What do I do differently next time?
What do I do differently next time?
* HP:Wounded MV:Strong - Jaxon: Wounded >
*Jaxon* barely pierces your body.
[bash ]
-
Raiste pierces *Jaxon*'s body.
*Jaxon* tickles your left foot with his pierce.
*Doyl* barely pierces a ramshorned trolloc's body.
A ramshorned trolloc tries to slice Doyl, but he deflects the blow.
=
+*
*+
=-
Razhak narrates 'flee it'
-
=
As *Jaxon* avoids your bash, you topple over and fall to the ground!
* HP:Wounded MV:Strong >
*Relena* tries to strike Raiste, but he deflects the blow.
Raiste tries to pierce *Jaxon*, but he deflects the blow.
*Jaxon* barely pierces your body.
*Doyl* barely pierces a ramshorned trolloc's body.
A ramshorned trolloc tries to slice Doyl, but he deflects the blow.
*Jaxon* barely pierces your body.
*Doyl* pierces a ramshorned trolloc's right hand.
* HP:Wounded MV:Strong - Jaxon: Wounded >
*Faiz* tries to pierce Razhak, but he parries successfully.
Razhak gives a ramshorned trolloc an order.
A ramshorned trolloc panics, and attempts to flee!
wmp
* HP:Wounded MV:Strong - Jaxon: Wounded >
f
Raiste panics, and attempts to flee!
Razhak gives a ramshorned trolloc an order.
A ramshorned trolloc panics, and attempts to flee!
* HP:Wounded MV:Strong - Jaxon: Wounded >
Razhak gives a ramshorned trolloc an order.
* HP:Wounded MV:Strong - Jaxon: Wounded >
Razhak gives a ramshorned trolloc an order.
* HP:Wounded MV:Strong - Jaxon: Wounded >
Razhak gives a ramshorned trolloc an order.
* HP:Wounded MV:Strong - Jaxon: Wounded >
Raiste leaves south. vv
* HP:Wounded MV:Strong - Jaxon: Wounded >
A ramshorned trolloc leaves north. ^^
* HP:Wounded MV:Strong - Jaxon: Wounded >
Razhak panics, and attempts to flee!
* HP:Wounded MV:Strong - Jaxon: Wounded > *Doyl* pierces your right arm.
*Faiz* panics, and attempts to flee!
[ch mood wimpy]
Mood changed to: Wimpy
* HP:Wounded MV:Strong - Jaxon: Wounded >
*Doyl* barely pierces your body.
Razhak tries to scythe *Faiz*, but he deflects the blow.
You try to crush *Jaxon*, but he deflects the blow.
*Jaxon* barely pierces your body.
You panic and attempt to flee!
Razhak leaves north riding a shadow stallion.
*Faiz* leaves north. ^^
You flee head over heels.
Little Path
[ obvious exits: N S ]
*Faiz* is standing here.
Razhak the Myrddraal is standing here, riding a shadow stallion.
A tall, ramshorned trolloc is here, commanding.
Eyes keen, a Domani razor stands here swishing its tail.
* HP:Wounded MV:Strong >
*Doyl* has arrived from the south, riding a warhorse.
*Relena* has arrived from the south, riding a warhorse.
c
* HP:Wounded MV:Strong >
*Doyl* tickles your left leg with his pierce.
*Relena* leaves north riding a warhorse.
*Faiz* leaves north. ^^
Razhak leaves north riding a shadow stallion.
A ramshorned trolloc leaves north. ^^
* HP:Wounded MV:Strong - Doyl: Healthy >
[k light]
You do the best you can!
* HP:Wounded MV:Strong - Doyl: Healthy >
You try to crush *Doyl*, but he deflects the blow.
*Doyl* pierces your right arm.
*Relena* has arrived from the north, riding a warhorse.
* HP:Wounded MV:Strong - Doyl: Healthy >
*Jaxon* tickles your right leg with his pierce.
* HP:Wounded MV:Strong - Doyl: Healthy >
*Jaxon* pierces your body.
*Relena* tickles your body with her strike.
l
* HP:Wounded MV:Strong - Doyl: Healthy >
Raiste narrates 'went w a bit'
* HP:Wounded MV:Strong - Doyl: Healthy > Little Path
This path is a rough, but well-traveled path. You can see lots of footprints
that no one has bothered to erase and hide, and the trees looming overhead
block any and all light from entering. To the south, you can see a very dark
alcove, and to the north, you can barely make out the end of this path and a
clearing.
