Almost! vs. Audre & Ryzom

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Thore
Posts: 378
Joined: Sun Mar 22, 2015 2:06 am

Almost! vs. Audre & Ryzom

Post by Thore » Tue Jun 22, 2021 12:25 am

100 things I did wrong, I'm sure. Was fun though! Good fight. Where'd my bikbak go anyway…

* R HP:Healthy MV:Tiring > Charge who?

* R HP:Healthy MV:Tiring > s
charge h.human
Ruins
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A hunter from Illian searches for the fabled Horn of Valere.
A trained corlm has arrived from the north.

* R HP:Healthy MV:Tiring > Charge who?

* R HP:Healthy MV:Tiring > s
charge h.human
Broken Path
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here, watching.
A trained corlm has arrived from the north.

* R HP:Healthy MV:Tiring > Charge who?

* R HP:Healthy MV:Tiring > s
charge h.human
Caemlyn Road by the Braem Wood
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving <<WEST<<
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
*Audre* is standing here.
A trained corlm has arrived from the north.

* R HP:Healthy MV:Tiring > *Audre* leaves south.
Charge who?

* R HP:Healthy MV:Tiring > tra
charge h.human
Cancelled.
Charge who?

* R HP:Healthy MV:Tiring > charge h.human
Charge who?

* R HP:Healthy MV:Tiring > s
charge h.human
South Braem
[ obvious exits: N S ]
There are some tracks of a human leaving vvSOUTHvv
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A trained corlm has arrived from the north.

* R HP:Healthy MV:Strong > TICK IN 5 SECONDS.
Charge who?

* R HP:Healthy MV:Strong > s
charge h.human
South Braem
[ obvious exits: N S ]
There are some tracks of a human leaving vvSOUTHvv
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
An elk cow nibbles on some greenery.
A trained corlm has arrived from the north.

* R HP:Healthy MV:Strong > Charge who?

* R HP:Healthy MV:Strong > s
k human
s
k human
s
k human
South Braem
[ obvious exits: N S ]
There are some tracks of a human leaving vvSOUTHvv
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A trained corlm has arrived from the north.

e
* R HP:Healthy MV:Strong > s
They aren't here.

* R HP:Healthy MV:Strong > South Braem
[ obvious exits: N E ]
There are some tracks of a human leaving >>EAST>>
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A trained corlm has arrived from the north.

k human
* R HP:Healthy MV:Strong > s
They aren't here.

* R HP:Healthy MV:Strong > k human
Alas, you cannot go that way...

s
* R HP:Healthy MV:Strong > They aren't here.

* R HP:Healthy MV:Strong > w
South Braem
[ obvious exits: S W ]
There are some tracks of a human leaving vvSOUTHvv
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
An elk cow nibbles on some greenery.
An elk with massive antlers eyes you with curiosity.
A trained corlm has arrived from the west.

k human
* R HP:Healthy MV:Strong > South Braem
[ obvious exits: N S ]
There are some tracks of a human leaving vvSOUTHvv
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
An elk with massive antlers eyes you with curiosity.
A large turtle is crawling slowly on the ground.
A large turtle is crawling slowly on the ground.
A large turtle is crawling slowly on the ground.
A trained corlm has arrived from the north.

* R HP:Healthy MV:Strong > They aren't here.

* R HP:Healthy MV:Strong > Mound of Stones
[ obvious exits: N W ]
There are some tracks of a human leaving <<WEST<<
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A trained corlm has arrived from the north.

* R HP:Healthy MV:Strong > They aren't here.

* R HP:Healthy MV:Strong > w
Alas, you cannot go that way...

* R HP:Healthy MV:Strong > On a Small Trail
[ obvious exits: E W ]
There are some tracks of a human leaving <<WEST<<
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
An elk with massive antlers eyes you with curiosity.
A trained corlm has arrived from the east.

* R HP:Healthy MV:Strong > w
They aren't here.

* R HP:Healthy MV:Strong > w
Small Trail
[ obvious exits: E W ]
There are some tracks of a human leaving <<WEST<<
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A trained corlm has arrived from the east.

* R HP:Healthy MV:Strong > n
Thinning Trees
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a human leaving vvSOUTHvv
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A spindly oak sapling struggles to grow.
A spindly oak sapling struggles to grow.
A spindly oak sapling struggles to grow.
A trained corlm has arrived from the east.

w
* R HP:Healthy MV:Strong > k human
Treewall
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving >>EAST>>
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
An Ogier stonemason strides by briskly.
A trained corlm has arrived from the east.

* R HP:Healthy MV:Strong > Thick Woods
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving vvSOUTHvv
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A long-eared rabbit is here, looking quite sick.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A trained corlm has arrived from the south.

* R HP:Healthy MV:Strong > Heart of the Wood
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>EAST>>
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild hog snorts angrily, pawing at the ground.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A trained corlm has arrived from the east.

* R HP:Healthy MV:Strong > They aren't here.

* R HP:Healthy MV:Strong > k human
whe
look
They aren't here.

* R HP:Healthy MV:Strong > k human
Players in your Zone
--------------------
Yonio - Heart of the Wood

* R HP:Healthy MV:Strong > Heart of the Wood
This wide green glade pulses with an almost palpable warmth and life. Verdant
green plants grow prominently, and the vegetation is lush and ripe. The grass
stretches over the entire area, and travel can easily be made in almost any
direction.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>EAST>>
A tall animal with a long neck stands here.
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild hog snorts angrily, pawing at the ground.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Healthy MV:Strong > They aren't here.

* R HP:Healthy MV:Strong > e
Thick Woods
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving vvSOUTHvv
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A long-eared rabbit is here, looking quite sick.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A trained corlm has arrived from the west.

* R HP:Healthy MV:Strong > s
e
s
Treewall
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving >>EAST>>
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
An Ogier stonemason strides by briskly.
A trained corlm has arrived from the north.

* R HP:Healthy MV:Strong > s
Thinning Trees
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving vvSOUTHvv
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A spindly oak sapling struggles to grow.
A spindly oak sapling struggles to grow.
A spindly oak sapling struggles to grow.
A trained corlm has arrived from the west.

* R HP:Healthy MV:Strong > s
Near the Bridge Over the Gorge
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a human leaving vvSOUTHvv
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A trained corlm has arrived from the north.

k human
* R HP:Healthy MV:Strong > On the Canyon Bridge
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a human leaving vvSOUTHvv
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A large, muscled half-trolloc stands here.
A trained corlm has arrived from the north.

* R HP:Healthy MV:Strong > w
Bridge on the Gorge
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A trained corlm has arrived from the north.

k human
* R HP:Healthy MV:Strong > They aren't here.

* R HP:Healthy MV:Strong > Terrace Overlooking the Gorge
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a human leaving vvSOUTHvv
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
|2| Eyes keen, a Domani razor stands here swishing its tail.
A trained corlm has arrived from the east.

* R HP:Healthy MV:Strong > They aren't here.

* R HP:Healthy MV:Strong > lead 2.horse
lead 2.horse
lead 2.horse
You start leading him.
A Domani razor starts following you.

lead 2.horse
* R HP:Healthy MV:Strong > You're already leading it!

* R HP:Healthy MV:Strong > You're already leading it!

* R HP:Healthy MV:Strong > You're already leading it!

* R HP:Healthy MV:Strong > e
n
n
n
Bridge on the Gorge
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A Domani razor has arrived from the west.
A trained corlm has arrived from the west.

