Poor absers :(

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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matheus
Posts: 101
Joined: Fri Jul 08, 2016 11:37 pm

Poor absers :(

Post by matheus » Wed Jun 16, 2021 6:40 pm

* R HP:Healthy MV:Tiring > Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Tiring > t
[track trolloc]
It's a little difficult to read old tracks in the snow...


It's a little difficult to read old tracks in the snow...

-
It's a little difficult to read old tracks in the snow...

=
It's a little difficult to read old tracks in the snow...
Some obvious recent bloody traces of a Trolloc leaving east.
Some obvious recent bloody traces of a Trolloc leaving east.

* R HP:Healthy MV:Tiring > dark is now set as your target.
e
e
e
Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of an animal leaving west.
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Tiring > e
The Dusty Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Tiring > e
The Dusty Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Tiring > The Dusty Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Tiring > n
A Winding Road
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Tiring > e
A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Tiring > n
A Pine Forest
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

n
* R HP:Healthy MV:Tiring > A Fork Before a Crumbling Tower
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Tiring > n
A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Tiring > e
e
A Sickly Forest
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Tiring > A Winding Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Tiring > n
e
A Winding Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Tiring > e
A Sickly Forest
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Tiring > A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Tiring > A Winding Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Healthy MV:Tiring > n
e
Shadowing a Road
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
A parcel is here covered in brown paper and tied with twine.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Healthy MV:Tiring > e
Alas, you cannot go that way...

* R HP:Healthy MV:Tiring > Alas, you cannot go that way...

* R HP:Healthy MV:Tiring > s
e
e
A Winding Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Healthy MV:Tiring > e
Fork Before a Crumbling Tower
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
* R HP:Healthy MV:Tiring > A Winding Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Tiring > dh
The Dusty Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A timber wolf is here, snarling hungrily.

* R HP:Healthy MV:Tiring > The Dusty Road
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Tiring > n
[dia horse]
A warhorse is in excellent condition.
A warhorse is weary.

* R HP:Healthy MV:Tiring > n
The Dusty Road
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Tiring > n
n
The Dusty Road
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Tiring > n
The Dusty Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Tiring > n
Rugged Terrain
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Tiring > A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Tiring > where
Beneath a Cliff's Ledge
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
A gory tuft of flesh lies abandoned on the ground. [2]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Porka* is standing here.
*Blytzkrieg* is standing here.
A darkfriend trooper stands here.
A darkfriend trooper stands here.
A darkfriend leader stands here.
*Porka* tries to crush you, but you parry successfully.

* R HP:Healthy MV:Tiring - Porka: Beaten > Players in your Zone
--------------------
Matheus - Beneath a Cliff's Ledge

kill dark
* R HP:Healthy MV:Tiring - Porka: Beaten > You do the best you can!

* R HP:Healthy MV:Tiring - Porka: Beaten > gasp
You gasp in astonishment.

* R HP:Healthy MV:Tiring - Porka: Beaten >
*Blytzkrieg* tries to blast you, but you parry successfully.

* R HP:Healthy MV:Tiring - Porka: Beaten >
You pierce *Porka*'s body.
*Porka* tries to crush you, but you deflect the blow.
You barely pierce *Porka*'s head.

* R HP:Healthy MV:Tiring - Porka: Beaten > nar on 2 winding
You narrate 'on 2 winding'

* R HP:Healthy MV:Tiring - Porka: Beaten >
*Blytzkrieg* tries to blast you, but you deflect the blow.
You barely pierce *Porka*'s right hand.
*Porka* tries to crush you, but you parry successfully.
You dodge a bash from *Blytzkrieg* who loses his balance and falls!

* R HP:Healthy MV:Tiring - Porka: Critical >
You barely pierce *Porka*'s body.

* R HP:Healthy MV:Tiring - Porka: Critical > change mood wimpy
def
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.
*Porka* panics, and attempts to flee!

* R HP:Healthy MV:Tiring - Porka: Critical > [change posture defensive]
Posture changed to: Defensive

* R HP:Healthy MV:Tiring - Porka: Critical > porka is now set as your target.
f
kill porka
You panic and attempt to flee!

*Blytzkrieg* tries to blast you, but you deflect the blow.
You pierce *Porka*'s left hand.
*Porka* tries to crush you, but you deflect the blow.
You flee head over heels.
A Winding Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
They aren't here.

* R HP:Healthy MV:Tiring > kill porka
kill porka
They aren't here.

* R HP:Healthy MV:Tiring > e
They aren't here.

* R HP:Healthy MV:Tiring > kill porka
Beneath a Cliff's Ledge
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving west.
A gory tuft of flesh lies abandoned on the ground. [2]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Blytzkrieg* is standing here.
A darkfriend trooper stands here.
A darkfriend trooper stands here.
A darkfriend leader stands here.
*Porka* has arrived from the south.

s
* R HP:Healthy MV:Tiring > kill porka
You barely pierce *Porka*'s body.

* R HP:Healthy MV:Tiring - Porka: Critical > No way! You're fighting for your life!

* R HP:Healthy MV:Tiring - Porka: Critical > You do the best you can!

* R HP:Healthy MV:Tiring - Porka: Critical >
*Blytzkrieg* gets a cup of thready brown tea from a backpack.

* R HP:Healthy MV:Tiring - Porka: Critical >
You swiftly dodge *Porka*'s attempt to crush you.
You pierce *Porka*'s left arm.
*Porka* panics, and attempts to flee!
*Blytzkrieg* tries to blast you, but you parry successfully.

* R HP:Healthy MV:Tiring - Porka: Critical >
Rhys tells you 'bah just got in coach to leave FD :P'
*Porka* leaves south.
*Porka* has arrived from the south.

f
* R HP:Healthy MV:Tiring - Blytzkrieg: Beaten > kill porka
You panic and attempt to flee!

You flee head over heels.
A Winding Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
They aren't here.

* R HP:Healthy MV:Tiring > kill porka
kill porka
They aren't here.

* R HP:Healthy MV:Tiring > e
They aren't here.

* R HP:Healthy MV:Tiring > kill porka
Beneath a Cliff's Ledge
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving west.
A gory tuft of flesh lies abandoned on the ground. [2]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Porka* is standing here.
*Blytzkrieg* is standing here.
A darkfriend trooper stands here.
A darkfriend trooper stands here.
A darkfriend leader stands here.
Gretchen narrates 'who'

kill porka
* R HP:Healthy MV:Tiring > You pierce *Porka*'s body.

* R HP:Healthy MV:Tiring - Porka: Critical > *Porka* tries to crush you, but you deflect the blow.
You pierce *Porka*'s body.
*Porka* panics, and attempts to flee!
You do the best you can!

* R HP:Healthy MV:Tiring - Porka: Critical >
You dodge a bash from *Blytzkrieg* who loses his balance and falls!

* R HP:Healthy MV:Tiring - Porka: Critical >
*Porka* panics, and attempts to flee!

change mood wimpy
* R HP:Healthy MV:Tiring - Porka: Critical > f
kill porka
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

You pierce *Porka*'s body. Porka: Critical >
You panic and attempt to flee!

kill porka
You flee head over heels.
A Winding Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
They aren't here.

* R HP:Healthy MV:Tiring > kill porka
They aren't here.

* R HP:Healthy MV:Tiring > kill porka
They aren't here.

* R HP:Healthy MV:Tiring > e
They aren't here.

kill porka
* R HP:Healthy MV:Tiring > s
Beneath a Cliff's Ledge
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving west.
A gory tuft of flesh lies abandoned on the ground. [2]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Blytzkrieg* is standing here.
A darkfriend trooper stands here.
A darkfriend trooper stands here.
A darkfriend leader stands here.
*Blytzkrieg* quaffs a cup of thready brown tea.

* R HP:Healthy MV:Tiring > kill porka
They aren't here.

* R HP:Healthy MV:Tiring > A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Tiring > They aren't here.

* R HP:Healthy MV:Tiring > w
w
n
A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

n
* R HP:Healthy MV:Tiring > An Oasis
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
A green-leafed herb grows here.
A shallow pool of water has collected on the ground.
A remnant of the Age of Legends juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Tiring > n
A Winding Road
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Tiring > n
Alas, you cannot go that way...
*Porka* has arrived from the west.

* R HP:Healthy MV:Tiring > Alas, you cannot go that way...
*Porka* leaves east.

* R HP:Healthy MV:Tiring > w
Alas, you cannot go that way...

kill porka
* R HP:Healthy MV:Tiring > A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Tiring > e
They aren't here.

e
* R HP:Healthy MV:Tiring > kill porka
A Winding Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Healthy MV:Tiring > A Winding Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Tiring > kill porka
They aren't here.

* R HP:Healthy MV:Tiring > A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Tiring > They aren't here.

n
* R HP:Healthy MV:Tiring > kill porka
kill porka
kill porka
A Winding Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Tiring > They aren't here.

* R HP:Healthy MV:Tiring > kill porka
They aren't here.

kill porka
* R HP:Healthy MV:Tiring > They aren't here.

* R HP:Healthy MV:Tiring > kill porka
They aren't here.

* R HP:Healthy MV:Tiring > e
They aren't here.

kill porka
* R HP:Healthy MV:Tiring > They aren't here.

* R HP:Healthy MV:Tiring > kill porka
Beneath a Cliff's Ledge
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
A gory tuft of flesh lies abandoned on the ground. [2]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A darkfriend trooper stands here.
A darkfriend trooper stands here.
A darkfriend leader stands here.

* R HP:Healthy MV:Tiring > They aren't here.

* R HP:Healthy MV:Tiring > They aren't here.

* R HP:Healthy MV:Tiring > s
e
A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
* R HP:Healthy MV:Tiring > e
Before a Split in the Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Porka* is standing here.

e
* R HP:Healthy MV:Tiring > A Winding Road
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Tiring > kill porka
A Winding Road
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Blytzkrieg* is standing here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Healthy MV:Tiring > Alas, you cannot go that way...
*Blytzkrieg* leaves west.

w
* R HP:Healthy MV:Tiring > kill porka
They aren't here.

* R HP:Healthy MV:Tiring > A Winding Road
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Tiring > They aren't here.

* R HP:Healthy MV:Tiring > w
kill porka
Before a Split in the Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Tiring > w
They aren't here.

* R HP:Healthy MV:Tiring > kill porka
A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

n
* R HP:Healthy MV:Tiring > kill porka
They aren't here.

* R HP:Healthy MV:Tiring > Beneath a Cliff's Ledge
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
A gory tuft of flesh lies abandoned on the ground. [2]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Porka* is standing here.
*Blytzkrieg* is standing here.
A darkfriend trooper stands here.
A darkfriend trooper stands here.
A darkfriend leader stands here.
*Blytzkrieg* tries to blast you, but you parry successfully.
*Porka* tries to crush you, but you parry successfully.

* R HP:Healthy MV:Tiring - Blytzkrieg: Beaten > You do the best you can!

* R HP:Healthy MV:Tiring - Blytzkrieg: Beaten >
*Porka* says 'lC^P'

* R HP:Healthy MV:Tiring - Blytzkrieg: Beaten >
*Porka* tries to crush you, but you dodge the attack.
You pierce *Blytzkrieg*'s body.
*Blytzkrieg* tries to blast you, but you parry successfully.

* R HP:Healthy MV:Tiring - Blytzkrieg: Beaten >
You pierce *Blytzkrieg*'s body hard.

* R HP:Healthy MV:Tiring - Blytzkrieg: Beaten > kick porka
You pierce *Blytzkrieg*'s left leg.
Your boots need polishing again -- blood all over...
*Porka* panics, and attempts to flee!

* R HP:Healthy MV:Tiring - Blytzkrieg: Critical >
You dodge a bash from *Blytzkrieg* who loses his balance and falls!

* R HP:Healthy MV:Tiring - Blytzkrieg: Critical > change mood wimpy

*Porka* leaves south.

f
* R HP:Healthy MV:Tiring - Blytzkrieg: Critical > kill porka
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.
*Porka* has arrived from the south.

You panic and attempt to flee!tzkrieg: Critical >
*Porka* tries to crush you, but you parry successfully.

kill porka
You flee head over heels.
A Winding Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
They aren't here.

* R HP:Healthy MV:Tiring > They aren't here.

* R HP:Healthy MV:Tiring > e
kill porka
Beneath a Cliff's Ledge
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
A gory tuft of flesh lies abandoned on the ground. [2]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Porka* is standing here.
*Blytzkrieg* is standing here.
A darkfriend trooper stands here.
A darkfriend trooper stands here.
A darkfriend leader stands here.

* R HP:Healthy MV:Tiring > You barely pierce *Porka*'s head.
*Porka* panics, and attempts to flee!

* R HP:Healthy MV:Tiring - Porka: Critical >
You pierce *Porka*'s body.
*Porka* is mortally wounded, and will die soon, if not aided.

* R HP:Healthy MV:Tiring - Porka: Incapacitated >
You pierce *Porka*'s left arm very hard.
*Porka* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Blood never gets boring, does it?
Your blood freezes as you hear *Porka*'s death cry.

6 R HP:Healthy MV:Tiring >

*Blytzkrieg* sends you sprawling with a powerful bash!

* R HP:Scratched MV:Tiring - Blytzkrieg: Beaten >
*Blytzkrieg* blasts your body into bloody fragments!
A darkfriend trooper joins Blytzkrieg's fight!
A darkfriend trooper joins a darkfriend trooper's fight!
A darkfriend leader joins a darkfriend trooper's fight!
A darkfriend trooper pierces your body very hard.

* R HP:Hurt MV:Tiring - Blytzkrieg: Beaten > l in corpse

A darkfriend leader slashes your body very hard.
A darkfriend trooper pierces your head extremely hard.
A darkfriend trooper pierces your body hard.
*Blytzkrieg* blasts your body into bloody fragments!

* R HP:Wounded MV:Tiring - Blytzkrieg: Beaten > blytzkrieg is now set as your target.
[kil h.dark]
You do the best you can!

* R HP:Wounded MV:Tiring - Blytzkrieg: Beaten > corpse (here) :
a pair of thick metal boots
a pair of ebony-steel plate greaves
a flask stained with human blood
a skin of human flesh
a studded leather belt with a crossed swords buckle
a two-handed binnol
[2] a sungwood bracelet
a pair of heavy metal gauntlets
a pair of ebony-steel plate vambraces
a backpack
a dark, hooded cloak
a shining steel breastplate
[2] a torc of gleaming steel
a full metal helmet and visor
[2] a jade signet ring

* R HP:Wounded MV:Tiring - Blytzkrieg: Beaten > snick
change mood wimpy
You snicker softly.

* R HP:Wounded MV:Tiring - Blytzkrieg: Beaten > Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

* R HP:Wounded MV:Tiring - Blytzkrieg: Beaten > def
[change posture defensive]
Posture changed to: Defensive

* R HP:Wounded MV:Tiring - Blytzkrieg: Beaten > kick

A darkfriend leader tries to slash you, but you deflect the blow.
A darkfriend trooper tries to pierce you, but you parry successfully.
A darkfriend trooper tries to pierce you, but you deflect the blow.
You pierce *Blytzkrieg*'s body.

Your kick hits *Blytzkrieg* in the solar plexus!>

* R HP:Wounded MV:Tiring - Blytzkrieg: Critical >
A darkfriend trooper tries to pierce you, but you dodge the attack.

* R HP:Wounded MV:Tiring - Blytzkrieg: Critical >
A darkfriend leader tries to slash you, but you deflect the blow.
You swiftly dodge a darkfriend trooper's attempt to pierce you.
A darkfriend trooper tries to pierce you, but you dodge the attack.

* R HP:Wounded MV:Tiring - Blytzkrieg: Critical > comf dark
You comfort him.

* R HP:Wounded MV:Tiring - Blytzkrieg: Critical > kick
Your boots need polishing again -- blood all over...

* R HP:Wounded MV:Tiring - Blytzkrieg: Critical >
A darkfriend trooper tries to pierce you, but you parry successfully.

* R HP:Wounded MV:Tiring - Blytzkrieg: Critical >
A darkfriend leader tries to slash you, but you parry successfully.
A darkfriend trooper tries to pierce you, but you dodge the attack.
A darkfriend trooper tries to pierce you, but you parry successfully.

* R HP:Wounded MV:Tiring - Blytzkrieg: Critical >
You barely pierce *Blytzkrieg*'s right foot.

ing - Blytzkrieg: Critical >
*Blytzkrieg* sends you sprawling with a powerful bash!

ing - Blytzkrieg: Critical >
A darkfriend leader slashes your body into bloody fragments!
A darkfriend trooper pierces your body.
A darkfriend trooper barely pierces your left leg.
*Blytzkrieg* blasts your right leg into bloody fragments!
You are interrupted and stop what you are doing.
You panic and attempt to flee!


You flee head over heels.
A Winding Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Tiring > e
kill blytzkrieg
Beneath a Cliff's Ledge
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
The corpse of Porka is lying here.
A gory tuft of flesh lies abandoned on the ground. [2]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Blytzkrieg* is standing here.
A darkfriend trooper stands here.
A darkfriend trooper stands here.
A darkfriend leader stands here.

* R HP:Battered MV:Tiring > kick
You pierce *Blytzkrieg*'s body.

Your boots need polishing again -- blood all over...
*Blytzkrieg* panics, and attempts to flee!

* R HP:Battered MV:Tiring - Blytzkrieg: Critical >
*Blytzkrieg* tries to blast you, but you deflect the blow.
A darkfriend trooper joins Blytzkrieg's fight!
A darkfriend trooper joins a darkfriend trooper's fight!
A darkfriend leader joins a darkfriend trooper's fight!

* R HP:Battered MV:Tiring - Blytzkrieg: Critical >
*Blytzkrieg* panics, and attempts to flee!

* R HP:Battered MV:Tiring - Blytzkrieg: Critical >
*Blytzkrieg* panics, and attempts to flee!

ring - Blytzkrieg: Critical >
A darkfriend leader slashes your left hand.
You panic and attempt to flee!
A darkfriend trooper tries to pierce you, but you parry successfully.
A darkfriend trooper tries to pierce you, but you deflect the blow.
*Blytzkrieg* tries to blast you, but you deflect the blow.
A darkfriend trooper tries to pierce you, but you deflect the blow.
*Blytzkrieg* panics, and attempts to flee!

kill blytzkrieg
kill blytzkrieg
You flee head over heels.
A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
They aren't here.

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > e
w
n
Before a Split in the Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Tiring > kill blytzkrieg
A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Tiring > Beneath a Cliff's Ledge
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
The corpse of Porka is lying here.
A gory tuft of flesh lies abandoned on the ground. [2]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A darkfriend trooper stands here.
A darkfriend trooper stands here.
A darkfriend leader stands here.

* R HP:Battered MV:Tiring > They aren't here.

w
* R HP:Battered MV:Tiring > kill blytzkrieg
Your mount is too exhausted.

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > dism
w
You stop riding him.

kill blytzkrieg
* HP:Battered MV:Tiring > A Winding Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.

* HP:Battered MV:Tiring > They aren't here.

* HP:Battered MV:Tiring > w
w
n
n
Your heartbeat calms down more as you feel less panicked.
A Winding Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.

* HP:Battered MV:Strong > A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.

* HP:Battered MV:Strong > Before a Cliff's Wall
[ obvious exits: N S W ]

* HP:Battered MV:Strong > n
Before a Cliff's Wall
[ obvious exits: E S W ]
A soft leather pouch has been discarded here. [5]

* HP:Battered MV:Strong > Alas, you cannot go that way...

w
* HP:Battered MV:Strong > n
A Makeshift Bridge
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A big brown bear growls angrily about him.

n
* HP:Battered MV:Tiring > A Makeshift Bridge
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.

kill blytzkrieg
* HP:Battered MV:Tiring > e
A Road by the Ravine
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* HP:Battered MV:Tiring > n
They aren't here.

* HP:Battered MV:Tiring > e
A Winding Road
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.

e
* HP:Battered MV:Tiring > A Winding Road
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.

* HP:Battered MV:Tiring > A Winding Road
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of an animal leaving east.

n
* HP:Battered MV:Tiring > Before a Split in the Road
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
A big brown bear growls angrily about him.

