Gleep Gloop

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Dixon
Posts: 318
Joined: Mon Sep 07, 2015 2:50 pm
Location: Michigan

Gleep Gloop

Post by Dixon » Thu Aug 19, 2021 11:47 am

Gleep and I were bored and messing around in blight. Decided to go in keep. Was fun. Not edited and long.


In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
There are some tracks of a humanoid leaving west.
There are some tracks of a trolloc leaving east.
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Gleep has arrived from the west, riding a Domani razor.

tt
* R HP:Healthy MV:Full > [track trolloc]

-=+
Some clear fairly recent tracks of Ghast leaving east.
Some clear fairly recent tracks of Ghast leaving north.
Some clear fairly recent tracks of Ghast leaving west.
Some clear fairly recent tracks of Ghast leaving east.
Some clear day-old tracks of Dis leaving east.
Some day-old tracks of Jakyl leaving west.
Some day-old tracks of Jakyl leaving east.

* R HP:Healthy MV:Full >
l e
The stonegate is open.

* R HP:Healthy MV:Full >
stokre
Arglebargle, glop-glyf!?!

* R HP:Healthy MV:Full >
stroke
You stroke your chin thoughtfully.

* R HP:Healthy MV:Full >
oo
[open stonegate]
It's already open!

* R HP:Healthy MV:Full >
Gleep says 'horse tiring'

* R HP:Healthy MV:Full >
cs
[close stonegate]
Ok.

* R HP:Healthy MV:Full >
The stonegate is opened from the other side.

* R HP:Healthy MV:Full >
east
east
The Gatekeep
Two large round towers lie to the west and the same to the east. This area
is enclosed by great walls connecting all four towers, with portcullises
in between the towers to the east and west. The portcullis to the west is
jammed half way down. The portcullis to the east has a large hole ripped
through the iron bars. Beyond the east portcullis lie the main gates to
the castle courtyard. These monstrous oak doors are wide open leaving the
castle totally unprotected. A path runs westward away from the castle.
[ obvious exits: E W ]
A remnant of the Age of Legends juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A burly trolloc stands here, eyeing the surroundings.
A trolloc is here commanding a fist of troops.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
Gleep has arrived from the west, riding a Domani razor.

north
* R HP:Healthy MV:Full > Entrance to the Courtyard
It is now obvious just how run down this castle is. The walls surrounding
the castle have become piles of rubble in many places or are nearly
completely covered by large thorny vines. Most of the towers on the wall have
collapsed rendering them totally useless. The ceilings of both keeps have
also fallen in on themselves totally destroying the top level of each. To
the east are the twin keeps, and the courtyard continues in all directions.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A fade emerges from the shadows as you pass by.
A young trolloc is here, growling with a deep bloodlust.
A young trolloc is here, growling with a deep bloodlust.
Gleep has arrived from the west, riding a Domani razor.
Gleep chuckles politely.

north
* R HP:Healthy MV:Full > The noxious stench and oppresive heat of the Blight drains your energy!
The Courtyard
Rotting wood lie in heaps amongst the rubble from the crumbling walls. Harmless
snakes slither over the rocks to disappear in their holes. To the north a pile
of skeletons lies in a large heap and to the east is a well.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A hooved trolloc anxiously stamps its feet.
A huge darkhound is here, drooling and snarling.
A trolloc is here ruling a group of trollocs.
Gleep has arrived from the south, riding a Domani razor.

* R HP:Scratched MV:Full > A Pile of Decaying Skeletons
A large amount of skeletons have been piled up here. Rodents run in and out
of the skeletons attempting to escape the present danger as you approach.
Strange weeds grow through the skeletons attempting to reach and to survive
this harsh environment. The wall to the north has collapsed and the
remaining rubble is scattered everywhere. The twin keeps lie to the east and
the courtyard continues to the east and south.

A large SIGN hangs here, explaining bounties.
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wolfish trolloc is here, howling for blood.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A towering bull-headed abomination bellows orders at the horde.
Gleep has arrived from the south, riding a Domani razor.

* R HP:Scratched MV:Full >
east
The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
The keep's courtyard extends in all directions.
[ obvious exits: N E S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Gleep has arrived from the west, riding a Domani razor.

* R HP:Scratched MV:Strong >
south
north
The Well
Here lies a deep dark well. The crank that lowers the bucket is heavily
rusted and appears as if it would break at the first touch. A bucket dangles
from a frayed and well used rope. The large granite stones that make up
the sides of the well have become brittle with age and are falling apart.
The ground around the well shows signs of grass sprouting in small clumps
indicating that there must be some water within the well. The courtyard
continues in all directions, and the entrance to the southern keep lies to
the east.
[ obvious exits: N E S W ]
A revolting well bubbles with the blood of the sacrificed.
A black flame dances here in midair.
You notice some brown kaf beans is hidden here.
You notice some brown kaf beans is hidden here.
You notice a pair of animal-fur boots is hidden here.
You notice a water skin is hidden here.
You notice a pale green apple is hidden here.
You notice a bubbling draught is hidden here.
You notice a plain weapons belt is hidden here.
You notice a stable ticket is hidden here.
You notice a sheet of paper is hidden here.
You notice a bubbling draught is hidden here.
You notice a lantern is hidden here.
You notice a lantern is hidden here.
You notice a lantern is hidden here.
You notice a mirrored lantern is hidden here.
You notice a mirrored lantern is hidden here.
You notice a bubbling draught is hidden here.
You notice a bubbling draught is hidden here.
You notice a mirrored lantern is hidden here.
You notice a torch is hidden here.
You notice a water skin is hidden here.
You notice a leather water flask is hidden here.
You notice a lantern is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A beaked trolloc is here, scouting.
A gray haired weaponsmaster stands nearby.
A hooded myrddraal, brooding in the shadows, slowly faces you.
Gleep has arrived from the north, riding a Domani razor.

* R HP:Scratched MV:Strong > The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
The keep's courtyard extends in all directions.
[ obvious exits: N E S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Gleep has arrived from the south, riding a Domani razor.

* R HP:Scratched MV:Strong >
Gleep nods in agreement.

* R HP:Scratched MV:Strong >
say lots of lanterns hidden well
You say 'lots of lanterns hidden well'

* R HP:Scratched MV:Strong >
exa pot
It is a trolloc cookpot.
When you look inside, you see:
cookpot (here) :
[4] some brown kaf beans
[4] a blue pouch of flatwort tea
a gray fennel plant
[5] a small pile of blue goatflower petals
[2] a piece of white willow bark

* R HP:Scratched MV:Strong >
stat
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 36.5 lbs, peanuts.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 122, Parrying bonus: 221
Your mood is: Wimpy. You will flee below: 206 Hit Points
Your posture is: Defensive.
Your armor absorbs about 32% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

* R HP:Scratched MV:Strong >
say herbs in pot

You say 'herbs in pot'

* R HP:Scratched MV:Strong >
Gleep says 'odd thing to hide there'

* R HP:Scratched MV:Fresh >
l
The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
The keep's courtyard extends in all directions.
[ obvious exits: N E S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
Gleep Mog Roith is standing here, riding a Domani razor.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Fresh >
Gleep grins evilly.

* R HP:Scratched MV:Fresh >
scan w
A wolfish trolloc is here, howling for blood.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A towering bull-headed abomination bellows orders at the horde.

* R HP:Scratched MV:Fresh >
scan n
*Melancholy* is standing here.
A fade emerges from the shadows as you pass by.
A fade emerges from the shadows as you pass by.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A tall barrel-chested blacksmith stands here staring absently into space.

* R HP:Scratched MV:Fresh >
stat
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 36.5 lbs, peanuts.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 122, Parrying bonus: 221
Your mood is: Wimpy. You will flee below: 206 Hit Points
Your posture is: Defensive.
Your armor absorbs about 32% on average.

You are subjected to the following effects:
- NOTICE

* R HP:Scratched MV:Fresh >
say melancholy is 1n
You say 'melancholy is 1n'

* R HP:Scratched MV:Fresh >
whois melancholy
Melancholy the Wolfish Trolloc is a level 51 trolloc.


* R HP:Scratched MV:Fresh >
dism
r
You stop riding him.

* HP:Scratched MV:Fresh > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 206 hit points.

* HP:Scratched MV:Fresh >
Gleep strokes his chin thoughtfully.

* HP:Scratched MV:Fresh >
north
The Blacksmith's Workshop
In the center of the room there is a large anvil which was obviously used
by the blacksmith who worked here to pound at iron and form various
types of iron works. In the northern wall lies the pit where the metal
was fired to get it white hot. Against the west wall there are the remnants
of a shelf that was once used to hold the blacksmiths various tools. In the
righthand corner of the roof there is a large hole that allows the sun to
shine in and light the entire place. An exit lies to the south which
goes back into the courtyard.
[ obvious exits: S U ]
*Melancholy* is standing here.
A fade emerges from the shadows as you pass by.
A fade emerges from the shadows as you pass by.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A tall barrel-chested blacksmith stands here staring absently into space.

3
* HP:Scratched MV:Full >
b
[k dark]
You scythe *Melancholy*'s right leg hard.
*Melancholy* panics, and attempts to flee!

* HP:Scratched MV:Full - Melancholy: Scratched > [bash ]

-=+**+
A fade joins Melancholy's fight!
A fade joins a fade's fight!
A fade tries to slash you, but you deflect the blow.
A fade tries to slash you, but you deflect the blow.
*Melancholy* tries to blast you, but you dodge the attack.

=- -=
Your bash at *Melancholy* sends him sprawling!

* HP:Scratched MV:Full - Melancholy: Scratched >
A fade tries to slash you, but you parry successfully.
A fade slashes your head hard.
You scythe *Melancholy*'s body.

l melancholy
* HP:Scratched MV:Full - Melancholy: Scratched >
Melancholy has a few scratches.

*Melancholy* is using:
<worn on head> a full metal helmet and visor
<worn around neck> an opal choker of fiery blue and pink beauty
<worn around neck> an opal choker of fiery blue and pink beauty
<worn about body> an earthen brown mantle
<slung on back> a backpack
<worn on hands> a pair of steel-plated gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<wielded two-handed> an enormous double-bladed battleaxe
<worn on legs> a pair of steel-plated greaves
<worn on feet> a dark pair of steel boots

* HP:Scratched MV:Full - Melancholy: Scratched >
r
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 206 hit points.

* HP:Scratched MV:Full - Melancholy: Scratched >
A fade tries to slash you, but you parry successfully.
A fade slashes your body very hard.
You scythe *Melancholy*'s right leg hard.

* HP:Scratched MV:Full - Melancholy: Scratched >
Gleep has arrived from the south.

* HP:Scratched MV:Full - Melancholy: Scratched >
Gleep barely slashes *Melancholy*'s body.

* HP:Scratched MV:Full - Melancholy: Scratched >
cpd
Gleep barely tickles *Melancholy*'s body with his slash.
A goat-faced trolloc joins a fade's fight!
A goat-faced trolloc joins a goat-faced trolloc's fight!
A goat-faced trolloc joins a goat-faced trolloc's fight!
A goat-faced trolloc joins a goat-faced trolloc's fight!
A fade slashes your right arm.
A fade tries to slash you, but you deflect the blow.
*Melancholy* blasts your head extremely hard.
You scythe *Melancholy*'s body.
[change posture defensive]
Posture changed to: Defensive

b
* HP:Hurt MV:Full - Melancholy: Hurt > [bash ]

-=+**+=-
A goat-faced trolloc tries to whip Gleep, but he parries successfully.
A goat-faced trolloc tries to whip Gleep, but he parries successfully.
A goat-faced trolloc tries to whip Gleep, but he deflects the blow.
A goat-faced trolloc tries to whip Gleep, but he parries successfully.
Gleep barely tickles *Melancholy*'s body with his slash.
A fade tries to slash you, but you parry successfully.
A fade slashes your right leg.
*Melancholy* tries to blast you, but you parry successfully.

-=
As *Melancholy* avoids your bash, you topple over and fall to the ground!

* HP:Hurt MV:Full >
say hes afk

A goat-faced trolloc whips Gleep's right leg.
A goat-faced trolloc tries to whip Gleep, but he parries successfully.
A goat-faced trolloc tries to whip Gleep, but he parries successfully.
A goat-faced trolloc tries to whip Gleep, but he parries successfully.
A fade tries to slash you, but you deflect the blow.
A fade tries to slash you, but you deflect the blow.
*Melancholy* tries to blast you, but you deflect the blow.

* HP:Hurt MV:Full - a fade: Healthy > You say 'hes afk'

* HP:Hurt MV:Full - a fade: Healthy >
Gleep sends *Melancholy* sprawling with a powerful bash!
*Melancholy* panics, and attempts to flee!

* HP:Hurt MV:Full - a fade: Healthy >
r
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 206 hit points.

* HP:Hurt MV:Full - a fade: Healthy >
f

You try to scythe a fade, but he parries successfully.
Gleep swiftly dodges a goat-faced trolloc's attempt to whip him.
A goat-faced trolloc tries to whip Gleep, but he deflects the blow.
Gleep swiftly dodges a goat-faced trolloc's attempt to whip him.
A goat-faced trolloc tries to whip Gleep, but he parries successfully.
Gleep flows effortlessly into The Swallow Takes Flight.
Gleep slashes *Melancholy*'s right arm hard.
A fade tries to slash you, but you parry successfully.
A fade tries to slash you, but you deflect the blow.

* HP:Hurt MV:Full - a fade: Healthy > You panic and attempt to flee!
Gleep nods in agreement.


You flee head over heels.
The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
The keep's courtyard extends in all directions.
[ obvious exits: N E S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
Eyes keen, a Domani razor stands here swishing its tail.
A warhorse is here, stamping his feet impatiently.

* HP:Hurt MV:Full >
*Melancholy* has arrived from the north.

* HP:Hurt MV:Full >
Gleep has arrived from the north.

* HP:Hurt MV:Full >
ride 2.horse
You start riding him.

* R HP:Hurt MV:Full >
pat trolloc

Gleep starts riding a Domani razor.

* R HP:Hurt MV:Full > You pat *Melancholy* on his head.

* R HP:Hurt MV:Full >
l
The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
The keep's courtyard extends in all directions.
[ obvious exits: N E S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
Gleep Mog Roith is standing here, riding a Domani razor.
*Melancholy* is standing here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

stat
* R HP:Hurt MV:Full > You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 36.5 lbs, peanuts.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 122, Parrying bonus: 221
Your mood is: Wimpy. You will flee below: 206 Hit Points
Your posture is: Defensive.
Your armor absorbs about 31% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

* R HP:Hurt MV:Full >
exa pack
It is a backpack.
When you look inside, you see:
backpack (used) :
ten gold crowns
ten copper pennys
a plate of yellow peppers and pork
[2] a thin vial of yellow fluid
[2] a bubbling draught
a chocolate chip cookie
a package of iron rations
[3] a mirrored lantern

* R HP:Hurt MV:Full >
inv
You are carrying:
Nothing.

* R HP:Hurt MV:Full >
stat
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 36.5 lbs, peanuts.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 122, Parrying bonus: 221
Your mood is: Wimpy. You will flee below: 206 Hit Points
Your posture is: Defensive.
Your armor absorbs about 31% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

l
* R HP:Hurt MV:Full > The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
The keep's courtyard extends in all directions.
[ obvious exits: N E S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
Gleep Mog Roith is standing here, riding a Domani razor.
*Melancholy* is standing here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Full >
stroke
You stroke your chin thoughtfully.
Gleep looks at *Melancholy*.

* R HP:Hurt MV:Full >
say now what
You say 'now what'

* R HP:Hurt MV:Fresh >
Gleep says 'we got him out'

* R HP:Hurt MV:Fresh >
l
The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
The keep's courtyard extends in all directions.
[ obvious exits: N E S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
Gleep Mog Roith is standing here, riding a Domani razor.
*Melancholy* is standing here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Gleep throws back his head and cackles with insane glee!

* R HP:Hurt MV:Fresh >
snicker
You snicker softly.

* R HP:Hurt MV:Fresh >
l
The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
The keep's courtyard extends in all directions.
[ obvious exits: N E S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
Gleep Mog Roith is standing here, riding a Domani razor.
*Melancholy* is standing here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Fresh >
stat
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 36.5 lbs, peanuts.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 122, Parrying bonus: 221
Your mood is: Wimpy. You will flee below: 206 Hit Points
Your posture is: Defensive.
Your armor absorbs about 31% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

* R HP:Hurt MV:Fresh >
scan s
* R HP:Hurt MV:Fresh >
say gonna check ram and pit
You say 'gonna check ram and pit'
Gleep says 'wonder if ghast is around'

* R HP:Hurt MV:Fresh >
dism
You stop riding him.

not
* HP:Hurt MV:Fresh >
r

Gleep nods in agreement.

* HP:Hurt MV:Fresh > You stop paying increased attention to your surroundings.

* HP:Hurt MV:Fresh >
f
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 206 hit points.

* HP:Hurt MV:Fresh > The Blacksmith's Workshop
In the center of the room there is a large anvil which was obviously used
by the blacksmith who worked here to pound at iron and form various
types of iron works. In the northern wall lies the pit where the metal
was fired to get it white hot. Against the west wall there are the remnants
of a shelf that was once used to hold the blacksmiths various tools. In the
righthand corner of the roof there is a large hole that allows the sun to
shine in and light the entire place. An exit lies to the south which
goes back into the courtyard.
[ obvious exits: S U ]
A fade emerges from the shadows as you pass by.
A fade emerges from the shadows as you pass by.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A tall barrel-chested blacksmith stands here staring absently into space.

* HP:Hurt MV:Full >
south
The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
The keep's courtyard extends in all directions.
[ obvious exits: N E S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
Gleep Mog Roith is standing here, riding a Domani razor.
*Melancholy* is standing here.
A warhorse is here, stamping his feet impatiently.

* HP:Hurt MV:Full >
f
The Blacksmith's Workshop
In the center of the room there is a large anvil which was obviously used
by the blacksmith who worked here to pound at iron and form various
types of iron works. In the northern wall lies the pit where the metal
was fired to get it white hot. Against the west wall there are the remnants
of a shelf that was once used to hold the blacksmiths various tools. In the
righthand corner of the roof there is a large hole that allows the sun to
shine in and light the entire place. An exit lies to the south which
goes back into the courtyard.
[ obvious exits: S U ]
A fade emerges from the shadows as you pass by.
A fade emerges from the shadows as you pass by.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A tall barrel-chested blacksmith stands here staring absently into space.

* HP:Hurt MV:Full >
south
f
The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
The keep's courtyard extends in all directions.
[ obvious exits: N E S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
Gleep Mog Roith is standing here, riding a Domani razor.
*Melancholy* is standing here.
A warhorse is here, stamping his feet impatiently.

* HP:Hurt MV:Full > A Pile of Decaying Skeletons
A large amount of skeletons have been piled up here. Rodents run in and out
of the skeletons attempting to escape the present danger as you approach.
Strange weeds grow through the skeletons attempting to reach and to survive
this harsh environment. The wall to the north has collapsed and the
remaining rubble is scattered everywhere. The twin keeps lie to the east and
the courtyard continues to the east and south.

A large SIGN hangs here, explaining bounties.
[ obvious exits: E S ]
A wolfish trolloc is here, howling for blood.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A towering bull-headed abomination bellows orders at the horde.

* HP:Hurt MV:Full >
south
south
south
south
The Courtyard
Rotting wood lie in heaps amongst the rubble from the crumbling walls. Harmless
snakes slither over the rocks to disappear in their holes. To the north a pile
of skeletons lies in a large heap and to the east is a well.
[ obvious exits: N E S W ]
A young trolloc is here, growling with a deep bloodlust.

* HP:Hurt MV:Full > Entrance to the Courtyard
It is now obvious just how run down this castle is. The walls surrounding
the castle have become piles of rubble in many places or are nearly
completely covered by large thorny vines. Most of the towers on the wall have
collapsed rendering them totally useless. The ceilings of both keeps have
also fallen in on themselves totally destroying the top level of each. To
the east are the twin keeps, and the courtyard continues in all directions.
[ obvious exits: N E S W ]
A trolloc is here commanding a fist of troops.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A hooved trolloc anxiously stamps its feet.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A fade emerges from the shadows as you pass by.

* HP:Hurt MV:Full > The Old Stables
A musty smell and the stench of rotting hay linger in the air here. The
wood that makes up the stables is rotten and seems to begin to crumble at
very footstep. Rodents can be seen running around in the hay searching for
some sign of food. At the base of the south wall, what remains of the head
of a horse can be seen. The courtyard continues to the north. To the west,
the southern tower of the gatekeep rises.
[ obvious exits: N W ]
A massive battering ram adorned with shields and moving on wheels is here.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A wolfish trolloc is here, howling for blood.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A group of grizzly trollocs are here.
A cruel grizzly trolloc is here cracking his whip.

* HP:Hurt MV:Full > Alas, you cannot go that way...

* HP:Hurt MV:Full >
exa ram
It is a battering ram.
When you look inside, you see:
ram (here) :
a thin mail shirt
a pair of leather half-gauntlets
a spiked double handed warhammer
a long halberd
a pair of ebony-steel plate greaves
a pair of ebony-steel plate vambraces
a bubbling draught

* HP:Hurt MV:Full >
north
A wolfish trolloc tries to crush you, but you dodge the attack.
You swiftly dodge a large black rat's attempt to hit you.
A muzzled trolloc joins a large black rat's fight!
You swiftly dodge a muzzled trolloc's attempt to pierce you.
A large black rat tries to hit you, but you dodge the attack.
You scythe a wolfish trolloc's body very hard.
A wolfish trolloc tries to crush you, but you deflect the blow.
No way! You're fighting for your life!

east
* HP:Hurt MV:Full - a wolfish trolloc: Scratched >
east
east
No way! You're fighting for your life!

east
* HP:Hurt MV:Full - a wolfish trolloc: Scratched > No way! You're fighting for your life!

* HP:Hurt MV:Full - a wolfish trolloc: Scratched >
r
No way! You're fighting for your life!

* HP:Hurt MV:Full - a wolfish trolloc: Scratched >
f
No way! You're fighting for your life!

* HP:Hurt MV:Full - a wolfish trolloc: Scratched > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 206 hit points.

* HP:Hurt MV:Full - a wolfish trolloc: Scratched > You panic and attempt to flee!


You flee head over heels.
Entrance to the Courtyard
It is now obvious just how run down this castle is. The walls surrounding
the castle have become piles of rubble in many places or are nearly
completely covered by large thorny vines. Most of the towers on the wall have
collapsed rendering them totally useless. The ceilings of both keeps have
also fallen in on themselves totally destroying the top level of each. To
the east are the twin keeps, and the courtyard continues in all directions.
[ obvious exits: N E S W ]
A juvenile trolloc waits hungrily to be fed.
*Jakyl* is standing here.
A trolloc is here commanding a fist of troops.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A hooved trolloc anxiously stamps its feet.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A fade emerges from the shadows as you pass by.

* HP:Hurt MV:Full >
A wolfish trolloc has arrived from the south.
A muzzled trolloc has arrived from the south.

* HP:Hurt MV:Full >
east

*Jakyl* tries to pound you, but you deflect the blow.

* HP:Hurt MV:Full - Jakyl: Healthy > No way! You're fighting for your life!

* HP:Hurt MV:Full - Jakyl: Healthy >
east
No way! You're fighting for your life!

* HP:Hurt MV:Full - Jakyl: Healthy >
An ankle-biter sniffs you. How bizarre...

* HP:Hurt MV:Full - Jakyl: Healthy >
You scythe *Jakyl*'s body.
A Dha'vol trolloc joins a muzzled trolloc's fight!
A muzzled trolloc joins a muzzled trolloc's fight!
*Jakyl* tries to pound you, but you parry successfully.
A muzzled trolloc tries to pierce you, but you dodge the attack.
You swiftly dodge a wolfish trolloc's attempt to crush you.

* HP:Hurt MV:Full - Jakyl: Scratched >
nar jakyul
f
You narrate 'jakyul'

* HP:Hurt MV:Full - Jakyl: Scratched > You panic and attempt to flee!

nar jakyl
You flee head over heels.
The Courtyard
Rotting wood lie in heaps amongst the rubble from the crumbling walls. Harmless
snakes slither over the rocks to disappear in their holes. To the north a pile
of skeletons lies in a large heap and to the east is a well.
[ obvious exits: N E S W ]
A young trolloc is here, growling with a deep bloodlust.
You narrate 'jakyl'

* HP:Hurt MV:Full >
north
north
A Pile of Decaying Skeletons
A large amount of skeletons have been piled up here. Rodents run in and out
of the skeletons attempting to escape the present danger as you approach.
Strange weeds grow through the skeletons attempting to reach and to survive
this harsh environment. The wall to the north has collapsed and the
remaining rubble is scattered everywhere. The twin keeps lie to the east and
the courtyard continues to the east and south.

A large SIGN hangs here, explaining bounties.
[ obvious exits: E S ]
A wolfish trolloc is here, howling for blood.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A towering bull-headed abomination bellows orders at the horde.

* HP:Hurt MV:Full > Alas, you cannot go that way...

* HP:Hurt MV:Full >
east
The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
The keep's courtyard extends in all directions.
[ obvious exits: N E S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
Gleep Mog Roith is standing here, riding a Domani razor.
*Melancholy* is standing here.
A warhorse is here, stamping his feet impatiently.

* HP:Hurt MV:Full >
Gleep slashes *Melancholy*'s body.

ride 2.horse
* HP:Hurt MV:Full >
l
You start riding him.

* R HP:Hurt MV:Full > The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
The keep's courtyard extends in all directions.
[ obvious exits: N E S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
Gleep Mog Roith is here, fighting Melancholy, riding a Domani razor.
*Melancholy* is here, fighting Gleep.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Full >
not

Gleep panics, and attempts to flee!

* R HP:Hurt MV:Full >
l
You start paying increased attention to your surroundings.
Gleep leaves south riding a Domani razor.

* R HP:Hurt MV:Full > The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
The keep's courtyard extends in all directions.
[ obvious exits: N E S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
*Melancholy* is standing here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Full >
Gleep narrates 'whoops'

stat
* R HP:Hurt MV:Full > You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 36.5 lbs, peanuts.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 122, Parrying bonus: 221
Your mood is: Wimpy. You will flee below: 206 Hit Points
Your posture is: Defensive.
Your armor absorbs about 31% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Hurt MV:Full >
Gleep has arrived from the south, riding a Domani razor.

* R HP:Hurt MV:Full >
nar he didnt auto flee that time
You narrate 'he didnt auto flee that time'

* R HP:Hurt MV:Full >
nar means he put in a command
You narrate 'means he put in a command'

l
* R HP:Hurt MV:Full > The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
The keep's courtyard extends in all directions.
[ obvious exits: N E S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
Gleep Mog Roith is standing here, riding a Domani razor.
*Melancholy* is standing here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Full >
stat
r
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 36.5 lbs, peanuts.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 122, Parrying bonus: 221
Your mood is: Wimpy. You will flee below: 206 Hit Points
Your posture is: Defensive.
Your armor absorbs about 31% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Hurt MV:Full > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 206 hit points.

* R HP:Hurt MV:Full >
l
The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
The keep's courtyard extends in all directions.
[ obvious exits: N E S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
Gleep Mog Roith is standing here, riding a Domani razor.
*Melancholy* is standing here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Full >
Your heartbeat calms down more as you feel less panicked.

* R HP:Scratched MV:Fresh >
l
The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
The keep's courtyard extends in all directions.
[ obvious exits: N E S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
Gleep Mog Roith is standing here, riding a Domani razor.
*Melancholy* is standing here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Fresh >
scan s
* R HP:Scratched MV:Fresh >
Gleep narrates 'maybe auto keep from idling'

* R HP:Scratched MV:Fresh >
Gleep sips from the skin.

* R HP:Scratched MV:Fresh >
Gleep sips from the skin.

* R HP:Scratched MV:Fresh >
Gleep sips from the skin.

* R HP:Scratched MV:Fresh >
Gleep sips from the skin.

* R HP:Scratched MV:Fresh >
Gleep sips from the skin.

* R HP:Scratched MV:Fresh >
Gleep sips from the skin.

* R HP:Scratched MV:Fresh >
Gleep sips from the skin.

* R HP:Scratched MV:Fresh >
Gleep sips from the skin.

* R HP:Scratched MV:Fresh >
Gleep sips from the skin.

* R HP:Scratched MV:Fresh >
Gleep sips from the skin.

* R HP:Scratched MV:Fresh >
Gleep sips from the skin.

* R HP:Scratched MV:Fresh >
west
south
A Pile of Decaying Skeletons
A large amount of skeletons have been piled up here. Rodents run in and out
of the skeletons attempting to escape the present danger as you approach.
Strange weeds grow through the skeletons attempting to reach and to survive
this harsh environment. The wall to the north has collapsed and the
remaining rubble is scattered everywhere. The twin keeps lie to the east and
the courtyard continues to the east and south.

A large SIGN hangs here, explaining bounties.
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wolfish trolloc is here, howling for blood.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A towering bull-headed abomination bellows orders at the horde.
Gleep has arrived from the east, riding a Domani razor.

* R HP:Scratched MV:Full > The Courtyard
Rotting wood lie in heaps amongst the rubble from the crumbling walls. Harmless
snakes slither over the rocks to disappear in their holes. To the north a pile
of skeletons lies in a large heap and to the east is a well.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A figure stands here, ready to collect unwanted things.
Gleep has arrived from the north, riding a Domani razor.

* R HP:Scratched MV:Full >
south
Entrance to the Courtyard
It is now obvious just how run down this castle is. The walls surrounding
the castle have become piles of rubble in many places or are nearly
completely covered by large thorny vines. Most of the towers on the wall have
collapsed rendering them totally useless. The ceilings of both keeps have
also fallen in on themselves totally destroying the top level of each. To
the east are the twin keeps, and the courtyard continues in all directions.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here commanding a fist of troops.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A hooved trolloc anxiously stamps its feet.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A fade emerges from the shadows as you pass by.
Gleep has arrived from the north, riding a Domani razor.

* R HP:Scratched MV:Full >
north
The noxious stench and oppresive heat of the Blight drains your energy!
The Courtyard
Rotting wood lie in heaps amongst the rubble from the crumbling walls. Harmless
snakes slither over the rocks to disappear in their holes. To the north a pile
of skeletons lies in a large heap and to the east is a well.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A figure stands here, ready to collect unwanted things.
Gleep has arrived from the south, riding a Domani razor.

* R HP:Scratched MV:Full >
scan e
Your eyesight is not so keen.

* R HP:Scratched MV:Full >
east
west
The Well
Here lies a deep dark well. The crank that lowers the bucket is heavily
rusted and appears as if it would break at the first touch. A bucket dangles
from a frayed and well used rope. The large granite stones that make up
the sides of the well have become brittle with age and are falling apart.
The ground around the well shows signs of grass sprouting in small clumps
indicating that there must be some water within the well. The courtyard
continues in all directions, and the entrance to the southern keep lies to
the east.
[ obvious exits: N E S W ]
A revolting well bubbles with the blood of the sacrificed.
A black flame dances here in midair.
You notice some brown kaf beans is hidden here.
You notice some brown kaf beans is hidden here.
You notice a pair of animal-fur boots is hidden here.
You notice a water skin is hidden here.
You notice a pale green apple is hidden here.
You notice a bubbling draught is hidden here.
You notice a plain weapons belt is hidden here.
You notice a stable ticket is hidden here.
You notice a sheet of paper is hidden here.
You notice a bubbling draught is hidden here.
You notice a lantern is hidden here.
You notice a lantern is hidden here.
You notice a lantern is hidden here.
You notice a mirrored lantern is hidden here.
You notice a bubbling draught is hidden here.
You notice a bubbling draught is hidden here.
You notice a bubbling draught is hidden here.
You notice a mirrored lantern is hidden here.
You notice a torch is hidden here.
You notice a water skin is hidden here.
You notice a leather water flask is hidden here.
You notice a lantern is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A wolfish trolloc is here, howling for blood.
A beaked trolloc is here, scouting.
A gray haired weaponsmaster stands nearby.
A hooded myrddraal, brooding in the shadows, slowly faces you.
Gleep has arrived from the west, riding a Domani razor.

* R HP:Scratched MV:Full > The Courtyard
Rotting wood lie in heaps amongst the rubble from the crumbling walls. Harmless
snakes slither over the rocks to disappear in their holes. To the north a pile
of skeletons lies in a large heap and to the east is a well.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A figure stands here, ready to collect unwanted things.
Gleep has arrived from the east, riding a Domani razor.

* R HP:Scratched MV:Full >
stroke
You stroke your chin thoughtfully.

* R HP:Scratched MV:Full >
l w
The oakdoor is open.

* R HP:Scratched MV:Full >
west
east
You can't ride in there.

* R HP:Scratched MV:Full > The Well
Here lies a deep dark well. The crank that lowers the bucket is heavily
rusted and appears as if it would break at the first touch. A bucket dangles
from a frayed and well used rope. The large granite stones that make up
the sides of the well have become brittle with age and are falling apart.
The ground around the well shows signs of grass sprouting in small clumps
indicating that there must be some water within the well. The courtyard
continues in all directions, and the entrance to the southern keep lies to
the east.
[ obvious exits: N E S W ]
A revolting well bubbles with the blood of the sacrificed.
A black flame dances here in midair.
You notice some brown kaf beans is hidden here.
You notice some brown kaf beans is hidden here.
You notice a pair of animal-fur boots is hidden here.
You notice a water skin is hidden here.
You notice a pale green apple is hidden here.
You notice a bubbling draught is hidden here.
You notice a plain weapons belt is hidden here.
You notice a stable ticket is hidden here.
You notice a sheet of paper is hidden here.
You notice a bubbling draught is hidden here.
You notice a lantern is hidden here.
You notice a lantern is hidden here.
You notice a lantern is hidden here.
You notice a mirrored lantern is hidden here.
You notice a mirrored lantern is hidden here.
You notice a bubbling draught is hidden here.
You notice a bubbling draught is hidden here.
You notice a mirrored lantern is hidden here.
You notice a torch is hidden here.
You notice a leather water flask is hidden here.
You notice a lantern is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A beaked trolloc is here, scouting.
A gray haired weaponsmaster stands nearby.
A hooded myrddraal, brooding in the shadows, slowly faces you.
Gleep has arrived from the west, riding a Domani razor.

* R HP:Scratched MV:Full >
west

Gleep narrates 'funny jakyl isn't chasing'

* R HP:Scratched MV:Full > The Courtyard
Rotting wood lie in heaps amongst the rubble from the crumbling walls. Harmless
snakes slither over the rocks to disappear in their holes. To the north a pile
of skeletons lies in a large heap and to the east is a well.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A figure stands here, ready to collect unwanted things.
Gleep has arrived from the east, riding a Domani razor.

* R HP:Scratched MV:Full >
dism
A fade has arrived from the south.
A boarish trolloc has arrived from the south.
A boarish trolloc has arrived from the south.
A boarish trolloc has arrived from the south.
A boarish trolloc has arrived from the south.
A fade tries to slash Gleep, but he parries successfully.
Gleep slashes a fade's body into bloody fragments!
A boarish trolloc joins a fade's fight!
A boarish trolloc joins a fade's fight!
A boarish trolloc joins a fade's fight!
A boarish trolloc joins a fade's fight!
A fade swirls about with a black sword, slicing across Gleep's body.
The collector leaves south.
A fade tries to slash Gleep, but he parries successfully.
Gleep coughs and shivers.
You stop riding him.

* HP:Scratched MV:Full >
north
A Pile of Decaying Skeletons
A large amount of skeletons have been piled up here. Rodents run in and out
of the skeletons attempting to escape the present danger as you approach.
Strange weeds grow through the skeletons attempting to reach and to survive
this harsh environment. The wall to the north has collapsed and the
remaining rubble is scattered everywhere. The twin keeps lie to the east and
the courtyard continues to the east and south.

A large SIGN hangs here, explaining bounties.
[ obvious exits: E S ]
A wolfish trolloc is here, howling for blood.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A towering bull-headed abomination bellows orders at the horde.

* HP:Scratched MV:Full >
south
The Courtyard
Rotting wood lie in heaps amongst the rubble from the crumbling walls. Harmless
snakes slither over the rocks to disappear in their holes. To the north a pile
of skeletons lies in a large heap and to the east is a well.
[ obvious exits: N E S W ]
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A boarish trolloc is here, fighting Gleep.
A beastly, boar-headed trolloc growls maliciously.
A fade is here, fighting Gleep.
Gleep Mog Roith is here, fighting a fade, riding a Domani razor.
A warhorse is here, stamping his feet impatiently.

* HP:Scratched MV:Full >
ride 2.horse
Are you kidding? You can't ride in here!

* HP:Scratched MV:Full >
k fade

A boarish trolloc tries to pierce Gleep, but he parries successfully.
Gleep slashes a fade's right arm hard.
A fade tries to slash Gleep, but he parries successfully.
A boarish trolloc pierces Gleep's body.
Gleep panics, and attempts to flee!

* HP:Scratched MV:Full > You try to scythe a boarish trolloc, but it deflects the blow.
Gleep leaves north riding a Domani razor.

* HP:Scratched MV:Full - a boarish trolloc: Scratched >
*Jakyl* has arrived from the east.
An ankle-biter has arrived from the east.

* HP:Scratched MV:Full - a boarish trolloc: Scratched >
A boarish trolloc tries to pierce you, but you deflect the blow.
A boarish trolloc joins a boarish trolloc's fight!
A boarish trolloc joins a boarish trolloc's fight!
A boarish trolloc joins a boarish trolloc's fight!
A fade joins a boarish trolloc's fight!
You scythe a boarish trolloc's body into bloody fragments!

* HP:Scratched MV:Full - a boarish trolloc: Scratched >
A boarish trolloc tries to pierce you, but you deflect the blow.
A boarish trolloc tries to pierce you, but you parry successfully.
A boarish trolloc tries to pierce you, but you parry successfully.
*Jakyl* leaves north.
An ankle-biter leaves north.

* HP:Scratched MV:Full - a boarish trolloc: Scratched >
*Jakyl* has arrived from the north.
An ankle-biter has arrived from the north.

* HP:Scratched MV:Full - a boarish trolloc: Scratched >
*Jakyl* tries to pound you, but you parry successfully.

* HP:Scratched MV:Full - a boarish trolloc: Scratched >
say cant ride in here my ass
r
A fade tries to slash you, but you parry successfully.
A boarish trolloc pierces your body hard.
A boarish trolloc pierces your left leg.
A boarish trolloc tries to pierce you, but you deflect the blow.
A boarish trolloc tries to pierce you, but you parry successfully.
You try to scythe a boarish trolloc, but it deflects the blow.
You say 'cant ride in here my ass'

* HP:Hurt MV:Full - a boarish trolloc: Scratched >
f
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 206 hit points.

* HP:Hurt MV:Full - a boarish trolloc: Scratched > You panic and attempt to flee!


A boarish trolloc pierces your body.
A boarish trolloc tries to pierce you, but you deflect the blow.
A boarish trolloc tries to pierce you, but you parry successfully.
You flee head over heels.
Inside the Northern Gatekeep
The room is in disarray, with chairs and tables overturned and blood smeared on
the walls. Skeletons litter the floor, some still in their rusted armor with
broken spears caught between the bleached white ribs. A spiraling stairway
leads up to the second floor, and a large oak door leads to the courtyard.
[ obvious exits: E U ]
A young trolloc is here, growling with a deep bloodlust.
A trolloc is here commanding a fist of troops.

* HP:Hurt MV:Full >
east
lead 2.horse
The Courtyard
Rotting wood lie in heaps amongst the rubble from the crumbling walls. Harmless
snakes slither over the rocks to disappear in their holes. To the north a pile
of skeletons lies in a large heap and to the east is a well.
[ obvious exits: N E S W ]
A wolfish trolloc is here, howling for blood.
A juvenile trolloc waits hungrily to be fed.
*Jakyl* is standing here.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A fade emerges from the shadows as you pass by.
A warhorse is here, stamping his feet impatiently.

north
* HP:Hurt MV:Full > A wolfish trolloc leaves east.
They're not here to be led.
*Jakyl* tries to pound you, but you deflect the blow.

* HP:Hurt MV:Full - Jakyl: Scratched > No way! You're fighting for your life!

* HP:Hurt MV:Full - Jakyl: Scratched >
r
f
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 206 hit points.

* HP:Hurt MV:Full - Jakyl: Scratched > You panic and attempt to flee!


You flee head over heels.
Entrance to the Courtyard
It is now obvious just how run down this castle is. The walls surrounding
the castle have become piles of rubble in many places or are nearly
completely covered by large thorny vines. Most of the towers on the wall have
collapsed rendering them totally useless. The ceilings of both keeps have
also fallen in on themselves totally destroying the top level of each. To
the east are the twin keeps, and the courtyard continues in all directions.
[ obvious exits: N E S W ]
A figure stands here, ready to collect unwanted things.
A trolloc is here commanding a fist of troops.

* HP:Hurt MV:Full >
A Dha'vol trolloc tries to crush you, but you parry successfully.
Gleep narrates 'I'm with melancholy'

* HP:Hurt MV:Full - a Dha'vol trolloc: Scratched >
*Jakyl* has arrived from the north.
An ankle-biter has arrived from the north.

lead horse
* HP:Hurt MV:Full - a Dha'vol trolloc: Scratched >
You scythe a Dha'vol trolloc's body very hard.
A Dha'vol trolloc tries to crush you, but you deflect the blow.

