Fun in cut

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Jestin
Posts: 294
Joined: Mon Jul 10, 2017 11:15 am

Fun in cut

Post by Jestin » Thu Jun 03, 2021 9:09 pm

Fun in my favorite zone on the mud!

* R HP:Scratched SP:Strong MV:Full > h
wh[dia h.light]
No-one by that name here.


* R HP:Scratched SP:Strong MV:Full >
Raiste narrates 'coming to you now'

* R HP:Scratched SP:Strong MV:Full > [where ]
Players in your Zone
--------------------
Byrg - Forests Edge
Jestin - High Cliff

* R HP:Scratched SP:Strong MV:Full > wh
h[where ]
Players in your Zone
--------------------
Byrg - Fallen Tree
Jestin - High Cliff


* R HP:Scratched SP:Strong MV:Full >
*Dixon* has arrived from the south, riding a warhorse.
*Relena* has arrived from the south, riding a warhorse.

* R HP:Scratched SP:Strong MV:Full > w[dia h.light]
Relena has some big nasty wounds and scratches.

* R HP:Scratched SP:Strong MV:Full > h
[where ]
Players in your Zone
--------------------
Byrg - Fallen Tree
Jestin - High Cliff

* R HP:Scratched SP:Strong MV:Full > n

*Dixon* tries to strike you, but you deflect the blow.

* R HP:Scratched SP:Strong MV:Full - Dixon: Wounded > nNo way! You're fighting for your life!

a* R HP:Scratched SP:Strong MV:Full - Dixon: Wounded >
f
Yes, narrate, fine, narrate we must, but WHAT???
*Ronspence* has arrived from the south, riding a warhorse.

na* R HP:Scratched SP:Strong MV:Full - Dixon: Wounded > You panic and attempt to flee!
*Ronspence* leaves north riding a warhorse.


You flee head over heels.
Mountain Pass
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A spotted jaguar opens its eyes lazily.
A handsome stag stands here, ready to run.

k* R HP:Scratched SP:Strong MV:Full > 2 chased
not
You narrate 'k 2 chased'

* R HP:Scratched SP:Strong MV:Full > sp You stop paying increased attention to your surroundings.

* R HP:Scratched SP:Strong MV:Full >
*Dixon* has arrived from the west, riding a warhorse.

d* R HP:Scratched SP:Strong MV:Full > ixon
#Ok. {x} aliases {chann 'ice' h.light}.
#Ok. {v} aliases {chann 'ice' dixon}.
#Ok. {b} aliases {chann 'flame' dixon}.
#Ok. {m} aliases {kill dixon}.
#Ok. {1} aliases {chann 'fear' dixon}.
w
eHigh Cliff
[ obvious exits: N E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.


* R HP:Scratched SP:Strong MV:Full > e
Mountain Pass
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Dixon* is standing here, riding a warhorse.
A spotted jaguar opens its eyes lazily.
A handsome stag stands here, ready to run.

* R HP:Scratched SP:Strong MV:Full > Descending Path
[ obvious exits: N W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A handsome stag stands here, ready to run.

e* R HP:Scratched SP:Strong MV:Full > m
[seize ]
You feel the flows of saidin coursing through your body.

* R HP:Scratched SP:Strong MV:Full > v

*Dixon* has arrived from the west, riding a warhorse.
*Relena* has arrived from the west, riding a warhorse.

* R HP:Scratched SP:Strong MV:Full > You begin to weave the appropriate flows...
*Relena* tries to strike you, but you deflect the blow.

- = + *
*Dixon* tries to strike you, but you parry successfully.

* +
*Relena* panics, and attempts to flee!

=
*Relena* leaves west riding a warhorse.

- -
*Dixon* tries to strike you, but you parry successfully.

=
Ok.
Spikes of solid ice form in your hands, which you launch at *Dixon*.

* R HP:Scratched SP:Strong MV:Fresh - Dixon: Wounded > v
Byrg narrates 'dixon trying for his draz 2.0 badge'


* R HP:Scratched SP:Strong MV:Fresh - Dixon: Wounded > You begin to weave the appropriate flows...

- = + * * + = -
You dodge a bash from *Dixon* who loses his balance and falls!

-
Raiste narrates 'gretchen is bottom sw'

=
Ok.
Spikes of solid ice form in your hands, which you launch at *Dixon*.

* R HP:Scratched SP:Good MV:Fresh - Dixon: Battered > v
You begin to weave the appropriate flows...

-c =+ a*n g * + =
*Dixon* panics, and attempts to flee!

-
*Dixon* leaves west riding a warhorse.


-w
=
Your target is no longer here!

* R HP:Scratched SP:Good MV:Fresh > m
You get a jade carving of an old man from a soft leather pouch.

* R HP:Scratched SP:Good MV:Fresh > You grab a jade carving of an old man.
*Relena* has arrived from the west, riding a warhorse.

* R HP:Scratched SP:Good MV:Fresh > wMountain Pass
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A spotted jaguar opens its eyes lazily.
A handsome stag stands here, ready to run.


* R HP:Scratched SP:Good MV:Fresh > They aren't here.
Raiste narrates 'they comin'

v* R HP:Scratched SP:Good MV:Fresh >
High Cliff
[ obvious exits: N E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Dixon* has arrived from the south, riding a warhorse.

* R HP:Scratched SP:Good MV:Fresh > You begin to weave the appropriate flows...
*Dixon* leaves east riding a warhorse.

- = + * * + = -
*Relena* has arrived from the east, riding a warhorse.

-
*Relena* tries to strike you, but you dodge the attack.

=
Your target is no longer here!
*Dixon* has arrived from the east, riding a warhorse.

* R HP:Scratched SP:Good MV:Fresh - Relena: Battered > f
You panic and attempt to flee!


You flee head over heels.
High Cliff
[ obvious exits: N S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A handsome stag stands here, ready to run.

* R HP:Scratched SP:Good MV:Fresh > wh
[where ]
Players in your Zone
--------------------
Raiste - Following the Trail
Byrg - Between the Rivers
Jestin - High Cliff

s* R HP:Scratched SP:Good MV:Fresh >
wOn a Plateau
[ obvious exits: N S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Peggy* is here, fighting a cougar, riding a gray palfrey.
*Gretchen* is here, fighting a cougar, riding a dust-colored gelding.
A cougar is here, fighting Gretchen.

h
* R HP:Scratched SP:Good MV:Fresh > [where ]
Players in your Zone
--------------------
Raiste - Faint Trail
Jestin - On a Plateau
Byrg - Between the Rivers

* R HP:Scratched SP:Good MV:Fresh > n
Raiste narrates 'saw 4'


* R HP:Scratched SP:Good MV:Fresh > n
High Cliff
[ obvious exits: N S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Relena* is standing here, riding a warhorse.
*Relena* is surrounded by a shimmering white aura!
*Dixon* is standing here, riding a warhorse.
A handsome stag stands here, ready to run.

w* R HP:Scratched SP:Good MV:Fresh >
High Cliff
[ obvious exits: N E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Scratched SP:Good MV:Fresh > Alas, you cannot go that way...

* R HP:Scratched SP:Good MV:Fresh > n
wNarrow Pass
[ obvious exits: S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A stealthy cougar gracefully makes its way through the terrain.


* R HP:Scratched SP:Good MV:Fresh > wh
Perilous Cliff
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Scratched SP:Good MV:Fresh > [where ]
Players in your Zone
--------------------
Jestin - Perilous Cliff
Raiste - Trail in the Forest
Byrg - Between the Rivers

w* R HP:Scratched SP:Good MV:Fresh >
wh
Mountain Path
[ obvious exits: N E ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A gray palfrey prances skittishly nearby.
An eagle is here watching the ground for prey.
A falcon with long, brown feathers circles in a slow hunting pattern.
A falcon with long, brown feathers circles in a slow hunting pattern.
A wild stallion bucks madly.
Raiste narrates '2 fc'

* R HP:Scratched SP:Good MV:Fresh > relea[where ]
Players in your Zone
--------------------
Jestin - Mountain Path
Raiste - Trail in the Forest
Byrg - Between the Rivers

se* R HP:Scratched SP:Good MV:Fresh >
n
Ok.

* R HP:Scratched SP:Good MV:Fresh > Path Through the Mountains
[ obvious exits: N S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Ronspence* is standing here, riding a warhorse.
A wild stallion bucks madly.
*Ronspence* tries to pierce you, but you parry successfully.

* R HP:Scratched SP:Good MV:Fresh - Ronspence: Healthy > n

You try to strike *Ronspence*, but he parries successfully.
You swiftly dodge *Ronspence*'s attempt to pierce you.

* R HP:Scratched SP:Good MV:Fresh - Ronspence: Healthy > f
No way! You're fighting for your life!

* R HP:Scratched SP:Good MV:Fresh - Ronspence: Healthy > You panic and attempt to flee!


*Ronspence* tries to pierce you, but you deflect the blow.


You flee head over heels.
Mountain Path
[ obvious exits: N E ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A gray palfrey prances skittishly nearby.
An eagle is here watching the ground for prey.
A falcon with long, brown feathers circles in a slow hunting pattern.
A falcon with long, brown feathers circles in a slow hunting pattern.
A wild stallion bucks madly.

* R HP:Scratched SP:Good MV:Fresh > n
n
Path Through the Mountains
[ obvious exits: N S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Ronspence* is standing here, riding a warhorse.
A wild stallion bucks madly.
*Ronspence* tries to pierce you, but you parry successfully.

e* R HP:Scratched SP:Good MV:Fresh - Ronspence: Healthy >
No way! You're fighting for your life!

f
* R HP:Scratched SP:Good MV:Fresh - Ronspence: Healthy > No way! You're fighting for your life!

* R HP:Scratched SP:Good MV:Fresh - Ronspence: Healthy > You try to strike *Ronspence*, but he deflects the blow.
*Ronspence* tries to pierce you, but you deflect the blow.
You panic and attempt to flee!

n
You flee head over heels.
Mountain Path
[ obvious exits: N E ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A gray palfrey prances skittishly nearby.
An eagle is here watching the ground for prey.
A falcon with long, brown feathers circles in a slow hunting pattern.
A falcon with long, brown feathers circles in a slow hunting pattern.
A wild stallion bucks madly.

a* R HP:Scratched SP:Good MV:Fresh > meet manor
n
*Dixon* has arrived from the east, riding a warhorse.
*Relena* has arrived from the east, riding a warhorse.


* R HP:Scratched SP:Good MV:Fresh > n
You narrate 'meet manor'

* R HP:Scratched SP:Good MV:Fresh > Path Through the Mountains
[ obvious exits: N S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Ronspence* is standing here, riding a warhorse.
A wild stallion bucks madly.
*Ronspence* tries to pierce you, but you parry successfully.

* R HP:Scratched SP:Good MV:Fresh - Ronspence: Healthy > eYou try to strike *Ronspence*, but he deflects the blow.
*Ronspence* tries to pierce you, but you deflect the blow.
The Tar Valon guardsmen ring the city alarm in the distance.
No way! You're fighting for your life!

* R HP:Scratched SP:Good MV:Fresh - Ronspence: Healthy >
f
No way! You're fighting for your life!

* R HP:Scratched SP:Good MV:Fresh - Ronspence: Healthy > You panic and attempt to flee!

e
You flee head over heels.
Breathtaking Perch
[ obvious exits: E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
An eagle is visible flying high in the sky.
Precarious Path
[ obvious exits: S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A handsome stag stands here, ready to run.
A spotted jaguar opens its eyes lazily.
A spotted jaguar opens its eyes lazily.

* R HP:Scratched SP:Good MV:Fresh > s
Winding Path
[ obvious exits: N E ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A panther stalks through the wilderness.

e
* R HP:Scratched SP:Good MV:Fresh > e
eTangle of Dead Wood
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
An elderly man weighed down by years of toil struggles onwards.
A handsome stag stands here, ready to run.


* R HP:Scratched SP:Good MV:Fresh > Riverbank
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A handsome stag stands here, ready to run.
A spotted jaguar opens its eyes lazily.

* R HP:Scratched SP:Good MV:Fresh > wTwist in the Trail
[ obvious exits: N E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A stealthy cougar gracefully makes its way through the terrain.

* R HP:Scratched SP:Good MV:Fresh > h
n
[where ]
Players in your Zone
--------------------
Jestin - Twist in the Trail
Raiste - Within the Forest
Byrg - Between the Rivers

n* R HP:Scratched SP:Good MV:Fresh >
nFallen Tree
[ obvious exits: N S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

a d* R HP:Scratched SP:Good MV:Fresh > iFollowing the Trail
[ obvious exits: N S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A handsome stag stands here, ready to run.

o R HP:Scratched SP:Good MV:Fresh > xon low
n
w
You narrate 'dixon low'

n
o R HP:Scratched SP:Good MV:Fresh > eFaint Trail
[ obvious exits: S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.


* R HP:Scratched SP:Good MV:Fresh > dClearing
[ obvious exits: N E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

i* R HP:Scratched SP:Good MV:Fresh > a Trail Through the Forest
[ obvious exits: E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A panther stalks through the wilderness.
A tree is here, swinging a branch at your head.

o R HP:Scratched SP:Good MV:Fresh > shadTrail in the Forest
[ obvious exits: N W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Byrg narrates 'rayek n of thistle'

o* R HP:Scratched SP:Good MV:Fresh > w
n
A shadow stallion is in excellent condition.
A shadow stallion is tiring.

* R HP:Scratched SP:Good MV:Fresh > Before the Ruined Manor
[ obvious exits: N S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Scratched SP:Good MV:Fresh > wh

*Gretchen* has arrived from the south, riding a dust-colored gelding.

* R HP:Scratched SP:Good MV:Fresh > [where ]
Players in your Zone
--------------------
Jestin - Before the Ruined Manor
Raiste - Within the Forest
Byrg - Between the Rivers

* R HP:Scratched SP:Good MV:Fresh > w

*Gretchen* leaves west riding a dust-colored gelding.

* R HP:Scratched SP:Good MV:Fresh > Forest
[ obvious exits: E W ]
A long stem of crimson-colored rose blooms here.
A bright blue rose blooms here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Gretchen* is standing here, riding a dust-colored gelding.
*Gretchen* leaves west riding a dust-colored gelding.

o R HP:Scratched SP:Good MV:Fresh > e
sBefore the Ruined Manor
[ obvious exits: N S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.


* R HP:Scratched SP:Good MV:Fresh > Trail in the Forest
[ obvious exits: N W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Scratched SP:Good MV:Fresh > w
Trail Through the Forest
[ obvious exits: E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A panther stalks through the wilderness.
A tree is here, swinging a branch at your head.

o R HP:Scratched SP:Good MV:Fresh > s
diaClearing
[ obvious exits: N E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

s* R HP:Scratched SP:Good MV:Fresh > hadow
wA shadow stallion is in excellent condition.
A shadow stallion is winded.

h
* R HP:Scratched SP:Good MV:Fresh > [where ]
Players in your Zone
--------------------
Byrg - Trail Through the Forest
Raiste - Forests Edge
Jestin - Clearing

ch* R HP:Scratched SP:Good MV:Fresh >
def[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 140 hit points.


* R HP:Scratched SP:Good MV:Fresh >
*Dixon* has arrived from the east, riding a warhorse.
*Relena* has arrived from the east, riding a warhorse.

* R HP:Scratched SP:Good MV:Fresh > w[change posture defensive]
Posture changed to: Defensive

* R HP:Scratched SP:Good MV:Fresh > h
e
[where ]
Players in your Zone
--------------------
Raiste - Cave Under the Ridge
Byrg - Fallen Tree
Jestin - Clearing

* R HP:Scratched SP:Good MV:Fresh > Faint Trail
[ obvious exits: S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Ronspence* is standing here, riding a warhorse.

* R HP:Scratched SP:Good MV:Fresh > s
Following the Trail
[ obvious exits: N S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A handsome stag stands here, ready to run.

o R HP:Scratched SP:Good MV:Fresh > s
s
eFallen Tree
[ obvious exits: N S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.


* R HP:Scratched SP:Good MV:Fresh > *Peggy* has arrived from the south, riding a gray palfrey.
Twist in the Trail
[ obvious exits: N E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A stealthy cougar gracefully makes its way through the terrain.

* R HP:Scratched SP:Good MV:Fresh > Before a Wooden Shack
[ obvious exits: N W ]
A green-leafed herb grows here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
The large dark wolf slinks here, eyes filled with an animal cunning.
Moving with deadly grace, a huge cat watches you carefully.
A draft horse is here.

* R HP:Scratched SP:Good MV:Fresh > wh
dia [where ]
Players in your Zone
--------------------
Raiste - Between the Rivers
Jestin - Before a Wooden Shack
Byrg - Fallen Tree

sh* R HP:Scratched SP:Good MV:Fresh > adow
A shadow stallion is in excellent condition.
A shadow stallion is winded.

* R HP:Scratched SP:Good MV:Fresh >
A cougar has arrived from the west.
A cougar tries to hit you, but you dodge the attack.
A huge mountain lion tries to hit you, but you parry successfully.
The large wolf leaves north.

* R HP:Scratched SP:Good MV:Fresh - a cougar: Scratched > wh
[where ]
Players in your Zone
--------------------
Raiste - Between the Rivers
Jestin - Before a Wooden Shack
Byrg - Fallen Tree

* R HP:Scratched SP:Good MV:Fresh - a cougar: Scratched >
A huge mountain lion tries to hit you, but you parry successfully.
You strike a cougar's right foreleg into bloody fragments!
You swiftly dodge a cougar's attempt to hit you.

w* R HP:Scratched SP:Good MV:Fresh - a cougar: Hurt > h
[where ]
Players in your Zone
--------------------
Raiste - Between the Rivers
Jestin - Before a Wooden Shack
Byrg - Fallen Tree

* R HP:Scratched SP:Good MV:Fresh - a cougar: Hurt > wh
[where ]
Players in your Zone
--------------------
Raiste - Between the Rivers
Jestin - Before a Wooden Shack
Byrg - Fallen Tree

* R HP:Scratched SP:Good MV:Fresh - a cougar: Hurt > wh
[where ]
Players in your Zone
--------------------
Raiste - Trail Through the Forest
Byrg - Trail Through the Forest
Jestin - Before a Wooden Shack

* R HP:Scratched SP:Good MV:Fresh - a cougar: Hurt >
You swiftly dodge a huge mountain lion's attempt to hit you.
You strike a cougar's body extremely hard.
A cougar tries to hit you, but you dodge the attack.

wh* R HP:Scratched SP:Good MV:Fresh - a cougar: Wounded >
[where ]
Players in your Zone
--------------------
Byrg - Between the Rivers
Raiste - Trail Through the Forest
Jestin - Before a Wooden Shack

* R HP:Scratched SP:Good MV:Fresh - a cougar: Wounded > wh
n[where ]
Players in your Zone
--------------------
Byrg - Break in the Trees
Raiste - Trail Through the Forest
Jestin - Before a Wooden Shack

a* R HP:Scratched SP:Good MV:Fresh - a cougar: Wounded > you guys toge
A huge mountain lion tries to hit you, but you deflect the blow.
You strike a cougar's right leg into bloody fragments!
You swiftly dodge a cougar's attempt to hit you.
Raiste narrates 'im with byrg atm'

t* R HP:Scratched SP:Good MV:Fresh - a cougar: Battered >
Byrg narrates 'gretchen too'

* R HP:Scratched SP:Good MV:Fresh - a cougar: Battered > her?
diYou narrate 'you guys together?'

a* R HP:Scratched SP:Good MV:Fresh - a cougar: Battered > shadow
na i A shadow stallion is in excellent condition.
A shadow stallion is winded.

n* R HP:Scratched SP:Good MV:Fresh - a cougar: Battered > eed a tic
A huge mountain lion tries to hit you, but you parry
successfully.
You strike a cougar's right leg into bloody fragments!
A cougar tries to hit you, but you dodge the attack.
Your heartbeat calms down more as you feel less panicked.
You narrate 'i need a tic'

* R HP:Healthy SP:Strong MV:Fresh - a cougar: Battered > ch
de[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 140 hit points.

f
* R HP:Healthy SP:Strong MV:Fresh - a cougar: Battered > w[change posture defensive]
Posture changed to: Defensive

h* R HP:Healthy SP:Strong MV:Fresh - a cougar: Battered >
na [where ]
Players in your Zone
--------------------
Byrg - On a Suspension Bridge
Raiste - Between the Rivers
Jestin - Before a Wooden Shack
Raiste narrates 'not anymore'

o* R HP:Healthy SP:Strong MV:Fresh - a cougar: Battered > k got it
You narrate 'ok got it'

f* R HP:Healthy SP:Strong MV:Fresh - a cougar: Battered >
You swiftly dodge a huge mountain lion's attempt to hit you.
You strike a cougar's body extremely hard.
A cougar tries to hit you, but you dodge the attack.
You panic and attempt to flee!

em
You flee head over heels.
Twist in the Trail
[ obvious exits: N E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.


* R HP:Healthy SP:Strong MV:Fresh > n
[seize ]
You feel the flows of saidin coursing through your body.

* R HP:Healthy SP:Strong MV:Fresh > Fallen Tree
[ obvious exits: N S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

n* R HP:Healthy SP:Strong MV:Fresh >
Following the Trail
[ obvious exits: N S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A handsome stag stands here, ready to run.

no R HP:Healthy SP:Strong MV:Fresh >
wFaint Trail
[ obvious exits: S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.


* R HP:Healthy SP:Strong MV:Fresh > v
Clearing
[ obvious exits: N E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Moving with deadly grace, a huge cat watches you carefully.

* R HP:Healthy SP:Strong MV:Fresh > Nobody here by that name.

* R HP:Healthy SP:Strong MV:Fresh > n
na Trail Through the Forest
[ obvious exits: E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A panther stalks through the wilderness.
A tree is here, swinging a branch at your head.

go R HP:Healthy SP:Strong MV:Fresh > unnin for dixon
e
n
You narrate 'gunnin for dixon'

o R HP:Healthy SP:Strong MV:Fresh > wTrail in the Forest
[ obvious exits: N W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

h* R HP:Healthy SP:Strong MV:Fresh >
Before the Ruined Manor
[ obvious exits: N S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Healthy SP:Strong MV:Fresh > [where ]
Players in your Zone
--------------------
Jestin - Before the Ruined Manor

* R HP:Healthy SP:Strong MV:Fresh > na
w
Yes, narrate, fine, narrate we must, but WHAT???

d* R HP:Healthy SP:Strong MV:Fresh > iForest
[ obvious exits: E W ]
A long stem of crimson-colored rose blooms here.
A bright blue rose blooms here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A stealthy cougar gracefully makes its way through the terrain.

o R HP:Healthy SP:Strong MV:Fresh > a shadow
w
A shadow stallion is in excellent condition.
A shadow stallion is strong.

o R HP:Healthy SP:Strong MV:Fresh > na they chased Stand of Giantsbroom
[ obvious exits: N E ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
The large dark wolf slinks here, eyes filled with an animal cunning.
Raiste narrates 'get em'

yo R HP:Healthy SP:Strong MV:Fresh > ou n?
*Kaizunshi* has arrived from the east, riding a gray palfrey.


* R HP:Healthy SP:Strong MV:Fresh >
*Kaizunshi* leaves north riding a gray palfrey.

no R HP:Healthy SP:Strong MV:Fresh >
You narrate 'they chased you n?'

o R HP:Healthy SP:Strong MV:Fresh > Opening Within the Forest
[ obvious exits: E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Healthy SP:Strong MV:Fresh > s

*Kaizunshi* has arrived from the east, riding a gray palfrey.

e* R HP:Healthy SP:Strong MV:Fresh >
Stand of Giantsbroom
[ obvious exits: N E ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
The large dark wolf slinks here, eyes filled with an animal cunning.

o R HP:Healthy SP:Strong MV:Fresh > Forest
[ obvious exits: E W ]
A long stem of crimson-colored rose blooms here.
A bright blue rose blooms here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A stealthy cougar gracefully makes its way through the terrain.
*Ronspence* has arrived from the east, riding a warhorse.

eo R HP:Healthy SP:Strong MV:Fresh >

*Ronspence* leaves west riding a warhorse.

wo R HP:Healthy SP:Strong MV:Fresh > hBefore the Ruined Manor
[ obvious exits: N S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.


* R HP:Healthy SP:Strong MV:Fresh > s
[where ]
Players in your Zone
--------------------
Jestin - Before the Ruined Manor

w* R HP:Healthy SP:Strong MV:Fresh >
Trail in the Forest
[ obvious exits: N W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Healthy SP:Strong MV:Fresh > Trail Through the Forest
[ obvious exits: E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A panther stalks through the wilderness.
A tree is here, swinging a branch at your head.

s
o R HP:Healthy SP:Strong MV:Fresh > eClearing
[ obvious exits: N E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Moving with deadly grace, a huge cat watches you carefully.


* R HP:Healthy SP:Strong MV:Fresh > s
Faint Trail
[ obvious exits: S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Healthy SP:Strong MV:Fresh > Following the Trail
[ obvious exits: N S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A handsome stag stands here, ready to run.

o R HP:Healthy SP:Strong MV:Fresh > s
s
Fallen Tree
[ obvious exits: N S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Healthy SP:Strong MV:Fresh > whTwist in the Trail
[ obvious exits: N E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Relena* is standing here, riding a warhorse.
*Relena* is surrounded by a shimmering white aura!
*Dixon* is standing here, riding a warhorse.


* R HP:Healthy SP:Strong MV:Fresh > w
*Peggy* has arrived from the east, riding a gray palfrey.

* R HP:Healthy SP:Strong MV:Fresh >
[where ]
Players in your Zone
--------------------
Jestin - Twist in the Trail

* R HP:Healthy SP:Strong MV:Fresh > Riverbank
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A handsome stag stands here, ready to run.
A spotted jaguar opens its eyes lazily.

* R HP:Healthy SP:Strong MV:Fresh >
A spotted jaguar tries to hit you, but you dodge the attack.

* R HP:Healthy SP:Strong MV:Fresh - a spotted jaguar: Healthy > w
No way! You're fighting for your life!
*Dixon* has arrived from the east, riding a warhorse.
*Relena* has arrived from the east, riding a warhorse.
*Peggy* has arrived from the east, riding a gray palfrey.

* R HP:Healthy SP:Strong MV:Fresh - a spotted jaguar: Healthy > b
You strike a spotted jaguar's body very hard.
You swiftly dodge a spotted jaguar's attempt to hit you.


* R HP:Healthy SP:Strong MV:Fresh - a spotted jaguar: Scratched >
You swiftly dodge *Peggy*'s attempt to strike you.

* R HP:Healthy SP:Strong MV:Fresh - a spotted jaguar: Scratched > You begin to weave the appropriate flows...

-
Byrg narrates 'davor'

=
*Dixon* tries to strike you, but you deflect the blow.

+ * * + =
You draw some energy from the carving in your hand.
Ok.
Streaks of fire flow from your hands, burning *Dixon*.

