The last rip was the most satisfying

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Roryn
Posts: 145
Joined: Mon Jun 26, 2017 9:42 am

The last rip was the most satisfying

Post by Roryn » Sat Jun 19, 2021 12:30 pm

Log picks up after fighting 2 near wb for a minute....
Kind of long and spammy because of where we were fighting, but feel free to read through and laugh at my blunders
In the end though, a win for the purple team!


* R HP:Wounded MV:Tiring >
Talroc tells you 'anything fun?'

1
* R HP:Wounded MV:Tiring > [k human]
They aren't here.

* R HP:Wounded MV:Tiring >
[k human]
They aren't here.
*Mhaliah* has arrived from the east, riding a warhorse.
*Nunzio* has arrived from the east, riding a bloodstock stallion.
*Nunzio* tries to pierce you, but you parry successfully.

* R HP:Wounded MV:Tiring - Nunzio: Scratched >

*Mhaliah* tries to pound you, but you deflect the blow.

f
* R HP:Wounded MV:Tiring - Nunzio: Scratched >
You panic and attempt to flee!


A soldier of the Imperial Army joins your fight!
A conscript joins a soldier of the Imperial Army's fight!
You flee head over heels.
Potato Patch
You stand in a medium sized potato patch. A tall stable lies to the east,
the smell of animals and hay emanating from within. North is the lane,
while west lie wide fields ready for planting.
[ obvious exits: N E W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving north.
A sleek well-trained torm glares fiercely about, being ridden by you.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A tall animal with a long neck stands here.
An Imperial Army soldier is busy serving the Empress.

* R HP:Wounded MV:Tiring >
r two td
[reply ]
You reply to Talroc 'two td'

1
1
* R HP:Wounded MV:Tiring >
[k human]
They aren't here.

* R HP:Wounded MV:Tiring > [k human]
They aren't here.

* R HP:Wounded MV:Tiring >
n
1
b
Lane Near the Village
Just east of here the lane enters a small village. On the north side of the
road, amber stalks of wheat bend in waves in the breeze. A potato patch
lies to the south.
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A sleek well-trained torm glares fiercely about, being ridden by you.
*Nunzio* is here, fighting a conscript, riding a bloodstock stallion.
A conscript is here, fighting Nunzio.
An Imperial Army soldier is busy serving the Empress.

* R HP:Wounded MV:Tiring > [k human]
You slash *Nunzio*'s body very hard.

Tic in 7 seconds!
* R HP:Wounded MV:Tiring - a conscript: Hurt - Nunzio: Scratched >
You try to slash *Nunzio*, but he deflects the blow.
A soldier of the Imperial Army joins a conscript's fight!
*Nunzio* pierces a conscript's right leg hard.
A conscript tries to strike Nunzio, but he deflects the blow.
[bash ]

*Nunzio* panics, and attempts to flee!
-
*Nunzio* leaves east riding a bloodstock stallion.
=+*
*Mhaliah* has arrived from the south, riding a warhorse.


A conscript leaves east.
*
Talroc tells you 'omw'
+=-
*Mhaliah* tries to pound you, but you parry successfully.
-
*Mhaliah* tries to pound you, but you deflect the blow.
A soldier of the Imperial Army joins your fight!
=
They're not here anymore!

* R HP:Wounded MV:Tiring - Mhaliah: Scratched >
w
No way! You're fighting for your life!

f
* R HP:Wounded MV:Tiring - Mhaliah: Scratched >
PANIC! You couldn't escape!

* R HP:Wounded MV:Tiring - Mhaliah: Scratched >
z
f
A soldier of the Imperial Army tickles Mhaliah's body with his hack.
You slash *Mhaliah*'s body hard.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 203 hit points.

* R HP:Wounded MV:Strong - Mhaliah: Scratched > You panic and attempt to flee!


You flee head over heels.
Potato Patch
You stand in a medium sized potato patch. A tall stable lies to the east,
the smell of animals and hay emanating from within. North is the lane,
while west lie wide fields ready for planting.
[ obvious exits: N E W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A sleek well-trained torm glares fiercely about, being ridden by you.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A tall animal with a long neck stands here.
An Imperial Army soldier is busy serving the Empress.

* R HP:Wounded MV:Strong >
n
1
b
Lane Near the Village
Just east of here the lane enters a small village. On the north side of the
road, amber stalks of wheat bend in waves in the breeze. A potato patch
lies to the south.
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A sleek well-trained torm glares fiercely about, being ridden by you.
*Mhaliah* is here, fighting a soldier of the Imperial Army, riding a warhorse.
A soldier of the Imperial Army is here, fighting Mhaliah.

* R HP:Wounded MV:Strong > [k human]
You slash *Mhaliah*'s body.

* R HP:Wounded MV:Strong - a soldier of the Imperial Army: Scratched - Mhaliah: Scratched >
You slash *Mhaliah*'s left leg.
*Mhaliah* tries to pound a soldier of the Imperial Army, but he deflects the blow.
A soldier of the Imperial Army hacks Mhaliah's head.
[bash ]

*Mhaliah* panics, and attempts to flee!
-
*Mhaliah* leaves north riding a warhorse.
=
n+*
2
b
Cancelled.
Wheat Fields
This is one of the many wheat fields that surround the village. The tall amber
stalks toss gently in the breeze as you gaze about. Northward the fields of
wheat continue, while south lies the lane. Eastward travel is blocked by some
of the village houses, but westward you see a small side gate leading through
a wild, unkept hedge.
[ obvious exits: S W ]
Zone: Tarendrelle at the Eldar
Door west: sidegate
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving west.
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Wounded MV:Strong > [k h.human]
They aren't here.

* R HP:Wounded MV:Strong > [bash ]
Bash who?

* R HP:Wounded MV:Strong >
s
Lane Near the Village
Just east of here the lane enters a small village. On the north side of the
road, amber stalks of wheat bend in waves in the breeze. A potato patch
lies to the south.
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A sleek well-trained torm glares fiercely about, being ridden by you.
*Nunzio* is standing here, riding a bloodstock stallion.
*Mhaliah* is standing here, riding a warhorse.
An Imperial Army soldier is busy serving the Empress.
*Mhaliah* tries to pound you, but you deflect the blow.

1
* R HP:Wounded MV:Strong - Mhaliah: Scratched >
[k human]
You do the best you can!

* R HP:Wounded MV:Strong - Mhaliah: Scratched >

*Nunzio* tries to pierce you, but you deflect the blow.

f
* R HP:Wounded MV:Strong - Mhaliah: Scratched >
s
You panic and attempt to flee!

You flee head over heels.
Gravelled Lane by Hedgerow
Here the lane passes by a hedgerow on the north side of the road. Such hedges
typically surround large isolated farmyards, which use these hedges to keep
out animals and unwelcome visitors. This hedge appears wild and unkept, how-
ever, so maybe the place has been abandoned. In the center of the hedge is a
rusty but sturdy gate. Across the road on the south side are fallow fields
long disused. Westward the land becomes even more empty, but not far to the
east can be clearly seen the outline of a village.
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
Door north: gate
A large stone well is here.
A sleek well-trained torm glares fiercely about, being ridden by you.
A young warrior stands here, proudly wearing the Deathwatch colors.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.
Fallow Fields
You wander in some fallow fields west of a small village. These fields have
been unused for some time now, it would seem. Westward lie bleak empty
plains, but to the east you can see a potato patch at the edge of the
village. To the north a lane passes by.
[ obvious exits: N E W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A sleek well-trained torm glares fiercely about, being ridden by you.
A young warrior stands here, proudly wearing the Deathwatch colors.

* R HP:Wounded MV:Strong >
n
1
Gravelled Lane by Hedgerow
Here the lane passes by a hedgerow on the north side of the road. Such hedges
typically surround large isolated farmyards, which use these hedges to keep
out animals and unwelcome visitors. This hedge appears wild and unkept, how-
ever, so maybe the place has been abandoned. In the center of the hedge is a
rusty but sturdy gate. Across the road on the south side are fallow fields
long disused. Westward the land becomes even more empty, but not far to the
east can be clearly seen the outline of a village.
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
Door north: gate
A large stone well is here.
A sleek well-trained torm glares fiercely about, being ridden by you.
*Nunzio* is standing here, riding a bloodstock stallion.
*Mhaliah* is standing here, riding a warhorse.
A young warrior stands here, proudly wearing the Deathwatch colors.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.

b
* R HP:Wounded MV:Strong > [k human]
You try to slash *Nunzio*, but he parries successfully.
*Mhaliah* leaves west riding a warhorse.

* R HP:Wounded MV:Strong - Nunzio: Scratched >
*Nunzio* tries to pierce you, but you parry successfully.
A Deathwatch recruit joins your fight!
A Deathwatch Ogier joins a Deathwatch recruit's fight!
A Deathwatch Ogier joins a Deathwatch recruit's fight!
You try to slash *Nunzio*, but he deflects the blow.
[bash ]
-
*Nunzio* tries to pierce you, but you parry successfully.
*Mhaliah* has arrived from the west, riding a warhorse.
=+
*Mhaliah* pounds your left foot hard.
**+=- -
A Deathwatch Ogier tries to strike Nunzio, but he deflects the blow.
A Deathwatch Ogier tries to strike Nunzio, but he deflects the blow.
A Deathwatch recruit cleaves Nunzio's left leg into bloody fragments!
*Nunzio* tries to pierce you, but you deflect the blow.

=
As *Nunzio* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Strong >

*Nunzio* tries to pierce you, but you deflect the blow.

* R HP:Wounded MV:Strong - Nunzio: Hurt >

You dodge a bash from *Mhaliah* who loses his balance and falls!

* R HP:Wounded MV:Strong - Nunzio: Hurt >
f

A Deathwatch Ogier tries to strike Nunzio, but he deflects the blow.
A Deathwatch Ogier strikes Nunzio's left leg very hard.
A Deathwatch recruit tries to cleave Nunzio, but he parries successfully.
*Nunzio* tries to pierce you, but you deflect the blow.

s
* R HP:Wounded MV:Strong - Nunzio: Hurt >
You panic and attempt to flee!

You flee head over heels.
The Gravelled Lane
The small gravelled lane continues east and west. A small village is visible
off in the distance eastward. Closer at hand are scattered farms and various
crop fields such as wheat, barley and tabac. To the west the lane becomes
rougher as it crosses uncultivated fields of tall dry grass dotted with
grazing herds. A ways to the north the dark line of a forest can be seen
where it ends on the north bank of the Tarendrelle river.
[ obvious exits: N E S ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A sleek well-trained torm glares fiercely about, being ridden by you.
Bleak Fields
You are surrounded by empty fields, dotted by scattered clumps of sheep grazing
in the dry grasses. A few widely-spaced farms dot the countryside as well. A
way to the east can be seen the spires and rooftops of a small village. Just
north of here is a small graveled lane heading east-west, beyond which lies
more empty fields. Further north can be seen the edge of a forest.
[ obvious exits: N E ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving east.
A sleek well-trained torm glares fiercely about, being ridden by you.
A Seanchan invasion commander evaluates his soldier's readiness.
A conscripted soldier now fights for the Seanchan.
A wild stallion bucks madly.
A warhorse is here, stamping his feet impatiently.
A gray-haired morat stands here, frowning.

* R HP:Wounded MV:Strong >
e
n
Fallow Fields
You wander in some fallow fields west of a small village. These fields have
been unused for some time now, it would seem. Westward lie bleak empty
plains, but to the east you can see a potato patch at the edge of the
village. To the north a lane passes by.
[ obvious exits: N E W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A sleek well-trained torm glares fiercely about, being ridden by you.
A young warrior stands here, proudly wearing the Deathwatch colors.

1
* R HP:Wounded MV:Strong >
b
Gravelled Lane by Hedgerow
Here the lane passes by a hedgerow on the north side of the road. Such hedges
typically surround large isolated farmyards, which use these hedges to keep
out animals and unwelcome visitors. This hedge appears wild and unkept, how-
ever, so maybe the place has been abandoned. In the center of the hedge is a
rusty but sturdy gate. Across the road on the south side are fallow fields
long disused. Westward the land becomes even more empty, but not far to the
east can be clearly seen the outline of a village.
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
Door north: gate
A large stone well is here.
A sleek well-trained torm glares fiercely about, being ridden by you.
*Mhaliah* is standing here, riding a warhorse.
*Nunzio* is here, fighting a Deathwatch recruit, riding a bloodstock stallion.
A Deathwatch recruit is here, fighting Nunzio.
A Deathwatch Ogier is here, fighting Nunzio.
A Deathwatch Ogier is here, fighting Nunzio.

* R HP:Wounded MV:Tiring > [k human]
You slash *Mhaliah*'s body.

* R HP:Wounded MV:Tiring - Mhaliah: Hurt >
[bash ]
*Nunzio* panics, and attempts to flee!

*Nunzio* leaves west riding a bloodstock stallion.

Tic in 7 seconds!-=+**+=- -=
Your bash at *Mhaliah* sends him sprawling!

* R HP:Wounded MV:Tiring - Mhaliah: Hurt >

You slash *Mhaliah*'s left foot.
A Deathwatch recruit joins your fight!
A Deathwatch Ogier joins a Deathwatch recruit's fight!
A Deathwatch Ogier joins a Deathwatch recruit's fight!

* R HP:Wounded MV:Tiring - Mhaliah: Hurt >

A Deathwatch Ogier barely strikes Mhaliah's body.
A Deathwatch Ogier tickles Mhaliah's body with his strike.
A Deathwatch recruit cleaves Mhaliah's right leg.
You slash *Mhaliah*'s body.

* R HP:Wounded MV:Tiring - Mhaliah: Hurt >

*Nunzio* has arrived from the west, riding a bloodstock stallion.

b
* R HP:Wounded MV:Tiring - Mhaliah: Hurt >
[bash ]

*Nunzio* pierces your right leg.
-=+*
A sleek well-trained torm is overcome with lust for battle, and slashes Nunzio with sharp claws!
*
*Nunzio* pierces your left arm hard.
A Deathwatch Ogier strikes Mhaliah's body.
A Deathwatch Ogier barely strikes Mhaliah's left arm.
A Deathwatch recruit barely cleaves Mhaliah's right foot.
+=
*Nunzio* tries to pierce you, but you deflect the blow.
- -
=
As *Mhaliah* avoids your bash, you topple over and fall to the ground!
*Mhaliah* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Tiring - Mhaliah: Hurt >
b

*Nunzio* pierces your left arm.
A Deathwatch Ogier strikes Mhaliah's right leg.
A Deathwatch Ogier tickles Mhaliah's head with his strike.
A Deathwatch recruit barely cleaves Mhaliah's right leg.
*Mhaliah* pounds your body very hard.

* R HP:Wounded MV:Tiring - Mhaliah: Wounded >
[bash ]
-=+*
*Nunzio* tries to pierce you, but you parry successfully.
A Deathwatch Ogier tickles Mhaliah's left arm with his strike.
A Deathwatch Ogier strikes Mhaliah's right arm.
A Deathwatch recruit cleaves Mhaliah's body.
*Mhaliah* tries to pound you, but you deflect the blow.
*+=- -=
Your bash at *Mhaliah* sends him sprawling!

* R HP:Wounded MV:Tiring - Mhaliah: Wounded >
z

You slash *Mhaliah*'s right leg very hard.
*Nunzio* tries to pierce you, but you parry successfully.
A Deathwatch Ogier tickles Mhaliah's body with his strike.
A Deathwatch Ogier strikes Mhaliah's body.
A Deathwatch recruit cleaves Mhaliah's body.

* R HP:Wounded MV:Tiring - Mhaliah: Wounded > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 203 hit points.

pd
* R HP:Wounded MV:Tiring - Mhaliah: Wounded >
[change posture defensive]
Posture changed to: Defensive

* R HP:Wounded MV:Tiring - Mhaliah: Wounded >

*Nunzio* tries to pierce you, but you parry successfully.

* R HP:Wounded MV:Tiring - Mhaliah: Wounded >
b
[bash ]
They already seem to be stunned.

* R HP:Wounded MV:Tiring - Mhaliah: Wounded >

You slash *Mhaliah*'s right leg.
*Nunzio* tries to pierce you, but you parry successfully.
A Deathwatch Ogier barely strikes Mhaliah's right leg.
A Deathwatch Ogier tickles Mhaliah's right foot with his strike.
A Deathwatch recruit tickles Mhaliah's body with his cleave.

b
* R HP:Wounded MV:Tiring - Mhaliah: Wounded >
[bash ]
They already seem to be stunned.

* R HP:Wounded MV:Tiring - Mhaliah: Wounded >
b
[bash ]

*Mhaliah* panics, and attempts to flee!
-
*Nunzio* mutters to himself in complete disgust.
=+
*Nunzio* pierces your body.
A Deathwatch Ogier barely strikes Mhaliah's body.
A Deathwatch Ogier barely strikes Mhaliah's head.
A Deathwatch recruit barely cleaves Mhaliah's left hand.
*Mhaliah* pounds your body.
*Mhaliah* leaves south riding a warhorse.
**+=- -
A Deathwatch Ogier joins your fight!
A Deathwatch Ogier joins a Deathwatch Ogier's fight!
A Deathwatch recruit joins a Deathwatch Ogier's fight!
=
They're not here anymore!

* R HP:Wounded MV:Tiring - Nunzio: Hurt >

A Deathwatch recruit cleaves Nunzio's body very hard.
A Deathwatch Ogier strikes Nunzio's body hard.
A Deathwatch Ogier strikes Nunzio's body hard.
You try to slash *Nunzio*, but he deflects the blow.
*Nunzio* tries to pierce you, but you parry successfully.
*Nunzio* tries to pierce you, but you deflect the blow.

* R HP:Wounded MV:Tiring - Nunzio: Wounded >

*Nunzio* panics, and attempts to flee!

po
* R HP:Wounded MV:Tiring - Nunzio: Wounded >
q
[change posture offensive]
Posture changed to: Offensive
*Mhaliah* has arrived from the east, riding a warhorse.
*Nunzio* leaves north riding a bloodstock stallion.

* R HP:Wounded MV:Tiring > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 122 hit points.

s
* R HP:Wounded MV:Tiring >
*Mhaliah* leaves west riding a warhorse.

2
* R HP:Wounded MV:Tiring >
Tic in 7 seconds!
Fallow Fields
You wander in some fallow fields west of a small village. These fields have
been unused for some time now, it would seem. Westward lie bleak empty
plains, but to the east you can see a potato patch at the edge of the
village. To the north a lane passes by.
[ obvious exits: N E W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A sleek well-trained torm glares fiercely about, being ridden by you.
A gray palfrey prances skittishly nearby.
A young warrior stands here, proudly wearing the Deathwatch colors.

b
* R HP:Wounded MV:Tiring > [k h.human]
They aren't here.

* R HP:Wounded MV:Tiring > [bash ]
Bash who?

* R HP:Wounded MV:Tiring >
n
w
Gravelled Lane by Hedgerow
Here the lane passes by a hedgerow on the north side of the road. Such hedges
typically surround large isolated farmyards, which use these hedges to keep
out animals and unwelcome visitors. This hedge appears wild and unkept, how-
ever, so maybe the place has been abandoned. In the center of the hedge is a
rusty but sturdy gate. Across the road on the south side are fallow fields
long disused. Westward the land becomes even more empty, but not far to the
east can be clearly seen the outline of a village.
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
Door north: gate
A large stone well is here.
A sleek well-trained torm glares fiercely about, being ridden by you.
*Mhaliah* is standing here, riding a warhorse.
A young warrior stands here, proudly wearing the Deathwatch colors.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.

1
* R HP:Wounded MV:Tiring > The Gravelled Lane
The small gravelled lane continues east and west. A small village is visible
off in the distance eastward. Closer at hand are scattered farms and various
crop fields such as wheat, barley and tabac. To the west the lane becomes
rougher as it crosses uncultivated fields of tall dry grass dotted with
grazing herds. A ways to the north the dark line of a forest can be seen
where it ends on the north bank of the Tarendrelle river.
[ obvious exits: N E S ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Wounded MV:Tiring > [k human]
They aren't here.

* R HP:Wounded MV:Tiring >
e
2
Gravelled Lane by Hedgerow
Here the lane passes by a hedgerow on the north side of the road. Such hedges
typically surround large isolated farmyards, which use these hedges to keep
out animals and unwelcome visitors. This hedge appears wild and unkept, how-
ever, so maybe the place has been abandoned. In the center of the hedge is a
rusty but sturdy gate. Across the road on the south side are fallow fields
long disused. Westward the land becomes even more empty, but not far to the
east can be clearly seen the outline of a village.
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
Door north: gate
A large stone well is here.
A sleek well-trained torm glares fiercely about, being ridden by you.
A young warrior stands here, proudly wearing the Deathwatch colors.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.

b
* R HP:Wounded MV:Tiring > [k h.human]
They aren't here.

* R HP:Wounded MV:Tiring > [bash ]
Bash who?

e
* R HP:Wounded MV:Tiring >
2
Lane Near the Village
Just east of here the lane enters a small village. On the north side of the
road, amber stalks of wheat bend in waves in the breeze. A potato patch
lies to the south.
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Wounded MV:Tiring >
[k h.human]
They aren't here.

* R HP:Wounded MV:Tiring >
z
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 203 hit points.

e
* R HP:Wounded MV:Tiring >
1
Gravelled Lane through Village
You wander along a lane at the western end of a small rural community. On
the north side of the lane here is the rustic but comfortable homestead of
a local farmer, while on the south side is a smaller cottage. Eastward lies
the main part of the village, with several shops clustered around the village
square. To the west the lane travels out of the village into the surrounding
fields.
[ obvious exits: N E W ]
Zone: Tarendrelle at the Eldar
Door east: frontgate
A sleek well-trained torm glares fiercely about, being ridden by you.
*Mhaliah* is here, fighting a conscript, riding a warhorse.
A conscript is here, fighting Mhaliah.
A tall animal with a long neck stands here.
A conscript is here, fighting Mhaliah.

* R HP:Wounded MV:Strong > [k human]
You barely slash *Mhaliah*'s left foot.

* R HP:Wounded MV:Strong - a conscript: Scratched - Mhaliah: Battered >
b
[bash ]
*Mhaliah* panics, and attempts to flee!
-
*Mhaliah* leaves west riding a warhorse.
=
w+
2*
b
Cancelled.
Lane Near the Village
Just east of here the lane enters a small village. On the north side of the
road, amber stalks of wheat bend in waves in the breeze. A potato patch
lies to the south.
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A sleek well-trained torm glares fiercely about, being ridden by you.
*Mhaliah* is standing here, riding a warhorse.

* R HP:Wounded MV:Strong > [k h.human]
You slash *Mhaliah*'s left arm very hard.

* R HP:Wounded MV:Tiring - Mhaliah: Battered >
[bash ]
-=+**
*Mhaliah* panics, and attempts to flee!
+=-
*Mhaliah* tries to pound you, but you deflect the blow.
*Mhaliah* leaves west riding a warhorse.
-=
They're not here anymore!

w
2
* R HP:Wounded MV:Tiring >
b
Gravelled Lane by Hedgerow
Here the lane passes by a hedgerow on the north side of the road. Such hedges
typically surround large isolated farmyards, which use these hedges to keep
out animals and unwelcome visitors. This hedge appears wild and unkept, how-
ever, so maybe the place has been abandoned. In the center of the hedge is a
rusty but sturdy gate. Across the road on the south side are fallow fields
long disused. Westward the land becomes even more empty, but not far to the
east can be clearly seen the outline of a village.
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
Door north: gate
A large stone well is here.
A sleek well-trained torm glares fiercely about, being ridden by you.
A young warrior stands here, proudly wearing the Deathwatch colors.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.

* R HP:Wounded MV:Tiring > [k h.human]
They aren't here.

* R HP:Wounded MV:Tiring > [bash ]
Bash who?

w
* R HP:Wounded MV:Tiring >
The Gravelled Lane
The small gravelled lane continues east and west. A small village is visible
off in the distance eastward. Closer at hand are scattered farms and various
crop fields such as wheat, barley and tabac. To the west the lane becomes
rougher as it crosses uncultivated fields of tall dry grass dotted with
grazing herds. A ways to the north the dark line of a forest can be seen
where it ends on the north bank of the Tarendrelle river.
[ obvious exits: N E S ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A sleek well-trained torm glares fiercely about, being ridden by you.
*Mhaliah* is here, fighting a Seanchan officer, riding a warhorse.
A Seanchan officer is here, fighting Mhaliah.

* R HP:Wounded MV:Tiring >

*Mhaliah* pounds a Seanchan officer's body hard.
A Seanchan officer slashes Mhaliah's left arm hard.

n
n
* R HP:Wounded MV:Tiring >
Empty Fields
Around you stretch empty fields dotted with small clumps of sheep here and
there, grazing on the tall dry grasses. A few farms are scattered about,
and a small village can be seen a ways to the east. South of here a small
road runs by, heading east toward the village and west toward the Two
Rivers area. Not far north can be heard the muted thundering of the
Tarendrelle River, called simply the Taren by those who live to the west.
Beyond the river to the north the dark line of forest stretches to the edge
of sight.
[ obvious exits: N S ]
Zone: Tarendrelle at the Eldar
Door north: backgate
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Wounded MV:Tiring > The Bank of the Tarendrelle
Thick stands of willow and birch cover both banks of the Tarendrelle River.
Called simply the Taren further west, it is broad and swift, impossible to
cross in the region as it tumbles and churns on its journey east to join
the Eldar River. To the east the banks have been cleared and planted with
wheat by some nearby farmers. South stretch empty fields dotted with
scattered herds of sheep. A small landing juts into the river, its planking
nearly awash in the waters.
[ obvious exits: E S ]
Zone: Tarendrelle at the Eldar
Door south: backgate
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
The corpse of a Seanchan sentry is lying here. [2]
A sleek well-trained torm glares fiercely about, being ridden by you.

s
s
* R HP:Wounded MV:Tiring >
Empty Fields
Around you stretch empty fields dotted with small clumps of sheep here and
there, grazing on the tall dry grasses. A few farms are scattered about,
and a small village can be seen a ways to the east. South of here a small
road runs by, heading east toward the village and west toward the Two
Rivers area. Not far north can be heard the muted thundering of the
Tarendrelle River, called simply the Taren by those who live to the west.
Beyond the river to the north the dark line of forest stretches to the edge
of sight.
[ obvious exits: N S ]
Zone: Tarendrelle at the Eldar
Door north: backgate
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A sleek well-trained torm glares fiercely about, being ridden by you.

1
1
* R HP:Wounded MV:Tiring > The Gravelled Lane
The small gravelled lane continues east and west. A small village is visible
off in the distance eastward. Closer at hand are scattered farms and various
crop fields such as wheat, barley and tabac. To the west the lane becomes
rougher as it crosses uncultivated fields of tall dry grass dotted with
grazing herds. A ways to the north the dark line of a forest can be seen
where it ends on the north bank of the Tarendrelle river.
[ obvious exits: N E S ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A sleek well-trained torm glares fiercely about, being ridden by you.
*Mhaliah* is here, fighting a Seanchan officer, riding a warhorse.
A Seanchan officer is here, fighting Mhaliah.

* R HP:Wounded MV:Tiring > [k human]
You slash *Mhaliah*'s head.

* R HP:Wounded MV:Tiring - a Seanchan officer: Scratched - Mhaliah: Battered > [k human]
You do the best you can!
*Mhaliah* panics, and attempts to flee!

* R HP:Wounded MV:Tiring - a Seanchan officer: Scratched - Mhaliah: Battered >

You slash *Mhaliah*'s right arm.
A Seanchan officer barely slashes Mhaliah's body.

* R HP:Wounded MV:Tiring - a Seanchan officer: Scratched - Mhaliah: Battered >
*Mhaliah* leaves south riding a warhorse.

* R HP:Wounded MV:Tiring >
n
s
Empty Fields
Around you stretch empty fields dotted with small clumps of sheep here and
there, grazing on the tall dry grasses. A few farms are scattered about,
and a small village can be seen a ways to the east. South of here a small
road runs by, heading east toward the village and west toward the Two
Rivers area. Not far north can be heard the muted thundering of the
Tarendrelle River, called simply the Taren by those who live to the west.
Beyond the river to the north the dark line of forest stretches to the edge
of sight.
[ obvious exits: N S ]
Zone: Tarendrelle at the Eldar
Door north: backgate
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Wounded MV:Tiring >
1
The Gravelled Lane
The small gravelled lane continues east and west. A small village is visible
off in the distance eastward. Closer at hand are scattered farms and various
crop fields such as wheat, barley and tabac. To the west the lane becomes
rougher as it crosses uncultivated fields of tall dry grass dotted with
grazing herds. A ways to the north the dark line of a forest can be seen
where it ends on the north bank of the Tarendrelle river.
[ obvious exits: N E S ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A sleek well-trained torm glares fiercely about, being ridden by you.
A Seanchan invasion commander evaluates his soldier's readiness.

* R HP:Wounded MV:Tiring >
*Mhaliah* has arrived from the south, riding a warhorse.

* R HP:Wounded MV:Tiring > [k human]
You slash *Mhaliah*'s left leg hard.

e
* R HP:Wounded MV:Tiring - Mhaliah: Battered >
No way! You're fighting for your life!

* R HP:Wounded MV:Tiring - Mhaliah: Battered >
*Mhaliah* tries to pound you, but you deflect the blow.
A Seanchan officer joins your fight!
You slash *Mhaliah*'s body.

* R HP:Wounded MV:Tiring - Mhaliah: Beaten >

*Mhaliah* panics, and attempts to flee!

b
* R HP:Wounded MV:Tiring - Mhaliah: Beaten >
[bash ]
*Nunzio* has arrived from the east, riding a bloodstock stallion.
-=
*Mhaliah* leaves east riding a warhorse.
+*
A Seanchan officer leaves east.
*Nunzio* tries to pierce you, but you parry successfully.
*+=
*Nunzio* tries to pierce you, but you parry successfully.
- -=
They're not here anymore!

b
* R HP:Wounded MV:Tiring - Nunzio: Wounded >
[bash ]

*Nunzio* tries to pierce you, but you parry successfully.
-=+**+=-
Tic in 7 seconds! -=
You try to slash *Nunzio*, but he deflects the blow.
*Nunzio* tries to pierce you, but you parry successfully.
Your bash at *Nunzio* sends him sprawling!

* R HP:Wounded MV:Tiring - Nunzio: Wounded >
rs
[remove shield]
You stop using a silver etched shield.
You grip a heron-marked blade with both hands.

* R HP:Wounded MV:Tiring - Nunzio: Wounded >

You slash *Nunzio*'s head into bloody fragments!

* R HP:Wounded MV:Tiring - Nunzio: Wounded >

You try to slash *Nunzio*, but he deflects the blow.
*Nunzio* tries to pierce you, but you deflect the blow.

ws
* R HP:Wounded MV:Tiring - Nunzio: Wounded >
q
[wear shield]
You shift a heron-marked blade to one hand.
You strap a silver etched shield on your arm becoming very impressive.
*Nunzio* panics, and attempts to flee!

* R HP:Wounded MV:Tiring - Nunzio: Wounded >
*Nunzio* leaves south riding a bloodstock stallion.

* R HP:Wounded MV:Tiring > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* R HP:Wounded MV:Tiring >
po
e
[change posture offensive]
Posture changed to: Offensive

e
* R HP:Wounded MV:Tiring > Gravelled Lane by Hedgerow
Here the lane passes by a hedgerow on the north side of the road. Such hedges
typically surround large isolated farmyards, which use these hedges to keep
out animals and unwelcome visitors. This hedge appears wild and unkept, how-
ever, so maybe the place has been abandoned. In the center of the hedge is a
rusty but sturdy gate. Across the road on the south side are fallow fields
long disused. Westward the land becomes even more empty, but not far to the
east can be clearly seen the outline of a village.
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
Door north: gate
A large stone well is here.
A sleek well-trained torm glares fiercely about, being ridden by you.
A Seanchan invasion commander evaluates his soldier's readiness.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.

* R HP:Wounded MV:Tiring >
1
Lane Near the Village
Just east of here the lane enters a small village. On the north side of the
road, amber stalks of wheat bend in waves in the breeze. A potato patch
lies to the south.
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A sleek well-trained torm glares fiercely about, being ridden by you.
*Nunzio* has arrived from the south, riding a bloodstock stallion.

1
* R HP:Wounded MV:Tiring > [k human]
You try to slash *Nunzio*, but he deflects the blow.

1
* R HP:Wounded MV:Tiring - Nunzio: Wounded > *Nunzio* tries to pierce you, but you parry
successfully.
You try to slash *Nunzio*, but he parries successfully.
[k human]
You do the best you can!

* R HP:Wounded MV:Tiring - Nunzio: Wounded >
b
[k human]
You do the best you can!

* R HP:Wounded MV:Tiring - Nunzio: Wounded > [bash ]
-=
*Nunzio* panics, and attempts to flee!
+*
*Nunzio* leaves east riding a bloodstock stallion.

e*+
2
=Cancelled.
Gravelled Lane through Village
You wander along a lane at the western end of a small rural community. On
the north side of the lane here is the rustic but comfortable homestead of
a local farmer, while on the south side is a smaller cottage. Eastward lies
the main part of the village, with several shops clustered around the village
square. To the west the lane travels out of the village into the surrounding
fields.
[ obvious exits: N E W ]
Zone: Tarendrelle at the Eldar
Door east: frontgate
A sleek well-trained torm glares fiercely about, being ridden by you.
*Nunzio* is standing here, riding a bloodstock stallion.
A tall animal with a long neck stands here.
A conscripted soldier now fights for the Seanchan.
A conscripted soldier now fights for the Seanchan.

b
* R HP:Wounded MV:Tiring >
*Nunzio* leaves east riding a bloodstock stallion.

* R HP:Wounded MV:Tiring > [k h.human]
They aren't here.

* R HP:Wounded MV:Tiring > [bash ]
Bash who?

* R HP:Wounded MV:Tiring >
e
2
Gravelled Lane through Village
The lane continues on through this village. To the west are the outskirts of
the village wherein lie the homes and cottages of some of the local residents.
Just east of here is the village square at the towns center. Where you stand
now, shops open on either side of the lane. To the north you see an open
structure with many hitching posts built around the wall. On the south side of
the road is a small quaint looking shop, with a cottage above. A sign hangs
over the door.
[ obvious exits: E S W ]
Zone: Tarendrelle at the Eldar
Door west: frontgate
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A sleek well-trained torm glares fiercely about, being ridden by you.
A stout Seanchan sentry keeps vigilant watch here.
A stout Seanchan sentry keeps vigilant watch here.

b
* R HP:Wounded MV:Tiring >
[k h.human]
They aren't here.

* R HP:Wounded MV:Tiring >
[bash ]
Bash who?

e
* R HP:Wounded MV:Tiring >
Village Square
This is the village square. North and west is the hamlet's famed trading post
while north and east is a small inn. South and east lies a large stone
house with a chimney from which smoke curls thickly, while south and west is a
more quaint structure. The lane through the village heads west and south from
here, while a smaller dusty road leads east, and a wide muddy bridle track
leads north.
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A small purse is here. [5]
A large intricately designed helm of metal lies here.
A thin-soled pair of light leather boots stand side by side. [22]
A large stone well is here.
A sleek well-trained torm glares fiercely about, being ridden by you.
A bored man stands sentry here.
A bored man stands sentry here.

n
n
* R HP:Wounded MV:Tiring >
n
Bridle Track from Village
Here a wide muddy bridle path heads north out of the village into the sur-
rounding countryside and the wilderness beyound. On the west side of the road
is the village trading post, where travelers can buy or trade goods with the
local farmers, hunters, and trappers. On the east side is the main entrance
to a comfortable inn. An elegant sign hangs above the doorposts. South you
see the village square, with more shops on the other side.
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A sleek well-trained torm glares fiercely about, being ridden by you.
A disheveled Andoran goes about his business.

z
* R HP:Wounded MV:Tiring > Track South of Tarendrelle
Heading out of the small rural village to the south, this old rutted bridle
track can be seen to cross the Tarendrelle River just north of here by a
sturdy arched bridge made from thick seasoned timbers of oak. The muffled
roar of the river's surging waters drifts up from below its high bank
clothed in thick stands of birch and willow. Further north marches endless
lines of oak, ash and leatherleaf forest. Immediately east lie the village
stables, while to the south can be seen the village proper.
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A sleek well-trained torm glares fiercely about, being ridden by you.

1
* R HP:Wounded MV:Tiring > Bridge Over the Tarendelle
Here the track coming from a village visable across the river to the south
crosses over the Tarendelle by means of a stout arched bridges made from
heavy oaken timbers. The track then turns east following the northern bank.
The air is filled with the throaty roar of the churning waters beneath you,
as they rush eastward to join the Eldar River. Willows and birch grow thickly
on both high banks, while a forest of oak, ash and leatherleaf can be seen
beyond.
[ obvious exits: N S ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A sleek well-trained torm glares fiercely about, being ridden by you.
A cute brown deer eyes you nervously.

b
* R HP:Wounded MV:Tiring > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 203 hit points.

* R HP:Wounded MV:Tiring > [k human]
They aren't here.

* R HP:Wounded MV:Tiring >
[bash ]
Bash who?

* R HP:Wounded MV:Tiring >
n
e
Track Alongside the River
Having crossed over the Tarendelle to the south, the bridle track here now
turns east to follow the mighty river's north bank briefly, before turning
north again. The muffled roar of the rushing waters can be clearly heard
below the banks, which are covered thickly with willow and birch. A thick
patch of briars blocks the view westward, but in the other directions stretch
endless lines of oak, ash and leatherleaf forest.
[ obvious exits: E S ]
Zone: Tarendrelle at the Eldar
Door west: thornypath
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A sleek well-trained torm glares fiercely about, being ridden by you.
A handsome stag stands here, ready to run.

* R HP:Wounded MV:Tiring > Along the Bridle Track
The track turns north again, leaving the bank of the Tarnendelle river to the
south. Though muffled by the river's high banks, the water's loud rushing can
still fills the air with its roar. About the banks grow thick stands of
willow and birch, surrounded by a forest of oak, ash and leatherleaf. Directly
east of here is a small clearing, tall rank weeds now covering the ground,
beyond which can be seen a dilapidated old cabin.
[ obvious exits: N E W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A sleek well-trained torm glares fiercely about, being ridden by you.
A handsome stag stands here, ready to run.

* R HP:Wounded MV:Tiring >
not
n
You stop paying increased attention to your surroundings.

n
n
* R HP:Wounded MV:Tiring > Another Bend
This long winding bridle track bends south and east here. On either side
continue to march the endless groves of oak, ash and fir that make up the
light forest that covers this region. The track is rutted and pitted from
use, not having been graded for a long time. About you among the trees can
be heard the scurry and bustle of the local wildlife. South of here the track
can be seen to bend once again.
[ obvious exits: N E S ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A sleek well-trained torm glares fiercely about, being ridden by you.

e
* R HP:Wounded MV:Tiring > Medium Woods
The forest surrounding you is somewhat thicker here, with thick stands of
old oak and tall fir intersected with lighter groves of ash and leatherleaf.
To the west the forest becomes dark and unpenatrable, bit is more open in the
other directions. A small road, rutted and worn, can be made out through the
trees, passing by to the south.
[ obvious exits: N E S ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A sleek well-trained torm glares fiercely about, being ridden by you.
A handsome stag stands here, ready to run.
A handsome stag stands here, ready to run.

e
* R HP:Wounded MV:Tiring > Open Woodland
Here about you grows an open woodland of oak and ash trees, with occasional
stands of tall fir. Scattered patches of small bushes and scrub grow in some
of the clear spaces, but for the most part the ground is free of undergrowth.
In all the directions you gaze, the forest continues much the same, though to
the east the line of the forest begins to be broken by small swaths of tall,
dry grass.
[ obvious exits: E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a horse leaving west.
There are some tracks of a horse leaving west.
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Wounded MV:Tiring >
Scattered Woodland
You are traveling through scattered woodland of oak, ash and fir, broken by
occasional fields of tall dry grass. The woodland becomes more or less cont-
inuous further west, but still open enough to make passage not too difficult.
North east of here is a crossroads, with the broad Caemlyn Road running off
westward from it towards Baerlon, and a small side road heading south. On the
far side of the Caemlyn Road can be discerned heavy brush looming right over
the road.
[ obvious exits: N E W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A sleek well-trained torm glares fiercely about, being ridden by you.
A brown cow is here, chewing thoughtfully.
A long-eared rabbit is here, looking quite sick.

* R HP:Wounded MV:Tiring > Southward Track
You are traveling along a small side track branching southward from
the Caemlyn Road; a similar track branches northward here from the road
as well. To the west and east on either side of you are fields of tall
dry grass separated by small woodland copses of oak, fir and ash. Except
for the roads, there are no signs of human activity to be seen, and the
only noises are the chirping of birds in the trees, and the rustlings from
small hidden animals.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a horse leaving west.
There are some tracks of a ridden mount leaving south.
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Wounded MV:Tiring >
nar mhaliah low
You narrate 'mhaliah low'

n
* R HP:Wounded MV:Tiring >
e
e
A Small Crossroads
Here along the broad Caemlyn Road a smaller track branches off both north and
south. Surrounding you are large fields of tall dry grass interspersed with
small woodland copses of native oak and fir. The countryside is devoid of
human activity, the only sounds are rustlings from small animals hidden in the
grass or copses, and birds singing amongst the foliage. The only direction that
seems different is to the northwest, where the land is covered in thickets of
tall brush and dense scrub that stretches off out of sight.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving south.
A sleek well-trained torm glares fiercely about, being ridden by you.
A fox is here, hunting for rabbits.
A peddler pawns his wares here.

e
* R HP:Wounded MV:Tiring > Caemlyn Road through Countryside
You travel along the Caemlyn Road through empty countryside devoid of any
human activity. Around you stretch fields of tall dry grass separated by
small copses of oak and fir, with occasional stands of ash trees mixed in.
Except for the occasional rustlings of small animals hidden in the grass or
trees, all is quiet. Just west of here, a smaller side road branches off,
both to the north and the south. Beyond this the copses and fields
continue. A large paw print has been pressed into a flagstone, heading
east.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving east.
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Wounded MV:Tiring > Caemlyn Road through Countryside
You travel along the Caemlyn Road through empty countryside devoid of any
human activity. Around you stretch fields of tall dry grass separated by
small copses of oak and fir, with occasional stands of ash trees mixed in.
Except for the occasional rustlings of small animals hidden in the grass or
trees, all is quiet here. A little ways east of here, the last of the copses
end and are replaced by open pastures of shorter turf, with a few small
groups of livestock wandering about. One or two farms dot the landscape that
way as well.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A sleek well-trained torm glares fiercely about, being ridden by you.
An elk with massive antlers eyes you with curiosity.

* R HP:Wounded MV:Tiring > Along the Caemlyn Road
You travel along the Caemlyn Road, which here passes through open pastures
of dry grass, cropped short by the livestock wandering about them.
Scattered here and there through the pastures are a few farms, with fenced
yards for keeping the livestock in at night. Here the flocks of sheep and
herds of cattle are few, as are the farms, but more can be seen to the
east, in the direction of the Arinelle river and the town of Whitebridge.
Westward the pastures end, replaced by large fields of tall native grasses
interspersed with small copses of oak and fir woodland.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A sleek well-trained torm glares fiercely about, being ridden by you.
A cute brown deer eyes you nervously.

* R HP:Wounded MV:Tiring >
e
e
Along the Caemlyn Road
You travel along the Caemlyn Road, which here passes through open pastures
of dry grass, cropped short by the livestock that wander about; herds of cattle
or flocks of bleating sheep. Scattered here and there about the pastures are
a few farms, with fenced yards for keeping the livestock in at night. Eastward
the pastures are replaced by croplands used by the town of Whitebridge on the
far side of the Arinelle river, which lies not too far east of here.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A sleek well-trained torm glares fiercely about, being ridden by you.
A peddler pawns his wares here.

e
* R HP:Wounded MV:Tiring >
Along Caemlyn Road
You are on the Caemlyn Road, the broad swath of hard-packed earth stretching
east and west out of sight. Not far east from here is the river Arinelle, and
the town of Whitebridge on the far side of the river. A faint gleam of white
comes from off in the distance that way. Farms dot the landscape to the north
and south of the road, producing some of the crops used by the town. Just in
front of you, a narrow gravelled lane juts off north to one such farm. West-
ward down the road the croplands end, replaced by open pastures used for
grazing livestock.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Wounded MV:Tiring > Caemlyn Road West of Whitebridge
You are on the Caemlyn Road, the broad swath of hard-packed earth stretching
east and west out of sight. Here the road is not too far from the river
Arinelle, and the town of Whitebridge on the far side of the river from here.
Off in that direction you can begin to make out some huge yet graceful arch
leaping over where the river would be in a thin tracery of lines that gleam
a brilliant white. Farms dot the landscape to the north and south of the road,
producing some of the crops used by the town. More such farms can be seen off
east and west down the road.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A sleek well-trained torm glares fiercely about, being ridden by you.
A cute brown deer eyes you nervously.
A sheep is here, bleating.
Kyra tells you 'where you at?'

* R HP:Wounded MV:Tiring >
z
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 203 hit points.

e
e
* R HP:Wounded MV:Tiring >
Caemlyn Road West of Whitebridge
You gaze in awe at the fantastic bridge that has come into view to the
east. Gleaming white when the sun shines, this majestic bridge flies over
the river Arinelle in an enormous yet graceful arch, with seemingly thin
graceful pillars jutting down into the river to support it. The river
itself cannot be seen from here, but the top of the far bluff can be, with
the town of Whitebridge nestled beyond. North and south of you are
croplands used by the town, the fields stretching east right up to the near
bluff over the river. A large paw print has been pressed into a flagstone,
heading east.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A sleek well-trained torm glares fiercely about, being ridden by you.
A tired farmer is here.
A tired farmer is here.
A tired farmer is here.

* R HP:Wounded MV:Tiring > Caemlyn Road West of Whitebridge
Caemlyn road stretches on to the west. To the east the road ends abruptly at
the bank of the river Arinelle. The enormous bulk of the White Bridge can be
seen spanning the river, to the city body of Whitebridge on the far bank.
[ obvious exits: E W ]
Zone: Whitebridge
Door east: gate
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A sleek well-trained torm glares fiercely about, being ridden by you.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.

* R HP:Wounded MV:Tiring >
e
Tic in 7 seconds!
White Bridge meets Caemlyn Road
The road ends abruptly near the bank of the river Arinelle. On the far
bank of the river you can see a small city. Looming up in front of you
is the majestic White Bridge, spanning the river and setting down in the
middle of the city. There appears to be no way to cross the river other than
the enormous and translucent bridge.
[ obvious exits: W U ]
Zone: Whitebridge
Door west: gate
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A sleek well-trained torm glares fiercely about, being ridden by you.

u
u
* R HP:Wounded MV:Tiring >
u
Foot of the White Bridge
This is the western foot of the miraculous White Bridge. It stretchs over the
river to the east, and the eastern end sets down in the middle of the city body
of Whitebridge. The Caemlyn Road connects to the very foot of the bridge and
stretches away to the west.
[ obvious exits: U D ]
Zone: Whitebridge
There are some tracks of a humanoid leaving up.
There are some tracks of a ridden mount leaving down.
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Wounded MV:Tiring >
On the White Bridge
The White Bridge is rumored to have been built in the Age of Legends, and
the enormous architectural skill that wove it has long since been lost. The
bridge is nearly translucent, its milky white strands reflect the light like
glass. Walking on the bridge however, offers both the feel and sound of solid
steel. The western foot of the bridge is just below you.
[ obvious exits: U D ]
Zone: Whitebridge
There are some tracks of a humanoid leaving up.
There are some tracks of a ridden mount leaving down.
A sleek well-trained torm glares fiercely about, being ridden by you.
A town watchman is here, patrolling the city.

* R HP:Wounded MV:Tiring > On the White Bridge
The White Bridge leaps the river with an airy grace that makes the eye forget
its size. Spidery strands spiral down into the river's strong currents, holding
the bridge up with a strength that belies their frail appearance. The bridge's
peak is just to the east.
[ obvious exits: E D ]
Zone: Whitebridge
There are some tracks of a humanoid leaving down.
There are some tracks of a ridden mount leaving down.
A sleek well-trained torm glares fiercely about, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

* R HP:Wounded MV:Tiring >
dia sleek
e
A sleek well-trained torm is in excellent condition.
A sleek well-trained torm is healthy.
A sleek well-trained torm is winded.

e
* R HP:Wounded MV:Tiring > Apex of the White Bridge
The peak of the White Bridge offers an incredible view of the surrounding area
and the city of Whitebridge which is just off the east bank of the river. The
bridge is spun of some gossamer material which feels stronger than steel, and
is never slick. The milky white of the Bridge gathers the light, and at day it
seems almost to glow. The bridge looks as if it were made in one piece, molded
by a giant hand.
[ obvious exits: E W ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Wounded MV:Tiring > On the White Bridge
The peak of the White Bridge is just to the west. You are high over the river
bank and can see the city of Whitebridge to the east. The city is utterly
dwarfed by this awe-inspiring bridge. You can see the strong current of the
river Arinelle below you.
[ obvious exits: W D ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.
A worker busily earns a day's pay.
The fishmonger is here, hoping to buy your catch.

* R HP:Wounded MV:Tiring >
d
d
d
d
On the White Bridge
You are high on the near-transparent wonder of the White Bridge. Rumored to
have been built in the Age of Legends, the bridge arches high over the
wide waters. The bridge looks thinner than glass, yet when you walk on it the
surface feels stronger than steel. Spidery strands of the same gossamer stuff
spiral down into the river, it seems impossible that they are strong enough
to support this wide bridge.
[ obvious exits: U D ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.

1
* R HP:Wounded MV:Tiring >
Foot of the White Bridge
This is the eastern end of the marvelous White Bridge. The bridge extends
above you in gossamer glory. The city body of Whitebridge is just below you.
[ obvious exits: U D ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.

b
* R HP:Wounded MV:Tiring > Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sleek well-trained torm glares fiercely about, being ridden by you.
A town watchman is here, patrolling the city.
The Whitebridge town crier stands here, spreading the news.

