The Raken Strikes Again

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Atkins
Posts: 125
Joined: Wed Aug 19, 2020 12:55 pm

The Raken Strikes Again

Post by Atkins » Fri May 28, 2021 2:26 pm

n
* R HP:Wounded MV:Tiring >
n
n
Old Road
The road is constricted on the west by the impenetrable trees of the Westwood,
but to the east it broadens some as it blends gradually into an open field. It
is hard to say exactly where the road ends and the field begins; the dust near
the edge of the road is pocked with tufts of grass, and the hoof and wheel
marks slowly fade out.
[ obvious exits: N E S ]
Zone: Old Road
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A long-eared rabbit is here, looking quite sick.

where
* R HP:Wounded MV:Tiring > Old Road
Still heading north and south, the road creeps onward. In the distance to the
east, some hills can be seen, but there is no way to exit the road from this
point. Far away in the west, the spine of the Mountains of Mist can be seen,
standing like silent sentinels over the Westwood.
[ obvious exits: N S ]
Zone: Old Road
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Tiring > Old Road
The Old Road stretches north and south as far as the eye can see. Rumor has it
that the road runs between two villages, but there is no sign of either of
them from here. Hoof marks indicate that beasts of burden have recently passed
this way, probably in rainy weather.
[ obvious exits: N S W ]
Zone: Old Road
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Tiring > Players in your Zone
--------------------
Atkins - Old Road

* R HP:Wounded MV:Tiring >
n
n
Old Road
The Old Road continues both north and south. The occasional track in the road
is evidence the path has been recently travelled, although it would be easy to
believe otherwise. To the north you can see a small village of thatched roofs.
[ obvious exits: N S ]
Zone: Emond's Field
Door north: wagongate
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Iwamori of the Borderlands is standing here, riding a wild stallion.

* R HP:Wounded MV:Tiring > Old Road
This wide dirt road runs both to the north and south. The trees of the
Westwood grow quite sparse some distance to the west, beyond the multitude
of farm fields that sprouts beyond the last houses of the village. A tall
and ancient tree grows just to the east, next to a large stone building
that stands just off the road to the north. Two wooden wagons stand ready
to be moved onto the road, to seal off entry to the village.
[ obvious exits: N E S ]
Zone: Emond's Field
Door south: wagongate
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jon Thane, owner of the mill, is here.
A well-dressed man peals his bell, alerting people to the latest news.
A man wearing an eagle-bearing bandana stands here.

n
n
* R HP:Wounded MV:Tiring >
*Joachim* has arrived from the east, riding a raken.
Old Road Before the Winespring Inn
A large stone building that is several stories tall stands directly east of
the road. At night, light floods out of the windows of the common room of
the Winespring Inn, Emond's Field's best, and only, inn. Directly to the
north lies the Winespring Water and the Wagon Bridge to cross it. The Green
extends to the west, with thatched roofed homes surrounding it.
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A hardened farmer stands ready to defend his homeland.

where
* R HP:Wounded MV:Tiring >
Wagon Bridge
This is the Wagon Bridge, a sturdy span of wood with railings on both
sides. There is plenty of room for a cart or wagon with a team of horses to
cross it. The Winespring Water flows under the bridge, and bursts from a
stone outcropping in the village green to the west. The Wagon Bridge
divides the road into the North Road, to the north, and the Old Road to the
south. A stone building stands just east off the Old Road.
[ obvious exits: N S ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A mirrored lantern has been left here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black cat meanders to an unknown destination.
A villager woman performs her daily routine.
A short man stands here, nervously eyeing everything in sight.
A bearded coachman stands here, waiting for passengers.

* R HP:Wounded MV:Tiring > Players in your Zone
--------------------
Atkins - Wagon Bridge
Iwamori - Old Road
Konsteon - Thick Grassy Field

* R HP:Wounded MV:Tiring >
s
charge h.seanchan
Old Road Before the Winespring Inn
A large stone building that is several stories tall stands directly east of
the road. At night, light floods out of the windows of the common room of
the Winespring Inn, Emond's Field's best, and only, inn. Directly to the
north lies the Winespring Water and the Wagon Bridge to cross it. The Green
extends to the west, with thatched roofed homes surrounding it.
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A hardened farmer stands ready to defend his homeland.

* R HP:Wounded MV:Tiring > Charge who?

s
* R HP:Wounded MV:Tiring >
charge h.seanchan
Old Road
This wide dirt road runs both to the north and south. The trees of the
Westwood grow quite sparse some distance to the west, beyond the multitude
of farm fields that sprouts beyond the last houses of the village. A tall
and ancient tree grows just to the east, next to a large stone building
that stands just off the road to the north. Two wooden wagons stand ready
to be moved onto the road, to seal off entry to the village.
[ obvious exits: N E S ]
Zone: Emond's Field
Door south: wagongate
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Iwamori of the Borderlands is here, fighting Joachim, riding a wild stallion.
*Joachim* is here, fighting Iwamori, riding a raken.
Jon Thane is here, fighting Joachim.
A well-dressed man peals his bell, alerting people to the latest news.
A Red Eagle sentry is here, fighting Joachim.

* R HP:Wounded MV:Tiring > Charge them?!? They are in the throes of battle!

* R HP:Wounded MV:Tiring >
k seanchan

A Red Eagle sentry tries to slash Joachim, but he deflects the blow.
Jon Thane tries to whip Joachim, but he parries successfully.
*Joachim* tries to scythe Iwamori, but he deflects the blow.
Iwamori avoids being bashed by *Joachim* who loses his balance and falls!

nar ok im in
* R HP:Wounded MV:Tiring > Iwamori sends *Joachim* sprawling with a powerful bash!
You try to lance *Joachim*, but he deflects the blow.

* R HP:Wounded MV:Tiring - Iwamori: Critical - Joachim: Beaten > You narrate 'ok im in'

* R HP:Wounded MV:Tiring - Iwamori: Critical - Joachim: Beaten >
b
bash
They already seem to be stunned.

* R HP:Wounded MV:Tiring - Iwamori: Critical - Joachim: Beaten >
b
bash
You lance *Joachim*'s body very hard.
*Joachim* panics, and attempts to flee!
A Red Eagle sentry slashes Joachim's left leg.
*Joachim* panics, and attempts to flee!
Jon Thane whips Joachim's body.
Iwamori scythes *Joachim*'s body hard.
-
*Joachim* leaves south riding a raken.
=
*Joachim* has arrived from the south, riding a raken.
+
Jon Thane leaves east.
A Red Eagle sentry tries to slash Joachim, but he deflects the blow.
**+
Iwamori leaves south riding a wild stallion.
=
*Joachim* panics, and attempts to flee!
- -
A Red Eagle sentry tries to slash Joachim, but he deflects the blow.
A bellman leaves north.
=
Iwamori has arrived from the south, riding a wild stallion.
*Joachim* leaves south riding a raken.
They're not here anymore!

* R HP:Wounded MV:Tiring >
s
k seanchan

Iwamori leaves south riding a wild stallion.

k seanchan
* R HP:Wounded MV:Tiring > *Joachim* has arrived from the south, riding a raken.
Old Road
The Old Road continues both north and south. The occasional track in the road
is evidence the path has been recently travelled, although it would be easy to
believe otherwise. To the north you can see a small village of thatched roofs.
[ obvious exits: N S ]
Zone: Emond's Field
Door north: wagongate
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > They aren't here.

k seanchan
k seanchan
* R HP:Wounded MV:Tiring >
They aren't here.

n
k seanchan
* R HP:Wounded MV:Tiring > Iwamori has arrived from the south, riding a wild stallion.
They aren't here.

n
* R HP:Wounded MV:Tiring > Old Road
This wide dirt road runs both to the north and south. The trees of the
Westwood grow quite sparse some distance to the west, beyond the multitude
of farm fields that sprouts beyond the last houses of the village. A tall
and ancient tree grows just to the east, next to a large stone building
that stands just off the road to the north. Two wooden wagons stand ready
to be moved onto the road, to seal off entry to the village.
[ obvious exits: N E S ]
Zone: Emond's Field
Door south: wagongate
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A man wearing an eagle-bearing bandana stands here.

k seanchan
* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > Old Road Before the Winespring Inn
A large stone building that is several stories tall stands directly east of
the road. At night, light floods out of the windows of the common room of
the Winespring Inn, Emond's Field's best, and only, inn. Directly to the
north lies the Winespring Water and the Wagon Bridge to cross it. The Green
extends to the west, with thatched roofed homes surrounding it.
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A well-dressed man peals his bell, alerting people to the latest news.
A hardened farmer stands ready to defend his homeland.

n
* R HP:Wounded MV:Tiring > They aren't here.

k seanchan
* R HP:Wounded MV:Tiring > Wagon Bridge
This is the Wagon Bridge, a sturdy span of wood with railings on both
sides. There is plenty of room for a cart or wagon with a team of horses to
cross it. The Winespring Water flows under the bridge, and bursts from a
stone outcropping in the village green to the west. The Wagon Bridge
divides the road into the North Road, to the north, and the Old Road to the
south. A stone building stands just east off the Old Road.
[ obvious exits: N S ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A mirrored lantern has been left here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black cat meanders to an unknown destination.
A villager woman performs her daily routine.
A short man stands here, nervously eyeing everything in sight.
A bearded coachman stands here, waiting for passengers.

n
* R HP:Wounded MV:Tiring > They aren't here.

k seanchan
* R HP:Wounded MV:Tiring > Well on the East End of the Green
Flagstones have been neatly stacked and plastered to construct a stone
well. Its edge is a little over 3 feet high and a wooden roof and winch
have been constructed over it. The well has been placed on the eastern end
of a verdant grassy expanse called the Green. A rushing stream runs just to
the south, passing underneath a sturdy wooden bridge.

A map has been pinned to a board at the well.
[ obvious exits: N E S W ]
Zone: Emond's Field
A banner portraying a red eagle is gently swaying in the wind here.
A hanging lantern lights the path.
A large stone well is here.
A stout wooden barrel stands nearby.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tall dust-colored gelding prances in a circle here.
The Emond's Field town crier stands here, spreading the news.

* R HP:Wounded MV:Tiring > They aren't here.

where
* R HP:Wounded MV:Tiring >
Players in your Zone
--------------------
Atkins - Well on the East End of the Green
Iwamori - Old Road
Konsteon - Thick Grassy Field

k seanchan
k seanchan
* R HP:Wounded MV:Tiring >
k seanchan
They aren't here.

* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > They aren't here.

k seanchan
* R HP:Wounded MV:Tiring >
k seanchan
*Joachim* has arrived from the north, riding a raken.
You try to lance *Joachim*, but he deflects the blow.

k seanchan
* R HP:Wounded MV:Tiring - Joachim: Critical > You do the best you can!

k seanchan
* R HP:Wounded MV:Tiring - Joachim: Critical >
You do the best you can!

* R HP:Wounded MV:Tiring - Joachim: Critical > You do the best you can!

* R HP:Wounded MV:Tiring - Joachim: Critical >
*Joachim* panics, and attempts to flee!

cb
* R HP:Wounded MV:Tiring - Joachim: Critical >

You try to lance *Joachim*, but he deflects the blow.

k seanchan
k seanchan
* R HP:Wounded MV:Tiring - Joachim: Critical > [change mood brave]
Mood changed to: Brave

k seanchan
* R HP:Wounded MV:Tiring - Joachim: Critical > You do the best you can!

k seanchan
* R HP:Wounded MV:Tiring - Joachim: Critical > You do the best you can!

* R HP:Wounded MV:Tiring - Joachim: Critical > You do the best you can!

k seanchan
* R HP:Wounded MV:Tiring - Joachim: Critical > You do the best you can!

k seanchan
k seanchan
* R HP:Wounded MV:Tiring - Joachim: Critical >
*Joachim* leaves west riding a raken.
They aren't here.

* R HP:Wounded MV:Tiring > They aren't here.

k seanchan
* R HP:Wounded MV:Tiring > They aren't here.

k seanchan
w
* R HP:Wounded MV:Tiring > They aren't here.

k seanchan
* R HP:Wounded MV:Tiring > They aren't here.

w
* R HP:Wounded MV:Tiring > Northern End of the Green
This is the middle of the of the northern end of the village Green. A goat
has been tethered for grazing near the bank of the Winespring Water and a
few chickens are scratching around in the grass. A handcart has been placed
near a home that lies to the north, its spoked wheels painted a bright
green. A view through an alley between two thatched roofed homes reveals a
patch of grass used for sun bleaching several white sheets.
[ obvious exits: E W ]
Zone: Emond's Field
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Joachim* is standing here, riding a raken.
A hardened farmer stands ready to defend his homeland.
A ratter is here, hunting shadoweyes.

k seanchan
* R HP:Wounded MV:Tiring > You try to lance *Joachim*, but he parries successfully.

* R HP:Wounded MV:Tiring - Joachim: Critical > No way! You're fighting for your life!

* R HP:Wounded MV:Tiring - Joachim: Critical > You do the best you can!

cb
* R HP:Wounded MV:Tiring - Joachim: Critical >
Tic in 7 seconds!

A determined farmer tries to slash Joachim, but he deflects the blow.

* R HP:Wounded MV:Tiring - Joachim: Critical > *Joachim* panics, and attempts to flee!
[change mood brave]
Mood changed to: Brave

* R HP:Wounded MV:Tiring - Joachim: Critical >
k seanchan
k seanchan
*Joachim* panics, and attempts to flee!
You do the best you can!

k seanchan
* R HP:Wounded MV:Tiring - Joachim: Critical > You do the best you can!

k seanchan
k seanchan
* R HP:Wounded MV:Tiring - Joachim: Critical > A determined farmer tries to slash Joachim, but he
parries successfully.
You try to lance *Joachim*, but he deflects the blow.
You do the best you can!

* R HP:Wounded MV:Tiring - Joachim: Critical > You do the best you can!

k seanchan
* R HP:Wounded MV:Tiring - Joachim: Critical > You do the best you can!

* R HP:Wounded MV:Tiring - Joachim: Critical >
You do the best you can!

* R HP:Wounded MV:Tiring - Joachim: Critical >
k seanchan
k seanchan
You do the best you can!

* R HP:Wounded MV:Tiring - Joachim: Critical > *Joachim* leaves east riding a raken.
They aren't here.

* R HP:Wounded MV:Tiring >
k seanchan
e
k seanchan
They aren't here.

* R HP:Wounded MV:Strong > Well on the East End of the Green
Flagstones have been neatly stacked and plastered to construct a stone
well. Its edge is a little over 3 feet high and a wooden roof and winch
have been constructed over it. The well has been placed on the eastern end
of a verdant grassy expanse called the Green. A rushing stream runs just to
the south, passing underneath a sturdy wooden bridge.

A map has been pinned to a board at the well.
[ obvious exits: N E S W ]
Zone: Emond's Field
A banner portraying a red eagle is gently swaying in the wind here.
A hanging lantern lights the path.
A large stone well is here.
A stout wooden barrel stands nearby.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A short man stands here, nervously eyeing everything in sight.
A tall dust-colored gelding prances in a circle here.
The Emond's Field town crier stands here, spreading the news.

* R HP:Wounded MV:Strong > They aren't here.

s
* R HP:Wounded MV:Strong >
k seanchan
Wagon Bridge
This is the Wagon Bridge, a sturdy span of wood with railings on both
sides. There is plenty of room for a cart or wagon with a team of horses to
cross it. The Winespring Water flows under the bridge, and bursts from a
stone outcropping in the village green to the west. The Wagon Bridge
divides the road into the North Road, to the north, and the Old Road to the
south. A stone building stands just east off the Old Road.
[ obvious exits: N S ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A mirrored lantern has been left here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black cat meanders to an unknown destination.
A villager woman performs her daily routine.
A bearded coachman stands here, waiting for passengers.

s
* R HP:Wounded MV:Strong > They aren't here.

k seanchan
* R HP:Wounded MV:Strong > Old Road Before the Winespring Inn
A large stone building that is several stories tall stands directly east of
the road. At night, light floods out of the windows of the common room of
the Winespring Inn, Emond's Field's best, and only, inn. Directly to the
north lies the Winespring Water and the Wagon Bridge to cross it. The Green
extends to the west, with thatched roofed homes surrounding it.
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A well-dressed man peals his bell, alerting people to the latest news.
A hardened farmer stands ready to defend his homeland.

* R HP:Wounded MV:Strong > They aren't here.

where
* R HP:Wounded MV:Strong >
Players in your Zone
--------------------
Atkins - Old Road Before the Winespring Inn
Konsteon - Thick Grassy Field

* R HP:Wounded MV:Strong >
s
charge h.seanchan
Old Road
This wide dirt road runs both to the north and south. The trees of the
Westwood grow quite sparse some distance to the west, beyond the multitude
of farm fields that sprouts beyond the last houses of the village. A tall
and ancient tree grows just to the east, next to a large stone building
that stands just off the road to the north. Two wooden wagons stand ready
to be moved onto the road, to seal off entry to the village.
[ obvious exits: N E S ]
Zone: Emond's Field
Door south: wagongate
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A man wearing an eagle-bearing bandana stands here.

* R HP:Wounded MV:Strong > Charge who?

* R HP:Wounded MV:Strong >
where
s
charge h.seanchan
Players in your Zone
--------------------
Atkins - Old Road
Konsteon - Thick Grassy Field

* R HP:Wounded MV:Strong > Old Road
The Old Road continues both north and south. The occasional track in the road
is evidence the path has been recently travelled, although it would be easy to
believe otherwise. To the north you can see a small village of thatched roofs.
[ obvious exits: N S ]
Zone: Emond's Field
Door north: wagongate
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Iwamori of the Borderlands is standing here, riding a wild stallion.

* R HP:Wounded MV:Strong > Iwamori leaves north riding a wild stallion.
Charge who?

* R HP:Wounded MV:Strong >
n
k seanchan
Old Road
This wide dirt road runs both to the north and south. The trees of the
Westwood grow quite sparse some distance to the west, beyond the multitude
of farm fields that sprouts beyond the last houses of the village. A tall
and ancient tree grows just to the east, next to a large stone building
that stands just off the road to the north. Two wooden wagons stand ready
to be moved onto the road, to seal off entry to the village.
[ obvious exits: N E S ]
Zone: Emond's Field
Door south: wagongate
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A man wearing an eagle-bearing bandana stands here.

k seanchan
* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong >
e
k seanchan
By the Enormous Oak
Local stories claim there has always been an inn at this place, and a wide
stone foundation that encircles an enormous oak tree would lend credence to
that notion. The tree sprouts directly from the stone and it is ancient,
with a bole thirty paces around and spreading branches as thick as a man.
If the tree has lived hundreds of years, the ruin must have been around
even longer. In the summer, the innkeeper sets tables and benches around
the oak, where people can enjoy a relaxing drink or a game of stones.
[ obvious exits: N E W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A stout wooden barrel stands nearby.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Gleeman Brandobaris strums his lute, working on a new melody.
A boy stands here, grinning mischievously.

* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong >
e
k seanchan
e
Yard Outside the Inn
A broad stretch of dirt wide enough for a wagon team to turn on, lies in
front of a large barn that serves as the stables of the Winespring Inn. The
barn is large enough to house several teams of horses when merchants come
to buy wool or tabac. Some horse droppings have been swept into a corner,
where they attract some greenish flies and a variety of birds.
[ obvious exits: N E W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jon Thane, owner of the mill, is here.
A gray palfrey prances skittishly nearby.

k seanchan
* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong > The Inn's Stables
The stables of the Winespring Inn are separate from the main body of the
inn, although hardly far. A hay loft, stacked with bales of straw and hay,
lies on a floor above the stalls. It looks like the stablehands have bedded
down in the hay more than once. The smell of horses is quite strong. A pair
of Dhurran horses occupies two of the stalls.
[ obvious exits: W ]
Zone: Emond's Field
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A man walks among the horses here feeding them and rubbing them down.
A dun mare is here, snorting angrily.
A shaggy brown mare stands here.
A brown horse is here, nipping at a tuft of grass.
Surrounded by leather and metal, a saddler works here.

* R HP:Wounded MV:Strong > They aren't here.

where
* R HP:Wounded MV:Strong >
Players in your Zone
--------------------
Atkins - The Inn's Stables
Iwamori - North Road
Konsteon - Thick Grassy Field

w
w
* R HP:Wounded MV:Strong > Yard Outside the Inn
A broad stretch of dirt wide enough for a wagon team to turn on, lies in
front of a large barn that serves as the stables of the Winespring Inn. The
barn is large enough to house several teams of horses when merchants come
to buy wool or tabac. Some horse droppings have been swept into a corner,
where they attract some greenish flies and a variety of birds.
[ obvious exits: N E W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jon Thane, owner of the mill, is here.
A gray palfrey prances skittishly nearby.

w
* R HP:Wounded MV:Strong >
k seanchan
By the Enormous Oak
Local stories claim there has always been an inn at this place, and a wide
stone foundation that encircles an enormous oak tree would lend credence to
that notion. The tree sprouts directly from the stone and it is ancient,
with a bole thirty paces around and spreading branches as thick as a man.
If the tree has lived hundreds of years, the ruin must have been around
even longer. In the summer, the innkeeper sets tables and benches around
the oak, where people can enjoy a relaxing drink or a game of stones.
[ obvious exits: N E W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A stout wooden barrel stands nearby.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Gleeman Brandobaris strums his lute, working on a new melody.
A boy stands here, grinning mischievously.

k seanchan
* R HP:Wounded MV:Strong > Old Road
This wide dirt road runs both to the north and south. The trees of the
Westwood grow quite sparse some distance to the west, beyond the multitude
of farm fields that sprouts beyond the last houses of the village. A tall
and ancient tree grows just to the east, next to a large stone building
that stands just off the road to the north. Two wooden wagons stand ready
to be moved onto the road, to seal off entry to the village.
[ obvious exits: N E S ]
Zone: Emond's Field
Door south: wagongate
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A man wearing an eagle-bearing bandana stands here.

* R HP:Wounded MV:Strong > They aren't here.

n
* R HP:Wounded MV:Strong > They aren't here.

k seanchan
* R HP:Wounded MV:Strong > Old Road Before the Winespring Inn
A large stone building that is several stories tall stands directly east of
the road. At night, light floods out of the windows of the common room of
the Winespring Inn, Emond's Field's best, and only, inn. Directly to the
north lies the Winespring Water and the Wagon Bridge to cross it. The Green
extends to the west, with thatched roofed homes surrounding it.
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A well-dressed man peals his bell, alerting people to the latest news.
A hardened farmer stands ready to defend his homeland.

* R HP:Wounded MV:Strong > They aren't here.

n
* R HP:Wounded MV:Strong >
k seanchan
Wagon Bridge
This is the Wagon Bridge, a sturdy span of wood with railings on both
sides. There is plenty of room for a cart or wagon with a team of horses to
cross it. The Winespring Water flows under the bridge, and bursts from a
stone outcropping in the village green to the west. The Wagon Bridge
divides the road into the North Road, to the north, and the Old Road to the
south. A stone building stands just east off the Old Road.
[ obvious exits: N S ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A mirrored lantern has been left here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black cat meanders to an unknown destination.
A villager woman performs her daily routine.
A bearded coachman stands here, waiting for passengers.

* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong >
where
Players in your Zone
--------------------
Atkins - Wagon Bridge
Konsteon - Thick Grassy Field

n
k seanchan
* R HP:Wounded MV:Strong >
Well on the East End of the Green
Flagstones have been neatly stacked and plastered to construct a stone
well. Its edge is a little over 3 feet high and a wooden roof and winch
have been constructed over it. The well has been placed on the eastern end
of a verdant grassy expanse called the Green. A rushing stream runs just to
the south, passing underneath a sturdy wooden bridge.

A map has been pinned to a board at the well.
[ obvious exits: N E S W ]
Zone: Emond's Field
A banner portraying a red eagle is gently swaying in the wind here.
A hanging lantern lights the path.
A large stone well is here.
A stout wooden barrel stands nearby.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A hardened farmer stands ready to defend his homeland.
A short man stands here, nervously eyeing everything in sight.
A tall dust-colored gelding prances in a circle here.
The Emond's Field town crier stands here, spreading the news.

* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong >
where
Players in your Zone
--------------------
Atkins - Well on the East End of the Green
Konsteon - Thick Grassy Field

* R HP:Wounded MV:Strong >
charge h.seanchan
Charge who?

* R HP:Wounded MV:Strong >
where
s
Players in your Zone
--------------------
Iwamori - Thick Grassy Field
Atkins - Well on the East End of the Green
Konsteon - Thick Grassy Field

* R HP:Wounded MV:Strong > Wagon Bridge
This is the Wagon Bridge, a sturdy span of wood with railings on both
sides. There is plenty of room for a cart or wagon with a team of horses to
cross it. The Winespring Water flows under the bridge, and bursts from a
stone outcropping in the village green to the west. The Wagon Bridge
divides the road into the North Road, to the north, and the Old Road to the
south. A stone building stands just east off the Old Road.
[ obvious exits: N S ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A mirrored lantern has been left here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black cat meanders to an unknown destination.
A villager woman performs her daily routine.
A bearded coachman stands here, waiting for passengers.

* R HP:Wounded MV:Strong >
where
Players in your Zone
--------------------
Iwamori - North Road
Atkins - Wagon Bridge
Konsteon - Thick Grassy Field

* R HP:Wounded MV:Strong >
charge h.seanchan
Charge who?

* R HP:Wounded MV:Strong >
n
n
Well on the East End of the Green
Flagstones have been neatly stacked and plastered to construct a stone
well. Its edge is a little over 3 feet high and a wooden roof and winch
have been constructed over it. The well has been placed on the eastern end
of a verdant grassy expanse called the Green. A rushing stream runs just to
the south, passing underneath a sturdy wooden bridge.

A map has been pinned to a board at the well.
[ obvious exits: N E S W ]
Zone: Emond's Field
A banner portraying a red eagle is gently swaying in the wind here.
A hanging lantern lights the path.
A large stone well is here.
A stout wooden barrel stands nearby.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A hardened farmer stands ready to defend his homeland.
A short man stands here, nervously eyeing everything in sight.
A tall dust-colored gelding prances in a circle here.
The Emond's Field town crier stands here, spreading the news.

n
* R HP:Wounded MV:Strong > North Road Through the Village
The North Road connects Emond's Field with the other small villages of the
Two Rivers and ultimately, to the lands beyond the Tarendrelle River far to
the north. Past the Wagon Bridge to the south, the road becomes the Old
Road. Thatched, peak-roofed homes stretch in all directions, although an
expanse opens up the south, indicating the presence of a Village Green.
[ obvious exits: N E S W ]
Zone: Emond's Field
A warhorse is here, stamping his feet impatiently, being ridden by you.
A poor, solemn villager walks by.
A hardened farmer stands ready to defend his homeland.

n
* R HP:Wounded MV:Strong > At the Northern Palisade
A side street meets the North Road near a palisade fence and gate that
seals off the entrance to the northern end of Emond's Field. To the west,
further down the street stands a tall building, a white banner bearing the
Red Eagle of Manetheren proudly flying in front of it. Village homes and
shops line the North Road as it heads south, deeper into the village.
[ obvious exits: N E S W ]
Zone: Emond's Field
Door north: palisade
A warhorse is here, stamping his feet impatiently, being ridden by you.
A man wearing an eagle-bearing bandana stands here.

* R HP:Wounded MV:Strong > North Road
The North Road stretches on to the north and south. Off to the south you can
make out a wooden bridge, and the small thatched houses of Emond's Field. The
Westwood lies off to the west, but is too dense here to be accessable.
[ obvious exits: N S ]
Zone: Emond's Field
Door south: palisade
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Strong >
n
n
North Road
The well-trod hard dirt path known as the North Road continues on to both
north and south. Thick and dark green trees border the western edge of the
road, all but impenetrable. A large field of grass lies to the east.
The wind causes the thick dirt of the road to swell up frequently,
making your trip an irritating one.
[ obvious exits: N E S ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.

* R HP:Wounded MV:Strong > North Road
The North Road heads on to the north and south. Thick packed dirt, made
solid through the constant travel of Two River's folk. The Westwood
forest borders the western edge of the road, and a thick field of grass
is accessible to the east.
[ obvious exits: N E S ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.

* R HP:Wounded MV:Strong >
e
2
Thick Grassy Field
A thick plain of grass lies just of the eastern edge of the North
Road. A dense row of bushes and undergrowth borders the end of the
field to the north. The field continues on to the south, and the
grass grows nearly knee-high. It is a rather idyllic spot to rest,
and is most preferable to the dusty road to the west.
[ obvious exits: S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
The corpse of a stout young sapling is lying here. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A cute brown deer eyes you nervously.
Konsteon of Shienar is standing here.

* R HP:Wounded MV:Strong > [hide ]
Hide while riding? Not likely.

* R HP:Wounded MV:Strong >
w
n
North Road
The North Road heads on to the north and south. Thick packed dirt, made
solid through the constant travel of Two River's folk. The Westwood
forest borders the western edge of the road, and a thick field of grass
is accessible to the east.
[ obvious exits: N E S ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.

n
* R HP:Wounded MV:Strong >
North Road
The thick dirt of the road makes for smooth travel, if the occasional
gust of wind chokes you with dry-tasting air. The Westwood is as thick
as ever to the west, and clusters of bushes spring up to the east
along the northern border of a large grassy field. The field appears
easier to enter to the south-east.
[ obvious exits: N S ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A short man stands here, nervously eyeing everything in sight.

* R HP:Wounded MV:Strong > North Road
Leaving few tracks on the hard-packed dirt of the North Road, you come to
this point. To the south, the North Road stretches on, leading towards the
small village of Emond's Field, while to the north the road stretches on,
just beside the Westwood. The road is bordered by the impenetrable Westwood
to the west, and thick bushes to the east.
[ obvious exits: N S ]
Zone: Watch Hill
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is lying on the ground here.

* R HP:Wounded MV:Strong >
22
[track raken]
It's a little difficult to read old tracks in the snow...

It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
Some obvious fresh tracks of a raken (ridden) leaving north.

* R HP:Wounded MV:Strong >

Iwamori has arrived from the south, riding a wild stallion.

* R HP:Wounded MV:Strong >
Iwamori leaves north riding a wild stallion.

* R HP:Wounded MV:Strong >
n
n
n
North Road
The hard-packed dirt of the road, slightly rutted by the passage of many
wagons, carts, horses, and people throughout the years, leads on northward
and southward. To the west, the Westwood seems to have loosened up a bit,
allowing passage into the thick forest. To the east, a field of knee-high
wildgrass sways in the wind.
[ obvious exits: N E S W ]
Zone: Watch Hill
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Iwamori of the Borderlands is standing here, riding a wild stallion.
A short man stands here, nervously eyeing everything in sight.
A long-eared rabbit is here, looking quite sick.
A bee busily flies from plant to plant.

* R HP:Wounded MV:Strong >
Iwamori leaves east riding a wild stallion.
Bend in the North Road
The dirt road bends here, leading east and south. Further to the east, you
can see it twist back to the north. To the north and west, you can see the
trees of the Westwood, which shadow the open space under them. To the south,
the road continues straight, right next to the Westwood.
[ obvious exits: N E S W ]
Zone: Watch Hill
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Strong > Edge of the Westwood
Here, just inside the edge of the Westwood, you stand under the tall trees.
The North Road, which leads north to Watch Hill and south to Emond's Field,
turns just outside the forest, and you can reach it to the east and south.
In the other directions, the thick Westwood waits.
[ obvious exits: N E S W ]
Zone: Watch Hill
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

n
* R HP:Wounded MV:Strong >
Edge of the Westwood
You stand at the edge of the Westwood. The North Road, leading north and
south, lies to the east, just beyond a light screen of trees. North and
south, you can proceed along the edge of the Westwood.
[ obvious exits: N E S W ]
Zone: Watch Hill
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Strong >
e
North Road
The hard-packed dirt strip that is the North Road leads north and south
here, just beyond the edge of the thick Westwood. Far to the north and to
the south, you can see the road bend slightly, just enough to disappear
behind the forest. To the east, a large field of wild grass sways gently
in the breeze.
[ obvious exits: N E S W ]
Zone: Watch Hill
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Strong >
e
Open Fields
As you walk around, you trample the tall wild grass that otherwise brushes
gently against your knees. Looking around, you can see the North Road to the
west, leading north to Watch Hill and south to Emond's Field. To the other
directions, you can see more fields of tall grass.
[ obvious exits: N E S W ]
Zone: Watch Hill
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Strong >
e
Open Fields
All around you, knee-high wild grass sways gently in the breeze. You can
see the North Road leading north and south farther to the west, beyond more
fields, but in the other directions, all you can see is more grass.
[ obvious exits: S W ]
Zone: Watch Hill
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.
A small bird is singing beautifully here.
A snake is lying on the ground here.
A mole is here, looking sickly.
A long-eared rabbit is here, looking quite sick.
A long-eared rabbit is here, looking quite sick.
A young and strong buck is here, munching some grass.
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.

* R HP:Wounded MV:Strong >
s
3
charge h.seanchan
Open Fields
Tall grass sways gently in the breeze, brushing against your knees. As you
scan the surrounding area, you spot the North Road leading north and south
farther to the west, and more fields all around you.
[ obvious exits: N S W ]
Zone: Watch Hill
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A snake is lying on the ground here.
A handsome stag stands here, ready to run.
A pretty bird is visible flying high in the sky.
A mole is here, looking sickly.
A long-eared rabbit is here, looking quite sick.
A handsome stag stands here, ready to run.
A long-eared rabbit is here, looking quite sick.
A snake is lying on the ground here.
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A handsome stag stands here, ready to run.
A handsome stag stands here, ready to run.
A handsome stag stands here, ready to run.
A handsome stag stands here, ready to run.
A long-eared rabbit is here, looking quite sick.
A young and strong buck is here, munching some grass.
A snake is lying on the ground here.

* R HP:Wounded MV:Strong >
Charge who?

* R HP:Wounded MV:Strong >
charge h.seanchan
The young buck leaves north.
Charge who?

s
* R HP:Wounded MV:Strong >
Open Fields
Far to the west, through more fields of tall grass, you can see the dirt
strip that is the North Road making its way north and south. Here, you are
standing in a field of tall wild grass, which reaches up to your knees.
[ obvious exits: N W ]
Zone: Watch Hill
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.
A pretty bird is here flying around.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.
A long-eared rabbit is here, looking quite sick.
A mole is here, looking sickly.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

charge h.seanchan
* R HP:Wounded MV:Strong >
Charge who?

w
* R HP:Wounded MV:Strong >
charge h.seanchan
Open Fields
Here you stand among tall stalks of wild grass. To the west, you can see a
bend in the North Road, which leads north to Watch Hill and south to Emond's
Field. All around you are more fields of the tall grass.
[ obvious exits: N E S W ]
Zone: Watch Hill
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Strong > Charge who?

* R HP:Wounded MV:Strong >
s
charge h.seanchan
Open Fields
You stand among knee-high stalks of wild grass which sway gently in the breeze.
The chirps of crickets and other insects common to fields form a low background
noise as you look around. You notice the North Road to the west, beyond more
fields, and a thick row of hedges that block the way east and south.
[ obvious exits: N W ]
Zone: Watch Hill
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Strong > Charge who?

w
* R HP:Wounded MV:Strong >
charge h.seanchan
Open Fields
Tall wild grass sways gently in the breeze. To the west, you can see the North
Road, and beyond it, you can see the Westwood. The field extends eastwards a
little more, but to the south, it is bounded by thick bushes.
[ obvious exits: N E W ]
Zone: Watch Hill
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Iwamori of the Borderlands is here, fighting Joachim, riding a wild stallion.
*Joachim* is here, fighting Iwamori, riding a raken.
A warhorse is here, stamping his feet impatiently.

* R HP:Wounded MV:Strong > Charge them?!? They are in the throes of battle!

* R HP:Wounded MV:Strong >
k seanchan

*Joachim* panics, and attempts to flee!


* R HP:Wounded MV:Strong > You lance *Joachim*'s head very hard.