* R HP:Healthy SP:Strong MV:Fresh - a spotted jaguar: Scratched >
*Dixon* tries to strike you, but you parry successfully.
You strike a spotted jaguar's left leg extremely hard.
A spotted jaguar tries to hit you, but you dodge the attack.

f* R HP:Healthy SP:Strong MV:Fresh - a spotted jaguar: Hurt >

You gasp in pain as streaks of fire from *Relena* burn your body!

* R HP:Hurt SP:Strong MV:Fresh - a spotted jaguar: Hurt > You panic and attempt to flee!


You flee head over heels.
Twist in the Trail
[ obvious exits: N E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Hurt SP:Strong MV:Fresh > n
Fallen Tree
[ obvious exits: N S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Hurt SP:Strong MV:Fresh > n
wFollowing the Trail
[ obvious exits: N S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A handsome stag stands here, ready to run.

h
o R HP:Hurt SP:Strong MV:Fresh > s
[where ]
Players in your Zone
--------------------
Jestin - Following the Trail

so R HP:Hurt SP:Strong MV:Fresh >
v
Fallen Tree
[ obvious exits: N S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Hurt SP:Strong MV:Fresh > Twist in the Trail
[ obvious exits: N E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Peggy* is standing here, riding a gray palfrey.
*Relena* is standing here, riding a warhorse.
*Relena* is surrounded by a shimmering white aura!
*Dixon* is standing here, riding a warhorse.

* R HP:Hurt SP:Strong MV:Fresh > *Peggy* tries to strike you, but you dodge the attack.
You begin to weave the appropriate flows...

- =
*Peggy* tries to strike you, but you parry successfully.

+ * * + = -
Byrg narrates 'that make 8?'
You gasp in pain as streaks of fire from *Relena* burn your body!

-
Ouch! You couldn't maintain the flows.

* R HP:Hurt SP:Strong MV:Fresh - Peggy: Scratched > f
You try to strike *Peggy*, but she deflects the blow.
*Peggy* tries to strike you, but you parry successfully.
You panic and attempt to flee!


*Dixon* tries to strike you, but you parry successfully.

relea
You flee head over heels.
Before a Wooden Shack
[ obvious exits: N W ]
A green-leafed herb grows here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A stealthy cougar gracefully makes its way through the terrain.
Moving with deadly grace, a huge cat watches you carefully.
A draft horse is here.

se
* R HP:Hurt SP:Strong MV:Fresh > Ok.

* R HP:Hurt SP:Strong MV:Fresh > w
w
w
Twist in the Trail
[ obvious exits: N E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Peggy* is standing here, riding a gray palfrey.
*Relena* is standing here, riding a warhorse.
*Relena* is surrounded by a shimmering white aura!
*Dixon* is standing here, riding a warhorse.
*Dixon* leaves east riding a warhorse.
*Relena* leaves east riding a warhorse.
*Peggy* leaves east riding a gray palfrey.

* R HP:Hurt SP:Strong MV:Fresh > Riverbank
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A handsome stag stands here, ready to run.
A spotted jaguar opens its eyes lazily.

* R HP:Hurt SP:Strong MV:Fresh > Tangle of Dead Wood
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
An elderly man weighed down by years of toil struggles onwards.
A handsome stag stands here, ready to run.

* R HP:Hurt SP:Strong MV:Fresh > wh
[where ]
Players in your Zone
--------------------
Jestin - Tangle of Dead Wood

* R HP:Hurt SP:Strong MV:Fresh > em
e
[seize ]
You feel the flows of saidin coursing through your body.

,
* R HP:Hurt SP:Strong MV:Fresh > Riverbank
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A handsome stag stands here, ready to run.
A spotted jaguar opens its eyes lazily.

* R HP:Hurt SP:Strong MV:Fresh > [chann 'earthquake']
You begin to weave the appropriate flows...

e
,
- Cancelled.
A spotted jaguar leaves east.
A handsome stag leaves east.
Twist in the Trail
[ obvious exits: N E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A handsome stag stands here, ready to run.
A spotted jaguar opens its eyes lazily.

* R HP:Hurt SP:Strong MV:Fresh > [chann 'earthquake']
You begin to weave the appropriate flows...

-e
=,
+ Cancelled.
Before a Wooden Shack
[ obvious exits: N W ]
A green-leafed herb grows here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A stealthy cougar gracefully makes its way through the terrain.
A draft horse is here.

* R HP:Hurt SP:Strong MV:Fresh > [chann 'earthquake']
You begin to weave the appropriate flows...

w
n
-n
Cancelled.
Twist in the Trail
[ obvious exits: N E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A handsome stag stands here, ready to run.
A spotted jaguar opens its eyes lazily.

* R HP:Hurt SP:Strong MV:Fresh > Fallen Tree
[ obvious exits: N S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Hurt SP:Strong MV:Fresh > Following the Trail
[ obvious exits: N S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A handsome stag stands here, ready to run.

o R HP:Hurt SP:Strong MV:Fresh > n
w
Faint Trail
[ obvious exits: S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Hurt SP:Strong MV:Fresh > Clearing
[ obvious exits: N E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A panther stalks through the wilderness.
Moving with deadly grace, a huge cat watches you carefully.

* R HP:Hurt SP:Strong MV:Fresh > dia shadow
n
A shadow stallion is in excellent condition.
A shadow stallion is winded.

* R HP:Hurt SP:Strong MV:Fresh > eTrail Through the Forest
[ obvious exits: E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A tree is here, swinging a branch at your head.

o R HP:Hurt SP:Strong MV:Fresh >
Trail in the Forest
[ obvious exits: N W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Hurt SP:Strong MV:Fresh > n
w
Before the Ruined Manor
[ obvious exits: N S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Hurt SP:Strong MV:Fresh > Forest
[ obvious exits: E W ]
A long stem of crimson-colored rose blooms here.
A bright blue rose blooms here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A stealthy cougar gracefully makes its way through the terrain.

o R HP:Hurt SP:Strong MV:Fresh > w
Stand of Giantsbroom
[ obvious exits: N E ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
The large dark wolf slinks here, eyes filled with an animal cunning.

o R HP:Hurt SP:Strong MV:Fresh > n
e
Opening Within the Forest
[ obvious exits: E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Hurt SP:Strong MV:Fresh > Within the Forest
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A wild boar runs through the forest.
A wild boar runs through the forest.

* R HP:Hurt SP:Strong MV:Fresh > e
,Forests Edge
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A wild boar runs through the forest.
*Peggy* is standing here, riding a gray palfrey.
A warhorse is here, stamping his feet impatiently.
*Relena* is standing here.
*Relena* is surrounded by a shimmering white aura!
A warhorse is here, stamping his feet impatiently.
*Dixon* is standing here.
A warhorse is here, stamping his feet impatiently.
A cute brown deer eyes you nervously.

Jestin
Posts: 294
Joined: Mon Jul 10, 2017 11:15 am

Re: Fun in cut

Post by Jestin » Thu Jun 03, 2021 9:10 pm

* R HP:Hurt SP:Strong MV:Fresh >
*Peggy* tries to strike you, but you deflect the blow.

* R HP:Hurt SP:Strong MV:Fresh - Peggy: Scratched > [chann 'earthquake']
You begin to weave the appropriate flows...

- =
Raiste narrates 'pissed i didnt get a timer window on all these solo people running up cut'

+ *
*Relena* leaves west.
A warhorse leaves west.

* +
You draw some energy from the carving in your hand.
Ok.
The earth trembles and shivers beneath your feet..!
A forest boar vibrates and is knocked about.
A forest boar vibrates and is knocked about.
A gray palfrey vibrates and is knocked about.
A gray palfrey vibrates and is knocked about.
*Peggy* vibrates and is knocked about.
*Peggy* vibrates and is knocked about.
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Dixon* vibrates and is knocked about.
*Dixon* vibrates and is knocked about.
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
A brown deer vibrates and is knocked about.
A brown deer vibrates and is knocked about.

* R HP:Hurt SP:Strong MV:Fresh - Peggy: Hurt > You begin to weave the appropriate flows...


*Dixon* tries to strike you, but you parry successfully.
You swiftly dodge a warhorse's attempt to hit you.
A gray palfrey tries to hit you, but you dodge the attack.
You swiftly dodge a forest boar's attempt to hit you.
*Peggy* tries to strike you, but you dodge the attack.

- = + * * +
You draw some energy from the carving in your hand.
Ok.
The earth trembles and shivers beneath your feet..!
A forest boar vibrates and is knocked about.
A forest boar vibrates and is knocked about.
A gray palfrey vibrates and is knocked about.
A gray palfrey vibrates and is knocked about.
*Peggy* vibrates and is knocked about.
*Peggy* vibrates and is knocked about.
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Dixon* vibrates and is knocked about.
*Dixon* panics, and attempts to flee!
*Dixon* vibrates and is knocked about.
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
A brown deer vibrates and is knocked about.
You receive your share of experience...
Not tired of this yet?
The vibrations are so incredible, a brown deer is shaken into little pieces.
A brown deer is dead! R.I.P.
Your blood freezes as you hear a brown deer's death cry.
*Dixon* leaves east.

* R HP:Hurt SP:Strong MV:Fresh - Peggy: Wounded > You begin to weave the appropriate flows...

-l
=
A warhorse tries to hit you, but you parry successfully.
You swiftly dodge a gray palfrey's attempt to hit you.
You swiftly dodge a forest boar's attempt to hit you.
*Peggy* tries to strike you, but you deflect the blow.

+f
Cancelled.
Forests Edge
Small pine and oak trees grow here on the edge of a great forest. A great ridge
of stone rises to the north and east, as it bends southward, blocking passage
east. At second glance there does seem to be an opening into the ridge, perhaps
a way to the other side, only exploration will tell for sure. South, just
visable through the trees is a large roof of some kind, no visable path leads
to it. Strange out here in the wilderness. West leads you deeper into the
forest.
[ obvious exits: E W ]
The corpse of a brown deer is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A forest boar is here, fighting YOU!
*Peggy* is here, fighting YOU!, riding a gray palfrey.
A warhorse is here, fighting YOU!
A warhorse is here, stamping his feet impatiently.

* R HP:Hurt SP:Strong MV:Fresh - Peggy: Wounded > You can't ride in there.

* R HP:Hurt SP:Strong MV:Fresh - Peggy: Wounded > f
You can't ride in there.

* R HP:Hurt SP:Strong MV:Fresh - Peggy: Wounded >
*Relena* has arrived from the west.
A warhorse has arrived from the west.

* R HP:Hurt SP:Strong MV:Fresh - Peggy: Wounded > f
You panic and attempt to flee!

w

A warhorse tries to hit you, but you parry successfully.
You swiftly dodge a gray palfrey's attempt to hit you.
A forest boar tries to hit you, but you dodge the attack.
The sun sets.
Your heartbeat calms down more as you feel less panicked.


Ouch! That Really did HURT!

Your body is pierced by razor sharp ice spikes sent by *Peggy*!

You flee head over heels.
Within the Forest
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A wild boar runs through the forest.
A wild boar runs through the forest.
Opening Within the Forest
[ obvious exits: E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Wounded SP:Strong MV:Fresh > s
release
e
Stand of Giantsbroom
[ obvious exits: N E ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
The large dark wolf slinks here, eyes filled with an animal cunning.

o R HP:Wounded SP:Strong MV:Fresh > Ok.

o R HP:Wounded SP:Strong MV:Fresh > Forest
[ obvious exits: E W ]
A long stem of crimson-colored rose blooms here.
A bright blue rose blooms here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A stealthy cougar gracefully makes its way through the terrain.

o R HP:Wounded SP:Strong MV:Fresh > wh
[where ]
Players in your Zone
--------------------
Jestin - Forest

o R HP:Wounded SP:Strong MV:Fresh > w
em
Stand of Giantsbroom
[ obvious exits: N E ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
The large dark wolf slinks here, eyes filled with an animal cunning.

no R HP:Wounded SP:Strong MV:Fresh >
[seize ]
You feel the flows of saidin coursing through your body.

o R HP:Wounded SP:Strong MV:Fresh > Opening Within the Forest
[ obvious exits: E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Wounded SP:Strong MV:Fresh > e
,
Within the Forest
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A wild boar runs through the forest.
A wild boar runs through the forest.

* R HP:Wounded SP:Strong MV:Fresh > e
[chann 'earthquake']
You begin to weave the appropriate flows...

,
Cancelled.
Forests Edge
[ obvious exits: E W ]
The corpse of a brown deer is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A wild boar runs through the forest.
*Peggy* is standing here, riding a gray palfrey.
A warhorse is here, stamping his feet impatiently.

* R HP:Wounded SP:Strong MV:Fresh > [chann 'earthquake']
You begin to weave the appropriate flows...


*Peggy* tries to strike you, but you parry successfully.

- = + s*
You swiftly dodge *Peggy*'s attempt to strike you.

p p e*g g+
You draw some energy from the carving in your hand.
Ok.
The earth trembles and shivers beneath your feet..!
A forest boar vibrates and is knocked about.
A forest boar vibrates and is knocked about.
A gray palfrey vibrates and is knocked about.
A gray palfrey vibrates and is knocked about.
*Peggy* vibrates and is knocked about.
*Peggy* vibrates and is knocked about.
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.

* R HP:Wounded SP:Strong MV:Fresh - Peggy: Wounded > y You begin to weave the appropriate flows...

- = + * * +
A warhorse tries to hit you, but you dodge the attack.
A gray palfrey tries to hit you, but you dodge the attack.
You swiftly dodge a forest boar's attempt to hit you.
You try to strike *Peggy*, but she deflects the blow.
You draw some energy from the carving in your hand.
Ok.
The earth trembles and shivers beneath your feet..!
A forest boar vibrates and is knocked about.
A forest boar vibrates and is knocked about.
A gray palfrey vibrates and is knocked about.
A gray palfrey vibrates and is knocked about.
A gray palfrey is mortally wounded, and will die soon, if not aided.
*Peggy* vibrates and is knocked about.
*Peggy* panics, and attempts to flee!
*Peggy* vibrates and is knocked about.
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.

* R HP:Wounded SP:Strong MV:Fresh - Peggy: Battered >
*Peggy* leaves east.

* R HP:Wounded SP:Strong MV:Fresh - a forest boar: Beaten > You begin to weave the appropriate flows...
Byrg narrates 'dixon davor relena kaizunshi ronspence rayek gretchen'


#Ok. {x} aliases {chann 'ice' h.light}.
#Ok. {v} aliases {chann 'ice' peggy}.
#Ok. {b} aliases {chann 'flame' peggy}.
#Ok. {m} aliases {kill peggy}.
#Ok. {1} aliases {chann 'fear' peggy}.
-f
= + Cancelled.
You can't ride in there.

* R HP:Wounded SP:Strong MV:Fresh - a forest boar: Beaten > f
You can't ride in there.

* R HP:Wounded SP:Strong MV:Fresh - a forest boar: Beaten >
You strike a forest boar's left foreleg extremely hard.
A forest boar is stunned, but will probably regain consciousness...
You swiftly dodge a warhorse's attempt to hit you.
Byrg narrates 'who else'

f* R HP:Wounded SP:Strong MV:Fresh - a forest boar: Critical >
You can't ride in there.

* R HP:Wounded SP:Strong MV:Fresh - a forest boar: Critical >
*Peggy* has arrived from the east.

* R HP:Wounded SP:Strong MV:Fresh - a forest boar: Critical > w
*Peggy* leaves west.
No way! You're fighting for your life!

* R HP:Wounded SP:Strong MV:Fresh - a forest boar: Critical > f

You strike a forest boar's body into bloody fragments!
A forest boar is dead! R.I.P.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear a forest boar's death cry.
A warhorse tries to hit you, but you dodge the attack.

* R HP:Wounded SP:Strong MV:Fresh - a warhorse: Beaten > You panic and attempt to flee!


w
m
You flee head over heels.
Within the Forest
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A wild boar runs through the forest.
A wild boar runs through the forest.

v* R HP:Wounded SP:Strong MV:Fresh >
Opening Within the Forest
[ obvious exits: E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Peggy* is standing here.

* R HP:Wounded SP:Strong MV:Fresh > You try to strike *Peggy*, but she deflects the blow.

* R HP:Wounded SP:Strong MV:Fresh - Peggy: Battered > You begin to weave the appropriate flows...

-
Raiste narrates 'penny? peggy?'

=
You swiftly dodge *Peggy*'s attempt to strike you.

+ *
*Peggy* panics, and attempts to flee!

*
*Peggy* leaves east.

+e
m
Cancelled.
Within the Forest
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Peggy* is standing here.
A wild boar runs through the forest.
A wild boar runs through the forest.

* R HP:Wounded SP:Strong MV:Fresh > v
You try to strike *Peggy*, but she parries successfully.

* R HP:Wounded SP:Strong MV:Fresh - Peggy: Battered > You begin to weave the appropriate flows...

- =
You swiftly dodge *Peggy*'s attempt to strike you.
Byrg narrates 'nods'

+ *
*Peggy* panics, and attempts to flee!

* + =
*Peggy* leaves west.

- w
m -
v
Cancelled.
Opening Within the Forest
[ obvious exits: E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Peggy* is standing here.

* R HP:Wounded SP:Strong MV:Fresh > You try to strike *Peggy*, but she deflects the blow.

* R HP:Wounded SP:Strong MV:Fresh - Peggy: Battered > *Peggy* tries to strike you, but you parry successfully.
You try to strike *Peggy*, but she deflects the blow.
You begin to weave the appropriate flows...

- = +
*Peggy* panics, and attempts to flee!

* * +
*Peggy* leaves south.

= s-
m
e
Cancelled.
Stand of Giantsbroom
[ obvious exits: N E ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Peggy* is standing here.
The large dark wolf slinks here, eyes filled with an animal cunning.

* R HP:Wounded SP:Strong MV:Fresh > You try to strike *Peggy*, but she parries successfully.

* R HP:Wounded SP:Strong MV:Fresh - Peggy: Battered > No way! You're fighting for your life!

v* R HP:Wounded SP:Strong MV:Fresh - Peggy: Battered >
You begin to weave the appropriate flows...

- =
*Peggy* panics, and attempts to flee!

+ * * +
*Peggy* tries to strike you, but you deflect the blow.
The large wolf tries to hit you, but you dodge the attack.
*Peggy* leaves east.

= -f
e Cancelled.
You panic and attempt to flee!

[0;s
e
e
m
v
You flee head over heels.
Opening Within the Forest
[ obvious exits: E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Stand of Giantsbroom
[ obvious exits: N E ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
The large dark wolf slinks here, eyes filled with an animal cunning.

o R HP:Wounded SP:Strong MV:Fresh > Forest
[ obvious exits: E W ]
A long stem of crimson-colored rose blooms here.
A bright blue rose blooms here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Peggy* is standing here.
A stealthy cougar gracefully makes its way through the terrain.

* R HP:Wounded SP:Strong MV:Fresh > *Peggy* leaves west.
Before the Ruined Manor
[ obvious exits: N S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Wounded SP:Strong MV:Fresh > They aren't here.

* R HP:Wounded SP:Strong MV:Fresh > Nobody here by that name.

* R HP:Wounded SP:Strong MV:Fresh > w
w
m
Forest
[ obvious exits: E W ]
A long stem of crimson-colored rose blooms here.
A bright blue rose blooms here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A stealthy cougar gracefully makes its way through the terrain.

vo R HP:Wounded SP:Strong MV:Fresh >
Stand of Giantsbroom
[ obvious exits: N E ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Peggy* is standing here.
The large dark wolf slinks here, eyes filled with an animal cunning.

* R HP:Wounded SP:Strong MV:Fresh > You try to strike *Peggy*, but she deflects the blow.

* R HP:Wounded SP:Strong MV:Fresh - Peggy: Battered > You begin to weave the appropriate flows...

- = +
*Peggy* tries to strike you, but you parry successfully.
The large wolf tries to hit you, but you dodge the attack.

* *
*Peggy* panics, and attempts to flee!

+ = - - =
*Peggy* leaves east.
Your target is no longer here!

o R HP:Wounded SP:Strong MV:Fresh - the large wolf: Scratched > f

You strike the large wolf's left foreleg very hard.
The large wolf tries to hit you, but you deflect the blow.

o R HP:Wounded SP:Strong MV:Fresh - the large wolf: Hurt > PANIC! You couldn't escape!

o R HP:Wounded SP:Strong MV:Fresh - the large wolf: Hurt >
*Peggy* has arrived from the east.

m
* R HP:Wounded SP:Strong MV:Fresh - the large wolf: Hurt > f*Peggy* leaves north.
They aren't here.

o R HP:Wounded SP:Strong MV:Fresh - the large wolf: Hurt f
w
n
*Peggy* has arrived from the north.
You panic and attempt to flee!

n
m

You swiftly dodge the large wolf's attempt to hit you.
*Peggy* leaves east.

You flee head over heels.
Opening Within the Forest
[ obvious exits: E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Alas, you cannot go that way...

* R HP:Wounded SP:Strong MV:Fresh > Alas, you cannot go that way...

* R HP:Wounded SP:Strong MV:Fresh > sAlas, you cannot go that way...


* R HP:Wounded SP:Strong MV:Fresh > eThey aren't here.


* R HP:Wounded SP:Strong MV:Fresh > e
Stand of Giantsbroom
[ obvious exits: N E ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Peggy* is standing here.
The large dark wolf slinks here, eyes filled with an animal cunning.

m* R HP:Wounded SP:Strong MV:Fresh >
v
Forest
[ obvious exits: E W ]
A long stem of crimson-colored rose blooms here.
A bright blue rose blooms here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A stealthy cougar gracefully makes its way through the terrain.

o R HP:Wounded SP:Strong MV:Fresh > Before the Ruined Manor
[ obvious exits: N S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Wounded SP:Strong MV:Fresh > w
They aren't here.

w* R HP:Wounded SP:Strong MV:Fresh >
m
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Fresh > vForest
[ obvious exits: E W ]
A long stem of crimson-colored rose blooms here.
A bright blue rose blooms here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A stealthy cougar gracefully makes its way through the terrain.


o R HP:Wounded SP:Strong MV:Fresh > Stand of Giantsbroom
[ obvious exits: N E ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
The large dark wolf slinks here, eyes filled with an animal cunning.

o R HP:Wounded SP:Strong MV:Fresh > They aren't here.

o R HP:Wounded SP:Strong MV:Fresh > n
*Peggy* has arrived from the north.
You begin to weave the appropriate flows...

e
Cancelled.
Opening Within the Forest
[ obvious exits: E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Wounded SP:Strong MV:Fresh > Within the Forest
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A wild boar runs through the forest.
A wild boar runs through the forest.

* R HP:Wounded SP:Strong MV:Fresh > w
s
m
Opening Within the Forest
[ obvious exits: E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

e* R HP:Wounded SP:Strong MV:Fresh >
Stand of Giantsbroom
[ obvious exits: N E ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
The large dark wolf slinks here, eyes filled with an animal cunning.

mo R HP:Wounded SP:Strong MV:Fresh >
eThey aren't here.


o R HP:Wounded SP:Strong MV:Fresh > m
Forest
[ obvious exits: E W ]
A long stem of crimson-colored rose blooms here.
A bright blue rose blooms here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A stealthy cougar gracefully makes its way through the terrain.

o R HP:Wounded SP:Strong MV:Fresh > v
They aren't here.

o R HP:Wounded SP:Strong MV:Fresh > Before the Ruined Manor
[ obvious exits: N S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Peggy* is standing here.

* R HP:Wounded SP:Strong MV:Fresh > You try to strike *Peggy*, but she deflects the blow.

* R HP:Wounded SP:Strong MV:Fresh - Peggy: Battered > You begin to weave the appropriate flows...

- = + *
You swiftly dodge *Peggy*'s attempt to strike you.

*
*Peggy* panics, and attempts to flee!

+ = - - =
You draw some energy from the carving in your hand.
Ok.
*Peggy* panics, and attempts to flee!
*Peggy* leaves north.
Spikes of solid ice form in your hands, which you launch at *Peggy*.

* R HP:Wounded SP:Strong MV:Fresh > m
m
mThey aren't here.


* R HP:Wounded SP:Strong MV:Fresh > mThey aren't here.


* R HP:Wounded SP:Strong MV:Fresh > dThey aren't here.

is* R HP:Wounded SP:Strong MV:Fresh > mThey aren't here.

* R HP:Wounded SP:Strong MV:Fresh >
n
m
You stop riding it.

v* HP:Wounded SP:Strong MV:Fresh >
Ruined Hall
[ obvious exits: N S ]
*Peggy* is standing here.

* HP:Wounded SP:Strong MV:Full > You try to strike *Peggy*, but she parries successfully.

* HP:Wounded SP:Strong MV:Full - Peggy: Beaten > You begin to weave the appropriate flows...

- =
*Peggy* tries to strike you, but you parry successfully.
Your heartbeat calms down more as you feel less panicked.
*Peggy* panics, and attempts to flee!

+ *
*Peggy* leaves north.
*Peggy* has arrived from the north.

*
*Peggy* leaves south.

+ s=
m-
s
Cancelled.
Before the Ruined Manor
[ obvious exits: N S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

o HP:Wounded SP:Strong MV:Full > m
They aren't here.

vo HP:Wounded SP:Strong MV:Full >
Trail in the Forest
[ obvious exits: N W ]
*Peggy* is standing here.

* HP:Wounded SP:Strong MV:Full > You try to strike *Peggy*, but she deflects the blow.

* HP:Wounded SP:Strong MV:Full - Peggy: Beaten > *Peggy* tries to strike you, but you dodge the attack.
You try to strike *Peggy*, but she deflects the blow.
You begin to weave the appropriate flows...

- = + *
*Peggy* panics, and attempts to flee!

* + = -
*Peggy* leaves north.

n
-m
=
Your target is no longer here!

o HP:Wounded SP:Strong MV:Full > v
Before the Ruined Manor
[ obvious exits: N S W ]
*Peggy* is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* HP:Wounded SP:Strong MV:Full > You try to strike *Peggy*, but she deflects the blow.

* HP:Wounded SP:Strong MV:Full - Peggy: Beaten > You begin to weave the appropriate flows...

- = +
*Peggy* panics, and attempts to flee!

* * + =
*Peggy* leaves west.

- w
m
bCancelled.
Forest
[ obvious exits: E W ]
A long stem of crimson-colored rose blooms here.
A bright blue rose blooms here.
*Peggy* is here, fighting a cougar.
A cougar is here, fighting Peggy.

* HP:Wounded SP:Strong MV:Full >
You try to strike *Peggy*, but she deflects the blow.

* HP:Wounded SP:Strong MV:Full - a cougar: Scratched - Peggy: Beaten > You begin to weave the appropriate flows...

- = + *
*Peggy* strikes a cougar's right foreleg hard.
A cougar tries to hit Peggy, but she parries successfully.
*Peggy* panics, and attempts to flee!

