Dixon dies in the Ruined Keep

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Carnage
Posts: 55
Joined: Tue Nov 27, 2018 9:28 am

Dixon dies in the Ruined Keep

Post by Carnage » Mon Aug 23, 2021 11:15 pm

I feel like Dixon should have won this tbh.

By the Apple Trees
[ obvious exits: E S W ]
A mole is here, looking sickly.
A hulking Dhai'mon trolloc has arrived from the south.

* S HP:Healthy MV:Tiring > wher
Players in your Zone
--------------------
Carnage - By the Apple Trees

* S HP:Healthy MV:Tiring >
*Dixon* has arrived from the east, riding a warhorse.

* S HP:Healthy MV:Tiring >
*Dixon* slashes your body.

* S HP:Scratched MV:Tiring - Dixon: Healthy > kh
[k light]
You do the best you can!

* S HP:Scratched MV:Tiring - Dixon: Healthy > 3
[order hulking assist carnage]
A hulking Dhai'mon trolloc joins your fight!
Ok.

* S HP:Scratched MV:Tiring - Dixon: Healthy > bash

A hulking Dhai'mon trolloc tries to hack Dixon, but he deflects the blow.
You try to cleave *Dixon*, but he parries successfully.

* iring - Dixon: Healthy >
You dodge a bash from *Dixon* who loses his balance and falls!


A hulking Dhai'mon trolloc tries to hack Dixon, but he parries successfully.


As *Dixon* avoids your bash, you topple over and fall to the ground!

* S HP:Scratched MV:Tiring - Dixon: Healthy > bash

*Dixon* looks at you.

* S HP:Scratched MV:Tiring - Dixon: Healthy >
A hulking Dhai'mon trolloc tries to hack Dixon, but he parries successfully.

iring - Dixon: Healthy >
*Dixon* SENDS YOU SPRAWLING WITH A POWERFUL BASH!

* S HP:Scratched MV:Tiring - Dixon: Healthy > bash

A hulking Dhai'mon trolloc tries to hack Dixon, but he deflects the blow.
*Dixon* slashes your body.

* S HP:Scratched MV:Tiring - Dixon: Healthy >
Dixon assumes an offensive striking posture.

* S HP:Scratched MV:Tiring - Dixon: Healthy >
*Dixon* looks at a hulking Dhai'mon trolloc.

* S HP:Scratched MV:Tiring - Dixon: Healthy >
A hulking Dhai'mon trolloc tries to hack Dixon, but he deflects the blow.
*Dixon* slashes your left leg hard.

- iring - Dixon: Healthy >
A hulking Dhai'mon trolloc tries to hack Dixon, but he parries successfully.

TICK IN 5 SECONDS.
-
You dodge a bash from *Dixon* who loses his balance and falls!


As *Dixon* avoids your bash, you topple over and fall to the ground!

* S HP:Scratched MV:Tiring >
A hulking Dhai'mon trolloc tries to hack Dixon, but he parries successfully.

* S HP:Scratched MV:Tiring > l human

Kronark tells you 'lol...with my little time and little skill, this might take a while =)'

* S HP:Scratched MV:Tiring > stan
kh
bash

Dixon is in excellent condition.

*Dixon* is using:
<used as light> a mirrored lantern
<held> an oilstone
<worn on head> a black topknot
<worn around neck> a white hart pendant
<worn around neck> a white hart pendant
<worn about body> a black wool cape embroidered with a swooping hawk
<slung on back> a backpack
<worn on hands> a fine pair of light, buckskin gloves
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<worn as shield> a shield bearing the arms of Fal Dara
<wielded> a razor-sharp longsword
<worn on legs> a pair of black soldier's breeches
<worn on feet> a pair of light, well-oiled leather boots

* S HP:Scratched MV:Tiring > A hulking Dhai'mon trolloc tries to hack Dixon, but he parries successfully.
You stand up.

* S HP:Scratched MV:Tiring > [k light]
You try to cleave *Dixon*, but he parries successfully.

iring - Dixon: Healthy >
*Dixon* SENDS YOU SPRAWLING WITH A POWERFUL BASH!

* S HP:Scratched MV:Tiring - Dixon: Healthy >
*Dixon* slashes your body.
A hulking Dhai'mon trolloc tries to hack Dixon, but he parries successfully.

* S HP:Scratched MV:Tiring - Dixon: Healthy > bash

*Dixon* slashes your right foot.
A hulking Dhai'mon trolloc tries to hack Dixon, but he parries successfully.

You try to cleave *Dixon*, but he deflects the blow.
A hulking Dhai'mon trolloc hacks Dixon's body very hard.


*Dixon* slashes your body.
A hulking Dhai'mon trolloc tries to hack Dixon, but he deflects the blow.
*Dixon* SENDS YOU SPRAWLING WITH A POWERFUL BASH!
You're in no position to do anything aggressive.

* S HP:Hurt MV:Tiring - Dixon: Scratched > bash

*Dixon* slashes your body.
A hulking Dhai'mon trolloc tries to hack Dixon, but he parries successfully.

* S HP:Hurt MV:Tiring - Dixon: Scratched >
*Dixon* slashes your left arm.
A hulking Dhai'mon trolloc tries to hack Dixon, but he deflects the blow.

- Dixon: Scratched >
A hulking Dhai'mon trolloc tries to hack Dixon, but he parries successfully.


As *Dixon* avoids your bash, you topple over and fall to the ground!
*Dixon* SENDS YOU SPRAWLING WITH A POWERFUL BASH!

* S HP:Hurt MV:Tiring - Dixon: Scratched >
*Dixon* slashes your body hard.
A hulking Dhai'mon trolloc tries to hack Dixon, but he parries successfully.

* S HP:Hurt MV:Tiring - Dixon: Scratched > bash
=
A hulking Dhai'mon trolloc tries to hack Dixon, but he deflects the blow.
The sun disappears beneath the western horizon.
Kronark narrates 'got the food call. good luck all.'


As *Dixon* avoids your bash, you topple over and fall to the ground!

* S HP:Hurt MV:Strong - Dixon: Scratched >
You dodge a bash from *Dixon* who loses his balance and falls!

* S HP:Hurt MV:Strong - Dixon: Scratched >
bash

A hulking Dhai'mon trolloc tries to hack Dixon, but he parries successfully.

* - Dixon: Scratched > * S HP:Hurt MV:Strong - Dixon: Scratched >
A hulking Dhai'mon trolloc tries to hack Dixon, but he deflects the blow.

=
Your bash at *Dixon* SENDS him SPRAWLING!

* S HP:Hurt MV:Strong - Dixon: Scratched >
You cleave *Dixon*'s body into bloody fragments!
A hulking Dhai'mon trolloc hacks Dixon's left leg very hard.

* S HP:Hurt MV:Strong - Dixon: Hurt > cheer
No way! You're fighting for your life!

* S HP:Hurt MV:Strong - Dixon: Hurt >
You cleave *Dixon*'s body into bloody fragments!
A hulking Dhai'mon trolloc hacks Dixon's left leg into bloody fragments!

* S HP:Hurt MV:Strong - Dixon: Wounded > grin
You grin evilly.

* S HP:Hurt MV:Strong - Dixon: Wounded > l human
bash

Dixon has quite a few wounds.

*Dixon* is using:
<used as light> a mirrored lantern
<held> an oilstone
<worn on head> a black topknot
<worn around neck> a white hart pendant
<worn around neck> a white hart pendant
<worn about body> a black wool cape embroidered with a swooping hawk
<slung on back> a backpack
<worn on hands> a fine pair of light, buckskin gloves
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<worn as shield> a shield bearing the arms of Fal Dara
<wielded> a razor-sharp longsword
<worn on legs> a pair of black soldier's breeches
<worn on feet> a pair of light, well-oiled leather boots

* - Dixon: Wounded >
A hulking Dhai'mon trolloc tries to hack Dixon, but he deflects the blow.


As *Dixon* avoids your bash, you topple over and fall to the ground!
*Dixon* SENDS YOU SPRAWLING WITH A POWERFUL BASH!

* S HP:Hurt MV:Strong - Dixon: Wounded >
*Dixon* slashes your left leg hard.
A hulking Dhai'mon trolloc tries to hack Dixon, but he parries successfully.

* S HP:Hurt MV:Strong - Dixon: Wounded > bash
+
*Dixon* slashes your body.
A hulking Dhai'mon trolloc tries to hack Dixon, but he deflects the blow.

*
*Dixon* panics, and attempts to flee!

+
*Dixon* leaves west riding a warhorse.

=
They're not here anymore!

