Benito cries for help

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Castien
Posts: 68
Joined: Sun Mar 24, 2019 8:13 pm

Benito cries for help

Post by Castien » Mon Jul 05, 2021 5:46 pm

* S HP:Wounded MV:Winded > l
Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ««west««
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* S HP:Wounded MV:Winded > wher
Players in your Zone
--------------------
Castien - Branch in Dark Path

diag h.dark
* S HP:Wounded MV:Winded > No-one by that name here.

* S HP:Wounded MV:Winded > diag h.dark
No-one by that name here.

* S HP:Wounded MV:Winded > diag h.dark
diag h.dark
No-one by that name here.

* S HP:Wounded MV:Winded > No-one by that name here.

* S HP:Wounded MV:Winded > diag h.dark
No-one by that name here.

* S HP:Wounded MV:Winded > diag h.dark
No-one by that name here.

* S HP:Wounded MV:Winded > diag h.dark
diag h.dark
No-one by that name here.

diag h.dark
* S HP:Wounded MV:Winded > No-one by that name here.

* S HP:Wounded MV:Winded > diag h.dark
No-one by that name here.

* S HP:Wounded MV:Winded > diag h.dark
No-one by that name here.

* S HP:Wounded MV:Winded > diag h.dark
No-one by that name here.

* S HP:Wounded MV:Winded > diag h.dark
No-one by that name here.

* S HP:Wounded MV:Winded > diag h.dark
No-one by that name here.

diag h.dark
* S HP:Wounded MV:Winded > No-one by that name here.

* S HP:Wounded MV:Winded > No-one by that name here.

* S HP:Wounded MV:Winded > diag h.dark
No-one by that name here.

* S HP:Wounded MV:Winded > diag h.dark
No-one by that name here.

* S HP:Wounded MV:Winded > diag h.dark
diag h.dark
No-one by that name here.

* S HP:Wounded MV:Winded > No-one by that name here.

* S HP:Wounded MV:Winded > diag h.dark
No-one by that name here.

* S HP:Wounded MV:Winded > diag h.dark

Haku tells you 'on campsite'

* S HP:Wounded MV:Winded > No-one by that name here.

* S HP:Wounded MV:Winded > diag h.dark
No-one by that name here.

* S HP:Wounded MV:Winded > diag h.dark
No-one by that name here.

* S HP:Wounded MV:Winded > s
e
Path Junction
[ obvious exits: N E W ]
There are some bloody traces of a human leaving ««west««
There are some bloody traces of a human leaving »»east»»
There are some bloody traces of a human leaving ««west««
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
A Shienaran sergeant watches for the enemy here.

* S HP:Wounded MV:Winded > e
End of Branch Path
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a human leaving »»east»»
There are some bloody traces of a human leaving »»east»»
There are some bloody traces of a human leaving ««west««
A Shienaran scout blends into the surroundings here.

* S HP:Wounded MV:Winded > k h.dark
Campsite
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ««west««
Haku Shahar is here, fighting Errtu.
*Errtu* is here, fighting a soldier.
A soldier is here, fighting Errtu.

* S HP:Wounded MV:Winded > You slash *Errtu*'s right arm hard.

* S HP:Wounded MV:Winded - a soldier: Hurt - Errtu: Battered > no
*Turg* has arrived from the south, riding a |1|.shadow stallion
[notice ]
You stop paying increased attention to your surroundings.

* S HP:Wounded MV:Winded - a soldier: Hurt - Errtu: Battered >
cha mood brave

* S HP:Wounded MV:Winded - a soldier: Hurt - Errtu: Battered > bash
Mood changed to: Brave

You slash *Errtu*'s body very hard.r: Hurt - Errtu: Battered >
Haku stabs *Errtu*'s right arm.
A soldier scythes Errtu's left arm hard.

=
*Turg* tries to scythe you, but you deflect the blow.
*Zeeb* has arrived from the west.

+
*Zeeb* pierces your right leg very hard.

*
Haku starts following you.

-group haku

Haku avoids being bashed by *Errtu* who loses his balance and falls!

cha mood wimpy
f
Cancelled.
*Zeeb* pierces your head.
Haku tries to stab *Errtu*, but he parries successfully.
A soldier tries to scythe Errtu, but he parries successfully.
Haku is now a member of your group.

* S HP:Battered MV:Winded - a soldier: Hurt - Errtu: Beaten > Mood changed to: Wimpy

You panic and attempt to flee!soldier: Hurt - Errtu: Beaten >


You flee head over heels.
Campsite
[ obvious exits: N W ]
Correcting map position after fleeing.
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving ««west««
There are some tracks of a ridden mount leaving ^^north^^
There are some bloody traces of a human leaving ^^north^^
There are some bloody traces of a human leaving ««west««
A weapon rack stands on the ground here, ready to store weapons.

* S HP:Battered MV:Winded > rep brb
cha mood brave
You reply to Haku 'brb'

* S HP:Battered MV:Winded > w
k h.dark
Mood changed to: Brave

* S HP:Battered MV:Winded > bash
Campsite
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ««west««
*Zeeb* is here, fighting Haku.
*Turg* is here, fighting Haku, riding a |1|.shadow stallion
Haku Shahar is here, fighting Errtu.
*Errtu* is here, fighting a soldier.
A soldier is here, fighting Errtu.

* S HP:Battered MV:Winded > You try to slash *Zeeb*, but he parries successfully.

nded - Haku: Healthy - Zeeb: Battered >
*Turg* tries to scythe Haku, but he deflects the blow.
*Zeeb* tries to pierce Haku, but he parries successfully.
Haku stabs *Errtu*'s left foot hard.
A soldier scythes Errtu's left leg hard.

*
Haku stabs *Errtu*'s right hand.

=
You try to slash *Zeeb*, but he deflects the blow.
*Zeeb* tries to pierce Haku, but he parries successfully.
Haku stabs *Errtu*'s head.
*Errtu* slashes a soldier's body extremely hard.
A soldier tries to scythe Errtu, but he parries successfully.
Haku avoids being bashed by *Errtu* who loses his balance and falls!
Your bash at *Zeeb* sends him sprawling!
This session you've landed 39 out of 67 bashes (58% landed)
*ZEEB* PANICS AND ATTEMPTS TO FLEE!

* S HP:Wounded MV:Winded - Haku: Healthy - Zeeb: Battered >
Haku avoids being bashed by *Turg* who loses his balance and falls!

* S HP:Wounded MV:Winded - Haku: Healthy - Zeeb: Battered >
Haku stabs *Errtu*'s left arm hard.

* S HP:Wounded MV:Winded - Haku: Healthy - Zeeb: Battered >
*Errtu* tries to slash Haku, but he parries successfully.
You slash *Zeeb*'s right leg very hard.
Haku tries to stab *Errtu*, but he deflects the blow.
A soldier scythes Errtu's left leg.

* S HP:Wounded MV:Winded - Haku: Healthy - Zeeb: Battered >
*Zeeb* leaves south.

* S HP:Wounded MV:Winded > kill shadow
*Turg* intercepts your attack on his mount.
You slash *Turg*'s right foot.

* S HP:Wounded MV:Winded - Turg: Battered > bash

Haku narrates 'r2 beat'
*ERRTU* PANICS AND ATTEMPTS TO FLEE!

*Errtu* leaves west. ded - Turg: Battered >


*Zeeb* has arrived from the south.

=
Haku stabs *Turg*'s body hard.

*
Haku stabs *Turg*'s head hard.

*
Haku stabs *Turg*'s left leg.
A soldier joins your fight!
*Turg* tries to scythe you, but you deflect the blow.
*Zeeb* tries to pierce Haku, but he parries successfully.


As *Turg* avoids your bash, you topple over and fall to the ground!
This session you've missed 29 out of 68 bashes (57% landed)

* S HP:Wounded MV:Winded >
*Zeeb* tries to pierce Haku, but he deflects the blow.
A soldier scythes Turg's body.
Haku stabs *Turg*'s body hard.
*Zeeb* tries to pierce Haku, but he parries successfully.

* S HP:Wounded MV:Winded > st
You stand up.

kill shadow
* S HP:Wounded MV:Winded > bash
*Turg* intercepts your attack on his mount.
You slash *Turg*'s body hard.