* R HP:Wounded MV:Tiring > Alas, you cannot go that way...

* R HP:Wounded MV:Tiring >
The Watchman tries to pierce you, but you deflect the blow.
You try to slash the Watchman, but he parries successfully.
The Watchman tries to pierce you, but you parry successfully.
[k human]
You do the best you can!

* R HP:Wounded MV:Tiring - the Watchman: Scratched > [bash ]
-=+*
The Watchman has arrived from the south.

r wb
f
*Cancelled.
[reply ]
You reply to Kyra 'wb'

* R HP:Wounded MV:Tiring - the Watchman: Scratched >
You panic and attempt to flee!


You flee head over heels.
Stone Street
A wide stone street runs through the town of Whitebridge from east to west.
Immediately to the west, the street opens up into a broad square, into
which the foot of the great White Bridge descends to the cobblestones. The
stone street is bordered on both sides by shops and taverns, most appearing
to cater to well-to-do merchants and travelers. A small gap between two
shops on the south side of the street marks the mouth of a small alley.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sleek well-trained torm glares fiercely about, being ridden by you.

z
* R HP:Wounded MV:Tiring >
The Watchman has arrived from the west.
The Watchman has arrived from the west.

* R HP:Wounded MV:Tiring > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 203 hit points.

* R HP:Wounded MV:Tiring >
e
e
e
Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sleek well-trained torm glares fiercely about, being ridden by you.
A worker busily earns a day's pay.
A town watchman is here, patrolling the city.

* R HP:Wounded MV:Tiring > The Watchman has arrived from the west.
The Watchman has arrived from the west.
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sleek well-trained torm glares fiercely about, being ridden by you.
A spotted horse wanders skittishly around here.

* R HP:Wounded MV:Tiring > Outside the Gates of Whitebridge
This small gap in the wall is the main entrance to the small city of
Whitebridge. You can see the curving arch of the White Bridge as it extends
west from the city's center. Two watch towers stand on either side of the
worn iron gate, which looks rather old and rusty. A large paw print has
been pressed into a flagstone, heading east.
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A sleek well-trained torm glares fiercely about, being ridden by you.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.

* R HP:Wounded MV:Tiring >
w
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sleek well-trained torm glares fiercely about, being ridden by you.
A spotted horse wanders skittishly around here.

* R HP:Wounded MV:Tiring >
scan s

* R HP:Wounded MV:Tiring >
e
Outside the Gates of Whitebridge
This small gap in the wall is the main entrance to the small city of
Whitebridge. You can see the curving arch of the White Bridge as it extends
west from the city's center. Two watch towers stand on either side of the
worn iron gate, which looks rather old and rusty. A large paw print has
been pressed into a flagstone, heading east.
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A sleek well-trained torm glares fiercely about, being ridden by you.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.

e
* R HP:Wounded MV:Tiring >
Caemlyn Road
The road stretches onwards to the east. To the west you see a small city, and
the road leads right up to the gate. From the center of town an enormous bridge
of unbelievable beauty rises and spans the river which lies on the western
bank of the city.
[ obvious exits: E W ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Wounded MV:Tiring >
tra
-=+
Some obvious fairly recent tracks of a warhorse (ridden) leaving west.
Some obvious fairly recent tracks of a bloodstock stallion (ridden) leaving west.
Some obvious almost day-old tracks of a sleek well-trained torm (ridden) leaving east.
Some obvious almost day-old tracks of a sleek well-trained torm (ridden) leaving east.
Some obvious almost day-old tracks of a bloodstock stallion (ridden) leaving east.

* R HP:Wounded MV:Tiring >
e
e
e
e
Caemlyn Road
The road runs to a city to the west and stretches endlessly to the east. You
can see an enormous bridge stretching from the middle of the city. The road
is well traveled and marked by many footsteps and wagon ruts.
[ obvious exits: E S W ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Wounded MV:Tiring > Caemlyn Road
The road before you seems to run endlessly to the east and to the west.
It is apparent by the deep ruts and potholes on this road that many travelers
have passed this way. There are fields to the northeast, but the road is
bordered with a thick row of bushes.
[ obvious exits: E W ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A sleek well-trained torm glares fiercely about, being ridden by you.
A raven is visible flying high in the sky.

* R HP:Wounded MV:Tiring > Caemlyn Road by the Braem Wood
The footsteps of thousands of people, and their wagons, and their beasts,
is forever etched into the road's surface, marking the countless years of
use that this road has seen. Leading between Whitebridge and Caemlyn, the
Caemlyn Road is bordered by large farm fields to the northeast. To the
north a disused path makes its way off the road. It doesn't look as if
anyone has taken the path northwards in years.
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Wounded MV:Tiring > Caemlyn Road by the Braem Wood
The footsteps of thousands of people, and their wagons, and their beasts,
is forever etched into the road's surface, marking the countless years of
use that this road has seen. Leading between Whitebridge and Caemlyn, the
Caemlyn road is bordered by the Braem Wood to the north, which can be seen
spreading as far as the eye can see to the north, west and east.
[ obvious exits: N E W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A sleek well-trained torm glares fiercely about, being ridden by you.
A black stallion prances about.

* R HP:Wounded MV:Tiring >
e
Caemlyn Road by the Braem Wood
The Caemlyn road makes its way between Whitebridge, near the borders, and
Caemlyn, the heart of the province of Andor. Here, at the top of this bend,
the Braem Wood adjoins the road to the north. The forest stretches for
miles in all directions, and has a reputation as a good place to hunt. The
road begins to bend to the south, whilst Whitebridge is far to the west.
[ obvious exits: N S W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving west.
A sleek well-trained torm glares fiercely about, being ridden by you.

tra
* R HP:Wounded MV:Tiring >
-=+
Some obvious almost day-old tracks of a warhorse (ridden) leaving west.
Some clear almost day-old tracks of a strapping Queens Guard soldier leaving west.
Some clear day-old tracks of a spotted horse (ridden) leaving west.
Some clear day-old tracks of a draft horse (ridden) leaving west.
Some clear day-old tracks of a bloodstock stallion (ridden) leaving west.

* R HP:Wounded MV:Tiring >
dia sleek
A sleek well-trained torm is in excellent condition.
A sleek well-trained torm is healthy.
A sleek well-trained torm is strong.

* R HP:Wounded MV:Tiring >
w
w
w
Caemlyn Road by the Braem Wood
The footsteps of thousands of people, and their wagons, and their beasts,
is forever etched into the road's surface, marking the countless years of
use that this road has seen. Leading between Whitebridge and Caemlyn, the
Caemlyn road is bordered by the Braem Wood to the north, which can be seen
spreading as far as the eye can see to the north, west and east.
[ obvious exits: N E W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A sleek well-trained torm glares fiercely about, being ridden by you.
A black stallion prances about.

w
w
* R HP:Wounded MV:Tiring >
w
w
Caemlyn Road by the Braem Wood
The footsteps of thousands of people, and their wagons, and their beasts,
is forever etched into the road's surface, marking the countless years of
use that this road has seen. Leading between Whitebridge and Caemlyn, the
Caemlyn Road is bordered by large farm fields to the northeast. To the
north a disused path makes its way off the road. It doesn't look as if
anyone has taken the path northwards in years.
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Wounded MV:Tiring > Caemlyn Road
The road before you seems to run endlessly to the east and to the west.
It is apparent by the deep ruts and potholes on this road that many travelers
have passed this way. There are fields to the northeast, but the road is
bordered with a thick row of bushes.
[ obvious exits: E W ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A sleek well-trained torm glares fiercely about, being ridden by you.
A raven is visible flying high in the sky.

* R HP:Wounded MV:Tiring > Caemlyn Road
The road runs to a city to the west and stretches endlessly to the east. You
can see an enormous bridge stretching from the middle of the city. The road
is well traveled and marked by many footsteps and wagon ruts.
[ obvious exits: E S W ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Wounded MV:Tiring > Caemlyn Road
The road stretches onwards to the east. To the west you see a small city, and
the road leads right up to the gate. From the center of town an enormous bridge
of unbelievable beauty rises and spans the river which lies on the western
bank of the city.
[ obvious exits: E W ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Wounded MV:Tiring > Outside the Gates of Whitebridge
This small gap in the wall is the main entrance to the small city of
Whitebridge. You can see the curving arch of the White Bridge as it extends
west from the city's center. Two watch towers stand on either side of the
worn iron gate, which looks rather old and rusty. A large paw print has
been pressed into a flagstone, heading east.
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A sleek well-trained torm glares fiercely about, being ridden by you.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.

* R HP:Wounded MV:Tiring > Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sleek well-trained torm glares fiercely about, being ridden by you.
A spotted horse wanders skittishly around here.

* R HP:Wounded MV:Tiring >
w
w
Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sleek well-trained torm glares fiercely about, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A worker busily earns a day's pay.
A town watchman is here, patrolling the city.

* R HP:Wounded MV:Tiring >
Stone Street
A wide stone street runs through the town of Whitebridge from east to west.
Immediately to the west, the street opens up into a broad square, into
which the foot of the great White Bridge descends to the cobblestones. The
stone street is bordered on both sides by shops and taverns, most appearing
to cater to well-to-do merchants and travelers. A small gap between two
shops on the south side of the street marks the mouth of a small alley.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sleek well-trained torm glares fiercely about, being ridden by you.
A town watchman is here, patrolling the city.

* R HP:Wounded MV:Tiring >
w
u
u
Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sleek well-trained torm glares fiercely about, being ridden by you.
A town watchman is here, patrolling the city.
The Whitebridge town crier stands here, spreading the news.

u
* R HP:Wounded MV:Tiring > Foot of the White Bridge
This is the eastern end of the marvelous White Bridge. The bridge extends
above you in gossamer glory. The city body of Whitebridge is just below you.
[ obvious exits: U D ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Wounded MV:Tiring > On the White Bridge
You are high on the near-transparent wonder of the White Bridge. Rumored to
have been built in the Age of Legends, the bridge arches high over the
wide waters. The bridge looks thinner than glass, yet when you walk on it the
surface feels stronger than steel. Spidery strands of the same gossamer stuff
spiral down into the river, it seems impossible that they are strong enough
to support this wide bridge.
[ obvious exits: U D ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.

Tic in 7 seconds!
* R HP:Wounded MV:Tiring > On the White Bridge
The peak of the White Bridge is just to the west. You are high over the river
bank and can see the city of Whitebridge to the east. The city is utterly
dwarfed by this awe-inspiring bridge. You can see the strong current of the
river Arinelle below you.
[ obvious exits: W D ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.
A worker busily earns a day's pay.
The fishmonger is here, hoping to buy your catch.

w
* R HP:Wounded MV:Tiring >
w
Apex of the White Bridge
The peak of the White Bridge offers an incredible view of the surrounding area
and the city of Whitebridge which is just off the east bank of the river. The
bridge is spun of some gossamer material which feels stronger than steel, and
is never slick. The milky white of the Bridge gathers the light, and at day it
seems almost to glow. The bridge looks as if it were made in one piece, molded
by a giant hand.
[ obvious exits: E W ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Wounded MV:Tiring > On the White Bridge
The White Bridge leaps the river with an airy grace that makes the eye forget
its size. Spidery strands spiral down into the river's strong currents, holding
the bridge up with a strength that belies their frail appearance. The bridge's
peak is just to the east.
[ obvious exits: E D ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving down.
A sleek well-trained torm glares fiercely about, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

d
* R HP:Wounded MV:Tiring >
d
d
On the White Bridge
The White Bridge is rumored to have been built in the Age of Legends, and
the enormous architectural skill that wove it has long since been lost. The
bridge is nearly translucent, its milky white strands reflect the light like
glass. Walking on the bridge however, offers both the feel and sound of solid
steel. The western foot of the bridge is just below you.
[ obvious exits: U D ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving up.
There are some tracks of a humanoid leaving up.
A sleek well-trained torm glares fiercely about, being ridden by you.
A town watchman is here, patrolling the city.

* R HP:Wounded MV:Tiring >
Foot of the White Bridge
This is the western foot of the miraculous White Bridge. It stretchs over the
river to the east, and the eastern end sets down in the middle of the city body
of Whitebridge. The Caemlyn Road connects to the very foot of the bridge and
stretches away to the west.
[ obvious exits: U D ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving up.
There are some tracks of a humanoid leaving up.
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Wounded MV:Tiring > White Bridge meets Caemlyn Road
The road ends abruptly near the bank of the river Arinelle. On the far
bank of the river you can see a small city. Looming up in front of you
is the majestic White Bridge, spanning the river and setting down in the
middle of the city. There appears to be no way to cross the river other than
the enormous and translucent bridge.
[ obvious exits: W U ]
Zone: Whitebridge
Door west: gate
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving west.
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Wounded MV:Tiring >
w
w

Kyra tells you 'koryak is coming n'

* R HP:Wounded MV:Tiring >
Caemlyn Road West of Whitebridge
Caemlyn road stretches on to the west. To the east the road ends abruptly at
the bank of the river Arinelle. The enormous bulk of the White Bridge can be
seen spanning the river, to the city body of Whitebridge on the far bank.
[ obvious exits: E W ]
Zone: Whitebridge
Door east: gate
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A sleek well-trained torm glares fiercely about, being ridden by you.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.

* R HP:Wounded MV:Tiring > Caemlyn Road West of Whitebridge
You gaze in awe at the fantastic bridge that has come into view to the
east. Gleaming white when the sun shines, this majestic bridge flies over
the river Arinelle in an enormous yet graceful arch, with seemingly thin
graceful pillars jutting down into the river to support it. The river
itself cannot be seen from here, but the top of the far bluff can be, with
the town of Whitebridge nestled beyond. North and south of you are
croplands used by the town, the fields stretching east right up to the near
bluff over the river. A large paw print has been pressed into a flagstone,
heading east.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A sleek well-trained torm glares fiercely about, being ridden by you.
A tired farmer is here.
A tired farmer is here.
A tired farmer is here.

* R HP:Wounded MV:Tiring >
z
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 203 hit points.

* R HP:Wounded MV:Tiring >
tra
-=+
Some obvious fresh tracks of a sleek well-trained torm (ridden) leaving east.
Some obvious fairly recent tracks of a sleek well-trained torm (ridden) leaving south.
Some obvious fairly recent tracks of a warhorse (ridden) leaving north.
Some obvious fairly recent tracks of a bloodstock stallion (ridden) leaving north.
Some obvious fairly recent tracks of a warhorse (ridden) leaving north.

* R HP:Wounded MV:Tiring >
w
w
w
Caemlyn Road West of Whitebridge
You are on the Caemlyn Road, the broad swath of hard-packed earth stretching
east and west out of sight. Here the road is not too far from the river
Arinelle, and the town of Whitebridge on the far side of the river from here.
Off in that direction you can begin to make out some huge yet graceful arch
leaping over where the river would be in a thin tracery of lines that gleam
a brilliant white. Farms dot the landscape to the north and south of the road,
producing some of the crops used by the town. More such farms can be seen off
east and west down the road.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A sleek well-trained torm glares fiercely about, being ridden by you.
A cute brown deer eyes you nervously.
A sheep is here, bleating.

* R HP:Wounded MV:Tiring > Along Caemlyn Road
You are on the Caemlyn Road, the broad swath of hard-packed earth stretching
east and west out of sight. Not far east from here is the river Arinelle, and
the town of Whitebridge on the far side of the river. A faint gleam of white
comes from off in the distance that way. Farms dot the landscape to the north
and south of the road, producing some of the crops used by the town. Just in
front of you, a narrow gravelled lane juts off north to one such farm. West-
ward down the road the croplands end, replaced by open pastures used for
grazing livestock.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Wounded MV:Tiring > Along the Caemlyn Road
You travel along the Caemlyn Road, which here passes through open pastures
of dry grass, cropped short by the livestock that wander about; herds of cattle
or flocks of bleating sheep. Scattered here and there about the pastures are
a few farms, with fenced yards for keeping the livestock in at night. Eastward
the pastures are replaced by croplands used by the town of Whitebridge on the
far side of the Arinelle river, which lies not too far east of here.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A sleek well-trained torm glares fiercely about, being ridden by you.
A peddler pawns his wares here.

* R HP:Wounded MV:Tiring >
w
w
Along the Caemlyn Road
You travel along the Caemlyn Road, which here passes through open pastures
of dry grass, cropped short by the livestock wandering about them.
Scattered here and there through the pastures are a few farms, with fenced
yards for keeping the livestock in at night. Here the flocks of sheep and
herds of cattle are few, as are the farms, but more can be seen to the
east, in the direction of the Arinelle river and the town of Whitebridge.
Westward the pastures end, replaced by large fields of tall native grasses
interspersed with small copses of oak and fir woodland.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A sleek well-trained torm glares fiercely about, being ridden by you.
A fox is here, hunting for rabbits.
A cute brown deer eyes you nervously.

* R HP:Wounded MV:Tiring > Caemlyn Road through Countryside
You travel along the Caemlyn Road through empty countryside devoid of any
human activity. Around you stretch fields of tall dry grass separated by
small copses of oak and fir, with occasional stands of ash trees mixed in.
Except for the occasional rustlings of small animals hidden in the grass or
trees, all is quiet here. A little ways east of here, the last of the copses
end and are replaced by open pastures of shorter turf, with a few small
groups of livestock wandering about. One or two farms dot the landscape that
way as well.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving south.
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Wounded MV:Tiring >
w
Caemlyn Road through Countryside
You travel along the Caemlyn Road through empty countryside devoid of any
human activity. Around you stretch fields of tall dry grass separated by
small copses of oak and fir, with occasional stands of ash trees mixed in.
Except for the occasional rustlings of small animals hidden in the grass or
trees, all is quiet. Just west of here, a smaller side road branches off,
both to the north and the south. Beyond this the copses and fields
continue. A large paw print has been pressed into a flagstone, heading
east.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Wounded MV:Tiring >
w
A Small Crossroads
Here along the broad Caemlyn Road a smaller track branches off both north and
south. Surrounding you are large fields of tall dry grass interspersed with
small woodland copses of native oak and fir. The countryside is devoid of
human activity, the only sounds are rustlings from small animals hidden in the
grass or copses, and birds singing amongst the foliage. The only direction that
seems different is to the northwest, where the land is covered in thickets of
tall brush and dense scrub that stretches off out of sight.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A sleek well-trained torm glares fiercely about, being ridden by you.
A peddler pawns his wares here.

* R HP:Wounded MV:Tiring >
tra
-=+
Some obvious fresh tracks of a sleek well-trained torm (ridden) leaving east.
Some obvious recent tracks of a gray palfrey (ridden) leaving east.
Some obvious fresh tracks of a red fox leaving west.
Some clear fairly recent tracks of a brown deer leaving south.
Some clear fairly recent tracks of an elk leaving south.

* R HP:Wounded MV:Tiring >
s
s
Southward Track
You are traveling along a small side track branching southward from
the Caemlyn Road; a similar track branches northward here from the road
as well. To the west and east on either side of you are fields of tall
dry grass separated by small woodland copses of oak, fir and ash. Except
for the roads, there are no signs of human activity to be seen, and the
only noises are the chirping of birds in the trees, and the rustlings from
small hidden animals.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving north.
There are some tracks of a horse leaving west.
A sleek well-trained torm glares fiercely about, being ridden by you.
A raven is visible flying high in the sky.

* R HP:Wounded MV:Tiring > Southward Bridle Track
A track here passes from north to south through a countryside of small fields
and meadows of tall dry grass separated by small woodland copses of oak and
ash. Birds chirp from the trees while the rustlings of small animals can
occasional be heard from the underbrush. The track itself is rutted and
unkept, but has seen recent use. Off a ways westward the woodland begins to
grow thicker.
[ obvious exits: N S ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving south.
There are some tracks of a horse leaving north.
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Wounded MV:Tiring >
s
The Southern Bridle Track
The bridle track continues north and south here, passing through a land of
of open woodland copses separated by small fields and meadows of tall dry
grass. The countryside is pleasant enough, with birds chirping in the trees
and small animals rustling in the underbrush. Further west the woodland
seems to grow thicker, while off in the distance eastward you catch a glint
of water, perhaps from the Eldar River itself.
[ obvious exits: N S W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A sleek well-trained torm glares fiercely about, being ridden by you.
A raven is visible flying high in the sky.
A handsome stag stands here, ready to run.

* R HP:Wounded MV:Tiring >
w
w
Open Woodland
Around you grows an open forest of young oak and ash trees, with scattered
patches of tall fir. In the lighter spots are small dry meadows of tall grass.
The woodland continues in all directions, but seems to grow thicker to the
west. Through the trees to the east you can see a small dirt bridle track
passing by.
[ obvious exits: E S W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Wounded MV:Tiring >
Medium Woods
The forest surrounding you is somewhat thicker here, with thick stands of
old oak and tall fir intersected with lighter groves of ash and leatherleaf.
To the west the forest becomes dark and unpenatrable, bit is more open in the
other directions. A small road, rutted and worn, can be made out through the
trees, passing by to the south.
[ obvious exits: N E S ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A sleek well-trained torm glares fiercely about, being ridden by you.
A handsome stag stands here, ready to run.
A handsome stag stands here, ready to run.

* R HP:Wounded MV:Tiring >
tra
-=+
Some obvious fresh tracks of a sleek well-trained torm (ridden) leaving north.
Some obvious fairly recent tracks of a warhorse (ridden) leaving south.
Some obvious fairly recent tracks of a bloodstock stallion (ridden) leaving south.
Some obvious almost day-old tracks of a sleek well-trained torm (ridden) leaving north.
Some clear fairly recent tracks of a strapping Queens Guard soldier leaving south.

* R HP:Wounded MV:Tiring >
dia sleek
s
A sleek well-trained torm is in excellent condition.
A sleek well-trained torm is healthy.
A sleek well-trained torm is winded.

s
* R HP:Wounded MV:Tiring > Another Bend
This long winding bridle track bends south and east here. On either side
continue to march the endless groves of oak, ash and fir that make up the
light forest that covers this region. The track is rutted and pitted from
use, not having been graded for a long time. About you among the trees can
be heard the scurry and bustle of the local wildlife. South of here the track
can be seen to bend once again.
[ obvious exits: N E S ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Wounded MV:Tiring > Along the Bridle Track
The track turns north again, leaving the bank of the Tarnendelle river to the
south. Though muffled by the river's high banks, the water's loud rushing can
still fills the air with its roar. About the banks grow thick stands of
willow and birch, surrounded by a forest of oak, ash and leatherleaf. Directly
east of here is a small clearing, tall rank weeds now covering the ground,
beyond which can be seen a dilapidated old cabin.
[ obvious exits: N E W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A sleek well-trained torm glares fiercely about, being ridden by you.
A handsome stag stands here, ready to run.

w
* R HP:Wounded MV:Tiring >
s
Track Alongside the River
Having crossed over the Tarendelle to the south, the bridle track here now
turns east to follow the mighty river's north bank briefly, before turning
north again. The muffled roar of the rushing waters can be clearly heard
below the banks, which are covered thickly with willow and birch. A thick
patch of briars blocks the view westward, but in the other directions stretch
endless lines of oak, ash and leatherleaf forest.
[ obvious exits: E S ]
Zone: Tarendrelle at the Eldar
Door west: thornypath
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A sleek well-trained torm glares fiercely about, being ridden by you.
A handsome stag stands here, ready to run.

s
* R HP:Wounded MV:Tiring >
Bridge Over the Tarendelle
Here the track coming from a village visable across the river to the south
crosses over the Tarendelle by means of a stout arched bridges made from
heavy oaken timbers. The track then turns east following the northern bank.
The air is filled with the throaty roar of the churning waters beneath you,
as they rush eastward to join the Eldar River. Willows and birch grow thickly
on both high banks, while a forest of oak, ash and leatherleaf can be seen
beyond.
[ obvious exits: N S ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A sleek well-trained torm glares fiercely about, being ridden by you.
A cute brown deer eyes you nervously.

1
* R HP:Wounded MV:Tiring > Track South of Tarendrelle
Heading out of the small rural village to the south, this old rutted bridle
track can be seen to cross the Tarendrelle River just north of here by a
sturdy arched bridge made from thick seasoned timbers of oak. The muffled
roar of the river's surging waters drifts up from below its high bank
clothed in thick stands of birch and willow. Further north marches endless
lines of oak, ash and leatherleaf forest. Immediately east lie the village
stables, while to the south can be seen the village proper.
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Wounded MV:Tiring >
[k human]
They aren't here.

* R HP:Wounded MV:Tiring >
w
w
Fields Along the South Bank
Here along the south bank of the river, local farmers have planted fields of
wheat, their tall amber sheeves growing right up to the Taren's high banks.
The fields follow the banks westward a ways, before being replaced by the
natural foliage of this region. Across the river the north bank is covered
with willow and birch, beyond which lie the eaves of a forest of oak and
leatherleaf. The banks are too steep for the loud rushing, frothing waters
to be reached from here, which is probably just as well. East of here you
can see a track crosses over the river via a large sturdy bridge.
[ obvious exits: E W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Wounded MV:Tiring > Fields Along Bank
You stand amongst cultivated fields of wheat grown by the local farmers. The
tall amber stalks grow right up to the south bank of the Tarendrelle River,
the bellow of its mighty surging waters drifting up from below the high steep
banks. The north bank of the river is covered in thick stands of willow and
birch, with endless ranks of oak and leatherleaf stretching beyond. The wheat
fields continue east of here, but westward the natural foliage of willow and
birch blankets this bank as well. More fields stretch south of here.
[ obvious exits: E W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A sleek well-trained torm glares fiercely about, being ridden by you.

w
* R HP:Wounded MV:Tiring >
The Bank of the Tarendrelle
Thick stands of willow and birch cover both banks of the Tarendrelle River.
Called simply the Taren further west, it is broad and swift, impossible to
cross in the region as it tumbles and churns on its journey east to join
the Eldar River. To the east the banks have been cleared and planted with
wheat by some nearby farmers. South stretch empty fields dotted with
scattered herds of sheep. A small landing juts into the river, its planking
nearly awash in the waters.
[ obvious exits: E S ]
Zone: Tarendrelle at the Eldar
Door south: backgate
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A sleek well-trained torm glares fiercely about, being ridden by you.

Tic in 7 seconds!
* R HP:Wounded MV:Tiring >
e
e
e
Fields Along Bank
You stand amongst cultivated fields of wheat grown by the local farmers. The
tall amber stalks grow right up to the south bank of the Tarendrelle River,
the bellow of its mighty surging waters drifting up from below the high steep
banks. The north bank of the river is covered in thick stands of willow and
birch, with endless ranks of oak and leatherleaf stretching beyond. The wheat
fields continue east of here, but westward the natural foliage of willow and
birch blankets this bank as well. More fields stretch south of here.
[ obvious exits: E W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Wounded MV:Tiring > Fields Along the South Bank
Here along the south bank of the river, local farmers have planted fields of
wheat, their tall amber sheeves growing right up to the Taren's high banks.
The fields follow the banks westward a ways, before being replaced by the
natural foliage of this region. Across the river the north bank is covered
with willow and birch, beyond which lie the eaves of a forest of oak and
leatherleaf. The banks are too steep for the loud rushing, frothing waters
to be reached from here, which is probably just as well. East of here you
can see a track crosses over the river via a large sturdy bridge.
[ obvious exits: E W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Wounded MV:Tiring > Track South of Tarendrelle
Heading out of the small rural village to the south, this old rutted bridle
track can be seen to cross the Tarendrelle River just north of here by a
sturdy arched bridge made from thick seasoned timbers of oak. The muffled
roar of the river's surging waters drifts up from below its high bank
clothed in thick stands of birch and willow. Further north marches endless
lines of oak, ash and leatherleaf forest. Immediately east lie the village
stables, while to the south can be seen the village proper.
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Wounded MV:Tiring >
s
s
Bridle Track from Village
Here a wide muddy bridle path heads north out of the village into the sur-
rounding countryside and the wilderness beyound. On the west side of the road
is the village trading post, where travelers can buy or trade goods with the
local farmers, hunters, and trappers. On the east side is the main entrance
to a comfortable inn. An elegant sign hangs above the doorposts. South you
see the village square, with more shops on the other side.
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A sleek well-trained torm glares fiercely about, being ridden by you.
A disheveled Andoran goes about his business.

* R HP:Wounded MV:Tiring > Village Square
This is the village square. North and west is the hamlet's famed trading post
while north and east is a small inn. South and east lies a large stone
house with a chimney from which smoke curls thickly, while south and west is a
more quaint structure. The lane through the village heads west and south from
here, while a smaller dusty road leads east, and a wide muddy bridle track
leads north.
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A small purse is here. [5]
A large intricately designed helm of metal lies here.
A thin-soled pair of light leather boots stand side by side. [22]
A large stone well is here.
A sleek well-trained torm glares fiercely about, being ridden by you.
A bored man stands sentry here.
A bored man stands sentry here.

* R HP:Wounded MV:Tiring >
w
Gravelled Lane through Village
The lane continues on through this village. To the west are the outskirts of
the village wherein lie the homes and cottages of some of the local residents.
Just east of here is the village square at the towns center. Where you stand
now, shops open on either side of the lane. To the north you see an open
structure with many hitching posts built around the wall. On the south side of
the road is a small quaint looking shop, with a cottage above. A sign hangs
over the door.
[ obvious exits: E S W ]
Zone: Tarendrelle at the Eldar
Door west: frontgate
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A sleek well-trained torm glares fiercely about, being ridden by you.
A stout Seanchan sentry keeps vigilant watch here.
A stout Seanchan sentry keeps vigilant watch here.

* R HP:Wounded MV:Tiring >

Talroc has arrived from the west, riding an armored black stallion.

* R HP:Wounded MV:Tiring >

Talroc leaves east riding an armored black stallion.

* R HP:Wounded MV:Tiring >

Talroc has arrived from the east, riding an armored black stallion.

e
e
* R HP:Wounded MV:Tiring >
Village Square
This is the village square. North and west is the hamlet's famed trading post
while north and east is a small inn. South and east lies a large stone
house with a chimney from which smoke curls thickly, while south and west is a
more quaint structure. The lane through the village heads west and south from
here, while a smaller dusty road leads east, and a wide muddy bridle track
leads north.
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A small purse is here. [5]
A large intricately designed helm of metal lies here.
A thin-soled pair of light leather boots stand side by side. [22]
A large stone well is here.
A sleek well-trained torm glares fiercely about, being ridden by you.
A bored man stands sentry here.
A bored man stands sentry here.

* R HP:Wounded MV:Tiring > Small Road through Village
Leaving the village square to the west, this small road branches off from the
main route, continuing eastward through the burgh. A comfortable inn beckons
you to the north, while on the south side of the road stands a building with
a huge chimney billowing dense smoke. A bronze plaque with etched letters is
nailed to the front door. East the road continues on through the village.
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A sleek well-trained torm glares fiercely about, being ridden by you.
A disheveled Andoran goes about his business.
A disheveled Andoran goes about his business.

* R HP:Wounded MV:Tiring >
e
Road through a Village
Here you stand upon a small road at the eastern end of a small village. To
the west lies the main part of this hamlet, while to the east this road wanders
off into the countryside, where in the distance you can see a small tower. On
the south side of the road is the home of the village wisdom, where the local
townfolk come seeking her knowledge and skill. On the other side of the road
begin the orchards which surround the village on this side.
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Wounded MV:Tiring >
nar wtf did you guys go
You narrate 'wtf did you guys go'

w
* R HP:Wounded MV:Tiring >
w
Small Road through Village
Leaving the village square to the west, this small road branches off from the
main route, continuing eastward through the burgh. A comfortable inn beckons
you to the north, while on the south side of the road stands a building with
a huge chimney billowing dense smoke. A bronze plaque with etched letters is
nailed to the front door. East the road continues on through the village.
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A sleek well-trained torm glares fiercely about, being ridden by you.
A disheveled Andoran goes about his business.
A disheveled Andoran goes about his business.

* R HP:Wounded MV:Tiring > Village Square
This is the village square. North and west is the hamlet's famed trading post
while north and east is a small inn. South and east lies a large stone
house with a chimney from which smoke curls thickly, while south and west is a
more quaint structure. The lane through the village heads west and south from
here, while a smaller dusty road leads east, and a wide muddy bridle track
leads north.
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A small purse is here. [5]
A large intricately designed helm of metal lies here.
A thin-soled pair of light leather boots stand side by side. [22]
A large stone well is here.
A sleek well-trained torm glares fiercely about, being ridden by you.
General Talroc the Banner-General is standing here, riding an armored black stallion.
A bored man stands sentry here.
A bored man stands sentry here.

* R HP:Wounded MV:Tiring >
z
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 203 hit points.

* R HP:Wounded MV:Tiring >
A tawny merchant has arrived from the south.

* R HP:Wounded MV:Tiring >
eit
Arglebargle, glop-glyf!?!

* R HP:Wounded MV:Tiring >
exit
Obvious exits:
North - Bridle Track from Village
East - Small Road through Village
South - A Small Cottage
West - Gravelled Lane through Village

* R HP:Wounded MV:Tiring >
ponder
You ponder life, the universe, and everything.

* R HP:Wounded MV:Tiring >

Mhaliah narrates 'still here'

* R HP:Wounded MV:Tiring >

Talroc ponders life, the universe, and everything.

* R HP:Wounded MV:Tiring >
n
n
Bridle Track from Village
Here a wide muddy bridle path heads north out of the village into the sur-
rounding countryside and the wilderness beyound. On the west side of the road
is the village trading post, where travelers can buy or trade goods with the
local farmers, hunters, and trappers. On the east side is the main entrance
to a comfortable inn. An elegant sign hangs above the doorposts. South you
see the village square, with more shops on the other side.
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A sleek well-trained torm glares fiercely about, being ridden by you.
A disheveled Andoran goes about his business.

* R HP:Wounded MV:Tiring > Track South of Tarendrelle
Heading out of the small rural village to the south, this old rutted bridle
track can be seen to cross the Tarendrelle River just north of here by a
sturdy arched bridge made from thick seasoned timbers of oak. The muffled
roar of the river's surging waters drifts up from below its high bank
clothed in thick stands of birch and willow. Further north marches endless
lines of oak, ash and leatherleaf forest. Immediately east lie the village
stables, while to the south can be seen the village proper.
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Wounded MV:Tiring >
tra
Kyra tells you 'care koryak is here'
-=+
Some obvious fresh tracks of a warhorse (ridden) leaving east.
Some obvious fresh tracks of a warhorse (ridden) leaving south.
Some obvious fresh tracks of a warhorse (ridden) leaving north.
Some obvious fresh tracks of a sleek well-trained torm (ridden) leaving west.
Some obvious fresh tracks of a sleek well-trained torm (ridden) leaving south.

* R HP:Wounded MV:Tiring >
Tic in 7 seconds!

Talroc has arrived from the south, riding an armored black stallion.

* R HP:Wounded MV:Tiring >
e
1
Village Stables
Here stabling can be found for the mounts of all the travelers who stop in the
village overnight. Since the traffic in these parts is low, the number of
stalls provided is not great; perhaps a score or more are available. Many of
the stalls are clearly empty it would seem, though from inside a few come the
sounds of heavy movement. A gate leads south into the Wayward Inn, while west
leads out onto a bridle path. In the other directions lies empty countryside
and woodland.
[ obvious exits: S W ]
Zone: Tarendrelle at the Eldar
A sleek well-trained torm glares fiercely about, being ridden by you.
A man walks among the horses here feeding them and rubbing them down.
A brown horse is here, nipping at a tuft of grass.
A shaggy brown mare stands here.

b
* R HP:Wounded MV:Tiring > [k human]
They aren't here.

* R HP:Wounded MV:Tiring > [bash ]
Bash who?

* R HP:Wounded MV:Tiring >

Talroc has arrived from the west, riding an armored black stallion.

w
* R HP:Wounded MV:Tiring >
Talroc starts following you.

* R HP:Wounded MV:Tiring >
Track South of Tarendrelle
Heading out of the small rural village to the south, this old rutted bridle
track can be seen to cross the Tarendrelle River just north of here by a
sturdy arched bridge made from thick seasoned timbers of oak. The muffled
roar of the river's surging waters drifts up from below its high bank
clothed in thick stands of birch and willow. Further north marches endless
lines of oak, ash and leatherleaf forest. Immediately east lie the village
stables, while to the south can be seen the village proper.
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A sleek well-trained torm glares fiercely about, being ridden by you.
Talroc has arrived from the east, riding an armored black stallion.

* R HP:Wounded MV:Tiring >
group talroc
Talroc is now a member of your group.

* R HP:Wounded MV:Tiring >
r nods
[reply ]
You reply to Kyra 'nods'

not
* R HP:Wounded MV:Tiring >
You start paying increased attention to your surroundings.

q
* R HP:Wounded MV:Tiring >
po
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* R HP:Wounded MV:Tiring >
1
[change posture offensive]
Posture changed to: Offensive

* R HP:Wounded MV:Tiring >
[k human]
They aren't here.

where
* R HP:Wounded MV:Tiring >
1
Players in your Zone
--------------------
Talroc - Track South of Tarendrelle
Roryn - Track South of Tarendrelle

* R HP:Wounded MV:Tiring > [k human]
They aren't here.

* R HP:Wounded MV:Tiring >

Talroc assumes an offensive striking posture.

* R HP:Wounded MV:Tiring >
say mc incoming too
You drawl 'mc incoming too'
*Mhaliah* has arrived from the south, riding a warhorse.
*Nunzio* has arrived from the south, riding a bloodstock stallion.
A strapping Queens Guard soldier has arrived from the south.
*Nunzio* tries to pierce you, but you deflect the blow.

* R HP:Wounded MV:Tiring - Nunzio: Wounded >

Talroc slashes *Mhaliah*'s body.
*Koryak* has arrived from the south, riding a warhorse.

* R HP:Wounded MV:Tiring - Nunzio: Wounded >

*Koryak* leaves north riding a warhorse.

b
* R HP:Wounded MV:Tiring - Nunzio: Wounded >

*Mhaliah* pounds Talroc's right leg very hard.
Talroc slashes *Mhaliah*'s body.
You try to slash *Nunzio*, but he deflects the blow.
*Nunzio* tries to pierce you, but you deflect the blow.
*Nunzio* tries to pierce you, but you deflect the blow.

* R HP:Wounded MV:Tiring - Nunzio: Wounded > [bash ]
-
*Koryak* has arrived from the north, riding a warhorse.
=
A sleek well-trained torm is overcome with lust for battle, and slashes Nunzio with sharp claws!
*Koryak* tries to strike you, but you parry successfully.
+**+=-
*Koryak* tries to strike you, but you deflect the blow.
*Nunzio* pierces your left arm.
-
=
*Nunzio* tries to pierce you, but you deflect the blow.
As *Nunzio* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Tiring >
Talroc sends *Mhaliah* sprawling with a powerful bash!
*Koryak* looks at you.

* R HP:Wounded MV:Tiring >
z

A sleek well-trained torm is overcome with lust for battle, and slashes Nunzio with sharp claws!
*Koryak* strikes your body.
Talroc slashes *Mhaliah*'s right leg very hard.
*Nunzio* pierces your body.

* R HP:Wounded MV:Tiring - Koryak: Hurt >
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 203 hit points.

* R HP:Wounded MV:Tiring - Koryak: Hurt >

Talroc stops using a silver etched shield.
Talroc grips a razor-sharp longsword with both hands.

* R HP:Wounded MV:Tiring - Koryak: Hurt >
pd
[change posture defensive]
Posture changed to: Defensive

* R HP:Wounded MV:Tiring - Koryak: Hurt >

You try to slash *Koryak*, but he deflects the blow.
*Koryak* tries to strike you, but you parry successfully.
Talroc slashes *Mhaliah*'s body hard.
*Nunzio* tries to pierce you, but you deflect the blow.

* R HP:Wounded MV:Tiring - Koryak: Hurt >
Kyra has arrived from the north, riding a wild stallion.

* R HP:Wounded MV:Tiring - Koryak: Hurt >

Talroc shifts a razor-sharp longsword to one hand.
Talroc binds a silver etched shield to his arm.
Kyra leaves south riding a wild stallion.

* R HP:Wounded MV:Tiring - Koryak: Hurt >
*Mhaliah* gives a strapping Queens Guard soldier an order.

* R HP:Wounded MV:Tiring - Koryak: Hurt >
*Koryak* looks at Talroc.

b
* R HP:Wounded MV:Tiring - Koryak: Hurt >
[bash ]
-=+
*Koryak* tries to strike you, but you parry successfully.
*Nunzio* tries to pierce you, but you deflect the blow.
**+=
*Mhaliah* avoids being bashed by Talroc who loses his balance and falls!
-
*Mhaliah* sends Talroc sprawling with a powerful bash!
-
*Nunzio* tries to pierce you, but you parry successfully.

=
As *Koryak* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Tiring >

*Koryak* tries to strike you, but you deflect the blow.
*Mhaliah* pounds Talroc's body very hard.
*Nunzio* tries to pierce you, but you parry successfully.

* R HP:Wounded MV:Tiring - Koryak: Hurt >
Kyra has arrived from the south, riding a wild stallion.

* R HP:Wounded MV:Tiring - Koryak: Hurt >
Kyra draws a sharp, red stone dagger from a fine black coat of silk with a flash of steel.
Kyra tries to pierce *Koryak*, but he deflects the blow.

* R HP:Wounded MV:Tiring - Koryak: Hurt >
Tic in 7 seconds!
po

*Mhaliah* gives a strapping Queens Guard soldier an order.
A strapping Queens Guard soldier joins Mhaliah's fight!

q
b
* R HP:Wounded MV:Tiring - Koryak: Hurt >
[change posture offensive]
Posture changed to: Offensive

* R HP:Wounded MV:Tiring - Koryak: Hurt > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* R HP:Wounded MV:Tiring - Koryak: Hurt > [bash ]

A strapping Queens Guard soldier tries to smite Talroc, but he deflects the blow.
*Koryak* strikes your body.
*Nunzio* tries to pierce you, but you parry successfully.
-=
*Koryak* panics, and attempts to flee!
+
*Koryak* leaves south riding a warhorse.
**+=
*Koryak* has arrived from the south, riding a warhorse.
*Nunzio* looks at Kyra.
-
*Koryak* barely strikes Kyra's right arm.
*Mhaliah* sends Talroc sprawling with a powerful bash!

Kyra sheathes a sharp, red stone dagger into a fine black coat of silk.
-
Kyra wields a colossal sword with an iron pommel in a two-handed grip.

=
Kyra tries to slash *Koryak*, but he deflects the blow.
*Koryak* strikes Kyra's right foot.
You try to slash *Nunzio*, but he parries successfully.
A strapping Queens Guard soldier smites Talroc's body.
*Mhaliah* pounds Talroc's body very hard.
*Nunzio* tries to pierce you, but you deflect the blow.
*Nunzio* tries to pierce you, but you parry successfully.
As *Koryak* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Strong - Nunzio: Wounded >
b
*Koryak* strikes Kyra's head.
You try to slash *Nunzio*, but he deflects the blow.
A strapping Queens Guard soldier smites Talroc's left leg hard.
*Mhaliah* pounds Talroc's left leg hard.
*Nunzio* tries to pierce you, but you deflect the blow.
[bash ]

*Koryak* panics, and attempts to flee!
-
*Koryak* leaves east riding a warhorse.
=+**
Kyra leaves west riding a wild stallion.
+=-
Talroc drawls 'we still pretending he's not an mc'

*Koryak* has arrived from the east, riding a warhorse.
Kyra has arrived from the west, riding a wild stallion.
-
A strapping Queens Guard soldier tries to smite Talroc, but he deflects the blow.
*Nunzio* tries to pierce you, but you parry successfully.
*Koryak* barely strikes Kyra's left hand.

=
As *Nunzio* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Strong - Nunzio: Wounded >

*Nunzio* tries to pierce you, but you parry successfully.

* R HP:Wounded MV:Strong - Nunzio: Wounded >
eq

*Koryak* barely strikes Kyra's left leg.
A strapping Queens Guard soldier tries to smite Talroc, but he parries successfully.
*Mhaliah* tries to pound Talroc, but he deflects the blow.
Talroc slashes *Mhaliah*'s body.
*Nunzio* tries to pierce you, but you deflect the blow.
Talroc sends *Mhaliah* sprawling with a powerful bash!

* R HP:Wounded MV:Strong - Nunzio: Wounded > You are using:
<held> an oilstone
<worn on head> a strange, insectoid helm
<worn around neck> a silver medallion
<worn around neck> a clasp of blackened bronze
<worn on body> a tunic of finely-crafted chain
<worn about body> a dark riding cape of mottled brown
<slung on back> an embroidered, cotton shoulder bag
<worn on arms> a pair of riveted chainmail sleeves
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield (used)
<wielded> a heron-marked blade
<worn about waist> a bronze belt of odd design
<worn on belt> a heron-engraved scabbard
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of lissome leather boots with metal capped toes

po
* R HP:Wounded MV:Strong - Nunzio: Wounded >
Kyra sends *Koryak* sprawling with a powerful bash!

q
* R HP:Wounded MV:Strong - Nunzio: Wounded >
b
[change posture offensive]
Posture changed to: Offensive

* R HP:Wounded MV:Strong - Nunzio: Wounded >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* R HP:Wounded MV:Strong - Nunzio: Wounded >
*Nunzio* tries to pierce you, but you deflect the blow.
[bash ]
-=+*

Kyra slashes *Koryak*'s body into bloody fragments!
A strapping Queens Guard soldier tries to smite Talroc, but he parries successfully.
Talroc slashes *Mhaliah*'s body.
*Nunzio* tries to pierce you, but you deflect the blow.
*+=- -=
Your bash at *Nunzio* sends him sprawling!

* R HP:Wounded MV:Strong - Nunzio: Wounded >

Kyra tries to slash *Koryak*, but he deflects the blow.
You slash *Nunzio*'s body into bloody fragments!
A strapping Queens Guard soldier tries to smite Talroc, but he parries successfully.
*Mhaliah* tries to pound Talroc, but he deflects the blow.
Talroc slashes *Mhaliah*'s body.
Talroc assumes a defensive striking posture.

* R HP:Wounded MV:Strong - Nunzio: Wounded >
rs
[remove shield]
You stop using a silver etched shield.
You grip a heron-marked blade with both hands.

* R HP:Wounded MV:Strong - Nunzio: Wounded >

*Mhaliah* panics, and attempts to flee!

* R HP:Wounded MV:Strong - Nunzio: Wounded >

*Mhaliah* leaves west riding a warhorse.

* R HP:Wounded MV:Strong - Nunzio: Wounded >
Talroc slashes a strapping Queens Guard soldier's body hard.
Kyra tries to slash *Koryak*, but he parries successfully.
*Koryak* barely strikes Kyra's body.
You try to slash *Nunzio*, but he parries successfully.
A strapping Queens Guard soldier tries to smite Talroc, but he deflects the blow.

* R HP:Wounded MV:Strong - Nunzio: Wounded >

Kyra drawls 'Care that the madman doesnt turn on you.'

* R HP:Wounded MV:Strong - Nunzio: Wounded >
*Mhaliah* has arrived from the west, riding a warhorse.

* R HP:Wounded MV:Strong - Nunzio: Wounded >
*Mhaliah* tries to pound Talroc, but he parries successfully.

* R HP:Wounded MV:Strong - Nunzio: Wounded >
Talroc panics, and attempts to flee!

* R HP:Wounded MV:Strong - Nunzio: Wounded >
Talroc leaves west riding an armored black stallion.

* R HP:Wounded MV:Strong - Nunzio: Wounded >
*Koryak* panics, and attempts to flee!

* R HP:Wounded MV:Strong - Nunzio: Wounded >
say we'll kill em all

*Koryak* leaves east riding a warhorse.

* R HP:Wounded MV:Strong - Nunzio: Wounded > Talroc has arrived from the west, riding an armored
black stallion.
You drawl 'we'll kill em all'

* R HP:Wounded MV:Strong - Nunzio: Wounded >
You try to slash *Nunzio*, but he deflects the blow.
*Nunzio* tries to pierce you, but you deflect the blow.
Talroc slashes *Mhaliah*'s right hand.

* R HP:Wounded MV:Strong - Nunzio: Wounded >
wz
b

*Koryak* has arrived from the east, riding a warhorse.

* R HP:Wounded MV:Strong - Nunzio: Wounded > Arglebargle, glop-glyf!?!

* R HP:Wounded MV:Strong - Nunzio: Wounded >
[bash ]

*Koryak* leaves south riding a warhorse.
-
Talroc avoids being bashed by *Mhaliah* who loses his balance and falls!
=+**
*Nunzio* barely pierces your left leg.
Kyra barely slashes a strapping Queens Guard soldier's head.
+=
*Nunzio* tries to pierce you, but you parry successfully.
-
Tic in 7 seconds!
*Mhaliah* avoids being bashed by Talroc who loses his balance and falls!
-
*Koryak* has arrived from the south, riding a warhorse.

=
As *Nunzio* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Strong - Nunzio: Wounded >

*Mhaliah* panics, and attempts to flee!

* R HP:Wounded MV:Strong - Nunzio: Wounded >
*Koryak* tries to strike you, but you parry successfully.

* R HP:Wounded MV:Strong - Nunzio: Wounded >
*Mhaliah* leaves west riding a warhorse.

* R HP:Wounded MV:Strong - Nunzio: Wounded >
*Koryak* barely strikes your body.
A strapping Queens Guard soldier smites Kyra's left arm.
*Nunzio* barely pierces your body.

* R HP:Wounded MV:Strong - Nunzio: Wounded >

A sleek well-trained torm is overcome with lust for battle, and slashes Nunzio with sharp claws!
Kyra sends a strapping Queens Guard soldier sprawling with a powerful bash!

* R HP:Wounded MV:Strong - Nunzio: Wounded >
ws

Talroc leaves west riding an armored black stallion.

* R HP:Wounded MV:Strong - Nunzio: Wounded >
z
[wear shield]
You shift a heron-marked blade to one hand.
You strap a silver etched shield on your arm becoming very impressive.

f
* R HP:Wounded MV:Strong - Nunzio: Wounded >
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 203 hit points.

* R HP:Wounded MV:Strong - Nunzio: Wounded >
You panic and attempt to flee!