* R HP:Healthy MV:Strong > w
On the Canyon Bridge
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A large, muscled half-trolloc stands here.
A Domani razor has arrived from the south.
A trained corlm has arrived from the south.

n
* R HP:Healthy MV:Strong > w
Near the Bridge Over the Gorge
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A Domani razor has arrived from the south.
A trained corlm has arrived from the south.

* R HP:Healthy MV:Strong > Thinning Trees
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving vvSOUTHvv
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A spindly oak sapling struggles to grow.
A spindly oak sapling struggles to grow.
A spindly oak sapling struggles to grow.
A Domani razor has arrived from the south.
A trained corlm has arrived from the south.

* R HP:Healthy MV:Strong > w
Treewall
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
An Ogier stonemason strides by briskly.
A Domani razor has arrived from the east.
A trained corlm has arrived from the east.

* R HP:Healthy MV:Strong > w
Thick Woods
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A long-eared rabbit is here, looking quite sick.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A Domani razor has arrived from the south.
A trained corlm has arrived from the south.

* R HP:Healthy MV:Strong > Heart of the Wood
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild hog snorts angrily, pawing at the ground.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A Domani razor has arrived from the east.
A trained corlm has arrived from the east.

* R HP:Healthy MV:Strong > Path to the River Arinelle
[ obvious exits: N E W ]
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A Domani razor has arrived from the east.
A trained corlm has arrived from the east.

* R HP:Healthy MV:Strong > On a Forest Pier
[ obvious exits: E W ]
A one person canoe rests on the ground. [2]
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A Domani razor has arrived from the east.
A trained corlm has arrived from the east.

* R HP:Healthy MV:Strong > dism
lead horse
lead horse
lead horse
You stop riding him.

* HP:Healthy MV:Strong > You're already leading it!

* HP:Healthy MV:Strong > You're already leading it!

* HP:Healthy MV:Strong > You're already leading it!

* HP:Healthy MV:Strong > lead 2.horse
lead 2.horse
lead 2.horse
You start leading him.
A warhorse starts following you.

* HP:Healthy MV:Strong > You're already leading it!

* HP:Healthy MV:Strong > You're already leading it!

* HP:Healthy MV:Strong > rem horseeq warhorse
rem horseeq warhorse
rem horseeq warhorse
rem horseeq warhorse
You remove a bridle made of leather from a warhorse.

* HP:Healthy MV:Strong > You remove a decorative horse donning from a warhorse.

* HP:Healthy MV:Strong > eq razor horseeq
eq razor horseeq
You remove a war saddle with stirrups from a warhorse.

* HP:Healthy MV:Strong > eq razor horseeq
You remove iron horseshoes from a warhorse.

eq razor horseeq
* HP:Healthy MV:Strong > You equip a Domani razor with iron horseshoes.

* HP:Healthy MV:Strong > A Domani razor seems unable to be equipped with a war saddle with stirrups.

* HP:Healthy MV:Strong > A Domani razor seems unable to be equipped with a war saddle with stirrups.

* HP:Healthy MV:Strong > ride razor
A Domani razor seems unable to be equipped with a war saddle with stirrups.

* HP:Healthy MV:Strong > A Domani razor stops following you.
You start riding him.

* R HP:Healthy MV:Strong > ungr warhorse
e
A warhorse is no longer a member of your group.
A warhorse stops following you.

* R HP:Healthy MV:Strong > Path to the River Arinelle
[ obvious exits: N E W ]
There are some tracks of a horse leaving west.
There are some tracks of a ridden mount leaving <<WEST<<
|1| Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A trained corlm has arrived from the west.

* R HP:Healthy MV:Strong > e
Heart of the Wood
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a horse leaving west.
|1| Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A wild hog snorts angrily, pawing at the ground.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A trained corlm has arrived from the west.

* R HP:Healthy MV:Strong > e
s
Thick Woods
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving <<WEST<<
|1| Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A long-eared rabbit is here, looking quite sick.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A trained corlm has arrived from the west.

* R HP:Healthy MV:Strong > e
Treewall
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving ^^NORTH^^
|1| Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
An Ogier stonemason strides by briskly.
A trained corlm has arrived from the north.

* R HP:Healthy MV:Strong > s
Thinning Trees
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving <<WEST<<
|1| Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A spindly oak sapling struggles to grow.
A spindly oak sapling struggles to grow.
A spindly oak sapling struggles to grow.
A trained corlm has arrived from the west.

s
* R HP:Healthy MV:Strong > s
Near the Bridge Over the Gorge
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a horse leaving north.
There are some tracks of a ridden mount leaving ^^NORTH^^
|1| Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A trained corlm has arrived from the north.

w
* R HP:Healthy MV:Strong > charge h.human
On the Canyon Bridge
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a horse leaving north.
|1| Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A large, muscled half-trolloc stands here.
A trained corlm has arrived from the north.

* R HP:Healthy MV:Strong > Bridge on the Gorge
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a horse leaving north.
|1| Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A trained corlm has arrived from the north.

* R HP:Healthy MV:Strong > Terrace Overlooking the Gorge
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a horse leaving east.
There are some tracks of a ridden mount leaving >>EAST>>
|1| Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A trained corlm has arrived from the east.

* R HP:Healthy MV:Strong > Charge who?

* R HP:Healthy MV:Strong > cha mood brave
not
charge h.human
Mood changed to: Brave
Wimpy reset to: 126 hit points.

* R HP:Healthy MV:Strong > You start paying increased attention to your surroundings.

* R HP:Healthy MV:Strong > Charge who?

* R HP:Healthy MV:Strong > whe
look
Players in your Zone
--------------------
Yonio - Terrace Overlooking the Gorge

* R HP:Healthy MV:Strong > Terrace Overlooking the Gorge
The stone complex opens here onto a terrace built into the hillside. The
view is astounding. An enormous gorge cracks the terrain here, and the drop
is spans and spans to the floor below. To the east, a bridge runs across
the length of the chasm.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a horse leaving east.
There are some tracks of a ridden mount leaving >>EAST>>
A tall animal with a long neck stands here.
|1| Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Healthy MV:Strong > e
charge h.human
Bridge on the Gorge
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a horse leaving north.
|1| Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A trained corlm has arrived from the west.

* R HP:Healthy MV:Strong > Charge who?

* R HP:Healthy MV:Strong > w
Terrace Overlooking the Gorge
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a horse leaving east.
There are some tracks of a ridden mount leaving >>EAST>>
|1| Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A trained corlm has arrived from the east.

* R HP:Healthy MV:Strong > e
e
Bridge on the Gorge
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a horse leaving north.
|1| Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A trained corlm has arrived from the west.

* R HP:Healthy MV:Strong > Terrace Overlooking the Death Pits
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
|1| Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A trained corlm has arrived from the west.

* R HP:Healthy MV:Strong > dism
You stop riding him.

* HP:Healthy MV:Strong > w
s
Bridge on the Gorge
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a horse leaving north.
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
A trained corlm has arrived from the east.

* HP:Healthy MV:Strong > op door
e
Hollowed Stone Tunnel
[ obvious exits: N E W ]
The corpse of the brigand sergeant is lying here.
The corpse of the brigand trooper is lying here.
A trained corlm has arrived from the north.

* HP:Healthy MV:Strong > It's already open!

* HP:Healthy MV:Strong > Barracks
[ obvious exits: W ]
A trained corlm has arrived from the west.

* HP:Healthy MV:Strong > w
Hollowed Stone Tunnel
[ obvious exits: N E W ]
The corpse of the brigand sergeant is lying here.
The corpse of the brigand trooper is lying here.
A trained corlm has arrived from the east.

w
* HP:Healthy MV:Strong > op oakdoor
s
Hollowed Stone Tunnel
[ obvious exits: N E S W ]
A trained corlm has arrived from the east.