* HP:Hurt MV:Full - a Dha'vol trolloc: Scratched >
r
No way! You're fighting for your life!
*Jakyl* leaves west.
An ankle-biter leaves west.

f
* HP:Hurt MV:Full - a Dha'vol trolloc: Scratched > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 206 hit points.

* HP:Hurt MV:Full - a Dha'vol trolloc: Scratched > You panic and attempt to flee!

lead horse

You flee head over heels.
The Courtyard
Rotting wood lie in heaps amongst the rubble from the crumbling walls. Harmless
snakes slither over the rocks to disappear in their holes. To the north a pile
of skeletons lies in a large heap and to the east is a well.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently.

* HP:Hurt MV:Full > A warhorse has an indifferent look.

* HP:Hurt MV:Full >
north

A Dha'vol trolloc has arrived from the south.

* HP:Hurt MV:Full > A Pile of Decaying Skeletons
A large amount of skeletons have been piled up here. Rodents run in and out
of the skeletons attempting to escape the present danger as you approach.
Strange weeds grow through the skeletons attempting to reach and to survive
this harsh environment. The wall to the north has collapsed and the
remaining rubble is scattered everywhere. The twin keeps lie to the east and
the courtyard continues to the east and south.

A large SIGN hangs here, explaining bounties.
[ obvious exits: E S ]
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A towering bull-headed abomination bellows orders at the horde.

south
* HP:Hurt MV:Full >
lead horse
The Courtyard
Rotting wood lie in heaps amongst the rubble from the crumbling walls. Harmless
snakes slither over the rocks to disappear in their holes. To the north a pile
of skeletons lies in a large heap and to the east is a well.
[ obvious exits: N E S W ]
A trolloc is here commanding a fist of troops.
A warhorse is here, stamping his feet impatiently.

* HP:Hurt MV:Strong >
north
You start leading him.
A warhorse starts following you.

* HP:Hurt MV:Strong >
east
A Pile of Decaying Skeletons
A large amount of skeletons have been piled up here. Rodents run in and out
of the skeletons attempting to escape the present danger as you approach.
Strange weeds grow through the skeletons attempting to reach and to survive
this harsh environment. The wall to the north has collapsed and the
remaining rubble is scattered everywhere. The twin keeps lie to the east and
the courtyard continues to the east and south.

A large SIGN hangs here, explaining bounties.
[ obvious exits: E S ]
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A towering bull-headed abomination bellows orders at the horde.
A warhorse has arrived from the south.

* HP:Hurt MV:Strong > A Dha'vol trolloc has arrived from the south.
The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
The keep's courtyard extends in all directions.
[ obvious exits: N E S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
Gleep Mog Roith is standing here, riding a Domani razor.
*Melancholy* is standing here.
A warhorse has arrived from the west.

* HP:Hurt MV:Strong >
rh
stat
[ride horse]
A warhorse stops following you.
You start riding him.

* R HP:Hurt MV:Strong > You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 36.5 lbs, peanuts.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 122, Parrying bonus: 221
Your mood is: Wimpy. You will flee below: 206 Hit Points
Your posture is: Defensive.
Your armor absorbs about 31% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Hurt MV:Strong >
nr was trying to get my ho
Your heartbeat calms down more as you feel less panicked.
Gleep coughs and shivers.
Arglebargle, glop-glyf!?!

* R HP:Hurt MV:Full >
nar trying to get my horse
You narrate 'trying to get my horse'

* R HP:Hurt MV:Full >
take cup pack
There doesn't seem to be a cup in a backpack.

* R HP:Hurt MV:Full >
nar oh i hav eno cups
You narrate 'oh i hav eno cups'

* R HP:Hurt MV:Full >
l
The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
The keep's courtyard extends in all directions.
[ obvious exits: N E S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Gleep Mog Roith is standing here, riding a Domani razor.
*Melancholy* is standing here.

* R HP:Hurt MV:Full >
stat
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 36.5 lbs, peanuts.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 122, Parrying bonus: 221
Your mood is: Wimpy. You will flee below: 206 Hit Points
Your posture is: Defensive.
Your armor absorbs about 31% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Hurt MV:Full >
l
The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
The keep's courtyard extends in all directions.
[ obvious exits: N E S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Gleep Mog Roith is standing here, riding a Domani razor.
*Melancholy* is standing here.

* R HP:Hurt MV:Full >
exa pack
It is a backpack.
When you look inside, you see:
backpack (used) :
ten gold crowns
ten copper pennys
a plate of yellow peppers and pork
[2] a thin vial of yellow fluid
[2] a bubbling draught
a chocolate chip cookie
a package of iron rations
[3] a mirrored lantern

* R HP:Hurt MV:Full >
rem flask
You stop using a leather water flask.

* R HP:Hurt MV:Full >
drink flask
drink flask
You drink the water.
You don't feel thirsty any more.

* R HP:Hurt MV:Full > Your stomach can't contain anymore!

* R HP:Hurt MV:Full >
wear flask
You put a leather water flask on your belt.

* R HP:Hurt MV:Full >
stat
l
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 35.6 lbs, peanuts.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 122, Parrying bonus: 221
Your mood is: Wimpy. You will flee below: 206 Hit Points
Your posture is: Defensive.
Your armor absorbs about 31% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Hurt MV:Full > The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
The keep's courtyard extends in all directions.
[ obvious exits: N E S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Gleep Mog Roith is standing here, riding a Domani razor.
*Melancholy* is standing here.

* R HP:Hurt MV:Full >
stroke
l
You stroke your chin thoughtfully.

* R HP:Hurt MV:Full > The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
The keep's courtyard extends in all directions.
[ obvious exits: N E S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Gleep Mog Roith is standing here, riding a Domani razor.
*Melancholy* is standing here.

* R HP:Hurt MV:Full >
say thats 2
You say 'thats 2'
*Jakyl* has arrived from the west.
An ankle-biter has arrived from the west.

* R HP:Hurt MV:Full >
Gleep slashes *Jakyl*'s body with The Courtier Taps His Fan.

* R HP:Hurt MV:Full >
say ghast is 3
b
You say 'ghast is 3'

* R HP:Hurt MV:Full > [bash ]
Bash who?

* R HP:Hurt MV:Full >
*Jakyl* tries to pound Gleep, but he deflects the blow.
Gleep slashes *Jakyl*'s body with Whirlwind on the Mountain.
Gleep coughs and shivers.

* R HP:Scratched MV:Full >
3
b
[k dark]
You scythe *Jakyl*'s head very hard.

* R HP:Scratched MV:Full - Gleep: Scratched - Jakyl: Scratched > [bash ]

-=+**+
*Jakyl* sends Gleep sprawling with a powerful bash!

=- -=
Your bash at *Jakyl* sends him sprawling!

* R HP:Scratched MV:Full - Gleep: Scratched - Jakyl: Scratched >
l jakyl

Because I can!

Jakyl has a few scratches.

*Jakyl* is using:
<held> a soft leather pouch
<worn on head> a leather helmet
<worn about body> a dark, hooded cloak
<worn on hands> a pair of heavy metal gauntlets
<wielded two-handed> a silver-banded war mallet
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

* R HP:Scratched MV:Full - Gleep: Scratched - Jakyl: Scratched >
You scythe *Jakyl*'s left leg hard.

* R HP:Scratched MV:Full - Gleep: Scratched - Jakyl: Scratched >
cpo
[change posture offensive]
Posture changed to: Offensive

* R HP:Scratched MV:Full - Gleep: Scratched - Jakyl: Scratched >
You scythe *Jakyl*'s body very hard.

* R HP:Scratched MV:Full - Gleep: Scratched - Jakyl: Hurt >
alias z k jakyl
You scythe *Jakyl*'s body hard.
Ok.

z
* R HP:Scratched MV:Full - Gleep: Scratched - Jakyl: Hurt > [k jakyl]
You do the best you can!

b
* R HP:Scratched MV:Full - Gleep: Scratched - Jakyl: Hurt > [bash ]

-=+
*Jakyl* avoids being bashed by Gleep who loses his balance and falls!

**+
*Jakyl* tries to pound Gleep, but he deflects the blow.
*Jakyl* sends Gleep sprawling with a powerful bash!

=- -=
Your bash at *Jakyl* sends him sprawling!

* R HP:Scratched MV:Full - Gleep: Hurt - Jakyl: Hurt >
You scythe *Jakyl*'s head extremely hard.
Gleep slashes *Jakyl*'s body with Thistledown Floats on the Wind.

* R HP:Scratched MV:Full - Gleep: Hurt - Jakyl: Wounded >
b
[bash ]
They already seem to be stunned.

* R HP:Scratched MV:Full - Gleep: Hurt - Jakyl: Wounded >
b
[bash ]
They already seem to be stunned.

* R HP:Scratched MV:Full - Gleep: Hurt - Jakyl: Wounded >
b
You scythe *Jakyl*'s left leg hard.
Gleep slashes *Jakyl*'s body hard.
[bash ]
They already seem to be stunned.

* R HP:Scratched MV:Full - Gleep: Hurt - Jakyl: Wounded >
b
[bash ]
They already seem to be stunned.

* R HP:Scratched MV:Full - Gleep: Hurt - Jakyl: Wounded >
b
[bash ]
*Jakyl* panics, and attempts to flee!


*Jakyl* leaves west.

-=
west
+
z
*
b
Cancelled.
A Pile of Decaying Skeletons
A large amount of skeletons have been piled up here. Rodents run in and out
of the skeletons attempting to escape the present danger as you approach.
Strange weeds grow through the skeletons attempting to reach and to survive
this harsh environment. The wall to the north has collapsed and the
remaining rubble is scattered everywhere. The twin keeps lie to the east and
the courtyard continues to the east and south.

A large SIGN hangs here, explaining bounties.
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Jakyl* is standing here.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A towering bull-headed abomination bellows orders at the horde.
Ack, you lost Gleep!

* R HP:Scratched MV:Full > [k jakyl]
You scythe *Jakyl*'s body extremely hard.

* R HP:Scratched MV:Full - Jakyl: Wounded > [bash ]

-=+
*Jakyl* panics, and attempts to flee!

**+=-
*Jakyl* tries to pound you, but you deflect the blow.
A Kno'mon trolloc joins Jakyl's fight!
A Kno'mon trolloc joins a Kno'mon trolloc's fight!
A Kno'mon trolloc joins a Kno'mon trolloc's fight!
The bull-headed Kno'mon stops using a mirrored lantern.

-=
As *Jakyl* avoids your bash, you topple over and fall to the ground!

* R HP:Scratched MV:Full - Jakyl: Wounded >
r
f

A Kno'mon trolloc tries to crush you, but you deflect the blow.
A Kno'mon trolloc crushes your left arm very hard.
A Kno'mon trolloc tries to crush you, but you deflect the blow.
*Jakyl* tries to pound you, but you parry successfully.

* R HP:Scratched MV:Fresh - Jakyl: Wounded > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 206 hit points.

* R HP:Scratched MV:Fresh - Jakyl: Wounded > You panic and attempt to flee!


You flee head over heels.
The Courtyard
Rotting wood lie in heaps amongst the rubble from the crumbling walls. Harmless
snakes slither over the rocks to disappear in their holes. To the north a pile
of skeletons lies in a large heap and to the east is a well.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here commanding a fist of troops.

* R HP:Scratched MV:Fresh >
east
north
The Well
Here lies a deep dark well. The crank that lowers the bucket is heavily
rusted and appears as if it would break at the first touch. A bucket dangles
from a frayed and well used rope. The large granite stones that make up
the sides of the well have become brittle with age and are falling apart.
The ground around the well shows signs of grass sprouting in small clumps
indicating that there must be some water within the well. The courtyard
continues in all directions, and the entrance to the southern keep lies to
the east.
[ obvious exits: N E S W ]
A revolting well bubbles with the blood of the sacrificed.
A black flame dances here in midair.
You notice some brown kaf beans is hidden here.
You notice some brown kaf beans is hidden here.
You notice a pair of animal-fur boots is hidden here.
You notice a water skin is hidden here.
You notice a pale green apple is hidden here.
You notice a bubbling draught is hidden here.
You notice a plain weapons belt is hidden here.
You notice a stable ticket is hidden here.
You notice a bubbling draught is hidden here.
You notice a lantern is hidden here.
You notice a lantern is hidden here.
You notice a lantern is hidden here.
You notice a mirrored lantern is hidden here.
You notice a mirrored lantern is hidden here.
You notice a bubbling draught is hidden here.
You notice a bubbling draught is hidden here.
You notice a bubbling draught is hidden here.
You notice a mirrored lantern is hidden here.
You notice a torch is hidden here.
You notice a leather water flask is hidden here.
You notice a lantern is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A fade emerges from the shadows as you pass by.
A wolfish trolloc is here, howling for blood.
A hooved trolloc anxiously stamps its feet.
A beaked trolloc is here, scouting.
A gray haired weaponsmaster stands nearby.
A hooded myrddraal, brooding in the shadows, slowly faces you.

* R HP:Scratched MV:Fresh > The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
The keep's courtyard extends in all directions.
[ obvious exits: N E S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A juvenile trolloc waits hungrily to be fed.
Gleep Mog Roith is standing here, riding a Domani razor.
*Melancholy* is standing here.

* R HP:Scratched MV:Full >
west
z
b
A Pile of Decaying Skeletons
A large amount of skeletons have been piled up here. Rodents run in and out
of the skeletons attempting to escape the present danger as you approach.
Strange weeds grow through the skeletons attempting to reach and to survive
this harsh environment. The wall to the north has collapsed and the
remaining rubble is scattered everywhere. The twin keeps lie to the east and
the courtyard continues to the east and south.

A large SIGN hangs here, explaining bounties.
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A towering bull-headed abomination bellows orders at the horde.
Gleep has arrived from the east, riding a Domani razor.

* R HP:Scratched MV:Full > [k jakyl]
They aren't here.

* R HP:Scratched MV:Full > [bash ]
Bash who?

* R HP:Scratched MV:Full >
east
The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
The keep's courtyard extends in all directions.
[ obvious exits: N E S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A warhorse is here, stamping his feet impatiently, being ridden by you.
You sense a hidden life form in the area...
A juvenile trolloc waits hungrily to be fed.
*Melancholy* is standing here.
Gleep has arrived from the west, riding a Domani razor.

* R HP:Scratched MV:Full >
z
[k jakyl]
They aren't here.

z
* R HP:Scratched MV:Full >
2
[k jakyl]
They aren't here.

* R HP:Scratched MV:Full >
b
[k h.dark]
You try to scythe *Erulak*, but he deflects the blow.

* R HP:Scratched MV:Full - Erulak: Healthy > You try to scythe *Erulak*, but he parries successfully.
[bash ]

-=+**+=-
*Erulak* clumsily approaches Gleep, broadcasting his intentions.

-
Gleep slashes *Erulak*'s left leg with The Boar Rushes Down the Mountain.

=
Your bash at *Erulak* sends him sprawling!

* R HP:Scratched MV:Full - Erulak: Scratched >
cpo
[change posture offensive]
Posture changed to: Offensive

* R HP:Scratched MV:Full - Erulak: Scratched >
Gleep slashes *Erulak*'s body hard.
You scythe *Erulak*'s body.

* R HP:Scratched MV:Full - Erulak: Scratched >
*Erulak* sheathes a dagger of green jade into an inky black cloak.

* R HP:Scratched MV:Full - Erulak: Scratched >
*Erulak* draws a heron-marked longsword from a heron-engraved scabbard with a flash of steel.

* R HP:Scratched MV:Full - Erulak: Scratched >
Gleep rolls his eyes...sheesh!..

* R HP:Scratched MV:Full - Erulak: Scratched >
Erulak assumes an offensive striking posture.

* R HP:Scratched MV:Full - Erulak: Scratched >
b

Gleep tries to slash *Erulak*, but he deflects the blow.
You scythe *Erulak*'s head hard.

* R HP:Scratched MV:Full - Erulak: Hurt > [bash ]

-=+**+
*Erulak* sends you sprawling with a powerful bash!

* R HP:Scratched MV:Full - Erulak: Hurt >
*Erulak* tries to slash you, but you parry successfully.

* R HP:Scratched MV:Full - Erulak: Hurt >
Gleep sends *Erulak* sprawling with a powerful bash!

* R HP:Scratched MV:Full - Erulak: Hurt >
*Jakyl* has arrived from the west.

* R HP:Scratched MV:Full - Erulak: Hurt >
*Jakyl* tries to pound Gleep, but he parries successfully.

* R HP:Scratched MV:Full - Erulak: Hurt >
ponder

Gleep slashes *Erulak*'s body hard.

* R HP:Scratched MV:Full - Erulak: Hurt > You ponder life, the universe, and everything.

* R HP:Scratched MV:Full - Erulak: Hurt >
*Jakyl* tries to pound Gleep, but he deflects the blow.
You scythe *Erulak*'s body.
*Jakyl* sends Gleep sprawling with a powerful bash!

* R HP:Scratched MV:Full - Erulak: Hurt >
l erulak
b

Erulak has some small wounds and bruises.

*Erulak* is using:
<worn on head> a strange, insectoid helm
<worn around neck> a shimmering chain of gold
<worn around neck> a silver medallion
<worn about body> an inky black cloak (used)
<slung on back> a heron-engraved scabbard
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a jeweled wristcuff
<worn around wrist> a jeweled wristcuff
<worn as shield> a polished onyx-inlaid shield
<wielded> a heron-marked longsword
<worn on legs> a pair of thick, gold-plated greaves
<worn on feet> a pair of animal-fur boots

* R HP:Scratched MV:Full - Erulak: Hurt > [bash ]

-=+*
Erulak assumes an offensive striking posture.

*+
*Jakyl* tries to pound Gleep, but he parries successfully.
Gleep coughs and shivers.

=- -=
As *Erulak* avoids your bash, you topple over and fall to the ground!

* R HP:Scratched MV:Full >
*Jakyl* pounds Gleep's body into bloody fragments!
Gleep tries to slash *Erulak*, but he deflects the blow.
*Erulak* gazes deeply at Gleep...
The gaze of *Erulak* fails to affect Gleep.
*Erulak* tries to slash you, but you parry successfully.
*Erulak* sends you sprawling with a powerful bash!

* R HP:Scratched MV:Full - Erulak: Hurt >
nar he has a herons!
b

Gleep narrates 'take it outside?'

* R HP:Scratched MV:Full - Erulak: Hurt > You try to scythe *Erulak*, but he deflects the blow.
*Erulak* tries to slash you, but you parry successfully.
You narrate 'he has a herons!'

* R HP:Scratched MV:Full - Erulak: Hurt > [bash ]

-=+
*Jakyl* sends Gleep sprawling with a powerful bash!

**+=
*Jakyl* now follows *Erulak*.

-
*Jakyl* pounds Gleep's left arm into bloody fragments!

-=
Your bash at *Erulak* sends him sprawling!

* R HP:Scratched MV:Full - Erulak: Hurt >
say oh youre a fade? nice.
You say 'oh youre a fade? nice. '

* R HP:Scratched MV:Full - Erulak: Hurt >
nar yea go
You narrate 'yea go'

* R HP:Scratched MV:Full - Erulak: Hurt >
timer

You scythe *Erulak*'s body.
*Jakyl* tries to pound Gleep, but he deflects the blow.

* R HP:Scratched MV:Full - Erulak: Hurt > Arglebargle, glop-glyf!?!



* R HP:Scratched MV:Full - Erulak: Hurt > * R HP:Scratched MV:Full - Erulak: Hurt >
time

Gleep panics, and attempts to flee!

r
* R HP:Scratched MV:Full - Erulak: Hurt > It is 1 o'clock am, on the 26th day of the month of Choren, year 1412.
According to legend and prophecy, this is the Zunth Turn of the Wheel.
Welcome to the game! Visit our new website at www.wotmud.org !

(Server: Thu Aug 19 10:59:41 2021 EST, last rebooted 10 hours, 56 minutes ago)
Gleep leaves west riding a Domani razor.

* R HP:Scratched MV:Full - Erulak: Hurt >
not
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 206 hit points.

* R HP:Scratched MV:Full - Erulak: Hurt >
f
*Jakyl* is now a member of *Erulak*'s group.
You stop paying increased attention to your surroundings.

* R HP:Scratched MV:Full - Erulak: Hurt > You can't ride in there.

* R HP:Scratched MV:Full - Erulak: Hurt >
south

You try to scythe *Erulak*, but he parries successfully.

* R HP:Scratched MV:Full - Erulak: Hurt > No way! You're fighting for your life!

* R HP:Scratched MV:Full - Erulak: Hurt >
*Jakyl* tries to pound you, but you parry successfully.

* R HP:Scratched MV:Full - Erulak: Hurt >
west
No way! You're fighting for your life!

* R HP:Scratched MV:Full - Erulak: Hurt >
f
south
south
You panic and attempt to flee!


You try to scythe *Erulak*, but he deflects the blow.
*Erulak* tries to slash you, but you parry successfully.
*Erulak* sends you sprawling with a powerful bash!

west
west

Gleep narrates 'all w'


*Jakyl* tries to pound you, but you deflect the blow.
*Erulak* slashes your right arm into bloody fragments!

west
west

*Erulak* slashes your body into bloody fragments!

You try to scythe *Erulak*, but he deflects the blow.
*Erulak* slashes your left leg very hard.
You flee head over heels.
The Well
Here lies a deep dark well. The crank that lowers the bucket is heavily
rusted and appears as if it would break at the first touch. A bucket dangles
from a frayed and well used rope. The large granite stones that make up
the sides of the well have become brittle with age and are falling apart.
The ground around the well shows signs of grass sprouting in small clumps
indicating that there must be some water within the well. The courtyard
continues in all directions, and the entrance to the southern keep lies to
the east.
[ obvious exits: N E S W ]
A revolting well bubbles with the blood of the sacrificed.
A black flame dances here in midair.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A hooved trolloc anxiously stamps its feet.
A beaked trolloc is here, scouting.
A gray haired weaponsmaster stands nearby.
A hooded myrddraal, brooding in the shadows, slowly faces you.
The Courtyard
To the east lie the shattered remains of the southern keep. From here the
devastation is even more apparent than before. The roof of this once
prominant keep has collapsed in on itself totally destroying the upper
level of the keep. Large vines with huge spikes on them have made the walls
of the keep their home. To the north a well can be seen and to the east is
the entrance to the barracks.

A temporary makeshift pen of rocks and wood blocks the way to the south,
but it can easily be opened by a strong arm.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A fade emerges from the shadows as you pass by.
A wolfish trolloc is here, howling for blood.
A figure stands here, ready to collect unwanted things.

* R HP:Wounded MV:Full > The Courtyard
A number of rocks are piled up against the barracks to the east and the
castle wall to the south. The gatekeep reaches to the sky just north west
of here. The courtyard floor is composed of dirt, but occasionaly the old
cobblestones are exposed from the erosion of wind and rain.

A temporary makeshift pen of rocks and wood blocks the way to the north,
but it can easily be opened by a strong arm.
[ obvious exits: N ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here commanding a fist of troops.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A juvenile trolloc waits hungrily to be fed.
A juvenile trolloc waits hungrily to be fed.
A brooding trolloc watches her charges.

* R HP:Wounded MV:Full >
west
Alas, you cannot go that way...

* R HP:Wounded MV:Full >
north
Alas, you cannot go that way...

* R HP:Wounded MV:Full >
west
The noxious stench and oppresive heat of the Blight drains your energy!
Alas, you cannot go that way...

* R HP:Wounded MV:Full >
west
Alas, you cannot go that way...

* R HP:Wounded MV:Full >
west
Alas, you cannot go that way...

* R HP:Wounded MV:Full > The Courtyard
To the east lie the shattered remains of the southern keep. From here the
devastation is even more apparent than before. The roof of this once
prominant keep has collapsed in on itself totally destroying the upper
level of the keep. Large vines with huge spikes on them have made the walls
of the keep their home. To the north a well can be seen and to the east is
the entrance to the barracks.

A temporary makeshift pen of rocks and wood blocks the way to the south,
but it can easily be opened by a strong arm.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A fade emerges from the shadows as you pass by.
A wolfish trolloc is here, howling for blood.
A figure stands here, ready to collect unwanted things.
Gleep narrates 'I'm wound and poisoned'

* R HP:Wounded MV:Full >
west
Entrance to the Courtyard
It is now obvious just how run down this castle is. The walls surrounding
the castle have become piles of rubble in many places or are nearly
completely covered by large thorny vines. Most of the towers on the wall have
collapsed rendering them totally useless. The ceilings of both keeps have
also fallen in on themselves totally destroying the top level of each. To
the east are the twin keeps, and the courtyard continues in all directions.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Erulak* is standing here.

* R HP:Wounded MV:Full >
west
The Gatekeep
Two large round towers lie to the west and the same to the east. This area
is enclosed by great walls connecting all four towers, with portcullises
in between the towers to the east and west. The portcullis to the west is
jammed half way down. The portcullis to the east has a large hole ripped
through the iron bars. Beyond the east portcullis lie the main gates to
the castle courtyard. These monstrous oak doors are wide open leaving the
castle totally unprotected. A path runs westward away from the castle.
[ obvious exits: E W ]
A remnant of the Age of Legends juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here ruling a group of trollocs.
A young trolloc is here, growling with a deep bloodlust.
A burly trolloc stands here, eyeing the surroundings.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

* R HP:Wounded MV:Full > In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full > The Bridge
At this point a huge suspension bridge stretches across the vastness of the
ravine. The bridge has become rotten with age but still seems useable. The
sound of a raging river can be heard from the depths of the canyon below.
To the north a monstrous waterfall can be seen plummeting to the depths of
the canyon. The waterfall has formed a stair-like ridge where the water has
eroded the rock face of one of the cliffs. The bridge continues towards a
castle to the east and through the mountains to the west.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full >
west
Near a Bridge
Here the path drastically changes. It is now lined with tall slender poles
with the skulls of various types of creatures placed atop them. The trees
have become nearly nonexistent. The only things that remain of the trees
are the trunks that once held them high in the sky. The dirt of the path
has become an unnatural color of black, and the cracks in it are lined with
moss and mold. To the east a bridge can be seen crossing a large canyon.
The path continues to the east over the bridge and to the west, away from
the castle.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full >
west
west
west
Rotten Vegetation
The trees and plants that line the path have become very decrepit and weak.
The plants are wilting, and the trees are slumped over. The dirt of the path
has become a dull gray, and large cracks run through it. Moss and mold have
started to grow in the cracks of the path making it quite slippery. From
here, the castle looks very old and in disrepair. Large scavenger birds can
be seen circling high above the castle walls.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full >
west
Path to the Blight
The terrain here is rocky and slopes upwards through the outskirts of the
Mountains of Dhoom. The air is unpleasantly warm, and the vegetation appears
unusually large and ripe. Looming to the east are the ruined remains of an
ancient castle. The path continues towards the castle and away to the west.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full > A Path to the Blight
From here, with closer observation, it can be seen that the castle roof has
collapsed in on itself, thus destroying the entire top level. Many sounds of
nature can be heard from all around. The dirt on the path has become slightly
drier than to the west. Also, the trees here are becoming less abundant than
before. The path continues to the east and west.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge darkhound is here, drooling and snarling.

* R HP:Wounded MV:Full > Bend in the Path
From here the abandoned castle can be seen set deep within the mountain
reaches to the east. Large ravens can be seen circling high above the castle
walls. The castle has obviously fallen into disrepair. The walls seem to
have collapsed in several areas, and the roof of the northwest tower has
fallen in on itself. There appear to be newly built stone gates, however.
The path continues south towards the Blight and east towards the castle.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Gleep Mog Roith is standing here, riding a Domani razor.

* R HP:Wounded MV:Full >
west
Alas, you cannot go that way...

* R HP:Wounded MV:Full >
south
Alas, you cannot go that way...

south
* R HP:Wounded MV:Full > Path to a Castle
This twisted path through the Blight has grown rough and rocky as
it approaches the Mountains of Dhoom. The slope rises through
the mutantous vegetation of the Blight towards a dark and gloomy
castle which towers ahead.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Gleep has arrived from the north, riding a Domani razor.

* R HP:Wounded MV:Full > Twisted Path in the Blight
This path winds up a slope to an apparently dark and deserted castle.
Two columns of tall, slender spruce trees line both sides of the steep
path. Over the tops of the trees to the left, the white, jagged peaks of
the Mountains of Dhoom can be seen. The terrain is rough and rocky, and
the sickly air of the Blight is warm and humid.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Gleep has arrived from the north, riding a Domani razor.

* R HP:Wounded MV:Full >
nar eek
The lightning stops.
Your heartbeat calms down more as you feel less panicked.
You narrate 'eek'

south
* R HP:Hurt MV:Fresh > The Blight
Here the Blight opens right upon the very edge of the Mountains of Dhoom. The
mountain range dwarfs you, and covers the sky as far as you can see along the
horizon. The smallest of the peaks rise in front of you, but the base of the
mountains are completely unclimbable.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Gleep has arrived from the north, riding a Domani razor.

* R HP:Hurt MV:Fresh >
stat
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 35.6 lbs, peanuts.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 161, Dodging bonus: 122, Parrying bonus: 206
Your mood is: Wimpy. You will flee below: 206 Hit Points
Your posture is: Offensive.
Your armor absorbs about 31% on average.

You are subjected to the following effects:
- NO QUIT

* R HP:Hurt MV:Fresh >
not
You start paying increased attention to your surroundings.

* R HP:Hurt MV:Fresh >
l
The Blight
Here the Blight opens right upon the very edge of the Mountains of Dhoom. The
mountain range dwarfs you, and covers the sky as far as you can see along the
horizon. The smallest of the peaks rise in front of you, but the base of the
mountains are completely unclimbable.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
Gleep Mog Roith is standing here, riding a Domani razor.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Fresh >
nar got zerk bashed cause got 3 n flees
You narrate 'got zerk bashed cause got 3 n flees'

* R HP:Hurt MV:Fresh >
l

A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.

* R HP:Hurt MV:Fresh > The Blight
Here the Blight opens right upon the very edge of the Mountains of Dhoom. The
mountain range dwarfs you, and covers the sky as far as you can see along the
horizon. The smallest of the peaks rise in front of you, but the base of the
mountains are completely unclimbable.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
Gleep Mog Roith is standing here, riding a Domani razor.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Fresh >
sc
You have 310(413) hit and 167(167) movement points.
You have scored 108500001 experience points and 1066 quest points.
You need 1727319362 exp to level and 1934 qp to rank.
You have amassed 156 Turn points to date.
You have played 4 days and 10 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 51).
You are standing.

stat
* R HP:Hurt MV:Fresh > You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 35.6 lbs, peanuts.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 161, Dodging bonus: 122, Parrying bonus: 206
Your mood is: Wimpy. You will flee below: 206 Hit Points
Your posture is: Offensive.
Your armor absorbs about 31% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Hurt MV:Fresh >
l
The Blight
Here the Blight opens right upon the very edge of the Mountains of Dhoom. The
mountain range dwarfs you, and covers the sky as far as you can see along the
horizon. The smallest of the peaks rise in front of you, but the base of the
mountains are completely unclimbable.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
Gleep Mog Roith is standing here, riding a Domani razor.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Fresh >
eq
3
3
You are using:
<used as light> a mirrored lantern
<held> an oilstone
<worn on finger> a gold ring
<worn on finger> a gold ring
<worn on head> a black topknot
<worn around neck> a white hart pendant
<worn around neck> a white hart pendant
<worn on body> a finely-tailored white shirt
<worn about body> a surcoat with exquisite embroidery
<slung on back> a backpack
<worn on arms> a set of long black sleeves
<worn on hands> a fine pair of light, buckskin gloves
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a shield bearing the arms of Fal Dara
<wielded> a wicked knife bladed axe
<worn about waist> a belt with a buckle of cuendillar
<worn on belt> a leather water flask
<worn on legs> a pair of black soldier's breeches
<worn on feet> a pair of light, well-oiled leather boots

3
* R HP:Hurt MV:Fresh >
3
[k dark]
They aren't here.

* R HP:Hurt MV:Fresh > [k dark]
They aren't here.

* R HP:Hurt MV:Fresh > [k dark]
They aren't here.

* R HP:Hurt MV:Fresh > [k dark]
They aren't here.

* R HP:Hurt MV:Fresh >
sc
You have 310(413) hit and 167(167) movement points.
You have scored 108500001 experience points and 1066 quest points.
You need 1727319362 exp to level and 1934 qp to rank.
You have amassed 156 Turn points to date.
You have played 4 days and 10 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 51).
You are standing.

* R HP:Hurt MV:Fresh >
Gleep narrates 'ouch'

* R HP:Hurt MV:Fresh >
3
3
3
[k dark]
They aren't here.

3
* R HP:Hurt MV:Fresh >
3
[k dark]
They aren't here.

3
* R HP:Hurt MV:Fresh >
3
[k dark]
They aren't here.

* R HP:Hurt MV:Fresh > [k dark]
They aren't here.

* R HP:Hurt MV:Fresh > [k dark]
They aren't here.

* R HP:Hurt MV:Fresh > [k dark]
They aren't here.

* R HP:Hurt MV:Fresh > [k dark]
They aren't here.

* R HP:Hurt MV:Fresh >
stat
3
33
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 35.6 lbs, peanuts.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 161, Dodging bonus: 122, Parrying bonus: 206
Your mood is: Wimpy. You will flee below: 206 Hit Points
Your posture is: Offensive.
Your armor absorbs about 31% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

3
* R HP:Hurt MV:Fresh > [k dark]
They aren't here.

* R HP:Hurt MV:Fresh >
3
3
Arglebargle, glop-glyf!?!

* R HP:Hurt MV:Fresh >
3
[k dark]
They aren't here.

3
* R HP:Hurt MV:Fresh > [k dark]
They aren't here.

* R HP:Hurt MV:Fresh > [k dark]
They aren't here.

* R HP:Hurt MV:Fresh >
3
[k dark]
They aren't here.

* R HP:Hurt MV:Fresh >
3
[k dark]
They aren't here.

3
* R HP:Hurt MV:Fresh > [k dark]
They aren't here.

* R HP:Hurt MV:Fresh > [k dark]
They aren't here.

* R HP:Hurt MV:Fresh > [k dark]
They aren't here.

* R HP:Hurt MV:Fresh >
stat
3
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 35.6 lbs, peanuts.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 161, Dodging bonus: 122, Parrying bonus: 206
Your mood is: Wimpy. You will flee below: 206 Hit Points
Your posture is: Offensive.
Your armor absorbs about 31% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

3
* R HP:Hurt MV:Fresh > [k dark]
They aren't here.

3
* R HP:Hurt MV:Fresh >
3
[k dark]
They aren't here.

3
* R HP:Hurt MV:Fresh > [k dark]
They aren't here.

3
* R HP:Hurt MV:Fresh > [k dark]
They aren't here.

* R HP:Hurt MV:Fresh > [k dark]
They aren't here.

* R HP:Hurt MV:Fresh >
l
[k dark]
They aren't here.

* R HP:Hurt MV:Fresh > The Blight
Here the Blight opens right upon the very edge of the Mountains of Dhoom. The
mountain range dwarfs you, and covers the sky as far as you can see along the
horizon. The smallest of the peaks rise in front of you, but the base of the
mountains are completely unclimbable.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
Gleep Mog Roith is standing here, riding a Domani razor.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Fresh >
sc
You have 310(413) hit and 167(167) movement points.
You have scored 108500001 experience points and 1066 quest points.
You need 1727319362 exp to level and 1934 qp to rank.
You have amassed 156 Turn points to date.
You have played 4 days and 10 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 51).
You are standing.

3
* R HP:Hurt MV:Fresh >
3
3
[k dark]
They aren't here.

* R HP:Hurt MV:Fresh >
3
[k dark]
They aren't here.

* R HP:Hurt MV:Fresh > [k dark]
They aren't here.

* R HP:Hurt MV:Fresh > [k dark]
They aren't here.

* R HP:Hurt MV:Fresh >
alias z
3
Alias cleared.

3
* R HP:Hurt MV:Fresh >
3
[k dark]
They aren't here.

* R HP:Hurt MV:Fresh >
3
[k dark]
They aren't here.

3
* R HP:Hurt MV:Fresh >
3
[k dark]
They aren't here.

* R HP:Hurt MV:Fresh >
3
[k dark]
They aren't here.

* R HP:Hurt MV:Fresh > [k dark]
They aren't here.

* R HP:Hurt MV:Fresh > [k dark]
They aren't here.

* R HP:Hurt MV:Fresh > [k dark]
They aren't here.

* R HP:Hurt MV:Fresh >
alias
Aliases:
1 ==> k tree
t ==> take all corpse
q ==> change mood brave
hl ==> hold light
rl ==> rem light
p ==> pull leaf
r ==> change mood wimpy
tlp ==> take light pack
plp ==> put light pack
ws ==> wield sword
rs ==> rem sword
ms ==> mend sword
b ==> bash
rh ==> ride horse
bu ==> butcher corpse
sca ==> scalp corpse
2 ==> k h.dark
3 ==> k dark
4 ==> k seanchan
5 ==> k h.seanchan
rv ==> quaff vial
cpd ==> change posture defensive
cpo ==> change posture offensive
cpn ==> change posture normal
c ==> close gate
o ==> open gate
cs ==> close stonegate
os ==> order soldier assist dixon
tt ==> track trolloc
ts ==> track shadow
th ==> track horse
ds ==> draw sword
dd ==> draw dagger
sh ==> sheath
lh ==> lead horse
eh ==> equip horse horseeq
x ==> open pittrap
rt ==> rem trident
v ==> wear shield
ss ==> sheath sword
be ==> change mood berserk
wt ==> wield trident
tf ==> track myrddraal
cf ==> close fence
ra ==> rem axe
wa ==> wield axe
ma ==> mend axe
oo ==> open stonegate
j ==> jump out

* R HP:Hurt MV:Fresh >
alias wt
Alias cleared.

* R HP:Hurt MV:Fresh >
alias rt
Alias cleared.

* R HP:Hurt MV:Fresh >
alias mt
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
Alias cleared.

* R HP:Hurt MV:Fresh >
2
[k h.dark]
They aren't here.

* R HP:Hurt MV:Full >
alias ds
Alias cleared.

* R HP:Hurt MV:Full >
A shrill piercing scream reverberates through the area.

* R HP:Hurt MV:Full >
2
[k h.dark]
They aren't here.

* R HP:Hurt MV:Full >
twiddle
l
You patiently twiddle your thumbs.

* R HP:Hurt MV:Full > The Blight
Here the Blight opens right upon the very edge of the Mountains of Dhoom. The
mountain range dwarfs you, and covers the sky as far as you can see along the
horizon. The smallest of the peaks rise in front of you, but the base of the
mountains are completely unclimbable.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
Gleep Mog Roith is standing here, riding a Domani razor.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Full >
alias
Aliases:
1 ==> k tree
t ==> take all corpse
q ==> change mood brave
hl ==> hold light
rl ==> rem light
p ==> pull leaf
r ==> change mood wimpy
tlp ==> take light pack
plp ==> put light pack
ws ==> wield sword
rs ==> rem sword
ms ==> mend sword
b ==> bash
rh ==> ride horse
bu ==> butcher corpse
sca ==> scalp corpse
2 ==> k h.dark
3 ==> k dark
4 ==> k seanchan
5 ==> k h.seanchan
rv ==> quaff vial
cpd ==> change posture defensive
cpo ==> change posture offensive
cpn ==> change posture normal
c ==> close gate
o ==> open gate
cs ==> close stonegate
os ==> order soldier assist dixon
tt ==> track trolloc
ts ==> track shadow
th ==> track horse
dd ==> draw dagger
sh ==> sheath
lh ==> lead horse
eh ==> equip horse horseeq
x ==> open pittrap
v ==> wear shield
ss ==> sheath sword
be ==> change mood berserk
tf ==> track myrddraal
cf ==> close fence
ra ==> rem axe
wa ==> wield axe
ma ==> mend axe
oo ==> open stonegate
j ==> jump out

* R HP:Hurt MV:Full >
A shrill piercing scream reverberates through the area.

* R HP:Hurt MV:Fresh >
*Jakyl* has arrived from the north.
An ankle-biter has arrived from the north.

* R HP:Hurt MV:Fresh >
*Jakyl* leaves south.
An ankle-biter leaves south.

* R HP:Hurt MV:Fresh >
2
ls
[k h.dark]
You try to scythe *Tabarnak*, but she deflects the blow.

* R HP:Hurt MV:Full - Tabarnak: Healthy > Arglebargle, glop-glyf!?!

* R HP:Hurt MV:Full - Tabarnak: Healthy >
b

*Tabarnak* tries to stab you, but you parry successfully.
You try to scythe *Tabarnak*, but she deflects the blow.

* R HP:Hurt MV:Full - Tabarnak: Healthy >
Gleep narrates 'poison gone'

* R HP:Hurt MV:Full - Tabarnak: Healthy > [bash ]
*Tabarnak* swiftly dodges Gleep's attempt to slash her.

-=+**+=
*Tabarnak* tries to stab you, but you deflect the blow.
*Tabarnak* tries to stab you, but you deflect the blow.
*Erulak* leaves west.

- -=
As *Tabarnak* avoids your bash, you topple over and fall to the ground!

* R HP:Hurt MV:Full - Tabarnak: Healthy >
*Erulak* tries to slash Gleep, but he parries successfully.

* R HP:Hurt MV:Full - Tabarnak: Healthy >
*Tabarnak* avoids being bashed by Gleep who loses his balance and falls!