* HP:Battered MV:Tiring > n
Road to Tarwin's Gap
[ obvious exits: N E S ]

n
* HP:Battered MV:Tiring > Road to Tarwin's Gap
[ obvious exits: E S ]
There are some tracks of a humanoid leaving east.

* HP:Battered MV:Tiring > e
e
Alas, you cannot go that way...

e
* HP:Battered MV:Tiring > e
Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving south.

* HP:Battered MV:Tiring > Road to Tarwin's Gap
[ obvious exits: N E S W ]

* HP:Battered MV:Tiring > stat
Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a myrddraal leaving east.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a myrddraal leaving south.

* HP:Battered MV:Tiring > Bend in the Road
[ obvious exits: N S W ]
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a myrddraal leaving north.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a myrddraal leaving west.
A dirty rock lies here. [2]
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.
A flock of ravens is circling in the air, searching for prey.

* HP:Battered MV:Tiring > You are a 423 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 1.4 lbs and wearing 21.6 lbs, peanuts.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:17.
Offensive bonus: 162, Dodging bonus: 142, Parrying bonus: 177
Your mood is: Wimpy. You will flee below: 200 Hit Points
Your posture is: Defensive.
Your armor absorbs about 8% on average.

You are subjected to the following effects:
- NO QUIT

n
* HP:Battered MV:Tiring > Road to Tarwin's Gap
[ obvious exits: N S W ]
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a myrddraal leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a myrddraal leaving south.

* HP:Battered MV:Tiring > s
s
s
Bend in the Road
[ obvious exits: N S W ]
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a human leaving north.
There are some tracks of a myrddraal leaving north.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
A dirty rock lies here. [2]
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.
A flock of ravens is circling in the air, searching for prey.

kill blytzkrieg
* HP:Battered MV:Tiring > Edge of the Forest
[ obvious exits: N W ]
There are some tracks of an animal leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of an animal leaving north.
There are some tracks of a myrddraal leaving west.
There are some tracks of a trolloc leaving north.

* HP:Battered MV:Tiring > The flock of ravens eye you briefly, then flap their wings.
The flock of ravens soar high into the air!
The flock of ravens eye you briefly, then flap their wings.
The flock of ravens soar high into the air!
Alas, you cannot go that way...

* HP:Battered MV:Tiring > They aren't here.

w
* HP:Battered MV:Tiring > By the Road
[ obvious exits: N E W ]
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a myrddraal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.

w
* HP:Battered MV:Tiring > w
In a Thick Forest
[ obvious exits: N E W ]

w
* HP:Battered MV:Tiring > In a Dark Forest
[ obvious exits: N E W ]
A Shienaran scout blends into the surroundings here.

* HP:Battered MV:Tiring > kill blytzkrieg
Road to Tarwin's Gap
[ obvious exits: N E S ]
There are some tracks of a human leaving north.

* HP:Battered MV:Tiring > They aren't here.

* HP:Battered MV:Tiring > n
w
Road to Tarwin's Gap
[ obvious exits: E S ]
There are some tracks of a human leaving east.
There are some tracks of a humanoid leaving east.

kill blytzkrieg
* HP:Battered MV:Tiring > Alas, you cannot go that way...

* HP:Battered MV:Tiring > s
They aren't here.

s
* HP:Battered MV:Tiring > Road to Tarwin's Gap
[ obvious exits: N E S ]
There are some tracks of a human leaving north.

* HP:Battered MV:Winded > kill blytzkrieg
Before a Split in the Road
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a human leaving north.
A big brown bear growls angrily about him.

* HP:Battered MV:Winded > They aren't here.

* HP:Battered MV:Winded > w
w
A Winding Road
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of an animal leaving east.
There are some tracks of a human leaving east.

* HP:Battered MV:Winded > A Winding Road
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a human leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.

* HP:Battered MV:Winded > e
e
s
A Winding Road
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of an animal leaving east.
There are some tracks of a human leaving east.
There are some tracks of a human leaving west.

* HP:Battered MV:Winded > Before a Split in the Road
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a human leaving north.
There are some tracks of a human leaving west.
A big brown bear growls angrily about him.

* HP:Battered MV:Winded > e
A Winding Road
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving east.

* HP:Battered MV:Winded > s
A Winding Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.

e
* HP:Battered MV:Winded > s
A Winding Road
[ obvious exits: N E ]

* HP:Battered MV:Winded > e
A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.

* HP:Battered MV:Winded > s
Before a Cliff's Wall
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving east.

s
* HP:Battered MV:Winded > A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of an animal leaving east.

* HP:Battered MV:Winded > s
A Landslide
[ obvious exits: N E ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
A black wolf growls loudly, poised to leap.

* HP:Battered MV:Winded > kill blytzkrieg
Alas, you cannot go that way...

* HP:Battered MV:Winded > Alas, you cannot go that way...

* HP:Battered MV:Winded > They aren't here.

* HP:Battered MV:Winded > e
s
A Road by a Hill
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.

s
* HP:Battered MV:Winded > s
A Road by a Hill
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.

* HP:Battered MV:Winded > kill blytzkrieg
A Winding Road
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* HP:Battered MV:Winded > w
Alas, you cannot go that way...

* HP:Battered MV:Winded > w
They aren't here.

* HP:Battered MV:Winded > A Winding Road
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.

* HP:Battered MV:Winded > w
Before a Split in the Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.

n
* HP:Battered MV:Weary > A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.

* HP:Battered MV:Weary > kill blytzkrieg
Beneath a Cliff's Ledge
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
The corpse of Porka is lying here.
A gory tuft of flesh lies abandoned on the ground. [2]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground. [2]
*Blytzkrieg* is standing here.
A warhorse is here, stamping his feet impatiently.
A darkfriend trooper stands here.
A darkfriend trooper stands here.
A darkfriend leader stands here.

* HP:Battered MV:Weary > You pierce *Blytzkrieg*'s body.
*Blytzkrieg* panics, and attempts to flee!

* HP:Battered MV:Weary - Blytzkrieg: Critical >
*Blytzkrieg* leaves south.

* HP:Battered MV:Weary > s
kill blytzkrieg
kill blytzkrieg
A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
*Blytzkrieg* is standing here.
*Blytzkrieg* leaves north.

* HP:Battered MV:Weary > They aren't here.

* HP:Battered MV:Weary > They aren't here.

* HP:Battered MV:Weary > n
Beneath a Cliff's Ledge
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
The corpse of Porka is lying here.
A gory tuft of flesh lies abandoned on the ground. [2]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground. [2]
*Blytzkrieg* is standing here.
A warhorse is here, stamping his feet impatiently.
A darkfriend trooper stands here.
A darkfriend trooper stands here.
A darkfriend leader stands here.

* HP:Battered MV:Weary >
*Blytzkrieg* leaves west.

* HP:Battered MV:Weary > ri
kill blytzkrieg
[ride horse]
You start riding him.

* R HP:Battered MV:Weary > They aren't here.

* R HP:Battered MV:Weary > w
kill blytzkrieg
w
kill blytzkrieg
A Winding Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Weary > They aren't here.

* R HP:Battered MV:Weary > A Winding Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Weary > They aren't here.

* R HP:Battered MV:Weary > w
w
n
A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a human leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Weary > n
A Road by the Ravine
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Weary > A Road by the Ravine
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

n
* R HP:Battered MV:Weary > n
A Makeshift Bridge
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a human leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A big brown bear growls angrily about him.

* R HP:Battered MV:Weary > A Makeshift Bridge
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a human leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Weary > e
A Road by the Ravine
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a human leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Battered MV:Weary > n
A Winding Road
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a human leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
* R HP:Battered MV:Weary > A Winding Road
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a human leaving east.
There are some tracks of a human leaving east.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Weary > e
A Winding Road
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a human leaving east.
There are some tracks of a human leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

kill blytzkrieg
* R HP:Battered MV:Weary > Before a Split in the Road
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a human leaving north.
There are some tracks of a human leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Blytzkrieg* is standing here.
A big brown bear growls angrily about him.

* R HP:Battered MV:Weary > You pierce *Blytzkrieg*'s body.
*Blytzkrieg* panics, and attempts to flee!

* R HP:Battered MV:Weary - Blytzkrieg: Critical > kill blytzkrieg

You pierce *Blytzkrieg*'s body.
A big brown bear tries to hit you, but you deflect the blow.

* R HP:Battered MV:Weary - Blytzkrieg: Critical > kill blytzkrieg
You do the best you can!

kill blytzkrieg
* R HP:Battered MV:Weary - Blytzkrieg: Critical > You do the best you can!
*Blytzkrieg* leaves west.

* R HP:Battered MV:Weary - a big brown bear: Scratched > kill blytzkrieg
They aren't here.
*Blytzkrieg* has arrived from the west.

* R HP:Battered MV:Weary - a big brown bear: Scratched > You do the best you can!

* R HP:Battered MV:Weary - a big brown bear: Scratched > change mood wimpy
f
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

kill blytzkrieg
You panic and attempt to flee!ig brown bear: Scratched >
*Blytzkrieg* leaves south.

You try to pierce a big brown bear, but he parries successfully.
A big brown bear tries to hit you, but you parry successfully.
You flee head over heels.
A Winding Road
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a human leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
They aren't here.

* R HP:Battered MV:Weary > e
s
kill blytzkrieg
Before a Split in the Road
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a human leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A big brown bear growls angrily about him.

* R HP:Battered MV:Weary > e
A Winding Road
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a human leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Gretchen tells you 'am fd '

e
* R HP:Battered MV:Weary > They aren't here.

* R HP:Battered MV:Weary > s
A Winding Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a human leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Weary > Shadowing a Road
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
* R HP:Battered MV:Weary > s
A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a human leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Weary > e
s
A Winding Road
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Battered MV:Weary > A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a human leaving south.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Weary > A Winding Road
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Battered MV:Weary > A Road by a Hill
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a human leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Weary > A Road by a Hill
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a human leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Weary > kill blytzkrieg
n
w
kill blytzkrieg
A Winding Road
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a human leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Battered MV:Weary > They aren't here.

* R HP:Battered MV:Weary > A Road by a Hill
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a human leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Weary > Alas, you cannot go that way...

* R HP:Battered MV:Weary > They aren't here.

* R HP:Battered MV:Weary > n
w
kill blytzkrieg
A Road by a Hill
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a human leaving south.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Weary > stat
A Landslide
[ obvious exits: N E ]
There are some tracks of a human leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black wolf growls loudly, poised to leap.

* R HP:Battered MV:Weary > They aren't here.

* R HP:Battered MV:Weary > n
You are a 423 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 1.4 lbs and wearing 21.6 lbs, peanuts.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:17.
Offensive bonus: 172, Dodging bonus: 139, Parrying bonus: 177
Your mood is: Wimpy. You will flee below: 200 Hit Points
Your posture is: Defensive.
Your armor absorbs about 8% on average.

You are subjected to the following effects:
- NO QUIT

* R HP:Battered MV:Weary > n
A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a human leaving south.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Weary > A Winding Road
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Weary > w
kill blytzkrieg
A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a human leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Weary > They aren't here.

* R HP:Battered MV:Weary > n
Your mount is too exhausted.

w
* R HP:Battered MV:Weary > kill blytzkrieg
Your mount is too exhausted.

* R HP:Battered MV:Weary > They aren't here.

* R HP:Battered MV:Weary > dism
n
You stop riding him.

* HP:Battered MV:Weary > w
tv
Shadowing a Road
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.

* HP:Battered MV:Weary > A Winding Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a human leaving south.

* HP:Battered MV:Weary > qv
[take vial pack]
You get a thin vial of yellow fluid from a backpack.

* HP:Battered MV:Weary > [quaff vial]
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

* HP:Battered MV:Winded > w
n
A Winding Road
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a human leaving east.

* HP:Battered MV:Winded > n
Before a Split in the Road
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a human leaving north.
A big brown bear growls angrily about him.

* HP:Battered MV:Winded > Road to Tarwin's Gap
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a human leaving north.
There are some tracks of a human leaving south.

* HP:Battered MV:Winded > n
n
Road to Tarwin's Gap
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a human leaving east.
There are some tracks of a human leaving south.
There are some tracks of a humanoid leaving east.

e
* HP:Battered MV:Winded > Alas, you cannot go that way...

* HP:Battered MV:Winded > e
e
Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a human leaving east.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving south.

* HP:Battered MV:Winded > e
Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a human leaving east.

* HP:Battered MV:Winded > e
Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a human leaving east.
There are some tracks of a myrddraal leaving east.
There are some tracks of a humanoid leaving south.

n
* HP:Battered MV:Winded > Bend in the Road
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a human leaving north.
There are some tracks of a human leaving south.
There are some tracks of a myrddraal leaving north.
A dirty rock lies here. [2]
A flock of ravens is circling in the air, searching for prey.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.

* HP:Battered MV:Winded > n
Alas, you cannot go that way...

* HP:Battered MV:Winded > n
Road to Tarwin's Gap
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a human leaving south.
There are some tracks of a myrddraal leaving south.
There are some tracks of a humanoid leaving south.

* HP:Battered MV:Winded > Road to Tarwin's Gap
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.

* HP:Battered MV:Weary > n
Road to Tarwin's Gap
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
Some thick-soled, heavy leather boots stand stiffly together.
A set of chainmail leggings lay upon the ground.
A soft leather pouch has been discarded here.
A belt of tanned leather has been laid here.
A set of chainmail sleeves lie upon the ground.
A heavy pile of chainmail lies in a bundle.
A bundle of chainmail lies on the ground.

* HP:Battered MV:Weary > n
The flock of ravens eye you briefly, then flap their wings.
The flock of ravens soar high into the air!
Before the Gap
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of an animal leaving north.
A raven is here, watching.
A black wolf growls loudly, poised to leap.

n
* HP:Battered MV:Winded > Entering the Gap
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of an animal leaving north.
A blunt dagger lies here red with rust.
A sooty residue is apparent here.
A flock of ravens is circling in the air, searching for prey.
A Shienaran scout blends into the surroundings here.

* HP:Battered MV:Winded > n
Inside the Gap
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of an animal leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
A raven is here, watching.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* HP:Battered MV:Weary > n
Tarwin's Gap
[ obvious exits: N S ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
*Blytzkrieg* is standing here.

* HP:Battered MV:Weary > n
Tarwin's Gap
[ obvious exits: N S ]
There are some tracks of an animal leaving south.

n
* HP:Battered MV:Weary > Tarwin's Gap
[ obvious exits: N S ]

* HP:Battered MV:Weary > kill blytzkrieg
In the Gap
[ obvious exits: N S ]

* HP:Battered MV:Weary > s
kill blytzkrieg
They aren't here.

s
* HP:Battered MV:Weary > Tarwin's Gap
[ obvious exits: N S ]
There are some tracks of a human leaving north.

* HP:Battered MV:Weary > kill blytzkrieg
The flock of ravens eye you briefly, then flap their wings.
The flock of ravens soar high into the air!
They aren't here.

s
* HP:Battered MV:Weary > kill blytzkrieg
Tarwin's Gap
[ obvious exits: N S ]
There are some tracks of a human leaving north.
There are some tracks of an animal leaving south.

* HP:Battered MV:Weary > s
They aren't here.

kill blytzkrieg
* HP:Battered MV:Weary > Tarwin's Gap
[ obvious exits: N S ]
There are some tracks of a human leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
*Blytzkrieg* is standing here.

* HP:Battered MV:Weary > s
You barely pierce *Blytzkrieg*'s head.
*Blytzkrieg* panics, and attempts to flee!

kill blytzkrieg
* HP:Battered MV:Weary - Blytzkrieg: Critical > No way! You're fighting for your life!

* HP:Battered MV:Weary - Blytzkrieg: Critical > You do the best you can!

* HP:Battered MV:Weary - Blytzkrieg: Critical > kill blytzkrieg
No way! You're fighting for your life!

* HP:Battered MV:Weary - Blytzkrieg: Critical > You do the best you can!

kill blytzkrieg
* HP:Battered MV:Weary - Blytzkrieg: Critical > You do the best you can!

kill blytzkrieg
* HP:Battered MV:Weary - Blytzkrieg: Critical > You pierce *Blytzkrieg*'s body hard.
You do the best you can!

* HP:Battered MV:Weary - Blytzkrieg: Critical > kill blytzkrieg
You do the best you can!
*Blytzkrieg* leaves south.

* HP:Battered MV:Weary > kill blytzkrieg
They aren't here.

* HP:Battered MV:Weary > kill blytzkrieg
They aren't here.

* HP:Battered MV:Weary > kill blytzkrieg
They aren't here.

* HP:Battered MV:Weary > kill blytzkrieg
s
They aren't here.

kill blytzkrieg
* HP:Battered MV:Weary > s
They aren't here.

* HP:Battered MV:Weary > kill blytzkrieg
Inside the Gap
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a human leaving north.
There are some tracks of an animal leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of an animal leaving north.
A raven is here, watching.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* HP:Battered MV:Weary > They aren't here.

* HP:Battered MV:Weary > Entering the Gap
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a human leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A blunt dagger lies here red with rust.
A sooty residue is apparent here.
A Shienaran scout blends into the surroundings here.

* HP:Battered MV:Weary > They aren't here.

* HP:Battered MV:Weary > s
kill blytzkrieg
Before the Gap
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a human leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of a humanoid leaving north.
A raven is here, watching.
A black wolf growls loudly, poised to leap.

s
* HP:Battered MV:Weary > kill blytzkrieg
They aren't here.

* HP:Battered MV:Weary > Road to Tarwin's Gap
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a human leaving north.
Some thick-soled, heavy leather boots stand stiffly together.
A set of chainmail leggings lay upon the ground.
A soft leather pouch has been discarded here.
A belt of tanned leather has been laid here.
A set of chainmail sleeves lie upon the ground.
A heavy pile of chainmail lies in a bundle.
A bundle of chainmail lies on the ground.

* HP:Battered MV:Weary > They aren't here.

* HP:Battered MV:Weary > s
kill blytzkrieg
s
Road to Tarwin's Gap
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a human leaving north.

kill blytzkrieg
* HP:Battered MV:Weary > They aren't here.

* HP:Battered MV:Weary > Road to Tarwin's Gap
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a human leaving south.
There are some tracks of a human leaving north.

* HP:Battered MV:Weary > s
They aren't here.

kill blytzkrieg
* HP:Battered MV:Weary > Bend in the Road
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a humanoid leaving north.
There are some tracks of a human leaving north.
There are some tracks of a human leaving north.
A dirty rock lies here. [2]
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.

* HP:Battered MV:Weary > s
They aren't here.

kill blytzkrieg
* HP:Battered MV:Weary > Edge of the Forest
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a human leaving west.
There are some tracks of an animal leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of an animal leaving north.

* HP:Battered MV:Weary > They aren't here.

* HP:Battered MV:Weary > s
kill blytzkrieg
Alas, you cannot go that way...

* HP:Battered MV:Weary > They aren't here.

* HP:Battered MV:Weary > w
n
kill blytzkrieg
By the Road
[ obvious exits: N E W ]
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a human leaving west.
There are some tracks of a myrddraal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of a humanoid leaving north.

* HP:Battered MV:Weary > Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a humanoid leaving east.
There are some tracks of a human leaving east.
There are some tracks of a human leaving east.
There are some tracks of a myrddraal leaving east.

* HP:Battered MV:Haggard > They aren't here.

* HP:Battered MV:Haggard > w
w
kill blytzkrieg
Your heartbeat calms down more as you feel less panicked.
Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a human leaving east.
There are some tracks of a human leaving east.

stat
* HP:Battered MV:Weary > Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a human leaving east.
There are some tracks of a human leaving east.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving south.

* HP:Battered MV:Weary > They aren't here.

* HP:Battered MV:Weary > You are a 423 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 1.4 lbs and wearing 21.5 lbs, peanuts.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:17.
Offensive bonus: 162, Dodging bonus: 143, Parrying bonus: 177
Your mood is: Wimpy. You will flee below: 200 Hit Points
Your posture is: Defensive.
Your armor absorbs about 8% on average.

