Fun fight.

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Dixon
Posts: 318
Joined: Mon Sep 07, 2015 2:50 pm
Location: Michigan

Fun fight.

Post by Dixon » Sat Aug 28, 2021 11:43 pm

Starts off with me finding Jaghut solo. We fight for a bit and I'm low from knomon. He gets low and runs in keep...Then chaos insues. I have learned from this session that I really need to stop being "fair" to people in pk and just play for kills like most people do. Too many times do I let people have the benefit and me take all the risks for no reward. Not going to edit it so enjoy the banter and feel free to scroll past the spam.

Rocky Plains in the Blight
The Blight here ends in a jagged series of rocky plains. To the south and
west travel is completely impossible given the sharp and steep rise of the
rough terrain. A thin strip of road can be seen to the east, and it leads
straight off to the north.
[ obvious exits: N E ]
A rat scurries around trying to get out of sight.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc scout is here, fighting YOU!

* R HP:Battered MV:Fresh - a trolloc scout: Wounded >
f

A trolloc scout howls for aid, but its hoarse voice does not carry far.

* R HP:Battered MV:Fresh - a trolloc scout: Wounded > You panic and attempt to flee!


A trolloc scout tries to hack you, but you deflect the blow.
You slash a trolloc scout's left arm very hard.
You flee head over heels.
Desolate Plains
The ground is pitted and stained, with small fissures running north
and south. The fissures seem to be the hiding places of many things shy of even
the meager light here, small pale maggots and small spiders. These plains are
scattered with calcified bushes, ancient and more dead than something that has
never been alive.
[ obvious exits: N E S W ]
There are some tracks of a tree leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full >
south
Rocky Plains in the Blight
The Blight here ends in a jagged series of rocky plains. To the south and
west travel is completely impossible given the sharp and steep rise of the
rough terrain. A thin strip of road can be seen to the east, and it leads
straight off to the north.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
A trolloc scout sniffs the air here.

* R HP:Battered MV:Full >
k rat
A rat stops following you.
You slash a rat's body into bloody fragments!
A rat is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.

east
* R HP:Battered MV:Full >
east
A shrill piercing scream reverberates through the area.
End of the Dark Road
The ragged wastes of the blight slowly begin to take on some semblance
of a feature beyond wasted grass and mutated insects. Slowly emerging
from the dirt, the beginnings of a dark road appear, becoming stronger
as it leads into the wastes to the north. What appear to be broken
stalks of old weeds become weathered wooden pikes, intermingled with
newer metal shafts, each complete one bearing the scored and dried
skeleton of a long dead creature, left as a warning to all who would
travel a road of the Dark One.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.

* R HP:Battered MV:Full > Dying Plains in the Blight
These plains squish in a disgusting manner with even the slightest
pressure. A small and faint ooze leaks from the ground where too much
weight creates furrows in the ground. To the east the Blight appears lusher
and riper, although the death and decay that permeates the air here is
replaced there by a sickly sweet odor that is no more healthy.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.

* R HP:Battered MV:Full >
east
The Blight
Here the Blight opens right upon the very edge of the Mountains of Dhoom. The
mountain range dwarfs you, and covers the sky as far as you can see along the
horizon. The smallest of the peaks rise in front of you, but the base of the
mountains are completely unclimbable.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Faendar* is standing here.
A huge trolloc marked with a whirlwind snorts here.
*Faendar* leaves south.

* R HP:Battered MV:Full >
*Faendar* has arrived from the south.

* R HP:Battered MV:Full >
*Faendar* tries to pound you, but you parry successfully.

* R HP:Battered MV:Full - Faendar: Wounded >
nar oh look a fresh new name
You narrate 'oh look a fresh new name'

* R HP:Battered MV:Full - Faendar: Wounded >
b

You tickle *Faendar*'s body with your slash.
An Ahf'frait trolloc joins Faendar's fight!

* R HP:Battered MV:Full - Faendar: Wounded > [bash ]

-=+**+
*Faendar* sends you sprawling with a powerful bash!

* R HP:Battered MV:Full - Faendar: Wounded >
An Ahf'frait trolloc cleaves your left leg.
*Faendar* pounds your body hard.

* R HP:Battered MV:Full - Faendar: Wounded >
b

An Ahf'frait trolloc cleaves your body.
*Faendar* tries to pound you, but you parry successfully.

* R HP:Battered MV:Full - Faendar: Wounded >
*Faendar* looks at you.

* R HP:Battered MV:Full - Faendar: Wounded > [bash ]

-
An Ahf'frait trolloc tries to cleave you, but you deflect the blow.
*Faendar* pounds your body very hard.

=+*
*Faendar* gets a cup of thready brown tea from a backpack.

*+=-
*Faendar* quaffs a cup of thready brown tea.

-=
Your bash at *Faendar* sends him sprawling!

* R HP:Battered MV:Full - Faendar: Wounded >
An Ahf'frait trolloc tries to cleave you, but you deflect the blow.
You slash *Faendar*'s body hard.

* R HP:Battered MV:Full - Faendar: Wounded >
nar maybe now they will stay and fight
You narrate 'maybe now they will stay and fight'

* R HP:Battered MV:Full - Faendar: Wounded >
A shrill piercing scream reverberates through the area.

* R HP:Battered MV:Full - Faendar: Wounded >
l faendar
You look at the field and see the trolloc hard at work collecting pineapples for his fellow trollocs so that they may enjoy the sweetness of rotten fruit.

Faendar has quite a few wounds.

*Faendar* is using:
<held> a piece of sandstone
<worn on head> a full metal helmet and visor
<worn around neck> a torc of gleaming steel
<worn around neck> a torc of gleaming steel
<worn about body> an earthen brown mantle
<slung on back> a backpack
<worn on hands> a pair of steel-plated gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<wielded two-handed> a silver-banded war mallet
<worn on legs> a pair of steel-plated greaves
<worn on feet> a dark pair of steel boots

* R HP:Battered MV:Full - Faendar: Wounded >
stat

An Ahf'frait trolloc tries to cleave you, but you deflect the blow.
You slash *Faendar*'s left foot.

* R HP:Battered MV:Full - Faendar: Battered > You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 51.0 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 82, Parrying bonus: 189
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your posture is: Defensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

* R HP:Battered MV:Full - Faendar: Battered >
An Ahf'frait trolloc tries to cleave you, but you deflect the blow.
You slash *Faendar*'s body.

* R HP:Battered MV:Full - Faendar: Battered >
b
[bash ]

-=+**+=
An Ahf'frait trolloc tries to cleave you, but you parry successfully.
*Faendar* tries to pound you, but you parry successfully.
You dodge a bash from *Faendar* who loses his balance and falls!

- -=
As *Faendar* avoids your bash, you topple over and fall to the ground!

* R HP:Battered MV:Full >
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.

* R HP:Battered MV:Full >
stand

An Ahf'frait trolloc tries to cleave you, but you parry successfully.
*Faendar* pounds your right arm hard.

* R HP:Battered MV:Full - an Ahf'frait trolloc: Healthy >
f
Do you not consider fighting as standing?

* R HP:Battered MV:Full - an Ahf'frait trolloc: Healthy > You panic and attempt to flee!


You flee head over heels.
Dying Plains in the Blight
These plains squish in a disgusting manner with even the slightest
pressure. A small and faint ooze leaks from the ground where too much
weight creates furrows in the ground. To the east the Blight appears lusher
and riper, although the death and decay that permeates the air here is
replaced there by a sickly sweet odor that is no more healthy.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.

* R HP:Battered MV:Full >
3

*Faendar* has arrived from the east.

* R HP:Battered MV:Full >
b
[k dark]
You slash *Faendar*'s right arm.

* R HP:Battered MV:Full - Faendar: Battered > [bash ]

-=+**+=- -=
As *Faendar* avoids your bash, you topple over and fall to the ground!
*Faendar* sends you sprawling with a powerful bash!

* R HP:Beaten MV:Full - Faendar: Battered >
b

A raven starts following you.
*Faendar* pounds your body very hard.
The Wheel of Time turns towards the Dark...
Your heartbeat calms down more as you feel less panicked.

* R HP:Beaten MV:Fresh - Faendar: Battered > [bash ]

-=+**+=- -=
As *Faendar* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Fresh - Faendar: Battered >
*Faendar* sends you sprawling with a powerful bash!

* R HP:Beaten MV:Fresh - Faendar: Battered >
*Faendar* tries to pound you, but you parry successfully.

* R HP:Beaten MV:Fresh - Faendar: Battered >
b
[bash ]

-=+**+
A shrill piercing scream reverberates through the area.
A rat has arrived from the north.
A rat starts following you.
A shrill piercing scream reverberates through the area.

=- -=
Your bash at *Faendar* sends him sprawling!

* R HP:Beaten MV:Fresh - Faendar: Battered >
You barely slash *Faendar*'s body.

* R HP:Beaten MV:Fresh - Faendar: Battered >
You slash *Faendar*'s right leg hard.
*Lyrak* has arrived from the east.

* R HP:Beaten MV:Fresh - Faendar: Battered >
b
*Lyrak* tries to pound you, but you deflect the blow.
[bash ]
They already seem to be stunned.

* R HP:Beaten MV:Fresh - Faendar: Battered >
f
You panic and attempt to flee!


You flee head over heels.
End of the Dark Road
The ragged wastes of the blight slowly begin to take on some semblance
of a feature beyond wasted grass and mutated insects. Slowly emerging
from the dirt, the beginnings of a dark road appear, becoming stronger
as it leads into the wastes to the north. What appear to be broken
stalks of old weeds become weathered wooden pikes, intermingled with
newer metal shafts, each complete one bearing the scored and dried
skeleton of a long dead creature, left as a warning to all who would
travel a road of the Dark One.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.

* R HP:Beaten MV:Full >
nar and a third
You narrate 'and a third'

* R HP:Beaten MV:Full >
k rat
A rat starts following you.
A rat stops following you.
You slash a rat's body into bloody fragments!
A rat is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.

* R HP:Beaten MV:Full >
east
east
Dying Plains in the Blight
These plains squish in a disgusting manner with even the slightest
pressure. A small and faint ooze leaks from the ground where too much
weight creates furrows in the ground. To the east the Blight appears lusher
and riper, although the death and decay that permeates the air here is
replaced there by a sickly sweet odor that is no more healthy.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge trolloc marked with a whirlwind snorts here.
*Lyrak* is standing here.
A rat scurries around trying to get out of sight.
*Faendar* is standing here.
A raven is visible flying high in the sky.

* R HP:Beaten MV:Full >
east
The Blight
Here the Blight opens right upon the very edge of the Mountains of Dhoom. The
mountain range dwarfs you, and covers the sky as far as you can see along the
horizon. The smallest of the peaks rise in front of you, but the base of the
mountains are completely unclimbable.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the west.

* R HP:Beaten MV:Full > Alas, you cannot go that way...

* R HP:Beaten MV:Full >
south
south
The Blight
The Blight is beginning to thin somewhat here, and the twisted trees and roots
don't strain as eagerly in your direction. The Mountains of Dhoom are clearly
visible through the sparse trees, and the peaks tower above you. The terrain is
growing somewhat rougher here, and becomes rockier still as you continue north.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A rat has arrived from the north.

south
* R HP:Beaten MV:Full >
south
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the north.

* R HP:Beaten MV:Full >
south
The Blight
The Blight stretches all around you. There are still some trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders.
Someone bellows 'HALP'

* R HP:Beaten MV:Full > The Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spider-legged beast is here, most of it teeth.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A rat has arrived from the north.

* R HP:Beaten MV:Full > Alas, you cannot go that way...

west
* R HP:Beaten MV:Full >
west
west
The Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no doubt
groups of Trollocs as no human could live in these conditions.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat has arrived from the east.

west
* R HP:Beaten MV:Full > Path in the Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails leading off to the south as well as running east and west.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
A huge darkhound is here, drooling and snarling.
A rat has arrived from the east.

west
* R HP:Beaten MV:Full >
west
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. The plain slopes down steeply to the east, and there seems to
be no way to get back up.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here ruling a group of trollocs.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A rat has arrived from the east.

* R HP:Beaten MV:Full > The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the east.

* R HP:Beaten MV:Full > The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* is standing here, riding a shadow stallion.
A rat has arrived from the east.

* R HP:Beaten MV:Full > Alas, you cannot go that way...

* R HP:Beaten MV:Full >
k rat
A rat stops following you.
You slash a rat's left foreleg into bloody fragments!
A rat is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.

* R HP:Beaten MV:Full >
nar 4
You narrate '4'

* R HP:Beaten MV:Full >
say oh hi

*Byrg* tries to slash you, but you deflect the blow.

* R HP:Beaten MV:Full - Byrg: Healthy >
l
You say 'oh hi'

* R HP:Beaten MV:Full - Byrg: Healthy > A shrill piercing scream reverberates through the area.
You slash *Byrg*'s body.
*Byrg* tries to slash you, but you deflect the blow.
The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* is here, fighting YOU!, riding a shadow stallion.

* R HP:Battered MV:Full - Byrg: Scratched >
*Lyrak* has arrived from the east.

* R HP:Battered MV:Full - Byrg: Scratched >
f
You panic and attempt to flee!


*Lyrak* tries to pound you, but you parry successfully.


You flee head over heels.
The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full >
north
north
The Blight
The corruption which is the Blight stretches endlessly about you. The air
is fetid and damp. Sickly sweet vapors make you gag and you barely can contain
the bile which rises in your throat. The peaks of the Mountains of Dhoom are
visible to the north. Broken trees, oozing black pus, are strewn about.
[ obvious exits: N S ]
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.

north
* R HP:Battered MV:Full > The Blight
The Blight here is beginning to thin somewhat, and the twisted trees and roots
don't strain as eagerly in your direction. The Mountains of Dhoom are clearly
visible through the sparse trees, and the peaks tower above you. The terrain is
growing somewhat rougher here, and becomes rockier still as you continue north.
[ obvious exits: N S W ]
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here ruling a group of trollocs.
A rat scurries around trying to get out of sight.

* R HP:Battered MV:Full > The Blight
The Blight is thinner here, and the stunted trees and dark bushes are scattered
about, rather than in clumps. The ground is noticeably rougher, and travel even
less comfortable. The peaks of the Mountains of Dhoom tower above, and the
whole horizon is obscured by the mountain range which dominates the entire
northern view.
[ obvious exits: N S ]
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge trolloc marked with a whirlwind snorts here.

* R HP:Battered MV:Full >
not
You stop paying increased attention to your surroundings.

* R HP:Battered MV:Full >
nar byrg here
north
You narrate 'byrg here '

west
* R HP:Battered MV:Full >
west
The Blight
The sickly forest of the Blight is sparse here but thickens to the south. The
ground is very rocky now, and the Mountains of Dhoom tower before of you.
Further northward travel is prevented from the impassible terrain that comprise
the base of the mountains. The mountains range as far as you can see both to
the east and west.
[ obvious exits: S W ]
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Someone bellows 'HIIIII DIXON'

* R HP:Battered MV:Strong > The Blight
The sickly forest of the Blight is sparse here but thickens to the south,
although a blighted path is visible amidst the rot. The ground is very rocky
now, and the Mountains of Dhoom tower before of you. Further northward travel
is prevented from the impassible terrain that comprise the base of the
mountains. The mountains range as far as you can see both to the east and west.
[ obvious exits: E S ]
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong > Alas, you cannot go that way...

* R HP:Battered MV:Strong >
south
south
south
south
A Blighted Path
The beginnings of a small path amidst the rot of the Blight is here, coursing
its way between stunted trees and dark bushes scattered about in a song of
chaotic anarchy. Travel is marginally more comfortable here than in the
forest. The horizon to the north is dominated by the Mountains of Dhoom, a
jagged series of peaks strutting out from the bitter earth. The Blight goes
on to the north and south, a rotting mass with noxious, sickly fumes.
[ obvious exits: N S W ]
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Lyrak* is standing here.

* R HP:Battered MV:Strong >
south
*Lyrak* tries to pound you, but you deflect the blow.
No way! You're fighting for your life!

south
* R HP:Battered MV:Strong - Lyrak: Healthy > No way! You're fighting for your life!

* R HP:Battered MV:Strong - Lyrak: Healthy > No way! You're fighting for your life!

* R HP:Battered MV:Strong - Lyrak: Healthy >
f
No way! You're fighting for your life!

* R HP:Battered MV:Strong - Lyrak: Healthy > You try to slash *Lyrak*, but he deflects the blow.
*Lyrak* tries to pound you, but you parry successfully.
No way! You're fighting for your life!

* R HP:Battered MV:Strong - Lyrak: Healthy > You panic and attempt to flee!


You flee head over heels.
The Blight
The Blight here is a foul swarm of livid colors. Bright red leaves tinged
with white or yellow streaks stretch twistedly upwards. The air is overly
sweet and rank. Where a branch is broken, a thick black sap bubbles out
causing you to think twice about touching anything.
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving north.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
south
south
south
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks
stretching to the sky. The mountains dominate the northern horizon, and
range as far as you can see to the east and west. You trudge on through the
pestilence of the Blight. The trees twitch noisily, and dark shapes loom
eerily in the shadows.
[ obvious exits: N S ]
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

south
* R HP:Battered MV:Strong > The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here, watching.
*Byrg* is standing here, riding a shadow stallion.

* R HP:Battered MV:Strong > The Blight
There are still trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You find yourself filled with revulsion at the force which doesn't
kill but rather twists the very fabric of nature.
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

east
* R HP:Battered MV:Strong > Alas, you cannot go that way...

south
* R HP:Battered MV:Strong > The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with puss, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you gag,
and struggle not to retch. Sweat trickles down your clothes, and creates an
overwhelming desire to scratch and rub your limbs. You feel unclean, as if the
contamination of the Blight is spreading to you, and you check yourself for a
rash or some outbreak of disease.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

south
* R HP:Battered MV:Strong > The Blight
The Blight stretches all around you. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong > The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
west
south
The Blight
The Blight here is a twisted sprawl of foul plants and shrubs. You appear to
be on some sort of hill, which slopes steeply to the south. From this vantage
point you can see the Mountains of Dhoom far to the north, and a tinge of
verdant green to the south.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

south
* R HP:Battered MV:Strong >
south
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders.
A hideous trolloc is here, in a world of hurt.
A trolloc is here ruling a group of trollocs.

* R HP:Battered MV:Strong > The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here commanding a fist of troops.
A trolloc is here commanding a fist of troops.

* R HP:Battered MV:Strong > The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A red-eyed raven is visible flying high in the sky.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Battered MV:Strong >
south
south
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The blight bear stands on its haunches, roaring madly.

* R HP:Battered MV:Strong >
south
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spider-legged beast is here, most of it teeth.

* R HP:Battered MV:Strong > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
south
west
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Battered MV:Strong > In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
There are some tracks of a humanoid leaving south.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A brazen young hare thumps his powerful hind legs nearby.
A brazen young hare thumps his powerful hind legs nearby.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Battered MV:Strong >
south
west
A Potato Field
Being left to grown on their own, most of the potato plants here have died.
Only a few survive, and they are now large green bushes hiding potatoes
under their arms. There is also a hole in the ground which looks like the
beginning of a tunnel leading down into the nest of some animal. The way
west seems to lead to more rows of dirt, but to the north a darker part of
the orchard is situated.
[ obvious exits: N W ]
There are some tracks of a humanoid leaving north.
There are some tracks of an animal leaving west.
A potato is here. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cringing trolloc whelp cowers before you.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* R HP:Battered MV:Strong > Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
There are some tracks of an animal leaving north.
There are some tracks of a humanoid leaving east.
Several blackberries grow on a nearby vine. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* R HP:Battered MV:Strong >
south
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
north
north
east
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving north.
Several blackberries grow on a nearby vine. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* R HP:Battered MV:Strong >
east
east
By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
There are some tracks of an animal leaving east.
There are some tracks of a humanoid leaving south.
A juicy looking apple has fallen to the ground. [5]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
south
In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A brazen young hare thumps his powerful hind legs nearby.
A brazen young hare thumps his powerful hind legs nearby.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

east
* R HP:Battered MV:Strong > The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Battered MV:Strong > The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong > The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small stick is lying on the ground here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Battered MV:Strong > The Blight
You stand on the edge of the Blight. The forest here looks decidedly ill.
You are loathe to touch anything, lest the rotting decay spread to you as
well. It is extremely hot, and the air is damp and sweet like a swamp or
mire. There is movement around you, it seems as if the very trees are
creeping towards you. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
south
east
Path to Tarwin's Gap
To the south lies Tarwin's Gap, pathway to the Borderlands, while to the
north the Blight awaits. The ground here is well trod, clear of vegetation
from the tramping of booted and hooved feet. Further south, the path leads
into the hills that stand before the Mountains of Dhoom.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
east
Near the Foothills
Towering black peaks claw the south sky, visible beyond the low hills.
Twisted and gnarled trees and scrub stud the rocky ground here, a fitting
companion to the heavy stench of decay and death. To the west is the path to
Tarwin's Gap, while to the north the Blight stretches on as far as the eye
can see.
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong > Alas, you cannot go that way...

south
* R HP:Battered MV:Strong >
east
Edge of the Foothills
The black peaks of the Mountains of Dhoom resemble giant claws reaching
towards the south sky. To the west, a well-travelled path cuts through the
hills, which are covered with small, twisted trees and scrub. Decay and death
are in the air, the stench of the Blight, which stretches far to the north.
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
down
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong > A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Battered MV:Strong >
Your heartbeat calms down more as you feel less panicked.

* R HP:Battered MV:Full >
sc
stat
You have 139(413) hit and 163(167) movement points.
You have scored 108221244 experience points and 1092 quest points.
You need 278756 exp to level and 1908 qp to rank.
You have amassed 172 Turn points to date.
You have played 5 days and 6 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Battered MV:Full > You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 51.0 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 82, Parrying bonus: 189
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your posture is: Defensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NO QUIT

* R HP:Battered MV:Full >
not
You start paying increased attention to your surroundings.

l
* R HP:Battered MV:Full > A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
A rat scurries around trying to get out of sight.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Battered MV:Full >
k rat
sc
A rat stops following you.
You slash a rat's body into bloody fragments!
A rat is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.

* R HP:Battered MV:Full > You have 139(413) hit and 163(167) movement points.
You have scored 108221286 experience points and 1092 quest points.
You need 278714 exp to level and 1908 qp to rank.
You have amassed 172 Turn points to date.
You have played 5 days and 6 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Battered MV:Full >
nar anyone want to die with me?
You narrate 'anyone want to die with me?'

* R HP:Battered MV:Full >
sc
You have 139(413) hit and 163(167) movement points.
You have scored 108221286 experience points and 1092 quest points.
You need 278714 exp to level and 1908 qp to rank.
You have amassed 172 Turn points to date.
You have played 5 days and 6 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Battered MV:Full >
where
Players in your Zone
--------------------
Dixon - A Shallow Depression

* R HP:Battered MV:Full >
l
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Battered MV:Full >
stat
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 51.0 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 82, Parrying bonus: 189
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your posture is: Defensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Battered MV:Full >
nar i mean kill them all
You narrate 'i mean kill them all'

* R HP:Battered MV:Full >
sc
You have 139(413) hit and 163(167) movement points.
You have scored 108221286 experience points and 1092 quest points.
You need 278714 exp to level and 1908 qp to rank.
You have amassed 172 Turn points to date.
You have played 5 days and 6 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Battered MV:Full >
stat
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 51.0 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 82, Parrying bonus: 189
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your posture is: Defensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Battered MV:Full >
Eldrenia tells you 'i would come help but i havent practiced yet'

* R HP:Battered MV:Full >
who
Players
-------
Timmee Souvraya, Beloved of Akaisha [Rising Sun]
Lord Dixon Alzon, the Bloody Hawk [Shienaran Lancer Council]
Sarras the Master of Guards [Sword and Hand]
Mindy of Murandy
Jenda Sharaad
Terinor the Tiger of Manetheren
Jahalun of Murandy
Eldrenia the Elder Sister [Yellow Ajah]
Erulisse Avehelm - The Brown Recluse
Marque of Illian
Geoff the Under-Lieutenant [Queen's Guard]
Caroline of Murandy

12 players displayed.

* R HP:Battered MV:Full >
sc
You have 153(413) hit and 163(167) movement points.
You have scored 108221286 experience points and 1092 quest points.
You need 278714 exp to level and 1908 qp to rank.
You have amassed 172 Turn points to date.
You have played 5 days and 6 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Battered MV:Full >
stat
3
3
3
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 51.0 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 82, Parrying bonus: 189
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your posture is: Defensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Battered MV:Full >
3
[k dark]
They aren't here.

3
* R HP:Battered MV:Full >
3
[k dark]
They aren't here.

* R HP:Battered MV:Full > [k dark]
They aren't here.

* R HP:Battered MV:Full > [k dark]
They aren't here.

* R HP:Battered MV:Full > [k dark]
They aren't here.

* R HP:Battered MV:Full > [k dark]
They aren't here.

* R HP:Battered MV:Full >
3
3
3
3
[k dark]
They aren't here.

* R HP:Battered MV:Full >
3
[k dark]
They aren't here.

* R HP:Battered MV:Full > [k dark]
They aren't here.

* R HP:Battered MV:Full > [k dark]
They aren't here.

* R HP:Battered MV:Full > [k dark]
They aren't here.

* R HP:Battered MV:Full >
3
3
3
[k dark]
They aren't here.

3
* R HP:Battered MV:Full > [k dark]
They aren't here.

* R HP:Battered MV:Full > [k dark]
They aren't here.

* R HP:Battered MV:Full > [k dark]
They aren't here.

* R HP:Battered MV:Full >
sc
You have 153(413) hit and 163(167) movement points.
You have scored 108221286 experience points and 1092 quest points.
You need 278714 exp to level and 1908 qp to rank.
You have amassed 172 Turn points to date.
You have played 5 days and 6 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Battered MV:Full >
where
Players in your Zone
--------------------
Dixon - A Shallow Depression

* R HP:Battered MV:Full >
l
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Battered MV:Full >
Terinor tells you 'i can come up in 5 mins or so'

* R HP:Battered MV:Full >
3
3
3
[k dark]
They aren't here.

3
* R HP:Battered MV:Full > [k dark]
They aren't here.

* R HP:Battered MV:Full > [k dark]
They aren't here.

* R HP:Battered MV:Full > [k dark]
They aren't here.

* R HP:Battered MV:Full >
3
3
3
[k dark]
They aren't here.

3
* R HP:Battered MV:Full >
3
[k dark]
They aren't here.

3
* R HP:Battered MV:Full > [k dark]
They aren't here.

3
* R HP:Battered MV:Full > [k dark]
They aren't here.

* R HP:Battered MV:Full > [k dark]
They aren't here.

* R HP:Battered MV:Full > [k dark]
They aren't here.

* R HP:Battered MV:Full > [k dark]
They aren't here.

* R HP:Battered MV:Full >
reply okies. apparently me leaving top blight made them not chase
No-one by that name here..

* R HP:Battered MV:Full >
who
Players
-------
Timmee Souvraya, Beloved of Akaisha [Rising Sun]
Lord Dixon Alzon, the Bloody Hawk [Shienaran Lancer Council]
Mindy of Murandy
Jenda Sharaad
Terinor the Tiger of Manetheren
Jahalun of Murandy
Eldrenia the Elder Sister [Yellow Ajah]
Erulisse Avehelm - The Brown Recluse
Marque of Illian
Geoff the Under-Lieutenant [Queen's Guard]
Caroline of Murandy

11 players displayed.

* R HP:Battered MV:Fresh >
sc
You have 167(413) hit and 167(167) movement points.
You have scored 108221286 experience points and 1092 quest points.
You need 278714 exp to level and 1908 qp to rank.
You have amassed 172 Turn points to date.
You have played 5 days and 6 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Battered MV:Fresh >
stat
3
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 51.0 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 82, Parrying bonus: 189
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your posture is: Defensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

3
* R HP:Battered MV:Fresh >
3
[k dark]
They aren't here.

3
* R HP:Battered MV:Fresh >
3
[k dark]
They aren't here.

* R HP:Battered MV:Fresh >
3
[k dark]
They aren't here.

3
* R HP:Battered MV:Fresh > [k dark]
They aren't here.

* R HP:Battered MV:Fresh > [k dark]
They aren't here.

* R HP:Battered MV:Fresh > [k dark]
They aren't here.

* R HP:Battered MV:Fresh > [k dark]
They aren't here.

* R HP:Battered MV:Fresh >
whois lyrak
Lyrak the Wolfish Trolloc is a level 51 trolloc.


* R HP:Battered MV:Fresh >
sc
You have 167(413) hit and 167(167) movement points.
You have scored 108221286 experience points and 1092 quest points.
You need 278714 exp to level and 1908 qp to rank.
You have amassed 172 Turn points to date.
You have played 5 days and 6 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Battered MV:Fresh >
stat
3
3
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 51.0 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 82, Parrying bonus: 189
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your posture is: Defensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Battered MV:Fresh >
3
[k dark]
They aren't here.

3
* R HP:Battered MV:Fresh >
3
[k dark]
They aren't here.

* R HP:Battered MV:Fresh > [k dark]
They aren't here.

* R HP:Battered MV:Fresh > [k dark]
They aren't here.

* R HP:Battered MV:Fresh > [k dark]
They aren't here.

* R HP:Battered MV:Fresh >
up
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
There are some tracks of a ridden mount leaving down.
There are some tracks of an animal leaving down.
A warhorse is here, stamping his feet impatiently, being ridden by you.

west
* R HP:Battered MV:Full > Edge of the Foothills
The black peaks of the Mountains of Dhoom resemble giant claws reaching
towards the south sky. To the west, a well-travelled path cuts through the
hills, which are covered with small, twisted trees and scrub. Decay and death
are in the air, the stench of the Blight, which stretches far to the north.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.

* R HP:Battered MV:Full >
k rat
You slash a rat's body into bloody fragments!
A rat is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.

* R HP:Battered MV:Full >
sc
eq
You have 167(413) hit and 165(167) movement points.
You have scored 108221324 experience points and 1092 quest points.
You need 278676 exp to level and 1908 qp to rank.
You have amassed 172 Turn points to date.
You have played 5 days and 6 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Battered MV:Full > You are using:
<used as light> a mirrored lantern
<held> an oilstone
<worn on finger> a gold ring delicately carved with ivy
<worn on finger> a gold ring delicately carved with ivy
<worn on head> a rimmed round helmet
<worn around neck> a white hart pendant
<worn around neck> a white hart pendant
<worn on body> a tunic of finely-crafted chain
<worn about body> a black wool cape embroidered with a swooping hawk
<slung on back> a backpack
<worn on arms> a pair of polished, gold-plated vambraces
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<worn as shield> a silver etched shield
<wielded> a shining silver plated sword
<worn about waist> a belt with a buckle of cuendillar
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of lissome leather boots with metal capped toes

* R HP:Battered MV:Full >
west
north
Path to Tarwin's Gap
Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains
of Dhoom. To either side, rolling foothills mark the transition from mountain
to level ground, while to the north, the Blight stretches on, seemingly
endless. A cold breeze can be felt, as the winds that sweep through the Gap
gather here.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full >
north
Path to Tarwin's Gap
To the south lies Tarwin's Gap, pathway to the Borderlands, while to the
north the Blight awaits. The ground here is well trod, clear of vegetation
from the tramping of booted and hooved feet. Further south, the path leads
into the hills that stand before the Mountains of Dhoom.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full > The Blight
You stand on the edge of the Blight. The forest here looks decidedly ill.
You are loathe to touch anything, lest the rotting decay spread to you as
well. It is extremely hot, and the air is damp and sweet like a swamp or
mire. There is movement around you, it seems as if the very trees are
creeping towards you. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full >
west
The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Battered MV:Full >
The blighted tree tries to hit you, but you parry successfully.
The blighted tree joins the blighted tree's fight!
A shrill piercing scream reverberates through the area.
*Lyrak* has arrived from the west.

west
* R HP:Battered MV:Full - the blighted tree: Scratched >
*Lyrak* leaves south.

* R HP:Battered MV:Full - the blighted tree: Scratched > No way! You're fighting for your life!

* R HP:Battered MV:Full - the blighted tree: Scratched >
The blighted tree tries to hit you, but you parry successfully.
You slash the blighted tree's crown into bloody fragments!
The blighted tree tries to hit you, but you parry successfully.

* R HP:Battered MV:Full - the blighted tree: Hurt >
r
f
*Lyrak* has arrived from the south.
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Battered MV:Full - the blighted tree: Hurt > *Lyrak* tries to pound you, but you deflect the blow.
You panic and attempt to flee!


You flee head over heels.
The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full >
3

*Lyrak* has arrived from the south.

b
* R HP:Battered MV:Full > *Lyrak* tries to pound you, but you deflect the blow.
[k dark]
You do the best you can!

* R HP:Battered MV:Full - Lyrak: Healthy > [bash ]

-=+**+=- -=
As *Lyrak* avoids your bash, you topple over and fall to the ground!

* R HP:Battered MV:Full - Lyrak: Healthy >
*Lyrak* sends you sprawling with a powerful bash!

* R HP:Battered MV:Full - Lyrak: Healthy >
*Lyrak* tries to pound you, but you parry successfully.

* R HP:Battered MV:Full - Lyrak: Healthy >
l lyrak
b

Lyrak is in excellent condition.

*Lyrak* is using:
<held> a piece of sandstone
<worn on head> a rimmed round helmet
<worn around neck> a heavy silver pendant
<worn around neck> a Kandori snowflake necklace
<worn about body> an earthen brown mantle
<slung on back> a backpack
<worn on hands> a fine pair of light, buckskin gloves
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> an ivy bracelet
<worn as shield> a silver etched shield
<wielded> a bone club
<worn on legs> a pair of ornately tooled leather leggings
<worn on feet> a pair of light, well-oiled leather boots

* R HP:Battered MV:Full - Lyrak: Healthy > A shrill piercing scream reverberates through the area.
You try to slash *Lyrak*, but he parries successfully.
*Lyrak* tries to pound you, but you deflect the blow.
[bash ]

-=+**+=- -=
Your bash at *Lyrak* sends him sprawling!

* R HP:Battered MV:Full - Lyrak: Scratched >
cpo
[change posture offensive]
Posture changed to: Offensive

* R HP:Battered MV:Full - Lyrak: Scratched >
*Faendar* has arrived from the west.

* R HP:Battered MV:Full - Lyrak: Scratched >
*Faendar* leaves east.

* R HP:Battered MV:Full - Lyrak: Scratched >
You try to slash *Lyrak*, but he parries successfully.

* R HP:Battered MV:Full - Lyrak: Scratched >
*Faendar* has arrived from the east.

* R HP:Battered MV:Full - Lyrak: Scratched >
not

*Faendar* tries to pound you, but you parry successfully.

* R HP:Battered MV:Full - Lyrak: Scratched >
f
You stop paying increased attention to your surroundings.

* R HP:Battered MV:Full - Lyrak: Scratched > You panic and attempt to flee!


You slash *Lyrak*'s head hard.
You flee head over heels.
The Blight
The verdant green of the southern regions is all but invisible here, swallowed
by the foulness of the Blight. Dark shapes stir in the trees, and you feel
extremely uneasy. A large rocky hill prevents movement to the north.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

west
* R HP:Battered MV:Full >
west
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full > Alas, you cannot go that way...

south
* R HP:Battered MV:Full > The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* is standing here, riding a shadow stallion.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

west
* R HP:Battered MV:Full >
west
In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
The corpse of the writhing grass is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.

* R HP:Battered MV:Full > By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving south.
A juicy looking apple has fallen to the ground. [5]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.

* R HP:Battered MV:Full >
west
A Small Path
Behind some lumber there appears to be an old path. To the east is a small
stone wall. It has almost completely fallen apart, making it possible to
pass. The trees grow a respectful distance from the wall as if they were
afraid of something on the other side. To the west stands a large pile of
lumber almost hiding an exit, and to the east the broken stone wall opens a
way.
[ obvious exits: E W ]
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

south
* R HP:Battered MV:Full >
west
Alas, you cannot go that way...

* R HP:Battered MV:Full >
south
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cringing trolloc whelp cowers before you.
A spotted horse wanders skittishly around here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Battered MV:Full > By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Battered MV:Full >
stat
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 51.0 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 161, Dodging bonus: 82, Parrying bonus: 174
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your posture is: Offensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NO QUIT

* R HP:Battered MV:Full >
drink well
You drink the water.
You don't feel thirsty any more.

* R HP:Battered MV:Full >
stat
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 51.0 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 161, Dodging bonus: 82, Parrying bonus: 174
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your posture is: Offensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NO QUIT

not
* R HP:Battered MV:Full >
l
You start paying increased attention to your surroundings.

* R HP:Battered MV:Full >
sc
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Battered MV:Full > You have 180(413) hit and 160(167) movement points.
You have scored 108220546 experience points and 1092 quest points.
You need 279454 exp to level and 1908 qp to rank.
You have amassed 172 Turn points to date.
You have played 5 days and 6 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Battered MV:Full >
3
3
[k dark]
They aren't here.

3
* R HP:Battered MV:Full >
3
[k dark]
They aren't here.

* R HP:Battered MV:Full >
3
[k dark]
They aren't here.

* R HP:Battered MV:Full > [k dark]
They aren't here.

* R HP:Battered MV:Full > [k dark]
They aren't here.

* R HP:Battered MV:Full >
3
3
3
[k dark]
They aren't here.

* R HP:Battered MV:Full > [k dark]
They aren't here.

* R HP:Battered MV:Full > [k dark]
They aren't here.

* R HP:Battered MV:Full >
dia horse
r
3
A warhorse is in excellent condition.
A warhorse is strong.
*Faendar* has arrived from the north.

3
* R HP:Battered MV:Full > The ancient tree barely tickles Faendar's body with its hit.
The ancient tree joins the ancient tree's fight!
A raven starts following you.
[change mood wimpy]
Mood changed to: Wimpy

3
* R HP:Battered MV:Full >
3
[k dark]
You slash *Faendar*'s right arm hard.

* R HP:Battered MV:Full - the ancient tree: Scratched - Faendar: Battered > [k dark]
You do the best you can!

* R HP:Battered MV:Full - the ancient tree: Scratched - Faendar: Battered > [k dark]
You do the best you can!

* R HP:Battered MV:Full - the ancient tree: Scratched - Faendar: Battered >
b
You slash *Faendar*'s body.
The ancient tree barely tickles Faendar's body with its hit.
The ancient tree barely tickles Faendar's left leg with its hit.
[k dark]
You do the best you can!

* R HP:Battered MV:Full - the ancient tree: Scratched - Faendar: Battered > [bash ]

-
*Faendar* panics, and attempts to flee!

=
*Faendar* leaves south.

south
3
b
Cancelled.
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Faendar* is standing here.
A cringing trolloc whelp cowers before you.
A raven has arrived from the north.
*Byrg* has arrived from the east, riding a shadow stallion.

* R HP:Battered MV:Full > [k dark]
You barely slash *Byrg*'s right hand.

* R HP:Battered MV:Full - Byrg: Scratched > [bash ]


*Faendar* leaves north.

r
-
f
=
*Byrg* tries to slash you, but you deflect the blow.

Cancelled.
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Battered MV:Full - Byrg: Scratched > You panic and attempt to flee!


*Faendar* has arrived from the north.


You flee head over heels.
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full >
north
Alas, you cannot go that way...

* R HP:Battered MV:Full >
north
Alas, you cannot go that way...

* R HP:Battered MV:Full >
east
north
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A green woodpecker is here flying around.

north
* R HP:Battered MV:Full > Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
Several blackberries grow on a nearby vine. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
A snake is crawling through the water here.
A snake is crawling through the water here.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* R HP:Battered MV:Full > By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A juicy looking apple has fallen to the ground. [5]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.
A rat scurries around trying to get out of sight.
*Faendar* has arrived from the west.

north
* R HP:Battered MV:Full >
*Faendar* leaves south.

* R HP:Battered MV:Full > Alas, you cannot go that way...

west
* R HP:Battered MV:Full >
west
west
A rat starts following you.
Your heartbeat calms down more as you feel less panicked.
A Small Path
Behind some lumber there appears to be an old path. To the east is a small
stone wall. It has almost completely fallen apart, making it possible to
pass. The trees grow a respectful distance from the wall as if they were
afraid of something on the other side. To the west stands a large pile of
lumber almost hiding an exit, and to the east the broken stone wall opens a
way.
[ obvious exits: E W ]
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Battered MV:Full >
west
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cringing trolloc whelp cowers before you.
A rat scurries around trying to get out of sight.
A spotted horse wanders skittishly around here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A rat has arrived from the east.

* R HP:Battered MV:Full > A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
There are some tracks of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A baby lizard scampers about.
A raven is here, watching.
A cringing trolloc whelp cowers before you.
A falcon with long, brown feathers circles in a slow hunting pattern.
A rat has arrived from the east.

* R HP:Battered MV:Full > The Blighted Forest
The smell of rotting meat and decaying leaves isn't as strong in these
parts of the forest as in others. The trees stand tall but still don't seem
that old. The slightly younger trees must have withstood the evil sliding
in over the area from the north better than other vegetation. West, north
and south the forest stretches out, but east one can see an open field.
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving east.
There are some tracks of a humanoid leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the east.

west
* R HP:Battered MV:Full >
north
On the Hillside
This side of the hill sticks out from the other sides in one important way.
Here, in the soil of the slope, grows some blue flowers! Everything in the
area around the hill looks quite dead with this brilliant exception. The
strong flowers struggle to survive the evil of the blighted forest. To the
west is the top of the hill, east one can see some dead trees, and south is
the forest.
[ obvious exits: N E W ]
There are some tracks of a humanoid leaving east.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A mole is here, looking sickly.
A cringing trolloc whelp cowers before you.
A baby lizard scampers about.
A rat has arrived from the east.

* R HP:Battered MV:Full >
north
The Decaying Forest
A small heap of stones is scattered around the dead trees. The branches of
these trees grow really close to the ground. Together with branches from
other trees, they form giant wood gates reinforced with stone at the foot.
Passing these giant gates to the west might prove a little too hard. To the
north and east the forest goes on, and to the south is a sloping hill.
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cringing trolloc whelp cowers before you.

* R HP:Battered MV:Full >
north
The Decaying Forest
A never-ending forest stretches out to the east and the sense of evil is
strong. Even though it is dead, it makes lots of noises. Far away to the
southeast one can hear screams from humans, screams of death. All forests
have their secrets and so does this one. There is nothing but endless rows
of trees to the east. South and west the trees continue to look dead.
[ obvious exits: S W ]
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A snake is crawling through the water here.

* R HP:Battered MV:Full > Alas, you cannot go that way...

* R HP:Battered MV:Full >
west
The Blighted Forest
The ground looks very dry and the little growth that remains looks like
it's about to die. The stench from the decaying leaves and wood is
unbearable for long periods of time. But, after having walked these lands
for some time one gets used to it and hardly notices it anymore. To the
west an even stronger smell of death originates and the decaying forest
continues to the east.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full >
yell going sted
west
You bellow 'going sted'

north
* R HP:Battered MV:Full >
north
The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving south.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.
A cringing trolloc whelp cowers before you.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.
A rat has arrived from the east.

* R HP:Battered MV:Full > Near the Edge of the Blighted Forest
A thick growth of trees and bushes dominates the area completely, and the
ground is covered with dead, leaves and moss. The vegetation isn't quite
dead but hope seems far away. Heading north one comes to the edge of the
forest and to the east, south, and west the forest keeps on dominating the
landscape.
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A mole is here, looking sickly.
A young and strong buck is here, munching some grass.
A rat has arrived from the south.

north
* R HP:Battered MV:Full > Edge of the Blighted Forest
A shadow-filled scene spreads out here. Evil reaches out south over a
blighted forest and infects its very heart. The vegetation looks dead and
beyond rescue. A sharp smell of decaying meat and leaves hangs in the air.
To the south a thick population of trees and dried-up bushes seize the
landscape.
[ obvious exits: N S ]
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cringing trolloc whelp cowers before you.
A squirrel is here, chittering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A rat has arrived from the south.

* R HP:Battered MV:Full >
east
Remote Corner of the Grove
A large skull stands impaled upon a spear, driven into the hard ground. Flies
buzz around the grotesque monument as maggots devour the last traces of
flesh on the bone. To the east lies a gloomy trail.
[ obvious exits: E S ]
There are some tracks of an animal leaving east.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A baby lizard scampers about.
A raven is here flying around.
You smell something remniscent of death as you enter this place.
A rat has arrived from the south.

* R HP:Battered MV:Full >
north
north
Curve in the Forgotten Trail
Prickly shrubs and thickets line the trail which becomes very narrow
here as it curves to the north and west. Dark, forboding trees cower
under angry, threatening skies in the distance to the northeast.
[ obvious exits: N W ]
There are some tracks of an animal leaving north.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge misshapen bear with large tusks, howls hungrily.
A huge misshapen bear with large tusks, howls hungrily.
A rat has arrived from the west.

* R HP:Battered MV:Full > The Forgotten Trail
Not well traveled, this small trail displays the effects of the surrounding
blight. The dry diseased dirt yields nothing but rocks. The stunted plants
along the side of the trail are long dead and decaying.
[ obvious exits: N S ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the south.

* R HP:Battered MV:Full > Trail Before the Cave
Thick trees prohibit travel to the east, and the trail continues north and
south. The unmistakable odor of decomposing animals comes from
an opening in the mound of rocks to the west.
[ obvious exits: N S W ]
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the south.

* R HP:Battered MV:Full >
k rat
north
A rat stops following you.
You slash a rat's body into bloody fragments!
A rat is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.

* R HP:Battered MV:Full >
north
Twist in the Forgotten Trail
Obscured by layer upon layer of needles and blackened dead leaves,
what you can see of the trail beneath is a dry soil of sickly gray. The trail
continues to the west and south and an opening into the woods can be
seen to the east.
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A thin wispy fog drifts slowly across your path.

* R HP:Battered MV:Full > Alas, you cannot go that way...

* R HP:Battered MV:Full >
west
Bend in the Forgotten Trail
The barren ground gives way here to a solitary sycamore tree. Stunted and
diseased, the sycamore bears no leaves and its branches wilt forlornly to the
ground. The trail continues to the north and east.
[ obvious exits: N E ]
There are some tracks of a trolloc leaving east.
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A thin wispy fog drifts slowly across your path.

* R HP:Battered MV:Strong >
west
Alas, you cannot go that way...

north
* R HP:Battered MV:Strong > The Forgotten Trail
An impossibly tall tree with bare limbs as black as night stands to the east,
but the way is barred by a tangled wall of prickly bramble. The ground here
is hard and dry with a covering of dead leaves fallen from the nearby tree.
[ obvious exits: N S ]
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An astonishingly tall and broad man stands here, with large tufted ears.

* R HP:Battered MV:Strong >
north
Bend in the Forgotten Trail
On this section of the trail the ground is bare. Exposed gray rocks jut
up from the parched soil. Ominous black clouds thunder overhead. Withered
plant life lines the egde of the trail which continues to the east and
the south.
[ obvious exits: E S ]
There are some tracks of a humanoid leaving south.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
east
north
Bend in the Forgotten Trail
Small, sickly flowers struggle for life, sprouting randomly from beneath the
blanket of long dead grass. The ground is hard and dry, with sudden dips and
rises. Loose dirt blows on the arid breeze.
[ obvious exits: N W ]
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong > Forgotten Trail
Many seasons of fallen, dead leaves cover this concealed trail. The dark,
looming trees in the distance are doomed victims of the advancing blight.
The trail continues north and south, and the ground is piled with thick
underbrush to the east.
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving south.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
east
Opening in the Brush
Very little light filters through to the ground beneath the thick bramble
and thorny vines at your feet. Movement is difficult, though not impossible.
To the south there is an opening in the brush and a small trail leads west.
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
north
Through the Thick Underbrush
A deep snarl of bramble spreads weblike on the rocky ground. A very few
sickly weeds have sprouted up through the tangled mass only to wilt and
wither. A stench of decay lies heavy in the air.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
north
The Towering Trees
The few remaining leaves on the surrounding trees are yellowed and
withered. Thick tree trunks are cracked and have become home to thousands
of blight parasites which feed on, and promote the destruction of the grove.
The trees become thicker to the north and east, and they seem to become
more sparse to the south and west.
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
west
Through the Thick Underbrush
Thick brambles and weeds lie knee deep along the edge of the grove.
The wind whistles through the gnarled branches of the surrounding
diseased trees. A small path is to the west, and the forest becomes
thicker to the east.
[ obvious exits: E W ]
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
tt
[track trolloc]

-=+
Some obvious recent tracks of Lyrak leaving west.

* R HP:Battered MV:Strong >
dia horse
A warhorse is in excellent condition.
A warhorse is winded.

east
* R HP:Battered MV:Strong >
east
The Towering Trees
The few remaining leaves on the surrounding trees are yellowed and
withered. Thick tree trunks are cracked and have become home to thousands
of blight parasites which feed on, and promote the destruction of the grove.
The trees become thicker to the north and east, and they seem to become
more sparse to the south and west.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
south
Under the Trees
Once lush and rich, the legendary Great Trees that tower above are
victims of the encroaching blight. Massive trunks are blackened and
the remaining foliage hangs lifeless from disfigured branches.
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Battered MV:Strong > Beneath the Gnarled Trees
Suffering from the taint of dark forces which enfold it, the grand trees
stand exhausted and spiritless. Defiled boughs which once held lush
green leaves now extend leafless and contorted from shriveled trunks.
[ obvious exits: N E ]
There are some tracks of a trolloc leaving north.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Battered MV:Strong >
sc

Someone bellows 'i dont even know whats happening'

* R HP:Battered MV:Strong > You have 193(413) hit and 137(167) movement points.
You have scored 108219943 experience points and 1092 quest points.
You need 280057 exp to level and 1908 qp to rank.
You have amassed 172 Turn points to date.
You have played 5 days and 6 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Battered MV:Strong >
Someone bellows 'were they already fighting you!?'

* R HP:Wounded MV:Strong >
yell well i was killing jaghut who ran in keep when i had 14 hp
You bellow 'well i was killing jaghut who ran in keep when i had 14 hp'

* R HP:Wounded MV:Strong >
yell instead of using mobs
You bellow 'instead of using mobs'

* R HP:Wounded MV:Strong >
Someone bellows 'oh'

* R HP:Wounded MV:Strong >
yell then faendar came out and then lyrak and then you
You bellow 'then faendar came out and then lyrak and then you'

* R HP:Wounded MV:Strong >
Someone bellows 'what a weirdo'

* R HP:Wounded MV:Strong >
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.

* R HP:Wounded MV:Strong >
yell its ok tho i am bored let us dance
You bellow 'its ok tho i am bored let us dance'

* R HP:Wounded MV:Strong >
sc
You have 207(413) hit and 137(167) movement points.
You have scored 108219943 experience points and 1092 quest points.
You need 280057 exp to level and 1908 qp to rank.
You have amassed 172 Turn points to date.
You have played 5 days and 6 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Wounded MV:Strong >
stat
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 51.0 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 161, Dodging bonus: 82, Parrying bonus: 174
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your posture is: Offensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Wounded MV:Strong >
l
Beneath the Gnarled Trees
Suffering from the taint of dark forces which enfold it, the grand trees
stand exhausted and spiritless. Defiled boughs which once held lush
green leaves now extend leafless and contorted from shriveled trunks.
[ obvious exits: N E ]
There are some tracks of a trolloc leaving north.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Wounded MV:Strong >
cpd
[change posture defensive]
Posture changed to: Defensive

* R HP:Wounded MV:Strong >
stat
3
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 51.0 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 82, Parrying bonus: 189
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your posture is: Defensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT
Someone bellows 'i came out caus i saw the narrate from the narrate mob :P'

3
* R HP:Wounded MV:Strong >
3
[k dark]
They aren't here.

