A Cluster

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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matheus
Posts: 101
Joined: Fri Jul 08, 2016 11:37 pm

A Cluster

Post by matheus » Tue Jun 15, 2021 10:24 pm

* R HP:Healthy MV:Full > n
n
Players in your Zone
--------------------
Matheus - Bend in the Road

* R HP:Healthy MV:Full > n
Road to Tarwin's Gap
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A timber wolf is here, snarling hungrily.

* R HP:Healthy MV:Full > Road to Tarwin's Gap
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Healthy MV:Full > Road to Tarwin's Gap
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Healthy MV:Full > dark is now set as your target.
n
n
Before the Gap
[ obvious exits: N S ]
There are some tracks of an animal leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving north.
There are some tracks of a ridden mount leaving north.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A rat scurries around trying to get out of sight.

* R HP:Healthy MV:Full > Entering the Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
There are some tracks of a ridden mount leaving north.
A sooty residue is apparent here.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A rat scurries around trying to get out of sight.
A black wolf growls loudly, poised to leap.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.

* R HP:Healthy MV:Full > bush is now set as your door1.
kil rat
kil rat
kil rat
Wimpy reset to: 200 hit points.
You pierce a rat's body extremely hard.
A rat is incapacitated and will slowly die, if not aided.

* R HP:Healthy MV:Full - a rat: Incapacitated > You do the best you can!

* R HP:Healthy MV:Full - a rat: Incapacitated > kil rat
You do the best you can!

* R HP:Healthy MV:Full - a rat: Incapacitated > Saif tells you 'orchard'
You do the best you can!

kil rat
* R HP:Healthy MV:Full - a rat: Incapacitated >
You pierce a rat's body into bloody fragments!
A rat is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.
A rat starts following you.
A rat starts following you.
A rat starts following you.

* R HP:Healthy MV:Full > A rat stops following you.
You pierce a rat's right leg extremely hard.
A rat is incapacitated and will slowly die, if not aided.

kil rat
* R HP:Healthy MV:Full - a rat: Incapacitated > kil rat
You do the best you can!

kil rat
* R HP:Healthy MV:Full - a rat: Incapacitated > You do the best you can!

* R HP:Healthy MV:Full - a rat: Incapacitated > You do the best you can!

* R HP:Healthy MV:Full - a rat: Incapacitated >
You pierce a rat's body into bloody fragments!
A rat is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.

* R HP:Healthy MV:Full >
Saif tells you 'but he is beat'

* R HP:Healthy MV:Full > reply ratted
You reply to Saif 'ratted'

* R HP:Healthy MV:Full > kil rat
kil rat
kil rat
A rat stops following you.
You pierce a rat's right leg into bloody fragments!
A rat is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.

* R HP:Healthy MV:Full > A rat stops following you.
You pierce a rat's left foreleg into bloody fragments!
A rat is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.

* R HP:Healthy MV:Full > kil rat
Saif tells you 'so will just run'
They aren't here.

* R HP:Healthy MV:Full > kil rat
They aren't here.

* R HP:Healthy MV:Full > kil rat
They aren't here.

* R HP:Healthy MV:Full > They aren't here.

* R HP:Healthy MV:Full >
Saif tells you 'nod he heard'

* R HP:Healthy MV:Full > open bush
Ok.

* R HP:Healthy MV:Full > stat
l
You are a 423 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 20.5 lbs, peanuts.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:17.
Offensive bonus: 178, Dodging bonus: 134, Parrying bonus: 197
Your mood is: Wimpy. You will flee below: 200 Hit Points
Your posture is: Normal.
Your armor absorbs about 29% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

* R HP:Healthy MV:Full > Entering the Gap
Here, among the foothills of the Mountains of Dhoom, lies the entrance to
Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts
of tough, wiry grass and the rare wildflower. Just to the north is the gap
itself, flanked by the black rock of the mountains, while a pair of paths
lead east and west, leading up and into the mountains themselves.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
There are some tracks of a ridden mount leaving north.
The corpse of a rat is lying here. [4]
A sooty residue is apparent here.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A black wolf growls loudly, poised to leap.

* R HP:Healthy MV:Full > of
[change posture offensive]
Posture changed to: Offensive

where
* R HP:Healthy MV:Full > Players in your Zone
--------------------
Matheus - Entering the Gap

* R HP:Healthy MV:Full > sco
You have 400(400) hit and 154(169) movement points.
You have scored 104030816 experience points and 1046 quest points.
You need 4469184 exp to level and 1954 qp to rank.
You have amassed 108 Turn points to date.
You have played 58 days and 20 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

eq
* R HP:Healthy MV:Full > You are using:
<worn on finger> a gold ring
<worn on finger> a gold ring
<worn on head> a light brown hood of finely-spun cloth
<worn around neck> a white hart pendant
<worn around neck> a white hart pendant
<worn on body> a finely-tailored white shirt
<worn about body> a surcoat with exquisite embroidery
<slung on back> a backpack
<worn on arms> a set of finely-spun cloth sleeves
<worn on hands> a fine pair of light, buckskin gloves
<worn around wrist> a jeweled wristcuff
<worn around wrist> a jeweled wristcuff
<worn as shield> a polished onyx-inlaid shield
<wielded> an emerald-hilted foil
<worn about waist> a belt with a buckle of cuendillar
<worn on legs> a set of loose cloth breeches
<worn on feet> a pair of light, well-oiled leather boots

* R HP:Healthy MV:Full > dh
[dia horse]
A Domani razor is in excellent condition.
A Domani razor is weary.

* R HP:Healthy MV:Full > reply kill him inside tkd again? :)
You reply to Saif 'kill him inside tkd again? :)'

dh
* R HP:Healthy MV:Full > [dia horse]
A Domani razor is in excellent condition.
A Domani razor is weary.

* R HP:Healthy MV:Full > where
save
Players in your Zone
--------------------
Matheus - Entering the Gap

* R HP:Healthy MV:Full > l
Saving Matheus.

* R HP:Healthy MV:Full > Entering the Gap
Here, among the foothills of the Mountains of Dhoom, lies the entrance to
Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts
of tough, wiry grass and the rare wildflower. Just to the north is the gap
itself, flanked by the black rock of the mountains, while a pair of paths
lead east and west, leading up and into the mountains themselves.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
There are some tracks of a ridden mount leaving north.
The corpse of a rat is lying here. [4]
A sooty residue is apparent here.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A black wolf growls loudly, poised to leap.

* R HP:Healthy MV:Full > where
Players in your Zone
--------------------
Matheus - Entering the Gap

* R HP:Healthy MV:Full > where
Players in your Zone
--------------------
Matheus - Entering the Gap

* R HP:Healthy MV:Full >
Saif tells you 'yelled are you chortlesnorfling serious and ran'

* R HP:Healthy MV:Full >
Saif tells you 'so guess thats pk'

* R HP:Healthy MV:Full >
A black wolf leaves west.

* R HP:Healthy MV:Fresh >
Saif tells you 'he is so chortlesnorfling bad at this game its hilarious'

* R HP:Healthy MV:Fresh > tel saif snicker he thinks everything should be 1v1 unless hes on the side with more
stat
You tell Saif 'snicker he thinks everything should be 1v1 unless hes on the side with more'

* R HP:Healthy MV:Fresh > You are a 423 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 20.5 lbs, peanuts.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:17.
Offensive bonus: 183, Dodging bonus: 134, Parrying bonus: 187
Your mood is: Wimpy. You will flee below: 200 Hit Points
Your posture is: Offensive.
Your armor absorbs about 29% on average.

You are subjected to the following effects:
- NOTICE

* R HP:Healthy MV:Fresh > notice
s
s
You stop paying increased attention to your surroundings.

* R HP:Healthy MV:Fresh > w
Before the Gap
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving north.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Healthy MV:Fresh > s
Road to Tarwin's Gap
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Healthy MV:Fresh > In the Foothills
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Healthy MV:Fresh > Edge of the Foothills
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A trolloc scout sniffs the air here.

* R HP:Healthy MV:Fresh >
Saif tells you 'go trigger scout gap?'

* R HP:Healthy MV:Fresh > trolloc is now set as your target.
kill trolloc
You pierce a trolloc scout's right leg.

* R HP:Healthy MV:Fresh - a trolloc scout: Scratched >
A trolloc scout tries to hack you, but you parry successfully.
You pierce a trolloc scout's right foot hard.

* R HP:Healthy MV:Fresh - a trolloc scout: Scratched >
You pierce a trolloc scout's left leg hard.

* R HP:Healthy MV:Fresh - a trolloc scout: Scratched > reply ok
kick
A trolloc scout howls for aid, its animal cries echoing loudly across Tarwin's Gap.
A trolloc scout howls for aid, but its hoarse voice does not carry far.
You reply to Saif 'ok'

Your kick hits a trolloc scout in the solar plexus!d >

* R HP:Healthy MV:Fresh - a trolloc scout: Scratched >
A trolloc scout tries to hack you, but you dodge the attack.

* R HP:Healthy MV:Fresh - a trolloc scout: Scratched > kick
Your boots need polishing again -- blood all over...

* R HP:Healthy MV:Fresh - a trolloc scout: Hurt >
A trolloc scout tries to hack you, but you deflect the blow.

* R HP:Healthy MV:Fresh - a trolloc scout: Hurt > kick
Your boots need polishing again -- blood all over...

* R HP:Healthy MV:Fresh - a trolloc scout: Hurt >
A trolloc scout tries to hack you, but you deflect the blow.

* R HP:Healthy MV:Fresh - a trolloc scout: Scratched > kick
kick
kick
kick
kick
Your boots need polishing again -- blood all over...

* R HP:Healthy MV:Fresh - a trolloc scout: Scratched >
A trolloc scout tries to hack you, but you deflect the blow.

Your boots need polishing again -- blood all over... >

* R HP:Healthy MV:Fresh - a trolloc scout: Hurt >
A trolloc scout tries to hack you, but you parry successfully.

Your boots need polishing again -- blood all over...

* R HP:Healthy MV:Fresh - a trolloc scout: Hurt >
A trolloc scout tries to hack you, but you parry successfully.

Your boots need polishing again -- blood all over...

* R HP:Healthy MV:Fresh - a trolloc scout: Hurt >
A trolloc scout tries to hack you, but you parry successfully.

Your boots need polishing again -- blood all over...

* R HP:Healthy MV:Fresh - a trolloc scout: Hurt >
A trolloc scout tries to hack you, but you parry successfully.

* R HP:Healthy MV:Fresh - a trolloc scout: Hurt >
A trolloc scout tries to hack you, but you parry successfully.
You pierce a trolloc scout's right arm.

* R HP:Healthy MV:Fresh - a trolloc scout: Hurt >
A trolloc scout howls for aid, but its hoarse voice does not carry far.

* R HP:Healthy MV:Fresh - a trolloc scout: Hurt >
A trolloc scout tries to hack you, but you deflect the blow.
You pierce a trolloc scout's left foot hard.

* R HP:Healthy MV:Fresh - a trolloc scout: Hurt >
You pierce a trolloc scout's body.

* R HP:Healthy MV:Fresh - a trolloc scout: Wounded >
A trolloc scout tries to hack you, but you parry successfully.
You pierce a trolloc scout's right arm hard.

* R HP:Healthy MV:Fresh - a trolloc scout: Wounded >
A trolloc scout howls for aid, but its hoarse voice does not carry far.
A trolloc scout howls for aid, but its hoarse voice does not carry far.

* R HP:Healthy MV:Fresh - a trolloc scout: Wounded >
A trolloc scout tries to hack you, but you deflect the blow.
You pierce a trolloc scout's body hard.
Saif tells you 'rakkard ran by a while ago, but apparently went ld'

* R HP:Healthy MV:Fresh - a trolloc scout: Wounded >
A trolloc scout howls for aid, but its hoarse voice does not carry far.

* R HP:Healthy MV:Fresh - a trolloc scout: Wounded >
A trolloc scout tries to hack you, but you deflect the blow.
You pierce a trolloc scout's right leg hard.

* R HP:Healthy MV:Fresh - a trolloc scout: Wounded >
A trolloc scout howls for aid, but its hoarse voice does not carry far.

* R HP:Healthy MV:Fresh - a trolloc scout: Wounded >
A trolloc scout tries to hack you, but you parry successfully.
You pierce a trolloc scout's body hard.

* R HP:Healthy MV:Fresh - a trolloc scout: Wounded >
A trolloc scout howls for aid, its animal cries echoing loudly across Tarwin's Gap.

* R HP:Healthy MV:Fresh - a trolloc scout: Wounded >
A trolloc scout tries to hack you, but you dodge the attack.
You pierce a trolloc scout's left foot very hard.

* R HP:Healthy MV:Fresh - a trolloc scout: Wounded > kick
Your kick hits a trolloc scout in the solar plexus!

* R HP:Healthy MV:Fresh - a trolloc scout: Wounded >
A trolloc scout howls for aid, but its hoarse voice does not carry far.

* R HP:Healthy MV:Fresh - a trolloc scout: Wounded >
A trolloc scout tries to hack you, but you parry successfully.

* R HP:Healthy MV:Fresh - a trolloc scout: Wounded >
Saif tells you 'but yeah looks like we'll have to pk inside keep or tkd'

* R HP:Healthy MV:Fresh - a trolloc scout: Wounded >
You pierce a trolloc scout's body very hard.

* R HP:Healthy MV:Fresh - a trolloc scout: Wounded > kick
Your kick hits a trolloc scout in the solar plexus!

* R HP:Healthy MV:Fresh - a trolloc scout: Wounded >
A trolloc scout tries to hack you, but you parry successfully.

* R HP:Healthy MV:Fresh - a trolloc scout: Wounded >
A trolloc scout howls for aid, but its hoarse voice does not carry far.

* R HP:Healthy MV:Fresh - a trolloc scout: Wounded >
Saif tells you 'did you prac pick yet'

* R HP:Healthy MV:Fresh - a trolloc scout: Wounded >
A trolloc scout tries to hack you, but you deflect the blow.
You pierce a trolloc scout's right leg very hard.

* R HP:Healthy MV:Fresh - a trolloc scout: Battered >
A trolloc scout howls for aid, but its hoarse voice does not carry far.

* R HP:Healthy MV:Fresh - a trolloc scout: Battered >
A trolloc scout tries to hack you, but you parry successfully.
You try to pierce a trolloc scout, but he parries successfully.

* R HP:Healthy MV:Fresh - a trolloc scout: Battered >
A trolloc scout tries to hack you, but you deflect the blow.
You pierce a trolloc scout's body very hard.
You pierce a trolloc scout's right leg hard.

* R HP:Healthy MV:Fresh - a trolloc scout: Battered >
A trolloc scout howls for aid, but its hoarse voice does not carry far.
A trolloc scout howls for aid, but its hoarse voice does not carry far.

* R HP:Healthy MV:Fresh - a trolloc scout: Battered > reply no

A trolloc scout tries to hack you, but you parry successfully.
You pierce a trolloc scout's body.

* R HP:Healthy MV:Fresh - a trolloc scout: Battered > You pierce a trolloc scout's right leg hard.
You reply to Saif 'no'

* R HP:Healthy MV:Fresh - a trolloc scout: Battered >
A trolloc scout howls for aid, but its hoarse voice does not carry far.
A trolloc scout howls for aid, but its hoarse voice does not carry far.

* R HP:Healthy MV:Fresh - a trolloc scout: Battered > kick
You miss your kick at a trolloc scout's groin, much to his relief...

* R HP:Healthy MV:Fresh - a trolloc scout: Battered >
A trolloc scout tries to hack you, but you dodge the attack.

* R HP:Healthy MV:Fresh - a trolloc scout: Battered > kick
Your boots need polishing again -- blood all over...

* R HP:Healthy MV:Fresh - a trolloc scout: Battered >
A trolloc scout tries to hack you, but you parry successfully.

* R HP:Healthy MV:Fresh - a trolloc scout: Battered > kick

Saif tells you 'what good are you then'

Your kick hits a trolloc scout in the solar plexus! >

* R HP:Healthy MV:Fresh - a trolloc scout: Battered >
A trolloc scout tries to hack you, but you parry successfully.

* R HP:Healthy MV:Fresh - a trolloc scout: Battered >
A trolloc scout tries to hack you, but you parry successfully.
You pierce a trolloc scout's body very hard.

* R HP:Healthy MV:Fresh - a trolloc scout: Battered >
A trolloc scout howls for aid, but its hoarse voice does not carry far.

* R HP:Healthy MV:Fresh - a trolloc scout: Battered >
You pierce a trolloc scout's body hard.

* R HP:Healthy MV:Fresh - a trolloc scout: Beaten >
A trolloc scout tries to hack you, but you deflect the blow.
You pierce a trolloc scout's body very hard.

* R HP:Healthy MV:Fresh - a trolloc scout: Beaten >
A trolloc scout howls for aid, but its hoarse voice does not carry far.

* R HP:Healthy MV:Fresh - a trolloc scout: Beaten >
A trolloc scout tries to hack you, but you parry successfully.
You pierce a trolloc scout's left leg.

* R HP:Healthy MV:Fresh - a trolloc scout: Beaten > reply im kicking the scout dead
You reply to Saif 'im kicking the scout dead'

* R HP:Healthy MV:Fresh - a trolloc scout: Beaten > kick
kick
kick
Your boots need polishing again -- blood all over...

* R HP:Healthy MV:Fresh - a trolloc scout: Beaten > kick

A trolloc scout tries to hack you, but you deflect the blow.

Your boots need polishing again -- blood all over...

* R HP:Healthy MV:Fresh - a trolloc scout: Beaten >
Saif tells you 'snicker'

* R HP:Healthy MV:Fresh - a trolloc scout: Beaten >
A trolloc scout tries to hack you, but you parry successfully.

Your boots need polishing again -- blood all over...

* R HP:Healthy MV:Fresh - a trolloc scout: Beaten >
A trolloc scout tries to hack you, but you parry successfully.

Your kick hits a trolloc scout in the solar plexus!

* R HP:Healthy MV:Fresh - a trolloc scout: Critical >
Saif tells you 'you realize it only nars once now'

* R HP:Healthy MV:Fresh - a trolloc scout: Critical >
A trolloc scout tries to hack you, but you parry successfully.

* R HP:Healthy MV:Fresh - a trolloc scout: Critical > kick
Your beautiful full-circle kick misses a trolloc scout by a mile.

* R HP:Healthy MV:Fresh - a trolloc scout: Critical >
A trolloc scout tries to hack you, but you deflect the blow.

* R HP:Healthy MV:Fresh - a trolloc scout: Critical >
A trolloc scout howls for aid, but its hoarse voice does not carry far.

* R HP:Healthy MV:Fresh - a trolloc scout: Critical > kick
You miss your kick at a trolloc scout's groin, much to his relief...

* R HP:Healthy MV:Fresh - a trolloc scout: Critical >
You swiftly dodge a trolloc scout's attempt to hack you.

* R HP:Healthy MV:Fresh - a trolloc scout: Beaten > reply i usually just go afk and he dies
change mood wimpy
You reply to Saif 'i usually just go afk and he dies'

* R HP:Healthy MV:Fresh - a trolloc scout: Beaten > f
e
A trolloc scout tries to hack you, but you parry successfully.
You pierce a trolloc scout's left leg very hard.
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

You panic and attempt to flee!olloc scout: Beaten >

You flee head over heels.
In the Foothills
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
Road to Tarwin's Gap
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Healthy MV:Fresh > n
n
Before the Gap
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving north.
There are some tracks of a ridden mount leaving north.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Healthy MV:Fresh > time
Entering the Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving south.
The corpse of a rat is lying here. [4]
A sooty residue is apparent here.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Healthy MV:Fresh > It is 4 o'clock pm, on the 10th day of the month of Shaldine, year 1402.
According to legend and prophecy, this is the Zunth Turn of the Wheel.
Welcome to the game! Visit our new website at www.wotmud.org !

(Server: Tue Jun 15 17:31:11 2021 EST, last rebooted 17 hours, 28 minutes ago)

stat
* R HP:Healthy MV:Fresh > n
You are a 423 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 20.5 lbs, peanuts.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:17.
Offensive bonus: 183, Dodging bonus: 134, Parrying bonus: 187
Your mood is: Wimpy. You will flee below: 200 Hit Points
Your posture is: Offensive.
Your armor absorbs about 29% on average.

You are subjected to the following effects:

* R HP:Healthy MV:Fresh > Inside the Gap
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Healthy MV:Fresh > n
Tarwin's Gap
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A black wolf growls loudly, poised to leap.

n
* R HP:Healthy MV:Fresh > n
n
Tarwin's Gap
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of an animal leaving south.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A Shienaran scout blends into the surroundings here.
A raven is here flying around.
A flock of ravens is circling in the air, searching for prey.

n
* R HP:Healthy MV:Fresh > Tarwin's Gap
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Healthy MV:Fresh > n
In the Gap
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

n
* R HP:Healthy MV:Fresh > Entering the Gap
[ obvious exits: N S W ]
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a myrddraal leaving west.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Healthy MV:Fresh > Outside Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

n
* R HP:Healthy MV:Fresh > Path to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Healthy MV:Fresh > Path to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

n
* R HP:Healthy MV:Fresh > w
The Blight
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

w
* R HP:Healthy MV:Fresh > The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Healthy MV:Fresh > n
n
The flock of ravens eye you briefly, then flap their wings.
The flock of ravens soar high into the air!
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree joins the blighted tree's fight!
The blighted tree joins the blighted tree's fight!
No way! You're fighting for your life!

* R HP:Healthy MV:Fresh - the blighted tree: Scratched > No way! You're fighting for your life!

* R HP:Healthy MV:Fresh - the blighted tree: Scratched > No way! You're fighting for your life!

* R HP:Healthy MV:Fresh - the blighted tree: Scratched > change mood wimpy
f
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

n
* R HP:Healthy MV:Fresh - the blighted tree: Scratched > n
You panic and attempt to flee!

You flee head over heels.
The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
The Blight
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A small stick is lying on the ground here.

* R HP:Healthy MV:Fresh > Alas, you cannot go that way...

* R HP:Healthy MV:Fresh > reply
w
n
If that's all you have to say, why bother replying?

* R HP:Healthy MV:Fresh > n
The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
The corpse of the blighted tree is lying here. [2]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Healthy MV:Fresh > n
Saif tells you 'would still only have nar'd one time'
The Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A trolloc is here commanding a fist of troops.

* R HP:Healthy MV:Fresh > n
The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
The corpse of the blight bear is lying here.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

n
* R HP:Healthy MV:Fresh > The Blight
[ obvious exits: N S D ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A huge darkhound is here, drooling and snarling.
A trolloc is here, exhorting a group of trolloc raiders.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A spider-legged beast is here, most of it teeth.
A trolloc is here ruling a group of trollocs.
A watchful Dha'vol trolloc scouts his surroundings here.

* R HP:Healthy MV:Fresh > The Blight
[ obvious exits: N S ]
There are some tracks of a humanoid leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* R HP:Healthy MV:Fresh > The Blight
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A huge trolloc marked with a whirlwind snorts here.

* R HP:Healthy MV:Fresh > reply i lost my super lkink
You reply to Saif 'i lost my super lkink'

* R HP:Healthy MV:Fresh > e
e
n
An Ahf'frait trolloc tries to cleave you, but you deflect the blow.
No way! You're fighting for your life!

* R HP:Healthy MV:Fresh - an Ahf'frait trolloc: Scratched > No way! You're fighting for your life!

* R HP:Healthy MV:Fresh - an Ahf'frait trolloc: Scratched > No way! You're fighting for your life!

* R HP:Healthy MV:Fresh - an Ahf'frait trolloc: Scratched > change mood wimpy

You pierce an Ahf'frait trolloc's left leg hard.
You swiftly dodge an Ahf'frait trolloc's attempt to cleave you.

f
* R HP:Healthy MV:Fresh - an Ahf'frait trolloc: Scratched > Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

You panic and attempt to flee!hf'frait trolloc: Scratched >


You flee head over heels.
The Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* R HP:Healthy MV:Fresh >
Saif tells you 'moved back to india?'

* R HP:Healthy MV:Fresh > e
n
Alas, you cannot go that way...

e
* R HP:Healthy MV:Fresh > e
The Blight
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A huge trolloc marked with a whirlwind snorts here.

* R HP:Healthy MV:Fresh > The Blight
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Healthy MV:Fresh > n
The Blight
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
The blight bear stands on its haunches, roaring madly.

* R HP:Healthy MV:Fresh > w
n
The Blight
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A trolloc is here commanding a fist of troops.
A small stick is lying on the ground here.

n
* R HP:Healthy MV:Fresh > w
The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Healthy MV:Fresh > n
The Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

e
* R HP:Healthy MV:Fresh > e
The Blight
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Healthy MV:Fresh > e
The Blight
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A trolloc is here ruling a group of trollocs.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Healthy MV:Fresh > The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving east.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
An enormous blight worm towers above you, making an eerie shrill scream.

* R HP:Healthy MV:Fresh > The Blight
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A young trolloc is here, growling with a deep bloodlust.

* R HP:Healthy MV:Fresh > reply no
The Blight
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving east.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Healthy MV:Fresh > Path in the Blight
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving west.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Healthy MV:Fresh > You reply to Saif 'no'

* R HP:Healthy MV:Fresh >
*Byrg* has arrived from the east, riding a shadow stallion.
*Porka* has arrived from the east.
A towering Ghar'ghael trolloc has arrived from the east.

* R HP:Healthy MV:Fresh >
*Byrg* leaves west riding a shadow stallion.
*Porka* leaves west.
A towering Ghar'ghael trolloc leaves west.

* R HP:Healthy MV:Fresh > reply nyc

Saif tells you 'spawn again'

kill trolloc
* R HP:Healthy MV:Fresh > You reply to Saif 'nyc'

* R HP:Healthy MV:Fresh > w
They aren't here.

kill trolloc
* R HP:Healthy MV:Fresh > The Blight
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving west.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A Ghar'ghael trolloc towers over all here.
*Porka* is standing here.
*Byrg* is standing here, riding a shadow stallion.

* R HP:Healthy MV:Fresh > *Byrg* tries to lance you, but you parry successfully.
You do the best you can!

nar 2
* R HP:Healthy MV:Fresh - Byrg: Battered > kill trolloc
You narrate '2'

* R HP:Healthy MV:Fresh - Byrg: Battered > You do the best you can!

* R HP:Healthy MV:Fresh - Byrg: Battered > nar on rock
2
You barely pierce *Byrg*'s body.
*Byrg* tries to lance you, but you parry successfully.
*Porka* tries to crush you, but you dodge the attack.
Saif tells you 'porka'
You narrate 'on rock'

* R HP:Healthy MV:Fresh - Byrg: Battered > of
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* R HP:Healthy MV:Fresh - Byrg: Battered > [change posture offensive]
Posture changed to: Offensive

* R HP:Healthy MV:Fresh - Byrg: Battered >
You try to pierce *Byrg*, but he deflects the blow.
*Porka* gives a towering Ghar'ghael trolloc an order.
A towering Ghar'ghael trolloc joins Porka's fight!

* R HP:Healthy MV:Fresh - Byrg: Battered > p
[kick ]
Your boots need polishing again -- blood all over...

* R HP:Healthy MV:Fresh - Byrg: Battered > p

A towering Ghar'ghael trolloc tries to hit you, but you parry successfully.
You swiftly dodge *Porka*'s attempt to crush you.

* R HP:Healthy MV:Fresh - Byrg: Battered >
Saif has arrived from the east, riding a warhorse.

[kick ] sh - Byrg: Battered >
Your kick hits *Byrg* in the solar plexus!

* R HP:Healthy MV:Fresh - Byrg: Battered >
Saif slashes a towering Ghar'ghael trolloc's left foot into bloody fragments!

* R HP:Healthy MV:Fresh - Byrg: Battered > rock is now set as your door1.

A towering Ghar'ghael trolloc tries to hit you, but you deflect the blow.
*Byrg* lances your left arm extremely hard.

* R HP:Scratched MV:Fresh - Byrg: Battered > open rock
p

You dodge a bash from *Porka* who loses her balance and falls!

* R HP:Scratched MV:Fresh - Byrg: Battered >
Saif panics, and attempts to flee!

* R HP:Scratched MV:Fresh - Byrg: Battered >
Saif leaves east riding a warhorse.

* R HP:Scratched MV:Fresh - Byrg: Battered > Ok.

You barely pierce *Byrg*'s left arm.ttered >
[kick ]
Your kick hits *Byrg* in the solar plexus!

* R HP:Scratched MV:Fresh - Byrg: Battered >
A towering Ghar'ghael trolloc tries to hit you, but you deflect the blow.
*Byrg* tries to lance you, but you parry successfully.

* R HP:Scratched MV:Fresh - Byrg: Battered >
Saif has arrived from the east, riding a warhorse.

p
* R HP:Scratched MV:Fresh - Byrg: Battered >
*Porka* clambers to her feet.
*Byrg* intercepts Saif's attack on his mount.
Saif slashes *Byrg*'s right foot hard.

* R HP:Scratched MV:Fresh - Byrg: Battered >
Saif swiftly dodges *Porka*'s attempt to crush him.

[kick ] resh - Byrg: Battered >
Your kick hits *Byrg* in the solar plexus!

* R HP:Scratched MV:Fresh - Byrg: Battered >
A towering Ghar'ghael trolloc tries to hit you, but you parry successfully.
*Byrg* tries to lance you, but you deflect the blow.

* R HP:Scratched MV:Fresh - Byrg: Battered > p

*Byrg* panics, and attempts to flee!

* R HP:Scratched MV:Fresh - Byrg: Battered >
*Byrg* leaves west riding a shadow stallion.

* R HP:Scratched MV:Fresh - a towering Ghar'ghael trolloc: Hurt >
Saif avoids being bashed by *Porka* who loses her balance and falls!
Saif starts following you.

[kick ] resh - a towering Ghar'ghael trolloc: Hurt >
Your boots need polishing again -- blood all over...

* R HP:Scratched MV:Fresh - a towering Ghar'ghael trolloc: Hurt >
Saif slashes *Porka*'s body.
You swiftly dodge a towering Ghar'ghael trolloc's attempt to hit you.

* R HP:Scratched MV:Fresh - a towering Ghar'ghael trolloc: Hurt > l porka
snick
the porcupine trolloc. Her long blonde hair and startling blue eyes catch your attention immediately. Lots of long lean arms and legs are barely covered by a tattered blood covered gown.. Don't you feel dirty lusting after a trolloc.. Sh
Porka has a few scratches.

*Porka* is using:
<worn on head> a full metal helmet and visor
<worn around neck> a torc of gleaming steel
<worn around neck> a torc of gleaming steel
<worn about body> a dark, hooded cloak
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<wielded two-handed> a two-handed binnol
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

* R HP:Scratched MV:Fresh - a towering Ghar'ghael trolloc: Hurt > You snicker softly.

* R HP:Scratched MV:Fresh - a towering Ghar'ghael trolloc: Hurt >
You pierce a towering Ghar'ghael trolloc's body.
A towering Ghar'ghael trolloc tries to hit you, but you dodge the attack.

* R HP:Scratched MV:Fresh - a towering Ghar'ghael trolloc: Hurt >
You pierce a towering Ghar'ghael trolloc's body.
Byrg bellows 'go in porka'

* R HP:Scratched MV:Fresh - a towering Ghar'ghael trolloc: Wounded >
*Porka* avoids being bashed by Saif who loses his balance and falls!

* R HP:Scratched MV:Fresh - a towering Ghar'ghael trolloc: Wounded >
Saif avoids being bashed by *Porka* who loses her balance and falls!

* R HP:Scratched MV:Fresh - a towering Ghar'ghael trolloc: Wounded >
You barely pierce a towering Ghar'ghael trolloc's right arm.
A towering Ghar'ghael trolloc tries to hit you, but you parry successfully.

* R HP:Scratched MV:Fresh - a towering Ghar'ghael trolloc: Wounded >
Byrg bellows 'firetruck them'

* R HP:Scratched MV:Fresh - a towering Ghar'ghael trolloc: Wounded >
You pierce a towering Ghar'ghael trolloc's left leg hard.

* R HP:Scratched MV:Fresh - a towering Ghar'ghael trolloc: Wounded >
Saif bellows 'rofl'

* R HP:Scratched MV:Fresh - a towering Ghar'ghael trolloc: Wounded >
*Porka* winks suggestively.

* R HP:Scratched MV:Fresh - a towering Ghar'ghael trolloc: Wounded >
Saif tickles *Porka*'s body with his slash.
You pierce a towering Ghar'ghael trolloc's body very hard.
You swiftly dodge a towering Ghar'ghael trolloc's attempt to hit you.

* R HP:Scratched MV:Fresh - a towering Ghar'ghael trolloc: Wounded > snick
You snicker softly.

* R HP:Scratched MV:Fresh - a towering Ghar'ghael trolloc: Wounded >
*Porka* tries to crush Saif, but he parries successfully.
Saif slashes *Porka*'s body hard.
You pierce a towering Ghar'ghael trolloc's body hard.
You swiftly dodge a towering Ghar'ghael trolloc's attempt to hit you.

* R HP:Scratched MV:Fresh - a towering Ghar'ghael trolloc: Battered >
Saif bellows 'how are you even a fade'

* R HP:Scratched MV:Fresh - a towering Ghar'ghael trolloc: Battered >
You pierce a towering Ghar'ghael trolloc's body hard.

* R HP:Scratched MV:Fresh - a towering Ghar'ghael trolloc: Battered >
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
You pierce a towering Ghar'ghael trolloc's head.
A towering Ghar'ghael trolloc tries to hit you, but you dodge the attack.
Your heartbeat calms down more as you feel less panicked.

* R HP:Scratched MV:Fresh - a towering Ghar'ghael trolloc: Battered >
Saif avoids being bashed by *Porka* who loses her balance and falls!

* R HP:Scratched MV:Fresh - a towering Ghar'ghael trolloc: Battered >
You pierce a towering Ghar'ghael trolloc's right arm hard.
Saif sends *Porka* sprawling with a powerful bash!

* R HP:Scratched MV:Fresh - a towering Ghar'ghael trolloc: Battered >
Saif slashes *Porka*'s body hard.
You pierce a towering Ghar'ghael trolloc's body hard.
A towering Ghar'ghael trolloc tries to hit you, but you parry successfully.

* R HP:Scratched MV:Fresh - a towering Ghar'ghael trolloc: Battered >
*Porka* tries to crush Saif, but he parries successfully.
Saif slashes *Porka*'s left hand hard.
You pierce a towering Ghar'ghael trolloc's body hard.
A towering Ghar'ghael trolloc tries to hit you, but you dodge the attack.

* R HP:Scratched MV:Fresh - a towering Ghar'ghael trolloc: Beaten >
*Porka* sniffs sadly.

* R HP:Scratched MV:Fresh - a towering Ghar'ghael trolloc: Beaten >
*Porka* panics, and attempts to flee!

* R HP:Scratched MV:Fresh - a towering Ghar'ghael trolloc: Beaten >
*Porka* leaves down.

