Anything I could have done?

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Faendar
Posts: 53
Joined: Sat Apr 18, 2015 6:27 am

Anything I could have done?

Post by Faendar » Mon Aug 23, 2021 7:09 am

I was in crevice, regenning because I was low when Lisennette showed up. I don't know what else I could have done here. When I saw it was an FC I got out a tea so I could zerk and bash her but I feel like I had no chance to escape because it's pretty easy for her to block 1u so I just zerked and bashed hoping to kill her but with her weave timers going before my bash lands I don't know if there is a way I survive when she sets a super high autowimpy and so bashes are only 1 round.

Myrddraal's Den
[ obvious exits: U ]
Zone: Light Woods and Plains
A crow is here flying around.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A dark figure, lurking in the shadows, eyes you with bloodlust.
A dark figure, lurking in the shadows, eyes you with bloodlust.

o HP:Battered MV:Full >
Tic in 7 seconds!

o HP:Battered MV:Full >
quaff tea
*Lisennet* has arrived from above.
You quaff a cup of thready brown tea which dissolves.
Ok.
A surge of adrenaline works into your muscles, enhancing your strength.

* HP:Battered MV:Full >
*Lisennet* barely strikes your left leg.

* HP:Battered MV:Full - Lisennet: Healthy >
zerk
b

You try to pound *Lisennet*, but she parries successfully.
A boarish trolloc joins your fight!
A boarish trolloc joins a boarish trolloc's fight!
A boarish trolloc joins a boarish trolloc's fight!
A wicked myrddraal joins your fight!

* HP:Battered MV:Full - Lisennet: Healthy > [ch mood berserk]
Mood changed to: Berserk

* HP:Battered MV:Full - Lisennet: Healthy > [bash ]

-
=+
*
*
Your body is pierced by razor sharp ice spikes sent by *Lisennet*!

+
=-
A wicked myrddraal slashes Lisennet's left arm very hard.
A boarish trolloc tries to cleave Lisennet, but she deflects the blow.
A boarish trolloc cleaves Lisennet's left foot very hard.
A boarish trolloc tries to cleave Lisennet, but she parries successfully.
*Lisennet* tickles your head with her strike.


*Lisennet* panics, and attempts to flee!

-
=
Your bash at *Lisennet* sends her sprawling!

* HP:Beaten MV:Full - Lisennet: Hurt >

A wicked myrddraal begins to fade into the shadows...
A wicked myrddraal joins your fight!
A wicked myrddraal slashes Lisennet's right arm extremely hard.
A boarish trolloc cleaves Lisennet's head extremely hard.
A boarish trolloc cleaves Lisennet's body extremely hard.
A boarish trolloc cleaves Lisennet's right arm very hard.
You pound *Lisennet*'s body into bloody fragments!
*Lisennet* panics, and attempts to flee!
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 61.911 seconds.

* HP:Beaten MV:Fresh - Lisennet: Wounded >

*Lisennet* leaves up. uu

o HP:Beaten MV:Fresh >
c
b
[k light]
They aren't here.

o HP:Beaten MV:Fresh > [bash ]
Bash who?

o HP:Beaten MV:Full >
c
b
[k light]
They aren't here.

o HP:Beaten MV:Full > [bash ]
Bash who?

c
o HP:Beaten MV:Full >
b
[k light]
They aren't here.

o HP:Beaten MV:Full > [bash ]
Bash who?

o HP:Beaten MV:Full >
*Lisennet* has arrived from above.

c
* HP:Beaten MV:Full >
*Lisennet* strikes your right arm.

b
* HP:Beaten MV:Full - Lisennet: Wounded > [k light]
You do the best you can!

* HP:Beaten MV:Full - Lisennet: Wounded >
[bash ]


-=
+*
*+
You wish that your wounds would stop BLEEDING so much!

You gasp in pain as streaks of fire from *Lisennet* burn your body!

=
*Lisennet* panics, and attempts to flee!

-

*Lisennet* leaves up. uu

-
=
They're not here anymore!

o HP:Beaten MV:Full >

*Lisennet* has arrived from above.

* HP:Beaten MV:Full > *Lisennet* barely strikes your body.
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Full - Lisennet: Wounded >

You try to pound *Lisennet*, but she deflects the blow.
A boarish trolloc joins your fight!
A boarish trolloc joins a boarish trolloc's fight!
A boarish trolloc joins a boarish trolloc's fight!
A wicked myrddraal joins your fight!

* HP:Beaten MV:Full - Lisennet: Wounded >
b
A wicked myrddraal steps out of the shadows...

* HP:Beaten MV:Full - Lisennet: Wounded >
[bash ]


-=
+*
*+
You wish that your wounds would stop BLEEDING so much!

Your body is pierced by razor sharp ice spikes sent by *Lisennet*!