3
* R HP:Wounded MV:Strong >
3
[k dark]
They aren't here.

* R HP:Wounded MV:Strong > [k dark]
They aren't here.

* R HP:Wounded MV:Strong > [k dark]
They aren't here.

* R HP:Wounded MV:Strong > [k dark]
They aren't here.

* R HP:Wounded MV:Strong >
3
3
3
[k dark]
They aren't here.

* R HP:Wounded MV:Strong > [k dark]
They aren't here.

* R HP:Wounded MV:Strong >
yell nod
An ogier has arrived from the east.
[k dark]
They aren't here.

* R HP:Wounded MV:Full > You bellow 'nod '

* R HP:Wounded MV:Full >
yell all good
You bellow 'all good '

* R HP:Wounded MV:Full >
l
Beneath the Gnarled Trees
Suffering from the taint of dark forces which enfold it, the grand trees
stand exhausted and spiritless. Defiled boughs which once held lush
green leaves now extend leafless and contorted from shriveled trunks.
[ obvious exits: N E ]
There are some tracks of a trolloc leaving north.
There are some tracks of a humanoid leaving east.
An astonishingly tall and broad man stands here, with large tufted ears.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Wounded MV:Full >
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
An ogier stops using a lantern.

* R HP:Wounded MV:Full >
yell might get 1 person to help if i live 5 min :P
You bellow 'might get 1 person to help if i live 5 min :P'

* R HP:Wounded MV:Full >
stat
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 51.0 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 82, Parrying bonus: 189
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your posture is: Defensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Wounded MV:Full >
sc
3
3
You have 221(413) hit and 155(167) movement points.
You have scored 108219943 experience points and 1092 quest points.
You need 280057 exp to level and 1908 qp to rank.
You have amassed 172 Turn points to date.
You have played 5 days and 6 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Wounded MV:Full >
3
[k dark]
They aren't here.

3
* R HP:Wounded MV:Full > [k dark]
They aren't here.

* R HP:Wounded MV:Full > [k dark]
They aren't here.

* R HP:Wounded MV:Full > [k dark]
They aren't here.

eq
* R HP:Wounded MV:Full >
3
3
You are using:
<used as light> a mirrored lantern
<held> an oilstone
<worn on finger> a gold ring delicately carved with ivy
<worn on finger> a gold ring delicately carved with ivy
<worn on head> a rimmed round helmet
<worn around neck> a white hart pendant
<worn around neck> a white hart pendant
<worn on body> a tunic of finely-crafted chain
<worn about body> a black wool cape embroidered with a swooping hawk
<slung on back> a backpack
<worn on arms> a pair of polished, gold-plated vambraces
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<worn as shield> a silver etched shield
<wielded> a shining silver plated sword
<worn about waist> a belt with a buckle of cuendillar
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of lissome leather boots with metal capped toes

3
* R HP:Wounded MV:Full > [k dark]
They aren't here.

* R HP:Wounded MV:Full > [k dark]
They aren't here.

* R HP:Wounded MV:Full > [k dark]
They aren't here.

* R HP:Wounded MV:Full >
stat
3
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 51.0 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 82, Parrying bonus: 189
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your posture is: Defensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

3
* R HP:Wounded MV:Full >
3
[k dark]
They aren't here.

3
* R HP:Wounded MV:Full > [k dark]
They aren't here.

* R HP:Wounded MV:Full > [k dark]
They aren't here.

* R HP:Wounded MV:Full > [k dark]
They aren't here.
Byrg bellows 'also why the firetruck is it so laggy'

* R HP:Wounded MV:Full >
3
3
3
[k dark]
They aren't here.

* R HP:Wounded MV:Full > [k dark]
They aren't here.

* R HP:Wounded MV:Full > [k dark]
They aren't here.

* R HP:Wounded MV:Full >
3
3
[k dark]
They aren't here.

* R HP:Wounded MV:Full > [k dark]
They aren't here.

* R HP:Wounded MV:Full >
yell welcome to the mud
*Lyrak* has arrived from the north.
You bellow 'welcome to the mud '

* R HP:Wounded MV:Full >
*Lyrak* tries to pound you, but you parry successfully.

* R HP:Wounded MV:Full - Lyrak: Scratched >
sc
3
b
HP:Wounded MP:Full
You have scored 108219943 experience points and 1092 quest points.
You need 280057 exp to level and 1908 qp to rank.
You have amassed 172 Turn points to date.
You have played 5 days and 6 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are fighting Lyrak.

* R HP:Wounded MV:Full - Lyrak: Scratched > [k dark]
You do the best you can!

* R HP:Wounded MV:Full - Lyrak: Scratched > [bash ]

-=+*
Byrg bellows 'i havent played in 2 months, log on to stupidass lagfest'

*+=-
*Lyrak* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Full - Lyrak: Scratched >
b

*Lyrak* tries to pound you, but you parry successfully.
An ogier tries to strike Lyrak, but he parries successfully.
The ancient tree tries to hit Lyrak, but he deflects the blow.
The ancient tree joins the ancient tree's fight!
The ancient tree joins the ancient tree's fight!

* R HP:Wounded MV:Full - Lyrak: Scratched >
A shrill piercing scream reverberates through the area.
The ancient tree hits Lyrak's body.
The ancient tree tickles Lyrak's head with its hit.
The ancient tree tries to hit Lyrak, but he deflects the blow.
An ogier tries to strike Lyrak, but he parries successfully.
*Lyrak* tries to pound you, but you parry successfully.

* R HP:Wounded MV:Full - Lyrak: Scratched >
*Lyrak* panics, and attempts to flee!

* R HP:Wounded MV:Full - Lyrak: Scratched >
*Lyrak* leaves east.
Terinor narrates 'rip erulisse'

* R HP:Wounded MV:Full > [bash ]
Bash who?

* R HP:Wounded MV:Full >
An ogier leaves east.

* R HP:Wounded MV:Full >
3
b
[k dark]
They aren't here.

* R HP:Wounded MV:Full > [bash ]
Bash who?

* R HP:Wounded MV:Full >
east
3
Deep Within the Grove
A foul stench seems to waft up from the spoiled ground which feeds its
evil corruption to the mangled trees. The forest continues to the east and
west. There seems to be a change in the forest to the south.
[ obvious exits: E S W ]
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An astonishingly tall and broad man stands here, with large tufted ears.
*Lyrak* is standing here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

b
* R HP:Wounded MV:Strong > [k dark]
You try to slash *Lyrak*, but he parries successfully.

* R HP:Wounded MV:Strong - Lyrak: Scratched > [bash ]

-=+**+=- -=
Your bash at *Lyrak* sends him sprawling!

* R HP:Wounded MV:Strong - Lyrak: Scratched >
You slash *Lyrak*'s body extremely hard.
An ogier joins your fight!
A shivering tree tries to hit you, but you parry successfully.
A shivering tree joins a shivering tree's fight!

* R HP:Wounded MV:Strong - Lyrak: Scratched >
A shivering tree tries to hit you, but you deflect the blow.
A shivering tree tries to hit you, but you parry successfully.
An ogier strikes Lyrak's body.
You slash *Lyrak*'s right leg into bloody fragments!

* R HP:Wounded MV:Strong - Lyrak: Hurt >
b
[bash ]
They already seem to be stunned.

* R HP:Wounded MV:Strong - Lyrak: Hurt >
b
[bash ]

-=+*
A shivering tree tries to hit you, but you parry successfully.
A shivering tree hits your body.
An ogier tries to strike Lyrak, but he parries successfully.

*+=- -
You dodge a bash from *Lyrak* who loses his balance and falls!

=
Your bash at *Lyrak* sends him sprawling!

* R HP:Wounded MV:Strong - Lyrak: Hurt >
A shivering tree tries to hit you, but you deflect the blow.
A shivering tree tries to hit you, but you parry successfully.
An ogier barely strikes Lyrak's body.
You slash *Lyrak*'s right arm hard.

* R HP:Wounded MV:Strong - Lyrak: Hurt >
A shivering tree tries to hit you, but you parry successfully.
A shivering tree tries to hit you, but you parry successfully.
An ogier tries to strike Lyrak, but he deflects the blow.
*Lyrak* tries to pound you, but you parry successfully.
You try to slash *Lyrak*, but he deflects the blow.

f
* R HP:Wounded MV:Strong - Lyrak: Hurt > You panic and attempt to flee!


You flee head over heels.
Heart of the Blighted Grove
In the heart of the grove, the stedding still holds a trace of its former
glory. The trees are tall and strong, with leaves of green. Healthy sprouts
of grass poke up sporadically from the healthy soil.
[ obvious exits: N S W ]
A shield covered in intricately designed leather lies here.
A thin-soled pair of light leather boots stand side by side.
A heavy staff with iron caps has been forgotten here.
A leather helmet has been dropped here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Strong >
3
[k dark]
They aren't here.

* R HP:Wounded MV:Strong >
north
3
b
Deep Within the Grove
A foul stench seems to waft up from the spoiled ground which feeds its
evil corruption to the mangled trees. The forest continues to the east and
west. There seems to be a change in the forest to the south.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ogier is here, fighting Lyrak.
*Lyrak* is here, fighting an ogier.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Wounded MV:Strong > An ogier tries to strike Lyrak, but he parries successfully.
A shivering tree tries to hit you, but you deflect the blow.
A shivering tree joins a shivering tree's fight!
[k dark]
You do the best you can!

* R HP:Wounded MV:Strong - a shivering tree: Scratched >
*Lyrak* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Strong - a shivering tree: Scratched >
f

*Lyrak* panics, and attempts to flee!

* R HP:Wounded MV:Strong - a shivering tree: Scratched >
*Lyrak* leaves south.

* R HP:Wounded MV:Strong - a shivering tree: Scratched >
A shivering tree tries to hit you, but you parry successfully.
A shivering tree tries to hit you, but you parry successfully.

* R HP:Wounded MV:Strong - a shivering tree: Scratched >
*Lyrak* has arrived from the south.

* R HP:Wounded MV:Strong - a shivering tree: Scratched >
*Lyrak* pounds your body.

* R HP:Wounded MV:Strong - a shivering tree: Scratched >
An ogier tries to strike Lyrak, but he deflects the blow.
An ogier tries to strike Lyrak, but he parries successfully.
*Lyrak* pounds your right arm hard.
A shivering tree barely hits your left leg.
A shivering tree hits your body.
Weak light is cast through the grove as the sun rises.

* R HP:Battered MV:Full - a shivering tree: Scratched > [bash ]

Cancelled.
You panic and attempt to flee!


You flee head over heels.
Beneath the Gnarled Trees
Suffering from the taint of dark forces which enfold it, the grand trees
stand exhausted and spiritless. Defiled boughs which once held lush
green leaves now extend leafless and contorted from shriveled trunks.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Battered MV:Full >
east
3
b
Deep Within the Grove
A foul stench seems to waft up from the spoiled ground which feeds its
evil corruption to the mangled trees. The forest continues to the east and
west. There seems to be a change in the forest to the south.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Lyrak* is here, fighting an ogier.
An ogier is here, fighting Lyrak.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Battered MV:Full > [k dark]
You try to slash *Lyrak*, but he parries successfully.

* R HP:Battered MV:Full - an ogier: Healthy - Lyrak: Hurt > [bash ]

-
An ogier tries to strike Lyrak, but he parries successfully.
A shivering tree tries to hit you, but you parry successfully.
A shivering tree joins a shivering tree's fight!

=
*Lyrak* panics, and attempts to flee!

+*
*Lyrak* leaves west.

*+=-
*Lyrak* has arrived from the west.


*Lyrak* tries to pound you, but you deflect the blow.

-=
As *Lyrak* avoids your bash, you topple over and fall to the ground!

* R HP:Battered MV:Full - a shivering tree: Scratched >
A shivering tree tries to hit you, but you parry successfully.
An ogier tries to strike Lyrak, but he parries successfully.
A shivering tree tries to hit you, but you parry successfully.

* R HP:Battered MV:Full - a shivering tree: Scratched >
f

*Lyrak* sends you sprawling with a powerful bash!

* R HP:Battered MV:Full - a shivering tree: Scratched >
An ogier tries to strike Lyrak, but he parries successfully.
*Lyrak* tries to pound you, but you deflect the blow.
A shivering tree tries to hit you, but you deflect the blow.
A shivering tree tickles your body with its hit.

* R HP:Battered MV:Full - a shivering tree: Scratched >
An ogier tries to strike Lyrak, but he parries successfully.
*Lyrak* tries to pound you, but you deflect the blow.
A shivering tree barely hits your right leg.
A shivering tree tries to hit you, but you parry successfully.

* R HP:Battered MV:Full - a shivering tree: Scratched >
*Lyrak* panics, and attempts to flee!

* R HP:Battered MV:Full - a shivering tree: Scratched > You panic and attempt to flee!


An ogier tries to strike Lyrak, but he deflects the blow.
A shivering tree tries to hit you, but you parry successfully.
A shivering tree tries to hit you, but you deflect the blow.


*Lyrak* leaves west.
You flee head over heels.
Beneath the Gnarled Trees
Suffering from the taint of dark forces which enfold it, the grand trees
stand exhausted and spiritless. Defiled boughs which once held lush
green leaves now extend leafless and contorted from shriveled trunks.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Lyrak* is standing here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

3
* R HP:Battered MV:Full >
b
[k dark]
You try to slash *Lyrak*, but he deflects the blow.

* R HP:Battered MV:Full - Lyrak: Hurt > [bash ]

-=
*Lyrak* panics, and attempts to flee!

+**
*Lyrak* tries to pound you, but you parry successfully.
The ancient tree tries to hit Lyrak, but he deflects the blow.
The ancient tree joins the ancient tree's fight!
The ancient tree joins the ancient tree's fight!
*Lyrak* panics, and attempts to flee!

+=- -=
Your bash at *Lyrak* sends him sprawling!

* R HP:Battered MV:Full - Lyrak: Hurt >
cpo
The ancient tree barely hits Lyrak's right arm.
The ancient tree hits Lyrak's body.
The ancient tree hits Lyrak's left hand hard.
You slash *Lyrak*'s body very hard.
[change posture offensive]
Posture changed to: Offensive

* R HP:Battered MV:Full - Lyrak: Wounded >
3
3
3
3
3
[k dark]
You do the best you can!

* R HP:Battered MV:Full - Lyrak: Wounded >
3
[k dark]
You do the best you can!

3
* R HP:Battered MV:Full - Lyrak: Wounded > [k dark]
You do the best you can!

* R HP:Battered MV:Full - Lyrak: Wounded > [k dark]
You do the best you can!

* R HP:Battered MV:Full - Lyrak: Wounded > [k dark]
You do the best you can!

3
* R HP:Battered MV:Full - Lyrak: Wounded >
3
[k dark]
You do the best you can!

* R HP:Battered MV:Full - Lyrak: Wounded > The ancient tree hits Lyrak's right leg.
The ancient tree hits Lyrak's body.
The ancient tree tickles Lyrak's body with its hit.
You slash *Lyrak*'s left hand into bloody fragments!
[k dark]
You do the best you can!

* R HP:Battered MV:Full - Lyrak: Wounded > [k dark]
You do the best you can!

3
* R HP:Battered MV:Full - Lyrak: Wounded > [k dark]
You do the best you can!

* R HP:Battered MV:Full - Lyrak: Wounded > [k dark]
You do the best you can!

* R HP:Battered MV:Full - Lyrak: Wounded >
b
[bash ]


*Lyrak* leaves north.

-=
north
+
3
b
*Cancelled.
Under the Trees
Once lush and rich, the legendary Great Trees that tower above are
victims of the encroaching blight. Massive trunks are blackened and
the remaining foliage hangs lifeless from disfigured branches.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Battered MV:Full > [k dark]
They aren't here.

* R HP:Battered MV:Full > [bash ]
Bash who?

east
* R HP:Battered MV:Full >
3
b
You can't ride in there.

* R HP:Battered MV:Full > *Lyrak* has arrived from the east.
[k dark]
You try to slash *Lyrak*, but he parries successfully.

* R HP:Battered MV:Full - Lyrak: Wounded > [bash ]

-=+*
A shivering tree tries to hit you, but you deflect the blow.
A shivering tree joins a shivering tree's fight!
A shivering tree tries to hit you, but you parry successfully.
A shivering tree barely tickles your body with its hit.

*+=- -=
As *Lyrak* avoids your bash, you topple over and fall to the ground!

* R HP:Battered MV:Full - Lyrak: Wounded >
You dodge a bash from *Lyrak* who loses his balance and falls!

* R HP:Battered MV:Full - Lyrak: Wounded >
A shivering tree barely hits your body.
A shivering tree tries to hit you, but you parry successfully.

* R HP:Battered MV:Full - Lyrak: Wounded >
b
[bash ]

-=+
*Lyrak* panics, and attempts to flee!

*
A shivering tree tries to hit you, but you parry successfully.
A shivering tree tries to hit you, but you parry successfully.

*+=- -=
*Lyrak* leaves west.
They're not here anymore!

* R HP:Battered MV:Full - a shivering tree: Scratched >
f

You slash a shivering tree's trunk into bloody fragments!
A shivering tree tries to hit you, but you parry successfully.
A shivering tree tries to hit you, but you parry successfully.
An ogier has arrived from the south.

3
* R HP:Battered MV:Full - a shivering tree: Hurt >
b
You panic and attempt to flee!

You flee head over heels.
Beneath the Gnarled Trees
Suffering from the taint of dark forces which enfold it, the grand trees
stand exhausted and spiritless. Defiled boughs which once held lush
green leaves now extend leafless and contorted from shriveled trunks.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
[k dark]
They aren't here.

* R HP:Battered MV:Full > [bash ]
Bash who?

* R HP:Battered MV:Full >
north
3
Under the Trees
Once lush and rich, the legendary Great Trees that tower above are
victims of the encroaching blight. Massive trunks are blackened and
the remaining foliage hangs lifeless from disfigured branches.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Lyrak* is standing here.
An astonishingly tall and broad man stands here, with large tufted ears.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

b
* R HP:Battered MV:Full > [k dark]
You try to slash *Lyrak*, but he parries successfully.

* R HP:Battered MV:Full - Lyrak: Wounded > [bash ]
*Byrg* has arrived from the west, riding a shadow stallion.
*Faendar* has arrived from the west.
*Faendar* tries to pound you, but you parry successfully.

-=
*Lyrak* panics, and attempts to flee!

+
r
f
*Cancelled.
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Battered MV:Full - Lyrak: Wounded > You panic and attempt to flee!


*Byrg* slashes your left hand hard.


You flee head over heels.
The Towering Trees
The few remaining leaves on the surrounding trees are yellowed and
withered. Thick tree trunks are cracked and have become home to thousands
of blight parasites which feed on, and promote the destruction of the grove.
The trees become thicker to the north and east, and they seem to become
more sparse to the south and west.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full >
west
south
Through the Thick Underbrush
Thick brambles and weeds lie knee deep along the edge of the grove.
The wind whistles through the gnarled branches of the surrounding
diseased trees. A small path is to the west, and the forest becomes
thicker to the east.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full >
south
Alas, you cannot go that way...

* R HP:Battered MV:Full > Alas, you cannot go that way...

* R HP:Battered MV:Full >
not
You stop paying increased attention to your surroundings.

* R HP:Battered MV:Full >
west
south
Forgotten Trail
Diseased roots spread like gnarled fingers across the ground as if in
attempt to conceal the dark trail. A tall thick post juts up from the
ground, a crooked sign remains attached by one nail to the post. The
stench of a vile bog wafts from the west.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The lone wolf is slinking about in the shadows.

* R HP:Battered MV:Full > On the Forgotten Trail
Few weeds push up from beneath the blanket of brittle leaves and needles,
those that have are sickly and wilted. The trail continues to the north and
there is a curve in the path to the east.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full >
east
south
On the Forgotten Trail
Twisted roots sprawling over the ground make travel difficult. All of the
surrounding flora is in decay, brown and dry. None of the green lushness of
the stedding is evident from this small path.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The lone wolf is slinking about in the shadows.

* R HP:Battered MV:Full > Forgotten Trail
Many seasons of fallen, dead leaves cover this concealed trail. The dark,
looming trees in the distance are doomed victims of the advancing blight.
The trail continues north and south, and the ground is piled with thick
underbrush to the east.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full >
cpd
r
[change posture defensive]
Posture changed to: Defensive

* R HP:Battered MV:Full > [change mood wimpy]
Mood changed to: Wimpy

* R HP:Battered MV:Full >
stat
north
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 51.0 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 82, Parrying bonus: 189
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your posture is: Defensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NO QUIT

* R HP:Battered MV:Full > On the Forgotten Trail
Twisted roots sprawling over the ground make travel difficult. All of the
surrounding flora is in decay, brown and dry. None of the green lushness of
the stedding is evident from this small path.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The lone wolf is slinking about in the shadows.

* R HP:Battered MV:Full >
not
You start paying increased attention to your surroundings.

* R HP:Battered MV:Full >
dia horse
l
A warhorse is in excellent condition.
A warhorse is tiring.

* R HP:Battered MV:Full > On the Forgotten Trail
Twisted roots sprawling over the ground make travel difficult. All of the
surrounding flora is in decay, brown and dry. None of the green lushness of
the stedding is evident from this small path.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The lone wolf is slinking about in the shadows.

* R HP:Battered MV:Full >
stat
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 51.0 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 82, Parrying bonus: 189
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your posture is: Defensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Battered MV:Full >
sc
3
You have 184(413) hit and 153(167) movement points.
You have scored 108221354 experience points and 1092 quest points.
You need 278646 exp to level and 1908 qp to rank.
You have amassed 172 Turn points to date.
You have played 5 days and 6 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Battered MV:Full >
3
3
3
[k dark]
They aren't here.

* R HP:Battered MV:Full > [k dark]
They aren't here.

* R HP:Battered MV:Full > [k dark]
They aren't here.

* R HP:Battered MV:Full > [k dark]
They aren't here.

* R HP:Battered MV:Full >
who
Players
-------
Timmee Souvraya, Beloved of Akaisha [Rising Sun]
Lord Dixon Alzon, the Bloody Hawk [Shienaran Lancer Council]
Jenda Sharaad
Terinor the Tiger of Manetheren
Jahalun of Murandy
Eldrenia the Elder Sister [Yellow Ajah]
Erulisse of Andor
Marque of Illian
Geoff the Under-Lieutenant [Queen's Guard]
Caroline of Murandy

10 players displayed.

* R HP:Battered MV:Full >
A shrill piercing scream reverberates through the area.
The day has begun.
Your heartbeat calms down more as you feel less panicked.

* R HP:Battered MV:Fresh >
3
[k dark]
They aren't here.

* R HP:Battered MV:Fresh >
3
[k dark]
They aren't here.

* R HP:Battered MV:Fresh >
3
[k dark]
They aren't here.

* R HP:Battered MV:Fresh >
3
3
[k dark]
They aren't here.

3
* R HP:Battered MV:Fresh > [k dark]
They aren't here.

* R HP:Battered MV:Fresh > [k dark]
They aren't here.

* R HP:Battered MV:Fresh >
dia horse
sc
A warhorse is in excellent condition.
A warhorse is fresh.

3
* R HP:Battered MV:Fresh >
3
You have 196(413) hit and 167(167) movement points.
You have scored 108221354 experience points and 1092 quest points.
You need 278646 exp to level and 1908 qp to rank.
You have amassed 172 Turn points to date.
You have played 5 days and 6 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Battered MV:Fresh >
3
[k dark]
They aren't here.

* R HP:Battered MV:Fresh > [k dark]
They aren't here.

* R HP:Battered MV:Fresh > The lone wolf leaves south.
[k dark]
They aren't here.

* R HP:Battered MV:Fresh >
l
On the Forgotten Trail
Twisted roots sprawling over the ground make travel difficult. All of the
surrounding flora is in decay, brown and dry. None of the green lushness of
the stedding is evident from this small path.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Fresh >
south
Forgotten Trail
Many seasons of fallen, dead leaves cover this concealed trail. The dark,
looming trees in the distance are doomed victims of the advancing blight.
The trail continues north and south, and the ground is piled with thick
underbrush to the east.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The lone wolf is slinking about in the shadows.

* R HP:Battered MV:Full >
sc
east
north
north
east
You have 196(413) hit and 166(167) movement points.
You have scored 108221354 experience points and 1092 quest points.
You need 278646 exp to level and 1908 qp to rank.
You have amassed 172 Turn points to date.
You have played 5 days and 6 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

east
* R HP:Battered MV:Full > Opening in the Brush
Very little light filters through to the ground beneath the thick bramble
and thorny vines at your feet. Movement is difficult, though not impossible.
To the south there is an opening in the brush and a small trail leads west.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full > Through the Thick Underbrush
A deep snarl of bramble spreads weblike on the rocky ground. A very few
sickly weeds have sprouted up through the tangled mass only to wilt and
wither. A stench of decay lies heavy in the air.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full > The Towering Trees
The few remaining leaves on the surrounding trees are yellowed and
withered. Thick tree trunks are cracked and have become home to thousands
of blight parasites which feed on, and promote the destruction of the grove.
The trees become thicker to the north and east, and they seem to become
more sparse to the south and west.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full > Under the Trees
Once lush and rich, the legendary Great Trees that tower above are
victims of the encroaching blight. Massive trunks are blackened and
the remaining foliage hangs lifeless from disfigured branches.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Lyrak* is here, fighting an ogier.
An ogier is here, fighting Lyrak.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Battered MV:Full > You can't ride in there.

* R HP:Battered MV:Full >
south
Beneath the Gnarled Trees
Suffering from the taint of dark forces which enfold it, the grand trees
stand exhausted and spiritless. Defiled boughs which once held lush
green leaves now extend leafless and contorted from shriveled trunks.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

north
* R HP:Battered MV:Full >
3
Under the Trees
Once lush and rich, the legendary Great Trees that tower above are
victims of the encroaching blight. Massive trunks are blackened and
the remaining foliage hangs lifeless from disfigured branches.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Lyrak* is here, fighting an ogier.
An ogier is sitting here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Battered MV:Full >
b
[k dark]
You try to slash *Lyrak*, but he parries successfully.

* R HP:Battered MV:Full - an ogier: Wounded - Lyrak: Wounded > [bash ]

-=+
*Lyrak* panics, and attempts to flee!

**+=-
*Lyrak* leaves south.

-
south
=
They're not here anymore!

* R HP:Battered MV:Full >
3
b
Beneath the Gnarled Trees
Suffering from the taint of dark forces which enfold it, the grand trees
stand exhausted and spiritless. Defiled boughs which once held lush
green leaves now extend leafless and contorted from shriveled trunks.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Lyrak* is standing here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Battered MV:Full > *Lyrak* leaves east.
[k dark]
They aren't here.

* R HP:Battered MV:Full > [bash ]
Bash who?

* R HP:Battered MV:Full >
east
3
Deep Within the Grove
A foul stench seems to waft up from the spoiled ground which feeds its
evil corruption to the mangled trees. The forest continues to the east and
west. There seems to be a change in the forest to the south.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Lyrak* is standing here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

b
* R HP:Battered MV:Full > *Lyrak* tries to pound you, but you deflect the blow.
[k dark]
You do the best you can!

* R HP:Battered MV:Full - Lyrak: Wounded > [bash ]

-=+**+=- -=
Your bash at *Lyrak* sends him sprawling!

* R HP:Battered MV:Full - Lyrak: Wounded >
You try to slash *Lyrak*, but he deflects the blow.
A shivering tree tries to hit you, but you parry successfully.
A shivering tree joins a shivering tree's fight!

* R HP:Battered MV:Full - Lyrak: Wounded >
A shivering tree tries to hit you, but you parry successfully.
A shivering tree tries to hit you, but you parry successfully.
You try to slash *Lyrak*, but he deflects the blow.

* R HP:Wounded MV:Full - Lyrak: Wounded >
growl
f
A shivering tree tries to hit you, but you parry successfully.
A shivering tree tries to hit you, but you parry successfully.
You try to slash *Lyrak*, but he deflects the blow.
Grrrrrrrrr...

* R HP:Wounded MV:Full - Lyrak: Wounded > You panic and attempt to flee!


You flee head over heels.
The Blighted Woods
The ground is uneven and rocky here, with tremendous black roots
reaching up from the ground. The sick trees are impossibly high and
bear no foliage. A fallen tree blocks passage to the east, a parched victim
of the blight which draws ever closer.
[ obvious exits: S W ]
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Green moss covers the area here, with grayish tendrils crawling over the floor.
Green moss covers the area here, with grayish tendrils crawling over the floor.
Green moss covers the area here, with grayish tendrils crawling over the floor.

* R HP:Wounded MV:Full >
3
3
3
[k dark]
They aren't here.

* R HP:Wounded MV:Full > [k dark]
They aren't here.

* R HP:Wounded MV:Full >
3
[k dark]
They aren't here.

* R HP:Wounded MV:Full >
3
[k dark]
They aren't here.

3
* R HP:Wounded MV:Full >
3
[k dark]
They aren't here.

3
* R HP:Wounded MV:Full > [k dark]
They aren't here.

3
* R HP:Wounded MV:Full >
3
[k dark]
They aren't here.

* R HP:Wounded MV:Full >
3
[k dark]
They aren't here.

* R HP:Wounded MV:Full > [k dark]
They aren't here.

* R HP:Wounded MV:Full > [k dark]
They aren't here.

* R HP:Wounded MV:Full >
3
[k dark]
They aren't here.

3
* R HP:Wounded MV:Full > [k dark]
They aren't here.

3
* R HP:Wounded MV:Full >
3
[k dark]
They aren't here.

* R HP:Wounded MV:Full > [k dark]
They aren't here.

* R HP:Wounded MV:Full > [k dark]
They aren't here.

* R HP:Wounded MV:Full >
3
3
3
[k dark]
They aren't here.

* R HP:Wounded MV:Full > A grayish-green moss tries to hit you, but you deflect the blow.
A grayish-green moss tries to hit you, but you parry successfully.
A grayish-green moss tries to hit you, but you dodge the attack.
[k dark]
They aren't here.

* R HP:Wounded MV:Full - a grayish-green moss: Healthy >
3
[k dark]
They aren't here.

* R HP:Wounded MV:Full - a grayish-green moss: Healthy > [k dark]
They aren't here.

* R HP:Wounded MV:Full - a grayish-green moss: Healthy >
f
3
b
You panic and attempt to flee!


A grayish-green moss tries to hit you, but you parry successfully.
A grayish-green moss tries to hit you, but you parry successfully.
A grayish-green moss tries to hit you, but you deflect the blow.

You flee head over heels.
Deep Within the Grove
A foul stench seems to waft up from the spoiled ground which feeds its
evil corruption to the mangled trees. The forest continues to the east and
west. There seems to be a change in the forest to the south.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Faendar* is standing here.
*Byrg* is standing here, riding a shadow stallion.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
[k dark]
You barely slash *Faendar*'s body.
*Byrg* leaves east riding a shadow stallion.

* R HP:Wounded MV:Full - Faendar: Wounded > [bash ]

-
f
=+
*Byrg* has arrived from the east, riding a shadow stallion.

Cancelled.
You panic and attempt to flee!


*Byrg* tries to slash you, but you deflect the blow.


You flee head over heels.
Heart of the Blighted Grove
In the heart of the grove, the stedding still holds a trace of its former
glory. The trees are tall and strong, with leaves of green. Healthy sprouts
of grass poke up sporadically from the healthy soil.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
A shield covered in intricately designed leather lies here.
A thin-soled pair of light leather boots stand side by side.
A heavy staff with iron caps has been forgotten here.
A leather helmet has been dropped here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full >
south
Heart of the Blighted Grove
Almost untouched by the blight, the towering trees are home to dozens
of nesting birds. Bees float from flower to flower as butterflies glide on
the breeze. Surely this grove is worthy of all the protection the remaining
ogier can provide.
[ obvious exits: N S W ]
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.

* R HP:Wounded MV:Full >
sc
You have 209(413) hit and 152(167) movement points.
You have scored 108220184 experience points and 1092 quest points.
You need 279816 exp to level and 1908 qp to rank.
You have amassed 172 Turn points to date.
You have played 5 days and 6 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

stat
* R HP:Wounded MV:Full >
3
3
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 51.0 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 82, Parrying bonus: 189
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your posture is: Defensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Wounded MV:Full >
3
[k dark]
They aren't here.

* R HP:Wounded MV:Full > [k dark]
They aren't here.

* R HP:Wounded MV:Full > [k dark]
They aren't here.

south
* R HP:Wounded MV:Full > Heart of the Blighted Grove
The dense tress deep within the heart of the grove thrive and grow,
seemingly ignorant to the approaching blight. Green moss grows on
the thick healthy tree trunks, and small flowers grow between their roots.
[ obvious exits: N W ]
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.

* R HP:Wounded MV:Full >
stat
r
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 51.0 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 82, Parrying bonus: 189
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your posture is: Defensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

3
* R HP:Wounded MV:Full >
3
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Wounded MV:Full >
3
[k dark]
They aren't here.

* R HP:Wounded MV:Full > [k dark]
They aren't here.

* R HP:Wounded MV:Full > [k dark]
They aren't here.

* R HP:Wounded MV:Full >
3
3
3
[k dark]
They aren't here.

* R HP:Wounded MV:Full >
3
[k dark]
They aren't here.

* R HP:Wounded MV:Full > [k dark]
They aren't here.

* R HP:Wounded MV:Full > [k dark]
They aren't here.

* R HP:Wounded MV:Full >
3
3
[k dark]
They aren't here.

3
* R HP:Wounded MV:Full > [k dark]
They aren't here.

* R HP:Wounded MV:Full > [k dark]
They aren't here.

* R HP:Wounded MV:Full >
3
3
3
[k dark]
They aren't here.

3
* R HP:Wounded MV:Full > [k dark]
They aren't here.

3
* R HP:Wounded MV:Full > [k dark]
They aren't here.

* R HP:Wounded MV:Full > [k dark]
They aren't here.

* R HP:Wounded MV:Full > [k dark]
They aren't here.

* R HP:Wounded MV:Full >
3
3
[k dark]
They aren't here.

3
* R HP:Wounded MV:Full >
3
[k dark]
They aren't here.

* R HP:Wounded MV:Full >
3
[k dark]
They aren't here.

* R HP:Wounded MV:Full > [k dark]
They aren't here.

* R HP:Wounded MV:Full > [k dark]
They aren't here.

* R HP:Wounded MV:Full >
3
3
[k dark]
They aren't here.

3
* R HP:Wounded MV:Full >
3
stat
Your heartbeat calms down more as you feel less panicked.
[k dark]
They aren't here.

* R HP:Wounded MV:Fresh >
3
[k dark]
They aren't here.

3
* R HP:Wounded MV:Fresh > [k dark]
They aren't here.

3
* R HP:Wounded MV:Fresh > You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 51.0 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 82, Parrying bonus: 189
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your posture is: Defensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Wounded MV:Fresh > [k dark]
They aren't here.

* R HP:Wounded MV:Fresh > [k dark]
They aren't here.

* R HP:Wounded MV:Fresh >
sc
[k dark]
They aren't here.

* R HP:Wounded MV:Fresh > You have 222(413) hit and 167(167) movement points.
You have scored 108220184 experience points and 1092 quest points.
You need 279816 exp to level and 1908 qp to rank.
You have amassed 172 Turn points to date.
You have played 5 days and 6 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Wounded MV:Fresh >
3

*Faendar* has arrived from the north.

3
* R HP:Wounded MV:Fresh >
3
[k dark]
You slash *Faendar*'s right arm.

* R HP:Wounded MV:Fresh - Faendar: Wounded >
b
[k dark]
You do the best you can!

* R HP:Wounded MV:Fresh - Faendar: Wounded > *Faendar* tries to pound you, but you parry successfully.
An angry ogier warrior joins your fight!
An angry ogier warrior joins an angry ogier warrior's fight!
An angry ogier warrior joins an angry ogier warrior's fight!
You slash *Faendar*'s right leg hard.
[k dark]
You do the best you can!

* R HP:Wounded MV:Fresh - Faendar: Wounded > [bash ]

-=+**+=-
An angry ogier warrior barely tickles Faendar's right leg with his strike.
An angry ogier warrior barely tickles Faendar's left leg with his strike.
An angry ogier warrior barely tickles Faendar's body with his strike.

-=
As *Faendar* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Fresh - Faendar: Wounded >
*Faendar* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Fresh - Faendar: Wounded >
b

An angry ogier warrior barely tickles Faendar's body with his strike.
An angry ogier warrior barely tickles Faendar's body with his strike.
An angry ogier warrior barely tickles Faendar's body with his strike.
*Faendar* tries to pound you, but you deflect the blow.

* R HP:Wounded MV:Fresh - Faendar: Wounded > [bash ]

-=+*
An angry ogier warrior barely tickles Faendar's right leg with his strike.
An angry ogier warrior barely tickles Faendar's body with his strike.
An angry ogier warrior tickles Faendar's right leg with his strike.
*Faendar* tries to pound you, but you parry successfully.
*Byrg* has arrived from the north, riding a shadow stallion.

*
*Byrg* slashes your body very hard.

+=- -=
As *Faendar* avoids your bash, you topple over and fall to the ground!

* R HP:Battered MV:Fresh - Faendar: Wounded >
yell wtf cant i bash anyone ffs

*Byrg* hisses 'dooooom'

* R HP:Battered MV:Fresh - Faendar: Wounded >
l byrg

A shadow stallion flickers its ears.
*Byrg* slashes your right leg very hard.
An angry ogier warrior barely tickles Faendar's left foot with his strike.
An angry ogier warrior barely tickles Faendar's left arm with his strike.
An angry ogier warrior barely tickles Faendar's body with his strike.

* R HP:Battered MV:Fresh - Faendar: Wounded >
You dodge a bash from *Faendar* who loses his balance and falls!

* R HP:Battered MV:Fresh - Faendar: Wounded > You bellow 'wtf cant i bash anyone ffs'

* R HP:Battered MV:Fresh - Faendar: Wounded > People are stupid.
Shaidar Haran hisses 'The dark one is a bit of a dick.'
Draz bellows 'apparently they tapped gimme a sec' - yep, that about sums it up.

Byrg has a few scratches.

*Byrg* is using:
<held> an oilstone
<worn on head> a full metal helmet and visor
<worn around neck> a torc of gleaming steel
<worn around neck> a torc of gleaming steel
<worn about body> an inky black cloak
<slung on back> a backpack
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<wielded two-handed> a heron-marked greatsword
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

r
* R HP:Battered MV:Fresh - Faendar: Wounded >
f
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Battered MV:Fresh - Faendar: Wounded > PANIC! You couldn't escape!

* R HP:Battered MV:Fresh - Faendar: Wounded >
*Byrg* slashes your body hard.
An angry ogier warrior barely tickles Faendar's right leg with his strike.
An angry ogier warrior barely tickles Faendar's head with his strike.
An angry ogier warrior barely tickles Faendar's left arm with his strike.
You slash *Faendar*'s left leg.

* R HP:Battered MV:Fresh - Faendar: Wounded >
f
You panic and attempt to flee!


*Faendar* panics, and attempts to flee!


You flee head over heels.
Heart of the Blighted Grove
Almost untouched by the blight, the towering trees are home to dozens
of nesting birds. Bees float from flower to flower as butterflies glide on
the breeze. Surely this grove is worthy of all the protection the remaining
ogier can provide.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
The ogier Treesinger walks by, humming softly.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.

* R HP:Battered MV:Full >
3
3
3
[k dark]
They aren't here.
*Byrg* has arrived from the south, riding a shadow stallion.

* R HP:Battered MV:Full >
3
[k dark]
You barely slash *Byrg*'s body.

* R HP:Battered MV:Full - Byrg: Scratched > [k dark]
You do the best you can!

* R HP:Battered MV:Full - Byrg: Scratched >
b
[k dark]
You do the best you can!

* R HP:Battered MV:Full - Byrg: Scratched > [bash ]

-=+**+=- -=
As *Byrg* avoids your bash, you topple over and fall to the ground!

* R HP:Battered MV:Full - Byrg: Scratched >
You dodge a bash from *Byrg* who loses his balance and falls!
*Faendar* has arrived from the north.

* R HP:Battered MV:Full - Byrg: Scratched >
*Faendar* tries to pound you, but you deflect the blow.

* R HP:Battered MV:Full - Byrg: Scratched >
*Faendar* tries to pound you, but you deflect the blow.
An angry ogier warrior joins your fight!
An angry ogier warrior joins an angry ogier warrior's fight!
An angry ogier warrior joins an angry ogier warrior's fight!
The ogier Treesinger joins an angry ogier warrior's fight!
An angry ogier warrior joins an angry ogier warrior's fight!
An angry ogier warrior joins an angry ogier warrior's fight!

b
* R HP:Battered MV:Full - Byrg: Scratched > [bash ]

-=+*
A shrill piercing scream reverberates through the area.
An angry ogier warrior barely tickles Byrg's body with his strike.
An angry ogier warrior barely tickles Faendar's body with his strike.
The ogier Treesinger strikes Byrg's body.
An angry ogier warrior barely tickles Faendar's body with his strike.
An angry ogier warrior tickles Byrg's left leg with his strike.
An angry ogier warrior tickles Faendar's body with his strike.
*Byrg* tries to slash you, but you deflect the blow.

*
*Faendar* sends you sprawling with a powerful bash!

* R HP:Battered MV:Full - Byrg: Scratched >
b

An angry ogier warrior barely tickles Byrg's left foot with his strike.
An angry ogier warrior barely tickles Faendar's body with his strike.
The ogier Treesinger tickles Byrg's body with his strike.
An angry ogier warrior barely tickles Faendar's body with his strike.
An angry ogier warrior tickles Byrg's body with his strike.
An angry ogier warrior barely tickles Faendar's body with his strike.
*Faendar* pounds your body hard.
*Byrg* gazes deeply at the ogier Treesinger...
The gaze of *Byrg* fails to affect the ogier Treesinger.
*Byrg* slashes your left arm hard.
Byrg assumes an offensive striking posture.

* R HP:Battered MV:Full - Byrg: Scratched >
An angry ogier warrior barely strikes Byrg's right arm.
An angry ogier warrior tickles Faendar's body with his strike.
The ogier Treesinger tickles Byrg's body with his strike.
An angry ogier warrior tickles Faendar's body with his strike.
An angry ogier warrior tickles Byrg's body with his strike.
An angry ogier warrior barely tickles Faendar's body with his strike.
*Faendar* pounds your left arm very hard.
*Byrg* slashes your body very hard.

* R HP:Beaten MV:Full - Byrg: Hurt > [bash ]

-=+**+=-
An angry ogier warrior barely tickles Byrg's body with his strike.
An angry ogier warrior barely tickles Faendar's left arm with his strike.
The ogier Treesinger barely strikes Byrg's left leg.
An angry ogier warrior barely tickles Faendar's body with his strike.
An angry ogier warrior barely tickles Byrg's right arm with his strike.
An angry ogier warrior barely tickles Faendar's left hand with his strike.
*Byrg* tries to slash you, but you deflect the blow.

-=
Your bash at *Byrg* sends him sprawling!

* R HP:Beaten MV:Full - Byrg: Hurt >
*Lyrak* has arrived from the north.

f
* R HP:Beaten MV:Full - Byrg: Hurt >
*Lyrak* leaves south.
*Faendar* sends you sprawling with a powerful bash!

* R HP:Beaten MV:Full - Byrg: Hurt >
west

An angry ogier warrior tickles Byrg's body with his strike.
An angry ogier warrior barely tickles Faendar's left hand with his strike.
The ogier Treesinger strikes Byrg's left arm.
An angry ogier warrior barely tickles Faendar's right arm with his strike.
An angry ogier warrior tickles Byrg's right leg with his strike.
An angry ogier warrior tickles Faendar's body with his strike.
*Faendar* pounds your body very hard.

* R HP:Beaten MV:Full - Byrg: Hurt >
sc

An angry ogier warrior barely tickles Byrg's body with his strike.
An angry ogier warrior barely tickles Faendar's right hand with his strike.
The ogier Treesinger tickles Byrg's body with his strike.
An angry ogier warrior barely tickles Faendar's body with his strike.
An angry ogier warrior tickles Byrg's left leg with his strike.
An angry ogier warrior barely tickles Faendar's left arm with his strike.
*Faendar* pounds your body very hard.

* R HP:Beaten MV:Full - Byrg: Hurt >
*Lyrak* has arrived from the west.

* R HP:Beaten MV:Full - Byrg: Hurt > *Lyrak* tries to pound you, but you parry successfully.
You panic and attempt to flee!

You flee head over heels.
Heart of the Blighted Grove
In the heart of the grove, the stedding still holds a trace of its former
glory. The trees are tall and strong, with leaves of green. Healthy sprouts
of grass poke up sporadically from the healthy soil.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A shield covered in intricately designed leather lies here.
A thin-soled pair of light leather boots stand side by side.
A heavy staff with iron caps has been forgotten here.
A leather helmet has been dropped here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Heart of the Blighted Grove
Small groups of wildflowers grow at the base of the trees. The leaves
on the trees rustle in the wind as a solitary butterfly floats on the
breeze. There is a clearing in the heart of the grove to the south.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An angry ogier is here, prepared to defend the stedding.

* R HP:Beaten MV:Full > You have 84(413) hit and 164(167) movement points.
You have scored 108219905 experience points and 1092 quest points.
You need 280095 exp to level and 1908 qp to rank.
You have amassed 172 Turn points to date.
You have played 5 days and 6 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Beaten MV:Full >
south
Heart of the Blighted Grove
A clearing in the heart of the grove reveals the rolling mounds of earth
under which the ogier made their homes. The mounds are covered with
green grass and small flowers. One mound in the center of the clearing
is larger than the others.
[ obvious exits: N E S D ]
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.

south
* R HP:Beaten MV:Full > Heart of the Blighted Grove
Deep within the heart of the grove the tress still hold a dense green
foliage and the flowers bloom in a rainbow of colors. The healthy green
grass bends in waves to the gentle breeze.
[ obvious exits: N E ]
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full >
sc
You have 84(413) hit and 162(167) movement points.
You have scored 108219905 experience points and 1092 quest points.
You need 280095 exp to level and 1908 qp to rank.
You have amassed 172 Turn points to date.
You have played 5 days and 6 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Beaten MV:Full >
east
Heart of the Blighted Grove
The dense tress deep within the heart of the grove thrive and grow,
seemingly ignorant to the approaching blight. Green moss grows on
the thick healthy tree trunks, and small flowers grow between their roots.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Faendar* is standing here.
*Byrg* is here, fighting an angry ogier warrior, riding a shadow stallion.
An angry ogier warrior is here, fighting Byrg.
An angry ogier warrior is here, fighting Byrg.
An angry ogier warrior is here, fighting Byrg.

* R HP:Beaten MV:Full >
*Faendar* leaves north.

* R HP:Beaten MV:Full >
nar hmm

*Byrg* panics, and attempts to flee!

3
* R HP:Beaten MV:Full >
b
You narrate 'hmm'

* R HP:Beaten MV:Full > [k dark]
You slash *Byrg*'s left foot.

* R HP:Beaten MV:Full - an angry ogier warrior: Scratched - Byrg: Wounded > [bash ]
*Byrg* leaves north riding a shadow stallion.

-=+**+=- -=
They're not here anymore!

* R HP:Beaten MV:Full >
north
3
Heart of the Blighted Grove
Almost untouched by the blight, the towering trees are home to dozens
of nesting birds. Bees float from flower to flower as butterflies glide on
the breeze. Surely this grove is worthy of all the protection the remaining
ogier can provide.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
The ogier Treesinger walks by, humming softly.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.

* R HP:Beaten MV:Full >
b
[k dark]
They aren't here.

* R HP:Beaten MV:Full > [bash ]
Bash who?

* R HP:Beaten MV:Full >
stat
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 51.0 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 82, Parrying bonus: 189
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your posture is: Defensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Beaten MV:Full >
nar i may die :P
sc
Your heartbeat calms down more as you feel less panicked.
You narrate 'i may die :P'

3
* R HP:Beaten MV:Fresh >
3
You have 97(413) hit and 167(167) movement points.
You have scored 108220149 experience points and 1092 quest points.
You need 279851 exp to level and 1908 qp to rank.
You have amassed 172 Turn points to date.
You have played 5 days and 6 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Beaten MV:Fresh > [k dark]
They aren't here.

3
* R HP:Beaten MV:Fresh > [k dark]
They aren't here.

* R HP:Beaten MV:Fresh > [k dark]
They aren't here.

* R HP:Beaten MV:Fresh >
stat
3
3
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 51.0 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 82, Parrying bonus: 189
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your posture is: Defensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Beaten MV:Fresh >
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Fresh > [k dark]
They aren't here.

* R HP:Beaten MV:Fresh > [k dark]
They aren't here.

* R HP:Beaten MV:Fresh > [k dark]
They aren't here.

* R HP:Beaten MV:Fresh >
Someone narrates 'whre yo uat'

* R HP:Beaten MV:Fresh >
nar 3 bashers
You narrate '3 bashers'

* R HP:Beaten MV:Fresh >
nar sted
You narrate 'sted'

who
* R HP:Beaten MV:Fresh > Players
-------
Helgi al'brawdrifynn, the Sea Merchant... [Kandori Merchants' Guild]
Gryfen the Morat'torm [Morat'torm]
Timmee Souvraya, Beloved of Akaisha [Rising Sun]
Lord Dixon Alzon, the Bloody Hawk [Shienaran Lancer Council]
Jenda Sharaad
Terinor the Tiger of Manetheren
Jahalun of Murandy
Eldrenia the Elder Sister [Yellow Ajah]
Erulisse of Andor
Marque of Illian
Geoff the Under-Lieutenant [Queen's Guard]
Caroline of Murandy

12 players displayed.

* R HP:Beaten MV:Fresh >
3
3
3
[k dark]
They aren't here.
Jaghut bellows 'xq[ Axsj CiH?GcWJ'

* R HP:Beaten MV:Fresh > [k dark]
They aren't here.

* R HP:Beaten MV:Fresh > [k dark]
They aren't here.

* R HP:Beaten MV:Fresh >
A shrill piercing scream reverberates through the area.

* R HP:Beaten MV:Fresh >
3
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Fresh > [k dark]
They aren't here.

* R HP:Beaten MV:Fresh > [k dark]
They aren't here.

* R HP:Beaten MV:Fresh >
nar oh jaghut is back
You narrate 'oh jaghut is back'
*Byrg* has arrived from the west, riding a shadow stallion.

* R HP:Beaten MV:Fresh >
*Byrg* leaves north riding a shadow stallion.
Terinor narrates 'that is a bad place to be out numbered'

* R HP:Beaten MV:Fresh >
3
b
[k dark]
They aren't here.