* S HP:Wounded MV:Strong >
*Dixon* has arrived from the west, riding a warhorse.

* S HP:Wounded MV:Strong >
*Dixon* slashes your body.

stan
* S HP:Wounded MV:Strong - Dixon: Wounded > Do you not consider fighting as standing?

* S HP:Wounded MV:Strong - Dixon: Wounded > bash
wi
fl
cb
Cancelled.
[chan mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!on: Wounded >

You flee head over heels.
In a Dying Orchard
[ obvious exits: E S W ]
A snake is crawling through the water here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
[chan mood brave]
Mood changed to: Brave

* S HP:Wounded MV:Strong > TICK IN 5 SECONDS.

*Dixon* has arrived from the west, riding a warhorse.

e
* S HP:Wounded MV:Strong > The Blight
[ obvious exits: N E S W ]
The corpse of the blighted tree is lying here. [2]

* S HP:Wounded MV:Strong > w
w
In a Dying Orchard
[ obvious exits: E S W ]
*Dixon* is standing here, riding |1| warhorse
A snake is crawling through the water here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
*Dixon* leaves west riding a warhorse.

* S HP:Wounded MV:Strong > By the Apple Trees
[ obvious exits: E S W ]
*Dixon* is standing here, riding |1| warhorse
A hulking Dhai'mon trolloc stands here, ready to fight.
A mole is here, looking sickly.

* S HP:Wounded MV:Strong >
*Dixon* leaves east riding a warhorse.

* S HP:Wounded MV:Strong > 3

*Dixon* has arrived from the east, riding a warhorse.

* S HP:Hurt MV:Strong > [order hulking assist carnage]
Ok.
*Dixon* slashes your left hand.

* S HP:Wounded MV:Strong - Dixon: Wounded > kh
[k light]
You do the best you can!

* S HP:Wounded MV:Strong - Dixon: Wounded > 3
[order hulking assist carnage]
A hulking Dhai'mon trolloc joins your fight!
Ok.

* S HP:Wounded MV:Strong - Dixon: Wounded >
A hulking Dhai'mon trolloc tries to hack Dixon, but he parries successfully.
You try to cleave *Dixon*, but he deflects the blow.

* S HP:Wounded MV:Strong - Dixon: Wounded >
You dodge a bash from *Dixon* who loses his balance and falls!

* S HP:Wounded MV:Strong - Dixon: Wounded > bash
*
A hulking Dhai'mon trolloc tries to hack Dixon, but he deflects the blow.

-
*Dixon* panics, and attempts to flee!


As *Dixon* avoids your bash, you topple over and fall to the ground!

* S HP:Wounded MV:Strong - a hulking Dhai'mon trolloc: Healthy - Dixon: Wounded >
*Dixon* leaves east riding a warhorse.

* S HP:Wounded MV:Strong > stan

*Dixon* has arrived from the east, riding a warhorse.

kh
* S HP:Wounded MV:Strong >
*Dixon* slashes your head.

* S HP:Wounded MV:Strong - Dixon: Wounded > bash
Do you not consider fighting as standing?

* S HP:Wounded MV:Strong - Dixon: Wounded > [k light]
You do the best you can!

ong - Dixon: Wounded >
*Dixon* SENDS YOU SPRAWLING WITH A POWERFUL BASH!

* S HP:Wounded MV:Strong - Dixon: Wounded >
Dixon assumes an offensive striking posture.

* S HP:Wounded MV:Strong - Dixon: Wounded >
*Dixon* slashes your body hard.
*Dixon* stops using a shield bearing the arms of Fal Dara.
*Dixon* grips a razor-sharp longsword with both hands.

* S HP:Wounded MV:Strong - Dixon: Wounded > 3
bash

Sikandro narrates 'gotta run for now too, wave'

* S HP:Wounded MV:Strong - Dixon: Wounded >
*Dixon* slashes your head.

* S HP:Wounded MV:Strong - Dixon: Wounded >
*Dixon* shifts a razor-sharp longsword to one hand.
*Dixon* binds a shield bearing the arms of Fal Dara to his arm.

* S HP:Wounded MV:Strong - Dixon: Wounded > [order hulking assist carnage]
A hulking Dhai'mon trolloc joins your fight!
Ok.

* ong - Dixon: Wounded >
A hulking Dhai'mon trolloc tries to hack Dixon, but he deflects the blow.

=
Your bash at *Dixon* SENDS him SPRAWLING!

* S HP:Wounded MV:Strong - Dixon: Wounded >
A hulking Dhai'mon trolloc hacks Dixon's body very hard.
You cleave *Dixon*'s body into bloody fragments!

* S HP:Wounded MV:Strong - Dixon: Wounded > giggle
You giggle.

* S HP:Wounded MV:Strong - Dixon: Wounded >
A hulking Dhai'mon trolloc hacks Dixon's body very hard.
You cleave *Dixon*'s head into bloody fragments!

* S HP:Wounded MV:Strong - Dixon: Battered > bash
They already seem to be stunned.

* S HP:Wounded MV:Strong - Dixon: Battered > bash
They already seem to be stunned.

* S HP:Wounded MV:Strong - Dixon: Battered > bash
=
A hulking Dhai'mon trolloc tries to hack Dixon, but he parries successfully.
The night has begun.
Timer now at 67 secs.


*Dixon* SENDS YOU SPRAWLING WITH A POWERFUL BASH!
You're in no position to do anything aggressive.

* S HP:Wounded MV:Full - Dixon: Wounded > bash

A hulking Dhai'mon trolloc tries to hack Dixon, but he deflects the blow.
*Dixon* slashes your right leg hard.

* S HP:Wounded MV:Full - Dixon: Wounded >
A hulking Dhai'mon trolloc tries to hack Dixon, but he parries successfully.
*Dixon* slashes your body.

- l - Dixon: Wounded >
A hulking Dhai'mon trolloc tries to hack Dixon, but he parries successfully.

=
Your bash at *Dixon* SENDS him SPRAWLING!

* S HP:Wounded MV:Full - Dixon: Wounded >
A hulking Dhai'mon trolloc tries to hack Dixon, but he deflects the blow.
You cleave *Dixon*'s body into bloody fragments!

* S HP:Wounded MV:Full - Dixon: Battered > nod
You nod in agreement.

* S HP:Wounded MV:Full - Dixon: Battered >
A hulking Dhai'mon trolloc hacks Dixon's left foot into bloody fragments!
You cleave *Dixon*'s body into bloody fragments!

* S HP:Wounded MV:Full - Dixon: Battered > bash
They already seem to be stunned.

* S HP:Wounded MV:Full - Dixon: Battered >
A hulking Dhai'mon trolloc tries to hack Dixon, but he deflects the blow.
You try to cleave *Dixon*, but he deflects the blow.
*Dixon* slashes your left foot.
*Dixon* strokes his chin thoughtfully.

* S HP:Wounded MV:Full - Dixon: Battered >
*Dixon* panics, and attempts to flee!

* S HP:Wounded MV:Full - Dixon: Battered >
*Dixon* leaves east riding a warhorse.

o S HP:Wounded MV:Full > kh
[k light]
They aren't here.

kh
o S HP:Wounded MV:Full > kh
[k light]
They aren't here.

o S HP:Wounded MV:Full > [k light]
They aren't here.

o S HP:Wounded MV:Full > kh
[k light]
They aren't here.

kh
o S HP:Wounded MV:Full > [k light]
They aren't here.

o S HP:Wounded MV:Full > kh
[k light]
They aren't here.

o S HP:Wounded MV:Full > kh
kh
[k light]
They aren't here.

o S HP:Wounded MV:Full > [k light]
They aren't here.

o S HP:Wounded MV:Full > kh
[k light]
They aren't here.

o S HP:Wounded MV:Full > kh
e
[k light]
They aren't here.

o S HP:Wounded MV:Full > In a Dying Orchard
[ obvious exits: E S W ]
A snake is crawling through the water here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
A hulking Dhai'mon trolloc has arrived from the west.

kh
o S HP:Wounded MV:Full > s
[k light]
They aren't here.

o S HP:Wounded MV:Full > kh
A Potato Field
[ obvious exits: N W ]
A squirrel is here, chittering.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A hulking Dhai'mon trolloc has arrived from the north.

o S HP:Wounded MV:Full > [k light]
They aren't here.

o S HP:Wounded MV:Full > w
Walking Through the Orchard
[ obvious exits: N E S ]
A young and strong buck is here, munching some grass.
A snake is crawling through the water here.
A hulking Dhai'mon trolloc has arrived from the east.

kh
o S HP:Wounded MV:Full > [k light]
They aren't here.

