good times with draz and stani

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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isabel
Posts: 1713
Joined: Wed Aug 31, 2016 5:19 am

good times with draz and stani

Post by isabel » Thu Jul 08, 2021 5:36 am

Logged on mainly to lose Ryzom some xp. Hence this is not in Fail thread. Good fun and I was laughing at the end :) Also editing a log properly after ages so basically it's lots of excerpts

After much chasing around, IC taunts and the quaffing of vials...

* R HP:Scratched SP:Strong MV:Weary > z
The Blight
[ obvious exits: N S D ]
The corpse of the blighted tree is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.

north
* R HP:Scratched SP:Strong MV:Weary > They aren't here.

* R HP:Scratched SP:Strong MV:Weary > z
channel 'fireball' h.stanislav
The noxious stench and oppresive heat of the Blight drains your energy!
The Blight
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Draz the Gaidin Master is standing here, riding a warhorse.
*Stanislav* is here, fighting the enormous worm, riding a shadow stallion.
The enormous worm is here, fighting Stanislav.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* R HP:Scratched SP:Strong MV:Weary > You try to strike *Stanislav*, but he deflects the
blow.
Draz sends *Stanislav* sprawling with a powerful bash! <-- FINALLY

* R HP:Scratched SP:Strong MV:Weary - the enormous worm: Wounded - Stanislav: Battered > You begin to weave the appropriate flows...

-=+*
Draz narrates 'bashed'

*
A fade tries to slash you, but you parry successfully.
A ramshorned trolloc joins a fade's fight!
A ramshorned trolloc joins a fade's fight!
A ramshorned trolloc joins a fade's fight!
A ramshorned trolloc joins a fade's fight!
A fade hisses 'This is the will of the Great Lord.'

Draz pounds *Stanislav*'s right leg very hard.
The enormous worm barely hits Stanislav's body.

+=- -channel 'fireball' h.stanislav
=
Ok.
Fire coalesces into a ball at your hands, which you launch at *Stanislav*.

* R HP:Scratched SP:Strong MV:Weary - the enormous worm: Wounded - Stanislav: Beaten >
A fade hisses 'This is the will of the Great Lord.'


* R HP:Scratched SP:Strong MV:Weary - the enormous worm: Wounded - Stanislav: Beaten > You begin to weave the appropriate flows... <--- A Little slow today but should be fine

-=
A ramshorned trolloc tries to cleave you, but you parry successfully.
A ramshorned trolloc cleaves your left leg very hard.
A ramshorned trolloc tries to cleave you, but you deflect the blow.
A ramshorned trolloc tries to cleave you, but you deflect the blow.
A fade slashes your left leg hard.
Draz pounds *Stanislav*'s body hard.
The enormous worm tickles Stanislav's right leg with its hit.
Ouch! You couldn't maintain the flows. <---- Bah

* R HP:Hurt SP:Strong MV:Weary - the enormous worm: Wounded - Stanislav: Critical > f
z
channel 'fireball' h.stanislav
[flee ]
You panic and attempt to flee!


Draz leaves south riding a warhorse.

You flee head over heels.
The Blight
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
A huge trolloc marked with a whirlwind snorts here.
A trolloc is here commanding a fist of troops.
A trolloc is here commanding a fist of troops.
They aren't here.

channel 'flame' h.stanislav
* R HP:Hurt SP:Strong MV:Weary > Nobody here by that name.

* R HP:Hurt SP:Strong MV:Weary > east
east
north
Nobody here by that name.

* R HP:Hurt SP:Strong MV:Weary > west
The Blight
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here commanding a fist of troops.
A rat has arrived from the west.

* R HP:Hurt SP:Strong MV:Weary > north
The Blight
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the west.

....


The stonegate is closed.

x
* R HP:Scratched SP:Strong MV:Tiring > You are carrying:
Nothing.

* R HP:Scratched SP:Strong MV:Tiring > No-one by that name here.

* R HP:Scratched SP:Strong MV:Tiring > look
where
In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.

x
* R HP:Scratched SP:Strong MV:Tiring > Players in your Zone
--------------------
Aish - In Front of the Castle
You sense shadowspawn nearby.

* R HP:Scratched SP:Strong MV:Tiring > No-one by that name here.

* R HP:Scratched SP:Strong MV:Tiring > nar have pick?
x
You narrate 'have pick?' <--- Draz is always up for fun stff

* R HP:Scratched SP:Strong MV:Tiring > No-one by that name here.

* R HP:Scratched SP:Strong MV:Tiring > look
where
In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched SP:Strong MV:Tiring > Players in your Zone
--------------------
Aish - In Front of the Castle
You sense shadowspawn nearby.

* R HP:Scratched SP:Strong MV:Tiring > `
stat
A warhorse is in excellent condition.
A warhorse is tiring.

* R HP:Scratched SP:Strong MV:Tiring > You are a 428 year old female human channeler.
Your height is 5 feet, 10 inches, and you weigh 160.0 lbs.
You are carrying 0.0 lbs and wearing 19.6 lbs, peanuts.
Your base abilities are: Str:16 Int:18 Wil:19 Dex:17 Con:14.
Offensive bonus: 123, Dodging bonus: 112, Parrying bonus: 220
Your mood is: Wimpy. You will flee below: 140 Hit Points
Your posture is: Defensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 29% on average.

You are subjected to the following effects:
- NOTICE
- ARMOR
- WARDER BOND to ryzom
- LIGHT BALL
- NO QUIT
- REFRESH

* R HP:Scratched SP:Strong MV:Tiring > look

Draz narrates 'hurt yes'

....

* HP:Scratched SP:Strong MV:Full > The Well
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A revolting well bubbles with the blood of the sacrificed.
A thick, leather backpack lies abandoned here.
A bright blue pouch filled with crumbled leaves rests here. [2]
A black flame dances here in midair.
An elite trolloc stands ready to obey orders.
*Stanislav* is resting here, riding a shadow stallion.
A trolloc is here commanding a fist of troops.
A gray haired weaponsmaster stands nearby.
A hooded myrddraal, brooding in the shadows, slowly faces you.
Draz has arrived from the west, riding a warhorse.

* HP:Scratched SP:Strong MV:Strong > north
You begin to weave the appropriate flows...

-Cancelled.
The Courtyard
[ obvious exits: N E S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
Draz has arrived from the south, riding a warhorse.
Draz gives you a thin vial of yellow fluid.

* HP:Scratched SP:Strong MV:Strong > south
channel 'fireball' h.stanislav
The Well
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
A revolting well bubbles with the blood of the sacrificed.
A thick, leather backpack lies abandoned here.
A bright blue pouch filled with crumbled leaves rests here. [2]
A black flame dances here in midair.
An elite trolloc stands ready to obey orders.
*Stanislav* is resting here, riding a shadow stallion.
A trolloc is here commanding a fist of troops.
A gray haired weaponsmaster stands nearby.
A hooded myrddraal, brooding in the shadows, slowly faces you.
Ack, you lost Draz!
*Stanislav* stops resting, and clambers on his feet.

* HP:Scratched SP:Strong MV:Strong > You begin to weave the appropriate flows...


An elite trolloc leaves east.

-=
A hooded myrddraal tries to slash you, but you parry successfully.
A Dha'vol trolloc joins a hooded myrddraal's fight!

+**
A hooded myrddraal swirls about with a black sword, slicing across your body!
A bearish trolloc has arrived from the west.
A bearish trolloc tries to slash you, but you parry successfully.

+=- -
Draz has arrived from the north.

=
Your target is no longer here!
*Stanislav* has arrived from the east, riding a shadow stallion.
An elite trolloc has arrived from the east.

* HP:Scratched SP:Strong MV:Strong - a hooded myrddraal: Scratched >
Draz tries to pound *Stanislav*, but he parries successfully.

* HP:Scratched SP:Strong MV:Strong - a hooded myrddraal: Scratched >
*Stanislav* slashes Draz's body.
A hooded myrddraal hisses 'This is the will of the Great Lord.'

A hooded myrddraal swirls about with a black sword, slicing across your body!
Draz tries to pound *Stanislav*, but he parries successfully.
A bearish trolloc tries to slash you, but you parry successfully.
A Dha'vol trolloc tries to crush you, but you parry successfully.
You try to strike a hooded myrddraal, but he parries successfully.
A hooded myrddraal tries to slash you, but you deflect the blow.

* HP:Scratched SP:Strong MV:Strong - a hooded myrddraal: Scratched > f
channel 'fireball' h.stanislav
[flee ]
You panic and attempt to flee!

You flee head over heels.
The Courtyard
[ obvious exits: N E S W ]
A huge darkhound is here, drooling and snarling.
A wolfish trolloc is here, howling for blood.
A bearish trolloc towers here, its snout drawn into a snarl.
A bearish trolloc towers here, its snout drawn into a snarl.
A hooved trolloc anxiously stamps its feet.
Nobody here by that name.

* HP:Scratched SP:Strong MV:Strong >
*Stanislav* has arrived from the east, riding a shadow stallion.

* HP:Scratched SP:Strong MV:Strong > channel 'fireball' h.stanislav

A Dha'vol trolloc has arrived from the east.
A bearish trolloc has arrived from the east.
*Stanislav* tries to slash you, but you parry successfully.

* HP:Scratched SP:Strong MV:Strong - Stanislav: Battered > You begin to weave the appropriate flows...

-=+**+=-
*Stanislav* tries to slash you, but you parry successfully.
A bearish trolloc joins a Dha'vol trolloc's fight!
A huge darkhound joins a Dha'vol trolloc's fight!
A wolfish trolloc joins a Dha'vol trolloc's fight!
A bearish trolloc joins a bearish trolloc's fight!
A bearish trolloc joins a bearish trolloc's fight!
A Dha'vol trolloc tries to crush you, but you dodge the attack.

-=
Ok.
Fire coalesces into a ball at your hands, which you launch at *Stanislav*.

* HP:Scratched SP:Strong MV:Strong - Stanislav: Critical >
Draz narrates 'pot'

channel 'fireball' h.stanislav
* HP:Scratched SP:Strong MV:Strong - Stanislav: Critical > channel 'flame' h.stanislav
You begin to weave the appropriate flows...


*Stanislav* panics, and attempts to flee!
*Stanislav* tries to flee, but is too exhausted! <----- Surely now!

Cancelled.
You begin to weave the appropriate flows... <--- Switch to flame strike

-=
A bearish trolloc tries to slash you, but you parry successfully.
A bearish trolloc tries to slash you, but you deflect the blow.
You swiftly dodge a wolfish trolloc's attempt to crush you.
A huge darkhound tries to hit you, but you parry successfully.
A bearish trolloc tries to slash you, but you deflect the blow.
*Stanislav* tries to slash you, but you deflect the blow.
A Dha'vol trolloc tries to crush you, but you parry successfully.

+
*Stanislav* panics, and attempts to flee!

**+=
Your target is no longer here! <--- #2 luckyyy escape

* HP:Scratched SP:Strong MV:Strong - a bearish trolloc: Scratched > channel 'flame' h.stanislav

*Stanislav* has arrived from the north, riding a shadow stallion.

* HP:Scratched SP:Strong MV:Strong - a bearish trolloc: Scratched >
*Stanislav* leaves south riding a shadow stallion.

* HP:Scratched SP:Strong MV:Strong - a bearish trolloc: Scratched > f
You strike a bearish trolloc's body.
A hooved trolloc joins a Dha'vol trolloc's fight!
A bearish trolloc slashes your left hand very hard.
A bearish trolloc tries to slash you, but you parry successfully.
A wolfish trolloc tries to crush you, but you dodge the attack.
A huge darkhound tries to hit you, but you deflect the blow.
A bearish trolloc tries to slash you, but you parry successfully.
A Dha'vol trolloc tries to crush you, but you parry successfully.
Nobody here by that name.

* HP:Scratched SP:Strong MV:Strong - a bearish trolloc: Scratched > [flee ]
You panic and attempt to flee!


You flee head over heels.
....

Draz narrates 'at well'

* HP:Scratched SP:Strong MV:Strong > A muzzled trolloc tries to cleave you, but you parry
successfully.
A Kno'mon trolloc joins a muzzled trolloc's fight!
A Kno'mon trolloc joins a Kno'mon trolloc's fight!
A Kno'mon trolloc joins a Kno'mon trolloc's fight!
No way! You're fighting for your life!

* HP:Scratched SP:Strong MV:Strong - a muzzled trolloc: Scratched > f
[flee ]
You panic and attempt to flee!


A Kno'mon trolloc tries to crush you, but you parry successfully.
A Kno'mon trolloc crushes your left arm very hard.
A Kno'mon trolloc crushes your left leg extremely hard.
A muzzled trolloc tries to cleave you, but you parry successfully.


You flee head over heels.
The Courtyard
[ obvious exits: N E S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
*Stanislav* is standing here.
Lord Draz the Gaidin Master is standing here.