You flee head over heels.
Bridle Track from Village
Here a wide muddy bridle path heads north out of the village into the sur-
rounding countryside and the wilderness beyound. On the west side of the road
is the village trading post, where travelers can buy or trade goods with the
local farmers, hunters, and trappers. On the east side is the main entrance
to a comfortable inn. An elegant sign hangs above the doorposts. South you
see the village square, with more shops on the other side.
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Wounded MV:Strong >
n
Track South of Tarendrelle
Heading out of the small rural village to the south, this old rutted bridle
track can be seen to cross the Tarendrelle River just north of here by a
sturdy arched bridge made from thick seasoned timbers of oak. The muffled
roar of the river's surging waters drifts up from below its high bank
clothed in thick stands of birch and willow. Further north marches endless
lines of oak, ash and leatherleaf forest. Immediately east lie the village
stables, while to the south can be seen the village proper.
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A sleek well-trained torm glares fiercely about, being ridden by you.
*Koryak* is standing here, riding a warhorse.
Kyra Al'Kura is here, fighting a strapping Queens Guard soldier, riding a wild stallion.
A strapping Queens Guard soldier is sitting here.
*Nunzio* is standing here, riding a bloodstock stallion.

q
1
* R HP:Wounded MV:Strong >
*Koryak* tries to strike you, but you parry successfully.

b
* R HP:Wounded MV:Strong - Koryak: Hurt > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 122 hit points.
*Nunzio* tries to pierce you, but you parry successfully.

* R HP:Wounded MV:Strong - Koryak: Hurt >
[k human]
You do the best you can!

* R HP:Wounded MV:Strong - Koryak: Hurt >
[bash ]
-=+
*Nunzio* tries to pierce you, but you parry successfully.
*Koryak* strikes your body.
Kyra slashes a strapping Queens Guard soldier's left hand.
**+=- -
*Nunzio* tries to pierce you, but you parry successfully.
=
Your bash at *Koryak* sends him sprawling!

* R HP:Wounded MV:Strong - Koryak: Hurt >

*Nunzio* tries to pierce you, but you parry successfully.
You slash *Koryak*'s left leg into bloody fragments!
A strapping Queens Guard soldier barely smites Kyra's body.
Kyra slashes a strapping Queens Guard soldier's body.

* R HP:Wounded MV:Strong - Koryak: Wounded >
rs

Kyra panics, and attempts to flee!

* R HP:Wounded MV:Strong - Koryak: Wounded >
[remove shield]
You stop using a silver etched shield.
You grip a heron-marked blade with both hands.
Kyra leaves east riding a wild stallion.

* R HP:Wounded MV:Strong - Koryak: Wounded >

Kyra has arrived from the east, riding a wild stallion.

* R HP:Wounded MV:Strong - Koryak: Wounded >

*Nunzio* tries to pierce you, but you parry successfully.
You slash *Koryak*'s body into bloody fragments!
Kyra slashes *Koryak*'s right leg very hard.

* R HP:Wounded MV:Strong - Koryak: Wounded >
ws

*Mhaliah* has arrived from the west, riding a warhorse.

b
* R HP:Wounded MV:Strong - Koryak: Wounded > [wear shield]
You shift a heron-marked blade to one hand.
You strap a silver etched shield on your arm becoming very impressive.

* R HP:Wounded MV:Strong - Koryak: Wounded > [bash ]
They already seem to be stunned.

* R HP:Wounded MV:Strong - Koryak: Wounded >
b

Kyra tries to slash *Koryak*, but he deflects the blow.
*Nunzio* tries to pierce you, but you parry successfully.
You try to slash *Koryak*, but he deflects the blow.
*Koryak* strikes your body.
*Nunzio* pierces your head.
Talroc has arrived from the west, riding an armored black stallion.
*Mhaliah* leaves north riding a warhorse.
A strapping Queens Guard soldier leaves north.

* R HP:Wounded MV:Strong - Koryak: Wounded >
Talroc leaves north riding an armored black stallion.
[bash ]
*Koryak* panics, and attempts to flee!
-=
*Koryak* leaves south riding a warhorse.
+*
*Koryak* has arrived from the south, riding a warhorse.


*Koryak* leaves north riding a warhorse.
*
Kyra leaves south riding a wild stallion.
+=-
*Nunzio* tries to pierce you, but you deflect the blow.
Kyra has arrived from the south, riding a wild stallion.
*Nunzio* panics, and attempts to flee!

Kyra leaves north riding a wild stallion.
*Nunzio* leaves south riding a bloodstock stallion.

1-=
They're not here anymore!

b
* R HP:Wounded MV:Strong >
[k human]
They aren't here.
*Nunzio* has arrived from the south, riding a bloodstock stallion.

* R HP:Wounded MV:Strong >
[bash ]
Bash who?
*Nunzio* leaves north riding a bloodstock stallion.

* R HP:Wounded MV:Strong >
z
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 203 hit points.

n
* R HP:Wounded MV:Strong >
n
Bridge Over the Tarendelle
Here the track coming from a village visable across the river to the south
crosses over the Tarendelle by means of a stout arched bridges made from
heavy oaken timbers. The track then turns east following the northern bank.
The air is filled with the throaty roar of the churning waters beneath you,
as they rush eastward to join the Eldar River. Willows and birch grow thickly
on both high banks, while a forest of oak, ash and leatherleaf can be seen
beyond.
[ obvious exits: N S ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A sleek well-trained torm glares fiercely about, being ridden by you.
A cute brown deer eyes you nervously.

e
* R HP:Wounded MV:Strong >
Track Alongside the River
Having crossed over the Tarendelle to the south, the bridle track here now
turns east to follow the mighty river's north bank briefly, before turning
north again. The muffled roar of the rushing waters can be clearly heard
below the banks, which are covered thickly with willow and birch. A thick
patch of briars blocks the view westward, but in the other directions stretch
endless lines of oak, ash and leatherleaf forest.
[ obvious exits: E S ]
Zone: Tarendrelle at the Eldar
Door west: thornypath
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A sleek well-trained torm glares fiercely about, being ridden by you.
*Nunzio* is here, fighting Kyra, riding a bloodstock stallion.
Kyra Al'Kura is here, fighting Nunzio, riding a wild stallion.
A handsome stag stands here, ready to run.

* R HP:Wounded MV:Strong > Along the Bridle Track
The track turns north again, leaving the bank of the Tarnendelle river to the
south. Though muffled by the river's high banks, the water's loud rushing can
still fills the air with its roar. About the banks grow thick stands of
willow and birch, surrounded by a forest of oak, ash and leatherleaf. Directly
east of here is a small clearing, tall rank weeds now covering the ground,
beyond which can be seen a dilapidated old cabin.
[ obvious exits: N E W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A sleek well-trained torm glares fiercely about, being ridden by you.
A handsome stag stands here, ready to run.
*Koryak* has arrived from the east, riding a warhorse.

* R HP:Wounded MV:Strong >
*Koryak* leaves west riding a warhorse.

* R HP:Wounded MV:Strong >
*Nunzio* has arrived from the west, riding a bloodstock stallion.

1
* R HP:Wounded MV:Strong >

*Nunzio* leaves east riding a bloodstock stallion.

* R HP:Wounded MV:Strong >
[k human]
They aren't here.
*Koryak* has arrived from the west, riding a warhorse.

b
* R HP:Wounded MV:Strong >
[bash ]
Bash who?
*Koryak* leaves east riding a warhorse.

* R HP:Wounded MV:Tiring >
e
e
Old Clearing
You stand in the midst of a clearing that was once the yard of a nearby cabin.
This yard is now covered with scrub and tall rank weeds, the remains of rusty
tools poking above the ground in places. The cabin itself is dilapidated, the
roof half gone and the walls sagging outwards. A rutted and worn track passes
by to the west and north of here, while to the south can be heard the muted
roar of the mighty Tarendelle River rushing along below its banks.
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A sleek well-trained torm glares fiercely about, being ridden by you.
*Koryak* is standing here, riding a warhorse.
A cute brown deer eyes you nervously.
A handsome stag stands here, ready to run.

* R HP:Wounded MV:Tiring >
n
Light Forest
You are surrounded by a mixed forest of young oak, ash and leatherleaf, with
an occasional thicket of fir. Through the trees to the north a small lane or
road of some kind passes by, its surface rutted and uneven appearing. East of
here the forest comes to an end, being replaced by meadows and fields of tall
dry grass. The muffled sound of heavy rushing water can be heard from some-
where to the south. Directly west of here is an old clearing full of scrub
and tall rank weeds, in the midst of which an abandoned building stands.
[ obvious exits: N W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A sleek well-trained torm glares fiercely about, being ridden by you.

n
* R HP:Wounded MV:Tiring >
1
Bend in Southward Track
Here the dirt bridle track you have been traveling on bends from the north to
the west. East of here are rolling grassy plains with a few scattered thickets
of oak and ash, far beyond which can be seen a glint of water. On the west
side the road is bordered by an open forest of young oak and ash trees, with
scattered patches of tall fir.
[ obvious exits: N S W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A sleek well-trained torm glares fiercely about, being ridden by you.
A cute brown deer eyes you nervously.

1
* R HP:Wounded MV:Tiring > The Southern Bridle Track
The bridle track continues north and south here, passing through a land of
of open woodland copses separated by small fields and meadows of tall dry
grass. The countryside is pleasant enough, with birds chirping in the trees
and small animals rustling in the underbrush. Further west the woodland
seems to grow thicker, while off in the distance eastward you catch a glint
of water, perhaps from the Eldar River itself.
[ obvious exits: N S W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A sleek well-trained torm glares fiercely about, being ridden by you.
A raven is visible flying high in the sky.
A handsome stag stands here, ready to run.

* R HP:Wounded MV:Tiring > [k human]
They aren't here.

* R HP:Wounded MV:Tiring > [k human]
They aren't here.

1
1
* R HP:Wounded MV:Tiring >
1
[k human]
They aren't here.

* R HP:Wounded MV:Tiring >
[k human]
They aren't here.

1
* R HP:Wounded MV:Tiring > [k human]
They aren't here.

1
* R HP:Wounded MV:Tiring >
[k human]
They aren't here.

* R HP:Wounded MV:Tiring > [k human]
They aren't here.

Tic in 7 seconds!
1
* R HP:Wounded MV:Tiring >
1
[k human]
They aren't here.

1
1
* R HP:Wounded MV:Tiring > [k human]
They aren't here.

* R HP:Wounded MV:Tiring > [k human]
They aren't here.

* R HP:Wounded MV:Tiring > [k human]
They aren't here.

1
1
* R HP:Wounded MV:Tiring >
[k human]
They aren't here.

* R HP:Wounded MV:Tiring > [k human]
They aren't here.

stat
* R HP:Wounded MV:Tiring >
*Koryak* has arrived from the south, riding a warhorse.

* R HP:Wounded MV:Tiring >

*Koryak* leaves north riding a warhorse.

1
* R HP:Wounded MV:Tiring > You are a 446 year old male seanchan hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs. BMI: 26.198.
You are carrying 0.2 lbs and wearing 60.1 lbs, very light. MUD BMI: 0.488.
Your base abilities are: Str:19 Int:11 Wil:16 Dex:18 Con:19. Total: 83.
Offensive bonus: 172, Dodging bonus: 70, Parrying bonus: 191. Total Defence: 261
Your mood is: Wimpy. You will flee below: 203 Hit Points
Your posture is: Offensive.
You are wanted by: Andor Tar Valon Illian Amador Children of Light Red Eagles Thiefbane Bandar Eban
Mayene Tremalking
Your armor absorbs about 69% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Wounded MV:Tiring > [k human]
They aren't here.

* R HP:Wounded MV:Tiring >
n
n
Southward Bridle Track
A track here passes from north to south through a countryside of small fields
and meadows of tall dry grass separated by small woodland copses of oak and
ash. Birds chirp from the trees while the rustlings of small animals can
occasional be heard from the underbrush. The track itself is rutted and
unkept, but has seen recent use. Off a ways westward the woodland begins to
grow thicker.
[ obvious exits: N S ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A sleek well-trained torm glares fiercely about, being ridden by you.
*Koryak* is standing here, riding a warhorse.
A large rat, as black as coal, stares at you from the shadows.
*Koryak* leaves north riding a warhorse.

* R HP:Wounded MV:Tiring >
A large black rat starts following you.
Southward Track
You are traveling along a small side track branching southward from
the Caemlyn Road; a similar track branches northward here from the road
as well. To the west and east on either side of you are fields of tall
dry grass separated by small woodland copses of oak, fir and ash. Except
for the roads, there are no signs of human activity to be seen, and the
only noises are the chirping of birds in the trees, and the rustlings from
small hidden animals.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A sleek well-trained torm glares fiercely about, being ridden by you.
*Koryak* is standing here, riding a warhorse.
A large black rat has arrived from the south.
*Koryak* leaves north riding a warhorse.

n
* R HP:Wounded MV:Strong >
e
A Small Crossroads
Here along the broad Caemlyn Road a smaller track branches off both north and
south. Surrounding you are large fields of tall dry grass interspersed with
small woodland copses of native oak and fir. The countryside is devoid of
human activity, the only sounds are rustlings from small animals hidden in the
grass or copses, and birds singing amongst the foliage. The only direction that
seems different is to the northwest, where the land is covered in thickets of
tall brush and dense scrub that stretches off out of sight.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A sleek well-trained torm glares fiercely about, being ridden by you.
*Koryak* is standing here, riding a warhorse.
A large black rat has arrived from the south.

e
e
* R HP:Wounded MV:Strong > Caemlyn Road through Countryside
You travel along the Caemlyn Road through empty countryside devoid of any
human activity. Around you stretch fields of tall dry grass separated by
small copses of oak and fir, with occasional stands of ash trees mixed in.
Except for the occasional rustlings of small animals hidden in the grass or
trees, all is quiet. Just west of here, a smaller side road branches off,
both to the north and the south. Beyond this the copses and fields
continue. A large paw print has been pressed into a flagstone, heading
east.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A sleek well-trained torm glares fiercely about, being ridden by you.
A raven is here flying around.
An elk with massive antlers eyes you with curiosity.

* R HP:Wounded MV:Strong > Caemlyn Road through Countryside
You travel along the Caemlyn Road through empty countryside devoid of any
human activity. Around you stretch fields of tall dry grass separated by
small copses of oak and fir, with occasional stands of ash trees mixed in.
Except for the occasional rustlings of small animals hidden in the grass or
trees, all is quiet here. A little ways east of here, the last of the copses
end and are replaced by open pastures of shorter turf, with a few small
groups of livestock wandering about. One or two farms dot the landscape that
way as well.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A sleek well-trained torm glares fiercely about, being ridden by you.
A large black rat has arrived from the west.

* R HP:Wounded MV:Strong > Along the Caemlyn Road
You travel along the Caemlyn Road, which here passes through open pastures
of dry grass, cropped short by the livestock wandering about them.
Scattered here and there through the pastures are a few farms, with fenced
yards for keeping the livestock in at night. Here the flocks of sheep and
herds of cattle are few, as are the farms, but more can be seen to the
east, in the direction of the Arinelle river and the town of Whitebridge.
Westward the pastures end, replaced by large fields of tall native grasses
interspersed with small copses of oak and fir woodland.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A sleek well-trained torm glares fiercely about, being ridden by you.
A shepherd gazes at the sky.
A large black rat has arrived from the west.

1
1
* R HP:Wounded MV:Strong >
[k human]
They aren't here.

e
* R HP:Wounded MV:Strong >
e
e
e
[k human]
They aren't here.

1
1
* R HP:Wounded MV:Strong > Along the Caemlyn Road
You travel along the Caemlyn Road, which here passes through open pastures
of dry grass, cropped short by the livestock that wander about; herds of cattle
or flocks of bleating sheep. Scattered here and there about the pastures are
a few farms, with fenced yards for keeping the livestock in at night. Eastward
the pastures are replaced by croplands used by the town of Whitebridge on the
far side of the Arinelle river, which lies not too far east of here.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A sleek well-trained torm glares fiercely about, being ridden by you.
A large black rat has arrived from the west.

1
* R HP:Wounded MV:Strong > Along Caemlyn Road
You are on the Caemlyn Road, the broad swath of hard-packed earth stretching
east and west out of sight. Not far east from here is the river Arinelle, and
the town of Whitebridge on the far side of the river. A faint gleam of white
comes from off in the distance that way. Farms dot the landscape to the north
and south of the road, producing some of the crops used by the town. Just in
front of you, a narrow gravelled lane juts off north to one such farm. West-
ward down the road the croplands end, replaced by open pastures used for
grazing livestock.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A sleek well-trained torm glares fiercely about, being ridden by you.
An elk with massive antlers eyes you with curiosity.
A large black rat has arrived from the west.

* R HP:Wounded MV:Strong > Caemlyn Road West of Whitebridge
You are on the Caemlyn Road, the broad swath of hard-packed earth stretching
east and west out of sight. Here the road is not too far from the river
Arinelle, and the town of Whitebridge on the far side of the river from here.
Off in that direction you can begin to make out some huge yet graceful arch
leaping over where the river would be in a thin tracery of lines that gleam
a brilliant white. Farms dot the landscape to the north and south of the road,
producing some of the crops used by the town. More such farms can be seen off
east and west down the road.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A sleek well-trained torm glares fiercely about, being ridden by you.
A cute brown deer eyes you nervously.
A sheep is here, bleating.

1
* R HP:Wounded MV:Strong > Caemlyn Road West of Whitebridge
You gaze in awe at the fantastic bridge that has come into view to the
east. Gleaming white when the sun shines, this majestic bridge flies over
the river Arinelle in an enormous yet graceful arch, with seemingly thin
graceful pillars jutting down into the river to support it. The river
itself cannot be seen from here, but the top of the far bluff can be, with
the town of Whitebridge nestled beyond. North and south of you are
croplands used by the town, the fields stretching east right up to the near
bluff over the river. A large paw print has been pressed into a flagstone,
heading east.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A sleek well-trained torm glares fiercely about, being ridden by you.
A tired farmer is here.
A tired farmer is here.
A tired farmer is here.
A large black rat has arrived from the west.

1
1
* R HP:Wounded MV:Tiring > [k human]
They aren't here.

* R HP:Wounded MV:Tiring > [k human]
They aren't here.

1
1
* R HP:Wounded MV:Tiring > [k human]
They aren't here.

* R HP:Wounded MV:Tiring > [k human]
They aren't here.

1
* R HP:Wounded MV:Tiring > [k human]
They aren't here.

1
* R HP:Wounded MV:Tiring > [k human]
They aren't here.

* R HP:Wounded MV:Tiring >
[k human]
They aren't here.

* R HP:Wounded MV:Tiring > [k human]
They aren't here.

1
* R HP:Wounded MV:Tiring > [k human]
They aren't here.

1
* R HP:Wounded MV:Tiring > [k human]
They aren't here.

1
* R HP:Wounded MV:Tiring > [k human]
They aren't here.

1
* R HP:Wounded MV:Tiring > [k human]
They aren't here.

* R HP:Wounded MV:Tiring > [k human]
They aren't here.

1
* R HP:Wounded MV:Tiring > [k human]
They aren't here.

1
* R HP:Wounded MV:Tiring > [k human]
They aren't here.

* R HP:Wounded MV:Tiring > [k human]
They aren't here.

* R HP:Wounded MV:Tiring >

*Koryak* has arrived from the west, riding a warhorse.

tra
* R HP:Wounded MV:Tiring >
*Koryak* struggles to barrel down on you, a dark blue tasseled spear aimed at your chest.

* R HP:Wounded MV:Tiring >
1 -
=Cancelled.
[k human]
You try to slash *Koryak*, but he deflects the blow.

* R HP:Wounded MV:Tiring - Koryak: Wounded >

*Koryak* panics, and attempts to flee!

* R HP:Wounded MV:Tiring - Koryak: Wounded >
*Koryak* leaves south riding a warhorse.

* R HP:Wounded MV:Tiring >
nar 2w wb
1
1
You narrate '2w wb'

* R HP:Wounded MV:Tiring > [k human]
They aren't here.
*Koryak* has arrived from the south, riding a warhorse.

* R HP:Wounded MV:Tiring > [k human]
You try to slash *Koryak*, but he deflects the blow.

1
1
* R HP:Wounded MV:Tiring - Koryak: Wounded >
[k human]
You do the best you can!

b
* R HP:Wounded MV:Tiring - Koryak: Wounded > [k human]
You do the best you can!

* R HP:Wounded MV:Tiring - Koryak: Wounded >
*Koryak* panics, and attempts to flee!

* R HP:Wounded MV:Tiring - Koryak: Wounded > [bash ]
-
*Koryak* leaves north riding a warhorse.

1=+
1
*Cancelled.
[k human]
They aren't here.

* R HP:Wounded MV:Tiring > [k human]
They aren't here.

1
* R HP:Wounded MV:Tiring >

*Koryak* has arrived from the north, riding a warhorse.

1
* R HP:Wounded MV:Tiring >
*Koryak* leaves east riding a warhorse.

* R HP:Wounded MV:Tiring >
[k human]
They aren't here.

* R HP:Wounded MV:Tiring > [k human]
They aren't here.

b
* R HP:Wounded MV:Tiring >
[bash ]
Bash who?

* R HP:Wounded MV:Tiring >
e
e
1
Caemlyn Road West of Whitebridge
Caemlyn road stretches on to the west. To the east the road ends abruptly at
the bank of the river Arinelle. The enormous bulk of the White Bridge can be
seen spanning the river, to the city body of Whitebridge on the far bank.
[ obvious exits: E W ]
Zone: Whitebridge
Door east: gate
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A sleek well-trained torm glares fiercely about, being ridden by you.
*Nunzio* is standing here, riding a bloodstock stallion.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
A large black rat has arrived from the west.

b
* R HP:Wounded MV:Tiring > The gate seems to be closed.

* R HP:Wounded MV:Tiring > [k human]
You try to slash *Nunzio*, but he deflects the blow.
*Mhaliah* has arrived from the west, riding a warhorse.
A strapping Queens Guard soldier has arrived from the west.

* R HP:Wounded MV:Tiring - Nunzio: Wounded > [bash ]
-
An elite Queen's Guard slashes your right leg.
An elite Queen's Guard joins an elite Queen's Guard's fight!
=+*
An elite Queen's Guard tries to slash you, but you deflect the blow.
An elite Queen's Guard slashes your body.
*Nunzio* tries to pierce you, but you deflect the blow.
Kyra has arrived from the west, riding a wild stallion.
*
Kyra slashes *Mhaliah*'s right leg hard.
*Mhaliah* opens the gate.

z+
f
w
=Cancelled.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 203 hit points.

* R HP:Wounded MV:Tiring - Nunzio: Wounded >
You panic and attempt to flee!

You flee head over heels.
Caemlyn Road West of Whitebridge
You gaze in awe at the fantastic bridge that has come into view to the
east. Gleaming white when the sun shines, this majestic bridge flies over
the river Arinelle in an enormous yet graceful arch, with seemingly thin
graceful pillars jutting down into the river to support it. The river
itself cannot be seen from here, but the top of the far bluff can be, with
the town of Whitebridge nestled beyond. North and south of you are
croplands used by the town, the fields stretching east right up to the near
bluff over the river. A large paw print has been pressed into a flagstone,
heading east.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A sleek well-trained torm glares fiercely about, being ridden by you.
A tired farmer is here.
A tired farmer is here.
A tired farmer is here.
Caemlyn Road West of Whitebridge
You are on the Caemlyn Road, the broad swath of hard-packed earth stretching
east and west out of sight. Here the road is not too far from the river
Arinelle, and the town of Whitebridge on the far side of the river from here.
Off in that direction you can begin to make out some huge yet graceful arch
leaping over where the river would be in a thin tracery of lines that gleam
a brilliant white. Farms dot the landscape to the north and south of the road,
producing some of the crops used by the town. More such farms can be seen off
east and west down the road.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A sleek well-trained torm glares fiercely about, being ridden by you.
A cute brown deer eyes you nervously.
A sheep is here, bleating.

* R HP:Wounded MV:Tiring >
Tic in 7 seconds!
z
1
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 203 hit points.

1
* R HP:Wounded MV:Tiring >
[k human]
They aren't here.

stat
* R HP:Wounded MV:Tiring > [k human]
They aren't here.

* R HP:Wounded MV:Tiring >
e
You are a 446 year old male seanchan hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs. BMI: 26.198.
You are carrying 0.2 lbs and wearing 60.1 lbs, very light. MUD BMI: 0.488.
Your base abilities are: Str:19 Int:11 Wil:16 Dex:18 Con:19. Total: 83.
Offensive bonus: 172, Dodging bonus: 70, Parrying bonus: 191. Total Defence: 261
Your mood is: Wimpy. You will flee below: 203 Hit Points
Your posture is: Offensive.
You are wanted by: Andor Tar Valon Illian Amador Children of Light Red Eagles Thiefbane Bandar Eban
Mayene Tremalking
Your armor absorbs about 69% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT
*Mhaliah* has arrived from the east, riding a warhorse.
A strapping Queens Guard soldier has arrived from the east.

1
* R HP:Wounded MV:Tiring > Caemlyn Road West of Whitebridge
You gaze in awe at the fantastic bridge that has come into view to the
east. Gleaming white when the sun shines, this majestic bridge flies over
the river Arinelle in an enormous yet graceful arch, with seemingly thin
graceful pillars jutting down into the river to support it. The river
itself cannot be seen from here, but the top of the far bluff can be, with
the town of Whitebridge nestled beyond. North and south of you are
croplands used by the town, the fields stretching east right up to the near
bluff over the river. A large paw print has been pressed into a flagstone,
heading east.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A sleek well-trained torm glares fiercely about, being ridden by you.
A tired farmer is here.
A tired farmer is here.
A tired farmer is here.

* R HP:Wounded MV:Tiring > [k human]
They aren't here.

* R HP:Wounded MV:Tiring >
w
2
Caemlyn Road West of Whitebridge
You are on the Caemlyn Road, the broad swath of hard-packed earth stretching
east and west out of sight. Here the road is not too far from the river
Arinelle, and the town of Whitebridge on the far side of the river from here.
Off in that direction you can begin to make out some huge yet graceful arch
leaping over where the river would be in a thin tracery of lines that gleam
a brilliant white. Farms dot the landscape to the north and south of the road,
producing some of the crops used by the town. More such farms can be seen off
east and west down the road.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A sleek well-trained torm glares fiercely about, being ridden by you.
A cute brown deer eyes you nervously.
A sheep is here, bleating.

b
* R HP:Wounded MV:Tiring > [k h.human]
They aren't here.

* R HP:Wounded MV:Tiring > [bash ]
Bash who?

* R HP:Wounded MV:Tiring >
1
e
[k human]
They aren't here.

1
b
* R HP:Wounded MV:Tiring >
Caemlyn Road West of Whitebridge
You gaze in awe at the fantastic bridge that has come into view to the
east. Gleaming white when the sun shines, this majestic bridge flies over
the river Arinelle in an enormous yet graceful arch, with seemingly thin
graceful pillars jutting down into the river to support it. The river
itself cannot be seen from here, but the top of the far bluff can be, with
the town of Whitebridge nestled beyond. North and south of you are
croplands used by the town, the fields stretching east right up to the near
bluff over the river. A large paw print has been pressed into a flagstone,
heading east.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A sleek well-trained torm glares fiercely about, being ridden by you.
Kyra Al'Kura is standing here, riding a wild stallion.
A tired farmer is here.
A tired farmer is here.
A tired farmer is here.

* R HP:Wounded MV:Tiring > [k human]
They aren't here.

* R HP:Wounded MV:Tiring > [bash ]
Bash who?

* R HP:Wounded MV:Tiring >

Kyra leaves east riding a wild stallion.

* R HP:Wounded MV:Tiring >

Talroc has arrived from the east, riding an armored black stallion.

* R HP:Wounded MV:Tiring >
group

Talroc assumes an offensive striking posture.

* R HP:Wounded MV:Tiring >
Talroc leaves east riding an armored black stallion.
Your group consists of:
Roryn (Head of group)
Talroc

* R HP:Wounded MV:Tiring >
say hitting
You drawl 'hitting'

* R HP:Wounded MV:Tiring >

Talroc has arrived from the east, riding an armored black stallion.

* R HP:Wounded MV:Tiring >

Talroc leaves east riding an armored black stallion.

* R HP:Wounded MV:Tiring >
e
1
Caemlyn Road West of Whitebridge
Caemlyn road stretches on to the west. To the east the road ends abruptly at
the bank of the river Arinelle. The enormous bulk of the White Bridge can be
seen spanning the river, to the city body of Whitebridge on the far bank.
[ obvious exits: E W ]
Zone: Whitebridge
Door east: gate
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A sleek well-trained torm glares fiercely about, being ridden by you.
General Talroc the Banner-General is here, fighting Nunzio, riding an armored black stallion.
Kyra Al'Kura is here, fighting Nunzio, riding a wild stallion.
A large rat, as black as coal, stares at you from the shadows.
*Nunzio* is sitting here, riding a bloodstock stallion.
An elite Queen's Guard is here, fighting Kyra.
An elite Queen's Guard is here, fighting Kyra.

b
* R HP:Wounded MV:Tiring > [k human]
You slash *Nunzio*'s left foot into bloody fragments!

* R HP:Wounded MV:Tiring - Kyra: Battered - Nunzio: Battered > [bash ]
They already seem to be stunned.

* R HP:Wounded MV:Tiring - Kyra: Battered - Nunzio: Battered >
You slash *Nunzio*'s body into bloody fragments!
Talroc slashes *Nunzio*'s body into bloody fragments!
An elite Queen's Guard slashes Kyra's head.
An elite Queen's Guard slashes Kyra's left leg.
Kyra slashes *Nunzio*'s left leg into bloody fragments!
Talroc stops using a silver etched shield.
Talroc grips a razor-sharp longsword with both hands.

* R HP:Wounded MV:Tiring - Kyra: Battered - Nunzio: Critical >
rs
[remove shield]
You stop using a silver etched shield.
You grip a heron-marked blade with both hands.

* R HP:Wounded MV:Tiring - Kyra: Battered - Nunzio: Critical >
You slash *Nunzio*'s right leg into bloody fragments!
*Nunzio* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Nunzio*'s death cry.
An elite Queen's Guard barely slashes Kyra's body.
An elite Queen's Guard barely slashes Kyra's body.
Kyra panics, and attempts to flee!

* R HP:Wounded MV:Tiring >
ws
1

Talroc gets a water skin from the corpse of Nunzio.
Talroc gets a black pair of silver-tooled boots from the corpse of Nunzio.
Talroc gets a pair of earthen colored breeches from the corpse of Nunzio.
Talroc gets a brightly-colored sash from the corpse of Nunzio.
Talroc gets a curved clear dagger from the corpse of Nunzio.
Talroc gets a swordbreaker etched with silver from the corpse of Nunzio.
Talroc gets a silver Kandori wristcuff from the corpse of Nunzio.
Talroc gets a silver Kandori wristcuff from the corpse of Nunzio.
Talroc gets a pair of dark gloves from the corpse of Nunzio.
Talroc gets a set of cloth sleeves from the corpse of Nunzio.
Talroc gets a backpack from the corpse of Nunzio.
Talroc gets a dark, hooded cloak from the corpse of Nunzio.
Talroc gets a bearskin tunic from the corpse of Nunzio.
Talroc gets a Kandori snowflake necklace from the corpse of Nunzio.
Talroc gets a thin, black chain from the corpse of Nunzio.
Talroc gets a camouflaged hood from the corpse of Nunzio.
Talroc gets an emerald ring from the corpse of Nunzio.
Talroc gets an emerald ring from the corpse of Nunzio.
Talroc gets a lantern from the corpse of Nunzio.

* R HP:Wounded MV:Tiring > Weir chats 'If any newer players have any game questions, or need help in
any way, please don't hesitate to send me a tell!'
[wear shield]
You shift a heron-marked blade to one hand.
You strap a silver etched shield on your arm becoming very impressive.

b
* R HP:Wounded MV:Tiring >
Kyra panics, and attempts to flee!

* R HP:Wounded MV:Tiring > [k human]
They aren't here.

* R HP:Wounded MV:Tiring >
[bash ]
Bash who?

* R HP:Wounded MV:Tiring >
Talroc stops using a razor-sharp longsword.

* R HP:Wounded MV:Tiring >

Talroc draws a shiny copper dagger from an earthen brown mantle with a flash of steel.

* R HP:Wounded MV:Tiring >

Kyra tries to slash an elite Queen's Guard, but he parries successfully.
An elite Queen's Guard barely slashes Kyra's body.
Kyra panics, and attempts to flee!
An elite Queen's Guard slashes Kyra's body.
Talroc leans over and severs the head from the corpse of Nunzio.

* R HP:Wounded MV:Tiring >

Talroc leaves west riding an armored black stallion.

* R HP:Wounded MV:Tiring >

Kyra leaves west riding a wild stallion.

* R HP:Wounded MV:Tiring >
The gate is opened from the other side.

* R HP:Wounded MV:Tiring >
z
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 203 hit points.

* R HP:Wounded MV:Tiring >
w
Caemlyn Road West of Whitebridge
You gaze in awe at the fantastic bridge that has come into view to the
east. Gleaming white when the sun shines, this majestic bridge flies over
the river Arinelle in an enormous yet graceful arch, with seemingly thin
graceful pillars jutting down into the river to support it. The river
itself cannot be seen from here, but the top of the far bluff can be, with
the town of Whitebridge nestled beyond. North and south of you are
croplands used by the town, the fields stretching east right up to the near
bluff over the river. A large paw print has been pressed into a flagstone,
heading east.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A sleek well-trained torm glares fiercely about, being ridden by you.
A tired farmer is here.
A tired farmer is here.
A tired farmer is here.
A large black rat has arrived from the east.

e
* R HP:Wounded MV:Tiring >
e
1
Caemlyn Road West of Whitebridge
Caemlyn road stretches on to the west. To the east the road ends abruptly at
the bank of the river Arinelle. The enormous bulk of the White Bridge can be
seen spanning the river, to the city body of Whitebridge on the far bank.
[ obvious exits: E W ]
Zone: Whitebridge
Door east: gate
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
The corpse of Nunzio is lying here.
A sleek well-trained torm glares fiercely about, being ridden by you.
*Koryak* is standing here, riding a warhorse.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
A large black rat has arrived from the west.

b
* R HP:Wounded MV:Tiring > White Bridge meets Caemlyn Road
The road ends abruptly near the bank of the river Arinelle. On the far
bank of the river you can see a small city. Looming up in front of you
is the majestic White Bridge, spanning the river and setting down in the
middle of the city. There appears to be no way to cross the river other than
the enormous and translucent bridge.
[ obvious exits: W U ]
Zone: Whitebridge
Door west: gate
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
A sleek well-trained torm glares fiercely about, being ridden by you.
A large black rat has arrived from the west.

* R HP:Wounded MV:Tiring > [k human]
They aren't here.

* R HP:Wounded MV:Tiring > [bash ]
Bash who?

w
* R HP:Wounded MV:Tiring >
2
b
Caemlyn Road West of Whitebridge
Caemlyn road stretches on to the west. To the east the road ends abruptly at
the bank of the river Arinelle. The enormous bulk of the White Bridge can be
seen spanning the river, to the city body of Whitebridge on the far bank.
[ obvious exits: E W ]
Zone: Whitebridge
Door east: gate
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
The corpse of Nunzio is lying here.
A sleek well-trained torm glares fiercely about, being ridden by you.
*Koryak* is standing here, riding a warhorse.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
A large black rat has arrived from the east.

* R HP:Wounded MV:Tiring > [k h.human]
You try to slash *Koryak*, but he parries successfully.

* R HP:Wounded MV:Tiring - Koryak: Wounded >
[bash ]
-
*Koryak* tries to strike you, but you parry successfully.
An elite Queen's Guard joins Koryak's fight!
An elite Queen's Guard joins an elite Queen's Guard's fight!
=
*Koryak* panics, and attempts to flee!
+**+
*Koryak* leaves east riding a warhorse.
=- -=
They're not here anymore!

e
* R HP:Wounded MV:Tiring - an elite Queen's Guard: Scratched >
You slash an elite Queen's Guard's head into bloody fragments!
An elite Queen's Guard slashes your right leg.
An elite Queen's Guard tries to slash you, but you deflect the blow.

Tic in 7 seconds!
* R HP:Wounded MV:Tiring - an elite Queen's Guard: Scratched >
No way! You're fighting for your life!

z
* R HP:Wounded MV:Tiring - an elite Queen's Guard: Scratched >
f
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 203 hit points.

* R HP:Wounded MV:Tiring - an elite Queen's Guard: Scratched > You panic and
attempt to flee!


You flee head over heels.
Caemlyn Road West of Whitebridge
You gaze in awe at the fantastic bridge that has come into view to the
east. Gleaming white when the sun shines, this majestic bridge flies over
the river Arinelle in an enormous yet graceful arch, with seemingly thin
graceful pillars jutting down into the river to support it. The river
itself cannot be seen from here, but the top of the far bluff can be, with
the town of Whitebridge nestled beyond. North and south of you are
croplands used by the town, the fields stretching east right up to the near
bluff over the river. A large paw print has been pressed into a flagstone,
heading east.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A sleek well-trained torm glares fiercely about, being ridden by you.
A tired farmer is here.
A tired farmer is here.
A tired farmer is here.

* R HP:Wounded MV:Tiring >
e
e
Caemlyn Road West of Whitebridge
Caemlyn road stretches on to the west. To the east the road ends abruptly at
the bank of the river Arinelle. The enormous bulk of the White Bridge can be
seen spanning the river, to the city body of Whitebridge on the far bank.
[ obvious exits: E W ]
Zone: Whitebridge
Door east: gate
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
The corpse of Nunzio is lying here.
A sleek well-trained torm glares fiercely about, being ridden by you.
A large rat, as black as coal, stares at you from the shadows.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.

* R HP:Wounded MV:Tiring > White Bridge meets Caemlyn Road
The road ends abruptly near the bank of the river Arinelle. On the far
bank of the river you can see a small city. Looming up in front of you
is the majestic White Bridge, spanning the river and setting down in the
middle of the city. There appears to be no way to cross the river other than
the enormous and translucent bridge.
[ obvious exits: W U ]
Zone: Whitebridge
Door west: gate
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
A sleek well-trained torm glares fiercely about, being ridden by you.
A large black rat has arrived from the west.

q
1
* R HP:Wounded MV:Tiring >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* R HP:Wounded MV:Tiring >
[k human]
They aren't here.

* R HP:Wounded MV:Tiring >
u
u
Foot of the White Bridge
This is the western foot of the miraculous White Bridge. It stretchs over the
river to the east, and the eastern end sets down in the middle of the city body
of Whitebridge. The Caemlyn Road connects to the very foot of the bridge and
stretches away to the west.
[ obvious exits: U D ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving up.
A sleek well-trained torm glares fiercely about, being ridden by you.
A large black rat has arrived from below.

* R HP:Wounded MV:Tiring > On the White Bridge
The White Bridge is rumored to have been built in the Age of Legends, and
the enormous architectural skill that wove it has long since been lost. The
bridge is nearly translucent, its milky white strands reflect the light like
glass. Walking on the bridge however, offers both the feel and sound of solid
steel. The western foot of the bridge is just below you.
[ obvious exits: U D ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving up.
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Wounded MV:Tiring >
u
e
e
d
d
On the White Bridge
The White Bridge leaps the river with an airy grace that makes the eye forget
its size. Spidery strands spiral down into the river's strong currents, holding
the bridge up with a strength that belies their frail appearance. The bridge's
peak is just to the east.
[ obvious exits: E D ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving down.
A sleek well-trained torm glares fiercely about, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A large black rat has arrived from below.

1
b
* R HP:Wounded MV:Tiring > Apex of the White Bridge
The peak of the White Bridge offers an incredible view of the surrounding area
and the city of Whitebridge which is just off the east bank of the river. The
bridge is spun of some gossamer material which feels stronger than steel, and
is never slick. The milky white of the Bridge gathers the light, and at day it
seems almost to glow. The bridge looks as if it were made in one piece, molded
by a giant hand.
[ obvious exits: E W ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.
A worker busily earns a day's pay.

* R HP:Wounded MV:Tiring > On the White Bridge
The peak of the White Bridge is just to the west. You are high over the river
bank and can see the city of Whitebridge to the east. The city is utterly
dwarfed by this awe-inspiring bridge. You can see the strong current of the
river Arinelle below you.
[ obvious exits: W D ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.
A sailor is here.
The fishmonger is here, hoping to buy your catch.
A large black rat has arrived from the west.

* R HP:Wounded MV:Tiring > On the White Bridge
You are high on the near-transparent wonder of the White Bridge. Rumored to
have been built in the Age of Legends, the bridge arches high over the
wide waters. The bridge looks thinner than glass, yet when you walk on it the
surface feels stronger than steel. Spidery strands of the same gossamer stuff
spiral down into the river, it seems impossible that they are strong enough
to support this wide bridge.
[ obvious exits: U D ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.
A town watchman is here, patrolling the city.
A large black rat has arrived from above.

* R HP:Wounded MV:Tiring > Foot of the White Bridge
This is the eastern end of the marvelous White Bridge. The bridge extends
above you in gossamer glory. The city body of Whitebridge is just below you.
[ obvious exits: U D ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.
*Koryak* is standing here, riding a warhorse.
A town watchman is here, patrolling the city.
A large black rat has arrived from above.

* R HP:Wounded MV:Tiring > [k human]
You try to slash *Koryak*, but he parries successfully.

* R HP:Wounded MV:Tiring - Koryak: Wounded >
[bash ]
-=+*

*Koryak* tries to strike you, but you parry successfully.
The Watchman joins Koryak's fight!
*Koryak* panics, and attempts to flee!
*+
*Koryak* leaves down riding a warhorse.
=-
nar kor bashed square-=
They're not here anymore!

* R HP:Wounded MV:Tiring - the Watchman: Scratched > You narrate 'kor bashed square'

* R HP:Wounded MV:Tiring - the Watchman: Scratched >
d

*Koryak* has arrived from below, riding a warhorse.

* R HP:Wounded MV:Tiring - the Watchman: Scratched > No way! You're fighting for your life!
*Koryak* tries to strike you, but you deflect the blow.

* R HP:Wounded MV:Tiring - the Watchman: Scratched >
*Koryak* tries to strike you, but you parry successfully.
You slash the Watchman's body very hard.
The Watchman tries to pierce you, but you deflect the blow.
The Watchman pierces your body.

1
b
* R HP:Wounded MV:Tiring - the Watchman: Scratched >
[k human]
You do the best you can!

z
* R HP:Wounded MV:Tiring - the Watchman: Scratched > [bash ]

f
Cancelled.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 203 hit points.

* R HP:Wounded MV:Tiring - the Watchman: Scratched >
The Watchman has arrived from below.
The Watchman has arrived from below.
You panic and attempt to flee!


Talroc has arrived from above, riding an armored black stallion.
You flee head over heels.
On the White Bridge
You are high on the near-transparent wonder of the White Bridge. Rumored to
have been built in the Age of Legends, the bridge arches high over the
wide waters. The bridge looks thinner than glass, yet when you walk on it the
surface feels stronger than steel. Spidery strands of the same gossamer stuff
spiral down into the river, it seems impossible that they are strong enough
to support this wide bridge.
[ obvious exits: U D ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.
A town watchman is here, patrolling the city.

* R HP:Wounded MV:Tiring >
u

The Watchman has arrived from below.
The Watchman has arrived from below.
The Watchman has arrived from above.
The Watchman has arrived from above.
The Watchman has arrived from below.
*Koryak* has arrived from below, riding a warhorse.

* R HP:Wounded MV:Tiring >
*Koryak* strikes your body.

* R HP:Wounded MV:Tiring - Koryak: Wounded > The Watchman tries to pierce you, but you deflect the
blow.
The Watchman tries to pierce you, but you deflect the blow.
The Watchman tries to pierce you, but you parry successfully.
No way! You're fighting for your life!

* R HP:Wounded MV:Tiring - Koryak: Wounded >
f
w
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
You panic and attempt to flee!

You flee head over heels.
On the White Bridge
The peak of the White Bridge is just to the west. You are high over the river
bank and can see the city of Whitebridge to the east. The city is utterly
dwarfed by this awe-inspiring bridge. You can see the strong current of the
river Arinelle below you.
[ obvious exits: W D ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.
A sailor is here.
The fishmonger is here, hoping to buy your catch.
Apex of the White Bridge
The peak of the White Bridge offers an incredible view of the surrounding area
and the city of Whitebridge which is just off the east bank of the river. The
bridge is spun of some gossamer material which feels stronger than steel, and
is never slick. The milky white of the Bridge gathers the light, and at day it
seems almost to glow. The bridge looks as if it were made in one piece, molded
by a giant hand.
[ obvious exits: E W ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.
A worker busily earns a day's pay.

* R HP:Wounded MV:Tiring >
w
w
d
On the White Bridge
The White Bridge leaps the river with an airy grace that makes the eye forget
its size. Spidery strands spiral down into the river's strong currents, holding
the bridge up with a strength that belies their frail appearance. The bridge's
peak is just to the east.
[ obvious exits: E D ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A sleek well-trained torm glares fiercely about, being ridden by you.
A town watchman is here, patrolling the city.

d
d
* R HP:Wounded MV:Tiring > Alas, you cannot go that way...

* R HP:Wounded MV:Tiring > On the White Bridge
The White Bridge is rumored to have been built in the Age of Legends, and
the enormous architectural skill that wove it has long since been lost. The
bridge is nearly translucent, its milky white strands reflect the light like
glass. Walking on the bridge however, offers both the feel and sound of solid
steel. The western foot of the bridge is just below you.
[ obvious exits: U D ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Wounded MV:Tiring >
Foot of the White Bridge
This is the western foot of the miraculous White Bridge. It stretchs over the
river to the east, and the eastern end sets down in the middle of the city body
of Whitebridge. The Caemlyn Road connects to the very foot of the bridge and
stretches away to the west.
[ obvious exits: U D ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving down.
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Wounded MV:Tiring > White Bridge meets Caemlyn Road
The road ends abruptly near the bank of the river Arinelle. On the far
bank of the river you can see a small city. Looming up in front of you
is the majestic White Bridge, spanning the river and setting down in the
middle of the city. There appears to be no way to cross the river other than
the enormous and translucent bridge.
[ obvious exits: W U ]
Zone: Whitebridge
Door west: gate
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Wounded MV:Tiring >
nar i fled
You narrate 'i fled'

* R HP:Wounded MV:Tiring >
z
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 203 hit points.

stat
* R HP:Wounded MV:Tiring >
1
You are a 446 year old male seanchan hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs. BMI: 26.198.
You are carrying 0.2 lbs and wearing 60.1 lbs, very light. MUD BMI: 0.488.
Your base abilities are: Str:19 Int:11 Wil:16 Dex:18 Con:19. Total: 83.
Offensive bonus: 172, Dodging bonus: 70, Parrying bonus: 191. Total Defence: 261
Your mood is: Wimpy. You will flee below: 203 Hit Points
Your posture is: Offensive.
You are wanted by: Andor Tar Valon Illian Amador Children of Light Red Eagles Thiefbane Bandar Eban
Mayene Tremalking
Your armor absorbs about 69% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

* R HP:Wounded MV:Tiring > [k human]
They aren't here.

* R HP:Wounded MV:Tiring >
1
1
[k human]
They aren't here.

* R HP:Wounded MV:Tiring > [k human]
They aren't here.

* R HP:Wounded MV:Tiring >
score
You have 229(407) hit and 98(162) movement points.
You have scored 99948050 experience points and 1108 quest points.
You need 3551950 exp to level and 1892 qp to rank.
You have amassed 201 Turn points to date, ranking you Sei'taer Fifth.
You have played 42 days and 7 hours (real time).
This ranks you as Roryn the Der'morat'torm [Morat'torm 7] (Level 49).
You are of the Low Blood.
You are standing.

stat
* R HP:Wounded MV:Tiring >
Tic in 7 seconds!
You are a 446 year old male seanchan hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs. BMI: 26.198.
You are carrying 0.2 lbs and wearing 60.1 lbs, very light. MUD BMI: 0.488.
Your base abilities are: Str:19 Int:11 Wil:16 Dex:18 Con:19. Total: 83.
Offensive bonus: 172, Dodging bonus: 70, Parrying bonus: 191. Total Defence: 261
Your mood is: Wimpy. You will flee below: 203 Hit Points
Your posture is: Offensive.
You are wanted by: Andor Tar Valon Illian Amador Children of Light Red Eagles Thiefbane Bandar Eban
Mayene Tremalking
Your armor absorbs about 69% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

1
* R HP:Wounded MV:Tiring >
[k human]
They aren't here.

* R HP:Wounded MV:Tiring >
z
1
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 203 hit points.

1
* R HP:Wounded MV:Tiring >
[k human]
They aren't here.

* R HP:Wounded MV:Tiring >
[k human]
They aren't here.

* R HP:Wounded MV:Tiring >
stat
1
You are a 446 year old male seanchan hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs. BMI: 26.198.
You are carrying 0.2 lbs and wearing 60.1 lbs, very light. MUD BMI: 0.488.
Your base abilities are: Str:19 Int:11 Wil:16 Dex:18 Con:19. Total: 83.
Offensive bonus: 172, Dodging bonus: 70, Parrying bonus: 191. Total Defence: 261
Your mood is: Wimpy. You will flee below: 203 Hit Points
Your posture is: Offensive.
You are wanted by: Andor Tar Valon Illian Amador Children of Light Red Eagles Thiefbane Bandar Eban
Mayene Tremalking
Your armor absorbs about 69% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

* R HP:Wounded MV:Tiring > [k human]
They aren't here.

* R HP:Wounded MV:Tiring >
1
1
[k human]
They aren't here.

* R HP:Wounded MV:Tiring > [k human]
They aren't here.

1
1
* R HP:Wounded MV:Tiring >
[k human]
They aren't here.

* R HP:Wounded MV:Tiring > [k human]
They aren't here.

1
* R HP:Wounded MV:Tiring >
1
[k human]
They aren't here.

* R HP:Wounded MV:Tiring >
[k human]
They aren't here.

