No good deed goes unpunished

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Dixon
Posts: 318
Joined: Mon Sep 07, 2015 2:50 pm
Location: Michigan

No good deed goes unpunished

Post by Dixon » Sun Jun 27, 2021 2:27 am

I was afk trying to get something to work on another game and forgot I was logged in lol. It might not seem like it but is a few minutes between
me going afk and him landing and me coming back. Fun fight tho. You can fight rogues 1v1 just have to understand that you have to take a little bit more risk sometimes.


You start paying increased attention to your surroundings.

* R HP:Healthy MV:Full > Shadowing a Road
Grass grows knee deep here as it spreads across the rolling hills. Rock
outcroppings and misplaced boulders dot the sea of grass. The road lies to
the west and south as it borders the hill further to the west.
[ obvious exits: S W ]
There are some tracks of an animal leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Healthy MV:Full >
dia horse
A bloodstock stallion has a few scratches.
A bloodstock stallion is haggard.

* R HP:Healthy MV:Full >
not
You stop paying increased attention to your surroundings.<-- lol idk what i was thinking


* R HP:Healthy MV:Full >
Suddenly *Reck* places a curved clear dagger in your back!
Ouch! That Really did HURT!

You panic and attempt to flee!


You flee head over heels.
A Winding Road
The hill to the west has widen its girth dictating the path of the road as
it skirts around high cliffs. Small campfires, long since burned out, dot
the base of the cliff situated in small crevices and shallow caves that
provide protection from the elements.
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Fresh >
*Reck* tries to pierce you, but you deflect the blow.

* R HP:Battered MV:Fresh - Reck: Wounded >
You try to slash *Reck*, but he parries successfully.
*Reck* tries to pierce you, but you parry successfully.

* R HP:Battered MV:Fresh - Reck: Wounded >
*Reck* panics, and attempts to flee!

* R HP:Battered MV:Fresh - Reck: Wounded >
*Reck* leaves south.

* R HP:Battered MV:Fresh >
Reck bellows 'oGw'

* R HP:Battered MV:Fresh >
*Reck* frowns.

* R HP:Battered MV:Fresh >
*Reck* frowns.

* R HP:Battered MV:Fresh >
*Reck* frowns.

* R HP:Battered MV:Fresh >
*Reck* frowns.

* R HP:Battered MV:Fresh >
*Reck* frowns.

* R HP:Battered MV:Fresh >
*Reck* frowns.

* R HP:Battered MV:Fresh >
*Reck* frowns.

* R HP:Battered MV:Fresh >
*Reck* frowns.

* R HP:Battered MV:Fresh >
*Reck* frowns.

* R HP:Battered MV:Fresh >
*Reck* frowns.

* R HP:Battered MV:Fresh >
*Reck* frowns.

* R HP:Battered MV:Fresh >
*Reck* frowns.

* R HP:Battered MV:Fresh >
*Reck* frowns.

* R HP:Battered MV:Fresh >
*Reck* sits down and rests.
*Reck* sheathes a curved clear dagger into a pelt of black wolfskin matted with blood.

* R HP:Battered MV:Fresh >
*Reck* looks at you.

* R HP:Battered MV:Fresh >
*Reck* stops resting, and clambers on his feet.

* R HP:Battered MV:Fresh >
*Reck* looks at a bloodstock stallion.

* R HP:Battered MV:Fresh >
The sun sets.

* R HP:Wounded MV:Fresh >
stat
You are a 323 year old male human hunter.
Your height is 5 feet, 8 inches, and you weigh 169.0 lbs.
You are carrying 0.0 lbs and wearing 48.9 lbs, very light.
Your base abilities are: Str:18 Int:12 Wil:12 Dex:18 Con:19.
Offensive bonus: 152, Dodging bonus: 75, Parrying bonus: 193
Your mood is: Wimpy. You will flee below: 191 Hit Points
Your posture is: Normal.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NO QUIT

* R HP:Wounded MV:Fresh >
not
l
You start paying increased attention to your surroundings.

* R HP:Wounded MV:Fresh > A Winding Road
The hill to the west has widen its girth dictating the path of the road as
it skirts around high cliffs. Small campfires, long since burned out, dot
the base of the cliff situated in small crevices and shallow caves that
provide protection from the elements.
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Fresh >
gasp
You gasp in astonishment.

* R HP:Wounded MV:Fresh >
l
A Winding Road
The hill to the west has widen its girth dictating the path of the road as
it skirts around high cliffs. Small campfires, long since burned out, dot
the base of the cliff situated in small crevices and shallow caves that
provide protection from the elements.
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Fresh >
dia horse
A bloodstock stallion is in excellent condition.
A bloodstock stallion is fresh.

* R HP:Wounded MV:Fresh >
yell oi
stat
You bellow 'oi'

* R HP:Wounded MV:Fresh >
l
You are a 323 year old male human hunter.
Your height is 5 feet, 8 inches, and you weigh 169.0 lbs.
You are carrying 0.0 lbs and wearing 48.9 lbs, very light.
Your base abilities are: Str:18 Int:12 Wil:12 Dex:18 Con:19.
Offensive bonus: 152, Dodging bonus: 75, Parrying bonus: 193
Your mood is: Wimpy. You will flee below: 191 Hit Points
Your posture is: Normal.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Wounded MV:Fresh > A Winding Road
The hill to the west has widen its girth dictating the path of the road as
it skirts around high cliffs. Small campfires, long since burned out, dot
the base of the cliff situated in small crevices and shallow caves that
provide protection from the elements.
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Fresh >
west
A Winding Road
Large boulders and fallen rock have fallen from the slowly eroding hill to
the west forcing travellers to head further east before continuing south.
Mounted tracks dominate the road, outings from Shienaran soldiers as they
patrol the surrounding land.
[ obvious exits: N E ]
There are some tracks of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Full >
east
south
A Winding Road
The hill to the west has widen its girth dictating the path of the road as
it skirts around high cliffs. Small campfires, long since burned out, dot
the base of the cliff situated in small crevices and shallow caves that
provide protection from the elements.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Full > A Winding Road
A small battle must have taken place here long ago. The burnt remains of
wagons rest in the earth and dust as the grass slowly encroaches on the
fallen remains of war. A few skeletons rest between the wagons from both
human and trolloc, already half buried in the earth.
[ obvious exits: N E ]
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Full >
east
A Winding Road
Deep ruts from heavy wagons slash through the earthen road, uncovering the
ancient paving stones that mark the weakening of a once great civilization.
The constant clash between the light and dark have provided no time to
maintain the once great road.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Full >
south
Before a Cliff's Wall
An indentation in the cliff to the west provides a temporary respite from
the harsh elements. Burnt out fires from numerous campfires set upon one
another over the years has left a charred blackened spot against the cliff
wall. A small overhang leers above providing shade during the blistering
sun.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Full >
east
A Winding Road
The road continues its east west path avoiding a landslide area to the
south. Although the road once led south, the large boulders and numerous
rocks forced travellers to skirt around the rockfall.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran scout blends into the surroundings here.

south
* R HP:Wounded MV:Full > A Landslide
Rocks and large boulders have slid to a large heap at the base of the large
hill to the west. While the slope may be climable, the loose rocks and
boulders would warn against it. To the south the boulders are so large that
passage is blocked further in that direction. A road lies to the east to
provide easier travel.
[ obvious exits: N E ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A rat scurries around trying to get out of sight.

* R HP:Wounded MV:Full >
south
east
Alas, you cannot go that way...

* R HP:Wounded MV:Full >
south
A Road by a Hill
A large landslide lies to the west, the smaller stones and rocks having
fallen even this far to the road. The ground crackles underfoot as the dry
air has created a crusty layer of dirt from long since dried mud.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black wolf growls loudly, poised to leap.
A big brown bear growls angrily about him.

* R HP:Wounded MV:Full > A Road by a Hill
Dust blows off the landslide towards the north west and off the hill itself
creating a haze in the day when the heat from the sun creates a blurry
illusion. The lands are relatively devoid of life, beyond the birds of prey
that circle high above waiting for weakened or dying animals to stop from
exhaustion.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Full >
south
A Winding Road
Bending to the north and west the road continues to hug the cliff as if
seeking its protection from the elements. Small indentations in the cliff
face once provided temporary protection for resting soldiers and travellers
alike from the harsh elements.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Wounded MV:Full >
west
west
A Winding Road
The road shadows the cliff to the north staying close to its high
cliff-like face. Small boulders litter the road, having fallen from the
slowly eroding hill. The large boulders have long since been removed by
travellers, those too large merely changed the route of the road.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Full > Before a Split in the Road
The road splits here, wrapping its long arms around the hill to the north.
Its path looks less travelled to the east as the majority of wagon ruts
head on the western route. Dust blows off the top of the cliff swirling
about the road before dissipating to leave dirt on the ground.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Full >
west
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Full >
south
Rugged Terrain
The rugged terrain throws footfalls, giant cracks, and short stubby
thornbushes at its travellers doing its best to impede movement in this
treacherous world. The western route around the hill lies to the north
while the craggy hills stretch out to the west.
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Full >
south
The Dusty Road
The Dusty road widens to the north, while narrowing somewhat to the south.
The road is well packed, and there are many signs of frequent use about.
Small patches of grass can be seen to the west and north, allowing patrols
to rest east while not being in the way of travelers.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Full >
tt
[track trolloc]

-=+
Some clear fairly recent tracks of Reck leaving east.
Some very faint three day-old tracks of Snorgg leaving south.

* R HP:Wounded MV:Strong >
north
west
Rugged Terrain
The rugged terrain throws footfalls, giant cracks, and short stubby
thornbushes at its travellers doing its best to impede movement in this
treacherous world. The western route around the hill lies to the north
while the craggy hills stretch out to the west.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Strong > Shadowing a Road
A small path leads to the north here to rejoin the winding road that
circumnavigates the dominating hill. A clearing of sorts has presented
itself, likely a resting point for a patrol of some sort. Fires, long since
burned out, have been stamped out and scattered in a hasty departure.
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Strong >
north
A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Strong >
west
An Oasis
This copse of trees is oddly out of place in the barren surroundings.
Settled in a smally valley the trees, though stunted in growth, have found
a way to survive in their harsh environment. A pool of water collects at
the lowest point between the hills, dark and murky from the mud and dust
that streams off the hills.
[ obvious exits: N E W ]
There are some tracks of a trolloc leaving west.
A green-leafed herb grows here.
A shallow pool of water has collected on the ground.
A remnant of the Age of Legends juts from the soil.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Strong >
tt
[track trolloc]


Reck bellows 'kv'

-=+
Some clear recent tracks of Reck leaving west.

* R HP:Wounded MV:Strong >
stat
You are a 323 year old male human hunter.
Your height is 5 feet, 8 inches, and you weigh 169.0 lbs.
You are carrying 0.0 lbs and wearing 48.9 lbs, very light.
Your base abilities are: Str:18 Int:12 Wil:12 Dex:18 Con:19.
Offensive bonus: 152, Dodging bonus: 75, Parrying bonus: 193
Your mood is: Wimpy. You will flee below: 191 Hit Points
Your posture is: Normal.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Wounded MV:Strong >
north
A Winding Road
A small stand of trees lies to the south between two hills. Grasses spread
from the south to cross the road here before cringing away from the shadowy
recesses of the cliff wall. The road continues its east west journey south
of the cliff.
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Strong >
west
west
A Winding Road
A streambed once trickled across this path bringing rainfall from the hill
to the north. The streambed heads southeastward towards a stand of trees
between two smaller hills. Rocks have been built up across the streambed, a
sign of times past when the stream once required a ford to pass.
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Strong > A Road by the Ravine
A ravine stretches south easterly from here forcing the road to head north
between the cliff and the trecherous drop to the west. Part of the road has
crumbled into the ravine as erosion slowly attempts to devour its prey.
[ obvious exits: N E ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Strong >
north
north
A Road by the Ravine
Forced on its route between the cliff to the east and the ravine to the
west the road heads northward approaching a makeshift bridge. To the south
the road continues to hug the cliff's edge.
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

north
* R HP:Wounded MV:Strong > A Makeshift Bridge
The ravine forms a t-intersection here heading north and south and east
towards the hill. A bridge built from a large slab of rock has been placed
over the ravine allowing even heavy wagons to cross. The eastern section of
the ravine slices its way right up to the cliff to the east.
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Strong > A Makeshift Bridge
The northern section of the bridge completes the passage across the ravine.
The ravine is dry itself, only filling during heavy rainfalls for any
period of time before the heat of the nearby blight evaporates what little
water falls.
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Strong >
south
east
A Makeshift Bridge
The ravine forms a t-intersection here heading north and south and east
towards the hill. A bridge built from a large slab of rock has been placed
over the ravine allowing even heavy wagons to cross. The eastern section of
the ravine slices its way right up to the cliff to the east.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Strong > Before a Cliff's Wall
To the north a ravine slices west under a bridge and east where it
disappears under the cliff. The ravine has cracked part of the cliff apart
allowing possible scaling of the cliff.
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Strong >
tt
[track trolloc]

-=+
Some clear fairly recent tracks of Reck leaving south.
Some clear fairly recent tracks of Reck leaving east.
Some clear fairly recent tracks of Reck leaving east.
Some rather faint half week-old tracks of Blytzkrieg leaving south.
Some rather faint half week-old tracks of Manitou leaving south.
Some rather faint half week-old tracks of Blytzkrieg leaving east.

* R HP:Wounded MV:Strong >
stat
You are a 323 year old male human hunter.
Your height is 5 feet, 8 inches, and you weigh 169.0 lbs.
You are carrying 0.0 lbs and wearing 48.9 lbs, very light.
Your base abilities are: Str:18 Int:12 Wil:12 Dex:18 Con:19.
Offensive bonus: 152, Dodging bonus: 75, Parrying bonus: 193
Your mood is: Wimpy. You will flee below: 191 Hit Points
Your posture is: Normal.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

3
* R HP:Wounded MV:Strong >
3
3
[k dark]
They aren't here.

3
* R HP:Wounded MV:Strong > [k dark]
They aren't here.

* R HP:Wounded MV:Strong > [k dark]
They aren't here.

* R HP:Wounded MV:Strong >
sc
[k dark]
They aren't here.

* R HP:Wounded MV:Strong >
3
You have 254(383) hit and 131(164) movement points.
You have scored 96001622 experience points and 1144 quest points.
You need 2498378 exp to level and 1856 qp to rank.
You have amassed 120 Turn points to date.
You have played 56 days and 22 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 48).
You are standing.

3
* R HP:Wounded MV:Strong > [k dark]
They aren't here.

* R HP:Wounded MV:Strong > [k dark]
They aren't here.

stat
* R HP:Wounded MV:Strong > You are a 323 year old male human hunter.
Your height is 5 feet, 8 inches, and you weigh 169.0 lbs.
You are carrying 0.0 lbs and wearing 48.9 lbs, very light.
Your base abilities are: Str:18 Int:12 Wil:12 Dex:18 Con:19.
Offensive bonus: 152, Dodging bonus: 75, Parrying bonus: 193
Your mood is: Wimpy. You will flee below: 191 Hit Points
Your posture is: Normal.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Wounded MV:Strong >
dia horse
A bloodstock stallion is in excellent condition.
A bloodstock stallion is tiring.

west
* R HP:Wounded MV:Strong >
north
A Makeshift Bridge
The ravine forms a t-intersection here heading north and south and east
towards the hill. A bridge built from a large slab of rock has been placed
over the ravine allowing even heavy wagons to cross. The eastern section of
the ravine slices its way right up to the cliff to the east.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Strong > A Makeshift Bridge
The northern section of the bridge completes the passage across the ravine.
The ravine is dry itself, only filling during heavy rainfalls for any
period of time before the heat of the nearby blight evaporates what little
water falls.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

north
* R HP:Wounded MV:Strong > A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Wounded MV:Strong >
east
A Winding Road
The road bends here, leading to the north and the west. Motes of dirt sent
airborn by the breeze and traffic on the road create a dull haze in the dry
air. A sickly sweet smell arrives on the winds from the north.
[ obvious exits: N S W ]
There are some tracks of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Strong >
north
A Winding Road
The smell of decaying matter is strong even this far south of the forest to
the north east. The road continues easterward where it arrives at a fork in
the road. The air is dry and dusty leaving the road underfoot cracked and
beaten.
[ obvious exits: E S ]
There are some tracks of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

east
* R HP:Wounded MV:Strong >
east
A Winding Road
Just to the east the road branches. One route proceeds north towards
Tarwin's Gap through a thick forest, the other is an eastern route around
the massive hill to the south. An overturned wagon, gutted from flame, lies
in a heap just off the road against the cliff's face.
[ obvious exits: E W ]
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Strong > Before a Split in the Road
The road splits to the west and south around a large hill with sheer cliffs
on all sides as if the earth decided to suddenly thrust itself upwards from
the core. The road appears more paved to the west while to the south a
thinner earthen road shadows the hill.
[ obvious exits: N S W ]
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Strong >
tt
[track trolloc]

-=+
Some clear fairly recent tracks of Reck leaving west.
Some rather faint half week-old tracks of Blytzkrieg leaving north.
Some rather faint half week-old tracks of Manitou leaving north.
Some rather faint half week-old tracks of Blytzkrieg leaving west.
Some rather faint half week-old tracks of Manitou leaving west.
Some very faint three day-old tracks of Snorgg leaving west.

* R HP:Wounded MV:Tiring >
dia horse
sc
A bloodstock stallion is in excellent condition.
A bloodstock stallion is winded.

* R HP:Wounded MV:Tiring > You have 254(383) hit and 122(164) movement points.
You have scored 96001622 experience points and 1144 quest points.
You need 2498378 exp to level and 1856 qp to rank.
You have amassed 120 Turn points to date.
You have played 56 days and 22 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 48).
You are standing.

* R HP:Wounded MV:Tiring >
3
3
3
[k dark]
They aren't here.

* R HP:Wounded MV:Tiring > [k dark]
They aren't here.

* R HP:Wounded MV:Tiring > [k dark]
They aren't here.

eq
* R HP:Wounded MV:Tiring >
3
You are using:
<used as light> a mirrored lantern
<worn on finger> a gold ring delicately carved with ivy
<worn on finger> a gold ring delicately carved with ivy
<worn on head> a rimmed round helmet
<worn around neck> a shimmering chain of gold
<worn around neck> a shimmering chain of gold
<worn on body> a tunic of finely-crafted chain
<worn about body> a black wool cape embroidered with a swooping hawk
<slung on back> a backpack
<worn on arms> a pair of riveted chainmail sleeves
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<worn as shield> a silver etched shield
<wielded> an ivory and gold-hilted longsword
<worn about waist> a bronze belt of odd design
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of lissome leather boots with metal capped toes

3
* R HP:Wounded MV:Tiring > [k dark]
They aren't here.

3
* R HP:Wounded MV:Tiring > [k dark]
They aren't here.

* R HP:Wounded MV:Tiring > [k dark]
They aren't here.

* R HP:Wounded MV:Tiring >
3
3
3
[k dark]
They aren't here.

* R HP:Wounded MV:Tiring > [k dark]
They aren't here.

* R HP:Wounded MV:Tiring > [k dark]
They aren't here.

* R HP:Wounded MV:Tiring >
stat
You are a 323 year old male human hunter.
Your height is 5 feet, 8 inches, and you weigh 169.0 lbs.
You are carrying 0.0 lbs and wearing 48.9 lbs, very light.
Your base abilities are: Str:18 Int:12 Wil:12 Dex:18 Con:19.
Offensive bonus: 152, Dodging bonus: 75, Parrying bonus: 193
Your mood is: Wimpy. You will flee below: 191 Hit Points
Your posture is: Normal.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

3
* R HP:Wounded MV:Tiring >
3
3
3
3
3
The night has begun.
[k dark]
They aren't here.

* R HP:Wounded MV:Strong > [k dark]
They aren't here.

* R HP:Wounded MV:Strong > [k dark]
They aren't here.

* R HP:Wounded MV:Strong > [k dark]
They aren't here.

* R HP:Wounded MV:Strong > [k dark]
They aren't here.

* R HP:Wounded MV:Strong > [k dark]
They aren't here.

* R HP:Wounded MV:Strong >
eq
3
3
You are using:
<used as light> a mirrored lantern
<worn on finger> a gold ring delicately carved with ivy
<worn on finger> a gold ring delicately carved with ivy
<worn on head> a rimmed round helmet
<worn around neck> a shimmering chain of gold
<worn around neck> a shimmering chain of gold
<worn on body> a tunic of finely-crafted chain
<worn about body> a black wool cape embroidered with a swooping hawk
<slung on back> a backpack
<worn on arms> a pair of riveted chainmail sleeves
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<worn as shield> a silver etched shield
<wielded> an ivory and gold-hilted longsword
<worn about waist> a bronze belt of odd design
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of lissome leather boots with metal capped toes

* R HP:Wounded MV:Strong >
3
[k dark]
They aren't here.

* R HP:Wounded MV:Strong > [k dark]
They aren't here.

* R HP:Wounded MV:Strong > [k dark]
They aren't here.

* R HP:Wounded MV:Strong >
exa light
It is a mirrored lantern that should be good for at least a day.

* R HP:Wounded MV:Strong >
stat
You are a 323 year old male human hunter.
Your height is 5 feet, 8 inches, and you weigh 169.0 lbs.
You are carrying 0.0 lbs and wearing 48.9 lbs, very light.
Your base abilities are: Str:18 Int:12 Wil:12 Dex:18 Con:19.
Offensive bonus: 152, Dodging bonus: 75, Parrying bonus: 193
Your mood is: Wimpy. You will flee below: 191 Hit Points
Your posture is: Normal.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

2
* R HP:Wounded MV:Strong >
3
3
3
[k h.dark]
They aren't here.

* R HP:Wounded MV:Strong > [k dark]
They aren't here.

* R HP:Wounded MV:Strong > [k dark]
They aren't here.

* R HP:Wounded MV:Strong > [k dark]
They aren't here.

* R HP:Wounded MV:Strong >
3
3
3
[k dark]
They aren't here.

3
* R HP:Wounded MV:Strong > [k dark]
They aren't here.

* R HP:Wounded MV:Strong > [k dark]
They aren't here.

l
* R HP:Wounded MV:Strong > [k dark]
They aren't here.

* R HP:Wounded MV:Strong > Before a Split in the Road
The road splits to the west and south around a large hill with sheer cliffs
on all sides as if the earth decided to suddenly thrust itself upwards from
the core. The road appears more paved to the west while to the south a
thinner earthen road shadows the hill.
[ obvious exits: N S W ]
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

stat
* R HP:Wounded MV:Strong > You are a 323 year old male human hunter.
Your height is 5 feet, 8 inches, and you weigh 169.0 lbs.
You are carrying 0.0 lbs and wearing 48.9 lbs, very light.
Your base abilities are: Str:18 Int:12 Wil:12 Dex:18 Con:19.
Offensive bonus: 152, Dodging bonus: 75, Parrying bonus: 193
Your mood is: Wimpy. You will flee below: 191 Hit Points
Your posture is: Normal.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Wounded MV:Strong >
dia horse
A bloodstock stallion is in excellent condition.
A bloodstock stallion is full.

* R HP:Wounded MV:Strong >
tt
[track trolloc]

-=+
Some clear fairly recent tracks of Reck leaving west.
Some rather faint half week-old tracks of Blytzkrieg leaving north.
Some rather faint half week-old tracks of Manitou leaving north.
Some rather faint half week-old tracks of Blytzkrieg leaving west.
Some rather faint half week-old tracks of Manitou leaving west.
Some very faint three day-old tracks of Snorgg leaving west.

* R HP:Wounded MV:Strong >
3
3
[k dark]
They aren't here.

3
* R HP:Wounded MV:Strong > [k dark]
They aren't here.

* R HP:Wounded MV:Strong >

[k dark]
They aren't here.

* R HP:Wounded MV:Strong >
south
A Winding Road
Large boulders and fallen rock have fallen from the slowly eroding hill to
the west forcing travellers to head further east before continuing south.
Mounted tracks dominate the road, outings from Shienaran soldiers as they
patrol the surrounding land.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Strong >
east
south
A Winding Road
The hill to the west has widen its girth dictating the path of the road as
it skirts around high cliffs. Small campfires, long since burned out, dot
the base of the cliff situated in small crevices and shallow caves that
provide protection from the elements.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Strong > A Winding Road
A small battle must have taken place here long ago. The burnt remains of
wagons rest in the earth and dust as the grass slowly encroaches on the
fallen remains of war. A few skeletons rest between the wagons from both
human and trolloc, already half buried in the earth.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Strong >
east
A Winding Road
Deep ruts from heavy wagons slash through the earthen road, uncovering the
ancient paving stones that mark the weakening of a once great civilization.
The constant clash between the light and dark have provided no time to
maintain the once great road.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Strong >
east
A Winding Road
Giving the hill a wide birth, the road heads further to the southeast
through the rolling grasslands. Although the air is hot and dry, the
sickly smell from the Blight far to the north has dissipated. Far to the
north a the road must cut through a forest that lies on the slopes of the
Mountains of Dhoom.
[ obvious exits: S W ]
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran scout blends into the surroundings here.
A timber wolf is here, snarling hungrily.

* R HP:Wounded MV:Strong >
south
A Winding Road
The road continues its east west path avoiding a landslide area to the
south. Although the road once led south, the large boulders and numerous
rocks forced travellers to skirt around the rockfall.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Strong >
north
A Winding Road
Giving the hill a wide birth, the road heads further to the southeast
through the rolling grasslands. Although the air is hot and dry, the
sickly smell from the Blight far to the north has dissipated. Far to the
north a the road must cut through a forest that lies on the slopes of the
Mountains of Dhoom.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran scout blends into the surroundings here.
A timber wolf is here, snarling hungrily.

* R HP:Wounded MV:Strong >
t
[take all corpse]
You don't have a corpse.

* R HP:Wounded MV:Strong >
tt
A Shienaran scout stops using a torch.
[track trolloc]

-=+
Some clear fairly recent tracks of Reck leaving west.