[ obvious exits: N S ]
*Faiz* is standing here.
*Relena* is here, fighting YOU!, riding a warhorse.
*Relena* is surrounded by a shimmering white aura!
*Jaxon* is here, fighting YOU!
*Doyl* is here, fighting YOU!, riding a warhorse.
Eyes keen, a Domani razor stands here swishing its tail.
* HP:Wounded MV:Strong - Doyl: Healthy >
*Faiz* barely pierces your body.
wmp
* HP:Battered MV:Strong - Doyl: Healthy >
f
[ch mood wimpy]
Mood changed to: Wimpy
* HP:Battered MV:Strong - Doyl: Healthy > You panic and attempt to flee!
*Faiz* pierces your left arm.
*Jaxon* pierces your body.
*Doyl* pierces your body.
Raiste narrates 'where to raz'
You flee head over heels.
Hedge Path
[ obvious exits: N S ]
A juvenile trolloc waits hungrily to be fed.
o HP:Battered MV:Strong >
*Doyl* has arrived from the north, riding a warhorse.
s
* HP:Battered MV:Strong >
*Doyl* barely pierces your body.
s
* HP:Battered MV:Strong - Doyl: Healthy > No way! You're fighting for your life!
* HP:Battered MV:Strong - Doyl: Healthy > No way! You're fighting for your life!
f
* HP:Battered MV:Strong - Doyl: Healthy >
w
You try to crush *Doyl*, but he deflects the blow.
*Doyl* barely pierces your left arm.
You panic and attempt to flee!
*Jaxon* has arrived from the south.
*Faiz* barely pierces your body.
You flee head over heels.
Little Path
[ obvious exits: N S ]
*Jaxon* is standing here.
*Relena* is standing here, riding a warhorse.
*Relena* is surrounded by a shimmering white aura!
Eyes keen, a Domani razor stands here swishing its tail.
Alas, you cannot go that way...
* HP:Battered MV:Strong >
*Relena* leaves south riding a warhorse.
Razhak narrates 'camps'
o HP:Battered MV:Strong >
*Doyl* has arrived from the south, riding a warhorse.
*Jaxon* has arrived from the south.
f
* HP:Battered MV:Strong >
*Doyl* pierces your body.
*Faiz* pierces your left leg.
* HP:Battered MV:Strong - Doyl: Healthy > *Faiz* barely pierces your body.
You try to crush *Doyl*, but he parries successfully.
You fumble a nasty spiked club as you are struck.
*Doyl* barely pierces your body.
You panic and attempt to flee!
w
*Jaxon* barely pierces your left leg.
You flee head over heels.
Little Path
[ obvious exits: N S ]
Alas, you cannot go that way...
o HP:Battered MV:Strong >
s
*Doyl* has arrived from the south, riding a warhorse.
s
* HP:Battered MV:Strong >
*Doyl* barely pierces your right leg.
s
* HP:Battered MV:Strong - Doyl: Healthy > No way! You're fighting for your life!
* HP:Battered MV:Strong - Doyl: Healthy > *Jaxon* has arrived from the south.
*Relena* has arrived from the south, riding a warhorse.
No way! You're fighting for your life!
* HP:Battered MV:Strong - Doyl: Healthy > *Relena* leaves north riding a warhorse.
No way! You're fighting for your life!
* HP:Battered MV:Strong - Doyl: Healthy >
f
w
You panic and attempt to flee!
*Jaxon* has arrived from the north.
*Relena* has arrived from the north, riding a warhorse.
*Jaxon* barely pierces your left leg.
*Faiz* pierces your right hand.
*Relena* barely strikes your left arm.
*Relena* barely strikes your body.
*Faiz* barely pierces your body.
*Jaxon* pierces your right hand.
*Doyl* pierces your body.
*Faiz* tickles your right leg with his pierce.
*Jaxon* pierces your body.
You wish that your wounds would stop BLEEDING so much!
*Doyl* pierces your left arm.
You wish that your wounds would stop BLEEDING so much!
w
You flee head over heels.
Entrance to Campsite
[ obvious exits: N S ]
A tough Shienaran soldier waits here.
Alas, you cannot go that way...
o HP:Beaten MV:Strong > Alas, you cannot go that way...
o HP:Beaten MV:Strong >
s
s
*Doyl* has arrived from the south, riding a warhorse.
s
* HP:Beaten MV:Strong > *Doyl* tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!
No way! You're fighting for your life!
* HP:Beaten MV:Strong - Doyl: Healthy > *Jaxon* has arrived from the south.
