Nice fight

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Dixon
Posts: 318
Joined: Mon Sep 07, 2015 2:50 pm
Location: Michigan

Nice fight

Post by Dixon » Wed Jul 21, 2021 2:42 pm

I was hugging mobs so much cause of 30% abs and him being able to zerk delete me incase anyone was wondering.

*Fiddler* has arrived from the east, riding a shadow stallion.

* R HP:Scratched MV:Strong >
west
In the Foothills
To the north, past the hills, the Mountains of Dhoom surge into the sky. The
occasional snow-capped peak shows among the otherwise black granite rock.
Scrubby brush and stunted trees dot the rocky ground, and the cold wind
blowing down from the mountains carries the stench of the Blight with it.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Strong >
east
3
In the Foothills
The Mountains of Dhoom jut into the sky to the north, past the rocky hills.
A wide path cuts through the hills to the east, leading to Tarwin's Gap,
while in other directions more hills can be seen. The air, which carries a
hint of the chilly mountain wind, is thick with the stench of the Blight.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

b
* R HP:Scratched MV:Tiring > [k dark]
They aren't here.

* R HP:Scratched MV:Tiring > [bash ]
Bash who?
*Fiddler* tries to slash you, but you parry successfully.

* R HP:Scratched MV:Tiring - Fiddler: Healthy >

* R HP:Scratched MV:Tiring - Fiddler: Healthy >
b
You try to slash *Fiddler*, but he parries successfully.
[bash ]

-=+**+
*Fiddler* sends you sprawling with a powerful bash!

* R HP:Scratched MV:Tiring - Fiddler: Healthy >
*Fiddler* slashes your head into bloody fragments!

b
* R HP:Scratched MV:Tiring - Fiddler: Healthy >
*Fiddler* slashes your left hand extremely hard.

* R HP:Hurt MV:Tiring - Fiddler: Healthy > [bash ]

-=+**+=- -
*Fiddler* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.

* R HP:Hurt MV:Tiring - Fiddler: Healthy >
*Fiddler* slashes your body very hard.

* R HP:Hurt MV:Tiring - Fiddler: Healthy >
b

*Fiddler* slashes your right leg into bloody fragments!

* R HP:Hurt MV:Tiring - Fiddler: Healthy > [bash ]

-
*Fiddler* tries to slash you, but you deflect the blow.

=+**+=- -=
Your bash at *Fiddler* sends him sprawling!

* R HP:Hurt MV:Tiring - Fiddler: Scratched >
You try to slash *Fiddler*, but he deflects the blow.

* R HP:Hurt MV:Tiring - Fiddler: Scratched >
l fiddler

Fiddler has a few scratches.

*Fiddler* is using:
<worn on head> a full metal helmet and visor
<worn around neck> a silver medallion
<worn around neck> a moonstone medallion
<worn about body> an inky black cloak (used)
<slung on back> a heron-engraved scabbard
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a jeweled wristcuff
<worn around wrist> a jeweled wristcuff
<worn as shield> a polished onyx-inlaid shield (used)
<wielded> a heron-marked longsword
<worn on legs> a pair of thick, gold-plated greaves
<worn on feet> a pair of lissome leather boots with metal capped toes

* R HP:Hurt MV:Tiring - Fiddler: Scratched >
You slash *Fiddler*'s left leg very hard.

* R HP:Hurt MV:Tiring - Fiddler: Scratched >
cpd
r
b
[change posture defensive]
Posture changed to: Defensive

* R HP:Hurt MV:Tiring - Fiddler: Scratched > [change mood wimpy]
Mood changed to: Wimpy

* R HP:Hurt MV:Tiring - Fiddler: Scratched > [bash ]
They already seem to be stunned.

* R HP:Hurt MV:Tiring - Fiddler: Scratched >
b
[bash ]
They already seem to be stunned.

* R HP:Hurt MV:Tiring - Fiddler: Scratched >
b
You slash *Fiddler*'s right leg hard.
[bash ]

-=+**+=- -
*Fiddler* tries to slash you, but you parry successfully.
You dodge a bash from *Fiddler* who loses his balance and falls!

=
Your bash at *Fiddler* sends him sprawling!

* R HP:Hurt MV:Tiring - Fiddler: Hurt >
b
[bash ]
They already seem to be stunned.

* R HP:Hurt MV:Tiring - Fiddler: Hurt >
b

You slash *Fiddler*'s left arm very hard.

* R HP:Hurt MV:Tiring - Fiddler: Hurt > [bash ]

-=+**+=- -=
As *Fiddler* avoids your bash, you topple over and fall to the ground!
You dodge a bash from *Fiddler* who loses his balance and falls!

* R HP:Hurt MV:Tiring - Fiddler: Hurt >
b
[bash ]

-=+**+=- -=
Your bash at *Fiddler* sends him sprawling!

* R HP:Hurt MV:Strong - Fiddler: Hurt >
cpo
[change posture offensive]
Posture changed to: Offensive

* R HP:Hurt MV:Strong - Fiddler: Hurt >
You slash *Fiddler*'s body.

* R HP:Hurt MV:Strong - Fiddler: Hurt >
You slash *Fiddler*'s left leg.

* R HP:Hurt MV:Strong - Fiddler: Hurt >
b
[bash ]

-=+**+=- -
You dodge a bash from *Fiddler* who loses his balance and falls!

=
Your bash at *Fiddler* sends him sprawling!

* R HP:Hurt MV:Strong - Fiddler: Hurt >
You try to slash *Fiddler*, but he deflects the blow.

* R HP:Hurt MV:Strong - Fiddler: Hurt >
b
[bash ]
They already seem to be stunned.

* R HP:Hurt MV:Strong - Fiddler: Hurt >
b
[bash ]

-=+**+=- -=
Your bash at *Fiddler* sends him sprawling!

* R HP:Hurt MV:Strong - Fiddler: Hurt >
You slash *Fiddler*'s body.

* R HP:Hurt MV:Strong - Fiddler: Hurt >
You try to slash *Fiddler*, but he deflects the blow.

* R HP:Hurt MV:Strong - Fiddler: Hurt >
b
[bash ]
They already seem to be stunned.

* R HP:Hurt MV:Strong - Fiddler: Hurt >
b
[bash ]

-=+**+=- -=
Your bash at *Fiddler* sends him sprawling!

* R HP:Hurt MV:Strong - Fiddler: Hurt >
You try to slash *Fiddler*, but he deflects the blow.

* R HP:Hurt MV:Strong - Fiddler: Hurt >
You try to slash *Fiddler*, but he deflects the blow.

* R HP:Hurt MV:Strong - Fiddler: Hurt >
b
[bash ]
They already seem to be stunned.

* R HP:Hurt MV:Strong - Fiddler: Hurt >
b
[bash ]

-=+**+=- -
*Fiddler* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.

* R HP:Hurt MV:Strong - Fiddler: Hurt >
*Fiddler* slashes your left arm into bloody fragments!

* R HP:Hurt MV:Strong - Fiddler: Hurt >
*Fiddler* slashes your body extremely hard.

* R HP:Wounded MV:Strong - Fiddler: Hurt >
say god i hate new defense misses
r
You say 'god i hate new defense misses'

* R HP:Wounded MV:Strong - Fiddler: Hurt > [change mood wimpy]
Mood changed to: Wimpy

* R HP:Wounded MV:Strong - Fiddler: Hurt >
f

You slash *Fiddler*'s body hard.

* R HP:Wounded MV:Strong - Fiddler: Hurt > You panic and attempt to flee!


You flee head over heels.
Edge of the Foothills
To the east, a path leads through the hills to Tarwin's Gap. Scrubby brush
and gnarled trees interrupt the monotony of the rocky ground of the hills,
which fade into the forest to the south. To the north, past the hills, the
Mountains of Dhoom rise high into the sky.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.
A trolloc scout sniffs the air here.

* R HP:Wounded MV:Strong >
south

*Fiddler* has arrived from the north, riding a shadow stallion.

* R HP:Wounded MV:Strong > By the Road
The dense foliage thins out to the north, transitioning into sparsely covered
rollings hills. Beyond them the Mountains of Dhoom can be spotted, a line of
jagged black rock against the horizon. To the east, the hard-packed road that
leads to Tarwin's Gap can be glimpsed through the trees.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Strong >
west
west
In a Thick Forest
The ominous peaks of the Mountains of Dhoom can be glimpsed through the
breaks in the forest canopy. The forest thins to the east towards Tarwin's
Gap. A thick stand of trees bars the way to the north, while the road lies
to the south. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Strong >
west
In a Thick Forest
The ground here is covered with a blanket of dry needles and rotting
leatherleaf leaves. To the west the forest stops up against a sharp
incline. To the south glimpses of the road to Tarwin's Gap can be seen
between the sickly pine trees. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Strong >
south
west
Alas, you cannot go that way...

* R HP:Wounded MV:Strong >
west
Road to Tarwin's Gap
Pine needles mixed with hard-packed earth form the deeply rutted road.
Several trees have been burned down in this area, casualties of the war
that often rages in this area between the forces of Light and Dark. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

south
* R HP:Wounded MV:Strong >
west
Road to Tarwin's Gap
The pavestoned road turns to the south avoiding a sharp incline to the
north. The forest gives way here to rough terrain with rolling hills and
giant boulders that dot the landscape. To the south the road winds between
these boulders on its way towards a large hill. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Strong > Alas, you cannot go that way...

* R HP:Wounded MV:Strong > Road to Tarwin's Gap
The road plods on to the south towards a large hill and bends to the north
to avoid a sharp incline. A dark forest shadows the road to the east. The
forest once extended into these rolling hills, but large fires seem to have
cleared the area leaving only small saplings struggling to survive. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Wounded MV:Strong > Alas, you cannot go that way...

* R HP:Wounded MV:Strong >
south
west
Before a Split in the Road
The road splits to the west and south around a large hill with sheer cliffs
on all sides as if the earth decided to suddenly thrust itself upwards from
the core. The road appears more paved to the west while to the south a
thinner earthen road shadows the hill.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Strong > A Winding Road
Just to the east the road branches. One route proceeds north towards
Tarwin's Gap through a thick forest, the other is an eastern route around
the massive hill to the south. An overturned wagon, gutted from flame, lies
in a heap just off the road against the cliff's face.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Strong >
west
A Winding Road
The smell of decaying matter is strong even this far south of the forest to
the north east. The road continues easterward where it arrives at a fork in
the road. The air is dry and dusty leaving the road underfoot cracked and
beaten.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Strong >
stat
r
You are a 19 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 35.2 lbs, peanuts.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 163, Dodging bonus: 113, Parrying bonus: 218
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Offensive.
Your armor absorbs about 30% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

3
* R HP:Wounded MV:Strong > [change mood wimpy]
Mood changed to: Wimpy

* R HP:Wounded MV:Strong > [k dark]
They aren't here.

south
* R HP:Wounded MV:Strong >
west
A Winding Road
The road bends here, leading to the north and the west. Motes of dirt sent
airborn by the breeze and traffic on the road create a dull haze in the dry
air. A sickly sweet smell arrives on the winds from the north.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Strong > A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tall dust-colored gelding prances in a circle here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Wounded MV:Strong >
sc
r
3
You have 292(413) hit and 128(167) movement points.
You have scored 100636237 experience points and 1049 quest points.
You need 2863763 exp to level and 1951 qp to rank.
You have amassed 37 Turn points to date.
You have played 3 days and 4 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 49).
You are standing.

3
* R HP:Wounded MV:Strong >
3
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Wounded MV:Strong > [k dark]
You try to slash *Fiddler*, but he deflects the blow.

* R HP:Wounded MV:Strong - Fiddler: Hurt > [k dark]
You do the best you can!

* R HP:Wounded MV:Strong - Fiddler: Hurt > [k dark]
You do the best you can!

* R HP:Wounded MV:Strong - Fiddler: Hurt >
b
[bash ]

-=+**+=
You dodge a bash from *Fiddler* who loses his balance and falls!

- -=
Your bash at *Fiddler* sends him sprawling!

* R HP:Wounded MV:Strong - Fiddler: Hurt >
You slash *Fiddler*'s right leg hard.
The ancient tree hits Fiddler's left leg.
The ancient tree joins the ancient tree's fight!

* R HP:Wounded MV:Strong - Fiddler: Wounded >
b
[bash ]
They already seem to be stunned.

* R HP:Wounded MV:Strong - Fiddler: Wounded >
b
[bash ]

-=+
The ancient tree tries to hit Fiddler, but he deflects the blow.
The ancient tree tries to hit Fiddler, but he deflects the blow.

**+=- -
*Fiddler* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.

* R HP:Wounded MV:Strong - Fiddler: Hurt >
The ancient tree tickles Fiddler's head with its hit.
The ancient tree tickles Fiddler's body with its hit.
*Fiddler* tries to slash you, but you deflect the blow.

* R HP:Wounded MV:Strong - Fiddler: Hurt >
b

The ancient tree tries to hit Fiddler, but he parries successfully.
The ancient tree tries to hit Fiddler, but he parries successfully.
*Fiddler* slashes your body into bloody fragments!

* R HP:Wounded MV:Strong - Fiddler: Hurt > [bash ]

-=
The ancient tree barely tickles Fiddler's body with its hit.
The ancient tree tickles Fiddler's left leg with its hit.

+**+=- -
*Fiddler* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.

* R HP:Wounded MV:Strong - Fiddler: Hurt >
The ancient tree tries to hit Fiddler, but he deflects the blow.
The ancient tree tries to hit Fiddler, but he deflects the blow.
*Fiddler* slashes your body into bloody fragments!

* R HP:Wounded MV:Strong - Fiddler: Hurt >
b

The ancient tree barely hits Fiddler's body.
The ancient tree barely hits Fiddler's left foot.
*Fiddler* tries to slash you, but you parry successfully.

* R HP:Wounded MV:Strong - Fiddler: Wounded > [bash ]

-
The ancient tree barely tickles Fiddler's left foot with its hit.
The ancient tree tries to hit Fiddler, but he deflects the blow.

=+**+=- -
*Fiddler* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.

* R HP:Wounded MV:Strong - Fiddler: Wounded >
The ancient tree barely hits Fiddler's left leg.
The ancient tree tries to hit Fiddler, but he deflects the blow.
*Fiddler* gazes deeply at the ancient tree...
The gaze of *Fiddler* fails to affect the ancient tree.
*Fiddler* slashes your body into bloody fragments!

* R HP:Battered MV:Strong - Fiddler: Wounded >
The ancient tree tickles Fiddler's right leg with its hit.
The ancient tree tries to hit Fiddler, but he deflects the blow.
*Fiddler* slashes your body into bloody fragments!

* R HP:Battered MV:Strong - Fiddler: Wounded >
r
f
west
north
3
b
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Battered MV:Strong - Fiddler: Wounded > The ancient tree tries to hit Fiddler, but he parries successfully.
The ancient tree tries to hit Fiddler, but he parries successfully.
*Fiddler* gazes deeply at the ancient tree...
The ancient tree looks very strange, glaring about with a sense of panic.
*Fiddler* tries to slash you, but you parry successfully.
You try to slash *Fiddler*, but he parries successfully.
You panic and attempt to flee!

You flee head over heels.
A Winding Road
The road bends here, leading to the north and the west. Motes of dirt sent
airborn by the breeze and traffic on the road create a dull haze in the dry
air. A sickly sweet smell arrives on the winds from the north.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Fiddler* is here, fighting the ancient tree, riding a shadow stallion.
A tall dust-colored gelding prances in a circle here.
The ancient tree is here, fighting Fiddler.
The ancient tree is here, fighting Fiddler.

* R HP:Battered MV:Strong > Alas, you cannot go that way...
*Fiddler* panics, and attempts to flee!

* R HP:Battered MV:Strong > [k dark]
You slash *Fiddler*'s left hand hard.
*Fiddler* leaves east riding a shadow stallion.

* R HP:Battered MV:Strong > [bash ]
Bash who?

* R HP:Battered MV:Strong >
take tea pack
You get a cup of thready brown tea from a backpack.

south
* R HP:Battered MV:Strong > A Makeshift Bridge
The northern section of the bridge completes the passage across the ravine.
The ravine is dry itself, only filling during heavy rainfalls for any
period of time before the heat of the nearby blight evaporates what little
water falls.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Fiddler* is standing here, riding a shadow stallion.
*Fiddler* tries to slash you, but you parry successfully.

* R HP:Battered MV:Strong - Fiddler: Wounded >
You try to slash *Fiddler*, but he parries successfully.
*Fiddler* tries to slash you, but you deflect the blow.

* R HP:Battered MV:Strong - Fiddler: Wounded >
f
You panic and attempt to flee!


You slash *Fiddler*'s right leg hard.
You flee head over heels.
A Makeshift Bridge
The ravine forms a t-intersection here heading north and south and east
towards the hill. A bridge built from a large slab of rock has been placed
over the ravine allowing even heavy wagons to cross. The eastern section of
the ravine slices its way right up to the cliff to the east.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
quaf tea
You quaff a cup of thready brown tea which dissolves.
Ok.
A surge of adrenaline works into your muscles, enhancing your strength.

east
* R HP:Battered MV:Strong >
*Fiddler* has arrived from the north, riding a shadow stallion.

* R HP:Battered MV:Strong > Before a Cliff's Wall
To the north a ravine slices west under a bridge and east where it
disappears under the cliff. The ravine has cracked part of the cliff apart
allowing possible scaling of the cliff.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
A soft leather pouch has been discarded here. [10]
A lantern has been left here. [8]
A stout timber has been handcarved into the sinuous curves of a longbow. [8]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
east
east
east
You can't ride there on a horse!
*Fiddler* tries to slash you, but you deflect the blow.

* R HP:Battered MV:Strong - Fiddler: Wounded > No way! You're fighting for your life!

east
* R HP:Battered MV:Strong - Fiddler: Wounded > You try to slash *Fiddler*, but he deflects the blow.
No way! You're fighting for your life!

* R HP:Battered MV:Strong - Fiddler: Wounded > No way! You're fighting for your life!

* R HP:Battered MV:Strong - Fiddler: Wounded >
r
f
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Battered MV:Strong - Fiddler: Wounded > You panic and attempt to flee!

south
east
east
You flee head over heels.
Before a Cliff's Wall
From the southwestern corner of the hill, the entire western side of the
hill can be viewed. The winding road mirrors the cliff as it provides
passage in a north south route.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Winding Road
A streambed once trickled across this path bringing rainfall from the hill
to the north. The streambed heads southeastward towards a stand of trees
between two smaller hills. Rocks have been built up across the streambed, a
sign of times past when the stream once required a ford to pass.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong > A Winding Road
A small stand of trees lies to the south between two hills. Grasses spread
from the south to cross the road here before cringing away from the shadowy
recesses of the cliff wall. The road continues its east west journey south
of the cliff.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong > A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

east
* R HP:Battered MV:Strong >
east
east
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.
A Cairhienin soldier serves the realm here.
A Cairhienin soldier serves the realm here.
A captain of the Rising Sun commands his men here.

* R HP:Battered MV:Strong > Alas, you cannot go that way...

* R HP:Battered MV:Strong > Alas, you cannot go that way...

* R HP:Battered MV:Strong >
sc
r
3
3
A Cairhienin soldier stops using a torch.
You have 191(413) hit and 132(167) movement points.
You have scored 100638428 experience points and 1049 quest points.
You need 2861572 exp to level and 1951 qp to rank.
You have amassed 37 Turn points to date.
You have played 3 days and 4 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 49).
You are standing.

3
* R HP:Battered MV:Strong > [change mood wimpy]
Mood changed to: Wimpy

* R HP:Battered MV:Strong > [k dark]
They aren't here.

* R HP:Battered MV:Strong > [k dark]
They aren't here.

* R HP:Battered MV:Strong > [k dark]
They aren't here.

3
* R HP:Battered MV:Strong >
3
[k dark]
You try to slash *Fiddler*, but he deflects the blow.

* R HP:Battered MV:Strong - Fiddler: Wounded >
3
[k dark]
You do the best you can!

* R HP:Battered MV:Strong - Fiddler: Wounded >
3
You try to slash *Fiddler*, but he deflects the blow.
A Cairhienin soldier tries to pierce Fiddler, but he deflects the blow.
A Cairhienin soldier joins a Cairhienin soldier's fight!
A Rising Sun captain joins a Cairhienin soldier's fight!
[k dark]
You do the best you can!

* R HP:Battered MV:Strong - Fiddler: Wounded >
b
[k dark]
You do the best you can!

* R HP:Battered MV:Strong - Fiddler: Wounded > [bash ]

-=+**+=-
A Rising Sun captain barely slashes Fiddler's body.
A Cairhienin soldier pierces Fiddler's right arm.
A Cairhienin soldier tickles Fiddler's right arm with his pierce.
*Fiddler* tries to slash you, but you parry successfully.
*Fiddler* sends you sprawling with a powerful bash!

* R HP:Battered MV:Strong - Fiddler: Wounded >
north
3
b

A Rising Sun captain barely slashes Fiddler's right leg.
A Cairhienin soldier barely pierces Fiddler's body.
A Cairhienin soldier tickles Fiddler's body with his pierce.
*Fiddler* slashes your right leg into bloody fragments!
A Cairhienin soldier tries to pierce Fiddler, but he deflects the blow.

* R HP:Battered MV:Strong - Fiddler: Wounded >
A Rising Sun captain slashes Fiddler's right arm.
A Cairhienin soldier tries to pierce Fiddler, but he deflects the blow.
A Cairhienin soldier barely pierces Fiddler's right leg.
*Fiddler* slashes your right arm into bloody fragments!

* R HP:Beaten MV:Strong - Fiddler: Wounded > No way! You're fighting for your life!

* R HP:Beaten MV:Strong - Fiddler: Wounded > A Cairhienin soldier pierces Fiddler's body.
[k dark]
You do the best you can!

* R HP:Beaten MV:Strong - Fiddler: Wounded > [bash ]

-
*Fiddler* panics, and attempts to flee!

=+
*Fiddler* leaves west riding a shadow stallion.

**+=- -=
They're not here anymore!

* R HP:Beaten MV:Strong >
3
b
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [bash ]
Bash who?

* R HP:Beaten MV:Strong >
3
b
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [bash ]
Bash who?

* R HP:Beaten MV:Strong >
3

*Fiddler* tries to slash you, but you parry successfully.

* R HP:Beaten MV:Strong - Fiddler: Wounded >
b
[k dark]
You do the best you can!

* R HP:Beaten MV:Strong - Fiddler: Wounded > [bash ]

-=+*
f
*Cancelled.
You panic and attempt to flee!


Someone gives orders to make camp.
A Cairhienin soldier tries to pierce Fiddler, but he parries successfully.
A Cairhienin soldier joins a Cairhienin soldier's fight!
A Rising Sun captain joins a Cairhienin soldier's fight!
A Rising Sun captain slashes Fiddler's body.
A Cairhienin soldier tries to pierce Fiddler, but he parries successfully.
A Cairhienin soldier barely pierces Fiddler's right leg.
The sky starts to get cloudy.
Your heartbeat calms down more as you feel less panicked.


You dodge a bash from *Fiddler* who loses his balance and falls!


You flee head over heels.
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
north
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Fiddler* is here, fighting a Cairhienin soldier, riding a shadow stallion.
A gray palfrey prances skittishly nearby.
A Cairhienin soldier is here, fighting Fiddler.
A Cairhienin soldier is here, fighting Fiddler.
A Rising Sun captain is here, fighting Fiddler.

3
* R HP:Battered MV:Strong >
b

A Cairhienin soldier tries to pierce Fiddler, but he parries successfully.
A Cairhienin soldier tries to pierce Fiddler, but he deflects the blow.

* R HP:Battered MV:Strong > [k dark]
You slash *Fiddler*'s body hard.

* R HP:Battered MV:Strong - a Cairhienin soldier: Scratched - Fiddler: Wounded > [bash ]

-
A Rising Sun captain barely slashes Fiddler's body.
A Cairhienin soldier tries to pierce Fiddler, but he parries successfully.
A Cairhienin soldier tries to pierce Fiddler, but he parries successfully.

=+*
*Fiddler* panics, and attempts to flee!

*+=- -=
They're not here anymore!

* R HP:Battered MV:Strong >
3
b
[k dark]
They aren't here.

* R HP:Battered MV:Strong > [bash ]
Bash who?

* R HP:Battered MV:Strong >
3
b
[k dark]
They aren't here.

* R HP:Battered MV:Strong > [bash ]
Bash who?

* R HP:Battered MV:Strong >
3
b
[k dark]
They aren't here.

* R HP:Battered MV:Strong > [bash ]
Bash who?

* R HP:Battered MV:Strong >
3
b
[k dark]
They aren't here.

* R HP:Battered MV:Strong > [bash ]
Bash who?

* R HP:Battered MV:Strong >
3

[k dark]
They aren't here.

* R HP:Battered MV:Strong >
3
b
[k dark]
They aren't here.

* R HP:Battered MV:Strong > [bash ]
Bash who?

* R HP:Battered MV:Strong >
3
b
[k dark]
They aren't here.

* R HP:Battered MV:Strong > [bash ]
Bash who?

* R HP:Battered MV:Strong >

* R HP:Battered MV:Strong >
b
[bash ]
Bash who?

* R HP:Battered MV:Strong >
*Fiddler* tries to slash you, but you deflect the blow.

* R HP:Battered MV:Strong - Fiddler: Wounded >
alias z bash fiddler
Ok.

* R HP:Battered MV:Strong - Fiddler: Wounded >
r

You try to slash *Fiddler*, but he deflects the blow.
A Cairhienin soldier barely pierces Fiddler's body.
A Cairhienin soldier joins a Cairhienin soldier's fight!
A Rising Sun captain joins a Cairhienin soldier's fight!

* R HP:Battered MV:Strong - Fiddler: Wounded > [change mood wimpy]
Mood changed to: Wimpy

f
* R HP:Battered MV:Strong - Fiddler: Wounded > You panic and attempt to flee!


You flee head over heels.
A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
east
3
b
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Fiddler* is here, fighting a Cairhienin soldier, riding a shadow stallion.
A gray palfrey prances skittishly nearby.
A Cairhienin soldier is here, fighting Fiddler.
A Cairhienin soldier is here, fighting Fiddler.
A Rising Sun captain is here, fighting Fiddler.
*Fiddler* panics, and attempts to flee!

* R HP:Battered MV:Strong > A Rising Sun captain slashes Fiddler's left leg.
A Cairhienin soldier stops using a torch.
A Cairhienin soldier tickles Fiddler's head with his pierce.
A Cairhienin soldier tries to pierce Fiddler, but he parries successfully.
[k dark]
You try to slash *Fiddler*, but he deflects the blow.

* R HP:Battered MV:Strong - a Cairhienin soldier: Scratched - Fiddler: Battered > [bash ]

-=+**+=- -=
They're not here anymore!

* R HP:Battered MV:Strong >
z
[bash fiddler]
Bash who?

* R HP:Battered MV:Strong >
z
[bash fiddler]
Bash who?

* R HP:Battered MV:Tiring >
z
[bash fiddler]
Bash who?

* R HP:Battered MV:Tiring >
*Fiddler* tries to slash you, but you deflect the blow.

z
* R HP:Battered MV:Tiring - Fiddler: Battered > [bash fiddler]

-=+**+
A Cairhienin soldier tries to pierce Fiddler, but he parries successfully.
A Cairhienin soldier joins a Cairhienin soldier's fight!
A Rising Sun captain joins a Cairhienin soldier's fight!
A Rising Sun captain tries to slash Fiddler, but he parries successfully.
A Cairhienin soldier barely pierces Fiddler's body.
A Cairhienin soldier tries to pierce Fiddler, but he deflects the blow.
A Cairhienin soldier pierces Fiddler's left leg.

=- -
You dodge a bash from *Fiddler* who loses his balance and falls!

=
Your bash at *Fiddler* sends him sprawling!

* R HP:Battered MV:Tiring - Fiddler: Battered >
A Rising Sun captain slashes Fiddler's body.
A Cairhienin soldier barely pierces Fiddler's left hand.
A Cairhienin soldier tickles Fiddler's body with his pierce.
You slash *Fiddler*'s right leg hard.

* R HP:Battered MV:Tiring - Fiddler: Battered >
A Cairhienin soldier barely pierces Fiddler's left arm.

b
* R HP:Battered MV:Tiring - Fiddler: Battered > [bash ]
They already seem to be stunned.

* R HP:Battered MV:Tiring - Fiddler: Battered >
*Fiddler* panics, and attempts to flee!

b
* R HP:Battered MV:Tiring - Fiddler: Battered > [bash ]


*Fiddler* leaves south riding a shadow stallion.

-=
south
3
+
b
Cancelled.
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Tiring > [k dark]
They aren't here.

* R HP:Battered MV:Tiring > [bash ]
Bash who?

* R HP:Battered MV:Tiring >
3
3
[k dark]
They aren't here.

* R HP:Battered MV:Tiring >
north
[k dark]
They aren't here.

* R HP:Battered MV:Tiring >
3
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.
A Cairhienin soldier serves the realm here.
A Cairhienin soldier serves the realm here.
A captain of the Rising Sun commands his men here.

* R HP:Battered MV:Tiring >
b
[k dark]
They aren't here.

south
* R HP:Battered MV:Tiring > [bash ]
Bash who?

south
* R HP:Battered MV:Tiring > A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Fiddler* is standing here, riding a shadow stallion.

* R HP:Battered MV:Tiring > Rugged Terrain
The rugged terrain throws footfalls, giant cracks, and short stubby
thornbushes at its travellers doing its best to impede movement in this
treacherous world. The western route around the hill lies to the north
while the craggy hills stretch out to the west.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Tiring >
north
3
b
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Fiddler* is standing here, riding a shadow stallion.

* R HP:Battered MV:Tiring > [k dark]
You try to slash *Fiddler*, but he deflects the blow.

* R HP:Battered MV:Tiring - Fiddler: Battered > [bash ]

-=+**+=- -=
Your bash at *Fiddler* sends him sprawling!

* R HP:Battered MV:Tiring - Fiddler: Battered >
You slash *Fiddler*'s body very hard.

* R HP:Battered MV:Tiring - Fiddler: Battered >
stat
You are a 19 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 35.1 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 167, Dodging bonus: 114, Parrying bonus: 220
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Offensive.
Your armor absorbs about 30% on average.

You are subjected to the following effects:
- STRENGTH
- NOTICE
- NO QUIT

* R HP:Battered MV:Tiring - Fiddler: Battered >
You slash *Fiddler*'s left leg very hard.

