-After some pk around braem, cara, etc, Peggy and I pulled back to TD. Actions picks back up when Mikhan scouts us.
The sun sets.
Tic length updated to: 64.827 seconds.
* R HP:Healthy MV:Fresh >
Geoff narrates 'masaj is new name'
* R HP:Healthy MV:Fresh >
*Mikhan* has arrived from the east, riding a shadow stallion.
* R HP:Healthy MV:Fresh >
*Mikhan* leaves west riding a shadow stallion.
* R HP:Healthy MV:Fresh >
'hmm thought
Ok.
* R HP:Healthy MV:Fresh >
*Mikhan* has arrived from the west, riding a shadow stallion.
Peggy stops resting, and clambers on her feet.
* R HP:Healthy MV:Fresh >
nar mikhan td
Ok.
sta
4
k h.dark
* R HP:Healthy MV:Fresh >
You are already standing.
b
bash
* R HP:Healthy MV:Fresh > You try to crush *Mikhan*, but he parries successfully.
* R HP:Healthy MV:Fresh - Mikhan: Healthy >
*Mikhan* releases streaks of Fire at Peggy, who screams in pain.
-=
*Mikhan* strikes your left arm.
A Deathwatch Ogier joins your fight!
+**+=-
*Mikhan* stumbles from the impact of an unseen force.
-=
As *Mikhan* avoids your bash, you topple over and fall to the ground!
* R HP:Scratched MV:Fresh - Mikhan: Scratched >
*Mikhan* panics, and attempts to flee!
* R HP:Scratched MV:Fresh - Mikhan: Scratched >
A Deathwatch Ogier tries to strike Mikhan, but he deflects the blow.
Peggy tries to strike *Mikhan*, but he parries successfully.
* R HP:Scratched MV:Fresh - Mikhan: Scratched >
*Mikhan* leaves south riding a shadow stallion.
b
bash
* R HP:Scratched MV:Fresh >
not
s
4
k h.dark
b
bash
Bash who?
* R HP:Scratched MV:Full > You start paying increased attention to your surroundings.
* R HP:Scratched MV:Full > Fallow Fields
You wander in some fallow fields west of a small village. These fields have
been unused for some time now, it would seem. Westward lie bleak empty
plains, but to the east you can see a potato patch at the edge of the
village. To the north a lane passes by.
[ obvious exits: N E W ]
Zone: Tarendrelle at the Eldar
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
A well-trained soldier stands here, ready to defend the morat'raken.
A trained corlm has arrived from the north.
A sul'dam has arrived from the north, leading Peggy.
Peggy has arrived from the north, riding a warhorse.
* R HP:Scratched MV:Full > They aren't here.
* R HP:Scratched MV:Full > Bash who?
e
* R HP:Scratched MV:Full >
Potato Patch
You stand in a medium sized potato patch. A tall stable lies to the east,
the smell of animals and hay emanating from within. North is the lane,
while west lie wide fields ready for planting.
[ obvious exits: N E W ]
Zone: Tarendrelle at the Eldar
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
A tall animal with a long neck stands here.
A young Morat'torm carries out the orders of his superiors.
A young warrior stands here, proudly wearing the Deathwatch colors.
An Imperial Army soldier is busy serving the Empress.
A trained corlm has arrived from the west.
A sul'dam has arrived from the west, leading Peggy.
Peggy has arrived from the west, riding a warhorse.
4
k h.dark
* R HP:Scratched MV:Full >
They aren't here.
n
* R HP:Scratched MV:Full >
4
k h.dark
Lane Near the Village
Just east of here the lane enters a small village. On the north side of the
road, amber stalks of wheat bend in waves in the breeze. A potato patch
lies to the south.
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
A trained corlm has arrived from the south.
A sul'dam has arrived from the south, leading Peggy.
Peggy has arrived from the south, riding a warhorse.
e
* R HP:Scratched MV:Full > They aren't here.
4
k h.dark
* R HP:Scratched MV:Full > Gravelled Lane through Village
You wander along a lane at the western end of a small rural community. On
the north side of the lane here is the rustic but comfortable homestead of
a local farmer, while on the south side is a smaller cottage. Eastward lies
the main part of the village, with several shops clustered around the village
square. To the west the lane travels out of the village into the surrounding
fields.
[ obvious exits: N E W ]
Zone: Tarendrelle at the Eldar
Door east: frontgate
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
*Mikhan* is here, fighting a conscript, riding a shadow stallion.
*Mikhan* is surrounded by a shimmering white aura!
A conscript is here, fighting Mikhan.
A Seanchan invasion commander evaluates his soldier's readiness.
A trained corlm has arrived from the west.
A sul'dam has arrived from the west, leading Peggy.
Peggy has arrived from the west, riding a warhorse.
* R HP:Scratched MV:Full > You try to crush *Mikhan*, but he parries successfully.
*Mikhan* panics, and attempts to flee!
* R HP:Scratched MV:Full - a conscript: Healthy - Mikhan: Scratched >
You try to crush *Mikhan*, but he parries successfully.
A Seanchan officer joins a conscript's fight!
A conscript tries to strike Mikhan, but he deflects the blow.
* R HP:Scratched MV:Full - a conscript: Healthy - Mikhan: Scratched >
*Mikhan* leaves west riding a shadow stallion.
* R HP:Scratched MV:Full >
cde
close frontgate e
Ok.
4
k h.dark
* R HP:Scratched MV:Full >
b
bash
They aren't here.
* R HP:Scratched MV:Full >
Bash who?
* R HP:Scratched MV:Strong >
w
A sul'dam leads Peggy west.
Peggy leaves west riding a warhorse.
4
k h.dark
* R HP:Scratched MV:Strong >
b
bash
Lane Near the Village
Just east of here the lane enters a small village. On the north side of the
road, amber stalks of wheat bend in waves in the breeze. A potato patch
lies to the south.
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
Peggy the Damane is standing here leashed to a sul'dam, riding a warhorse.
A sul'dam stands here, holding Peggy's leash.
*Mikhan* is standing here, riding a shadow stallion.
*Mikhan* is surrounded by a shimmering white aura!
A trained corlm has arrived from the east.
Peggy tries to strike *Mikhan*, but he deflects the blow.
* R HP:Scratched MV:Strong > You try to crush *Mikhan*, but he parries successfully.
* R HP:Scratched MV:Strong - Peggy: Hurt - Mikhan: Scratched >
-=
*Mikhan* panics, and attempts to flee!
+**
*Mikhan* leaves east riding a shadow stallion.
+
e=-
4
k h.dark
b
bash
Cancelled.
Gravelled Lane through Village
You wander along a lane at the western end of a small rural community. On
the north side of the lane here is the rustic but comfortable homestead of
a local farmer, while on the south side is a smaller cottage. Eastward lies
the main part of the village, with several shops clustered around the village
square. To the west the lane travels out of the village into the surrounding
fields.
[ obvious exits: N E W ]
Zone: Tarendrelle at the Eldar
Door east: frontgate
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
*Mikhan* is standing here, riding a shadow stallion.
*Mikhan* is surrounded by a shimmering white aura!
A conscripted soldier now fights for the Seanchan.
A Seanchan invasion commander evaluates his soldier's readiness.
A trained corlm has arrived from the west.
A sul'dam has arrived from the west, leading Peggy.
Peggy has arrived from the west, riding a warhorse.
* R HP:Scratched MV:Strong > You try to crush *Mikhan*, but he deflects the blow.
* R HP:Scratched MV:Strong - Mikhan: Scratched >
-
Mikhan swiftly dodges a Seanchan officer's attempt to slash him.
=+*
*Mikhan* opens the frontgate.
A Seanchan officer tries to slash Mikhan, but he parries successfully.
A conscript joins a Seanchan officer's fight!
*Mikhan* barely strikes your body.
*Mikhan* panics, and attempts to flee!
*Mikhan* tries to flee, but is too exhausted!
*+=-
*Mikhan* panics, and attempts to flee!
*Mikhan* stumbles from the impact of an unseen force.
-
=
As *Mikhan* avoids your bash, you topple over and fall to the ground!
* R HP:Scratched MV:Strong - Mikhan: Scratched >
*Mikhan* leaves east riding a shadow stallion.
* R HP:Scratched MV:Strong >
sta
e
4
k h.dark
b
bash
* R HP:Scratched MV:Strong > You are already standing.
* R HP:Scratched MV:Strong > Gravelled Lane through Village
The lane continues on through this village. To the west are the outskirts of
the village wherein lie the homes and cottages of some of the local residents.
Just east of here is the village square at the towns center. Where you stand
now, shops open on either side of the lane. To the north you see an open
structure with many hitching posts built around the wall. On the south side of
the road is a small quaint looking shop, with a cottage above. A sign hangs
over the door.
[ obvious exits: E S W ]
Zone: Tarendrelle at the Eldar
Door west: frontgate
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
*Mikhan* is here, fighting a Seanchan sentry, riding a shadow stallion.
*Mikhan* is surrounded by a shimmering white aura!
A Seanchan sentry is here, fighting Mikhan.
A Seanchan sentry is here, fighting Mikhan.
A trained corlm has arrived from the west.
A sul'dam has arrived from the west, leading Peggy.
Peggy has arrived from the west, riding a warhorse.
* R HP:Scratched MV:Strong > You try to crush *Mikhan*, but he parries successfully.
* R HP:Scratched MV:Strong - a Seanchan sentry: Healthy - Mikhan: Scratched >
*Mikhan* panics, and attempts to flee!
A Seanchan sentry tries to strike Mikhan, but he dodges the attack.
Mikhan swiftly dodges a Seanchan sentry's attempt to strike him.
-=+**
*Mikhan* leaves east riding a shadow stallion.
+=- -=
They're not here anymore!
* R HP:Scratched MV:Strong >
w
Gravelled Lane through Village
You wander along a lane at the western end of a small rural community. On
the north side of the lane here is the rustic but comfortable homestead of
a local farmer, while on the south side is a smaller cottage. Eastward lies
the main part of the village, with several shops clustered around the village
square. To the west the lane travels out of the village into the surrounding
fields.
[ obvious exits: N E W ]
Zone: Tarendrelle at the Eldar
Door east: frontgate
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
A conscripted soldier now fights for the Seanchan.
A Seanchan invasion commander evaluates his soldier's readiness.
A trained corlm has arrived from the east.
A sul'dam has arrived from the east, leading Peggy.
Peggy has arrived from the east, riding a warhorse.
* R HP:Scratched MV:Strong >
whe
Players in your Zone
--------------------
Peggy - Gravelled Lane through Village
Terminus - Gravelled Lane through Village
* R HP:Scratched MV:Strong >
snick
You snicker softly.
* R HP:Scratched MV:Strong >
cde
close frontgate e
Ok.
* R HP:Scratched MV:Strong >
whe
w
Players in your Zone
--------------------
Peggy - Gravelled Lane through Village
Terminus - Gravelled Lane through Village
* R HP:Scratched MV:Strong > Lane Near the Village
Just east of here the lane enters a small village. On the north side of the
road, amber stalks of wheat bend in waves in the breeze. A potato patch
lies to the south.
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
A young Morat'torm carries out the orders of his superiors.
A trained corlm has arrived from the east.
A sul'dam has arrived from the east, leading Peggy.
Peggy has arrived from the east, riding a warhorse.
* R HP:Scratched MV:Strong >
s
e
Potato Patch
You stand in a medium sized potato patch. A tall stable lies to the east,
the smell of animals and hay emanating from within. North is the lane,
while west lie wide fields ready for planting.
[ obvious exits: N E W ]
Zone: Tarendrelle at the Eldar
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
A tall animal with a long neck stands here.
A young warrior stands here, proudly wearing the Deathwatch colors.
An Imperial Army soldier is busy serving the Empress.
A trained corlm has arrived from the north.
A sul'dam has arrived from the north, leading Peggy.
Peggy has arrived from the north, riding a warhorse.
* R HP:Scratched MV:Strong > Outpost Stables
Several stalls are here, some recently used as evidenced by the fact that
they have not yet been mucked out. Bales of hay are stacked towards the
back of the room, and hay covers most of the floor. The only way out is to
the west.
[ obvious exits: W ]
Zone: Tarendrelle at the Eldar
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
A gray palfrey prances skittishly nearby.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A young warrior stands here, proudly wearing the Deathwatch colors.
A man walks among the horses here feeding them and rubbing them down.
A young raken handler stands here holding a saddle.
Surrounded by leather and metal, a saddler works here.
A wild stallion bucks madly.
A gray palfrey prances skittishly nearby.
A trained corlm has arrived from the west.
A sul'dam has arrived from the west, leading Peggy.
Peggy has arrived from the west, riding a warhorse.
* R HP:Scratched MV:Strong >
'damane is here
Ok.
Geoff narrates '6am.. gonna start heading in'
* R HP:Scratched MV:Strong >
w
n
Potato Patch
You stand in a medium sized potato patch. A tall stable lies to the east,
the smell of animals and hay emanating from within. North is the lane,
while west lie wide fields ready for planting.
[ obvious exits: N E W ]
Zone: Tarendrelle at the Eldar
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
A tall animal with a long neck stands here.
A young warrior stands here, proudly wearing the Deathwatch colors.
An Imperial Army soldier is busy serving the Empress.
A trained corlm has arrived from the east.
A sul'dam has arrived from the east, leading Peggy.
Peggy has arrived from the east, riding a warhorse.
Tic in 7 seconds!
w
* R HP:Scratched MV:Strong >
Lane Near the Village
Just east of here the lane enters a small village. On the north side of the
road, amber stalks of wheat bend in waves in the breeze. A potato patch
lies to the south.
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
A young Morat'torm carries out the orders of his superiors.
A trained corlm has arrived from the south.
A sul'dam has arrived from the south, leading Peggy.
Peggy has arrived from the south, riding a warhorse.
* R HP:Scratched MV:Strong > Gravelled Lane by Hedgerow
Here the lane passes by a hedgerow on the north side of the road. Such hedges
typically surround large isolated farmyards, which use these hedges to keep
out animals and unwelcome visitors. This hedge appears wild and unkept, how-
ever, so maybe the place has been abandoned. In the center of the hedge is a
rusty but sturdy gate. Across the road on the south side are fallow fields
long disused. Westward the land becomes even more empty, but not far to the
east can be clearly seen the outline of a village.
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
Door north: gate
A large stone well is here.
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.