* HP:Hurt SP:Strong MV:Strong > nar brt
notice
look
You narrate 'brt'

z
* HP:Hurt SP:Strong MV:Strong > e
You start paying increased attention to your surroundings.

* HP:Hurt SP:Strong MV:Strong > channel 'fireball' h.stanislav
The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
The keep's courtyard extends in all directions.
[ obvious exits: N E S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
Lord Draz the Gaidin Master is standing here.

* HP:Hurt SP:Strong MV:Strong > They aren't here.

* HP:Hurt SP:Strong MV:Strong > You feel the flows of
saidar coursing through
your body.
Draz narrates 'hagg at pot' <--- Time to refresh him

* HP:Hurt SP:Strong
MV:Strong > Nobody here by that
name.

* HP:Hurt SP:Strong MV:Strong > e
re
You are already in touch with saidar, can't you feel it?

* HP:Hurt SP:Strong MV:Strong > You begin to weave the appropriate flows...

-=+*
Draz narrates 'spam' <--- Really confused me :P Maybe he's telling hismelf to spam :)))

*+=- -=+**+=-
Ok.
You channel flows of Spirit, and refresh those around you.

* HP:Hurt SP:Good MV:Strong > z <--- Stack the kill h.target here
look
kill $target$
They aren't here.

* HP:Hurt SP:Good MV:Full > r
stat
The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
The keep's courtyard extends in all directions.
[ obvious exits: N E S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
Lord Draz the Gaidin Master is standing here.

* HP:Hurt SP:Good MV:Full > They aren't here.

* HP:Hurt SP:Good MV:Full > Ok.

* HP:Hurt SP:Good MV:Full > You are a 428 year old female human channeler.
Your height is 5 feet, 10 inches, and you weigh 160.0 lbs.
You are carrying 0.0 lbs and wearing 19.7 lbs, peanuts.
Your base abilities are: Str:16 Int:18 Wil:19 Dex:17 Con:14.
Offensive bonus: 115, Dodging bonus: 117, Parrying bonus: 220
Your mood is: Wimpy. You will flee below: 140 Hit Points
Your posture is: Defensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 28% on average.

You are subjected to the following effects:
- NOTICE
- REFRESH
- POISON
- ARMOR
- WARDER BOND to ryzom
- LIGHT BALL
- NO QUIT

* HP:Hurt SP:Good MV:Full > x
kill $target$
No-one by that name here.

* HP:Hurt SP:Good MV:Full
>
Draz narrates 'was in
room'

* HP:Hurt SP:Good MV:Full > look
where
They aren't here.

* HP:Hurt SP:Good MV:Full > The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
The keep's courtyard extends in all directions.
[ obvious exits: N E S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
Lord Draz the Gaidin Master is standing here.

* HP:Hurt SP:Good MV:Full > Players in your Zone
--------------------
Aish - The Courtyard
Draz - The Courtyard
You sense shadowspawn nearby.

* HP:Hurt SP:Good MV:Full > x
No-one by that name here.

scan s
* HP:Hurt SP:Good MV:Full > * HP:Hurt SP:Good MV:Full > nar nod
x
You narrate 'nod'

look
* HP:Hurt SP:Good MV:Full
> No-one by that name
here.
Draz narrates 'is 1e at
dg'

* HP:Hurt SP:Good MV:Full > where
The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
The keep's courtyard extends in all directions.
[ obvious exits: N E S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
Lord Draz the Gaidin Master is standing here.

* HP:Hurt SP:Good MV:Full > x
The raven master bellows '^QZu\c[G yiv CrGvkwH ui @ev? ]a WAEU^dgr^A'
You cough and shiver.
Players in your Zone
--------------------
Aish - The Courtyard
Draz - The Courtyard
You sense shadowspawn nearby.

* HP:Hurt SP:Good MV:Full >
Draz narrates 'gonna
bash'

* HP:Hurt SP:Good MV:Full > No-one by that name here.

* HP:Hurt SP:Good MV:Full > x
stat
No-one by that name here.
Draz leaves east.

* HP:Hurt SP:Good MV:Full > You are a 428 year old female human channeler.
Your height is 5 feet, 10 inches, and you weigh 160.0 lbs.
You are carrying 0.0 lbs and wearing 19.7 lbs, peanuts.
Your base abilities are: Str:16 Int:18 Wil:19 Dex:17 Con:14.
Offensive bonus: 115, Dodging bonus: 117, Parrying bonus: 220
Your mood is: Wimpy. You will flee below: 140 Hit Points
Your posture is: Defensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 28% on average.

You are subjected to the following effects:
- NOTICE
- REFRESH
- POISON
- ARMOR
- WARDER BOND to ryzom
- LIGHT BALL
- NO QUIT

* HP:Hurt SP:Good MV:Full > e
You feel the flows of saidar coursing through your body.

* HP:Hurt SP:Good MV:Full > east
channel 'fireball' h.stanislav
The Courtyard
[ obvious exits: N E S W ]
Lord Draz the Gaidin Master is here, fighting Stanislav.
An elite trolloc stands ready to obey orders.
*Stanislav* is here, fighting Draz.
The dreadguard is here, fighting Draz.
Draz panics, and attempts to flee!

* HP:Hurt SP:Good MV:Full > You begin to weave the appropriate flows...
*Stanislav* panics, and attempts to flee!


Draz leaves east.
*Stanislav* leaves east.

-=+*east
channel 'fireball' h.stanislav
*+Cancelled.
The Courtyard
[ obvious exits: N S W ]
*Stanislav* is here, fighting Draz.
Lord Draz the Gaidin Master is here, fighting Stanislav.

* HP:Hurt SP:Good MV:Full > You begin to weave the appropriate flows...

-
*Stanislav* panics, and attempts to flee!

=+*
*Stanislav* leaves west.

*+
A wolfish trolloc has arrived from the south.
A bearish trolloc has arrived from the south.
A bearish trolloc has arrived from the south.
A Dha'vol trolloc has arrived from the south.

west
=-channel 'fireball' h.stanislav
Cancelled.
The Courtyard
[ obvious exits: N E S W ]
*Stanislav* is standing here.
An elite trolloc stands ready to obey orders.
A grim-eyed man patrols the area for his Dark Lord.
Draz has arrived from the east.
Draz sends *Stanislav* sprawling with a powerful bash!

* HP:Hurt SP:Good MV:Full > The dreadguard says 'This is the will of the Great Lord!'
The dreadguard crushes Draz's left arm hard.
A bearish trolloc has arrived from the east.
A bearish trolloc tries to slash Draz, but he parries successfully.
The dreadguard turns about, gesturing forward a shroud of darkness.
A darkhound emerges from the infinite depths of the blackness...
A darkhound now follows the dreadguard.
You begin to weave the appropriate flows...

-=+**+
A darkhound tries to hit Draz, but he deflects the blow.
A darkhound raises its head and gives a terrifying howl.
You hear a blood-curdling howl in the distance.
The dreadguard's hands weave a bright red flame...
The dreadguard throws a fireball at Draz, who screams in pain.
A bearish trolloc barely tickles Draz's head with his slash.
The dreadguard crushes Draz's right leg.
Draz tries to pound *Stanislav*, but he deflects the blow.

=- -=
Ok.
Fire coalesces into a ball at your hands, which you launch at *Stanislav*.

* HP:Hurt SP:Good MV:Full - an elite trolloc: Healthy > channel 'flame' h.stanislav
You begin to weave the appropriate flows...


A darkhound tickles Draz's body with its hit.
The dreadguard turns about, gesturing forward a shroud of darkness.
A darkhound emerges from the infinite depths of the blackness...
A darkhound now follows the dreadguard.
A bearish trolloc barely slashes Draz's left leg.
The dreadguard crushes Draz's right leg.
Draz pounds *Stanislav*'s body.

-=+**
A wolfish trolloc has arrived from the east.
A bearish trolloc has arrived from the east.
A Dha'vol trolloc has arrived from the east.
*Stanislav* panics, and attempts to flee!

+=
Ok.
Streaks of fire flow from your hands, burning *Stanislav*.

* HP:Hurt SP:Fading MV:Full - an elite trolloc: Healthy > channel 'flame' h.stanislav

*Stanislav* leaves east. <---- SOMEHOW still aliveee #3

* HP:Hurt SP:Fading MV:Full - an elite trolloc: Healthy >
You swiftly dodge an elite trolloc's attempt to hit you.
A bearish trolloc joins a bearish trolloc's fight!
A wolfish trolloc joins a Dha'vol trolloc's fight!
A Dha'vol trolloc tries to crush you, but you deflect the blow.
A darkhound barely tickles Draz's body with its hit.
You try to strike an elite trolloc, but he parries successfully.
A darkhound tries to hit Draz, but he parries successfully.
A bearish trolloc tickles Draz's left leg with his slash.
The dreadguard crushes Draz's right arm hard.
A Dhai'mon trolloc has arrived from the south.

* HP:Hurt SP:Fading MV:Full - an elite trolloc: Healthy > f
Nobody here by that name.

* HP:Hurt SP:Fading MV:Full - an elite trolloc: Healthy > channel 'flame' h.stanislav

Draz panics, and attempts to flee!

* HP:Hurt SP:Fading MV:Full - an elite trolloc: Healthy > [flee ]
You panic and attempt to flee!


Draz leaves west.

You flee head over heels.
The Courtyard
[ obvious exits: N S W ]
Nobody here by that name.

* HP:Hurt SP:Fading MV:Full > south
x
channel 'flame' h.stanislav
The Courtyard
[ obvious exits: N S W ]
A huge darkhound is here, drooling and snarling.

* HP:Hurt SP:Fading MV:Full > No-one by that name here.
Draz has arrived from the west.

* HP:Hurt SP:Fading MV:Full > r
Nobody here by that name.
Draz panics, and attempts to flee!
Draz leaves south.

* HP:Hurt SP:Fading MV:Full > A muzzled trolloc has arrived from the west.
A muzzled trolloc has arrived from the west.
A ramshorned trolloc has arrived from the west.
A bearish trolloc has arrived from the west.
Ok.

* HP:Hurt SP:Fading MV:Full >
A muzzled trolloc leaves south.
A muzzled trolloc leaves south.
A ramshorned trolloc leaves south.
A bearish trolloc leaves south.

* HP:Hurt SP:Fading MV:Full > nar lol am fading now
f
You narrate 'lol am fading now'

* HP:Hurt SP:Fading MV:Full > [flee ]
The Entrance to the Southern Twin Keep
[ obvious exits: N E W ]

* HP:Hurt SP:Fading MV:Full >
Someone bellows 'wow'

* HP:Hurt SP:Fading MV:Full >
Someone bellows 'porn bash'

* HP:Hurt SP:Fading MV:Full > nar tf he live
west
You narrate 'tf he live'

* HP:Hurt SP:Fading MV:Full > sc
x
Your extra burst of stamina fades.
You feel better.
Your heartbeat calms down more as you feel less panicked.
The Courtyard
[ obvious exits: E S W ]
A bearish trolloc towers here, its snout drawn into a snarl.

* HP:Hurt SP:Good MV:Full > You have 250(280) hit and 141(146) movement points.
You have scored 102465596 experience points and 1130 quest points.
You need 1034404 exp to level and 1870 qp to rank.
You have played 72 days and 13 hours (real time).
This ranks you as Aish the Honored Sister [Green Ajah 7] (Level 49).
You are standing.

* HP:Hurt SP:Good MV:Full > No-one by that name here.

* HP:Hurt SP:Good MV:Full > notice

Draz narrates 'jesus how
did he survive that' <--- Exactly!!

* HP:Hurt SP:Good MV:Full > west
You stop paying increased attention to your surroundings.

* HP:Hurt SP:Good MV:Full > The Courtyard
[ obvious exits: N E S W ]
A trolloc is here commanding a fist of troops.

...

* HP:Hurt SP:Good MV:Strong > No-one by that name here.
Draz bellows 'sorry mate hagg low, where u at?' <---- Hahahaha #Just-Draz-Things <3

* HP:Hurt SP:Good MV:Strong > nar got tic
x
You narrate 'got tic'

* HP:Hurt SP:Good MV:Strong > look
where
No-one by that name here.

* HP:Hurt SP:Good MV:Strong > x
The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
The keep's courtyard extends in all directions.
[ obvious exits: N E S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.

* HP:Hurt SP:Good MV:Strong > Players in your Zone
--------------------
Aish - The Courtyard
Draz - The Dungeon
You sense shadowspawn nearby.

* HP:Hurt SP:Good MV:Strong > No-one by that name here.

* HP:Hurt SP:Good MV:Strong > x
look
No-one by that name here.

* HP:Hurt SP:Good MV:Strong > The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
The keep's courtyard extends in all directions.
[ obvious exits: N E S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.

* HP:Hurt SP:Good MV:Strong > where
x
Players in your Zone
--------------------
Aish - The Courtyard
Draz - The Dungeon
You sense shadowspawn nearby.

