A QG gets a shave...

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Post Reply
Mhaliah
Posts: 873
Joined: Wed Feb 25, 2015 11:48 am

A QG gets a shave...

Post by Mhaliah » Sun Jun 13, 2021 12:24 pm

After Malf left we ran into each other near whitebridge... This was close.

Field
Uniformly short and even blades of grass cover a flat expanse along the
southern edge of Whitebridge. The clearly well-tended space sprawls north
and west. A small path runs along the south edge of the verge, eventually
turning into the paved road which runs along the city wall to the east. A
few shops cluster on the south border of the footpath, facing the gardens.
[ obvious exits: N E S W ]
The corpse of a raven is lying here.
A field of tall, lush plants sways gently in the breeze.
A campfire burns slowly, sending smoke into the sky.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Tiring >
*Espen* has arrived from the north, riding a warhorse.

* R HP:Critical MV:Tiring >
*Espen* barely scythes your body.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Tiring - Espen: Beaten > change mood wimpy
flee
Mood changed to: Wimpy

* R HP:Critical MV:Tiring - Espen: Beaten > You can't ride in there.
This session you've missed 46 spams out of 990 (46 promille)

* R HP:Critical MV:Tiring - Espen: Beaten >
You try to pound *Espen*, but he deflects the blow.
*Espen* scythes your body.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Tiring - Espen: Beaten > look
Preparing to seek out this room on the map.
Field
Uniformly short and even blades of grass cover a flat expanse along the
southern edge of Whitebridge. The clearly well-tended space sprawls north
and west. A small path runs along the south edge of the verge, eventually
turning into the paved road which runs along the city wall to the east. A
few shops cluster on the south border of the footpath, facing the gardens.
[ obvious exits: N E S W ]
The corpse of a raven is lying here.
A field of tall, lush plants sways gently in the breeze.
A campfire burns slowly, sending smoke into the sky.
*Espen* is here, fighting YOU!, riding a warhorse.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Tiring - Espen: Beaten > w
No way! You're fighting for your life!

* R HP:Critical MV:Tiring - Espen: Beaten >
You try to pound *Espen*, but he parries successfully.
*Espen* scythes your right arm very hard.
You wish that your wounds would stop BLEEDING so much!


change mood wimpy
flee
* R HP:Critical MV:Tiring - Espen: Beaten > Mood changed to: Wimpy

You panic and attempt to flee!pen: Beaten >


*Espen* wipes his boots in your face!
You wish that your wounds would stop BLEEDING so much!



You flee head over heels.
The Garden
Room Found Teleporting
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Tiring > w
w
Open Road
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Tiring > Alas, you cannot go that way...

* R HP:Critical MV:Tiring > look
Preparing to seek out this room on the map.
Open Road
The open road heads off to the north, and you see a small bank to the south.
There is a pretty garden at the center of the park to the east.
n
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Tiring > Open Road
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.

e
* R HP:Critical MV:Tiring > Under the Leatherleaf Trees
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
*Espen* is standing here, riding a warhorse.
*Espen* leaves west riding a warhorse.

e
* R HP:Critical MV:Tiring > Whitebridge Park
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A little boy plays here.
An Illuminator's assistant stands here carrying some colored tubes.

* R HP:Critical MV:Tiring > s
Field
[ obvious exits: N E S W ]
The corpse of a raven is lying here.
A field of tall, lush plants sways gently in the breeze.
A campfire burns slowly, sending smoke into the sky.
A gray palfrey prances skittishly nearby, being ridden by you.

e
* R HP:Critical MV:Tiring > e
Eastbridge Avenue
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A little girl plays here.

TICK IN 5 SECONDS.
e
* R HP:Critical MV:Tiring > Before a Well-Kept House
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Tiring > Eastbridge Avenue
[ obvious exits: N W ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Tiring > look
Preparing to seek out this room on the map.
Eastbridge Avenue
Whitebridge's perimeter road takes a sharp turn at the southeast corner of
the city, where an aged wooden watchtower leans precariously out over the
walls of the city. The tower's disrepair matches that of the surrounding
battlements, which appear as though they would have difficulty keeping out
even a half-interested raccoon, let alone any human-sized enemies.
[ obvious exits: N W ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Tiring > n
Eastbridge Avenue
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A simple man blends into the crowd of the city.

* R HP:Critical MV:Tiring > w
w
Back Alley
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A town watchman is here, patrolling the city.

* R HP:Critical MV:Tiring > n
The Watchman stops using a lantern.
Your heartbeat calms down more as you feel less panicked.
Timer now at 63 secs.
Bend in the Alley
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
An old woman smiles kindly.
An old woman smiles kindly.

* R HP:Critical MV:Strong > Back Alley
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
An old woman smiles kindly.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

* R HP:Critical MV:Strong > n
Stone Street
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
A town watchman is here, patrolling the city.