* R HP:Hurt MV:Full - Tabarnak: Healthy >
*Tabarnak* tries to stab you, but you deflect the blow.

* R HP:Hurt MV:Full - Tabarnak: Healthy >
*Jakyl* has arrived from the south.
An ankle-biter has arrived from the south.

* R HP:Hurt MV:Full - Tabarnak: Healthy >
l tabarnak
b

Tabarnak is in excellent condition.

*Tabarnak* is using:
<held> a blood-red enameled trident badge
<worn on head> a camouflaged hood
<worn around neck> a shimmering pendant of obsidian
<worn around neck> a shimmering pendant of obsidian
<worn about body> a pelt of black wolfskin matted with blood
<worn on hands> a fine pair of light, buckskin gloves
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<wielded two-handed> a pair of moonstone hilted dirks
<worn on legs> a set of loose cloth breeches
<worn on feet> a black pair of silver-tooled boots (frayed)
*Jakyl* tries to pound you, but you deflect the blow.

* R HP:Hurt MV:Full - Tabarnak: Healthy > [bash ]


Gleep avoids being bashed by *Erulak* who loses his balance and falls!

-=+*
*Jakyl* tries to pound you, but you deflect the blow.
Gleep tries to slash *Tabarnak*, but she parries successfully.
*Tabarnak* tries to stab you, but you parry successfully.

*+=- -=
As *Tabarnak* avoids your bash, you topple over and fall to the ground!

* R HP:Hurt MV:Full >
*Tabarnak* tries to stab you, but you deflect the blow.

* R HP:Hurt MV:Full - Tabarnak: Healthy >
*Tabarnak* avoids being bashed by Gleep who loses his balance and falls!

* R HP:Hurt MV:Full - Tabarnak: Healthy >
*Jakyl* sends you sprawling with a powerful bash!

* R HP:Hurt MV:Full - Tabarnak: Healthy >
*Tabarnak* stabs your body hard.
*Tabarnak* howls triumphantly.

* R HP:Hurt MV:Full - Tabarnak: Healthy >
Gleep avoids being bashed by *Erulak* who loses his balance and falls!

* R HP:Hurt MV:Full - Tabarnak: Healthy >
nar go orch well

*Jakyl* pounds your right arm very hard.
*Tabarnak* stabs your body extremely hard.

* R HP:Wounded MV:Full - Tabarnak: Healthy > You narrate 'go orch well'

* R HP:Wounded MV:Full - Tabarnak: Healthy >
*Erulak* looks at Gleep.

* R HP:Wounded MV:Full - Tabarnak: Healthy >
You try to scythe *Tabarnak*, but she deflects the blow.
*Erulak* tries to slash Gleep, but he parries successfully.
Gleep tries to slash *Tabarnak*, but she deflects the blow.
*Tabarnak* tries to stab you, but you deflect the blow.

* R HP:Wounded MV:Full - Tabarnak: Healthy >
r

Gleep panics, and attempts to flee!

* R HP:Wounded MV:Full - Tabarnak: Healthy > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 206 hit points.
Gleep leaves west riding a Domani razor.

cpd
* R HP:Wounded MV:Full - Tabarnak: Healthy >
r
[change posture defensive]
Posture changed to: Defensive

* R HP:Wounded MV:Full - Tabarnak: Healthy >
f
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 206 hit points.

* R HP:Wounded MV:Full - Tabarnak: Healthy > *Tabarnak* now follows *Erulak*.
*Erulak* tries to slash you, but you deflect the blow.
You panic and attempt to flee!


You flee head over heels.
The Blight
The Blight is beginning to thin somewhat here, and the twisted trees and roots
don't strain as eagerly in your direction. The Mountains of Dhoom are clearly
visible through the sparse trees, and the peaks tower above you. The terrain is
growing somewhat rougher here, and becomes rockier still as you continue north.
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Wounded MV:Full >
south
south
south
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ obvious exits: N S ]
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full >
south
The Blight
The Blight stretches all around you. There are still some trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full > The Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ obvious exits: N W ]
There are some tracks of a trolloc leaving north.
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

south
* R HP:Wounded MV:Full > Alas, you cannot go that way...

west
* R HP:Wounded MV:Full > Alas, you cannot go that way...

* R HP:Wounded MV:Full >
west
west
The Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no doubt
groups of Trollocs as no human could live in these conditions.
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.

* R HP:Wounded MV:Full >
west
Path in the Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails leading off to the south as well as running east and west.
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.

west
* R HP:Wounded MV:Full > The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. The plain slopes down steeply to the east, and there seems to
be no way to get back up.
[ obvious exits: E W ]
There are some tracks of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The giant blight beetle is visible flying high in the sky.
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Wounded MV:Full > The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
There are some tracks of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full >
west
The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving east.
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge darkhound is here, drooling and snarling.

* R HP:Wounded MV:Full > Alas, you cannot go that way...

* R HP:Wounded MV:Full >
south

*Jakyl* has arrived from the east.
An ankle-biter has arrived from the east.
*Jakyl* tries to pound you, but you parry successfully.

* R HP:Wounded MV:Full - Jakyl: Hurt >
east
No way! You're fighting for your life!

* R HP:Wounded MV:Full - Jakyl: Hurt >
south
You scythe *Jakyl*'s right foot.
A huge darkhound tries to hit you, but you parry successfully.
*Jakyl* tries to pound you, but you parry successfully.
No way! You're fighting for your life!

* R HP:Wounded MV:Full - Jakyl: Hurt > No way! You're fighting for your life!

* R HP:Wounded MV:Full - Jakyl: Hurt >
f
You panic and attempt to flee!


You flee head over heels.
The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full >
not
You stop paying increased attention to your surroundings.

north
* R HP:Wounded MV:Full >
north
The Blight
The corruption which is the Blight stretches endlessly about you. The air
is fetid and damp. Sickly sweet vapors make you gag and you barely can contain
the bile which rises in your throat. The peaks of the Mountains of Dhoom are
visible to the north. Broken trees, oozing black pus, are strewn about.
[ obvious exits: N S ]
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

north
* R HP:Wounded MV:Full > The Blight
The Blight here is beginning to thin somewhat, and the twisted trees and roots
don't strain as eagerly in your direction. The Mountains of Dhoom are clearly
visible through the sparse trees, and the peaks tower above you. The terrain is
growing somewhat rougher here, and becomes rockier still as you continue north.
[ obvious exits: N S W ]
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge trolloc marked with a whirlwind snorts here.

north
* R HP:Wounded MV:Full > An Ahf'frait trolloc tries to cleave you, but you dodge the attack.
You scythe an Ahf'frait trolloc's body very hard.
An Ahf'frait trolloc tries to cleave you, but you deflect the blow.
No way! You're fighting for your life!

west
* R HP:Wounded MV:Full - an Ahf'frait trolloc: Scratched >
west
No way! You're fighting for your life!

* R HP:Wounded MV:Full - an Ahf'frait trolloc: Scratched > No way! You're fighting for your life!

* R HP:Wounded MV:Full - an Ahf'frait trolloc: Scratched > No way! You're fighting for your life!

* R HP:Wounded MV:Full - an Ahf'frait trolloc: Scratched >
f

*Jakyl* has arrived from the south.
An ankle-biter has arrived from the south.
*Jakyl* tries to pound you, but you deflect the blow.

* R HP:Wounded MV:Full - an Ahf'frait trolloc: Scratched >
west
west
You panic and attempt to flee!


*Tabarnak* leaves west.

You flee head over heels.
The Blight
The corruption which is the Blight stretches endlessly about you. The air
is fetid and damp. Sickly sweet vapors make you gag and you barely can contain
the bile which rises in your throat. The peaks of the Mountains of Dhoom are
visible to the north. Broken trees, oozing black pus, are strewn about.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Alas, you cannot go that way...

* R HP:Wounded MV:Full > Alas, you cannot go that way...

* R HP:Wounded MV:Full >
south
west

An Ahf'frait trolloc has arrived from the north.

west
* R HP:Wounded MV:Full >
south
The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full >
south
The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Gleep Mog Roith is standing here, riding a Domani razor.
A huge darkhound is here, drooling and snarling.
Gleep leaves south riding a Domani razor.

* R HP:Wounded MV:Full >
south
Alas, you cannot go that way...

* R HP:Wounded MV:Full >
south
*Jakyl* has arrived from the east.
An ankle-biter has arrived from the east.
The Blight
There are still trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You find yourself filled with revulsion at the force which doesn't
kill but rather twists the very fabric of nature.
[ obvious exits: N E ]
There are some tracks of a myrddraal leaving north.
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Gleep Mog Roith is standing here, riding a Domani razor.

* R HP:Wounded MV:Full > Alas, you cannot go that way...
Gleep leaves east riding a Domani razor.

* R HP:Wounded MV:Full > Alas, you cannot go that way...

* R HP:Wounded MV:Full >
east
south
*Jakyl* has arrived from the north.
An ankle-biter has arrived from the north.
Alas, you cannot go that way...

* R HP:Wounded MV:Full >
south
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with puss, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you gag,
and struggle not to retch. Sweat trickles down your clothes, and creates an
overwhelming desire to scratch and rub your limbs. You feel unclean, as if the
contamination of the Blight is spreading to you, and you check yourself for a
rash or some outbreak of disease.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge darkhound is here, drooling and snarling.

* R HP:Wounded MV:Full >
west
west
*Jakyl* has arrived from the west.
An ankle-biter has arrived from the west.
The Blight
The Blight stretches all around you. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An enormous blight worm towers above you, making an eerie shrill scream.

* R HP:Wounded MV:Full >
south
*Erulak* has arrived from the north.
*Jakyl* has arrived from the north.
An ankle-biter has arrived from the north.
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving west.
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Gleep Mog Roith is standing here, riding a Domani razor.
A trolloc is here commanding a fist of troops.

* R HP:Wounded MV:Full >
west
The Blight
The Blight here is a twisted sprawl of foul plants and shrubs. You appear to
be on some sort of hill, which slopes steeply to the south. From this vantage
point you can see the Mountains of Dhoom far to the north, and a tinge of
verdant green to the south.
[ obvious exits: E S ]
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Gleep has arrived from the east, riding a Domani razor.

* R HP:Wounded MV:Full > Alas, you cannot go that way...

* R HP:Wounded MV:Full > The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
There are some tracks of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Gleep has suddenly arrived, riding a Domani razor.

* R HP:Wounded MV:Full > Alas, you cannot go that way...

south
* R HP:Wounded MV:Full >
south
south
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
There are some tracks of a trolloc leaving north.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A trolloc is here, exhorting a group of trolloc raiders.
A small stick is lying on the ground here.
Gleep has arrived from the north, riding a Domani razor.

* R HP:Wounded MV:Full >
south
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Gleep has arrived from the north, riding a Domani razor.

* R HP:Wounded MV:Full >
south
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving north.
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The blight bear stands on its haunches, roaring madly.
A trolloc is here commanding a fist of troops.
Gleep has arrived from the north, riding a Domani razor.

* R HP:Wounded MV:Full > The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
There are some tracks of a trolloc leaving north.
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Gleep has arrived from the north, riding a Domani razor.

* R HP:Wounded MV:Full > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Gleep has arrived from the north, riding a Domani razor.

* R HP:Wounded MV:Full >
south
west
west
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving west.
A wide leather belt has been cast off here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Gleep has arrived from the north, riding a Domani razor.

* R HP:Wounded MV:Full > In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A squirrel is here, chittering.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
Gleep has arrived from the east, riding a Domani razor.

* R HP:Wounded MV:Full > By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
There are some tracks of an animal leaving west.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Gleep has arrived from the east, riding a Domani razor.

* R HP:Wounded MV:Full >
west
A Small Path
Behind some lumber there appears to be an old path. To the east is a small
stone wall. It has almost completely fallen apart, making it possible to
pass. The trees grow a respectful distance from the wall as if they were
afraid of something on the other side. To the west stands a large pile of
lumber almost hiding an exit, and to the east the broken stone wall opens a
way.
[ obvious exits: E W ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.
A young and strong buck is here, munching some grass.
A cringing trolloc whelp cowers before you.
A raven is here flying around.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
Gleep has arrived from the east, riding a Domani razor.

west
* R HP:Wounded MV:Full >
south
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
There are some tracks of a humanoid leaving east.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A spotted horse wanders skittishly around here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Gleep has arrived from the east, riding a Domani razor.

* R HP:Wounded MV:Full > By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
There are some tracks of a humanoid leaving north.
There are some tracks of a horse leaving north.
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A green woodpecker is high up a tree, tapping away.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
Gleep has arrived from the north, riding a Domani razor.

* R HP:Wounded MV:Full >
Gleep slashes someone's body into bloody fragments!
You receive your share of experience...
Not sure what genocide means, but this may be it.
Your blood freezes as you hear someone's death cry.

* R HP:Wounded MV:Full >
not
l
You start paying increased attention to your surroundings.

* R HP:Wounded MV:Full > By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
There are some tracks of a humanoid leaving north.
There are some tracks of a horse leaving north.
The corpse of a rat is lying here.
A large stone well is here.
Gleep Mog Roith is standing here, riding a Domani razor.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A green woodpecker is high up a tree, tapping away.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Wounded MV:Full >
drink well
You're not thirsty.

stat
* R HP:Wounded MV:Full >

You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 35.6 lbs, peanuts.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 122, Parrying bonus: 221
Your mood is: Wimpy. You will flee below: 206 Hit Points
Your posture is: Defensive.
Your armor absorbs about 31% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Wounded MV:Full >



* R HP:Wounded MV:Full >
*Tabarnak* tries to stab Gleep, but he deflects the blow.
*Erulak* tries to slash you, but you parry successfully.

* R HP:Wounded MV:Full - Erulak: Scratched >
cpd
3
[change posture defensive]
Posture changed to: Defensive

b
* R HP:Wounded MV:Full - Erulak: Scratched > [k dark]
You do the best you can!

* R HP:Wounded MV:Full - Erulak: Scratched > [bash ]

-=+*
*Tabarnak* tries to stab Gleep, but he parries successfully.
The ancient tree tries to hit Tabarnak, but she dodges the attack.
The ancient tree joins the ancient tree's fight!
*Tabarnak* tries to stab Gleep, but he deflects the blow.

*+
*Erulak* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Full - Erulak: Scratched >
b

Tabarnak swiftly dodges the ancient tree's attempt to hit her.
The ancient tree tries to hit Tabarnak, but she deflects the blow.
*Erulak* slashes your body into bloody fragments!
Gleep tries to slash *Tabarnak*, but she deflects the blow.
*Tabarnak* tries to stab Gleep, but he parries successfully.
Gleep sends *Tabarnak* sprawling with a powerful bash!

* R HP:Wounded MV:Full - Erulak: Scratched >
Erulak assumes an offensive striking posture.

* R HP:Wounded MV:Full - Erulak: Scratched >
*Erulak* looks at you.

* R HP:Wounded MV:Full - Erulak: Scratched >
The ancient tree tries to hit Tabarnak, but she deflects the blow.
The ancient tree hits Tabarnak's body hard.
*Erulak* tries to slash you, but you deflect the blow.
Gleep gracefully changes forms to Tower of Morning.
Gleep slashes *Tabarnak*'s right leg into bloody fragments!

* R HP:Wounded MV:Full - Erulak: Scratched >
Gleep looks at *Tabarnak*.

* R HP:Wounded MV:Full - Erulak: Scratched > [bash ]

-=+**+=
The ancient tree tries to hit Tabarnak, but she deflects the blow.
The ancient tree tries to hit Tabarnak, but she parries successfully.
Gleep slashes *Tabarnak*'s body into bloody fragments!

- -
*Tabarnak* looks at Gleep.

=
Your bash at *Erulak* sends him sprawling!

* R HP:Wounded MV:Full - Erulak: Scratched >
*Tabarnak* tries to stab Gleep, but he parries successfully.

* R HP:Wounded MV:Full - Erulak: Scratched >
cpo
[change posture offensive]
Posture changed to: Offensive

* R HP:Wounded MV:Full - Erulak: Scratched >
l
The ancient tree tries to hit Tabarnak, but she deflects the blow.
Tabarnak swiftly dodges the ancient tree's attempt to hit her.
You scythe *Erulak*'s left leg.
*Tabarnak* tries to stab Gleep, but he deflects the blow.
Your heartbeat calms down more as you feel less panicked.
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
There are some tracks of a humanoid leaving north.
There are some tracks of a horse leaving north.
The corpse of a rat is lying here.
A large stone well is here.
*Tabarnak* is here, fighting Gleep.
*Erulak* is sitting here
Gleep Mog Roith is here, fighting Tabarnak, riding a Domani razor.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A green woodpecker is high up a tree, tapping away.
The ancient tree is here, fighting Tabarnak.
The ancient tree is here, fighting Tabarnak.

* R HP:Wounded MV:Fresh - Erulak: Scratched >
stat
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 35.6 lbs, peanuts.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 161, Dodging bonus: 122, Parrying bonus: 206
Your mood is: Wimpy. You will flee below: 206 Hit Points
Your posture is: Offensive.
Your armor absorbs about 31% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Wounded MV:Fresh - Erulak: Scratched >
*Tabarnak* panics, and attempts to flee!
Gleep sends *Tabarnak* sprawling with a powerful bash!

* R HP:Wounded MV:Fresh - Erulak: Scratched >
b

The ancient tree hits Tabarnak's right arm very hard.
The ancient tree barely hits Tabarnak's right foot.
You scythe *Erulak*'s left leg hard.
Gleep slashes *Tabarnak*'s head into bloody fragments!

* R HP:Wounded MV:Fresh - Erulak: Scratched > [bash ]
They already seem to be stunned.

* R HP:Wounded MV:Fresh - Erulak: Scratched >
b
[bash ]

-=+**+
The ancient tree tickles Tabarnak's head with its hit.
The ancient tree barely hits Tabarnak's body.
Gleep slashes *Tabarnak*'s body into bloody fragments!

=-
Gleep narrates 'tab wound'

-=
Your bash at *Erulak* sends him sprawling!

* R HP:Wounded MV:Fresh - Erulak: Scratched >
*Tabarnak* leaves south.

* R HP:Wounded MV:Fresh - Erulak: Scratched >
You scythe *Erulak*'s body hard.

* R HP:Wounded MV:Fresh - Erulak: Hurt >
The ancient tree hits Erulak's right hand hard.
The ancient tree joins the ancient tree's fight!

* R HP:Wounded MV:Fresh - Erulak: Hurt >
Gleep slashes *Erulak*'s body.

* R HP:Wounded MV:Fresh - Erulak: Hurt >
Gleep slashes *Erulak*'s body.
The ancient tree tries to hit Erulak, but he parries successfully.
The ancient tree barely hits Erulak's head.
You scythe *Erulak*'s body extremely hard.

* R HP:Wounded MV:Fresh - Erulak: Hurt >
nar nod hes not grouped looks like
b
You narrate 'nod hes not grouped looks like'

* R HP:Wounded MV:Fresh - Erulak: Hurt > [bash ]


*Erulak* panics, and attempts to flee!

-
*Tabarnak* stabs Gleep's head hard.
*Erulak* leaves north.

=+
*Tabarnak* tries to stab Gleep, but he parries successfully.
A green woodpecker panics, and attempts to flee!
A green woodpecker leaves north.
The ancient tree tries to hit Tabarnak, but she dodges the attack.
The ancient tree joins the ancient tree's fight!

*
2
b
*Cancelled.
*Tabarnak* tries to stab Gleep, but he parries successfully.
[k h.dark]
You scythe *Tabarnak*'s body into bloody fragments!

* R HP:Wounded MV:Full - Gleep: Hurt - Tabarnak: Wounded > [bash ]

-=+**
The ancient tree tries to hit Tabarnak, but she parries successfully.
The ancient tree tries to hit Tabarnak, but she parries successfully.
Gleep tries to slash *Tabarnak*, but she parries successfully.
*Tabarnak* tries to stab Gleep, but he deflects the blow.
*Jakyl* has arrived from the north.

+
*Jakyl* tries to pound you, but you deflect the blow.

=-
*Tabarnak* panics, and attempts to flee!

-=
As *Tabarnak* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Full - Gleep: Hurt - Tabarnak: Wounded >
*Tabarnak* leaves north.

* R HP:Wounded MV:Full - Jakyl: Wounded >
The ancient tree barely hits Jakyl's body.
The ancient tree joins the ancient tree's fight!

* R HP:Wounded MV:Full - Jakyl: Wounded >
b

The ancient tree barely hits Jakyl's body.
The ancient tree barely hits Jakyl's body.
*Jakyl* tries to pound you, but you deflect the blow.
*Tabarnak* has arrived from the north.

* R HP:Wounded MV:Full - Jakyl: Wounded >
*Jakyl* panics, and attempts to flee!

* R HP:Wounded MV:Full - Jakyl: Wounded >
Gleep slashes *Jakyl*'s left leg.

* R HP:Wounded MV:Full - Jakyl: Wounded > [bash ]

-=
*Jakyl* leaves south.

+*
2
b
*Cancelled.
[k h.dark]
You try to scythe *Tabarnak*, but she deflects the blow.

* R HP:Wounded MV:Full - Tabarnak: Wounded > [bash ]

-=
*Tabarnak* clumsily approaches Gleep, broadcasting her intentions.

+**+=
Gleep spins on one heel, changing forms to Water Flows Downhill.
Gleep slashes *Tabarnak*'s body very hard.

- -=
As *Tabarnak* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Full >
stand
2

The ancient tree tries to hit Tabarnak, but she deflects the blow.
The ancient tree joins the ancient tree's fight!
The ancient tree tries to hit Tabarnak, but she parries successfully.
The ancient tree hits Tabarnak's body.

* R HP:Wounded MV:Full >
nar gdi
You stand up.

* R HP:Wounded MV:Full > *Tabarnak* panics, and attempts to flee!
[k h.dark]
You scythe *Tabarnak*'s body into bloody fragments!

* R HP:Wounded MV:Full - Tabarnak: Battered > You narrate 'gdi'

* R HP:Wounded MV:Full - Tabarnak: Battered >
Gleep sends *Tabarnak* sprawling with a powerful bash!

* R HP:Wounded MV:Full - Tabarnak: Battered >
You scythe *Tabarnak*'s body into bloody fragments!
The ancient tree hits Tabarnak's right leg very hard.
The ancient tree hits Tabarnak's body hard.
Gleep slashes *Tabarnak*'s left arm into bloody fragments!

* R HP:Wounded MV:Full - Tabarnak: Beaten >
cpo
[change posture offensive]
Posture changed to: Offensive

* R HP:Wounded MV:Full - Tabarnak: Beaten >
t
[take all corpse]
The corpse of a rat seems to be empty.

* R HP:Wounded MV:Full - Tabarnak: Beaten >
*Tabarnak* leaves south.

* R HP:Wounded MV:Full >
*Erulak* has arrived from the north.
Gleep tries to slash *Erulak*, but he parries successfully.

t
* R HP:Wounded MV:Full >
south
*Erulak* tries to slash Gleep, but he deflects the blow.
The ancient tree tries to hit Erulak, but he deflects the blow.
The ancient tree joins the ancient tree's fight!
Gleep tries to slash *Erulak*, but he parries successfully.
[take all corpse]
The corpse of a rat seems to be empty.

* R HP:Wounded MV:Full > Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full >
2
[k h.dark]
They aren't here.

* R HP:Wounded MV:Full >
*Erulak* has arrived from the north.

* R HP:Wounded MV:Full >
east
east
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cringing trolloc whelp cowers before you.

* R HP:Wounded MV:Full >
north
north
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* R HP:Wounded MV:Full > By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full >
east
west
west
In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A squirrel is here, chittering.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Wounded MV:Full > By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Erulak* is standing here.

2
* R HP:Wounded MV:Full >
b
A Small Path
Behind some lumber there appears to be an old path. To the east is a small
stone wall. It has almost completely fallen apart, making it possible to
pass. The trees grow a respectful distance from the wall as if they were
afraid of something on the other side. To the west stands a large pile of
lumber almost hiding an exit, and to the east the broken stone wall opens a
way.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.
A young and strong buck is here, munching some grass.
A cringing trolloc whelp cowers before you.
A raven is here flying around.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Wounded MV:Full > [k h.dark]
They aren't here.

* R HP:Wounded MV:Full > [bash ]
Bash who?

* R HP:Wounded MV:Full >
west
2
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
The corpse of a spotted horse is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Tabarnak* is standing here.
*Jakyl* is standing here.
A green woodpecker is high up a tree, tapping away.
A snake is crawling through the water here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Wounded MV:Full >
b
[k h.dark]
You try to scythe *Tabarnak*, but she parries successfully.

* R HP:Wounded MV:Strong - Tabarnak: Beaten > [bash ]


*Jakyl* tries to pound you, but you deflect the blow.

-=
You swiftly dodge *Jakyl*'s attempt to pound you.
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree joins the blighted tree's fight!
*Tabarnak* tries to stab you, but you deflect the blow.

+**+=- -=
*Tabarnak* tries to stab you, but you dodge the attack.
As *Tabarnak* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Strong - Tabarnak: Beaten >
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree tries to hit you, but you deflect the blow.
*Tabarnak* tries to stab you, but you parry successfully.
*Tabarnak* panics, and attempts to flee!

* R HP:Wounded MV:Strong - Tabarnak: Beaten >
nar 1n well bashed crit

You dodge a bash from *Jakyl* who loses his balance and falls!

* R HP:Wounded MV:Strong - Tabarnak: Beaten >
*Tabarnak* leaves west.

* R HP:Wounded MV:Strong - Jakyl: Wounded > You narrate '1n well bashed crit'

* R HP:Wounded MV:Strong - Jakyl: Wounded >
You scythe *Jakyl*'s body very hard.
The blighted tree tries to hit you, but you parry successfully.
The blighted tree tries to hit you, but you dodge the attack.

* R HP:Wounded MV:Strong - Jakyl: Wounded >
r

Gleep narrates 'you good?'

* R HP:Wounded MV:Strong - Jakyl: Wounded > *Tabarnak* tries to stab you, but you deflect the blow.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 206 hit points.

* R HP:Wounded MV:Strong - Jakyl: Wounded >
f

Gleep has arrived from the south, riding a Domani razor.

* R HP:Wounded MV:Strong - Jakyl: Wounded >
Gleep tries to slash *Tabarnak*, but she parries successfully.

* R HP:Wounded MV:Strong - Jakyl: Wounded > You panic and attempt to flee!


You flee head over heels.
A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A falcon with long, brown feathers circles in a slow hunting pattern.

* R HP:Wounded MV:Strong >
east
2
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
The corpse of a spotted horse is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Gleep Mog Roith is here, fighting Tabarnak, riding a Domani razor.
*Tabarnak* is here, fighting Gleep.
*Jakyl* is standing here.
A green woodpecker is high up a tree, tapping away.
The blighted tree is here, fighting Gleep.
The blighted tree is here, fighting Gleep.

* R HP:Wounded MV:Strong > [k h.dark]
You scythe *Jakyl*'s body hard.
You dodge a bash from *Jakyl* who loses his balance and falls!

* R HP:Wounded MV:Strong - Jakyl: Wounded >
b
*Tabarnak* leaves east.
[bash ]

-=
Gleep slashes the blighted tree's trunk into bloody fragments!
The blighted tree tries to hit Gleep, but he deflects the blow.
The blighted tree tries to hit Gleep, but he parries successfully.

+**+=-
*Jakyl* swears: #@*"*&^$%@*&!!!!!!

-=
As *Jakyl* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Strong >
A green woodpecker panics, and attempts to flee!
A green woodpecker leaves east.
The blighted tree tries to hit Gleep, but he parries successfully.
The blighted tree tries to hit Gleep, but he deflects the blow.
Weak light filters through the hazy sky as the sun rises.

* R HP:Wounded MV:Full >
Gleep panics, and attempts to flee!

* R HP:Wounded MV:Full >
Gleep leaves west riding a Domani razor.

* R HP:Wounded MV:Full - Jakyl: Wounded >
nod jakyl

Gleep has arrived from the west, riding a Domani razor.

* R HP:Wounded MV:Full - Jakyl: Wounded >
Gleep slashes *Jakyl*'s right leg.

* R HP:Wounded MV:Full - Jakyl: Wounded > You nod at him.
You dodge a bash from *Jakyl* who loses his balance and falls!

* R HP:Wounded MV:Full - Jakyl: Wounded >
Gleep slashes *Jakyl*'s body very hard.
The blighted tree tries to hit Gleep, but he parries successfully.
The blighted tree joins the blighted tree's fight!
You scythe *Jakyl*'s head into bloody fragments!

* R HP:Wounded MV:Full - Jakyl: Wounded >
b
*Tabarnak* tries to stab Gleep, but he parries successfully.
[bash ]

-
*Tabarnak* tries to stab Gleep, but he parries successfully.
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree tries to hit Gleep, but he deflects the blow.

=+
Gleep sends *Jakyl* sprawling with a powerful bash!

**+
3
=-Cancelled.
[k dark]
You do the best you can!

* R HP:Wounded MV:Full - Jakyl: Wounded >
*Tabarnak* stabs Gleep's body hard.

* R HP:Wounded MV:Full - Jakyl: Wounded >
r

*Tabarnak* barely stabs Gleep's left foot.
The blighted tree tries to hit you, but you parry successfully.
The blighted tree tries to hit Gleep, but he deflects the blow.
Gleep slashes *Jakyl*'s body very hard.
You scythe *Jakyl*'s body very hard.

* R HP:Wounded MV:Full - Jakyl: Battered >
f
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 206 hit points.

* R HP:Wounded MV:Full - Jakyl: Battered >
cpo
You panic and attempt to flee!

You flee head over heels.
A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A falcon with long, brown feathers circles in a slow hunting pattern.
[change posture offensive]
Posture changed to: Offensive

* R HP:Wounded MV:Full >
west
east
east
The Blighted Forest
The smell of rotting meat and decaying leaves isn't as strong in these
parts of the forest as in others. The trees stand tall but still don't seem
that old. The slightly younger trees must have withstood the evil sliding
in over the area from the north better than other vegetation. West, north
and south the forest stretches out, but east one can see an open field.
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.

* R HP:Wounded MV:Full >
3
A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A falcon with long, brown feathers circles in a slow hunting pattern.

* R HP:Wounded MV:Full >
b
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
The corpse of a spotted horse is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Gleep Mog Roith is here, fighting Jakyl, riding a Domani razor.
*Tabarnak* is here, fighting Gleep.
*Jakyl* is here, fighting Gleep.
The blighted tree is here, fighting Gleep.
A black tree with bloated leaves sprouts from the ground, branches quivering.
*Jakyl* leaves east.

* R HP:Wounded MV:Full > Gleep tries to slash *Tabarnak*, but she deflects the blow.
The blighted tree joins the blighted tree's fight!
*Tabarnak* tries to stab Gleep, but he deflects the blow.
The blighted tree tickles Gleep's body with its hit.
*Tabarnak* tries to stab Gleep, but he deflects the blow.
[k dark]
You try to scythe *Tabarnak*, but she deflects the blow.

* R HP:Wounded MV:Full - Gleep: Hurt - Tabarnak: Battered > [bash ]

-=
*Tabarnak* panics, and attempts to flee!
*Jakyl* has arrived from the east.

+
*Jakyl* tries to pound you, but you parry successfully.
Gleep panics, and attempts to flee!

*
Gleep leaves west riding a Domani razor.

*+
*Tabarnak* leaves west.

=-
Gleep has arrived from the west, riding a Domani razor.


You swiftly dodge *Jakyl*'s attempt to pound you.
The blighted tree joins the blighted tree's fight!
The blighted tree tries to hit you, but you parry successfully.
Gleep leaves south riding a Domani razor.

-=
They're not here anymore!

* R HP:Wounded MV:Full - Jakyl: Battered >
b
[bash ]

-=+
*Jakyl* tries to pound you, but you deflect the blow.
The blighted tree tries to hit you, but you parry successfully.

**+=- -
A green woodpecker has arrived from the east.
The blighted tree joins the blighted tree's fight!

=
Your bash at *Jakyl* sends him sprawling!

* R HP:Wounded MV:Full - Jakyl: Battered >
Gleep has arrived from the south, riding a Domani razor.

* R HP:Wounded MV:Full - Jakyl: Battered >
The blighted tree hits your body.
A green woodpecker panics, and attempts to flee!
A green woodpecker leaves east.
You scythe *Jakyl*'s body hard.
The blighted tree tries to hit you, but you deflect the blow.
Gleep tries to slash *Tabarnak*, but she parries successfully.

* R HP:Wounded MV:Full - Jakyl: Battered >
*Tabarnak* panics, and attempts to flee!

* R HP:Wounded MV:Full - Jakyl: Battered >
*Tabarnak* tries to stab Gleep, but he deflects the blow.
The blighted tree tries to hit you, but you parry successfully.
You scythe *Jakyl*'s body very hard.
The blighted tree tries to hit you, but you parry successfully.
*Tabarnak* leaves east.

* R HP:Wounded MV:Full - Jakyl: Battered >
b
[bash ]
They already seem to be stunned.

* R HP:Wounded MV:Full - Jakyl: Battered >
Gleep tries to slash *Tabarnak*, but she parries successfully.

b
* R HP:Wounded MV:Full - Jakyl: Battered >
*Jakyl* panics, and attempts to flee!

* R HP:Wounded MV:Full - Jakyl: Battered > [bash ]


Gleep tries to slash *Tabarnak*, but she parries successfully.
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree tries to hit you, but you parry successfully.

-=+
*Jakyl* leaves west.

*
*Tabarnak* panics, and attempts to flee!

2
*
b
Cancelled.
[k h.dark]
You do the best you can!

* R HP:Wounded MV:Full - the blighted tree: Scratched > [bash ]

r
f
-Cancelled.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 206 hit points.

* R HP:Wounded MV:Full - the blighted tree: Scratched > The blighted tree tries to hit you, but you deflect the blow.
The blighted tree tries to hit you, but you parry successfully.
You panic and attempt to flee!


*Tabarnak* leaves south.

2

*Erulak* tries to slash Gleep, but he deflects the blow.

You flee head over heels.
A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A falcon with long, brown feathers circles in a slow hunting pattern.
[k h.dark]
They aren't here.

* R HP:Hurt MV:Full >
*Jakyl* has arrived from the west.

* R HP:Hurt MV:Full >
*Jakyl* leaves east.

* R HP:Hurt MV:Full >
3
east
south
3
b
[k dark]
They aren't here.

* R HP:Hurt MV:Full > A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
The corpse of a spotted horse is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Tabarnak* is standing here.
*Jakyl* is here, fighting Gleep.
*Erulak* is here, fighting Gleep, riding a shadow stallion.
Gleep Mog Roith is here, fighting Erulak, riding a Domani razor.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Hurt MV:Full > *Jakyl* pounds Gleep's right leg hard.
The blighted tree tries to hit you, but you parry successfully.
The blighted tree joins the blighted tree's fight!
Gleep tries to slash *Erulak*, but he parries successfully.
*Tabarnak* stabs Gleep's right arm.
No way! You're fighting for your life!
Gleep panics, and attempts to flee!

* R HP:Hurt MV:Full - the blighted tree: Scratched > [k dark]
You do the best you can!

* R HP:Hurt MV:Full - the blighted tree: Scratched > [bash ]


Gleep leaves east riding a Domani razor.

-
*Jakyl* tries to pound you, but you deflect the blow.

r
f
=
*Tabarnak* tries to stab you, but you deflect the blow.

Cancelled.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 206 hit points.

* R HP:Hurt MV:Full - the blighted tree: Scratched > You panic and attempt to flee!
Gleep has arrived from the east, riding a Domani razor.


Gleep leaves south riding a Domani razor.

nar well
*Tabarnak* tries to stab you, but you parry successfully.
*Jakyl* pounds your right leg very hard.
The blighted tree tries to hit you, but you parry successfully.
The blighted tree tries to hit you, but you dodge the attack.
You flee head over heels.
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
The corpse of a rat is lying here.
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Erulak* is standing here, riding a shadow stallion.
Gleep Mog Roith is standing here, riding a Domani razor.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
You narrate 'well'
Gleep tries to slash *Erulak*, but he parries successfully.

* R HP:Wounded MV:Full >
2
b
[k h.dark]
You scythe *Erulak*'s right arm hard.

* R HP:Wounded MV:Full - Gleep: Hurt - Erulak: Hurt > [bash ]

-=+**+=
*Erulak* sends Gleep sprawling with a powerful bash!

-
The ancient tree tries to hit Erulak, but he deflects the blow.
The ancient tree joins the ancient tree's fight!

-=
Your bash at *Erulak* sends him sprawling!

* R HP:Wounded MV:Full - Gleep: Wounded - Erulak: Hurt >
The ancient tree hits Erulak's left leg.
The ancient tree barely hits Erulak's left leg.
You scythe *Erulak*'s head hard.

* R HP:Wounded MV:Full - Gleep: Wounded - Erulak: Hurt >
cpo

*Jakyl* has arrived from the north.

* R HP:Wounded MV:Full - Gleep: Wounded - Erulak: Hurt > [change posture offensive]
Posture changed to: Offensive
*Jakyl* tries to pound you, but you deflect the blow.

* R HP:Wounded MV:Full - Gleep: Wounded - Erulak: Hurt >
*Tabarnak* stabs Gleep's left hand.

* R HP:Wounded MV:Full - Gleep: Wounded - Erulak: Hurt >
bash jakyl
-
*Tabarnak* stabs Gleep's right arm hard.
The ancient tree tickles Erulak's body with its hit.
The ancient tree barely hits Erulak's left arm.

=+*
You dodge a bash from *Jakyl* who loses his balance and falls!

*+=-
*Tabarnak* tries to stab Gleep, but he parries successfully.

-=
Your bash at *Jakyl* sends him sprawling!
*Jakyl* panics, and attempts to flee!

* R HP:Wounded MV:Full - Gleep: Wounded - Erulak: Wounded >
*Tabarnak* tries to stab Gleep, but he deflects the blow.
The ancient tree tries to hit Erulak, but he deflects the blow.
The ancient tree barely hits Erulak's body.
You try to scythe *Erulak*, but he parries successfully.

* R HP:Wounded MV:Full - Gleep: Wounded - Erulak: Wounded >
*Tabarnak* stabs Gleep's body hard.
You dodge a bash from *Erulak* who loses his balance and falls!

* R HP:Wounded MV:Full - Gleep: Wounded - Erulak: Wounded >
*Jakyl* leaves north.
Gleep sends *Erulak* sprawling with a powerful bash!

* R HP:Wounded MV:Full - Gleep: Wounded - Erulak: Wounded >
*Tabarnak* tries to stab Gleep, but he parries successfully.
The ancient tree hits Erulak's left leg.
The ancient tree tickles Erulak's body with its hit.
You scythe *Erulak*'s left leg very hard.
Gleep spins on one heel, changing forms to Thistledown Floats on the Wind.
Gleep slashes *Erulak*'s left leg hard.

* R HP:Wounded MV:Full - Gleep: Wounded - Erulak: Wounded >
b
[bash ]
They already seem to be stunned.

* R HP:Wounded MV:Full - Gleep: Wounded - Erulak: Wounded >
*Jakyl* has arrived from the north.

* R HP:Wounded MV:Full - Gleep: Wounded - Erulak: Wounded >
*Jakyl* tries to pound you, but you parry successfully.

* R HP:Wounded MV:Full - Gleep: Wounded - Erulak: Wounded >
*Jakyl* tries to pound you, but you deflect the blow.
*Tabarnak* tries to stab Gleep, but he parries successfully.
The ancient tree barely hits Erulak's right arm.
The ancient tree barely hits Erulak's left foot.
You scythe *Erulak*'s head hard.
*Erulak* tries to slash Gleep, but he parries successfully.
Gleep slashes *Erulak*'s left leg with Parting the Silk.

* R HP:Wounded MV:Full - Gleep: Wounded - Erulak: Wounded >
bash jakyl
-=
*Erulak* panics, and attempts to flee!

+*
*Tabarnak* tries to stab Gleep, but he parries successfully.
The ancient tree tries to hit Tabarnak, but she parries successfully.
The ancient tree joins the ancient tree's fight!

*+
*Tabarnak* tries to stab Gleep, but he parries successfully.

=
*Jakyl* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Full - Jakyl: Battered >
*Erulak* tries to slash Gleep, but he deflects the blow.

* R HP:Wounded MV:Full - Jakyl: Battered >
*Erulak* avoids being bashed by Gleep who loses his balance and falls!

* R HP:Wounded MV:Full - Jakyl: Battered >
bash jakyl

*Tabarnak* panics, and attempts to flee!

* R HP:Wounded MV:Full - Jakyl: Battered >
Najdeer the Highpriest bellows '[D LcQqz U@ @wzmU C]XS qQEN p`Zescl'
Najdeer the Highpriest bellows 'D_]FJBw ?IM XoPD RJ tQ[k'
The ancient tree tries to hit Jakyl, but he dodges the attack.
A spotted horse panics, and attempts to flee!
The ancient tree tries to hit Tabarnak, but she deflects the blow.
*Jakyl* tries to pound you, but you deflect the blow.
The day has begun.
Your heartbeat calms down more as you feel less panicked.

* R HP:Wounded MV:Fresh - Jakyl: Battered >
*Jakyl* panics, and attempts to flee!

* R HP:Wounded MV:Fresh - Jakyl: Battered >
Gleep avoids being bashed by *Erulak* who loses his balance and falls!