=
A wicked myrddraal slashes Lisennet's body.
*Lisennet* panics, and attempts to flee!
A boarish trolloc tries to cleave Lisennet, but she deflects the blow.
A boarish trolloc tries to cleave Lisennet, but she deflects the blow.
A boarish trolloc cleaves Lisennet's body very hard.

-

*Lisennet* leaves up. uu

-
*Lisennet* has arrived from above.

=
Your bash at *Lisennet* sends her sprawling!
*Lisennet* panics, and attempts to flee!

* HP:Critical MV:Full - Lisennet: Battered >

You try to pound *Lisennet*, but she parries successfully.
A wicked myrddraal joins your fight!
A boarish trolloc joins a wicked myrddraal's fight!
A boarish trolloc joins a wicked myrddraal's fight!
A boarish trolloc joins a wicked myrddraal's fight!

* HP:Critical MV:Full - Lisennet: Battered >

*Lisennet* leaves up. uu

o HP:Critical MV:Full >

o HP:Critical MV:Full >

*Lisennet* has arrived from above.

c
b
* HP:Critical MV:Full >
*someone* strikes your body.
You're stunned, but will probably regain consciousness...
[k light]
All you can do right now is think about the stars!

HP:Critical MV:Full > [bash ]
All you can do right now is think about the stars!

HP:Critical MV:Full >

You feel the Weave of the Wheel loosen from you.
Your screams die away as streaks of Fire from Lisennet devour your flesh.
You are dead! Sorry...
Ouch! You lose a level.
Circle of Darkness
[ obvious exits: N E S W U D ]
(wotmudmapper): (error): No matches found.
A fresh chunk of meat has been recently cut from a kill.
A revolting well bubbles with the blood of the sacrificed.

Geoff
Posts: 164
Joined: Wed Jun 13, 2018 9:03 am

Re: Anything I could have done?

Post by Geoff » Mon Aug 23, 2021 7:50 am

Seems to me like getting bashed should freeze a player in the room for 2 rounds

Razhak
Posts: 1396
Joined: Sun Mar 22, 2015 7:43 am

Re: Anything I could have done?

Post by Razhak » Mon Aug 23, 2021 8:24 am

Seems so to alot of people..

I never understood why a succesfull bash doesnt sit someone for 2 rounds always, in other words: why do 1 round bashes even exist?

As a basher, you sacrifice rounds in which you can do damage, for landing a bash in which you might do more damage (or not if person dodges/parries).

Thats all in the game, but those 0-1 round bashes (even worse if someone autowimpies out on the landed bash...) just are gutting. Bash already has malus: if you disengage on a missed bash, you can get stabbed with sitting down damage. If you roll a bash vs certain opponents, you can get stabbed while running it due to a fleestab..

If you miss a bash, you not only lost your damage during the timer, but also a round afterwards..

Bash already has enough malusses and weak points to not have this happen. Land a bash: get 2 rounds of melee (hit or not depending on defense, just as it is now!). Itesh already confirmed it is easily codible!

Dukug
Posts: 82
Joined: Thu Jul 05, 2018 6:58 pm

Re: Anything I could have done?

Post by Dukug » Mon Aug 23, 2021 8:29 am

First off, good job taking a last stand stance.

You chose your room, mobs and were ready for the incoming barrage of the One Power.

At this point, the only thing to worry about is timing. Specifically long weaves, short weaves and fleelag. Trading bashes for weaves is the only way of winning vs channelers. (And luck)

- Long weaves, Ice spikes and Fireballs have the same length as the Bash timer, 13 pulses.

- Short weaves, are quicker than a Bash timer at 9 pulses.

That said, there are a few things to notice from your opponent. Are they engaging before weaving or are they entering and weaving unengaged?

If they are entering and not engaging, this leaves them open to a lower deffence "first hit" so if you are spamming you might break their deff and their rolling weave. However, unless your opponent is in autowimpy mode, this will likely not stop them from starting and completing a Short weave and maybe even a Long weave. Therefore, I would suggest that if you notice your opponent is not-engaging before weaving, to wait until they enter and walk out, move a few rooms, wait, and come back to the patty. This will "force" them to engage first and then weave.

Alternatively, you could slowly spam "bash h.human" in hopes to land a bash and take a Long weave at the same time. The idea here is that while you are taking straight damage from the weave, your hope is that they take more damage from the bash and mobs than you do from the weave itself.

If they are entering and engaging (as Lisennet was doing), this means you don't have to spam and are better off spamming "bash h.human" again in hopes to land your bash and deal more damage than you take from the Long or Short weaves. An additional trick to this strategy is to spam "bash h.human" while resting. This way, you don't lose moves because the command can't succeed (due to being in a resting position) but the moment you are engaged, you are then standing and your bash will start.