* R HP:Critical MV:Strong > w
Magnificent Square
[ obvious exits: N E S W U ]
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
The Whitebridge town crier stands here, spreading the news.

s
* R HP:Critical MV:Strong > Wide Cross Street
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A worker busily earns a day's pay.
A sailor is here.

* R HP:Critical MV:Strong > s
s
Wide Cross Street
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A little boy plays here.

s
* R HP:Critical MV:Strong > Whitebridge Park
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A little boy plays here.
An Illuminator's assistant stands here carrying some colored tubes.

* R HP:Critical MV:Strong > Field
[ obvious exits: N E S W ]
The corpse of a raven is lying here.
A field of tall, lush plants sways gently in the breeze.
A campfire burns slowly, sending smoke into the sky.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Strong >
*Espen* has arrived from the east, riding a warhorse.

* R HP:Critical MV:Strong >
*Espen* leaves west riding a warhorse.

* R HP:Critical MV:Strong > s
You can't ride in there.
This session you've missed 47 spams out of 1011 (46 promille)

* R HP:Critical MV:Strong > w
The Garden
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
*Espen* has arrived from the west, riding a warhorse.

* R HP:Critical MV:Strong >
*Espen* leaves east riding a warhorse.

* R HP:Critical MV:Strong > w
w
Open Road
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Strong > Alas, you cannot go that way...
This session you've missed 48 spams out of 1014 (47 promille)

* R HP:Critical MV:Strong > n
Open Road
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Strong > look
Preparing to seek out this room on the map.
Open Road
The road opens here to the east into a large park of green grass. To the west
the road curves around a bend and follows the river bank. The park extends to
the east, and the path continues to the south.
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Strong > e
Under the Leatherleaf Trees
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.

e
* R HP:Critical MV:Strong > Whitebridge Park
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
An Illuminator's assistant stands here carrying some colored tubes.

n
* R HP:Critical MV:Strong > Wide Cross Street
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A little boy plays here.
A little boy plays here.

* R HP:Critical MV:Strong > w
w
Winding Street
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A town watchman is here, patrolling the city.

* R HP:Critical MV:Strong > Winding Street
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Strong > w
Wharf Road
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.

s
* R HP:Critical MV:Strong > Wharf Road
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A sailor is here.

* R HP:Critical MV:Strong > n
Wharf Road
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Strong > s
s
Wharf Road
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A sailor is here.

* R HP:Critical MV:Strong > Bend Along the Wall
[ obvious exits: N E ]
A gray palfrey prances skittishly nearby, being ridden by you.
A worker busily earns a day's pay.

* R HP:Critical MV:Strong > e
s
Open Road
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.

s
* R HP:Critical MV:Strong > Open Road
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Strong > You can't ride in there.
This session you've missed 49 spams out of 1028 (47 promille)

* R HP:Critical MV:Strong > dism
s
You stop riding him.

* HP:Critical MV:Strong > Whitebridge Bank
[ obvious exits: N ]
A banker counts several coins in a purse.

* HP:Critical MV:Strong > n
e
Open Road
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby.

s
* HP:Critical MV:Strong > The Garden
[ obvious exits: N E S W ]
*Espen* is standing here, riding a warhorse.

* HP:Critical MV:Tiring > The gate seems to be closed.
gate is now set as your temporary door.

* HP:Critical MV:Tiring > e
s
Field
[ obvious exits: N E S W ]
The corpse of a raven is lying here.
A field of tall, lush plants sways gently in the breeze.
A campfire burns slowly, sending smoke into the sky.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.

* HP:Critical MV:Tiring > The Grocer
[ obvious exits: N ]
An old woman smiles kindly.
A town watchman is here, patrolling the city.
A grocer stocks some shelves.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.

* HP:Critical MV:Tiring > n
kill espen
Field
[ obvious exits: N E S W ]
The corpse of a raven is lying here.
A field of tall, lush plants sways gently in the breeze.
A campfire burns slowly, sending smoke into the sky.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
*Espen* has arrived from the west, riding a warhorse.

kill espen
* HP:Critical MV:Tiring > kill espen
You try to pound *Espen*, but he deflects the blow.

* HP:Critical MV:Tiring - Espen: Beaten > bash
You do the best you can!

* HP:Critical MV:Tiring - Espen: Beaten > You do the best you can!

+ ng - Espen: Beaten >
*Espen* panics, and attempts to flee!

*
*Espen* scythes your right arm hard.
You wish that your wounds would stop BLEEDING so much!

A determined Queen's Guard soldier joins your fight!
A determined Queen's Guard soldier joins a determined Queen's Guard soldier's fight!
A determined Queen's Guard soldier joins a determined Queen's Guard soldier's fight!
A determined Queen's Guard soldier joins a determined Queen's Guard soldier's fight!
Captain Martyn Tallanvor joins a determined Queen's Guard soldier's fight!
*Espen* leaves west riding a warhorse.