*Relena* has arrived from the south, riding a warhorse.
*Faiz* has arrived from the south.
No way! You're fighting for your life!
s
* HP:Beaten MV:Strong - Doyl: Healthy > *Faiz* pierces your body.
You wish that your wounds would stop BLEEDING so much!
*Jaxon* leaves north. ^^
*Relena* leaves north riding a warhorse.
No way! You're fighting for your life!
f
* HP:Critical MV:Strong - Doyl: Healthy > No way! You're fighting for your life!
* HP:Critical MV:Strong - Doyl: Healthy > *Faiz* pierces your body.
You wish that your wounds would stop BLEEDING so much!
A soldier barely scythes your right arm.
You wish that your wounds would stop BLEEDING so much!
You try to quietly draw a dagger from a black wool cape embroidered with a swooping hawk.
You try to pierce *Doyl*, but he deflects the blow.
*Doyl* barely pierces your right leg.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
w
*Doyl* tickles your left leg with his pierce.
You wish that your wounds would stop BLEEDING so much!
*Jaxon* has arrived from the north.
*Relena* has arrived from the north, riding a warhorse.
*Jaxon* barely pierces your left hand.
You wish that your wounds would stop BLEEDING so much!
*Relena* tickles your body with her strike.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
Little Path
[ obvious exits: N S ]
Alas, you cannot go that way...
o HP:Critical MV:Strong >
Raiste narrates 'k am no chan their patty not nearby for once'
o HP:Critical MV:Strong >
*Doyl* has arrived from the north, riding a warhorse.
s
* HP:Critical MV:Strong >
*Doyl* pierces your left leg.
You wish that your wounds would stop BLEEDING so much!
s
* HP:Critical MV:Strong - Doyl: Healthy > No way! You're fighting for your life!
s
* HP:Critical MV:Strong - Doyl: Healthy >
No way! You're fighting for your life!
* HP:Critical MV:Strong - Doyl: Healthy > *Relena* has arrived from the north, riding a warhorse.
No way! You're fighting for your life!
* HP:Critical MV:Strong - Doyl: Healthy >
*Faiz* pierces your body.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Strong - Doyl: Healthy >
*someone* strikes your body.
You're stunned, but will probably regain consciousness...
f
HP:Critical MV:Strong >
All you can do right now is think about the stars!
HP:Critical MV:Strong >
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You stop following Razhak.
An ankle-biter hates your guts!
Circle of Darkness
[ obvious exits: N E S W U D ]
A rancid slab of decaying meat lies here, covered with maggots.
A shattered arm lies in a bloody red and purple mess.
A revolting well bubbles with the blood of the sacrificed.
A large slab of meat has been placed here. [6]
*Jaxon* barely pierces your body.
[bash ]
-
Raiste pierces *Jaxon*'s body.
*Jaxon* tickles your left foot with his pierce.
*Doyl* barely pierces a ramshorned trolloc's body.
A ramshorned trolloc tries to slice Doyl, but he deflects the blow.
=
+*
*+
=-
Razhak narrates 'flee it'
-
=
As *Jaxon* avoids your bash, you topple over and fall to the ground!
* HP:Wounded MV:Strong >
*Relena* tries to strike Raiste, but he deflects the blow.
Raiste tries to pierce *Jaxon*, but he deflects the blow.
*Jaxon* barely pierces your body.
*Doyl* barely pierces a ramshorned trolloc's body.
A ramshorned trolloc tries to slice Doyl, but he deflects the blow.
*Jaxon* barely pierces your body.
*Doyl* pierces a ramshorned trolloc's right hand.
* HP:Wounded MV:Strong - Jaxon: Wounded >
*Faiz* tries to pierce Razhak, but he parries successfully.
Razhak gives a ramshorned trolloc an order.
A ramshorned trolloc panics, and attempts to flee!
wmp
* HP:Wounded MV:Strong - Jaxon: Wounded >
f
Raiste panics, and attempts to flee!
Razhak gives a ramshorned trolloc an order.
A ramshorned trolloc panics, and attempts to flee!
* HP:Wounded MV:Strong - Jaxon: Wounded >
Razhak gives a ramshorned trolloc an order.
* HP:Wounded MV:Strong - Jaxon: Wounded >
Razhak gives a ramshorned trolloc an order.
* HP:Wounded MV:Strong - Jaxon: Wounded >
Razhak gives a ramshorned trolloc an order.