* HP:Hurt SP:Good MV:Strong > No-one by that name here.

* HP:Hurt SP:Good MV:Strong > nar nods am pot
x
You narrate 'nods am pot'

* HP:Hurt SP:Good MV:Strong > No-one by that name here.

* HP:Hurt SP:Good MV:Strong > look
where
The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
The keep's courtyard extends in all directions.
[ obvious exits: N E S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.

* HP:Hurt SP:Good MV:Strong > Players in your Zone
--------------------
Aish - The Courtyard
Draz - The Dungeon
You sense shadowspawn nearby.

* HP:Hurt SP:Good MV:Strong > sc
x
You have 250(280) hit and 129(146) movement points.
You have scored 102465596 experience points and 1130 quest points.
You need 1034404 exp to level and 1870 qp to rank.
You have played 72 days and 13 hours (real time).
This ranks you as Aish the Honored Sister [Green Ajah 7] (Level 49).
You are standing.
Someone bellows 'wtf i tell you. i have 12 hps' <--- snicker

* HP:Hurt SP:Good MV:Strong > No-one by that name here.

* HP:Hurt SP:Good MV:Strong > x
No-one by that name here.

* HP:Hurt SP:Good MV:Strong > look
where
The Courtyard
The view here is amazing.
To the east and slightly
south. east lie the twin
keeps which tower above
everything. From here the
vastness of the
destruction of the entire
castle can be seen in its
entirety. The roofs of
both keeps have collapsed
in on themselves totally
destroying the upper
levels of both keeps.
Also most of the walls
that used to provide
excellent
protection against attack
have nearly crumbled to
nothing. A putrid smell
of decay can be sensed
coming from the west, and
a well lies to the south
The keep's courtyard
extends in all
directions.
[ obvious exits: N E S W
]
A trolloc cookpot,
couched in a bed of
coals, boils with human
flesh.
Draz narrates 'coming'

* HP:Hurt SP:Good MV:Strong > Players in your Zone
--------------------
Aish - The Courtyard
Draz - The Dungeon
You sense shadowspawn nearby.

* HP:Hurt SP:Good MV:Strong > x
No-one by that name here.

* HP:Scratched SP:Good MV:Strong > look
where
The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
The keep's courtyard extends in all directions.
[ obvious exits: N E S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.

* HP:Scratched SP:Good MV:Strong > Players in your Zone
--------------------
Aish - The Courtyard
Draz - The Dungeon
You sense shadowspawn nearby.

* HP:Scratched SP:Good MV:Strong > scan
inv
North: A fade emerges from the shadows as you pass by.
East: An elite trolloc stands ready to obey orders.
West: Falling silent, a muzzled trolloc tests the wind... and begins to growl.

x
* HP:Scratched SP:Good MV:Strong > You are carrying:
Nothing.

* HP:Scratched SP:Good MV:Strong > No-one by that name here.

* HP:Scratched SP:Good MV:Strong > x
No-one by that name here.

* HP:Scratched SP:Good MV:Strong > look

Someone bellows 'obviously im hiding'

where
* HP:Scratched SP:Good MV:Strong > The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
The keep's courtyard extends in all directions.
[ obvious exits: N E S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.

* HP:Scratched SP:Good MV:Strong > Players in your Zone
--------------------
Aish - The Courtyard
Draz - The Dungeon
You sense shadowspawn nearby.

* HP:Scratched SP:Good MV:Strong > x
stat
No-one by that name here.

* HP:Scratched SP:Good MV:Strong > You are a 428 year old female human channeler.
Your height is 5 feet, 10 inches, and you weigh 160.0 lbs.
You are carrying 0.0 lbs and wearing 19.7 lbs, peanuts.
Your base abilities are: Str:16 Int:18 Wil:19 Dex:17 Con:14.
Offensive bonus: 115, Dodging bonus: 117, Parrying bonus: 220
Your mood is: Wimpy. You will flee below: 140 Hit Points
Your posture is: Defensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 28% on average.

You are subjected to the following effects:
- NOTICE
- ARMOR
- WARDER BOND to ryzom
- LIGHT BALL
- NO QUIT

* HP:Scratched SP:Good MV:Strong > x
No-one by that name here.

* HP:Scratched SP:Good MV:Strong > look
The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
The keep's courtyard extends in all directions.
[ obvious exits: N E S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.

* HP:Scratched SP:Good MV:Strong > where
x
Players in your Zone
--------------------
Draz - A Small Cell
Aish - The Courtyard
You sense shadowspawn nearby.

* HP:Scratched SP:Good MV:Strong > No-one by that name here.

* HP:Scratched SP:Good MV:Strong > yell stop draining your warder
x
You bellow 'stop draining your warder'

* HP:Scratched SP:Good MV:Strong > No-one by that name here.

* HP:Scratched SP:Good MV:Strong > look
where
The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
The keep's courtyard extends in all directions.
[ obvious exits: N E S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.

x
* HP:Scratched SP:Good MV:Strong > Players in your Zone
--------------------
Draz - The Dungeon
Aish - The Courtyard
You sense shadowspawn nearby.

* HP:Scratched SP:Good MV:Strong > No-one by that name here.

x
* HP:Scratched SP:Good MV:Strong > No-one by that name here.

* HP:Scratched SP:Good MV:Strong > yell be a man
x
You bellow 'be a man'

* HP:Scratched SP:Good MV:Strong > No-one by that name here.

* HP:Scratched SP:Good MV:Strong > x
look
No-one by that name here.

* HP:Scratched SP:Good MV:Strong > The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
The keep's courtyard extends in all directions.
[ obvious exits: N E S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.

* HP:Scratched SP:Good MV:Strong > where
x
Players in your Zone
--------------------
Draz - The Southern Hall of the Dungeon
Aish - The Courtyard
You sense shadowspawn nearby.

* HP:Scratched SP:Good MV:Strong > No-one by that name here.

* HP:Scratched SP:Good MV:Strong > x

Someone bellows 'okay!' <-- :D :D :D

stat
* HP:Scratched SP:Good MV:Strong > No-one by that name here.

* HP:Scratched SP:Good MV:Strong > You are a 428 year old female human channeler.
Your height is 5 feet, 10 inches, and you weigh 160.0 lbs.
You are carrying 0.0 lbs and wearing 19.7 lbs, peanuts.
Your base abilities are: Str:16 Int:18 Wil:19 Dex:17 Con:14.
Offensive bonus: 115, Dodging bonus: 117, Parrying bonus: 220
Your mood is: Wimpy. You will flee below: 140 Hit Points
Your posture is: Defensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 28% on average.

You are subjected to the following effects:
- NOTICE
- ARMOR
- WARDER BOND to ryzom
- LIGHT BALL
- NO QUIT

* HP:Scratched SP:Good MV:Strong > x
No-one by that name here.

* HP:Scratched SP:Good MV:Strong > look
where
x
The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
The keep's courtyard extends in all directions.
[ obvious exits: N E S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.

* HP:Scratched SP:Good MV:Strong > Players in your Zone
--------------------
Draz - The Courtyard
Eldrenia - Bend in the Path
Aish - The Courtyard
You sense shadowspawn nearby.

* HP:Scratched SP:Good MV:Strong > No-one by that name here.

x
* HP:Scratched SP:Good MV:Strong > No-one by that name here.

* HP:Scratched SP:Good MV:Strong > x
The sky starts to get cloudy.
You feel parched from the hot weather.
No-one by that name here.

* HP:Scratched SP:Strong MV:Fresh >
Draz has arrived from the west, riding a warhorse.

x
look
* HP:Scratched SP:Strong MV:Fresh > No-one by that name here.

* HP:Scratched SP:Strong MV:Fresh > The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
The keep's courtyard extends in all directions.
[ obvious exits: N E S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
Lord Draz the Gaidin Master is standing here, riding a warhorse.
Draz tastes a little bit of a package of iron rations.

* HP:Scratched SP:Strong MV:Fresh > snicker
You snicker softly.

* HP:Scratched SP:Strong MV:Fresh > dia draz
x
Draz has some big nasty wounds and scratches.

* HP:Scratched SP:Strong MV:Fresh > No-one by that name here.

* HP:Scratched SP:Strong MV:Fresh > nar need heal/fresh?
x
You narrate 'need heal/fresh?'

* HP:Scratched SP:Strong MV:Fresh > look
No-one by that name here.

* HP:Scratched SP:Strong MV:Fresh > The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
The keep's courtyard extends in all directions.
[ obvious exits: N E S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
Lord Draz the Gaidin Master is standing here, riding a warhorse.

x
* HP:Scratched SP:Strong MV:Fresh >
Draz says 'gonna go ask eld for heals'

* HP:Scratched SP:Strong MV:Fresh > No-one by that name here.

* HP:Scratched SP:Strong MV:Fresh > x
No-one by that name here.

* HP:Scratched SP:Strong MV:Fresh > x
inv
No-one by that name here.

x
* HP:Scratched SP:Strong MV:Fresh > You are carrying:
Nothing.

* HP:Scratched SP:Strong MV:Fresh > No-one by that name here.
Draz says 'spam pls' <--- Is this because he's on tells?? I'm so confused :PP

* HP:Scratched SP:Strong MV:Fresh > x
x
No-one by that name here.

say ok
x
* HP:Scratched SP:Strong MV:Fresh > No-one by that name here.

* HP:Scratched SP:Strong MV:Fresh >
Someone bellows 'that ponr bash ruined all my plans!'

* HP:Scratched SP:Strong MV:Fresh > look
where
You say 'ok'

* HP:Scratched SP:Strong MV:Fresh > No-one by that name here.

* HP:Scratched SP:Strong MV:Fresh > The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
The keep's courtyard extends in all directions.
[ obvious exits: N E S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
Lord Draz the Gaidin Master is standing here, riding a warhorse.

* HP:Scratched SP:Strong MV:Fresh > Players in your Zone
--------------------
Eldrenia - In Front of the Castle
Draz - The Courtyard
Aish - The Courtyard
You sense shadowspawn nearby.

* HP:Scratched SP:Strong MV:Fresh > kill $target$
kill $target$
They aren't here.

* HP:Scratched SP:Strong MV:Fresh > kill $target$

Draz leaves west riding a warhorse. <--- Who am i spamming for????

* HP:Scratched SP:Strong MV:Fresh > kill $target$
They aren't here.

* HP:Scratched SP:Strong MV:Fresh > They aren't here.

* HP:Scratched SP:Strong MV:Fresh > kill $target$
They aren't here.

* HP:Scratched SP:Strong MV:Fresh > kill $target$
kill $target$
They aren't here.

* HP:Scratched SP:Strong MV:Fresh > They aren't here.

* HP:Scratched SP:Strong MV:Fresh > kill $target$
kill $target$
They aren't here.

* HP:Scratched SP:Strong MV:Fresh > They aren't here.

* HP:Scratched SP:Strong MV:Fresh > kill $target$
They aren't here.

* HP:Scratched SP:Strong MV:Fresh > kill $target$
kill $target$
They aren't here.

* HP:Scratched SP:Strong MV:Fresh > kill $target$
They aren't here.

kill $target$
* HP:Scratched SP:Strong MV:Fresh > They aren't here.

* HP:Scratched SP:Strong MV:Fresh > kill $target$
They aren't here.

* HP:Scratched SP:Strong MV:Fresh > kill $target$
kill $target$
They aren't here.

* HP:Scratched SP:Strong MV:Fresh > They aren't here.

* HP:Scratched SP:Strong MV:Fresh > kill $target$
They aren't here.

* HP:Scratched SP:Strong MV:Fresh > x
They aren't here.

* HP:Scratched SP:Strong MV:Fresh > They aren't here.

* HP:Scratched SP:Strong MV:Fresh > where
No-one by that name here.

kill $target$
* HP:Scratched SP:Strong MV:Fresh > kill $target$
Players in your Zone
--------------------
Draz - In Front of the Castle
Eldrenia - In Front of the Castle
Aish - The Courtyard
You sense shadowspawn nearby.

* HP:Scratched SP:Strong MV:Fresh > kill $target$
kill $target$
They aren't here.

kill $target$
* HP:Scratched SP:Strong MV:Fresh > They aren't here.

* HP:Scratched SP:Strong MV:Fresh > look
They aren't here.

* HP:Scratched SP:Strong MV:Fresh > They aren't here.

* HP:Scratched SP:Strong MV:Fresh > x
They aren't here.

* HP:Scratched SP:Strong MV:Fresh > The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
The keep's courtyard extends in all directions.
[ obvious exits: N E S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.

* HP:Scratched SP:Strong MV:Fresh > No-one by that name here.

kill $target$
* HP:Scratched SP:Strong MV:Fresh > x
They aren't here.

* HP:Scratched SP:Strong MV:Fresh > No-one by that name here.

* HP:Scratched SP:Strong MV:Fresh > x
stat
No-one by that name here.