A trained corlm has arrived from the east.
A sul'dam has arrived from the east, leading Peggy.
Peggy has arrived from the east, riding a warhorse.
* R HP:Scratched MV:Strong >
nar mikhan scouted us td
The night has begun.
Tic length updated to: 63.423 seconds.
Ok.
* R HP:Scratched MV:Full >
Peggy's sul'dam narrates 'mikhan was td'
* R HP:Scratched MV:Full >
Someone narrates 'masaj wb'
* R HP:Scratched MV:Full >
whe
Players in your Zone
--------------------
Peggy - Gravelled Lane by Hedgerow
Terminus - Gravelled Lane by Hedgerow
* R HP:Scratched MV:Full >
w
n
The Gravelled Lane
The small gravelled lane continues east and west. A small village is visible
off in the distance eastward. Closer at hand are scattered farms and various
crop fields such as wheat, barley and tabac. To the west the lane becomes
rougher as it crosses uncultivated fields of tall dry grass dotted with
grazing herds. A ways to the north the dark line of a forest can be seen
where it ends on the north bank of the Tarendrelle river.
[ obvious exits: N E S ]
Zone: Tarendrelle at the Eldar
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
A conscripted soldier now fights for the Seanchan.
A trained corlm has arrived from the east.
A sul'dam has arrived from the east, leading Peggy.
Peggy has arrived from the east, riding a warhorse.
* R HP:Scratched MV:Full > Empty Fields
Around you stretch empty fields dotted with small clumps of sheep here and
there, grazing on the tall dry grasses. A few farms are scattered about,
and a small village can be seen a ways to the east. South of here a small
road runs by, heading east toward the village and west toward the Two
Rivers area. Not far north can be heard the muted thundering of the
Tarendrelle River, called simply the Taren by those who live to the west.
Beyond the river to the north the dark line of forest stretches to the edge
of sight.
[ obvious exits: N S ]
Zone: Tarendrelle at the Eldar
Door north: backgate
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
An Imperial Army soldier is busy serving the Empress.
A trained corlm has arrived from the south.
A sul'dam has arrived from the south, leading Peggy.
Peggy has arrived from the south, riding a warhorse.
* R HP:Scratched MV:Full >
l n
The backgate is open.
cdn
close backgate n
* R HP:Scratched MV:Full >
Ok.
* R HP:Scratched MV:Full >
s
e
The Gravelled Lane
The small gravelled lane continues east and west. A small village is visible
off in the distance eastward. Closer at hand are scattered farms and various
crop fields such as wheat, barley and tabac. To the west the lane becomes
rougher as it crosses uncultivated fields of tall dry grass dotted with
grazing herds. A ways to the north the dark line of a forest can be seen
where it ends on the north bank of the Tarendrelle river.
[ obvious exits: N E S ]
Zone: Tarendrelle at the Eldar
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
A conscripted soldier now fights for the Seanchan.
A trained corlm has arrived from the north.
A sul'dam has arrived from the north, leading Peggy.
Peggy has arrived from the north, riding a warhorse.
Peggy's sul'dam drawls 'oh this is going to get spicey'
* R HP:Scratched MV:Strong >
Gravelled Lane by Hedgerow
Here the lane passes by a hedgerow on the north side of the road. Such hedges
typically surround large isolated farmyards, which use these hedges to keep
out animals and unwelcome visitors. This hedge appears wild and unkept, how-
ever, so maybe the place has been abandoned. In the center of the hedge is a
rusty but sturdy gate. Across the road on the south side are fallow fields
long disused. Westward the land becomes even more empty, but not far to the
east can be clearly seen the outline of a village.
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
Door north: gate
A large stone well is here.
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
*Mikhan* is standing here, riding a shadow stallion.
*Mikhan* is surrounded by a shimmering white aura!
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.
A trained corlm has arrived from the west.
A sul'dam has arrived from the west, leading Peggy.
Peggy has arrived from the west, riding a warhorse.
* R HP:Scratched MV:Strong >
4
k h.dark
b
bash
You try to crush *Mikhan*, but he deflects the blow.
* R HP:Scratched MV:Strong - Mikhan: Scratched > -=
*Mikhan* releases streaks of Fire at Peggy, who screams in pain.
+*
*Mikhan* tickles your body with his strike.
A Deathwatch Ogier joins your fight!
*+=- -
*Mikhan* stumbles from the impact of an unseen force.
=
As *Mikhan* avoids your bash, you topple over and fall to the ground!
* R HP:Scratched MV:Strong - Mikhan: Scratched >
A Deathwatch Ogier tries to strike Mikhan, but he parries successfully.
*Mikhan* barely strikes your body.
*Mikhan* panics, and attempts to flee!
* R HP:Scratched MV:Strong - Mikhan: Scratched >
l mikhan
*Mikhan* leaves west riding a shadow stallion.
* R HP:Scratched MV:Strong >
w
You do not see that here.
4
k h.dark
* R HP:Scratched MV:Strong >
b
bash
The Gravelled Lane
The small gravelled lane continues east and west. A small village is visible
off in the distance eastward. Closer at hand are scattered farms and various
crop fields such as wheat, barley and tabac. To the west the lane becomes
rougher as it crosses uncultivated fields of tall dry grass dotted with
grazing herds. A ways to the north the dark line of a forest can be seen
where it ends on the north bank of the Tarendrelle river.
[ obvious exits: N E S ]
Zone: Tarendrelle at the Eldar
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
*Mikhan* is standing here, riding a shadow stallion.
*Mikhan* is surrounded by a shimmering white aura!
A conscripted soldier now fights for the Seanchan.
A conscripted soldier now fights for the Seanchan.
A trained corlm has arrived from the east.
A sul'dam has arrived from the east, leading Peggy.
Peggy has arrived from the east, riding a warhorse.
* R HP:Scratched MV:Strong >
You try to crush *Mikhan*, but he deflects the blow.
* R HP:Scratched MV:Strong - Mikhan: Scratched > You try to crush *Mikhan*, but
he deflects the blow.
A conscript joins your fight!
A conscript stops using a lantern.
A conscript joins a conscript's fight!
-=+**
*Mikhan* releases streaks of Fire at Peggy, who screams in pain.
+=- -
Peggy tries to strike *Mikhan*, but he parries successfully.
A conscript tries to strike Mikhan, but he parries successfully.
Mikhan swiftly dodges a conscript's attempt to strike him.
=
As *Mikhan* avoids your bash, you topple over and fall to the ground!
* R HP:Scratched MV:Strong >
sta
Peggy panics, and attempts to flee!
*Mikhan* releases streaks of Fire at Peggy, who screams in pain.
A sul'dam leads Peggy south.
Peggy leaves south riding a warhorse.
* R HP:Scratched MV:Strong - Mikhan: Scratched >
not
4
k h.dark
b
bash
A conscript tries to strike Mikhan, but he deflects the blow.
A conscript tries to strike Mikhan, but he dodges the attack.
*Mikhan* strikes your left leg.
*Mikhan* panics, and attempts to flee!
* R HP:Scratched MV:Strong - Mikhan: Scratched > Do you not consider fighting as standing?
* R HP:Scratched MV:Strong - Mikhan: Scratched > You stop paying increased attention to your
surroundings.
* R HP:Scratched MV:Strong - Mikhan: Scratched > You do the best you can!
* R HP:Scratched MV:Strong - Mikhan: Scratched >
*Mikhan* leaves north riding a shadow stallion.
-=+*
*Mikhan* has arrived from the north, riding a shadow stallion.
A sul'dam has arrived from the south, leading Peggy.
Peggy has arrived from the south, riding a warhorse.
*
*Mikhan* leaves south riding a shadow stallion.
+=-
*Mikhan* has arrived from the south, riding a shadow stallion.
-
*Mikhan* tries to strike Peggy, but she parries successfully.
=
As *Mikhan* avoids your bash, you topple over and fall to the ground!
* R HP:Scratched MV:Strong - Peggy: Battered - Mikhan: Scratched >
nar go damane peggy
Peggy tries to strike *Mikhan*, but he parries successfully.
A conscript joins your fight!
* R HP:Scratched MV:Strong - Peggy: Battered - Mikhan: Scratched >
Peggy panics, and attempts to flee!
*Mikhan* releases streaks of Fire at Peggy, who screams in pain.
* R HP:Scratched MV:Strong - Peggy: Battered - Mikhan: Scratched >
A sul'dam leads Peggy north.
Peggy leaves north riding a warhorse.
A sul'dam has arrived from the north, leading Peggy.
Peggy has arrived from the north, riding a warhorse.
* R HP:Scratched MV:Strong - Mikhan: Scratched >
Ok.
* R HP:Scratched MV:Strong - Mikhan: Scratched >
*Mikhan* panics, and attempts to flee!
* R HP:Scratched MV:Strong - Mikhan: Scratched >
4
k h.dark
A conscript tries to strike Mikhan, but he deflects the blow.
A conscript joins a conscript's fight!
You try to crush *Mikhan*, but he parries successfully.
* R HP:Scratched MV:Strong - Mikhan: Scratched >
You do the best you can!
*Mikhan* leaves south riding a shadow stallion.
* R HP:Scratched MV:Strong >
b
bash
s
Bash who?
4
k h.dark
* R HP:Scratched MV:Strong >
Bleak Fields
You are surrounded by empty fields, dotted by scattered clumps of sheep grazing
in the dry grasses. A few widely-spaced farms dot the countryside as well. A
way to the east can be seen the spires and rooftops of a small village. Just
north of here is a small graveled lane heading east-west, beyond which lies
more empty fields. Further north can be seen the edge of a forest.
[ obvious exits: N E ]
Zone: Tarendrelle at the Eldar
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
*Mikhan* is here, fighting a young Morat'torm, riding a shadow stallion.
*Mikhan* is surrounded by a shimmering white aura!
A young Morat'torm is here, fighting Mikhan.
A graying morat is here, fighting Mikhan.
A trained corlm has arrived from the north.
Ack, you lost Peggy!
e
4
k h.dark
* R HP:Scratched MV:Strong > You try to crush *Mikhan*, but he deflects the blow.
* R HP:Scratched MV:Strong - a young Morat'torm: Scratched - Mikhan: Scratched > No way! You're
fighting for your life!
*Mikhan* panics, and attempts to flee!
* R HP:Scratched MV:Strong - a young Morat'torm: Scratched - Mikhan: Scratched > You do the best you
can!
* R HP:Scratched MV:Strong - a young Morat'torm: Scratched - Mikhan: Scratched >
You try to crush *Mikhan*, but he parries successfully.
A graying morat stops using a lantern.
A graying morat tries to strike Mikhan, but he dodges the attack.
Mikhan swiftly dodges a young Morat'torm's attempt to slash him.
* R HP:Scratched MV:Strong - a young Morat'torm: Scratched - Mikhan: Scratched >
b
bash
-=
*Mikhan* leaves east riding a shadow stallion.
+**+
e
4
k h.dark=
Cancelled.
Fallow Fields
You wander in some fallow fields west of a small village. These fields have
been unused for some time now, it would seem. Westward lie bleak empty
plains, but to the east you can see a potato patch at the edge of the
village. To the north a lane passes by.
[ obvious exits: N E W ]
Zone: Tarendrelle at the Eldar
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
*Mikhan* is standing here, riding a shadow stallion.
*Mikhan* is surrounded by a shimmering white aura!
A well-trained soldier stands here, ready to defend the morat'raken.
A trained corlm has arrived from the west.
*Mikhan* leaves west riding a shadow stallion.
e
* R HP:Scratched MV:Strong > They aren't here.
4
k h.dark
* R HP:Scratched MV:Strong > Potato Patch
You stand in a medium sized potato patch. A tall stable lies to the east,
the smell of animals and hay emanating from within. North is the lane,
while west lie wide fields ready for planting.
[ obvious exits: N E W ]
Zone: Tarendrelle at the Eldar
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
A young warrior stands here, proudly wearing the Deathwatch colors.
An Imperial Army soldier is busy serving the Empress.
A trained corlm has arrived from the west.
Someone narrates 'scizzor past wb'
* R HP:Scratched MV:Strong > They aren't here.
b
bash
* R HP:Scratched MV:Strong >
Bash who?
* R HP:Scratched MV:Strong >
e
Outpost Stables
Several stalls are here, some recently used as evidenced by the fact that
they have not yet been mucked out. Bales of hay are stacked towards the
back of the room, and hay covers most of the floor. The only way out is to
the west.
[ obvious exits: W ]
Zone: Tarendrelle at the Eldar
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
A gray palfrey prances skittishly nearby.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A young warrior stands here, proudly wearing the Deathwatch colors.
A man walks among the horses here feeding them and rubbing them down.
A young raken handler stands here holding a saddle.
Surrounded by leather and metal, a saddler works here.
A wild stallion bucks madly.
A gray palfrey prances skittishly nearby.
A trained corlm has arrived from the west.
4
k h.dark
b
bash
* R HP:Scratched MV:Strong >
They aren't here.
* R HP:Scratched MV:Strong >
Bash who?
* R HP:Scratched MV:Strong >
w
4
k h.dark
Potato Patch
You stand in a medium sized potato patch. A tall stable lies to the east,
the smell of animals and hay emanating from within. North is the lane,
while west lie wide fields ready for planting.
[ obvious exits: N E W ]
Zone: Tarendrelle at the Eldar
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
A young warrior stands here, proudly wearing the Deathwatch colors.
An Imperial Army soldier is busy serving the Empress.
A trained corlm has arrived from the east.
* R HP:Scratched MV:Strong >
n
They aren't here.
4
k h.dark
* R HP:Scratched MV:Strong > Lane Near the Village
Just east of here the lane enters a small village. On the north side of the
road, amber stalks of wheat bend in waves in the breeze. A potato patch
lies to the south.
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
A tall animal with a long neck stands here.
A young Morat'torm carries out the orders of his superiors.
A trained corlm has arrived from the south.
b
bash
* R HP:Scratched MV:Strong > They aren't here.
* R HP:Scratched MV:Strong > Bash who?
* R HP:Scratched MV:Strong >
whe
Players in your Zone
--------------------
Peggy - The Gravelled Lane
Terminus - Lane Near the Village
* R HP:Scratched MV:Strong >
w
4
k h.dark
Gravelled Lane by Hedgerow
Here the lane passes by a hedgerow on the north side of the road. Such hedges
typically surround large isolated farmyards, which use these hedges to keep
out animals and unwelcome visitors. This hedge appears wild and unkept, how-
ever, so maybe the place has been abandoned. In the center of the hedge is a
rusty but sturdy gate. Across the road on the south side are fallow fields
long disused. Westward the land becomes even more empty, but not far to the
east can be clearly seen the outline of a village.