o S HP:Wounded MV:Full > oo sit
s
[order hulking]
A hulking Dhai'mon trolloc sits down.
Ok.

o S HP:Wounded MV:Full > w
The Yard Before the Monastery
[ obvious exits: N E S W ]
|1| A warhorse is here, stamping his feet impatiently.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

o S HP:Wounded MV:Full > Path Before the Gate
[ obvious exits: E W ]

o S HP:Wounded MV:Full > e
The Yard Before the Monastery
[ obvious exits: N E S W ]
|1| A warhorse is here, stamping his feet impatiently.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

o S HP:Wounded MV:Full > n
Walking Through the Orchard
[ obvious exits: N E S ]
A hulking Dhai'mon trolloc stands here, ready to fight.
A young and strong buck is here, munching some grass.
A snake is crawling through the water here.

o S HP:Wounded MV:Full > n
wher
By the Apple Trees
[ obvious exits: E S W ]
A mole is here, looking sickly.
A hulking Dhai'mon trolloc has arrived from the south.

o S HP:Wounded MV:Strong > Players in your Zone
--------------------
Carnage - By the Apple Trees
You catch a faint scent of a horse nearby.

o S HP:Wounded MV:Strong > w
A Small Path
[ obvious exits: E W ]
A juicy looking apple has fallen to the ground. [5]
A hulking Dhai'mon trolloc has arrived from the east.

kh
o S HP:Wounded MV:Strong > [k light]
They aren't here.

o S HP:Wounded MV:Strong > w
kh
A Pile of Lumber
[ obvious exits: E S W ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A hulking Dhai'mon trolloc has arrived from the east.

o S HP:Wounded MV:Strong > [k light]
They aren't here.

o S HP:Wounded MV:Strong > oo sit
[order hulking]
A hulking Dhai'mon trolloc sits down.
Ok.

o S HP:Wounded MV:Strong > s
kh
By the Deserted Well
[ obvious exits: N S ]
A torch is here on the ground.
A large stone well is here.
*Dixon* is standing here, riding |1| warhorse
A cringing trolloc whelp cowers before you.
A squirrel is here, chittering.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
*Dixon* slashes your left hand.

* S HP:Wounded MV:Strong - Dixon: Battered > ahs
[k light]
You do the best you can!

* S HP:Wounded MV:Strong - Dixon: Battered > Arglebargle, glop-glyf!?!

* S HP:Wounded MV:Strong - Dixon: Battered >
You try to cleave *Dixon*, but he deflects the blow.
The ancient tree barely tickles your left leg with its hit.
The ancient tree joins the ancient tree's fight!
*Dixon* slashes your body.

* S HP:Wounded MV:Strong - Dixon: Battered > wi
fl
cb
[chan mood wimpy]
Mood changed to: Wimpy

* S HP:Wounded MV:Strong - Dixon: Battered > PANIC! You couldn't escape!

* S HP:Wounded MV:Strong - Dixon: Battered > [chan mood brave]
Mood changed to: Brave

* S HP:Wounded MV:Strong - Dixon: Battered > wi
fl
[chan mood wimpy]
Mood changed to: Wimpy

The ancient tree barely tickles your left hand with its hit.
The ancient tree tickles your body with its hit.
You try to cleave *Dixon*, but he parries successfully.
You panic and attempt to flee!


*Dixon* SENDS YOU SPRAWLING WITH A POWERFUL BASH!


*Dixon* stops using a shield bearing the arms of Fal Dara.
*Dixon* grips a razor-sharp longsword with both hands.

cb

The ancient tree barely tickles your body with its hit.
The ancient tree tickles your body with its hit.
*Dixon* slashes your body.

kh

The ancient tree barely tickles your body with its hit.
The ancient tree barely tickles your body with its hit.
*Dixon* slashes your body very hard.

kh
You flee head over heels.
Path to the Old Monastery
[ obvious exits: N E W ]
[chan mood brave]
Mood changed to: Brave

o S HP:Battered MV:Strong > [k light]
They aren't here.

o S HP:Battered MV:Strong > [k light]
They aren't here.

o S HP:Battered MV:Strong > kh

*Dixon* has arrived from the north, riding a warhorse.

* S HP:Battered MV:Strong > [k light]
You try to cleave *Dixon*, but he deflects the blow.

kh
* S HP:Battered MV:Strong - Dixon: Battered > [k light]
You do the best you can!

* S HP:Battered MV:Strong - Dixon: Battered > bash

*Dixon* SENDS YOU SPRAWLING WITH A POWERFUL BASH!

* S HP:Battered MV:Strong - Dixon: Battered >
*Dixon* slashes your left leg very hard.
*Dixon* stops using a shield bearing the arms of Fal Dara.
*Dixon* grips a razor-sharp longsword with both hands.

* S HP:Battered MV:Strong - Dixon: Battered > bash
TICK IN 5 SECONDS.

*Dixon* slashes your left foot.

* S HP:Battered MV:Strong - Dixon: Battered >
*Dixon* shifts a razor-sharp longsword to one hand.
*Dixon* binds a shield bearing the arms of Fal Dara to his arm.

- rong - Dixon: Battered >
Your heartbeat calms down more as you feel less panicked.
Timer now at 67 secs.

-
You dodge a bash from *Dixon* who loses his balance and falls!

=
Your bash at *Dixon* SENDS him SPRAWLING!

* S HP:Battered MV:Full - Dixon: Battered >
You cleave *Dixon*'s left leg into bloody fragments!

* S HP:Battered MV:Full - Dixon: Beaten > kh
[k light]
You do the best you can!

* S HP:Battered MV:Full - Dixon: Beaten > kh
You try to cleave *Dixon*, but he deflects the blow.
[k light]
You do the best you can!

* S HP:Battered MV:Full - Dixon: Beaten > kh
[k light]
You do the best you can!

* S HP:Battered MV:Full - Dixon: Beaten > bash

*Dixon* slashes your left leg.
*Dixon* SENDS YOU SPRAWLING WITH A POWERFUL BASH!

* S HP:Battered MV:Full - Dixon: Beaten > bash

*Dixon* slashes your right arm.

* S HP:Battered MV:Full - Dixon: Beaten >
*Dixon* slashes your left arm very hard.

* ll - Dixon: Beaten >
*Dixon* panics, and attempts to flee!


*Dixon* leaves east riding a warhorse.

=
They're not here anymore!

o S HP:Battered MV:Full > e
kh
bash
Path Before the Gate
[ obvious exits: E W ]
*Dixon* is standing here, riding |1| warhorse
*Dixon* leaves west riding a warhorse.

o S HP:Battered MV:Full > [k light]
They aren't here.

o S HP:Battered MV:Full > Bash who?

o S HP:Battered MV:Full > w
kh
bash
Path to the Old Monastery
[ obvious exits: N E W ]

o S HP:Battered MV:Full > [k light]
They aren't here.

o S HP:Battered MV:Full > Bash who?

o S HP:Battered MV:Full >
*Dixon* has arrived from the north, riding a warhorse.

* S HP:Battered MV:Full >
*Dixon* slashes your left leg hard.

n
kh
ash
* S HP:Battered MV:Full - Dixon: Beaten > No way! You're fighting for your life!

* S HP:Battered MV:Full - Dixon: Beaten > [k light]
You do the best you can!

* S HP:Battered MV:Full - Dixon: Beaten > Arglebargle, glop-glyf!?!

* S HP:Battered MV:Full - Dixon: Beaten > wi
fl
You try to cleave *Dixon*, but he deflects the blow.
[chan mood wimpy]
Mood changed to: Wimpy

* S HP:Battered MV:Full - Dixon: Beaten > cb
You panic and attempt to flee!

You flee head over heels.
Path to the Old Monastery
[ obvious exits: E W ]
[chan mood brave]
Mood changed to: Brave

o S HP:Battered MV:Full >
*Dixon* has arrived from the east, riding a warhorse.

kh
* S HP:Battered MV:Full >
*Dixon* slashes your right arm very hard.

* S HP:Beaten MV:Full - Dixon: Beaten > [k light]
You do the best you can!

* S HP:Beaten MV:Full - Dixon: Beaten > bash
You try to cleave *Dixon*, but he deflects the blow.


*Dixon* SENDS YOU SPRAWLING WITH A POWERFUL BASH!

* S HP:Beaten MV:Full - Dixon: Battered >
*Dixon* slashes your body.

* S HP:Beaten MV:Full - Dixon: Battered > wi

*Dixon* stops using a shield bearing the arms of Fal Dara.
*Dixon* grips a razor-sharp longsword with both hands.