* R HP:Wounded MV:Strong >
west
north
west
A Winding Road
Deep ruts from heavy wagons slash through the earthen road, uncovering the
ancient paving stones that mark the weakening of a once great civilization.
The constant clash between the light and dark have provided no time to
maintain the once great road.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Strong > Shadowing a Road
Grass grows knee deep here as it spreads across the rolling hills. Rock
outcroppings and misplaced boulders dot the sea of grass. The road lies to
the west and south as it borders the hill further to the west.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Strong > A Winding Road
The hill to the west has widen its girth dictating the path of the road as
it skirts around high cliffs. Small campfires, long since burned out, dot
the base of the cliff situated in small crevices and shallow caves that
provide protection from the elements.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Strong >
west
A Winding Road
Large boulders and fallen rock have fallen from the slowly eroding hill to
the west forcing travellers to head further east before continuing south.
Mounted tracks dominate the road, outings from Shienaran soldiers as they
patrol the surrounding land.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Strong >
west
Alas, you cannot go that way...

north
* R HP:Wounded MV:Strong >
west
Before a Split in the Road
The road splits to the west and south around a large hill with sheer cliffs
on all sides as if the earth decided to suddenly thrust itself upwards from
the core. The road appears more paved to the west while to the south a
thinner earthen road shadows the hill.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Strong > A Winding Road
Just to the east the road branches. One route proceeds north towards
Tarwin's Gap through a thick forest, the other is an eastern route around
the massive hill to the south. An overturned wagon, gutted from flame, lies
in a heap just off the road against the cliff's face.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Tiring >
west
south
A Winding Road
The smell of decaying matter is strong even this far south of the forest to
the north east. The road continues easterward where it arrives at a fork in
the road. The air is dry and dusty leaving the road underfoot cracked and
beaten.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Tiring >
south
A Winding Road
The road bends here, leading to the north and the west. Motes of dirt sent
airborn by the breeze and traffic on the road create a dull haze in the dry
air. A sickly sweet smell arrives on the winds from the north.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Tiring > Before a Cliff's Wall
To the east the cliff looms high above while to the south a ravine cuts
eastward into the cliff. To the west a road winds its way north before
curving eastward. To the south west a bridge spans across the ravine
providing passage to the south.
[ obvious exits: N W ]
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Tiring >
west
south
A Makeshift Bridge
The northern section of the bridge completes the passage across the ravine.
The ravine is dry itself, only filling during heavy rainfalls for any
period of time before the heat of the nearby blight evaporates what little
water falls.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Tiring > A Makeshift Bridge
The ravine forms a t-intersection here heading north and south and east
towards the hill. A bridge built from a large slab of rock has been placed
over the ravine allowing even heavy wagons to cross. The eastern section of
the ravine slices its way right up to the cliff to the east.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Tiring >
east
Before a Cliff's Wall
To the north a ravine slices west under a bridge and east where it
disappears under the cliff. The ravine has cracked part of the cliff apart
allowing possible scaling of the cliff.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Reck* is standing here.

tt
* R HP:Wounded MV:Tiring > [track trolloc]

2

b
-Cancelled.
[k h.dark]
You try to slash *Reck*, but he deflects the blow.

* R HP:Wounded MV:Tiring - Reck: Scratched > [bash ]

-=+*
*Reck* tries to pierce you, but you parry successfully.

*+
*Reck* grins evilly.

=- -=
As *Reck* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Tiring - Reck: Scratched >
clap reck

*Reck* tries to pierce you, but you deflect the blow.

* R HP:Wounded MV:Tiring - Reck: Scratched > You clap him on the back.
Reck assumes an offensive striking posture.

* R HP:Wounded MV:Tiring - Reck: Scratched >
l reck

Constantine dies...

Reck has a few scratches.

*Reck* is using:
<held> a blood-red enameled trident badge
<worn on head> a light brown hood of finely-spun cloth
<worn around neck> a weathered, storm-gray gorget
<worn around neck> a weathered, storm-gray gorget
<worn about body> a pelt of black wolfskin matted with blood
<slung on back> a backpack
<worn on hands> a fine pair of light, buckskin gloves
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> a curved clear dagger
<worn on legs> a set of loose cloth breeches
<worn on feet> a pair of light, well-oiled leather boots

* R HP:Wounded MV:Tiring - Reck: Scratched >
*Reck* tries to pierce you, but you parry successfully.
You try to slash *Reck*, but he deflects the blow.

* R HP:Wounded MV:Tiring - Reck: Scratched >
b
[bash ]

-=+**
*Reck* tries to pierce you, but you deflect the blow.

+=- -=
As *Reck* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Tiring - Reck: Scratched >
*Reck* tries to pierce you, but you parry successfully.

* R HP:Wounded MV:Tiring - Reck: Scratched >
cpd
b

*Reck* tries to pierce you, but you parry successfully.

* R HP:Wounded MV:Tiring - Reck: Scratched > [change posture defensive]
Posture changed to: Defensive

* R HP:Wounded MV:Tiring - Reck: Scratched > [bash ]

-
*Reck* tries to pierce you, but you parry successfully.

=+*
*Reck* claps you on the back.

*+=- -=
As *Reck* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Tiring >
*Reck* tries to pierce you, but you parry successfully.

* R HP:Wounded MV:Tiring - Reck: Scratched >
ponder
You ponder life, the universe, and everything.

* R HP:Wounded MV:Tiring - Reck: Scratched >
cpo

You try to slash *Reck*, but he parries successfully.
*Reck* tries to pierce you, but you parry successfully.

* R HP:Wounded MV:Tiring - Reck: Scratched > [change posture offensive]
Posture changed to: Offensive

r
* R HP:Wounded MV:Tiring - Reck: Scratched >
b
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 191 hit points.

* R HP:Wounded MV:Tiring - Reck: Scratched > [bash ]

-=+**+
*Reck* tries to pierce you, but you parry successfully.

=-
*Reck* tries to pierce you, but you deflect the blow.

-=
As *Reck* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Tiring >
stand
2
b

*Reck* tries to pierce you, but you deflect the blow.

* R HP:Hurt MV:Strong - Reck: Scratched > Do you not consider fighting as standing?

* R HP:Hurt MV:Strong - Reck: Scratched > [k h.dark]
You do the best you can!

* R HP:Hurt MV:Strong - Reck: Scratched > [bash ]

-=+*
*Reck* tries to pierce you, but you deflect the blow.

*+=- -=
As *Reck* avoids your bash, you topple over and fall to the ground!
*Reck* looks at you.

* R HP:Hurt MV:Strong - Reck: Scratched >
stat

*Reck* tries to pierce you, but you deflect the blow.

* R HP:Hurt MV:Strong - Reck: Scratched >
frown
b
You are a 323 year old male human hunter.
Your height is 5 feet, 8 inches, and you weigh 169.0 lbs.
You are carrying 0.0 lbs and wearing 48.9 lbs, very light.
Your base abilities are: Str:18 Int:12 Wil:12 Dex:18 Con:19.
Offensive bonus: 157, Dodging bonus: 75, Parrying bonus: 183
Your mood is: Wimpy. You will flee below: 191 Hit Points
Your posture is: Offensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT
Reck assumes an offensive striking posture.

* R HP:Hurt MV:Strong - Reck: Scratched > What's bothering you?

* R HP:Hurt MV:Strong - Reck: Scratched > [bash ]

-
*Reck* tries to pierce you, but you parry successfully.

=+**+=- -=
As *Reck* avoids your bash, you topple over and fall to the ground!

* R HP:Hurt MV:Strong - Reck: Scratched >
*Reck* tries to pierce you, but you deflect the blow.

* R HP:Hurt MV:Strong - Reck: Scratched >
q
b
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 114 hit points.

* R HP:Hurt MV:Strong - Reck: Scratched > You try to slash *Reck*, but he deflects the blow.
*Reck* pierces your body.
*Reck* tries to pierce you, but you parry successfully.
[bash ]

-=+**+=- -
*Reck* tries to pierce you, but you deflect the blow.

=
Your bash at *Reck* sends him sprawling!

* R HP:Wounded MV:Strong - Reck: Scratched >
You try to slash *Reck*, but he deflects the blow.

* R HP:Wounded MV:Strong - Reck: Scratched >
stat
You are a 323 year old male human hunter.
Your height is 5 feet, 8 inches, and you weigh 169.0 lbs.
You are carrying 0.0 lbs and wearing 48.9 lbs, very light.
Your base abilities are: Str:18 Int:12 Wil:12 Dex:18 Con:19.
Offensive bonus: 179, Dodging bonus: 75, Parrying bonus: 149
Your mood is: Brave. You will flee below: 114 Hit Points
Your posture is: Offensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Wounded MV:Strong - Reck: Scratched >
mutter
You mutter in disgust.

* R HP:Wounded MV:Strong - Reck: Scratched >
You slash *Reck*'s left leg into bloody fragments!

* R HP:Wounded MV:Strong - Reck: Scratched >
*Reck* snickers softly.

* R HP:Wounded MV:Strong - Reck: Scratched >
b
[bash ]

-=+**+
*Reck* tries to pierce you, but you deflect the blow.

=- -=
Your bash at *Reck* sends him sprawling!

* R HP:Wounded MV:Strong - Reck: Hurt >
You slash *Reck*'s body into bloody fragments!

* R HP:Hurt MV:Strong - Reck: Hurt >
nod dixon
You nod to yourself. Very reassuring.

* R HP:Hurt MV:Strong - Reck: Hurt >
You slash *Reck*'s body extremely hard.

* R HP:Hurt MV:Strong - Reck: Hurt >
b
[bash ]

-=+*
*Reck* pierces your left leg hard.
*Reck* tries to pierce you, but you deflect the blow.

*+=- -=
As *Reck* avoids your bash, you topple over and fall to the ground!

* R HP:Hurt MV:Strong - Reck: Hurt >
b

*Reck* pierces your left leg hard.

* R HP:Wounded MV:Strong - Reck: Hurt > [bash ]

-=+*
*Reck* tries to pierce you, but you parry successfully.

*+=- -=
As *Reck* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Strong >
change wimp 100

*Reck* tries to pierce you, but you parry successfully.

b
* R HP:Wounded MV:Strong - Reck: Hurt > You will now flee if you go below 100 hit points.

* R HP:Wounded MV:Strong - Reck: Hurt > [bash ]

-=
*Reck* tries to pierce you, but you deflect the blow.

+**+=- -=
As *Reck* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Strong >
*Reck* tries to pierce you, but you parry successfully.

* R HP:Wounded MV:Strong - Reck: Hurt >
b
[bash ]

-
*Reck* tries to pierce you, but you parry successfully.

=+**+=- -=
Your bash at *Reck* sends him sprawling!

* R HP:Wounded MV:Strong - Reck: Hurt >
You slash *Reck*'s right arm extremely hard.

* R HP:Wounded MV:Strong - Reck: Wounded >
v
[rem shield]
You stop using a silver etched shield.
You grip an ivory and gold-hilted longsword with both hands.

* R HP:Wounded MV:Strong - Reck: Wounded >
You slash *Reck*'s right leg into bloody fragments!

* R HP:Wounded MV:Strong - Reck: Wounded >
x
b
[wear shield]
You shift an ivory and gold-hilted longsword to one hand.
You strap a silver etched shield on your arm becoming very impressive.

* R HP:Wounded MV:Strong - Reck: Wounded > [bash ]
They already seem to be stunned.

* R HP:Wounded MV:Strong - Reck: Wounded >
b
[bash ]
They already seem to be stunned.

* R HP:Wounded MV:Strong - Reck: Wounded >
b
[bash ]
They already seem to be stunned.

* R HP:Wounded MV:Strong - Reck: Wounded >
You try to slash *Reck*, but he parries successfully.
*Reck* tries to pierce you, but you parry successfully.

* R HP:Wounded MV:Strong - Reck: Wounded >
b
*Reck* tries to pierce you, but you parry successfully.
[bash ]

-=+**+
*Reck* tries to pierce you, but you parry successfully.

=- -=
As *Reck* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Strong - Reck: Wounded >
b

*Reck* pierces your body hard.

* R HP:Wounded MV:Strong - Reck: Wounded > [bash ]

-=+**
*Reck* tries to pierce you, but you parry successfully.

+=- -=
As *Reck* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Strong >
*Reck* pierces your body.

* R HP:Wounded MV:Strong - Reck: Wounded >
stat

*Reck* tries to pierce you, but you deflect the blow.

* R HP:Wounded MV:Strong - Reck: Wounded > You are a 323 year old male human hunter.
Your height is 5 feet, 8 inches, and you weigh 169.0 lbs.
You are carrying 0.0 lbs and wearing 48.9 lbs, very light.
Your base abilities are: Str:18 Int:12 Wil:12 Dex:18 Con:19.
Offensive bonus: 179, Dodging bonus: 75, Parrying bonus: 149
Your mood is: Brave. You will flee below: 100 Hit Points
Your posture is: Offensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Wounded MV:Strong - Reck: Wounded >
r
b
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Wounded MV:Strong - Reck: Wounded > You try to slash *Reck*, but he deflects the blow.
*Reck* tries to pierce you, but you deflect the blow.
[bash ]

-=+**+=- -
*Reck* tries to pierce you, but you deflect the blow.

=
Your bash at *Reck* sends him sprawling!

* R HP:Wounded MV:Strong - Reck: Wounded >
v
[rem shield]
You stop using a silver etched shield.
You grip an ivory and gold-hilted longsword with both hands.

* R HP:Wounded MV:Strong - Reck: Wounded >
You slash *Reck*'s body into bloody fragments!

* R HP:Wounded MV:Strong - Reck: Wounded >
You slash *Reck*'s left foot into bloody fragments!

* R HP:Wounded MV:Strong - Reck: Wounded >
x
b
[wear shield]
You shift an ivory and gold-hilted longsword to one hand.
You strap a silver etched shield on your arm becoming very impressive.

* R HP:Wounded MV:Strong - Reck: Wounded > [bash ]

-=+**+
*Reck* tries to pierce you, but you deflect the blow.

=- -=
As *Reck* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Strong - Reck: Wounded >
b

*Reck* tries to pierce you, but you parry successfully.

* R HP:Wounded MV:Strong - Reck: Wounded > [bash ]

-=+**
*Reck* tries to pierce you, but you deflect the blow.

+=- -=
As *Reck* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Strong >
*Reck* tries to pierce you, but you parry successfully.
*Reck* tries to pierce you, but you deflect the blow.

* R HP:Wounded MV:Strong - Reck: Wounded >
b
[bash ]

-=+*
*Reck* tries to pierce you, but you parry successfully.

*+=- -=
As *Reck* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Strong - Reck: Wounded >
*Reck* tries to pierce you, but you parry successfully.

where
* R HP:Wounded MV:Strong - Reck: Wounded >
b
Players in your Zone
--------------------
Dixon - Before a Cliff's Wall

* R HP:Wounded MV:Strong - Reck: Wounded > [bash ]

-=+
*Reck* tries to pierce you, but you parry successfully.

**+=- -=
Your bash at *Reck* sends him sprawling!

* R HP:Wounded MV:Strong - Reck: Wounded >
You slash *Reck*'s body into bloody fragments!

* R HP:Wounded MV:Strong - Reck: Battered >
You slash *Reck*'s left leg into bloody fragments!

* R HP:Wounded MV:Strong - Reck: Battered >
b
[bash ]
They already seem to be stunned.

* R HP:Wounded MV:Strong - Reck: Battered >
b
[bash ]

-
*Reck* tries to pierce you, but you deflect the blow.

=+
Reck assumes a defensive striking posture.

*
*Reck* panics, and attempts to flee!

*+=
*Reck* leaves south.

- -=
They're not here anymore!

* R HP:Wounded MV:Strong >
2
south
[k h.dark]
They aren't here.

* R HP:Wounded MV:Full > Before a Cliff's Wall
From the southwestern corner of the hill, the entire western side of the
hill can be viewed. The winding road mirrors the cliff as it provides
passage in a north south route.
[ obvious exits: N S W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Reck* is standing here.

* R HP:Wounded MV:Full >
3
b
[k dark]
They aren't here.

* R HP:Wounded MV:Full > [bash ]
Bash who?

* R HP:Wounded MV:Full >
2
[k h.dark]
You try to slash *Reck*, but he parries successfully.

* R HP:Wounded MV:Full - Reck: Battered >
You try to slash *Reck*, but he deflects the blow.

* R HP:Wounded MV:Full - Reck: Battered >
b
[bash ]

-=+**+=
*Reck* tries to pierce you, but you deflect the blow.

- -=
As *Reck* avoids your bash, you topple over and fall to the ground!
*Reck* panics, and attempts to flee!

* R HP:Wounded MV:Full >
*Reck* leaves west.

* R HP:Wounded MV:Full >
stand
2
b
You stand up.

* R HP:Wounded MV:Full > [k h.dark]
They aren't here.

* R HP:Wounded MV:Full > [bash ]
Bash who?

* R HP:Wounded MV:Full >
west
A Road by the Ravine
Forced on its route between the cliff to the east and the ravine to the
west the road heads northward approaching a makeshift bridge. To the south
the road continues to hug the cliff's edge.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
You sense a hidden life form in the area...

* R HP:Wounded MV:Full >
2
b
[k h.dark]
They aren't here.

* R HP:Wounded MV:Strong > [bash ]
Bash who?

* R HP:Wounded MV:Strong >
2
[k h.dark]
You try to slash *Reck*, but he parries successfully.

* R HP:Wounded MV:Strong - Reck: Battered >
You try to slash *Reck*, but he deflects the blow.

* R HP:Wounded MV:Strong - Reck: Battered >
b
[bash ]

-=+**+
*Reck* tries to pierce you, but you deflect the blow.

=- -=
As *Reck* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Strong - Reck: Battered >
b

*Reck* tries to pierce you, but you parry successfully.
*Reck* tries to pierce you, but you parry successfully.

* R HP:Wounded MV:Strong - Reck: Battered > [bash ]

-=+**
*Reck* tries to pierce you, but you deflect the blow.

+=- -=
Your bash at *Reck* sends him sprawling!

* R HP:Wounded MV:Strong - Reck: Battered >
v

You try to slash *Reck*, but he deflects the blow.

* R HP:Wounded MV:Strong - Reck: Battered > [rem shield]
You stop using a silver etched shield.
You grip an ivory and gold-hilted longsword with both hands.

* R HP:Wounded MV:Strong - Reck: Battered >
cpo
[change posture offensive]
Posture changed to: Offensive

* R HP:Wounded MV:Strong - Reck: Battered >
You try to slash *Reck*, but he parries successfully.

* R HP:Hurt MV:Strong - Reck: Battered >
x
[wear shield]
You shift an ivory and gold-hilted longsword to one hand.
You strap a silver etched shield on your arm becoming very impressive.

* R HP:Hurt MV:Strong - Reck: Battered >
sigh
b
You sigh.

* R HP:Hurt MV:Strong - Reck: Battered > [bash ]

-=+
*Reck* tries to pierce you, but you parry successfully.
*Reck* grins evilly.

**+=- -
*Reck* tries to pierce you, but you parry successfully.

=
As *Reck* avoids your bash, you topple over and fall to the ground!

* R HP:Hurt MV:Strong >
*Reck* tries to pierce you, but you deflect the blow.

* R HP:Hurt MV:Strong - Reck: Battered >
b
[bash ]
Reck assumes an offensive striking posture.


*Reck* tries to pierce you, but you parry successfully.

-=
*Reck* tries to pierce you, but you parry successfully.

+**+=- -=
Your bash at *Reck* sends him sprawling!

* R HP:Hurt MV:Strong - Reck: Battered >
You slash *Reck*'s body into bloody fragments!

* R HP:Hurt MV:Strong - Reck: Battered >
q
v
[change mood brave]
Mood changed to: Brave

* R HP:Hurt MV:Strong - Reck: Battered > [rem shield]
You stop using a silver etched shield.
You grip an ivory and gold-hilted longsword with both hands.

* R HP:Hurt MV:Strong - Reck: Battered >
You slash *Reck*'s body very hard.

* R HP:Hurt MV:Strong - Reck: Battered >
x
b
[wear shield]
You shift an ivory and gold-hilted longsword to one hand.
You strap a silver etched shield on your arm becoming very impressive.

* R HP:Hurt MV:Strong - Reck: Battered > [bash ]
They already seem to be stunned.

* R HP:Hurt MV:Strong - Reck: Battered >

* R HP:Hurt MV:Strong - Reck: Battered >
b
[bash ]


Reck assumes a defensive striking posture.

-
*Reck* tries to pierce you, but you parry successfully.
*Reck* panics, and attempts to flee!

=+**
*Reck* leaves north.

+=- -
*Reck* has arrived from the north.

=
Your bash at *Reck* sends him sprawling!

* R HP:Hurt MV:Strong - Reck: Beaten >
You slash *Reck*'s body into bloody fragments!

* R HP:Hurt MV:Strong - Reck: Beaten >
x
[wear shield]
You don't seem to have a shield.

* R HP:Hurt MV:Strong - Reck: Beaten >
You try to slash *Reck*, but he parries successfully.

* R HP:Hurt MV:Strong - Reck: Beaten >
r
3
[change mood wimpy]
Mood changed to: Wimpy

b
* R HP:Hurt MV:Strong - Reck: Beaten > [k dark]
You do the best you can!

* R HP:Hurt MV:Strong - Reck: Beaten > [bash ]
They already seem to be stunned.

* R HP:Hurt MV:Strong - Reck: Beaten >
b
[bash ]


*Reck* tries to pierce you, but you parry successfully.

-
*Reck* panics, and attempts to flee!

=+**+
*Reck* leaves east.

=- -
east
2
b

The Wheel of Time turns towards the Dark...

Cancelled.
Before a Cliff's Wall
From the southwestern corner of the hill, the entire western side of the
hill can be viewed. The winding road mirrors the cliff as it provides
passage in a north south route.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Hurt MV:Full > [k h.dark]
They aren't here.

* R HP:Hurt MV:Full > [bash ]
Bash who?

* R HP:Hurt MV:Full >
south
A Winding Road
A streambed once trickled across this path bringing rainfall from the hill
to the north. The streambed heads southeastward towards a stand of trees
between two smaller hills. Rocks have been built up across the streambed, a
sign of times past when the stream once required a ford to pass.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Hurt MV:Full >
south
A Shallow Ravine
A small ravine slices through the cracked ground preventing passage to the
west and south. A small stand of trees lies to the east while the road lies
to the north where it curves northward between the hill and the ravine.
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Hurt MV:Full >
east
east
east
An Oasis
This copse of trees is oddly out of place in the barren surroundings.
Settled in a smally valley the trees, though stunted in growth, have found
a way to survive in their harsh environment. A pool of water collects at
the lowest point between the hills, dark and murky from the mud and dust
that streams off the hills.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
A green-leafed herb grows here.
A shallow pool of water has collected on the ground.
A remnant of the Age of Legends juts from the soil.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Hurt MV:Full > A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Hurt MV:Full > A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Hurt MV:Full >
north
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
There are some tracks of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A darkfriend trooper stands here.
A darkfriend trooper stands here.
A darkfriend leader stands here.

* R HP:Hurt MV:Full >
west
A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
You sense a hidden life form in the area...

* R HP:Hurt MV:Full >
2
b
[k h.dark]
You try to slash *Reck*, but he deflects the blow.

* R HP:Hurt MV:Strong - Reck: Beaten > [bash ]

-=+*
*Reck* panics, and attempts to flee!

*+=
*Reck* leaves east.

- -=
They're not here anymore!

* R HP:Hurt MV:Strong >
east
2
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Reck* is standing here.
A darkfriend trooper stands here.
A darkfriend trooper stands here.
A darkfriend leader stands here.
*Reck* tries to pierce you, but you parry successfully.

* R HP:Hurt MV:Strong - Reck: Beaten >
b
You try to slash *Reck*, but he parries successfully.
A darkfriend trooper joins Reck's fight!
A darkfriend trooper joins a darkfriend trooper's fight!
A darkfriend leader joins a darkfriend trooper's fight!
*Reck* tries to pierce you, but you deflect the blow.
[k h.dark]
You do the best you can!

* R HP:Hurt MV:Strong - Reck: Beaten > [bash ]

-=+*
A darkfriend trooper tries to pierce you, but you parry successfully.

*+=-
A darkfriend leader slashes your body.
A darkfriend trooper tickles your body with his pierce.
A darkfriend trooper tries to pierce you, but you parry successfully.
*Reck* barely pierces your head.
Reck assumes an offensive striking posture.

-=
Your bash at *Reck* sends him sprawling!

* R HP:Hurt MV:Strong - Reck: Beaten >
v
[rem shield]
You stop using a silver etched shield.
You grip an ivory and gold-hilted longsword with both hands.

* R HP:Hurt MV:Strong - Reck: Beaten >
A darkfriend leader slashes your body.
A darkfriend trooper barely tickles your right arm with his pierce.
A darkfriend trooper tries to pierce you, but you deflect the blow.
You try to slash *Reck*, but he parries successfully.

* R HP:Wounded MV:Strong - Reck: Beaten >
A darkfriend trooper tries to pierce you, but you deflect the blow.

* R HP:Wounded MV:Strong - Reck: Beaten >
growl

A darkfriend leader tickles your left leg with his slash.
A darkfriend trooper tries to pierce you, but you parry successfully.
A darkfriend trooper pierces your left leg.
You try to slash *Reck*, but he parries successfully.

* R HP:Wounded MV:Strong - Reck: Beaten > Grrrrrrrrr...

* R HP:Wounded MV:Strong - Reck: Beaten >
Reck assumes a defensive striking posture.

* R HP:Wounded MV:Strong - Reck: Beaten >
x
r
[wear shield]
You shift an ivory and gold-hilted longsword to one hand.
You strap a silver etched shield on your arm becoming very impressive.