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
Door north: gate
A large stone well is here.
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.
A trained corlm has arrived from the east.
* R HP:Scratched MV:Strong > They aren't here.
b
bash
Tic in 7 seconds!
* R HP:Scratched MV:Strong >
Bash who?
* R HP:Scratched MV:Strong >
w
4
k h.dark
The Gravelled Lane
The small gravelled lane continues east and west. A small village is visible
off in the distance eastward. Closer at hand are scattered farms and various
crop fields such as wheat, barley and tabac. To the west the lane becomes
rougher as it crosses uncultivated fields of tall dry grass dotted with
grazing herds. A ways to the north the dark line of a forest can be seen
where it ends on the north bank of the Tarendrelle river.
[ obvious exits: N E S ]
Zone: Tarendrelle at the Eldar
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
A conscripted soldier now fights for the Seanchan.
A conscripted soldier now fights for the Seanchan.
A trained corlm has arrived from the east.
b
bash
* R HP:Scratched MV:Strong > They aren't here.
* R HP:Scratched MV:Strong > Bash who?
n
* R HP:Scratched MV:Strong > Empty Fields
Around you stretch empty fields dotted with small clumps of sheep here and
there, grazing on the tall dry grasses. A few farms are scattered about,
and a small village can be seen a ways to the east. South of here a small
road runs by, heading east toward the village and west toward the Two
Rivers area. Not far north can be heard the muted thundering of the
Tarendrelle River, called simply the Taren by those who live to the west.
Beyond the river to the north the dark line of forest stretches to the edge
of sight.
[ obvious exits: N S ]
Zone: Tarendrelle at the Eldar
Door north: backgate
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
Peggy the Damane is standing here leashed to a sul'dam, riding a warhorse.
A sul'dam stands here, holding Peggy's leash.
An Imperial Army soldier is busy serving the Empress.
A trained corlm has arrived from the south.
4
k h.dark
b
bash
* R HP:Scratched MV:Strong >
They aren't here.
* R HP:Scratched MV:Strong > Bash who?
s
* R HP:Scratched MV:Strong >
A sul'dam leads Peggy south.
Peggy leaves south riding a warhorse.
s
* R HP:Scratched MV:Strong >
s
The Gravelled Lane
The small gravelled lane continues east and west. A small village is visible
off in the distance eastward. Closer at hand are scattered farms and various
crop fields such as wheat, barley and tabac. To the west the lane becomes
rougher as it crosses uncultivated fields of tall dry grass dotted with
grazing herds. A ways to the north the dark line of a forest can be seen
where it ends on the north bank of the Tarendrelle river.
[ obvious exits: N E S ]
Zone: Tarendrelle at the Eldar
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
Peggy the Damane is standing here leashed to a sul'dam, riding a warhorse.
A sul'dam stands here, holding Peggy's leash.
A conscripted soldier now fights for the Seanchan.
A conscripted soldier now fights for the Seanchan.
A trained corlm has arrived from the north.
e
e
* R HP:Scratched MV:Strong > Bleak Fields
You are surrounded by empty fields, dotted by scattered clumps of sheep grazing
in the dry grasses. A few widely-spaced farms dot the countryside as well. A
way to the east can be seen the spires and rooftops of a small village. Just
north of here is a small graveled lane heading east-west, beyond which lies
more empty fields. Further north can be seen the edge of a forest.
[ obvious exits: N E ]
Zone: Tarendrelle at the Eldar
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
*Mikhan* is standing here, riding a shadow stallion.
*Mikhan* is surrounded by a shimmering white aura!
A young Morat'torm carries out the orders of his superiors.
A gray-haired morat stands here, frowning.
A trained corlm has arrived from the north.
A sul'dam has arrived from the north, leading Peggy.
Peggy has arrived from the north, riding a warhorse.
A sul'dam leads Peggy north.
Peggy leaves north riding a warhorse.
* R HP:Scratched MV:Strong > Alas, you cannot go that way...
* R HP:Scratched MV:Strong > Fallow Fields
You wander in some fallow fields west of a small village. These fields have
been unused for some time now, it would seem. Westward lie bleak empty
plains, but to the east you can see a potato patch at the edge of the
village. To the north a lane passes by.
[ obvious exits: N E W ]
Zone: Tarendrelle at the Eldar
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
A well-trained soldier stands here, ready to defend the morat'raken.
A trained corlm has arrived from the west.
e
* R HP:Scratched MV:Strong >
Potato Patch
You stand in a medium sized potato patch. A tall stable lies to the east,
the smell of animals and hay emanating from within. North is the lane,
while west lie wide fields ready for planting.
[ obvious exits: N E W ]
Zone: Tarendrelle at the Eldar
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
A young warrior stands here, proudly wearing the Deathwatch colors.
An Imperial Army soldier is busy serving the Empress.
A trained corlm has arrived from the west.
* R HP:Scratched MV:Strong > Outpost Stables
Several stalls are here, some recently used as evidenced by the fact that
they have not yet been mucked out. Bales of hay are stacked towards the
back of the room, and hay covers most of the floor. The only way out is to
the west.
[ obvious exits: W ]
Zone: Tarendrelle at the Eldar
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
A gray palfrey prances skittishly nearby.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A young warrior stands here, proudly wearing the Deathwatch colors.
A man walks among the horses here feeding them and rubbing them down.
A young raken handler stands here holding a saddle.
Surrounded by leather and metal, a saddler works here.
A wild stallion bucks madly.
A gray palfrey prances skittishly nearby.
A trained corlm has arrived from the west.
* R HP:Scratched MV:Strong >
w
w
Potato Patch
You stand in a medium sized potato patch. A tall stable lies to the east,
the smell of animals and hay emanating from within. North is the lane,
while west lie wide fields ready for planting.
[ obvious exits: N E W ]
Zone: Tarendrelle at the Eldar
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
A young warrior stands here, proudly wearing the Deathwatch colors.
An Imperial Army soldier is busy serving the Empress.
A trained corlm has arrived from the east.
4
k h.dark
* R HP:Scratched MV:Strong > Fallow Fields
You wander in some fallow fields west of a small village. These fields have
been unused for some time now, it would seem. Westward lie bleak empty
plains, but to the east you can see a potato patch at the edge of the
village. To the north a lane passes by.
[ obvious exits: N E W ]
Zone: Tarendrelle at the Eldar
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
A well-trained soldier stands here, ready to defend the morat'raken.
A trained corlm has arrived from the east.
* R HP:Scratched MV:Strong > They aren't here.
b
bash
* R HP:Scratched MV:Strong >
w
4
k h.dark
A defender of the skies stops using a torch.
Bash who?
b
bash
* R HP:Scratched MV:Strong > Bleak Fields
You are surrounded by empty fields, dotted by scattered clumps of sheep grazing
in the dry grasses. A few widely-spaced farms dot the countryside as well. A
way to the east can be seen the spires and rooftops of a small village. Just
north of here is a small graveled lane heading east-west, beyond which lies
more empty fields. Further north can be seen the edge of a forest.
[ obvious exits: N E ]
Zone: Tarendrelle at the Eldar
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
A young Morat'torm carries out the orders of his superiors.
A gray-haired morat stands here, frowning.
A trained corlm has arrived from the east.
* R HP:Scratched MV:Strong > They aren't here.
A sul'dam has arrived from the north, leading Peggy.
Peggy has arrived from the north, riding a warhorse.
* R HP:Scratched MV:Strong > Bash who?
n
* R HP:Scratched MV:Strong >
The Gravelled Lane
The small gravelled lane continues east and west. A small village is visible
off in the distance eastward. Closer at hand are scattered farms and various
crop fields such as wheat, barley and tabac. To the west the lane becomes
rougher as it crosses uncultivated fields of tall dry grass dotted with
grazing herds. A ways to the north the dark line of a forest can be seen
where it ends on the north bank of the Tarendrelle river.
[ obvious exits: N E S ]
Zone: Tarendrelle at the Eldar
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
*Mikhan* is here, fighting a conscript, riding a shadow stallion.
A conscript is here, fighting Mikhan.
A conscript is here, fighting Mikhan.
A trained corlm has arrived from the south.
A sul'dam has arrived from the south, leading Peggy.
Peggy has arrived from the south, riding a warhorse.
* R HP:Scratched MV:Strong >
s
A sul'dam leads Peggy south.
Peggy leaves south riding a warhorse.
* R HP:Scratched MV:Strong >
*Mikhan* panics, and attempts to flee!
* R HP:Scratched MV:Strong > Bleak Fields
You are surrounded by empty fields, dotted by scattered clumps of sheep grazing
in the dry grasses. A few widely-spaced farms dot the countryside as well. A
way to the east can be seen the spires and rooftops of a small village. Just
north of here is a small graveled lane heading east-west, beyond which lies
more empty fields. Further north can be seen the edge of a forest.
[ obvious exits: N E ]
Zone: Tarendrelle at the Eldar
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
Peggy the Damane is standing here leashed to a sul'dam, riding a warhorse.
A sul'dam stands here, holding Peggy's leash.
A young Morat'torm carries out the orders of his superiors.
A gray-haired morat stands here, frowning.
A trained corlm has arrived from the north.
e
* R HP:Scratched MV:Strong >
e
Fallow Fields
You wander in some fallow fields west of a small village. These fields have
been unused for some time now, it would seem. Westward lie bleak empty
plains, but to the east you can see a potato patch at the edge of the
village. To the north a lane passes by.
[ obvious exits: N E W ]
Zone: Tarendrelle at the Eldar
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
A well-trained soldier stands here, ready to defend the morat'raken.
A trained corlm has arrived from the west.
A sul'dam has arrived from the west, leading Peggy.
Peggy has arrived from the west, riding a warhorse.
A sul'dam leads Peggy east.
Peggy leaves east riding a warhorse.
e
* R HP:Scratched MV:Strong > Potato Patch
You stand in a medium sized potato patch. A tall stable lies to the east,
the smell of animals and hay emanating from within. North is the lane,
while west lie wide fields ready for planting.
[ obvious exits: N E W ]
Zone: Tarendrelle at the Eldar
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
Peggy the Damane is standing here leashed to a sul'dam, riding a warhorse.
A sul'dam stands here, holding Peggy's leash.
A young warrior stands here, proudly wearing the Deathwatch colors.
An Imperial Army soldier is busy serving the Empress.
A trained corlm has arrived from the west.
* R HP:Scratched MV:Strong > Outpost Stables
Several stalls are here, some recently used as evidenced by the fact that
they have not yet been mucked out. Bales of hay are stacked towards the
back of the room, and hay covers most of the floor. The only way out is to
the west.
[ obvious exits: W ]
Zone: Tarendrelle at the Eldar
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
A gray palfrey prances skittishly nearby.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A young warrior stands here, proudly wearing the Deathwatch colors.
A man walks among the horses here feeding them and rubbing them down.
A young raken handler stands here holding a saddle.
Surrounded by leather and metal, a saddler works here.
A wild stallion bucks madly.
A gray palfrey prances skittishly nearby.
A trained corlm has arrived from the west.
A sul'dam has arrived from the west, leading Peggy.
Peggy has arrived from the west, riding a warhorse.
* R HP:Scratched MV:Strong >
'stay :P
Ok.
* R HP:Scratched MV:Strong >
*Mikhan* has arrived from the west, riding a shadow stallion.
* R HP:Scratched MV:Strong >
*Mikhan* tries to strike Peggy, but she deflects the blow.
* R HP:Scratched MV:Strong >
4
k h.dark
b
bash
You try to crush *Mikhan*, but he parries successfully.
* R HP:Scratched MV:Strong - Peggy: Battered - Mikhan: Scratched >
-=+
*Mikhan* stumbles from the impact of an unseen force.
*
Peggy panics, and attempts to flee!
*Mikhan* releases streaks of Fire at Peggy, who screams in pain.
*Mikhan* tries to strike Peggy, but she parries successfully.
A damane joins your fight!
*
A sul'dam leads Peggy west.
Peggy leaves west riding a warhorse.
+=
*Mikhan* panics, and attempts to flee!
-
A Deathwatch recruit joins your fight!
The sul'dam joins a damane's fight!
A damane doubles over in pain as the sul'dam sends her will through the silver leash.
A damane releases streaks of Fire at Mikhan, who screams in pain.
Fermin narrates 'probably 3 td'
-=
As *Mikhan* avoids your bash, you topple over and fall to the ground!
*Mikhan* leaves west riding a shadow stallion.
* R HP:Scratched MV:Strong >
sta
Fermin narrates 'maybe more?'
4
k h.dark
4
k h.dark
* R HP:Scratched MV:Strong >
A sul'dam has arrived from the west, leading Peggy.
Peggy has arrived from the west, riding a warhorse.
* R HP:Scratched MV:Strong >
You stand up.
* R HP:Scratched MV:Strong > They aren't here.
*Mikhan* has arrived from the west, riding a shadow stallion.
* R HP:Scratched MV:Strong > You try to crush *Mikhan*, but he parries successfully.
* R HP:Scratched MV:Strong - Mikhan: Hurt >
b
bash
You try to crush *Mikhan*, but he deflects the blow.
A damane joins your fight!
The sul'dam joins a damane's fight!
A damane doubles over in pain as the sul'dam sends her will through the silver leash.
The air around Mikhan's eyes seems to catch fire, blinding him.
A Deathwatch recruit joins your fight!
* R HP:Scratched MV:Strong - Mikhan: Hurt >
-=+*
Peggy panics, and attempts to flee!
*Mikhan* releases streaks of Fire at Peggy, who screams in pain.
*+=
*Mikhan* panics, and attempts to flee!
-
A sul'dam leads Peggy west.
Peggy leaves west riding a warhorse.
A Deathwatch recruit tries to cleave Mikhan, but he deflects the blow.
The sul'dam drawls 'Argh!'
A damane doubles over in pain as the sul'dam sends her will through the silver leash.
The sul'dam lances Mikhan's left arm extremely hard.
A damane hits Mikhan's body extremely hard.
-=
Your bash at *Mikhan* sends him sprawling!