* R HP:Wounded MV:Strong - Iwamori: Beaten - Joachim: Critical >
k seanchan

*Joachim* leaves north riding a raken.

k seanchan
* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong > They aren't here.

n
* R HP:Wounded MV:Strong >
k seanchan
n
Iwamori leaves north riding a wild stallion.
Bend in the North Road
You come to a bend in the North Road, where it twists north and west. A
large field of knee-high grass sways gently in the breeze to the east and
south, and to the north, you can see the dirt road leading on. To the west,
the North Road twists south.
[ obvious exits: N E S W ]
Zone: Watch Hill
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Iwamori of the Borderlands is standing here, riding a wild stallion.
A bee busily flies from plant to plant.
A snake is lying on the ground here.
A short man stands here, nervously eyeing everything in sight.

k seanchan
* R HP:Wounded MV:Strong > Iwamori leaves north riding a wild stallion.
They aren't here.

n
* R HP:Wounded MV:Strong > North Road
Leaving few tracks on the hard-packed dirt surface of the North Road, you
are trudging along just out of the shadow of the Westwood. To your east,
a large field of tall grass sways in the breeze. To the south, the road
curves behind the forest, while to the north it stretches onwards.
[ obvious exits: N E S W ]
Zone: Watch Hill
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Iwamori of the Borderlands is standing here, riding a wild stallion.

k seanchan
* R HP:Wounded MV:Strong > They aren't here.

n
* R HP:Wounded MV:Strong > North Road
The hard-packed dirt strip that is the North Road leads north and south
here, just beyond the edge of the thick Westwood. Far to the north and to
the south, you can see the road bend slightly, just enough to disappear
behind the forest. To the east, a large field of wild grass sways gently
in the breeze.
[ obvious exits: N E S W ]
Zone: Watch Hill
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Strong > They aren't here.

w
n
* R HP:Wounded MV:Strong > North Road
Your feet move almost noiselessly on the hard-packed dirt of the North Road.
To the north, the road bends behind the Westwood. Looking around, you see a
field of wild grass swaying to the breeze to the east, and the Westwood to
the west. The road leads north and south here.
[ obvious exits: N E S W ]
Zone: Watch Hill
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A bee busily flies from plant to plant.

n
* R HP:Wounded MV:Strong > Edge of the Westwood
Birds chirp occasionally in the background, accompanying the sound of the
branches of the trees rustling. Here, at the edge of the Westwood, the North
Road forms a bend just outside the forest, so that it is visible to the north
and east. South, you can proceed along the edge of the Westwood.
[ obvious exits: N E S ]
Zone: Watch Hill
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A pretty bird is here flying around.
A raven is here, watching.

n
n
* R HP:Wounded MV:Strong > North Road
The North Road leads east and west here. Towards the east, the road bends
south towards Emond's Field, while to the west, it bends north towards
Watch Hill. Surrounding the road is the Westwood to the south and a field
of wild grass to the north.
[ obvious exits: N E S W ]
Zone: Watch Hill
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A bee busily flies from plant to plant.
A bee busily flies from plant to plant.

* R HP:Wounded MV:Strong > Open Fields
Tall wildgrass sways gently in the breeze here. The field is bordered by the
North Road, which bends to the west and south. In the other directions, you
can see more fields of wild grass, and beyond the North Road, lies the thick
Westwood.
[ obvious exits: N S W ]
Zone: Watch Hill
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Wounded MV:Strong > Farm Fields
The North Road runs in a straight line to the west of this field, leading
north and south. Here, the fields are cultivated, with domesticated plants
being grown. The sounds of various small animals drifts through the air. To
the northeast, you can see a farmhouse.
[ obvious exits: N E S W ]
Zone: Watch Hill
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A field of tall, lush plants sways gently in the breeze.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Strong > Farm Path
A path leads to a small stone farmhouse. All around the path, well-tended
bushes sprout up, but they don't block the way north and south, into the
farm fields. The path also winds northwards and then east, around the
house. To the west, through a gate, is the North Road, and beyond that,
the Westwood.
[ obvious exits: N E S W ]
Zone: Watch Hill
Door east: maindoor
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Strong > North Road
Slight ruts in the dirt surface of the North Road attest to its age and the
use it has seen. The long road leads north and south here, as always. To the
west, the thick Westwood shades the road. East, through a gate, a path leads
to a small farmhouse surrounded by farm fields.
[ obvious exits: N E S ]
Zone: Watch Hill
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Strong >
n
North Road
Running north and south as always, the North Road leads north to Watch Hill.
Peering closely, the rooftops of the small village are barely visible over a
fold in the ground. Beside the road, to the west, the thick Westwood shades
the road. To the east, orderly rows of crops are planted in the fields, and
a small farm can be seen.
[ obvious exits: N E S ]
Zone: Watch Hill
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small bird is singing beautifully here.

* R HP:Wounded MV:Strong >
c22
Arglebargle, glop-glyf!?!

* R HP:Wounded MV:Strong >
22
[track raken]
It's a little difficult to read old tracks in the snow...

It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...

Tic in 7 seconds!+
It's a little difficult to read old tracks in the snow...
You could find no tracks at all.

* R HP:Wounded MV:Strong >
k seanchan
k seanchan
They aren't here.

k seanchan
* R HP:Wounded MV:Strong > They aren't here.

k seanchan
* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong > They aren't here.

e
* R HP:Wounded MV:Strong >
Farm Path
This small, orderly dirt path hugs the house here, and all around it, you can
see the orderly rows of plants that the industrious farmer is growing. To the
southeast, you can see a small stone farmhouse, which is connected by a path
to the North Road. The path leads east, to a barn. To the south, it connects
with the farm path. To the west, the North Road is accessible.
[ obvious exits: E S W ]
Zone: Watch Hill
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Strong >
s
s
Farm Path
A path leads to a small stone farmhouse. All around the path, well-tended
bushes sprout up, but they don't block the way north and south, into the
farm fields. The path also winds northwards and then east, around the
house. To the west, through a gate, is the North Road, and beyond that,
the Westwood.
[ obvious exits: N E S W ]
Zone: Watch Hill
Door east: maindoor
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
s
* R HP:Wounded MV:Strong > Farm Fields
The North Road runs in a straight line to the west of this field, leading
north and south. Here, the fields are cultivated, with domesticated plants
being grown. The sounds of various small animals drifts through the air. To
the northeast, you can see a farmhouse.
[ obvious exits: N E S W ]
Zone: Watch Hill
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A field of tall, lush plants sways gently in the breeze.
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Wounded MV:Strong > Open Fields
Tall wildgrass sways gently in the breeze here. The field is bordered by the
North Road, which bends to the west and south. In the other directions, you
can see more fields of wild grass, and beyond the North Road, lies the thick
Westwood.
[ obvious exits: N S W ]
Zone: Watch Hill
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Strong > North Road
The North Road leads east and west here. Towards the east, the road bends
south towards Emond's Field, while to the west, it bends north towards
Watch Hill. Surrounding the road is the Westwood to the south and a field
of wild grass to the north.
[ obvious exits: N E S W ]
Zone: Watch Hill
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A bee busily flies from plant to plant.
A bee busily flies from plant to plant.

* R HP:Wounded MV:Strong > Edge of the Westwood
Birds chirp occasionally in the background, accompanying the sound of the
branches of the trees rustling. Here, at the edge of the Westwood, the North
Road forms a bend just outside the forest, so that it is visible to the north
and east. South, you can proceed along the edge of the Westwood.
[ obvious exits: N E S ]
Zone: Watch Hill
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A pretty bird is here flying around.
A raven is here, watching.

* R HP:Wounded MV:Strong >
s
s
s
s
A raven starts following you.
Edge of the Westwood
You stand at the edge of the Westwood. The North Road, leading north and
south, lies to the east, just beyond a light screen of trees. North and
south, you can proceed along the edge of the Westwood.
[ obvious exits: N E S W ]
Zone: Watch Hill
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the north.

* R HP:Wounded MV:Full > Edge of the Westwood
Here, just inside the edge of the Westwood, you stand under the tall trees.
The North Road, which leads north to Watch Hill and south to Emond's Field,
turns just outside the forest, and you can reach it to the east and south.
In the other directions, the thick Westwood waits.
[ obvious exits: N E S W ]
Zone: Watch Hill
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the north.

* R HP:Wounded MV:Full > Bend in the North Road
The dirt road bends here, leading east and south. Further to the east, you
can see it twist back to the north. To the north and west, you can see the
trees of the Westwood, which shadow the open space under them. To the south,
the road continues straight, right next to the Westwood.
[ obvious exits: N E S W ]
Zone: Watch Hill
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is lying on the ground here.
A raven has arrived from the north.

* R HP:Wounded MV:Full > North Road
The hard-packed dirt of the road, slightly rutted by the passage of many
wagons, carts, horses, and people throughout the years, leads on northward
and southward. To the west, the Westwood seems to have loosened up a bit,
allowing passage into the thick forest. To the east, a field of knee-high
wildgrass sways in the wind.
[ obvious exits: N E S W ]
Zone: Watch Hill
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A short man stands here, nervously eyeing everything in sight.
A long-eared rabbit is here, looking quite sick.
A raven has arrived from the north.

s
* R HP:Wounded MV:Full >
North Road
Leaving few tracks on the hard-packed dirt of the North Road, you come to
this point. To the south, the North Road stretches on, leading towards the
small village of Emond's Field, while to the north the road stretches on,
just beside the Westwood. The road is bordered by the impenetrable Westwood
to the west, and thick bushes to the east.
[ obvious exits: N S ]
Zone: Watch Hill
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A bee busily flies from plant to plant.
A snake is lying on the ground here.
A raven has arrived from the north.

* R HP:Wounded MV:Full >
22
[track raken]
It's a little difficult to read old tracks in the snow...

It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
Some obvious fresh tracks of a raken (ridden) leaving north.

* R HP:Wounded MV:Full >
n
North Road
The hard-packed dirt of the road, slightly rutted by the passage of many
wagons, carts, horses, and people throughout the years, leads on northward
and southward. To the west, the Westwood seems to have loosened up a bit,
allowing passage into the thick forest. To the east, a field of knee-high
wildgrass sways in the wind.
[ obvious exits: N E S W ]
Zone: Watch Hill
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A short man stands here, nervously eyeing everything in sight.
A long-eared rabbit is here, looking quite sick.
A raven has arrived from the south.

w
* R HP:Wounded MV:Full >
Edge of the Westwood
Under the large, ancient trees of the Westwood, you look around. To the east,
past some trees, is the North Road, leading north to Watch Hill and south to
Emond's Field. More Westwood lies in the other directions.
[ obvious exits: N E ]
Zone: Watch Hill
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A raven has arrived from the east.

* R HP:Wounded MV:Full >
n
w
w
Edge of the Westwood
Looking east, past a light screen of trees, you can see the dirt strip called
the North Road, leading north and south. Beyond the road, you glimpse a
field of tall grass swaying in the breeze, but you are otherwise surrounded
by the Westwood.
[ obvious exits: N E S W ]
Zone: Watch Hill
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the south.

* R HP:Wounded MV:Full > Westwood
Here, you are deep in the Westwood. The tall, ancient trees loom over you,
with the occasional bird chirping in the background. However, beyond here,
the Westwood becomes too thick to proceed further, and you can only make
your way north or east, towards the North Road.
[ obvious exits: N E W ]
Zone: Watch Hill
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A squirrel is here, chittering.
An antelope blends into the scenery.
An antelope blends into the scenery.
A raven has arrived from the east.

* R HP:Wounded MV:Full > Deep in the Westwood
A tangle of brush and trees, the Westwood impedes movement here, but does not
make it impossible. The sound of birds and other things flitting through the
trees above drifts down, and tracks of small animals in the loose dirt show
the prescence of life in the recent past.
[ obvious exits: E W ]
Zone: Watch Hill
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An antelope blends into the scenery.
A squirrel is here, chittering.
A small grasshopper hops from place to place.
A small grasshopper hops from place to place.
An antelope blends into the scenery.
A small grasshopper hops from place to place.
A raven has arrived from the east.

22
* R HP:Wounded MV:Full >
[track raken]
It's a little difficult to read old tracks in the snow...

It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
Some obvious fresh tracks of a raken (ridden) leaving west.

* R HP:Wounded MV:Strong >
w
w
Westwood
Thick, ancient trees outnumber the slender, young saplings here, restricting
space and shading the ground. The sounds of wildlife drift from within the
woods, and from above the sounds of small animals flitting through the trees
can be heard.
[ obvious exits: E W ]
Zone: Watch Hill
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small grasshopper hops from place to place.
A small grasshopper hops from place to place.
A raven has arrived from the east.

s
* R HP:Wounded MV:Strong > Westwood
Sounds of wildlife drift through the impenetrable wall of trees surrounding
this area. Here, deep in the thick Westwood, the old growth mixes overwhelms
the new growth, but there is still enough space to move around. To the north
and west, the Westwood forms an impenetrable veil of trees, but to the east
and south, the open space continues.
[ obvious exits: E S ]
Zone: Watch Hill
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An antelope blends into the scenery.
A squirrel is here, chittering.
A squirrel is here, chittering.
A squirrel is here, chittering.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

w
* R HP:Wounded MV:Strong > The Westwood
The thick trees of the Westwood cluster tightly together, although gaps
seem to open to both the north and west. A single tree dominates the area,
seemingly quite dead - its trunk and branches looking black and warped.
Against all odds, the tree still stands almost as tall as its brethren,
although the bark looks like it will disintegrate in a heavy breeze.
[ obvious exits: N W ]
Zone: Quarry Road
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.

* R HP:Wounded MV:Strong > The Westwood
The thick greenery of the Westwood clusters tightly together, eerie and
full of sounds: swishing twigs, rustling leaves, moaning and creaking
branches that rubs against eachother in the wind, the snapping of a branch
all mingle together to form the sounds of undisturbed nature. Birds chirp
at each other from within the arboreal heights.
[ obvious exits: E S W ]
Zone: Quarry Road
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
A long-eared rabbit is here, looking quite sick.
A raven has arrived from the east.

s
w
* R HP:Wounded MV:Strong >
The Westwood
The rocky terrain is clumped with thick trees and bushes of various types.
Oak stands among beech and birch, ash mingles with plane and maple and
evergreen yew provides colorful berries in autumn. The forest is teeming
with life, small birds dance and weave through the treetops and the
chittering of squirrels is audible in the canopy.
[ obvious exits: N W ]
Zone: Quarry Road
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black crow is here, watching.
A black crow is here, watching.
A long-eared rabbit is here, looking quite sick.
A young and strong buck is here, munching some grass.
A raven has arrived from the north.

* R HP:Wounded MV:Strong > The Westwood
The Westwood is a thick tangle of trees, shrubbery and creeping vines of
undergrowth on both sides of an animal trail. Soft springy grass grows in
patches, while the soil has been exposed in other parts of the trail. A
leaf-enshrouded tunnel penetrates the thick undergrowth, leading west to
where a massive tree towers above the forest.
[ obvious exits: N E S W ]
Zone: Quarry Road
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A raven has arrived from the east.

s
w
* R HP:Wounded MV:Strong >
s
Iwamori narrates 'kaf'
The Westwood
The Westwood consists of a tight cluster of trees, creating a thick canopy
of dark green. The ground between the gnarled roots is rocky and uneven in
places. The sounds of various wildlife emanates from between the trees,
suggesting this forest is the home to many creatures, great and small.
[ obvious exits: N E W ]
Zone: Quarry Road
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The wolf pup is here, mewling for attention.
A handsome stag stands here, ready to run.
The corpse of an opossum is lying here.
A black crow is here, watching.

* R HP:Wounded MV:Strong > The Westwood
The Westwood thins out a little bit, becoming more airy as the space
between the trees increases. A broad, red-leafed beech casts a dark shadow
onto the ground, preventing any other tree or bush to take root and thrive
underneath its bole. Beneath the beech's lowest branches and beyond, there
is a clear path towards the Quarry Road, just to the south.
[ obvious exits: E S ]
Zone: Quarry Road
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the east.

* R HP:Wounded MV:Strong > Quarry Road
The Westwood hedges in the Quarry Road on both sides, as if it were a
living, green wall. To the south, there is a break in the canopy, marking
where a tree has gone down. There are openings into the forest towards the
north and the south, allowing for travel deeper into the woods.
[ obvious exits: N E S W ]
Zone: Quarry Road
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the north.

s
* R HP:Wounded MV:Strong >
The Westwood
The edge of the Westwood bordering the Quarry Road has been breached by the
collapse of a thick beech tree, causing a break among the treetops above as
well as on the ground below. The Quarry Road is clearly visible between the
trees to the north and openings in the forest and its thick undergrowth to
the east and south allow passage deeper into the wood.
[ obvious exits: N E S ]
Zone: Quarry Road
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the north.

* R HP:Wounded MV:Strong >
s
The Westwood
The dark green leaves of the Westwood form a green ceiling, obscuring the
sky. Meanwhile, their fallen brethren cover the ground in places, in shades
of yellow, red and brown. The ground is rocky and uneven and interspersed
with exposed roots and vines of creepers, forcing careful travel.
[ obvious exits: N E ]
Zone: Quarry Road
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
A raven has arrived from the north.

* R HP:Wounded MV:Strong >
e
The Westwood
A large, weathered granite outcropping sits in the middle of the thick
forest of the Westwood, which stretches all around it. The outcropping is
covered with various species of moss, as are the trunks of the various
trees growing around it, indicating which direction is north.
[ obvious exits: E S W ]
Zone: Quarry Road
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A mole is here, looking sickly.
A raven has arrived from the west.

* R HP:Wounded MV:Strong >
s
s
Deep in the Westwood
The Westwood is extremely thick, particularly to the west. An animal trail,
its bare earth exposed to the elements, cuts through the worst growth and
provides a path for all who need to traverse this section of the woods.
Many different tracks have been imprinted in the soil.
[ obvious exits: N E S ]
Zone: Quarry Road
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the north.

* R HP:Wounded MV:Strong > Deep in the Westwood
A large granite outcropping seems to bursts forth from the rocky strewn
soil of the Westwood. The trees, unable to cling to the bedrock, surround
the outcropping, which is sunbaked during clear days. Some tufts of gray
and black hair have been caught on twigs and bark surrounding the
outcropping, suggesting this place may be favored by wolves.
[ obvious exits: N E W ]
Zone: Quarry Road
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A mole is here, looking sickly.
A mole is here, looking sickly.
A raven has arrived from the north.

* R HP:Wounded MV:Strong >
e
s
Deep in the Westwood
The thick trees of the Westwood are packed in a tight cluster, with a thick
undergrowth and snaring vines covering the rocky and uneven ground. The
presence of a narrow animal trail suggests this area is well-traveled by
the forest's inhabitants. A large mound of dirt lies near a large maple
tree that lies to the east. To the south the forest thins rather suddenly.
[ obvious exits: N S W ]
Zone: Quarry Road
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A mole is here, looking sickly.
A raven has arrived from the west.

s
* R HP:Wounded MV:Strong >
Within the Westwood
The trees are denser here than to the south, and they become still denser to
the north. In the distance to the west, the chain of the Mountains of Mist
rises above the tree-tops. Silence reigns in this proud wood, as if the
animals are aware of its pride and so keep themselves hidden.
[ obvious exits: N E S ]
Zone: Old Road
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the north.

* R HP:Wounded MV:Strong > Within the Westwood
The trees of the forest stand close together here, and they restrict movement
between their large trunks. A very faint forest track heads north and east
through the passable areas of the forest. Somewhere in the south, the sound
of flowing water can be heard.
[ obvious exits: N E ]
Zone: Old Road
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the north.

* R HP:Wounded MV:Strong >
e
Within the Westwood
The wood is fairly dense here, and occasionally there are the sounds of forest
animals. The cry of a bird or the flitting of its wings, the yelping of a fox
or the grunt of a boar startles the grim dignity of this silent forest.
[ obvious exits: S W ]
Zone: Old Road
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A falcon with long, brown feathers circles in a slow hunting pattern.
A falcon with long, brown feathers circles in a slow hunting pattern.
A falcon with long, brown feathers circles in a slow hunting pattern.
A falcon with long, brown feathers circles in a slow hunting pattern.
A raven has arrived from the west.

s
* R HP:Wounded MV:Strong >
By the Wooded Stream
A stream emerges from beneath the earth here and flows eastward. The area is
brighter here than in the surrounding forest; a parting of the forest canopy
is above the stream where no trees can grow. It is possible to follow the
stream east or to continue into the forest to the north.
[ obvious exits: N E ]
Zone: Old Road
There are some tracks of a ridden mount leaving east.
The waters of a stream chatter as they run over the streambed here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the north.