You are subjected to the following effects:
- REFRESH
- NO QUIT

* HP:Battered MV:Weary > e
n
Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a human leaving west.
There are some tracks of a human leaving east.
There are some tracks of a human leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.

* HP:Battered MV:Weary > In a Thick Forest
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently.

* HP:Battered MV:Weary > kill blytzkrieg
They aren't here.

* HP:Battered MV:Weary > e
kill blytzkrieg
By the Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a myrddraal leaving east.
There are some tracks of a trolloc leaving south.

* HP:Battered MV:Weary > They aren't here.

* HP:Battered MV:Weary > n
n
kill blytzkrieg
Edge of the Foothills
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
A trolloc scout sniffs the air here.

* HP:Battered MV:Weary > In the Foothills
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.

* HP:Battered MV:Weary > They aren't here.

* HP:Battered MV:Weary > e
kill blytzkrieg
Road to Tarwin's Gap
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a human leaving north.
There are some tracks of a human leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
Some thick-soled, heavy leather boots stand stiffly together.
A set of chainmail leggings lay upon the ground.
A soft leather pouch has been discarded here.
A belt of tanned leather has been laid here.
A set of chainmail sleeves lie upon the ground.
A heavy pile of chainmail lies in a bundle.
A bundle of chainmail lies on the ground.

* HP:Battered MV:Weary > They aren't here.

* HP:Battered MV:Weary > s
s
Road to Tarwin's Gap
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a human leaving north.
There are some tracks of a human leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.

* HP:Battered MV:Weary > Road to Tarwin's Gap
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a human leaving south.
There are some tracks of a human leaving south.
There are some tracks of a human leaving north.

* HP:Battered MV:Weary > s
s
Bend in the Road
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a humanoid leaving north.
There are some tracks of a human leaving south.
There are some tracks of a human leaving north.
A dirty rock lies here. [2]
A flock of ravens is circling in the air, searching for prey.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.

* HP:Battered MV:Weary > The flock of ravens eye you briefly, then flap their wings.
The flock of ravens soar high into the air!
Edge of the Forest
[ obvious exits: N W ]
There are some tracks of a human leaving west.
There are some tracks of a human leaving west.
There are some tracks of an animal leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of an animal leaving north.

* HP:Battered MV:Weary > n
w
Bend in the Road
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a human leaving south.
There are some tracks of a human leaving south.
There are some tracks of a human leaving north.
A dirty rock lies here. [2]
A flock of ravens is circling in the air, searching for prey.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.

* HP:Battered MV:Weary > Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a humanoid leaving east.
There are some tracks of a human leaving west.
There are some tracks of a human leaving east.
There are some tracks of a human leaving east.

* HP:Battered MV:Weary >
The flock of ravens eye you briefly, then flap their wings.
The flock of ravens soar high into the air!

* HP:Battered MV:Weary > w
w
Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a human leaving west.
There are some tracks of a human leaving north.
There are some tracks of a human leaving east.
There are some tracks of a human leaving east.
There are some tracks of an animal leaving west.

* HP:Battered MV:Weary > Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a human leaving east.
There are some tracks of a human leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.

* HP:Battered MV:Weary > e
Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a human leaving west.
There are some tracks of a human leaving west.
There are some tracks of a human leaving north.
There are some tracks of a human leaving east.
There are some tracks of a human leaving east.
There are some tracks of an animal leaving west.

* HP:Battered MV:Haggard > notice
l
You start paying increased attention to your surroundings.

* HP:Battered MV:Haggard > kill blytzkrieg
Road to Tarwin's Gap
The paving stones that once formed the road are completely covered in dirt.
This stretch of the road continues its east-west path through the forest
between Fal Dara and Tarwin's Gap. The forest begins to thin out towards
the east, replaced by boulders and rough terrain. It would not take much
more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
There are some tracks of a human leaving west.
There are some tracks of a human leaving west.
There are some tracks of a human leaving north.
There are some tracks of a human leaving east.
There are some tracks of a human leaving east.
There are some tracks of an animal leaving west.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.

* HP:Battered MV:Haggard > They aren't here.

* HP:Battered MV:Haggard > t
[track trolloc]

=
You could find no tracks at all.

* HP:Battered MV:Haggard > nar weird
e
You narrate 'weird'

t
* HP:Battered MV:Weary > Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a human leaving west.
There are some tracks of a human leaving west.
There are some tracks of a human leaving east.
There are some tracks of a human leaving east.
A rat has arrived from the west.
A rat has arrived from the west.
A rat has arrived from the west.

[track trolloc] y >

=
Some obvious fresh bloody traces of a Trolloc leaving east.
Some obvious fresh bloody traces of a Trolloc leaving west.
Some day-old tracks of Porka leaving south.
Some rather faint half week-old tracks of Porka leaving south.

* HP:Battered MV:Weary > nar bloodies dissapear
You narrate 'bloodies dissapear'

* HP:Battered MV:Weary > notice
w
You stop paying increased attention to your surroundings.

* HP:Battered MV:Weary > Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a human leaving east.
There are some tracks of a human leaving west.
There are some tracks of a human leaving north.
There are some tracks of a human leaving east.
There are some tracks of a human leaving east.
There are some tracks of an animal leaving west.

* HP:Battered MV:Haggard > w
w
Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a human leaving east.
There are some tracks of a human leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.

* HP:Battered MV:Haggard > Road to Tarwin's Gap
[ obvious exits: E S ]
There are some tracks of a human leaving east.
There are some tracks of a human leaving east.
There are some tracks of a human leaving south.
There are some tracks of a humanoid leaving east.

* HP:Battered MV:Haggard > s
Road to Tarwin's Gap
[ obvious exits: N E S ]
There are some tracks of a human leaving north.
There are some tracks of a human leaving north.
There are some tracks of a human leaving south.

* HP:Battered MV:Haggard > sco
You have 194(400) hit and 18(169) movement points.
You have scored 103517964 experience points and 1040 quest points.
You need 4982036 exp to level and 1960 qp to rank.
You have amassed 109 Turn points to date.
You have played 58 days and 23 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

stat
* HP:Battered MV:Haggard > l
You are a 423 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 1.4 lbs and wearing 21.5 lbs, peanuts.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:17.
Offensive bonus: 162, Dodging bonus: 143, Parrying bonus: 177
Your mood is: Wimpy. You will flee below: 200 Hit Points
Your posture is: Defensive.
Your armor absorbs about 8% on average.

You are subjected to the following effects:
- REFRESH
- NO QUIT

t
* HP:Battered MV:Weary > Road to Tarwin's Gap
The road plods on to the south towards a large hill and bends to the north
to avoid a sharp incline. A dark forest shadows the road to the east. The
forest once extended into these rolling hills, but large fires seem to have
cleared the area leaving only small saplings struggling to survive. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some tracks of a human leaving north.
There are some tracks of a human leaving north.
There are some tracks of a human leaving south.

[track trolloc] y >

=
Some day-old tracks of Porka leaving east.
Some day-old tracks of Porka leaving south.
Some rather faint half week-old tracks of Porka leaving south.

* HP:Battered MV:Haggard > nar how is that possible
dh
You narrate 'how is that possible'

l
* HP:Battered MV:Haggard > [dia horse]
No-one by that name here.

* HP:Battered MV:Haggard > Road to Tarwin's Gap
The road plods on to the south towards a large hill and bends to the north
to avoid a sharp incline. A dark forest shadows the road to the east. The
forest once extended into these rolling hills, but large fires seem to have
cleared the area leaving only small saplings struggling to survive. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some tracks of a human leaving north.
There are some tracks of a human leaving north.
There are some tracks of a human leaving south.

* HP:Battered MV:Haggard > sco
You have 194(400) hit and 24(169) movement points.
You have scored 103517964 experience points and 1040 quest points.
You need 4982036 exp to level and 1960 qp to rank.
You have amassed 109 Turn points to date.
You have played 58 days and 23 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* HP:Battered MV:Haggard > l
kill blytzkrieg
Road to Tarwin's Gap
The road plods on to the south towards a large hill and bends to the north
to avoid a sharp incline. A dark forest shadows the road to the east. The
forest once extended into these rolling hills, but large fires seem to have
cleared the area leaving only small saplings struggling to survive. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some tracks of a human leaving north.
There are some tracks of a human leaving north.
There are some tracks of a human leaving south.

* HP:Battered MV:Haggard > They aren't here.

* HP:Battered MV:Haggard > s
kill blytzkrieg
Before a Split in the Road
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a human leaving north.
There are some tracks of a human leaving north.
A big brown bear growls angrily about him.

* HP:Battered MV:Haggard > They aren't here.

* HP:Battered MV:Haggard >
A big brown bear tries to hit you, but you dodge the attack.
You pierce a big brown bear's left leg into bloody fragments!
A big brown bear tries to hit you, but you deflect the blow.

* HP:Wounded MV:Weary - a big brown bear: Scratched > change mood wimpy
f
You pierce a big brown bear's body into bloody fragments!
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

You panic and attempt to flee!brown bear: Hurt >

s
s
You flee head over heels.
A Winding Road
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a human leaving east.
There are some tracks of a human leaving north.
Alas, you cannot go that way...

* HP:Wounded MV:Weary > Alas, you cannot go that way...

* HP:Wounded MV:Weary > e
s

Rigel chats 'Ride 4 will keep you from losing a lead horse?'

* HP:Wounded MV:Weary > e
A Winding Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a human leaving south.
There are some tracks of a human leaving west.

* HP:Wounded MV:Weary > s
A Winding Road
[ obvious exits: N E ]
There are some tracks of a human leaving east.

* HP:Wounded MV:Haggard > e
A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a human leaving south.
There are some tracks of a human leaving north.
A warhorse is here, stamping his feet impatiently.

* HP:Wounded MV:Haggard > s
Before a Cliff's Wall
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a human leaving east.

* HP:Wounded MV:Haggard > A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a human leaving south.
There are some tracks of an animal leaving east.

* HP:Wounded MV:Haggard > A Landslide
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a human leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
A black wolf growls loudly, poised to leap.

* HP:Wounded MV:Haggard > e
s
A Road by a Hill
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a human leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.

s
* HP:Wounded MV:Haggard > s
A Road by a Hill
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a human leaving south.

* HP:Wounded MV:Haggard > A Winding Road
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a human leaving west.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* HP:Wounded MV:Haggard > w
Alas, you cannot go that way...

* HP:Wounded MV:Haggard > w
w
A Winding Road
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a human leaving west.

* HP:Wounded MV:Haggard > Before a Split in the Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.

* HP:Wounded MV:Haggard > A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.

n
* HP:Wounded MV:Haggard > ri
Beneath a Cliff's Ledge
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
The corpse of Porka is lying here.
A gory tuft of flesh lies abandoned on the ground. [2]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground. [2]
A darkfriend trooper stands here.
A darkfriend trooper stands here.
A darkfriend leader stands here.

* HP:Wounded MV:Haggard > kill blytzkrieg
[ride horse]
They're not here to be ridden.

* HP:Wounded MV:Haggard > They aren't here.

* HP:Wounded MV:Haggard > w
A Winding Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.

* HP:Wounded MV:Haggard > ri
[ride horse]
They're not here to be ridden.

* HP:Wounded MV:Haggard > w

Jaimes chats 'yup'

* HP:Wounded MV:Haggard > kill blytzkrieg
A Winding Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a human leaving west.

* HP:Wounded MV:Haggard > They aren't here.

* HP:Wounded MV:Haggard > w
kill blytzkrieg
A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a human leaving north.

* HP:Wounded MV:Haggard > They aren't here.

* HP:Wounded MV:Haggard > w
kill blytzkrieg
A Road by the Ravine
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.

sco
* HP:Wounded MV:Haggard > They aren't here.

* HP:Wounded MV:Haggard > You have 206(400) hit and 10(169) movement points.
You have scored 103520268 experience points and 1040 quest points.
You need 4979732 exp to level and 1960 qp to rank.
You have amassed 109 Turn points to date.
You have played 58 days and 23 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

where
* HP:Wounded MV:Haggard > Players in your Zone
--------------------
Matheus - A Road by the Ravine
Jaxon - A Winding Road

n
* HP:Wounded MV:Haggard > A Road by the Ravine
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.

* HP:Wounded MV:Haggard > n
A Makeshift Bridge
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a human leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A big brown bear growls angrily about him.

* HP:Wounded MV:Haggard > n
A Makeshift Bridge
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a human leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.

* HP:Wounded MV:Haggard > n
sco
A Road by the Ravine
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a human leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* HP:Wounded MV:Haggard > You have 206(400) hit and 2(169) movement points.
You have scored 103520268 experience points and 1040 quest points.
You need 4979732 exp to level and 1960 qp to rank.
You have amassed 109 Turn points to date.
You have played 58 days and 23 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* HP:Wounded MV:Haggard > e
A Winding Road
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a human leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.

* HP:Wounded MV:Haggard > sco
stat
You have 206(400) hit and 0(169) movement points.
You have scored 103520268 experience points and 1040 quest points.
You need 4979732 exp to level and 1960 qp to rank.
You have amassed 109 Turn points to date.
You have played 58 days and 23 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* HP:Wounded MV:Haggard > l
You are a 423 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 1.4 lbs and wearing 21.5 lbs, peanuts.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:17.
Offensive bonus: 162, Dodging bonus: 143, Parrying bonus: 177
Your mood is: Wimpy. You will flee below: 200 Hit Points
Your posture is: Defensive.
Your armor absorbs about 8% on average.

You are subjected to the following effects:
- REFRESH
- NO QUIT

* HP:Wounded MV:Haggard > A Winding Road
The road bends here, leading to the north and the west. Motes of dirt sent
airborn by the breeze and traffic on the road create a dull haze in the dry
air. A sickly sweet smell arrives on the winds from the north.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a human leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.

* HP:Wounded MV:Haggard > n
e
A Winding Road
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a human leaving east.
There are some tracks of a human leaving east.
There are some tracks of an animal leaving east.

* HP:Wounded MV:Haggard > A Winding Road
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a human leaving east.
There are some tracks of a human leaving east.

* HP:Wounded MV:Haggard > e
Before a Split in the Road
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a human leaving south.
There are some tracks of a human leaving north.
A big brown bear growls angrily about him.

* HP:Wounded MV:Haggard > sco
You have 206(400) hit and 2(169) movement points.
You have scored 103520268 experience points and 1040 quest points.
You need 4979732 exp to level and 1960 qp to rank.
You have amassed 109 Turn points to date.
You have played 58 days and 23 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

n
* HP:Wounded MV:Haggard > Road to Tarwin's Gap
[ obvious exits: N E S ]
There are some tracks of a human leaving south.
There are some tracks of a human leaving north.
There are some tracks of a human leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.

* HP:Wounded MV:Haggard > l
Road to Tarwin's Gap
The road plods on to the south towards a large hill and bends to the north
to avoid a sharp incline. A dark forest shadows the road to the east. The
forest once extended into these rolling hills, but large fires seem to have
cleared the area leaving only small saplings struggling to survive. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some tracks of a human leaving south.
There are some tracks of a human leaving north.
There are some tracks of a human leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.

sco
* HP:Wounded MV:Haggard > n
You have 206(400) hit and 0(169) movement points.
You have scored 103520268 experience points and 1040 quest points.
You need 4979732 exp to level and 1960 qp to rank.
You have amassed 109 Turn points to date.
You have played 58 days and 23 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* HP:Wounded MV:Haggard > e
You are too exhausted.

* HP:Wounded MV:Haggard > You are too exhausted.

* HP:Wounded MV:Haggard > sco
You have 206(400) hit and 0(169) movement points.
You have scored 103520268 experience points and 1040 quest points.
You need 4979732 exp to level and 1960 qp to rank.
You have amassed 109 Turn points to date.
You have played 58 days and 23 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

stat
* HP:Wounded MV:Haggard > You are a 423 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 1.4 lbs and wearing 21.5 lbs, peanuts.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:17.
Offensive bonus: 162, Dodging bonus: 143, Parrying bonus: 177
Your mood is: Wimpy. You will flee below: 200 Hit Points
Your posture is: Defensive.
Your armor absorbs about 8% on average.

You are subjected to the following effects:
- REFRESH
- NO QUIT

* HP:Wounded MV:Haggard > l
sco

Your extra burst of stamina fades.
Your heartbeat calms down more as you feel less panicked.

Road to Tarwin's Gap
The road plods on to the south towards a large hill and bends to the north
to avoid a sharp incline. A dark forest shadows the road to the east. The
forest once extended into these rolling hills, but large fires seem to have
cleared the area leaving only small saplings struggling to survive. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some tracks of a human leaving south.
There are some tracks of a human leaving north.
There are some tracks of a human leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.

* HP:Wounded MV:Weary > You have 219(400) hit and 27(169) movement points.
You have scored 103520268 experience points and 1040 quest points.
You need 4979732 exp to level and 1960 qp to rank.
You have amassed 109 Turn points to date.
You have played 58 days and 23 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

n
* HP:Wounded MV:Weary > e
Road to Tarwin's Gap
[ obvious exits: E S ]
There are some tracks of a human leaving south.
There are some tracks of a human leaving east.
There are some tracks of a human leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.

* HP:Wounded MV:Haggard > Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a human leaving east.
There are some tracks of a human leaving west.
There are some tracks of a human leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.

* HP:Wounded MV:Haggard > n
n
In a Thick Forest
[ obvious exits: E S ]

e
* HP:Wounded MV:Haggard > n
Alas, you cannot go that way...

* HP:Wounded MV:Haggard > In a Thick Forest
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a human leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently.

* HP:Wounded MV:Haggard > Alas, you cannot go that way...

n
* HP:Wounded MV:Haggard > Alas, you cannot go that way...

* HP:Wounded MV:Haggard > ri
e
n
[ride horse]
You start riding him.

n
* R HP:Wounded MV:Haggard > By the Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a human leaving north.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Haggard > n
Edge of the Foothills
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a human leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc scout sniffs the air here.

* R HP:Wounded MV:Haggard > In the Foothills
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a human leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Haggard > e
Alas, you cannot go that way...

* R HP:Wounded MV:Haggard > n
Road to Tarwin's Gap
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a human leaving south.
There are some tracks of a human leaving south.
Some thick-soled, heavy leather boots stand stiffly together.
A set of chainmail leggings lay upon the ground.
A soft leather pouch has been discarded here.
A belt of tanned leather has been laid here.
A set of chainmail sleeves lie upon the ground.
A heavy pile of chainmail lies in a bundle.
A bundle of chainmail lies on the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Haggard > n
Before the Gap
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a human leaving north.
There are some tracks of a human leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
A raven is here, watching.
A black wolf growls loudly, poised to leap.

* R HP:Wounded MV:Haggard > Entering the Gap
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a human leaving north.
There are some tracks of a human leaving south.
A blunt dagger lies here red with rust.
A sooty residue is apparent here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Haggard > n
n
Inside the Gap
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a human leaving north.
There are some tracks of a human leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A flock of ravens is circling in the air, searching for prey.
A raven is here, watching.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

n
* R HP:Wounded MV:Haggard > Tarwin's Gap
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a human leaving north.
There are some tracks of a human leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Haggard > Tarwin's Gap
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a human leaving north.
There are some tracks of a human leaving south.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Haggard > stat
n
The flock of ravens eye you briefly, then flap their wings.
The flock of ravens soar high into the air!
You are a 423 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 1.4 lbs and wearing 21.5 lbs, peanuts.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:17.
Offensive bonus: 172, Dodging bonus: 139, Parrying bonus: 177
Your mood is: Wimpy. You will flee below: 200 Hit Points
Your posture is: Defensive.
Your armor absorbs about 8% on average.

You are subjected to the following effects:
- NO QUIT

n
* R HP:Wounded MV:Haggard > Tarwin's Gap
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a human leaving north.
There are some tracks of a human leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Haggard > n
In the Gap
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a human leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

n
* R HP:Wounded MV:Haggard > n
Entering the Gap
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Haggard > n
Outside Tarwin's Gap
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Haggard > n
Path to Tarwin's Gap
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Haggard > n
Path to Tarwin's Gap
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Haggard > The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Haggard > The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

n
* R HP:Wounded MV:Haggard > n
The Blight
[ obvious exits: N E S W ]
There are some tracks of a tree leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Haggard > w
The Blight
[ obvious exits: S ]
There are some tracks of a tree leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Wounded MV:Haggard > w
sco
Alas, you cannot go that way...