* HP:Wounded MV:Strong - Jaxon: Wounded >
Raiste leaves south. vv
* HP:Wounded MV:Strong - Jaxon: Wounded >
A ramshorned trolloc leaves north. ^^
* HP:Wounded MV:Strong - Jaxon: Wounded >
Razhak panics, and attempts to flee!
* HP:Wounded MV:Strong - Jaxon: Wounded > *Doyl* pierces your right arm.
*Faiz* panics, and attempts to flee!
[ch mood wimpy]
Mood changed to: Wimpy
* HP:Wounded MV:Strong - Jaxon: Wounded >
*Doyl* barely pierces your body.
Razhak tries to scythe *Faiz*, but he deflects the blow.
You try to crush *Jaxon*, but he deflects the blow.
*Jaxon* barely pierces your body.
You panic and attempt to flee!
Razhak leaves north riding a shadow stallion.
*Faiz* leaves north. ^^
You flee head over heels.
Little Path
[ obvious exits: N S ]
*Faiz* is standing here.
Razhak the Myrddraal is standing here, riding a shadow stallion.
A tall, ramshorned trolloc is here, commanding.
Eyes keen, a Domani razor stands here swishing its tail.
* HP:Wounded MV:Strong >
*Doyl* has arrived from the south, riding a warhorse.
*Relena* has arrived from the south, riding a warhorse.
c
* HP:Wounded MV:Strong >
*Doyl* tickles your left leg with his pierce.
*Relena* leaves north riding a warhorse.
*Faiz* leaves north. ^^
Razhak leaves north riding a shadow stallion.
A ramshorned trolloc leaves north. ^^
* HP:Wounded MV:Strong - Doyl: Healthy >
[k light]
You do the best you can!
* HP:Wounded MV:Strong - Doyl: Healthy >
You try to crush *Doyl*, but he deflects the blow.
*Doyl* pierces your right arm.
*Relena* has arrived from the north, riding a warhorse.
* HP:Wounded MV:Strong - Doyl: Healthy >
*Jaxon* tickles your right leg with his pierce.
* HP:Wounded MV:Strong - Doyl: Healthy >
*Jaxon* pierces your body.
*Relena* tickles your body with her strike.
l
* HP:Wounded MV:Strong - Doyl: Healthy >
Raiste narrates 'went w a bit'
* HP:Wounded MV:Strong - Doyl: Healthy > Little Path
This path is a rough, but well-traveled path. You can see lots of footprints
that no one has bothered to erase and hide, and the trees looming overhead
block any and all light from entering. To the south, you can see a very dark
alcove, and to the north, you can barely make out the end of this path and a
clearing.
[ obvious exits: N S ]
*Faiz* is standing here.
*Relena* is here, fighting YOU!, riding a warhorse.
*Relena* is surrounded by a shimmering white aura!
*Jaxon* is here, fighting YOU!
*Doyl* is here, fighting YOU!, riding a warhorse.
Eyes keen, a Domani razor stands here swishing its tail.
* HP:Wounded MV:Strong - Doyl: Healthy >
*Faiz* barely pierces your body.
wmp
* HP:Battered MV:Strong - Doyl: Healthy >
f
[ch mood wimpy]
Mood changed to: Wimpy
* HP:Battered MV:Strong - Doyl: Healthy > You panic and attempt to flee!
*Faiz* pierces your left arm.
*Jaxon* pierces your body.
*Doyl* pierces your body.
Raiste narrates 'where to raz'
You flee head over heels.
Hedge Path
[ obvious exits: N S ]
A juvenile trolloc waits hungrily to be fed.
o HP:Battered MV:Strong >
*Doyl* has arrived from the north, riding a warhorse.
s
* HP:Battered MV:Strong >
*Doyl* barely pierces your body.
s
* HP:Battered MV:Strong - Doyl: Healthy > No way! You're fighting for your life!
* HP:Battered MV:Strong - Doyl: Healthy > No way! You're fighting for your life!
f
* HP:Battered MV:Strong - Doyl: Healthy >
w
You try to crush *Doyl*, but he deflects the blow.
*Doyl* barely pierces your left arm.
You panic and attempt to flee!
*Jaxon* has arrived from the south.
*Faiz* barely pierces your body.
You flee head over heels.
Little Path
[ obvious exits: N S ]
*Jaxon* is standing here.
*Relena* is standing here, riding a warhorse.
*Relena* is surrounded by a shimmering white aura!
Eyes keen, a Domani razor stands here swishing its tail.
Alas, you cannot go that way...