* S HP:Beaten MV:Full - Dixon: Battered > fl

*Dixon* slashes your body.

* S HP:Beaten MV:Full - Dixon: Battered > n
n

*Dixon* shifts a razor-sharp longsword to one hand.
*Dixon* binds a shield bearing the arms of Fal Dara to his arm.

* S HP:Beaten MV:Full - Dixon: Battered > [chan mood wimpy]
Mood changed to: Wimpy

You try to cleave *Dixon*, but he deflects the blow.
You panic and attempt to flee!

You flee head over heels.
Path to the Old Monastery
[ obvious exits: N E W ]
By the Deserted Well
[ obvious exits: N S ]
A torch is here on the ground.
A large stone well is here.
A cringing trolloc whelp cowers before you.
A squirrel is here, chittering.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

o S HP:Beaten MV:Full > The ancient tree tickles your right arm with its hit.
The ancient tree joins the ancient tree's fight!
No way! You're fighting for your life!

o S HP:Beaten MV:Full - the ancient tree: Healthy > wi
fl
[chan mood wimpy]
Mood changed to: Wimpy

o S HP:Beaten MV:Full - the ancient tree: Healthy > n
n
You panic and attempt to flee!


The ancient tree tickles your body with its hit.
The ancient tree barely tickles your body with its hit.

e
e
You flee head over heels.
A Pile of Lumber
[ obvious exits: E S W ]
A hulking Dhai'mon trolloc stands here, ready to fight.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Alas, you cannot go that way...

e
o S HP:Beaten MV:Full > Alas, you cannot go that way...

o S HP:Beaten MV:Full > A Small Path
[ obvious exits: E W ]
A juicy looking apple has fallen to the ground. [5]
A hulking Dhai'mon trolloc has arrived from the west.

o S HP:Beaten MV:Full > By the Apple Trees
[ obvious exits: E S W ]
A young and strong buck is here, munching some grass.
A hulking Dhai'mon trolloc has arrived from the west.

o S HP:Beaten MV:Full > e
In a Dying Orchard
[ obvious exits: E S W ]
A mole is here, looking sickly.
A snake is crawling through the water here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
A hulking Dhai'mon trolloc has arrived from the west.

o S HP:Beaten MV:Full > The Blight
[ obvious exits: N E S W ]
A hulking Dhai'mon trolloc has arrived from the west.

o S HP:Beaten MV:Strong > n
n

*Dixon* has arrived from the west, riding a warhorse.

* S HP:Beaten MV:Strong > The Blight
[ obvious exits: N E S ]
A bizarre looking fruit is nestled nearby.
A hulking Dhai'mon trolloc has arrived from the south.

cb
o S HP:Beaten MV:Strong > The Blight
[ obvious exits: N S ]
A hulking Dhai'mon trolloc has arrived from the south.

o S HP:Beaten MV:Strong > [chan mood brave]
Mood changed to: Brave

o S HP:Beaten MV:Strong > kh
n
[k light]
They aren't here.

kh
o S HP:Beaten MV:Strong > The Blight
[ obvious exits: N E S ]
The blight bear stands on its haunches, roaring madly.
A rat scurries around trying to get out of sight.
A hulking Dhai'mon trolloc has arrived from the south.

o S HP:Beaten MV:Strong > [k light]
They aren't here.

o S HP:Beaten MV:Strong > kh
n
[k light]
They aren't here.

o S HP:Beaten MV:Strong > kh
The Blight
[ obvious exits: N S D ]
A torch is here on the ground.
A lantern has been left here. [2]
A mirrored lantern has been left here. [2]
An embossed leather water flask lies forgotten here.
A fade emerges from the shadows as you pass by.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A hulking Dhai'mon trolloc has arrived from the south.

o S HP:Beaten MV:Strong > [k light]
They aren't here.

o S HP:Beaten MV:Strong > wher
Players in your Zone
--------------------
Carnage - The Blight
You catch a faint scent of a horse nearby.

o S HP:Beaten MV:Strong >
A shrill piercing scream reverberates through the area.

o S HP:Beaten MV:Strong > kh
[k light]
They aren't here.

o S HP:Beaten MV:Strong > kh
[k light]
They aren't here.

o S HP:Beaten MV:Strong > scan s
*Dixon* is here, fighting the blight bear, riding a warhorse.
The blight bear is here, fighting Dixon.
A rat scurries around trying to get out of sight.

o S HP:Beaten MV:Strong > s
The Blight
[ obvious exits: N E S ]
*Dixon* is here, fighting the blight bear, riding |1| warhorse
The blight bear is here, fighting Dixon.
A rat scurries around trying to get out of sight.
A hulking Dhai'mon trolloc has arrived from the north.

kh
* S HP:Beaten MV:Strong >
*Dixon* leaves south riding a warhorse.

ash
o S HP:Beaten MV:Strong > [k light]
They aren't here.

o S HP:Beaten MV:Strong > Arglebargle, glop-glyf!?!

o S HP:Beaten MV:Strong > s
kh
The Blight
[ obvious exits: N S ]
*Dixon* is standing here, riding |1| warhorse
A hulking Dhai'mon trolloc has arrived from the north.
*Dixon* leaves south riding a warhorse.

o S HP:Beaten MV:Strong > bash
[k light]
They aren't here.

o S HP:Beaten MV:Strong > Bash who?

o S HP:Beaten MV:Strong > n
kh
s
The Blight
[ obvious exits: N E S ]
The blight bear stands on its haunches, roaring madly.
A rat scurries around trying to get out of sight.
A hulking Dhai'mon trolloc has arrived from the south.

o S HP:Beaten MV:Strong > s
[k light]
They aren't here.
*Dixon* has arrived from the south, riding a warhorse.

* S HP:Beaten MV:Strong > kh
The Blight
[ obvious exits: N S ]
A hulking Dhai'mon trolloc has arrived from the north.

o S HP:Beaten MV:Strong > bash
The Blight
[ obvious exits: N E S ]
A bizarre looking fruit is nestled nearby.
A hulking Dhai'mon trolloc has arrived from the north.

o S HP:Beaten MV:Strong > [k light]
They aren't here.

o S HP:Beaten MV:Strong > Bash who?

n
o S HP:Beaten MV:Strong > kh
The Blight
[ obvious exits: N S ]
A hulking Dhai'mon trolloc has arrived from the south.
*Dixon* has arrived from the north, riding |1| warhorse

* S HP:Beaten MV:Strong > bash
[k light]
You try to cleave *Dixon*, but he parries successfully.

=TICK IN 5 SECONDS. ng - Dixon: Battered >
-
Your heartbeat calms down more as you feel less panicked.
Timer now at 67 secs.


*Dixon* SENDS YOU SPRAWLING WITH A POWERFUL BASH!
You're in no position to do anything aggressive.

* S HP:Beaten MV:Full - Dixon: Battered > 3
bash

Dixon assumes an offensive striking posture.

* S HP:Beaten MV:Full - Dixon: Battered >
*Dixon* slashes your left leg hard.

* S HP:Beaten MV:Full - Dixon: Battered >
*Dixon* slashes your left arm hard.
You wish that your wounds would stop BLEEDING so much!


* S HP:Beaten MV:Full - Dixon: Battered > [order hulking assist carnage]
A hulking Dhai'mon trolloc joins your fight!
Ok.

+ - Dixon: Battered >
A hulking Dhai'mon trolloc tries to hack Dixon, but he deflects the blow.


As *Dixon* avoids your bash, you topple over and fall to the ground!
*Dixon* SENDS YOU SPRAWLING WITH A POWERFUL BASH!
You wish that your wounds would stop BLEEDING so much!


* S HP:Beaten MV:Full - Dixon: Battered > wi
fl
cb

A hulking Dhai'mon trolloc tries to hack Dixon, but he parries successfully.
*Dixon* slashes your body hard.
You wish that your wounds would stop BLEEDING so much!


cb
* S HP:Critical MV:Full - Dixon: Battered > [chan mood wimpy]
Mood changed to: Wimpy

* S HP:Critical MV:Full - Dixon: Battered > PANIC! You couldn't escape!

* S HP:Critical MV:Full - Dixon: Battered > [chan mood brave]
Mood changed to: Brave

* S HP:Critical MV:Full - Dixon: Battered > [chan mood brave]
Mood changed to: Brave

n
* S HP:Critical MV:Full - Dixon: Battered > No way! You're fighting for your life!

* S HP:Critical MV:Full - Dixon: Battered >
A hulking Dhai'mon trolloc tries to hack Dixon, but he parries successfully.
You try to cleave *Dixon*, but he parries successfully.