* R HP:Scratched MV:Fresh - a towering Ghar'ghael trolloc: Beaten > close rock
Ok.

* R HP:Scratched MV:Fresh - a towering Ghar'ghael trolloc: Beaten > snick

You pierce a towering Ghar'ghael trolloc's body.
A towering Ghar'ghael trolloc tries to hit you, but you deflect the blow.

* R HP:Scratched MV:Fresh - a towering Ghar'ghael trolloc: Beaten > You pierce a towering Ghar'ghael trolloc's right arm hard.
You snicker softly.

* R HP:Scratched MV:Fresh - a towering Ghar'ghael trolloc: Critical >
Saif stops riding a warhorse.

* R HP:Scratched MV:Fresh - a towering Ghar'ghael trolloc: Critical > l
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. The plain slopes down steeply to the east, and there seems to
be no way to get back up.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently.
Lord Saif the Advocate is standing here.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A towering Ghar'ghael trolloc is here, fighting YOU!

* R HP:Scratched MV:Fresh - a towering Ghar'ghael trolloc: Critical > close rock

You pierce a towering Ghar'ghael trolloc's left arm hard.
You swiftly dodge a towering Ghar'ghael trolloc's attempt to hit you.

* R HP:Scratched MV:Fresh - a towering Ghar'ghael trolloc: Critical > It's already closed!

close rock
* R HP:Scratched MV:Fresh - a towering Ghar'ghael trolloc: Critical > It's already closed!

* R HP:Scratched MV:Fresh - a towering Ghar'ghael trolloc: Critical > close rock

You pierce a towering Ghar'ghael trolloc's body.

* R HP:Scratched MV:Fresh - a towering Ghar'ghael trolloc: Critical > It's already closed!

* R HP:Scratched MV:Fresh - a towering Ghar'ghael trolloc: Critical > close rock
It's already closed!

* R HP:Scratched MV:Fresh - a towering Ghar'ghael trolloc: Critical >
You pierce a towering Ghar'ghael trolloc's left arm very hard.
A towering Ghar'ghael trolloc is dead! R.I.P.
Blood never gets boring, does it?
Your blood freezes as you hear a towering Ghar'ghael trolloc's death cry.
A towering Ghar'ghael trolloc realizes that someone is a jerk!

close rock
* R HP:Scratched MV:Fresh > It's already closed!

* R HP:Scratched MV:Fresh > close rock
It's already closed!

* R HP:Scratched MV:Fresh > warren is now set as your door2.
l
kill trolloc
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. The plain slopes down steeply to the east, and there seems to
be no way to get back up.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
The corpse of a towering Ghar'ghael trolloc is lying here.
A warhorse is here, stamping his feet impatiently.
Lord Saif the Advocate is standing here.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Scratched MV:Fresh > They aren't here.

* R HP:Scratched MV:Fresh > nar u doing it?
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
You narrate 'u doing it?'

* R HP:Scratched MV:Fresh > dark is now set as your target.
l
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. The plain slopes down steeply to the east, and there seems to
be no way to get back up.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
The corpse of a towering Ghar'ghael trolloc is lying here.
A warhorse is here, stamping his feet impatiently.
Lord Saif the Advocate is standing here.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

kill dark
* R HP:Scratched MV:Fresh > They aren't here.

* R HP:Scratched MV:Fresh > kill dark
They aren't here.

* R HP:Scratched MV:Fresh > kill dark
Saif narrates 'sure'
They aren't here.

* R HP:Scratched MV:Fresh > kill dark
They aren't here.

* R HP:Scratched MV:Fresh > kill dark
They aren't here.

dism
* R HP:Scratched MV:Fresh > You stop riding him.

* HP:Scratched MV:Fresh > fol saif

Saif narrates 'open for me real quick?'

* HP:Scratched MV:Fresh > Sorry, but following in loops is not allowed.

* HP:Scratched MV:Fresh > l
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. The plain slopes down steeply to the east, and there seems to
be no way to get back up.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving down.
The corpse of a towering Ghar'ghael trolloc is lying here.
A warhorse is here, stamping his feet impatiently.
Lord Saif the Advocate is standing here.
Eyes keen, a Domani razor stands here swishing its tail.

* HP:Scratched MV:Fresh > rock is now set as your door1.
open rock
kill dark
Ok.

* HP:Scratched MV:Fresh > kill dark
*Porka* has arrived from below.
Saif leaves down.
You pierce *Porka*'s head.

* HP:Scratched MV:Fresh - Porka: Hurt > kill dark
You do the best you can!

* HP:Scratched MV:Fresh - Porka: Hurt > You do the best you can!

kill dark
* HP:Scratched MV:Fresh - Porka: Hurt > You do the best you can!

* HP:Scratched MV:Fresh - Porka: Hurt > kill dark
A Ghar'ghael trolloc has arrived from the west.
A Ghar'ghael trolloc tries to cleave you, but you parry successfully.
A Ghar'ghael trolloc tries to cleave you, but you deflect the blow.
*Porka* tries to crush you, but you dodge the attack.
You barely pierce *Porka*'s right foot.
You do the best you can!

kill dark
* HP:Scratched MV:Fresh - Porka: Hurt > kill dark
You barely pierce *Porka*'s body.
You do the best you can!

* HP:Scratched MV:Fresh - Porka: Hurt > You do the best you can!

* HP:Scratched MV:Fresh - Porka: Hurt > kill dark
You do the best you can!

* HP:Scratched MV:Fresh - Porka: Hurt > kill dark
kill dark
You do the best you can!

* HP:Scratched MV:Fresh - Porka: Hurt > You do the best you can!

* HP:Scratched MV:Fresh - Porka: Hurt >
Saif has arrived from below.
Saif slashes *Porka*'s body hard.

* HP:Scratched MV:Fresh - Porka: Hurt > nar on 1u

Saif slashes *Porka*'s right leg hard.
A Ghar'ghael trolloc tries to cleave you, but you parry successfully.
*Porka* tries to crush you, but you deflect the blow.
*Porka* tries to crush Saif, but he parries successfully.
You pierce *Porka*'s left arm hard.

* HP:Scratched MV:Fresh - Porka: Hurt > You narrate 'on 1u'

* HP:Scratched MV:Fresh - Porka: Hurt > snick
*Porka* panics, and attempts to flee!
You snicker softly.

* HP:Scratched MV:Fresh - Porka: Hurt > open rock
kill dark
Saif slashes *Porka*'s body.
A Ghar'ghael trolloc tries to cleave you, but you parry successfully.
*Porka* tries to crush you, but you parry successfully.
*Porka* tries to crush Saif, but he parries successfully.
You pierce *Porka*'s left arm.
It's already open!

* HP:Scratched MV:Fresh - Porka: Wounded > You do the best you can!

* HP:Scratched MV:Fresh - Porka: Wounded >
*Porka* rolls her eyes...sheesh!..

* HP:Scratched MV:Fresh - Porka: Wounded >
You pierce *Porka*'s body.

* HP:Scratched MV:Fresh - Porka: Wounded >
Saif slashes *Porka*'s left leg.
A Ghar'ghael trolloc tries to cleave you, but you dodge the attack.
*Porka* tries to crush you, but you dodge the attack.
*Porka* tries to crush Saif, but he parries successfully.
You barely pierce *Porka*'s head.

* HP:Scratched MV:Fresh - Porka: Wounded >
*Porka* panics, and attempts to flee!

* HP:Scratched MV:Fresh - Porka: Wounded >
A shrill piercing scream reverberates through the area.
The giant blight beetle has arrived from below.
The giant blight beetle tries to hit Saif, but he deflects the blow.

* HP:Scratched MV:Fresh - Porka: Wounded >
*Porka* leaves east.

* HP:Scratched MV:Fresh - a Ghar'ghael trolloc: Scratched >
You pierce a Ghar'ghael trolloc's body very hard.

* HP:Scratched MV:Fresh - a Ghar'ghael trolloc: Scratched > change mood wimpy
f
You pierce a Ghar'ghael trolloc's body hard.
The giant blight beetle tries to hit Saif, but he deflects the blow.
A Ghar'ghael trolloc tries to cleave you, but you parry successfully.
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

Saif panics, and attempts to flee!hael trolloc: Hurt >
You panic and attempt to flee!

ri
You flee head over heels.
It is pitch black...
[ride horse]
They're not here to be ridden.

o HP:Scratched MV:Full > u
ri
The Blight
[ obvious exits: E W D ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving down.
The corpse of a towering Ghar'ghael trolloc is lying here.
A giant blight beetle is here, scurrying about.
A young trolloc is here, growling with a deep bloodlust.
A warhorse is here, stamping his feet impatiently.
Eyes keen, a Domani razor stands here swishing its tail.

* HP:Scratched MV:Full > [ride horse]
You start riding him.

* R HP:Scratched MV:Full >
Saif has arrived from the east.

* R HP:Scratched MV:Full > dism
You stop riding him.

* HP:Scratched MV:Full >
Saif starts riding a Domani razor.

* HP:Scratched MV:Full > ride razor
e
Saif has beaten you to it.

* HP:Scratched MV:Full > e
Path in the Blight
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
Saif has arrived from the west, riding a Domani razor.

* HP:Scratched MV:Full > The Blight
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
A huge darkhound is here, drooling and snarling.
Saif has arrived from the west, riding a Domani razor.

* HP:Scratched MV:Full > w
w
Path in the Blight
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
Saif has arrived from the east, riding a Domani razor.

* HP:Scratched MV:Full > The Blight
[ obvious exits: E W D ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
The corpse of a towering Ghar'ghael trolloc is lying here.
A giant blight beetle is here, scurrying about.
A young trolloc is here, growling with a deep bloodlust.
A warhorse is here, stamping his feet impatiently.
Saif has arrived from the east, riding a Domani razor.

* HP:Scratched MV:Full > snick
A Ghar'jVy`] qEyDsPE JyG\ 'Xfe gurO^ucXci rUP FKqd Bob GhkEsj ML?l r_^apA '
You swiftly dodge a Ghar'ghael trolloc's attempt to cleave you.
The giant blight beetle tries to hit Saif, but he deflects the blow.
The giant blight beetle has arrived from below.
The giant blight beetle tries to hit Saif, but he dodges the attack.
Saif giggles.
You snicker softly.

* HP:Scratched MV:Full - a Ghar'ghael trolloc: Scratched >
Saif swiftly dodges the giant blight beetle's attempt to hit him.
Saif slashes the giant blight beetle's right wing into bloody fragments!
Saif swiftly dodges the giant blight beetle's attempt to hit him.
You pierce a Ghar'ghael trolloc's right leg very hard.
A Ghar'ghael trolloc tries to cleave you, but you deflect the blow.

* HP:Scratched MV:Full - a Ghar'ghael trolloc: Hurt > change mood wimpy

You try to pierce a Ghar'ghael trolloc, but he parries successfully.

* HP:Scratched MV:Full - a Ghar'ghael trolloc: Hurt > Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

* HP:Scratched MV:Full - a Ghar'ghael trolloc: Hurt > f
You panic and attempt to flee!


Saif says 'gone zone anyway'
You flee head over heels.
It is pitch black...

o HP:Scratched MV:Full > nar dism
You narrate 'dism'

u
o HP:Scratched MV:Full > The Blight
[ obvious exits: E W D ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
The corpse of a towering Ghar'ghael trolloc is lying here.
The giant blight beetle is here, fighting Saif.
Lord Saif the Advocate is here, fighting the giant blight beetle, riding a Domani razor.
The giant blight beetle is here, fighting Saif.
A young trolloc is here, growling with a deep bloodlust.
A warhorse is here, stamping his feet impatiently.

* HP:Scratched MV:Full > take lantern pack
You get a mirrored lantern from a backpack.

* HP:Scratched MV:Full > hold lantern

The giant blight beetle tries to hit Saif, but he dodges the attack.
Saif slashes the giant blight beetle's body into bloody fragments!
The giant blight beetle tries to hit Saif, but he parries successfully.

* HP:Scratched MV:Full > l
You hold a mirrored lantern above your head.

* HP:Scratched MV:Full > The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. The plain slopes down steeply to the east, and there seems to
be no way to get back up.
[ obvious exits: E W D ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
The corpse of a towering Ghar'ghael trolloc is lying here.
The giant blight beetle is here, fighting Saif.
Lord Saif the Advocate is here, fighting the giant blight beetle, riding a Domani razor.
The giant blight beetle is here, fighting Saif.
A young trolloc is here, growling with a deep bloodlust.
A warhorse is here, stamping his feet impatiently.

* HP:Scratched MV:Full >
Saif stops riding a Domani razor.

* HP:Scratched MV:Full > say lets go in
You say 'lets go in'

* HP:Scratched MV:Full > ride razor
e
A shrill piercing scream reverberates through the area.
A Ghar'yVQGQ m_@@ptp dfUz '@?D DOwFCtrxf\ VlZ mCZw qzy roj_QM uPNm MSBIZF '
A Ghar'ghael trolloc tries to cleave you, but you deflect the blow.
A shrill piercing scream reverberates through the area.
You pierce a Ghar'ghael trolloc's body hard.
A Ghar'ghael trolloc tries to cleave you, but you dodge the attack.
The giant blight beetle tries to hit Saif, but he deflects the blow.
The giant blight beetle tries to hit Saif, but he parries successfully.
Your heartbeat calms down more as you feel less panicked.
No way! You're fighting for your life!

* HP:Scratched MV:Fresh - a Ghar'ghael trolloc: Hurt > No way! You're fighting for your life!

* HP:Scratched MV:Fresh - a Ghar'ghael trolloc: Hurt >
Saif narrates 'nothing here anyway'

* HP:Scratched MV:Fresh - a Ghar'ghael trolloc: Hurt > change mood wimpy
f
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

You panic and attempt to flee!ar'ghael trolloc: Hurt >


You flee head over heels.
Path in the Blight
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.

* HP:Scratched MV:Full > w
The Blight
[ obvious exits: E W D ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
The corpse of a towering Ghar'ghael trolloc is lying here.
The giant blight beetle is here, fighting Saif.
Eyes keen, a Domani razor stands here swishing its tail.
Lord Saif the Advocate is here, fighting the giant blight beetle.
The giant blight beetle is here, fighting Saif.
A young trolloc is here, growling with a deep bloodlust.
A warhorse is here, stamping his feet impatiently.

* HP:Scratched MV:Full > ride razor
e
You start riding him.

e
* R HP:Scratched MV:Full > e
Path in the Blight
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Scratched MV:Full > e
The Blight
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A huge darkhound is here, drooling and snarling.

* R HP:Scratched MV:Full > e
The Blight
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.

n
* R HP:Scratched MV:Full > Alas, you cannot go that way...

* R HP:Scratched MV:Full > n
Alas, you cannot go that way...

n
* R HP:Scratched MV:Full > The Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Scratched MV:Full > The Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

n
* R HP:Scratched MV:Full > n
The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A huge darkhound is here, drooling and snarling.
A black tree with bloated leaves sprouts from the ground, branches quivering.
An enormous blight worm towers above you, making an eerie shrill scream.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Scratched MV:Full > n
The Blight
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Scratched MV:Full > Twisted Path in the Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Scratched MV:Full > e
Path to a Castle
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Scratched MV:Full > e
Alas, you cannot go that way...

* R HP:Scratched MV:Full > n
e
Alas, you cannot go that way...

e
* R HP:Scratched MV:Full > Bend in the Path
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving south.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Scratched MV:Full > A Path to the Blight
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

e
* R HP:Scratched MV:Full > Path to the Blight
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Scratched MV:Full > e
Rotten Vegetation
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

e
* R HP:Scratched MV:Full > e
Near a Bridge
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Scratched MV:Full > The Bridge
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Scratched MV:Full > In Front of the Castle
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
A water skin has been left on the ground.
An iron lantern hangs from the wall above the gate.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Scratched MV:Full > l e
The stonegate is closed.

* R HP:Scratched MV:Full >
Saif has arrived from the west, riding a warhorse.

* R HP:Scratched MV:Full > stonegate is now set as your door1.
t
[track trolloc]

=
Some obvious fresh tracks of Porka leaving east.
Some obvious recent tracks of Porka leaving west.
Some day-old tracks of Lottadeth leaving north.
Some faint three day-old tracks of Gnargnar leaving north.
Some extremely faint week-old tracks of Rakkard leaving east.
Some extremely faint week-old tracks of Rakkard leaving east.

* R HP:Scratched MV:Full > time
It is 6 o'clock pm, on the 10th day of the month of Shaldine, year 1402.
According to legend and prophecy, this is the Zunth Turn of the Wheel.
Welcome to the game! Visit our new website at www.wotmud.org !

(Server: Tue Jun 15 17:33:31 2021 EST, last rebooted 17 hours, 30 minutes ago)

save
* R HP:Scratched MV:Full > Saving Matheus.

* R HP:Scratched MV:Full > dism
You stop riding him.

* HP:Scratched MV:Full > dark is now set as your target.
l
sco
In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a ridden mount leaving west.
A water skin has been left on the ground.
An iron lantern hangs from the wall above the gate.
Lord Saif the Advocate is standing here, riding a warhorse.
Eyes keen, a Domani razor stands here swishing its tail.

* HP:Scratched MV:Full > dh
You have 397(400) hit and 163(169) movement points.
You have scored 104067815 experience points and 1046 quest points.
You need 4432185 exp to level and 1954 qp to rank.
You have amassed 108 Turn points to date.
You have played 58 days and 20 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* HP:Scratched MV:Full > [dia horse]
A warhorse is in excellent condition.

* HP:Scratched MV:Full > where
eq
Players in your Zone
--------------------
Saif - In Front of the Castle
Matheus - In Front of the Castle

* HP:Scratched MV:Full > You are using:
<used as light> a mirrored lantern
<worn on finger> a gold ring
<worn on finger> a gold ring
<worn on head> a light brown hood of finely-spun cloth
<worn around neck> a white hart pendant
<worn around neck> a white hart pendant
<worn on body> a finely-tailored white shirt
<worn about body> a surcoat with exquisite embroidery
<slung on back> a backpack
<worn on arms> a set of finely-spun cloth sleeves
<worn on hands> a fine pair of light, buckskin gloves
<worn around wrist> a jeweled wristcuff
<worn around wrist> a jeweled wristcuff
<worn as shield> a polished onyx-inlaid shield
<wielded> an emerald-hilted foil
<worn about waist> a belt with a buckle of cuendillar
<worn on legs> a set of loose cloth breeches
<worn on feet> a pair of light, well-oiled leather boots

* HP:Scratched MV:Full > l
In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a ridden mount leaving west.
A water skin has been left on the ground.
An iron lantern hangs from the wall above the gate.
Lord Saif the Advocate is standing here, riding a warhorse.
Eyes keen, a Domani razor stands here swishing its tail.

* HP:Scratched MV:Full >
Saif sits down and rests.

* HP:Scratched MV:Full > stat
l
You are a 423 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 20.5 lbs, peanuts.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:17.
Offensive bonus: 172, Dodging bonus: 138, Parrying bonus: 187
Your mood is: Wimpy. You will flee below: 200 Hit Points
Your posture is: Offensive.
Your armor absorbs about 29% on average.

You are subjected to the following effects:
- NO QUIT

* HP:Scratched MV:Full > In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a ridden mount leaving west.
A water skin has been left on the ground.
An iron lantern hangs from the wall above the gate.
Lord Saif the Advocate is resting here, riding a warhorse.
Eyes keen, a Domani razor stands here swishing its tail.

* HP:Scratched MV:Full > notice
l
You start paying increased attention to your surroundings.

* HP:Scratched MV:Full > In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a ridden mount leaving west.
A water skin has been left on the ground.
An iron lantern hangs from the wall above the gate.
Lord Saif the Advocate is resting here, riding a warhorse.
Eyes keen, a Domani razor stands here swishing its tail.

* HP:Scratched MV:Full > where
Players in your Zone
--------------------
Saif - In Front of the Castle
Matheus - In Front of the Castle

* HP:Scratched MV:Full > whois byrg
Byrg the Myrddraal is a level 51 Myrddraal myrddraal.
People are stupid.
Shaidar Haran hisses 'The dark one is a bit of a dick.'
Draz bellows 'apparently they tapped gimme a sec' - yep, that about sums it up.


* HP:Scratched MV:Full >
Saif says 'one tic until it opens?'

* HP:Scratched MV:Full > l
In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a ridden mount leaving west.
A water skin has been left on the ground.
An iron lantern hangs from the wall above the gate.
Lord Saif the Advocate is resting here, riding a warhorse.
Eyes keen, a Domani razor stands here swishing its tail.

* HP:Scratched MV:Full > time
It is 6 o'clock pm, on the 10th day of the month of Shaldine, year 1402.
According to legend and prophecy, this is the Zunth Turn of the Wheel.
Welcome to the game! Visit our new website at www.wotmud.org !

(Server: Tue Jun 15 17:34:05 2021 EST, last rebooted 17 hours, 30 minutes ago)

* HP:Scratched MV:Full > say 8pm
You say '8pm'

* HP:Scratched MV:Full > sco
You have 398(400) hit and 163(169) movement points.
You have scored 104067815 experience points and 1046 quest points.
You need 4432185 exp to level and 1954 qp to rank.
You have amassed 108 Turn points to date.
You have played 58 days and 20 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* HP:Scratched MV:Full >
Saif nods in agreement.

* HP:Scratched MV:Full >
Porka calls for the stonegate to be opened.
The stonegate is opened from the other side.

* HP:Scratched MV:Full > e
kill dark
The Gatekeep
[ obvious exits: E W ]
A remnant of the Age of Legends juts from the soil.
A burly trolloc stands here, eyeing the surroundings.
A hooved trolloc anxiously stamps its feet.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

* HP:Scratched MV:Full > They aren't here.

* HP:Scratched MV:Full > stonegate is now set as your door1.
close stonegate
Ok.

* HP:Scratched MV:Full > e
kill dark
Entrance to the Courtyard
[ obvious exits: N E S W ]
*Porka* is standing here.
A wolfish trolloc is here, howling for blood.
A young trolloc is here, growling with a deep bloodlust.

* HP:Scratched MV:Full > A wolfish trolloc tries to crush you, but you parry successfully.
A Ghar'ghael trolloc joins a wolfish trolloc's fight!
A Ghar'ghael trolloc tries to cleave you, but you deflect the blow.
You disarm a wolfish trolloc's weapon with one swift strike.
You pierce a wolfish trolloc's body.
A wolfish trolloc tries to hit you, but you dodge the attack.
The darkness comes.
*Porka* tries to crush you, but you dodge the attack.
You do the best you can!

* HP:Scratched MV:Fresh - a wolfish trolloc: Scratched >
You pierce a wolfish trolloc's body hard.

nar so stupid
* HP:Scratched MV:Fresh - a wolfish trolloc: Scratched > change mood wimpy
You narrate 'so stupid'

f
* HP:Scratched MV:Fresh - a wolfish trolloc: Scratched > Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

Saif narrates 'you close or her?'sh trolloc: Scratched >
You panic and attempt to flee!


You flee head over heels.
The Courtyard
[ obvious exits: N E S W ]
A bearish trolloc towers here, its snout drawn into a snarl.

* HP:Scratched MV:Full > porka is now set as your target.

A wolfish trolloc has arrived from the west.

* HP:Scratched MV:Full > w
kill porka
Entrance to the Courtyard
[ obvious exits: N E S W ]
*Porka* is standing here.
A young trolloc is here, growling with a deep bloodlust.

* HP:Scratched MV:Full > You barely pierce *Porka*'s right leg.

* HP:Scratched MV:Full - Porka: Hurt >
A wolfish trolloc has arrived from the east.

* HP:Scratched MV:Full - Porka: Hurt >
You pierce *Porka*'s right arm.

* HP:Scratched MV:Full - Porka: Hurt > nar i did

*Porka* tries to crush you, but you parry successfully.
A wolfish trolloc wields a nasty spiked club.
You swiftly dodge a wolfish trolloc's attempt to crush you.
A Ghar'ghael trolloc tries to cleave you, but you deflect the blow.
You pierce *Porka*'s right leg hard.

* HP:Scratched MV:Full - Porka: Wounded > You narrate 'i did'

* HP:Scratched MV:Full - Porka: Wounded >
Saif narrates 'dg there?'

* HP:Scratched MV:Full - Porka: Wounded > nar on 1e gk
p
You pierce *Porka*'s left leg.
You narrate 'on 1e gk'

A Ghar'ghael trolloc tries to cleave you, but you parry successfully.
You swiftly dodge a wolfish trolloc's attempt to crush you.
You pierce *Porka*'s right foot.
Saif narrates 'nod'
[kick ]
Your boots need polishing again -- blood all over...

* HP:Scratched MV:Full - Porka: Wounded >
You dodge a bash from *Porka* who loses her balance and falls!

* HP:Scratched MV:Full - Porka: Wounded > nar but the aggro
2

Saif has arrived from the west, riding a warhorse.

* HP:Scratched MV:Full - Porka: Wounded > of
A Ghar'ghael trolloc tries to cleave you, but you dodge the attack.
A wolfish trolloc tries to crush you, but you dodge the attack.
Saif slashes *Porka*'s body.
You narrate 'but the aggro'

* HP:Scratched MV:Full - Saif: Battered - Porka: Wounded > p
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* HP:Scratched MV:Full - Saif: Battered - Porka: Wounded > [change posture offensive]
Posture changed to: Offensive

[kick ] l - Saif: Battered - Porka: Wounded >
Your kick hits *Porka* in the solar plexus!

* HP:Scratched MV:Full - Saif: Battered - Porka: Wounded >
A Ghar'ghael trolloc tries to cleave you, but you dodge the attack.
A wolfish trolloc tries to crush you, but you parry successfully.

* HP:Scratched MV:Full - Saif: Battered - Porka: Wounded > p

Saif sends *Porka* sprawling with a powerful bash!

[kick ] l - Saif: Battered - Porka: Wounded >
Your kick hits *Porka* in the solar plexus!

* HP:Scratched MV:Full - Saif: Battered - Porka: Wounded > l porka

Saif slashes *Porka*'s body.
A Ghar'ghael trolloc tries to cleave you, but you deflect the blow.
A wolfish trolloc tries to crush you, but you dodge the attack.

* HP:Scratched MV:Full - Saif: Battered - Porka: Wounded > the porcupine trolloc. Her long blonde hair and startling blue eyes catch your attention immediately. Lots of long lean arms and legs are barely covered by a tattered blood covered gown.. Don't you feel dirty lusting after a trolloc.. Sh
Porka has quite a few wounds.

*Porka* is using:
<worn on head> a full metal helmet and visor
<worn around neck> a torc of gleaming steel
<worn around neck> a torc of gleaming steel
<worn about body> a dark, hooded cloak
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<wielded two-handed> a two-handed binnol
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

* HP:Scratched MV:Full - Saif: Battered - Porka: Wounded > metaldoor is now set as your door1.
oakdoor is now set as your door2.
p

Saif narrates 'just melee her'

Saif slashes *Porka*'s body.f: Battered - Porka: Wounded >
A Ghar'ghael trolloc tries to cleave you, but you parry successfully.
You swiftly dodge a wolfish trolloc's attempt to crush you.
You pierce *Porka*'s body.
[kick ]
Your boots need polishing again -- blood all over...

* HP:Scratched MV:Full - Saif: Battered - Porka: Wounded > nar snicker

*Porka* panics, and attempts to flee!

* HP:Scratched MV:Full - Saif: Battered - Porka: Wounded >
*Porka* leaves south.

* HP:Scratched MV:Full - a wolfish trolloc: Hurt > You pierce a wolfish trolloc's head hard.
A Ghar'ghael trolloc tries to cleave you, but you dodge the attack.
A wolfish trolloc tries to crush you, but you dodge the attack.
You narrate 'snicker'

* HP:Scratched MV:Full - a wolfish trolloc: Hurt > change mood wimpy
f
kill porka
*Byrg* has arrived from the east, riding a shadow stallion.
An elite trolloc has arrived from the east.
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

You panic and attempt to flee!fish trolloc: Hurt >


*Porka* has arrived from the south.

*Porka* leaves east.
You flee head over heels.
The Courtyard
[ obvious exits: N E S W ]
*Porka* is standing here.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
You pierce *Porka*'s head.

* HP:Scratched MV:Full - Porka: Wounded >
You pierce *Porka*'s head.

* HP:Scratched MV:Full - Porka: Battered >
*Porka* tries to crush you, but you dodge the attack.
You swiftly dodge a muzzled trolloc's attempt to pierce you.
You pierce *Porka*'s body.
*Byrg* has arrived from the west, riding a shadow stallion.
An elite trolloc has arrived from the west.

* HP:Scratched MV:Full - Porka: Battered >
*Byrg* leaves north riding a shadow stallion.
An elite trolloc leaves north.

* HP:Scratched MV:Full - Porka: Battered > nar on 1e
You narrate 'on 1e'

* HP:Scratched MV:Full - Porka: Battered > rockpen is now set as your door1.
open rockpen

You tickle *Porka*'s body with your pierce.

* HP:Scratched MV:Full - Porka: Battered > It's already open!

* HP:Scratched MV:Full - Porka: Battered >
You swiftly dodge a muzzled trolloc's attempt to pierce you.
You barely pierce *Porka*'s right arm.

* HP:Healthy MV:Full - Porka: Battered >
*Porka* panics, and attempts to flee!

* HP:Healthy MV:Full - Porka: Battered >
*Porka* leaves east.

* HP:Healthy MV:Full - a muzzled trolloc: Scratched >
Saif has arrived from the west, riding a warhorse.

* HP:Healthy MV:Full - a muzzled trolloc: Scratched >
You disarm a muzzled trolloc's weapon with one swift strike.
You pierce a muzzled trolloc's left hand.
A muzzled trolloc wields a short steel spear.
A muzzled trolloc tries to pierce you, but you dodge the attack.
You pierce a muzzled trolloc's body very hard.

* HP:Healthy MV:Full - a muzzled trolloc: Hurt > change mood wimpy
f
*Byrg* has arrived from the north, riding a shadow stallion.
An elite trolloc has arrived from the north.
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

You panic and attempt to flee!ed trolloc: Hurt >


You flee head over heels.
The Courtyard
[ obvious exits: N ]
You notice a shattered arm is hidden here.
You notice a shattered arm is hidden here.
A trolloc is here commanding a fist of troops.
A wolfish trolloc is here, howling for blood.
A juvenile trolloc waits hungrily to be fed.
A juvenile trolloc waits hungrily to be fed.
A juvenile trolloc waits hungrily to be fed.
A juvenile trolloc waits hungrily to be fed.
A juvenile trolloc waits hungrily to be fed.
A brooding trolloc watches her charges.

* HP:Healthy MV:Full > kill porka
n
They aren't here.

kill porka
* HP:Healthy MV:Full > The Courtyard
[ obvious exits: N E S W ]
An elite trolloc stands ready to obey orders.
*Byrg* is here, fighting Saif, riding a shadow stallion.
Lord Saif the Advocate is here, fighting Byrg, riding a warhorse.
A muzzled trolloc is here, fighting Saif.

* HP:Healthy MV:Full > They aren't here.

* HP:Healthy MV:Full > 6
2
of
A wolfish trolloc has arrived from the west.
[kil h.dark]
You pierce an elite trolloc's left arm hard.

* HP:Healthy MV:Full - an elite trolloc: Scratched > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* HP:Healthy MV:Full - an elite trolloc: Scratched > [change posture offensive]
Posture changed to: Offensive

* HP:Healthy MV:Full - an elite trolloc: Scratched >
*Byrg* gives an elite trolloc an order.
Saif sends *Byrg* sprawling with a powerful bash!

* HP:Healthy MV:Full - an elite trolloc: Scratched > l

An elite trolloc tries to hit you, but you dodge the attack.
You pierce an elite trolloc's head hard.
A wolfish trolloc tries to crush you, but you dodge the attack.
A muzzled trolloc tries to pierce Saif, but he parries successfully.
Saif slashes *Byrg*'s right arm hard.

* HP:Healthy MV:Full - an elite trolloc: Hurt > The Courtyard
To the east lie the shattered remains of the southern keep. From here the
devastation is even more apparent than before. The roof of this once
prominant keep has collapsed in on itself totally destroying the upper
level of the keep. Large vines with huge spikes on them have made the walls
of the keep their home. To the north a well can be seen and to the east is
the entrance to the barracks.

A temporary makeshift pen of rocks and wood blocks the way to the south,
but it can easily be opened by a strong arm.
[ obvious exits: N E S W ]
A wolfish trolloc is here, fighting YOU!
An elite trolloc is here, fighting YOU!
*Byrg* is sitting here, riding a shadow stallion.
Lord Saif the Advocate is here, fighting Byrg, riding a warhorse.
A muzzled trolloc is here, fighting Saif.

* HP:Healthy MV:Full - an elite trolloc: Hurt >
An elite trolloc tries to hit you, but you dodge the attack.
You pierce an elite trolloc's left arm hard.
A wolfish trolloc tries to crush you, but you deflect the blow.
Saif swiftly dodges a muzzled trolloc's attempt to pierce him.
Saif slashes *Byrg*'s body hard.

* HP:Healthy MV:Full - an elite trolloc: Hurt > dark is now set as your target.
l
The Courtyard
To the east lie the shattered remains of the southern keep. From here the
devastation is even more apparent than before. The roof of this once
prominant keep has collapsed in on itself totally destroying the upper
level of the keep. Large vines with huge spikes on them have made the walls
of the keep their home. To the north a well can be seen and to the east is
the entrance to the barracks.

A temporary makeshift pen of rocks and wood blocks the way to the south,
but it can easily be opened by a strong arm.
[ obvious exits: N E S W ]
A wolfish trolloc is here, fighting YOU!
An elite trolloc is here, fighting YOU!
*Byrg* is sitting here, riding a shadow stallion.
Lord Saif the Advocate is here, fighting Byrg, riding a warhorse.
A muzzled trolloc is here, fighting Saif.

* HP:Healthy MV:Full - an elite trolloc: Hurt >
You pierce an elite trolloc's body.

* HP:Healthy MV:Full - an elite trolloc: Wounded >
An elite trolloc tries to hit you, but you parry successfully.
You pierce an elite trolloc's left hand extremely hard.
You swiftly dodge a wolfish trolloc's attempt to crush you.
A muzzled trolloc tries to pierce Saif, but he deflects the blow.
*Byrg* tries to lance Saif, but he deflects the blow.
Saif slashes *Byrg*'s body hard.

* HP:Healthy MV:Full - an elite trolloc: Wounded >
*Byrg* panics, and attempts to flee!

* HP:Healthy MV:Full - an elite trolloc: Wounded > nar killing his mob

*Byrg* leaves south riding a shadow stallion.

* HP:Healthy MV:Full - an elite trolloc: Wounded > You narrate 'killing his mob'

* HP:Healthy MV:Full - an elite trolloc: Wounded >
*Byrg* has arrived from the south, riding a shadow stallion.

* HP:Healthy MV:Full - an elite trolloc: Wounded > close rockpen

*Byrg* leaves north riding a shadow stallion.

* HP:Healthy MV:Full - an elite trolloc: Wounded > Ok.