* HP:Healthy MV:Strong > It's already open!

* HP:Healthy MV:Strong > Den of the Brigands
[ obvious exits: N ]
The corpse of Ryzom is lying here.
The corpse of the brigand trooper is lying here. [3]
*Audre* is here, fighting the brigand leader.
The brigand leader is here, fighting Audre.
A trained corlm has arrived from the north.

* HP:Healthy MV:Strong > cl oakdoor
k human
Ok.

* HP:Healthy MV:Strong > You strike *Audre*'s right foot.

* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Scratched >
*Audre* panics, and attempts to flee!

n
* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Scratched >
You strike *Audre*'s body hard.
*Audre* slashes the brigand leader's body very hard.
The brigand leader slashes Audre's body.

* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Hurt > cha mood brave
No way! You're fighting for your life!

* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Hurt > n
*Audre* panics, and attempts to flee!
Mood changed to: Brave
Wimpy reset to: 126 hit points.

* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Hurt > No way! You're fighting for your life!

* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Hurt > n
No way! You're fighting for your life!

* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Hurt > cl oakdoor
It's already closed!

* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Hurt > cl oakdoor
look
It's already closed!

* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Hurt > cl oakdoor
cl oakdoor
cl oakdoor
You try to strike *Audre*, but she parries successfully.
*Audre* tries to slash the brigand leader, but he deflects the blow.
The brigand leader slashes Audre's left arm hard.
*Audre* opens the oakdoor.
Den of the Brigands
This square stone room is decorated with rich tapestries, and the skins of
slain animals. A large bed lies in the center room, padded with furs and
feathers. A large oakdoor opens to the north.
[ obvious exits: N ]
The corpse of Ryzom is lying here.
The corpse of the brigand trooper is lying here. [3]
A tall animal with a long neck stands here.
*Audre* is here, fighting the brigand leader.
The brigand leader is here, fighting Audre.

* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Hurt > cl oakdoor
*Audre* panics, and attempts to flee!
Ok.

cl oakdoor
* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Hurt > It's already closed!

* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Hurt > It's already closed!

* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Hurt > It's already closed!

* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Hurt > It's already closed!

* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Hurt > coa
['Here friend, bikbak!]
You drawl 'Here friend, bikbak!'

cl oakdoor
* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Hurt > You try to strike *Audre*, but she deflects the blow.
*Audre* slashes the brigand leader's body into bloody fragments!
The brigand leader slashes Audre's head hard.
It's already closed!

* HP:Healthy MV:Strong - the brigand leader: Beaten - Audre: Hurt > cl oakdoor
It's already closed!

* HP:Healthy MV:Strong - the brigand leader: Beaten - Audre: Hurt > cl oakdoor
cl oakdoor
It's already closed!

* HP:Healthy MV:Strong - the brigand leader: Beaten - Audre: Hurt > It's already closed!

* HP:Healthy MV:Strong - the brigand leader: Beaten - Audre: Hurt > cl oakdoor
bash
It's already closed!

g - the brigand leader: Beaten - Audre: Hurt >
*Audre* says 'hmm'

-
*Audre* tries to slash the brigand leader, but he deflects the blow.
The brigand leader slashes Audre's body hard.

+
A trained corlm joins your fight!

=
Your bash at *Audre* sends her sprawling!

* HP:Healthy MV:Strong - the brigand leader: Beaten - Audre: Hurt >
A trained corlm barely hits Audre's left leg.
You strike *Audre*'s right leg.
The brigand leader slashes Audre's right hand hard.

* HP:Healthy MV:Strong - the brigand leader: Beaten - Audre: Wounded > l Audre

The master's tools will never dismantle the master's house.

Audre's eyes seem to gleam with a strange golden light.

Audre has quite a few wounds.

*Audre* is using:
<worn on head> a rimmed round helmet
<worn around neck> a patchwork scarf of animal furs
<worn around neck> a patchwork scarf of animal furs
<worn about body> a bright red robe
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> a brass hilted general's sword
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of lissome leather boots with metal capped toes

* HP:Healthy MV:Strong - the brigand leader: Beaten - Audre: Wounded > cl oakdoor
A trained corlm hits Audre's head.
You strike *Audre*'s left leg hard.
The brigand leader slashes Audre's left leg very hard.
It's already closed!

* HP:Healthy MV:Strong - the brigand leader: Beaten - Audre: Wounded > bash
They already seem to be stunned.

* HP:Healthy MV:Strong - the brigand leader: Beaten - Audre: Wounded > cl oakdoor
bash
It's already closed!

* HP:Healthy MV:Strong - the brigand leader: Beaten - Audre: Wounded > They already seem to be stunned.

* HP:Healthy MV:Strong - the brigand leader: Beaten - Audre: Wounded > cl oakdoor
bash
It's already closed!

* HP:Healthy MV:Strong - the brigand leader: Beaten - Audre: Wounded > They already seem to be stunned.

* HP:Healthy MV:Strong - the brigand leader: Beaten - Audre: Wounded > coa
bash
A trained corlm barely hits Audre's head.
You strike *Audre*'s body hard.
*Audre* tries to slash the brigand leader, but he parries successfully.
The brigand leader slashes Audre's body hard.
*Audre* drops a lantern.
*Audre* drops an oilstone.
*Audre* drops a gold ring delicately carved with ivy.
*Audre* drops a gold ring delicately carved with ivy.
*Audre* drops a full metal helmet and visor.
*Audre* drops a torc of gleaming steel.
*Audre* drops a torc of gleaming steel.
*Audre* drops a cloak of shifting colors.
*Audre* drops a leather baldric.
*Audre* drops a pair of steel-plated vambraces.
*Audre* drops a pair of heavy metal gauntlets.
*Audre* drops a sungwood bracelet.
*Audre* drops a sungwood bracelet.
*Audre* drops an enormous double-bladed battleaxe.
*Audre* drops a bronze belt of odd design.
*Audre* drops a small purse.
*Audre* drops an axe harness.
*Audre* drops a pair of steel-plated greaves.
*Audre* drops a pair of thick metal boots.
*Audre* drops a soft leather pouch.
*Audre* drops a soft leather pouch.
*Audre* drops a soft leather pouch.
*Audre* drops a soft leather pouch.
*Audre* drops a soft leather pouch.
*Audre* drops a soft leather pouch.
*Audre* drops a soft leather pouch.
*Audre* drops a soft leather pouch.
*Audre* drops a soft leather pouch.
*Audre* drops a soft leather pouch.
['Here friend, bikbak!]
You drawl 'Here friend, bikbak!'

*Audre* opens the oakdoor.he brigand leader: Battered - Audre: Wounded >


*Audre* panics, and attempts to flee!

cl oakdoor
Cancelled.
Ok.

* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Wounded > cl oakdoor

*Audre* panics, and attempts to flee!

* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Wounded > It's already closed!

cl oakdoor
* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Wounded > bash
It's already closed!

g - the brigand leader: Battered - Audre: Wounded >
A trained corlm barely hits Audre's body.
*Audre* tries to slash the brigand leader, but he deflects the blow.
The brigand leader slashes Audre's body.

cl oakdoor
-TICK IN 5 SECONDS.
bash
Cancelled.
It's already closed!

cl oakdoor g - the brigand leader: Battered - Audre: Wounded >

*Audre* opens the oakdoor.

-
*Audre* panics, and attempts to flee!

Cancelled.
Ok.

* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Wounded > cl oakdoor

A trained corlm joins your fight!

* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Wounded > cl oakdoor
It's already closed!

* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Wounded > cl oakdoor
It's already closed!

* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Wounded > cha mood brave
It's already closed!

* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Wounded > A trained corlm tries to hit Audre, but she parries successfully.
*Audre* slashes the brigand leader's body extremely hard.
The brigand leader slashes Audre's body.
Mood changed to: Brave
Wimpy reset to: 126 hit points.

cl oakdoor
* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Wounded > cl oakdoor
It's already closed!

* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Wounded > It's already closed!

* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Wounded > cl oakdoor
It's already closed!

cl oakdoor
* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Wounded > cl oakdoor
*Audre* opens the oakdoor.
Ok.

* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Wounded > *Audre* panics, and attempts to flee!
It's already closed!

cl oakdoor
* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Wounded > cl oakdoor
It's already closed!

* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Wounded > It's already closed!

cl oakdoor
* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Wounded > cl oakdoor
A trained corlm hits Audre's body.
*Audre* panics, and attempts to flee!
You try to strike *Audre*, but she parries successfully.
*Audre* tries to slash the brigand leader, but he deflects the blow.
The brigand leader slashes Audre's body hard.
*Audre* panics, and attempts to flee!
It's already closed!

* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Battered > cl oakdoor
It's already closed!

* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Battered > It's already closed!

cl oakdoor
* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Battered > cl oakdoor
It's already closed!

* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Battered > cl oakdoor
It's already closed!

* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Battered > It's already closed!

* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Battered > cl oakdoor
cha mood brave
It's already closed!

cl oakdoor
* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Battered > Mood changed to: Brave
Wimpy reset to: 126 hit points.

* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Battered > A trained corlm tries to hit Audre, but she parries successfully.
You strike *Audre*'s body hard.
*Audre* panics, and attempts to flee!
*Audre* tries to slash the brigand leader, but he deflects the blow.
The brigand leader slashes Audre's body.
*Audre* panics, and attempts to flee!
It's already closed!

cl oakdoor
* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Battered > cl oakdoor
cl oakdoor
cl oakdoor
cl oakdoor
It's already closed!

* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Battered > *Audre* says 'well.'
It's already closed!

* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Battered > It's already closed!

cl oakdoor
* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Battered > It's already closed!

* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Battered > It's already closed!

cl oakdoor
* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Battered > It's already closed!

* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Battered > It's already closed!

cl oakdoor
* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Battered > cl oakdoor
It's already closed!

* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Battered > cl oakdoor
You try to strike *Audre*, but she deflects the blow.
*Audre* tries to slash the brigand leader, but he deflects the blow.
The brigand leader slashes Audre's body hard.
It's already closed!

* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Battered > cl oakdoor
It's already closed!

* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Battered > cl oakdoor
It's already closed!

* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Battered > cl oakdoor
It's already closed!

* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Battered > bash
It's already closed!

* g - the brigand leader: Battered - Audre: Battered >
*Audre* tries to slash the brigand leader, but he parries successfully.
The brigand leader tries to slash Audre, but she deflects the blow.
The oakdoor is opened from the other side.


*Ryzom* has arrived from the north.

*cl oakdoor
=cl oakdoor
Cancelled.
Ok.

* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Battered > It's already closed!
*Ryzom* gets a shining steel breastplate from the corpse of Ryzom.

* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Battered >
You barely strike *Audre*'s head.
*Audre* tries to slash the brigand leader, but he deflects the blow.
The brigand leader slashes Audre's right hand.

op oakdoor
* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Battered > f

*Ryzom* wears a shining steel breastplate on his body.

* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Battered > Ok.

* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Battered > f
n
e
n
PANIC! You couldn't escape!
*Ryzom* gets a soft leather pouch.
*Ryzom* gets a soft leather pouch.
*Ryzom* gets a soft leather pouch.
*Ryzom* gets a soft leather pouch.
*Ryzom* gets a soft leather pouch.
*Ryzom* gets a soft leather pouch.
*Ryzom* gets a soft leather pouch.
*Ryzom* gets a soft leather pouch.
*Ryzom* gets a soft leather pouch.
*Ryzom* gets a soft leather pouch.
*Ryzom* gets a pair of thick metal boots.
*Ryzom* gets a pair of steel-plated greaves.
*Ryzom* gets an axe harness.
*Ryzom* gets a small purse.
*Ryzom* gets a bronze belt of odd design.
*Ryzom* gets an enormous double-bladed battleaxe.
*Ryzom* gets a sungwood bracelet.
*Ryzom* gets a sungwood bracelet.
*Ryzom* gets a pair of heavy metal gauntlets.
*Ryzom* gets a pair of steel-plated vambraces.
*Ryzom* gets a leather baldric.
*Ryzom* gets a cloak of shifting colors.
*Ryzom* gets a torc of gleaming steel.
*Ryzom* gets a torc of gleaming steel.
*Ryzom* gets a full metal helmet and visor.
*Ryzom* gets a gold ring delicately carved with ivy.
*Ryzom* gets a gold ring delicately carved with ivy.
*Ryzom* gets an oilstone.
*Ryzom* gets a lantern.

* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Battered > PANIC! You couldn't escape!
*Ryzom* slides a gold ring delicately carved with ivy on to his right ring finger.
*Ryzom* slides a gold ring delicately carved with ivy on to his left ring finger.
*Ryzom* wears a full metal helmet and visor on his head.
*Ryzom* wears a torc of gleaming steel around his neck.
*Ryzom* wears a torc of gleaming steel around his neck.
*Ryzom* wears a cloak of shifting colors about his body.
*Ryzom* wears a leather baldric on his back.
*Ryzom* wears a pair of steel-plated vambraces on his arms.
*Ryzom* puts a pair of heavy metal gauntlets on his hands.
*Ryzom* puts a sungwood bracelet on around his right wrist.
*Ryzom* puts a sungwood bracelet on around his left wrist.
*Ryzom* wields an enormous double-bladed battleaxe in a two-handed grip.
*Ryzom* wears a bronze belt of odd design around his waist.
*Ryzom* puts a small purse on his belt.
*Ryzom* puts a pair of steel-plated greaves on his legs.
*Ryzom* wears a pair of thick metal boots on his feet.
*Ryzom* puts a soft leather pouch on his belt.

* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Battered > *Audre* says 'take all'
No way! You're fighting for your life!
*Ryzom* closes the oakdoor.

* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Battered > No way! You're fighting for your life!

* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Battered > No way! You're fighting for your life!
*Ryzom* tries to blast you, but you parry successfully.

* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Battered > bash

Ryzom assumes an offensive striking posture.

* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Battered >
*Ryzom* tries to blast you, but you parry successfully.
You try to strike *Audre*, but she parries successfully.
*Audre* tries to slash the brigand leader, but he parries successfully.
The brigand leader slashes Audre's body hard.

g - the brigand leader: Battered - Audre: Battered >
*Audre* tries to slash the brigand leader, but he deflects the blow.
The brigand leader slashes Audre's left arm hard.

=
Your bash at *Audre* sends her sprawling!

* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Beaten > coa
['Here friend, bikbak!]
You drawl 'Here friend, bikbak!'

* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Beaten >
You dodge a bash from *Ryzom* who loses his balance and falls!

* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Beaten > op oakdoor
Ok.

* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Beaten > f
You strike *Audre*'s right leg hard.
The brigand leader slashes Audre's right arm very hard.
PANIC! You couldn't escape!

* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Beaten > f
PANIC! You couldn't escape!

* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Beaten > f
PANIC! You couldn't escape!
*Ryzom* clambers to his feet.

* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Beaten >
*Ryzom* closes the oakdoor.

* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Beaten >
A trained corlm joins your fight!

* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Beaten >
A trained corlm hits Audre's left leg.
You strike *Audre*'s head hard.
The brigand leader slashes Audre's right leg hard.

* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Critical > bash
*
*Ryzom* tries to blast you, but you deflect the blow.

=
*Audre* panics, and attempts to flee!

-
*Ryzom* tries to blast you, but you parry successfully.
A trained corlm barely tickles Audre's right foot with his hit.
*Audre* slashes the brigand leader's body hard.
The brigand leader slashes Audre's body.


As *Audre* avoids your bash, you topple over and fall to the ground!

* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Critical > k human

*Ryzom* gallantly rescues *Audre*!

* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Critical > cl oakdoor

A trained corlm barely hits Ryzom's body.
*Ryzom* tries to blast a trained corlm, but he parries successfully.
The brigand leader tries to slash Audre, but she parries successfully.

* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Critical > You do the best you can!

* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Critical >
It's already closed!

* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Critical > * HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Critical >
* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Critical >

* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Critical >
* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Critical >

A trained corlm barely tickles Ryzom's right leg with his hit.
*Ryzom* tries to blast a trained corlm, but he deflects the blow.
You try to strike *Audre*, but she parries successfully.
The brigand leader tries to slash Audre, but she parries successfully.

* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Critical > * HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Critical >
* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Critical > cl oakdoor
cl oakdoor
cl oakdoor
It's already closed!

cl oakdoor
* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Critical > cl oakdoor
It's already closed!

* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Critical > It's already closed!

* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Critical > cl oakdoor
It's already closed!

* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Critical > *Audre* panics, and attempts to flee!
It's already closed!

cl oakdoor
* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Critical > It's already closed!

* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Critical > cl oakdoor
It's already closed!

* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Critical > cl oakdoor
cl oakdoor
A trained corlm tickles Ryzom's body with his hit.
You strike *Audre*'s body.
*Audre* tries to slash the brigand leader, but he deflects the blow.
The brigand leader tries to slash Audre, but she deflects the blow.
It's already closed!

* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Critical > cl oakdoor
It's already closed!

* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Critical > It's already closed!

* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Critical > It's already closed!
A trained corlm avoids being bashed by *Ryzom* who loses his balance and falls!

* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Critical >
Vaheed tells you 'im 66 tnr'

* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Critical > throw audre
The fighting is too thick for you to be able to aim properly!

* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Critical > cl oakdoor
A trained corlm tickles Ryzom's left foot with his hit.
You try to strike *Audre*, but she parries successfully.
*Audre* tries to slash the brigand leader, but he parries successfully.
The brigand leader slashes Audre's body.
It's already closed!

* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Critical > cl oakdoor
cl oakdoor
*Audre* thinks hard.
It's already closed!

* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Critical > It's already closed!

* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Critical > coa
['Here friend, bikbak!]
You drawl 'Here friend, bikbak!'

* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Critical >
*Audre* opens the oakdoor.

* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Critical > cl oakdoor
coa
*Audre* panics, and attempts to flee!
Ok.
*Ryzom* opens the oakdoor.

* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Critical > ['Here friend, bikbak!]
You drawl 'Here friend, bikbak!'

* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Critical > cl oakdoor

A trained corlm barely tickles Ryzom's left leg with his hit.
*Ryzom* blasts a trained corlm's body into bloody fragments!
You try to strike *Audre*, but she deflects the blow.
The brigand leader tries to slash Audre, but she parries successfully.

* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Critical > Ok.
*Ryzom* opens the oakdoor.

* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Critical > cl oakdoor
cl oakdoor
Ok.
*Ryzom* opens the oakdoor.

* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Critical > cha mood brave
cl oakdoor
Ok.
*Ryzom* opens the oakdoor.

* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Critical > Mood changed to: Brave
Wimpy reset to: 126 hit points.

* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Critical > cl oakdoor
A trained corlm joins your fight!
Ok.
*Ryzom* opens the oakdoor.

* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Critical > cl oakdoor
Ok.
*Ryzom* opens the oakdoor.

* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Critical > cl oakdoor
Ok.
*Ryzom* opens the oakdoor.

* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Critical > Ok.
*Ryzom* opens the oakdoor.

cl oakdoor
* HP:Healthy MV:Strong - the brigand leader: Battered - Audre: Critical > cl oakdoor
cl oakdoor
*Audre* leaves north.
*Audre* has arrived from the north.
Ok.
*Ryzom* opens the oakdoor.

* HP:Healthy MV:Strong > cl oakdoor
Ok.
*Ryzom* opens the oakdoor.
Vaheed tells you 'and keep getting wrecked in pk or get nada'

cl oakdoor
* HP:Healthy MV:Strong > cl oakdoor
*Audre* panics, and attempts to flee!
Ok.
*Ryzom* opens the oakdoor.

* HP:Healthy MV:Strong > cl oakdoor
Ok.
*Ryzom* opens the oakdoor.

* HP:Healthy MV:Strong > cl oakdoor
Ok.
*Ryzom* opens the oakdoor.

* HP:Healthy MV:Strong > cl oakdoor
Ok.
*Ryzom* opens the oakdoor.

* HP:Healthy MV:Strong > cl oakdoor
Ok.
*Ryzom* opens the oakdoor.

* HP:Healthy MV:Strong > Ok.
*Ryzom* opens the oakdoor.

* HP:Healthy MV:Strong > cl oakdoor
Ok.
*Ryzom* opens the oakdoor.

* HP:Healthy MV:Strong > cl oakdoor
Ok.
*Ryzom* opens the oakdoor.

* HP:Healthy MV:Strong > cl oakdoor
Ok.
*Ryzom* opens the oakdoor.

* HP:Healthy MV:Strong > Ok.
*Ryzom* opens the oakdoor.

cl oakdoor
* HP:Healthy MV:Strong > Ok.
*Ryzom* opens the oakdoor.

* HP:Healthy MV:Strong > Ok.
*Ryzom* opens the oakdoor.

* HP:Healthy MV:Strong > k Audre
You try to strike *Audre*, but she parries successfully.

* HP:Healthy MV:Strong - Audre: Critical > cha mood brave
Mood changed to: Brave
Wimpy reset to: 126 hit points.

* HP:Healthy MV:Strong - Audre: Critical > bash

*Audre* panics, and attempts to flee!

-coa
Cancelled.
The brigand leader joins Audre's fight!
The brigand leader slashes your right hand.
Your heartbeat calms down more as you feel less panicked.
The corpse of the brigand trooper has decayed into a pile of dust.
The corpse of the brigand trooper has decayed into a pile of dust.
The corpse of the brigand trooper has decayed into a pile of dust.
['Here friend, bikbak!]
You drawl 'Here friend, bikbak!'

* HP:Scratched MV:Full - Audre: Critical > cl oakdoor
Ok.
*Ryzom* opens the oakdoor.

cl oakdoor
* HP:Scratched MV:Full - Audre: Critical > cl oakdoor
Ok.
*Ryzom* opens the oakdoor.

* HP:Scratched MV:Full - Audre: Critical > cl oakdoor
Ok.
*Ryzom* opens the oakdoor.