* HP:Battered MV:Strong >
*Relena* leaves south riding a warhorse.
Razhak narrates 'camps'
o HP:Battered MV:Strong >
*Doyl* has arrived from the south, riding a warhorse.
*Jaxon* has arrived from the south.
f
* HP:Battered MV:Strong >
*Doyl* pierces your body.
*Faiz* pierces your left leg.
* HP:Battered MV:Strong - Doyl: Healthy > *Faiz* barely pierces your body.
You try to crush *Doyl*, but he parries successfully.
You fumble a nasty spiked club as you are struck.
*Doyl* barely pierces your body.
You panic and attempt to flee!
w
*Jaxon* barely pierces your left leg.
You flee head over heels.
Little Path
[ obvious exits: N S ]
Alas, you cannot go that way...
o HP:Battered MV:Strong >
s
*Doyl* has arrived from the south, riding a warhorse.
s
* HP:Battered MV:Strong >
*Doyl* barely pierces your right leg.
s
* HP:Battered MV:Strong - Doyl: Healthy > No way! You're fighting for your life!
* HP:Battered MV:Strong - Doyl: Healthy > *Jaxon* has arrived from the south.
*Relena* has arrived from the south, riding a warhorse.
No way! You're fighting for your life!
* HP:Battered MV:Strong - Doyl: Healthy > *Relena* leaves north riding a warhorse.
No way! You're fighting for your life!
* HP:Battered MV:Strong - Doyl: Healthy >
f
w
You panic and attempt to flee!
*Jaxon* has arrived from the north.
*Relena* has arrived from the north, riding a warhorse.
*Jaxon* barely pierces your left leg.
*Faiz* pierces your right hand.
*Relena* barely strikes your left arm.
*Relena* barely strikes your body.
*Faiz* barely pierces your body.
*Jaxon* pierces your right hand.
*Doyl* pierces your body.
*Faiz* tickles your right leg with his pierce.
*Jaxon* pierces your body.
You wish that your wounds would stop BLEEDING so much!
*Doyl* pierces your left arm.
You wish that your wounds would stop BLEEDING so much!
w
You flee head over heels.
Entrance to Campsite
[ obvious exits: N S ]
A tough Shienaran soldier waits here.
Alas, you cannot go that way...
o HP:Beaten MV:Strong > Alas, you cannot go that way...
o HP:Beaten MV:Strong >
s
s
*Doyl* has arrived from the south, riding a warhorse.
s
* HP:Beaten MV:Strong > *Doyl* tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!
No way! You're fighting for your life!
* HP:Beaten MV:Strong - Doyl: Healthy > *Jaxon* has arrived from the south.
*Relena* has arrived from the south, riding a warhorse.
*Faiz* has arrived from the south.
No way! You're fighting for your life!
s
* HP:Beaten MV:Strong - Doyl: Healthy > *Faiz* pierces your body.
You wish that your wounds would stop BLEEDING so much!
*Jaxon* leaves north. ^^
*Relena* leaves north riding a warhorse.
No way! You're fighting for your life!
f
* HP:Critical MV:Strong - Doyl: Healthy > No way! You're fighting for your life!
* HP:Critical MV:Strong - Doyl: Healthy > *Faiz* pierces your body.
You wish that your wounds would stop BLEEDING so much!
A soldier barely scythes your right arm.
You wish that your wounds would stop BLEEDING so much!
You try to quietly draw a dagger from a black wool cape embroidered with a swooping hawk.
You try to pierce *Doyl*, but he deflects the blow.
*Doyl* barely pierces your right leg.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
w
*Doyl* tickles your left leg with his pierce.
You wish that your wounds would stop BLEEDING so much!
*Jaxon* has arrived from the north.
*Relena* has arrived from the north, riding a warhorse.
*Jaxon* barely pierces your left hand.
You wish that your wounds would stop BLEEDING so much!
*Relena* tickles your body with her strike.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
Little Path
[ obvious exits: N S ]
Alas, you cannot go that way...
o HP:Critical MV:Strong >
Raiste narrates 'k am no chan their patty not nearby for once'
o HP:Critical MV:Strong >
*Doyl* has arrived from the north, riding a warhorse.
s
* HP:Critical MV:Strong >
*Doyl* pierces your left leg.
You wish that your wounds would stop BLEEDING so much!
s
* HP:Critical MV:Strong - Doyl: Healthy > No way! You're fighting for your life!
s
* HP:Critical MV:Strong - Doyl: Healthy >
No way! You're fighting for your life!