* S HP:Critical MV:Full - Dixon: Battered > wi
fl
[chan mood wimpy]
Mood changed to: Wimpy

* S HP:Critical MV:Full - Dixon: Battered > n
n
You panic and attempt to flee!

n

*Dixon* SENDS YOU SPRAWLING WITH A POWERFUL BASH!
You wish that your wounds would stop BLEEDING so much!


n
n

A hulking Dhai'mon trolloc tries to hack Dixon, but he parries successfully.
*Dixon* slashes your body hard.
You wish that your wounds would stop BLEEDING so much!



*Dixon* stops using a shield bearing the arms of Fal Dara.
*Dixon* grips a razor-sharp longsword with both hands.

You flee head over heels.
The Blight
[ obvious exits: N E S ]
The blight bear stands on its haunches, roaring madly.
The Blight
[ obvious exits: N S D ]
A torch is here on the ground.
A lantern has been left here. [2]
A mirrored lantern has been left here. [2]
An embossed leather water flask lies forgotten here.
A fade emerges from the shadows as you pass by.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Critical MV:Full > The Blight
[ obvious exits: N S ]
A trolloc is here commanding a fist of troops.

o S HP:Critical MV:Full > The Blight
[ obvious exits: E S ]
A thin sheet of paper lies crumpled on the ground.
The giant blight beetle is visible flying high in the sky.
A trolloc is here ruling a group of trollocs.
A huge darkhound is here, drooling and snarling.

o S HP:Critical MV:Strong > Alas, you cannot go that way...

o S HP:Critical MV:Strong > e
Alas, you cannot go that way...

e
o S HP:Critical MV:Strong > The Blight
[ obvious exits: E W ]
A trolloc is here ruling a group of trollocs.

n
o S HP:Critical MV:Strong > w
The Blight
[ obvious exits: N S W ]
The blight bear stands on its haunches, roaring madly.

o S HP:Critical MV:Strong > n
The Blight
[ obvious exits: S W ]
A trolloc is here commanding a fist of troops.
The giant blight beetle is visible flying high in the sky.
A tall, ramshorned trolloc is here, commanding.

o S HP:Critical MV:Strong > n
w
The Blight
[ obvious exits: N E S W ]

o S HP:Critical MV:Strong > n
The Blight
[ obvious exits: N S ]

o S HP:Critical MV:Strong > e
e
The Blight
[ obvious exits: N S W ]
A huge trolloc marked with a whirlwind snorts here.

o S HP:Critical MV:Strong > e
e
e
The Blight
[ obvious exits: N E ]

e
o S HP:Critical MV:Strong > e
The Blight
[ obvious exits: N E S ]

o S HP:Critical MV:Strong > n
The Blight
[ obvious exits: N E W ]
A rat scurries around trying to get out of sight.
A hideous trolloc is here, in a world of hurt.
A trolloc is here, exhorting a group of trolloc raiders.
A rat scurries around trying to get out of sight.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

o S HP:Critical MV:Strong > n
The Blight
[ obvious exits: E W ]
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.

n
o S HP:Critical MV:Strong > n
Path in the Blight
[ obvious exits: E S W ]
A rat scurries around trying to get out of sight.
A trolloc is here, exhorting a group of trolloc raiders.

n
o S HP:Critical MV:Strong > n
The Blight
[ obvious exits: E S W ]
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A trolloc is here commanding a fist of troops.
A huge darkhound is here, drooling and snarling.

n
o S HP:Critical MV:Strong > e
The Blight
[ obvious exits: N W ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

e
o S HP:Critical MV:Strong > e
Alas, you cannot go that way...

o S HP:Critical MV:Strong > e
e
Alas, you cannot go that way...

o S HP:Critical MV:Strong > e
The Blight
[ obvious exits: N S ]
A spider-legged beast is here, most of it teeth.

o S HP:Critical MV:Strong > cal
The Blight
[ obvious exits: N S ]

o S HP:Critical MV:Strong > e
The Blight
[ obvious exits: N E S ]
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Critical MV:Strong > The Blight
[ obvious exits: N S W ]
A large, green lizard scurries about, hunting insects.
A young trolloc is here, growling with a deep bloodlust.

o S HP:Critical MV:Strong > Twisted Path in the Blight
[ obvious exits: N S ]

o S HP:Critical MV:Tiring > Path to a Castle
[ obvious exits: N S ]
A raven is here, watching.

o S HP:Critical MV:Tiring > Bend in the Path
[ obvious exits: E S ]
A rat scurries around trying to get out of sight.

cb
o S HP:Critical MV:Tiring > A Path to the Blight
[ obvious exits: E W ]

o S HP:Critical MV:Tiring > Path to the Blight
[ obvious exits: E W ]

o S HP:Critical MV:Tiring > sco
Rotten Vegetation
[ obvious exits: N E W ]
A rat scurries around trying to get out of sight.

o S HP:Critical MV:Tiring > Near a Bridge
[ obvious exits: N E W ]

o S HP:Critical MV:Tiring > The Bridge
[ obvious exits: E W ]

o S HP:Critical MV:Tiring > In Front of the Castle
[ obvious exits: N E W ]
An iron lantern hangs from the wall above the gate.

* S HP:Critical MV:Tiring > You don't see a closed gate.

* S HP:Critical MV:Tiring > The Gatekeep
[ obvious exits: E W ]
A remnant of the Age of Legends juts from the soil.
A rat scurries around trying to get out of sight.
A burly trolloc stands here, eyeing the surroundings.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.

o S HP:Critical MV:Tiring > [chan mood brave]
Mood changed to: Brave

o S HP:Critical MV:Tiring > You have 42(405) hit and 167(247) movement points.
You have scored 103493332 experience points and 1696 quest points.
You need 6668 exp to level and 1304 qp to rank.
You have gained 14740 experience points since your last score command.
You have acquired 443 alt qps to date.
You have amassed 16 Turn points to date.
You have played 113 days and 1 hours (real time).
This ranks you as Carnage the Master Torturer [Dhai'mon 7] (Level 49).
You are standing.

o S HP:Critical MV:Tiring > 9
[change mood berserk]
Mood changed to: Berserk

o S HP:Critical MV:Tiring > where
Players in your Zone
--------------------
Carnage - The Gatekeep
Piperss - The Well

o S HP:Critical MV:Tiring > kh
kh
kh
[k light]
They aren't here.

o S HP:Critical MV:Tiring > kh
[k light]
They aren't here.

kh
o S HP:Critical MV:Tiring > kh
kh
kh
[k light]
They aren't here.

o S HP:Critical MV:Tiring > kh
[k light]
They aren't here.

o S HP:Critical MV:Tiring > [k light]
They aren't here.

o S HP:Critical MV:Tiring > [k light]
They aren't here.

o S HP:Critical MV:Tiring > scan w
[k light]
They aren't here.

o S HP:Critical MV:Tiring > [k light]
They aren't here.

kh
o S HP:Critical MV:Tiring > [k light]
They aren't here.

o S HP:Critical MV:Tiring > kh

o S HP:Critical MV:Tiring > [k light]
They aren't here.

o S HP:Critical MV:Tiring > kh
[k light]
They aren't here.

o S HP:Critical MV:Tiring > [k light]
They aren't here.

o S HP:Critical MV:Tiring > where
Players in your Zone
--------------------
Carnage - The Gatekeep
Piperss - The Well
You catch a faint scent of a horse nearby.

kh
o S HP:Critical MV:Tiring >
*Dixon* has arrived from the west, riding a warhorse.
A rat has arrived from the west.

* S HP:Critical MV:Tiring > kh
[k light]
You try to cleave *Dixon*, but he parries successfully.

* S HP:Critical MV:Tiring - Dixon: Battered > [k light]
You do the best you can!

* S HP:Critical MV:Tiring - Dixon: Battered > bash
*
*Dixon* slashes your left arm.
You wish that your wounds would stop BLEEDING so much!

A rat now follows Dixon.
The burly trolloc joins your fight!
A muzzled trolloc joins the burly trolloc's fight!
A muzzled trolloc joins the burly trolloc's fight!
A muzzled trolloc joins a muzzled trolloc's fight!
A muzzled trolloc joins a muzzled trolloc's fight!
A muzzled trolloc joins a muzzled trolloc's fight!

-
*Dixon* closes the stonegate.


*Dixon* panics, and attempts to flee!

=
Your bash at *Dixon* SENDS him SPRAWLING!