* R HP:Wounded MV:Strong - Reck: Beaten >
b
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Wounded MV:Strong - Reck: Beaten > [bash ]

-=+
A darkfriend leader slashes your body.
A darkfriend trooper tries to pierce you, but you deflect the blow.
A darkfriend trooper tickles your body with his pierce.
*Reck* pierces your body hard.
A darkfriend trooper tries to pierce you, but you parry successfully.

*
Reck assumes an offensive striking posture.

*+=- -=
Your bash at *Reck* sends him sprawling!

* R HP:Wounded MV:Strong - Reck: Beaten >
A darkfriend leader slashes your body.
A darkfriend trooper tries to pierce you, but you deflect the blow.
A darkfriend trooper tickles your left hand with his pierce.
You try to slash *Reck*, but he parries successfully.

* R HP:Wounded MV:Strong - Reck: Beaten >
A darkfriend trooper tries to pierce you, but you deflect the blow.
A darkfriend trooper tries to pierce you, but you deflect the blow.

* R HP:Wounded MV:Strong - Reck: Beaten >
A darkfriend leader tries to slash you, but you parry successfully.
A darkfriend trooper barely pierces your left arm.
A darkfriend trooper tickles your body with his pierce.
You slash *Reck*'s body into bloody fragments!
*Reck* panics, and attempts to flee!

* R HP:Wounded MV:Strong - Reck: Beaten >
A darkfriend trooper barely pierces your right arm.

* R HP:Wounded MV:Strong - Reck: Beaten >
*Reck* leaves west.

* R HP:Wounded MV:Strong - a darkfriend trooper: Scratched >
f
3
b
You panic and attempt to flee!

You flee head over heels.
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
[k dark]
They aren't here.

* R HP:Wounded MV:Strong > [bash ]
Bash who?

* R HP:Wounded MV:Strong >
2
[k h.dark]
They aren't here.

* R HP:Wounded MV:Strong >
west
north
A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

2
* R HP:Wounded MV:Strong >
b
A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Reck* is standing here.

* R HP:Wounded MV:Strong > [k h.dark]
You try to slash *Reck*, but he deflects the blow.

* R HP:Wounded MV:Strong - Reck: Beaten > [bash ]

-=+
*Reck* tries to pierce you, but you parry successfully.

*
*Reck* panics, and attempts to flee!

*+=- -=
Your bash at *Reck* sends him sprawling!

* R HP:Wounded MV:Strong - Reck: Beaten >
You try to slash *Reck*, but he parries successfully.

* R HP:Wounded MV:Strong - Reck: Beaten >
cry
Waaaaah..
*Reck* leaves east.

* R HP:Wounded MV:Strong >
east
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Reck* is standing here.
A darkfriend trooper stands here.
A darkfriend trooper stands here.
A darkfriend leader stands here.

* R HP:Wounded MV:Strong >

2
*Reck* tries to pierce you, but you deflect the blow.

* R HP:Wounded MV:Strong - Reck: Beaten >
b
[k h.dark]
You do the best you can!

* R HP:Wounded MV:Strong - Reck: Beaten > [bash ]

-=
*Reck* panics, and attempts to flee!

+**+=- -
*Reck* leaves south.

=
They're not here anymore!

* R HP:Wounded MV:Strong >
south

A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Strong >
2
b
[k h.dark]
They aren't here.

* R HP:Wounded MV:Strong > [bash ]
Bash who?

* R HP:Wounded MV:Strong >
east
east
Before a Split in the Road
The road splits here, wrapping its long arms around the hill to the north.
Its path looks less travelled to the east as the majority of wagon ruts
head on the western route. Dust blows off the top of the cliff swirling
about the road before dissipating to leave dirt on the ground.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Strong >
3
A Winding Road
The road shadows the cliff to the north staying close to its high
cliff-like face. Small boulders litter the road, having fallen from the
slowly eroding hill. The large boulders have long since been removed by
travellers, those too large merely changed the route of the road.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Strong >
b
[k dark]
They aren't here.

* R HP:Wounded MV:Strong > [bash ]
Bash who?

* R HP:Wounded MV:Strong >
east
2
A Winding Road
Bending to the north and west the road continues to hug the cliff as if
seeking its protection from the elements. Small indentations in the cliff
face once provided temporary protection for resting soldiers and travellers
alike from the harsh elements.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black wolf growls loudly, poised to leap.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Wounded MV:Strong > [k h.dark]
They aren't here.

* R HP:Wounded MV:Strong >
sc
You have 238(383) hit and 126(164) movement points.
You have scored 96014098 experience points and 1144 quest points.
You need 2485902 exp to level and 1856 qp to rank.
You have amassed 120 Turn points to date.
You have played 56 days and 22 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 48).
You are standing.

stat
* R HP:Wounded MV:Strong >
3
You are a 323 year old male human hunter.
Your height is 5 feet, 8 inches, and you weigh 169.0 lbs.
You are carrying 0.0 lbs and wearing 48.9 lbs, very light.
Your base abilities are: Str:18 Int:12 Wil:12 Dex:18 Con:19.
Offensive bonus: 157, Dodging bonus: 75, Parrying bonus: 183
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Offensive.
Your armor absorbs about 69% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

3
* R HP:Wounded MV:Strong >
3
[k dark]
They aren't here.

* R HP:Wounded MV:Strong > [k dark]
They aren't here.

* R HP:Wounded MV:Strong >
west
[k dark]
They aren't here.

west
* R HP:Wounded MV:Strong > A Winding Road
The road shadows the cliff to the north staying close to its high
cliff-like face. Small boulders litter the road, having fallen from the
slowly eroding hill. The large boulders have long since been removed by
travellers, those too large merely changed the route of the road.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Strong >
2
Before a Split in the Road
The road splits here, wrapping its long arms around the hill to the north.
Its path looks less travelled to the east as the majority of wagon ruts
head on the western route. Dust blows off the top of the cliff swirling
about the road before dissipating to leave dirt on the ground.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

b
* R HP:Wounded MV:Strong > [k h.dark]
They aren't here.

* R HP:Wounded MV:Strong > [bash ]
Bash who?

* R HP:Wounded MV:Tiring >
west
2
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
You sense a hidden life form in the area...

b
* R HP:Wounded MV:Tiring > [k h.dark]
You try to slash *Reck*, but he deflects the blow.

* R HP:Wounded MV:Tiring - Reck: Beaten > [bash ]

-=+
*Reck* tries to pierce you, but you deflect the blow.

*
*Reck* panics, and attempts to flee!

*+=- -=
Your bash at *Reck* sends him sprawling!

* R HP:Wounded MV:Tiring - Reck: Beaten >
v
You slash *Reck*'s body very hard.
[rem shield]
You stop using a silver etched shield.
You grip an ivory and gold-hilted longsword with both hands.

* R HP:Wounded MV:Strong - Reck: Beaten >
*Reck* leaves west.

* R HP:Wounded MV:Strong >
x
2
[wear shield]
You shift an ivory and gold-hilted longsword to one hand.
You strap a silver etched shield on your arm becoming very impressive.

b
* R HP:Wounded MV:Strong > [k h.dark]
They aren't here.

* R HP:Wounded MV:Strong > [bash ]
Bash who?

* R HP:Wounded MV:Strong >
west
A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Strong >
north
A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Reck* is standing here.

* R HP:Wounded MV:Strong >
x
b
[wear shield]
You don't seem to have a shield.

* R HP:Wounded MV:Strong > [bash ]
Bash who?

* R HP:Wounded MV:Strong >
2
[k h.dark]
They aren't here.

* R HP:Wounded MV:Strong >
east
2
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Reck* is standing here.
A darkfriend trooper stands here.
A darkfriend trooper stands here.
A darkfriend leader stands here.

b
* R HP:Wounded MV:Strong > [k h.dark]
You try to slash *Reck*, but he deflects the blow.

* R HP:Wounded MV:Strong - Reck: Beaten > [bash ]


*Reck* tries to pierce you, but you parry successfully.
A darkfriend trooper joins Reck's fight!
A darkfriend trooper joins a darkfriend trooper's fight!
A darkfriend leader joins a darkfriend trooper's fight!

-=
A darkfriend trooper tries to pierce you, but you deflect the blow.

+*
*Reck* panics, and attempts to flee!

*+=- -
*Reck* leaves south.

=
You slash a darkfriend trooper's body into bloody fragments!
A darkfriend leader slashes your left arm.
A darkfriend trooper tries to pierce you, but you deflect the blow.
A darkfriend trooper tries to pierce you, but you deflect the blow.
They're not here anymore!

* R HP:Wounded MV:Strong - a darkfriend trooper: Scratched >
r

A darkfriend trooper tries to pierce you, but you deflect the blow.
A darkfriend trooper tries to pierce you, but you parry successfully.

* R HP:Wounded MV:Strong - a darkfriend trooper: Scratched > [change mood wimpy]
Mood changed to: Wimpy

* R HP:Wounded MV:Strong - a darkfriend trooper: Scratched >
stat
You are a 323 year old male human hunter.
Your height is 5 feet, 8 inches, and you weigh 169.0 lbs.
You are carrying 0.0 lbs and wearing 48.9 lbs, very light.
Your base abilities are: Str:18 Int:12 Wil:12 Dex:18 Con:19.
Offensive bonus: 157, Dodging bonus: 75, Parrying bonus: 183
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Offensive.
Your armor absorbs about 69% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

* R HP:Wounded MV:Strong - a darkfriend trooper: Scratched >
*Reck* pierces your body.

* R HP:Wounded MV:Strong - a darkfriend trooper: Scratched >
f
You panic and attempt to flee!


*Reck* tries to pierce you, but you parry successfully.
You try to slash a darkfriend trooper, but he parries successfully.
A darkfriend leader slashes your body.
A darkfriend trooper barely pierces your head.
A darkfriend trooper barely pierces your body.
You flee head over heels.
A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Strong >
north
east
x
Alas, you cannot go that way...

* R HP:Wounded MV:Strong > Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Reck* is standing here.
A darkfriend trooper stands here.
A darkfriend trooper stands here.
A darkfriend leader stands here.
*Reck* tries to pierce you, but you parry successfully.

* R HP:Wounded MV:Tiring - Reck: Beaten > [wear shield]
You don't seem to have a shield.

* R HP:Wounded MV:Tiring - Reck: Beaten >
b
[bash ]

-=
*Reck* tries to pierce you, but you deflect the blow.
A darkfriend trooper joins Reck's fight!
A darkfriend trooper joins a darkfriend trooper's fight!
A darkfriend leader joins a darkfriend trooper's fight!

+**+=-
A darkfriend trooper barely tickles your body with his pierce.
A darkfriend trooper tries to pierce you, but you parry successfully.

-=
As *Reck* avoids your bash, you topple over and fall to the ground!
*Reck* panics, and attempts to flee!

* R HP:Wounded MV:Tiring - Reck: Beaten >
A darkfriend leader slashes your body.
A darkfriend trooper tries to pierce you, but you deflect the blow.
A darkfriend trooper tries to pierce you, but you parry successfully.

* R HP:Wounded MV:Tiring - Reck: Beaten >
cpd
b

*Reck* leaves west.

* R HP:Wounded MV:Tiring - a darkfriend trooper: Scratched > A darkfriend trooper tickles your left arm with his pierce.
[change posture defensive]
Posture changed to: Defensive

* R HP:Wounded MV:Tiring - a darkfriend trooper: Scratched > [bash ]


A darkfriend leader tries to slash you, but you parry successfully.
A darkfriend trooper tickles your left leg with his pierce.
A darkfriend trooper barely pierces your left arm.
*Reck* pierces your body.

-
f
=+Cancelled.
You panic and attempt to flee!
Reck assumes an offensive striking posture.

north
east
3
You flee head over heels.
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Reck* is standing here.
A darkfriend trooper stands here.
A darkfriend trooper stands here.
A darkfriend leader stands here.
*Reck* tries to pierce you, but you deflect the blow.

* R HP:Battered MV:Tiring - Reck: Beaten >
b
No way! You're fighting for your life!

* R HP:Battered MV:Tiring - Reck: Beaten > [k dark]
You do the best you can!

* R HP:Battered MV:Tiring - Reck: Beaten > [bash ]

-=
*Reck* tries to pierce you, but you deflect the blow.
A darkfriend trooper joins Reck's fight!
A darkfriend trooper joins a darkfriend trooper's fight!
A darkfriend leader joins a darkfriend trooper's fight!
A darkfriend trooper barely pierces your body.
A darkfriend trooper tries to pierce you, but you parry successfully.

+**+=- -=
Your bash at *Reck* sends him sprawling!
*Reck* panics, and attempts to flee!

* R HP:Battered MV:Tiring - Reck: Beaten >
A darkfriend leader tries to slash you, but you parry successfully.
A darkfriend trooper barely pierces your body.
A darkfriend trooper tries to pierce you, but you deflect the blow.
You try to slash *Reck*, but he deflects the blow.

* R HP:Battered MV:Tiring - Reck: Beaten >
A darkfriend trooper tries to pierce you, but you parry successfully.
A darkfriend trooper tickles your right leg with his pierce.

* R HP:Battered MV:Tiring - Reck: Beaten >
*Reck* leaves west.

* R HP:Battered MV:Tiring - a darkfriend trooper: Scratched >
You try to slash a darkfriend trooper, but he parries successfully.
A darkfriend leader tries to slash you, but you parry successfully.
A darkfriend trooper tickles your body with his pierce.
A darkfriend trooper tries to pierce you, but you parry successfully.

* R HP:Battered MV:Tiring - a darkfriend trooper: Scratched >
*Reck* pierces your left leg hard.

f
* R HP:Battered MV:Tiring - a darkfriend trooper: Scratched > You panic and attempt to flee!


*Reck* pierces your right arm hard.


You flee head over heels.
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

north
* R HP:Battered MV:Tiring >
east
2
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Reck* is standing here.
A darkfriend trooper stands here.
A darkfriend trooper stands here.
A darkfriend leader stands here.

* R HP:Battered MV:Tiring >
b
Alas, you cannot go that way...

* R HP:Battered MV:Tiring > [k h.dark]
You try to slash *Reck*, but he deflects the blow.

* R HP:Battered MV:Tiring - Reck: Beaten > [bash ]


*Reck* pierces your left arm.
A darkfriend trooper joins Reck's fight!
A darkfriend trooper joins a darkfriend trooper's fight!
A darkfriend leader joins a darkfriend trooper's fight!

-=+**+=- -=
A darkfriend leader slashes your body hard.
A darkfriend trooper tries to pierce you, but you parry successfully.
A darkfriend trooper tickles your body with his pierce.
*Reck* tries to pierce you, but you deflect the blow.
You try to slash *Reck*, but he deflects the blow.
As *Reck* avoids your bash, you topple over and fall to the ground!
*Reck* panics, and attempts to flee!

* R HP:Battered MV:Tiring - Reck: Beaten >
f
north

A darkfriend trooper tickles your body with his pierce.

* R HP:Battered MV:Tiring - Reck: Beaten >
east
2
b

*Reck* leaves west.

* R HP:Battered MV:Tiring - a darkfriend trooper: Scratched > You try to slash a darkfriend trooper, but he deflects the blow.
A darkfriend leader tries to slash you, but you deflect the blow.
A darkfriend trooper pierces your left arm.
A darkfriend trooper pierces your body.
You panic and attempt to flee!


*Reck* has arrived from the west.


*Reck* pierces your body.

You flee head over heels.
A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Alas, you cannot go that way...

* R HP:Beaten MV:Tiring > Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Reck* is standing here.
A darkfriend trooper stands here.
A darkfriend trooper stands here.
A darkfriend leader stands here.
*Reck* tries to pierce you, but you deflect the blow.

* R HP:Beaten MV:Tiring - Reck: Beaten > [k h.dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Reck: Beaten > [bash ]

-=
Reck assumes an offensive striking posture.

+*
*Reck* tries to pierce you, but you parry successfully.
A darkfriend trooper joins Reck's fight!
A darkfriend trooper joins a darkfriend trooper's fight!
A darkfriend leader joins a darkfriend trooper's fight!

*+=- -=
As *Reck* avoids your bash, you topple over and fall to the ground!
*Reck* panics, and attempts to flee!

* R HP:Beaten MV:Tiring - Reck: Beaten >
scream

A darkfriend leader barely slashes your left leg.
A darkfriend trooper barely pierces your body.
You are interrupted and stop what you are doing.
You panic and attempt to flee!
A darkfriend trooper tries to pierce you, but you parry successfully.
*Reck* pierces your head hard.
A darkfriend trooper tries to pierce you, but you deflect the blow.
A darkfriend trooper tickles your body with his pierce.

You flee head over heels.
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
ARRRRRRRRRRGH!!!!!

* R HP:Beaten MV:Tiring >
south
Rugged Terrain
The rugged terrain throws footfalls, giant cracks, and short stubby
thornbushes at its travellers doing its best to impede movement in this
treacherous world. The western route around the hill lies to the north
while the craggy hills stretch out to the west.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Tiring >
sc
You have 81(383) hit and 112(164) movement points.
You have scored 96013949 experience points and 1144 quest points.
You need 2486051 exp to level and 1856 qp to rank.
You have amassed 120 Turn points to date.
You have played 56 days and 22 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 48).
You are standing.

* R HP:Beaten MV:Tiring >
stat
3
You are a 323 year old male human hunter.
Your height is 5 feet, 8 inches, and you weigh 169.0 lbs.
You are carrying 0.0 lbs and wearing 48.9 lbs, very light.
Your base abilities are: Str:18 Int:12 Wil:12 Dex:18 Con:19.
Offensive bonus: 147, Dodging bonus: 75, Parrying bonus: 198
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
Your armor absorbs about 69% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

* R HP:Beaten MV:Tiring >
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

3
* R HP:Beaten MV:Tiring >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

north
* R HP:Beaten MV:Tiring >
2
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

b
* R HP:Beaten MV:Tiring > [k h.dark]
They aren't here.

* R HP:Beaten MV:Tiring > [bash ]
Bash who?

* R HP:Beaten MV:Tiring >
west
north
A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Tiring >
2
A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

b
* R HP:Beaten MV:Tiring > [k h.dark]
They aren't here.

* R HP:Beaten MV:Tiring > [bash ]
Bash who?

* R HP:Beaten MV:Tiring >
sc
You have 81(383) hit and 103(164) movement points.
You have scored 96013949 experience points and 1144 quest points.
You need 2486051 exp to level and 1856 qp to rank.
You have amassed 120 Turn points to date.
You have played 56 days and 22 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 48).
You are standing.

* R HP:Beaten MV:Tiring >
east
3
b
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A darkfriend trooper stands here.
A darkfriend trooper stands here.
A darkfriend leader stands here.

* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [bash ]
Bash who?

* R HP:Beaten MV:Tiring >
south
32
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
You sense a hidden life form in the area...

* R HP:Beaten MV:Tiring >

Arglebargle, glop-glyf!?!

* R HP:Beaten MV:Tiring >
2
* R HP:Beaten MV:Tiring >
b
[k h.dark]
You try to slash *Reck*, but he parries successfully.

* R HP:Beaten MV:Tiring - Reck: Beaten > *Reck* tries to pierce you, but you parry successfully.
You try to slash *Reck*, but he parries successfully.
Your heartbeat calms down more as you feel less panicked.
[bash ]

-
*Reck* panics, and attempts to flee!

=+**+=-
*Reck* leaves east.

-
east
=
As *Reck* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Tiring - Reck: Beaten >
2
b
No way! You're fighting for your life!

* R HP:Beaten MV:Tiring - Reck: Beaten > [k h.dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Reck: Beaten > [bash ]

-=+**+=
*Reck* tries to pierce you, but you parry successfully.
*Reck* grins evilly.

- -=
As *Reck* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Tiring >
*Reck* gets a skin of human flesh from a backpack.

* R HP:Beaten MV:Tiring >
*Reck* tries to pierce you, but you deflect the blow.
*Reck* drinks blood from a skin of human flesh.

* R HP:Beaten MV:Tiring - Reck: Beaten >
stand

*Reck* drinks blood from a skin of human flesh.

* R HP:Beaten MV:Tiring - Reck: Beaten >
2
b
Do you not consider fighting as standing?

* R HP:Beaten MV:Tiring - Reck: Beaten > [k h.dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Reck: Beaten > [bash ]

-=+
*Reck* gets a package of iron rations from a backpack.

*
*Reck* tries to pierce you, but you deflect the blow.

*+=-
*Reck* eats a package of iron rations.

-
*Reck* panics, and attempts to flee!

=
As *Reck* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Tiring - Reck: Beaten >
*Reck* leaves south.

* R HP:Beaten MV:Tiring >
2
b
[k h.dark]
They aren't here.

* R HP:Beaten MV:Tiring > [bash ]
Bash who?

* R HP:Beaten MV:Tiring >
south
2
b
Rugged Terrain
The rugged terrain throws footfalls, giant cracks, and short stubby
thornbushes at its travellers doing its best to impede movement in this
treacherous world. The western route around the hill lies to the north
while the craggy hills stretch out to the west.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
You sense a hidden life form in the area...

* R HP:Beaten MV:Tiring > [k h.dark]
You try to slash *Reck*, but he parries successfully.

* R HP:Beaten MV:Tiring - Reck: Beaten > [bash ]

-=+**+
*Reck* tries to pierce you, but you parry successfully.

=-
Reck assumes an offensive striking posture.

-=
Your bash at *Reck* sends him sprawling!

* R HP:Beaten MV:Tiring - Reck: Beaten >
v
[rem shield]
You stop using a silver etched shield.
You grip an ivory and gold-hilted longsword with both hands.

* R HP:Beaten MV:Tiring - Reck: Beaten >
You try to slash *Reck*, but he deflects the blow.

* R HP:Beaten MV:Tiring - Reck: Beaten >
cpo
[change posture offensive]
Posture changed to: Offensive

* R HP:Beaten MV:Tiring - Reck: Beaten >
scream
ARRRRRRRRRRGH!!!!!

* R HP:Beaten MV:Tiring - Reck: Beaten >
You slash *Reck*'s left foot into bloody fragments!
*Reck* panics, and attempts to flee!

* R HP:Beaten MV:Tiring - Reck: Critical >
x
[wear shield]
You shift an ivory and gold-hilted longsword to one hand.
You strap a silver etched shield on your arm becoming very impressive.

* R HP:Beaten MV:Tiring - Reck: Critical >
3
3
[k dark]
You do the best you can!

3
* R HP:Beaten MV:Tiring - Reck: Critical >
3
[k dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Reck: Critical >
3
[k dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Reck: Critical > [k dark]
You do the best you can!
*Reck* leaves east.

3
* R HP:Beaten MV:Tiring >
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

east
* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring > A Winding Road
The road continues its north south passage through these dusty hills.
Further north the road splits around a hill that rises high above with
sheer cliffs on either side. A large sandstone formation rises on top of
the hill, its form resembling some twisted obelisk.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

2
* R HP:Beaten MV:Tiring >
b
[k h.dark]
They aren't here.

* R HP:Beaten MV:Tiring > [bash ]
Bash who?

north
* R HP:Beaten MV:Tiring > Before a Split in the Road
The road splits here, wrapping its long arms around the hill to the north.
Its path looks less travelled to the east as the majority of wagon ruts
head on the western route. Dust blows off the top of the cliff swirling
about the road before dissipating to leave dirt on the ground.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Reck* is standing here.

* R HP:Beaten MV:Tiring >
north
Alas, you cannot go that way...

* R HP:Beaten MV:Tiring >
2
b
[k h.dark]
They aren't here.

* R HP:Beaten MV:Tiring > [bash ]
Bash who?

* R HP:Beaten MV:Tiring >
west
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Tiring >
east
east
Before a Split in the Road
The road splits here, wrapping its long arms around the hill to the north.
Its path looks less travelled to the east as the majority of wagon ruts
head on the western route. Dust blows off the top of the cliff swirling
about the road before dissipating to leave dirt on the ground.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Tiring > A Winding Road
The road shadows the cliff to the north staying close to its high
cliff-like face. Small boulders litter the road, having fallen from the
slowly eroding hill. The large boulders have long since been removed by
travellers, those too large merely changed the route of the road.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black wolf growls loudly, poised to leap.

* R HP:Beaten MV:Tiring >
east
2
b
A Winding Road
Bending to the north and west the road continues to hug the cliff as if
seeking its protection from the elements. Small indentations in the cliff
face once provided temporary protection for resting soldiers and travellers
alike from the harsh elements.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Reck* is here, fighting a timber wolf.
A timber wolf is here, fighting Reck.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Beaten MV:Tiring > [k h.dark]
You try to slash *Reck*, but he parries successfully.

* R HP:Beaten MV:Tiring - a timber wolf: Healthy - Reck: Critical > [bash ]

-=
*Reck* pierces a timber wolf's body into bloody fragments!
A shivering tree tries to hit you, but you deflect the blow.
A shivering tree joins a shivering tree's fight!
A timber wolf tries to hit Reck, but he dodges the attack.
*Reck* panics, and attempts to flee!

+**+=- -=
Your bash at *Reck* sends him sprawling!

* R HP:Beaten MV:Tiring - a timber wolf: Hurt - Reck: Critical >
A shivering tree tries to hit you, but you deflect the blow.
A shivering tree tries to hit you, but you deflect the blow.
You slash *Reck*'s body very hard.
A timber wolf hits Reck's body.

* R HP:Beaten MV:Tiring - a timber wolf: Hurt - Reck: Critical >
*Reck* leaves north.

* R HP:Beaten MV:Tiring - a shivering tree: Healthy >
north

You slash a shivering tree's roots into bloody fragments!
A shivering tree tries to hit you, but you parry successfully.
A shivering tree tries to hit you, but you deflect the blow.

* R HP:Beaten MV:Tiring - a shivering tree: Hurt >
2
No way! You're fighting for your life!

* R HP:Beaten MV:Tiring - a shivering tree: Hurt > [k h.dark]
They aren't here.

* R HP:Beaten MV:Tiring - a shivering tree: Hurt >
r
f
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Tiring - a shivering tree: Hurt >
2
You panic and attempt to flee!

b
You flee head over heels.
A Road by a Hill
Dust blows off the landslide towards the north west and off the hill itself
creating a haze in the day when the heat from the sun creates a blurry
illusion. The lands are relatively devoid of life, beyond the birds of prey
that circle high above waiting for weakened or dying animals to stop from
exhaustion.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
[k h.dark]
They aren't here.