* R HP:Beaten MV:Fresh > [bash ]
Bash who?

* R HP:Beaten MV:Full >
nar nah
You narrate 'nah'

* R HP:Beaten MV:Full >
*Faendar* has arrived from the south.

* R HP:Beaten MV:Full >
*Faendar* tries to pound you, but you deflect the blow.

* R HP:Beaten MV:Full - Faendar: Battered >
The ogier Treesinger joins your fight!
A shrill piercing scream reverberates through the area.
An angry ogier warrior joins the ogier Treesinger's fight!
An angry ogier warrior joins an angry ogier warrior's fight!
An angry ogier warrior joins the ogier Treesinger's fight!
An angry ogier warrior joins the ogier Treesinger's fight!
An angry ogier warrior joins an angry ogier warrior's fight!

* R HP:Beaten MV:Full - Faendar: Battered >
*Byrg* has arrived from the north, riding a shadow stallion.

* R HP:Beaten MV:Full - Faendar: Battered >
*Byrg* slashes your left arm hard.

* R HP:Beaten MV:Full - Faendar: Battered >
*Byrg* slashes your body hard.
You wish that your wounds would stop BLEEDING so much!

An angry ogier warrior barely tickles Faendar's body with his strike.
An angry ogier warrior barely tickles Faendar's body with his strike.
An angry ogier warrior barely tickles Faendar's body with his strike.
An angry ogier warrior tickles Faendar's body with his strike.
An angry ogier warrior tickles Faendar's body with his strike.
The ogier Treesinger barely strikes Faendar's body.
You barely slash *Faendar*'s head.

nar they all wound or batt
* R HP:Beaten MV:Full - Faendar: Battered >
f
You narrate 'they all wound or batt'

west
* R HP:Beaten MV:Full - Faendar: Battered > You panic and attempt to flee!


*Lyrak* has arrived from the north.

*Lyrak* tries to pound you, but you deflect the blow.
You flee head over heels.
Heart of the Blighted Grove
In the heart of the grove, the stedding still holds a trace of its former
glory. The trees are tall and strong, with leaves of green. Healthy sprouts
of grass poke up sporadically from the healthy soil.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A shield covered in intricately designed leather lies here.
A thin-soled pair of light leather boots stand side by side.
A heavy staff with iron caps has been forgotten here.
A leather helmet has been dropped here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Heart of the Blighted Grove
Small groups of wildflowers grow at the base of the trees. The leaves
on the trees rustle in the wind as a solitary butterfly floats on the
breeze. There is a clearing in the heart of the grove to the south.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An angry ogier is here, prepared to defend the stedding.

* R HP:Beaten MV:Full >
south
Heart of the Blighted Grove
A clearing in the heart of the grove reveals the rolling mounds of earth
under which the ogier made their homes. The mounds are covered with
green grass and small flowers. One mound in the center of the clearing
is larger than the others.
[ obvious exits: N E S D ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An angry ogier is here, prepared to defend the stedding.
Jaghut bellows 'yw'qS d\u sNc wT@dK thV`xc RK \nH_Clp YbdG nE d`yk'

east
* R HP:Beaten MV:Full > Heart of the Blighted Grove
Almost untouched by the blight, the towering trees are home to dozens
of nesting birds. Bees float from flower to flower as butterflies glide on
the breeze. Surely this grove is worthy of all the protection the remaining
ogier can provide.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Lyrak* is standing here.
*Byrg* is standing here, riding a shadow stallion.
*Faendar* is here, fighting an angry ogier warrior.
An angry ogier warrior is here, fighting Faendar.
An angry ogier warrior is here, fighting Faendar.
An angry ogier warrior is here, fighting Faendar.
The ogier Treesinger is here, fighting Faendar.
An angry ogier warrior is here, fighting Faendar.
An angry ogier warrior is here, fighting Faendar.

* R HP:Beaten MV:Full >
*Faendar* tries to pound an angry ogier warrior, but he parries successfully.
An angry ogier warrior barely tickles Faendar's body with his strike.
An angry ogier warrior barely tickles Faendar's body with his strike.
An angry ogier warrior barely tickles Faendar's left foot with his strike.
An angry ogier warrior barely tickles Faendar's body with his strike.
An angry ogier warrior barely tickles Faendar's left leg with his strike.
The ogier Treesinger barely tickles Faendar's right leg with his strike.
*Lyrak* leaves north.

* R HP:Beaten MV:Full >
3
b

*Byrg* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

*Faendar* panics, and attempts to flee!

* R HP:Beaten MV:Full - Byrg: Wounded >
*Lyrak* has arrived from the north.
*Faendar* leaves north.

* R HP:Beaten MV:Full - Byrg: Wounded >
west

*Lyrak* pounds your body hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Full - Byrg: Wounded >
*Lyrak* pounds your right hand.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!
The ogier Treesinger strikes Lyrak's left leg hard.
An angry ogier warrior joins the ogier Treesinger's fight!
An angry ogier warrior joins the ogier Treesinger's fight!
*Byrg* slashes your left arm hard.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
Heart of the Blighted Grove
A clearing in the heart of the grove reveals the rolling mounds of earth
under which the ogier made their homes. The mounds are covered with
green grass and small flowers. One mound in the center of the clearing
is larger than the others.
[ obvious exits: N E S D ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An angry ogier is here, prepared to defend the stedding.
[k dark]
They aren't here.

* R HP:Critical MV:Full > [bash ]
Bash who?

* R HP:Critical MV:Full > Alas, you cannot go that way...

* R HP:Critical MV:Full >
north

Timmee narrates 'To those about to die, we salute you.'

* R HP:Critical MV:Full >
north
east
Heart of the Blighted Grove
Small groups of wildflowers grow at the base of the trees. The leaves
on the trees rustle in the wind as a solitary butterfly floats on the
breeze. There is a clearing in the heart of the grove to the south.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An angry ogier is here, prepared to defend the stedding.

north
* R HP:Critical MV:Full >
north
Alas, you cannot go that way...

* R HP:Critical MV:Full > Heart of the Blighted Grove
In the heart of the grove, the stedding still holds a trace of its former
glory. The trees are tall and strong, with leaves of green. Healthy sprouts
of grass poke up sporadically from the healthy soil.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A shield covered in intricately designed leather lies here.
A thin-soled pair of light leather boots stand side by side.
A heavy staff with iron caps has been forgotten here.
A leather helmet has been dropped here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Faendar* is standing here.

* R HP:Critical MV:Full >
west
Deep Within the Grove
A foul stench seems to waft up from the spoiled ground which feeds its
evil corruption to the mangled trees. The forest continues to the east and
west. There seems to be a change in the forest to the south.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Jaghut* is standing here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Critical MV:Full > Alas, you cannot go that way...

* R HP:Critical MV:Full > A shivering tree tries to hit you, but you parry successfully.
A shivering tree joins a shivering tree's fight!
A shivering tree tries to hit you, but you parry successfully.
You slash a shivering tree's trunk into bloody fragments!
A shivering tree tries to hit you, but you deflect the blow.
No way! You're fighting for your life!

* R HP:Critical MV:Full - a shivering tree: Scratched >
north
f
No way! You're fighting for your life!

* R HP:Critical MV:Full - a shivering tree: Scratched > You panic and attempt to flee!

cpd

You flee head over heels.
Beneath the Gnarled Trees
Suffering from the taint of dark forces which enfold it, the grand trees
stand exhausted and spiritless. Defiled boughs which once held lush
green leaves now extend leafless and contorted from shriveled trunks.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Critical MV:Full >
north
[change posture defensive]
Posture changed to: Defensive

* R HP:Critical MV:Full >
west
Under the Trees
Once lush and rich, the legendary Great Trees that tower above are
victims of the encroaching blight. Massive trunks are blackened and
the remaining foliage hangs lifeless from disfigured branches.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
The dismembered corpse of an ogier is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

west
* R HP:Critical MV:Full > The Towering Trees
The few remaining leaves on the surrounding trees are yellowed and
withered. Thick tree trunks are cracked and have become home to thousands
of blight parasites which feed on, and promote the destruction of the grove.
The trees become thicker to the north and east, and they seem to become
more sparse to the south and west.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full >
south
Through the Thick Underbrush
Thick brambles and weeds lie knee deep along the edge of the grove.
The wind whistles through the gnarled branches of the surrounding
diseased trees. A small path is to the west, and the forest becomes
thicker to the east.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

south
* R HP:Critical MV:Full > Alas, you cannot go that way...

south
* R HP:Critical MV:Full > Alas, you cannot go that way...

west
* R HP:Critical MV:Full >
south
Alas, you cannot go that way...

south
* R HP:Critical MV:Full >
south
Forgotten Trail
Diseased roots spread like gnarled fingers across the ground as if in
attempt to conceal the dark trail. A tall thick post juts up from the
ground, a crooked sign remains attached by one nail to the post. The
stench of a vile bog wafts from the west.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
The corpse of the lone wolf is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong > On the Forgotten Trail
Few weeds push up from beneath the blanket of brittle leaves and needles,
those that have are sickly and wilted. The trail continues to the north and
there is a curve in the path to the east.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong > Alas, you cannot go that way...

* R HP:Critical MV:Strong > Alas, you cannot go that way...

not
* R HP:Critical MV:Strong >
east
south
You stop paying increased attention to your surroundings.

* R HP:Critical MV:Strong >
south
On the Forgotten Trail
Twisted roots sprawling over the ground make travel difficult. All of the
surrounding flora is in decay, brown and dry. None of the green lushness of
the stedding is evident from this small path.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong > Forgotten Trail
Many seasons of fallen, dead leaves cover this concealed trail. The dark,
looming trees in the distance are doomed victims of the advancing blight.
The trail continues north and south, and the ground is piled with thick
underbrush to the east.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The lone wolf is slinking about in the shadows.

west
* R HP:Critical MV:Strong >
south
Bend in the Forgotten Trail
Small, sickly flowers struggle for life, sprouting randomly from beneath the
blanket of long dead grass. The ground is hard and dry, with sudden dips and
rises. Loose dirt blows on the arid breeze.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong >
south
Bend in the Forgotten Trail
On this section of the trail the ground is bare. Exposed gray rocks jut
up from the parched soil. Ominous black clouds thunder overhead. Withered
plant life lines the egde of the trail which continues to the east and
the south.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong > The Forgotten Trail
An impossibly tall tree with bare limbs as black as night stands to the east,
but the way is barred by a tangled wall of prickly bramble. The ground here
is hard and dry with a covering of dead leaves fallen from the nearby tree.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong > Bend in the Forgotten Trail
The barren ground gives way here to a solitary sycamore tree. Stunted and
diseased, the sycamore bears no leaves and its branches wilt forlornly to the
ground. The trail continues to the north and east.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A thin wispy fog drifts slowly across your path.

south
* R HP:Critical MV:Strong >
east
Alas, you cannot go that way...

south
* R HP:Critical MV:Strong >
south
Twist in the Forgotten Trail
Obscured by layer upon layer of needles and blackened dead leaves,
what you can see of the trail beneath is a dry soil of sickly gray. The trail
continues to the west and south and an opening into the woods can be
seen to the east.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
The corpse of an ogier is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong >
south
Trail Before the Cave
Thick trees prohibit travel to the east, and the trail continues north and
south. The unmistakable odor of decomposing animals comes from
an opening in the mound of rocks to the west.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong >
south
The Forgotten Trail
Not well traveled, this small trail displays the effects of the surrounding
blight. The dry diseased dirt yields nothing but rocks. The stunted plants
along the side of the trail are long dead and decaying.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge misshapen bear with large tusks, howls hungrily.

* R HP:Critical MV:Strong > Curve in the Forgotten Trail
Prickly shrubs and thickets line the trail which becomes very narrow
here as it curves to the north and west. Dark, forboding trees cower
under angry, threatening skies in the distance to the northeast.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge misshapen bear with large tusks, howls hungrily.

* R HP:Critical MV:Strong > Alas, you cannot go that way...

* R HP:Critical MV:Strong >
south
west
Alas, you cannot go that way...

south
* R HP:Critical MV:Strong >
south
Remote Corner of the Grove
A large skull stands impaled upon a spear, driven into the hard ground. Flies
buzz around the grotesque monument as maggots devour the last traces of
flesh on the bone. To the east lies a gloomy trail.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

south
* R HP:Critical MV:Strong > Edge of the Blighted Forest
A shadow-filled scene spreads out here. Evil reaches out south over a
blighted forest and infects its very heart. The vegetation looks dead and
beyond rescue. A sharp smell of decaying meat and leaves hangs in the air.
To the south a thick population of trees and dried-up bushes seize the
landscape.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A baby lizard scampers about.
A raven is here, watching.
A cringing trolloc whelp cowers before you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
The smell of death fades as you move further...

* R HP:Critical MV:Strong >
south
A raven starts following you.
The blighted tree tries to hit you, but you parry successfully.
The blighted tree joins the blighted tree's fight!
The blighted tree joins the blighted tree's fight!
No way! You're fighting for your life!

* R HP:Critical MV:Strong - the blighted tree: Scratched > No way! You're fighting for your life!

* R HP:Critical MV:Strong - the blighted tree: Scratched > No way! You're fighting for your life!

* R HP:Critical MV:Strong - the blighted tree: Scratched >
f
You panic and attempt to flee!


The blighted tree tries to hit you, but you deflect the blow.
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree barely hits your head.
You wish that your wounds would stop BLEEDING so much!


nar ok im crit :P
You flee head over heels.
Near the Edge of the Blighted Forest
A thick growth of trees and bushes dominates the area completely, and the
ground is covered with dead, leaves and moss. The vegetation isn't quite
dead but hope seems far away. Heading north one comes to the edge of the
forest and to the east, south, and west the forest keeps on dominating the
landscape.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A mole is here, looking sickly.
You narrate 'ok im crit :P'

* R HP:Critical MV:Strong >
south
south
The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.

south
* R HP:Critical MV:Strong >
south
Among the Blighted Trees
Among these trees one can hear examples of the noises of the blighted
forest. There are many bizarre growls, squeaks and snarls cried out by the
twisted creatures that live here. To the south is a large, empty area, to
the north a large tree sticks out from the rest and west the forest
captures the view.
[ obvious exits: N S W ]
There are some tracks of a trolloc leaving south.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cringing trolloc whelp cowers before you.

south
* R HP:Critical MV:Strong > An Open Field
This field is about fifty feet wide and another fifty feet long. The ground
of the field is fully covered with withered grass a few inches tall. This
is one of the few places in the forest where the sun can completly shine
through during the day, without having thick branches in the way. To the
east, west, south, and north the forest keeps on dominating the landscape.
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A green woodpecker is high up a tree, tapping away.

south
* R HP:Critical MV:Strong > The Sunken Forest
The trees grow further from each other here, revealing a pond to the
southwest with the shore heading off to the west and south. Some water has
broken through the shielding wall of sand to the south and infected this
area and the one to the south. The sunken ground continues east, and to the
north is an open field.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving north.
There are some tracks of a humanoid leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong > Waterlogged Forest
The shoreline that stretches all the way around the dark pond and prevents the
water from overflowing has broken up on this side of the pond. The water has
spread across the entire area, making the ground mushy and soft to walk upon.
The water-damaged forest continues to the north and the dark pond is west.
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

sc
* R HP:Critical MV:Strong > Alas, you cannot go that way...

* R HP:Critical MV:Strong > You have 44(413) hit and 146(167) movement points.
You have scored 108219420 experience points and 1092 quest points.
You need 280580 exp to level and 1908 qp to rank.
You have amassed 172 Turn points to date.
You have played 5 days and 6 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

east
* R HP:Critical MV:Strong >
north
east
Alas, you cannot go that way...

east
* R HP:Critical MV:Strong >
east
The Sunken Forest
The trees grow further from each other here, revealing a pond to the
southwest with the shore heading off to the west and south. Some water has
broken through the shielding wall of sand to the south and infected this
area and the one to the south. The sunken ground continues east, and to the
north is an open field.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong > In Some Swamplike Terrain
A few fallen trees and the mushy ground make this area hard to pass
through. The previously dry soil hasn't responded well to the water
flooding the ground. It must have been lots of water, since all the growth
here has been drowned and died. The only thing that grows here now are
large stands of mushrooms, for which this is an ideal environment. Exits
are east into similar terrain, north to a hill, and west to some dead
forest.
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong >
east
The Blighted Forest
The sick trees of the blighted forest can be seen from here. The leaves are
completely yellow with small black spots in them. The evergreen trees'
needles are turning brown and starting to fade. The trees are not dried out
like in the rest of the blighted forest but heavily water-damaged. To the
north is the slope of a hill, to the south the ground is covered with
water, to the west is the blighted forest and east a small trail forms.
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong > A Small Trail
The main part of the trail is covered with dead leaves, making it hard to
see in some places. It leads off to the south where it meets up with other
trails in some sort of crossroads. To the west one can see an area of dead
forest where the ground looks soggy, with small gatherings of water here
and there. To the north the blighted forest takes over.
[ obvious exits: N S W ]
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A mole is here, looking sickly.

* R HP:Critical MV:Strong > Alas, you cannot go that way...

* R HP:Critical MV:Strong >
east
south
east
Alas, you cannot go that way...

* R HP:Critical MV:Strong >
east
The Crossroads
The animal path splits in four ways here, north, east, west and south. To
the north the deep forest continues as far as the eye can reach. To the
east another path, slightly wider than this one, stretches a long way,
ending by a large building of some sort. South the forest breaks up into a
light forest and to the west the ground gets a little sunken.
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
A large wooden catapult has been erected here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A lynx creeps low to the ground, hunting for food.
A strong trolloc stands here, snout sniffing the wind.

* R HP:Critical MV:Strong > Path to the Old Monastery
This path looks very old and is well hidden from the world by the forest.
The big holes in the road indicate that it hasn't been used for a long
time. Grass and even young trees have begun to grow on it. Here and there
some scattered stones tell a story about a paved road, now long forgotten
by the outside world. The path continue to the east and west.
[ obvious exits: E W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A mole is here, looking sickly.
A lynx creeps low to the ground, hunting for food.
A cringing trolloc whelp cowers before you.

* R HP:Critical MV:Strong > Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.

* R HP:Critical MV:Strong >
north
north
east
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A raven has arrived from the south.

* R HP:Critical MV:Strong >
east
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
There are some tracks of a horse leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A raven has arrived from the south.

east
* R HP:Critical MV:Strong > A Small Path
Behind some lumber there appears to be an old path. To the east is a small
stone wall. It has almost completely fallen apart, making it possible to
pass. The trees grow a respectful distance from the wall as if they were
afraid of something on the other side. To the west stands a large pile of
lumber almost hiding an exit, and to the east the broken stone wall opens a
way.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted horse wanders skittishly around here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
A raven has arrived from the west.

east
* R HP:Critical MV:Strong > By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A juicy looking apple has fallen to the ground. [5]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A cringing trolloc whelp cowers before you.
A snake is crawling through the water here.
A raven has arrived from the west.

* R HP:Critical MV:Strong > In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.
A raven has arrived from the west.

* R HP:Critical MV:Strong > The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A raven has arrived from the west.

* R HP:Critical MV:Strong >
east
east
The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small stick is lying on the ground here.
A raven has arrived from the west.

* R HP:Critical MV:Strong >
north
The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is sweet and damp,
and you struggle to avoid gagging. The sudden snap of a broken branch can
often be heard, and you struggle vainly to see the origins of these
unnerving sounds. It would not take much more than a smouldering cinder to
set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
There are some tracks of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

north
* R HP:Critical MV:Strong > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow tree with black and red leaves
creak noisily about you. Far off to the distant north you can see the Mountains
of Dhoom.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the south.

* R HP:Critical MV:Strong > The Blight
The ground is slightly depressed here, and the rotting forest seems to
suddenly spring up around you. Several exceptionally large trees grow here,
barks broken with thick black sap oozing out. The forest seems rife with
movement. The gaps through the trees provide good views of the blight.
[ obvious exits: S ]
There are some tracks of a ridden mount leaving south.
A thin-soled pair of light leather boots stand side by side.
A wide leather belt has been cast off here.
On the ground lies a long pole with a blade attached to the end.
A heavy pair of full metal gauntlets is here.
A light pair of leather coverings lies upon the ground.
A dark cloak with a hood has been left here.
An embroidered green shirt is here.
A necklace made of dark, tangled leaves has been discarded here.
A metal helmet with attached visor rests here.
A brown sack has been left here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Critical MV:Strong >
f
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow tree with black and red leaves
creak noisily about you. Far off to the distant north you can see the Mountains
of Dhoom.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong >
south
south
south
The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is sweet and damp,
and you struggle to avoid gagging. The sudden snap of a broken branch can
often be heard, and you struggle vainly to see the origins of these
unnerving sounds. It would not take much more than a smouldering cinder to
set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong > The Blight
You stand on the edge of the Blight. The forest here looks decidedly ill.
You are loathe to touch anything, lest the rotting decay spread to you as
well. It is extremely hot, and the air is damp and sweet like a swamp or
mire. There is movement around you, it seems as if the very trees are
creeping towards you. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong > Path to Tarwin's Gap
To the south lies Tarwin's Gap, pathway to the Borderlands, while to the
north the Blight awaits. The ground here is well trod, clear of vegetation
from the tramping of booted and hooved feet. Further south, the path leads
into the hills that stand before the Mountains of Dhoom.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong >
south
Path to Tarwin's Gap
Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains
of Dhoom. To either side, rolling foothills mark the transition from mountain
to level ground, while to the north, the Blight stretches on, seemingly
endless. A cold breeze can be felt, as the winds that sweep through the Gap
gather here.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong >
sc
You have 44(413) hit and 145(167) movement points.
You have scored 108219420 experience points and 1092 quest points.
You need 280580 exp to level and 1908 qp to rank.
You have amassed 172 Turn points to date.
You have played 5 days and 6 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Critical MV:Strong >
stat
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 51.0 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 82, Parrying bonus: 189
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your posture is: Defensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NO QUIT

* R HP:Critical MV:Strong >
Your heartbeat calms down more as you feel less panicked.

* R HP:Critical MV:Full >
nar didnt see w.e got said last
You narrate 'didnt see w.e got said last'

* R HP:Critical MV:Full >
nar was running away
You narrate 'was running away'

* R HP:Critical MV:Full >
dia horse
stat
A warhorse is in excellent condition.
A warhorse is winded.

* R HP:Critical MV:Full > You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 51.0 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 82, Parrying bonus: 189
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your posture is: Defensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NO QUIT

* R HP:Critical MV:Full >
sc
You have 57(413) hit and 163(167) movement points.
You have scored 108219420 experience points and 1092 quest points.
You need 280580 exp to level and 1908 qp to rank.
You have amassed 172 Turn points to date.
You have played 5 days and 6 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Critical MV:Full >
south
south
south
Outside Tarwin's Gap
To the south, a break in the seemingly endless mountains is Tarwin's Gap.
Vast black peaks topped with snow seem impenetrable from here. The chilly
wind blows south through the gap, carrying the stench of the Blight with it.
To the north, the path continues through the hills, leading to the Blight
beyond.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full >
south
Entering the Gap
Here, just before the gap, the sheer granite that makes the sides of the gap
tower over this spot. The Blight lies to the north, awaiting more victims,
the sickly sweet stench of its corruption wafting in. The gap itself leads
south through the mountains. By looking carefully, a pair of paths that lead
around the gap can be seen to the east and west.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

south
* R HP:Critical MV:Full > In the Gap
From here, the sides of the gap loom menacingly over you, and a chill wind
channels through the mountains from the north. A smell hangs in the air,
torro and over-ripe. You can watch all the way north from here, seeing over
a vast area.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full > Tarwin's Gap
Here in Tarwin's Gap the Mountains of Dhoom loom menacingly over the pass.
Small pebbles occasionally shower onto the ground from the mountains above,
landing among the sparse, wiry grass that grows here. To the north, the gap
continues onwards, leading deeper into the Blight, while to the south the a
large pile of boulders lie scattered on the ground. A chilly wind, funneled
by the tall mountains to either side, blows through the gap.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

south
* R HP:Critical MV:Full > Tarwin's Gap
Boulders of all sizes litter the ground here, but do not impede passage. A
half-buried white rock stands out among the brown and black boulders. Walls
of black granite loom over the pass, funneling a chill wind through. The
rank stench of the Blight is strong here, so close to that twisted forest.
Glancing around, one can tell that the gap continues to the north and south.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

south
* R HP:Critical MV:Full > Tarwin's Gap
To either side the tall walls of Tarwin's Gap loom overhead, with the pitch
black peaks of the Mountains of Dhoom beyond. Small tufts of grass poke out
of the rocky soil, among the debris that litters the ground. The way seems
cluttered with boulders to the north, but the gap continues to the south.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

south
* R HP:Critical MV:Full > Inside the Gap
Just to the south, Tarwin's Gap opens out into a large rocky opening among
the foothills of the Mountains of Dhoom. Tall walls loom over the rocky soil
to either side of the pass, casting shadows onto the rocky soil. Sparse tufts
of wiry grass are scattered among the rocks here, and an occasional pebble
comes tumbling down.
[ obvious exits: N S ]
There are some tracks of an animal leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black wolf growls loudly, poised to leap.

south
* R HP:Critical MV:Full > Entering the Gap
Here, among the foothills of the Mountains of Dhoom, lies the entrance to
Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts
of tough, wiry grass and the rare wildflower. Just to the north is the gap
itself, flanked by the black rock of the mountains, while a pair of paths
lead east and west, leading up and into the mountains themselves.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving north.
There are some tracks of a ridden mount leaving north.
A sooty residue is apparent here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

south
* R HP:Critical MV:Full > Before the Gap
The road opens up into Tarwin's Gap just to the north, which cuts through
the Mountains of Dhoom. The mountains seem almost to have been cleft in half
by a gigantic axe, while to either side, the massive walls of granite surge
into the sky, almost blotting it out, while to the south, the road continues
through the hills. The cold mountain wind slices through the pass, having in
effect been funneled by the mountains.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.

south
* R HP:Critical MV:Full > Road to Tarwin's Gap
The road works through the hills, leading north into Tarwin's Gap and south
into the Borderlands. The Gap can be seen as a massive cleft in the black
snow-covered peaks clawing into the sky. The cold mountain wind whips through
the Gap, carrying the stench of the Blight with it.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

south
* R HP:Critical MV:Full >
south
Road to Tarwin's Gap
The hard-packed dirt of the road attest to the hard use it has seen. Hills
rise up over the path to either side, casting shadows onto the scrub. Black
granite peaks claw the north sky, while the forest lies to the south. The
air bears a hint of the Blight's stench, carried by the cold mountain winds.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full >
south
Road to Tarwin's Gap
The hard-packed dirt, leading north and south, attests to the hard use that
the road has been subjected to. To the north, the road leads towards Tarwin's
Gap, glimpsed as a cleft in the immense granite wall past the hills. The only
thing that can be seen to either side is the distinctly uninviting foliage of
the forest.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full > Bend in the Road
The road bends, leading north and west here. Far to the north, a giant cleft
in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid,
carries a tinge of the Blight's overpowering stench. Dense forest borders the
road, tall trees reaching into the sky.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A dirty rock lies here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full > Edge of the Forest
Dense foliage blots the sky from view. The air is hot and humid, tinged with
the rancid stench of the Blight. Oddly, scattered among the normal trees are
some oddly twisted and gnarled trees, as if in pain. The foliage thins out
and hills can be seen to the north. Beyond the hills, the Mountains of Dhoom
claw the sky.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full >
south
west
Alas, you cannot go that way...

west
* R HP:Critical MV:Full > By the Road
The road lies just to the north, seen through the dense forest. Half-buried
road markers can be glimpsed, dotting the roadside at regular intervals. Far
to the north, past the trees, the Mountains of Dhoom are a jagged black line
in the horizon. The air is tinged with the stench of the Blight, carried into
the south by the winds blowing through Tarwin's Gap.
[ obvious exits: N E W ]
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.

west
* R HP:Critical MV:Full >
west
In a Thick Forest
The pine trees are very tight knitted here, even more so to the south where
it becomes to difficult for passage. To the east the trees thin out as the
environment becomes too harsh to support life. The air is humid and carries
a sickly sweet smell eminating from the trees as the proximity to the
Blight taints the living even this far south. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full >
west
In a Dark Forest
Great leatherleaf trees tower over sickly pines casting the forest into
deep shadows. The hardwood trees seem to survive better than their pinewood
cousins that seem to write and twist from the taint of the nearby Blight.
It would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

west
* R HP:Critical MV:Full > Road to Tarwin's Gap
The road plods on to the south towards a large hill and bends to the north
to avoid a sharp incline. A dark forest shadows the road to the east. The
forest once extended into these rolling hills, but large fires seem to have
cleared the area leaving only small saplings struggling to survive. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.

* R HP:Critical MV:Full > Alas, you cannot go that way...

* R HP:Critical MV:Full >
south
Alas, you cannot go that way...

* R HP:Critical MV:Full > Before a Split in the Road
The road splits to the west and south around a large hill with sheer cliffs
on all sides as if the earth decided to suddenly thrust itself upwards from
the core. The road appears more paved to the west while to the south a
thinner earthen road shadows the hill.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving west.
A soft leather pouch has been discarded here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.

* R HP:Critical MV:Full >
west
west
A Winding Road
Just to the east the road branches. One route proceeds north towards
Tarwin's Gap through a thick forest, the other is an eastern route around
the massive hill to the south. An overturned wagon, gutted from flame, lies
in a heap just off the road against the cliff's face.
[ obvious exits: E W ]
There are some tracks of an animal leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full >
south
A Winding Road
The smell of decaying matter is strong even this far south of the forest to
the north east. The road continues easterward where it arrives at a fork in
the road. The air is dry and dusty leaving the road underfoot cracked and
beaten.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A timber wolf is here, snarling hungrily.

* R HP:Critical MV:Full >
west
A Winding Road
The road bends here, leading to the north and the west. Motes of dirt sent
airborn by the breeze and traffic on the road create a dull haze in the dry
air. A sickly sweet smell arrives on the winds from the north.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full > A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Critical MV:Full >
dia horse
A warhorse is in excellent condition.
A warhorse is weary.

not
* R HP:Critical MV:Full >
l
sc
You start paying increased attention to your surroundings.

* R HP:Critical MV:Full > A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Critical MV:Full > You have 57(413) hit and 163(167) movement points.
You have scored 108219420 experience points and 1092 quest points.
You need 280580 exp to level and 1908 qp to rank.
You have amassed 172 Turn points to date.
You have played 5 days and 6 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Critical MV:Full >
not
You stop paying increased attention to your surroundings.

* R HP:Critical MV:Full >
sc
You have 57(413) hit and 163(167) movement points.
You have scored 108219420 experience points and 1092 quest points.
You need 280580 exp to level and 1908 qp to rank.
You have amassed 172 Turn points to date.
You have played 5 days and 6 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Critical MV:Full >
where
Players in your Zone
--------------------
Dixon - A Road by the Ravine

* R HP:Beaten MV:Full >
stat
sc
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 51.0 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 82, Parrying bonus: 189
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your posture is: Defensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NO QUIT

* R HP:Beaten MV:Full > You have 71(413) hit and 163(167) movement points.
You have scored 108219420 experience points and 1092 quest points.
You need 280580 exp to level and 1908 qp to rank.
You have amassed 172 Turn points to date.
You have played 5 days and 6 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Beaten MV:Full >
dia horse
l
A warhorse is in excellent condition.
A warhorse is weary.

* R HP:Beaten MV:Full > A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Beaten MV:Full >
not
l
You start paying increased attention to your surroundings.

* R HP:Beaten MV:Full > A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Beaten MV:Full >
rest
You sit down and rest your tired bones.

* R HP:Beaten MV:Full >
not
l
You start paying increased attention to your surroundings.

* R HP:Beaten MV:Full >
sc
A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Beaten MV:Full > You have 71(413) hit and 163(167) movement points.
You have scored 108219420 experience points and 1092 quest points.
You need 280580 exp to level and 1908 qp to rank.
You have amassed 172 Turn points to date.
You have played 5 days and 6 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are resting.

* R HP:Beaten MV:Full >
where
Players in your Zone
--------------------
Dixon - A Road by the Ravine

* R HP:Beaten MV:Full >
sc
You have 71(413) hit and 163(167) movement points.
You have scored 108219420 experience points and 1092 quest points.
You need 280580 exp to level and 1908 qp to rank.
You have amassed 172 Turn points to date.
You have played 5 days and 6 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are resting.

* R HP:Beaten MV:Full >
Your heartbeat calms down more as you feel less panicked.

* R HP:Beaten MV:Fresh >
sc
You have 86(413) hit and 167(167) movement points.
You have scored 108219420 experience points and 1092 quest points.
You need 280580 exp to level and 1908 qp to rank.
You have amassed 172 Turn points to date.
You have played 5 days and 6 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are resting.

* R HP:Beaten MV:Fresh >
where
Players in your Zone
--------------------
Dixon - A Road by the Ravine

* R HP:Beaten MV:Fresh >
stat
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 51.0 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 20, Parrying bonus: 142
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your posture is: Defensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

l
* R HP:Beaten MV:Fresh > A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Beaten MV:Fresh >
Timmee narrates 'oh I just said we were all eagerly awaiting glourious tales of your death'

* R HP:Beaten MV:Fresh >
nar if I wasnt batt when the 3 grouped up from fighting someone else I like to think i woulda killed them all *nods to self*
You narrate 'if I wasnt batt when the 3 grouped up from fighting someone else I like to think i woulda killed them all *nods to self*'

* R HP:Beaten MV:Fresh >
sc
You have 101(413) hit and 167(167) movement points.
You have scored 108219420 experience points and 1092 quest points.
You need 280580 exp to level and 1908 qp to rank.
You have amassed 172 Turn points to date.
You have played 5 days and 6 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are resting.

* R HP:Beaten MV:Fresh >
sc
You have 101(413) hit and 167(167) movement points.
You have scored 108219420 experience points and 1092 quest points.
You need 280580 exp to level and 1908 qp to rank.
You have amassed 172 Turn points to date.
You have played 5 days and 6 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are resting.

* R HP:Beaten MV:Fresh >
dia horse
A warhorse is in excellent condition.
A warhorse is tiring.

* R HP:Beaten MV:Fresh >
Timmee narrates 'Its good to have imagination'

* R HP:Beaten MV:Fresh >
whois timmee
Timmee Souvraya, Beloved of Akaisha is a level 51 Rising Sun human.


A solemn man crouches low upon the ridge of Kinslayers Dagger, steely glaze to
the horizon east of the Aiel Waste. Tugging at the ring on his finger, he sheds
a tear for the woman lost before her time. Farewell Akaisha, my love.


* R HP:Beaten MV:Fresh >
nar better then sitting behind walls not fighting at all
You narrate 'better then sitting behind walls not fighting at all'

* R HP:Beaten MV:Fresh >
sc
You have 118(413) hit and 167(167) movement points.
You have scored 108219420 experience points and 1092 quest points.
You need 280580 exp to level and 1908 qp to rank.
You have amassed 172 Turn points to date.
You have played 5 days and 6 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are resting.

* R HP:Beaten MV:Fresh >
Faendar bellows 'kr'

* R HP:Beaten MV:Fresh >
stand
r
You stop resting, and stand up.

* R HP:Beaten MV:Fresh >
stat
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Fresh > You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 51.0 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 82, Parrying bonus: 189
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your posture is: Defensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

l
* R HP:Beaten MV:Fresh > A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Beaten MV:Fresh >
east
A Winding Road
The road bends here, leading to the north and the west. Motes of dirt sent
airborn by the breeze and traffic on the road create a dull haze in the dry
air. A sickly sweet smell arrives on the winds from the north.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full >
north
A Winding Road
The smell of decaying matter is strong even this far south of the forest to
the north east. The road continues easterward where it arrives at a fork in
the road. The air is dry and dusty leaving the road underfoot cracked and
beaten.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A timber wolf is here, snarling hungrily.

* R HP:Beaten MV:Full >
east
A Winding Road
Just to the east the road branches. One route proceeds north towards
Tarwin's Gap through a thick forest, the other is an eastern route around
the massive hill to the south. An overturned wagon, gutted from flame, lies
in a heap just off the road against the cliff's face.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full >
east
Before a Split in the Road
The road splits to the west and south around a large hill with sheer cliffs
on all sides as if the earth decided to suddenly thrust itself upwards from
the core. The road appears more paved to the west while to the south a
thinner earthen road shadows the hill.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A soft leather pouch has been discarded here.
You notice a torch is hidden here.
You notice a torch is hidden here.
You notice a mirrored lantern is hidden here.
You notice a high-cantled saddle is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.

* R HP:Beaten MV:Full >
north
Road to Tarwin's Gap
The road plods on to the south towards a large hill and bends to the north
to avoid a sharp incline. A dark forest shadows the road to the east. The
forest once extended into these rolling hills, but large fires seem to have
cleared the area leaving only small saplings struggling to survive. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.

* R HP:Beaten MV:Full >
tt
[track trolloc]

-=+
Some almost day-old bloody traces of a Trolloc leaving north.
Some faint almost day-old bloody traces of a Trolloc leaving south.
Some faint day-old tracks of Jaghut leaving north.

* R HP:Beaten MV:Full >
south
Before a Split in the Road
The road splits to the west and south around a large hill with sheer cliffs
on all sides as if the earth decided to suddenly thrust itself upwards from
the core. The road appears more paved to the west while to the south a
thinner earthen road shadows the hill.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A soft leather pouch has been discarded here.
You notice a torch is hidden here.
You notice a mirrored lantern is hidden here.
You notice iron horseshoes is hidden here.
You notice a high-cantled saddle is hidden here.
You notice a bridle made of leather is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.

* R HP:Battered MV:Full >
not
west
west
south
You stop paying increased attention to your surroundings.

* R HP:Battered MV:Full >
south
A Winding Road
Just to the east the road branches. One route proceeds north towards
Tarwin's Gap through a thick forest, the other is an eastern route around
the massive hill to the south. An overturned wagon, gutted from flame, lies
in a heap just off the road against the cliff's face.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full > A Winding Road
The smell of decaying matter is strong even this far south of the forest to
the north east. The road continues easterward where it arrives at a fork in
the road. The air is dry and dusty leaving the road underfoot cracked and
beaten.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A timber wolf is here, snarling hungrily.

* R HP:Battered MV:Full > A Winding Road
The road bends here, leading to the north and the west. Motes of dirt sent
airborn by the breeze and traffic on the road create a dull haze in the dry
air. A sickly sweet smell arrives on the winds from the north.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full > Before a Cliff's Wall
To the east the cliff looms high above while to the south a ravine cuts
eastward into the cliff. To the west a road winds its way north before
curving eastward. To the south west a bridge spans across the ravine
providing passage to the south.
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full >
west
south
south
A Makeshift Bridge
The northern section of the bridge completes the passage across the ravine.
The ravine is dry itself, only filling during heavy rainfalls for any
period of time before the heat of the nearby blight evaporates what little
water falls.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full > A Makeshift Bridge
The ravine forms a t-intersection here heading north and south and east
towards the hill. A bridge built from a large slab of rock has been placed
over the ravine allowing even heavy wagons to cross. The eastern section of
the ravine slices its way right up to the cliff to the east.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

east
* R HP:Battered MV:Full >
east
A Road by the Ravine
Forced on its route between the cliff to the east and the ravine to the
west the road heads northward approaching a makeshift bridge. To the south
the road continues to hug the cliff's edge.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.
A Shienaran scout blends into the surroundings here.

* R HP:Battered MV:Full >
east

Dixon
Posts: 318
Joined: Mon Sep 07, 2015 2:50 pm
Location: Michigan

Re: Fun fight.

Post by Dixon » Sat Aug 28, 2021 11:44 pm

Before a Cliff's Wall
From the southwestern corner of the hill, the entire western side of the
hill can be viewed. The winding road mirrors the cliff as it provides
passage in a north south route.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A small sack of freshly ground green ivy.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full > Alas, you cannot go that way...

south
* R HP:Battered MV:Full > Alas, you cannot go that way...

* R HP:Battered MV:Full >
south
A Winding Road
A streambed once trickled across this path bringing rainfall from the hill
to the north. The streambed heads southeastward towards a stand of trees
between two smaller hills. Rocks have been built up across the streambed, a
sign of times past when the stream once required a ford to pass.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full > A Shallow Ravine
A small ravine slices through the cracked ground preventing passage to the
west and south. A small stand of trees lies to the east while the road lies
to the north where it curves northward between the hill and the ravine.
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

east
* R HP:Battered MV:Full >
south
An Oasis
This copse of trees is oddly out of place in the barren surroundings.
Settled in a smally valley the trees, though stunted in growth, have found
a way to survive in their harsh environment. A pool of water collects at
the lowest point between the hills, dark and murky from the mud and dust
that streams off the hills.
[ obvious exits: N E W ]
A green-leafed herb grows here.
A shallow pool of water has collected on the ground.
A remnant of the Age of Legends juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full > Alas, you cannot go that way...

* R HP:Battered MV:Full >
east
south
Timmee narrates 'but my walls bring all the aiel to the yard'
A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

south
* R HP:Battered MV:Full > Shadowing a Road
A small path leads to the north here to rejoin the winding road that
circumnavigates the dominating hill. A clearing of sorts has presented
itself, likely a resting point for a patrol of some sort. Fires, long since
burned out, have been stamped out and scattered in a hasty departure.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full > In a Depression
Off the beaten path, this dusty depression provides some protection from
the hot winds of the Blight and the small sandstorms that sprout up from
time to time. Small scrub bushes surround the depression providing a
barrier of sorts. During times of high rainfall this sunken land forms
pools of water providing sustenance to the surrounding vegetation.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full >
east
The Dusty Road
The Dusty road widens to the north, while narrowing somewhat to the south.
The road is well packed, and there are many signs of frequent use about.
Small patches of grass can be seen to the west and north, allowing patrols
to rest east while not being in the way of travelers.
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving east.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Faendar* is resting here.

south
* R HP:Battered MV:Full > The Dusty Road
The road narrows here, due to thick forrestry to the east and west. A chill
wind always blows through, making even the warmest clothes all but useless.
To the north, the trees seem to be somewhat twisted, and more green than
those to the south. Larger ruts grace the ground here, as all wagons must
pass at this point.
[ obvious exits: N S ]
There are some tracks of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full >
north
The Dusty Road
The Dusty road widens to the north, while narrowing somewhat to the south.
The road is well packed, and there are many signs of frequent use about.
Small patches of grass can be seen to the west and north, allowing patrols
to rest east while not being in the way of travelers.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Faendar* is resting here.
*Faendar* stops resting, and clambers on his feet.

* R HP:Battered MV:Full >
*Faendar* leaves south.

* R HP:Battered MV:Full >
snicker
You snicker softly.
*Faendar* has arrived from the south.

* R HP:Battered MV:Full >
*Faendar* tries to pound you, but you parry successfully.

south
* R HP:Battered MV:Full - Faendar: Wounded > No way! You're fighting for your life!

* R HP:Battered MV:Full - Faendar: Wounded >
b
[bash ]

-=+**+=-
You dodge a bash from *Faendar* who loses his balance and falls!

-=
As *Faendar* avoids your bash, you topple over and fall to the ground!

* R HP:Battered MV:Full - Faendar: Wounded >
snicker
b
You snicker softly.

* R HP:Battered MV:Full - Faendar: Wounded > [bash ]

-=+**+=
*Faendar* sends you sprawling with a powerful bash!

* R HP:Battered MV:Full - Faendar: Wounded >
b

*Faendar* pounds your body hard.

* R HP:Beaten MV:Full - Faendar: Wounded >
*Faendar* tries to pound you, but you parry successfully.

* R HP:Beaten MV:Full - Faendar: Wounded > [bash ]
*Faendar* orders you to 'i not narrating but i think they coming'

-=+
*Faendar* shrugs helplessly.

*
*Faendar* tries to pound you, but you deflect the blow.

*+=- -=
Your bash at *Faendar* sends him sprawling!

* R HP:Battered MV:Fresh - Faendar: Wounded >
shrug
You slash *Faendar*'s body.
You shrug.

* R HP:Battered MV:Fresh - Faendar: Wounded >
beckon
No way! You're fighting for your life!

* R HP:Battered MV:Fresh - Faendar: Wounded >
You slash *Faendar*'s right arm hard.

* R HP:Battered MV:Fresh - Faendar: Wounded >
b
[bash ]
They already seem to be stunned.

* R HP:Battered MV:Fresh - Faendar: Wounded >
b
[bash ]

-
*Tabarnak* leaves south.

=+**
*Tabarnak* tries to pierce you, but you parry successfully.

+=- -
*Faendar* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.

* R HP:Battered MV:Fresh - Faendar: Wounded >
*Tabarnak* pierces your left arm hard.
*Faendar* pounds your body extremely hard.
*Tabarnak* pierces your left hand.
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Fresh - Faendar: Wounded >
r
f

*Tabarnak* tries to pierce you, but you deflect the blow.
*Faendar* pounds your right hand very hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Fresh - Faendar: Wounded >
*Tabarnak* pierces your right arm hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Fresh - Faendar: Wounded >
nar add a 5th name

*Byrg* has arrived from the north, riding a shadow stallion.

* R HP:Critical MV:Fresh - Faendar: Wounded >
*Byrg* leaves south riding a shadow stallion.

* R HP:Critical MV:Fresh - Faendar: Wounded > [change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Fresh - Faendar: Wounded > You panic and attempt to flee!

*Tabarnak* tries to pierce you, but you deflect the blow.
You slash *Faendar*'s body.
You flee head over heels.
In a Depression
Off the beaten path, this dusty depression provides some protection from
the hot winds of the Blight and the small sandstorms that sprout up from
time to time. Small scrub bushes surround the depression providing a
barrier of sorts. During times of high rainfall this sunken land forms
pools of water providing sustenance to the surrounding vegetation.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
You narrate 'add a 5th name'

* R HP:Critical MV:Fresh >
north
north
Shadowing a Road
A small path leads to the north here to rejoin the winding road that
circumnavigates the dominating hill. A clearing of sorts has presented
itself, likely a resting point for a patrol of some sort. Fires, long since
burned out, have been stamped out and scattered in a hasty departure.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Fresh > A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Fresh >
west
west
north
An Oasis
This copse of trees is oddly out of place in the barren surroundings.
Settled in a smally valley the trees, though stunted in growth, have found
a way to survive in their harsh environment. A pool of water collects at
the lowest point between the hills, dark and murky from the mud and dust
that streams off the hills.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
A green-leafed herb grows here.
A shallow pool of water has collected on the ground.
A remnant of the Age of Legends juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Fresh > A Shallow Ravine
A small ravine slices through the cracked ground preventing passage to the
west and south. A small stand of trees lies to the east while the road lies
to the north where it curves northward between the hill and the ravine.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Fresh >
stat
A Winding Road
A streambed once trickled across this path bringing rainfall from the hill
to the north. The streambed heads southeastward towards a stand of trees
between two smaller hills. Rocks have been built up across the streambed, a
sign of times past when the stream once required a ford to pass.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Fresh > You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 51.0 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 82, Parrying bonus: 189
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your posture is: Defensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NO QUIT

* R HP:Critical MV:Fresh >
cpd
[change posture defensive]
Posture changed to: Defensive

sc
* R HP:Critical MV:Fresh > You have 53(413) hit and 167(167) movement points.
You have scored 108220477 experience points and 1092 quest points.
You need 279523 exp to level and 1908 qp to rank.
You have amassed 172 Turn points to date.
You have played 5 days and 7 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Critical MV:Fresh >
east
east
east
east
A Winding Road
A small stand of trees lies to the south between two hills. Grasses spread
from the south to cross the road here before cringing away from the shadowy
recesses of the cliff wall. The road continues its east west journey south
of the cliff.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Tabarnak* is standing here.
A wild stallion bucks madly.

* R HP:Critical MV:Fresh > A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Fresh > Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Domani soldier stands ready here.
A Domani soldier stands ready here.
A Sword and Hand officer is in command here.

* R HP:Critical MV:Fresh > Alas, you cannot go that way...

* R HP:Critical MV:Fresh >
sc
You have 53(413) hit and 167(167) movement points.
You have scored 108220477 experience points and 1092 quest points.
You need 279523 exp to level and 1908 qp to rank.
You have amassed 172 Turn points to date.
You have played 5 days and 7 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Critical MV:Fresh >
stat
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 51.0 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 82, Parrying bonus: 189
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your posture is: Defensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NO QUIT

* R HP:Critical MV:Fresh >
not
2
You start paying increased attention to your surroundings.

l
* R HP:Critical MV:Fresh > [k h.dark]
They aren't here.

* R HP:Critical MV:Full > Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Domani soldier stands ready here.
A Domani soldier stands ready here.
A Sword and Hand officer is in command here.

* R HP:Critical MV:Full >
sc
3
You have 53(413) hit and 166(167) movement points.
You have scored 108220477 experience points and 1092 quest points.
You need 279523 exp to level and 1908 qp to rank.
You have amassed 172 Turn points to date.
You have played 5 days and 7 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

3
* R HP:Critical MV:Full >
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
You try to slash *Tabarnak*, but she deflects the blow.

* R HP:Critical MV:Full - Tabarnak: Healthy > [k dark]
You do the best you can!

* R HP:Critical MV:Full - Tabarnak: Healthy >
3
*Tabarnak* tries to pierce you, but you parry successfully.
[k dark]
You do the best you can!

* R HP:Critical MV:Full - Tabarnak: Healthy >
b
A Domani soldier joins your fight!
A Domani soldier joins a Domani soldier's fight!
A Sword and Hand officer joins a Domani soldier's fight!
A Sword and Hand officer slashes Tabarnak's body extremely hard.
A Domani soldier tries to pierce Tabarnak, but she deflects the blow.
A Domani soldier tries to pierce Tabarnak, but she parries successfully.
*Tabarnak* tries to pierce you, but you deflect the blow.
You try to slash *Tabarnak*, but she deflects the blow.
[bash ]

-=+
*Tabarnak* panics, and attempts to flee!

*
*Tabarnak* leaves south.

*+
2
=Cancelled.
[k h.dark]
They aren't here.

* R HP:Beaten MV:Full >
2
[k h.dark]
They aren't here.

* R HP:Beaten MV:Full >
stat
3
3
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 51.0 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 82, Parrying bonus: 189
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your posture is: Defensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

3
* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full >
sc
[k dark]
You try to slash *Tabarnak*, but she parries successfully.

* R HP:Beaten MV:Full - Tabarnak: Scratched >
3
HP:Beaten MP:Full
You have scored 108220477 experience points and 1092 quest points.
You need 279523 exp to level and 1908 qp to rank.
You have amassed 172 Turn points to date.
You have played 5 days and 7 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are fighting Tabarnak.

3
* R HP:Beaten MV:Full - Tabarnak: Scratched > [k dark]
They aren't here.

* R HP:Beaten MV:Full - Tabarnak: Scratched > [k dark]
They aren't here.

b
* R HP:Beaten MV:Full - Tabarnak: Scratched >
You try to slash *Tabarnak*, but she deflects the blow.

* R HP:Beaten MV:Full - Tabarnak: Scratched > [bash ]


*Tabarnak* panics, and attempts to flee!

-=+
*Tabarnak* leaves south.