* S HP:Critical MV:Tiring - Dixon: Battered > kh
A muzzled trolloc cleaves Dixon's right arm very hard.
A muzzled trolloc cleaves Dixon's body very hard.
A muzzled trolloc tries to cleave Dixon, but he deflects the blow.
A muzzled trolloc cleaves Dixon's body hard.
A muzzled trolloc pierces Dixon's body.
The burly trolloc crushes Dixon's body extremely hard.
You cleave *Dixon*'s body into bloody fragments!
[k light]
You do the best you can!

* S HP:Critical MV:Tiring - Dixon: Critical > kh
[k light]
You do the best you can!

* S HP:Critical MV:Tiring - Dixon: Critical > kh
[k light]
You do the best you can!

kh
* S HP:Critical MV:Tiring - Dixon: Critical > A muzzled trolloc pierces Dixon's body hard.
*Dixon* panics, and attempts to flee!
*Dixon* leaves east riding a warhorse.
A muzzled trolloc leaves east.
[k light]
They aren't here.

o S HP:Critical MV:Tiring > kh
kh
[k light]
They aren't here.

o S HP:Critical MV:Tiring > [k light]
They aren't here.

kh
o S HP:Critical MV:Tiring > kh
[k light]
They aren't here.

o S HP:Critical MV:Tiring > e
[k light]
They aren't here.

o S HP:Critical MV:Tiring > Entrance to the Courtyard
[ obvious exits: N E S W ]
A trolloc is here commanding a fist of troops.

kh
o S HP:Critical MV:Tiring > ash
[k light]
They aren't here.

o S HP:Critical MV:Tiring > Arglebargle, glop-glyf!?!

o S HP:Critical MV:Tiring > kh
[k light]
They aren't here.

o S HP:Critical MV:Tiring > nar dixon crit keep
wher
You narrate 'dixon crit keep'

o S HP:Critical MV:Tiring > A huge darkhound has arrived from the east.
Players in your Zone
--------------------
Carnage - Entrance to the Courtyard
Piperss - The Well
You catch a faint scent of a horse nearby.

o S HP:Critical MV:Tiring > n
The Courtyard
[ obvious exits: N E S W ]
A red-eyed raven is visible flying high in the sky.
A hooved trolloc anxiously stamps its feet.
A figure stands here, ready to collect unwanted things.

o S HP:Critical MV:Tiring > n
A Pile of Decaying Skeletons
[ obvious exits: E S ]
A wolfish trolloc is here, howling for blood.
A bearish trolloc towers here, its snout drawn into a snarl.
A towering bull-headed abomination bellows orders at the horde.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.

o S HP:Critical MV:Tiring > e
n
u
w
The Courtyard
[ obvious exits: N E S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
*Dixon* is standing here, riding |1| warhorse

* S HP:Critical MV:Tiring > The Blacksmith's Workshop
[ obvious exits: S U ]
You notice a wide leather belt is hidden here.
You notice a pair of metal half-gauntlets is hidden here.
You notice a brightly-colored sash is hidden here.
A fade emerges from the shadows as you pass by.
A fade emerges from the shadows as you pass by.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A tall barrel-chested blacksmith stands here staring absently into space.

* S HP:Critical MV:Tiring > On the Castle Wall
[ obvious exits: S D ]

o S HP:Critical MV:Tiring > Alas, you cannot go that way...

o S HP:Critical MV:Tiring > d
kh
The Blacksmith's Workshop
[ obvious exits: S U ]
You notice a wide leather belt is hidden here.
You notice a pair of metal half-gauntlets is hidden here.
You notice a brightly-colored sash is hidden here.
A fade emerges from the shadows as you pass by.
A fade emerges from the shadows as you pass by.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A tall barrel-chested blacksmith stands here staring absently into space.

s
* S HP:Critical MV:Tiring > [k light]
They aren't here.

kh
* S HP:Critical MV:Tiring > The Courtyard
[ obvious exits: N E S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
*Dixon* is standing here, riding |1| warhorse
*Dixon* slashes your left arm hard.
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Tiring - Dixon: Critical > [k light]
You do the best you can!

bash
* ring - Dixon: Critical >
*Dixon* barely slashes your body.
You wish that your wounds would stop BLEEDING so much!


=
*Dixon* panics, and attempts to flee!


As *Dixon* avoids your bash, you topple over and fall to the ground!

* S HP:Critical MV:Tiring > TICK IN 5 SECONDS.

*Dixon* leaves east riding a warhorse.

* S HP:Critical MV:Tiring > stan
n

Your heartbeat calms down more as you feel less panicked.
Timer now at 67 secs.

* S HP:Critical MV:Tiring > kh
You stand up.

* S HP:Critical MV:Tiring > The Blacksmith's Workshop
[ obvious exits: S U ]
You notice a wide leather belt is hidden here.
You notice a pair of metal half-gauntlets is hidden here.
You notice a brightly-colored sash is hidden here.
A fade emerges from the shadows as you pass by.
A fade emerges from the shadows as you pass by.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A tall barrel-chested blacksmith stands here staring absently into space.

* S HP:Critical MV:Tiring > s
s
s
[k light]
They aren't here.

* S HP:Critical MV:Tiring > The Courtyard
[ obvious exits: N E S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.

w
* S HP:Critical MV:Tiring > w
The Well
[ obvious exits: N E S W ]
A revolting well bubbles with the blood of the sacrificed.
A black flame dances here in midair.
You notice a mirrored lantern is hidden here.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Piperss the Dark Wisdom is standing here.
A gray haired weaponsmaster stands nearby.
A hooded myrddraal, brooding in the shadows, slowly faces you.

o S HP:Critical MV:Tiring > The Courtyard
[ obvious exits: N E S W ]
A trolloc is here commanding a fist of troops.
A wolfish trolloc is here, howling for blood.

kh
o S HP:Critical MV:Tiring > kh
Entrance to the Courtyard
[ obvious exits: N E S W ]
A trolloc is here commanding a fist of troops.

o S HP:Critical MV:Tiring > The Gatekeep
[ obvious exits: E W ]
A remnant of the Age of Legends juts from the soil.
A huge darkhound is here, drooling and snarling.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A burly trolloc stands here, eyeing the surroundings.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.

o S HP:Critical MV:Tiring > [k light]
They aren't here.

o S HP:Critical MV:Tiring > [k light]
They aren't here.

o S HP:Critical MV:Tiring > kh
kh
[k light]
They aren't here.

o S HP:Critical MV:Tiring > kh
[k light]
They aren't here.

o S HP:Critical MV:Tiring > [k light]
They aren't here.

l w
o S HP:Critical MV:Tiring > kh
The stonegate is open.
doorName is now set as: stonegate

o S HP:Critical MV:Tiring > [k light]
They aren't here.

o S HP:Critical MV:Tiring > where
Players in your Zone
--------------------
Carnage - The Gatekeep
Piperss - The Well
You catch a faint scent of a horse nearby.

kh
o S HP:Critical MV:Tiring > [k light]
They aren't here.

o S HP:Critical MV:Tiring > close stonegate
kh
Ok.

o S HP:Critical MV:Tiring > [k light]
They aren't here.

o S HP:Critical MV:Tiring > kh
kh
kh
[k light]
They aren't here.

kh
o S HP:Critical MV:Tiring > kh
[k light]
They aren't here.

o S HP:Critical MV:Tiring > kh
[k light]
They aren't here.

kh
o S HP:Critical MV:Tiring > kh
[k light]
They aren't here.

o S HP:Critical MV:Tiring > kh
kh
kh
The burly trolloc opens the stonegate.
[k light]
They aren't here.

o S HP:Critical MV:Tiring > [k light]
They aren't here.

o S HP:Critical MV:Tiring > [k light]
They aren't here.

o S HP:Critical MV:Tiring > sco
[k light]
They aren't here.

o S HP:Critical MV:Tiring > kh
[k light]
They aren't here.

o S HP:Critical MV:Tiring > [k light]
They aren't here.

o S HP:Critical MV:Tiring > scan w
[k light]
They aren't here.

o S HP:Critical MV:Tiring > You have 39(405) hit and 171(247) movement points.
You have scored 103496392 experience points and 1696 quest points.
You need 3608 exp to level and 1304 qp to rank.
You have gained 3060 experience points since your last score command.
You have acquired 443 alt qps to date.
You have amassed 16 Turn points to date.
You have played 113 days and 1 hours (real time).
This ranks you as Carnage the Master Torturer [Dhai'mon 7] (Level 49).
You are standing.

kh
o S HP:Critical MV:Tiring > kh
[k light]
They aren't here.

o S HP:Critical MV:Tiring >
kh
o S HP:Critical MV:Tiring > kh
kh
kh
kh
kh
[k light]
They aren't here.

kh
o S HP:Critical MV:Tiring > kh
[k light]
They aren't here.