* HP:Critical MV:Strong - Doyl: Healthy > *Relena* has arrived from the north, riding a warhorse.
No way! You're fighting for your life!
* HP:Critical MV:Strong - Doyl: Healthy >
*Faiz* pierces your body.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Strong - Doyl: Healthy >
*someone* strikes your body.
You're stunned, but will probably regain consciousness...
f
HP:Critical MV:Strong >
All you can do right now is think about the stars!
HP:Critical MV:Strong >
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You stop following Razhak.
An ankle-biter hates your guts!
Circle of Darkness
[ obvious exits: N E S W U D ]
A rancid slab of decaying meat lies here, covered with maggots.
A shattered arm lies in a bloody red and purple mess.
A revolting well bubbles with the blood of the sacrificed.
A large slab of meat has been placed here. [6]
Re: What do I do differently next time?
I'll add this - I was hesitant to dline south because of the rooms I was in, do I just need to say screw it and hope I get a good flee?
Re: What do I do differently next time?
In that situation its your only choice, just gotta roll the dice.
Re: What do I do differently next time?
dont dline
just keep waiting for them to engage and instantly fleeing till you get to entrance to the camp site or hedge path
once u see those names u can see which way you should be dlining its a lot of rolls of the dice in a tight area in abs its gona be really rough
everyone else in your group seamed aware that you were about to loose and were ready to run for it and you seamed to get the message a bit late
raz stuck around a bit longer caus hes leading and will tend to flee last you could of also narrated that you were stuck and he would of probably come back to take a bit of the heat off you
situation awareness and judging the group you are fighting is the key but that comes with time
just keep waiting for them to engage and instantly fleeing till you get to entrance to the camp site or hedge path
once u see those names u can see which way you should be dlining its a lot of rolls of the dice in a tight area in abs its gona be really rough
everyone else in your group seamed aware that you were about to loose and were ready to run for it and you seamed to get the message a bit late
raz stuck around a bit longer caus hes leading and will tend to flee last you could of also narrated that you were stuck and he would of probably come back to take a bit of the heat off you
situation awareness and judging the group you are fighting is the key but that comes with time
Re: What do I do differently next time?
Not dlining is probably correct, but if you keep getting hit in the next room or your link is much worse than theirs, it might be your only hope.
Important to note here that of the people you're fighting, one is striking (Relena, FC) and three are piercing. In other words, none are bashers and the risk of dlining is lessened somewhat. You might run back into a weave though, which would definitely hurt.
Important to note here that of the people you're fighting, one is striking (Relena, FC) and three are piercing. In other words, none are bashers and the risk of dlining is lessened somewhat. You might run back into a weave though, which would definitely hurt.
Re: What do I do differently next time?
I’ll usually try a dline direction if I have hps. Once it gets tight I’ll stop and wait for a room. You had a chance and you entered a wrong direction when you first got to entrance. Other places you get screwed are fleeing e/w of 2n FD. I usually dline a scan, see the direction and run the other way. I do have a decent link though.
Re: What do I do differently next time?
It's a rough set of rooms, possibly the scariest ones to lose a fight in.
It will help a lot to memorise each room name. I know they're all extremely similar. But knowing whether you're 2n 2e 1n, or 1s campsite, is vital information.
Second big help is the situational awareness. Knowing you're now outnumbered/outgunned, you should expect the out call. At that point it's, "Where am I and where do I want to be".
It will help a lot to memorise each room name. I know they're all extremely similar. But knowing whether you're 2n 2e 1n, or 1s campsite, is vital information.
Second big help is the situational awareness. Knowing you're now outnumbered/outgunned, you should expect the out call. At that point it's, "Where am I and where do I want to be".
Re: What do I do differently next time?
Depending on your link and the links of the ones you're against, you can sometimes get away with dline and direction. Ie. the time where you're fleeing from 1s campsite, you could dline w and stack an "s" command afterwards, granted if you're fleetrapped it might not help much, but often if the chaser isn't too quick or isn't on an american link you will get your stacked command off before they enter and hit you, giving you a small breathing room and might get you to a better room instead of the bouncing back and forth. But yeah those rooms can be tough if flees are screwing you over, kind of similar to Culhook in blight, at some point it is time to hit the dline and hope your flee doesn't screw you.
Re: What do I do differently next time?
flee at wounded
Re: What do I do differently next time?
Props for posting and asking for help. I can’t add to anything that hasn’t already been said. Just wanted to say I like your attitude and willingness to be open to advice and learn.