* R HP:Wounded MV:Tiring >
pd
z
[change posture defensive]
Posture changed to: Defensive

* R HP:Wounded MV:Tiring >
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 203 hit points.

u
* R HP:Wounded MV:Tiring >
1
Foot of the White Bridge
This is the western foot of the miraculous White Bridge. It stretchs over the
river to the east, and the eastern end sets down in the middle of the city body
of Whitebridge. The Caemlyn Road connects to the very foot of the bridge and
stretches away to the west.
[ obvious exits: U D ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving down.
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Wounded MV:Tiring > [k human]
They aren't here.

* R HP:Wounded MV:Tiring >
u
On the White Bridge
The White Bridge is rumored to have been built in the Age of Legends, and
the enormous architectural skill that wove it has long since been lost. The
bridge is nearly translucent, its milky white strands reflect the light like
glass. Walking on the bridge however, offers both the feel and sound of solid
steel. The western foot of the bridge is just below you.
[ obvious exits: U D ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
A sleek well-trained torm glares fiercely about, being ridden by you.

u
* R HP:Wounded MV:Tiring >
On the White Bridge
The White Bridge leaps the river with an airy grace that makes the eye forget
its size. Spidery strands spiral down into the river's strong currents, holding
the bridge up with a strength that belies their frail appearance. The bridge's
peak is just to the east.
[ obvious exits: E D ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A sleek well-trained torm glares fiercely about, being ridden by you.
A town watchman is here, patrolling the city.

* R HP:Wounded MV:Tiring >
dia sleek
not
A sleek well-trained torm is in excellent condition.
A sleek well-trained torm is healthy.
A sleek well-trained torm is strong.

e
e
* R HP:Wounded MV:Tiring >
You stop paying increased attention to your surroundings.

* R HP:Wounded MV:Tiring >
Apex of the White Bridge
The peak of the White Bridge offers an incredible view of the surrounding area
and the city of Whitebridge which is just off the east bank of the river. The
bridge is spun of some gossamer material which feels stronger than steel, and
is never slick. The milky white of the Bridge gathers the light, and at day it
seems almost to glow. The bridge looks as if it were made in one piece, molded
by a giant hand.
[ obvious exits: E W ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A worker busily earns a day's pay.

* R HP:Wounded MV:Tiring > On the White Bridge
The peak of the White Bridge is just to the west. You are high over the river
bank and can see the city of Whitebridge to the east. The city is utterly
dwarfed by this awe-inspiring bridge. You can see the strong current of the
river Arinelle below you.
[ obvious exits: W D ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.
A sailor is here.
The fishmonger is here, hoping to buy your catch.

* R HP:Wounded MV:Tiring >
d

Talroc narrates 'on mag'

d
d
* R HP:Wounded MV:Tiring >
On the White Bridge
You are high on the near-transparent wonder of the White Bridge. Rumored to
have been built in the Age of Legends, the bridge arches high over the
wide waters. The bridge looks thinner than glass, yet when you walk on it the
surface feels stronger than steel. Spidery strands of the same gossamer stuff
spiral down into the river, it seems impossible that they are strong enough
to support this wide bridge.
[ obvious exits: U D ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.
A town watchman is here, patrolling the city.

1
* R HP:Wounded MV:Tiring > Foot of the White Bridge
This is the eastern end of the marvelous White Bridge. The bridge extends
above you in gossamer glory. The city body of Whitebridge is just below you.
[ obvious exits: U D ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.

b
* R HP:Wounded MV:Tiring > Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sleek well-trained torm glares fiercely about, being ridden by you.
An old woman smiles kindly.
The Whitebridge town crier stands here, spreading the news.
A large black rat has arrived from above.

* R HP:Wounded MV:Tiring > [k human]
They aren't here.

* R HP:Wounded MV:Tiring > [bash ]
Bash who?

* R HP:Wounded MV:Tiring >
e
e
e
Stone Street
A wide stone street runs through the town of Whitebridge from east to west.
Immediately to the west, the street opens up into a broad square, into
which the foot of the great White Bridge descends to the cobblestones. The
stone street is bordered on both sides by shops and taverns, most appearing
to cater to well-to-do merchants and travelers. A small gap between two
shops on the south side of the street marks the mouth of a small alley.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sleek well-trained torm glares fiercely about, being ridden by you.
A worker busily earns a day's pay.
A large black rat has arrived from the west.

* R HP:Wounded MV:Tiring > Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sleek well-trained torm glares fiercely about, being ridden by you.
A town watchman is here, patrolling the city.
A large black rat has arrived from the west.

* R HP:Wounded MV:Tiring > Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sleek well-trained torm glares fiercely about, being ridden by you.
A spotted horse wanders skittishly around here.
A large black rat has arrived from the west.

e
* R HP:Wounded MV:Tiring >
Outside the Gates of Whitebridge
This small gap in the wall is the main entrance to the small city of
Whitebridge. You can see the curving arch of the White Bridge as it extends
west from the city's center. Two watch towers stand on either side of the
worn iron gate, which looks rather old and rusty. A large paw print has
been pressed into a flagstone, heading east.
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A sleek well-trained torm glares fiercely about, being ridden by you.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
A large black rat has arrived from the west.

* R HP:Wounded MV:Tiring >
e

Talroc narrates 'n e mag'

* R HP:Wounded MV:Tiring >
Caemlyn Road
The road stretches onwards to the east. To the west you see a small city, and
the road leads right up to the gate. From the center of town an enormous bridge
of unbelievable beauty rises and spans the river which lies on the western
bank of the city.
[ obvious exits: E W ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A sleek well-trained torm glares fiercely about, being ridden by you.

tra
* R HP:Wounded MV:Tiring >
w
w
w
-
Cancelled.
Outside the Gates of Whitebridge
This small gap in the wall is the main entrance to the small city of
Whitebridge. You can see the curving arch of the White Bridge as it extends
west from the city's center. Two watch towers stand on either side of the
worn iron gate, which looks rather old and rusty. A large paw print has
been pressed into a flagstone, heading east.
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A sleek well-trained torm glares fiercely about, being ridden by you.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
A large black rat has arrived from the east.

* R HP:Wounded MV:Tiring > Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sleek well-trained torm glares fiercely about, being ridden by you.
A spotted horse wanders skittishly around here.
A large black rat has arrived from the east.

* R HP:Wounded MV:Tiring > Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sleek well-trained torm glares fiercely about, being ridden by you.
A town watchman is here, patrolling the city.

* R HP:Wounded MV:Tiring >
w
w
Weir chats 'anyone trading razor swords, herons?'
Stone Street
A wide stone street runs through the town of Whitebridge from east to west.
Immediately to the west, the street opens up into a broad square, into
which the foot of the great White Bridge descends to the cobblestones. The
stone street is bordered on both sides by shops and taverns, most appearing
to cater to well-to-do merchants and travelers. A small gap between two
shops on the south side of the street marks the mouth of a small alley.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sleek well-trained torm glares fiercely about, being ridden by you.
A worker busily earns a day's pay.
A large black rat has arrived from the east.

n
* R HP:Wounded MV:Tiring > Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sleek well-trained torm glares fiercely about, being ridden by you.
The Whitebridge town crier stands here, spreading the news.
A large black rat has arrived from the east.

1
* R HP:Wounded MV:Tiring > Wide Cross Street
Piles of coal sit in small, cleared yards next to buildings on either side
of the street, along with not a few heaps of rusting scrap metal. A large,
open-air forge has been constructed on the west side of the street, while
to the east several merchants have opened up shops on the first floors of
their buildings. One shop's colorful placard bears a rather large dirk
being sheathed into a cloak with a hood. The shops are well-maintained, and
appear to do a brisk business. The street opens up into a broad square to
the south, where the enormous White Bridge descends to the pavement.
[ obvious exits: N E S W ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.
General Talroc the Banner-General is standing here, riding an armored black stallion.
A large black rat has arrived from the south.

* R HP:Wounded MV:Tiring >
[k human]
They aren't here.

* R HP:Wounded MV:Tiring >

Talroc stops riding an armored black stallion.

dism
e
* R HP:Wounded MV:Tiring >
Talroc leaves east.

* R HP:Wounded MV:Tiring > You stop riding him.

1
b
* HP:Wounded MV:Tiring >
Cloak and Dagger
Though the placard out front is somewhat confusing, leaving room for doubt
as to whether the shop is a tavern or a weaponsmith's, the interior washes
away all ambiguity. Copious sturdy racks of polished wood have been bolted
to the walls, each holding several high-quality weapons. A smooth
flat-topped oaken counter runs the length of the room, blocking off the
proprieter's area from the merchandise display floor. A wide door set into
a stone arch opens out onto a street to the west.
[ obvious exits: W ]
Zone: Whitebridge
A weapon rack stands on the ground here, ready to store weapons.
General Talroc the Banner-General is here, fighting Koryak.
*Koryak* is here, fighting Talroc.
A little girl plays here.
A little girl plays here.
A little boy plays here.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A weaponsmith is prepared to sell his best equipment.
A large black rat has arrived from the west.

* HP:Wounded MV:Tiring > [k human]
You try to slash *Koryak*, but he deflects the blow.

* HP:Wounded MV:Tiring - Talroc: Hurt - Koryak: Wounded > [bash ]
-=
*Koryak* strikes Talroc's body.
A merchant guard joins Koryak's fight!
A merchant guard joins a merchant guard's fight!
A weaponsmith joins a merchant guard's fight!
A weaponsmith bellows 'Darkfriend Roryn is attacking me!! Guards!'
+
*Koryak* panics, and attempts to flee!
**+=-
A weaponsmith bellows 'Darkfriend Roryn is attacking me!! Guards!'
Talroc sends *Koryak* sprawling with a powerful bash!
-=
They already seem to be stunned.

* HP:Wounded MV:Tiring - Talroc: Hurt - Koryak: Wounded >

A weaponsmith tickles your right foot with his pound.
A merchant guard slashes Talroc's right arm.
A merchant guard tries to slash you, but you deflect the blow.
You slash *Koryak*'s left hand into bloody fragments!
Talroc tries to slash *Koryak*, but he parries successfully.

* HP:Wounded MV:Tiring - Talroc: Hurt - Koryak: Wounded >
rs
[remove shield]
You stop using a silver etched shield.
You grip a heron-marked blade with both hands.

* HP:Wounded MV:Tiring - Talroc: Hurt - Koryak: Wounded >

The Watchman has arrived from the west.

Tic in 7 seconds!
* HP:Wounded MV:Tiring - Talroc: Hurt - Koryak: Wounded >

The Watchman tries to pierce Talroc, but he deflects the blow.
A weaponsmith bellows 'Darkfriend Roryn is attacking me!! Guards!'
A weaponsmith tickles your body with his pound.
A merchant guard barely slashes Talroc's body.
A merchant guard slashes your left arm.
You slash *Koryak*'s head into bloody fragments!
Talroc slashes *Koryak*'s body into bloody fragments!

* HP:Wounded MV:Tiring - Talroc: Hurt - Koryak: Beaten >
ws
[wear shield]
You shift a heron-marked blade to one hand.
You strap a silver etched shield on your arm becoming very impressive.

* HP:Wounded MV:Tiring - Talroc: Hurt - Koryak: Beaten >
The Watchman barely pierces Talroc's body.

z
* HP:Wounded MV:Tiring - Talroc: Hurt - Koryak: Beaten >
Talroc panics, and attempts to flee!

f
* HP:Wounded MV:Tiring - Talroc: Hurt - Koryak: Beaten >
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 203 hit points.

1
1
* HP:Wounded MV:Tiring - Talroc: Hurt - Koryak: Beaten > You panic and attempt
to flee!


*Koryak* leaves west.

You flee head over heels.
Wide Cross Street
Piles of coal sit in small, cleared yards next to buildings on either side
of the street, along with not a few heaps of rusting scrap metal. A large,
open-air forge has been constructed on the west side of the street, while
to the east several merchants have opened up shops on the first floors of
their buildings. One shop's colorful placard bears a rather large dirk
being sheathed into a cloak with a hood. The shops are well-maintained, and
appear to do a brisk business. The street opens up into a broad square to
the south, where the enormous White Bridge descends to the pavement.
[ obvious exits: N E S W ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about.
An armored black stallion paws the ground.
[k human]
They aren't here.

* HP:Wounded MV:Tiring > [k human]
They aren't here.

1
* HP:Wounded MV:Tiring >
A weaponsmith bellows 'Darkfriend Talroc is attacking me!! Guards!'
The Watchman has arrived from the south.

1
* HP:Wounded MV:Tiring >
1
[k human]
You try to slash the Watchman, but he deflects the blow.

1
* HP:Wounded MV:Tiring - the Watchman: Healthy > [k human]
You do the best you can!

* HP:Wounded MV:Tiring - the Watchman: Healthy > [k human]
You do the best you can!

* HP:Wounded MV:Tiring - the Watchman: Healthy >
[k human]
You do the best you can!

* HP:Wounded MV:Tiring - the Watchman: Healthy >
The Watchman has arrived from the south.
The Watchman has arrived from the south.

* HP:Wounded MV:Tiring - the Watchman: Healthy >
ride sleek
No way! You're fighting for your life!

z
f
* HP:Wounded MV:Tiring - the Watchman: Healthy >
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
A weaponsmith bellows 'Darkfriend Talroc is attacking me!! Guards!'
The Watchman tries to pierce you, but you parry successfully.
The Watchman tries to pierce you, but you deflect the blow.
The Watchman tries to pierce you, but you parry successfully.
You slash the Watchman's body very hard.
You are hungry.
Tic length updated to: 32.071 seconds.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 203 hit points.

* HP:Wounded MV:Tiring - the Watchman: Scratched >
You panic and attempt to flee!


You flee head over heels.
Cloak and Dagger
Though the placard out front is somewhat confusing, leaving room for doubt
as to whether the shop is a tavern or a weaponsmith's, the interior washes
away all ambiguity. Copious sturdy racks of polished wood have been bolted
to the walls, each holding several high-quality weapons. A smooth
flat-topped oaken counter runs the length of the room, blocking off the
proprieter's area from the merchandise display floor. A wide door set into
a stone arch opens out onto a street to the west.
[ obvious exits: W ]
Zone: Whitebridge
A weapon rack stands on the ground here, ready to store weapons.
The Watchman is here, fighting Talroc.
General Talroc the Banner-General is here, fighting the Watchman.
A little girl plays here.
A little girl plays here.
A little boy plays here.
A merchant guard is here, fighting Talroc.
A merchant guard is here, fighting Talroc.
A weaponsmith is here, fighting Talroc.

* HP:Wounded MV:Tiring >
Talroc leaves west.

* HP:Wounded MV:Tiring >
w
Wide Cross Street
Piles of coal sit in small, cleared yards next to buildings on either side
of the street, along with not a few heaps of rusting scrap metal. A large,
open-air forge has been constructed on the west side of the street, while
to the east several merchants have opened up shops on the first floors of
their buildings. One shop's colorful placard bears a rather large dirk
being sheathed into a cloak with a hood. The shops are well-maintained, and
appear to do a brisk business. The street opens up into a broad square to
the south, where the enormous White Bridge descends to the pavement.
[ obvious exits: N E S W ]
Zone: Whitebridge
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A sleek well-trained torm glares fiercely about.

* HP:Wounded MV:Tiring >
ride sleek

Kyra chats 'are razors better than wickeds?'

* HP:Wounded MV:Tiring >
n
You start riding him.

* R HP:Wounded MV:Tiring >
Talroc has arrived from the south, riding an armored black stallion.
The North Gate of Whitebridge
Two perpendicular streets meet in a small cleared square in front of a
gate in the northern town wall.The oaken gate itself is also diminutive,
barely wide enough for a cart or small wagon. A single occupancy guardpost
has been erected just inside the doors, but no watchtowers or platforms
look out from above the wall. Out over the gate arch the boughs of the
Braem wood, a direction from which the town does not see much traffic.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door north: gate
A small purse is here. [14]
A sleek well-trained torm glares fiercely about, being ridden by you.
Miloh lounges alongside the road, scratching his beard.
Talroc has arrived from the south, riding an armored black stallion.

* R HP:Wounded MV:Tiring >

The Watchman has arrived from the south.
The Watchman has arrived from the south.
The Watchman has arrived from the south.

* R HP:Wounded MV:Tiring >
n

The Watchman tickles Talroc's body with his pierce.
The Watchman barely pierces Talroc's right leg.

* R HP:Wounded MV:Tiring > The gate seems to be closed.

* R HP:Wounded MV:Tiring >
Talroc slashes the Watchman's body extremely hard.
The Watchman joins the Watchman's fight!
The Watchman tries to pierce Talroc, but he parries successfully.
The Watchman tries to pierce Talroc, but he deflects the blow.
The Watchman has arrived from the south.
The Watchman has arrived from the south.

* R HP:Wounded MV:Tiring >

Talroc panics, and attempts to flee!

f
* R HP:Wounded MV:Tiring >
The Watchman has arrived from the south.
The Watchman has arrived from the south.
Talroc leaves east riding an armored black stallion.
You panic and attempt to flee!


You flee head over heels.
Paved Stone Street
A narrow road skirts its way along the northern edge of the town, just
inside the wall. The south side of the street is crammed with several
merchant's offices, all narrow buildings. Most have a small placard near
the front door, with a merchant's sigil displayed proudly. The windows are
small, but intact, and the wood facings of the buildings are weathered with
age, but unsplintered. Several have even been recently painted.
[ obvious exits: E W ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Wounded MV:Tiring >
w

The Watchman has arrived from the east.
The Watchman has arrived from the east.
The Watchman has arrived from the east.

s
* R HP:Wounded MV:Tiring > Twist in the Road
The perimeter road of Whitebridge turns southwards, following a bend in the
river, the gurgles of which eminate from out of sight to the west. The city
wall, running north along the edge of the road comes to and end at a huge
impassible hunk of granite jutting up from the ground to the north and
west. The timbers of the wall appear to to have been bolted firmly into the
living rock itself. Several offices and warehouses line the street on the
the opposite side. Some of the small windows are cracked, and the shutters
could use a new coat of paint. Not the nicest of areas.
[ obvious exits: E S ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.
An old woman smiles kindly.

* R HP:Wounded MV:Tiring > Twist in the Road
A rocky promontory extends from the north, along the sides of the Arinelle
river, by the watery sounds which waft over the top of the granite wall.
Whitebridge's perimeter road turns from north to west, hugging the stone
barrier. Battered warehouses and small, mean offices cover every inch of
the interior of the street. The warehouses seem to be predominantly
spacious, one-storey buildings, though a few have a second level. The
cobbles underfoot are rough, uneven, and caked with a thick layer of mud.
[ obvious exits: N W ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.
A simple man blends into the crowd of the city.

* R HP:Wounded MV:Tiring >
w
s
Wharf Road
Smells of mud and river permeate the area, where the Arinelle river flows
from the north, along the western border of the road. A large shoulder of
granite borders the river just to the north. Wharf road borders the river
on the western side, while the eastern side contains the city's warehouse
district. Numerous large warehouses line the road along the eastern edge of
the street, most clearly marked as the property of one merchant or another.
Wharf road continues south towards the Whitebridge docks, while further
east, Wharf road begins to turn north, towards the city wall.
[ obvious exits: E S ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.
An old woman smiles kindly.

s
s
* R HP:Wounded MV:Tiring >
Wharf Road
Wharf road runs north and south along the east bank of the River Arinelle.
River trade being essential to the livelihood of Whitebridge, the docks of
the city, to the south and west, are well-maintained and often quite busy.
The road is also host to a wide array of warehouses that have been erected
to the east, beginning what is a prime real estate district for traders,
due to its proximity to the docks. The beautiful span of the White Bridge
looms to the south, arching majetstically over the river to the west.
[ obvious exits: N S ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.
A sailor is here.

* R HP:Wounded MV:Tiring > Stone Street by the Docks
A stone street begins among the warehouses of the port district. To the
east along the stone street lie shops and houses, while the pier leading to
the docks begins to the west. Wharf Road runs north and south along the
river bank. The street lies directly under the enormous White Bridge, from
which the city earned its name. Several blocks to the east, the foot of the
White Bridge is visible where it touches down in the city square.
[ obvious exits: N E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sleek well-trained torm glares fiercely about, being ridden by you.
A sailor is here.

* R HP:Wounded MV:Tiring > Wharf Road
The Wharf Road runs along the banks of the river Arinelle, which is
just to the west. You can see the docks to the north. The looming arch of the
White Bridge hangs high overhead as it spans the river. A side road leads off
into the city to the east.
[ obvious exits: N E S ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Wounded MV:Tiring >
e
e
e
Winding Street
This street bends its way through the city of Whitebridge. It is made of small
paving stones, set carefully together to form a smooth street. Houses line
either side of the way, but there is nothing out of the ordinary here.
[ obvious exits: E S W ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.
A worker busily earns a day's pay.

* R HP:Wounded MV:Tiring >
Winding Street
A narrow street winds its way between high edifices. The northern edge of
the street consists entirely of tall fenced yards, most with narrow inset
gates. The large yards seem to be the rear entrances of the row of shops a
block to the north. Slightly less prosperous shops line the southern edge
of this less-than-desirable real estate, where the overhanging eaves and
narrow passage allow almost no glimpse of the sky. The street continues to
the west, and bisects a larger cobbled cross street to the east.
[ obvious exits: E S W ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Wounded MV:Tiring > Wide Cross Street
Colorfully painted houses are the most common building on this street, and
each seems to have been painted in its own design. Lavender mouldings with
yellow trim on a green background here, robin's egg blue background with
mauve and scarlet balustrades there, make quite a colorful scene. The short
sidestreet which opens up towards the west is quite drab by comparison. To
the south, the road appears to terminate at a wide open grassy space.
[ obvious exits: N S W ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Wounded MV:Tiring >
nar kor super low
n
You narrate 'kor super low'

n
* R HP:Wounded MV:Tiring >
e
Weir chats 'Objectively very similar, anecdotaly they feel waaaay more consistent'
Wide Cross Street
This wide cross street continues to the south, where you can see what
appears to be a park. Just to the north is a large square, which is
generally the busiest place in Whitebridge. You can see the White Bridge
itself as the eastern foot sets down in the middle of town. Small shops and
homes line a wide, cobbled street that runs north and south through the
town of Whitebridge. A short distance to the north, the street terminates
in a wide square, into which the namesake of the town, the White Bridge,
descends. The surrounding residences, this close to the square, are tidy
and well-kept, a few of which reach three stories in height, though most
merely have two. Colorful flowerboxes rest under several windows.
[ obvious exits: N S ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.
A sailor is here.

e
e
* R HP:Wounded MV:Tiring > Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sleek well-trained torm glares fiercely about, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
The Whitebridge town crier stands here, spreading the news.

* R HP:Wounded MV:Tiring > The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
Stone Street
A wide stone street runs through the town of Whitebridge from east to west.
Immediately to the west, the street opens up into a broad square, into
which the foot of the great White Bridge descends to the cobblestones. The
stone street is bordered on both sides by shops and taverns, most appearing
to cater to well-to-do merchants and travelers. A small gap between two
shops on the south side of the street marks the mouth of a small alley.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sleek well-trained torm glares fiercely about, being ridden by you.
A worker busily earns a day's pay.

* R HP:Wounded MV:Tiring > Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Wounded MV:Tiring > Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sleek well-trained torm glares fiercely about, being ridden by you.
A spotted horse wanders skittishly around here.

* R HP:Wounded MV:Tiring >
e
Outside the Gates of Whitebridge
This small gap in the wall is the main entrance to the small city of
Whitebridge. You can see the curving arch of the White Bridge as it extends
west from the city's center. Two watch towers stand on either side of the
worn iron gate, which looks rather old and rusty. A large paw print has
been pressed into a flagstone, heading east.
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A sleek well-trained torm glares fiercely about, being ridden by you.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.

* R HP:Wounded MV:Tiring >
e
Caemlyn Road
The road stretches onwards to the east. To the west you see a small city, and
the road leads right up to the gate. From the center of town an enormous bridge
of unbelievable beauty rises and spans the river which lies on the western
bank of the city.
[ obvious exits: E W ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A sleek well-trained torm glares fiercely about, being ridden by you.

tra
* R HP:Wounded MV:Tiring >
Tic in 7 seconds!
-=+
Some obvious fresh tracks of an armored black stallion (ridden) leaving west.
Some obvious fresh tracks of a sleek well-trained torm (ridden) leaving west.
Some obvious fairly recent tracks of a sleek well-trained torm (ridden) leaving east.
Some obvious fairly recent tracks of a sleek well-trained torm (ridden) leaving west.
Some clear almost day-old tracks of a warhorse (ridden) leaving west.

* R HP:Wounded MV:Tiring >
z
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 203 hit points.

* R HP:Wounded MV:Tiring >
w
w
Outside the Gates of Whitebridge
This small gap in the wall is the main entrance to the small city of
Whitebridge. You can see the curving arch of the White Bridge as it extends
west from the city's center. Two watch towers stand on either side of the
worn iron gate, which looks rather old and rusty. A large paw print has
been pressed into a flagstone, heading east.
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A sleek well-trained torm glares fiercely about, being ridden by you.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.

* R HP:Wounded MV:Tiring > Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sleek well-trained torm glares fiercely about, being ridden by you.
A spotted horse wanders skittishly around here.

* R HP:Wounded MV:Tiring >
nar not e
You narrate 'not e'

w
* R HP:Wounded MV:Tiring >
Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Wounded MV:Tiring >
scan s
Bartrim the innkeeper stands sullenly about.

* R HP:Wounded MV:Tiring >
dism
s
You stop riding him.

* HP:Wounded MV:Tiring >
The Wayfarer's Rest Inn
This spacious inn doesn't appear to be the friendliest establishment. The
place is extremely quiet, and whatever patrons are here apparently make
little or no noise. A thin wall separates the main body of the inn from
the common room, which is just to the south. A doorway leads north to the
city street.
[ obvious exits: N S ]
Zone: Whitebridge
Door south: common
Bartrim the innkeeper stands sullenly about.

scan s
* HP:Wounded MV:Tiring >
A man is here.
A middle-aged woman offers drinks to patrons.
A drunken fool staggers in no particular direction.
Selaana is standing here.
Selaana is surrounded by a shimmering white aura!
A man is here.
A bartender serves customers with a greedy smile.
A middle-aged woman offers drinks to patrons.
A drunken fool staggers in no particular direction.

* HP:Wounded MV:Tiring >
n
Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sleek well-trained torm glares fiercely about.

* HP:Wounded MV:Tiring >
ride sleek
w
You start riding him.

s
* R HP:Wounded MV:Tiring >
s
Stone Street
A wide stone street runs through the town of Whitebridge from east to west.
Immediately to the west, the street opens up into a broad square, into
which the foot of the great White Bridge descends to the cobblestones. The
stone street is bordered on both sides by shops and taverns, most appearing
to cater to well-to-do merchants and travelers. A small gap between two
shops on the south side of the street marks the mouth of a small alley.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sleek well-trained torm glares fiercely about, being ridden by you.
A worker busily earns a day's pay.

* R HP:Wounded MV:Tiring > Back Alley
This alley is actually closer to a side-street, with several stores along
the way. There is the back of an inn to the east, but you can't see any
entrance from here. The old stables are just to the west, and you can see
the bakery to the south.
[ obvious exits: N E S ]
Zone: Whitebridge
Door east: sidegate
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Wounded MV:Tiring > Bend in the Alley
The alley twists off to the north and east. The bakery is just to the west, and
you marvel that the city planners could be so clueless as to put the bakery
next door to the stables which are just north. The fine smells emanating from
the west are mixed with the smell of horses and manure. Fortunately, the smell
of the bakery is a little stronger here.
[ obvious exits: N E W ]
Zone: Whitebridge
Door west: door
A sleek well-trained torm glares fiercely about, being ridden by you.
A sailor is here.

* R HP:Wounded MV:Tiring >
e
e
Back Alley
The alley becomes somewhat wider to the west, and you can see the bakery a
little ways down. To the north is a large inn, but this is apparently the rear.
A small window lies in the northern wall, but it is likely too high to get in
that way. The perimeter road lies east.
[ obvious exits: E W ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.
A town watchman is here, patrolling the city.

* R HP:Wounded MV:Tiring > Eastbridge Avenue
Private residences and tidy boarding houses line the streets and avenues of
southeast Whitebridge. Some of the larger domiciles number several stories,
and most of the upper stories support private balustraded balconies. The
mouth of an alley opens up between two buildings to the west, along the
sides of which a few small shops have opened their doors.
[ obvious exits: N S W ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.
A town watchman is here, patrolling the city.

* R HP:Wounded MV:Tiring >
s

The Watchman tries to pierce you, but you deflect the blow.

* R HP:Wounded MV:Tiring - the Watchman: Healthy >
No way! You're fighting for your life!

* R HP:Wounded MV:Tiring - the Watchman: Healthy >
nar not sel

You slash the Watchman's left leg extremely hard.
The Watchman tries to pierce you, but you parry successfully.

* R HP:Wounded MV:Tiring - the Watchman: Scratched >
You narrate 'not sel'

z
* R HP:Wounded MV:Tiring - the Watchman: Scratched >
f
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 203 hit points.

* R HP:Wounded MV:Tiring - the Watchman: Scratched > You panic and attempt to
flee!


You flee head over heels.
Back Alley
The alley becomes somewhat wider to the west, and you can see the bakery a
little ways down. To the north is a large inn, but this is apparently the rear.
A small window lies in the northern wall, but it is likely too high to get in
that way. The perimeter road lies east.
[ obvious exits: E W ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.
A town watchman is here, patrolling the city.

* R HP:Wounded MV:Tiring >
e
s
s
The Watchman has arrived from the east.
Eastbridge Avenue
Private residences and tidy boarding houses line the streets and avenues of
southeast Whitebridge. Some of the larger domiciles number several stories,
and most of the upper stories support private balustraded balconies. The
mouth of an alley opens up between two buildings to the west, along the
sides of which a few small shops have opened their doors.
[ obvious exits: N S W ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Wounded MV:Tiring > Eastbridge Avenue
Whitebridge's perimeter road takes a sharp turn at the southeast corner of
the city, where an aged wooden watchtower leans precariously out over the
walls of the city. The tower's disrepair matches that of the surrounding
battlements, which appear as though they would have difficulty keeping out
even a half-interested raccoon, let alone any human-sized enemies.
[ obvious exits: N W ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Wounded MV:Tiring > Alas, you cannot go that way...

w
* R HP:Wounded MV:Tiring >
w
Before a Well-Kept House
The cobbled streets of Whitebridge bend around the curve of the city walls,
the wide lane dusty and worn. To the north lies a large, well-presented
house, a bundle of herbs neatly bound with a blue and white checked ribbon
hanging in the window. The street continues to the east and west.
[ obvious exits: N E W ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Wounded MV:Tiring >
Eastbridge Avenue
The wide avenue opens to the west onto a large field in Whitebridge's park.
To the east the avenue runs along the inside of the city walls.
[ obvious exits: E W ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Wounded MV:Tiring >
w
n
Talroc narrates 'mag'
Field
Uniformly short and even blades of grass cover a flat expanse along the
southern edge of Whitebridge. The clearly well-tended space sprawls north
and west. A small path runs along the south edge of the verge, eventually
turning into the paved road which runs along the city wall to the east. A
few shops cluster on the south border of the footpath, facing the gardens.
[ obvious exits: N E S W ]
Zone: Whitebridge
A field of tall, lush plants sways gently in the breeze.
A campfire burns slowly, sending smoke into the sky.
A sleek well-trained torm glares fiercely about, being ridden by you.
A worker busily earns a day's pay.
A worker busily earns a day's pay.

* R HP:Wounded MV:Tiring >
w
Whitebridge Park
A large expanse of green grass and flowers stretches out to the south and
the west, while a narrow, cobbled street begins running northward. A low
stone wall has been erected along the eastern border of the park, isolating
the back yards of shops and houses from the open public space. A few gaps
in the wall, however, show that some value access to the park more than the
dubious privacy the wall provides. Just westwards, hedgerows square off a
quaint flower garden, while an open green space rolls away to the south.
[ obvious exits: N S W ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.
An Illuminator's assistant stands here carrying some colored tubes.

* R HP:Wounded MV:Tiring > Under the Leatherleaf Trees
A circle of lush green lawn spreads like an emerald carpet between
leatherleaf trees, their branches twined together overhead in a natural
dome glittering with greens, gold and browns. The sky peeks through the
intermittent gaps between leaves and branches creating a sparkling effect.
Fireflies gracefully dance between the branches, and morning glories twine
up the tree trunks between tendrils of delicate ivy. A grouping of rocks
highlights a natural spring whose waters trickle into a small pool strewn
with water lillies. Floral aromas drift on the air giving a sweet breeze.
[ obvious exits: E S W ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.
A little boy plays here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.

* R HP:Wounded MV:Tiring >

Captain Martyn Tallanvor slashes your body hard.

e
* R HP:Wounded MV:Tiring - Captain Martyn Tallanvor: Scratched >
n
n
No way! You're fighting for your life!

n
* R HP:Wounded MV:Tiring - Captain Martyn Tallanvor: Scratched > You try to slash Captain Martyn
Tallanvor, but he parries successfully.
A determined Queen's Guard soldier joins Captain Martyn Tallanvor's fight!
A determined Queen's Guard soldier joins Captain Martyn Tallanvor's fight!
A determined Queen's Guard soldier joins Captain Martyn Tallanvor's fight!
A determined Queen's Guard soldier joins Captain Martyn Tallanvor's fight!
Captain Martyn Tallanvor slashes your right arm.
No way! You're fighting for your life!

* R HP:Wounded MV:Tiring - Captain Martyn Tallanvor: Scratched > No way! You're fighting for your
life!

z
* R HP:Wounded MV:Tiring - Captain Martyn Tallanvor: Scratched >
No way! You're fighting for your life!

f
* R HP:Wounded MV:Tiring - Captain Martyn Tallanvor: Scratched > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 203 hit points.

* R HP:Wounded MV:Tiring - Captain Martyn Tallanvor: Scratched > You panic and
attempt to flee!


You flee head over heels.
Open Road
The road opens here to the east into a large park of green grass. To the west
the road curves around a bend and follows the river bank. The park extends to
the east, and the path continues to the south.
[ obvious exits: E S W ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.

Tic in 7 seconds!
* R HP:Wounded MV:Tiring >
e
e

Captain Martyn Tallanvor has arrived from the east.
A determined Queen's Guard soldier has arrived from the east.
A determined Queen's Guard soldier has arrived from the east.
A determined Queen's Guard soldier has arrived from the east.
A determined Queen's Guard soldier has arrived from the east.

* R HP:Wounded MV:Tiring > Under the Leatherleaf Trees
A circle of lush green lawn spreads like an emerald carpet between
leatherleaf trees, their branches twined together overhead in a natural
dome glittering with greens, gold and browns. The sky peeks through the
intermittent gaps between leaves and branches creating a sparkling effect.
Fireflies gracefully dance between the branches, and morning glories twine
up the tree trunks between tendrils of delicate ivy. A grouping of rocks
highlights a natural spring whose waters trickle into a small pool strewn
with water lillies. Floral aromas drift on the air giving a sweet breeze.
[ obvious exits: E S W ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.
A little boy plays here.

n
n
* R HP:Wounded MV:Tiring > Whitebridge Park
A large expanse of green grass and flowers stretches out to the south and
the west, while a narrow, cobbled street begins running northward. A low
stone wall has been erected along the eastern border of the park, isolating
the back yards of shops and houses from the open public space. A few gaps
in the wall, however, show that some value access to the park more than the
dubious privacy the wall provides. Just westwards, hedgerows square off a
quaint flower garden, while an open green space rolls away to the south.
[ obvious exits: N S W ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.
An Illuminator's assistant stands here carrying some colored tubes.

n
* R HP:Wounded MV:Tiring > Wide Cross Street
Colorfully painted houses are the most common building on this street, and
each seems to have been painted in its own design. Lavender mouldings with
yellow trim on a green background here, robin's egg blue background with
mauve and scarlet balustrades there, make quite a colorful scene. The short
sidestreet which opens up towards the west is quite drab by comparison. To
the south, the road appears to terminate at a wide open grassy space.
[ obvious exits: N S W ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Wounded MV:Tiring > Wide Cross Street
This wide cross street continues to the south, where you can see what
appears to be a park. Just to the north is a large square, which is
generally the busiest place in Whitebridge. You can see the White Bridge
itself as the eastern foot sets down in the middle of town. Small shops and
homes line a wide, cobbled street that runs north and south through the
town of Whitebridge. A short distance to the north, the street terminates
in a wide square, into which the namesake of the town, the White Bridge,
descends. The surrounding residences, this close to the square, are tidy
and well-kept, a few of which reach three stories in height, though most
merely have two. Colorful flowerboxes rest under several windows.
[ obvious exits: N S ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.
A sailor is here.

* R HP:Wounded MV:Tiring > Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sleek well-trained torm glares fiercely about, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
The Whitebridge town crier stands here, spreading the news.

* R HP:Wounded MV:Tiring >
1
[k human]
You try to slash the Watchman, but he deflects the blow.
Kyra has arrived from the east, riding a bloodstock stallion.

* R HP:Wounded MV:Tiring - the Watchman: Scratched >

Kyra leaves west riding a bloodstock stallion.

e
* R HP:Wounded MV:Tiring - the Watchman: Scratched >
*Koryak* has arrived from the west.

* R HP:Wounded MV:Tiring - the Watchman: Scratched >
No way! You're fighting for your life!
*Koryak* tries to strike you, but you deflect the blow.

* R HP:Wounded MV:Tiring - the Watchman: Scratched >
*Koryak* tries to strike you, but you parry successfully.
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
The Watchman tries to pierce you, but you deflect the blow.
You slash the Watchman's body hard.
The Watchman has arrived from above.

f
* R HP:Wounded MV:Tiring - the Watchman: Scratched >
You panic and attempt to flee!


The Watchman barely pierces your body.
The Watchman tries to pierce you, but you parry successfully.
*Koryak* panics, and attempts to flee!
Kyra has arrived from the west, riding a bloodstock stallion.


Kyra slashes the Watchman's body very hard.


*Koryak* leaves north.


You flee head over heels.
Stone Street
A wide stone street runs through the town of Whitebridge from east to west.
Immediately to the west, the street opens up into a broad square, into
which the foot of the great White Bridge descends to the cobblestones. The
stone street is bordered on both sides by shops and taverns, most appearing
to cater to well-to-do merchants and travelers. A small gap between two
shops on the south side of the street marks the mouth of a small alley.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sleek well-trained torm glares fiercely about, being ridden by you.
A worker busily earns a day's pay.

* R HP:Wounded MV:Tiring >
w
A worker tries to hit you, but you deflect the blow.
You slash a worker's body extremely hard.
A worker tries to hit you, but you parry successfully.
The sun sets.
Tic length updated to: 32.17 seconds.
Your heartbeat calms down more as you feel less panicked. Starting tic timer.
No way! You're fighting for your life!

n
* R HP:Wounded MV:Tiring - a worker: Wounded >
1
No way! You're fighting for your life!

* R HP:Wounded MV:Tiring - a worker: Wounded >
[k human]
They aren't here.

f
* R HP:Wounded MV:Tiring - a worker: Wounded >
n
You panic and attempt to flee!

You flee head over heels.
Back Alley
This alley is actually closer to a side-street, with several stores along
the way. There is the back of an inn to the east, but you can't see any
entrance from here. The old stables are just to the west, and you can see
the bakery to the south.
[ obvious exits: N E S ]
Zone: Whitebridge
Door east: sidegate
A sleek well-trained torm glares fiercely about, being ridden by you.
A town watchman is here, patrolling the city.
Stone Street
A wide stone street runs through the town of Whitebridge from east to west.
Immediately to the west, the street opens up into a broad square, into
which the foot of the great White Bridge descends to the cobblestones. The
stone street is bordered on both sides by shops and taverns, most appearing
to cater to well-to-do merchants and travelers. A small gap between two
shops on the south side of the street marks the mouth of a small alley.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sleek well-trained torm glares fiercely about, being ridden by you.
A worker busily earns a day's pay.

1
* R HP:Wounded MV:Tiring >
b
[k human]
They aren't here.

* R HP:Wounded MV:Tiring >
[bash ]
Bash who?

* R HP:Wounded MV:Tiring >
w
w
Talroc has arrived from the west, riding an armored black stallion.
Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sleek well-trained torm glares fiercely about, being ridden by you.
Kyra Al'Kura is standing here, riding a bloodstock stallion.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
The Whitebridge town crier stands here, spreading the news.
Talroc has arrived from the east, riding an armored black stallion.

* R HP:Wounded MV:Tiring > Stone Street Under the White Bridge
The paving stones of the street appear to become more even the further one
travels from the docks. Immediately to the east lies the central square of
the city, at the foot of the White Bridge. Shops line the street on either
side, whose signs proclaim expertise in the area of haberdashery, jewelry,
footwear and the like.The shops are all of a single story, and seem to
hunch under the gleaming mass of the White Bridge overhead.
[ obvious exits: N E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sleek well-trained torm glares fiercely about, being ridden by you.
A town watchman is here, patrolling the city.
An old woman smiles kindly.
Talroc has arrived from the east, riding an armored black stallion.

* R HP:Wounded MV:Tiring >

The Watchman leaves east.

* R HP:Wounded MV:Tiring >
nar ungroupoing

Talroc leaves east riding an armored black stallion.

* R HP:Wounded MV:Tiring > You narrate 'ungroupoing'

* R HP:Wounded MV:Tiring >
nar in this dung
You narrate 'in this dung'

* R HP:Wounded MV:Tiring >
ungroup
You have disbanded the group.

* R HP:Wounded MV:Tiring >
e
Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sleek well-trained torm glares fiercely about, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
The Whitebridge town crier stands here, spreading the news.

* R HP:Wounded MV:Tiring >
n
Wide Cross Street
Piles of coal sit in small, cleared yards next to buildings on either side
of the street, along with not a few heaps of rusting scrap metal. A large,
open-air forge has been constructed on the west side of the street, while
to the east several merchants have opened up shops on the first floors of
their buildings. One shop's colorful placard bears a rather large dirk
being sheathed into a cloak with a hood. The shops are well-maintained, and
appear to do a brisk business. The street opens up into a broad square to
the south, where the enormous White Bridge descends to the pavement.
[ obvious exits: N E S W ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.
A sailor is here.

* R HP:Wounded MV:Tiring >
scan e
The Watchman has arrived from the south.
Captain Martyn Tallanvor has arrived from the south.
A determined Queen's Guard soldier has arrived from the south.
A determined Queen's Guard soldier has arrived from the south.
A determined Queen's Guard soldier has arrived from the south.
A determined Queen's Guard soldier has arrived from the south.
The Watchman has arrived from the west.
The Watchman has arrived from the south.
*Koryak* is standing here.
A little girl plays here.
A little girl plays here.
A little boy plays here.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A weaponsmith is prepared to sell his best equipment.

* R HP:Wounded MV:Tiring >
n
The Watchman leaves north.
The Watchman leaves north.
The Watchman leaves north.
The North Gate of Whitebridge
Two perpendicular streets meet in a small cleared square in front of a
gate in the northern town wall.The oaken gate itself is also diminutive,
barely wide enough for a cart or small wagon. A single occupancy guardpost
has been erected just inside the doors, but no watchtowers or platforms
look out from above the wall. Out over the gate arch the boughs of the
Braem wood, a direction from which the town does not see much traffic.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door north: gate
A small purse is here. [14]
A sleek well-trained torm glares fiercely about, being ridden by you.
The Watchman is here, fighting Kyra.
A town watchman is here, patrolling the city.
The Watchman is here, fighting Kyra.
Kyra Al'Kura is standing here, riding a bloodstock stallion.
Miloh lounges alongside the road, scratching his beard.

* R HP:Wounded MV:Tiring >

Kyra leaves east riding a bloodstock stallion.

Roryn
Posts: 145
Joined: Mon Jun 26, 2017 9:42 am

Re: The last rip was the most satisfying

Post by Roryn » Sat Jun 19, 2021 12:30 pm

* R HP:Wounded MV:Tiring >
The Watchman leaves east.
Captain Martyn Tallanvor has arrived from the south.
A determined Queen's Guard soldier has arrived from the south.
A determined Queen's Guard soldier has arrived from the south.
A determined Queen's Guard soldier has arrived from the south.
A determined Queen's Guard soldier has arrived from the south.
The Watchman leaves east.
The Watchman leaves east.
The Watchman has arrived from the west.
The Watchman has arrived from the west.

* R HP:Wounded MV:Tiring >
tell talroc n e
You tell Talroc 'n e'

e
e
* R HP:Wounded MV:Tiring > The Watchman joins the Watchman's fight!
A determined Queen's Guard soldier joins Captain Martyn Tallanvor's fight!
A determined Queen's Guard soldier joins Captain Martyn Tallanvor's fight!
A determined Queen's Guard soldier joins Captain Martyn Tallanvor's fight!
A determined Queen's Guard soldier joins Captain Martyn Tallanvor's fight!
Paved Stone Street
A narrow, curved street edges its way between an outer row of buildings and
the dilapidated town wall, which borders the northern edge of Whitebridge.
The road appears to turn southwards to the east, following the length of
the wall as it turns a corner. Modest houses and shops dot the edges of the
street, mostly in good repair. The awnings of several of the shops arch
over the street. Between the overhanging wall and the awnings, only small
strips of light penetrate to reach the cobblestones even at midday. To the
west, the rickety wall continues until it is broken by a small gate.
[ obvious exits: E W ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.
The Watchman is here, fighting Kyra.
The Watchman is here, fighting Kyra.
The Watchman is here, fighting Kyra.
Kyra Al'Kura is here, fighting the Watchman, riding a bloodstock stallion.

e
e
* R HP:Wounded MV:Tiring >
Bend in the Road
A small watchtower stands at the northeast corner of the city wall, though
it is little more than a raised platform with an awning overhead to keep
out the rain. The view from the top of the tower is of the trees of the
Braem wood, the tops of which are visible even from street level. The
perimeter road begins to bend west and south at the corner, dotted by
modest residences and the offices of merchants and craftsmen.
[ obvious exits: S W ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

* R HP:Wounded MV:Tiring > Alas, you cannot go that way...

s
* R HP:Wounded MV:Tiring > Alas, you cannot go that way...

s
* R HP:Wounded MV:Tiring >
Eastbridge Avenue
A small stone street runs north and south, just inside the outer wall of
Whitebridge. The wall is not the sturdiest of projections, and has fallen
into disrepair in several places. The timbers of a nearby section have
collapsed to the point where a tall individual could simply step over the
lowest part of the wall, and into the city. The road continues to the
south, and turns westwards, following the curve of the hapless wall.
[ obvious exits: N S ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.
A town watchman is here, patrolling the city.
An old woman smiles kindly.

* R HP:Wounded MV:Tiring > Eastbridge Avenue
Small shops and offices line the western side of an avenue which runs
within the city walls. The eastern side of the street is defined by the
Whitebridge town wall, which is low, and made predominantly of wood with a
few stone pilings here and there. To the south, a break in the wall allows
traffic into and out of the city. Among the shops to the west is a large
building, clearly marked as the stationhouse of the Whitebridge Town Watch.
[ obvious exits: N S W ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Wounded MV:Tiring >
s
dism
The Watchman has arrived from the west.
The Watchman has arrived from the west.
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sleek well-trained torm glares fiercely about, being ridden by you.
General Talroc the Banner-General is standing here, riding an armored black stallion.
A spotted horse wanders skittishly around here.

w
w
* R HP:Wounded MV:Tiring > Talroc leaves west riding an armored black stallion.
You stop riding him.
Kyra has arrived from the north, riding a bloodstock stallion.

w
* HP:Wounded MV:Tiring > Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* HP:Wounded MV:Tiring > Stone Street
A wide stone street runs through the town of Whitebridge from east to west.
Immediately to the west, the street opens up into a broad square, into
which the foot of the great White Bridge descends to the cobblestones. The
stone street is bordered on both sides by shops and taverns, most appearing
to cater to well-to-do merchants and travelers. A small gap between two
shops on the south side of the street marks the mouth of a small alley.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A town watchman is here, patrolling the city.
A worker busily earns a day's pay.

n
Tic in 7 seconds!
* HP:Wounded MV:Tiring > Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Koryak* is standing here.
A sailor is here.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
The Whitebridge town crier stands here, spreading the news.
A large black rat has arrived from the east.
*Koryak* leaves east.

e
* HP:Wounded MV:Tiring > Wide Cross Street
Piles of coal sit in small, cleared yards next to buildings on either side
of the street, along with not a few heaps of rusting scrap metal. A large,
open-air forge has been constructed on the west side of the street, while
to the east several merchants have opened up shops on the first floors of
their buildings. One shop's colorful placard bears a rather large dirk
being sheathed into a cloak with a hood. The shops are well-maintained, and
appear to do a brisk business. The street opens up into a broad square to
the south, where the enormous White Bridge descends to the pavement.
[ obvious exits: N E S W ]
Zone: Whitebridge
General Talroc the Banner-General is standing here, riding an armored black stallion.
A town watchman is here, patrolling the city.

* HP:Wounded MV:Tiring > Cloak and Dagger
Though the placard out front is somewhat confusing, leaving room for doubt
as to whether the shop is a tavern or a weaponsmith's, the interior washes
away all ambiguity. Copious sturdy racks of polished wood have been bolted
to the walls, each holding several high-quality weapons. A smooth
flat-topped oaken counter runs the length of the room, blocking off the
proprieter's area from the merchandise display floor. A wide door set into
a stone arch opens out onto a street to the west.
[ obvious exits: W ]
Zone: Whitebridge
A weapon rack stands on the ground here, ready to store weapons.
A little girl plays here.
A little girl plays here.
A little boy plays here.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A weaponsmith is prepared to sell his best equipment.
A large black rat has arrived from the west.

q
* HP:Wounded MV:Tiring >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 122 hit points.

w
* HP:Wounded MV:Tiring >
s
Wide Cross Street
Piles of coal sit in small, cleared yards next to buildings on either side
of the street, along with not a few heaps of rusting scrap metal. A large,
open-air forge has been constructed on the west side of the street, while
to the east several merchants have opened up shops on the first floors of
their buildings. One shop's colorful placard bears a rather large dirk
being sheathed into a cloak with a hood. The shops are well-maintained, and
appear to do a brisk business. The street opens up into a broad square to
the south, where the enormous White Bridge descends to the pavement.
[ obvious exits: N E S W ]
Zone: Whitebridge
A town watchman is here, patrolling the city.
A large black rat has arrived from the east.