* R HP:Wounded MV:Haggard > s
Alas, you cannot go that way...

* R HP:Wounded MV:Haggard > w
You have 219(400) hit and 19(169) movement points.
You have scored 103520268 experience points and 1040 quest points.
You need 4979732 exp to level and 1960 qp to rank.
You have amassed 109 Turn points to date.
You have played 58 days and 23 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

w
* R HP:Wounded MV:Haggard > The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Haggard > The Blight
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small stick is lying on the ground here.

* R HP:Wounded MV:Haggard > The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Wounded MV:Haggard > n
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge darkhound is here, drooling and snarling.

n
* R HP:Wounded MV:Haggard > n
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving south.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The blight bear stands on its haunches, roaring madly.

n
* R HP:Wounded MV:Haggard > n
The Blight
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here commanding a fist of troops.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Wounded MV:Haggard > n
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A huge trolloc marked with a whirlwind snorts here.

* R HP:Wounded MV:Haggard > The Blight
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders.

* R HP:Wounded MV:Haggard > e
Alas, you cannot go that way...

e
* R HP:Wounded MV:Haggard > n
The Blight
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spider-legged beast is here, most of it teeth.

w
* R HP:Wounded MV:Haggard > The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here ruling a group of trollocs.
A trolloc is here, exhorting a group of trolloc raiders.
The blight bear stands on its haunches, roaring madly.

* R HP:Wounded MV:Haggard > n
n
The Blight
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Haggard > The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Haggard > w
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Haggard > n
The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Haggard > e
The Blight
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a trolloc leaving east.
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
* R HP:Wounded MV:Haggard > The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a humanoid leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Haggard > e
The Blight
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
* R HP:Wounded MV:Haggard > e
The Blight
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Wounded MV:Haggard > e
Path in the Blight
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving west.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here commanding a fist of troops.

* R HP:Wounded MV:Haggard > dh
The Blight
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Haggard > n
The Blight
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a humanoid leaving west.
There are some tracks of an animal leaving north.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here ruling a group of trollocs.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Wounded MV:Haggard > n
Alas, you cannot go that way...

* R HP:Wounded MV:Haggard > [dia horse]
A warhorse is in excellent condition.
A warhorse is weary.

n
* R HP:Wounded MV:Haggard > The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of an animal leaving south.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge darkhound is here, drooling and snarling.
A spider-legged beast is here, most of it teeth.

* R HP:Wounded MV:Haggard > n
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving north.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An enormous blight worm towers above you, making an eerie shrill scream.

n
* R HP:Wounded MV:Haggard > n
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving north.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Wounded MV:Haggard > n
The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Haggard > Twisted Path in the Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Haggard > Path to a Castle
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
* R HP:Wounded MV:Haggard > e
Bend in the Path
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Haggard > e
A Path to the Blight
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Haggard > e
Path to the Blight
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Haggard > Rotten Vegetation
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here, watching.

e
* R HP:Wounded MV:Haggard > e
The noxious stench and oppresive heat of the Blight drains your energy!
Your mount is too exhausted.

* R HP:Wounded MV:Haggard > Your mount is too exhausted.

tv
* R HP:Wounded MV:Haggard > Your mount is too exhausted.

* R HP:Wounded MV:Haggard > qv
[take vial pack]
You get a thin vial of yellow fluid from a backpack.

* R HP:Wounded MV:Haggard > dism
[quaff vial]
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

* R HP:Wounded MV:Winded > e
You stop riding him.

e
* HP:Wounded MV:Winded > e
The raven master bellows 'XnvZKG` hcC Hh]zAXT Qh hfYBfp bEK Gj\'
It is pitch black...

e
o HP:Wounded MV:Winded > It is pitch black...

o HP:Wounded MV:Winded > In Front of the Castle
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
An iron lantern hangs from the wall above the gate.

* HP:Wounded MV:Winded > The stonegate seems to be closed.

* HP:Wounded MV:Winded > take lantern pack
There doesn't seem to be a lantern in a backpack.

* HP:Wounded MV:Winded > hold lantern
You hold a mirrored lantern above your head.

time
* HP:Wounded MV:Winded > eq
It is 10 o'clock am, on the 13th day of the month of Danu, year 1402.
According to legend and prophecy, this is the Zunth Turn of the Wheel.
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* HP:Wounded MV:Winded > You are using:
<used as light> a mirrored lantern
<worn on finger> a beautifully worked great serpent ring
<worn on finger> a beautifully worked great serpent ring
<worn on head> a camouflaged hood
<worn around neck> a white hart pendant
<worn around neck> a white hart pendant
<worn on body> a bearskin tunic
<worn about body> a surcoat with exquisite embroidery
<slung on back> a backpack
<worn on arms> a set of cloth sleeves
<worn on hands> a pair of dark gloves
<worn around wrist> a jeweled wristcuff
<worn around wrist> a jeweled wristcuff
<worn as shield> a silver etched shield
<wielded> an emerald-hilted foil
<worn about waist> a belt with a buckle of cuendillar
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots (used)

* HP:Wounded MV:Winded > put all pack
You put 66 crowns in a backpack.
You put a mirrored lantern in a backpack.

* HP:Wounded MV:Winded > yel hai friends
You bellow 'hai friends'

* HP:Wounded MV:Winded > l e
The stonegate is closed.

* HP:Wounded MV:Winded > change mood wimpy
def
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

* HP:Wounded MV:Winded > stat
Jaxon tells you 'they ran hard it seems'
[change posture defensive]
Posture changed to: Defensive

* HP:Wounded MV:Winded > l
You are a 423 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 22.8 lbs, peanuts.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:17.
Offensive bonus: 162, Dodging bonus: 143, Parrying bonus: 177
Your mood is: Wimpy. You will flee below: 200 Hit Points
Your posture is: Defensive.
Your armor absorbs about 8% on average.

You are subjected to the following effects:
- REFRESH
- NO QUIT

* HP:Wounded MV:Winded > In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
An iron lantern hangs from the wall above the gate.

* HP:Wounded MV:Winded > l
In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
An iron lantern hangs from the wall above the gate.

* HP:Wounded MV:Winded > reply 1 died
sco
You reply to Jaxon '1 died'

* HP:Wounded MV:Winded > You have 226(400) hit and 62(169) movement points.
You have scored 103520268 experience points and 1040 quest points.
You need 4979732 exp to level and 1960 qp to rank.
You have amassed 109 Turn points to date.
You have played 58 days and 23 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* HP:Wounded MV:Winded >
Jaxon tells you 'ah. nod'

* HP:Wounded MV:Winded > reply other survived sigh
You reply to Jaxon 'other survived sigh'

* HP:Wounded MV:Winded > l
In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
An iron lantern hangs from the wall above the gate.

stat
* HP:Wounded MV:Winded > dh
You are a 423 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 22.8 lbs, peanuts.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:17.
Offensive bonus: 162, Dodging bonus: 143, Parrying bonus: 177
Your mood is: Wimpy. You will flee below: 200 Hit Points
Your posture is: Defensive.
Your armor absorbs about 8% on average.

You are subjected to the following effects:
- REFRESH
- NO QUIT

* HP:Wounded MV:Winded > [dia horse]
No-one by that name here.

* HP:Wounded MV:Winded > notice
sco
You start paying increased attention to your surroundings.

l
* HP:Wounded MV:Winded > You have 226(400) hit and 70(169) movement points.
You have scored 103520268 experience points and 1040 quest points.
You need 4979732 exp to level and 1960 qp to rank.
You have amassed 109 Turn points to date.
You have played 58 days and 23 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* HP:Wounded MV:Winded > In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
An iron lantern hangs from the wall above the gate.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.

* HP:Wounded MV:Winded > sco
You have 226(400) hit and 78(169) movement points.
You have scored 103520268 experience points and 1040 quest points.
You need 4979732 exp to level and 1960 qp to rank.
You have amassed 109 Turn points to date.
You have played 58 days and 23 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* HP:Wounded MV:Winded > kil rat
kil rat
kil rat
A rat stops following you.
You pierce a rat's head into bloody fragments!
A rat is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.

* HP:Wounded MV:Winded > A rat stops following you.
You pierce a rat's body extremely hard.
A rat panics, and attempts to flee!

* HP:Wounded MV:Winded - a rat: Critical > kil rat
You do the best you can!

kil rat
* HP:Wounded MV:Winded - a rat: Critical > You do the best you can!

* HP:Wounded MV:Winded - a rat: Critical > kil rat
You do the best you can!

* HP:Wounded MV:Winded - a rat: Critical > You do the best you can!

* HP:Wounded MV:Winded - a rat: Critical > kil rat
You do the best you can!

* HP:Wounded MV:Winded - a rat: Critical >
A rat tries to hit you, but you dodge the attack.
You pierce a rat's body into bloody fragments!
A rat is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.

* HP:Wounded MV:Winded > reply got pick?
You reply to Jaxon 'got pick?'

* HP:Wounded MV:Winded > kil rat
kil rat
A rat stops following you.
You pierce a rat's left foreleg into bloody fragments!
A rat is incapacitated and will slowly die, if not aided.

* HP:Wounded MV:Winded - a rat: Incapacitated > kil rat
You do the best you can!

kil rat
* HP:Wounded MV:Winded - a rat: Incapacitated > You do the best you can!

* HP:Wounded MV:Winded - a rat: Incapacitated > You pierce a rat's body into bloody fragments!
A rat is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.
A rat stops following you.
You pierce a rat's left leg into bloody fragments!
A rat is incapacitated and will slowly die, if not aided.

* HP:Wounded MV:Winded - a rat: Incapacitated > kil rat
You do the best you can!

* HP:Wounded MV:Tiring - a rat: Incapacitated > kil rat
You do the best you can!

kil rat
* HP:Wounded MV:Tiring - a rat: Incapacitated > You do the best you can!

kil rat
* HP:Wounded MV:Tiring - a rat: Incapacitated > You pierce a rat's body into bloody fragments!
A rat is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.
They aren't here.

* HP:Wounded MV:Tiring > kil rat
They aren't here.

* HP:Wounded MV:Tiring > l
stat
In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
The corpse of a rat is lying here. [4]
An iron lantern hangs from the wall above the gate.

* HP:Wounded MV:Tiring > where
You are a 423 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 22.8 lbs, peanuts.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:17.
Offensive bonus: 162, Dodging bonus: 143, Parrying bonus: 177
Your mood is: Wimpy. You will flee below: 200 Hit Points
Your posture is: Defensive.
Your armor absorbs about 8% on average.

You are subjected to the following effects:
- NOTICE
- REFRESH
- NO QUIT

* HP:Wounded MV:Tiring > Players in your Zone
--------------------
Matheus - In Front of the Castle

* HP:Wounded MV:Tiring > prac
You have got 0 practice sessions left.
You are skilled in the following:
kick (Superb)
shield parry (Superb)
long blades (Poor)
medium blades (Poor)
fencing blades (Superb)
dodge (Superb)
attack (Superb)
search (Good)
track (Superb)
ride (Level 7)
notice (Superb)
survival (Level 7)

* HP:Wounded MV:Tiring > l
In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
The corpse of a rat is lying here. [4]
An iron lantern hangs from the wall above the gate.

* HP:Wounded MV:Tiring > sco
l
Jaxon tells you 'I do'
You have 239(400) hit and 113(169) movement points.
You have scored 103521096 experience points and 1040 quest points.
You need 4978904 exp to level and 1960 qp to rank.
You have amassed 109 Turn points to date.
You have played 58 days and 23 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* HP:Wounded MV:Tiring > kill blytzkrieg
In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
The corpse of a rat is lying here. [4]
An iron lantern hangs from the wall above the gate.

* HP:Wounded MV:Tiring > They aren't here.

* HP:Wounded MV:Tiring > reply can u pick stonegate? :)
You reply to Jaxon 'can u pick stonegate? :)'

stat
* HP:Wounded MV:Tiring >
Blytzkrieg calls for the stonegate to be opened.
The stonegate is opened from the other side.

* HP:Wounded MV:Tiring > You are a 423 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 22.8 lbs, peanuts.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:17.
Offensive bonus: 162, Dodging bonus: 143, Parrying bonus: 177
Your mood is: Wimpy. You will flee below: 200 Hit Points
Your posture is: Defensive.
Your armor absorbs about 8% on average.

You are subjected to the following effects:
- NOTICE
- REFRESH
- NO QUIT

* HP:Wounded MV:Tiring > where
e
kill blytzkrieg
Players in your Zone
--------------------
Matheus - In Front of the Castle

* HP:Wounded MV:Tiring > The Gatekeep
[ obvious exits: E W ]
A gory tuft of flesh lies abandoned on the ground.
A remnant of the Age of Legends juts from the soil.
A burly trolloc stands here, eyeing the surroundings.
*Blytzkrieg* is standing here.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

* HP:Wounded MV:Tiring > You barely pierce *Blytzkrieg*'s head.

* HP:Wounded MV:Tiring - Blytzkrieg: Beaten > smile
You smile happily.

* HP:Wounded MV:Tiring - Blytzkrieg: Beaten >
You pierce *Blytzkrieg*'s body.
The burly trolloc joins Blytzkrieg's fight!
A muzzled trolloc joins the burly trolloc's fight!
A muzzled trolloc joins the burly trolloc's fight!

* HP:Wounded MV:Tiring - Blytzkrieg: Beaten > change mood wimpy
You pierce *Blytzkrieg*'s left arm.
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

f
You panic and attempt to flee!krieg: Critical >


You flee head over heels.
Entrance to the Courtyard
[ obvious exits: N E S W ]
A young trolloc is here, growling with a deep bloodlust.

* HP:Wounded MV:Tiring > kill blytzkrieg
kill blytzkrieg
kill blytzkrieg
They aren't here.

* HP:Wounded MV:Tiring > kill blytzkrieg
They aren't here.

* HP:Wounded MV:Tiring > w
Jaxon tells you 'yea otw'
They aren't here.

kill blytzkrieg
* HP:Wounded MV:Tiring > They aren't here.

* HP:Wounded MV:Tiring > The Gatekeep
[ obvious exits: E W ]
A gory tuft of flesh lies abandoned on the ground.
A remnant of the Age of Legends juts from the soil.
A burly trolloc stands here, eyeing the surroundings.
*Blytzkrieg* is standing here.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

* HP:Wounded MV:Tiring > You pierce *Blytzkrieg*'s head.

* HP:Wounded MV:Tiring - Blytzkrieg: Critical >
A muzzled trolloc joins Blytzkrieg's fight!
A muzzled trolloc joins a muzzled trolloc's fight!
A muzzled trolloc joins a muzzled trolloc's fight!
The burly trolloc closes the stonegate.
The burly trolloc locks the stonegate.

* HP:Wounded MV:Tiring - Blytzkrieg: Critical > p
[kick ]
Your boots need polishing again -- blood all over...

* HP:Wounded MV:Tiring - Blytzkrieg: Critical >
You swiftly dodge a muzzled trolloc's attempt to cleave you.
A muzzled trolloc tries to cleave you, but you dodge the attack.
A muzzled trolloc tries to cleave you, but you dodge the attack.

* HP:Wounded MV:Tiring - Blytzkrieg: Critical >
*Blytzkrieg* panics, and attempts to flee!

* HP:Wounded MV:Tiring - Blytzkrieg: Critical >
*Blytzkrieg* leaves east.

* HP:Wounded MV:Tiring - a muzzled trolloc: Scratched > change mood wimpy

*Blytzkrieg* has arrived from the east.

f
* HP:Wounded MV:Tiring - a muzzled trolloc: Scratched > kill blytzkrieg

*Blytzkrieg* tries to blast you, but you parry successfully.

* HP:Wounded MV:Tiring - a muzzled trolloc: Scratched > Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

You panic and attempt to flee!zled trolloc: Scratched >

w
kill blytzkrieg

You swiftly dodge a muzzled trolloc's attempt to cleave you.
You swiftly dodge a muzzled trolloc's attempt to cleave you.
A muzzled trolloc tries to cleave you, but you dodge the attack.

You flee head over heels.
Entrance to the Courtyard
[ obvious exits: N E S W ]
A young trolloc is here, growling with a deep bloodlust.
They aren't here.

* HP:Wounded MV:Tiring > The Gatekeep
[ obvious exits: E W ]
A gory tuft of flesh lies abandoned on the ground.
A remnant of the Age of Legends juts from the soil.
*Blytzkrieg* is standing here.
A burly trolloc stands here, eyeing the surroundings.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

* HP:Wounded MV:Tiring > You pierce *Blytzkrieg*'s head.

* HP:Wounded MV:Tiring - Blytzkrieg: Critical >
*Blytzkrieg* tries to blast you, but you parry successfully.
The burly trolloc joins Blytzkrieg's fight!
A muzzled trolloc joins the burly trolloc's fight!
A muzzled trolloc joins the burly trolloc's fight!
You pierce *Blytzkrieg*'s body.
You dodge a bash from *Blytzkrieg* who loses his balance and falls!

* HP:Wounded MV:Tiring - Blytzkrieg: Critical >
A muzzled trolloc growls menacingly.

* HP:Wounded MV:Tiring - Blytzkrieg: Critical > change mood wimpy
A muzzled trolloc tries to cleave you, but you dodge the attack.
A muzzled trolloc tries to cleave you, but you deflect the blow.
The burly trolloc tries to crush you, but you deflect the blow.
*Blytzkrieg* tries to blast you, but you parry successfully.
You pierce *Blytzkrieg*'s body.
*Blytzkrieg* panics, and attempts to flee!
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

* HP:Wounded MV:Tiring - Blytzkrieg: Critical >
*Blytzkrieg* panics, and attempts to flee!

* HP:Wounded MV:Tiring - Blytzkrieg: Critical > f
kill blytzkrieg
PANIC! You couldn't escape!

kill blytzkrieg
* HP:Wounded MV:Tiring - Blytzkrieg: Critical > You do the best you can!
*Blytzkrieg* leaves east.
*Blytzkrieg* has arrived from the east.

* HP:Wounded MV:Tiring - the burly trolloc: Healthy > You do the best you can!
*Blytzkrieg* blasts your left leg into bloody fragments!

* HP:Wounded MV:Tiring - the burly trolloc: Healthy > change mood wimpy
f
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

You panic and attempt to flee!urly trolloc: Healthy >

w
kill blytzkrieg

A muzzled trolloc tries to cleave you, but you parry successfully.
You swiftly dodge a muzzled trolloc's attempt to cleave you.
The burly trolloc tries to crush you, but you parry successfully.

stonegate is now set as your door1.
You flee head over heels.
Entrance to the Courtyard
[ obvious exits: N E S W ]
A huge darkhound is here, drooling and snarling.
A young trolloc is here, growling with a deep bloodlust.
The Gatekeep
[ obvious exits: E W ]
A gory tuft of flesh lies abandoned on the ground.
A remnant of the Age of Legends juts from the soil.
*Blytzkrieg* is standing here.
A burly trolloc stands here, eyeing the surroundings.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

* HP:Wounded MV:Tiring > You pierce *Blytzkrieg*'s left leg hard.
*Blytzkrieg* panics, and attempts to flee!

* HP:Wounded MV:Tiring - Blytzkrieg: Critical > kill blytzkrieg
You do the best you can!

* HP:Wounded MV:Tiring - Blytzkrieg: Critical >
*Blytzkrieg* leaves east.

* HP:Wounded MV:Tiring > e
kill blytzkrieg
Entrance to the Courtyard
[ obvious exits: N E S W ]
*Blytzkrieg* is standing here.
A huge darkhound is here, drooling and snarling.
A young trolloc is here, growling with a deep bloodlust.
*Blytzkrieg* leaves east.

kill blytzkrieg
* HP:Wounded MV:Tiring > They aren't here.