**+=- -
nar so about that help?
=
They're not here anymore!

* R HP:Beaten MV:Full > You narrate 'so about that help?'

* R HP:Beaten MV:Full >
2
[k h.dark]
They aren't here.

l
* R HP:Beaten MV:Full > Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Domani soldier stands ready here.
A Domani soldier stands ready here.
A Sword and Hand officer is in command here.

* R HP:Beaten MV:Full >
stat
3
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 51.0 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 82, Parrying bonus: 189
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your posture is: Defensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

3
* R HP:Beaten MV:Full >
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full >
sc
You have 66(413) hit and 163(167) movement points.
You have scored 108220477 experience points and 1092 quest points.
You need 279523 exp to level and 1908 qp to rank.
You have amassed 172 Turn points to date.
You have played 5 days and 7 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Beaten MV:Full >
3

*Tabarnak* tries to pierce you, but you parry successfully.

* R HP:Beaten MV:Full - Tabarnak: Scratched >
3
*Tabarnak* tries to pierce you, but you deflect the blow.
[k dark]
You do the best you can!

3
* R HP:Beaten MV:Full - Tabarnak: Scratched > [k dark]
You do the best you can!

* R HP:Beaten MV:Full - Tabarnak: Scratched > [k dark]
You do the best you can!

* R HP:Beaten MV:Full - Tabarnak: Scratched >
b
You try to slash *Tabarnak*, but she deflects the blow.
A Domani soldier joins your fight!
A Domani soldier joins a Domani soldier's fight!
A Sword and Hand officer joins a Domani soldier's fight!
*Tabarnak* tries to pierce you, but you parry successfully.
[bash ]

-=
*Tabarnak* panics, and attempts to flee!

+**
*Tabarnak* leaves west.

+=- -=
As *Tabarnak* avoids your bash, you topple over and fall to the ground!
*Faendar* has arrived from the south.

* R HP:Beaten MV:Full - Tabarnak: Scratched >
2

*Faendar* tries to pound you, but you parry successfully.

* R HP:Beaten MV:Full - Tabarnak: Scratched >
A Sword and Hand officer barely slashes Faendar's body.

* R HP:Beaten MV:Full - Tabarnak: Scratched >
f

A Sword and Hand officer barely slashes Faendar's head.
A Domani soldier joins a Sword and Hand officer's fight!
A Domani soldier joins a Sword and Hand officer's fight!

* R HP:Beaten MV:Full - Tabarnak: Scratched > [k h.dark]
You do the best you can!

* R HP:Beaten MV:Full - Tabarnak: Scratched > You panic and attempt to flee!


You flee head over heels.
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full >
south
south
south
Rugged Terrain
The rugged terrain throws footfalls, giant cracks, and short stubby
thornbushes at its travellers doing its best to impede movement in this
treacherous world. The western route around the hill lies to the north
while the craggy hills stretch out to the west.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full > The Dusty Road
The Dusty road widens to the north, while narrowing somewhat to the south.
The road is well packed, and there are many signs of frequent use about.
Small patches of grass can be seen to the west and north, allowing patrols
to rest east while not being in the way of travelers.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full > The Dusty Road
The road narrows here, due to thick forrestry to the east and west. A chill
wind always blows through, making even the warmest clothes all but useless.
To the north, the trees seem to be somewhat twisted, and more green than
those to the south. Larger ruts grace the ground here, as all wagons must
pass at this point.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full >
south
The Dusty Road
The Dusty road continue on to the north and south here, going steadily to
and from Tarwin's Gap and Fal Dara. Dust fills the air during daylight
hours, due to traffic and the constant, biting wind. To the west, green and
brown grass can be seen, as well as a ring of stones.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

west
* R HP:Beaten MV:Full >
south
west
Shadowing a Road
Brittle strands of green and brown grasses cover the area. Small shrubs
with bright red berries also make their home here. A small burnmark in the
center of the area is surrounded by stones, perhaps seeing occasional use
as a campfire pit. To the south and east, the Dusty road can be seen.
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full > The Dusty Road
Shrubs and trees line the road to the south, and various grasses can be
seen to the north. To the west, the road begins to thin, and wind back and
forth. Far to the west and south, a watchtower can be seen.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full > A Winding Road
The road here is in good condition, as it is used frequently due to its
proximity to the Dusty road. The hard-packed dirt is clear of many of the
rocks that litter the nearby area. To the east starts the Dusty road, and
to the west is a fork in the road leading around an old watchtower.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* is standing here, riding a shadow stallion.

* R HP:Beaten MV:Full >
west

Byrg assumes an offensive striking posture.

* R HP:Beaten MV:Full > Fork Before a Crumbling Tower
The road splits to the east and west here, going around a burned out
watchtower. Due to frequent use, the road is in fairly good condition, with
no plant-life infringing on it. Small ruts can be seen from the various
supply wagons that go to and from Tarwin's gap.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full >
south
south
A Winding Road
Small shrubs and light grasses border the road here. A small opening in the
forest leads to the east, and the road itself continues on south, and north
to a fork around a burned out, crumbling tower.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A big brown bear growls angrily about him.

* R HP:Beaten MV:Full > A Winding Road
The road here is littered with small stones. The ground itself is
hard-packed dirt, with small cobble stones visible at times. The road heads
north and south here, and a broken, burned tower can be seen to the west.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

west
* R HP:Beaten MV:Full >
west
Amongst the Rubble
Blocks of stone little the ground here. Some seem to have been dropped from
a height, as they're cracked and broken, as well as sunken into the ground
a bit. A mostly destroyed stone tower lies to the west, and was probably
the source of most of the stones littering the ground.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A mirrored lantern has been left here.
A pair of thin but sturdy metal boots stands here.
A metal hook with loops for a belt is here.
A plain weapons belt has been forgotten here.
A large barbed fork forged of gray steel rests point down in the ground.
A pair of sturdy metal half-gauntlets has been set here.
A pale leather harness lies here.
A burnished metal breastplate lies here.
A pearlstone-encrusted ivory necklace has been left here.
A bundle of chainmail lies on the ground.
A set of darkly shining chainmail leggings lies forgotten here.
A water skin has been left on the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
up
Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Grimly steadfast, a Shienaran commander prepares for battle.
A wild stallion bucks madly.
A gray palfrey prances skittishly nearby.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.

* R HP:Beaten MV:Strong >
yell nice posture timing

*Byrg* has arrived from below, riding a shadow stallion.

* R HP:Beaten MV:Full > You bellow 'nice posture timing'

* R HP:Beaten MV:Full >
*Byrg* tries to slash you, but you parry successfully.

* R HP:Beaten MV:Full - Byrg: Scratched >
3
b
The Shienaran commander bellows 'The criminal Byrg shall pay for his crimes!'
The Shienaran commander bellows 'The myrddraal Byrg has been spotted!'
The Shienaran commander barely lances Byrg's body.
A sergeant bellows 'The myrddraal Byrg has been spotted!'
[k dark]
You do the best you can!

* R HP:Beaten MV:Full - Byrg: Scratched > [bash ]

f

The Shienaran commander barely lances Byrg's left hand.
A sergeant joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
*Byrg* tries to slash you, but you parry successfully.

Cancelled.
PANIC! You couldn't escape!
*Byrg* hisses 'doooom'

* R HP:Beaten MV:Full - Byrg: Scratched >
*Tabarnak* has arrived from below.

* R HP:Beaten MV:Full - Byrg: Scratched >
r
b
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Full - Byrg: Scratched > [bash ]

f

A black messenger pigeon flutters its wings.
The Shienaran commander bellows 'The criminal Tabarnak shall pay for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Tabarnak has been spotted!'
A sergeant bellows 'Argh! The foul beast Tabarnak has been spotted!'

Cancelled.
You panic and attempt to flee!

east

You flee head over heels.
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving east.
A mirrored lantern has been left here.
A pair of thin but sturdy metal boots stands here.
A metal hook with loops for a belt is here.
A plain weapons belt has been forgotten here.
A large barbed fork forged of gray steel rests point down in the ground.
A pair of sturdy metal half-gauntlets has been set here.
A pale leather harness lies here.
A burnished metal breastplate lies here.
A pearlstone-encrusted ivory necklace has been left here.
A bundle of chainmail lies on the ground.
A set of darkly shining chainmail leggings lies forgotten here.
A water skin has been left on the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full > Amongst the Rubble
Blocks of stone little the ground here. Some seem to have been dropped from
a height, as they're cracked and broken, as well as sunken into the ground
a bit. A mostly destroyed stone tower lies to the west, and was probably
the source of most of the stones littering the ground.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full >
east
south
A Winding Road
The road here is littered with small stones. The ground itself is
hard-packed dirt, with small cobble stones visible at times. The road heads
north and south here, and a broken, burned tower can be seen to the west.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

south
* R HP:Beaten MV:Full > A Winding Road
The road straightens out here a bit, going just north and south. Thick
bunches of trees stop movement to both the east and west. Visibility is
limited due to the plant-life, though a burned out watchtower can be seen
to the west.
[ obvious exits: N S ]
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full > A Winding Road
Narrow ruts lead through the middle of the road here, the east path around
the hill to the northwest being the prefered by most supply wagons. Pine
trees and scrub oak can be seen growing thickly to the south and east.
Small nicks and slashes can still be seen in their trunks; scars from long
past battles.
[ obvious exits: N W ]
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Beaten MV:Full >
stat
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 51.0 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 82, Parrying bonus: 189
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your posture is: Defensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Beaten MV:Full >
dia horse
A warhorse is in excellent condition.
A warhorse is full.

* R HP:Beaten MV:Full >
west
west
A Winding Road
Scrub oak and pine trees lining the road to the south, and a large hill to
the north restrict movement through this area. Ruts cut into the
hard-packed dirt here, the tell-tale sign of copious wagon activity. The
branches on the northern faces of the trees have been broken off, probably
to be used as future arrows or walking sticks.
[ obvious exits: E W ]
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.

north
* R HP:Beaten MV:Full >
north
A Winding Road
The road continues east and west, around the hill, with a small path
leading north. The path is covered with rocks, their source being the
almost destroyed watchtower further north. Small rocks litter the ground
here, having been kicked about by the many Shienaran patrols that pass
through the area.
[ obvious exits: N E W ]
There are some tracks of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full >
up
Amongst the Rubble
Large stones and small cover the immediate area. Most are worn from the
elements, but one side on each has been smoothed and polished. There is no
pattern to them, other than in its randomness. The ground is pitted in some
places, and many of the stones are somewhat underground.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full >

In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving east.
A mirrored lantern has been left here.
A pair of thin but sturdy metal boots stands here.
A metal hook with loops for a belt is here.
A plain weapons belt has been forgotten here.
A large barbed fork forged of gray steel rests point down in the ground.
A pair of sturdy metal half-gauntlets has been set here.
A pale leather harness lies here.
A burnished metal breastplate lies here.
A pearlstone-encrusted ivory necklace has been left here.
A bundle of chainmail lies on the ground.
A set of darkly shining chainmail leggings lies forgotten here.
A water skin has been left on the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* is standing here, riding a shadow stallion.
*Tabarnak* is standing here.
*Faendar* is standing here.

* R HP:Beaten MV:Full >
b
Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black messenger pigeon is here.
Grimly steadfast, a Shienaran commander prepares for battle.
A wild stallion bucks madly.
A gray palfrey prances skittishly nearby.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.

* R HP:Beaten MV:Full > A black messenger pigeon takes off out of reach into the skies!
A black messenger pigeon circles high above.

* R HP:Beaten MV:Full > [bash ]
Bash who?

* R HP:Beaten MV:Full >
sc

*Tabarnak* has arrived from below.

* R HP:Beaten MV:Full > You have 79(413) hit and 153(167) movement points.
You have scored 108217603 experience points and 1092 quest points.
You need 282397 exp to level and 1908 qp to rank.
You have amassed 172 Turn points to date.
You have played 5 days and 7 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

3
* R HP:Beaten MV:Full >
b
[k dark]
You try to slash *Tabarnak*, but she deflects the blow.

* R HP:Beaten MV:Full - Tabarnak: Scratched > [bash ]

-
The Shienaran commander bellows 'The criminal Tabarnak shall pay for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Tabarnak has been spotted!'
The Shienaran commander tries to lance Tabarnak, but she parries successfully.
A sergeant bellows 'Argh! The foul beast Tabarnak has been spotted!'
The Shienaran commander tries to lance Tabarnak, but she deflects the blow.
A sergeant joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
*Tabarnak* tries to pierce you, but you parry successfully.

=+
*Tabarnak* panics, and attempts to flee!

*
Byrg bellows 'dixon'

*
*Tabarnak* leaves down.
*Tabarnak* has arrived from below.

+=- -
The Shienaran commander bellows 'The criminal Tabarnak shall pay for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Tabarnak has been spotted!'
The Shienaran commander tries to lance Tabarnak, but she deflects the blow.
A sergeant bellows 'Argh! The foul beast Tabarnak has been spotted!'

=
As *Tabarnak* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Full - the Shienaran commander: Scratched - Tabarnak: Scratched >
The Shienaran commander lances Tabarnak's body into bloody fragments!
A sergeant joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!

* R HP:Beaten MV:Full - the Shienaran commander: Scratched - Tabarnak: Scratched >
*Tabarnak* panics, and attempts to flee!

* R HP:Beaten MV:Full - the Shienaran commander: Scratched - Tabarnak: Scratched >
A sergeant gallantly rescues the Shienaran commander!
The Shienaran commander tries to lance Tabarnak, but she deflects the blow.

* R HP:Beaten MV:Full - a sergeant: Healthy - Tabarnak: Scratched >
The Shienaran commander lances Tabarnak's right arm into bloody fragments!
*Tabarnak* tries to pierce a sergeant, but he deflects the blow.
A sergeant tries to slash Tabarnak, but she parries successfully.
Tabarnak swiftly dodges the grizzled veteran's attempt to pound her.
The grizzled veteran tries to pound Tabarnak, but she dodges the attack.
You try to slash *Tabarnak*, but she deflects the blow.
*Tabarnak* panics, and attempts to flee!

* R HP:Beaten MV:Full - a sergeant: Healthy - Tabarnak: Hurt >
b
*Tabarnak* leaves down.
[bash ]
Bash who?

* R HP:Beaten MV:Full >
Byrg bellows 'our team is bad'

* R HP:Beaten MV:Full >
2
[k h.dark]
They aren't here.

* R HP:Beaten MV:Strong >
stat
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 51.0 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 82, Parrying bonus: 189
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your posture is: Defensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Beaten MV:Strong >
3
3

*Faendar* has arrived from below.

3
* R HP:Beaten MV:Strong > [k dark]
You slash *Faendar*'s body.

3
* R HP:Beaten MV:Strong - Faendar: Wounded > The Shienaran commander bellows 'The criminal Faendar shall pay for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Faendar has been spotted!'
The Shienaran commander barely lances Faendar's head.
A sergeant bellows 'Argh! The foul beast Faendar has been spotted!'
[k dark]
You do the best you can!

* R HP:Beaten MV:Strong - Faendar: Wounded > [k dark]
You do the best you can!
Byrg bellows ':('

* R HP:Beaten MV:Strong - Faendar: Wounded >
b
[k dark]
You do the best you can!

* R HP:Beaten MV:Strong - Faendar: Wounded > [bash ]


f
-
east
Cancelled.
*Tabarnak* has arrived from below.
You panic and attempt to flee!


The Shienaran commander barely lances Faendar's right arm.
A sergeant joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!

The Shienaran commander bellows 'The criminal Tabarnak shall pay for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Tabarnak has been spotted!'
A sergeant bellows 'Argh! The foul beast Tabarnak has been spotted!'
You flee head over heels.
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving east.
A mirrored lantern has been left here.
A pair of thin but sturdy metal boots stands here.
A metal hook with loops for a belt is here.
A plain weapons belt has been forgotten here.
A large barbed fork forged of gray steel rests point down in the ground.
A pair of sturdy metal half-gauntlets has been set here.
A pale leather harness lies here.
A burnished metal breastplate lies here.
A pearlstone-encrusted ivory necklace has been left here.
A bundle of chainmail lies on the ground.
A set of darkly shining chainmail leggings lies forgotten here.
A water skin has been left on the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* is standing here, riding a shadow stallion.
Amongst the Rubble
Blocks of stone little the ground here. Some seem to have been dropped from
a height, as they're cracked and broken, as well as sunken into the ground
a bit. A mostly destroyed stone tower lies to the west, and was probably
the source of most of the stones littering the ground.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
east
A Winding Road
The road here is littered with small stones. The ground itself is
hard-packed dirt, with small cobble stones visible at times. The road heads
north and south here, and a broken, burned tower can be seen to the west.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
*Byrg* has arrived from the west, riding a shadow stallion.

* R HP:Beaten MV:Strong >
yell 1 bash and i die with the rogue
You bellow '1 bash and i die with the rogue'

south
* R HP:Beaten MV:Strong >
south
A Winding Road
The road straightens out here a bit, going just north and south. Thick
bunches of trees stop movement to both the east and west. Visibility is
limited due to the plant-life, though a burned out watchtower can be seen
to the west.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > A Winding Road
Narrow ruts lead through the middle of the road here, the east path around
the hill to the northwest being the prefered by most supply wagons. Pine
trees and scrub oak can be seen growing thickly to the south and east.
Small nicks and slashes can still be seen in their trunks; scars from long
past battles.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Beaten MV:Strong >
sc
You have 92(413) hit and 145(167) movement points.
You have scored 108217897 experience points and 1092 quest points.
You need 282103 exp to level and 1908 qp to rank.
You have amassed 172 Turn points to date.
You have played 5 days and 7 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

west
* R HP:Beaten MV:Strong >
west
A Winding Road
Scrub oak and pine trees lining the road to the south, and a large hill to
the north restrict movement through this area. Ruts cut into the
hard-packed dirt here, the tell-tale sign of copious wagon activity. The
branches on the northern faces of the trees have been broken off, probably
to be used as future arrows or walking sticks.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.

* R HP:Beaten MV:Strong > A Winding Road
The road continues east and west, around the hill, with a small path
leading north. The path is covered with rocks, their source being the
almost destroyed watchtower further north. Small rocks litter the ground
here, having been kicked about by the many Shienaran patrols that pass
through the area.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Tabarnak* is standing here.

* R HP:Beaten MV:Strong >
north
Amongst the Rubble
Large stones and small cover the immediate area. Most are worn from the
elements, but one side on each has been smoothed and polished. There is no
pattern to them, other than in its randomness. The ground is pitted in some
places, and many of the stones are somewhat underground.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

north
* R HP:Beaten MV:Strong > In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving east.
A mirrored lantern has been left here.
A pair of thin but sturdy metal boots stands here.
A metal hook with loops for a belt is here.
A plain weapons belt has been forgotten here.
A large barbed fork forged of gray steel rests point down in the ground.
A pair of sturdy metal half-gauntlets has been set here.
A pale leather harness lies here.
A burnished metal breastplate lies here.
A pearlstone-encrusted ivory necklace has been left here.
A bundle of chainmail lies on the ground.
A set of darkly shining chainmail leggings lies forgotten here.
A water skin has been left on the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Faendar* is standing here.

* R HP:Beaten MV:Strong >
up
Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Grimly steadfast, a Shienaran commander prepares for battle.
A wild stallion bucks madly.
A gray palfrey prances skittishly nearby.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.

* R HP:Beaten MV:Strong >
sc
3
You have 92(413) hit and 140(167) movement points.
You have scored 108217897 experience points and 1092 quest points.
You need 282103 exp to level and 1908 qp to rank.
You have amassed 172 Turn points to date.
You have played 5 days and 7 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Beaten MV:Strong >
3
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
sc

*Faendar* has arrived from below.

* R HP:Beaten MV:Strong >
3
The Shienaran commander bellows 'The criminal Faendar shall pay for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Faendar has been spotted!'
The Shienaran commander barely lances Faendar's head.
A sergeant bellows 'Argh! The foul beast Faendar has been spotted!'
A sergeant joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
You have 92(413) hit and 140(167) movement points.
You have scored 108217897 experience points and 1092 quest points.
You need 282103 exp to level and 1908 qp to rank.
You have amassed 172 Turn points to date.
You have played 5 days and 7 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Beaten MV:Strong >
3
[k dark]
You slash *Faendar*'s head hard.

* R HP:Beaten MV:Strong - the Shienaran commander: Scratched - Faendar: Battered > [k dark]
You do the best you can!

* R HP:Beaten MV:Strong - the Shienaran commander: Scratched - Faendar: Battered >
b
[bash ]

-
*Tabarnak* has arrived from below.
Byrg bellows 'i need to be able to like'
*Faendar* panics, and attempts to flee!

=
The grizzled veteran barely crushes Faendar's left arm.
The grizzled veteran tickles Faendar's left arm with his crush.
The grizzled veteran barely pounds Faendar's left arm.
The grizzled veteran pounds Faendar's body.
A sergeant slashes Faendar's body.
The Shienaran commander lances Faendar's left foot.

+*
The Shienaran commander bellows 'The criminal Tabarnak shall pay for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Tabarnak has been spotted!'
A sergeant bellows 'Argh! The foul beast Tabarnak has been spotted!'


*Faendar* leaves down.

*+=- -=
They're not here anymore!

* R HP:Beaten MV:Strong >
*Tabarnak* leaves down.

* R HP:Beaten MV:Strong >
Byrg bellows 'enter commands for that to work'

change wimp 100
* R HP:Beaten MV:Strong >
3
b
You will now flee if you go below 100 hit points.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [bash ]
Bash who?

2
* R HP:Beaten MV:Strong >
b
[k h.dark]
They aren't here.

* R HP:Beaten MV:Strong > [bash ]
Bash who?

* R HP:Beaten MV:Strong >
stat
2
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 51.0 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 82, Parrying bonus: 189
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Beaten MV:Strong > [k h.dark]
They aren't here.

* R HP:Beaten MV:Strong >
l
Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
There are some bloody traces of a trolloc leaving down.
There are some tracks of a ridden mount leaving down.
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Grimly steadfast, a Shienaran commander prepares for battle.
A wild stallion bucks madly.
A gray palfrey prances skittishly nearby.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.

* R HP:Beaten MV:Strong >
sc
You have 92(413) hit and 134(167) movement points.
You have scored 108218220 experience points and 1092 quest points.
You need 281780 exp to level and 1908 qp to rank.
You have amassed 172 Turn points to date.
You have played 5 days and 7 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Beaten MV:Strong >
scan d
*Tabarnak* is standing here.
*Faendar* is standing here.

* R HP:Beaten MV:Strong >
stat
3
3
3
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 51.0 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 82, Parrying bonus: 189
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT
3
* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
*Byrg* has arrived from below, riding a shadow stallion.

* R HP:Beaten MV:Strong >
*Byrg* tries to slash you, but you parry successfully.

* R HP:Beaten MV:Strong - Byrg: Hurt >
You slash *Byrg*'s left arm hard.
The Shienaran commander says 'You Byrg!!! You will die before your time!! '
The Shienaran commander lances Byrg's left arm.
A sergeant joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
*Byrg* tries to slash you, but you parry successfully.

* R HP:Beaten MV:Strong - Byrg: Wounded >
The Shienaran commander bellows 'The criminal Byrg shall pay for his crimes!'
The Shienaran commander bellows 'The myrddraal Byrg has been spotted!'
A sergeant bellows 'The myrddraal Byrg has been spotted!'

* R HP:Beaten MV:Strong - Byrg: Wounded >
*Tabarnak* has arrived from below.
*Faendar* has arrived from below.

* R HP:Beaten MV:Strong - Byrg: Wounded >
f
east
You panic and attempt to flee!


*Faendar* pounds your body hard.
You wish that your wounds would stop BLEEDING so much!

You flee head over heels.
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
There are some bloody traces of a trolloc leaving up.
There are some tracks of a ridden mount leaving up.
A mirrored lantern has been left here.
A pair of thin but sturdy metal boots stands here.
A metal hook with loops for a belt is here.
A plain weapons belt has been forgotten here.
A large barbed fork forged of gray steel rests point down in the ground.
A pair of sturdy metal half-gauntlets has been set here.
A pale leather harness lies here.
A burnished metal breastplate lies here.
A pearlstone-encrusted ivory necklace has been left here.
A bundle of chainmail lies on the ground.
A set of darkly shining chainmail leggings lies forgotten here.
A water skin has been left on the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
The Shienaran commander bellows 'The criminal Tabarnak shall pay for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Tabarnak has been spotted!'
A sergeant bellows 'Argh! The foul beast Tabarnak has been spotted!'
The Shienaran commander bellows 'The criminal Faendar shall pay for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Faendar has been spotted!'
A sergeant bellows 'Argh! The foul beast Faendar has been spotted!'
Your heartbeat calms down more as you feel less panicked.

Amongst the Rubble
Blocks of stone little the ground here. Some seem to have been dropped from
a height, as they're cracked and broken, as well as sunken into the ground
a bit. A mostly destroyed stone tower lies to the west, and was probably
the source of most of the stones littering the ground.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
west
up
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
There are some bloody traces of a trolloc leaving up.
There are some tracks of a ridden mount leaving east.
A mirrored lantern has been left here.
A pair of thin but sturdy metal boots stands here.
A metal hook with loops for a belt is here.
A plain weapons belt has been forgotten here.
A large barbed fork forged of gray steel rests point down in the ground.
A pair of sturdy metal half-gauntlets has been set here.
A pale leather harness lies here.
A burnished metal breastplate lies here.
A pearlstone-encrusted ivory necklace has been left here.
A bundle of chainmail lies on the ground.
A set of darkly shining chainmail leggings lies forgotten here.
A water skin has been left on the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Faendar* is standing here.

* R HP:Beaten MV:Strong >
3
Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
There are some bloody traces of a trolloc leaving down.
There are some tracks of a ridden mount leaving down.
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
You sense a hidden life form in the area...
*Byrg* is here, fighting the Shienaran commander, riding a shadow stallion.
The Shienaran commander is here, fighting Byrg.
A wild stallion bucks madly.
A gray palfrey prances skittishly nearby.
A sergeant is here, fighting Byrg.
The grizzled veteran is here, fighting Byrg.
The grizzled veteran is here, fighting Byrg.
The grizzled veteran is here, fighting Byrg.
The grizzled veteran is here, fighting Byrg.

b
* R HP:Beaten MV:Strong > [k dark]
You barely slash *Byrg*'s left foot.

* R HP:Beaten MV:Strong - the Shienaran commander: Scratched - Byrg: Wounded > [bash ]
*Byrg* panics, and attempts to flee!

-
The grizzled veteran crushes Byrg's right arm.
The grizzled veteran crushes Byrg's body.
The grizzled veteran pounds Byrg's body.
The grizzled veteran pounds Byrg's body.
A sergeant tickles Byrg's left leg with his slash.
The Shienaran commander barely lances Byrg's body.

=
*Byrg* leaves down riding a shadow stallion.

+*
2
*+
b
Cancelled.
[k h.dark]
You try to slash *Tabarnak*, but she parries successfully.
*Faendar* has arrived from below.

* R HP:Beaten MV:Strong - Tabarnak: Scratched >
The Shienaran commander bellows 'The criminal Faendar shall pay for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Faendar has been spotted!'
The Shienaran commander lances Faendar's body.
A sergeant bellows 'Argh! The foul beast Faendar has been spotted!'

* R HP:Beaten MV:Strong - Tabarnak: Scratched > [bash ]

-=
The Shienaran commander tickles Faendar's body with his lance.
A sergeant joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
*Tabarnak* tries to pierce you, but you deflect the blow.

+*
*Tabarnak* panics, and attempts to flee!
*Faendar* panics, and attempts to flee!

*+
*Faendar* leaves down.

=
*Tabarnak* tries to pierce you, but you parry successfully.

-
*Tabarnak* panics, and attempts to flee!

-=
As *Tabarnak* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Strong - Tabarnak: Scratched >
*Tabarnak* leaves down.
*Tabarnak* has arrived from below.
*Faendar* has arrived from below.

* R HP:Beaten MV:Strong >
3

The Shienaran commander bellows 'The criminal Tabarnak shall pay for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Tabarnak has been spotted!'
The Shienaran commander tries to lance Tabarnak, but she parries successfully.
A sergeant bellows 'Argh! The foul beast Tabarnak has been spotted!'
The Shienaran commander bellows 'The criminal Faendar shall pay for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Faendar has been spotted!'
A sergeant bellows 'Argh! The foul beast Faendar has been spotted!'
A sergeant joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!

* R HP:Beaten MV:Strong >
*Faendar* leaves down.

* R HP:Beaten MV:Strong >
stand
2
[k dark]
You try to slash *Tabarnak*, but she deflects the blow.

b
* R HP:Beaten MV:Strong - the Shienaran commander: Scratched - Tabarnak: Scratched > Do you not consider fighting as standing?

* R HP:Beaten MV:Strong - the Shienaran commander: Scratched - Tabarnak: Scratched > You try to slash *Tabarnak*, but she parries successfully.
The grizzled veteran tries to crush Tabarnak, but she parries successfully.
The grizzled veteran tries to crush Tabarnak, but she dodges the attack.
The grizzled veteran tries to pound Tabarnak, but she dodges the attack.
The grizzled veteran pounds Tabarnak's left leg extremely hard.
A sergeant slashes Tabarnak's body into bloody fragments!
The Shienaran commander lances Tabarnak's body into bloody fragments!
[k h.dark]
You do the best you can!

* R HP:Beaten MV:Strong - the Shienaran commander: Scratched - Tabarnak: Wounded > [bash ]


A sergeant gallantly rescues the Shienaran commander!
*Tabarnak* panics, and attempts to flee!

-=+*
*Tabarnak* leaves down.

*+=- -=
They're not here anymore!

* R HP:Beaten MV:Strong >
2
[k h.dark]
They aren't here.

* R HP:Beaten MV:Strong >
stat
sc
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 51.0 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 82, Parrying bonus: 189
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Beaten MV:Strong > You have 91(413) hit and 144(167) movement points.
You have scored 108217303 experience points and 1092 quest points.
You need 282697 exp to level and 1908 qp to rank.
You have amassed 172 Turn points to date.
You have played 5 days and 7 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Beaten MV:Strong >
3
3
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
3
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
3
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

3
* R HP:Beaten MV:Strong >
3
3
[k dark]
They aren't here.

sc
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Strong >
3
You have 91(413) hit and 144(167) movement points.
You have scored 108217303 experience points and 1092 quest points.
You need 282697 exp to level and 1908 qp to rank.
You have amassed 172 Turn points to date.
You have played 5 days and 7 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
Terinor tells you 'you alive'

* R HP:Beaten MV:Strong >
reply yea
3
3
You reply to Terinor 'yea'

3
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

2
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

stat
* R HP:Beaten MV:Strong >
3
[k h.dark]
They aren't here.

3
* R HP:Beaten MV:Strong > You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 51.0 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 82, Parrying bonus: 189
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

3
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
reply all batt
3
You reply to Terinor 'all batt'
Terinor tells you 'im fd'

3
* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
reply im commy
You reply to Terinor 'im commy'

2
* R HP:Beaten MV:Strong >
3
[k h.dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
stat
3
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 51.0 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 82, Parrying bonus: 189
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

3
* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
2
sc
[k h.dark]
They aren't here.

* R HP:Beaten MV:Strong > You have 105(413) hit and 141(167) movement points.
You have scored 108217303 experience points and 1092 quest points.
You need 282697 exp to level and 1908 qp to rank.
You have amassed 172 Turn points to date.
You have played 5 days and 7 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

stat
* R HP:Beaten MV:Strong >
3
3
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 51.0 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 82, Parrying bonus: 189
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

3
* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
scan d
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > *Tabarnak* is standing here.
*Faendar* is standing here.
*Byrg* is standing here, riding a shadow stallion.

* R HP:Beaten MV:Strong >
nar they all 1d
You narrate 'they all 1d'

* R HP:Beaten MV:Strong >
scan d
*Tabarnak* is standing here.
*Faendar* is standing here.
*Byrg* is standing here, riding a shadow stallion.

* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

2
* R HP:Beaten MV:Strong >
3
3
[k h.dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
*Byrg* has arrived from below, riding a shadow stallion.
*Faendar* has arrived from below.
*Tabarnak* has arrived from below.

nar well 3 jaghut and lyrak didnt chase
* R HP:Beaten MV:Strong >
2

*Byrg* tries to slash you, but you deflect the blow.

* R HP:Beaten MV:Strong - Byrg: Wounded > You narrate 'well 3 jaghut and lyrak didnt chase'

* R HP:Beaten MV:Strong - Byrg: Wounded > The Shienaran commander bellows 'The criminal Byrg shall pay for his crimes!'
The Shienaran commander bellows 'The myrddraal Byrg has been spotted!'
The Shienaran commander tickles Faendar's body with his lance.
A sergeant bellows 'The myrddraal Byrg has been spotted!'
The Shienaran commander bellows 'The criminal Faendar shall pay for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Faendar has been spotted!'
A sergeant bellows 'Argh! The foul beast Faendar has been spotted!'
The Shienaran commander bellows 'The criminal Tabarnak shall pay for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Tabarnak has been spotted!'
A sergeant bellows 'Argh! The foul beast Tabarnak has been spotted!'
[k h.dark]
You do the best you can!

* R HP:Beaten MV:Strong - Byrg: Wounded >
na ron
r
f
You narrate 'ron'

* R HP:Beaten MV:Strong - Byrg: Wounded > [change mood wimpy]
Mood changed to: Wimpy

east
* R HP:Beaten MV:Strong - Byrg: Wounded > You panic and attempt to flee!

You flee head over heels.
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
There are some bloody traces of a trolloc leaving up.
There are some tracks of a ridden mount leaving east.
A mirrored lantern has been left here.
A pair of thin but sturdy metal boots stands here.
A metal hook with loops for a belt is here.
A plain weapons belt has been forgotten here.
A large barbed fork forged of gray steel rests point down in the ground.
A pair of sturdy metal half-gauntlets has been set here.
A pale leather harness lies here.
A burnished metal breastplate lies here.
A pearlstone-encrusted ivory necklace has been left here.
A bundle of chainmail lies on the ground.
A set of darkly shining chainmail leggings lies forgotten here.
A water skin has been left on the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Amongst the Rubble
Blocks of stone little the ground here. Some seem to have been dropped from
a height, as they're cracked and broken, as well as sunken into the ground
a bit. A mostly destroyed stone tower lies to the west, and was probably
the source of most of the stones littering the ground.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
sc
You have 105(413) hit and 137(167) movement points.
You have scored 108215866 experience points and 1092 quest points.
You need 284134 exp to level and 1908 qp to rank.
You have amassed 172 Turn points to date.
You have played 5 days and 7 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Beaten MV:Strong >
west
up

In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
There are some bloody traces of a trolloc leaving up.
There are some tracks of a ridden mount leaving east.
A mirrored lantern has been left here.
A pair of thin but sturdy metal boots stands here.
A metal hook with loops for a belt is here.
A plain weapons belt has been forgotten here.
A large barbed fork forged of gray steel rests point down in the ground.
A pair of sturdy metal half-gauntlets has been set here.
A pale leather harness lies here.
A burnished metal breastplate lies here.
A pearlstone-encrusted ivory necklace has been left here.
A bundle of chainmail lies on the ground.
A set of darkly shining chainmail leggings lies forgotten here.
A water skin has been left on the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Faendar* is standing here.

* R HP:Beaten MV:Strong > Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
You sense a hidden life form in the area...
*Byrg* is here, fighting a sergeant, riding a shadow stallion.
Grimly steadfast, a Shienaran commander prepares for battle.
A wild stallion bucks madly.
A gray palfrey prances skittishly nearby.
A sergeant is here, fighting Byrg.
The grizzled veteran is here, fighting Byrg.
A grizzled Shienaran veteran looks on.
The grizzled veteran is here, fighting Byrg.
A grizzled Shienaran veteran looks on.

2
* R HP:Beaten MV:Strong >
b
* R HP:Beaten MV:Strong > [k h.dark]
You try to slash *Tabarnak*, but she deflects the blow.

* R HP:Beaten MV:Strong - Tabarnak: Hurt > [bash ]


The Shienaran commander says 'You Byrg!!! You will die before your time!! '
The Shienaran commander lances Byrg's body.
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran barely crushes Byrg's body.
The grizzled veteran pounds Byrg's body.
The Shienaran commander lances Byrg's head.
*Tabarnak* tries to pierce you, but you parry successfully.
*Byrg* slashes a sergeant's left arm very hard.
The grizzled veteran crushes Byrg's left leg.
The grizzled veteran pounds Byrg's right leg.
A sergeant slashes Byrg's body.
*Tabarnak* tries to pierce you, but you parry successfully.
Your heartbeat calms down more as you feel less panicked.
*Byrg* panics, and attempts to flee!

-
*Tabarnak* panics, and attempts to flee!
*Faendar* has arrived from below.

=
*Byrg* leaves down riding a shadow stallion.

+*
*Tabarnak* leaves down.
*Tabarnak* has arrived from below.

*+=-
*Faendar* pounds your body very hard.


The Shienaran commander bellows 'The criminal Faendar shall pay for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Faendar has been spotted!'
The Shienaran commander lances Faendar's body.
A sergeant bellows 'Argh! The foul beast Faendar has been spotted!'
The Shienaran commander bellows 'The criminal Tabarnak shall pay for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Tabarnak has been spotted!'
A sergeant bellows 'Argh! The foul beast Tabarnak has been spotted!'
*Tabarnak* leaves down.

-=
The Shienaran commander barely lances Faendar's body.
A sergeant joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
You slash *Faendar*'s body.
They're not here anymore!

* R HP:Beaten MV:Full - Faendar: Beaten >
b
[bash ]

-=+*
*Faendar* sends you sprawling with a powerful bash!
You are interrupted and stop what you are doing.
You panic and attempt to flee!


The grizzled veteran tickles Faendar's body with his crush.
The grizzled veteran barely crushes Faendar's right arm.
The grizzled veteran barely pounds Faendar's body.
The grizzled veteran barely pounds Faendar's right leg.
A sergeant barely slashes Faendar's head.
The Shienaran commander barely lances Faendar's body.
*Faendar* pounds your left arm hard.

up
2
b
The grizzled veteran barely crushes Faendar's body.
The grizzled veteran barely crushes Faendar's body.
The grizzled veteran barely pounds Faendar's left leg.
The grizzled veteran barely pounds Faendar's body.
A sergeant tickles Faendar's body with his slash.
The Shienaran commander lances Faendar's body.
You slash *Faendar*'s body.
*Faendar* pounds your body hard.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
You flee head over heels.
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
There are some bloody traces of a trolloc leaving up.
There are some tracks of a ridden mount leaving east.
A mirrored lantern has been left here.
A pair of thin but sturdy metal boots stands here.
A metal hook with loops for a belt is here.
A plain weapons belt has been forgotten here.
A large barbed fork forged of gray steel rests point down in the ground.
A pair of sturdy metal half-gauntlets has been set here.
A pale leather harness lies here.
A burnished metal breastplate lies here.
A pearlstone-encrusted ivory necklace has been left here.
A bundle of chainmail lies on the ground.
A set of darkly shining chainmail leggings lies forgotten here.
A water skin has been left on the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Tabarnak* is standing here.
Terinor the Tiger of Manetheren is here, fighting Byrg.
A rat scurries around trying to get out of sight.
*Byrg* is here, fighting Terinor, riding a shadow stallion.
Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Faendar* is here, fighting the Shienaran commander.
The Shienaran commander is here, fighting Faendar.
A wild stallion bucks madly.
A gray palfrey prances skittishly nearby.
A sergeant is here, fighting Faendar.
The grizzled veteran is here, fighting Faendar.
The grizzled veteran is here, fighting Faendar.
The grizzled veteran is here, fighting Faendar.
The grizzled veteran is here, fighting Faendar.

* R HP:Beaten MV:Strong > [k h.dark]
You barely slash *Faendar*'s body.
*Faendar* panics, and attempts to flee!

* R HP:Beaten MV:Strong - the Shienaran commander: Scratched - Faendar: Critical > [bash ]

-
*Faendar* leaves down.

=+*
2
*Cancelled.
[k h.dark]
They aren't here.

* R HP:Beaten MV:Strong >
*Tabarnak* has arrived from below.

* R HP:Beaten MV:Strong >
stat
3
b
The Shienaran commander bellows 'The criminal Tabarnak shall pay for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Tabarnak has been spotted!'
The Shienaran commander tries to lance Tabarnak, but she parries successfully.
A sergeant bellows 'Argh! The foul beast Tabarnak has been spotted!'
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 51.0 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 82, Parrying bonus: 189
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [bash ]
Bash who?

* R HP:Beaten MV:Strong >
2
b
[k h.dark]
You slash *Tabarnak*'s body extremely hard.

* R HP:Beaten MV:Strong - the Shienaran commander: Healthy - Tabarnak: Hurt > *Tabarnak* panics, and attempts to flee!
[bash ]

-=+*
*Tabarnak* tries to pierce the Shienaran commander, but he parries successfully.
A sergeant joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The Shienaran commander tries to lance Tabarnak, but she parries successfully.
*Tabarnak* leaves down.


Terinor has arrived from below.

*+=- -=
They're not here anymore!

* R HP:Beaten MV:Strong >
2
[k h.dark]
They aren't here.

l
* R HP:Beaten MV:Strong > Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
There are some bloody traces of a trolloc leaving down.
There are some tracks of a ridden mount leaving down.
A weapon rack stands on the ground here, ready to store weapons.
You sense a hidden life form in the area...
A warhorse is here, stamping his feet impatiently, being ridden by you.
Grimly steadfast, a Shienaran commander prepares for battle.
A wild stallion bucks madly.
A gray palfrey prances skittishly nearby.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.

* R HP:Beaten MV:Strong >
2
[k h.dark]
They aren't here.
Terinor leaves down.

* R HP:Beaten MV:Strong >
scan d
r
Terinor the Tiger of Manetheren is here, fighting Byrg.
You sense a hidden life form in the area...
A rat scurries around trying to get out of sight.
*Byrg* is here, fighting Terinor, riding a shadow stallion.

* R HP:Beaten MV:Strong > [change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Strong >
down
2
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving up.
A mirrored lantern has been left here.
A pair of thin but sturdy metal boots stands here.
A metal hook with loops for a belt is here.
A plain weapons belt has been forgotten here.
A large barbed fork forged of gray steel rests point down in the ground.
A pair of sturdy metal half-gauntlets has been set here.
A pale leather harness lies here.
A burnished metal breastplate lies here.
A pearlstone-encrusted ivory necklace has been left here.
A bundle of chainmail lies on the ground.
A set of darkly shining chainmail leggings lies forgotten here.
A water skin has been left on the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Terinor the Tiger of Manetheren is here, fighting Byrg.
You sense a hidden life form in the area...
A rat scurries around trying to get out of sight.
*Byrg* is here, fighting Terinor, riding a shadow stallion.
*Byrg* makes a nice balletstep which plants a foot a mile above Terinor's head.

b
* R HP:Beaten MV:Strong > [k h.dark]
You try to slash *Tabarnak*, but she deflects the blow.

* R HP:Beaten MV:Strong - Tabarnak: Hurt > [bash ]


*Tabarnak* tries to pierce you, but you parry successfully.
Terinor leaves south.

-=+**+=-
*Byrg* slashes your left leg hard.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!


*Byrg* slashes your left leg hard.
You wish that your wounds would stop BLEEDING so much!

*Tabarnak* tries to pierce you, but you parry successfully.


You flee head over heels.
Amongst the Rubble
Large stones and small cover the immediate area. Most are worn from the
elements, but one side on each has been smoothed and polished. There is no
pattern to them, other than in its randomness. The ground is pitted in some
places, and many of the stones are somewhat underground.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a human leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong >
south
south
A Winding Road
The road continues east and west, around the hill, with a small path
leading north. The path is covered with rocks, their source being the
almost destroyed watchtower further north. Small rocks litter the ground
here, having been kicked about by the many Shienaran patrols that pass
through the area.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.

* R HP:Critical MV:Strong > Alas, you cannot go that way...

* R HP:Critical MV:Strong >
sc
A rat starts following you.
You have 59(413) hit and 139(167) movement points.
You have scored 108215778 experience points and 1092 quest points.
You need 284222 exp to level and 1908 qp to rank.
You have amassed 172 Turn points to date.
You have played 5 days and 7 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Critical MV:Strong >
k rat
A rat stops following you.
You slash a rat's left foreleg into bloody fragments!
A rat is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.

* R HP:Critical MV:Strong >
Terinor narrates 'is faendar low'

* R HP:Critical MV:Strong >
nar am crit
You narrate 'am crit'

* R HP:Critical MV:Strong >
nar yes
You narrate 'yes'

* R HP:Critical MV:Strong >
not
east
You stop paying increased attention to your surroundings.

east
* R HP:Critical MV:Strong >
east
A Winding Road
Scrub oak and pine trees lining the road to the south, and a large hill to
the north restrict movement through this area. Ruts cut into the
hard-packed dirt here, the tell-tale sign of copious wagon activity. The
branches on the northern faces of the trees have been broken off, probably
to be used as future arrows or walking sticks.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong > A Winding Road
Narrow ruts lead through the middle of the road here, the east path around
the hill to the northwest being the prefered by most supply wagons. Pine
trees and scrub oak can be seen growing thickly to the south and east.
Small nicks and slashes can still be seen in their trunks; scars from long
past battles.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Critical MV:Strong >
north
Alas, you cannot go that way...

* R HP:Critical MV:Strong >
north
north
north
A Winding Road
The road straightens out here a bit, going just north and south. Thick
bunches of trees stop movement to both the east and west. Visibility is
limited due to the plant-life, though a burned out watchtower can be seen
to the west.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong >
north
A Winding Road
The road here is littered with small stones. The ground itself is
hard-packed dirt, with small cobble stones visible at times. The road heads
north and south here, and a broken, burned tower can be seen to the west.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong > A Winding Road
Small shrubs and light grasses border the road here. A small opening in the
forest leads to the east, and the road itself continues on south, and north
to a fork around a burned out, crumbling tower.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A big brown bear growls angrily about him.

* R HP:Critical MV:Strong > Fork Before a Crumbling Tower
The road splits to the east and west here, going around a burned out
watchtower. Due to frequent use, the road is in fairly good condition, with
no plant-life infringing on it. Small ruts can be seen from the various
supply wagons that go to and from Tarwin's gap.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong > Alas, you cannot go that way...

* R HP:Critical MV:Strong >
nar v crit
You narrate 'v crit'

* R HP:Critical MV:Strong >
east
east
A Winding Road
The road here is in good condition, as it is used frequently due to its
proximity to the Dusty road. The hard-packed dirt is clear of many of the
rocks that litter the nearby area. To the east starts the Dusty road, and
to the west is a fork in the road leading around an old watchtower.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong > The Dusty Road
Shrubs and trees line the road to the south, and various grasses can be
seen to the north. To the west, the road begins to thin, and wind back and
forth. Far to the west and south, a watchtower can be seen.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong >
east
The Dusty Road
The Dusty road curves to the north towards Tarwin's Gap, and west towards
Fal Dara and the southlands. Trees and shrubs line the road to the east and
south, preventing movement in those directions. The wind blows cold here,
as though its been focused further up north.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

north
* R HP:Critical MV:Strong >
north
north
The Dusty Road
The Dusty road continue on to the north and south here, going steadily to
and from Tarwin's Gap and Fal Dara. Dust fills the air during daylight
hours, due to traffic and the constant, biting wind. To the west, green and
brown grass can be seen, as well as a ring of stones.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong > The Dusty Road
The road narrows here, due to thick forrestry to the east and west. A chill
wind always blows through, making even the warmest clothes all but useless.
To the north, the trees seem to be somewhat twisted, and more green than
those to the south. Larger ruts grace the ground here, as all wagons must
pass at this point.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong > The Dusty Road
The Dusty road widens to the north, while narrowing somewhat to the south.
The road is well packed, and there are many signs of frequent use about.
Small patches of grass can be seen to the west and north, allowing patrols
to rest east while not being in the way of travelers.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Faendar* is standing here.
*Faendar* tries to pound you, but you parry successfully.

* R HP:Critical MV:Strong - Faendar: Critical >
You slash *Faendar*'s body.
*Faendar* tries to pound you, but you parry successfully.

* R HP:Critical MV:Strong - Faendar: Critical >
nar choke
You narrate 'choke'

* R HP:Critical MV:Strong - Faendar: Critical >
f
You barely slash *Faendar*'s body.
You panic and attempt to flee!


*Faendar* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


north
north

*Faendar* pounds your left leg very hard.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
The Dusty Road
The road narrows here, due to thick forrestry to the east and west. A chill
wind always blows through, making even the warmest clothes all but useless.
To the north, the trees seem to be somewhat twisted, and more green than
those to the south. Larger ruts grace the ground here, as all wagons must
pass at this point.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Terinor the Tiger of Manetheren is standing here.
The Dusty Road
The Dusty road widens to the north, while narrowing somewhat to the south.
The road is well packed, and there are many signs of frequent use about.
Small patches of grass can be seen to the west and north, allowing patrols
to rest east while not being in the way of travelers.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Faendar* is standing here.

* R HP:Critical MV:Strong > Rugged Terrain
The rugged terrain throws footfalls, giant cracks, and short stubby
thornbushes at its travellers doing its best to impede movement in this
treacherous world. The western route around the hill lies to the north
while the craggy hills stretch out to the west.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong >
Terinor has arrived from the south.

* R HP:Critical MV:Strong >
south
3
The Dusty Road
The Dusty road widens to the north, while narrowing somewhat to the south.
The road is well packed, and there are many signs of frequent use about.
Small patches of grass can be seen to the west and north, allowing patrols
to rest east while not being in the way of travelers.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Faendar* is standing here.

* R HP:Critical MV:Strong > [k dark]
You slash *Faendar*'s right arm hard.
*Faendar* panics, and attempts to flee!

* R HP:Critical MV:Strong - Faendar: Critical >
3

Terinor pierces *Faendar*'s body.

* R HP:Critical MV:Strong - Faendar: Critical >
Terinor pierces *Faendar*'s body.
You barely slash *Faendar*'s left foot.

* R HP:Critical MV:Strong - Faendar: Critical > [k dark]
You do the best you can!

3
* R HP:Critical MV:Strong - Faendar: Critical >
3

*Faendar* leaves east.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong >
east
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
3
The Dusty Road
Wind devils blow across the road, created from northern winds swirling off
a large hill to the north. The ground has seen flooding here, the water
long since evaporated leaving behind cracked mud. An abandoned wagon here,
half sunk in the mud rests unused with a broken axle. Any valuable wood has
been stripped from the now hollow shell.
[ obvious exits: N W ]
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Faendar* is standing here.

* R HP:Critical MV:Strong > [k dark]
You slash *Faendar*'s body.
*Faendar* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Faendar*'s death cry.

* R HP:Critical MV:Strong >
na rrip
You narrate 'rrip'

* R HP:Critical MV:Strong >
rs
dd
sca
[rem sword]
You stop using a shining silver plated sword.

* R HP:Critical MV:Strong > [draw dagger]
You try to quietly draw a dagger from a black wool cape embroidered with a swooping hawk.

* R HP:Critical MV:Strong >
sh
[scalp corpse]
You lean over and sever the bloody head from the corpse of Faendar.
Terinor narrates 'nice'

ws
* R HP:Critical MV:Strong > [sheath ]
You sheath a dagger into a black wool cape embroidered with a swooping hawk.