* HP:Wounded MV:Tiring > Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
General Talroc the Banner-General is here, fighting the Watchman, riding an armored black stallion.
A sailor is here.
The Watchman is here, fighting Talroc.
A town watchman is here, patrolling the city.
The Whitebridge town crier stands here, spreading the news.
A large black rat has arrived from the north.

e
* HP:Wounded MV:Tiring >
e

Talroc panics, and attempts to flee!

e
* HP:Wounded MV:Tiring > Stone Street
A wide stone street runs through the town of Whitebridge from east to west.
Immediately to the west, the street opens up into a broad square, into
which the foot of the great White Bridge descends to the cobblestones. The
stone street is bordered on both sides by shops and taverns, most appearing
to cater to well-to-do merchants and travelers. A small gap between two
shops on the south side of the street marks the mouth of a small alley.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A town watchman is here, patrolling the city.
A worker busily earns a day's pay.
A large black rat has arrived from the west.

* HP:Wounded MV:Tiring > Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Koryak* is standing here.
A large black rat has arrived from the west.

* HP:Wounded MV:Tiring > Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Kyra Al'Kura is standing here, riding a bloodstock stallion.
A sleek well-trained torm glares fiercely about.
A spotted horse wanders skittishly around here.
A large black rat has arrived from the west.

* HP:Wounded MV:Tiring >
w
2
b
Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A large black rat has arrived from the east.

* HP:Wounded MV:Tiring > [k h.human]
They aren't here.

* HP:Wounded MV:Tiring > [bash ]
Bash who?

* HP:Wounded MV:Winded >
s
2
The Wayfarer's Rest Inn
This spacious inn doesn't appear to be the friendliest establishment. The
place is extremely quiet, and whatever patrons are here apparently make
little or no noise. A thin wall separates the main body of the inn from
the common room, which is just to the south. A doorway leads north to the
city street.
[ obvious exits: N S ]
Zone: Whitebridge
Door south: common
Bartrim the innkeeper stands sullenly about.

b
* HP:Wounded MV:Winded >
[k h.human]
They aren't here.

* HP:Wounded MV:Winded > [bash ]
Bash who?

* HP:Wounded MV:Winded >
scan s
A man is here.
A middle-aged woman offers drinks to patrons.
A drunken fool staggers in no particular direction.
Selaana is standing here.
Selaana is surrounded by a shimmering white aura!
A man is here.
A bartender serves customers with a greedy smile.
A middle-aged woman offers drinks to patrons.
A drunken fool staggers in no particular direction.

* HP:Wounded MV:Winded >
n
e
Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* HP:Wounded MV:Winded > Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Kyra Al'Kura is standing here, riding a bloodstock stallion.
A sleek well-trained torm glares fiercely about.
A spotted horse wanders skittishly around here.

* HP:Wounded MV:Winded >
ride sleek
e
You start riding him.

* R HP:Wounded MV:Winded > The gate seems to be closed.

* R HP:Wounded MV:Winded >
not
You start paying increased attention to your surroundings.

* R HP:Wounded MV:Winded >
where

Kyra drawls 'he was n e mag'

* R HP:Wounded MV:Winded > Players in your Zone
--------------------
Talroc - Back Alley
Roryn - Inside the Gate
Kyra - Inside the Gate

not
* R HP:Wounded MV:Winded >
You stop paying increased attention to your surroundings.

* R HP:Wounded MV:Winded >

Kyra looks at you.

nod
* R HP:Wounded MV:Winded >
You nod in agreement.

* R HP:Wounded MV:Winded >
w
w
w
Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Wounded MV:Winded > Stone Street
A wide stone street runs through the town of Whitebridge from east to west.
Immediately to the west, the street opens up into a broad square, into
which the foot of the great White Bridge descends to the cobblestones. The
stone street is bordered on both sides by shops and taverns, most appearing
to cater to well-to-do merchants and travelers. A small gap between two
shops on the south side of the street marks the mouth of a small alley.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sleek well-trained torm glares fiercely about, being ridden by you.
A town watchman is here, patrolling the city.
A worker busily earns a day's pay.

* R HP:Wounded MV:Winded > Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sleek well-trained torm glares fiercely about, being ridden by you.
A sailor is here.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
The Whitebridge town crier stands here, spreading the news.
A large black rat has arrived from the east.

* R HP:Wounded MV:Winded >
n
Wide Cross Street
Piles of coal sit in small, cleared yards next to buildings on either side
of the street, along with not a few heaps of rusting scrap metal. A large,
open-air forge has been constructed on the west side of the street, while
to the east several merchants have opened up shops on the first floors of
their buildings. One shop's colorful placard bears a rather large dirk
being sheathed into a cloak with a hood. The shops are well-maintained, and
appear to do a brisk business. The street opens up into a broad square to
the south, where the enormous White Bridge descends to the pavement.
[ obvious exits: N E S W ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.
A town watchman is here, patrolling the city.
A large black rat has arrived from the south.

* R HP:Wounded MV:Winded >
scan e
A little girl plays here.
A little girl plays here.
A little boy plays here.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A weaponsmith is prepared to sell his best equipment.

s
* R HP:Wounded MV:Winded >
s
s
Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sleek well-trained torm glares fiercely about, being ridden by you.
A sailor is here.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
The Whitebridge town crier stands here, spreading the news.
A large black rat has arrived from the north.

* R HP:Wounded MV:Winded > Wide Cross Street
This wide cross street continues to the south, where you can see what
appears to be a park. Just to the north is a large square, which is
generally the busiest place in Whitebridge. You can see the White Bridge
itself as the eastern foot sets down in the middle of town. Small shops and
homes line a wide, cobbled street that runs north and south through the
town of Whitebridge. A short distance to the north, the street terminates
in a wide square, into which the namesake of the town, the White Bridge,
descends. The surrounding residences, this close to the square, are tidy
and well-kept, a few of which reach three stories in height, though most
merely have two. Colorful flowerboxes rest under several windows.
[ obvious exits: N S ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.
A sailor is here.
A large black rat has arrived from the north.

* R HP:Wounded MV:Winded > Wide Cross Street
Colorfully painted houses are the most common building on this street, and
each seems to have been painted in its own design. Lavender mouldings with
yellow trim on a green background here, robin's egg blue background with
mauve and scarlet balustrades there, make quite a colorful scene. The short
sidestreet which opens up towards the west is quite drab by comparison. To
the south, the road appears to terminate at a wide open grassy space.
[ obvious exits: N S W ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.
A large black rat has arrived from the north.

* R HP:Wounded MV:Winded >
s
s
Whitebridge Park
A large expanse of green grass and flowers stretches out to the south and
the west, while a narrow, cobbled street begins running northward. A low
stone wall has been erected along the eastern border of the park, isolating
the back yards of shops and houses from the open public space. A few gaps
in the wall, however, show that some value access to the park more than the
dubious privacy the wall provides. Just westwards, hedgerows square off a
quaint flower garden, while an open green space rolls away to the south.
[ obvious exits: N S W ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.
A little boy plays here.
An Illuminator's assistant stands here carrying some colored tubes.

* R HP:Wounded MV:Winded > Field
Uniformly short and even blades of grass cover a flat expanse along the
southern edge of Whitebridge. The clearly well-tended space sprawls north
and west. A small path runs along the south edge of the verge, eventually
turning into the paved road which runs along the city wall to the east. A
few shops cluster on the south border of the footpath, facing the gardens.
[ obvious exits: N E S W ]
Zone: Whitebridge
A field of tall, lush plants sways gently in the breeze.
A campfire burns slowly, sending smoke into the sky.
A sleek well-trained torm glares fiercely about, being ridden by you.
A worker busily earns a day's pay.
A worker busily earns a day's pay.

* R HP:Wounded MV:Winded >
n
w
Whitebridge Park
A large expanse of green grass and flowers stretches out to the south and
the west, while a narrow, cobbled street begins running northward. A low
stone wall has been erected along the eastern border of the park, isolating
the back yards of shops and houses from the open public space. A few gaps
in the wall, however, show that some value access to the park more than the
dubious privacy the wall provides. Just westwards, hedgerows square off a
quaint flower garden, while an open green space rolls away to the south.
[ obvious exits: N S W ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.
A little boy plays here.
An Illuminator's assistant stands here carrying some colored tubes.

* R HP:Wounded MV:Winded >
Under the Leatherleaf Trees
A circle of lush green lawn spreads like an emerald carpet between
leatherleaf trees, their branches twined together overhead in a natural
dome glittering with greens, gold and browns. The sky peeks through the
intermittent gaps between leaves and branches creating a sparkling effect.
Fireflies gracefully dance between the branches, and morning glories twine
up the tree trunks between tendrils of delicate ivy. A grouping of rocks
highlights a natural spring whose waters trickle into a small pool strewn
with water lillies. Floral aromas drift on the air giving a sweet breeze.
[ obvious exits: E S W ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Wounded MV:Winded >
s
The Garden
The garden is a wide array of carefully arranged flowers and bushes in the
center of Whitebridge's park. The garden continues to the south, and the park
extends to the north. A wide field lies to the east, and an open road to the
west.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door south: gate
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Wounded MV:Winded >
e
e
Tic in 7 seconds!
e
Field
Uniformly short and even blades of grass cover a flat expanse along the
southern edge of Whitebridge. The clearly well-tended space sprawls north
and west. A small path runs along the south edge of the verge, eventually
turning into the paved road which runs along the city wall to the east. A
few shops cluster on the south border of the footpath, facing the gardens.
[ obvious exits: N E S W ]
Zone: Whitebridge
A field of tall, lush plants sways gently in the breeze.
A campfire burns slowly, sending smoke into the sky.
A sleek well-trained torm glares fiercely about, being ridden by you.
A worker busily earns a day's pay.
A worker busily earns a day's pay.

e
* R HP:Wounded MV:Winded > Eastbridge Avenue
The wide avenue opens to the west onto a large field in Whitebridge's park.
To the east the avenue runs along the inside of the city walls.
[ obvious exits: E W ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Wounded MV:Winded > Before a Well-Kept House
The cobbled streets of Whitebridge bend around the curve of the city walls,
the wide lane dusty and worn. To the north lies a large, well-presented
house, a bundle of herbs neatly bound with a blue and white checked ribbon
hanging in the window. The street continues to the east and west.
[ obvious exits: N E W ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Wounded MV:Winded >
Eastbridge Avenue
Whitebridge's perimeter road takes a sharp turn at the southeast corner of
the city, where an aged wooden watchtower leans precariously out over the
walls of the city. The tower's disrepair matches that of the surrounding
battlements, which appear as though they would have difficulty keeping out
even a half-interested raccoon, let alone any human-sized enemies.
[ obvious exits: N W ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Wounded MV:Winded >
n
Eastbridge Avenue
Private residences and tidy boarding houses line the streets and avenues of
southeast Whitebridge. Some of the larger domiciles number several stories,
and most of the upper stories support private balustraded balconies. The
mouth of an alley opens up between two buildings to the west, along the
sides of which a few small shops have opened their doors.
[ obvious exits: N S W ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Wounded MV:Winded >
n
Eastbridge Avenue
The perimeter road of Whitebridge runs north and south, just inside the low
city wall to the east. To the north can be made out the eastern gate of the
city, while to the south the road continues, interrupted only by a small
alley wedged between buildings. Houses and upscale shops line the street
which is as far removed from the docks as one can get in the small town.
[ obvious exits: N S ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Wounded MV:Winded >
n
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sleek well-trained torm glares fiercely about, being ridden by you.
A spotted horse wanders skittishly around here.

* R HP:Wounded MV:Winded >

The night has begun.
Tic length updated to: 31.637 seconds.

o R HP:Wounded MV:Winded >
open gate

Kyra has arrived from the west, riding a bloodstock stallion.

e
e
* R HP:Wounded MV:Winded > Ok.

* R HP:Wounded MV:Winded > It is pitch black...
Zone: Whitebridge
Door west: gate

o R HP:Wounded MV:Winded >
It is pitch black...
Zone: Whitebridge

gl
o R HP:Wounded MV:Winded >
hl
[get light bag]
You get a lantern from an embroidered, cotton shoulder bag.

l
o R HP:Wounded MV:Winded >
[hold light]
You hold a lantern above your head.

* R HP:Wounded MV:Winded > Caemlyn Road
The road stretches onwards to the east. To the west you see a small city, and
the road leads right up to the gate. From the center of town an enormous bridge
of unbelievable beauty rises and spans the river which lies on the western
bank of the city.
[ obvious exits: E W ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Wounded MV:Winded >
tra
-=+
Some obvious recent tracks of a sleek well-trained torm (ridden) leaving west.
Some obvious recent tracks of an armored black stallion (ridden) leaving west.
Some obvious recent tracks of a sleek well-trained torm (ridden) leaving west.
Some obvious fairly recent tracks of a sleek well-trained torm (ridden) leaving east.
Some obvious fairly recent tracks of a sleek well-trained torm (ridden) leaving west.

* R HP:Wounded MV:Winded >
w
w
Outside the Gates of Whitebridge
This small gap in the wall is the main entrance to the small city of
Whitebridge. You can see the curving arch of the White Bridge as it extends
west from the city's center. Two watch towers stand on either side of the
worn iron gate, which looks rather old and rusty. A large paw print has
been pressed into a flagstone, heading east.
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A sleek well-trained torm glares fiercely about, being ridden by you.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.

* R HP:Wounded MV:Winded > Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sleek well-trained torm glares fiercely about, being ridden by you.
Kyra Al'Kura is standing here, riding a bloodstock stallion.
A spotted horse wanders skittishly around here.

* R HP:Wounded MV:Winded >
close gate
Ok.

* R HP:Wounded MV:Winded >
A city lamplighter arrives, mumbling about some low-paying job.

* R HP:Wounded MV:Winded >
Kyra narrates 'im low'

n
* R HP:Wounded MV:Winded >
n
Eastbridge Avenue
Small shops and offices line the western side of an avenue which runs
within the city walls. The eastern side of the street is defined by the
Whitebridge town wall, which is low, and made predominantly of wood with a
few stone pilings here and there. To the south, a break in the wall allows
traffic into and out of the city. Among the shops to the west is a large
building, clearly marked as the stationhouse of the Whitebridge Town Watch.
[ obvious exits: N S W ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

* R HP:Wounded MV:Winded > Eastbridge Avenue
A small stone street runs north and south, just inside the outer wall of
Whitebridge. The wall is not the sturdiest of projections, and has fallen
into disrepair in several places. The timbers of a nearby section have
collapsed to the point where a tall individual could simply step over the
lowest part of the wall, and into the city. The road continues to the
south, and turns westwards, following the curve of the hapless wall.
[ obvious exits: N S ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.
A town watchman is here, patrolling the city.
An old woman smiles kindly.

* R HP:Wounded MV:Winded >
n
Bend in the Road
A small watchtower stands at the northeast corner of the city wall, though
it is little more than a raised platform with an awning overhead to keep
out the rain. The view from the top of the tower is of the trees of the
Braem wood, the tops of which are visible even from street level. The
perimeter road begins to bend west and south at the corner, dotted by
modest residences and the offices of merchants and craftsmen.
[ obvious exits: S W ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Wounded MV:Winded >
w
w
Paved Stone Street
A narrow, curved street edges its way between an outer row of buildings and
the dilapidated town wall, which borders the northern edge of Whitebridge.
The road appears to turn southwards to the east, following the length of
the wall as it turns a corner. Modest houses and shops dot the edges of the
street, mostly in good repair. The awnings of several of the shops arch
over the street. Between the overhanging wall and the awnings, only small
strips of light penetrate to reach the cobblestones even at midday. To the
west, the rickety wall continues until it is broken by a small gate.
[ obvious exits: E W ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

* R HP:Wounded MV:Winded > The North Gate of Whitebridge
Two perpendicular streets meet in a small cleared square in front of a
gate in the northern town wall.The oaken gate itself is also diminutive,
barely wide enough for a cart or small wagon. A single occupancy guardpost
has been erected just inside the doors, but no watchtowers or platforms
look out from above the wall. Out over the gate arch the boughs of the
Braem wood, a direction from which the town does not see much traffic.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door north: gate
A small purse is here. [14]
A sleek well-trained torm glares fiercely about, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
Miloh lounges alongside the road, scratching his beard.
Nunzio tells you 'that failed flee was complete bs :-p'

* R HP:Wounded MV:Winded >
s
Wide Cross Street
Piles of coal sit in small, cleared yards next to buildings on either side
of the street, along with not a few heaps of rusting scrap metal. A large,
open-air forge has been constructed on the west side of the street, while
to the east several merchants have opened up shops on the first floors of
their buildings. One shop's colorful placard bears a rather large dirk
being sheathed into a cloak with a hood. The shops are well-maintained, and
appear to do a brisk business. The street opens up into a broad square to
the south, where the enormous White Bridge descends to the pavement.
[ obvious exits: N E S W ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.
A town watchman is here, patrolling the city.

scan e
* R HP:Wounded MV:Winded >
A little girl plays here.
A little girl plays here.
A little boy plays here.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A weaponsmith is prepared to sell his best equipment.

s
* R HP:Wounded MV:Winded >
Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sleek well-trained torm glares fiercely about, being ridden by you.
*Koryak* is standing here.
A sailor is here.
A sailor is here.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
The Whitebridge town crier stands here, spreading the news.
A large black rat has arrived from the north.

* R HP:Wounded MV:Winded >
*Koryak* tries to strike you, but you deflect the blow.

* R HP:Wounded MV:Winded - Koryak: Battered >

A sailor leaves west.

* R HP:Wounded MV:Winded - Koryak: Battered >
b
The Watchman joins Koryak's fight!
The Watchman joins the Watchman's fight!
A sailor joins Koryak's fight!
[bash ]

*Koryak* panics, and attempts to flee!
-=+
A sailor tries to hit you, but you parry successfully.
The Watchman tries to pierce you, but you deflect the blow.
The Watchman pierces your right leg.
*Koryak* tries to strike you, but you parry successfully.
*Koryak* leaves north.
*
z
f
*Cancelled.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 203 hit points.

* R HP:Wounded MV:Winded - a sailor: Healthy >
You panic and attempt to flee!


You flee head over heels.
Stone Street Under the White Bridge
The paving stones of the street appear to become more even the further one
travels from the docks. Immediately to the east lies the central square of
the city, at the foot of the White Bridge. Shops line the street on either
side, whose signs proclaim expertise in the area of haberdashery, jewelry,
footwear and the like.The shops are all of a single story, and seem to
hunch under the gleaming mass of the White Bridge overhead.
[ obvious exits: N E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sleek well-trained torm glares fiercely about, being ridden by you.
A sailor is here.
An old woman smiles kindly.

* R HP:Wounded MV:Winded >
Tic in 7 seconds!
e
n
Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sleek well-trained torm glares fiercely about, being ridden by you.
A sailor is here.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
The Whitebridge town crier stands here, spreading the news.

* R HP:Wounded MV:Winded >
Wide Cross Street
Piles of coal sit in small, cleared yards next to buildings on either side
of the street, along with not a few heaps of rusting scrap metal. A large,
open-air forge has been constructed on the west side of the street, while
to the east several merchants have opened up shops on the first floors of
their buildings. One shop's colorful placard bears a rather large dirk
being sheathed into a cloak with a hood. The shops are well-maintained, and
appear to do a brisk business. The street opens up into a broad square to
the south, where the enormous White Bridge descends to the pavement.
[ obvious exits: N E S W ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.
*Koryak* is standing here.
A town watchman is here, patrolling the city.

* R HP:Wounded MV:Winded >
scan e

*Koryak* leaves south.

* R HP:Wounded MV:Winded >
2
A little girl plays here.
A little girl plays here.
A little boy plays here.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A weaponsmith is prepared to sell his best equipment.

* R HP:Wounded MV:Winded > [k h.human]
You slash the Watchman's body very hard.

s
* R HP:Wounded MV:Winded - the Watchman: Scratched >
No way! You're fighting for your life!

2
* R HP:Wounded MV:Winded - the Watchman: Scratched >
The Watchman tries to pierce you, but you parry successfully.
The Watchman stops using a lantern.
You slash the Watchman's body very hard.
[k h.human]
You do the best you can!
*Koryak* has arrived from the south.

z
f
* R HP:Wounded MV:Winded - the Watchman: Scratched >
*Koryak* tries to strike you, but you deflect the blow.

* R HP:Wounded MV:Winded - the Watchman: Scratched > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 203 hit points.

* R HP:Wounded MV:Winded - the Watchman: Scratched > You can't ride in there.

* R HP:Wounded MV:Winded - the Watchman: Scratched >
f
You can't ride in there.

* R HP:Wounded MV:Winded - the Watchman: Scratched >
f
*Koryak* tries to strike you, but you deflect the blow.
The Watchman tries to pierce you, but you deflect the blow.
You try to slash the Watchman, but he deflects the blow.
You panic and attempt to flee!


You flee head over heels.
The North Gate of Whitebridge
Two perpendicular streets meet in a small cleared square in front of a
gate in the northern town wall.The oaken gate itself is also diminutive,
barely wide enough for a cart or small wagon. A single occupancy guardpost
has been erected just inside the doors, but no watchtowers or platforms
look out from above the wall. Out over the gate arch the boughs of the
Braem wood, a direction from which the town does not see much traffic.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door north: gate
A small purse is here. [14]
A sleek well-trained torm glares fiercely about, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
Miloh lounges alongside the road, scratching his beard.

* R HP:Wounded MV:Winded >
e
e
Paved Stone Street
A narrow, curved street edges its way between an outer row of buildings and
the dilapidated town wall, which borders the northern edge of Whitebridge.
The road appears to turn southwards to the east, following the length of
the wall as it turns a corner. Modest houses and shops dot the edges of the
street, mostly in good repair. The awnings of several of the shops arch
over the street. Between the overhanging wall and the awnings, only small
strips of light penetrate to reach the cobblestones even at midday. To the
west, the rickety wall continues until it is broken by a small gate.
[ obvious exits: E W ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

* R HP:Wounded MV:Winded > Bend in the Road
A small watchtower stands at the northeast corner of the city wall, though
it is little more than a raised platform with an awning overhead to keep
out the rain. The view from the top of the tower is of the trees of the
Braem wood, the tops of which are visible even from street level. The
perimeter road begins to bend west and south at the corner, dotted by
modest residences and the offices of merchants and craftsmen.
[ obvious exits: S W ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Wounded MV:Winded >
s
s
Eastbridge Avenue
A small stone street runs north and south, just inside the outer wall of
Whitebridge. The wall is not the sturdiest of projections, and has fallen
into disrepair in several places. The timbers of a nearby section have
collapsed to the point where a tall individual could simply step over the
lowest part of the wall, and into the city. The road continues to the
south, and turns westwards, following the curve of the hapless wall.
[ obvious exits: N S ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
An old woman smiles kindly.

* R HP:Wounded MV:Winded > Eastbridge Avenue
Small shops and offices line the western side of an avenue which runs
within the city walls. The eastern side of the street is defined by the
Whitebridge town wall, which is low, and made predominantly of wood with a
few stone pilings here and there. To the south, a break in the wall allows
traffic into and out of the city. Among the shops to the west is a large
building, clearly marked as the stationhouse of the Whitebridge Town Watch.
[ obvious exits: N S W ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Wounded MV:Winded >
tell talroc he dancing around square
You tell Talroc 'he dancing around square'

* R HP:Wounded MV:Winded >
s
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
The corpse of a city lamplighter is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sleek well-trained torm glares fiercely about, being ridden by you.
General Talroc the Banner-General is standing here, riding an armored black stallion.
Kyra Al'Kura is standing here, riding a bloodstock stallion.
A spotted horse wanders skittishly around here.

* R HP:Wounded MV:Winded >
q
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 122 hit points.

po
* R HP:Wounded MV:Winded >
Talroc gets a wealth of gold crowns from a backpack.
Talroc gets a wealth of copper pennies from a backpack.
[change posture offensive]
Posture changed to: Offensive

* R HP:Wounded MV:Winded >

Talroc tells you 'channie wil'

* R HP:Wounded MV:Winded >
say he dancing around square

Talroc puts some coins in a backpack.
Talroc puts some coins in a backpack.

* R HP:Wounded MV:Winded > You drawl 'he dancing around square'

* R HP:Wounded MV:Winded >

Talroc gets a razor-thin disc of metal from a backpack.
Talroc gets a hunk of beef from a backpack.
Talroc gets a lantern from a backpack.
Talroc gets a leather water flask from a backpack.

* R HP:Wounded MV:Winded >
po
q
[change posture offensive]
Posture changed to: Offensive

* R HP:Wounded MV:Winded > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* R HP:Wounded MV:Winded >
w
w
w
Talroc puts a leather water flask in a backpack.
Talroc puts a hunk of beef in a backpack.
Talroc puts a razor-thin disc of metal in a backpack.
Talroc puts a lantern in a backpack.
Talroc puts a lantern in a backpack.
Talroc puts an emerald ring in a backpack.
Talroc puts an emerald ring in a backpack.
Talroc puts a camouflaged hood in a backpack.
Talroc puts a thin, black chain in a backpack.
Talroc puts a Kandori snowflake necklace in a backpack.
Talroc puts a bearskin tunic in a backpack.
Talroc puts a dark, hooded cloak in a backpack.
Talroc puts a set of cloth sleeves in a backpack.
Talroc puts a pair of dark gloves in a backpack.
Talroc puts a silver Kandori wristcuff in a backpack.
Talroc puts a silver Kandori wristcuff in a backpack.
Talroc puts a curved clear dagger in a backpack.
Talroc puts a brightly-colored sash in a backpack.
Talroc puts a pair of earthen colored breeches in a backpack.
Talroc puts a black pair of silver-tooled boots in a backpack.
Talroc puts a water skin in a backpack.
Talroc puts a swordbreaker etched with silver in a backpack.
Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sleek well-trained torm glares fiercely about, being ridden by you.

1
* R HP:Wounded MV:Winded > Stone Street
A wide stone street runs through the town of Whitebridge from east to west.
Immediately to the west, the street opens up into a broad square, into
which the foot of the great White Bridge descends to the cobblestones. The
stone street is bordered on both sides by shops and taverns, most appearing
to cater to well-to-do merchants and travelers. A small gap between two
shops on the south side of the street marks the mouth of a small alley.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sleek well-trained torm glares fiercely about, being ridden by you.
A town watchman is here, patrolling the city.
A worker busily earns a day's pay.

b
* R HP:Wounded MV:Winded > Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sleek well-trained torm glares fiercely about, being ridden by you.
*Koryak* is standing here.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
The Whitebridge town crier stands here, spreading the news.

* R HP:Wounded MV:Winded > [k human]
You try to slash *Koryak*, but he deflects the blow.

* R HP:Wounded MV:Winded - Koryak: Battered >
[bash ]
-
*Koryak* tries to strike you, but you deflect the blow.
The Watchman joins Koryak's fight!
The Watchman joins the Watchman's fight!

Tic in 7 seconds!=+*

A sleek well-trained torm is overcome with lust for battle, and slashes Koryak with sharp claws!
*+=- -=
Your bash at *Koryak* sends him sprawling!
*Koryak* panics, and attempts to flee!

* R HP:Wounded MV:Winded - Koryak: Battered >
The Watchman tries to pierce you, but you parry successfully.
The Watchman tries to pierce you, but you parry successfully.
You slash *Koryak*'s left foot into bloody fragments!
The Watchman barely pierces your left leg.

nar bashed square
* R HP:Wounded MV:Winded - Koryak: Battered >
You narrate 'bashed square'

* R HP:Wounded MV:Winded - Koryak: Battered >
rs
[remove shield]
You stop using a silver etched shield.
You grip a heron-marked blade with both hands.

* R HP:Wounded MV:Winded - Koryak: Battered >

*Koryak* leaves west.

* R HP:Wounded MV:Winded - the Watchman: Scratched >
w

You slash the Watchman's body very hard.
The Watchman pierces your right leg.
The Watchman pierces your body.
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 31.718 seconds.

* R HP:Battered MV:Winded - the Watchman: Scratched > No way! You're fighting for your life!

z
* R HP:Battered MV:Winded - the Watchman: Scratched >
The Watchman pierces your body.
Kyra has arrived from the east, riding a bloodstock stallion.

f
* R HP:Battered MV:Winded - the Watchman: Scratched > Talroc has arrived from the east, riding an
armored black stallion.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 203 hit points.

* R HP:Battered MV:Winded - the Watchman: Scratched >
Talroc slashes the Watchman's body very hard.
You panic and attempt to flee!


You flee head over heels.
Wide Cross Street
This wide cross street continues to the south, where you can see what
appears to be a park. Just to the north is a large square, which is
generally the busiest place in Whitebridge. You can see the White Bridge
itself as the eastern foot sets down in the middle of town. Small shops and
homes line a wide, cobbled street that runs north and south through the
town of Whitebridge. A short distance to the north, the street terminates
in a wide square, into which the namesake of the town, the White Bridge,
descends. The surrounding residences, this close to the square, are tidy
and well-kept, a few of which reach three stories in height, though most
merely have two. Colorful flowerboxes rest under several windows.
[ obvious exits: N S ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Battered MV:Winded >

Someone bellows 'Paying out for scalps of the shadow at Wharf Road.'

* R HP:Battered MV:Winded >

Talroc has arrived from the north, riding an armored black stallion.

* R HP:Battered MV:Winded >
f
Wide Cross Street
Colorfully painted houses are the most common building on this street, and
each seems to have been painted in its own design. Lavender mouldings with
yellow trim on a green background here, robin's egg blue background with
mauve and scarlet balustrades there, make quite a colorful scene. The short
sidestreet which opens up towards the west is quite drab by comparison. To
the south, the road appears to terminate at a wide open grassy space.
[ obvious exits: N S W ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Battered MV:Winded >
stare
You stare at the sky.

w
* R HP:Battered MV:Winded >
Winding Street
A narrow street winds its way between high edifices. The northern edge of
the street consists entirely of tall fenced yards, most with narrow inset
gates. The large yards seem to be the rear entrances of the row of shops a
block to the north. Slightly less prosperous shops line the southern edge
of this less-than-desirable real estate, where the overhanging eaves and
narrow passage allow almost no glimpse of the sky. The street continues to
the west, and bisects a larger cobbled cross street to the east.
[ obvious exits: E S W ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Battered MV:Winded >
ws
w
w
[wear shield]
You shift a heron-marked blade to one hand.
You strap a silver etched shield on your arm becoming very impressive.

* R HP:Battered MV:Winded > Winding Street
This street bends its way through the city of Whitebridge. It is made of small
paving stones, set carefully together to form a smooth street. Houses line
either side of the way, but there is nothing out of the ordinary here.
[ obvious exits: E S W ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Battered MV:Winded > Wharf Road
The Wharf Road runs along the banks of the river Arinelle, which is
just to the west. You can see the docks to the north. The looming arch of the
White Bridge hangs high overhead as it spans the river. A side road leads off
into the city to the east.
[ obvious exits: N E S ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.
A sailor is here.

* R HP:Battered MV:Winded >
n
Stone Street by the Docks
A stone street begins among the warehouses of the port district. To the
east along the stone street lie shops and houses, while the pier leading to
the docks begins to the west. Wharf Road runs north and south along the
river bank. The street lies directly under the enormous White Bridge, from
which the city earned its name. Several blocks to the east, the foot of the
White Bridge is visible where it touches down in the city square.
[ obvious exits: N E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sleek well-trained torm glares fiercely about, being ridden by you.
A worker busily earns a day's pay.

* R HP:Battered MV:Winded >
A worker tries to hit you, but you parry successfully.

* R HP:Battered MV:Winded - a worker: Healthy >
f
You panic and attempt to flee!


A worker tries to hit you, but you deflect the blow.


You flee head over heels.
Wharf Road
Wharf road runs north and south along the east bank of the River Arinelle.
River trade being essential to the livelihood of Whitebridge, the docks of
the city, to the south and west, are well-maintained and often quite busy.
The road is also host to a wide array of warehouses that have been erected
to the east, beginning what is a prime real estate district for traders,
due to its proximity to the docks. The beautiful span of the White Bridge
looms to the south, arching majetstically over the river to the west.
[ obvious exits: N S ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.
A sailor is here.

* R HP:Battered MV:Winded >
n
e
Wharf Road
Smells of mud and river permeate the area, where the Arinelle river flows
from the north, along the western border of the road. A large shoulder of
granite borders the river just to the north. Wharf road borders the river
on the western side, while the eastern side contains the city's warehouse
district. Numerous large warehouses line the road along the eastern edge of
the street, most clearly marked as the property of one merchant or another.
Wharf road continues south towards the Whitebridge docks, while further
east, Wharf road begins to turn north, towards the city wall.
[ obvious exits: E S ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.
An old woman smiles kindly.

* R HP:Battered MV:Winded > Twist in the Road
A rocky promontory extends from the north, along the sides of the Arinelle
river, by the watery sounds which waft over the top of the granite wall.
Whitebridge's perimeter road turns from north to west, hugging the stone
barrier. Battered warehouses and small, mean offices cover every inch of
the interior of the street. The warehouses seem to be predominantly
spacious, one-storey buildings, though a few have a second level. The
cobbles underfoot are rough, uneven, and caked with a thick layer of mud.
[ obvious exits: N W ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.
A simple man blends into the crowd of the city.

* R HP:Battered MV:Winded >
n
e
Twist in the Road
The perimeter road of Whitebridge turns southwards, following a bend in the
river, the gurgles of which eminate from out of sight to the west. The city
wall, running north along the edge of the road comes to and end at a huge
impassible hunk of granite jutting up from the ground to the north and
west. The timbers of the wall appear to to have been bolted firmly into the
living rock itself. Several offices and warehouses line the street on the
the opposite side. Some of the small windows are cracked, and the shutters
could use a new coat of paint. Not the nicest of areas.
[ obvious exits: E S ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.
An old woman smiles kindly.

e
* R HP:Battered MV:Winded > Paved Stone Street
A narrow road skirts its way along the northern edge of the town, just
inside the wall. The south side of the street is crammed with several
merchant's offices, all narrow buildings. Most have a small placard near
the front door, with a merchant's sigil displayed proudly. The windows are
small, but intact, and the wood facings of the buildings are weathered with
age, but unsplintered. Several have even been recently painted.
[ obvious exits: E W ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.
A town watchman is here, patrolling the city.

s
* R HP:Battered MV:Winded > The North Gate of Whitebridge
Two perpendicular streets meet in a small cleared square in front of a
gate in the northern town wall.The oaken gate itself is also diminutive,
barely wide enough for a cart or small wagon. A single occupancy guardpost
has been erected just inside the doors, but no watchtowers or platforms
look out from above the wall. Out over the gate arch the boughs of the
Braem wood, a direction from which the town does not see much traffic.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door north: gate
A small purse is here. [14]
A sleek well-trained torm glares fiercely about, being ridden by you.
*Koryak* is standing here.
A town watchman is here, patrolling the city.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
Miloh lounges alongside the road, scratching his beard.
*Koryak* tries to strike you, but you deflect the blow.

* R HP:Battered MV:Winded - Koryak: Battered >
No way! You're fighting for your life!

scan
* R HP:Battered MV:Winded - Koryak: Battered >
f
East: A town watchman is here, patrolling the city.
South: A little girl plays here.
West: A town watchman is here, patrolling the city.

* R HP:Battered MV:Winded - Koryak: Battered >

You try to slash *Koryak*, but he parries successfully.
The Watchman joins Koryak's fight!
A determined Queen's Guard soldier joins the Watchman's fight!
A determined Queen's Guard soldier joins a determined Queen's Guard soldier's fight!
A determined Queen's Guard soldier joins a determined Queen's Guard soldier's fight!
A determined Queen's Guard soldier joins a determined Queen's Guard soldier's fight!
Captain Martyn Tallanvor joins a determined Queen's Guard soldier's fight!
*Koryak* tries to strike you, but you parry successfully.
The Watchman tries to pierce you, but you deflect the blow.

* R HP:Battered MV:Winded - Koryak: Battered >
You panic and attempt to flee!


You flee head over heels.
Wide Cross Street
Piles of coal sit in small, cleared yards next to buildings on either side
of the street, along with not a few heaps of rusting scrap metal. A large,
open-air forge has been constructed on the west side of the street, while
to the east several merchants have opened up shops on the first floors of
their buildings. One shop's colorful placard bears a rather large dirk
being sheathed into a cloak with a hood. The shops are well-maintained, and
appear to do a brisk business. The street opens up into a broad square to
the south, where the enormous White Bridge descends to the pavement.
[ obvious exits: N E S W ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.
A little girl plays here.
A town watchman is here, patrolling the city.

* R HP:Battered MV:Winded >

The Watchman stops using a lantern.
The Watchman tries to pierce you, but you parry successfully.

* R HP:Battered MV:Winded - the Watchman: Scratched >
s
You slash the Watchman's body hard.
The Watchman tries to pierce you, but you parry successfully.
No way! You're fighting for your life!
*Koryak* has arrived from the north.

* R HP:Battered MV:Winded - the Watchman: Scratched >
*Koryak* tries to strike you, but you parry successfully.

f
* R HP:Battered MV:Winded - the Watchman: Scratched >
The Watchman tries to pierce you, but you deflect the blow.

s
s
* R HP:Battered MV:Winded - the Watchman: Scratched >
You panic and attempt to flee!


*Koryak* panics, and attempts to flee!


*Koryak* leaves west.

You flee head over heels.
Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sleek well-trained torm glares fiercely about, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
The Whitebridge town crier stands here, spreading the news.
Wide Cross Street
This wide cross street continues to the south, where you can see what
appears to be a park. Just to the north is a large square, which is
generally the busiest place in Whitebridge. You can see the White Bridge
itself as the eastern foot sets down in the middle of town. Small shops and
homes line a wide, cobbled street that runs north and south through the
town of Whitebridge. A short distance to the north, the street terminates
in a wide square, into which the namesake of the town, the White Bridge,
descends. The surrounding residences, this close to the square, are tidy
and well-kept, a few of which reach three stories in height, though most
merely have two. Colorful flowerboxes rest under several windows.
[ obvious exits: N S ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.
General Talroc the Banner-General is standing here, riding an armored black stallion.

* R HP:Battered MV:Winded > Wide Cross Street
Colorfully painted houses are the most common building on this street, and
each seems to have been painted in its own design. Lavender mouldings with
yellow trim on a green background here, robin's egg blue background with
mauve and scarlet balustrades there, make quite a colorful scene. The short
sidestreet which opens up towards the west is quite drab by comparison. To
the south, the road appears to terminate at a wide open grassy space.
[ obvious exits: N S W ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.

1
Tic in 7 seconds!
1
* R HP:Battered MV:Winded >
[k human]
They aren't here.

* R HP:Battered MV:Winded >
[k human]
They aren't here.

* R HP:Battered MV:Winded >
n
n
Wide Cross Street
This wide cross street continues to the south, where you can see what
appears to be a park. Just to the north is a large square, which is
generally the busiest place in Whitebridge. You can see the White Bridge
itself as the eastern foot sets down in the middle of town. Small shops and
homes line a wide, cobbled street that runs north and south through the
town of Whitebridge. A short distance to the north, the street terminates
in a wide square, into which the namesake of the town, the White Bridge,
descends. The surrounding residences, this close to the square, are tidy
and well-kept, a few of which reach three stories in height, though most
merely have two. Colorful flowerboxes rest under several windows.
[ obvious exits: N S ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.
General Talroc the Banner-General is standing here, riding an armored black stallion.

* R HP:Battered MV:Winded > Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sleek well-trained torm glares fiercely about, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
The Whitebridge town crier stands here, spreading the news.

* R HP:Battered MV:Winded >
e
e
e
Stone Street
A wide stone street runs through the town of Whitebridge from east to west.
Immediately to the west, the street opens up into a broad square, into
which the foot of the great White Bridge descends to the cobblestones. The
stone street is bordered on both sides by shops and taverns, most appearing
to cater to well-to-do merchants and travelers. A small gap between two
shops on the south side of the street marks the mouth of a small alley.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sleek well-trained torm glares fiercely about, being ridden by you.
A worker busily earns a day's pay.

* R HP:Battered MV:Winded > Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sleek well-trained torm glares fiercely about, being ridden by you.
A town watchman is here, patrolling the city.

* R HP:Battered MV:Winded > Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
The corpse of a city lamplighter is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sleek well-trained torm glares fiercely about, being ridden by you.
A spotted horse wanders skittishly around here.

* R HP:Battered MV:Winded >
not
z
You start paying increased attention to your surroundings.

1
* R HP:Battered MV:Winded > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 203 hit points.

* R HP:Battered MV:Winded > [k human]
They aren't here.

* R HP:Battered MV:Winded >
nar sigh...
You narrate 'sigh...'

* R HP:Battered MV:Winded >
score
You have 194(407) hit and 77(162) movement points.
You have scored 99948909 experience points and 1108 quest points.
You need 3551091 exp to level and 1892 qp to rank.
You have amassed 201 Turn points to date, ranking you Sei'taer Fifth.
You have played 42 days and 7 hours (real time).
This ranks you as Roryn the Der'morat'torm [Morat'torm 7] (Level 49).
You are of the Low Blood.
You are standing.
You are hungry.

1
* R HP:Battered MV:Winded >
1
[k human]
They aren't here.

z
* R HP:Battered MV:Winded > [k human]
They aren't here.

* R HP:Battered MV:Winded >
Kyra narrates 'dont go ngate'

* R HP:Battered MV:Winded > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 203 hit points.

* R HP:Battered MV:Winded >
not
You stop paying increased attention to your surroundings.

* R HP:Battered MV:Winded >
nar hehe
You narrate 'hehe'

* R HP:Battered MV:Winded >
open gate
Ok.

e
* R HP:Battered MV:Winded >
Outside the Gates of Whitebridge
This small gap in the wall is the main entrance to the small city of
Whitebridge. You can see the curving arch of the White Bridge as it extends
west from the city's center. Two watch towers stand on either side of the
worn iron gate, which looks rather old and rusty. A large paw print has
been pressed into a flagstone, heading east.
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A sleek well-trained torm glares fiercely about, being ridden by you.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.

* R HP:Battered MV:Winded >
close gate
e
Ok.

* R HP:Battered MV:Winded >
Caemlyn Road
The road stretches onwards to the east. To the west you see a small city, and
the road leads right up to the gate. From the center of town an enormous bridge
of unbelievable beauty rises and spans the river which lies on the western
bank of the city.
[ obvious exits: E W ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Battered MV:Winded >
e
e
Caemlyn Road
The road runs to a city to the west and stretches endlessly to the east. You
can see an enormous bridge stretching from the middle of the city. The road
is well traveled and marked by many footsteps and wagon ruts.
[ obvious exits: E S W ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Battered MV:Winded > Caemlyn Road
The road before you seems to run endlessly to the east and to the west.
It is apparent by the deep ruts and potholes on this road that many travelers
have passed this way. There are fields to the northeast, but the road is
bordered with a thick row of bushes.
[ obvious exits: E W ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Battered MV:Winded >
e
n
Caemlyn Road by the Braem Wood
The footsteps of thousands of people, and their wagons, and their beasts,
is forever etched into the road's surface, marking the countless years of
use that this road has seen. Leading between Whitebridge and Caemlyn, the
Caemlyn Road is bordered by large farm fields to the northeast. To the
north a disused path makes its way off the road. It doesn't look as if
anyone has taken the path northwards in years.
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Battered MV:Winded >
Broken Path
Weeds and shrubs cover the path making the way a bit uncertain, lately
however an attempt has been made to clear things up a bit. Crumbling stones
line the ancient way while the wild grasses crunch under your feet. Small
glowing lanterns have been placed pair by pair along the path, which leads
to what appears to be the ruins of an old building. You can hear laughter
and music drifting from that direction.
[ obvious exits: N E S ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving north.
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Battered MV:Winded >
e
Higher Braem Wood
A thick carpet of fir-cones and pine-needles covers the floor of the Braem
Wood here, making it difficult for other plants to grow. Some do manage,
and an occasional fern stands proudly in the ground. You can see all the
way over the Bream Wood north and east, directions that you can reach from
here. Amidst the carpet of plants some soil sticks out above the ground,
suggesting burrowing animals. Just to the west is the Caemlyn Road, a way
out of the Braem Wood.
[ obvious exits: N E S W D ]
Zone: Braem Wood
Door down: pebble
There are some tracks of an animal leaving down.
There are some tracks of an animal leaving east.
A sleek well-trained torm glares fiercely about, being ridden by you.
A handsome stag stands here, ready to run.

* R HP:Battered MV:Winded >
k stag
You slash a handsome stag's body into bloody fragments!

* R HP:Battered MV:Winded - a handsome stag: Wounded >

A handsome stag tries to hit you, but you deflect the blow.
You slash a handsome stag's left paw into bloody fragments!

* R HP:Battered MV:Winded - a handsome stag: Beaten >

Kyra narrates 'im crit nomob'

Tic in 7 seconds!
* R HP:Battered MV:Winded - a handsome stag: Beaten >
nar i need food, getting one sec
You narrate 'i need food, getting one sec'

* R HP:Battered MV:Winded - a handsome stag: Beaten >

A handsome stag tries to hit you, but you dodge the attack.
You slash a handsome stag's right foreleg into bloody fragments!
A handsome stag is dead! R.I.P.
Blood never gets boring, does it?
Your blood freezes as you hear a handsome stag's death cry.

* R HP:Battered MV:Winded >
remove sword

Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 31.166 seconds.
You are hungry. Starting tic timer.

* R HP:Battered MV:Winded > You stop using a heron-marked blade.

draw
* R HP:Battered MV:Winded >
You try to quietly draw a rusty dagger from a clasp of blackened bronze.

* R HP:Battered MV:Winded >
butch
butch
You lean over and carve a large slab of meat from the corpse of a handsome stag.
You get a large slab of meat from the corpse of a handsome stag.

e
* R HP:Battered MV:Winded > You lean over and carve a large slab of meat from the corpse of a
handsome stag.
You get a large slab of meat from the corpse of a handsome stag.

* R HP:Battered MV:Winded >
Higher Braem Wood
This is the southernmost point of the high plateau in the Braem Wood, and
you have a magnificent view from here. Far, very far to the east and south
there are towns, and the area in between is forested. There seems to be a
road leading between the two, and it continues far into the distance. The
higher part of the Braem Wood continues north and west from here. There is
a path leading down from here, over the cliffs on the sides of the plateau.
[ obvious exits: N S W D ]
Zone: Braem Wood
There are some tracks of an animal leaving west.
There are some tracks of a ridden mount leaving down.
A sleek well-trained torm glares fiercely about, being ridden by you.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.

* R HP:Battered MV:Winded >
eat meat
eat meat
You eat the meat.

* R HP:Battered MV:Winded >
You eat the meat.
You are full.

sheath
* R HP:Battered MV:Winded >
You sheath a rusty dagger into a clasp of blackened bronze.

* R HP:Battered MV:Winded >
ws
[wear shield]
You don't seem to have a shield.

* R HP:Battered MV:Winded >
w
w
s
Higher Braem Wood
A thick carpet of fir-cones and pine-needles covers the floor of the Braem
Wood here, making it difficult for other plants to grow. Some do manage,
and an occasional fern stands proudly in the ground. You can see all the
way over the Bream Wood north and east, directions that you can reach from
here. Amidst the carpet of plants some soil sticks out above the ground,
suggesting burrowing animals. Just to the west is the Caemlyn Road, a way
out of the Braem Wood.
[ obvious exits: N E S W D ]
Zone: Braem Wood
Door down: pebble
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving down.
The corpse of a handsome stag is lying here.
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Battered MV:Winded > Broken Path
Weeds and shrubs cover the path making the way a bit uncertain, lately
however an attempt has been made to clear things up a bit. Crumbling stones
line the ancient way while the wild grasses crunch under your feet. Small
glowing lanterns have been placed pair by pair along the path, which leads
to what appears to be the ruins of an old building. You can hear laughter
and music drifting from that direction.
[ obvious exits: N E S ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Battered MV:Winded > Caemlyn Road by the Braem Wood
The footsteps of thousands of people, and their wagons, and their beasts,
is forever etched into the road's surface, marking the countless years of
use that this road has seen. Leading between Whitebridge and Caemlyn, the
Caemlyn Road is bordered by large farm fields to the northeast. To the
north a disused path makes its way off the road. It doesn't look as if
anyone has taken the path northwards in years.
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Battered MV:Winded >
wield sword
w
You wield a heron-marked blade.

w
w
* R HP:Battered MV:Winded >
Caemlyn Road
The road before you seems to run endlessly to the east and to the west.
It is apparent by the deep ruts and potholes on this road that many travelers
have passed this way. There are fields to the northeast, but the road is
bordered with a thick row of bushes.
[ obvious exits: E W ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Battered MV:Winded > Caemlyn Road
The road runs to a city to the west and stretches endlessly to the east. You
can see an enormous bridge stretching from the middle of the city. The road
is well traveled and marked by many footsteps and wagon ruts.
[ obvious exits: E S W ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Battered MV:Winded > Caemlyn Road
The road stretches onwards to the east. To the west you see a small city, and
the road leads right up to the gate. From the center of town an enormous bridge
of unbelievable beauty rises and spans the river which lies on the western
bank of the city.
[ obvious exits: E W ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Battered MV:Winded >
open gate
w
I see no gate here.

* R HP:Battered MV:Winded >
Outside the Gates of Whitebridge
This small gap in the wall is the main entrance to the small city of
Whitebridge. You can see the curving arch of the White Bridge as it extends
west from the city's center. Two watch towers stand on either side of the
worn iron gate, which looks rather old and rusty. A large paw print has
been pressed into a flagstone, heading east.
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A sleek well-trained torm glares fiercely about, being ridden by you.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.

* R HP:Battered MV:Winded >
open gate
w
Ok.