* HP:Scratched MV:Full - Audre: Critical > cl oakdoor
cl oakdoor
Ok.
*Ryzom* opens the oakdoor.

cl oakdoor
* HP:Scratched MV:Full - Audre: Critical > Ok.
*Ryzom* opens the oakdoor.

cha mood brave
* HP:Scratched MV:Full - Audre: Critical > cl oakdoor
Ok.
*Ryzom* opens the oakdoor.

cl oakdoor
* HP:Scratched MV:Full - Audre: Critical > cl oakdoor
Ok.

* HP:Scratched MV:Full - Audre: Critical > cl oakdoor
cl oakdoor
The brigand leader barely slashes your right leg.
You try to strike *Audre*, but she parries successfully.
Mood changed to: Brave
Wimpy reset to: 126 hit points.
*Ryzom* opens the oakdoor.

* HP:Scratched MV:Full - Audre: Critical > *Audre* leaves north.
*Audre* has arrived from the north.
Ok.
*Ryzom* opens the oakdoor.

* HP:Scratched MV:Full - the brigand leader: Battered > Ok.
*Ryzom* opens the oakdoor.

* HP:Scratched MV:Full - the brigand leader: Battered > cha mood berserk
Ok.

* HP:Scratched MV:Full - the brigand leader: Battered > cl oakdoor
It's already closed!
*Ryzom* opens the oakdoor.

* HP:Scratched MV:Full - the brigand leader: Battered > Ok.

* HP:Scratched MV:Full - the brigand leader: Battered > cl oakdoor
Mood changed to: Berserk
Wimpy reset to: 0 hit points.
*Ryzom* opens the oakdoor.

* HP:Scratched MV:Full - the brigand leader: Battered > cl oakdoor
Ok.

* HP:Scratched MV:Full - the brigand leader: Battered > cl oakdoor
A trained corlm joins your fight!
It's already closed!
*Ryzom* blasts your right foot.

cl oakdoor
* HP:Scratched MV:Full - the brigand leader: Battered > cl oakdoor
*Audre* panics, and attempts to flee!
It's already closed!

* HP:Scratched MV:Full - the brigand leader: Battered > cl oakdoor
cl oakdoor
It's already closed!

* HP:Scratched MV:Full - the brigand leader: Battered > cl oakdoor
It's already closed!

* HP:Scratched MV:Full - the brigand leader: Battered > cl oakdoor
cl oakdoor
*Ryzom* blasts your head hard.
A trained corlm hits the brigand leader's body extremely hard.
You strike the brigand leader's right arm extremely hard.
The brigand leader slashes your right leg.
It's already closed!

* HP:Scratched MV:Full - the brigand leader: Battered > *Audre* panics, and attempts to flee!
It's already closed!

* HP:Scratched MV:Full - the brigand leader: Battered > cl oakdoor
It's already closed!

* HP:Scratched MV:Full - the brigand leader: Battered > It's already closed!

TICK IN 5 SECONDS.
* HP:Scratched MV:Full - the brigand leader: Battered > cl oakdoor
It's already closed!

* HP:Scratched MV:Full - the brigand leader: Battered > cl oakdoor
*Audre* panics, and attempts to flee!
It's already closed!

* HP:Scratched MV:Full - the brigand leader: Battered > cl oakdoor
It's already closed!

* HP:Scratched MV:Full - the brigand leader: Battered > cl oakdoor
It's already closed!

* HP:Scratched MV:Full - the brigand leader: Battered > cl oakdoor
cl oakdoor
It's already closed!

* HP:Scratched MV:Full - the brigand leader: Battered > *Audre* panics, and attempts to flee!
It's already closed!

* HP:Scratched MV:Full - the brigand leader: Battered > It's already closed!

* HP:Scratched MV:Full - the brigand leader: Battered > It's already closed!

* HP:Scratched MV:Full - the brigand leader: Battered > *Ryzom* tries to blast you, but you parry successfully.
A trained corlm hits the brigand leader's right leg hard.
You strike the brigand leader's body very hard.
The brigand leader slashes your body.
It's already closed!

* HP:Hurt MV:Full - the brigand leader: Battered >
*Audre* panics, and attempts to flee!

* HP:Hurt MV:Full - the brigand leader: Battered > t Vaheed come wb
*Audre* panics, and attempts to flee!
You tell Vaheed 'come wb'

cl oakdoor
* HP:Hurt MV:Full - the brigand leader: Battered > cl oakdoor
It's already closed!

* HP:Hurt MV:Full - the brigand leader: Battered > cl oakdoor
It's already closed!

* HP:Hurt MV:Full - the brigand leader: Battered > cl oakdoor
It's already closed!

cl oakdoor
* HP:Hurt MV:Full - the brigand leader: Battered > cl oakdoor
It's already closed!

* HP:Hurt MV:Full - the brigand leader: Battered > cl oakdoor
*Audre* giggles.
It's already closed!

cl oakdoor
* HP:Hurt MV:Full - the brigand leader: Battered > cl oakdoor
It's already closed!

* HP:Hurt MV:Full - the brigand leader: Battered > cl oakdoor
cl oakdoor
*Ryzom* tries to blast you, but you deflect the blow.
A trained corlm hits the brigand leader's body hard.
You strike the brigand leader's body into bloody fragments!
The brigand leader slashes your body hard.
It's already closed!

* HP:Hurt MV:Full - the brigand leader: Beaten > It's already closed!

* HP:Hurt MV:Full - the brigand leader: Beaten > It's already closed!

coa
* HP:Hurt MV:Full - the brigand leader: Beaten > It's already closed!

* HP:Hurt MV:Full - the brigand leader: Beaten > It's already closed!

* HP:Hurt MV:Full - the brigand leader: Beaten >
['Here friend, bikbak!]
You drawl 'Here friend, bikbak!'

* HP:Hurt MV:Full - the brigand leader: Beaten >
* HP:Hurt MV:Full - the brigand leader: Beaten >
* HP:Hurt MV:Full - the brigand leader: Beaten >

* HP:Hurt MV:Full - the brigand leader: Beaten > cl oakdoor

*Ryzom* blasts your body very hard.
A trained corlm tries to hit the brigand leader, but he parries successfully.
You try to strike the brigand leader, but he deflects the blow.
The brigand leader slashes your body.

* HP:Hurt MV:Full - the brigand leader: Beaten > cl oakdoor
It's already closed!

* HP:Hurt MV:Full - the brigand leader: Beaten > cl oakdoor
It's already closed!

* HP:Hurt MV:Full - the brigand leader: Beaten > cl oakdoor
It's already closed!

cl oakdoor
* HP:Hurt MV:Full - the brigand leader: Beaten > *Audre* looks at *Ryzom*.
It's already closed!

* HP:Hurt MV:Full - the brigand leader: Beaten > whe
look
It's already closed!

* HP:Hurt MV:Full - the brigand leader: Beaten > cl oakdoor
Players in your Zone
--------------------
Yonio - Den of the Brigands

* HP:Hurt MV:Full - the brigand leader: Beaten > cl oakdoor
Den of the Brigands
This square stone room is decorated with rich tapestries, and the skins of
slain animals. A large bed lies in the center room, padded with furs and
feathers. A large oakdoor opens to the north.
[ obvious exits: N ]
The corpse of Ryzom is lying here.
A trained corlm is here, fighting the brigand leader.
*Audre* is standing here.
*Ryzom* is here, fighting YOU!
The brigand leader is here, fighting YOU!

* HP:Hurt MV:Full - the brigand leader: Beaten > It's already closed!

cl oakdoor
* HP:Hurt MV:Full - the brigand leader: Beaten > A trained corlm joins your fight!
It's already closed!

* HP:Hurt MV:Full - the brigand leader: Beaten > cl oakdoor
It's already closed!