Timing is everything vs Channelers and putting in 3-4 kill target commands before your bash command means you are likely to take weave damage and they will flee out before your bash timer completes.

Hope that helps a little and better luck next time!

isabel
Posts: 1716
Joined: Wed Aug 31, 2016 5:19 am

Re: Anything I could have done?

Post by isabel » Mon Aug 23, 2021 8:33 am

I'm blanking out on this zone, but if you wanted to run, just d/line out when she hits so you're not stuck 1u? Was a good room for you I think, she got lucky with not failing flees. Only thing I can think of is that with her parry split on the mobs might have tried zerk melee maybe (i dont know how it is now with changes) but she could still flame strike so there is that.

Probably what I would do is spam bash human there lightly, so that you have a little more time to get the bash in.


*Lisennet* leaves up. uu

-
=
They're not here anymore!

But yeah, batt vs healthy channeler with no fleelag is not a great scenario I think.

Lisennet
Posts: 56
Joined: Tue Apr 28, 2020 3:21 am

Re: Anything I could have done?

Post by Lisennet » Mon Aug 23, 2021 8:41 am

Sometimes I die when hitting at patties, Razhak can tell you.
This time I lived. Were I starting with less HPs and you starting with more, it would have probably been a different fight.

If you have bash, you can usually get out of a door when fighting only 1. Sometimes vs 1 also without bash.
It's pretty hard to spam, close door & weave at once.

That said it was an interesting fight and I think we both made some mistakes and hopefully learned something!

Rark
Posts: 251
Joined: Thu May 07, 2015 10:54 am

Re: Anything I could have done?

Post by Rark » Mon Aug 23, 2021 9:20 am

Razhak wrote:
Mon Aug 23, 2021 8:24 am
Seems so to alot of people..

I never understood why a succesfull bash doesnt sit someone for 2 rounds always, in other words: why do 1 round bashes even exist?

As a basher, you sacrifice rounds in which you can do damage, for landing a bash in which you might do more damage (or not if person dodges/parries).

Thats all in the game, but those 0-1 round bashes (even worse if someone autowimpies out on the landed bash...) just are gutting. Bash already has malus: if you disengage on a missed bash, you can get stabbed with sitting down damage. If you roll a bash vs certain opponents, you can get stabbed while running it due to a fleestab..

If you miss a bash, you not only lost your damage during the timer, but also a round afterwards..

Bash already has enough malusses and weak points to not have this happen. Land a bash: get 2 rounds of melee (hit or not depending on defense, just as it is now!). Itesh already confirmed it is easily codible!
Going to assume you've never played dodge before based on that comment. If you remove autowimpy you remove dodge. In the log Lisennet is dead in one bash from full if she eats 2 rounds at a patrol.

As to what to do differently, zerking probably wasn't the best bet if you're starting bat. Fleeing and re-entering after her weave time is off means she wastes hps on patrol, which seemed to be breaking her decentish. As to her being able to block 1u easily enough, all it takes is for her to fail a couple flees in a one exit room, which happens plenty often and you're probably free to do whatever you want, granted only if you don't fail your flees, which also happens plenty. Alternatively after you see her autowimpying you can try to kick to trigger her wimpy and start your bash after the kicklag, might catch her re-entering or at the very least it forces her to lower her wimpy and you might be able to land a killing bash.

That being said, just seemed like a bit o bad luck on your side with mobs assisting you and not getting their round on her at the end where you bash her, and her not failing any flees. Would likely have been a kill if either of those things happened.

Razhak
Posts: 1396
Joined: Sun Mar 22, 2015 7:43 am

Re: Anything I could have done?

Post by Razhak » Mon Aug 23, 2021 9:26 am

I did not say remove autowimpy. Leave autowimpy for all regular purposes.

Just make it so that if you eat a bash, you sit down for 2 rounds. Thats all.

Rark
Posts: 251
Joined: Thu May 07, 2015 10:54 am

Re: Anything I could have done?

Post by Rark » Mon Aug 23, 2021 9:33 am

Think you're missing the point of what makes autowimpy useful and thus what makes dodge playable.

Edit: Guess I could phrase the initial post differently. Make bash a guaranteed 2 rounds, regardless of autowimpy, and you remove dodge, just so we don't get hung up on the autowimpy thing.

isabel
Posts: 1716
Joined: Wed Aug 31, 2016 5:19 am

Re: Anything I could have done?

Post by isabel » Mon Aug 23, 2021 10:05 am

Also you can make people sit for 2 rounds by building up their fleelag..just have to work for it.

I think the real nerf should be on trolloc fleelag. It makes such a big difference especially vs a channeler. Already with how abs is, can just flee hit absers to death, whereas they can't use mobs int he same way. Way less noticeable on a human.

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