* + =
You draw some energy from the carving in your hand.
Ok.
Streaks of fire flow from your hands, burning *Peggy*.

* HP:Wounded SP:Strong MV:Full - a cougar: Hurt - Peggy: Critical > e

*Peggy* leaves west.

o HP:Wounded SP:Strong MV:Full > m
Before the Ruined Manor
[ obvious exits: N S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

o HP:Wounded SP:Strong MV:Full > wThey aren't here.

o HP:Wounded SP:Strong MV:Full >
w
m
Forest
[ obvious exits: E W ]
A long stem of crimson-colored rose blooms here.
A bright blue rose blooms here.
*Peggy* is standing here.
A stealthy cougar gracefully makes its way through the terrain.

b* HP:Wounded SP:Strong MV:Full >
*Peggy* leaves east.
Stand of Giantsbroom
[ obvious exits: N E ]
The large dark wolf slinks here, eyes filled with an animal cunning.

o HP:Wounded SP:Strong MV:Full > They aren't here.

eo HP:Wounded SP:Strong MV:Full >
e
Nobody here by that name.

o HP:Wounded SP:Strong MV:Full > mForest
[ obvious exits: E W ]
A long stem of crimson-colored rose blooms here.
A bright blue rose blooms here.
A stealthy cougar gracefully makes its way through the terrain.


bo HP:Wounded SP:Strong MV:Strong >
Before the Ruined Manor
[ obvious exits: N S W ]
*Peggy* is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* HP:Wounded SP:Strong MV:Strong > You try to strike *Peggy*, but she deflects the blow.

* HP:Wounded SP:Strong MV:Strong - Peggy: Critical > You begin to weave the appropriate flows...

- = + *
*Peggy* tries to strike you, but you deflect the blow.
*Peggy* panics, and attempts to flee!

* r+el =e
You draw some energy from the carving in your hand.
Ok.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Streaks of Fire burn through *Peggy*, leaving only a blackened corpse.
*Peggy* is dead! R.I.P.
Your blood freezes as you hear *Peggy*'s death cry.

o HP:Wounded SP:Strong MV:Strong > ase
na peOk.

go HP:Wounded SP:Strong MV:Strong > gy ded
3You narrate 'peggy ded'


o HP:Wounded SP:Strong MV:Strong > You stop using a yew staff.

o HP:Wounded SP:Strong MV:Strong > You try to quietly draw a dagger from a camouflaged hood.

o HP:Wounded SP:Strong MV:Strong > You lean over and cut the bloody scalp from the corpse of Peggy.

o HP:Wounded SP:Strong MV:Strong > You sheath a dagger into a camouflaged hood.

lo HP:Wounded SP:Strong MV:Strong >
You wield a yew staff.

o HP:Wounded SP:Strong MV:Strong > lBefore the Ruined Manor
Towering trees dwarf the ruins of a once proud manor to the north.
Destroyed years ago by accident or by the wars which wracked these lands,
it now waits as the forest slowly reclaims it. Even now its ivy-covered
walls are hard to spot through the trees and only white stones poke through
the undergrowth like bones.
[ obvious exits: N S W ]
The corpse of Peggy is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

io HP:Wounded SP:Strong MV:Strong > n corpse
ridecorpse (here) :
five gold crowns
a bubbling draught
[2] a large slab of meat
a large wooden raft
a black pair of silver-tooled boots
a pair of earthen colored breeches
a water skin
a brightly-colored sash
a yew staff
a silver etched shield (used)
a pair of dark gloves
a set of cloth sleeves
an embroidered, cotton shoulder bag
an earthen brown mantle
a satin blouse
[2] a Kandori snowflake necklace
a camouflaged hood
a jade signet ring
a gold ring delicately carved with ivy
a piece of sandstone


o HP:Wounded SP:Strong MV:Strong > [ride shadow]
You start riding it.

o R HP:Wounded SP:Strong MV:Strong > get
Raiste tells you 'ok. i see you.'

o R HP:Wounded SP:Strong MV:Strong >
Raiste tells you 'nice'

o R HP:Wounded SP:Strong MV:Strong >
Get what?

o R HP:Wounded SP:Strong MV:Strong > i
You are carrying:
the war scalp of Peggy the Human slain in the Black Hills
an apple

wo R HP:Wounded SP:Strong MV:Strong >
wForest
[ obvious exits: E W ]
A long stem of crimson-colored rose blooms here.
A bright blue rose blooms here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Ronspence* is standing here, riding a warhorse.
A stealthy cougar gracefully makes its way through the terrain.

h* R HP:Wounded SP:Strong MV:Strong >
[where ]
Players in your Zone
--------------------
Jestin - Forest
*Ronspence* leaves east riding a warhorse.

o R HP:Wounded SP:Strong MV:Strong > w
Stand of Giantsbroom
[ obvious exits: N E ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
The large dark wolf slinks here, eyes filled with an animal cunning.

o R HP:Wounded SP:Strong MV:Strong > sc
n
You have 194(280) hit and 132(149) movement points.
You have scored 108500719 experience points and 97 quest points.
You need 1727318644 exp to level and 103 qp to rank.
You have amassed 318 Turn points to date, ranking you Reaver Seventh.
You have played 63 days and 10 hours (real time).
This ranks you as Jestin the al'Isha [Dreadlord 2] (Level 51).
You are standing.

o R HP:Wounded SP:Strong MV:Strong > Opening Within the Forest
[ obvious exits: E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Relena* is standing here, riding a gray palfrey.

* R HP:Wounded SP:Strong MV:Strong >
*Relena* leaves south riding a gray palfrey.

e
o R HP:Wounded SP:Strong MV:Strong > Within the Forest
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A wild boar runs through the forest.
A wild boar runs through the forest.

o R HP:Wounded SP:Strong MV:Strong > sp relena
#Ok. {x} aliases {chann 'ice' h.light}.
#Ok. {v} aliases {chann 'ice' relena}.
#Ok. {b} aliases {chann 'flame' relena}.
#Ok. {m} aliases {kill relena}.
#Ok. {1} aliases {chann 'fear' relena}.
em
*Relena* has arrived from the west, riding a gray palfrey.


w* R HP:Wounded SP:Strong MV:Strong >

*Relena* leaves east riding a gray palfrey.

so R HP:Wounded SP:Strong MV:Strong >
[seize ]
You feel the flows of saidin coursing through your body.

o R HP:Wounded SP:Strong MV:Strong > Opening Within the Forest
[ obvious exits: E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R HP:Wounded SP:Strong MV:Strong > Stand of Giantsbroom
[ obvious exits: N E ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Ronspence* is standing here, riding a warhorse.
The large dark wolf slinks here, eyes filled with an animal cunning.

* R HP:Wounded SP:Strong MV:Strong > n
e
*Ronspence* leaves north riding a warhorse.
Raiste tells you 'never seen cut used this way before '


o R HP:Wounded SP:Strong MV:Strong > Opening Within the Forest
[ obvious exits: E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Ronspence* is standing here, riding a warhorse.

* R HP:Wounded SP:Strong MV:Strong > v
Within the Forest
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A wild boar runs through the forest.
A wild boar runs through the forest.

o R HP:Wounded SP:Strong MV:Strong > Nobody here by that name.

o R HP:Wounded SP:Strong MV:Strong > e
v
Forests Edge
[ obvious exits: E W ]
The corpse of a forest boar is lying here.
The corpse of a brown deer is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Relena* is standing here, riding a gray palfrey.
A cute brown deer eyes you nervously.
A gray palfrey is lying here, mortally wounded.
A warhorse is here, stamping his feet impatiently.
*Relena* tries to strike you, but you dodge the attack.

* R HP:Wounded SP:Strong MV:Strong - Relena: Wounded > You begin to weave the appropriate flows...

- = + * *
You swiftly dodge *Relena*'s attempt to strike you.
A brown deer leaves east.

+
Raiste tells you 'where should i go to help'

= -
*Ronspence* has arrived from the west, riding a warhorse.

-
*Ronspence* tries to pierce you, but you parry successfully.

=
You draw some energy from the carving in your hand.
Ok.
Spikes of solid ice form in your hands, which you launch at *Relena*.

* R HP:Wounded SP:Strong MV:Strong - Relena: Wounded > b
You begin to weave the appropriate flows...


*Ronspence* tries to pierce you, but you deflect the blow.

- =
*Ronspence* tries to pierce you, but you deflect the blow.

+ * * + b=
You draw some energy from the carving in your hand.
Ok.
Streaks of fire flow from your hands, burning *Relena*.

* R HP:Wounded SP:Strong MV:Strong - Relena: Battered >
You begin to weave the appropriate flows...

- =
*Ronspence* tries to pierce you, but you parry successfully.
*Relena* tries to strike you, but you parry successfully.
*Ronspence* tries to pierce you, but you parry successfully.

+ * * + =
You draw some energy from the carving in your hand.
Ok.
Streaks of fire flow from your hands, burning *Relena*.

* R HP:Wounded SP:Strong MV:Strong - Relena: Battered > b
You begin to weave the appropriate flows...

- = +
*Ronspence* tries to pierce you, but you deflect the blow.
You swiftly dodge *Relena*'s attempt to strike you.

* * + =
You draw some energy from the carving in your hand.
Ok.
Streaks of fire flow from your hands, burning *Relena*.

* R HP:Wounded SP:Strong MV:Strong - Relena: Beaten > b
You begin to weave the appropriate flows...

- =
*Relena* panics, and attempts to flee!
*Relena* tries to flee, but is too exhausted!

+ *
*Ronspence* tries to pierce you, but you deflect the blow.
*Relena* tries to strike you, but you deflect the blow.

* +
*Relena* panics, and attempts to flee!

=
You draw some energy from the carving in your hand.
Ok.
Streaks of fire flow from your hands, burning *Relena*.

* R HP:Wounded SP:Strong MV:Strong - Relena: Critical >
*Ronspence* tries to pierce you, but you deflect the blow.
*Relena* leaves west riding a gray palfrey.

* R HP:Wounded SP:Strong MV:Strong - Ronspence: Healthy > f
You can't ride in there.

w* R HP:Wounded SP:Strong MV:Strong - Ronspence: Healthy >
w
fNo way! You're fighting for your life!


* R HP:Wounded SP:Strong MV:Strong - Ronspence: Healthy > No way! You're fighting for your life!

* R HP:Wounded SP:Strong MV:Strong - Ronspence: Healthy > You panic and attempt to flee!


*Ronspence* tries to pierce you, but you deflect the blow.

w
You flee head over heels.
Within the Forest
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A wild boar runs through the forest.
A wild boar runs through the forest.
Opening Within the Forest
[ obvious exits: E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

w
o R HP:Wounded SP:Strong MV:Strong > s
eAlas, you cannot go that way...


o R HP:Wounded SP:Strong MV:Strong > e
Stand of Giantsbroom
[ obvious exits: N E ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
The large dark wolf slinks here, eyes filled with an animal cunning.

e
o R HP:Wounded SP:Strong MV:Strong > sForest
[ obvious exits: E W ]
A long stem of crimson-colored rose blooms here.
A bright blue rose blooms here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A stealthy cougar gracefully makes its way through the terrain.

o R HP:Wounded SP:Strong MV:Strong >
wBefore the Ruined Manor
[ obvious exits: N S W ]
The corpse of Peggy is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.


o R HP:Wounded SP:Strong MV:Strong > sAlas, you cannot go that way...


eo R HP:Wounded SP:Strong MV:Strong >
Trail in the Forest
[ obvious exits: N W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Relena* is standing here, riding a gray palfrey.

s* R HP:Wounded SP:Strong MV:Strong >
sTrail Through the Forest
[ obvious exits: E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A tree is here, swinging a branch at your head.
*Relena* has arrived from the east, riding a gray palfrey.


* R HP:Wounded SP:Strong MV:Strong > s
m
Relena swiftly dodges the angry tree's attempt to hit her.
*Relena* strikes the angry tree's trunk very hard.
The angry tree tries to hit Relena, but she deflects the blow.
Your heartbeat calms down more as you feel less panicked.
Clearing
[ obvious exits: N E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Moving with deadly grace, a huge cat watches you carefully.

o R HP:Wounded SP:Strong MV:Fresh > Faint Trail
[ obvious exits: S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A panther stalks through the wilderness.
A handsome stag stands here, ready to run.

o R HP:Wounded SP:Strong MV:Fresh > Following the Trail
[ obvious exits: N S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

Jestin
Posts: 294
Joined: Mon Jul 10, 2017 11:15 am

Re: Fun in cut

Post by Jestin » Thu Jun 03, 2021 9:11 pm

o R HP:Wounded SP:Strong MV:Fresh > Fallen Tree
[ obvious exits: N S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A handsome stag stands here, ready to run.

n
o R HP:Wounded SP:Strong MV:Fresh > n
Twist in the Trail
[ obvious exits: N E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A spotted jaguar opens its eyes lazily.

o R HP:Wounded SP:Strong MV:Fresh > n
They aren't here.

o R HP:Wounded SP:Strong MV:Fresh > Fallen Tree
[ obvious exits: N S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A handsome stag stands here, ready to run.

o R HP:Wounded SP:Strong MV:Fresh > m
Following the Trail
[ obvious exits: N S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R HP:Wounded SP:Strong MV:Fresh > Faint Trail
[ obvious exits: S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A panther stalks through the wilderness.
A handsome stag stands here, ready to run.

o R HP:Wounded SP:Strong MV:Fresh > w
They aren't here.

m
o R HP:Wounded SP:Strong MV:Fresh > bClearing
[ obvious exits: N E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Moving with deadly grace, a huge cat watches you carefully.


o R HP:Wounded SP:Strong MV:Fresh > They aren't here.

o R HP:Wounded SP:Strong MV:Fresh > n
Nobody here by that name.

o R HP:Wounded SP:Strong MV:Fresh > m
Trail Through the Forest
[ obvious exits: E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A tree is here, swinging a branch at your head.

o R HP:Wounded SP:Strong MV:Fresh > They aren't here.

o R HP:Wounded SP:Strong MV:Fresh > m
m
mThey aren't here.


o R HP:Wounded SP:Strong MV:Fresh > eThey aren't here.
Raiste narrates 'davor adn rayek'


o R HP:Wounded SP:Strong MV:Fresh > mThey aren't here.


o R HP:Wounded SP:Strong MV:Fresh > Trail in the Forest
[ obvious exits: N W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Ronspence* is standing here, riding a warhorse.

* R HP:Wounded SP:Strong MV:Fresh > They aren't here.

* R HP:Wounded SP:Strong MV:Fresh > b
n
m Nobody here by that name.
*Ronspence* tries to pierce you, but you deflect the blow.

* R HP:Wounded SP:Strong MV:Fresh - Ronspence: Healthy >
No way! You're fighting for your life!

* R HP:Wounded SP:Strong MV:Fresh - Ronspence: Healthy > They aren't here.

* R HP:Wounded SP:Strong MV:Fresh - Ronspence: Healthy > f
You panic and attempt to flee!


You flee head over heels.
Before the Ruined Manor
[ obvious exits: N S W ]
The corpse of Peggy is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Raiste narrates 'chased me'

o R HP:Wounded SP:Strong MV:Fresh > s
w
Trail in the Forest
[ obvious exits: N W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Ronspence* is standing here, riding a warhorse.
*Ronspence* leaves north riding a warhorse.

wo R HP:Wounded SP:Strong MV:Fresh >
Trail Through the Forest
[ obvious exits: E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A tree is here, swinging a branch at your head.

mo R HP:Wounded SP:Strong MV:Fresh >
Deep Forest
[ obvious exits: E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
An ancient, gnarled tree looms over you.

o R HP:Wounded SP:Strong MV:Fresh > They aren't here.

o R HP:Wounded SP:Strong MV:Fresh > e
The ancient tree tries to hit you, but you deflect the blow.


o R HP:Wounded SP:Strong MV:Fresh - the ancient tree: Healthy > s
No way! You're fighting for your life!

fo R HP:Wounded SP:Strong MV:Fresh - the ancient tree: Healthy >
No way! You're fighting for your life!

o R HP:Wounded SP:Strong MV:Fresh - the ancient tree: Healthy > You panic and attempt to flee!

s
s
You flee head over heels.
Trail Through the Forest
[ obvious exits: E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A tree is here, swinging a branch at your head.
Clearing
[ obvious exits: N E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Moving with deadly grace, a huge cat watches you carefully.

mo R HP:Wounded SP:Strong MV:Fresh >
Sloping Riverbank
[ obvious exits: N ]
A large pile of stones has been discarded near the water.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A handsome stag stands here, ready to run.

bo R HP:Wounded SP:Strong MV:Fresh >
They aren't here.

o R HP:Wounded SP:Strong MV:Fresh > n
e Nobody here by that name.

o R HP:Wounded SP:Strong MV:Fresh > Clearing
[ obvious exits: N E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Moving with deadly grace, a huge cat watches you carefully.

[0;o R HP:Wounded SP:Strong MV:Fresh > n
e
nTrail Through the Forest
[ obvious exits: E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A tree is here, swinging a branch at your head.


o R HP:Wounded SP:Strong MV:Fresh > Trail in the Forest
[ obvious exits: N W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Ronspence* is standing here, riding a warhorse.

* R HP:Wounded SP:Strong MV:Fresh > wBefore the Ruined Manor
[ obvious exits: N S W ]
The corpse of Peggy is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R HP:Wounded SP:Strong MV:Fresh >
w
wForest
[ obvious exits: E W ]
A long stem of crimson-colored rose blooms here.
A bright blue rose blooms here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A stealthy cougar gracefully makes its way through the terrain.


o R HP:Wounded SP:Strong MV:Fresh > Stand of Giantsbroom
[ obvious exits: N E ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
The large dark wolf slinks here, eyes filled with an animal cunning.

n
o R HP:Wounded SP:Strong MV:Fresh > Alas, you cannot go that way...

eo R HP:Wounded SP:Strong MV:Fresh >
eOpening Within the Forest
[ obvious exits: E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.


o R HP:Wounded SP:Strong MV:Fresh > Within the Forest
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A wild boar runs through the forest.
A wild boar runs through the forest.

eo R HP:Wounded SP:Strong MV:Fresh >
Forests Edge
[ obvious exits: E W ]
The corpse of a forest boar is lying here.
The corpse of a brown deer is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A tall dust-colored gelding prances in a circle here.
*Gretchen* is standing here.
A gray palfrey prances skittishly nearby.
*Relena* is standing here.
A gray palfrey is lying here, mortally wounded.
A warhorse is here, stamping his feet impatiently.

* R HP:Wounded SP:Strong MV:Fresh > dYou can't ride in there.

* R HP:Wounded SP:Strong MV:Fresh > i
m
But you're not fighting anyone!?

b
* R HP:Wounded SP:Strong MV:Fresh > You try to strike *Relena*, but she parries successfully.

* R HP:Wounded SP:Strong MV:Fresh - Relena: Critical > You begin to weave the appropriate flows...

- =
*Relena* tries to strike you, but you parry successfully.

+
*Relena* panics, and attempts to flee!

*
*Relena* leaves west.

* +w
w
=
Your target is no longer here!

* R HP:Wounded SP:Strong MV:Fresh > m
bWithin the Forest
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Ronspence* is standing here, riding a warhorse.
*Relena* is standing here.
A wild boar runs through the forest.
A wild boar runs through the forest.
*Ronspence* leaves east riding a warhorse.


* R HP:Wounded SP:Strong MV:Fresh > Opening Within the Forest
[ obvious exits: E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R HP:Wounded SP:Strong MV:Fresh > They aren't here.

o R HP:Wounded SP:Strong MV:Fresh > e
Nobody here by that name.

o R HP:Wounded SP:Strong MV:Fresh > m
b
Within the Forest
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A wild boar runs through the forest.
A wild boar runs through the forest.

o R HP:Wounded SP:Strong MV:Fresh > They aren't here.

o R HP:Wounded SP:Strong MV:Fresh > e
eNobody here by that name.
*Gretchen* has arrived from the east.
A dust-colored gelding has arrived from the east.

* R HP:Wounded SP:Strong MV:Fresh >
Forests Edge
[ obvious exits: E W ]
The corpse of a forest boar is lying here.
The corpse of a brown deer is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Ronspence* is standing here, riding a warhorse.
A gray palfrey prances skittishly nearby.
A gray palfrey is lying here, mortally wounded.
A warhorse is here, stamping his feet impatiently.
*Ronspence* tries to pierce you, but you deflect the blow.

m
* R HP:Wounded SP:Strong MV:Fresh - Ronspence: Healthy > dNo way! You're fighting for your life!

* R HP:Wounded SP:Strong MV:Fresh - Ronspence: Healthy > ism
f
They aren't here.
*Gretchen* has arrived from the west.
A dust-colored gelding has arrived from the west.

* R HP:Wounded SP:Strong MV:Fresh - Ronspence: Healthy > You stop riding it.
*Gretchen* tries to strike you, but you parry successfully.

* HP:Wounded SP:Strong MV:Fresh - Ronspence: Healthy >
*Ronspence* tries to pierce you, but you deflect the blow.

* HP:Wounded SP:Strong MV:Fresh - Ronspence: Healthy > You panic and attempt to flee!


You flee head over heels.
Within the Forest
[ obvious exits: E W ]
A wild boar runs through the forest.
A wild boar runs through the forest.

o HP:Wounded SP:Strong MV:Full > e
e
eForests Edge
[ obvious exits: E W ]
The corpse of a forest boar is lying here.
The corpse of a brown deer is lying here.
A tall dust-colored gelding prances in a circle here.
*Gretchen* is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Ronspence* is standing here, riding a warhorse.
A gray palfrey prances skittishly nearby.
A gray palfrey is lying here, mortally wounded.
A warhorse is here, stamping his feet impatiently.


e* HP:Wounded SP:Strong MV:Full >
Cave Under the Ridge
[ obvious exits: E W ]
*Relena* is standing here.
A cute brown deer eyes you nervously.
*Relena* leaves west.

o HP:Wounded SP:Strong MV:Full > Cave Under the Ridge
[ obvious exits: E W ]

o HP:Wounded SP:Strong MV:Full > Cave Under the Ridge
[ obvious exits: E W ]

o HP:Wounded SP:Strong MV:Full > w
w
w
Cave Under the Ridge
[ obvious exits: E W ]
*Relena* has arrived from the west.

* HP:Wounded SP:Strong MV:Full > m
Cave Under the Ridge
[ obvious exits: E W ]
A cute brown deer eyes you nervously.

o HP:Wounded SP:Strong MV:Full > b
Forests Edge
[ obvious exits: E W ]
The corpse of a forest boar is lying here.
The corpse of a brown deer is lying here.
A tall dust-colored gelding prances in a circle here.
*Gretchen* is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A warhorse is here, stamping his feet impatiently.
*Ronspence* is standing here.
A gray palfrey prances skittishly nearby.
A gray palfrey is lying here, mortally wounded.
A warhorse is here, stamping his feet impatiently.

* HP:Wounded SP:Strong MV:Full > eThey aren't here.


* HP:Wounded SP:Strong MV:Full > e
Nobody here by that name.
*Ronspence* leaves east.
*Gretchen* leaves east.
A dust-colored gelding leaves east.

o HP:Wounded SP:Strong MV:Full > ,Cave Under the Ridge
[ obvious exits: E W ]
A tall dust-colored gelding prances in a circle here.
*Gretchen* is standing here.
*Ronspence* is standing here.
A cute brown deer eyes you nervously.
*Ronspence* leaves east.
*Gretchen* leaves east.
A dust-colored gelding leaves east.


o HP:Wounded SP:Strong MV:Full > Cave Under the Ridge
[ obvious exits: E W ]
A tall dust-colored gelding prances in a circle here.
*Gretchen* is standing here.
*Ronspence* is standing here.
*Relena* is standing here.
*Ronspence* leaves east.
*Gretchen* leaves east.
A dust-colored gelding leaves east.
*Dixon* has arrived from the east.

* HP:Wounded SP:Strong MV:Full > [chann 'earthquake']
You begin to weave the appropriate flows...
*Relena* tries to strike you, but you dodge the attack.

e
*Gretchen* has arrived from the east.
A dust-colored gelding has arrived from the east.


-
*Gretchen* leaves west.
A dust-colored gelding leaves west.
*Dixon* leaves east.

f
Cancelled.
No way! You're fighting for your life!

* HP:Hurt SP:Strong MV:Full - Relena: Beaten > You panic and attempt to flee!


*Kaizunshi* has arrived from the east.
A gray palfrey has arrived from the east.
*Relena* panics, and attempts to flee!
*Dixon* has arrived from the east.


*Dixon* tries to strike you, but you deflect the blow.


You flee head over heels.
Cave Under the Ridge
[ obvious exits: E W ]
A cute brown deer eyes you nervously.
*Relena* has arrived from the east.

* HP:Hurt SP:Strong MV:Full > ,
[chann 'earthquake']
You begin to weave the appropriate flows...


*Gretchen* has arrived from the west.
A dust-colored gelding has arrived from the west.

-
*Kaizunshi* has arrived from the east.
A gray palfrey has arrived from the east.
*Relena* leaves east.
*Gretchen* leaves east.
A dust-colored gelding leaves east.

=
*Kaizunshi* tries to slash you, but you parry successfully.

+
*Dixon* has arrived from the east.

*
*Dixon* tries to strike you, but you parry successfully.

* +
You draw some energy from the carving in your hand.
Ok.
The earth trembles and shivers beneath your feet..!
*Dixon* vibrates and is knocked about.
*Dixon* vibrates and is knocked about.
A gray palfrey vibrates and is knocked about.
A gray palfrey vibrates and is knocked about.
*Kaizunshi* vibrates and is knocked about.
*Kaizunshi* vibrates and is knocked about.
A brown deer vibrates and is knocked about.
A brown deer vibrates and is knocked about.

* HP:Hurt SP:Strong MV:Full - Kaizunshi: Scratched > You begin to weave the appropriate flows...


*Dixon* tries to strike you, but you parry successfully.

- = + *
*Gretchen* has arrived from the east.
A dust-colored gelding has arrived from the east.

*
You dodge a bash from *Kaizunshi* who loses her balance and falls!

+
You draw some energy from the carving in your hand.
Ok.
The earth trembles and shivers beneath your feet..!
A dust-colored gelding vibrates and is knocked about.
A dust-colored gelding vibrates and is knocked about.
*Gretchen* vibrates and is knocked about.
*Gretchen* vibrates and is knocked about.
*Dixon* vibrates and is knocked about.
*Dixon* panics, and attempts to flee!
*Dixon* vibrates and is knocked about.
A gray palfrey vibrates and is knocked about.
A gray palfrey vibrates and is knocked about.
*Kaizunshi* vibrates and is knocked about.
*Kaizunshi* vibrates and is knocked about.
A brown deer vibrates and is knocked about.
You receive your share of experience...
Not tired of this yet?
The vibrations are so incredible, a brown deer is shaken into little pieces.
A brown deer is dead! R.I.P.
Your blood freezes as you hear a brown deer's death cry.
*Dixon* leaves west.