* HP:Wounded MV:Tiring > kill blytzkrieg
They aren't here.

* HP:Wounded MV:Tiring > e
They aren't here.

* HP:Wounded MV:Tiring > kill blytzkrieg
e
The Courtyard
[ obvious exits: N E S W ]
A huge darkhound is here, drooling and snarling.
A hooved trolloc anxiously stamps its feet.
A bearish trolloc towers here, its snout drawn into a snarl.
A wolfish trolloc is here, howling for blood.
A bearish trolloc towers here, its snout drawn into a snarl.

kill blytzkrieg
* HP:Wounded MV:Tiring > They aren't here.

* HP:Wounded MV:Tiring > The Courtyard
[ obvious exits: E S W ]

* HP:Wounded MV:Tiring > w
They aren't here.

* HP:Wounded MV:Tiring > s
The Courtyard
[ obvious exits: N E S W ]
A huge darkhound is here, drooling and snarling.
A hooved trolloc anxiously stamps its feet.
A bearish trolloc towers here, its snout drawn into a snarl.
A wolfish trolloc is here, howling for blood.
A bearish trolloc towers here, its snout drawn into a snarl.

* HP:Wounded MV:Tiring > kill blytzkrieg
n
kill blytzkrieg
A wolfish trolloc tries to crush you, but you parry successfully.
A huge darkhound joins a wolfish trolloc's fight!
A bearish trolloc joins a huge darkhound's fight!
A bearish trolloc joins a bearish trolloc's fight!
A hooved trolloc joins a huge darkhound's fight!
You swiftly dodge a hooved trolloc's attempt to cleave you.
A bearish trolloc tries to slash you, but you dodge the attack.
A bearish trolloc tries to slash you, but you dodge the attack.
A huge darkhound tries to hit you, but you deflect the blow.
You pierce a wolfish trolloc's right arm extremely hard.
A wolfish trolloc tries to crush you, but you dodge the attack.
No way! You're fighting for your life!

n
* HP:Wounded MV:Tiring - a wolfish trolloc: Scratched > kill blytzkrieg
They aren't here.

* HP:Wounded MV:Tiring - a wolfish trolloc: Scratched > No way! You're fighting for your life!

* HP:Wounded MV:Tiring - a wolfish trolloc: Scratched > change mood wimpy
They aren't here.

* HP:Wounded MV:Tiring - a wolfish trolloc: Scratched > f
No way! You're fighting for your life!

kill blytzkrieg
* HP:Wounded MV:Tiring - a wolfish trolloc: Scratched > They aren't here.

* HP:Wounded MV:Tiring - a wolfish trolloc: Scratched > Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

You panic and attempt to flee!fish trolloc: Scratched >

stat

You swiftly dodge a hooved trolloc's attempt to cleave you.
A bearish trolloc tries to slash you, but you dodge the attack.
A bearish trolloc slashes your left foot extremely hard.
A huge darkhound tries to hit you, but you deflect the blow.
A wolfish trolloc tries to crush you, but you dodge the attack.

Jaxon tells you 'picked'
You flee head over heels.
The Well
[ obvious exits: N E S W ]
A revolting well bubbles with the blood of the sacrificed.
A brown sack has been left here.
A soft leather pouch has been discarded here.
A small metal shield glints brightly here.
Some thick-soled, heavy leather boots stand stiffly together.
A densely woven shirt of thick mail is here.
A leather flask, stained dark red, lies forgotten here.
A black flame dances here in midair.
An evil-looking spiked club lies here on the ground. [2]
*Carnage* is standing here.
A hulking Dhai'mon trolloc stands here, ready to fight.
A bearish trolloc towers here, its snout drawn into a snarl.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A Ko'bal trolloc slinks about here.
A gray haired weaponsmaster stands nearby.
A hooded myrddraal, brooding in the shadows, slowly faces you.
They aren't here.

* HP:Battered MV:Tiring > You are a 423 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 22.8 lbs, peanuts.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:17.
Offensive bonus: 162, Dodging bonus: 143, Parrying bonus: 177
Your mood is: Wimpy. You will flee below: 200 Hit Points
Your posture is: Defensive.
Your armor absorbs about 8% on average.

You are subjected to the following effects:
- NOTICE
- REFRESH
- NO QUIT

* HP:Battered MV:Tiring >
A wolfish trolloc has arrived from the south.
A huge darkhound has arrived from the south.
A bearish trolloc has arrived from the south.
A bearish trolloc has arrived from the south.
A hooved trolloc has arrived from the south.

s
* HP:Battered MV:Tiring > e
The flame engulfs Carnage.
The Courtyard
[ obvious exits: N E S W ]

* HP:Battered MV:Tiring > The Courtyard
[ obvious exits: E S W ]

* HP:Battered MV:Tiring > notice
e
You stop paying increased attention to your surroundings.

e
* HP:Battered MV:Tiring > The Entrance to the Southern Twin Keep
[ obvious exits: N E W ]
A huge darkhound is here, drooling and snarling.
A trolloc is here commanding a fist of troops.
A hooved trolloc anxiously stamps its feet.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.

* HP:Battered MV:Tiring > The Entrance to the Great Hall
[ obvious exits: E W ]
Falling silent, a muzzled trolloc tests the wind... and begins to growl.

e
* HP:Battered MV:Tiring > e
In the Great hall
[ obvious exits: N E S W ]

e
* HP:Battered MV:Tiring > e
The Eastern Wing of the Great Hall
[ obvious exits: N E S W ]
A hooved trolloc anxiously stamps its feet.
A wolfish trolloc is here, howling for blood.
A bearish trolloc towers here, its snout drawn into a snarl.
A wolfish trolloc is here, howling for blood.
A bearish trolloc towers here, its snout drawn into a snarl.

* HP:Battered MV:Tiring > kill blytzkrieg
The Eastern Wing of the Great Hall
[ obvious exits: N S W D ]
Cracking his already aged knuckles, the Ghar'ghael Quartermaster stands ready.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
A massive Myrddraal stands here, leading the Ghar'ghael in battle.

* HP:Battered MV:Tiring > e
Alas, you cannot go that way...

* HP:Battered MV:Tiring > kill blytzkrieg
They aren't here.

* HP:Battered MV:Tiring > Alas, you cannot go that way...

* HP:Battered MV:Tiring > s
They aren't here.

kill blytzkrieg
* HP:Battered MV:Tiring > The Feast Hall
[ obvious exits: N S ]
A rancid slab of decaying meat lies here, covered with maggots. [2]
A young trolloc is here, growling with a deep bloodlust.

* HP:Battered MV:Tiring > They aren't here.

* HP:Battered MV:Tiring > n
kill blytzkrieg
The Eastern Wing of the Great Hall
[ obvious exits: N S W D ]
*Blytzkrieg* is standing here.
Cracking his already aged knuckles, the Ghar'ghael Quartermaster stands ready.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
A massive Myrddraal stands here, leading the Ghar'ghael in battle.

n
* HP:Battered MV:Tiring > kill blytzkrieg
The Ghar'ghael Quartermaster tries to slice you, but you parry successfully.
A huge darkhound joins the Ghar'ghael Quartermaster's fight!
A huge darkhound joins a huge darkhound's fight!
An Elite Ghar'ghael guard joins a huge darkhound's fight!
An Elite Ghar'ghael guard joins a huge darkhound's fight!
You do the best you can!

* HP:Battered MV:Tiring - the Ghar'ghael Quartermaster: Scratched > No way! You're fighting for your life!

* HP:Battered MV:Tiring - the Ghar'ghael Quartermaster: Scratched > You do the best you can!

* HP:Battered MV:Tiring - the Ghar'ghael Quartermaster: Scratched > change mood wimpy
f
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

You panic and attempt to flee!Ghar'ghael Quartermaster: Scratched >


An Elite Ghar'ghael guard hacks your body extremely hard.
An Elite Ghar'ghael guard hacks your body very hard.
A huge darkhound hits your right arm hard.
You swiftly dodge a huge darkhound's attempt to hit you.
The Ghar'ghael Quartermaster tries to slice you, but you parry successfully.

s
kill blytzkrieg
You flee head over heels.
The Feast Hall
[ obvious exits: N S ]
A rancid slab of decaying meat lies here, covered with maggots. [2]
A young trolloc is here, growling with a deep bloodlust.
The noxious stench and oppresive heat of the Blight drains your energy!
A Messy Kitchen
[ obvious exits: N ]
A dripping hind-quarter of turkey sizzles with butter and pungent spices.
A greasy shank of roasted mutton has been dropped here.

* HP:Battered MV:Tiring > They aren't here.

* HP:Battered MV:Tiring > n
n
The Feast Hall
[ obvious exits: N S ]
A rancid slab of decaying meat lies here, covered with maggots. [2]
A young trolloc is here, growling with a deep bloodlust.

kill blytzkrieg
* HP:Battered MV:Tiring > The Eastern Wing of the Great Hall
[ obvious exits: N S W D ]
*Blytzkrieg* is standing here.
Cracking his already aged knuckles, the Ghar'ghael Quartermaster stands ready.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
A massive Myrddraal stands here, leading the Ghar'ghael in battle.

* HP:Battered MV:Tiring > You pierce *Blytzkrieg*'s body.
*Blytzkrieg* panics, and attempts to flee!

* HP:Battered MV:Tiring - Blytzkrieg: Critical >
*Blytzkrieg* leaves down.

* HP:Battered MV:Tiring > d
kill blytzkrieg
kill blytzkrieg
The Dungeon
[ obvious exits: N S U ]
*Blytzkrieg* is standing here.

* HP:Battered MV:Tiring > You barely pierce *Blytzkrieg*'s body.
*Blytzkrieg* panics, and attempts to flee!

* HP:Battered MV:Tiring - Blytzkrieg: Critical > kill blytzkrieg
You do the best you can!

kill blytzkrieg
* HP:Battered MV:Tiring - Blytzkrieg: Critical > You do the best you can!

* HP:Battered MV:Tiring - Blytzkrieg: Critical > kill blytzkrieg
You do the best you can!

* HP:Battered MV:Tiring - Blytzkrieg: Critical > kill blytzkrieg
You do the best you can!

kill blytzkrieg
* HP:Battered MV:Tiring - Blytzkrieg: Critical > You do the best you can!

kill blytzkrieg
* HP:Battered MV:Tiring - Blytzkrieg: Critical > You do the best you can!

* HP:Battered MV:Tiring - Blytzkrieg: Critical > kill blytzkrieg
You do the best you can!
*Blytzkrieg* leaves south.
*Blytzkrieg* has arrived from the south.

kill blytzkrieg
* HP:Battered MV:Tiring > You barely pierce *Blytzkrieg*'s body.
*Blytzkrieg* panics, and attempts to flee!

* HP:Battered MV:Tiring - Blytzkrieg: Critical > You barely pierce *Blytzkrieg*'s body.
*Blytzkrieg* is stunned, but will probably regain consciousness...
You do the best you can!

kill blytzkrieg
* HP:Battered MV:Tiring - Blytzkrieg: Critical > You do the best you can!

* HP:Battered MV:Tiring - Blytzkrieg: Critical >
You pierce *Blytzkrieg*'s body hard.
*Blytzkrieg* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Blytzkrieg*'s death cry.

kill blytzkrieg
* HP:Battered MV:Tiring > They aren't here.

* HP:Battered MV:Tiring > l in corpse
corpse (here) :
a pair of thick metal boots
a pair of ebony-steel plate greaves
a bronze belt of odd design
an enormous double-bladed battleaxe
[2] a sungwood bracelet
a pair of heavy metal gauntlets
a pair of ebony-steel plate vambraces
a backpack
an earthen brown mantle
a shining steel breastplate
[2] a torc of gleaming steel
a full metal helmet and visor
[2] a gold ring delicately carved with ivy
an oilstone

* HP:Battered MV:Tiring > nar blytz rip
stat
You narrate 'blytz rip'

* HP:Battered MV:Tiring > You are a 423 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 22.8 lbs, peanuts.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:17.
Offensive bonus: 162, Dodging bonus: 143, Parrying bonus: 177
Your mood is: Wimpy. You will flee below: 200 Hit Points
Your posture is: Defensive.
Your armor absorbs about 8% on average.

You are subjected to the following effects:
- REFRESH
- NO QUIT

* HP:Battered MV:Tiring > notice
l
You start paying increased attention to your surroundings.

* HP:Battered MV:Tiring > The Dungeon
Serving as both the entrance and main room for the dungeon, this large room
branches into two hallways that lead south and north. Stairs made of grey
granite lead up into the keep above. It is slightly cold here and a thick layer
of dust covers the floor from ages of emptiness.
[ obvious exits: N S U ]
The corpse of Blytzkrieg is lying here.

* HP:Battered MV:Tiring > take pack corpse
You get a backpack from the corpse of Blytzkrieg.

* HP:Battered MV:Tiring > 3
4
5
[rem foil]
You stop using an emerald-hilted foil.

* HP:Battered MV:Tiring > [draw dagger]
You try to quietly draw a dagger from a camouflaged hood.

* HP:Battered MV:Tiring > Your extra burst of stamina fades.
Your heartbeat calms down more as you feel less panicked.
[scalp corpse]
You lean over and sever the bloody head from the corpse of Blytzkrieg.

* HP:Battered MV:Strong > sheath
ws
You sheath a dagger into a camouflaged hood.

inv
* HP:Battered MV:Strong > [wield foil]
You wield an emerald-hilted foil.

* HP:Battered MV:Strong > You are carrying:
the severed head of Blytzkrieg the Trolloc slain in the Blasted Lands
a backpack

* HP:Battered MV:Strong > hold
Hold what?

* HP:Battered MV:Strong > l in 2.pack
l
backpack (carried) :
a shining steel breastplate
a skin of human flesh
the death scalp of Lord Granlin slain in Arafel
nineteen copper pennys
an emerald-hilted foil
a gold crown
a package of iron rations
a large slab of meat
a cup of thready brown tea
[2] a bubbling draught

* HP:Battered MV:Strong > The Dungeon
Serving as both the entrance and main room for the dungeon, this large room
branches into two hallways that lead south and north. Stairs made of grey
granite lead up into the keep above. It is slightly cold here and a thick layer
of dust covers the floor from ages of emptiness.
[ obvious exits: N S U ]
The corpse of Blytzkrieg is lying here.

* HP:Battered MV:Strong > take foil 2.pack
You get an emerald-hilted foil from a backpack.

inv
* HP:Battered MV:Strong > You are carrying:
an emerald-hilted foil
the severed head of Blytzkrieg the Trolloc slain in the Blasted Lands
a backpack

* HP:Battered MV:Strong > l
The Dungeon
Serving as both the entrance and main room for the dungeon, this large room
branches into two hallways that lead south and north. Stairs made of grey
granite lead up into the keep above. It is slightly cold here and a thick layer
of dust covers the floor from ages of emptiness.
[ obvious exits: N S U ]
The corpse of Blytzkrieg is lying here.

* HP:Battered MV:Strong > take r
You don't see a r here.

* HP:Battered MV:Strong >
*Carnage* has arrived from above.
A hulking Dhai'mon trolloc has arrived from above.

take rations pack
* HP:Battered MV:Strong > You get a package of iron rations from a backpack.
*Carnage* tries to crush you, but you parry successfully.

* HP:Battered MV:Strong - Carnage: Wounded >
You pierce *Carnage*'s left arm.
*Carnage* tries to crush you, but you parry successfully.

* HP:Battered MV:Strong - Carnage: Wounded >
Jaxon narrates 'stonegate picked for ya'

* HP:Battered MV:Strong - Carnage: Wounded > l carnage
2

Who's Your Daddy?

Carnage has quite a few wounds.

*Carnage* is using:
<worn on head> a full metal helmet and visor
<worn around neck> a torc of gleaming steel
<worn around neck> a torc of gleaming steel
<worn about body> a dark blue riders cape bearing three silver fish
<slung on back> a backpack
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<wielded two-handed> a two-handed binnol
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

* HP:Battered MV:Strong - Carnage: Wounded > of
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* HP:Battered MV:Strong - Carnage: Wounded > p
[change posture offensive]
Posture changed to: Offensive

[kick ] ng - Carnage: Wounded >
Your kick hits *Carnage* in the solar plexus!

* HP:Battered MV:Strong - Carnage: Battered > carnage is now set as your target.
p

*Carnage* gives a hulking Dhai'mon trolloc an order.
A hulking Dhai'mon trolloc gallantly rescues Carnage!

[kick ] ng - a hulking Dhai'mon trolloc: Healthy >
Your boots need polishing again -- blood all over...

* HP:Battered MV:Strong - a hulking Dhai'mon trolloc: Healthy > change mood wimpy
f

A hulking Dhai'mon trolloc tries to scythe you, but you parry successfully.

* HP:Battered MV:Strong - a hulking Dhai'mon trolloc: Healthy > Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

You panic and attempt to flee!lking Dhai'mon trolloc: Healthy >

kill carnage
You flee head over heels.
The Southern Hall of the Dungeon
[ obvious exits: N S W ]
They aren't here.

* HP:Battered MV:Strong >
Jaxon tells you 'still something in there'

* HP:Battered MV:Strong > s
kill carnage
Small Storage Area
[ obvious exits: N ]

* HP:Battered MV:Strong > They aren't here.

* HP:Battered MV:Strong > n
n
The Southern Hall of the Dungeon
[ obvious exits: N S W ]

kill carnage
* HP:Battered MV:Strong > The Dungeon
[ obvious exits: N S U ]
The corpse of Blytzkrieg is lying here.
A hulking Dhai'mon trolloc stands here, ready to fight.
*Carnage* is standing here.
*Carnage* tries to crush you, but you deflect the blow.

* HP:Battered MV:Strong - Carnage: Battered > You do the best you can!

* HP:Battered MV:Strong - Carnage: Battered >
You pierce *Carnage*'s left arm.

* HP:Battered MV:Strong - Carnage: Battered > 2

You barely pierce *Carnage*'s right leg.
*Carnage* tries to crush you, but you deflect the blow.

of
* HP:Battered MV:Strong - Carnage: Battered > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* HP:Battered MV:Strong - Carnage: Battered > [change posture offensive]
Posture changed to: Offensive
*Carnage* gives a hulking Dhai'mon trolloc an order.
A hulking Dhai'mon trolloc gallantly rescues Carnage!

* HP:Battered MV:Strong - a hulking Dhai'mon trolloc: Scratched > nar carnage
change mood wimpy
You narrate 'carnage'

f
* HP:Battered MV:Strong - a hulking Dhai'mon trolloc: Scratched > Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

You panic and attempt to flee!lking Dhai'mon trolloc: Scratched >


A hulking Dhai'mon trolloc tries to scythe you, but you dodge the attack.


You flee head over heels.
The Northern Hall of the Dungeon
[ obvious exits: S W ]
A foul smelling man stands here, not happy with you.

* HP:Battered MV:Strong > inv
s
kill carnage
You are carrying:
a package of iron rations
an emerald-hilted foil
the severed head of Blytzkrieg the Trolloc slain in the Blasted Lands
a backpack

* HP:Battered MV:Strong > The Dungeon
[ obvious exits: N S U ]
The corpse of Blytzkrieg is lying here.
A hulking Dhai'mon trolloc stands here, ready to fight.
*Carnage* is standing here.

* HP:Battered MV:Tiring > You pierce *Carnage*'s right arm hard.

* HP:Battered MV:Tiring - Carnage: Battered >
You pierce *Carnage*'s left foot.

* HP:Battered MV:Tiring - Carnage: Battered > l in 2.pack
backpack (carried) :
a shining steel breastplate
a skin of human flesh
the death scalp of Lord Granlin slain in Arafel
nineteen copper pennys
a gold crown
a package of iron rations
a large slab of meat
a cup of thready brown tea
[2] a bubbling draught

* HP:Battered MV:Tiring - Carnage: Battered >
You pierce *Carnage*'s body hard.

* HP:Battered MV:Tiring - Carnage: Battered > drop pack
p
You drop a backpack.
*Carnage* sends you sprawling with a powerful bash!
You panic and attempt to flee!