* R HP:Battered MV:Tiring - Fiddler: Battered >
b
[bash ]
They already seem to be stunned.

* R HP:Battered MV:Tiring - Fiddler: Battered >
b
[bash ]
They already seem to be stunned.

* R HP:Battered MV:Tiring - Fiddler: Battered >
b
You slash *Fiddler*'s body.
[bash ]

-=+**+=-
*Fiddler* sends you sprawling with a powerful bash!

* R HP:Battered MV:Tiring - Fiddler: Beaten >
*Fiddler* tries to slash you, but you deflect the blow.

* R HP:Battered MV:Tiring - Fiddler: Beaten >
b

*Fiddler* tries to slash you, but you parry successfully.

* R HP:Battered MV:Tiring - Fiddler: Beaten > [bash ]


Your heartbeat calms down more as you feel less panicked.

-=+**+=- -
*Fiddler* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.

* R HP:Battered MV:Strong - Fiddler: Battered >
*Fiddler* tries to slash you, but you parry successfully.

* R HP:Battered MV:Strong - Fiddler: Battered >
b

*Fiddler* tries to slash you, but you parry successfully.

* R HP:Battered MV:Strong - Fiddler: Battered > You try to slash *Fiddler*, but he parries successfully.
[bash ]

-=+**+=- -
*Fiddler* tries to slash you, but you deflect the blow.
*Fiddler* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.

* R HP:Battered MV:Strong - Fiddler: Battered >
b

*Fiddler* tries to slash you, but you deflect the blow.

* R HP:Battered MV:Strong - Fiddler: Battered >
*Fiddler* hisses 'l'

* R HP:Battered MV:Strong - Fiddler: Battered >
*Fiddler* hisses 'o'

* R HP:Battered MV:Strong - Fiddler: Battered >
*Fiddler* slashes your left foot into bloody fragments!

* R HP:Beaten MV:Strong - Fiddler: Battered > [bash ]


*Fiddler* hisses 'l'

-=+**+=- -=
Your bash at *Fiddler* sends him sprawling!

* R HP:Beaten MV:Strong - Fiddler: Battered >
say yea thats brutal
You say 'yea thats brutal'

* R HP:Beaten MV:Strong - Fiddler: Battered >
You slash *Fiddler*'s body.

* R HP:Beaten MV:Strong - Fiddler: Beaten >
cpd
[change posture defensive]
Posture changed to: Defensive

* R HP:Beaten MV:Strong - Fiddler: Beaten >
r
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Strong - Fiddler: Beaten >
You slash *Fiddler*'s body hard.

* R HP:Beaten MV:Strong - Fiddler: Beaten >
b
[bash ]

-=+**+=- -=
Your bash at *Fiddler* sends him sprawling!

* R HP:Beaten MV:Strong - Fiddler: Beaten >
sc
HP:Beaten MP:Strong
You have scored 100651657 experience points and 1049 quest points.
You need 2848343 exp to level and 1951 qp to rank.
You have amassed 37 Turn points to date.
You have played 3 days and 4 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 49).
You are fighting Fiddler.

* R HP:Beaten MV:Strong - Fiddler: Beaten >
You try to slash *Fiddler*, but he deflects the blow.

* R HP:Beaten MV:Strong - Fiddler: Beaten >
You try to slash *Fiddler*, but he parries successfully.

* R HP:Beaten MV:Strong - Fiddler: Beaten >
b
[bash ]


*Fiddler* panics, and attempts to flee!

-
*Fiddler* leaves south riding a shadow stallion.

=+**+=
*Fiddler* tries to slash you, but you deflect the blow.

- -=
As *Fiddler* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Strong - Fiddler: Beaten >
b

*Fiddler* sends you sprawling with a powerful bash!

* R HP:Beaten MV:Strong - Fiddler: Beaten >
*Fiddler* slashes your body into bloody fragments!
You are interrupted and stop what you are doing.
You panic and attempt to flee!

You flee head over heels.
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.
A Cairhienin soldier serves the realm here.
A Cairhienin soldier serves the realm here.
A captain of the Rising Sun commands his men here.
[bash ]
Bash who?

* R HP:Beaten MV:Strong >
3
3
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
b
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [bash ]
Bash who?

3
* R HP:Beaten MV:Tiring >
b
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [bash ]
Bash who?

* R HP:Beaten MV:Tiring >
3
b

*Fiddler* tries to slash you, but you deflect the blow.

* R HP:Beaten MV:Tiring - Fiddler: Beaten > [k dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Fiddler: Beaten >
sc
[bash ]

Cancelled.
A Cairhienin soldier stops using a torch.
A Cairhienin soldier pierces Fiddler's left arm.
A Cairhienin soldier joins a Cairhienin soldier's fight!
A Rising Sun captain joins a Cairhienin soldier's fight!
HP:Beaten MP:Tiring
You have scored 100650249 experience points and 1049 quest points.
You need 2849751 exp to level and 1951 qp to rank.
You have amassed 37 Turn points to date.
You have played 3 days and 4 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 49).
You are fighting Fiddler.

* R HP:Beaten MV:Tiring - Fiddler: Beaten >
A Cairhienin soldier pierces Fiddler's body.

* R HP:Beaten MV:Tiring - Fiddler: Beaten >
b

*Fiddler* panics, and attempts to flee!

* R HP:Beaten MV:Tiring - Fiddler: Beaten > A Rising Sun captain tries to slash Fiddler, but he deflects the blow.
A Cairhienin soldier tries to pierce Fiddler, but he deflects the blow.
A Cairhienin soldier tries to pierce Fiddler, but he deflects the blow.
[bash ]


*Fiddler* leaves south riding a shadow stallion.

-=+**+=- -=
They're not here anymore!

* R HP:Beaten MV:Tiring >
sc
You have 90(413) hit and 123(167) movement points.
You have scored 100650249 experience points and 1049 quest points.
You need 2849751 exp to level and 1951 qp to rank.
You have amassed 37 Turn points to date.
You have played 3 days and 4 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 49).
You are standing.

* R HP:Beaten MV:Tiring >
r
3
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
south
3
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

b
* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [bash ]
Bash who?

* R HP:Beaten MV:Tiring >
north
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.
A Cairhienin soldier serves the realm here.
A Cairhienin soldier serves the realm here.
A captain of the Rising Sun commands his men here.

sc
* R HP:Beaten MV:Tiring >
3
You have 90(413) hit and 119(167) movement points.
You have scored 100650249 experience points and 1049 quest points.
You need 2849751 exp to level and 1951 qp to rank.
You have amassed 37 Turn points to date.
You have played 3 days and 4 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 49).
You are standing.

3
* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
stat
Your heartbeat calms down more as you feel less panicked.
You are a 19 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 35.1 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 157, Dodging bonus: 114, Parrying bonus: 235
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
Your armor absorbs about 30% on average.

You are subjected to the following effects:
- STRENGTH
- NOTICE
- NO QUIT

* R HP:Beaten MV:Strong >
stroke
You stroke your chin thoughtfully.

sc
* R HP:Beaten MV:Strong >
3
3
You have 103(413) hit and 136(167) movement points.
You have scored 100650249 experience points and 1049 quest points.
You need 2849751 exp to level and 1951 qp to rank.
You have amassed 37 Turn points to date.
You have played 3 days and 4 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 49).
You are standing.

* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

south
* R HP:Beaten MV:Strong >
south
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > Rugged Terrain
The rugged terrain throws footfalls, giant cracks, and short stubby
thornbushes at its travellers doing its best to impede movement in this
treacherous world. The western route around the hill lies to the north
while the craggy hills stretch out to the west.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
east
A Winding Road
The road continues its north south passage through these dusty hills.
Further north the road splits around a hill that rises high above with
sheer cliffs on either side. A large sandstone formation rises on top of
the hill, its form resembling some twisted obelisk.
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
west
south
Rugged Terrain
The rugged terrain throws footfalls, giant cracks, and short stubby
thornbushes at its travellers doing its best to impede movement in this
treacherous world. The western route around the hill lies to the north
while the craggy hills stretch out to the west.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Fiddler* is standing here, riding a shadow stallion.

* R HP:Beaten MV:Strong > The Dusty Road
The Dusty road widens to the north, while narrowing somewhat to the south.
The road is well packed, and there are many signs of frequent use about.
Small patches of grass can be seen to the west and north, allowing patrols
to rest east while not being in the way of travelers.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
north
3
b
Rugged Terrain
The rugged terrain throws footfalls, giant cracks, and short stubby
thornbushes at its travellers doing its best to impede movement in this
treacherous world. The western route around the hill lies to the north
while the craggy hills stretch out to the west.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Fiddler* is standing here, riding a shadow stallion.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [bash ]
Bash who?

* R HP:Beaten MV:Strong >
north
3
b
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [bash ]
Bash who?

* R HP:Beaten MV:Tiring >
sc
3
b
You have 103(413) hit and 125(167) movement points.
You have scored 100650249 experience points and 1049 quest points.
You need 2849751 exp to level and 1951 qp to rank.
You have amassed 37 Turn points to date.
You have played 3 days and 4 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 49).
You are standing.

* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [bash ]
Bash who?

south
* R HP:Beaten MV:Tiring >
3
b
Rugged Terrain
The rugged terrain throws footfalls, giant cracks, and short stubby
thornbushes at its travellers doing its best to impede movement in this
treacherous world. The western route around the hill lies to the north
while the craggy hills stretch out to the west.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Fiddler* is standing here, riding a shadow stallion.

* R HP:Beaten MV:Tiring > [k dark]
You try to slash *Fiddler*, but he parries successfully.

* R HP:Beaten MV:Tiring - Fiddler: Battered > [bash ]

-
*Fiddler* tries to slash you, but you parry successfully.

=+**+=- -=
Your bash at *Fiddler* sends him sprawling!

* R HP:Beaten MV:Tiring - Fiddler: Beaten >
You slash *Fiddler*'s body hard.

* R HP:Beaten MV:Tiring - Fiddler: Beaten >
You try to slash *Fiddler*, but he deflects the blow.

* R HP:Beaten MV:Tiring - Fiddler: Beaten >
b
[bash ]
They already seem to be stunned.

* R HP:Beaten MV:Tiring - Fiddler: Beaten >
b
[bash ]
They already seem to be stunned.

* R HP:Beaten MV:Tiring - Fiddler: Beaten >
You try to slash *Fiddler*, but he deflects the blow.

* R HP:Beaten MV:Tiring - Fiddler: Beaten >
f
You panic and attempt to flee!


You flee head over heels.
Shadowing a Road
A small path leads to the north here to rejoin the winding road that
circumnavigates the dominating hill. A clearing of sorts has presented
itself, likely a resting point for a patrol of some sort. Fires, long since
burned out, have been stamped out and scattered in a hasty departure.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
3

*Fiddler* has arrived from the east, riding a shadow stallion.

3
* R HP:Beaten MV:Tiring > [k dark]
You try to slash *Fiddler*, but he deflects the blow.

* R HP:Beaten MV:Tiring - Fiddler: Beaten > *Fiddler* tries to slash you, but you deflect the blow.
You try to slash *Fiddler*, but he parries successfully.
[k dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Fiddler: Beaten >
r
f
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Tiring - Fiddler: Beaten > You panic and attempt to flee!

east

You flee head over heels.
Rugged Terrain
The rugged terrain throws footfalls, giant cracks, and short stubby
thornbushes at its travellers doing its best to impede movement in this
treacherous world. The western route around the hill lies to the north
while the craggy hills stretch out to the west.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > A Winding Road
The road continues its north south passage through these dusty hills.
Further north the road splits around a hill that rises high above with
sheer cliffs on either side. A large sandstone formation rises on top of
the hill, its form resembling some twisted obelisk.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
3
b
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [bash ]
Bash who?

3
* R HP:Beaten MV:Tiring >
*Fiddler* tries to slash you, but you parry successfully.

b
* R HP:Beaten MV:Tiring - Fiddler: Beaten > [k dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Fiddler: Beaten > [bash ]

-=+**+=- -
You dodge a bash from *Fiddler* who loses his balance and falls!

=
As *Fiddler* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Tiring - Fiddler: Battered >
f
west
north
You panic and attempt to flee!

south
south
south
You flee head over heels.
The Dusty Road
Wind devils blow across the road, created from northern winds swirling off
a large hill to the north. The ground has seen flooding here, the water
long since evaporated leaving behind cracked mud. An abandoned wagon here,
half sunk in the mud rests unused with a broken axle. Any valuable wood has
been stripped from the now hollow shell.
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Dusty Road
The Dusty road widens to the north, while narrowing somewhat to the south.
The road is well packed, and there are many signs of frequent use about.
Small patches of grass can be seen to the west and north, allowing patrols
to rest east while not being in the way of travelers.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > Rugged Terrain
The rugged terrain throws footfalls, giant cracks, and short stubby
thornbushes at its travellers doing its best to impede movement in this
treacherous world. The western route around the hill lies to the north
while the craggy hills stretch out to the west.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > The Dusty Road
The Dusty road widens to the north, while narrowing somewhat to the south.
The road is well packed, and there are many signs of frequent use about.
Small patches of grass can be seen to the west and north, allowing patrols
to rest east while not being in the way of travelers.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

south
* R HP:Beaten MV:Tiring > The Dusty Road
The road narrows here, due to thick forrestry to the east and west. A chill
wind always blows through, making even the warmest clothes all but useless.
To the north, the trees seem to be somewhat twisted, and more green than
those to the south. Larger ruts grace the ground here, as all wagons must
pass at this point.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > The Dusty Road
The Dusty road continue on to the north and south here, going steadily to
and from Tarwin's Gap and Fal Dara. Dust fills the air during daylight
hours, due to traffic and the constant, biting wind. To the west, green and
brown grass can be seen, as well as a ring of stones.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black wolf growls loudly, poised to leap.

* R HP:Beaten MV:Tiring > The Dusty Road
The Dusty road curves to the north towards Tarwin's Gap, and west towards
Fal Dara and the southlands. Trees and shrubs line the road to the east and
south, preventing movement in those directions. The wind blows cold here,
as though its been focused further up north.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
west
south
The Dusty Road
Shrubs and trees line the road to the south, and various grasses can be
seen to the north. To the west, the road begins to thin, and wind back and
forth. Far to the west and south, a watchtower can be seen.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

west
* R HP:Beaten MV:Tiring > Alas, you cannot go that way...

* R HP:Beaten MV:Tiring > A Winding Road
The road here is in good condition, as it is used frequently due to its
proximity to the Dusty road. The hard-packed dirt is clear of many of the
rocks that litter the nearby area. To the east starts the Dusty road, and
to the west is a fork in the road leading around an old watchtower.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
east
east
north
The Dusty Road
Shrubs and trees line the road to the south, and various grasses can be
seen to the north. To the west, the road begins to thin, and wind back and
forth. Far to the west and south, a watchtower can be seen.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > The Dusty Road
The Dusty road curves to the north towards Tarwin's Gap, and west towards
Fal Dara and the southlands. Trees and shrubs line the road to the east and
south, preventing movement in those directions. The wind blows cold here,
as though its been focused further up north.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > The Dusty Road
The Dusty road continue on to the north and south here, going steadily to
and from Tarwin's Gap and Fal Dara. Dust fills the air during daylight
hours, due to traffic and the constant, biting wind. To the west, green and
brown grass can be seen, as well as a ring of stones.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black wolf growls loudly, poised to leap.

* R HP:Beaten MV:Tiring >
3
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
sc
3
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
3
You have 116(413) hit and 105(167) movement points.
You have scored 100648925 experience points and 1049 quest points.
You need 2851075 exp to level and 1951 qp to rank.
You have amassed 37 Turn points to date.
You have played 3 days and 4 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 49).
You are standing.

* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
stat
3
3
You are a 19 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 35.1 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 157, Dodging bonus: 114, Parrying bonus: 235
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
Your armor absorbs about 30% on average.

You are subjected to the following effects:
- STRENGTH
- NOTICE
- NO QUIT

* R HP:Beaten MV:Tiring >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
3
3
3
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
cpn
3
[change posture normal]
Posture changed to: Normal

3
* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

stat
* R HP:Beaten MV:Tiring >
3
3
You are a 19 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 35.1 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 162, Dodging bonus: 114, Parrying bonus: 230
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Normal.
Your armor absorbs about 30% on average.

You are subjected to the following effects:
- STRENGTH
- NOTICE
- NO QUIT

* R HP:Beaten MV:Tiring >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
3
3
3
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Tiring >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
3
3
3
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
l
[k dark]
They aren't here.

stat
* R HP:Beaten MV:Tiring > The Dusty Road
The Dusty road continue on to the north and south here, going steadily to
and from Tarwin's Gap and Fal Dara. Dust fills the air during daylight
hours, due to traffic and the constant, biting wind. To the west, green and
brown grass can be seen, as well as a ring of stones.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black wolf growls loudly, poised to leap.

* R HP:Beaten MV:Tiring >
3
You are a 19 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 35.1 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 162, Dodging bonus: 114, Parrying bonus: 230
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Normal.
Your armor absorbs about 30% on average.

You are subjected to the following effects:
- STRENGTH
- NOTICE
- NO QUIT

* R HP:Beaten MV:Tiring >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
3
[k dark]
They aren't here.

b
* R HP:Beaten MV:Tiring > [bash ]
Bash who?

* R HP:Beaten MV:Tiring >
3
b
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [bash ]
Bash who?

* R HP:Beaten MV:Tiring >
take yellow pack
The sun rises.
Your heartbeat calms down more as you feel less panicked.
You get a thin vial of yellow fluid from a backpack.

* R HP:Battered MV:Tiring >
z
[bash fiddler]
Bash who?

* R HP:Battered MV:Tiring >
z
[bash fiddler]
Bash who?

* R HP:Battered MV:Tiring >
z
[bash fiddler]
Bash who?

* R HP:Battered MV:Tiring >
z
[bash fiddler]
Bash who?

* R HP:Battered MV:Tiring >
z
[bash fiddler]
Bash who?

* R HP:Battered MV:Tiring >
sc
You have 129(413) hit and 109(167) movement points.
You have scored 100648925 experience points and 1049 quest points.
You need 2851075 exp to level and 1951 qp to rank.
You have amassed 37 Turn points to date.
You have played 3 days and 4 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 49).
You are standing.

z
* R HP:Battered MV:Tiring > [bash fiddler]
Bash who?

* R HP:Battered MV:Tiring >
z
[bash fiddler]
Bash who?

* R HP:Battered MV:Tiring >
z
[bash fiddler]
Bash who?

* R HP:Battered MV:Tiring >
z
[bash fiddler]
Bash who?

* R HP:Battered MV:Tiring >
z
[bash fiddler]
Bash who?

* R HP:Battered MV:Tiring >
z
[bash fiddler]
Bash who?

* R HP:Battered MV:Tiring >
z
[bash fiddler]
Bash who?

* R HP:Battered MV:Tiring >
z
z
[bash fiddler]
Bash who?

* R HP:Battered MV:Tiring > [bash fiddler]
Bash who?

* R HP:Battered MV:Tiring >
z
[bash fiddler]
Bash who?

* R HP:Battered MV:Tiring >
where
stat
Players in your Zone
--------------------
Dixon - The Dusty Road

* R HP:Battered MV:Tiring >
3
You are a 19 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.1 lbs and wearing 35.0 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 162, Dodging bonus: 114, Parrying bonus: 230
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Normal.
Your armor absorbs about 30% on average.

You are subjected to the following effects:
- STRENGTH
- NOTICE
- NO QUIT

3
* R HP:Battered MV:Tiring >
3
3
[k dark]
They aren't here.

* R HP:Battered MV:Tiring > [k dark]
They aren't here.

* R HP:Battered MV:Tiring > [k dark]
They aren't here.

* R HP:Battered MV:Tiring > [k dark]
They aren't here.

* R HP:Battered MV:Tiring >
l
The Dusty Road
The Dusty road continue on to the north and south here, going steadily to
and from Tarwin's Gap and Fal Dara. Dust fills the air during daylight
hours, due to traffic and the constant, biting wind. To the west, green and
brown grass can be seen, as well as a ring of stones.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black wolf growls loudly, poised to leap.

* R HP:Battered MV:Tiring >
where
Players in your Zone
--------------------
Dixon - The Dusty Road

* R HP:Battered MV:Tiring >
stat
3
You are a 19 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.1 lbs and wearing 35.0 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 162, Dodging bonus: 114, Parrying bonus: 230
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Normal.
Your armor absorbs about 30% on average.

You are subjected to the following effects:
- STRENGTH
- NOTICE
- NO QUIT

3
* R HP:Battered MV:Tiring > [k dark]
They aren't here.

* R HP:Battered MV:Tiring > [k dark]
They aren't here.

* R HP:Battered MV:Tiring >
ts
[track shadow]

-=+
You could find no tracks at all.

* R HP:Battered MV:Tiring >
north
The Dusty Road
The road narrows here, due to thick forrestry to the east and west. A chill
wind always blows through, making even the warmest clothes all but useless.
To the north, the trees seem to be somewhat twisted, and more green than
those to the south. Larger ruts grace the ground here, as all wagons must
pass at this point.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Tiring >
north
The Dusty Road
The Dusty road widens to the north, while narrowing somewhat to the south.
The road is well packed, and there are many signs of frequent use about.
Small patches of grass can be seen to the west and north, allowing patrols
to rest east while not being in the way of travelers.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Tiring >
ts
[track shadow]


*Fiddler* tries to slash you, but you parry successfully.

-
You give up the tracking attempt.

* R HP:Battered MV:Tiring - Fiddler: Battered >
b
[bash ]

-=+**+
*Fiddler* sends you sprawling with a powerful bash!

* R HP:Battered MV:Tiring - Fiddler: Battered >
*Fiddler* slashes your body extremely hard.

* R HP:Beaten MV:Tiring - Fiddler: Battered >
*Fiddler* slashes your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!


You flee head over heels.
In a Depression
Off the beaten path, this dusty depression provides some protection from
the hot winds of the Blight and the small sandstorms that sprout up from
time to time. Small scrub bushes surround the depression providing a
barrier of sorts. During times of high rainfall this sunken land forms
pools of water providing sustenance to the surrounding vegetation.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
north
north
Shadowing a Road
A small path leads to the north here to rejoin the winding road that
circumnavigates the dominating hill. A clearing of sorts has presented
itself, likely a resting point for a patrol of some sort. Fires, long since
burned out, have been stamped out and scattered in a hasty departure.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

east
* R HP:Beaten MV:Winded >
north
A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded > A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded >
north
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.
A Cairhienin soldier serves the realm here.
A Cairhienin soldier serves the realm here.
A captain of the Rising Sun commands his men here.

* R HP:Beaten MV:Winded > Alas, you cannot go that way...

* R HP:Beaten MV:Winded >
r
[change mood wimpy]
Mood changed to: Wimpy

sc
* R HP:Beaten MV:Winded >
3
You have 87(413) hit and 80(167) movement points.
You have scored 100647517 experience points and 1049 quest points.
You need 2852483 exp to level and 1951 qp to rank.
You have amassed 37 Turn points to date.
You have played 3 days and 4 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 49).
You are standing.

3
* R HP:Beaten MV:Winded >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Winded >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Winded > [k dark]
They aren't here.

* R HP:Beaten MV:Winded > [k dark]
They aren't here.

rv
* R HP:Beaten MV:Winded >
3
3
[quaff vial]
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!
*Fiddler* has arrived from the west, riding a shadow stallion.

* R HP:Beaten MV:Tiring > [k dark]
You try to slash *Fiddler*, but he deflects the blow.

* R HP:Beaten MV:Tiring - Fiddler: Battered > [k dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Fiddler: Battered >
b
[bash ]

-=+**+=-
You dodge a bash from *Fiddler* who loses his balance and falls!
You are interrupted and stop what you are doing.
You panic and attempt to flee!


You try to slash *Fiddler*, but he deflects the blow.
A Cairhienin soldier tries to pierce Fiddler, but he deflects the blow.
A Cairhienin soldier joins a Cairhienin soldier's fight!
A Rising Sun captain joins a Cairhienin soldier's fight!
You flee head over heels.
A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

north
* R HP:Beaten MV:Tiring >
3
b
Alas, you cannot go that way...

* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
east
[bash ]
Bash who?

3
* R HP:Beaten MV:Tiring >
b
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Fiddler* is here, fighting a Cairhienin soldier, riding a shadow stallion.
A gray palfrey prances skittishly nearby.
A Cairhienin soldier is here, fighting Fiddler.
A Cairhienin soldier is here, fighting Fiddler.
A Rising Sun captain is here, fighting Fiddler.

* R HP:Beaten MV:Tiring > [k dark]
You slash *Fiddler*'s right arm hard.

* R HP:Beaten MV:Tiring - a Cairhienin soldier: Scratched - Fiddler: Battered > [bash ]

-=
*Fiddler* panics, and attempts to flee!

+*
*Fiddler* slashes a Cairhienin soldier's body very hard.
A Rising Sun captain slashes Fiddler's body.
A Cairhienin soldier tries to pierce Fiddler, but he deflects the blow.
A Cairhienin soldier pierces Fiddler's right leg.

*
A Cairhienin soldier tries to pierce Fiddler, but he deflects the blow.
*Fiddler* panics, and attempts to flee!

+=
*Fiddler* leaves west riding a shadow stallion.

- -=
They're not here anymore!

* R HP:Beaten MV:Tiring >
sc
z
You have 87(413) hit and 125(167) movement points.
You have scored 100647944 experience points and 1049 quest points.
You need 2852056 exp to level and 1951 qp to rank.
You have amassed 37 Turn points to date.
You have played 3 days and 4 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 49).
You are standing.

* R HP:Beaten MV:Tiring > [bash fiddler]
Bash who?

* R HP:Beaten MV:Tiring >
z
[bash fiddler]
Bash who?

* R HP:Beaten MV:Tiring >
z
[bash fiddler]
Bash who?

* R HP:Beaten MV:Tiring >
z
[bash fiddler]
Bash who?

* R HP:Beaten MV:Tiring >
z
[bash fiddler]
Bash who?

z
* R HP:Beaten MV:Tiring > [bash fiddler]
Bash who?

z
* R HP:Beaten MV:Tiring > [bash fiddler]
Bash who?

* R HP:Beaten MV:Tiring >
z
[bash fiddler]
Bash who?

* R HP:Beaten MV:Tiring >
z
[bash fiddler]
Bash who?

* R HP:Beaten MV:Tiring >
z
[bash fiddler]
Bash who?

* R HP:Beaten MV:Tiring >
z
[bash fiddler]
Bash who?

* R HP:Beaten MV:Tiring >
z
[bash fiddler]
Bash who?

* R HP:Beaten MV:Tiring >
z
[bash fiddler]
Bash who?

* R HP:Beaten MV:Tiring >
z
[bash fiddler]
Bash who?

* R HP:Beaten MV:Tiring >
z
[bash fiddler]
Bash who?

* R HP:Beaten MV:Tiring >
z
[bash fiddler]
Bash who?

* R HP:Beaten MV:Tiring >
z
[bash fiddler]
Bash who?

* R HP:Beaten MV:Tiring >
cpo
z
[change posture offensive]
Posture changed to: Offensive

* R HP:Beaten MV:Tiring > [bash fiddler]
Bash who?

* R HP:Beaten MV:Tiring >
z
[bash fiddler]
Bash who?

* R HP:Beaten MV:Tiring >
z
[bash fiddler]
Bash who?

sc
* R HP:Beaten MV:Tiring > You have 87(413) hit and 93(167) movement points.
You have scored 100647944 experience points and 1049 quest points.
You need 2852056 exp to level and 1951 qp to rank.
You have amassed 37 Turn points to date.
You have played 3 days and 4 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 49).
You are standing.

* R HP:Beaten MV:Tiring >
z
The day has begun.
Your heartbeat calms down more as you feel less panicked.
[bash fiddler]
Bash who?

* R HP:Beaten MV:Tiring >
z
[bash fiddler]
Bash who?

* R HP:Beaten MV:Tiring >
z
[bash fiddler]
Bash who?

* R HP:Beaten MV:Tiring >
z
[bash fiddler]
Bash who?

* R HP:Beaten MV:Tiring >
z
[bash fiddler]
Bash who?

* R HP:Beaten MV:Tiring >
z
[bash fiddler]
*Fiddler* tries to slash you, but you parry successfully.

z
-Cancelled.
[bash fiddler]

-=+**+=-
*Fiddler* sends you sprawling with a powerful bash!
You are interrupted and stop what you are doing.
You panic and attempt to flee!

north
east
3
b

*Fiddler* tries to slash you, but you deflect the blow.
A Cairhienin soldier tries to pierce Fiddler, but he deflects the blow.
A Cairhienin soldier joins a Cairhienin soldier's fight!
A Rising Sun captain joins a Cairhienin soldier's fight!

You flee head over heels.
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Fiddler* is here, fighting a Cairhienin soldier, riding a shadow stallion.
A gray palfrey prances skittishly nearby.
A Cairhienin soldier is here, fighting Fiddler.
A Cairhienin soldier is here, fighting Fiddler.
A Rising Sun captain is here, fighting Fiddler.

* R HP:Beaten MV:Tiring > Alas, you cannot go that way...

* R HP:Beaten MV:Tiring > A Cairhienin soldier barely pierces Fiddler's body.
A Cairhienin soldier tickles Fiddler's head with his pierce.
[k dark]
You try to slash *Fiddler*, but he deflects the blow.

* R HP:Beaten MV:Tiring - a Cairhienin soldier: Scratched - Fiddler: Battered > [bash ]


*Fiddler* panics, and attempts to flee!

-
*Fiddler* leaves south riding a shadow stallion.

=+**+=- -=
They're not here anymore!

* R HP:Beaten MV:Tiring >
south
z
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Fiddler* is standing here, riding a shadow stallion.

* R HP:Beaten MV:Tiring > [bash fiddler]

-=+**+=- -=
They're not here anymore!

* R HP:Beaten MV:Tiring >
north
z
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.
A Cairhienin soldier serves the realm here.
A Cairhienin soldier serves the realm here.
A captain of the Rising Sun commands his men here.

* R HP:Beaten MV:Tiring > [bash fiddler]
Bash who?

* R HP:Beaten MV:Tiring >
sc
You have 98(413) hit and 116(167) movement points.
You have scored 100646536 experience points and 1049 quest points.
You need 2853464 exp to level and 1951 qp to rank.
You have amassed 37 Turn points to date.
You have played 3 days and 4 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 49).
You are standing.