* HP:Hurt SP:Strong MV:Full - Kaizunshi: Hurt >
*Gretchen* tries to strike you, but you dodge the attack.

* HP:Hurt SP:Strong MV:Full - Kaizunshi: Hurt > You begin to weave the appropriate flows...

- = + * *
*Dixon* has arrived from the west.

+
You draw some energy from the carving in your hand.
Ok.
The earth trembles and shivers beneath your feet..!
*Dixon* vibrates and is knocked about.
*Dixon* panics, and attempts to flee!
*Dixon* leaves east.
A dust-colored gelding vibrates and is knocked about.
A dust-colored gelding vibrates and is knocked about.
*Gretchen* vibrates and is knocked about.
*Gretchen* vibrates and is knocked about.
A gray palfrey vibrates and is knocked about.
A gray palfrey vibrates and is knocked about.
*Kaizunshi* vibrates and is knocked about.
*Kaizunshi* vibrates and is knocked about.

* HP:Hurt SP:Strong MV:Full - Kaizunshi: Hurt > You begin to weave the appropriate flows...

- s=p di+
Raiste narrates 'just football fielding em granlin zone atm'

x o*n * +
You draw some energy from the carving in your hand.
Ok.
The earth trembles and shivers beneath your feet..!
A dust-colored gelding vibrates and is knocked about.
A dust-colored gelding vibrates and is knocked about.
*Gretchen* vibrates and is knocked about.
*Gretchen* vibrates and is knocked about.
A gray palfrey vibrates and is knocked about.
A gray palfrey vibrates and is knocked about.
*Kaizunshi* vibrates and is knocked about.
*Kaizunshi* vibrates and is knocked about.

* HP:Hurt SP:Strong MV:Full - Kaizunshi: Wounded >
*Ronspence* has arrived from the east.

* HP:Hurt SP:Strong MV:Full - Kaizunshi: Wounded > You begin to weave the appropriate flows...

- = +
You dodge a bash from *Kaizunshi* who loses her balance and falls!
*Ronspence* tries to pierce you, but you parry successfully.

* *
*Ronspence* tries to pierce you, but you deflect the blow.

+
You draw some energy from the carving in your hand.
Ok.
The earth trembles and shivers beneath your feet..!
*Ronspence* vibrates and is knocked about.
*Ronspence* vibrates and is knocked about.
A dust-colored gelding vibrates and is knocked about.
A dust-colored gelding vibrates and is knocked about.
*Gretchen* vibrates and is knocked about.
*Gretchen* vibrates and is knocked about.
A gray palfrey vibrates and is knocked about.
You receive your share of experience...
Not sure what genocide means, but this may be it.
The vibrations are so incredible, a gray palfrey is shaken into little pieces.
A gray palfrey is dead! R.I.P.
Your blood freezes as you hear a gray palfrey's death cry.
A gray palfrey stops following Kaizunshi.
*Kaizunshi* vibrates and is knocked about.
*Kaizunshi* vibrates and is knocked about.

* HP:Hurt SP:Strong MV:Full - Kaizunshi: Wounded >
#Ok. {x} aliases {chann 'ice' h.light}.
#Ok. {v} aliases {chann 'ice' dixon}.
#Ok. {b} aliases {chann 'flame' dixon}.
#Ok. {m} aliases {kill dixon}.
#Ok. {1} aliases {chann 'fear' dixon}.
You begin to weave the appropriate flows...

f
- = Cancelled.
You panic and attempt to flee!

m
v
*Ronspence* tries to pierce you, but you parry successfully.



*Ronspence* tries to pierce you, but you parry successfully.

You flee head over heels.
Forests Edge
[ obvious exits: E W ]
The corpse of a forest boar is lying here.
The corpse of a brown deer is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A warhorse is here, stamping his feet impatiently.
A gray palfrey prances skittishly nearby.
A gray palfrey is lying here, mortally wounded.
A warhorse is here, stamping his feet impatiently.
They aren't here.

o HP:Hurt SP:Strong MV:Full > Nobody here by that name.

o HP:Hurt SP:Strong MV:Full > e
e
m
Cave Under the Ridge
[ obvious exits: E W ]
The corpse of a gray palfrey is lying here.
The corpse of a brown deer is lying here.
A tall dust-colored gelding prances in a circle here.
*Gretchen* is standing here.
*Kaizunshi* is standing here.

* HP:Hurt SP:Strong MV:Strong > vCave Under the Ridge
[ obvious exits: E W ]
*Dixon* is standing here.


* HP:Hurt SP:Strong MV:Strong > You try to strike *Dixon*, but he parries successfully.

* HP:Hurt SP:Strong MV:Strong - Dixon: Beaten > You begin to weave the appropriate flows...

- =
*Dixon* tries to strike you, but you deflect the blow.
*Kaizunshi* has arrived from the west.

+
*Kaizunshi* tries to slash you, but you deflect the blow.
*Gretchen* has arrived from the west.
A dust-colored gelding has arrived from the west.
*Dixon* panics, and attempts to flee!

* * + =
*Dixon* panics, and attempts to flee!

- - =
You draw some energy from the carving in your hand.
Ok.
*Dixon* panics, and attempts to flee!
*Dixon* leaves west.
Spikes of solid ice form in your hands, which you launch at *Dixon*.

* HP:Hurt SP:Strong MV:Strong - Kaizunshi: Wounded >
You try to strike *Kaizunshi*, but she parries successfully.

* HP:Hurt SP:Strong MV:Strong - Kaizunshi: Wounded > f
w
You panic and attempt to flee!
*Dixon* has arrived from the west.

w

*Dixon* leaves east.

w

Ouch! That Really did HURT!

Your body is pierced by razor sharp ice spikes sent by *Gretchen*!


You dodge a bash from *Kaizunshi* who loses her balance and falls!


*Ronspence* has arrived from the east.

e
e
e
You flee head over heels.
Cave Under the Ridge
[ obvious exits: E W ]
The corpse of a gray palfrey is lying here.
The corpse of a brown deer is lying here.
Forests Edge
[ obvious exits: E W ]
The corpse of a forest boar is lying here.
The corpse of a brown deer is lying here.
A wild boar runs through the forest.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A warhorse is here, stamping his feet impatiently.
A gray palfrey prances skittishly nearby.
A gray palfrey is lying here, mortally wounded.
A warhorse is here, stamping his feet impatiently.

o HP:Wounded SP:Strong MV:Strong > mWithin the Forest
[ obvious exits: E W ]
A wild boar runs through the forest.


o HP:Wounded SP:Strong MV:Strong > bOpening Within the Forest
[ obvious exits: E S ]


o HP:Wounded SP:Strong MV:Strong > Within the Forest
[ obvious exits: E W ]
A wild boar runs through the forest.

o HP:Wounded SP:Strong MV:Strong > Forests Edge
[ obvious exits: E W ]
The corpse of a forest boar is lying here.
The corpse of a brown deer is lying here.
A wild boar runs through the forest.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A warhorse is here, stamping his feet impatiently.
A gray palfrey prances skittishly nearby.
A gray palfrey is lying here, mortally wounded.
A warhorse is here, stamping his feet impatiently.

o HP:Wounded SP:Strong MV:Strong > Cave Under the Ridge
[ obvious exits: E W ]
The corpse of a gray palfrey is lying here.
The corpse of a brown deer is lying here.

o HP:Wounded SP:Strong MV:Strong > eThey aren't here.


o HP:Wounded SP:Strong MV:Strong > e
Nobody here by that name.

o HP:Wounded SP:Strong MV:Strong > n
Cave Under the Ridge
[ obvious exits: E W ]
A tall dust-colored gelding prances in a circle here.
*Gretchen* is standing here.
*Kaizunshi* is standing here.
*Gretchen* leaves east.
A dust-colored gelding leaves east.

* HP:Wounded SP:Strong MV:Strong > Cave Under the Ridge
[ obvious exits: E W ]
A tall dust-colored gelding prances in a circle here.
*Gretchen* is standing here.
*Ronspence* is standing here.
*Ronspence* tries to pierce you, but you parry successfully.
*Gretchen* tries to strike you, but you deflect the blow.

* HP:Wounded SP:Strong MV:Strong - Ronspence: Scratched > No way! You're fighting for your life!

* HP:Wounded SP:Strong MV:Strong - Ronspence: Scratched > f
You panic and attempt to flee!

,

*Gretchen* tries to strike you, but you deflect the blow.
*Ronspence* tries to pierce you, but you parry successfully.
Your heartbeat calms down more as you feel less panicked.
*Kaizunshi* has arrived from the west.


*Kaizunshi* leaves east.


*Ronspence* tries to pierce you, but you deflect the blow.

You flee head over heels.
Fallen Tree
[ obvious exits: N W ]
*Kaizunshi* is standing here.
An elk with massive antlers eyes you with curiosity.
[chann 'earthquake']
You begin to weave the appropriate flows...

-
*Ronspence* has arrived from the west.

=
*Ronspence* tries to pierce you, but you deflect the blow.

+ *
*Ronspence* tries to pierce you, but you deflect the blow.
*Kaizunshi* tries to slash you, but you parry successfully.

* +
You draw some energy from the carving in your hand.
Ok.
The earth trembles and shivers beneath your feet..!
*Ronspence* vibrates and is knocked about.
*Ronspence* vibrates and is knocked about.
*Kaizunshi* vibrates and is knocked about.
*Kaizunshi* vibrates and is knocked about.
An elk vibrates and is knocked about.
An elk vibrates and is knocked about.

* HP:Wounded SP:Strong MV:Full - Ronspence: Hurt > You begin to weave the appropriate flows...
*Gretchen* has arrived from the west.
A dust-colored gelding has arrived from the west.


*Gretchen* tries to strike you, but you parry successfully.

- = +s *p g re t*
You swiftly dodge an elk's attempt to hit you.
*Ronspence* tries to pierce you, but you deflect the blow.

c+
You draw some energy from the carving in your hand.
Ok.
The earth trembles and shivers beneath your feet..!
A dust-colored gelding vibrates and is knocked about.
You receive your share of experience...
Blood never gets boring, does it?
The vibrations are so incredible, a dust-colored gelding is shaken into little pieces.
A dust-colored gelding is dead! R.I.P.
Your blood freezes as you hear a dust-colored gelding's death cry.
A dust-colored gelding stops following Gretchen.
*Gretchen* vibrates and is knocked about.
*Gretchen* panics, and attempts to flee!
*Gretchen* vibrates and is knocked about.
*Ronspence* vibrates and is knocked about.
*Ronspence* vibrates and is knocked about.
*Kaizunshi* vibrates and is knocked about.
*Kaizunshi* vibrates and is knocked about.
An elk vibrates and is knocked about.
An elk vibrates and is knocked about.
*Gretchen* leaves north.

* HP:Wounded SP:Strong MV:Full - Ronspence: Hurt > hen You begin to weave the appropriate flows...
*Kaizunshi* sends you sprawling with a powerful bash!
Ouch! You couldn't maintain the flows.

* HP:Wounded SP:Strong MV:Full - Ronspence: Hurt >
#Ok. {x} aliases {chann 'ice' h.light}.
#Ok. {v} aliases {chann 'ice' gretchen}.
#Ok. {b} aliases {chann 'flame' gretchen}.
#Ok. {m} aliases {kill gretchen}.
#Ok. {1} aliases {chann 'fear' gretchen}.

*Ronspence* tries to pierce you, but you deflect the blow.

* HP:Wounded SP:Strong MV:Full - Ronspence: Hurt >
An elk tries to hit you, but you parry successfully.
*Kaizunshi* slashes your body into bloody fragments!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Ronspence* pierces your body very hard.


You flee head over heels.
Cave Under the Ridge
[ obvious exits: E W ]

o HP:Battered SP:Strong MV:Full > w
wh
Cave Under the Ridge
[ obvious exits: E W ]

o HP:Battered SP:Strong MV:Full > [where ]
Players in your Zone
--------------------
Jestin - Cave Under the Ridge

o HP:Battered SP:Strong MV:Full > wh
w
*Kaizunshi* has arrived from the east.


* HP:Battered SP:Strong MV:Full > [where ]
Players in your Zone
--------------------
Jestin - Cave Under the Ridge
*Kaizunshi* tries to slash you, but you deflect the blow.

* HP:Battered SP:Strong MV:Full - Kaizunshi: Battered > No way! You're fighting for your life!

f* HP:Battered SP:Strong MV:Full - Kaizunshi: Battered >
You panic and attempt to flee!

e
e
e
You flee head over heels.
Cave Under the Ridge
[ obvious exits: E W ]
The corpse of a gray palfrey is lying here.
The corpse of a brown deer is lying here.
Cave Under the Ridge
[ obvious exits: E W ]
*Kaizunshi* is standing here.

* HP:Battered SP:Strong MV:Strong > Cave Under the Ridge
[ obvious exits: E W ]

o HP:Battered SP:Strong MV:Strong > nFallen Tree
[ obvious exits: N W ]
The corpse of a dust-colored gelding is lying here.
*Gretchen* is standing here.
*Ronspence* is standing here.
An elk with massive antlers eyes you with curiosity.


* HP:Battered SP:Strong MV:Strong > e
Trail Through the Forest
[ obvious exits: E S W ]
Raiste narrates 'distracting these 2 up here while you guys are doing your thing'

o HP:Battered SP:Strong MV:Strong > n
Between the Rivers
[ obvious exits: N W ]
The lone wolf is slinking about in the shadows.
A wild stallion bucks madly.

o HP:Battered SP:Strong MV:Strong > A Black Slab
[ obvious exits: S W ]
The corpse of a lion is lying here.
*Tooz* is standing here.
A jet-black wolf bitch is here, growling dangerously.

* HP:Battered SP:Strong MV:Strong > w
w
Dark Trail in the Forest
[ obvious exits: N E W ]
A jet-black wolf bitch is here, growling dangerously.

o HP:Battered SP:Strong MV:Strong > In the Forest
[ obvious exits: E ]

o HP:Battered SP:Strong MV:Strong > e
n
Dark Trail in the Forest
[ obvious exits: N E W ]
*Tooz* is standing here.
A jet-black wolf bitch is here, growling dangerously.
Raiste narrates 'im assuming yall still on'

w* HP:Battered SP:Strong MV:Strong >
Break in the Trees
[ obvious exits: E S W ]

o HP:Battered SP:Strong MV:Strong > Heart of the Forest
[ obvious exits: E W ]

o HP:Battered SP:Strong MV:Strong > w
w
A Meadow Deep in the Forest
[ obvious exits: E S W ]
A large slab of meat has been placed here.
The corpse of a lion is lying here. [2]
An elk with massive antlers eyes you with curiosity.
Byrg narrates 'i left'

n
o HP:Battered SP:Strong MV:Strong > A Narrow Animal Trail
[ obvious exits: N E ]

n
o HP:Battered SP:Strong MV:Tiring > River Through the Trees
[ obvious exits: N S ]
A wild stallion bucks madly.

o HP:Battered SP:Strong MV:Tiring > nOn a Sandbar
[ obvious exits: S W ]
The waters of a stream chatter as they run over the streambed here.


o HP:Battered SP:Strong MV:Tiring > sAlas, you cannot go that way...


o HP:Battered SP:Strong MV:Tiring > ri
n
River Through the Trees
[ obvious exits: N S ]
A wild stallion bucks madly.
Byrg narrates 'im keep'

wo HP:Battered SP:Strong MV:Tiring >
[ride horse]
You start riding him.

no R HP:Battered SP:Strong MV:Tiring >
On a Sandbar
[ obvious exits: S W ]
The waters of a stream chatter as they run over the streambed here.
A wild stallion bucks madly, being ridden by you.

eo R HP:Battered SP:Strong MV:Tiring >
Shallow Streambed
[ obvious exits: N E W ]
The waters of a stream chatter as they run over the streambed here.
A wild stallion bucks madly, being ridden by you.
A long-eared rabbit is here, looking quite sick.

o R HP:Battered SP:Strong MV:Tiring > Path Before the Cottage
[ obvious exits: N E S W ]
A wild stallion bucks madly, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A pretty bird is here flying around.

no R HP:Battered SP:Strong MV:Tiring > a Path to the River
[ obvious exits: W U ]
A wild stallion bucks madly, being ridden by you.

o R HP:Battered SP:Strong MV:Tiring > dixon crit
uYou narrate 'dixon crit'


o R HP:Battered SP:Strong MV:Tiring > e
e
High Hill Overlooking the River
[ obvious exits: E D ]
A wild stallion bucks madly, being ridden by you.
A pretty bird is here flying around.
A long-eared rabbit is here, looking quite sick.
A fierce wolverine is here, hissing.

wh
o R HP:Battered SP:Strong MV:Tiring > rOn a Suspension Bridge
[ obvious exits: E W ]
A wild stallion bucks madly, being ridden by you.
A long-eared rabbit is here, looking quite sick.

elo R HP:Battered SP:Strong MV:Tiring > eaHigh Hill Overlooking the River
[ obvious exits: W D ]
A wild stallion bucks madly, being ridden by you.

seo R HP:Battered SP:Strong MV:Tiring >
[where ]
Players in your Zone
--------------------
Jestin - High Hill Overlooking the River

o R HP:Battered SP:Strong MV:Tiring > Ok.

d
o R HP:Battered SP:Strong MV:Tiring > e
Bank of the Lazy River
[ obvious exits: E S U ]
A wild stallion bucks madly, being ridden by you.

o R HP:Battered SP:Strong MV:Tiring > pThe Leaning Tree
[ obvious exits: E S W ]
A wild stallion bucks madly, being ridden by you.
A fierce wolverine is here, hissing.

o R HP:Battered SP:Strong MV:Tiring >
[track human]
It's a little difficult to read old tracks in the snow...


It's a little difficult to read old tracks in the snow...

s-
It's a little difficult to read old tracks in the snow...

p =
It's a little difficult to read old tracks in the snow...

g r+
It's a little difficult to read old tracks in the snow...
Some obvious fairly recent tracks of Davor leaving east.

o R HP:Battered SP:Strong MV:Tiring > etchen
#Ok. {x} aliases {chann 'ice' h.light}.
#Ok. {v} aliases {chann 'ice' gretchen}.
#Ok. {b} aliases {chann 'flame' gretchen}.
#Ok. {m} aliases {kill gretchen}.
#Ok. {1} aliases {chann 'fear' gretchen}.
w
Bank of the Lazy River
[ obvious exits: E S U ]
A wild stallion bucks madly, being ridden by you.

o R HP:Battered SP:Strong MV:Tiring > u
w
High Hill Overlooking the River
[ obvious exits: W D ]
A wild stallion bucks madly, being ridden by you.

o R HP:Battered SP:Strong MV:Tiring > On a Suspension Bridge
[ obvious exits: E W ]
A wild stallion bucks madly, being ridden by you.
A long-eared rabbit is here, looking quite sick.

dio R HP:Battered SP:Strong MV:Tiring > a horse
A rabbit has arrived from the west.
A wild stallion is in excellent condition.
A wild stallion is strong.

o R HP:Battered SP:Strong MV:Tiring > w
em
High Hill Overlooking the River
[ obvious exits: E D ]
A wild stallion bucks madly, being ridden by you.
A pretty bird is here flying around.
A fierce wolverine is here, hissing.

do R HP:Battered SP:Strong MV:Tiring >
[seize ]
You feel the flows of saidin coursing through your body.

o R HP:Battered SP:Strong MV:Tiring > Path to the River
[ obvious exits: W U ]
A wild stallion bucks madly, being ridden by you.

o R HP:Battered SP:Strong MV:Tiring >
*Kaizunshi* has arrived from the west.

w
* R HP:Battered SP:Strong MV:Tiring > s
Path Before the Cottage
[ obvious exits: N E S W ]
A wild stallion bucks madly, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A pretty bird is here flying around.

o R HP:Battered SP:Strong MV:Tiring > v
Shallow Streambed
[ obvious exits: N E W ]
The waters of a stream chatter as they run over the streambed here.
A wild stallion bucks madly, being ridden by you.
*Gretchen* is standing here, riding a wild stallion.
A long-eared rabbit is here, looking quite sick.
*Gretchen* leaves north riding a wild stallion.

o R HP:Battered SP:Strong MV:Tiring > Nobody here by that name.

o R HP:Battered SP:Strong MV:Tiring > n

Path Before the Cottage
[ obvious exits: N E S W ]
A wild stallion bucks madly, being ridden by you.
*Gretchen* is standing here, riding a wild stallion.
A long-eared rabbit is here, looking quite sick.
A pretty bird is here flying around.
*Gretchen* leaves north riding a wild stallion.

o R HP:Battered SP:Strong MV:Tiring > v
n
v Nobody here by that name.
*Kaizunshi* has arrived from the east.

* R HP:Battered SP:Strong MV:Tiring >
On the South Trail
[ obvious exits: N S ]
A wild stallion bucks madly, being ridden by you.
*Gretchen* is standing here, riding a wild stallion.
A wild boar runs through the forest.
A long-eared rabbit is here, looking quite sick.
A cute brown deer eyes you nervously.

* R HP:Battered SP:Strong MV:Tiring > You begin to weave the appropriate flows...
*Gretchen* leaves south riding a wild stallion.

- = + * * + = - - =
Your target is no longer here!

o R HP:Battered SP:Strong MV:Tiring > n

*Gretchen* has arrived from the south, riding a wild stallion.

* R HP:Battered SP:Strong MV:Tiring > On the South Trail
[ obvious exits: N S ]
A wild stallion bucks madly, being ridden by you.
An irritating fly is here flying around.

o R HP:Battered SP:Strong MV:Tiring > n
Someone squeaks 'Ronspence is at Pebbled Ground in the Forest'
Slightly Frequented Trail in the Forest
[ obvious exits: N S ]
A wild stallion bucks madly, being ridden by you.
A timber wolf is here, snarling hungrily.
A cute brown deer eyes you nervously.
A long-eared rabbit is here, looking quite sick.

o R HP:Battered SP:Strong MV:Tiring > wh
s
[where ]
Players in your Zone
--------------------
Jestin - Slightly Frequented Trail in the Forest

bo R HP:Battered SP:Strong MV:Tiring >
On the South Trail
[ obvious exits: N S ]
A wild stallion bucks madly, being ridden by you.
An irritating fly is here flying around.

o R HP:Battered SP:Strong MV:Tiring > Nobody here by that name.

o R HP:Battered SP:Strong MV:Tiring > b
Nobody here by that name.

o R HP:Battered SP:Strong MV:Tiring > s
b
On the South Trail
[ obvious exits: N S ]
A wild stallion bucks madly, being ridden by you.
A wild boar runs through the forest.
A long-eared rabbit is here, looking quite sick.
A cute brown deer eyes you nervously.

o R HP:Battered SP:Strong MV:Tiring > Nobody here by that name.

o R HP:Battered SP:Strong MV:Tiring > s
b
Path Before the Cottage
[ obvious exits: N E S W ]
A wild stallion bucks madly, being ridden by you.
*Gretchen* is standing here, riding a wild stallion.
A long-eared rabbit is here, looking quite sick.
A pretty bird is here flying around.
*Gretchen* tries to strike you, but you dodge the attack.

* R HP:Battered SP:Strong MV:Tiring - Gretchen: Wounded > You begin to weave the appropriate flows...

-
*Gretchen* tries to strike you, but you deflect the blow.
A pretty bird flaps her wings as she comes in to land nearby.
A pretty bird leaves south.

= + *
*Gretchen* panics, and attempts to flee!

* +
*Gretchen* leaves south riding a wild stallion.

=
Your target is no longer here!

o R HP:Battered SP:Strong MV:Tiring > s
m
vShallow Streambed
[ obvious exits: N E W ]
The waters of a stream chatter as they run over the streambed here.
A wild stallion bucks madly, being ridden by you.
A small bird is singing beautifully here.
A long-eared rabbit is here, looking quite sick.


o R HP:Battered SP:Strong MV:Tiring > They aren't here.

o R HP:Battered SP:Strong MV:Tiring > Nobody here by that name.

o R HP:Battered SP:Strong MV:Tiring > w
m
v
Shallow Streambed
[ obvious exits: E ]
The waters of a stream chatter as they run over the streambed here.
A wild stallion bucks madly, being ridden by you.
A pretty bird is visible flying high in the sky.
A panther stalks through the wilderness.

o R HP:Battered SP:Strong MV:Tiring > They aren't here.

o R HP:Battered SP:Strong MV:Tiring > e
Nobody here by that name.

o R HP:Battered SP:Strong MV:Tiring > e
Someone squeaks 'Ronspence is at Expanse of Road beside the Treeline'
Shallow Streambed
[ obvious exits: N E W ]
The waters of a stream chatter as they run over the streambed here.
A wild stallion bucks madly, being ridden by you.
A small bird is singing beautifully here.
A long-eared rabbit is here, looking quite sick.

m
o R HP:Battered SP:Strong MV:Tiring > vOn a Sandbar
[ obvious exits: S W ]
The waters of a stream chatter as they run over the streambed here.
A wild stallion bucks madly, being ridden by you.


o R HP:Battered SP:Strong MV:Tiring > They aren't here.

o R HP:Battered SP:Strong MV:Tiring > s
Nobody here by that name.

o R HP:Battered SP:Strong MV:Tiring > m
River Through the Trees
[ obvious exits: N S ]
A wild stallion bucks madly, being ridden by you.

o R HP:Battered SP:Strong MV:Tiring > They aren't here.

so R HP:Battered SP:Strong MV:Tiring >

*Gretchen* has arrived from the south, riding a wild stallion.

m
* R HP:Battered SP:Strong MV:Tiring > vA Narrow Animal Trail
[ obvious exits: N E ]
A wild stallion bucks madly, being ridden by you.


o R HP:Battered SP:Strong MV:Tiring > They aren't here.

o R HP:Battered SP:Strong MV:Tiring > n
Nobody here by that name.

o R HP:Battered SP:Strong MV:Tiring > mRiver Through the Trees
[ obvious exits: N S ]
A wild stallion bucks madly, being ridden by you.
*Gretchen* is standing here, riding a wild stallion.


* R HP:Battered SP:Strong MV:Tiring > b
*Gretchen* swiftly dodges your attempt to strike her.

* R HP:Battered SP:Strong MV:Tiring - Gretchen: Wounded > You begin to weave the appropriate flows...

-
*Gretchen* tries to strike you, but you parry successfully.

= + *
*Gretchen* panics, and attempts to flee!

* + =
You draw some energy from the carving in your hand.
Ok.
*Gretchen* panics, and attempts to flee!
*Gretchen* leaves south riding a wild stallion.
Streaks of fire flow from your hands, burning *Gretchen*.

o R HP:Battered SP:Strong MV:Tiring > s
m
A Narrow Animal Trail
[ obvious exits: N E ]
A wild stallion bucks madly, being ridden by you.
*Gretchen* is standing here, riding a wild stallion.

v* R HP:Battered SP:Strong MV:Tiring >
You try to strike *Gretchen*, but she deflects the blow.