* R HP:Critical MV:Strong > [wield sword]
You wield a shining silver plated sword.

* R HP:Critical MV:Strong >
l
The Dusty Road
Wind devils blow across the road, created from northern winds swirling off
a large hill to the north. The ground has seen flooding here, the water
long since evaporated leaving behind cracked mud. An abandoned wagon here,
half sunk in the mud rests unused with a broken axle. Any valuable wood has
been stripped from the now hollow shell.
[ obvious exits: N W ]
There are some tracks of a humanoid leaving north.
The corpse of Faendar is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong >
exa corpse
It is the corpse of Faendar.
When you look inside, you see:
corpse (here) :
a skin of human flesh
a large slab of meat
a dark pair of steel boots
a pair of steel-plated greaves
a bronze belt of odd design
a silver-banded war mallet
[2] a sungwood bracelet
a pair of steel-plated gauntlets
a pair of steel-plated vambraces
a backpack
an earthen brown mantle
a shining steel breastplate
[2] a torc of gleaming steel
a full metal helmet and visor
[2] a gold ring delicately carved with ivy
a piece of sandstone

* R HP:Critical MV:Strong >
Your heartbeat calms down more as you feel less panicked.
Terinor narrates 'ogo by choke'

west
* R HP:Critical MV:Full > The Dusty Road
The Dusty road widens to the north, while narrowing somewhat to the south.
The road is well packed, and there are many signs of frequent use about.
Small patches of grass can be seen to the west and north, allowing patrols
to rest east while not being in the way of travelers.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* is here, fighting Terinor, riding a shadow stallion.
Terinor the Tiger of Manetheren is here, fighting Tabarnak.
*Tabarnak* is here, fighting Terinor.

* R HP:Critical MV:Full >
Terinor narrates 'i buffin just go s'

* R HP:Critical MV:Full >
3
b
[k dark]
You slash *Byrg*'s head.

* R HP:Critical MV:Full - Terinor: Hurt - Byrg: Battered > [bash ]

-=+
*Byrg* tries to slash you, but you deflect the blow.
Terinor tries to pierce *Tabarnak*, but she parries successfully.
*Tabarnak* tries to pierce Terinor, but he deflects the blow.
Terinor tries to pierce *Tabarnak*, but she deflects the blow.
*Tabarnak* tries to pierce Terinor, but he deflects the blow.

**
Terinor narrates 'or hit'

+=- -
Terinor narrates 'whichever'

=
As *Byrg* avoids your bash, you topple over and fall to the ground!

* R HP:Critical MV:Full - Byrg: Battered >
*Byrg* tries to slash you, but you deflect the blow.
Terinor tries to pierce *Tabarnak*, but she deflects the blow.
*Tabarnak* tries to pierce Terinor, but he parries successfully.

* R HP:Critical MV:Full - Byrg: Battered >
nar we kill them

*Byrg* tries to slash you, but you deflect the blow.
*Tabarnak* swiftly dodges Terinor's attempt to pierce her.
*Tabarnak* tries to pierce Terinor, but he deflects the blow.

f
* R HP:Critical MV:Full - Byrg: Battered > You narrate 'we kill them'

* R HP:Critical MV:Full - Byrg: Battered > You panic and attempt to flee!


You slash *Byrg*'s right leg.
Terinor tries to pierce *Tabarnak*, but she deflects the blow.
*Tabarnak* tries to pierce Terinor, but he deflects the blow.
You flee head over heels.
The Dusty Road
Wind devils blow across the road, created from northern winds swirling off
a large hill to the north. The ground has seen flooding here, the water
long since evaporated leaving behind cracked mud. An abandoned wagon here,
half sunk in the mud rests unused with a broken axle. Any valuable wood has
been stripped from the now hollow shell.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving north.
The corpse of Faendar is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full >
*Byrg* has arrived from the west, riding a shadow stallion.

* R HP:Critical MV:Full >
*Byrg* tries to slash you, but you parry successfully.

* R HP:Critical MV:Full - Byrg: Battered >
3
f
[k dark]
You do the best you can!

* R HP:Critical MV:Full - Byrg: Battered > You slash *Byrg*'s left leg.
*Byrg* tries to slash you, but you parry successfully.
You panic and attempt to flee!


Terinor narrates 'he chasing you'


You flee head over heels.
A Winding Road
The road continues its north south passage through these dusty hills.
Further north the road splits around a hill that rises high above with
sheer cliffs on either side. A large sandstone formation rises on top of
the hill, its form resembling some twisted obelisk.
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Critical MV:Full >
north
west
Before a Split in the Road
The road splits here, wrapping its long arms around the hill to the north.
Its path looks less travelled to the east as the majority of wagon ruts
head on the western route. Dust blows off the top of the cliff swirling
about the road before dissipating to leave dirt on the ground.
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

north
* R HP:Critical MV:Full > A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full > Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Domani soldier stands ready here.
A Domani soldier stands ready here.
A Sword and Hand officer is in command here.

* R HP:Critical MV:Full >
nar good :P
sc
You narrate 'good :P'

* R HP:Critical MV:Full > You have 51(413) hit and 156(167) movement points.
You have scored 108214935 experience points and 1092 quest points.
You need 285065 exp to level and 1908 qp to rank.
You have amassed 192 Turn points to date.
You have played 5 days and 7 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Critical MV:Full >
nar im ctf
3
You narrate 'im ctf'

* R HP:Critical MV:Full > [k dark]
They aren't here.

stat
* R HP:Critical MV:Full >
3
3
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.1 lbs and wearing 51.0 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 82, Parrying bonus: 189
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NO QUIT

* R HP:Critical MV:Full >
3
[k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

not
* R HP:Critical MV:Full >
2
3
You start paying increased attention to your surroundings.

3
* R HP:Critical MV:Full >
3
[k h.dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full >
sc
[k dark]
They aren't here.
Terinor narrates 'on chok'

3
* R HP:Critical MV:Full > [k dark]
They aren't here.

3
* R HP:Critical MV:Full >
3
You have 51(413) hit and 155(167) movement points.
You have scored 108214935 experience points and 1092 quest points.
You need 285065 exp to level and 1908 qp to rank.
You have amassed 192 Turn points to date.
You have played 5 days and 7 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

l
* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full > Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Domani soldier stands ready here.
A Domani soldier stands ready here.
A Sword and Hand officer is in command here.

south
* R HP:Critical MV:Full >
south
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

3
* R HP:Critical MV:Full >
b
Rugged Terrain
The rugged terrain throws footfalls, giant cracks, and short stubby
thornbushes at its travellers doing its best to impede movement in this
treacherous world. The western route around the hill lies to the north
while the craggy hills stretch out to the west.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full >
south
[bash ]
Bash who?

* R HP:Critical MV:Full >
3
The Dusty Road
The Dusty road widens to the north, while narrowing somewhat to the south.
The road is well packed, and there are many signs of frequent use about.
Small patches of grass can be seen to the west and north, allowing patrols
to rest east while not being in the way of travelers.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* is here, fighting Terinor, riding a shadow stallion.
Terinor the Tiger of Manetheren is sitting here.
*Tabarnak* is here, fighting Terinor.

b
* R HP:Critical MV:Strong > [k dark]
You slash *Byrg*'s head hard.

* R HP:Critical MV:Strong - Terinor: Hurt - Byrg: Battered > You barely slash *Byrg*'s body.
*Byrg* slashes Terinor's left arm into bloody fragments!
*Tabarnak* pierces Terinor's right leg very hard.
*Tabarnak* pierces Terinor's right arm very hard.
[bash ]

-=+**+=
Terinor leaves east.

-
*Tabarnak* tries to pierce you, but you deflect the blow.


*Tabarnak* tries to pierce you, but you deflect the blow.
*Byrg* slashes your right leg hard.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!


*Tabarnak* tries to pierce you, but you deflect the blow.


Terinor narrates 'sorry was fleeing'


You flee head over heels.
Rugged Terrain
The rugged terrain throws footfalls, giant cracks, and short stubby
thornbushes at its travellers doing its best to impede movement in this
treacherous world. The western route around the hill lies to the north
while the craggy hills stretch out to the west.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong >
north
north
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong > Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Domani soldier stands ready here.
A Domani soldier stands ready here.
A Sword and Hand officer is in command here.

* R HP:Critical MV:Strong >
sc
You have 40(413) hit and 147(167) movement points.
You have scored 108214048 experience points and 1092 quest points.
You need 285952 exp to level and 1908 qp to rank.
You have amassed 192 Turn points to date.
You have played 5 days and 7 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Critical MV:Strong >
nar all good
You narrate 'all good'

* R HP:Critical MV:Strong >
nar lets group
stat
You narrate 'lets group'

* R HP:Critical MV:Strong >
2
3
3
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.1 lbs and wearing 51.0 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 82, Parrying bonus: 189
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Critical MV:Strong > [k h.dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong >
nar i 40 hp ctf
3
You narrate 'i 40 hp ctf'

* R HP:Critical MV:Strong >
3
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
stat
[k dark]
They aren't here.

3
* R HP:Critical MV:Strong >
3
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.1 lbs and wearing 51.0 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 82, Parrying bonus: 189
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Critical MV:Strong >
3
[k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong >
l
3
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Domani soldier stands ready here.
A Domani soldier stands ready here.
A Sword and Hand officer is in command here.

3
* R HP:Critical MV:Strong >
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.
Terinor narrates 'bricked byrg'

* R HP:Critical MV:Strong >
3

Terinor narrates 'ffs'

* R HP:Critical MV:Strong >
3

[k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong >
3
3
3
[k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

sc
* R HP:Critical MV:Strong >
3
You have 53(413) hit and 146(167) movement points.
You have scored 108214048 experience points and 1092 quest points.
You need 285952 exp to level and 1908 qp to rank.
You have amassed 192 Turn points to date.
You have played 5 days and 7 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

3
* R HP:Critical MV:Strong >
3
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

3
* R HP:Critical MV:Strong > [k dark]
They aren't here.

3
* R HP:Critical MV:Strong >
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong >
sc
3
3
You have 53(413) hit and 146(167) movement points.
You have scored 108214048 experience points and 1092 quest points.
You need 285952 exp to level and 1908 qp to rank.
You have amassed 192 Turn points to date.
You have played 5 days and 7 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

3
* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong >
3
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Strong >
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong >
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Strong >
3
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
3
[k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong >
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Strong >

[k dark]
They aren't here.

* R HP:Critical MV:Strong >
3
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
3
* R HP:Critical MV:Strong >
3
[k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong >
Terinor narrates 'bricking on batt'

* R HP:Critical MV:Strong >
3
3
3
3
[k dark]
You try to slash *Tabarnak*, but she deflects the blow.
Terinor narrates 'come on'

* R HP:Critical MV:Strong - Tabarnak: Hurt >
3
[k dark]
You do the best you can!

3
* R HP:Critical MV:Strong - Tabarnak: Hurt > [k dark]
They aren't here.

* R HP:Critical MV:Strong - Tabarnak: Hurt > [k dark]
They aren't here.

* R HP:Critical MV:Strong - Tabarnak: Hurt > [k dark]
They aren't here.

* R HP:Critical MV:Strong - Tabarnak: Hurt > *Tabarnak* panics, and attempts to flee!
[k dark]
You do the best you can!

* R HP:Critical MV:Strong - Tabarnak: Hurt >
nar on taba

*Tabarnak* panics, and attempts to flee!

* R HP:Critical MV:Strong - Tabarnak: Hurt > You narrate 'on taba'

* R HP:Critical MV:Strong - Tabarnak: Hurt >
*Tabarnak* tries to pierce you, but you deflect the blow.
A Domani soldier joins your fight!
A Domani soldier joins a Domani soldier's fight!
A Sword and Hand officer joins a Domani soldier's fight!
You try to slash *Tabarnak*, but she parries successfully.

* R HP:Critical MV:Strong - Tabarnak: Hurt >
b

Tabarnak swiftly dodges a Domani soldier's attempt to pierce her.
A Domani soldier tries to pierce Tabarnak, but she dodges the attack.

* R HP:Critical MV:Strong - Tabarnak: Hurt > *Tabarnak* panics, and attempts to flee!
[bash ]

-=+*
A Sword and Hand officer tries to slash Tabarnak, but she deflects the blow.
Tabarnak swiftly dodges a Domani soldier's attempt to pierce her.
A Domani soldier tries to pierce Tabarnak, but she dodges the attack.
*Tabarnak* tries to pierce you, but you parry successfully.
*Tabarnak* leaves west.

*+=- -=
They're not here anymore!

* R HP:Critical MV:Strong >
2
stat
sc
3
Your heartbeat calms down more as you feel less panicked.
[k h.dark]
They aren't here.

3
* R HP:Beaten MV:Full >
3
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.1 lbs and wearing 51.0 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 82, Parrying bonus: 189
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Beaten MV:Full > You have 66(413) hit and 162(167) movement points.
You have scored 108214048 experience points and 1092 quest points.
You need 285952 exp to level and 1908 qp to rank.
You have amassed 192 Turn points to date.
You have played 5 days and 7 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

l
* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Domani soldier stands ready here.
A Domani soldier stands ready here.
A Sword and Hand officer is in command here.

* R HP:Beaten MV:Full >
west
2
b
A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full > [k h.dark]
They aren't here.

* R HP:Beaten MV:Full > [bash ]
Bash who?

* R HP:Beaten MV:Full >
east
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Domani soldier stands ready here.
A Domani soldier stands ready here.
A Sword and Hand officer is in command here.

* R HP:Beaten MV:Full >
2
[k h.dark]
You try to slash *Tabarnak*, but she deflects the blow.

* R HP:Beaten MV:Full - Tabarnak: Hurt >
b
You try to slash *Tabarnak*, but she deflects the blow.
[bash ]


*Tabarnak* panics, and attempts to flee!

-=+*
*Tabarnak* leaves south.

*+=- -=
They're not here anymore!

* R HP:Beaten MV:Full >
2
[k h.dark]
They aren't here.

stat
* R HP:Beaten MV:Full >
3
3
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.1 lbs and wearing 51.0 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 82, Parrying bonus: 189
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

3
* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

sc
* R HP:Beaten MV:Full > [k dark]
They aren't here.

3
* R HP:Beaten MV:Full >
3
You have 66(413) hit and 155(167) movement points.
You have scored 108214048 experience points and 1092 quest points.
You need 285952 exp to level and 1908 qp to rank.
You have amassed 192 Turn points to date.
You have played 5 days and 7 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

3
* R HP:Beaten MV:Full >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Full >
3
3
3
3
[k dark]
They aren't here.
Terinor narrates 'just gonna melee byr ga sec'

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.
Terinor narrates 'he solo batt'

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full >
*Lyrak* has arrived from the south.

* R HP:Beaten MV:Full >
*Lyrak* tries to pound you, but you parry successfully.

* R HP:Beaten MV:Full - Lyrak: Healthy >
3

You try to slash *Lyrak*, but he parries successfully.
A Domani soldier joins your fight!
A Domani soldier joins a Domani soldier's fight!
A Sword and Hand officer joins a Domani soldier's fight!
*Lyrak* tries to pound you, but you parry successfully.

* R HP:Beaten MV:Full - Lyrak: Healthy > [k dark]
You do the best you can!

* R HP:Beaten MV:Full - Lyrak: Healthy >
A Domani soldier tries to pierce Lyrak, but he deflects the blow.
*Tabarnak* tries to pierce you, but you parry successfully.

* R HP:Beaten MV:Full - Lyrak: Healthy >
nar on lyrak
You narrate 'on lyrak'

* R HP:Beaten MV:Full - Lyrak: Healthy >
*Tabarnak* tries to pierce you, but you deflect the blow.
A Sword and Hand officer slashes Lyrak's right leg.
A Domani soldier pierces Lyrak's head.
A Domani soldier pierces Lyrak's body.
You try to slash *Lyrak*, but he parries successfully.

f
* R HP:Beaten MV:Full - Lyrak: Scratched >
*Lyrak* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

west
west

A Domani soldier pierces Lyrak's body.


*Tabarnak* pierces your body hard.
You wish that your wounds would stop BLEEDING so much!

A Sword and Hand officer slashes Lyrak's right arm hard.
A Domani soldier tries to pierce Lyrak, but he parries successfully.
A Domani soldier tickles Lyrak's left arm with his pierce.
*Lyrak* pounds your body hard.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Tabarnak* is standing here.
*Lyrak* is here, fighting a Domani soldier.
A Domani soldier is here, fighting Lyrak.
A Domani soldier is here, fighting Lyrak.
A Sword and Hand officer is here, fighting Lyrak.

* R HP:Critical MV:Full > *Tabarnak* tries to pierce you, but you parry successfully.
No way! You're fighting for your life!

* R HP:Critical MV:Full - Tabarnak: Hurt > No way! You're fighting for your life!

* R HP:Critical MV:Full - Tabarnak: Hurt >
*Lyrak* panics, and attempts to flee!

* R HP:Critical MV:Full - Tabarnak: Hurt >
*Lyrak* leaves south.

f
* R HP:Critical MV:Full - Tabarnak: Hurt >
west
west
You panic and attempt to flee!


*Tabarnak* tries to pierce you, but you parry successfully.
*Lyrak* has arrived from the south.


*Lyrak* tries to pound you, but you deflect the blow.

*Lyrak* tries to pound you, but you parry successfully.
A Domani soldier joins your fight!
A Domani soldier joins a Domani soldier's fight!
A Sword and Hand officer joins a Domani soldier's fight!
You try to slash *Tabarnak*, but she deflects the blow.
*Tabarnak* tries to pierce you, but you parry successfully.
You flee head over heels.
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Terinor narrates 'byr gbeat at choke solo'

* R HP:Critical MV:Full > An Oasis
This copse of trees is oddly out of place in the barren surroundings.
Settled in a smally valley the trees, though stunted in growth, have found
a way to survive in their harsh environment. A pool of water collects at
the lowest point between the hills, dark and murky from the mud and dust
that streams off the hills.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A green-leafed herb grows here.
A shallow pool of water has collected on the ground.
A remnant of the Age of Legends juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong >
cpd
[change posture defensive]
Posture changed to: Defensive

* R HP:Critical MV:Strong >
north
A Winding Road
A small stand of trees lies to the south between two hills. Grasses spread
from the south to cross the road here before cringing away from the shadowy
recesses of the cliff wall. The road continues its east west journey south
of the cliff.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild stallion bucks madly.

* R HP:Critical MV:Strong >
nar am dying to the other ones ;P
sc
You narrate 'am dying to the other ones ;P'

* R HP:Critical MV:Strong > You have 53(413) hit and 149(167) movement points.
You have scored 108211174 experience points and 1092 quest points.
You need 288826 exp to level and 1908 qp to rank.
You have amassed 192 Turn points to date.
You have played 5 days and 7 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Critical MV:Strong >
nar gonna go past you
south
south
south
You narrate 'gonna go past you'

* R HP:Critical MV:Strong > An Oasis
This copse of trees is oddly out of place in the barren surroundings.
Settled in a smally valley the trees, though stunted in growth, have found
a way to survive in their harsh environment. A pool of water collects at
the lowest point between the hills, dark and murky from the mud and dust
that streams off the hills.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A green-leafed herb grows here.
A shallow pool of water has collected on the ground.
A remnant of the Age of Legends juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong > Alas, you cannot go that way...

* R HP:Critical MV:Strong > Alas, you cannot go that way...

east
* R HP:Critical MV:Strong >
south
south
A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong > Shadowing a Road
A small path leads to the north here to rejoin the winding road that
circumnavigates the dominating hill. A clearing of sorts has presented
itself, likely a resting point for a patrol of some sort. Fires, long since
burned out, have been stamped out and scattered in a hasty departure.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Terinor narrates 'both now'

* R HP:Critical MV:Strong > In a Depression
Off the beaten path, this dusty depression provides some protection from
the hot winds of the Blight and the small sandstorms that sprout up from
time to time. Small scrub bushes surround the depression providing a
barrier of sorts. During times of high rainfall this sunken land forms
pools of water providing sustenance to the surrounding vegetation.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Terinor narrates 'all 3'

* R HP:Critical MV:Strong >
east
south
south
The Dusty Road
The Dusty road widens to the north, while narrowing somewhat to the south.
The road is well packed, and there are many signs of frequent use about.
Small patches of grass can be seen to the west and north, allowing patrols
to rest east while not being in the way of travelers.
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Tabarnak* is standing here.
*Lyrak* is standing here.
*Byrg* is standing here, riding a shadow stallion.
*Byrg* tries to slash you, but you parry successfully.

south
* R HP:Critical MV:Strong - Byrg: Beaten > *Tabarnak* leaves south.
*Lyrak* leaves south.
No way! You're fighting for your life!

* R HP:Critical MV:Strong - Byrg: Beaten > You slash *Byrg*'s left arm.
*Byrg* tries to slash you, but you deflect the blow.
No way! You're fighting for your life!
Terinor leaves north.

* R HP:Critical MV:Strong - Byrg: Beaten >
f
No way! You're fighting for your life!

* R HP:Critical MV:Strong - Byrg: Beaten > You panic and attempt to flee!


*Tabarnak* tries to pierce you, but you parry successfully.


*Lyrak* has arrived from the south.
You flee head over heels.
In a Depression
Off the beaten path, this dusty depression provides some protection from
the hot winds of the Blight and the small sandstorms that sprout up from
time to time. Small scrub bushes surround the depression providing a
barrier of sorts. During times of high rainfall this sunken land forms
pools of water providing sustenance to the surrounding vegetation.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong >
north
north
Shadowing a Road
A small path leads to the north here to rejoin the winding road that
circumnavigates the dominating hill. A clearing of sorts has presented
itself, likely a resting point for a patrol of some sort. Fires, long since
burned out, have been stamped out and scattered in a hasty departure.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong >
north
A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

east
* R HP:Critical MV:Strong > A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong > Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Terinor the Tiger of Manetheren is standing here.
A Domani soldier stands ready here.
A Domani soldier stands ready here.
A Sword and Hand officer is in command here.

* R HP:Critical MV:Strong >
*Lyrak* has arrived from the south.

* R HP:Critical MV:Strong >
*Lyrak* tries to pound you, but you deflect the blow.

nar can we group so i dont die?
* R HP:Critical MV:Strong - Lyrak: Hurt > You narrate 'can we group so i dont die?'

* R HP:Critical MV:Strong - Lyrak: Hurt >
f
You panic and attempt to flee!

west
west

Terinor pierces *Lyrak*'s head.

You flee head over heels.
A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Winding Road
A small stand of trees lies to the south between two hills. Grasses spread
from the south to cross the road here before cringing away from the shadowy
recesses of the cliff wall. The road continues its east west journey south
of the cliff.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild stallion bucks madly.

* R HP:Critical MV:Strong > A Winding Road
A streambed once trickled across this path bringing rainfall from the hill
to the north. The streambed heads southeastward towards a stand of trees
between two smaller hills. Rocks have been built up across the streambed, a
sign of times past when the stream once required a ford to pass.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong >
east
east
east
A Winding Road
A small stand of trees lies to the south between two hills. Grasses spread
from the south to cross the road here before cringing away from the shadowy
recesses of the cliff wall. The road continues its east west journey south
of the cliff.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild stallion bucks madly.

east
* R HP:Critical MV:Strong > A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong >
2
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Lyrak* is here, fighting Terinor.
Terinor the Tiger of Manetheren is here, fighting Lyrak.
A Domani soldier is here, fighting Lyrak.
A Domani soldier is here, fighting Lyrak.
A Sword and Hand officer is here, fighting Lyrak.

* R HP:Critical MV:Strong >
b
*Lyrak* panics, and attempts to flee!
Alas, you cannot go that way...

* R HP:Critical MV:Strong > [k h.dark]
You slash *Lyrak*'s left leg hard.

* R HP:Critical MV:Strong - Terinor: Beaten - Lyrak: Hurt > [bash ]

-
*Lyrak* panics, and attempts to flee!

=+*
A Sword and Hand officer slashes Lyrak's body hard.
A Domani soldier tries to pierce Lyrak, but he deflects the blow.
A Domani soldier tries to pierce Lyrak, but he parries successfully.
*Lyrak* tries to pound Terinor, but he deflects the blow.
Terinor pierces *Lyrak*'s left leg hard.
*Lyrak* panics, and attempts to flee!

*+
A Domani soldier barely pierces Lyrak's body.
Terinor pierces *Lyrak*'s left leg hard.

=-
*Lyrak* panics, and attempts to flee!

-=
As *Lyrak* avoids your bash, you topple over and fall to the ground!

* R HP:Critical MV:Strong - Terinor: Beaten - Lyrak: Wounded >
*Lyrak* leaves west.

* R HP:Critical MV:Strong >
*Byrg* has arrived from the south, riding a shadow stallion.

* R HP:Critical MV:Strong >
Terinor pierces *Byrg*'s left hand.

* R HP:Critical MV:Strong >
*Byrg* tries to slash Terinor, but he deflects the blow.
A Domani soldier joins Terinor's fight!
A Domani soldier joins a Domani soldier's fight!
A Sword and Hand officer joins a Domani soldier's fight!
Terinor pierces *Byrg*'s head.

* R HP:Critical MV:Strong >
nar ffs

A Domani soldier barely pierces Byrg's head.
Terinor pierces *Byrg*'s left arm hard.

* R HP:Critical MV:Strong >
*Byrg* panics, and attempts to flee!

* R HP:Critical MV:Strong >
stand

*Byrg* leaves west riding a shadow stallion.

* R HP:Critical MV:Strong >
2
You narrate 'ffs'

b
* R HP:Critical MV:Strong > You are already standing.

* R HP:Critical MV:Strong > [k h.dark]
You try to slash *Tabarnak*, but she deflects the blow.

* R HP:Critical MV:Strong - Tabarnak: Scratched > [bash ]

-=+
*Tabarnak* panics, and attempts to flee!

**+=- -
*Tabarnak* leaves south.

=
They're not here anymore!

* R HP:Critical MV:Strong >
l
stat
2
Your heartbeat calms down more as you feel less panicked.
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving west.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Domani soldier stands ready here.
A Domani soldier stands ready here.
A Sword and Hand officer is in command here.

* R HP:Beaten MV:Strong > You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.1 lbs and wearing 51.0 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 82, Parrying bonus: 189
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Beaten MV:Strong > [k h.dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
stat
3
3
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.1 lbs and wearing 51.0 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 82, Parrying bonus: 189
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

3
* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

3
* R HP:Beaten MV:Strong >
3
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
2
3
3
[k h.dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
A black messenger pigeon has arrived from the west.
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

sc
* R HP:Beaten MV:Strong >
3
3
You have 66(413) hit and 146(167) movement points.
You have scored 108208941 experience points and 1092 quest points.
You need 291059 exp to level and 1908 qp to rank.
You have amassed 192 Turn points to date.
You have played 5 days and 7 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

3
* R HP:Beaten MV:Strong > A black messenger pigeon beats its wings harder.
[k dark]
They aren't here.

stat
* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.1 lbs and wearing 51.0 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 82, Parrying bonus: 189
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
l
A black messenger pigeon leaves west.
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving west.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Domani soldier stands ready here.
A Domani soldier stands ready here.
A Sword and Hand officer is in command here.

3
* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
where
3
Players in your Zone
--------------------
Terinor - A Winding Road
Dixon - Beneath a Cliff's Ledge

3
* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
where
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > Players in your Zone
--------------------
Terinor - A Winding Road
Dixon - Beneath a Cliff's Ledge

* R HP:Beaten MV:Strong >
3
3
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > Your blood freezes as you hear someone's death cry.
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
where
[k dark]
They aren't here.

3
* R HP:Beaten MV:Strong >
3
3
Players in your Zone
--------------------
Dixon - Beneath a Cliff's Ledge

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
where
*Lyrak* has arrived from the south.
Players in your Zone
--------------------
Dixon - Beneath a Cliff's Ledge

* R HP:Beaten MV:Strong >
3

*Lyrak* tries to pound you, but you parry successfully.

3
* R HP:Beaten MV:Strong - Lyrak: Wounded >
3
[k dark]
You do the best you can!

* R HP:Beaten MV:Strong - Lyrak: Wounded > You slash *Lyrak*'s body hard.
A Domani soldier joins your fight!
A Domani soldier joins a Domani soldier's fight!
A Sword and Hand officer joins a Domani soldier's fight!
[k dark]
You do the best you can!

* R HP:Beaten MV:Strong - Lyrak: Wounded > [k dark]
You do the best you can!

f
* R HP:Beaten MV:Strong - Lyrak: Wounded > You panic and attempt to flee!
Terinor tells you 'firetruck died'

south
south
A Domani soldier pierces Lyrak's right foot.
A Domani soldier tries to pierce Lyrak, but he parries successfully.
You flee head over heels.
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving east.
There are some bloody traces of a human leaving west.
The corpse of Terinor is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* is standing here, riding a shadow stallion.
Rugged Terrain
The rugged terrain throws footfalls, giant cracks, and short stubby
thornbushes at its travellers doing its best to impede movement in this
treacherous world. The western route around the hill lies to the north
while the craggy hills stretch out to the west.
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > The Dusty Road
The Dusty road widens to the north, while narrowing somewhat to the south.
The road is well packed, and there are many signs of frequent use about.
Small patches of grass can be seen to the west and north, allowing patrols
to rest east while not being in the way of travelers.
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
south
south
south
The Dusty Road
The road narrows here, due to thick forrestry to the east and west. A chill
wind always blows through, making even the warmest clothes all but useless.
To the north, the trees seem to be somewhat twisted, and more green than
those to the south. Larger ruts grace the ground here, as all wagons must
pass at this point.
[ obvious exits: N S ]
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > The Dusty Road
The Dusty road continue on to the north and south here, going steadily to
and from Tarwin's Gap and Fal Dara. Dust fills the air during daylight
hours, due to traffic and the constant, biting wind. To the west, green and
brown grass can be seen, as well as a ring of stones.
[ obvious exits: N S W ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
west
The Dusty Road
The Dusty road curves to the north towards Tarwin's Gap, and west towards
Fal Dara and the southlands. Trees and shrubs line the road to the east and
south, preventing movement in those directions. The wind blows cold here,
as though its been focused further up north.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > The Dusty Road
Shrubs and trees line the road to the south, and various grasses can be
seen to the north. To the west, the road begins to thin, and wind back and
forth. Far to the west and south, a watchtower can be seen.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

south
* R HP:Beaten MV:Strong >
west
south
west
Alas, you cannot go that way...

* R HP:Beaten MV:Strong > A Winding Road
The road here is in good condition, as it is used frequently due to its
proximity to the Dusty road. The hard-packed dirt is clear of many of the
rocks that litter the nearby area. To the east starts the Dusty road, and
to the west is a fork in the road leading around an old watchtower.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > Shadowing a Road
This small path has been beaten down by the troops taking a shortcut on
their way to and from Tarwin's Gap. Scrub trees and bushes lie thickly to
the south and east, preventing movement in those directions. The winding
road can be seen to the north and west.
[ obvious exits: N W ]
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Terinor tells you 'was super flee lagged'

west
* R HP:Beaten MV:Strong > A Winding Road
Small shrubs and light grasses border the road here. A small opening in the
forest leads to the east, and the road itself continues on south, and north
to a fork around a burned out, crumbling tower.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A big brown bear growls angrily about him.

* R HP:Beaten MV:Strong > Alas, you cannot go that way...

* R HP:Beaten MV:Strong >
south
west
A Winding Road
The road here is littered with small stones. The ground itself is
hard-packed dirt, with small cobble stones visible at times. The road heads
north and south here, and a broken, burned tower can be seen to the west.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

west
* R HP:Beaten MV:Strong > Amongst the Rubble
Blocks of stone little the ground here. Some seem to have been dropped from
a height, as they're cracked and broken, as well as sunken into the ground
a bit. A mostly destroyed stone tower lies to the west, and was probably
the source of most of the stones littering the ground.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

up
* R HP:Beaten MV:Strong > In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving up.
A mirrored lantern has been left here.
A pair of thin but sturdy metal boots stands here.
A metal hook with loops for a belt is here.
A plain weapons belt has been forgotten here.
A large barbed fork forged of gray steel rests point down in the ground.
A pair of sturdy metal half-gauntlets has been set here.
A pale leather harness lies here.
A burnished metal breastplate lies here.
A pearlstone-encrusted ivory necklace has been left here.
A bundle of chainmail lies on the ground.
A set of darkly shining chainmail leggings lies forgotten here.
A water skin has been left on the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.

* R HP:Beaten MV:Strong > Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
There are some bloody traces of a trolloc leaving down.
There are some tracks of a ridden mount leaving down.
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Grimly steadfast, a Shienaran commander prepares for battle.
A wild stallion bucks madly.
A gray palfrey prances skittishly nearby.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.

* R HP:Beaten MV:Strong >
Terinor tells you 'got cute'

* R HP:Beaten MV:Strong >
reply shoulda grouped :P
You reply to Terinor 'shoulda grouped :P'

* R HP:Beaten MV:Strong >
stat
3
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.1 lbs and wearing 51.0 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 82, Parrying bonus: 189
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

3
* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
stat
3
3
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.1 lbs and wearing 51.0 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 82, Parrying bonus: 189
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
who
3
3
3
3
Players
-------
Helgi al'brawdrifynn, the Sea Merchant... [Kandori Merchants' Guild]
Timmee Souvraya, Beloved of Akaisha [Rising Sun]
Lord Dixon Alzon, the Bloody Hawk [Shienaran Lancer Council]
Jenda Sharaad
Terinor of the Borderlands
Jahalun of Murandy
Eldrenia the Elder Sister [Yellow Ajah]
Erulisse of Andor
Marque of Illian
Geoff the Under-Lieutenant [Queen's Guard]
Caroline of Murandy

11 players displayed.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
3
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
sc
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Strong >
3
You have 80(413) hit and 132(167) movement points.
You have scored 108207901 experience points and 1092 quest points.
You need 292099 exp to level and 1908 qp to rank.
You have amassed 192 Turn points to date.
You have played 5 days and 7 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.
Terinor tells you 'ehh was trying to get piick with stab'

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
yell idk wtf he wouldnt group with me
You bellow 'idk wtf he wouldnt group with me'

* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
2
3
3
[k h.dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
yell serves him right tho
You bellow 'serves him right tho'

* R HP:Beaten MV:Strong >
stat
2
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.1 lbs and wearing 51.0 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 82, Parrying bonus: 189
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Beaten MV:Strong > [k h.dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.
Byrg bellows 'because he's a dumb stabber!'

* R HP:Beaten MV:Strong >
stat

Terinor tells you 'brick on batt fade game is broken'

* R HP:Beaten MV:Strong >
sc
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.1 lbs and wearing 51.0 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 82, Parrying bonus: 189
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Beaten MV:Strong > You have 80(413) hit and 130(167) movement points.
You have scored 108207901 experience points and 1092 quest points.
You need 292099 exp to level and 1908 qp to rank.
You have amassed 192 Turn points to date.
You have played 5 days and 7 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Beaten MV:Strong >
3
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

stat
* R HP:Beaten MV:Strong >
3
3
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.1 lbs and wearing 51.0 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 82, Parrying bonus: 189
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

2
* R HP:Beaten MV:Strong >
3
3
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k h.dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
yell i never looted faendar btw
2
You bellow 'i never looted faendar btw'

3
* R HP:Beaten MV:Strong >
3
[k h.dark]
They aren't here.

3
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
stat
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.1 lbs and wearing 51.0 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 82, Parrying bonus: 189
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

3
* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
sc
3
You have 80(413) hit and 128(167) movement points.
You have scored 108207901 experience points and 1092 quest points.
You need 292099 exp to level and 1908 qp to rank.
You have amassed 192 Turn points to date.
You have played 5 days and 7 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

3
* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
3
3
The sun sets.
Your heartbeat calms down more as you feel less panicked.
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.
Byrg bellows 'faendar died?'

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
yell yup
You bellow 'yup'

* R HP:Beaten MV:Strong >
3

Byrg bellows 'well dung'

3
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
2
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
[k h.dark]
They aren't here.

3
* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > *Tabarnak* has arrived from below.
[k dark]
You try to slash *Tabarnak*, but she deflects the blow.

* R HP:Beaten MV:Strong - Tabarnak: Scratched >
The Shienaran commander bellows 'The criminal Tabarnak shall pay for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Tabarnak has been spotted!'
The Shienaran commander tries to lance Tabarnak, but she deflects the blow.
A sergeant bellows 'Argh! The foul beast Tabarnak has been spotted!'

b
* R HP:Beaten MV:Strong - Tabarnak: Scratched > *Tabarnak* panics, and attempts to flee!
[bash ]

-
The Shienaran commander lances Tabarnak's body into bloody fragments!
A sergeant joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!

=
*Tabarnak* leaves down.
*Tabarnak* has arrived from below.

+
Byrg bellows 'lol'

**+
The Shienaran commander bellows 'The criminal Tabarnak shall pay for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Tabarnak has been spotted!'
The Shienaran commander lances Tabarnak's right leg into bloody fragments!
A sergeant bellows 'Argh! The foul beast Tabarnak has been spotted!'

=- -
*Tabarnak* tickles the Shienaran commander's right hand with her pierce.

=
*Tabarnak* panics, and attempts to flee!
Your bash at *Tabarnak* sends her sprawling!

* R HP:Beaten MV:Strong - the Shienaran commander: Scratched - Tabarnak: Hurt >
You slash *Tabarnak*'s body into bloody fragments!
A sergeant joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The Shienaran commander lances Tabarnak's left leg into bloody fragments!

* R HP:Beaten MV:Strong - the Shienaran commander: Scratched - Tabarnak: Wounded >
cpo
A sergeant gallantly rescues the Shienaran commander!
The Shienaran commander says 'You Tabarnak!!! You will die before your time!! '
[change posture offensive]
Posture changed to: Offensive

* R HP:Beaten MV:Strong - a sergeant: Healthy - Tabarnak: Wounded >
*Tabarnak* pierces a sergeant's left hand very hard.
The Shienaran commander says 'You Tabarnak!!! You will die before your time!! '
A sergeant tries to slash Tabarnak, but she parries successfully.
The grizzled veteran tries to crush Tabarnak, but she dodges the attack.
Tabarnak swiftly dodges the grizzled veteran's attempt to crush her.
The grizzled veteran tries to pound Tabarnak, but she deflects the blow.
Tabarnak swiftly dodges the grizzled veteran's attempt to pound her.
You try to slash *Tabarnak*, but she deflects the blow.
*Tabarnak* leaves down.

* R HP:Beaten MV:Strong >
2
[k h.dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
scan d
*Tabarnak* is standing here.
*Lyrak* is standing here.
*Byrg* is standing here, riding a shadow stallion.
A rat scurries around trying to get out of sight.

* R HP:Beaten MV:Strong >
3
3
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
3
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
stat
3
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.1 lbs and wearing 51.0 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 161, Dodging bonus: 82, Parrying bonus: 174
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Offensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

3
* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
cpd
[k dark]
They aren't here.

r
* R HP:Beaten MV:Strong > [change posture defensive]
Posture changed to: Defensive

3
* R HP:Beaten MV:Strong >
3
[change mood wimpy]
Mood changed to: Wimpy

3
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

3
* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
3
3
3
*Lyrak* has arrived from below.
[k dark]
You try to slash *Lyrak*, but he parries successfully.

* R HP:Beaten MV:Strong - Lyrak: Wounded > [k dark]
You do the best you can!

* R HP:Beaten MV:Strong - Lyrak: Wounded > [k dark]
You do the best you can!

* R HP:Beaten MV:Strong - Lyrak: Wounded > [k dark]
You do the best you can!

* R HP:Beaten MV:Strong - Lyrak: Wounded >
You try to slash *Lyrak*, but he parries successfully.
The Shienaran commander tries to lance Lyrak, but he parries successfully.
A sergeant joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
*Lyrak* panics, and attempts to flee!

* R HP:Beaten MV:Strong - Lyrak: Wounded >
f

*Tabarnak* has arrived from below.

* R HP:Beaten MV:Strong - Lyrak: Wounded > *Lyrak* leaves down.
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving up.
A mirrored lantern has been left here.
A pair of thin but sturdy metal boots stands here.
A metal hook with loops for a belt is here.
A plain weapons belt has been forgotten here.
A large barbed fork forged of gray steel rests point down in the ground.
A pair of sturdy metal half-gauntlets has been set here.
A pale leather harness lies here.
A burnished metal breastplate lies here.
A pearlstone-encrusted ivory necklace has been left here.
A bundle of chainmail lies on the ground.
A set of darkly shining chainmail leggings lies forgotten here.
A water skin has been left on the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Lyrak* is standing here.
*Byrg* is standing here, riding a shadow stallion.
A rat scurries around trying to get out of sight.

* R HP:Beaten MV:Strong >
The Shienaran commander bellows 'The criminal Tabarnak shall pay for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Tabarnak has been spotted!'
A sergeant bellows 'Argh! The foul beast Tabarnak has been spotted!'

* R HP:Beaten MV:Strong >
up
Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
There are some bloody traces of a trolloc leaving down.
There are some tracks of a ridden mount leaving down.
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
You sense a hidden life form in the area...
The Shienaran commander is here, fighting Tabarnak.
A wild stallion bucks madly.
A gray palfrey prances skittishly nearby.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.

* R HP:Beaten MV:Strong >
3

*Tabarnak* pierces the Shienaran commander's right leg.

* R HP:Beaten MV:Strong > [k dark]
You try to slash *Tabarnak*, but she deflects the blow.

* R HP:Beaten MV:Strong - the Shienaran commander: Scratched - Tabarnak: Wounded >
*Tabarnak* panics, and attempts to flee!

* R HP:Beaten MV:Strong - the Shienaran commander: Scratched - Tabarnak: Wounded >
b
You try to slash *Tabarnak*, but she deflects the blow.
A sergeant joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The Shienaran commander tries to lance Tabarnak, but she deflects the blow.
[bash ]

-=
*Lyrak* has arrived from below.

+
*Tabarnak* leaves down.
*Tabarnak* has arrived from below.
*Lyrak* tries to pound you, but you parry successfully.

*
*Tabarnak* leaves down.

*+=-
*Tabarnak* has arrived from below.

-
The Shienaran commander bellows 'The criminal Lyrak shall pay for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Lyrak has been spotted!'
The Shienaran commander lances Lyrak's body hard.
A sergeant bellows 'Argh! The foul beast Lyrak has been spotted!'
The Shienaran commander bellows 'The criminal Tabarnak shall pay for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Tabarnak has been spotted!'
A sergeant bellows 'Argh! The foul beast Tabarnak has been spotted!'
The Shienaran commander bellows 'The criminal Tabarnak shall pay for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Tabarnak has been spotted!'
A sergeant bellows 'Argh! The foul beast Tabarnak has been spotted!'
A sergeant joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran tries to crush Lyrak, but he parries successfully.
The grizzled veteran crushes Lyrak's body.
The grizzled veteran pounds Lyrak's head.
The grizzled veteran pounds Lyrak's right leg hard.
A sergeant slashes Lyrak's body.
The Shienaran commander lances Lyrak's body hard.

=
As *Tabarnak* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Strong - Lyrak: Wounded >
b

*Tabarnak* panics, and attempts to flee!
You dodge a bash from *Lyrak* who loses his balance and falls!

* R HP:Beaten MV:Strong - Lyrak: Wounded >
The grizzled veteran tries to crush Lyrak, but he parries successfully.
The grizzled veteran tries to crush Lyrak, but he parries successfully.
The grizzled veteran pounds Lyrak's body.
The grizzled veteran tries to pound Lyrak, but he deflects the blow.
A sergeant slashes Lyrak's body hard.
The Shienaran commander lances Lyrak's body hard.

* R HP:Beaten MV:Strong - Lyrak: Battered > [bash ]


*Tabarnak* leaves down.
*Tabarnak* has arrived from below.

-=+*
*Lyrak* panics, and attempts to flee!

*
The Shienaran commander bellows 'The criminal Tabarnak shall pay for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Tabarnak has been spotted!'
A sergeant bellows 'Argh! The foul beast Tabarnak has been spotted!'

+=
*Lyrak* leaves down.

-
2
b
-Cancelled.
[k h.dark]
You try to slash *Tabarnak*, but she deflects the blow.

* R HP:Beaten MV:Strong - Tabarnak: Wounded > [bash ]

-=+
*Tabarnak* panics, and attempts to flee!

**+=
*Tabarnak* tries to pierce you, but you deflect the blow.
The Shienaran commander says 'You Tabarnak!!! You will die before your time!! '
The Shienaran commander lances Tabarnak's body extremely hard.
A sergeant joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
*Tabarnak* panics, and attempts to flee!

- -=
*Tabarnak* tries to pierce you, but you deflect the blow.
*Tabarnak* panics, and attempts to flee!
As *Tabarnak* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Strong >
stand
2
b

The grizzled veteran tries to pound Tabarnak, but she deflects the blow.
The grizzled veteran tries to pound Tabarnak, but she parries successfully.
A sergeant tries to slash Tabarnak, but she parries successfully.
The Shienaran commander lances Tabarnak's head into bloody fragments!

* R HP:Beaten MV:Strong > *Tabarnak* leaves down.
You stand up.

* R HP:Beaten MV:Strong > [k h.dark]
They aren't here.

* R HP:Beaten MV:Strong > [bash ]
Bash who?

* R HP:Beaten MV:Strong >
stat
3
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.1 lbs and wearing 51.0 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 82, Parrying bonus: 189
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
2
3
3
[k h.dark]
They aren't here.

3
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
sc
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Strong >
3
You have 107(413) hit and 137(167) movement points.
You have scored 108209063 experience points and 1092 quest points.
You need 290937 exp to level and 1908 qp to rank.
You have amassed 192 Turn points to date.
You have played 5 days and 7 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
yell seems you got a dumb stabber too
2
You bellow 'seems you got a dumb stabber too'

3
* R HP:Beaten MV:Strong > [k h.dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

stat
* R HP:Beaten MV:Strong >
3
3
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.1 lbs and wearing 51.0 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 82, Parrying bonus: 189
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
l
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
There are some tracks of a ridden mount leaving down.
There are some tracks of a trolloc leaving down.
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Grimly steadfast, a Shienaran commander prepares for battle.
A wild stallion bucks madly.
A gray palfrey prances skittishly nearby.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.

* R HP:Beaten MV:Strong >
scan d
*Tabarnak* is standing here.
*Lyrak* is standing here.
*Byrg* is standing here, riding a shadow stallion.
A rat scurries around trying to get out of sight.

* R HP:Beaten MV:Strong >
2
3
3
[k h.dark]
They aren't here.

3
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
stat
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.1 lbs and wearing 51.0 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 82, Parrying bonus: 189
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT
Byrg bellows 'tell me about it'

3
* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
3
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
sc
3
You have 107(413) hit and 135(167) movement points.
You have scored 108209063 experience points and 1092 quest points.
You need 290937 exp to level and 1908 qp to rank.
You have amassed 192 Turn points to date.
You have played 5 days and 7 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

3
* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
3
3
The night has begun.
[k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full >
3
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Full > [k dark]
They aren't here.

3
* R HP:Beaten MV:Full >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full >
stat
3
3
3
3
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.1 lbs and wearing 51.0 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 82, Parrying bonus: 189
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

3
* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full >
3
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Full >
3
3
[k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full >
3
3
3
[k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

sc
* R HP:Beaten MV:Full >
3
You have 120(413) hit and 152(167) movement points.
You have scored 108209063 experience points and 1092 quest points.
You need 290937 exp to level and 1908 qp to rank.
You have amassed 192 Turn points to date.
You have played 5 days and 7 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

3
* R HP:Beaten MV:Full >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full >
l
Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
There are some tracks of a ridden mount leaving down.
There are some tracks of a trolloc leaving down.
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Grimly steadfast, a Shienaran commander prepares for battle.
A wild stallion bucks madly.
A gray palfrey prances skittishly nearby.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.

* R HP:Beaten MV:Full >
scan d
Someone bellows 'you should see the narrates :P'

* R HP:Beaten MV:Full >
2
[k h.dark]
They aren't here.

* R HP:Beaten MV:Full >
2
[k h.dark]
They aren't here.

* R HP:Beaten MV:Strong >
eyll snick
Arglebargle, glop-glyf!?!

* R HP:Beaten MV:Strong >
2
[k h.dark]
They aren't here.

* R HP:Beaten MV:Strong >
yell snicker
2
You bellow 'snicker'

* R HP:Beaten MV:Strong > [k h.dark]
They aren't here.

stat
* R HP:Beaten MV:Strong >
3
3
3
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.1 lbs and wearing 51.0 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 82, Parrying bonus: 189
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
exa pack
[k dark]
They aren't here.

3
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

3
* R HP:Beaten MV:Strong >
3
It is a backpack.
When you look inside, you see:
backpack (used) :
a thin vial of yellow fluid
[2] a bubbling draught
a chocolate chip cookie
[2] a mirrored lantern
[3] a vial filled with a dark red liquid
a package of iron rations
[4] a cup of thick syrup
a large number of gold crowns (41)
a large number of copper pennies (36)

3
* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
3
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
2
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Strong >
3
[k h.dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

3
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
sc
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Strong >
3
You have 120(413) hit and 147(167) movement points.
You have scored 108209063 experience points and 1092 quest points.
You need 290937 exp to level and 1908 qp to rank.
You have amassed 192 Turn points to date.
You have played 5 days and 7 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
nar terinor died
You narrate 'terinor died'

* R HP:Beaten MV:Strong >
2
3
3
[k h.dark]
They aren't here.

3
* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Battered MV:Strong > [k dark]
They aren't here.

* R HP:Battered MV:Strong > [k dark]
They aren't here.

* R HP:Battered MV:Strong > [k dark]
They aren't here.

* R HP:Battered MV:Strong >
nar i have 3 low ds
You narrate 'i have 3 low ds'

* R HP:Battered MV:Strong >
Starvald chats 'turning 700 seems way less exciting when you know rerolls are busted'

* R HP:Battered MV:Strong >
nar but i am 40 hp2
2
You narrate 'but i am 40 hp2'

* R HP:Battered MV:Strong > [k h.dark]
They aren't here.

* R HP:Battered MV:Strong >
stat
3
3
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.1 lbs and wearing 51.0 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 82, Parrying bonus: 189
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Battered MV:Strong >
3
[k dark]
They aren't here.

* R HP:Battered MV:Strong > [k dark]
They aren't here.

* R HP:Battered MV:Strong > [k dark]
They aren't here.

* R HP:Battered MV:Strong >
3
3
3
[k dark]
They aren't here.

* R HP:Battered MV:Strong > [k dark]
They aren't here.

* R HP:Battered MV:Strong >
stat
[k dark]
They aren't here.

* R HP:Battered MV:Strong >
3
3
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.1 lbs and wearing 51.0 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 82, Parrying bonus: 189
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

3
* R HP:Battered MV:Strong >
3
[k dark]
They aren't here.

3
* R HP:Battered MV:Strong > [k dark]
They aren't here.

* R HP:Battered MV:Strong > [k dark]
They aren't here.

* R HP:Battered MV:Strong > [k dark]
They aren't here.

sc
* R HP:Battered MV:Strong > [k dark]
They aren't here.