* HP:Healthy MV:Full - an elite trolloc: Wounded >
A muzzled trolloc tries to pierce Saif, but he deflects the blow.

* HP:Healthy MV:Full - an elite trolloc: Wounded > open rockpen
Ok.

l
* HP:Healthy MV:Full - an elite trolloc: Wounded >
An elite trolloc tries to hit you, but you parry successfully.
You pierce an elite trolloc's body hard.
You swiftly dodge a wolfish trolloc's attempt to crush you.
A muzzled trolloc tries to pierce Saif, but he deflects the blow.

* HP:Healthy MV:Full - an elite trolloc: Wounded > The Courtyard
To the east lie the shattered remains of the southern keep. From here the
devastation is even more apparent than before. The roof of this once
prominant keep has collapsed in on itself totally destroying the upper
level of the keep. Large vines with huge spikes on them have made the walls
of the keep their home. To the north a well can be seen and to the east is
the entrance to the barracks.

A temporary makeshift pen of rocks and wood blocks the way to the south,
but it can easily be opened by a strong arm.
[ obvious exits: N E S W ]
A wolfish trolloc is here, fighting YOU!
An elite trolloc is here, fighting YOU!
Lord Saif the Advocate is here, fighting a muzzled trolloc, riding a warhorse.
A muzzled trolloc is here, fighting Saif.

* HP:Healthy MV:Full - an elite trolloc: Wounded >
Saif sends a muzzled trolloc sprawling with a powerful bash!

* HP:Healthy MV:Full - an elite trolloc: Wounded >
You pierce an elite trolloc's body.

* HP:Healthy MV:Full - an elite trolloc: Wounded >
Saif slashes a muzzled trolloc's right arm into bloody fragments!
An elite trolloc tries to hit you, but you deflect the blow.
You pierce an elite trolloc's left leg hard.
You swiftly dodge a wolfish trolloc's attempt to crush you.

* HP:Healthy MV:Full - an elite trolloc: Battered > stat
l
You are a 423 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 20.5 lbs, peanuts.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:17.
Offensive bonus: 196, Dodging bonus: 138, Parrying bonus: 152
Your mood is: Brave. You will flee below: 120 Hit Points
Your posture is: Offensive.
Your armor absorbs about 29% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* HP:Healthy MV:Full - an elite trolloc: Battered > The Courtyard
To the east lie the shattered remains of the southern keep. From here the
devastation is even more apparent than before. The roof of this once
prominant keep has collapsed in on itself totally destroying the upper
level of the keep. Large vines with huge spikes on them have made the walls
of the keep their home. To the north a well can be seen and to the east is
the entrance to the barracks.

A temporary makeshift pen of rocks and wood blocks the way to the south,
but it can easily be opened by a strong arm.
[ obvious exits: N E S W ]
A wolfish trolloc is here, fighting YOU!
An elite trolloc is here, fighting YOU!
Lord Saif the Advocate is here, fighting a muzzled trolloc, riding a warhorse.
A muzzled trolloc is sitting here.

* HP:Healthy MV:Full - an elite trolloc: Battered >
Saif looks at an elite trolloc.

l elite
* HP:Healthy MV:Full - an elite trolloc: Battered > Raised and trained for protecting, this trolloc snarls as it grips its
weapon just a bit tighter. Its lips peal back around the gleaming teeth of
a wolf revealing a muzzle of fur.

An elite trolloc has some big nasty wounds and scratches.

an elite trolloc is using:
<worn on head> a chain coif
<worn on body> a thick mail shirt
<worn on arms> a set of chainmail sleeves
<worn on legs> a pair of chainmail leggings
<worn on feet> a pair of heavy leather boots

* HP:Healthy MV:Full - an elite trolloc: Battered >
Saif slashes a muzzled trolloc's body into bloody fragments!
You swiftly dodge an elite trolloc's attempt to hit you.
You pierce an elite trolloc's body hard.
You swiftly dodge a wolfish trolloc's attempt to crush you.

* HP:Healthy MV:Full - an elite trolloc: Battered > scan n
* HP:Healthy MV:Full - an elite trolloc: Battered >
Saif slashes a muzzled trolloc's right leg very hard.
An elite trolloc tries to hit you, but you dodge the attack.
You pierce an elite trolloc's body hard.
A wolfish trolloc tries to crush you, but you dodge the attack.
A muzzled trolloc tries to pierce Saif, but he parries successfully.

* HP:Healthy MV:Full - an elite trolloc: Battered >
You pierce an elite trolloc's body.

* HP:Healthy MV:Full - an elite trolloc: Beaten > l
The Courtyard
To the east lie the shattered remains of the southern keep. From here the
devastation is even more apparent than before. The roof of this once
prominant keep has collapsed in on itself totally destroying the upper
level of the keep. Large vines with huge spikes on them have made the walls
of the keep their home. To the north a well can be seen and to the east is
the entrance to the barracks.

A temporary makeshift pen of rocks and wood blocks the way to the south,
but it can easily be opened by a strong arm.
[ obvious exits: N E S W ]
A wolfish trolloc is here, fighting YOU!
An elite trolloc is here, fighting YOU!
Lord Saif the Advocate is here, fighting a muzzled trolloc, riding a warhorse.
A muzzled trolloc is here, fighting Saif.

* HP:Healthy MV:Full - an elite trolloc: Beaten > eq
You are using:
<used as light> a mirrored lantern
<worn on finger> a gold ring
<worn on finger> a gold ring
<worn on head> a light brown hood of finely-spun cloth
<worn around neck> a white hart pendant
<worn around neck> a white hart pendant
<worn on body> a finely-tailored white shirt
<worn about body> a surcoat with exquisite embroidery
<slung on back> a backpack
<worn on arms> a set of finely-spun cloth sleeves
<worn on hands> a fine pair of light, buckskin gloves
<worn around wrist> a jeweled wristcuff
<worn around wrist> a jeweled wristcuff
<worn as shield> a polished onyx-inlaid shield
<wielded> an emerald-hilted foil
<worn about waist> a belt with a buckle of cuendillar
<worn on legs> a set of loose cloth breeches
<worn on feet> a pair of light, well-oiled leather boots

* HP:Healthy MV:Full - an elite trolloc: Beaten > stat
l
Saif slashes a muzzled trolloc's body into bloody fragments!
An elite trolloc tries to hit you, but you parry successfully.
You pierce an elite trolloc's right leg.
A wolfish trolloc tries to crush you, but you dodge the attack.
A muzzled trolloc tries to pierce Saif, but he deflects the blow.
The night has begun.
Your heartbeat calms down more as you feel less panicked.
You are a 423 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 20.5 lbs, peanuts.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:17.
Offensive bonus: 196, Dodging bonus: 138, Parrying bonus: 152
Your mood is: Brave. You will flee below: 120 Hit Points
Your posture is: Offensive.
Your armor absorbs about 29% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* HP:Healthy MV:Fresh - an elite trolloc: Beaten > The Courtyard
To the east lie the shattered remains of the southern keep. From here the
devastation is even more apparent than before. The roof of this once
prominant keep has collapsed in on itself totally destroying the upper
level of the keep. Large vines with huge spikes on them have made the walls
of the keep their home. To the north a well can be seen and to the east is
the entrance to the barracks.

A temporary makeshift pen of rocks and wood blocks the way to the south,
but it can easily be opened by a strong arm.
[ obvious exits: N E S W ]
A wolfish trolloc is here, fighting YOU!
An elite trolloc is here, fighting YOU!
Lord Saif the Advocate is here, fighting a muzzled trolloc, riding a warhorse.
A muzzled trolloc is here, fighting Saif.

* HP:Healthy MV:Fresh - an elite trolloc: Beaten >
You pierce an elite trolloc's body hard.
A muzzled trolloc tries to pierce Saif, but he deflects the blow.

* HP:Healthy MV:Fresh - an elite trolloc: Beaten > open rockpen
It's already open!

* HP:Healthy MV:Fresh - an elite trolloc: Beaten >
Saif slashes a muzzled trolloc's body extremely hard.
You swiftly dodge an elite trolloc's attempt to hit you.
You pierce an elite trolloc's body.
A wolfish trolloc tries to crush you, but you deflect the blow.
A muzzled trolloc tries to pierce Saif, but he parries successfully.

* HP:Healthy MV:Fresh - an elite trolloc: Beaten > l
The Courtyard
To the east lie the shattered remains of the southern keep. From here the
devastation is even more apparent than before. The roof of this once
prominant keep has collapsed in on itself totally destroying the upper
level of the keep. Large vines with huge spikes on them have made the walls
of the keep their home. To the north a well can be seen and to the east is
the entrance to the barracks.

A temporary makeshift pen of rocks and wood blocks the way to the south,
but it can easily be opened by a strong arm.
[ obvious exits: N E S W ]
A wolfish trolloc is here, fighting YOU!
An elite trolloc is here, fighting YOU!
Lord Saif the Advocate is here, fighting a muzzled trolloc, riding a warhorse.
A muzzled trolloc is here, fighting Saif.

* HP:Healthy MV:Fresh - an elite trolloc: Beaten > eq

You pierce an elite trolloc's right hand extremely hard.

* HP:Healthy MV:Fresh - an elite trolloc: Critical > You are using:
<used as light> a mirrored lantern
<worn on finger> a gold ring
<worn on finger> a gold ring
<worn on head> a light brown hood of finely-spun cloth
<worn around neck> a white hart pendant
<worn around neck> a white hart pendant
<worn on body> a finely-tailored white shirt
<worn about body> a surcoat with exquisite embroidery
<slung on back> a backpack
<worn on arms> a set of finely-spun cloth sleeves
<worn on hands> a fine pair of light, buckskin gloves
<worn around wrist> a jeweled wristcuff
<worn around wrist> a jeweled wristcuff
<worn as shield> a polished onyx-inlaid shield
<wielded> an emerald-hilted foil
<worn about waist> a belt with a buckle of cuendillar
<worn on legs> a set of loose cloth breeches
<worn on feet> a pair of light, well-oiled leather boots

* HP:Healthy MV:Fresh - an elite trolloc: Critical >
Saif tries to slash a muzzled trolloc, but he deflects the blow.
An elite trolloc tries to hit you, but you deflect the blow.
You pierce an elite trolloc's left leg very hard.
An elite trolloc is dead! R.I.P.
Blood never gets boring, does it?
Your blood freezes as you hear an elite trolloc's death cry.
An elite trolloc realizes that someone is a jerk!
A wolfish trolloc tries to crush you, but you dodge the attack.
A muzzled trolloc tries to pierce Saif, but he parries successfully.
Saif narrates 'wanna bet they're killing your horse?:p'

l
* HP:Healthy MV:Fresh - a wolfish trolloc: Hurt > The Courtyard
To the east lie the shattered remains of the southern keep. From here the
devastation is even more apparent than before. The roof of this once
prominant keep has collapsed in on itself totally destroying the upper
level of the keep. Large vines with huge spikes on them have made the walls
of the keep their home. To the north a well can be seen and to the east is
the entrance to the barracks.

A temporary makeshift pen of rocks and wood blocks the way to the south,
but it can easily be opened by a strong arm.
[ obvious exits: N E S W ]
The corpse of an elite trolloc is lying here.
A wolfish trolloc is here, fighting YOU!
Lord Saif the Advocate is here, fighting a muzzled trolloc, riding a warhorse.
A muzzled trolloc is here, fighting Saif.

* HP:Healthy MV:Fresh - a wolfish trolloc: Hurt >
You pierce a wolfish trolloc's head very hard.
A muzzled trolloc tries to pierce Saif, but he deflects the blow.

* HP:Healthy MV:Fresh - a wolfish trolloc: Wounded >
You disarm a wolfish trolloc's weapon with one swift strike.
You pierce a wolfish trolloc's right foot very hard.
Saif slashes a muzzled trolloc's body into bloody fragments!
A muzzled trolloc is dead! R.I.P.
Your blood freezes as you hear a muzzled trolloc's death cry.
You swiftly dodge a wolfish trolloc's attempt to hit you.

* HP:Healthy MV:Fresh - a wolfish trolloc: Wounded > nar snicker
A wolfish trolloc wields a nasty spiked club.
You narrate 'snicker'

* HP:Healthy MV:Fresh - a wolfish trolloc: Wounded > change mood wimpy
f
Saif slashes a wolfish trolloc's right leg extremely hard.
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

You panic and attempt to flee!ish trolloc: Wounded >


You flee head over heels.
Entrance to the Courtyard
[ obvious exits: N E S W ]
A young trolloc is here, growling with a deep bloodlust.

* HP:Healthy MV:Full > stonegate is now set as your door1.
w
open stonegate
The Gatekeep
[ obvious exits: E W ]
A remnant of the Age of Legends juts from the soil.
A burly trolloc stands here, eyeing the surroundings.
A hooved trolloc anxiously stamps its feet.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

w
* HP:Healthy MV:Full > It's already open!

* HP:Healthy MV:Full > In Front of the Castle
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a human leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
A water skin has been left on the ground.
An iron lantern hangs from the wall above the gate.
Eyes keen, a Domani razor stands here swishing its tail.

* HP:Healthy MV:Full > close stonegate
Ok.

* HP:Healthy MV:Full > lh
n
[lead horse]
You start leading him.
A Domani razor starts following you.

* HP:Healthy MV:Full > Overlooking the Gorge
[ obvious exits: N S ]
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
A cringing trolloc whelp cowers before you.
A cringing trolloc whelp cowers before you.
A Domani razor has arrived from the south.

* HP:Healthy MV:Full > ung razor
s
A Domani razor is no longer a member of your group.
A Domani razor stops following you.

* HP:Healthy MV:Full > e
e
In Front of the Castle
[ obvious exits: N E W ]
There are some tracks of a horse leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a human leaving north.
There are some tracks of a human leaving east.
A water skin has been left on the ground.
An iron lantern hangs from the wall above the gate.

* HP:Healthy MV:Full > The stonegate seems to be closed.

* HP:Healthy MV:Full > The stonegate seems to be closed.

* HP:Healthy MV:Full > open stonegate
e
close stonegate
Ok.

* HP:Healthy MV:Full > The Gatekeep
[ obvious exits: E W ]
A remnant of the Age of Legends juts from the soil.
A burly trolloc stands here, eyeing the surroundings.
A hooved trolloc anxiously stamps its feet.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

e
* HP:Healthy MV:Strong > e
Ok.

* HP:Healthy MV:Strong > Entrance to the Courtyard
[ obvious exits: N E S W ]
A young trolloc is here, growling with a deep bloodlust.

* HP:Healthy MV:Strong > The noxious stench and oppresive heat of the Blight drains your energy!
The Courtyard
[ obvious exits: N E S W ]
The corpse of a muzzled trolloc is lying here.
The corpse of an elite trolloc is lying here.
A wolfish trolloc is here, fighting Saif.
Lord Saif the Advocate is here, fighting a wolfish trolloc, riding a warhorse.

* HP:Scratched MV:Strong > n
The Well
[ obvious exits: N E S W ]
A revolting well bubbles with the blood of the sacrificed.
A pair of thin but sturdy metal boots stands here.
A bundle of chainmail lies on the ground.
A densely woven shirt of thick mail is here.
A set of chainmail leggings lay upon the ground.
A set of chainmail sleeves lie upon the ground.
A soft leather pouch has been discarded here.
A black flame dances here in midair.
*Byrg* is standing here, riding a shadow stallion.
*Porka* is standing here.
A bearish trolloc towers here, its snout drawn into a snarl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A huge darkhound is here, drooling and snarling.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A juvenile trolloc waits hungrily to be fed.
A gray haired weaponsmaster stands nearby.
A hooded myrddraal, brooding in the shadows, slowly faces you.

* HP:Scratched MV:Strong > n
The Courtyard
[ obvious exits: N E S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.

* HP:Scratched MV:Strong > nar they well
You narrate 'they well'

* HP:Scratched MV:Strong > 2
of
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* HP:Scratched MV:Strong > [change posture offensive]
Posture changed to: Offensive

* HP:Scratched MV:Strong > s
kh
The Well
[ obvious exits: N E S W ]
A revolting well bubbles with the blood of the sacrificed.
A pair of thin but sturdy metal boots stands here.
A bundle of chainmail lies on the ground.
A densely woven shirt of thick mail is here.
A set of chainmail leggings lay upon the ground.
A set of chainmail sleeves lie upon the ground.
A soft leather pouch has been discarded here.
A black flame dances here in midair.
*Byrg* is standing here, riding a shadow stallion.
*Porka* is standing here.
A bearish trolloc towers here, its snout drawn into a snarl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A huge darkhound is here, drooling and snarling.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A juvenile trolloc waits hungrily to be fed.
A gray haired weaponsmaster stands nearby.
A hooded myrddraal, brooding in the shadows, slowly faces you.

* HP:Scratched MV:Strong > [kil shadow]
*Byrg* intercepts your attack on his mount.
You try to pierce *Byrg*, but he deflects the blow.

* HP:Scratched MV:Strong - Byrg: Battered >
You try to pierce *Byrg*, but he deflects the blow.
A bearish trolloc joins Byrg's fight!
A muzzled trolloc joins Byrg's fight!
A huge darkhound joins a muzzled trolloc's fight!
A hooded myrddraal joins a muzzled trolloc's fight!

* HP:Scratched MV:Strong - Byrg: Battered > nar kil shaodw

You barely pierce *Byrg*'s body.

p
* HP:Scratched MV:Strong - Byrg: Battered > You narrate 'kil shaodw'

[kick ] ong - Byrg: Battered >
You miss your kick at *Byrg*'s groin, much to his relief...

* HP:Scratched MV:Strong - Byrg: Battered >
A hooded myrddraal tries to slash you, but you deflect the blow.
A huge darkhound tries to hit you, but you deflect the blow.
A muzzled trolloc tries to cleave you, but you dodge the attack.
You swiftly dodge a bearish trolloc's attempt to slash you.
Your blood freezes as you hear someone's death cry.

* HP:Scratched MV:Strong - Byrg: Battered >
Shadows begin to stretch outward from *Byrg*!

Your light flickers wildly then burns out!

p
You try to pierce *someone*, but he deflects the blow.
[kick ]
Your boots need polishing again -- blood all over...

o HP:Scratched MV:Strong - Byrg: Battered >
Saif has arrived from the south, riding a warhorse.

* HP:Scratched MV:Strong - Byrg: Battered >
*Byrg* intercepts Saif's attack on his mount.
Saif slashes *Byrg*'s right hand.

* HP:Scratched MV:Strong - Byrg: Battered > nar lol

Saif slashes *Byrg*'s head.
A hooded myrddraal slashes your right leg hard.
A huge darkhound hits your body hard.
A muzzled trolloc tries to cleave you, but you parry successfully.
A bearish trolloc slashes your right hand very hard.
*Byrg* tries to lance you, but you deflect the blow.
*Porka* looks around slowly, as if something is hidden in the room.

* HP:Scratched MV:Strong - Byrg: Battered > nar he darkened
*Porka* tries to crush Saif, but he dodges the attack.
You narrate 'lol'

* HP:Scratched MV:Strong - Byrg: Battered > You try to pierce *Byrg*, but he parries successfully.
You narrate 'he darkened'

* HP:Scratched MV:Strong - Byrg: Battered >
*Porka* tries to crush Saif, but he deflects the blow.
A hooded myrddraal slashes your body hard.
A huge darkhound hits your head hard.
A muzzled trolloc tries to cleave you, but you dodge the attack.
A bearish trolloc slashes your right arm hard.
You pierce *Byrg*'s left arm hard.

* HP:Hurt MV:Strong - Byrg: Battered >
Saif sends *Byrg* sprawling with a powerful bash!

* HP:Hurt MV:Strong - Byrg: Beaten > l in pack
backpack (used) :
[2] a cup of thick syrup
eleven copper pennys
eight gold crowns
a bubbling draught
a mirrored lantern
a package of iron rations
an oilstone
[3] a thin vial of yellow fluid

* HP:Hurt MV:Strong - Byrg: Beaten >
Saif swiftly dodges *Porka*'s attempt to crush him.
Saif slashes *Byrg*'s body.
A hooded myrddraal slashes your right leg hard.
A huge darkhound tries to hit you, but you deflect the blow.
A muzzled trolloc tries to cleave you, but you deflect the blow.
A bearish trolloc tries to slash you, but you dodge the attack.
You pierce *Byrg*'s left leg.

* HP:Hurt MV:Strong - Byrg: Beaten >
Saif narrates 'haha'

* HP:Hurt MV:Strong - Byrg: Beaten > say lol
You say 'lol'

* HP:Hurt MV:Strong - Byrg: Beaten >
*Porka* tries to crush Saif, but he deflects the blow.
Saif slashes *Byrg*'s right hand very hard.
A hooded myrddraal tries to slash you, but you parry successfully.
A huge darkhound hits your body hard.
A muzzled trolloc tries to cleave you, but you parry successfully.
A bearish trolloc tries to slash you, but you deflect the blow.
You pierce *Byrg*'s left leg.

* HP:Hurt MV:Strong - Byrg: Beaten >
*Porka* says 'h `tCr kjND[I zO[@u QX l`qUh'

* HP:Hurt MV:Strong - Byrg: Beaten >
You pierce *Byrg*'s head.

* HP:Hurt MV:Strong - Byrg: Beaten >
*Byrg* panics, and attempts to flee!

* HP:Hurt MV:Strong - Byrg: Beaten >
*Byrg* leaves north riding a shadow stallion.

* HP:Hurt MV:Strong - a bearish trolloc: Healthy > change mood wimpy
f
kill dark
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

You panic and attempt to flee!h trolloc: Healthy >


Saif panics, and attempts to flee!


Saif leaves north riding a warhorse.

You flee head over heels.
The Courtyard
[ obvious exits: N E S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
Lord Saif the Advocate is here, fighting Byrg, riding a warhorse.
*Byrg* is here, fighting Saif, riding a shadow stallion.
You try to pierce *Byrg*, but he parries successfully.

* HP:Hurt MV:Strong - Saif: Wounded - Byrg: Beaten >
You pierce *Byrg*'s body.
*Byrg* tries to lance Saif, but he parries successfully.
Saif tries to slash *Byrg*, but he deflects the blow.

* HP:Hurt MV:Strong - Saif: Wounded - Byrg: Critical > kill dark
*Byrg* panics, and attempts to flee!
You do the best you can!

* HP:Hurt MV:Strong - Saif: Wounded - Byrg: Critical > kill dark

*Byrg* leaves south riding a shadow stallion.

kill dark
* HP:Hurt MV:Strong > They aren't here.

* HP:Hurt MV:Strong > kill dark
They aren't here.

s
* HP:Hurt MV:Strong > s
They aren't here.

* HP:Hurt MV:Strong > kill dark
It is pitch black...

kill dark
o HP:Hurt MV:Strong > s
It is pitch black...

o HP:Hurt MV:Strong > kill dark
They aren't here.

o HP:Hurt MV:Strong > s
They aren't here.

o HP:Hurt MV:Strong > kill dark
It is pitch black...

o HP:Hurt MV:Tiring > They aren't here.

o HP:Hurt MV:Tiring > Alas, you cannot go that way...

o HP:Hurt MV:Tiring > n
They aren't here.

o HP:Hurt MV:Tiring > The Courtyard
[ obvious exits: N E S W ]
The corpse of a wolfish trolloc is lying here.
The corpse of a muzzled trolloc is lying here.
The corpse of an elite trolloc is lying here.
Lord Saif the Advocate is standing here, riding a warhorse.

Variable: target dark
is now set as your target.
* HP:Hurt MV:Tiring >
Saif leaves east riding a warhorse.

o HP:Hurt MV:Tiring > rem lantern
Saif has arrived from the east, riding a warhorse.
You stop using a mirrored lantern.

* HP:Hurt MV:Tiring >
Saif leaves west riding a warhorse.

o HP:Hurt MV:Tiring > drop lantern
You drop a mirrored lantern.

o HP:Hurt MV:Tiring >
Someone tries to cleave you, but you deflect the blow.
You try to pierce someone, but he parries successfully.

take lantern pack
o HP:Hurt MV:Tiring - a Ghar'ghael trolloc: Healthy > You get a mirrored lantern from a backpack.

o HP:Hurt MV:Tiring - a Ghar'ghael trolloc: Healthy >
You try to pierce someone, but he deflects the blow.
Someone tries to cleave you, but you parry successfully.

hold lantern
o HP:Hurt MV:Tiring - a Ghar'ghael trolloc: Healthy > l
You hold a mirrored lantern above your head.

* HP:Hurt MV:Tiring - a Ghar'ghael trolloc: Healthy > The Courtyard
To the east lie the shattered remains of the southern keep. From here the
devastation is even more apparent than before. The roof of this once
prominant keep has collapsed in on itself totally destroying the upper
level of the keep. Large vines with huge spikes on them have made the walls
of the keep their home. To the north a well can be seen and to the east is
the entrance to the barracks.

A temporary makeshift pen of rocks and wood blocks the way to the south,
but it can easily be opened by a strong arm.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
The corpse of a wolfish trolloc is lying here.
The corpse of a muzzled trolloc is lying here.
The corpse of an elite trolloc is lying here.
A Ghar'ghael trolloc is here, fighting YOU!

* HP:Hurt MV:Tiring - a Ghar'ghael trolloc: Healthy >
You try to pierce a Ghar'ghael trolloc, but he parries successfully.

* HP:Hurt MV:Tiring - a Ghar'ghael trolloc: Healthy >
You pierce a Ghar'ghael trolloc's body.
You swiftly dodge a Ghar'ghael trolloc's attempt to cleave you.

* HP:Hurt MV:Tiring - a Ghar'ghael trolloc: Healthy > 2
of
Saif narrates 'not out'
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* HP:Hurt MV:Tiring - a Ghar'ghael trolloc: Healthy > [change posture offensive]
Posture changed to: Offensive

* HP:Hurt MV:Tiring - a Ghar'ghael trolloc: Healthy > change mood wimpy
f
You pierce a Ghar'ghael trolloc's body.
A Ghar'ghael trolloc tries to cleave you, but you parry successfully.
You pierce a Ghar'ghael trolloc's left leg.
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

You panic and attempt to flee!hael trolloc: Scratched >

e
byrg is now set as your target.
You flee head over heels.
The Well
[ obvious exits: N E S W ]
A revolting well bubbles with the blood of the sacrificed.
A pair of thin but sturdy metal boots stands here.
A bundle of chainmail lies on the ground.
A densely woven shirt of thick mail is here.
A set of chainmail leggings lay upon the ground.
A set of chainmail sleeves lie upon the ground.
A soft leather pouch has been discarded here.
A black flame dances here in midair.
A bearish trolloc towers here, its snout drawn into a snarl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A huge darkhound is here, drooling and snarling.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A juvenile trolloc waits hungrily to be fed.
A gray haired weaponsmaster stands nearby.
A hooded myrddraal, brooding in the shadows, slowly faces you.
The Courtyard
[ obvious exits: N E W ]
Lord Saif the Advocate is standing here, riding a warhorse.
A large rat, as black as coal, stares at you from the shadows.
A tall, ramshorned trolloc is here, commanding.

* HP:Hurt MV:Tiring >
Saif leaves east riding a warhorse.

e
* HP:Hurt MV:Tiring > e
The Courtyard
[ obvious exits: N S W ]
A bearish trolloc towers here, its snout drawn into a snarl.

* HP:Hurt MV:Tiring > Alas, you cannot go that way...

* HP:Hurt MV:Tiring > s
A bearish trolloc tries to slash you, but you deflect the blow.
You pierce a bearish trolloc's right leg very hard.
A bearish trolloc tries to slash you, but you parry successfully.
Your heartbeat calms down more as you feel less panicked.
No way! You're fighting for your life!

* HP:Hurt MV:Strong - a bearish trolloc: Scratched > change mood wimpy
f
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

You panic and attempt to flee!h trolloc: Scratched >


You flee head over heels.
The Courtyard
[ obvious exits: N E W ]
A large rat, as black as coal, stares at you from the shadows.
A tall, ramshorned trolloc is here, commanding.

* HP:Hurt MV:Tiring >
Saif narrates 'blarg'

* HP:Hurt MV:Tiring > nar too much aggro
A bearish trolloc has arrived from the east.
You narrate 'too much aggro'

e
* HP:Hurt MV:Tiring > e
The Courtyard
[ obvious exits: N S W ]

2
* HP:Hurt MV:Tiring > Alas, you cannot go that way...

* HP:Hurt MV:Tiring > of
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* HP:Hurt MV:Tiring > s
[change posture offensive]
Posture changed to: Offensive

* HP:Hurt MV:Tiring > e

A bearish trolloc has arrived from the west.

* HP:Hurt MV:Tiring > e
The Entrance to the Southern Twin Keep
[ obvious exits: N E W ]
A torch is here on the ground.
A warhorse is here, stamping his feet impatiently.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* HP:Hurt MV:Tiring > e
The Entrance to the Great Hall
[ obvious exits: E W ]
A hooved trolloc anxiously stamps its feet.

* HP:Hurt MV:Tiring > In the Great hall
[ obvious exits: N E S W ]
A bearish trolloc towers here, its snout drawn into a snarl.
A bearish trolloc towers here, its snout drawn into a snarl.

kill byrg
* HP:Hurt MV:Tiring > e
The Eastern Wing of the Great Hall
[ obvious exits: N E S W ]
A hooved trolloc anxiously stamps its feet.
A figure stands here, ready to collect unwanted things.

* HP:Hurt MV:Tiring > kill byrg
They aren't here.

* HP:Hurt MV:Tiring > e
A bearish trolloc has arrived from the west.
The Eastern Wing of the Great Hall
[ obvious exits: N S W D ]
Lord Saif the Advocate is standing here.
Cracking his already aged knuckles, the Ghar'ghael Quartermaster stands ready.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
A massive Myrddraal stands here, leading the Ghar'ghael in battle.

kill byrg
* HP:Hurt MV:Tiring > Saif leaves down.
They aren't here.

* HP:Hurt MV:Tiring > e
kill byrg
Alas, you cannot go that way...

* HP:Hurt MV:Tiring > s
They aren't here.

* HP:Hurt MV:Tiring > kill byrg
Alas, you cannot go that way...

* HP:Hurt MV:Tiring > They aren't here.

* HP:Hurt MV:Tiring > n
d
kill byrg
The door seems to be closed.

* HP:Hurt MV:Tiring > They aren't here.

* HP:Hurt MV:Tiring > The door seems to be closed.

* HP:Hurt MV:Tiring > The Dungeon
[ obvious exits: N S U ]
Lord Saif the Advocate is standing here.

* HP:Hurt MV:Tiring > They aren't here.

* HP:Hurt MV:Tiring > kill byrg
kill byrg
They aren't here.

kill byrg
* HP:Hurt MV:Tiring > They aren't here.

* HP:Hurt MV:Tiring > kill byrg
They aren't here.

kill byrg
* HP:Hurt MV:Tiring > They aren't here.

* HP:Hurt MV:Tiring > They aren't here.

stat
* HP:Hurt MV:Tiring >
Saif narrates 'was a shadow outside anyway'

* HP:Hurt MV:Tiring > kill byrg
You are a 423 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 20.1 lbs, peanuts.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:17.
Offensive bonus: 196, Dodging bonus: 138, Parrying bonus: 152
Your mood is: Brave. You will flee below: 120 Hit Points
Your posture is: Offensive.
Your armor absorbs about 29% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

kill byrg
* HP:Hurt MV:Tiring > Saif leaves up.
They aren't here.

* HP:Hurt MV:Tiring > They aren't here.

* HP:Hurt MV:Tiring > kill byrg
kill byrg
They aren't here.

* HP:Hurt MV:Tiring > Saif has arrived from above.
They aren't here.

* HP:Hurt MV:Tiring > kill byrg
They aren't here.

* HP:Hurt MV:Tiring > u
The Eastern Wing of the Great Hall
[ obvious exits: N S W D ]
Cracking his already aged knuckles, the Ghar'ghael Quartermaster stands ready.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
A massive Myrddraal stands here, leading the Ghar'ghael in battle.
Saif has arrived from below.

w
* HP:Hurt MV:Tiring > kill byrg
The Eastern Wing of the Great Hall
[ obvious exits: N E S W ]
A bearish trolloc towers here, its snout drawn into a snarl.
A hooved trolloc anxiously stamps its feet.
A figure stands here, ready to collect unwanted things.
Saif has arrived from the east.

* HP:Hurt MV:Tiring > They aren't here.

* HP:Hurt MV:Tiring > w
w
In the Great hall
[ obvious exits: N E S W ]
A bearish trolloc towers here, its snout drawn into a snarl.
Saif has arrived from the east.

* HP:Hurt MV:Tiring > The Entrance to the Great Hall
[ obvious exits: E W ]
A hooved trolloc anxiously stamps its feet.
Saif has arrived from the east.

* HP:Hurt MV:Tiring > w
w
The Entrance to the Southern Twin Keep
[ obvious exits: N E W ]
A torch is here on the ground.
A warhorse is here, stamping his feet impatiently.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Saif has arrived from the east.

* HP:Hurt MV:Tiring > The Courtyard
[ obvious exits: E S W ]
A young trolloc is here, growling with a deep bloodlust.
A bearish trolloc towers here, its snout drawn into a snarl.
A wolfish trolloc is here, howling for blood.
Saif has arrived from the east.

* HP:Hurt MV:Tiring > w
The Courtyard
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
The corpse of a wolfish trolloc is lying here.
The corpse of a muzzled trolloc is lying here.
The corpse of an elite trolloc is lying here.
A bearish trolloc towers here, its snout drawn into a snarl.
A young trolloc is here, growling with a deep bloodlust.
Saif has arrived from the east.

* HP:Hurt MV:Tiring > w
Saif says 'they remove teh door n blag?'
Entrance to the Courtyard
[ obvious exits: N E S W ]
Saif has arrived from the east.

n
* HP:Hurt MV:Tiring > The Courtyard
[ obvious exits: N E S W ]
An artifact collector stands here, searching specific items.
A wolfish trolloc is here, howling for blood.
A red-eyed raven is here flying around.
A trolloc is here commanding a fist of troops.
A bearish trolloc towers here, its snout drawn into a snarl.
Saif has arrived from the south.

* HP:Hurt MV:Tiring >
Saif leaves east.

* HP:Hurt MV:Tiring > e
A wolfish trolloc tries to crush you, but you dodge the attack.
A red-eyed raven starts following you.
A bearish trolloc joins a wolfish trolloc's fight!
A Dha'vol trolloc joins a wolfish trolloc's fight!
An artifact collector leaves west.
No way! You're fighting for your life!

* HP:Hurt MV:Tiring - a wolfish trolloc: Healthy > change mood wimpy

You hear a blood-curdling howl in the distance.
You swiftly dodge a Dha'vol trolloc's attempt to crush you.
A bearish trolloc tries to slash you, but you deflect the blow.
You pierce a wolfish trolloc's body hard.
A wolfish trolloc tries to crush you, but you deflect the blow.

f
* HP:Hurt MV:Tiring - a wolfish trolloc: Scratched > Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

You pierce a wolfish trolloc's body hard.Scratched >
You panic and attempt to flee!