= ded - Turg: Battered >
*Zeeb* tries to pierce Haku, but he deflects the blow.
A soldier tries to scythe Turg, but he dodges the attack.
Haku stabs *Turg*'s left foot.

+
Haku narrates 'turg batt'
*TURG* PANICS AND ATTEMPTS TO FLEE!

*
Haku barely stabs *Turg*'s body.
*Turg* leaves north riding a shadow stallion.

*k h.dark
Cancelled.
You slash *Zeeb*'s body very hard.
*ZEEB* PANICS AND ATTEMPTS TO FLEE!

* S HP:Wounded MV:Winded - Haku: Healthy - Zeeb: Battered > bash
*Turg* has arrived from the north, riding a |2|.shadow stallion

-k h.dark
Cancelled.
Haku stabs *Zeeb*'s body hard.
*ZEEB* PANICS AND ATTEMPTS TO FLEE!
*Zeeb* leaves east.
*Zeeb* has arrived from the east.
You slash *Zeeb*'s left arm hard.
*ZEEB* PANICS AND ATTEMPTS TO FLEE!

* S HP:Wounded MV:Winded - Zeeb: Beaten > k h.dark

Haku tries to stab *Zeeb*, but he parries successfully.

* S HP:Wounded MV:Winded - Zeeb: Beaten > You do the best you can!

* S HP:Wounded MV:Winded - Zeeb: Beaten > k h.dark
k h.dark
Haku stabs *Zeeb*'s body very hard.
You do the best you can!

* S HP:Wounded MV:Winded - Zeeb: Beaten > k h.dark
You do the best you can!

* S HP:Wounded MV:Winded - Zeeb: Beaten > k h.dark
You do the best you can!

* S HP:Wounded MV:Winded - Zeeb: Beaten > k h.dark
You do the best you can!

* S HP:Wounded MV:Winded - Zeeb: Beaten > k h.dark
k h.dark
You do the best you can!

* S HP:Wounded MV:Winded - Zeeb: Beaten > *Zeeb* leaves east.
They aren't here.

* S HP:Wounded MV:Winded > k h.dark
They aren't here.

* S HP:Wounded MV:Winded > They aren't here.

* S HP:Wounded MV:Winded > e
k h.dark
Campsite
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving ««west««
There are some tracks of a ridden mount leaving ^^north^^
There are some bloody traces of a human leaving ««west««
There are some bloody traces of a human leaving ««west««
A weapon rack stands on the ground here, ready to store weapons.
Haku has arrived from the west.

* S HP:Wounded MV:Winded > n
*Zeeb* leaves north.
They aren't here.

k h.dark
* S HP:Wounded MV:Winded > Campsite
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving ««west««
There are some bloody traces of a human leaving ««west««
There are some bloody traces of a human leaving vvsouthvv
There are some tracks of a humanoid leaving ««west««
*Zeeb* is standing here.
A Shienaran sergeant watches for the enemy here.
Haku has arrived from the south.

* S HP:Wounded MV:Winded > w
k h.dark
Haku stabs *Zeeb*'s right leg.
*ZEEB* PANICS AND ATTEMPTS TO FLEE!
You slash *Zeeb*'s body very hard.

* S HP:Wounded MV:Winded - Haku: Healthy - Zeeb: Beaten > Haku stabs *Zeeb*'s body hard.
No way! You're fighting for your life!

* S HP:Wounded MV:Winded - Haku: Healthy - Zeeb: Critical > You do the best you can!

* S HP:Wounded MV:Winded - Haku: Healthy - Zeeb: Critical > k h.dark
A sergeant bellows 'Argh! The foul beast Zeeb has been spotted!'
A sergeant joins your fight!
You do the best you can!

* S HP:Wounded MV:Winded - Haku: Healthy - Zeeb: Critical > k h.dark
s
You do the best you can!

w
* S HP:Wounded MV:Winded - Haku: Healthy - Zeeb: Critical > No way! You're fighting for your life!

* S HP:Wounded MV:Winded - Haku: Healthy - Zeeb: Critical > s
A sergeant pounds Zeeb's body hard.
You slash *Zeeb*'s body hard.
Haku stabs *Zeeb*'s left arm.
No way! You're fighting for your life!

* S HP:Wounded MV:Winded - Haku: Healthy - Zeeb: Critical > w
k h.dark
No way! You're fighting for your life!

* S HP:Wounded MV:Winded - Haku: Healthy - Zeeb: Critical > No way! You're fighting for your life!

* S HP:Wounded MV:Winded - Haku: Healthy - Zeeb: Critical > *Zeeb* leaves west.
They aren't here.

s
* S HP:Wounded MV:Winded > w
k h.dark
Campsite
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ««west««
There are some tracks of a ridden mount leaving ^^north^^
There are some bloody traces of a human leaving ««west««
A weapon rack stands on the ground here, ready to store weapons.
Haku has arrived from the north.

* S HP:Wounded MV:Winded > k h.dark
k h.dark
k h.dark
k h.dark
Campsite
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving vvsouthvv
A tough Shienaran soldier waits here.
Haku has arrived from the east.

* S HP:Wounded MV:Winded > k h.dark
They aren't here.

* S HP:Wounded MV:Winded > They aren't here.

* S HP:Wounded MV:Winded > They aren't here.

* S HP:Wounded MV:Winded > w
They aren't here.

* S HP:Wounded MV:Winded > w
They aren't here.

* S HP:Wounded MV:Winded > w
A sergeant has arrived from the north.
They aren't here.

* S HP:Wounded MV:Winded > k h.dark
End of Branch Path
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a human leaving »»east»»
A Shienaran scout blends into the surroundings here.

* S HP:Wounded MV:Winded > Path Junction
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a human leaving »»east»»
There are some bloody traces of a human leaving »»east»»
There are some bloody traces of a human leaving ««west««
A Shienaran sergeant watches for the enemy here.

* S HP:Wounded MV:Winded > w
w
Bend in the Path
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a human leaving »»east»»
There are some bloody traces of a human leaving »»east»»
There are some bloody traces of a human leaving »»east»»

* S HP:Wounded MV:Weary > k h.dark
They aren't here.

* S HP:Wounded MV:Weary > Alas, you cannot go that way...

* S HP:Wounded MV:Weary > s
Alas, you cannot go that way...

* S HP:Wounded MV:Weary > w
w
They aren't here.

* S HP:Wounded MV:Weary > s
Bend in the Path
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving ««west««
There are some tracks of a ridden mount leaving ^^north^^
A Shienaran scout blends into the surroundings here.

s
* S HP:Wounded MV:Weary > s
Branch Path
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

s
* S HP:Wounded MV:Weary > k h.dark
Branch in Hidden Path
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving »»east»»
A bruised and bloody leg lies on the ground, torn from its socket.
A shattered arm lies in a bloody red and purple mess.

* S HP:Wounded MV:Weary > Hidden Path
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a human leaving vvsouthvv
There are some bloody traces of a human leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^

* S HP:Wounded MV:Weary > k h.dark
Hidden Path
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^

* S HP:Wounded MV:Weary > Burnt Wagons
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^

* S HP:Wounded MV:Weary > k h.dark
Alas, you cannot go that way...

* S HP:Wounded MV:Weary > They aren't here.

* S HP:Wounded MV:Weary > w
w
They aren't here.

* S HP:Wounded MV:Weary > w
w
They aren't here.

* S HP:Wounded MV:Weary > w
The Dusty Road
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving ««west««

* S HP:Wounded MV:Weary > w
k h.dark
The Dusty Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving ««west««

* S HP:Wounded MV:Weary > The Dusty Road
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving ««west««

* S HP:Wounded MV:Weary > k h.dark
The Dusty Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving ««west««

* S HP:Wounded MV:Weary > The Dusty Road
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving ««west««

* S HP:Wounded MV:Weary > k h.dark
The Dusty Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ««west««
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
*Errtu* is standing here.
*Turg* is standing here, riding a |1|.shadow stallion

* S HP:Wounded MV:Weary > k h.dark
k h.dark
k h.dark
The day has begun.
Haku stabs *Errtu*'s body.
You slash *Turg*'s body hard.

* S HP:Wounded MV:Winded - Turg: Beaten > You do the best you can!

* S HP:Wounded MV:Winded - Turg: Beaten > You do the best you can!

* S HP:Wounded MV:Winded - Turg: Beaten > You do the best you can!

bash
* S HP:Wounded MV:Winded - Turg: Beaten > You do the best you can!