* R HP:Wounded MV:Fresh - Jakyl: Battered >
*Tabarnak* leaves south.

* R HP:Wounded MV:Fresh - Jakyl: Battered >
*Jakyl* leaves north.

* R HP:Wounded MV:Fresh > Bash who?

* R HP:Wounded MV:Full >
2
[k h.dark]
You try to scythe *Tabarnak*, but she deflects the blow.

* R HP:Wounded MV:Full - Tabarnak: Battered >
Gleep tries to slash *Erulak*, but he parries successfully.

b
* R HP:Wounded MV:Full - Tabarnak: Battered > [bash ]

-=+
*Jakyl* has arrived from the north.

*
*Jakyl* tries to pound Gleep, but he deflects the blow.

*+
*Tabarnak* panics, and attempts to flee!

=- -=
Your bash at *Tabarnak* sends her sprawling!
Gleep sends *Erulak* sprawling with a powerful bash!

* R HP:Wounded MV:Full - Tabarnak: Battered >
q
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 123 hit points.

* R HP:Wounded MV:Full - Tabarnak: Battered >
Gleep avoids being bashed by *Jakyl* who loses his balance and falls!

* R HP:Wounded MV:Full - Tabarnak: Battered >
Gleep tries to slash *Erulak*, but he deflects the blow.
The ancient tree hits Jakyl's head.
The ancient tree joins the ancient tree's fight!
You scythe *Tabarnak*'s right hand extremely hard.

* R HP:Wounded MV:Full - Tabarnak: Battered >
cpo
[change posture offensive]
Posture changed to: Offensive

* R HP:Wounded MV:Full - Tabarnak: Battered >
*Tabarnak* leaves north.

* R HP:Wounded MV:Full >
2

Gleep narrates 'eru wound'

b
* R HP:Wounded MV:Full > [k h.dark]
You scythe *Jakyl*'s body hard.

* R HP:Wounded MV:Full - Gleep: Wounded - Jakyl: Battered > [bash ]

-
The ancient tree hits Erulak's right hand.
The ancient tree hits Jakyl's body.
Gleep barely slashes *Erulak*'s left arm.

=+
*Tabarnak* tries to stab you, but you parry successfully.

**+=- -=
Your bash at *Jakyl* sends him sprawling!

* R HP:Wounded MV:Full - Gleep: Wounded - Jakyl: Battered >
*Tabarnak* tries to stab you, but you deflect the blow.
You scythe *Jakyl*'s body very hard.
The ancient tree tries to hit Erulak, but he deflects the blow.
The ancient tree hits Jakyl's head extremely hard.
*Tabarnak* tries to stab you, but you parry successfully.

* R HP:Wounded MV:Full - Gleep: Wounded - Jakyl: Beaten >
nar jakyl tab low batt
You narrate 'jakyl tab low batt'

* R HP:Wounded MV:Full - Gleep: Wounded - Jakyl: Beaten >
*Tabarnak* looks at *Jakyl*.

* R HP:Wounded MV:Full - Gleep: Wounded - Jakyl: Beaten >
*Erulak* sends Gleep sprawling with a powerful bash!

* R HP:Wounded MV:Full - Gleep: Wounded - Jakyl: Beaten >
nar jakyl beat
b
You narrate 'jakyl beat'

* R HP:Wounded MV:Full - Gleep: Wounded - Jakyl: Beaten > *Tabarnak* tries to stab you, but you deflect the blow.
You scythe *Jakyl*'s body very hard.
The ancient tree tries to hit Erulak, but he parries successfully.
The ancient tree hits Jakyl's body.
*Erulak* slashes Gleep's left arm very hard.
[bash ]
They already seem to be stunned.

* R HP:Wounded MV:Full - Gleep: Wounded - Jakyl: Beaten >
*Tabarnak* tries to stab you, but you deflect the blow.

* R HP:Wounded MV:Full - Gleep: Wounded - Jakyl: Beaten >
b
[bash ]
They already seem to be stunned.

* R HP:Wounded MV:Full - Gleep: Wounded - Jakyl: Beaten >
*Erulak* looks at Gleep.

* R HP:Wounded MV:Full - Gleep: Wounded - Jakyl: Beaten >
b

*Tabarnak* tries to stab you, but you parry successfully.
You scythe *Jakyl*'s body hard.
The ancient tree tickles Erulak's left arm with its hit.
The ancient tree tickles Jakyl's body with its hit.
*Jakyl* pounds Gleep's right leg hard.
*Erulak* slashes Gleep's body.
*Jakyl* panics, and attempts to flee!

* R HP:Wounded MV:Full - Gleep: Wounded - Jakyl: Critical > [bash ]

-=
*Jakyl* leaves south.

nar crit
Cancelled.
You narrate 'crit'

* R HP:Wounded MV:Full - Tabarnak: Battered >
3
b
[k dark]
You do the best you can!

* R HP:Wounded MV:Full - Tabarnak: Battered > [bash ]

-=
*Tabarnak* tries to stab you, but you deflect the blow.
The ancient tree joins the ancient tree's fight!
The ancient tree tries to hit Erulak, but he deflects the blow.
*Erulak* tries to slash Gleep, but he parries successfully.

+**+=
*Tabarnak* tries to stab you, but you parry successfully.

-
Gleep sends *Erulak* sprawling with a powerful bash!

-=
Your bash at *Tabarnak* sends her sprawling!
*Tabarnak* panics, and attempts to flee!

* R HP:Wounded MV:Full - Tabarnak: Battered >
The ancient tree hits Tabarnak's left arm.
You scythe *Tabarnak*'s body extremely hard.
The ancient tree barely hits Erulak's body.
Gleep slashes *Erulak*'s right leg.
*Erulak* panics, and attempts to flee!

* R HP:Wounded MV:Full - Tabarnak: Beaten >
2
[k h.dark]
You do the best you can!
Gleep slashes *Tabarnak*'s body into bloody fragments!

* R HP:Wounded MV:Full - Tabarnak: Beaten >
*Tabarnak* leaves north.
Gleep tries to slash *Tabarnak*, but she parries successfully.

3
* R HP:Wounded MV:Full >

The ancient tree tries to hit Erulak, but he deflects the blow.
The ancient tree joins the ancient tree's fight!
The ancient tree tries to hit Tabarnak, but she parries successfully.
*Erulak* slashes the ancient tree's trunk into bloody fragments!
The ancient tree tries to hit Erulak, but he deflects the blow.
*Tabarnak* tries to stab Gleep, but he deflects the blow.
Gleep tries to slash *Tabarnak*, but she deflects the blow.
[k dark]
You scythe *Erulak*'s left hand.

3
* R HP:Hurt MV:Full - the ancient tree: Scratched - Erulak: Wounded >
3
[k dark]
You do the best you can!

* R HP:Hurt MV:Full - the ancient tree: Scratched - Erulak: Wounded > [k dark]
You do the best you can!

* R HP:Hurt MV:Full - the ancient tree: Scratched - Erulak: Wounded >
b

*Tabarnak* panics, and attempts to flee!

* R HP:Hurt MV:Full - the ancient tree: Scratched - Erulak: Wounded > [bash ]

-=
*Erulak* panics, and attempts to flee!

+*
*Erulak* leaves north riding a shadow stallion.

*
The ancient tree tries to hit Tabarnak, but she deflects the blow.
The ancient tree joins the ancient tree's fight!

2
+=
*Tabarnak* avoids being bashed by Gleep who loses his balance and falls!
*Tabarnak* panics, and attempts to flee!
*Tabarnak* leaves south.

Cancelled.
[k h.dark]
They aren't here.

* R HP:Hurt MV:Full >
south
2
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Ack, you lost Gleep!

* R HP:Hurt MV:Full > [k h.dark]
They aren't here.

* R HP:Hurt MV:Full >
east
east
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Full > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Full >
west
west
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

west
* R HP:Hurt MV:Full >
west
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Full > Path to the Old Monastery
This path looks very old and is well hidden from the world by the forest.
The big holes in the road indicate that it hasn't been used for a long
time. Grass and even young trees have begun to grow on it. Here and there
some scattered stones tell a story about a paved road, now long forgotten
by the outside world. The path continue to the east and west.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Full >
west
The Crossroads
The animal path splits in four ways here, north, east, west and south. To
the north the deep forest continues as far as the eye can reach. To the
east another path, slightly wider than this one, stretches a long way,
ending by a large building of some sort. South the forest breaks up into a
light forest and to the west the ground gets a little sunken.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
A large wooden catapult has been erected here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A strong trolloc stands here, snout sniffing the wind.

* R HP:Hurt MV:Full > A Stand of Trees
The trees hang with their branches as if they wanted to just fall over and
go to sleep. The ground is full of small pools of water, and moss grows
over most of the area. The water-damaged soil doesn't seem to give much
nourishment to the trees, which are on their way to die. The soggy ground
stretches further to the north and a trail leads east.
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* R HP:Hurt MV:Full >
east
north
The Crossroads
The animal path splits in four ways here, north, east, west and south. To
the north the deep forest continues as far as the eye can reach. To the
east another path, slightly wider than this one, stretches a long way,
ending by a large building of some sort. South the forest breaks up into a
light forest and to the west the ground gets a little sunken.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
A large wooden catapult has been erected here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A strong trolloc stands here, snout sniffing the wind.

north
* R HP:Hurt MV:Full > A Small Trail
The main part of the trail is covered with dead leaves, making it hard to
see in some places. It leads off to the south where it meets up with other
trails in some sort of crossroads. To the west one can see an area of dead
forest where the ground looks soggy, with small gatherings of water here
and there. To the north the blighted forest takes over.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A baby lizard scampers about.

* R HP:Hurt MV:Strong > The Blighted Forest
The smell of rotting meat and decaying leaves isn't as strong in these
parts of the forest as in others. The trees stand tall but still don't seem
that old. The slightly younger trees must have withstood the evil sliding
in over the area from the north better than other vegetation. West, north
and south the forest stretches out, but east one can see an open field.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.

* R HP:Hurt MV:Strong >
east
east
A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A falcon with long, brown feathers circles in a slow hunting pattern.

2
* R HP:Hurt MV:Strong > A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
The corpse of a spotted horse is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Tabarnak* is standing here.
*Jakyl* is standing here.
*Erulak* is standing here, riding a shadow stallion.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
*Jakyl* tries to pound you, but you deflect the blow.

b
* R HP:Hurt MV:Strong - Jakyl: Critical > [k h.dark]
You do the best you can!

* R HP:Hurt MV:Strong - Jakyl: Critical > *Erulak* tries to slash you, but you parry successfully.
[bash ]

-
*Jakyl* panics, and attempts to flee!

=+**+
*Jakyl* leaves west.
*Jakyl* has arrived from the west.

=
*Jakyl* leaves south.

-
You intercept *Tabarnak*'s attack on your mount.
*Tabarnak* tries to stab you, but you deflect the blow.

-=
They're not here anymore!

* R HP:Hurt MV:Strong - Erulak: Wounded >
nar 1n bashed

*Tabarnak* tries to stab you, but you parry successfully.

* R HP:Hurt MV:Strong - Erulak: Wounded >
r
You dodge a bash from *Erulak* who loses his balance and falls!
You narrate '1n bashed '

* R HP:Hurt MV:Strong - Erulak: Wounded > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 206 hit points.

* R HP:Hurt MV:Strong - Erulak: Wounded >
b
[bash ]


*Tabarnak* tries to stab you, but you deflect the blow.
You swiftly dodge the blighted tree's attempt to hit you.
The blighted tree joins the blighted tree's fight!

-=+*
Gleep has arrived from the south, riding a Domani razor.

*
Gleep tries to slash *Tabarnak*, but she parries successfully.

+=
*Tabarnak* stabs your body very hard.

-
Erulak assumes an offensive striking posture.

-=
The blighted tree tries to hit you, but you parry successfully.
The blighted tree tries to hit you, but you deflect the blow.
*Tabarnak* tries to stab you, but you deflect the blow.
You try to scythe *Erulak*, but he parries successfully.
As *Erulak* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Strong >
*Tabarnak* panics, and attempts to flee!

* R HP:Wounded MV:Strong >
*Tabarnak* avoids being bashed by Gleep who loses his balance and falls!

* R HP:Wounded MV:Strong >
b

The blighted tree hits your body hard.
The blighted tree tries to hit you, but you parry successfully.
*Erulak* slashes your right leg very hard.
*Erulak* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Strong - the blighted tree: Scratched >
*Tabarnak* leaves south.

* R HP:Wounded MV:Strong - the blighted tree: Scratched >
*Jakyl* has arrived from the east.

* R HP:Wounded MV:Strong - the blighted tree: Scratched >
*Jakyl* tries to pound Gleep, but he deflects the blow.

* R HP:Wounded MV:Strong - the blighted tree: Scratched >
Gleep slashes *Jakyl*'s right arm with The Cat Dances on the Wall.
*Jakyl* tries to pound Gleep, but he parries successfully.
The blighted tree hits your body hard.
The blighted tree tries to hit you, but you parry successfully.
*Erulak* tries to slash you, but you parry successfully.

* R HP:Wounded MV:Strong - the blighted tree: Scratched > [bash ]


*Jakyl* panics, and attempts to flee!

-=+**+=-
*Jakyl* leaves east.


The blighted tree tries to hit you, but you parry successfully.
The blighted tree tries to hit you, but you parry successfully.
*Erulak* slashes your left leg extremely hard.
*Tabarnak* tries to stab Gleep, but he deflects the blow.

-=
*Tabarnak* tries to stab Gleep, but he parries successfully.
*Erulak* tries to slash you, but you deflect the blow.
Your bash at the blighted tree sends it sprawling!

* R HP:Wounded MV:Full - the blighted tree: Healthy >
r
f
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 206 hit points.

* R HP:Wounded MV:Full - the blighted tree: Healthy > You panic and attempt to flee!


You flee head over heels.
A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A falcon with long, brown feathers circles in a slow hunting pattern.

* R HP:Wounded MV:Full >
east
2
b
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
The corpse of a spotted horse is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Jakyl* is standing here.
*Tabarnak* is here, fighting Gleep.
Gleep Mog Roith is here, fighting Tabarnak, riding a Domani razor.
*Erulak* is standing here, riding a shadow stallion.
The blighted tree is here, fighting Gleep.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Wounded MV:Full > [k h.dark]
You scythe *Jakyl*'s body hard.

* R HP:Wounded MV:Full - Jakyl: Critical > [bash ]


*Tabarnak* leaves west.

-=
Gleep eats a package of iron rations.

+
*Jakyl* panics, and attempts to flee!

*
Gleep slashes the blighted tree's roots into bloody fragments!
The blighted tree joins the blighted tree's fight!
The blighted tree tries to hit Gleep, but he parries successfully.

*+=
*Erulak* slashes Gleep's body hard.

-
*Jakyl* leaves south.

-=
They're not here anymore!

* R HP:Wounded MV:Full - the blighted tree: Healthy >
r
f
You scythe the blighted tree's branch into bloody fragments!
The blighted tree tries to hit you, but you parry successfully.
The blighted tree tries to hit Gleep, but he parries successfully.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 206 hit points.

* R HP:Wounded MV:Full - the blighted tree: Scratched >
2
You panic and attempt to flee!

*Tabarnak* tries to stab you, but you parry successfully.
You flee head over heels.
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
The corpse of a rat is lying here.
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
[k h.dark]
They aren't here.

* R HP:Wounded MV:Full >
north

Gleep has arrived from the north, riding a Domani razor.

3
* R HP:Wounded MV:Full > A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
The corpse of a spotted horse is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Tabarnak* is standing here.
*Erulak* is standing here, riding a shadow stallion.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Gleep has arrived from the south, riding a Domani razor.

* R HP:Wounded MV:Full >
b
[k dark]
You try to scythe *Tabarnak*, but she deflects the blow.

* R HP:Wounded MV:Full - Tabarnak: Beaten > [bash ]

-=
*Tabarnak* tries to stab you, but you parry successfully.
The blighted tree tries to hit Gleep, but he deflects the blow.
The blighted tree joins the blighted tree's fight!

+**+
Gleep panics, and attempts to flee!

=-
*Erulak* tries to slash Gleep, but he parries successfully.


Gleep leaves east riding a Domani razor.

-=
*Tabarnak* tries to stab you, but you parry successfully.
Your bash at *Tabarnak* sends her sprawling!

* R HP:Wounded MV:Full - Tabarnak: Beaten >
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree joins the blighted tree's fight!
You scythe *Tabarnak*'s right foot into bloody fragments!
*Tabarnak* panics, and attempts to flee!
Gleep has arrived from the east, riding a Domani razor.

* R HP:Wounded MV:Full - Tabarnak: Critical >
Gleep leaves south riding a Domani razor.

* R HP:Wounded MV:Full - Tabarnak: Critical >
Gleep has arrived from the south, riding a Domani razor.

* R HP:Wounded MV:Full - Tabarnak: Critical >
Gleep tries to slash *Erulak*, but he deflects the blow.

* R HP:Wounded MV:Full - Tabarnak: Critical >
*Tabarnak* leaves south.
*Erulak* sends Gleep sprawling with a powerful bash!

* R HP:Wounded MV:Full - the blighted tree: Hurt >
You scythe the blighted tree's trunk into bloody fragments!
*Erulak* tries to slash Gleep, but he parries successfully.
The blighted tree tries to hit you, but you parry successfully.
The blighted tree tries to hit you, but you deflect the blow.

* R HP:Wounded MV:Full - the blighted tree: Wounded >
t
f
[take all corpse]
The corpse of a spotted horse seems to be empty.

* R HP:Wounded MV:Full - the blighted tree: Wounded > You panic and attempt to flee!

3

*Erulak* looks at Gleep.


You flee head over heels.
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
The corpse of a rat is lying here.
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Wounded MV:Full > [k dark]
They aren't here.

* R HP:Wounded MV:Full >
north
2
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
The corpse of a spotted horse is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
You sense a hidden life form in the area...
Gleep Mog Roith is sitting here, riding a Domani razor.
*Erulak* is here, fighting Gleep, riding a shadow stallion.
The blighted tree is here, fighting Gleep.
The blighted tree is here, fighting Gleep.

b
* R HP:Wounded MV:Full > [k h.dark]
You scythe *Erulak*'s body hard.

* R HP:Wounded MV:Full - Gleep: Wounded - Erulak: Wounded > [bash ]

-=+**+=-
The blighted tree tries to hit Gleep, but he deflects the blow.
The blighted tree tickles Gleep's body with its hit.
*Erulak* tries to slash Gleep, but he deflects the blow.

-
*Erulak* panics, and attempts to flee!

=
Your bash at *Erulak* sends him sprawling!

* R HP:Wounded MV:Full - Gleep: Wounded - Erulak: Wounded >
nar tab crit jakyl crit

You scythe *Erulak*'s left arm.
The blighted tree tries to hit Gleep, but he parries successfully.
The blighted tree tries to hit Gleep, but he parries successfully.
Gleep barely slashes *Erulak*'s body.

* R HP:Wounded MV:Full - Gleep: Wounded - Erulak: Battered > You narrate 'tab crit jakyl crit'

* R HP:Wounded MV:Full - Gleep: Wounded - Erulak: Battered >
l
*Tabarnak* tries to stab you, but you parry successfully.
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
The corpse of a spotted horse is lying here.
*Tabarnak* is here, fighting YOU!
A warhorse is here, stamping his feet impatiently, being ridden by you.
Gleep Mog Roith is here, fighting Erulak, riding a Domani razor.
*Erulak* is sitting here, riding a shadow stallion.
The blighted tree is here, fighting Gleep.
The blighted tree is here, fighting Gleep.

* R HP:Wounded MV:Full - Gleep: Wounded - Erulak: Battered >
*Tabarnak* tries to stab you, but you deflect the blow.

* R HP:Wounded MV:Full - Gleep: Wounded - Erulak: Battered >
2
[k h.dark]
You do the best you can!

* R HP:Wounded MV:Full - Gleep: Wounded - Erulak: Battered >
*Tabarnak* tries to stab you, but you deflect the blow.
You scythe *Erulak*'s body hard.
The blighted tree tries to hit Gleep, but he deflects the blow.
The blighted tree tries to hit Gleep, but he parries successfully.
Gleep slashes *Erulak*'s body.

* R HP:Wounded MV:Full - Gleep: Wounded - Erulak: Battered >
2
*Erulak* leaves west riding a shadow stallion.
[k h.dark]
You do the best you can!

* R HP:Wounded MV:Full - Tabarnak: Beaten >
3
3
[k dark]
You do the best you can!

* R HP:Wounded MV:Full - Tabarnak: Beaten >
b
*Tabarnak* tries to stab you, but you parry successfully.
[k dark]
You do the best you can!

* R HP:Wounded MV:Full - Tabarnak: Beaten > [bash ]

-=
*Tabarnak* tries to stab you, but you deflect the blow.
The blighted tree barely tickles Gleep's head with its hit.
The blighted tree tries to hit Gleep, but he deflects the blow.

+*
*Erulak* tries to slash you, but you deflect the blow.

*+=
*Tabarnak* panics, and attempts to flee!

-
Gleep panics, and attempts to flee!

-=
As *Tabarnak* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Full >
Gleep leaves south riding a Domani razor.

* R HP:Wounded MV:Full - Erulak: Battered >
b

*Tabarnak* leaves west.
You dodge a bash from *Erulak* who loses his balance and falls!

* R HP:Wounded MV:Full - Erulak: Battered >
Gleep has arrived from the south, riding a Domani razor.

* R HP:Wounded MV:Full - Erulak: Battered >
Gleep slashes *Erulak*'s right leg.
*Erulak* panics, and attempts to flee!

* R HP:Wounded MV:Full - Erulak: Battered > [bash ]

-
Gleep tries to slash *Erulak*, but he parries successfully.
The blighted tree tries to hit Gleep, but he parries successfully.
The blighted tree joins the blighted tree's fight!
*Erulak* tries to slash you, but you deflect the blow.
*Erulak* leaves south riding a shadow stallion.

=+**+=- -=
They're not here anymore!

* R HP:Wounded MV:Full - the blighted tree: Scratched >
You scythe the blighted tree's trunk into bloody fragments!
The blighted tree tries to hit you, but you parry successfully.
The blighted tree tries to hit Gleep, but he parries successfully.

* R HP:Wounded MV:Full - the blighted tree: Hurt >
r

Gleep sends the blighted tree sprawling with a powerful bash!

f
* R HP:Wounded MV:Full - the blighted tree: Hurt > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 206 hit points.

* R HP:Wounded MV:Full - the blighted tree: Hurt > You panic and attempt to flee!


You flee head over heels.
A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A falcon with long, brown feathers circles in a slow hunting pattern.

* R HP:Wounded MV:Strong >
east
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
The corpse of a spotted horse is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Erulak* is here, fighting Gleep, riding a shadow stallion.
You sense a hidden life form in the area...
Gleep Mog Roith is here, fighting the blighted tree, riding a Domani razor.
The blighted tree is sitting here.
The blighted tree is here, fighting Gleep.
Gleep leaves east riding a Domani razor.

* R HP:Wounded MV:Strong >
2
b
[k h.dark]
You try to scythe *Erulak*, but he deflects the blow.

* R HP:Wounded MV:Strong - Erulak: Battered > [bash ]

-
Gleep has arrived from the east, riding a Domani razor.

=+
*Erulak* panics, and attempts to flee!
Gleep tries to slash *Tabarnak*, but she deflects the blow.

**+
2
=
*Erulak* leaves west riding a shadow stallion.

-
*Tabarnak* panics, and attempts to flee!

Cancelled.
[k h.dark]
You try to scythe *Tabarnak*, but she deflects the blow.

* R HP:Wounded MV:Strong - Gleep: Wounded - Tabarnak: Beaten >
The young buck has arrived from the east.
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree joins the blighted tree's fight!

* R HP:Wounded MV:Strong - Gleep: Wounded - Tabarnak: Beaten >
b
The blighted tree barely tickles Gleep's left leg with its hit.
The blighted tree tries to hit you, but you parry successfully.
You try to scythe *Tabarnak*, but she deflects the blow.
[bash ]

-=
Gleep sends *Tabarnak* sprawling with a powerful bash!

+*
*Erulak* tries to slash you, but you deflect the blow.

3
*Cancelled.
[k dark]
You do the best you can!

* R HP:Wounded MV:Strong - Gleep: Wounded - Tabarnak: Beaten >
The blighted tree barely tickles Gleep's right leg with its hit.
The blighted tree tries to hit you, but you parry successfully.
Gleep gracefully changes forms to Cat on Hot Sand.
Gleep slashes *Tabarnak*'s left leg very hard.

* R HP:Wounded MV:Strong - Gleep: Wounded - Tabarnak: Critical >
t
[take all corpse]
The corpse of a spotted horse seems to be empty.

* R HP:Wounded MV:Strong - Gleep: Wounded - Tabarnak: Critical >
*Tabarnak* leaves east.

* R HP:Wounded MV:Strong - Erulak: Battered >
t
[take all corpse]
The corpse of a spotted horse seems to be empty.

* R HP:Wounded MV:Strong - Erulak: Battered >
r

*Erulak* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Strong - Erulak: Battered >
f

*Tabarnak* leaves west.

* R HP:Wounded MV:Strong - Erulak: Battered >
*Erulak* slashes your body hard.
The blighted tree tries to hit Gleep, but he parries successfully.
The blighted tree hits your body hard.

* R HP:Wounded MV:Strong - Erulak: Battered >
Erulak assumes an offensive striking posture.

* R HP:Wounded MV:Strong - Erulak: Battered >
Gleep panics, and attempts to flee!

* R HP:Wounded MV:Strong - Erulak: Battered >
*Erulak* slashes your body extremely hard.
You are interrupted and stop what you are doing.
You panic and attempt to flee!
The blighted tree tries to hit Gleep, but he deflects the blow.
The blighted tree hits your body hard.
Your heartbeat calms down more as you feel less panicked.


Gleep leaves south riding a Domani razor.

nar damn my bash timer saved him
You flee head over heels.
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Gleep Mog Roith is standing here, riding a Domani razor.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 206 hit points.
Gleep leaves north riding a Domani razor.

* R HP:Battered MV:Full > Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted horse wanders skittishly around here.

* R HP:Battered MV:Full > You narrate 'damn my bash timer saved him'

* R HP:Battered MV:Full >
sc
You have 204(413) hit and 161(167) movement points.
You have scored 108500001 experience points and 1066 quest points.
You need 1727319362 exp to level and 1934 qp to rank.
You have amassed 156 Turn points to date.
You have played 4 days and 10 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 51).
You are standing.

* R HP:Battered MV:Full >
r
stat
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 206 hit points.

* R HP:Battered MV:Full > You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 35.6 lbs, peanuts.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 161, Dodging bonus: 122, Parrying bonus: 206
Your mood is: Wimpy. You will flee below: 206 Hit Points
Your posture is: Offensive.
Your armor absorbs about 31% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Battered MV:Full >
north
2
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Battered MV:Full > [k h.dark]
They aren't here.

* R HP:Battered MV:Full >
north
2
b
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
The corpse of a spotted horse is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Erulak* is here, fighting Gleep, riding a shadow stallion.
You sense a hidden life form in the area...
Gleep Mog Roith is here, fighting Erulak, riding a Domani razor.
A young and strong buck is here, munching some grass.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Battered MV:Full > [k h.dark]
You try to scythe *Tabarnak*, but she deflects the blow.

* R HP:Battered MV:Full - Tabarnak: Beaten > [bash ]

-=+*
Gleep tries to slash *Erulak*, but he deflects the blow.
The blighted tree tries to hit Gleep, but he parries successfully.
The blighted tree joins the blighted tree's fight!
*Tabarnak* panics, and attempts to flee!

*+=- -
*Tabarnak* leaves east.
*Erulak* sends Gleep sprawling with a powerful bash!

=
They're not here anymore!

* R HP:Battered MV:Full - the blighted tree: Hurt >
You scythe the blighted tree's branch into bloody fragments!
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree barely tickles Gleep's body with its hit.
*Erulak* slashes Gleep's body very hard.

* R HP:Battered MV:Full - the blighted tree: Wounded >
r
f
*Tabarnak* tries to stab you, but you deflect the blow.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 206 hit points.

* R HP:Battered MV:Full - the blighted tree: Wounded > You panic and attempt to flee!


You flee head over heels.
A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A falcon with long, brown feathers circles in a slow hunting pattern.

* R HP:Battered MV:Full >
east
2
b
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
The corpse of a spotted horse is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Tabarnak* is here, fighting Gleep.
*Erulak* is here, fighting Gleep, riding a shadow stallion.
Gleep Mog Roith is sitting here, riding a Domani razor.
A young and strong buck is here, munching some grass.
The blighted tree is here, fighting Gleep.
The blighted tree is here, fighting Gleep.

* R HP:Battered MV:Full > [k h.dark]
You try to scythe *Tabarnak*, but she deflects the blow.

* R HP:Battered MV:Full - Gleep: Battered - Tabarnak: Beaten > [bash ]

-=+
*Tabarnak* panics, and attempts to flee!

**+=-
The blighted tree tickles Gleep's body with its hit.
The blighted tree tries to hit Gleep, but he parries successfully.
Gleep mounts an attack against *Erulak*, but weak nerves get the better of him.


Gleep panics, and attempts to flee!

-=
*Tabarnak* leaves south.
They're not here anymore!

* R HP:Battered MV:Full >
Gleep leaves south riding a Domani razor.

south
2
* R HP:Battered MV:Full >
b
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Gleep Mog Roith is standing here, riding a Domani razor.
*Tabarnak* is standing here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Battered MV:Full > The ancient tree tries to hit Tabarnak, but she dodges the attack.
The ancient tree joins the ancient tree's fight!
[k h.dark]
You try to scythe *Tabarnak*, but she parries successfully.

* R HP:Battered MV:Full - the ancient tree: Hurt - Tabarnak: Beaten > [bash ]


Gleep leaves north riding a Domani razor.

-=
The ancient tree barely hits Tabarnak's body.
*Tabarnak* panics, and attempts to flee!
The ancient tree tries to hit Tabarnak, but she deflects the blow.

+**+=- -=
*Tabarnak* leaves north.
They're not here anymore!

* R HP:Battered MV:Full >
Gleep has arrived from the north, riding a Domani razor.

* R HP:Battered MV:Full >
north
2
b
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
The corpse of a spotted horse is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Erulak* is standing here, riding a shadow stallion.
A young and strong buck is here, munching some grass.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Gleep has arrived from the south, riding a Domani razor.

* R HP:Battered MV:Full > [k h.dark]
You try to scythe *Erulak*, but he deflects the blow.

* R HP:Battered MV:Strong - Erulak: Battered > [bash ]

-=+**
Gleep tries to slash *Erulak*, but he parries successfully.

+=- -=
Your bash at *Erulak* sends him sprawling!

Dixon
Posts: 318
Joined: Mon Sep 07, 2015 2:50 pm
Location: Michigan

Re: Gleep Gloop

Post by Dixon » Thu Aug 19, 2021 11:47 am

* R HP:Battered MV:Strong - Erulak: Battered >
cpo

The blighted tree tries to hit Gleep, but he deflects the blow.
The blighted tree joins the blighted tree's fight!
The blighted tree tries to hit you, but you parry successfully.
The blighted tree tries to hit Gleep, but he deflects the blow.
Gleep mounts an attack against *Erulak*, but weak nerves get the better of him.
You scythe *Erulak*'s left leg hard.
Gleep narrates 'feared'

* R HP:Wounded MV:Strong - Erulak: Battered > [change posture offensive]
Posture changed to: Offensive

* R HP:Wounded MV:Strong - Erulak: Battered >
nar k
You narrate 'k'

* R HP:Wounded MV:Strong - Erulak: Battered >
The blighted tree tries to hit you, but you dodge the attack.
The blighted tree tries to hit Gleep, but he parries successfully.
Gleep slashes *Erulak*'s head hard.
You scythe *Erulak*'s body hard.

* R HP:Wounded MV:Strong - Erulak: Battered >
b
[bash ]
They already seem to be stunned.

* R HP:Wounded MV:Strong - Erulak: Battered >
b
[bash ]


*Erulak* panics, and attempts to flee!

-=
The blighted tree tries to hit you, but you parry successfully.
The blighted tree tries to hit Gleep, but he parries successfully.
Gleep spins on one heel, changing forms to The Heron Spreads Its Wings.
Gleep slashes *Erulak*'s right foot hard.

+*
*Erulak* leaves south riding a shadow stallion.

*+=
Gleep narrates 'and abtt'

- -=
They're not here anymore!

* R HP:Wounded MV:Strong - the blighted tree: Hurt >
You scythe the blighted tree's trunk into bloody fragments!
Gleep slashes the blighted tree's roots extremely hard.
The blighted tree tries to hit you, but you parry successfully.
The blighted tree tries to hit Gleep, but he parries successfully.

* R HP:Wounded MV:Strong - the blighted tree: Wounded >
*Erulak* tries to slash you, but you parry successfully.
Gleep panics, and attempts to flee!

* R HP:Wounded MV:Strong - the blighted tree: Wounded >
r
f
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 206 hit points.

* R HP:Wounded MV:Strong - the blighted tree: Wounded > You panic and attempt to flee!
Gleep leaves east riding a Domani razor.


The blighted tree tries to hit you, but you parry successfully.
The blighted tree joins the blighted tree's fight!


Gleep has arrived from the east, riding a Domani razor.


You flee head over heels.
A Small Path
Behind some lumber there appears to be an old path. To the east is a small
stone wall. It has almost completely fallen apart, making it possible to
pass. The trees grow a respectful distance from the wall as if they were
afraid of something on the other side. To the west stands a large pile of
lumber almost hiding an exit, and to the east the broken stone wall opens a
way.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Wounded MV:Strong >
nar im lagging a little here
You narrate 'im lagging a little here'

west
2
b
* R HP:Wounded MV:Strong > A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
The corpse of a spotted horse is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Erulak* is here, fighting Gleep, riding a shadow stallion.
You sense a hidden life form in the area...
Gleep Mog Roith is here, fighting Erulak, riding a Domani razor.
A young and strong buck is here, munching some grass.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Wounded MV:Strong > [k h.dark]
You try to scythe *Tabarnak*, but she parries successfully.

* R HP:Wounded MV:Strong - Tabarnak: Beaten > [bash ]

-=+
Gleep panics, and attempts to flee!

*
*Tabarnak* tries to stab you, but you parry successfully.
The blighted tree tries to hit Gleep, but he parries successfully.
The blighted tree joins the blighted tree's fight!

*+
*Tabarnak* panics, and attempts to flee!

=-
Gleep avoids being bashed by *Erulak* who loses his balance and falls!


Gleep leaves south riding a Domani razor.

-=
As *Tabarnak* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Strong >
The blighted tree joins the blighted tree's fight!

* R HP:Wounded MV:Strong >
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree tries to hit you, but you deflect the blow.

* R HP:Wounded MV:Strong - the blighted tree: Hurt >
r
f

*Tabarnak* leaves south.
*Tabarnak* has arrived from the south.
*Erulak* tries to slash you, but you deflect the blow.

* R HP:Wounded MV:Strong - the blighted tree: Hurt > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 206 hit points.

* R HP:Wounded MV:Strong - the blighted tree: Hurt > You panic and attempt to flee!


*Tabarnak* tries to stab you, but you deflect the blow.


*Tabarnak* tries to stab you, but you deflect the blow.
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree tries to hit you, but you deflect the blow.


You flee head over heels.
A Small Path
Behind some lumber there appears to be an old path. To the east is a small
stone wall. It has almost completely fallen apart, making it possible to
pass. The trees grow a respectful distance from the wall as if they were
afraid of something on the other side. To the west stands a large pile of
lumber almost hiding an exit, and to the east the broken stone wall opens a
way.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Wounded MV:Strong >
2

*Tabarnak* tries to stab you, but you deflect the blow.
*Erulak* tries to slash you, but you deflect the blow.

* R HP:Wounded MV:Strong - Tabarnak: Beaten >
3
[k h.dark]
You do the best you can!

* R HP:Wounded MV:Strong - Tabarnak: Beaten >
b
[k dark]
You do the best you can!

* R HP:Wounded MV:Strong - Tabarnak: Beaten > You try to scythe *Tabarnak*, but she deflects the blow.
A watersnake leaves east.
The writhing grass tries to hit Erulak, but he parries successfully.
*Tabarnak* tries to stab you, but you parry successfully.
[bash ]

-=+**+=
*Tabarnak* tries to stab you, but you parry successfully.
*Erulak* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Strong - Tabarnak: Beaten >
The writhing grass barely tickles Erulak's body with its hit.
*Erulak* slashes your head extremely hard.
You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Tabarnak* stabs your body very hard.
Your heartbeat calms down more as you feel less panicked.


Gleep narrates 'I'm well'


You flee head over heels.
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Battered MV:Full >
south
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Gleep Mog Roith is standing here, riding a Domani razor.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
Gleep drinks water from a water skin.

* R HP:Battered MV:Full >
Gleep gently fills a water skin from a well.

* R HP:Battered MV:Full >
change wimp 80
sc
You will now flee if you go below 80 hit points.

* R HP:Battered MV:Full >
3
You have 188(413) hit and 159(167) movement points.
You have scored 108500001 experience points and 1066 quest points.
You need 1727319362 exp to level and 1934 qp to rank.
You have amassed 156 Turn points to date.
You have played 4 days and 10 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 51).
You are standing.

* R HP:Battered MV:Full >
3
[k dark]
They aren't here.

* R HP:Battered MV:Full > [k dark]
They aren't here.

* R HP:Battered MV:Full >
stat
3
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 35.6 lbs, peanuts.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 161, Dodging bonus: 122, Parrying bonus: 206
Your mood is: Wimpy. You will flee below: 80 Hit Points
Your posture is: Offensive.
Your armor absorbs about 31% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

3
* R HP:Battered MV:Full >
3
[k dark]
They aren't here.

* R HP:Battered MV:Full >
3
[k dark]
They aren't here.

3
* R HP:Battered MV:Full > [k dark]
They aren't here.

* R HP:Battered MV:Full > [k dark]
They aren't here.

* R HP:Battered MV:Full > [k dark]
They aren't here.

* R HP:Battered MV:Full >
change wimp 100
stat
3
You will now flee if you go below 100 hit points.

* R HP:Battered MV:Full >
3
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 35.6 lbs, peanuts.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 161, Dodging bonus: 122, Parrying bonus: 206
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Offensive.
Your armor absorbs about 31% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

3
* R HP:Battered MV:Full > [k dark]
They aren't here.

* R HP:Battered MV:Full > [k dark]
They aren't here.

* R HP:Battered MV:Full > [k dark]
They aren't here.

* R HP:Battered MV:Full >
l
sc
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Gleep Mog Roith is standing here, riding a Domani razor.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Battered MV:Full > You have 188(413) hit and 159(167) movement points.
You have scored 108500001 experience points and 1066 quest points.
You need 1727319362 exp to level and 1934 qp to rank.
You have amassed 156 Turn points to date.
You have played 4 days and 10 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 51).
You are standing.

* R HP:Battered MV:Full >
2
[k h.dark]
They aren't here.

* R HP:Battered MV:Full >
yell you getting tiny lag?
You bellow 'you getting tiny lag?'

* R HP:Battered MV:Full >
2
[k h.dark]
They aren't here.

* R HP:Battered MV:Full >
stat
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 35.6 lbs, peanuts.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 161, Dodging bonus: 122, Parrying bonus: 206
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Offensive.
Your armor absorbs about 31% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

l
* R HP:Battered MV:Full > By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Gleep Mog Roith is standing here, riding a Domani razor.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Battered MV:Full >
yell or just me?
You bellow 'or just me?'

* R HP:Battered MV:Full >
stat
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 35.6 lbs, peanuts.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 161, Dodging bonus: 122, Parrying bonus: 206
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Offensive.
Your armor absorbs about 31% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Battered MV:Full >
sc
You have 188(413) hit and 157(167) movement points.
You have scored 108500001 experience points and 1066 quest points.
You need 1727319362 exp to level and 1934 qp to rank.
You have amassed 156 Turn points to date.
You have played 4 days and 10 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 51).
You are standing.

* R HP:Battered MV:Full >
stat
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 35.6 lbs, peanuts.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 161, Dodging bonus: 122, Parrying bonus: 206
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Offensive.
Your armor absorbs about 31% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

l
* R HP:Battered MV:Full > By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Gleep Mog Roith is standing here, riding a Domani razor.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Battered MV:Full >
exa pack
It is a backpack.
When you look inside, you see:
backpack (used) :
ten gold crowns
ten copper pennys
a plate of yellow peppers and pork
[2] a thin vial of yellow fluid
[2] a bubbling draught
a chocolate chip cookie
a package of iron rations
[3] a mirrored lantern

* R HP:Battered MV:Full >
drink well
You're not thirsty.

* R HP:Battered MV:Full >
Gleep bellows 'I am some'

* R HP:Battered MV:Full >
take plate pack
You get a plate of yellow peppers and pork from a backpack.

* R HP:Battered MV:Full >
eat plate
You eat the food.
You are full.

* R HP:Battered MV:Full >
l
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Gleep Mog Roith is standing here, riding a Domani razor.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Battered MV:Full >
stat
2
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 34.8 lbs, peanuts.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 161, Dodging bonus: 123, Parrying bonus: 206
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Offensive.
Your armor absorbs about 31% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Battered MV:Full > [k h.dark]
They aren't here.