* R HP:Beaten MV:Tiring > [bash ]
Bash who?

* R HP:Beaten MV:Tiring >
north
north
A Road by a Hill
A large landslide lies to the west, the smaller stones and rocks having
fallen even this far to the road. The ground crackles underfoot as the dry
air has created a crusty layer of dirt from long since dried mud.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Tiring > A Winding Road
The road curves to the south and west here avoiding a landslide to the
south west. The road stops its winding as it heads directly south shadowing
the high cliffs towards the west.
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of an animal leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

west
* R HP:Beaten MV:Tiring >
north
A Winding Road
The road continues its east west path avoiding a landslide area to the
south. Although the road once led south, the large boulders and numerous
rocks forced travellers to skirt around the rockfall.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of an animal leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

north
* R HP:Beaten MV:Tiring > A Winding Road
Giving the hill a wide birth, the road heads further to the southeast
through the rolling grasslands. Although the air is hot and dry, the
sickly smell from the Blight far to the north has dissipated. Far to the
north a the road must cut through a forest that lies on the slopes of the
Mountains of Dhoom.
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Tiring >
west
Alas, you cannot go that way...

north
* R HP:Beaten MV:Tiring > A Winding Road
Deep ruts from heavy wagons slash through the earthen road, uncovering the
ancient paving stones that mark the weakening of a once great civilization.
The constant clash between the light and dark have provided no time to
maintain the once great road.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A rat scurries around trying to get out of sight.

north
* R HP:Beaten MV:Tiring > Shadowing a Road
Grass grows knee deep here as it spreads across the rolling hills. Rock
outcroppings and misplaced boulders dot the sea of grass. The road lies to
the west and south as it borders the hill further to the west.
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Tiring > Alas, you cannot go that way...

* R HP:Beaten MV:Tiring >
west
north
A Winding Road
The hill to the west has widen its girth dictating the path of the road as
it skirts around high cliffs. Small campfires, long since burned out, dot
the base of the cliff situated in small crevices and shallow caves that
provide protection from the elements.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Winded > Alas, you cannot go that way...

* R HP:Beaten MV:Winded >
west
north
A Winding Road
Large boulders and fallen rock have fallen from the slowly eroding hill to
the west forcing travellers to head further east before continuing south.
Mounted tracks dominate the road, outings from Shienaran soldiers as they
patrol the surrounding land.
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Winded > Before a Split in the Road
The road splits to the west and south around a large hill with sheer cliffs
on all sides as if the earth decided to suddenly thrust itself upwards from
the core. The road appears more paved to the west while to the south a
thinner earthen road shadows the hill.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Beaten MV:Winded >
north
Road to Tarwin's Gap
The road plods on to the south towards a large hill and bends to the north
to avoid a sharp incline. A dark forest shadows the road to the east. The
forest once extended into these rolling hills, but large fires seem to have
cleared the area leaving only small saplings struggling to survive. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a humanoid leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Winded >
north
Road to Tarwin's Gap
The pavestoned road turns to the south avoiding a sharp incline to the
north. The forest gives way here to rough terrain with rolling hills and
giant boulders that dot the landscape. To the south the road winds between
these boulders on its way towards a large hill. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of an animal leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

east
* R HP:Beaten MV:Winded >
east
east
Road to Tarwin's Gap
Pine needles mixed with hard-packed earth form the deeply rutted road.
Several trees have been burned down in this area, casualties of the war
that often rages in this area between the forces of Light and Dark. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Winded >
east
Road to Tarwin's Gap
The paving stones that once formed the road are completely covered in dirt.
This stretch of the road continues its east-west path through the forest
between Fal Dara and Tarwin's Gap. The forest begins to thin out towards
the east, replaced by boulders and rough terrain. It would not take much
more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Winded > Road to Tarwin's Gap
The road, hard-packed earth showing through ancient paving stones, leads west
and east to a bend. Dense forest borders the road to either side, casting a
perpetual shadow onto the ground. The hot, humid air carries the stench of the
Blight lightly here, brought on the winds blowing south from the Blight.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Winded > Bend in the Road
The road bends, leading north and west here. Far to the north, a giant cleft
in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid,
carries a tinge of the Blight's overpowering stench. Dense forest borders the
road, tall trees reaching into the sky.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a humanoid leaving south.
A dirty rock lies here. [2]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Winded >
south
Edge of the Forest
Dense foliage blots the sky from view. The air is hot and humid, tinged with
the rancid stench of the Blight. Oddly, scattered among the normal trees are
some oddly twisted and gnarled trees, as if in pain. The foliage thins out
and hills can be seen to the north. Beyond the hills, the Mountains of Dhoom
claw the sky.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a humanoid leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

3
* R HP:Beaten MV:Winded >
b
[k dark]
They aren't here.

* R HP:Beaten MV:Winded > [bash ]
Bash who?

west
* R HP:Beaten MV:Winded >
west
2
b
By the Road
The road lies just to the north, seen through the dense forest. Half-buried
road markers can be glimpsed, dotting the roadside at regular intervals. Far
to the north, past the trees, the Mountains of Dhoom are a jagged black line
in the horizon. The air is tinged with the stench of the Blight, carried into
the south by the winds blowing through Tarwin's Gap.
[ obvious exits: N E W ]
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Reck* is standing here.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.
*Reck* tries to pierce you, but you deflect the blow.

* R HP:Battered MV:Tiring - Reck: Critical > No way! You're fighting for your life!

* R HP:Battered MV:Tiring - Reck: Critical > [k h.dark]
You do the best you can!

* R HP:Battered MV:Tiring - Reck: Critical > [bash ]

-=+
*Reck* panics, and attempts to flee!

**+=- -
*Reck* leaves west.

=
They're not here anymore!

* R HP:Battered MV:Tiring >
west
2
b
In a Thick Forest
The pine trees are very tight knitted here, even more so to the south where
it becomes to difficult for passage. To the east the trees thin out as the
environment becomes too harsh to support life. The air is humid and carries
a sickly sweet smell eminating from the trees as the proximity to the
Blight taints the living even this far south. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E W ]
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Reck* is standing here.

* R HP:Battered MV:Tiring > [k h.dark]
You try to slash *Reck*, but he parries successfully.

* R HP:Battered MV:Winded - Reck: Critical > [bash ]

-=
*Reck* tries to pierce you, but you deflect the blow.

+
*Reck* panics, and attempts to flee!

**+=-
*Reck* panics, and attempts to flee!

-=
Your bash at *Reck* sends him sprawling!

* R HP:Battered MV:Winded - Reck: Critical >
You slash *Reck*'s body into bloody fragments!

* R HP:Battered MV:Winded - Reck: Critical >
v
3
3
3
[rem shield]
You stop using a silver etched shield.
You grip an ivory and gold-hilted longsword with both hands.

* R HP:Battered MV:Winded - Reck: Critical >
3
[k dark]
You do the best you can!

* R HP:Battered MV:Winded - Reck: Critical > [k dark]
You do the best you can!

3
* R HP:Battered MV:Winded - Reck: Critical >
3
[k dark]
You do the best you can!

3
* R HP:Battered MV:Winded - Reck: Critical > [k dark]
You do the best you can!

* R HP:Battered MV:Winded - Reck: Critical > [k dark]
You do the best you can!

* R HP:Battered MV:Winded - Reck: Critical > [k dark]
You do the best you can!
*Reck* leaves west.

* R HP:Battered MV:Winded > [k dark]
They aren't here.

* R HP:Battered MV:Winded >
cpo
3
[change posture offensive]
Posture changed to: Offensive

* R HP:Battered MV:Winded >
2
east
[k dark]
They aren't here.

north
* R HP:Battered MV:Winded >
east
[k h.dark]
They aren't here.

* R HP:Battered MV:Winded >
north
north
By the Road
The road lies just to the north, seen through the dense forest. Half-buried
road markers can be glimpsed, dotting the roadside at regular intervals. Far
to the north, past the trees, the Mountains of Dhoom are a jagged black line
in the horizon. The air is tinged with the stench of the Blight, carried into
the south by the winds blowing through Tarwin's Gap.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Winded > Road to Tarwin's Gap
The road, hard-packed earth showing through ancient paving stones, leads west
and east to a bend. Dense forest borders the road to either side, casting a
perpetual shadow onto the ground. The hot, humid air carries the stench of the
Blight lightly here, brought on the winds blowing south from the Blight.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.

* R HP:Battered MV:Winded > Bend in the Road
The road bends, leading north and west here. Far to the north, a giant cleft
in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid,
carries a tinge of the Blight's overpowering stench. Dense forest borders the
road, tall trees reaching into the sky.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
A dirty rock lies here. [2]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Winded > Road to Tarwin's Gap
The hard-packed dirt, leading north and south, attests to the hard use that
the road has been subjected to. To the north, the road leads towards Tarwin's
Gap, glimpsed as a cleft in the immense granite wall past the hills. The only
thing that can be seen to either side is the distinctly uninviting foliage of
the forest.
[ obvious exits: N S W ]
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

3
* R HP:Battered MV:Winded >
3
Road to Tarwin's Gap
The hard-packed dirt of the road attest to the hard use it has seen. Hills
rise up over the path to either side, casting shadows onto the scrub. Black
granite peaks claw the north sky, while the forest lies to the south. The
air bears a hint of the Blight's stench, carried by the cold mountain winds.
[ obvious exits: N S ]
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Winded >
3
[k dark]
They aren't here.

3
* R HP:Battered MV:Winded >
3
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
3
[k dark]
They aren't here.

* R HP:Battered MV:Winded > [k dark]
They aren't here.

* R HP:Battered MV:Winded >
north
[k dark]
They aren't here.

* R HP:Battered MV:Winded > [k dark]
They aren't here.

3
* R HP:Battered MV:Winded >
3
Road to Tarwin's Gap
The road works through the hills, leading north into Tarwin's Gap and south
into the Borderlands. The Gap can be seen as a massive cleft in the black
snow-covered peaks clawing into the sky. The cold mountain wind whips through
the Gap, carrying the stench of the Blight with it.
[ obvious exits: N S W ]
There are some tracks of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Winded >
3
[k dark]
They aren't here.

3
* R HP:Battered MV:Winded >
3
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
3
[k dark]
They aren't here.

3
* R HP:Battered MV:Winded > [k dark]
They aren't here.

* R HP:Battered MV:Winded > [k dark]
They aren't here.

* R HP:Battered MV:Winded > [k dark]
They aren't here.

stat
* R HP:Battered MV:Winded >
3
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
3
You are a 323 year old male human hunter.
Your height is 5 feet, 8 inches, and you weigh 169.0 lbs.
You are carrying 4.0 lbs and wearing 44.9 lbs, very light.
Your base abilities are: Str:18 Int:12 Wil:12 Dex:18 Con:19.
Offensive bonus: 157, Dodging bonus: 75, Parrying bonus: 101
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Offensive.
Your armor absorbs about 69% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

3
* R HP:Battered MV:Winded > [k dark]
They aren't here.

3
* R HP:Battered MV:Winded > [k dark]
They aren't here.

* R HP:Battered MV:Winded > [k dark]
They aren't here.

v
* R HP:Battered MV:Winded >
3
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
3
[rem shield]
You don't seem to be using a shield.

3
* R HP:Battered MV:Winded > [k dark]
They aren't here.

3
* R HP:Battered MV:Winded >
3
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
3
[k dark]
They aren't here.

* R HP:Battered MV:Winded > [k dark]
They aren't here.

* R HP:Battered MV:Winded > [k dark]
They aren't here.

* R HP:Battered MV:Winded >
x
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
3
[wear shield]
You shift an ivory and gold-hilted longsword to one hand.
You strap a silver etched shield on your arm becoming very impressive.

3
* R HP:Battered MV:Winded > [k dark]
They aren't here.

3
* R HP:Battered MV:Winded > [k dark]
They aren't here.

* R HP:Battered MV:Winded > [k dark]
They aren't here.

* R HP:Battered MV:Winded >
south
south
south
Road to Tarwin's Gap
The hard-packed dirt of the road attest to the hard use it has seen. Hills
rise up over the path to either side, casting shadows onto the scrub. Black
granite peaks claw the north sky, while the forest lies to the south. The
air bears a hint of the Blight's stench, carried by the cold mountain winds.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Winded > Road to Tarwin's Gap
The hard-packed dirt, leading north and south, attests to the hard use that
the road has been subjected to. To the north, the road leads towards Tarwin's
Gap, glimpsed as a cleft in the immense granite wall past the hills. The only
thing that can be seen to either side is the distinctly uninviting foliage of
the forest.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Winded > Bend in the Road
The road bends, leading north and west here. Far to the north, a giant cleft
in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid,
carries a tinge of the Blight's overpowering stench. Dense forest borders the
road, tall trees reaching into the sky.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
A dirty rock lies here. [2]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Winded >
south
Edge of the Forest
Dense foliage blots the sky from view. The air is hot and humid, tinged with
the rancid stench of the Blight. Oddly, scattered among the normal trees are
some oddly twisted and gnarled trees, as if in pain. The foliage thins out
and hills can be seen to the north. Beyond the hills, the Mountains of Dhoom
claw the sky.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Winded >
west
By the Road
The road lies just to the north, seen through the dense forest. Half-buried
road markers can be glimpsed, dotting the roadside at regular intervals. Far
to the north, past the trees, the Mountains of Dhoom are a jagged black line
in the horizon. The air is tinged with the stench of the Blight, carried into
the south by the winds blowing through Tarwin's Gap.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

2
* R HP:Battered MV:Winded >
b
[k h.dark]
They aren't here.

* R HP:Battered MV:Winded >
west
[bash ]
Bash who?

* R HP:Battered MV:Winded > In a Thick Forest
The pine trees are very tight knitted here, even more so to the south where
it becomes to difficult for passage. To the east the trees thin out as the
environment becomes too harsh to support life. The air is humid and carries
a sickly sweet smell eminating from the trees as the proximity to the
Blight taints the living even this far south. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

2
* R HP:Battered MV:Winded >
b
[k h.dark]
They aren't here.

* R HP:Battered MV:Winded >
west
[bash ]
Bash who?

* R HP:Battered MV:Winded > In a Dark Forest
Great leatherleaf trees tower over sickly pines casting the forest into
deep shadows. The hardwood trees seem to survive better than their pinewood
cousins that seem to write and twist from the taint of the nearby Blight.
It would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Winded >
west
Road to Tarwin's Gap
The road plods on to the south towards a large hill and bends to the north
to avoid a sharp incline. A dark forest shadows the road to the east. The
forest once extended into these rolling hills, but large fires seem to have
cleared the area leaving only small saplings struggling to survive. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Winded >
west
south
Alas, you cannot go that way...

* R HP:Battered MV:Winded > Before a Split in the Road
The road splits to the west and south around a large hill with sheer cliffs
on all sides as if the earth decided to suddenly thrust itself upwards from
the core. The road appears more paved to the west while to the south a
thinner earthen road shadows the hill.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Battered MV:Winded >
west
A Winding Road
Just to the east the road branches. One route proceeds north towards
Tarwin's Gap through a thick forest, the other is an eastern route around
the massive hill to the south. An overturned wagon, gutted from flame, lies
in a heap just off the road against the cliff's face.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Winded >
west
A Winding Road
The smell of decaying matter is strong even this far south of the forest to
the north east. The road continues easterward where it arrives at a fork in
the road. The air is dry and dusty leaving the road underfoot cracked and
beaten.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Winded >
south
west
south
A Winding Road
The road bends here, leading to the north and the west. Motes of dirt sent
airborn by the breeze and traffic on the road create a dull haze in the dry
air. A sickly sweet smell arrives on the winds from the north.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Winded > A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Battered MV:Winded > A Makeshift Bridge
The northern section of the bridge completes the passage across the ravine.
The ravine is dry itself, only filling during heavy rainfalls for any
period of time before the heat of the nearby blight evaporates what little
water falls.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Winded >
south
A Makeshift Bridge
The ravine forms a t-intersection here heading north and south and east
towards the hill. A bridge built from a large slab of rock has been placed
over the ravine allowing even heavy wagons to cross. The eastern section of
the ravine slices its way right up to the cliff to the east.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Winded >
east
Before a Cliff's Wall
To the north a ravine slices west under a bridge and east where it
disappears under the cliff. The ravine has cracked part of the cliff apart
allowing possible scaling of the cliff.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Winded >
south
Before a Cliff's Wall
From the southwestern corner of the hill, the entire western side of the
hill can be viewed. The winding road mirrors the cliff as it provides
passage in a north south route.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Winded >
south
A Winding Road
A streambed once trickled across this path bringing rainfall from the hill
to the north. The streambed heads southeastward towards a stand of trees
between two smaller hills. Rocks have been built up across the streambed, a
sign of times past when the stream once required a ford to pass.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Winded >
east
east
A Winding Road
A small stand of trees lies to the south between two hills. Grasses spread
from the south to cross the road here before cringing away from the shadowy
recesses of the cliff wall. The road continues its east west journey south
of the cliff.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

east
* R HP:Battered MV:Weary > A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Weary > Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Reck* is standing here.
A darkfriend trooper stands here.
A darkfriend trooper stands here.
A darkfriend leader stands here.

* R HP:Battered MV:Weary >
2
b
[k h.dark]
You try to slash *Reck*, but he parries successfully.

* R HP:Battered MV:Weary - Reck: Critical > [bash ]

-=+*
*Reck* panics, and attempts to flee!

*+=- -=
As *Reck* avoids your bash, you topple over and fall to the ground!

* R HP:Battered MV:Weary - Reck: Critical >
A darkfriend trooper joins Reck's fight!
A darkfriend trooper joins a darkfriend trooper's fight!
A darkfriend leader joins a darkfriend trooper's fight!
A darkfriend trooper tries to pierce you, but you deflect the blow.

* R HP:Battered MV:Weary - Reck: Critical >
take vial pack

*Reck* leaves south.

* R HP:Battered MV:Weary - a darkfriend trooper: Scratched >
A darkfriend leader barely slashes your left leg.
A darkfriend trooper tries to pierce you, but you deflect the blow.
A darkfriend trooper tries to pierce you, but you parry successfully.

* R HP:Battered MV:Weary - a darkfriend trooper: Scratched > There doesn't seem to be a vial in a backpack.

* R HP:Battered MV:Weary - a darkfriend trooper: Scratched >
*Reck* pierces your right leg.

* R HP:Battered MV:Weary - a darkfriend trooper: Scratched >
exa pack

*Reck* pierces your body hard.
You try to slash a darkfriend trooper, but he deflects the blow.
A darkfriend leader slashes your head.
You panic and attempt to flee!
A darkfriend trooper tries to pierce you, but you deflect the blow.
A darkfriend trooper tickles your left arm with his pierce.
You flee head over heels.
A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Weary > It is a backpack.
When you look inside, you see:
backpack (used) :
a mirrored lantern
twenty gold crowns
a large number of copper pennies (37)

* R HP:Beaten MV:Weary >
*Reck* has arrived from the east.

* R HP:Beaten MV:Weary >
2
b
[k h.dark]
You try to slash *Reck*, but he parries successfully.

* R HP:Beaten MV:Weary - Reck: Critical > [bash ]

-=
*Reck* tries to pierce you, but you deflect the blow.

+*
*Reck* panics, and attempts to flee!

*+=- -=
Your bash at *Reck* sends him sprawling!

* R HP:Beaten MV:Weary - Reck: Critical >
You try to slash *Reck*, but he deflects the blow.

* R HP:Beaten MV:Weary - Reck: Critical >
*Reck* leaves east.

* R HP:Beaten MV:Weary >
cry
Waaaaah..

* R HP:Beaten MV:Weary >
l
A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Weary >
stat
3
You are a 323 year old male human hunter.
Your height is 5 feet, 8 inches, and you weigh 169.0 lbs.
You are carrying 0.0 lbs and wearing 48.9 lbs, very light.
Your base abilities are: Str:18 Int:12 Wil:12 Dex:18 Con:19.
Offensive bonus: 157, Dodging bonus: 75, Parrying bonus: 183
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Offensive.
Your armor absorbs about 69% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

3
* R HP:Beaten MV:Weary >
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Weary > [k dark]
They aren't here.

* R HP:Beaten MV:Weary > [k dark]
They aren't here.

sc
* R HP:Beaten MV:Weary > [k dark]
They aren't here.

3
* R HP:Beaten MV:Weary >
3
You have 94(383) hit and 44(164) movement points.
You have scored 96017698 experience points and 1144 quest points.
You need 2482302 exp to level and 1856 qp to rank.
You have amassed 120 Turn points to date.
You have played 56 days and 22 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 48).
You are standing.

* R HP:Beaten MV:Weary >
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Weary >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Weary >
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Weary >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Weary >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Weary > [k dark]
They aren't here.

* R HP:Beaten MV:Weary > [k dark]
They aren't here.

* R HP:Beaten MV:Weary > [k dark]
They aren't here.

* R HP:Beaten MV:Weary > [k dark]
They aren't here.

exa pack
* R HP:Beaten MV:Weary >
3
3
It is a backpack.
When you look inside, you see:
backpack (used) :
a mirrored lantern
twenty gold crowns
a large number of copper pennies (37)

* R HP:Beaten MV:Weary >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Weary >
inv
3
3
3
[k dark]
They aren't here.

* R HP:Beaten MV:Winded > [k dark]
They aren't here.

* R HP:Beaten MV:Winded > You are carrying:
Nothing.

* R HP:Beaten MV:Winded > [k dark]
They aren't here.

* R HP:Beaten MV:Winded > [k dark]
They aren't here.

east
* R HP:Beaten MV:Winded > [k dark]
They aren't here.

2
* R HP:Beaten MV:Winded >
b
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A darkfriend trooper stands here.
A darkfriend trooper stands here.
A darkfriend leader stands here.

* R HP:Beaten MV:Winded > [k h.dark]
They aren't here.

* R HP:Beaten MV:Winded > [bash ]
Bash who?

* R HP:Beaten MV:Winded >
south
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Winded >
tt
[track trolloc]

-=+
Some obvious fresh bloody traces of a Trolloc leaving west.
Some obvious recent bloody traces of a Trolloc leaving east.
Some obvious recent bloody traces of a Trolloc leaving south.
Some obvious recent bloody traces of a Trolloc leaving north.
Some obvious recent bloody traces of a Trolloc leaving south.
Some obvious fairly recent bloody traces of a Trolloc leaving north.
Some clear almost day-old tracks of Reck leaving south.

* R HP:Beaten MV:Winded >
2
[k h.dark]
They aren't here.

* R HP:Beaten MV:Winded >
west
A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Winded >
north
2
A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

b
* R HP:Beaten MV:Winded > [k h.dark]
They aren't here.

* R HP:Beaten MV:Winded > [bash ]
Bash who?

* R HP:Beaten MV:Weary >
east
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A darkfriend trooper stands here.
A darkfriend trooper stands here.
A darkfriend leader stands here.

2
* R HP:Beaten MV:Weary >
b
[k h.dark]
They aren't here.

* R HP:Beaten MV:Weary >
west
[bash ]
Bash who?

* R HP:Beaten MV:Weary >
west
A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Weary > A Winding Road
A small stand of trees lies to the south between two hills. Grasses spread
from the south to cross the road here before cringing away from the shadowy
recesses of the cliff wall. The road continues its east west journey south
of the cliff.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

tt
* R HP:Beaten MV:Weary > [track trolloc]

-=+
Some obvious fresh bloody traces of a Trolloc leaving east.
Some obvious fresh bloody traces of a Trolloc leaving west.
Some very faint half week-old tracks of Blytzkrieg leaving east.
Some very faint half week-old tracks of Blytzkrieg leaving west.
Some very faint half week-old tracks of Manitou leaving east.
Some very faint half week-old tracks of Manitou leaving west.
Some very faint half week-old tracks of Snorgg leaving east.

* R HP:Beaten MV:Weary >
west
A Winding Road
A streambed once trickled across this path bringing rainfall from the hill
to the north. The streambed heads southeastward towards a stand of trees
between two smaller hills. Rocks have been built up across the streambed, a
sign of times past when the stream once required a ford to pass.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Weary >
west
A Road by the Ravine
A ravine stretches south easterly from here forcing the road to head north
between the cliff and the trecherous drop to the west. Part of the road has
crumbled into the ravine as erosion slowly attempts to devour its prey.
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Weary >
north
A Road by the Ravine
Forced on its route between the cliff to the east and the ravine to the
west the road heads northward approaching a makeshift bridge. To the south
the road continues to hug the cliff's edge.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Weary >
not
north
You stop paying increased attention to your surroundings.