3
* R HP:Battered MV:Strong >
3
You have 134(413) hit and 145(167) movement points.
You have scored 108209063 experience points and 1092 quest points.
You need 290937 exp to level and 1908 qp to rank.
You have amassed 192 Turn points to date.
You have played 5 days and 7 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Battered MV:Strong >
3
2
3
[k dark]
They aren't here.

3
* R HP:Battered MV:Strong >
3
[k dark]
They aren't here.

* R HP:Battered MV:Strong >
3
[k dark]
They aren't here.

* R HP:Battered MV:Strong > [k h.dark]
They aren't here.

* R HP:Battered MV:Strong > [k dark]
They aren't here.

* R HP:Battered MV:Strong > [k dark]
They aren't here.

* R HP:Battered MV:Strong > [k dark]
They aren't here.

* R HP:Battered MV:Strong >
scan d
[k dark]
They aren't here.

* R HP:Battered MV:Strong > * R HP:Battered MV:Strong >
stat
r
3
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.1 lbs and wearing 51.0 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 82, Parrying bonus: 189
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Battered MV:Strong >
3
[change mood wimpy]
Mood changed to: Wimpy

3
* R HP:Battered MV:Strong >
3
[k dark]
They aren't here.

* R HP:Battered MV:Strong >
3
[k dark]
They aren't here.

3
* R HP:Battered MV:Strong > [k dark]
They aren't here.

* R HP:Battered MV:Strong > [k dark]
They aren't here.

* R HP:Battered MV:Strong > [k dark]
They aren't here.

* R HP:Battered MV:Strong > [k dark]
They aren't here.

sc
* R HP:Battered MV:Strong > You have 134(413) hit and 144(167) movement points.
You have scored 108209063 experience points and 1092 quest points.
You need 290937 exp to level and 1908 qp to rank.
You have amassed 192 Turn points to date.
You have played 5 days and 7 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

2
* R HP:Battered MV:Strong >
3
[k h.dark]
They aren't here.

* R HP:Battered MV:Strong >
3
3
3
[k dark]
They aren't here.

* R HP:Battered MV:Strong > [k dark]
They aren't here.

* R HP:Battered MV:Strong > [k dark]
They aren't here.

* R HP:Battered MV:Strong > [k dark]
They aren't here.

* R HP:Battered MV:Strong >
3
3
3
[k dark]
They aren't here.

* R HP:Battered MV:Strong > [k dark]
They aren't here.

* R HP:Battered MV:Strong > [k dark]
They aren't here.

stat
* R HP:Battered MV:Strong >
3
3
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.1 lbs and wearing 51.0 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 82, Parrying bonus: 189
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Battered MV:Strong >
3
[k dark]
They aren't here.

3
* R HP:Battered MV:Strong > [k dark]
They aren't here.

3
* R HP:Battered MV:Strong >
3
[k dark]
They aren't here.

* R HP:Battered MV:Strong > [k dark]
They aren't here.

* R HP:Battered MV:Strong > [k dark]
They aren't here.

* R HP:Battered MV:Strong > [k dark]
They aren't here.

* R HP:Battered MV:Strong >
yell really wish he woulda grouped
2
You bellow 'really wish he woulda grouped'

* R HP:Battered MV:Strong > [k h.dark]
They aren't here.

* R HP:Battered MV:Strong >
stat
3
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.1 lbs and wearing 51.0 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 82, Parrying bonus: 189
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

3
* R HP:Battered MV:Strong >
3
[k dark]
They aren't here.

3
* R HP:Battered MV:Strong > [k dark]
They aren't here.

* R HP:Battered MV:Strong > [k dark]
They aren't here.

* R HP:Battered MV:Strong > [k dark]
They aren't here.

* R HP:Battered MV:Strong >
Someone bellows 'yeah'

* R HP:Battered MV:Full >
yell ill go dusty serges if you want instead of this dt
You bellow 'ill go dusty serges if you want instead of this dt'

* R HP:Battered MV:Full >
2
[k h.dark]
They aren't here.

* R HP:Battered MV:Full >
stat
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.1 lbs and wearing 51.0 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 82, Parrying bonus: 189
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Battered MV:Full >
Timmee chats 'tell me about it, 700 was a real let down'

* R HP:Battered MV:Full >
Someone bellows 'that was kinda silly'

* R HP:Battered MV:Full >
2
[k h.dark]
They aren't here.

* R HP:Battered MV:Full >
stat
3
3
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.1 lbs and wearing 51.0 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 82, Parrying bonus: 189
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

3
* R HP:Battered MV:Full > [k dark]
They aren't here.

* R HP:Battered MV:Full >
l
[k dark]
They aren't here.

* R HP:Battered MV:Full > [k dark]
They aren't here.

* R HP:Battered MV:Full > Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
There are some tracks of a ridden mount leaving down.
There are some tracks of a trolloc leaving down.
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Grimly steadfast, a Shienaran commander prepares for battle.
A wild stallion bucks madly.
A gray palfrey prances skittishly nearby.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.

* R HP:Battered MV:Full >
3
3
3
[k dark]
They aren't here.
Someone bellows 'i just'

* R HP:Battered MV:Full > [k dark]
They aren't here.

* R HP:Battered MV:Full > [k dark]
They aren't here.

* R HP:Battered MV:Full >
dia horse
A warhorse is in excellent condition.
A warhorse is fresh.

* R HP:Battered MV:Full >
stat
3
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.1 lbs and wearing 51.0 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 82, Parrying bonus: 189
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

3
* R HP:Battered MV:Full >
3
[k dark]
They aren't here.

* R HP:Battered MV:Full >
3
[k dark]
They aren't here.

* R HP:Battered MV:Full > [k dark]
They aren't here.

sc
* R HP:Battered MV:Full > [k dark]
They aren't here.

3
* R HP:Battered MV:Full > You have 148(413) hit and 158(167) movement points.
You have scored 108209063 experience points and 1092 quest points.
You need 290937 exp to level and 1908 qp to rank.
You have amassed 192 Turn points to date.
You have played 5 days and 7 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

3
* R HP:Battered MV:Full >
3
[k dark]
They aren't here.

* R HP:Battered MV:Full >
3
[k dark]
They aren't here.

* R HP:Battered MV:Full > [k dark]
They aren't here.

* R HP:Battered MV:Full > [k dark]
They aren't here.

* R HP:Battered MV:Full >
yell ill never die here unless you land a bash so
You bellow 'ill never die here unless you land a bash so'

3
* R HP:Battered MV:Full >
2
[k dark]
They aren't here.

3
* R HP:Battered MV:Full > [k h.dark]
They aren't here.

3
* R HP:Battered MV:Full >
3
[k dark]
They aren't here.

* R HP:Battered MV:Full > [k dark]
They aren't here.

* R HP:Battered MV:Full > [k dark]
They aren't here.

* R HP:Battered MV:Full >
Starvald chats 'well, gonna reroll and see if it flukes out'

* R HP:Battered MV:Full >
Someone bellows 'laggy and beat and commy and abs are not a good combo!'

* R HP:Battered MV:Full >
yell ill go dusty
You bellow 'ill go dusty'

* R HP:Battered MV:Full >
2
3
3
[k h.dark]
They aren't here.

* R HP:Battered MV:Full > [k dark]
They aren't here.

* R HP:Battered MV:Full > [k dark]
They aren't here.

* R HP:Battered MV:Full >
down
south
west
west
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving up.
A mirrored lantern has been left here.
A pair of thin but sturdy metal boots stands here.
A metal hook with loops for a belt is here.
A plain weapons belt has been forgotten here.
A large barbed fork forged of gray steel rests point down in the ground.
A pair of sturdy metal half-gauntlets has been set here.
A pale leather harness lies here.
A burnished metal breastplate lies here.
A pearlstone-encrusted ivory necklace has been left here.
A bundle of chainmail lies on the ground.
A set of darkly shining chainmail leggings lies forgotten here.
A water skin has been left on the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* is standing here, riding a shadow stallion.
A rat scurries around trying to get out of sight.

* R HP:Battered MV:Full > Amongst the Rubble
Large stones and small cover the immediate area. Most are worn from the
elements, but one side on each has been smoothed and polished. There is no
pattern to them, other than in its randomness. The ground is pitted in some
places, and many of the stones are somewhat underground.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a human leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full > A Winding Road
The road winds sharply here, heading south and east. The hard-packed earth
makes little impression of traveling groups other than wagons. Small stones
litter the ground, making travel uncomfortable.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a human leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full > A Winding Road
Stones of various size cover the ground here, seeming to have made their
way from the crumbling tower to the east via soldiers kicking them out of
their way. The temperature is usually cooler than that closer to the
Blight, but not as cold as in most of the northlands.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full >
west
west
A Fork Before a Crumbling Tower
The road forks here around an ancient crumbling tower, long since abandoned.
Vines and hedges sprawl across the rubble, claiming back what civilization once
took. Much of the tower still remains intact, though its roof and one side has
crumbled to the ground.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full >
south
A Winding Road
The Mountains of Dhoom lie far to the north. The mountain peaks disappear into
the low cloud cover. The road curves to the east just ahead out of sight behind
a grove of leatherleaf trees. The air is hot and stifling even in winter times.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
west
A Winding Road
The road continues its path through the thick forest. Deep ruts slash
through the road like old scars. The hard earth is packed from countless
forays made by Shienaran soldiers. To the east and west dense forest
borders the road.

A big sign has been put up here.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

west
* R HP:Battered MV:Strong > A Pine Forest
The trees arch their limbs away from the road lying to the east and south.
Several branches have been hacked off from someone attempting to wade through
the thick brambles and intertwining trees. To the north the trees become so
thickly meshed, passage would be futile.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

west
* R HP:Battered MV:Strong > A Pine Forest
A fallen oak tree, blasted two spans from its roots, rests its dead branches on
the forest floor. A lightning strike must have severed the ancient tree. Pine
trees surround their distant cousin, moving in closer over the years seeking
the sunlight drifting in from the open canopy.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.

west
* R HP:Battered MV:Strong > A Pine Forest
Just north of the dusty road, already it becomes difficult to catch gilmpses of
what lies south. Sharp thorny bushes thrive in this environment, surrounding
trees then plunging their feelers deep into the once mighty oaks. A slight mist
rises up from the forest floor where bacteria and fungii decompose fallen
branches.
[ obvious exits: E S W ]
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
west
Thick Forest
Thick hedges thicken into a dark and gloomy forest here. Trees, gnarled and
twisted, cover the ground. To the north, through a break in the trees, the
black jagged peaks of the Mountains of Dhoom can be glimpsed. To the south
lies the road to Tarwin's Gap, leading through the forest.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong > Thorny Hedges
The thorny hedges here prick you wherever you move, and you aren't very
willing to stay here and get pricked more. The bushes to the west have
thickened into impenetrablity, but you can still make you way north into more
thorny hedges, as well as east, into thinner bushes. To your south, you can
spot the old road.
[ obvious exits: N E S ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A stealthy cougar gracefully makes its way through the terrain.
A rat scurries around trying to get out of sight.

* R HP:Battered MV:Strong >
south
west
west
Road to Tarwin's Gap
You stand on an old road, bordered by trees to the south and thick hedges
to the north. To both the east and west, the road leads through the forest.
The tip of a tower can be seen poking through the forest to the northeast,
against the backdrop of dark and foreboding peaks far to the north.
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving east.
There are some tracks of a human leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.

west
* R HP:Battered MV:Strong > A rat starts following you.
The Dusty Road
The north edge of the road is bordered by thorny hedges that you don't care to
venture near, and the south is blocked by a thick growth of trees. Looking
around, you notice the top of a tower poking up through the trees. You don't
have much option but to continue along the road to the east and west.
[ obvious exits: E W ]
There are some tracks of a trolloc leaving east.
There are some tracks of a human leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong > The Dusty Road
The old road stretches west, deeper into the forest, and east, out towards
the plains here. Around you, thorny hedges continue along the north of the
road, blocking that direction. The way south is blocked by an impenetrable
wall of trees. Looking around, you notice a tower to your northwest. The
city walls of Fal Dara can be see through the trees to the south, and
looking up there is an old murder-hole strutting out over the road.
[ obvious exits: N E W ]
There are some tracks of a trolloc leaving east.
There are some tracks of a human leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong > The Dusty Road
To the north of the road, hedges and trees merge to become one, fading into an
impenetrable wall. The south is bordered by an almost identical wall of trees,
which seem as if they have grown into each other. You can spot the tip of a
tower poking up through the trees to the northwest. The road continues to the
east and west from here.
[ obvious exits: E W ]
There are some tracks of a trolloc leaving east.
There are some tracks of a human leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the east.

* R HP:Battered MV:Strong >
north
east
Alas, you cannot go that way...

north
* R HP:Battered MV:Strong >
north
The Dusty Road
The old road stretches west, deeper into the forest, and east, out towards
the plains here. Around you, thorny hedges continue along the north of the
road, blocking that direction. The way south is blocked by an impenetrable
wall of trees. Looking around, you notice a tower to your northwest. The
city walls of Fal Dara can be see through the trees to the south, and
looking up there is an old murder-hole strutting out over the road.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong > Hedge Path
This is a strange spot. You can see the road to the south clearly, but you get
the feeling that they can't see you, due to the darkness, the trees, and most
especially, the 'gate' that blocks this path. There are signs that the bandits
wait here to ambush travelers on the road.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the south.

* R HP:Battered MV:Strong > Little Path
This path is a rough, but well-traveled path. You can see lots of footprints
that no one has bothered to erase and hide, and the trees looming overhead
block any and all light from entering. To the south, you can see a very dark
alcove, and to the north, you can barely make out the end of this path and a
clearing.
[ obvious exits: N S ]
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
A rat has arrived from the south.

* R HP:Battered MV:Strong >
k rat
north
A rat stops following you.
You slash a rat's left paw into bloody fragments!
A rat is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.

* R HP:Battered MV:Strong > Little Path
The trees above you are starting to grow together again, but you can still see
the sky through them. To the south, the path gets dark as the trees block out
all light, but to the north, you can see a clearing through the trees.
[ obvious exits: N S ]
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.

* R HP:Battered MV:Strong >
north
Entrance to Campsite
There are many fresh tracks here, leading towards the south, down the path.
The trees abruptly come to an end around you as you reach the end of the path.
You can see a large campsite to the north, and you can clearly see the signs
of very recent habitation. To the south, the path continues into the woods.
[ obvious exits: N S ]
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
A raven is visible flying high in the sky.
A chestnut stallion trots about.

* R HP:Battered MV:Strong >
north
Timmee chats 'risky business'
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.

* R HP:Battered MV:Strong >
west
west
End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.
A chestnut stallion trots about.

* R HP:Battered MV:Strong > Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Battered MV:Strong >
south
Alas, you cannot go that way...

* R HP:Battered MV:Strong >
west
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
south
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
There are some tracks of a humanoid leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Battered MV:Strong >
west
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Battered MV:Strong >
west
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
south
Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Battered MV:Strong >
stat
3
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.1 lbs and wearing 51.0 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 82, Parrying bonus: 189
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Battered MV:Strong >
3
3
3
[k dark]
They aren't here.

* R HP:Battered MV:Strong >
3
[k dark]
They aren't here.

* R HP:Battered MV:Strong > [k dark]
They aren't here.

* R HP:Battered MV:Strong > [k dark]
They aren't here.

* R HP:Battered MV:Strong > [k dark]
They aren't here.

3
* R HP:Battered MV:Strong >
3
[k dark]
They aren't here.

3
* R HP:Battered MV:Strong >
3
[k dark]
They aren't here.

* R HP:Battered MV:Strong >
3
[k dark]
They aren't here.

3
* R HP:Battered MV:Strong > [k dark]
They aren't here.

* R HP:Battered MV:Strong > [k dark]
They aren't here.

* R HP:Battered MV:Strong > [k dark]
They aren't here.

* R HP:Battered MV:Strong >
sc
You have 162(413) hit and 127(167) movement points.
You have scored 108209102 experience points and 1092 quest points.
You need 290898 exp to level and 1908 qp to rank.
You have amassed 192 Turn points to date.
You have played 5 days and 7 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Battered MV:Strong >
3
3
[k dark]
They aren't here.

3
* R HP:Battered MV:Strong >
3
[k dark]
They aren't here.

* R HP:Battered MV:Strong > [k dark]
They aren't here.

* R HP:Battered MV:Strong > [k dark]
They aren't here.

* R HP:Battered MV:Strong >
3
3
[k dark]
They aren't here.

3
* R HP:Battered MV:Strong >
3
[k dark]
They aren't here.

* R HP:Battered MV:Strong > [k dark]
They aren't here.

* R HP:Battered MV:Strong > [k dark]
They aren't here.

* R HP:Battered MV:Strong >
3
3
3
[k dark]
They aren't here.

3
* R HP:Battered MV:Strong >
3
[k dark]
They aren't here.

* R HP:Battered MV:Strong >
3
[k dark]
They aren't here.

* R HP:Battered MV:Strong > [k dark]
They aren't here.

* R HP:Battered MV:Strong > [k dark]
They aren't here.

* R HP:Battered MV:Strong >
3
[k dark]
They aren't here.

3
* R HP:Battered MV:Strong >
3
[k dark]
They aren't here.

* R HP:Battered MV:Strong >
3
[k dark]
They aren't here.

* R HP:Battered MV:Strong > [k dark]
They aren't here.

* R HP:Battered MV:Strong > [k dark]
They aren't here.

* R HP:Battered MV:Strong >
3
3
3
[k dark]
They aren't here.

* R HP:Battered MV:Strong >
3
Timmee chats 'let me know, i havent used mine'
[k dark]
They aren't here.

* R HP:Battered MV:Strong > [k dark]
They aren't here.

2
* R HP:Battered MV:Strong > [k dark]
They aren't here.

* R HP:Battered MV:Strong > [k h.dark]
You try to slash *Tabarnak*, but she parries successfully.

* R HP:Battered MV:Strong - Tabarnak: Wounded >
stat
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.1 lbs and wearing 51.0 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 82, Parrying bonus: 189
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

b
* R HP:Battered MV:Strong - Tabarnak: Wounded > *Tabarnak* panics, and attempts to flee!
[bash ]

-
A sergeant joins your fight!
A sergeant tries to pound Tabarnak, but she deflects the blow.
*Byrg* has arrived from the south, riding a shadow stallion.

=+
*Tabarnak* leaves north.
*Tabarnak* has arrived from the north.
*Byrg* leaves north riding a shadow stallion.

*
r
*
f
+
*Byrg* has arrived from the north, riding a shadow stallion.

Cancelled.
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Battered MV:Strong > Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

east
* R HP:Battered MV:Strong > Someone bellows 'The myrddraal Byrg has been spotted!'
Someone bellows 'Argh! The foul beast Tabarnak has been spotted!'
Someone bellows 'The myrddraal Byrg has been spotted!'
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Battered MV:Strong >
west
west
south
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* is standing here, riding a shadow stallion.

2
* R HP:Battered MV:Strong >
b
Alas, you cannot go that way...

* R HP:Battered MV:Strong > Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
You sense a hidden life form in the area...
A Shienaran sergeant watches for the enemy here.

* R HP:Battered MV:Strong > *Tabarnak* clumsily approaches you with a curved clear dagger, but you fend off the attack.
[k h.dark]
You do the best you can!

* R HP:Battered MV:Strong - Tabarnak: Hurt > A sergeant bellows 'The myrddraal Byrg has been spotted!'
[bash ]

-=+**
*Byrg* has arrived from the north, riding a shadow stallion.

+=
*Byrg* slashes your body hard.

-
A sergeant bellows 'The myrddraal Byrg has been spotted!'

-=
As *Tabarnak* avoids your bash, you topple over and fall to the ground!

* R HP:Battered MV:Strong >
A sergeant pounds Byrg's body.

* R HP:Battered MV:Strong >
*Tabarnak* tries to pierce you, but you parry successfully.
*Tabarnak* snaps her fingers.

* R HP:Battered MV:Strong - Tabarnak: Hurt >
say he bricked thank god

*Byrg* sends you sprawling with a powerful bash!

* R HP:Battered MV:Strong - Tabarnak: Hurt >
A sergeant pounds Byrg's right hand.
*Byrg* slashes your right foot hard.
*Tabarnak* pierces your right arm.

* R HP:Battered MV:Strong - Tabarnak: Hurt >
Helgi chats 'well happy birthday...and good luck :)'

* R HP:Battered MV:Strong - Tabarnak: Hurt >
A sergeant pounds Byrg's right leg.
*Byrg* slashes your right leg very hard.
*Tabarnak* pierces your body hard.

* R HP:Beaten MV:Strong - Tabarnak: Hurt >
r

*Tabarnak* pierces your body.

* R HP:Beaten MV:Strong - Tabarnak: Hurt > You say 'he bricked thank god'

* R HP:Beaten MV:Strong - Tabarnak: Hurt > You try to slash *Tabarnak*, but she dodges the attack.
A sergeant barely pounds Byrg's left leg.
*Tabarnak* tries to pierce you, but you parry successfully.
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Strong - Tabarnak: Hurt >
f
You panic and attempt to flee!

east

You flee head over heels.

Dixon
Posts: 318
Joined: Mon Sep 07, 2015 2:50 pm
Location: Michigan

Re: Fun fight.

Post by Dixon » Sat Aug 28, 2021 11:44 pm

Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Beaten MV:Strong >
east

Starvald chats 'utter trash'

* R HP:Beaten MV:Strong > A Shienaran scout stops using a torch.
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Strong >
sc
You have 105(413) hit and 136(167) movement points.
You have scored 108207665 experience points and 1092 quest points.
You need 292335 exp to level and 1908 qp to rank.
You have amassed 192 Turn points to date.
You have played 5 days and 7 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Beaten MV:Strong >
stat
3
3
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.1 lbs and wearing 51.0 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 82, Parrying bonus: 189
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

3
* R HP:Beaten MV:Strong >
3
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

sc
* R HP:Beaten MV:Strong >
3
3
You have 105(413) hit and 136(167) movement points.
You have scored 108207665 experience points and 1092 quest points.
You need 292335 exp to level and 1908 qp to rank.
You have amassed 192 Turn points to date.
You have played 5 days and 7 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Strong > [k dark]
You try to slash *Tabarnak*, but she deflects the blow.

* R HP:Beaten MV:Strong - Tabarnak: Hurt > [k dark]
You do the best you can!

3
* R HP:Beaten MV:Strong - Tabarnak: Hurt >
Starvald chats '19 15 19 best roll'

* R HP:Beaten MV:Strong - Tabarnak: Hurt > [k dark]
They aren't here.

* R HP:Beaten MV:Strong - Tabarnak: Hurt >
b

You try to slash *Tabarnak*, but she deflects the blow.
A sergeant joins your fight!

* R HP:Beaten MV:Strong - Tabarnak: Hurt > [bash ]

-=+**+=-
Tabarnak swiftly dodges a sergeant's attempt to pound her.
*Tabarnak* tries to pierce you, but you parry successfully.

-=
As *Tabarnak* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Strong - Tabarnak: Hurt >
*Tabarnak* tries to pierce you, but you deflect the blow.

* R HP:Beaten MV:Strong - Tabarnak: Hurt >
Someone bellows 'The myrddraal Byrg has been spotted!'

* R HP:Beaten MV:Strong - Tabarnak: Hurt >
l tabarnak

Tabarnak swiftly dodges a sergeant's attempt to pound her.
*Tabarnak* tries to pierce you, but you parry successfully.

* R HP:Beaten MV:Strong - Tabarnak: Hurt >


Tabarnak has some small wounds and bruises.

*Tabarnak* is using:
<held> a blood-red enameled trident badge
<worn on head> a camouflaged hood
<worn around neck> a shimmering pendant of obsidian
<worn around neck> an exquisite onyx dagger in a silver chain
<worn about body> a half-cape of silk-lined leather
<worn on hands> a pair of dark gloves
<worn around wrist> a jeweled wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a polished onyx-inlaid shield
<wielded> a curved clear dagger
<worn on legs> a pair of earthen colored breeches

* R HP:Beaten MV:Strong - Tabarnak: Hurt > * R HP:Beaten MV:Strong - Tabarnak: Hurt >
b
[bash ]

-
A sergeant tries to pound Tabarnak, but she parries successfully.
*Tabarnak* tries to pierce you, but you deflect the blow.

=+**+=- -
*Tabarnak* tries to pierce you, but you deflect the blow.

=
As *Tabarnak* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Strong >
A sergeant tries to pound Tabarnak, but she parries successfully.
*Tabarnak* tries to pierce you, but you deflect the blow.

* R HP:Beaten MV:Strong - Tabarnak: Hurt >
Timmee chats 'surely youre already overstated'

* R HP:Beaten MV:Strong - Tabarnak: Hurt >
b

*Byrg* has arrived from the west, riding a shadow stallion.

* R HP:Beaten MV:Strong - Tabarnak: Hurt > [bash ]
*Byrg* tries to slash you, but you deflect the blow.


*Byrg* tries to slash you, but you parry successfully.
A sergeant tries to pound Tabarnak, but she dodges the attack.
*Tabarnak* tries to pierce you, but you parry successfully.
*Tabarnak* tries to pierce you, but you parry successfully.

-
f
Cancelled.
A sergeant bellows 'The myrddraal Byrg has been spotted!'
You panic and attempt to flee!


You flee head over heels.
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Beaten MV:Strong >
west
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Strong >
stat
3
3
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.1 lbs and wearing 51.0 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 82, Parrying bonus: 189
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Beaten MV:Strong >
3
Starvald chats 'yeah 19 14 14 18 19'
[k dark]
They aren't here.

3
* R HP:Beaten MV:Strong >

[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > * R HP:Beaten MV:Strong >
3
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Strong >
3
*Tabarnak* has arrived from the east.
[k dark]
You try to slash *Tabarnak*, but she deflects the blow.

* R HP:Beaten MV:Strong - Tabarnak: Hurt > [k dark]
You do the best you can!

* R HP:Beaten MV:Strong - Tabarnak: Hurt > [k dark]
You do the best you can!

* R HP:Beaten MV:Strong - Tabarnak: Hurt >
b
A sergeant bellows 'Argh! The foul beast Tabarnak has been spotted!'
A sergeant joins your fight!
[bash ]
*Byrg* has arrived from the east, riding a shadow stallion.

-=
f
+
A sergeant tries to pound Tabarnak, but she parries successfully.
*Tabarnak* tries to pierce you, but you parry successfully.
*Byrg* slashes your left leg hard.

Cancelled.
You panic and attempt to flee!


You flee head over heels.
Hidden Path
You are almost at the tower now, which fills the opening in the trees that you
can see farther up the path. Very faint scuff marks and faint footprints lead
up to the tower. The trees looming up beside and over the path block out all
light here, and you can't see the sky. The path continues to the south, and
you can't see the end because of the enveloping shadows.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Strong >
Someone bellows 'The myrddraal Byrg has been spotted!'

* R HP:Beaten MV:Strong >
3

*Byrg* has arrived from the south, riding a shadow stallion.

3
* R HP:Beaten MV:Strong >
3
[k dark]
You slash *Byrg*'s body.

* R HP:Beaten MV:Strong - Byrg: Battered > [k dark]
You do the best you can!

* R HP:Beaten MV:Strong - Byrg: Battered > *Byrg* slashes your right leg hard.
PANIC! You couldn't escape!
A Shienaran scout stops using a torch.
A sergeant joins your fight!
You slash *Byrg*'s body.
[k dark]
You do the best you can!

b
* R HP:Beaten MV:Strong - Byrg: Battered > [bash ]

-
A sergeant bellows 'The myrddraal Byrg has been spotted!'

=+
*Tabarnak* has arrived from the south.

**+=-
A sergeant pounds Byrg's right leg.
*Tabarnak* tries to pierce you, but you deflect the blow.

-
A sergeant bellows 'Argh! The foul beast Tabarnak has been spotted!'

=
Your bash at *Byrg* sends him sprawling!

* R HP:Beaten MV:Strong - Byrg: Battered >
A sergeant has arrived from the south.

* R HP:Beaten MV:Strong - Byrg: Battered >
cpd
A sergeant tries to pound Tabarnak, but she parries successfully.
*Tabarnak* tries to pierce you, but you parry successfully.
A sergeant barely pounds Byrg's right foot.
You slash *Byrg*'s body hard.
Your heartbeat calms down more as you feel less panicked.
[change posture defensive]
Posture changed to: Defensive

* R HP:Beaten MV:Strong - Byrg: Battered >
A sergeant tries to pound Tabarnak, but she parries successfully.
*Tabarnak* tries to pierce you, but you deflect the blow.
A sergeant pounds Byrg's body hard.
You slash *Byrg*'s body.

* R HP:Beaten MV:Strong - Byrg: Battered >
*Tabarnak* looks at you.

b
* R HP:Beaten MV:Strong - Byrg: Battered > [bash ]

-=+
A black messenger pigeon flutters its wings.

**+
A sergeant tries to pound Tabarnak, but she parries successfully.
*Tabarnak* tries to pierce you, but you deflect the blow.
A sergeant barely pounds Byrg's head.

=- -
*Byrg* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.

* R HP:Beaten MV:Strong - Byrg: Battered >
A black messenger pigeon beats its wings harder.

* R HP:Beaten MV:Strong - Byrg: Battered >
east

Tabarnak swiftly dodges a sergeant's attempt to pound her.
*Tabarnak* pierces your body hard.
You are interrupted and stop what you are doing.
You panic and attempt to flee!
A sergeant barely pounds Byrg's body.
*Byrg* slashes your body very hard.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran scout blends into the surroundings here.

* R HP:Beaten MV:Strong >
A Shienaran scout stops using a torch.

east
* R HP:Beaten MV:Strong > Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

sc
* R HP:Beaten MV:Strong > You have 72(413) hit and 146(167) movement points.
You have scored 108204668 experience points and 1092 quest points.
You need 295332 exp to level and 1908 qp to rank.
You have amassed 192 Turn points to date.
You have played 5 days and 7 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Beaten MV:Strong >
north
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
east
north
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.

* R HP:Beaten MV:Strong > Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A chestnut stallion trots about.

* R HP:Beaten MV:Strong >
west
west
Entrance to Dark Path
What little light there is casts dark and twisted shadows against the dark
and twisted trees, which make the shadows appear even more dark and twisted.
The path looks much newer than the clearing you see to the west, and it
isn't even really a path, more like a trail. To the east, the path leads
deeper into the gloomy woods.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > Before the Tower
You are standing in front of an old, apparently abandoned watchtower, the one
that you have been seeing glimpses of from the road. You get a chill feeling
as you look up at the big gray mass that looms up above you. Bits and pieces
of gray masonry have fallen away from the tower, and you see an especially big
piece half embedded in the ground. The entrance to the tower looks like a
black mouth, and the door has long rotted away. A dark path leads east from
here, heavily shadowed by the trees that loom over it. Another path leads
south from here.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.

* R HP:Beaten MV:Strong >
south
Entrance to Clearing
A canopy of trees covers you, ending at a clearing. An old, gray tower looms
over the trees right before you. The hidden path comes to an end here, along
with the clearing. There is an ominous feel to the air here, with the lack
of any sounds of wildlife permeating the trees.
[ obvious exits: N S ]
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Strong >
3
3
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
sc
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
You have 72(413) hit and 140(167) movement points.
You have scored 108204668 experience points and 1092 quest points.
You need 295332 exp to level and 1908 qp to rank.
You have amassed 192 Turn points to date.
You have played 5 days and 7 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

3
* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > Timmee chats 'we pretty similiar 19 13 16 18 19'
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
south
Hidden Path
You are almost at the tower now, which fills the opening in the trees that you
can see farther up the path. Very faint scuff marks and faint footprints lead
up to the tower. The trees looming up beside and over the path block out all
light here, and you can't see the sky. The path continues to the south, and
you can't see the end because of the enveloping shadows.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Beaten MV:Strong >
Someone bellows 'The myrddraal Byrg has been spotted!'
A Shienaran scout stops using a torch.

south
* R HP:Beaten MV:Strong > Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
north
Hidden Path
You are almost at the tower now, which fills the opening in the trees that you
can see farther up the path. Very faint scuff marks and faint footprints lead
up to the tower. The trees looming up beside and over the path block out all
light here, and you can't see the sky. The path continues to the south, and
you can't see the end because of the enveloping shadows.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.

east
* R HP:Beaten MV:Strong > Alas, you cannot go that way...

east
* R HP:Beaten MV:Strong > Alas, you cannot go that way...

* R HP:Beaten MV:Strong >
north
Entrance to Clearing
A canopy of trees covers you, ending at a clearing. An old, gray tower looms
over the trees right before you. The hidden path comes to an end here, along
with the clearing. There is an ominous feel to the air here, with the lack
of any sounds of wildlife permeating the trees.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Strong >
south
south
Hidden Path
You are almost at the tower now, which fills the opening in the trees that you
can see farther up the path. Very faint scuff marks and faint footprints lead
up to the tower. The trees looming up beside and over the path block out all
light here, and you can't see the sky. The path continues to the south, and
you can't see the end because of the enveloping shadows.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.

east
* R HP:Beaten MV:Strong > Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A Shienaran scout blends into the surroundings here.

* R HP:Beaten MV:Strong >
3
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

sc
* R HP:Beaten MV:Strong >
3
3
You have 72(413) hit and 133(167) movement points.
You have scored 108204668 experience points and 1092 quest points.
You need 295332 exp to level and 1908 qp to rank.
You have amassed 192 Turn points to date.
You have played 5 days and 7 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
stat
3
3
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.1 lbs and wearing 51.0 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 82, Parrying bonus: 189
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

3
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

3
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
3
3
A Shienaran scout stops using a torch.
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

3
* R HP:Beaten MV:Strong >
3
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
3
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
l
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A Shienaran scout blends into the surroundings here.

3
* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3sc
3
Arglebargle, glop-glyf!?!

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
sc
3
You have 86(413) hit and 133(167) movement points.
You have scored 108204668 experience points and 1092 quest points.
You need 295332 exp to level and 1908 qp to rank.
You have amassed 192 Turn points to date.
You have played 5 days and 7 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > Someone bellows 'The myrddraal Byrg has been spotted!'
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
3
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
3
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

3
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

stat
* R HP:Beaten MV:Strong >
3
3
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.1 lbs and wearing 51.0 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 82, Parrying bonus: 189
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

3
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

3
* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
You try to slash *Tabarnak*, but she parries successfully.

* R HP:Beaten MV:Strong - Tabarnak: Hurt > [k dark]
You do the best you can!

* R HP:Beaten MV:Strong - Tabarnak: Hurt > Someone bellows 'The myrddraal Byrg has been spotted!'
[k dark]
You do the best you can!

* R HP:Beaten MV:Strong - Tabarnak: Hurt >
b
[bash ]

-=
*Tabarnak* panics, and attempts to flee!

+**+
Someone bellows 'The myrddraal Byrg has been spotted!'

=
*Tabarnak* leaves west.

-
2
-
3
Cancelled.
[k h.dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
stat
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.1 lbs and wearing 51.0 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 82, Parrying bonus: 189
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

3
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

3
* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
l
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A Shienaran scout blends into the surroundings here.

* R HP:Beaten MV:Strong >
3
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Strong > [k dark]
They aren't here.
*Byrg* has arrived from the west, riding a shadow stallion.

* R HP:Beaten MV:Strong > [k dark]
You slash *Byrg*'s body.

* R HP:Beaten MV:Strong - Byrg: Battered > *Byrg* tries to slash you, but you parry successfully.
A sergeant joins your fight!
A sergeant joins a sergeant's fight!
You slash *Byrg*'s left leg.
[k dark]
You do the best you can!

* R HP:Beaten MV:Strong - Byrg: Beaten >
*Tabarnak* tries to pierce you, but you deflect the blow.

* R HP:Beaten MV:Strong - Byrg: Beaten >
A sergeant bellows 'The myrddraal Byrg has been spotted!'
A sergeant bellows 'The myrddraal Byrg has been spotted!'

* R HP:Beaten MV:Strong - Byrg: Beaten >
f
You panic and attempt to flee!


*Tabarnak* tries to pierce you, but you parry successfully.
A sergeant pounds Byrg's body.
A sergeant barely pounds Byrg's body.


You flee head over heels.
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
east
2
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
*Byrg* is here, fighting a sergeant, riding a shadow stallion.
A sergeant is here, fighting Byrg.
A sergeant is here, fighting Byrg.

b
* R HP:Beaten MV:Strong > [k h.dark]
You slash *Byrg*'s body.

* R HP:Beaten MV:Strong - a sergeant: Scratched - Byrg: Beaten > [bash ]
*Byrg* leaves west riding a shadow stallion.

-=+**+=-
A Shienaran scout stops using a torch.
A sergeant says 'You Tabarnak!!! You will die before your time!! '
A sergeant tries to pound Tabarnak, but she deflects the blow.
A sergeant joins a sergeant's fight!
A sergeant tries to pound Tabarnak, but she deflects the blow.
A sergeant tries to pound Tabarnak, but she deflects the blow.
The clouds disappear.
Your heartbeat calms down more as you feel less panicked.

2
-Cancelled.
[k h.dark]
You try to slash *Tabarnak*, but she deflects the blow.

* R HP:Beaten MV:Strong - a sergeant: Scratched - Tabarnak: Hurt >
Timmee chats 'a long way from my original Arafel stats of 17 12 12 13 18'

* R HP:Beaten MV:Strong - a sergeant: Scratched - Tabarnak: Hurt >
b
*Tabarnak* panics, and attempts to flee!
[bash ]

-=+
A sergeant pounds Tabarnak's head extremely hard.
*Tabarnak* pierces a sergeant's body hard.
A sergeant pounds Tabarnak's body hard.
*Tabarnak* leaves east.

**+=- -=
Your bash at *Tabarnak* sends her sprawling!

* R HP:Beaten MV:Strong - Tabarnak: Hurt >
You try to slash *Tabarnak*, but she deflects the blow.
A sergeant joins your fight!
A sergeant joins a sergeant's fight!

* R HP:Beaten MV:Strong - Tabarnak: Hurt >
cpo
[change posture offensive]
Posture changed to: Offensive

* R HP:Beaten MV:Strong - Tabarnak: Hurt >
A sergeant tries to pound Tabarnak, but she parries successfully.
A sergeant pounds Tabarnak's left foot extremely hard.
You slash *Tabarnak*'s right hand extremely hard.

* R HP:Beaten MV:Strong - Tabarnak: Wounded >
b
[bash ]
They already seem to be stunned.

* R HP:Beaten MV:Strong - Tabarnak: Wounded >
3
3
A sergeant pounds Tabarnak's body extremely hard.
A sergeant tries to pound Tabarnak, but she deflects the blow.
*Tabarnak* tries to pierce you, but you parry successfully.
You try to slash *Tabarnak*, but she parries successfully.
[k dark]
You do the best you can!

* R HP:Beaten MV:Strong - Tabarnak: Wounded > [k dark]
You do the best you can!

* R HP:Beaten MV:Strong - Tabarnak: Wounded >
b
[bash ]

-=+**+=-
A sergeant tries to pound Tabarnak, but she parries successfully.
A sergeant pounds Tabarnak's right leg extremely hard.
*Tabarnak* tries to pierce you, but you deflect the blow.

-=
As *Tabarnak* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Strong >
*Byrg* has arrived from the west, riding a shadow stallion.

* R HP:Beaten MV:Strong >
*Byrg* slashes your right leg hard.
You are interrupted and stop what you are doing.
You panic and attempt to flee!


*Tabarnak* panics, and attempts to flee!


You flee head over heels.
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
Someone bellows 'The myrddraal Byrg has been spotted!'
Someone bellows 'The myrddraal Byrg has been spotted!'

* R HP:Beaten MV:Strong >
east
3
b
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
*Byrg* is standing here, riding a shadow stallion.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
*Byrg* leaves west riding a shadow stallion.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > *Tabarnak* tries to pierce you, but you deflect the blow.
[bash ]


3
-Cancelled.
A Shienaran scout stops using a torch.
A sergeant joins your fight!
A sergeant joins a sergeant's fight!
[k dark]
You do the best you can!

* R HP:Beaten MV:Strong - Tabarnak: Wounded >
b
[bash ]

-
A sergeant tries to pound Tabarnak, but she parries successfully.
A sergeant tries to pound Tabarnak, but she dodges the attack.
*Tabarnak* tries to pierce you, but you parry successfully.

=+**+
*Tabarnak* panics, and attempts to flee!

=- -=
As *Tabarnak* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Strong - Tabarnak: Wounded >
A sergeant tries to pound Tabarnak, but she parries successfully.
A sergeant tries to pound Tabarnak, but she parries successfully.

* R HP:Beaten MV:Strong - Tabarnak: Wounded >
cpd

*Tabarnak* leaves east.

* R HP:Beaten MV:Strong >
stand
2

*Byrg* has arrived from the west, riding a shadow stallion.

* R HP:Beaten MV:Strong >
*Byrg* tries to slash you, but you deflect the blow.

* R HP:Beaten MV:Strong - Byrg: Beaten > [change posture defensive]
Posture changed to: Defensive

* R HP:Beaten MV:Strong - Byrg: Beaten > You slash *Byrg*'s body.
A sergeant joins your fight!
A sergeant joins a sergeant's fight!
*Byrg* tries to slash you, but you parry successfully.
Do you not consider fighting as standing?

* R HP:Beaten MV:Strong - Byrg: Beaten > [k h.dark]
You do the best you can!

* R HP:Beaten MV:Strong - Byrg: Beaten >
A sergeant bellows 'The myrddraal Byrg has been spotted!'
A sergeant bellows 'The myrddraal Byrg has been spotted!'

* R HP:Beaten MV:Strong - Byrg: Beaten >
f
You panic and attempt to flee!


You flee head over heels.
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
Starvald chats 'yeah i get a 17w 16r 16h prac route with the 14 14 mentals. 13 16 gives the same apparently'

* R HP:Beaten MV:Strong >
3
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
west
2
b
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* is here, fighting a sergeant, riding a shadow stallion.
You sense a hidden life form in the area...
A sergeant is here, fighting Byrg.
A sergeant is here, fighting Byrg.
*Byrg* panics, and attempts to flee!

* R HP:Beaten MV:Strong > [k h.dark]
You slash *Byrg*'s right leg.

* R HP:Beaten MV:Strong - a sergeant: Healthy - Byrg: Beaten > [bash ]
*Byrg* leaves west riding a shadow stallion.


2
-
b
=Cancelled.
[k h.dark]
You try to slash *Tabarnak*, but she deflects the blow.

* R HP:Beaten MV:Strong - Tabarnak: Wounded > [bash ]

-=+**+=
*Byrg* has arrived from the west, riding a shadow stallion.

-
*Byrg* tries to slash you, but you deflect the blow.

-=
As *Tabarnak* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Strong >
A sergeant bellows 'The myrddraal Byrg has been spotted!'
A sergeant bellows 'The myrddraal Byrg has been spotted!'
*Tabarnak* pierces your body hard.
You are interrupted and stop what you are doing.
You panic and attempt to flee!


You flee head over heels.
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
west
2b
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* is here, fighting a sergeant, riding a shadow stallion.
A sergeant is here, fighting Byrg.
A sergeant is here, fighting Byrg.


* R HP:Beaten MV:Strong > Arglebargle, glop-glyf!?!

2
* R HP:Beaten MV:Strong >
b
* R HP:Beaten MV:Strong > [k h.dark]
You slash *Byrg*'s body.

* R HP:Beaten MV:Strong - a sergeant: Scratched - Byrg: Beaten > [bash ]
*Byrg* panics, and attempts to flee!

-
A sergeant pounds Byrg's body.
A sergeant pounds Byrg's body.

=
*Byrg* leaves east riding a shadow stallion.

east
2
Cancelled.
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* is standing here, riding a shadow stallion.
You sense a hidden life form in the area...

* R HP:Beaten MV:Strong >
b
[k h.dark]
You slash *Byrg*'s left arm hard.

* R HP:Beaten MV:Strong - Byrg: Critical > [bash ]
Byrg assumes an offensive striking posture.

-=+**+=- -=
Your bash at *Byrg* sends him sprawling!

* R HP:Beaten MV:Strong - Byrg: Critical >
*Tabarnak* tries to pierce you, but you parry successfully.

* R HP:Beaten MV:Strong - Byrg: Critical >
*Tabarnak* pierces your body.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
*Tabarnak* tries to pierce you, but you parry successfully.


You flee head over heels.
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Strong >
cpd
[change posture defensive]
Posture changed to: Defensive

3
* R HP:Beaten MV:Strong >
3
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
sc
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
You have 81(413) hit and 132(167) movement points.
You have scored 108200569 experience points and 1092 quest points.
You need 299431 exp to level and 1908 qp to rank.
You have amassed 192 Turn points to date.
You have played 5 days and 7 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

3
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
change wimp 50
2
You will now flee if you go below 50 hit points.

* R HP:Beaten MV:Strong > [k h.dark]
They aren't here.

* R HP:Beaten MV:Strong >
stat
3
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.1 lbs and wearing 51.0 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 82, Parrying bonus: 189
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your posture is: Defensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

3
* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
east
3
b
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* is standing here, riding a shadow stallion.
*Tabarnak* is standing here.
*Byrg* tries to slash you, but you deflect the blow.

* R HP:Beaten MV:Strong - Byrg: Critical > You slash *Byrg*'s right arm.
*Byrg* tries to slash you, but you parry successfully.
[k dark]
You do the best you can!

* R HP:Beaten MV:Strong - Byrg: Critical > [bash ]

-=+
*Tabarnak* pierces your body.
You wish that your wounds would stop BLEEDING so much!


*
*Tabarnak* tries to pierce you, but you parry successfully.

*+=-
*Tabarnak* pierces your left arm.
You wish that your wounds would stop BLEEDING so much!

Your heartbeat calms down more as you feel less panicked.

-=
Your bash at *Byrg* sends him sprawling!

* R HP:Beaten MV:Strong - Byrg: Critical >
cpd
r
[change posture defensive]
Posture changed to: Defensive

* R HP:Beaten MV:Strong - Byrg: Critical > [change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Strong - Byrg: Critical >
*Tabarnak* pierces your body.
You wish that your wounds would stop BLEEDING so much!

You slash *Byrg*'s body.

* R HP:Beaten MV:Strong - Byrg: Critical >
A black messenger pigeon flutters its wings.

* R HP:Beaten MV:Strong - Byrg: Critical >
*Tabarnak* tries to pierce you, but you parry successfully.

slap tabarnak
* R HP:Beaten MV:Strong - Byrg: Critical > *Tabarnak* tries to pierce you, but you parry successfully.
You slash *Byrg*'s body.
You slap *Tabarnak*.

* R HP:Beaten MV:Strong - Byrg: Critical >
A black messenger pigeon beats its wings harder.

* R HP:Beaten MV:Strong - Byrg: Critical >
f
You panic and attempt to flee!

3

*Tabarnak* pierces your body hard.
You wish that your wounds would stop BLEEDING so much!

You slash *Byrg*'s right leg.
*Tabarnak* tries to pierce you, but you parry successfully.
You flee head over heels.
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

3
* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong >
3
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong >
3
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong >
Starvald chats 'slower fleelag buildup would be nicer, but thats the way the cookie crumbles'

* R HP:Critical MV:Strong >
alias z k byrg
Ok.
*Byrg* has arrived from the east, riding a shadow stallion.

* R HP:Critical MV:Strong >
*Byrg* leaves west riding a shadow stallion.

east
* R HP:Critical MV:Strong >
z
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Tabarnak* is standing here.

WHO
west
* R HP:Critical MV:Strong >
west
*Tabarnak* tries to pierce you, but you deflect the blow.
[k byrg]
They aren't here.

* R HP:Critical MV:Strong - Tabarnak: Wounded >
south
Players
-------
Starvald Demelain, Warder to Jaye Sedai [Gaidin]
Helgi al'brawdrifynn, the Sea Merchant... [Kandori Merchants' Guild]
Timmee Souvraya, Beloved of Akaisha [Rising Sun]
Lord Dixon Alzon, the Bloody Hawk [Shienaran Lancer Council]
Jenda Sharaad
Jahalun of Murandy
Eldrenia the Elder Sister [Yellow Ajah]
Erulisse of Andor
Geoff the Under-Lieutenant [Queen's Guard]
Caroline of Murandy

10 players displayed.

* R HP:Critical MV:Strong - Tabarnak: Wounded > No way! You're fighting for your life!

* R HP:Critical MV:Strong - Tabarnak: Wounded >
f
No way! You're fighting for your life!

* R HP:Critical MV:Strong - Tabarnak: Wounded > No way! You're fighting for your life!

* R HP:Critical MV:Strong - Tabarnak: Wounded > You panic and attempt to flee!


*Tabarnak* tries to pierce you, but you parry successfully.


You flee head over heels.
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical MV:Strong >
west
south
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.

south
* R HP:Critical MV:Strong > Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Critical MV:Strong >
south
south
Hidden Path
The trees to either side loom up beside and over this path, concealing the
break among the trees that would have given this path away. A gate, totally
covered with shrubs, and cleverly shaped in the form of trees, leads south
to the road. Small tracks lead north, along the path, from the gate.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong >
3
Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

b
* R HP:Critical MV:Strong > Alas, you cannot go that way...

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [bash ]
Bash who?

west
* R HP:Critical MV:Strong >
west
west
west
The Dusty Road
You can definitely smell burnt wood coming from the east, from what seems
to be a couple of abandoned wagons. Looking around, you see only
impenetrable forest all around the road, and a watch tower looming up over
the trees to the north. The old, worn road continues east and west here,
but to the east, past the wagons, it seems to bend south.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong > The Dusty Road
The wind carries the faint smell of burnt wood. On both sides of the road,
the densely-packed trees seem to block any passage, but to the south there
seem to be gaps in the trees. A tower can be seen high over the trees to the
northeast, while along the road to the east, wagons can be glimpsed by the
road. The road itself continues to the east and west.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong > The Dusty Road
The hard-packed dirt of the old road barely registers the tracks of those
who have passed by. The road continues to make its way through the forest,
leading straight east and west. The trees start to pack together so tightly
that distinguishing individual trees becomes difficult. To the northeast,
the tip of a tower can be seen over the trees.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.

* R HP:Critical MV:Strong > The Dusty Road
The trees all around, their ancient trunks standing firmly together, barely
seem to acknowledge the brisk wind that whips past their branches. The worn
road continues east and west, bordered by thick, impenetrable forest, but
upon closer inspection, there is a break in the trees to the south. To the
northeast, a tower can be seen rising over the trees.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong >
west
The Dusty Road
The forest is so thick to either side of the road that movement off the
road becomes impossible. Above the trees to the northeast, the tip of a
gray tower looms over the trees. To the west, the forest bordering the road
gets lighter, while to the east, the forest only seems to grow thicker.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

west
* R HP:Critical MV:Strong >
3
b
The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spot
a tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [bash ]
Bash who?

west
* R HP:Critical MV:Strong >
west
west
The Dusty Road
The old, worn road, bordered by light forest to either side, stretches on
through the plains to the west here. To the east, it leads deeper into the
forest, where the forest bordering the road also seems to get thicker. You
can see the tip of a gray tower poking out through the treetops to the
northeast.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong > Green Hills
Vegetation continues to grow denser. Bushes give way to higher and larger
trees. To the south are a few brown hills that now resemble dried grassland. To
the west are lush hills. To the east is a very tall hill with a flat top.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Critical MV:Strong >
west
On a Hillside
This part of the hills seem to be the favored place of residence of the local
animals. More sounds of animal activities come within hearing. From a distance
the howls of wolves chill the still air. Green hills span the most of the
easter and southern horizons. To the west, faint signs of a trail lead to a
hilltop.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong > On Top of a Hill
A mild breeze swirls around the hills, creating tiny whirlwinds of fallen
leaves. Eyes of some bird hidden by the foliage of a nearby tree gaze down
curiously at the spectacle created by the bipeds. A little path leads to the
foot of a tall tower to the south. The hills slopes off gently to the east and
west.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.
A spotted jaguar opens its eyes lazily.