* R HP:Beaten MV:Tiring >
*Fiddler* has arrived from the south, riding a shadow stallion.

* R HP:Beaten MV:Tiring >
*Fiddler* tries to slash you, but you deflect the blow.

* R HP:Beaten MV:Tiring - Fiddler: Battered >
You try to slash *Fiddler*, but he parries successfully.
A Cairhienin soldier tries to pierce Fiddler, but he parries successfully.
A Cairhienin soldier joins a Cairhienin soldier's fight!
A Rising Sun captain joins a Cairhienin soldier's fight!

r
* R HP:Beaten MV:Tiring - Fiddler: Battered >
f
A Cairhienin soldier tickles Fiddler's head with his pierce.
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Tiring - Fiddler: Battered > You panic and attempt to flee!


You flee head over heels.
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
north
3
b
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Fiddler* is here, fighting a Cairhienin soldier, riding a shadow stallion.
A gray palfrey prances skittishly nearby.
A Cairhienin soldier is here, fighting Fiddler.
A Cairhienin soldier is here, fighting Fiddler.
A Rising Sun captain is here, fighting Fiddler.
*Fiddler* leaves west riding a shadow stallion.

* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [bash ]
Bash who?

* R HP:Beaten MV:Tiring >
3
[k dark]
They aren't here.

west
* R HP:Beaten MV:Tiring >
3
b
A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Fiddler* is standing here, riding a shadow stallion.

* R HP:Beaten MV:Tiring > [k dark]
You try to slash *Fiddler*, but he parries successfully.

* R HP:Beaten MV:Strong - Fiddler: Battered > [bash ]

-=+**+=- -=
As *Fiddler* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Strong >
*Fiddler* sends you sprawling with a powerful bash!

* R HP:Beaten MV:Strong - Fiddler: Battered >
east

*Fiddler* slashes your body extremely hard.
You are interrupted and stop what you are doing.
You panic and attempt to flee!

You flee head over heels.
A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
north
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.
A Cairhienin soldier serves the realm here.
A Cairhienin soldier serves the realm here.
A captain of the Rising Sun commands his men here.

* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
sc
You have 84(413) hit and 132(167) movement points.
You have scored 100643720 experience points and 1049 quest points.
You need 2856280 exp to level and 1951 qp to rank.
You have amassed 37 Turn points to date.
You have played 3 days and 4 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 49).
You are standing.

* R HP:Beaten MV:Strong >
r
3
[change mood wimpy]
Mood changed to: Wimpy
*Fiddler* has arrived from the west, riding a shadow stallion.

3
* R HP:Beaten MV:Strong > [k dark]
You try to slash *Fiddler*, but he parries successfully.

3
* R HP:Beaten MV:Strong - Fiddler: Battered > [k dark]
You do the best you can!

* R HP:Beaten MV:Strong - Fiddler: Battered >
b
[k dark]
You do the best you can!

* R HP:Beaten MV:Strong - Fiddler: Battered > [bash ]

-=+**+=-
*Fiddler* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!

north
east

*Fiddler* slashes your body very hard.
You wish that your wounds would stop BLEEDING so much!

A Cairhienin soldier tries to pierce Fiddler, but he deflects the blow.
A Cairhienin soldier joins a Cairhienin soldier's fight!
A Rising Sun captain joins a Cairhienin soldier's fight!


A Cairhienin soldier barely pierces Fiddler's right leg.
A Cairhienin soldier tries to pierce Fiddler, but he parries successfully.

3

*Fiddler* panics, and attempts to flee!

You flee head over heels.
A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Alas, you cannot go that way...
*Fiddler* has arrived from the east, riding a shadow stallion.
*Fiddler* tries to slash you, but you deflect the blow.

* R HP:Critical MV:Strong - Fiddler: Beaten > No way! You're fighting for your life!

* R HP:Critical MV:Strong - Fiddler: Beaten > [k dark]
You do the best you can!

* R HP:Critical MV:Strong - Fiddler: Beaten >
You try to slash *Fiddler*, but he deflects the blow.
*Fiddler* tries to slash you, but you deflect the blow.

* R HP:Critical MV:Strong - Fiddler: Beaten >
r
f
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Strong - Fiddler: Beaten > You panic and attempt to flee!

south
south

*Fiddler* tries to slash you, but you parry successfully.

south
You flee head over heels.
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.
A Cairhienin soldier serves the realm here.
A Cairhienin soldier serves the realm here.
A captain of the Rising Sun commands his men here.
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong > Rugged Terrain
The rugged terrain throws footfalls, giant cracks, and short stubby
thornbushes at its travellers doing its best to impede movement in this
treacherous world. The western route around the hill lies to the north
while the craggy hills stretch out to the west.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong > The Dusty Road
The Dusty road widens to the north, while narrowing somewhat to the south.
The road is well packed, and there are many signs of frequent use about.
Small patches of grass can be seen to the west and north, allowing patrols
to rest east while not being in the way of travelers.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong >
south
south
The Dusty Road
The road narrows here, due to thick forrestry to the east and west. A chill
wind always blows through, making even the warmest clothes all but useless.
To the north, the trees seem to be somewhat twisted, and more green than
those to the south. Larger ruts grace the ground here, as all wagons must
pass at this point.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

west
* R HP:Critical MV:Strong > The Dusty Road
The Dusty road continue on to the north and south here, going steadily to
and from Tarwin's Gap and Fal Dara. Dust fills the air during daylight
hours, due to traffic and the constant, biting wind. To the west, green and
brown grass can be seen, as well as a ring of stones.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black wolf growls loudly, poised to leap.

west
* R HP:Critical MV:Strong >
south
west
Shadowing a Road
Brittle strands of green and brown grasses cover the area. Small shrubs
with bright red berries also make their home here. A small burnmark in the
center of the area is surrounded by stones, perhaps seeing occasional use
as a campfire pit. To the south and east, the Dusty road can be seen.
[ obvious exits: E S ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong > Alas, you cannot go that way...

south
* R HP:Critical MV:Strong >
west
The Dusty Road
Shrubs and trees line the road to the south, and various grasses can be
seen to the north. To the west, the road begins to thin, and wind back and
forth. Far to the west and south, a watchtower can be seen.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong >
south
A Winding Road
The road here is in good condition, as it is used frequently due to its
proximity to the Dusty road. The hard-packed dirt is clear of many of the
rocks that litter the nearby area. To the east starts the Dusty road, and
to the west is a fork in the road leading around an old watchtower.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Critical MV:Strong > Shadowing a Road
This small path has been beaten down by the troops taking a shortcut on
their way to and from Tarwin's Gap. Scrub trees and bushes lie thickly to
the south and east, preventing movement in those directions. The winding
road can be seen to the north and west.
[ obvious exits: N W ]
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong > A Winding Road
Small shrubs and light grasses border the road here. A small opening in the
forest leads to the east, and the road itself continues on south, and north
to a fork around a burned out, crumbling tower.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong > A Winding Road
The road here is littered with small stones. The ground itself is
hard-packed dirt, with small cobble stones visible at times. The road heads
north and south here, and a broken, burned tower can be seen to the west.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

west
* R HP:Critical MV:Strong > Amongst the Rubble
Blocks of stone little the ground here. Some seem to have been dropped from
a height, as they're cracked and broken, as well as sunken into the ground
a bit. A mostly destroyed stone tower lies to the west, and was probably
the source of most of the stones littering the ground.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong >
west
south
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving up.
A warhorse is here, stamping his feet impatiently, being ridden by you.

west
* R HP:Critical MV:Strong >
west
Amongst the Rubble
Large stones and small cover the immediate area. Most are worn from the
elements, but one side on each has been smoothed and polished. There is no
pattern to them, other than in its randomness. The ground is pitted in some
places, and many of the stones are somewhat underground.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong >
west
A Winding Road
The road winds sharply here, heading south and east. The hard-packed earth
makes little impression of traveling groups other than wagons. Small stones
litter the ground, making travel uncomfortable.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong > A Winding Road
Stones of various size cover the ground here, seeming to have made their
way from the crumbling tower to the east via soldiers kicking them out of
their way. The temperature is usually cooler than that closer to the
Blight, but not as cold as in most of the northlands.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong > A Fork Before a Crumbling Tower
The road forks here around an ancient crumbling tower, long since abandoned.
Vines and hedges sprawl across the rubble, claiming back what civilization once
took. Much of the tower still remains intact, though its roof and one side has
crumbled to the ground.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong >
not
west
west
You stop paying increased attention to your surroundings.

* R HP:Critical MV:Strong >
west
A Winding Road
The Mountains of Dhoom lie far to the north. The mountain peaks disappear into
the low cloud cover. The road curves to the east just ahead out of sight behind
a grove of leatherleaf trees. The air is hot and stifling even in winter times.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

west
* R HP:Critical MV:Strong > Alas, you cannot go that way...

* R HP:Critical MV:Strong > Alas, you cannot go that way...

south
* R HP:Critical MV:Strong > Alas, you cannot go that way...

west
* R HP:Critical MV:Strong >
west
A Winding Road
The road continues its path through the thick forest. Deep ruts slash
through the road like old scars. The hard earth is packed from countless
forays made by Shienaran soldiers. To the east and west dense forest
borders the road.

A big sign has been put up here.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong >
west
A Pine Forest
The trees arch their limbs away from the road lying to the east and south.
Several branches have been hacked off from someone attempting to wade through
the thick brambles and intertwining trees. To the north the trees become so
thickly meshed, passage would be futile.
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong >
west
A Pine Forest
A fallen oak tree, blasted two spans from its roots, rests its dead branches on
the forest floor. A lightning strike must have severed the ancient tree. Pine
trees surround their distant cousin, moving in closer over the years seeking
the sunlight drifting in from the open canopy.
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong > A Pine Forest
Just north of the dusty road, already it becomes difficult to catch gilmpses of
what lies south. Sharp thorny bushes thrive in this environment, surrounding
trees then plunging their feelers deep into the once mighty oaks. A slight mist
rises up from the forest floor where bacteria and fungii decompose fallen
branches.
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

west
* R HP:Critical MV:Strong >
west
Your extra burst of stamina fades.
Your heartbeat calms down more as you feel less panicked.
Thick Forest
Thick hedges thicken into a dark and gloomy forest here. Trees, gnarled and
twisted, cover the ground. To the north, through a break in the trees, the
black jagged peaks of the Mountains of Dhoom can be glimpsed. To the south
lies the road to Tarwin's Gap, leading through the forest.
[ obvious exits: N E S W ]
There are some tracks of a fowl leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Beaten MV:Full > Thorny Hedges
The thorny hedges here prick you wherever you move, and you aren't very
willing to stay here and get pricked more. The bushes to the west have
thickened into impenetrablity, but you can still make you way north into more
thorny hedges, as well as east, into thinner bushes. To your south, you can
spot the old road.
[ obvious exits: N E S ]
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken wanders around here, pecking at the ground.

* R HP:Beaten MV:Full > Alas, you cannot go that way...

* R HP:Beaten MV:Full >
south
west
Road to Tarwin's Gap
You stand on an old road, bordered by trees to the south and thick hedges
to the north. To both the east and west, the road leads through the forest.
The tip of a tower can be seen poking through the forest to the northeast,
against the backdrop of dark and foreboding peaks far to the north.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A stealthy cougar gracefully makes its way through the terrain.

* R HP:Beaten MV:Full >
west
The Dusty Road
The north edge of the road is bordered by thorny hedges that you don't care to
venture near, and the south is blocked by a thick growth of trees. Looking
around, you notice the top of a tower poking up through the trees. You don't
have much option but to continue along the road to the east and west.
[ obvious exits: E W ]
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

west
* R HP:Beaten MV:Full > The Dusty Road
The old road stretches west, deeper into the forest, and east, out towards
the plains here. Around you, thorny hedges continue along the north of the
road, blocking that direction. The way south is blocked by an impenetrable
wall of trees. Looking around, you notice a tower to your northwest. The
city walls of Fal Dara can be see through the trees to the south, and
looking up there is an old murder-hole strutting out over the road.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full > The Dusty Road
To the north of the road, hedges and trees merge to become one, fading into an
impenetrable wall. The south is bordered by an almost identical wall of trees,
which seem as if they have grown into each other. You can spot the tip of a
tower poking up through the trees to the northwest. The road continues to the
east and west from here.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full >
west
west
west
The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
Some thick-soled, heavy leather boots stand stiffly together.
A set of thin metal leggings is here.
A war axe has been left on the ground here.
A pair of hard leather half-gauntlets is on the ground here.
A shirt of thin linked mail lies here.
A leather helmet has been dropped here.
A squat border stone juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.

west
* R HP:Beaten MV:Full > The Dusty Road
The ancient trees around the road don't seem to acknowledge the wind
blowing around them, their branches and leaves barely moving. Here, the
road runs east and west, but, to the west, you can see that the road bends
north. A gray tower is visible over the trees to the northwest, and besides
that, you can only see the impenetrable forest all around the road.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full > The Dusty Road
The old road bends north and east here. To the north, over the trees, you
can see the top of a gray tower poking up through the trees. However, the
forest around you seems mostly impenetrable, except for a little trail
running south into the woods. The city walls of Fal Dara can be see through
the trees to the southeast, and looking up there is an old murder-hole
strutting out over the road.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

west
* R HP:Beaten MV:Full > Alas, you cannot go that way...

* R HP:Beaten MV:Full > Alas, you cannot go that way...

north
* R HP:Beaten MV:Full >
north
The Dusty Road
To the north and south, the road bends back to resume its original east-west
orientation. The trees bordering the road form an impenetrable wall, and the
only way you can move is along the road. Looking around, you can see the tip
of a tower poking up through the trees to the north.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full >
west
The Dusty Road
The old road here bends west and south here, continuing through the forest.
All around the road, you can see impenetrable forest, but to the west, by
the road, you can see a couple of burnt and smashed wagons by the road. To
the north, the tip of a tower is visible over the trees.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

north
* R HP:Beaten MV:Full > Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.

north
* R HP:Beaten MV:Full > Hidden Path
The trees to either side loom up beside and over this path, concealing the
break among the trees that would have given this path away. A gate, totally
covered with shrubs, and cleverly shaped in the form of trees, leads south
to the road. Small tracks lead north, along the path, from the gate.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full > Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
There are some tracks of a humanoid leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Full >
north
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Full >
stat
r
You are a 19 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 35.0 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 167, Dodging bonus: 114, Parrying bonus: 220
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Offensive.
Your armor absorbs about 29% on average.

You are subjected to the following effects:
- STRENGTH
- NO QUIT

* R HP:Beaten MV:Full >
3
[change mood wimpy]
Mood changed to: Wimpy

3
* R HP:Beaten MV:Full > [k dark]
They aren't here.

3
* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full >
r
3
3
3
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full >
where
[k dark]
They aren't here.

* R HP:Beaten MV:Full >
3
3
Players in your Zone
--------------------
Dixon - Branch in Hidden Path

3
* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full >
stat
[k dark]
They aren't here.

* R HP:Beaten MV:Full >
3
You are a 19 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 35.0 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 167, Dodging bonus: 114, Parrying bonus: 220
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Offensive.
Your armor absorbs about 29% on average.

You are subjected to the following effects:
- STRENGTH
- NO QUIT

3
* R HP:Beaten MV:Full >
3
3
3
[k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full >
3
3
3
A sergeant bellows 'The myrddraal Fiddler has been spotted!'
[k dark]
They aren't here.

3
* R HP:Beaten MV:Full > [k dark]
You try to slash *Fiddler*, but he deflects the blow.

* R HP:Beaten MV:Full - Fiddler: Battered > [k dark]
You do the best you can!

* R HP:Beaten MV:Full - Fiddler: Battered > [k dark]
You do the best you can!

* R HP:Beaten MV:Full - Fiddler: Battered >
b
[bash ]

-=+**+=- -
You dodge a bash from *Fiddler* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


A sergeant joins your fight!


You flee head over heels.
Hidden Path
You are almost at the tower now, which fills the opening in the trees that you
can see farther up the path. Very faint scuff marks and faint footprints lead
up to the tower. The trees looming up beside and over the path block out all
light here, and you can't see the sky. The path continues to the south, and
you can't see the end because of the enveloping shadows.
[ obvious exits: N S ]
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full >
south
3
b
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Fiddler* is here, fighting a sergeant, riding a shadow stallion.
A sergeant is here, fighting Fiddler.

* R HP:Beaten MV:Full > [k dark]
You slash *Fiddler*'s body hard.

* R HP:Beaten MV:Full - a sergeant: Scratched - Fiddler: Beaten > [bash ]


*Fiddler* panics, and attempts to flee!

-=
*Fiddler* leaves south riding a shadow stallion.

+*
south
3
b
Cancelled.
A sergeant leaves south.
Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sergeant is here, fighting Fiddler.
*Fiddler* is standing here, riding a shadow stallion.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Full > [k dark]
You try to slash *Fiddler*, but he parries successfully.

* R HP:Beaten MV:Full - Fiddler: Beaten > [bash ]

-
A sergeant bellows 'The myrddraal Fiddler has been spotted!'

=
*Fiddler* panics, and attempts to flee!

+*
*Fiddler* leaves south riding a shadow stallion.

*+=- -=
They're not here anymore!

* R HP:Beaten MV:Full >
r
sc
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Full >
3
You have 73(413) hit and 155(167) movement points.
You have scored 100641636 experience points and 1049 quest points.
You need 2858364 exp to level and 1951 qp to rank.
You have amassed 37 Turn points to date.
You have played 3 days and 4 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 49).
You are standing.

3
* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full >
3
b
[k dark]
They aren't here.

* R HP:Beaten MV:Full > [bash ]
Bash who?

* R HP:Beaten MV:Full >
z
[bash fiddler]
Bash who?

* R HP:Beaten MV:Full >
z
[bash fiddler]
*Fiddler* tries to slash you, but you parry successfully.

-=+**+=- -=
Your bash at *Fiddler* sends him sprawling!

* R HP:Beaten MV:Strong - Fiddler: Battered >
You try to slash *Fiddler*, but he parries successfully.
A sergeant joins your fight!
A sergeant joins a sergeant's fight!

* R HP:Beaten MV:Strong - Fiddler: Battered >
cpo
[change posture offensive]
Posture changed to: Offensive

* R HP:Beaten MV:Strong - Fiddler: Battered >
A sergeant barely pounds Fiddler's body.
A sergeant pounds Fiddler's body.
You slash *Fiddler*'s body hard.

* R HP:Beaten MV:Strong - Fiddler: Beaten >
3
3
[k dark]
You do the best you can!

3
* R HP:Beaten MV:Strong - Fiddler: Beaten > [k dark]
You do the best you can!

3
* R HP:Beaten MV:Strong - Fiddler: Beaten > [k dark]
You do the best you can!

* R HP:Beaten MV:Strong - Fiddler: Beaten > [k dark]
You do the best you can!

* R HP:Beaten MV:Strong - Fiddler: Beaten >
3

*Fiddler* panics, and attempts to flee!

3
* R HP:Beaten MV:Strong - Fiddler: Beaten > [k dark]
You do the best you can!

3
* R HP:Beaten MV:Strong - Fiddler: Beaten > A sergeant tries to pound Fiddler, but he deflects the blow.
A sergeant pounds Fiddler's right arm.
You slash *Fiddler*'s right leg very hard.
*Fiddler* tries to slash you, but you parry successfully.
[k dark]
You do the best you can!

* R HP:Beaten MV:Strong - Fiddler: Beaten > [k dark]
You do the best you can!

3
* R HP:Beaten MV:Strong - Fiddler: Beaten >
3
3
[k dark]
You do the best you can!
*Fiddler* panics, and attempts to flee!

* R HP:Beaten MV:Strong - Fiddler: Beaten >
3
[k dark]
You do the best you can!

3
* R HP:Beaten MV:Strong - Fiddler: Beaten > [k dark]
You do the best you can!

* R HP:Beaten MV:Strong - Fiddler: Beaten >
3
[k dark]
You do the best you can!

* R HP:Beaten MV:Strong - Fiddler: Beaten >
3
[k dark]
You do the best you can!

3
* R HP:Beaten MV:Strong - Fiddler: Beaten > [k dark]
You do the best you can!
*Fiddler* leaves north riding a shadow stallion.

3
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
north
3
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
north
Hidden Path
You are almost at the tower now, which fills the opening in the trees that you
can see farther up the path. Very faint scuff marks and faint footprints lead
up to the tower. The trees looming up beside and over the path block out all
light here, and you can't see the sky. The path continues to the south, and
you can't see the end because of the enveloping shadows.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
north
Entrance to Clearing
A canopy of trees covers you, ending at a clearing. An old, gray tower looms
over the trees right before you. The hidden path comes to an end here, along
with the clearing. There is an ominous feel to the air here, with the lack
of any sounds of wildlife permeating the trees.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Strong >
south
south
east
Hidden Path
You are almost at the tower now, which fills the opening in the trees that you
can see farther up the path. Very faint scuff marks and faint footprints lead
up to the tower. The trees looming up beside and over the path block out all
light here, and you can't see the sky. The path continues to the south, and
you can't see the end because of the enveloping shadows.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

east
* R HP:Beaten MV:Strong > Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
west
west
south
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Strong >
north
east
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

east
* R HP:Beaten MV:Strong > Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
north
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
3
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

b
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [bash ]
Bash who?

* R HP:Beaten MV:Strong >
ts
[track shadow]

-=+
Some obvious fresh tracks of a shadow stallion (ridden) leaving east.

* R HP:Beaten MV:Strong >
east
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Strong >
east
east
End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
south
south
south
south
south
3
b
Your heartbeat calms down more as you feel less panicked.
Entrance to Campsite
There are many fresh tracks here, leading towards the south, down the path.
The trees abruptly come to an end around you as you reach the end of the path.
You can see a large campsite to the north, and you can clearly see the signs
of very recent habitation. To the south, the path continues into the woods.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* R HP:Beaten MV:Full > Little Path
The trees above you are starting to grow together again, but you can still see
the sky through them. To the south, the path gets dark as the trees block out
all light, but to the north, you can see a clearing through the trees.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.

* R HP:Beaten MV:Full > Little Path
This path is a rough, but well-traveled path. You can see lots of footprints
that no one has bothered to erase and hide, and the trees looming overhead
block any and all light from entering. To the south, you can see a very dark
alcove, and to the north, you can barely make out the end of this path and a
clearing.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Full > Hedge Path
This is a strange spot. You can see the road to the south clearly, but you get
the feeling that they can't see you, due to the darkness, the trees, and most
especially, the 'gate' that blocks this path. There are signs that the bandits
wait here to ambush travelers on the road.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full > The Dusty Road
The old road stretches west, deeper into the forest, and east, out towards
the plains here. Around you, thorny hedges continue along the north of the
road, blocking that direction. The way south is blocked by an impenetrable
wall of trees. Looking around, you notice a tower to your northwest. The
city walls of Fal Dara can be see through the trees to the south, and
looking up there is an old murder-hole strutting out over the road.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [bash ]
Bash who?

* R HP:Beaten MV:Full >
west
west
west
The Dusty Road
To the north of the road, hedges and trees merge to become one, fading into an
impenetrable wall. The south is bordered by an almost identical wall of trees,
which seem as if they have grown into each other. You can spot the tip of a
tower poking up through the trees to the northwest. The road continues to the
east and west from here.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

west
* R HP:Beaten MV:Full > The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
Some thick-soled, heavy leather boots stand stiffly together.
A set of thin metal leggings is here.
A war axe has been left on the ground here.
A pair of hard leather half-gauntlets is on the ground here.
A shirt of thin linked mail lies here.
A leather helmet has been dropped here.
A squat border stone juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full > The Dusty Road
The ancient trees around the road don't seem to acknowledge the wind
blowing around them, their branches and leaves barely moving. Here, the
road runs east and west, but, to the west, you can see that the road bends
north. A gray tower is visible over the trees to the northwest, and besides
that, you can only see the impenetrable forest all around the road.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full > The Dusty Road
The old road bends north and east here. To the north, over the trees, you
can see the top of a gray tower poking up through the trees. However, the
forest around you seems mostly impenetrable, except for a little trail
running south into the woods. The city walls of Fal Dara can be see through
the trees to the southeast, and looking up there is an old murder-hole
strutting out over the road.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full >
west
north
Alas, you cannot go that way...

north
* R HP:Beaten MV:Full > The Dusty Road
To the north and south, the road bends back to resume its original east-west
orientation. The trees bordering the road form an impenetrable wall, and the
only way you can move is along the road. Looking around, you can see the tip
of a tower poking up through the trees to the north.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

west
* R HP:Beaten MV:Full > The Dusty Road
The old road here bends west and south here, continuing through the forest.
All around the road, you can see impenetrable forest, but to the west, by
the road, you can see a couple of burnt and smashed wagons by the road. To
the north, the tip of a tower is visible over the trees.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

north
* R HP:Beaten MV:Full > Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.

north
* R HP:Beaten MV:Full > Hidden Path
The trees to either side loom up beside and over this path, concealing the
break among the trees that would have given this path away. A gate, totally
covered with shrubs, and cleverly shaped in the form of trees, leads south
to the road. Small tracks lead north, along the path, from the gate.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full > Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Full >
ts
[track shadow]

-=+
Some obvious fresh tracks of a shadow stallion (ridden) leaving north.
Some obvious fresh tracks of a shadow stallion (ridden) leaving south.
Some obvious fresh tracks of a shadow stallion (ridden) leaving north.

* R HP:Beaten MV:Full >
sc
You have 100(413) hit and 159(167) movement points.
You have scored 100646986 experience points and 1049 quest points.
You need 2853014 exp to level and 1951 qp to rank.
You have amassed 37 Turn points to date.
You have played 3 days and 4 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 49).
You are standing.

* R HP:Beaten MV:Full >
north
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full >
east
east
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full > Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full >
north
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full >
east
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Full >
ts
[track shadow]

-=+
Some obvious fresh tracks of a shadow stallion (ridden) leaving east.

* R HP:Beaten MV:Full >
3
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full >
3
3
3
[k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full >
sc
You have 100(413) hit and 157(167) movement points.
You have scored 100646986 experience points and 1049 quest points.
You need 2853014 exp to level and 1951 qp to rank.
You have amassed 37 Turn points to date.
You have played 3 days and 4 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 49).
You are standing.

* R HP:Beaten MV:Full >
stat
3
3
You are a 19 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 35.0 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 167, Dodging bonus: 114, Parrying bonus: 220
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Offensive.
Your armor absorbs about 29% on average.

You are subjected to the following effects:
- STRENGTH
- NO QUIT

* R HP:Beaten MV:Full >
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Full >
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Full >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Full >
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Full > [k dark]
They aren't here.

3
* R HP:Beaten MV:Full >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full >
stat
[k dark]
They aren't here.

* R HP:Beaten MV:Full >
3
You are a 19 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 35.0 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 167, Dodging bonus: 114, Parrying bonus: 220
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Offensive.
Your armor absorbs about 29% on average.

You are subjected to the following effects:
- STRENGTH
- NO QUIT

3
* R HP:Beaten MV:Full > [k dark]
They aren't here.

3
* R HP:Beaten MV:Full >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full >
not
l
You start paying increased attention to your surroundings.

3
* R HP:Beaten MV:Full >
3
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.

3
* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full >
sc
3
You have 100(413) hit and 157(167) movement points.
You have scored 100646986 experience points and 1049 quest points.
You need 2853014 exp to level and 1951 qp to rank.
You have amassed 37 Turn points to date.
You have played 3 days and 4 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 49).
You are standing.

3
* R HP:Beaten MV:Full >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Full >
r
[k dark]
They aren't here.

* R HP:Beaten MV:Full >
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Full >
3
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Full >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full >
not
You stop paying increased attention to your surroundings.

* R HP:Beaten MV:Full >
west
south
west
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

west
* R HP:Beaten MV:Full > Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full > Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full > Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full >
dia horse
south
A warhorse is in excellent condition.
A warhorse is winded.

* R HP:Beaten MV:Full >
south
Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Full > Hidden Path
The trees to either side loom up beside and over this path, concealing the
break among the trees that would have given this path away. A gate, totally
covered with shrubs, and cleverly shaped in the form of trees, leads south
to the road. Small tracks lead north, along the path, from the gate.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full >
south
south
Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.

* R HP:Beaten MV:Full > Alas, you cannot go that way...

* R HP:Beaten MV:Full >
west
The Dusty Road
You can definitely smell burnt wood coming from the east, from what seems
to be a couple of abandoned wagons. Looking around, you see only
impenetrable forest all around the road, and a watch tower looming up over
the trees to the north. The old, worn road continues east and west here,
but to the east, past the wagons, it seems to bend south.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full >
ts
[track shadow]

-=+
Some obvious fresh tracks of a shadow stallion (ridden) leaving west.

* R HP:Beaten MV:Full >
*Fiddler* has arrived from the west, riding a shadow stallion.

* R HP:Beaten MV:Full >
east
Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.

* R HP:Beaten MV:Full >
north

*Fiddler* tries to slash you, but you parry successfully.

* R HP:Beaten MV:Full - Fiddler: Beaten > No way! You're fighting for your life!

* R HP:Beaten MV:Full - Fiddler: Beaten >
b
You try to slash *Fiddler*, but he parries successfully.
A raven starts following you.
[bash ]

-=+**+=
*Fiddler* sends you sprawling with a powerful bash!

* R HP:Beaten MV:Full - Fiddler: Beaten >
*Fiddler* slashes your right foot into bloody fragments!
You are interrupted and stop what you are doing.
You panic and attempt to flee!


You flee head over heels.
The Dusty Road
The old road here bends west and south here, continuing through the forest.
All around the road, you can see impenetrable forest, but to the west, by
the road, you can see a couple of burnt and smashed wagons by the road. To
the north, the tip of a tower is visible over the trees.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full >
south
south
The Dusty Road
To the north and south, the road bends back to resume its original east-west
orientation. The trees bordering the road form an impenetrable wall, and the
only way you can move is along the road. Looking around, you can see the tip
of a tower poking up through the trees to the north.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full > The Dusty Road
The old road bends north and east here. To the north, over the trees, you
can see the top of a gray tower poking up through the trees. However, the
forest around you seems mostly impenetrable, except for a little trail
running south into the woods. The city walls of Fal Dara can be see through
the trees to the southeast, and looking up there is an old murder-hole
strutting out over the road.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

south
* R HP:Beaten MV:Full > Little Trail
The woods to the south and east of this trail are so thick that you have no
choice but to go along the trail to the west, deeper into the forest, or back
onto the road to the north. You push low hanging branches out of your face as
you move along the path. Looking down, you see a lot of scuffed up dirt.
[ obvious exits: N W ]
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full >
south
Alas, you cannot go that way...