You flee head over heels.
Entrance to the Courtyard
[ obvious exits: N E S W ]

* HP:Hurt MV:Tiring > n
A wolfish trolloc has arrived from the north.
A bearish trolloc has arrived from the north.
A Dha'vol trolloc has arrived from the north.
The Courtyard
[ obvious exits: N E S W ]
A red-eyed raven is here flying around.

e
* HP:Hurt MV:Tiring > n
The Well
[ obvious exits: N E S W ]
A revolting well bubbles with the blood of the sacrificed.
A pair of thin but sturdy metal boots stands here.
A bundle of chainmail lies on the ground.
A densely woven shirt of thick mail is here.
A set of chainmail leggings lay upon the ground.
A set of chainmail sleeves lie upon the ground.
A soft leather pouch has been discarded here.
A black flame dances here in midair.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A huge darkhound is here, drooling and snarling.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A juvenile trolloc waits hungrily to be fed.
A gray haired weaponsmaster stands nearby.
A hooded myrddraal, brooding in the shadows, slowly faces you.
A red-eyed raven has arrived from the west.

* HP:Hurt MV:Winded > The Courtyard
[ obvious exits: N E S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A red-eyed raven has arrived from the south.

* HP:Hurt MV:Winded > s
s
The Well
[ obvious exits: N E S W ]
A revolting well bubbles with the blood of the sacrificed.
A pair of thin but sturdy metal boots stands here.
A bundle of chainmail lies on the ground.
A densely woven shirt of thick mail is here.
A set of chainmail leggings lay upon the ground.
A set of chainmail sleeves lie upon the ground.
A soft leather pouch has been discarded here.
A black flame dances here in midair.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A huge darkhound is here, drooling and snarling.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A juvenile trolloc waits hungrily to be fed.
A gray haired weaponsmaster stands nearby.
A hooded myrddraal, brooding in the shadows, slowly faces you.
A red-eyed raven has arrived from the north.

* HP:Hurt MV:Winded > The Courtyard
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
The corpse of a wolfish trolloc is lying here.
The corpse of a muzzled trolloc is lying here.
The corpse of an elite trolloc is lying here.
A trolloc is here commanding a fist of troops.
A bearish trolloc towers here, its snout drawn into a snarl.
A wolfish trolloc is here, howling for blood.
A bearish trolloc towers here, its snout drawn into a snarl.
A young trolloc is here, growling with a deep bloodlust.
A red-eyed raven has arrived from the north.

* HP:Hurt MV:Winded > s
The Courtyard
[ obvious exits: N ]
You notice a shattered arm is hidden here.
You notice a shattered arm is hidden here.
A trolloc is here commanding a fist of troops.
A wolfish trolloc is here, howling for blood.
A juvenile trolloc waits hungrily to be fed.
A juvenile trolloc waits hungrily to be fed.
A juvenile trolloc waits hungrily to be fed.
A juvenile trolloc waits hungrily to be fed.
A juvenile trolloc waits hungrily to be fed.
A brooding trolloc watches her charges.
A red-eyed raven has arrived from the north.

change mood wimpy
* HP:Hurt MV:Winded >
A wolfish trolloc has arrived from the north.
A bearish trolloc has arrived from the north.
A Dha'vol trolloc has arrived from the north.

f
* HP:Hurt MV:Winded > Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

* HP:Hurt MV:Winded > The Courtyard
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
The corpse of a wolfish trolloc is lying here.
The corpse of a muzzled trolloc is lying here.
The corpse of an elite trolloc is lying here.
A bearish trolloc towers here, its snout drawn into a snarl.
A young trolloc is here, growling with a deep bloodlust.

* HP:Hurt MV:Winded >
A wolfish trolloc has arrived from the south.
A bearish trolloc has arrived from the south.
A Dha'vol trolloc has arrived from the south.
Saif narrates 'oh'

w
* HP:Hurt MV:Winded > Saif narrates 'haha'
Entrance to the Courtyard
[ obvious exits: N E S W ]

* HP:Hurt MV:Winded >
A wolfish trolloc has arrived from the east.
A bearish trolloc has arrived from the east.
A Dha'vol trolloc has arrived from the east.

* HP:Hurt MV:Winded > n
w
The Courtyard
[ obvious exits: N E S W ]

* HP:Hurt MV:Winded > Saif narrates 'gone zone'
The noxious stench and oppresive heat of the Blight drains your energy!
Inside the Northern Gatekeep
[ obvious exits: E U ]
An artifact collector stands here, searching specific items.
A grim-eyed man patrols the area for his Dark Lord.

* HP:Hurt MV:Winded > nar sup
The dreadguard tries to crush you, but you deflect the blow.
You try to pierce the dreadguard, but he deflects the blow.
The dreadguard tries to crush you, but you parry successfully.
You narrate 'sup'

* HP:Hurt MV:Winded - the dreadguard: Healthy > e
change mood wimpy
No way! You're fighting for your life!

* HP:Hurt MV:Winded - the dreadguard: Healthy > f
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

You panic and attempt to flee!dguard: Healthy >


You flee head over heels.
The Courtyard
[ obvious exits: N E S W ]

nar snicker
* HP:Hurt MV:Winded > You narrate 'snicker'

* HP:Hurt MV:Winded > l
The Courtyard
Rotting wood lie in heaps amongst the rubble from the crumbling walls. Harmless
snakes slither over the rocks to disappear in their holes. To the north a pile
of skeletons lies in a large heap and to the east is a well.
[ obvious exits: N E S W ]

* HP:Hurt MV:Winded > where
eq
Players in your Zone
--------------------
Matheus - The Courtyard
Saif - In Front of the Castle

* HP:Hurt MV:Winded > You are using:
<used as light> a mirrored lantern
<worn on finger> a gold ring
<worn on finger> a gold ring
<worn on head> a light brown hood of finely-spun cloth
<worn around neck> a white hart pendant
<worn around neck> a white hart pendant
<worn on body> a finely-tailored white shirt
<worn about body> a surcoat with exquisite embroidery
<slung on back> a backpack
<worn on arms> a set of finely-spun cloth sleeves
<worn on hands> a fine pair of light, buckskin gloves
<worn around wrist> a jeweled wristcuff
<worn around wrist> a jeweled wristcuff
<worn as shield> a polished onyx-inlaid shield
<wielded> an emerald-hilted foil
<worn about waist> a belt with a buckle of cuendillar
<worn on legs> a set of loose cloth breeches
<worn on feet> a pair of light, well-oiled leather boots

* HP:Hurt MV:Winded >
Saif narrates 'faded tkd again I guess'

* HP:Hurt MV:Winded >
A wolfish trolloc has arrived from the south.
A bearish trolloc has arrived from the south.
A Dha'vol trolloc has arrived from the south.

* HP:Hurt MV:Winded > narr
s
Yes, narrate, fine, narrate we must, but WHAT???

* HP:Hurt MV:Winded > Entrance to the Courtyard
[ obvious exits: N E S W ]

* HP:Hurt MV:Winded >
A wolfish trolloc has arrived from the north.
A bearish trolloc has arrived from the north.
A Dha'vol trolloc has arrived from the north.

* HP:Hurt MV:Winded > w
w
A wolfish trolloc joins a Dha'vol trolloc's fight!
The Gatekeep
[ obvious exits: E W ]
A remnant of the Age of Legends juts from the soil.
A burly trolloc stands here, eyeing the surroundings.
A hooved trolloc anxiously stamps its feet.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

* HP:Hurt MV:Winded > In Front of the Castle
[ obvious exits: N E W ]
There are some tracks of a horse leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a human leaving east.
A water skin has been left on the ground.
An iron lantern hangs from the wall above the gate.
Lord Saif the Advocate is standing here, riding a warhorse.

* HP:Hurt MV:Winded > n
Overlooking the Gorge
[ obvious exits: N S ]
There are some tracks of a human leaving south.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
Eyes keen, a Domani razor stands here swishing its tail.
A cringing trolloc whelp cowers before you.
Saif has arrived from the south, riding a warhorse.

* HP:Hurt MV:Weary > ride razor
You start riding him.

s
* R HP:Hurt MV:Weary > In Front of the Castle
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a horse leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A water skin has been left on the ground.
An iron lantern hangs from the wall above the gate.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
Saif has arrived from the north, riding a warhorse.

* R HP:Hurt MV:Weary > nar cant believe he practiced darken
Saif says 'zone again'
You narrate 'cant believe he practiced darken'

* R HP:Hurt MV:Weary > dism
You stop riding him.

* HP:Hurt MV:Weary > lead razor
e
You start leading him.
A Domani razor starts following you.

* HP:Hurt MV:Weary > e
The noxious stench and oppresive heat of the Blight drains your energy!
The Gatekeep
[ obvious exits: E W ]
A remnant of the Age of Legends juts from the soil.
A trolloc is here commanding a fist of troops.
A bearish trolloc towers here, its snout drawn into a snarl.
A wolfish trolloc is here, howling for blood.
A burly trolloc stands here, eyeing the surroundings.
A hooved trolloc anxiously stamps its feet.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A Domani razor has arrived from the west.
Saif has arrived from the west, riding a warhorse.

* HP:Hurt MV:Weary > s
Entrance to the Courtyard
[ obvious exits: N E S W ]
A young trolloc is here, growling with a deep bloodlust.
A bearish trolloc towers here, its snout drawn into a snarl.
A Domani razor has arrived from the west.
Saif has arrived from the west, riding a warhorse.

* HP:Hurt MV:Weary > The Old Stables
[ obvious exits: N W ]
A massive battering ram adorned with shields and moving on wheels is here.
A bearish trolloc towers here, its snout drawn into a snarl.
A hooved trolloc anxiously stamps its feet.
A trolloc is here commanding a fist of troops.
A group of grizzly trollocs are here.
A cruel grizzly trolloc is here cracking his whip.
A Domani razor has arrived from the north.
Ack, you lost Saif!

w
* HP:Hurt MV:Weary > Inside the Southern Gatekeep
[ obvious exits: E U ]
A hooved trolloc anxiously stamps its feet.
A Domani razor has arrived from the east.

* HP:Hurt MV:Weary > kil hooved
You pierce a hooved trolloc's right arm very hard.

* HP:Hurt MV:Weary - a hooved trolloc: Scratched > metaldoor is now set as your door1.
close metaldoor
l
A hooved trolloc tries to cleave you, but you parry successfully.
You pierce a hooved trolloc's body hard.
You pierce a hooved trolloc's left arm extremely hard.
Your heartbeat calms down more as you feel less panicked.
It's already closed!

* HP:Hurt MV:Winded - a hooved trolloc: Hurt > Inside the Southern Gatekeep
The grumbling walls of the tower barely support the massive weight of the
second floor. Blood covers the walls, some streaks forming crude drawings,
others insults in Trolloc. A stairway leads up to the second floor.
[ obvious exits: E U ]
Eyes keen, a Domani razor stands here swishing its tail.
A hooved trolloc is here, fighting YOU!

* HP:Hurt MV:Winded - a hooved trolloc: Hurt > oakdoor is now set as your door2.
l
Inside the Southern Gatekeep
The grumbling walls of the tower barely support the massive weight of the
second floor. Blood covers the walls, some streaks forming crude drawings,
others insults in Trolloc. A stairway leads up to the second floor.
[ obvious exits: E U ]
Eyes keen, a Domani razor stands here swishing its tail.
A hooved trolloc is here, fighting YOU!

* HP:Hurt MV:Winded - a hooved trolloc: Hurt > 2
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

of
* HP:Hurt MV:Winded - a hooved trolloc: Hurt > dark is now set as your target.
l
[change posture offensive]
Posture changed to: Offensive

* HP:Hurt MV:Winded - a hooved trolloc: Hurt > Inside the Southern Gatekeep
The grumbling walls of the tower barely support the massive weight of the
second floor. Blood covers the walls, some streaks forming crude drawings,
others insults in Trolloc. A stairway leads up to the second floor.
[ obvious exits: E U ]
Eyes keen, a Domani razor stands here swishing its tail.
A hooved trolloc is here, fighting YOU!

* HP:Hurt MV:Winded - a hooved trolloc: Hurt >
You swiftly dodge a hooved trolloc's attempt to cleave you.
You disarm a hooved trolloc's weapon with one swift strike.
You pierce a hooved trolloc's head hard.

* HP:Hurt MV:Winded - a hooved trolloc: Hurt >
You pierce a hooved trolloc's body.

* HP:Hurt MV:Winded - a hooved trolloc: Wounded >
A hooved trolloc tries to hit you, but you deflect the blow.
You pierce a hooved trolloc's right leg very hard.

* HP:Hurt MV:Winded - a hooved trolloc: Wounded > nar ok im waiting for u to bait them here
l
You narrate 'ok im waiting for u to bait them here'

* HP:Hurt MV:Winded - a hooved trolloc: Wounded > You pierce a hooved trolloc's head extremely hard.
Inside the Southern Gatekeep
The grumbling walls of the tower barely support the massive weight of the
second floor. Blood covers the walls, some streaks forming crude drawings,
others insults in Trolloc. A stairway leads up to the second floor.
[ obvious exits: E U ]
Eyes keen, a Domani razor stands here swishing its tail.
A hooved trolloc is here, fighting YOU!

* HP:Hurt MV:Winded - a hooved trolloc: Battered > where
Players in your Zone
--------------------
Saif - The Courtyard
Matheus - Inside the Southern Gatekeep

* HP:Hurt MV:Winded - a hooved trolloc: Battered >
A hooved trolloc tries to hit you, but you dodge the attack.
You pierce a hooved trolloc's body hard.

* HP:Hurt MV:Winded - a hooved trolloc: Battered > open metaldoor

A hooved trolloc wields a long-handled war axe.

* HP:Hurt MV:Winded - a hooved trolloc: Battered > Ok.

* HP:Hurt MV:Winded - a hooved trolloc: Battered >
A hooved trolloc tries to cleave you, but you dodge the attack.
You pierce a hooved trolloc's left hand.

* HP:Hurt MV:Winded - a hooved trolloc: Battered > open oakdoor
It's already open!

* HP:Hurt MV:Winded - a hooved trolloc: Battered >
You pierce a hooved trolloc's right leg hard.

* HP:Hurt MV:Winded - a hooved trolloc: Beaten > stat2
2
You swiftly dodge a hooved trolloc's attempt to cleave you.
You pierce a hooved trolloc's left foot very hard.
Arglebargle, glop-glyf!?!

of
* HP:Hurt MV:Winded - a hooved trolloc: Beaten > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* HP:Hurt MV:Winded - a hooved trolloc: Beaten > [change posture offensive]
Posture changed to: Offensive

* HP:Hurt MV:Winded - a hooved trolloc: Beaten > scan u
l
A red-eyed raven is here flying around.

* HP:Hurt MV:Winded - a hooved trolloc: Beaten > Inside the Southern Gatekeep
The grumbling walls of the tower barely support the massive weight of the
second floor. Blood covers the walls, some streaks forming crude drawings,
others insults in Trolloc. A stairway leads up to the second floor.
[ obvious exits: E U ]
Eyes keen, a Domani razor stands here swishing its tail.
A hooved trolloc is here, fighting YOU!

* HP:Hurt MV:Winded - a hooved trolloc: Beaten > dark is now set as your target.
l
Inside the Southern Gatekeep
The grumbling walls of the tower barely support the massive weight of the
second floor. Blood covers the walls, some streaks forming crude drawings,
others insults in Trolloc. A stairway leads up to the second floor.
[ obvious exits: E U ]
Eyes keen, a Domani razor stands here swishing its tail.
A hooved trolloc is here, fighting YOU!

* HP:Hurt MV:Winded - a hooved trolloc: Beaten >
A hooved trolloc tries to cleave you, but you dodge the attack.
You pierce a hooved trolloc's body hard.

* HP:Hurt MV:Winded - a hooved trolloc: Critical >
Saif narrates 'how can I bait that which does not chase'

* HP:Hurt MV:Winded - a hooved trolloc: Critical > stat
You are a 423 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 20.1 lbs, peanuts.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:17.
Offensive bonus: 196, Dodging bonus: 138, Parrying bonus: 152
Your mood is: Brave. You will flee below: 120 Hit Points
Your posture is: Offensive.
Your armor absorbs about 29% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* HP:Hurt MV:Winded - a hooved trolloc: Critical >
A hooved trolloc tries to cleave you, but you deflect the blow.
You disarm a hooved trolloc's weapon with one swift strike.
You pierce a hooved trolloc's right hand hard.
You pierce a hooved trolloc's left leg very hard.
A hooved trolloc is mortally wounded, and will die soon, if not aided.

* HP:Hurt MV:Winded - a hooved trolloc: Incapacitated > l
Inside the Southern Gatekeep
The grumbling walls of the tower barely support the massive weight of the
second floor. Blood covers the walls, some streaks forming crude drawings,
others insults in Trolloc. A stairway leads up to the second floor.
[ obvious exits: E U ]
Eyes keen, a Domani razor stands here swishing its tail.
A hooved trolloc is lying here, mortally wounded.

* HP:Hurt MV:Winded - a hooved trolloc: Incapacitated > u
No way! You're fighting for your life!

* HP:Hurt MV:Winded - a hooved trolloc: Incapacitated > u
You pierce a hooved trolloc's body extremely hard.
A hooved trolloc is dead! R.I.P.
Sigh... nothing better to do, eh?
Your blood freezes as you hear a hooved trolloc's death cry.
Second Floor of the Southern Gatekeep
[ obvious exits: S U D ]
A red-eyed raven is here flying around.
A Domani razor has arrived from below.

* HP:Hurt MV:Winded > dark is now set as your target.
open obsidiandoor
l
Ok.

* HP:Hurt MV:Winded > Second Floor of the Southern Gatekeep
This floor is free of skeletons, but blood covers the walls in a gruesome
display of anarchy. Phallic symbols are numerous as are oaths to the people
of Manetheren. Arrow slits cover the walls allowing archers to shoot both
into the courtyard and outside of the castle walls.
[ obvious exits: S U D ]
Eyes keen, a Domani razor stands here swishing its tail.
A red-eyed raven is here flying around.

* HP:Hurt MV:Winded >
A red-eyed raven starts following you.

* HP:Hurt MV:Winded > alias x close obsidiandoor
s
Ok.

* HP:Hurt MV:Winded > Within a Tower
[ obvious exits: N ]
A lithe trolloc, dressed in a large cloak made of feathers listens to his pets.
A flock of ravens is circling in the air, searching for prey.
A Domani razor has arrived from the north.

* HP:Hurt MV:Winded >
The flock of ravens eye you briefly, then flap their wings.
The flock of ravens soar high into the air!

* HP:Hurt MV:Winded > kil lithe
You pierce the raven master's left arm very hard.

* HP:Hurt MV:Winded - the raven master: Scratched >
Saif narrates 'rakkard'

* HP:Hurt MV:Winded - the raven master: Scratched > scan n
The raven master tries to hit you, but you parry successfully.
A flock of ravens starts following you.
You pierce the raven master's body very hard.

* HP:Hurt MV:Winded - the raven master: Hurt > where
change mood wimpy
Players in your Zone
--------------------
Saif - The Courtyard
Matheus - Within a Tower

f
* HP:Hurt MV:Winded - the raven master: Hurt > Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

* HP:Hurt MV:Winded - the raven master: Hurt > Saif narrates '1n well'
PANIC! You couldn't escape!

* HP:Hurt MV:Winded - the raven master: Hurt >
You pierce the raven master's body into bloody fragments!

* HP:Hurt MV:Winded - the raven master: Hurt >
The raven master tries to hit you, but you deflect the blow.
You pierce the raven master's head hard.

* HP:Hurt MV:Winded - the raven master: Hurt > nar killing RM
You narrate 'killing RM'

* HP:Hurt MV:Winded - the raven master: Hurt > where
Players in your Zone
--------------------
Saif - The Courtyard
Matheus - Within a Tower

* HP:Hurt MV:Winded - the raven master: Hurt >
The raven master tries to hit you, but you deflect the blow.
You pierce the raven master's right arm very hard.
You pierce the raven master's body extremely hard.

* HP:Hurt MV:Winded - the raven master: Wounded > l
A flock of ravens swarms through the window, filling the room in shiny black!
Within a Tower
A short tower rising on the south eastern wall of the keep is the only
tower that is still intact. A thin window, large enough for a bird is on
the southern wall. A large table dominates the room with various papers and
maps of the Blight and Borderlands.
[ obvious exits: N ]
A flock of ravens is circling in the air, searching for prey.
Eyes keen, a Domani razor stands here swishing its tail.
A red-eyed raven is here flying around.
The raven master is here, fighting YOU!

* HP:Hurt MV:Winded - the raven master: Wounded > dark is now set as your target.
l
Within a Tower
A short tower rising on the south eastern wall of the keep is the only
tower that is still intact. A thin window, large enough for a bird is on
the southern wall. A large table dominates the room with various papers and
maps of the Blight and Borderlands.
[ obvious exits: N ]
A flock of ravens is circling in the air, searching for prey.
Eyes keen, a Domani razor stands here swishing its tail.
A red-eyed raven is here flying around.
The raven master is here, fighting YOU!

* HP:Hurt MV:Winded - the raven master: Wounded >
The raven master tries to hit you, but you deflect the blow.
You pierce the raven master's body hard.

* HP:Hurt MV:Winded - the raven master: Wounded > eq
You are using:
<used as light> a mirrored lantern
<worn on finger> a gold ring
<worn on finger> a gold ring
<worn on head> a light brown hood of finely-spun cloth
<worn around neck> a white hart pendant
<worn around neck> a white hart pendant
<worn on body> a finely-tailored white shirt
<worn about body> a surcoat with exquisite embroidery
<slung on back> a backpack
<worn on arms> a set of finely-spun cloth sleeves
<worn on hands> a fine pair of light, buckskin gloves
<worn around wrist> a jeweled wristcuff
<worn around wrist> a jeweled wristcuff
<worn as shield> a polished onyx-inlaid shield
<wielded> an emerald-hilted foil
<worn about waist> a belt with a buckle of cuendillar
<worn on legs> a set of loose cloth breeches
<worn on feet> a pair of light, well-oiled leather boots

* HP:Hurt MV:Winded - the raven master: Wounded > l

You swiftly dodge the raven master's attempt to hit you.
You pierce the raven master's body extremely hard.

* HP:Hurt MV:Winded - the raven master: Wounded > Within a Tower
A short tower rising on the south eastern wall of the keep is the only
tower that is still intact. A thin window, large enough for a bird is on
the southern wall. A large table dominates the room with various papers and
maps of the Blight and Borderlands.
[ obvious exits: N ]
A flock of ravens is circling in the air, searching for prey.
Eyes keen, a Domani razor stands here swishing its tail.
A red-eyed raven is here flying around.
The raven master is here, fighting YOU!

* HP:Hurt MV:Winded - the raven master: Wounded >
A flock of ravens swarms in from high above to continue its circling and scouting.

* HP:Hurt MV:Winded - the raven master: Wounded > l
Within a Tower
A short tower rising on the south eastern wall of the keep is the only
tower that is still intact. A thin window, large enough for a bird is on
the southern wall. A large table dominates the room with various papers and
maps of the Blight and Borderlands.
[ obvious exits: N ]
A flock of ravens is circling in the air, searching for prey.
Eyes keen, a Domani razor stands here swishing its tail.
A red-eyed raven is here flying around.
The raven master is here, fighting YOU!

* HP:Hurt MV:Winded - the raven master: Wounded >
The raven master tries to hit you, but you parry successfully.
You pierce the raven master's body extremely hard.

* HP:Hurt MV:Winded - the raven master: Wounded > l
Within a Tower
A short tower rising on the south eastern wall of the keep is the only
tower that is still intact. A thin window, large enough for a bird is on
the southern wall. A large table dominates the room with various papers and
maps of the Blight and Borderlands.
[ obvious exits: N ]
A flock of ravens is circling in the air, searching for prey.
Eyes keen, a Domani razor stands here swishing its tail.
A red-eyed raven is here flying around.
The raven master is here, fighting YOU!

* HP:Hurt MV:Winded - the raven master: Wounded >
The raven master tries to hit you, but you deflect the blow.
You pierce the raven master's body into bloody fragments!

* HP:Hurt MV:Winded - the raven master: Battered > sco
HP:Hurt MP:Winded
You have scored 104110685 experience points and 1046 quest points.
You need 4389315 exp to level and 1954 qp to rank.
You have amassed 108 Turn points to date.
You have played 58 days and 20 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are fighting the raven master.

* HP:Hurt MV:Winded - the raven master: Battered > l
Within a Tower
A short tower rising on the south eastern wall of the keep is the only
tower that is still intact. A thin window, large enough for a bird is on
the southern wall. A large table dominates the room with various papers and
maps of the Blight and Borderlands.
[ obvious exits: N ]
A flock of ravens is circling in the air, searching for prey.
Eyes keen, a Domani razor stands here swishing its tail.
A red-eyed raven is here flying around.
The raven master is here, fighting YOU!

* HP:Hurt MV:Winded - the raven master: Battered > scan n
* HP:Hurt MV:Winded - the raven master: Battered >
The raven master tries to hit you, but you parry successfully.
You pierce the raven master's body very hard.

l
* HP:Hurt MV:Winded - the raven master: Battered > Within a Tower
A short tower rising on the south eastern wall of the keep is the only
tower that is still intact. A thin window, large enough for a bird is on
the southern wall. A large table dominates the room with various papers and
maps of the Blight and Borderlands.
[ obvious exits: N ]
A flock of ravens is circling in the air, searching for prey.
Eyes keen, a Domani razor stands here swishing its tail.
A red-eyed raven is here flying around.
The raven master is here, fighting YOU!

* HP:Hurt MV:Winded - the raven master: Battered > eq
You are using:
<used as light> a mirrored lantern
<worn on finger> a gold ring
<worn on finger> a gold ring
<worn on head> a light brown hood of finely-spun cloth
<worn around neck> a white hart pendant
<worn around neck> a white hart pendant
<worn on body> a finely-tailored white shirt
<worn about body> a surcoat with exquisite embroidery
<slung on back> a backpack
<worn on arms> a set of finely-spun cloth sleeves
<worn on hands> a fine pair of light, buckskin gloves
<worn around wrist> a jeweled wristcuff
<worn around wrist> a jeweled wristcuff
<worn as shield> a polished onyx-inlaid shield
<wielded> an emerald-hilted foil
<worn about waist> a belt with a buckle of cuendillar
<worn on legs> a set of loose cloth breeches
<worn on feet> a pair of light, well-oiled leather boots

* HP:Hurt MV:Winded - the raven master: Battered >
You pierce the raven master's body very hard.

* HP:Hurt MV:Winded - the raven master: Battered > l
wher
The raven master tries to hit you, but you deflect the blow.
You pierce the raven master's right hand very hard.
Within a Tower
A short tower rising on the south eastern wall of the keep is the only
tower that is still intact. A thin window, large enough for a bird is on
the southern wall. A large table dominates the room with various papers and
maps of the Blight and Borderlands.
[ obvious exits: N ]
A flock of ravens is circling in the air, searching for prey.
Eyes keen, a Domani razor stands here swishing its tail.
A red-eyed raven is here flying around.
The raven master is here, fighting YOU!

* HP:Hurt MV:Winded - the raven master: Battered > Players in your Zone
--------------------
Saif - Inside the Southern Gatekeep
Matheus - Within a Tower

* HP:Hurt MV:Winded - the raven master: Battered > dark is now set as your target.
l
Within a Tower
A short tower rising on the south eastern wall of the keep is the only
tower that is still intact. A thin window, large enough for a bird is on
the southern wall. A large table dominates the room with various papers and
maps of the Blight and Borderlands.
[ obvious exits: N ]
A flock of ravens is circling in the air, searching for prey.
Eyes keen, a Domani razor stands here swishing its tail.
A red-eyed raven is here flying around.
The raven master is here, fighting YOU!

* HP:Hurt MV:Winded - the raven master: Battered >
Ravens slip through the window bearing messages for its master.

* HP:Hurt MV:Winded - the raven master: Battered > eq

The raven master tries to hit you, but you parry successfully.
You pierce the raven master's right leg extremely hard.
You pierce the raven master's right leg into bloody fragments!

* HP:Hurt MV:Winded - the raven master: Beaten > You are using:
<used as light> a mirrored lantern
<worn on finger> a gold ring
<worn on finger> a gold ring
<worn on head> a light brown hood of finely-spun cloth
<worn around neck> a white hart pendant
<worn around neck> a white hart pendant
<worn on body> a finely-tailored white shirt
<worn about body> a surcoat with exquisite embroidery
<slung on back> a backpack
<worn on arms> a set of finely-spun cloth sleeves
<worn on hands> a fine pair of light, buckskin gloves
<worn around wrist> a jeweled wristcuff
<worn around wrist> a jeweled wristcuff
<worn as shield> a polished onyx-inlaid shield
<wielded> an emerald-hilted foil
<worn about waist> a belt with a buckle of cuendillar
<worn on legs> a set of loose cloth breeches
<worn on feet> a pair of light, well-oiled leather boots

* HP:Hurt MV:Winded - the raven master: Beaten > l
Within a Tower
A short tower rising on the south eastern wall of the keep is the only
tower that is still intact. A thin window, large enough for a bird is on
the southern wall. A large table dominates the room with various papers and
maps of the Blight and Borderlands.
[ obvious exits: N ]
A flock of ravens is circling in the air, searching for prey.
Eyes keen, a Domani razor stands here swishing its tail.
A red-eyed raven is here flying around.
The raven master is here, fighting YOU!

* HP:Hurt MV:Winded - the raven master: Beaten > l in pack
The raven master tries to hit you, but you parry successfully.
You pierce the raven master's body extremely hard.
backpack (used) :
[2] a cup of thick syrup
eleven copper pennys
eight gold crowns
a bubbling draught
a package of iron rations
an oilstone
[3] a thin vial of yellow fluid

stat
* HP:Hurt MV:Winded - the raven master: Beaten > You are a 423 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 20.1 lbs, peanuts.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:17.
Offensive bonus: 172, Dodging bonus: 138, Parrying bonus: 187
Your mood is: Wimpy. You will flee below: 200 Hit Points
Your posture is: Offensive.
Your armor absorbs about 29% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* HP:Hurt MV:Winded - the raven master: Beaten > nar now what
l
You narrate 'now what'

* HP:Hurt MV:Winded - the raven master: Beaten > Within a Tower
A short tower rising on the south eastern wall of the keep is the only
tower that is still intact. A thin window, large enough for a bird is on
the southern wall. A large table dominates the room with various papers and
maps of the Blight and Borderlands.
[ obvious exits: N ]
A flock of ravens is circling in the air, searching for prey.
Eyes keen, a Domani razor stands here swishing its tail.
A red-eyed raven is here flying around.
The raven master is here, fighting YOU!

* HP:Hurt MV:Winded - the raven master: Beaten > 2
of
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* HP:Hurt MV:Winded - the raven master: Beaten > The raven master tries to hit you, but you parry successfully.
You pierce the raven master's head extremely hard.
[change posture offensive]
Posture changed to: Offensive

* HP:Hurt MV:Winded - the raven master: Critical >
Saif narrates 'damn'

* HP:Hurt MV:Winded - the raven master: Critical >
You try to pierce the raven master, but he parries successfully.

* HP:Hurt MV:Winded - the raven master: Critical > where
Players in your Zone
--------------------
Saif - Inside the Southern Gatekeep
Matheus - Within a Tower

* HP:Hurt MV:Winded - the raven master: Critical >
The raven master tries to hit you, but you parry successfully.
You pierce the raven master's right hand very hard.

* HP:Hurt MV:Winded - the raven master: Critical > l

You pierce the raven master's body very hard.

* HP:Hurt MV:Winded - the raven master: Critical > Within a Tower
A short tower rising on the south eastern wall of the keep is the only
tower that is still intact. A thin window, large enough for a bird is on
the southern wall. A large table dominates the room with various papers and
maps of the Blight and Borderlands.
[ obvious exits: N ]
A flock of ravens is circling in the air, searching for prey.
Eyes keen, a Domani razor stands here swishing its tail.
A red-eyed raven is here flying around.
The raven master is here, fighting YOU!

* HP:Hurt MV:Winded - the raven master: Critical >
*Rakkard* has arrived from the north.

* HP:Hurt MV:Winded - the raven master: Critical >
*Rakkard* tries to lance you, but you deflect the blow.

* HP:Hurt MV:Winded - the raven master: Critical > scan n
The raven master tries to hit you, but you parry successfully.
You pierce the raven master's right leg very hard.
The raven master is dead! R.I.P.
Still better. Experience pays off.
Your blood freezes as you hear the raven master's death cry.
Saif narrates 'rak 1u of me'

* HP:Hurt MV:Winded > nar on
You narrate 'on'

nar
* HP:Hurt MV:Winded >
Rakkard assumes a defensive striking posture.

* HP:Hurt MV:Winded > 6
*Rakkard* panics, and attempts to flee!
Yes, narrate, fine, narrate we must, but WHAT???

* HP:Hurt MV:Winded > 6
[kil h.dark]
You try to pierce *Rakkard*, but he parries successfully.

* HP:Hurt MV:Winded - Rakkard: Healthy > *Rakkard* leaves north.
[kil h.dark]
They aren't here.

* HP:Hurt MV:Winded > nar
close metaldoor

Saif narrates '1n of you I gues'

* HP:Hurt MV:Winded > Yes, narrate, fine, narrate we must, but WHAT???

* HP:Hurt MV:Winded > open metaldoor
I see no metaldoor here.

n
* HP:Hurt MV:Winded > I see no metaldoor here.

* HP:Hurt MV:Winded > kill dark
Second Floor of the Southern Gatekeep
[ obvious exits: S U D ]
A warhorse is here, stamping his feet impatiently.
Lord Saif the Advocate is here, fighting Rakkard.
*Rakkard* is here, fighting Saif.
A red-eyed raven has arrived from the south.
A Domani razor has arrived from the south.

* HP:Hurt MV:Winded > You try to pierce *Rakkard*, but he deflects the blow.

* HP:Hurt MV:Winded - Saif: Battered - Rakkard: Healthy >
Rakkard assumes an offensive striking posture.

kill dark
* HP:Hurt MV:Winded - Saif: Battered - Rakkard: Healthy > You do the best you can!

* HP:Hurt MV:Winded - Saif: Battered - Rakkard: Healthy > kill dark
kill dark
You do the best you can!

* HP:Hurt MV:Winded - Saif: Battered - Rakkard: Healthy > You do the best you can!

* HP:Hurt MV:Winded - Saif: Battered - Rakkard: Healthy > kill dark

You try to pierce *Rakkard*, but he parries successfully.

* HP:Hurt MV:Winded - Saif: Battered - Rakkard: Healthy > kill dark
You try to pierce *Rakkard*, but he parries successfully.
Saif tries to slash *Rakkard*, but he parries successfully.
You do the best you can!