* R HP:Scratched MV:Strong - Mikhan: Wounded >
A damane doubles over in pain as the sul'dam sends her will through the silver leash.
A damane releases streaks of Fire at Mikhan, who screams in pain.
* R HP:Scratched MV:Strong - Mikhan: Battered >
A Deathwatch recruit cleaves Mikhan's body extremely hard.
The sul'dam lances Mikhan's left leg into bloody fragments!
A damane hits Mikhan's body into bloody fragments!
You crush *Mikhan*'s body extremely hard.
* R HP:Scratched MV:Strong - Mikhan: Critical >
*Mikhan* leaves west riding a shadow stallion.
* R HP:Scratched MV:Strong >
w
4
k h.dark
* R HP:Scratched MV:Strong >
* R HP:Scratched MV:Strong > Potato Patch
You stand in a medium sized potato patch. A tall stable lies to the east,
the smell of animals and hay emanating from within. North is the lane,
while west lie wide fields ready for planting.
[ obvious exits: N E W ]
Zone: Tarendrelle at the Eldar
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
A conscripted soldier now fights for the Seanchan.
A conscripted soldier now fights for the Seanchan.
A young warrior stands here, proudly wearing the Deathwatch colors.
An Imperial Army soldier is busy serving the Empress.
A trained corlm has arrived from the east.
* R HP:Scratched MV:Strong > They aren't here.
* R HP:Scratched MV:Strong >
nar mik crit
n
Ok.
4
k h.dark
* R HP:Scratched MV:Strong > Lane Near the Village
Just east of here the lane enters a small village. On the north side of the
road, amber stalks of wheat bend in waves in the breeze. A potato patch
lies to the south.
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
A trained corlm has arrived from the south.
e
4
k h.dark
* R HP:Scratched MV:Strong > They aren't here.
A sul'dam has arrived from the east, leading Peggy.
Peggy has arrived from the east, riding a warhorse.
e
* R HP:Scratched MV:Strong > Gravelled Lane through Village
You wander along a lane at the western end of a small rural community. On
the north side of the lane here is the rustic but comfortable homestead of
a local farmer, while on the south side is a smaller cottage. Eastward lies
the main part of the village, with several shops clustered around the village
square. To the west the lane travels out of the village into the surrounding
fields.
[ obvious exits: N E W ]
Zone: Tarendrelle at the Eldar
Door east: frontgate
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
A tall animal with a long neck stands here.
A Seanchan invasion commander evaluates his soldier's readiness.
A trained corlm has arrived from the west.
A sul'dam has arrived from the west, leading Peggy.
Peggy has arrived from the west, riding a warhorse.
A sul'dam leads Peggy west.
Peggy leaves west riding a warhorse.
4
k h.dark
* R HP:Scratched MV:Strong > They aren't here.
* R HP:Scratched MV:Strong > Gravelled Lane through Village
The lane continues on through this village. To the west are the outskirts of
the village wherein lie the homes and cottages of some of the local residents.
Just east of here is the village square at the towns center. Where you stand
now, shops open on either side of the lane. To the north you see an open
structure with many hitching posts built around the wall. On the south side of
the road is a small quaint looking shop, with a cottage above. A sign hangs
over the door.
[ obvious exits: E S W ]
Zone: Tarendrelle at the Eldar
Door west: frontgate
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
A stout Seanchan sentry keeps vigilant watch here.
A stout Seanchan sentry keeps vigilant watch here.
A trained corlm has arrived from the west.
e
* R HP:Scratched MV:Strong > They aren't here.
4
k h.dark
* R HP:Scratched MV:Strong > Village Square
This is the village square. North and west is the hamlet's famed trading post
while north and east is a small inn. South and east lies a large stone
house with a chimney from which smoke curls thickly, while south and west is a
more quaint structure. The lane through the village heads west and south from
here, while a smaller dusty road leads east, and a wide muddy bridle track
leads north.
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
A one person canoe rests on the ground.
A large stone well is here.
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
A bored man stands sentry here.
A bored man stands sentry here.
A trained corlm has arrived from the west.
* R HP:Scratched MV:Strong > They aren't here.
* R HP:Scratched MV:Strong >
w
w
Gravelled Lane through Village
The lane continues on through this village. To the west are the outskirts of
the village wherein lie the homes and cottages of some of the local residents.
Just east of here is the village square at the towns center. Where you stand
now, shops open on either side of the lane. To the north you see an open
structure with many hitching posts built around the wall. On the south side of
the road is a small quaint looking shop, with a cottage above. A sign hangs
over the door.
[ obvious exits: E S W ]
Zone: Tarendrelle at the Eldar
Door west: frontgate
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
A stout Seanchan sentry keeps vigilant watch here.
A stout Seanchan sentry keeps vigilant watch here.
A trained corlm has arrived from the east.
4
k h.dark
* R HP:Scratched MV:Strong > Gravelled Lane through Village
You wander along a lane at the western end of a small rural community. On
the north side of the lane here is the rustic but comfortable homestead of
a local farmer, while on the south side is a smaller cottage. Eastward lies
the main part of the village, with several shops clustered around the village
square. To the west the lane travels out of the village into the surrounding
fields.
[ obvious exits: N E W ]
Zone: Tarendrelle at the Eldar
Door east: frontgate
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
A tall animal with a long neck stands here.
A Seanchan invasion commander evaluates his soldier's readiness.
A trained corlm has arrived from the east.
w
* R HP:Scratched MV:Strong > They aren't here.
4
k h.dark
* R HP:Scratched MV:Strong > Lane Near the Village
Just east of here the lane enters a small village. On the north side of the
road, amber stalks of wheat bend in waves in the breeze. A potato patch
lies to the south.
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
A trained corlm has arrived from the east.
w
* R HP:Scratched MV:Strong > They aren't here.
4
k h.dark
* R HP:Scratched MV:Strong > Gravelled Lane by Hedgerow
Here the lane passes by a hedgerow on the north side of the road. Such hedges
typically surround large isolated farmyards, which use these hedges to keep
out animals and unwelcome visitors. This hedge appears wild and unkept, how-
ever, so maybe the place has been abandoned. In the center of the hedge is a
rusty but sturdy gate. Across the road on the south side are fallow fields
long disused. Westward the land becomes even more empty, but not far to the
east can be clearly seen the outline of a village.
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
Door north: gate
A large stone well is here.
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.
A trained corlm has arrived from the east.
w
* R HP:Scratched MV:Strong > They aren't here.
4
k h.dark
* R HP:Scratched MV:Strong > The Gravelled Lane
The small gravelled lane continues east and west. A small village is visible
off in the distance eastward. Closer at hand are scattered farms and various
crop fields such as wheat, barley and tabac. To the west the lane becomes
rougher as it crosses uncultivated fields of tall dry grass dotted with
grazing herds. A ways to the north the dark line of a forest can be seen
where it ends on the north bank of the Tarendrelle river.
[ obvious exits: N E S ]
Zone: Tarendrelle at the Eldar
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
A trained corlm has arrived from the east.
* R HP:Scratched MV:Strong > They aren't here.
* R HP:Scratched MV:Strong >
n
4
k h.dark
Empty Fields
Around you stretch empty fields dotted with small clumps of sheep here and
there, grazing on the tall dry grasses. A few farms are scattered about,
and a small village can be seen a ways to the east. South of here a small
road runs by, heading east toward the village and west toward the Two
Rivers area. Not far north can be heard the muted thundering of the
Tarendrelle River, called simply the Taren by those who live to the west.
Beyond the river to the north the dark line of forest stretches to the edge
of sight.
[ obvious exits: N S ]
Zone: Tarendrelle at the Eldar
Door north: backgate
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
An Imperial Army soldier is busy serving the Empress.
A trained corlm has arrived from the south.
* R HP:Scratched MV:Strong > They aren't here.
n
* R HP:Scratched MV:Strong >
4
k h.dark
The Bank of the Tarendrelle
Thick stands of willow and birch cover both banks of the Tarendrelle River.
Called simply the Taren further west, it is broad and swift, impossible to
cross in the region as it tumbles and churns on its journey east to join
the Eldar River. To the east the banks have been cleared and planted with
wheat by some nearby farmers. South stretch empty fields dotted with
scattered herds of sheep. A small landing juts into the river, its planking
nearly awash in the waters.
[ obvious exits: E S ]
Zone: Tarendrelle at the Eldar
Door south: backgate
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
*Mikhan* is here, fighting a Seanchan sentry, riding a shadow stallion.
A Seanchan sentry is here, fighting Mikhan.
A Seanchan sentry is here, fighting Mikhan.
A trained corlm has arrived from the south.
* R HP:Scratched MV:Strong > You crush *Mikhan*'s left arm into bloody fragments!
* R HP:Scratched MV:Strong - a Seanchan sentry: Healthy - Mikhan: Critical >
*Mikhan* leaves south riding a shadow stallion.
*Mikhan* has arrived from the south, riding a shadow stallion.
* R HP:Scratched MV:Strong >
4
k h.dark
4
k h.dark
4
k h.dark
You try to crush *Mikhan*, but he parries successfully.
4
k h.dark
* R HP:Scratched MV:Strong - Mikhan: Critical >
4
k h.dark
You do the best you can!
4
k h.dark
* R HP:Scratched MV:Strong - Mikhan: Critical > You do the best you can!
4
k h.dark
* R HP:Scratched MV:Strong - Mikhan: Critical > *Mikhan* tickles your body with his strike.
A Seanchan sentry joins your fight!
A Seanchan sentry joins a Seanchan sentry's fight!
*Mikhan* swiftly dodges your attempt to crush him.
You do the best you can!
4
k h.dark
* R HP:Scratched MV:Strong - Mikhan: Critical > You do the best you can!
* R HP:Scratched MV:Strong - Mikhan: Critical > You do the best you can!
*Mikhan* panics, and attempts to flee!
4
k h.dark
* R HP:Scratched MV:Strong - Mikhan: Critical > You do the best you can!
4
k h.dark
* R HP:Scratched MV:Strong - Mikhan: Critical > You do the best you can!
4
k h.dark
* R HP:Scratched MV:Strong - Mikhan: Critical > You do the best you can!
4
k h.dark
* R HP:Scratched MV:Strong - Mikhan: Critical > You do the best you can!
* R HP:Scratched MV:Strong - Mikhan: Critical > You do the best you can!
4
k h.dark
* R HP:Scratched MV:Strong - Mikhan: Critical > You do the best you can!
4
k h.dark
* R HP:Scratched MV:Strong - Mikhan: Critical > You do the best you can!
*Mikhan* leaves south riding a shadow stallion.
*Mikhan* has arrived from the south, riding a shadow stallion.
4
k h.dark
* R HP:Scratched MV:Strong > You try to crush *Mikhan*, but he deflects the blow.
4
k h.dark
* R HP:Scratched MV:Strong - Mikhan: Critical > You do the best you can!
* R HP:Scratched MV:Strong - Mikhan: Critical > *Mikhan* barely strikes your left arm.
A Seanchan sentry joins your fight!
A Seanchan sentry joins a Seanchan sentry's fight!
You crush *Mikhan*'s left leg into bloody fragments!
*Mikhan* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Mikhan*'s death cry.
They aren't here.
4
k h.dark
* R HP:Scratched MV:Strong >
4
k h.dark
They aren't here.
* R HP:Scratched MV:Strong > They aren't here.
* R HP:Scratched MV:Strong >
g
get all corpse
nar rip
You get a black pair of silver-tooled boots from the corpse of Mikhan.
You get a pair of earthen colored breeches from the corpse of Mikhan.
You get a gold mesh belt secured with a white flame clasp from the corpse of Mikhan.
You get a staff of sungwood from the corpse of Mikhan.
You get a silver Kandori wristcuff from the corpse of Mikhan.
You get a silver Kandori wristcuff from the corpse of Mikhan.
You get a pair of dark gloves from the corpse of Mikhan.
You get a set of cloth sleeves from the corpse of Mikhan.
You get a backpack from the corpse of Mikhan.
You get a coat bearing the ancient symbol of the Aes Sedai from the corpse of Mikhan.
You get a black suede shirt from the corpse of Mikhan.
You get a Kandori snowflake necklace from the corpse of Mikhan.
You get a Kandori snowflake necklace from the corpse of Mikhan.
You get a camouflaged hood from the corpse of Mikhan.
You get an emerald ring from the corpse of Mikhan.
You get a gold ring from the corpse of Mikhan.
* R HP:Scratched MV:Strong > Ok.
sc1
remove binnol
draw dagger
scalp 1.corpse
sheath dagger
wield binnol
* R HP:Scratched MV:Strong >
You stop using a two-handed binnol.
* R HP:Scratched MV:Strong > You try to quietly draw a dagger of gleaming steel from a cloak of
fine, black wool trimmed in scarlet.
* R HP:Scratched MV:Strong > You lean over and sever the bloody head from the corpse of Mikhan.
* R HP:Scratched MV:Strong > You sheath a dagger of gleaming steel into a cloak of fine, black wool
trimmed in scarlet.
* R HP:Scratched MV:Strong > You wield a two-handed binnol with both hands.
s
* R HP:Scratched MV:Strong >
s
Empty Fields
Around you stretch empty fields dotted with small clumps of sheep here and
there, grazing on the tall dry grasses. A few farms are scattered about,
and a small village can be seen a ways to the east. South of here a small
road runs by, heading east toward the village and west toward the Two
Rivers area. Not far north can be heard the muted thundering of the
Tarendrelle River, called simply the Taren by those who live to the west.
Beyond the river to the north the dark line of forest stretches to the edge
of sight.
[ obvious exits: N S ]
Zone: Tarendrelle at the Eldar
Door north: backgate
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
An Imperial Army soldier is busy serving the Empress.
A trained corlm has arrived from the north.
* R HP:Scratched MV:Strong > The Gravelled Lane
The small gravelled lane continues east and west. A small village is visible
off in the distance eastward. Closer at hand are scattered farms and various
crop fields such as wheat, barley and tabac. To the west the lane becomes
rougher as it crosses uncultivated fields of tall dry grass dotted with
grazing herds. A ways to the north the dark line of a forest can be seen
where it ends on the north bank of the Tarendrelle river.
[ obvious exits: N E S ]
Zone: Tarendrelle at the Eldar
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
A trained corlm has arrived from the north.
* R HP:Scratched MV:Strong >
put all pack
e
You put the severed head of Mikhan the Dreadlord slain in Andor in a belt pack.