* R HP:Beaten MV:Full >
west
Heavy Forest
There is a lot of open space between the trees here, and you realize that
hiding people here would be no problem, with this spot being blocked by the
impenetrable woods all around it. However, strangely, you can see a little
trail to the east quite clearly. To your west are more openly spaced woods.
[ obvious exits: E W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
A raven is here, watching.
An owl is here flying around.

* R HP:Beaten MV:Full >
3
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full >
3
3
[k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full >
3
3
3
[k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
You try to slash *Fiddler*, but he parries successfully.

* R HP:Beaten MV:Full - Fiddler: Beaten > [k dark]
You do the best you can!

* R HP:Beaten MV:Full - Fiddler: Beaten >
b
[bash ]

-=+**+=- -
*Fiddler* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


A raven starts following you.
A soldier tries to scythe Fiddler, but he deflects the blow.
A soldier tries to scythe Fiddler, but he parries successfully.
*Fiddler* slashes your right leg into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

Your heartbeat calms down more as you feel less panicked.


You flee head over heels.
Open Forest
You would have no problem hiding people in this forest, you realize as you
walk around. There is no way anyone can see you from the road, through the
impenetrable trees to the north, but you can spy on the road from the entrance
to this area. To the west and south, you can see more open forest, where you
can walk freely. You decide that this place would be a great place to hide an
ambushing party... You can see a lot of disturbed dirt on the ground.
[ obvious exits: E S W ]
There are some tracks of an animal leaving east.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here, watching.
A big brown bear growls angrily about him.

* R HP:Beaten MV:Fresh >
east
3
Heavy Forest
There is a lot of open space between the trees here, and you realize that
hiding people here would be no problem, with this spot being blocked by the
impenetrable woods all around it. However, strangely, you can see a little
trail to the east quite clearly. To your west are more openly spaced woods.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Fiddler* is here, fighting a soldier, riding a shadow stallion.
A soldier is here, fighting Fiddler.
A raven is here, watching.
An owl is here flying around.

b
* R HP:Beaten MV:Fresh > [k dark]
You slash *Fiddler*'s right arm hard.
*Fiddler* panics, and attempts to flee!

* R HP:Beaten MV:Fresh - a soldier: Scratched - Fiddler: Beaten > [bash ]
*Fiddler* leaves west riding a shadow stallion.

-=
A soldier leaves west.

+**+=- -=
They're not here anymore!

* R HP:Beaten MV:Fresh >
west
3
Open Forest
You would have no problem hiding people in this forest, you realize as you
walk around. There is no way anyone can see you from the road, through the
impenetrable trees to the north, but you can spy on the road from the entrance
to this area. To the west and south, you can see more open forest, where you
can walk freely. You decide that this place would be a great place to hide an
ambushing party... You can see a lot of disturbed dirt on the ground.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A soldier is here, fighting Fiddler.
*Fiddler* is standing here, riding a shadow stallion.
A raven is here, watching.
A big brown bear growls angrily about him.

* R HP:Beaten MV:Fresh >
b
[k dark]
You try to slash *Fiddler*, but he deflects the blow.

* R HP:Beaten MV:Fresh - Fiddler: Beaten > [bash ]

-=
*Fiddler* tries to slash you, but you parry successfully.
A raven starts following you.
A big brown bear tries to hit you, but you deflect the blow.
A soldier tries to scythe Fiddler, but he parries successfully.

+*
*Fiddler* panics, and attempts to flee!

*+
*Fiddler* leaves west riding a shadow stallion.

=- -=
They're not here anymore!

* R HP:Beaten MV:Fresh - a big brown bear: Healthy >
You slash a big brown bear's body into bloody fragments!
A soldier joins your fight!
A big brown bear tries to hit you, but you parry successfully.

* R HP:Beaten MV:Fresh - a big brown bear: Scratched >
r
f
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Fresh - a big brown bear: Scratched > You panic and attempt to flee!


You flee head over heels.
Open Forest
This forest is not quite as thick as it seemed from the road. There is lots
of open space here, between the many thick trees around you. To the north,
east, and south, you can see the open trees continuing. However, to your
west, the trees close in to form an impenetrable wall of trees.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The short gray wolf bitch is foraging for food here.
A green woodpecker is here flying around.

* R HP:Beaten MV:Fresh >
*Fiddler* tries to slash you, but you deflect the blow.

* R HP:Beaten MV:Fresh - Fiddler: Beaten >
You try to slash *Fiddler*, but he parries successfully.
Fiddler swiftly dodges the gray wolf bitch's attempt to hit him.

* R HP:Beaten MV:Fresh - Fiddler: Beaten >
f
You panic and attempt to flee!


You flee head over heels.
Along the Cliff
As you break out of the trees, you come right up against a granite cliff that
rises out of the ground. To the east and north, you can see the open forest
continuing, and to the south, you can see a hole in the granite cliff - it
looks an awful lot like a cave.
[ obvious exits: N E S ]
There are some tracks of an animal leaving north.
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A green woodpecker is here flying around.

* R HP:Beaten MV:Fresh >
south
3
You can't ride in there.

b
* R HP:Beaten MV:Fresh > [k dark]
They aren't here.

* R HP:Beaten MV:Fresh > [bash ]
Bash who?

* R HP:Beaten MV:Full >
north
3
Open Forest
This forest is not quite as thick as it seemed from the road. There is lots
of open space here, between the many thick trees around you. To the north,
east, and south, you can see the open trees continuing. However, to your
west, the trees close in to form an impenetrable wall of trees.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Fiddler* is here, fighting the gray wolf bitch, riding a shadow stallion.
The gray wolf bitch is here, fighting Fiddler.
A green woodpecker is here flying around.
*Fiddler* panics, and attempts to flee!

* R HP:Beaten MV:Full >
b
[k dark]
You try to slash *Fiddler*, but he deflects the blow.

* R HP:Beaten MV:Full - the gray wolf bitch: Hurt - Fiddler: Beaten > [bash ]


*Fiddler* leaves south riding a shadow stallion.

-=+**+=-
*Fiddler* tries to slash you, but you parry successfully.

-=
Your bash at *Fiddler* sends him sprawling!

* R HP:Beaten MV:Full - Fiddler: Beaten >
cpo

You try to slash *Fiddler*, but he parries successfully.
The gray wolf bitch tries to hit Fiddler, but he deflects the blow.

* R HP:Beaten MV:Full - Fiddler: Beaten > [change posture offensive]
Posture changed to: Offensive

* R HP:Beaten MV:Full - Fiddler: Beaten >
The gray wolf bitch tries to hit Fiddler, but he parries successfully.
You slash *Fiddler*'s body very hard.

* R HP:Beaten MV:Full - Fiddler: Beaten >
b
[bash ]
They already seem to be stunned.

* R HP:Beaten MV:Full - Fiddler: Beaten >
b
[bash ]

-=+
Fiddler swiftly dodges the gray wolf bitch's attempt to hit him.

**+=- -
You dodge a bash from *Fiddler* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


The gray wolf bitch tickles Fiddler's left arm with her hit.
You try to slash *Fiddler*, but he deflects the blow.
You flee head over heels.
Open Forest
You would have no problem hiding people in this forest, you realize as you
walk around. There is no way anyone can see you from the road, through the
impenetrable trees to the north, but you can spy on the road from the entrance
to this area. To the west and south, you can see more open forest, where you
can walk freely. You decide that this place would be a great place to hide an
ambushing party... You can see a lot of disturbed dirt on the ground.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here, watching.
A soldier is here, fighting a big brown bear.
A raven is here, watching.
A big brown bear is here, fighting a soldier.

* R HP:Beaten MV:Full >
west
3
Open Forest
This forest is not quite as thick as it seemed from the road. There is lots
of open space here, between the many thick trees around you. To the north,
east, and south, you can see the open trees continuing. However, to your
west, the trees close in to form an impenetrable wall of trees.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Fiddler* is here, fighting the gray wolf bitch, riding a shadow stallion.
The gray wolf bitch is here, fighting Fiddler.
A green woodpecker is here flying around.
A raven has arrived from the east.

b
* R HP:Beaten MV:Full > [k dark]
You try to slash *Fiddler*, but he parries successfully.

* R HP:Beaten MV:Full - the gray wolf bitch: Hurt - Fiddler: Beaten > [bash ]

-
*Fiddler* panics, and attempts to flee!

=+*
The gray wolf bitch tries to hit Fiddler, but he dodges the attack.


*Fiddler* leaves south riding a shadow stallion.

*+=-
The gray wolf bitch leaves south.

-=
They're not here anymore!

* R HP:Beaten MV:Full >
south
3
b
Along the Cliff
As you break out of the trees, you come right up against a granite cliff that
rises out of the ground. To the east and north, you can see the open forest
continuing, and to the south, you can see a hole in the granite cliff - it
looks an awful lot like a cave.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A green woodpecker is here flying around.
A raven has arrived from the north.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [bash ]
Bash who?

* R HP:Beaten MV:Full >
east
Along the Cliff
You come up against a granite cliff as you clear the trees. You look closer at
the cliff, and realize that you never noticed it because it is not much higher
than the trees around you. To the north, you see the open forest continuing,
and to the west, you can see the cliff going onwards. However, to the south,
you can't see any way past the cliff, and to the east, the trees almost merge
with the cliff, forming an impassable barrier.
[ obvious exits: N W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The gray wolf bitch is here, fighting Fiddler.
*Fiddler* is here, fighting the gray wolf bitch, riding a shadow stallion.
A raven has arrived from the west.
A raven has arrived from the west.

* R HP:Beaten MV:Full >
3
b
[k dark]
You try to slash *Fiddler*, but he parries successfully.
*Fiddler* panics, and attempts to flee!

* R HP:Beaten MV:Full - the gray wolf bitch: Hurt - Fiddler: Beaten > [bash ]


The gray wolf bitch tries to hit Fiddler, but he parries successfully.

-=+
*Fiddler* leaves west riding a shadow stallion.

*
west
*
The gray wolf bitch leaves west.

3
+
b
Cancelled.
Along the Cliff
As you break out of the trees, you come right up against a granite cliff that
rises out of the ground. To the east and north, you can see the open forest
continuing, and to the south, you can see a hole in the granite cliff - it
looks an awful lot like a cave.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The short gray wolf bitch is foraging for food here.
A green woodpecker is here flying around.
A raven has arrived from the east.
A raven has arrived from the east.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [bash ]
Bash who?

* R HP:Beaten MV:Full >
north
The gray wolf bitch leaves north.
Open Forest
This forest is not quite as thick as it seemed from the road. There is lots
of open space here, between the many thick trees around you. To the north,
east, and south, you can see the open trees continuing. However, to your
west, the trees close in to form an impenetrable wall of trees.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The short gray wolf bitch is foraging for food here.
A green woodpecker is here flying around.
A raven has arrived from the south.
A raven has arrived from the south.

* R HP:Beaten MV:Full >
east
Open Forest
You would have no problem hiding people in this forest, you realize as you
walk around. There is no way anyone can see you from the road, through the
impenetrable trees to the north, but you can spy on the road from the entrance
to this area. To the west and south, you can see more open forest, where you
can walk freely. You decide that this place would be a great place to hide an
ambushing party... You can see a lot of disturbed dirt on the ground.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A soldier is here, fighting a big brown bear.
A big brown bear is here, fighting a soldier.
A raven has arrived from the west.
A raven has arrived from the west.

* R HP:Beaten MV:Full >
A sergeant bellows 'The myrddraal Fiddler has been spotted!'

* R HP:Beaten MV:Full >
A big brown bear tries to hit a soldier, but he parries successfully.
A soldier tries to scythe a big brown bear, but he parries successfully.

* R HP:Beaten MV:Full >
k bear
You slash a big brown bear's right foreleg into bloody fragments!

* R HP:Beaten MV:Full - a soldier: Scratched - a big brown bear: Battered >
You slash a big brown bear's body into bloody fragments!
A big brown bear tickles a soldier's body with his hit.
A soldier scythes a big brown bear's body very hard.

* R HP:Beaten MV:Full - a soldier: Scratched - a big brown bear: Critical >
west
No way! You're fighting for your life!

* R HP:Beaten MV:Full - a soldier: Scratched - a big brown bear: Critical >
west
west
No way! You're fighting for your life!

* R HP:Beaten MV:Full - a soldier: Scratched - a big brown bear: Critical > You slash a big brown bear's body into bloody fragments!
A big brown bear is dead! R.I.P.
Oh, much better the second time around.
Your blood freezes as you hear a big brown bear's death cry.
Open Forest
This forest is not quite as thick as it seemed from the road. There is lots
of open space here, between the many thick trees around you. To the north,
east, and south, you can see the open trees continuing. However, to your
west, the trees close in to form an impenetrable wall of trees.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A green woodpecker is here flying around.
A raven has arrived from the east.

* R HP:Beaten MV:Full >
north
Heavy Forest
As you pick your way through the trees here, you notice a little trail that
seems to lead towards the west. There is a lot of open space here, since the
trees really don't pack together here, and you could probably fit a lot of
people into this spot. In fact, it looks like someone did, recently. You can
see a lot of upturned dirt on the ground here. To the north, you can barely
see the road through the trees, and to the south, there are more open woods.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
An owl is visible flying high in the sky.
A raven has arrived from the south.

* R HP:Beaten MV:Full >
west
Trail in the Forest
You decide that this little widening in the animal trail doesn't deserve to be
called a path as you shove your way through the trees that surround you. You
notice, however, that the trail seems to have been widened by something other
than animals. To the west, you can see the trail get swallowed up by the trees
again, but to the east, the trail becomes a little wider.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the east.

* R HP:Beaten MV:Full >
west
Heavy Forest
You shoulder your way into this spot, where the animal trail seems to fade a
bit. As you probe around for exits, trying to push your way through the thick
forest, you determine that you can push your way into the trees to the north,
south, and east.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A big brown bear growls angrily about him.
A raven has arrived from the east.
A raven has arrived from the east.

* R HP:Beaten MV:Full >
south
The woods seems to be closed.

north
* R HP:Beaten MV:Full >
north
Entrance to the Forest
You stand among the closely packed trees, which, close up, are not quite as
closely packed as they seemed from the road. This looks like an animal trail,
actually, and you can see it continuing to the south. To the north, you can
see the road continuing.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The short gray wolf bitch is foraging for food here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A raven has arrived from the south.
A raven has arrived from the south.

* R HP:Beaten MV:Full > The Dusty Road
The trees all around, their ancient trunks standing firmly together, barely
seem to acknowledge the brisk wind that whips past their branches. The worn
road continues east and west, bordered by thick, impenetrable forest, but
upon closer inspection, there is a break in the trees to the south. To the
northeast, a tower can be seen rising over the trees.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Fiddler* is standing here, riding a shadow stallion.
A raven has arrived from the south.
A raven has arrived from the south.
*Fiddler* tries to slash you, but you deflect the blow.

* R HP:Beaten MV:Full - Fiddler: Beaten >
b
You slash *Fiddler*'s body.
*Fiddler* tries to slash you, but you parry successfully.
Your heartbeat calms down more as you feel less panicked.
[bash ]

-=+**+=- -=
Your bash at *Fiddler* sends him sprawling!

* R HP:Beaten MV:Fresh - Fiddler: Beaten >
You slash *Fiddler*'s left arm.

* R HP:Beaten MV:Fresh - Fiddler: Beaten >
You try to slash *Fiddler*, but he deflects the blow.

* R HP:Beaten MV:Fresh - Fiddler: Beaten >
b

*Fiddler* panics, and attempts to flee!

* R HP:Beaten MV:Fresh - Fiddler: Beaten > [bash ]


*Fiddler* leaves east riding a shadow stallion.

-=
east
+
3
b
Cancelled.
The Dusty Road
The hard-packed dirt of the old road barely registers the tracks of those
who have passed by. The road continues to make its way through the forest,
leading straight east and west. The trees start to pack together so tightly
that distinguishing individual trees becomes difficult. To the northeast,
the tip of a tower can be seen over the trees.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Fiddler* is standing here, riding a shadow stallion.
A raven has arrived from the west.
A raven has arrived from the west.

* R HP:Beaten MV:Fresh > [k dark]
You try to slash *Fiddler*, but he parries successfully.

* R HP:Beaten MV:Fresh - Fiddler: Beaten > [bash ]

-
*Fiddler* tries to slash you, but you parry successfully.

=
*Fiddler* panics, and attempts to flee!

+**+=-
*Fiddler* panics, and attempts to flee!

-=
Your bash at *Fiddler* sends him sprawling!

* R HP:Beaten MV:Fresh - Fiddler: Beaten >
You slash *Fiddler*'s head.

* R HP:Beaten MV:Fresh - Fiddler: Beaten >
west
The Dusty Road
The trees all around, their ancient trunks standing firmly together, barely
seem to acknowledge the brisk wind that whips past their branches. The worn
road continues east and west, bordered by thick, impenetrable forest, but
upon closer inspection, there is a break in the trees to the south. To the
northeast, a tower can be seen rising over the trees.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the east.
A raven has arrived from the east.

* R HP:Beaten MV:Fresh >
south
Entrance to the Forest
You stand among the closely packed trees, which, close up, are not quite as
closely packed as they seemed from the road. This looks like an animal trail,
actually, and you can see it continuing to the south. To the north, you can
see the road continuing.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
The short gray wolf bitch is foraging for food here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Fresh >
north
east
The Dusty Road
The trees all around, their ancient trunks standing firmly together, barely
seem to acknowledge the brisk wind that whips past their branches. The worn
road continues east and west, bordered by thick, impenetrable forest, but
upon closer inspection, there is a break in the trees to the south. To the
northeast, a tower can be seen rising over the trees.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the south.

* R HP:Beaten MV:Fresh > The Dusty Road
The hard-packed dirt of the old road barely registers the tracks of those
who have passed by. The road continues to make its way through the forest,
leading straight east and west. The trees start to pack together so tightly
that distinguishing individual trees becomes difficult. To the northeast,
the tip of a tower can be seen over the trees.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the west.
A raven has arrived from the west.

* R HP:Beaten MV:Fresh >
east
south
The Dusty Road
The wind carries the faint smell of burnt wood. On both sides of the road,
the densely-packed trees seem to block any passage, but to the south there
seem to be gaps in the trees. A tower can be seen high over the trees to the
northeast, while along the road to the east, wagons can be glimpsed by the
road. The road itself continues to the east and west.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here, watching.
A raven has arrived from the west.
A raven has arrived from the west.

* R HP:Beaten MV:Fresh > Opening in the Forest
The trees here seem to be pretty openly spaced, and you can move more or less
freely among them. To the north, you can see the road through the trees, and
to the south, you can see more openly spaced woods. The forest here seems
almost disgustingly normal, except for what seems to be a lot of overturned
dirt on the ground here.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the north.
A raven has arrived from the north.

* R HP:Beaten MV:Fresh >
k raven
A raven stops following you.
You slash a raven's body very hard.

* R HP:Beaten MV:Fresh - a raven: Beaten >
A raven starts following you.
A raven stops following you.
You slash a raven's body into bloody fragments!
A raven is dead! R.I.P.
Blood never gets boring, does it?
Your blood freezes as you hear a raven's death cry.

* R HP:Beaten MV:Fresh >
k 2.raven
They aren't here.

* R HP:Beaten MV:Fresh >
k raven
l
A raven stops following you.
You slash a raven's body into bloody fragments!
A raven is dead! R.I.P.
Blood never gets boring, does it?
Your blood freezes as you hear a raven's death cry.

* R HP:Beaten MV:Fresh > Opening in the Forest
The trees here seem to be pretty openly spaced, and you can move more or less
freely among them. To the north, you can see the road through the trees, and
to the south, you can see more openly spaced woods. The forest here seems
almost disgustingly normal, except for what seems to be a lot of overturned
dirt on the ground here.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
The corpse of a raven is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Fresh >
south
Heavy Forest
As you pick your way through the trees here, you notice a little trail that
seems to lead towards the west. There is a lot of open space here, since the
trees really don't pack together here, and you could probably fit a lot of
people into this spot. In fact, it looks like someone did, recently. You can
see a lot of upturned dirt on the ground here. To the north, you can barely
see the road through the trees, and to the south, there are more open woods.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
An owl is visible flying high in the sky.

* R HP:Beaten MV:Fresh >
west
west
Trail in the Forest
You decide that this little widening in the animal trail doesn't deserve to be
called a path as you shove your way through the trees that surround you. You
notice, however, that the trail seems to have been widened by something other
than animals. To the west, you can see the trail get swallowed up by the trees
again, but to the east, the trail becomes a little wider.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Fresh > Heavy Forest
You shoulder your way into this spot, where the animal trail seems to fade a
bit. As you probe around for exits, trying to push your way through the thick
forest, you determine that you can push your way into the trees to the north,
south, and east.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A big brown bear growls angrily about him.

north
* R HP:Beaten MV:Fresh > Entrance to the Forest
You stand among the closely packed trees, which, close up, are not quite as
closely packed as they seemed from the road. This looks like an animal trail,
actually, and you can see it continuing to the south. To the north, you can
see the road continuing.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
The short gray wolf bitch is foraging for food here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Fresh >
north
The Dusty Road
The trees all around, their ancient trunks standing firmly together, barely
seem to acknowledge the brisk wind that whips past their branches. The worn
road continues east and west, bordered by thick, impenetrable forest, but
upon closer inspection, there is a break in the trees to the south. To the
northeast, a tower can be seen rising over the trees.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Fresh >
ts
[track shadow]

-=+
Some obvious fresh tracks of a shadow stallion (ridden) leaving east.
Some obvious fresh tracks of a shadow stallion (ridden) leaving west.

* R HP:Beaten MV:Full >
west
west
3
The Dusty Road
The forest is so thick to either side of the road that movement off the
road becomes impossible. Above the trees to the northeast, the tip of a
gray tower looms over the trees. To the west, the forest bordering the road
gets lighter, while to the east, the forest only seems to grow thicker.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

b
* R HP:Beaten MV:Full > The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spot
a tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [bash ]
Bash who?

* R HP:Beaten MV:Full >
ts
[track shadow]

-=+
Some obvious fresh tracks of a shadow stallion (ridden) leaving west.

* R HP:Beaten MV:Full >
west
west
The Dusty Road
The old, worn road, bordered by light forest to either side, stretches on
through the plains to the west here. To the east, it leads deeper into the
forest, where the forest bordering the road also seems to get thicker. You
can see the tip of a gray tower poking out through the treetops to the
northeast.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

west
* R HP:Beaten MV:Full >
west
Green Hills
Vegetation continues to grow denser. Bushes give way to higher and larger
trees. To the south are a few brown hills that now resemble dried grassland. To
the west are lush hills. To the east is a very tall hill with a flat top.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
A handsome stag stands here, ready to run.
A handsome stag stands here, ready to run.
A young and strong buck is here, munching some grass.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Beaten MV:Full > On a Hillside
This part of the hills seem to be the favored place of residence of the local
animals. More sounds of animal activities come within hearing. From a distance
the howls of wolves chill the still air. Green hills span the most of the
easter and southern horizons. To the west, faint signs of a trail lead to a
hilltop.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild hog snorts angrily, pawing at the ground.

* R HP:Beaten MV:Full > On Top of a Hill
A mild breeze swirls around the hills, creating tiny whirlwinds of fallen
leaves. Eyes of some bird hidden by the foliage of a nearby tree gaze down
curiously at the spectacle created by the bipeds. A little path leads to the
foot of a tall tower to the south. The hills slopes off gently to the east and
west.
[ obvious exits: E S W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black wolf growls loudly, poised to leap.
The short gray wolf bitch is foraging for food here.
A spotted jaguar opens its eyes lazily.

* R HP:Beaten MV:Full >
east
east
east
On a Hillside
This part of the hills seem to be the favored place of residence of the local
animals. More sounds of animal activities come within hearing. From a distance
the howls of wolves chill the still air. Green hills span the most of the
easter and southern horizons. To the west, faint signs of a trail lead to a
hilltop.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild hog snorts angrily, pawing at the ground.

* R HP:Beaten MV:Full > Green Hills
Vegetation continues to grow denser. Bushes give way to higher and larger
trees. To the south are a few brown hills that now resemble dried grassland. To
the west are lush hills. To the east is a very tall hill with a flat top.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
A handsome stag stands here, ready to run.
A handsome stag stands here, ready to run.
A young and strong buck is here, munching some grass.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Beaten MV:Full >
north
The Dusty Road
The old, worn road, bordered by light forest to either side, stretches on
through the plains to the west here. To the east, it leads deeper into the
forest, where the forest bordering the road also seems to get thicker. You
can see the tip of a gray tower poking out through the treetops to the
northeast.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full > Edge of the Forest
Here, you stand just inside the edge of a forest. The ancient trees around
you tower overhead, and you can see plains stretching westwards just beyond
them. To your south, you can see the old road leading east and west.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full >
east
Thick Forest
You feel very peaceful here, standing underneath the beautiful, ancient trees
of this forest. The forest thickens as you proceed eastwards and northwards,
until it forms an impenetrable wall of trees. To your south, you can see the
old road winding its way through the forest, and to the west, the forest
lightens considerably.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full >
west
west
west
Edge of the Forest
Here, you stand just inside the edge of a forest. The ancient trees around
you tower overhead, and you can see plains stretching westwards just beyond
them. To your south, you can see the old road leading east and west.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full > Brown Hills
The grass that used to be here have all turned into the brown and black ashes
that you see at your feet. It seems as though a large fire had passed through
these hills recently. The contrast to the the green hills surrounding this
area is startling. The fire must have reached the hills to the south and east
also.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild hog snorts angrily, pawing at the ground.

* R HP:Beaten MV:Full > A Flat Hill
Here lies a low hill with a top that looks like it had been sliced off by a
very large knife. The remnants of a circle of dark stones still remain here
undisturbed, worn away by the weather for countless years. Unlike the other
surrounding hills, this one is devoid of trees at the top. Stair-like steps
are worn into its side, barely detectable under the weed and grass.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A Shienaran scout blends into the surroundings here.
A handsome stag stands here, ready to run.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Beaten MV:Full >
east
north
Brown Hills
The grass that used to be here have all turned into the brown and black ashes
that you see at your feet. It seems as though a large fire had passed through
these hills recently. The contrast to the the green hills surrounding this
area is startling. The fire must have reached the hills to the south and east
also.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild hog snorts angrily, pawing at the ground.

* R HP:Beaten MV:Full > Brown Hills
Ashes of century old trees litter these hills, blocking a direct path to the
east. To the south-west are more hills that have been burned in a recent fire.
Not even vultures live in these barren hills. The only easy way out of here
leads south.
[ obvious exits: S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A panther stalks through the wilderness.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.

* R HP:Beaten MV:Full >
south
west
Brown Hills
The grass that used to be here have all turned into the brown and black ashes
that you see at your feet. It seems as though a large fire had passed through
these hills recently. The contrast to the the green hills surrounding this
area is startling. The fire must have reached the hills to the south and east
also.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild hog snorts angrily, pawing at the ground.

south
* R HP:Beaten MV:Full > A Flat Hill
Here lies a low hill with a top that looks like it had been sliced off by a
very large knife. The remnants of a circle of dark stones still remain here
undisturbed, worn away by the weather for countless years. Unlike the other
surrounding hills, this one is devoid of trees at the top. Stair-like steps
are worn into its side, barely detectable under the weed and grass.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A Shienaran scout blends into the surroundings here.
A handsome stag stands here, ready to run.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Beaten MV:Full > On a Hillside
This part of the hills seem to be the favored place of residence of the local
animals. More sounds of animal activities come within hearing. From a distance
the howls of wolves chill the still air. Green hills span the most of the
easter and southern horizons. To the west, faint signs of a trail lead to a
hilltop.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild hog snorts angrily, pawing at the ground.

* R HP:Beaten MV:Full >
south
Green Hills
Small animals wander around in the low bushes hunting for food. Birds fly
spritely from branch to branch, feeding their young and building nests.
To the west is a tall watch tower. To the east are some very brown hills.
You notice hills with denser trees to the west, separated from the tilled
field to the south by a high fence.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
A baby raccoon tumbles around, searching for something to eat.
A cute brown deer eyes you nervously.
A handsome stag stands here, ready to run.

* R HP:Beaten MV:Full >
south
A Fallow Field
The earth under your feet is soft and rich, but this entire field had been
left intentionally unused in order to replenish the nutrients in the ground.
Brown and green weeds form an abstract mosaic on the brown background of dirt.
To the north, a tilled field awaits ready to be planted with new crops.
A pungent odor wafts in from the south.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A black wolf growls loudly, poised to leap.
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.

* R HP:Beaten MV:Full >
west
A Clear Stream
The stream sparkles with the reflection of light as it flows from under a
nearby rock. The water seems cold and clear, perfect for the parched throats
of weary travelers. To the north many trees offer their shades for a brief
rest. Rolling hills rise up from this stream to the east and south.
[ obvious exits: E W D ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Fiddler* is standing here, riding a shadow stallion.

* R HP:Beaten MV:Full >
3

[k dark]
You try to slash *Fiddler*, but he parries successfully.

* R HP:Beaten MV:Full - Fiddler: Beaten >
b
You try to slash *Fiddler*, but he deflects the blow.
[bash ]

-=+**+=- -
*Fiddler* tries to slash you, but you parry successfully.
You dodge a bash from *Fiddler* who loses his balance and falls!

=
Your bash at *Fiddler* sends him sprawling!

* R HP:Beaten MV:Fresh - Fiddler: Beaten >
l d
The rock is open.

* R HP:Beaten MV:Fresh - Fiddler: Beaten >
b
You slash *Fiddler*'s body.
[bash ]
They already seem to be stunned.

* R HP:Beaten MV:Fresh - Fiddler: Beaten >
b
[bash ]

-=+**+=-
You dodge a bash from *Fiddler* who loses his balance and falls!

-=
Your bash at *Fiddler* sends him sprawling!

* R HP:Beaten MV:Fresh - Fiddler: Beaten >
close rock
Ok.

* R HP:Beaten MV:Fresh - Fiddler: Beaten >
You slash *Fiddler*'s left leg.

* R HP:Beaten MV:Fresh - Fiddler: Beaten >
f
You panic and attempt to flee!