* R HP:Battered SP:Strong MV:Tiring - Gretchen: Battered > You begin to weave the appropriate flows...

- = + *
*Gretchen* panics, and attempts to flee!

* + = -
*Gretchen* leaves north riding a wild stallion.

n
m
v
Cancelled.
Your heartbeat calms down more as you feel less panicked.
River Through the Trees
[ obvious exits: N S ]
A wild stallion bucks madly, being ridden by you.
*Gretchen* is standing here, riding a wild stallion.
*Gretchen* leaves north riding a wild stallion.
Raiste narrates 'fleelag started to build up so i moved a bit north '

o R HP:Battered SP:Strong MV:Strong > They aren't here.

o R HP:Battered SP:Strong MV:Strong > Nobody here by that name.

o R HP:Battered SP:Strong MV:Strong > n
m
b
On a Sandbar
[ obvious exits: S W ]
The waters of a stream chatter as they run over the streambed here.
A wild stallion bucks madly, being ridden by you.
*Gretchen* is standing here, riding a wild stallion.

* R HP:Battered SP:Strong MV:Strong > *Gretchen* swiftly dodges your attempt to strike her.

* R HP:Battered SP:Strong MV:Strong - Gretchen: Battered > You begin to weave the appropriate flows...

- =
*Gretchen* panics, and attempts to flee!

+ *
*Gretchen* tries to strike you, but you deflect the blow.
*Gretchen* leaves west riding a wild stallion.

w*
m
+b
Cancelled.
Shallow Streambed
[ obvious exits: N E W ]
The waters of a stream chatter as they run over the streambed here.
A wild stallion bucks madly, being ridden by you.
*Gretchen* is standing here, riding a wild stallion.
A small bird is singing beautifully here.
A long-eared rabbit is here, looking quite sick.

* R HP:Battered SP:Strong MV:Strong > You try to strike *Gretchen*, but she deflects the blow.

* R HP:Battered SP:Strong MV:Strong - Gretchen: Battered > You begin to weave the appropriate flows...

- = +
*Gretchen* panics, and attempts to flee!

* *
*Gretchen* leaves north riding a wild stallion.

+ n=
Your target is no longer here!

o R HP:Battered SP:Strong MV:Strong >
m
Path Before the Cottage
[ obvious exits: N E S W ]
A wild stallion bucks madly, being ridden by you.
*Relena* is standing here, riding a warhorse.
*Relena* is surrounded by a shimmering white aura!
*Dixon* is standing here, riding a gray palfrey.
*Kaizunshi* is standing here, riding a warhorse.
A long-eared rabbit is here, looking quite sick.

b
* R HP:Battered SP:Strong MV:Strong > They aren't here.
*Relena* tries to strike you, but you deflect the blow.

* R HP:Battered SP:Strong MV:Strong - Relena: Beaten > Nobody here by that name.
*Kaizunshi* leaves south riding a warhorse.

* R HP:Battered SP:Strong MV:Strong - Relena: Beaten > f
You panic and attempt to flee!
*Dixon* tries to strike you, but you parry successfully.


*Dixon* tries to strike you, but you parry successfully.
*Relena* tries to strike you, but you deflect the blow.


You flee head over heels.
Shallow Streambed
[ obvious exits: N E W ]
The waters of a stream chatter as they run over the streambed here.
A wild stallion bucks madly, being ridden by you.
*Kaizunshi* is standing here, riding a warhorse.
A small bird is singing beautifully here.
A long-eared rabbit is here, looking quite sick.
*Kaizunshi* leaves north riding a warhorse.

o R HP:Battered SP:Strong MV:Strong >
Someone squeaks 'Gretchen is at Damp and Slimy Trail'
*Tooz* has arrived from the east.

* R HP:Battered SP:Strong MV:Strong >
*Tooz* leaves north.

o R HP:Battered SP:Strong MV:Strong > e
On a Sandbar
[ obvious exits: S W ]
The waters of a stream chatter as they run over the streambed here.
A wild stallion bucks madly, being ridden by you.

o R HP:Battered SP:Strong MV:Strong > s
relRiver Through the Trees
[ obvious exits: N S ]
A wild stallion bucks madly, being ridden by you.

eao R HP:Battered SP:Strong MV:Strong > se
dism
Ok.

eo R HP:Battered SP:Strong MV:Strong > You stop riding him.

o HP:Battered SP:Strong MV:Strong > m
n
[seize ]
You feel the flows of saidin coursing through your body.

,
o HP:Battered SP:Strong MV:Strong > On a Sandbar
[ obvious exits: S W ]
The waters of a stream chatter as they run over the streambed here.

o HP:Battered SP:Strong MV:Strong > [chann 'earthquake']
You begin to weave the appropriate flows...

w
-,
Cancelled.
Shallow Streambed
[ obvious exits: N E W ]
The waters of a stream chatter as they run over the streambed here.
*Kaizunshi* is standing here, riding a warhorse.
*Relena* is standing here, riding a warhorse.
*Relena* is surrounded by a shimmering white aura!
*Dixon* is standing here, riding a gray palfrey.
A small bird is singing beautifully here.
A long-eared rabbit is here, looking quite sick.

* HP:Battered SP:Strong MV:Strong > [chann 'earthquake']
You begin to weave the appropriate flows...

- =
*Kaizunshi* tries to slash you, but you deflect the blow.

+sp *d ix on* +
You draw some energy from the carving in your hand.
Ok.
The earth trembles and shivers beneath your feet..!
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Kaizunshi* vibrates and is knocked about.
*Kaizunshi* vibrates and is knocked about.
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Relena* vibrates and is knocked about.
*Relena* vibrates and is knocked about.
A gray palfrey vibrates and is knocked about.
A gray palfrey vibrates and is knocked about.
*Dixon* vibrates and is knocked about.
*Dixon* vibrates and is knocked about.
A pretty bird vibrates and is knocked about.
You receive your share of experience...
Your first time! Was it good for you too?
The vibrations are so incredible, a pretty bird is shaken into little pieces.
A pretty bird is dead! R.I.P.
Your blood freezes as you hear a pretty bird's death cry.
A rabbit vibrates and is knocked about.
A rabbit vibrates and is knocked about.
A rabbit is stunned, but will probably regain consciousness...

* HP:Battered SP:Strong MV:Strong - Kaizunshi: Battered >
*Dixon* leaves east riding a gray palfrey.

* HP:Battered SP:Strong MV:Strong - Kaizunshi: Battered > You begin to weave the appropriate flows...

-
You swiftly dodge *Relena*'s attempt to strike you.
A warhorse tries to hit you, but you dodge the attack.
You swiftly dodge a warhorse's attempt to hit you.

= + * *
*Dixon* has arrived from the east, riding a gray palfrey.

+
You draw some energy from the carving in your hand.
Ok.
The earth trembles and shivers beneath your feet..!
A gray palfrey vibrates and is knocked about.
A gray palfrey vibrates and is knocked about.
*Dixon* vibrates and is knocked about.
*Dixon* panics, and attempts to flee!
*Dixon* leaves north riding a gray palfrey.
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Kaizunshi* vibrates and is knocked about.
*Kaizunshi* vibrates and is knocked about.
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Relena* vibrates and is knocked about.
*Relena* panics, and attempts to flee!
*Relena* vibrates and is knocked about.
A rabbit vibrates and is knocked about.
You receive your share of experience...
Still better. Experience pays off.
The vibrations are so incredible, a rabbit is shaken into little pieces.
A rabbit is dead! R.I.P.
Your blood freezes as you hear a rabbit's death cry.
*Relena* leaves north riding a warhorse.

* HP:Battered SP:Strong MV:Strong - Kaizunshi: Battered >
You dodge a bash from *Kaizunshi* who loses her balance and falls!
You panic and attempt to flee!


Someone squeaks 'Ronspence is at Bend in the Fal Dara Road'

You flee head over heels.
On a Sandbar
[ obvious exits: S W ]
The waters of a stream chatter as they run over the streambed here.
You begin to weave the appropriate flows...

- =
#Ok. {x} aliases {chann 'ice' h.light}.
#Ok. {v} aliases {chann 'ice' dixon}.
#Ok. {b} aliases {chann 'flame' dixon}.
#Ok. {m} aliases {kill dixon}.
#Ok. {1} aliases {chann 'fear' dixon}.
+w
* m
Cancelled.
Shallow Streambed
[ obvious exits: N E W ]
The corpse of a rabbit is lying here.
The corpse of a pretty bird is lying here.
The waters of a stream chatter as they run over the streambed here.
*Kaizunshi* is standing here, riding a warhorse.

* HP:Battered SP:Strong MV:Strong > n
v
They aren't here.

* HP:Battered SP:Strong MV:Strong > Path Before the Cottage
[ obvious exits: N E S W ]
*Relena* is standing here, riding a warhorse.
*Relena* is surrounded by a shimmering white aura!
*Dixon* is standing here, riding a gray palfrey.
A long-eared rabbit is here, looking quite sick.

Jestin
Posts: 294
Joined: Mon Jul 10, 2017 11:15 am

Re: Fun in cut

Post by Jestin » Thu Jun 03, 2021 9:12 pm

* HP:Battered SP:Strong MV:Strong > You begin to weave the appropriate flows...

m
v
- Cancelled.
You try to strike *Dixon*, but he parries successfully.

* HP:Battered SP:Strong MV:Strong - Dixon: Beaten > *Dixon* tries to strike you, but you deflect the blow.
You try to strike *Dixon*, but he parries successfully.
You begin to weave the appropriate flows...


*Kaizunshi* has arrived from the south, riding a warhorse.
*Relena* tries to strike you, but you deflect the blow.

-
*Kaizunshi* tries to slash you, but you deflect the blow.

= +
*Tooz* has arrived from the east.
*Relena* panics, and attempts to flee!
*Relena* tries to flee, but is too exhausted!
*Dixon* panics, and attempts to flee!

*
*Tooz* leaves south.


*Dixon* leaves south riding a gray palfrey.

* + = - -
*Relena* tries to strike you, but you dodge the attack.

=
Your target is no longer here!

* HP:Battered SP:Strong MV:Strong - Kaizunshi: Battered >
*Relena* panics, and attempts to flee!
*Relena* tries to flee, but is too exhausted!

* HP:Battered SP:Strong MV:Strong - Kaizunshi: Battered > s
*Tooz* has arrived from the south.

* HP:Battered SP:Strong MV:Strong - Kaizunshi: Battered > p relena
#Ok. {x} aliases {chann 'ice' h.light}.
#Ok. {v} aliases {chann 'ice' relena}.
#Ok. {b} aliases {chann 'flame' relena}.
#Ok. {m} aliases {kill relena}.
#Ok. {1} aliases {chann 'fear' relena}.
v

*Relena* panics, and attempts to flee!

* HP:Battered SP:Strong MV:Strong - Kaizunshi: Battered > You begin to weave the appropriate flows...


You dodge a bash from *Kaizunshi* who loses her balance and falls!
You are interrupted and stop what you are doing.
You panic and attempt to flee!


*Relena* tries to strike you, but you dodge the attack.
*Relena* leaves north riding a warhorse.
*Dixon* has arrived from the south, riding a gray palfrey.


You flee head over heels.
Inside the Small Cottage
[ obvious exits: E ]
An old wooden chair, covered with scratches and nicks, stands here.
A small, somewhat rickety table wobbles on unsteady legs.
A long-eared rabbit is here, looking quite sick.
A long-eared rabbit is here, looking quite sick.

* HP:Wounded SP:Strong MV:Tiring > e
ePath Before the Cottage
[ obvious exits: N E S W ]
*Dixon* is standing here, riding a gray palfrey.
*Tooz* is standing here.
*Kaizunshi* is standing here, riding a warhorse.
A long-eared rabbit is here, looking quite sick.


* HP:Wounded SP:Strong MV:Tiring >
*Gretchen* has arrived from the north, riding a wild stallion.
*Dixon* struggles to barrel down on you, a shocklance aimed at your chest.

* HP:Wounded SP:Strong MV:Tiring > Path to the River
[ obvious exits: W U ]

o HP:Wounded SP:Strong MV:Tiring > u
sp High Hill Overlooking the River
[ obvious exits: E D ]
A pretty bird is here flying around.
A fierce wolverine is here, hissing.

dio HP:Wounded SP:Strong MV:Tiring > xon
#Ok. {x} aliases {chann 'ice' h.light}.
#Ok. {v} aliases {chann 'ice' dixon}.
#Ok. {b} aliases {chann 'flame' dixon}.
#Ok. {m} aliases {kill dixon}.
#Ok. {1} aliases {chann 'fear' dixon}.
e
On a Suspension Bridge
[ obvious exits: E W ]
A long-eared rabbit is here, looking quite sick.
A long-eared rabbit is here, looking quite sick.

wo HP:Wounded SP:Strong MV:Tiring > h
[where ]
Players in your Zone
--------------------
Jestin - On a Suspension Bridge

o HP:Wounded SP:Strong MV:Tiring > w
v
High Hill Overlooking the River
[ obvious exits: E D ]
A pretty bird is here flying around.
A fierce wolverine is here, hissing.

o HP:Wounded SP:Strong MV:Tiring > Nobody here by that name.

o HP:Wounded SP:Strong MV:Tiring > d
v
Path to the River
[ obvious exits: W U ]
*Kaizunshi* is standing here, riding a warhorse.
*Gretchen* is standing here, riding a wild stallion.
*Dixon* is standing here, riding a gray palfrey.
*Gretchen* leaves up riding a wild stallion.

* HP:Wounded SP:Strong MV:Tiring > You begin to weave the appropriate flows...
*Kaizunshi* leaves up riding a warhorse.

- = + *
*Gretchen* has arrived from above, riding a wild stallion.

* +
*Dixon* leaves west riding a gray palfrey.

= - w
m
-v
Cancelled.
Path Before the Cottage
[ obvious exits: N E S W ]
*Dixon* is standing here, riding a gray palfrey.
*Relena* is standing here, riding a warhorse.
*Relena* is surrounded by a shimmering white aura!
A long-eared rabbit is here, looking quite sick.

* HP:Wounded SP:Strong MV:Tiring > You try to strike *Dixon*, but he parries successfully.

* HP:Wounded SP:Strong MV:Tiring - Dixon: Beaten > You begin to weave the appropriate flows...

- =
*Dixon* panics, and attempts to flee!

+ *
*Tooz* has arrived from the north.
*Gretchen* has arrived from the east, riding a wild stallion.


*Dixon* leaves east riding a gray palfrey.

*
You are interrupted and stop what you are doing.
You panic and attempt to flee!
You gasp in pain as streaks of fire from *Relena* burn your body!

e

*Relena* tries to strike you, but you parry successfully.
*Relena* panics, and attempts to flee!

e
You flee head over heels.
Inside the Small Cottage
[ obvious exits: E ]
An old wooden chair, covered with scratches and nicks, stands here.
A small, somewhat rickety table wobbles on unsteady legs.
A long-eared rabbit is here, looking quite sick.
A long-eared rabbit is here, looking quite sick.
Path Before the Cottage
[ obvious exits: N E S W ]
*Gretchen* is standing here, riding a wild stallion.
*Tooz* is standing here.
*Relena* is standing here, riding a warhorse.
*Relena* is surrounded by a shimmering white aura!
A long-eared rabbit is here, looking quite sick.
*Kaizunshi* has arrived from the east, riding a warhorse.

* HP:Battered SP:Strong MV:Tiring > Path to the River
[ obvious exits: W U ]
*Dixon* is standing here, riding a gray palfrey.

* HP:Battered SP:Strong MV:Tiring >
*Relena* has arrived from the west, riding a warhorse.

u* HP:Battered SP:Strong MV:Tiring >

*Dixon* leaves west riding a gray palfrey.
*Relena* leaves west riding a warhorse.

o HP:Battered SP:Strong MV:Tiring > High Hill Overlooking the River
[ obvious exits: E D ]
A pretty bird is here flying around.
A fierce wolverine is here, hissing.

o HP:Battered SP:Strong MV:Tiring > e
e
On a Suspension Bridge
[ obvious exits: E W ]
A long-eared rabbit is here, looking quite sick.
A long-eared rabbit is here, looking quite sick.

reo HP:Battered SP:Strong MV:Tiring > lHigh Hill Overlooking the River
[ obvious exits: W D ]
A fierce wolverine is here, hissing.

o HP:Battered SP:Strong MV:Tiring > ease
Ok.

o HP:Battered SP:Strong MV:Tiring > w

*Kaizunshi* has arrived from the west, riding a warhorse.

* HP:Battered SP:Strong MV:Tiring > On a Suspension Bridge
[ obvious exits: E W ]
A long-eared rabbit is here, looking quite sick.
A long-eared rabbit is here, looking quite sick.

eo HP:Battered SP:Strong MV:Tiring > m
[seize ]
You feel the flows of saidin coursing through your body.

wo HP:Battered SP:Strong MV:Tiring >
,High Hill Overlooking the River
[ obvious exits: E D ]
*Gretchen* is here, fighting a wolverine, riding a wild stallion.
A pretty bird is here flying around.
A wolverine is here, fighting Gretchen.


* HP:Battered SP:Strong MV:Tiring > *Gretchen* strikes a wolverine's left leg very hard.
A wolverine tries to hit Gretchen, but she dodges the attack.
[chann 'earthquake']
You begin to weave the appropriate flows...

- =
*Gretchen* panics, and attempts to flee!

+ * * +
You draw some energy from the carving in your hand.
Ok.
The earth trembles and shivers beneath your feet..!
A wild stallion vibrates and is knocked about.
A wild stallion vibrates and is knocked about.
*Gretchen* vibrates and is knocked about.
*Gretchen* panics, and attempts to flee!
*Gretchen* leaves down riding a wild stallion.
A pretty bird vibrates and is knocked about.
You receive your share of experience...
Oh, much better the second time around.
The vibrations are so incredible, a pretty bird is shaken into little pieces.
A pretty bird is dead! R.I.P.
Your blood freezes as you hear a pretty bird's death cry.
A wolverine vibrates and is knocked about.
You receive your share of experience...
Still better. Experience pays off.
The vibrations are so incredible, a wolverine is shaken into little pieces.
A wolverine is dead! R.I.P.
Your blood freezes as you hear a wolverine's death cry.

o HP:Battered SP:Strong MV:Tiring > d You begin to weave the appropriate flows...


Cancelled.
Path to the River
[ obvious exits: W U ]
*Gretchen* is standing here, riding a wild stallion.

* HP:Battered SP:Strong MV:Tiring > ,

*Gretchen* leaves west riding a wild stallion.

o HP:Battered SP:Strong MV:Tiring > [chann 'earthquake']
You begin to weave the appropriate flows...

w
-,
= Cancelled.
Path Before the Cottage
[ obvious exits: N E S W ]
*Gretchen* is standing here, riding a wild stallion.
*Tooz* is standing here.
*Relena* is standing here, riding a warhorse.
*Relena* is surrounded by a shimmering white aura!
*Dixon* is standing here, riding a gray palfrey.
A long-eared rabbit is here, looking quite sick.

* HP:Battered SP:Strong MV:Tiring > [chann 'earthquake']
You begin to weave the appropriate flows...
*Tooz* leans closer to *Relena*, who now appears to be feeling better.

- =
*Relena* leaves east riding a warhorse.
*Gretchen* leaves east riding a wild stallion.

+ *
*Kaizunshi* has arrived from the east, riding a warhorse.
*Dixon* struggles to barrel down on you, a shocklance aimed at your chest.


*Kaizunshi* tries to slash you, but you deflect the blow.

* +
You draw some energy from the carving in your hand.
Ok.
The earth trembles and shivers beneath your feet..!
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Kaizunshi* vibrates and is knocked about.
*Kaizunshi* vibrates and is knocked about.
*Tooz* vibrates and is knocked about.
*Tooz* vibrates and is knocked about.
A gray palfrey vibrates and is knocked about.
A gray palfrey vibrates and is knocked about.
*Dixon* vibrates and is knocked about.
*Dixon* panics, and attempts to flee!
*Dixon* leaves south riding a gray palfrey.
A rabbit vibrates and is knocked about.
A rabbit vibrates and is knocked about.

* HP:Battered SP:Strong MV:Tiring - Kaizunshi: Battered >
*Relena* has arrived from the east, riding a warhorse.

* HP:Battered SP:Strong MV:Tiring - Kaizunshi: Battered > You begin to weave the appropriate flows...

- =
*Gretchen* has arrived from the east, riding a wild stallion.

+ *
A rabbit leaves south.
You swiftly dodge a warhorse's attempt to hit you.
*Kaizunshi* tries to slash you, but you deflect the blow.
The snow is coming down more heavily now.
Your heartbeat calms down more as you feel less panicked.

* +
You draw some energy from the carving in your hand.
Ok.
The earth trembles and shivers beneath your feet..!
A wild stallion vibrates and is knocked about.
A wild stallion vibrates and is knocked about.
*Gretchen* vibrates and is knocked about.
*Gretchen* panics, and attempts to flee!
*Gretchen* leaves north riding a wild stallion.
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Relena* vibrates and is knocked about.
*Relena* vibrates and is knocked about.
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Kaizunshi* vibrates and is knocked about.
*Kaizunshi* vibrates and is knocked about.
*Tooz* vibrates and is knocked about.
*Tooz* vibrates and is knocked about.

* HP:Battered SP:Strong MV:Tiring - Kaizunshi: Beaten > You begin to weave the appropriate flows...

- = +
*Gretchen* has arrived from the north, riding a wild stallion.

*
*Relena* leaves north riding a warhorse.

*
*Tooz* tries to slash you, but you parry successfully.
A warhorse tries to hit you, but you dodge the attack.

+
You draw some energy from the carving in your hand.
Ok.
The earth trembles and shivers beneath your feet..!
A wild stallion vibrates and is knocked about.
A wild stallion vibrates and is knocked about.
*Gretchen* vibrates and is knocked about.
*Gretchen* panics, and attempts to flee!
*Gretchen* leaves south riding a wild stallion.
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
A warhorse is stunned, but will probably regain consciousness...
*Kaizunshi* vibrates and is knocked about.
*Kaizunshi* vibrates and is knocked about.
*Tooz* vibrates and is knocked about.
*Tooz* vibrates and is knocked about.

* HP:Battered SP:Strong MV:Tiring - Kaizunshi: Beaten > You begin to weave the appropriate flows...


You dodge a bash from *Kaizunshi* who loses her balance and falls!
You are interrupted and stop what you are doing.
You panic and attempt to flee!


You flee head over heels.
Shallow Streambed
[ obvious exits: N E W ]
The corpse of a rabbit is lying here.
The corpse of a pretty bird is lying here.
The waters of a stream chatter as they run over the streambed here.
*Gretchen* is standing here, riding a wild stallion.
A pretty bird is visible flying high in the sky.
A long-eared rabbit is here, looking quite sick.
*Dixon* is standing here, riding a gray palfrey.
A panther stalks through the wilderness.

* HP:Battered SP:Strong MV:Tiring >
*Gretchen* leaves north riding a wild stallion.

* HP:Battered SP:Strong MV:Tiring > e
On a Sandbar
[ obvious exits: S W ]
The waters of a stream chatter as they run over the streambed here.

o HP:Battered SP:Strong MV:Tiring > sp gretchen
#Ok. {x} aliases {chann 'ice' h.light}.
#Ok. {v} aliases {chann 'ice' gretchen}.
#Ok. {b} aliases {chann 'flame' gretchen}.
#Ok. {m} aliases {kill gretchen}.
#Ok. {1} aliases {chann 'fear' gretchen}.
sp dixon
#Ok. {x} aliases {chann 'ice' h.light}.
#Ok. {v} aliases {chann 'ice' dixon}.
#Ok. {b} aliases {chann 'flame' dixon}.
#Ok. {m} aliases {kill dixon}.
#Ok. {1} aliases {chann 'fear' dixon}.
w
m
Shallow Streambed
[ obvious exits: N E W ]
The corpse of a rabbit is lying here.
The corpse of a pretty bird is lying here.
The waters of a stream chatter as they run over the streambed here.
A pretty bird is visible flying high in the sky.
A long-eared rabbit is here, looking quite sick.
A panther stalks through the wilderness.

v
o HP:Battered SP:Strong MV:Tiring > They aren't here.

o HP:Battered SP:Strong MV:Tiring > Nobody here by that name.

o HP:Battered SP:Strong MV:Tiring > wh
n
[where ]
Players in your Zone
--------------------
Jestin - Shallow Streambed

m
o HP:Battered SP:Strong MV:Tiring > vPath Before the Cottage
[ obvious exits: N E S W ]
A warhorse is lying here, stunned.
*Tooz* is standing here.


* HP:Battered SP:Strong MV:Tiring > They aren't here.

* HP:Battered SP:Strong MV:Tiring > Nobody here by that name.

* HP:Battered SP:Strong MV:Tiring > e
k
Path to the River
[ obvious exits: W U ]

o HP:Battered SP:Strong MV:Tiring > [kill light]
They aren't here.

o HP:Battered SP:Strong MV:Tiring > u
wh
High Hill Overlooking the River
[ obvious exits: E D ]
The corpse of a wolverine is lying here.
The corpse of a pretty bird is lying here.
*Kaizunshi* has arrived from the east.

* HP:Battered SP:Strong MV:Tiring > [where ]
Players in your Zone
--------------------
Jestin - High Hill Overlooking the River

* HP:Battered SP:Strong MV:Tiring > e
e
On a Suspension Bridge
[ obvious exits: E W ]
A long-eared rabbit is here, looking quite sick.
A long-eared rabbit is here, looking quite sick.

o HP:Battered SP:Strong MV:Tiring > High Hill Overlooking the River
[ obvious exits: W D ]
A fierce wolverine is here, hissing.

o HP:Battered SP:Strong MV:Tiring > d

*Kaizunshi* has arrived from the west.

* HP:Battered SP:Strong MV:Tiring > wBank of the Lazy River
[ obvious exits: E S U ]

o HP:Battered SP:Strong MV:Tiring > h
e
[where ]
Players in your Zone
--------------------
Jestin - Bank of the Lazy River
*Kaizunshi* has arrived from above.

* HP:Battered SP:Strong MV:Tiring > The Leaning Tree
[ obvious exits: E S W ]
The corpse of a wolverine is lying here.
*Dixon* is standing here, riding a gray palfrey.

* HP:Battered SP:Strong MV:Tiring > k
v
[kill light]
You try to strike *Dixon*, but he parries successfully.

* HP:Battered SP:Strong MV:Tiring - Dixon: Beaten > You begin to weave the appropriate flows...

- =
*Dixon* tries to strike you, but you deflect the blow.