* HP:Scratched SP:Strong MV:Fresh > You are a 428 year old female human channeler.
Your height is 5 feet, 10 inches, and you weigh 160.0 lbs.
You are carrying 0.0 lbs and wearing 19.7 lbs, peanuts.
Your base abilities are: Str:16 Int:18 Wil:19 Dex:17 Con:14.
Offensive bonus: 115, Dodging bonus: 117, Parrying bonus: 220
Your mood is: Wimpy. You will flee below: 140 Hit Points
Your posture is: Defensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 28% on average.

You are subjected to the following effects:
- NOTICE
- ARMOR
- WARDER BOND to ryzom
- LIGHT BALL
- NO QUIT

* HP:Scratched SP:Strong MV:Fresh > look
x
The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
The keep's courtyard extends in all directions.
[ obvious exits: N E S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.

* HP:Scratched SP:Strong MV:Fresh > where
No-one by that name here.

* HP:Scratched SP:Strong MV:Fresh > x
Players in your Zone
--------------------
Draz - In Front of the Castle
Eldrenia - In Front of the Castle
Aish - The Courtyard
You sense shadowspawn nearby.

* HP:Scratched SP:Strong MV:Fresh > No-one by that name here.

* HP:Scratched SP:Strong MV:Fresh > x
No-one by that name here.

* HP:Scratched SP:Strong MV:Fresh > x
stat
No-one by that name here.

* HP:Scratched SP:Strong MV:Fresh > You are a 428 year old female human channeler.
Your height is 5 feet, 10 inches, and you weigh 160.0 lbs.
You are carrying 0.0 lbs and wearing 19.7 lbs, peanuts.
Your base abilities are: Str:16 Int:18 Wil:19 Dex:17 Con:14.
Offensive bonus: 115, Dodging bonus: 117, Parrying bonus: 220
Your mood is: Wimpy. You will flee below: 140 Hit Points
Your posture is: Defensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 28% on average.

You are subjected to the following effects:
- NOTICE <---- This is just me being paranoid and hcecking that I STILL have notice on
- ARMOR
- WARDER BOND to ryzom
- LIGHT BALL
- NO QUIT

* HP:Scratched SP:Strong MV:Fresh > look
x
where
The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
The keep's courtyard extends in all directions.
[ obvious exits: N E S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.

* HP:Scratched SP:Strong MV:Fresh > No-one by that name here.

...spammity spam

x
The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
The keep's courtyard extends in all directions.
[ obvious exits: N E S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
Stanislav bellows 'are you two bonded ?' <--- Why would we answer this and give you any intel!!!

* HP:Scratched SP:Strong MV:Fresh > Players in your Zone
--------------------
Draz - In Front of the Castle
Eldrenia - In Front of the Castle
Aish - The Courtyard
You sense shadowspawn nearby.

* HP:Scratched SP:Strong MV:Fresh > No-one by that name here.

* HP:Scratched SP:Strong MV:Fresh > x
stat
No-one by that name here.

* HP:Scratched SP:Strong MV:Fresh > You are a 428 year old female human channeler.
Your height is 5 feet, 10 inches, and you weigh 160.0 lbs.
You are carrying 0.0 lbs and wearing 19.7 lbs, peanuts.
Your base abilities are: Str:16 Int:18 Wil:19 Dex:17 Con:14.
Offensive bonus: 115, Dodging bonus: 117, Parrying bonus: 220
Your mood is: Wimpy. You will flee below: 140 Hit Points
Your posture is: Defensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 28% on average.

You are subjected to the following effects:
- NOTICE
- ARMOR
- WARDER BOND to ryzom
- LIGHT BALL
- NO QUIT

* HP:Scratched SP:Strong MV:Fresh > x
The darkness comes.
No-one by that name here.

* HP:Scratched SP:Strong MV:Fresh > x

Draz bellows 'no' <--- Oh apparently we will :D

* HP:Scratched SP:Strong MV:Fresh > No-one by that name here.

* HP:Scratched SP:Strong MV:Fresh > look
where
The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
The keep's courtyard extends in all directions.
[ obvious exits: N E S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.

x
* HP:Scratched SP:Strong MV:Fresh > x
Players in your Zone
--------------------
Draz - Entrance to the Courtyard
Eldrenia - In Front of the Castle
Aish - The Courtyard
You sense shadowspawn nearby.

* HP:Scratched SP:Strong MV:Fresh > Stanislav looks pretty hurt.

* HP:Scratched SP:Strong MV:Fresh > Stanislav looks pretty hurt.
Draz has arrived from the west, riding a warhorse.

* HP:Scratched SP:Strong MV:Fresh > z
channel 'fireball' h.stanislav
You try to strike *Stanislav*, but he deflects the blow.
Draz tries to pound *Stanislav*, but he deflects the blow.

* HP:Scratched SP:Strong MV:Full - Stanislav: Beaten > You aren't in touch with saidar to
channel it.

* HP:Scratched SP:Strong MV:Full - Stanislav: Beaten > 3
channel 'fireball' h.stanislav

You try to strike *Stanislav*, but he deflects the blow.
*Stanislav* panics, and attempts to flee!

* HP:Scratched SP:Strong MV:Full - Stanislav: Beaten >
*Stanislav* leaves north.

* HP:Scratched SP:Strong MV:Full > But you're not riding anything!

* HP:Scratched SP:Strong MV:Full > You aren't in touch with saidar to channel it.

* HP:Scratched SP:Strong MV:Full > north
z
The Blacksmith's Workshop
[ obvious exits: S U ]
*Stanislav* is standing here.
A fade emerges from the shadows as you pass by.
A fade emerges from the shadows as you pass by.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A tall barrel-chested blacksmith stands here staring absently into space.
Ack, you lost Draz!

channel 'fireball' h.stanislav
* HP:Scratched SP:Strong MV:Full > You try to strike *Stanislav*, but he deflects the
blow.

* HP:Scratched SP:Strong MV:Full - Stanislav: Beaten > You aren't in touch with saidar to
channel it.

* HP:Scratched SP:Strong MV:Full - Stanislav: Beaten >
A fade tries to slash you, but you parry successfully.
A fade joins a fade's fight!
A goat-faced trolloc joins a fade's fight!
A goat-faced trolloc joins a goat-faced trolloc's fight!
*Stanislav* tries to pierce you, but you deflect the blow.
You try to strike *Stanislav*, but he parries successfully.
*Stanislav* panics, and attempts to flee!

* HP:Scratched SP:Strong MV:Full - Stanislav: Beaten >
*Stanislav* leaves up. <--- This bit huge mistake from me to not close trapdoor as I hit, happened 2x and 2nd time he even failed flees. Difference between the OKAY players and the GREAT players right here

* HP:Scratched SP:Strong MV:Full - a fade: Scratched > f

A goat-faced trolloc joins a goat-faced trolloc's fight!
A goat-faced trolloc joins a goat-faced trolloc's fight!

z
* HP:Scratched SP:Strong MV:Full - a fade: Scratched > [flee ]
You panic and attempt to flee!

You flee head over heels.
The Courtyard
[ obvious exits: N E S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
Lord Draz the Gaidin Master is standing here, riding a warhorse.
They aren't here.

* HP:Scratched SP:Strong MV:Full > north
up
z
....another try

* HP:Scratched SP:Strong MV:Tiring > Players in your Zone
--------------------
Draz - The Courtyard
Aish - The Courtyard
Eldrenia - In Front of the Castle
You sense shadowspawn nearby.

* HP:Scratched SP:Strong MV:Tiring > e

Draz leaves east riding a warhorse.

* HP:Scratched SP:Strong MV:Tiring > You feel the flows of saidar coursing through your
body.
Stanislav bellows '1 more tic and i can survive a fb!'

* HP:Scratched SP:Strong MV:Tiring > east
east
channel 'fireball' h.stanislav
The Courtyard
[ obvious exits: N E S W ]

* HP:Scratched SP:Strong MV:Tiring > The Courtyard
[ obvious exits: N S W ]
Lord Draz the Gaidin Master is here, fighting Stanislav, riding a warhorse.
*Stanislav* is here, fighting Draz.
A huge darkhound is here, drooling and snarling.
An elite trolloc stands ready to obey orders.
The dreadguard is here, fighting Draz.

* HP:Scratched SP:Strong MV:Tiring > The dreadguard crushes Draz's body.
A huge darkhound joins the dreadguard's fight!
A huge darkhound raises its head and gives a terrifying howl.
You hear a blood-curdling howl in the distance.
The dreadguard's hands weave a bright red flame...
The dreadguard throws a fireball at Draz, who screams in pain. <--- Gah
The dreadguard waves at you with a dismissive gesture.
You feel isolated from the True Source! <--- Double gah!

* HP:Scratched SP:Strong MV:Tiring >
*Stanislav* leaves south.

* HP:Scratched SP:Strong MV:Tiring > e
south

Draz narrates 'now'

* HP:Scratched SP:Strong MV:Tiring > A huge darkhound raises its head and gives a
terrifying howl.
You hear a blood-curdling howl in the distance.
A huge darkhound sears Draz's flesh with a scorching flame!
The dreadguard's hands weave a bright red flame...
The dreadguard throws a fireball at Draz, who screams in pain.
You are already in touch with saidar, can't you feel it?

* HP:Scratched SP:Strong MV:Tiring > r
The Courtyard
[ obvious exits: N S W ]
*Stanislav* is standing here.
A bearish trolloc towers here, its snout drawn into a snarl.

* HP:Scratched SP:Strong MV:Winded > Ok.

* HP:Scratched SP:Strong
MV:Winded >
Draz narrates 'gah' <--- Yes exactly!!!

* HP:Scratched SP:Strong MV:Winded > z
channel 'fireball' h.stanislav
They aren't here.

* HP:Scratched SP:Strong MV:Winded > You aren't in touch with saidar to channel it.

* HP:Scratched SP:Strong MV:Winded > stat
You are a 428 year old female human channeler.
Your height is 5 feet, 10 inches, and you weigh 160.0 lbs.
You are carrying 0.0 lbs and wearing 19.7 lbs, peanuts.
Your base abilities are: Str:16 Int:18 Wil:19 Dex:17 Con:14.
Offensive bonus: 115, Dodging bonus: 117, Parrying bonus: 220
Your mood is: Wimpy. You will flee below: 140 Hit Points
Your posture is: Defensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 28% on average.

You are subjected to the following effects:
- NOTICE
- ARMOR
- WARDER BOND to ryzom
- LIGHT BALL
- NO QUIT

e
* HP:Scratched SP:Strong MV:Winded > north
z
You feel the flows of saidar coursing through your body.

channel 'fireball' h.stanislav
* HP:Scratched SP:Strong MV:Winded > The Courtyard
[ obvious exits: N S W ]
*Stanislav* is standing here.
A huge darkhound is here, drooling and snarling.
An elite trolloc stands ready to obey orders.
A grim-eyed man patrols the area for his Dark Lord.

* HP:Scratched SP:Strong MV:Winded > You try to strike *Stanislav*, but he parries
successfully.

* HP:Scratched SP:Strong MV:Winded - Stanislav: Beaten > You begin to weave the appropriate flows...

-=+*
*Stanislav* panics, and attempts to flee!

*+=-
*Stanislav* leaves west.

-
Draz narrates 'i low'

=
Your target is no longer here!

* HP:Scratched SP:Strong MV:Winded > z
channel 'fireball' h.stanislav
They aren't here.

* HP:Scratched SP:Strong MV:Winded > The dreadguard waves at you with a dismissive
gesture.
You feel isolated from the True Source!
*Stanislav* tries to slash you, but you deflect the blow.

* HP:Scratched SP:Strong MV:Winded - Stanislav: Beaten > f

A huge darkhound joins Stanislav's fight!
The dreadguard joins Stanislav's fight!
The dreadguard's hands weave a bright red flame...
Ouch! That Really did HURT!

Your body is burned by a tremendous fireball sent by the dreadguard! <--- ow
The dreadguard tries to crush you, but you deflect the blow.
The dreadguard's hands weave a bright red flame...
Your body is burned by a tremendous fireball sent by the dreadguard! <--- more ow
A huge darkhound hits your body hard.
You try to strike *Stanislav*, but he deflects the blow.
The night has begun.

r
* HP:Wounded SP:Strong MV:Tiring - Stanislav: Battered > [flee ]
You panic and attempt to flee!

You flee head over heels.
The Courtyard
[ obvious exits: N S W ]
A bearish trolloc towers here, its snout drawn into a snarl.
Ok.