* S HP:Wounded MV:Winded - Turg: Beaten > You do the best you can!

* ded - Turg: Beaten >
*ERRTU* PANICS AND ATTEMPTS TO FLEE!


Haku tries to stab *Errtu*, but he parries successfully.

*
*Errtu* leaves north.

+
Haku tries to stab *Turg*, but he parries successfully.


As *Turg* avoids your bash, you topple over and fall to the ground!
This session you've missed 30 out of 69 bashes (56% landed)

* S HP:Wounded MV:Winded - Turg: Beaten >
You dodge a bash from *Turg* who loses his balance and falls!

* S HP:Wounded MV:Winded - Turg: Beaten > bash

Haku stabs *Turg*'s left hand.

* S HP:Wounded MV:Winded - Turg: Beaten >
Haku stabs *Turg*'s head.

ded - Turg: Beaten >
*TURG* PANICS AND ATTEMPTS TO FLEE!

-
*Turg* leaves south riding a shadow stallion.

+s
*w
w
w
Cancelled.
Thick Forest
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ««west««

* S HP:Wounded MV:Winded > k h.dark
The Dusty Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving ««west««

* S HP:Wounded MV:Winded > Brown Hills
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving ««west««
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.
A wild hog snorts angrily, pawing at the ground.

* S HP:Wounded MV:Winded > Green Hills
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of an animal leaving »»east»»
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving vvsouthvv
A baby raccoon tumbles around, searching for something to eat.

* S HP:Wounded MV:Winded > s
They aren't here.

w
* S HP:Wounded MV:Winded > k h.dark
A Fallow Field
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a trolloc leaving »»east»»
There are some tracks of a humanoid leaving »»east»»
There are some tracks of an animal leaving ««west««
A cute brown deer eyes you nervously.
Haku has arrived from the north.

* S HP:Wounded MV:Winded > A Clear Stream
[ obvious exits: E W ]
There are some tracks of an animal leaving »»east»»
There are some tracks of a humanoid leaving »»east»»
There are some tracks of an animal leaving ««west««
There are some tracks of an animal leaving ««west««
There are some tracks of an animal leaving ««west««
A Shienaran scout blends into the surroundings here.
A rust-colored bobcat crouches low, ready to pounce.
A cute brown deer eyes you nervously.
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.

* S HP:Wounded MV:Winded > w
They aren't here.

k h.dark
* S HP:Wounded MV:Winded > Forested Hills
[ obvious exits: N E S W ]
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving ««west««
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving ««west««
A cute brown deer eyes you nervously.

* S HP:Wounded MV:Winded > They aren't here.

* S HP:Wounded MV:Winded > wher
k h.dark
Players in your Zone
--------------------
Haku - Forested Hills
Castien - Forested Hills

* S HP:Wounded MV:Winded > k h.dark
They aren't here.

* S HP:Wounded MV:Winded > k h.dark
k h.dark
k h.dark
k h.dark
k h.dark
k h.dark
They aren't here.

* S HP:Wounded MV:Winded > They aren't here.

* S HP:Wounded MV:Winded > k h.dark
They aren't here.

* S HP:Wounded MV:Winded > They aren't here.

* S HP:Wounded MV:Winded > w
w
They aren't here.

* S HP:Wounded MV:Winded > n
They aren't here.

n
* S HP:Wounded MV:Winded > They aren't here.

* S HP:Wounded MV:Winded > They aren't here.

* S HP:Wounded MV:Winded > Medium Forested Hills
[ obvious exits: N E S W ]
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving »»east»»
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving ««west««
A cute brown deer eyes you nervously.
A baby raccoon tumbles around, searching for something to eat.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.

* S HP:Wounded MV:Winded > ope grass
Lightly Forested Hills
[ obvious exits: N E S W ]
There are some tracks of an animal leaving »»east»»
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
There are some tracks of a humanoid leaving »»east»»
There are some tracks of an animal leaving ««west««
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.
A pale man wearing farming clothes angrily approaches you.
A cute brown deer eyes you nervously.
A jaguar, chewing on its prey, looks at you.
A cute brown deer eyes you nervously.

* S HP:Wounded MV:Winded > wher
Angling Slope
[ obvious exits: N E S W U ]
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving »»east»»
There are some tracks of an animal leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
A cute brown deer eyes you nervously.
A black snake is here, lying on a rock.
A young and strong buck is here, munching some grass.

* S HP:Wounded MV:Winded > k h.dark
Rolling Hills
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of an animal leaving ««west««
There are some tracks of an animal leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
A young and strong buck is here, munching some grass.
Stalking within the shadows, a man watches you in anger.
A cute brown deer eyes you nervously.
A handsome stag stands here, ready to run.

* S HP:Wounded MV:Winded > k h.dark
Ok.

* S HP:Wounded MV:Winded > k h.dark
Players in your Zone
--------------------
Haku - Rolling Hills
Castien - Rolling Hills

* S HP:Wounded MV:Winded > k h.dark
They aren't here.

* S HP:Wounded MV:Winded > They aren't here.

k h.dark
* S HP:Wounded MV:Winded > They aren't here.

* S HP:Wounded MV:Winded > They aren't here.

* S HP:Wounded MV:Winded > wher
k h.dark
They aren't here.

* S HP:Wounded MV:Winded > Players in your Zone
--------------------
Haku - Rolling Hills
Castien - Rolling Hills

k h.dark
* S HP:Wounded MV:Winded > They aren't here.

* S HP:Wounded MV:Winded > k h.dark
They aren't here.

k h.dark
* S HP:Wounded MV:Winded > They aren't here.

* S HP:Wounded MV:Winded > wher
They aren't here.

* S HP:Wounded MV:Winded > wher
Players in your Zone
--------------------
Haku - Rolling Hills
Castien - Rolling Hills

* S HP:Wounded MV:Winded > wher
wher
Players in your Zone
--------------------
Haku - Rolling Hills
Castien - Rolling Hills

* S HP:Wounded MV:Winded > Players in your Zone
--------------------
Haku - Rolling Hills
Castien - Rolling Hills

k h.dark
* S HP:Wounded MV:Winded > k h.dark
Players in your Zone
--------------------
Haku - Rolling Hills
Castien - Rolling Hills

* S HP:Wounded MV:Winded > k h.dark
They aren't here.

k h.dark
* S HP:Wounded MV:Winded > They aren't here.

k h.dark
* S HP:Wounded MV:Winded > k h.dark
They aren't here.

* S HP:Wounded MV:Winded > They aren't here.

* S HP:Wounded MV:Winded > wher
They aren't here.

* S HP:Wounded MV:Winded > n
They aren't here.

* S HP:Wounded MV:Winded > wher
Players in your Zone
--------------------
Haku - Rolling Hills
Castien - Rolling Hills

* S HP:Wounded MV:Winded > Forested Borderlands
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of an animal leaving ««west««

* S HP:Wounded MV:Winded > Players in your Zone
--------------------
Haku - Forested Borderlands
Castien - Forested Borderlands

* S HP:Wounded MV:Winded > n
k h.dark
A Forested Path Through the Borderlands
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving ««west««
There are some tracks of a humanoid leaving »»east»»
There are some tracks of a humanoid leaving »»east»»
There are some tracks of a humanoid leaving »»east»»

* S HP:Wounded MV:Winded > They aren't here.

* S HP:Wounded MV:Winded > w
w
w
A Forested Path Through the Borderlands
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving ««west««
There are some tracks of an animal leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of an animal leaving »»east»»
Haku has arrived from the east.

* S HP:Wounded MV:Winded > w
w
Forested Borderlands
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving ^^north^^
A cute brown deer eyes you nervously.

* S HP:Wounded MV:Winded > Forested Borderlands
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ««west««
There are some tracks of an animal leaving »»east»»
A panther stalks through the wilderness.

* S HP:Wounded MV:Winded > n
Forested Borderlands
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving ««west««
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving ««west««
There are some tracks of an animal leaving »»east»»
A giant bee preys on small animals.
A spotted jaguar opens its eyes lazily.

* S HP:Wounded MV:Winded > Forested Borderlands
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving ««west««
There are some tracks of an animal leaving »»east»»
There are some tracks of an animal leaving ««west««
A jaguar, chewing on its prey, looks at you.