* R HP:Battered MV:Full >
south
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted horse wanders skittishly around here.
Gleep has arrived from the north, riding a Domani razor.

* R HP:Battered MV:Full >
east
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Gleep has arrived from the west, riding a Domani razor.

* R HP:Battered MV:Full >
east
north
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cringing trolloc whelp cowers before you.
A snake is crawling through the water here.
A cringing trolloc whelp cowers before you.
Gleep has arrived from the west, riding a Domani razor.

* R HP:Battered MV:Full > Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
Several blackberries grow on a nearby vine. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A snake is crawling through the water here.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
Gleep has arrived from the south, riding a Domani razor.

* R HP:Battered MV:Full >
north
By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A juicy looking apple has fallen to the ground. [5]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cringing trolloc whelp cowers before you.
A brazen young hare thumps his powerful hind legs nearby.
Gleep has arrived from the south, riding a Domani razor.

* R HP:Battered MV:Full >
east
A young, agile hare leaves east.
In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.
A rat scurries around trying to get out of sight.
A green woodpecker is high up a tree, tapping away.
A brazen young hare thumps his powerful hind legs nearby.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
Gleep has arrived from the west, riding a Domani razor.

* R HP:Battered MV:Strong >
east
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A wide leather belt has been cast off here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Gleep has arrived from the west, riding a Domani razor.

* R HP:Battered MV:Strong >
1
[k tree]
You scythe the blighted tree's trunk into bloody fragments!

sc
* R HP:Battered MV:Strong - the blighted tree: Wounded > HP:Battered MP:Strong
You have scored 108500001 experience points and 1066 quest points.
You need 1727319362 exp to level and 1934 qp to rank.
You have amassed 156 Turn points to date.
You have played 4 days and 10 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 51).
You are fighting the blighted tree.

* R HP:Battered MV:Strong - the blighted tree: Wounded >
Gleep slashes the blighted tree's branch into bloody fragments!

* R HP:Battered MV:Strong - the blighted tree: Wounded >
Gleep slashes the blighted tree's trunk into bloody fragments!
The blighted tree joins the blighted tree's fight!
The blighted tree tries to hit you, but you deflect the blow.
You scythe the blighted tree's trunk into bloody fragments!

* R HP:Battered MV:Strong - the blighted tree: Beaten >
stat
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 34.8 lbs, peanuts.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 161, Dodging bonus: 123, Parrying bonus: 206
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Offensive.
Your armor absorbs about 31% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Battered MV:Strong - the blighted tree: Beaten >
The blighted tree tries to hit Gleep, but he parries successfully.
Gleep gracefully changes forms to Wind and Rain.
Gleep slashes the blighted tree's trunk extremely hard.
The blighted tree tries to hit you, but you dodge the attack.
You scythe the blighted tree's trunk into bloody fragments!
The blighted tree is dead! R.I.P.
You receive your share of experience...
Time to find a new victim to bully?
Your blood freezes as you hear the blighted tree's death cry.

* R HP:Battered MV:Strong >
1
[k tree]
You scythe the blighted tree's trunk into bloody fragments!

* R HP:Battered MV:Strong - Gleep: Battered - the blighted tree: Hurt >
sc
HP:Battered MP:Strong
You have scored 108500001 experience points and 1066 quest points.
You need 1727319362 exp to level and 1934 qp to rank.
You have amassed 156 Turn points to date.
You have played 4 days and 10 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 51).
You are fighting the blighted tree.
Gleep says 'well, that was fun'

* R HP:Battered MV:Strong - Gleep: Battered - the blighted tree: Hurt >
Gleep slashes the blighted tree's trunk into bloody fragments!

* R HP:Battered MV:Strong - Gleep: Battered - the blighted tree: Wounded >
l

Gleep slashes the blighted tree's trunk extremely hard.
You scythe the blighted tree's crown into bloody fragments!
The blighted tree tries to hit Gleep, but he parries successfully.

* R HP:Battered MV:Strong - Gleep: Battered - the blighted tree: Beaten > The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
The corpse of the blighted tree is lying here.
A wide leather belt has been cast off here.
Gleep Mog Roith is here, fighting the blighted tree, riding a Domani razor.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The blighted tree is here, fighting Gleep.

* R HP:Battered MV:Strong - Gleep: Battered - the blighted tree: Beaten >
snicker
You snicker softly.

* R HP:Battered MV:Strong - Gleep: Battered - the blighted tree: Beaten >
Gleep assumes Hummingbird Kisses the Honeyrose.
Gleep slashes the blighted tree's branch very hard.
You scythe the blighted tree's roots into bloody fragments!
The blighted tree is dead! R.I.P.
You receive your share of experience...
Time to find a new victim to bully?
Your blood freezes as you hear the blighted tree's death cry.

* R HP:Battered MV:Strong >
Gleep chuckles politely.

say they still 1n well i think
* R HP:Battered MV:Strong > You say 'they still 1n well i think'

* R HP:Battered MV:Strong >
west
In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.
A rat scurries around trying to get out of sight.
A green woodpecker is high up a tree, tapping away.
A brazen young hare thumps his powerful hind legs nearby.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
Gleep has arrived from the east, riding a Domani razor.

* R HP:Battered MV:Strong >
west
By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A juicy looking apple has fallen to the ground. [5]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cringing trolloc whelp cowers before you.
Gleep has arrived from the east, riding a Domani razor.

* R HP:Battered MV:Strong >
A green woodpecker has arrived from the east.
Your heartbeat calms down more as you feel less panicked.

* R HP:Wounded MV:Full >
west
west
2
A Small Path
Behind some lumber there appears to be an old path. To the east is a small
stone wall. It has almost completely fallen apart, making it possible to
pass. The trees grow a respectful distance from the wall as if they were
afraid of something on the other side. To the west stands a large pile of
lumber almost hiding an exit, and to the east the broken stone wall opens a
way.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
Gleep has arrived from the east, riding a Domani razor.

b
* R HP:Wounded MV:Full > A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Gleep has arrived from the east, riding a Domani razor.

* R HP:Wounded MV:Full > [k h.dark]
They aren't here.

* R HP:Wounded MV:Full > [bash ]
Bash who?

* R HP:Wounded MV:Full >
south
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
Gleep has arrived from the north, riding a Domani razor.

* R HP:Wounded MV:Full >
south
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Gleep has arrived from the north, riding a Domani razor.

* R HP:Wounded MV:Full >
tt
[track trolloc]

-=+
Some obvious fresh bloody traces of a Trolloc leaving east.
Some obvious fresh bloody traces of a Trolloc leaving east.
Some obvious fresh bloody traces of a Trolloc leaving west.
Some obvious fresh bloody traces of a Trolloc leaving west.
Some obvious fairly recent bloody traces of a Trolloc leaving east.
Some clear fairly recent tracks of Tabarnak leaving north.
Some clear fairly recent tracks of Tabarnak leaving north.

* R HP:Wounded MV:Full >
east
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Gleep has arrived from the west, riding a Domani razor.

* R HP:Wounded MV:Full >
east
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cringing trolloc whelp cowers before you.
A snake is crawling through the water here.
Gleep has arrived from the west, riding a Domani razor.

* R HP:Wounded MV:Full >
ts
[track shadow]

-=+
Some obvious fresh tracks of a shadow stallion (ridden) leaving north.
Some obvious recent tracks of a shadow stallion (ridden) leaving north.

* R HP:Wounded MV:Full >
north
north
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
Several blackberries grow on a nearby vine. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cringing trolloc whelp cowers before you.
A raven is here, watching.
A snake is crawling through the water here.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
Gleep has arrived from the south, riding a Domani razor.

* R HP:Wounded MV:Full > By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A juicy looking apple has fallen to the ground. [5]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A green woodpecker is high up a tree, tapping away.
A cringing trolloc whelp cowers before you.
Gleep has arrived from the south, riding a Domani razor.

* R HP:Wounded MV:Full >
ts
[track shadow]

-=+
Some obvious fresh tracks of a shadow stallion (ridden) leaving west.
Some obvious recent tracks of a shadow stallion (ridden) leaving west.
Some obvious fairly recent tracks of a shadow stallion (ridden) leaving west.

* R HP:Wounded MV:Strong >
A green woodpecker panics, and attempts to flee!
A green woodpecker leaves south.
The young buck has arrived from the west.

* R HP:Wounded MV:Strong >
say now we playing ring around the rosie
You say 'now we playing ring around the rosie'

* R HP:Wounded MV:Strong >
l
By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A juicy looking apple has fallen to the ground. [5]
A young and strong buck is here, munching some grass.
Gleep Mog Roith is standing here, riding a Domani razor.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cringing trolloc whelp cowers before you.

* R HP:Wounded MV:Strong >
west
west
A Small Path
Behind some lumber there appears to be an old path. To the east is a small
stone wall. It has almost completely fallen apart, making it possible to
pass. The trees grow a respectful distance from the wall as if they were
afraid of something on the other side. To the west stands a large pile of
lumber almost hiding an exit, and to the east the broken stone wall opens a
way.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
Gleep has arrived from the east, riding a Domani razor.

* R HP:Wounded MV:Strong > A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Jakyl* is standing here.
*Tabarnak* is standing here.
*Erulak* is standing here, riding a shadow stallion.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Gleep has arrived from the east, riding a Domani razor.

* R HP:Wounded MV:Strong >
*Jakyl* tries to pound Gleep, but he deflects the blow.

* R HP:Wounded MV:Strong >
2
b
[k h.dark]
You try to scythe *Erulak*, but he parries successfully.

* R HP:Wounded MV:Strong - Erulak: Battered > [bash ]

-=
*Tabarnak* stabs your left leg extremely hard.

+**
*Tabarnak* tries to stab you, but you deflect the blow.
The blighted tree tries to hit Gleep, but he deflects the blow.
The blighted tree joins the blighted tree's fight!
Gleep slashes *Jakyl*'s body hard.
*Jakyl* tries to pound Gleep, but he parries successfully.
*Tabarnak* tries to stab you, but you parry successfully.

+=- -=
Your bash at *Erulak* sends him sprawling!

* R HP:Battered MV:Strong - Erulak: Battered >
*Jakyl* panics, and attempts to flee!

* R HP:Battered MV:Strong - Erulak: Battered >
*Jakyl* leaves south.

cpd
* R HP:Battered MV:Strong - Erulak: Battered > [change posture defensive]
Posture changed to: Defensive

* R HP:Battered MV:Strong - Erulak: Battered >
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree tries to hit Gleep, but he parries successfully.
*Tabarnak* stabs your body very hard.
You scythe *Erulak*'s body very hard.

* R HP:Battered MV:Strong - Erulak: Battered >
Gleep assumes Bundling Straw.
Gleep slashes the blighted tree's roots extremely hard.
The blighted tree tries to hit you, but you parry successfully.
The blighted tree tries to hit Gleep, but he deflects the blow.
*Tabarnak* tries to stab you, but you parry successfully.
You scythe *Erulak*'s left arm very hard.

* R HP:Battered MV:Strong - Erulak: Battered >
*Tabarnak* tries to stab you, but you deflect the blow.

* R HP:Battered MV:Strong - Erulak: Battered >
Gleep panics, and attempts to flee!

* R HP:Battered MV:Strong - Erulak: Battered >
b

Gleep leaves south riding a Domani razor.

* R HP:Battered MV:Strong - Erulak: Battered > [bash ]

-=+
The blighted tree tries to hit you, but you deflect the blow.
*Tabarnak* tries to stab you, but you deflect the blow.

**+=-
*Tabarnak* tries to stab you, but you deflect the blow.

-
You dodge a bash from *Erulak* who loses his balance and falls!

=
As *Erulak* avoids your bash, you topple over and fall to the ground!

* R HP:Battered MV:Strong - Erulak: Battered >
The blighted tree tries to hit you, but you parry successfully.
*Tabarnak* tries to stab you, but you parry successfully.

* R HP:Battered MV:Strong - Erulak: Battered >
The blighted tree joins the blighted tree's fight!

* R HP:Battered MV:Strong - Erulak: Battered >
*Jakyl* has arrived from the west.

f
* R HP:Battered MV:Strong - Erulak: Battered >
*Tabarnak* tries to stab you, but you deflect the blow.

* R HP:Battered MV:Strong - Erulak: Battered >
2
You panic and attempt to flee!

You flee head over heels.
A Small Path
Behind some lumber there appears to be an old path. To the east is a small
stone wall. It has almost completely fallen apart, making it possible to
pass. The trees grow a respectful distance from the wall as if they were
afraid of something on the other side. To the west stands a large pile of
lumber almost hiding an exit, and to the east the broken stone wall opens a
way.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
[k h.dark]
They aren't here.

* R HP:Battered MV:Strong >
*Erulak* has arrived from the west, riding a shadow stallion.
*Tabarnak* has arrived from the west.
*Jakyl* has arrived from the west.
Gleep narrates 'I can't hit'

* R HP:Battered MV:Strong >
*Tabarnak* tries to stab you, but you deflect the blow.
*Erulak* tries to slash you, but you parry successfully.

* R HP:Battered MV:Strong - Tabarnak: Battered >
3
[k dark]
You do the best you can!

r
* R HP:Battered MV:Strong - Tabarnak: Battered >
f
[change mood wimpy]
Mood changed to: Wimpy
*Jakyl* pounds your right hand very hard.

* R HP:Battered MV:Strong - Tabarnak: Battered > You panic and attempt to flee!

nar k
*Jakyl* tries to pound you, but you deflect the blow.
The writhing grass tries to hit Erulak, but he deflects the blow.
You try to scythe *Tabarnak*, but she parries successfully.
*Tabarnak* tries to stab you, but you parry successfully.
You flee head over heels.
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
You narrate 'k'

south
* R HP:Battered MV:Strong > By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Gleep Mog Roith is standing here, riding a Domani razor.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Battered MV:Strong >
stat
3
3
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 34.8 lbs, peanuts.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 123, Parrying bonus: 221
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
Your armor absorbs about 31% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Battered MV:Strong >
3
[k dark]
They aren't here.

* R HP:Battered MV:Strong > [k dark]
They aren't here.

* R HP:Battered MV:Strong > [k dark]
They aren't here.

* R HP:Battered MV:Strong >
sc
You have 178(413) hit and 142(167) movement points.
You have scored 108500001 experience points and 1066 quest points.
You need 1727319362 exp to level and 1934 qp to rank.
You have amassed 156 Turn points to date.
You have played 4 days and 10 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 51).
You are standing.

* R HP:Battered MV:Strong >
stat
3
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 34.8 lbs, peanuts.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 123, Parrying bonus: 221
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
Your armor absorbs about 31% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

3
* R HP:Battered MV:Strong > [k dark]
They aren't here.

3
* R HP:Battered MV:Strong >
3
[k dark]
They aren't here.

* R HP:Battered MV:Strong >
3
[k dark]
They aren't here.

* R HP:Battered MV:Strong > [k dark]
They aren't here.

* R HP:Battered MV:Strong > [k dark]
They aren't here.

* R HP:Battered MV:Strong >
3
3
3
[k dark]
They aren't here.

* R HP:Battered MV:Strong >
3
[k dark]
They aren't here.

* R HP:Battered MV:Strong > [k dark]
They aren't here.

* R HP:Battered MV:Strong > [k dark]
They aren't here.

* R HP:Battered MV:Strong >
nar eru low batt
You narrate 'eru low batt'

* R HP:Battered MV:Strong >
time
It is 10 o'clock am, on the 26th day of the month of Choren, year 1412.
According to legend and prophecy, this is the Zunth Turn of the Wheel.
Welcome to the game! Visit our new website at www.wotmud.org !

(Server: Thu Aug 19 11:09:17 2021 EST, last rebooted 11 hours, 6 minutes ago)

* R HP:Battered MV:Strong >
stat
3
3
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 34.8 lbs, peanuts.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 123, Parrying bonus: 221
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
Your armor absorbs about 31% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

3
* R HP:Battered MV:Strong > [k dark]
They aren't here.

* R HP:Battered MV:Strong > [k dark]
They aren't here.

* R HP:Battered MV:Strong > [k dark]
They aren't here.

* R HP:Battered MV:Strong >
3
3
3
[k dark]
They aren't here.

* R HP:Battered MV:Strong > [k dark]
They aren't here.

* R HP:Battered MV:Strong > [k dark]
They aren't here.

* R HP:Battered MV:Strong >
sc

Gleep narrates 'nods'

3
* R HP:Battered MV:Strong >
3
You have 178(413) hit and 142(167) movement points.
You have scored 108500001 experience points and 1066 quest points.
You need 1727319362 exp to level and 1934 qp to rank.
You have amassed 156 Turn points to date.
You have played 4 days and 10 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 51).
You are standing.

* R HP:Battered MV:Strong >
3
[k dark]
They aren't here.

3
* R HP:Battered MV:Strong > [k dark]
They aren't here.

* R HP:Battered MV:Strong > [k dark]
They aren't here.

* R HP:Battered MV:Strong > [k dark]
They aren't here.

* R HP:Battered MV:Strong >
l
Your heartbeat calms down more as you feel less panicked.
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Gleep Mog Roith is standing here, riding a Domani razor.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

stat
* R HP:Battered MV:Full >
3
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 34.8 lbs, peanuts.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 123, Parrying bonus: 221
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
Your armor absorbs about 31% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Battered MV:Full >
3
[k dark]
They aren't here.

3
* R HP:Battered MV:Full >
3
[k dark]
They aren't here.

3
* R HP:Battered MV:Full > [k dark]
They aren't here.

* R HP:Battered MV:Full > [k dark]
They aren't here.

* R HP:Battered MV:Full > [k dark]
They aren't here.

* R HP:Battered MV:Full >
3
3
3
3
[k dark]
They aren't here.

* R HP:Battered MV:Full > [k dark]
They aren't here.

* R HP:Battered MV:Full > [k dark]
They aren't here.

* R HP:Battered MV:Full > [k dark]
They aren't here.
Gleep narrates 'fear gone'

* R HP:Battered MV:Full >
exa pack
It is a backpack.
When you look inside, you see:
backpack (used) :
ten gold crowns
ten copper pennys
[2] a thin vial of yellow fluid
[2] a bubbling draught
a chocolate chip cookie
a package of iron rations
[3] a mirrored lantern

* R HP:Battered MV:Full >
dia gleep
Gleep has quite a few wounds.

* R HP:Battered MV:Full >
nar good to hit?
You narrate 'good to hit?'

* R HP:Battered MV:Full >
stat
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 34.8 lbs, peanuts.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 123, Parrying bonus: 221
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
Your armor absorbs about 31% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Battered MV:Full >
Gleep narrates 'yup'

* R HP:Battered MV:Full >
alias z k jakyl
r
Ok.

* R HP:Battered MV:Full > [change mood wimpy]
Mood changed to: Wimpy

* R HP:Battered MV:Full >
north
z
b
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Gleep has arrived from the south, riding a Domani razor.

* R HP:Battered MV:Full > [k jakyl]
They aren't here.

* R HP:Battered MV:Full > [bash ]
Bash who?

* R HP:Battered MV:Full >
east
east
A Small Path
Behind some lumber there appears to be an old path. To the east is a small
stone wall. It has almost completely fallen apart, making it possible to
pass. The trees grow a respectful distance from the wall as if they were
afraid of something on the other side. To the west stands a large pile of
lumber almost hiding an exit, and to the east the broken stone wall opens a
way.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
Gleep has arrived from the west, riding a Domani razor.

* R HP:Battered MV:Full > By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
A juicy looking apple has fallen to the ground. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Jakyl* is standing here.
*Tabarnak* is standing here.
*Erulak* is standing here, riding a shadow stallion.
A young and strong buck is here, munching some grass.
A cringing trolloc whelp cowers before you.
Gleep has arrived from the west, riding a Domani razor.

* R HP:Battered MV:Full >
*Erulak* gets an apple.

* R HP:Battered MV:Full >
z
b
*Tabarnak* eats a handful of blackberries.
[k jakyl]
You scythe *Jakyl*'s body.

* R HP:Battered MV:Full - Jakyl: Beaten > *Tabarnak* eats a handful of blackberries.
[bash ]


*Tabarnak* eats a handful of blackberries.

-
*Tabarnak* tries to stab Gleep, but he deflects the blow.

=
*Erulak* slashes your body hard.
*Jakyl* panics, and attempts to flee!

+*
*Jakyl* leaves south.

*
*Tabarnak* tries to stab Gleep, but he parries successfully.

+=- -=
They're not here anymore!

* R HP:Battered MV:Full - Erulak: Battered >
b
[bash ]
Gleep sends *Tabarnak* sprawling with a powerful bash!


*Erulak* sends you sprawling with a powerful bash!

* R HP:Battered MV:Full - Erulak: Battered >
*Erulak* slashes your head into bloody fragments!
Gleep slashes *Tabarnak*'s body into bloody fragments!
*Tabarnak* panics, and attempts to flee!

* R HP:Battered MV:Full - Erulak: Battered >
*Tabarnak* leaves west.

* R HP:Battered MV:Full - Erulak: Battered >
Gleep tries to slash *Tabarnak*, but she parries successfully.

* R HP:Battered MV:Full - Erulak: Battered >
*Tabarnak* tries to stab Gleep, but he parries successfully.
*Erulak* slashes your left leg into bloody fragments!

* R HP:Battered MV:Full - Erulak: Battered >
*Tabarnak* avoids being bashed by Gleep who loses his balance and falls!
*Tabarnak* panics, and attempts to flee!

* R HP:Battered MV:Full - Erulak: Battered >
*Jakyl* has arrived from the west.

* R HP:Battered MV:Full - Erulak: Battered >
You try to scythe *Erulak*, but he deflects the blow.

* R HP:Battered MV:Full - Erulak: Battered >
*Tabarnak* leaves south.

* R HP:Battered MV:Full - Erulak: Battered >
b
[bash ]
*Jakyl* tries to pound Gleep, but he parries successfully.

-=+**
*Tabarnak* tries to stab you, but you parry successfully.

+
*Tabarnak* tries to stab you, but you dodge the attack.
Gleep slashes *Jakyl*'s left leg with Parting the Silk.
*Jakyl* tries to pound Gleep, but he deflects the blow.
*Erulak* tries to slash you, but you parry successfully.
You dodge a bash from *Erulak* who loses his balance and falls!

=-
*Tabarnak* tries to stab you, but you deflect the blow.

-=
As *Erulak* avoids your bash, you topple over and fall to the ground!

* R HP:Battered MV:Full - Erulak: Battered >
*Erulak* tries to slash you, but you parry successfully.
*Tabarnak* tries to stab you, but you deflect the blow.

* R HP:Battered MV:Full - Erulak: Battered >
Gleep sends *Jakyl* sprawling with a powerful bash!

* R HP:Battered MV:Full - Erulak: Battered >
*Tabarnak* tries to stab you, but you parry successfully.

b
* R HP:Battered MV:Full - Erulak: Battered > [bash ]

-=+*
*Tabarnak* tries to stab you, but you deflect the blow.
Gleep gracefully changes forms to Water Flows Downhill.
Gleep slashes *Jakyl*'s body hard.

*
You dodge a bash from *Erulak* who loses his balance and falls!

+=- -
*Tabarnak* tries to stab you, but you deflect the blow.

=
As *Erulak* avoids your bash, you topple over and fall to the ground!

* R HP:Battered MV:Full - Erulak: Battered >
*Tabarnak* tries to stab you, but you deflect the blow.
Gleep slashes *Jakyl*'s right leg.

* R HP:Battered MV:Full - Erulak: Battered >
Gleep narrates 'jakyl beat'

* R HP:Battered MV:Full - Erulak: Battered >
say wtf
r
You say 'wtf'

* R HP:Battered MV:Full - Erulak: Battered > *Tabarnak* tries to stab you, but you deflect the blow.
[change mood wimpy]
Mood changed to: Wimpy

f
* R HP:Battered MV:Full - Erulak: Battered > You panic and attempt to flee!


*Tabarnak* tries to stab you, but you parry successfully.
You try to scythe *Erulak*, but he parries successfully.
You flee head over heels.
In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.
A rat scurries around trying to get out of sight.
A brazen young hare thumps his powerful hind legs nearby.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Battered MV:Full >
west
3
b
By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
A juicy looking apple has fallen to the ground. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Tabarnak* is here, fighting Gleep.
*Jakyl* is sitting here.
Gleep Mog Roith is here, fighting Jakyl, riding a Domani razor.
*Erulak* is here, fighting Gleep, riding a shadow stallion.
A young and strong buck is here, munching some grass.
A cringing trolloc whelp cowers before you.

* R HP:Battered MV:Full > [k dark]
You scythe *Erulak*'s head very hard.
Gleep narrates 'crit'

* R HP:Battered MV:Full - Gleep: Wounded - Erulak: Battered > [bash ]


*Tabarnak* stabs Gleep's body.

-=
*Tabarnak* stabs Gleep's right leg.
Gleep slashes *Jakyl*'s body hard.

+**+=-
*Erulak* sends Gleep sprawling with a powerful bash!


A cringing trolloc whelp leaves west.

-=
Your bash at *Erulak* sends him sprawling!

* R HP:Battered MV:Full - Gleep: Wounded - Erulak: Battered >
You scythe *Erulak*'s right arm hard.
*Tabarnak* stabs Gleep's body.
*Tabarnak* stabs Gleep's body hard.

* R HP:Battered MV:Full - Gleep: Battered - Erulak: Battered >
*Jakyl* panics, and attempts to flee!

* R HP:Battered MV:Full - Gleep: Battered - Erulak: Battered >
r

*Jakyl* leaves west.

* R HP:Battered MV:Full - Gleep: Battered - Erulak: Battered >
f
3
Gleep tries to slash *Tabarnak*, but she parries successfully.
You scythe *Erulak*'s left leg very hard.
*Tabarnak* stabs Gleep's right leg very hard.
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Battered MV:Full - Gleep: Battered - Erulak: Battered > You panic and attempt to flee!


*Tabarnak* stabs Gleep's right foot.

3
You flee head over heels.
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A green woodpecker is high up a tree, tapping away.
A squirrel is here, chittering.
A cringing trolloc whelp cowers before you.
A raven is here, watching.
A snake is crawling through the water here.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
[k dark]
They aren't here.

* R HP:Battered MV:Full > [k dark]
They aren't here.

* R HP:Battered MV:Full >
north
west
By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A juicy looking apple has fallen to the ground. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Tabarnak* is here, fighting Gleep.
Gleep Mog Roith is here, fighting Tabarnak, riding a Domani razor.
*Erulak* is here, fighting Gleep, riding a shadow stallion.
A young and strong buck is here, munching some grass.

* R HP:Battered MV:Full > A Small Path
Behind some lumber there appears to be an old path. To the east is a small
stone wall. It has almost completely fallen apart, making it possible to
pass. The trees grow a respectful distance from the wall as if they were
afraid of something on the other side. To the west stands a large pile of
lumber almost hiding an exit, and to the east the broken stone wall opens a
way.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cringing trolloc whelp cowers before you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Battered MV:Strong >
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Jakyl* is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Battered MV:Strong >
2
b
[k h.dark]
You scythe *Jakyl*'s right arm hard.

* R HP:Battered MV:Strong - Jakyl: Critical > [bash ]

-=
*Jakyl* panics, and attempts to flee!

+*
The blighted tree tries to hit you, but you parry successfully.
The blighted tree joins the blighted tree's fight!
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree tries to hit you, but you deflect the blow.
Your heartbeat calms down more as you feel less panicked.

*+=-
*Jakyl* leaves east.

-=
They're not here anymore!

* R HP:Battered MV:Full - the blighted tree: Scratched >
r
f
[change mood wimpy]
Mood changed to: Wimpy

3
* R HP:Battered MV:Full - the blighted tree: Scratched > You panic and attempt to flee!


The blighted tree tries to hit you, but you deflect the blow.
The blighted tree tries to hit you, but you parry successfully.

You flee head over heels.
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
[k dark]
They aren't here.

* R HP:Battered MV:Full >
north
east
east
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Battered MV:Full >
3
A Small Path
Behind some lumber there appears to be an old path. To the east is a small
stone wall. It has almost completely fallen apart, making it possible to
pass. The trees grow a respectful distance from the wall as if they were
afraid of something on the other side. To the west stands a large pile of
lumber almost hiding an exit, and to the east the broken stone wall opens a
way.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Tabarnak* is standing here.
A cringing trolloc whelp cowers before you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Battered MV:Full >
b
By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
A juicy looking apple has fallen to the ground. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Gleep Mog Roith is here, fighting Erulak, riding a Domani razor.
*Erulak* is here, fighting Gleep, riding a shadow stallion.
A young and strong buck is here, munching some grass.

* R HP:Battered MV:Full > [k dark]
You try to scythe *Erulak*, but he parries successfully.

* R HP:Battered MV:Full - Gleep: Battered - Erulak: Battered > [bash ]

-=
Gleep tries to slash *Erulak*, but he deflects the blow.
*Erulak* avoids being bashed by Gleep who loses his balance and falls!

+*
*Tabarnak* tries to stab you, but you parry successfully.

*+
*Erulak* sends Gleep sprawling with a powerful bash!

=- -=
*Tabarnak* tries to stab you, but you deflect the blow.
As *Erulak* avoids your bash, you topple over and fall to the ground!

* R HP:Battered MV:Full - Gleep: Battered - Erulak: Battered >
*Tabarnak* tries to stab you, but you deflect the blow.
*Erulak* slashes Gleep's left arm very hard.

* R HP:Battered MV:Full - Gleep: Battered - Erulak: Battered >
*Tabarnak* tries to stab you, but you parry successfully.
You scythe *Erulak*'s right leg hard.
*Tabarnak* tries to stab you, but you parry successfully.

* R HP:Battered MV:Full - Gleep: Battered - Erulak: Beaten >
nar i cant bash him for w.e reason
You narrate 'i cant bash him for w.e reason'
*Jakyl* has arrived from the west.

b
* R HP:Battered MV:Full - Gleep: Battered - Erulak: Beaten > [bash ]
*Jakyl* tries to pound Gleep, but he parries successfully.

-=+*
You dodge a bash from *Erulak* who loses his balance and falls!
Gleep sends *Erulak* sprawling with a powerful bash!

*+
*Jakyl* pounds Gleep's body very hard.
*Tabarnak* tries to stab you, but you parry successfully.
Gleep slashes *Erulak*'s body with Parting the Silk.

=-
*Tabarnak* tries to stab you, but you deflect the blow.

-=
They already seem to be stunned.

* R HP:Battered MV:Full - Gleep: Battered - Erulak: Beaten >
Gleep narrates 'got him'

* R HP:Battered MV:Full - Erulak: Beaten >
*Jakyl* tries to pound Gleep, but he parries successfully.
*Tabarnak* tries to stab you, but you deflect the blow.
You scythe *Erulak*'s right arm.
Gleep slashes *Erulak*'s right arm.

* R HP:Battered MV:Full - Erulak: Beaten >
*Tabarnak* tries to stab you, but you parry successfully.

* R HP:Battered MV:Full - Erulak: Beaten >
b
[bash ]

-=+
*Erulak* gazes deeply at Gleep...
The gaze of *Erulak* fails to affect Gleep.
*Erulak* slashes your right leg extremely hard.
*Tabarnak* tries to stab you, but you parry successfully.
*Erulak* sends you sprawling with a powerful bash!

* R HP:Battered MV:Full - Erulak: Beaten >
*Jakyl* sends Gleep sprawling with a powerful bash!

* R HP:Battered MV:Full - Erulak: Beaten >
*Tabarnak* stabs your head hard.

* R HP:Beaten MV:Full - Erulak: Beaten >
*Erulak* slashes your head into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Jakyl* tries to pound Gleep, but he parries successfully.
*Tabarnak* stabs your left leg very hard.
You wish that your wounds would stop BLEEDING so much!



You flee head over heels.
In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.
A rat scurries around trying to get out of sight.
A brazen young hare thumps his powerful hind legs nearby.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Critical MV:Full >
south
south
A Potato Field
Being left to grown on their own, most of the potato plants here have died.
Only a few survive, and they are now large green bushes hiding potatoes
under their arms. There is also a hole in the ground which looks like the
beginning of a tunnel leading down into the nest of some animal. The way
west seems to lead to more rows of dirt, but to the north a darker part of
the orchard is situated.
[ obvious exits: N W ]
There are some tracks of an animal leaving west.
There are some tracks of a humanoid leaving west.
A potato is here. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* R HP:Critical MV:Full > Alas, you cannot go that way...

sc
* R HP:Critical MV:Full > You have 58(413) hit and 159(167) movement points.
You have scored 108500001 experience points and 1066 quest points.
You need 1727319362 exp to level and 1934 qp to rank.
You have amassed 156 Turn points to date.
You have played 4 days and 10 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 51).
You are standing.

* R HP:Critical MV:Full >
nar off
You narrate 'off'

west
* R HP:Critical MV:Full >
south
west
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Jakyl* is standing here.
*Tabarnak* is here, fighting Gleep.
*Erulak* is here, fighting Gleep, riding a shadow stallion.
Gleep Mog Roith is here, fighting Tabarnak, riding a Domani razor.
A squirrel is here, chittering.
A cringing trolloc whelp cowers before you.
A raven is here, watching.
A snake is crawling through the water here.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* R HP:Critical MV:Full > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A green woodpecker is high up a tree, tapping away.
A cringing trolloc whelp cowers before you.
A snake is crawling through the water here.

* R HP:Critical MV:Full > Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full >
west
north
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full > By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Critical MV:Full >
stat
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 34.8 lbs, peanuts.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 123, Parrying bonus: 221
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
Your armor absorbs about 31% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

r
* R HP:Beaten MV:Full > [change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Full >
nar come well i crit
You narrate 'come well i crit'

* R HP:Beaten MV:Full >
stat
3
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 34.8 lbs, peanuts.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 123, Parrying bonus: 221
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
Your armor absorbs about 31% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

3
* R HP:Beaten MV:Full >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

stat
* R HP:Beaten MV:Full >
3
3
3
3
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 34.8 lbs, peanuts.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 123, Parrying bonus: 221
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
Your armor absorbs about 31% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Beaten MV:Full >
sc
[k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full >
where
[k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > You have 71(413) hit and 154(167) movement points.
You have scored 108500001 experience points and 1066 quest points.
You need 1727319362 exp to level and 1934 qp to rank.
You have amassed 156 Turn points to date.
You have played 4 days and 10 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 51).
You are standing.

* R HP:Beaten MV:Full > Players in your Zone
--------------------
Dixon - By the Deserted Well
Gleep tells you 'damn, died'

* R HP:Beaten MV:Full >
grou
Your group consists of:
Dixon (Head of group)

* R HP:Beaten MV:Full >
*Jakyl* has arrived from the south.

* R HP:Beaten MV:Full >
*Erulak* tries to slash you, but you deflect the blow.
*Jakyl* tries to pound you, but you parry successfully.

* R HP:Beaten MV:Full - Erulak: Beaten >
nar damnit
f
You narrate 'damnit'

east
* R HP:Beaten MV:Full - Erulak: Beaten >
east
You panic and attempt to flee!


*Jakyl* tries to pound you, but you deflect the blow.
The ancient tree tries to hit Tabarnak, but she parries successfully.
The ancient tree joins the ancient tree's fight!

You flee head over heels.
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A Small Path
Behind some lumber there appears to be an old path. To the east is a small
stone wall. It has almost completely fallen apart, making it possible to
pass. The trees grow a respectful distance from the wall as if they were
afraid of something on the other side. To the west stands a large pile of
lumber almost hiding an exit, and to the east the broken stone wall opens a
way.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cringing trolloc whelp cowers before you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Beaten MV:Full > By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
A juicy looking apple has fallen to the ground. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.

* R HP:Beaten MV:Full >
east
east
east
In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.
A rat scurries around trying to get out of sight.
A brazen young hare thumps his powerful hind legs nearby.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Beaten MV:Strong >
south
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
The corpse of the blighted tree is lying here. [2]
A wide leather belt has been cast off here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
south
The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Strong >
east
Near the Foothills
The black peaks of the Mountains of Dhoom jut into the south sky, visible
past the low hills. Twisted scrub and gnarled, stunted trees stud the rocky
ground. The stench of the Blight, which stretches far to the north, hangs
heavy in the air. To the east, a well-trod path can be seen.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > Path to Tarwin's Gap
To the south lies Tarwin's Gap, pathway to the Borderlands, while to the
north the Blight awaits. The ground here is well trod, clear of vegetation
from the tramping of booted and hooved feet. Further south, the path leads
into the hills that stand before the Mountains of Dhoom.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

east
* R HP:Beaten MV:Strong >
south
Near the Foothills
Towering black peaks claw the south sky, visible beyond the low hills.
Twisted and gnarled trees and scrub stud the rocky ground here, a fitting
companion to the heavy stench of decay and death. To the west is the path to
Tarwin's Gap, while to the north the Blight stretches on as far as the eye
can see.
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
east
Edge of the Foothills
The black peaks of the Mountains of Dhoom resemble giant claws reaching
towards the south sky. To the west, a well-travelled path cuts through the
hills, which are covered with small, twisted trees and scrub. Decay and death
are in the air, the stench of the Blight, which stretches far to the north.
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
down
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Beaten MV:Strong >
stat
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 34.8 lbs, peanuts.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 123, Parrying bonus: 221
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
Your armor absorbs about 31% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Beaten MV:Strong >
reply i try ragan see if they hit me
sc
You reply to Gleep 'i try ragan see if they hit me'

* R HP:Beaten MV:Strong > You have 71(413) hit and 141(167) movement points.
You have scored 108500001 experience points and 1066 quest points.
You need 1727319362 exp to level and 1934 qp to rank.
You have amassed 156 Turn points to date.
You have played 4 days and 10 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 51).
You are standing.

* R HP:Beaten MV:Strong >
l
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Beaten MV:Strong >
dia horse
sc
A warhorse is in excellent condition.
A warhorse is tiring.

* R HP:Beaten MV:Strong > You have 71(413) hit and 141(167) movement points.
You have scored 108500001 experience points and 1066 quest points.
You need 1727319362 exp to level and 1934 qp to rank.
You have amassed 156 Turn points to date.
You have played 4 days and 10 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 51).
You are standing.

* R HP:Beaten MV:Strong >
stat
3
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 34.8 lbs, peanuts.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 123, Parrying bonus: 221
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
Your armor absorbs about 31% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

3
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

3
* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
3
3
[k dark]
They aren't here.
Gleep tells you 'nods'

* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
The rain stops.
Your heartbeat calms down more as you feel less panicked.

* R HP:Beaten MV:Full >
3
3
[k dark]
They aren't here.

* R HP:Beaten MV:Full >
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

sc
* R HP:Beaten MV:Full >
3
3
You have 84(413) hit and 159(167) movement points.
You have scored 108500001 experience points and 1066 quest points.
You need 1727319362 exp to level and 1934 qp to rank.
You have amassed 156 Turn points to date.
You have played 4 days and 10 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 51).
You are standing.

* R HP:Beaten MV:Full >
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full >
reply you were batt last i saw :(
2
You reply to Gleep 'you were batt last i saw :('

* R HP:Beaten MV:Full > [k h.dark]
They aren't here.

stat
* R HP:Beaten MV:Full >
3
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 34.8 lbs, peanuts.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 123, Parrying bonus: 221
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
Your armor absorbs about 31% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

3
* R HP:Beaten MV:Full >
3
[k dark]
They aren't here.
Gleep tells you 'auto wimpy killed me'

Dixon
Posts: 318
Joined: Mon Sep 07, 2015 2:50 pm
Location: Michigan

Re: Gleep Gloop

Post by Dixon » Thu Aug 19, 2021 11:48 am

3
* R HP:Beaten MV:Full >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full >
sc
You have 84(413) hit and 158(167) movement points.
You have scored 108500001 experience points and 1066 quest points.
You need 1727319362 exp to level and 1934 qp to rank.
You have amassed 156 Turn points to date.
You have played 4 days and 10 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 51).
You are standing.

* R HP:Beaten MV:Full >
reply ah yes me too 90% of the time
2
*Tabarnak* clumsily approaches you with a pair of moonstone hilted dirks, but you fend off the attack.
PANIC! You couldn't escape!
You reply to Gleep 'ah yes me too 90% of the time'

* R HP:Beaten MV:Full - Tabarnak: Battered > [k h.dark]
You do the best you can!

stat
* R HP:Beaten MV:Full - Tabarnak: Battered >
3
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 34.8 lbs, peanuts.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 123, Parrying bonus: 221
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
Your armor absorbs about 31% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Beaten MV:Full - Tabarnak: Battered > [k dark]
You do the best you can!

b
* R HP:Beaten MV:Full - Tabarnak: Battered > [bash ]

-=+**+=-
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!

-=
Your bash at *Tabarnak* sends her sprawling!
*Tabarnak* panics, and attempts to flee!

* R HP:Beaten MV:Full - Tabarnak: Battered >
A Shienaran forward scout draws a tarnished shortsword from a sword sheath with a flash of steel.
A Shienaran forward scout slashes Tabarnak's body very hard.
*Tabarnak* panics, and attempts to flee!
Ragan joins a Shienaran forward scout's fight!
A Shienaran forward scout draws a tarnished shortsword from a sword sheath with a flash of steel.
A Shienaran forward scout slashes Tabarnak's body into bloody fragments!
A Shienaran forward scout draws a tarnished shortsword from a sword sheath with a flash of steel.
A Shienaran forward scout slashes Tabarnak's left hand extremely hard.
You scythe *Tabarnak*'s body into bloody fragments!

* R HP:Beaten MV:Full - Tabarnak: Critical >
*Tabarnak* leaves up.