* R HP:Beaten MV:Weary >
north
north
A Makeshift Bridge
The ravine forms a t-intersection here heading north and south and east
towards the hill. A bridge built from a large slab of rock has been placed
over the ravine allowing even heavy wagons to cross. The eastern section of
the ravine slices its way right up to the cliff to the east.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Weary > A Makeshift Bridge
The northern section of the bridge completes the passage across the ravine.
The ravine is dry itself, only filling during heavy rainfalls for any
period of time before the heat of the nearby blight evaporates what little
water falls.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Weary > A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Beaten MV:Weary >
east
A Winding Road
The road bends here, leading to the north and the west. Motes of dirt sent
airborn by the breeze and traffic on the road create a dull haze in the dry
air. A sickly sweet smell arrives on the winds from the north.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Weary >
north
east
A Winding Road
The smell of decaying matter is strong even this far south of the forest to
the north east. The road continues easterward where it arrives at a fork in
the road. The air is dry and dusty leaving the road underfoot cracked and
beaten.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

east
* R HP:Beaten MV:Weary > A Winding Road
Just to the east the road branches. One route proceeds north towards
Tarwin's Gap through a thick forest, the other is an eastern route around
the massive hill to the south. An overturned wagon, gutted from flame, lies
in a heap just off the road against the cliff's face.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Weary > Before a Split in the Road
The road splits to the west and south around a large hill with sheer cliffs
on all sides as if the earth decided to suddenly thrust itself upwards from
the core. The road appears more paved to the west while to the south a
thinner earthen road shadows the hill.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Beaten MV:Weary >
north
Road to Tarwin's Gap
The road plods on to the south towards a large hill and bends to the north
to avoid a sharp incline. A dark forest shadows the road to the east. The
forest once extended into these rolling hills, but large fires seem to have
cleared the area leaving only small saplings struggling to survive. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Weary >
north
Road to Tarwin's Gap
The pavestoned road turns to the south avoiding a sharp incline to the
north. The forest gives way here to rough terrain with rolling hills and
giant boulders that dot the landscape. To the south the road winds between
these boulders on its way towards a large hill. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Weary >
east
east
Road to Tarwin's Gap
Pine needles mixed with hard-packed earth form the deeply rutted road.
Several trees have been burned down in this area, casualties of the war
that often rages in this area between the forces of Light and Dark. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Weary > Road to Tarwin's Gap
The paving stones that once formed the road are completely covered in dirt.
This stretch of the road continues its east-west path through the forest
between Fal Dara and Tarwin's Gap. The forest begins to thin out towards
the east, replaced by boulders and rough terrain. It would not take much
more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Weary >
east
Road to Tarwin's Gap
The road, hard-packed earth showing through ancient paving stones, leads west
and east to a bend. Dense forest borders the road to either side, casting a
perpetual shadow onto the ground. The hot, humid air carries the stench of the
Blight lightly here, brought on the winds blowing south from the Blight.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Reck* is resting here.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.

* R HP:Beaten MV:Weary >
east
west
Bend in the Road
The road bends, leading north and west here. Far to the north, a giant cleft
in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid,
carries a tinge of the Blight's overpowering stench. Dense forest borders the
road, tall trees reaching into the sky.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
A dirty rock lies here. [2]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Weary >
2
Road to Tarwin's Gap
The road, hard-packed earth showing through ancient paving stones, leads west
and east to a bend. Dense forest borders the road to either side, casting a
perpetual shadow onto the ground. The hot, humid air carries the stench of the
Blight lightly here, brought on the winds blowing south from the Blight.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Reck* is resting here.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.

* R HP:Beaten MV:Weary >
b

*Reck* stops resting, and clambers on his feet.

* R HP:Beaten MV:Weary > [k h.dark]
You try to slash *Reck*, but he parries successfully.

* R HP:Beaten MV:Weary - Reck: Critical > [bash ]

-=+*
*Reck* panics, and attempts to flee!

*+=
A Kno'mon trolloc joins Reck's fight!
A Kno'mon trolloc joins a Kno'mon trolloc's fight!
A myrddraal joins a Kno'mon trolloc's fight!
A myrddraal barely slashes your right hand.
A Kno'mon trolloc crushes your body hard.
You are interrupted and stop what you are doing.
You panic and attempt to flee!
A Kno'mon trolloc tries to crush you, but you deflect the blow.
You flee head over heels.
Road to Tarwin's Gap
The paving stones that once formed the road are completely covered in dirt.
This stretch of the road continues its east-west path through the forest
between Fal Dara and Tarwin's Gap. The forest begins to thin out towards
the east, replaced by boulders and rough terrain. It would not take much
more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Weary >
not
You start paying increased attention to your surroundings.

* R HP:Beaten MV:Weary >
2
l
[k h.dark]
They aren't here.

* R HP:Beaten MV:Weary > Road to Tarwin's Gap
The paving stones that once formed the road are completely covered in dirt.
This stretch of the road continues its east-west path through the forest
between Fal Dara and Tarwin's Gap. The forest begins to thin out towards
the east, replaced by boulders and rough terrain. It would not take much
more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Weary >
stat
3
You are a 323 year old male human hunter.
Your height is 5 feet, 8 inches, and you weigh 169.0 lbs.
You are carrying 0.0 lbs and wearing 48.9 lbs, very light.
Your base abilities are: Str:18 Int:12 Wil:12 Dex:18 Con:19.
Offensive bonus: 157, Dodging bonus: 75, Parrying bonus: 183
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Offensive.
Your armor absorbs about 69% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

3
* R HP:Beaten MV:Weary >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Weary > [k dark]
They aren't here.

* R HP:Beaten MV:Weary > [k dark]
They aren't here.

* R HP:Beaten MV:Weary >
sc
You have 102(383) hit and 36(164) movement points.
You have scored 96016319 experience points and 1144 quest points.
You need 2483681 exp to level and 1856 qp to rank.
You have amassed 120 Turn points to date.
You have played 56 days and 22 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 48).
You are standing.

* R HP:Beaten MV:Weary >
change wimp 60
You will now flee if you go below 60 hit points.

* R HP:Beaten MV:Weary >
west
Road to Tarwin's Gap
Pine needles mixed with hard-packed earth form the deeply rutted road.
Several trees have been burned down in this area, casualties of the war
that often rages in this area between the forces of Light and Dark. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Weary >
south
In a Dark Forest
Great leatherleaf trees tower over sickly pines casting the forest into
deep shadows. The hardwood trees seem to survive better than their pinewood
cousins that seem to write and twist from the taint of the nearby Blight.
It would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Weary >
east
In a Thick Forest
The pine trees are very tight knitted here, even more so to the south where
it becomes to difficult for passage. To the east the trees thin out as the
environment becomes too harsh to support life. The air is humid and carries
a sickly sweet smell eminating from the trees as the proximity to the
Blight taints the living even this far south. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Weary >
east
By the Road
The road lies just to the north, seen through the dense forest. Half-buried
road markers can be glimpsed, dotting the roadside at regular intervals. Far
to the north, past the trees, the Mountains of Dhoom are a jagged black line
in the horizon. The air is tinged with the stench of the Blight, carried into
the south by the winds blowing through Tarwin's Gap.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Weary >
north
Road to Tarwin's Gap
The road, hard-packed earth showing through ancient paving stones, leads west
and east to a bend. Dense forest borders the road to either side, casting a
perpetual shadow onto the ground. The hot, humid air carries the stench of the
Blight lightly here, brought on the winds blowing south from the Blight.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Reck* is standing here.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.
*Reck* draws a curved clear dagger from a pelt of black wolfskin matted with blood with a flash of steel.
*Reck* tries to pierce you, but you deflect the blow.

* R HP:Beaten MV:Weary - Reck: Critical >
You try to slash *Reck*, but he deflects the blow.
A Kno'mon trolloc joins Reck's fight!
A Kno'mon trolloc joins a Kno'mon trolloc's fight!
A myrddraal joins a Kno'mon trolloc's fight!
*Reck* pierces your body.

* R HP:Beaten MV:Weary - Reck: Critical >
2
[k h.dark]
You do the best you can!

* R HP:Beaten MV:Weary - Reck: Critical >
b
[bash ]

-=+**
A myrddraal slashes your body.
A Kno'mon trolloc crushes your right arm hard.
You wish that your wounds would stop BLEEDING so much!

A Kno'mon trolloc crushes your left arm hard.
You wish that your wounds would stop BLEEDING so much!

*Reck* tries to pierce you, but you deflect the blow.

+=- -=
*Reck* tries to pierce you, but you parry successfully.
Your bash at *Reck* sends him sprawling!
*Reck* panics, and attempts to flee!

* R HP:Beaten MV:Weary - Reck: Critical >
A myrddraal slashes your body.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
A Kno'mon trolloc tries to crush you, but you parry successfully.
A Kno'mon trolloc crushes your body hard.
You wish that your wounds would stop BLEEDING so much!



You flee head over heels.
By the Road
The road lies just to the north, seen through the dense forest. Half-buried
road markers can be glimpsed, dotting the roadside at regular intervals. Far
to the north, past the trees, the Mountains of Dhoom are a jagged black line
in the horizon. The air is tinged with the stench of the Blight, carried into
the south by the winds blowing through Tarwin's Gap.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Weary >
3
3

A myrddraal has arrived from the north.
A Kno'mon trolloc has arrived from the north.
A Kno'mon trolloc has arrived from the north.

* R HP:Critical MV:Weary >
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Weary > A Kno'mon trolloc tries to crush you, but you deflect the blow.
A Kno'mon trolloc joins a Kno'mon trolloc's fight!
A myrddraal joins a Kno'mon trolloc's fight!
[k dark]
They aren't here.

* R HP:Critical MV:Weary - a Kno'mon trolloc: Scratched > [k dark]
They aren't here.

* R HP:Critical MV:Weary - a Kno'mon trolloc: Scratched > [k dark]
They aren't here.

* R HP:Critical MV:Weary - a Kno'mon trolloc: Scratched >
f

A myrddraal tickles your left arm with his slash.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
A Kno'mon trolloc tries to crush you, but you parry successfully.
A Kno'mon trolloc crushes your left leg.
You wish that your wounds would stop BLEEDING so much!


west
west
You flee head over heels.
In a Thick Forest
The pine trees are very tight knitted here, even more so to the south where
it becomes to difficult for passage. To the east the trees thin out as the
environment becomes too harsh to support life. The air is humid and carries
a sickly sweet smell eminating from the trees as the proximity to the
Blight taints the living even this far south. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
By the Road
The road lies just to the north, seen through the dense forest. Half-buried
road markers can be glimpsed, dotting the roadside at regular intervals. Far
to the north, past the trees, the Mountains of Dhoom are a jagged black line
in the horizon. The air is tinged with the stench of the Blight, carried into
the south by the winds blowing through Tarwin's Gap.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Reck* is standing here.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.

* R HP:Critical MV:Weary > In a Thick Forest
The pine trees are very tight knitted here, even more so to the south where
it becomes to difficult for passage. To the east the trees thin out as the
environment becomes too harsh to support life. The air is humid and carries
a sickly sweet smell eminating from the trees as the proximity to the
Blight taints the living even this far south. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Weary >
cpd
west
In a Dark Forest
Great leatherleaf trees tower over sickly pines casting the forest into
deep shadows. The hardwood trees seem to survive better than their pinewood
cousins that seem to write and twist from the taint of the nearby Blight.
It would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Weary >
west
[change posture defensive]
Posture changed to: Defensive

* R HP:Critical MV:Weary > Road to Tarwin's Gap
The road plods on to the south towards a large hill and bends to the north
to avoid a sharp incline. A dark forest shadows the road to the east. The
forest once extended into these rolling hills, but large fires seem to have
cleared the area leaving only small saplings struggling to survive. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Haggard > Alas, you cannot go that way...

* R HP:Critical MV:Haggard >
stat
You are a 323 year old male human hunter.
Your height is 5 feet, 8 inches, and you weigh 169.0 lbs.
You are carrying 0.0 lbs and wearing 48.9 lbs, very light.
Your base abilities are: Str:18 Int:12 Wil:12 Dex:18 Con:19.
Offensive bonus: 147, Dodging bonus: 75, Parrying bonus: 198
Your mood is: Wimpy. You will flee below: 60 Hit Points
Your posture is: Defensive.
Your armor absorbs about 69% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Critical MV:Haggard >
south
west
west
Before a Split in the Road
The road splits to the west and south around a large hill with sheer cliffs
on all sides as if the earth decided to suddenly thrust itself upwards from
the core. The road appears more paved to the west while to the south a
thinner earthen road shadows the hill.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Critical MV:Haggard > A Winding Road
Just to the east the road branches. One route proceeds north towards
Tarwin's Gap through a thick forest, the other is an eastern route around
the massive hill to the south. An overturned wagon, gutted from flame, lies
in a heap just off the road against the cliff's face.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Haggard > A Winding Road
The smell of decaying matter is strong even this far south of the forest to
the north east. The road continues easterward where it arrives at a fork in
the road. The air is dry and dusty leaving the road underfoot cracked and
beaten.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Haggard >
sc
You have 25(383) hit and 21(164) movement points.
You have scored 96015062 experience points and 1144 quest points.
You need 2484938 exp to level and 1856 qp to rank.
You have amassed 120 Turn points to date.
You have played 56 days and 22 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 48).
You are standing.

south
* R HP:Critical MV:Haggard >
west
A Winding Road
The road bends here, leading to the north and the west. Motes of dirt sent
airborn by the breeze and traffic on the road create a dull haze in the dry
air. A sickly sweet smell arrives on the winds from the north.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Haggard > A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Critical MV:Haggard >
3
3
[k dark]
They aren't here.


* R HP:Critical MV:Haggard >
3
[k dark]
They aren't here.

* R HP:Critical MV:Haggard > * R HP:Critical MV:Haggard >
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Haggard >
3
[k dark]
They aren't here.

* R HP:Critical MV:Haggard > [k dark]
They aren't here.

sc
* R HP:Critical MV:Haggard > [k dark]
They aren't here.

* R HP:Critical MV:Haggard > You have 25(383) hit and 19(164) movement points.
You have scored 96015062 experience points and 1144 quest points.
You need 2484938 exp to level and 1856 qp to rank.
You have amassed 120 Turn points to date.
You have played 56 days and 22 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 48).
You are standing.

stat
* R HP:Critical MV:Haggard >
3
3
You are a 323 year old male human hunter.
Your height is 5 feet, 8 inches, and you weigh 169.0 lbs.
You are carrying 0.0 lbs and wearing 48.9 lbs, very light.
Your base abilities are: Str:18 Int:12 Wil:12 Dex:18 Con:19.
Offensive bonus: 147, Dodging bonus: 75, Parrying bonus: 198
Your mood is: Wimpy. You will flee below: 60 Hit Points
Your posture is: Defensive.
Your armor absorbs about 69% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Critical MV:Haggard >
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Haggard >
3
[k dark]
They aren't here.

* R HP:Critical MV:Haggard >
3
3
3
3
3
The sun rises.
Your heartbeat calms down more as you feel less panicked.
[k dark]
They aren't here.

* R HP:Critical MV:Weary > [k dark]
They aren't here.

* R HP:Critical MV:Weary > [k dark]
They aren't here.

* R HP:Critical MV:Weary > [k dark]
They aren't here.

* R HP:Critical MV:Weary >
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Weary >
3
[k dark]
They aren't here.

* R HP:Critical MV:Weary >
3
[k dark]
They aren't here.

* R HP:Critical MV:Weary > [k dark]
They aren't here.

* R HP:Critical MV:Weary >
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Weary >
3
[k dark]
They aren't here.

* R HP:Critical MV:Weary > [k dark]
They aren't here.

* R HP:Critical MV:Weary >
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Weary >
3
[k dark]
They aren't here.

* R HP:Critical MV:Weary > [k dark]
They aren't here.

* R HP:Critical MV:Weary > [k dark]
They aren't here.

* R HP:Critical MV:Weary >
stat
[k dark]
They aren't here.

3
* R HP:Critical MV:Weary > [k dark]
They aren't here.

3
* R HP:Critical MV:Weary >
3
[k dark]
They aren't here.

* R HP:Critical MV:Weary >
3
You are a 323 year old male human hunter.
Your height is 5 feet, 8 inches, and you weigh 169.0 lbs.
You are carrying 0.0 lbs and wearing 48.9 lbs, very light.
Your base abilities are: Str:18 Int:12 Wil:12 Dex:18 Con:19.
Offensive bonus: 147, Dodging bonus: 75, Parrying bonus: 198
Your mood is: Wimpy. You will flee below: 60 Hit Points
Your posture is: Defensive.
Your armor absorbs about 69% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

3
* R HP:Critical MV:Weary > [k dark]
They aren't here.

* R HP:Critical MV:Weary > [k dark]
They aren't here.

* R HP:Critical MV:Weary > [k dark]
They aren't here.

* R HP:Critical MV:Weary > [k dark]
They aren't here.

* R HP:Critical MV:Weary > [k dark]
They aren't here.

* R HP:Critical MV:Weary >
3
3
3
[k dark]
They aren't here.

* R HP:Critical MV:Weary > [k dark]
They aren't here.

* R HP:Critical MV:Weary > [k dark]
They aren't here.

* R HP:Critical MV:Weary >
3
3
[k dark]
They aren't here.

* R HP:Critical MV:Weary >
3
[k dark]
They aren't here.

* R HP:Critical MV:Weary > [k dark]
They aren't here.

* R HP:Critical MV:Weary >
3
3
[k dark]
They aren't here.

* R HP:Critical MV:Weary > [k dark]
They aren't here.

* R HP:Critical MV:Weary >
3
3
3
3
3
[k dark]
They aren't here.

* R HP:Critical MV:Weary > [k dark]
They aren't here.

* R HP:Critical MV:Weary > [k dark]
They aren't here.

* R HP:Critical MV:Weary >
sc
[k dark]
They aren't here.

* R HP:Critical MV:Weary > [k dark]
They aren't here.

* R HP:Critical MV:Weary > You have 38(383) hit and 36(164) movement points.
You have scored 96015062 experience points and 1144 quest points.
You need 2484938 exp to level and 1856 qp to rank.
You have amassed 120 Turn points to date.
You have played 56 days and 22 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 48).
You are standing.

stat
* R HP:Critical MV:Weary >
3
3
You are a 323 year old male human hunter.
Your height is 5 feet, 8 inches, and you weigh 169.0 lbs.
You are carrying 0.0 lbs and wearing 48.9 lbs, very light.
Your base abilities are: Str:18 Int:12 Wil:12 Dex:18 Con:19.
Offensive bonus: 147, Dodging bonus: 75, Parrying bonus: 198
Your mood is: Wimpy. You will flee below: 60 Hit Points
Your posture is: Defensive.
Your armor absorbs about 69% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Critical MV:Weary >
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Weary > [k dark]
They aren't here.

* R HP:Critical MV:Weary > [k dark]
They aren't here.

* R HP:Critical MV:Weary > [k dark]
They aren't here.

* R HP:Critical MV:Weary >
east
3
A Winding Road
The road bends here, leading to the north and the west. Motes of dirt sent
airborn by the breeze and traffic on the road create a dull haze in the dry
air. A sickly sweet smell arrives on the winds from the north.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Weary >
3
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Weary > [k dark]
They aren't here.

* R HP:Critical MV:Weary > [k dark]
They aren't here.

* R HP:Critical MV:Weary > [k dark]
They aren't here.

* R HP:Critical MV:Weary >
tt
[track trolloc]

-=+
Some obvious recent bloody traces of a Trolloc leaving south.
Some obvious recent bloody traces of a Trolloc leaving north.
Some clear almost day-old tracks of Reck leaving south.
Some very faint half week-old tracks of Blytzkrieg leaving north.
Some very faint half week-old tracks of Manitou leaving north.
Some very faint half week-old tracks of Blytzkrieg leaving south.
Some very faint half week-old tracks of Manitou leaving south.

* R HP:Critical MV:Weary >
3
3
3
[k dark]
They aren't here.

* R HP:Critical MV:Weary >
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Weary > [k dark]
They aren't here.

3
* R HP:Critical MV:Weary > [k dark]
They aren't here.

* R HP:Critical MV:Weary > [k dark]
They aren't here.

* R HP:Critical MV:Weary >
stat
[k dark]
They aren't here.

3
* R HP:Critical MV:Weary > You are a 323 year old male human hunter.
Your height is 5 feet, 8 inches, and you weigh 169.0 lbs.
You are carrying 0.0 lbs and wearing 48.9 lbs, very light.
Your base abilities are: Str:18 Int:12 Wil:12 Dex:18 Con:19.
Offensive bonus: 147, Dodging bonus: 75, Parrying bonus: 198
Your mood is: Wimpy. You will flee below: 60 Hit Points
Your posture is: Defensive.
Your armor absorbs about 69% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

3
* R HP:Critical MV:Weary >
3
[k dark]
They aren't here.

* R HP:Critical MV:Weary > [k dark]
They aren't here.

* R HP:Critical MV:Weary > [k dark]
They aren't here.

* R HP:Critical MV:Weary >
north
east
east
A Winding Road
The smell of decaying matter is strong even this far south of the forest to
the north east. The road continues easterward where it arrives at a fork in
the road. The air is dry and dusty leaving the road underfoot cracked and
beaten.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Weary > A Winding Road
Just to the east the road branches. One route proceeds north towards
Tarwin's Gap through a thick forest, the other is an eastern route around
the massive hill to the south. An overturned wagon, gutted from flame, lies
in a heap just off the road against the cliff's face.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Weary > Before a Split in the Road
The road splits to the west and south around a large hill with sheer cliffs
on all sides as if the earth decided to suddenly thrust itself upwards from
the core. The road appears more paved to the west while to the south a
thinner earthen road shadows the hill.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Critical MV:Weary >
tt
[track trolloc]

-=+
Some obvious fresh bloody traces of a Trolloc leaving north.
Some obvious recent bloody traces of a Trolloc leaving north.
Some clear almost day-old tracks of Reck leaving west.
Some very faint half week-old tracks of Blytzkrieg leaving north.
Some very faint half week-old tracks of Manitou leaving north.
Some very faint half week-old tracks of Blytzkrieg leaving west.
Some very faint half week-old tracks of Manitou leaving west.

* R HP:Critical MV:Weary >
3
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Weary > [k dark]
They aren't here.

* R HP:Critical MV:Weary > [k dark]
They aren't here.

* R HP:Critical MV:Weary >
3
3
3
[k dark]
They aren't here.

* R HP:Critical MV:Weary > [k dark]
They aren't here.

* R HP:Critical MV:Weary >
stat
[k dark]
They aren't here.

* R HP:Critical MV:Weary >
sc
You are a 323 year old male human hunter.
Your height is 5 feet, 8 inches, and you weigh 169.0 lbs.
You are carrying 0.0 lbs and wearing 48.9 lbs, very light.
Your base abilities are: Str:18 Int:12 Wil:12 Dex:18 Con:19.
Offensive bonus: 147, Dodging bonus: 75, Parrying bonus: 198
Your mood is: Wimpy. You will flee below: 60 Hit Points
Your posture is: Defensive.
Your armor absorbs about 69% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

3
* R HP:Critical MV:Weary > You have 38(383) hit and 28(164) movement points.
You have scored 96015062 experience points and 1144 quest points.
You need 2484938 exp to level and 1856 qp to rank.
You have amassed 120 Turn points to date.
You have played 56 days and 22 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 48).
You are standing.

3
* R HP:Critical MV:Weary >
3
[k dark]
They aren't here.

* R HP:Critical MV:Weary >
3
[k dark]
They aren't here.

* R HP:Critical MV:Weary > [k dark]
They aren't here.

* R HP:Critical MV:Weary > [k dark]
They aren't here.

* R HP:Critical MV:Weary >
north
Road to Tarwin's Gap
The road plods on to the south towards a large hill and bends to the north
to avoid a sharp incline. A dark forest shadows the road to the east. The
forest once extended into these rolling hills, but large fires seem to have
cleared the area leaving only small saplings struggling to survive. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

3
* R HP:Critical MV:Weary >
3
3
[k dark]
They aren't here.

* R HP:Critical MV:Weary >
3
[k dark]
They aren't here.

* R HP:Critical MV:Weary >
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Weary >
3
[k dark]
They aren't here.

* R HP:Critical MV:Weary > [k dark]
They aren't here.

* R HP:Critical MV:Weary > [k dark]
They aren't here.

* R HP:Critical MV:Weary > [k dark]
They aren't here.

* R HP:Critical MV:Weary >
3
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Weary >
3
[k dark]
They aren't here.

* R HP:Critical MV:Weary >
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Weary > [k dark]
They aren't here.

3
* R HP:Critical MV:Weary > [k dark]
They aren't here.

* R HP:Critical MV:Weary > [k dark]
They aren't here.

* R HP:Critical MV:Weary >
tt
[k dark]
They aren't here.

* R HP:Critical MV:Weary > [track trolloc]

-=+
Some obvious fresh bloody traces of a Trolloc leaving north.
Some obvious fresh bloody traces of a Trolloc leaving south.
Some obvious recent bloody traces of a Trolloc leaving north.
Some clear almost day-old tracks of Reck leaving south.
Some very faint half week-old tracks of Blytzkrieg leaving east.
Some very faint half week-old tracks of Manitou leaving east.
Some very faint half week-old tracks of Blytzkrieg leaving south.

* R HP:Critical MV:Weary >
2
[k h.dark]
You try to slash *Reck*, but he deflects the blow.

* R HP:Critical MV:Haggard - Reck: Beaten >
3
3
[k dark]
You do the best you can!

* R HP:Critical MV:Haggard - Reck: Beaten >
b
[k dark]
You do the best you can!

* R HP:Critical MV:Haggard - Reck: Beaten > [bash ]

-
*Reck* tries to pierce you, but you parry successfully.

=+*
Reck assumes an offensive striking posture.

*+=- -=
As *Reck* avoids your bash, you topple over and fall to the ground!

* R HP:Critical MV:Haggard >
*Reck* tries to pierce you, but you deflect the blow.
*Reck* tries to pierce you, but you parry successfully.

* R HP:Critical MV:Haggard - Reck: Beaten >
b
[bash ]


*Reck* tries to pierce you, but you parry successfully.

-=
*Reck* tries to pierce you, but you parry successfully.

+**+=- -=
You try to slash *Reck*, but he deflects the blow.
*Reck* tries to pierce you, but you deflect the blow.
As *Reck* avoids your bash, you topple over and fall to the ground!

* R HP:Critical MV:Haggard - Reck: Beaten >
change wimp 30

*Reck* tries to pierce you, but you parry successfully.

* R HP:Critical MV:Haggard - Reck: Beaten >
b
You try to slash *Reck*, but he deflects the blow.
*Reck* tries to pierce you, but you parry successfully.
You will now flee if you go below 30 hit points.

* R HP:Critical MV:Haggard - Reck: Beaten > [bash ]

-=+**+=-
*Reck* tries to pierce you, but you deflect the blow.

-=
Your bash at *Reck* sends him sprawling!

* R HP:Critical MV:Haggard - Reck: Beaten >
cpo
[change posture offensive]
Posture changed to: Offensive

* R HP:Critical MV:Haggard - Reck: Beaten >
You slash *Reck*'s left arm very hard.
*Reck* panics, and attempts to flee!