You flee head over heels.
A Fallow Field
The earth under your feet is soft and rich, but this entire field had been
left intentionally unused in order to replenish the nutrients in the ground.
Brown and green weeds form an abstract mosaic on the brown background of dirt.
To the north, a tilled field awaits ready to be planted with new crops.
A pungent odor wafts in from the south.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black wolf growls loudly, poised to leap.
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.

* R HP:Beaten MV:Fresh >
3
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Fresh > [k dark]
They aren't here.

* R HP:Beaten MV:Fresh > [k dark]
They aren't here.

* R HP:Beaten MV:Fresh >
3
3
[k dark]
They aren't here.

* R HP:Beaten MV:Fresh > [k dark]
They aren't here.

* R HP:Beaten MV:Fresh >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Fresh >
3
b
[k dark]
They aren't here.

* R HP:Beaten MV:Fresh > [bash ]
Bash who?

3
* R HP:Beaten MV:Full >
b
[k dark]
They aren't here.

* R HP:Beaten MV:Full > [bash ]
Bash who?

* R HP:Beaten MV:Full >
z
[bash fiddler]
Bash who?

* R HP:Beaten MV:Full >
A baby raccoon has arrived from the north.
A brown deer leaves west.
A black wolf tries to hit Fiddler, but he deflects the blow.

sc
* R HP:Beaten MV:Full >
z
You have 116(413) hit and 161(167) movement points.
You have scored 100664896 experience points and 1049 quest points.
You need 2835104 exp to level and 1951 qp to rank.
You have amassed 37 Turn points to date.
You have played 3 days and 4 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 49).
You are standing.

* R HP:Beaten MV:Full > [bash fiddler]


A black wolf tries to hit Fiddler, but he parries successfully.

-=
*Fiddler* panics, and attempts to flee!

+**
A black wolf leaves north.

+=-
north
-
3
b
Cancelled.
Green Hills
Small animals wander around in the low bushes hunting for food. Birds fly
spritely from branch to branch, feeding their young and building nests.
To the west is a tall watch tower. To the east are some very brown hills.
You notice hills with denser trees to the west, separated from the tilled
field to the south by a high fence.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.
A handsome stag stands here, ready to run.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [bash ]
Bash who?

* R HP:Beaten MV:Full >
3
3
[k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full >
north
On a Hillside
This part of the hills seem to be the favored place of residence of the local
animals. More sounds of animal activities come within hearing. From a distance
the howls of wolves chill the still air. Green hills span the most of the
easter and southern horizons. To the west, faint signs of a trail lead to a
hilltop.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.
A wild hog snorts angrily, pawing at the ground.

* R HP:Beaten MV:Full >
north
A Flat Hill
Here lies a low hill with a top that looks like it had been sliced off by a
very large knife. The remnants of a circle of dark stones still remain here
undisturbed, worn away by the weather for countless years. Unlike the other
surrounding hills, this one is devoid of trees at the top. Stair-like steps
are worn into its side, barely detectable under the weed and grass.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A Shienaran scout blends into the surroundings here.
A handsome stag stands here, ready to run.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Beaten MV:Full >
east
Brown Hills
The grass that used to be here have all turned into the brown and black ashes
that you see at your feet. It seems as though a large fire had passed through
these hills recently. The contrast to the the green hills surrounding this
area is startling. The fire must have reached the hills to the south and east
also.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild hog snorts angrily, pawing at the ground.

* R HP:Beaten MV:Full >
south
Green Hills
Vegetation continues to grow denser. Bushes give way to higher and larger
trees. To the south are a few brown hills that now resemble dried grassland. To
the west are lush hills. To the east is a very tall hill with a flat top.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
A handsome stag stands here, ready to run.
A young and strong buck is here, munching some grass.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Battered MV:Full >
south
Brown Hills
The ground crunches beneath your heavy footsteps as if crying out for rain
that will eventually rejuvinate these hills. Tiny saplings struggle to shoot
heavenward, slowly overcoming the overwhelming odds left by a recent
conflagration. To the north and east are more burned hills. To the south,
the fields of a farm can be seen.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black wolf growls loudly, poised to leap.
A rust-colored bobcat crouches low, ready to pounce.
A young and strong buck is here, munching some grass.

* R HP:Battered MV:Full >
east
The Dusty Road
As the road continues from the bend just north of here it cuts through
forest on either side as it winds its way from Fal Dara to Tar Valon.
Dust kicks up beneath your feet, dirtying your gear.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Fiddler* is standing here, riding a shadow stallion.

* R HP:Battered MV:Full >
*Fiddler* tries to slash you, but you parry successfully.

* R HP:Battered MV:Full - Fiddler: Beaten >
3
b
You try to slash *Fiddler*, but he parries successfully.
*Fiddler* tries to slash you, but you deflect the blow.
[k dark]
You do the best you can!

* R HP:Battered MV:Full - Fiddler: Beaten > [bash ]

-=+**+=- -
*Fiddler* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.

* R HP:Battered MV:Full - Fiddler: Beaten >
b

*Fiddler* slashes your left leg into bloody fragments!
You are interrupted and stop what you are doing.
You panic and attempt to flee!

You flee head over heels.
Thick Forest
The forest here is just off the road, which you can see through the trees
to the north. The trees are closely packed together, although you can still
move freely between them. To the east, the trees pretty much grow into each
other, forming an impenetrable wall.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
[bash ]
Bash who?

* R HP:Beaten MV:Full >
west
The Dusty Road
As the road continues from the bend just north of here it cuts through
forest on either side as it winds its way from Fal Dara to Tar Valon.
Dust kicks up beneath your feet, dirtying your gear.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full >
sc
r
You have 95(413) hit and 155(167) movement points.
You have scored 100663488 experience points and 1049 quest points.
You need 2836512 exp to level and 1951 qp to rank.
You have amassed 37 Turn points to date.
You have played 3 days and 4 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 49).
You are standing.

* R HP:Beaten MV:Full > [change mood wimpy]
Mood changed to: Wimpy
*Fiddler* tries to slash you, but you parry successfully.

* R HP:Beaten MV:Full - Fiddler: Beaten >
east
3
b
No way! You're fighting for your life!

* R HP:Beaten MV:Full - Fiddler: Beaten > [k dark]
You do the best you can!

* R HP:Beaten MV:Full - Fiddler: Beaten > [bash ]

-=+**+=-
You dodge a bash from *Fiddler* who loses his balance and falls!
You are interrupted and stop what you are doing.
You panic and attempt to flee!


You flee head over heels.
Brown Hills
The ground crunches beneath your heavy footsteps as if crying out for rain
that will eventually rejuvinate these hills. Tiny saplings struggle to shoot
heavenward, slowly overcoming the overwhelming odds left by a recent
conflagration. To the north and east are more burned hills. To the south,
the fields of a farm can be seen.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black wolf growls loudly, poised to leap.
A rust-colored bobcat crouches low, ready to pounce.
A young and strong buck is here, munching some grass.

* R HP:Beaten MV:Full >
3
b
[k dark]
They aren't here.

* R HP:Beaten MV:Full > [bash ]
Bash who?

* R HP:Beaten MV:Full >
3
b
[k dark]
They aren't here.

* R HP:Beaten MV:Full > [bash ]
Bash who?

* R HP:Beaten MV:Full >
3
b
[k dark]
They aren't here.

* R HP:Beaten MV:Full > [bash ]
Bash who?

* R HP:Beaten MV:Strong >
3
b
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [bash ]
Bash who?

* R HP:Beaten MV:Strong >
z

*Fiddler* tries to slash you, but you parry successfully.

* R HP:Beaten MV:Strong - Fiddler: Beaten > [bash fiddler]

-=+**+=- -=
Your bash at *Fiddler* sends him sprawling!

* R HP:Beaten MV:Strong - Fiddler: Beaten >
You try to slash *Fiddler*, but he deflects the blow.
A black wolf tries to hit Fiddler, but he parries successfully.

* R HP:Beaten MV:Strong - Fiddler: Beaten >
A handsome stag has arrived from the north.
A black wolf barely hits Fiddler's right leg.
You slash *Fiddler*'s body hard.
Your heartbeat calms down more as you feel less panicked.

* R HP:Beaten MV:Full - Fiddler: Beaten >
b
[bash ]


*Fiddler* panics, and attempts to flee!

-
*Fiddler* leaves west riding a shadow stallion.

=
A black wolf leaves west.

+**+=
A black wolf has arrived from the west.

- -=
They're not here anymore!

* R HP:Beaten MV:Full >
z
[bash fiddler]
Bash who?

* R HP:Beaten MV:Full >
z
[bash fiddler]
Bash who?

* R HP:Beaten MV:Full >
z
[bash fiddler]
Bash who?

* R HP:Beaten MV:Full >
sc
z
You have 107(413) hit and 158(167) movement points.
You have scored 100664370 experience points and 1049 quest points.
You need 2835630 exp to level and 1951 qp to rank.
You have amassed 37 Turn points to date.
You have played 3 days and 4 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 49).
You are standing.

* R HP:Beaten MV:Full > [bash fiddler]
Bash who?

* R HP:Beaten MV:Full >
z
A black wolf leaves south.
[bash fiddler]
Bash who?

* R HP:Beaten MV:Full >
z
[bash fiddler]
Bash who?

* R HP:Beaten MV:Full >
south
z
Mushroom Field
Mushrooms, mushrooms, and more mushrooms. Whoever owns this farm certainly
likes mushrooms. Brown hills extend over the horizon to the north. To the
south stands a small structure that looks like a stable. To the east,
fields recently tilled await the sowing of seeds.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black wolf is here, fighting Fiddler.
*Fiddler* is here, fighting a black wolf, riding a shadow stallion.
A warhorse is here, stamping his feet impatiently.

* R HP:Beaten MV:Full > [bash fiddler]


*Fiddler* slashes a black wolf's right foreleg into bloody fragments!
A black wolf tries to hit Fiddler, but he parries successfully.

-=+**+=
*Fiddler* panics, and attempts to flee!

- -=
They're not here anymore!

* R HP:Beaten MV:Strong >
3
3
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
west
A Fallow Field
The earth under your feet is soft and rich, but this entire field had been
left intentionally unused in order to replenish the nutrients in the ground.
Brown and green weeds form an abstract mosaic on the brown background of dirt.
To the north, a tilled field awaits ready to be planted with new crops.
A pungent odor wafts in from the south.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.

3
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
east
Mushroom Field
Mushrooms, mushrooms, and more mushrooms. Whoever owns this farm certainly
likes mushrooms. Brown hills extend over the horizon to the north. To the
south stands a small structure that looks like a stable. To the east,
fields recently tilled await the sowing of seeds.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black wolf growls loudly, poised to leap.
A warhorse is here, stamping his feet impatiently.

* R HP:Beaten MV:Strong >
south
A bobcat has arrived from the north.
You can't ride in there.

* R HP:Beaten MV:Strong >
east
The Dusty Road
This well-travelled road winds its way through the forests on either side.
Many tracks cover the hard-packed earth upon which you trod, leading
north and south connecting Fal Dara to the isle of Tar Valon.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Fiddler* is standing here, riding a shadow stallion.
*Fiddler* tries to slash you, but you deflect the blow.

* R HP:Beaten MV:Strong - Fiddler: Beaten >
b
[bash ]

-=+**+=- -
*Fiddler* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.

* R HP:Beaten MV:Strong - Fiddler: Beaten >
*Fiddler* tries to slash you, but you parry successfully.

* R HP:Beaten MV:Strong - Fiddler: Beaten >
*Fiddler* slashes your left arm into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!


You flee head over heels.
Beginning of a Dusty Road
Fal Dara lies to the northeast, along the road that heads northwards from
here. Steep hills border the road with the occasional stand of trees near
the road. Horse tracks dot the roadside as the Shienaran patrols criss-cross
their lands.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Beaten MV:Strong >
north
The writhing grass tries to hit you, but you parry successfully.
You slash the writhing grass's roots into bloody fragments!
The writhing grass tries to hit you, but you parry successfully.
No way! You're fighting for your life!

* R HP:Beaten MV:Strong - the writhing grass: Scratched >
east
No way! You're fighting for your life!

* R HP:Beaten MV:Strong - the writhing grass: Scratched >
f
You panic and attempt to flee!

east
east

*Fiddler* tries to slash you, but you deflect the blow.

You flee head over heels.
Alongside a Road
The towers of Fal Dara stick out through the trees and above the hills.
Off to the west runs the road towards Tar Valon, and a steep hill lies
to the south. Rocks and briar bushes line the edge of the road and
some rugged weeds have made their home in these hills.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
Alas, you cannot go that way...

* R HP:Beaten MV:Strong > Alas, you cannot go that way...

* R HP:Beaten MV:Strong >
north
east
east
Thick Forest
Here the trees have become much more closely packed, making movement among
them very difficult. It doesn't look like you can move any farther south or
east, only back to the north and west, where the forest begins to thin out
again.
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Beaten MV:Strong > Alas, you cannot go that way...

* R HP:Beaten MV:Strong > Alas, you cannot go that way...

north
* R HP:Beaten MV:Strong >
east
east
Thick Forest
The forest here is just off the road, which you can see through the trees
to the north. The trees are closely packed together, although you can still
move freely between them. To the east, the trees pretty much grow into each
other, forming an impenetrable wall.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

east
* R HP:Beaten MV:Strong > Alas, you cannot go that way...

* R HP:Beaten MV:Strong > Alas, you cannot go that way...

north
* R HP:Beaten MV:Strong >
east
Alas, you cannot go that way...

* R HP:Beaten MV:Strong >
east
The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spot
a tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

east
* R HP:Beaten MV:Strong > The Dusty Road
The forest is so thick to either side of the road that movement off the
road becomes impossible. Above the trees to the northeast, the tip of a
gray tower looms over the trees. To the west, the forest bordering the road
gets lighter, while to the east, the forest only seems to grow thicker.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > The Dusty Road
The trees all around, their ancient trunks standing firmly together, barely
seem to acknowledge the brisk wind that whips past their branches. The worn
road continues east and west, bordered by thick, impenetrable forest, but
upon closer inspection, there is a break in the trees to the south. To the
northeast, a tower can be seen rising over the trees.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > The Dusty Road
The hard-packed dirt of the old road barely registers the tracks of those
who have passed by. The road continues to make its way through the forest,
leading straight east and west. The trees start to pack together so tightly
that distinguishing individual trees becomes difficult. To the northeast,
the tip of a tower can be seen over the trees.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

east
* R HP:Beaten MV:Strong > The Dusty Road
The wind carries the faint smell of burnt wood. On both sides of the road,
the densely-packed trees seem to block any passage, but to the south there
seem to be gaps in the trees. A tower can be seen high over the trees to the
northeast, while along the road to the east, wagons can be glimpsed by the
road. The road itself continues to the east and west.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here, watching.

* R HP:Beaten MV:Strong >
west
west
The Dusty Road
The hard-packed dirt of the old road barely registers the tracks of those
who have passed by. The road continues to make its way through the forest,
leading straight east and west. The trees start to pack together so tightly
that distinguishing individual trees becomes difficult. To the northeast,
the tip of a tower can be seen over the trees.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

south
* R HP:Beaten MV:Strong > The Dusty Road
The trees all around, their ancient trunks standing firmly together, barely
seem to acknowledge the brisk wind that whips past their branches. The worn
road continues east and west, bordered by thick, impenetrable forest, but
upon closer inspection, there is a break in the trees to the south. To the
northeast, a tower can be seen rising over the trees.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > Entrance to the Forest
You stand among the closely packed trees, which, close up, are not quite as
closely packed as they seemed from the road. This looks like an animal trail,
actually, and you can see it continuing to the south. To the north, you can
see the road continuing.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A tough Shienaran soldier waits here.
The short gray wolf bitch is foraging for food here.

* R HP:Beaten MV:Strong >
sc
You have 91(413) hit and 150(167) movement points.
You have scored 100667552 experience points and 1049 quest points.
You need 2832448 exp to level and 1951 qp to rank.
You have amassed 37 Turn points to date.
You have played 3 days and 4 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 49).
You are standing.

* R HP:Beaten MV:Strong >
3
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

r
* R HP:Beaten MV:Strong >
3
A raven starts following you.
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Strong >
3
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
k raven
3
3

You try.. but your arms are shorter than your dreams...

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

stat
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > You are a 19 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 35.0 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 167, Dodging bonus: 114, Parrying bonus: 220
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Offensive.
Your armor absorbs about 29% on average.

You are subjected to the following effects:
- STRENGTH
- NO QUIT

l
* R HP:Beaten MV:Strong > Entrance to the Forest
You stand among the closely packed trees, which, close up, are not quite as
closely packed as they seemed from the road. This looks like an animal trail,
actually, and you can see it continuing to the south. To the north, you can
see the road continuing.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A tough Shienaran soldier waits here.
The short gray wolf bitch is foraging for food here.

* R HP:Beaten MV:Strong >
3
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
not
3
3
You start paying increased attention to your surroundings.

3
* R HP:Beaten MV:Strong > [k dark]
You try to slash *Fiddler*, but he parries successfully.

* R HP:Beaten MV:Strong - Fiddler: Battered >
l
[k dark]
You do the best you can!

* R HP:Beaten MV:Strong - Fiddler: Battered > [k dark]
You do the best you can!

* R HP:Beaten MV:Strong - Fiddler: Battered > Entrance to the Forest
You stand among the closely packed trees, which, close up, are not quite as
closely packed as they seemed from the road. This looks like an animal trail,
actually, and you can see it continuing to the south. To the north, you can
see the road continuing.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
*Fiddler* is here, fighting YOU!, riding a shadow stallion.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A tough Shienaran soldier waits here.
The short gray wolf bitch is foraging for food here.

b
* R HP:Beaten MV:Strong - Fiddler: Battered > [bash ]

-=+**+=
*Fiddler* sends you sprawling with a powerful bash!
You are interrupted and stop what you are doing.
You panic and attempt to flee!


A soldier says 'You Fiddler!!! You will die before your time!! '
A soldier tries to scythe Fiddler, but he parries successfully.
The gray wolf bitch tries to hit Fiddler, but he dodges the attack.


The gray wolf bitch tries to hit Fiddler, but he deflects the blow.
A soldier scythes Fiddler's body.
*Fiddler* tries to slash you, but you deflect the blow.


You flee head over heels.
Heavy Forest
You shoulder your way into this spot, where the animal trail seems to fade a
bit. As you probe around for exits, trying to push your way through the thick
forest, you determine that you can push your way into the trees to the north,
south, and east.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Strong >
north
3
Entrance to the Forest
You stand among the closely packed trees, which, close up, are not quite as
closely packed as they seemed from the road. This looks like an animal trail,
actually, and you can see it continuing to the south. To the north, you can
see the road continuing.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Fiddler* is here, fighting a soldier, riding a shadow stallion.
A raven is here flying around.
A soldier is here, fighting Fiddler.
The gray wolf bitch is here, fighting Fiddler.

b
* R HP:Beaten MV:Strong > [k dark]
You try to slash *Fiddler*, but he deflects the blow.

* R HP:Beaten MV:Strong - a soldier: Healthy - Fiddler: Battered > [bash ]

-=+**+=- -=
They're not here anymore!

* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong >
south
3
Heavy Forest
You shoulder your way into this spot, where the animal trail seems to fade a
bit. As you probe around for exits, trying to push your way through the thick
forest, you determine that you can push your way into the trees to the north,
south, and east.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A raven has arrived from the north.

b
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [bash ]
Bash who?

* R HP:Beaten MV:Strong >
3
3
north
3

A sergeant leaves east.
A soldier leaves east.
Your heartbeat calms down more as you feel less panicked.

Dixon
Posts: 318
Joined: Mon Sep 07, 2015 2:50 pm
Location: Michigan

Re: Nice fight

Post by Dixon » Wed Jul 21, 2021 2:42 pm

[k dark]
They aren't here.

* R HP:Beaten MV:Full >
b
[k dark]
They aren't here.

* R HP:Beaten MV:Full > Entrance to the Forest
You stand among the closely packed trees, which, close up, are not quite as
closely packed as they seemed from the road. This looks like an animal trail,
actually, and you can see it continuing to the south. To the north, you can
see the road continuing.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
The short gray wolf bitch is foraging for food here.
A raven has arrived from the south.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [bash ]
Bash who?

* R HP:Beaten MV:Full >
south
east
Heavy Forest
You shoulder your way into this spot, where the animal trail seems to fade a
bit. As you probe around for exits, trying to push your way through the thick
forest, you determine that you can push your way into the trees to the north,
south, and east.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the north.

* R HP:Beaten MV:Full >
3
Trail in the Forest
You decide that this little widening in the animal trail doesn't deserve to be
called a path as you shove your way through the trees that surround you. You
notice, however, that the trail seems to have been widened by something other
than animals. To the west, you can see the trail get swallowed up by the trees
again, but to the east, the trail becomes a little wider.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A big brown bear growls angrily about him.

* R HP:Beaten MV:Full >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full >
3
3
[k dark]
They aren't here.

* R HP:Beaten MV:Full >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Full >
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Full >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Full >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

west
* R HP:Beaten MV:Full >
north
Heavy Forest
You shoulder your way into this spot, where the animal trail seems to fade a
bit. As you probe around for exits, trying to push your way through the thick
forest, you determine that you can push your way into the trees to the north,
south, and east.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

3
* R HP:Beaten MV:Full > Entrance to the Forest
You stand among the closely packed trees, which, close up, are not quite as
closely packed as they seemed from the road. This looks like an animal trail,
actually, and you can see it continuing to the south. To the north, you can
see the road continuing.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
The short gray wolf bitch is foraging for food here.
A raven has arrived from the south.

3
* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full >
sc
r
You have 103(413) hit and 157(167) movement points.
You have scored 100666144 experience points and 1049 quest points.
You need 2833856 exp to level and 1951 qp to rank.
You have amassed 37 Turn points to date.
You have played 3 days and 4 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 49).
You are standing.

* R HP:Beaten MV:Full >
3
[change mood wimpy]
Mood changed to: Wimpy

3
* R HP:Beaten MV:Full > [k dark]
You try to slash *Fiddler*, but he parries successfully.

* R HP:Beaten MV:Full - Fiddler: Battered > [k dark]
You do the best you can!

* R HP:Beaten MV:Full - Fiddler: Battered >
b
[bash ]

-=+**+=
A soldier joins your fight!
The gray wolf bitch tries to hit Fiddler, but he dodges the attack.

-
You dodge a bash from *Fiddler* who loses his balance and falls!

-=
Your bash at *Fiddler* sends him sprawling!

* R HP:Beaten MV:Full - Fiddler: Battered >
The gray wolf bitch tries to hit Fiddler, but he parries successfully.
A soldier scythes Fiddler's left leg hard.
You slash *Fiddler*'s right leg hard.

* R HP:Beaten MV:Full - Fiddler: Beaten >
change wimp 60
b
You will now flee if you go below 60 hit points.

* R HP:Beaten MV:Full - Fiddler: Beaten > [bash ]
*Fiddler* panics, and attempts to flee!


Fiddler swiftly dodges the gray wolf bitch's attempt to hit him.
A soldier tries to scythe Fiddler, but he deflects the blow.
*Fiddler* tries to slash you, but you parry successfully.
*Fiddler* leaves south riding a shadow stallion.

-=+**
A soldier leaves south.
The gray wolf bitch leaves south.

+=- -=
They're not here anymore!

* R HP:Beaten MV:Full >
north
east
east
The Dusty Road
The trees all around, their ancient trunks standing firmly together, barely
seem to acknowledge the brisk wind that whips past their branches. The worn
road continues east and west, bordered by thick, impenetrable forest, but
upon closer inspection, there is a break in the trees to the south. To the
northeast, a tower can be seen rising over the trees.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the south.

* R HP:Beaten MV:Full >
3
The Dusty Road
The hard-packed dirt of the old road barely registers the tracks of those
who have passed by. The road continues to make its way through the forest,
leading straight east and west. The trees start to pack together so tightly
that distinguishing individual trees becomes difficult. To the northeast,
the tip of a tower can be seen over the trees.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Fiddler* is standing here, riding a shadow stallion.
A raven has arrived from the west.

3
* R HP:Beaten MV:Full > The Dusty Road
The wind carries the faint smell of burnt wood. On both sides of the road,
the densely-packed trees seem to block any passage, but to the south there
seem to be gaps in the trees. A tower can be seen high over the trees to the
northeast, while along the road to the east, wagons can be glimpsed by the
road. The road itself continues to the east and west.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here, watching.
A raven has arrived from the west.

3
* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > A raven flaps its wings and begins to fly.
A raven starts following you.
[k dark]
They aren't here.

* R HP:Beaten MV:Full >
west
[k dark]
They aren't here.

* R HP:Beaten MV:Full >
3
The Dusty Road
The hard-packed dirt of the old road barely registers the tracks of those
who have passed by. The road continues to make its way through the forest,
leading straight east and west. The trees start to pack together so tightly
that distinguishing individual trees becomes difficult. To the northeast,
the tip of a tower can be seen over the trees.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Fiddler* is standing here, riding a shadow stallion.
A raven has arrived from the east.
A raven has arrived from the east.

* R HP:Beaten MV:Full >
b

*Fiddler* tries to slash you, but you parry successfully.

* R HP:Beaten MV:Full - Fiddler: Beaten > You try to slash *Fiddler*, but he deflects the blow.
*Fiddler* tries to slash you, but you deflect the blow.
[k dark]
You do the best you can!

* R HP:Beaten MV:Full - Fiddler: Beaten > [bash ]

-=+**+=- -=
As *Fiddler* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Full - Fiddler: Beaten >
*Fiddler* sends you sprawling with a powerful bash!

* R HP:Beaten MV:Full - Fiddler: Beaten >
b

*Fiddler* slashes your body extremely hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Full - Fiddler: Beaten > [bash ]

-=+**+=- -
You dodge a bash from *Fiddler* who loses his balance and falls!

=
Your bash at *Fiddler* sends him sprawling!

* R HP:Beaten MV:Full - Fiddler: Battered >
You slash *Fiddler*'s body very hard.

* R HP:Beaten MV:Full - Fiddler: Beaten >
f

You try to slash *Fiddler*, but he deflects the blow.

* R HP:Beaten MV:Full - Fiddler: Beaten > You panic and attempt to flee!


You flee head over heels.
The Dusty Road
The trees all around, their ancient trunks standing firmly together, barely
seem to acknowledge the brisk wind that whips past their branches. The worn
road continues east and west, bordered by thick, impenetrable forest, but
upon closer inspection, there is a break in the trees to the south. To the
northeast, a tower can be seen rising over the trees.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full >
r
3
[change mood wimpy]
Mood changed to: Wimpy

3
* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full >
3
3
[k dark]
You try to slash *Fiddler*, but he deflects the blow.

b
* R HP:Beaten MV:Full - Fiddler: Beaten > [k dark]
You do the best you can!

* R HP:Beaten MV:Full - Fiddler: Beaten > You slash *Fiddler*'s body.
[bash ]

-=+**+=- -
*Fiddler* tries to slash you, but you parry successfully.
*Fiddler* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.

* R HP:Beaten MV:Full - Fiddler: Beaten >
south

*Fiddler* slashes your left leg into bloody fragments!
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Full - Fiddler: Beaten >
*Fiddler* tries to slash you, but you parry successfully.

* R HP:Critical MV:Full - Fiddler: Beaten > No way! You're fighting for your life!

* R HP:Critical MV:Full - Fiddler: Beaten >
*Fiddler* tries to slash you, but you deflect the blow.

f
* R HP:Critical MV:Full - Fiddler: Beaten > You panic and attempt to flee!


You flee head over heels.
Entrance to the Forest
You stand among the closely packed trees, which, close up, are not quite as
closely packed as they seemed from the road. This looks like an animal trail,
actually, and you can see it continuing to the south. To the north, you can
see the road continuing.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The short gray wolf bitch is foraging for food here.
A tough Shienaran soldier waits here.

* R HP:Critical MV:Full >
south
Heavy Forest
You shoulder your way into this spot, where the animal trail seems to fade a
bit. As you probe around for exits, trying to push your way through the thick
forest, you determine that you can push your way into the trees to the north,
south, and east.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong >
east
east
Trail in the Forest
You decide that this little widening in the animal trail doesn't deserve to be
called a path as you shove your way through the trees that surround you. You
notice, however, that the trail seems to have been widened by something other
than animals. To the west, you can see the trail get swallowed up by the trees
again, but to the east, the trail becomes a little wider.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A big brown bear growls angrily about him.

* R HP:Critical MV:Strong > Heavy Forest
As you pick your way through the trees here, you notice a little trail that
seems to lead towards the west. There is a lot of open space here, since the
trees really don't pack together here, and you could probably fit a lot of
people into this spot. In fact, it looks like someone did, recently. You can
see a lot of upturned dirt on the ground here. To the north, you can barely
see the road through the trees, and to the south, there are more open woods.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
An owl is here flying around.

* R HP:Critical MV:Strong >
north
Opening in the Forest
The trees here seem to be pretty openly spaced, and you can move more or less
freely among them. To the north, you can see the road through the trees, and
to the south, you can see more openly spaced woods. The forest here seems
almost disgustingly normal, except for what seems to be a lot of overturned
dirt on the ground here.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
The corpse of a raven is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong >
north
east
east
The Dusty Road
The wind carries the faint smell of burnt wood. On both sides of the road,
the densely-packed trees seem to block any passage, but to the south there
seem to be gaps in the trees. A tower can be seen high over the trees to the
northeast, while along the road to the east, wagons can be glimpsed by the
road. The road itself continues to the east and west.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

north
* R HP:Critical MV:Strong >
north
The Dusty Road
You can definitely smell burnt wood coming from the east, from what seems
to be a couple of abandoned wagons. Looking around, you see only
impenetrable forest all around the road, and a watch tower looming up over
the trees to the north. The old, worn road continues east and west here,
but to the east, past the wagons, it seems to bend south.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong > Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.

* R HP:Critical MV:Strong >
sc
Hidden Path
The trees to either side loom up beside and over this path, concealing the
break among the trees that would have given this path away. A gate, totally
covered with shrubs, and cleverly shaped in the form of trees, leads south
to the road. Small tracks lead north, along the path, from the gate.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the south.

* R HP:Critical MV:Strong > Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A raven has arrived from the south.

* R HP:Critical MV:Strong > You have 61(413) hit and 142(167) movement points.
You have scored 100670818 experience points and 1049 quest points.
You need 2829182 exp to level and 1951 qp to rank.
You have amassed 37 Turn points to date.
You have played 3 days and 4 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 49).
You are standing.