o S HP:Critical MV:Tiring > kh
[k light]
They aren't here.

o S HP:Critical MV:Tiring > [k light]
They aren't here.

close stonegate
o S HP:Critical MV:Tiring > [k light]
They aren't here.

o S HP:Critical MV:Tiring > [k light]
They aren't here.

hwere
o S HP:Critical MV:Tiring > [k light]
They aren't here.

o S HP:Critical MV:Tiring > [k light]
They aren't here.

o S HP:Critical MV:Tiring > kh
[k light]
They aren't here.

o S HP:Critical MV:Tiring > [k light]
They aren't here.

kh
o S HP:Critical MV:Tiring > kh
[k light]
They aren't here.

o S HP:Critical MV:Tiring > Ok.

o S HP:Critical MV:Tiring > kh
Arglebargle, glop-glyf!?!

o S HP:Critical MV:Tiring > [k light]
They aren't here.

o S HP:Critical MV:Tiring > kh
[k light]
They aren't here.

o S HP:Critical MV:Tiring > [k light]
They aren't here.

o S HP:Critical MV:Tiring > [k light]
They aren't here.

where
o S HP:Critical MV:Tiring > [k light]
They aren't here.

o S HP:Critical MV:Tiring > Players in your Zone
--------------------
Carnage - The Gatekeep
Piperss - The Well
You catch a faint scent of a horse nearby.

kh
o S HP:Critical MV:Tiring > kh
[k light]
They aren't here.

o S HP:Critical MV:Tiring > kh
[k light]
They aren't here.

o S HP:Critical MV:Tiring > kh
[k light]
They aren't here.

kh
o S HP:Critical MV:Tiring > kh
[k light]
They aren't here.

o S HP:Critical MV:Tiring > cb
[k light]
They aren't here.

o S HP:Critical MV:Tiring > [k light]
They aren't here.

o S HP:Critical MV:Tiring > [chan mood brave]
You try to calm down, but can't.

sco
o S HP:Critical MV:Tiring > kh
You have 39(405) hit and 171(247) movement points.
You have scored 103496392 experience points and 1696 quest points.
You need 3608 exp to level and 1304 qp to rank.
You have acquired 443 alt qps to date.
You have amassed 16 Turn points to date.
You have played 113 days and 1 hours (real time).
This ranks you as Carnage the Master Torturer [Dhai'mon 7] (Level 49).
You are standing.

o S HP:Critical MV:Tiring > [k light]
They aren't here.

o S HP:Critical MV:Tiring >
A Dha'vol trolloc has arrived from the east.
The burly trolloc opens the stonegate.

o S HP:Critical MV:Tiring > stat
You are a 824 year old male trolloc warrior.
Your height is 6 feet, 9 inches, and you weigh 247.0 lbs. Base BMI:0.37
You are carrying 0.0 lbs and wearing 97.2 lbs, fairly light. Total BMI:0.52
Your base abilities are: Str:19 Int:11 Wil:9 Dex:15 Con:19 Sum:73.
Offensive bonus: 200, Dodging bonus: 1, Parrying bonus: 8, Defense: 9
Your mood is: Berserk. You will flee below: 0 Hit Points
Your posture is: Offensive.
Your armor absorbs about 80% on average.

You are subjected to the following effects:
- NO QUIT
- SNEAK
- NOTICE

o S HP:Critical MV:Tiring > kh
kh
[k light]
They aren't here.

o S HP:Critical MV:Tiring > kh
[k light]
They aren't here.

o S HP:Critical MV:Tiring > kh
[k light]
They aren't here.

o S HP:Critical MV:Tiring > kh
[k light]
They aren't here.

kh
o S HP:Critical MV:Tiring > kh
[k light]
They aren't here.

o S HP:Critical MV:Tiring > [k light]
They aren't here.

o S HP:Critical MV:Tiring > where
[k light]
They aren't here.

o S HP:Critical MV:Tiring > kh
Players in your Zone
--------------------
Carnage - The Gatekeep
Piperss - The Well
You catch a faint scent of a horse nearby.

kh
o S HP:Critical MV:Tiring > [k light]
They aren't here.

o S HP:Critical MV:Tiring > [k light]
They aren't here.

o S HP:Critical MV:Tiring > kh
kh
[k light]
They aren't here.

o S HP:Critical MV:Tiring > kh
[k light]
They aren't here.

kh
o S HP:Critical MV:Tiring > [k light]
They aren't here.

o S HP:Critical MV:Tiring > kh
[k light]
They aren't here.

o S HP:Critical MV:Tiring > kh
[k light]
They aren't here.

o S HP:Critical MV:Tiring > [k light]
They aren't here.

o S HP:Critical MV:Tiring > look
The Gatekeep
Two large round towers lie to the west and the same to the east. This area
is enclosed by great walls connecting all four towers, with portcullises
in between the towers to the east and west. The portcullis to the west is
jammed half way down. The portcullis to the east has a large hole ripped
through the iron bars. Beyond the east portcullis lie the main gates to
the castle courtyard. These monstrous oak doors are wide open leaving the
castle totally unprotected. A path runs westward away from the castle.
[ obvious exits: E W ]
A remnant of the Age of Legends juts from the soil.
A trolloc is here commanding a fist of troops.
A huge darkhound is here, drooling and snarling.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A burly trolloc stands here, eyeing the surroundings.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.

o S HP:Critical MV:Tiring > e
e
n
Entrance to the Courtyard
[ obvious exits: N E S W ]
A red-eyed raven is here flying around.

o S HP:Critical MV:Tiring > The Courtyard
[ obvious exits: N E S W ]
A trolloc is here commanding a fist of troops.
A wolfish trolloc is here, howling for blood.

o S HP:Critical MV:Tiring > The Well
[ obvious exits: N E S W ]
A revolting well bubbles with the blood of the sacrificed.
A black flame dances here in midair.
A huge darkhound is here, drooling and snarling.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Piperss the Dark Wisdom is standing here.
A gray haired weaponsmaster stands nearby.
A hooded myrddraal, brooding in the shadows, slowly faces you.

scan n
o S HP:Critical MV:Tiring > *Dixon* is standing here, riding a warhorse.

o S HP:Critical MV:Tiring >
*Dixon* has arrived from the north, riding a warhorse.

* S HP:Critical MV:Tiring >
*Dixon* leaves south riding a warhorse.

o S HP:Critical MV:Tiring >

*Dixon* has arrived from the south, riding a warhorse.

* S HP:Critical MV:Tiring > A huge darkhound tries to hit Dixon, but he deflects the blow.
A huge darkhound sears Dixon's flesh with a scorching flame!
A muzzled trolloc joins a huge darkhound's fight!
A hooded myrddraal joins a huge darkhound's fight!
A hooded myrddraal tries to slash Dixon, but he parries successfully.
A huge darkhound sears Dixon's flesh with a scorching flame!
A muzzled trolloc tries to pierce Dixon, but he deflects the blow.
*Dixon* slashes a huge darkhound's left arm extremely hard.
A huge darkhound tries to hit Dixon, but he deflects the blow.

* S HP:Critical MV:Tiring > bash
Bash who?
*Dixon* panics, and attempts to flee!

* S HP:Critical MV:Tiring > kh
kh
[k light]
You try to cleave *Dixon*, but he deflects the blow.

* S HP:Critical MV:Tiring - a huge darkhound: Scratched - Dixon: Critical > [k light]
You do the best you can!

* S HP:Critical MV:Tiring - a huge darkhound: Scratched - Dixon: Critical > kh

*Dixon* leaves north riding a warhorse.

o S HP:Critical MV:Tiring > kh
kh
[k light]
They aren't here.

o S HP:Critical MV:Tiring > [k light]
They aren't here.

o S HP:Critical MV:Tiring > [k light]
They aren't here.

o S HP:Critical MV:Tiring > n
kh
bash
The Courtyard
[ obvious exits: N E S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
*Dixon* is standing here, riding |1| warhorse
*Dixon* slashes your body.
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Tiring - Dixon: Critical > [k light]
You do the best you can!

* ring - Dixon: Critical >
*Dixon* slashes your right leg.
You wish that your wounds would stop BLEEDING so much!


=
*Dixon* panics, and attempts to flee!
*Dixon* tries to flee, but is too exhausted!

=
Your bash at *Dixon* SENDS him SPRAWLING!
*Dixon* panics, and attempts to flee!

* S HP:Critical MV:Tiring - Dixon: Critical >
You try to cleave *Dixon*, but he parries successfully.

* S HP:Critical MV:Tiring - Dixon: Critical > kh
[k light]
You do the best you can!