* R HP:Wounded MV:Strong >

Iwamori has arrived from the east, riding a wild stallion.

e
* R HP:Wounded MV:Strong >
Iwamori leaves north riding a wild stallion.
By the Wooded Stream
A stream flows from the west here, bending through the area before heading
off into the trees to the east where it disappears. A large rock has been
bared by the flowing water; it forms a section of the streambed and the
bank before extending some distance from the water.
[ obvious exits: S W ]
Zone: Old Road
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
The waters of a stream chatter as they run over the streambed here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the west.

* R HP:Wounded MV:Strong >
s
Into the Westwood
The wood is more dense here than it is to the south. The wood is very quiet;
the dense foliage and the thick blanket of leaves on the ground prevent the
transmission of whatever sound is generated here. The wood continues to the
north and to the south.
[ obvious exits: N S ]
Zone: Old Road
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Strong >
22
[track raken]
It's a little difficult to read old tracks in the snow...

It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
Some fresh tracks of a raken (ridden) leaving south.

* R HP:Wounded MV:Strong >
s
e
e
Edge of the Westwood
The trees of the Westwood seem to graciously stand aside, as if to allow access
to the forest at this point. The wood is very dense and slightly dusky due to
the verdant foliage in the tree-tops. The two effects combine to make a rather
shadowy wood where visibility is greatly reduced.
[ obvious exits: N E ]
Zone: Old Road
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spider is building its web here.
A raven has arrived from the north.

k seanchan
* R HP:Wounded MV:Strong > Edge of the Westwood
The Westwood begins quite suddenly here, almost as if conjured from thin air;
one usually expects the trees to gradually appear and take over the clear
ground. The wood continues to the west, and a clearing lies to the east.
[ obvious exits: E W ]
Zone: Old Road
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the west.

* R HP:Wounded MV:Strong > Narrow Clearing
A narrow clearing lies between the stand of grass to the south and forest
to the north and west. There is little of note here, just a small path that
runs east where the clearing continues. The area appears to be notably
drier than the woodlands surrounding the clearing.
[ obvious exits: N E S W ]
Zone: Old Road
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
An obsidian carving of a large raven has been placed here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tall, leafed bush stands here, laden with bright red berries.
A tall, leafed bush stands here, laden with bright red berries.
A tall, leafed bush stands here, laden with bright red berries.
A tall, leafed bush stands here, laden with bright red berries.
A raven has arrived from the west.

* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong >
s
s
Amidst the Razorgrass
The razorgrass is truly a curse; it rends clothing and skin alike. The saw-edge
blades of grass inflict small but miserable wounds to everything that tries to
pass through them. It would be a terrible thing to have to run through these
hated plants; perhaps it would be best to move through before anything comes
which would incite a desire to flee headlong through them.
[ obvious exits: N S ]
Zone: Old Road
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the north.

* R HP:Wounded MV:Strong > Old Road
The road heads south and east here, bordered on the west by the trees of the
Westwood, and to the north is a tall stand of razorgrass. It is not possible
to enter the wood from here; the trunks are closely spaced, and the underbrush
is too thick for passage.
[ obvious exits: N E S ]
Zone: Old Road
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the north.

* R HP:Wounded MV:Strong >
22
[track raken]
It's a little difficult to read old tracks in the snow...

It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
Some obvious fresh tracks of a raken (ridden) leaving south.
Some obvious fairly recent tracks of a raken (ridden) leaving east.
Some obvious fairly recent tracks of a raken (ridden) leaving north.
Some clear almost day-old tracks of a raken (ridden) leaving east.

* R HP:Wounded MV:Strong >
s
s
Old Road
The Old Road heads north and south here, leading between two curves in the
long and dusty road. To the east, a break in a hedge shows a small foot path
that leads away from the road.
[ obvious exits: N E S ]
Zone: Old Road
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the north.

* R HP:Wounded MV:Strong > At a Curve in the Old Road
The Old Road continues in its dusty way to the north and west as it gently
curves, following the lay of the land. Hedges line the road on both sides as
it travels through this land of grassy fields and woods.
[ obvious exits: N W ]
Zone: Old Road
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Wounded MV:Strong >
Curve in the Road
East and south, the Old Road continues in its leisurely pace through the Two
Rivers area. Far in the north and south, it is rumored, lie two peaceful and
sleepy villages of farmers, tradesmen, and tradition.
[ obvious exits: E S ]
Zone: Old Road
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A raven has arrived from the east.

* R HP:Wounded MV:Strong >
e
n
At a Curve in the Old Road
The Old Road continues in its dusty way to the north and west as it gently
curves, following the lay of the land. Hedges line the road on both sides as
it travels through this land of grassy fields and woods.
[ obvious exits: N W ]
Zone: Old Road
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the west.

e
e
* R HP:Wounded MV:Strong > Old Road
The Old Road heads north and south here, leading between two curves in the
long and dusty road. To the east, a break in a hedge shows a small foot path
that leads away from the road.
[ obvious exits: N E S ]
Zone: Old Road
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
* R HP:Wounded MV:Strong > Inside the Hedge
This narrow path leads away from the Old Road on the west, making its way
with care through the hedge. Clumps of grass dot the path and eat away at its
edges, indicating that the path is not very frequently used.
[ obvious exits: E W ]
Zone: Old Road
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

d
* R HP:Wounded MV:Strong > End of the Footpath
The small, little-used footpath comes to an end here; it stops before a large,
very steep outcropping of rock. It would be impossible to find even one decent
foothold on its fairly smooth surface. To the west, the path threads its way
through the hedge which follow alongside the Old Road.
[ obvious exits: E W ]
Zone: Old Road
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the west.

* R HP:Wounded MV:Strong > Behind the Outcropping
A large rock outcropping stands to the west, towering over the landscape. You
stand on a ledge between the rock and a ravine which lies to the east. It is
impossible to see what is in the ravine because of the steepness of its sides.
The way north and south is blocked by rock and bushes.
[ obvious exits: W D ]
Zone: Old Road
There are some tracks of a ridden mount leaving down.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the west.

* R HP:Wounded MV:Strong > In the Sand Pit
The makeup of the land here is vastly different from that of the area above.
Solid ground has disappeared into a vast lake of sand which sucks at the feet
of those who walk here; it requires a great effort to move, and there is always
the possibility that if one does not move, one may sink below the sands.
[ obvious exits: N E U ]
Zone: Old Road
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A dun snake is here, hissing sharply.
A dun snake is here, hissing sharply.
A dun snake is here, hissing sharply.
A raven has arrived from above.

* R HP:Wounded MV:Strong >
e
Your mount is too exhausted.


* R HP:Wounded MV:Strong >
dh
diagnose horse
Iwamori narrates 'hrmm'
A warhorse is in excellent condition.
A warhorse is healthy.
A warhorse is haggard.

* R HP:Wounded MV:Strong >
t iwamori sand
Iwamori narrates 'outcrop'
You tell Iwamori 'sand'

* R HP:Wounded MV:Strong >
s
charge h.seanchan
Alas, you cannot go that way...

* R HP:Wounded MV:Strong > Charge who?

* R HP:Wounded MV:Strong >
where
e
Players in your Zone
--------------------
Iwamori - Old Road
Atkins - In the Sand Pit

* R HP:Wounded MV:Strong > Your mount is too exhausted.

* R HP:Wounded MV:Strong >

Iwamori tells you 'sand?'

* R HP:Wounded MV:Strong >
whe
Players in your Zone
--------------------
Iwamori - Old Road
Atkins - In the Sand Pit

* R HP:Wounded MV:Strong >
rep old road patt :P
You reply to Iwamori 'old road patt :P'

* R HP:Wounded MV:Strong >
Tic in 7 seconds!
e
charge h.seanchan
Your mount is too exhausted.

* R HP:Wounded MV:Strong > Charge who?

* R HP:Wounded MV:Strong >
dh
diagnose horse
A warhorse is in excellent condition.
A warhorse is healthy.
A warhorse is haggard.

* R HP:Wounded MV:Strong >
where
who
Players in your Zone
--------------------
Iwamori - Inside the Hedge
Atkins - In the Sand Pit

* R HP:Hurt MV:Full > Players
There is/are: 17 player(s) on LS and 6 player(s) on DS as of the last site update.
-------
Verex of Two Rivers
Schieber ki'Rathi
Sarras Pelarin, Sword and Hand applicant
Iwamori of the Borderlands
2 Joachim Raf'kesan [Morat'raken Council] WANTED
Lord Galfrey al'Zaran [Civil Watch Council]
Erulisse Avehelm, The Brown Recluse WANTED
Fingon the Valiant
Yasuke of Two Rivers
Atkins the Under-lieutenant [Child of Light]
Koryak the Apprentice [Kandori Merchants' Guild]
Master Kordin al'Dendarii [Illuminator Chapter Master] (Linkless)
Ghavin of Seandar (Linkless) (Idle)
Aegis of the Borderlands
Oli of Saldaea
Konsteon of Shienar
Ayanami of Arafel

17 players displayed.

* R HP:Hurt MV:Full >
e
e
Iwamori has arrived from above, riding a wild stallion.
In the Lake of Sand
Sand, sand everywhere, but it seems to come to an end to the south. It is hard
to be certain; perhaps it is a mirage of tired eyes or the shimmering air above
the hot sand. The lake of sand continues to the north.
[ obvious exits: N S W ]
Zone: Old Road
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the west.

* R HP:Hurt MV:Full > Alas, you cannot go that way...

* R HP:Hurt MV:Full >
s
charge h.seanchan
Sloping Ground
It is a relief to have firm ground underfoot, and the heat at once diminishes.
The lake of sand lies to the north, and firm ground continues to the west. It
is tempting to rest here for a bit before continuing, to recover from the heat
and strain of the sand pit.
[ obvious exits: N W ]
Zone: Old Road
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
A campfire burns slowly, sending smoke into the sky.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the north.

* R HP:Hurt MV:Full > Charge who?

* R HP:Hurt MV:Full >
w
charge h.seanchan
Narrow Passage
Two walls of rock rise up on each side, creating a narrow passage between them
which runs south from here. In the shelter of the rock it is comfortably cool.
To the east, the ground slopes downward, and a warm, dry breeze blows from
that direction.
[ obvious exits: E S ]
Zone: Old Road
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Joachim* is standing here, riding a raken.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A Seanchan invasion commander evaluates his soldier's readiness.

* R HP:Hurt MV:Full >
You line up your charge...

*Joachim* leaves east riding a raken.
-=+*
A Seanchan officer barely lances your body.
Ouch! It appears someone beat you to an attack.

* R HP:Wounded MV:Full - a Seanchan officer: Healthy >
f

You lance a Seanchan officer's body hard.
A Seanchan scout joins a Seanchan officer's fight!
A Seanchan scout joins a Seanchan officer's fight!
A Seanchan scout joins a Seanchan officer's fight!
A Seanchan officer tickles your right leg with his lance.

k seanchan
* R HP:Wounded MV:Full - a Seanchan officer: Scratched >
You panic and attempt to flee!


You flee head over heels.
Sloping Ground
It is a relief to have firm ground underfoot, and the heat at once diminishes.
The lake of sand lies to the north, and firm ground continues to the west. It
is tempting to rest here for a bit before continuing, to recover from the heat
and strain of the sand pit.
[ obvious exits: N W ]
Zone: Old Road
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving west.
A campfire burns slowly, sending smoke into the sky.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Iwamori of the Borderlands is here, fighting Joachim, riding a wild stallion.
*Joachim* is here, fighting Iwamori, riding a raken.

* R HP:Wounded MV:Full > *Joachim* panics, and attempts to flee!
You lance *Joachim*'s right hand.

* R HP:Wounded MV:Full - Iwamori: Beaten - Joachim: Beaten >
*Joachim* leaves north riding a raken.

* R HP:Wounded MV:Full >

A Seanchan officer has arrived from the west.
A Seanchan scout has arrived from the west.

b
bash
* R HP:Wounded MV:Full >
Bash who?

* R HP:Wounded MV:Full >

Iwamori leaves north riding a wild stallion.

w
* R HP:Wounded MV:Full >
k seanchan
A Seanchan officer barely lances your left arm.
A Seanchan scout joins a Seanchan officer's fight!
A Seanchan scout joins a Seanchan officer's fight!
A Seanchan scout joins a Seanchan officer's fight!
No way! You're fighting for your life!

* R HP:Wounded MV:Full - a Seanchan officer: Healthy > You do the best you can!

* R HP:Wounded MV:Full - a Seanchan officer: Healthy >
f
You panic and attempt to flee!


You flee head over heels.
Narrow Passage
Two walls of rock rise up on each side, creating a narrow passage between them
which runs south from here. In the shelter of the rock it is comfortably cool.
To the east, the ground slopes downward, and a warm, dry breeze blows from
that direction.
[ obvious exits: E S ]
Zone: Old Road
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here, watching.

* R HP:Wounded MV:Full >
pkmode
Set at pk method: Backstabbing <--- was trying to switch to bash mode so I didn't have to juggle as much here but didn't realize I left it on backstab

*Joachim* has arrived from the east, riding a raken.

* R HP:Wounded MV:Full >

*Joachim* leaves east riding a raken.

k raven
* R HP:Wounded MV:Full >
A raven stops following you.
You lance a raven's left wing into bloody fragments!
A raven is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a raven's death cry.

* R HP:Wounded MV:Full >
e
4
k h.seanchan
Sloping Ground
It is a relief to have firm ground underfoot, and the heat at once diminishes.
The lake of sand lies to the north, and firm ground continues to the west. It
is tempting to rest here for a bit before continuing, to recover from the heat
and strain of the sand pit.
[ obvious exits: N W ]
Zone: Old Road
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A campfire burns slowly, sending smoke into the sky.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Joachim* is standing here, riding a raken.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A Seanchan invasion commander evaluates his soldier's readiness.

b
bash
* R HP:Wounded MV:Full > You try to lance *Joachim*, but he deflects the blow.

* R HP:Wounded MV:Full - Joachim: Beaten >
Iwamori has arrived from the north, riding a wild stallion.

Iwamori tries to scythe *Joachim*, but he deflects the blow.
-
A Seanchan officer tries to lance Iwamori, but he parries successfully.
A Seanchan officer tries to lance Iwamori, but he deflects the blow.
A Seanchan scout joins a Seanchan officer's fight!
A Seanchan scout joins a Seanchan officer's fight!
A Seanchan scout joins a Seanchan officer's fight!
Iwamori tries to scythe *Joachim*, but he deflects the blow.
*Joachim* scythes your left arm.
=+**
*Joachim* panics, and attempts to flee!
+=
*Joachim* leaves west riding a raken.
- -
*Joachim* has arrived from the west, riding a raken.

w
w=
Your bash at *Joachim* sends him sprawling!
*Joachim* panics, and attempts to flee!

* R HP:Wounded MV:Full - Joachim: Beaten > You try to lance *Joachim*, but he deflects the blow.
A Seanchan scout tries to slash Iwamori, but he parries successfully.
A Seanchan scout slashes Iwamori's body.
A Seanchan scout slashes Iwamori's body.
A Seanchan officer tries to lance Iwamori, but he deflects the blow.
No way! You're fighting for your life!

* R HP:Wounded MV:Full - Joachim: Beaten > No way! You're fighting for your life!

* R HP:Wounded MV:Full - Joachim: Beaten >
cw
f

Iwamori panics, and attempts to flee!

e
* R HP:Wounded MV:Full - Joachim: Beaten >
s
[change mood wimpy]
Mood changed to: Wimpy

4
k h.seanchan
* R HP:Wounded MV:Full - Joachim: Beaten >
Iwamori leaves north riding a wild stallion.
You panic and attempt to flee!

You lance *Joachim*'s body hard.
*Joachim* panics, and attempts to flee!
You flee head over heels.
In the Lake of Sand
Sand, sand everywhere, but it seems to come to an end to the south. It is hard
to be certain; perhaps it is a mirage of tired eyes or the shimmering air above
the hot sand. The lake of sand continues to the north.
[ obvious exits: N S W ]
Zone: Old Road
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Iwamori of the Borderlands is standing here, riding a wild stallion.
Alas, you cannot go that way...

* R HP:Wounded MV:Full > Sloping Ground
It is a relief to have firm ground underfoot, and the heat at once diminishes.
The lake of sand lies to the north, and firm ground continues to the west. It
is tempting to rest here for a bit before continuing, to recover from the heat
and strain of the sand pit.
[ obvious exits: N W ]
Zone: Old Road
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A campfire burns slowly, sending smoke into the sky.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Joachim* is standing here, riding a raken.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A Seanchan invasion commander evaluates his soldier's readiness.

* R HP:Wounded MV:Full > You try to lance *Joachim*, but he deflects the blow.

* R HP:Wounded MV:Full - Joachim: Beaten >

*Joachim* leaves north riding a raken.

4
k h.seanchan
* R HP:Wounded MV:Full >
You try to lance a Seanchan scout, but he parries successfully.

* R HP:Wounded MV:Full - a Seanchan scout: Healthy >
n
4
k h.seanchan
No way! You're fighting for your life!

* R HP:Wounded MV:Full - a Seanchan scout: Healthy > You do the best you can!

* R HP:Wounded MV:Full - a Seanchan scout: Healthy >

A Seanchan scout slashes your left arm.
A Seanchan scout joins a Seanchan scout's fight!
A Seanchan scout joins a Seanchan scout's fight!
A Seanchan officer joins a Seanchan scout's fight!
You try to lance a Seanchan scout, but he deflects the blow.

* R HP:Wounded MV:Full - a Seanchan scout: Healthy >
cw
f
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Wounded MV:Full - a Seanchan scout: Healthy >
*Joachim* has arrived from the north, riding a raken.
*Joachim* leaves west riding a raken.
You panic and attempt to flee!


You flee head over heels.
Narrow Passage
Two walls of rock rise up on each side, creating a narrow passage between them
which runs south from here. In the shelter of the rock it is comfortably cool.
To the east, the ground slopes downward, and a warm, dry breeze blows from
that direction.
[ obvious exits: E S ]
Zone: Old Road
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving east.
The corpse of a raven is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Joachim* is standing here, riding a raken.

cb
* R HP:Wounded MV:Full >
4
k h.seanchan
Iwamori has arrived from the east, riding a wild stallion.
*Joachim* leaves east riding a raken.
[change mood brave]
Mood changed to: Brave

b
bash
* R HP:Wounded MV:Full > They aren't here.