* R HP:Critical MV:Strong >
north
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical MV:Strong >
sc
You have 61(413) hit and 141(167) movement points.
You have scored 100670818 experience points and 1049 quest points.
You need 2829182 exp to level and 1951 qp to rank.
You have amassed 37 Turn points to date.
You have played 3 days and 4 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 49).
You are standing.

* R HP:Critical MV:Strong >
r
3
[change mood wimpy]
Mood changed to: Wimpy

3
* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

south
* R HP:Critical MV:Strong >
3
Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical MV:Strong >
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong >
stat
3
3
3
3
Your heartbeat calms down more as you feel less panicked.
You are a 19 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 35.0 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 167, Dodging bonus: 114, Parrying bonus: 220
Your mood is: Wimpy. You will flee below: 60 Hit Points
Your posture is: Offensive.
Your armor absorbs about 29% on average.

You are subjected to the following effects:
- NO QUIT
- STRENGTH
- NOTICE

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full >
north
[k dark]
They aren't here.

* R HP:Beaten MV:Full > Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A raven has arrived from the south.

3
* R HP:Beaten MV:Full >
3
3
[k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full >
k raven
3
You try.. but your arms are shorter than your dreams...

* R HP:Beaten MV:Full >
3
3
3
[k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [k dark]
You try to slash *Fiddler*, but he deflects the blow.

* R HP:Beaten MV:Full - Fiddler: Beaten > [k dark]
You do the best you can!

south
* R HP:Beaten MV:Full - Fiddler: Beaten > No way! You're fighting for your life!

b
* R HP:Beaten MV:Full - Fiddler: Beaten > [bash ]


f
-Cancelled.
You panic and attempt to flee!


You flee head over heels.
Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Full >
r
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Full >
3

*Fiddler* tries to slash you, but you parry successfully.

* R HP:Beaten MV:Full - Fiddler: Beaten >
b
[k dark]
You do the best you can!

* R HP:Beaten MV:Full - Fiddler: Beaten > [bash ]

-=+**
A sergeant joins your fight!

+=-
*Fiddler* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Full - Fiddler: Beaten >
east

A sergeant tries to pound Fiddler, but he parries successfully.
*Fiddler* tries to slash you, but you deflect the blow.

* R HP:Beaten MV:Full - Fiddler: Beaten >
Fiddler assumes an offensive striking posture.

* R HP:Beaten MV:Full - Fiddler: Beaten >
A sergeant barely pounds Fiddler's body.
*Fiddler* tries to slash you, but you deflect the blow.

* R HP:Beaten MV:Full - Fiddler: Beaten >
b

*Fiddler* panics, and attempts to flee!

* R HP:Beaten MV:Full - Fiddler: Beaten >
*Fiddler* leaves north riding a shadow stallion.

* R HP:Beaten MV:Full > Alas, you cannot go that way...

* R HP:Beaten MV:Full > [bash ]
Bash who?

north
* R HP:Beaten MV:Full >
A sergeant bellows 'The myrddraal Fiddler has been spotted!'

3
* R HP:Beaten MV:Full >
b
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Fiddler* is standing here, riding a shadow stallion.
A raven is visible flying high in the sky.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Full > A sergeant has arrived from the south.
[k dark]
They aren't here.

* R HP:Beaten MV:Full > [bash ]
Bash who?

* R HP:Beaten MV:Full >
3
b
[k dark]
They aren't here.

* R HP:Beaten MV:Full >
south
A sergeant leaves east.
[bash ]
Bash who?

* R HP:Beaten MV:Strong >
3
Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the north.

b
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [bash ]
Bash who?

* R HP:Beaten MV:Strong >
north
3
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the south.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
east
3
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A raven has arrived from the west.

b
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [bash ]
Bash who?

* R HP:Beaten MV:Strong >
east
3
b
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the west.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [bash ]
Bash who?

* R HP:Beaten MV:Strong >
west
3
b
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A raven has arrived from the east.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [bash ]
Bash who?

* R HP:Beaten MV:Strong >
stat
z
You are a 19 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 35.0 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 167, Dodging bonus: 114, Parrying bonus: 220
Your mood is: Wimpy. You will flee below: 60 Hit Points
Your posture is: Offensive.
Your armor absorbs about 29% on average.

You are subjected to the following effects:
- NO QUIT
- STRENGTH
- NOTICE

* R HP:Beaten MV:Strong > [bash fiddler]
Bash who?

* R HP:Beaten MV:Strong >
west
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the east.

* R HP:Beaten MV:Strong >
north
Hidden Path
You are almost at the tower now, which fills the opening in the trees that you
can see farther up the path. Very faint scuff marks and faint footprints lead
up to the tower. The trees looming up beside and over the path block out all
light here, and you can't see the sky. The path continues to the south, and
you can't see the end because of the enveloping shadows.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A raven has arrived from the south.

* R HP:Beaten MV:Strong >
south
east
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the north.

z
* R HP:Beaten MV:Strong > Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the west.

* R HP:Beaten MV:Strong > [bash fiddler]
Bash who?

* R HP:Beaten MV:Strong >
east
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A raven has arrived from the west.

z
* R HP:Beaten MV:Strong > [bash fiddler]
Bash who?

* R HP:Beaten MV:Tiring >
k raven
3
You try.. but your arms are shorter than your dreams...

z
* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [bash fiddler]
Bash who?

* R HP:Beaten MV:Tiring >
z
[bash fiddler]
Bash who?

* R HP:Beaten MV:Tiring >
*Fiddler* has arrived from the north, riding a shadow stallion.

* R HP:Beaten MV:Tiring >
z

*Fiddler* tries to slash you, but you parry successfully.

* R HP:Beaten MV:Tiring - Fiddler: Beaten > [bash fiddler]


*Fiddler* tries to slash you, but you parry successfully.
A sergeant joins your fight!

-=+**
A sergeant bellows 'The myrddraal Fiddler has been spotted!'

+=- -=
A sergeant tries to pound Fiddler, but he parries successfully.
You try to slash *Fiddler*, but he parries successfully.
Your bash at *Fiddler* sends him sprawling!

* R HP:Beaten MV:Tiring - Fiddler: Beaten >
A sergeant pounds Fiddler's body hard.
You try to slash *Fiddler*, but he parries successfully.

* R HP:Beaten MV:Tiring - Fiddler: Beaten >
f

A sergeant pounds Fiddler's body.
You slash *Fiddler*'s body hard.
*Fiddler* tries to slash you, but you deflect the blow.

* R HP:Beaten MV:Tiring - Fiddler: Beaten > You panic and attempt to flee!


*Fiddler* panics, and attempts to flee!


You flee head over heels.
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Fiddler* has arrived from the south, riding a shadow stallion.

* R HP:Beaten MV:Tiring >
*Fiddler* tries to slash you, but you deflect the blow.

* R HP:Beaten MV:Tiring - Fiddler: Beaten >
3
b
[k dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Fiddler: Beaten > [bash ]


r
f
-Cancelled.
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Tiring - Fiddler: Beaten > You panic and attempt to flee!

3
You flee head over heels.
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
east
End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

east
* R HP:Beaten MV:Tiring > Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.

* R HP:Beaten MV:Tiring >
3
b
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [bash ]
Bash who?

* R HP:Beaten MV:Tiring >
z
[bash fiddler]
Bash who?

* R HP:Beaten MV:Tiring >
z
[bash fiddler]
Bash who?

* R HP:Beaten MV:Tiring >
z
[bash fiddler]
Bash who?

* R HP:Beaten MV:Tiring >
z
[bash fiddler]
Bash who?

* R HP:Beaten MV:Tiring >
z
[bash fiddler]
Bash who?

* R HP:Beaten MV:Tiring >
z
[bash fiddler]
Bash who?

* R HP:Beaten MV:Tiring >
z
[bash fiddler]
Bash who?

* R HP:Beaten MV:Tiring >
west
west
End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

z
* R HP:Beaten MV:Tiring > Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > [bash fiddler]
Bash who?

* R HP:Beaten MV:Tiring >
west
z
Your heartbeat calms down more as you feel less panicked.
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Fiddler* is standing here, riding a shadow stallion.

* R HP:Beaten MV:Tiring > [bash fiddler]

-=+
*Fiddler* tries to slash you, but you parry successfully.

**+=- -=
As *Fiddler* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Tiring >
You dodge a bash from *Fiddler* who loses his balance and falls!

* R HP:Beaten MV:Tiring - Fiddler: Beaten >
b
[bash ]

-=+**+=
*Fiddler* panics, and attempts to flee!

-
*Fiddler* tries to slash you, but you parry successfully.
*Fiddler* leaves east riding a shadow stallion.

-=
They're not here anymore!

* R HP:Beaten MV:Tiring >
south
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Tiring >
sc
You have 97(413) hit and 111(167) movement points.
You have scored 100669344 experience points and 1049 quest points.
You need 2830656 exp to level and 1951 qp to rank.
You have amassed 37 Turn points to date.
You have played 3 days and 4 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 49).
You are standing.

* R HP:Beaten MV:Tiring >
r
stat
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Tiring > You are a 19 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 35.0 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 167, Dodging bonus: 114, Parrying bonus: 220
Your mood is: Wimpy. You will flee below: 60 Hit Points
Your posture is: Offensive.
Your armor absorbs about 29% on average.

You are subjected to the following effects:
- NO QUIT
- STRENGTH
- NOTICE

* R HP:Beaten MV:Tiring >
north
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Fiddler* is standing here, riding a shadow stallion.
A raven has arrived from the south.

3
* R HP:Beaten MV:Tiring >
b
[k dark]
You try to slash *Fiddler*, but he parries successfully.

* R HP:Beaten MV:Tiring - Fiddler: Beaten > [bash ]

-=+**+=- -=
Your bash at *Fiddler* sends him sprawling!

* R HP:Beaten MV:Tiring - Fiddler: Beaten >
You slash *Fiddler*'s right hand very hard.

* R HP:Beaten MV:Tiring - Fiddler: Beaten >
You slash *Fiddler*'s body hard.

* R HP:Beaten MV:Tiring - Fiddler: Beaten >
b
[bash ]
They already seem to be stunned.

* R HP:Beaten MV:Tiring - Fiddler: Beaten >
b
[bash ]

-=+**+=- -
*Fiddler* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.

* R HP:Beaten MV:Tiring - Fiddler: Beaten >
*Fiddler* slashes your right leg into bloody fragments!
You wish that your wounds would stop BLEEDING so much!


b
* R HP:Beaten MV:Tiring - Fiddler: Beaten >
*Fiddler* slashes your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!

You flee head over heels.
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
[bash ]
Bash who?

* R HP:Critical MV:Tiring >
west
sc
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > You have 51(413) hit and 106(167) movement points.
You have scored 100672676 experience points and 1049 quest points.
You need 2827324 exp to level and 1951 qp to rank.
You have amassed 37 Turn points to date.
You have played 3 days and 4 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 49).
You are standing.

* R HP:Critical MV:Tiring >
east
r
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.

3
* R HP:Critical MV:Tiring > [change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Tiring >
3
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

3
* R HP:Critical MV:Tiring >
3
[k dark]
You try to slash *Fiddler*, but he parries successfully.

* R HP:Critical MV:Tiring - Fiddler: Beaten > [k dark]
You do the best you can!

* R HP:Critical MV:Tiring - Fiddler: Beaten >
b
[bash ]

-=+**+
A sergeant joins your fight!

=
*Fiddler* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!

south
east
3

A sergeant pounds Fiddler's right arm.
*Fiddler* slashes your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!


b
You flee head over heels.
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Fiddler* is here, fighting a sergeant, riding a shadow stallion.
A sergeant is here, fighting Fiddler.
A raven has arrived from the north.

* R HP:Critical MV:Tiring > Alas, you cannot go that way...

* R HP:Critical MV:Tiring > [k dark]
You slash *Fiddler*'s body hard.

* R HP:Critical MV:Tiring - a sergeant: Healthy - Fiddler: Critical > [bash ]

-
*Fiddler* panics, and attempts to flee!

=
A sergeant tries to pound Fiddler, but he deflects the blow.

+
*Fiddler* leaves west riding a shadow stallion.

**+=
A sergeant leaves west.

- -=
They're not here anymore!

* R HP:Critical MV:Tiring >
west
3
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the east.

b
* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > [bash ]
Bash who?

* R HP:Critical MV:Tiring >
west
3
b
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the east.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > [bash ]
Bash who?

south
* R HP:Critical MV:Tiring >
3
Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A raven has arrived from the north.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring >
sc
r
You have 18(413) hit and 96(167) movement points.
You have scored 100673103 experience points and 1049 quest points.
You need 2826897 exp to level and 1951 qp to rank.
You have amassed 37 Turn points to date.
You have played 3 days and 4 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 49).
You are standing.

* R HP:Critical MV:Tiring >
3
[change mood wimpy]
Mood changed to: Wimpy

3
* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring >
north
east
east
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring >
north
east
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the west.

* R HP:Critical MV:Tiring > Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the west.

* R HP:Critical MV:Tiring > Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the south.

* R HP:Critical MV:Tiring > Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the west.

cpd
* R HP:Critical MV:Tiring >
east
[change posture defensive]
Posture changed to: Defensive

east
* R HP:Critical MV:Tiring > End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the west.

* R HP:Critical MV:Tiring > Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
A raven has arrived from the west.

* R HP:Critical MV:Tiring >
north
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: E S ]
There are some tracks of a humanoid leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.
A raven has arrived from the south.

east
* R HP:Critical MV:Tiring > Campsite
Looking around the northeast corner of the clearing, you think you spot some
holes in the ground. More tracks and trash litter the ground here, and you
wonder who lived here - they obviously didn't care much for keeping the camp
orderly.
[ obvious exits: S W ]
There are some tracks of a humanoid leaving south.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the west.

* R HP:Critical MV:Tiring >
west
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.
A raven has arrived from the east.

sc
* R HP:Critical MV:Tiring >
r
You have 18(413) hit and 86(167) movement points.
You have scored 100673103 experience points and 1049 quest points.
You need 2826897 exp to level and 1951 qp to rank.
You have amassed 37 Turn points to date.
You have played 3 days and 4 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 49).
You are standing.

3
* R HP:Critical MV:Tiring >
3
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Tiring >
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Tiring > [k dark]
They aren't here.

3
* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring >
r
3
3
south
west
west
west
The clouds disappear.
Your heartbeat calms down more as you feel less panicked.
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
A raven has arrived from the north.

* R HP:Critical MV:Tiring > End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the east.

* R HP:Critical MV:Tiring >
west
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the east.

* R HP:Critical MV:Tiring > Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the east.

* R HP:Critical MV:Tiring >
south
Alas, you cannot go that way...

* R HP:Critical MV:Tiring >
west
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the north.

* R HP:Critical MV:Tiring > Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the east.

* R HP:Critical MV:Tiring >
west
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the east.

* R HP:Critical MV:Tiring >
south
Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A raven has arrived from the north.

* R HP:Critical MV:Tiring >
3
3
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

sc
* R HP:Critical MV:Tiring >
r
You have 31(413) hit and 96(167) movement points.
You have scored 100673103 experience points and 1049 quest points.
You need 2826897 exp to level and 1951 qp to rank.
You have amassed 37 Turn points to date.
You have played 3 days and 4 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 49).
You are standing.

3
* R HP:Critical MV:Tiring > [change mood wimpy]
Mood changed to: Wimpy

3
* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring >
north
north
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > Hidden Path
You are almost at the tower now, which fills the opening in the trees that you
can see farther up the path. Very faint scuff marks and faint footprints lead
up to the tower. The trees looming up beside and over the path block out all
light here, and you can't see the sky. The path continues to the south, and
you can't see the end because of the enveloping shadows.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A raven has arrived from the south.

* R HP:Critical MV:Tiring >
north
Entrance to Clearing
A canopy of trees covers you, ending at a clearing. An old, gray tower looms
over the trees right before you. The hidden path comes to an end here, along
with the clearing. There is an ominous feel to the air here, with the lack
of any sounds of wildlife permeating the trees.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran scout blends into the surroundings here.

* R HP:Critical MV:Tiring >
3
3
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Tiring >
3
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

stat
* R HP:Critical MV:Tiring >
3
3
You are a 19 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 35.0 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 157, Dodging bonus: 114, Parrying bonus: 235
Your mood is: Wimpy. You will flee below: 60 Hit Points
Your posture is: Defensive.
Your armor absorbs about 29% on average.

You are subjected to the following effects:
- NO QUIT
- STRENGTH
- NOTICE

* R HP:Critical MV:Tiring >
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Tiring >
3
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Tiring >
3
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

3
* R HP:Critical MV:Tiring >
3
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Tiring >
3
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Tiring > [k dark]
They aren't here.

3
* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

3
* R HP:Critical MV:Tiring >
3
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
3
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring >
3
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
3
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Tiring >
3
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring >
sc
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > You have 31(413) hit and 93(167) movement points.
You have scored 100673103 experience points and 1049 quest points.
You need 2826897 exp to level and 1951 qp to rank.
You have amassed 37 Turn points to date.
You have played 3 days and 4 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 49).
You are standing.

* R HP:Critical MV:Tiring >
l
3
Entrance to Clearing
A canopy of trees covers you, ending at a clearing. An old, gray tower looms
over the trees right before you. The hidden path comes to an end here, along
with the clearing. There is an ominous feel to the air here, with the lack
of any sounds of wildlife permeating the trees.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
A raven is visible flying high in the sky.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran scout blends into the surroundings here.

3
* R HP:Critical MV:Tiring >
3
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring >
3
3
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Tiring > [k dark]
They aren't here.

3
* R HP:Critical MV:Tiring >
3
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring >
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Tiring >
3
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring >
z
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > [bash fiddler]
Bash who?

* R HP:Critical MV:Tiring >
z
[bash fiddler]
Bash who?

* R HP:Critical MV:Tiring >
z
[bash fiddler]
Bash who?

* R HP:Critical MV:Tiring >
z
[bash fiddler]

-=+**+=- -=
They're not here anymore!

* R HP:Critical MV:Tiring >
3
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
r
3
[change mood wimpy]
Mood changed to: Wimpy

3
* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring >
l
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
z
Entrance to Clearing
A canopy of trees covers you, ending at a clearing. An old, gray tower looms
over the trees right before you. The hidden path comes to an end here, along
with the clearing. There is an ominous feel to the air here, with the lack
of any sounds of wildlife permeating the trees.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A raven is visible flying high in the sky.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran scout blends into the surroundings here.

* R HP:Critical MV:Tiring > [bash fiddler]
Bash who?

* R HP:Critical MV:Winded >
z
[bash fiddler]
Bash who?

* R HP:Critical MV:Winded >
z
[bash fiddler]
Bash who?

* R HP:Critical MV:Winded >
z
[bash fiddler]
Bash who?

* R HP:Critical MV:Winded >
z
[bash fiddler]
Bash who?

* R HP:Critical MV:Winded >
*Fiddler* tries to slash you, but you parry successfully.

* R HP:Critical MV:Winded - Fiddler: Beaten >
z

You try to slash *Fiddler*, but he deflects the blow.
A sergeant joins your fight!
*Fiddler* tries to slash you, but you parry successfully.

* R HP:Critical MV:Winded - Fiddler: Beaten > [bash fiddler]

-=+**+=-
A sergeant tries to pound Fiddler, but he parries successfully.

-
*Fiddler* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
You're in no position to do anything aggressive.

* R HP:Critical MV:Winded - Fiddler: Beaten >
east

A sergeant tries to pound Fiddler, but he parries successfully.
*Fiddler* tries to slash you, but you deflect the blow.

* R HP:Critical MV:Winded - Fiddler: Beaten >
*Fiddler* panics, and attempts to flee!

* R HP:Critical MV:Winded - Fiddler: Beaten > Alas, you cannot go that way...

* R HP:Critical MV:Winded >
r
3
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Winded > [k dark]
They aren't here.

* R HP:Critical MV:Winded >
sc
z
You have 43(413) hit and 75(167) movement points.
You have scored 100673103 experience points and 1049 quest points.
You need 2826897 exp to level and 1951 qp to rank.
You have amassed 37 Turn points to date.
You have played 3 days and 4 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 49).
You are standing.

* R HP:Critical MV:Winded > [bash fiddler]
Bash who?

* R HP:Critical MV:Winded >
z
[bash fiddler]
Bash who?

* R HP:Critical MV:Winded >
z
[bash fiddler]
Bash who?

* R HP:Critical MV:Winded >
z
[bash fiddler]
Bash who?

* R HP:Critical MV:Winded >
z
[bash fiddler]
Bash who?

* R HP:Critical MV:Winded >
z
[bash fiddler]
Bash who?

* R HP:Critical MV:Winded >
z
[bash fiddler]
Bash who?

* R HP:Critical MV:Winded >
z
[bash fiddler]
Bash who?

* R HP:Critical MV:Winded >
z
[bash fiddler]
Bash who?

* R HP:Critical MV:Winded >
z
[bash fiddler]
Bash who?

* R HP:Critical MV:Winded >
rv
z
[quaff vial]
You do not have that item.

* R HP:Critical MV:Winded > [bash fiddler]
Bash who?

* R HP:Critical MV:Winded >
z
[bash fiddler]
Bash who?

* R HP:Critical MV:Winded >
z
[bash fiddler]
Bash who?

* R HP:Critical MV:Weary >
z
[bash fiddler]

z
Cancelled.
[bash fiddler]
Bash who?

* R HP:Critical MV:Weary >
take vial pack
rv
You get a thin vial of yellow fluid from a backpack.

* R HP:Critical MV:Weary >
z
[quaff vial]
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

* R HP:Critical MV:Winded > [bash fiddler]
Bash who?

* R HP:Critical MV:Tiring >
z
[bash fiddler]
Bash who?

* R HP:Critical MV:Tiring >
z
[bash fiddler]
Bash who?

* R HP:Critical MV:Tiring >
z
[bash fiddler]
Bash who?

* R HP:Critical MV:Tiring >
z
[bash fiddler]
Bash who?

* R HP:Critical MV:Tiring >
z
[bash fiddler]
Bash who?

* R HP:Critical MV:Tiring >
z
[bash fiddler]
Bash who?

* R HP:Critical MV:Tiring >
z
[bash fiddler]
Bash who?

* R HP:Critical MV:Tiring >
z
[bash fiddler]
Bash who?

* R HP:Critical MV:Tiring >
z
[bash fiddler]
Bash who?

* R HP:Critical MV:Tiring >
z
[bash fiddler]
Bash who?

* R HP:Critical MV:Tiring >
z
[bash fiddler]
Bash who?

* R HP:Critical MV:Tiring >
z
[bash fiddler]
Bash who?

* R HP:Critical MV:Tiring >
z
[bash fiddler]


A sergeant tries to pound Fiddler, but he parries successfully.

-=+*
*Fiddler* panics, and attempts to flee!

*+=-
A sergeant bellows 'The myrddraal Fiddler has been spotted!'

-=
They're not here anymore!

* R HP:Critical MV:Tiring >
south
3
b
Hidden Path
You are almost at the tower now, which fills the opening in the trees that you
can see farther up the path. Very faint scuff marks and faint footprints lead
up to the tower. The trees looming up beside and over the path block out all
light here, and you can't see the sky. The path continues to the south, and
you can't see the end because of the enveloping shadows.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Fiddler* is standing here, riding a shadow stallion.
A Shienaran sergeant watches for the enemy here.
A raven has arrived from the north.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > [bash ]
Bash who?

* R HP:Critical MV:Winded >
stat
sc
You are a 19 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 34.9 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 157, Dodging bonus: 114, Parrying bonus: 235
Your mood is: Wimpy. You will flee below: 60 Hit Points
Your posture is: Defensive.
Your armor absorbs about 29% on average.

You are subjected to the following effects:
- REFRESH
- NO QUIT
- STRENGTH
- NOTICE

* R HP:Critical MV:Tiring > You have 57(413) hit and 90(167) movement points.
You have scored 100673103 experience points and 1049 quest points.
You need 2826897 exp to level and 1951 qp to rank.
You have amassed 37 Turn points to date.
You have played 3 days and 4 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 49).
You are standing.

* R HP:Critical MV:Tiring >
north
3
Entrance to Clearing
A canopy of trees covers you, ending at a clearing. An old, gray tower looms
over the trees right before you. The hidden path comes to an end here, along
with the clearing. There is an ominous feel to the air here, with the lack
of any sounds of wildlife permeating the trees.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran scout blends into the surroundings here.
A raven has arrived from the south.

* R HP:Critical MV:Tiring >
b
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > [bash ]
Bash who?

* R HP:Critical MV:Tiring >
south
3
b
Hidden Path
You are almost at the tower now, which fills the opening in the trees that you
can see farther up the path. Very faint scuff marks and faint footprints lead
up to the tower. The trees looming up beside and over the path block out all
light here, and you can't see the sky. The path continues to the south, and
you can't see the end because of the enveloping shadows.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A raven has arrived from the north.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > [bash ]
Bash who?

south
* R HP:Critical MV:Tiring >
3
b
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > [k dark]
They aren't here.

* R HP:Critical MV:Winded > [bash ]
Bash who?

* R HP:Critical MV:Winded >
ts
[track shadow]

-=+
Some obvious fresh tracks of a shadow stallion (ridden) leaving north.
Some obvious fresh tracks of a shadow stallion (ridden) leaving north.
Some obvious recent tracks of a shadow stallion (ridden) leaving south.
Some obvious recent tracks of a shadow stallion (ridden) leaving south.
Some obvious recent tracks of a shadow stallion (ridden) leaving east.
Some obvious fairly recent tracks of a shadow stallion (ridden) leaving south.
Some obvious fairly recent tracks of a shadow stallion (ridden) leaving east.

* R HP:Critical MV:Winded >
north
3
Hidden Path
You are almost at the tower now, which fills the opening in the trees that you
can see farther up the path. Very faint scuff marks and faint footprints lead
up to the tower. The trees looming up beside and over the path block out all
light here, and you can't see the sky. The path continues to the south, and
you can't see the end because of the enveloping shadows.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Fiddler* is standing here, riding a shadow stallion.
A Shienaran sergeant watches for the enemy here.
A raven has arrived from the south.

b
* R HP:Critical MV:Tiring > [k dark]
You try to slash *Fiddler*, but he deflects the blow.

* R HP:Critical MV:Tiring - Fiddler: Beaten > [bash ]

-=+**
*Fiddler* panics, and attempts to flee!

+=-
*Fiddler* tries to slash you, but you deflect the blow.
A sergeant joins your fight!
*Fiddler* leaves north riding a shadow stallion.

-
A sergeant bellows 'The myrddraal Fiddler has been spotted!'

north
=
They're not here anymore!

* R HP:Critical MV:Tiring >
3
b
Entrance to Clearing
A canopy of trees covers you, ending at a clearing. An old, gray tower looms
over the trees right before you. The hidden path comes to an end here, along
with the clearing. There is an ominous feel to the air here, with the lack
of any sounds of wildlife permeating the trees.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Fiddler* is standing here, riding a shadow stallion.
A Shienaran sergeant watches for the enemy here.
A Shienaran scout blends into the surroundings here.

* R HP:Critical MV:Tiring > [k dark]
You try to slash *Fiddler*, but he parries successfully.

* R HP:Critical MV:Tiring - Fiddler: Beaten > [bash ]

-=+
*Fiddler* panics, and attempts to flee!

*
A sergeant joins your fight!
A sergeant tries to pound Fiddler, but he parries successfully.
*Fiddler* tries to slash you, but you parry successfully.

*
*Fiddler* panics, and attempts to flee!

+=-
*Fiddler* panics, and attempts to flee!

-=
As *Fiddler* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Tiring - Fiddler: Beaten >
A sergeant tries to pound Fiddler, but he parries successfully.
*Fiddler* tries to slash you, but you deflect the blow.

* R HP:Beaten MV:Tiring >
stand

*Fiddler* has arrived from the north, riding a shadow stallion.

* R HP:Beaten MV:Tiring >
3

*Fiddler* tries to slash you, but you deflect the blow.

b
* R HP:Beaten MV:Tiring - Fiddler: Beaten > A sergeant bellows 'The myrddraal Fiddler has been spotted!'
Do you not consider fighting as standing?

* R HP:Beaten MV:Tiring - Fiddler: Beaten > [k dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Fiddler: Beaten > [bash ]


r
f
-Cancelled.
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Tiring - Fiddler: Beaten > You panic and attempt to flee!


You flee head over heels.
Hidden Path
You are almost at the tower now, which fills the opening in the trees that you
can see farther up the path. Very faint scuff marks and faint footprints lead
up to the tower. The trees looming up beside and over the path block out all
light here, and you can't see the sky. The path continues to the south, and
you can't see the end because of the enveloping shadows.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Tiring >
*Fiddler* has arrived from the north, riding a shadow stallion.

3
* R HP:Beaten MV:Tiring >
*Fiddler* tries to slash you, but you parry successfully.

b
* R HP:Beaten MV:Tiring - Fiddler: Beaten > [k dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Fiddler: Beaten > [bash ]

-=+*
A sergeant bellows 'The myrddraal Fiddler has been spotted!'
A sergeant joins your fight!

*+=- -
You dodge a bash from *Fiddler* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


=
Your bash at *Fiddler* sends him sprawling!

* R HP:Beaten MV:Tiring - Fiddler: Beaten >
A sergeant pounds Fiddler's body.
You slash *Fiddler*'s left arm hard.

* R HP:Beaten MV:Tiring - Fiddler: Beaten >
b
[bash ]
They already seem to be stunned.

* R HP:Beaten MV:Tiring - Fiddler: Beaten >
b
[bash ]
They already seem to be stunned.

* R HP:Beaten MV:Tiring - Fiddler: Beaten >
*Fiddler* panics, and attempts to flee!

b
* R HP:Beaten MV:Tiring - Fiddler: Beaten > A sergeant pounds Fiddler's body.
You try to slash *Fiddler*, but he parries successfully.
[bash ]

-=+*
*Fiddler* leaves south riding a shadow stallion.

*+
south
=
3
b
-Cancelled.
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Tiring > A sergeant has arrived from the north.
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [bash ]
Bash who?

* R HP:Beaten MV:Tiring >
south
3
Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

b
* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [bash ]
Bash who?

* R HP:Beaten MV:Tiring >
north
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Tiring >
east
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Tiring >
east
3
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

b
* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
north
[bash ]
Bash who?