* S HP:Wounded MV:Winded >
Forested Borderlands
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving ^^north^^

* S HP:Wounded MV:Weary > k h.dark
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* S HP:Wounded MV:Weary > They aren't here.

* S HP:Wounded MV:Weary > k h.dark
They aren't here.

* S HP:Wounded MV:Weary > n
n
k h.dark
A Forested Path Through the Borderlands
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of an animal leaving »»east»»
There are some tracks of an animal leaving »»east»»
There are some tracks of an animal leaving »»east»»
A spotted jaguar opens its eyes lazily.

* S HP:Wounded MV:Weary > A Path Through the Thinning Woods
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving ««west««
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving ««west««
There are some tracks of a ridden mount leaving ««west««

* S HP:Wounded MV:Weary > wher
They aren't here.

* S HP:Wounded MV:Weary > k h.dark
Players in your Zone
--------------------
Haku - A Path Through the Thinning Woods
Castien - A Path Through the Thinning Woods

* S HP:Wounded MV:Weary > They aren't here.

* S HP:Wounded MV:Weary > w
w
w
Thinning Woods
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving ««west««
There are some tracks of an animal leaving ««west««
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of an animal leaving ««west««

* S HP:Wounded MV:Weary > w
Thinning Woods
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving ««west««
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ««west««
There are some tracks of an animal leaving »»east»»

* S HP:Wounded MV:Weary > Thinning Woods
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving ««west««
There are some tracks of an animal leaving »»east»»
There are some tracks of an animal leaving »»east»»
There are some tracks of an animal leaving ««west««
Haku has arrived from the east.

* S HP:Wounded MV:Weary >
Thinning Woods
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving ««west««
There are some tracks of an animal leaving »»east»»
There are some tracks of an animal leaving ^^north^^

* S HP:Wounded MV:Weary > w
k h.dark
Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving ««west««

* S HP:Wounded MV:Weary > k h.dark
They aren't here.

* S HP:Wounded MV:Weary > k h.dark
They aren't here.

* S HP:Wounded MV:Weary > They aren't here.

* S HP:Wounded MV:Weary > no
k h.dark
[notice ]
You start paying increased attention to your surroundings.

* S HP:Wounded MV:Weary > They aren't here.

l
* S HP:Wounded MV:Weary > Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving ««west««
Haku Shahar is standing here.

* S HP:Wounded MV:Weary > no
w
k h.dark
l n
[notice ]
You stop paying increased attention to your surroundings.

* S HP:Wounded MV:Weary > In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ««west««
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving ««west««
A sooty residue is apparent here.
*Errtu* is standing here.

* S HP:Wounded MV:Weary > *Errtu* tries to slash Haku, but he parries successfully.
You try to slash *Errtu*, but he parries successfully.

* S HP:Wounded MV:Weary - Haku: Healthy - Errtu: Beaten > The fence is closed.

* S HP:Wounded MV:Weary - Haku: Healthy - Errtu: Beaten > open fence
Ok.
ry - Haku: Healthy - Errtu: Beaten >
Haku stabs *Errtu*'s head.

*
Haku stabs *Errtu*'s body hard.
*Errtu* tries to slash Haku, but he parries successfully.
*ERRTU* PANICS AND ATTEMPTS TO FLEE!

-
*Errtu* leaves south.


Haku tries to stab *Zeeb*, but he deflects the blow.

k h.dark
=
They're not here anymore!

* S HP:Wounded MV:Weary > You try to slash *Zeeb*, but he deflects the blow.

* S HP:Wounded MV:Weary - Haku: Healthy - Zeeb: Critical > k h.dark

*Zeeb* tries to pierce Haku, but he deflects the blow.

* S HP:Wounded MV:Weary - Haku: Healthy - Zeeb: Critical > bash
You do the best you can!

You slash *Zeeb*'s left hand.u: Healthy - Zeeb: Critical >
*ZEEB* PANICS AND ATTEMPTS TO FLEE!
Haku tries to stab *Zeeb*, but he parries successfully.

*
*Zeeb* leaves north.

=
They're not here anymore!

* S HP:Wounded MV:Weary > k h.dark
k h.dark
k h.dark
The fence closes quietly.
They aren't here.

k h.dark
* S HP:Wounded MV:Weary > k h.dark
They aren't here.

* S HP:Wounded MV:Weary > They aren't here.

k h.dark
* S HP:Wounded MV:Weary > They aren't here.

k h.dark
* S HP:Wounded MV:Weary > They aren't here.

k h.dark
* S HP:Wounded MV:Weary > k h.dark
They aren't here.

* S HP:Wounded MV:Weary > k h.dark
k h.dark
They aren't here.

* S HP:Wounded MV:Weary > k h.dark
They aren't here.

* S HP:Wounded MV:Weary > k h.dark
They aren't here.

* S HP:Wounded MV:Weary > They aren't here.

* S HP:Wounded MV:Weary > k h.dark
They aren't here.

* S HP:Wounded MV:Weary > They aren't here.

* S HP:Wounded MV:Weary > They aren't here.

* S HP:Wounded MV:Weary > They aren't here.

l
* S HP:Wounded MV:Weary > In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
A sooty residue is apparent here.
Haku Shahar is standing here.

* S HP:Wounded MV:Weary > say we prob win
You say 'we prob win'

* S HP:Wounded MV:Weary >
Haku snickers softly.

* S HP:Wounded MV:Weary > say hrm
You say 'hrm'

* S HP:Wounded MV:Weary > wher
k h.dark
Haku says 'k'
Players in your Zone
--------------------
Haku - In Front Of The Dark Tower
Castien - In Front Of The Dark Tower


* S HP:Wounded MV:Weary > k h.dark
They aren't here.

k h.dark
* S HP:Wounded MV:Weary > They aren't here.

* S HP:Wounded MV:Weary > k h.dark
They aren't here.

* S HP:Wounded MV:Weary > k h.dark
They aren't here.

k h.dark
* S HP:Wounded MV:Weary > k h.dark
They aren't here.

* S HP:Wounded MV:Weary > k h.dark
k h.dark
They aren't here.

* S HP:Wounded MV:Weary > k h.dark
They aren't here.

* S HP:Wounded MV:Weary > They aren't here.

* S HP:Wounded MV:Weary > They aren't here.

* S HP:Wounded MV:Weary > They aren't here.

* S HP:Wounded MV:Weary > say if you want
open fence
You say 'if you want'

* S HP:Wounded MV:Weary > k h.dark
Ok.

* S HP:Wounded MV:Weary > k h.dark
The fence closes quietly.

k h.dark
* S HP:Wounded MV:Weary > They aren't here.

* S HP:Wounded MV:Weary > k h.dark
They aren't here.

* S HP:Wounded MV:Weary > They aren't here.

* S HP:Wounded MV:Weary > k h.dark
They aren't here.

k h.dark
* S HP:Wounded MV:Weary > *Turg* has arrived from the east, riding a |1|.shadow stallion
You slash *Turg*'s right arm hard.

* S HP:Wounded MV:Weary - Turg: Beaten > Haku stabs *Turg*'s body.
You do the best you can!

* S HP:Wounded MV:Weary - Haku: Healthy - Turg: Beaten > snick
You snicker softly.

bash
- ry - Haku: Healthy - Turg: Beaten >
Haku barely stabs *Turg*'s body.
*TURG* PANICS AND ATTEMPTS TO FLEE!

*
*Turg* leaves south riding a shadow stallion.

*s
k h.dark
+bash
Cancelled.
A Trolloc Camp
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving »»east»»
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving »»east»»
There are some tracks of a humanoid leaving »»east»»
*Turg* is standing here, riding a |1|.shadow stallion
A trolloc is here ruling a group of trollocs.
A wolfish trolloc is here, howling for blood.
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

* S HP:Wounded MV:Weary > You slash *Turg*'s body hard.

Haku stabs *Turg*'s body hard.: Critical >

*
Haku barely stabs *Turg*'s body.

*
A hideous trolloc joins Turg's fight!
A ramshorned trolloc joins Turg's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A Dhai'mon trolloc joins a hideous trolloc's fight!
A Dha'vol trolloc joins a Dhai'mon trolloc's fight!
A wolfish trolloc joins a Dhai'mon trolloc's fight!
A wolfish trolloc tries to cleave Haku, but he deflects the blow.
A Dha'vol trolloc tries to cleave Haku, but he parries successfully.
A Dhai'mon trolloc tries to hack you, but you parry successfully.
A ramshorned trolloc cleaves your head.
A ramshorned trolloc tries to cleave you, but you deflect the blow.
A hideous trolloc cleaves Haku's body very hard.
Haku stabs *Turg*'s body.