* R HP:Wounded MV:Full > Bash who?

* R HP:Wounded MV:Full >

Iwamori leaves east riding a wild stallion.

* R HP:Wounded MV:Full >
e
k seanchan
backstab h.seanchan <--------!!!!!!!!!!!!!
Sloping Ground
It is a relief to have firm ground underfoot, and the heat at once diminishes.
The lake of sand lies to the north, and firm ground continues to the west. It
is tempting to rest here for a bit before continuing, to recover from the heat
and strain of the sand pit.
[ obvious exits: N W ]
Zone: Old Road
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A campfire burns slowly, sending smoke into the sky.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Iwamori of the Borderlands is here, fighting Joachim, riding a wild stallion.
*Joachim* is here, fighting Iwamori, riding a raken.
A Seanchan invasion commander evaluates his soldier's readiness.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.

* R HP:Wounded MV:Full > You try to lance *Joachim*, but he deflects the blow.

* R HP:Wounded MV:Full - Iwamori: Beaten - Joachim: Beaten > No way! You're fighting for your life!

* R HP:Wounded MV:Full - Iwamori: Beaten - Joachim: Beaten >

A Seanchan officer barely lances Iwamori's body.
A Seanchan scout joins a Seanchan officer's fight!
A Seanchan scout joins a Seanchan officer's fight!
A Seanchan scout joins a Seanchan officer's fight!
A Seanchan scout tickles Iwamori's left foot with his slash.
A Seanchan scout tries to slash Iwamori, but he deflects the blow.
A Seanchan scout slashes Iwamori's left arm.
A Seanchan officer tries to lance Iwamori, but he deflects the blow.
You lance *Joachim*'s head hard.
*Joachim* panics, and attempts to flee!

* R HP:Wounded MV:Full - Iwamori: Beaten - Joachim: Beaten >
b
bash

*Joachim* avoids being bashed by Iwamori who loses his balance and falls!
*Joachim* leaves north riding a raken.

* R HP:Wounded MV:Full > Bash who?

* R HP:Wounded MV:Full >

A Seanchan scout barely tickles Iwamori's body with his slash.
A Seanchan scout tries to slash Iwamori, but he parries successfully.
A Seanchan scout slashes Iwamori's left leg hard.
A Seanchan officer tries to lance Iwamori, but he parries successfully.

w
* R HP:Wounded MV:Full >
Narrow Passage
Two walls of rock rise up on each side, creating a narrow passage between them
which runs south from here. In the shelter of the rock it is comfortably cool.
To the east, the ground slopes downward, and a warm, dry breeze blows from
that direction.
[ obvious exits: E S ]
Zone: Old Road
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving east.
The corpse of a raven is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full >
e
4
k h.seanchan
Sloping Ground
It is a relief to have firm ground underfoot, and the heat at once diminishes.
The lake of sand lies to the north, and firm ground continues to the west. It
is tempting to rest here for a bit before continuing, to recover from the heat
and strain of the sand pit.
[ obvious exits: N W ]
Zone: Old Road
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A campfire burns slowly, sending smoke into the sky.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Iwamori of the Borderlands is here, fighting a Seanchan officer, riding a wild stallion.
A Seanchan officer is here, fighting Iwamori.
A Seanchan scout is here, fighting Iwamori.
A Seanchan scout is here, fighting Iwamori.
A Seanchan scout is here, fighting Iwamori.

* R HP:Wounded MV:Full > You lance a Seanchan scout's head.

n
4
k h.seanchan
* R HP:Wounded MV:Full - Iwamori: Critical - a Seanchan scout: Scratched >
No way! You're fighting for your life!

b
bash
* R HP:Wounded MV:Full - Iwamori: Critical - a Seanchan scout: Scratched > Iwamori leaves north
riding a wild stallion.
You do the best you can!

* R HP:Wounded MV:Full - a Seanchan scout: Hurt >
cw
A Seanchan scout tickles your body with his slash.
A Seanchan officer joins a Seanchan scout's fight!
A Seanchan scout joins a Seanchan officer's fight!
A Seanchan scout joins a Seanchan officer's fight!
You lance a Seanchan scout's right leg.

f
Cancelled.
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Wounded MV:Full - a Seanchan scout: Hurt > You panic and attempt to
flee!

cb

You flee head over heels.
Narrow Passage
Two walls of rock rise up on each side, creating a narrow passage between them
which runs south from here. In the shelter of the rock it is comfortably cool.
To the east, the ground slopes downward, and a warm, dry breeze blows from
that direction.
[ obvious exits: E S ]
Zone: Old Road
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving east.
The corpse of a raven is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full > [change mood brave]
Mood changed to: Brave

* R HP:Wounded MV:Full >
e
n
Sloping Ground
It is a relief to have firm ground underfoot, and the heat at once diminishes.
The lake of sand lies to the north, and firm ground continues to the west. It
is tempting to rest here for a bit before continuing, to recover from the heat
and strain of the sand pit.
[ obvious exits: N W ]
Zone: Old Road
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A campfire burns slowly, sending smoke into the sky.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Seanchan invasion commander evaluates his soldier's readiness.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.

4
k h.seanchan
* R HP:Wounded MV:Full > In the Lake of Sand
Sand, sand everywhere, but it seems to come to an end to the south. It is hard
to be certain; perhaps it is a mirage of tired eyes or the shimmering air above
the hot sand. The lake of sand continues to the north.
[ obvious exits: N S W ]
Zone: Old Road
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

b
bash
* R HP:Wounded MV:Full > They aren't here.

* R HP:Wounded MV:Full > Bash who?

* R HP:Wounded MV:Full >
tgt joachim
First target is set as: joachim.
whe
Players in your Zone
--------------------
Iwamori - Behind the Outcropping
Atkins - In the Lake of Sand

* R HP:Wounded MV:Full >
s
k joachim
Sloping Ground
It is a relief to have firm ground underfoot, and the heat at once diminishes.
The lake of sand lies to the north, and firm ground continues to the west. It
is tempting to rest here for a bit before continuing, to recover from the heat
and strain of the sand pit.
[ obvious exits: N W ]
Zone: Old Road
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A campfire burns slowly, sending smoke into the sky.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Seanchan invasion commander evaluates his soldier's readiness.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.

* R HP:Wounded MV:Full > They aren't here.

* R HP:Wounded MV:Full >
w
k joachim
k joachim
Narrow Passage
Two walls of rock rise up on each side, creating a narrow passage between them
which runs south from here. In the shelter of the rock it is comfortably cool.
To the east, the ground slopes downward, and a warm, dry breeze blows from
that direction.
[ obvious exits: E S ]
Zone: Old Road
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving east.
The corpse of a raven is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full > They aren't here.

s
* R HP:Wounded MV:Full > They aren't here.

k joachim
* R HP:Wounded MV:Full > At the End of the Passage
The passage comes to an end as a smooth, blank wall blocks the way south. The
area is walled in by rock on all sides except to the north, where the passage
continues. The wall to the west seems to be decorated by some design.
[ obvious exits: N W ]
Zone: Old Road
Door west: wall
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Wounded MV:Full > They aren't here.

* R HP:Wounded MV:Full >
The wall seems to be closed.

* R HP:Wounded MV:Full >
odw
open wall w

Iwamori narrates 'n'

w
* R HP:Wounded MV:Full > Ok.

* R HP:Wounded MV:Full > Old Road
The road still plods slowly north and south, as if it will never change, never
pass through any interesting places, but only head north and south forever.
The road has no bend, no variation as it heads to the horizons, and it is not
clear if the road actually does go anywhere. A tall hedge flanks to the east
of the road.
[ obvious exits: N E S ]
Zone: Old Road
Door east: hiddenbush
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full >
cde
close hiddenbush e
n
A rabbit has arrived from the south.
Ok.

n
* R HP:Wounded MV:Full > Old Road
The Old Road leads in its dusty and by now familiar course to the north and
south. The road is here far from any real settlement, although solitary people
are said to live all along its length.
[ obvious exits: N S ]
Zone: Old Road
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
* R HP:Wounded MV:Full > Curve in the Road
East and south, the Old Road continues in its leisurely pace through the Two
Rivers area. Far in the north and south, it is rumored, lie two peaceful and
sleepy villages of farmers, tradesmen, and tradition.
[ obvious exits: E S ]
Zone: Old Road
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A long-eared rabbit is here, looking quite sick.

n
* R HP:Wounded MV:Full > At a Curve in the Old Road
The Old Road continues in its dusty way to the north and west as it gently
curves, following the lay of the land. Hedges line the road on both sides as
it travels through this land of grassy fields and woods.
[ obvious exits: N W ]
Zone: Old Road
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

n
* R HP:Wounded MV:Full > Old Road
The Old Road heads north and south here, leading between two curves in the
long and dusty road. To the east, a break in a hedge shows a small foot path
that leads away from the road.
[ obvious exits: N E S ]
Zone: Old Road
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full > Old Road
The road heads south and east here, bordered on the west by the trees of the
Westwood, and to the north is a tall stand of razorgrass. It is not possible
to enter the wood from here; the trunks are closely spaced, and the underbrush
is too thick for passage.
[ obvious exits: N E S ]
Zone: Old Road
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full >
n
Amidst the Razorgrass
The razorgrass is truly a curse; it rends clothing and skin alike. The saw-edge
blades of grass inflict small but miserable wounds to everything that tries to
pass through them. It would be a terrible thing to have to run through these
hated plants; perhaps it would be best to move through before anything comes
which would incite a desire to flee headlong through them.
[ obvious exits: N S ]
Zone: Old Road
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Iwamori of the Borderlands is standing here.

* R HP:Wounded MV:Full >
n
Iwamori narrates 'to kaf at least'
Narrow Clearing
A narrow clearing lies between the stand of grass to the south and forest
to the north and west. There is little of note here, just a small path that
runs east where the clearing continues. The area appears to be notably
drier than the woodlands surrounding the clearing.
[ obvious exits: N E S W ]
Zone: Old Road
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
An obsidian carving of a large raven has been placed here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Joachim* is standing here, riding a raken.
A tall, leafed bush stands here, laden with bright red berries.
A tall, leafed bush stands here, laden with bright red berries.
A tall, leafed bush stands here, laden with bright red berries.
A tall, leafed bush stands here, laden with bright red berries.

* R HP:Wounded MV:Full >
*Joachim* barely scythes your body.

22
* R HP:Wounded MV:Full - Joachim: Beaten >
[track raken] <- doh
No way! You're fighting for your life!

* R HP:Wounded MV:Full - Joachim: Beaten >
b
bash

Iwamori has arrived from the south.
-
Iwamori tries to scythe *Joachim*, but he parries successfully.
=+**
*Joachim* panics, and attempts to flee!
+=-
Tic in 7 seconds! -
=
As *Joachim* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Full - Joachim: Beaten >

*Joachim* leaves south riding a raken.

* R HP:Wounded MV:Full >
cw
f

A kaf plant tries to hit Iwamori, but he deflects the blow.
A kaf plant joins a kaf plant's fight!
A kaf plant joins a kaf plant's fight!
A kaf plant joins a kaf plant's fight!
A kaf plant tickles Iwamori's left arm with its hit.
A kaf plant barely hits Iwamori's body.
A kaf plant barely hits Iwamori's head.
Iwamori scythes a kaf plant's branch into bloody fragments!
A kaf plant tickles Iwamori's right leg with its hit.
The snow lightens up a bit.
Tic length updated to: 62.802 seconds.
Your heartbeat calms down more as you feel less panicked. Starting tic timer.

* R HP:Wounded MV:Fresh >

Iwamori panics, and attempts to flee!

* R HP:Wounded MV:Fresh > [change mood wimpy]
Mood changed to: Wimpy

* R HP:Wounded MV:Fresh > Iwamori leaves south.
Amidst the Razorgrass
The razorgrass is truly a curse; it rends clothing and skin alike. The saw-edge
blades of grass inflict small but miserable wounds to everything that tries to
pass through them. It would be a terrible thing to have to run through these
hated plants; perhaps it would be best to move through before anything comes
which would incite a desire to flee headlong through them.
[ obvious exits: N S ]
Zone: Old Road
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Iwamori of the Borderlands is standing here.

* R HP:Wounded MV:Fresh >
s
Old Road
The road heads south and east here, bordered on the west by the trees of the
Westwood, and to the north is a tall stand of razorgrass. It is not possible
to enter the wood from here; the trunks are closely spaced, and the underbrush
is too thick for passage.
[ obvious exits: N E S ]
Zone: Old Road
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Fresh >
s
Old Road
The Old Road heads north and south here, leading between two curves in the
long and dusty road. To the east, a break in a hedge shows a small foot path
that leads away from the road.
[ obvious exits: N E S ]
Zone: Old Road
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Fresh >
s
At a Curve in the Old Road
The Old Road continues in its dusty way to the north and west as it gently
curves, following the lay of the land. Hedges line the road on both sides as
it travels through this land of grassy fields and woods.
[ obvious exits: N W ]
Zone: Old Road
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Fresh >
w
Curve in the Road
East and south, the Old Road continues in its leisurely pace through the Two
Rivers area. Far in the north and south, it is rumored, lie two peaceful and
sleepy villages of farmers, tradesmen, and tradition.
[ obvious exits: E S ]
Zone: Old Road
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A long-eared rabbit is here, looking quite sick.

* R HP:Wounded MV:Fresh >
s
Old Road
The Old Road leads in its dusty and by now familiar course to the north and
south. The road is here far from any real settlement, although solitary people
are said to live all along its length.
[ obvious exits: N S ]
Zone: Old Road
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Wounded MV:Fresh >
Old Road
The road still plods slowly north and south, as if it will never change, never
pass through any interesting places, but only head north and south forever.
The road has no bend, no variation as it heads to the horizons, and it is not
clear if the road actually does go anywhere. A tall hedge flanks to the east
of the road.
[ obvious exits: N E S ]
Zone: Old Road
Door east: hiddenbush
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A long-eared rabbit is here, looking quite sick.

* R HP:Wounded MV:Fresh >
ode
open hiddenbush e
It's already open!

* R HP:Wounded MV:Fresh >
e
k joachim
backstab h.joachim
At the End of the Passage
The passage comes to an end as a smooth, blank wall blocks the way south. The
area is walled in by rock on all sides except to the north, where the passage
continues. The wall to the west seems to be decorated by some design.
[ obvious exits: N W ]
Zone: Old Road
Door west: wall
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Fresh > They aren't here.

* R HP:Wounded MV:Fresh > Backstab who?

n
k joachim
* R HP:Wounded MV:Fresh >
backstab h.joachim <---- arg
Narrow Passage
Two walls of rock rise up on each side, creating a narrow passage between them
which runs south from here. In the shelter of the rock it is comfortably cool.
To the east, the ground slopes downward, and a warm, dry breeze blows from
that direction.
[ obvious exits: E S ]
Zone: Old Road
There are some tracks of a humanoid leaving east.
The corpse of a raven is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Joachim* is standing here, riding a raken.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A Seanchan invasion commander evaluates his soldier's readiness.

* R HP:Wounded MV:Fresh > You try to lance *Joachim*, but he deflects the blow.

* R HP:Wounded MV:Fresh - Joachim: Beaten > No way! You're fighting for your life!

* R HP:Wounded MV:Fresh - Joachim: Beaten >

A Seanchan officer tickles your body with his lance.
A Seanchan officer tickles your body with his lance.
A Seanchan scout joins a Seanchan officer's fight!
A Seanchan scout joins a Seanchan officer's fight!
A Seanchan scout joins a Seanchan officer's fight!
You try to lance *Joachim*, but he parries successfully.

* R HP:Wounded MV:Fresh - Joachim: Beaten >
b
bash

cw
f-=
You dodge a bash from *Joachim* who loses his balance and falls!

Cancelled.
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Wounded MV:Fresh - Joachim: Beaten > You panic and attempt to flee!


A Seanchan scout tickles your body with his slash.
A Seanchan scout slashes your body.
A Seanchan scout barely slashes your body.
A Seanchan officer barely lances your body.


You flee head over heels.
At the End of the Passage
The passage comes to an end as a smooth, blank wall blocks the way south. The
area is walled in by rock on all sides except to the north, where the passage
continues. The wall to the west seems to be decorated by some design.
[ obvious exits: N W ]
Zone: Old Road
Door west: wall
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

cb
* R HP:Wounded MV:Fresh >
[change mood brave]
Mood changed to: Brave

* R HP:Wounded MV:Fresh >
backstab h.joachim
Backstab who?

* R HP:Wounded MV:Fresh >
pkmode
No pk method set
w
k joachim
bash
Old Road
The road still plods slowly north and south, as if it will never change, never
pass through any interesting places, but only head north and south forever.
The road has no bend, no variation as it heads to the horizons, and it is not
clear if the road actually does go anywhere. A tall hedge flanks to the east
of the road.
[ obvious exits: N E S ]
Zone: Old Road
Door east: hiddenbush
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A long-eared rabbit is here, looking quite sick.

* R HP:Wounded MV:Fresh > They aren't here.

* R HP:Wounded MV:Fresh > Bash who?

* R HP:Wounded MV:Full >
s
k joachim
bash
Old Road
The road stretches still north and south, but some variation is offered as
the land begins to rise. A gentle breeze blows from the south and picks up
dust from the road with each footfall upon its surface. The dust muffles
the sound to a dull thud that sounds surprisingly loud in the isolation.
[ obvious exits: N E S ]
Zone: Old Road
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A long-eared rabbit is here, looking quite sick.

* R HP:Wounded MV:Full > They aren't here.

* R HP:Wounded MV:Full > Bash who?

* R HP:Wounded MV:Full >
n
Old Road
The road still plods slowly north and south, as if it will never change, never
pass through any interesting places, but only head north and south forever.
The road has no bend, no variation as it heads to the horizons, and it is not
clear if the road actually does go anywhere. A tall hedge flanks to the east
of the road.
[ obvious exits: N E S ]
Zone: Old Road
Door east: hiddenbush
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A long-eared rabbit is here, looking quite sick.

e
* R HP:Wounded MV:Full >
k joachim
bash
At the End of the Passage
The passage comes to an end as a smooth, blank wall blocks the way south. The
area is walled in by rock on all sides except to the north, where the passage
continues. The wall to the west seems to be decorated by some design.
[ obvious exits: N W ]
Zone: Old Road
Door west: wall
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full > They aren't here.

* R HP:Wounded MV:Full > Bash who?

n
* R HP:Wounded MV:Full >
k joachim
bash
Narrow Passage
Two walls of rock rise up on each side, creating a narrow passage between them
which runs south from here. In the shelter of the rock it is comfortably cool.
To the east, the ground slopes downward, and a warm, dry breeze blows from
that direction.
[ obvious exits: E S ]
Zone: Old Road
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving east.
The corpse of a raven is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Joachim* is standing here, riding a raken.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A Seanchan invasion commander evaluates his soldier's readiness.