* R HP:Critical MV:Haggard - Reck: Critical >
*Reck* leaves north.

* R HP:Critical MV:Haggard >
cpd
3
[change posture defensive]
Posture changed to: Defensive

3
* R HP:Critical MV:Haggard >
3
[k dark]
They aren't here.

3
* R HP:Critical MV:Haggard > [k dark]
They aren't here.

* R HP:Critical MV:Haggard > [k dark]
They aren't here.

* R HP:Critical MV:Haggard >
stat
[k dark]
They aren't here.

3
* R HP:Critical MV:Haggard >
3
You are a 323 year old male human hunter.
Your height is 5 feet, 8 inches, and you weigh 169.0 lbs.
You are carrying 0.0 lbs and wearing 48.9 lbs, very light.
Your base abilities are: Str:18 Int:12 Wil:12 Dex:18 Con:19.
Offensive bonus: 147, Dodging bonus: 75, Parrying bonus: 198
Your mood is: Wimpy. You will flee below: 30 Hit Points
Your posture is: Defensive.
Your armor absorbs about 69% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Critical MV:Haggard >
3
[k dark]
They aren't here.

* R HP:Critical MV:Haggard > [k dark]
They aren't here.

* R HP:Critical MV:Haggard >
l
[k dark]
They aren't here.

* R HP:Critical MV:Haggard > Road to Tarwin's Gap
The road plods on to the south towards a large hill and bends to the north
to avoid a sharp incline. A dark forest shadows the road to the east. The
forest once extended into these rolling hills, but large fires seem to have
cleared the area leaving only small saplings struggling to survive. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Haggard >
3
3
[k dark]
They aren't here.

* R HP:Critical MV:Haggard > [k dark]
They aren't here.

* R HP:Critical MV:Haggard >
sc
3
3
3
3
The day has begun.
You have 65(383) hit and 41(164) movement points.
You have scored 96015826 experience points and 1144 quest points.
You need 2484174 exp to level and 1856 qp to rank.
You have amassed 120 Turn points to date.
You have played 56 days and 22 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 48).
You are standing.

3
* R HP:Beaten MV:Weary > [k dark]
They aren't here.

* R HP:Beaten MV:Weary > [k dark]
They aren't here.

* R HP:Beaten MV:Weary > [k dark]
You try to slash *Reck*, but he parries successfully.

* R HP:Beaten MV:Weary - Reck: Critical > [k dark]
You do the best you can!

* R HP:Beaten MV:Weary - Reck: Critical > [k dark]
You do the best you can!

* R HP:Beaten MV:Weary - Reck: Critical >
b
[bash ]


*Reck* panics, and attempts to flee!

-=+
*Reck* tries to pierce you, but you parry successfully.
*Reck* leaves south.

*
south
*
2
+
b
Cancelled.
Before a Split in the Road
The road splits to the west and south around a large hill with sheer cliffs
on all sides as if the earth decided to suddenly thrust itself upwards from
the core. The road appears more paved to the west while to the south a
thinner earthen road shadows the hill.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Beaten MV:Weary > [k h.dark]
They aren't here.

* R HP:Beaten MV:Weary > [bash ]
Bash who?

* R HP:Beaten MV:Weary >
3
3
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Weary > [k dark]
They aren't here.

3
* R HP:Beaten MV:Weary > [k dark]
They aren't here.

* R HP:Beaten MV:Weary > [k dark]
They aren't here.

3
* R HP:Beaten MV:Weary > [k dark]
They aren't here.

3
* R HP:Beaten MV:Weary >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Weary > [k dark]
They aren't here.

* R HP:Beaten MV:Weary >
tt
[k dark]
They aren't here.

* R HP:Beaten MV:Weary > [track trolloc]

-=+
Some obvious fresh bloody traces of a Trolloc leaving west.
Some obvious fresh bloody traces of a Trolloc leaving north.
Some obvious fairly recent bloody traces of a Trolloc leaving north.
Some clear almost day-old tracks of Reck leaving west.
Some very faint half week-old tracks of Blytzkrieg leaving north.
Some very faint half week-old tracks of Manitou leaving north.
Some very faint half week-old tracks of Blytzkrieg leaving west.

* R HP:Beaten MV:Weary >
3
3
3
[k dark]
They aren't here.

* R HP:Beaten MV:Weary >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Weary > [k dark]
They aren't here.

* R HP:Beaten MV:Weary > [k dark]
They aren't here.

* R HP:Beaten MV:Weary >
3
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Weary >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Weary >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Weary > [k dark]
They aren't here.

* R HP:Beaten MV:Weary > [k dark]
They aren't here.

* R HP:Beaten MV:Weary >
stat
3
3
3
You are a 323 year old male human hunter.
Your height is 5 feet, 8 inches, and you weigh 169.0 lbs.
You are carrying 0.0 lbs and wearing 48.9 lbs, very light.
Your base abilities are: Str:18 Int:12 Wil:12 Dex:18 Con:19.
Offensive bonus: 147, Dodging bonus: 75, Parrying bonus: 198
Your mood is: Wimpy. You will flee below: 30 Hit Points
Your posture is: Defensive.
Your armor absorbs about 69% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Beaten MV:Weary > [k dark]
They aren't here.

* R HP:Beaten MV:Weary > [k dark]
They aren't here.

* R HP:Beaten MV:Weary >
west
[k dark]
They aren't here.

* R HP:Beaten MV:Weary > A Winding Road
Just to the east the road branches. One route proceeds north towards
Tarwin's Gap through a thick forest, the other is an eastern route around
the massive hill to the south. An overturned wagon, gutted from flame, lies
in a heap just off the road against the cliff's face.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Weary >
west
A Winding Road
The smell of decaying matter is strong even this far south of the forest to
the north east. The road continues easterward where it arrives at a fork in
the road. The air is dry and dusty leaving the road underfoot cracked and
beaten.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Weary >
tt
[track trolloc]

-=+
Some obvious fresh bloody traces of a Trolloc leaving east.
Some obvious recent bloody traces of a Trolloc leaving east.
Some clear almost day-old tracks of Reck leaving south.
Some very faint half week-old tracks of Blytzkrieg leaving east.
Some very faint half week-old tracks of Manitou leaving east.
Some very faint half week-old tracks of Blytzkrieg leaving south.
Some very faint half week-old tracks of Manitou leaving south.

* R HP:Beaten MV:Weary >
sc
You have 65(383) hit and 31(164) movement points.
You have scored 96015826 experience points and 1144 quest points.
You need 2484174 exp to level and 1856 qp to rank.
You have amassed 120 Turn points to date.
You have played 56 days and 22 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 48).
You are standing.

* R HP:Beaten MV:Weary >
3
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Weary > [k dark]
They aren't here.

* R HP:Beaten MV:Weary > [k dark]
They aren't here.

* R HP:Beaten MV:Weary >
east
east
2
A Winding Road
Just to the east the road branches. One route proceeds north towards
Tarwin's Gap through a thick forest, the other is an eastern route around
the massive hill to the south. An overturned wagon, gutted from flame, lies
in a heap just off the road against the cliff's face.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

b
* R HP:Beaten MV:Weary > Before a Split in the Road
The road splits to the west and south around a large hill with sheer cliffs
on all sides as if the earth decided to suddenly thrust itself upwards from
the core. The road appears more paved to the west while to the south a
thinner earthen road shadows the hill.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
You sense a hidden life form in the area...
A Shienaran scout blends into the surroundings here.

* R HP:Beaten MV:Weary > [k h.dark]
You try to slash *Reck*, but he parries successfully.

* R HP:Beaten MV:Weary - Reck: Critical > [bash ]

-=+**
*Reck* panics, and attempts to flee!

+=- -
*Reck* leaves south.

=
They're not here anymore!

* R HP:Beaten MV:Weary >
3
3
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Weary >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Weary >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Weary > [k dark]
You try to slash *Reck*, but he deflects the blow.

* R HP:Beaten MV:Weary - Reck: Critical >
sc
[k dark]
You do the best you can!

* R HP:Beaten MV:Weary - Reck: Critical > [k dark]
You do the best you can!


* R HP:Beaten MV:Weary - Reck: Critical > HP:Beaten MP:Weary
You have scored 96015826 experience points and 1144 quest points.
You need 2484174 exp to level and 1856 qp to rank.
You have amassed 120 Turn points to date.
You have played 56 days and 22 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 48).
You are fighting Reck.

b
* R HP:Beaten MV:Weary - Reck: Critical > *Reck* tries to pierce you, but you parry successfully.
You try to slash *Reck*, but he deflects the blow.

* R HP:Beaten MV:Weary - Reck: Critical > [bash ]


*Reck* panics, and attempts to flee!

-=+**
*Reck* panics, and attempts to flee!

+=- -=
As *Reck* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Weary - Reck: Beaten >
*Reck* leaves west.

* R HP:Beaten MV:Weary >
2
b
[k h.dark]
You try to slash *Reck*, but he parries successfully.

* R HP:Beaten MV:Weary - Reck: Beaten > [bash ]

-=+*
*Reck* panics, and attempts to flee!

*+=- -=
As *Reck* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Weary - Reck: Beaten >
*Reck* leaves north.

* R HP:Beaten MV:Weary >
2
b
[k h.dark]
You try to slash *Reck*, but he parries successfully.

* R HP:Beaten MV:Weary - Reck: Beaten > [bash ]

-=+*
*Reck* panics, and attempts to flee!

*
*Reck* tries to pierce you, but you parry successfully.

+=- -
*Reck* panics, and attempts to flee!

=
Your bash at *Reck* sends him sprawling!

* R HP:Beaten MV:Weary - Reck: Beaten >
You try to slash *Reck*, but he parries successfully.

* R HP:Beaten MV:Weary - Reck: Beaten >
*Reck* leaves south.

* R HP:Beaten MV:Weary >
3
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Weary >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Weary > [k dark]
They aren't here.

l
* R HP:Beaten MV:Weary > [k dark]
You try to slash *Reck*, but he parries successfully.

* R HP:Beaten MV:Weary - Reck: Beaten >
stat
Before a Split in the Road
The road splits to the west and south around a large hill with sheer cliffs
on all sides as if the earth decided to suddenly thrust itself upwards from
the core. The road appears more paved to the west while to the south a
thinner earthen road shadows the hill.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
*Reck* is here, fighting YOU!
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Beaten MV:Weary - Reck: Beaten >
3
You are a 323 year old male human hunter.
Your height is 5 feet, 8 inches, and you weigh 169.0 lbs.
You are carrying 0.0 lbs and wearing 48.9 lbs, very light.
Your base abilities are: Str:18 Int:12 Wil:12 Dex:18 Con:19.
Offensive bonus: 147, Dodging bonus: 75, Parrying bonus: 198
Your mood is: Wimpy. You will flee below: 30 Hit Points
Your posture is: Defensive.
Your armor absorbs about 69% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

b
* R HP:Beaten MV:Weary - Reck: Beaten > [k dark]
You do the best you can!

* R HP:Beaten MV:Weary - Reck: Beaten > [bash ]
*Reck* panics, and attempts to flee!

-=+**+=- -=
Your bash at *Reck* sends him sprawling!

* R HP:Beaten MV:Weary - Reck: Beaten >
You try to slash *Reck*, but he parries successfully.

* R HP:Beaten MV:Weary - Reck: Beaten >
cpo
[change posture offensive]
Posture changed to: Offensive

* R HP:Beaten MV:Weary - Reck: Beaten >
scream
ARRRRRRRRRRGH!!!!!
*Reck* leaves south.

* R HP:Beaten MV:Weary >
2
[k h.dark]
You try to slash *Reck*, but he parries successfully.

* R HP:Beaten MV:Weary - Reck: Beaten >
b
[bash ]

-=
*Reck* tries to pierce you, but you deflect the blow.
*Reck* panics, and attempts to flee!

+**+=-
*Reck* leaves north.

-=
Your bash at *Reck* sends him sprawling!

* R HP:Beaten MV:Weary - Reck: Beaten >
You try to slash *Reck*, but he deflects the blow.

* R HP:Beaten MV:Weary - Reck: Beaten >
cry reck
You cry on his shoulder.

* R HP:Beaten MV:Weary - Reck: Beaten >
cry reck
cry reck
cry reck
You cry on his shoulder.

* R HP:Beaten MV:Weary - Reck: Beaten > You cry on his shoulder.

* R HP:Beaten MV:Weary - Reck: Beaten > You cry on his shoulder.

* R HP:Beaten MV:Weary - Reck: Beaten >
You try to slash *Reck*, but he parries successfully.

* R HP:Beaten MV:Weary - Reck: Beaten >
b
[bash ]
They already seem to be stunned.

* R HP:Beaten MV:Weary - Reck: Beaten >
b
[bash ]
They already seem to be stunned.

* R HP:Beaten MV:Weary - Reck: Beaten >
*Reck* panics, and attempts to flee!

* R HP:Beaten MV:Weary - Reck: Beaten >
b

You try to slash *Reck*, but he parries successfully.

* R HP:Beaten MV:Weary - Reck: Beaten > [bash ]

-=+**
*Reck* leaves north.

+=- -=
As *Reck* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Weary - Reck: Beaten >
b
[bash ]

-=+
*Reck* grins evilly.

**+=-
*Reck* tries to pierce you, but you parry successfully.

-=
Your bash at *Reck* sends him sprawling!

* R HP:Beaten MV:Weary - Reck: Beaten >
v
[rem shield]
You stop using a silver etched shield.
You grip an ivory and gold-hilted longsword with both hands.

* R HP:Beaten MV:Weary - Reck: Beaten >
You slash *Reck*'s body into bloody fragments!
*Reck* panics, and attempts to flee!

* R HP:Beaten MV:Weary - Reck: Critical >
3

[k dark]
You do the best you can!

3
* R HP:Beaten MV:Weary - Reck: Critical >
3
3
[k dark]
You do the best you can!

3
* R HP:Beaten MV:Weary - Reck: Critical > [k dark]
You do the best you can!


* R HP:Beaten MV:Weary - Reck: Critical >
3
[k dark]
You do the best you can!
*Reck* leaves west.

3
* R HP:Beaten MV:Weary >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Weary > [k dark]
They aren't here.

* R HP:Beaten MV:Weary > [k dark]
They aren't here.

* R HP:Beaten MV:Weary > [k dark]
They aren't here.

* R HP:Beaten MV:Weary >
3
[k dark]
They aren't here.

33
* R HP:Beaten MV:Weary >

3
Arglebargle, glop-glyf!?!

* R HP:Beaten MV:Weary >
3
3
[k dark]
They aren't here.

* R HP:Beaten MV:Weary > [k dark]
They aren't here.

* R HP:Beaten MV:Weary > [k dark]
They aren't here.

x
* R HP:Beaten MV:Weary >
3
3
[wear shield]
You shift an ivory and gold-hilted longsword to one hand.
You strap a silver etched shield on your arm becoming very impressive.

* R HP:Beaten MV:Weary > [k dark]
They aren't here.

* R HP:Beaten MV:Weary >
west
[k dark]
They aren't here.

* R HP:Beaten MV:Weary >
3
A Winding Road
Just to the east the road branches. One route proceeds north towards
Tarwin's Gap through a thick forest, the other is an eastern route around
the massive hill to the south. An overturned wagon, gutted from flame, lies
in a heap just off the road against the cliff's face.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

b
* R HP:Beaten MV:Weary > [k dark]
You try to slash *Reck*, but he parries successfully.

* R HP:Beaten MV:Weary - Reck: Critical > [bash ]

-=+
*Reck* panics, and attempts to flee!

**+=- -=
As *Reck* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Weary >
*Reck* leaves east.

* R HP:Beaten MV:Weary >
stand
2
l
You stand up.

* R HP:Beaten MV:Weary > [k h.dark]
You try to slash *Reck*, but he parries successfully.

* R HP:Beaten MV:Weary - Reck: Critical > A Winding Road
Just to the east the road branches. One route proceeds north towards
Tarwin's Gap through a thick forest, the other is an eastern route around
the massive hill to the south. An overturned wagon, gutted from flame, lies
in a heap just off the road against the cliff's face.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
You sense a hidden life form in the area...
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Weary - Reck: Critical >
b
[bash ]


*Reck* panics, and attempts to flee!

-=+**+=- -=
You try to slash *Reck*, but he parries successfully.
As *Reck* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Weary - Reck: Critical >
*Reck* leaves west.

* R HP:Beaten MV:Weary >
2
b
[k h.dark]
You try to slash *Reck*, but he deflects the blow.

* R HP:Beaten MV:Weary - Reck: Critical > [bash ]

-=+*
*Reck* panics, and attempts to flee!

*+=- -=
Your bash at *Reck* sends him sprawling!

* R HP:Beaten MV:Weary - Reck: Critical >
v
[rem shield]
You stop using a silver etched shield.
You grip an ivory and gold-hilted longsword with both hands.

* R HP:Beaten MV:Weary - Reck: Critical >
You slash *Reck*'s right arm into bloody fragments!

* R HP:Beaten MV:Weary - Reck: Critical >
*Reck* leaves east.

3
* R HP:Beaten MV:Weary >
3
3
[k dark]
They aren't here.

* R HP:Beaten MV:Weary > [k dark]
They aren't here.

east
* R HP:Beaten MV:Weary > [k dark]
They aren't here.

2
* R HP:Beaten MV:Weary >
b
Before a Split in the Road
The road splits to the west and south around a large hill with sheer cliffs
on all sides as if the earth decided to suddenly thrust itself upwards from
the core. The road appears more paved to the west while to the south a
thinner earthen road shadows the hill.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Reck* is standing here.

* R HP:Beaten MV:Weary > [k h.dark]
You try to slash *Reck*, but he parries successfully.

* R HP:Beaten MV:Weary - Reck: Critical > [bash ]


*Reck* tries to pierce you, but you parry successfully.

-=+*
*Reck* panics, and attempts to flee!

*+=- -=
You try to slash *Reck*, but he parries successfully.
As *Reck* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Weary >
x
stand
2
b

*Reck* leaves north.

* R HP:Beaten MV:Weary > [wear shield]
You shift an ivory and gold-hilted longsword to one hand.
You strap a silver etched shield on your arm becoming very impressive.

* R HP:Beaten MV:Weary > You stand up.

* R HP:Beaten MV:Weary > [k h.dark]
They aren't here.

* R HP:Beaten MV:Weary > [bash ]
Bash who?

* R HP:Beaten MV:Weary >
2
[k h.dark]
They aren't here.

l
* R HP:Beaten MV:Weary >
Alison narrates 'dagger locs clear from tv. of ds.'

* R HP:Beaten MV:Weary > Before a Split in the Road
The road splits to the west and south around a large hill with sheer cliffs
on all sides as if the earth decided to suddenly thrust itself upwards from
the core. The road appears more paved to the west while to the south a
thinner earthen road shadows the hill.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Weary >
stat
You are a 323 year old male human hunter.
Your height is 5 feet, 8 inches, and you weigh 169.0 lbs.
You are carrying 0.0 lbs and wearing 48.9 lbs, very light.
Your base abilities are: Str:18 Int:12 Wil:12 Dex:18 Con:19.
Offensive bonus: 157, Dodging bonus: 75, Parrying bonus: 183
Your mood is: Wimpy. You will flee below: 30 Hit Points
Your posture is: Offensive.
Your armor absorbs about 69% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Beaten MV:Weary >
north
Road to Tarwin's Gap
The road plods on to the south towards a large hill and bends to the north
to avoid a sharp incline. A dark forest shadows the road to the east. The
forest once extended into these rolling hills, but large fires seem to have
cleared the area leaving only small saplings struggling to survive. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Weary >
3
3
[k dark]
They aren't here.

* R HP:Battered MV:Weary > [k dark]
They aren't here.

* R HP:Battered MV:Weary >
tt
[track trolloc]

-=+
Some obvious fresh bloody traces of a Trolloc leaving south.
Some obvious fresh bloody traces of a Trolloc leaving east.
Some obvious recent bloody traces of a Trolloc leaving south.
Some obvious fairly recent bloody traces of a Trolloc leaving north.
Some clear almost day-old tracks of Reck leaving south.
Some very faint half week-old tracks of Blytzkrieg leaving east.
Some very faint half week-old tracks of Manitou leaving east.

* R HP:Battered MV:Weary >
cpd
[change posture defensive]
Posture changed to: Defensive

east
* R HP:Battered MV:Weary > In a Dark Forest
Great leatherleaf trees tower over sickly pines casting the forest into
deep shadows. The hardwood trees seem to survive better than their pinewood
cousins that seem to write and twist from the taint of the nearby Blight.
It would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Weary >
east
In a Thick Forest
The pine trees are very tight knitted here, even more so to the south where
it becomes to difficult for passage. To the east the trees thin out as the
environment becomes too harsh to support life. The air is humid and carries
a sickly sweet smell eminating from the trees as the proximity to the
Blight taints the living even this far south. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Weary >
east
By the Road
The road lies just to the north, seen through the dense forest. Half-buried
road markers can be glimpsed, dotting the roadside at regular intervals. Far
to the north, past the trees, the Mountains of Dhoom are a jagged black line
in the horizon. The air is tinged with the stench of the Blight, carried into
the south by the winds blowing through Tarwin's Gap.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Reck* is standing here.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.

* R HP:Battered MV:Weary >
2

*Reck* tries to pierce you, but you parry successfully.

* R HP:Battered MV:Weary - Reck: Critical >
b
[k h.dark]
You do the best you can!

* R HP:Battered MV:Weary - Reck: Critical > You try to slash *Reck*, but he deflects the blow.
A Kno'mon trolloc joins Reck's fight!
A Kno'mon trolloc joins a Kno'mon trolloc's fight!
A myrddraal joins a Kno'mon trolloc's fight!
*Reck* pierces your right leg hard.
[bash ]

-
*Reck* tries to pierce you, but you parry successfully.

=+
*Reck* panics, and attempts to flee!

**+=- -
A myrddraal tries to slash you, but you deflect the blow.
A Kno'mon trolloc tries to crush you, but you parry successfully.
A Kno'mon trolloc crushes your right leg hard.

=
As *Reck* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Weary - Reck: Critical >
*Reck* leaves north.

* R HP:Beaten MV:Weary - a Kno'mon trolloc: Healthy >
f

*Reck* pierces your head hard.

* R HP:Beaten MV:Weary - a Kno'mon trolloc: Healthy >
*Reck* pierces your body.
You wish that your wounds would stop BLEEDING so much!

A myrddraal tries to slash you, but you deflect the blow.
A Kno'mon trolloc tries to crush you, but you parry successfully.
A Kno'mon trolloc crushes your body hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Weary - a Kno'mon trolloc: Healthy > You panic and attempt to flee!


You flee head over heels.
Road to Tarwin's Gap
The road, hard-packed earth showing through ancient paving stones, leads west
and east to a bend. Dense forest borders the road to either side, casting a
perpetual shadow onto the ground. The hot, humid air carries the stench of the
Blight lightly here, brought on the winds blowing south from the Blight.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Weary >
sc
You have 59(383) hit and 39(164) movement points.
You have scored 96018302 experience points and 1144 quest points.
You need 2481698 exp to level and 1856 qp to rank.
You have amassed 120 Turn points to date.
You have played 56 days and 22 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 48).
You are standing.

* R HP:Beaten MV:Weary >
3
3
3
[k dark]
They aren't here.

* R HP:Beaten MV:Weary >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Weary >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Weary >
3
[k dark]
You try to slash *Reck*, but he parries successfully.

3
* R HP:Beaten MV:Weary - Reck: Critical > *Reck* tries to pierce you, but you deflect the blow.
You try to slash *Reck*, but he dodges the attack.
[k dark]
You do the best you can!

* R HP:Beaten MV:Weary - Reck: Critical > [k dark]
You do the best you can!

* R HP:Beaten MV:Weary - Reck: Critical > [k dark]
You do the best you can!

b
* R HP:Beaten MV:Weary - Reck: Critical > [bash ]


*Reck* panics, and attempts to flee!

-=+**+=- -
*Reck* leaves south.

=
They're not here anymore!

* R HP:Beaten MV:Weary >
sc
You have 59(383) hit and 39(164) movement points.
You have scored 96018302 experience points and 1144 quest points.
You need 2481698 exp to level and 1856 qp to rank.
You have amassed 120 Turn points to date.
You have played 56 days and 22 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 48).
You are standing.

r
* R HP:Beaten MV:Weary >
3
3
[change mood wimpy]
Mood changed to: Wimpy

3
* R HP:Beaten MV:Weary > [k dark]
They aren't here.

* R HP:Beaten MV:Weary >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Weary >
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Weary >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Weary > [k dark]
They aren't here.

* R HP:Beaten MV:Weary > [k dark]
They aren't here.

* R HP:Beaten MV:Weary > [k dark]
They aren't here.

stat
* R HP:Beaten MV:Weary >
3
3
You are a 323 year old male human hunter.
Your height is 5 feet, 8 inches, and you weigh 169.0 lbs.
You are carrying 0.0 lbs and wearing 48.9 lbs, very light.
Your base abilities are: Str:18 Int:12 Wil:12 Dex:18 Con:19.
Offensive bonus: 147, Dodging bonus: 75, Parrying bonus: 198
Your mood is: Wimpy. You will flee below: 30 Hit Points
Your posture is: Defensive.
Your armor absorbs about 69% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Beaten MV:Weary >
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Weary > [k dark]
They aren't here.

* R HP:Beaten MV:Weary > [k dark]
They aren't here.

* R HP:Beaten MV:Weary > [k dark]
They aren't here.

* R HP:Beaten MV:Weary >
3
3
[k dark]
They aren't here.

* R HP:Beaten MV:Weary >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Weary >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Weary > [k dark]
They aren't here.

* R HP:Beaten MV:Weary >
south
3
b
By the Road
The road lies just to the north, seen through the dense forest. Half-buried
road markers can be glimpsed, dotting the roadside at regular intervals. Far
to the north, past the trees, the Mountains of Dhoom are a jagged black line
in the horizon. The air is tinged with the stench of the Blight, carried into
the south by the winds blowing through Tarwin's Gap.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Reck* is standing here.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.