* HP:Hurt MV:Winded - Saif: Battered - Rakkard: Healthy > 2
You do the best you can!

of
* HP:Hurt MV:Winded - Saif: Battered - Rakkard: Healthy > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* HP:Hurt MV:Winded - Saif: Battered - Rakkard: Healthy > [change posture offensive]
Posture changed to: Offensive

l dark
* HP:Hurt MV:Winded - Saif: Battered - Rakkard: Healthy > kill dark

Rakkard is in excellent condition.

*Rakkard* is using:
<worn on head> a camouflaged hood
<worn around neck> a shimmering pendant of obsidian
<worn around neck> a shimmering pendant of obsidian
<worn about body> a bright red robe
<slung on back> a backpack
<worn on hands> a pair of dark gloves
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<wielded two-handed> a darkened steel trident
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots (used)

* HP:Hurt MV:Winded - Saif: Battered - Rakkard: Healthy > You do the best you can!

* HP:Hurt MV:Winded - Saif: Battered - Rakkard: Healthy > snick
Saif avoids being bashed by *Rakkard* who loses his balance and falls!
You snicker softly.

* HP:Hurt MV:Winded - Rakkard: Healthy >
You pierce *Rakkard*'s body extremely hard.
You try to pierce *Rakkard*, but he deflects the blow.

* HP:Hurt MV:Winded - Rakkard: Scratched > kill dark
You do the best you can!

* HP:Hurt MV:Winded - Rakkard: Scratched > kill dark

*Rakkard* avoids being bashed by Saif who loses his balance and falls!

* HP:Hurt MV:Winded - Rakkard: Scratched > You do the best you can!

* HP:Hurt MV:Winded - Rakkard: Scratched > kill dark
You do the best you can!

* HP:Hurt MV:Winded - Rakkard: Scratched >
*Rakkard* tries to lance you, but you deflect the blow.
You pierce *Rakkard*'s body very hard.

* HP:Hurt MV:Winded - Rakkard: Scratched > kill dark

Rakkard assumes a defensive striking posture.

* HP:Hurt MV:Winded - Rakkard: Scratched > You try to pierce *Rakkard*, but he parries successfully.
*Rakkard* panics, and attempts to flee!
You do the best you can!

* HP:Hurt MV:Winded - Rakkard: Scratched > kill dark
kill dark
You do the best you can!

kill dark
* HP:Hurt MV:Winded - Rakkard: Scratched > *Rakkard* leaves south.
You try to pierce *Rakkard*, but he parries successfully.

* HP:Hurt MV:Winded - Rakkard: Scratched > kill dark
Saif looks at *Rakkard*.
You do the best you can!

* HP:Hurt MV:Winded - Rakkard: Scratched > kill dark
Saif assumes an offensive striking posture.
You do the best you can!

* HP:Hurt MV:Winded - Rakkard: Scratched > kill dark
Saif tries to slash *Rakkard*, but he deflects the blow.
You do the best you can!

* HP:Hurt MV:Winded - Rakkard: Scratched > kill dark
kill dark
Saif tries to slash *Rakkard*, but he parries successfully.
You swiftly dodge *Rakkard*'s attempt to lance you.
You try to pierce *Rakkard*, but he parries successfully.
*Rakkard* panics, and attempts to flee!
You do the best you can!

* HP:Hurt MV:Winded - Rakkard: Scratched > You do the best you can!

* HP:Hurt MV:Winded - Rakkard: Scratched > kill dark
You do the best you can!

kill dark
* HP:Hurt MV:Winded - Rakkard: Scratched > You do the best you can!

kill dark
* HP:Hurt MV:Winded - Rakkard: Scratched > You pierce *Rakkard*'s left arm extremely hard.
You do the best you can!

* HP:Hurt MV:Winded - Rakkard: Hurt > d
kill dark
You do the best you can!

* HP:Hurt MV:Winded - Rakkard: Hurt > d
*Rakkard* leaves down.
Inside the Southern Gatekeep
[ obvious exits: E U ]
The corpse of a hooved trolloc is lying here.
*Rakkard* is standing here.
A Domani razor has arrived from above.
A warhorse has arrived from above.
Ack, you lost Saif!

* HP:Hurt MV:Winded > kill dark
*Rakkard* leaves east.
They aren't here.

d
* HP:Hurt MV:Winded > Alas, you cannot go that way...

* HP:Hurt MV:Winded > kill dark
They aren't here.

* HP:Hurt MV:Winded > Saif has arrived from above.
Alas, you cannot go that way...

* HP:Hurt MV:Winded > They aren't here.

* HP:Hurt MV:Winded > nar damn
You narrate 'damn'

* HP:Hurt MV:Winded > nar so laggy
You narrate 'so laggy'

* HP:Hurt MV:Winded > u
Second Floor of the Southern Gatekeep
[ obvious exits: S U D ]
A red-eyed raven has arrived from below.
A Domani razor has arrived from below.
Saif has arrived from below.
A warhorse has arrived from below.

kill dark
* HP:Hurt MV:Winded > They aren't here.

* HP:Hurt MV:Winded > l

Saif narrates 'he is in dodge'

* HP:Hurt MV:Winded > Second Floor of the Southern Gatekeep
This floor is free of skeletons, but blood covers the walls in a gruesome
display of anarchy. Phallic symbols are numerous as are oaths to the people
of Manetheren. Arrow slits cover the walls allowing archers to shoot both
into the courtyard and outside of the castle walls.
[ obvious exits: S U D ]
A warhorse is here, stamping his feet impatiently.
Lord Saif the Advocate is standing here.
Eyes keen, a Domani razor stands here swishing its tail.
A red-eyed raven is here flying around.
A flock of ravens is circling in the air, searching for prey.

* HP:Hurt MV:Winded > ung razor
s
A Domani razor is no longer a member of your group.
A Domani razor stops following you.

* HP:Hurt MV:Winded > change mood wimpy
f
Within a Tower
[ obvious exits: N ]
The corpse of the raven master is lying here.
A flock of ravens is circling in the air, searching for prey.
Saif has arrived from the north.
A warhorse has arrived from the north.

* HP:Hurt MV:Winded > Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

* HP:Hurt MV:Winded > Second Floor of the Southern Gatekeep
[ obvious exits: S U D ]
Eyes keen, a Domani razor stands here swishing its tail.

* HP:Hurt MV:Winded > kill dark
lh
They aren't here.

* HP:Hurt MV:Winded > d
[lead horse]
You start leading him.
A Domani razor starts following you.

kill dark
* HP:Hurt MV:Winded > The flock of ravens eye you briefly, then flap their wings.
The flock of ravens soar high into the air!
Inside the Southern Gatekeep
[ obvious exits: E U ]
The corpse of a hooved trolloc is lying here.
A Domani razor has arrived from above.

* HP:Hurt MV:Winded > They aren't here.

* HP:Hurt MV:Winded > e
n
The Old Stables
[ obvious exits: N W ]
A massive battering ram adorned with shields and moving on wheels is here.
*Rakkard* is standing here.
A bearish trolloc towers here, its snout drawn into a snarl.
A hooved trolloc anxiously stamps its feet.
A trolloc is here commanding a fist of troops.
A group of grizzly trollocs are here.
A cruel grizzly trolloc is here cracking his whip.
A Domani razor has arrived from the west.

* HP:Hurt MV:Winded > Entrance to the Courtyard
[ obvious exits: N E S W ]
A wolfish trolloc is here, howling for blood.
A Domani razor has arrived from the south.

* HP:Hurt MV:Winded > e
The Courtyard
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
The corpse of a wolfish trolloc is lying here.
The corpse of a muzzled trolloc is lying here.
The corpse of an elite trolloc is lying here.
A Domani razor has arrived from the west.

* HP:Hurt MV:Weary > kill dark
w
*Byrg* has arrived from the east.
An elite trolloc has arrived from the east.
You pierce *Byrg*'s right leg hard.

s
* HP:Hurt MV:Weary - Byrg: Battered > No way! You're fighting for your life!

* HP:Hurt MV:Weary - Byrg: Battered > kill dark
No way! You're fighting for your life!

* HP:Hurt MV:Weary - Byrg: Battered > You do the best you can!

* HP:Hurt MV:Weary - Byrg: Battered >
*Byrg* tries to lance you, but you deflect the blow.
You try to pierce *Byrg*, but he deflects the blow.

* HP:Hurt MV:Weary - Byrg: Battered >
*Rakkard* tries to lance you, but you parry successfully.

nar 1n rockpen
* HP:Hurt MV:Weary - Byrg: Battered > 2

You try to pierce *Byrg*, but he deflects the blow.
*Byrg* closes the rockpen.

* HP:Hurt MV:Weary - Byrg: Battered > of
*Byrg* panics, and attempts to flee!
You narrate '1n rockpen'

* HP:Hurt MV:Weary - Byrg: Battered > kill dark
Rakkard assumes an offensive striking posture.
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

open metaldoor
* HP:Hurt MV:Weary - Byrg: Battered > [change posture offensive]
Posture changed to: Offensive

* HP:Hurt MV:Weary - Byrg: Battered > kill dark
You do the best you can!

* HP:Hurt MV:Weary - Byrg: Battered > I see no metaldoor here.

* HP:Hurt MV:Weary - Byrg: Battered > *Byrg* panics, and attempts to flee!
You do the best you can!

* HP:Hurt MV:Weary - Byrg: Battered >
*Byrg* tries to lance you, but you dodge the attack.
You try to pierce *Byrg*, but he deflects the blow.
*Byrg* leaves north.

* HP:Hurt MV:Weary - Rakkard: Hurt > kill dark
You do the best you can!

* HP:Hurt MV:Weary - Rakkard: Hurt >
You try to pierce *Rakkard*, but he parries successfully.

Rakkard: Hurt >
*Rakkard* sends you sprawling with a powerful bash!
*Byrg* has arrived from the north.

* HP:Hurt MV:Weary - Rakkard: Hurt >
*Byrg* lances your body into bloody fragments!

* HP:Hurt MV:Weary - Rakkard: Hurt > rockpen is now set as your door1.

*Byrg* lances your body extremely hard.
*Rakkard* lances your body into bloody fragments!

* HP:Wounded MV:Weary - Rakkard: Hurt > where

Saif has arrived from the west.

* HP:Wounded MV:Weary - Rakkard: Hurt >
*Byrg* gives an elite trolloc an order.
An elite trolloc joins Byrg's fight!
Saif slashes an elite trolloc's body very hard.

* HP:Wounded MV:Weary - Rakkard: Hurt > change mood wimpy

An elite trolloc tries to hit you, but you deflect the blow.
*Byrg* lances your left leg into bloody fragments!
*Rakkard* lances your body into bloody fragments!

* HP:Wounded MV:Winded - Rakkard: Scratched > def
tv
qv
Players in your Zone
--------------------
Saif - The Courtyard
Matheus - The Courtyard

* HP:Wounded MV:Winded - Rakkard: Scratched > Saif sends an elite trolloc sprawling with a powerful bash!
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

* HP:Wounded MV:Winded - Rakkard: Scratched > [change posture defensive]
Posture changed to: Defensive

* HP:Wounded MV:Winded - Rakkard: Scratched > [take vial pack]
You get a thin vial of yellow fluid from a backpack.

* HP:Wounded MV:Winded - Rakkard: Scratched > nar what u wanna do
Saif slashes an elite trolloc's body extremely hard.
*Byrg* tries to lance you, but you parry successfully.
You try to pierce *Rakkard*, but he deflects the blow.
[quaff vial]
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

l
* HP:Wounded MV:Tiring - Rakkard: Scratched > You narrate 'what u wanna do'

* HP:Wounded MV:Tiring - Rakkard: Scratched > The Courtyard
To the east lie the shattered remains of the southern keep. From here the
devastation is even more apparent than before. The roof of this once
prominant keep has collapsed in on itself totally destroying the upper
level of the keep. Large vines with huge spikes on them have made the walls
of the keep their home. To the north a well can be seen and to the east is
the entrance to the barracks.

A temporary makeshift pen of rocks and wood blocks the way to the south,
but it can easily be opened by a strong arm.
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
The corpse of a wolfish trolloc is lying here.
The corpse of a muzzled trolloc is lying here.
The corpse of an elite trolloc is lying here.
Lord Saif the Advocate is here, fighting an elite trolloc.
*Byrg* is here, fighting YOU!
*Rakkard* is here, fighting YOU!
An elite trolloc is sitting here
Eyes keen, a Domani razor stands here swishing its tail.

* HP:Wounded MV:Tiring - Rakkard: Scratched > change mood wimpy
f
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

You panic and attempt to flee!rd: Scratched >


You flee head over heels.
Entrance to the Courtyard
[ obvious exits: N E S W ]
A wolfish trolloc is here, howling for blood.

byrg is now set as your target.
* HP:Wounded MV:Tiring > e
kill byrg
The Courtyard
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
The corpse of a wolfish trolloc is lying here.
The corpse of a muzzled trolloc is lying here.
The corpse of an elite trolloc is lying here.
Lord Saif the Advocate is here, fighting an elite trolloc.
*Byrg* is standing here.
*Rakkard* is standing here.
An elite trolloc is here, fighting Saif.
Eyes keen, a Domani razor stands here swishing its tail.

* HP:Wounded MV:Tiring > *Rakkard* tries to lance you, but you parry successfully.
*Byrg* tries to lance you, but you deflect the blow.
You do the best you can!

* HP:Wounded MV:Tiring - Rakkard: Scratched > change mood wimpy
f
You try to pierce *Rakkard*, but he deflects the blow.
An elite trolloc tries to hit Saif, but he deflects the blow.
Saif slashes an elite trolloc's head very hard.
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

Saif narrates 'dunno they might pk outside with rakkard'
You panic and attempt to flee!


You flee head over heels.
Entrance to the Courtyard
[ obvious exits: N E S W ]
A wolfish trolloc is here, howling for blood.

* HP:Wounded MV:Tiring >
A wolfish trolloc tries to crush you, but you deflect the blow.

* HP:Wounded MV:Tiring - a wolfish trolloc: Scratched > e
kill byrg
No way! You're fighting for your life!

change mood wimpy
* HP:Wounded MV:Tiring - a wolfish trolloc: Scratched > They aren't here.

* HP:Wounded MV:Tiring - a wolfish trolloc: Scratched > f
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

You panic and attempt to flee!fish trolloc: Scratched >


A wolfish trolloc tries to crush you, but you dodge the attack.


You flee head over heels.
The Old Stables
[ obvious exits: N W ]
A massive battering ram adorned with shields and moving on wheels is here.
A bearish trolloc towers here, its snout drawn into a snarl.
A hooved trolloc anxiously stamps its feet.
A trolloc is here commanding a fist of troops.
A group of grizzly trollocs are here.
A cruel grizzly trolloc is here cracking his whip.

* HP:Wounded MV:Tiring > n

A wolfish trolloc has arrived from the north.

* HP:Wounded MV:Tiring > e
Saif narrates 'your call'
Entrance to the Courtyard
[ obvious exits: N E S W ]

* HP:Wounded MV:Tiring > ri
The Courtyard
[ obvious exits: N E S W ]
A mirrored lantern has been left here.
The corpse of a wolfish trolloc is lying here.
The corpse of a muzzled trolloc is lying here.
The corpse of an elite trolloc is lying here.
Lord Saif the Advocate is here, fighting an elite trolloc.
*Byrg* is here, fighting Saif.
*Rakkard* is here, fighting Saif.
An elite trolloc is sitting here.
Eyes keen, a Domani razor stands here swishing its tail.

* HP:Wounded MV:Tiring >
Saif avoids being bashed by *Rakkard* who loses his balance and falls!

* HP:Wounded MV:Tiring > w
[ride horse]
A Domani razor stops following you.
You start riding him.

* R HP:Wounded MV:Tiring > *Byrg* lances Saif's left hand.
Saif slashes an elite trolloc's body extremely hard.
Entrance to the Courtyard
[ obvious exits: N E S W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A wolfish trolloc is here, howling for blood.

* R HP:Wounded MV:Tiring > w
w
The Gatekeep
[ obvious exits: E W ]
A remnant of the Age of Legends juts from the soil.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A bearish trolloc towers here, its snout drawn into a snarl.
A trolloc is here commanding a fist of troops.
A bearish trolloc towers here, its snout drawn into a snarl.
A burly trolloc stands here, eyeing the surroundings.
A hooved trolloc anxiously stamps its feet.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

* R HP:Wounded MV:Tiring > In Front of the Castle
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a horse leaving east.
There are some tracks of a horse leaving north.
A water skin has been left on the ground.
An iron lantern hangs from the wall above the gate.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Wounded MV:Tiring > nar come out
You narrate 'come out'

* R HP:Wounded MV:Tiring > dark is now set as your target.
l
In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a horse leaving east.
There are some tracks of a horse leaving north.
A water skin has been left on the ground.
An iron lantern hangs from the wall above the gate.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

where
* R HP:Wounded MV:Tiring > Players in your Zone
--------------------
Saif - Entrance to the Courtyard
Matheus - In Front of the Castle

* R HP:Wounded MV:Tiring > stonegate is now set as your door1.
open stonegate
l
It's already open!

* R HP:Wounded MV:Tiring > In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a horse leaving east.
There are some tracks of a horse leaving north.
A water skin has been left on the ground.
An iron lantern hangs from the wall above the gate.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Wounded MV:Tiring > where
Players in your Zone
--------------------
Saif - Entrance to the Courtyard
Matheus - In Front of the Castle

* R HP:Wounded MV:Tiring > kill dark
kill dark
They aren't here.

* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > where
kill dark
kill dark
Players in your Zone
--------------------
Saif - Entrance to the Courtyard
Matheus - In Front of the Castle

* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > stat
They aren't here.

l
* R HP:Wounded MV:Tiring > You are a 423 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 20.0 lbs, peanuts.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:17.
Offensive bonus: 173, Dodging bonus: 134, Parrying bonus: 202
Your mood is: Wimpy. You will flee below: 200 Hit Points
Your posture is: Defensive.
Your armor absorbs about 29% on average.

You are subjected to the following effects:
- REFRESH
- NOTICE
- NO QUIT

* R HP:Wounded MV:Tiring > kill dark
In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a horse leaving east.
There are some tracks of a horse leaving north.
A water skin has been left on the ground.
An iron lantern hangs from the wall above the gate.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > where
Players in your Zone
--------------------
Saif - Entrance to the Courtyard
Matheus - In Front of the Castle

* R HP:Wounded MV:Tiring > where
Players in your Zone
--------------------
Saif - Entrance to the Courtyard
Matheus - In Front of the Castle

* R HP:Wounded MV:Tiring > nar call if u need help
l
You narrate 'call if u need help'

stat
* R HP:Wounded MV:Tiring > In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a horse leaving east.
There are some tracks of a horse leaving north.
A water skin has been left on the ground.
An iron lantern hangs from the wall above the gate.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Wounded MV:Tiring > You are a 423 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 20.0 lbs, peanuts.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:17.
Offensive bonus: 173, Dodging bonus: 134, Parrying bonus: 202
Your mood is: Wimpy. You will flee below: 200 Hit Points
Your posture is: Defensive.
Your armor absorbs about 29% on average.

You are subjected to the following effects:
- REFRESH
- NOTICE
- NO QUIT

* R HP:Wounded MV:Tiring > l
kill dark
In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a horse leaving east.
There are some tracks of a horse leaving north.
A water skin has been left on the ground.
An iron lantern hangs from the wall above the gate.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Wounded MV:Tiring > where
They aren't here.

* R HP:Wounded MV:Tiring > Players in your Zone
--------------------
Saif - Entrance to the Courtyard
Matheus - In Front of the Castle

* R HP:Wounded MV:Tiring > where
where
Players in your Zone
--------------------
Saif - Entrance to the Courtyard
Matheus - In Front of the Castle

* R HP:Wounded MV:Tiring > Players in your Zone
--------------------
Saif - Entrance to the Courtyard
Matheus - In Front of the Castle

* R HP:Wounded MV:Tiring > where
where
Players in your Zone
--------------------
Saif - The Gatekeep
Matheus - In Front of the Castle

* R HP:Wounded MV:Tiring > Players in your Zone
--------------------
Saif - The Gatekeep
Matheus - In Front of the Castle

* R HP:Wounded MV:Tiring > where
l
open stonegate
Saif has arrived from the east.
Players in your Zone
--------------------
Saif - In Front of the Castle
Matheus - In Front of the Castle

* R HP:Wounded MV:Tiring > kill dark
In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a horse leaving east.
There are some tracks of a horse leaving north.
A water skin has been left on the ground.
An iron lantern hangs from the wall above the gate.
Lord Saif the Advocate is standing here.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Wounded MV:Tiring > *Rakkard* has arrived from the east.
It's already open!

* R HP:Wounded MV:Tiring > *Rakkard* tries to lance Saif, but he deflects the blow.
You try to pierce *Rakkard*, but he deflects the blow.

* R HP:Wounded MV:Tiring - Saif: Battered - Rakkard: Scratched > kill dark
You do the best you can!

2
* R HP:Wounded MV:Tiring - Saif: Battered - Rakkard: Scratched > of
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* R HP:Wounded MV:Tiring - Saif: Battered - Rakkard: Scratched > [change posture offensive]
Posture changed to: Offensive

* R HP:Wounded MV:Tiring - Saif: Battered - Rakkard: Scratched > snick
You snicker softly.

* R HP:Wounded MV:Tiring - Saif: Battered - Rakkard: Scratched >
You pierce *Rakkard*'s body hard.
*Rakkard* swiftly dodges Saif's attempt to slash him.

* R HP:Wounded MV:Tiring - Saif: Battered - Rakkard: Scratched > l saif

*Rakkard* sends Saif sprawling with a powerful bash!
*Byrg* has arrived from the east.
An elite trolloc has arrived from the east.

* R HP:Wounded MV:Tiring - Saif: Battered - Rakkard: Scratched >
Saif has some big nasty wounds and scratches.

Saif is using:
<used as light> a mirrored lantern
<worn on head> a strange, insectoid helm
<worn around neck> a shimmering chain of gold
<worn around neck> a shimmering chain of gold
<worn about body> a black cape with an ivory clasp
<slung on back> a backpack
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> a razor-sharp longsword (scratched)
<worn on legs> a pair of thick, gold-plated greaves
<worn on feet> a pair of lissome leather boots with metal capped toes

* R HP:Wounded MV:Tiring - Saif: Battered - Rakkard: Scratched >
You pierce *Rakkard*'s right leg extremely hard.
*Byrg* barely lances Saif's head.

* R HP:Wounded MV:Tiring - Saif: Battered - Rakkard: Hurt >
Rakkard assumes a defensive striking posture.

* R HP:Wounded MV:Tiring - Saif: Battered - Rakkard: Hurt >
*Byrg* tries to lance Saif, but he deflects the blow.
You pierce *Rakkard*'s right leg extremely hard.
*Rakkard* lances Saif's body.

* R HP:Wounded MV:Tiring - Saif: Battered - Rakkard: Hurt > group all

You try to pierce *Rakkard*, but he deflects the blow.

* R HP:Wounded MV:Tiring - Saif: Battered - Rakkard: Hurt > A flock of ravens is now a member of your group.
A red-eyed raven is now a member of your group.
Someone is now a member of your group.
Saif is now a member of your group.

* R HP:Wounded MV:Tiring - Saif: Battered - Rakkard: Hurt >
*Byrg* lances Saif's right leg hard.
You pierce *Rakkard*'s right arm very hard.
*Rakkard* lances Saif's left leg very hard.
Saif panics, and attempts to flee!

* R HP:Wounded MV:Tiring - Saif: Beaten - Rakkard: Hurt >
Saif leaves west.

close stonegate
* R HP:Wounded MV:Tiring - Rakkard: Hurt >
You swiftly dodge *Byrg*'s attempt to lance you.
Saif narrates 'lost my horsie'

* R HP:Wounded MV:Tiring - Rakkard: Hurt > Saif narrates 'would you group me you firetruck'
Ok.

* R HP:Wounded MV:Tiring - Rakkard: Hurt >
You try to pierce *Rakkard*, but he parries successfully.

* R HP:Wounded MV:Tiring - Rakkard: Hurt >
*Byrg* tries to lance you, but you deflect the blow.
You try to pierce *Rakkard*, but he parries successfully.

* R HP:Wounded MV:Strong - Rakkard: Hurt > kick byrg
Your kick hits *Byrg* in the solar plexus!

* R HP:Wounded MV:Strong - Rakkard: Hurt >
Saif has arrived from the west.

* R HP:Wounded MV:Strong - Rakkard: Hurt >
Rakkard assumes an offensive striking posture.
Saif slashes an elite trolloc's body very hard.

* R HP:Wounded MV:Strong - Rakkard: Hurt >
An elite trolloc tries to hit Saif, but he deflects the blow.

* R HP:Wounded MV:Strong - Rakkard: Hurt > kick byrg
Your boots need polishing again -- blood all over...

* R HP:Wounded MV:Strong - Rakkard: Hurt >
The stonegate is opened from the other side.

* R HP:Wounded MV:Strong - Rakkard: Hurt >
You dodge a bash from *Rakkard* who loses his balance and falls!
*Porka* has arrived from the east.
An elite trolloc avoids being bashed by Saif who loses his balance and falls!

* R HP:Wounded MV:Strong - Rakkard: Hurt >
*Porka* tries to crush you, but you parry successfully.

* R HP:Wounded MV:Strong - Rakkard: Hurt > kick byrg

*Porka* tries to crush you, but you deflect the blow.
An elite trolloc tries to hit Saif, but he parries successfully.
*Byrg* tries to lance you, but you parry successfully.

Your kick hits *Byrg* in the solar plexus!

* R HP:Wounded MV:Strong - Rakkard: Hurt > nar off

An elite trolloc tries to hit Saif, but he parries successfully.
Saif tries to slash an elite trolloc, but he deflects the blow.
*Byrg* tries to lance you, but you parry successfully.
*Porka* misses a kick at your groin, you breathe lighter now...

* R HP:Wounded MV:Strong - Rakkard: Hurt > change mood wimpy

*Rakkard* clambers to his feet.

* R HP:Wounded MV:Strong - Rakkard: Hurt > You try to pierce *Rakkard*, but he parries successfully.
Saif closes the stonegate.
You narrate 'off'

* R HP:Wounded MV:Strong - Rakkard: Hurt > Saif panics, and attempts to flee!
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

* R HP:Wounded MV:Strong - Rakkard: Hurt > f
w
You panic and attempt to flee!


Saif leaves west.


*Byrg* tries to lance you, but you deflect the blow.
You're hit in solar plexus, wow, this is breathtaking!!

You flee head over heels.
The Bridge
[ obvious exits: E W ]
There are some bloody traces of a human leaving east.
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
Near a Bridge
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
Lord Saif the Advocate is standing here.

* R HP:Wounded MV:Tiring > w

Saif leaves west.

w
* R HP:Wounded MV:Tiring > Rotten Vegetation
[ obvious exits: N E W ]
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Wounded MV:Tiring > w
w
Path to the Blight
[ obvious exits: E W ]
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Wounded MV:Tiring > s
A Path to the Blight
[ obvious exits: E W ]
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Wounded MV:Tiring > s
Bend in the Path
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
Lord Saif the Advocate is standing here.

* R HP:Wounded MV:Tiring > s
Saif leaves south.
Path to a Castle
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
Lord Saif the Advocate is standing here.
A rat scurries around trying to get out of sight.

* R HP:Wounded MV:Tiring > s
Saif leaves south.
Twisted Path in the Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
Lord Saif the Advocate is standing here.

* R HP:Wounded MV:Tiring > s
Saif leaves south.
The Blight
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
Lord Saif the Advocate is standing here.
A spider-legged beast is here, most of it teeth.
A rat scurries around trying to get out of sight.

s
* R HP:Wounded MV:Tiring > stat
notice
A rat starts following you.
A gaping maw tries to hit you, but you parry successfully.
You pierce a gaping maw's right foreleg into bloody fragments!
A gaping maw tries to hit you, but you parry successfully.
Your heartbeat calms down more as you feel less panicked.
No way! You're fighting for your life!

* R HP:Wounded MV:Strong - a gaping maw: Scratched > Saif leaves west.
No way! You're fighting for your life!

* R HP:Wounded MV:Strong - a gaping maw: Scratched > No way! You're fighting for your life!

* R HP:Wounded MV:Strong - a gaping maw: Scratched > You are a 423 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 20.0 lbs, peanuts.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:17.
Offensive bonus: 183, Dodging bonus: 134, Parrying bonus: 187
Your mood is: Wimpy. You will flee below: 200 Hit Points
Your posture is: Offensive.
Your armor absorbs about 29% on average.

You are subjected to the following effects:
- REFRESH
- NOTICE
- NO QUIT

* R HP:Wounded MV:Strong - a gaping maw: Scratched > change mood wimpy
You stop paying increased attention to your surroundings.

f
* R HP:Wounded MV:Strong - a gaping maw: Scratched > s
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

You panic and attempt to flee!aping maw: Scratched >

You flee head over heels.
Twisted Path in the Blight
[ obvious exits: N S ]
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
The Blight
[ obvious exits: N S W ]
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A spider-legged beast is here, most of it teeth.

s
* R HP:Wounded MV:Strong > s
s
s
The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Wounded MV:Strong > The Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
An enormous blight worm towers above you, making an eerie shrill scream.

* R HP:Wounded MV:Strong > The Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.

w
* R HP:Wounded MV:Strong > The Blight
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Wounded MV:Strong > w
w
The Blight
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A huge darkhound is here, drooling and snarling.

* R HP:Wounded MV:Strong > Path in the Blight
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Wounded MV:Strong > The Blight
[ obvious exits: E W D ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving down.
There are some tracks of a ridden mount leaving east.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
The giant blight beetle is here flying around.

w
* R HP:Wounded MV:Strong > w
w
The Blight
[ obvious exits: N E W ]
There are some tracks of a humanoid leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
The giant blight beetle is here flying around.

* R HP:Wounded MV:Strong > The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving east.
There are some tracks of a ridden mount leaving east.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Wounded MV:Strong > Alas, you cannot go that way...

* R HP:Wounded MV:Strong > nar where ragan
s
You narrate 'where ragan'

e
* R HP:Wounded MV:Strong > s
*Rakkard* has arrived from the east.
The Blight
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving north.
There are some tracks of a ridden mount leaving north.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
The giant blight beetle is here flying around.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Wounded MV:Strong > The Blight
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving west.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders.

* R HP:Wounded MV:Strong > The Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Wounded MV:Strong > s
w
The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Wounded MV:Strong > The Blight
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A silver ring set with a deep green emerald has been dropped here.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Wounded MV:Strong > dh
[dia horse]
A Domani razor is in excellent condition.
A Domani razor is strong.

* R HP:Wounded MV:Strong >
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
Saif narrates 'hrm going to need to get a horse'

* R HP:Wounded MV:Strong > dark is now set as your target.
l
The Blight
The Blight here is a twisted sprawl of foul plants and shrubs. You appear to
be on some sort of hill, which slopes steeply to the south. From this vantage
point you can see the Mountains of Dhoom far to the north, and a tinge of
verdant green to the south.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A silver ring set with a deep green emerald has been dropped here.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Wounded MV:Strong > where
Players in your Zone
--------------------
Matheus - The Blight

* R HP:Wounded MV:Strong > nar got a vial?
stat
You narrate 'got a vial?'

* R HP:Wounded MV:Strong > dh
You are a 423 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 20.0 lbs, peanuts.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:17.
Offensive bonus: 183, Dodging bonus: 134, Parrying bonus: 187
Your mood is: Wimpy. You will flee below: 200 Hit Points
Your posture is: Offensive.
Your armor absorbs about 29% on average.

You are subjected to the following effects:
- REFRESH
- NO QUIT

* R HP:Wounded MV:Strong > [dia horse]
A Domani razor is in excellent condition.
A Domani razor is strong.

* R HP:Wounded MV:Strong > s

Saif narrates 'was orchard'

* R HP:Wounded MV:Full > s
The Blight
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving east.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

s
* R HP:Wounded MV:Full > s
The Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving south.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A trolloc is here ruling a group of trollocs.
A trolloc is here, exhorting a group of trolloc raiders.

* R HP:Wounded MV:Full > s
The Blight
[ obvious exits: N S D ]
There are some tracks of a humanoid leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
An enormous blight worm towers above you, making an eerie shrill scream.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A watchful Dha'vol trolloc scouts his surroundings here.

* R HP:Wounded MV:Full > s
*Rakkard* has arrived from the south.
The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A spider-legged beast is here, most of it teeth.

s
* R HP:Wounded MV:Full > The Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A trolloc is here commanding a fist of troops.

* R HP:Wounded MV:Full > The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Wounded MV:Full > The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Wounded MV:Full > w

Saif narrates 'aye'

* R HP:Wounded MV:Full > s
w
In a Dying Orchard
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A dark shirt of metal serpentine scale lies here gleaming.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A snake is crawling through the water here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

s
* R HP:Wounded MV:Full > A Potato Field
[ obvious exits: N W ]
There are some tracks of an animal leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving west.
A potato is here. [3]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A spotted horse wanders skittishly around here.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* R HP:Wounded MV:Full > Walking Through the Orchard
[ obvious exits: N E S ]
There are some tracks of an animal leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving east.
Several blackberries grow on a nearby vine. [3]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A young and strong buck is here, munching some grass.
A mole is here, looking sickly.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* R HP:Wounded MV:Full > The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

matheus
Posts: 101
Joined: Fri Jul 08, 2016 11:37 pm

Re: A Cluster

Post by matheus » Tue Jun 15, 2021 10:24 pm

* R HP:Wounded MV:Full >
A viper has arrived from the west.

* R HP:Wounded MV:Full > nar im here
You narrate 'im here'

* R HP:Wounded MV:Full >
*Rakkard* tries to lance you, but you deflect the blow.

* R HP:Wounded MV:Full - Rakkard: Hurt >
You try to pierce *Rakkard*, but he deflects the blow.

* R HP:Wounded MV:Full - Rakkard: Hurt > 2
of
You try to pierce *Rakkard*, but he parries successfully.
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* R HP:Wounded MV:Full - Rakkard: Hurt > [change posture offensive]
Posture changed to: Offensive

* R HP:Wounded MV:Full - Rakkard: Hurt > nar on
stat
You narrate 'on'

* R HP:Wounded MV:Full - Rakkard: Hurt > You are a 423 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 20.0 lbs, peanuts.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:17.
Offensive bonus: 209, Dodging bonus: 134, Parrying bonus: 152
Your mood is: Brave. You will flee below: 120 Hit Points
Your posture is: Offensive.
Your armor absorbs about 29% on average.

You are subjected to the following effects:
- REFRESH
- NO QUIT

* R HP:Wounded MV:Full - Rakkard: Hurt > p
[kick ]
Your beautiful full-circle kick misses *Rakkard* by a mile.

* R HP:Wounded MV:Full - Rakkard: Hurt >
Saif narrates 'am sgish'

l - Rakkard: Hurt >
*Rakkard* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Full - Rakkard: Hurt > notice

Ragan slices Rakkard's left arm into bloody fragments!
A Shienaran forward scout tries to slash Rakkard, but he parries successfully.
A Shienaran forward scout tries to slash Rakkard, but he dodges the attack.
A Shienaran forward scout tries to slash Rakkard, but he deflects the blow.
*Rakkard* lances your body into bloody fragments!