+ * * + = - - =
You draw some energy from the carving in your hand.
Ok.
*Dixon* panics, and attempts to flee!
Spikes of solid ice form in your hands, which you launch at *Dixon*.

* HP:Battered SP:Strong MV:Tiring - Dixon: Critical >
*Dixon* leaves east riding a gray palfrey.

bo HP:Battered SP:Strong MV:Tiring >
e Nobody here by that name.

o HP:Battered SP:Strong MV:Tiring >
m
b
Thin Stand of Trees
[ obvious exits: E S W ]
*Dixon* is standing here, riding a gray palfrey.

* HP:Battered SP:Strong MV:Tiring > You try to strike *Dixon*, but he deflects the blow.

* HP:Battered SP:Strong MV:Tiring - Dixon: Critical > You begin to weave the appropriate flows...

- =
*Dixon* panics, and attempts to flee!

+ *
*Dixon* leaves west riding a gray palfrey.

*w
+m
b
=
Your target is no longer here!

o HP:Battered SP:Strong MV:Tiring > The Leaning Tree
[ obvious exits: E S W ]
The corpse of a wolverine is lying here.
*Dixon* is standing here, riding a gray palfrey.
*Dixon* leaves east riding a gray palfrey.

o HP:Battered SP:Strong MV:Tiring > They aren't here.

o HP:Battered SP:Strong MV:Tiring > e Nobody here by that name.

o HP:Battered SP:Strong MV:Tiring >
e
e
Thin Stand of Trees
[ obvious exits: E S W ]

eo HP:Battered SP:Strong MV:Winded >
In a Dried up Ravine
[ obvious exits: E W ]

e
o HP:Battered SP:Strong MV:Winded > eBottom of a Hill
[ obvious exits: E W ]


o HP:Battered SP:Strong MV:Winded > m
Narrow Bend in the Road
[ obvious exits: N E W ]
*Dixon* is standing here, riding a gray palfrey.
*Dixon* leaves north riding a gray palfrey.

o HP:Battered SP:Strong MV:Winded > b
Tight Curve in the Road
[ obvious exits: S W ]
A Shienaran scout blends into the surroundings here.

* HP:Battered SP:Strong MV:Winded > Alas, you cannot go that way...

w* HP:Battered SP:Strong MV:Winded >
They aren't here.

* HP:Battered SP:Strong MV:Winded > n
n
Nobody here by that name.

* HP:Battered SP:Strong MV:Winded > nNarrow Bend in the Road
[ obvious exits: N E W ]

o HP:Battered SP:Strong MV:Winded >
n
Near the Bend in the Road
[ obvious exits: N S ]

n
o HP:Battered SP:Strong MV:Winded > nOn the Partially Paved Road
[ obvious exits: N E S ]


o HP:Battered SP:Strong MV:Winded > mOn the Rutted Fal Dara Road
[ obvious exits: N E S ]


o HP:Battered SP:Strong MV:Winded > b
On the Fal Dara Road
[ obvious exits: N E S ]

o HP:Battered SP:Strong MV:Winded > On the Fal Dara Road
[ obvious exits: N E S ]
A Shienaran scout blends into the surroundings here.

* HP:Battered SP:Strong MV:Winded > Bend in the Fal Dara Road
[ obvious exits: S W ]

o HP:Battered SP:Strong MV:Winded > They aren't here.

o HP:Battered SP:Strong MV:Winded > w
Nobody here by that name.

o HP:Battered SP:Strong MV:Winded > n
Bend in the Fal Dara Road
[ obvious exits: N E ]

wo HP:Battered SP:Strong MV:Winded >
n
nOn the Winding Fal Dara Road
[ obvious exits: S W ]


o HP:Battered SP:Strong MV:Winded > n
Curve in the Road
[ obvious exits: N E ]

no HP:Battered SP:Strong MV:Winded >
On the Road near a Cottage
[ obvious exits: N E S W ]

o HP:Battered SP:Strong MV:Weary > n
nOn the Road Bordering the Forest
[ obvious exits: N S W ]


o HP:Battered SP:Strong MV:Weary > mOn the Road Near the Forest
[ obvious exits: N S W ]


o HP:Battered SP:Strong MV:Weary > bThe Fal Dara Road Bordering the Forest
[ obvious exits: N S W ]


o HP:Battered SP:Strong MV:Weary > Bend in the Road
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby.

o HP:Battered SP:Strong MV:Weary > eAlas, you cannot go that way...


o HP:Battered SP:Strong MV:Weary > They aren't here.

wo HP:Battered SP:Strong MV:Weary >
r i Nobody here by that name.

o HP:Battered SP:Strong MV:Weary >
eCurve in the Fal Dara Road
[ obvious exits: N W ]


o HP:Battered SP:Strong MV:Weary > nBend in the Road
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby.


o HP:Battered SP:Strong MV:Weary > n
[ride horse]
You start riding him.
*Dixon* has arrived from the south, riding a gray palfrey.

* R HP:Battered SP:Strong MV:Weary > n
Curve in the Fal Dara Road
[ obvious exits: N W ]
A gray palfrey prances skittishly nearby, being ridden by you.

o R HP:Battered SP:Strong MV:Weary > The Long Fal Dara Road
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Battered SP:Strong MV:Weary > m
The Long Fal Dara Road
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.

o R HP:Battered SP:Strong MV:Weary > s
Bend in the Fal Dara Road
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.

so R HP:Battered SP:Strong MV:Weary >
sThey aren't here.


o R HP:Battered SP:Strong MV:Weary > mThe Long Fal Dara Road
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.


o R HP:Battered SP:Strong MV:Weary > The Long Fal Dara Road
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Battered SP:Strong MV:Weary > w
Curve in the Fal Dara Road
[ obvious exits: N W ]
A gray palfrey prances skittishly nearby, being ridden by you.

mo R HP:Battered SP:Strong MV:Weary >
They aren't here.

o R HP:Battered SP:Strong MV:Weary > Bend in the Road
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.

o R HP:Battered SP:Strong MV:Weary > They aren't here.

o R HP:Battered SP:Strong MV:Weary > ph
[track horse]
It's a little difficult to read old tracks in the snow...

r e
It's a little difficult to read old tracks in the snow...

l e-
It's a little difficult to read old tracks in the snow...

a se=
It's a little difficult to read old tracks in the snow...

+
It's a little difficult to read old tracks in the snow...
Some obvious fresh tracks of a gray palfrey (ridden) leaving east.
Some obvious fresh tracks of a gray palfrey (ridden) leaving west.
Some obvious recent tracks of a warhorse (ridden) leaving south.
Some obvious fairly recent tracks of a warhorse (ridden) leaving east.
Some obvious fairly recent tracks of a warhorse (ridden) leaving east.
Some obvious fairly recent tracks of a wild stallion (ridden) leaving east.
Some obvious fairly recent tracks of a warhorse (ridden) leaving south.

o R HP:Battered SP:Strong MV:Weary >
w
Ok.

wo R HP:Battered SP:Strong MV:Weary >
mDarkening Forest
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.


o R HP:Battered SP:Strong MV:Weary > Dark Forest
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.

o R HP:Battered SP:Strong MV:Weary > They aren't here.

o R HP:Battered SP:Strong MV:Weary > ph
[track horse]
It's a little difficult to read old tracks in the snow...


It's a little difficult to read old tracks in the snow...

-
It's a little difficult to read old tracks in the snow...

=
It's a little difficult to read old tracks in the snow...

+
It's a little difficult to read old tracks in the snow...
Some obvious fresh tracks of a gray palfrey (ridden) leaving north.
Some obvious fairly recent tracks of a warhorse (ridden) leaving south.
Some obvious fairly recent tracks of a warhorse (ridden) leaving south.

o R HP:Battered SP:Strong MV:Weary > n
Weatherbeaten Sign by the Road
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.

o R HP:Battered SP:Strong MV:Weary > w
w
Boulder Dividing the Trail
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A black wolf growls loudly, poised to leap.

o R HP:Battered SP:Strong MV:Weary > phTrail Bordering a Thicket
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A black wolf growls loudly, poised to leap.
A biteme is hovering here, looking for blood.

o R HP:Battered SP:Strong MV:Weary >
[track horse]
It's a little difficult to read old tracks in the snow...


It's a little difficult to read old tracks in the snow...

-
It's a little difficult to read old tracks in the snow...

=
It's a little difficult to read old tracks in the snow...

+
It's a little difficult to read old tracks in the snow...
Some obvious fresh tracks of a gray palfrey (ridden) leaving west.
Some obvious recent tracks of a gray palfrey (ridden) leaving east.
Some obvious fairly recent tracks of a gray palfrey (ridden) leaving west.

o R HP:Battered SP:Strong MV:Weary > w
w
w
Bamboo Thicket
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.

wo R HP:Battered SP:Strong MV:Weary >
Alas, you cannot go that way...

wo R HP:Battered SP:Strong MV:Weary >
Alas, you cannot go that way...

o R HP:Battered SP:Strong MV:Weary > Alas, you cannot go that way...

o R HP:Battered SP:Strong MV:Weary > sAlas, you cannot go that way...

o R HP:Battered SP:Strong MV:Weary >
phBamboo Thicket
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.


o R HP:Battered SP:Strong MV:Weary > [track horse]
It's a little difficult to read old tracks in the snow...


It's a little difficult to read old tracks in the snow...

-
It's a little difficult to read old tracks in the snow...

=
It's a little difficult to read old tracks in the snow...

+
It's a little difficult to read old tracks in the snow...
Some obvious fresh tracks of a gray palfrey (ridden) leaving south.

o R HP:Battered SP:Strong MV:Haggard > s
s
s
Mixture of Trees
[ obvious exits: N W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A young and strong buck is here, munching some grass.
The lone wolf is slinking about in the shadows.

o R HP:Battered SP:Strong MV:Haggard > m
wAlas, you cannot go that way...


o R HP:Battered SP:Strong MV:Haggard > wAlas, you cannot go that way...


o R HP:Battered SP:Strong MV:Haggard > They aren't here.

mo R HP:Battered SP:Strong MV:Haggard >
Partially Burned Trees in the Forest
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A tree is here, swinging a branch at your head.

o R HP:Battered SP:Strong MV:Haggard > Charred Clearing in the Forest
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A fat slug is slithering along here.

o R HP:Battered SP:Strong MV:Haggard > They aren't here.

o R HP:Battered SP:Strong MV:Haggard > s
s
s
Scattered Charred Trees
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A large, black bear is here, searching for food.
A cute brown deer eyes you nervously.
A large swarm of mosquitoes is buzzing around your head.
A gnarled tree, twisted by the burning sun, writhes in agony.
A gnarled tree, twisted by the burning sun, writhes in agony.

o R HP:Battered SP:Strong MV:Haggard > Abandoned Firepit Within the Forest
[ obvious exits: N S ]
The corpse of a hunter is lying here.
A gray palfrey prances skittishly nearby, being ridden by you.

o R HP:Battered SP:Strong MV:Haggard > phStrange Column Nestled in the Trees
[ obvious exits: N W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A biteme is hovering here, looking for blood.

o R HP:Battered SP:Strong MV:Haggard >
[track horse]
It's a little difficult to read old tracks in the snow...


It's a little difficult to read old tracks in the snow...

-
It's a little difficult to read old tracks in the snow...

ge=
It's a little difficult to read old tracks in the snow...

t v+
It's a little difficult to read old tracks in the snow...
Some obvious fresh tracks of a gray palfrey (ridden) leaving west.
Some obvious recent tracks of a gray palfrey (ridden) leaving north.
Some obvious fairly recent tracks of a gray palfrey (ridden) leaving west.

o R HP:Battered SP:Strong MV:Haggard > ial pouch

wYou get a thin vial of yellow fluid from a soft leather pouch.


o R HP:Battered SP:Strong MV:Haggard > w
quPebbled Ground in the Forest
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.

ao R HP:Battered SP:Strong MV:Haggard > fOdd Blackened Patches Within the Forest
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A biteme is hovering here, looking for blood.

f o R HP:Battered SP:Strong MV:Haggard > vial
w
w
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!
*Relena* has arrived from the west, riding a warhorse.

w* R HP:Battered SP:Strong MV:Weary >
Tightly Interwoven Trees in the Forest
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A tawny merchant stands here, glaring about the area, surrounded by a dark aura.
An elk with massive antlers eyes you with curiosity.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Battered SP:Strong MV:Weary > sp relA tawny merchant leaves west.
A raven caws 'Kaizunshi is at A Small Curve in the Road'
The ancient tree tries to hit you, but you dodge the attack.
The ancient tree joins the ancient tree's fight!
You swiftly dodge the ancient tree's attempt to hit you.
You strike the ancient tree's roots into bloody fragments!
The ancient tree tries to hit you, but you parry successfully.
No way! You're fighting for your life!

eo R HP:Battered SP:Strong MV:Winded - the ancient tree: Scratched > nNo way! You're fighting for your life!

ao R HP:Battered SP:Strong MV:Winded - the ancient tree: Scratched >
#Ok. {x} aliases {chann 'ice' h.light}.
#Ok. {v} aliases {chann 'ice' relena}.
#Ok. {b} aliases {chann 'flame' relena}.
#Ok. {m} aliases {kill relena}.
#Ok. {1} aliases {chann 'fear' relena}.
f
e m
You panic and attempt to flee!


You flee head over heels.
Charred Cottage Nestled in the Forest
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A tawny merchant stands here, glaring about the area, surrounded by a dark aura.
A gray palfrey prances skittishly nearby.
A crippled bear is here, drooling rabidly.

* R HP:Battered SP:Strong MV:Winded > [seize ]
You feel the flows of saidin coursing through your body.

* R HP:Battered SP:Strong MV:Winded > e
e
m
v
Tightly Interwoven Trees in the Forest
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
An elk with massive antlers eyes you with curiosity.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

o R HP:Battered SP:Strong MV:Winded > Odd Blackened Patches Within the Forest
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A biteme is hovering here, looking for blood.

o R HP:Battered SP:Strong MV:Winded > They aren't here.

o R HP:Battered SP:Strong MV:Winded > e
Nobody here by that name.

o R HP:Battered SP:Strong MV:Winded > m
v
Pebbled Ground in the Forest
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.

o R HP:Battered SP:Strong MV:Winded > They aren't here.

o R HP:Battered SP:Strong MV:Winded > e
Nobody here by that name.

o R HP:Battered SP:Strong MV:Winded > m
vStrange Column Nestled in the Trees
[ obvious exits: N W ]
A gray palfrey prances skittishly nearby, being ridden by you.
*Relena* is standing here, riding a warhorse.
A biteme is hovering here, looking for blood.


* R HP:Battered SP:Strong MV:Winded > Something flies through the air, buzzing. Bzzzzzzzz, bzzzzzzzzz!
You try to strike *Relena*, but she deflects the blow.

* R HP:Battered SP:Strong MV:Winded - Relena: Battered > You begin to weave the appropriate flows...

- = + * * + = - - =
You draw some energy from the carving in your hand.
Ok.
*Relena* panics, and attempts to flee!
Spikes of solid ice form in your hands, which you launch at *Relena*.
*Relena* leaves west riding a warhorse.

o R HP:Battered SP:Strong MV:Winded >
*Relena* has arrived from the west, riding a warhorse.

* R HP:Battered SP:Strong MV:Winded > m
b
You try to strike *Relena*, but she deflects the blow.

* R HP:Battered SP:Strong MV:Winded - Relena: Critical > You begin to weave the appropriate flows...

- = + *
*Relena* panics, and attempts to flee!

* +
*Relena* leaves west riding a warhorse.

=
Your target is no longer here!
Raiste narrates 'davor alone orch now'

o R HP:Battered SP:Strong MV:Winded > w
m
b
Pebbled Ground in the Forest
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.

o R HP:Battered SP:Strong MV:Winded > They aren't here.

wo R HP:Battered SP:Strong MV:Winded >
Nobody here by that name.

o R HP:Battered SP:Strong MV:Winded > w

wOdd Blackened Patches Within the Forest
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
An elk with massive antlers eyes you with curiosity.
A biteme is hovering here, looking for blood.

w
o R HP:Battered SP:Strong MV:Winded > Tightly Interwoven Trees in the Forest
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

o R HP:Battered SP:Strong MV:Winded > m
Charred Cottage Nestled in the Forest
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A tawny merchant stands here, glaring about the area, surrounded by a dark aura.
A gray palfrey prances skittishly nearby.

* R HP:Battered SP:Strong MV:Winded > Nearly Impenetrable Forest
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

o R HP:Battered SP:Strong MV:Winded > w
They aren't here.

wo R HP:Battered SP:Strong MV:Winded >
m
Turn in Winding Trail
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
The short gray wolf bitch is foraging for food here.

bo R HP:Battered SP:Strong MV:Winded >
Middle of Winding Trail
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A large swarm of mosquitoes is buzzing around your head.
A young and strong buck is here, munching some grass.

o R HP:Battered SP:Strong MV:Winded > They aren't here.

o R HP:Battered SP:Strong MV:Winded > w
w
m
Nobody here by that name.

o R HP:Battered SP:Strong MV:Winded > A Winding Trail through a Forest
[ obvious exits: E W ]
A mushroom grows here. [3]
A mushroom grows here. [3]
A gray palfrey prances skittishly nearby, being ridden by you.
A cute brown deer eyes you nervously.

o R HP:Battered SP:Strong MV:Winded > b
Slight Bend in a Trail
[ obvious exits: E S ]
A gray palfrey prances skittishly nearby, being ridden by you.

o R HP:Battered SP:Strong MV:Winded > s
They aren't here.

o R HP:Battered SP:Strong MV:Winded > s
s Nobody here by that name.

o R HP:Battered SP:Strong MV:Winded >
On a Shadowy Trail
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A cute brown deer eyes you nervously.
A long-eared rabbit is here, looking quite sick.

o R HP:Battered SP:Strong MV:Winded > Still and Darkened Trail
[ obvious exits: N W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A fly is buzzing around here somewhere.

m
o R HP:Battered SP:Strong MV:Winded > Alas, you cannot go that way...

o R HP:Battered SP:Strong MV:Winded > They aren't here.

wo R HP:Battered SP:Strong MV:Winded >
s
sDamp and Slimy Trail
[ obvious exits: E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.


o R HP:Battered SP:Strong MV:Winded > s
Slightly Frequented Trail in the Forest
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A timber wolf is here, snarling hungrily.
A cute brown deer eyes you nervously.
A long-eared rabbit is here, looking quite sick.

o R HP:Battered SP:Strong MV:Winded > m
A timber wolf tries to hit you, but you dodge the attack.
No way! You're fighting for your life!

o R HP:Battered SP:Strong MV:Winded - a timber wolf: Scratched > No way! You're fighting for your life!

o R HP:Battered SP:Strong MV:Winded - a timber wolf: Scratched > They aren't here.

o R HP:Battered SP:Strong MV:Winded - a timber wolf: Scratched > f
s
You strike a timber wolf's right paw extremely hard.
You swiftly dodge a timber wolf's attempt to hit you.
PANIC! You couldn't escape!

so R HP:Battered SP:Strong MV:Winded - a timber wolf: Hurt >
sNo way! You're fighting for your life!


o R HP:Battered SP:Strong MV:Winded - a timber wolf: Hurt > No way! You're fighting for your life!

o R HP:Battered SP:Strong MV:Winded - a timber wolf: Hurt > f
No way! You're fighting for your life!

o R HP:Battered SP:Strong MV:Winded - a timber wolf: Hurt > s
s
s You panic and attempt to flee!


m
You flee head over heels.
Damp and Slimy Trail
[ obvious exits: E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
Slightly Frequented Trail in the Forest
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A timber wolf is here, snarling hungrily.
A cute brown deer eyes you nervously.
A long-eared rabbit is here, looking quite sick.

o R HP:Battered SP:Strong MV:Tiring > On the South Trail
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A cute brown deer eyes you nervously.
An irritating fly is here flying around.

o R HP:Battered SP:Strong MV:Tiring > On the South Trail
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A wild boar runs through the forest.
A long-eared rabbit is here, looking quite sick.

o R HP:Battered SP:Strong MV:Tiring > They aren't here.

o R HP:Battered SP:Strong MV:Tiring > s
m
Path Before the Cottage
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A pretty bird is visible flying high in the sky.
*Tooz* is standing here, riding a warhorse.

* R HP:Battered SP:Strong MV:Tiring > They aren't here.

* R HP:Battered SP:Strong MV:Tiring > k
l [kill light]
You try to strike *Tooz*, but she parries successfully.

t* R HP:Battered SP:Strong MV:Tiring - Tooz: Hurt > ooz
sp
Tooz has some small wounds and bruises.

*Tooz* is using:
<used as light> a lantern
<worn on head> a camouflaged hood
<worn around neck> a Kandori snowflake necklace
<worn around neck> a Kandori snowflake necklace
<worn about body> a dress with colored bands at the hem
<slung on back> a backpack
<worn on hands> a pair of dark gloves
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> an oddly curved longsword
<worn on legs> a pair of earthen colored breeches
<worn on feet> a laced pair of brown boots

t* R HP:Battered SP:Strong MV:Tiring - Tooz: Hurt > oo
You swiftly dodge *Tooz*'s attempt to slash you.
You try to strike *Tooz*, but she deflects the blow.

z* R HP:Battered SP:Strong MV:Tiring - Tooz: Hurt >
#Ok. {x} aliases {chann 'ice' h.light}.
#Ok. {v} aliases {chann 'ice' tooz}.
#Ok. {b} aliases {chann 'flame' tooz}.
#Ok. {m} aliases {kill tooz}.
#Ok. {1} aliases {chann 'fear' tooz}.
v

*Tooz* panics, and attempts to flee!

* R HP:Battered SP:Strong MV:Tiring - Tooz: Hurt > You begin to weave the appropriate flows...
*Tooz* leaves north riding a warhorse.

- = +n
*m
v
Cancelled.
On the South Trail
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.
*Tooz* is standing here, riding a warhorse.
A wild boar runs through the forest.
A long-eared rabbit is here, looking quite sick.

* R HP:Battered SP:Strong MV:Tiring > You try to strike *Tooz*, but she parries successfully.

* R HP:Wounded SP:Strong MV:Tiring - Tooz: Hurt > You begin to weave the appropriate flows...

- = + *
*Tooz* panics, and attempts to flee!

*
*Tooz* leaves north riding a warhorse.

+n
m=
v
Cancelled.
On the South Trail
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.
*Tooz* is standing here, riding a warhorse.
A cute brown deer eyes you nervously.
An irritating fly is here flying around.

* R HP:Wounded SP:Strong MV:Tiring > You try to strike *Tooz*, but she deflects the blow.

* R HP:Wounded SP:Strong MV:Tiring - Tooz: Hurt > You begin to weave the appropriate flows...

- =
*Tooz* panics, and attempts to flee!

+ *
*Tooz* leaves north riding a warhorse.

* +n
m
=b
Cancelled.
Slightly Frequented Trail in the Forest
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.
*Tooz* is standing here, riding a warhorse.
A timber wolf is here, snarling hungrily.
A cute brown deer eyes you nervously.
A long-eared rabbit is here, looking quite sick.

* R HP:Wounded SP:Strong MV:Tiring > You try to strike *Tooz*, but she parries successfully.

* R HP:Wounded SP:Strong MV:Tiring - Tooz: Hurt > You begin to weave the appropriate flows...

- =
*Tooz* panics, and attempts to flee!

+ * *
*Tooz* leaves south riding a warhorse.

+ s=
Your target is no longer here!

o R HP:Wounded SP:Strong MV:Tiring >
m
b
On the South Trail
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.
*Tooz* is standing here, riding a warhorse.
A cute brown deer eyes you nervously.
An irritating fly is here flying around.

* R HP:Wounded SP:Strong MV:Tiring > You try to strike *Tooz*, but she deflects the blow.

* R HP:Wounded SP:Strong MV:Tiring - Tooz: Hurt > You begin to weave the appropriate flows...

-
A timber wolf has arrived from the north.
You swiftly dodge a timber wolf's attempt to hit you.

= + *
*Tooz* panics, and attempts to flee!

* + f=
You draw some energy from the carving in your hand.
Ok.
Streaks of fire flow from your hands, burning *Tooz*.

* R HP:Wounded SP:Strong MV:Tiring - Tooz: Wounded >

You swiftly dodge a timber wolf's attempt to hit you.
You swiftly dodge *Tooz*'s attempt to slash you.
You strike *Tooz*'s body very hard.
*Tooz* leaves south riding a warhorse.

o R HP:Wounded SP:Strong MV:Tiring - a timber wolf: Hurt > s
s
s You panic and attempt to flee!


m
v
You flee head over heels.
On the South Trail
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.
*Tooz* is standing here, riding a warhorse.
A wild boar runs through the forest.
A long-eared rabbit is here, looking quite sick.
Path Before the Cottage
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A pretty bird is visible flying high in the sky.

o R HP:Wounded SP:Strong MV:Tiring > Shallow Streambed
[ obvious exits: N E W ]
The corpse of a rabbit is lying here.
The corpse of a pretty bird is lying here.
The waters of a stream chatter as they run over the streambed here.
A gray palfrey prances skittishly nearby, being ridden by you.
A long-eared rabbit is here, looking quite sick.

LOST HER, DECIDE TO CHASE IN FD

Jestin
Posts: 294
Joined: Mon Jul 10, 2017 11:15 am

Re: Fun in cut

Post by Jestin » Thu Jun 03, 2021 9:14 pm

Malkier Gate
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A gray palfrey prances skittishly nearby, being ridden by you.
*Relena* is standing here, riding a warhorse.
*Relena* is surrounded by a shimmering white aura!
A black cat meanders to an unknown destination.
*Rayek* is resting here, riding a warhorse.
A ratter is here, hunting shadoweyes.
A well-dressed man peals his bell, alerting people to the latest news.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Wounded SP:Strong MV:Strong > Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Wounded SP:Strong MV:Strong > sp relena
#Ok. {x} aliases {chann 'ice' h.light}.
#Ok. {v} aliases {chann 'ice' relena}.
#Ok. {b} aliases {chann 'flame' relena}.
#Ok. {m} aliases {kill relena}.
#Ok. {1} aliases {chann 'fear' relena}.
wh
[where ]
Players in your Zone
--------------------
Jestin - Road Inside the City Walls

* R HP:Wounded SP:Strong MV:Strong > wh
e[where ]
Players in your Zone
--------------------
Jestin - Road Inside the City Walls

m* R HP:Wounded SP:Strong MV:Strong >
e
m[seize ]
You feel the flows of saidin coursing through your body.


* R HP:Wounded SP:Strong MV:Strong > b
Malkier Gate
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A gray palfrey prances skittishly nearby, being ridden by you.
*Relena* is standing here, riding a warhorse.
*Relena* is surrounded by a shimmering white aura!
A black cat meanders to an unknown destination.
*Rayek* is resting here, riding a warhorse.
A ratter is here, hunting shadoweyes.
A well-dressed man peals his bell, alerting people to the latest news.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Wounded SP:Strong MV:Strong > You try to strike *Relena*, but she deflects the blow.