* HP:Hurt MV:Full - the brigand leader: Beaten > cl oakdoor
A trained corlm tries to hit the brigand leader, but he parries successfully.
*Ryzom* blasts your body very hard.
You strike the brigand leader's body into bloody fragments!
The brigand leader slashes your left foot.
It's already closed!

* HP:Wounded MV:Full - the brigand leader: Beaten > cl oakdoor
It's already closed!

* HP:Wounded MV:Full - the brigand leader: Beaten > It's already closed!

* HP:Wounded MV:Full - the brigand leader: Beaten > cl oakdoor
cl oakdoor
It's already closed!

* HP:Wounded MV:Full - the brigand leader: Beaten > It's already closed!

cl oakdoor
* HP:Wounded MV:Full - the brigand leader: Beaten > It's already closed!

* HP:Wounded MV:Full - the brigand leader: Beaten >
A trained corlm hits the brigand leader's left leg very hard.
You strike the brigand leader's body very hard.
The brigand leader slashes your body.

* HP:Wounded MV:Full - the brigand leader: Critical > cl oakdoor

You dodge a bash from *Ryzom* who loses his balance and falls!

* HP:Wounded MV:Full - the brigand leader: Critical > cl oakdoor
It's already closed!

* HP:Wounded MV:Full - the brigand leader: Critical > cl oakdoor
It's already closed!

* HP:Wounded MV:Full - the brigand leader: Critical > It's already closed!

* HP:Wounded MV:Full - the brigand leader: Critical > cl oakdoor
cl oakdoor
A trained corlm hits the brigand leader's right foot very hard.
You strike the brigand leader's right leg extremely hard.
The brigand leader slashes your right leg.
*Audre* slashes your right arm.
It's already closed!

* HP:Wounded MV:Full - the brigand leader: Critical > whe
look
It's already closed!

* HP:Wounded MV:Full - the brigand leader: Critical > cl oakdoor
Players in your Zone
--------------------
Yonio - Den of the Brigands

* HP:Wounded MV:Full - the brigand leader: Critical > Den of the Brigands
This square stone room is decorated with rich tapestries, and the skins of
slain animals. A large bed lies in the center room, padded with furs and
feathers. A large oakdoor opens to the north.
[ obvious exits: N ]
The corpse of Ryzom is lying here.
A trained corlm is here, fighting the brigand leader.
*Audre* is here, fighting YOU!
*Ryzom* is here, fighting YOU!
The brigand leader is here, fighting YOU!

* HP:Wounded MV:Full - the brigand leader: Critical > It's already closed!

* HP:Wounded MV:Full - the brigand leader: Critical > coa
['Here friend, bikbak!]
You drawl 'Here friend, bikbak!'

* HP:Wounded MV:Full - the brigand leader: Critical >
*Ryzom* looks at you.

* HP:Wounded MV:Full - the brigand leader: Critical > coa
['Here friend, bikbak!]
You drawl 'Here friend, bikbak!'

* HP:Wounded MV:Full - the brigand leader: Critical > cha mood wimpy
A trained corlm hits the brigand leader's left leg extremely hard.
You strike the brigand leader's body very hard.
The brigand leader slashes your head hard.
You chose to go berserk, now live or die with it!

- the brigand leader: Critical >
*Audre* sends you sprawling with a powerful bash!

* HP:Wounded MV:Full - the brigand leader: Critical >

A trained corlm joins your fight!
A trained corlm tries to hit the brigand leader, but he deflects the blow.
*Audre* slashes your right arm.
*Ryzom* blasts your left foot hard.
The brigand leader slashes your body hard.
Vaheed tells you 'we goin far far away'

* HP:Wounded MV:Full - the brigand leader: Critical >
*Audre* slashes your body hard.
*Ryzom* blasts your body very hard.
The brigand leader slashes your body hard.

* HP:Battered MV:Full - the brigand leader: Critical > * HP:Battered MV:Full - the brigand leader: Critical > bash Ryzom
=
The brigand leader slashes your left arm hard.


*Audre* sends you sprawling with a powerful bash!

* HP:Battered MV:Full - the brigand leader: Critical >
*Audre* slashes your left leg hard.
*Ryzom* blasts your right leg hard.
The brigand leader slashes your body hard.

* HP:Battered MV:Full - the brigand leader: Critical > bash Audre

*Audre* slashes your body very hard.
*Ryzom* blasts your body into bloody fragments!
The brigand leader slashes your body.

+ the brigand leader: Critical >
The brigand leader slashes your right leg.
You wish that your wounds would stop BLEEDING so much!



As *Audre* avoids your bash, you topple over and fall to the ground!

* HP:Beaten MV:Full > coa

You dodge a bash from *Audre* who loses her balance and falls!
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Full - Audre: Critical > stand

*Ryzom* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Full - Audre: Critical >
*Ryzom* blasts your left arm very hard.
You wish that your wounds would stop BLEEDING so much!

The brigand leader slashes your head very hard.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Full - Audre: Critical >
*Audre* says 'i remember this game now.'

* HP:Critical MV:Full - Audre: Critical > nod
['Here friend, bikbak!]
You drawl 'Here friend, bikbak!'

* HP:Critical MV:Full - Audre: Critical > You try to strike *Audre*, but she parries successfully.
*Audre* slashes your left arm hard.
You wish that your wounds would stop BLEEDING so much!

*Ryzom* tries to blast you, but you deflect the blow.
The brigand leader slashes your body.
You wish that your wounds would stop BLEEDING so much!

Do you not consider fighting as standing?

* HP:Critical MV:Full - Audre: Critical > You nod in agreement.

* HP:Critical MV:Full - Audre: Critical > cha mood brave
You chose to go berserk, now live or die with it!

* HP:Critical MV:Full - Audre: Critical > coa
['Here friend, bikbak!]
You drawl 'Here friend, bikbak!'

* HP:Critical MV:Full - Audre: Critical >
You try to strike *Audre*, but she parries successfully.
*Audre* slashes your left arm.
You wish that your wounds would stop BLEEDING so much!

*Ryzom* blasts your body very hard.
You wish that your wounds would stop BLEEDING so much!

Someone slashes your left foot hard.
You are dead! Sorry...
Ouch! You lose a level.
Circle of Ravens
[ obvious exits: E W U D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.

You've forgotten everything you've learned!

* HP:Critical MV:Haggard > cl oakdoor
I see no oakdoor here.

* HP:Critical MV:Haggard > t Vaheed I died
You tell Vaheed 'I died'

* HP:Critical MV:Haggard > t Vaheed Thanks for the backup!

The Guardian tells you 'Yonio, your wheel has fared poorly...'

* HP:Critical MV:Haggard > You tell Vaheed 'Thanks for the backup!'

* HP:Critical MV:Haggard >
The Guardian tells you 'Eat, drink and sleep my friend...
Your heartbeat calms down more as you feel less panicked.

* HP:Critical MV:Haggard > drink fountain
drink fountain
drink fountain
You're not thirsty.

* HP:Critical MV:Haggard > The Guardian tells you 'Soothe your aching muscles,'
You're not thirsty.

* HP:Critical MV:Haggard > You're not thirsty.