* R HP:Wounded MV:Full - Rakkard: Wounded >
The young buck has arrived from the north.
Ragan slices Rakkard's head into bloody fragments!
A Shienaran forward scout tries to slash Rakkard, but he deflects the blow.
A Shienaran forward scout tries to slash Rakkard, but he deflects the blow.
A Shienaran forward scout tries to slash Rakkard, but he deflects the blow.
*Rakkard* lances your right leg extremely hard.
*Byrg* has arrived from the north.
An elite trolloc has arrived from the north.
*Porka* has arrived from the north.
Saif narrates 'might go look for my warhorse first'

* R HP:Wounded MV:Fresh - Rakkard: Wounded >
*Byrg* lances your head extremely hard.

* R HP:Battered MV:Fresh - Rakkard: Wounded >
*Porka* crushes your right leg extremely hard.

* R HP:Battered MV:Fresh - Rakkard: Wounded > change mood wimpy
f

Saif narrates 'you on y oru own'

* R HP:Battered MV:Fresh - Rakkard: Wounded > You start paying increased attention to your surroundings.

nar on all 3
* R HP:Battered MV:Fresh - Rakkard: Wounded > *Porka* makes a nice balletstep which plants a foot a mile above your head.
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

You panic and attempt to flee!kard: Wounded >


*Byrg* tries to lance you, but you parry successfully.
A viper leaves west.
Ragan slices Rakkard's body into bloody fragments!
A Shienaran forward scout tries to slash Rakkard, but he deflects the blow.
A Shienaran forward scout tries to slash Rakkard, but he dodges the attack.
A Shienaran forward scout slashes Rakkard's right leg into bloody fragments!


Byrg assumes an offensive striking posture.

You flee head over heels.
Path Before the Gate
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A black snake is here, lying on a rock.
You narrate 'on all 3'

* R HP:Battered MV:Full > nar quaff
w
You narrate 'quaff'

* R HP:Battered MV:Full > n
Path to the Old Monastery
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Battered MV:Full > By the Deserted Well
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A large stone well is here.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A snake is crawling through the water here.
A mole is here, looking sickly.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Battered MV:Full > 2
of
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* R HP:Battered MV:Full > [change posture offensive]
Posture changed to: Offensive

* R HP:Battered MV:Full > dark is now set as your target.
dh

*Byrg* has arrived from the south.
An elite trolloc has arrived from the south.
*Porka* has arrived from the south.

* R HP:Battered MV:Fresh > *Byrg* tries to lance you, but you parry successfully.
[dia horse]
A Domani razor is in excellent condition.
A Domani razor is tiring.

* R HP:Battered MV:Fresh - Byrg: Wounded >
*Porka* crushes your body extremely hard.

* R HP:Battered MV:Fresh - Byrg: Wounded > change mood wimpy

Saif narrates 'you're on your own'

f
* R HP:Battered MV:Fresh - Byrg: Wounded > e
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

*Porka* tries to crush you, but you deflect the blow.
The ancient tree barely tickles Porka's right leg with its hit.
The ancient tree joins the ancient tree's fight!
You try to pierce *Byrg*, but he deflects the blow.
*Byrg* tries to lance you, but you deflect the blow.
You panic and attempt to flee!

def
You flee head over heels.
Path to the Old Monastery
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a myrddraal leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a humanoid leaving north.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
Path Before the Gate
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a myrddraal leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a humanoid leaving west.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A black snake is here, lying on a rock.

* R HP:Battered MV:Full > nar why
[change posture defensive]
Posture changed to: Defensive

* R HP:Battered MV:Full > You narrate 'why'

* R HP:Battered MV:Full > e

Saif narrates 'getting my horse from keep'

n
* R HP:Battered MV:Full > The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a myrddraal leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a humanoid leaving west.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A young and strong buck is here, munching some grass.
A rat scurries around trying to get out of sight.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Battered MV:Full > Walking Through the Orchard
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a myrddraal leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving south.
Several blackberries grow on a nearby vine. [3]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A mole is here, looking sickly.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A rat has arrived from the south.

* R HP:Battered MV:Full > kil rat
A rat stops following you.
You pierce a rat's head into bloody fragments!
A rat is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.

* R HP:Battered MV:Full > e

*Rakkard* tries to lance you, but you parry successfully.

* R HP:Battered MV:Full - Rakkard: Wounded > No way! You're fighting for your life!

* R HP:Battered MV:Full - Rakkard: Wounded > nar fine
You try to pierce *Rakkard*, but he parries successfully.
A mole leaves east.
*Rakkard* tries to lance you, but you deflect the blow.
You narrate 'fine'

* R HP:Battered MV:Fresh - Rakkard: Wounded > f
You panic and attempt to flee!


You flee head over heels.
The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a myrddraal leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A young and strong buck is here, munching some grass.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Battered MV:Full > kill dark
s
They aren't here.

* R HP:Battered MV:Full > e
*Rakkard* tries to lance you, but you parry successfully.
No way! You're fighting for your life!

* R HP:Battered MV:Full - Rakkard: Wounded > No way! You're fighting for your life!

* R HP:Battered MV:Full - Rakkard: Wounded >
Ragan tries to slice Rakkard, but he parries successfully.
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!

* R HP:Battered MV:Full - Rakkard: Wounded > 2
of
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* R HP:Battered MV:Full - Rakkard: Wounded > A Shienaran forward scout tries to slash Rakkard, but he dodges the attack.
A Shienaran forward scout slashes Rakkard's body very hard.
A Shienaran forward scout slashes Rakkard's body extremely hard.
Ragan slices Rakkard's body into bloody fragments!
You try to pierce *Rakkard*, but he parries successfully.
You pierce *Rakkard*'s body extremely hard.
[change posture offensive]
Posture changed to: Offensive

* R HP:Battered MV:Full - Rakkard: Battered >
You dodge a bash from *Rakkard* who loses his balance and falls!

* R HP:Battered MV:Fresh - Rakkard: Battered > kill dark

Rakkard swiftly dodges a Shienaran forward scout's attempt to slash him.
A Shienaran forward scout tries to slash Rakkard, but he deflects the blow.
A Shienaran forward scout tries to slash Rakkard, but he dodges the attack.
Ragan slices Rakkard's body extremely hard.
You pierce *Rakkard*'s body extremely hard.

* R HP:Battered MV:Fresh - Rakkard: Beaten > kill dark
You pierce *Rakkard*'s right arm into bloody fragments!
You do the best you can!

kill dark
* R HP:Battered MV:Fresh - Rakkard: Beaten > You do the best you can!

* R HP:Battered MV:Fresh - Rakkard: Beaten > kill dark
You do the best you can!

* R HP:Battered MV:Fresh - Rakkard: Beaten > kill dark
You do the best you can!

* R HP:Battered MV:Fresh - Rakkard: Beaten > kill dark
You do the best you can!

kill dark
* R HP:Battered MV:Fresh - Rakkard: Beaten > You do the best you can!

* R HP:Battered MV:Fresh - Rakkard: Beaten > kill dark
You do the best you can!

* R HP:Battered MV:Fresh - Rakkard: Beaten > kill dark
You do the best you can!

* R HP:Battered MV:Fresh - Rakkard: Beaten > kill dark
*Rakkard* panics, and attempts to flee!
You do the best you can!

* R HP:Battered MV:Fresh - Rakkard: Beaten > kill dark
A Shienaran forward scout tries to slash Rakkard, but he dodges the attack.
A Shienaran forward scout slashes Rakkard's right arm into bloody fragments!
A Shienaran forward scout tries to slash Rakkard, but he parries successfully.
Ragan tries to slice Rakkard, but he deflects the blow.
You pierce *Rakkard*'s left leg very hard.
You do the best you can!

* R HP:Battered MV:Fresh - Rakkard: Critical > kill dark
*Rakkard* leaves east.
They aren't here.

kill dark
* R HP:Battered MV:Fresh > *Byrg* has arrived from the west.
An elite trolloc has arrived from the west.
*Porka* has arrived from the west.
You pierce *Porka*'s left arm hard.

* R HP:Battered MV:Fresh - Porka: Hurt > kill dark
You do the best you can!

e
* R HP:Battered MV:Fresh - Porka: Hurt > kill dark
*Byrg* tries to lance you, but you parry successfully.
You do the best you can!

* R HP:Battered MV:Fresh - Porka: Hurt > No way! You're fighting for your life!

* R HP:Battered MV:Fresh - Porka: Hurt > change mood wimpy
You do the best you can!

* R HP:Battered MV:Fresh - Porka: Hurt > f
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

You panic and attempt to flee!ka: Hurt >

nar rakkard crit
kill dark

Ragan slices Byrg's right leg hard.
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout slashes an elite trolloc's left leg.
A Shienaran forward scout slashes Porka's body.
A Shienaran forward scout slashes an elite trolloc's left leg very hard.
Ragan slices Byrg's body hard.
*Porka* tries to crush you, but you deflect the blow.
*Porka* crushes a Shienaran forward scout's body into bloody fragments!
Your extra burst of stamina fades.
Your heartbeat calms down more as you feel less panicked.

You flee head over heels.
Walking Through the Orchard
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a myrddraal leaving south.
There are some tracks of a trolloc leaving south.
The corpse of a rat is lying here.
Several blackberries grow on a nearby vine. [3]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
You narrate 'rakkard crit'

* R HP:Battered MV:Fresh > They aren't here.

* R HP:Battered MV:Fresh > s
kill dark
The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a myrddraal leaving west.
There are some tracks of a myrddraal leaving west.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A Shienaran forward scout is here, fighting Porka.
A Shienaran forward scout is here, fighting an elite trolloc.
A Shienaran forward scout is here, fighting an elite trolloc.
*Porka* is here, fighting a Shienaran forward scout.
An elite trolloc is here, fighting a Shienaran forward scout.
A young and strong buck is here, munching some grass.
The Shienaran forward scout commander stands ever vigilant.

kill dark
* R HP:Battered MV:Full > *Porka* leaves east.
They aren't here.

* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full > kill dark
kill dark
They aren't here.

* R HP:Battered MV:Full > kill dark
*Byrg* has arrived from the west.
You pierce *Byrg*'s left leg.

* R HP:Battered MV:Full - Byrg: Battered > You do the best you can!

* R HP:Battered MV:Full - Byrg: Battered >
*Porka* has arrived from the east.

* R HP:Battered MV:Full - Byrg: Battered >
*Byrg* tries to lance you, but you deflect the blow.
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
You try to pierce *Byrg*, but he deflects the blow.
An elite trolloc tries to hit a Shienaran forward scout, but he dodges the attack.
A Shienaran forward scout slashes an elite trolloc's body hard.
A Shienaran forward scout slashes an elite trolloc's body hard.
*Porka* tries to crush you, but you deflect the blow.

* R HP:Battered MV:Full - Byrg: Battered >
*Rakkard* tries to lance you, but you deflect the blow.

* R HP:Battered MV:Full - Byrg: Battered >
*Byrg* panics, and attempts to flee!
Saif narrates 'will need tic'

* R HP:Battered MV:Full - Byrg: Battered > p

*Byrg* leaves south.

[kick ] ll - Rakkard: Critical >
You miss your kick at *Rakkard*'s groin, much to his relief...
*Rakkard* panics, and attempts to flee!

* R HP:Battered MV:Full - Rakkard: Critical >
*Rakkard* leaves east.

* R HP:Battered MV:Full - Porka: Hurt >
*Porka* tries to crush you, but you deflect the blow.
*Porka* tries to crush a Shienaran forward scout, but he deflects the blow.
*Porka* tries to crush Ragan, but he deflects the blow.
Ragan slices Porka's body hard.
A Shienaran forward scout barely slashes Porka's body.
An elite trolloc tries to hit a Shienaran forward scout, but he dodges the attack.
A Shienaran forward scout slashes an elite trolloc's right leg.
A Shienaran forward scout slashes an elite trolloc's right leg very hard.
Saif narrates 'low mvs all w elb'

* R HP:Battered MV:Full - Porka: Hurt > change mood wimpy
def
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

f
* R HP:Battered MV:Full - Porka: Hurt > [change posture defensive]
Posture changed to: Defensive

* R HP:Battered MV:Full - Porka: Hurt > w
You panic and attempt to flee!

You pierce *Porka*'s body.
Ragan slices Porka's left leg.
A Shienaran forward scout tickles Porka's body with his slash.
An elite trolloc tries to hit a Shienaran forward scout, but he parries successfully.
A Shienaran forward scout slashes an elite trolloc's left foot into bloody fragments!
A Shienaran forward scout slashes an elite trolloc's body hard.
An elite trolloc is dead! R.I.P.
Your blood freezes as you hear an elite trolloc's death cry.
An elite trolloc realizes that someone is a jerk!
You flee head over heels.
Walking Through the Orchard
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a myrddraal leaving south.
The corpse of a rat is lying here.
Several blackberries grow on a nearby vine. [3]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
Alas, you cannot go that way...

* R HP:Battered MV:Full > 2
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

of
* R HP:Battered MV:Full > s
[change posture offensive]
Posture changed to: Offensive

kill dark
* R HP:Battered MV:Full > The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a myrddraal leaving west.
The corpse of an elite trolloc is lying here.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Rakkard* is standing here.
*Porka* is here, fighting a Shienaran forward scout.
A Shienaran forward scout is here, fighting Porka.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A young and strong buck is here, munching some grass.
Ragan is here, fighting Porka.

* R HP:Battered MV:Full > kill dark
*Rakkard* tries to lance you, but you deflect the blow.
You do the best you can!

* R HP:Battered MV:Full - Rakkard: Critical > kill dark
You do the best you can!

* R HP:Battered MV:Full - Rakkard: Critical > You do the best you can!

* R HP:Battered MV:Full - Rakkard: Critical > p

*Rakkard* panics, and attempts to flee!
You dodge a bash from *Porka* who loses her balance and falls!

You try to pierce *Rakkard*, but he deflects the blow.
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
Ragan slices Porka's right leg.
[kick ]
You miss your kick at *Rakkard*'s groin, much to his relief...

* R HP:Battered MV:Full - Rakkard: Critical >
*Rakkard* leaves north.

* R HP:Battered MV:Full > n
6
*Porka* tries to crush Ragan, but he parries successfully.
*Porka* crushes a Shienaran forward scout's body extremely hard.
*Porka* tries to crush a Shienaran forward scout, but he parries successfully.
*Porka* tries to crush a Shienaran forward scout, but he deflects the blow.
A Shienaran forward scout tickles Porka's body with his slash.
A Shienaran forward scout tickles Porka's left foot with his slash.
A Shienaran forward scout barely slashes Porka's body.
Ragan slices Porka's body.
Walking Through the Orchard
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of a rat is lying here.
Several blackberries grow on a nearby vine. [3]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Rakkard* is standing here.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* R HP:Battered MV:Full > *Rakkard* tries to lance you, but you deflect the blow.
[kil h.dark]
You do the best you can!

* R HP:Battered MV:Full - Rakkard: Critical >
You try to pierce *Rakkard*, but he parries successfully.

* R HP:Battered MV:Full - Rakkard: Critical > nar 1n ragan crit
2
of
You narrate '1n ragan crit'

* R HP:Battered MV:Full - Rakkard: Critical > p
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* R HP:Battered MV:Full - Rakkard: Critical > [change posture offensive]
Posture changed to: Offensive

[kick ] ll - Rakkard: Critical >
Your kick hits *Rakkard* in the solar plexus!
*Rakkard* panics, and attempts to flee!

* R HP:Battered MV:Full - Rakkard: Critical >
*Porka* has arrived from the south.

* R HP:Battered MV:Full - Rakkard: Critical >
*Porka* tries to crush you, but you parry successfully.

* R HP:Battered MV:Full - Rakkard: Critical >
*Rakkard* leaves north.

* R HP:Battered MV:Full - Porka: Wounded > change mood wimpy
f
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

You pierce *Porka*'s head.Porka: Wounded >
Saif narrates 'one tic'
You panic and attempt to flee!


You flee head over heels.
A Potato Field
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A potato is here. [3]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A mole is here, looking sickly.
A spotted horse wanders skittishly around here.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* R HP:Battered MV:Full > w
s
kill dark
Walking Through the Orchard
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
The corpse of a rat is lying here.
Several blackberries grow on a nearby vine. [3]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Porka* is standing here.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* R HP:Battered MV:Full > The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
The corpse of an elite trolloc is lying here.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Battered MV:Full > kill dark
They aren't here.

* R HP:Battered MV:Full > kill dark
They aren't here.

* R HP:Battered MV:Full > kill dark
They aren't here.

* R HP:Battered MV:Full > kill dark
They aren't here.

* R HP:Battered MV:Full > kill dark
They aren't here.

* R HP:Battered MV:Full > 2
of
They aren't here.

* R HP:Battered MV:Full > kill dark
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* R HP:Battered MV:Full > [change posture offensive]
Posture changed to: Offensive

* R HP:Battered MV:Full > s
They aren't here.

* R HP:Battered MV:Full > kill dark
e
Passing Some Tombstones
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Byrg* is standing here.

kill dark
* R HP:Battered MV:Full > You try to pierce *Byrg*, but he parries successfully.

* R HP:Battered MV:Full - Byrg: Wounded > No way! You're fighting for your life!

* R HP:Battered MV:Full - Byrg: Wounded > You do the best you can!

* R HP:Battered MV:Full - Byrg: Wounded > nar 1s ragan
p
You narrate '1s ragan'

[kick ] ll - Byrg: Wounded >
Your beautiful full-circle kick misses *Byrg* by a mile.

* R HP:Battered MV:Full - Byrg: Wounded >
*Byrg* tries to lance you, but you deflect the blow.

* R HP:Battered MV:Full - Byrg: Wounded >
*Porka* has arrived from the north.

* R HP:Battered MV:Full - Byrg: Wounded >
*Porka* tries to crush you, but you parry successfully.

* R HP:Battered MV:Full - Byrg: Wounded > change mood wimpy
f
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

*Byrg* tries to lance you, but you parry successfully.
You pierce *Byrg*'s body.
You panic and attempt to flee!

nar fled

You flee head over heels.
At the Corner of a Burial Site
[ obvious exits: N E S ]
There are some tracks of an animal leaving east.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A small grasshopper hops from place to place.

* R HP:Battered MV:Full > You narrate 'fled'

* R HP:Battered MV:Full > e
n
A Circle of Stones
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving north.
There are some tracks of an animal leaving west.
There are some tracks of a humanoid leaving north.
There are some tracks of an animal leaving west.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A small grasshopper hops from place to place.
A wounded trolloc is here, looking at you through terrified eyes.

w
* R HP:Battered MV:Full > Under the Angel
[ obvious exits: S W ]
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of an animal leaving south.
There are some tracks of a ridden mount leaving west.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A crow is here flying around.

* R HP:Battered MV:Full > n
Passing Some Tombstones
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a myrddraal leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Battered MV:Full > The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
The corpse of an elite trolloc is lying here.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
Lord Saif the Advocate is standing here, riding a warhorse.
A black snake is here, lying on a rock.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Battered MV:Full > kill dark
kill dark
They aren't here.

* R HP:Battered MV:Full > where
They aren't here.

* R HP:Battered MV:Full > Players in your Zone
--------------------
Matheus - The Yard Before the Monastery
Saif - The Yard Before the Monastery

* R HP:Battered MV:Full > kill dark
kill dark
2
of
They aren't here.

kill dark
* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* R HP:Battered MV:Full > [change posture offensive]
Posture changed to: Offensive

* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full > nar rakkard super crit
You narrate 'rakkard super crit'

* R HP:Battered MV:Full > dark is now set as your target.
2
of
n
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* R HP:Battered MV:Full > n
[change posture offensive]
Posture changed to: Offensive

kill dark
* R HP:Battered MV:Full > Walking Through the Orchard
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
The corpse of a rat is lying here.
Several blackberries grow on a nearby vine. [3]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
Saif has arrived from the south, riding a warhorse.

* R HP:Battered MV:Full > By the Apple Trees
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a myrddraal leaving west.
There are some tracks of a myrddraal leaving south.
There are some tracks of a trolloc leaving west.
A juicy looking apple has fallen to the ground. [5]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A green woodpecker is high up a tree, tapping away.
Saif has arrived from the south, riding a warhorse.

* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full > w
w
w
A Small Path
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a myrddraal leaving west.
There are some tracks of a myrddraal leaving east.
There are some tracks of a trolloc leaving west.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A cringing trolloc whelp cowers before you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
Saif has arrived from the east, riding a warhorse.

* R HP:Battered MV:Strong > A Pile of Lumber
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a myrddraal leaving east.
There are some tracks of a myrddraal leaving south.
There are some tracks of a trolloc leaving east.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Rakkard* is standing here.
A mole is here, looking sickly.
A snake is crawling through the water here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Saif has arrived from the east, riding a warhorse.

* R HP:Battered MV:Strong > *Rakkard* tries to lance Saif, but he parries successfully.
Saif says 'completely hagarino'
A Field of Stumps
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A snake is crawling through the water here.
A falcon with long, brown feathers circles in a slow hunting pattern.

* R HP:Battered MV:Strong > e
kill dark
A Pile of Lumber
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a myrddraal leaving east.
There are some tracks of a myrddraal leaving south.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
Lord Saif the Advocate is here, fighting Rakkard, riding a warhorse.
*Rakkard* is here, fighting Saif.
A mole is here, looking sickly.
A snake is crawling through the water here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

kill dark
* R HP:Battered MV:Strong > You try to pierce *Rakkard*, but he parries successfully.

* R HP:Battered MV:Strong - Saif: Battered - Rakkard: Critical > kill dark
You do the best you can!

* R HP:Battered MV:Strong - Saif: Battered - Rakkard: Critical > The blighted tree tries to hit you, but you parry successfully.
The blighted tree joins the blighted tree's fight!
*Rakkard* panics, and attempts to flee!
You do the best you can!

* R HP:Battered MV:Strong - Saif: Battered - Rakkard: Critical > kill dark
kill dark
You try to pierce *Rakkard*, but he parries successfully.
You do the best you can!

* R HP:Battered MV:Strong - Saif: Battered - Rakkard: Critical > kill dark
The blighted tree tries to hit Saif, but he deflects the blow.
A watersnake leaves west.
The blighted tree tries to hit you, but you parry successfully.
You pierce *Rakkard*'s head very hard.
You do the best you can!

* R HP:Battered MV:Strong - Saif: Battered - Rakkard: Critical > kill dark
You do the best you can!

* R HP:Battered MV:Strong - Saif: Battered - Rakkard: Critical > You do the best you can!

* R HP:Battered MV:Strong - Saif: Battered - Rakkard: Critical > kill dark

*Rakkard* leaves south.

* R HP:Battered MV:Strong - the blighted tree: Scratched > kill dark
They aren't here.

* R HP:Battered MV:Strong - the blighted tree: Scratched > change mood wimpy
f
They aren't here.

* R HP:Battered MV:Strong - the blighted tree: Scratched > Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

You panic and attempt to flee!e blighted tree: Scratched >

rakkard is now set as your target.

Saif slashes the blighted tree's roots into bloody fragments!
The blighted tree tries to hit Saif, but he deflects the blow.
The blighted tree tries to hit you, but you parry successfully.
Saif panics, and attempts to flee!

kill rakkard

Saif leaves west riding a warhorse.

You flee head over heels.
A Field of Stumps
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
Lord Saif the Advocate is standing here, riding a warhorse.
A snake is crawling through the water here.
A snake is crawling through the water here.
A falcon with long, brown feathers circles in a slow hunting pattern.
They aren't here.

* R HP:Battered MV:Strong > w
w
The Blighted Forest
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A rat scurries around trying to get out of sight.
Saif has arrived from the east, riding a warhorse.

* R HP:Battered MV:Strong > Saif leaves east riding a warhorse.
On the Hillside
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Battered MV:Strong > e
s
s
The Blighted Forest
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A rat scurries around trying to get out of sight.

kill rakkard
* R HP:Battered MV:Strong > A Small Trail
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A rat scurries around trying to get out of sight.

* R HP:Battered MV:Strong > The Crossroads
[ obvious exits: N E S W ]
There are some tracks of a myrddraal leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a ridden mount leaving east.
A large wooden catapult has been erected here.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A strong trolloc stands here, snout sniffing the wind.

* R HP:Battered MV:Strong > They aren't here.

* R HP:Battered MV:Strong > e
e
Path to the Old Monastery
[ obvious exits: E W ]
There are some tracks of a myrddraal leaving west.
There are some tracks of a myrddraal leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A raven is visible flying high in the sky.

* R HP:Battered MV:Strong > stat
A raven starts following you.
Your heartbeat calms down more as you feel less panicked.
Path to the Old Monastery
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A raven has arrived from the west.

* R HP:Battered MV:Full > You are a 423 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 20.0 lbs, peanuts.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:17.
Offensive bonus: 183, Dodging bonus: 134, Parrying bonus: 187
Your mood is: Wimpy. You will flee below: 200 Hit Points
Your posture is: Offensive.
Your armor absorbs about 29% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

* R HP:Battered MV:Full > e
e
kill rakkard
Path Before the Gate
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a myrddraal leaving east.
There are some tracks of a myrddraal leaving east.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Battered MV:Full > The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
The corpse of an elite trolloc is lying here.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A Shienaran scout keeps a constant watch here.
A black snake is here, lying on a rock.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A raven has arrived from the west.

* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full > notice
You stop paying increased attention to your surroundings.

n
* R HP:Battered MV:Full > n
Walking Through the Orchard
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
The corpse of a rat is lying here.
Several blackberries grow on a nearby vine. [3]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A raven has arrived from the south.

* R HP:Battered MV:Full > By the Apple Trees
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A juicy looking apple has fallen to the ground. [5]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A green woodpecker is high up a tree, tapping away.
A raven has arrived from the south.

* R HP:Battered MV:Full > e
In a Dying Orchard
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a myrddraal leaving west.
A dark shirt of metal serpentine scale lies here gleaming.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A snake is crawling through the water here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
A raven has arrived from the west.

* R HP:Battered MV:Full > e
kill rakkard
The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a myrddraal leaving south.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

n
* R HP:Battered MV:Full > kill rakkard
They aren't here.

* R HP:Battered MV:Full > The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a myrddraal leaving south.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full > nar blight
dh
You narrate 'blight'

* R HP:Battered MV:Full > where
[dia horse]
A Domani razor is in excellent condition.
A Domani razor is strong.

* R HP:Battered MV:Full > 2
Players in your Zone
--------------------
Matheus - The Blight

* R HP:Battered MV:Full > of
n
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* R HP:Battered MV:Full > n
[change posture offensive]
Posture changed to: Offensive

* R HP:Battered MV:Full > The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a myrddraal leaving south.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A spider-legged beast is here, most of it teeth.
A trolloc is here commanding a fist of troops.

n
* R HP:Battered MV:Full > The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a myrddraal leaving south.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Battered MV:Full > n
The Blight
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving north.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
An enormous blight worm towers above you, making an eerie shrill scream.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A watchful Dha'vol trolloc scouts his surroundings here.

n
* R HP:Battered MV:Full > The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving north.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A huge darkhound is here, drooling and snarling.
A trolloc is here, exhorting a group of trolloc raiders.

* R HP:Battered MV:Full > The Blight
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a myrddraal leaving south.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A trolloc is here ruling a group of trollocs.

kill rakkard
* R HP:Battered MV:Full > e
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
A Dhai'mon trolloc tries to crush you, but you parry successfully.
They aren't here.

* R HP:Battered MV:Full - a Dhai'mon trolloc: Healthy > e
kill rakkard
No way! You're fighting for your life!

* R HP:Battered MV:Full - a Dhai'mon trolloc: Healthy > No way! You're fighting for your life!

* R HP:Battered MV:Full - a Dhai'mon trolloc: Healthy > change mood wimpy
They aren't here.

f
* R HP:Battered MV:Full - a Dhai'mon trolloc: Healthy > Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

You panic and attempt to flee!ai'mon trolloc: Healthy >

2

A Dhai'mon trolloc tries to crush you, but you parry successfully.

of
You flee head over heels.
The Blight
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a myrddraal leaving west.
There are some tracks of a humanoid leaving east.
There are some tracks of a trolloc leaving west.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A huge trolloc marked with a whirlwind snorts here.
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* R HP:Battered MV:Full > [change posture offensive]
Posture changed to: Offensive

* R HP:Battered MV:Full > e
The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a humanoid leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Rakkard* is here, fighting the blight bear.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
The blight bear is here, fighting Rakkard.

* R HP:Battered MV:Full > kill rakkard
*Rakkard* panics, and attempts to flee!
You try to pierce *Rakkard*, but he parries successfully.

* R HP:Battered MV:Full - the blight bear: Wounded - Rakkard: Critical >
You try to pierce *Rakkard*, but he parries successfully.
You swiftly dodge a hideous trolloc's attempt to cleave you.
A hideous trolloc joins a hideous trolloc's fight!
A ramshorned trolloc joins a hideous trolloc's fight!
A ramshorned trolloc joins a hideous trolloc's fight!
A fade joins a hideous trolloc's fight!
The blight bear tries to hit Rakkard, but he deflects the blow.

* R HP:Battered MV:Full - the blight bear: Wounded - Rakkard: Critical > nar should
*Rakkard* leaves north.
You narrate 'should'

* R HP:Battered MV:Full - a hideous trolloc: Scratched > change mood wimpy
f
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

You panic and attempt to flee!deous trolloc: Scratched >

2
of
kill rakkard
You pierce a hideous trolloc's right foot very hard.
You swiftly dodge the blight bear's attempt to hit you.
A fade tries to slash you, but you parry successfully.
A ramshorned trolloc tries to slash you, but you parry successfully.
A ramshorned trolloc tries to slash you, but you parry successfully.
A hideous trolloc tries to cleave you, but you parry successfully.
A hideous trolloc tries to cleave you, but you dodge the attack.
*Rakkard* has arrived from the north.
You flee head over heels.
The Blight
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a myrddraal leaving west.
There are some tracks of a humanoid leaving east.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A huge trolloc marked with a whirlwind snorts here.
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* R HP:Battered MV:Full > [change posture offensive]
Posture changed to: Offensive

* R HP:Battered MV:Full > kill rakkard
They aren't here.

* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full > e
kill rakkard
The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving west.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Rakkard* is standing here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
The blight bear stands on its haunches, roaring madly.

kill rakkard
* R HP:Battered MV:Full > *Rakkard* tries to lance you, but you deflect the blow.
You do the best you can!

* R HP:Battered MV:Full - Rakkard: Critical > Saif has arrived from the south, riding a warhorse.
You do the best you can!

* R HP:Battered MV:Full - Rakkard: Critical > p

The blight bear tries to hit Rakkard, but he deflects the blow.
A ramshorned trolloc joins Rakkard's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A hideous trolloc joins a ramshorned trolloc's fight!
A hideous trolloc joins a hideous trolloc's fight!
A fade joins a hideous trolloc's fight!
Saif tries to slash *Rakkard*, but he parries successfully.

*Rakkard* panics, and attempts to flee!ical >
[kick ]
Your beautiful full-circle kick misses *Rakkard* by a mile.

* R HP:Battered MV:Full - Rakkard: Critical >
A fade barely tickles Saif's body with his slash.
A hideous trolloc barely cleaves Saif's right leg.
A hideous trolloc barely cleaves Saif's body.
A ramshorned trolloc tries to slash Saif, but he deflects the blow.
A ramshorned trolloc tries to slash Saif, but he parries successfully.
Rakkard swiftly dodges the blight bear's attempt to hit him.

* R HP:Battered MV:Full - Rakkard: Critical >
*Rakkard* leaves west.

* R HP:Battered MV:Full >
*Byrg* has arrived from the west.

* R HP:Battered MV:Full >
*Byrg* tries to lance you, but you deflect the blow.

* R HP:Battered MV:Full - Byrg: Wounded >
Saif panics, and attempts to flee!

* R HP:Battered MV:Full - Byrg: Wounded > change mood wimpy

Saif leaves north riding a warhorse.

* R HP:Battered MV:Full - Byrg: Wounded > f
You try to pierce *Byrg*, but he parries successfully.
A hideous trolloc joins Byrg's fight!
A hideous trolloc joins a hideous trolloc's fight!
A ramshorned trolloc joins a hideous trolloc's fight!
A ramshorned trolloc joins a hideous trolloc's fight!
The blight bear tries to hit Byrg, but he parries successfully.
*Byrg* tries to lance you, but you deflect the blow.
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

You panic and attempt to flee!: Wounded >

kill rakkard
You flee head over heels.
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A huge trolloc marked with a whirlwind snorts here.
They aren't here.

* R HP:Battered MV:Full > kill rakkard
kill rakkard
They aren't here.

* R HP:Battered MV:Full > They aren't here.

kill rakkard
* R HP:Battered MV:Full > s
They aren't here.

w
* R HP:Battered MV:Full > The Blight
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A trolloc is here commanding a fist of troops.

* R HP:Battered MV:Full > kill rakkard
The Blight
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Battered MV:Full > s
They aren't here.

* R HP:Battered MV:Full > kill rakkard
The Blight
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving west.
There are some tracks of a ridden mount leaving north.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full > w
kill rakkard
A shrill piercing scream reverberates through the area.
Saif narrates 'need a tic for horse to chase'
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A spider-legged beast is here, most of it teeth.

* R HP:Battered MV:Full > kill rakkard
They aren't here.

* R HP:Battered MV:Full > n
They aren't here.

* R HP:Battered MV:Full > n
The Blight
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
An enormous blight worm towers above you, making an eerie shrill scream.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A watchful Dha'vol trolloc scouts his surroundings here.

* R HP:Battered MV:Full > n
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A huge darkhound is here, drooling and snarling.
A trolloc is here, exhorting a group of trolloc raiders.

dh
* R HP:Battered MV:Full > The Blight
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A trolloc is here ruling a group of trollocs.

* R HP:Battered MV:Full > [dia horse]
A Domani razor is in excellent condition.
A Domani razor is tiring.

e
* R HP:Battered MV:Full > kill rakkard
The Blight
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A huge trolloc marked with a whirlwind snorts here.

* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full > scan e
* R HP:Battered MV:Full > nar wru
where
You narrate 'wru'

* R HP:Battered MV:Full > w
Your blood freezes as you hear something's death cry.
Players in your Zone
--------------------
Matheus - The Blight
Saif - The Blight

* R HP:Battered MV:Full > The Blight
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A trolloc is here ruling a group of trollocs.

* R HP:Battered MV:Full > where
e
Players in your Zone
--------------------
Matheus - The Blight
Saif - The Blight

e
* R HP:Battered MV:Full > The Blight
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A huge trolloc marked with a whirlwind snorts here.

* R HP:Battered MV:Full > The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
The corpse of the blight bear is lying here.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Battered MV:Full > n
w
The Blight
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a trolloc leaving south.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A small stick is lying on the ground here.

* R HP:Battered MV:Full > The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a myrddraal leaving south.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A trolloc is here commanding a fist of troops.