* R HP:Beaten MV:Full >
t
up
[take all corpse]
You don't have a corpse.

* R HP:Beaten MV:Full >
2
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving down.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Jakyl* is resting here.
*Erulak* is standing here, riding a shadow stallion.

* R HP:Beaten MV:Full > [k h.dark]
You scythe *Jakyl*'s body.

* R HP:Beaten MV:Full - Jakyl: Critical >
*Erulak* tries to slash you, but you parry successfully.

r
* R HP:Beaten MV:Full - Jakyl: Critical > *Erulak* tries to slash you, but you parry successfully.
*Jakyl* tries to pound you, but you parry successfully.
You scythe *Jakyl*'s body hard.
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Full - Jakyl: Critical >
f

*Jakyl* panics, and attempts to flee!

* R HP:Beaten MV:Full - Jakyl: Critical > You panic and attempt to flee!

3
You flee head over heels.
Outside a Cave
Just east of here a darkened cave opens up, boring through the mountains.
The terrain is hilly and treacherous as it comes down from the peaks above.
There is very little vegetation to be seen. The foothills continue to the
west, where a shallow depression can be seen dipping down.
[ obvious exits: E W ]
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
[k dark]
They aren't here.

* R HP:Beaten MV:Full >
3
3
[k dark]
You scythe *Erulak*'s body hard.
*Erulak* panics, and attempts to flee!

* R HP:Beaten MV:Full - Erulak: Beaten > *Erulak* tries to slash you, but you parry successfully.
You try to scythe *Erulak*, but he parries successfully.
*Erulak* leaves west riding a shadow stallion.
[k dark]
They aren't here.

* R HP:Beaten MV:Full >
r
f
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Full > *Erulak* tries to slash you, but you parry successfully.
You panic and attempt to flee!

west
west
You scythe *Erulak*'s body very hard.
You flee head over heels.
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving down.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Edge of the Foothills
The black peaks of the Mountains of Dhoom resemble giant claws reaching
towards the south sky. To the west, a well-travelled path cuts through the
hills, which are covered with small, twisted trees and scrub. Decay and death
are in the air, the stench of the Blight, which stretches far to the north.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Jakyl* is standing here.
*Tabarnak* is standing here.

* R HP:Beaten MV:Full > Path to Tarwin's Gap
Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains
of Dhoom. To either side, rolling foothills mark the transition from mountain
to level ground, while to the north, the Blight stretches on, seemingly
endless. A cold breeze can be felt, as the winds that sweep through the Gap
gather here.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full >
north
Path to Tarwin's Gap
To the south lies Tarwin's Gap, pathway to the Borderlands, while to the
north the Blight awaits. The ground here is well trod, clear of vegetation
from the tramping of booted and hooved feet. Further south, the path leads
into the hills that stand before the Mountains of Dhoom.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
nar damn
You narrate 'damn'

* R HP:Beaten MV:Strong >
*Tabarnak* tries to stab you, but you deflect the blow.

* R HP:Beaten MV:Strong - Tabarnak: Critical >
nar bashed tab at crit
b
You narrate 'bashed tab at crit'

* R HP:Beaten MV:Strong - Tabarnak: Critical > *Tabarnak* panics, and attempts to flee!
[bash ]

-=+**
*Tabarnak* leaves east.

+=
*Jakyl* has arrived from the east.

- -=
They're not here anymore!

* R HP:Beaten MV:Strong >
*Jakyl* tries to pound you, but you deflect the blow.

nar he fled out
* R HP:Beaten MV:Strong - Jakyl: Critical > You barely scythe *Jakyl*'s right foot.
*Jakyl* tries to pound you, but you parry successfully.
You narrate 'he fled out '
*Jakyl* panics, and attempts to flee!

* R HP:Beaten MV:Strong - Jakyl: Critical >
f
You panic and attempt to flee!


*Tabarnak* tries to stab you, but you parry successfully.
*Jakyl* leaves north.

3
You flee head over heels.
Path to Tarwin's Gap
Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains
of Dhoom. To either side, rolling foothills mark the transition from mountain
to level ground, while to the north, the Blight stretches on, seemingly
endless. A cold breeze can be felt, as the winds that sweep through the Gap
gather here.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
west
Edge of the Foothills
Here, the low hills roll gently out of the ground. Rougher ground can be
seen to the south, as the transition from the Blight into the impenetrable
Mountains of Dhoom continues. The rocky ground here supports a few gnarled
and twisted trees and scrub, which do nothing to wash the stench of death
and decay from the air.
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
*Jakyl* has arrived from the north.

* R HP:Beaten MV:Strong >
north
south
Near the Foothills
The black peaks of the Mountains of Dhoom jut into the south sky, visible
past the low hills. Twisted scrub and gnarled, stunted trees stud the rocky
ground. The stench of the Blight, which stretches far to the north, hangs
heavy in the air. To the east, a well-trod path can be seen.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
3
Edge of the Foothills
Here, the low hills roll gently out of the ground. Rougher ground can be
seen to the south, as the transition from the Blight into the impenetrable
Mountains of Dhoom continues. The rocky ground here supports a few gnarled
and twisted trees and scrub, which do nothing to wash the stench of death
and decay from the air.
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Jakyl* is standing here.

* R HP:Beaten MV:Strong > [k dark]
You scythe *Jakyl*'s right leg hard.

* R HP:Beaten MV:Strong - Jakyl: Critical >


*Jakyl* tries to pound you, but you parry successfully.
You scythe *Jakyl*'s right leg hard.

q
* R HP:Beaten MV:Strong - Jakyl: Critical > *Jakyl* panics, and attempts to flee!

3
* R HP:Beaten MV:Strong - Jakyl: Critical >
3
[change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Strong - Jakyl: Critical > [k dark]
You do the best you can!

* R HP:Beaten MV:Strong - Jakyl: Critical >
3
[k dark]
You do the best you can!

3
* R HP:Beaten MV:Strong - Jakyl: Critical >
3
[k dark]
You do the best you can!

* R HP:Beaten MV:Strong - Jakyl: Critical >
3
[k dark]
You do the best you can!

3
* R HP:Beaten MV:Strong - Jakyl: Critical > [k dark]
You do the best you can!

* R HP:Beaten MV:Strong - Jakyl: Critical > [k dark]
You do the best you can!

* R HP:Beaten MV:Strong - Jakyl: Critical > [k dark]
You do the best you can!

* R HP:Beaten MV:Strong - Jakyl: Critical >
*Jakyl* leaves north.

* R HP:Beaten MV:Strong >
north
Near the Foothills
The black peaks of the Mountains of Dhoom jut into the south sky, visible
past the low hills. Twisted scrub and gnarled, stunted trees stud the rocky
ground. The stench of the Blight, which stretches far to the north, hangs
heavy in the air. To the east, a well-trod path can be seen.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Jakyl* is standing here.

north
* R HP:Beaten MV:Strong >
3
The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
south

*Jakyl* has arrived from the south.

3
* R HP:Beaten MV:Strong > Near the Foothills
The black peaks of the Mountains of Dhoom jut into the south sky, visible
past the low hills. Twisted scrub and gnarled, stunted trees stud the rocky
ground. The stench of the Blight, which stretches far to the north, hangs
heavy in the air. To the east, a well-trod path can be seen.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

north
* R HP:Beaten MV:Strong >
3
The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Strong >
north
[k dark]
They aren't here.

north
* R HP:Beaten MV:Strong >
north
The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Jakyl* is standing here.

* R HP:Beaten MV:Strong > The Blight
The verdant green of the southern regions is all but invisible here, swallowed
by the foulness of the Blight. Dark shapes stir in the trees, and you feel
extremely uneasy. A large rocky hill prevents movement to the north.
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a humanoid leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > Alas, you cannot go that way...

* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

west
* R HP:Beaten MV:Strong >
3
3
3
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

3
* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >

[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
south
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
The corpse of the blighted tree is lying here. [2]
A wide leather belt has been cast off here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
east
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
east
3
The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is sweet and damp,
and you struggle to avoid gagging. The sudden snap of a broken branch can
often be heard, and you struggle vainly to see the origins of these
unnerving sounds. It would not take much more than a smouldering cinder to
set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
south
south
3
The Blight
You stand on the edge of the Blight. The forest here looks decidedly ill.
You are loathe to touch anything, lest the rotting decay spread to you as
well. It is extremely hot, and the air is damp and sweet like a swamp or
mire. There is movement around you, it seems as if the very trees are
creeping towards you. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > Path to Tarwin's Gap
To the south lies Tarwin's Gap, pathway to the Borderlands, while to the
north the Blight awaits. The ground here is well trod, clear of vegetation
from the tramping of booted and hooved feet. Further south, the path leads
into the hills that stand before the Mountains of Dhoom.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Jakyl* is standing here.
*Jakyl* leaves north.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
north
north
3
The Blight
You stand on the edge of the Blight. The forest here looks decidedly ill.
You are loathe to touch anything, lest the rotting decay spread to you as
well. It is extremely hot, and the air is damp and sweet like a swamp or
mire. There is movement around you, it seems as if the very trees are
creeping towards you. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

3
* R HP:Beaten MV:Strong > The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is sweet and damp,
and you struggle to avoid gagging. The sudden snap of a broken branch can
often be heard, and you struggle vainly to see the origins of these
unnerving sounds. It would not take much more than a smouldering cinder to
set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
west
west
3
3
3
Your heartbeat calms down more as you feel less panicked.
The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A wide leather belt has been cast off here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

not
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > You stop paying increased attention to your surroundings.

* R HP:Beaten MV:Strong >
west
In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.
A brazen young hare thumps his powerful hind legs nearby.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
west
west
west
By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
A juicy looking apple has fallen to the ground. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.

* R HP:Beaten MV:Strong >
west
A Small Path
Behind some lumber there appears to be an old path. To the east is a small
stone wall. It has almost completely fallen apart, making it possible to
pass. The trees grow a respectful distance from the wall as if they were
afraid of something on the other side. To the west stands a large pile of
lumber almost hiding an exit, and to the east the broken stone wall opens a
way.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cringing trolloc whelp cowers before you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Beaten MV:Strong > A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Strong > A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A falcon with long, brown feathers circles in a slow hunting pattern.

* R HP:Beaten MV:Strong >
east
east
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Strong > A Small Path
Behind some lumber there appears to be an old path. To the east is a small
stone wall. It has almost completely fallen apart, making it possible to
pass. The trees grow a respectful distance from the wall as if they were
afraid of something on the other side. To the west stands a large pile of
lumber almost hiding an exit, and to the east the broken stone wall opens a
way.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cringing trolloc whelp cowers before you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Beaten MV:Strong >
south
Alas, you cannot go that way...

* R HP:Beaten MV:Strong >
east
south
By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
A juicy looking apple has fallen to the ground. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.

* R HP:Beaten MV:Strong > Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cringing trolloc whelp cowers before you.
A snake is crawling through the water here.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* R HP:Beaten MV:Strong >
south
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A squirrel is here, chittering.
A cringing trolloc whelp cowers before you.
A snake is crawling through the water here.

* R HP:Beaten MV:Strong >
east
3
On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a humanoid leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cringing trolloc whelp cowers before you.
A snake is crawling through the water here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
tt
[track trolloc]

-=+
Some obvious fresh bloody traces of a Trolloc leaving west.
Some clear almost day-old tracks of Jakyl leaving east.
Some clear almost day-old tracks of Jakyl leaving east.
Some clear almost day-old tracks of Jakyl leaving west.

* R HP:Beaten MV:Strong >
west
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A squirrel is here, chittering.
A cringing trolloc whelp cowers before you.
A snake is crawling through the water here.

tt
* R HP:Beaten MV:Strong > [track trolloc]

-=+
Some obvious fresh bloody traces of a Trolloc leaving north.
Some obvious fresh bloody traces of a Trolloc leaving east.
Some obvious recent bloody traces of a Trolloc leaving north.
Some obvious recent bloody traces of a Trolloc leaving west.
Some obvious fairly recent bloody traces of a Trolloc leaving north.
Some obvious fairly recent bloody traces of a Trolloc leaving north.
Some clear almost day-old tracks of Jakyl leaving east.

* R HP:Beaten MV:Strong >
north
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cringing trolloc whelp cowers before you.
A snake is crawling through the water here.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* R HP:Beaten MV:Strong >
north
By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
A juicy looking apple has fallen to the ground. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.
A young and strong buck is here, munching some grass.

* R HP:Beaten MV:Strong >
east
east
In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A brazen young hare thumps his powerful hind legs nearby.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Beaten MV:Strong > The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A wide leather belt has been cast off here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
Gleep tells you 'we got them so damn close too'

* R HP:Beaten MV:Strong >
south
east
The Blight
You stand on the edge of the Blight. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained and spotted with yellow and black, with livid red streaks like
blood poisoning. Every leaf and creeper seems bloated, ready to burst at
touch. The air tastes like a mouthful of spoiled meat. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > A shrill piercing scream reverberates through the area.
The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

east
* R HP:Beaten MV:Strong > The Blight
You stand on the edge of the Blight. The forest here looks decidedly ill.
You are loathe to touch anything, lest the rotting decay spread to you as
well. It is extremely hot, and the air is damp and sweet like a swamp or
mire. There is movement around you, it seems as if the very trees are
creeping towards you. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
south
south
Path to Tarwin's Gap
To the south lies Tarwin's Gap, pathway to the Borderlands, while to the
north the Blight awaits. The ground here is well trod, clear of vegetation
from the tramping of booted and hooved feet. Further south, the path leads
into the hills that stand before the Mountains of Dhoom.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > Path to Tarwin's Gap
Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains
of Dhoom. To either side, rolling foothills mark the transition from mountain
to level ground, while to the north, the Blight stretches on, seemingly
endless. A cold breeze can be felt, as the winds that sweep through the Gap
gather here.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
east
Edge of the Foothills
The black peaks of the Mountains of Dhoom resemble giant claws reaching
towards the south sky. To the west, a well-travelled path cuts through the
hills, which are covered with small, twisted trees and scrub. Decay and death
are in the air, the stench of the Blight, which stretches far to the north.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
south
Alas, you cannot go that way...

* R HP:Beaten MV:Strong >
east
down
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving down.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
There are some bloody traces of a trolloc leaving up.
There are some bloody traces of a trolloc leaving up.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Beaten MV:Strong >
dia horse
sc
A warhorse is in excellent condition.
A warhorse is tiring.

* R HP:Beaten MV:Strong > You have 110(413) hit and 144(167) movement points.
You have scored 108500001 experience points and 1066 quest points.
You need 1727319362 exp to level and 1934 qp to rank.
You have amassed 156 Turn points to date.
You have played 4 days and 10 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 51).
You are standing.

* R HP:Beaten MV:Strong >
stat
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 34.8 lbs, peanuts.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 174, Dodging bonus: 123, Parrying bonus: 182
Your mood is: Brave. You will flee below: 100 Hit Points
Your posture is: Defensive.
Your armor absorbs about 31% on average.

You are subjected to the following effects:
- NO QUIT

* R HP:Beaten MV:Strong >
not
2
3
You start paying increased attention to your surroundings.

* R HP:Beaten MV:Strong >
3
[k h.dark]
They aren't here.

3
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

stat
* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Battered MV:Strong >
3
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 34.8 lbs, peanuts.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 174, Dodging bonus: 123, Parrying bonus: 182
Your mood is: Brave. You will flee below: 100 Hit Points
Your posture is: Defensive.
Your armor absorbs about 31% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

3
* R HP:Battered MV:Strong >
3
[k dark]
They aren't here.

3
* R HP:Battered MV:Strong > [k dark]
They aren't here.

* R HP:Battered MV:Strong >
l
[k dark]
They aren't here.

* R HP:Battered MV:Strong > [k dark]
They aren't here.

* R HP:Battered MV:Strong >
sc
[k dark]
They aren't here.

* R HP:Battered MV:Strong > A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
There are some bloody traces of a trolloc leaving up.
There are some bloody traces of a trolloc leaving up.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Battered MV:Strong > You have 124(413) hit and 143(167) movement points.
You have scored 108500001 experience points and 1066 quest points.
You need 1727319362 exp to level and 1934 qp to rank.
You have amassed 156 Turn points to date.
You have played 4 days and 10 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 51).
You are standing.

* R HP:Battered MV:Strong >
3
3
[k dark]
They aren't here.

3
* R HP:Battered MV:Strong > [k dark]
They aren't here.

3
* R HP:Battered MV:Strong > [k dark]
They aren't here.

* R HP:Battered MV:Strong > [k dark]
They aren't here.

* R HP:Battered MV:Strong >
reply just hit jakyl 6 times at crit :(
2
You reply to Gleep 'just hit jakyl 6 times at crit :('

* R HP:Battered MV:Strong > [k h.dark]
They aren't here.

* R HP:Battered MV:Strong >
stat
3
3
3
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 34.8 lbs, peanuts.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 174, Dodging bonus: 123, Parrying bonus: 182
Your mood is: Brave. You will flee below: 100 Hit Points
Your posture is: Defensive.
Your armor absorbs about 31% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Battered MV:Strong >
3
[k dark]
They aren't here.

* R HP:Battered MV:Strong > [k dark]
They aren't here.

* R HP:Battered MV:Strong > [k dark]
They aren't here.

* R HP:Battered MV:Strong > [k dark]
They aren't here.

* R HP:Battered MV:Strong >
reply bashed tab ragan and he autod after 1 round :9
2
You reply to Gleep 'bashed tab ragan and he autod after 1 round :9'

* R HP:Battered MV:Strong > [k h.dark]
They aren't here.

* R HP:Battered MV:Strong >
stat
3
3
3
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 34.8 lbs, peanuts.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 174, Dodging bonus: 123, Parrying bonus: 182
Your mood is: Brave. You will flee below: 100 Hit Points
Your posture is: Defensive.
Your armor absorbs about 31% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Battered MV:Strong > [k dark]
They aren't here.

* R HP:Battered MV:Strong > [k dark]
They aren't here.
Gleep tells you 'yeah man, he must have gobs of hps'

* R HP:Battered MV:Strong > [k dark]
They aren't here.

* R HP:Battered MV:Strong >
reply game wont let them die ffs
2
You reply to Gleep 'game wont let them die ffs'

* R HP:Battered MV:Strong > [k h.dark]
They aren't here.

stat
* R HP:Battered MV:Strong >
3
3
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 34.8 lbs, peanuts.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 174, Dodging bonus: 123, Parrying bonus: 182
Your mood is: Brave. You will flee below: 100 Hit Points
Your posture is: Defensive.
Your armor absorbs about 31% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Battered MV:Strong >
3
[k dark]
They aren't here.

* R HP:Battered MV:Strong > [k dark]
They aren't here.

* R HP:Battered MV:Strong > [k dark]
They aren't here.

* R HP:Battered MV:Strong >
stat
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 34.8 lbs, peanuts.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 174, Dodging bonus: 123, Parrying bonus: 182
Your mood is: Brave. You will flee below: 100 Hit Points
Your posture is: Defensive.
Your armor absorbs about 31% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

l
* R HP:Battered MV:Strong > A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
There are some bloody traces of a trolloc leaving up.
There are some bloody traces of a trolloc leaving up.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Battered MV:Strong >
Gleep tells you 'lol yup'

* R HP:Battered MV:Strong >
k rat
k rat
A rat stops following you.
You scythe a rat's right foreleg into bloody fragments!
A rat is dead! R.I.P.
You receive your share of experience...
Not sure what genocide means, but this may be it.
Your blood freezes as you hear a rat's death cry.

* R HP:Battered MV:Strong > A rat stops following you.
You scythe a rat's body into bloody fragments!
A rat is dead! R.I.P.
You receive your share of experience...
Not sure what genocide means, but this may be it.
Your blood freezes as you hear a rat's death cry.

* R HP:Battered MV:Strong >
sc
2
You have 124(413) hit and 140(167) movement points.
You have scored 108500001 experience points and 1066 quest points.
You need 1727319362 exp to level and 1934 qp to rank.
You have amassed 156 Turn points to date.
You have played 4 days and 10 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 51).
You are standing.

* R HP:Battered MV:Strong > [k h.dark]
They aren't here.

* R HP:Battered MV:Strong >
stat
3
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 34.8 lbs, peanuts.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 174, Dodging bonus: 123, Parrying bonus: 182
Your mood is: Brave. You will flee below: 100 Hit Points
Your posture is: Defensive.
Your armor absorbs about 31% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

3
* R HP:Battered MV:Full >
3
[k dark]
They aren't here.

* R HP:Battered MV:Full >
3
[k dark]
They aren't here.

3
* R HP:Battered MV:Full > [k dark]
They aren't here.

* R HP:Battered MV:Full > [k dark]
They aren't here.

* R HP:Battered MV:Full > [k dark]
They aren't here.

3
* R HP:Battered MV:Full >
3
3
[k dark]
They aren't here.

3
* R HP:Battered MV:Full > [k dark]
They aren't here.

* R HP:Battered MV:Full > [k dark]
They aren't here.

* R HP:Battered MV:Full >
sc
r
3
[k dark]
They aren't here.

* R HP:Battered MV:Full >
3
You have 138(413) hit and 158(167) movement points.
You have scored 108500001 experience points and 1066 quest points.
You need 1727319362 exp to level and 1934 qp to rank.
You have amassed 156 Turn points to date.
You have played 4 days and 10 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 51).
You are standing.

3
* R HP:Battered MV:Full > [change mood wimpy]
Mood changed to: Wimpy

3
* R HP:Battered MV:Full >
3
[k dark]
They aren't here.

* R HP:Battered MV:Full > [k dark]
They aren't here.

* R HP:Battered MV:Full > [k dark]
They aren't here.

* R HP:Battered MV:Full > [k dark]
They aren't here.

l
* R HP:Battered MV:Full > [k dark]
They aren't here.

* R HP:Battered MV:Full > A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
There are some bloody traces of a trolloc leaving up.
There are some bloody traces of a trolloc leaving up.
The corpse of a rat is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

stat
* R HP:Battered MV:Full > You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 34.8 lbs, peanuts.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 123, Parrying bonus: 221
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
Your armor absorbs about 31% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Battered MV:Full >
exa pack
It is a backpack.
When you look inside, you see:
backpack (used) :
ten gold crowns
ten copper pennys
[2] a thin vial of yellow fluid
[2] a bubbling draught
a chocolate chip cookie
a package of iron rations
[3] a mirrored lantern

3
* R HP:Battered MV:Full >
3
3
[k dark]
They aren't here.

3
* R HP:Battered MV:Full >
3
[k dark]
They aren't here.

* R HP:Battered MV:Full > [k dark]
They aren't here.

* R HP:Battered MV:Full > [k dark]
They aren't here.

* R HP:Battered MV:Full > [k dark]
They aren't here.

* R HP:Battered MV:Full >
stat
3
3
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 34.8 lbs, peanuts.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 123, Parrying bonus: 221
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
Your armor absorbs about 31% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Battered MV:Full >
3
[k dark]
They aren't here.

3
* R HP:Battered MV:Full > [k dark]
They aren't here.

* R HP:Battered MV:Full > [k dark]
They aren't here.

* R HP:Battered MV:Full > [k dark]
They aren't here.

* R HP:Battered MV:Full >
sc
3
3
You have 138(413) hit and 158(167) movement points.
You have scored 108500001 experience points and 1066 quest points.
You need 1727319362 exp to level and 1934 qp to rank.
You have amassed 156 Turn points to date.
You have played 4 days and 10 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 51).
You are standing.

* R HP:Battered MV:Full >
3
[k dark]
They aren't here.

* R HP:Battered MV:Full >
z
[k dark]
They aren't here.

* R HP:Battered MV:Full > [k dark]
They aren't here.

up
* R HP:Battered MV:Full > [k jakyl]
They aren't here.

z
* R HP:Battered MV:Full > In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving down.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Tabarnak* is sitting here.
*Erulak* is standing here, riding a shadow stallion.

* R HP:Battered MV:Full > [k jakyl]
They aren't here.

west
* R HP:Battered MV:Full > Edge of the Foothills
The black peaks of the Mountains of Dhoom resemble giant claws reaching
towards the south sky. To the west, a well-travelled path cuts through the
hills, which are covered with small, twisted trees and scrub. Decay and death
are in the air, the stench of the Blight, which stretches far to the north.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Jakyl* is standing here.
*Jakyl* tries to pound you, but you deflect the blow.

* R HP:Battered MV:Full - Jakyl: Beaten >
west
No way! You're fighting for your life!

* R HP:Battered MV:Full - Jakyl: Beaten >
*Erulak* tries to slash you, but you parry successfully.

* R HP:Battered MV:Full - Jakyl: Beaten >
*Erulak* slashes your right foot very hard.
You scythe *Jakyl*'s body hard.
*Jakyl* tries to pound you, but you deflect the blow.

* R HP:Beaten MV:Full - Jakyl: Critical >
r
f
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Full - Jakyl: Critical >
down
You panic and attempt to flee!

You flee head over heels.
Near the Foothills
Towering black peaks claw the south sky, visible beyond the low hills.
Twisted and gnarled trees and scrub stud the rocky ground here, a fitting
companion to the heavy stench of decay and death. To the west is the path to
Tarwin's Gap, while to the north the Blight stretches on as far as the eye
can see.
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Alas, you cannot go that way...

* R HP:Beaten MV:Full >
west

*Erulak* has arrived from the south, riding a shadow stallion.
*Jakyl* has arrived from the south.

south
* R HP:Beaten MV:Full > *Erulak* tries to slash you, but you parry successfully.
No way! You're fighting for your life!

* R HP:Beaten MV:Full - Erulak: Battered > No way! You're fighting for your life!

east
* R HP:Beaten MV:Full - Erulak: Battered >
You try to scythe *Erulak*, but he parries successfully.

* R HP:Beaten MV:Full - Erulak: Battered >
f
No way! You're fighting for your life!

* R HP:Beaten MV:Full - Erulak: Battered >
east
You panic and attempt to flee!

down
You flee head over heels.
Edge of the Foothills
The black peaks of the Mountains of Dhoom resemble giant claws reaching
towards the south sky. To the west, a well-travelled path cuts through the
hills, which are covered with small, twisted trees and scrub. Decay and death
are in the air, the stench of the Blight, which stretches far to the north.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full > A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
There are some bloody traces of a trolloc leaving up.
There are some bloody traces of a trolloc leaving up.
The corpse of a rat is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Beaten MV:Full >
stat
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 34.8 lbs, peanuts.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 123, Parrying bonus: 221
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
Your armor absorbs about 31% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Beaten MV:Full >
*Jakyl* has arrived from above.
*Jakyl* tries to pound you, but you deflect the blow.

* R HP:Beaten MV:Full - Jakyl: Critical >
*Erulak* tries to slash you, but you deflect the blow.

* R HP:Beaten MV:Full - Jakyl: Critical >
b
[bash ]

-=
f
+
*Jakyl* tries to pound you, but you parry successfully.
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!

*
*Jakyl* panics, and attempts to flee!

Cancelled.
PANIC! You couldn't escape!

* R HP:Beaten MV:Full - Jakyl: Critical >
*Erulak* sends you sprawling with a powerful bash!

* R HP:Beaten MV:Full - Jakyl: Critical >
b

*Jakyl* panics, and attempts to flee!

* R HP:Beaten MV:Full - Jakyl: Critical >
Ragan slashes Jakyl's body very hard.
A Shienaran forward scout tries to slash Erulak, but he parries successfully.
A Shienaran forward scout slashes Jakyl's right arm.
A Shienaran forward scout tries to slash Erulak, but he deflects the blow.
*Erulak* tries to slash you, but you deflect the blow.
*Jakyl* pounds your right hand into bloody fragments!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Jakyl* leaves up.

down

*Jakyl* has arrived from above.

You flee head over heels.
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
There are some bloody traces of a trolloc leaving down.
There are some bloody traces of a trolloc leaving down.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Tabarnak* is standing here.
[bash ]
Bash who?

* R HP:Beaten MV:Strong > A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
There are some bloody traces of a trolloc leaving up.
There are some bloody traces of a trolloc leaving up.
The corpse of a rat is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Jakyl* is standing here.
A Shienaran forward scout is here, fighting Erulak.
*Erulak* is here, fighting a Shienaran forward scout, riding a shadow stallion.
A Shienaran scout keeps a constant watch here.
A Shienaran forward scout is here, fighting Erulak.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Beaten MV:Strong >
2

*Erulak* panics, and attempts to flee!

* R HP:Beaten MV:Strong > [k h.dark]
You scythe *Jakyl*'s body hard.

* R HP:Beaten MV:Strong - Jakyl: Critical >
*Erulak* panics, and attempts to flee!

* R HP:Beaten MV:Strong - Jakyl: Critical >
*Jakyl* panics, and attempts to flee!

* R HP:Beaten MV:Strong - Jakyl: Critical >
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
Ragan slashes Erulak's left leg hard.
A Shienaran forward scout tries to slash Erulak, but he parries successfully.
A Shienaran forward scout tries to slash Erulak, but he deflects the blow.
A Shienaran forward scout slashes Erulak's head.
You scythe *Jakyl*'s right hand.
*Jakyl* is incapacitated and will slowly die, if not aided.
*Jakyl* lies immobile on the ground, suffering...
*Jakyl* is mortally wounded, and will die soon, if not aided.

* R HP:Beaten MV:Strong - Jakyl: Critical >
3
3
[k dark]
You do the best you can!

* R HP:Beaten MV:Strong - Jakyl: Critical > [k dark]
You do the best you can!

* R HP:Beaten MV:Strong - Jakyl: Critical >
anr rip jay
Arglebargle, glop-glyf!?!

* R HP:Beaten MV:Strong - Jakyl: Critical >
Ragan slashes Erulak's body.
A Shienaran forward scout slashes Erulak's body.
A Shienaran forward scout slashes Erulak's head.
*Erulak* panics, and attempts to flee!
A Shienaran forward scout tries to slash Erulak, but he deflects the blow.
You scythe *Jakyl*'s head into bloody fragments!
*Jakyl* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Jakyl*'s death cry.

* R HP:Beaten MV:Strong >
nar rip jakyl
You narrate 'rip jakyl'

3
* R HP:Beaten MV:Strong >
3
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

2
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k h.dark]
You try to scythe *Tabarnak*, but she deflects the blow.

* R HP:Beaten MV:Strong - Tabarnak: Beaten >
stat
3
b

*Erulak* gets a bubbling draught from the corpse of Jakyl.
*Erulak* gets a large number of copper pennies from the corpse of Jakyl.
*Erulak* gets a wealth of gold crowns from the corpse of Jakyl.
*Erulak* gets a pair of thick metal boots from the corpse of Jakyl.
*Erulak* gets a pair of ebony-steel plate greaves from the corpse of Jakyl.
*Erulak* gets a skin of human flesh from the corpse of Jakyl.
*Erulak* gets a skin of human flesh from the corpse of Jakyl.
*Erulak* gets a studded leather belt with a crossed swords buckle from the corpse of Jakyl.
*Erulak* gets a silver-banded war mallet from the corpse of Jakyl.
*Erulak* gets a pair of heavy metal gauntlets from the corpse of Jakyl.
*Erulak* gets a pair of ebony-steel plate vambraces from the corpse of Jakyl.
*Erulak* gets a dark, hooded cloak from the corpse of Jakyl.
*Erulak* gets a tunic of finely-crafted chain from the corpse of Jakyl.
*Erulak* gets a leather helmet from the corpse of Jakyl.
*Erulak* gets a soft leather pouch from the corpse of Jakyl.

* R HP:Beaten MV:Strong - Tabarnak: Beaten > You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 34.8 lbs, peanuts.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 151, Dodging bonus: 123, Parrying bonus: 221
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
Your armor absorbs about 31% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Beaten MV:Strong - Tabarnak: Beaten > *Tabarnak* draws a pair of moonstone hilted dirks from a camouflaged hood with a flash of steel.
*Tabarnak* wields a pair of moonstone hilted dirks in a two-handed grip.
*Tabarnak* tries to stab you, but you parry successfully.
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
You try to scythe *Tabarnak*, but she parries successfully.
*Erulak* tries to slash you, but you parry successfully.
[k dark]
You do the best you can!

* R HP:Beaten MV:Strong - Tabarnak: Beaten > [bash ]

-=+**
*Tabarnak* panics, and attempts to flee!

+=
*Tabarnak* tries to stab you, but you deflect the blow.

-
Ragan slashes Erulak's right arm very hard.
*Erulak* panics, and attempts to flee!
A Shienaran forward scout slashes Erulak's left arm.
A Shienaran forward scout slashes Erulak's body.
A Shienaran forward scout slashes Erulak's right leg hard.
*Tabarnak* tries to stab you, but you deflect the blow.

-
*Tabarnak* panics, and attempts to flee!

=
Your bash at *Tabarnak* sends her sprawling!

* R HP:Beaten MV:Strong - Tabarnak: Beaten >
*Erulak* leaves up riding a shadow stallion.

* R HP:Beaten MV:Strong - Tabarnak: Beaten >
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!

* R HP:Beaten MV:Strong - Tabarnak: Beaten >
cpo
t
t

Ragan slashes Tabarnak's left arm into bloody fragments!
A Shienaran forward scout slashes Tabarnak's body into bloody fragments!
A Shienaran forward scout slashes Tabarnak's left leg extremely hard.
A Shienaran forward scout slashes Tabarnak's left foot very hard.
*Tabarnak* is dead! R.I.P.
Your blood freezes as you hear *Tabarnak*'s death cry.
*Erulak* gets a handful of blackberries from the corpse of Tabarnak.
*Erulak* gets a handful of blackberries from the corpse of Tabarnak.
*Erulak* gets a handful of blackberries from the corpse of Tabarnak.
*Erulak* gets a flask stained with human blood from the corpse of Tabarnak.
*Erulak* gets a black pair of silver-tooled boots from the corpse of Tabarnak.
*Erulak* gets a set of loose cloth breeches from the corpse of Tabarnak.
*Erulak* gets a belt with a buckle of cuendillar from the corpse of Tabarnak.
*Erulak* gets a silver Kandori wristcuff from the corpse of Tabarnak.
*Erulak* gets a silver Kandori wristcuff from the corpse of Tabarnak.
*Erulak* gets a fine pair of light, buckskin gloves from the corpse of Tabarnak.
*Erulak* gets a set of cloth sleeves from the corpse of Tabarnak.
*Erulak* gets a shimmering pendant of obsidian from the corpse of Tabarnak.

* R HP:Beaten MV:Strong > [change posture offensive]
Posture changed to: Offensive

* R HP:Beaten MV:Strong > [take all corpse]
You get a belt pack from the corpse of Tabarnak.
You get a pair of moonstone hilted dirks from the corpse of Tabarnak.
You get a pelt of black wolfskin matted with blood from the corpse of Tabarnak.
You get a finely-tailored white shirt from the corpse of Tabarnak.
You get a shimmering pendant of obsidian from the corpse of Tabarnak.
You get a camouflaged hood from the corpse of Tabarnak.
You get a gold ring from the corpse of Tabarnak.
You get a gold ring from the corpse of Tabarnak.
You get a blood-red enameled trident badge from the corpse of Tabarnak.

* R HP:Beaten MV:Strong > [take all corpse]
The corpse of Tabarnak seems to be empty.

* R HP:Beaten MV:Strong >
nar rip tab

*Erulak* has arrived from above, riding a shadow stallion.

* R HP:Beaten MV:Strong > You narrate 'rip tab'

* R HP:Beaten MV:Strong >
2
b
[k h.dark]
You try to scythe *Erulak*, but he deflects the blow.

* R HP:Beaten MV:Strong - Erulak: Beaten > [bash ]

-=+
*Erulak* panics, and attempts to flee!

**+=-
*Erulak* leaves up riding a shadow stallion.

-=
They're not here anymore!

* R HP:Beaten MV:Strong >
2
3
[k h.dark]
They aren't here.

* R HP:Beaten MV:Strong >
stat
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Strong > You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 14.6 lbs and wearing 34.8 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 159, Dodging bonus: 119, Parrying bonus: 203
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Offensive.
Your armor absorbs about 31% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
inv
You are carrying:
a blood-red enameled trident badge
[2] a gold ring
a camouflaged hood
a shimmering pendant of obsidian
a finely-tailored white shirt (used)
a pelt of black wolfskin matted with blood
a pair of moonstone hilted dirks
a belt pack

* R HP:Beaten MV:Strong >
put all pack
t
You put a blood-red enameled trident badge in a backpack.
You put a gold ring in a backpack.
You put a gold ring in a backpack.
You put a camouflaged hood in a backpack.
You put a shimmering pendant of obsidian in a backpack.
You put a finely-tailored white shirt in a backpack.
You put a pelt of black wolfskin matted with blood in a backpack.
You put a pair of moonstone hilted dirks in a backpack.
You put a belt pack in a backpack.

* R HP:Beaten MV:Strong > [take all corpse]
The corpse of Tabarnak seems to be empty.

* R HP:Beaten MV:Strong >
take all 2.corpse

*Erulak* has arrived from above, riding a shadow stallion.

* R HP:Beaten MV:Strong > The corpse of Jakyl seems to be empty.

* R HP:Beaten MV:Strong >
2
b
[k h.dark]
You try to scythe *Erulak*, but he deflects the blow.

* R HP:Beaten MV:Strong - Erulak: Beaten > [bash ]

-
*Erulak* tries to slash you, but you deflect the blow.
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
*Erulak* panics, and attempts to flee!

=+*
*Erulak* panics, and attempts to flee!

*+=
*Erulak* panics, and attempts to flee!

- -=
As *Erulak* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Strong >
stand
2

A bird call can be heard nearby.
Ragan slashes Erulak's body very hard.
A Shienaran forward scout tries to slash Erulak, but he parries successfully.
A Shienaran forward scout tries to slash Erulak, but he deflects the blow.
A Shienaran forward scout slashes Erulak's body.
Your heartbeat calms down more as you feel less panicked.

* R HP:Beaten MV:Full >
q
up
2
You stand up.

* R HP:Beaten MV:Full >
b
[k h.dark]
They aren't here.


* R HP:Beaten MV:Full > [change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Full > In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
There are some bloody traces of a trolloc leaving down.
There are some bloody traces of a trolloc leaving down.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Erulak* is standing here, riding a shadow stallion.

* R HP:Beaten MV:Full > *Erulak* tries to slash you, but you deflect the blow.
[k h.dark]
You do the best you can!

* R HP:Beaten MV:Full - Erulak: Beaten > [bash ]

b
-Cancelled.
[bash ]

-=+**+=- -
*Erulak* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.

* R HP:Beaten MV:Full - Erulak: Beaten >
*Erulak* slashes your left hand extremely hard.
You are interrupted and stop what you are doing.
You panic and attempt to flee!


You flee head over heels.
Outside a Cave
Just east of here a darkened cave opens up, boring through the mountains.
The terrain is hilly and treacherous as it comes down from the peaks above.
There is very little vegetation to be seen. The foothills continue to the
west, where a shallow depression can be seen dipping down.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A fine-grained oilstone lies upon the ground.
A leather flask, stained dark red, lies forgotten here. [2]
A draught of a strange bubbling liquid has been left here.
A huge pile of copper pennies has been left here.
A wealth of gold crowns has been carelessly left here.
A pair of thick metal boots stand inflexibly upright.
A pair of black armor greaves lies here, highly polished.
A water skin made from dried human flesh lies here. [2]
A thick studded belt lies coiled here.
A large banded mallet has been set aside here.
A heavy pair of full metal gauntlets is here.
A pair of black vambraces lie here, gleaming brightly.
A dark cloak with a hood has been left here.
A tunic of fine chain lies in a bundle here.
A leather helmet has been dropped here.
A soft leather pouch has been discarded here.
Several blackberries grow on a nearby vine. [3]
A black pair of soft, silver-tooled boots lie on the ground.
A pile of cloth is set aside here.
A thin belt with a beautifully carved buckle of white stone lies here.
A snowflake design of Kandori origin is etched into a sturdy, silver wristcuff. [2]
A pair of buckskin gloves have been set aside.
A bundle of cloth was discarded here.
Shimmering slightly, a pendant of black obsidian lies here
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full >
2
[k h.dark]
You scythe *Erulak*'s right leg.

west
* R HP:Beaten MV:Full - Erulak: Critical >
west
No way! You're fighting for your life!

* R HP:Beaten MV:Full - Erulak: Critical > No way! You're fighting for your life!

* R HP:Beaten MV:Full - Erulak: Critical >
r

You try to scythe *Erulak*, but he parries successfully.

f
* R HP:Beaten MV:Full - Erulak: Critical > [change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Full - Erulak: Critical > You panic and attempt to flee!

north
You flee head over heels.
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
There are some bloody traces of a trolloc leaving down.
There are some bloody traces of a trolloc leaving down.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Alas, you cannot go that way...

* R HP:Beaten MV:Full >
sc
west
You have 84(413) hit and 154(167) movement points.
You have scored 108500001 experience points and 1066 quest points.
You need 1727319362 exp to level and 1934 qp to rank.
You have amassed 171 Turn points to date.
You have played 4 days and 10 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 51).
You are standing.