* R HP:Beaten MV:Weary > [k dark]
You try to slash *Reck*, but he deflects the blow.

* R HP:Beaten MV:Weary - Reck: Critical > [bash ]

-=+*
*Reck* panics, and attempts to flee!

*+=- -=
As *Reck* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Weary >
*Reck* leaves west.

* R HP:Beaten MV:Weary >
stand

*Reck* tries to pierce you, but you parry successfully.

* R HP:Beaten MV:Weary - Reck: Critical >
west
Do you not consider fighting as standing?

* R HP:Beaten MV:Weary - Reck: Critical > No way! You're fighting for your life!

* R HP:Beaten MV:Weary - Reck: Critical >
f
You panic and attempt to flee!


You flee head over heels.
Road to Tarwin's Gap
The road, hard-packed earth showing through ancient paving stones, leads west
and east to a bend. Dense forest borders the road to either side, casting a
perpetual shadow onto the ground. The hot, humid air carries the stench of the
Blight lightly here, brought on the winds blowing south from the Blight.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Weary >
sc
You have 72(383) hit and 37(164) movement points.
You have scored 96016923 experience points and 1144 quest points.
You need 2483077 exp to level and 1856 qp to rank.
You have amassed 120 Turn points to date.
You have played 56 days and 22 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 48).
You are standing.

* R HP:Beaten MV:Weary >
r
3
[change mood wimpy]
Mood changed to: Wimpy

3
* R HP:Beaten MV:Weary >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Weary >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Weary > [k dark]
They aren't here.

* R HP:Beaten MV:Weary > [k dark]
They aren't here.

stat
* R HP:Beaten MV:Weary >
3
3
You are a 323 year old male human hunter.
Your height is 5 feet, 8 inches, and you weigh 169.0 lbs.
You are carrying 0.0 lbs and wearing 48.9 lbs, very light.
Your base abilities are: Str:18 Int:12 Wil:12 Dex:18 Con:19.
Offensive bonus: 147, Dodging bonus: 75, Parrying bonus: 198
Your mood is: Wimpy. You will flee below: 30 Hit Points
Your posture is: Defensive.
Your armor absorbs about 69% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

3
* R HP:Beaten MV:Weary >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Weary >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Weary > [k dark]
They aren't here.

* R HP:Beaten MV:Weary > [k dark]
They aren't here.

* R HP:Beaten MV:Weary >
south
[k dark]
They aren't here.

3
* R HP:Beaten MV:Weary > By the Road
The road lies just to the north, seen through the dense forest. Half-buried
road markers can be glimpsed, dotting the roadside at regular intervals. Far
to the north, past the trees, the Mountains of Dhoom are a jagged black line
in the horizon. The air is tinged with the stench of the Blight, carried into
the south by the winds blowing through Tarwin's Gap.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Reck* is standing here.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.
*Reck* tries to pierce you, but you deflect the blow.

* R HP:Beaten MV:Weary - Reck: Critical > [k dark]
You do the best you can!

* R HP:Beaten MV:Weary - Reck: Critical >
b
[bash ]

-=+
*Reck* tries to pierce you, but you parry successfully.
A Kno'mon trolloc joins Reck's fight!
A Kno'mon trolloc joins a Kno'mon trolloc's fight!
A myrddraal joins a Kno'mon trolloc's fight!

**
*Reck* panics, and attempts to flee!

+=- -=
As *Reck* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Weary - Reck: Critical >
A myrddraal slashes your body.
You wish that your wounds would stop BLEEDING so much!

A Kno'mon trolloc crushes your body.
You wish that your wounds would stop BLEEDING so much!

A Kno'mon trolloc crushes your left leg.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Weary - Reck: Critical >
f

*Reck* leaves north.

* R HP:Critical MV:Weary - a Kno'mon trolloc: Scratched >
*Reck* tries to pierce you, but you deflect the blow.

* R HP:Critical MV:Weary - a Kno'mon trolloc: Scratched >
north
west
You panic and attempt to flee!


*Reck* pierces your right leg hard.
You wish that your wounds would stop BLEEDING so much!

A myrddraal tickles your body with his slash.
You wish that your wounds would stop BLEEDING so much!

A Kno'mon trolloc tries to crush you, but you deflect the blow.
A Kno'mon trolloc crushes your body.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
In a Thick Forest
The pine trees are very tight knitted here, even more so to the south where
it becomes to difficult for passage. To the east the trees thin out as the
environment becomes too harsh to support life. The air is humid and carries
a sickly sweet smell eminating from the trees as the proximity to the
Blight taints the living even this far south. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Road to Tarwin's Gap
The paving stones that once formed the road are completely covered in dirt.
This stretch of the road continues its east-west path through the forest
between Fal Dara and Tarwin's Gap. The forest begins to thin out towards
the east, replaced by boulders and rough terrain. It would not take much
more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Weary > Road to Tarwin's Gap
Pine needles mixed with hard-packed earth form the deeply rutted road.
Several trees have been burned down in this area, casualties of the war
that often rages in this area between the forces of Light and Dark. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Weary >
sc
You have 20(383) hit and 33(164) movement points.
You have scored 96016923 experience points and 1144 quest points.
You need 2483077 exp to level and 1856 qp to rank.
You have amassed 120 Turn points to date.
You have played 56 days and 22 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 48).
You are standing.

* R HP:Critical MV:Weary >
west
Road to Tarwin's Gap
The pavestoned road turns to the south avoiding a sharp incline to the
north. The forest gives way here to rough terrain with rolling hills and
giant boulders that dot the landscape. To the south the road winds between
these boulders on its way towards a large hill. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

south
* R HP:Critical MV:Weary >
west
Road to Tarwin's Gap
The road plods on to the south towards a large hill and bends to the north
to avoid a sharp incline. A dark forest shadows the road to the east. The
forest once extended into these rolling hills, but large fires seem to have
cleared the area leaving only small saplings struggling to survive. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

south
* R HP:Critical MV:Weary >
west
Alas, you cannot go that way...
*Reck* tries to pierce you, but you parry successfully.

* R HP:Critical MV:Weary - Reck: Critical > No way! You're fighting for your life!

* R HP:Critical MV:Weary - Reck: Critical > No way! You're fighting for your life!

* R HP:Critical MV:Weary - Reck: Critical >
You try to slash *Reck*, but he deflects the blow.
*Reck* tries to pierce you, but you parry successfully.

* R HP:Critical MV:Weary - Reck: Critical >
b
[bash ]

-=+**+=-
*Reck* tries to pierce you, but you parry successfully.

-=
As *Reck* avoids your bash, you topple over and fall to the ground!

* R HP:Critical MV:Weary - Reck: Critical >
b

*Reck* pierces your right arm hard.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!
Your heartbeat calms down more as you feel less panicked.

You flee head over heels.
In a Dark Forest
Great leatherleaf trees tower over sickly pines casting the forest into
deep shadows. The hardwood trees seem to survive better than their pinewood
cousins that seem to write and twist from the taint of the nearby Blight.
It would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
[bash ]
Bash who?

* R HP:Critical MV:Weary >
west
Road to Tarwin's Gap
The road plods on to the south towards a large hill and bends to the north
to avoid a sharp incline. A dark forest shadows the road to the east. The
forest once extended into these rolling hills, but large fires seem to have
cleared the area leaving only small saplings struggling to survive. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Reck* is standing here.
*Reck* tries to pierce you, but you deflect the blow.

* R HP:Critical MV:Weary - Reck: Critical >
south
west
No way! You're fighting for your life!

* R HP:Critical MV:Weary - Reck: Critical > No way! You're fighting for your life!

* R HP:Critical MV:Weary - Reck: Critical >
You try to slash *Reck*, but he deflects the blow.
*Reck* tries to pierce you, but you deflect the blow.

* R HP:Critical MV:Weary - Reck: Critical >
cpd
r
[change posture defensive]
Posture changed to: Defensive

b
* R HP:Critical MV:Weary - Reck: Critical > [change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Weary - Reck: Critical > [bash ]

-=+
*Reck* tries to pierce you, but you parry successfully.

**+=- -=
Your bash at *Reck* sends him sprawling!

* R HP:Critical MV:Weary - Reck: Critical >
You slash *Reck*'s left leg into bloody fragments!

* R HP:Critical MV:Weary - Reck: Critical >
You slash *Reck*'s body into bloody fragments!
*Reck* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Three times is the charm!
Your blood freezes as you hear *Reck*'s death cry.

isabel
Posts: 1713
Joined: Wed Aug 31, 2016 5:19 am

Re: No good deed goes unpunished

Post by isabel » Sun Jun 27, 2021 10:15 am

heh nicely fought despite bash looking so unreliable there - all those missed bashes and parried bashed hits my god :p i would have lost patience and zerked about 5 minutes into the pk

This bit was SAD

*Reck* tries to pierce you, but you parry successfully.
Your bash at *Reck* sends him sprawling!
*Reck* panics, and attempts to flee!

* R HP:Beaten MV:Weary - Reck: Critical >
A myrddraal slashes your body.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
A Kno'mon trolloc tries to crush you, but you parry successfully.
A Kno'mon trolloc crushes your body hard.
You wish that your wounds would stop BLEEDING so much!



You flee head over heels.

Earlier on I think you let a bash timer run through his flee/re-enter - nervous reading that.

Glad at the end bash worked out!

Detritus
Posts: 282
Joined: Thu Aug 06, 2020 8:22 am

Re: No good deed goes unpunished

Post by Detritus » Sun Jun 27, 2021 4:12 pm

isabel wrote:
Sun Jun 27, 2021 10:15 am
heh nicely fought despite bash looking so unreliable there - all those missed bashes and parried bashed hits my god :p i would have lost patience and zerked about 5 minutes into the pk
Do you notice he does 90% of the fight wimpy, a bunch defensive as well? I would hope it would be unreliable.
I'd be interested in what set reck was wearing.

Dixon
Posts: 318
Joined: Mon Sep 07, 2015 2:50 pm
Location: Michigan

Re: No good deed goes unpunished

Post by Dixon » Sun Jun 27, 2021 4:27 pm

I tried bashing while brave offensive and felt like I missed more. with defensive i was getting 193 pb so i thought that would help me bash better then 8 more ob and 20 less pb. he was in a combo set similar to mine.

Scrat
Posts: 114
Joined: Tue Aug 18, 2015 8:07 pm

Re: No good deed goes unpunished

Post by Scrat » Sun Jun 27, 2021 4:30 pm

Last I looked at the numbers, you are more likely to land with the brave OB impact compared to the wimpy PB impact.

Ragyn
Posts: 327
Joined: Mon Jul 20, 2015 11:50 am

Re: No good deed goes unpunished

Post by Ragyn » Sun Jun 27, 2021 4:36 pm

Seems like he was in parry gear

*Reck* is using:
<held> a blood-red enameled trident badge
<worn on head> a light brown hood of finely-spun cloth
<worn around neck> a weathered, storm-gray gorget
<worn around neck> a weathered, storm-gray gorget
<worn about body> a pelt of black wolfskin matted with blood
<slung on back> a backpack
<worn on hands> a fine pair of light, buckskin gloves
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> a curved clear dagger
<worn on legs> a set of loose cloth breeches
<worn on feet> a pair of light, well-oiled leather boots

isabel
Posts: 1713
Joined: Wed Aug 31, 2016 5:19 am

Re: No good deed goes unpunished

Post by isabel » Sun Jun 27, 2021 4:51 pm

bash has been feeling generaly pretty unreliable tho.. was fighting abs vs combo and there were so many missed bashes from both sides that at some point i realised i was playing for the miss bash.

Dixon
Posts: 318
Joined: Mon Sep 07, 2015 2:50 pm
Location: Michigan

Re: No good deed goes unpunished

Post by Dixon » Sun Jun 27, 2021 5:03 pm

Ah yea so parry gear. Sorry am tired havent slept yet :P higher db then combo then. I get 139 with dodge trinks on my rogue.

Detritus
Posts: 282
Joined: Thu Aug 06, 2020 8:22 am

Re: No good deed goes unpunished

Post by Detritus » Mon Jun 28, 2021 1:49 am

Obs is 1% bash chance per.
parry is 1% per 4.

Vs dodge use brave offensive, vs combo/abs wimpy defensive unless getting parried while bashed.(bash chance will be capped either way)

Dixon
Posts: 318
Joined: Mon Sep 07, 2015 2:50 pm
Location: Michigan

Re: No good deed goes unpunished

Post by Dixon » Mon Jul 19, 2021 8:14 pm

* R HP:Battered MV:Winded > The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Trill* is standing here.
The blight bear stands on its haunches, roaring madly.

2
* R HP:Battered MV:Winded >
b
[k h.dark]
You try to slash *Trill*, but he deflects the blow.

* R HP:Battered MV:Winded - Trill: Battered > [bash ]

-=+
*Trill* panics, and attempts to flee!

**+=- -=
Your bash at *Trill* sends him sprawling!

* R HP:Battered MV:Winded - Trill: Battered >
The blight bear tries to hit you, but you deflect the blow.

* R HP:Battered MV:Winded - Trill: Battered >
The blight bear tries to hit you, but you parry successfully.
You slash *Trill*'s left leg into bloody fragments!

* R HP:Battered MV:Winded - Trill: Beaten >
You swiftly dodge the blight bear's attempt to hit you.
You slash *Trill*'s body into bloody fragments!

* R HP:Battered MV:Winded - Trill: Beaten >
*Trill* leaves east.

* R HP:Battered MV:Winded - the blight bear: Wounded >
f
You panic and attempt to flee!


2
You slash the blight bear's body into bloody fragments!
The blight bear tries to hit you, but you parry successfully.
You flee head over heels.
The Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge darkhound is here, drooling and snarling.
A rat scurries around trying to get out of sight.

* R HP:Battered MV:Winded > [k h.dark]
They aren't here.

* R HP:Battered MV:Winded >
north
east
The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small stick is lying on the ground here.
A trolloc is here commanding a fist of troops.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Battered MV:Winded > The Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place. Unfortunately,
there appears to be no end in sight.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Masaj* is standing here.
A trolloc is here, exhorting a group of trolloc raiders.
*Masaj* leaves west.

* R HP:Battered MV:Winded >
north
A Ko'bal trolloc tries to pierce you, but you deflect the blow.
A shrill piercing scream reverberates through the area.
No way! You're fighting for your life!

* R HP:Battered MV:Winded - a Ko'bal trolloc: Healthy >
*Masaj* has arrived from the west.

* R HP:Battered MV:Winded - a Ko'bal trolloc: Healthy >
*Masaj* tries to slash you, but you parry successfully.

* R HP:Battered MV:Winded - a Ko'bal trolloc: Healthy >
r

*Masaj* tries to slash you, but you parry successfully.
You slash a Ko'bal trolloc's body into bloody fragments!
A Ko'bal trolloc tries to pierce you, but you deflect the blow.

f
* R HP:Battered MV:Winded - a Ko'bal trolloc: Scratched > [change mood wimpy]
Mood changed to: Wimpy

* R HP:Battered MV:Winded - a Ko'bal trolloc: Scratched > You panic and attempt to flee!


You flee head over heels.
The Blight
The Blight stretches on about you. Far off to the north you can see the peaks
of the Mountains of Dhoom. The stunted growth continues about you, and you
grow weary of this seemingly endless wasted land.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Winded >
north
west
west
A Ko'bal trolloc has arrived from the south.
The Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach. The Mountains of Dhoom grow ever closer to the north.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge trolloc marked with a whirlwind snorts here.
The blight bear stands on its haunches, roaring madly.

south
* R HP:Battered MV:Winded >
south
The Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks and
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart. Broken trees leak a thick
black sap, which you wisely avoid touching.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Winded >
south
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The giant blight beetle is visible flying high in the sky.

south
* R HP:Battered MV:Winded > The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A trolloc is here commanding a fist of troops.
A trolloc is here, exhorting a group of trolloc raiders.
The giant blight beetle is here flying around.

* R HP:Battered MV:Winded > The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A tall, ramshorned trolloc is here, commanding.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Battered MV:Winded > The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The blight bear stands on its haunches, roaring madly.

* R HP:Battered MV:Winded > The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge trolloc marked with a whirlwind snorts here.

* R HP:Battered MV:Winded >
south
west
west
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Winded >
west
Alas, you cannot go that way...

* R HP:Battered MV:Winded > Alas, you cannot go that way...

* R HP:Battered MV:Winded >
south
Alas, you cannot go that way...

* R HP:Battered MV:Winded >
west
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

west
* R HP:Battered MV:Winded >
west
In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Battered MV:Winded > By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A juicy looking apple has fallen to the ground. [5]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A squirrel is here, chittering.

south
* R HP:Battered MV:Winded > A Small Path
Behind some lumber there appears to be an old path. To the east is a small
stone wall. It has almost completely fallen apart, making it possible to
pass. The trees grow a respectful distance from the wall as if they were
afraid of something on the other side. To the west stands a large pile of
lumber almost hiding an exit, and to the east the broken stone wall opens a
way.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Battered MV:Winded > Alas, you cannot go that way...

* R HP:Battered MV:Winded >
west
south
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Battered MV:Winded > By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A spotted horse wanders skittishly around here.
A spotted horse wanders skittishly around here.

* R HP:Battered MV:Winded >
drink well
A rat starts following you.
Your heartbeat calms down more as you feel less panicked.
You're not thirsty.

k rat
* R HP:Battered MV:Winded > A rat stops following you.
You slash a rat's left foreleg into bloody fragments!
A rat is dead! R.I.P.
Not tired of this yet?
Your blood freezes as you hear a rat's death cry.

* R HP:Battered MV:Winded >
whois masaj
Masaj the Darkling Master is a level 51 Dha'vol Master trolloc.

Mister Body Masaj Machine



* R HP:Battered MV:Winded >
stat
You are a 18 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 49.4 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 157, Dodging bonus: 88, Parrying bonus: 179
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Offensive.
Your armor absorbs about 69% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

3
* R HP:Battered MV:Winded >
3
3
[k dark]
They aren't here.

* R HP:Battered MV:Winded > [k dark]
They aren't here.

* R HP:Battered MV:Winded >
3
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
3
[k dark]
They aren't here.

3
* R HP:Battered MV:Winded > [k dark]
They aren't here.

* R HP:Battered MV:Winded > [k dark]
They aren't here.

* R HP:Battered MV:Winded >
3
3
[k dark]
They aren't here.

3
* R HP:Battered MV:Winded >
3
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
3
[k dark]
They aren't here.

3
* R HP:Battered MV:Winded > [k dark]
They aren't here.

* R HP:Battered MV:Winded > [k dark]
They aren't here.

* R HP:Battered MV:Winded >
3
[k dark]
They aren't here.

3
* R HP:Battered MV:Winded > [k dark]
They aren't here.

3
* R HP:Battered MV:Winded >
3
[k dark]
They aren't here.

* R HP:Battered MV:Winded > [k dark]
They aren't here.

* R HP:Battered MV:Winded > [k dark]
They aren't here.

* R HP:Battered MV:Winded >
3
3
3
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
3
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
3
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
3
[k dark]
They aren't here.

* R HP:Battered MV:Winded >
3
[k dark]
They aren't here.

* R HP:Battered MV:Winded > [k dark]
They aren't here.

3
* R HP:Battered MV:Winded > [k dark]
They aren't here.

3
* R HP:Battered MV:Winded >
3
[k dark]
They aren't here.

* R HP:Battered MV:Winded > [k dark]
They aren't here.

* R HP:Battered MV:Winded > [k dark]
They aren't here.

* R HP:Battered MV:Winded >
sc
You have 163(413) hit and 71(166) movement points.
You have scored 101487175 experience points and 1055 quest points.
You need 2012825 exp to level and 1945 qp to rank.
You have amassed 47 Turn points to date.
You have played 3 days and 2 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 49).
You are standing.

* R HP:Battered MV:Winded >
stat
3
3
You are a 18 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 49.4 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 157, Dodging bonus: 88, Parrying bonus: 179
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Offensive.
Your armor absorbs about 69% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Battered MV:Winded >
3
[k dark]
They aren't here.

3
* R HP:Battered MV:Winded > [k dark]
They aren't here.

3
* R HP:Battered MV:Winded > [k dark]
They aren't here.

3
* R HP:Battered MV:Winded >

[k dark]
They aren't here.

* R HP:Battered MV:Winded >
3
3
3
[k dark]
They aren't here.

* R HP:Battered MV:Winded > [k dark]
They aren't here.
*Masaj* has arrived from the north.

* R HP:Battered MV:Winded > *Masaj* tries to slash you, but you deflect the blow.

* R HP:Battered MV:Winded - Masaj: Healthy > [k dark]
You do the best you can!

* R HP:Battered MV:Winded - Masaj: Healthy > [k dark]
You do the best you can!

3
* R HP:Battered MV:Winded - Masaj: Healthy > [k dark]
You do the best you can!

3
* R HP:Battered MV:Winded - Masaj: Healthy >
3
[k dark]
You do the best you can!

* R HP:Battered MV:Winded - Masaj: Healthy >
3
[k dark]
You do the best you can!

* R HP:Battered MV:Winded - Masaj: Healthy >
3
[k dark]
You do the best you can!

3
* R HP:Battered MV:Winded - Masaj: Healthy > [k dark]
You do the best you can!
*Trill* pierces your body hard.


* R HP:Battered MV:Winded - Masaj: Healthy > *Trill* tries to pierce you, but you deflect the blow.
The ancient tree tries to hit Trill, but he deflects the blow.
The ancient tree joins the ancient tree's fight!
A spotted horse panics, and attempts to flee!
A spotted horse leaves north.
You slash *Masaj*'s body.
[k dark]
You do the best you can!

3
* R HP:Battered MV:Winded - Masaj: Scratched > [k dark]
You do the best you can!

3
* R HP:Battered MV:Winded - Masaj: Scratched >
3
* R HP:Battered MV:Winded - Masaj: Scratched >
3
3
[k dark]
You do the best you can!

* R HP:Battered MV:Winded - Masaj: Scratched >

3
[k dark]
You do the best you can!
*Trill* sighs loudly.

* R HP:Battered MV:Winded - Masaj: Scratched > [k dark]
You do the best you can!

* R HP:Battered MV:Winded - Masaj: Scratched > *Trill* tries to pierce you, but you deflect the blow.
[k dark]
You do the best you can!
You dodge a bash from *Masaj* who loses his balance and falls!

* R HP:Battered MV:Winded - Masaj: Scratched > [k dark]
You do the best you can!

* R HP:Battered MV:Winded - Masaj: Scratched > [k dark]
You do the best you can!

* R HP:Battered MV:Winded - Masaj: Scratched >
3b
The ancient tree tries to hit Trill, but he parries successfully.
The ancient tree tries to hit Trill, but he dodges the attack.
*Trill* tries to pierce you, but you deflect the blow.
You try to slash *Masaj*, but he deflects the blow.
Arglebargle, glop-glyf!?!

* R HP:Battered MV:Winded - Masaj: Scratched >
*Trill* tries to pierce you, but you deflect the blow.

* R HP:Battered MV:Winded - Masaj: Scratched >
r
f
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Battered MV:Winded - Masaj: Scratched > The ancient tree tries to hit Trill, but he parries successfully.
The ancient tree tries to hit Trill, but he deflects the blow.
*Trill* tries to pierce you, but you deflect the blow.
You try to slash *Masaj*, but he parries successfully.
You panic and attempt to flee!


You flee head over heels.
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
A snake is crawling through the water here.

* R HP:Battered MV:Winded >
north
2
b
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
There are some tracks of a horse leaving north.
There are some tracks of a ridden mount leaving south.
The corpse of a rat is lying here.
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Masaj* is standing here.
*Trill* is here, fighting the ancient tree.
The ancient tree is here, fighting Trill.
The ancient tree is here, fighting Trill.
A spotted horse wanders skittishly around here.
*Masaj* leaves south.

* R HP:Battered MV:Winded > *Trill* pierces the ancient tree's branch very hard.
[k h.dark]
You try to slash *Trill*, but he deflects the blow.

* R HP:Battered MV:Winded - the ancient tree: Scratched - Trill: Beaten > [bash ]


*Trill* pierces the ancient tree's crown into bloody fragments!
The ancient tree tries to hit Trill, but he parries successfully.
The ancient tree tries to hit Trill, but he parries successfully.
*Trill* panics, and attempts to flee!

-=+*
*Masaj* has arrived from the south.

*
*Masaj* tries to slash you, but you parry successfully.

+
*Trill* panics, and attempts to flee!

=- -
*Trill* panics, and attempts to flee!

=
You try to slash *Trill*, but he deflects the blow.
A spotted horse panics, and attempts to flee!
A spotted horse leaves south.
The ancient tree tries to hit Trill, but he parries successfully.
The ancient tree tries to hit Trill, but he deflects the blow.
As *Trill* avoids your bash, you topple over and fall to the ground!

* R HP:Battered MV:Winded - the ancient tree: Hurt - Trill: Beaten >
*Trill* leaves south.

* R HP:Battered MV:Winded - Masaj: Scratched >
*Masaj* sends you sprawling with a powerful bash!
*Trill* pierces your head very hard.

* R HP:Battered MV:Winded - Masaj: Scratched >
The ancient tree tries to hit Trill, but he deflects the blow.
The ancient tree joins the ancient tree's fight!
Trill swiftly dodges the ancient tree's attempt to hit him.
The ancient tree tries to hit Trill, but he parries successfully.
*Trill* pierces your body hard.
*Masaj* slashes your body very hard.

* R HP:Beaten MV:Winded - Masaj: Scratched >
r
f

*Masaj* looks at you.

* R HP:Beaten MV:Winded - Masaj: Scratched >
east
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Winded - Masaj: Scratched > The ancient tree tries to hit Trill, but he parries successfully.
The ancient tree tickles Trill's body with its hit.
*Trill* tries to pierce you, but you deflect the blow.
You try to slash *Masaj*, but he parries successfully.
You panic and attempt to flee!