* R HP:Battered MV:Full >
A Dha'vol trolloc tries to cleave you, but you parry successfully.
Saif narrates 'n 2w shoulder'

* R HP:Battered MV:Full - a Dha'vol trolloc: Healthy > change mood wimpy
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

f
You pierce a Dha'vol trolloc's body.trolloc: Healthy >
You swiftly dodge a Dha'vol trolloc's attempt to cleave you.
You panic and attempt to flee!

2
of
You flee head over heels.
The Blight
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving west.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A small stick is lying on the ground here.
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* R HP:Battered MV:Full > [change posture offensive]
Posture changed to: Offensive

* R HP:Battered MV:Full > w
w
The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A trolloc is here commanding a fist of troops.

6
* R HP:Battered MV:Full > The Blight
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A silver ring set with a deep green emerald has been dropped here.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
Lord Saif the Advocate is standing here, riding a warhorse.

* R HP:Battered MV:Full > [kil h.dark]
They aren't here.

* R HP:Battered MV:Full > 2
of
dh
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* R HP:Battered MV:Full > [change posture offensive]
Posture changed to: Offensive

* R HP:Battered MV:Full > where
[dia horse]
A Domani razor is in excellent condition.
A Domani razor is winded.

* R HP:Battered MV:Full > Players in your Zone
--------------------
Matheus - The Blight
Saif - The Blight

* R HP:Battered MV:Full > l

Saif says 'need tic'

* R HP:Battered MV:Full > The Blight
The Blight here is a twisted sprawl of foul plants and shrubs. You appear to
be on some sort of hill, which slopes steeply to the south. From this vantage
point you can see the Mountains of Dhoom far to the north, and a tinge of
verdant green to the south.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A silver ring set with a deep green emerald has been dropped here.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
Lord Saif the Advocate is standing here, riding a warhorse.

* R HP:Battered MV:Full >
A shrill piercing scream reverberates through the area.

* R HP:Battered MV:Full > nar they into cul
You narrate 'they into cul'

* R HP:Battered MV:Full > dark is now set as your target.
l
sco
The Blight
The Blight here is a twisted sprawl of foul plants and shrubs. You appear to
be on some sort of hill, which slopes steeply to the south. From this vantage
point you can see the Mountains of Dhoom far to the north, and a tinge of
verdant green to the south.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A silver ring set with a deep green emerald has been dropped here.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
Lord Saif the Advocate is standing here, riding a warhorse.

dh
* R HP:Battered MV:Full > You have 191(400) hit and 157(169) movement points.
You have scored 104140181 experience points and 1046 quest points.
You need 4359819 exp to level and 1954 qp to rank.
You have amassed 108 Turn points to date.
You have played 58 days and 20 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Battered MV:Full > [dia horse]
A Domani razor is in excellent condition.
A Domani razor is winded.

where
* R HP:Battered MV:Full > Players in your Zone
--------------------
Matheus - The Blight
Saif - The Blight

* R HP:Battered MV:Full > stat
l
You are a 423 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 20.0 lbs, peanuts.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:17.
Offensive bonus: 209, Dodging bonus: 134, Parrying bonus: 152
Your mood is: Brave. You will flee below: 120 Hit Points
Your posture is: Offensive.
Your armor absorbs about 29% on average.

You are subjected to the following effects:
- NO QUIT

* R HP:Battered MV:Full > The Blight
The Blight here is a twisted sprawl of foul plants and shrubs. You appear to
be on some sort of hill, which slopes steeply to the south. From this vantage
point you can see the Mountains of Dhoom far to the north, and a tinge of
verdant green to the south.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A silver ring set with a deep green emerald has been dropped here.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
Lord Saif the Advocate is standing here, riding a warhorse.

* R HP:Battered MV:Full > dh
[dia horse]
A Domani razor is in excellent condition.
A Domani razor is winded.

* R HP:Battered MV:Full > l
The Blight
The Blight here is a twisted sprawl of foul plants and shrubs. You appear to
be on some sort of hill, which slopes steeply to the south. From this vantage
point you can see the Mountains of Dhoom far to the north, and a tinge of
verdant green to the south.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A silver ring set with a deep green emerald has been dropped here.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
Lord Saif the Advocate is standing here, riding a warhorse.

* R HP:Battered MV:Full > dia razor
A Domani razor is in excellent condition.
A Domani razor is winded.

* R HP:Battered MV:Full > s
The Blight
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A trolloc is here ruling a group of trollocs.
Saif has suddenly arrived, riding a warhorse.

* R HP:Battered MV:Full > kil trolloc

A shrill piercing scream reverberates through the area.
A Dhai'mon trolloc tries to crush Saif, but he deflects the blow.
Saif slashes a Dhai'mon trolloc's head very hard.
A Dhai'mon trolloc tries to crush Saif, but he deflects the blow.
Your heartbeat calms down more as you feel less panicked.

* R HP:Wounded MV:Fresh > You pierce a Dhai'mon trolloc's left foot very hard.

* R HP:Wounded MV:Fresh - Saif: Battered - a Dhai'mon trolloc: Hurt >
You pierce a Dhai'mon trolloc's body hard.

* R HP:Wounded MV:Fresh - Saif: Battered - a Dhai'mon trolloc: Hurt >
Saif panics, and attempts to flee!

* R HP:Wounded MV:Fresh - Saif: Battered - a Dhai'mon trolloc: Hurt >
Saif leaves east riding a warhorse.

dia razor
* R HP:Wounded MV:Fresh - a Dhai'mon trolloc: Hurt > A Dhai'mon trolloc tries to crush you, but you deflect the blow.
You pierce a Dhai'mon trolloc's right leg hard.
A Domani razor is in excellent condition.
A Domani razor is full.

* R HP:Wounded MV:Fresh - a Dhai'mon trolloc: Hurt >
You pierce a Dhai'mon trolloc's right leg.

* R HP:Wounded MV:Fresh - a Dhai'mon trolloc: Wounded >
Saif has arrived from the east, riding a warhorse.

* R HP:Wounded MV:Fresh - a Dhai'mon trolloc: Wounded >
A Dhai'mon trolloc tries to crush you, but you deflect the blow.
You pierce a Dhai'mon trolloc's body hard.

* R HP:Wounded MV:Fresh - a Dhai'mon trolloc: Wounded >
You pierce a Dhai'mon trolloc's left foot extremely hard.

* R HP:Wounded MV:Fresh - a Dhai'mon trolloc: Wounded > dark is now set as your target.
2
of
l
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* R HP:Wounded MV:Fresh - a Dhai'mon trolloc: Wounded > Saif shrugs helplessly.
[change posture offensive]
Posture changed to: Offensive

* R HP:Wounded MV:Fresh - a Dhai'mon trolloc: Wounded > A Dhai'mon trolloc tries to crush you, but you parry successfully.
You pierce a Dhai'mon trolloc's body hard.
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
Lord Saif the Advocate is standing here, riding a warhorse.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A Dhai'mon trolloc is here, fighting YOU!

* R HP:Wounded MV:Fresh - a Dhai'mon trolloc: Wounded >
Saif slashes a Dhai'mon trolloc's left leg very hard.

* R HP:Wounded MV:Fresh - a Dhai'mon trolloc: Wounded > sco
HP:Wounded MP:Fresh
You have scored 104144186 experience points and 1046 quest points.
You need 4355814 exp to level and 1954 qp to rank.
You have amassed 108 Turn points to date.
You have played 58 days and 20 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are fighting a Dhai'mon trolloc.

* R HP:Wounded MV:Fresh - a Dhai'mon trolloc: Wounded >
You pierce a Dhai'mon trolloc's body hard.

* R HP:Wounded MV:Fresh - a Dhai'mon trolloc: Battered >
Saif slashes a Dhai'mon trolloc's left arm extremely hard.
A Dhai'mon trolloc tries to crush you, but you deflect the blow.
A Dhai'mon trolloc tries to crush Saif, but he parries successfully.
You pierce a Dhai'mon trolloc's head very hard.

* R HP:Wounded MV:Fresh - a Dhai'mon trolloc: Battered >
You pierce a Dhai'mon trolloc's body hard.

* R HP:Wounded MV:Fresh - a Dhai'mon trolloc: Beaten >
Saif slashes a Dhai'mon trolloc's right arm into bloody fragments!
A Dhai'mon trolloc tries to crush you, but you deflect the blow.
A Dhai'mon trolloc tries to crush Saif, but he deflects the blow.
You pierce a Dhai'mon trolloc's left arm extremely hard.

* R HP:Wounded MV:Fresh - a Dhai'mon trolloc: Critical > l
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
Lord Saif the Advocate is here, fighting a Dhai'mon trolloc, riding a warhorse.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A Dhai'mon trolloc is here, fighting YOU!

stat
* R HP:Wounded MV:Fresh - a Dhai'mon trolloc: Critical > You are a 423 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 20.0 lbs, peanuts.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:17.
Offensive bonus: 209, Dodging bonus: 134, Parrying bonus: 152
Your mood is: Brave. You will flee below: 120 Hit Points
Your posture is: Offensive.
Your armor absorbs about 29% on average.

You are subjected to the following effects:
- NO QUIT

* R HP:Wounded MV:Fresh - a Dhai'mon trolloc: Critical >
Saif slashes a Dhai'mon trolloc's head very hard.
A Dhai'mon trolloc tries to crush you, but you deflect the blow.
A Dhai'mon trolloc tries to crush Saif, but he parries successfully.
You pierce a Dhai'mon trolloc's body hard.
A Dhai'mon trolloc is mortally wounded, and will die soon, if not aided.
You pierce a Dhai'mon trolloc's body into bloody fragments!
A Dhai'mon trolloc is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a Dhai'mon trolloc's death cry.

* R HP:Wounded MV:Fresh > e
e
The Blight
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A huge trolloc marked with a whirlwind snorts here.
Saif has arrived from the west, riding a warhorse.

* R HP:Wounded MV:Fresh > The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
The corpse of the blight bear is lying here.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Porka* is standing here.
*Rakkard* is standing here.
*Byrg* is standing here.
Saif has arrived from the west, riding a warhorse.

* R HP:Wounded MV:Fresh >
*Rakkard* tries to lance Saif, but he deflects the blow.
*Porka* tries to crush you, but you deflect the blow.

* R HP:Wounded MV:Fresh - Porka: Hurt > kill dark
A shrill piercing scream reverberates through the area.
You do the best you can!

* R HP:Wounded MV:Fresh - Porka: Hurt >
*Byrg* tries to lance you, but you parry successfully.

* R HP:Wounded MV:Fresh - Porka: Hurt >
*Byrg* tries to lance you, but you deflect the blow.
You pierce *Porka*'s right leg.
Saif tries to slash *Rakkard*, but he deflects the blow.

* R HP:Wounded MV:Fresh - Porka: Hurt > change mood wimpy
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

def
sh - Porka: Hurt >
Saif avoids being bashed by *Rakkard* who loses his balance and falls!
*Porka* sends you sprawling with a powerful bash!
You panic and attempt to flee!


*Porka* crushes your head extremely hard.


*Rakkard* avoids being bashed by Saif who loses his balance and falls!

rakkard is now set as your target.
You flee head over heels.
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A huge trolloc marked with a whirlwind snorts here.
[change posture defensive]
Posture changed to: Defensive

* R HP:Battered MV:Fresh > n
kill rakkard
The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
The corpse of the blight bear is lying here.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
Lord Saif the Advocate is here, fighting Rakkard, riding a warhorse.
*Porka* is standing here.
*Rakkard* is here, fighting Saif.
*Byrg* is standing here.

* R HP:Battered MV:Fresh > You try to pierce *Byrg*, but he deflects the blow.

* R HP:Battered MV:Fresh - Byrg: Wounded >
You try to pierce *Byrg*, but he parries successfully.

* R HP:Battered MV:Fresh - Byrg: Wounded >
*Porka* tries to crush Saif, but he parries successfully.

* R HP:Battered MV:Fresh - Byrg: Wounded > 2
of
p
*Byrg* tries to lance you, but you deflect the blow.
You pierce *Byrg*'s head.
*Rakkard* lances Saif's right leg hard.
*Rakkard* sends Saif sprawling with a powerful bash!
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* R HP:Battered MV:Fresh - Byrg: Wounded > [change posture offensive]
Posture changed to: Offensive

[kick ] esh - Byrg: Wounded >
Your kick hits *Byrg* in the solar plexus!

* R HP:Battered MV:Fresh - Byrg: Wounded > p

*Porka* crushes Saif's head hard.
*Rakkard* lances Saif's body.
Byrg assumes a defensive striking posture.

[kick ] esh - Byrg: Wounded >
Your kick hits *Byrg* in the solar plexus!

* R HP:Battered MV:Fresh - Byrg: Wounded >
*Porka* wipes her boots in the face of Saif!

* R HP:Battered MV:Fresh - Byrg: Wounded > p

*Byrg* tries to lance you, but you parry successfully.
*Rakkard* lances Saif's body.
Saif tries to slash *Rakkard*, but he deflects the blow.

[kick ] esh - Byrg: Wounded >
Your kick hits *Byrg* in the solar plexus!

* R HP:Battered MV:Fresh - Byrg: Wounded > p

*Byrg* tries to lance you, but you deflect the blow.

* R HP:Battered MV:Fresh - Byrg: Wounded >
*Rakkard* avoids being bashed by Saif who loses his balance and falls!

[kick ] esh - Byrg: Wounded >
Your kick hits *Byrg* in the solar plexus!

* R HP:Battered MV:Fresh - Byrg: Wounded >
A shrill piercing scream reverberates through the area.

* R HP:Battered MV:Fresh - Byrg: Wounded >
Saif avoids being bashed by *Rakkard* who loses his balance and falls!

* R HP:Battered MV:Fresh - Byrg: Wounded > p

*Porka* sends Saif sprawling with a powerful bash!

* R HP:Battered MV:Fresh - Byrg: Wounded >
*Porka* crushes Saif's head hard.
*Porka* wipes her boots in the face of Saif!

You try to pierce *Byrg*, but he parries successfully.
[kick ]
Your boots need polishing again -- blood all over...

* R HP:Battered MV:Fresh - Byrg: Wounded > p

Rakkard assumes an offensive striking posture.

* R HP:Battered MV:Fresh - Byrg: Wounded >
*Rakkard* lances Saif's right leg.

[kick ] esh - Byrg: Wounded >
Your boots need polishing again -- blood all over...

* R HP:Battered MV:Fresh - Byrg: Wounded > p

*Rakkard* avoids being bashed by Saif who loses his balance and falls!

* R HP:Battered MV:Fresh - Byrg: Wounded >
*Rakkard* lances Saif's body hard.

* R HP:Battered MV:Fresh - Byrg: Wounded >
*Porka* sends Saif sprawling with a powerful bash!

[kick ] esh - Byrg: Wounded >
Your beautiful full-circle kick misses *Byrg* by a mile.

* R HP:Battered MV:Fresh - Byrg: Wounded >
*Porka* wipes her boots in the face of Saif!

* R HP:Battered MV:Fresh - Byrg: Wounded >
A shrill piercing scream reverberates through the area.

p
* R HP:Battered MV:Fresh - Byrg: Wounded >
*Byrg* tries to lance you, but you deflect the blow.
*Rakkard* lances Saif's body hard.
Shadows begin to stretch outward from *Byrg*!

Your light flickers wildly then burns out!
Saif's light flickers wildly then burns out!


[kick ] esh - Byrg: Wounded >
Your boots need polishing again -- blood all over...

o R HP:Battered MV:Fresh - Byrg: Wounded > l

Someone leaves north riding a warhorse.

o R HP:Battered MV:Fresh - Byrg: Wounded >
*someone* tries to lance you, but you deflect the blow.

o R HP:Battered MV:Fresh - Byrg: Wounded > snick
It is pitch black...

change mood wimpy
o R HP:Battered MV:Fresh - Byrg: Wounded > You snicker softly.

o R HP:Battered MV:Fresh - Byrg: Wounded > f
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

w
o R HP:Battered MV:Fresh - Byrg: Wounded > w
You panic and attempt to flee!


Byrg assumes an offensive striking posture.

*someone* tries to lance you, but you deflect the blow.
You flee head over heels.
It is pitch black...
It is pitch black...

o R HP:Battered MV:Fresh > Alas, you cannot go that way...

o R HP:Battered MV:Fresh > s
s
s
It is pitch black...

s
o R HP:Battered MV:Fresh > It is pitch black...

o R HP:Battered MV:Fresh > s
It is pitch black...

s
o R HP:Battered MV:Fresh > s
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A mirrored lantern has been left here.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
Lord Saif the Advocate is standing here, riding a warhorse.
A spider-legged beast is here, most of it teeth.

* R HP:Battered MV:Fresh > Saif leaves south riding a warhorse.
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
Lord Saif the Advocate is standing here, riding a warhorse.

* R HP:Battered MV:Fresh > It is pitch black...
Saif has arrived from the north, riding a warhorse.

* R HP:Battered MV:Fresh > w
It is pitch black...
Saif has arrived from the north, riding a warhorse.

* R HP:Battered MV:Fresh > Alas, you cannot go that way...

* R HP:Battered MV:Fresh > n
w
s
w
s
A shrill piercing scream reverberates through the area.
The sun rises.
Your heartbeat calms down more as you feel less panicked.
The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Rakkard* is standing here.
Saif has arrived from the south, riding a warhorse.

* R HP:Battered MV:Fresh > In a Dying Orchard
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A dark shirt of metal serpentine scale lies here gleaming.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A raven is visible flying high in the sky.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
Saif has arrived from the east, riding a warhorse.

* R HP:Battered MV:Fresh > Saif assumes a defensive striking posture.
A Potato Field
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A potato is here. [3]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A snake is crawling through the water here.
A mole is here, looking sickly.
A spotted horse wanders skittishly around here.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A raven has arrived from the north.
Saif has arrived from the north, riding a warhorse.

* R HP:Battered MV:Fresh > Walking Through the Orchard
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
The corpse of a rat is lying here.
Several blackberries grow on a nearby vine. [3]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A raven has arrived from the east.
Saif has arrived from the east, riding a warhorse.

* R HP:Battered MV:Fresh > The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
The corpse of an elite trolloc is lying here.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
Saif has arrived from the north, riding a warhorse.

* R HP:Battered MV:Fresh > sco
inv
You have 196(400) hit and 169(169) movement points.
You have scored 104186315 experience points and 1046 quest points.
You need 4313685 exp to level and 1954 qp to rank.
You have amassed 108 Turn points to date.
You have played 58 days and 20 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Battered MV:Fresh > You are carrying:
Nothing.

* R HP:Battered MV:Fresh > l lantern
It is a mirrored lantern that has burned out.

* R HP:Battered MV:Fresh > nar no more lanterns
l
You narrate 'no more lanterns'

* R HP:Battered MV:Fresh > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
The corpse of an elite trolloc is lying here.
Lord Saif the Advocate is standing here, riding a warhorse.
A raven is visible flying high in the sky.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Battered MV:Fresh > eq
inv
You are using:
<used as light> a mirrored lantern
<worn on finger> a gold ring
<worn on finger> a gold ring
<worn on head> a light brown hood of finely-spun cloth
<worn around neck> a white hart pendant
<worn around neck> a white hart pendant
<worn on body> a finely-tailored white shirt
<worn about body> a surcoat with exquisite embroidery
<slung on back> a backpack
<worn on arms> a set of finely-spun cloth sleeves
<worn on hands> a fine pair of light, buckskin gloves
<worn around wrist> a jeweled wristcuff
<worn around wrist> a jeweled wristcuff
<worn as shield> a polished onyx-inlaid shield
<wielded> an emerald-hilted foil
<worn about waist> a belt with a buckle of cuendillar
<worn on legs> a set of loose cloth breeches
<worn on feet> a pair of light, well-oiled leather boots

* R HP:Battered MV:Fresh > You are carrying:
Nothing.

* R HP:Battered MV:Fresh > l in pack
backpack (used) :
[2] a cup of thick syrup
eleven copper pennys
eight gold crowns
a bubbling draught
a package of iron rations
an oilstone
[2] a thin vial of yellow fluid

* R HP:Battered MV:Fresh >
Saif says 'so silly'

* R HP:Battered MV:Fresh >
Saif gets a lantern from a backpack.

* R HP:Battered MV:Fresh > rem lantern

Saif gives you a lantern.

* R HP:Battered MV:Fresh > You stop using a mirrored lantern.

* R HP:Battered MV:Fresh > inv
You are carrying:
a mirrored lantern
a lantern

* R HP:Battered MV:Fresh >
Saif says 'last one'

* R HP:Battered MV:Fresh > hold 2.lantern
You hold a lantern above your head.

* R HP:Battered MV:Fresh > inv
You are carrying:
a mirrored lantern

* R HP:Battered MV:Fresh > drop lantern
2
You drop a mirrored lantern.

of
* R HP:Battered MV:Fresh > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* R HP:Battered MV:Fresh > [change posture offensive]
Posture changed to: Offensive

* R HP:Battered MV:Fresh > l
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A mirrored lantern has been left here.
The corpse of an elite trolloc is lying here.
Lord Saif the Advocate is standing here, riding a warhorse.
A raven is visible flying high in the sky.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Battered MV:Fresh > dark is now set as your target.
l
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A mirrored lantern has been left here.
The corpse of an elite trolloc is lying here.
Lord Saif the Advocate is standing here, riding a warhorse.
A raven is visible flying high in the sky.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

2
* R HP:Battered MV:Fresh > of
Saif assumes a defensive striking posture.
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

save
* R HP:Battered MV:Fresh > [change posture offensive]
Posture changed to: Offensive

* R HP:Battered MV:Fresh > l
Saving Matheus.

* R HP:Battered MV:Fresh > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A mirrored lantern has been left here.
The corpse of an elite trolloc is lying here.
Lord Saif the Advocate is standing here, riding a warhorse.
A raven is visible flying high in the sky.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Battered MV:Fresh > sco
You have 196(400) hit and 169(169) movement points.
You have scored 104186315 experience points and 1046 quest points.
You need 4313685 exp to level and 1954 qp to rank.
You have amassed 108 Turn points to date.
You have played 58 days and 20 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

where
* R HP:Battered MV:Fresh > Players in your Zone
--------------------
Saif - The Yard Before the Monastery
Matheus - The Yard Before the Monastery

* R HP:Battered MV:Fresh > l
*Byrg* has arrived from the north.
*Porka* has arrived from the north.
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A mirrored lantern has been left here.
The corpse of an elite trolloc is lying here.
*Porka* is standing here.
*Rakkard* is standing here.
*Byrg* is standing here.
Lord Saif the Advocate is standing here, riding a warhorse.
A raven is visible flying high in the sky.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Battered MV:Fresh >
*Byrg* tries to lance Saif, but he parries successfully.

* R HP:Battered MV:Fresh > kill dark

*Rakkard* tries to lance you, but you parry successfully.

* R HP:Battered MV:Fresh - Rakkard: Beaten > kill dark
You do the best you can!

* R HP:Battered MV:Fresh - Rakkard: Beaten >
*Porka* tries to crush you, but you parry successfully.

* R HP:Battered MV:Fresh - Rakkard: Beaten > You do the best you can!

* R HP:Battered MV:Fresh - Rakkard: Beaten > 2

Ragan slices Porka's body hard.
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
*Rakkard* panics, and attempts to flee!

* R HP:Battered MV:Fresh - Rakkard: Beaten > of
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* R HP:Battered MV:Fresh - Rakkard: Beaten > *Rakkard* leaves north.
[change posture offensive]
Posture changed to: Offensive

* R HP:Battered MV:Fresh - Porka: Hurt >
Saif panics, and attempts to flee!

* R HP:Battered MV:Fresh - Porka: Hurt > kill dark

You barely pierce *Porka*'s head.
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout slashes Porka's body.
A Shienaran forward scout slashes Byrg's head.
Ragan barely slices Porka's body.
Saif slashes *Byrg*'s body hard.
You tickle *Porka*'s head with your pierce.
Saif leaves north riding a warhorse.

* R HP:Battered MV:Fresh - Porka: Wounded > You do the best you can!

* R HP:Battered MV:Fresh - Porka: Wounded > p
[kick ]
Your boots need polishing again -- blood all over...

esh - Porka: Wounded >
*Porka* sends you sprawling with a powerful bash!

* R HP:Battered MV:Fresh - Porka: Wounded >
*Byrg* panics, and attempts to flee!

* R HP:Battered MV:Fresh - Porka: Wounded >
*Byrg* leaves south.

* R HP:Battered MV:Fresh - Porka: Wounded >
A Shienaran forward scout slashes Porka's left arm.
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
Ragan barely slices Porka's body.
*Porka* tries to crush you, but you deflect the blow.
*Porka* tries to crush a Shienaran forward scout, but he deflects the blow.
*Porka* tries to crush a Shienaran forward scout, but he parries successfully.
*Porka* crushes a Shienaran forward scout's right leg into bloody fragments!
*Porka* tries to crush Ragan, but he deflects the blow.
*Porka* misses a kick at your groin, you breathe lighter now...

* R HP:Battered MV:Fresh - Porka: Wounded >
*Byrg* has arrived from the south.

* R HP:Battered MV:Fresh - Porka: Wounded >
*Byrg* lances your body very hard.

* R HP:Battered MV:Fresh - Porka: Wounded >
Saif has arrived from the west, riding a warhorse.

* R HP:Battered MV:Fresh - Porka: Wounded >
*Rakkard* has arrived from the north.
Saif tries to slash *Rakkard*, but he deflects the blow.

* R HP:Battered MV:Fresh - Porka: Wounded >
*Rakkard* tries to lance Saif, but he deflects the blow.
Saif tries to slash *Rakkard*, but he deflects the blow.
*Byrg* lances your body extremely hard.
A Shienaran forward scout barely slashes Porka's body.
A Shienaran forward scout slashes Porka's right arm.
A Shienaran forward scout slashes Porka's body.
Ragan slices Porka's body.
You're hit in solar plexus, wow, this is breathtaking!!
Byrg assumes an offensive striking posture.

* R HP:Battered MV:Full - Porka: Wounded > change mood wimpy
f
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

You panic and attempt to flee!a: Wounded >

2
of

You flee head over heels.
Walking Through the Orchard
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of a rat is lying here.
Several blackberries grow on a nearby vine. [3]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* R HP:Battered MV:Full > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

kill dark
* R HP:Battered MV:Full > [change posture offensive]
Posture changed to: Offensive

* R HP:Battered MV:Full > s
They aren't here.

kill dark
* R HP:Battered MV:Full > kill dark
The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A mirrored lantern has been left here.
The corpse of an elite trolloc is lying here.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Rakkard* is here, fighting Saif.
Lord Saif the Advocate is here, fighting Rakkard, riding a warhorse.
*Byrg* is standing here.
A Shienaran forward scout is here, fighting Porka.
*Porka* is here, fighting a Shienaran forward scout.
A raven is visible flying high in the sky.
A Shienaran forward scout is here, fighting Porka.
A Shienaran forward scout is here, fighting Porka.
Ragan is here, fighting Porka.

* R HP:Battered MV:Full > You try to pierce *Byrg*, but he parries successfully.

* R HP:Battered MV:Full - Byrg: Wounded > kill dark
You pierce *Byrg*'s body.
You do the best you can!

* R HP:Battered MV:Full - Byrg: Wounded > You do the best you can!

* R HP:Battered MV:Full - Byrg: Wounded >
You dodge a bash from *Byrg* who loses his balance and falls!

* R HP:Battered MV:Full - Byrg: Wounded > kill dark
You do the best you can!

* R HP:Battered MV:Full - Byrg: Wounded >
You pierce *Byrg*'s left foot.
A Shienaran forward scout barely tickles Porka's body with his slash.
A Shienaran forward scout slashes Porka's head.
A Shienaran forward scout tickles Porka's body with his slash.
Ragan slices Porka's right arm hard.

* R HP:Battered MV:Full - Byrg: Wounded >
*Porka* sends a Shienaran forward scout sprawling with a powerful bash!

* R HP:Battered MV:Full - Byrg: Wounded >
Rakkard assumes a defensive striking posture.

* R HP:Battered MV:Full - Byrg: Wounded >
*Rakkard* panics, and attempts to flee!

* R HP:Battered MV:Full - Byrg: Wounded >
*Rakkard* leaves west.
*Byrg* panics, and attempts to flee!

* R HP:Battered MV:Full - Byrg: Wounded > p

*Byrg* tries to lance you, but you parry successfully.
You try to pierce *Byrg*, but he parries successfully.
*Porka* crushes a Shienaran forward scout's left arm into bloody fragments!
*Porka* crushes a Shienaran forward scout's right arm into bloody fragments!
*Porka* tries to crush a Shienaran forward scout, but he deflects the blow.
*Porka* tries to crush Ragan, but he parries successfully.
A Shienaran forward scout tickles Porka's head with his slash.
A Shienaran forward scout slashes Porka's right arm.
Ragan barely slices Porka's right arm.
*Byrg* leaves east.

* R HP:Battered MV:Full > [kick ]
Kick who?

* R HP:Battered MV:Full > kill dark
kill dark
You pierce *Porka*'s left foot.

* R HP:Battered MV:Full - a Shienaran forward scout: Hurt - Porka: Battered > You do the best you can!

* R HP:Battered MV:Full - a Shienaran forward scout: Hurt - Porka: Battered > kill dark
You do the best you can!

* R HP:Battered MV:Full - a Shienaran forward scout: Hurt - Porka: Battered > p

*Byrg* has arrived from the east.
Saif tries to slash *Byrg*, but he parries successfully.

* R HP:Battered MV:Full - a Shienaran forward scout: Hurt - Porka: Battered >
*Porka* panics, and attempts to flee!

* R HP:Battered MV:Full - a Shienaran forward scout: Hurt - Porka: Battered >
You pierce *Porka*'s body.

* R HP:Battered MV:Full - a Shienaran forward scout: Hurt - Porka: Battered > *Rakkard* has arrived from the west.
*Porka* leaves east.
[kick ]
Kick who?

* R HP:Battered MV:Full >
*Byrg* tries to lance Saif, but he parries successfully.
Ragan says 'You Byrg!!! You will die before your time!! '
Ragan slices Rakkard's right arm into bloody fragments!
Saif tries to slash *Byrg*, but he parries successfully.

* R HP:Battered MV:Full > kill dark
kill dark
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
You pierce *Rakkard*'s body very hard.
*Rakkard* panics, and attempts to flee!

* R HP:Battered MV:Full - Ragan: Healthy - Rakkard: Critical > You do the best you can!

* R HP:Battered MV:Full - Ragan: Healthy - Rakkard: Critical >
*Porka* has arrived from the east.

* R HP:Battered MV:Full - Ragan: Healthy - Rakkard: Critical >
*Porka* tries to crush you, but you deflect the blow.

* R HP:Battered MV:Full - Ragan: Healthy - Rakkard: Critical > kill dark

*Rakkard* leaves south.

kill dark
* R HP:Battered MV:Full - Porka: Battered > *Rakkard* has arrived from the south.
You do the best you can!

* R HP:Battered MV:Full - Porka: Battered > *Rakkard* lances Saif's body.
You do the best you can!

* R HP:Battered MV:Full - Porka: Battered >
*Rakkard* lances Saif's right leg very hard.
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
You pierce *Porka*'s right arm.
A Shienaran forward scout slashes Byrg's body.
A Shienaran forward scout slashes Byrg's left leg.
You pierce *Porka*'s left arm.

* R HP:Battered MV:Full - Porka: Battered >
Saif avoids being bashed by *Byrg* who loses his balance and falls!
Saif sends *Byrg* sprawling with a powerful bash!

* R HP:Battered MV:Full - Porka: Battered > kill dark
You do the best you can!

kill dark
* R HP:Battered MV:Full - Porka: Battered > You do the best you can!

* R HP:Battered MV:Full - Porka: Battered > dark is now set as your target.
l
kill dark
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
A mirrored lantern has been left here.
The corpse of an elite trolloc is lying here.
A Shienaran scout keeps a constant watch here.
*Rakkard* is here, fighting Saif.
*Porka* is here, fighting YOU!
A Shienaran forward scout is here, fighting Byrg.
*Byrg* is sitting here.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
Lord Saif the Advocate is here, fighting Byrg, riding a warhorse.
A raven is visible flying high in the sky.
A Shienaran forward scout is here, fighting Byrg.
Ragan is here, fighting Porka.

* R HP:Battered MV:Full - Porka: Battered > You do the best you can!

* R HP:Battered MV:Full - Porka: Battered >
You dodge a bash from *Porka* who loses her balance and falls!

* R HP:Battered MV:Full - Porka: Battered >
Ragan slices Porka's right hand hard.
You barely pierce *Porka*'s body.
A Shienaran forward scout slashes Byrg's right leg hard.
A Shienaran forward scout slashes Byrg's right foot.
Saif slashes *Byrg*'s right arm hard.

* R HP:Battered MV:Full - Porka: Battered >
You barely pierce *Porka*'s body.

* R HP:Battered MV:Full - Porka: Battered >
*Byrg* panics, and attempts to flee!

* R HP:Battered MV:Full - Porka: Battered >
*Byrg* leaves south.

* R HP:Battered MV:Full - Porka: Battered > kill dark
kill dark
You do the best you can!

* R HP:Battered MV:Full - Porka: Battered > You do the best you can!

* R HP:Battered MV:Full - Porka: Battered > kill dark

Saif avoids being bashed by *Rakkard* who loses his balance and falls!
Saif panics, and attempts to flee!
You're hit in solar plexus, wow, this is breathtaking!!

* R HP:Battered MV:Strong - Porka: Battered > Saif tries to slash *Rakkard*, but he dodges the attack.
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
Ragan slices Porka's body.
You pierce *Porka*'s left leg.
Saif leaves east riding a warhorse.
You do the best you can!

* R HP:Battered MV:Strong - Porka: Battered >
*Byrg* has arrived from the south.

* R HP:Battered MV:Strong - Porka: Battered >
*Byrg* tries to lance you, but you deflect the blow.

* R HP:Battered MV:Strong - Porka: Battered >
You pierce *Porka*'s body.

* R HP:Battered MV:Strong - Porka: Beaten > change mood wimpy

Saif has arrived from the east, riding a warhorse.

f
* R HP:Battered MV:Strong - Porka: Beaten > Saif tries to slash *Byrg*, but he parries successfully.
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

You panic and attempt to flee!rka: Beaten >


*Byrg* panics, and attempts to flee!


*Rakkard* panics, and attempts to flee!

2

A Shienaran forward scout slashes Porka's left arm.
A Shienaran forward scout tries to slash Rakkard, but he parries successfully.
A Shienaran forward scout tries to slash Rakkard, but he parries successfully.
Ragan slices Porka's body.

of
You flee head over heels.
Walking Through the Orchard
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of a rat is lying here.
Several blackberries grow on a nearby vine. [3]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* R HP:Battered MV:Strong > [change posture offensive]
Posture changed to: Offensive

* R HP:Battered MV:Strong > s
kill dark
kill dark
The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
A mirrored lantern has been left here.
The corpse of an elite trolloc is lying here.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Byrg* is standing here.
Lord Saif the Advocate is standing here, riding a warhorse.
A Shienaran scout keeps a constant watch here.
*Porka* is here, fighting a Shienaran forward scout.
A Shienaran scout keeps a constant watch here.
A raven is visible flying high in the sky.
A Shienaran forward scout is here, fighting Porka.
Ragan is here, fighting Porka.