* R HP:Beaten MV:Full > Edge of the Foothills
The black peaks of the Mountains of Dhoom resemble giant claws reaching
towards the south sky. To the west, a well-travelled path cuts through the
hills, which are covered with small, twisted trees and scrub. Decay and death
are in the air, the stench of the Blight, which stretches far to the north.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full >
stat
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 49.4 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 159, Dodging bonus: 119, Parrying bonus: 203
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Offensive.
Your armor absorbs about 31% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

* R HP:Beaten MV:Full >
cpo
[change posture offensive]
Posture changed to: Offensive

* R HP:Beaten MV:Full >
east
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
There are some bloody traces of a trolloc leaving down.
There are some bloody traces of a trolloc leaving down.
A warhorse is here, stamping his feet impatiently, being ridden by you.

3
* R HP:Beaten MV:Full >
east
*Erulak* tries to slash you, but you deflect the blow.
[k dark]
You do the best you can!

* R HP:Beaten MV:Full - Erulak: Critical >
3
No way! You're fighting for your life!

* R HP:Beaten MV:Full - Erulak: Critical > [k dark]
You do the best you can!


* R HP:Beaten MV:Full - Erulak: Critical > * R HP:Beaten MV:Full - Erulak: Critical >
b
[bash ]

-=+*
You dodge a bash from *Erulak* who loses his balance and falls!
You are interrupted and stop what you are doing.
You panic and attempt to flee!


You flee head over heels.
Edge of the Foothills
The black peaks of the Mountains of Dhoom resemble giant claws reaching
towards the south sky. To the west, a well-travelled path cuts through the
hills, which are covered with small, twisted trees and scrub. Decay and death
are in the air, the stench of the Blight, which stretches far to the north.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full >
east
2
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
There are some bloody traces of a trolloc leaving down.
There are some bloody traces of a trolloc leaving down.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Erulak* is sitting here, riding a shadow stallion.

b
* R HP:Beaten MV:Strong > [k h.dark]
You try to scythe *Erulak*, but he parries successfully.

* R HP:Beaten MV:Strong - Erulak: Critical > [bash ]

-=+*
*Erulak* panics, and attempts to flee!

*+=-
*Erulak* leaves west riding a shadow stallion.

-
west
=
They're not here anymore!

* R HP:Beaten MV:Strong >
2
Edge of the Foothills
The black peaks of the Mountains of Dhoom resemble giant claws reaching
towards the south sky. To the west, a well-travelled path cuts through the
hills, which are covered with small, twisted trees and scrub. Decay and death
are in the air, the stench of the Blight, which stretches far to the north.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
b
[k h.dark]
They aren't here.

* R HP:Beaten MV:Strong > [bash ]
Bash who?

* R HP:Beaten MV:Strong >
east
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
There are some bloody traces of a trolloc leaving down.
There are some bloody traces of a trolloc leaving down.
A warhorse is here, stamping his feet impatiently, being ridden by you.

east
* R HP:Beaten MV:Strong > Outside a Cave
Just east of here a darkened cave opens up, boring through the mountains.
The terrain is hilly and treacherous as it comes down from the peaks above.
There is very little vegetation to be seen. The foothills continue to the
west, where a shallow depression can be seen dipping down.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A fine-grained oilstone lies upon the ground.
A leather flask, stained dark red, lies forgotten here. [2]
A draught of a strange bubbling liquid has been left here.
A huge pile of copper pennies has been left here.
A wealth of gold crowns has been carelessly left here.
A pair of thick metal boots stand inflexibly upright.
A pair of black armor greaves lies here, highly polished.
A water skin made from dried human flesh lies here. [2]
A thick studded belt lies coiled here.
A large banded mallet has been set aside here.
A heavy pair of full metal gauntlets is here.
A pair of black vambraces lie here, gleaming brightly.
A dark cloak with a hood has been left here.
A tunic of fine chain lies in a bundle here.
A leather helmet has been dropped here.
A soft leather pouch has been discarded here.
Several blackberries grow on a nearby vine. [3]
A black pair of soft, silver-tooled boots lie on the ground.
A pile of cloth is set aside here.
A thin belt with a beautifully carved buckle of white stone lies here.
A snowflake design of Kandori origin is etched into a sturdy, silver wristcuff. [2]
A pair of buckskin gloves have been set aside.
A bundle of cloth was discarded here.
Shimmering slightly, a pendant of black obsidian lies here
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
take all
You get an oilstone.
You get a flask stained with human blood.
You get a flask stained with human blood.
You get a bubbling draught.
You get a large number of copper pennies.
You get a wealth of gold crowns.
You get a pair of thick metal boots.
You get a pair of ebony-steel plate greaves.
You get a skin of human flesh.
You get a skin of human flesh.
You get a studded leather belt with a crossed swords buckle.
You get a silver-banded war mallet.
You get a pair of heavy metal gauntlets.
You get a pair of ebony-steel plate vambraces.
You get a dark, hooded cloak.
You get a tunic of finely-crafted chain.
You get a leather helmet.
You get a soft leather pouch.
a handful of blackberries: You can't carry that much weight.
a handful of blackberries: You can't carry that much weight.
a handful of blackberries: You can't carry that much weight.
a black pair of silver-tooled boots: You can't carry that much weight.
a set of loose cloth breeches: You can't carry that much weight.
a belt with a buckle of cuendillar: You can't carry that much weight.
a silver Kandori wristcuff: You can't carry that much weight.
a silver Kandori wristcuff: You can't carry that much weight.
a fine pair of light, buckskin gloves: You can't carry that much weight.
a set of cloth sleeves: You can't carry that much weight.
a shimmering pendant of obsidian: You can't carry that much weight.

west
* R HP:Beaten MV:Strong >
west
west
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
There are some bloody traces of a trolloc leaving down.
There are some bloody traces of a trolloc leaving down.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Erulak* is standing here, riding a shadow stallion.

* R HP:Beaten MV:Strong > *Erulak* tries to slash you, but you deflect the blow.
No way! You're fighting for your life!

* R HP:Beaten MV:Strong - Erulak: Beaten > No way! You're fighting for your life!

* R HP:Beaten MV:Strong - Erulak: Beaten >
r
f
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Strong - Erulak: Beaten > You panic and attempt to flee!


You flee head over heels.
Edge of the Foothills
The black peaks of the Mountains of Dhoom resemble giant claws reaching
towards the south sky. To the west, a well-travelled path cuts through the
hills, which are covered with small, twisted trees and scrub. Decay and death
are in the air, the stench of the Blight, which stretches far to the north.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
put all pack
north
You put a soft leather pouch in a backpack.
You put a leather helmet in a backpack.
You put a tunic of finely-crafted chain in a backpack.
You put a dark, hooded cloak in a backpack.
You put a pair of ebony-steel plate vambraces in a backpack.
You put a pair of heavy metal gauntlets in a backpack.
A silver-banded war mallet won't fit in a backpack.
A studded leather belt with a crossed swords buckle won't fit in a backpack.
A skin of human flesh won't fit in a backpack.
A skin of human flesh won't fit in a backpack.
A pair of ebony-steel plate greaves won't fit in a backpack.
A pair of thick metal boots won't fit in a backpack.
You put 57 crowns in a backpack.
You put 26 coppers in a backpack.
A bubbling draught won't fit in a backpack.
A flask stained with human blood won't fit in a backpack.
A flask stained with human blood won't fit in a backpack.
An oilstone won't fit in a backpack.

* R HP:Beaten MV:Strong > *Erulak* tries to slash you, but you parry successfully.
No way! You're fighting for your life!

* R HP:Beaten MV:Strong - Erulak: Beaten >
r
f

You try to scythe *Erulak*, but he parries successfully.

* R HP:Beaten MV:Strong - Erulak: Beaten > [change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Strong - Erulak: Beaten > You panic and attempt to flee!

north
west
You flee head over heels.
Path to Tarwin's Gap
Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains
of Dhoom. To either side, rolling foothills mark the transition from mountain
to level ground, while to the north, the Blight stretches on, seemingly
endless. A cold breeze can be felt, as the winds that sweep through the Gap
gather here.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Path to Tarwin's Gap
To the south lies Tarwin's Gap, pathway to the Borderlands, while to the
north the Blight awaits. The ground here is well trod, clear of vegetation
from the tramping of booted and hooved feet. Further south, the path leads
into the hills that stand before the Mountains of Dhoom.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
west
Near the Foothills
The black peaks of the Mountains of Dhoom jut into the south sky, visible
past the low hills. Twisted scrub and gnarled, stunted trees stud the rocky
ground. The stench of the Blight, which stretches far to the north, hangs
heavy in the air. To the east, a well-trod path can be seen.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > Alas, you cannot go that way...

north
* R HP:Beaten MV:Strong > The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Strong >
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree joins the blighted tree's fight!

* R HP:Beaten MV:Strong - the blighted tree: Scratched >
You swiftly dodge the blighted tree's attempt to hit you.
You scythe the blighted tree's trunk into bloody fragments!
You swiftly dodge the blighted tree's attempt to hit you.

* R HP:Beaten MV:Strong - the blighted tree: Hurt >
take all.abseq pack
You get a pair of heavy metal gauntlets from a backpack.
You get a pair of ebony-steel plate vambraces from a backpack.

* R HP:Beaten MV:Strong - the blighted tree: Hurt >
dorp all
Arglebargle, glop-glyf!?!

* R HP:Beaten MV:Strong - the blighted tree: Hurt >
exa pack
inv
It is a backpack.
When you look inside, you see:
backpack (used) :
a large number of copper pennies (36)
a wealth of gold crowns (67)
a dark, hooded cloak
a tunic of finely-crafted chain
a leather helmet
a soft leather pouch
a belt pack
a pair of moonstone hilted dirks
a pelt of black wolfskin matted with blood
a finely-tailored white shirt (used)
a shimmering pendant of obsidian
a camouflaged hood
[2] a gold ring
a blood-red enameled trident badge
[2] a thin vial of yellow fluid
[2] a bubbling draught
a chocolate chip cookie
a package of iron rations
[3] a mirrored lantern

* R HP:Beaten MV:Strong - the blighted tree: Hurt > You are carrying:
a pair of ebony-steel plate vambraces
a pair of heavy metal gauntlets
a silver-banded war mallet
a studded leather belt with a crossed swords buckle
[2] a skin of human flesh
a pair of ebony-steel plate greaves
a pair of thick metal boots
a bubbling draught
[2] a flask stained with human blood
an oilstone

* R HP:Beaten MV:Strong - the blighted tree: Hurt >
The blighted tree tries to hit you, but you parry successfully.
You scythe the blighted tree's roots into bloody fragments!
You swiftly dodge the blighted tree's attempt to hit you.

* R HP:Beaten MV:Strong - the blighted tree: Battered >
drop all
You drop a pair of ebony-steel plate vambraces.
You drop a pair of heavy metal gauntlets.
You drop a silver-banded war mallet.
You drop a studded leather belt with a crossed swords buckle.
You drop a skin of human flesh.
You drop a skin of human flesh.
You drop a pair of ebony-steel plate greaves.
You drop a pair of thick metal boots.
You drop a bubbling draught.
You drop a flask stained with human blood.
You drop a flask stained with human blood.
You drop an oilstone.

* R HP:Beaten MV:Strong - the blighted tree: Battered >
The blighted tree tries to hit you, but you deflect the blow.
You scythe the blighted tree's roots into bloody fragments!
The blighted tree tries to hit you, but you parry successfully.

r
* R HP:Beaten MV:Strong - the blighted tree: Beaten >
f
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Strong - the blighted tree: Beaten > You panic and attempt to flee!

east
south
You flee head over heels.
The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is sweet and damp,
and you struggle to avoid gagging. The sudden snap of a broken branch can
often be heard, and you struggle vainly to see the origins of these
unnerving sounds. It would not take much more than a smouldering cinder to
set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

south
* R HP:Beaten MV:Strong > The Blight
You stand on the edge of the Blight. The forest here looks decidedly ill.
You are loathe to touch anything, lest the rotting decay spread to you as
well. It is extremely hot, and the air is damp and sweet like a swamp or
mire. There is movement around you, it seems as if the very trees are
creeping towards you. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > Path to Tarwin's Gap
To the south lies Tarwin's Gap, pathway to the Borderlands, while to the
north the Blight awaits. The ground here is well trod, clear of vegetation
from the tramping of booted and hooved feet. Further south, the path leads
into the hills that stand before the Mountains of Dhoom.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
east
Near the Foothills
Towering black peaks claw the south sky, visible beyond the low hills.
Twisted and gnarled trees and scrub stud the rocky ground here, a fitting
companion to the heavy stench of decay and death. To the west is the path to
Tarwin's Gap, while to the north the Blight stretches on as far as the eye
can see.
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
south
east
down
Edge of the Foothills
The black peaks of the Mountains of Dhoom resemble giant claws reaching
towards the south sky. To the west, a well-travelled path cuts through the
hills, which are covered with small, twisted trees and scrub. Decay and death
are in the air, the stench of the Blight, which stretches far to the north.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
There are some bloody traces of a trolloc leaving down.
There are some bloody traces of a trolloc leaving down.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
There are some bloody traces of a trolloc leaving up.
There are some bloody traces of a trolloc leaving up.
The corpse of Tabarnak is lying here.
The corpse of Jakyl is lying here.
The corpse of a rat is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Beaten MV:Strong >
stat
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 72.2 lbs, light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 156, Dodging bonus: 114, Parrying bonus: 198
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Offensive.
Your armor absorbs about 31% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

inv
* R HP:Beaten MV:Strong > You are carrying:
Nothing.

* R HP:Beaten MV:Strong >
sc
You have 97(413) hit and 129(167) movement points.
You have scored 108500001 experience points and 1066 quest points.
You need 1727319362 exp to level and 1934 qp to rank.
You have amassed 171 Turn points to date.
You have played 4 days and 10 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 51).
You are standing.

* R HP:Beaten MV:Strong >
exa pack
It is a backpack.
When you look inside, you see:
backpack (used) :
a large number of copper pennies (36)
a wealth of gold crowns (67)
a dark, hooded cloak
a tunic of finely-crafted chain
a leather helmet
a soft leather pouch
a belt pack
a pair of moonstone hilted dirks
a pelt of black wolfskin matted with blood
a finely-tailored white shirt (used)
a shimmering pendant of obsidian
a camouflaged hood
[2] a gold ring
a blood-red enameled trident badge
[2] a thin vial of yellow fluid
[2] a bubbling draught
a chocolate chip cookie
a package of iron rations
[3] a mirrored lantern

* R HP:Beaten MV:Strong >
Your heartbeat calms down more as you feel less panicked.

* R HP:Beaten MV:Strong >
l
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
There are some bloody traces of a trolloc leaving up.
There are some bloody traces of a trolloc leaving up.
The corpse of Tabarnak is lying here.
The corpse of Jakyl is lying here.
The corpse of a rat is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Beaten MV:Strong >
stat
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 72.2 lbs, light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 156, Dodging bonus: 114, Parrying bonus: 198
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Offensive.
Your armor absorbs about 31% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

* R HP:Beaten MV:Strong >
ra
dd
[rem axe]
You stop using a wicked knife bladed axe.

* R HP:Beaten MV:Strong >
sca
[draw dagger]
You try to quietly draw a dagger from a surcoat with exquisite embroidery.

* R HP:Beaten MV:Strong > [scalp corpse]
You lean over and sever the bloody head from the corpse of Tabarnak.

* R HP:Beaten MV:Strong >
scalp 2.corpse
You lean over and sever the bloody head from the corpse of Jakyl.

* R HP:Beaten MV:Strong >
sh
wa
[sheath ]
You sheath a dagger into a surcoat with exquisite embroidery.

* R HP:Beaten MV:Strong > [wield axe]
You wield a wicked knife bladed axe.

* R HP:Beaten MV:Strong >
inv
You are carrying:
the severed head of Tabarnak the Trolloc slain in the Blasted Lands
the severed head of Jakyl the Trolloc slain in the Blasted Lands

* R HP:Beaten MV:Strong >
stat
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.2 lbs and wearing 72.2 lbs, light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 156, Dodging bonus: 113, Parrying bonus: 198
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Offensive.
Your armor absorbs about 31% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

* R HP:Beaten MV:Strong >
put all pack
You put the severed head of Tabarnak the Trolloc slain in the Blasted Lands in a backpack.
You put the severed head of Jakyl the Trolloc slain in the Blasted Lands in a backpack.

* R HP:Beaten MV:Strong >
exa pack
It is a backpack.
When you look inside, you see:
backpack (used) :
the severed head of Tabarnak the Trolloc slain in the Blasted Lands
the severed head of Jakyl the Trolloc slain in the Blasted Lands
a large number of copper pennies (36)
a wealth of gold crowns (67)
a dark, hooded cloak
a tunic of finely-crafted chain
a leather helmet
a soft leather pouch
a belt pack
a pair of moonstone hilted dirks
a pelt of black wolfskin matted with blood
a finely-tailored white shirt (used)
a shimmering pendant of obsidian
a camouflaged hood
[2] a gold ring
a blood-red enameled trident badge
[2] a thin vial of yellow fluid
[2] a bubbling draught
a chocolate chip cookie
a package of iron rations
[3] a mirrored lantern

* R HP:Beaten MV:Strong >
take tunic pack
You get a tunic of finely-crafted chain from a backpack.

* R HP:Beaten MV:Strong >
take helmet pack
You get a leather helmet from a backpack.

* R HP:Beaten MV:Strong >
take cloak pack

Gleep tells you 'firetruck yeah man'

* R HP:Beaten MV:Strong > You get a dark, hooded cloak from a backpack.

* R HP:Beaten MV:Strong >
drop helmet
2
You drop a leather helmet.

* R HP:Beaten MV:Strong > [k h.dark]
They aren't here.

* R HP:Beaten MV:Strong >
inv
You are carrying:
a dark, hooded cloak
a tunic of finely-crafted chain

* R HP:Beaten MV:Strong >
exa cloak

Gleep tells you 'get eru too'

* R HP:Beaten MV:Strong > It is a dark, hooded cloak.
When you look inside, you see:
cloak (carried) :
a dagger of gleaming steel

* R HP:Beaten MV:Strong >
drop cloak
You drop a dark, hooded cloak.

* R HP:Beaten MV:Strong >
hide tunic
inv
You hide a tunic of finely-crafted chain.

* R HP:Beaten MV:Strong > You are carrying:
Nothing.

* R HP:Beaten MV:Strong >
exa 2.pack
You do not see that here.

* R HP:Beaten MV:Strong >
reply trying
You reply to Gleep 'trying'

* R HP:Beaten MV:Strong >
exa pack
It is a backpack.
When you look inside, you see:
backpack (used) :
the severed head of Tabarnak the Trolloc slain in the Blasted Lands
the severed head of Jakyl the Trolloc slain in the Blasted Lands
a large number of copper pennies (36)
a wealth of gold crowns (67)
a soft leather pouch
a belt pack
a pair of moonstone hilted dirks
a pelt of black wolfskin matted with blood
a finely-tailored white shirt (used)
a shimmering pendant of obsidian
a camouflaged hood
[2] a gold ring
a blood-red enameled trident badge
[2] a thin vial of yellow fluid
[2] a bubbling draught
a chocolate chip cookie
a package of iron rations
[3] a mirrored lantern

* R HP:Beaten MV:Strong >
reply he has zerk attack tho
You reply to Gleep 'he has zerk attack tho'

* R HP:Beaten MV:Strong >
take pack pack
2
You get a belt pack from a backpack.

* R HP:Beaten MV:Strong > [k h.dark]
They aren't here.

* R HP:Beaten MV:Strong >
exa 2.pack
It is a belt pack.
When you look inside, you see:
pack (carried) :
a bunch of fireworks
[2] a bubbling draught
a receipt
[3] a smooth metallic disc
nineteen copper pennys
a mirrored lantern
[5] a thin vial of yellow fluid
an oilstone
a wealth of gold crowns (146)

* R HP:Beaten MV:Strong >
take pouch pack
You get a soft leather pouch from a backpack.

* R HP:Beaten MV:Strong >
exa pouch
It is a soft leather pouch.
When you look inside, you see:
pouch (carried) :
a bubbling draught
[5] a large slab of meat

* R HP:Beaten MV:Strong >
drop pouch
2
You drop a soft leather pouch.

inv
* R HP:Beaten MV:Strong > [k h.dark]
They aren't here.

* R HP:Beaten MV:Strong > You are carrying:
a belt pack

* R HP:Beaten MV:Strong >
put all pack
You put a belt pack in a backpack.

stat
* R HP:Beaten MV:Strong > You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 50.3 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 160, Dodging bonus: 120, Parrying bonus: 204
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Offensive.
Your armor absorbs about 31% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

* R HP:Beaten MV:Strong >
exa pack
It is a backpack.
When you look inside, you see:
backpack (used) :
a belt pack
the severed head of Tabarnak the Trolloc slain in the Blasted Lands
the severed head of Jakyl the Trolloc slain in the Blasted Lands
a large number of copper pennies (36)
a wealth of gold crowns (67)
a pair of moonstone hilted dirks
a pelt of black wolfskin matted with blood
a finely-tailored white shirt (used)
a shimmering pendant of obsidian
a camouflaged hood
[2] a gold ring
a blood-red enameled trident badge
[2] a thin vial of yellow fluid
[2] a bubbling draught
a chocolate chip cookie
a package of iron rations
[3] a mirrored lantern

* R HP:Beaten MV:Strong >
up
2
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
There are some bloody traces of a trolloc leaving down.
There are some bloody traces of a trolloc leaving down.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Erulak* is standing here, riding a shadow stallion.

* R HP:Beaten MV:Strong >
b
*Erulak* tries to slash you, but you parry successfully.
[k h.dark]
You do the best you can!

* R HP:Beaten MV:Strong - Erulak: Beaten > [bash ]


*Erulak* tries to slash you, but you parry successfully.

-=+**+=- -=
You try to scythe *Erulak*, but he parries successfully.
As *Erulak* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Strong >
You dodge a bash from *Erulak* who loses his balance and falls!

* R HP:Beaten MV:Strong - Erulak: Beaten >
say ffs
b
You try to scythe *Erulak*, but he parries successfully.
You say 'ffs'

* R HP:Beaten MV:Strong - Erulak: Beaten > [bash ]

-=+**+=- -
Gleep tells you 'ah nods, maybe he'll make a mistake'

=
Your bash at *Erulak* sends him sprawling!

* R HP:Beaten MV:Strong - Erulak: Beaten >
cpo
[change posture offensive]
Posture changed to: Offensive

* R HP:Beaten MV:Strong - Erulak: Beaten >
You scythe *Erulak*'s body very hard.

* R HP:Battered MV:Full - Erulak: Beaten >
You scythe *Erulak*'s body hard.

b
* R HP:Battered MV:Full - Erulak: Beaten > [bash ]

-=
*Erulak* panics, and attempts to flee!

+
*Erulak* leaves east riding a shadow stallion.

*
Gleep tells you 'zerk on a mob or something'

*+=- -=
They're not here anymore!

* R HP:Battered MV:Full >
east
2
b
Outside a Cave
Just east of here a darkened cave opens up, boring through the mountains.
The terrain is hilly and treacherous as it comes down from the peaks above.
There is very little vegetation to be seen. The foothills continue to the
west, where a shallow depression can be seen dipping down.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
Several blackberries grow on a nearby vine. [3]
A black pair of soft, silver-tooled boots lie on the ground.
A pile of cloth is set aside here.
A thin belt with a beautifully carved buckle of white stone lies here.
A snowflake design of Kandori origin is etched into a sturdy, silver wristcuff. [2]
A pair of buckskin gloves have been set aside.
A bundle of cloth was discarded here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full > [k h.dark]
They aren't here.

* R HP:Battered MV:Full > [bash ]
Bash who?

* R HP:Battered MV:Full >
3
3
[k dark]
They aren't here.

* R HP:Battered MV:Full > [k dark]
They aren't here.

* R HP:Battered MV:Full >
*Erulak* has arrived from the west, riding a shadow stallion.

3
* R HP:Battered MV:Full >
3

*Erulak* tries to slash you, but you deflect the blow.

* R HP:Battered MV:Full - Erulak: Beaten > [k dark]
You do the best you can!

* R HP:Battered MV:Full - Erulak: Beaten > [k dark]
You do the best you can!

* R HP:Battered MV:Full - Erulak: Beaten >
r
f
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Battered MV:Full - Erulak: Beaten > PANIC! You couldn't escape!

* R HP:Battered MV:Full - Erulak: Beaten >
You try to scythe *Erulak*, but he parries successfully.

* R HP:Battered MV:Full - Erulak: Beaten >
b
[bash ]

-
*Erulak* sends you sprawling with a powerful bash!

* R HP:Battered MV:Full - Erulak: Beaten >
*Erulak* slashes your left leg extremely hard.

* R HP:Beaten MV:Full - Erulak: Beaten >
west
*Erulak* slashes your body extremely hard.
You are interrupted and stop what you are doing.
You can't ride in there.
Maybe you should get on your feet first?

* R HP:Beaten MV:Full - Erulak: Beaten >
stat
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 50.3 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 159, Dodging bonus: 30, Parrying bonus: 152
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Offensive.
Your armor absorbs about 31% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

* R HP:Beaten MV:Full - Erulak: Beaten >
f
Maybe you should get on your feet first?

* R HP:Beaten MV:Full - Erulak: Beaten >
stand
f
You stand up.

* R HP:Beaten MV:Full - Erulak: Beaten > You barely scythe *Erulak*'s body.
You can't ride in there.

* R HP:Beaten MV:Full - Erulak: Beaten >

f

*Erulak* sends you sprawling with a powerful bash!
You can't ride in there.

* R HP:Beaten MV:Full - Erulak: Beaten >
*Erulak* slashes your right arm into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!

north
You flee head over heels.
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
There are some bloody traces of a trolloc leaving down.
There are some bloody traces of a trolloc leaving down.
A warhorse is here, stamping his feet impatiently, being ridden by you.

west
* R HP:Critical MV:Full > Edge of the Foothills
The black peaks of the Mountains of Dhoom resemble giant claws reaching
towards the south sky. To the west, a well-travelled path cuts through the
hills, which are covered with small, twisted trees and scrub. Decay and death
are in the air, the stench of the Blight, which stretches far to the north.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong > Near the Foothills
Towering black peaks claw the south sky, visible beyond the low hills.
Twisted and gnarled trees and scrub stud the rocky ground here, a fitting
companion to the heavy stench of decay and death. To the west is the path to
Tarwin's Gap, while to the north the Blight stretches on as far as the eye
can see.
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong >
west
Path to Tarwin's Gap
To the south lies Tarwin's Gap, pathway to the Borderlands, while to the
north the Blight awaits. The ground here is well trod, clear of vegetation
from the tramping of booted and hooved feet. Further south, the path leads
into the hills that stand before the Mountains of Dhoom.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong > Near the Foothills
The black peaks of the Mountains of Dhoom jut into the south sky, visible
past the low hills. Twisted scrub and gnarled, stunted trees stud the rocky
ground. The stench of the Blight, which stretches far to the north, hangs
heavy in the air. To the east, a well-trod path can be seen.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong >
west
Alas, you cannot go that way...

* R HP:Critical MV:Strong >
yell firetruck that room
sc
You bellow 'firetruck that room'

* R HP:Critical MV:Strong > You have 61(413) hit and 147(167) movement points.
You have scored 108500001 experience points and 1066 quest points.
You need 1727319362 exp to level and 1934 qp to rank.
You have amassed 171 Turn points to date.
You have played 4 days and 10 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 51).
You are standing.

stat
* R HP:Critical MV:Strong >
cpd
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 50.3 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 159, Dodging bonus: 119, Parrying bonus: 203
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Offensive.
Your armor absorbs about 31% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

* R HP:Critical MV:Strong >
r
[change posture defensive]
Posture changed to: Defensive

* R HP:Beaten MV:Strong > [change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Strong >
stat
3
3
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 50.3 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 149, Dodging bonus: 119, Parrying bonus: 218
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
Your armor absorbs about 31% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

3
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

south
* R HP:Beaten MV:Strong > Edge of the Foothills
Here, the low hills roll gently out of the ground. Rougher ground can be
seen to the south, as the transition from the Blight into the impenetrable
Mountains of Dhoom continues. The rocky ground here supports a few gnarled
and twisted trees and scrub, which do nothing to wash the stench of death
and decay from the air.
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
east
east
Path to Tarwin's Gap
Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains
of Dhoom. To either side, rolling foothills mark the transition from mountain
to level ground, while to the north, the Blight stretches on, seemingly
endless. A cold breeze can be felt, as the winds that sweep through the Gap
gather here.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > Edge of the Foothills
The black peaks of the Mountains of Dhoom resemble giant claws reaching
towards the south sky. To the west, a well-travelled path cuts through the
hills, which are covered with small, twisted trees and scrub. Decay and death
are in the air, the stench of the Blight, which stretches far to the north.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Erulak* is standing here, riding a shadow stallion.

* R HP:Beaten MV:Strong >
*Erulak* tries to slash you, but you parry successfully.

3
* R HP:Beaten MV:Strong - Erulak: Beaten >
b
[k dark]
You do the best you can!

* R HP:Beaten MV:Strong - Erulak: Beaten > [bash ]

-=+**+=-
*Erulak* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!


*Erulak* tries to slash you, but you deflect the blow.

down
Erulak assumes an offensive striking posture.
You flee head over heels.
Path to Tarwin's Gap
Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains
of Dhoom. To either side, rolling foothills mark the transition from mountain
to level ground, while to the north, the Blight stretches on, seemingly
endless. A cold breeze can be felt, as the winds that sweep through the Gap
gather here.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Alas, you cannot go that way...

* R HP:Beaten MV:Strong >
north
Path to Tarwin's Gap
To the south lies Tarwin's Gap, pathway to the Borderlands, while to the
north the Blight awaits. The ground here is well trod, clear of vegetation
from the tramping of booted and hooved feet. Further south, the path leads
into the hills that stand before the Mountains of Dhoom.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

east
* R HP:Beaten MV:Strong >
sc
Near the Foothills
Towering black peaks claw the south sky, visible beyond the low hills.
Twisted and gnarled trees and scrub stud the rocky ground here, a fitting
companion to the heavy stench of decay and death. To the west is the path to
Tarwin's Gap, while to the north the Blight stretches on as far as the eye
can see.
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > You have 71(413) hit and 141(167) movement points.
You have scored 108500001 experience points and 1066 quest points.
You need 1727319362 exp to level and 1934 qp to rank.
You have amassed 171 Turn points to date.
You have played 4 days and 10 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 51).
You are standing.

* R HP:Beaten MV:Strong >
west
west

*Erulak* tries to slash you, but you deflect the blow.

* R HP:Beaten MV:Strong - Erulak: Beaten > No way! You're fighting for your life!

* R HP:Beaten MV:Strong - Erulak: Beaten > You try to scythe *Erulak*, but he parries successfully.
No way! You're fighting for your life!

* R HP:Beaten MV:Strong - Erulak: Beaten >
f
west
west
You panic and attempt to flee!

north
north
west
west
You try to scythe *Erulak*, but he parries successfully.
You flee head over heels.
Edge of the Foothills
The black peaks of the Mountains of Dhoom resemble giant claws reaching
towards the south sky. To the west, a well-travelled path cuts through the
hills, which are covered with small, twisted trees and scrub. Decay and death
are in the air, the stench of the Blight, which stretches far to the north.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Path to Tarwin's Gap
Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains
of Dhoom. To either side, rolling foothills mark the transition from mountain
to level ground, while to the north, the Blight stretches on, seemingly
endless. A cold breeze can be felt, as the winds that sweep through the Gap
gather here.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > Edge of the Foothills
Here, the low hills roll gently out of the ground. Rougher ground can be
seen to the south, as the transition from the Blight into the impenetrable
Mountains of Dhoom continues. The rocky ground here supports a few gnarled
and twisted trees and scrub, which do nothing to wash the stench of death
and decay from the air.
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > Near the Foothills
The black peaks of the Mountains of Dhoom jut into the south sky, visible
past the low hills. Twisted scrub and gnarled, stunted trees stud the rocky
ground. The stench of the Blight, which stretches far to the north, hangs
heavy in the air. To the east, a well-trod path can be seen.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A fine-grained oilstone lies upon the ground.
A leather flask, stained dark red, lies forgotten here. [2]
A draught of a strange bubbling liquid has been left here.
A pair of thick metal boots stand inflexibly upright.
A pair of black armor greaves lies here, highly polished.
A water skin made from dried human flesh lies here. [2]
A thick studded belt lies coiled here.
A large banded mallet has been set aside here.
A heavy pair of full metal gauntlets is here.
A pair of black vambraces lie here, gleaming brightly.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Strong > The Blight
You stand on the edge of the Blight. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained and spotted with yellow and black, with livid red streaks like
blood poisoning. Every leaf and creeper seems bloated, ready to burst at
touch. The air tastes like a mouthful of spoiled meat. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

west
* R HP:Beaten MV:Strong > Alas, you cannot go that way...

* R HP:Beaten MV:Strong >
west
Alas, you cannot go that way...

* R HP:Beaten MV:Strong > Alas, you cannot go that way...

north
* R HP:Beaten MV:Strong > The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A wide leather belt has been cast off here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

west
* R HP:Beaten MV:Strong >
west
In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A green woodpecker is here flying around.
A raven is here flying around.
A rat scurries around trying to get out of sight.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Beaten MV:Strong >
west
By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
A juicy looking apple has fallen to the ground. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > A Small Path
Behind some lumber there appears to be an old path. To the east is a small
stone wall. It has almost completely fallen apart, making it possible to
pass. The trees grow a respectful distance from the wall as if they were
afraid of something on the other side. To the west stands a large pile of
lumber almost hiding an exit, and to the east the broken stone wall opens a
way.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Beaten MV:Strong >
west
south
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Strong > By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Beaten MV:Strong >
stat
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 50.3 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 149, Dodging bonus: 119, Parrying bonus: 218
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
Your armor absorbs about 31% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

* R HP:Beaten MV:Strong >
drink well
sc
You drink the water.
You don't feel thirsty any more.

* R HP:Beaten MV:Strong > You have 71(413) hit and 129(167) movement points.
You have scored 108500001 experience points and 1066 quest points.
You need 1727319362 exp to level and 1934 qp to rank.
You have amassed 171 Turn points to date.
You have played 4 days and 10 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 51).
You are standing.

* R HP:Beaten MV:Strong >
stat
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 50.3 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 149, Dodging bonus: 119, Parrying bonus: 218
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
Your armor absorbs about 31% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

* R HP:Beaten MV:Strong >
exa pack
3
3
It is a backpack.
When you look inside, you see:
backpack (used) :
a belt pack
the severed head of Tabarnak the Trolloc slain in the Blasted Lands
the severed head of Jakyl the Trolloc slain in the Blasted Lands
a large number of copper pennies (36)
a wealth of gold crowns (67)
a pair of moonstone hilted dirks
a pelt of black wolfskin matted with blood
a finely-tailored white shirt (used)
a shimmering pendant of obsidian
a camouflaged hood
[2] a gold ring
a blood-red enameled trident badge
[2] a thin vial of yellow fluid
[2] a bubbling draught
a chocolate chip cookie
a package of iron rations
[3] a mirrored lantern

3
* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
The sun disappears beneath the western horizon.
Your heartbeat calms down more as you feel less panicked.

* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
3
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
exa pack
3
3
It is a backpack.
When you look inside, you see:
backpack (used) :
a belt pack
the severed head of Tabarnak the Trolloc slain in the Blasted Lands
the severed head of Jakyl the Trolloc slain in the Blasted Lands
a large number of copper pennies (36)
a wealth of gold crowns (67)
a pair of moonstone hilted dirks
a pelt of black wolfskin matted with blood
a finely-tailored white shirt (used)
a shimmering pendant of obsidian
a camouflaged hood
[2] a gold ring
a blood-red enameled trident badge
[2] a thin vial of yellow fluid
[2] a bubbling draught
a chocolate chip cookie
a package of iron rations
[3] a mirrored lantern

3
* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
sc
You have 84(413) hit and 147(167) movement points.
You have scored 108500001 experience points and 1066 quest points.
You need 1727319362 exp to level and 1934 qp to rank.
You have amassed 171 Turn points to date.
You have played 4 days and 10 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 51).
You are standing.

3
* R HP:Beaten MV:Strong >
3
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
stat
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Strong >
3
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 50.3 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 149, Dodging bonus: 119, Parrying bonus: 218
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
Your armor absorbs about 31% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
l
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

sc
* R HP:Beaten MV:Strong > You have 84(413) hit and 147(167) movement points.
You have scored 108500001 experience points and 1066 quest points.
You need 1727319362 exp to level and 1934 qp to rank.
You have amassed 171 Turn points to date.
You have played 4 days and 10 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 51).
You are standing.

* R HP:Beaten MV:Strong >
3
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
eq
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
You are using:
<used as light> a mirrored lantern
<held> an oilstone
<worn on finger> a gold ring
<worn on finger> a gold ring
<worn on head> a black topknot
<worn around neck> a white hart pendant
<worn around neck> a white hart pendant
<worn on body> a finely-tailored white shirt
<worn about body> a surcoat with exquisite embroidery
<slung on back> a backpack
<worn on arms> a set of long black sleeves
<worn on hands> a fine pair of light, buckskin gloves
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a shield bearing the arms of Fal Dara
<wielded> a wicked knife bladed axe
<worn about waist> a belt with a buckle of cuendillar
<worn on belt> a leather water flask
<worn on legs> a pair of black soldier's breeches
<worn on feet> a pair of light, well-oiled leather boots

3
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

3
* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

3
* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
exa pack
r
It is a backpack.
When you look inside, you see:
backpack (used) :
a belt pack
the severed head of Tabarnak the Trolloc slain in the Blasted Lands
the severed head of Jakyl the Trolloc slain in the Blasted Lands
a large number of copper pennies (36)
a wealth of gold crowns (67)
a pair of moonstone hilted dirks
a pelt of black wolfskin matted with blood
a finely-tailored white shirt (used)
a shimmering pendant of obsidian
a camouflaged hood
[2] a gold ring
a blood-red enameled trident badge
[2] a thin vial of yellow fluid
[2] a bubbling draught
a chocolate chip cookie
a package of iron rations
[3] a mirrored lantern

* R HP:Beaten MV:Strong >
3
3
[change mood wimpy]
Mood changed to: Wimpy

3
* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
stat
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 50.3 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 149, Dodging bonus: 119, Parrying bonus: 218
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
Your armor absorbs about 31% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

3
* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
3
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.


* R HP:Beaten MV:Strong > [k dark]
They aren't here.

3
* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
l
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Beaten MV:Strong >
stat
3
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 50.3 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 149, Dodging bonus: 119, Parrying bonus: 218
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
Your armor absorbs about 31% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

3
* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
north
east
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Strong > A Small Path
Behind some lumber there appears to be an old path. To the east is a small
stone wall. It has almost completely fallen apart, making it possible to
pass. The trees grow a respectful distance from the wall as if they were
afraid of something on the other side. To the west stands a large pile of
lumber almost hiding an exit, and to the east the broken stone wall opens a
way.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Beaten MV:Strong >
east
By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
A juicy looking apple has fallen to the ground. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
ts
[track shadow]

-=+
Some obvious fairly recent tracks of a shadow stallion (ridden) leaving south.
Some obvious fairly recent tracks of a shadow stallion (ridden) leaving east.
Some obvious fairly recent tracks of a shadow stallion (ridden) leaving south.
Some obvious fairly recent tracks of a shadow stallion (ridden) leaving west.
Some obvious fairly recent tracks of a shadow stallion (ridden) leaving west.
Some obvious almost day-old tracks of a shadow stallion (ridden) leaving west.
Some clear almost day-old tracks of a shadow stallion (ridden) leaving west.

* R HP:Beaten MV:Strong >
east
In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A green woodpecker is here flying around.
A raven is here flying around.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Beaten MV:Strong >
east
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A wide leather belt has been cast off here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
ts
A shrill piercing scream reverberates through the area.
[track shadow]

-=+
Some obvious fairly recent tracks of a shadow stallion (ridden) leaving west.
Some obvious fairly recent tracks of a shadow stallion (ridden) leaving east.
Some obvious fairly recent tracks of a shadow stallion (ridden) leaving east.
Some clear almost day-old tracks of a shadow stallion (ridden) leaving west.

* R HP:Beaten MV:Strong >
3
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

sc
* R HP:Beaten MV:Strong >
r
You have 98(413) hit and 138(167) movement points.
You have scored 108500001 experience points and 1066 quest points.
You need 1727319362 exp to level and 1934 qp to rank.
You have amassed 171 Turn points to date.
You have played 4 days and 10 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 51).
You are standing.

* R HP:Beaten MV:Strong >
3
[change mood wimpy]
Mood changed to: Wimpy

3
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

3
* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

3
* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

3
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

3
* R HP:Beaten MV:Strong >
3
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

3
* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
stat
3
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 50.3 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 149, Dodging bonus: 119, Parrying bonus: 218
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
Your armor absorbs about 31% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

3
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

3
* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

3
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

3
* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

3
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
stat
3
3
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 50.3 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 149, Dodging bonus: 119, Parrying bonus: 218
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
Your armor absorbs about 31% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Strong > The night has begun.
Your heartbeat calms down more as you feel less panicked.
[k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

sc
* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > You have 112(413) hit and 156(167) movement points.
You have scored 108500001 experience points and 1066 quest points.
You need 1727319362 exp to level and 1934 qp to rank.
You have amassed 171 Turn points to date.
You have played 4 days and 10 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 51).
You are standing.

* R HP:Beaten MV:Full >
3
3
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Full > [k dark]
They aren't here.

3
* R HP:Beaten MV:Full >
3
south
[k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full >
east
[k dark]
They aren't here.