* R HP:Critical MV:Tiring >
not
You stop paying increased attention to your surroundings.

* R HP:Critical MV:Tiring >
west
A Gentle Slope
Angling up from the valley to the west, green grass covers this slope. A
light breeze blows from the west, as though encouraging you to go up the
hill. On the top of the hill, a lonely tower watches over the valley,
surveying the entire region. To the south more rolling hills color the
landscape. A hilltop can be seen east of here. It would not take much more
than dropping a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild hog snorts angrily, pawing at the ground.
A cute brown deer eyes you nervously.
A wild hog snorts angrily, pawing at the ground.
A panther stalks through the wilderness.

* R HP:Critical MV:Tiring >
west
A Shady Valley
This valley offers a panoramic view of the green hills that are so
characteristic of this region. Trees of all kinds and ages dot the peaceful
landscape. Beneath the canopy of leaves, insects chirp and buzz in seeming
harmony. Sounds of flowing water come from the south. It would not take
much more than dropping a smouldering cinder to set off a massive forest
fire in the surrounding area.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A wild hog snorts angrily, pawing at the ground.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.

* R HP:Critical MV:Tiring >
north
north
north
A Forested Path Through the Borderlands
A small path seems to form here and heads through the thick forest that
lines the terrain to the north. Thick branches intertwine among the trees
making it hard to distiguish what limbs belong to which trees. The path is
merely flattened and trampled underbrush made through the easiest route
through the trees. The path continues north. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The large dark wolf slinks here, eyes filled with an animal cunning.
A spotted jaguar opens its eyes lazily.
A panther stalks through the wilderness.

* R HP:Critical MV:Tiring > A Forested Path Through the Borderlands
Tall trees line this dirt path that winds through the forest, turning to
the south, or continuing to the east. Bushes line the path, and take up any
room that is left over from the trees that seem to overrun the landscape.
Fighting for a place to grow among the shrubs and massive trees, are tiny
wildflowers that break the green color of the forest. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > Forested Borderlands
The dense forest spreads out for miles. Tall trees, their branches thick with
soft green leaves. cover most of the rich soil of the forest. Small shrubs and
bushes struggle to survive against the trees of the forest. Thin vines with
large soft leaves, creep slowly up the tree trunks and cling to the branches.
To the south, a path slowly winds its way through the woodland.
[ obvious exits: N E S ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.

north
* R HP:Critical MV:Tiring > Forested Borderlands
Huge trees tower above the ground their crisp, green leaves blocking out the
sky overhead. Shadows play across the ground, creating a wild collage of
shapes. A large rock lies situated between two massive trunks, and is covered
with moss that feeds off the moist darkness of the forest. Creeping vines cling
to the sides of the trees and their branches, feeding off the nutrients that
it steals from the tree.
[ obvious exits: E S W ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

west
* R HP:Critical MV:Tiring >
west
west
Forested Borderlands
Tall trees encase the forest in a perpetual coolness, and hold in the moisture
creating a lush crop of moss on the sides of rocks and trees. Short shrubs grow
in the small areas left by the trees, and tiny wildflowers bloom, adding bits
of color. The thick forest extends out in every direction. Off to the east, a
path runs through the thick woodland.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring >
west
Forested Borderlands
Off to the east, a path winds its way around some large trees, creating a twist
in the path that ends up to the south. The green leaves of the trees block out
the sky, and create a cool, dim atmosphere in the forest. Short shrubs and
small flowers grow between the trees, their branches and stems tangled.
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.

west
* R HP:Critical MV:Tiring > A Forested Path Through the Borderlands
The small, dirt path twists off to the south, as it winds in and out of the
thick trees of the forest. Creeping vines slowly twine their way up the tree
trunks, while a large rock that lies off the path grows a soft covering of
green moss. To the north, the forest ends in a rocky opening that leads to a
rather precarious rocky path.
[ obvious exits: N E W ]
There are some tracks of an animal leaving west.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > A Forested Path Through the Borderlands
As you make your way along this path, long tree branches intertwine overhead
forming a canopy of sorts, offering shelter from any type of weather. The path
itself is covered by a small foliage, trampled down with the passing animals
and people using the path. It seems to just barely make its way through the
trees just wide and tall enough to allow a mounted rider to keep riding.
[ obvious exits: E S W ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The lone wolf is slinking about in the shadows.

* R HP:Critical MV:Tiring > A Forested Path Through the Borderlands
The small, dirt path winds its way gently through the trees of the forest,
heading to the east or to the west. To the south, the thick forest makes it
hard to see into the distance. Green trees tower overhead, blocking out the
sky, and casting shadows on the ground. Short shrubs line the path, with tiny
flowers growing between them.
[ obvious exits: E S W ]
There are some tracks of an animal leaving east.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring >
west
A Forested Path Through the Borderlands
The dirt path through the forest takes a bend to the east here, curving its way
around a rather large tree. Shrubs grow thickly in the space left by the giant
trees, and lightly line the path through the forest. Small rocks are littered
about the path, making the ground very uneven.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving east.
A bundle of chainmail lies on the ground.
A set of chainmail sleeves lie upon the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring >
north
A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild boar runs through the forest.

* R HP:Critical MV:Tiring >
west
west
Thinning Woods
Massive trees tower over the short bushes and shrubs that line the ground
around their trunks. Green leaves grow thickly on the branches of the trees,
creating a canopy that casts a myriad of shadows upon the ground. To the east,
a dirt path winds its way through the thin woodland. The green forest extends
in every direction, only broken sometimes by a bright patch of wildflowers.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

west
* R HP:Beaten MV:Tiring >
west
Thinning Woods
Large shrubs with wiry, thorny branches consume most of the space left by the
giant trees of this light woodland. Blossoms of a multitude of tiny flowers
perfume the air with a sweet scent, while the mold from decaying plant matter
fill the air with a rather unpleasant odor. Off to the east, a path winds it
way through the lush forest.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > Thinning Woods
Tall, green trees grow thinly here, where the forestland begins to expand and
allow more room for growth. The thinning woods extend for miles in every
direction. Short shrubs and bushes grow thickly between the trees, and flowers
add to the green environment with bursts of color in pinks, yellows and reds.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
cpd
sc
[change posture defensive]
Posture changed to: Defensive

* R HP:Beaten MV:Tiring >
r
You have 69(413) hit and 117(167) movement points.
You have scored 108198887 experience points and 1092 quest points.
You need 301113 exp to level and 1908 qp to rank.
You have amassed 192 Turn points to date.
You have played 5 days and 7 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Beaten MV:Tiring >
west
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Tiring > Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
Timmee chats 'aye, cant win em all'

* R HP:Beaten MV:Tiring >
west
3
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving south.
A sooty residue is apparent here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A trolloc is here ruling a group of trollocs.

* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
south
south
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild hog snorts angrily, pawing at the ground.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here commanding a fist of troops.

3
* R HP:Beaten MV:Tiring >
b
A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving east.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A beaked trolloc is here, scouting.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
east
[bash ]
Bash who?

* R HP:Beaten MV:Tiring >
3
Outside A Trolloc Camp
Bushes and shrubs of all sizes grow wildly throughout the thicket. Short, soft
grass pads the ground beneath the bushes. Off to the north, the trees of the
forest rise above the shrubs and flowers that make up the dense growth of the
thicket. Small animals dart through the holes between the branches of the
bushes, showing that the thicket is alive and flourishing.
[ obvious exits: N W ]
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

* R HP:Beaten MV:Tiring >
b
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
north
[bash ]
Bash who?

* R HP:Beaten MV:Tiring >
3
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wolfish trolloc is here, howling for blood.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

b
* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
north
[bash ]
Bash who?

* R HP:Beaten MV:Tiring > Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
stat
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.1 lbs and wearing 51.0 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 82, Parrying bonus: 189
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your posture is: Defensive.
Your armor absorbs about 69% on average.

You are subjected to the following effects:
- NO QUIT

* R HP:Beaten MV:Tiring >
ts
[track shadow]

-=+
Some obvious fresh tracks of a shadow stallion (ridden) leaving west.
Some rather faint week-old tracks of a shadow stallion (ridden) leaving east.
Some rather faint week-old tracks of a shadow stallion (ridden) leaving west.

* R HP:Beaten MV:Tiring >
west
ts
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A sooty residue is apparent here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A trolloc is here ruling a group of trollocs.

* R HP:Beaten MV:Tiring > [track shadow]

-=
east
+
Some obvious fresh tracks of a shadow stallion (ridden) leaving north.
Some rather faint week-old tracks of a shadow stallion (ridden) leaving east.
Some rather faint week-old tracks of a shadow stallion (ridden) leaving north.

* R HP:Beaten MV:Tiring > Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
*Tabarnak* clumsily approaches you with a curved clear dagger, but you fend off the attack.
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Tiring - Tabarnak: Wounded >
You try to slash *Tabarnak*, but she parries successfully.

* R HP:Beaten MV:Tiring - Tabarnak: Wounded >
yell really fence?
You bellow 'really fence?'

* R HP:Beaten MV:Tiring - Tabarnak: Wounded >
snicker
You snicker softly.

not
* R HP:Beaten MV:Tiring - Tabarnak: Wounded >
l
You start paying increased attention to your surroundings.

* R HP:Beaten MV:Tiring - Tabarnak: Wounded > Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Tabarnak* is here, fighting YOU!

* R HP:Beaten MV:Tiring - Tabarnak: Wounded >
*Tabarnak* swiftly dodges your attempt to slash her.

* R HP:Beaten MV:Tiring - Tabarnak: Wounded >
*Tabarnak* screams loudly!

* R HP:Beaten MV:Tiring - Tabarnak: Wounded >
yell :P
You bellow ':P'

* R HP:Beaten MV:Tiring - Tabarnak: Wounded >
b
[bash ]

-=
*Tabarnak* tries to pierce you, but you deflect the blow.
Someone bellows 'i mean'

+*
*Tabarnak* tries to pierce you, but you deflect the blow.

*+=- -=
Your bash at *Tabarnak* sends her sprawling!

* R HP:Beaten MV:Tiring - Tabarnak: Wounded >
Someone bellows '9hp to your beat'

* R HP:Beaten MV:Tiring - Tabarnak: Wounded >
You try to slash *Tabarnak*, but she parries successfully.

* R HP:Beaten MV:Tiring - Tabarnak: Wounded >
cpo
[change posture offensive]
Posture changed to: Offensive

* R HP:Beaten MV:Tiring - Tabarnak: Wounded >
Someone bellows 'so yes, fence!'

* R HP:Beaten MV:Tiring - Tabarnak: Wounded >
You try to slash *Tabarnak*, but she parries successfully.
Your heartbeat calms down more as you feel less panicked.

* R HP:Beaten MV:Tiring - Tabarnak: Wounded >
b
[bash ]
They already seem to be stunned.

* R HP:Beaten MV:Tiring - Tabarnak: Wounded >
You try to slash *Tabarnak*, but she parries successfully.
*Tabarnak* tries to pierce you, but you parry successfully.

* R HP:Beaten MV:Tiring - Tabarnak: Wounded >
You try to slash *Tabarnak*, but she deflects the blow.
*Tabarnak* tries to pierce you, but you deflect the blow.

* R HP:Beaten MV:Tiring - Tabarnak: Wounded >
*Tabarnak* tries to pierce you, but you deflect the blow.

* R HP:Beaten MV:Tiring - Tabarnak: Wounded >
You try to slash *Tabarnak*, but she deflects the blow.
*Tabarnak* tries to pierce you, but you deflect the blow.

yell landed a bash on the rogue who only flee stabs
* R HP:Beaten MV:Tiring - Tabarnak: Wounded > You bellow 'landed a bash on the rogue who only flee stabs'

* R HP:Beaten MV:Tiring - Tabarnak: Wounded >
*Byrg* has arrived from the west, riding a shadow stallion.

* R HP:Beaten MV:Tiring - Tabarnak: Wounded >
*Byrg* slashes your body hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Tiring - Tabarnak: Wounded >
yell missed both hits
You bellow 'missed both hits'

* R HP:Beaten MV:Tiring - Tabarnak: Wounded >
r
f
You try to slash *Tabarnak*, but she parries successfully.
*Tabarnak* tries to pierce you, but you deflect the blow.
*Tabarnak* tries to pierce you, but you parry successfully.
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Tiring - Tabarnak: Wounded >
north
You panic and attempt to flee!

You flee head over heels.
Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Thinning Woods
Fallen tree trunks, with a layer of soft, green moss growing on the decaying
bark, make the travel through these thin woods a little difficult. Wiry shrubs
with thorny branches grow widely underneath the canopy of the trees. Small
flowers fight for survival, against the trees and the bushes. In every
direction, the green forestland spreads out for miles.
[ obvious exits: N S W ]
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Beaten MV:Tiring >
north
Thinning Woods
Tall trees rise high above the soft ground. Piles of mulch give off a
sickly-sweet smell of decay. Small bushes and shrubs grow thick between the
trees. To the north, the forest takes on a yellow appearance as the plants
begin to die out. To the south, east, and west, the sparse woodland expands out
as far as the eye can see.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving west.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.

* R HP:Beaten MV:Tiring >
south
sc
Thinning Woods
Fallen tree trunks, with a layer of soft, green moss growing on the decaying
bark, make the travel through these thin woods a little difficult. Wiry shrubs
with thorny branches grow widely underneath the canopy of the trees. Small
flowers fight for survival, against the trees and the bushes. In every
direction, the green forestland spreads out for miles.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Beaten MV:Tiring >
3
3
3
You have 67(413) hit and 110(167) movement points.
You have scored 108197694 experience points and 1092 quest points.
You need 302306 exp to level and 1908 qp to rank.
You have amassed 192 Turn points to date.
You have played 5 days and 7 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

stat
* R HP:Beaten MV:Tiring >
3
3
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.1 lbs and wearing 51.0 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 161, Dodging bonus: 82, Parrying bonus: 174
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your posture is: Offensive.
Your armor absorbs about 69% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

3
* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

3
* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Tiring >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
cpd
r
[change posture defensive]
Posture changed to: Defensive

3
* R HP:Beaten MV:Tiring >
3
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Tiring >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
stat
2
3
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.1 lbs and wearing 51.0 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 82, Parrying bonus: 189
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your posture is: Defensive.
Your armor absorbs about 69% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

3
* R HP:Beaten MV:Tiring > [k h.dark]
They aren't here.

* R HP:Beaten MV:Tiring >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
3
3
3
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
3
[k dark]
You try to slash *Tabarnak*, but she deflects the blow.

* R HP:Beaten MV:Tiring - Tabarnak: Wounded > [k dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Tabarnak: Wounded > [k dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Tabarnak: Wounded >
b
[bash ]

-=+*
*Tabarnak* tries to pierce you, but you deflect the blow.
The ancient tree tries to hit Tabarnak, but she dodges the attack.
The ancient tree joins the ancient tree's fight!

*+=- -=
Your bash at *Tabarnak* sends her sprawling!

* R HP:Beaten MV:Tiring - Tabarnak: Wounded >
The ancient tree hits Tabarnak's left leg hard.
The ancient tree hits Tabarnak's body.
You slash *Tabarnak*'s left leg into bloody fragments!

nar byrg hella crit i no hp to finish
* R HP:Beaten MV:Tiring - Tabarnak: Wounded >
*Byrg* has arrived from the west, riding a shadow stallion.

* R HP:Beaten MV:Tiring - Tabarnak: Wounded > You narrate 'byrg hella crit i no hp to finish'
*Byrg* slashes your left leg.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Tiring - Tabarnak: Wounded >
f
You panic and attempt to flee!


*Byrg* tries to slash you, but you parry successfully.
The ancient tree tries to hit Tabarnak, but she deflects the blow.
The ancient tree hits Tabarnak's body hard.


You flee head over heels.
Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Jaghut* is standing here.

* R HP:Beaten MV:Tiring >
r
north
[change mood wimpy]
Mood changed to: Wimpy
*Byrg* has arrived from the north, riding a shadow stallion.

* R HP:Beaten MV:Tiring >
3
Thinning Woods
Fallen tree trunks, with a layer of soft, green moss growing on the decaying
bark, make the travel through these thin woods a little difficult. Wiry shrubs
with thorny branches grow widely underneath the canopy of the trees. Small
flowers fight for survival, against the trees and the bushes. In every
direction, the green forestland spreads out for miles.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Tabarnak* is here, fighting the ancient tree.
The ancient tree is here, fighting Tabarnak.
The ancient tree is here, fighting Tabarnak.

* R HP:Beaten MV:Tiring >
b
[k dark]
You try to slash *Tabarnak*, but she parries successfully.

* R HP:Beaten MV:Tiring - the ancient tree: Healthy - Tabarnak: Wounded > [bash ]

-
f
=
*Tabarnak* pierces the ancient tree's branch into bloody fragments!
The ancient tree tries to hit Tabarnak, but she dodges the attack.
The ancient tree tries to hit Tabarnak, but she deflects the blow.
*Tabarnak* pierces the ancient tree's trunk very hard.

north
Cancelled.
You panic and attempt to flee!

north

*Tabarnak* panics, and attempts to flee!

You flee head over heels.
Thinning Woods
Tall trees rise high above the soft ground. Piles of mulch give off a
sickly-sweet smell of decay. Small bushes and shrubs grow thick between the
trees. To the north, the forest takes on a yellow appearance as the plants
begin to die out. To the south, east, and west, the sparse woodland expands out
as far as the eye can see.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A Dead Forest
The trunk of a fallen tree lies across the ground. Small insects crawl in and
out of the rotting trunk. Tall trees block out the sky, and their dying leaves
float gently to the ground, piling up around their trunks. To the south, the
woods begin to think out, and the trees' leaves become greener.
[ obvious exits: N E S ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.

* R HP:Beaten MV:Tiring > A Dead Forest
The tall, brown trees tower above the ground. Dead leaves and twigs lay
strewn about the hard dirt. Off to the west, the trees break a bit, showing
a small path that leads deeper into the desolate forest. All around, brown
and yellow grass and shrubs struggle for survival against the giant trees.
[ obvious exits: N E S ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.
A raven is here flying around.

* R HP:Beaten MV:Tiring >
east
south
A Dead Forest
The tall, thick trees appear lifeless with their yellow leaves, and the
bark that peels off their trunks in long strips. The grass and bushes that
grow amongst the trees are not in any better condition with scraggly,
leafless branches, or dried, yellow blades of grass. The dead forest
stretches out for miles in every direction.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > A Dead Forest
Small bushes with dried branches crowd around tiny flowers, trying to grow
inbetween the tall trees that dominate the forest. The trees sickly yellow and
brown leaves gently fall to the ground. To the south, the trees begin to spread
apart as the forest thins out. The dying forest stretches out for miles to the
north, east and west.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.
A young and strong buck is here, munching some grass.

east
* R HP:Beaten MV:Tiring > A Dead Forest
Tall trees grow thickly together, their yellow leaves falling together and
creating large piles on the ground. To the south, the woods begin to thin out,
the trees becoming more spread apart and taking on a greener appearance. Small
flowers and dry bushes grow amongst the dying trees that spread out to the
north, west, and east.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The lone wolf is slinking about in the shadows.
A raven is here, watching.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

south
* R HP:Beaten MV:Tiring > Thinning Woods
A large rock lies here, with a tree seemingly growing out of the top of it.
Exposed roots snake down the side of the rock into the earth. Large bushes grow
all aroung the large rock, and small flowers add color to the green
environment. The lush woodland thins out to the west and to the south, but to
the north, the forest becomes thicker, but also appears to start dieing slowly.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
nar oh jaghut back
You narrate 'oh jaghut back'

stat
* R HP:Beaten MV:Tiring >
south
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.1 lbs and wearing 51.0 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 82, Parrying bonus: 189
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your posture is: Defensive.
Your armor absorbs about 69% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Beaten MV:Tiring > Thinning Woods
Clumps of grass grow short an thick in the rich soil of the forest. Tall trees
with thin trunks dot the land, giving a clear view of the open sky between
their branches. Off to the east, a small, dirt path runs through the
forestland. All around, the thin woodland dominates the landscape for miles.
[ obvious exits: N E S ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild boar runs through the forest.
A wild boar runs through the forest.

* R HP:Beaten MV:Tiring >
south
Thinning Woods
Large shrubs with wiry, thorny branches consume most of the space left by the
giant trees of this light woodland. Blossoms of a multitude of tiny flowers
perfume the air with a sweet scent, while the mold from decaying plant matter
fill the air with a rather unpleasant odor. Off to the east, a path winds it
way through the lush forest.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
east
Thinning Woods
Massive trees tower over the short bushes and shrubs that line the ground
around their trunks. Green leaves grow thickly on the branches of the trees,
creating a canopy that casts a myriad of shadows upon the ground. To the east,
a dirt path winds its way through the thin woodland. The green forest extends
in every direction, only broken sometimes by a bright patch of wildflowers.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
south
Alas, you cannot go that way...

* R HP:Beaten MV:Tiring >
east
A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild boar runs through the forest.

* R HP:Beaten MV:Tiring >
south
A Forested Path Through the Borderlands
The dirt path through the forest takes a bend to the east here, curving its way
around a rather large tree. Shrubs grow thickly in the space left by the giant
trees, and lightly line the path through the forest. Small rocks are littered
about the path, making the ground very uneven.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A bundle of chainmail lies on the ground.
A set of chainmail sleeves lie upon the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
south
Forested Borderlands
Birds sing cheerfully from their perches high in the trees of the dense forest.
Large green leaves form a canopy that hides the sky from view. Moss-covered
rocks lay strewn about the ground and small wildflowers and shrubs sprout
wildly inbetween the trees. To the north, a path winds its way through the
thick growth of the forest.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
west
Forested Borderlands
Thick woodland spreads out for miles and the tall trees of the forest leave
little room for any other type of plant. Soft moss covers the sides of the tree
trunks, feeding off the cool dimness that envelopes the forest. Short shrubs,
their branches tangled, are home to a multitude of bugs and animals.
[ obvious exits: E S ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A remnant of the Age of Legends juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

south
* R HP:Beaten MV:Tiring > Forested Borderlands
The trunks of the tall trees of the forest grow closely together, their
branches and leaves intertwining and forming a barrier against the sky. The
cool, dim humidity of the forest becomes home to many different types of mosses
and mushrooms, which grow on the trunks of the trees, and sprout out around the
bushes and shrubs that grow in the open spaces left by the trees. The dense
forest of the Borderlands spreads out for miles in every direction.
[ obvious exits: N E ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A jaguar, chewing on its prey, looks at you.

* R HP:Beaten MV:Tiring >
east
Forested Borderlands
Short bushes and shrubs make their home beneath the tall trees that seem to
rule the landscape. Green is the overpowering color of the forest, broken
occassionally by a stray bed of wildflowers blooming in beautiful pinks and
yellows. Vines and moss make their homes on the trunks of the trees, and moss
coated rocks lay tossed about the forest floor.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
north
Forested Borderlands
Birds sing cheerfully from their perches high in the trees of the dense forest.
Large green leaves form a canopy that hides the sky from view. Moss-covered
rocks lay strewn about the ground and small wildflowers and shrubs sprout
wildly inbetween the trees. To the north, a path winds its way through the
thick growth of the forest.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
east
south
Alas, you cannot go that way...

* R HP:Beaten MV:Tiring >
east
Forested Borderlands
Short bushes and shrubs make their home beneath the tall trees that seem to
rule the landscape. Green is the overpowering color of the forest, broken
occassionally by a stray bed of wildflowers blooming in beautiful pinks and
yellows. Vines and moss make their homes on the trunks of the trees, and moss
coated rocks lay tossed about the forest floor.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > Forested Borderlands
Thick trunks of the large trees that grow in the forest take up most of the
room on the flat ground. To the south, partially blocked by a growth of short
bushes and shrubs, a small campfire has been set up in a lightly wooded area.
All around, the thick forestland covers everything for miles.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
south
east
A Campfire in the Forest
A small, makeshift campfire is assembled here in the middle of the forest. The
embers are warm, emitting the smell of charred wood. This spot has been used
recently, but by who is hard to tell, as their are no tracks that are visible.
A small clearing in the thick forest lies to the east while the forest runs off
to the north.
[ obvious exits: N E ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > Forested Borderlands
As the thick forest continues in all directions that you look, this one spot
opens just a bit allowing some breathing room. The underbrush has been burned
out, exposing a soft, black, fertile soil that allows the forest to grow so
thick. A small campfire is assembled within the tree just to the west of where
you stand as the forest extends to the north and east.
[ obvious exits: N E W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A giant bee preys on small animals.

north
* R HP:Beaten MV:Tiring > Forested Borderlands
Tangled growth from thick bushes covers the ground between the trees, making
travel through this part of the forest difficult. A large boulder is nestled
between a few of the larger trees, creating a home for a soft crop of moss that
coats one side of the rock,and flourishes in the damp dimness that encases the
forest. The deep forest expands out in every direction for miles.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
east
south
Forested Borderlands
To the north, a path cuts its way through the dense forest, and it forced to
curve around a massive tree that lies to the northeast, making the path wind
around and end up situated to the east. Huge trunks of the trees make a maze
through the forest, and the dense undergrowth makes navigating this maze
difficult. Small wildflowers add a cheery brightness in hues of pink and yellow
to the otherwise green environment.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A giant bee preys on small animals.

* R HP:Beaten MV:Tiring > Your mount is too exhausted.

* R HP:Beaten MV:Tiring >
dia horse
A warhorse is in excellent condition.
A warhorse is haggard.
* R HP:Beaten MV:Tiring >
nar uh oh horse hagged
You narrate 'uh oh horse hagged'

* R HP:Beaten MV:Tiring >
sc
You have 70(413) hit and 84(167) movement points.
You have scored 108195921 experience points and 1092 quest points.
You need 304079 exp to level and 1908 qp to rank.
You have amassed 192 Turn points to date.
You have played 5 days and 7 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Beaten MV:Tiring >
dia horse
A warhorse is in excellent condition.
A warhorse is haggard.

* R HP:Beaten MV:Tiring >
stat
3
3
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.1 lbs and wearing 51.0 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 82, Parrying bonus: 189
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your posture is: Defensive.
Your armor absorbs about 69% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Beaten MV:Tiring >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
cpd
Your heartbeat calms down more as you feel less panicked.
[change posture defensive]
Posture changed to: Defensive

3
* R HP:Beaten MV:Tiring >
3
3
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
not
You stop paying increased attention to your surroundings.

south
* R HP:Beaten MV:Tiring > Forested Borderlands
Movement in any direction through this dense forest is hampered by the thick
growth of trees that seems to be the characteristic of this forest. The
intertwined branches make a shelter that makes it hard for light to filter in
during the day, and making it pitch black at night. More forest lies to the
north, east, and west.
[ obvious exits: N W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A jaguar, chewing on its prey, looks at you.

north
* R HP:Beaten MV:Tiring >
east
Forested Borderlands
To the north, a path cuts its way through the dense forest, and it forced to
curve around a massive tree that lies to the northeast, making the path wind
around and end up situated to the east. Huge trunks of the trees make a maze
through the forest, and the dense undergrowth makes navigating this maze
difficult. Small wildflowers add a cheery brightness in hues of pink and yellow
to the otherwise green environment.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A giant bee preys on small animals.

* R HP:Beaten MV:Tiring > A Forested Path Through the Borderlands
The small path takes a bend to the east as it continues on its way through the
forest or winds its way to the north. Massive trees line the path and the green
leaves that line their branches block out the sky, casting shadows about on the
ground. Small bushes and shrubs also line the path, and tiny wildflowers
struggle to bloom and survive against the larger plants.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
east
A Forested Path Through the Borderlands
This small, dirt path runs through the forest, traveling to the north, or
curving its way to the east. Large trees line the path, and the thick green
leaves of the trees form a network that blocks out the view of the sky. Bushes
line the path and fight for space against the small wildflowers that bloom
crazily along the path and beside the bushes and trees.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A jaguar, chewing on its prey, looks at you.
A young and strong buck is here, munching some grass.

* R HP:Beaten MV:Tiring >
east
east
A Forested Path Through the Borderlands
Tall trees line this dirt path that winds through the forest, turning to
the south, or continuing to the east. Bushes line the path, and take up any
room that is left over from the trees that seem to overrun the landscape.
Fighting for a place to grow among the shrubs and massive trees, are tiny
wildflowers that break the green color of the forest. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > Forested Borderlands
Large, thick tree trucks grow withing feet of each other here. Movement is
hampered by the closeness of the trees as well as the thick, overgrown
underbrush. Thick vines grow through the limbs of the trees making the cover
over head practically one massive roof. A small path lies off the the west.
[ obvious exits: N W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Beaten MV:Tiring >
north
Forested Borderlands
Tall, straight trees with large, green leaves thrive in this dense forest.
Birds sing from their perches high in the trees, and small animals rustle
through the short bushes that grow beneath the trees. Soft, green moss grows on
the trunks of the trees, a testimony to the cool dampness that permeates the
forest, which extends for miles in every direction.
[ obvious exits: N S W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild stallion bucks madly.

* R HP:Beaten MV:Tiring >
west
Forested Borderlands
The dense forest spreads out for miles. Tall trees, their branches thick with
soft green leaves. cover most of the rich soil of the forest. Small shrubs and
bushes struggle to survive against the trees of the forest. Thin vines with
large soft leaves, creep slowly up the tree trunks and cling to the branches.
To the south, a path slowly winds its way through the woodland.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A panther stalks through the wilderness.
A cute brown deer eyes you nervously.

* R HP:Beaten MV:Tiring >
west
Alas, you cannot go that way...

* R HP:Beaten MV:Tiring >
north
Forested Borderlands
Huge trees tower above the ground their crisp, green leaves blocking out the
sky overhead. Shadows play across the ground, creating a wild collage of
shapes. A large rock lies situated between two massive trunks, and is covered
with moss that feeds off the moist darkness of the forest. Creeping vines cling
to the sides of the trees and their branches, feeding off the nutrients that
it steals from the tree.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
west
Forested Borderlands
Tall trees encase the forest in a perpetual coolness, and hold in the moisture
creating a lush crop of moss on the sides of rocks and trees. Short shrubs grow
in the small areas left by the trees, and tiny wildflowers bloom, adding bits
of color. The thick forest extends out in every direction. Off to the east, a
path runs through the thick woodland.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
west
Forested Borderlands
Off to the east, a path winds its way around some large trees, creating a twist
in the path that ends up to the south. The green leaves of the trees block out
the sky, and create a cool, dim atmosphere in the forest. Short shrubs and
small flowers grow between the trees, their branches and stems tangled.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
south
A Forested Path Through the Borderlands
The small dirt path takes a bend to the south, as it winds its way through the
large trees of the forest. The trees of the thick woodland line the dirt path
and the branches from the shrubs tangle wildly together and hang over the path
making it somewhat difficult to travel upon. To the north and east, the dense
forest encompasses everything.
[ obvious exits: N S W ]
There are some tracks of an animal leaving south.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
dia horse
A warhorse is in excellent condition.
A warhorse is weary.

* R HP:Beaten MV:Tiring >
north
Forested Borderlands
Off to the east, a path winds its way around some large trees, creating a twist
in the path that ends up to the south. The green leaves of the trees block out
the sky, and create a cool, dim atmosphere in the forest. Short shrubs and
small flowers grow between the trees, their branches and stems tangled.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

east
* R HP:Beaten MV:Tiring >
east
Forested Borderlands
Tall trees encase the forest in a perpetual coolness, and hold in the moisture
creating a lush crop of moss on the sides of rocks and trees. Short shrubs grow
in the small areas left by the trees, and tiny wildflowers bloom, adding bits
of color. The thick forest extends out in every direction. Off to the east, a
path runs through the thick woodland.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

east
* R HP:Beaten MV:Tiring > Forested Borderlands
Huge trees tower above the ground their crisp, green leaves blocking out the
sky overhead. Shadows play across the ground, creating a wild collage of
shapes. A large rock lies situated between two massive trunks, and is covered
with moss that feeds off the moist darkness of the forest. Creeping vines cling
to the sides of the trees and their branches, feeding off the nutrients that
it steals from the tree.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

south
* R HP:Beaten MV:Tiring > Forested Borderlands
Branches of the short bushes tangle with the soft stems on the tiny wildflowers
that bloom in the thicks forest. Tall trees grow thickly in the dense forest
that spreads out for miles in every direction. Small rocks litter the ground,
and soft moss grows on the trunks of the trees.
[ obvious exits: S W ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A handsome stag stands here, ready to run.

* R HP:Beaten MV:Tiring > Forested Borderlands
Tall, straight trees with large, green leaves thrive in this dense forest.
Birds sing from their perches high in the trees, and small animals rustle
through the short bushes that grow beneath the trees. Soft, green moss grows on
the trunks of the trees, a testimony to the cool dampness that permeates the
forest, which extends for miles in every direction.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild stallion bucks madly.

* R HP:Beaten MV:Tiring >
dism
You stop riding him.

* HP:Beaten MV:Tiring >
ride wlid
They're not here to be ridden.

nw
* HP:Beaten MV:Tiring >
north
north
Arglebargle, glop-glyf!?!

* HP:Beaten MV:Tiring >
north
Forested Borderlands
Branches of the short bushes tangle with the soft stems on the tiny wildflowers
that bloom in the thicks forest. Tall trees grow thickly in the dense forest
that spreads out for miles in every direction. Small rocks litter the ground,
and soft moss grows on the trunks of the trees.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A cute brown deer eyes you nervously.
A handsome stag stands here, ready to run.

* HP:Beaten MV:Tiring > Alas, you cannot go that way...

* HP:Beaten MV:Tiring > Alas, you cannot go that way...

* HP:Beaten MV:Tiring >
south
ride wild
Forested Borderlands
Tall, straight trees with large, green leaves thrive in this dense forest.
Birds sing from their perches high in the trees, and small animals rustle
through the short bushes that grow beneath the trees. Soft, green moss grows on
the trunks of the trees, a testimony to the cool dampness that permeates the
forest, which extends for miles in every direction.
[ obvious exits: N S W ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
*Tabarnak* is standing here.
A warhorse is here, stamping his feet impatiently.
A wild stallion bucks madly.

* HP:Beaten MV:Winded > You start riding him.

* R HP:Beaten MV:Winded >
south
Forested Borderlands
Large, thick tree trucks grow withing feet of each other here. Movement is
hampered by the closeness of the trees as well as the thick, overgrown
underbrush. Thick vines grow through the limbs of the trees making the cover
over head practically one massive roof. A small path lies off the the west.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving north.
A wild stallion bucks madly, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Beaten MV:Winded >
not
2
You start paying increased attention to your surroundings.

* R HP:Beaten MV:Winded > [k h.dark]
They aren't here.

stat
* R HP:Beaten MV:Winded >
3
3
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.1 lbs and wearing 51.0 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 82, Parrying bonus: 189
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your posture is: Defensive.
Your armor absorbs about 69% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

3
* R HP:Beaten MV:Winded >
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Winded > [k dark]
They aren't here.

* R HP:Beaten MV:Winded > [k dark]
They aren't here.

* R HP:Beaten MV:Winded >
2
[k dark]
You try to slash *Tabarnak*, but she deflects the blow.

3
* R HP:Beaten MV:Winded - Tabarnak: Wounded >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Winded - Tabarnak: Wounded > You try to slash *Tabarnak*, but she deflects the blow.
[k h.dark]
You do the best you can!

* R HP:Beaten MV:Winded - Tabarnak: Wounded > [k dark]
You do the best you can!

* R HP:Beaten MV:Winded - Tabarnak: Wounded > [k dark]
You do the best you can!

* R HP:Beaten MV:Winded - Tabarnak: Wounded >
*Tabarnak* panics, and attempts to flee!

* R HP:Beaten MV:Winded - Tabarnak: Wounded >
*Tabarnak* leaves west.

* R HP:Beaten MV:Winded >
2
[k h.dark]
They aren't here.

3
* R HP:Beaten MV:Winded >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Winded >
3
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Winded >
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Winded > [k dark]
They aren't here.

* R HP:Beaten MV:Winded > [k dark]
They aren't here.

* R HP:Beaten MV:Winded > [k dark]
They aren't here.

stat
* R HP:Beaten MV:Winded > [k dark]
They aren't here.

3
* R HP:Beaten MV:Winded >
3
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.1 lbs and wearing 51.0 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 82, Parrying bonus: 189
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your posture is: Defensive.
Your armor absorbs about 69% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Beaten MV:Winded >
3
3
[k dark]
They aren't here.

* R HP:Beaten MV:Winded >
3
[k dark]
They aren't here.

l
* R HP:Beaten MV:Winded > [k dark]
They aren't here.

3
* R HP:Beaten MV:Winded >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Winded > [k dark]
They aren't here.

* R HP:Beaten MV:Winded > Forested Borderlands
Large, thick tree trucks grow withing feet of each other here. Movement is
hampered by the closeness of the trees as well as the thick, overgrown
underbrush. Thick vines grow through the limbs of the trees making the cover
over head practically one massive roof. A small path lies off the the west.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving north.
A wild stallion bucks madly, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Beaten MV:Winded > [k dark]
They aren't here.

* R HP:Beaten MV:Winded > [k dark]
They aren't here.

* R HP:Beaten MV:Winded >
3
3
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Winded > [k dark]
They aren't here.

* R HP:Beaten MV:Winded >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Winded >
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Winded > [k dark]
They aren't here.


* R HP:Beaten MV:Winded >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Winded >
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Winded > * R HP:Beaten MV:Winded > [k dark]
They aren't here.

sc
* R HP:Beaten MV:Winded > [k dark]
They aren't here.

3
* R HP:Beaten MV:Winded > [k dark]
They aren't here.

3
* R HP:Beaten MV:Winded >
3
You have 97(413) hit and 79(167) movement points.
You have scored 108195921 experience points and 1092 quest points.
You need 304079 exp to level and 1908 qp to rank.
You have amassed 192 Turn points to date.
You have played 5 days and 7 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

3
* R HP:Beaten MV:Winded > [k dark]
They aren't here.

3
* R HP:Beaten MV:Winded > [k dark]
They aren't here.

* R HP:Beaten MV:Winded > [k dark]
They aren't here.

* R HP:Beaten MV:Winded > [k dark]
They aren't here.

* R HP:Beaten MV:Winded > [k dark]
They aren't here.

3
* R HP:Beaten MV:Winded >
3
3
[k dark]
They aren't here.

* R HP:Beaten MV:Winded > [k dark]
They aren't here.

* R HP:Beaten MV:Winded > Timmee narrates 'Jenda and Eldrenia. Either of you seen May around or on clan forums?'
[k dark]
They aren't here.

sc
* R HP:Beaten MV:Winded >
3
3
You have 97(413) hit and 79(167) movement points.
You have scored 108195921 experience points and 1092 quest points.
You need 304079 exp to level and 1908 qp to rank.
You have amassed 192 Turn points to date.
You have played 5 days and 7 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Beaten MV:Winded >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Winded > [k dark]
They aren't here.

* R HP:Beaten MV:Winded > [k dark]
They aren't here.

* R HP:Beaten MV:Winded >
3
3
3
[k dark]
They aren't here.

* R HP:Beaten MV:Winded > [k dark]
They aren't here.

* R HP:Beaten MV:Winded > [k dark]
They aren't here.

* R HP:Beaten MV:Winded >
3
3
3
[k dark]
They aren't here.

* R HP:Beaten MV:Winded >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Winded > [k dark]
They aren't here.

* R HP:Beaten MV:Winded > [k dark]
They aren't here.

eq
* R HP:Beaten MV:Winded >
3
You are using:
<used as light> a mirrored lantern
<held> an oilstone
<worn on finger> a gold ring delicately carved with ivy
<worn on finger> a gold ring delicately carved with ivy
<worn on head> a rimmed round helmet
<worn around neck> a white hart pendant
<worn around neck> a white hart pendant
<worn on body> a tunic of finely-crafted chain
<worn about body> a black wool cape embroidered with a swooping hawk
<slung on back> a backpack
<worn on arms> a pair of polished, gold-plated vambraces
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<worn as shield> a silver etched shield
<wielded> a shining silver plated sword
<worn about waist> a belt with a buckle of cuendillar
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of lissome leather boots with metal capped toes
*Byrg* has arrived from the west, riding a shadow stallion.

* R HP:Beaten MV:Winded >
3

*Byrg* tries to slash you, but you deflect the blow.

3
* R HP:Beaten MV:Winded - Byrg: Beaten > [k dark]
You do the best you can!

* R HP:Beaten MV:Winded - Byrg: Beaten > [k dark]
You do the best you can!

* R HP:Beaten MV:Winded - Byrg: Beaten > [k dark]
You do the best you can!

* R HP:Beaten MV:Winded - Byrg: Beaten >
*Tabarnak* tries to pierce you, but you parry successfully.

* R HP:Beaten MV:Winded - Byrg: Beaten >
f
You panic and attempt to flee!


*Tabarnak* pierces your head.
The ancient tree tries to hit Tabarnak, but she deflects the blow.
The ancient tree joins the ancient tree's fight!


You flee head over heels.
Forested Borderlands
Tall, straight trees with large, green leaves thrive in this dense forest.
Birds sing from their perches high in the trees, and small animals rustle
through the short bushes that grow beneath the trees. Soft, green moss grows on
the trunks of the trees, a testimony to the cool dampness that permeates the
forest, which extends for miles in every direction.
[ obvious exits: N S W ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving west.
A wild stallion bucks madly, being ridden by you.
A warhorse is here, stamping his feet impatiently.

* R HP:Beaten MV:Winded >
*Byrg* has arrived from the south, riding a shadow stallion.

south
* R HP:Beaten MV:Winded >
z
b
Forested Borderlands
Large, thick tree trucks grow withing feet of each other here. Movement is
hampered by the closeness of the trees as well as the thick, overgrown
underbrush. Thick vines grow through the limbs of the trees making the cover
over head practically one massive roof. A small path lies off the the west.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A wild stallion bucks madly, being ridden by you.
*Tabarnak* is here, fighting the ancient tree.
The ancient tree is here, fighting Tabarnak.
The ancient tree is here, fighting Tabarnak.

* R HP:Beaten MV:Winded > [k byrg]
They aren't here.

* R HP:Beaten MV:Winded > *Tabarnak* panics, and attempts to flee!
[bash ]
Bash who?

* R HP:Beaten MV:Winded >
3

Jenda narrates 'shhh'

b
* R HP:Beaten MV:Winded > [k dark]
You try to slash *Tabarnak*, but she deflects the blow.

* R HP:Beaten MV:Winded - the ancient tree: Hurt - Tabarnak: Wounded > [bash ]

-=
*Tabarnak* leaves west.

+*
3
*Cancelled.
[k dark]
They aren't here.

* R HP:Beaten MV:Winded >
2
3
[k h.dark]
You try to slash *Tabarnak*, but she parries successfully.

* R HP:Beaten MV:Winded - Tabarnak: Wounded >
3
[k dark]
They aren't here.
*Byrg* has arrived from the north, riding a shadow stallion.

* R HP:Beaten MV:Winded - Tabarnak: Wounded > [k dark]
You do the best you can!
*Byrg* slashes your right leg hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Winded - Tabarnak: Wounded >
f
You panic and attempt to flee!

cpd
r

*Tabarnak* tries to pierce you, but you parry successfully.
The ancient tree tries to hit Tabarnak, but she dodges the attack.
The ancient tree joins the ancient tree's fight!
*Tabarnak* tries to pierce you, but you deflect the blow.

You flee head over heels.
Forested Borderlands
Tall, straight trees with large, green leaves thrive in this dense forest.
Birds sing from their perches high in the trees, and small animals rustle
through the short bushes that grow beneath the trees. Soft, green moss grows on
the trunks of the trees, a testimony to the cool dampness that permeates the
forest, which extends for miles in every direction.
[ obvious exits: N S W ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving west.
A wild stallion bucks madly, being ridden by you.
A warhorse is here, stamping his feet impatiently.
[change posture defensive]
Posture changed to: Defensive

* R HP:Beaten MV:Winded > [change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Winded >
west
Forested Borderlands
The dense forest spreads out for miles. Tall trees, their branches thick with
soft green leaves. cover most of the rich soil of the forest. Small shrubs and
bushes struggle to survive against the trees of the forest. Thin vines with
large soft leaves, creep slowly up the tree trunks and cling to the branches.
To the south, a path slowly winds its way through the woodland.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A wild stallion bucks madly, being ridden by you.
A panther stalks through the wilderness.
A cute brown deer eyes you nervously.

* R HP:Beaten MV:Winded >
A panther leaves north.
Your heartbeat calms down more as you feel less panicked.

* R HP:Beaten MV:Tiring >
east
south
Forested Borderlands
Tall, straight trees with large, green leaves thrive in this dense forest.
Birds sing from their perches high in the trees, and small animals rustle
through the short bushes that grow beneath the trees. Soft, green moss grows on
the trunks of the trees, a testimony to the cool dampness that permeates the
forest, which extends for miles in every direction.
[ obvious exits: N S W ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving west.
A wild stallion bucks madly, being ridden by you.
You sense a hidden life form in the area...
*Byrg* is standing here, riding a shadow stallion.
A warhorse is here, stamping his feet impatiently.
*Byrg* tries to slash you, but you parry successfully.

2
* R HP:Beaten MV:Tiring - Byrg: Battered >
b
No way! You're fighting for your life!

* R HP:Beaten MV:Tiring - Byrg: Battered > [k h.dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Byrg: Battered > [bash ]

-
*Tabarnak* tries to pierce you, but you parry successfully.

=+
*Tabarnak* tries to pierce you, but you deflect the blow.

**+
*Tabarnak* pierces your body hard.
You wish that your wounds would stop BLEEDING so much!


=- -
A black messenger pigeon flutters its wings.

=
As *Byrg* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Tiring >
You dodge a bash from *Byrg* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Tiring - Byrg: Battered >
*Tabarnak* pierces your body.
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Tiring - Byrg: Battered >
f

A black messenger pigeon beats its wings harder.

* R HP:Beaten MV:Tiring - Byrg: Battered >
west
You panic and attempt to flee!

north
west
You slash *Byrg*'s body.
*Tabarnak* tries to pierce you, but you parry successfully.
You flee head over heels.
Forested Borderlands
The dense forest spreads out for miles. Tall trees, their branches thick with
soft green leaves. cover most of the rich soil of the forest. Small shrubs and
bushes struggle to survive against the trees of the forest. Thin vines with
large soft leaves, creep slowly up the tree trunks and cling to the branches.
To the south, a path slowly winds its way through the woodland.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A wild stallion bucks madly, being ridden by you.
A cute brown deer eyes you nervously.
Alas, you cannot go that way...

* R HP:Beaten MV:Tiring > Forested Borderlands
Huge trees tower above the ground their crisp, green leaves blocking out the
sky overhead. Shadows play across the ground, creating a wild collage of
shapes. A large rock lies situated between two massive trunks, and is covered
with moss that feeds off the moist darkness of the forest. Creeping vines cling
to the sides of the trees and their branches, feeding off the nutrients that
it steals from the tree.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A wild stallion bucks madly, being ridden by you.
A panther stalks through the wilderness.

* R HP:Beaten MV:Tiring > Forested Borderlands
Tall trees encase the forest in a perpetual coolness, and hold in the moisture
creating a lush crop of moss on the sides of rocks and trees. Short shrubs grow
in the small areas left by the trees, and tiny wildflowers bloom, adding bits
of color. The thick forest extends out in every direction. Off to the east, a
path runs through the thick woodland.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Tiring >
west
Forested Borderlands
Off to the east, a path winds its way around some large trees, creating a twist
in the path that ends up to the south. The green leaves of the trees block out
the sky, and create a cool, dim atmosphere in the forest. Short shrubs and
small flowers grow between the trees, their branches and stems tangled.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Tiring >
south
A Forested Path Through the Borderlands
The small dirt path takes a bend to the south, as it winds its way through the
large trees of the forest. The trees of the thick woodland line the dirt path
and the branches from the shrubs tangle wildly together and hang over the path
making it somewhat difficult to travel upon. To the north and east, the dense
forest encompasses everything.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Winded >
south
A Forested Path Through the Borderlands
The small path takes a bend to the east as it continues on its way through the
forest or winds its way to the north. Massive trees line the path and the green
leaves that line their branches block out the sky, casting shadows about on the
ground. Small bushes and shrubs also line the path, and tiny wildflowers
struggle to bloom and survive against the larger plants.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A wild stallion bucks madly, being ridden by you.
A panther stalks through the wilderness.
A giant bee preys on small animals.
A young and strong buck is here, munching some grass.

* R HP:Beaten MV:Winded >
yell wtf they breaking my defense every hit ffs
south
You bellow 'wtf they breaking my defense every hit ffs'

* R HP:Beaten MV:Winded > Forested Borderlands
While the trees are somewhat thinner here because of small path made
through the forest to the north, it thickens off to the east and west,
impeding travel and making it taxing on anyone who wished to transverse the
area. Thick underbrush grows underfoot, housing the small animals of the
area. Vines grow between the treetops making the area practically enclosed.
It would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving east.
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Winded >
stat
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.1 lbs and wearing 51.0 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 82, Parrying bonus: 189
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your posture is: Defensive.
Your armor absorbs about 69% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Beaten MV:Winded >
take vial pack
You get a thin vial of yellow fluid from a backpack.

* R HP:Beaten MV:Winded >
rv
[quaff vial]
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

* R HP:Beaten MV:Tiring >
l
Forested Borderlands
While the trees are somewhat thinner here because of small path made
through the forest to the north, it thickens off to the east and west,
impeding travel and making it taxing on anyone who wished to transverse the
area. Thick underbrush grows underfoot, housing the small animals of the
area. Vines grow between the treetops making the area practically enclosed.
It would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving east.
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Tiring >
east
Forested Borderlands
The trees grow so thick here that it is hard to distinguish between day and
night. Small animal trails run in and out of the underbrush where rodents
and other creatures make their way throught the forest. A trail lies in a
small opening of the trees to the north and to the east while the dense,
thickening forest extends off to the west. It would not take much more than
a smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving north.
A wild stallion bucks madly, being ridden by you.
A young and strong buck is here, munching some grass.

* R HP:Beaten MV:Tiring >
stat
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.1 lbs and wearing 50.9 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 82, Parrying bonus: 189
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your posture is: Defensive.
Your armor absorbs about 69% on average.