*Carnage* gives a hulking Dhai'mon trolloc an order.
A hulking Dhai'mon trolloc joins Carnage's fight!


A hulking Dhai'mon trolloc scythes your body into bloody fragments!
*Carnage* crushes your right foot into bloody fragments!

You flee head over heels.
The Northern Hall of the Dungeon
[ obvious exits: S W ]
A foul smelling man stands here, not happy with you.
[kick ]
Kick who?

sco
* HP:Beaten MV:Tiring > You have 82(400) hit and 124(169) movement points.
You have scored 103534611 experience points and 1040 quest points.
You need 4965389 exp to level and 1960 qp to rank.
You have amassed 124 Turn points to date.
You have played 58 days and 23 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* HP:Beaten MV:Tiring > kill carnage
kill carnage
They aren't here.

kill carnage
* HP:Beaten MV:Tiring > They aren't here.
*Carnage* has arrived from the south.
A hulking Dhai'mon trolloc has arrived from the south.

* HP:Beaten MV:Tiring > kill carnage
You pierce *Carnage*'s head.

* HP:Beaten MV:Tiring - Carnage: Battered > You do the best you can!

* HP:Beaten MV:Tiring - Carnage: Battered > p

A brigand sentry stops using a mirrored lantern.
A brigand sentry joins your fight!

[kick ] - Carnage: Battered >
Your kick hits *Carnage* in the solar plexus!

* HP:Beaten MV:Tiring - Carnage: Battered >
A brigand sentry tries to hit a hulking Dhai'mon trolloc, but he deflects the blow.

* HP:Beaten MV:Tiring - Carnage: Battered > p
[kick ]
You miss your kick at *Carnage*'s groin, much to his relief...

* HP:Beaten MV:Tiring - Carnage: Battered >
*Carnage* gives a hulking Dhai'mon trolloc an order.

* HP:Beaten MV:Tiring - Carnage: Battered >
A hulking Dhai'mon trolloc scythes a brigand sentry's body into bloody fragments!
A brigand sentry barely hits a hulking Dhai'mon trolloc's right leg.
*Carnage* tries to crush you, but you parry successfully.

* HP:Beaten MV:Tiring - Carnage: Battered > p
[kick ]
Your kick hits *Carnage* in the solar plexus!

* HP:Beaten MV:Tiring - Carnage: Battered >
A hulking Dhai'mon trolloc scythes a brigand sentry's right leg into bloody fragments!
A brigand sentry tries to hit a hulking Dhai'mon trolloc, but he deflects the blow.

* HP:Beaten MV:Tiring - Carnage: Battered > p
[kick ]
Your kick hits *Carnage* in the solar plexus!

* HP:Beaten MV:Tiring - Carnage: Battered >
*Carnage* gives a hulking Dhai'mon trolloc an order.

* HP:Beaten MV:Tiring - Carnage: Battered >
A hulking Dhai'mon trolloc tries to scythe a brigand sentry, but he parries successfully.
A brigand sentry hits a hulking Dhai'mon trolloc's body.
*Carnage* tries to crush you, but you deflect the blow.

change mood wimpy
* HP:Beaten MV:Tiring - Carnage: Battered > def
inv
stat
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

l
* HP:Beaten MV:Tiring - Carnage: Battered > [change posture defensive]
Posture changed to: Defensive
*Carnage* gives a hulking Dhai'mon trolloc an order.
A hulking Dhai'mon trolloc gallantly rescues Carnage!

* HP:Beaten MV:Tiring - a hulking Dhai'mon trolloc: Scratched > You are carrying:
a package of iron rations
an emerald-hilted foil
the severed head of Blytzkrieg the Trolloc slain in the Blasted Lands

* HP:Beaten MV:Tiring - a hulking Dhai'mon trolloc: Scratched > You are a 423 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 5.3 lbs and wearing 22.6 lbs, peanuts.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:17.
Offensive bonus: 161, Dodging bonus: 141, Parrying bonus: 176
Your mood is: Wimpy. You will flee below: 200 Hit Points
Your posture is: Defensive.
Your armor absorbs about 8% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

* HP:Beaten MV:Tiring - a hulking Dhai'mon trolloc: Scratched > The Northern Hall of the Dungeon
This hall, lined with torches burned down to their holders long ago, leads
north from the main dungeon. To the west the hall bends and vanishes in the
darkness.
[ obvious exits: S W ]
A hulking Dhai'mon trolloc is here, fighting YOU!
*Carnage* is standing here.
A brigand sentry is here, fighting a hulking Dhai'mon trolloc.

* HP:Beaten MV:Tiring - a hulking Dhai'mon trolloc: Scratched > f

You pierce a hulking Dhai'mon trolloc's right leg.
A hulking Dhai'mon trolloc tries to scythe you, but you parry successfully.
A brigand sentry hits a hulking Dhai'mon trolloc's body.

You panic and attempt to flee!ing Dhai'mon trolloc: Hurt >

kill carnage
You flee head over heels.
The Dungeon
[ obvious exits: N S U ]
A thick, leather backpack lies abandoned here.
The corpse of Blytzkrieg is lying here.
They aren't here.

* HP:Beaten MV:Tiring > n
kill carnage
The Northern Hall of the Dungeon
[ obvious exits: S W ]
A hulking Dhai'mon trolloc is here, fighting a brigand sentry.
*Carnage* is standing here.
A brigand sentry is here, fighting a hulking Dhai'mon trolloc.

* HP:Beaten MV:Tiring > You barely pierce *Carnage*'s right foot.

* HP:Beaten MV:Tiring - Carnage: Battered >
You pierce *Carnage*'s body.

* HP:Beaten MV:Tiring - Carnage: Battered > p
[kick ]
Your kick hits *Carnage* in the solar plexus!

* HP:Beaten MV:Tiring - Carnage: Beaten >
A brigand sentry stops using a mirrored lantern.
A hulking Dhai'mon trolloc scythes a brigand sentry's body into bloody fragments!
A brigand sentry tickles a hulking Dhai'mon trolloc's body with his hit.
Your heartbeat calms down more as you feel less panicked.

* HP:Beaten MV:Strong - Carnage: Battered >
*Carnage* panics, and attempts to flee!

* HP:Beaten MV:Strong - Carnage: Battered >
*Carnage* leaves south.

* HP:Beaten MV:Strong > kill carnage
s
kill carnage
They aren't here.

* HP:Beaten MV:Strong > The Dungeon
[ obvious exits: N S U ]
A thick, leather backpack lies abandoned here.
The corpse of Blytzkrieg is lying here.
*Carnage* is standing here.

* HP:Beaten MV:Strong > They aren't here.

* HP:Beaten MV:Strong > kill carnage
n
They aren't here.

kill carnage
* HP:Beaten MV:Strong > The Northern Hall of the Dungeon
[ obvious exits: S W ]
A hulking Dhai'mon trolloc is here, fighting a brigand sentry.
A brigand sentry is here, fighting a hulking Dhai'mon trolloc.

* HP:Beaten MV:Strong > They aren't here.

* HP:Beaten MV:Strong >
*Carnage* says 'hMVvwVl'

kil dhai
* HP:Beaten MV:Strong >
A hulking Dhai'mon trolloc tries to scythe a brigand sentry, but he parries successfully.
A brigand sentry hits a hulking Dhai'mon trolloc's right leg.

* HP:Beaten MV:Strong > You pierce a hulking Dhai'mon trolloc's body.

* HP:Beaten MV:Strong - a brigand sentry: Hurt - a hulking Dhai'mon trolloc: Hurt > l
The Northern Hall of the Dungeon
This hall, lined with torches burned down to their holders long ago, leads
north from the main dungeon. To the west the hall bends and vanishes in the
darkness.
[ obvious exits: S W ]
A hulking Dhai'mon trolloc stands here, ready to fight.
A foul smelling man stands here, not happy with you.

* HP:Beaten MV:Strong > l
kill carnage
The Northern Hall of the Dungeon
This hall, lined with torches burned down to their holders long ago, leads
north from the main dungeon. To the west the hall bends and vanishes in the
darkness.
[ obvious exits: S W ]
A hulking Dhai'mon trolloc stands here, ready to fight.
A foul smelling man stands here, not happy with you.

s
* HP:Beaten MV:Strong > kill carnage
They aren't here.

* HP:Beaten MV:Strong > The Dungeon
[ obvious exits: N S U ]
A thick, leather backpack lies abandoned here.
The corpse of Blytzkrieg is lying here.
*Carnage* is standing here.
*Carnage* leaves north.

* HP:Beaten MV:Strong > They aren't here.
*Carnage* has arrived from the north.
A hulking Dhai'mon trolloc has arrived from the north.

* HP:Beaten MV:Strong > n
kill carnage
s
The Northern Hall of the Dungeon
[ obvious exits: S W ]
A foul smelling man stands here, not happy with you.

* HP:Beaten MV:Strong > kill carnage
They aren't here.

* HP:Beaten MV:Strong > The Dungeon
[ obvious exits: N S U ]
A thick, leather backpack lies abandoned here.
The corpse of Blytzkrieg is lying here.
A hulking Dhai'mon trolloc stands here, ready to fight.
*Carnage* is standing here.

* HP:Beaten MV:Tiring > You pierce *Carnage*'s left leg.

* HP:Beaten MV:Tiring - Carnage: Beaten >
*Carnage* gives a hulking Dhai'mon trolloc an order.
A hulking Dhai'mon trolloc joins Carnage's fight!

* HP:Beaten MV:Tiring - Carnage: Beaten >
A hulking Dhai'mon trolloc tries to scythe you, but you parry successfully.
*Carnage* tries to crush you, but you parry successfully.
You pierce *Carnage*'s body.

* HP:Beaten MV:Tiring - Carnage: Beaten >
You pierce *Carnage*'s body.

* HP:Beaten MV:Tiring - Carnage: Beaten > p
[kick ]
You miss your kick at *Carnage*'s groin, much to his relief...

* HP:Beaten MV:Tiring - Carnage: Beaten >
A hulking Dhai'mon trolloc tries to scythe you, but you parry successfully.

* HP:Beaten MV:Tiring - Carnage: Beaten >
You dodge a bash from *Carnage* who loses his balance and falls!

-
You flee head over heels.
The Eastern Wing of the Great Hall
[ obvious exits: N S W D ]
Cracking his already aged knuckles, the Ghar'ghael Quartermaster stands ready.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
A massive Myrddraal stands here, leading the Ghar'ghael in battle.

* HP:Beaten MV:Tiring > d
kill carnage
The Dungeon
[ obvious exits: N S U ]
A thick, leather backpack lies abandoned here.
The corpse of Blytzkrieg is lying here.
A hulking Dhai'mon trolloc stands here, ready to fight.
*Carnage* is sitting here.

* HP:Beaten MV:Tiring > You pierce *Carnage*'s body.

* HP:Beaten MV:Tiring - Carnage: Beaten >
You barely pierce *Carnage*'s head.

* HP:Beaten MV:Tiring - Carnage: Beaten > change wimpy 40
You will now flee if you go below 40 hit points.

* HP:Beaten MV:Tiring - Carnage: Beaten > 2
of

You pierce *Carnage*'s body hard.

* HP:Beaten MV:Tiring - Carnage: Beaten > p
[change mood brave]
Mood changed to: Brave
*Carnage* gives a hulking Dhai'mon trolloc an order.
A hulking Dhai'mon trolloc joins Carnage's fight!

* HP:Beaten MV:Tiring - Carnage: Beaten > [change posture offensive]
Posture changed to: Offensive

[kick ] - Carnage: Beaten >
Your boots need polishing again -- blood all over...

* HP:Beaten MV:Tiring - Carnage: Beaten >
A hulking Dhai'mon trolloc tries to scythe you, but you dodge the attack.
*Carnage* tries to crush you, but you deflect the blow.

* HP:Beaten MV:Tiring - Carnage: Beaten > p
[kick ]
Your boots need polishing again -- blood all over...

* HP:Beaten MV:Tiring - Carnage: Beaten >
A hulking Dhai'mon trolloc tries to scythe you, but you parry successfully.

* HP:Beaten MV:Tiring - Carnage: Beaten > p
[kick ]
Your kick hits *Carnage* in the solar plexus!

* HP:Beaten MV:Tiring - Carnage: Beaten >
A hulking Dhai'mon trolloc tries to scythe you, but you dodge the attack.

* HP:Beaten MV:Tiring - Carnage: Beaten > change mood wimpy
def
Mood changed to: Wimpy

* HP:Beaten MV:Tiring - Carnage: Beaten > [change posture defensive]
Posture changed to: Defensive

* HP:Beaten MV:Tiring - Carnage: Beaten > f

You swiftly dodge a hulking Dhai'mon trolloc's attempt to scythe you.
You pierce *Carnage*'s right arm.
You pierce *Carnage*'s left leg.

You panic and attempt to flee!e: Beaten >


*Carnage* sends you sprawling with a powerful bash!

kill carnage

Jaxon tells you 'I tend to stay out of there playing on webclient btw. but if you need me to hit holler'


*Carnage* gives a hulking Dhai'mon trolloc an order.


A hulking Dhai'mon trolloc scythes your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

*Carnage* tries to crush you, but you parry successfully.

You flee head over heels.
The Eastern Wing of the Great Hall
[ obvious exits: N S W D ]
Cracking his already aged knuckles, the Ghar'ghael Quartermaster stands ready.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
A massive Myrddraal stands here, leading the Ghar'ghael in battle.
They aren't here.

* HP:Critical MV:Tiring > kill carnage
d
n
They aren't here.

* HP:Critical MV:Tiring > The Dungeon
[ obvious exits: N S U ]
A thick, leather backpack lies abandoned here.
The corpse of Blytzkrieg is lying here.
A hulking Dhai'mon trolloc stands here, ready to fight.
*Carnage* is standing here.
*Carnage* leaves up.
A hulking Dhai'mon trolloc leaves up.

* HP:Critical MV:Tiring > kill carnage
The Northern Hall of the Dungeon
[ obvious exits: S W ]
A foul smelling man stands here, not happy with you.

* HP:Critical MV:Tiring > kill carnage
kill carnage
They aren't here.

* HP:Critical MV:Tiring > kill carnage
They aren't here.

* HP:Critical MV:Tiring > They aren't here.

sco
* HP:Critical MV:Tiring > They aren't here.

* HP:Critical MV:Tiring > s
You have 59(400) hit and 118(169) movement points.
You have scored 103543644 experience points and 1040 quest points.
You need 4956356 exp to level and 1960 qp to rank.
You have amassed 124 Turn points to date.
You have played 58 days and 23 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

n
* HP:Critical MV:Tiring > The Dungeon
[ obvious exits: N S U ]
A thick, leather backpack lies abandoned here.
The corpse of Blytzkrieg is lying here.

* HP:Critical MV:Tiring > kill carnage
The Northern Hall of the Dungeon
[ obvious exits: S W ]
A foul smelling man stands here, not happy with you.

kill carnage
* HP:Critical MV:Tiring > They aren't here.

* HP:Critical MV:Tiring > kill carnage
They aren't here.

* HP:Critical MV:Tiring > s
n
They aren't here.

* HP:Critical MV:Tiring > The Dungeon
[ obvious exits: N S U ]
A thick, leather backpack lies abandoned here.
The corpse of Blytzkrieg is lying here.

* HP:Critical MV:Tiring > kill carnage
The noxious stench and oppresive heat of the Blight drains your energy!
The Northern Hall of the Dungeon
[ obvious exits: S W ]
A foul smelling man stands here, not happy with you.

kill carnage
* HP:Critical MV:Tiring > They aren't here.

* HP:Critical MV:Tiring > They aren't here.

kill carnage
* HP:Critical MV:Tiring > A brigand sentry stops using a mirrored lantern.
A brigand sentry tries to hit you, but you dodge the attack.
They aren't here.

* HP:Critical MV:Tiring - a brigand sentry: Hurt > kill carnage

You try to pierce a brigand sentry, but he parries successfully.

* HP:Critical MV:Tiring - a brigand sentry: Hurt > They aren't here.

* HP:Critical MV:Tiring - a brigand sentry: Hurt > change mood wimpy
f
Mood changed to: Wimpy

You panic and attempt to flee!igand sentry: Hurt >


A brigand sentry tries to hit you, but you parry successfully.


You flee head over heels.
The Dungeon
[ obvious exits: N S U ]
A thick, leather backpack lies abandoned here.
The corpse of Blytzkrieg is lying here.

* HP:Critical MV:Tiring > sco
You have 51(400) hit and 108(169) movement points.
You have scored 103543644 experience points and 1040 quest points.
You need 4956356 exp to level and 1960 qp to rank.
You have amassed 124 Turn points to date.
You have played 58 days and 23 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* HP:Critical MV:Tiring > l
The Dungeon
Serving as both the entrance and main room for the dungeon, this large room
branches into two hallways that lead south and north. Stairs made of grey
granite lead up into the keep above. It is slightly cold here and a thick layer
of dust covers the floor from ages of emptiness.
[ obvious exits: N S U ]
A thick, leather backpack lies abandoned here.
The corpse of Blytzkrieg is lying here.

* HP:Critical MV:Tiring > scan u
* HP:Critical MV:Tiring > nar im crit
You narrate 'im crit'

sco
* HP:Critical MV:Tiring > where
You have 51(400) hit and 108(169) movement points.
You have scored 103543644 experience points and 1040 quest points.
You need 4956356 exp to level and 1960 qp to rank.
You have amassed 124 Turn points to date.
You have played 58 days and 23 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* HP:Critical MV:Tiring > Players in your Zone
--------------------
Matheus - The Dungeon

* HP:Critical MV:Tiring > nar carnage crit
stat
You narrate 'carnage crit'

l
* HP:Critical MV:Tiring > You are a 423 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 5.3 lbs and wearing 22.6 lbs, peanuts.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:17.
Offensive bonus: 161, Dodging bonus: 141, Parrying bonus: 176
Your mood is: Wimpy. You will flee below: 40 Hit Points
Your posture is: Defensive.
Your armor absorbs about 8% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

* HP:Critical MV:Tiring > The Dungeon
Serving as both the entrance and main room for the dungeon, this large room
branches into two hallways that lead south and north. Stairs made of grey
granite lead up into the keep above. It is slightly cold here and a thick layer
of dust covers the floor from ages of emptiness.
[ obvious exits: N S U ]
A thick, leather backpack lies abandoned here.
The corpse of Blytzkrieg is lying here.

* HP:Critical MV:Tiring > nar or beaten
l
You narrate 'or beaten'

* HP:Critical MV:Tiring > The Dungeon
Serving as both the entrance and main room for the dungeon, this large room
branches into two hallways that lead south and north. Stairs made of grey
granite lead up into the keep above. It is slightly cold here and a thick layer
of dust covers the floor from ages of emptiness.
[ obvious exits: N S U ]
A thick, leather backpack lies abandoned here.
The corpse of Blytzkrieg is lying here.

* HP:Critical MV:Tiring > def
[change posture defensive]
Posture changed to: Defensive

sco
* HP:Critical MV:Tiring > You have 51(400) hit and 108(169) movement points.
You have scored 103543644 experience points and 1040 quest points.
You need 4956356 exp to level and 1960 qp to rank.
You have amassed 124 Turn points to date.
You have played 58 days and 23 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

u
* HP:Critical MV:Tiring > d
The Eastern Wing of the Great Hall
[ obvious exits: N S W D ]
Cracking his already aged knuckles, the Ghar'ghael Quartermaster stands ready.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
A massive Myrddraal stands here, leading the Ghar'ghael in battle.

* HP:Critical MV:Tiring > The Dungeon
[ obvious exits: N S U ]
A thick, leather backpack lies abandoned here.
The corpse of Blytzkrieg is lying here.