* R HP:Beaten MV:Tiring >
3
b
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Fiddler* is standing here, riding a shadow stallion.
*Fiddler* tries to slash you, but you deflect the blow.

* R HP:Beaten MV:Tiring - Fiddler: Beaten > [k dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Fiddler: Beaten > [bash ]

-=+**+=- -=
As *Fiddler* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Tiring >
*Fiddler* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Tiring - Fiddler: Beaten >
*Fiddler* tries to slash you, but you deflect the blow.
Your extra burst of stamina fades.

* R HP:Beaten MV:Strong - Fiddler: Beaten >
*Fiddler* slashes your body extremely hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Strong - Fiddler: Beaten >
f
PANIC! You couldn't escape!

* R HP:Critical MV:Strong - Fiddler: Beaten >
You slash *Fiddler*'s left arm hard.

* R HP:Critical MV:Strong - Fiddler: Beaten >
r
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Strong - Fiddler: Beaten >
f
PANIC! You couldn't escape!
You dodge a bash from *Fiddler* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Strong - Fiddler: Beaten >
You try to slash *Fiddler*, but he parries successfully.

* R HP:Critical MV:Strong - Fiddler: Beaten >
f
You panic and attempt to flee!


You flee head over heels.
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong >
north
Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical MV:Strong >
sc
r
You have 61(413) hit and 128(167) movement points.
You have scored 100675177 experience points and 1049 quest points.
You need 2824823 exp to level and 1951 qp to rank.
You have amassed 37 Turn points to date.
You have played 3 days and 4 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 49).
You are standing.

* R HP:Critical MV:Strong >
3
[change mood wimpy]
Mood changed to: Wimpy

3
* R HP:Critical MV:Strong >
3
[k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong >
3
3
3
[k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong >
3
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong >
stat
3
You are a 19 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 34.9 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 157, Dodging bonus: 114, Parrying bonus: 235
Your mood is: Wimpy. You will flee below: 60 Hit Points
Your posture is: Defensive.
Your armor absorbs about 29% on average.

You are subjected to the following effects:
- NO QUIT
- STRENGTH
- NOTICE

3
* R HP:Critical MV:Strong >
3
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
3
[k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong >

3
* R HP:Critical MV:Strong >
3
3
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
3
[k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

3
* R HP:Critical MV:Strong >
3
3
[k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong >
cpn
3
[change posture normal]
Posture changed to: Normal

3
* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

stat
* R HP:Critical MV:Strong >
3
3
You are a 19 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 34.9 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 162, Dodging bonus: 114, Parrying bonus: 230
Your mood is: Wimpy. You will flee below: 60 Hit Points
Your posture is: Normal.
Your armor absorbs about 29% on average.

You are subjected to the following effects:
- NO QUIT
- STRENGTH
- NOTICE

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong >
3
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Strong > [k dark]
They aren't here.

3
* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong >
3
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Strong >
3
3
[k dark]
They aren't here.

exa pack
* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > It is a backpack.
When you look inside, you see:
backpack (used) :
two copper pennys
[2] a bubbling draught
[2] a cup of thick syrup
[2] a thin vial of yellow fluid
[2] a cup of thready brown tea
[5] a vial filled with a dark red liquid
eight gold crowns
[10] a package of iron rations

* R HP:Critical MV:Strong >
3
3
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
3
[k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong >
3
3
3
[k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong >
3
3
[k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong >
take rations pack
You get a package of iron rations from a backpack.

* R HP:Critical MV:Strong >
eat rations
A sergeant bellows 'The myrddraal Fiddler has been spotted!'
You eat the rations.
You are full.

3
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

south
* R HP:Beaten MV:Strong >
south
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

west
* R HP:Beaten MV:Strong >
west
Alas, you cannot go that way...

* R HP:Beaten MV:Strong > Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

south
* R HP:Beaten MV:Strong >
west
Alas, you cannot go that way...

* R HP:Beaten MV:Strong > Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Tiring > Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
west
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Tiring >
north
north
Hidden Path
You are almost at the tower now, which fills the opening in the trees that you
can see farther up the path. Very faint scuff marks and faint footprints lead
up to the tower. The trees looming up beside and over the path block out all
light here, and you can't see the sky. The path continues to the south, and
you can't see the end because of the enveloping shadows.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > Entrance to Clearing
A canopy of trees covers you, ending at a clearing. An old, gray tower looms
over the trees right before you. The hidden path comes to an end here, along
with the clearing. There is an ominous feel to the air here, with the lack
of any sounds of wildlife permeating the trees.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.
A Shienaran sergeant watches for the enemy here.
A Shienaran scout blends into the surroundings here.

* R HP:Beaten MV:Tiring >
sc
r
You have 75(413) hit and 121(167) movement points.
You have scored 100675177 experience points and 1049 quest points.
You need 2824823 exp to level and 1951 qp to rank.
You have amassed 37 Turn points to date.
You have played 3 days and 4 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 49).
You are standing.

* R HP:Beaten MV:Tiring >
south
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Tiring > Hidden Path
You are almost at the tower now, which fills the opening in the trees that you
can see farther up the path. Very faint scuff marks and faint footprints lead
up to the tower. The trees looming up beside and over the path block out all
light here, and you can't see the sky. The path continues to the south, and
you can't see the end because of the enveloping shadows.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the north.

south
* R HP:Beaten MV:Tiring > Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A raven has arrived from the north.

* R HP:Beaten MV:Tiring >
east
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the west.

* R HP:Beaten MV:Tiring >
east
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A raven has arrived from the west.

* R HP:Beaten MV:Tiring >
r
3
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Tiring >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
3
3
3
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
sc
You have 75(413) hit and 117(167) movement points.
You have scored 100675177 experience points and 1049 quest points.
You need 2824823 exp to level and 1951 qp to rank.
You have amassed 37 Turn points to date.
You have played 3 days and 4 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 49).
You are standing.

* R HP:Beaten MV:Tiring >
north
east
north
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the south.

* R HP:Beaten MV:Tiring > Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the west.

* R HP:Beaten MV:Tiring > Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A raven has arrived from the south.

* R HP:Beaten MV:Tiring >
stat
r
You are a 19 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 34.7 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 162, Dodging bonus: 114, Parrying bonus: 230
Your mood is: Wimpy. You will flee below: 60 Hit Points
Your posture is: Normal.
Your armor absorbs about 29% on average.

You are subjected to the following effects:
- NO QUIT
- STRENGTH
- NOTICE

* R HP:Beaten MV:Tiring > [change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Tiring >
north
A Path
The dark, twisted path is surrounded by a wall of gnarled, evil-looking trees
to both sides. As you cautiously walk down the path, your boots stick slightly
to the damp ground, prompting you to look down. Here, the path continues north
and south.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
north
A Path
You breathe a sigh of relief as you glimpse a clearing to the north, at the
end of the path. The trees around you seem to close in on you, and you wonder
why these trees seem so different, so evil, compared to the trees around the
main road.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the south.

* R HP:Beaten MV:Tiring >
north
A Cleared Campsite
The campsite shows the signs of newly growing plants surrounding the edge
of an area that has recently been given a facelift. It is a good spot to
set camp, with all sides protected. The only way to enter or leave is to
head out down the path to the south.
[ obvious exits: S ]
A campfire burns slowly, sending smoke into the sky.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
south
open pittrap
A Path
You breathe a sigh of relief as you glimpse a clearing to the north, at the
end of the path. The trees around you seem to close in on you, and you wonder
why these trees seem so different, so evil, compared to the trees around the
main road.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the north.

* R HP:Beaten MV:Tiring >
south
Ok.

* R HP:Beaten MV:Tiring > A Path
The dark, twisted path is surrounded by a wall of gnarled, evil-looking trees
to both sides. As you cautiously walk down the path, your boots stick slightly
to the damp ground, prompting you to look down. Here, the path continues north
and south.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the north.

* R HP:Beaten MV:Tiring >
south
south
Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A raven has arrived from the north.

* R HP:Beaten MV:Tiring > Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the north.

* R HP:Beaten MV:Tiring >
north
Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A raven has arrived from the south.

* R HP:Beaten MV:Tiring >
3
3
3
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
*Fiddler* tries to slash you, but you deflect the blow.

* R HP:Beaten MV:Tiring - Fiddler: Beaten >
You try to slash *Fiddler*, but he parries successfully.
A sergeant joins your fight!

* R HP:Beaten MV:Tiring - Fiddler: Beaten >
r
f
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Tiring - Fiddler: Beaten > You panic and attempt to flee!


You flee head over heels.
Entrance to Dark Path
What little light there is casts dark and twisted shadows against the dark
and twisted trees, which make the shadows appear even more dark and twisted.
The path looks much newer than the clearing you see to the west, and it
isn't even really a path, more like a trail. To the east, the path leads
deeper into the gloomy woods.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
The sun sets.
Your heartbeat calms down more as you feel less panicked.

* R HP:Beaten MV:Tiring >
east

*Fiddler* has arrived from the east, riding a shadow stallion.
*Fiddler* tries to slash you, but you deflect the blow.

* R HP:Beaten MV:Tiring - Fiddler: Beaten >
3
b
No way! You're fighting for your life!

* R HP:Beaten MV:Tiring - Fiddler: Beaten > [k dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Fiddler: Beaten > [bash ]


f
-=Cancelled.
You panic and attempt to flee!

south
You flee head over heels.
Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.
A Shienaran sergeant watches for the enemy here.
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the north.

* R HP:Beaten MV:Tiring >
west
south
west
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the east.

* R HP:Beaten MV:Tiring > Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A raven has arrived from the north.

* R HP:Beaten MV:Tiring > Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the east.

* R HP:Beaten MV:Tiring >
east
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A raven has arrived from the west.

* R HP:Beaten MV:Tiring >
stat
r
You are a 19 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 34.7 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 162, Dodging bonus: 114, Parrying bonus: 230
Your mood is: Wimpy. You will flee below: 60 Hit Points
Your posture is: Normal.
Your armor absorbs about 29% on average.

You are subjected to the following effects:
- NO QUIT
- STRENGTH
- NOTICE

3
* R HP:Beaten MV:Tiring >
3
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
z
[bash fiddler]
Bash who?

* R HP:Beaten MV:Tiring >
z
[bash fiddler]
Bash who?

* R HP:Beaten MV:Tiring >
z
[bash fiddler]
Bash who?

* R HP:Beaten MV:Tiring >
z
[bash fiddler]
Bash who?

* R HP:Beaten MV:Tiring >
z
[bash fiddler]
Bash who?

* R HP:Beaten MV:Tiring >
z
[bash fiddler]
Bash who?

* R HP:Beaten MV:Tiring >
z
[bash fiddler]


z
-=Cancelled.
[bash fiddler]
Bash who?

* R HP:Beaten MV:Tiring >
z
[bash fiddler]
Bash who?

* R HP:Beaten MV:Tiring >
z
[bash fiddler]
Bash who?

* R HP:Beaten MV:Tiring >
z
[bash fiddler]
Bash who?

* R HP:Beaten MV:Tiring >
z
[bash fiddler]
Bash who?

* R HP:Beaten MV:Tiring >
*Fiddler* has arrived from the west, riding a shadow stallion.

* R HP:Beaten MV:Tiring >
z

*Fiddler* tries to slash you, but you deflect the blow.

* R HP:Beaten MV:Tiring - Fiddler: Beaten > [bash fiddler]

-=+*
A sergeant bellows 'The myrddraal Fiddler has been spotted!'
A sergeant joins your fight!

*+=-
A sergeant tries to pound Fiddler, but he parries successfully.

-=
Your bash at *Fiddler* sends him sprawling!

* R HP:Beaten MV:Tiring - Fiddler: Beaten >
cpo
[change posture offensive]
Posture changed to: Offensive

* R HP:Beaten MV:Tiring - Fiddler: Beaten >
A sergeant pounds Fiddler's body.
You slash *Fiddler*'s body hard.

* R HP:Beaten MV:Tiring - Fiddler: Beaten >
A sergeant pounds Fiddler's body hard.
You slash *Fiddler*'s right hand hard.

* R HP:Beaten MV:Tiring - Fiddler: Critical >
b
[bash ]


*Fiddler* panics, and attempts to flee!

-=
*Fiddler* leaves north riding a shadow stallion.

+**+=- -=
They're not here anymore!

* R HP:Beaten MV:Tiring >
sc
r
You have 102(413) hit and 94(167) movement points.
You have scored 100676486 experience points and 1049 quest points.
You need 2823514 exp to level and 1951 qp to rank.
You have amassed 37 Turn points to date.
You have played 3 days and 4 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 49).
You are standing.

* R HP:Beaten MV:Tiring > [change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Tiring >
change wimp 80
You will now flee if you go below 80 hit points.

* R HP:Beaten MV:Tiring >
north
3
b
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the south.

* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [bash ]
Bash who?

* R HP:Beaten MV:Tiring >
east
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Tiring >
ts
[track shadow]

-=+
Some obvious fresh tracks of a shadow stallion (ridden) leaving west.
Some obvious fresh tracks of a shadow stallion (ridden) leaving east.
Some obvious fresh tracks of a shadow stallion (ridden) leaving north.
Some obvious fairly recent tracks of a shadow stallion (ridden) leaving west.
Some obvious almost day-old tracks of a shadow stallion (ridden) leaving east.

* R HP:Beaten MV:Tiring >
inv
You are carrying:
Nothing.

* R HP:Beaten MV:Tiring >
take vial pack
east
You get a thin vial of yellow fluid from a backpack.

east
* R HP:Beaten MV:Tiring >
south
End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the west.

* R HP:Beaten MV:Tiring >
south
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.
A tough Shienaran soldier waits here.
A raven has arrived from the west.

south
* R HP:Beaten MV:Tiring > Entrance to Campsite
There are many fresh tracks here, leading towards the south, down the path.
The trees abruptly come to an end around you as you reach the end of the path.
You can see a large campsite to the north, and you can clearly see the signs
of very recent habitation. To the south, the path continues into the woods.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
A raven has arrived from the north.

* R HP:Beaten MV:Tiring > Little Path
The trees above you are starting to grow together again, but you can still see
the sky through them. To the south, the path gets dark as the trees block out
all light, but to the north, you can see a clearing through the trees.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the north.

south
* R HP:Beaten MV:Tiring >
south
Little Path
This path is a rough, but well-traveled path. You can see lots of footprints
that no one has bothered to erase and hide, and the trees looming overhead
block any and all light from entering. To the south, you can see a very dark
alcove, and to the north, you can barely make out the end of this path and a
clearing.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the north.

* R HP:Beaten MV:Winded > Hedge Path
This is a strange spot. You can see the road to the south clearly, but you get
the feeling that they can't see you, due to the darkness, the trees, and most
especially, the 'gate' that blocks this path. There are signs that the bandits
wait here to ambush travelers on the road.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the north.

* R HP:Beaten MV:Winded > The Dusty Road
The old road stretches west, deeper into the forest, and east, out towards
the plains here. Around you, thorny hedges continue along the north of the
road, blocking that direction. The way south is blocked by an impenetrable
wall of trees. Looking around, you notice a tower to your northwest. The
city walls of Fal Dara can be see through the trees to the south, and
looking up there is an old murder-hole strutting out over the road.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded >
east
east
The Dusty Road
The north edge of the road is bordered by thorny hedges that you don't care to
venture near, and the south is blocked by a thick growth of trees. Looking
around, you notice the top of a tower poking up through the trees. You don't
have much option but to continue along the road to the east and west.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded >
3
b
Road to Tarwin's Gap
You stand on an old road, bordered by trees to the south and thick hedges
to the north. To both the east and west, the road leads through the forest.
The tip of a tower can be seen poking through the forest to the northeast,
against the backdrop of dark and foreboding peaks far to the north.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Fiddler* is standing here, riding a shadow stallion.

* R HP:Beaten MV:Winded > [k dark]
You try to slash *Fiddler*, but he deflects the blow.

* R HP:Beaten MV:Winded - Fiddler: Beaten > [bash ]

-=+
*Fiddler* panics, and attempts to flee!

**
*Fiddler* tries to slash you, but you parry successfully.
*Fiddler* leaves south riding a shadow stallion.

+=-
south

3
b
-Cancelled.
Thick Forest
The canopy overhead ends to the north, where the forest meets the old road.
Here, just within the border of the forest, the trees are thick and full.
The scent of the forest barely masks a sickly sweet stench that can just
barely be detected. To the north the road can be glimpsed through the trees.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a fowl leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.

* R HP:Beaten MV:Winded > [k dark]
They aren't here.

* R HP:Beaten MV:Winded > [bash ]
Bash who?

* R HP:Beaten MV:Winded >
k rat
east
You slash a rat's body into bloody fragments!
A rat is dead! R.I.P.
Not tired of this yet?
Your blood freezes as you hear a rat's death cry.

* R HP:Beaten MV:Winded > Edge of Forest
The forest here opens onto a dusty road to the north. The thick green canopy
of the forest almost blocks out the sky, but to the north dark and foreboding
peaks can be seen thrusting into the sky. To the east, the forest continues,
but a sickly sweet stench can be detected in the still forest air.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded >
south
3
Thick Forest
The forest stretches on in all directions here, the thick canopy blocking out
the sky. Quite a bit to the north, past the trees, the road leading through
the forest can be glimpsed. A very faint stench, like that of rotting meat,
is almost masked by the clean scent of the forest.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a fowl leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

b
* R HP:Beaten MV:Winded > [k dark]
They aren't here.

* R HP:Beaten MV:Winded > [bash ]
Bash who?

* R HP:Beaten MV:Winded >
west
3
Light Forest
Here deep in the forest, the huge, ancient trees are all around. To the south,
the forest thickens into an impenetrable mass, but it is still possible to move
through the forest to the in the other directions. To the north, the road can
be glimpsed through the forest. A very faint sickly sweet stench sits in the
still forest air.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a fowl leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

b
* R HP:Beaten MV:Winded > [k dark]
They aren't here.

* R HP:Beaten MV:Winded > [bash ]
Bash who?

* R HP:Beaten MV:Winded >
north
north
3
Thick Forest
The canopy overhead ends to the north, where the forest meets the old road.
Here, just within the border of the forest, the trees are thick and full.
The scent of the forest barely masks a sickly sweet stench that can just
barely be detected. To the north the road can be glimpsed through the trees.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Fiddler* is standing here, riding a shadow stallion.

b
* R HP:Beaten MV:Winded > Road to Tarwin's Gap
You stand on an old road, bordered by trees to the south and thick hedges
to the north. To both the east and west, the road leads through the forest.
The tip of a tower can be seen poking through the forest to the northeast,
against the backdrop of dark and foreboding peaks far to the north.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded > [k dark]
They aren't here.

* R HP:Beaten MV:Winded >
south
3
b
The night has begun.
[bash ]
Bash who?

* R HP:Beaten MV:Winded > Thick Forest
The canopy overhead ends to the north, where the forest meets the old road.
Here, just within the border of the forest, the trees are thick and full.
The scent of the forest barely masks a sickly sweet stench that can just
barely be detected. To the north the road can be glimpsed through the trees.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Fiddler* is standing here, riding a shadow stallion.
*Fiddler* tries to slash you, but you deflect the blow.

* R HP:Beaten MV:Winded - Fiddler: Beaten > [k dark]
You do the best you can!

* R HP:Beaten MV:Winded - Fiddler: Beaten > [bash ]

-=+**+=- -
*Fiddler* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.

* R HP:Beaten MV:Winded - Fiddler: Beaten >
*Fiddler* slashes your right foot into bloody fragments!

* R HP:Beaten MV:Winded - Fiddler: Beaten >
*Fiddler* slashes your left arm into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!
You flee head over heels.
Light Forest
Here deep in the forest, the huge, ancient trees are all around. To the south,
the forest thickens into an impenetrable mass, but it is still possible to move
through the forest to the in the other directions. To the north, the road can
be glimpsed through the forest. A very faint sickly sweet stench sits in the
still forest air.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded >
east
Thick Forest
The forest stretches on in all directions here, the thick canopy blocking out
the sky. Quite a bit to the north, past the trees, the road leading through
the forest can be glimpsed. A very faint stench, like that of rotting meat,
is almost masked by the clean scent of the forest.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

north
* R HP:Critical MV:Winded >
north
Edge of Forest
The forest here opens onto a dusty road to the north. The thick green canopy
of the forest almost blocks out the sky, but to the north dark and foreboding
peaks can be seen thrusting into the sky. To the east, the forest continues,
but a sickly sweet stench can be detected in the still forest air.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > Road to Tarwin's Gap
Both to the north and south, the forest stretches on. The jagged black peaks
of the Mountains of Dhoom can be seen thrusting into the northern sky. To the
northwest, the tip of a tower can be seen poking through the forest, while the
road itself leads east and west. Ancient and broken road markers are set into
the earth beside the road, half-buried by time.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a fowl leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A stealthy cougar gracefully makes its way through the terrain.

* R HP:Critical MV:Winded >
north
Thick Forest
Thick hedges thicken into a dark and gloomy forest here. Trees, gnarled and
twisted, cover the ground. To the north, through a break in the trees, the
black jagged peaks of the Mountains of Dhoom can be glimpsed. To the south
lies the road to Tarwin's Gap, leading through the forest.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving south.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Critical MV:Winded >
north
Thick Hedges
The bushes here are very thick, their prickly stems making it hard to push
through them. The vegetation thickens into dense forest to the south and east,
while to the west the bushes continue. Far to the north, dark and foreboding
black jagged peaks jut into the sky.
[ obvious exits: S W ]
There are some tracks of a fowl leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded >
sc
You have 59(413) hit and 76(167) movement points.
You have scored 100675318 experience points and 1049 quest points.
You need 2824682 exp to level and 1951 qp to rank.
You have amassed 37 Turn points to date.
You have played 3 days and 4 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 49).
You are standing.

* R HP:Critical MV:Winded >
west

*Fiddler* tries to slash you, but you parry successfully.

west
* R HP:Critical MV:Winded - Fiddler: Beaten >
r
No way! You're fighting for your life!

* R HP:Critical MV:Winded - Fiddler: Beaten > No way! You're fighting for your life!

* R HP:Critical MV:Winded - Fiddler: Beaten > [change mood wimpy]
Mood changed to: Wimpy

f
* R HP:Critical MV:Winded - Fiddler: Beaten >
west
You panic and attempt to flee!

south
west
west
You flee head over heels.
Thick Forest
Thick hedges thicken into a dark and gloomy forest here. Trees, gnarled and
twisted, cover the ground. To the north, through a break in the trees, the
black jagged peaks of the Mountains of Dhoom can be glimpsed. To the south
lies the road to Tarwin's Gap, leading through the forest.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
Thorny Hedges
The thorny hedges here prick you wherever you move, and you aren't very
willing to stay here and get pricked more. The bushes to the west have
thickened into impenetrablity, but you can still make you way north into more
thorny hedges, as well as east, into thinner bushes. To your south, you can
spot the old road.
[ obvious exits: N E S ]
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > Road to Tarwin's Gap
You stand on an old road, bordered by trees to the south and thick hedges
to the north. To both the east and west, the road leads through the forest.
The tip of a tower can be seen poking through the forest to the northeast,
against the backdrop of dark and foreboding peaks far to the north.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > The Dusty Road
The north edge of the road is bordered by thorny hedges that you don't care to
venture near, and the south is blocked by a thick growth of trees. Looking
around, you notice the top of a tower poking up through the trees. You don't
have much option but to continue along the road to the east and west.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > The Dusty Road
The old road stretches west, deeper into the forest, and east, out towards
the plains here. Around you, thorny hedges continue along the north of the
road, blocking that direction. The way south is blocked by an impenetrable
wall of trees. Looking around, you notice a tower to your northwest. The
city walls of Fal Dara can be see through the trees to the south, and
looking up there is an old murder-hole strutting out over the road.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded >
west
The Dusty Road
To the north of the road, hedges and trees merge to become one, fading into an
impenetrable wall. The south is bordered by an almost identical wall of trees,
which seem as if they have grown into each other. You can spot the tip of a
tower poking up through the trees to the northwest. The road continues to the
east and west from here.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded >
east
west
west
The Dusty Road
The old road stretches west, deeper into the forest, and east, out towards
the plains here. Around you, thorny hedges continue along the north of the
road, blocking that direction. The way south is blocked by an impenetrable
wall of trees. Looking around, you notice a tower to your northwest. The
city walls of Fal Dara can be see through the trees to the south, and
looking up there is an old murder-hole strutting out over the road.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

west
* R HP:Critical MV:Winded >
west
The Dusty Road
To the north of the road, hedges and trees merge to become one, fading into an
impenetrable wall. The south is bordered by an almost identical wall of trees,
which seem as if they have grown into each other. You can spot the tip of a
tower poking up through the trees to the northwest. The road continues to the
east and west from here.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

west
* R HP:Critical MV:Winded > The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
Some thick-soled, heavy leather boots stand stiffly together.
A set of thin metal leggings is here.
A war axe has been left on the ground here.
A pair of hard leather half-gauntlets is on the ground here.
A shirt of thin linked mail lies here.
A leather helmet has been dropped here.
A squat border stone juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > The Dusty Road
The ancient trees around the road don't seem to acknowledge the wind
blowing around them, their branches and leaves barely moving. Here, the
road runs east and west, but, to the west, you can see that the road bends
north. A gray tower is visible over the trees to the northwest, and besides
that, you can only see the impenetrable forest all around the road.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > The Dusty Road
The old road bends north and east here. To the north, over the trees, you
can see the top of a gray tower poking up through the trees. However, the
forest around you seems mostly impenetrable, except for a little trail
running south into the woods. The city walls of Fal Dara can be see through
the trees to the southeast, and looking up there is an old murder-hole
strutting out over the road.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > Alas, you cannot go that way...

rv
* R HP:Critical MV:Winded >
south
[quaff vial]
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

west
* R HP:Critical MV:Tiring >
west
Little Trail
The woods to the south and east of this trail are so thick that you have no
choice but to go along the trail to the west, deeper into the forest, or back
onto the road to the north. You push low hanging branches out of your face as
you move along the path. Looking down, you see a lot of scuffed up dirt.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > Heavy Forest
There is a lot of open space between the trees here, and you realize that
hiding people here would be no problem, with this spot being blocked by the
impenetrable woods all around it. However, strangely, you can see a little
trail to the east quite clearly. To your west are more openly spaced woods.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A green woodpecker is here flying around.

* R HP:Critical MV:Tiring > Open Forest
You would have no problem hiding people in this forest, you realize as you
walk around. There is no way anyone can see you from the road, through the
impenetrable trees to the north, but you can spy on the road from the entrance
to this area. To the west and south, you can see more open forest, where you
can walk freely. You decide that this place would be a great place to hide an
ambushing party... You can see a lot of disturbed dirt on the ground.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring >
west
north
Open Forest
This forest is not quite as thick as it seemed from the road. There is lots
of open space here, between the many thick trees around you. To the north,
east, and south, you can see the open trees continuing. However, to your
west, the trees close in to form an impenetrable wall of trees.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > Heavy Forest
As you pick your way through the trees here, you notice a little trail that
seems to lead towards the west. There is a lot of open space here, since the
trees really don't pack together here, and you could probably fit a lot of
people into this spot. In fact, it looks like someone did, recently. You can
see a lot of upturned dirt on the ground here. To the north, you can barely
see the road through the trees, and to the south, there are more open woods.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An owl is visible flying high in the sky.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical MV:Tiring >
not
3
3
You stop paying increased attention to your surroundings.

* R HP:Critical MV:Tiring >
3
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

sc
* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > You have 59(413) hit and 101(167) movement points.
You have scored 100673910 experience points and 1049 quest points.
You need 2826090 exp to level and 1951 qp to rank.
You have amassed 37 Turn points to date.
You have played 3 days and 4 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 49).
You are standing.

stat
* R HP:Critical MV:Tiring >
3
3
You are a 19 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 34.6 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 167, Dodging bonus: 114, Parrying bonus: 220
Your mood is: Wimpy. You will flee below: 80 Hit Points
Your posture is: Offensive.
Your armor absorbs about 29% on average.

You are subjected to the following effects:
- REFRESH
- NO QUIT
- STRENGTH

* R HP:Critical MV:Tiring >
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring >
3
3
3
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
3
[k dark]
You try to slash *Fiddler*, but he parries successfully.

3
* R HP:Critical MV:Tiring - Fiddler: Beaten >
3
[k dark]
You do the best you can!

* R HP:Critical MV:Tiring - Fiddler: Beaten >
3
[k dark]
You do the best you can!

* R HP:Critical MV:Tiring - Fiddler: Beaten > [k dark]
You do the best you can!

* R HP:Critical MV:Tiring - Fiddler: Beaten >
b
[k dark]
You do the best you can!

* R HP:Critical MV:Tiring - Fiddler: Beaten > [k dark]
You do the best you can!

* R HP:Critical MV:Tiring - Fiddler: Beaten > You try to slash *Fiddler*, but he parries successfully.
A soldier joins your fight!
A sergeant joins a soldier's fight!
[bash ]

-=+**+
You dodge a bash from *Fiddler* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!


A sergeant barely hits Fiddler's body.
*Fiddler* panics, and attempts to flee!
A soldier tries to scythe Fiddler, but he dodges the attack.
*Fiddler* tries to slash you, but you parry successfully.
You flee head over heels.
Opening in the Forest
The trees here seem to be pretty openly spaced, and you can move more or less
freely among them. To the north, you can see the road through the trees, and
to the south, you can see more openly spaced woods. The forest here seems
almost disgustingly normal, except for what seems to be a lot of overturned
dirt on the ground here.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
south
3
Heavy Forest
As you pick your way through the trees here, you notice a little trail that
seems to lead towards the west. There is a lot of open space here, since the
trees really don't pack together here, and you could probably fit a lot of
people into this spot. In fact, it looks like someone did, recently. You can
see a lot of upturned dirt on the ground here. To the north, you can barely
see the road through the trees, and to the south, there are more open woods.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An owl is visible flying high in the sky.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

b
* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring > A sergeant leaves west.
A soldier leaves west.
[bash ]
Bash who?

north
* R HP:Beaten MV:Tiring >
north
3
Opening in the Forest
The trees here seem to be pretty openly spaced, and you can move more or less
freely among them. To the north, you can see the road through the trees, and
to the south, you can see more openly spaced woods. The forest here seems
almost disgustingly normal, except for what seems to be a lot of overturned
dirt on the ground here.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

b
* R HP:Beaten MV:Tiring > The Dusty Road
The wind carries the faint smell of burnt wood. On both sides of the road,
the densely-packed trees seem to block any passage, but to the south there
seem to be gaps in the trees. A tower can be seen high over the trees to the
northeast, while along the road to the east, wagons can be glimpsed by the
road. The road itself continues to the east and west.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
south
[k dark]
They aren't here.

south
* R HP:Beaten MV:Tiring > [bash ]
Bash who?