* R HP:Wounded MV:Full > *Joachim* barely scythes your body.
You do the best you can!

* R HP:Wounded MV:Full - Joachim: Beaten >
A Seanchan officer lances your body.
-=
Iwamori has arrived from the east.
+
Iwamori leaves south.
**+=-
A Seanchan scout joins a Seanchan officer's fight!
A Seanchan scout joins a Seanchan officer's fight!
A Seanchan scout joins a Seanchan officer's fight!
A Seanchan scout tickles your body with his slash.
A Seanchan scout tickles your body with his slash.
A Seanchan scout slashes your body.
A Seanchan officer lances your body.
-=
Iwamori has arrived from the south.
Your bash at *Joachim* sends him sprawling!

* R HP:Wounded MV:Full - Joachim: Beaten >
Iwamori tries to scythe *Joachim*, but he deflects the blow.

* R HP:Wounded MV:Full - Joachim: Beaten >
nar bashed
A Seanchan officer tries to lance Iwamori, but he parries successfully.
You narrate 'bashed'

* R HP:Wounded MV:Full - Joachim: Beaten >

A Seanchan officer tries to lance Iwamori, but he deflects the blow.
Iwamori scythes *Joachim*'s body hard.
A Seanchan scout slashes your left arm.
A Seanchan scout barely slashes your head.
A Seanchan scout tickles your right arm with his slash.
You lance *Joachim*'s right foot hard.
*Joachim* panics, and attempts to flee!

* R HP:Wounded MV:Full - Joachim: Critical >

*Joachim* leaves east riding a raken.

* R HP:Wounded MV:Full - a Seanchan scout: Scratched >
*Joachim* has arrived from the east, riding a raken.

* R HP:Wounded MV:Full - a Seanchan scout: Scratched >
*Joachim* scythes Iwamori's body.

cw
* R HP:Wounded MV:Full - a Seanchan scout: Scratched >
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Wounded MV:Full - a Seanchan scout: Scratched >
f
w
Iwamori panics, and attempts to flee!
You panic and attempt to flee!

4
k h.joachim
b
bash

Iwamori scythes a Seanchan officer's left leg very hard.
A Seanchan officer tries to lance Iwamori, but he deflects the blow.
A Seanchan scout tickles your left hand with his slash.
A Seanchan scout tickles your head with his slash.
A Seanchan scout tickles your body with his slash.
Iwamori leaves south.

You flee head over heels.
Sloping Ground
It is a relief to have firm ground underfoot, and the heat at once diminishes.
The lake of sand lies to the north, and firm ground continues to the west. It
is tempting to rest here for a bit before continuing, to recover from the heat
and strain of the sand pit.
[ obvious exits: N W ]
Zone: Old Road
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving west.
A campfire burns slowly, sending smoke into the sky.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Narrow Passage
Two walls of rock rise up on each side, creating a narrow passage between them
which runs south from here. In the shelter of the rock it is comfortably cool.
To the east, the ground slopes downward, and a warm, dry breeze blows from
that direction.
[ obvious exits: E S ]
Zone: Old Road
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of a raven is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Joachim* is standing here, riding a raken.
A Seanchan invasion commander evaluates his soldier's readiness.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.

* R HP:Wounded MV:Full > You try to lance *Joachim*, but he deflects the blow.

* R HP:Wounded MV:Full - Joachim: Critical >
-=+**+=
*Joachim* scythes your left leg hard.
A Seanchan officer joins Joachim's fight!
A Seanchan scout joins a Seanchan officer's fight!
A Seanchan scout joins a Seanchan officer's fight!
A Seanchan scout joins a Seanchan officer's fight!
- -=
Your bash at *Joachim* sends him sprawling!
*Joachim* panics, and attempts to flee!

* R HP:Battered MV:Full - Joachim: Critical >

A Seanchan scout barely tickles your body with his slash.
A Seanchan scout tickles your left arm with his slash.
A Seanchan scout slashes your right arm.
A Seanchan officer tickles your left hand with his lance.
You lance *Joachim*'s right leg.

* R HP:Battered MV:Full - Joachim: Critical >
na rbashed
Iwamori has arrived from the south.
You narrate 'rbashed'

* R HP:Battered MV:Full - Joachim: Critical >

*Joachim* leaves south riding a raken.
*Joachim* has arrived from the south, riding a raken.

* R HP:Battered MV:Full - a Seanchan scout: Scratched >
*Joachim* tries to scythe Iwamori, but he deflects the blow.

* R HP:Battered MV:Full - a Seanchan scout: Scratched >
cw

A Seanchan officer lances Iwamori's right arm.
A Seanchan officer lances Iwamori's body hard.
Iwamori tries to scythe *Joachim*, but he deflects the blow.
You lance a Seanchan scout's right hand.
A Seanchan scout barely tickles your body with his slash.
A Seanchan scout barely slashes your left leg.
A Seanchan scout slashes your left arm.

f
* R HP:Battered MV:Full - a Seanchan scout: Scratched > [change mood wimpy]
Mood changed to: Wimpy

* R HP:Battered MV:Full - a Seanchan scout: Scratched > PANIC! You couldn't escape!

cb
* R HP:Battered MV:Full - a Seanchan scout: Scratched >
[change mood brave]
Mood changed to: Brave

* R HP:Battered MV:Full - a Seanchan scout: Scratched >
cw
f
Iwamori panics, and attempts to flee!
*Joachim* sends Iwamori sprawling with a powerful bash!
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Battered MV:Full - a Seanchan scout: Scratched >
You panic and attempt to flee!


A Seanchan officer lances Iwamori's head.
*Joachim* scythes Iwamori's body hard.
A Seanchan scout barely tickles your right foot with his slash.
A Seanchan scout tickles your head with his slash.
A Seanchan scout barely tickles your body with his slash.

cb
You flee head over heels.
Sloping Ground
It is a relief to have firm ground underfoot, and the heat at once diminishes.
The lake of sand lies to the north, and firm ground continues to the west. It
is tempting to rest here for a bit before continuing, to recover from the heat
and strain of the sand pit.
[ obvious exits: N W ]
Zone: Old Road
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving west.
A campfire burns slowly, sending smoke into the sky.
A warhorse is here, stamping his feet impatiently, being ridden by you.
[change mood brave]
Mood changed to: Brave

* R HP:Battered MV:Full >
n
4
k h.joachim
In the Lake of Sand
Sand, sand everywhere, but it seems to come to an end to the south. It is hard
to be certain; perhaps it is a mirage of tired eyes or the shimmering air above
the hot sand. The lake of sand continues to the north.
[ obvious exits: N S W ]
Zone: Old Road
There are some bloody traces of a human leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

b
bash
* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full > Bash who?

* R HP:Battered MV:Full >
s
w
4
k h.joachim
Sloping Ground
It is a relief to have firm ground underfoot, and the heat at once diminishes.
The lake of sand lies to the north, and firm ground continues to the west. It
is tempting to rest here for a bit before continuing, to recover from the heat
and strain of the sand pit.
[ obvious exits: N W ]
Zone: Old Road
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving west.
A campfire burns slowly, sending smoke into the sky.
A warhorse is here, stamping his feet impatiently, being ridden by you.

b
bash
* R HP:Battered MV:Full > Narrow Passage
Two walls of rock rise up on each side, creating a narrow passage between them
which runs south from here. In the shelter of the rock it is comfortably cool.
To the east, the ground slopes downward, and a warm, dry breeze blows from
that direction.
[ obvious exits: E S ]
Zone: Old Road
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of a raven is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Seanchan invasion commander evaluates his soldier's readiness.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.

* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full > Bash who?

s
* R HP:Battered MV:Full >
A Seanchan officer barely lances your body.
No way! You're fighting for your life!

4
k h.joachim
Tic in 7 seconds!
b
bash
* R HP:Battered MV:Full - a Seanchan officer: Scratched >
They aren't here.

* R HP:Battered MV:Full - a Seanchan officer: Scratched >
cw
f

Cancelled.
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Battered MV:Full - a Seanchan officer: Scratched > A Seanchan officer
lances your body.
A Seanchan scout joins a Seanchan officer's fight!
A Seanchan scout joins a Seanchan officer's fight!
A Seanchan scout joins a Seanchan officer's fight!
You panic and attempt to flee!

k joachim
You flee head over heels.
Sloping Ground
It is a relief to have firm ground underfoot, and the heat at once diminishes.
The lake of sand lies to the north, and firm ground continues to the west. It
is tempting to rest here for a bit before continuing, to recover from the heat
and strain of the sand pit.
[ obvious exits: N W ]
Zone: Old Road
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving west.
A campfire burns slowly, sending smoke into the sky.
A warhorse is here, stamping his feet impatiently, being ridden by you.
They aren't here.

bash
* R HP:Battered MV:Full >
Bash who?

* R HP:Battered MV:Full >
w
k joachim
bash
Narrow Passage
Two walls of rock rise up on each side, creating a narrow passage between them
which runs south from here. In the shelter of the rock it is comfortably cool.
To the east, the ground slopes downward, and a warm, dry breeze blows from
that direction.
[ obvious exits: E S ]
Zone: Old Road
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of a raven is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Seanchan invasion commander evaluates his soldier's readiness.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.

* R HP:Battered MV:Full > They aren't here.

s
* R HP:Battered MV:Full > Bash who?

k joachim
bash
* R HP:Battered MV:Full > At the End of the Passage
The passage comes to an end as a smooth, blank wall blocks the way south. The
area is walled in by rock on all sides except to the north, where the passage
continues. The wall to the west seems to be decorated by some design.
[ obvious exits: N W ]
Zone: Old Road
Door west: wall
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving west.
The corpse of Iwamori is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Joachim* is standing here, riding a raken.

* R HP:Battered MV:Full > *Joachim* leaves north riding a raken.
They aren't here.

* R HP:Battered MV:Full > Bash who?

* R HP:Battered MV:Full >
n
k joachim
bash
The sun sets.
Tic length updated to: 63.991 seconds.
Your heartbeat calms down more as you feel less panicked. Starting tic timer.
Narrow Passage
Two walls of rock rise up on each side, creating a narrow passage between them
which runs south from here. In the shelter of the rock it is comfortably cool.
To the east, the ground slopes downward, and a warm, dry breeze blows from
that direction.
[ obvious exits: E S ]
Zone: Old Road
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of a raven is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Joachim* is standing here, riding a raken.
A Seanchan invasion commander evaluates his soldier's readiness.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.

* R HP:Battered MV:Full > You try to lance *Joachim*, but he deflects the blow.

* R HP:Battered MV:Full - Joachim: Beaten >
-=+**+=-
*Joachim* scythes your right hand.
A Seanchan officer joins Joachim's fight!
A Seanchan scout joins a Seanchan officer's fight!
A Seanchan scout joins a Seanchan officer's fight!
A Seanchan scout joins a Seanchan officer's fight!

-=
As *Joachim* avoids your bash, you topple over and fall to the ground!
*Joachim* panics, and attempts to flee!

* R HP:Battered MV:Full >

*Joachim* leaves east riding a raken.

* R HP:Battered MV:Full - a Seanchan officer: Scratched >
f
k joachim
bash

A Seanchan scout tickles your body with his slash.
A Seanchan scout tickles your right hand with his slash.
A Seanchan scout barely tickles your right leg with his slash.
A Seanchan officer barely lances your left leg.

* R HP:Battered MV:Full - a Seanchan officer: Scratched >
You panic and attempt to flee!


*Joachim* has arrived from the east, riding a raken.

*Joachim* scythes your left leg.
You flee head over heels.
At the End of the Passage
The passage comes to an end as a smooth, blank wall blocks the way south. The
area is walled in by rock on all sides except to the north, where the passage
continues. The wall to the west seems to be decorated by some design.
[ obvious exits: N W ]
Zone: Old Road
Door west: wall
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving west.
The corpse of Iwamori is lying here. <-----alas
A warhorse is here, stamping his feet impatiently, being ridden by you.
They aren't here.

* R HP:Battered MV:Full > Bash who?

* R HP:Battered MV:Full >
n
*Joachim* has arrived from the north, riding a raken.
Narrow Passage
Two walls of rock rise up on each side, creating a narrow passage between them
which runs south from here. In the shelter of the rock it is comfortably cool.
To the east, the ground slopes downward, and a warm, dry breeze blows from
that direction.
[ obvious exits: E S ]
Zone: Old Road
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving east.
The corpse of a raven is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Seanchan invasion commander evaluates his soldier's readiness.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.

* R HP:Battered MV:Full >
s
A Seanchan officer says 'You Atkins!!! You will die before your time!! '
A Seanchan officer tickles your left arm with his lance.
*Joachim* has arrived from the south, riding a raken.
No way! You're fighting for your life!

w
* R HP:Beaten MV:Full - a Seanchan officer: Scratched >
*Joachim* scythes your body.

* R HP:Beaten MV:Full - a Seanchan officer: Scratched > No way! You're fighting for your life!

f
* R HP:Beaten MV:Full - a Seanchan officer: Scratched >
You panic and attempt to flee!


A Seanchan officer tickles your left hand with his lance.
A Seanchan scout joins a Seanchan officer's fight!
A Seanchan scout joins a Seanchan officer's fight!
A Seanchan scout joins a Seanchan officer's fight!


You flee head over heels.
Sloping Ground
It is a relief to have firm ground underfoot, and the heat at once diminishes.
The lake of sand lies to the north, and firm ground continues to the west. It
is tempting to rest here for a bit before continuing, to recover from the heat
and strain of the sand pit.
[ obvious exits: N W ]
Zone: Old Road
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving north.
A campfire burns slowly, sending smoke into the sky.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full >

A warhorse pricks its ears forward and looks alert.
*Joachim* has arrived from the west, riding a raken.

w
* R HP:Beaten MV:Full >
*Joachim* scythes your body.

* R HP:Beaten MV:Full - Joachim: Beaten > No way! You're fighting for your life!

* R HP:Beaten MV:Full - Joachim: Beaten >
f
e
You panic and attempt to flee!

n
You flee head over heels.
Narrow Passage
Two walls of rock rise up on each side, creating a narrow passage between them
which runs south from here. In the shelter of the rock it is comfortably cool.
To the east, the ground slopes downward, and a warm, dry breeze blows from
that direction.
[ obvious exits: E S ]
Zone: Old Road
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving east.
The corpse of a raven is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Seanchan invasion commander evaluates his soldier's readiness.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
Sloping Ground
It is a relief to have firm ground underfoot, and the heat at once diminishes.
The lake of sand lies to the north, and firm ground continues to the west. It
is tempting to rest here for a bit before continuing, to recover from the heat
and strain of the sand pit.
[ obvious exits: N W ]
Zone: Old Road
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving north.
A campfire burns slowly, sending smoke into the sky.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Joachim* is standing here, riding a raken.

* R HP:Beaten MV:Full > In the Lake of Sand
Sand, sand everywhere, but it seems to come to an end to the south. It is hard
to be certain; perhaps it is a mirage of tired eyes or the shimmering air above
the hot sand. The lake of sand continues to the north.
[ obvious exits: N S W ]
Zone: Old Road
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full >
w
n
In the Sand Pit
The makeup of the land here is vastly different from that of the area above.
Solid ground has disappeared into a vast lake of sand which sucks at the feet
of those who walk here; it requires a great effort to move, and there is always
the possibility that if one does not move, one may sink below the sands.
[ obvious exits: N E U ]
Zone: Old Road
There are some bloody traces of a human leaving east.
There are some bloody traces of a human leaving up.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A dun snake is here, hissing sharply.
A dun snake is here, hissing sharply.

* R HP:Beaten MV:Full > In the Lake of Sand
This dry lake stretches to the east and south in despairing vastness. The sand
provides only the least of footing, and walking is difficult. The sun has
shone on this black sand during the day, and the heat radiates upward with
intensity enough to make one faint.
[ obvious exits: E S ]
Zone: Old Road
There are some bloody traces of a human leaving south.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild hog snorts angrily, pawing at the ground.
A dun snake is here, hissing sharply.
A wild hog snorts angrily, pawing at the ground.

* R HP:Beaten MV:Full >
e
In the Lake of Sand
There is only sand stretching to the horizon in all directions. The ever-
present heat still assaults the senses here, and one can hardly help thinking
of shade and water. This being the case, it would be very easy to overlook the
tracks which mar the smooth surface of the sand.
[ obvious exits: S W ]
Zone: Old Road
There are some bloody traces of a human leaving west.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild stallion bucks madly.

* R HP:Beaten MV:Full >
w

*Joachim* has arrived from the west, riding a raken.

* R HP:Beaten MV:Full > *Joachim* scythes your body.
No way! You're fighting for your life!

s
* R HP:Beaten MV:Full - Joachim: Beaten >
You try to lance *Joachim*, but he parries successfully.
*Joachim* scythes your right leg.

* R HP:Beaten MV:Full - Joachim: Beaten > No way! You're fighting for your life!

* R HP:Beaten MV:Full - Joachim: Beaten >
f
You panic and attempt to flee!

n
k joachim
bash
You try to lance *Joachim*, but he parries successfully.
*Joachim* scythes your right arm hard.
You wish that your wounds would stop BLEEDING so much!

You flee head over heels.
In the Lake of Sand
Sand, sand everywhere, but it seems to come to an end to the south. It is hard
to be certain; perhaps it is a mirage of tired eyes or the shimmering air above
the hot sand. The lake of sand continues to the north.
[ obvious exits: N S W ]
Zone: Old Road
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
In the Lake of Sand
There is only sand stretching to the horizon in all directions. The ever-
present heat still assaults the senses here, and one can hardly help thinking
of shade and water. This being the case, it would be very easy to overlook the
tracks which mar the smooth surface of the sand.
[ obvious exits: S W ]
Zone: Old Road
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Joachim* is standing here, riding a raken.
A wild stallion bucks madly.

* R HP:Beaten MV:Full > You try to lance *Joachim*, but he parries successfully.

* R HP:Beaten MV:Full - Joachim: Beaten >
-=+**+=-
*Joachim* barely scythes your body.
You wish that your wounds would stop BLEEDING so much!

-=
Your bash at *Joachim* sends him sprawling!
*Joachim* panics, and attempts to flee!

* R HP:Beaten MV:Full - Joachim: Critical >
cb
[change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Full - Joachim: Critical >
You lance *Joachim*'s right foot hard.

* R HP:Beaten MV:Full - Joachim: Critical >

*Joachim* leaves west riding a raken.

* R HP:Beaten MV:Full >
*Joachim* has arrived from the west, riding a raken.

* R HP:Beaten MV:Full >
*Joachim* scythes your right leg.
You wish that your wounds would stop BLEEDING so much!


k joachim
* R HP:Beaten MV:Full - Joachim: Critical >
You do the best you can!