* HP:Wounded SP:Strong MV:Tiring > nar ugh

A huge darkhound has arrived from the north.

west
* HP:Wounded SP:Strong MV:Tiring > You narrate 'ugh' <-- funnily though this is the ONLY time I took any real damage lol

* HP:Wounded SP:Strong MV:Tiring > west
The Courtyard
[ obvious exits: N E W ]
A wolfish trolloc is here, howling for blood.
A tall, ramshorned trolloc is here, commanding.
A huge darkhound is here, drooling and snarling.

nar nod
* HP:Wounded SP:Strong MV:Tiring > The Well
[ obvious exits: N E S W ]
A revolting well bubbles with the blood of the sacrificed.
A mirrored lantern has been left here.
A thick, leather backpack lies abandoned here.
A bright blue pouch filled with crumbled leaves rests here. [2]
A black flame dances here in midair.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A trolloc is here commanding a fist of troops.
A trolloc is here ruling a group of trollocs.
A brooding trolloc watches her charges.
A huge darkhound is here, drooling and snarling.
A gray haired weaponsmaster stands nearby.
A hooded myrddraal, brooding in the shadows, slowly faces you.

* HP:Wounded SP:Strong MV:Winded > You narrate 'nod'

* HP:Wounded SP:Strong MV:Winded > north
The Courtyard
[ obvious exits: N E S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.

* HP:Wounded SP:Strong MV:Winded > x
where
No-one by that name here.

* HP:Wounded SP:Strong MV:Winded > Players in your Zone
--------------------
Draz - In Front of the Castle
Aish - The Courtyard
Eldrenia - In Front of the Castle
You sense shadowspawn nearby.

* HP:Wounded SP:Strong MV:Winded > nar am back pot
x
You narrate 'am back pot'

* HP:Wounded SP:Strong MV:Winded > No-one by that name here.

* HP:Wounded SP:Strong MV:Winded > get vial pack
x
inv
You get a thin vial of yellow fluid from a backpack.

x
* HP:Wounded SP:Strong MV:Winded > No-one by that name here.

* HP:Wounded SP:Strong MV:Winded > You are carrying:
a thin vial of yellow fluid <--- Had to keep chugging these

.... another atempt

* HP:Wounded SP:Strong MV:Winded > No-one by that name here.

* HP:Wounded SP:Strong MV:Winded > x
where
Stanislav has some big nasty wounds and scratches.

* HP:Wounded SP:Strong MV:Winded > Players in your Zone
--------------------
Draz - In Front of the Castle
Aish - The Courtyard
Eldrenia - In Front of the Castle
You sense shadowspawn nearby.

* HP:Wounded SP:Strong MV:Winded > z
e
channel 'fireball' h.stanislav
You try to strike *Stanislav*, but he parries successfully.

* HP:Wounded SP:Strong MV:Winded - Stanislav: Battered > You feel the flows of saidar
coursing through your body.

* HP:Wounded SP:Strong MV:Winded - Stanislav: Battered > You begin to weave the appropriate flows...

-=
*Stanislav* panics, and attempts to flee!

+*
*Stanislav* leaves south.

*south
+=z
channel 'fireball' h.stanislav
-Cancelled.
The Well
[ obvious exits: N E S W ]
A revolting well bubbles with the blood of the sacrificed.
A mirrored lantern has been left here.
A thick, leather backpack lies abandoned here.
A bright blue pouch filled with crumbled leaves rests here. [2]
A black flame dances here in midair.
*Stanislav* is standing here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A trolloc is here commanding a fist of troops.
A brooding trolloc watches her charges.
A huge darkhound is here, drooling and snarling.
A gray haired weaponsmaster stands nearby.
A hooded myrddraal, brooding in the shadows, slowly faces you.

* HP:Wounded SP:Strong MV:Winded > You try to strike *Stanislav*, but he parries
successfully.

* HP:Wounded SP:Strong MV:Winded - Stanislav: Battered > You begin to weave the appropriate flows...

-
A hooded myrddraal tries to slash you, but you deflect the blow.
A ramshorned trolloc joins Stanislav's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A Dha'vol trolloc joins a hooded myrddraal's fight!
A sullen trolloc tries to hit you, but you dodge the attack.
A huge darkhound joins a Dha'vol trolloc's fight!
*Stanislav* tries to pierce you, but you deflect the blow.

=+
*Stanislav* tries to pierce you, but you parry successfully.

**+=- -=
Ok.
Fire coalesces into a ball at your hands, which you launch at *Stanislav*. <-- Not too sure why he stayed for this, but probably thought would break def with all the mobs

* HP:Wounded SP:Strong MV:Winded - Stanislav: Beaten >
A huge darkhound tries to hit you, but you deflect the blow.
A sullen trolloc tries to hit you, but you parry successfully.
A Dha'vol trolloc tries to crush you, but you parry successfully.
A ramshorned trolloc tries to slash you, but you parry successfully.
A ramshorned trolloc tries to slash you, but you parry successfully.
A hooded myrddraal tries to slash you, but you parry successfully.
*Stanislav* tries to pierce you, but you deflect the blow.
You try to strike *Stanislav*, but he deflects the blow.

* HP:Wounded SP:Strong MV:Winded - Stanislav: Beaten > f
*Stanislav* tries to pierce you, but you parry successfully.
[flee ]
You panic and attempt to flee!


You flee head over heels.
The Courtyard
[ obvious exits: N E S W ]
A trolloc is here ruling a group of trollocs.
A huge darkhound is here, drooling and snarling.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A trolloc is here commanding a fist of troops.

* HP:Wounded SP:Strong MV:Winded >
*Stanislav* has arrived from the east.

* HP:Wounded SP:Strong MV:Winded > nar well beat

A ramshorned trolloc has arrived from the east.
A ramshorned trolloc has arrived from the east.
A Dha'vol trolloc has arrived from the east.
A sullen trolloc has arrived from the east.
A huge darkhound has arrived from the east.

z
e
* HP:Wounded SP:Strong MV:Winded > You narrate 'well beat'
*Stanislav* tries to pierce you, but you deflect the blow.

* HP:Wounded SP:Strong MV:Winded - Stanislav: Beaten > channel 'fireball' h.stanislav
You do the best you can!

* HP:Wounded SP:Strong MV:Winded - Stanislav: Beaten > f
You are already in touch with saidar, can't you feel it?

* HP:Wounded SP:Strong MV:Winded - Stanislav: Beaten > You begin to weave the appropriate flows...

e
channel 'fireball' h.stanislav
Cancelled.
[flee ]
You panic and attempt to flee!
*Stanislav* panics, and attempts to flee!

You flee head over heels.
A Pile of Decaying Skeletons
[ obvious exits: E S ] <--- Think this may be a door :P I actually thought he was trying a doortrap here maybe. Would probably have worked, I am so rusty/bad!
A bearish trolloc towers here, its snout drawn into a snarl.
A trolloc is here ruling a group of trollocs.
A hooved trolloc anxiously stamps its feet.
A bearish trolloc towers here, its snout drawn into a snarl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A towering bull-headed abomination bellows orders at the horde.
You are already in touch with saidar, can't you feel it?

* HP:Wounded SP:Strong MV:Winded > Nobody here by that name.

* HP:Wounded SP:Strong MV:Winded > north

A Dhai'mon trolloc tries to crush you, but you parry successfully.
A bearish trolloc joins a Dhai'mon trolloc's fight!
A bearish trolloc joins a bearish trolloc's fight!
A hooved trolloc joins a Dhai'mon trolloc's fight!
A muzzled trolloc joins a Dhai'mon trolloc's fight!
A Kno'mon trolloc joins a Dhai'mon trolloc's fight!
A Kno'mon trolloc joins a Kno'mon trolloc's fight!
A Kno'mon trolloc joins a Kno'mon trolloc's fight!
The bull-headed Kno'mon stops using a mirrored lantern.
A Kno'mon trolloc crushes your left leg extremely hard.
A Kno'mon trolloc tries to crush you, but you deflect the blow.
A Kno'mon trolloc tries to crush you, but you parry successfully.
A muzzled trolloc tries to cleave you, but you deflect the blow.
A hooved trolloc tries to cleave you, but you parry successfully.
A bearish trolloc tries to slash you, but you parry successfully.
A bearish trolloc tries to slash you, but you parry successfully.
You try to strike a Dhai'mon trolloc, but he parries successfully.
A Dhai'mon trolloc tries to crush you, but you parry successfully.

south
* HP:Wounded SP:Strong MV:Winded - a Dhai'mon trolloc: Scratched >
*Stanislav* has arrived from the south.

* HP:Wounded SP:Strong MV:Winded - a Dhai'mon trolloc: Scratched > f
No way! You're fighting for your life!

* HP:Wounded SP:Strong MV:Winded - a Dhai'mon trolloc: Scratched > No way! You're
fighting for your life!

* HP:Wounded SP:Strong MV:Winded - a Dhai'mon trolloc: Scratched > [flee ]
You panic and attempt to flee!


You flee head over heels.
The Courtyard
[ obvious exits: N E S W ]
A huge darkhound is here, drooling and snarling.
A brooding trolloc watches her charges.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A trolloc is here ruling a group of trollocs.
A huge darkhound is here, drooling and snarling.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A trolloc is here commanding a fist of troops.

* HP:Wounded SP:Strong MV:Winded > east

A Dhai'mon trolloc has arrived from the north.
A bearish trolloc has arrived from the north.
A bearish trolloc has arrived from the north.
A hooved trolloc has arrived from the north.
A muzzled trolloc has arrived from the north.

* HP:Wounded SP:Strong MV:Winded > r
The Well
[ obvious exits: N E S W ]
A revolting well bubbles with the blood of the sacrificed.
A mirrored lantern has been left here.
A thick, leather backpack lies abandoned here.
A bright blue pouch filled with crumbled leaves rests here. [2]
A black flame dances here in midair.
A gray haired weaponsmaster stands nearby.
A hooded myrddraal, brooding in the shadows, slowly faces you.

north
* HP:Wounded SP:Strong MV:Weary > A Dhai'mon trolloc has arrived from the west.
A bearish trolloc has arrived from the west.
A bearish trolloc has arrived from the west.
A hooved trolloc has arrived from the west.
A muzzled trolloc has arrived from the west.
Ok.
*Stanislav* has arrived from the west.

* HP:Wounded SP:Strong MV:Weary > The Courtyard
[ obvious exits: N E S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.

* HP:Wounded SP:Strong MV:Weary > z
stat
They aren't here.

look
* HP:Wounded SP:Strong
MV:Weary >
Draz narrates 'where'

* HP:Wounded SP:Strong MV:Weary > You are a 428 year old female human channeler.
Your height is 5 feet, 10 inches, and you weigh 160.0 lbs.
You are carrying 0.0 lbs and wearing 19.7 lbs, peanuts.
Your base abilities are: Str:16 Int:18 Wil:19 Dex:17 Con:14.
Offensive bonus: 115, Dodging bonus: 117, Parrying bonus: 220
Your mood is: Wimpy. You will flee below: 140 Hit Points
Your posture is: Defensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 28% on average.

You are subjected to the following effects:
- NOTICE
- ARMOR
- WARDER BOND to ryzom
- LIGHT BALL
- NO QUIT

* HP:Wounded SP:Strong MV:Weary > The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
The keep's courtyard extends in all directions.
[ obvious exits: N E S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.

* HP:Wounded SP:Strong MV:Weary > x
Stanislav looks pretty hurt.

* HP:Wounded SP:Strong MV:Weary > scan s
z
e
channel 'fireball' h.stanislav
Lord Draz the Gaidin Master is standing here, riding a warhorse.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A hooved trolloc anxiously stamps its feet.
A bearish trolloc towers here, its snout drawn into a snarl.
A bearish trolloc towers here, its snout drawn into a snarl.
A trolloc is here ruling a group of trollocs.
A gray haired weaponsmaster stands nearby.
A hooded myrddraal, brooding in the shadows, slowly faces you.

* HP:Wounded SP:Strong MV:Weary > You try to strike *Stanislav*, but he deflects the
blow.

* HP:Wounded SP:Strong MV:Weary - Stanislav: Beaten > You feel the flows of saidar
coursing through your body.

* HP:Wounded SP:Strong MV:Weary - Stanislav: Beaten > You begin to weave the appropriate flows...

-=+
*Stanislav* panics, and attempts to flee!

**+=-
*Stanislav* leaves west.

-
Draz has arrived from the south, riding a warhorse.

nar pot
=
Your target is no longer here!

* HP:Wounded SP:Strong MV:Weary > z
You narrate 'pot'

* HP:Wounded SP:Strong MV:Weary > They aren't here.

* HP:Wounded SP:Strong MV:Weary > 7
6

Draz looks at you.

* HP:Wounded SP:Strong MV:Weary > look
You get a thin vial of yellow fluid from a backpack.

* HP:Wounded SP:Strong MV:Weary > x
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

* HP:Wounded SP:Strong MV:Winded > The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
The keep's courtyard extends in all directions.
[ obvious exits: N E S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
Lord Draz the Gaidin Master is standing here, riding a warhorse.

* HP:Wounded SP:Strong MV:Winded > e
No-one by that name here.