You put a gold ring in a belt pack.
You put an emerald ring in a belt pack.
You put a camouflaged hood in a belt pack.
You put a Kandori snowflake necklace in a belt pack.
You put a Kandori snowflake necklace in a belt pack.
You put a black suede shirt in a belt pack.
You put a coat bearing the ancient symbol of the Aes Sedai in a belt pack.
You put a backpack in a belt pack.
You put a set of cloth sleeves in a belt pack.
You put a pair of dark gloves in a belt pack.
You put a silver Kandori wristcuff in a belt pack.
You put a silver Kandori wristcuff in a belt pack.
You put a staff of sungwood in a belt pack.
You put a gold mesh belt secured with a white flame clasp in a belt pack.
You put a pair of earthen colored breeches in a belt pack.
You put a black pair of silver-tooled boots in a belt pack.
* R HP:Scratched MV:Strong >
Gravelled Lane by Hedgerow
Here the lane passes by a hedgerow on the north side of the road. Such hedges
typically surround large isolated farmyards, which use these hedges to keep
out animals and unwelcome visitors. This hedge appears wild and unkept, how-
ever, so maybe the place has been abandoned. In the center of the hedge is a
rusty but sturdy gate. Across the road on the south side are fallow fields
long disused. Westward the land becomes even more empty, but not far to the
east can be clearly seen the outline of a village.
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
Door north: gate
A large stone well is here.
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.
A trained corlm has arrived from the west.
Peggy's sul'dam narrates 'gj'
* R HP:Scratched MV:Strong >
s
Fallow Fields
You wander in some fallow fields west of a small village. These fields have
been unused for some time now, it would seem. Westward lie bleak empty
plains, but to the east you can see a potato patch at the edge of the
village. To the north a lane passes by.
[ obvious exits: N E W ]
Zone: Tarendrelle at the Eldar
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
A well-trained soldier stands here, ready to defend the morat'raken.
A trained corlm has arrived from the north.
e
* R HP:Scratched MV:Strong >
e
Potato Patch
You stand in a medium sized potato patch. A tall stable lies to the east,
the smell of animals and hay emanating from within. North is the lane,
while west lie wide fields ready for planting.
[ obvious exits: N E W ]
Zone: Tarendrelle at the Eldar
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
A conscripted soldier now fights for the Seanchan.
A conscripted soldier now fights for the Seanchan.
A young warrior stands here, proudly wearing the Deathwatch colors.
An Imperial Army soldier is busy serving the Empress.
A trained corlm has arrived from the west.
* R HP:Scratched MV:Strong > Outpost Stables
Several stalls are here, some recently used as evidenced by the fact that
they have not yet been mucked out. Bales of hay are stacked towards the
back of the room, and hay covers most of the floor. The only way out is to
the west.
[ obvious exits: W ]
Zone: Tarendrelle at the Eldar
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
A gray palfrey prances skittishly nearby.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A young warrior stands here, proudly wearing the Deathwatch colors.
A man walks among the horses here feeding them and rubbing them down.
A young raken handler stands here holding a saddle.
Surrounded by leather and metal, a saddler works here.
A wild stallion bucks madly.
A gray palfrey prances skittishly nearby.
A trained corlm has arrived from the west.
* R HP:Scratched MV:Strong >
4
k h.dark
They aren't here.
* R HP:Scratched MV:Strong >
w
w
Potato Patch
You stand in a medium sized potato patch. A tall stable lies to the east,
the smell of animals and hay emanating from within. North is the lane,
while west lie wide fields ready for planting.
[ obvious exits: N E W ]
Zone: Tarendrelle at the Eldar
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
A conscripted soldier now fights for the Seanchan.
A conscripted soldier now fights for the Seanchan.
A young warrior stands here, proudly wearing the Deathwatch colors.
An Imperial Army soldier is busy serving the Empress.
A trained corlm has arrived from the east.
* R HP:Scratched MV:Strong > Fallow Fields
You wander in some fallow fields west of a small village. These fields have
been unused for some time now, it would seem. Westward lie bleak empty
plains, but to the east you can see a potato patch at the edge of the
village. To the north a lane passes by.
[ obvious exits: N E W ]
Zone: Tarendrelle at the Eldar
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
A well-trained soldier stands here, ready to defend the morat'raken.
A trained corlm has arrived from the east.
n
* R HP:Scratched MV:Strong >
Gravelled Lane by Hedgerow
Here the lane passes by a hedgerow on the north side of the road. Such hedges
typically surround large isolated farmyards, which use these hedges to keep
out animals and unwelcome visitors. This hedge appears wild and unkept, how-
ever, so maybe the place has been abandoned. In the center of the hedge is a
rusty but sturdy gate. Across the road on the south side are fallow fields
long disused. Westward the land becomes even more empty, but not far to the
east can be clearly seen the outline of a village.
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
Door north: gate
A large stone well is here.
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.
A trained corlm has arrived from the south.
i
* R HP:Scratched MV:Strong >
Tic in 7 seconds!
You are carrying:
Nothing.
* R HP:Scratched MV:Strong >
sc
You have 399(411) hit and 128(149) movement points.
You have scored 108500001 experience points and 230 quest points.
You need 1727319362 exp to level and 170 qp to rank.
You have amassed 33 Turn points to date.
You have played 5 days and 6 hours (real time).
This ranks you as Terminus the Lieutenant [Ever Victorious Army 5] (Level 51).
You are standing.
* R HP:Scratched MV:Strong >
whe
Players in your Zone
--------------------
Terminus - Gravelled Lane by Hedgerow
Peggy - Large Bedroom in Old Farmhouse
* R HP:Scratched MV:Strong >
Peggy tells you 'im hiding lunal with a few hps'
* R HP:Scratched MV:Strong >
t peggy yeah cool
The rain stops.
Tic length updated to: 65.459 seconds.
Ok.
l
* R HP:Scratched MV:Full >
Gravelled Lane by Hedgerow
Here the lane passes by a hedgerow on the north side of the road. Such hedges
typically surround large isolated farmyards, which use these hedges to keep
out animals and unwelcome visitors. This hedge appears wild and unkept, how-
ever, so maybe the place has been abandoned. In the center of the hedge is a
rusty but sturdy gate. Across the road on the south side are fallow fields
long disused. Westward the land becomes even more empty, but not far to the
east can be clearly seen the outline of a village.
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
Door north: gate
A large stone well is here.
A tall animal with a long neck stands here.
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.
* R HP:Scratched MV:Full >
i
You are carrying:
Nothing.
* R HP:Scratched MV:Full >
dri well
You drink the water.
You don't feel thirsty any more.
* R HP:Scratched MV:Full >
l in pack
pack (used) :
a black pair of silver-tooled boots (used)
a pair of earthen colored breeches
a gold mesh belt secured with a white flame clasp
a staff of sungwood
a pair of dark gloves
a set of cloth sleeves
a backpack
a coat bearing the ancient symbol of the Aes Sedai
a black suede shirt
[2] a Kandori snowflake necklace
a camouflaged hood
an emerald ring
a gold ring
the severed head of Mikhan the Dreadlord slain in Andor
a large number of gold crowns (47)
sixteen copper pennys
a mirrored lantern
[3] a thin vial of yellow fluid
a pouch of vials
a smooth metallic disc
a jade signet ring
a water skin
[2] a bubbling draught
a package of dried rations
a lantern
[3] a silver Kandori wristcuff
* R HP:Scratched MV:Full >
Peggy tells you 'on'
* R HP:Scratched MV:Full >
dism
n
You stop riding her.
n
* HP:Scratched MV:Full > Unkept Yard
You have entered the yard of an abandoned farm complex. Tall weeds and brush
have replaced the path and garden, and the trees and hedge are wild and unkept.
West you see an old dilapidated barn, while north is the farmhouse itself, the
paint peeling off but otherwise looking fairly sound. South the main gate
leads out on to the lane, while east is a small side gate.
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
Door east: sidegate
Door south: gate
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A warhorse is here, stamping his feet impatiently.
A trained corlm has arrived from the south.
u
* HP:Scratched MV:Full > Old Abandoned Farmhouse
You stand inside an old abandoned farmhouse. Most of the furnishings are gone,
those that remain are thickly covered in cobwebs and dust. The structure of
the house itself still seems sound, however. A large staircase leads up to the
second floor landing. The front door is to the south, and northward is a door
leading into another room.
[ obvious exits: N S U ]
Zone: Tarendrelle at the Eldar
A stout Seanchan sentry keeps vigilant watch here.
A stout Seanchan sentry keeps vigilant watch here.
A stout Seanchan sentry keeps vigilant watch here.
A trained corlm has arrived from the south.
* HP:Scratched MV:Full > On a Dark Landing
Here you stand on the second floor landing of this building. The landing is
empty and thick with dust. At the far end of the landing a broken window
looks out over the surrounding countryside, while north and south are doors.
A large staircase leads back down to the main floor.
[ obvious exits: N S D ]
Zone: Tarendrelle at the Eldar
A conscripted soldier now fights for the Seanchan.
A trained corlm has arrived from below.
* HP:Scratched MV:Full >
A sul'dam has arrived from the south, leading Peggy.
Peggy has arrived from the south.
A sul'dam leads Peggy down.
Peggy leaves down.
s
4
k h.dark
* HP:Scratched MV:Full >
b
bash
Large Bedroom in Old Farmhouse
This appears to have been the master bedroom. The cobwebs that enshroud this
room are particularly large and thick, giving a ghostly appearance to the
torn and broken bed in one corner and nightstand beside it. A large wardrobe
lines the opposite walls, its doors missing. The exit back into the hall lies
north, while a small window, its panes cracked, looks out over the farmyard.
[ obvious exits: N ]
Zone: Tarendrelle at the Eldar
*Tranork* is here, fighting a Seanchan Imperial guard.
*Fiddler* is here, fighting a Seanchan Imperial guard.
A Seanchan Imperial guard is here, fighting Fiddler.
A Seanchan Imperial guard is here, fighting Tranork.
A Seanchan Imperial guard is here, fighting Fiddler.
A Deathwatch Ogier is here, fighting Tranork.
A Deathwatch Ogier is here, fighting Fiddler.
Lunal Galgan, Captain-General of the Corenne is here, fighting Fiddler.
A trained corlm has arrived from the north.
* HP:Scratched MV:Full > You try to crush *Tranork*, but he parries successfully.
* HP:Scratched MV:Full - a Seanchan Imperial guard: Healthy - Tranork: Scratched >
*Fiddler* panics, and attempts to flee!
-
Lunal Galgan, Captain-General of the Corenne sends Fiddler sprawling with a powerful bash!
=+
*Tranork* panics, and attempts to flee!
*
*Tranork* leaves north.
*+
Lunal Galgan, Captain-General of the Corenne slashes Fiddler's right foot.
A Seanchan Imperial guard joins Lunal Galgan, Captain-General of the Corenne's fight!
A Deathwatch Ogier joins Lunal Galgan, Captain-General of the Corenne's fight!
A Deathwatch Ogier strikes Fiddler's right foot.
A Seanchan Imperial guard slashes Fiddler's right arm.
A Seanchan Imperial guard barely slashes Fiddler's body.
=- -=
They're not here anymore!
* HP:Scratched MV:Full >
*Fiddler* leaves north.
* HP:Scratched MV:Full >
nar we on lunal
4
k h.dark
Ok.
* HP:Scratched MV:Full > They aren't here.
n
* HP:Scratched MV:Full >
4
k h.dark
On a Dark Landing
Here you stand on the second floor landing of this building. The landing is
empty and thick with dust. At the far end of the landing a broken window
looks out over the surrounding countryside, while north and south are doors.
A large staircase leads back down to the main floor.
[ obvious exits: N S D ]
Zone: Tarendrelle at the Eldar
A conscripted soldier now fights for the Seanchan.
A trained corlm has arrived from the south.
* HP:Scratched MV:Full > They aren't here.
* HP:Scratched MV:Full >
d
s
Old Abandoned Farmhouse
You stand inside an old abandoned farmhouse. Most of the furnishings are gone,
those that remain are thickly covered in cobwebs and dust. The structure of
the house itself still seems sound, however. A large staircase leads up to the
second floor landing. The front door is to the south, and northward is a door
leading into another room.
[ obvious exits: N S U ]
Zone: Tarendrelle at the Eldar
A stout Seanchan sentry keeps vigilant watch here.
A stout Seanchan sentry keeps vigilant watch here.
A stout Seanchan sentry keeps vigilant watch here.
A trained corlm has arrived from above.
4
k h.dark
* HP:Scratched MV:Strong > Unkept Yard
You have entered the yard of an abandoned farm complex. Tall weeds and brush
have replaced the path and garden, and the trees and hedge are wild and unkept.
West you see an old dilapidated barn, while north is the farmhouse itself, the
paint peeling off but otherwise looking fairly sound. South the main gate
leads out on to the lane, while east is a small side gate.
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
Door east: sidegate
Door south: gate
A well-trained soldier stands here, ready to defend the morat'raken.
A warhorse is here, stamping his feet impatiently.
A trained corlm has arrived from the north.
* HP:Scratched MV:Strong > They aren't here.
* HP:Scratched MV:Strong >
s
4
k h.dark
Gravelled Lane by Hedgerow
Here the lane passes by a hedgerow on the north side of the road. Such hedges
typically surround large isolated farmyards, which use these hedges to keep
out animals and unwelcome visitors. This hedge appears wild and unkept, how-
ever, so maybe the place has been abandoned. In the center of the hedge is a
rusty but sturdy gate. Across the road on the south side are fallow fields
long disused. Westward the land becomes even more empty, but not far to the
east can be clearly seen the outline of a village.
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
Door north: gate
A large stone well is here.
*Tranork* is standing here.
*Fiddler* is standing here, riding a shadow stallion.
Prancing about on dainty feet, a palomino mare stands here.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.
A trained corlm has arrived from the north.
b
bash
* HP:Scratched MV:Strong > You try to crush *Tranork*, but he parries successfully.
*Fiddler* leaves east riding a shadow stallion.
* HP:Scratched MV:Strong - Tranork: Scratched >
-=+*
*Fiddler* has arrived from the east, riding a shadow stallion.
*
A soldier of the Imperial Army has arrived from the east.
A Deathwatch Ogier joins your fight!
A Deathwatch Ogier joins a Deathwatch Ogier's fight!