* R HP:Battered MV:Winded > Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
The corpse of a city lamplighter is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sleek well-trained torm glares fiercely about, being ridden by you.
Kyra Al'Kura is standing here, riding a bloodstock stallion.
General Talroc the Banner-General is standing here, riding an armored black stallion.
A spotted horse wanders skittishly around here.

* R HP:Battered MV:Winded >
close gate
Ok.

* R HP:Battered MV:Winded >
not
You start paying increased attention to your surroundings.

* R HP:Battered MV:Winded >
dia kyra
Talroc drawls 'droopping gear'
Kyra looks pretty hurt.
Kyra is beat.

* R HP:Battered MV:Winded >
score
z
You have 197(407) hit and 79(162) movement points.
You have scored 99949366 experience points and 1108 quest points.
You need 3550634 exp to level and 1892 qp to rank.
You have amassed 201 Turn points to date, ranking you Sei'taer Fifth.
You have played 42 days and 7 hours (real time).
This ranks you as Roryn the Der'morat'torm [Morat'torm 7] (Level 49).
You are of the Low Blood.
You are standing.

* R HP:Battered MV:Winded > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 203 hit points.

* R HP:Battered MV:Winded >

Talroc opens the gate.

* R HP:Battered MV:Winded >
Talroc leaves east riding an armored black stallion.

* R HP:Battered MV:Winded >
Tic in 7 seconds!

Kyra leaves east riding a bloodstock stallion.

* R HP:Battered MV:Winded >
l
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
The corpse of a city lamplighter is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sleek well-trained torm glares fiercely about, being ridden by you.
A spotted horse wanders skittishly around here.

* R HP:Battered MV:Winded >
stat
You are a 446 year old male seanchan hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs. BMI: 26.198.
You are carrying 0.2 lbs and wearing 60.1 lbs, very light. MUD BMI: 0.488.
Your base abilities are: Str:19 Int:11 Wil:16 Dex:18 Con:19. Total: 83.
Offensive bonus: 172, Dodging bonus: 70, Parrying bonus: 191. Total Defence: 261
Your mood is: Wimpy. You will flee below: 203 Hit Points
Your posture is: Offensive.
You are wanted by: Andor Tar Valon Illian Amador Children of Light Red Eagles Thiefbane Bandar Eban
Mayene Tremalking
Your armor absorbs about 68% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Battered MV:Winded >
score
You have 197(407) hit and 79(162) movement points.
You have scored 99949366 experience points and 1108 quest points.
You need 3550634 exp to level and 1892 qp to rank.
You have amassed 201 Turn points to date, ranking you Sei'taer Fifth.
You have played 42 days and 7 hours (real time).
This ranks you as Roryn the Der'morat'torm [Morat'torm 7] (Level 49).
You are of the Low Blood.
You are standing.

* R HP:Battered MV:Winded >
not
You stop paying increased attention to your surroundings.

n
n
* R HP:Wounded MV:Winded >
Eastbridge Avenue
Small shops and offices line the western side of an avenue which runs
within the city walls. The eastern side of the street is defined by the
Whitebridge town wall, which is low, and made predominantly of wood with a
few stone pilings here and there. To the south, a break in the wall allows
traffic into and out of the city. Among the shops to the west is a large
building, clearly marked as the stationhouse of the Whitebridge Town Watch.
[ obvious exits: N S W ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Wounded MV:Winded > Eastbridge Avenue
A small stone street runs north and south, just inside the outer wall of
Whitebridge. The wall is not the sturdiest of projections, and has fallen
into disrepair in several places. The timbers of a nearby section have
collapsed to the point where a tall individual could simply step over the
lowest part of the wall, and into the city. The road continues to the
south, and turns westwards, following the curve of the hapless wall.
[ obvious exits: N S ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.
A town watchman is here, patrolling the city.
An old woman smiles kindly.

* R HP:Wounded MV:Winded >
n
w
Bend in the Road
A small watchtower stands at the northeast corner of the city wall, though
it is little more than a raised platform with an awning overhead to keep
out the rain. The view from the top of the tower is of the trees of the
Braem wood, the tops of which are visible even from street level. The
perimeter road begins to bend west and south at the corner, dotted by
modest residences and the offices of merchants and craftsmen.
[ obvious exits: S W ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.
A town watchman is here, patrolling the city.

* R HP:Wounded MV:Winded >
Paved Stone Street
A narrow, curved street edges its way between an outer row of buildings and
the dilapidated town wall, which borders the northern edge of Whitebridge.
The road appears to turn southwards to the east, following the length of
the wall as it turns a corner. Modest houses and shops dot the edges of the
street, mostly in good repair. The awnings of several of the shops arch
over the street. Between the overhanging wall and the awnings, only small
strips of light penetrate to reach the cobblestones even at midday. To the
west, the rickety wall continues until it is broken by a small gate.
[ obvious exits: E W ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

* R HP:Wounded MV:Winded >
scan w
*Koryak* is resting here.
A town watchman is here, patrolling the city.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
Miloh lounges alongside the road, scratching his beard.

* R HP:Wounded MV:Winded >
e
Bend in the Road
A small watchtower stands at the northeast corner of the city wall, though
it is little more than a raised platform with an awning overhead to keep
out the rain. The view from the top of the tower is of the trees of the
Braem wood, the tops of which are visible even from street level. The
perimeter road begins to bend west and south at the corner, dotted by
modest residences and the offices of merchants and craftsmen.
[ obvious exits: S W ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.
A town watchman is here, patrolling the city.

* R HP:Wounded MV:Winded >
s
s
Eastbridge Avenue
A small stone street runs north and south, just inside the outer wall of
Whitebridge. The wall is not the sturdiest of projections, and has fallen
into disrepair in several places. The timbers of a nearby section have
collapsed to the point where a tall individual could simply step over the
lowest part of the wall, and into the city. The road continues to the
south, and turns westwards, following the curve of the hapless wall.
[ obvious exits: N S ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.
A town watchman is here, patrolling the city.
An old woman smiles kindly.

* R HP:Wounded MV:Winded > Eastbridge Avenue
Small shops and offices line the western side of an avenue which runs
within the city walls. The eastern side of the street is defined by the
Whitebridge town wall, which is low, and made predominantly of wood with a
few stone pilings here and there. To the south, a break in the wall allows
traffic into and out of the city. Among the shops to the west is a large
building, clearly marked as the stationhouse of the Whitebridge Town Watch.
[ obvious exits: N S W ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.

s
* R HP:Wounded MV:Winded >
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
The corpse of a city lamplighter is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sleek well-trained torm glares fiercely about, being ridden by you.
A spotted horse wanders skittishly around here.

* R HP:Wounded MV:Winded >

Talroc has arrived from the east, riding an armored black stallion.

* R HP:Wounded MV:Winded >

Talroc closes the gate.

* R HP:Wounded MV:Winded >

Talroc assumes an offensive striking posture.

* R HP:Wounded MV:Winded >
say he resting talonvar n gate
z
You drawl 'he resting talonvar n gate'

* R HP:Wounded MV:Winded >
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 203 hit points.

* R HP:Wounded MV:Winded >

Talroc nods in agreement.

* R HP:Wounded MV:Winded >
not
You start paying increased attention to your surroundings.

where
* R HP:Wounded MV:Winded >
z
Players in your Zone
--------------------
Kyra - Outside the Gates of Whitebridge
Talroc - Inside the Gate
Roryn - Inside the Gate

* R HP:Wounded MV:Winded >
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 203 hit points.
The gate is opened from the other side.

* R HP:Wounded MV:Winded >

Talroc drawls 'Kyra good'
Kyra has arrived from the east, riding a bloodstock stallion.

* R HP:Wounded MV:Winded >

Talroc nods in agreement.

Tic in 7 seconds!
* R HP:Wounded MV:Winded >

Kyra closes the gate.

* R HP:Wounded MV:Winded >
dia kyra
Kyra looks pretty hurt.
Kyra is beat.

* R HP:Wounded MV:Winded >
say i can hit
You drawl 'i can hit'

* R HP:Wounded MV:Winded >
say try to draw t off
You drawl 'try to draw t off'

* R HP:Wounded MV:Tiring >
z
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 203 hit points.

* R HP:Wounded MV:Tiring >
not
You stop paying increased attention to your surroundings.

* R HP:Wounded MV:Tiring >
dia sleek

Talroc drawls 'he'll just flee around'

* R HP:Wounded MV:Tiring >
A sleek well-trained torm is in excellent condition.
A sleek well-trained torm is healthy.
A sleek well-trained torm is fresh.

* R HP:Wounded MV:Tiring >
nod
You nod in agreement.

z
* R HP:Wounded MV:Tiring >
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 203 hit points.

* R HP:Wounded MV:Tiring >
where
Players in your Zone
--------------------
Kyra - Inside the Gate
Talroc - Inside the Gate
Roryn - Inside the Gate

* R HP:Wounded MV:Tiring >
cha wimpy 150
You will now flee if you go below 150 hit points.

* R HP:Wounded MV:Tiring >
not
z
1
You start paying increased attention to your surroundings.

* R HP:Wounded MV:Tiring > [change mood wimpy]
Mood changed to: Wimpy

* R HP:Wounded MV:Tiring > [k human]
They aren't here.

* R HP:Wounded MV:Tiring >

The gate is opened from the other side.

* R HP:Wounded MV:Tiring >
*Mhaliah* has arrived from the east, riding a black stallion.

* R HP:Wounded MV:Tiring >
Talroc slashes *Mhaliah*'s head.

* R HP:Wounded MV:Tiring >
say was almost dead n e mag
2
b
*Mhaliah* pounds Talroc's body hard.
You drawl 'was almost dead n e mag'

* R HP:Wounded MV:Tiring > [k h.human]
You slash *Mhaliah*'s right arm.
*Mhaliah* panics, and attempts to flee!

* R HP:Wounded MV:Tiring - Talroc: Hurt - Mhaliah: Wounded >
[bash ]
*Mhaliah* leaves south riding a black stallion.
-=
A *human* has arrived from the east, riding a bloodstock stallion.

s
s+
Talroc leaves south riding an armored black stallion.
A *human* leaves west riding a bloodstock stallion.
*
Kyra leaves south riding a bloodstock stallion.

Cancelled.
Eastbridge Avenue
The perimeter road of Whitebridge runs north and south, just inside the low
city wall to the east. To the north can be made out the eastern gate of the
city, while to the south the road continues, interrupted only by a small
alley wedged between buildings. Houses and upscale shops line the street
which is as far removed from the docks as one can get in the small town.
[ obvious exits: N S ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.
Kyra Al'Kura is standing here, riding a bloodstock stallion.
General Talroc the Banner-General is here, fighting the Watchman, riding an armored black stallion.
*Mhaliah* is standing here, riding a black stallion.
The Watchman is here, fighting Talroc.
*Mhaliah* leaves north riding a black stallion.

* R HP:Wounded MV:Tiring > Eastbridge Avenue
Private residences and tidy boarding houses line the streets and avenues of
southeast Whitebridge. Some of the larger domiciles number several stories,
and most of the upper stories support private balustraded balconies. The
mouth of an alley opens up between two buildings to the west, along the
sides of which a few small shops have opened their doors.
[ obvious exits: N S W ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.
A rat scurries around trying to get out of sight.

* R HP:Wounded MV:Tiring >
s
n
Eastbridge Avenue
Whitebridge's perimeter road takes a sharp turn at the southeast corner of
the city, where an aged wooden watchtower leans precariously out over the
walls of the city. The tower's disrepair matches that of the surrounding
battlements, which appear as though they would have difficulty keeping out
even a half-interested raccoon, let alone any human-sized enemies.
[ obvious exits: N W ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.

Tic in 7 seconds!
* R HP:Wounded MV:Tiring >
n
Eastbridge Avenue
Private residences and tidy boarding houses line the streets and avenues of
southeast Whitebridge. Some of the larger domiciles number several stories,
and most of the upper stories support private balustraded balconies. The
mouth of an alley opens up between two buildings to the west, along the
sides of which a few small shops have opened their doors.
[ obvious exits: N S W ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.
Kyra Al'Kura is standing here, riding a bloodstock stallion.
A rat scurries around trying to get out of sight.
Kyra leaves north riding a bloodstock stallion.

* R HP:Wounded MV:Tiring >
Eastbridge Avenue
The perimeter road of Whitebridge runs north and south, just inside the low
city wall to the east. To the north can be made out the eastern gate of the
city, while to the south the road continues, interrupted only by a small
alley wedged between buildings. Houses and upscale shops line the street
which is as far removed from the docks as one can get in the small town.
[ obvious exits: N S ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.
General Talroc the Banner-General is here, fighting the Watchman, riding an armored black stallion.
The Watchman is here, fighting Talroc.

* R HP:Wounded MV:Tiring >
Talroc panics, and attempts to flee!

1
* R HP:Wounded MV:Tiring >

Talroc leaves north riding an armored black stallion.

* R HP:Wounded MV:Tiring >
[k human]
You slash the Watchman's body extremely hard.

* R HP:Wounded MV:Tiring - the Watchman: Hurt >
n

The Watchman tries to pierce you, but you deflect the blow.
You slash the Watchman's body hard.
The Watchman tries to pierce you, but you parry successfully.

* R HP:Wounded MV:Tiring - the Watchman: Hurt >
*Mhaliah* has arrived from the north, riding a black stallion.

* R HP:Wounded MV:Tiring - the Watchman: Hurt > No way! You're fighting for your life!

z
* R HP:Wounded MV:Tiring - the Watchman: Hurt >
*Mhaliah* leaves south riding a black stallion.

f
* R HP:Wounded MV:Tiring - the Watchman: Hurt > [change mood wimpy]
Mood changed to: Wimpy

* R HP:Wounded MV:Tiring - the Watchman: Hurt > PANIC! You couldn't escape!

* R HP:Wounded MV:Tiring - the Watchman: Hurt >

Talroc has arrived from the north, riding an armored black stallion.

* R HP:Wounded MV:Tiring - the Watchman: Hurt >
Talroc leaves south riding an armored black stallion.

* R HP:Wounded MV:Tiring - the Watchman: Hurt >
f

*Mhaliah* has arrived from the south, riding a black stallion.

* R HP:Wounded MV:Tiring - the Watchman: Hurt > You panic and attempt to flee!
*Mhaliah* tries to pound you, but you parry successfully.


The Watchman pierces your left arm.
You slash the Watchman's body extremely hard.
You flee head over heels.
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
The corpse of a city lamplighter is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sleek well-trained torm glares fiercely about, being ridden by you.
Kyra Al'Kura is standing here, riding a bloodstock stallion.
A spotted horse wanders skittishly around here.
*Koryak* has arrived from the west.

not
* R HP:Wounded MV:Tiring >
*Koryak* strikes Kyra's left leg.

* R HP:Wounded MV:Tiring > You stop paying increased attention to your surroundings.

* R HP:Wounded MV:Tiring >
Talroc has arrived from the south, riding an armored black stallion.

1
* R HP:Wounded MV:Tiring >
Talroc tries to slash *Koryak*, but he deflects the blow.

* R HP:Wounded MV:Tiring >
b
[k human]
The fighting is too thick and heavy for you to enter the fray!

* R HP:Wounded MV:Tiring >
[bash ]
Bash who?
Kyra panics, and attempts to flee!

* R HP:Wounded MV:Tiring >

Kyra leaves north riding a bloodstock stallion.

q
* R HP:Wounded MV:Tiring >
1
1
*Koryak* strikes Talroc's body.
Talroc tries to slash *Koryak*, but he deflects the blow.
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 122 hit points.
*Koryak* panics, and attempts to flee!

* R HP:Wounded MV:Tiring > [k human]
You try to slash *Koryak*, but he parries successfully.
*Koryak* leaves east.

* R HP:Wounded MV:Tiring > Talroc assumes an offensive striking posture.
[k human]
They aren't here.

* R HP:Wounded MV:Tiring >
1
1
[k human]
They aren't here.

* R HP:Wounded MV:Tiring > [k human]
They aren't here.

* R HP:Wounded MV:Tiring >
Kyra has arrived from the north, riding a bloodstock stallion.

e
* R HP:Wounded MV:Tiring >
Talroc leaves east riding an armored black stallion.

2
* R HP:Wounded MV:Tiring >
b
Outside the Gates of Whitebridge
This small gap in the wall is the main entrance to the small city of
Whitebridge. You can see the curving arch of the White Bridge as it extends
west from the city's center. Two watch towers stand on either side of the
worn iron gate, which looks rather old and rusty. A large paw print has
been pressed into a flagstone, heading east.
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A sleek well-trained torm glares fiercely about, being ridden by you.
General Talroc the Banner-General is here, fighting Koryak, riding an armored black stallion.
*Koryak* is here, fighting Talroc.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.

* R HP:Wounded MV:Tiring > [k h.human]
You try to slash *Koryak*, but he parries successfully.

* R HP:Wounded MV:Tiring - Talroc: Scratched - Koryak: Wounded > You try to
slash *Koryak*, but he deflects the blow.
An elite Queen's Guard stops using a mirrored lantern.
An elite Queen's Guard joins Koryak's fight!
An elite Queen's Guard joins an elite Queen's Guard's fight!
An elite Queen's Guard joins an elite Queen's Guard's fight!
Talroc tries to slash *Koryak*, but he parries successfully.
*Koryak* strikes Talroc's body.
[bash ]
-=
*Koryak* panics, and attempts to flee!
+
Kyra has arrived from the west, riding a bloodstock stallion.
*
*Koryak* leaves west.
*
Kyra closes the gate.
+
Kyra leaves east riding a bloodstock stallion.

w=-
Cancelled.
The gate seems to be closed.

* R HP:Wounded MV:Tiring >
Talroc slashes an elite Queen's Guard's body.
An elite Queen's Guard tries to slash Talroc, but he parries successfully.
An elite Queen's Guard barely slashes Talroc's head.
An elite Queen's Guard tickles Talroc's body with his slash.

* R HP:Wounded MV:Tiring >
Talroc panics, and attempts to flee!

* R HP:Wounded MV:Tiring >

Talroc leaves east riding an armored black stallion.

* R HP:Wounded MV:Tiring >
open gate
z
f
Talroc has arrived from the east, riding an armored black stallion.
Ok.

* R HP:Wounded MV:Tiring > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 203 hit points.

* R HP:Wounded MV:Tiring > Talroc leaves west riding an armored black stallion.
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
The corpse of a city lamplighter is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sleek well-trained torm glares fiercely about, being ridden by you.
General Talroc the Banner-General is standing here, riding an armored black stallion.
A scrawny puppy sniffs the ground for food here.
A *male human* is standing here, riding a bloodstock stallion.
A spotted horse wanders skittishly around here.

* R HP:Wounded MV:Tiring >
n

Talroc assumes an offensive striking posture.
A *human* leaves east riding a bloodstock stallion.
A puppy leaves east.

n
* R HP:Wounded MV:Tiring >
Eastbridge Avenue
Small shops and offices line the western side of an avenue which runs
within the city walls. The eastern side of the street is defined by the
Whitebridge town wall, which is low, and made predominantly of wood with a
few stone pilings here and there. To the south, a break in the wall allows
traffic into and out of the city. Among the shops to the west is a large
building, clearly marked as the stationhouse of the Whitebridge Town Watch.
[ obvious exits: N S W ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Wounded MV:Tiring > Eastbridge Avenue
A small stone street runs north and south, just inside the outer wall of
Whitebridge. The wall is not the sturdiest of projections, and has fallen
into disrepair in several places. The timbers of a nearby section have
collapsed to the point where a tall individual could simply step over the
lowest part of the wall, and into the city. The road continues to the
south, and turns westwards, following the curve of the hapless wall.
[ obvious exits: N S ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
An old woman smiles kindly.

* R HP:Wounded MV:Tiring >
n
w
w
Bend in the Road
A small watchtower stands at the northeast corner of the city wall, though
it is little more than a raised platform with an awning overhead to keep
out the rain. The view from the top of the tower is of the trees of the
Braem wood, the tops of which are visible even from street level. The
perimeter road begins to bend west and south at the corner, dotted by
modest residences and the offices of merchants and craftsmen.
[ obvious exits: S W ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

1
* R HP:Wounded MV:Tiring >
Paved Stone Street
A narrow, curved street edges its way between an outer row of buildings and
the dilapidated town wall, which borders the northern edge of Whitebridge.
The road appears to turn southwards to the east, following the length of
the wall as it turns a corner. Modest houses and shops dot the edges of the
street, mostly in good repair. The awnings of several of the shops arch
over the street. Between the overhanging wall and the awnings, only small
strips of light penetrate to reach the cobblestones even at midday. To the
west, the rickety wall continues until it is broken by a small gate.
[ obvious exits: E W ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Wounded MV:Tiring > The North Gate of Whitebridge
Two perpendicular streets meet in a small cleared square in front of a
gate in the northern town wall.The oaken gate itself is also diminutive,
barely wide enough for a cart or small wagon. A single occupancy guardpost
has been erected just inside the doors, but no watchtowers or platforms
look out from above the wall. Out over the gate arch the boughs of the
Braem wood, a direction from which the town does not see much traffic.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door north: gate
A small purse is here. [14]
A sleek well-trained torm glares fiercely about, being ridden by you.
A town watchman is here, patrolling the city.
Miloh lounges alongside the road, scratching his beard.

* R HP:Wounded MV:Tiring > [k human]
You slash the Watchman's left arm very hard.

* R HP:Wounded MV:Tiring - the Watchman: Healthy >
z
f
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 203 hit points.

* R HP:Wounded MV:Tiring - the Watchman: Healthy > You panic and attempt to
flee!


The Watchman tries to pierce you, but you parry successfully.
The Watchman stops using a lantern.


You flee head over heels.
Paved Stone Street
A narrow road skirts its way along the northern edge of the town, just
inside the wall. The south side of the street is crammed with several
merchant's offices, all narrow buildings. Most have a small placard near
the front door, with a merchant's sigil displayed proudly. The windows are
small, but intact, and the wood facings of the buildings are weathered with
age, but unsplintered. Several have even been recently painted.
[ obvious exits: E W ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Wounded MV:Tiring >
e
s
s
The North Gate of Whitebridge
Two perpendicular streets meet in a small cleared square in front of a
gate in the northern town wall.The oaken gate itself is also diminutive,
barely wide enough for a cart or small wagon. A single occupancy guardpost
has been erected just inside the doors, but no watchtowers or platforms
look out from above the wall. Out over the gate arch the boughs of the
Braem wood, a direction from which the town does not see much traffic.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door north: gate
A small purse is here. [14]
A sleek well-trained torm glares fiercely about, being ridden by you.
A town watchman is here, patrolling the city.
Miloh lounges alongside the road, scratching his beard.

* R HP:Wounded MV:Tiring > Wide Cross Street
Piles of coal sit in small, cleared yards next to buildings on either side
of the street, along with not a few heaps of rusting scrap metal. A large,
open-air forge has been constructed on the west side of the street, while
to the east several merchants have opened up shops on the first floors of
their buildings. One shop's colorful placard bears a rather large dirk
being sheathed into a cloak with a hood. The shops are well-maintained, and
appear to do a brisk business. The street opens up into a broad square to
the south, where the enormous White Bridge descends to the pavement.
[ obvious exits: N E S W ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
A town watchman is here, patrolling the city.
A little girl plays here.
A little girl plays here.

1
* R HP:Wounded MV:Tiring > Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sleek well-trained torm glares fiercely about, being ridden by you.
A worker busily earns a day's pay.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A worker busily earns a day's pay.
The Whitebridge town crier stands here, spreading the news.
A large black rat has arrived from the north.

b
* R HP:Wounded MV:Tiring >
[k human]
You slash the Watchman's left arm very hard.

* R HP:Wounded MV:Tiring - the Watchman: Scratched >
[bash ]

The Watchman tries to pierce you, but you deflect the blow.
-
f=+
*Cancelled.
You panic and attempt to flee!


A worker tries to hit you, but you parry successfully.
A worker tries to hit you, but you deflect the blow.
The Watchman stops using a lantern.
The Watchman joins the Watchman's fight!


The Watchman pierces your left arm.
A worker tries to hit you, but you deflect the blow.
You swiftly dodge a worker's attempt to hit you.
The Watchman tries to pierce you, but you deflect the blow.
You flee head over heels.
Wide Cross Street
Piles of coal sit in small, cleared yards next to buildings on either side
of the street, along with not a few heaps of rusting scrap metal. A large,
open-air forge has been constructed on the west side of the street, while
to the east several merchants have opened up shops on the first floors of
their buildings. One shop's colorful placard bears a rather large dirk
being sheathed into a cloak with a hood. The shops are well-maintained, and
appear to do a brisk business. The street opens up into a broad square to
the south, where the enormous White Bridge descends to the pavement.
[ obvious exits: N E S W ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
A town watchman is here, patrolling the city.
A little girl plays here.
A little girl plays here.

* R HP:Wounded MV:Tiring >
Tic in 7 seconds!
s
Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sleek well-trained torm glares fiercely about, being ridden by you.
A worker busily earns a day's pay.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A worker busily earns a day's pay.
The Whitebridge town crier stands here, spreading the news.

* R HP:Wounded MV:Tiring >
s
Wide Cross Street
This wide cross street continues to the south, where you can see what
appears to be a park. Just to the north is a large square, which is
generally the busiest place in Whitebridge. You can see the White Bridge
itself as the eastern foot sets down in the middle of town. Small shops and
homes line a wide, cobbled street that runs north and south through the
town of Whitebridge. A short distance to the north, the street terminates
in a wide square, into which the namesake of the town, the White Bridge,
descends. The surrounding residences, this close to the square, are tidy
and well-kept, a few of which reach three stories in height, though most
merely have two. Colorful flowerboxes rest under several windows.
[ obvious exits: N S ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Wounded MV:Tiring >
s
s
Wide Cross Street
Colorfully painted houses are the most common building on this street, and
each seems to have been painted in its own design. Lavender mouldings with
yellow trim on a green background here, robin's egg blue background with
mauve and scarlet balustrades there, make quite a colorful scene. The short
sidestreet which opens up towards the west is quite drab by comparison. To
the south, the road appears to terminate at a wide open grassy space.
[ obvious exits: N S W ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Wounded MV:Tiring >
Whitebridge Park
A large expanse of green grass and flowers stretches out to the south and
the west, while a narrow, cobbled street begins running northward. A low
stone wall has been erected along the eastern border of the park, isolating
the back yards of shops and houses from the open public space. A few gaps
in the wall, however, show that some value access to the park more than the
dubious privacy the wall provides. Just westwards, hedgerows square off a
quaint flower garden, while an open green space rolls away to the south.
[ obvious exits: N S W ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.
A worker busily earns a day's pay.
An Illuminator's assistant stands here carrying some colored tubes.

* R HP:Wounded MV:Tiring >
s
e
Field
Uniformly short and even blades of grass cover a flat expanse along the
southern edge of Whitebridge. The clearly well-tended space sprawls north
and west. A small path runs along the south edge of the verge, eventually
turning into the paved road which runs along the city wall to the east. A
few shops cluster on the south border of the footpath, facing the gardens.
[ obvious exits: N E S W ]
Zone: Whitebridge
A field of tall, lush plants sways gently in the breeze.
A campfire burns slowly, sending smoke into the sky.
A sleek well-trained torm glares fiercely about, being ridden by you.

e
* R HP:Wounded MV:Tiring > Eastbridge Avenue
The wide avenue opens to the west onto a large field in Whitebridge's park.
To the east the avenue runs along the inside of the city walls.
[ obvious exits: E W ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Wounded MV:Tiring > Before a Well-Kept House
The cobbled streets of Whitebridge bend around the curve of the city walls,
the wide lane dusty and worn. To the north lies a large, well-presented
house, a bundle of herbs neatly bound with a blue and white checked ribbon
hanging in the window. The street continues to the east and west.
[ obvious exits: N E W ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Wounded MV:Tiring >
e
Eastbridge Avenue
Whitebridge's perimeter road takes a sharp turn at the southeast corner of
the city, where an aged wooden watchtower leans precariously out over the
walls of the city. The tower's disrepair matches that of the surrounding
battlements, which appear as though they would have difficulty keeping out
even a half-interested raccoon, let alone any human-sized enemies.
[ obvious exits: N W ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Wounded MV:Tiring >
n
Eastbridge Avenue
Private residences and tidy boarding houses line the streets and avenues of
southeast Whitebridge. Some of the larger domiciles number several stories,
and most of the upper stories support private balustraded balconies. The
mouth of an alley opens up between two buildings to the west, along the
sides of which a few small shops have opened their doors.
[ obvious exits: N S W ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Wounded MV:Tiring >
n
Eastbridge Avenue
The perimeter road of Whitebridge runs north and south, just inside the low
city wall to the east. To the north can be made out the eastern gate of the
city, while to the south the road continues, interrupted only by a small
alley wedged between buildings. Houses and upscale shops line the street
which is as far removed from the docks as one can get in the small town.
[ obvious exits: N S ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.
A town watchman is here, patrolling the city.

n
* R HP:Wounded MV:Tiring >
The Watchman says 'You Roryn!!! You will die before your time!! '
The Watchman tries to pierce you, but you deflect the blow.
You try to slash the Watchman, but he parries successfully.
The Watchman tries to pierce you, but you parry successfully.
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 31.498 seconds.
No way! You're fighting for your life!

* R HP:Wounded MV:Tiring - the Watchman: Hurt >
f
You panic and attempt to flee!


You flee head over heels.
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
The corpse of a city lamplighter is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sleek well-trained torm glares fiercely about, being ridden by you.
*Koryak* is here, fighting Talroc.
*Mhaliah* is here, fighting Talroc, riding a black stallion.
General Talroc the Banner-General is sitting here, riding an armored black stallion.
A spotted horse wanders skittishly around here.

* R HP:Wounded MV:Tiring >
1
b

*Koryak* strikes Talroc's body.
*Mhaliah* pounds Talroc's body.

* R HP:Wounded MV:Tiring > [k human]
You try to slash *Koryak*, but he deflects the blow.

* R HP:Wounded MV:Tiring - Talroc: Hurt - Koryak: Wounded >
[bash ]
-=+*

Kyra has arrived from the west, riding a bloodstock stallion.
*
Kyra leaves south riding a bloodstock stallion.
+=-
*Koryak* strikes Talroc's left leg hard.
*Mhaliah* pounds Talroc's right leg very hard.

Talroc narrates 'on egate'
-
=
As *Koryak* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Tiring - Talroc: Wounded - Koryak: Wounded >
stand
po

*Koryak* strikes Talroc's left arm hard.

q
* R HP:Wounded MV:Tiring - Talroc: Wounded - Koryak: Wounded >
b
*Mhaliah* avoids being bashed by Talroc who loses his balance and falls!
Do you not consider fighting as standing?

* R HP:Wounded MV:Tiring - Talroc: Wounded - Koryak: Wounded >
[change posture offensive]
Posture changed to: Offensive

* R HP:Wounded MV:Tiring - Talroc: Wounded - Koryak: Wounded > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* R HP:Wounded MV:Tiring - Talroc: Wounded - Koryak: Wounded >
[bash ]
-=+*

*Koryak* tries to strike Talroc, but he parries successfully.
*Mhaliah* pounds Talroc's body hard.
*Mhaliah* sends Talroc sprawling with a powerful bash!
*
+=- -=
Your bash at *Koryak* sends him sprawling!

* R HP:Wounded MV:Tiring - Talroc: Wounded - Koryak: Wounded >
rs
You slash *Koryak*'s right leg into bloody fragments!
*Koryak* panics, and attempts to flee!
*Koryak* strikes Talroc's left arm.
*Mhaliah* tries to pound Talroc, but he deflects the blow.
[remove shield]
You stop using a silver etched shield.
You grip a heron-marked blade with both hands.
*Koryak* leaves north.

* R HP:Wounded MV:Tiring >

Talroc assumes a defensive striking posture.

* R HP:Wounded MV:Tiring >

Talroc looks at *Mhaliah*.

* R HP:Wounded MV:Tiring >
ws
1
[wear shield]
You shift a heron-marked blade to one hand.
You strap a silver etched shield on your arm becoming very impressive.

b
* R HP:Wounded MV:Tiring > [k human]
You slash *Mhaliah*'s body.

* R HP:Wounded MV:Tiring - Talroc: Wounded - Mhaliah: Wounded >
You slash *Mhaliah*'s right leg.
[bash ]
-=
*Koryak* has arrived from the north.
+
*Koryak* tries to strike you, but you deflect the blow.
**+=-
Talroc sends *Mhaliah* sprawling with a powerful bash!
-
*Koryak* tries to strike you, but you parry successfully.
Talroc slashes *Mhaliah*'s body.
=
They already seem to be stunned.

* R HP:Wounded MV:Tiring - Talroc: Wounded - Mhaliah: Wounded >
Tic in 7 seconds!

*Koryak* tries to strike you, but you parry successfully.
You slash *Mhaliah*'s body hard.
Talroc slashes *Mhaliah*'s body.

* R HP:Wounded MV:Tiring - Talroc: Wounded - Mhaliah: Battered >
dis
b
You disengage from the fight.

* R HP:Wounded MV:Tiring >

*Koryak* tries to strike you, but you parry successfully.
Talroc slashes *Mhaliah*'s body.
*Mhaliah* panics, and attempts to flee!

* R HP:Wounded MV:Tiring - Koryak: Battered >

*Mhaliah* leaves west riding a black stallion.

* R HP:Wounded MV:Tiring - Koryak: Battered >

Talroc tries to slash *Koryak*, but he parries successfully.

* R HP:Wounded MV:Tiring - Koryak: Battered >
[bash ]
*Koryak* panics, and attempts to flee!
-
*Koryak* leaves west.
=
Talroc assumes an offensive striking posture.

w+*

Talroc leaves west riding an armored black stallion.

2
b*
Cancelled.
Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sleek well-trained torm glares fiercely about, being ridden by you.
General Talroc the Banner-General is here, fighting Mhaliah, riding an armored black stallion.
*Koryak* is here, fighting Talroc.
*Mhaliah* is here, fighting Talroc, riding a black stallion.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

* R HP:Wounded MV:Tiring > [k h.human]
You try to slash *Koryak*, but he deflects the blow.

* R HP:Wounded MV:Tiring - Talroc: Wounded - Koryak: Battered >
[bash ]
-=+*

*Koryak* barely strikes Talroc's body.
The Watchman joins Mhaliah's fight!
The Watchman joins the Watchman's fight!
*+=-
The Watchman barely pierces Talroc's body.
The Watchman tries to pierce Talroc, but he parries successfully.
-=
Your bash at *Koryak* sends him sprawling!
*Koryak* panics, and attempts to flee!

* R HP:Wounded MV:Tiring - Talroc: Wounded - Koryak: Battered >
*Mhaliah* sends Talroc sprawling with a powerful bash!

* R HP:Wounded MV:Tiring - Talroc: Wounded - Koryak: Battered >
ws

The Watchman pierces Talroc's body.
The Watchman barely pierces Talroc's right arm.
You slash *Koryak*'s right leg into bloody fragments!
*Mhaliah* pounds Talroc's body very hard.

* R HP:Wounded MV:Tiring - Talroc: Wounded - Koryak: Battered >
[wear shield]
You don't seem to have a shield.

* R HP:Wounded MV:Tiring - Talroc: Wounded - Koryak: Battered >
rs

The Watchman pierces Talroc's left foot.

* R HP:Wounded MV:Tiring - Talroc: Wounded - Koryak: Battered >
*Koryak* leaves west.

* R HP:Wounded MV:Tiring > [remove shield]
You stop using a silver etched shield.
You grip a heron-marked blade with both hands.

* R HP:Wounded MV:Tiring >

Kyra narrates 'im out'

* R HP:Wounded MV:Tiring >

The Watchman tickles Talroc's left hand with his pierce.
The Watchman pierces Talroc's body hard.
*Mhaliah* pounds Talroc's left leg.

ws
* R HP:Wounded MV:Tiring >
[wear shield]
You shift a heron-marked blade to one hand.
You strap a silver etched shield on your arm becoming very impressive.

* R HP:Wounded MV:Tiring >
Talroc panics, and attempts to flee!

* R HP:Wounded MV:Tiring >
Talroc leaves east riding an armored black stallion.

e
* R HP:Wounded MV:Tiring >
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
The corpse of a city lamplighter is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sleek well-trained torm glares fiercely about, being ridden by you.
General Talroc the Banner-General is standing here, riding an armored black stallion.
A spotted horse wanders skittishly around here.

* R HP:Wounded MV:Tiring >
Talroc narrates 'nod'

1
* R HP:Wounded MV:Tiring >
[k human]
They aren't here.

w
* R HP:Wounded MV:Tiring >
w
w
1
b
Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sleek well-trained torm glares fiercely about, being ridden by you.
*Koryak* is standing here.
*Mhaliah* is standing here, riding a black stallion.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
*Mhaliah* tries to pound you, but you parry successfully.

* R HP:Wounded MV:Tiring - Mhaliah: Battered > No way! You're fighting for your life!

* R HP:Wounded MV:Tiring - Mhaliah: Battered > No way! You're fighting for your life!

* R HP:Wounded MV:Tiring - Mhaliah: Battered > [k human]
You do the best you can!
*Koryak* tries to strike you, but you deflect the blow.

* R HP:Wounded MV:Tiring - Mhaliah: Battered >
[bash ]

z
f
-Cancelled.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 203 hit points.

* R HP:Wounded MV:Tiring - Mhaliah: Battered >
You panic and attempt to flee!


A sleek well-trained torm is overcome with lust for battle, and slashes Koryak with sharp claws!
*Koryak* tries to strike you, but you deflect the blow.
The Watchman joins Mhaliah's fight!
The Watchman joins the Watchman's fight!


You flee head over heels.
Stone Street
A wide stone street runs through the town of Whitebridge from east to west.
Immediately to the west, the street opens up into a broad square, into
which the foot of the great White Bridge descends to the cobblestones. The
stone street is bordered on both sides by shops and taverns, most appearing
to cater to well-to-do merchants and travelers. A small gap between two
shops on the south side of the street marks the mouth of a small alley.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sleek well-trained torm glares fiercely about, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

* R HP:Wounded MV:Tiring >
w

*Koryak* has arrived from the east.

* R HP:Wounded MV:Tiring >
*Koryak* tries to strike you, but you parry successfully.

* R HP:Wounded MV:Tiring - Koryak: Battered > No way! You're fighting for your life!
*Mhaliah* has arrived from the east, riding a black stallion.

* R HP:Wounded MV:Tiring - Koryak: Battered >

*Mhaliah* tries to pound you, but you parry successfully.

f
* R HP:Wounded MV:Tiring - Koryak: Battered >
You panic and attempt to flee!


*Koryak* tries to strike you, but you parry successfully.
The Watchman joins Mhaliah's fight!
The Watchman joins the Watchman's fight!
The Watchman tries to pierce you, but you deflect the blow.
The Watchman pierces your body.

u

You flee head over heels.
Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sleek well-trained torm glares fiercely about, being ridden by you.
A town watchman is here, patrolling the city.
A worker busily earns a day's pay.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A worker busily earns a day's pay.
The Whitebridge town crier stands here, spreading the news.

* R HP:Wounded MV:Tiring > Foot of the White Bridge
This is the eastern end of the marvelous White Bridge. The bridge extends
above you in gossamer glory. The city body of Whitebridge is just below you.
[ obvious exits: U D ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.
A sailor is here.

* R HP:Wounded MV:Tiring >
u
u
A sailor stops using a torch.
A sailor tries to hit you, but you parry successfully.
No way! You're fighting for your life!

* R HP:Wounded MV:Tiring - a sailor: Healthy > No way! You're fighting for your life!

* R HP:Wounded MV:Tiring - a sailor: Healthy >
f

You slash a sailor's left arm into bloody fragments!
A sailor tries to hit you, but you deflect the blow.

* R HP:Wounded MV:Tiring - a sailor: Wounded >
You panic and attempt to flee!


Kyra narrates 'too many mobs'


You flee head over heels.
On the White Bridge
You are high on the near-transparent wonder of the White Bridge. Rumored to
have been built in the Age of Legends, the bridge arches high over the
wide waters. The bridge looks thinner than glass, yet when you walk on it the
surface feels stronger than steel. Spidery strands of the same gossamer stuff
spiral down into the river, it seems impossible that they are strong enough
to support this wide bridge.
[ obvious exits: U D ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.

Tic in 7 seconds!
* R HP:Wounded MV:Tiring >
u
On the White Bridge
The peak of the White Bridge is just to the west. You are high over the river
bank and can see the city of Whitebridge to the east. The city is utterly
dwarfed by this awe-inspiring bridge. You can see the strong current of the
river Arinelle below you.
[ obvious exits: W D ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.
The fishmonger is here, hoping to buy your catch.

* R HP:Wounded MV:Tiring >
Talroc narrates 'yeah'

* R HP:Wounded MV:Tiring >
w
w
Apex of the White Bridge
The peak of the White Bridge offers an incredible view of the surrounding area
and the city of Whitebridge which is just off the east bank of the river. The
bridge is spun of some gossamer material which feels stronger than steel, and
is never slick. The milky white of the Bridge gathers the light, and at day it
seems almost to glow. The bridge looks as if it were made in one piece, molded
by a giant hand.
[ obvious exits: E W ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Wounded MV:Tiring > On the White Bridge
The White Bridge leaps the river with an airy grace that makes the eye forget
its size. Spidery strands spiral down into the river's strong currents, holding
the bridge up with a strength that belies their frail appearance. The bridge's
peak is just to the east.
[ obvious exits: E D ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Wounded MV:Tiring >
d
d

Talroc narrates 'wb problems'

d
* R HP:Wounded MV:Tiring > On the White Bridge
The White Bridge is rumored to have been built in the Age of Legends, and
the enormous architectural skill that wove it has long since been lost. The
bridge is nearly translucent, its milky white strands reflect the light like
glass. Walking on the bridge however, offers both the feel and sound of solid
steel. The western foot of the bridge is just below you.
[ obvious exits: U D ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Wounded MV:Tiring > Foot of the White Bridge
This is the western foot of the miraculous White Bridge. It stretchs over the
river to the east, and the eastern end sets down in the middle of the city body
of Whitebridge. The Caemlyn Road connects to the very foot of the bridge and
stretches away to the west.
[ obvious exits: U D ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
A sleek well-trained torm glares fiercely about, being ridden by you.
A town watchman is here, patrolling the city.

* R HP:Wounded MV:Tiring > White Bridge meets Caemlyn Road
The road ends abruptly near the bank of the river Arinelle. On the far
bank of the river you can see a small city. Looming up in front of you
is the majestic White Bridge, spanning the river and setting down in the
middle of the city. There appears to be no way to cross the river other than
the enormous and translucent bridge.
[ obvious exits: W U ]
Zone: Whitebridge
Door west: gate
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A sleek well-trained torm glares fiercely about, being ridden by you.
A gray palfrey prances skittishly nearby.

* R HP:Wounded MV:Tiring >
w
Caemlyn Road West of Whitebridge
Caemlyn road stretches on to the west. To the east the road ends abruptly at
the bank of the river Arinelle. The enormous bulk of the White Bridge can be
seen spanning the river, to the city body of Whitebridge on the far bank.
[ obvious exits: E W ]
Zone: Whitebridge
Door east: gate
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
The corpse of Nunzio is lying here.
A sleek well-trained torm glares fiercely about, being ridden by you.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.

w
* R HP:Wounded MV:Tiring >
Caemlyn Road West of Whitebridge
You gaze in awe at the fantastic bridge that has come into view to the
east. Gleaming white when the sun shines, this majestic bridge flies over
the river Arinelle in an enormous yet graceful arch, with seemingly thin
graceful pillars jutting down into the river to support it. The river
itself cannot be seen from here, but the top of the far bluff can be, with
the town of Whitebridge nestled beyond. North and south of you are
croplands used by the town, the fields stretching east right up to the near
bluff over the river. A large paw print has been pressed into a flagstone,
heading east.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A sleek well-trained torm glares fiercely about, being ridden by you.
A tired farmer is here.
A tired farmer is here.
A tired farmer is here.

* R HP:Wounded MV:Tiring >

Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 31.579 seconds.

Talroc narrates 'on egate'

* R HP:Wounded MV:Tiring >
nar always
You narrate 'always'

e
e
* R HP:Wounded MV:Tiring >
Caemlyn Road West of Whitebridge
Caemlyn road stretches on to the west. To the east the road ends abruptly at
the bank of the river Arinelle. The enormous bulk of the White Bridge can be
seen spanning the river, to the city body of Whitebridge on the far bank.
[ obvious exits: E W ]
Zone: Whitebridge
Door east: gate
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
The corpse of Nunzio is lying here.
A sleek well-trained torm glares fiercely about, being ridden by you.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.

* R HP:Wounded MV:Tiring > White Bridge meets Caemlyn Road
The road ends abruptly near the bank of the river Arinelle. On the far
bank of the river you can see a small city. Looming up in front of you
is the majestic White Bridge, spanning the river and setting down in the
middle of the city. There appears to be no way to cross the river other than
the enormous and translucent bridge.
[ obvious exits: W U ]
Zone: Whitebridge
Door west: gate
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A sleek well-trained torm glares fiercely about, being ridden by you.
*Mhaliah* is standing here, riding a black stallion.
A gray palfrey prances skittishly nearby.

* R HP:Wounded MV:Tiring >

*Mhaliah* leaves up riding a black stallion.

* R HP:Wounded MV:Tiring >
dia sleek
u
A sleek well-trained torm is in excellent condition.
A sleek well-trained torm is healthy.
A sleek well-trained torm is full.

* R HP:Wounded MV:Tiring >
Foot of the White Bridge
This is the western foot of the miraculous White Bridge. It stretchs over the
river to the east, and the eastern end sets down in the middle of the city body
of Whitebridge. The Caemlyn Road connects to the very foot of the bridge and
stretches away to the west.
[ obvious exits: U D ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving up.
A sleek well-trained torm glares fiercely about, being ridden by you.
A town watchman is here, patrolling the city.

* R HP:Wounded MV:Tiring >
u
u
On the White Bridge
The White Bridge is rumored to have been built in the Age of Legends, and
the enormous architectural skill that wove it has long since been lost. The
bridge is nearly translucent, its milky white strands reflect the light like
glass. Walking on the bridge however, offers both the feel and sound of solid
steel. The western foot of the bridge is just below you.
[ obvious exits: U D ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving up.
A sleek well-trained torm glares fiercely about, being ridden by you.
*Mhaliah* is standing here, riding a black stallion.
*Mhaliah* leaves down riding a black stallion.

* R HP:Wounded MV:Tiring >
On the White Bridge
The White Bridge leaps the river with an airy grace that makes the eye forget
its size. Spidery strands spiral down into the river's strong currents, holding
the bridge up with a strength that belies their frail appearance. The bridge's
peak is just to the east.
[ obvious exits: E D ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
A sleek well-trained torm glares fiercely about, being ridden by you.

e
* R HP:Wounded MV:Tiring >
e
d
Apex of the White Bridge
The peak of the White Bridge offers an incredible view of the surrounding area
and the city of Whitebridge which is just off the east bank of the river. The
bridge is spun of some gossamer material which feels stronger than steel, and
is never slick. The milky white of the Bridge gathers the light, and at day it
seems almost to glow. The bridge looks as if it were made in one piece, molded
by a giant hand.
[ obvious exits: E W ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.

d
d
* R HP:Wounded MV:Tiring > On the White Bridge
The peak of the White Bridge is just to the west. You are high over the river
bank and can see the city of Whitebridge to the east. The city is utterly
dwarfed by this awe-inspiring bridge. You can see the strong current of the
river Arinelle below you.
[ obvious exits: W D ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.
The fishmonger is here, hoping to buy your catch.

* R HP:Wounded MV:Tiring > On the White Bridge
You are high on the near-transparent wonder of the White Bridge. Rumored to
have been built in the Age of Legends, the bridge arches high over the
wide waters. The bridge looks thinner than glass, yet when you walk on it the
surface feels stronger than steel. Spidery strands of the same gossamer stuff
spiral down into the river, it seems impossible that they are strong enough
to support this wide bridge.
[ obvious exits: U D ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.

e
e
* R HP:Wounded MV:Tiring > Foot of the White Bridge
This is the eastern end of the marvelous White Bridge. The bridge extends
above you in gossamer glory. The city body of Whitebridge is just below you.
[ obvious exits: U D ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.
A sailor is here.

e
* R HP:Wounded MV:Tiring > Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sleek well-trained torm glares fiercely about, being ridden by you.
A worker busily earns a day's pay.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A worker busily earns a day's pay.
The Whitebridge town crier stands here, spreading the news.

* R HP:Wounded MV:Tiring > Stone Street
A wide stone street runs through the town of Whitebridge from east to west.
Immediately to the west, the street opens up into a broad square, into
which the foot of the great White Bridge descends to the cobblestones. The
stone street is bordered on both sides by shops and taverns, most appearing
to cater to well-to-do merchants and travelers. A small gap between two
shops on the south side of the street marks the mouth of a small alley.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Wounded MV:Tiring > Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sleek well-trained torm glares fiercely about, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

* R HP:Wounded MV:Tiring > Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sleek well-trained torm glares fiercely about, being ridden by you.
*Koryak* is sitting here.
General Talroc the Banner-General is here, fighting Koryak, riding an armored black stallion.
A spotted horse wanders skittishly around here.

* R HP:Wounded MV:Tiring >

Talroc assumes an offensive striking posture.

1
* R HP:Wounded MV:Tiring >
*Koryak* leaves west.

b
* R HP:Wounded MV:Tiring > [k human]
They aren't here.

* R HP:Wounded MV:Tiring >
[bash ]
Bash who?

* R HP:Wounded MV:Tiring >
not
q
You start paying increased attention to your surroundings.

1
* R HP:Wounded MV:Tiring > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* R HP:Wounded MV:Tiring > [k human]
They aren't here.

* R HP:Wounded MV:Tiring >

Talroc assumes a defensive striking posture.

po
* R HP:Wounded MV:Tiring >
q
[change posture offensive]
Posture changed to: Offensive

1
* R HP:Wounded MV:Tiring > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* R HP:Wounded MV:Tiring >
[k human]
They aren't here.

* R HP:Wounded MV:Tiring >
group
You are currently working solo.