* HP:Wounded SP:Strong MV:Winded > west
z
You are already in touch with saidar, can't you feel it?

channel 'fireball' h.stanislav
* HP:Wounded SP:Strong MV:Winded > A Pile of Decaying Skeletons
[ obvious exits: E S ]
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A towering bull-headed abomination bellows orders at the horde.
Draz has arrived from the east, riding a warhorse.

* HP:Wounded SP:Strong MV:Winded > They aren't here.

* HP:Wounded SP:Strong MV:Winded > south
Nobody here by that name.

* HP:Wounded SP:Strong MV:Winded > channel 'fireball' h.stanislav

A Kno'mon trolloc tickles Draz's body with his crush.
A Kno'mon trolloc joins a Kno'mon trolloc's fight!
A Kno'mon trolloc joins a Kno'mon trolloc's fight!
The bull-headed Kno'mon stops using a mirrored lantern.

* HP:Wounded SP:Strong MV:Winded > The Courtyard
[ obvious exits: N E S W ]
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A huge darkhound is here, drooling and snarling.
A brooding trolloc watches her charges.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A trolloc is here ruling a group of trollocs.
A huge darkhound is here, drooling and snarling.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.

* HP:Wounded SP:Strong MV:Winded > Nobody here by that name.

* HP:Wounded SP:Strong MV:Winded > east
channel 'fireball' h.stanislav
The Well
[ obvious exits: N E S W ]
A revolting well bubbles with the blood of the sacrificed.
A mirrored lantern has been left here.
A thick, leather backpack lies abandoned here.
A bright blue pouch filled with crumbled leaves rests here. [2]
A black flame dances here in midair.
A trolloc is here commanding a fist of troops.
A hooved trolloc anxiously stamps its feet.
A bearish trolloc towers here, its snout drawn into a snarl.
A trolloc is here ruling a group of trollocs.
A gray haired weaponsmaster stands nearby.
A hooded myrddraal, brooding in the shadows, slowly faces you.

* HP:Wounded SP:Strong MV:Winded > Nobody here by that name.

* HP:Wounded SP:Strong MV:Winded > north
x
r
The Courtyard
[ obvious exits: N E S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.

* HP:Wounded SP:Strong MV:Winded > No-one by that name here.

* HP:Wounded SP:Strong MV:Winded > look
Ok.
...

look
* HP:Wounded SP:Strong MV:Tiring > x
where
The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
The keep's courtyard extends in all directions.
[ obvious exits: N E S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
Lord Draz the Gaidin Master is standing here, riding a warhorse.
Draz leaves east riding a warhorse.

* HP:Wounded SP:Strong MV:Tiring > No-one by that name here.

* HP:Wounded SP:Strong MV:Tiring > x
Players in your Zone
--------------------
Draz - The Courtyard
Aish - The Courtyard
Eldrenia - In Front of the Castle
You sense shadowspawn nearby.

* HP:Wounded SP:Strong MV:Tiring >
Draz has arrived from the east, riding a warhorse.

* HP:Wounded SP:Strong MV:Tiring > stat
Stanislav looks pretty hurt.

* HP:Wounded SP:Strong MV:Tiring > You are a 428 year old female human channeler.
Your height is 5 feet, 10 inches, and you weigh 160.0 lbs.
You are carrying 0.0 lbs and wearing 19.6 lbs, peanuts.
Your base abilities are: Str:16 Int:18 Wil:19 Dex:17 Con:14.
Offensive bonus: 115, Dodging bonus: 117, Parrying bonus: 220
Your mood is: Wimpy. You will flee below: 140 Hit Points
Your posture is: Defensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 28% on average.

You are subjected to the following effects:
- REFRESH
- NOTICE
- ARMOR
- WARDER BOND to ryzom
- LIGHT BALL
- NO QUIT

* HP:Wounded SP:Strong MV:Tiring > x
z

Draz tries to pound *Stanislav*, but he deflects the blow.

e
channel 'fireball' h.stanislav
* HP:Wounded SP:Strong MV:Tiring > Stanislav looks pretty hurt.

* HP:Wounded SP:Strong MV:Tiring > You try to strike *Stanislav*, but he deflects the
blow.

* HP:Wounded SP:Strong MV:Tiring - Draz: Wounded - Stanislav: Beaten >
*Stanislav* panics, and attempts to flee!

* HP:Wounded SP:Strong MV:Tiring - Draz: Wounded - Stanislav: Beaten > You feel the flows
of saidar coursing through your body.

* HP:Wounded SP:Strong MV:Tiring - Draz: Wounded - Stanislav: Beaten > You begin to weave the appropriate flows...


*Stanislav* leaves north.

-=north
+*channel 'fireball' h.stanislav
Cancelled.
The Blacksmith's Workshop
[ obvious exits: S U ]
*Stanislav* is standing here.
A fade emerges from the shadows as you pass by.
A fade emerges from the shadows as you pass by.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A tall barrel-chested blacksmith stands here staring absently into space.
Ack, you lost Draz!
*Stanislav* tries to pierce you, but you parry successfully.

* HP:Wounded SP:Strong MV:Tiring - Stanislav: Beaten > You begin to weave the appropriate flows...


*Stanislav* tries to pierce you, but you parry successfully.

-=+*
*Stanislav* panics, and attempts to flee! <--- This bit, I should have closed the door

*+=
*Stanislav* leaves up.

- up
-
Draz has arrived from the south.

=
Your target is no longer here!

* HP:Wounded SP:Strong MV:Tiring > channel 'fireball' h.stanislav
On the Castle Wall
[ obvious exits: S D ]
*Stanislav* is standing here.
Draz has arrived from below.

* HP:Wounded SP:Strong MV:Tiring > Nobody here by that name.

* HP:Wounded SP:Strong MV:Tiring > south
west
z
channel 'fireball' h.stanislav
On the Castle Wall
[ obvious exits: N W ]
Draz has arrived from the north.
...

Draz has arrived from the east, riding a warhorse.

* HP:Wounded SP:Strong MV:Winded > look
x
The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
The keep's courtyard extends in all directions.
[ obvious exits: N E S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
Lord Draz the Gaidin Master is standing here, riding a warhorse.

* HP:Wounded SP:Strong MV:Winded > No-one by that name here.

* HP:Wounded SP:Strong MV:Winded >
Draz narrates 'i crit'

nar u need fresh?
* HP:Wounded SP:Strong MV:Winded > x
You narrate 'u need fresh?'

* HP:Wounded SP:Strong MV:Winded > No-one by that name here.

* HP:Wounded SP:Strong MV:Winded > look

Someone is now a member of Draz's group.

* HP:Wounded SP:Strong MV:Winded > The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
The keep's courtyard extends in all directions.
[ obvious exits: N E S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
Lord Draz the Gaidin Master is standing here, riding a warhorse.

where
* HP:Wounded SP:Strong
MV:Winded >
Draz narrates 'and hagg'

* HP:Wounded SP:Strong MV:Winded > Players in your Zone
--------------------
Draz - The Courtyard
Aish - The Courtyard
Eldrenia - In Front of the Castle
You sense shadowspawn nearby.

* HP:Wounded SP:Strong MV:Winded > e
You feel the flows of saidar coursing through your body.

* HP:Wounded SP:Strong MV:Winded > re
You begin to weave the appropriate flows...

-
Draz tries to pound *Stanislav*, but he parries successfully.

=+z
*e
*
*Stanislav* tries to pierce Draz, but he deflects the blow.
Draz tries to pound *Stanislav*, but he deflects the blow.

channel 'fireball' h.stanislav
Cancelled.
You barely strike *Stanislav*'s left foot.
*Stanislav* panics, and attempts to flee!

* HP:Wounded SP:Strong MV:Winded - Draz: Beaten - Stanislav: Beaten > You are already in
touch with saidar, can't you feel it?

* HP:Wounded SP:Strong MV:Winded - Draz: Beaten - Stanislav: Beaten > You begin to weave the appropriate flows...

-=
*Stanislav* leaves east.

+*z
*re
+=Cancelled.
They aren't here.

* HP:Wounded SP:Strong MV:Winded > You begin to weave the appropriate flows...

-=+**+=- -=+**+=-
Ok.
You channel flows of Spirit, and refresh those around you.

* HP:Wounded SP:Strong MV:Winded > x
r
No-one by that name here.

* HP:Wounded SP:Strong MV:Winded > Ok.

* HP:Wounded SP:Strong MV:Winded > look

Draz says 'fresh be good, gonna go get heals' <--- Haha we had MORE support than he knew (okay maybe he did know from rats :P)

x
* HP:Wounded SP:Strong MV:Winded > The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
The keep's courtyard extends in all directions.
[ obvious exits: N E S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
Lord Draz the Gaidin Master is standing here, riding a warhorse.

* HP:Wounded SP:Strong MV:Winded > No-one by that name here.

* HP:Wounded SP:Strong MV:Winded > x
where
scan e
Your extra burst of stamina fades.
You feel parched from the hot weather.
No-one by that name here.

* HP:Wounded SP:Strong MV:Tiring > Players in your Zone
--------------------
Draz - The Courtyard
Aish - The Courtyard
Eldrenia - In Front of the Castle
You sense shadowspawn nearby.

* HP:Wounded SP:Strong MV:Tiring > * HP:Wounded SP:Strong MV:Tiring > look
x
The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
The keep's courtyard extends in all directions.
[ obvious exits: N E S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
Lord Draz the Gaidin Master is standing here, riding a warhorse.

* HP:Wounded SP:Strong MV:Tiring > No-one by that name here.

* HP:Wounded SP:Strong MV:Tiring > where
x
Players in your Zone
--------------------
Draz - The Courtyard
Aish - The Courtyard
Eldrenia - In Front of the Castle
You sense shadowspawn nearby.

* HP:Wounded SP:Strong MV:Tiring > No-one by that name here.
Draz tastes a little bit of a package of iron rations.

* HP:Wounded SP:Strong MV:Tiring > x

Draz tastes a little bit of a package of iron rations.

* HP:Wounded SP:Strong MV:Tiring > No-one by that name here.

* HP:Wounded SP:Strong MV:Tiring > l draz

Draz leaves west riding a warhorse.

* HP:Wounded SP:Strong MV:Tiring > You do not see that here.

* HP:Wounded SP:Strong MV:Tiring > look
x
where
The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
The keep's courtyard extends in all directions.
[ obvious exits: N E S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.

* HP:Wounded SP:Strong MV:Tiring > No-one by that name here.

* HP:Wounded SP:Strong MV:Tiring > Players in your Zone
--------------------
Draz - In Front of the Castle
Aish - The Courtyard
Eldrenia - In Front of the Castle
You sense shadowspawn nearby.

* HP:Wounded SP:Strong MV:Tiring > nar r u abs?
x
You narrate 'r u abs?'

* HP:Wounded SP:Strong MV:Tiring > No-one by that name here.

* HP:Wounded SP:Strong MV:Tiring > look
x
The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
The keep's courtyard extends in all directions.
[ obvious exits: N E S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.

* HP:Wounded SP:Strong MV:Tiring > No-one by that name here.

* HP:Wounded SP:Strong MV:Tiring > x
No-one by that name here.

* HP:Wounded SP:Strong MV:Tiring > where
x
Players in your Zone
--------------------
Draz - In Front of the Castle
Aish - The Courtyard
Eldrenia - In Front of the Castle
You sense shadowspawn nearby.

* HP:Wounded SP:Strong MV:Tiring > x
No-one by that name here.

* HP:Wounded SP:Strong MV:Tiring > No-one by that name here.

* HP:Wounded SP:Strong MV:Tiring > x
No-one by that name here.

look
* HP:Wounded SP:Strong MV:Tiring > x
The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
The keep's courtyard extends in all directions.
[ obvious exits: N E S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.

* HP:Wounded SP:Strong MV:Tiring > No-one by that name here.

* HP:Wounded SP:Strong MV:Tiring > x
No-one by that name here.

* HP:Wounded SP:Strong MV:Tiring > x
where
No-one by that name
here.
Draz narrates 'no, perfect heavyc ombo 3 heron scabs warhammer etc' <--- Now I feel dumb for asking!!!

* HP:Wounded SP:Strong MV:Tiring > Players in your Zone
--------------------
Draz - In Front of the Castle
Aish - The Courtyard
Eldrenia - In Front of the Castle
You sense shadowspawn nearby.

* HP:Wounded SP:Strong MV:Tiring > x
No-one by that name here.

look
* HP:Wounded SP:Strong MV:Tiring > x
The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
The keep's courtyard extends in all directions.
[ obvious exits: N E S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.

* HP:Wounded SP:Strong MV:Tiring > No-one by that name here.

x
* HP:Wounded SP:Strong MV:Tiring > No-one by that name here.

x
* HP:Wounded SP:Strong MV:Tiring > No-one by that name here.

* HP:Wounded SP:Strong MV:Tiring > scan e
* HP:Wounded SP:Strong MV:Tiring > stat
x

Draz narrates 'just dg
keeps destroying me'

... attempt number 7??