*Trill* pierces your body hard.
You flee head over heels.
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted horse wanders skittishly around here.
A rat scurries around trying to get out of sight.
A snake is crawling through the water here.
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
There are some tracks of a humanoid leaving east.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here, watching.

* R HP:Beaten MV:Winded >
east
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Beaten MV:Winded >
k rat
sc
You slash a rat's right leg hard.

* R HP:Beaten MV:Winded - a rat: Battered >
3
HP:Beaten MP:Winded
You have scored 101484586 experience points and 1055 quest points.
You need 2015414 exp to level and 1945 qp to rank.
You have amassed 47 Turn points to date.
You have played 3 days and 2 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 49).
You are fighting a rat.

3
* R HP:Beaten MV:Winded - a rat: Battered >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Winded - a rat: Battered >
3
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Winded - a rat: Battered > [k dark]
They aren't here.
*Masaj* has arrived from the west.

* R HP:Beaten MV:Winded - a rat: Battered >
3
[k dark]
You do the best you can!
*Masaj* tries to slash you, but you parry successfully.

* R HP:Beaten MV:Winded - a rat: Battered >
3
[k dark]
You do the best you can!

3
* R HP:Beaten MV:Winded - a rat: Battered > [k dark]
You do the best you can!

3
* R HP:Beaten MV:Winded - a rat: Battered > [k dark]
You do the best you can!

3
* R HP:Beaten MV:Winded - a rat: Battered >
3
You swiftly dodge a rat's attempt to hit you.
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
You slash a rat's left leg into bloody fragments!
A rat is dead! R.I.P.
Not tired of this yet?
Your blood freezes as you hear a rat's death cry.
[k dark]
You try to slash *Masaj*, but he parries successfully.

* R HP:Beaten MV:Winded - Masaj: Scratched > [k dark]
You do the best you can!

* R HP:Beaten MV:Winded - Masaj: Scratched > [k dark]
You do the best you can!

* R HP:Beaten MV:Winded - Masaj: Scratched > [k dark]
You do the best you can!

* R HP:Beaten MV:Winded - Masaj: Scratched >
b
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
A raven has arrived from the west.
A raven starts following you.
[k dark]
You do the best you can!

* R HP:Beaten MV:Winded - Masaj: Scratched > [bash ]

-
*Trill* tries to pierce you, but you deflect the blow.

=
*Trill* tries to pierce you, but you deflect the blow.

+*
You dodge a bash from *Masaj* who loses his balance and falls!

*
*Trill* tries to pierce you, but you parry successfully.
Ragan slashes Masaj's left leg hard.
A Shienaran forward scout draws a tarnished shortsword from a sword sheath with a flash of steel.
A Shienaran forward scout slashes Masaj's right leg hard.
A Shienaran forward scout draws a tarnished shortsword from a sword sheath with a flash of steel.
A Shienaran forward scout tries to slash Masaj, but he deflects the blow.
A Shienaran forward scout draws a tarnished shortsword from a sword sheath with a flash of steel.
A Shienaran forward scout slashes Masaj's right arm.

+=- -=
As *Masaj* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Winded - Masaj: Scratched >
*Trill* tries to pierce you, but you parry successfully.

* R HP:Beaten MV:Winded - Masaj: Scratched >
*Trill* pierces your left leg hard.
You are interrupted and stop what you are doing.
You panic and attempt to flee!
Ragan slashes Masaj's head.
A Shienaran forward scout slashes Masaj's body.
A Shienaran forward scout tries to slash Masaj, but he parries successfully.
A Shienaran forward scout tries to slash Masaj, but he parries successfully.

f
You flee head over heels.
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
Several blackberries grow on a nearby vine. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
A juicy looking apple has fallen to the ground. [5]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A squirrel is here, chittering.

* R HP:Beaten MV:Winded >
south
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
Several blackberries grow on a nearby vine. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

south
* R HP:Beaten MV:Winded >
2
b
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving north.
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here, watching.
A Shienaran forward scout is here, fighting Masaj.
*Trill* is standing here.
*Masaj* is here, fighting a Shienaran forward scout.
A Shienaran forward scout is here, fighting Masaj.
A Shienaran forward scout is here, fighting Masaj.
Ragan is here, fighting Masaj.

* R HP:Beaten MV:Winded > [k h.dark]
You slash *Trill*'s right arm extremely hard.
*Masaj* panics, and attempts to flee!

* R HP:Beaten MV:Winded - Trill: Beaten > *Trill* tries to pierce you, but you deflect the blow.
You try to slash *Trill*, but he parries successfully.
Ragan slashes Masaj's left leg hard.
A Shienaran forward scout slashes Masaj's body.
A Shienaran forward scout tries to slash Masaj, but he parries successfully.
A Shienaran forward scout tries to slash Masaj, but he deflects the blow.
*Trill* tries to pierce you, but you parry successfully.
[bash ]


*Masaj* leaves south.

-=+**
*Trill* panics, and attempts to flee!

+
Ragan tries to slash Trill, but he parries successfully.
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!

=-
*Masaj* has arrived from the south.


*Masaj* slashes your right arm very hard.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!


*Masaj* slashes your left leg hard.
You wish that your wounds would stop BLEEDING so much!

A Shienaran forward scout tries to slash Trill, but he parries successfully.
A Shienaran forward scout tries to slash Trill, but he deflects the blow.
A Shienaran forward scout slashes Trill's body very hard.
Ragan slashes Trill's body very hard.


You flee head over heels.
On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded >
west
north
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
*Masaj* is standing here.
A raven is here, watching.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
*Masaj* leaves east.

* R HP:Beaten MV:Winded > Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
Several blackberries grow on a nearby vine. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Trill* is standing here.
A rat scurries around trying to get out of sight.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A raven has arrived from the south.

* R HP:Beaten MV:Winded >
north
By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
A juicy looking apple has fallen to the ground. [5]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A raven has arrived from the south.

* R HP:Beaten MV:Winded >
stat
west
You are a 18 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 49.4 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 157, Dodging bonus: 88, Parrying bonus: 179
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Offensive.
Your armor absorbs about 69% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Beaten MV:Winded >
west
A Small Path
Behind some lumber there appears to be an old path. To the east is a small
stone wall. It has almost completely fallen apart, making it possible to
pass. The trees grow a respectful distance from the wall as if they were
afraid of something on the other side. To the west stands a large pile of
lumber almost hiding an exit, and to the east the broken stone wall opens a
way.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
A raven has arrived from the east.

south
* R HP:Beaten MV:Winded > A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted horse wanders skittishly around here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A raven has arrived from the east.

* R HP:Beaten MV:Winded >
south
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
The corpse of a rat is lying here.
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A raven has arrived from the north.

* R HP:Beaten MV:Winded > Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted horse wanders skittishly around here.
A rat scurries around trying to get out of sight.
A raven has arrived from the north.

* R HP:Beaten MV:Winded >
east
east
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the west.

* R HP:Beaten MV:Winded > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A raven has arrived from the west.

3
* R HP:Beaten MV:Winded >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Winded > [k dark]
They aren't here.

* R HP:Beaten MV:Winded >
Your heartbeat calms down more as you feel less panicked.

* R HP:Beaten MV:Winded >
change wimp 50
You will now flee if you go below 50 hit points.

cpd
* R HP:Beaten MV:Winded >
rf
[change posture defensive]
Posture changed to: Defensive

* R HP:Beaten MV:Winded > Arglebargle, glop-glyf!?!

* R HP:Beaten MV:Winded >
stat
3
3
3
You are a 18 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 49.4 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 147, Dodging bonus: 88, Parrying bonus: 194
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your posture is: Defensive.
Your armor absorbs about 69% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Beaten MV:Winded > [k dark]
They aren't here.

* R HP:Beaten MV:Winded > [k dark]
They aren't here.

* R HP:Beaten MV:Winded > [k dark]
They aren't here.

r
* R HP:Beaten MV:Winded >
3
3
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Winded >
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Winded > [k dark]
They aren't here.

* R HP:Beaten MV:Winded > [k dark]
They aren't here.

* R HP:Beaten MV:Winded > [k dark]
They aren't here.

stat
* R HP:Beaten MV:Winded > You are a 18 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 49.4 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 147, Dodging bonus: 88, Parrying bonus: 194
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your posture is: Defensive.
Your armor absorbs about 69% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

2
* R HP:Beaten MV:Winded > [k h.dark]
They aren't here.

* R HP:Beaten MV:Winded >
3
3
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Winded > [k dark]
They aren't here.

3
* R HP:Beaten MV:Winded > [k dark]
They aren't here.

3
* R HP:Beaten MV:Winded > [k dark]
They aren't here.

3
* R HP:Beaten MV:Winded > [k dark]
They aren't here.

* R HP:Beaten MV:Winded > [k dark]
They aren't here.


* R HP:Beaten MV:Winded > [k dark]
They aren't here.

* R HP:Beaten MV:Winded >

* R HP:Beaten MV:Winded > * R HP:Beaten MV:Winded >
3
3
3
[k dark]
They aren't here.

* R HP:Beaten MV:Winded >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Winded > [k dark]
They aren't here.

* R HP:Beaten MV:Winded > [k dark]
They aren't here.

3
* R HP:Beaten MV:Winded >
3
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Winded >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Winded > [k dark]
They aren't here.
*Masaj* has arrived from the west.

* R HP:Beaten MV:Winded > [k dark]
You slash *Masaj*'s body.

* R HP:Beaten MV:Winded - Masaj: Hurt > [k dark]
You do the best you can!

* R HP:Beaten MV:Winded - Masaj: Hurt >
b
You try to slash *Masaj*, but he deflects the blow.
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
[bash ]

-=+**+=
You dodge a bash from *Masaj* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


- -
Ragan slashes Masaj's right arm.
A Shienaran forward scout slashes Masaj's left leg.
A Shienaran forward scout tries to slash Masaj, but he deflects the blow.
A Shienaran forward scout slashes Masaj's body.

=
As *Masaj* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Winded - Masaj: Wounded >
Ragan slashes Masaj's body hard.
A Shienaran forward scout slashes Masaj's body.
A Shienaran forward scout tries to slash Masaj, but he parries successfully.
A Shienaran forward scout slashes Masaj's body.

l masaj
* R HP:Beaten MV:Winded - Masaj: Wounded >
Mister Body Masaj Machine


Masaj has quite a few wounds.

*Masaj* is using:
<worn on head> a strange, insectoid helm
<worn around neck> a strand of bleached horned skulls
<worn around neck> a strand of bleached horned skulls
<worn about body> a cloak of shifting colors
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a jeweled wristcuff
<worn around wrist> a jeweled wristcuff
<worn as shield> a polished onyx-inlaid shield
<wielded> a razor-sharp longsword
<worn on legs> a pair of thick, gold-plated greaves
<worn on feet> a pair of animal-fur boots

* R HP:Beaten MV:Winded - Masaj: Wounded >
f
You panic and attempt to flee!

r
You flee head over heels.
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Winded >
east
3
b
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Masaj* is here, fighting a Shienaran forward scout.
A raven is here, watching.
A Shienaran forward scout is here, fighting Masaj.
A Shienaran forward scout is here, fighting Masaj.
A Shienaran forward scout is here, fighting Masaj.
Ragan is here, fighting Masaj.

* R HP:Beaten MV:Winded > [k dark]
You slash *Masaj*'s left arm.

* R HP:Beaten MV:Winded - a Shienaran forward scout: Scratched - Masaj: Wounded > [bash ]


*Masaj* panics, and attempts to flee!

-=+**
*Masaj* tries to slash a Shienaran forward scout, but he deflects the blow.
Ragan slashes Masaj's head.
A Shienaran forward scout tries to slash Masaj, but he deflects the blow.
A Shienaran forward scout slashes Masaj's left arm.
A Shienaran forward scout slashes Masaj's body.
*Masaj* leaves north.

+=- -=
They're not here anymore!

* R HP:Beaten MV:Winded >
2
[k h.dark]
They aren't here.

* R HP:Beaten MV:Winded >
stat
3
You are a 18 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 49.4 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 147, Dodging bonus: 88, Parrying bonus: 194
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your posture is: Defensive.
Your armor absorbs about 69% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

3
* R HP:Beaten MV:Winded > [k dark]
They aren't here.

3
* R HP:Beaten MV:Winded >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Winded > [k dark]
They aren't here.

* R HP:Beaten MV:Winded > [k dark]
They aren't here.

* R HP:Beaten MV:Winded >
3
3
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Winded >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Winded > [k dark]
They aren't here.
*Masaj* has arrived from the north.

* R HP:Beaten MV:Winded > [k dark]
You slash *Masaj*'s body hard.

* R HP:Beaten MV:Winded - Masaj: Battered > [k dark]
You do the best you can!

* R HP:Beaten MV:Winded - Masaj: Battered >
b
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
Ragan slashes Masaj's body.
A Shienaran forward scout slashes Masaj's right foot hard.
A Shienaran forward scout tries to slash Masaj, but he deflects the blow.
A Shienaran forward scout slashes Masaj's head.
You try to slash *Masaj*, but he deflects the blow.
[bash ]

-=+**
*Trill* tries to pierce you, but you parry successfully.

+=-
You dodge a bash from *Masaj* who loses his balance and falls!

-
*Trill* tries to pierce you, but you parry successfully.
Ragan slashes Masaj's left foot very hard.
A Shienaran forward scout slashes Masaj's right leg.
A Shienaran forward scout slashes Masaj's right leg.
A Shienaran forward scout slashes Masaj's body.

=
Your bash at *Masaj* sends him sprawling!

* R HP:Beaten MV:Winded - Masaj: Battered >
*Trill* tries to pierce you, but you parry successfully.

* R HP:Beaten MV:Winded - Masaj: Battered >
*Trill* tries to pierce you, but you deflect the blow.
Ragan slashes Masaj's right arm.
A Shienaran forward scout slashes Masaj's right arm hard.
*Masaj* panics, and attempts to flee!
A Shienaran forward scout slashes Masaj's left leg.
A Shienaran forward scout barely slashes Masaj's body.
You slash *Masaj*'s left foot.

* R HP:Beaten MV:Winded - Masaj: Beaten >
b

*Trill* panics, and attempts to flee!

* R HP:Beaten MV:Winded - Masaj: Beaten > [bash ]

-=
*Masaj* leaves south.

+**
*Trill* leaves south.

+=- -=
They're not here anymore!

* R HP:Beaten MV:Winded >
sc
r
You have 91(413) hit and 62(166) movement points.
You have scored 101482386 experience points and 1055 quest points.
You need 2017614 exp to level and 1945 qp to rank.
You have amassed 47 Turn points to date.
You have played 3 days and 2 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 49).
You are standing.

* R HP:Beaten MV:Winded > [change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Winded >
west
west
north
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded > Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted horse wanders skittishly around here.
A rat scurries around trying to get out of sight.

* R HP:Beaten MV:Winded > By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
The corpse of a rat is lying here.
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A raven has arrived from the south.

* R HP:Beaten MV:Winded >
k rat
They aren't here.

* R HP:Beaten MV:Winded >
k raven
A raven stops following you.
You slash a raven's right leg into bloody fragments!
A raven is dead! R.I.P.
Blood never gets boring, does it?
Your blood freezes as you hear a raven's death cry.

* R HP:Beaten MV:Winded >
drink water
l
You're not thirsty.

* R HP:Beaten MV:Winded > By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
The corpse of a raven is lying here.
The corpse of a rat is lying here.
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Beaten MV:Winded >
3
3
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Winded > [k dark]
They aren't here.

* R HP:Beaten MV:Winded > [k dark]
They aren't here.

* R HP:Beaten MV:Winded > [k dark]
They aren't here.

* R HP:Beaten MV:Winded >
stat
3
3
You are a 18 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 49.4 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 147, Dodging bonus: 88, Parrying bonus: 194
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your posture is: Defensive.
Your armor absorbs about 69% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Beaten MV:Winded >
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Winded >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Winded > [k dark]
They aren't here.

* R HP:Beaten MV:Winded > [k dark]
They aren't here.

* R HP:Beaten MV:Winded > [k dark]
They aren't here.

* R HP:Beaten MV:Winded >
whois masaj
3
Masaj the Darkling Master is a level 51 Dha'vol Master trolloc.

Mister Body Masaj Machine



3
* R HP:Beaten MV:Winded >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Winded >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Winded >
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Winded > [k dark]
They aren't here.

* R HP:Beaten MV:Winded > [k dark]
They aren't here.

3
* R HP:Beaten MV:Winded >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Winded >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Winded > [k dark]
They aren't here.

* R HP:Beaten MV:Winded >
sc
[k dark]
They aren't here.

* R HP:Beaten MV:Winded >
3
3
You have 91(413) hit and 59(166) movement points.
You have scored 101482425 experience points and 1055 quest points.
You need 2017575 exp to level and 1945 qp to rank.
You have amassed 47 Turn points to date.
You have played 3 days and 2 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 49).
You are standing.

* R HP:Beaten MV:Winded >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Winded > [k dark]
They aren't here.

* R HP:Beaten MV:Winded > [k dark]
They aren't here.

* R HP:Beaten MV:Winded >
3
3
[k dark]
They aren't here.

* R HP:Beaten MV:Winded >
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Winded > [k dark]
They aren't here.

* R HP:Beaten MV:Winded > [k dark]
They aren't here.

* R HP:Beaten MV:Winded >
3
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Winded >
3
[k dark]
They aren't here.

* R HP:Beaten MV:Winded > [k dark]
They aren't here.

* R HP:Beaten MV:Winded > [k dark]
They aren't here.

* R HP:Beaten MV:Winded >
stat
3
3
3
3
3
3
Your heartbeat calms down more as you feel less panicked.
You are a 18 year old male human hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 49.4 lbs, very light.
Your base abilities are: Str:18 Int:14 Wil:14 Dex:19 Con:19.
Offensive bonus: 147, Dodging bonus: 88, Parrying bonus: 194
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your posture is: Defensive.
Your armor absorbs about 69% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Beaten MV:Winded > [k dark]
They aren't here.

* R HP:Beaten MV:Winded > [k dark]
They aren't here.

* R HP:Beaten MV:Winded > [k dark]
They aren't here.

* R HP:Beaten MV:Winded > [k dark]
They aren't here.

* R HP:Beaten MV:Winded > [k dark]
They aren't here.

* R HP:Beaten MV:Winded > [k dark]
They aren't here.

* R HP:Beaten MV:Winded >
2
3
3
3
[k h.dark]
They aren't here.

* R HP:Beaten MV:Winded > [k dark]
They aren't here.

* R HP:Beaten MV:Winded > [k dark]
They aren't here.

sc
* R HP:Beaten MV:Winded > [k dark]
They aren't here.

* R HP:Beaten MV:Winded > You have 104(413) hit and 75(166) movement points.
You have scored 101482425 experience points and 1055 quest points.
You need 2017575 exp to level and 1945 qp to rank.
You have amassed 47 Turn points to date.
You have played 3 days and 2 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 49).
You are standing.

* R HP:Beaten MV:Winded >
3
3
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Winded >
3
[k dark]
You try to slash *Trill*, but he deflects the blow.

* R HP:Beaten MV:Winded - Trill: Beaten >
3
[k dark]
They aren't here.

3
* R HP:Beaten MV:Winded - Trill: Beaten > [k dark]
You do the best you can!

* R HP:Beaten MV:Winded - Trill: Beaten > [k dark]
They aren't here.

* R HP:Beaten MV:Winded - Trill: Beaten >
b
[k dark]
You do the best you can!

* R HP:Beaten MV:Winded - Trill: Beaten > You try to slash *Trill*, but he deflects the blow.
[k dark]
You do the best you can!

* R HP:Beaten MV:Winded - Trill: Beaten > [bash ]

-=+**+=
*Trill* tries to pierce you, but you parry successfully.
*Trill* panics, and attempts to flee!

- -=
As *Trill* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Winded >
*Masaj* has arrived from the south.
*Trill* leaves south.

* R HP:Beaten MV:Winded >
The ancient tree tries to hit Masaj, but he deflects the blow.
The ancient tree joins the ancient tree's fight!

* R HP:Beaten MV:Winded >
stand

*Trill* has arrived from the south.

* R HP:Beaten MV:Winded >
2

*Trill* tries to pierce you, but you parry successfully.

b
* R HP:Beaten MV:Winded - Trill: Beaten >
*Masaj* panics, and attempts to flee!

* R HP:Beaten MV:Winded - Trill: Beaten >
*Trill* tries to pierce you, but you deflect the blow.
The ancient tree tries to hit Masaj, but he parries successfully.
The ancient tree tries to hit Masaj, but he deflects the blow.
*Trill* tries to pierce you, but you deflect the blow.

* R HP:Beaten MV:Winded - Trill: Beaten >
*Masaj* panics, and attempts to flee!

* R HP:Beaten MV:Winded - Trill: Beaten > Do you not consider fighting as standing?
*Masaj* panics, and attempts to flee!

* R HP:Beaten MV:Winded - Trill: Beaten > [k h.dark]
You do the best you can!

* R HP:Beaten MV:Winded - Trill: Beaten > [bash ]

-=+*
*Masaj* leaves north.
*Masaj* has arrived from the north.


*Masaj* tries to slash you, but you parry successfully.

*
*Trill* panics, and attempts to flee!

+=- -=
As *Trill* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Winded - Trill: Beaten >
*Trill* leaves north.

* R HP:Beaten MV:Winded - Masaj: Beaten >
b

*Masaj* tries to slash you, but you parry successfully.
The ancient tree tries to hit Masaj, but he parries successfully.
The ancient tree joins the ancient tree's fight!
*Masaj* sends you sprawling with a powerful bash!

* R HP:Beaten MV:Winded - Masaj: Beaten >
*Trill* pierces your right foot hard.

* R HP:Beaten MV:Winded - Masaj: Beaten >
*Trill* pierces your left arm hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Winded - Masaj: Beaten >
*Trill* pierces your body hard.
You wish that your wounds would stop BLEEDING so much!

The ancient tree tries to hit Masaj, but he deflects the blow.
The ancient tree tickles Masaj's right arm with its hit.
*Masaj* panics, and attempts to flee!

* R HP:Beaten MV:Winded - Masaj: Beaten > [bash ]

-
*Trill* now follows *Masaj*.

=+*
*Masaj* leaves north.

*+=-
*Masaj* has arrived from the north.


*Trill* tries to pierce you, but you parry successfully.
The ancient tree tries to hit Masaj, but he deflects the blow.
The ancient tree joins the ancient tree's fight!

-=
Your bash at *Masaj* sends him sprawling!

* R HP:Beaten MV:Winded - Trill: Beaten >
r
b
*Trill* tries to pierce you, but you parry successfully.
[change mood wimpy]
Mood changed to: Wimpy
Trill assumes a defensive striking posture.

* R HP:Beaten MV:Winded - Trill: Beaten > [bash ]

-=
The ancient tree tries to hit Trill, but he parries successfully.
The ancient tree tries to hit Masaj, but he parries successfully.
*Trill* tries to pierce you, but you deflect the blow.

+**+=- -=
*Trill* tries to pierce you, but you deflect the blow.
Your bash at *Trill* sends him sprawling!

* R HP:Beaten MV:Winded - Trill: Beaten >
The ancient tree tries to hit Trill, but he parries successfully.
The ancient tree tries to hit Masaj, but he parries successfully.
You slash *Trill*'s body into bloody fragments!

* R HP:Beaten MV:Winded - Trill: Critical >
*Masaj* panics, and attempts to flee!

* R HP:Beaten MV:Winded - Trill: Critical >
The ancient tree hits Trill's body.
*Masaj* slashes the ancient tree's roots into bloody fragments!
The ancient tree tries to hit Masaj, but he parries successfully.
You slash *Trill*'s body extremely hard.
*Masaj* leaves south.

* R HP:Beaten MV:Winded - Trill: Critical >
*Masaj* tries to slash you, but you parry successfully.

* R HP:Beaten MV:Winded - Trill: Critical >
*Trill* panics, and attempts to flee!

* R HP:Beaten MV:Winded - Trill: Critical >
The ancient tree tries to hit Trill, but he parries successfully.
The ancient tree joins the ancient tree's fight!
You try to slash *Trill*, but he parries successfully.

f
* R HP:Beaten MV:Winded - Trill: Critical >
3
You panic and attempt to flee!

You flee head over heels.
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted horse wanders skittishly around here.
A rat scurries around trying to get out of sight.
[k dark]
They aren't here.

3
* R HP:Beaten MV:Winded >
3
[k dark]
They aren't here.
*Trill* has arrived from the north.
*Trill* tries to pierce you, but you parry successfully.

* R HP:Beaten MV:Winded - Trill: Critical >
3
[k dark]
You do the best you can!

* R HP:Beaten MV:Winded - Trill: Critical >
3
[k dark]
You do the best you can!

* R HP:Beaten MV:Winded - Trill: Critical > [k dark]
You do the best you can!

* R HP:Beaten MV:Winded - Trill: Critical >
b
You try to slash *Trill*, but he dodges the attack.
A rat starts following you.
*Trill* tries to pierce you, but you deflect the blow.
[bash ]

-=+**+=- -
*Trill* tries to pierce you, but you parry successfully.
*Masaj* has arrived from the north.

=
As *Trill* avoids your bash, you topple over and fall to the ground!
*Masaj* slashes your head hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Winded - Masaj: Beaten >
*Chrissy* has arrived from the west, riding a shadow stallion. <-- lololol

* R HP:Beaten MV:Winded - Masaj: Beaten >
*Chrissy* pierces your body hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Winded - Masaj: Beaten >
Trill assumes a defensive striking posture.

* R HP:Critical MV:Winded - Masaj: Beaten >
*Trill* tries to pierce you, but you deflect the blow.

* R HP:Critical MV:Winded - Masaj: Beaten >
r

*Masaj* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

f
north

*Trill* pierces your body very hard.
You wish that your wounds would stop BLEEDING so much!



You feel the Weave of the Wheel loosen from you.
A flash of bright red fire sent by Chrissy is the last thing you ever see.
You are dead! Sorry...

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