3
* R HP:Beaten MV:Tiring >
b
Opening in the Forest
The trees here seem to be pretty openly spaced, and you can move more or less
freely among them. To the north, you can see the road through the trees, and
to the south, you can see more openly spaced woods. The forest here seems
almost disgustingly normal, except for what seems to be a lot of overturned
dirt on the ground here.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > Heavy Forest
As you pick your way through the trees here, you notice a little trail that
seems to lead towards the west. There is a lot of open space here, since the
trees really don't pack together here, and you could probably fit a lot of
people into this spot. In fact, it looks like someone did, recently. You can
see a lot of upturned dirt on the ground here. To the north, you can barely
see the road through the trees, and to the south, there are more open woods.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An owl is visible flying high in the sky.

* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [bash ]
Bash who?
*Fiddler* has arrived from the west, riding a shadow stallion.

* R HP:Beaten MV:Tiring >
west
A sergeant has arrived from the west.
A soldier has arrived from the west.
Trail in the Forest
You decide that this little widening in the animal trail doesn't deserve to be
called a path as you shove your way through the trees that surround you. You
notice, however, that the trail seems to have been widened by something other
than animals. To the west, you can see the trail get swallowed up by the trees
again, but to the east, the trail becomes a little wider.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
east
3
Heavy Forest
As you pick your way through the trees here, you notice a little trail that
seems to lead towards the west. There is a lot of open space here, since the
trees really don't pack together here, and you could probably fit a lot of
people into this spot. In fact, it looks like someone did, recently. You can
see a lot of upturned dirt on the ground here. To the north, you can barely
see the road through the trees, and to the south, there are more open woods.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
An owl is visible flying high in the sky.

b
* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [bash ]
Bash who?

* R HP:Beaten MV:Tiring >
sc
r
You have 73(413) hit and 101(167) movement points.
You have scored 100672502 experience points and 1049 quest points.
You need 2827498 exp to level and 1951 qp to rank.
You have amassed 37 Turn points to date.
You have played 3 days and 4 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 49).
You are standing.

* R HP:Beaten MV:Tiring >
3
b
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [bash ]
Bash who?

* R HP:Beaten MV:Tiring >
3
b
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [bash ]
Bash who?

* R HP:Beaten MV:Tiring >
z
[bash fiddler]
Bash who?

* R HP:Beaten MV:Tiring >
z
[bash fiddler]
Bash who?

* R HP:Beaten MV:Tiring >
sc
3
You have 73(413) hit and 101(167) movement points.
You have scored 100672502 experience points and 1049 quest points.
You need 2827498 exp to level and 1951 qp to rank.
You have amassed 37 Turn points to date.
You have played 3 days and 4 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 49).
You are standing.

* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
3
b
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
3
[bash ]
Bash who?

* R HP:Beaten MV:Tiring >
b
[k dark]
They aren't here.

3
* R HP:Beaten MV:Tiring > [bash ]
Bash who?

b
* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [bash ]
Bash who?

* R HP:Beaten MV:Tiring >
south
Open Forest
This forest is not quite as thick as it seemed from the road. There is lots
of open space here, between the many thick trees around you. To the north,
east, and south, you can see the open trees continuing. However, to your
west, the trees close in to form an impenetrable wall of trees.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
north
Heavy Forest
As you pick your way through the trees here, you notice a little trail that
seems to lead towards the west. There is a lot of open space here, since the
trees really don't pack together here, and you could probably fit a lot of
people into this spot. In fact, it looks like someone did, recently. You can
see a lot of upturned dirt on the ground here. To the north, you can barely
see the road through the trees, and to the south, there are more open woods.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
An owl is visible flying high in the sky.

3
* R HP:Beaten MV:Tiring >
b
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [bash ]
Bash who?

* R HP:Beaten MV:Tiring >
sc
r
You have 73(413) hit and 101(167) movement points.
You have scored 100672502 experience points and 1049 quest points.
You need 2827498 exp to level and 1951 qp to rank.
You have amassed 37 Turn points to date.
You have played 3 days and 4 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 49).
You are standing.

* R HP:Beaten MV:Tiring > [change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Tiring >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
b
[bash ]
Bash who?

* R HP:Beaten MV:Tiring >
3
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

3
* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

west
* R HP:Beaten MV:Tiring >
west
Trail in the Forest
You decide that this little widening in the animal trail doesn't deserve to be
called a path as you shove your way through the trees that surround you. You
notice, however, that the trail seems to have been widened by something other
than animals. To the west, you can see the trail get swallowed up by the trees
again, but to the east, the trail becomes a little wider.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The short gray wolf bitch is foraging for food here.

* R HP:Beaten MV:Tiring > Heavy Forest
You shoulder your way into this spot, where the animal trail seems to fade a
bit. As you probe around for exits, trying to push your way through the thick
forest, you determine that you can push your way into the trees to the north,
south, and east.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A big brown bear growls angrily about him.

* R HP:Beaten MV:Tiring >
west
Alas, you cannot go that way...

* R HP:Beaten MV:Tiring >
north
Entrance to the Forest
You stand among the closely packed trees, which, close up, are not quite as
closely packed as they seemed from the road. This looks like an animal trail,
actually, and you can see it continuing to the south. To the north, you can
see the road continuing.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.

* R HP:Beaten MV:Tiring >
sc
r
You have 73(413) hit and 107(167) movement points.
You have scored 100672502 experience points and 1049 quest points.
You need 2827498 exp to level and 1951 qp to rank.
You have amassed 37 Turn points to date.
You have played 3 days and 4 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 49).
You are standing.

* R HP:Beaten MV:Tiring > [change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Tiring >
stat
You are a 19 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 34.6 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 167, Dodging bonus: 114, Parrying bonus: 220
Your mood is: Wimpy. You will flee below: 80 Hit Points
Your posture is: Offensive.
Your armor absorbs about 29% on average.

You are subjected to the following effects:
- REFRESH
- NO QUIT
- STRENGTH

* R HP:Beaten MV:Tiring >
3
3
3
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
3
3
3
3
The sky starts to get cloudy.
Your heartbeat calms down more as you feel less panicked.
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
3
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
eq
3
You are using:
<used as light> a brass storm lantern
<held> an oilstone
<worn on finger> a gold ring delicately carved with ivy
<worn on finger> a gold ring delicately carved with ivy
<worn on head> a black topknot
<worn around neck> a white hart pendant
<worn around neck> a white hart pendant
<worn on body> a finely-tailored white shirt
<worn about body> a black wool cape embroidered with a swooping hawk
<slung on back> a backpack
<worn on arms> a set of long black sleeves
<worn on hands> a fine pair of light, buckskin gloves
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a jeweled wristcuff
<worn as shield> a polished onyx-inlaid shield
<wielded> a shining silver plated sword
<worn about waist> a belt with a buckle of cuendillar
<worn on belt> a leather water flask
<worn on legs> a pair of black soldier's breeches
<worn on feet> a pair of light, well-oiled leather boots

3
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
3
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong >
stat
3
You are a 19 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 34.6 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 167, Dodging bonus: 114, Parrying bonus: 220
Your mood is: Wimpy. You will flee below: 80 Hit Points
Your posture is: Offensive.
Your armor absorbs about 29% on average.

You are subjected to the following effects:
- REFRESH
- NO QUIT
- STRENGTH

3
* R HP:Beaten MV:Strong > [k dark]
You try to slash *Fiddler*, but he deflects the blow.

* R HP:Beaten MV:Strong - Fiddler: Battered > [k dark]
You do the best you can!

* R HP:Beaten MV:Strong - Fiddler: Battered >
*Fiddler* tries to slash you, but you parry successfully.
A soldier joins your fight!
You slash *Fiddler*'s body.

* R HP:Beaten MV:Strong - Fiddler: Beaten >
f
You panic and attempt to flee!


A soldier tries to scythe Fiddler, but he dodges the attack.
You try to slash *Fiddler*, but he parries successfully.
You flee head over heels.
The Dusty Road
The trees all around, their ancient trunks standing firmly together, barely
seem to acknowledge the brisk wind that whips past their branches. The worn
road continues east and west, bordered by thick, impenetrable forest, but
upon closer inspection, there is a break in the trees to the south. To the
northeast, a tower can be seen rising over the trees.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
south
3
b
Entrance to the Forest
You stand among the closely packed trees, which, close up, are not quite as
closely packed as they seemed from the road. This looks like an animal trail,
actually, and you can see it continuing to the south. To the north, you can
see the road continuing.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [bash ]
Bash who?

* R HP:Beaten MV:Strong >
3
[k dark]
They aren't here.

b
* R HP:Beaten MV:Strong > [bash ]
Bash who?

3
* R HP:Beaten MV:Strong >
b
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [bash ]
Bash who?

* R HP:Beaten MV:Strong >
3
b
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [bash ]
Bash who?

* R HP:Beaten MV:Strong >
south
3
Heavy Forest
You shoulder your way into this spot, where the animal trail seems to fade a
bit. As you probe around for exits, trying to push your way through the thick
forest, you determine that you can push your way into the trees to the north,
south, and east.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A big brown bear growls angrily about him.

* R HP:Beaten MV:Strong >
b
[k dark]
They aren't here.

* R HP:Beaten MV:Strong > [bash ]
Bash who?

* R HP:Beaten MV:Strong >
north
3
b
Entrance to the Forest
You stand among the closely packed trees, which, close up, are not quite as
closely packed as they seemed from the road. This looks like an animal trail,
actually, and you can see it continuing to the south. To the north, you can
see the road continuing.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.

* R HP:Beaten MV:Strong > [k dark]
They aren't here.

* R HP:Beaten MV:Strong > [bash ]
Bash who?

* R HP:Beaten MV:Strong >
north
3
The Dusty Road
The trees all around, their ancient trunks standing firmly together, barely
seem to acknowledge the brisk wind that whips past their branches. The worn
road continues east and west, bordered by thick, impenetrable forest, but
upon closer inspection, there is a break in the trees to the south. To the
northeast, a tower can be seen rising over the trees.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Fiddler* is standing here, riding a shadow stallion.

b
* R HP:Beaten MV:Strong > [k dark]
You try to slash *Fiddler*, but he deflects the blow.

* R HP:Beaten MV:Strong - Fiddler: Beaten > [bash ]


*Fiddler* tries to slash you, but you deflect the blow.

-=+**+=- -=
You try to slash *Fiddler*, but he deflects the blow.
Your bash at *Fiddler* sends him sprawling!

* R HP:Beaten MV:Strong - Fiddler: Beaten >
You slash *Fiddler*'s body very hard.

* R HP:Beaten MV:Strong - Fiddler: Beaten >
b
[bash ]
They already seem to be stunned.

* R HP:Beaten MV:Strong - Fiddler: Beaten >
b
[bash ]
They already seem to be stunned.

* R HP:Beaten MV:Strong - Fiddler: Beaten >
b
[bash ]
They already seem to be stunned.

* R HP:Beaten MV:Strong - Fiddler: Beaten >
b
*Fiddler* tries to slash you, but you parry successfully.
You slash *Fiddler*'s right arm hard.
[bash ]

-=+**+=- -=
Your bash at *Fiddler* sends him sprawling!

* R HP:Beaten MV:Full - Fiddler: Beaten >
cpo
[change posture offensive]
Posture changed to: Offensive

* R HP:Beaten MV:Full - Fiddler: Beaten >
You slash *Fiddler*'s right arm hard.

* R HP:Beaten MV:Full - Fiddler: Beaten >
You slash *Fiddler*'s body very hard.

* R HP:Beaten MV:Full - Fiddler: Beaten >
*Fiddler* panics, and attempts to flee!

* R HP:Beaten MV:Full - Fiddler: Beaten >
b
[bash ]


*Fiddler* leaves west riding a shadow stallion.

-=
west
3
+
b
Cancelled.
The Dusty Road
The forest is so thick to either side of the road that movement off the
road becomes impossible. Above the trees to the northeast, the tip of a
gray tower looms over the trees. To the west, the forest bordering the road
gets lighter, while to the east, the forest only seems to grow thicker.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Fiddler* is standing here, riding a shadow stallion.
*Fiddler* tries to slash you, but you parry successfully.

* R HP:Beaten MV:Full - Fiddler: Beaten >
west
[k dark]
You do the best you can!

* R HP:Beaten MV:Full - Fiddler: Beaten > [bash ]

Cancelled.
*Fiddler* tries to slash you, but you deflect the blow.
No way! You're fighting for your life!

* R HP:Beaten MV:Full - Fiddler: Beaten >
*Fiddler* panics, and attempts to flee!

* R HP:Beaten MV:Full - Fiddler: Beaten >
r
f
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Full - Fiddler: Beaten > You panic and attempt to flee!
*Fiddler* leaves east riding a shadow stallion.

3
b
You flee head over heels.
The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spot
a tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
[k dark]
They aren't here.

* R HP:Beaten MV:Full > [bash ]
Bash who?

* R HP:Beaten MV:Full >
east
east
3
The Dusty Road
The forest is so thick to either side of the road that movement off the
road becomes impossible. Above the trees to the northeast, the tip of a
gray tower looms over the trees. To the west, the forest bordering the road
gets lighter, while to the east, the forest only seems to grow thicker.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Fiddler* is standing here, riding a shadow stallion.

* R HP:Beaten MV:Full >
b
The Dusty Road
The trees all around, their ancient trunks standing firmly together, barely
seem to acknowledge the brisk wind that whips past their branches. The worn
road continues east and west, bordered by thick, impenetrable forest, but
upon closer inspection, there is a break in the trees to the south. To the
northeast, a tower can be seen rising over the trees.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full >
west
[bash ]
Bash who?

3
* R HP:Beaten MV:Full >
b
The Dusty Road
The forest is so thick to either side of the road that movement off the
road becomes impossible. Above the trees to the northeast, the tip of a
gray tower looms over the trees. To the west, the forest bordering the road
gets lighter, while to the east, the forest only seems to grow thicker.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full >
west
[bash ]
Bash who?

* R HP:Beaten MV:Full >
3
b
The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spot
a tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full > [k dark]
They aren't here.

* R HP:Beaten MV:Full > [bash ]
Bash who?

* R HP:Beaten MV:Full >
ts
[track shadow]

-=+
Some obvious fresh tracks of a shadow stallion (ridden) leaving east.
Some obvious fairly recent tracks of a shadow stallion (ridden) leaving east.
Some obvious fairly recent tracks of a shadow stallion (ridden) leaving east.
Some obvious fairly recent tracks of a shadow stallion (ridden) leaving west.

* R HP:Beaten MV:Full >
*Fiddler* has arrived from the east, riding a shadow stallion.

* R HP:Beaten MV:Full >
*Fiddler* tries to slash you, but you parry successfully.

* R HP:Beaten MV:Full - Fiddler: Beaten >

You try to slash *Fiddler*, but he parries successfully.

* R HP:Beaten MV:Full - Fiddler: Beaten >
f
You panic and attempt to flee!

r
You flee head over heels.
Thick Forest
The forest here is just off the road, which you can see through the trees
to the north. The trees are closely packed together, although you can still
move freely between them. To the east, the trees pretty much grow into each
other, forming an impenetrable wall.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Fresh >
3b

Arglebargle, glop-glyf!?!

3
* R HP:Beaten MV:Fresh >
b
[k dark]
They aren't here.

* R HP:Beaten MV:Fresh > [bash ]
Bash who?

* R HP:Beaten MV:Full >
*Fiddler* tries to slash you, but you parry successfully.

* R HP:Beaten MV:Full - Fiddler: Beaten >
north
3
No way! You're fighting for your life!

* R HP:Beaten MV:Full - Fiddler: Beaten >
b
[k dark]
You do the best you can!

* R HP:Beaten MV:Full - Fiddler: Beaten >
r
[bash ]

f
Cancelled.
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Full - Fiddler: Beaten > You panic and attempt to flee!

west

You flee head over heels.
The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spot
a tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full > The Dusty Road
The old, worn road, bordered by light forest to either side, stretches on
through the plains to the west here. To the east, it leads deeper into the
forest, where the forest bordering the road also seems to get thicker. You
can see the tip of a gray tower poking out through the treetops to the
northeast.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full >
north
east
Edge of the Forest
Here, you stand just inside the edge of a forest. The ancient trees around
you tower overhead, and you can see plains stretching westwards just beyond
them. To your south, you can see the old road leading east and west.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full > Your extra burst of stamina fades.
You feel your extra strength fading.
Your heartbeat calms down more as you feel less panicked.
Thick Forest
You feel very peaceful here, standing underneath the beautiful, ancient trees
of this forest. The forest thickens as you proceed eastwards and northwards,
until it forms an impenetrable wall of trees. To your south, you can see the
old road winding its way through the forest, and to the west, the forest
lightens considerably.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

east
* R HP:Beaten MV:Fresh > Alas, you cannot go that way...

* R HP:Beaten MV:Fresh >
south
3
The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spot
a tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Fresh >
b
[k dark]
They aren't here.

* R HP:Beaten MV:Fresh > [bash ]
Bash who?

* R HP:Beaten MV:Full >
south
3
Thick Forest
The forest here is just off the road, which you can see through the trees
to the north. The trees are closely packed together, although you can still
move freely between them. To the east, the trees pretty much grow into each
other, forming an impenetrable wall.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Beaten MV:Full >
b
[k dark]
They aren't here.

* R HP:Beaten MV:Full > [bash ]
Bash who?

* R HP:Beaten MV:Full >
take tea pack
You get a cup of thready brown tea from a backpack.

* R HP:Beaten MV:Full >
quaf tea
west
You quaff a cup of thready brown tea which dissolves.
Ok.
A surge of adrenaline works into your muscles, enhancing your strength.

* R HP:Beaten MV:Full > The Dusty Road
As the road continues from the bend just north of here it cuts through
forest on either side as it winds its way from Fal Dara to Tar Valon.
Dust kicks up beneath your feet, dirtying your gear.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full >
north
The Dusty Road
The old, worn road, bordered by light forest to either side, stretches on
through the plains to the west here. To the east, it leads deeper into the
forest, where the forest bordering the road also seems to get thicker. You
can see the tip of a gray tower poking out through the treetops to the
northeast.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Fiddler* is standing here, riding a shadow stallion.

* R HP:Beaten MV:Full >
3
b
[k dark]
You try to slash *Fiddler*, but he deflects the blow.

* R HP:Beaten MV:Full - Fiddler: Beaten > [bash ]

-=
*Fiddler* panics, and attempts to flee!

+*
*Fiddler* leaves south riding a shadow stallion.

*
south
+
3
b
Cancelled.
The Dusty Road
As the road continues from the bend just north of here it cuts through
forest on either side as it winds its way from Fal Dara to Tar Valon.
Dust kicks up beneath your feet, dirtying your gear.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Fiddler* is standing here, riding a shadow stallion.

* R HP:Beaten MV:Full > [k dark]
You try to slash *Fiddler*, but he deflects the blow.

* R HP:Beaten MV:Full - Fiddler: Beaten > *Fiddler* tries to slash you, but you deflect the blow.
You try to slash *Fiddler*, but he parries successfully.
[bash ]

-=+
*Fiddler* panics, and attempts to flee!

**+=- -=
They're not here anymore!

* R HP:Beaten MV:Full >
east
3
Thick Forest
The forest here is just off the road, which you can see through the trees
to the north. The trees are closely packed together, although you can still
move freely between them. To the east, the trees pretty much grow into each
other, forming an impenetrable wall.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Fiddler* is standing here, riding a shadow stallion.
A Shienaran scout blends into the surroundings here.

* R HP:Beaten MV:Full >
b
[k dark]
You try to slash *Fiddler*, but he parries successfully.

* R HP:Beaten MV:Full - Fiddler: Beaten > [bash ]

-=+**+=- -=
A Shienaran scout stops using a torch.
Your bash at *Fiddler* sends him sprawling!

* R HP:Beaten MV:Full - Fiddler: Beaten >
You try to slash *Fiddler*, but he deflects the blow.

* R HP:Beaten MV:Full - Fiddler: Beaten >
x
[rem shield]
You stop using a polished onyx-inlaid shield.
You grip a shining silver plated sword with both hands.

* R HP:Beaten MV:Full - Fiddler: Beaten >
You slash *Fiddler*'s right leg very hard.

* R HP:Beaten MV:Full - Fiddler: Beaten >
v
b
[wear shield]
You shift a shining silver plated sword to one hand.
You strap a polished onyx-inlaid shield on your arm becoming very impressive.

* R HP:Beaten MV:Full - Fiddler: Beaten > [bash ]
They already seem to be stunned.

* R HP:Beaten MV:Full - Fiddler: Beaten >
b
[bash ]

-=+**+=- -=
Your bash at *Fiddler* sends him sprawling!

* R HP:Beaten MV:Full - Fiddler: Beaten >
You try to slash *Fiddler*, but he deflects the blow.

* R HP:Battered MV:Full - Fiddler: Beaten >
x
[rem shield]
You stop using a polished onyx-inlaid shield.
You grip a shining silver plated sword with both hands.

* R HP:Battered MV:Full - Fiddler: Beaten >
You slash *Fiddler*'s head.

v
* R HP:Battered MV:Full - Fiddler: Beaten >
b
[wear shield]
You shift a shining silver plated sword to one hand.
You strap a polished onyx-inlaid shield on your arm becoming very impressive.

* R HP:Battered MV:Full - Fiddler: Beaten > [bash ]
They already seem to be stunned.

* R HP:Battered MV:Full - Fiddler: Beaten >
b
[bash ]
They already seem to be stunned.

* R HP:Battered MV:Full - Fiddler: Beaten >
b
[bash ]

-=+**+=- -
You dodge a bash from *Fiddler* who loses his balance and falls!

=
Your bash at *Fiddler* sends him sprawling!

* R HP:Battered MV:Full - Fiddler: Beaten >
You slash *Fiddler*'s body.

* R HP:Battered MV:Full - Fiddler: Beaten >
b
[bash ]
They already seem to be stunned.

* R HP:Battered MV:Full - Fiddler: Beaten >
b
[bash ]
They already seem to be stunned.

* R HP:Battered MV:Full - Fiddler: Beaten >
b
[bash ]
*Fiddler* panics, and attempts to flee!

-=+*
*Fiddler* leaves north riding a shadow stallion.

*
north
+
3

Cancelled.
The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spot
a tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full > [k dark]
They aren't here.

* R HP:Battered MV:Full > * R HP:Battered MV:Full >
east
The Dusty Road
The forest is so thick to either side of the road that movement off the
road becomes impossible. Above the trees to the northeast, the tip of a
gray tower looms over the trees. To the west, the forest bordering the road
gets lighter, while to the east, the forest only seems to grow thicker.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full >
east
ts
The Dusty Road
The trees all around, their ancient trunks standing firmly together, barely
seem to acknowledge the brisk wind that whips past their branches. The worn
road continues east and west, bordered by thick, impenetrable forest, but
upon closer inspection, there is a break in the trees to the south. To the
northeast, a tower can be seen rising over the trees.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full > [track shadow]

-=+
Some obvious fresh tracks of a shadow stallion (ridden) leaving west.
Some obvious fresh tracks of a shadow stallion (ridden) leaving west.
Some obvious fresh tracks of a shadow stallion (ridden) leaving west.
Some obvious fresh tracks of a shadow stallion (ridden) leaving west.
Some obvious recent tracks of a shadow stallion (ridden) leaving east.
Some obvious fairly recent tracks of a shadow stallion (ridden) leaving south.
Some obvious fairly recent tracks of a shadow stallion (ridden) leaving south.
Some obvious fairly recent tracks of a shadow stallion (ridden) leaving west.

* R HP:Battered MV:Full >
west
west
The Dusty Road
The forest is so thick to either side of the road that movement off the
road becomes impossible. Above the trees to the northeast, the tip of a
gray tower looms over the trees. To the west, the forest bordering the road
gets lighter, while to the east, the forest only seems to grow thicker.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

3
* R HP:Battered MV:Full >
b
The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spot
a tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full > [k dark]
They aren't here.

* R HP:Battered MV:Full > [bash ]
Bash who?

* R HP:Battered MV:Full >
north
Thick Forest
You feel very peaceful here, standing underneath the beautiful, ancient trees
of this forest. The forest thickens as you proceed eastwards and northwards,
until it forms an impenetrable wall of trees. To your south, you can see the
old road winding its way through the forest, and to the west, the forest
lightens considerably.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full >
west
west
Edge of the Forest
Here, you stand just inside the edge of a forest. The ancient trees around
you tower overhead, and you can see plains stretching westwards just beyond
them. To your south, you can see the old road leading east and west.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full >
west
Brown Hills
The grass that used to be here have all turned into the brown and black ashes
that you see at your feet. It seems as though a large fire had passed through
these hills recently. The contrast to the the green hills surrounding this
area is startling. The fire must have reached the hills to the south and east
also.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A handsome stag stands here, ready to run.
A wild hog snorts angrily, pawing at the ground.

* R HP:Battered MV:Full > A Flat Hill
Here lies a low hill with a top that looks like it had been sliced off by a
very large knife. The remnants of a circle of dark stones still remain here
undisturbed, worn away by the weather for countless years. Unlike the other
surrounding hills, this one is devoid of trees at the top. Stair-like steps
are worn into its side, barely detectable under the weed and grass.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.
A black wolf growls loudly, poised to leap.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Battered MV:Full >
south
On a Hillside
This part of the hills seem to be the favored place of residence of the local
animals. More sounds of animal activities come within hearing. From a distance
the howls of wolves chill the still air. Green hills span the most of the
easter and southern horizons. To the west, faint signs of a trail lead to a
hilltop.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.
A handsome stag stands here, ready to run.
A wild hog snorts angrily, pawing at the ground.
A handsome stag stands here, ready to run.
A Shienaran scout blends into the surroundings here.

* R HP:Battered MV:Full >
west
On Top of a Hill
A mild breeze swirls around the hills, creating tiny whirlwinds of fallen
leaves. Eyes of some bird hidden by the foliage of a nearby tree gaze down
curiously at the spectacle created by the bipeds. A little path leads to the
foot of a tall tower to the south. The hills slopes off gently to the east and
west.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.

* R HP:Battered MV:Full >
west
A Gentle Slope
Angling up from the valley to the west, green grass covers this slope. A
light breeze blows from the west, as though encouraging you to go up the
hill. On the top of the hill, a lonely tower watches over the valley,
surveying the entire region. To the south more rolling hills color the
landscape. A hilltop can be seen east of here. It would not take much more
than dropping a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A panther stalks through the wilderness.
A black wolf growls loudly, poised to leap.
A handsome stag stands here, ready to run.

* R HP:Battered MV:Full >
west
A Shady Valley
This valley offers a panoramic view of the green hills that are so
characteristic of this region. Trees of all kinds and ages dot the peaceful
landscape. Beneath the canopy of leaves, insects chirp and buzz in seeming
harmony. Sounds of flowing water come from the south. It would not take
much more than dropping a smouldering cinder to set off a massive forest
fire in the surrounding area.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
A Shienaran scout blends into the surroundings here.
A pale man wearing farming clothes angrily approaches you.

* R HP:Battered MV:Full >
west
Rolling Hills
The land surrounding these lush green hills is peaceful and quiet. Little
animals scurry here and there minding the business of survival. It seems
that this place has never seen the dark violence that inflicts other parts
of the world. Looking down, you see a shady valley toward the east. A slope
angles slightly upward to the south. To the west, you can see a little
cottage. It would not take much more than dropping a smouldering cinder to
set off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black snake is here, lying on a rock.

* R HP:Battered MV:Full >
north
Forested Borderlands
The trees grow so thick here that it is hard to distinguish between day and
night. Small animal trails run in and out of the underbrush where rodents
and other creatures make their way throught the forest. A trail lies in a
small opening of the trees to the north and to the east while the dense,
thickening forest extends off to the west. It would not take much more than
a smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A giant bee preys on small animals.

* R HP:Battered MV:Fresh >
north
north
A Forested Path Through the Borderlands
This small, dirt path runs through the forest, traveling to the north, or
curving its way to the east. Large trees line the path, and the thick green
leaves of the trees form a network that blocks out the view of the sky. Bushes
line the path and fight for space against the small wildflowers that bloom
crazily along the path and beside the bushes and trees.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted jaguar opens its eyes lazily.
A young and strong buck is here, munching some grass.

* R HP:Battered MV:Fresh > Alas, you cannot go that way...

* R HP:Battered MV:Fresh >
west
west
west
A Forested Path Through the Borderlands
The small path takes a bend to the east as it continues on its way through the
forest or winds its way to the north. Massive trees line the path and the green
leaves that line their branches block out the sky, casting shadows about on the
ground. Small bushes and shrubs also line the path, and tiny wildflowers
struggle to bloom and survive against the larger plants.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A baby raccoon tumbles around, searching for something to eat.
A handsome stag stands here, ready to run.

* R HP:Battered MV:Fresh > Forested Borderlands
To the north, a path cuts its way through the dense forest, and it forced to
curve around a massive tree that lies to the northeast, making the path wind
around and end up situated to the east. Huge trunks of the trees make a maze
through the forest, and the dense undergrowth makes navigating this maze
difficult. Small wildflowers add a cheery brightness in hues of pink and yellow
to the otherwise green environment.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Fresh > Forested Borderlands
Tangled growth from thick bushes covers the ground between the trees, making
travel through this part of the forest difficult. A large boulder is nestled
between a few of the larger trees, creating a home for a soft crop of moss that
coats one side of the rock,and flourishes in the damp dimness that encases the
forest. The deep forest expands out in every direction for miles.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A giant bee preys on small animals.

* R HP:Battered MV:Fresh >
east
Forested Borderlands
To the north, a path cuts its way through the dense forest, and it forced to
curve around a massive tree that lies to the northeast, making the path wind
around and end up situated to the east. Huge trunks of the trees make a maze
through the forest, and the dense undergrowth makes navigating this maze
difficult. Small wildflowers add a cheery brightness in hues of pink and yellow
to the otherwise green environment.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Fresh >
ts
[track shadow]

-=
--- Disconnected on Wednesday, July 21, 2021, 2:34 PM ---
--- Connected for 0 days, 0 hours, 44 minutes, 14 seconds. ---

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