* R HP:Wounded SP:Strong MV:Strong - Relena: Beaten > You begin to weave the appropriate flows...

- = +
A Shienaran gate guard tries to slash you, but you parry successfully.

* *
*Relena* panics, and attempts to flee!

+
*Relena* leaves west riding a warhorse.

=
Your target is no longer here!

* R HP:Wounded SP:Strong MV:Strong - a Shienaran gate guard: Scratched >
You strike a Shienaran gate guard's left leg very hard.
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard tries to slash you, but you parry successfully.

f* R HP:Wounded SP:Strong MV:Strong - a Shienaran gate guard: Scratched >
m
You panic and attempt to flee!

b
You flee head over heels.
Dusty Road by Fal Dara
[ obvious exits: N S ]
An iron lantern hangs from the wall above the gate.
A gray palfrey prances skittishly nearby, being ridden by you.


* R HP:Wounded SP:Strong MV:Strong > The Malkiergate closes quietly.
They aren't here.

* R HP:Wounded SP:Strong MV:Strong > Nobody here by that name.

* R HP:Wounded SP:Strong MV:Strong > s
The Malkiergate seems to be closed.

* R HP:Wounded SP:Strong MV:Strong > h
h
o
s[pick gate]
The lock quickly yields to your skills.


* R HP:Wounded SP:Strong MV:Strong > w
[pick gate]
Oh.. it wasn't locked at all.

* R HP:Wounded SP:Strong MV:Strong > Ok.

* R HP:Wounded SP:Strong MV:Strong > Malkier Gate
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A gray palfrey prances skittishly nearby, being ridden by you.
*Relena* is standing here, riding a warhorse.
*Relena* is surrounded by a shimmering white aura!
*Rayek* is resting here, riding a warhorse.
A ratter is here, hunting shadoweyes.
A well-dressed man peals his bell, alerting people to the latest news.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Wounded SP:Strong MV:Strong > *Rayek* stops resting, and clambers on his feet.
Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
A black cat meanders to an unknown destination.

* R HP:Wounded SP:Strong MV:Strong > wh
[where ]
Players in your Zone
--------------------
Jestin - Road Inside the City Walls

* R HP:Wounded SP:Strong MV:Strong > w
Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.

* R HP:Wounded SP:Strong MV:Strong > wh
[where ]
Players in your Zone
--------------------
Jestin - Road Inside the City Walls

* R HP:Wounded SP:Strong MV:Strong > e
m
Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
A black cat meanders to an unknown destination.

* R HP:Wounded SP:Strong MV:Strong > They aren't here.

* R HP:Wounded SP:Strong MV:Strong > dism
e
You stop riding him.

,
* HP:Wounded SP:Strong MV:Strong > Malkier Gate
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
*Relena* is standing here, riding a warhorse.
*Relena* is surrounded by a shimmering white aura!
*Rayek* is standing here, riding a warhorse.
A ratter is here, hunting shadoweyes.
A well-dressed man peals his bell, alerting people to the latest news.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* HP:Wounded SP:Strong MV:Strong > [chann 'earthquake']
You begin to weave the appropriate flows...

- =
*Relena* tries to strike you, but you deflect the blow.

+ *
A Shienaran gate guard tries to slash you, but you deflect the blow.
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!

* +
Ok.
The earth trembles and shivers beneath your feet..!
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Relena* vibrates and is knocked about.
*Relena* panics, and attempts to flee!
*Relena* vibrates and is knocked about.
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Rayek* vibrates and is knocked about.
*Rayek* vibrates and is knocked about.
The ratter vibrates and is knocked about.
The ratter vibrates and is knocked about.
A bellman vibrates and is knocked about.
A bellman vibrates and is knocked about.
Someone vibrates and is knocked about.
Someone vibrates and is knocked about.
A Shienaran gate guard vibrates and is knocked about.
A Shienaran gate guard vibrates and is knocked about.
A Shienaran gate guard vibrates and is knocked about.
A Shienaran gate guard vibrates and is knocked about.
A Shienaran gate guard vibrates and is knocked about.
A Shienaran gate guard vibrates and is knocked about.
A Shienaran gate guard vibrates and is knocked about.
A Shienaran gate guard vibrates and is knocked about.

* HP:Wounded SP:Strong MV:Strong - Relena: Beaten >
*Relena* leaves east riding a warhorse.

* HP:Wounded SP:Strong MV:Strong - a Shienaran gate guard: Scratched > f You try to strike a Shienaran gate guard, but he deflects the blow.
The ratter says 'You Jestin!!! You will die before your time!! '
You swiftly dodge the ratter's attempt to hit you.
A Shienaran gate guard slashes your body very hard.
A Shienaran gate guard tries to slash you, but you parry successfully.
A Shienaran gate guard tries to slash you, but you deflect the blow.
A Shienaran gate guard tries to slash you, but you parry successfully.
You begin to weave the appropriate flows...


Cancelled.
You panic and attempt to flee!


You flee head over heels.
Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby.
A black cat meanders to an unknown destination.

* HP:Wounded SP:Strong MV:Strong > m
They aren't here.

s* HP:Wounded SP:Strong MV:Strong >
e
Alas, you cannot go that way...

e
* HP:Wounded SP:Strong MV:Strong > mMalkier Gate
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
*Rayek* is standing here, riding a warhorse.
A ratter is here, hunting shadoweyes.
A well-dressed man peals his bell, alerting people to the latest news.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* HP:Wounded SP:Strong MV:Strong >
bRoad Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Relena* is standing here, riding a warhorse.
*Relena* is surrounded by a shimmering white aura!


* HP:Wounded SP:Strong MV:Strong > You try to strike *Relena*, but she parries successfully.

* HP:Wounded SP:Strong MV:Strong - Relena: Beaten > *Relena* tries to strike you, but you dodge the attack.
You try to strike *Relena*, but she deflects the blow.
You begin to weave the appropriate flows...

- = +
*Relena* panics, and attempts to flee!

* *
*Relena* leaves west riding a warhorse.

+ =
Your target is no longer here!

* HP:Wounded SP:Strong MV:Strong > w
m
b
Malkier Gate
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
*Rayek* is standing here, riding a warhorse.
A ratter is here, hunting shadoweyes.
A well-dressed man peals his bell, alerting people to the latest news.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* HP:Wounded SP:Strong MV:Strong > They aren't here.

* HP:Wounded SP:Strong MV:Strong > w A Shienaran gate guard tries to slash you, but you deflect the blow.
Nobody here by that name.

* HP:Wounded SP:Strong MV:Strong - a Shienaran gate guard: Scratched >
w
No way! You're fighting for your life!

* HP:Wounded SP:Strong MV:Strong - a Shienaran gate guard: Scratched > f
No way! You're fighting for your life!

* HP:Wounded SP:Strong MV:Strong - a Shienaran gate guard: Scratched > You panic and attempt to flee!

s
w
You flee head over heels.
Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Relena* is standing here, riding a warhorse.
*Relena* is surrounded by a shimmering white aura!
A gray palfrey prances skittishly nearby.
A black cat meanders to an unknown destination.


* HP:Wounded SP:Strong MV:Strong > w
Alas, you cannot go that way...

* HP:Wounded SP:Strong MV:Strong >
A raven caws 'Ronspence is at On a Hillside'

Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.

* HP:Wounded SP:Strong MV:Full > Bend in the Road
[ obvious exits: E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A grizzled Shienaran veteran looks on.
The fishmonger is here, hoping to buy your catch.
A Shienaran guard patrols here, watching you carefully.

e* HP:Wounded SP:Strong MV:Full >
e
m
bRoad Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.


* HP:Wounded SP:Strong MV:Full > Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby.
A black cat meanders to an unknown destination.

* HP:Wounded SP:Strong MV:Strong > They aren't here.

* HP:Wounded SP:Strong MV:Strong > Nobody here by that name.

* HP:Wounded SP:Strong MV:Strong > e
m
Malkier Gate
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
*Relena* is standing here, riding a warhorse.
*Rayek* is standing here, riding a warhorse.
A ratter is here, hunting shadoweyes.
A well-dressed man peals his bell, alerting people to the latest news.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
*Relena* leaves east riding a warhorse.

b
* HP:Wounded SP:Strong MV:Strong > e
m
A Shienaran gate guard tries to slash you, but you deflect the blow.
*Rayek* tries to scythe you, but you parry successfully.
They aren't here.

b* HP:Wounded SP:Strong MV:Strong - a Shienaran gate guard: Scratched >
Nobody here by that name.

* HP:Wounded SP:Strong MV:Strong - a Shienaran gate guard: Scratched > *Rayek* tries to scythe you, but you parry
successfully.
The ratter says 'You Jestin!!! You will die before your time!! '
You swiftly dodge the ratter's attempt to hit you.
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard says 'You Jestin!!! You will die before your time!! '
A Shienaran gate guard says 'You Jestin!!! You will die before your time!! '
You try to strike a Shienaran gate guard, but he parries successfully.
A Shienaran gate guard tries to slash you, but you parry successfully.
No way! You're fighting for your life!

f* HP:Wounded SP:Strong MV:Strong - a Shienaran gate guard: Scratched >
They aren't here.

* HP:Wounded SP:Strong MV:Strong - a Shienaran gate guard: Scratched > Nobody here by that name.

* HP:Wounded SP:Strong MV:Strong - a Shienaran gate guard: Scratched > s You panic and attempt to flee!



You flee head over heels.
Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby.
A black cat meanders to an unknown destination.

e
* HP:Wounded SP:Strong MV:Strong > Alas, you cannot go that way...

* HP:Wounded SP:Strong MV:Strong > Malkier Gate
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
*Rayek* is standing here, riding a warhorse.
A ratter is here, hunting shadoweyes.
A well-dressed man peals his bell, alerting people to the latest news.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

e* HP:Wounded SP:Strong MV:Strong >
m
A Shienaran gate guard tries to slash you, but you deflect the blow.
No way! You're fighting for your life!

b* HP:Wounded SP:Strong MV:Strong - a Shienaran gate guard: Scratched >
They aren't here.

* HP:Wounded SP:Strong MV:Strong - a Shienaran gate guard: Scratched > Nobody here by that name.

* HP:Wounded SP:Strong MV:Strong - a Shienaran gate guard: Scratched > f
You try to strike a Shienaran gate guard, but he deflects the blow.
The ratter says 'You Jestin!!! You will die before your time!! '
The ratter tries to hit you, but you dodge the attack.
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard slashes your right leg hard.
You panic and attempt to flee!


You flee head over heels.
Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby.
A black cat meanders to an unknown destination.

* HP:Wounded SP:Strong MV:Strong > e
e
mMalkier Gate
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
*Rayek* is standing here, riding a warhorse.
A ratter is here, hunting shadoweyes.
A well-dressed man peals his bell, alerting people to the latest news.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.


* HP:Wounded SP:Strong MV:Strong > Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.

b* HP:Wounded SP:Strong MV:Strong >
They aren't here.

* HP:Wounded SP:Strong MV:Strong > e
e
Nobody here by that name.

* HP:Wounded SP:Strong MV:Strong > mRoad Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.
A man is here.


* HP:Wounded SP:Strong MV:Strong > Bend in the Road
[ obvious exits: S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.

* HP:Wounded SP:Strong MV:Strong > sThey aren't here.


* HP:Wounded SP:Strong MV:Strong > s

*Rayek* has arrived from the west, riding a warhorse.

s* HP:Wounded SP:Strong MV:Strong >
*Rayek* leaves south riding a warhorse.
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Rayek* is standing here, riding a warhorse.

s* HP:Wounded SP:Strong MV:Strong >
*Rayek* leaves south riding a warhorse.
Inside the East Gate
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Rayek* is standing here, riding a warhorse.
*Relena* is standing here, riding a warhorse.
A Shienaran guard patrols here, watching you carefully.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* HP:Wounded SP:Strong MV:Strong > Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.

* HP:Wounded SP:Strong MV:Strong > Road to the East Gate
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elite Shienaran guard attends his duties.
A hunter from Illian searches for the fabled Horn of Valere.

* HP:Wounded SP:Strong MV:Tiring > wh
[where ]
Players in your Zone
--------------------
Jestin - Road to the East Gate

* HP:Wounded SP:Strong MV:Tiring > n
nRoad Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.


* HP:Wounded SP:Strong MV:Tiring > ,
Inside the East Gate
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Rayek* is standing here, riding a warhorse.
*Relena* is standing here, riding a warhorse.
A Shienaran guard patrols here, watching you carefully.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* HP:Wounded SP:Strong MV:Tiring > *Rayek* tries to scythe you, but you parry successfully.
[chann 'earthquake']
You begin to weave the appropriate flows...

-
Rayek calls for the gate to be opened.
The Shienaran gatekeeper nods.
The Shienaran gatekeeper unlocks the gate.
The Shienaran gatekeeper opens the gate.

= + *
*Relena* leaves north riding a warhorse.

*
A Shienaran gate guard tries to slash you, but you parry successfully.
A Shienaran gate guard tries to slash you, but you deflect the blow.
A Shienaran gate guard tries to slash you, but you parry successfully.
The Shienaran gatekeeper joins a Shienaran gate guard's fight!
A Shienaran guard bellows 'Dreadlord found! Jestin was found at Inside the East Gate.'
A Shienaran gate guard tries to slash you, but you parry successfully.
A Shienaran guard has arrived from the south.

+
Ok.
The earth trembles and shivers beneath your feet..!
A Shienaran guard vibrates and is knocked about.
A Shienaran guard vibrates and is knocked about.
The Shienaran gatekeeper vibrates and is knocked about.
The Shienaran gatekeeper vibrates and is knocked about.
A warhorse vibrates and is knocked about.
A warhorse vibrates and is knocked about.
*Rayek* vibrates and is knocked about.
*Rayek* vibrates and is knocked about.
A Shienaran guard vibrates and is knocked about.
A Shienaran guard vibrates and is knocked about.
A Shienaran gate guard vibrates and is knocked about.
A Shienaran gate guard vibrates and is knocked about.
A Shienaran gate guard vibrates and is knocked about.
A Shienaran gate guard vibrates and is knocked about.
A Shienaran gate guard vibrates and is knocked about.
A Shienaran gate guard vibrates and is knocked about.
A Shienaran gate guard vibrates and is knocked about.
A Shienaran gate guard vibrates and is knocked about.

* HP:Wounded SP:Good MV:Tiring - Rayek: Hurt > f
You begin to weave the appropriate flows...

Cancelled.
You panic and attempt to flee!

n
You flee head over heels.
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.


* HP:Wounded SP:Good MV:Tiring > n
aInside the East Gate
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.
A Shienaran gatekeeper stands here, watching over the gate.
*Rayek* is standing here, riding a warhorse.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

n* HP:Wounded SP:Good MV:Tiring > gA Shienaran gate guard tries to slash you, but you deflect the blow.
A Shienaran gate guard tries to slash you, but you parry successfully.
You dodge a bash from *Rayek* who loses his balance and falls!
No way! You're fighting for your life!


* HP:Wounded SP:Good MV:Tiring - a Shienaran gate guard: Scratched > fA Shienaran gate guard tries to slash you, but you
parry successfully.
A Shienaran guard joins a Shienaran gate guard's fight!
The Shienaran gatekeeper says 'You Jestin!!! You will die before your time!! '
The Shienaran gatekeeper closes the gate.
The Shienaran gatekeeper locks the gate.
A Shienaran guard says 'You Jestin!!! You will die before your time!! '
A Shienaran gate guard says 'You Jestin!!! You will die before your time!! '
A Shienaran gate guard says 'You Jestin!!! You will die before your time!! '
You try to strike a Shienaran gate guard, but he deflects the blow.
A Shienaran gate guard tries to slash you, but you deflect the blow.
You get a jade carving of an old man from a soft leather pouch.


* HP:Wounded SP:Good MV:Tiring - a Shienaran gate guard: Scratched > You grab a jade carving of an old man.

* HP:Wounded SP:Good MV:Tiring - a Shienaran gate guard: Scratched > You panic and attempt to flee!

n

You flee head over heels.
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.

n* HP:Wounded SP:Good MV:Tiring >
n
n
Inside the East Gate
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran gatekeeper stands here, watching over the gate.
*Rayek* is standing here, riding a warhorse.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* HP:Wounded SP:Good MV:Tiring > Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.

* HP:Wounded SP:Good MV:Tiring > Bend in the Road
[ obvious exits: S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.
A run-down looking man wanders aimlessly, collecting lost belongings.

* HP:Wounded SP:Good MV:Tiring > wAlas, you cannot go that way...

* HP:Wounded SP:Good MV:Tiring >
w
wRoad Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Relena* is standing here, riding a warhorse.
A man is here.
*Relena* tries to strike you, but you dodge the attack.


* HP:Wounded SP:Good MV:Tiring - Relena: Beaten > mNo way! You're fighting for your life!


* HP:Wounded SP:Good MV:Tiring - Relena: Beaten > No way! You're fighting for your life!

* HP:Wounded SP:Good MV:Tiring - Relena: Beaten > v
You do the best you can!

* HP:Wounded SP:Good MV:Tiring - Relena: Beaten >
*Rayek* has arrived from the east, riding a warhorse.

* HP:Wounded SP:Good MV:Tiring - Relena: Beaten > *Rayek* leaves west riding a warhorse.
You begin to weave the appropriate flows...
*Relena* panics, and attempts to flee!

-
*Relena* leaves east riding a warhorse.

= + *
*Rayek* has arrived from the west, riding a warhorse.


*Rayek* tries to scythe you, but you parry successfully.

* + = - - =
Your target is no longer here!

* HP:Wounded SP:Good MV:Tiring - Rayek: Hurt > f
PANIC! You couldn't escape!

m
* HP:Wounded SP:Good MV:Tiring - Rayek: Hurt >
You try to strike *Rayek*, but he deflects the blow.
A man leaves east.

b* HP:Wounded SP:Good MV:Tiring - Rayek: Hurt >
They aren't here.

* HP:Wounded SP:Good MV:Tiring - Rayek: Hurt > f
*Rayek* sends you sprawling with a powerful bash!

* HP:Wounded SP:Good MV:Tiring - Rayek: Hurt >

*Rayek* tries to scythe you, but you parry successfully.
The Fal Dara alarm horn sounds loudly.

* HP:Wounded SP:Good MV:Tiring - Rayek: Scratched >
*Rayek* tries to scythe you, but you deflect the blow.

* HP:Wounded SP:Good MV:Tiring - Rayek: Scratched > Nobody here by that name.

* HP:Wounded SP:Good MV:Tiring - Rayek: Scratched > You panic and attempt to flee!

m
v
*Dixon* has arrived from the east, riding a gray palfrey.
A seasoned Shienaran soldier has arrived from the east.


You flee head over heels.
Bend in the Road
[ obvious exits: S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.
A run-down looking man wanders aimlessly, collecting lost belongings.
A run-down looking man wanders aimlessly, collecting lost belongings.
They aren't here.

* HP:Wounded SP:Good MV:Tiring > Nobody here by that name.
*Relena* has arrived from the south, riding a warhorse.

* HP:Wounded SP:Good MV:Tiring > sp d
*Dixon* has arrived from the west, riding a gray palfrey.
A seasoned Shienaran soldier has arrived from the west.

i* HP:Wounded SP:Good MV:Tiring > xon
#Ok. {x} aliases {chann 'ice' h.light}.
#Ok. {v} aliases {chann 'ice' dixon}.
#Ok. {b} aliases {chann 'flame' dixon}.
#Ok. {m} aliases {kill dixon}.
#Ok. {1} aliases {chann 'fear' dixon}.

You swiftly dodge *Relena*'s attempt to strike you.

* HP:Wounded SP:Good MV:Tiring - Relena: Beaten >
*Rayek* has arrived from the west, riding a warhorse.

* HP:Wounded SP:Good MV:Tiring - Relena: Beaten > v

*Rayek* leaves south riding a warhorse.

* HP:Wounded SP:Good MV:Tiring - Relena: Beaten > You begin to weave the appropriate flows...
*Dixon* leaves west riding a gray palfrey.
A seasoned Shienaran soldier leaves west.

f
Cancelled.
You panic and attempt to flee!

sp relena
You gasp in pain as streaks of fire from *Relena* burn your body!


#Ok. {x} aliases {chann 'ice' h.light}.
#Ok. {v} aliases {chann 'ice' relena}.
#Ok. {b} aliases {chann 'flame' relena}.
#Ok. {m} aliases {kill relena}.
#Ok. {1} aliases {chann 'fear' relena}.

You flee head over heels.
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Rayek* is standing here, riding a warhorse.
A Shienaran guard patrols here, watching you carefully.

* HP:Battered SP:Good MV:Tiring >
*Rayek* leaves north riding a warhorse.

* HP:Battered SP:Good MV:Tiring > n
,
*Rayek* has arrived from the north, riding a warhorse.
Bend in the Road
[ obvious exits: S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Relena* is standing here, riding a warhorse.
A man is here.
A run-down looking man wanders aimlessly, collecting lost belongings.
A run-down looking man wanders aimlessly, collecting lost belongings.

* HP:Battered SP:Good MV:Tiring > [chann 'earthquake']
You begin to weave the appropriate flows...
*Dixon* has arrived from the west, riding a gray palfrey.
A seasoned Shienaran soldier has arrived from the west.


*Relena* leaves west riding a warhorse.
*Dixon* tries to strike you, but you parry successfully.

-
*Dixon* tries to strike you, but you deflect the blow.

= + *
*Rayek* has arrived from the south, riding a warhorse.

*
*Rayek* leaves west riding a warhorse.

+
You draw some energy from the carving in your hand.
Ok.
The earth trembles and shivers beneath your feet..!
A seasoned Shienaran soldier vibrates and is knocked about.
A seasoned Shienaran soldier vibrates and is knocked about.
A gray palfrey vibrates and is knocked about.
A gray palfrey vibrates and is knocked about.
*Dixon* vibrates and is knocked about.
*Dixon* vibrates and is knocked about.
A man vibrates and is knocked about.
You receive your share of experience...
Blood never gets boring, does it?
The vibrations are so incredible, a man is shaken into little pieces.
A man is dead! R.I.P.
Your blood freezes as you hear a man's death cry.
A poor trash collector vibrates and is knocked about.
You receive your share of experience...
Still better. Experience pays off.
The vibrations are so incredible, a poor trash collector is shaken into little pieces.
A poor trash collector is dead! R.I.P.
Your blood freezes as you hear a poor trash collector's death cry.
A poor trash collector vibrates and is knocked about.
You receive your share of experience...
Still better. Experience pays off.
The vibrations are so incredible, a poor trash collector is shaken into little pieces.
A poor trash collector is dead! R.I.P.
Your blood freezes as you hear a poor trash collector's death cry.

* HP:Battered SP:Good MV:Tiring - Dixon: Beaten > You begin to weave the appropriate flows...

-s =
A gray palfrey tries to hit you, but you dodge the attack.
A seasoned Shienaran soldier tries to hit you, but you dodge the attack.
*Dixon* tries to strike you, but you deflect the blow.

p di+x *
*Dixon* panics, and attempts to flee!

on
*Dixon* leaves west riding a gray palfrey.

* +
You draw some energy from the carving in your hand.
Ok.
The earth trembles and shivers beneath your feet..!
A seasoned Shienaran soldier vibrates and is knocked about.
A seasoned Shienaran soldier vibrates and is knocked about.

* HP:Battered SP:Good MV:Tiring - a seasoned Shienaran soldier: Wounded >
#Ok. {x} aliases {chann 'ice' h.light}.
#Ok. {v} aliases {chann 'ice' dixon}.
#Ok. {b} aliases {chann 'flame' dixon}.
#Ok. {m} aliases {kill dixon}.
#Ok. {1} aliases {chann 'fear' dixon}.
f You begin to weave the appropriate flows...
*Relena* has arrived from the west, riding a warhorse.


Cancelled.
You panic and attempt to flee!


*Eldrenia* has arrived from the south.


A seasoned Shienaran soldier tries to hit you, but you deflect the blow.
*Rayek* has arrived from the west, riding a warhorse.


*Dixon* has arrived from the west, riding a gray palfrey.


*Rayek* tries to scythe you, but you parry successfully.


You flee head over heels.
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.

* HP:Battered SP:Good MV:Tiring > s
s
A Shienaran guard says 'You Jestin!!! You will die before your time!! '
A Shienaran guard tries to slash you, but you parry successfully.
No way! You're fighting for your life!

s
* HP:Battered SP:Good MV:Tiring - a Shienaran guard: Healthy > sNo way! You're fighting for your life!

* HP:Battered SP:Good MV:Tiring - a Shienaran guard: Healthy >
s
No way! You're fighting for your life!

f* HP:Battered SP:Good MV:Tiring - a Shienaran guard: Healthy >
No way! You're fighting for your life!
*Dixon* has arrived from the north, riding a gray palfrey.
A seasoned Shienaran soldier has arrived from the north.

* HP:Battered SP:Good MV:Tiring - a Shienaran guard: Healthy > You strike a Shienaran guard's left hand.
A Shienaran guard tries to slash you, but you deflect the blow.
No way! You're fighting for your life!
*Dixon* tries to strike you, but you dodge the attack.

* HP:Battered SP:Good MV:Tiring - a Shienaran guard: Scratched > You panic and attempt to flee!


*Eldrenia* has arrived from the north.


*Eldrenia* leaves south.
*Relena* has arrived from the north, riding a warhorse.

w

*Relena* leaves south riding a warhorse.

w

*Rayek* has arrived from the north, riding a warhorse.


*Rayek* leaves south riding a warhorse.

You flee head over heels.
Bend in the Road
[ obvious exits: S W ]
The corpse of a poor trash collector is lying here. [2]
The corpse of a man is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* HP:Battered SP:Good MV:Tiring > Road Inside the City Walls
[ obvious exits: E W U ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* HP:Battered SP:Good MV:Tiring > w
w
w
Malkier Gate
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A ratter is here, hunting shadoweyes.
A well-dressed man peals his bell, alerting people to the latest news.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

w* HP:Battered SP:Good MV:Tiring >
Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby.
A black cat meanders to an unknown destination.

* HP:Battered SP:Good MV:Winded > Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.

* HP:Battered SP:Good MV:Winded > Bend in the Road
[ obvious exits: E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gleeman is here, wearing a cloak of different colored patches.
A grizzled Shienaran veteran looks on.
The fishmonger is here, hoping to buy your catch.
A Shienaran guard patrols here, watching you carefully.

* HP:Battered SP:Good MV:Winded > s
s
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A gray palfrey prances skittishly nearby.
A hunter from Illian searches for the fabled Horn of Valere.

s
* HP:Battered SP:Good MV:Winded > sRoad Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A grizzled Shienaran veteran looks on.
A figure stands here, ready to collect unwanted things.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.