* R HP:Wounded MV:Tiring >
score
You have 251(407) hit and 119(162) movement points.
You have scored 99951266 experience points and 1108 quest points.
You need 3548734 exp to level and 1892 qp to rank.
You have amassed 201 Turn points to date, ranking you Sei'taer Fifth.
You have played 42 days and 7 hours (real time).
This ranks you as Roryn the Der'morat'torm [Morat'torm 7] (Level 49).
You are of the Low Blood.
You are standing.

stat
* R HP:Wounded MV:Tiring >
1
You are a 446 year old male seanchan hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs. BMI: 26.198.
You are carrying 0.2 lbs and wearing 60.1 lbs, very light. MUD BMI: 0.488.
Your base abilities are: Str:19 Int:11 Wil:16 Dex:18 Con:19. Total: 83.
Offensive bonus: 196, Dodging bonus: 70, Parrying bonus: 155. Total Defence: 225
Your mood is: Brave. You will flee below: 122 Hit Points
Your posture is: Offensive.
You are wanted by: Andor Tar Valon Illian Amador Children of Light Red Eagles Thiefbane Bandar Eban
Mayene Tremalking
Your armor absorbs about 68% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Wounded MV:Tiring >
Talroc narrates 'koryak batt to beat'

* R HP:Wounded MV:Tiring > [k human]
They aren't here.

* R HP:Wounded MV:Tiring >
score
You have 251(407) hit and 119(162) movement points.
You have scored 99951266 experience points and 1108 quest points.
You need 3548734 exp to level and 1892 qp to rank.
You have amassed 201 Turn points to date, ranking you Sei'taer Fifth.
You have played 42 days and 7 hours (real time).
This ranks you as Roryn the Der'morat'torm [Morat'torm 7] (Level 49).
You are of the Low Blood.
You are standing.

* R HP:Wounded MV:Tiring >
scan w
*Mhaliah* is standing here, riding a gray palfrey.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

1
* R HP:Wounded MV:Tiring >
[k human]
They aren't here.

* R HP:Wounded MV:Tiring >
1
1
[k human]
They aren't here.

* R HP:Wounded MV:Tiring >
Tic in 7 seconds!
[k human]
They aren't here.

q
* R HP:Wounded MV:Tiring >
1
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* R HP:Wounded MV:Tiring > [k human]
They aren't here.

1
1
* R HP:Wounded MV:Tiring >
[k human]
They aren't here.

* R HP:Wounded MV:Tiring >
[k human]
They aren't here.

* R HP:Wounded MV:Tiring >
scan w
*Koryak* is standing here.
*Mhaliah* is standing here, riding a gray palfrey.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

* R HP:Wounded MV:Tiring >
1
[k human]
They aren't here.

* R HP:Wounded MV:Tiring >
1
[k human]
They aren't here.

1
* R HP:Wounded MV:Tiring >
1
[k human]
They aren't here.

* R HP:Wounded MV:Tiring > [k human]
They aren't here.

1
* R HP:Wounded MV:Tiring >
[k human]
They aren't here.

1
* R HP:Wounded MV:Tiring >
[k human]
They aren't here.

* R HP:Wounded MV:Tiring >
where
Players in your Zone
--------------------
Roryn - Inside the Gate
Talroc - Inside the Gate

1
* R HP:Wounded MV:Tiring >
[k human]
They aren't here.

q
* R HP:Wounded MV:Tiring >
1
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* R HP:Wounded MV:Tiring > [k human]
They aren't here.

1
* R HP:Wounded MV:Tiring >
[k human]
They aren't here.

scan
* R HP:Wounded MV:Tiring >
South: A large rat, as black as coal, stares at you from the shadows.
West: *Koryak* is standing here.

* R HP:Wounded MV:Tiring >
scan w
*Koryak* is standing here.
*Mhaliah* is standing here, riding a gray palfrey.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

1
* R HP:Wounded MV:Tiring >
[k human]
They aren't here.

* R HP:Wounded MV:Tiring >
stat
You are a 446 year old male seanchan hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs. BMI: 26.198.
You are carrying 0.2 lbs and wearing 60.1 lbs, very light. MUD BMI: 0.488.
Your base abilities are: Str:19 Int:11 Wil:16 Dex:18 Con:19. Total: 83.
Offensive bonus: 196, Dodging bonus: 70, Parrying bonus: 155. Total Defence: 225
Your mood is: Brave. You will flee below: 122 Hit Points
Your posture is: Offensive.
You are wanted by: Andor Tar Valon Illian Amador Children of Light Red Eagles Thiefbane Bandar Eban
Mayene Tremalking
Your armor absorbs about 68% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

1
* R HP:Wounded MV:Tiring >
[k human]
They aren't here.

* R HP:Wounded MV:Tiring >
scan w
1
*Koryak* is standing here.
*Mhaliah* is standing here, riding a gray palfrey.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

* R HP:Wounded MV:Tiring >
[k human]
They aren't here.

* R HP:Wounded MV:Tiring >
dia talroc
q
Talroc has quite a few wounds.
Talroc is wounded.

1
* R HP:Wounded MV:Tiring >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* R HP:Wounded MV:Tiring >
[k human]
They aren't here.

* R HP:Wounded MV:Tiring >
1
[k human]
They aren't here.

scan w
* R HP:Wounded MV:Tiring >
*Koryak* is standing here.
*Mhaliah* is standing here, riding a gray palfrey.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

* R HP:Wounded MV:Tiring >
1
[k human]
They aren't here.

* R HP:Wounded MV:Tiring >
1
1
[k human]
They aren't here.

* R HP:Wounded MV:Tiring >
[k human]
They aren't here.

* R HP:Wounded MV:Tiring >
where
Players in your Zone
--------------------
Roryn - Inside the Gate
Talroc - Inside the Gate

* R HP:Wounded MV:Tiring >
scan w
*Koryak* is standing here.
*Mhaliah* is standing here, riding a gray palfrey.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

* R HP:Wounded MV:Tiring >
1
[k human]
They aren't here.

* R HP:Wounded MV:Tiring >
q
1
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* R HP:Wounded MV:Tiring >
[k human]
They aren't here.

1
* R HP:Wounded MV:Tiring >
[k human]
They aren't here.

l
* R HP:Wounded MV:Tiring >
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sleek well-trained torm glares fiercely about, being ridden by you.
General Talroc the Banner-General is standing here, riding an armored black stallion.
A spotted horse wanders skittishly around here.

scan w
* R HP:Wounded MV:Tiring >
1
*Koryak* is standing here.
*Mhaliah* is standing here, riding a gray palfrey.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

* R HP:Wounded MV:Tiring >
[k human]
They aren't here.

* R HP:Wounded MV:Tiring >
1
[k human]
They aren't here.

1
* R HP:Wounded MV:Tiring >
Tic in 7 seconds!
[k human]
They aren't here.

* R HP:Wounded MV:Tiring >
scan w
1
*Koryak* is standing here.
*Mhaliah* is standing here, riding a gray palfrey.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

* R HP:Wounded MV:Tiring >
[k human]
They aren't here.

* R HP:Wounded MV:Tiring >
1
[k human]
They aren't here.

* R HP:Wounded MV:Tiring >
1
[k human]
They aren't here.

* R HP:Wounded MV:Strong >
scan w
*Koryak* is standing here.
*Mhaliah* is standing here, riding a gray palfrey.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

* R HP:Wounded MV:Strong >
1
The Starling arrives at the docks.

[k human]
They aren't here.

* R HP:Wounded MV:Strong >
stat
You are a 446 year old male seanchan hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs. BMI: 26.198.
You are carrying 0.2 lbs and wearing 60.1 lbs, very light. MUD BMI: 0.488.
Your base abilities are: Str:19 Int:11 Wil:16 Dex:18 Con:19. Total: 83.
Offensive bonus: 196, Dodging bonus: 70, Parrying bonus: 155. Total Defence: 225
Your mood is: Brave. You will flee below: 122 Hit Points
Your posture is: Offensive.
You are wanted by: Andor Tar Valon Illian Amador Children of Light Red Eagles Thiefbane Bandar Eban
Mayene Tremalking
Your armor absorbs about 68% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

1
* R HP:Wounded MV:Strong >
[k human]
They aren't here.

* R HP:Wounded MV:Strong >
scan w
*Koryak* is standing here.
*Mhaliah* is standing here, riding a gray palfrey.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

* R HP:Wounded MV:Strong >
l
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sleek well-trained torm glares fiercely about, being ridden by you.
General Talroc the Banner-General is standing here, riding an armored black stallion.
A spotted horse wanders skittishly around here.

* R HP:Wounded MV:Strong >
po
q
[change posture offensive]
Posture changed to: Offensive

1
* R HP:Wounded MV:Strong > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* R HP:Wounded MV:Strong > [k human]
They aren't here.
*Mhaliah* has arrived from the west, riding a gray palfrey.

* R HP:Wounded MV:Strong >
*Mhaliah* tries to pound you, but you deflect the blow.

* R HP:Wounded MV:Strong - Mhaliah: Wounded >
b
[bash ]

Talroc slashes *Mhaliah*'s head.
-=
*Koryak* has arrived from the west.
+**+
=-
*Koryak* starts riding a spotted horse.
*Mhaliah* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Strong - Mhaliah: Wounded >
*Koryak* strikes your body.

* R HP:Wounded MV:Strong - Mhaliah: Wounded >
b

*Koryak* tries to strike you, but you parry successfully.
Talroc slashes *Mhaliah*'s head.
*Mhaliah* pounds your right arm very hard.
Talroc sends *Mhaliah* sprawling with a powerful bash!

* R HP:Wounded MV:Strong - Mhaliah: Wounded >

*Koryak* strikes your left leg hard.
Talroc slashes *Mhaliah*'s body.

* R HP:Wounded MV:Strong - Mhaliah: Battered >
Talroc assumes an offensive striking posture.
[bash ]
They already seem to be stunned.

* R HP:Wounded MV:Strong - Mhaliah: Battered >
Tic in 7 seconds!

*Koryak* tries to strike you, but you deflect the blow.
Talroc slashes *Mhaliah*'s head.
You slash *Mhaliah*'s left arm very hard.
*Mhaliah* pounds your body very hard.

* R HP:Wounded MV:Strong - Mhaliah: Battered >

*Mhaliah* panics, and attempts to flee!

* R HP:Wounded MV:Strong - Mhaliah: Battered >

*Mhaliah* leaves north riding a gray palfrey.

* R HP:Wounded MV:Strong - Koryak: Battered >

Talroc slashes *Koryak*'s body extremely hard.
*Koryak* panics, and attempts to flee!
*Koryak* leaves west riding a spotted horse.

b koryak
* R HP:Wounded MV:Strong >

*Koryak* has arrived from the west, riding a spotted horse.

* R HP:Wounded MV:Strong >
[bash ]
-
Talroc tries to slash *Koryak*, but he deflects the blow.
*Mhaliah* has arrived from the north, riding a gray palfrey.
=
*Mhaliah* tries to pound you, but you parry successfully.
+*

*Koryak* panics, and attempts to flee!
*+=
*Koryak* leaves north riding a spotted horse.
- -=
They're not here anymore!

* R HP:Wounded MV:Strong - Mhaliah: Battered >
You slash *Mhaliah*'s left arm.

* R HP:Wounded MV:Strong - Mhaliah: Battered >

You dodge a bash from *Mhaliah* who loses his balance and falls!

b
* R HP:Wounded MV:Strong - Mhaliah: Battered >
Talroc slashes *Mhaliah*'s head.
[bash ]
-=+*
*Koryak* has arrived from the north.


*Koryak* leaves west.
*+=- -
*Mhaliah* panics, and attempts to flee!
=
Your bash at *Mhaliah* sends him sprawling!

* R HP:Wounded MV:Strong - Mhaliah: Battered >

Talroc stops using a silver etched shield.
Talroc grips a razor-sharp longsword with both hands.

* R HP:Wounded MV:Strong - Mhaliah: Battered >

Talroc slashes *Mhaliah*'s body.
You slash *Mhaliah*'s body hard.

* R HP:Wounded MV:Strong - Mhaliah: Battered >
rs

*Mhaliah* leaves north riding a gray palfrey.

* R HP:Wounded MV:Strong >
[remove shield]
You stop using a silver etched shield.
You grip a heron-marked blade with both hands.

* R HP:Wounded MV:Strong >
w
s
Talroc leaves north riding an armored black stallion.
Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sleek well-trained torm glares fiercely about, being ridden by you.
*Koryak* is standing here.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
*Koryak* tries to strike you, but you parry successfully.

* R HP:Wounded MV:Strong - Koryak: Beaten > You try to slash *Koryak*, but he deflects the blow.
The Watchman joins Koryak's fight!
The Watchman joins the Watchman's fight!
The Watchman stops using a lantern.
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
*Koryak* strikes your body.
No way! You're fighting for your life!

* R HP:Wounded MV:Strong - Koryak: Beaten >
z

A sleek well-trained torm is overcome with lust for battle, and slashes Koryak with sharp claws!
The Watchman barely pierces your body.
The Watchman tries to pierce you, but you deflect the blow.
The Watchman pierces your body.

f
* R HP:Wounded MV:Strong - Koryak: Beaten >
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 203 hit points.
*Koryak* panics, and attempts to flee!

* R HP:Wounded MV:Strong - Koryak: Beaten > You panic and attempt to flee!


You flee head over heels.
Stone Street
A wide stone street runs through the town of Whitebridge from east to west.
Immediately to the west, the street opens up into a broad square, into
which the foot of the great White Bridge descends to the cobblestones. The
stone street is bordered on both sides by shops and taverns, most appearing
to cater to well-to-do merchants and travelers. A small gap between two
shops on the south side of the street marks the mouth of a small alley.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sleek well-trained torm glares fiercely about, being ridden by you.
A sailor is here.

* R HP:Wounded MV:Strong >
ws
1
[wear shield]
You shift a heron-marked blade to one hand.
You strap a silver etched shield on your arm becoming very impressive.

1
* R HP:Wounded MV:Strong > [k human]
They aren't here.

* R HP:Wounded MV:Strong > [k human]
They aren't here.

* R HP:Wounded MV:Strong >
e
e
Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sleek well-trained torm glares fiercely about, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

1
* R HP:Wounded MV:Strong > Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Wounded MV:Strong > [k human]
They aren't here.

* R HP:Wounded MV:Strong >
1
1
[k human]
They aren't here.

* R HP:Wounded MV:Strong >
n
[k human]
They aren't here.

1
* R HP:Wounded MV:Strong >
Talroc has arrived from the north, riding an armored black stallion.
Eastbridge Avenue
Small shops and offices line the western side of an avenue which runs
within the city walls. The eastern side of the street is defined by the
Whitebridge town wall, which is low, and made predominantly of wood with a
few stone pilings here and there. To the south, a break in the wall allows
traffic into and out of the city. Among the shops to the west is a large
building, clearly marked as the stationhouse of the Whitebridge Town Watch.
[ obvious exits: N S W ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.
An old woman smiles kindly.
A spotted horse wanders skittishly around here.

* R HP:Wounded MV:Strong > [k human]
They aren't here.

* R HP:Wounded MV:Strong >
n

The Watchman has arrived from the north.

n
* R HP:Wounded MV:Strong >
Eastbridge Avenue
A small stone street runs north and south, just inside the outer wall of
Whitebridge. The wall is not the sturdiest of projections, and has fallen
into disrepair in several places. The timbers of a nearby section have
collapsed to the point where a tall individual could simply step over the
lowest part of the wall, and into the city. The road continues to the
south, and turns westwards, following the curve of the hapless wall.
[ obvious exits: N S ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

* R HP:Wounded MV:Strong > Bend in the Road
A small watchtower stands at the northeast corner of the city wall, though
it is little more than a raised platform with an awning overhead to keep
out the rain. The view from the top of the tower is of the trees of the
Braem wood, the tops of which are visible even from street level. The
perimeter road begins to bend west and south at the corner, dotted by
modest residences and the offices of merchants and craftsmen.
[ obvious exits: S W ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.
A town watchman is here, patrolling the city.

* R HP:Wounded MV:Strong >
w
w
Paved Stone Street
A narrow, curved street edges its way between an outer row of buildings and
the dilapidated town wall, which borders the northern edge of Whitebridge.
The road appears to turn southwards to the east, following the length of
the wall as it turns a corner. Modest houses and shops dot the edges of the
street, mostly in good repair. The awnings of several of the shops arch
over the street. Between the overhanging wall and the awnings, only small
strips of light penetrate to reach the cobblestones even at midday. To the
west, the rickety wall continues until it is broken by a small gate.
[ obvious exits: E W ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.
A town watchman is here, patrolling the city.

* R HP:Wounded MV:Strong > The North Gate of Whitebridge
Two perpendicular streets meet in a small cleared square in front of a
gate in the northern town wall.The oaken gate itself is also diminutive,
barely wide enough for a cart or small wagon. A single occupancy guardpost
has been erected just inside the doors, but no watchtowers or platforms
look out from above the wall. Out over the gate arch the boughs of the
Braem wood, a direction from which the town does not see much traffic.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door north: gate
A small purse is here. [14]
A sleek well-trained torm glares fiercely about, being ridden by you.
Miloh lounges alongside the road, scratching his beard.

e
* R HP:Wounded MV:Strong >
Paved Stone Street
A narrow, curved street edges its way between an outer row of buildings and
the dilapidated town wall, which borders the northern edge of Whitebridge.
The road appears to turn southwards to the east, following the length of
the wall as it turns a corner. Modest houses and shops dot the edges of the
street, mostly in good repair. The awnings of several of the shops arch
over the street. Between the overhanging wall and the awnings, only small
strips of light penetrate to reach the cobblestones even at midday. To the
west, the rickety wall continues until it is broken by a small gate.
[ obvious exits: E W ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.
A town watchman is here, patrolling the city.

e
* R HP:Wounded MV:Strong >
The Watchman stops using a lantern.
The Watchman says 'You Roryn!!! You will die before your time!! '
The Watchman tries to pierce you, but you deflect the blow.
No way! You're fighting for your life!

s
* R HP:Wounded MV:Strong - the Watchman: Scratched >
No way! You're fighting for your life!

* R HP:Wounded MV:Strong - the Watchman: Scratched >

You try to slash the Watchman, but he deflects the blow.
The Watchman tries to pierce you, but you deflect the blow.

* R HP:Wounded MV:Strong - the Watchman: Scratched >
z
f
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 203 hit points.

* R HP:Wounded MV:Strong - the Watchman: Scratched >
You panic and attempt to flee!


You flee head over heels.
The North Gate of Whitebridge
Two perpendicular streets meet in a small cleared square in front of a
gate in the northern town wall.The oaken gate itself is also diminutive,
barely wide enough for a cart or small wagon. A single occupancy guardpost
has been erected just inside the doors, but no watchtowers or platforms
look out from above the wall. Out over the gate arch the boughs of the
Braem wood, a direction from which the town does not see much traffic.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door north: gate
A small purse is here. [14]
A sleek well-trained torm glares fiercely about, being ridden by you.
Miloh lounges alongside the road, scratching his beard.

* R HP:Wounded MV:Strong >
e
e
Paved Stone Street
A narrow, curved street edges its way between an outer row of buildings and
the dilapidated town wall, which borders the northern edge of Whitebridge.
The road appears to turn southwards to the east, following the length of
the wall as it turns a corner. Modest houses and shops dot the edges of the
street, mostly in good repair. The awnings of several of the shops arch
over the street. Between the overhanging wall and the awnings, only small
strips of light penetrate to reach the cobblestones even at midday. To the
west, the rickety wall continues until it is broken by a small gate.
[ obvious exits: E W ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.
A town watchman is here, patrolling the city.

s
* R HP:Wounded MV:Strong > Bend in the Road
A small watchtower stands at the northeast corner of the city wall, though
it is little more than a raised platform with an awning overhead to keep
out the rain. The view from the top of the tower is of the trees of the
Braem wood, the tops of which are visible even from street level. The
perimeter road begins to bend west and south at the corner, dotted by
modest residences and the offices of merchants and craftsmen.
[ obvious exits: S W ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

s
Tic in 7 seconds!
* R HP:Wounded MV:Strong >
Eastbridge Avenue
A small stone street runs north and south, just inside the outer wall of
Whitebridge. The wall is not the sturdiest of projections, and has fallen
into disrepair in several places. The timbers of a nearby section have
collapsed to the point where a tall individual could simply step over the
lowest part of the wall, and into the city. The road continues to the
south, and turns westwards, following the curve of the hapless wall.
[ obvious exits: N S ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Wounded MV:Tiring > Eastbridge Avenue
Small shops and offices line the western side of an avenue which runs
within the city walls. The eastern side of the street is defined by the
Whitebridge town wall, which is low, and made predominantly of wood with a
few stone pilings here and there. To the south, a break in the wall allows
traffic into and out of the city. Among the shops to the west is a large
building, clearly marked as the stationhouse of the Whitebridge Town Watch.
[ obvious exits: N S W ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.
A town watchman is here, patrolling the city.
An old woman smiles kindly.
A spotted horse wanders skittishly around here.

* R HP:Wounded MV:Tiring >
s
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sleek well-trained torm glares fiercely about, being ridden by you.
General Talroc the Banner-General is standing here, riding an armored black stallion.

* R HP:Wounded MV:Tiring >
stat
You are a 446 year old male seanchan hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs. BMI: 26.198.
You are carrying 0.2 lbs and wearing 60.1 lbs, very light. MUD BMI: 0.488.
Your base abilities are: Str:19 Int:11 Wil:16 Dex:18 Con:19. Total: 83.
Offensive bonus: 172, Dodging bonus: 70, Parrying bonus: 191. Total Defence: 261
Your mood is: Wimpy. You will flee below: 203 Hit Points
Your posture is: Offensive.
You are wanted by: Andor Tar Valon Illian Amador Children of Light Red Eagles Thiefbane Bandar Eban
Mayene Tremalking
Your armor absorbs about 68% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Wounded MV:Tiring >
scan w
z
Talroc ponders life, the universe, and everything.
*Koryak* is standing here.
A sailor is here.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

* R HP:Wounded MV:Tiring >
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 203 hit points.

* R HP:Wounded MV:Tiring >
say i hate this place
You drawl 'i hate this place'

* R HP:Wounded MV:Strong >
stat
You are a 446 year old male seanchan hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs. BMI: 26.198.
You are carrying 0.2 lbs and wearing 60.1 lbs, very light. MUD BMI: 0.488.
Your base abilities are: Str:19 Int:11 Wil:16 Dex:18 Con:19. Total: 83.
Offensive bonus: 172, Dodging bonus: 70, Parrying bonus: 191. Total Defence: 261
Your mood is: Wimpy. You will flee below: 203 Hit Points
Your posture is: Offensive.
You are wanted by: Andor Tar Valon Illian Amador Children of Light Red Eagles Thiefbane Bandar Eban
Mayene Tremalking
Your armor absorbs about 68% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

z
* R HP:Wounded MV:Strong >
1
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 203 hit points.

* R HP:Wounded MV:Strong >
[k human]
They aren't here.

* R HP:Wounded MV:Strong >
1
1
[k human]
They aren't here.

* R HP:Wounded MV:Strong >
[k human]
They aren't here.

1
* R HP:Wounded MV:Strong >
1
Talroc drawls 'yeah'
[k human]
They aren't here.

* R HP:Wounded MV:Strong > [k human]
They aren't here.

* R HP:Wounded MV:Strong >
1
[k human]
They aren't here.

* R HP:Wounded MV:Strong >
where
stat
Players in your Zone
--------------------
Roryn - Inside the Gate
Talroc - Inside the Gate

1
* R HP:Wounded MV:Strong >
You are a 446 year old male seanchan hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs. BMI: 26.198.
You are carrying 0.2 lbs and wearing 60.1 lbs, very light. MUD BMI: 0.488.
Your base abilities are: Str:19 Int:11 Wil:16 Dex:18 Con:19. Total: 83.
Offensive bonus: 172, Dodging bonus: 70, Parrying bonus: 191. Total Defence: 261
Your mood is: Wimpy. You will flee below: 203 Hit Points
Your posture is: Offensive.
You are wanted by: Andor Tar Valon Illian Amador Children of Light Red Eagles Thiefbane Bandar Eban
Mayene Tremalking
Your armor absorbs about 68% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Wounded MV:Strong > [k human]
They aren't here.

* R HP:Wounded MV:Strong >
z
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 203 hit points.

pd
* R HP:Wounded MV:Strong >
[change posture defensive]
Posture changed to: Defensive

stat
* R HP:Wounded MV:Strong >
1
You are a 446 year old male seanchan hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs. BMI: 26.198.
You are carrying 0.2 lbs and wearing 60.1 lbs, very light. MUD BMI: 0.488.
Your base abilities are: Str:19 Int:11 Wil:16 Dex:18 Con:19. Total: 83.
Offensive bonus: 162, Dodging bonus: 70, Parrying bonus: 206. Total Defence: 276
Your mood is: Wimpy. You will flee below: 203 Hit Points
Your posture is: Defensive.
You are wanted by: Andor Tar Valon Illian Amador Children of Light Red Eagles Thiefbane Bandar Eban
Mayene Tremalking
Your armor absorbs about 68% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Wounded MV:Strong > [k human]
They aren't here.

1
* R HP:Wounded MV:Strong >
1
[k human]
They aren't here.

* R HP:Wounded MV:Strong >
[k human]
They aren't here.

* R HP:Wounded MV:Strong >
Talroc assumes a defensive striking posture.

l
* R HP:Wounded MV:Strong >
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sleek well-trained torm glares fiercely about, being ridden by you.
General Talroc the Banner-General is standing here, riding an armored black stallion.

z
* R HP:Wounded MV:Strong >
1
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 203 hit points.

1
* R HP:Wounded MV:Strong > [k human]
They aren't here.

* R HP:Wounded MV:Strong > [k human]
They aren't here.

* R HP:Wounded MV:Strong >
scan w
*Koryak* is standing here.
A rat scurries around trying to get out of sight.
*Mhaliah* is standing here, riding a gray palfrey.
A sailor is here.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

1
* R HP:Wounded MV:Strong >
Talroc drawls 'really frustrating to chase'

* R HP:Wounded MV:Strong > [k human]
They aren't here.

* R HP:Wounded MV:Strong >
nod
You nod in agreement.

* R HP:Wounded MV:Strong >
z
1
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 203 hit points.

* R HP:Wounded MV:Strong > [k human]
They aren't here.

1
* R HP:Wounded MV:Strong >
[k human]
They aren't here.

1
1
* R HP:Wounded MV:Strong >
[k human]
They aren't here.

* R HP:Wounded MV:Strong > [k human]
They aren't here.

* R HP:Wounded MV:Strong >
1
1
[k human]
They aren't here.

* R HP:Wounded MV:Strong > [k human]
They aren't here.

1
1
* R HP:Wounded MV:Strong >
[k human]
They aren't here.

* R HP:Wounded MV:Strong >
[k human]
They aren't here.

1
1
* R HP:Wounded MV:Strong >
[k human]
They aren't here.

* R HP:Wounded MV:Strong >
[k human]
They aren't here.

1
1
* R HP:Wounded MV:Strong >
[k human]
They aren't here.

* R HP:Wounded MV:Strong > [k human]
They aren't here.

* R HP:Wounded MV:Strong >

Talroc drawls 'wanna clear 1e'

wehr
* R HP:Wounded MV:Strong >
Arglebargle, glop-glyf!?!

* R HP:Wounded MV:Strong >
Tic in 7 seconds!
where
Players in your Zone
--------------------
Kyra - Foot of the White Bridge
Roryn - Inside the Gate
Talroc - Inside the Gate

* R HP:Wounded MV:Strong >
say i'd rather they hit us there
You drawl 'i'd rather they hit us there'

* R HP:Wounded MV:Strong >

*Mhaliah* has arrived from the west, riding a gray palfrey.

* R HP:Wounded MV:Strong >

*Mhaliah* tries to pound you, but you parry successfully.

* R HP:Wounded MV:Strong - Mhaliah: Battered >
scan

You slash *Mhaliah*'s head.
Talroc drawls 'tallanvor 1w'

b
* R HP:Wounded MV:Strong - Mhaliah: Battered >
North: A town watchman is here, patrolling the city.
South: A large rat, as black as coal, stares at you from the shadows.
West: *Koryak* is standing here.

* R HP:Wounded MV:Strong - Mhaliah: Battered >
Talroc slashes *Mhaliah*'s left foot.

* R HP:Wounded MV:Strong - Mhaliah: Battered >
[bash ]
-=+*
*Koryak* has arrived from the west.

*
*Koryak* tries to strike you, but you parry successfully.
*Mhaliah* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Strong - Mhaliah: Battered >

*Koryak* strikes your left arm.
*Mhaliah* pounds your body hard.

* R HP:Wounded MV:Strong - Mhaliah: Battered >

Kyra has arrived from the south, riding a bloodstock stallion.

* R HP:Wounded MV:Strong - Mhaliah: Battered >
Kyra tries to slash *Koryak*, but he parries successfully.

b
* R HP:Wounded MV:Strong - Mhaliah: Battered >

Talroc sends *Mhaliah* sprawling with a powerful bash!

* R HP:Wounded MV:Strong - Mhaliah: Battered >

*Koryak* panics, and attempts to flee!

* R HP:Wounded MV:Strong - Mhaliah: Battered >

*Koryak* panics, and attempts to flee!

* R HP:Wounded MV:Strong - Mhaliah: Battered >
Kyra tries to slash *Koryak*, but he deflects the blow.
Talroc slashes *Mhaliah*'s right leg.
Talroc assumes an offensive striking posture.

* R HP:Wounded MV:Strong - Mhaliah: Battered >

*Koryak* leaves west.

* R HP:Wounded MV:Strong - Mhaliah: Battered >
Kyra slashes *Mhaliah*'s right leg hard.

* R HP:Wounded MV:Strong - Mhaliah: Battered >
[bash ]
They already seem to be stunned.

* R HP:Wounded MV:Strong - Mhaliah: Battered >

Kyra slashes *Mhaliah*'s left hand hard.
Talroc slashes *Mhaliah*'s head hard.
You slash *Mhaliah*'s body.

* R HP:Wounded MV:Strong - Mhaliah: Beaten >

*Mhaliah* panics, and attempts to flee!

* R HP:Wounded MV:Strong - Mhaliah: Beaten >

*Mhaliah* leaves north riding a gray palfrey.

* R HP:Wounded MV:Strong >
n

Kyra leaves north riding a bloodstock stallion.

n
* R HP:Wounded MV:Strong >
Talroc leaves north riding an armored black stallion.
Eastbridge Avenue
Small shops and offices line the western side of an avenue which runs
within the city walls. The eastern side of the street is defined by the
Whitebridge town wall, which is low, and made predominantly of wood with a
few stone pilings here and there. To the south, a break in the wall allows
traffic into and out of the city. Among the shops to the west is a large
building, clearly marked as the stationhouse of the Whitebridge Town Watch.
[ obvious exits: N S W ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.
General Talroc the Banner-General is standing here, riding an armored black stallion.
Kyra Al'Kura is here, fighting Mhaliah, riding a bloodstock stallion.
*Mhaliah* is here, fighting Kyra, riding a gray palfrey.
The Watchman is here, fighting Kyra.
The Watchman is here, fighting Kyra.
The Watchman is here, fighting Kyra.
An old woman smiles kindly.
A spotted horse wanders skittishly around here.

w
* R HP:Wounded MV:Strong > Talroc barely slashes *Mhaliah*'s body.
Eastbridge Avenue
A small stone street runs north and south, just inside the outer wall of
Whitebridge. The wall is not the sturdiest of projections, and has fallen
into disrepair in several places. The timbers of a nearby section have
collapsed to the point where a tall individual could simply step over the
lowest part of the wall, and into the city. The road continues to the
south, and turns westwards, following the curve of the hapless wall.
[ obvious exits: N S ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.
A town watchman is here, patrolling the city.

1
* R HP:Wounded MV:Strong >
1
Alas, you cannot go that way...

1
* R HP:Wounded MV:Strong > [k human]
You try to slash the Watchman, but he parries successfully.

* R HP:Wounded MV:Strong - the Watchman: Healthy > [k human]
You do the best you can!

1
* R HP:Wounded MV:Strong - the Watchman: Healthy > [k human]
You do the best you can!

1
1
* R HP:Wounded MV:Strong - the Watchman: Healthy > [k human]
You do the best you can!

* R HP:Wounded MV:Strong - the Watchman: Healthy > [k human]
You do the best you can!

* R HP:Wounded MV:Strong - the Watchman: Healthy > [k human]
You do the best you can!

z
* R HP:Wounded MV:Strong - the Watchman: Healthy >
f
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 203 hit points.

* R HP:Wounded MV:Strong - the Watchman: Healthy >
The Watchman tries to pierce you, but you deflect the blow.
The Watchman stops using a lantern.
You slash the Watchman's left arm extremely hard.
You panic and attempt to flee!


You flee head over heels.
Eastbridge Avenue
Small shops and offices line the western side of an avenue which runs
within the city walls. The eastern side of the street is defined by the
Whitebridge town wall, which is low, and made predominantly of wood with a
few stone pilings here and there. To the south, a break in the wall allows
traffic into and out of the city. Among the shops to the west is a large
building, clearly marked as the stationhouse of the Whitebridge Town Watch.
[ obvious exits: N S W ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.
General Talroc the Banner-General is here, fighting Mhaliah, riding an armored black stallion.
Kyra Al'Kura is here, fighting Mhaliah, riding a bloodstock stallion.
*Mhaliah* is here, fighting Kyra, riding a gray palfrey.
The Watchman is here, fighting Kyra.
The Watchman is here, fighting Kyra.
The Watchman is here, fighting Kyra.
An old woman smiles kindly.
A spotted horse wanders skittishly around here.
Kyra sends *Mhaliah* sprawling with a powerful bash!

1
* R HP:Wounded MV:Strong >
[k human]
You slash *Mhaliah*'s left leg hard.

* R HP:Wounded MV:Strong - Kyra: Beaten - Mhaliah: Critical >

The Watchman pierces Kyra's body.

* R HP:Wounded MV:Strong - Kyra: Beaten - Mhaliah: Critical >
rs

You slash *Mhaliah*'s right leg very hard.
Talroc slashes *Mhaliah*'s body.
The Watchman tickles Kyra's left leg with his pierce.
The Watchman barely pierces Kyra's head.
The Watchman barely pierces Kyra's right hand.
Kyra slashes *Mhaliah*'s body very hard.

* R HP:Wounded MV:Strong - Kyra: Beaten - Mhaliah: Critical >
[remove shield]
You stop using a silver etched shield.
You grip a heron-marked blade with both hands.

* R HP:Wounded MV:Strong - Kyra: Beaten - Mhaliah: Critical >

You slash *Mhaliah*'s left hand hard.
*Mhaliah* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Mhaliah*'s death cry.
The Watchman barely pierces Kyra's body.
The Watchman pierces Kyra's left arm.
The Watchman barely pierces Kyra's left leg.

* R HP:Wounded MV:Strong >
nar rip mhaliah
z

Talroc gets a pair of thick metal boots from the corpse of Mhaliah.
Talroc gets a pair of ebony-steel plate greaves from the corpse of Mhaliah.
Talroc gets a soft leather pouch from the corpse of Mhaliah.
Talroc gets a silver-worked weapons belt from the corpse of Mhaliah.
Talroc gets a silver-banded war mallet from the corpse of Mhaliah.
Talroc gets a sungwood bracelet from the corpse of Mhaliah.
Talroc gets a sungwood bracelet from the corpse of Mhaliah.
Talroc gets a pair of heavy metal gauntlets from the corpse of Mhaliah.
Talroc gets a pair of ebony-steel plate vambraces from the corpse of Mhaliah.
Talroc gets a red tabard with a vivid red cloak from the corpse of Mhaliah.
Talroc gets a pair of golden braids woven into the cloak from the corpse of Mhaliah.
Talroc gets a pair of golden braids woven into the cloak from the corpse of Mhaliah.
Talroc gets a full metal helmet and visor from the corpse of Mhaliah.
Talroc gets a gold ring delicately carved with ivy from the corpse of Mhaliah.
Talroc gets a lantern from the corpse of Mhaliah.

* R HP:Wounded MV:Strong > Talroc stops using a razor-sharp longsword.
You narrate 'rip mhaliah'
Kyra panics, and attempts to flee!
Kyra tries to flee, but is too exhausted!

Tic in 7 seconds!
* R HP:Wounded MV:Strong > Talroc draws a shiny copper dagger from an earthen brown mantle with a
flash of steel.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 203 hit points.

* R HP:Wounded MV:Strong >

Talroc leans over and severs the head from the corpse of Mhaliah.

f
* R HP:Wounded MV:Strong >
Kyra slashes the Watchman's left arm very hard.
The Watchman barely pierces Kyra's right leg.
The Watchman barely pierces Kyra's body.
The Watchman pierces Kyra's left arm.
Kyra panics, and attempts to flee!
Kyra tries to flee, but is too exhausted!

* R HP:Wounded MV:Strong >
Eastbridge Avenue
A small stone street runs north and south, just inside the outer wall of
Whitebridge. The wall is not the sturdiest of projections, and has fallen
into disrepair in several places. The timbers of a nearby section have
collapsed to the point where a tall individual could simply step over the
lowest part of the wall, and into the city. The road continues to the
south, and turns westwards, following the curve of the hapless wall.
[ obvious exits: N S ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

ws
* R HP:Wounded MV:Strong >
[wear shield]
You shift a heron-marked blade to one hand.
You strap a silver etched shield on your arm becoming very impressive.

* R HP:Wounded MV:Strong >
s
s
Eastbridge Avenue
Small shops and offices line the western side of an avenue which runs
within the city walls. The eastern side of the street is defined by the
Whitebridge town wall, which is low, and made predominantly of wood with a
few stone pilings here and there. To the south, a break in the wall allows
traffic into and out of the city. Among the shops to the west is a large
building, clearly marked as the stationhouse of the Whitebridge Town Watch.
[ obvious exits: N S W ]
Zone: Whitebridge
The corpse of Mhaliah is lying here.
A sleek well-trained torm glares fiercely about, being ridden by you.
General Talroc the Banner-General is standing here, riding an armored black stallion.
Kyra Al'Kura is here, fighting the Watchman, riding a bloodstock stallion.
A gray palfrey prances skittishly nearby.
The Watchman is here, fighting Kyra.
The Watchman is here, fighting Kyra.
The Watchman is here, fighting Kyra.
An old woman smiles kindly.
A spotted horse wanders skittishly around here.

* R HP:Wounded MV:Strong >
w
w
Kyra slashes the Watchman's body hard.
The Watchman tickles Kyra's left leg with his pierce.
The Watchman barely pierces Kyra's body.
The Watchman pierces Kyra's right leg.
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Wounded MV:Full > Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sleek well-trained torm glares fiercely about, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
A sailor is here.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

* R HP:Wounded MV:Full > Stone Street
A wide stone street runs through the town of Whitebridge from east to west.
Immediately to the west, the street opens up into a broad square, into
which the foot of the great White Bridge descends to the cobblestones. The
stone street is bordered on both sides by shops and taverns, most appearing
to cater to well-to-do merchants and travelers. A small gap between two
shops on the south side of the street marks the mouth of a small alley.
[ obvious exits: E S W ]
Zone: Whitebridge
The corpse of a rat is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sleek well-trained torm glares fiercely about, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A sailor is here.

* R HP:Wounded MV:Full >
w

The Watchman leaves east.
The Watchman leaves east.

1
* R HP:Wounded MV:Full >
Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sleek well-trained torm glares fiercely about, being ridden by you.
A worker busily earns a day's pay.
The Whitebridge town crier stands here, spreading the news.

* R HP:Wounded MV:Strong >
[k human]
They aren't here.

n
n
* R HP:Wounded MV:Strong >
Wide Cross Street
Piles of coal sit in small, cleared yards next to buildings on either side
of the street, along with not a few heaps of rusting scrap metal. A large,
open-air forge has been constructed on the west side of the street, while
to the east several merchants have opened up shops on the first floors of
their buildings. One shop's colorful placard bears a rather large dirk
being sheathed into a cloak with a hood. The shops are well-maintained, and
appear to do a brisk business. The street opens up into a broad square to
the south, where the enormous White Bridge descends to the pavement.
[ obvious exits: N E S W ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.
A town watchman is here, patrolling the city.
A worker busily earns a day's pay.

* R HP:Wounded MV:Strong > The North Gate of Whitebridge
Two perpendicular streets meet in a small cleared square in front of a
gate in the northern town wall.The oaken gate itself is also diminutive,
barely wide enough for a cart or small wagon. A single occupancy guardpost
has been erected just inside the doors, but no watchtowers or platforms
look out from above the wall. Out over the gate arch the boughs of the
Braem wood, a direction from which the town does not see much traffic.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door north: gate
A small purse is here. [14]
A sleek well-trained torm glares fiercely about, being ridden by you.
A little boy plays here.
Miloh lounges alongside the road, scratching his beard.

* R HP:Wounded MV:Strong >
s
Wide Cross Street
Piles of coal sit in small, cleared yards next to buildings on either side
of the street, along with not a few heaps of rusting scrap metal. A large,
open-air forge has been constructed on the west side of the street, while
to the east several merchants have opened up shops on the first floors of
their buildings. One shop's colorful placard bears a rather large dirk
being sheathed into a cloak with a hood. The shops are well-maintained, and
appear to do a brisk business. The street opens up into a broad square to
the south, where the enormous White Bridge descends to the pavement.
[ obvious exits: N E S W ]
Zone: Whitebridge
A sleek well-trained torm glares fiercely about, being ridden by you.
A town watchman is here, patrolling the city.
A worker busily earns a day's pay.

* R HP:Wounded MV:Strong >
scan e
A little girl plays here.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A weaponsmith is prepared to sell his best equipment.

* R HP:Wounded MV:Strong >
s
Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sleek well-trained torm glares fiercely about, being ridden by you.
A worker busily earns a day's pay.
The Whitebridge town crier stands here, spreading the news.

* R HP:Wounded MV:Strong >
e
e
Stone Street
A wide stone street runs through the town of Whitebridge from east to west.
Immediately to the west, the street opens up into a broad square, into
which the foot of the great White Bridge descends to the cobblestones. The
stone street is bordered on both sides by shops and taverns, most appearing
to cater to well-to-do merchants and travelers. A small gap between two
shops on the south side of the street marks the mouth of a small alley.
[ obvious exits: E S W ]
Zone: Whitebridge
The corpse of a rat is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sleek well-trained torm glares fiercely about, being ridden by you.
A sailor is here.

* R HP:Wounded MV:Strong > Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sleek well-trained torm glares fiercely about, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
A sailor is here.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
Mhaliah tells you 'that flee too hours to go through wft'

* R HP:Wounded MV:Strong >
e
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sleek well-trained torm glares fiercely about, being ridden by you.
General Talroc the Banner-General is standing here, riding an armored black stallion.
Kyra narrates 'lol 15 hps'

* R HP:Wounded MV:Strong >
Talroc puts the severed head of Mhaliah the Human slain in Andor in a backpack.

* R HP:Wounded MV:Strong >
z
1
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 203 hit points.

* R HP:Wounded MV:Strong >
[k human]
They aren't here.

* R HP:Wounded MV:Strong >
score
You have 218(407) hit and 138(162) movement points.
You have scored 99953171 experience points and 1108 quest points.
You need 3546829 exp to level and 1892 qp to rank.
You have amassed 215 Turn points to date, ranking you Sei'taer Fifth.
You have played 42 days and 7 hours (real time).
This ranks you as Roryn the Der'morat'torm [Morat'torm 7] (Level 49).
You are of the Low Blood.
You are standing.

* R HP:Wounded MV:Strong >

Kyra narrates 'fail all the flees'

* R HP:Wounded MV:Strong >
stat
You are a 446 year old male seanchan hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs. BMI: 26.198.
You are carrying 0.2 lbs and wearing 60.1 lbs, very light. MUD BMI: 0.488.
Your base abilities are: Str:19 Int:11 Wil:16 Dex:18 Con:19. Total: 83.
Offensive bonus: 162, Dodging bonus: 70, Parrying bonus: 206. Total Defence: 276
Your mood is: Wimpy. You will flee below: 203 Hit Points
Your posture is: Defensive.
You are wanted by: Andor Tar Valon Illian Amador Children of Light Red Eagles Thiefbane Bandar Eban
Mayene Tremalking
Your armor absorbs about 68% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

* R HP:Wounded MV:Strong >
nar all the flees
You narrate 'all the flees'

* R HP:Wounded MV:Strong >
scan n
A gray palfrey prances skittishly nearby.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
An old woman smiles kindly.
A spotted horse wanders skittishly around here.

* R HP:Wounded MV:Strong >
stat
You are a 446 year old male seanchan hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs. BMI: 26.198.
You are carrying 0.2 lbs and wearing 60.1 lbs, very light. MUD BMI: 0.488.
Your base abilities are: Str:19 Int:11 Wil:16 Dex:18 Con:19. Total: 83.
Offensive bonus: 162, Dodging bonus: 70, Parrying bonus: 206. Total Defence: 276
Your mood is: Wimpy. You will flee below: 203 Hit Points
Your posture is: Defensive.
You are wanted by: Andor Tar Valon Illian Amador Children of Light Red Eagles Thiefbane Bandar Eban
Mayene Tremalking
Your armor absorbs about 68% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

* R HP:Wounded MV:Strong >
z
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 203 hit points.

* R HP:Wounded MV:Strong >
stat
You are a 446 year old male seanchan hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs. BMI: 26.198.
You are carrying 0.2 lbs and wearing 60.1 lbs, very light. MUD BMI: 0.488.
Your base abilities are: Str:19 Int:11 Wil:16 Dex:18 Con:19. Total: 83.
Offensive bonus: 162, Dodging bonus: 70, Parrying bonus: 206. Total Defence: 276
Your mood is: Wimpy. You will flee below: 203 Hit Points
Your posture is: Defensive.
You are wanted by: Andor Tar Valon Illian Amador Children of Light Red Eagles Thiefbane Bandar Eban
Mayene Tremalking
Your armor absorbs about 68% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

1
* R HP:Wounded MV:Strong >
[k human]
They aren't here.

* R HP:Wounded MV:Strong >

Talroc drawls 'moving 2e'

* R HP:Wounded MV:Strong >
1
[k human]
They aren't here.

* R HP:Wounded MV:Strong >
nod
Tic in 7 seconds!
e
You nod in agreement.

e
* R HP:Wounded MV:Strong >
Outside the Gates of Whitebridge
This small gap in the wall is the main entrance to the small city of
Whitebridge. You can see the curving arch of the White Bridge as it extends
west from the city's center. Two watch towers stand on either side of the
worn iron gate, which looks rather old and rusty. A large paw print has
been pressed into a flagstone, heading east.
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A sleek well-trained torm glares fiercely about, being ridden by you.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.

* R HP:Wounded MV:Strong > Caemlyn Road
The road stretches onwards to the east. To the west you see a small city, and
the road leads right up to the gate. From the center of town an enormous bridge
of unbelievable beauty rises and spans the river which lies on the western
bank of the city.
[ obvious exits: E W ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Wounded MV:Strong >

Talroc has arrived from the west, riding an armored black stallion.

* R HP:Wounded MV:Strong >
z
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 203 hit points.

where
* R HP:Wounded MV:Strong >
Players in your Zone
--------------------
Talroc - Caemlyn Road
Roryn - Caemlyn Road

stat
* R HP:Wounded MV:Strong >
You are a 446 year old male seanchan hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs. BMI: 26.198.
You are carrying 0.2 lbs and wearing 60.1 lbs, very light. MUD BMI: 0.488.
Your base abilities are: Str:19 Int:11 Wil:16 Dex:18 Con:19. Total: 83.
Offensive bonus: 162, Dodging bonus: 70, Parrying bonus: 206. Total Defence: 276
Your mood is: Wimpy. You will flee below: 203 Hit Points
Your posture is: Defensive.
You are wanted by: Andor Tar Valon Illian Amador Children of Light Red Eagles Thiefbane Bandar Eban
Mayene Tremalking
Your armor absorbs about 68% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

* R HP:Wounded MV:Strong >

Talroc gets a wealth of gold crowns from a soft leather pouch.
Talroc gets a water skin from a soft leather pouch.
Talroc gets a soft leather pouch from a soft leather pouch.
Talroc gets a mug of ale from a soft leather pouch.
Talroc gets a thin vial of yellow fluid from a soft leather pouch.
Talroc gets a piece of sandstone from a soft leather pouch.
Talroc gets a cup of thready brown tea from a soft leather pouch.
Talroc gets a cup of thready brown tea from a soft leather pouch.
Talroc gets a cup of thready brown tea from a soft leather pouch.
Talroc gets a hunk of beef from a soft leather pouch.
Talroc gets a hunk of beef from a soft leather pouch.
Talroc gets a hunk of beef from a soft leather pouch.
Talroc gets a hunk of beef from a soft leather pouch.
Talroc gets a cup of thick syrup from a soft leather pouch.
Talroc gets a cup of thick syrup from a soft leather pouch.
Talroc gets a cup of thick syrup from a soft leather pouch.
Talroc gets a bubbling draught from a soft leather pouch.
Talroc gets a bubbling draught from a soft leather pouch.
Talroc gets a lantern from a soft leather pouch.
Talroc gets a lantern from a soft leather pouch.
Talroc gets a lantern from a soft leather pouch.

* R HP:Wounded MV:Strong >

Talroc puts some coins in a backpack.

* R HP:Wounded MV:Strong >

Talroc gives you a thin vial of yellow fluid.

* R HP:Wounded MV:Strong >
nod
You nod in agreement.

* R HP:Wounded MV:Strong >
put vial bag
You put a thin vial of yellow fluid in an embroidered, cotton shoulder bag.

* R HP:Wounded MV:Strong >
where
Players in your Zone
--------------------
Kyra - Small Clearing Off the Road
Talroc - Caemlyn Road
Roryn - Caemlyn Road

* R HP:Wounded MV:Strong >
stat
You are a 446 year old male seanchan hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs. BMI: 26.198.
You are carrying 0.2 lbs and wearing 60.2 lbs, very light. MUD BMI: 0.488.
Your base abilities are: Str:19 Int:11 Wil:16 Dex:18 Con:19. Total: 83.
Offensive bonus: 162, Dodging bonus: 70, Parrying bonus: 206. Total Defence: 276
Your mood is: Wimpy. You will flee below: 203 Hit Points
Your posture is: Defensive.
You are wanted by: Andor Tar Valon Illian Amador Children of Light Red Eagles Thiefbane Bandar Eban
Mayene Tremalking
Your armor absorbs about 68% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

* R HP:Wounded MV:Strong >
z
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 203 hit points.