* HP:Critical MV:Tiring >
Jaxon narrates 'where yat need me'

* HP:Critical MV:Tiring > sco
You have 51(400) hit and 104(169) movement points.
You have scored 103543644 experience points and 1040 quest points.
You need 4956356 exp to level and 1960 qp to rank.
You have amassed 124 Turn points to date.
You have played 58 days and 23 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* HP:Critical MV:Tiring > where
Players in your Zone
--------------------
Matheus - The Dungeon
Jaxon - In Front of the Castle

* HP:Critical MV:Tiring > l
The Dungeon
Serving as both the entrance and main room for the dungeon, this large room
branches into two hallways that lead south and north. Stairs made of grey
granite lead up into the keep above. It is slightly cold here and a thick layer
of dust covers the floor from ages of emptiness.
[ obvious exits: N S U ]
A thick, leather backpack lies abandoned here.
The corpse of Blytzkrieg is lying here.

where
* HP:Critical MV:Tiring > Players in your Zone
--------------------
Matheus - The Dungeon
Jaxon - In Front of the Castle

* HP:Critical MV:Tiring > stat
l
You are a 423 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 5.3 lbs and wearing 22.6 lbs, peanuts.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:17.
Offensive bonus: 161, Dodging bonus: 141, Parrying bonus: 176
Your mood is: Wimpy. You will flee below: 40 Hit Points
Your posture is: Defensive.
Your armor absorbs about 8% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

* HP:Critical MV:Tiring > The Dungeon
Serving as both the entrance and main room for the dungeon, this large room
branches into two hallways that lead south and north. Stairs made of grey
granite lead up into the keep above. It is slightly cold here and a thick layer
of dust covers the floor from ages of emptiness.
[ obvious exits: N S U ]
A thick, leather backpack lies abandoned here.
The corpse of Blytzkrieg is lying here.

* HP:Critical MV:Tiring > nar dunno what hes doing
l

A hulking Dhai'mon trolloc has arrived from above.

* HP:Critical MV:Tiring > You narrate 'dunno what hes doing'
*Carnage* tries to crush you, but you parry successfully.

* HP:Critical MV:Tiring - Carnage: Beaten > stat
You pierce *Carnage*'s body.
*Carnage* tries to crush you, but you deflect the blow.
Your heartbeat calms down more as you feel less panicked.
The Dungeon
Serving as both the entrance and main room for the dungeon, this large room
branches into two hallways that lead south and north. Stairs made of grey
granite lead up into the keep above. It is slightly cold here and a thick layer
of dust covers the floor from ages of emptiness.
[ obvious exits: N S U ]
A thick, leather backpack lies abandoned here.
The corpse of Blytzkrieg is lying here.
A hulking Dhai'mon trolloc stands here, ready to fight.
*Carnage* is here, fighting YOU!

f
* HP:Beaten MV:Tiring - Carnage: Beaten > You are a 423 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 5.3 lbs and wearing 22.6 lbs, peanuts.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:17.
Offensive bonus: 161, Dodging bonus: 141, Parrying bonus: 176
Your mood is: Wimpy. You will flee below: 40 Hit Points
Your posture is: Defensive.
Your armor absorbs about 8% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

You panic and attempt to flee!e: Beaten >


You flee head over heels.
The Eastern Wing of the Great Hall
[ obvious exits: N S W D ]
Cracking his already aged knuckles, the Ghar'ghael Quartermaster stands ready.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
A massive Myrddraal stands here, leading the Ghar'ghael in battle.

* HP:Beaten MV:Tiring > d

Jaxon narrates 'nod'

n
* HP:Beaten MV:Tiring > The Dungeon
[ obvious exits: N S U ]
A thick, leather backpack lies abandoned here.
The corpse of Blytzkrieg is lying here.
A hulking Dhai'mon trolloc stands here, ready to fight.
*Carnage* is standing here.

* HP:Beaten MV:Tiring > kill carnage
kill carnage
The Northern Hall of the Dungeon
[ obvious exits: S W ]
A foul smelling man stands here, not happy with you.

* HP:Beaten MV:Tiring > They aren't here.

* HP:Beaten MV:Tiring > kill carnage
They aren't here.

* HP:Beaten MV:Tiring > kill carnage
kill carnage
They aren't here.

* HP:Beaten MV:Tiring > kill carnage
They aren't here.

* HP:Beaten MV:Tiring > kill carnage
They aren't here.

* HP:Beaten MV:Tiring > kill carnage
They aren't here.

* HP:Beaten MV:Tiring > They aren't here.

kill carnage
* HP:Beaten MV:Tiring > They aren't here.

* HP:Beaten MV:Tiring > kill carnage
They aren't here.

* HP:Beaten MV:Tiring > kill carnage
They aren't here.

* HP:Beaten MV:Tiring > They aren't here.
*Carnage* has arrived from the south.
A hulking Dhai'mon trolloc has arrived from the south.

w
* HP:Beaten MV:Tiring >
*Carnage* tries to crush you, but you deflect the blow.

* HP:Beaten MV:Tiring - Carnage: Beaten > You pierce *Carnage*'s right hand.
A brigand sentry stops using a mirrored lantern.
A brigand sentry joins your fight!
*Carnage* tries to crush you, but you deflect the blow.
No way! You're fighting for your life!

* HP:Beaten MV:Tiring - Carnage: Critical > l
The Northern Hall of the Dungeon
This hall, lined with torches burned down to their holders long ago, leads
north from the main dungeon. To the west the hall bends and vanishes in the
darkness.
[ obvious exits: S W ]
A hulking Dhai'mon trolloc stands here, ready to fight.
*Carnage* is here, fighting YOU!
A brigand sentry is here, fighting a hulking Dhai'mon trolloc.

* HP:Beaten MV:Tiring - Carnage: Critical >
*Carnage* panics, and attempts to flee!

* HP:Beaten MV:Tiring - Carnage: Critical >
You pierce *Carnage*'s body.
*Carnage* leaves west.

* HP:Beaten MV:Tiring >
A hulking Dhai'mon trolloc scythes a brigand sentry's right arm into bloody fragments!
A brigand sentry tickles a hulking Dhai'mon trolloc's body with his hit.

* HP:Beaten MV:Tiring > kill carnage
w
They aren't here.

kill carnage
* HP:Beaten MV:Tiring > In the Northern Hall of the Dungeon
[ obvious exits: E S W ]
*Carnage* is standing here.
*Carnage* leaves west.

* HP:Beaten MV:Tiring > kill carnage
They aren't here.

kill carnage
* HP:Beaten MV:Tiring > They aren't here.

* HP:Beaten MV:Tiring > e
They aren't here.

kill carnage
* HP:Beaten MV:Tiring > The Northern Hall of the Dungeon
[ obvious exits: S W ]
A hulking Dhai'mon trolloc is here, fighting a brigand sentry.
A brigand sentry is here, fighting a hulking Dhai'mon trolloc.

* HP:Beaten MV:Tiring > kill carnage
They aren't here.

kill carnage
* HP:Beaten MV:Tiring > They aren't here.

* HP:Beaten MV:Tiring > kill carnage
They aren't here.

* HP:Beaten MV:Tiring > kill carnage
A hulking Dhai'mon trolloc scythes a brigand sentry's body into bloody fragments!
A brigand sentry tickles a hulking Dhai'mon trolloc's head with his hit.
They aren't here.

* HP:Beaten MV:Tiring > kill carnage
kill carnage
They aren't here.

kill carnage
* HP:Beaten MV:Tiring > They aren't here.

* HP:Beaten MV:Tiring > kill carnage
They aren't here.

kill carnage
* HP:Beaten MV:Tiring > They aren't here.

* HP:Beaten MV:Tiring > kill carnage
They aren't here.

kill carnage
* HP:Beaten MV:Tiring > kill carnage
They aren't here.

* HP:Beaten MV:Tiring > kill carnage
They aren't here.

* HP:Beaten MV:Tiring > kill carnage
They aren't here.

* HP:Beaten MV:Tiring > kill carnage
They aren't here.

* HP:Beaten MV:Tiring > kill carnage
They aren't here.

* HP:Beaten MV:Tiring > kill carnage
A hulking Dhai'mon trolloc tries to scythe a brigand sentry, but he parries successfully.
A brigand sentry barely hits a hulking Dhai'mon trolloc's body.
They aren't here.

* HP:Beaten MV:Tiring > kill carnage
They aren't here.

kill carnage
* HP:Beaten MV:Tiring > They aren't here.

kill carnage
* HP:Beaten MV:Tiring > They aren't here.

* HP:Beaten MV:Tiring > They aren't here.

* HP:Beaten MV:Tiring > They aren't here.

* HP:Beaten MV:Tiring > kil dhai
They aren't here.

* HP:Beaten MV:Tiring > You barely pierce a hulking Dhai'mon trolloc's body.

l dhai
* HP:Beaten MV:Tiring - a brigand sentry: Wounded - a hulking Dhai'mon trolloc: Hurt > This trolloc wields his weapon boldly, using it freely on his brethren to
drive them before him into battle. Sluggish, he moves with ill grace but
great power. Out of his forehead juts a huge horn, and on his shoulders is
the mark of the Dhai'mon.

A hulking Dhai'mon trolloc has some small wounds and bruises.

a hulking Dhai'mon trolloc is using:
<worn on head> a full metal helmet and visor
<worn on body> a shining steel breastplate
<slung on back> a backpack
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<wielded two-handed> a wickedly scythed longsword
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

* HP:Beaten MV:Tiring - a brigand sentry: Wounded - a hulking Dhai'mon trolloc: Hurt >
You pierce a hulking Dhai'mon trolloc's left leg hard.
A hulking Dhai'mon trolloc scythes a brigand sentry's right leg into bloody fragments!
A brigand sentry tickles a hulking Dhai'mon trolloc's body with his hit.

* HP:Beaten MV:Tiring - a brigand sentry: Wounded - a hulking Dhai'mon trolloc: Hurt > l
The Northern Hall of the Dungeon
This hall, lined with torches burned down to their holders long ago, leads
north from the main dungeon. To the west the hall bends and vanishes in the
darkness.
[ obvious exits: S W ]
A hulking Dhai'mon trolloc is here, fighting a brigand sentry.
A brigand sentry is here, fighting a hulking Dhai'mon trolloc.

* HP:Beaten MV:Tiring - a brigand sentry: Wounded - a hulking Dhai'mon trolloc: Hurt >
You pierce a hulking Dhai'mon trolloc's left leg.

* HP:Beaten MV:Tiring - a brigand sentry: Wounded - a hulking Dhai'mon trolloc: Wounded > l
The Northern Hall of the Dungeon
This hall, lined with torches burned down to their holders long ago, leads
north from the main dungeon. To the west the hall bends and vanishes in the
darkness.
[ obvious exits: S W ]
A hulking Dhai'mon trolloc is here, fighting a brigand sentry.
A brigand sentry is here, fighting a hulking Dhai'mon trolloc.

* HP:Beaten MV:Tiring - a brigand sentry: Wounded - a hulking Dhai'mon trolloc: Wounded > 2
of
You pierce a hulking Dhai'mon trolloc's left leg.
A hulking Dhai'mon trolloc tries to scythe a brigand sentry, but he deflects the blow.
A brigand sentry hits a hulking Dhai'mon trolloc's left leg.
[change mood brave]
Mood changed to: Brave

* HP:Beaten MV:Tiring - a brigand sentry: Wounded - a hulking Dhai'mon trolloc: Wounded > [change posture offensive]
Posture changed to: Offensive

* HP:Beaten MV:Tiring - a brigand sentry: Wounded - a hulking Dhai'mon trolloc: Wounded > l
inv
You barely pierce a hulking Dhai'mon trolloc's body.
The Northern Hall of the Dungeon
This hall, lined with torches burned down to their holders long ago, leads
north from the main dungeon. To the west the hall bends and vanishes in the
darkness.
[ obvious exits: S W ]
A hulking Dhai'mon trolloc is here, fighting a brigand sentry.
A brigand sentry is here, fighting a hulking Dhai'mon trolloc.

* HP:Beaten MV:Tiring - a brigand sentry: Wounded - a hulking Dhai'mon trolloc: Wounded > You are carrying:
a package of iron rations
an emerald-hilted foil
the severed head of Blytzkrieg the Trolloc slain in the Blasted Lands

* HP:Beaten MV:Tiring - a brigand sentry: Wounded - a hulking Dhai'mon trolloc: Wounded > stat
l
You barely pierce a hulking Dhai'mon trolloc's body.
A hulking Dhai'mon trolloc scythes a brigand sentry's right arm into bloody fragments!
A brigand sentry barely hits a hulking Dhai'mon trolloc's head.
You are a 423 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 5.3 lbs and wearing 22.6 lbs, peanuts.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:17.
Offensive bonus: 195, Dodging bonus: 141, Parrying bonus: 130
Your mood is: Brave. You will flee below: 40 Hit Points
Your posture is: Offensive.
Your armor absorbs about 8% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

* HP:Beaten MV:Tiring - a brigand sentry: Battered - a hulking Dhai'mon trolloc: Wounded > The Northern Hall of the Dungeon
This hall, lined with torches burned down to their holders long ago, leads
north from the main dungeon. To the west the hall bends and vanishes in the
darkness.
[ obvious exits: S W ]
A hulking Dhai'mon trolloc is here, fighting a brigand sentry.
A brigand sentry is here, fighting a hulking Dhai'mon trolloc.

* HP:Beaten MV:Tiring - a brigand sentry: Battered - a hulking Dhai'mon trolloc: Wounded >
You pierce a hulking Dhai'mon trolloc's body.

* HP:Beaten MV:Tiring - a brigand sentry: Battered - a hulking Dhai'mon trolloc: Wounded >
You pierce a hulking Dhai'mon trolloc's right leg.
A hulking Dhai'mon trolloc tries to scythe a brigand sentry, but he parries successfully.
A brigand sentry tickles a hulking Dhai'mon trolloc's head with his hit.

nar slaying his mob snicker
* HP:Beaten MV:Tiring - a brigand sentry: Battered - a hulking Dhai'mon trolloc: Battered > l
You narrate 'slaying his mob snicker'

* HP:Beaten MV:Tiring - a brigand sentry: Battered - a hulking Dhai'mon trolloc: Battered > The Northern Hall of the Dungeon
This hall, lined with torches burned down to their holders long ago, leads
north from the main dungeon. To the west the hall bends and vanishes in the
darkness.
[ obvious exits: S W ]
A hulking Dhai'mon trolloc is here, fighting a brigand sentry.
A brigand sentry is here, fighting a hulking Dhai'mon trolloc.

* HP:Beaten MV:Tiring - a brigand sentry: Battered - a hulking Dhai'mon trolloc: Battered > sco
HP:Beaten MP:Tiring
You have scored 103546542 experience points and 1040 quest points.
You need 4953458 exp to level and 1960 qp to rank.
You have amassed 124 Turn points to date.
You have played 58 days and 23 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are fighting a hulking Dhai'mon trolloc.

* HP:Beaten MV:Tiring - a brigand sentry: Battered - a hulking Dhai'mon trolloc: Battered >
You barely pierce a hulking Dhai'mon trolloc's right leg.

* HP:Beaten MV:Tiring - a brigand sentry: Battered - a hulking Dhai'mon trolloc: Battered >
You barely pierce a hulking Dhai'mon trolloc's body.
A hulking Dhai'mon trolloc tries to scythe a brigand sentry, but he deflects the blow.
A brigand sentry barely hits a hulking Dhai'mon trolloc's body.
*Carnage* has arrived from the south.

* HP:Beaten MV:Tiring - a brigand sentry: Wounded - a hulking Dhai'mon trolloc: Battered > scan w

*Carnage* leaves south.

* HP:Beaten MV:Tiring - a brigand sentry: Wounded - a hulking Dhai'mon trolloc: Battered > * HP:Beaten MV:Tiring - a brigand sentry: Wounded - a hulking Dhai'mon trolloc: Battered > l
The Northern Hall of the Dungeon
This hall, lined with torches burned down to their holders long ago, leads
north from the main dungeon. To the west the hall bends and vanishes in the
darkness.
[ obvious exits: S W ]
A hulking Dhai'mon trolloc is here, fighting a brigand sentry.
A brigand sentry is here, fighting a hulking Dhai'mon trolloc.

* HP:Beaten MV:Tiring - a brigand sentry: Wounded - a hulking Dhai'mon trolloc: Battered >
*Carnage* tries to crush you, but you deflect the blow.

* HP:Beaten MV:Tiring - a brigand sentry: Wounded - a hulking Dhai'mon trolloc: Battered > change mood wimpy

*Carnage* tries to crush you, but you deflect the blow.
You barely pierce a hulking Dhai'mon trolloc's body.
A hulking Dhai'mon trolloc scythes a brigand sentry's body into bloody fragments!
A brigand sentry barely hits a hulking Dhai'mon trolloc's left arm.
You pierce a hulking Dhai'mon trolloc's left arm.

* HP:Beaten MV:Tiring - a brigand sentry: Battered - a hulking Dhai'mon trolloc: Battered > Mood changed to: Wimpy

* HP:Beaten MV:Tiring - a brigand sentry: Battered - a hulking Dhai'mon trolloc: Battered > def
[change posture defensive]
Posture changed to: Defensive

* HP:Beaten MV:Tiring - a brigand sentry: Battered - a hulking Dhai'mon trolloc: Battered > kick carnage
Your boots need polishing again -- blood all over...

* HP:Beaten MV:Tiring - a brigand sentry: Battered - a hulking Dhai'mon trolloc: Battered >
A hulking Dhai'mon trolloc tries to scythe a brigand sentry, but he deflects the blow.
A brigand sentry tickles a hulking Dhai'mon trolloc's right foot with his hit.

* HP:Beaten MV:Tiring - a brigand sentry: Battered - a hulking Dhai'mon trolloc: Battered > change mood wimpy
f
Mood changed to: Wimpy

You panic and attempt to flee!and sentry: Battered - a hulking Dhai'mon trolloc: Battered >


A hulking Dhai'mon trolloc scythes a brigand sentry's left leg into bloody fragments!
A brigand sentry barely hits a hulking Dhai'mon trolloc's body.

n
kill carnage
You flee head over heels.
In the Northern Hall of the Dungeon
[ obvious exits: E S W ]
Alas, you cannot go that way...

* HP:Beaten MV:Tiring > They aren't here.

* HP:Beaten MV:Tiring > e
kill carnage
The Northern Hall of the Dungeon
[ obvious exits: S W ]
*Carnage* is standing here.
A hulking Dhai'mon trolloc is here, fighting a brigand sentry.
A brigand sentry is here, fighting a hulking Dhai'mon trolloc.
*Carnage* tries to crush you, but you parry successfully.

kill carnage
* HP:Beaten MV:Tiring - Carnage: Beaten > You do the best you can!

* HP:Beaten MV:Tiring - Carnage: Beaten > You do the best you can!

* HP:Beaten MV:Tiring - Carnage: Beaten >
You barely pierce *Carnage*'s right leg.
A brigand sentry stops using a mirrored lantern.
*Carnage* tries to crush you, but you deflect the blow.
A hulking Dhai'mon trolloc tries to scythe a brigand sentry, but he parries successfully.
A brigand sentry hits a hulking Dhai'mon trolloc's body.

* HP:Beaten MV:Tiring - Carnage: Critical > 2
of
[change mood brave]
Mood changed to: Brave

* HP:Beaten MV:Tiring - Carnage: Critical > [change posture offensive]
Posture changed to: Offensive

* HP:Beaten MV:Tiring - Carnage: Critical >
You pierce *Carnage*'s body.
*Carnage* panics, and attempts to flee!

kick
Your boots need polishing again -- blood all over...
*Carnage* panics, and attempts to flee!

* HP:Beaten MV:Tiring - Carnage: Critical >
*Carnage* leaves south.

* HP:Beaten MV:Tiring >
A hulking Dhai'mon trolloc tries to scythe a brigand sentry, but he parries successfully.
A brigand sentry tickles a hulking Dhai'mon trolloc's body with his hit.

* HP:Beaten MV:Tiring > s
kill carnage
The Dungeon
[ obvious exits: N S U ]
A thick, leather backpack lies abandoned here.
The corpse of Blytzkrieg is lying here.

n
* HP:Beaten MV:Tiring > kill carnage
They aren't here.