*Fiddler* leaves west riding a shadow stallion.
Geoff narrates 'coming'
+=- -=
Your bash at *Tranork* sends him sprawling!
* HP:Scratched MV:Strong - Tranork: Scratched >
nar on well
Ok.
* HP:Scratched MV:Strong - Tranork: Scratched >
A sul'dam has arrived from the south, leading Peggy.
Peggy has arrived from the south.
* HP:Scratched MV:Strong - Tranork: Scratched >
A sul'dam leads Peggy north.
Peggy leaves north.
* HP:Scratched MV:Strong - Tranork: Scratched >
oca
say bikbak!
You crush *Tranork*'s body hard.
A soldier of the Imperial Army stops using a lantern.
A soldier of the Imperial Army joins your fight!
A Deathwatch Ogier joins a soldier of the Imperial Army's fight!
A Deathwatch Ogier joins a Deathwatch Ogier's fight!
* HP:Scratched MV:Strong - Tranork: Scratched > Ok.
*Fiddler* has arrived from the south, riding a shadow stallion.
* HP:Scratched MV:Strong - Tranork: Scratched >
*Fiddler* scythes your left leg.
* HP:Scratched MV:Strong - Tranork: Scratched >
cdn
close gate n
A Deathwatch Ogier strikes Tranork's body.
A Deathwatch Ogier strikes Tranork's head.
A soldier of the Imperial Army barely hacks Tranork's body.
You crush *Tranork*'s body.
You try to crush *Fiddler*, but he deflects the blow.
* HP:Scratched MV:Strong - Tranork: Hurt > Ok.
* HP:Scratched MV:Strong - Tranork: Hurt >
A trained corlm joins your fight!
* HP:Scratched MV:Strong - Tranork: Hurt >
*Tranork* panics, and attempts to flee!
* HP:Scratched MV:Strong - Tranork: Hurt >
You dodge a bash from *Fiddler* who loses his balance and falls!
* HP:Scratched MV:Strong - Tranork: Hurt >
*Tranork* leaves west.
* HP:Scratched MV:Strong >
b
bash
Bash who?
4
k h.dark
* HP:Scratched MV:Strong >
b
bash
A Deathwatch Ogier tries to strike Fiddler, but he deflects the blow.
A Deathwatch Ogier joins a Deathwatch Ogier's fight!
A Deathwatch Ogier strikes Fiddler's left arm.
A soldier of the Imperial Army joins a Deathwatch Ogier's fight!
A Deathwatch Ogier strikes Fiddler's right foot.
A trained corlm barely tickles Fiddler's right arm with his hit.
You try to crush *Fiddler*, but he parries successfully.
* HP:Scratched MV:Strong - a trained corlm: Healthy - Fiddler: Hurt >
-=+*
*Fiddler* panics, and attempts to flee!
Geoff narrates 'hagged wb'
*+
*Fiddler* leaves south riding a shadow stallion.
=- -
4
k h.dark=
They're not here anymore!
4
k h.dark
* HP:Scratched MV:Strong >
They aren't here.
* HP:Scratched MV:Strong >
They aren't here.
l
* HP:Scratched MV:Strong >
c
k dark
Gravelled Lane by Hedgerow
Here the lane passes by a hedgerow on the north side of the road. Such hedges
typically surround large isolated farmyards, which use these hedges to keep
out animals and unwelcome visitors. This hedge appears wild and unkept, how-
ever, so maybe the place has been abandoned. In the center of the hedge is a
rusty but sturdy gate. Across the road on the south side are fallow fields
long disused. Westward the land becomes even more empty, but not far to the
east can be clearly seen the outline of a village.
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
Door north: gate
A large stone well is here.
A tall animal with a long neck stands here.
An Imperial Army soldier is busy serving the Empress.
Prancing about on dainty feet, a palomino mare stands here.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.
*Tranork* has arrived from the west.
c
k dark
* HP:Scratched MV:Strong >
You try to crush *Tranork*, but he parries successfully.
* HP:Scratched MV:Strong - Tranork: Hurt > You do the best you can!
* HP:Scratched MV:Strong - Tranork: Hurt >
You try to crush *Tranork*, but he deflects the blow.
A soldier of the Imperial Army joins your fight!
A Deathwatch Ogier joins a soldier of the Imperial Army's fight!
A Deathwatch Ogier joins a Deathwatch Ogier's fight!
* HP:Scratched MV:Strong - Tranork: Hurt >
b
bash
*Tranork* panics, and attempts to flee!
-=+**
*Tranork* leaves east.
+
*Fiddler* has arrived from the west.
=- -=
A Deathwatch Ogier strikes Fiddler's body.
A Deathwatch Ogier joins a Deathwatch Ogier's fight!
They're not here anymore!
* HP:Scratched MV:Strong >
*Fiddler* opens the gate.
* HP:Scratched MV:Strong >
4
k h.dark
b
bash
You try to crush *Fiddler*, but he deflects the blow.
*Fiddler* panics, and attempts to flee!
* HP:Scratched MV:Strong - a Deathwatch Ogier: Healthy - Fiddler: Hurt >
-
A Deathwatch Ogier strikes Fiddler's body hard.
A soldier of the Imperial Army joins your fight!
*Fiddler* gazes deeply at a soldier of the Imperial Army...
A soldier of the Imperial Army looks very strange, glaring about with a sense of panic.
*Fiddler* scythes a Deathwatch Ogier's body very hard.
A Deathwatch Ogier strikes Fiddler's right leg.
*Fiddler* leaves east.
=+**+=-
cdn
close gate n-=
They're not here anymore!
* HP:Scratched MV:Strong > Ok.
* HP:Scratched MV:Strong >
l
Gravelled Lane by Hedgerow
Here the lane passes by a hedgerow on the north side of the road. Such hedges
typically surround large isolated farmyards, which use these hedges to keep
out animals and unwelcome visitors. This hedge appears wild and unkept, how-
ever, so maybe the place has been abandoned. In the center of the hedge is a
rusty but sturdy gate. Across the road on the south side are fallow fields
long disused. Westward the land becomes even more empty, but not far to the
east can be clearly seen the outline of a village.
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
Door north: gate
A large stone well is here.
A tall animal with a long neck stands here.
An Imperial Army soldier is busy serving the Empress.
Prancing about on dainty feet, a palomino mare stands here.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.
* HP:Scratched MV:Strong >
r
[ride horse]
You start riding her.
* R HP:Scratched MV:Strong >
scan e
4
k h.dark
A conscripted soldier now fights for the Seanchan.
* R HP:Scratched MV:Strong > They aren't here.
* R HP:Scratched MV:Strong >
not
You start paying increased attention to your surroundings.
* R HP:Scratched MV:Strong >
e
Lane Near the Village
Just east of here the lane enters a small village. On the north side of the
road, amber stalks of wheat bend in waves in the breeze. A potato patch
lies to the south.
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
A conscripted soldier now fights for the Seanchan.
A trained corlm has arrived from the west.
s
* R HP:Scratched MV:Strong >
Potato Patch
You stand in a medium sized potato patch. A tall stable lies to the east,
the smell of animals and hay emanating from within. North is the lane,
while west lie wide fields ready for planting.
[ obvious exits: N E W ]
Zone: Tarendrelle at the Eldar
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
A conscripted soldier now fights for the Seanchan.
A young warrior stands here, proudly wearing the Deathwatch colors.
A trained corlm has arrived from the north.
e
* R HP:Scratched MV:Strong >
Outpost Stables
Several stalls are here, some recently used as evidenced by the fact that
they have not yet been mucked out. Bales of hay are stacked towards the
back of the room, and hay covers most of the floor. The only way out is to
the west.
[ obvious exits: W ]
Zone: Tarendrelle at the Eldar
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
A gray palfrey prances skittishly nearby.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A young warrior stands here, proudly wearing the Deathwatch colors.
A man walks among the horses here feeding them and rubbing them down.
A young raken handler stands here holding a saddle.
Surrounded by leather and metal, a saddler works here.
A wild stallion bucks madly.
A gray palfrey prances skittishly nearby.
A trained corlm has arrived from the west.
* R HP:Scratched MV:Strong >
w
w
Potato Patch
You stand in a medium sized potato patch. A tall stable lies to the east,
the smell of animals and hay emanating from within. North is the lane,
while west lie wide fields ready for planting.
[ obvious exits: N E W ]
Zone: Tarendrelle at the Eldar
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
A conscripted soldier now fights for the Seanchan.
A young warrior stands here, proudly wearing the Deathwatch colors.
A trained corlm has arrived from the east.
n
* R HP:Scratched MV:Strong >
Fallow Fields
You wander in some fallow fields west of a small village. These fields have
been unused for some time now, it would seem. Westward lie bleak empty
plains, but to the east you can see a potato patch at the edge of the
village. To the north a lane passes by.
[ obvious exits: N E W ]
Zone: Tarendrelle at the Eldar
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
A well-trained soldier stands here, ready to defend the morat'raken.
A trained corlm has arrived from the east.
* R HP:Scratched MV:Strong >
Gravelled Lane by Hedgerow
Here the lane passes by a hedgerow on the north side of the road. Such hedges
typically surround large isolated farmyards, which use these hedges to keep
out animals and unwelcome visitors. This hedge appears wild and unkept, how-
ever, so maybe the place has been abandoned. In the center of the hedge is a
rusty but sturdy gate. Across the road on the south side are fallow fields
long disused. Westward the land becomes even more empty, but not far to the
east can be clearly seen the outline of a village.
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
Door north: gate
A large stone well is here.
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
An Imperial Army soldier is busy serving the Empress.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.
A trained corlm has arrived from the south.
* R HP:Scratched MV:Strong >
Tic in 7 seconds!
*Scizzor* has arrived from the east, riding a shadow stallion.
nar good peg?
whe
* R HP:Scratched MV:Strong >
Ok.
* R HP:Scratched MV:Strong >
4
k h.dark
Players in your Zone
--------------------
Peggy - Large Bedroom in Old Farmhouse
Terminus - Gravelled Lane by Hedgerow
* R HP:Scratched MV:Strong > You try to crush *Scizzor*, but he parries successfully.
b
bash
* R HP:Scratched MV:Strong - Scizzor: Healthy >
-=+**+
A soldier of the Imperial Army joins your fight!
A Deathwatch Ogier joins your fight!
A Deathwatch Ogier joins a Deathwatch Ogier's fight!
A Deathwatch Ogier strikes Scizzor's body.
A Deathwatch Ogier barely strikes Scizzor's body.
A soldier of the Imperial Army tries to hack Scizzor, but he deflects the blow.
*Scizzor* gazes deeply into your soul.. very chilling.
The gaze of *Scizzor* fails to affect you.
*Scizzor* tickles your body with his pierce.
*Scizzor* panics, and attempts to flee!
=
*Scizzor* leaves east riding a shadow stallion.
-
nar 3 of them are here -=
They're not here anymore!
* R HP:Scratched MV:Full > Ok.
* R HP:Scratched MV:Full >
get red pack
There doesn't seem to be a red in a belt pack.
* R HP:Scratched MV:Full >
quaff red
You do not have that item.
* R HP:Scratched MV:Full >
i
You are carrying:
Nothing.
* R HP:Scratched MV:Full >
Peggy's sul'dam narrates 'ron'
* R HP:Scratched MV:Full >
Peggy's sul'dam narrates 'lunal'
* R HP:Scratched MV:Full >
whe
Geoff narrates 'im north td'
* R HP:Scratched MV:Full > Players in your Zone
--------------------
Peggy - On a Dark Landing
Terminus - Gravelled Lane by Hedgerow
* R HP:Scratched MV:Full >
dism
You stop riding her.
odn
open gate n
* HP:Scratched MV:Full >
n
n
Ok.
u
* HP:Scratched MV:Full > Unkept Yard
You have entered the yard of an abandoned farm complex. Tall weeds and brush
have replaced the path and garden, and the trees and hedge are wild and unkept.
West you see an old dilapidated barn, while north is the farmhouse itself, the
paint peeling off but otherwise looking fairly sound. South the main gate
leads out on to the lane, while east is a small side gate.
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
Door east: sidegate
Door south: gate
A young Morat'torm carries out the orders of his superiors.
A well-trained soldier stands here, ready to defend the morat'raken.
A warhorse is here, stamping his feet impatiently.
A trained corlm has arrived from the south.
s
* HP:Scratched MV:Strong > Old Abandoned Farmhouse
You stand inside an old abandoned farmhouse. Most of the furnishings are gone,
those that remain are thickly covered in cobwebs and dust. The structure of
the house itself still seems sound, however. A large staircase leads up to the
second floor landing. The front door is to the south, and northward is a door
leading into another room.
[ obvious exits: N S U ]
Zone: Tarendrelle at the Eldar
A stout Seanchan sentry keeps vigilant watch here.
A stout Seanchan sentry keeps vigilant watch here.
A stout Seanchan sentry keeps vigilant watch here.
A trained corlm has arrived from the south.
4
k h.dark
* HP:Scratched MV:Strong > On a Dark Landing
Here you stand on the second floor landing of this building. The landing is
empty and thick with dust. At the far end of the landing a broken window
looks out over the surrounding countryside, while north and south are doors.
A large staircase leads back down to the main floor.
[ obvious exits: N S D ]
Zone: Tarendrelle at the Eldar
*Fiddler* is here, fighting Peggy.
*Masaj* is here, fighting Peggy.
Peggy the Damane is here, fighting Masaj leashed to a sul'dam.
A sul'dam stands here, holding Peggy's leash.
Peggy is surrounded by a shimmering white aura!
A conscript is here, fighting Masaj.
A trained corlm has arrived from below.
b
bash
* HP:Scratched MV:Strong > Large Bedroom in Old Farmhouse
This appears to have been the master bedroom. The cobwebs that enshroud this
room are particularly large and thick, giving a ghostly appearance to the
torn and broken bed in one corner and nightstand beside it. A large wardrobe
lines the opposite walls, its doors missing. The exit back into the hall lies
north, while a small window, its panes cracked, looks out over the farmyard.
[ obvious exits: N ]
Zone: Tarendrelle at the Eldar
A conscripted soldier now fights for the Seanchan.
A member of the Imperial Deathwatch Guard glares at you with hatred.
A member of the Imperial Deathwatch Guard glares at you with hatred.
A member of the Imperial Deathwatch Guard glares at you with hatred.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.
Lunal Galgan, Captain-General of the Corenne stands here.