* R HP:Beaten MV:Full - Joachim: Critical >
cw
f
You try to lance *Joachim*, but he deflects the blow.
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Full - Joachim: Critical >
You panic and attempt to flee!

cb
n

You dodge a bash from *Joachim* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
In the Lake of Sand
This dry lake stretches to the east and south in despairing vastness. The sand
provides only the least of footing, and walking is difficult. The sun has
shone on this black sand during the day, and the heat radiates upward with
intensity enough to make one faint.
[ obvious exits: E S ]
Zone: Old Road
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild hog snorts angrily, pawing at the ground.
A dun snake is here, hissing sharply.
A wild hog snorts angrily, pawing at the ground.
[change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Full > Alas, you cannot go that way...

* R HP:Beaten MV:Full >
e
k joachim
bash
In the Lake of Sand
There is only sand stretching to the horizon in all directions. The ever-
present heat still assaults the senses here, and one can hardly help thinking
of shade and water. This being the case, it would be very easy to overlook the
tracks which mar the smooth surface of the sand.
[ obvious exits: S W ]
Zone: Old Road
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Joachim* is standing here, riding a raken.
A wild stallion bucks madly.

* R HP:Beaten MV:Full > You try to lance *Joachim*, but he deflects the blow.

* R HP:Beaten MV:Full - Joachim: Critical >
-=+**
*Joachim* scythes your right arm hard.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape! <-forgot to set wimpy :(
*Joachim* panics, and attempts to flee!
+=-
*Joachim* leaves south riding a raken.
-=
They're not here anymore!

* R HP:Critical MV:Full >
s
k joachim
bash
In the Lake of Sand
Sand, sand everywhere, but it seems to come to an end to the south. It is hard
to be certain; perhaps it is a mirage of tired eyes or the shimmering air above
the hot sand. The lake of sand continues to the north.
[ obvious exits: N S W ]
Zone: Old Road
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Joachim* is standing here, riding a raken.

* R HP:Critical MV:Full > *Joachim* scythes your left arm.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
You do the best you can!

* R HP:Critical MV:Full - Joachim: Critical >
You try to lance *Joachim*, but he parries successfully.
*Joachim* barely scythes your head.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

w
You flee head over heels.
Sloping Ground
It is a relief to have firm ground underfoot, and the heat at once diminishes.
The lake of sand lies to the north, and firm ground continues to the west. It
is tempting to rest here for a bit before continuing, to recover from the heat
and strain of the sand pit.
[ obvious exits: N W ]
Zone: Old Road
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving north.
A campfire burns slowly, sending smoke into the sky.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A Seanchan invasion commander evaluates his soldier's readiness.
Bash who?

* R HP:Critical MV:Full > Narrow Passage
Two walls of rock rise up on each side, creating a narrow passage between them
which runs south from here. In the shelter of the rock it is comfortably cool.
To the east, the ground slopes downward, and a warm, dry breeze blows from
that direction.
[ obvious exits: E S ]
Zone: Old Road
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving east.
The corpse of a raven is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full >
s
w
At the End of the Passage
The passage comes to an end as a smooth, blank wall blocks the way south. The
area is walled in by rock on all sides except to the north, where the passage
continues. The wall to the west seems to be decorated by some design.
[ obvious exits: N W ]
Zone: Old Road
Door west: wall
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving west.
The corpse of Iwamori is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full > Old Road
The road still plods slowly north and south, as if it will never change, never
pass through any interesting places, but only head north and south forever.
The road has no bend, no variation as it heads to the horizons, and it is not
clear if the road actually does go anywhere. A tall hedge flanks to the east
of the road.
[ obvious exits: N E S ]
Zone: Old Road
Door east: hiddenbush
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A long-eared rabbit is here, looking quite sick.

* R HP:Critical MV:Full >
s
s
Old Road
The road stretches still north and south, but some variation is offered as
the land begins to rise. A gentle breeze blows from the south and picks up
dust from the road with each footfall upon its surface. The dust muffles
the sound to a dull thud that sounds surprisingly loud in the isolation.
[ obvious exits: N E S ]
Zone: Old Road
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild hog snorts angrily, pawing at the ground.
A long-eared rabbit is here, looking quite sick.

* R HP:Critical MV:Full > Curve in the Old Road
The Old Road heads north and west from here as it journeys through the most
rural sections of the Two Rivers area. A wide, empty field lies to the east
of the road and continues far in that direction.
[ obvious exits: N E W ]
Zone: Old Road
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A short man stands here, nervously eyeing everything in sight.

w
* R HP:Critical MV:Full >
s
Curve in the Old Road
The road heads east and south from here as the land climbs in the southerly
direction. To the west, a narrow, dusty road, much smaller than the Old Road,
leads away from the road in that direction.
[ obvious exits: E S W ]
Zone: Old Road
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A short man stands here, nervously eyeing everything in sight.
A long-eared rabbit is here, looking quite sick.
A crow is here flying around.
A black crow is here, watching.

s
* R HP:Critical MV:Full > Before the Old Bridge
The Old Road continues north and south here, and the land continues to climb
to the south. In that direction, a bridge can be seen just as the land reaches
the crest of the rise.
[ obvious exits: N S ]
Zone: Old Road
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Critical MV:Full > On the Old Bridge
The Old Road passes over the Old Road Bridge, or as it is also known, the Old
Bridge. It has been standing for longer than anyone can say, and it probably
will stand for many years to come. The bridge spans a narrow ravine as it
carries the Old Road north and south.
[ obvious exits: N S D ]
Zone: Old Road
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A man wearing an eagle-bearing bandana stands here.

s
s
* R HP:Critical MV:Full > Before the Old Bridge
The land continues to rise here as the road heads north. Quite a distance to
the north of here, the rise reaches its crest, and an old stone bridge spans
a ravine. To the south, the Old Road runs gently down the slope of the land.
[ obvious exits: N S ]
Zone: Old Road
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full > Curve at the Base of the Rise
The Old Road heads north in its dusty route as the land begins a gentle climb
in that direction. The road makes a curve here; it heads west as it continues
in its journey through the Two Rivers.
[ obvious exits: N W ]
Zone: Old Road
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A short man stands here, nervously eyeing everything in sight.

w
* R HP:Critical MV:Full > Alas, you cannot go that way...

s
* R HP:Critical MV:Full > In a Curve in the Old Road
The dusty road marches on as it curves to the east and south from this point.
In the north, a large white bridge can be seen at the top of a rise in the
land. The road resumes its level character to the south as it continues toward
the village of Deven Ride.
[ obvious exits: E S ]
Zone: Old Road
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Red Eagle guardsman surveys the area, riding a wild stallion.
A Red Eagle guardsman surveys the area, riding a wild stallion.
A Red Eagle guardsman surveys the area, riding a wild stallion.
A veteran officer of the Red Eagles commands his guardsmen, riding a wild stallion.

w
* R HP:Critical MV:Full > Old Road
The Old Road continues here, the tracks becoming ever fewer. A slight breeze
stirs the dust that is raised each time a foot falls on its surface. To the
north, the Old Road slowly makes its way to the village of Emond's Field.
[ obvious exits: N S ]
Zone: Deven Ride
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A fox is here, hunting for rabbits.

* R HP:Critical MV:Full > Alas, you cannot go that way...

s
* R HP:Critical MV:Full >
w
Old Road
The Old Road plods north-south here, like the careful and measured steps of
the oxen and horses that trudge along the road in the traces of farm wagons
and carts. Their tracks indicate that something lies at the ends of this road,
although for now there is little to be seen.
[ obvious exits: N S W ]
Zone: Deven Ride
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A long-eared rabbit is here, looking quite sick.

w
* R HP:Critical MV:Full > Edge of the Westwood
The Westwood continues here, but it is too thick to the west to move in that
direction. The wood becomes less dense to the south. The trees that lie to
the north are so thickly-leaved that shadows seem to flit between the trunks.
The gaps in the trees reveal views of distant places.
[ obvious exits: N E S ]
Zone: Deven Ride
A warhorse is here, stamping his feet impatiently, being ridden by you.
A shaggy brown mare stands here.

* R HP:Critical MV:Full > Alas, you cannot go that way...

s
* R HP:Critical MV:Full >
Edge of the Westwood
The wood continues in its shady, dense fashion to the north and west. The
noises of animals come from all parts of the forest, but the density of the
flora hides everything except short glimpses of the animals themselves.
[ obvious exits: N S ]
Zone: Deven Ride
A warhorse is here, stamping his feet impatiently, being ridden by you.
A squirrel is here, chittering.
A squirrel is here, chittering.
A squirrel is here, chittering.
A squirrel is here, chittering.
A squirrel is here, chittering.
A squirrel is here, chittering.
A squirrel is here, chittering.
A squirrel is here, chittering.

s
* R HP:Critical MV:Full >
w
Edge of the Westwood
The Westwood edges towards the road to the east, and continues on to the
west. Tall trees crowd your way, and make moving a bit difficult. Branches
often get in one's way, and the leaf covered ground makes a slight crunching
noise as small animals move about.
[ obvious exits: N E W ]
Zone: Deven Ride
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Critical MV:Full > Into the Westwood
The Westwood lies to east and west, and is slightly less thick to east. It
almost seems foolish, since nothing is in sight, but the lack of visibility
here is unsettling. The wood is alive with animals, as evidenced by the noise,
but few animals are visible.
[ obvious exits: E W ]
Zone: Deven Ride
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full > Into the Westwood
The Westwood grows thickly throughout its domain, but it becomes even denser
to the north and south. To the east, it continues in much the same character
that it has here.
[ obvious exits: N E S ]
Zone: Deven Ride
A warhorse is here, stamping his feet impatiently, being ridden by you.

n
* R HP:Critical MV:Full >
Deep in the Westwood
The Westwood is very dense here; the only open direction is to the south. In
all other directions, the trees and underbrush block all attempts to
penetrate through. It is almost as if they are hiding some secret between
the trunks of those far distant trees to which there is no access.
[ obvious exits: S ]
Zone: Deven Ride
A gory tuft of flesh lies abandoned on the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Civil Watch stands guard here.
A Civil Watch stands guard here.
A battle-scarred Civil Watch leads a patrol here.

* R HP:Critical MV:Full >
Tic in 7 seconds!
cw 0
change wimpy 0
sc
You won't flee from any fight now.

* R HP:Critical MV:Full > You have 45(394) hit and 158(164) movement points.
You have scored 105435031 experience points and 422 quest points.
You need 3064969 exp to level and 578 qp to rank.
You have amassed 22 Turn points to date.
You have played 32 days and 7 hours (real time).
This ranks you as Atkins the Under-lieutenant [Child of Light 6] (Level 50).
You are standing.

* R HP:Critical MV:Full >
cb
[change mood brave]
Mood changed to: Brave

* R HP:Critical MV:Full >
k joachim
k joachim
They aren't here.

* R HP:Critical MV:Full > They aren't here.

* R HP:Critical MV:Full >
k joachim
k joachim
k joachim
They aren't here.

* R HP:Critical MV:Full > They aren't here.

* R HP:Critical MV:Full > They aren't here.

k joachim
* R HP:Critical MV:Full >
k joachim
k joachim
The night has begun.
Tic length updated to: 63.728 seconds.
Your heartbeat calms down more as you feel less panicked. Starting tic timer.
They aren't here.

k joachim
* R HP:Critical MV:Fresh > They aren't here.

k joachim
* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh >
cw
k joachim
k joachim
[change mood wimpy]
Mood changed to: Wimpy

k joachim
* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > They aren't here.

k joachim
* R HP:Critical MV:Fresh > They aren't here.

k joachim
* R HP:Critical MV:Fresh >
k joachim
k joachim
They aren't here.

* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > They aren't here.

k joachim
k joachim
* R HP:Critical MV:Fresh > They aren't here.

k joachim
* R HP:Critical MV:Fresh > They aren't here.

where
* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > They aren't here.

k joachim
* R HP:Critical MV:Fresh > Players in your Zone
--------------------
Atkins - Deep in the Westwood

k joachim
k joachim
* R HP:Critical MV:Fresh >
They aren't here.

* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh >
s
k joachim
bash
Into the Westwood
The Westwood grows thickly throughout its domain, but it becomes even denser
to the north and south. To the east, it continues in much the same character
that it has here.
[ obvious exits: N E S ]
Zone: Deven Ride
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Fresh > They aren't here.

* R HP:Critical MV:Fresh > Bash who?

e
* R HP:Critical MV:Full >
k joachim
bash
Into the Westwood
The Westwood lies to east and west, and is slightly less thick to east. It
almost seems foolish, since nothing is in sight, but the lack of visibility
here is unsettling. The wood is alive with animals, as evidenced by the noise,
but few animals are visible.
[ obvious exits: E W ]
Zone: Deven Ride
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full > They aren't here.

* R HP:Critical MV:Full > Bash who?

* R HP:Critical MV:Full >
e
k joachim
Edge of the Westwood
The Westwood edges towards the road to the east, and continues on to the
west. Tall trees crowd your way, and make moving a bit difficult. Branches
often get in one's way, and the leaf covered ground makes a slight crunching
noise as small animals move about.
[ obvious exits: N E W ]
Zone: Deven Ride
A warhorse is here, stamping his feet impatiently, being ridden by you.

bash
* R HP:Critical MV:Full > They aren't here.

* R HP:Critical MV:Full > Bash who?

* R HP:Critical MV:Full >
n
k joachim
bash
Edge of the Westwood
The wood continues in its shady, dense fashion to the north and west. The
noises of animals come from all parts of the forest, but the density of the
flora hides everything except short glimpses of the animals themselves.
[ obvious exits: N S ]
Zone: Deven Ride
A warhorse is here, stamping his feet impatiently, being ridden by you.
A squirrel is here, chittering.
A squirrel is here, chittering.
A squirrel is here, chittering.
A squirrel is here, chittering.
A squirrel is here, chittering.
A squirrel is here, chittering.
A squirrel is here, chittering.
A squirrel is here, chittering.

* R HP:Critical MV:Full > They aren't here.

* R HP:Critical MV:Full > Bash who?

* R HP:Critical MV:Full >
n
k joachim
bash
Edge of the Westwood
The Westwood continues here, but it is too thick to the west to move in that
direction. The wood becomes less dense to the south. The trees that lie to
the north are so thickly-leaved that shadows seem to flit between the trunks.
The gaps in the trees reveal views of distant places.
[ obvious exits: N E S ]
Zone: Deven Ride
A warhorse is here, stamping his feet impatiently, being ridden by you.
A shaggy brown mare stands here.

* R HP:Critical MV:Full > They aren't here.

* R HP:Critical MV:Full > Bash who?

e
* R HP:Critical MV:Full >
k joachim
bash
Old Road
The Old Road plods north-south here, like the careful and measured steps of
the oxen and horses that trudge along the road in the traces of farm wagons
and carts. Their tracks indicate that something lies at the ends of this road,
although for now there is little to be seen.
[ obvious exits: N S W ]
Zone: Deven Ride
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full > They aren't here.

* R HP:Critical MV:Full > Bash who?

* R HP:Critical MV:Full >
n
k joachim
bash
Old Road
The Old Road continues here, the tracks becoming ever fewer. A slight breeze
stirs the dust that is raised each time a foot falls on its surface. To the
north, the Old Road slowly makes its way to the village of Emond's Field.
[ obvious exits: N S ]
Zone: Deven Ride
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A fox is here, hunting for rabbits.

* R HP:Critical MV:Full > They aren't here.

* R HP:Critical MV:Full > Bash who?

* R HP:Critical MV:Full >
n
k joachim
bash
In a Curve in the Old Road
The dusty road marches on as it curves to the east and south from this point.
In the north, a large white bridge can be seen at the top of a rise in the
land. The road resumes its level character to the south as it continues toward
the village of Deven Ride.
[ obvious exits: E S ]
Zone: Old Road
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Red Eagle guardsman surveys the area, riding a wild stallion.
A Red Eagle guardsman surveys the area, riding a wild stallion.
A Red Eagle guardsman surveys the area, riding a wild stallion.
A veteran officer of the Red Eagles commands his guardsmen, riding a wild stallion.

* R HP:Critical MV:Full > They aren't here.

* R HP:Critical MV:Full > Bash who?

* R HP:Critical MV:Full >
e
Curve at the Base of the Rise
The Old Road heads north in its dusty route as the land begins a gentle climb
in that direction. The road makes a curve here; it heads west as it continues
in its journey through the Two Rivers.
[ obvious exits: N W ]
Zone: Old Road
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A short man stands here, nervously eyeing everything in sight.

* R HP:Critical MV:Full >
n
Before the Old Bridge
The land continues to rise here as the road heads north. Quite a distance to
the north of here, the rise reaches its crest, and an old stone bridge spans
a ravine. To the south, the Old Road runs gently down the slope of the land.
[ obvious exits: N S ]
Zone: Old Road
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full >
n
On the Old Bridge
The Old Road passes over the Old Road Bridge, or as it is also known, the Old
Bridge. It has been standing for longer than anyone can say, and it probably
will stand for many years to come. The bridge spans a narrow ravine as it
carries the Old Road north and south.
[ obvious exits: N S D ]
Zone: Old Road
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving down.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A man wearing an eagle-bearing bandana stands here.

* R HP:Critical MV:Full >
n
Before the Old Bridge
The Old Road continues north and south here, and the land continues to climb
to the south. In that direction, a bridge can be seen just as the land reaches
the crest of the rise.
[ obvious exits: N S ]
Zone: Old Road
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full >
n
k joachim
Curve in the Old Road
The road heads east and south from here as the land climbs in the southerly
direction. To the west, a narrow, dusty road, much smaller than the Old Road,
leads away from the road in that direction.
[ obvious exits: E S W ]
Zone: Old Road
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A short man stands here, nervously eyeing everything in sight.
A long-eared rabbit is here, looking quite sick.

bash
* R HP:Critical MV:Full > They aren't here.

* R HP:Critical MV:Full > Bash who?

* R HP:Critical MV:Strong >
e
k joachim
bash
Curve in the Old Road
The Old Road heads north and west from here as it journeys through the most
rural sections of the Two Rivers area. A wide, empty field lies to the east
of the road and continues far in that direction.
[ obvious exits: N E W ]
Zone: Old Road
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A long-eared rabbit is here, looking quite sick.
A short man stands here, nervously eyeing everything in sight.

* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong > Bash who?

w
* R HP:Critical MV:Strong >
s
Curve in the Old Road
The road heads east and south from here as the land climbs in the southerly
direction. To the west, a narrow, dusty road, much smaller than the Old Road,
leads away from the road in that direction.
[ obvious exits: E S W ]
Zone: Old Road
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A short man stands here, nervously eyeing everything in sight.
A long-eared rabbit is here, looking quite sick.

s
* R HP:Critical MV:Strong > Before the Old Bridge
The Old Road continues north and south here, and the land continues to climb
to the south. In that direction, a bridge can be seen just as the land reaches
the crest of the rise.
[ obvious exits: N S ]
Zone: Old Road
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong > On the Old Bridge
The Old Road passes over the Old Road Bridge, or as it is also known, the Old
Bridge. It has been standing for longer than anyone can say, and it probably
will stand for many years to come. The bridge spans a narrow ravine as it
carries the Old Road north and south.
[ obvious exits: N S D ]
Zone: Old Road
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving down.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A man wearing an eagle-bearing bandana stands here.