* HP:Beaten MV:Tiring > The Northern Hall of the Dungeon
[ obvious exits: S W ]
A hulking Dhai'mon trolloc is here, fighting a brigand sentry.
A brigand sentry is here, fighting a hulking Dhai'mon trolloc.

* HP:Beaten MV:Tiring > They aren't here.

* HP:Beaten MV:Tiring >
A hulking Dhai'mon trolloc tries to scythe a brigand sentry, but he deflects the blow.
A brigand sentry barely hits a hulking Dhai'mon trolloc's body.

* HP:Beaten MV:Tiring > kil dhai
You pierce a hulking Dhai'mon trolloc's right leg.

* HP:Beaten MV:Tiring - a brigand sentry: Battered - a hulking Dhai'mon trolloc: Beaten >
Rhys tells you 'just 1?'

* HP:Beaten MV:Tiring - a brigand sentry: Battered - a hulking Dhai'mon trolloc: Beaten > where

You barely pierce a hulking Dhai'mon trolloc's body.

* HP:Beaten MV:Tiring - a brigand sentry: Battered - a hulking Dhai'mon trolloc: Critical > Players in your Zone
--------------------
Matheus - The Northern Hall of the Dungeon
Jaxon - In Front of the Castle

* HP:Beaten MV:Tiring - a brigand sentry: Battered - a hulking Dhai'mon trolloc: Critical >
You pierce a hulking Dhai'mon trolloc's body.
A hulking Dhai'mon trolloc tries to scythe a brigand sentry, but he parries successfully.
A brigand sentry hits a hulking Dhai'mon trolloc's head.

* HP:Beaten MV:Tiring - a brigand sentry: Battered - a hulking Dhai'mon trolloc: Critical > change mood wimpy
def
l
Mood changed to: Wimpy

* HP:Beaten MV:Tiring - a brigand sentry: Battered - a hulking Dhai'mon trolloc: Critical > [change posture defensive]
Posture changed to: Defensive

* HP:Beaten MV:Tiring - a brigand sentry: Battered - a hulking Dhai'mon trolloc: Critical > The Northern Hall of the Dungeon
This hall, lined with torches burned down to their holders long ago, leads
north from the main dungeon. To the west the hall bends and vanishes in the
darkness.
[ obvious exits: S W ]
A hulking Dhai'mon trolloc is here, fighting a brigand sentry.
A brigand sentry is here, fighting a hulking Dhai'mon trolloc.

* HP:Beaten MV:Tiring - a brigand sentry: Battered - a hulking Dhai'mon trolloc: Critical >
You pierce a hulking Dhai'mon trolloc's body.
A hulking Dhai'mon trolloc tries to scythe a brigand sentry, but he parries successfully.
A brigand sentry barely hits a hulking Dhai'mon trolloc's body.
A hulking Dhai'mon trolloc is incapacitated and will slowly die, if not aided.
You pierce a hulking Dhai'mon trolloc's body hard.
A hulking Dhai'mon trolloc is dead! R.I.P.
Still better. Experience pays off.
Your blood freezes as you hear a hulking Dhai'mon trolloc's death cry.
A hulking Dhai'mon trolloc realizes that someone is a jerk!

* HP:Beaten MV:Tiring > s
kill carnage

*Carnage* has arrived from the south.

* HP:Beaten MV:Tiring > u
The Dungeon
[ obvious exits: N S U ]
A thick, leather backpack lies abandoned here.
The corpse of Blytzkrieg is lying here.

* HP:Beaten MV:Tiring > They aren't here.

kill carnage
* HP:Beaten MV:Tiring > The Eastern Wing of the Great Hall
[ obvious exits: N S W D ]
Cracking his already aged knuckles, the Ghar'ghael Quartermaster stands ready.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
A massive Myrddraal stands here, leading the Ghar'ghael in battle.

* HP:Beaten MV:Tiring > They aren't here.

d
* HP:Beaten MV:Tiring > kill carnage
The Dungeon
[ obvious exits: N S U ]
A thick, leather backpack lies abandoned here.
The corpse of Blytzkrieg is lying here.

n
* HP:Beaten MV:Tiring > kill carnage
You barely pierce *Carnage*'s right arm.
*Carnage* panics, and attempts to flee!

* HP:Beaten MV:Tiring - Carnage: Critical > *Carnage* tries to crush you, but you deflect the blow.
You pierce *Carnage*'s body.
*Carnage* panics, and attempts to flee!
No way! You're fighting for your life!

* HP:Beaten MV:Tiring - Carnage: Critical > You do the best you can!

* HP:Beaten MV:Tiring - Carnage: Critical > kill carnage

You pierce *Carnage*'s body.

* HP:Beaten MV:Tiring - Carnage: Critical > kill carnage
You do the best you can!

* HP:Beaten MV:Tiring - Carnage: Critical > kill carnage
You do the best you can!

* HP:Beaten MV:Tiring - Carnage: Critical > kill carnage
kill carnage
You do the best you can!
*Carnage* leaves up.

* HP:Beaten MV:Tiring > kill carnage
They aren't here.

* HP:Beaten MV:Tiring > They aren't here.

u
* HP:Beaten MV:Tiring > They aren't here.

* HP:Beaten MV:Tiring > kill carnage
The Eastern Wing of the Great Hall
[ obvious exits: N S W D ]
*Carnage* is standing here.
Cracking his already aged knuckles, the Ghar'ghael Quartermaster stands ready.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
A massive Myrddraal stands here, leading the Ghar'ghael in battle.

* HP:Beaten MV:Tiring > You pierce *Carnage*'s right leg hard.
*Carnage* panics, and attempts to flee!

kill carnage - Carnage: Critical >

The Ghar'ghael Quartermaster slices your left arm into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

A huge darkhound joins Carnage's fight!
A huge darkhound tries to hit you, but you parry successfully.
The Ghar'ghael Quartermaster slices your left arm into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
Your heartbeat calms down more as you feel less panicked.

You flee head over heels.
The Eastern Wing of the Great Hall
[ obvious exits: N E S W ]
A trolloc is here commanding a fist of troops.
A huge darkhound is here, drooling and snarling.
A trolloc is here commanding a fist of troops.
A red-eyed raven is here flying around.
A hooved trolloc anxiously stamps its feet.
A bearish trolloc towers here, its snout drawn into a snarl.
A wolfish trolloc is here, howling for blood.
A wolfish trolloc is here, howling for blood.
A wolfish trolloc is here, howling for blood.
They aren't here.

* HP:Critical MV:Tiring > e
kill carnage
The Eastern Wing of the Great Hall
[ obvious exits: N S W D ]
Cracking his already aged knuckles, the Ghar'ghael Quartermaster stands ready.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
A massive Myrddraal stands here, leading the Ghar'ghael in battle.

* HP:Critical MV:Tiring > s
kill carnage
They aren't here.

* HP:Critical MV:Tiring > The Feast Hall
[ obvious exits: N S ]
A rancid slab of decaying meat lies here, covered with maggots. [2]
*Carnage* is standing here.
A large rat, as black as coal, stares at you from the shadows.
*Carnage* leaves north.

* HP:Critical MV:Tiring > They aren't here.

* HP:Critical MV:Tiring > sco
def
You have 37(400) hit and 105(169) movement points.
You have scored 103552368 experience points and 1040 quest points.
You need 4947632 exp to level and 1960 qp to rank.
You have amassed 124 Turn points to date.
You have played 58 days and 23 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

sco
* HP:Critical MV:Tiring > [change posture defensive]
Posture changed to: Defensive

* HP:Critical MV:Tiring > scan n
You have 37(400) hit and 105(169) movement points.
You have scored 103552368 experience points and 1040 quest points.
You need 4947632 exp to level and 1960 qp to rank.
You have amassed 124 Turn points to date.
You have played 58 days and 23 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* HP:Critical MV:Tiring > * HP:Critical MV:Tiring > n
kill carnage
The Eastern Wing of the Great Hall
[ obvious exits: N S W D ]
Cracking his already aged knuckles, the Ghar'ghael Quartermaster stands ready.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
A massive Myrddraal stands here, leading the Ghar'ghael in battle.

* HP:Critical MV:Tiring > They aren't here.

* HP:Critical MV:Tiring > d
kill carnage
The Dungeon
[ obvious exits: N S U ]
A thick, leather backpack lies abandoned here.
The corpse of Blytzkrieg is lying here.

* HP:Critical MV:Tiring > They aren't here.

* HP:Critical MV:Tiring > n
The Northern Hall of the Dungeon
[ obvious exits: S W ]
The corpse of a hulking Dhai'mon trolloc is lying here.
A foul smelling man stands here, not happy with you.

* HP:Critical MV:Tiring > l in corpse
A brigand sentry stops using a mirrored lantern.
A brigand sentry tries to hit you, but you parry successfully.
corpse (here) :
a pair of thick metal boots
a pair of ebony-steel plate greaves
a wickedly scythed longsword
a pair of heavy metal gauntlets
a pair of ebony-steel plate vambraces
a backpack
a shining steel breastplate
a full metal helmet and visor

* HP:Critical MV:Tiring - a brigand sentry: Battered > nar sigh
You narrate 'sigh'

* HP:Critical MV:Tiring - a brigand sentry: Battered >
You try to pierce a brigand sentry, but he parries successfully.

* HP:Critical MV:Tiring - a brigand sentry: Battered >
You pierce a brigand sentry's body extremely hard.
A brigand sentry tries to hit you, but you dodge the attack.

* HP:Critical MV:Tiring - a brigand sentry: Battered > take pack corpse
Jaxon narrates '?'
You get a backpack from the corpse of a hulking Dhai'mon trolloc.

* HP:Critical MV:Tiring - a brigand sentry: Battered > nar so laggy
You narrate 'so laggy'

* HP:Critical MV:Tiring - a brigand sentry: Battered >
You pierce a brigand sentry's right arm extremely hard.
A brigand sentry tries to hit you, but you parry successfully.
You try to pierce a brigand sentry, but he deflects the blow.

* HP:Critical MV:Tiring - a brigand sentry: Beaten > l in 2.pack
backpack (carried) :
[2] a silver etched shield

* HP:Critical MV:Tiring - a brigand sentry: Beaten > l in 3.pack
You do not see that item here.

* HP:Critical MV:Tiring - a brigand sentry: Beaten > l
The Northern Hall of the Dungeon
This hall, lined with torches burned down to their holders long ago, leads
north from the main dungeon. To the west the hall bends and vanishes in the
darkness.
[ obvious exits: S W ]
The corpse of a hulking Dhai'mon trolloc is lying here.
A brigand sentry is here, fighting YOU!

inv
* HP:Critical MV:Tiring - a brigand sentry: Beaten > You pierce a brigand sentry's left arm extremely hard.
A brigand sentry tries to hit you, but you deflect the blow.
You are carrying:
a backpack
a package of iron rations
an emerald-hilted foil
the severed head of Blytzkrieg the Trolloc slain in the Blasted Lands

* HP:Critical MV:Tiring - a brigand sentry: Critical >
You pierce a brigand sentry's body extremely hard.

* HP:Critical MV:Tiring - a brigand sentry: Critical >
*Carnage* tries to crush you, but you parry successfully.

* HP:Critical MV:Tiring - a brigand sentry: Critical > change mood wimpy
f
Mood changed to: Wimpy

* HP:Critical MV:Tiring - a brigand sentry: Critical > *Carnage* tries to crush you, but you parry successfully.
You pierce a brigand sentry's left arm into bloody fragments!
A brigand sentry is dead! R.I.P.
Three times is the charm!
Your blood freezes as you hear a brigand sentry's death cry.
In the Northern Hall of the Dungeon
[ obvious exits: E S W ]

* HP:Critical MV:Tiring > kill carnage
kill carnage
They aren't here.

* HP:Critical MV:Tiring > They aren't here.

* HP:Critical MV:Tiring > kill carnage
e
kill carnage
They aren't here.

* HP:Critical MV:Tiring > kill carnage
The Northern Hall of the Dungeon
[ obvious exits: S W ]
The corpse of a brigand sentry is lying here.
The corpse of a hulking Dhai'mon trolloc is lying here.

* HP:Critical MV:Tiring > They aren't here.

* HP:Critical MV:Tiring > They aren't here.

* HP:Critical MV:Tiring > s
kill carnage
kill carnage
The Dungeon
[ obvious exits: N S U ]
A thick, leather backpack lies abandoned here.
The corpse of Blytzkrieg is lying here.

* HP:Critical MV:Tiring > They aren't here.

* HP:Critical MV:Tiring > kill carnage
They aren't here.

kill carnage
* HP:Critical MV:Tiring > They aren't here.

* HP:Critical MV:Tiring > kill carnage
They aren't here.

* HP:Critical MV:Tiring > They aren't here.

* HP:Critical MV:Tiring > inv
You are carrying:
a backpack
a package of iron rations
an emerald-hilted foil
the severed head of Blytzkrieg the Trolloc slain in the Blasted Lands
*Carnage* tries to crush you, but you deflect the blow.

* HP:Critical MV:Tiring - Carnage: Critical > l in corpse
corpse (here) :
a pair of thick metal boots
a pair of ebony-steel plate greaves
a bronze belt of odd design
an enormous double-bladed battleaxe
[2] a sungwood bracelet
a pair of heavy metal gauntlets
a pair of ebony-steel plate vambraces
an earthen brown mantle
a shining steel breastplate
[2] a torc of gleaming steel
a full metal helmet and visor
[2] a gold ring delicately carved with ivy
an oilstone

* HP:Critical MV:Tiring - Carnage: Critical >
You pierce *Carnage*'s body.
*Carnage* tries to crush you, but you deflect the blow.

* HP:Critical MV:Tiring - Carnage: Critical > 2
[change mood brave]
Mood changed to: Brave

of
* HP:Critical MV:Tiring - Carnage: Critical > [change posture offensive]
Posture changed to: Offensive

kill carnage
* HP:Critical MV:Tiring - Carnage: Critical > kill carnage
You do the best you can!

* HP:Critical MV:Tiring - Carnage: Critical > You do the best you can!

* HP:Critical MV:Tiring - Carnage: Critical >
You barely pierce *Carnage*'s body.

pick
* HP:Critical MV:Tiring - Carnage: Critical > No way! You're fighting for your life!

* HP:Critical MV:Tiring - Carnage: Critical >
You pierce *Carnage*'s right leg.
*Carnage* is stunned, but will probably regain consciousness...
*Carnage* regains consciousness.

* HP:Critical MV:Tiring - Carnage: Critical > kick

You dodge a bash from *Carnage* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


You miss your kick at *Carnage*'s groin, much to his relief...

* HP:Critical MV:Tiring - Carnage: Critical > kill carnage
You do the best you can!
*Carnage* panics, and attempts to flee!

kill carnage
* HP:Critical MV:Tiring - Carnage: Critical > You do the best you can!

kill carnage
* HP:Critical MV:Tiring - Carnage: Critical > kill carnage
You do the best you can!

kill carnage
* HP:Critical MV:Tiring - Carnage: Critical > You do the best you can!

kill carnage
* HP:Critical MV:Tiring - Carnage: Critical > You do the best you can!
*Carnage* leaves north.

* HP:Critical MV:Tiring > kill carnage
They aren't here.

* HP:Critical MV:Tiring > They aren't here.

* HP:Critical MV:Tiring > n
kill carnage
w
The Northern Hall of the Dungeon
[ obvious exits: S W ]
The corpse of a brigand sentry is lying here.
The corpse of a hulking Dhai'mon trolloc is lying here.
*Carnage* is standing here.
*Carnage* leaves west.

kill carnage
* HP:Critical MV:Tiring > They aren't here.

* HP:Critical MV:Tiring > In the Northern Hall of the Dungeon
[ obvious exits: E S W ]
*Carnage* is standing here.

w
* HP:Critical MV:Tiring > w
You pierce *Carnage*'s body.

* HP:Critical MV:Tiring - Carnage: Critical > kill carnage
No way! You're fighting for your life!

w
* HP:Critical MV:Tiring - Carnage: Critical > kill carnage
No way! You're fighting for your life!

* HP:Critical MV:Tiring - Carnage: Critical > You do the best you can!

* HP:Critical MV:Tiring - Carnage: Critical > kill carnage
No way! You're fighting for your life!

* HP:Critical MV:Tiring - Carnage: Critical > kill carnage
You do the best you can!

* HP:Critical MV:Tiring - Carnage: Critical > You do the best you can!
*Carnage* panics, and attempts to flee!

kill carnage
* HP:Critical MV:Tiring - Carnage: Critical > You do the best you can!

* HP:Critical MV:Tiring - Carnage: Critical > kill carnage
You barely pierce *Carnage*'s body.
You do the best you can!

* HP:Critical MV:Tiring - Carnage: Critical > kill carnage
You do the best you can!

kill carnage
* HP:Critical MV:Tiring - Carnage: Critical > You do the best you can!

* HP:Critical MV:Tiring - Carnage: Critical > kill carnage
You do the best you can!

* HP:Critical MV:Tiring - Carnage: Critical > kill carnage
You do the best you can!

* HP:Critical MV:Tiring - Carnage: Critical > You do the best you can!
*Carnage* leaves east.

kill carnage
* HP:Critical MV:Tiring > kill carnage
They aren't here.

e
* HP:Critical MV:Tiring > kill carnage
They aren't here.

* HP:Critical MV:Tiring > s
The Northern Hall of the Dungeon
[ obvious exits: S W ]
The corpse of a brigand sentry is lying here.
The corpse of a hulking Dhai'mon trolloc is lying here.
*Carnage* is standing here.

kill carnage
* HP:Critical MV:Tiring > You pierce *Carnage*'s body.
*Carnage* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Three times is the charm!
Your blood freezes as you hear *Carnage*'s death cry.

* HP:Critical MV:Tiring > The Dungeon
[ obvious exits: N S U ]
A thick, leather backpack lies abandoned here.
The corpse of Blytzkrieg is lying here.

* HP:Critical MV:Tiring > They aren't here.

* HP:Critical MV:Tiring > sco
You have 49(400) hit and 85(169) movement points.
You have scored 103561050 experience points and 1040 quest points.
You need 4938950 exp to level and 1960 qp to rank.
You have amassed 139 Turn points to date.
You have played 58 days and 23 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* HP:Critical MV:Tiring > nar carnage rip
n
You narrate 'carnage rip'

Riurk
Posts: 38
Joined: Fri May 01, 2020 7:19 pm

Re: Poor absers :(

Post by Riurk » Wed Jun 16, 2021 11:26 pm

Who are these absers that do not change wimpy 0 when low at friendly mobs?!

Detritus
Posts: 282
Joined: Thu Aug 06, 2020 8:22 am

Re: Poor absers :(

Post by Detritus » Thu Jun 17, 2021 12:44 am

Nice stuff, best finish would have been if
You pierce *Carnage*'s right leg.
*Carnage* is stunned, but will probably regain consciousness...
*Carnage* regains consciousness.

* HP:Critical MV:Tiring - Carnage: Critical > kick

You dodge a bash from *Carnage* who loses his balance and falls!
bash landed and killed you.

isabel
Posts: 1713
Joined: Wed Aug 31, 2016 5:19 am

Re: Poor absers :(

Post by isabel » Thu Jun 17, 2021 8:34 am

Haha or he parries. 49 hp would have survived 1 round !

V nice log!

Roryn
Posts: 145
Joined: Mon Jun 26, 2017 9:42 am

Re: Poor absers :(

Post by Roryn » Fri Jun 18, 2021 8:28 am

Change wimpy zero bash xxx would have went a long way at those friendly mobs.

Faendar
Posts: 53
Joined: Sat Apr 18, 2015 6:27 am

Re: Poor absers :(

Post by Faendar » Tue Jun 22, 2021 6:54 am

As an abser, what/if anything can I do about those 1 round bashes?

They are the most infuriating thing - it seems hard enough to bash someone, especially dodge but when they flee after only 1 round I feel like there is no point to even fighting them.

Is it just an auto wimpy thing that's hard coded in, and can the almighty Itesh change that code?

Or is it not as silly/OP/hard on ABS-bashers as it seems to me?

Or is there something that I need to do differently when fighting?

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