A trained corlm has arrived from the north.
* HP:Scratched MV:Strong > They aren't here.
* HP:Scratched MV:Strong > Bash who?
* HP:Scratched MV:Strong >
4
k h.dark
n
* HP:Scratched MV:Strong > They aren't here.
4
k h.dark
* HP:Scratched MV:Strong > On a Dark Landing
Here you stand on the second floor landing of this building. The landing is
empty and thick with dust. At the far end of the landing a broken window
looks out over the surrounding countryside, while north and south are doors.
A large staircase leads back down to the main floor.
[ obvious exits: N S D ]
Zone: Tarendrelle at the Eldar
*Fiddler* is standing here.
*Masaj* is here, fighting a conscript.
A conscript is here, fighting Masaj.
A trained corlm has arrived from the south.
b
bash
* HP:Scratched MV:Strong > *Masaj* leaves down.
You try to crush *Fiddler*, but he deflects the blow.
* HP:Scratched MV:Strong - Fiddler: Battered >
-=+
*Fiddler* scythes your body.
A conscript joins your fight!
*Fiddler* panics, and attempts to flee!
**+
*Fiddler* leaves south.
=- -=
They're not here anymore!
* HP:Scratched MV:Strong >
nar go damane
4
k h.dark
Ok.
* HP:Scratched MV:Strong >
s
They aren't here.
4
k h.dark
* HP:Scratched MV:Strong > Large Bedroom in Old Farmhouse
This appears to have been the master bedroom. The cobwebs that enshroud this
room are particularly large and thick, giving a ghostly appearance to the
torn and broken bed in one corner and nightstand beside it. A large wardrobe
lines the opposite walls, its doors missing. The exit back into the hall lies
north, while a small window, its panes cracked, looks out over the farmyard.
[ obvious exits: N ]
Zone: Tarendrelle at the Eldar
A conscripted soldier now fights for the Seanchan.
A member of the Imperial Deathwatch Guard glares at you with hatred.
A member of the Imperial Deathwatch Guard glares at you with hatred.
A member of the Imperial Deathwatch Guard glares at you with hatred.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.
Lunal Galgan, Captain-General of the Corenne stands here.
A trained corlm has arrived from the north.
* HP:Scratched MV:Strong > They aren't here.
* HP:Scratched MV:Strong >
n
4
k h.dark
On a Dark Landing
Here you stand on the second floor landing of this building. The landing is
empty and thick with dust. At the far end of the landing a broken window
looks out over the surrounding countryside, while north and south are doors.
A large staircase leads back down to the main floor.
[ obvious exits: N S D ]
Zone: Tarendrelle at the Eldar
A conscripted soldier now fights for the Seanchan.
A trained corlm has arrived from the south.
d
* HP:Scratched MV:Tiring > They aren't here.
s
* HP:Scratched MV:Tiring > Old Abandoned Farmhouse
You stand inside an old abandoned farmhouse. Most of the furnishings are gone,
those that remain are thickly covered in cobwebs and dust. The structure of
the house itself still seems sound, however. A large staircase leads up to the
second floor landing. The front door is to the south, and northward is a door
leading into another room.
[ obvious exits: N S U ]
Zone: Tarendrelle at the Eldar
A stout Seanchan sentry keeps vigilant watch here.
A stout Seanchan sentry keeps vigilant watch here.
A stout Seanchan sentry keeps vigilant watch here.
A trained corlm has arrived from above.
* HP:Scratched MV:Tiring >
*Masaj* has arrived from the north.
Unkept Yard
You have entered the yard of an abandoned farm complex. Tall weeds and brush
have replaced the path and garden, and the trees and hedge are wild and unkept.
West you see an old dilapidated barn, while north is the farmhouse itself, the
paint peeling off but otherwise looking fairly sound. South the main gate
leads out on to the lane, while east is a small side gate.
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
Door east: sidegate
Door south: gate
A young Morat'torm carries out the orders of his superiors.
A well-trained soldier stands here, ready to defend the morat'raken.
A warhorse is here, stamping his feet impatiently.
A trained corlm has arrived from the north.
s
* HP:Scratched MV:Tiring >
*Masaj* has arrived from the north.
Gravelled Lane by Hedgerow
Here the lane passes by a hedgerow on the north side of the road. Such hedges
typically surround large isolated farmyards, which use these hedges to keep
out animals and unwelcome visitors. This hedge appears wild and unkept, how-
ever, so maybe the place has been abandoned. In the center of the hedge is a
rusty but sturdy gate. Across the road on the south side are fallow fields
long disused. Westward the land becomes even more empty, but not far to the
east can be clearly seen the outline of a village.
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
Door north: gate
A large stone well is here.
A well-trained soldier stands here, ready to defend the morat'raken.
Prancing about on dainty feet, a palomino mare stands here.
An Imperial Army soldier is busy serving the Empress.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.
A trained corlm has arrived from the north.
* HP:Scratched MV:Tiring >
4
k h.dark
They aren't here.
*Fiddler* has arrived from the north.
*Masaj* has arrived from the north.
* HP:Scratched MV:Tiring >
*Fiddler* leaves west.
*Masaj* leaves west.
s
* HP:Scratched MV:Tiring >
Fermin narrates 'scizzor near bridge'
* HP:Scratched MV:Tiring > Fallow Fields
You wander in some fallow fields west of a small village. These fields have
been unused for some time now, it would seem. Westward lie bleak empty
plains, but to the east you can see a potato patch at the edge of the
village. To the north a lane passes by.
[ obvious exits: N E W ]
Zone: Tarendrelle at the Eldar
A trained corlm has arrived from the north.
4
k h.dark
* HP:Scratched MV:Tiring >
They aren't here.
* HP:Scratched MV:Tiring >
e
e
Potato Patch
You stand in a medium sized potato patch. A tall stable lies to the east,
the smell of animals and hay emanating from within. North is the lane,
while west lie wide fields ready for planting.
[ obvious exits: N E W ]
Zone: Tarendrelle at the Eldar
A conscripted soldier now fights for the Seanchan.
A young warrior stands here, proudly wearing the Deathwatch colors.
A trained corlm has arrived from the west.
* HP:Scratched MV:Tiring > Outpost Stables
Several stalls are here, some recently used as evidenced by the fact that
they have not yet been mucked out. Bales of hay are stacked towards the
back of the room, and hay covers most of the floor. The only way out is to
the west.
[ obvious exits: W ]
Zone: Tarendrelle at the Eldar
Peggy the Damane is standing here leashed to a sul'dam.
A sul'dam stands here, holding Peggy's leash.
Peggy is surrounded by a shimmering white aura!
A gray palfrey prances skittishly nearby.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A young warrior stands here, proudly wearing the Deathwatch colors.
A man walks among the horses here feeding them and rubbing them down.
A young raken handler stands here holding a saddle.
Surrounded by leather and metal, a saddler works here.
A wild stallion bucks madly.
A gray palfrey prances skittishly nearby.
A trained corlm has arrived from the west.
* HP:Scratched MV:Tiring >
Geoff narrates 'on scizzor'
5
* HP:Scratched MV:Tiring >
[ride 2.horse]
You start riding him.
* R HP:Scratched MV:Tiring >
whe
Players in your Zone
--------------------
Terminus - Outpost Stables
Peggy - Outpost Stables
c
k dark
* R HP:Scratched MV:Tiring >
c
k dark
c
k dark
They aren't here.
c
k dark
* R HP:Scratched MV:Tiring > They aren't here.
c
k dark
* R HP:Scratched MV:Tiring > They aren't here.
c
k dark
* R HP:Scratched MV:Tiring > They aren't here.
c
k dark
* R HP:Scratched MV:Tiring > They aren't here.
c
k dark
* R HP:Scratched MV:Tiring > They aren't here.
c
k dark
* R HP:Scratched MV:Tiring > They aren't here.
* R HP:Scratched MV:Tiring > They aren't here.
* R HP:Scratched MV:Tiring > They aren't here.
* R HP:Scratched MV:Tiring >
'spamming
Ok.
* R HP:Scratched MV:Tiring >
c
k dark
c
k dark
They aren't here.
c
k dark
c
k dark
* R HP:Scratched MV:Tiring > They aren't here.
* R HP:Scratched MV:Tiring > They aren't here.
c
k dark
* R HP:Scratched MV:Tiring > They aren't here.
c
k dark
* R HP:Scratched MV:Tiring > They aren't here.
* R HP:Scratched MV:Tiring > They aren't here.
* R HP:Scratched MV:Tiring >
diag peggy
Peggy looks pretty hurt.
Peggy is beat.
diag peggy
* R HP:Scratched MV:Tiring >
Peggy looks pretty hurt.
Peggy is beat.
Fermin narrates 'on 3 here'
* R HP:Scratched MV:Tiring >
c
k dark
c
k dark
They aren't here.
c
k dark
* R HP:Scratched MV:Tiring > They aren't here.
c
k dark
* R HP:Scratched MV:Tiring > They aren't here.
* R HP:Scratched MV:Tiring >
whe
They aren't here.
* R HP:Scratched MV:Tiring >
Geoff narrates 'on 3'
* R HP:Scratched MV:Tiring > Players in your Zone
--------------------
Terminus - Outpost Stables
Peggy - Outpost Stables
Geoff narrates 'near ent'
* R HP:Scratched MV:Tiring >
Fermin narrates '2s of thornypath'
w
* R HP:Scratched MV:Tiring >
Potato Patch
You stand in a medium sized potato patch. A tall stable lies to the east,
the smell of animals and hay emanating from within. North is the lane,
while west lie wide fields ready for planting.
[ obvious exits: N E W ]
Zone: Tarendrelle at the Eldar
A wild stallion bucks madly, being ridden by you.
A conscripted soldier now fights for the Seanchan.
A young warrior stands here, proudly wearing the Deathwatch colors.
A trained corlm has arrived from the east.
A sul'dam has arrived from the east, leading Peggy.
Peggy has arrived from the east.
* R HP:Scratched MV:Tiring >
A conscript stops using a lantern.
* R HP:Scratched MV:Tiring >
nar comeing
Ok.
* R HP:Scratched MV:Tiring >
A sul'dam leads Peggy east.
Peggy leaves east.
'go east
* R HP:Scratched MV:Tiring >
Ok.
* R HP:Scratched MV:Tiring >
n
e
Lane Near the Village
Just east of here the lane enters a small village. On the north side of the
road, amber stalks of wheat bend in waves in the breeze. A potato patch
lies to the south.
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
A wild stallion bucks madly, being ridden by you.
A conscripted soldier now fights for the Seanchan.
A trained corlm has arrived from the south.
e
* R HP:Scratched MV:Tiring > Gravelled Lane through Village
You wander along a lane at the western end of a small rural community. On
the north side of the lane here is the rustic but comfortable homestead of
a local farmer, while on the south side is a smaller cottage. Eastward lies
the main part of the village, with several shops clustered around the village
square. To the west the lane travels out of the village into the surrounding
fields.
[ obvious exits: N E W ]
Zone: Tarendrelle at the Eldar
Door east: frontgate
A wild stallion bucks madly, being ridden by you.
A trained corlm has arrived from the west.
* R HP:Scratched MV:Tiring > Gravelled Lane through Village
The lane continues on through this village. To the west are the outskirts of
the village wherein lie the homes and cottages of some of the local residents.
Just east of here is the village square at the towns center. Where you stand
now, shops open on either side of the lane. To the north you see an open
structure with many hitching posts built around the wall. On the south side of
the road is a small quaint looking shop, with a cottage above. A sign hangs
over the door.
[ obvious exits: E S W ]
Zone: Tarendrelle at the Eldar
Door west: frontgate
A wild stallion bucks madly, being ridden by you.
A stout Seanchan sentry keeps vigilant watch here.
A stout Seanchan sentry keeps vigilant watch here.
A trained corlm has arrived from the west.
* R HP:Scratched MV:Tiring >
e
n
Village Square
This is the village square. North and west is the hamlet's famed trading post
while north and east is a small inn. South and east lies a large stone
house with a chimney from which smoke curls thickly, while south and west is a
more quaint structure. The lane through the village heads west and south from
here, while a smaller dusty road leads east, and a wide muddy bridle track
leads north.
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
A one person canoe rests on the ground.
A large stone well is here.
A wild stallion bucks madly, being ridden by you.
A disheveled Andoran goes about his business.
A tawny merchant stands here, glaring about the area.
A disheveled Andoran goes about his business.
A bored man stands sentry here.
A bored man stands sentry here.
A trained corlm has arrived from the west.
n
* R HP:Scratched MV:Tiring > Bridle Track from Village
Here a wide muddy bridle path heads north out of the village into the sur-
rounding countryside and the wilderness beyound. On the west side of the road
is the village trading post, where travelers can buy or trade goods with the
local farmers, hunters, and trappers. On the east side is the main entrance
to a comfortable inn. An elegant sign hangs above the doorposts. South you
see the village square, with more shops on the other side.
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
A wild stallion bucks madly, being ridden by you.
A trained corlm has arrived from the south.
n
* R HP:Scratched MV:Tiring > Track South of Tarendrelle
Heading out of the small rural village to the south, this old rutted bridle
track can be seen to cross the Tarendrelle River just north of here by a
sturdy arched bridge made from thick seasoned timbers of oak. The muffled
roar of the river's surging waters drifts up from below its high bank
clothed in thick stands of birch and willow. Further north marches endless
lines of oak, ash and leatherleaf forest. Immediately east lie the village
stables, while to the south can be seen the village proper.
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
A wild stallion bucks madly, being ridden by you.
*Geoff* is here, fighting Tranork, riding a warhorse.
*Tranork* is here, fighting Geoff.
*Masaj* is here, fighting Fermin.
*Fiddler* is here, fighting Fermin, riding a shadow stallion.
*Scizzor* is here, fighting Fermin, riding a shadow stallion.
*Fermin* is here, fighting Scizzor.
A trained corlm has arrived from the south.
n
* R HP:Scratched MV:Tiring > Bridge Over the Tarendelle
Here the track coming from a village visable across the river to the south
crosses over the Tarendelle by means of a stout arched bridges made from
heavy oaken timbers. The track then turns east following the northern bank.
The air is filled with the throaty roar of the churning waters beneath you,
as they rush eastward to join the Eldar River. Willows and birch grow thickly
on both high banks, while a forest of oak, ash and leatherleaf can be seen
beyond.