You are subjected to the following effects:
- REFRESH
- NOTICE
- NO QUIT

east
* R HP:Beaten MV:Tiring > A Forested Path Through the Borderlands
A small path seems to form here and heads through the thick forest that
lines the terrain to the north. Thick branches intertwine among the trees
making it hard to distiguish what limbs belong to which trees. The path is
merely flattened and trampled underbrush made through the easiest route
through the trees. The path continues north. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Tiring >
north
A Forested Path Through the Borderlands
Tall trees line this dirt path that winds through the forest, turning to
the south, or continuing to the east. Bushes line the path, and take up any
room that is left over from the trees that seem to overrun the landscape.
Fighting for a place to grow among the shrubs and massive trees, are tiny
wildflowers that break the green color of the forest. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A wild stallion bucks madly, being ridden by you.
*Lyrak* is standing here.

* R HP:Beaten MV:Tiring >
east

*Lyrak* tries to pound you, but you deflect the blow.

* R HP:Beaten MV:Tiring - Lyrak: Scratched > No way! You're fighting for your life!

* R HP:Beaten MV:Tiring - Lyrak: Scratched >
f
You panic and attempt to flee!

north
east
You flee head over heels.
Forested Borderlands
The dense forest spreads out for miles. Tall trees, their branches thick with
soft green leaves. cover most of the rich soil of the forest. Small shrubs and
bushes struggle to survive against the trees of the forest. Thin vines with
large soft leaves, creep slowly up the tree trunks and cling to the branches.
To the south, a path slowly winds its way through the woodland.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A wild stallion bucks madly, being ridden by you.
A cute brown deer eyes you nervously.
Forested Borderlands
Huge trees tower above the ground their crisp, green leaves blocking out the
sky overhead. Shadows play across the ground, creating a wild collage of
shapes. A large rock lies situated between two massive trunks, and is covered
with moss that feeds off the moist darkness of the forest. Creeping vines cling
to the sides of the trees and their branches, feeding off the nutrients that
it steals from the tree.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A wild stallion bucks madly, being ridden by you.
A panther stalks through the wilderness.

* R HP:Beaten MV:Tiring >
dism
Forested Borderlands
Branches of the short bushes tangle with the soft stems on the tiny wildflowers
that bloom in the thicks forest. Tall trees grow thickly in the dense forest
that spreads out for miles in every direction. Small rocks litter the ground,
and soft moss grows on the trunks of the trees.
[ obvious exits: S W ]
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving south.
A wild stallion bucks madly, being ridden by you.
A cute brown deer eyes you nervously.
A handsome stag stands here, ready to run.

* R HP:Beaten MV:Tiring > You stop riding him.

* HP:Beaten MV:Tiring >
south
Forested Borderlands
Tall, straight trees with large, green leaves thrive in this dense forest.
Birds sing from their perches high in the trees, and small animals rustle
through the short bushes that grow beneath the trees. Soft, green moss grows on
the trunks of the trees, a testimony to the cool dampness that permeates the
forest, which extends for miles in every direction.
[ obvious exits: N S W ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently.

* HP:Beaten MV:Tiring >
ride wahorse\
They're not here to be ridden.

* HP:Beaten MV:Tiring >
rh
[ride horse]
You start riding him.

south
* R HP:Beaten MV:Tiring >
stat
Forested Borderlands
Large, thick tree trucks grow withing feet of each other here. Movement is
hampered by the closeness of the trees as well as the thick, overgrown
underbrush. Thick vines grow through the limbs of the trees making the cover
over head practically one massive roof. A small path lies off the the west.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Beaten MV:Tiring >
3
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.1 lbs and wearing 50.9 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 82, Parrying bonus: 189
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your posture is: Defensive.
Your armor absorbs about 69% on average.

You are subjected to the following effects:
- REFRESH
- NOTICE
- NO QUIT

* R HP:Beaten MV:Tiring >
3

Eldrenia narrates 'Dixon we are fd for heals'

* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
sc
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring > You have 84(413) hit and 111(167) movement points.
You have scored 108190479 experience points and 1092 quest points.
You need 309521 exp to level and 1908 qp to rank.
You have amassed 192 Turn points to date.
You have played 5 days and 7 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Beaten MV:Tiring >
3
3
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

north
* R HP:Beaten MV:Tiring >
west
west
Forested Borderlands
Tall, straight trees with large, green leaves thrive in this dense forest.
Birds sing from their perches high in the trees, and small animals rustle
through the short bushes that grow beneath the trees. Soft, green moss grows on
the trunks of the trees, a testimony to the cool dampness that permeates the
forest, which extends for miles in every direction.
[ obvious exits: N S W ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > Forested Borderlands
The dense forest spreads out for miles. Tall trees, their branches thick with
soft green leaves. cover most of the rich soil of the forest. Small shrubs and
bushes struggle to survive against the trees of the forest. Thin vines with
large soft leaves, creep slowly up the tree trunks and cling to the branches.
To the south, a path slowly winds its way through the woodland.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.

* R HP:Beaten MV:Tiring > Alas, you cannot go that way...

* R HP:Beaten MV:Tiring >
not
You stop paying increased attention to your surroundings.

* R HP:Beaten MV:Tiring >
south
south
south
A Forested Path Through the Borderlands
Tall trees line this dirt path that winds through the forest, turning to
the south, or continuing to the east. Bushes line the path, and take up any
room that is left over from the trees that seem to overrun the landscape.
Fighting for a place to grow among the shrubs and massive trees, are tiny
wildflowers that break the green color of the forest. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

south
* R HP:Beaten MV:Tiring > A Forested Path Through the Borderlands
A small path seems to form here and heads through the thick forest that
lines the terrain to the north. Thick branches intertwine among the trees
making it hard to distiguish what limbs belong to which trees. The path is
merely flattened and trampled underbrush made through the easiest route
through the trees. The path continues north. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Tabarnak* is standing here.

* R HP:Beaten MV:Tiring > A Shady Valley
This valley offers a panoramic view of the green hills that are so
characteristic of this region. Trees of all kinds and ages dot the peaceful
landscape. Beneath the canopy of leaves, insects chirp and buzz in seeming
harmony. Sounds of flowing water come from the south. It would not take
much more than dropping a smouldering cinder to set off a massive forest
fire in the surrounding area.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A black wolf growls loudly, poised to leap.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.

* R HP:Beaten MV:Tiring > Low Slope
Trees and bushes jut out of the slope at odd angles. The ground is rich
with leaves that had fallen over the centuries. The slope angles downward
to a little stream to the north. Signs of an old forest that had grown on
these hills can be seen to the east and south. A little to the west, the
slope descends even further. It would not take much more than dropping a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.
A wild hog snorts angrily, pawing at the ground.
A cute brown deer eyes you nervously.
A raven is visible flying high in the sky.

* R HP:Beaten MV:Tiring >
east
east
Forested Hills
These hills are quite dense with trees and animal life. The trees themselves
seem to be able to hide many life forms. The thin canopy of leaves allow
plenty of light to nourish the emerald green undergrowth. Green rolling hills
to the north lead off into the distance. The trees thin to the north and east.
To the west, a low slope gradually takes you upward, whereas the south offers
more forested hills.
[ obvious exits: N S W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.

* R HP:Beaten MV:Tiring >
north
Alas, you cannot go that way...

* R HP:Beaten MV:Tiring >
east
east
east
A Gentle Slope
Angling up from the valley to the west, green grass covers this slope. A
light breeze blows from the west, as though encouraging you to go up the
hill. On the top of the hill, a lonely tower watches over the valley,
surveying the entire region. To the south more rolling hills color the
landscape. A hilltop can be seen east of here. It would not take much more
than dropping a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The short gray wolf bitch is foraging for food here.
A wild hog snorts angrily, pawing at the ground.
A cute brown deer eyes you nervously.
A wild hog snorts angrily, pawing at the ground.

* R HP:Beaten MV:Tiring >
east
On Top of a Hill
A mild breeze swirls around the hills, creating tiny whirlwinds of fallen
leaves. Eyes of some bird hidden by the foliage of a nearby tree gaze down
curiously at the spectacle created by the bipeds. A little path leads to the
foot of a tall tower to the south. The hills slopes off gently to the east and
west.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
A young and strong buck is here, munching some grass.
A spotted jaguar opens its eyes lazily.

east
* R HP:Beaten MV:Tiring >
east
On a Hillside
This part of the hills seem to be the favored place of residence of the local
animals. More sounds of animal activities come within hearing. From a distance
the howls of wolves chill the still air. Green hills span the most of the
easter and southern horizons. To the west, faint signs of a trail lead to a
hilltop.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A baby raccoon tumbles around, searching for something to eat.
A young and strong buck is here, munching some grass.

* R HP:Beaten MV:Tiring > Green Hills
Vegetation continues to grow denser. Bushes give way to higher and larger
trees. To the south are a few brown hills that now resemble dried grassland. To
the west are lush hills. To the east is a very tall hill with a flat top.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A panther stalks through the wilderness.
A handsome stag stands here, ready to run.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

east
* R HP:Beaten MV:Tiring > The Dusty Road
The old, worn road, bordered by light forest to either side, stretches on
through the plains to the west here. To the east, it leads deeper into the
forest, where the forest bordering the road also seems to get thicker. You
can see the tip of a gray tower poking out through the treetops to the
northeast.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
east
The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spot
a tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
east
The Dusty Road
The forest is so thick to either side of the road that movement off the
road becomes impossible. Above the trees to the northeast, the tip of a
gray tower looms over the trees. To the west, the forest bordering the road
gets lighter, while to the east, the forest only seems to grow thicker.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
east
The Dusty Road
The trees all around, their ancient trunks standing firmly together, barely
seem to acknowledge the brisk wind that whips past their branches. The worn
road continues east and west, bordered by thick, impenetrable forest, but
upon closer inspection, there is a break in the trees to the south. To the
northeast, a tower can be seen rising over the trees.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > The Dusty Road
The hard-packed dirt of the old road barely registers the tracks of those
who have passed by. The road continues to make its way through the forest,
leading straight east and west. The trees start to pack together so tightly
that distinguishing individual trees becomes difficult. To the northeast,
the tip of a tower can be seen over the trees.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
east
The Dusty Road
The wind carries the faint smell of burnt wood. On both sides of the road,
the densely-packed trees seem to block any passage, but to the south there
seem to be gaps in the trees. A tower can be seen high over the trees to the
northeast, while along the road to the east, wagons can be glimpsed by the
road. The road itself continues to the east and west.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.

* R HP:Beaten MV:Tiring >
east
The Dusty Road
You can definitely smell burnt wood coming from the east, from what seems
to be a couple of abandoned wagons. Looking around, you see only
impenetrable forest all around the road, and a watch tower looming up over
the trees to the north. The old, worn road continues east and west here,
but to the east, past the wagons, it seems to bend south.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > The Dusty Road
The old road here bends west and south here, continuing through the forest.
All around the road, you can see impenetrable forest, but to the west, by
the road, you can see a couple of burnt and smashed wagons by the road. To
the north, the tip of a tower is visible over the trees.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

east
* R HP:Beaten MV:Tiring >
south
Alas, you cannot go that way...

* R HP:Beaten MV:Tiring >
south
The Dusty Road
To the north and south, the road bends back to resume its original east-west
orientation. The trees bordering the road form an impenetrable wall, and the
only way you can move is along the road. Looking around, you can see the tip
of a tower poking up through the trees to the north.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
east
The Dusty Road
The old road bends north and east here. To the north, over the trees, you
can see the top of a gray tower poking up through the trees. However, the
forest around you seems mostly impenetrable, except for a little trail
running south into the woods. The city walls of Fal Dara can be see through
the trees to the southeast, and looking up there is an old murder-hole
strutting out over the road.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

east
* R HP:Beaten MV:Tiring > The Dusty Road
The ancient trees around the road don't seem to acknowledge the wind
blowing around them, their branches and leaves barely moving. Here, the
road runs east and west, but, to the west, you can see that the road bends
north. A gray tower is visible over the trees to the northwest, and besides
that, you can only see the impenetrable forest all around the road.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

south
* R HP:Beaten MV:Tiring >
south
The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A squat border stone juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
There are some tracks of a human leaving north.
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A figure stands here, ready to collect unwanted things.

* R HP:Beaten MV:Tiring > The Malkiergate seems to be closed.

south
* R HP:Beaten MV:Tiring > The Malkiergate seems to be closed.

* R HP:Beaten MV:Tiring >
cal
You call for the Malkiergate to be opened.
The Malkiergate is opened from the other side.

* R HP:Beaten MV:Tiring >
The Malkiergate closes quietly.

south
* R HP:Beaten MV:Tiring > The Malkiergate seems to be closed.

* R HP:Beaten MV:Tiring >
cal
south
You call for the Malkiergate to be opened.
The Malkiergate is opened from the other side.

* R HP:Beaten MV:Tiring > Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jenda Sharaad is standing here, riding a gray palfrey.
Eldrenia the Elder Sister is standing here, riding a wild stallion.
A wild stallion bucks madly.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Beaten MV:Tiring >
Jenda says 'should i get a warhorse here cause i know you're gonna drag me out there :D'

* R HP:Beaten MV:Tiring >
say only a couple plz dont make it crazy
You say 'only a couple plz dont make it crazy'

* R HP:Beaten MV:Strong >
Jenda leans closer. You feel a healing power flow from her hands.
You feel better!

* R HP:Beaten MV:Strong >
The Shienaran gatekeeper closes the Malkiergate.
The Shienaran gatekeeper locks the Malkiergate.
The Mayene alarm sounds loudly in the distance.
The sun rises in the east breathing life into a new day.
Your heartbeat calms down more as you feel less panicked.

* R HP:Battered MV:Full >
say armor would help tho
sc
You say 'armor would help tho'
Eldrenia leans closer. You feel a healing power flow from her hands.
You feel better!

* R HP:Battered MV:Full > You have 174(413) hit and 153(167) movement points.
You have scored 108190479 experience points and 1092 quest points.
You need 309521 exp to level and 1908 qp to rank.
You have amassed 192 Turn points to date.
You have played 5 days and 7 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Battered MV:Full >
Jenda leans closer. You feel a healing power flow from her hands.
You feel better!

* R HP:Battered MV:Full >
You feel a flow of energy from Eldrenia to you, and you feel protected.

* R HP:Battered MV:Full >
take rations rack
You get a package of iron rations from a weapon rack.

* R HP:Battered MV:Full >
say thank you
You say 'thank you'

* R HP:Battered MV:Full >
Jenda weaves her hands, creating a hearty meal in the process.

* R HP:Battered MV:Full >
eat rations
You eat the rations.
You are full.

sc
* R HP:Battered MV:Full > You have 198(413) hit and 161(167) movement points.
You have scored 108190479 experience points and 1092 quest points.
You need 309521 exp to level and 1908 qp to rank.
You have amassed 192 Turn points to date.
You have played 5 days and 7 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Battered MV:Full >
cla
north
Clap, clap, clap.

* R HP:Battered MV:Full >
north
The Malkiergate seems to be closed.

* R HP:Battered MV:Full > The Malkiergate seems to be closed.

* R HP:Battered MV:Full >
Jenda gives you a strange fruit.

* R HP:Battered MV:Fresh >
Jenda sits down and rests.

* R HP:Battered MV:Fresh >
say whoops did cla not cal
You say 'whoops did cla not cal'

cal
* R HP:Battered MV:Fresh > You call for the Malkiergate to be opened.
The Shienaran gatekeeper unlocks the Malkiergate.
The Shienaran gatekeeper opens the Malkiergate.

* R HP:Battered MV:Fresh >
north
Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a human leaving north.
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A figure stands here, ready to collect unwanted things.

* R HP:Battered MV:Fresh >
north
The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A squat border stone juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Lyrak* is standing here.

* R HP:Battered MV:Fresh >
stat
2
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.4 lbs and wearing 50.9 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 92, Parrying bonus: 189
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your posture is: Defensive.
Your armor absorbs about 69% on average.

You are subjected to the following effects:
- ARMOR
- NO QUIT
- REFRESH

b
* R HP:Battered MV:Fresh > *Lyrak* tries to pound you, but you deflect the blow.
[k h.dark]
You do the best you can!

* R HP:Battered MV:Fresh - Lyrak: Healthy > [bash ]

-=+**+=- -=
As *Lyrak* avoids your bash, you topple over and fall to the ground!

* R HP:Battered MV:Fresh >
*Lyrak* sends you sprawling with a powerful bash!

* R HP:Battered MV:Fresh - Lyrak: Healthy >
*Lyrak* pounds your body.

* R HP:Battered MV:Fresh - Lyrak: Healthy >
b
[bash ]

-=+**
*Lyrak* tries to pound you, but you deflect the blow.

+=- -=
Your bash at *Lyrak* sends him sprawling!

* R HP:Battered MV:Fresh - Lyrak: Scratched >
Eldrenia narrates 'I have not seen May, Timmee'

* R HP:Battered MV:Fresh - Lyrak: Scratched >
You slash *Lyrak*'s right foot hard.
*Byrg* has arrived from the west, riding a shadow stallion.

* R HP:Battered MV:Fresh - Lyrak: Scratched >
*Tabarnak* pierces your body hard.
*Byrg* slashes your body hard.

* R HP:Battered MV:Fresh - Lyrak: Scratched >
f
You panic and attempt to flee!


You flee head over heels.
The Dusty Road
To the north of the road, hedges and trees merge to become one, fading into an
impenetrable wall. The south is bordered by an almost identical wall of trees,
which seem as if they have grown into each other. You can spot the tip of a
tower poking up through the trees to the northwest. The road continues to the
east and west from here.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Fresh >
west
west
The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A squat border stone juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Tabarnak* is standing here.
*Byrg* is standing here, riding a shadow stallion.
*Lyrak* is standing here.

* R HP:Battered MV:Fresh > *Tabarnak* tries to pierce you, but you parry successfully.
*Lyrak* pounds your body hard.
No way! You're fighting for your life!

* R HP:Battered MV:Fresh - Tabarnak: Wounded >
west
No way! You're fighting for your life!

* R HP:Battered MV:Fresh - Tabarnak: Wounded >
f

*Byrg* slashes your left arm hard.

* R HP:Battered MV:Fresh - Tabarnak: Wounded > You panic and attempt to flee!


You flee head over heels.
The Dusty Road
To the north of the road, hedges and trees merge to become one, fading into an
impenetrable wall. The south is bordered by an almost identical wall of trees,
which seem as if they have grown into each other. You can spot the tip of a
tower poking up through the trees to the northwest. The road continues to the
east and west from here.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Fresh >
east
north
north
The Dusty Road
The old road stretches west, deeper into the forest, and east, out towards
the plains here. Around you, thorny hedges continue along the north of the
road, blocking that direction. The way south is blocked by an impenetrable
wall of trees. Looking around, you notice a tower to your northwest. The
city walls of Fal Dara can be see through the trees to the south, and
looking up there is an old murder-hole strutting out over the road.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Fresh > Hedge Path
This is a strange spot. You can see the road to the south clearly, but you get
the feeling that they can't see you, due to the darkness, the trees, and most
especially, the 'gate' that blocks this path. There are signs that the bandits
wait here to ambush travelers on the road.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Fresh > Little Path
This path is a rough, but well-traveled path. You can see lots of footprints
that no one has bothered to erase and hide, and the trees looming overhead
block any and all light from entering. To the south, you can see a very dark
alcove, and to the north, you can barely make out the end of this path and a
clearing.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.

* R HP:Battered MV:Fresh >
north
Little Path
The trees above you are starting to grow together again, but you can still see
the sky through them. To the south, the path gets dark as the trees block out
all light, but to the north, you can see a clearing through the trees.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.

* R HP:Battered MV:Fresh >
north
Entrance to Campsite
There are many fresh tracks here, leading towards the south, down the path.
The trees abruptly come to an end around you as you reach the end of the path.
You can see a large campsite to the north, and you can clearly see the signs
of very recent habitation. To the south, the path continues into the woods.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
A chestnut stallion trots about.

* R HP:Battered MV:Fresh >
north
west
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.

* R HP:Battered MV:Fresh > End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
A raven is visible flying high in the sky.
A Shienaran scout blends into the surroundings here.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.
A chestnut stallion trots about.

* R HP:Battered MV:Fresh >
west
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.

* R HP:Battered MV:Fresh >
west
south
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Fresh > Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Fresh >
west
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Fresh >
west
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran scout blends into the surroundings here.
A Shienaran sergeant watches for the enemy here.

* R HP:Battered MV:Fresh >
A sergeant leaves north.
The Mayene alarm sounds loudly in the distance.

* R HP:Battered MV:Fresh >
not
l
You start paying increased attention to your surroundings.

* R HP:Battered MV:Fresh > Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran scout blends into the surroundings here.

stat
* R HP:Battered MV:Fresh >
3
3
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.4 lbs and wearing 50.9 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 92, Parrying bonus: 189
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your posture is: Defensive.
Your armor absorbs about 69% on average.

You are subjected to the following effects:
- NOTICE
- ARMOR
- NO QUIT
- REFRESH

* R HP:Battered MV:Fresh >

[k dark]
They aren't here.

* R HP:Battered MV:Fresh > [k dark]
They aren't here.

north
* R HP:Battered MV:Fresh > Hidden Path
You are almost at the tower now, which fills the opening in the trees that you
can see farther up the path. Very faint scuff marks and faint footprints lead
up to the tower. The trees looming up beside and over the path block out all
light here, and you can't see the sky. The path continues to the south, and
you can't see the end because of the enveloping shadows.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Battered MV:Full >
sc
You have 153(413) hit and 166(167) movement points.
You have scored 108188124 experience points and 1092 quest points.
You need 311876 exp to level and 1908 qp to rank.
You have amassed 192 Turn points to date.
You have played 5 days and 7 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

stat
* R HP:Battered MV:Full >
3
3
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.4 lbs and wearing 50.9 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 92, Parrying bonus: 189
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your posture is: Defensive.
Your armor absorbs about 69% on average.

You are subjected to the following effects:
- NOTICE
- ARMOR
- NO QUIT
- REFRESH

* R HP:Battered MV:Full > [k dark]
They aren't here.
Jenda narrates 'imo stuff like that should be on tells but no haven't seen her. '

* R HP:Battered MV:Full > [k dark]
They aren't here.

* R HP:Battered MV:Full >
3
3
[k dark]
They aren't here.

3
* R HP:Battered MV:Full > [k dark]
They aren't here.

* R HP:Battered MV:Full > [k dark]
They aren't here.

* R HP:Battered MV:Full >
3
3
[k dark]
They aren't here.

3
* R HP:Battered MV:Full > [k dark]
They aren't here.

* R HP:Battered MV:Full > [k dark]
They aren't here.

* R HP:Battered MV:Full >
stat
3
3
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.4 lbs and wearing 50.9 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 92, Parrying bonus: 189
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your posture is: Defensive.
Your armor absorbs about 69% on average.

You are subjected to the following effects:
- NOTICE
- ARMOR
- NO QUIT
- REFRESH

* R HP:Battered MV:Full >
3
[k dark]
They aren't here.

3
* R HP:Battered MV:Full >
3
[k dark]
They aren't here.

* R HP:Battered MV:Full > [k dark]
They aren't here.

* R HP:Battered MV:Full > [k dark]
They aren't here.

* R HP:Battered MV:Full > The day has begun.
Your extra burst of stamina fades.
Your heartbeat calms down more as you feel less panicked.
[k dark]
They aren't here.

* R HP:Battered MV:Fresh >
3
3
3
[k dark]
They aren't here.

* R HP:Battered MV:Fresh > [k dark]
They aren't here.

* R HP:Battered MV:Fresh > [k dark]
They aren't here.

* R HP:Battered MV:Fresh >
3
3
[k dark]
They aren't here.

* R HP:Battered MV:Fresh > [k dark]
They aren't here.

* R HP:Battered MV:Fresh >
sc
You have 166(413) hit and 167(167) movement points.
You have scored 108188124 experience points and 1092 quest points.
You need 311876 exp to level and 1908 qp to rank.
You have amassed 192 Turn points to date.
You have played 5 days and 7 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

3
* R HP:Battered MV:Fresh >
3
3
[k dark]
They aren't here.

* R HP:Battered MV:Fresh > [k dark]
They aren't here.

* R HP:Battered MV:Fresh >
3
[k dark]
They aren't here.

3
* R HP:Battered MV:Fresh > [k dark]
They aren't here.

* R HP:Battered MV:Fresh > [k dark]
They aren't here.

* R HP:Battered MV:Fresh >
where
Players in your Zone
--------------------
Dixon - Hidden Path

3
* R HP:Battered MV:Fresh >
3
[k dark]
They aren't here.

3
* R HP:Battered MV:Fresh > [k dark]
They aren't here.

* R HP:Battered MV:Fresh > [k dark]
They aren't here.

* R HP:Battered MV:Fresh >
stat
3
3
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.4 lbs and wearing 50.9 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 92, Parrying bonus: 189
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your posture is: Defensive.
Your armor absorbs about 69% on average.

You are subjected to the following effects:
- NOTICE
- ARMOR
- NO QUIT

3
* R HP:Battered MV:Fresh > [k dark]
They aren't here.

3
* R HP:Battered MV:Fresh > [k dark]
They aren't here.

* R HP:Battered MV:Fresh > [k dark]
They aren't here.

* R HP:Battered MV:Fresh > [k dark]
They aren't here.

* R HP:Battered MV:Fresh >
3
[k dark]
They aren't here.

3
* R HP:Battered MV:Fresh >
3
[k dark]
They aren't here.

* R HP:Battered MV:Fresh > [k dark]
They aren't here.

* R HP:Battered MV:Fresh >
nar you 2 arent pking right? just supporting?
stat
3
3
3
A sergeant bellows 'The myrddraal Byrg has been spotted!'
A sergeant bellows 'Argh! The foul beast Lyrak has been spotted!'
You narrate 'you 2 arent pking right? just supporting?'

* R HP:Battered MV:Fresh > You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.4 lbs and wearing 50.9 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 92, Parrying bonus: 189
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your posture is: Defensive.
Your armor absorbs about 69% on average.

You are subjected to the following effects:
- NOTICE
- ARMOR
- NO QUIT

* R HP:Battered MV:Fresh > [k dark]
They aren't here.

* R HP:Battered MV:Fresh > [k dark]
They aren't here.

* R HP:Battered MV:Fresh > [k dark]
They aren't here.

* R HP:Battered MV:Fresh >
sc
3
3
You have 166(413) hit and 167(167) movement points.
You have scored 108188124 experience points and 1092 quest points.
You need 311876 exp to level and 1908 qp to rank.
You have amassed 192 Turn points to date.
You have played 5 days and 7 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

3
* R HP:Battered MV:Fresh > [k dark]
They aren't here.

3
* R HP:Battered MV:Fresh >
3
[k dark]
They aren't here.

* R HP:Battered MV:Fresh > [k dark]
They aren't here.

* R HP:Battered MV:Fresh > [k dark]
They aren't here.

* R HP:Battered MV:Fresh > [k dark]
They aren't here.

* R HP:Battered MV:Fresh >
3
3
3
[k dark]
They aren't here.

3
* R HP:Battered MV:Fresh >
3
[k dark]
They aren't here.

* R HP:Battered MV:Fresh > [k dark]
You try to slash *Tabarnak*, but she deflects the blow.

* R HP:Battered MV:Fresh - Tabarnak: Wounded > [k dark]
They aren't here.

stat
* R HP:Battered MV:Fresh - Tabarnak: Wounded > [k dark]
They aren't here.

* R HP:Battered MV:Fresh - Tabarnak: Wounded > You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.4 lbs and wearing 50.9 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 92, Parrying bonus: 189
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your posture is: Defensive.
Your armor absorbs about 69% on average.

You are subjected to the following effects:
- NOTICE
- ARMOR
- NO QUIT

* R HP:Battered MV:Fresh - Tabarnak: Wounded >
*Tabarnak* tries to pierce you, but you parry successfully.
A sergeant joins your fight!
You try to slash *Tabarnak*, but she parries successfully.

* R HP:Battered MV:Fresh - Tabarnak: Wounded >
Eldrenia narrates 'correct'

* R HP:Battered MV:Fresh - Tabarnak: Wounded >
b
[bash ]

-
A sergeant tries to pound Tabarnak, but she dodges the attack.
*Tabarnak* tries to pierce you, but you parry successfully.

=+**+=- -
Jenda narrates 'i never pk ;) '

=
As *Tabarnak* avoids your bash, you topple over and fall to the ground!
*Byrg* has arrived from the south, riding a shadow stallion.
*Lyrak* has arrived from the south.

* R HP:Battered MV:Fresh - Tabarnak: Wounded >
A sergeant tries to pound Tabarnak, but she deflects the blow.
*Tabarnak* tries to pierce you, but you deflect the blow.

* R HP:Battered MV:Fresh - Tabarnak: Wounded >
*Byrg* tries to slash you, but you parry successfully.

* R HP:Battered MV:Fresh - Tabarnak: Wounded >
*Lyrak* pounds your head hard.

* R HP:Battered MV:Fresh - Tabarnak: Wounded >
nar k i wont go in pittrap then

A sergeant bellows 'The myrddraal Byrg has been spotted!'
A sergeant bellows 'Argh! The foul beast Lyrak has been spotted!'

f
* R HP:Battered MV:Fresh - Tabarnak: Wounded >
east
You narrate 'k i wont go in pittrap then'

* R HP:Battered MV:Fresh - Tabarnak: Wounded > *Lyrak* tries to pound you, but you deflect the blow.
*Byrg* slashes your head hard.
A sergeant tries to pound Tabarnak, but she deflects the blow.
*Tabarnak* tries to pierce you, but you deflect the blow.
You try to slash *Tabarnak*, but she dodges the attack.
PANIC! You couldn't escape!

* R HP:Battered MV:Fresh - Tabarnak: Wounded > No way! You're fighting for your life!

* R HP:Battered MV:Fresh - Tabarnak: Wounded >
*Tabarnak* tries to pierce you, but you deflect the blow.

* R HP:Battered MV:Fresh - Tabarnak: Wounded >
f
east
PANIC! You couldn't escape!

* R HP:Battered MV:Fresh - Tabarnak: Wounded > No way! You're fighting for your life!

* R HP:Battered MV:Fresh - Tabarnak: Wounded >
r
f
east
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Battered MV:Fresh - Tabarnak: Wounded > You panic and attempt to flee!


*Lyrak* pounds your right leg hard.
*Byrg* slashes your left leg very hard.
A sergeant tries to pound Tabarnak, but she parries successfully.
*Tabarnak* tries to pierce you, but you parry successfully.

You flee head over heels.
Entrance to Clearing
A canopy of trees covers you, ending at a clearing. An old, gray tower looms
over the trees right before you. The hidden path comes to an end here, along
with the clearing. There is an ominous feel to the air here, with the lack
of any sounds of wildlife permeating the trees.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
A Shienaran sergeant watches for the enemy here.
Alas, you cannot go that way...

* R HP:Battered MV:Full >
south
east
Hidden Path
You are almost at the tower now, which fills the opening in the trees that you
can see farther up the path. Very faint scuff marks and faint footprints lead
up to the tower. The trees looming up beside and over the path block out all
light here, and you can't see the sky. The path continues to the south, and
you can't see the end because of the enveloping shadows.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Lyrak* is standing here.
*Byrg* is standing here, riding a shadow stallion.
*Tabarnak* is here, fighting a sergeant.
A sergeant is here, fighting Tabarnak.

* R HP:Battered MV:Full > *Lyrak* tries to pound you, but you deflect the blow.
No way! You're fighting for your life!

south
* R HP:Battered MV:Full - Lyrak: Scratched >
east
No way! You're fighting for your life!

* R HP:Battered MV:Full - Lyrak: Scratched > *Tabarnak* panics, and attempts to flee!
No way! You're fighting for your life!

* R HP:Battered MV:Full - Lyrak: Scratched >
You try to slash *Lyrak*, but he parries successfully.
*Lyrak* tries to pound you, but you parry successfully.
Tabarnak swiftly dodges a sergeant's attempt to pound her.

* R HP:Battered MV:Full - Lyrak: Scratched >
*Tabarnak* leaves south.
*Tabarnak* has arrived from the south.

f
* R HP:Battered MV:Full - Lyrak: Scratched >
*Byrg* sends you sprawling with a powerful bash!

* R HP:Battered MV:Full - Lyrak: Scratched >
east

A sergeant bellows 'Argh! The foul beast Tabarnak has been spotted!'
A sergeant bellows 'Argh! The foul beast Tabarnak has been spotted!'

* R HP:Battered MV:Full - Lyrak: Scratched >
*Tabarnak* pierces your body.

* R HP:Beaten MV:Full - Lyrak: Scratched >
*Tabarnak* pierces your head hard.
A sergeant says 'You Tabarnak!!! You will die before your time!! '
A sergeant tries to pound Tabarnak, but she deflects the blow.
*Byrg* slashes your right arm hard.

* R HP:Beaten MV:Full - Lyrak: Scratched >
Byrg assumes an offensive striking posture.

* R HP:Beaten MV:Full - Lyrak: Scratched >
*Tabarnak* pierces your body hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Full - Lyrak: Scratched >
A sergeant tries to pound Tabarnak, but she parries successfully.
*Tabarnak* pierces your right leg hard.
You wish that your wounds would stop BLEEDING so much!

*Byrg* slashes your body very hard.
You wish that your wounds would stop BLEEDING so much!

*Lyrak* tries to pound you, but you deflect the blow.

* R HP:Critical MV:Full - Lyrak: Scratched > You panic and attempt to flee!

You flee head over heels.
Entrance to Clearing
A canopy of trees covers you, ending at a clearing. An old, gray tower looms
over the trees right before you. The hidden path comes to an end here, along
with the clearing. There is an ominous feel to the air here, with the lack
of any sounds of wildlife permeating the trees.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
A Shienaran sergeant watches for the enemy here.
Alas, you cannot go that way...

* R HP:Critical MV:Full >
north
east
Before the Tower
You are standing in front of an old, apparently abandoned watchtower, the one
that you have been seeing glimpses of from the road. You get a chill feeling
as you look up at the big gray mass that looms up above you. Bits and pieces
of gray masonry have fallen away from the tower, and you see an especially big
piece half embedded in the ground. The entrance to the tower looks like a
black mouth, and the door has long rotted away. A dark path leads east from
here, heavily shadowed by the trees that loom over it. Another path leads
south from here.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.

east
* R HP:Critical MV:Full >
east
south
south
Entrance to Dark Path
What little light there is casts dark and twisted shadows against the dark
and twisted trees, which make the shadows appear even more dark and twisted.
The path looks much newer than the clearing you see to the west, and it
isn't even really a path, more like a trail. To the east, the path leads
deeper into the gloomy woods.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full > Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A chestnut stallion trots about.

sc
* R HP:Critical MV:Full > Alas, you cannot go that way...

* R HP:Critical MV:Full > Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
A raven is here flying around.

* R HP:Critical MV:Full > Alas, you cannot go that way...

* R HP:Critical MV:Full > You have 52(413) hit and 160(167) movement points.
You have scored 108185250 experience points and 1092 quest points.
You need 314750 exp to level and 1908 qp to rank.
You have amassed 192 Turn points to date.
You have played 5 days and 7 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Critical MV:Full >
east
east
End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A raven is visible flying high in the sky.
A chestnut stallion trots about.

* R HP:Critical MV:Full > Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* R HP:Critical MV:Full >
A sergeant bellows 'Argh! The foul beast Lyrak has been spotted!'

* R HP:Critical MV:Full >
sc
You have 52(413) hit and 158(167) movement points.
You have scored 108185250 experience points and 1092 quest points.
You need 314750 exp to level and 1908 qp to rank.
You have amassed 192 Turn points to date.
You have played 5 days and 7 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Critical MV:Full >
stat
3
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.4 lbs and wearing 50.9 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 92, Parrying bonus: 189
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your posture is: Defensive.
Your armor absorbs about 69% on average.

You are subjected to the following effects:
- NOTICE
- ARMOR
- NO QUIT

3
* R HP:Critical MV:Full >
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full > A sergeant bellows 'Argh! The foul beast Lyrak has been spotted!'
*Tabarnak* has arrived from the west.
[k dark]
You try to slash *Tabarnak*, but she parries successfully.

* R HP:Critical MV:Full - Tabarnak: Hurt >
3
[k dark]
You do the best you can!

3
* R HP:Critical MV:Full - Tabarnak: Hurt > *Tabarnak* tries to pierce you, but you parry successfully.
A member of the Lancer cavalry joins your fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
You slash *Tabarnak*'s body into bloody fragments!
[k dark]
You do the best you can!

* R HP:Critical MV:Full - Tabarnak: Wounded > [k dark]
You do the best you can!

* R HP:Critical MV:Full - Tabarnak: Wounded >
*Tabarnak* tries to pierce you, but you deflect the blow.

* R HP:Critical MV:Full - Tabarnak: Wounded >
*Tabarnak* panics, and attempts to flee!

* R HP:Critical MV:Full - Tabarnak: Wounded >
Lord Kajin bellows 'The criminal Tabarnak shall pay for his crimes!'
Lord Kajin bellows 'Argh! The foul beast Tabarnak has been spotted!'

3
* R HP:Critical MV:Full - Tabarnak: Wounded >
3
3
[k dark]
You do the best you can!

* R HP:Critical MV:Full - Tabarnak: Wounded > [k dark]
You do the best you can!

* R HP:Critical MV:Full - Tabarnak: Wounded > A member of the Lancer cavalry slashes Tabarnak's right arm extremely hard.
A member of the Lancer cavalry tries to slash Tabarnak, but she parries successfully.
A member of the Lancer cavalry tries to slash Tabarnak, but she dodges the attack.
A member of the Lancer cavalry tries to slash Tabarnak, but she parries successfully.
*Tabarnak* tries to pierce you, but you parry successfully.
*Tabarnak* swiftly dodges your attempt to slash her.
*Tabarnak* leaves south.
[k dark]
They aren't here.

* R HP:Critical MV:Full >
3
3
[k dark]
They aren't here.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full >
south
3
Entrance to Campsite
There are many fresh tracks here, leading towards the south, down the path.
The trees abruptly come to an end around you as you reach the end of the path.
You can see a large campsite to the north, and you can clearly see the signs
of very recent habitation. To the south, the path continues into the woods.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Tabarnak* is standing here.
A tough Shienaran soldier waits here.
A chestnut stallion trots about.

* R HP:Critical MV:Full > [k dark]
You try to slash *Tabarnak*, but she parries successfully.

* R HP:Critical MV:Full - Tabarnak: Wounded >
b
[bash ]

-
*Tabarnak* tries to pierce you, but you deflect the blow.
A soldier joins your fight!

=+
f
*
3
Cancelled.
Lord Kajin bellows 'The criminal Byrg shall pay for his crimes!'
Lord Kajin bellows 'The myrddraal Byrg has been spotted!'
You panic and attempt to flee!

You flee head over heels.
Little Path
The trees above you are starting to grow together again, but you can still see
the sky through them. To the south, the path gets dark as the trees block out
all light, but to the north, you can see a clearing through the trees.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
[k dark]
They aren't here.

* R HP:Critical MV:Full >
north
north

*Lyrak* has arrived from the north.

* R HP:Critical MV:Full >
3
Entrance to Campsite
There are many fresh tracks here, leading towards the south, down the path.
The trees abruptly come to an end around you as you reach the end of the path.
You can see a large campsite to the north, and you can clearly see the signs
of very recent habitation. To the south, the path continues into the woods.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* is standing here, riding a shadow stallion.
*Tabarnak* is here, fighting a soldier.
A soldier is here, fighting Tabarnak.
A chestnut stallion trots about.

* R HP:Critical MV:Full >
b
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* R HP:Critical MV:Full > [k dark]
They aren't here.

* R HP:Critical MV:Full > Lord Kajin leaves south riding a chestnut stallion.
A member of the Lancer cavalry leaves south.
A member of the Lancer cavalry leaves south.
A member of the Lancer cavalry leaves south.
A member of the Lancer cavalry leaves south.
[bash ]
Bash who?

* R HP:Critical MV:Full >
sc
3
You have 52(413) hit and 152(167) movement points.
You have scored 108184945 experience points and 1092 quest points.
You need 315055 exp to level and 1908 qp to rank.
You have amassed 192 Turn points to date.
You have played 5 days and 7 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Critical MV:Full > [k dark]
They aren't here.

south
* R HP:Critical MV:Full >
33
3
Lord Kajin bellows 'The criminal Lyrak shall pay for his crimes!'
Lord Kajin bellows 'Argh! The foul beast Lyrak has been spotted!'
Your heartbeat calms down more as you feel less panicked.
Entrance to Campsite
There are many fresh tracks here, leading towards the south, down the path.
The trees abruptly come to an end around you as you reach the end of the path.
You can see a large campsite to the north, and you can clearly see the signs
of very recent habitation. To the south, the path continues into the woods.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Lyrak* is here, fighting Lord Kajin.
A member of the Lancer cavalry is here, fighting Lyrak.
A member of the Lancer cavalry is here, fighting Lyrak.
A member of the Lancer cavalry is here, fighting Lyrak.
A member of the Lancer cavalry is here, fighting Lyrak.
Lord Kajin is here, fighting Lyrak, riding a chestnut stallion.
*Tabarnak* is here, fighting a soldier.
A soldier is here, fighting Tabarnak.
A chestnut stallion trots about.

* R HP:Beaten MV:Full > Arglebargle, glop-glyf!?!

* R HP:Beaten MV:Full > [k dark]
You slash *Lyrak*'s left leg hard.

* R HP:Beaten MV:Full - Lord Kajin: Healthy - Lyrak: Hurt >
*Tabarnak* leaves south.
*Lyrak* panics, and attempts to flee!

* R HP:Beaten MV:Full - Lord Kajin: Healthy - Lyrak: Hurt >
*Lyrak* leaves north.

r
* R HP:Beaten MV:Full > [change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Full >
3
3
3
[k dark]
They aren't here.

stat
* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > *Lyrak* has arrived from the north.
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.4 lbs and wearing 50.9 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 92, Parrying bonus: 189
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your posture is: Defensive.
Your armor absorbs about 69% on average.

You are subjected to the following effects:
- NOTICE
- ARMOR
- NO QUIT

* R HP:Beaten MV:Full >
sc

*Lyrak* tries to pound you, but you parry successfully.

* R HP:Beaten MV:Full - Lyrak: Hurt >
3
HP:Beaten MP:Full
You have scored 108185342 experience points and 1092 quest points.
You need 314658 exp to level and 1908 qp to rank.
You have amassed 192 Turn points to date.
You have played 5 days and 7 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are fighting Lyrak.

* R HP:Beaten MV:Full - Lyrak: Hurt >
3
[k dark]
You do the best you can!

* R HP:Beaten MV:Full - Lyrak: Hurt > [k dark]
You do the best you can!

* R HP:Beaten MV:Full - Lyrak: Hurt >
A black messenger pigeon flutters its wings.
Lord Kajin bellows 'The criminal Lyrak shall pay for his crimes!'
Lord Kajin bellows 'Argh! The foul beast Lyrak has been spotted!'
Lord Kajin blasts Lyrak's left hand very hard.

f
* R HP:Beaten MV:Full - Lyrak: Hurt > You panic and attempt to flee!


*Lyrak* panics, and attempts to flee!


Lord Kajin blasts Lyrak's body hard.
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A soldier joins a member of the Lancer cavalry's fight!


You flee head over heels.
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full >
south
3
b
Entrance to Campsite
There are many fresh tracks here, leading towards the south, down the path.
The trees abruptly come to an end around you as you reach the end of the path.
You can see a large campsite to the north, and you can clearly see the signs
of very recent habitation. To the south, the path continues into the woods.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black messenger pigeon is here.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.
A tough Shienaran soldier waits here.
A chestnut stallion trots about.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [bash ]
Bash who?

* R HP:Beaten MV:Full >
3
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

sc
* R HP:Beaten MV:Full >
3
3
You have 65(413) hit and 162(167) movement points.
You have scored 108183905 experience points and 1092 quest points.
You need 316095 exp to level and 1908 qp to rank.
You have amassed 192 Turn points to date.
You have played 5 days and 7 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Beaten MV:Full >
3
A black messenger pigeon leaves south.
[k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full >
3
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full >
stat
3
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.4 lbs and wearing 50.9 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 92, Parrying bonus: 189
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your posture is: Defensive.
Your armor absorbs about 69% on average.

You are subjected to the following effects:
- NOTICE
- ARMOR
- NO QUIT

3
* R HP:Beaten MV:Full > [k dark]
They aren't here.

3
* R HP:Beaten MV:Full >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

3
* R HP:Beaten MV:Full >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full >
change wimp 100
You will now flee if you go below 100 hit points.

* R HP:Beaten MV:Full >
stat

A soldier leaves south.
Lord Kajin leaves south riding a chestnut stallion.
A member of the Lancer cavalry leaves south.
A member of the Lancer cavalry leaves south.
A member of the Lancer cavalry leaves south.
A member of the Lancer cavalry leaves south.

3
* R HP:Beaten MV:Full > You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.4 lbs and wearing 50.9 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 92, Parrying bonus: 189
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
Your armor absorbs about 69% on average.

You are subjected to the following effects:
- NOTICE
- ARMOR
- NO QUIT

3
* R HP:Beaten MV:Full >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

south
* R HP:Beaten MV:Full >
2
*Lyrak* has arrived from the south.
Little Path
The trees above you are starting to grow together again, but you can still see
the sky through them. To the south, the path gets dark as the trees block out
all light, but to the north, you can see a clearing through the trees.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Lancer cavalry is here, fighting Byrg.
A member of the Lancer cavalry is here, fighting Byrg.
A member of the Lancer cavalry is here, fighting Byrg.
A member of the Lancer cavalry is here, fighting Byrg.
Lord Kajin is here, fighting Byrg, riding a chestnut stallion.
A soldier is here, fighting Tabarnak.
*Byrg* is here, fighting Lord Kajin, riding a shadow stallion.
*Tabarnak* is here, fighting a soldier.

* R HP:Beaten MV:Full > [k h.dark]
You slash *Byrg*'s body.

* R HP:Beaten MV:Full - Lord Kajin: Scratched - Byrg: Battered >
b
[bash ]

-=
*Tabarnak* tries to pierce a soldier, but he parries successfully.
*Lyrak* has arrived from the north.

+
*Lyrak* tries to pound you, but you deflect the blow.
*Byrg* panics, and attempts to flee!

*
*Tabarnak* panics, and attempts to flee!
*Byrg* leaves south riding a shadow stallion.

*
Tabarnak swiftly dodges a soldier's attempt to scythe her.
A member of the Lancer cavalry joins a soldier's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
Lord Kajin joins a member of the Lancer cavalry's fight!

+=-
2

b
-
*Tabarnak* leaves north.

Cancelled.
Lord Kajin bellows 'The criminal Lyrak shall pay for his crimes!'
Lord Kajin bellows 'Argh! The foul beast Lyrak has been spotted!'
Lord Kajin blasts Lyrak's right hand hard.
[k h.dark]
You do the best you can!
*Byrg* has arrived from the south, riding a shadow stallion.

* R HP:Beaten MV:Full - Lyrak: Wounded > [bash ]
*Byrg* tries to slash you, but you parry successfully.

-=
f

*Tabarnak* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Lyrak* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!



*Tabarnak* pierces your head.
You wish that your wounds would stop BLEEDING so much!

A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A soldier joins a member of the Lancer cavalry's fight!
Lord Kajin blasts Lyrak's body hard.
*Lyrak* pounds your body hard.
You wish that your wounds would stop BLEEDING so much!



Lord Kajin bellows 'The criminal Byrg shall pay for his crimes!'
Lord Kajin bellows 'The myrddraal Byrg has been spotted!'


*Byrg* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

You flee head over heels.
Little Path
This path is a rough, but well-traveled path. You can see lots of footprints
that no one has bothered to erase and hide, and the trees looming overhead
block any and all light from entering. To the south, you can see a very dark
alcove, and to the north, you can barely make out the end of this path and a
clearing.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.

* R HP:Critical MV:Full >
south
south
south

*Lyrak* has arrived from the north.
*Byrg* has arrived from the north, riding a shadow stallion.

* R HP:Critical MV:Full >
*Lyrak* leaves south.
*Byrg* tries to slash you, but you deflect the blow.

* R HP:Critical MV:Full - Byrg: Battered >
A soldier joins your fight!
A soldier scythes Byrg's right leg.
*Byrg* tries to slash you, but you deflect the blow.

* R HP:Critical MV:Full - Byrg: Battered >
*Tabarnak* tries to pierce you, but you parry successfully.

* R HP:Critical MV:Full - Byrg: Battered >
f

*Lyrak* has arrived from the south.

* R HP:Critical MV:Full - Byrg: Battered >
*Lyrak* pounds your body.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!

south
south
*Lyrak* pounds your body very hard.
You wish that your wounds would stop BLEEDING so much!

You flee head over heels.
Little Path
The trees above you are starting to grow together again, but you can still see
the sky through them. To the south, the path gets dark as the trees block out
all light, but to the north, you can see a clearing through the trees.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.
A tough Shienaran soldier waits here.
Little Path
This path is a rough, but well-traveled path. You can see lots of footprints
that no one has bothered to erase and hide, and the trees looming overhead
block any and all light from entering. To the south, you can see a very dark
alcove, and to the north, you can barely make out the end of this path and a
clearing.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Lyrak* is standing here.
*Tabarnak* is standing here.
*Byrg* is here, fighting a soldier, riding a shadow stallion.
A soldier is here, fighting Byrg.

* R HP:Critical MV:Full > *Tabarnak* tries to pierce you, but you deflect the blow.
*Lyrak* tries to pound you, but you deflect the blow.
No way! You're fighting for your life!

* R HP:Critical MV:Full - Tabarnak: Wounded > No way! You're fighting for your life!

* R HP:Critical MV:Full - Tabarnak: Wounded > No way! You're fighting for your life!

* R HP:Critical MV:Full - Tabarnak: Wounded > Timmee narrates 'You are probably right but since the official channel isnt heavily overloaded with action. I feel like some lighthearted conversation is fine.'
You panic and attempt to flee!


*Byrg* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!



*Lyrak* pounds your left arm.
You wish that your wounds would stop BLEEDING so much!

*someone* pierces your left arm.
You are incapacitated and will slowly die, if not aided.

You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.

Faendar
Posts: 53
Joined: Sat Apr 18, 2015 6:27 am

Re: Fun fight.

Post by Faendar » Mon Aug 30, 2021 9:00 am

It's pretty incredible the difference between playing when you're low as combo compared to abs. Combo has so much more agency, especially in those 1vx situations.

Having said that, was fun from my said - thanks for the PK. Don't try to fight fair, fight to win!

Detritus
Posts: 282
Joined: Thu Aug 06, 2020 8:22 am

Re: Fun fight.

Post by Detritus » Mon Aug 30, 2021 10:08 am

this is super painful finish, autoflee stands up then bashed again.
*Tabarnak* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Lyrak* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!



*Tabarnak* pierces your head.
You wish that your wounds would stop BLEEDING so much!

A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A soldier joins a member of the Lancer cavalry's fight!
Lord Kajin blasts Lyrak's body hard.
*Lyrak* pounds your body hard.
You wish that your wounds would stop BLEEDING so much!



Lord Kajin bellows 'The criminal Byrg shall pay for his crimes!'
Lord Kajin bellows 'The myrddraal Byrg has been spotted!'


*Byrg* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

You flee head over heels.
Little Path
Bet it felt like super lag spike when were sitting in next room and nothing going through.

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