=
They're not here anymore!

* HP:Critical MV:Tiring > kill espen
They aren't here.

kill espen
* HP:Critical MV:Tiring >
*Espen* has arrived from the west, riding a warhorse.

* HP:Critical MV:Tiring > kill espen
You try to pound *Espen*, but he deflects the blow.

* HP:Critical MV:Tiring - Espen: Beaten > You do the best you can!

kill espen
* HP:Critical MV:Tiring - Espen: Beaten > bash
You do the best you can!

*Espen* panics, and attempts to flee!en >
*Espen* tries to flee, but is too exhausted!

=
*Espen* panics, and attempts to flee!

*
*Espen* leaves north riding a warhorse.

=
They're not here anymore!

* HP:Critical MV:Tiring > cby
Arglebargle, glop-glyf!?!

cby
* HP:Critical MV:Tiring > Arglebargle, glop-glyf!?!

* HP:Critical MV:Tiring >
*Espen* has arrived from the west, riding a warhorse.

* HP:Critical MV:Tiring > kill espen

*Espen* scythes your body.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Tiring - Espen: Beaten > You do the best you can!

kill espen
* HP:Critical MV:Tiring - Espen: Beaten > bash
You do the best you can!

ng - Espen: Beaten >
*Espen* scythes your body.
You wish that your wounds would stop BLEEDING so much!

A determined Queen's Guard soldier joins your fight!
A determined Queen's Guard soldier joins a determined Queen's Guard soldier's fight!
A determined Queen's Guard soldier joins a determined Queen's Guard soldier's fight!
A determined Queen's Guard soldier joins a determined Queen's Guard soldier's fight!
Captain Martyn Tallanvor joins a determined Queen's Guard soldier's fight!

+
*Espen* panics, and attempts to flee!
*Espen* tries to flee, but is too exhausted!

=
*Espen* panics, and attempts to flee!

=
Captain Martyn Tallanvor slashes Espen's body very hard.
A determined Queen's Guard soldier tries to slash Espen, but he parries successfully.
A determined Queen's Guard soldier slashes Espen's body hard.
A determined Queen's Guard soldier slashes Espen's left leg.
A determined Queen's Guard soldier slashes Espen's body hard.
You try to pound *Espen*, but he parries successfully.
Your bash at *Espen* sends him sprawling!
You have missed 12 and landed 33 bashes for a 73% land rate this session.

* HP:Critical MV:Tiring - Espen: Critical > change mood brave
Mood changed to: Brave

nod
* HP:Critical MV:Tiring - Espen: Critical > You nod in agreement.

* HP:Critical MV:Tiring - Espen: Critical >
Captain Martyn Tallanvor slashes Espen's right arm extremely hard.
*Espen* panics, and attempts to flee!
*Espen* leaves west riding a warhorse.

* HP:Critical MV:Tiring > kill espen
kill espen
They aren't here.

* HP:Critical MV:Tiring > They aren't here.

* HP:Critical MV:Tiring > kill espen

*Espen* has arrived from the west, riding a warhorse.

kill espen
* HP:Critical MV:Tiring > You try to pound *Espen*, but he parries successfully.

* HP:Critical MV:Tiring - Espen: Critical > You do the best you can!

* HP:Critical MV:Tiring - Espen: Critical >
*Espen* scythes your left leg.
You wish that your wounds would stop BLEEDING so much!

A determined Queen's Guard soldier joins your fight!
A determined Queen's Guard soldier joins a determined Queen's Guard soldier's fight!
A determined Queen's Guard soldier joins a determined Queen's Guard soldier's fight!
A determined Queen's Guard soldier joins a determined Queen's Guard soldier's fight!
Captain Martyn Tallanvor joins a determined Queen's Guard soldier's fight!
You pound *Espen*'s left leg extremely hard.
*Espen* is mortally wounded, and will die soon, if not aided.

* HP:Critical MV:Tiring - Espen: Critical > bash
=
Captain Martyn Tallanvor slashes Espen's body into bloody fragments!
*Espen* is dead! R.I.P.
Your blood freezes as you hear *Espen*'s death cry.

* HP:Critical MV:Tiring >
Rhys chats 'Anyone trading a PoG?'

* HP:Critical MV:Tiring >
Espen tells you 'well firetruck'

* HP:Critical MV:Tiring > TICK IN 5 SECONDS.
score
You have 2(409) hit and 122(169) movement points.
You have scored 108871043 experience points and 1066 quest points.
You need 1726948320 exp to level and 1934 qp to rank.
You have amassed 10 Turn points to date.
You have played 174 days and 19 hours (real time).
This ranks you as Mhaliah the Lieutenant [Queen's Guard 7] (Level 51).
You are standing.

Post Reply