* HP:Hurt SP:Strong MV:Tiring > look
x
The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
The keep's courtyard extends in all directions.
[ obvious exits: N E S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.

* HP:Hurt SP:Strong MV:Tiring > where
No-one by that name here.

* HP:Hurt SP:Strong MV:Tiring > Players in your Zone
--------------------
Draz - A Pile of Decaying Skeletons
Aish - The Courtyard
Eldrenia - In Front of the Castle
You sense shadowspawn nearby.
Draz has arrived from the west, riding a warhorse.

* HP:Hurt SP:Strong MV:Tiring > x
Stanislav has some big nasty wounds and scratches.

* HP:Hurt SP:Strong MV:Tiring > x
z
e
Stanislav has some big nasty wounds and scratches.

channel 'fireball' h.stanislav
* HP:Hurt SP:Strong MV:Tiring > You try to strike *Stanislav*, but he deflects the blow.

* HP:Hurt SP:Strong MV:Tiring - Stanislav: Battered > You feel the flows of saidar
coursing through your body.

* HP:Hurt SP:Strong MV:Tiring - Stanislav: Battered > You begin to weave the appropriate flows...


Draz sends *Stanislav* sprawling with a powerful bash! <--- pheww both took a risk but could this be IT

-=+*
Draz pounds *Stanislav*'s right leg very hard.

*+=- -channel 'fireball' h.stanislav
=
Ok.
Fire coalesces into a ball at your hands, which you launch at *Stanislav*.

* HP:Hurt SP:Strong MV:Tiring - Stanislav: Beaten > You begin to weave the
appropriate flows...
Eldrenia narrates 'good
sps btw'


Draz pounds *Stanislav*'s
body hard.

-=+**+=
*Stanislav* panics, and attempts to flee!

- -
*Stanislav* leaves south. <--- snicker okay I am not fast enough :P

=
Your target is no longer here!

* HP:Hurt SP:Strong MV:Tiring > south
z
channel 'fireball' h.stanislav
The Well
[ obvious exits: N E S W ]
A revolting well bubbles with the blood of the sacrificed.
A mirrored lantern has been left here.
A thick, leather backpack lies abandoned here.
A bright blue pouch filled with crumbled leaves rests here. [2]
A black flame dances here in midair.
*Stanislav* is standing here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A trolloc is here commanding a fist of troops.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A bearish trolloc towers here, its snout drawn into a snarl.
A trolloc is here ruling a group of trollocs.
A huge darkhound is here, drooling and snarling.
A brooding trolloc watches her charges.
A gray haired weaponsmaster stands nearby.
A hooded myrddraal, brooding in the shadows, slowly faces you.
Draz has arrived from the north, riding a warhorse.
*Stanislav* leaves south.

* HP:Hurt SP:Strong MV:Tiring > They aren't here.

....we check around a bit and I go hagg

north
* HP:Hurt SP:Strong MV:Haggard > north
channel 'fireball' h.stanislav
The Well
[ obvious exits: N E S W
]
A revolting well bubbles
with the blood of the
sacrificed.
A mirrored lantern has
been left here.
A thick, leather backpack
lies abandoned here.
A bright blue pouch
filled with crumbled
leaves rests here. [2]
A black flame dances here
in midair.
A bearish trolloc towers
here, its snout drawn
into a snarl.
A bearish trolloc towers
here, its snout drawn
into a snarl.
A tall, ramshorned
trolloc is here,
commanding.
A tall, ramshorned
trolloc is here,
commanding.
A trolloc is here
commanding a fist of
troops.
A bearish trolloc towers
here, its snout drawn
into a snarl.
A trolloc is here ruling
a group of trollocs.
A huge darkhound is here,
drooling and snarling.
A brooding trolloc
watches her charges.
A gray haired
weaponsmaster stands
nearby.
A hooded myrddraal,
brooding in the shadows,
slowly faces you.
Draz narrates '2e pot'

* HP:Hurt SP:Strong MV:Haggard > The Courtyard
[ obvious exits: N E S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.

* HP:Hurt SP:Strong MV:Haggard > Nobody here by that name.

* HP:Hurt SP:Strong MV:Haggard >
Draz has arrived from the east, riding a warhorse.

* HP:Hurt SP:Strong MV:Haggard > look
south
The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
The keep's courtyard extends in all directions.
[ obvious exits: N E S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
Lord Draz the Gaidin Master is standing here, riding a warhorse.

* HP:Hurt SP:Strong MV:Haggard > You are too exhausted. <--- Crap do not stab me nowww

* HP:Hurt SP:Strong MV:Haggard > notice
look
You start paying increased attention to your surroundings.

* HP:Hurt SP:Strong MV:Haggard > The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
The keep's courtyard extends in all directions.
[ obvious exits: N E S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
Lord Draz the Gaidin Master is standing here, riding a warhorse.
Draz gets a thin vial of yellow fluid from a backpack.

* HP:Hurt SP:Strong MV:Haggard > nar am exho snicker

Draz gives you a thin vial of yellow fluid.

* HP:Hurt SP:Strong MV:Haggard > You narrate 'am exho snicker'

* HP:Hurt SP:Strong MV:Haggard > quaff vial
inv
x
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!
Someone bellows 'jeez. you were beat a sec ago'

* HP:Hurt SP:Strong MV:Weary > You are carrying:
Nothing.

* HP:Hurt SP:Strong MV:Weary > No-one by that name here.

* HP:Hurt SP:Strong MV:Weary > stat
look
You are a 428 year old female human channeler.
Your height is 5 feet, 10 inches, and you weigh 160.0 lbs.
You are carrying 0.0 lbs and wearing 19.6 lbs, peanuts.
Your base abilities are: Str:16 Int:18 Wil:19 Dex:17 Con:14.
Offensive bonus: 115, Dodging bonus: 117, Parrying bonus: 220
Your mood is: Wimpy. You will flee below: 140 Hit Points
Your posture is: Defensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 28% on average.

You are subjected to the following effects:
- REFRESH
- NOTICE
- SOURCE
- ARMOR
- WARDER BOND to ryzom
- LIGHT BALL
- NO QUIT

* HP:Hurt SP:Strong MV:Weary > The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
The keep's courtyard extends in all directions.
[ obvious exits: N E S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
Lord Draz the Gaidin Master is standing here, riding a warhorse.

* HP:Hurt SP:Strong MV:Weary > x
No-one by that name here.

* HP:Hurt SP:Strong MV:Weary >
Someone bellows 'and now you are hurt' <--- This is very frustrating I know!!!

* HP:Hurt SP:Strong MV:Weary > e
east
east
channel 'fireball' h.stanislav
You are already in touch with saidar, can't you feel it?

* HP:Hurt SP:Strong MV:Weary > The Courtyard
[ obvious exits: N E S W ]
Draz has arrived from the west, riding a warhorse.

* HP:Hurt SP:Strong MV:Weary > The Courtyard
[ obvious exits: N S W ]
*Stanislav* is standing here.
An elite trolloc stands ready to obey orders.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A grim-eyed man patrols the area for his Dark Lord.
Draz has arrived from the west, riding a warhorse.

* HP:Hurt SP:Strong MV:Weary > You begin to weave the appropriate flows...
*Stanislav* tries to slash Draz, but he parries successfully.


Draz tries to pound *Stanislav*, but he deflects the blow.
The dreadguard joins Stanislav's fight!
The dreadguard's hands weave a bright red flame...
Ouch! That Really did HURT!

Your body is burned by a tremendous fireball sent by the dreadguard! <---eeek
*Stanislav* tries to slash Draz, but he deflects the blow.
Ouch! You couldn't maintain the flows.

* HP:Wounded SP:Strong MV:Weary - the dreadguard: Healthy > f

*Stanislav* panics, and attempts to flee!

* HP:Wounded SP:Strong MV:Weary - the dreadguard: Healthy > channel 'fireball' h.stanislav
[flee ]
You panic and attempt to flee!


Draz panics, and attempts to flee!


The dreadguard says 'This is the will of the Great Lord!'
The dreadguard's hands weave a bright red flame...
Ouch! That Really did HURT!

Your body is burned by a tremendous fireball sent by the dreadguard! <--- more eek
*Stanislav* leaves south.

You flee head over heels.
The Courtyard
[ obvious exits: N S W ]
*Stanislav* is standing here.
A huge darkhound is here, drooling and snarling.
A wolfish trolloc is here, howling for blood.
A wolfish trolloc is here, howling for blood.
A bearish trolloc towers here, its snout drawn into a snarl.
You begin to weave the appropriate flows...

-=
Draz has arrived from the north, riding a warhorse.
Draz leaves west riding a warhorse.
*Stanislav* tries to slash you, but you deflect the blow. <--- He -might- think I'm fleeing here

+**+=
*Stanislav* panics, and attempts to flee! <-- Or maybe he's chasing Draz

- -=
Ok.
Fire coalesces into a ball at your hands, which you launch at *Stanislav*. <--- Whee!

* HP:Beaten SP:Good MV:Weary - Stanislav: Critical >
*Stanislav* leaves west.

* HP:Beaten SP:Good MV:Weary > west
channel 'fireball' h.stanislav
The Courtyard
[ obvious exits: N E W ]
*Stanislav* is standing here.
A tall, ramshorned trolloc is here, commanding.

* HP:Beaten SP:Good MV:Weary > You begin to weave the appropriate flows...

-=+*
A wolfish trolloc has arrived from the east.

*+=- -=
Your target is no longer
here!
Draz narrates 'am 1w gk'

* HP:Beaten SP:Good MV:Weary > r
f
nar is crit
A ramshorned trolloc joins a wolfish trolloc's fight!
A ramshorned trolloc tries to slash you, but you parry successfully.
A wolfish trolloc tries to crush you, but you deflect the blow.
Ok.

* HP:Battered SP:Good
MV:Winded - a ramshorned
trolloc: Scratched > [flee ]
You panic and attempt to
flee!
Draz narrates 'u ok?'

You flee head over heels.
The Courtyard
[ obvious exits: N S W ]
A huge darkhound is here, drooling and snarling.
A wolfish trolloc is here, howling for blood.
A bearish trolloc towers here, its snout drawn into a snarl.
You narrate 'is crit'

* HP:Battered SP:Good MV:Winded > nar got fireball on him

A ramshorned trolloc has arrived from the west.

look
* HP:Battered SP:Good MV:Winded > You narrate 'got fireball on him'

* HP:Battered SP:Good MV:Winded > sc
stat
The Courtyard
This area of the courtyard runs right up to the mountain cliff nestled between
the two keeps. Rocks and boulders lie scattered around the floor having fallen
from the cliff face from some strong force. The keeps themselves seem to have
suffered immense damage to their upper levels from the falling rocks.
[ obvious exits: N S W ]
A ramshorned trolloc is here, fighting YOU!
A huge darkhound is here, drooling and snarling.
A wolfish trolloc is here, howling for blood.
A bearish trolloc towers here, its snout drawn into a snarl.

* HP:Battered SP:Good MV:Winded > You have 96(280) hit and 46(146) movement points.
You have scored 102480770 experience points and 1130 quest points.
You need 1019230 exp to level and 1870 qp to rank.
You have played 72 days and 13 hours (real time).
This ranks you as Aish the Honored Sister [Green Ajah 7] (Level 49).
You are standing.

* HP:Battered SP:Good MV:Winded > A ramshorned trolloc tries to slash you, but you deflect
the blow.
A huge darkhound joins a ramshorned trolloc's fight!
A wolfish trolloc joins a huge darkhound's fight!
A bearish trolloc joins a ramshorned trolloc's fight!
You are a 428 year old female human channeler.
Your height is 5 feet, 10 inches, and you weigh 160.0 lbs.
You are carrying 0.0 lbs and wearing 19.6 lbs, peanuts.
Your base abilities are: Str:16 Int:18 Wil:19 Dex:17 Con:14.
Offensive bonus: 115, Dodging bonus: 117, Parrying bonus: 220
Your mood is: Wimpy. You will flee below: 140 Hit Points
Your posture is: Defensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 28% on average.

You are subjected to the following effects:
- REFRESH
- NOTICE
- ARMOR
- WARDER BOND to ryzom
- LIGHT BALL
- NO QUIT

* HP:Battered SP:Good MV:Winded - a ramshorned trolloc: Scratched > f

A wolfish trolloc has arrived from the west.

* HP:Battered SP:Good MV:Winded - a ramshorned trolloc: Scratched > [flee ]
You panic and attempt to flee!


You flee head over heels.
The Courtyard
[ obvious exits: N E W ]

* HP:Battered SP:Good
MV:Weary >
Draz narrates 'nice'

* HP:Battered SP:Good MV:Weary >
A ramshorned trolloc has arrived from the east.
A wolfish trolloc has arrived from the east.
Someone bellows '6 hps lol'

...