[ obvious exits: N S ]
Zone: Tarendrelle at the Eldar
A wild stallion bucks madly, being ridden by you.
A handsome stag stands here, ready to run.
A handsome stag stands here, ready to run.
A trained corlm has arrived from the south.
* R HP:Scratched MV:Tiring > Track Alongside the River
Having crossed over the Tarendelle to the south, the bridle track here now
turns east to follow the mighty river's north bank briefly, before turning
north again. The muffled roar of the rushing waters can be clearly heard
below the banks, which are covered thickly with willow and birch. A thick
patch of briars blocks the view westward, but in the other directions stretch
endless lines of oak, ash and leatherleaf forest.
[ obvious exits: E S W ]
Zone: Tarendrelle at the Eldar
Door west: thornypath
A wild stallion bucks madly, being ridden by you.
A handsome stag stands here, ready to run.
A trained corlm has arrived from the south.
* R HP:Scratched MV:Tiring >
s
s
Bridge Over the Tarendelle
Here the track coming from a village visable across the river to the south
crosses over the Tarendelle by means of a stout arched bridges made from
heavy oaken timbers. The track then turns east following the northern bank.
The air is filled with the throaty roar of the churning waters beneath you,
as they rush eastward to join the Eldar River. Willows and birch grow thickly
on both high banks, while a forest of oak, ash and leatherleaf can be seen
beyond.
[ obvious exits: N S ]
Zone: Tarendrelle at the Eldar
A wild stallion bucks madly, being ridden by you.
A handsome stag stands here, ready to run.
A handsome stag stands here, ready to run.
A trained corlm has arrived from the north.
4
k h.dark
* R HP:Scratched MV:Tiring > Track South of Tarendrelle
Heading out of the small rural village to the south, this old rutted bridle
track can be seen to cross the Tarendrelle River just north of here by a
sturdy arched bridge made from thick seasoned timbers of oak. The muffled
roar of the river's surging waters drifts up from below its high bank
clothed in thick stands of birch and willow. Further north marches endless
lines of oak, ash and leatherleaf forest. Immediately east lie the village
stables, while to the south can be seen the village proper.
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
A wild stallion bucks madly, being ridden by you.
*Geoff* is sitting here, riding a warhorse.
*Tranork* is here, fighting Geoff.
*Masaj* is here, fighting Fermin.
*Fiddler* is here, fighting Fermin, riding a shadow stallion.
*Scizzor* is here, fighting Fermin, riding a shadow stallion.
*Fermin* is here, fighting Scizzor.
A trained corlm has arrived from the north.
* R HP:Scratched MV:Tiring > You try to crush *Fiddler*, but he deflects the blow.
*Geoff* avoids being bashed by *Tranork* who loses his balance and falls!
* R HP:Scratched MV:Tiring - Fermin: Scratched - Fiddler: Battered >
You try to crush *Fiddler*, but he parries successfully.
*Masaj* tries to slash *Fermin*, but he deflects the blow.
*Scizzor* tries to pierce *Fermin*, but he deflects the blow.
*Fermin* mounts an attack against *Scizzor*, but weak nerves get the better of him.
* R HP:Scratched MV:Tiring - Fermin: Scratched - Fiddler: Battered >
oca
say bikbak!
Ok.
* R HP:Scratched MV:Tiring - Fermin: Scratched - Fiddler: Battered >
*Fermin* tries to pierce *Scizzor*, but he deflects the blow.
* R HP:Scratched MV:Tiring - Fermin: Scratched - Fiddler: Battered >
*Tranork* clambers to his feet.
*Fiddler* sends *Fermin* sprawling with a powerful bash!
* R HP:Scratched MV:Tiring - Fermin: Scratched - Fiddler: Battered >
*Tranork* barely lances your head.
* R HP:Scratched MV:Tiring - Fermin: Scratched - Fiddler: Battered >
You try to crush *Fiddler*, but he parries successfully.
You try to crush *Tranork*, but he parries successfully.
*Fiddler* scythes *Fermin*'s right arm into bloody fragments!
*Scizzor* pierces *Fermin*'s body into bloody fragments!
* R HP:Scratched MV:Tiring - Fermin: Hurt - Fiddler: Battered >
A sul'dam has arrived from the south, leading Peggy.
Peggy has arrived from the south, riding a gray palfrey.
* R HP:Scratched MV:Tiring - Fermin: Hurt - Fiddler: Battered >
A trained corlm joins your fight!
Scizzor assumes an offensive striking posture.
* R HP:Scratched MV:Tiring - Fermin: Hurt - Fiddler: Battered >
*Geoff* sends *Tranork* sprawling with a powerful bash!
cb
* R HP:Scratched MV:Tiring - Fermin: Hurt - Fiddler: Battered >
*Fiddler* panics, and attempts to flee!
* R HP:Scratched MV:Tiring - Fermin: Hurt - Fiddler: Battered > [change mood brave]
Mood changed to: Brave
b
bash
* R HP:Scratched MV:Tiring - Fermin: Hurt - Fiddler: Battered >
A trained corlm tries to hit Masaj, but he deflects the blow.
*Geoff* pounds *Tranork*'s left leg very hard.
You try to crush *Fiddler*, but he parries successfully.
You crush *Tranork*'s body hard.
*Masaj* slashes *Fermin*'s head extremely hard.
*Scizzor* pierces *Fermin*'s right leg into bloody fragments!
-=
*Scizzor* panics, and attempts to flee!
+*
*Scizzor* leaves north riding a shadow stallion.
*+=
Peggy unleashes a flurry of icy spikes at *Tranork*, who is stabbed repeatedly.
-
Geoff narrates 'bashed'
Tic in 7 seconds! -
Peggy tries to strike *Masaj*, but he parries successfully.
*Fermin* pierces *Masaj*'s right arm hard.
A trained corlm hits Masaj's left arm.
*Geoff* pounds *Tranork*'s left leg hard.
*Masaj* tries to slash *Fermin*, but he deflects the blow.
=
They're not here anymore!
* R HP:Scratched MV:Tiring - Tranork: Wounded >
nar peggy dont die
Ok.
* R HP:Scratched MV:Tiring - Tranork: Wounded >
4
k h.dark
You do the best you can!
* R HP:Scratched MV:Tiring - Tranork: Wounded >
*Tranork* panics, and attempts to flee!
* R HP:Scratched MV:Tiring - Tranork: Wounded >
4
k h.dark
*Fermin* pierces *Masaj*'s body.
You crush *Tranork*'s body.
A trained corlm barely hits Masaj's body.
The clouds disappear.
Tic length updated to: 63.745 seconds.
You do the best you can!
* R HP:Scratched MV:Tiring - Tranork: Wounded >
Peggy unleashes a flurry of icy spikes at *Tranork*, who is stabbed repeatedly.
b
bash
* R HP:Scratched MV:Tiring - Tranork: Battered >
*Tranork* leaves west.
* R HP:Scratched MV:Tiring > Bash who?
* R HP:Scratched MV:Tiring >
4
k h.dark
b
bash
w
You crush *Masaj*'s left leg.
*Tranork* has arrived from the west.
*Geoff* tries to pound *Fiddler*, but he deflects the blow.
4
k h.dark
* R HP:Scratched MV:Tiring - Fermin: Wounded - Masaj: Beaten >
Cancelled.
*Fiddler* scythes *Geoff*'s body.
*Geoff* pounds *Fiddler*'s body.
*Fermin* pierces *Masaj*'s body hard.
A trained corlm hits Masaj's right arm.
*Masaj* tries to slash *Fermin*, but he parries successfully.
*Masaj* panics, and attempts to flee!
No way! You're fighting for your life!
*Tranork* leaves north.
* R HP:Scratched MV:Tiring - Fermin: Wounded - Masaj: Beaten > You do the best you can!
4
k h.dark
* R HP:Scratched MV:Tiring - Fermin: Wounded - Masaj: Beaten >
*Fermin* tries to pierce *Masaj*, but he deflects the blow.
4
k h.dark
* R HP:Scratched MV:Tiring - Fermin: Wounded - Masaj: Beaten >
4
k h.dark
*Masaj* leaves west.
You try to crush *Fiddler*, but he deflects the blow.
*Fermin* pierces *Fiddler*'s body.
* R HP:Scratched MV:Tiring - Geoff: Hurt - Fiddler: Battered > You do the best you can!
4
k h.dark
* R HP:Scratched MV:Tiring - Geoff: Hurt - Fiddler: Battered > You do the best you can!
4
k h.dark
* R HP:Scratched MV:Tiring - Geoff: Hurt - Fiddler: Battered > You do the best you can!
4
k h.dark
* R HP:Scratched MV:Tiring - Geoff: Hurt - Fiddler: Battered > You do the best you can!
*Fiddler* panics, and attempts to flee!
4
k h.dark
* R HP:Scratched MV:Tiring - Geoff: Hurt - Fiddler: Battered > You do the best you can!
* R HP:Scratched MV:Tiring - Geoff: Hurt - Fiddler: Battered >
4
k h.dark
You do the best you can!
*Scizzor* has arrived from the north, riding a shadow stallion.
*Fiddler* leaves west riding a shadow stallion.
4
k h.dark
* R HP:Scratched MV:Tiring > *Masaj* has arrived from the west.
You crush *Masaj*'s body.
*Scizzor* pierces *Geoff*'s body.
4
k h.dark
* R HP:Scratched MV:Tiring - Masaj: Beaten > You do the best you can!
Peggy tries to strike *Masaj*, but he parries successfully.
* R HP:Scratched MV:Tiring - Masaj: Beaten > You do the best you can!
*Fermin* pierces *Masaj*'s body hard.
4
k h.dark
* R HP:Scratched MV:Tiring - Masaj: Beaten >
4
k h.dark
*Fermin* tries to pierce *Masaj*, but he deflects the blow.
*Scizzor* tickles *Geoff*'s body with his pierce.
You do the best you can!
4
k h.dark
* R HP:Scratched MV:Tiring - Masaj: Beaten >
*Masaj* panics, and attempts to flee!
* R HP:Scratched MV:Tiring - Masaj: Beaten > You do the best you can!
4
k h.dark
* R HP:Scratched MV:Tiring - Masaj: Beaten > You do the best you can!
4
k h.dark
* R HP:Scratched MV:Tiring - Masaj: Beaten > You do the best you can!
* R HP:Scratched MV:Winded - Masaj: Beaten > You do the best you can!
4
k h.dark
* R HP:Scratched MV:Winded - Masaj: Beaten >
*Masaj* leaves south.
*Masaj* has arrived from the south.
*Fermin* tries to pierce *Masaj*, but he parries successfully.
4
k h.dark
* R HP:Scratched MV:Winded > You try to crush *Masaj*, but he deflects the blow.
4
k h.dark
* R HP:Scratched MV:Winded - Fermin: Wounded - Masaj: Beaten > You try to crush *Masaj*, but he
deflects the blow.
*Masaj* tries to slash *Fermin*, but he deflects the blow.
*Fermin* pierces *Masaj*'s body hard.
*Geoff* tries to pound *Scizzor*, but he deflects the blow.
*Scizzor* pierces *Geoff*'s left hand.
You do the best you can!
4
k h.dark
* R HP:Scratched MV:Winded - Fermin: Wounded - Masaj: Critical > You do the best you can!
* R HP:Scratched MV:Winded - Fermin: Wounded - Masaj: Critical > *Masaj* panics, and attempts to
flee!
You do the best you can!
4
k h.dark
4
k h.dark
* R HP:Scratched MV:Winded - Fermin: Wounded - Masaj: Critical >
You do the best you can!
4
k h.dark
* R HP:Scratched MV:Winded - Fermin: Wounded - Masaj: Critical > You do the best you can!
4
k h.dark
* R HP:Scratched MV:Winded - Fermin: Wounded - Masaj: Critical > *Fermin* tries to pierce *Masaj*,
but he parries successfully.
*Scizzor* pierces *Geoff*'s head.
You do the best you can!
Peggy unleashes a flurry of icy spikes at *Masaj*, who is stabbed repeatedly.
*Masaj* is mortally wounded, and will die soon, if not aided.
* R HP:Scratched MV:Winded - Masaj: Critical > You do the best you can!
*Scizzor* panics, and attempts to flee!
4
k h.dark
* R HP:Scratched MV:Winded - Masaj: Critical >
You do the best you can!
g
get all corpse
Peggy strikes *Masaj*'s body.
*Masaj* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Masaj*'s death cry.
You get eight gold crowns from the corpse of Masaj.
You get nineteen copper pennys from the corpse of Masaj.
You get a skin of human flesh from the corpse of Masaj.
You get a pair of animal-fur boots from the corpse of Masaj.
You get a pair of thick, gold-plated greaves from the corpse of Masaj.
You get a soft leather pouch from the corpse of Masaj.
You get a belt with a buckle of cuendillar from the corpse of Masaj.
You get a razor-sharp longsword from the corpse of Masaj.
You get a polished onyx-inlaid shield from the corpse of Masaj.
You get a jeweled wristcuff from the corpse of Masaj.
You get a silver Kandori wristcuff from the corpse of Masaj.
You get a sturdy pair of full leather gauntlets from the corpse of Masaj.
You get a pair of polished, gold-plated vambraces from the corpse of Masaj.
You get a heron-engraved scabbard from the corpse of Masaj.
You get an elegant black cloak with a green insignia from the corpse of Masaj.
You get an ornate chainmail shirt chased with gold from the corpse of Masaj.
You get a strand of bleached horned skulls from the corpse of Masaj.
You get a strand of bleached horned skulls from the corpse of Masaj.
You get a strange, insectoid helm from the corpse of Masaj.
You get a gold ring delicately carved with ivy from the corpse of Masaj.
You get a gold ring delicately carved with ivy from the corpse of Masaj.
* R HP:Scratched MV:Winded > The corpse of Masaj seems to be empty.
*Scizzor* has arrived from the east, riding a shadow stallion.
*Fermin* tries to pierce *Scizzor*, but he parries successfully.
*Geoff* sends *Scizzor* sprawling with a powerful bash!
* R HP:Scratched MV:Winded >
nar nice
Ok.
4
k h.dark
-Bad luck for Mikhan, the only bash I landed on him was right after he got blinded.
Tough times in TD for DS
Re: Tough times in TD for DS
Nothing to add except thanks to DS for coming south and that I like seeing my name in fight logs where I stay alive.