+
*TURG* PANICS AND ATTEMPTS TO FLEE!


HAKU PANICS AND ATTEMPTS TO FLEE!

-
Haku leaves south.

=
A hideous trolloc leaves south.
A Dha'vol trolloc leaves south.
A wolfish trolloc leaves south.
They're not here anymore!

* S HP:Wounded MV:Winded - a Dhai'mon trolloc: Healthy > cha mood wimpy
f
Mood changed to: Wimpy

You panic and attempt to flee!hai'mon trolloc: Healthy >

k h.dark

You try to slash a Dhai'mon trolloc, but he parries successfully.
A Dhai'mon trolloc tries to hack you, but you deflect the blow.
A ramshorned trolloc tries to cleave you, but you parry successfully.
A ramshorned trolloc tries to cleave you, but you parry successfully.
You flee head over heels.
A Trolloc Camp
[ obvious exits: N E ]
Correcting map position after fleeing.
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving »»east»»
There are some tracks of a humanoid leaving »»east»»
There are some tracks of a humanoid leaving »»east»»
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A wolfish trolloc is here, howling for blood.
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
Haku Shahar is here, fighting Turg.
*Turg* is here, fighting Haku, riding a |1|.shadow stallion
*Errtu* is here, fighting Haku.
A hideous trolloc is here, in a world of hurt.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

* S HP:Wounded MV:Winded > You try to slash *Errtu*, but he parries successfully.

* S HP:Wounded MV:Winded - Haku: Scratched - Errtu: Beaten >
*TURG* PANICS AND ATTEMPTS TO FLEE!

* S HP:Wounded MV:Winded - Haku: Scratched - Errtu: Beaten > cha mood brave
bash
Mood changed to: Brave

A ramshorned trolloc has arrived from the north.tu: Beaten >
A ramshorned trolloc has arrived from the north.
A Dhai'mon trolloc has arrived from the north.

cha mood wimpy
f

*Turg* leaves north riding a shadow stallion.

e
Cancelled.
Mood changed to: Wimpy

* S HP:Wounded MV:Winded - Haku: Scratched - Errtu: Beaten > n
n
You panic and attempt to flee!

k h.dark
HAKU PANICS AND ATTEMPTS TO FLEE!
You flee head over heels.
A Trolloc Camp
[ obvious exits: N E S ]
Correcting map position after fleeing.
There are some bloody traces of a trolloc leaving »»east»»
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
Nearing A Trolloc Camp
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
A hooved trolloc anxiously stamps its feet.
A trolloc is here, exhorting a group of trolloc raiders.

* S HP:Wounded MV:Winded > Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving ««west««
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a human leaving ««west««

* S HP:Wounded MV:Winded > k h.dark
Thinning Woods
[ obvious exits: N E S ]
A cringing trolloc whelp cowers before you.

* S HP:Wounded MV:Winded > k h.dark
They aren't here.

* S HP:Wounded MV:Winded > They aren't here.

* S HP:Wounded MV:Winded > They aren't here.

* S HP:Wounded MV:Winded > s
k h.dark
Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving ««west««
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a human leaving ^^north^^
Haku Shahar is standing here.

no
* S HP:Wounded MV:Winded > k h.dark
They aren't here.

* S HP:Wounded MV:Winded > [notice ]
You start paying increased attention to your surroundings.

cha mood brave
* S HP:Wounded MV:Winded > k h.dark
They aren't here.

* S HP:Wounded MV:Winded > w
Mood changed to: Brave

* S HP:Wounded MV:Winded > k h.dark
They aren't here.

* S HP:Wounded MV:Winded > In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving »»east»»
A sooty residue is apparent here.
You sense a hidden life form in the area...

* S HP:Wounded MV:Winded > You try to slash *Zeeb*, but he parries successfully.

l n
* S HP:Wounded MV:Winded - Zeeb: Critical > The fence is open.

* S HP:Wounded MV:Winded - Zeeb: Critical >
Haku tries to stab *Zeeb*, but he deflects the blow.

* S HP:Wounded MV:Winded - Zeeb: Critical > nar 1w
bash
You narrate '1w'

ded - Zeeb: Critical >
Haku tries to stab *Zeeb*, but he parries successfully.

=
*ZEEB* PANICS AND ATTEMPTS TO FLEE!

*
*Zeeb* leaves south.

=
*Errtu* has arrived from the south.

s
k h.dark
-
Haku tries to stab *Errtu*, but he deflects the blow.

e
k h.dark
Cancelled.
A Trolloc Camp
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving »»east»»
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a humanoid leaving vvsouthvv
You sense a hidden life form in the area...

* S HP:Wounded MV:Winded > They aren't here.

* S HP:Wounded MV:Winded > n
Nearing A Trolloc Camp
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a human leaving ^^north^^
There are some tracks of a human leaving ^^north^^
A wolfish trolloc is here, howling for blood.
A trolloc is here commanding a fist of troops.
A trolloc is here ruling a group of trollocs.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A hideous trolloc is here, in a world of hurt.
A hooved trolloc anxiously stamps its feet.
A trolloc is here, exhorting a group of trolloc raiders.

* S HP:Wounded MV:Winded > w
k h.dark
They aren't here.

* S HP:Wounded MV:Winded > bash
Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving ««west««
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a human leaving ««west««

* S HP:Wounded MV:Winded > In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving vvsouthvv
A sooty residue is apparent here.
*Errtu* is here, fighting Haku.
Haku Shahar is here, fighting Errtu.

* S HP:Wounded MV:Weary > k h.dark
You slash *Errtu*'s body very hard.

Cancelled. ry - Haku: Scratched - Errtu: Critical >
You do the best you can!

* S HP:Wounded MV:Weary - Haku: Scratched - Errtu: Critical >
*Errtu* leaves north.

* S HP:Wounded MV:Weary > n
k h.dark
Stallion Pen
[ obvious exits: S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
A sooty residue is apparent here.
*Errtu* is standing here.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
|2|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* S HP:Wounded MV:Weary > Haku tries to stab *Errtu*, but he deflects the blow.
You try to slash *Errtu*, but he deflects the blow.

* S HP:Wounded MV:Weary - Haku: Scratched - Errtu: Critical > l s

You slash *Errtu*'s body hard.
A muzzled trolloc tries to cleave you, but you parry successfully.
*Errtu* tries to slash Haku, but he parries successfully.
Haku tries to stab *Errtu*, but he parries successfully.

* S HP:Wounded MV:Weary - Haku: Scratched - Errtu: Critical > The fence is open.

* S HP:Wounded MV:Weary - Haku: Scratched - Errtu: Critical > close fence
close fence
close fence
Ok.

* S HP:Wounded MV:Weary - Haku: Scratched - Errtu: Critical > close fence
It's already closed!

* S HP:Wounded MV:Weary - Haku: Scratched - Errtu: Critical > It's already closed!

close fence
* S HP:Wounded MV:Weary - Haku: Scratched - Errtu: Critical > It's already closed!

* S HP:Wounded MV:Weary - Haku: Scratched - Errtu: Critical > close fence
close fence
It's already closed!

* S HP:Wounded MV:Weary - Haku: Scratched - Errtu: Critical > It's already closed!

close fence
* S HP:Wounded MV:Weary - Haku: Scratched - Errtu: Critical > Haku tries to stab *Errtu*, but he deflects the blow.
It's already closed!

* S HP:Wounded MV:Weary - Haku: Scratched - Errtu: Critical > close fence
It's already closed!

* S HP:Wounded MV:Weary - Haku: Scratched - Errtu: Critical > close fence
A muzzled trolloc tries to cleave you, but you deflect the blow.
You try to slash *Errtu*, but he parries successfully.
*Errtu* tries to slash Haku, but he parries successfully.
Haku stabs *Errtu*'s body hard.
It's already closed!

* S HP:Wounded MV:Weary - Haku: Scratched - Errtu: Critical > close fence
It's already closed!