* R HP:Beaten MV:Full > The Blight
You stand on the edge of the Blight. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained and spotted with yellow and black, with livid red streaks like
blood poisoning. Every leaf and creeper seems bloated, ready to burst at
touch. The air tastes like a mouthful of spoiled meat. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full > The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A fine-grained oilstone lies upon the ground.
A leather flask, stained dark red, lies forgotten here. [2]
A draught of a strange bubbling liquid has been left here.
A pair of thick metal boots stand inflexibly upright.
A pair of black armor greaves lies here, highly polished.
A water skin made from dried human flesh lies here. [2]
A thick studded belt lies coiled here.
A large banded mallet has been set aside here.
A heavy pair of full metal gauntlets is here.
A pair of black vambraces lie here, gleaming brightly.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Full >
east
The Blight
You stand on the edge of the Blight. The forest here looks decidedly ill.
You are loathe to touch anything, lest the rotting decay spread to you as
well. It is extremely hot, and the air is damp and sweet like a swamp or
mire. There is movement around you, it seems as if the very trees are
creeping towards you. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full >
south
Path to Tarwin's Gap
To the south lies Tarwin's Gap, pathway to the Borderlands, while to the
north the Blight awaits. The ground here is well trod, clear of vegetation
from the tramping of booted and hooved feet. Further south, the path leads
into the hills that stand before the Mountains of Dhoom.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full >
east
Near the Foothills
Towering black peaks claw the south sky, visible beyond the low hills.
Twisted and gnarled trees and scrub stud the rocky ground here, a fitting
companion to the heavy stench of decay and death. To the west is the path to
Tarwin's Gap, while to the north the Blight stretches on as far as the eye
can see.
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full >
south
Edge of the Foothills
The black peaks of the Mountains of Dhoom resemble giant claws reaching
towards the south sky. To the west, a well-travelled path cuts through the
hills, which are covered with small, twisted trees and scrub. Decay and death
are in the air, the stench of the Blight, which stretches far to the north.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
east
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
There are some bloody traces of a trolloc leaving down.
There are some bloody traces of a trolloc leaving down.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Erulak* is standing here, riding a shadow stallion.

* R HP:Beaten MV:Strong >
2
b
*Erulak* tries to slash you, but you deflect the blow.
[k h.dark]
You do the best you can!

* R HP:Beaten MV:Strong - Erulak: Battered > [bash ]

-=+**+=- -
*Erulak* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.

* R HP:Beaten MV:Strong - Erulak: Battered >
say trying to use trees and you sitting here :P

*Erulak* tries to slash you, but you parry successfully.

* R HP:Beaten MV:Strong - Erulak: Battered >
Erulak assumes an offensive striking posture.

* R HP:Beaten MV:Strong - Erulak: Battered >
*Erulak* tries to slash you, but you parry successfully.

* R HP:Beaten MV:Strong - Erulak: Battered > You say 'trying to use trees and you sitting here :P'

* R HP:Beaten MV:Strong - Erulak: Battered >
r
[change mood wimpy]
Mood changed to: Wimpy

f
* R HP:Beaten MV:Strong - Erulak: Battered > You panic and attempt to flee!


You try to scythe *Erulak*, but he parries successfully.
You flee head over heels.
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
There are some bloody traces of a trolloc leaving up.
There are some bloody traces of a trolloc leaving up.
A dark cloak with a hood has been left here.
A leather helmet has been dropped here.
The corpse of Tabarnak is lying here.
The corpse of Jakyl is lying here.
You notice a tunic of finely-crafted chain is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Beaten MV:Strong >
sc
You have 107(413) hit and 147(167) movement points.
You have scored 108500001 experience points and 1066 quest points.
You need 1727319362 exp to level and 1934 qp to rank.
You have amassed 171 Turn points to date.
You have played 4 days and 10 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 51).
You are standing.

* R HP:Beaten MV:Strong >
stat
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 50.3 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 149, Dodging bonus: 119, Parrying bonus: 218
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
Your armor absorbs about 31% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

* R HP:Beaten MV:Strong >
exa corpse
It is the corpse of Tabarnak.
When you look inside, you see:
corpse (here) :
Nothing.

* R HP:Beaten MV:Strong >
exa 2.corpse
It is the corpse of Jakyl.
When you look inside, you see:
corpse (here) :
Nothing.

* R HP:Beaten MV:Strong >
stat
3
3
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 50.3 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 149, Dodging bonus: 119, Parrying bonus: 218
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
Your armor absorbs about 31% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Strong >
3
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
scan u
Your eyesight is not so keen.

* R HP:Beaten MV:Strong >
sc
You have 121(413) hit and 147(167) movement points.
You have scored 108500001 experience points and 1066 quest points.
You need 1727319362 exp to level and 1934 qp to rank.
You have amassed 171 Turn points to date.
You have played 4 days and 10 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 51).
You are standing.

* R HP:Beaten MV:Strong >
r
3
[change mood wimpy]
Mood changed to: Wimpy

3
* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
cpo
[change posture offensive]
Posture changed to: Offensive

* R HP:Beaten MV:Strong >
up

Someone bellows 'oh you're trying use trees? so i can miss more hits on your bashed ass?'

* R HP:Beaten MV:Strong >
2b
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
There are some bloody traces of a trolloc leaving down.
There are some bloody traces of a trolloc leaving down.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >

Arglebargle, glop-glyf!?!

2
* R HP:Beaten MV:Strong >
b
[k h.dark]
They aren't here.

* R HP:Beaten MV:Strong > The steady toll of a gong calls defenders to the stone.
[bash ]
Bash who?

* R HP:Beaten MV:Strong >
Someone bellows 'sounds super fun'

* R HP:Beaten MV:Strong >
west
Edge of the Foothills
The black peaks of the Mountains of Dhoom resemble giant claws reaching
towards the south sky. To the west, a well-travelled path cuts through the
hills, which are covered with small, twisted trees and scrub. Decay and death
are in the air, the stench of the Blight, which stretches far to the north.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Erulak* is standing here, riding a shadow stallion.

* R HP:Beaten MV:Strong >
*Erulak* tries to slash you, but you deflect the blow.

* R HP:Beaten MV:Strong - Erulak: Battered >
b
[bash ]

-=+**+=- -=
You dodge a bash from *Erulak* who loses his balance and falls!
As *Erulak* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Strong - Erulak: Battered >
say better then me sitting ragan missing
r
You say 'better then me sitting ragan missing'

* R HP:Beaten MV:Strong - Erulak: Battered > [change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Strong - Erulak: Battered >
f
You panic and attempt to flee!


You flee head over heels.
Near the Foothills
Towering black peaks claw the south sky, visible beyond the low hills.
Twisted and gnarled trees and scrub stud the rocky ground here, a fitting
companion to the heavy stench of decay and death. To the west is the path to
Tarwin's Gap, while to the north the Blight stretches on as far as the eye
can see.
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
stat
3
3
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 50.3 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 159, Dodging bonus: 119, Parrying bonus: 203
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Offensive.
Your armor absorbs about 31% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

* R HP:Beaten MV:Strong >
3
[k dark]
You try to scythe *Erulak*, but he parries successfully.

3
* R HP:Beaten MV:Strong - Erulak: Battered > [k dark]
You do the best you can!

* R HP:Beaten MV:Strong - Erulak: Battered >
b
[k dark]
You do the best you can!

* R HP:Beaten MV:Strong - Erulak: Battered > [k dark]
You do the best you can!

* R HP:Beaten MV:Strong - Erulak: Battered > [bash ]

-=+**+=- -=
Your bash at *Erulak* sends him sprawling!

* R HP:Beaten MV:Strong - Erulak: Battered >
You try to scythe *Erulak*, but he parries successfully.

* R HP:Beaten MV:Strong - Erulak: Battered >
cpo
[change posture offensive]
Posture changed to: Offensive

* R HP:Beaten MV:Strong - Erulak: Battered >
You scythe *Erulak*'s head hard.
It starts to rain.
Your heartbeat calms down more as you feel less panicked.

say see i miss too
* R HP:Battered MV:Full - Erulak: Battered >
b
You say 'see i miss too'

* R HP:Battered MV:Full - Erulak: Battered > [bash ]
They already seem to be stunned.

* R HP:Battered MV:Full - Erulak: Battered >
b
[bash ]
They already seem to be stunned.

* R HP:Battered MV:Full - Erulak: Battered >
b
[bash ]

-
*Erulak* tries to slash you, but you deflect the blow.

=+**+=
*Erulak* panics, and attempts to flee!

- -=
They're not here anymore!

* R HP:Battered MV:Full >
west
2
b
Path to Tarwin's Gap
To the south lies Tarwin's Gap, pathway to the Borderlands, while to the
north the Blight awaits. The ground here is well trod, clear of vegetation
from the tramping of booted and hooved feet. Further south, the path leads
into the hills that stand before the Mountains of Dhoom.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full > [k h.dark]
They aren't here.

* R HP:Battered MV:Full > [bash ]
Bash who?

* R HP:Battered MV:Full >
south
east
Path to Tarwin's Gap
Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains
of Dhoom. To either side, rolling foothills mark the transition from mountain
to level ground, while to the north, the Blight stretches on, seemingly
endless. A cold breeze can be felt, as the winds that sweep through the Gap
gather here.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full > Edge of the Foothills
The black peaks of the Mountains of Dhoom resemble giant claws reaching
towards the south sky. To the west, a well-travelled path cuts through the
hills, which are covered with small, twisted trees and scrub. Decay and death
are in the air, the stench of the Blight, which stretches far to the north.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

3
* R HP:Battered MV:Full >
b
[k dark]
They aren't here.

* R HP:Battered MV:Full > [bash ]
Bash who?

north
* R HP:Battered MV:Strong >
3
b
Near the Foothills
Towering black peaks claw the south sky, visible beyond the low hills.
Twisted and gnarled trees and scrub stud the rocky ground here, a fitting
companion to the heavy stench of decay and death. To the west is the path to
Tarwin's Gap, while to the north the Blight stretches on as far as the eye
can see.
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Erulak* is standing here, riding a shadow stallion.

* R HP:Battered MV:Strong > [k dark]
They aren't here.

* R HP:Battered MV:Strong > [bash ]
Bash who?

* R HP:Battered MV:Strong >
3

*Erulak* tries to slash you, but you deflect the blow.

b
* R HP:Battered MV:Strong - Erulak: Battered > [k dark]
You do the best you can!

* R HP:Battered MV:Strong - Erulak: Battered > [bash ]

-=+**+=- -
You dodge a bash from *Erulak* who loses his balance and falls!

=
Your bash at *Erulak* sends him sprawling!

* R HP:Battered MV:Strong - Erulak: Battered >
You try to scythe *Erulak*, but he parries successfully.

* R HP:Battered MV:Strong - Erulak: Battered >
b
[bash ]
They already seem to be stunned.

* R HP:Battered MV:Strong - Erulak: Battered >
b
[bash ]
They already seem to be stunned.

* R HP:Battered MV:Strong - Erulak: Battered >
b
[bash ]

-=+**+=- -
You try to scythe *Erulak*, but he deflects the blow.
*Erulak* tries to slash you, but you deflect the blow.
*Erulak* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.

* R HP:Battered MV:Strong - Erulak: Battered >
Erulak assumes an offensive striking posture.

* R HP:Battered MV:Strong - Erulak: Battered >
*Erulak* slashes your body into bloody fragments!

* R HP:Beaten MV:Strong - Erulak: Battered >
west

You scythe *Erulak*'s body.
*Erulak* slashes your body very hard.
You panic and attempt to flee!

You flee head over heels.
Edge of the Foothills
The black peaks of the Mountains of Dhoom resemble giant claws reaching
towards the south sky. To the west, a well-travelled path cuts through the
hills, which are covered with small, twisted trees and scrub. Decay and death
are in the air, the stench of the Blight, which stretches far to the north.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Path to Tarwin's Gap
Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains
of Dhoom. To either side, rolling foothills mark the transition from mountain
to level ground, while to the north, the Blight stretches on, seemingly
endless. A cold breeze can be felt, as the winds that sweep through the Gap
gather here.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

north
* R HP:Beaten MV:Strong > Path to Tarwin's Gap
To the south lies Tarwin's Gap, pathway to the Borderlands, while to the
north the Blight awaits. The ground here is well trod, clear of vegetation
from the tramping of booted and hooved feet. Further south, the path leads
into the hills that stand before the Mountains of Dhoom.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

north
* R HP:Beaten MV:Strong > The Blight
You stand on the edge of the Blight. The forest here looks decidedly ill.
You are loathe to touch anything, lest the rotting decay spread to you as
well. It is extremely hot, and the air is damp and sweet like a swamp or
mire. There is movement around you, it seems as if the very trees are
creeping towards you. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

west
* R HP:Beaten MV:Strong >
west
The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A fine-grained oilstone lies upon the ground.
A leather flask, stained dark red, lies forgotten here. [2]
A draught of a strange bubbling liquid has been left here.
A pair of thick metal boots stand inflexibly upright.
A pair of black armor greaves lies here, highly polished.
A water skin made from dried human flesh lies here. [2]
A thick studded belt lies coiled here.
A large banded mallet has been set aside here.
A heavy pair of full metal gauntlets is here.
A pair of black vambraces lie here, gleaming brightly.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Strong > The Blight
You stand on the edge of the Blight. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained and spotted with yellow and black, with livid red streaks like
blood poisoning. Every leaf and creeper seems bloated, ready to burst at
touch. The air tastes like a mouthful of spoiled meat. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
north
west
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A wide leather belt has been cast off here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
west
The steady toll of a gong calls defenders to the stone.
In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cringing trolloc whelp cowers before you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Beaten MV:Strong >
west
By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
A juicy looking apple has fallen to the ground. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A green woodpecker is here flying around.
A brazen young hare thumps his powerful hind legs nearby.

* R HP:Beaten MV:Strong > A Small Path
Behind some lumber there appears to be an old path. To the east is a small
stone wall. It has almost completely fallen apart, making it possible to
pass. The trees grow a respectful distance from the wall as if they were
afraid of something on the other side. To the west stands a large pile of
lumber almost hiding an exit, and to the east the broken stone wall opens a
way.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Beaten MV:Strong >
west
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

south
* R HP:Beaten MV:Strong > By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

sc
* R HP:Beaten MV:Strong >
stat
You have 98(413) hit and 135(167) movement points.
You have scored 108500001 experience points and 1066 quest points.
You need 1727319362 exp to level and 1934 qp to rank.
You have amassed 171 Turn points to date.
You have played 4 days and 10 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 51).
You are standing.

* R HP:Beaten MV:Strong >
3
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 50.3 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 159, Dodging bonus: 119, Parrying bonus: 203
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Offensive.
Your armor absorbs about 30% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

3
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

3
* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
3
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
3
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
nar i wanna know why i cant bash him!
sc
You narrate 'i wanna know why i cant bash him!'

* R HP:Beaten MV:Strong >
3
You have 98(413) hit and 135(167) movement points.
You have scored 108500001 experience points and 1066 quest points.
You need 1727319362 exp to level and 1934 qp to rank.
You have amassed 171 Turn points to date.
You have played 4 days and 10 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 51).
You are standing.

* R HP:Beaten MV:Strong >
3

*Erulak* tries to slash you, but you deflect the blow.

3
* R HP:Beaten MV:Strong - Erulak: Battered > [k dark]
You do the best you can!

* R HP:Beaten MV:Strong - Erulak: Battered > [k dark]
You do the best you can!

* R HP:Beaten MV:Strong - Erulak: Battered > [k dark]
You do the best you can!

b
* R HP:Beaten MV:Strong - Erulak: Battered > [bash ]

-=+**+
You dodge a bash from *Erulak* who loses his balance and falls!
You are interrupted and stop what you are doing.
You panic and attempt to flee!


You flee head over heels.
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.

* R HP:Beaten MV:Strong >
north
2
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Erulak* is sitting here, riding a shadow stallion.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

b
* R HP:Beaten MV:Strong > [k h.dark]
You scythe *Erulak*'s left leg hard.

* R HP:Beaten MV:Strong - Erulak: Battered > [bash ]

-=
The ancient tree tickles Erulak's right foot with its hit.
The ancient tree joins the ancient tree's fight!

+*
*Erulak* panics, and attempts to flee!

*
The ancient tree tickles Erulak's body with its hit.
The ancient tree tickles Erulak's body with its hit.

+=- -=
They're not here anymore!

* R HP:Beaten MV:Strong >
change wimp 60
You will now flee if you go below 60 hit points.

* R HP:Beaten MV:Strong >
2
b
[k h.dark]
They aren't here.

* R HP:Beaten MV:Strong > [bash ]
Bash who?

* R HP:Beaten MV:Strong >
3
b
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [bash ]
Bash who?

* R HP:Beaten MV:Strong >
3
b
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [bash ]
Bash who?

* R HP:Beaten MV:Tiring >
3
b
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [bash ]
Bash who?

* R HP:Beaten MV:Tiring >
3
b
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [bash ]
Bash who?

* R HP:Beaten MV:Tiring >
3
b
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [bash ]
Bash who?

* R HP:Beaten MV:Tiring >
3
b
Your heartbeat calms down more as you feel less panicked.
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [bash ]
Bash who?

* R HP:Beaten MV:Strong >
sc
3
You have 111(413) hit and 134(167) movement points.
You have scored 108500001 experience points and 1066 quest points.
You need 1727319362 exp to level and 1934 qp to rank.
You have amassed 171 Turn points to date.
You have played 4 days and 10 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 51).
You are standing.

b
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [bash ]
Bash who?

* R HP:Beaten MV:Strong >
3
b
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
l
[bash ]
Bash who?

* R HP:Beaten MV:Strong > By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Beaten MV:Strong >
south
3
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Erulak* is standing here, riding a shadow stallion.
A snake is crawling through the water here.

b
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [bash ]
Bash who?

* R HP:Beaten MV:Strong >
north

*Erulak* tries to slash you, but you parry successfully.

* R HP:Beaten MV:Strong - Erulak: Battered >
3
No way! You're fighting for your life!

b
* R HP:Beaten MV:Strong - Erulak: Battered > [k dark]
You do the best you can!

* R HP:Beaten MV:Strong - Erulak: Battered > You scythe *Erulak*'s body hard.
[bash ]

-=+**+=-
You dodge a bash from *Erulak* who loses his balance and falls!

-=
Your bash at *Erulak* sends him sprawling!

* R HP:Beaten MV:Strong - Erulak: Battered >
b

You scythe *Erulak*'s body hard.
*Erulak* panics, and attempts to flee!
*Erulak* leaves east riding a shadow stallion.

* R HP:Beaten MV:Strong > [bash ]
Bash who?

* R HP:Beaten MV:Tiring >
3

*Erulak* tries to slash you, but you parry successfully.

b
* R HP:Beaten MV:Tiring - Erulak: Beaten > [k dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Erulak: Beaten > [bash ]

-=+**+=- -
You dodge a bash from *Erulak* who loses his balance and falls!

=
As *Erulak* avoids your bash, you topple over and fall to the ground!
*Erulak* panics, and attempts to flee!

* R HP:Beaten MV:Tiring >
*Erulak* leaves east riding a shadow stallion.

* R HP:Beaten MV:Tiring >
stand

*Erulak* tries to slash you, but you parry successfully.

2
* R HP:Beaten MV:Tiring - Erulak: Beaten >
b
Do you not consider fighting as standing?

r
* R HP:Beaten MV:Tiring - Erulak: Beaten >
f
[k h.dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Erulak: Beaten > [bash ]

Cancelled.
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Tiring - Erulak: Beaten > You panic and attempt to flee!


You flee head over heels.
Path to the Old Monastery
This path looks very old and is well hidden from the world by the forest.
The big holes in the road indicate that it hasn't been used for a long
time. Grass and even young trees have begun to grow on it. Here and there
some scattered stones tell a story about a paved road, now long forgotten
by the outside world. The path continue to the east and west.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
A baby lizard scampers about.
A spotted horse wanders skittishly around here.

* R HP:Beaten MV:Tiring >
3

*Erulak* tries to slash you, but you parry successfully.

b
* R HP:Beaten MV:Tiring - Erulak: Beaten > [k dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Erulak: Beaten > [bash ]

-=+**+=-
*Erulak* sends you sprawling with a powerful bash!

* R HP:Beaten MV:Tiring - Erulak: Beaten >
*Erulak* tries to slash you, but you parry successfully.
A rat starts following you.
A baby lizard leaves east.

* R HP:Beaten MV:Tiring - Erulak: Beaten >
Erulak assumes an offensive striking posture.

* R HP:Beaten MV:Tiring - Erulak: Beaten >
north

*Erulak* tries to slash you, but you deflect the blow.

* R HP:Beaten MV:Tiring - Erulak: Battered >
b
No way! You're fighting for your life!

* R HP:Beaten MV:Tiring - Erulak: Battered > [bash ]

-=+**+=- -
You dodge a bash from *Erulak* who loses his balance and falls!

=
Your bash at *Erulak* sends him sprawling!

* R HP:Beaten MV:Tiring - Erulak: Battered >
You scythe *Erulak*'s right leg very hard.

* R HP:Beaten MV:Tiring - Erulak: Battered >
b
[bash ]
They already seem to be stunned.

* R HP:Beaten MV:Tiring - Erulak: Battered >
b
[bash ]
They already seem to be stunned.

* R HP:Beaten MV:Tiring - Erulak: Battered >
b
[bash ]


*Erulak* tries to slash you, but you deflect the blow.

-=+**+=- -=
You try to scythe *Erulak*, but he parries successfully.
As *Erulak* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Tiring - Erulak: Battered >
*Erulak* sends you sprawling with a powerful bash!

* R HP:Beaten MV:Tiring - Erulak: Battered >
b

*Erulak* slashes your right leg into bloody fragments!

* R HP:Beaten MV:Tiring - Erulak: Battered > [bash ]

-=+**+=- -=
You dodge a bash from *Erulak* who loses his balance and falls!
As *Erulak* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Tiring - Erulak: Battered >
b

The steady toll of a gong calls defenders to the stone.

* R HP:Beaten MV:Tiring - Erulak: Battered > [bash ]
Gleep tells you 'I was able to, weird that you can't'

-=+**+=- -
*Erulak* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.

* R HP:Beaten MV:Tiring - Erulak: Battered >
north

*Erulak* slashes your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!

You flee head over heels.
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A baby lizard scampers about.
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Critical MV:Tiring >
sc
3
You have 58(413) hit and 121(167) movement points.
You have scored 108500001 experience points and 1066 quest points.
You need 1727319362 exp to level and 1934 qp to rank.
You have amassed 171 Turn points to date.
You have played 4 days and 10 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 51).
You are standing.

3
* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring >
3
3
Your heartbeat calms down more as you feel less panicked.
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
b
*Erulak* tries to slash you, but you parry successfully.
[k dark]
You do the best you can!

* R HP:Beaten MV:Strong - Erulak: Battered > [bash ]

-=+**+=- -
*Erulak* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

You're in no position to do anything aggressive.

* R HP:Beaten MV:Strong - Erulak: Battered >
*Erulak* slashes your head into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!
The ancient tree barely tickles Erulak's body with its hit.
The ancient tree joins the ancient tree's fight!


You flee head over heels.
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Critical MV:Strong >
south
3
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Erulak* is here, fighting the ancient tree, riding a shadow stallion.
A snake is crawling through the water here.
The ancient tree is here, fighting Erulak.
The ancient tree is here, fighting Erulak.

b
* R HP:Critical MV:Strong > *Erulak* panics, and attempts to flee!
[k dark]
You scythe *Erulak*'s right leg hard.
*Erulak* panics, and attempts to flee!
*Erulak* leaves north riding a shadow stallion.

* R HP:Critical MV:Strong > [bash ]
Bash who?

* R HP:Critical MV:Strong >
3
b
[k dark]
They aren't here.

* R HP:Critical MV:Strong > [bash ]
Bash who?

* R HP:Critical MV:Strong >
3
b
[k dark]
They aren't here.

* R HP:Critical MV:Strong > [bash ]
Bash who?

* R HP:Critical MV:Strong >
3
b
[k dark]
They aren't here.

* R HP:Critical MV:Strong > [bash ]
Bash who?

* R HP:Critical MV:Strong >
sc
You have 36(413) hit and 127(167) movement points.
You have scored 108500001 experience points and 1066 quest points.
You need 1727319362 exp to level and 1934 qp to rank.
You have amassed 171 Turn points to date.
You have played 4 days and 10 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 51).
You are standing.

south
* R HP:Critical MV:Strong > Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A baby lizard scampers about.

* R HP:Critical MV:Strong >
east
north
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
A cringing trolloc whelp cowers before you.

north
* R HP:Critical MV:Tiring > Alas, you cannot go that way...

east
* R HP:Critical MV:Tiring > Alas, you cannot go that way...

* R HP:Critical MV:Tiring > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A squirrel is here, chittering.

north
* R HP:Critical MV:Tiring >
north
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A green woodpecker is high up a tree, tapping away.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* R HP:Critical MV:Tiring >
east
By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
A juicy looking apple has fallen to the ground. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.

* R HP:Critical MV:Tiring >
east
In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A cringing trolloc whelp cowers before you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Critical MV:Tiring >
north
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A wide leather belt has been cast off here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

east
* R HP:Critical MV:Tiring > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

east
* R HP:Critical MV:Tiring > The Blight
The verdant green of the southern regions is all but invisible here, swallowed
by the foulness of the Blight. Dark shapes stir in the trees, and you feel
extremely uneasy. A large rocky hill prevents movement to the north.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring >
south
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow tree with black and red leaves
creak noisily about you. Far off to the distant north you can see the Mountains
of Dhoom.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small stick is lying on the ground here.

* R HP:Critical MV:Tiring >
south
east
The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is sweet and damp,
and you struggle to avoid gagging. The sudden snap of a broken branch can
often be heard, and you struggle vainly to see the origins of these
unnerving sounds. It would not take much more than a smouldering cinder to
set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.

* R HP:Critical MV:Tiring >
south
The Blight
You stand on the edge of the Blight. The forest here looks decidedly ill.
You are loathe to touch anything, lest the rotting decay spread to you as
well. It is extremely hot, and the air is damp and sweet like a swamp or
mire. There is movement around you, it seems as if the very trees are
creeping towards you. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > Alas, you cannot go that way...

* R HP:Critical MV:Tiring > Path to Tarwin's Gap
To the south lies Tarwin's Gap, pathway to the Borderlands, while to the
north the Blight awaits. The ground here is well trod, clear of vegetation
from the tramping of booted and hooved feet. Further south, the path leads
into the hills that stand before the Mountains of Dhoom.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring >
east
south
Near the Foothills
Towering black peaks claw the south sky, visible beyond the low hills.
Twisted and gnarled trees and scrub stud the rocky ground here, a fitting
companion to the heavy stench of decay and death. To the west is the path to
Tarwin's Gap, while to the north the Blight stretches on as far as the eye
can see.
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring >
east
Edge of the Foothills
The black peaks of the Mountains of Dhoom resemble giant claws reaching
towards the south sky. To the west, a well-travelled path cuts through the
hills, which are covered with small, twisted trees and scrub. Decay and death
are in the air, the stench of the Blight, which stretches far to the north.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
There are some bloody traces of a trolloc leaving down.
There are some bloody traces of a trolloc leaving down.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring >
down
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
There are some bloody traces of a trolloc leaving up.
There are some bloody traces of a trolloc leaving up.
A dark cloak with a hood has been left here.
A leather helmet has been dropped here.
The corpse of Tabarnak is lying here.
The corpse of Jakyl is lying here.
You notice a tunic of finely-crafted chain is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Critical MV:Tiring >
reply literally missing about 80% while hes landing 95%
You reply to Gleep 'literally missing about 80% while hes landing 95% '

* R HP:Critical MV:Tiring >
stat
sc
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 50.3 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 159, Dodging bonus: 119, Parrying bonus: 203
Your mood is: Wimpy. You will flee below: 60 Hit Points
Your posture is: Offensive.
Your armor absorbs about 30% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

* R HP:Critical MV:Tiring > You have 50(413) hit and 110(167) movement points.
You have scored 108500001 experience points and 1066 quest points.
You need 1727319362 exp to level and 1934 qp to rank.
You have amassed 171 Turn points to date.
You have played 4 days and 10 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 51).
You are standing.

* R HP:Critical MV:Tiring >
reply i hvae 36 hp atm :P
sc
You reply to Gleep 'i hvae 36 hp atm :P'

* R HP:Critical MV:Tiring > You have 50(413) hit and 110(167) movement points.
You have scored 108500001 experience points and 1066 quest points.
You need 1727319362 exp to level and 1934 qp to rank.
You have amassed 171 Turn points to date.
You have played 4 days and 10 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 51).
You are standing.

* R HP:Critical MV:Tiring >
stat
3
3
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 50.3 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 159, Dodging bonus: 119, Parrying bonus: 203
Your mood is: Wimpy. You will flee below: 60 Hit Points
Your posture is: Offensive.
Your armor absorbs about 30% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

3
* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring >
3
3
3
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
3
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring >
cpd
r
[change posture defensive]
Posture changed to: Defensive

3
* R HP:Critical MV:Tiring >
3
[change mood wimpy]
Mood changed to: Wimpy

3
* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

stat
* R HP:Critical MV:Tiring >
3
3
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 50.3 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 149, Dodging bonus: 119, Parrying bonus: 218
Your mood is: Wimpy. You will flee below: 60 Hit Points
Your posture is: Defensive.
Your armor absorbs about 30% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

3
* R HP:Critical MV:Tiring >
3
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring >
3
3
3
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > The steady toll of a gong calls defenders to the stone.
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
inv
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > You are carrying:
Nothing.

* R HP:Critical MV:Tiring >
exa pack
It is a backpack.
When you look inside, you see:
backpack (used) :
a belt pack
the severed head of Tabarnak the Trolloc slain in the Blasted Lands
the severed head of Jakyl the Trolloc slain in the Blasted Lands
a large number of copper pennies (36)
a wealth of gold crowns (67)
a pair of moonstone hilted dirks
a pelt of black wolfskin matted with blood
a finely-tailored white shirt (used)
a shimmering pendant of obsidian
a camouflaged hood
[2] a gold ring
a blood-red enameled trident badge
[2] a thin vial of yellow fluid
[2] a bubbling draught
a chocolate chip cookie
a package of iron rations
[3] a mirrored lantern

* R HP:Critical MV:Tiring >
stat
3
3
3
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 50.3 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 149, Dodging bonus: 119, Parrying bonus: 218
Your mood is: Wimpy. You will flee below: 60 Hit Points
Your posture is: Defensive.
Your armor absorbs about 30% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring >
3
3
3
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring >
sc
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > You have 50(413) hit and 110(167) movement points.
You have scored 108500001 experience points and 1066 quest points.
You need 1727319362 exp to level and 1934 qp to rank.
You have amassed 171 Turn points to date.
You have played 4 days and 10 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 51).
You are standing.

* R HP:Critical MV:Tiring >
3
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Tiring > [k dark]
They aren't here.

3
* R HP:Critical MV:Tiring >
3
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring >
3
3
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Tiring > [k dark]
They aren't here.

3
* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring >
3
3
3
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
3
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring >
3
3
3
3
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring >
reply also he has your gear
You reply to Gleep 'also he has your gear'

* R HP:Critical MV:Tiring >
reply other 2 didnt
2
You reply to Gleep 'other 2 didnt'

* R HP:Critical MV:Tiring >
stat
l
Your heartbeat calms down more as you feel less panicked.
[k h.dark]
They aren't here.

* R HP:Beaten MV:Strong > You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 50.3 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 149, Dodging bonus: 119, Parrying bonus: 218
Your mood is: Wimpy. You will flee below: 60 Hit Points
Your posture is: Defensive.
Your armor absorbs about 30% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

* R HP:Beaten MV:Strong > A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
There are some bloody traces of a trolloc leaving up.
There are some bloody traces of a trolloc leaving up.
A dark cloak with a hood has been left here.
A leather helmet has been dropped here.
The corpse of Tabarnak is lying here.
The corpse of Jakyl is lying here.
You notice a tunic of finely-crafted chain is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Beaten MV:Strong >
sc
You have 64(413) hit and 127(167) movement points.
You have scored 108500001 experience points and 1066 quest points.
You need 1727319362 exp to level and 1934 qp to rank.
You have amassed 171 Turn points to date.
You have played 4 days and 10 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 51).
You are standing.

* R HP:Beaten MV:Strong >
stat
3
3
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 50.3 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 149, Dodging bonus: 119, Parrying bonus: 218
Your mood is: Wimpy. You will flee below: 60 Hit Points
Your posture is: Defensive.
Your armor absorbs about 30% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

3
* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

3
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
3
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

3
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
inv
3
3
You are carrying:
Nothing.

3
* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
exa pack
3
It is a backpack.
When you look inside, you see:
backpack (used) :
a belt pack
the severed head of Tabarnak the Trolloc slain in the Blasted Lands
the severed head of Jakyl the Trolloc slain in the Blasted Lands
a large number of copper pennies (36)
a wealth of gold crowns (67)
a pair of moonstone hilted dirks
a pelt of black wolfskin matted with blood
a finely-tailored white shirt (used)
a shimmering pendant of obsidian
a camouflaged hood
[2] a gold ring
a blood-red enameled trident badge
[2] a thin vial of yellow fluid
[2] a bubbling draught
a chocolate chip cookie
a package of iron rations
[3] a mirrored lantern

3
* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
3
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Strong > [k dark]
You try to scythe *Erulak*, but he parries successfully.

* R HP:Beaten MV:Strong - Erulak: Battered > [k dark]
You do the best you can!

* R HP:Beaten MV:Strong - Erulak: Battered > [k dark]
You do the best you can!

* R HP:Beaten MV:Strong - Erulak: Battered >
*Erulak* panics, and attempts to flee!

* R HP:Beaten MV:Strong - Erulak: Battered >
*Erulak* tries to slash you, but you parry successfully.
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
You scythe *Erulak*'s body.
*Erulak* panics, and attempts to flee!

* R HP:Beaten MV:Strong - Erulak: Battered >
*Erulak* panics, and attempts to flee!

b
* R HP:Beaten MV:Strong - Erulak: Battered > [bash ]

-=+**+=- -=
They're not here anymore!

* R HP:Beaten MV:Strong >
sc
You have 64(413) hit and 127(167) movement points.
You have scored 108500001 experience points and 1066 quest points.
You need 1727319362 exp to level and 1934 qp to rank.
You have amassed 171 Turn points to date.
You have played 4 days and 10 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 51).
You are standing.

* R HP:Beaten MV:Strong >
r
[change mood wimpy]
Mood changed to: Wimpy

stat
* R HP:Beaten MV:Strong >
3
3
You are a 22 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 50.3 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 149, Dodging bonus: 119, Parrying bonus: 218
Your mood is: Wimpy. You will flee below: 60 Hit Points
Your posture is: Defensive.
Your armor absorbs about 30% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.


* R HP:Beaten MV:Strong > [k dark]
They aren't here.

33
* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >

Arglebargle, glop-glyf!?!

3
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

3
* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

3
* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
sc
3
3
You have 78(413) hit and 127(167) movement points.
You have scored 108500001 experience points and 1066 quest points.
You need 1727319362 exp to level and 1934 qp to rank.
You have amassed 171 Turn points to date.
You have played 4 days and 10 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 51).
You are standing.

* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
Gleep tells you 'boo'

up
* R HP:Beaten MV:Strong >
2
b
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
There are some bloody traces of a trolloc leaving down.
There are some bloody traces of a trolloc leaving down.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > [k h.dark]
They aren't here.

* R HP:Beaten MV:Tiring > [bash ]
Bash who?

* R HP:Beaten MV:Tiring >
west
2
Edge of the Foothills
The black peaks of the Mountains of Dhoom resemble giant claws reaching
towards the south sky. To the west, a well-travelled path cuts through the
hills, which are covered with small, twisted trees and scrub. Decay and death
are in the air, the stench of the Blight, which stretches far to the north.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

b
* R HP:Beaten MV:Tiring > [k h.dark]
They aren't here.

* R HP:Beaten MV:Tiring > [bash ]
Bash who?

* R HP:Beaten MV:Tiring >
ts
[track shadow]

-=+
Some obvious fresh tracks of a shadow stallion (ridden) leaving east.
Some obvious fresh tracks of a shadow stallion (ridden) leaving west.
Some obvious recent tracks of a shadow stallion (ridden) leaving north.
Some obvious recent tracks of a shadow stallion (ridden) leaving north.
Some obvious recent tracks of a shadow stallion (ridden) leaving east.
Some obvious recent tracks of a shadow stallion (ridden) leaving west.
Some obvious fairly recent tracks of a shadow stallion (ridden) leaving north.
Some obvious fairly recent tracks of a shadow stallion (ridden) leaving east.

* R HP:Beaten MV:Tiring >
west
Path to Tarwin's Gap
Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains
of Dhoom. To either side, rolling foothills mark the transition from mountain
to level ground, while to the north, the Blight stretches on, seemingly
endless. A cold breeze can be felt, as the winds that sweep through the Gap
gather here.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
west
Edge of the Foothills
Here, the low hills roll gently out of the ground. Rougher ground can be
seen to the south, as the transition from the Blight into the impenetrable
Mountains of Dhoom continues. The rocky ground here supports a few gnarled
and twisted trees and scrub, which do nothing to wash the stench of death
and decay from the air.
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
ts
[track shadow]

-=+
Some obvious fresh tracks of a shadow stallion (ridden) leaving north.

* R HP:Beaten MV:Tiring >
east
Path to Tarwin's Gap
Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains
of Dhoom. To either side, rolling foothills mark the transition from mountain
to level ground, while to the north, the Blight stretches on, seemingly
endless. A cold breeze can be felt, as the winds that sweep through the Gap
gather here.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
ts
[track shadow]

-=+
Some obvious fresh tracks of a shadow stallion (ridden) leaving west.
Some obvious recent tracks of a shadow stallion (ridden) leaving north.
Some obvious fairly recent tracks of a shadow stallion (ridden) leaving east.
Some obvious fairly recent tracks of a shadow stallion (ridden) leaving north.
Some obvious fairly recent tracks of a shadow stallion (ridden) leaving east.
Some obvious fairly recent tracks of a shadow stallion (ridden) leaving east.
Some obvious fairly recent tracks of a shadow stallion (ridden) leaving north.
Some obvious fairly recent tracks of a shadow stallion (ridden) leaving east.

* R HP:Beaten MV:Tiring >
north
north
Path to Tarwin's Gap
To the south lies Tarwin's Gap, pathway to the Borderlands, while to the
north the Blight awaits. The ground here is well trod, clear of vegetation
from the tramping of booted and hooved feet. Further south, the path leads
into the hills that stand before the Mountains of Dhoom.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > The Blight
You stand on the edge of the Blight. The forest here looks decidedly ill.
You are loathe to touch anything, lest the rotting decay spread to you as
well. It is extremely hot, and the air is damp and sweet like a swamp or
mire. There is movement around you, it seems as if the very trees are
creeping towards you. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
west
The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A fine-grained oilstone lies upon the ground.
A leather flask, stained dark red, lies forgotten here. [2]
A draught of a strange bubbling liquid has been left here.
A pair of thick metal boots stand inflexibly upright.
A pair of black armor greaves lies here, highly polished.
A water skin made from dried human flesh lies here. [2]
A thick studded belt lies coiled here.
A large banded mallet has been set aside here.
A heavy pair of full metal gauntlets is here.
A pair of black vambraces lie here, gleaming brightly.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

west
* R HP:Beaten MV:Tiring > The Blight
You stand on the edge of the Blight. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained and spotted with yellow and black, with livid red streaks like
blood poisoning. Every leaf and creeper seems bloated, ready to burst at
touch. The air tastes like a mouthful of spoiled meat. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
A shrill piercing scream reverberates through the area.

* R HP:Beaten MV:Tiring >
north
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A wide leather belt has been cast off here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
ts
[track shadow]

-=+
Some obvious fresh tracks of a shadow stallion (ridden) leaving north.
Some obvious fresh tracks of a shadow stallion (ridden) leaving east.
Some obvious fresh tracks of a shadow stallion (ridden) leaving west.
Some obvious fresh tracks of a shadow stallion (ridden) leaving east.
Some obvious recent tracks of a shadow stallion (ridden) leaving west.
Some obvious fairly recent tracks of a shadow stallion (ridden) leaving west.
Some obvious fairly recent tracks of a shadow stallion (ridden) leaving east.
Some obvious fairly recent tracks of a shadow stallion (ridden) leaving east.

* R HP:Beaten MV:Tiring >
not
You stop paying increased attention to your surroundings.

north
* R HP:Beaten MV:Tiring > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Tiring >
north
ts
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders.
A juvenile trolloc waits hungrily to be fed.

* R HP:Beaten MV:Tiring > [track shadow]

-=+
Some obvious fresh tracks of a shadow stallion (ridden) leaving north.
Some clear almost day-old tracks of a shadow stallion (ridden) leaving south.

* R HP:Beaten MV:Tiring >
south
south
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Tiring > The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A wide leather belt has been cast off here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
The steady toll of a gong calls defenders to the stone.

nar he went in
* R HP:Beaten MV:Tiring > You narrate 'he went in'

vaheed
Posts: 119
Joined: Thu Oct 13, 2016 2:11 am

Re: Gleep Gloop

Post by vaheed » Thu Aug 19, 2021 3:28 pm

We have no proof that you picked up all that equipment looks like you got baited into returning equipment warrant for you!

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