* S HP:Critical MV:Tiring - Dixon: Critical >
*Dixon* leaves west riding a warhorse.

* S HP:Critical MV:Tiring > s

*Dixon* has arrived from the west, riding a warhorse.

* S HP:Critical MV:Tiring >
*Dixon* slashes your body.
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Tiring - Dixon: Critical > No way! You're fighting for your life!

cb
* S HP:Critical MV:Tiring - Dixon: Critical > [chan mood brave]
You chose to go berserk, now live or die with it!

* S HP:Critical MV:Tiring - Dixon: Critical > bash
*
*Dixon* slashes your body.
You wish that your wounds would stop BLEEDING so much!


=
Your bash at *Dixon* SENDS him SPRAWLING!
*Dixon* panics, and attempts to flee!

* S HP:Critical MV:Tiring - Dixon: Critical >
You try to cleave *Dixon*, but he deflects the blow.

* S HP:Critical MV:Tiring - Dixon: Critical > cb
[chan mood brave]
You chose to go berserk, now live or die with it!
*Dixon* leaves south riding a warhorse.

* S HP:Critical MV:Tiring > scream
s
ARRRRRRRRRRGH!!!!!

* S HP:Critical MV:Tiring > kh
The Well
[ obvious exits: N E S W ] [ S: rockpen ]
A revolting well bubbles with the blood of the sacrificed.
A black flame dances here in midair.
You notice a mirrored lantern is hidden here.
*Dixon* is here, fighting a wolfish trolloc, riding |1| warhorse
A wolfish trolloc is here, fighting Dixon.
A huge darkhound is here, fighting Dixon.
A muzzled trolloc is here, fighting Dixon.
Piperss the Dark Wisdom is standing here.
A gray haired weaponsmaster stands nearby.
A hooded myrddraal is here, fighting Dixon.

* S HP:Critical MV:Tiring > ash
A hooded myrddraal tries to slash Dixon, but he parries successfully.
A huge darkhound raises its head and gives a terrifying howl.
You hear a blood-curdling howl in the distance.
A muzzled trolloc tries to pierce Dixon, but he dodges the attack.
A huge darkhound tries to hit Dixon, but he parries successfully.
*Dixon* slashes a wolfish trolloc's body very hard.
A wolfish trolloc tries to crush Dixon, but he deflects the blow.
[k light]
You try to cleave *Dixon*, but he parries successfully.

* S HP:Critical MV:Tiring - a wolfish trolloc: Hurt - Dixon: Critical > Arglebargle, glop-glyf!?!

* S HP:Critical MV:Tiring - a wolfish trolloc: Hurt - Dixon: Critical >
*Dixon* panics, and attempts to flee!

* S HP:Critical MV:Tiring - a wolfish trolloc: Hurt - Dixon: Critical > bash
*
A hooded myrddraal slashes Dixon's body.
A muzzled trolloc tries to pierce Dixon, but he deflects the blow.
A huge darkhound tries to hit Dixon, but he deflects the blow.
A wolfish trolloc tries to crush Dixon, but he dodges the attack.

*
*Dixon* leaves south riding a warhorse.


*Dixon* has arrived from the south, riding a warhorse.

=
Your bash at *Dixon* SENDS him SPRAWLING!
*Dixon* panics, and attempts to flee!

* S HP:Critical MV:Tiring - Dixon: Critical >
You gain a level!
You cleave *Dixon*'s left foot into bloody fragments!
*Dixon* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Dixon*'s death cry.

o S HP:Critical MV:Tiring > kh
TICK IN 5 SECONDS.
[k light]
They aren't here.

o S HP:Critical MV:Tiring > gac
[get all corpse]
You get a pair of light, well-oiled leather boots from the corpse of Dixon.
You get a pair of black soldier's breeches from the corpse of Dixon.
You get a leather water flask from the corpse of Dixon.
You get a belt with a buckle of cuendillar from the corpse of Dixon.
You get a razor-sharp longsword from the corpse of Dixon.
You get a shield bearing the arms of Fal Dara from the corpse of Dixon.
You get a sungwood bracelet from the corpse of Dixon.
You get a sungwood bracelet from the corpse of Dixon.
You get a fine pair of light, buckskin gloves from the corpse of Dixon.
You get a set of long black sleeves from the corpse of Dixon.
You get a backpack from the corpse of Dixon.
You get a black wool cape embroidered with a swooping hawk from the corpse of Dixon.
You get a finely-tailored white shirt from the corpse of Dixon.
You get a white hart pendant from the corpse of Dixon.
You get a white hart pendant from the corpse of Dixon.
You get a black topknot from the corpse of Dixon.
You get a gold ring delicately carved with ivy from the corpse of Dixon.
You get a gold ring delicately carved with ivy from the corpse of Dixon.
You get an oilstone from the corpse of Dixon.
You get a mirrored lantern from the corpse of Dixon.

o S HP:Critical MV:Strong > sco
You have 28(405) hit and 190(247) movement points.
You have scored 104000262 experience points and 1696 quest points.
You need 4499738 exp to level and 1304 qp to rank.
You have acquired 443 alt qps to date.
You have amassed 61 Turn points to date.
You have played 113 days and 1 hours (real time).
This ranks you as Carnage the Master Torturer [Dhai'mon 7] (Level 50).
You are standing.

Jael
Posts: 219
Joined: Mon Dec 19, 2016 1:12 am

Re: Dixon dies in the Ruined Keep

Post by Jael » Tue Aug 24, 2021 2:39 am

Fun read!

Asandra
Posts: 748
Joined: Mon May 13, 2019 11:30 am

Re: Dixon dies in the Ruined Keep

Post by Asandra » Tue Aug 24, 2021 3:39 am

Carnage wrote:
Mon Aug 23, 2021 11:15 pm
* S HP:Critical MV:Tiring - Dixon: Critical > bash
*
*Dixon* slashes your body.
You wish that your wounds would stop BLEEDING so much!


=
Your bash at *Dixon* SENDS him SPRAWLING!
*Dixon* panics, and attempts to flee!

* S HP:Critical MV:Tiring - Dixon: Critical >
You try to cleave *Dixon*, but he deflects the blow.

* S HP:Critical MV:Tiring - Dixon: Critical > cb
[chan mood brave]
You chose to go berserk, now live or die with it!
*Dixon* leaves south riding a warhorse.

* S HP:Critical MV:Tiring > scream
s
ARRRRRRRRRRGH!!!!!
I like how you also put a scream in there for effect!

Dixon
Posts: 318
Joined: Mon Sep 07, 2015 2:50 pm
Location: Michigan

Re: Dixon dies in the Ruined Keep

Post by Dixon » Tue Aug 24, 2021 10:33 am

Yea I was constantly getting mini freezes and then the mobs aggrod me so many times. Ah well. I've decided to play like most people do now and take no risks. Not saying you didn't. Just tired of dying to dumb things because I want to keep pk going. You could of used a patty or something blight with your mob instead of running to keep. I could of just said oh well he ran in and left. Or left at any point in that. I'll get you next time. Maybe

Davor
Posts: 417
Joined: Wed Mar 18, 2015 9:38 pm

Re: Dixon dies in the Ruined Keep

Post by Davor » Tue Aug 24, 2021 3:07 pm

I agree with your overall sentiment of everyone in PK. For this particular case, if he had stayed blight he was dead no questions asked. 42 bp abser VS a razor long sword master. You survived and did well in keep for quite some time. Shitty flees and mob aggro got you. He was very low - maybe 3 hits from dead. Basically got lucky but I don’t see how he could have won blight Patty unless it was at rock/path/you failed all your flees. You would have hit fled 42 hp and slain him quite easily.

Abs sucks.

Shouldn’t that sword have gone to Isabel?!!? Dixon!! Jk.

isabel
Posts: 1713
Joined: Wed Aug 31, 2016 5:19 am

Re: Dixon dies in the Ruined Keep

Post by isabel » Tue Aug 24, 2021 3:58 pm

Davor wrote:
Tue Aug 24, 2021 3:07 pm
I agree with your overall sentiment of everyone in PK. For this particular case, if he had stayed blight he was dead no questions asked. 42 bp abser VS a razor long sword master. You survived and did well in keep for quite some time. Shitty flees and mob aggro got you. He was very low - maybe 3 hits from dead. Basically got lucky but I don’t see how he could have won blight Patty unless it was at rock/path/you failed all your flees. You would have hit fled 42 hp and slain him quite easily.

Abs sucks.

Shouldn’t that sword have gone to Isabel?!!? Dixon!! Jk.
Reported for hacking Davor's account. Just got a text from the real Davor to post that "1v1s sux'

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