* S HP:Wounded MV:Weary - Haku: Scratched - Errtu: Critical > *Errtu* opens the fence.
Ok.

close fence
* S HP:Wounded MV:Weary - Haku: Scratched - Errtu: Critical >
*Errtu* opens the fence.

* S HP:Wounded MV:Weary - Haku: Scratched - Errtu: Critical > close fence
Haku closes the fence.
*Errtu* opens the fence.
Ok.

* S HP:Wounded MV:Weary - Haku: Scratched - Errtu: Critical > close fence
*Errtu* opens the fence.
Ok.

* S HP:Wounded MV:Weary - Haku: Scratched - Errtu: Critical > close fence
close fence
close fence
*Errtu* opens the fence.
Ok.

* S HP:Wounded MV:Weary - Haku: Scratched - Errtu: Critical > close fence
*Errtu* opens the fence.
*Zeeb* tries to pierce you, but you deflect the blow.
Ok.

* S HP:Wounded MV:Weary - Haku: Scratched - Errtu: Critical > *Errtu* opens the fence.
Ok.

close fence
* S HP:Wounded MV:Weary - Haku: Scratched - Errtu: Critical > *Errtu* opens the fence.
Ok.

* S HP:Wounded MV:Weary - Haku: Scratched - Errtu: Critical > close fence
*Errtu* opens the fence.
Ok.

* S HP:Wounded MV:Weary - Haku: Scratched - Errtu: Critical > *Errtu* opens the fence.
Ok.

close fence
* S HP:Wounded MV:Weary - Haku: Scratched - Errtu: Critical > *Zeeb* pierces your body hard.
A muzzled trolloc tries to cleave you, but you deflect the blow.
You try to slash *Errtu*, but he parries successfully.
*Errtu* tries to slash Haku, but he deflects the blow.
Haku tries to stab *Errtu*, but he parries successfully.
*Zeeb* tries to pierce you, but you parry successfully.
Haku stabs *Errtu*'s body.
*Errtu* opens the fence.
Ok.

* S HP:Wounded MV:Weary - Haku: Scratched - Errtu: Critical > *Errtu* opens the fence.
Ok.

* S HP:Wounded MV:Weary - Haku: Scratched - Errtu: Critical >
*Errtu* opens the fence.

* S HP:Wounded MV:Weary - Haku: Scratched - Errtu: Critical >
Haku closes the fence.
*Errtu* opens the fence.

* S HP:Wounded MV:Weary - Haku: Scratched - Errtu: Critical > l
Haku closes the fence.
*Errtu* opens the fence.
*Zeeb* closes the fence.
Stallion Pen
Blackened and twisted trees rise all around you, but the ground has grass
on it, a good place for mounts to rest. The gate to the south can even be
closed, preventing them running away. A large tower looms in the southwest,
an excellent place to look out over most of the northern countryside.
[ obvious exits: S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
A sooty residue is apparent here.
*Zeeb* is here, fighting YOU!
Haku Shahar is here, fighting Errtu.
*Errtu* is here, fighting Haku.
A muzzled trolloc is here, fighting YOU!
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
|2|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* S HP:Wounded MV:Weary - Haku: Scratched - Errtu: Critical >
*Errtu* opens the fence.
*Zeeb* closes the fence.

nar close it
* S HP:Wounded MV:Weary - Haku: Scratched - Errtu: Critical >
*Errtu* opens the fence.
*Zeeb* closes the fence.

bash
* S HP:Wounded MV:Weary - Haku: Scratched - Errtu: Critical > *Errtu* opens the fence.
You narrate 'close it'

Haku closes the fence.y - Haku: Scratched - Errtu: Critical >
*Errtu* opens the fence.


Haku closes the fence.
*Errtu* opens the fence.

-
Haku closes the fence.
*Errtu* opens the fence.

=
Haku closes the fence.
*ERRTU* PANICS AND ATTEMPTS TO FLEE!

+
*Zeeb* tries to pierce you, but you parry successfully.
A muzzled trolloc tries to cleave you, but you parry successfully.
*Errtu* tries to slash Haku, but he deflects the blow.
Haku stabs *Errtu*'s right foot very hard.

*
*Zeeb* tries to pierce you, but you deflect the blow.
Haku stabs *Errtu*'s right leg.
*Errtu* is stunned, but will probably regain consciousness...

=
Your bash at *Errtu* sends him sprawling!
This session you've landed 40 out of 70 bashes (57% landed)
*Errtu* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Errtu*'s death cry.

* S HP:Wounded MV:Weary > k zeeb
*Zeeb* tries to pierce you, but you deflect the blow.
A muzzled trolloc tries to cleave you, but you parry successfully.
You do the best you can!

* S HP:Wounded MV:Weary - Zeeb: Beaten > bash
Haku stabs *Zeeb*'s body.
*ZEEB* PANICS AND ATTEMPTS TO FLEE!

-
Haku stabs *Zeeb*'s body hard.
*ZEEB* PANICS AND ATTEMPTS TO FLEE!

close fence
+
*Zeeb* opens the fence.

bash
*
*Ryven* has arrived from the south.

Cancelled.
Ok.

*Ryven* opens the fence.- Zeeb: Critical >
*Turg* has arrived from the south, riding a |3|.shadow stallion


Haku closes the fence.
*Ryven* opens the fence.

-
Haku closes the fence.
*Ryven* opens the fence.

=
Haku stabs *Zeeb*'s body hard.
*ZEEB* PANICS AND ATTEMPTS TO FLEE!
A muzzled trolloc tries to cleave you, but you deflect the blow.
Haku closes the fence.
*Ryven* tries to cleave Haku, but he deflects the blow.

=
Haku tries to stab *Zeeb*, but he deflects the blow.

=
Your bash at *Zeeb* sends him sprawling!
This session you've landed 41 out of 71 bashes (57% landed)
*ZEEB* PANICS AND ATTEMPTS TO FLEE!

* S HP:Wounded MV:Weary - Zeeb: Critical >
*Ryven* tries to cleave Haku, but he parries successfully.
Haku stabs *Zeeb*'s left leg very hard.
*ZEEB* PANICS AND ATTEMPTS TO FLEE!
You slash *Zeeb*'s left leg very hard.
*Zeeb* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
You gain a level!
Your blood freezes as you hear *Zeeb*'s death cry.
A muzzled trolloc tries to cleave you, but you parry successfully.
*Turg* tries to scythe Haku, but he deflects the blow.

* S HP:Wounded MV:Weary - a muzzled trolloc: Scratched > l
Stallion Pen
Blackened and twisted trees rise all around you, but the ground has grass
on it, a good place for mounts to rest. The gate to the south can even be
closed, preventing them running away. A large tower looms in the southwest,
an excellent place to look out over most of the northern countryside.
[ obvious exits: S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
The corpse of Zeeb is lying here.
The corpse of Errtu is lying here.
A sooty residue is apparent here.
*Turg* is here, fighting Haku, riding a |1|.shadow stallion
*Ryven* is here, fighting Haku.
Haku Shahar is here, fighting Turg.
A muzzled trolloc is here, fighting YOU!
|2|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
|3|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* S HP:Wounded MV:Weary - a muzzled trolloc: Scratched >
Haku stabs *Turg*'s left leg hard.
You slash a muzzled trolloc's left leg into bloody fragments!
*Ryven* tries to cleave Haku, but he deflects the blow.
A muzzled trolloc tries to cleave you, but you parry successfully.

* S HP:Wounded MV:Weary - a muzzled trolloc: Hurt > nar snicker on mob
You narrate 'snicker on mob'

* S HP:Wounded MV:Weary - a muzzled trolloc: Hurt > nar open
You narrate 'open'

* S HP:Wounded MV:Weary - a muzzled trolloc: Hurt > cha mood wimpy

*Turg* sends Haku sprawling with a powerful bash!

* S HP:Wounded MV:Weary - a muzzled trolloc: Hurt > Mood changed to: Wimpy

* S HP:Wounded MV:Weary - a muzzled trolloc: Hurt > *Turg* scythes Haku's right foot into bloody fragments!

* S HP:Wounded MV:Weary - a muzzled trolloc: Hurt >
*Ryven* gallantly rescues *Turg*!

* S HP:Wounded MV:Weary - a muzzled trolloc: Hurt >
*Ryven* tries to cleave Haku, but he parries successfully.
You slash a muzzled trolloc's body hard.
A muzzled trolloc tries to cleave you, but you parry successfully.