* R HP:Wounded MV:Strong >
l
Caemlyn Road
The road stretches onwards to the east. To the west you see a small city, and
the road leads right up to the gate. From the center of town an enormous bridge
of unbelievable beauty rises and spans the river which lies on the western
bank of the city.
[ obvious exits: E W ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
General Talroc the Banner-General is standing here, riding an armored black stallion.
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Wounded MV:Strong >
score
You have 232(407) hit and 136(162) movement points.
You have scored 99953171 experience points and 1108 quest points.
You need 3546829 exp to level and 1892 qp to rank.
You have amassed 215 Turn points to date, ranking you Sei'taer Fifth.
You have played 42 days and 7 hours (real time).
This ranks you as Roryn the Der'morat'torm [Morat'torm 7] (Level 49).
You are of the Low Blood.
You are standing.

* R HP:Wounded MV:Strong >
stat

Kyra has arrived from the east, riding a bloodstock stallion.

* R HP:Wounded MV:Strong > You are a 446 year old male seanchan hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs. BMI: 26.198.
You are carrying 0.2 lbs and wearing 60.2 lbs, very light. MUD BMI: 0.488.
Your base abilities are: Str:19 Int:11 Wil:16 Dex:18 Con:19. Total: 83.
Offensive bonus: 162, Dodging bonus: 70, Parrying bonus: 206. Total Defence: 276
Your mood is: Wimpy. You will flee below: 203 Hit Points
Your posture is: Defensive.
You are wanted by: Andor Tar Valon Illian Amador Children of Light Red Eagles Thiefbane Bandar Eban
Mayene Tremalking
Your armor absorbs about 68% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

* R HP:Wounded MV:Strong >
nod
You nod in agreement.

* R HP:Wounded MV:Strong >

Talroc drawls 'any need teas'

* R HP:Wounded MV:Strong >
shake
You shake your head.

* R HP:Wounded MV:Strong >
Tic in 7 seconds!

Talroc drawls 'or clan trinks'

* R HP:Wounded MV:Strong >

The sun rises.
Tic length updated to: 31.484 seconds.

* R HP:Wounded MV:Full >
say strong lad i am
You drawl 'strong lad i am'

* R HP:Wounded MV:Full >

Kyra drawls 'what trinks?'

who
* R HP:Wounded MV:Full >
Players
-------
Riordan of the Borderlands
Muerin of Tarabon (Linkless)
Karolin of Illian
Lord Weir the Captain Commander, Newbie Helper [Shienaran Lancer Council]
General Talroc the Banner-General [Deathwatch Guard]
Kinewt al'brawdrifynn, twin brother of Helgi.. (Linkless) (Idle)
5 Lord Roryn the Der'morat'torm [Morat'torm Council]
Koryak the Apprentice [Kandori Merchants' Guild] WANTED
Kyra Al'Kura
Jyrella of Illian
Khenea of Tarabon
Lord Mhaliah the Lieutenant [Queen's Guard] WANTED
Taurus of Illian
Jaedriek of Tarabon (Linkless)
Nunzio of Tarabon WANTED
Andrei of Two Rivers
Aegis of the Borderlands
Ali of Illian
Terrinth of Illian


* Press <Return> to continue, q to quit *>
l
* R HP:Wounded MV:Full >
l kyra

Kyra looks pretty hurt.
Kyra is beat.

Kyra is using:
<used as light> a lantern
<held> an oilstone
<worn on head> a full metal helmet and visor
<worn around neck> a golden champion's medal engraved with a spring rose
<worn around neck> a silver victor's medal engraved with a spring rose
<worn about body> a fine black coat of silk
<worn on hands> a pair of heavy metal gauntlets
<wielded two-handed> a colossal sword with an iron pommel
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

* R HP:Wounded MV:Full >
grin
You grin evilly.

* R HP:Wounded MV:Full >

Talroc gives a pair of golden braids woven into the cloak to Kyra.

* R HP:Wounded MV:Full >
Talroc gives a pair of golden braids woven into the cloak to Kyra.

* R HP:Wounded MV:Full >

Kyra looks at you.

* R HP:Wounded MV:Full >

Talroc drawls 'sid or gchain, forget'

* R HP:Wounded MV:Full >
Tic in 7 seconds!

Nunzio tells you 'you guys leave gear by any chance?'

* R HP:Wounded MV:Full >

Kyra drawls 'sids'

* R HP:Wounded MV:Full >

Talroc drawls 'also have red robe tabard'
*Koryak* has arrived from the west, riding a gray palfrey.

* R HP:Wounded MV:Full >

Kyra tries to slash *Koryak*, but he deflects the blow.

* R HP:Wounded MV:Full >
say we lef

Talroc tries to slash *Koryak*, but he parries successfully.

1
* R HP:Wounded MV:Full >
You drawl 'we lef'
*Koryak* panics, and attempts to flee!

b
* R HP:Wounded MV:Full >
*Koryak* leaves east riding a gray palfrey.

* R HP:Wounded MV:Full >
[k human]
They aren't here.
Kyra panics, and attempts to flee!
Kyra leaves east riding a bloodstock stallion.

* R HP:Wounded MV:Full > Talroc assumes an offensive striking posture.
[bash ]
Bash who?

* R HP:Wounded MV:Full >
e
e
e
Caemlyn Road
The road runs to a city to the west and stretches endlessly to the east. You
can see an enormous bridge stretching from the middle of the city. The road
is well traveled and marked by many footsteps and wagon ruts.
[ obvious exits: E S W ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Wounded MV:Full > Caemlyn Road
The road before you seems to run endlessly to the east and to the west.
It is apparent by the deep ruts and potholes on this road that many travelers
have passed this way. There are fields to the northeast, but the road is
bordered with a thick row of bushes.
[ obvious exits: E W ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Wounded MV:Full > Caemlyn Road by the Braem Wood
The footsteps of thousands of people, and their wagons, and their beasts,
is forever etched into the road's surface, marking the countless years of
use that this road has seen. Leading between Whitebridge and Caemlyn, the
Caemlyn Road is bordered by large farm fields to the northeast. To the
north a disused path makes its way off the road. It doesn't look as if
anyone has taken the path northwards in years.
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A sleek well-trained torm glares fiercely about, being ridden by you.
Kyra Al'Kura is standing here, riding a bloodstock stallion.
A raven is visible flying high in the sky.

* R HP:Wounded MV:Full >
Kyra leaves west riding a bloodstock stallion.

* R HP:Wounded MV:Full >
e
e
Caemlyn Road by the Braem Wood
The footsteps of thousands of people, and their wagons, and their beasts,
is forever etched into the road's surface, marking the countless years of
use that this road has seen. Leading between Whitebridge and Caemlyn, the
Caemlyn road is bordered by the Braem Wood to the north, which can be seen
spreading as far as the eye can see to the north, west and east.
[ obvious exits: N E W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A sleek well-trained torm glares fiercely about, being ridden by you.
A black stallion prances about.

s
* R HP:Wounded MV:Full >
Caemlyn Road by the Braem Wood
The Caemlyn road makes its way between Whitebridge, near the borders, and
Caemlyn, the heart of the province of Andor. Here, at the top of this bend,
the Braem Wood adjoins the road to the north. The forest stretches for
miles in all directions, and has a reputation as a good place to hunt. The
road begins to bend to the south, whilst Whitebridge is far to the west.
[ obvious exits: N S W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A sleek well-trained torm glares fiercely about, being ridden by you.
A rat scurries around trying to get out of sight.

e
* R HP:Wounded MV:Full > Caemlyn Road
Here, the road bends slightly to the north. As always, it leads from
Caemlyn, the heart of Andor, to Whitebridge, near the borders of the great
nation. To the east, the road begins to turn, while to the north, another
curve begins. A small farm is noticeable against the forest to the north.
[ obvious exits: N E ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of an animal leaving north.
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Wounded MV:Full > Caemlyn Road
Leading between Caemlyn and Whitebridge, the long Caemlyn Road continues to
bend here, leading west and north. It is bordered by thick shrubbery on
both sides of the road. To the north, one can see large farm fields with
buildings in the distance.
[ obvious exits: N W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of an animal leaving west.
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Wounded MV:Strong >
w
n
Caemlyn Road
Here, the road bends slightly to the north. As always, it leads from
Caemlyn, the heart of Andor, to Whitebridge, near the borders of the great
nation. To the east, the road begins to turn, while to the north, another
curve begins. A small farm is noticeable against the forest to the north.
[ obvious exits: N E ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving north.
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Wounded MV:Strong >
Caemlyn Road by the Braem Wood
The Caemlyn road makes its way between Whitebridge, near the borders, and
Caemlyn, the heart of the province of Andor. Here, at the top of this bend,
the Braem Wood adjoins the road to the north. The forest stretches for
miles in all directions, and has a reputation as a good place to hunt. The
road begins to bend to the south, whilst Whitebridge is far to the west.
[ obvious exits: N S W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A sleek well-trained torm glares fiercely about, being ridden by you.
A rat scurries around trying to get out of sight.

n
* R HP:Wounded MV:Strong >
Higher Braem Wood
This is the southernmost point of the high plateau in the Braem Wood, and
you have a magnificent view from here. Far, very far to the east and south
there are towns, and the area in between is forested. There seems to be a
road leading between the two, and it continues far into the distance. The
higher part of the Braem Wood continues north and west from here. There is
a path leading down from here, over the cliffs on the sides of the plateau.
[ obvious exits: N S W D ]
Zone: Braem Wood
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving down.
A sleek well-trained torm glares fiercely about, being ridden by you.
A handsome stag stands here, ready to run.

Roryn
Posts: 145
Joined: Mon Jun 26, 2017 9:42 am

Re: The last rip was the most satisfying

Post by Roryn » Sat Jun 19, 2021 12:31 pm

* R HP:Wounded MV:Strong >
n
Higher Braem Wood
The Firs and Pines thin out a little here, and there are the charred
remains of a once great tree rotting forlornly. Still, this forest is
ancient and undisturbed, and there is no evidence of danger here. The
higher Braem Wood goes on to your east, south and west from here.
[ obvious exits: E S W ]
Zone: Braem Wood
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A sleek well-trained torm glares fiercely about, being ridden by you.
A badger is rummaging about, looking for stuff to eat.
A badger is rummaging about, looking for stuff to eat.

* R HP:Wounded MV:Strong >
s
d
Higher Braem Wood
This is the southernmost point of the high plateau in the Braem Wood, and
you have a magnificent view from here. Far, very far to the east and south
there are towns, and the area in between is forested. There seems to be a
road leading between the two, and it continues far into the distance. The
higher part of the Braem Wood continues north and west from here. There is
a path leading down from here, over the cliffs on the sides of the plateau.
[ obvious exits: N S W D ]
Zone: Braem Wood
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A sleek well-trained torm glares fiercely about, being ridden by you.
A handsome stag stands here, ready to run.

* R HP:Wounded MV:Strong > Deep in the Braem Wood
Here, deep in the Braem Wood, the oak-trees have reached an incredible
height, and they must be hundreds of years old. Their roots traverse the
forest floor, which has vines, creepers and mosses all over it. As you are
in the south-eastern corner, north and west will take you further into this
part of the Braem Wood. There are cliffs south and east which, together with
the canopy, makes it dark and quiet. There is a path on these cliffs that
will take you to the higher Braem Wood above.
[ obvious exits: N W U ]
Zone: Braem Wood
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving up.
A sleek well-trained torm glares fiercely about, being ridden by you.
A cute brown deer eyes you nervously.

* R HP:Wounded MV:Strong >
u
w
Higher Braem Wood
This is the southernmost point of the high plateau in the Braem Wood, and
you have a magnificent view from here. Far, very far to the east and south
there are towns, and the area in between is forested. There seems to be a
road leading between the two, and it continues far into the distance. The
higher part of the Braem Wood continues north and west from here. There is
a path leading down from here, over the cliffs on the sides of the plateau.
[ obvious exits: N S W D ]
Zone: Braem Wood
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving down.
A sleek well-trained torm glares fiercely about, being ridden by you.

w
* R HP:Wounded MV:Strong >
Higher Braem Wood
A thick carpet of fir-cones and pine-needles covers the floor of the Braem
Wood here, making it difficult for other plants to grow. Some do manage,
and an occasional fern stands proudly in the ground. You can see all the
way over the Bream Wood north and east, directions that you can reach from
here. Amidst the carpet of plants some soil sticks out above the ground,
suggesting burrowing animals. Just to the west is the Caemlyn Road, a way
out of the Braem Wood.
[ obvious exits: N E S W D ]
Zone: Braem Wood
Door down: pebble
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A sleek well-trained torm glares fiercely about, being ridden by you.
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.

* R HP:Wounded MV:Strong > Broken Path
Weeds and shrubs cover the path making the way a bit uncertain, lately
however an attempt has been made to clear things up a bit. Crumbling stones
line the ancient way while the wild grasses crunch under your feet. Small
glowing lanterns have been placed pair by pair along the path, which leads
to what appears to be the ruins of an old building. You can hear laughter
and music drifting from that direction.
[ obvious exits: N E S ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A sleek well-trained torm glares fiercely about, being ridden by you.
A hunter from Illian searches for the fabled Horn of Valere.
A raven is here flying around.
A raven is here, watching.

s
* R HP:Wounded MV:Strong >
Caemlyn Road by the Braem Wood
The footsteps of thousands of people, and their wagons, and their beasts,
is forever etched into the road's surface, marking the countless years of
use that this road has seen. Leading between Whitebridge and Caemlyn, the
Caemlyn Road is bordered by large farm fields to the northeast. To the
north a disused path makes its way off the road. It doesn't look as if
anyone has taken the path northwards in years.
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A sleek well-trained torm glares fiercely about, being ridden by you.
A raven is visible flying high in the sky.

w
* R HP:Wounded MV:Strong >
Caemlyn Road
The road before you seems to run endlessly to the east and to the west.
It is apparent by the deep ruts and potholes on this road that many travelers
have passed this way. There are fields to the northeast, but the road is
bordered with a thick row of bushes.
[ obvious exits: E W ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Wounded MV:Strong >
w
w
Caemlyn Road
The road runs to a city to the west and stretches endlessly to the east. You
can see an enormous bridge stretching from the middle of the city. The road
is well traveled and marked by many footsteps and wagon ruts.
[ obvious exits: E S W ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Wounded MV:Strong > Caemlyn Road
The road stretches onwards to the east. To the west you see a small city, and
the road leads right up to the gate. From the center of town an enormous bridge
of unbelievable beauty rises and spans the river which lies on the western
bank of the city.
[ obvious exits: E W ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Wounded MV:Strong >
where
Players in your Zone
--------------------
Talroc - Clearing
Kyra - Caemlyn Road
Roryn - Caemlyn Road

* R HP:Wounded MV:Strong >
z
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 203 hit points.

1
1
* R HP:Wounded MV:Strong >
[k human]
They aren't here.

* R HP:Wounded MV:Strong >
[k human]
They aren't here.

* R HP:Wounded MV:Strong >
Tic in 7 seconds!

Kyra narrates '2e 1s'

* R HP:Wounded MV:Strong >
e
s
Caemlyn Road
The road runs to a city to the west and stretches endlessly to the east. You
can see an enormous bridge stretching from the middle of the city. The road
is well traveled and marked by many footsteps and wagon ruts.
[ obvious exits: E S W ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A sleek well-trained torm glares fiercely about, being ridden by you.
Kyra Al'Kura is standing here, riding a bloodstock stallion.

1
b
* R HP:Wounded MV:Strong > Small Clearing Off the Road
This small clearing is a bright spot of green grass in a lightly wooded
region. You can see a city off to the not-so-distant north-west. The
unmistakable shape of Caemlyn Road can be clearly seen through some trees to
the north. A space in the trees also leads west.
[ obvious exits: N S W ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Wounded MV:Strong > [k human]
They aren't here.

* R HP:Wounded MV:Strong >
[bash ]
Bash who?

* R HP:Wounded MV:Strong >

Talroc has arrived from the south, riding an armored black stallion.

* R HP:Wounded MV:Strong >

Talroc leaves north riding an armored black stallion.
Kyra has arrived from the north, riding a bloodstock stallion.

* R HP:Wounded MV:Strong >
w
w
The day has begun.
Tic length updated to: 31.591 seconds.
Clearing
This is a small clearing in a lightly wooded area. There is a large city to
the north, although you can't see any direct path through the city wall.
You can hear the sound of water rushing nearby. Peering through a clump of
trees you see a swift river flowing to the west. You could likely press
through to reach the bank. Another space in the trees leads out of the
clearing to the east.
[ obvious exits: E S W ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Wounded MV:Strong >
Bank of the River Arinelle
The small woods open up completely here to expose the raging waters of the
Arinelle River. The earth is soft and moist, and you leave clear tracks in
the sod. The river makes a comforting noise as the water splashes in its bed.
[ obvious exits: E W ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Wounded MV:Strong >
e
s
Clearing
This is a small clearing in a lightly wooded area. There is a large city to
the north, although you can't see any direct path through the city wall.
You can hear the sound of water rushing nearby. Peering through a clump of
trees you see a swift river flowing to the west. You could likely press
through to reach the bank. Another space in the trees leads out of the
clearing to the east.
[ obvious exits: E S W ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A sleek well-trained torm glares fiercely about, being ridden by you.

e
* R HP:Wounded MV:Strong > Clearing Near the River Arinelle
This forest clearing opens to the north and east, both directions
proceeding deeper into the woods. To your west, the River Arinelle appears
easily accessible, and you can make out the length of the river proceeding
out of sight to the south.
[ obvious exits: N E W ]
Zone: South of Whitebridge
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A sleek well-trained torm glares fiercely about, being ridden by you.
A wild hog snorts angrily, pawing at the ground.

* R HP:Wounded MV:Strong >
e
Thicket in the Woods
The woods form a fairly dense thicket here, but a way can be forced through the
brush in almost any direction. Off to the west, the sounds of running water can
be clearly heard. To the southwest, an extremely large tree towers above the others.
[ obvious exits: N E S W ]
Zone: South of Whitebridge
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A sleek well-trained torm glares fiercely about, being ridden by you.
An elk with massive antlers eyes you with curiosity.

* R HP:Wounded MV:Strong > Thicket near the Road
The woods grow less thickly here, and the Caemlyn Road is clearly visible
to the north. To the east and west the forest terrain continues, and a well
trodden path has been formed from constant use and leads south.
[ obvious exits: E S W ]
Zone: South of Whitebridge
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A sleek well-trained torm glares fiercely about, being ridden by you.
A hunter looks for tracks here.
A wild boar runs through the forest.

* R HP:Wounded MV:Strong >
not
s
You stop paying increased attention to your surroundings.

* R HP:Wounded MV:Strong > Nexus in the Woods
The forest hear forms a nexus of sorts, with clearly marked trails leading
off in all directions. The path to the east ends abruptly in a large green
field, and a small hut can be seen there as well. To the west a large tree
grows prominently over the tops of its neighbors. The forest continues on
to the north and south.
[ obvious exits: E S W ]
Zone: South of Whitebridge
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A sleek well-trained torm glares fiercely about, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A panther stalks through the wilderness.
A cunning coyote lurks here, looking suspicious and hungry.
A cute fudgy wudgy hedgehog is here, sniffling its nose.

* R HP:Wounded MV:Strong >
s
Break in the Trees
The forest path here leads onwards to the south, and a side trail offers
travel to the east. Immediately to the north, the path seems to form a
nexus of several different trails. A large row of bushes blocks passage
east.
[ obvious exits: N S ]
Zone: South of Whitebridge
Door east: bush
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A muddy pond is here, dark waters broken by an occasional bubble.
A sleek well-trained torm glares fiercely about, being ridden by you.
A spotted jaguar opens its eyes lazily.

* R HP:Wounded MV:Strong >

*Koryak* has arrived from the north, riding a gray palfrey.

* R HP:Wounded MV:Strong >

*Koryak* tries to strike you, but you parry successfully.

s
* R HP:Wounded MV:Strong - Koryak: Battered >
No way! You're fighting for your life!

* R HP:Wounded MV:Strong - Koryak: Battered >
b
[bash ]
-=+*

*Koryak* tries to strike you, but you parry successfully.
A spotted jaguar tries to hit you, but you deflect the blow.
*+=- -
*Koryak* panics, and attempts to flee!

=
As *Koryak* avoids your bash, you topple over and fall to the ground!
*Koryak* panics, and attempts to flee!
*Koryak* leaves north riding a gray palfrey.

* R HP:Wounded MV:Strong - a spotted jaguar: Scratched >

A spotted jaguar tries to hit you, but you deflect the blow.

stand
* R HP:Wounded MV:Strong - a spotted jaguar: Scratched >

*Koryak* has arrived from the north, riding a gray palfrey.

z
* R HP:Wounded MV:Strong - a spotted jaguar: Scratched >
f
Do you not consider fighting as standing?

* R HP:Wounded MV:Strong - a spotted jaguar: Scratched > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 203 hit points.

* R HP:Wounded MV:Strong - a spotted jaguar: Scratched > You panic and attempt
to flee!


You flee head over heels.
Nexus in the Woods
The forest hear forms a nexus of sorts, with clearly marked trails leading
off in all directions. The path to the east ends abruptly in a large green
field, and a small hut can be seen there as well. To the west a large tree
grows prominently over the tops of its neighbors. The forest continues on
to the north and south.
[ obvious exits: E S W ]
Zone: South of Whitebridge
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A sleek well-trained torm glares fiercely about, being ridden by you.
General Talroc the Banner-General is standing here, riding an armored black stallion.
A long-eared rabbit is here, looking quite sick.
A panther stalks through the wilderness.
A cunning coyote lurks here, looking suspicious and hungry.
A cute fudgy wudgy hedgehog is here, sniffling its nose.

* R HP:Wounded MV:Strong >
Talroc leaves west riding an armored black stallion.

* R HP:Wounded MV:Strong >
s
1
Break in the Trees
The forest path here leads onwards to the south, and a side trail offers
travel to the east. Immediately to the north, the path seems to form a
nexus of several different trails. A large row of bushes blocks passage
east.
[ obvious exits: N S ]
Zone: South of Whitebridge
Door east: bush
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A muddy pond is here, dark waters broken by an occasional bubble.
A sleek well-trained torm glares fiercely about, being ridden by you.
*Koryak* is standing here, riding a gray palfrey.
A spotted jaguar opens its eyes lazily.

b
* R HP:Wounded MV:Strong >
[k human]
You try to slash *Koryak*, but he parries successfully.

* R HP:Wounded MV:Strong - Koryak: Battered > [bash ]
-=+**+=- -=
A spotted jaguar tries to hit you, but you dodge the attack.
Your bash at *Koryak* sends him sprawling!
*Koryak* panics, and attempts to flee!

nar s
* R HP:Wounded MV:Strong - Koryak: Battered >
You narrate 's'

* R HP:Wounded MV:Strong - Koryak: Battered >
A spotted jaguar tries to hit you, but you parry successfully.
You slash *Koryak*'s body into bloody fragments!

* R HP:Wounded MV:Strong - Koryak: Battered >
rs
[remove shield]
You stop using a silver etched shield.
You grip a heron-marked blade with both hands.

Tic in 7 seconds!
* R HP:Wounded MV:Strong - Koryak: Battered >

*Koryak* leaves south riding a gray palfrey.

ws
* R HP:Wounded MV:Strong - a spotted jaguar: Scratched >
[wear shield]
You shift a heron-marked blade to one hand.
You strap a silver etched shield on your arm becoming very impressive.

* R HP:Wounded MV:Strong - a spotted jaguar: Scratched >
z

You slash a spotted jaguar's head into bloody fragments!
A spotted jaguar tries to hit you, but you deflect the blow.

f
* R HP:Wounded MV:Strong - a spotted jaguar: Wounded >
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 203 hit points.

* R HP:Wounded MV:Strong - a spotted jaguar: Wounded > You panic and attempt to
flee!


You flee head over heels.
Forest Crossroads
The trail branches here to the north, south, and west. To the east a large
wall of vegetation forms an impassible barrier. The woods seem to open to the
south into a wide glade filled with plants.
[ obvious exits: N S W ]
Zone: South of Whitebridge
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Wounded MV:Strong >
s
Heart of the Wood
This wide green glade pulses with an almost palpable warmth and life. Verdant
green plants grow prominently, and the vegetation is lush and ripe. The grass
stretches over the entire area, and travel can easily be made in almost any
direction.
[ obvious exits: N E S W ]
Zone: South of Whitebridge
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
The corpse of the ancient tree is lying here.
A sleek well-trained torm glares fiercely about, being ridden by you.

e
* R HP:Wounded MV:Strong >
Thick Woods
The woods grow thick and darker here, the trees all but entirely
swallowing up this small forest path. To path grows thicker to the north,
where it appears to open into a wide green expanse. To the south, the trees
grow even more densely, making travel difficult.
[ obvious exits: S W ]
Zone: South of Whitebridge
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
An embossed leather water flask lies forgotten here.
A sleek well-trained torm glares fiercely about, being ridden by you.
A spotted jaguar opens its eyes lazily.

* R HP:Wounded MV:Strong >
s
Treewall
The trees grow so densely here, and tightly together, that they appear
almost to form a solid wall of wood. This wall curves along the south and
western edge of this small path, allowing access only to the north and
east.
[ obvious exits: N E ]
Zone: South of Whitebridge
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A sleek well-trained torm glares fiercely about, being ridden by you.
A long-eared rabbit is here, looking quite sick.

e
* R HP:Wounded MV:Strong >
e
Thinning Trees
The trees thin a bit here, and to the south the view opens to expose what
appears to be an extremely large canyon or gorge. The distance appears far
too wide to safely traverse, however a wooden bridge can be seen directly to
the south. The path dies off to the east, but is replaced by a beaten
animal path. You can watch from here.
[ obvious exits: E S W ]
Zone: South of Whitebridge
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A sleek well-trained torm glares fiercely about, being ridden by you.
A wild boar runs through the forest.
A spindly oak sapling struggles to grow.
A spindly oak sapling struggles to grow.
A spindly oak sapling struggles to grow.

* R HP:Wounded MV:Strong > Small Trail
This trail has most likely been forged by the path of animals heading
towards a water source. To the west the trees thin a bit, and to the
east the path meanders on.
[ obvious exits: E W ]
Zone: South of Whitebridge
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A sleek well-trained torm glares fiercely about, being ridden by you.
An elk cow nibbles on some greenery.
A long-eared rabbit is here, looking quite sick.
An elk with massive antlers eyes you with curiosity.
A long-eared rabbit is here, looking quite sick.

* R HP:Wounded MV:Strong >
e
On a Small Trail
The small trail drifts unsteadily east and west. Small bushes and plants
dot the landscape, and the forest seems to grow more intense farther to the
west. A large pile of stones lies to the east.
[ obvious exits: E W ]
Zone: South of Whitebridge
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving west.
A sleek well-trained torm glares fiercely about, being ridden by you.
*Koryak* is standing here, riding a gray palfrey.
A cute fudgy wudgy hedgehog is here, sniffling its nose.
An Ogier stonemason strides by briskly.
A long-eared rabbit is here, looking quite sick.
An elk with massive antlers eyes you with curiosity.

e
* R HP:Wounded MV:Strong >
Mound of Stones
The forest trail here winds to the north and west. Someone has gathered a
large number of small rocks and formed a large mound. The stones appear to
have been carefully laid out with meticulous effort. No stones jut out at
extreme angle, and the mound appears to be a marker of some kind.
[ obvious exits: N W ]
Zone: South of Whitebridge
Door down: stones
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A sleek well-trained torm glares fiercely about, being ridden by you.
A wild hog snorts angrily, pawing at the ground.
The lone wolf is slinking about in the shadows.

w
* R HP:Wounded MV:Strong >
2
b
On a Small Trail
The small trail drifts unsteadily east and west. Small bushes and plants
dot the landscape, and the forest seems to grow more intense farther to the
west. A large pile of stones lies to the east.
[ obvious exits: E W ]
Zone: South of Whitebridge
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A sleek well-trained torm glares fiercely about, being ridden by you.
A cute fudgy wudgy hedgehog is here, sniffling its nose.
An Ogier stonemason strides by briskly.
A long-eared rabbit is here, looking quite sick.
An elk with massive antlers eyes you with curiosity.

* R HP:Wounded MV:Strong > [k h.human]
They aren't here.

* R HP:Wounded MV:Strong >
[bash ]
Bash who?

w
* R HP:Wounded MV:Strong >
2
b
Small Trail
This trail has most likely been forged by the path of animals heading
towards a water source. To the west the trees thin a bit, and to the
east the path meanders on.
[ obvious exits: E W ]
Zone: South of Whitebridge
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A sleek well-trained torm glares fiercely about, being ridden by you.
An elk cow nibbles on some greenery.
A long-eared rabbit is here, looking quite sick.
An elk with massive antlers eyes you with curiosity.
A long-eared rabbit is here, looking quite sick.

* R HP:Wounded MV:Strong > [k h.human]
They aren't here.

* R HP:Wounded MV:Strong > [bash ]
Bash who?

* R HP:Wounded MV:Strong >
w
Thinning Trees
The trees thin a bit here, and to the south the view opens to expose what
appears to be an extremely large canyon or gorge. The distance appears far
too wide to safely traverse, however a wooden bridge can be seen directly to
the south. The path dies off to the east, but is replaced by a beaten
animal path. You can watch from here.
[ obvious exits: E S W ]
Zone: South of Whitebridge
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A sleek well-trained torm glares fiercely about, being ridden by you.
A wild boar runs through the forest.
A spindly oak sapling struggles to grow.
A spindly oak sapling struggles to grow.
A spindly oak sapling struggles to grow.

* R HP:Wounded MV:Strong >
s
Near the Bridge Over the Gorge
You stand at the edge of a large gorge, which stetches from the east out
of sight to the west. Before you is a shaky looking wooden bridge, which
spans the gorge and leads into a tunnel at the south end. The tunnel
appears to have been carved right out of the hillside.
[ obvious exits: N S ]
Zone: South of Whitebridge
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving north.
A sleek well-trained torm glares fiercely about, being ridden by you.
An elk cow nibbles on some greenery.
A raven is here flying around.

* R HP:Wounded MV:Strong >

A raven starts following you.

tra
* R HP:Wounded MV:Strong >
-=+
Some obvious fresh tracks of a gray palfrey (ridden) leaving south.
Some clear fairly recent tracks of a forest boar leaving north.
Some clear recent tracks of a rabbit leaving north.
Some clear fairly recent tracks of a rabbit leaving north.
Some clear almost day-old tracks of a rabbit leaving north.

* R HP:Wounded MV:Strong >
s
s
On the Canyon Bridge
This rickety wooden plank bridge sways frighteningly from side to side as
anyone crosses. The bridge spans a large gorge, which stretches far to the
west, and quite a ways to the east. Far, far below you the canyon floor can
be seen. It appears to have been covered with large stone spikes. There are
quite a few corpses down there, some of them fresh.
[ obvious exits: N S ]
Zone: South of Whitebridge
There are some tracks of a ridden mount leaving south.
A sleek well-trained torm glares fiercely about, being ridden by you.
A large, muscled half-trolloc stands here.

* R HP:Wounded MV:Strong > Bridge on the Gorge
You stand at the lip of a large chasm which stretches form east to west.
The floor of the gorge is many spans below, and appears to be stocked with
stone spikes. Several corpses are visible at the canyon's bottom. To the
north a weak looking bridge offers the only means of traversing the gorge,
and a stone tunnel is cut into the hillside to the south.
[ obvious exits: N E S W ]
Zone: South of Whitebridge
There are some tracks of a human leaving south.
There are some tracks of a humanoid leaving south.
A sleek well-trained torm glares fiercely about, being ridden by you.
A gray palfrey prances skittishly nearby.

* R HP:Wounded MV:Strong >
dism
s
You stop riding him.

* HP:Wounded MV:Strong > Hollowed Stone Tunnel
This large stone tunnel appears to have been hollowed from the hillside by
an unknown means. The walls are smooth and even. Torches line the halls,
keeping the corridor constantly lit. A wooden door opens to the east, and
the tunnel continues west. To the north the tunnel opens onto a large
gorge, the only means of crossing apparently a wooden bridge in the gorge's
center.
[ obvious exits: N E W ]
Zone: South of Whitebridge
Door east: door
The brigand trooper crouches here, eyeing you warily.
A raven has arrived from the north.

* HP:Wounded MV:Strong >
nar into hills
You narrate 'into hills'

* HP:Wounded MV:Strong >

The brigand trooper tries to pierce you, but you parry successfully.

* HP:Wounded MV:Strong - the brigand trooper: Healthy >

You slash the brigand trooper's body into bloody fragments!
The brigand trooper tries to pierce you, but you deflect the blow.

Tic in 7 seconds!
z
f
* HP:Wounded MV:Strong - the brigand trooper: Hurt >
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 203 hit points.

* HP:Wounded MV:Strong - the brigand trooper: Hurt > You panic and attempt to
flee!


The brigand trooper tries to pierce you, but you parry successfully.


You flee head over heels.
Barracks
This square rooms serves as a sleeping quarters for most of the hillmen
guards. The room reeks with the odor of men all too comfortable with their
own stench. A few straw mats serve as bedding.
[ obvious exits: W ]
Zone: South of Whitebridge
Door west: door
The brigand trooper crouches here, eyeing you warily.

* HP:Wounded MV:Strong >
w
w
Hollowed Stone Tunnel
This large stone tunnel appears to have been hollowed from the hillside by
an unknown means. The walls are smooth and even. Torches line the halls,
keeping the corridor constantly lit. A wooden door opens to the east, and
the tunnel continues west. To the north the tunnel opens onto a large
gorge, the only means of crossing apparently a wooden bridge in the gorge's
center.
[ obvious exits: N E W ]
Zone: South of Whitebridge
Door east: door
A raven is here flying around.
The brigand trooper crouches here, eyeing you warily.

* HP:Wounded MV:Strong > Hollowed Stone Tunnel
The stone tunnel here is smooth and appears to be carved from
the hillside in a manner unknown. A large oak door lies to the
south, and the tunnel opens to the north onto a terrace overlooking
a giant gorge. Tunnels also continue on to the east and west.
[ obvious exits: N E S W ]
Zone: South of Whitebridge
Door south: oakdoor
*Koryak* is standing here.
A raven has arrived from the east.

* HP:Wounded MV:Strong >
w
e
Tunnel Junction
The stone tunnel here opens on three directions. To the north the
finely carved stone area appears to end, and a damp dirt tunnel
begins. To the south and east, the stone tunnel continues.
[ obvious exits: N E S ]
Zone: South of Whitebridge
The brigand trooper crouches here, eyeing you warily.
A raven has arrived from the east.

2
* HP:Wounded MV:Strong >
b
Hollowed Stone Tunnel
The stone tunnel here is smooth and appears to be carved from
the hillside in a manner unknown. A large oak door lies to the
south, and the tunnel opens to the north onto a terrace overlooking
a giant gorge. Tunnels also continue on to the east and west.
[ obvious exits: N E S W ]
Zone: South of Whitebridge
Door south: oakdoor
*Koryak* is standing here.
A raven has arrived from the west.

* HP:Wounded MV:Strong > [k h.human]
You try to slash *Koryak*, but he deflects the blow.

* HP:Wounded MV:Strong - Koryak: Battered >
[bash ]
-=+**+=- -
=
As *Koryak* avoids your bash, you topple over and fall to the ground!
*Koryak* panics, and attempts to flee!

po
* HP:Wounded MV:Strong >
q

*Koryak* tries to strike you, but you parry successfully.
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 33.676 seconds.
*Koryak* leaves east.

* HP:Wounded MV:Strong >
e
2
b
[change posture offensive]
Posture changed to: Offensive

* HP:Wounded MV:Strong > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* HP:Wounded MV:Strong > Hollowed Stone Tunnel
This large stone tunnel appears to have been hollowed from the hillside by
an unknown means. The walls are smooth and even. Torches line the halls,
keeping the corridor constantly lit. A wooden door opens to the east, and
the tunnel continues west. To the north the tunnel opens onto a large
gorge, the only means of crossing apparently a wooden bridge in the gorge's
center.
[ obvious exits: N E W ]
Zone: South of Whitebridge
Door east: door
*Koryak* is standing here.
The brigand trooper crouches here, eyeing you warily.
A raven has arrived from the west.

* HP:Wounded MV:Strong >
[k h.human]
You try to slash *Koryak*, but he parries successfully.

* HP:Wounded MV:Strong - Koryak: Battered > You try to slash *Koryak*, but he
parries successfully.
The brigand trooper joins Koryak's fight!
[bash ]
-=+**+=-
Your body is pierced by sharp but melting ice spikes sent by *Koryak*!
-
The brigand trooper pierces your right foot.
*Koryak* tries to strike you, but you parry successfully.
The brigand trooper barely pierces your right hand.
=
Your bash at *Koryak* sends him sprawling!

nar he's troopers
* HP:Wounded MV:Strong - Koryak: Battered >
You narrate 'he's troopers'

* HP:Wounded MV:Strong - Koryak: Battered >
rs
[remove shield]
You stop using a silver etched shield.
You grip a heron-marked blade with both hands.

* HP:Wounded MV:Strong - Koryak: Battered >

The brigand trooper pierces your body.
You slash *Koryak*'s body into bloody fragments!

* HP:Wounded MV:Strong - Koryak: Battered >

The brigand trooper pierces your body hard.

* HP:Wounded MV:Strong - Koryak: Battered >

The brigand trooper pierces your right arm.
You slash *Koryak*'s body into bloody fragments!

* HP:Wounded MV:Strong - Koryak: Beaten >
z
f
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 203 hit points.

* HP:Wounded MV:Strong - Koryak: Beaten >
You panic and attempt to flee!

w

You flee head over heels.
Bridge on the Gorge
You stand at the lip of a large chasm which stretches form east to west.
The floor of the gorge is many spans below, and appears to be stocked with
stone spikes. Several corpses are visible at the canyon's bottom. To the
north a weak looking bridge offers the only means of traversing the gorge,
and a stone tunnel is cut into the hillside to the south.
[ obvious exits: N E S W ]
Zone: South of Whitebridge
There are some tracks of a seanchan leaving south.
There are some tracks of a human leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
A raven is visible flying high in the sky.
Kyra Al'Kura is standing here, riding a bloodstock stallion.
A sleek well-trained torm glares fiercely about.
A gray palfrey prances skittishly nearby.

* HP:Wounded MV:Strong >
Terrace Overlooking the Gorge
The stone complex opens here onto a terrace built into the hillside. The
view is astounding. An enormous gorge cracks the terrain here, and the drop
is spans and spans to the floor below. To the east, a bridge runs across
the length of the chasm.
[ obvious exits: E S ]
Zone: South of Whitebridge
There are some tracks of a human leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
The brigand trooper crouches here, eyeing you warily.

* HP:Wounded MV:Strong >
e
s
Bridge on the Gorge
You stand at the lip of a large chasm which stretches form east to west.
The floor of the gorge is many spans below, and appears to be stocked with
stone spikes. Several corpses are visible at the canyon's bottom. To the
north a weak looking bridge offers the only means of traversing the gorge,
and a stone tunnel is cut into the hillside to the south.
[ obvious exits: N E S W ]
Zone: South of Whitebridge
There are some tracks of a seanchan leaving west.
There are some tracks of a seanchan leaving south.
There are some tracks of a human leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
A raven is visible flying high in the sky.
Kyra Al'Kura is standing here, riding a bloodstock stallion.
A sleek well-trained torm glares fiercely about.
A gray palfrey prances skittishly nearby.

1
b
* HP:Wounded MV:Strong > Hollowed Stone Tunnel
This large stone tunnel appears to have been hollowed from the hillside by
an unknown means. The walls are smooth and even. Torches line the halls,
keeping the corridor constantly lit. A wooden door opens to the east, and
the tunnel continues west. To the north the tunnel opens onto a large
gorge, the only means of crossing apparently a wooden bridge in the gorge's
center.
[ obvious exits: N E W ]
Zone: South of Whitebridge
Door east: door
A raven is here flying around.
*Koryak* is standing here.
The brigand trooper crouches here, eyeing you warily.

* HP:Wounded MV:Strong > [k human]
You try to slash *Koryak*, but he parries successfully.

* HP:Wounded MV:Strong - Koryak: Beaten > [bash ]
-=+
*Koryak* panics, and attempts to flee!
*
*Koryak* leaves east.
*+=-
e -
*Koryak* has arrived from the east.

2
b
Cancelled.
The brigand trooper says 'You Roryn!!! You will die before your time!! '
The brigand trooper tries to pierce you, but you parry successfully.
The brigand trooper tries to pierce you, but you parry successfully.
No way! You're fighting for your life!

* HP:Wounded MV:Strong - the brigand trooper: Scratched > [k h.human]
You do the best you can!
*Koryak* leaves west.

* HP:Wounded MV:Strong - the brigand trooper: Scratched >
[bash ]

z-
The brigand trooper tries to pierce you, but you deflect the blow.

f=
Cancelled.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 203 hit points.

* HP:Wounded MV:Strong - the brigand trooper: Scratched >
You panic and attempt to flee!


*Koryak* has arrived from the west.


You flee head over heels.
Bridge on the Gorge
You stand at the lip of a large chasm which stretches form east to west.
The floor of the gorge is many spans below, and appears to be stocked with
stone spikes. Several corpses are visible at the canyon's bottom. To the
north a weak looking bridge offers the only means of traversing the gorge,
and a stone tunnel is cut into the hillside to the south.
[ obvious exits: N E S W ]
Zone: South of Whitebridge
There are some tracks of a seanchan leaving south.
There are some tracks of a seanchan leaving south.
There are some tracks of a human leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
A raven is visible flying high in the sky.
Kyra Al'Kura is standing here, riding a bloodstock stallion.
A sleek well-trained torm glares fiercely about.
A gray palfrey prances skittishly nearby.

* HP:Wounded MV:Strong >
q
s
2
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 122 hit points.

b
* HP:Wounded MV:Strong > Hollowed Stone Tunnel
This large stone tunnel appears to have been hollowed from the hillside by
an unknown means. The walls are smooth and even. Torches line the halls,
keeping the corridor constantly lit. A wooden door opens to the east, and
the tunnel continues west. To the north the tunnel opens onto a large
gorge, the only means of crossing apparently a wooden bridge in the gorge's
center.
[ obvious exits: N E W ]
Zone: South of Whitebridge
Door east: door
*Koryak* is standing here.
A raven is here flying around.
The brigand trooper crouches here, eyeing you warily.

* HP:Wounded MV:Strong > [k h.human]
You try to slash *Koryak*, but he parries successfully.

Tic in 7 seconds!
* HP:Wounded MV:Strong - Koryak: Beaten >
[bash ]

Your body is pierced by sharp but melting ice spikes sent by *Koryak*!
-=+**+=- -=
Your bash at *Koryak* sends him sprawling!
*Koryak* panics, and attempts to flee!

rs
* HP:Battered MV:Strong - Koryak: Critical >
[remove shield]
You don't seem to be using a shield.

* HP:Battered MV:Strong - Koryak: Critical >

The brigand trooper says 'You Roryn!!! You will die before your time!! '
The brigand trooper tickles your head with his pierce.
The brigand trooper tries to pierce you, but you parry successfully.
You slash *Koryak*'s body into bloody fragments!
*Koryak* is incapacitated and will slowly die, if not aided.
Suffer miss room..
*Koryak* is incapacitated and will slowly die, if not aided.

* HP:Wounded MV:Strong >

The brigand trooper tries to pierce you, but you deflect the blow.

* HP:Wounded MV:Strong - the brigand trooper: Scratched >
nar rip
z
You narrate 'rip'

f
* HP:Wounded MV:Strong - the brigand trooper: Scratched >
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 203 hit points.

* HP:Wounded MV:Strong - the brigand trooper: Scratched >
You panic and attempt to flee!


The brigand trooper pierces your head.


You flee head over heels.
Bridge on the Gorge
You stand at the lip of a large chasm which stretches form east to west.
The floor of the gorge is many spans below, and appears to be stocked with
stone spikes. Several corpses are visible at the canyon's bottom. To the
north a weak looking bridge offers the only means of traversing the gorge,
and a stone tunnel is cut into the hillside to the south.
[ obvious exits: N E S W ]
Zone: South of Whitebridge
There are some tracks of a seanchan leaving south.
There are some tracks of a seanchan leaving south.
There are some tracks of a human leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
A raven is visible flying high in the sky.
Kyra Al'Kura is standing here, riding a bloodstock stallion.
A sleek well-trained torm glares fiercely about.
A gray palfrey prances skittishly nearby.

* HP:Battered MV:Strong >
s

Talroc narrates 'nice'

2
* HP:Battered MV:Strong > Hollowed Stone Tunnel
This large stone tunnel appears to have been hollowed from the hillside by
an unknown means. The walls are smooth and even. Torches line the halls,
keeping the corridor constantly lit. A wooden door opens to the east, and
the tunnel continues west. To the north the tunnel opens onto a large
gorge, the only means of crossing apparently a wooden bridge in the gorge's
center.
[ obvious exits: N E W ]
Zone: South of Whitebridge
Door east: door
*Koryak* is lying here, incapacitated.
A raven is here flying around.
The brigand trooper crouches here, eyeing you warily.

* HP:Battered MV:Strong >
[k h.human]
You slash *Koryak*'s body into bloody fragments!
*Koryak* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Koryak*'s death cry.

* HP:Battered MV:Strong >
score
You have 201(407) hit and 133(162) movement points.
You have scored 99959353 experience points and 1108 quest points.
You need 3540647 exp to level and 1892 qp to rank.
You have amassed 232 Turn points to date, ranking you Sei'taer Fifth.
You have played 42 days and 7 hours (real time).
This ranks you as Roryn the Der'morat'torm [Morat'torm 7] (Level 49).
You are of the Low Blood.
You are standing.

* HP:Battered MV:Strong >

The brigand trooper says 'You Roryn!!! You will die before your time!! '
The brigand trooper tries to pierce you, but you parry successfully.

gac
* HP:Battered MV:Strong - the brigand trooper: Scratched >
ws
[get all corpse]
You get a wealth of gold crowns from the corpse of Koryak.
You get fourteen copper pennys from the corpse of Koryak.
You get a blight bear pelt with hanging horned skulls from the corpse of Koryak.
You get a pair of light, well-oiled leather boots from the corpse of Koryak.
You get a set of loose cloth breeches from the corpse of Koryak.
You get a belt with a buckle of cuendillar from the corpse of Koryak.
You get a dark blue tasseled spear from the corpse of Koryak.
You get a silver Kandori wristcuff from the corpse of Koryak.
You get a silver Kandori wristcuff from the corpse of Koryak.
You get a fine pair of light, buckskin gloves from the corpse of Koryak.
You get a set of finely-spun cloth sleeves from the corpse of Koryak.
You get a backpack from the corpse of Koryak.
You get a silk-lined fur coat from the corpse of Koryak.
You get a finely-tailored white shirt from the corpse of Koryak.
You get a shimmering pendant of obsidian from the corpse of Koryak.
You get a shimmering pendant of obsidian from the corpse of Koryak.
You get a light brown hood of finely-spun cloth from the corpse of Koryak.
You get a gold ring from the corpse of Koryak.
You get a gold ring from the corpse of Koryak.
You get a mirrored lantern from the corpse of Koryak.

* HP:Battered MV:Strong - the brigand trooper: Scratched > [wear shield]
You shift a heron-marked blade to one hand.
You strap a silver etched shield on your arm becoming very impressive.

* HP:Battered MV:Strong - the brigand trooper: Scratched >

You slash the brigand trooper's body into bloody fragments!
The brigand trooper tries to pierce you, but you deflect the blow.

* HP:Battered MV:Strong - the brigand trooper: Hurt >

The brigand trooper tries to pierce you, but you deflect the blow.

* HP:Battered MV:Strong - the brigand trooper: Hurt >

You slash the brigand trooper's left arm into bloody fragments!
The brigand trooper tries to pierce you, but you deflect the blow.
Kyra has arrived from the north.

* HP:Battered MV:Strong - the brigand trooper: Wounded >
nar dirty ice spikes
You narrate 'dirty ice spikes'
Kyra dances for the sheer joy of it.

* HP:Battered MV:Strong - the brigand trooper: Wounded >

You slash the brigand trooper's body extremely hard.
The brigand trooper tries to pierce you, but you deflect the blow.

* HP:Battered MV:Strong - the brigand trooper: Wounded >

Kyra looks at you.

* HP:Battered MV:Strong - the brigand trooper: Wounded >

You slash the brigand trooper's head into bloody fragments!
The brigand trooper tries to pierce you, but you parry successfully.

* HP:Battered MV:Strong - the brigand trooper: Wounded >

Kyra slashes the brigand trooper's body extremely hard.

* HP:Battered MV:Strong - the brigand trooper: Battered >

Kyra slashes the brigand trooper's left leg into bloody fragments!
You slash the brigand trooper's left leg extremely hard.
The brigand trooper tries to pierce you, but you parry successfully.

* HP:Battered MV:Strong - the brigand trooper: Beaten >

Talroc narrates 'it's okay, he's definitely not a channeler'

* HP:Battered MV:Strong - the brigand trooper: Beaten >

The brigand trooper tries to pierce you, but you deflect the blow.

* HP:Battered MV:Strong - the brigand trooper: Beaten >
Tic in 7 seconds!

Kyra slashes the brigand trooper's body into bloody fragments!
You slash the brigand trooper's body into bloody fragments!
The brigand trooper tries to pierce you, but you parry successfully.

* HP:Battered MV:Strong - the brigand trooper: Critical >

The brigand trooper tries to pierce you, but you parry successfully.

* HP:Battered MV:Strong - the brigand trooper: Critical >
nar definitely not
You narrate 'definitely not'

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