* HP:Critical MV:Haggard > wh

Vaheed tells you 'you were warned :P'

* HP:Critical MV:Haggard > l
Players
-------
Nemo of Illian
Audre Lorde WANTED
Lady Kali Orfanos [Blue Ajah] WANTED
Yonio of Seandar
Lord Ryzom the Gaidin Master [Gaidin] WANTED
7 Draz of Illian WANTED
Padrone of Illian
Sarras the Cadet [Sword and Hand] WANTED
Lord Detritus the Gaidin Master [Gaidin Blademaster] WANTED
Jesper of Altara
Lady Alison San [White Ajah Sitter] WANTED
Thada of Illian
Relena ni Arbela [Green Ajah] WANTED
Marie Du Lis [Winged Guard]
Kaizunshi Elamari [Morat'raken]
Sraeyn of Illian
Master Arston the Kaf'dam - Leashed to the coffee. [Kandori Merchants' Guild] WANTED
Lord Ibzon the Commander [Saldaean Cavalry Blademaster Council] WANTED
Vaheed the Morat'raken [Morat'raken Council]


* Press <Return> to continue, q to quit *>* HP:Critical MV:Haggard > l
The Guardian tells you 'Rest those weary bones,'
Circle of Ravens
Somewhere in the heavens, the Circle of Ravens is the rebirthing point of
the honored dead. From here those points held by the Imperial Armies may be
reached. A fountain remains placid and still allowing for peace and rest.


New characters should LOOK NAMES, TELL GUARDIAN KIT and LOOK NOTICE. To
find exit locations you should LOOK EXITS.

It is strongly recommended that new players look at our website at
wotmud.info, before starting out, for the rules, maps, advice, and more.
[ obvious exits: E W U D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.

* HP:Critical MV:Haggard > t Vaheed Warned of what
You tell Vaheed 'Warned of what'

* HP:Critical MV:Haggard >
The Guardian tells you '... and may tomorrow be a better day.'

* HP:Critical MV:Haggard > t Vaheed We woulda gotten Audre AND Ryzom
You tell Vaheed 'We woulda gotten Audre AND Ryzom'

* HP:Critical MV:Haggard >
The Guardian gives you some meat to help you heal.

* HP:Critical MV:Haggard > TICK IN 5 SECONDS.

Someone gives you a torch.

* HP:Critical MV:Haggard > t Vaheed If you wusses wouldn't have been smobbing lol, I got Audre crit.
You tell Vaheed 'If you wusses wouldn't have been smobbing lol, I got Audre crit.'

* HP:Critical MV:Haggard > drink fountain
drink fountain
drink fountain
You're not thirsty.

* HP:Critical MV:Haggard > You're not thirsty.

* HP:Critical MV:Haggard > You're not thirsty.

* HP:Critical MV:Haggard > rest
You rest your tired bones.

* HP:Critical MV:Haggard > g fruit barrel
g fruit barrel
There doesn't seem to be a fruit in a wooden barrel.

* HP:Critical MV:Haggard > There doesn't seem to be a fruit in a wooden barrel.

* HP:Critical MV:Haggard > eat fruit
eat fruit
You don't seem to have any.

* HP:Critical MV:Haggard > You don't seem to have any.

* HP:Critical MV:Haggard > 'food please
You drawl 'food please'

* HP:Critical MV:Haggard >
A kind soul puts a strange fruit in a wooden barrel.
A kind soul puts a strange fruit in a wooden barrel.
A kind soul puts a strange fruit in a wooden barrel.
A kind soul puts a strange fruit in a wooden barrel.
A kind soul puts a strange fruit in a wooden barrel.
A kind soul puts a strange fruit in a wooden barrel.
A kind soul puts a strange fruit in a wooden barrel.
A kind soul puts a strange fruit in a wooden barrel.
A kind soul puts a strange fruit in a wooden barrel.
A kind soul puts a strange fruit in a wooden barrel.
A kind soul puts a strange fruit in a wooden barrel.
A kind soul puts a strange fruit in a wooden barrel.
A kind soul puts a strange fruit in a wooden barrel.
A kind soul puts a torch in a wooden barrel.
A kind soul puts a torch in a wooden barrel.
A kind soul puts a torch in a wooden barrel.
A kind soul puts a torch in a wooden barrel.
A kind soul puts a torch in a wooden barrel.
A kind soul puts a torch in a wooden barrel.
A kind soul puts a torch in a wooden barrel.

exa barrel
* HP:Critical MV:Haggard > It is a wooden barrel.
When you look inside, you see:
barrel (here) :
[7] a torch
[13] a strange fruit

* HP:Critical MV:Haggard > g torch barrel
g torch barrel
You get a torch from a wooden barrel.

* HP:Critical MV:Haggard > You get a torch from a wooden barrel.

* HP:Critical MV:Haggard > eat fruit
You don't seem to have any.

* HP:Critical MV:Haggard > g fruit barrel
g fruit barrel
You get a strange fruit from a wooden barrel.

* HP:Critical MV:Haggard > You get a strange fruit from a wooden barrel.

* HP:Critical MV:Haggard > eat fruit
eat fruit
You eat the fruit.
You are full.

* HP:Critical MV:Haggard > You are too full to eat more!
Last edited by Thore on Wed Jul 07, 2021 5:26 am, edited 1 time in total.

Audre
Posts: 36
Joined: Thu Jul 23, 2020 3:34 pm

Re: Almost! vs. Audre & Rig

Post by Audre » Tue Jun 22, 2021 12:44 am

Yeah, idk how to play this game anymore, I logged on to steal Ryzom's gear.

Thore
Posts: 378
Joined: Sun Mar 22, 2015 2:06 am

Re: Almost! vs. Audre & Rig

Post by Thore » Tue Jun 22, 2021 2:46 am

Audre wrote:
Tue Jun 22, 2021 12:44 am
Yeah, idk how to play this game anymore, I logged on to steal Ryzom's gear.
Don't worry - I don't either.

Stanislav
Posts: 81
Joined: Sat Oct 01, 2016 6:52 pm

Re: Almost! vs. Audre & Rig

Post by Stanislav » Tue Jul 06, 2021 2:27 pm

The brigand leader joins Audre's fight!
The brigand leader slashes your right hand.

??
Wasn't it supposed to hit Audre who was 1st target in line after re-enter?

Thore
Posts: 378
Joined: Sun Mar 22, 2015 2:06 am

Re: Almost! vs. Audre & Rig

Post by Thore » Tue Jul 06, 2021 2:33 pm

Good question, hasn't considered that.

Ominas
Posts: 459
Joined: Thu Jun 18, 2015 4:07 am

Re: Almost! vs. Audre & Rig

Post by Ominas » Tue Jul 06, 2021 4:36 pm

Wow, good catch I didn’t even notice. Weird

Cobaen
Posts: 28
Joined: Thu Oct 06, 2016 4:46 am

Re: Almost! vs. Audre & Rig

Post by Cobaen » Tue Jul 06, 2021 4:50 pm

Is it though? :p

Roryn
Posts: 145
Joined: Mon Jun 26, 2017 9:42 am

Re: Almost! vs. Audre & Rig

Post by Roryn » Tue Jul 06, 2021 6:07 pm

Troopers will assist vs SS, so the assist overrode the first target attack.

Ominas
Posts: 459
Joined: Thu Jun 18, 2015 4:07 am

Re: Almost! vs. Audre & Rig

Post by Ominas » Tue Jul 06, 2021 6:24 pm

Thanks for the info Roryn. I wasn’t aware.

Detritus
Posts: 282
Joined: Thu Aug 06, 2020 8:22 am

Re: Almost! vs. Audre & Rig

Post by Detritus » Wed Jul 07, 2021 12:10 am

Roryn wrote:
Tue Jul 06, 2021 6:07 pm
Troopers will assist vs SS, so the assist overrode the first target attack.
Is it definitely this?
I knew they assisted priority ahead of agro in SS vs human but i had in mind it was assist attacked target not flat assist human.

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