* S HP:Wounded MV:Weary - a muzzled trolloc: Hurt > dia ryven
Ryven has a few scratches.

* S HP:Wounded MV:Weary - a muzzled trolloc: Hurt >
*Ryven* tries to cleave Haku, but he parries successfully.
You slash a muzzled trolloc's body extremely hard.
A muzzled trolloc tries to cleave you, but you deflect the blow.

* S HP:Wounded MV:Weary - a muzzled trolloc: Wounded > l ryven

Ryven has a few scratches.

*Ryven* is using:
<held> an oilstone
<worn on head> a chain coif
<worn on body> a thick mail shirt
<worn on arms> a set of chainmail sleeves
<wielded> a long-handled war axe
<worn about waist> a wide leather belt
<worn on belt> a skin of human flesh
<worn on belt> a small purse
<worn on legs> a pair of chainmail leggings
<worn on feet> a pair of thin metal boots

* S HP:Wounded MV:Weary - a muzzled trolloc: Wounded > open fence
f
n
Ok.

* S HP:Wounded MV:Weary - a muzzled trolloc: Wounded > Haku closes the fence.
PANIC! You couldn't escape!

k h.dark
* S HP:Wounded MV:Weary - a muzzled trolloc: Wounded > No way! You're fighting for your life!

* S HP:Wounded MV:Weary - a muzzled trolloc: Wounded > Haku opens the fence.
*Ryven* closes the fence.
*Turg* tries to scythe you, but you deflect the blow.
You do the best you can!

* S HP:Wounded MV:Weary - a muzzled trolloc: Wounded >
*Turg* tries to scythe you, but you deflect the blow.
Haku stabs *Ryven*'s body hard.
*Ryven* tries to cleave Haku, but he deflects the blow.
You slash a muzzled trolloc's left leg into bloody fragments!
A muzzled trolloc tries to cleave you, but you parry successfully.

* S HP:Wounded MV:Weary - a muzzled trolloc: Wounded >
HAKU PANICS AND ATTEMPTS TO FLEE!

* S HP:Wounded MV:Weary - a muzzled trolloc: Wounded >
*Turg* tries to scythe you, but you deflect the blow.
Haku stabs *Ryven*'s head.

* S HP:Wounded MV:Weary - a muzzled trolloc: Wounded > open fence
f
HAKU PANICS AND ATTEMPTS TO FLEE!
Ok.

n
* S HP:Wounded MV:Weary - a muzzled trolloc: Wounded > *Ryven* closes the fence.
PANIC! You couldn't escape!

* S HP:Wounded MV:Weary - a muzzled trolloc: Wounded > No way! You're fighting for your life!

* S HP:Wounded MV:Weary - a muzzled trolloc: Wounded >
HAKU PANICS AND ATTEMPTS TO FLEE!

* S HP:Wounded MV:Weary - a muzzled trolloc: Wounded > f
PANIC! You couldn't escape!

* S HP:Wounded MV:Weary - a muzzled trolloc: Wounded >
HAKU PANICS AND ATTEMPTS TO FLEE!

* S HP:Wounded MV:Weary - a muzzled trolloc: Wounded >
Haku stabs *Ryven*'s body hard.
*Ryven* tries to cleave Haku, but he parries successfully.
You slash a muzzled trolloc's right leg into bloody fragments!
A muzzled trolloc tries to cleave you, but you deflect the blow.

* S HP:Wounded MV:Weary - a muzzled trolloc: Battered > nar oen

Haku opens the fence.
*Ryven* closes the fence.

* S HP:Wounded MV:Weary - a muzzled trolloc: Battered > Haku opens the fence.
*Ryven* closes the fence.
You narrate 'oen'

* S HP:Wounded MV:Weary - a muzzled trolloc: Battered >
*Turg* scythes your body hard.
Haku opens the fence.
*Ryven* closes the fence.

* S HP:Wounded MV:Weary - a muzzled trolloc: Battered >
Haku opens the fence.
*Ryven* closes the fence.

f
* S HP:Wounded MV:Weary - a muzzled trolloc: Battered > Haku opens the fence.
*Ryven* closes the fence.
PANIC! You couldn't escape!

* S HP:Wounded MV:Weary - a muzzled trolloc: Battered >
Haku opens the fence.
*Ryven* closes the fence.

* S HP:Wounded MV:Weary - a muzzled trolloc: Battered >
Haku opens the fence.
*Ryven* closes the fence.

f
* S HP:Wounded MV:Weary - a muzzled trolloc: Battered > Haku opens the fence.
*Ryven* closes the fence.
PANIC! You couldn't escape!

* S HP:Wounded MV:Weary - a muzzled trolloc: Battered >
Haku opens the fence.
*Ryven* closes the fence.

* S HP:Wounded MV:Weary - a muzzled trolloc: Battered > f

Haku opens the fence.
*Ryven* closes the fence.

* S HP:Wounded MV:Weary - a muzzled trolloc: Battered > Haku stabs *Ryven*'s right leg very hard.
*Ryven* tries to cleave Haku, but he deflects the blow.
You slash a muzzled trolloc's left leg very hard.
A muzzled trolloc tries to cleave you, but you deflect the blow.
Haku opens the fence.
*Ryven* closes the fence.
PANIC! You couldn't escape!

* S HP:Wounded MV:Weary - a muzzled trolloc: Battered >
Haku opens the fence.
*Ryven* closes the fence.

* S HP:Wounded MV:Weary - a muzzled trolloc: Battered > f

Haku opens the fence.
*Ryven* closes the fence.

* S HP:Wounded MV:Weary - a muzzled trolloc: Battered > Haku opens the fence.
*Ryven* closes the fence.
PANIC! You couldn't escape!

* S HP:Wounded MV:Weary - a muzzled trolloc: Battered >
Haku opens the fence.
*Ryven* closes the fence.

* S HP:Wounded MV:Weary - a muzzled trolloc: Battered > f

Haku opens the fence.
*Ryven* closes the fence.

* S HP:Wounded MV:Weary - a muzzled trolloc: Battered > Haku opens the fence.
*Ryven* closes the fence.
PANIC! You couldn't escape!

* S HP:Wounded MV:Weary - a muzzled trolloc: Battered >
Haku opens the fence.
*Ryven* closes the fence.

* S HP:Wounded MV:Weary - a muzzled trolloc: Battered >
Haku opens the fence.
*Ryven* closes the fence.

* S HP:Wounded MV:Weary - a muzzled trolloc: Battered >
Haku opens the fence.
*Ryven* closes the fence.

* S HP:Wounded MV:Weary - a muzzled trolloc: Battered > k trolloc

Haku opens the fence.
*Ryven* closes the fence.

* S HP:Wounded MV:Weary - a muzzled trolloc: Battered >
Haku opens the fence.
*Ryven* closes the fence.
You do the best you can!

* S HP:Wounded MV:Weary - a muzzled trolloc: Battered > cha mood brave

*Turg* tries to scythe you, but you deflect the blow.
Haku stabs *Ryven*'s left leg hard.
*Ryven* tries to cleave Haku, but he parries successfully.
You slash a muzzled trolloc's right foot into bloody fragments!
A muzzled trolloc tries to cleave you, but you dodge the attack.
Haku opens the fence.
*Ryven* closes the fence.
*TURG* SENDS YOU SPRAWLING WITH A POWERFUL BASH!

* S HP:Wounded MV:Weary - a muzzled trolloc: Beaten >
Haku opens the fence.
*Ryven* closes the fence.

* S HP:Wounded MV:Weary - a muzzled trolloc: Beaten >
Haku opens the fence.
*Ryven* closes the fence.

* S HP:Wounded MV:Weary - a muzzled trolloc: Beaten >
Haku opens the fence.
*Ryven* closes the fence.

* S HP:Wounded MV:Weary - a muzzled trolloc: Beaten >
Haku opens the fence.
*Ryven* closes the fence.

* S HP:Wounded MV:Weary - a muzzled trolloc: Beaten >
Haku opens the fence.
*Ryven* closes the fence.

* S HP:Wounded MV:Weary - a muzzled trolloc: Beaten >
Haku opens the fence.
*Ryven* closes the fence.

* S HP:Wounded MV:Weary - a muzzled trolloc: Beaten >
Haku opens the fence.
*Ryven* closes the fence.