* HP:Battered SP:Good MV:Winded >
s
Inside the Dog Gate
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran gatekeeper stands here, watching over the gate.
A run-down looking man wanders aimlessly, collecting lost belongings.
A tall dust-colored gelding prances in a circle here.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

s* HP:Battered SP:Good MV:Winded >
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.

* HP:Battered SP:Good MV:Winded > Bend in the Road
[ obvious exits: N E ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A grizzled Shienaran veteran looks on.
A figure stands here, ready to collect unwanted things.

e* HP:Battered SP:Good MV:Winded >
Alas, you cannot go that way...

* HP:Battered SP:Good MV:Winded > eAn Empty Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A simple man blends into the crowd of the city.


* HP:Battered SP:Good MV:Winded > s
eMerchants Row
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A wild stallion bucks madly.


* HP:Battered SP:Good MV:Winded > The Stooping Hawk
[ obvious exits: N E ]
A board hangs on a wall peppered with tales of glory, adventure and history.
An anxious young man hovers near his master here.
A good humored broker stands here, conducting his trades.
A shapely young woman skillfully weaves amongst the chaos, taking orders.
A sullen man is hunched over a tankard, sipping his ale.
A bartender serves customers with a greedy smile.

* HP:Battered SP:Good MV:Winded > reThe Kitchen of the Stooping Hawk
[ obvious exits: W ]
An oven stands here, radiating a dry heat.

l* HP:Battered SP:Good MV:Winded > ease
wOk.

h
* HP:Battered SP:Good MV:Winded > [where ]
Players in your Zone
--------------------
Jestin - The Kitchen of the Stooping Hawk

* HP:Battered SP:Good MV:Winded > n
You suddenly feel less protected.
Your heartbeat calms down more as you feel less panicked.

a* HP:Wounded SP:Strong MV:Winded > dixon beat in fd
You narrate 'dixon beat in fd'

* HP:Wounded SP:Strong MV:Winded > rem
anRemove what, or remove what from who?

* HP:Wounded SP:Strong MV:Winded > ii
nangArglebargle, glop-glyf!?!


* HP:Wounded SP:Strong MV:Winded > em
aYou stop using a jade carving of an old man.


* HP:Wounded SP:Strong MV:Winded > You put a jade carving of an old man in a soft leather pouch.

* HP:Wounded SP:Strong MV:Winded > [seize ]
You feel the flows of saidin coursing through your body.

* HP:Wounded SP:Strong MV:Winded > [chann 'armor' jestin]
You begin to weave the appropriate flows...

na re le -na = a+ls *
Ok.
You weave flows of Spirit around yourself, and you feel protected.

* HP:Wounded SP:Good MV:Winded > o beat in fd
You narrate 'relena also beat in fd'

re* HP:Wounded SP:Good MV:Winded > lease
l
nOk.

a* HP:Wounded SP:Good MV:Winded > iThe Kitchen of the Stooping Hawk
The hustle and bustle of the tavern find their true level here. Crowded
into this tiny room off of the common area are several large, oaken
casks of ale and wines, as well as numerous pots and pans hanging from
the ceiling. Sausages and chickens hang from ropes, within easy reach
of the fires, while stacks of wooden plates alternate between clean and
dirty or somewhere in-between.
[ obvious exits: W ]
An oven stands here, radiating a dry heat.

* HP:Wounded SP:Good MV:Winded > i
angArglebargle, glop-glyf!?!


* HP:Wounded SP:Good MV:Winded > You get a jade carving of an old man from a soft leather pouch.

* HP:Wounded SP:Good MV:Winded > You grab a jade carving of an old man.

w* HP:Wounded SP:Good MV:Winded > h
w
[where ]
Players in your Zone
--------------------
Jestin - The Kitchen of the Stooping Hawk

* HP:Wounded SP:Good MV:Winded > n
The Stooping Hawk
[ obvious exits: N E ]
A board hangs on a wall peppered with tales of glory, adventure and history.
An anxious young man hovers near his master here.
A good humored broker stands here, conducting his trades.
A shapely young woman skillfully weaves amongst the chaos, taking orders.
A sullen man is hunched over a tankard, sipping his ale.
A bartender serves customers with a greedy smile.

* HP:Wounded SP:Good MV:Winded > Merchants Row
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A wild stallion bucks madly.

* HP:Wounded SP:Good MV:Winded > ri
e
[ride horse]
You start riding him.

* R HP:Wounded SP:Good MV:Winded > sThe Crossing
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A wild stallion bucks madly, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
A wild stallion bucks madly.
The Fal Dara town crier stands here, spreading the news.

* R HP:Wounded SP:Good MV:Winded >
Main Road
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A wild stallion bucks madly, being ridden by you.
A man meanders here, quietly speaking to himself.

* R HP:Wounded SP:Good MV:Winded > wh
s[where ]
Players in your Zone
--------------------
Jestin - Main Road

* R HP:Wounded SP:Good MV:Winded > can n
chA run-down looking man wanders aimlessly, collecting lost belongings.
A wild stallion bucks madly.
The Fal Dara town crier stands here, spreading the news.


* R HP:Wounded SP:Good MV:Winded > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 140 hit points.

d* R HP:Wounded SP:Good MV:Winded > ef
sp re[change posture defensive]
Posture changed to: Defensive

l* R HP:Wounded SP:Good MV:Winded > ena
#Ok. {x} aliases {chann 'ice' h.light}.
#Ok. {v} aliases {chann 'ice' relena}.
#Ok. {b} aliases {chann 'flame' relena}.
#Ok. {m} aliases {kill relena}.
#Ok. {1} aliases {chann 'fear' relena}.
scan n
whA run-down looking man wanders aimlessly, collecting lost belongings.
A wild stallion bucks madly.
The Fal Dara town crier stands here, spreading the news.


* R HP:Wounded SP:Good MV:Winded > [where ]
Players in your Zone
--------------------
Jestin - Main Road

n
* R HP:Wounded SP:Good MV:Winded > w
The Crossing
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A wild stallion bucks madly, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
A wild stallion bucks madly.
The Fal Dara town crier stands here, spreading the news.

* R HP:Wounded SP:Good MV:Winded > w
Merchants Row
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A wild stallion bucks madly, being ridden by you.

w* R HP:Wounded SP:Good MV:Winded >
An Empty Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A wild stallion bucks madly, being ridden by you.
*Relena* is standing here, riding a warhorse.
*Rayek* is standing here, riding a warhorse.
A simple man blends into the crowd of the city.
*Relena* leaves east riding a warhorse.

* R HP:Wounded SP:Good MV:Winded >
*Rayek* leaves west riding a warhorse.

* R HP:Wounded SP:Good MV:Winded > Bend in the Road
[ obvious exits: N E ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A wild stallion bucks madly, being ridden by you.
*Rayek* is standing here, riding a warhorse.
A figure stands here, ready to collect unwanted things.

* R HP:Wounded SP:Good MV:Winded > em
e
The Fal Dara alarm horn sounds loudly.
*Rayek* leaves east riding a warhorse.
[seize ]
You feel the flows of saidin coursing through your body.

* R HP:Wounded SP:Good MV:Winded > m
vAn Empty Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A wild stallion bucks madly, being ridden by you.
*Rayek* is standing here, riding a warhorse.
A simple man blends into the crowd of the city.


* R HP:Wounded SP:Good MV:Winded > *Rayek* tries to scythe you, but you parry successfully.
They aren't here.
*Relena* has arrived from the east, riding a warhorse.

* R HP:Wounded SP:Good MV:Winded - Rayek: Scratched > You try to strike *Rayek*, but he parries successfully.
*Rayek* tries to scythe you, but you deflect the blow.
You begin to weave the appropriate flows...


*Tooz* has arrived from the east.

-
*Tooz* leaves west.

= + *
*Relena* tries to strike you, but you parry successfully.

* + = - - =
You draw some energy from the carving in your hand.
Ok.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your icy spikes shred *Relena*'s guts, causing her insides to flow outside.
*Relena* is dead! R.I.P.
Your blood freezes as you hear *Relena*'s death cry.

* R HP:Wounded SP:Good MV:Winded - Rayek: Scratched > b
g
Nobody here by that name.

* R HP:Wounded SP:Good MV:Winded - Rayek: Scratched > f
na relena dead sn[get all corpse]
You get eight gold crowns from the corpse of Relena.
You get ten copper pennys from the corpse of Relena.
You get a pair of lissome leather boots with metal capped toes from the corpse of Relena.
You get a set of darkly dyed leather leggings from the corpse of Relena.
You get a water skin from the corpse of Relena.
You get a belt pack from the corpse of Relena.
You get a belt with a buckle of cuendillar from the corpse of Relena.
You get a yew staff from the corpse of Relena.
You get a polished onyx-inlaid shield from the corpse of Relena.
You get a jeweled wristcuff from the corpse of Relena.
You get a jeweled wristcuff from the corpse of Relena.
You get a pair of emerald-trimmed leather gloves from the corpse of Relena.
You get a pair of dyed leather armsleeves from the corpse of Relena.
You get a backpack from the corpse of Relena.
You get a bright red robe from the corpse of Relena.
You get a tunic of finely-crafted chain from the corpse of Relena.
You get a Kandori snowflake necklace from the corpse of Relena.
You get a Kandori snowflake necklace from the corpse of Relena.
You get a thick helmet of supple leather from the corpse of Relena.
You get a gold ring from the corpse of Relena.
You get a beautifully worked great serpent ring from the corpse of Relena.
You get a small crystalline circlet from the corpse of Relena.
You get a mirrored lantern from the corpse of Relena.

ic* R HP:Wounded SP:Good MV:Winded - Rayek: Scratched >
*Rayek* sends you sprawling with a powerful bash!

* R HP:Wounded SP:Good MV:Winded - Rayek: Scratched > ker

*Rayek* scythes your head into bloody fragments!
You are interrupted and stop what you are doing.
You panic and attempt to flee!


*Gretchen* has arrived from the east.

You flee head over heels.
Bend in the Road
[ obvious exits: N E ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A wild stallion bucks madly, being ridden by you.
A figure stands here, ready to collect unwanted things.
PANIC! You couldn't escape!

* R HP:Battered SP:Good MV:Winded > You narrate 'relena dead snicker'

* R HP:Battered SP:Good MV:Winded > e
e
e
An Empty Square
[ obvious exits: N E S W ]
The corpse of Relena is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A wild stallion bucks madly, being ridden by you.
*Gretchen* is standing here.
A warhorse is here, stamping his feet impatiently.
*Rayek* is standing here, riding a warhorse.
A simple man blends into the crowd of the city.

* R HP:Battered SP:Good MV:Winded > *Rayek* leaves west riding a warhorse.
Merchants Row
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A wild stallion bucks madly, being ridden by you.

* R HP:Battered SP:Good MV:Winded > The Crossing
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A wild stallion bucks madly, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
A wild stallion bucks madly.
The Fal Dara town crier stands here, spreading the news.

* R HP:Battered SP:Good MV:Winded > n
*Eldrenia* has arrived from the north.
Before the Keep
[ obvious exits: N S ]
A hanging lantern lights the path.
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here.

n
* R HP:Battered SP:Good MV:Winded > n
n
dOn the Drawbridge
[ obvious exits: N S ]
A hanging lantern lights the path.
A wild stallion bucks madly, being ridden by you.

i* R HP:Battered SP:Good MV:Winded > smInner Gate of the Keep
[ obvious exits: N S ]
A hanging lantern lights the path.
A wild stallion bucks madly, being ridden by you.
A tall, well-dressed noble strolls arrogantly by.

* R HP:Battered SP:Good MV:Winded >
n
Center of the Courtyard
[ obvious exits: N E S W ]
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
A wild stallion bucks madly, being ridden by you.
A grizzled Shienaran veteran looks on.
A scarred Shienaran soldier with a topknot stands here.
A gray palfrey prances skittishly nearby.
*Dixon* is standing here.
A grizzled Shienaran veteran looks on.
An ageless woman in a red shawl stands here.
A tall, well-dressed noble strolls arrogantly by.
A wild stallion bucks madly.
An Illuminator's assistant stands here carrying some colored tubes.
A gray haired weaponsmaster stands nearby.
*Dixon* tries to strike you, but you parry successfully.

* R HP:Battered SP:Good MV:Winded - Dixon: Battered > e
e You stop riding him.

* HP:Battered SP:Good MV:Winded - Dixon: Battered >
f

*Dixon* tries to strike you, but you parry successfully.
The grizzled veteran joins Dixon's fight!
The grizzled veteran joins the grizzled veteran's fight!
You swiftly dodge a noble's attempt to hit you.

* HP:Battered SP:Good MV:Winded - Dixon: Battered > *Rayek* has arrived from the south, riding a warhorse.
No way! You're fighting for your life!

* HP:Battered SP:Good MV:Winded - Dixon: Battered > a*Rayek* tries to scythe you, but you deflect the blow.
No way! You're fighting for your life!

li* HP:Battered SP:Good MV:Winded - Dixon: Battered > asNo way! You're fighting for your life!

* HP:Battered SP:Good MV:Winded - Dixon: Battered > h You panic and attempt to flee!

jum
Raiste narrates 'keep chortlesnorfling logging son'

p out
You flee head over heels.
Inner Gate of the Keep
[ obvious exits: N S ]
A hanging lantern lights the path.
A tall, well-dressed noble strolls arrogantly by.


* HP:Battered SP:Good MV:Winded > Ok.
*Gretchen* has arrived from the south.

* HP:Battered SP:Good MV:Winded > s
*Gretchen* leaves north.
Raiste narrates 'go off'

* HP:Battered SP:Good MV:Winded >
s
On the Drawbridge
[ obvious exits: N S ]
A hanging lantern lights the path.

* HP:Battered SP:Good MV:Winded > Before the Keep
[ obvious exits: N S ]
A hanging lantern lights the path.
A tough Shienaran soldier waits here.

* HP:Battered SP:Good MV:Winded > s
s
The Crossing
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
*Eldrenia* is standing here.
A run-down looking man wanders aimlessly, collecting lost belongings.
A wild stallion bucks madly.
The Fal Dara town crier stands here, spreading the news.

* HP:Battered SP:Good MV:Winded > Main Road
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man meanders here, quietly speaking to himself.

* HP:Battered SP:Good MV:Winded > s
Main Road
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A city lamplighter stands nearby, attending his duties.

* HP:Battered SP:Good MV:Winded > wh
re[where ]
Players in your Zone
--------------------
Jestin - Main Road

le* HP:Battered SP:Good MV:Winded > ase
sA city lamplighter tries to hit you, but you dodge the attack.
Ok.


* HP:Battered SP:Good MV:Winded - a city lamplighter: Scratched > No way! You're fighting for your life!

* HP:Battered SP:Good MV:Winded - a city lamplighter: Scratched > f

*Eldrenia* has arrived from the north.

* HP:Battered SP:Good MV:Winded - a city lamplighter: Scratched >
*Eldrenia* tries to strike you, but you parry successfully.

* HP:Battered SP:Good MV:Winded - a city lamplighter: Scratched > You panic and attempt to flee!


*Eldrenia* tries to strike you, but you parry successfully.
You swiftly dodge a city lamplighter's attempt to hit you.


You flee head over heels.
Main Road
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man meanders here, quietly speaking to himself.

* HP:Battered SP:Good MV:Winded > n
n
n
The Crossing
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
*Gretchen* is standing here.
A run-down looking man wanders aimlessly, collecting lost belongings.
A wild stallion bucks madly.
The Fal Dara town crier stands here, spreading the news.
You swiftly dodge *Gretchen*'s attempt to strike you.

n
* HP:Battered SP:Good MV:Winded - Gretchen: Wounded > No way! You're fighting for your life!

n
* HP:Battered SP:Good MV:Winded - Gretchen: Wounded > No way! You're fighting for your life!

* HP:Battered SP:Good MV:Winded - Gretchen: Wounded > f
No way! You're fighting for your life!

* HP:Battered SP:Good MV:Winded - Gretchen: Wounded > No way! You're fighting for your life!

* HP:Battered SP:Good MV:Winded - Gretchen: Wounded > You try to strike *Gretchen*, but she parries successfully.
You swiftly dodge *Gretchen*'s attempt to strike you.
You panic and attempt to flee!

[0;
A Shienaran guard has arrived from the south.


*Eldrenia* has arrived from the south.
You flee head over heels.
Before the Keep
[ obvious exits: N S ]
A hanging lantern lights the path.
A scarred Shienaran soldier with a topknot stands here.
*Dixon* is standing here.
A tough Shienaran soldier waits here.
*Dixon* leaves south.
A seasoned Shienaran soldier leaves south.

* HP:Battered SP:Good MV:Winded > n
n

*Dixon* has arrived from the south.
A seasoned Shienaran soldier has arrived from the south.

n
* HP:Battered SP:Good MV:Winded > A Shienaran guard has arrived from the south.
On the Drawbridge
[ obvious exits: N S ]
A hanging lantern lights the path.
*Dixon* has arrived from the south.
A seasoned Shienaran soldier has arrived from the south.

n
* HP:Battered SP:Good MV:Winded > Inner Gate of the Keep
[ obvious exits: N S ]
A hanging lantern lights the path.
A tall, well-dressed noble strolls arrogantly by.
*Dixon* has arrived from the south.
A seasoned Shienaran soldier has arrived from the south.

* HP:Battered SP:Good MV:Winded > Center of the Courtyard
[ obvious exits: N E S W ]
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
A wild stallion bucks madly.
A grizzled Shienaran veteran looks on.
A gray palfrey prances skittishly nearby.
A grizzled Shienaran veteran looks on.
An ageless woman in a red shawl stands here.
A tall, well-dressed noble strolls arrogantly by.
A wild stallion bucks madly.
An Illuminator's assistant stands here carrying some colored tubes.
A gray haired weaponsmaster stands nearby.
*Dixon* has arrived from the south.
A seasoned Shienaran soldier has arrived from the south.

* HP:Battered SP:Good MV:Winded > Entrance Foyer
[ obvious exits: N E S W ]
A Shienaran sergeant watches for the enemy here.

e* HP:Battered SP:Good MV:Winded >
Eastern Hall
[ obvious exits: E W ]
A quiet servant awaits instructions from his master.

e* HP:Battered SP:Good MV:Winded >
East Wing of the Castle
[ obvious exits: N W U ]
A Shienaran sergeant watches for the enemy here.

* HP:Battered SP:Good MV:Winded >
A sergeant bellows 'Rally the forces, the dreadlords approach!'
A Shienaran guard has arrived from above.
A Shienaran guard tries to slash you, but you deflect the blow.
A sergeant joins a Shienaran guard's fight!

* HP:Battered SP:Good MV:Winded - a Shienaran guard: Scratched > u
f
A sergeant tries to slash you, but you deflect the
blow.
You try to strike a Shienaran guard, but he deflects the blow.
A Shienaran guard tries to slash you, but you deflect the blow.
No way! You're fighting for your life!

* HP:Battered SP:Good MV:Winded - a Shienaran guard: Scratched > You panic and attempt to flee!


*Dixon* has arrived from the west.
A seasoned Shienaran soldier has arrived from the west.


*Dixon* tries to strike you, but you deflect the blow.


Byrg narrates 'davor gap'

w
You flee head over heels.
North End of the Eastern Wing
[ obvious exits: N S W ]
A Shienaran guard patrols here, watching you carefully.
Fal Dara Weaponguild
[ obvious exits: N E ]
An elite Shienaran guard attends his duties.
A grim storyteller reads from a journal, surrounded by a dark aura.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.

* HP:Battered SP:Good MV:Winded > s
eA Shienaran guard has arrived from the east.
Alas, you cannot go that way...


* HP:Battered SP:Good MV:Winded > s
wNorth End of the Eastern Wing
[ obvious exits: N S W ]
A Shienaran guard patrols here, watching you carefully.
A Shienaran sergeant watches for the enemy here.


* HP:Battered SP:Good MV:Weary > w
East Wing of the Castle
[ obvious exits: N W U ]
A scarred Shienaran soldier with a topknot stands here.
*Dixon* is standing here.

* HP:Battered SP:Good MV:Weary > s
Eastern Hall
[ obvious exits: E W ]
A quiet servant awaits instructions from his master.

* HP:Battered SP:Good MV:Weary > e
Entrance Foyer
[ obvious exits: N E S W ]
A Shienaran sergeant watches for the enemy here.

e* HP:Battered SP:Good MV:Weary >
Center of the Courtyard
[ obvious exits: N E S W ]
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
*Gretchen* is standing here.
A wild stallion bucks madly.
A grizzled Shienaran veteran looks on.
A gray palfrey prances skittishly nearby.
A grizzled Shienaran veteran looks on.
An ageless woman in a red shawl stands here.
A tall, well-dressed noble strolls arrogantly by.
A wild stallion bucks madly.
An Illuminator's assistant stands here carrying some colored tubes.
A gray haired weaponsmaster stands nearby.
You swiftly dodge *Gretchen*'s attempt to strike you.

* HP:Battered SP:Good MV:Weary - Gretchen: Wounded > uNo way! You're fighting for your life!


* HP:Battered SP:Good MV:Weary - Gretchen: Wounded > No way! You're fighting for your life!

f
* HP:Battered SP:Good MV:Weary - Gretchen: Wounded > No way! You're fighting for your life!

* HP:Battered SP:Good MV:Weary - Gretchen: Wounded > You panic and attempt to flee!


*Gretchen* tries to strike you, but you parry successfully.
The grizzled veteran joins Gretchen's fight!
The grizzled veteran joins the grizzled veteran's fight!
You swiftly dodge a noble's attempt to hit you.

[0;
*Dixon* has arrived from the north.
A seasoned Shienaran soldier has arrived from the north.


*Dixon* leaves east.
A seasoned Shienaran soldier leaves east.


You flee head over heels.
Entrance Foyer
[ obvious exits: N E S W ]
A Shienaran guard patrols here, watching you carefully.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

* HP:Battered SP:Good MV:Weary > e
e
A sergeant bellows 'Rally the forces, the dreadlords approach!'
A sergeant bellows 'Rally the forces, the dreadlords approach!'
A Shienaran guard tries to slash you, but you parry successfully.
A sergeant joins a Shienaran guard's fight!
A sergeant joins a Shienaran guard's fight!
A sergeant tries to slash you, but you deflect the blow.
A sergeant tries to slash you, but you deflect the blow.
You strike a Shienaran guard's body hard.
A Shienaran guard tries to slash you, but you deflect the blow.
Your heartbeat calms down more as you feel less panicked.
No way! You're fighting for your life!

* HP:Battered SP:Strong MV:Winded - a Shienaran guard: Scratched > No way! You're fighting for your life!

* HP:Battered SP:Strong MV:Winded - a Shienaran guard: Scratched > f
e
e
You panic and attempt to flee!


*Dixon* has arrived from the south.
A seasoned Shienaran soldier has arrived from the south.

ge
*Dixon* strikes your right leg into bloody fragments!
You flee head over heels.
Center of the Courtyard
[ obvious exits: N E S W ]
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
*Gretchen* is standing here.
A wild stallion bucks madly.
A grizzled Shienaran veteran looks on.
A gray palfrey prances skittishly nearby.
A grizzled Shienaran veteran looks on.
An ageless woman in a red shawl stands here.
A tall, well-dressed noble strolls arrogantly by.
A wild stallion bucks madly.
An Illuminator's assistant stands here carrying some colored tubes.
A gray haired weaponsmaster stands nearby.

t * HP:Battered SP:Strong MV:Winded > vEastern End of the Courtyard
[ obvious exits: E W ]
A hanging lantern lights the path.

* HP:Battered SP:Strong MV:Winded > ialIn the Southeast Tower
[ obvious exits: W U ]
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.

p* HP:Battered SP:Strong MV:Winded > ouch
u
You get a thin vial of yellow fluid from a soft leather pouch.

n
* HP:Battered SP:Strong MV:Winded > nTop of the Southeast Tower
[ obvious exits: N D ]
An elite Shienaran guard attends his duties.
An archer draws his bow with a steady hand and a sharp eye.

* HP:Battered SP:Strong MV:Winded >
h
On the Keep Wall
[ obvious exits: N S ]

* HP:Battered SP:Strong MV:Winded > Top of the Northeast Tower
[ obvious exits: S D ]
A tough Shienaran soldier waits here.
An archer draws his bow with a steady hand and a sharp eye.

d* HP:Battered SP:Strong MV:Winded >
[jump out]
Ok.

* HP:Battered SP:Strong MV:Winded > In the Northeast Tower
[ obvious exits: W U ]

* HP:Battered SP:Strong MV:Winded > quaff
OOF!! The fall knocks the wind out of you!
*SNAP* Pain shoots up your leg and into your side!
Ouch!

* HP:Beaten SP:Strong MV:Haggard > vial
l
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

* HP:Beaten SP:Strong MV:Weary > The Dusty Road
The old road bends north and east here. To the north, over the trees, you
can see the top of a gray tower poking up through the trees. However, the
forest around you seems mostly impenetrable, except for a little trail
running south into the woods. The city walls of Fal Dara can be see through
the trees to the southeast, and looking up there is an old murder-hole
strutting out over the road.
[ obvious exits: N E S ]

Detritus
Posts: 282
Joined: Thu Aug 06, 2020 8:22 am

Re: Fun in cut

Post by Detritus » Thu Jun 03, 2021 10:49 pm

Very good read as always.

Davor
Posts: 417
Joined: Wed Mar 18, 2015 9:38 pm

Re: Fun in cut

Post by Davor » Fri Jun 04, 2021 5:31 am

Dreadlords need to be downed so bad. Ridiculous. Its like a combination of Seanchan, Raken, and super stats. Never ending SPs, insane pracs, now the best gear in the game.

Jestin
Posts: 294
Joined: Mon Jul 10, 2017 11:15 am

Re: Fun in cut

Post by Jestin » Fri Jun 04, 2021 1:00 pm

agreed that the DL shirt didn't need to be upped as much as it was.

The big thing that needs to be changed is the elimination of warder bond leeching. So broken, unrealistic, and not productive for pk. If you must, maybe give AS a 50 max hp bonus while bonded (preferably only if warder is in the same room or zone). I'm not sure that's even needed but helpful for avoiding one bash/stab/charge deaths.

the whole being able to have a total of 680+ hps on a "glass cannon" character is so crazy ridiculous.

Thore
Posts: 378
Joined: Sun Mar 22, 2015 2:06 am

Re: Fun in cut

Post by Thore » Fri Jun 04, 2021 8:14 pm

Davor wrote:
Fri Jun 04, 2021 5:31 am
Dreadlords need to be downed so bad. Ridiculous. Its like a combination of Seanchan, Raken, and super stats. Never ending SPs, insane pracs, now the best gear in the game.
Wait wtf raken lol? I mean SS yeah uber stat suckas

iria
Posts: 504
Joined: Mon Aug 24, 2015 5:35 pm

Re: Fun in cut

Post by iria » Fri Jun 04, 2021 8:53 pm

Good job chasing the full hps Tooz around when you had a couple low, you're worse than Davor.

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