* R HP:Battered MV:Strong > *Porka* panics, and attempts to flee!
*Byrg* tries to lance you, but you parry successfully.
You do the best you can!

* R HP:Battered MV:Strong - Byrg: Battered > kill dark
You do the best you can!

* R HP:Battered MV:Strong - Byrg: Battered > kill dark
You do the best you can!

* R HP:Battered MV:Strong - Byrg: Battered >
*Porka* leaves west.
Byrg assumes an offensive striking posture.
Saif sends *Byrg* sprawling with a powerful bash!

* R HP:Battered MV:Strong - Byrg: Battered > kill dark
You do the best you can!

* R HP:Battered MV:Strong - Byrg: Battered >
Saif slashes *Byrg*'s body hard.
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan says 'You Byrg!!! You will die before your time!! '
You pierce *Byrg*'s left arm.

* R HP:Battered MV:Strong - Byrg: Battered > You do the best you can!

* R HP:Battered MV:Strong - Byrg: Battered > kill dark
kill dark
You pierce *Byrg*'s body.
You do the best you can!

* R HP:Battered MV:Strong - Byrg: Beaten > kill dark
You do the best you can!

kill dark
* R HP:Battered MV:Strong - Byrg: Beaten > You do the best you can!

* R HP:Battered MV:Strong - Byrg: Beaten > kill dark
A Shienaran forward scout slashes Byrg's head hard.
A Shienaran forward scout slashes Byrg's body.
A Shienaran forward scout slashes Byrg's right leg hard.
Saif slashes *Byrg*'s body hard.
You pierce *Byrg*'s left hand hard.
You do the best you can!

* R HP:Battered MV:Strong - Byrg: Beaten > kill dark
You do the best you can!

* R HP:Battered MV:Strong - Byrg: Beaten > You do the best you can!

* R HP:Battered MV:Strong - Byrg: Beaten > kill dark
kill dark
You do the best you can!

* R HP:Battered MV:Strong - Byrg: Beaten > kill dark
You do the best you can!

* R HP:Battered MV:Strong - Byrg: Beaten > kill dark
You do the best you can!

* R HP:Battered MV:Strong - Byrg: Beaten > kill dark

You pierce *Byrg*'s body.

* R HP:Battered MV:Strong - Byrg: Critical > You do the best you can!

* R HP:Battered MV:Strong - Byrg: Critical > kill dark
kill dark
kill dark
byrg is now set as your target.
kill byrg
Ragan says 'You Byrg!!! You will die before your time!! '
A Shienaran forward scout slashes Byrg's right leg.
A Shienaran forward scout slashes Byrg's body.
A Shienaran forward scout slashes Byrg's body.
Saif slashes *Byrg*'s head hard.
You pierce *Byrg*'s right leg.
*Byrg* tries to lance you, but you deflect the blow.
The day has begun.
Your heartbeat calms down more as you feel less panicked.
*Byrg* panics, and attempts to flee!
You do the best you can!

* R HP:Battered MV:Full - Byrg: Critical > You do the best you can!

* R HP:Battered MV:Full - Byrg: Critical > kill byrg
*Byrg* leaves south.
They aren't here.

kill byrg
* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full > kill byrg
They aren't here.

s
* R HP:Battered MV:Full > kill byrg
They aren't here.

* R HP:Battered MV:Full > s
They aren't here.

kill byrg
* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full > Passing Some Tombstones
[ obvious exits: N E S ]
There are some bloody traces of a myrddraal leaving east.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a myrddraal leaving north.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Byrg* is standing here.
Saif has arrived from the north, riding a warhorse.

* R HP:Battered MV:Full > Saif tries to slash *Byrg*, but he deflects the blow.
You pierce *Byrg*'s left arm hard.

* R HP:Battered MV:Full - Saif: Beaten - Byrg: Critical > kill byrg
No way! You're fighting for your life!

* R HP:Battered MV:Full - Saif: Beaten - Byrg: Critical > *Byrg* panics, and attempts to flee!
You do the best you can!

* R HP:Battered MV:Full - Saif: Beaten - Byrg: Critical > kill byrg
You pierce *Byrg*'s body hard.
Saif slashes *Byrg*'s body.
*Byrg* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Yet again! Seems like a rerun...
Your blood freezes as you hear *Byrg*'s death cry.
They aren't here.

kill byrg
* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full >
Saif assumes an offensive striking posture.

* R HP:Battered MV:Full > take trident corpse

Saif gets a pair of lissome leather boots with metal capped toes from the corpse of Byrg.
Saif gets a pair of thick, gold-plated greaves from the corpse of Byrg.
Saif gets a belt with a buckle of cuendillar from the corpse of Byrg.
Saif gets a darkened steel trident from the corpse of Byrg.
Saif gets a silver Kandori wristcuff from the corpse of Byrg.
Saif gets a silver Kandori wristcuff from the corpse of Byrg.
Saif gets a sturdy pair of full leather gauntlets from the corpse of Byrg.
Saif gets a pair of polished, gold-plated vambraces from the corpse of Byrg.
Saif gets a backpack from the corpse of Byrg.
Saif gets an inky black cloak from the corpse of Byrg.
Saif gets a shirt of overlapping black scales from the corpse of Byrg.
Saif gets a shimmering pendant of obsidian from the corpse of Byrg.
Saif gets a shimmering pendant of obsidian from the corpse of Byrg.
Saif gets a strange, insectoid helm from the corpse of Byrg.
Saif gets a gold ring from the corpse of Byrg.
Saif gets a gold ring from the corpse of Byrg.
Saif gets an oilstone from the corpse of Byrg.

dark is now set as your target.
* R HP:Battered MV:Full > Beads of cold sweat emerge from Saif's face!
Saif doesn't seem to look well as he turns pale.
Saif drops an inky black cloak.
There doesn't seem to be a trident in the corpse of Byrg.

* R HP:Battered MV:Full > kill dark
They aren't here.

* R HP:Battered MV:Full > e
kill dark
s
Under the Angel
[ obvious exits: S W ]
There are some bloody traces of a myrddraal leaving west.
There are some tracks of a myrddraal leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a humanoid leaving south.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A raven has arrived from the west.
Saif has arrived from the west, riding a warhorse.

kill dark
* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full > A Circle of Stones
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving west.
There are some tracks of a myrddraal leaving north.
There are some tracks of a trolloc leaving north.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A crow is here flying around.
A small grasshopper hops from place to place.
Saif has arrived from the north, riding a warhorse.

w
* R HP:Battered MV:Full > kill dark
They aren't here.

* R HP:Battered MV:Full > At the Corner of a Burial Site
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a myrddraal leaving north.
There are some tracks of a myrddraal leaving east.
There are some tracks of a trolloc leaving east.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A wounded trolloc is here, looking at you through terrified eyes.
A small grasshopper hops from place to place.
A raven has arrived from the east.
Saif has arrived from the east, riding a warhorse.

* R HP:Battered MV:Full > n
They aren't here.

* R HP:Battered MV:Full > n
Saif puts an oilstone in a backpack.
Saif puts a gold ring in a backpack.
Saif puts a gold ring in a backpack.
Saif puts a strange, insectoid helm in a backpack.
Saif puts a shimmering pendant of obsidian in a backpack.
Saif puts a shimmering pendant of obsidian in a backpack.
Saif puts a shirt of overlapping black scales in a backpack.
Saif puts a pair of polished, gold-plated vambraces in a backpack.
Saif puts a sturdy pair of full leather gauntlets in a backpack.
Saif puts a silver Kandori wristcuff in a backpack.
Saif puts a silver Kandori wristcuff in a backpack.
Saif puts a darkened steel trident in a backpack.
Saif puts a belt with a buckle of cuendillar in a backpack.
Saif puts a pair of thick, gold-plated greaves in a backpack.
Saif puts a pair of lissome leather boots with metal capped toes in a backpack.
Passing Some Tombstones
[ obvious exits: N E S ]
There are some bloody traces of a myrddraal leaving east.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A thick black cloak seems to make a puddle on the ground.
The corpse of Byrg is lying here.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A raven has arrived from the south.
Saif has arrived from the south, riding a warhorse.

* R HP:Battered MV:Full > w
The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some bloody traces of a myrddraal leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
A mirrored lantern has been left here.
The corpse of an elite trolloc is lying here.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A Shienaran scout keeps a constant watch here.
*Porka* is here, fighting Ragan.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
Ragan is here, fighting Porka.
A raven has arrived from the south.
Saif has arrived from the south, riding a warhorse.

kill dark
* R HP:Battered MV:Full > Path Before the Gate
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A raven has arrived from the east.
Saif has arrived from the east, riding a warhorse.

* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full > e
kill dark
kill dark
The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some bloody traces of a myrddraal leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
A mirrored lantern has been left here.
The corpse of an elite trolloc is lying here.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A Shienaran scout keeps a constant watch here.
*Porka* is here, fighting Ragan.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
Ragan is here, fighting Porka.
A raven has arrived from the west.
Saif has arrived from the west, riding a warhorse.

* R HP:Battered MV:Full > Saif slashes *Porka*'s body.
You barely pierce *Porka*'s head.

* R HP:Battered MV:Full - Ragan: Healthy - Porka: Beaten > kill dark
You do the best you can!

* R HP:Battered MV:Full - Ragan: Healthy - Porka: Beaten > You pierce *Porka*'s right arm.
*Porka* panics, and attempts to flee!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
Saif slashes *Porka*'s body.
*Porka* panics, and attempts to flee!
Ragan slices Porka's body hard.
You do the best you can!

kill dark
* R HP:Battered MV:Full - Ragan: Healthy - Porka: Critical > kill dark
kill dark
You do the best you can!

* R HP:Battered MV:Full - Ragan: Healthy - Porka: Critical > kill dark
*Porka* leaves west.
They aren't here.

* R HP:Battered MV:Full > They aren't here.

kill dark
* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full > w
They aren't here.

kill dark
* R HP:Battered MV:Full > Path Before the Gate
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A raven has arrived from the east.
Saif has arrived from the east, riding a warhorse.

* R HP:Battered MV:Full > w
kill dark
They aren't here.

* R HP:Battered MV:Full > Path to the Old Monastery
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Porka* is standing here.
A raven has arrived from the east.
Saif has arrived from the east, riding a warhorse.

* R HP:Battered MV:Full > w
w
*Porka* leaves north.
They aren't here.

* R HP:Battered MV:Full > w
Path to the Old Monastery
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a myrddraal leaving west.
There are some tracks of a myrddraal leaving east.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
Saif has arrived from the east, riding a warhorse.

* R HP:Battered MV:Full > n
The Crossroads
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a myrddraal leaving east.
There are some tracks of a trolloc leaving east.
A large wooden catapult has been erected here.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A strong trolloc stands here, snout sniffing the wind.
A raven has arrived from the east.
Saif has arrived from the east, riding a warhorse.

n
* R HP:Battered MV:Full > A Stand of Trees
[ obvious exits: N E ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
Saif has arrived from the east, riding a warhorse.

* R HP:Battered MV:Full > The Blighted Forest
[ obvious exits: E S W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
Saif has arrived from the south, riding a warhorse.

* R HP:Battered MV:Full > Alas, you cannot go that way...

* R HP:Battered MV:Full > e
n
A Small Trail
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving south.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
Saif has arrived from the west, riding a warhorse.

* R HP:Battered MV:Full > The Blighted Forest
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A snake is crawling through the water here.
Saif has arrived from the south, riding a warhorse.

* R HP:Battered MV:Full > e
e
A Field of Stumps
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A falcon with long, brown feathers circles in a slow hunting pattern.
Saif has arrived from the west, riding a warhorse.

e
* R HP:Battered MV:Full > A Pile of Lumber
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Rakkard* is standing here.
A cringing trolloc whelp cowers before you.
A mole is here, looking sickly.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Saif has arrived from the west, riding a warhorse.

* R HP:Battered MV:Full > e
e
A Small Path
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A green woodpecker is high up a tree, tapping away.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
Saif has arrived from the west, riding a warhorse.

* R HP:Battered MV:Full > By the Apple Trees
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A juicy looking apple has fallen to the ground. [5]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
Saif has arrived from the west, riding a warhorse.

* R HP:Battered MV:Full > In a Dying Orchard
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
A dark shirt of metal serpentine scale lies here gleaming.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
Saif has arrived from the west, riding a warhorse.

* R HP:Battered MV:Full > w
w
w
kill dark
By the Apple Trees
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A juicy looking apple has fallen to the ground. [5]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
Saif has arrived from the east, riding a warhorse.

* R HP:Battered MV:Full > A Small Path
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A green woodpecker is high up a tree, tapping away.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
Saif has arrived from the east, riding a warhorse.

* R HP:Battered MV:Full > A mole has arrived from the west.
The writhing grass tickles Saif's left leg with its hit.
A Pile of Lumber
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Rakkard* is standing here.
A cringing trolloc whelp cowers before you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Battered MV:Full > You try to pierce *Rakkard*, but he deflects the blow.

* R HP:Battered MV:Full - Rakkard: Beaten >
*Rakkard* tries to lance you, but you parry successfully.
The blighted tree tries to hit you, but you parry successfully.
The blighted tree joins the blighted tree's fight!
You try to pierce *Rakkard*, but he parries successfully.

kill dark
* R HP:Battered MV:Full - Rakkard: Beaten > You do the best you can!

* R HP:Battered MV:Full - Rakkard: Beaten >
Rakkard assumes an offensive striking posture.

* R HP:Battered MV:Full - Rakkard: Beaten > nar 1n well
You narrate '1n well'

* R HP:Battered MV:Full - Rakkard: Beaten > p
[kick ]
Your boots need polishing again -- blood all over...
*Rakkard* panics, and attempts to flee!

* R HP:Battered MV:Full - Rakkard: Critical >
The blighted tree hits your body.
You swiftly dodge the blighted tree's attempt to hit you.

* R HP:Battered MV:Full - Rakkard: Critical >
*Rakkard* leaves south.

* R HP:Battered MV:Full - the blighted tree: Healthy >
Saif has arrived from the east, riding a warhorse.

* R HP:Battered MV:Full - the blighted tree: Healthy >
Saif leaves west riding a warhorse.

* R HP:Battered MV:Full - the blighted tree: Healthy > change mood wimpy
f
*Rakkard* tries to lance you, but you parry successfully.
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

* R HP:Battered MV:Full - the blighted tree: Healthy > rakkard is now set as your target.
You panic and attempt to flee!


You pierce the blighted tree's branch extremely hard.
The blighted tree tries to hit you, but you parry successfully.
The blighted tree tries to hit you, but you deflect the blow.
You flee head over heels.
A Small Path
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A mole is here, looking sickly.
A green woodpecker is high up a tree, tapping away.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

2
* R HP:Battered MV:Full > of
kill rakkard
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* R HP:Battered MV:Full > w
[change posture offensive]
Posture changed to: Offensive

* R HP:Battered MV:Full > kill rakkard
They aren't here.

* R HP:Battered MV:Full > A Pile of Lumber
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Rakkard* is standing here.
A cringing trolloc whelp cowers before you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Battered MV:Full > kill rakkard
You pierce *Rakkard*'s left leg very hard.

* R HP:Battered MV:Full - Rakkard: Critical > kill rakkard
You do the best you can!

* R HP:Battered MV:Full - Rakkard: Critical > kill rakkard
You do the best you can!

* R HP:Battered MV:Full - Rakkard: Critical > You do the best you can!

ll - Rakkard: Critical >
*Rakkard* sends you sprawling with a powerful bash!

ll - Rakkard: Critical >
The blighted tree hits your left leg.
The blighted tree joins the blighted tree's fight!
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree tries to hit you, but you deflect the blow.
*Rakkard* lances your left arm into bloody fragments!
You are interrupted and stop what you are doing.
You panic and attempt to flee!

nar 1n well

You flee head over heels.
A Small Path
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A mole is here, looking sickly.
A green woodpecker is high up a tree, tapping away.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Beaten MV:Full > You narrate '1n well'

* R HP:Beaten MV:Full > w
kill rakkard
A Pile of Lumber
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Rakkard* is standing here.
A cringing trolloc whelp cowers before you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Full > *Rakkard* tries to lance you, but you deflect the blow.
You do the best you can!

* R HP:Beaten MV:Full - Rakkard: Critical >
Saif has arrived from the south, riding a warhorse.

* R HP:Beaten MV:Full - Rakkard: Critical >
*Rakkard* swiftly dodges Saif's attempt to slash him.

* R HP:Beaten MV:Full - Rakkard: Critical > 2
*Rakkard* swiftly dodges Saif's attempt to slash him.
The blighted tree tickles Saif's body with its hit.
The blighted tree joins the blighted tree's fight!
You try to pierce *Rakkard*, but he parries successfully.
*Rakkard* tries to lance you, but you deflect the blow.
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

of
* R HP:Beaten MV:Full - Rakkard: Critical > kill rakkard
*Rakkard* panics, and attempts to flee!
[change posture offensive]
Posture changed to: Offensive

* R HP:Beaten MV:Full - Rakkard: Critical > You do the best you can!

* R HP:Beaten MV:Full - Rakkard: Critical > p
You try to pierce *Rakkard*, but he deflects the blow.
Saif panics, and attempts to flee!
[kick ]
Your boots need polishing again -- blood all over...

* R HP:Beaten MV:Full - Rakkard: Critical >
*Rakkard* leaves west.

* R HP:Beaten MV:Full - the blighted tree: Healthy > change mood wimpy

Saif leaves west riding a warhorse.

* R HP:Beaten MV:Full - the blighted tree: Healthy >
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree joins the blighted tree's fight!

* R HP:Beaten MV:Full - the blighted tree: Healthy > f
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

Saif narrates '12' - the blighted tree: Healthy >
You panic and attempt to flee!

kill rakkard
*Rakkard* has arrived from the west.
*Rakkard* tries to lance you, but you deflect the blow.
You flee head over heels.
A Small Path
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A mole is here, looking sickly.
A green woodpecker is high up a tree, tapping away.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
They aren't here.

* R HP:Beaten MV:Full >
Saif narrates '1w'

* R HP:Beaten MV:Full >
The writhing grass tries to hit you, but you deflect the blow.

e
* R HP:Beaten MV:Full - the writhing grass: Healthy > kill rakkard
No way! You're fighting for your life!

* R HP:Beaten MV:Full - the writhing grass: Healthy > change mood wimpy
They aren't here.

* R HP:Beaten MV:Full - the writhing grass: Healthy > f
kill rakkard
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

You pierce the writhing grass's branch into bloody fragments!
You panic and attempt to flee!


The writhing grass tries to hit you, but you parry successfully.

nar 1n well
2
of
You flee head over heels.
By the Apple Trees
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A juicy looking apple has fallen to the ground. [5]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
They aren't here.

* R HP:Beaten MV:Full > You narrate '1n well'

* R HP:Beaten MV:Full > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

w
* R HP:Beaten MV:Full > w
[change posture offensive]
Posture changed to: Offensive

* R HP:Beaten MV:Full > kill rakkard
A Small Path
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A mole is here, looking sickly.
A green woodpecker is high up a tree, tapping away.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Beaten MV:Full > kill rakkard
A Pile of Lumber
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
Lord Saif the Advocate is here, fighting Rakkard, riding a warhorse.
*Rakkard* is here, fighting Saif.
A cringing trolloc whelp cowers before you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Full > You try to pierce *Rakkard*, but he parries successfully.

* R HP:Beaten MV:Full - Saif: Critical - Rakkard: Critical > kill rakkard
You do the best you can!

* R HP:Beaten MV:Full - Saif: Critical - Rakkard: Critical > kill rakkard
You try to pierce *Rakkard*, but he deflects the blow.
The blighted tree tries to hit you, but you parry successfully.
The blighted tree joins the blighted tree's fight!
You do the best you can!

* R HP:Beaten MV:Full - Saif: Critical - Rakkard: Critical > You do the best you can!

* R HP:Beaten MV:Full - Saif: Critical - Rakkard: Critical > kill rakkard

Saif leaves south riding a warhorse.

* R HP:Beaten MV:Full - Rakkard: Critical > You do the best you can!

* R HP:Beaten MV:Full - Rakkard: Critical > kill rakkard
You do the best you can!

* R HP:Beaten MV:Full - Rakkard: Critical > 2
of
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

kill rakkard
* R HP:Beaten MV:Full - Rakkard: Critical > [change posture offensive]
Posture changed to: Offensive

* R HP:Beaten MV:Full - Rakkard: Critical > You do the best you can!

kill rakkard
- Rakkard: Critical >
*Rakkard* lances your head extremely hard.
You panic and attempt to flee!
The blighted tree joins the blighted tree's fight!
The blighted tree tries to hit you, but you deflect the blow.


Saif has arrived from the south, riding a warhorse.

change wimpy 40

Saif tries to slash *Rakkard*, but he dodges the attack.

You flee head over heels.
By the Deserted Well
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A large stone well is here.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A snake is crawling through the water here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
They aren't here.

* R HP:Beaten MV:Full > You will now flee if you go below 40 hit points.

* R HP:Beaten MV:Full > n
kill rakkard
A Pile of Lumber
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
Lord Saif the Advocate is here, fighting Rakkard, riding a warhorse.
*Rakkard* is here, fighting Saif.
A cringing trolloc whelp cowers before you.
The blighted tree is here, fighting Saif.
The blighted tree is here, fighting Saif.

* R HP:Beaten MV:Full > kill rakkard
You try to pierce *Rakkard*, but he parries successfully.

* R HP:Beaten MV:Full - Saif: Critical - Rakkard: Critical > kill rakkard
You try to pierce *Rakkard*, but he parries successfully.
The blighted tree tickles Saif's body with its hit.
The blighted tree barely tickles Saif's left arm with its hit.
Saif tries to slash *Rakkard*, but he dodges the attack.
Saif panics, and attempts to flee!
You do the best you can!

* R HP:Beaten MV:Full - Saif: Critical - Rakkard: Critical > You do the best you can!

* R HP:Beaten MV:Full - Saif: Critical - Rakkard: Critical >
Saif leaves south riding a warhorse.

* R HP:Beaten MV:Full - Rakkard: Critical >
*Rakkard* tries to lance you, but you deflect the blow.
The blighted tree tries to hit you, but you dodge the attack.
The blighted tree joins the blighted tree's fight!
You try to pierce *Rakkard*, but he parries successfully.

* R HP:Beaten MV:Full - Rakkard: Critical > 2
of
[change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Full - Rakkard: Critical > [change posture offensive]
Posture changed to: Offensive

* R HP:Beaten MV:Full - Rakkard: Critical >
Saif narrates 'am 40'

* R HP:Beaten MV:Full - Rakkard: Critical > sco
HP:Beaten MP:Full
You have scored 104706784 experience points and 1046 quest points.
You need 3793216 exp to level and 1954 qp to rank.
You have amassed 117 Turn points to date.
You have played 58 days and 20 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are fighting Rakkard.

* R HP:Beaten MV:Full - Rakkard: Critical > nar hit
The blighted tree hits your body hard.
The blighted tree tries to hit you, but you dodge the attack.
You try to pierce *Rakkard*, but he deflects the blow.
You narrate 'hit'

* R HP:Beaten MV:Full - Rakkard: Critical >
You dodge a bash from *Rakkard* who loses his balance and falls!

change wimpy 30
* R HP:Beaten MV:Full - Rakkard: Critical > p
You will now flee if you go below 30 hit points.

Saif has arrived from the south, riding a warhorse.
[kick ]
Your kick hits *Rakkard* in the solar plexus!

* R HP:Beaten MV:Full - Rakkard: Critical >
*Rakkard* swiftly dodges Saif's attempt to slash him.

* R HP:Beaten MV:Full - Rakkard: Critical >
Saif tries to slash *Rakkard*, but he dodges the attack.
The blighted tree tries to hit you, but you parry successfully.
You swiftly dodge the blighted tree's attempt to hit you.
Your heartbeat calms down more as you feel less panicked.

* R HP:Beaten MV:Fresh - Rakkard: Critical >
*Rakkard* panics, and attempts to flee!

* R HP:Beaten MV:Fresh - Rakkard: Critical > 2
of
[change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Fresh - Rakkard: Critical > kill rakkard
*Rakkard* leaves west.
[change posture offensive]
Posture changed to: Offensive

* R HP:Beaten MV:Fresh - the blighted tree: Scratched > They aren't here.

kill rakkard
* R HP:Beaten MV:Fresh - the blighted tree: Scratched > change mood wimpy
f
You pierce the blighted tree's branch into bloody fragments!
They aren't here.

kill rakkard
* R HP:Beaten MV:Fresh - the blighted tree: Hurt > Mood changed to: Wimpy

You pierce the blighted tree's branch into bloody fragments!
The blighted tree tries to hit you, but you deflect the blow.
You swiftly dodge the blighted tree's attempt to hit you.
*Rakkard* has arrived from the west.
Saif leaves west riding a warhorse.
You panic and attempt to flee!


*Rakkard* tries to lance you, but you dodge the attack.

n
kill rakkard
Rakkard assumes an offensive striking posture.
You flee head over heels.
By the Deserted Well
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A large stone well is here.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A snake is crawling through the water here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
They aren't here.

* R HP:Beaten MV:Fresh > A Pile of Lumber
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving west.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Rakkard* is standing here.
A cringing trolloc whelp cowers before you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Fresh > *Rakkard* swiftly dodges your attempt to pierce him.

* R HP:Beaten MV:Fresh - Rakkard: Critical > kill rakkard

Saif has arrived from the west, riding a warhorse.

* R HP:Beaten MV:Fresh - Rakkard: Critical > Saif tries to slash *Rakkard*, but he parries successfully.
You do the best you can!

* R HP:Beaten MV:Fresh - Rakkard: Critical >
*Rakkard* swiftly dodges Saif's attempt to slash him.
The blighted tree tries to hit Saif, but he parries successfully.
The blighted tree joins the blighted tree's fight!
You try to pierce *Rakkard*, but he deflects the blow.

* R HP:Beaten MV:Fresh - Rakkard: Critical > stat
You are a 423 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 19.8 lbs, peanuts.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:17.
Offensive bonus: 183, Dodging bonus: 134, Parrying bonus: 188
Your mood is: Wimpy. You will flee below: 30 Hit Points
Your posture is: Offensive.
Your armor absorbs about 29% on average.

You are subjected to the following effects:
- NO QUIT

* R HP:Beaten MV:Fresh - Rakkard: Critical > 2

You dodge a bash from *Rakkard* who loses his balance and falls!

of
* R HP:Beaten MV:Fresh - Rakkard: Critical > The blighted tree tries to hit you, but you parry successfully.
The blighted tree tickles Saif's left arm with its hit.
Saif tries to slash *Rakkard*, but he dodges the attack.
You try to pierce *Rakkard*, but he parries successfully.
[change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Fresh - Rakkard: Critical > [change posture offensive]
Posture changed to: Offensive

* R HP:Beaten MV:Fresh - Rakkard: Critical >
You pierce *Rakkard*'s left leg very hard.

* R HP:Beaten MV:Fresh - Rakkard: Critical >
A cringing trolloc whelp leaves east.

* R HP:Beaten MV:Fresh - Rakkard: Critical >
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree tickles Saif's body with its hit.
Saif tries to slash *Rakkard*, but he dodges the attack.
You pierce *Rakkard*'s right arm into bloody fragments!

* R HP:Beaten MV:Fresh - Rakkard: Critical >
Rakkard assumes a defensive striking posture.
*Porka* has arrived from the south.

* R HP:Beaten MV:Fresh - Rakkard: Critical >
*Rakkard* panics, and attempts to flee!
*Porka* gets a mutton shank from a backpack.

* R HP:Beaten MV:Fresh - Rakkard: Critical >
You try to pierce *Rakkard*, but he parries successfully.

* R HP:Beaten MV:Fresh - Rakkard: Critical >
*Porka* eats a mutton shank.

* R HP:Beaten MV:Fresh - Rakkard: Critical >
*Rakkard* leaves south.
*Porka* tries to crush you, but you parry successfully.

* R HP:Beaten MV:Fresh - the blighted tree: Scratched >
Saif panics, and attempts to flee!

* R HP:Beaten MV:Fresh - the blighted tree: Scratched >
Saif leaves south riding a warhorse.

change mood wimpy
* R HP:Beaten MV:Fresh - the blighted tree: Scratched > f
*Porka* tries to crush you, but you parry successfully.
The blighted tree joins the blighted tree's fight!
You pierce the blighted tree's roots very hard.
The blighted tree tries to hit you, but you dodge the attack.
*Rakkard* has arrived from the south.
Mood changed to: Wimpy

kill rakkard
*Rakkard* tries to lance you, but you deflect the blow.
You panic and attempt to flee!

2
You flee head over heels.
A Small Path
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A cringing trolloc whelp cowers before you.
A mole is here, looking sickly.
A green woodpecker is high up a tree, tapping away.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
They aren't here.

* R HP:Beaten MV:Fresh > of
kill rakkard
[change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Fresh > w
[change posture offensive]
Posture changed to: Offensive

* R HP:Beaten MV:Fresh > kill rakkard
They aren't here.

* R HP:Beaten MV:Fresh > kill rakkard
A Pile of Lumber
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving west.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Rakkard* is standing here.
*Porka* is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Fresh > *Rakkard* tries to lance you, but you parry successfully.
You do the best you can!

* R HP:Beaten MV:Fresh - Rakkard: Critical > You try to pierce *Rakkard*, but he deflects the blow.
The blighted tree tries to hit you, but you parry successfully.
The blighted tree joins the blighted tree's fight!
*Rakkard* tries to lance you, but you deflect the blow.
You do the best you can!

* R HP:Beaten MV:Fresh - Rakkard: Critical > 2
of
[change mood brave]
Mood changed to: Brave

h - Rakkard: Critical >
*Porka* sends you sprawling with a powerful bash!

* R HP:Beaten MV:Fresh - Rakkard: Critical >
*Porka* crushes your body extremely hard.
You wish that your wounds would stop BLEEDING so much!

The blighted tree hits your head hard.
You wish that your wounds would stop BLEEDING so much!

The blighted tree barely hits your body.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Fresh - Rakkard: Critical >
Rakkard assumes an offensive striking posture.
Saif narrates 'am contagioned I did a mistake'

*Porka* crushes your body extremely hard.cal >
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!
The blighted tree hits your body.
You wish that your wounds would stop BLEEDING so much!

The blighted tree tries to hit you, but you deflect the blow.
*someone* lances your body into bloody fragments!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Light
[ obvious exits: N D ]
A wooden practice shield has been dropped here.
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
[change posture offensive]
Posture changed to: Offensive

* HP:Critical MV:Haggard > tel saif died
You tell Saif 'died'

sco
* HP:Critical MV:Haggard > You have 1(400) hit and 1(149) movement points.
You have scored 103463445 experience points and 1046 quest points.
You need 36555 exp to level and 1954 qp to rank.
You have amassed 93 Turn points to date.
You have played 58 days and 20 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 49).
You are sitting.

* HP:Critical MV:Haggard > tel saif why didnt u come back iw as buffing
You tell Saif 'why didnt u come back iw as buffing'

* HP:Critical MV:Haggard > tel saif and ur chortlesnorfling looting
You tell Saif 'and ur chortlesnorfling looting '

* HP:Critical MV:Haggard > tel saif you're such a chortlesnorfling moron
You tell Saif 'you're such a chortlesnorfling moron'

* HP:Critical MV:Haggard > tel saif second time
You tell Saif 'second time'

* HP:Critical MV:Haggard >
Saif tells you 'rofl'

* HP:Critical MV:Haggard > reply this PK session between you and byrg
You reply to Saif 'this PK session between you and byrg'

* HP:Critical MV:Haggard > reply how are either of you still able to function
Your heartbeat calms down more as you feel less panicked.
You reply to Saif 'how are either of you still able to function'

isabel
Posts: 1713
Joined: Wed Aug 31, 2016 5:19 am

Re: A Cluster

Post by isabel » Wed Jun 16, 2021 10:03 am

Was a fairly funny read .. byrg yelling to go in vs 2 in blight, byrg darkening so pk can move to ragan all excellent moments.

The whole dark EQ from big bad dead fade (rp justification) can take out LS player temporarily is so so dumb and gets really old. Why is there a penalty for actually winning? Accepted mob gear in tower is notake - why not this?

Also was very smh when you were hitting 1n well with saif crit contagioned and making him buff :p thought maybe it's some new strategy to flee hit in turn or some such snicker

Detritus
Posts: 282
Joined: Thu Aug 06, 2020 8:22 am

Re: A Cluster

Post by Detritus » Thu Jun 17, 2021 1:27 am

I don't see a reason to bash on people for wanting to go in or not pking certain things.

Kick, fear, contagion, darken, multiple channies; are all wildly obnoxious things that dont promote pk, however effective they may be in some situations.

It's stagnant pk without someone being willing to create risk. The 3 of them really should have nailed saif to the floor when he was dismounted keep instead of following the horse.

Draz
Posts: 559
Joined: Sun Feb 19, 2017 9:14 pm

Re: A Cluster

Post by Draz » Thu Jun 17, 2021 6:03 am

I mean - I'd say the second you're buffing 2 at trees at beat and he's contagioned and fled - the call there unless you're 100% positive he's going to hit with you is to flee off, get to him, group him, and hit together.

40 hp is low enough that two hits (which will land because contagion) can kill him - engage and round goes off and poof.

You entered his room while Porka - who had engaged on you - could still be running bash

Yeah contagioning himself was a mistake but it was a mistake you saw and knew about.

Always love your logs, you're insane and do so much damage.

Only thing that comes to mind that might have worked there other than regrouping was to kill grass, change offensive, flee (after bash timer finishes), dline hit rakkard, and narrate to hit

isabel
Posts: 1713
Joined: Wed Aug 31, 2016 5:19 am

Re: A Cluster

Post by isabel » Thu Jun 17, 2021 8:31 am

R we giving Matheus pk advice now

My advice to you Matheus is to carry more lanterns

matheus
Posts: 101
Joined: Fri Jul 08, 2016 11:37 pm

Re: A Cluster

Post by matheus » Thu Jun 17, 2021 1:45 pm

I registered his low hps but refused to acknowledge it. I just needed one to two more hits. Probably shouldn’t have gone back into room once Porka hit. I assumed she was rolling but also rolled the dice she would miss.

I wasn’t truly angry with Saif. We all know he’s awful. This was the second time in two days he spam loots Byrgs dung gear instead of just grabbing the important bit.

Saif did die shortly after which made me feel much better.

Im very much enjoying pierce attack again. I’ve recently relocated to NYC and now have a dung 5G internet provider so am very slow now. Well played by Rakkard as usual sticking it out. The gambles can pay off and even if it doesn’t, it’s far more fun.

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