* S HP:Wounded MV:Weary - a muzzled trolloc: Beaten >
Haku stabs *Ryven*'s right foot very hard.
Haku opens the fence.
*Ryven* closes the fence.

* S HP:Wounded MV:Weary - a muzzled trolloc: Beaten >
Haku opens the fence.
*Ryven* closes the fence.

* S HP:Wounded MV:Weary - a muzzled trolloc: Beaten >
Haku opens the fence.
*Ryven* closes the fence.

* S HP:Wounded MV:Weary - a muzzled trolloc: Beaten >
Haku opens the fence.
*Ryven* closes the fence.

* S HP:Wounded MV:Weary - a muzzled trolloc: Beaten >
*Turg* scythes your body hard.
Haku stabs *Ryven*'s body very hard.
*Ryven* tries to cleave Haku, but he parries successfully.
A muzzled trolloc tries to cleave you, but you deflect the blow.
Your heartbeat calms down more as you feel less panicked.
Haku opens the fence.
*Ryven* closes the fence.

* S HP:Wounded MV:Winded - a muzzled trolloc: Beaten >
Haku opens the fence.
*Ryven* closes the fence.

* S HP:Wounded MV:Winded - a muzzled trolloc: Beaten >
Haku opens the fence.
*Ryven* closes the fence.

* S HP:Wounded MV:Winded - a muzzled trolloc: Beaten >
Haku opens the fence.
*Ryven* closes the fence.

* S HP:Wounded MV:Winded - a muzzled trolloc: Beaten >
Haku opens the fence.
*Ryven* closes the fence.

* S HP:Wounded MV:Winded - a muzzled trolloc: Beaten >
Haku opens the fence.
*Ryven* closes the fence.

* S HP:Wounded MV:Winded - a muzzled trolloc: Beaten >
Haku opens the fence.
*Ryven* closes the fence.

* S HP:Wounded MV:Winded - a muzzled trolloc: Beaten >
Haku stabs *Ryven*'s head very hard.

* S HP:Wounded MV:Winded - a muzzled trolloc: Beaten >
Haku gets a bunch of fireworks from a belt pack.

* S HP:Wounded MV:Winded - a muzzled trolloc: Beaten > *Turg* scythes your body very hard.
Haku stabs *Ryven*'s body.
*Ryven* tries to cleave Haku, but he deflects the blow.
You slash a muzzled trolloc's body extremely hard.
A muzzled trolloc cleaves your body.


* S HP:Battered MV:Winded - a muzzled trolloc: Critical > Mood changed to: Brave

* S HP:Battered MV:Winded - a muzzled trolloc: Critical > nar hold on killing this mob and then killing turg
You narrate 'hold on killing this mob and then killing turg'

* S HP:Battered MV:Winded - a muzzled trolloc: Critical > close fence
Haku lights the fuse on the fireworks and sets them on the ground.
The fuse slowly burns...
It's already closed!

* S HP:Battered MV:Winded - a muzzled trolloc: Critical >
*Turg* tries to scythe you, but you parry successfully.
Haku stabs *Ryven*'s right hand extremely hard.
*Ryven* tries to cleave Haku, but he deflects the blow.
You slash a muzzled trolloc's body very hard.
A muzzled trolloc tries to cleave you, but you parry successfully.
*Turg* tries to scythe you, but you parry successfully.
Haku stabs *Ryven*'s body very hard.

* S HP:Battered MV:Winded - a muzzled trolloc: Critical > close fence
It's already closed!

* S HP:Battered MV:Winded - a muzzled trolloc: Critical > k turg
Haku stabs *Ryven*'s right leg hard.
*Ryven* tries to cleave Haku, but he parries successfully.
You slash a muzzled trolloc's body very hard.
A muzzled trolloc is dead! R.I.P.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear a muzzled trolloc's death cry.
You slash *Turg*'s right hand hard.

* S HP:Battered MV:Winded - Turg: Critical >
Haku stabs *Ryven*'s body.

k turg
* S HP:Battered MV:Winded - Turg: Critical > You do the best you can!

* S HP:Battered MV:Winded - Turg: Critical > bash
=
Haku narrates 'ok'

*
You dodge a bash from *Turg* who loses his balance and falls!

+
Haku stabs *Ryven*'s body.
*Ryven* tries to cleave Haku, but he parries successfully.

-
Haku stabs *Ryven*'s head hard.


As *Turg* avoids your bash, you topple over and fall to the ground!
This session you've missed 31 out of 72 bashes (56% landed)

* S HP:Battered MV:Winded > nar turg crit

Haku stabs *Ryven*'s head very hard.
*Ryven* tries to cleave Haku, but he deflects the blow.

st
* S HP:Battered MV:Winded > You narrate 'turg crit'

* S HP:Battered MV:Winded > Haku stabs *Ryven*'s body hard.
You stand up.

k turg
* S HP:Battered MV:Winded > k turg
You slash *Turg*'s left arm hard.

* S HP:Battered MV:Winded - Turg: Critical > k turg
You do the best you can!

* S HP:Battered MV:Winded - Turg: Critical > You do the best you can!

* S HP:Battered MV:Winded - Turg: Critical > k turg

You slash *Turg*'s left arm hard.
*Turg* tries to scythe you, but you deflect the blow.
Haku stabs *Ryven*'s body hard.
*Ryven* tries to cleave Haku, but he deflects the blow.
*TURG* SENDS YOU SPRAWLING WITH A POWERFUL BASH!

* S HP:Battered MV:Winded - Turg: Critical >
*Turg* scythes your head hard.

* S HP:Battered MV:Winded - Turg: Critical >
*Turg* scythes your left leg.
Haku stabs *Ryven*'s body hard.

* S HP:Battered MV:Winded - Turg: Critical >
*Turg* scythes your left arm very hard.
Haku stabs *Ryven*'s body.
Haku avoids being bashed by *Ryven* who loses his balance and falls!

* S HP:Battered MV:Winded - Turg: Critical > You slash *Turg*'s head.
*Turg* is incapacitated and will slowly die, if not aided.
Haku stabs *Ryven*'s body hard.
You do the best you can!

* S HP:Battered MV:Winded - Turg: Critical > k ryven
You slash *Turg*'s right leg very hard.
*Turg* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Turg*'s death cry.
Haku stabs *Ryven*'s body hard.
Haku narrates 'lol'
You slash *Ryven*'s right leg extremely hard.

* S HP:Battered MV:Winded - Haku: Scratched - Ryven: Beaten > sc
HP:Battered MP:Winded
You have scored 108685894 experience points and 0 quest points.
You need 1727133469 exp to reach the next level.
You have amassed 704 Turn points to date, ranking you Ta'veren Third.
You have played 6 days and 17 hours (real time).
This ranks you as Castien of Illian (Level 51).
You are fighting Ryven.

* S HP:Battered MV:Winded - Haku: Scratched - Ryven: Beaten > nar snicker
You narrate 'snicker'

* S HP:Battered MV:Winded - Haku: Scratched - Ryven: Beaten >
Haku avoids being bashed by *Ryven* who loses his balance and falls!

* S HP:Battered MV:Winded - Haku: Scratched - Ryven: Beaten > nar told you
You slash *Ryven*'s head very hard.
Haku stabs *Ryven*'s body hard.
*RYVEN* PANICS AND ATTEMPTS TO FLEE!
You narrate 'told you'

* S HP:Battered MV:Winded - Haku: Scratched - Ryven: Critical > bash

Haku stabs *Ryven*'s body hard.
*RYVEN* PANICS AND ATTEMPTS TO FLEE!

= nded - Haku: Scratched - Ryven: Critical >
Haku stabs *Ryven*'s body hard.
*RYVEN* PANICS AND ATTEMPTS TO FLEE!
*Ryven* tries to cleave Haku, but he deflects the blow.

=
Haku stabs *Ryven*'s body hard.
*Ryven* is mortally wounded, and will die soon, if not aided.
Your bash at *Ryven* sends him sprawling!
This session you've landed 42 out of 73 bashes (57% landed)
*Ryven* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Ryven*'s death cry.

Ominas
Posts: 459
Joined: Thu Jun 18, 2015 4:07 am

Re: Benito cries for help

Post by Ominas » Mon Jul 05, 2021 6:07 pm

Very very nice. Good job by the ds too. Unlucky

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