Eldrenia holds you, and you perk up as the fatigue washes away. <--- Eldrenia does her magic (note to self: thank yellows afterwards)
Eldrenia holds Aish, who now looks quite refreshed.

* HP:Wounded SP:Strong MV:Strong > In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
An iron lantern hangs from the wall above the gate.
Eldrenia the Sister is standing here, riding a gray palfrey.
A warhorse is here, stamping his feet impatiently.

* HP:Wounded SP:Strong MV:Strong > fol self
You stop following Eldrenia.

* HP:Wounded SP:Strong MV:Strong > thank eldrenia
x
You thank Eldrenia heartily.

* HP:Wounded SP:Strong MV:Strong > No-one by that name here.

AND NOW for the sad conclusion....

Draz narrates 'dg moved'

* HP:Wounded SP:Strong
MV:Strong >
You sense Eldrenia
connecting to the True
Source.

* HP:Wounded SP:Strong MV:Strong > where
In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
An iron lantern hangs from the wall above the gate.
Lord Draz the Gaidin Master is standing here, riding a warhorse.
Eldrenia the Sister is standing here, riding a gray palfrey.
A warhorse is here, stamping his feet impatiently.
You sense Eldrenia is channeling saidar.

* HP:Wounded SP:Strong MV:Strong > Players in your Zone
--------------------
Draz - In Front of the Castle
Aish - In Front of the Castle
Eldrenia - In Front of the Castle
You sense shadowspawn nearby.

* HP:Wounded SP:Strong MV:Strong > x
stat
No-one by that name here.

* HP:Wounded SP:Strong MV:Strong > You are a 428 year old female human channeler.
Your height is 5 feet, 10 inches, and you weigh 160.0 lbs.
You are carrying 0.0 lbs and wearing 19.7 lbs, peanuts.
Your base abilities are: Str:16 Int:18 Wil:19 Dex:17 Con:14.
Offensive bonus: 115, Dodging bonus: 117, Parrying bonus: 220
Your mood is: Wimpy. You will flee below: 140 Hit Points
Your posture is: Defensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 28% on average.

You are subjected to the following effects:
- NOTICE
- ARMOR
- WARDER BOND to ryzom
- LIGHT BALL
- NO QUIT

* HP:Wounded SP:Strong MV:Strong > x

Someone bellows 'aha found nice patty!'

* HP:Wounded SP:Strong MV:Strong > No-one by that name here.

* HP:Wounded SP:Strong MV:Strong >
Eldrenia leans closer to Draz, who now appears to be feeling better.

* HP:Wounded SP:Strong MV:Strong > look

Eldrenia says 'Quaff the cup'

* HP:Wounded SP:Strong
MV:Strong >
Draz narrates 'is 1e
well'

* HP:Wounded SP:Strong MV:Strong > where
In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
An iron lantern hangs from the wall above the gate.
Lord Draz the Gaidin Master is standing here, riding a warhorse.
Eldrenia the Sister is standing here, riding a gray palfrey.
A warhorse is here, stamping his feet impatiently.

* HP:Wounded SP:Strong MV:Strong > Players in your Zone
--------------------
Draz - In Front of the Castle
Aish - In Front of the Castle
Eldrenia - In Front of the Castle
You sense shadowspawn nearby.

* HP:Wounded SP:Strong MV:Strong >
You sense Eldrenia is channeling saidar.

* HP:Wounded SP:Strong MV:Strong >
Draz bellows 'where'<-- This is very step into my parlour stuff going on here!!

* HP:Wounded SP:Strong MV:Strong > tea
east
You get a cup of thready brown tea from a backpack.

east
* HP:Wounded SP:Strong MV:Strong > You quaff a cup of thready brown tea which dissolves.
Ok.
A surge of adrenaline works into your muscles, enhancing your strength.

* HP:Wounded SP:Strong MV:Strong > The Gatekeep
[ obvious exits: E W ]
A remnant of the Age of Legends juts from the soil.
A wolfish trolloc is here, howling for blood.
A burly trolloc stands here, eyeing the surroundings.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.

* HP:Wounded SP:Strong MV:Tiring > Entrance to the Courtyard
[ obvious exits: N E S W ]
Falling silent, a muzzled trolloc tests the wind... and begins to growl.

* HP:Wounded SP:Strong MV:Tiring > north
x
The Courtyard
[ obvious exits: N E S W ]

stat
* HP:Wounded SP:Strong MV:Tiring > No-one by that name here.

* HP:Wounded SP:Strong MV:Tiring > You are a 428 year old female human channeler.
Your height is 5 feet, 10 inches, and you weigh 160.0 lbs.
You are carrying 0.0 lbs and wearing 19.6 lbs, peanuts.
Your base abilities are: Str:18 Int:18 Wil:19 Dex:17 Con:14.
Offensive bonus: 120, Dodging bonus: 118, Parrying bonus: 225
Your mood is: Wimpy. You will flee below: 140 Hit Points
Your posture is: Defensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 28% on average.

You are subjected to the following effects:
- STRENGTH
- NOTICE
- ARMOR
- WARDER BOND to ryzom
- LIGHT BALL
- NO QUIT

* HP:Wounded SP:Strong MV:Tiring >
Someone bellows 'n side'

* HP:Wounded SP:Strong MV:Tiring > north
x
A Pile of Decaying Skeletons
[ obvious exits: E S ]
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A towering bull-headed abomination bellows orders at the horde.

* HP:Wounded SP:Strong MV:Tiring > No-one by that name here.

Now the trouble is: Draz is great at backing up, so he thinks others will also be good at backing up. I am OKAY at backing up provided I know the zone. I almost never play DS, so my spams are very sloowww in RK. So what I THINK will happen is.. Draz will hit, bash, call me, and I will be TOO slow, and then he will die waiting for me and then I will feel terribly guilty.

To AVOID this scenario, I'm trying to figure out a NICE way to tell him don't count on me for fast backup (fwiw ssnicker) BUT IT IS STRESING ME OUT a BIT

* HP:Wounded SP:Strong MV:Strong >
Draz nods in agreement.

x
* HP:Wounded SP:Strong MV:Strong > No-one by that name here.

* HP:Wounded SP:Strong MV:Strong > nar all good
x
You narrate 'all good'

* HP:Wounded SP:Strong MV:Strong > No-one by that name here.

* HP:Wounded SP:Strong MV:Strong > look

Draz says 'go'

* HP:Wounded SP:Strong MV:Strong > where
The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
The keep's courtyard extends in all directions.
[ obvious exits: N E S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A warhorse is here, stamping his feet impatiently.
Lord Draz the Gaidin Master is standing here.

x
* HP:Wounded SP:Strong MV:Strong > Players in your Zone
--------------------
Draz - The Courtyard
Aish - The Courtyard
Eldrenia - In Front of the Castle
You sense shadowspawn nearby.

* HP:Wounded SP:Strong MV:Strong > No-one by that name here.

* HP:Wounded SP:Strong MV:Strong > say to where
x
You say 'to where'

* HP:Wounded SP:Strong MV:Strong > No-one by that name here.

* HP:Wounded SP:Strong MV:Strong > look
x
The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
The keep's courtyard extends in all directions.
[ obvious exits: N E S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A warhorse is here, stamping his feet impatiently.
Lord Draz the Gaidin Master is standing here.
Draz leaves east.

* HP:Wounded SP:Strong MV:Strong > No-one by that name here.

* HP:Wounded SP:Strong MV:Strong > e
You feel the flows of saidar coursing through your body.

east
* HP:Wounded SP:Strong MV:Strong > south
channel 'fireball' h.stanislav
The Courtyard
[ obvious exits: N E S W ]

* HP:Wounded SP:Strong MV:Tiring > The Courtyard
[ obvious exits: N E W ]

* HP:Wounded SP:Strong MV:Tiring > Nobody here by that name.

* HP:Wounded SP:Strong MV:Tiring > north
r
The Courtyard
[ obvious exits: N E S W ]

where
* HP:Wounded SP:Strong MV:Tiring > Ok.

* HP:Wounded SP:Strong MV:Tiring > Players in your Zone
--------------------
Aish - The Courtyard
Draz - The Grand Hall
Eldrenia - In Front of the Castle
You sense shadowspawn nearby.

* HP:Wounded SP:Strong MV:Tiring > x
No-one by that name here.

* HP:Wounded SP:Strong MV:Tiring > west
x
where
The Courtyard
[ obvious exits: N E S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A warhorse is here, stamping his feet impatiently.

* HP:Wounded SP:Strong MV:Tiring > No-one by that name here.

* HP:Wounded SP:Strong MV:Tiring > `
Players in your Zone
--------------------
Aish - The Courtyard
Draz - In the Grand Hall
Eldrenia - In Front of the Castle
You sense shadowspawn nearby.

* HP:Wounded SP:Strong MV:Tiring > stat
A warhorse is in excellent condition.

* HP:Wounded SP:Strong MV:Tiring > You are a 428 year old female human channeler.
Your height is 5 feet, 10 inches, and you weigh 160.0 lbs.
You are carrying 0.0 lbs and wearing 19.6 lbs, peanuts.
Your base abilities are: Str:18 Int:18 Wil:19 Dex:17 Con:14.
Offensive bonus: 120, Dodging bonus: 118, Parrying bonus: 225
Your mood is: Wimpy. You will flee below: 140 Hit Points
Your posture is: Defensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 28% on average.

You are subjected to the following effects:
- STRENGTH
- NOTICE
- ARMOR
- WARDER BOND to ryzom
- LIGHT BALL
- NO QUIT

* HP:Wounded SP:Strong MV:Tiring > x
No-one by that name here.

* HP:Wounded SP:Strong MV:Tiring > look
The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
The keep's courtyard extends in all directions.
[ obvious exits: N E S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A warhorse is here, stamping his feet impatiently.

* HP:Wounded SP:Strong MV:Tiring > where

Draz narrates 'is dl'

* HP:Wounded SP:Strong MV:Tiring > x
Players in your Zone
--------------------
Draz - The Southern Wing of the Grand Hall
Aish - The Courtyard
Eldrenia - In Front of the Castle
You sense shadowspawn nearby.

* HP:Wounded SP:Strong MV:Tiring > No-one by that name here.

* HP:Wounded SP:Strong MV:Tiring > nar which is where
x
You narrate 'which is where'

* HP:Wounded SP:Strong MV:Tiring > No-one by that name here.

* HP:Wounded SP:Strong MV:Tiring >
Draz narrates 'u ready/?'

* HP:Wounded SP:Strong MV:Tiring >
Draz narrates 'n e rent'

* HP:Wounded
SP:Strong MV:Tiring > nar no give me spams
x
You narrate 'no give me spams' <--- PAnicking now!! LOL I know it's 2e s of the allw area but it won't be perfect, I will get aggroed and hten i will be slow AAUGHH

* HP:Wounded SP:Strong MV:Tiring > No-one by that name here.

* HP:Wounded SP:Strong MV:Tiring > nar my rk spams suck snicer
nar ok
You narrate 'my rk spams suck snicer'

* HP:Wounded SP:Strong MV:Tiring > You narrate 'ok'

* HP:Wounded SP:Strong MV:Tiring > e
east
You feel the flows of saidar coursing through your body.

north
north
* HP:Wounded SP:Strong MV:Tiring > The Courtyard <--- Maybe if I just get to the allw area, then when he calls, i can spam there asap. ANd IF there is a mob, I will just move to adjacent rooms,OR havet he d/lines ready to still spam there perfect IS THE PLAN
[ obvious exits: N E S W ]

* HP:Wounded SP:Strong MV:Tiring > A Destroyed Catapult
[ obvious exits: N E S ]

* HP:Wounded SP:Strong
MV:Tiring > The
Courtyard
[ obvious exits: E S ]
A hooved trolloc
anxiously stamps its
feet.
Draz narrates 'from u? wait for me to call it'

* HP:Wounded SP:Strong MV:Tiring > look
north
The Courtyard
This part of the courtyard runs along the wall of the eastern keep. The
walls of the keep are showing signs of age but are apparently fareing better
than the rest of the castle. Large black vines with thorns almost encase
the entire keep, almost acting as a tomb. The entrance to the eastern keep
lies to the north and a destroyed catapult lies to the south.
[ obvious exits: E S ]
A hooved trolloc anxiously stamps its feet.

* HP:Wounded SP:Strong MV:Tiring > Alas, you cannot go that way...

* HP:Wounded SP:Strong MV:Tiring >
Draz narrates 'from u
will be e 2n 3e'

* HP:Wounded SP:Strong MV:Tiring > nar i n 2w rnet atm
You narrate 'i n 2w rnet atm' <--- ALL SET NOW
Suddenly *someone* places something in your back!
You are dead! Sorry...
Circle of Light
[ obvious exits: N D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.

* HP:Critical SP:Strong MV:Haggard > tell draz LOL
You tell Draz 'LOL' <-- Should have listened and spammmed :) :) :)

Sooo..lost Ryzom some xp. Mission accomplished.

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