* R HP:Critical MV:Strong >
k joachim
k joachim
k joachim
They aren't here.

* R HP:Critical MV:Strong > They aren't here.

where
* R HP:Critical MV:Strong >
They aren't here.

* R HP:Beaten MV:Strong > Players in your Zone
--------------------
Atkins - On the Old Bridge

* R HP:Beaten MV:Strong >
sc
k joachim
You have 71(394) hit and 144(164) movement points.
You have scored 105435031 experience points and 422 quest points.
You need 3064969 exp to level and 578 qp to rank.
You have amassed 22 Turn points to date.
You have played 32 days and 7 hours (real time).
This ranks you as Atkins the Under-lieutenant [Child of Light 6] (Level 50).
You are standing.

k joachim
k joachim
* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong >
n
n
Before the Old Bridge
The Old Road continues north and south here, and the land continues to climb
to the south. In that direction, a bridge can be seen just as the land reaches
the crest of the rise.
[ obvious exits: N S ]
Zone: Old Road
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > Curve in the Old Road
The road heads east and south from here as the land climbs in the southerly
direction. To the west, a narrow, dusty road, much smaller than the Old Road,
leads away from the road in that direction.
[ obvious exits: E S W ]
Zone: Old Road
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A short man stands here, nervously eyeing everything in sight.
A long-eared rabbit is here, looking quite sick.

bash
* R HP:Beaten MV:Strong >
Bash who?

e
* R HP:Beaten MV:Strong >
Curve in the Old Road
The Old Road heads north and west from here as it journeys through the most
rural sections of the Two Rivers area. A wide, empty field lies to the east
of the road and continues far in that direction.
[ obvious exits: N E W ]
Zone: Old Road
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A long-eared rabbit is here, looking quite sick.
A short man stands here, nervously eyeing everything in sight.

* R HP:Beaten MV:Strong >
n
n
Old Road
The road stretches still north and south, but some variation is offered as
the land begins to rise. A gentle breeze blows from the south and picks up
dust from the road with each footfall upon its surface. The dust muffles
the sound to a dull thud that sounds surprisingly loud in the isolation.
[ obvious exits: N E S ]
Zone: Old Road
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild hog snorts angrily, pawing at the ground.

k joachim
bash
* R HP:Beaten MV:Strong > Old Road
The road still plods slowly north and south, as if it will never change, never
pass through any interesting places, but only head north and south forever.
The road has no bend, no variation as it heads to the horizons, and it is not
clear if the road actually does go anywhere. A tall hedge flanks to the east
of the road.
[ obvious exits: N E S ]
Zone: Old Road
Door east: hiddenbush
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A long-eared rabbit is here, looking quite sick.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > Bash who?

* R HP:Beaten MV:Strong >
n
Old Road
The Old Road leads in its dusty and by now familiar course to the north and
south. The road is here far from any real settlement, although solitary people
are said to live all along its length.
[ obvious exits: N S ]
Zone: Old Road
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
n
Curve in the Road
East and south, the Old Road continues in its leisurely pace through the Two
Rivers area. Far in the north and south, it is rumored, lie two peaceful and
sleepy villages of farmers, tradesmen, and tradition.
[ obvious exits: E S ]
Zone: Old Road
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A long-eared rabbit is here, looking quite sick.

e
* R HP:Beaten MV:Strong >
At a Curve in the Old Road
The Old Road continues in its dusty way to the north and west as it gently
curves, following the lay of the land. Hedges line the road on both sides as
it travels through this land of grassy fields and woods.
[ obvious exits: N W ]
Zone: Old Road
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

n
* R HP:Beaten MV:Strong > Old Road
The Old Road heads north and south here, leading between two curves in the
long and dusty road. To the east, a break in a hedge shows a small foot path
that leads away from the road.
[ obvious exits: N E S ]
Zone: Old Road
There are some bloody traces of a human leaving east.
There are some bloody traces of a human leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
22
[track raken]
It's a little difficult to read old tracks in the snow...

It's a little difficult to read old tracks in the snow...
-
It's a little difficult to read old tracks in the snow...
=
It's a little difficult to read old tracks in the snow...
+
It's a little difficult to read old tracks in the snow...
Some obvious fresh tracks of a raken (ridden) leaving north.
Some obvious recent tracks of a raken (ridden) leaving south.
Some clear almost day-old tracks of a raken (ridden) leaving north.

* R HP:Beaten MV:Strong >

*Joachim* has arrived from the north, riding a raken.
A crow has arrived from the north.
A crow has arrived from the north.

* R HP:Beaten MV:Strong >
n

*Joachim* leaves south riding a raken.
A crow leaves south.
A crow leaves south.

* R HP:Beaten MV:Strong > Old Road
The road heads south and east here, bordered on the west by the trees of the
Westwood, and to the north is a tall stand of razorgrass. It is not possible
to enter the wood from here; the trunks are closely spaced, and the underbrush
is too thick for passage.
[ obvious exits: N E S ]
Zone: Old Road
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

n
* R HP:Beaten MV:Strong > Amidst the Razorgrass
The razorgrass is truly a curse; it rends clothing and skin alike. The saw-edge
blades of grass inflict small but miserable wounds to everything that tries to
pass through them. It would be a terrible thing to have to run through these
hated plants; perhaps it would be best to move through before anything comes
which would incite a desire to flee headlong through them.
[ obvious exits: N S ]
Zone: Old Road
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
n
Narrow Clearing
A narrow clearing lies between the stand of grass to the south and forest
to the north and west. There is little of note here, just a small path that
runs east where the clearing continues. The area appears to be notably
drier than the woodlands surrounding the clearing.
[ obvious exits: N E S W ]
Zone: Old Road
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving south.
An obsidian carving of a large raven has been placed here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tall, leafed bush stands here, laden with bright red berries.
A tall, leafed bush stands here, laden with bright red berries.
A tall, leafed bush stands here, laden with bright red berries.
A tall, leafed bush stands here, laden with bright red berries.

e
* R HP:Beaten MV:Strong >
Narrow Clearing
The clearing comes to an end here, walled in on all sides by forest and
undergrowth. To the east a stand of tall ferns forms a barrier to your passage
in that direction. The clearing continues to the west.
[ obvious exits: E W ]
Zone: Old Road
Door east: ferns
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
* R HP:Beaten MV:Strong >
Old Road
Still heading north and south, the road creeps onward. In the distance to the
east, some hills can be seen, but there is no way to exit the road from this
point. Far away in the west, the spine of the Mountains of Mist can be seen,
standing like silent sentinels over the Westwood.
[ obvious exits: N S ]
Zone: Old Road
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
s
Old Road
The road is constricted on the west by the impenetrable trees of the Westwood,
but to the east it broadens some as it blends gradually into an open field. It
is hard to say exactly where the road ends and the field begins; the dust near
the edge of the road is pocked with tufts of grass, and the hoof and wheel
marks slowly fade out.
[ obvious exits: N E S ]
Zone: Old Road
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A long-eared rabbit is here, looking quite sick.

s
* R HP:Beaten MV:Strong >
*Joachim* has arrived from the south, riding a raken.

* R HP:Beaten MV:Strong > *Joachim* leaves north riding a raken.
Bend in the Old Road
The road bends around the foot of a large hill here, heading west and north.
The hill stands to the south, but it is impossible to approach it due to the
large amounts of brambles and brushwood on its slopes.
[ obvious exits: N W ]
Zone: Old Road
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild hog snorts angrily, pawing at the ground.

w
* R HP:Beaten MV:Strong >
bash
Old Road
The road heads south and east here, bordered on the west by the trees of the
Westwood, and to the north is a tall stand of razorgrass. It is not possible
to enter the wood from here; the trunks are closely spaced, and the underbrush
is too thick for passage.
[ obvious exits: N E S ]
Zone: Old Road
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > Bash who?

* R HP:Beaten MV:Strong >
s
Old Road
The Old Road heads north and south here, leading between two curves in the
long and dusty road. To the east, a break in a hedge shows a small foot path
that leads away from the road.
[ obvious exits: N E S ]
Zone: Old Road
There are some bloody traces of a human leaving east.
There are some bloody traces of a human leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
n
k joachim
bash
Your mount is too exhausted.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > Bash who?

* R HP:Beaten MV:Strong >
k joachim
k joachim
They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

dismount
* R HP:Beaten MV:Strong >
w
You stop riding him.

s
* HP:Beaten MV:Strong > Alas, you cannot go that way...

* HP:Beaten MV:Strong > At a Curve in the Old Road
The Old Road continues in its dusty way to the north and west as it gently
curves, following the lay of the land. Hedges line the road on both sides as
it travels through this land of grassy fields and woods.
[ obvious exits: N W ]
Zone: Old Road
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.

* HP:Beaten MV:Strong >
Tic in 7 seconds!
w
s
s
Curve in the Road
East and south, the Old Road continues in its leisurely pace through the Two
Rivers area. Far in the north and south, it is rumored, lie two peaceful and
sleepy villages of farmers, tradesmen, and tradition.
[ obvious exits: E S ]
Zone: Old Road
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A long-eared rabbit is here, looking quite sick.

s
* HP:Beaten MV:Strong > Old Road
The Old Road leads in its dusty and by now familiar course to the north and
south. The road is here far from any real settlement, although solitary people
are said to live all along its length.
[ obvious exits: N S ]
Zone: Old Road
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.

s
* HP:Beaten MV:Strong > Old Road
The road still plods slowly north and south, as if it will never change, never
pass through any interesting places, but only head north and south forever.
The road has no bend, no variation as it heads to the horizons, and it is not
clear if the road actually does go anywhere. A tall hedge flanks to the east
of the road.
[ obvious exits: N E S ]
Zone: Old Road
Door east: hiddenbush
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A long-eared rabbit is here, looking quite sick.

* HP:Beaten MV:Strong > Old Road
The road stretches still north and south, but some variation is offered as
the land begins to rise. A gentle breeze blows from the south and picks up
dust from the road with each footfall upon its surface. The dust muffles
the sound to a dull thud that sounds surprisingly loud in the isolation.
[ obvious exits: N E S ]
Zone: Old Road
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A wild hog snorts angrily, pawing at the ground.

* HP:Beaten MV:Strong > Curve in the Old Road
The Old Road heads north and west from here as it journeys through the most
rural sections of the Two Rivers area. A wide, empty field lies to the east
of the road and continues far in that direction.
[ obvious exits: N E W ]
Zone: Old Road
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A long-eared rabbit is here, looking quite sick.
A long-eared rabbit is here, looking quite sick.
A short man stands here, nervously eyeing everything in sight.

* HP:Beaten MV:Tiring >
w
s
Curve in the Old Road
The road heads east and south from here as the land climbs in the southerly
direction. To the west, a narrow, dusty road, much smaller than the Old Road,
leads away from the road in that direction.
[ obvious exits: E S W ]
Zone: Old Road
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A short man stands here, nervously eyeing everything in sight.
A long-eared rabbit is here, looking quite sick.

s
s
* HP:Beaten MV:Tiring > Before the Old Bridge
The Old Road continues north and south here, and the land continues to climb
to the south. In that direction, a bridge can be seen just as the land reaches
the crest of the rise.
[ obvious exits: N S ]
Zone: Old Road
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.

s
* HP:Beaten MV:Tiring > On the Old Bridge
The Old Road passes over the Old Road Bridge, or as it is also known, the Old
Bridge. It has been standing for longer than anyone can say, and it probably
will stand for many years to come. The bridge spans a narrow ravine as it
carries the Old Road north and south.
[ obvious exits: N S D ]
Zone: Old Road
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A long-eared rabbit is here, looking quite sick.
A man wearing an eagle-bearing bandana stands here.

s
* HP:Beaten MV:Tiring > Before the Old Bridge
The land continues to rise here as the road heads north. Quite a distance to
the north of here, the rise reaches its crest, and an old stone bridge spans
a ravine. To the south, the Old Road runs gently down the slope of the land.
[ obvious exits: N S ]
Zone: Old Road
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.

* HP:Beaten MV:Tiring > Curve at the Base of the Rise
The Old Road heads north in its dusty route as the land begins a gentle climb
in that direction. The road makes a curve here; it heads west as it continues
in its journey through the Two Rivers.
[ obvious exits: N W ]
Zone: Old Road
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A short man stands here, nervously eyeing everything in sight.

* HP:Beaten MV:Tiring > Alas, you cannot go that way...

w
* HP:Beaten MV:Tiring >
s
s
In a Curve in the Old Road
The dusty road marches on as it curves to the east and south from this point.
In the north, a large white bridge can be seen at the top of a rise in the
land. The road resumes its level character to the south as it continues toward
the village of Deven Ride.
[ obvious exits: E S ]
Zone: Old Road
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A Red Eagle guardsman surveys the area, riding a wild stallion.
A Red Eagle guardsman surveys the area, riding a wild stallion.
A Red Eagle guardsman surveys the area, riding a wild stallion.
A veteran officer of the Red Eagles commands his guardsmen, riding a wild stallion.

s
* HP:Beaten MV:Tiring > Old Road
The Old Road continues here, the tracks becoming ever fewer. A slight breeze
stirs the dust that is raised each time a foot falls on its surface. To the
north, the Old Road slowly makes its way to the village of Emond's Field.
[ obvious exits: N S ]
Zone: Deven Ride
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving south.
A fox is here, hunting for rabbits.

s
* HP:Beaten MV:Tiring > Old Road
The Old Road plods north-south here, like the careful and measured steps of
the oxen and horses that trudge along the road in the traces of farm wagons
and carts. Their tracks indicate that something lies at the ends of this road,
although for now there is little to be seen.
[ obvious exits: N S W ]
Zone: Deven Ride
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving south.
A long-eared rabbit is here, looking quite sick.

* HP:Beaten MV:Tiring >
w
s
s
s

Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 64.081 seconds.

Old Road
The road bends here, heading north and west and it traverses the open lands of
the Two Rivers area. The road is bordered to the west by the Westwood, and on
the east the road is bordered by a slope that looks too unstable to climb.
[ obvious exits: N W ]
Zone: Deven Ride
A long-eared rabbit is here, looking quite sick.
A black stallion prances about.

* HP:Beaten MV:Tiring > Alas, you cannot go that way...

* HP:Beaten MV:Tiring > Old Road
The road heads east and south as it bends, following the curve of the land. On
the east is a steep slope, and to the west is the ever-present Westwood. It is
impenetrable here, however, and the only course seems to be the road.
[ obvious exits: E S ]
Zone: Deven Ride
There are some tracks of an animal leaving south.

* HP:Beaten MV:Tiring > Old Road
The road heads north and south here, becoming straight for this stretch at
least. The image of the oxen returns; the road seems indeed to plod with the
deliberate steps of the lumbering animal. To the east, the slope lessens but
is still too unstable to climb.
[ obvious exits: N S W ]
Zone: Deven Ride
There are some tracks of an animal leaving south.

* HP:Beaten MV:Tiring > Old Road
The road bends here, heading both to the north and to the west. The curve of
the road seems to follow the edge of the forest, as if sticking by the dark
trees for comfort. Fields lie by the road-side to the south.
[ obvious exits: N W ]
Zone: Deven Ride

n
* HP:Beaten MV:Tiring > Alas, you cannot go that way...

n
* HP:Beaten MV:Tiring >
n
Old Road
The road heads north and south here, becoming straight for this stretch at
least. The image of the oxen returns; the road seems indeed to plod with the
deliberate steps of the lumbering animal. To the east, the slope lessens but
is still too unstable to climb.
[ obvious exits: N S W ]
Zone: Deven Ride
There are some bloody traces of a human leaving south.
There are some tracks of an animal leaving south.

* HP:Beaten MV:Tiring > Old Road
The road heads east and south as it bends, following the curve of the land. On
the east is a steep slope, and to the west is the ever-present Westwood. It is
impenetrable here, however, and the only course seems to be the road.
[ obvious exits: E S ]
Zone: Deven Ride
There are some bloody traces of a human leaving south.
There are some tracks of an animal leaving south.

r
* HP:Beaten MV:Tiring > Alas, you cannot go that way...

* HP:Beaten MV:Tiring >
[ride horse]
They're not here to be ridden.

e
* HP:Beaten MV:Tiring >
r
Old Road
The road bends here, heading north and west and it traverses the open lands of
the Two Rivers area. The road is bordered to the west by the Westwood, and on
the east the road is bordered by a slope that looks too unstable to climb.
[ obvious exits: N W ]
Zone: Deven Ride
There are some bloody traces of a human leaving west.
A long-eared rabbit is here, looking quite sick.
A black stallion prances about.

* HP:Beaten MV:Tiring > [ride horse]
You start riding him.

n
* R HP:Beaten MV:Tiring >
n
Old Road
The Old Road plods north-south here, like the careful and measured steps of
the oxen and horses that trudge along the road in the traces of farm wagons
and carts. Their tracks indicate that something lies at the ends of this road,
although for now there is little to be seen.
[ obvious exits: N S W ]
Zone: Deven Ride
There are some bloody traces of a human leaving south.
There are some tracks of an animal leaving south.
A black stallion prances about, being ridden by you.
A long-eared rabbit is here, looking quite sick.

n
* R HP:Beaten MV:Tiring > Old Road
The Old Road continues here, the tracks becoming ever fewer. A slight breeze
stirs the dust that is raised each time a foot falls on its surface. To the
north, the Old Road slowly makes its way to the village of Emond's Field.
[ obvious exits: N S ]
Zone: Deven Ride
There are some bloody traces of a human leaving south.
There are some tracks of an animal leaving south.
A black stallion prances about, being ridden by you.
A fox is here, hunting for rabbits.

* R HP:Beaten MV:Tiring > In a Curve in the Old Road
The dusty road marches on as it curves to the east and south from this point.
In the north, a large white bridge can be seen at the top of a rise in the
land. The road resumes its level character to the south as it continues toward
the village of Deven Ride.
[ obvious exits: E S ]
Zone: Old Road
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving east.
A black stallion prances about, being ridden by you.
A Red Eagle guardsman surveys the area, riding a wild stallion.
A Red Eagle guardsman surveys the area, riding a wild stallion.
A Red Eagle guardsman surveys the area, riding a wild stallion.
A veteran officer of the Red Eagles commands his guardsmen, riding a wild stallion.

dhg
* R HP:Beaten MV:Tiring >
Arglebargle, glop-glyf!?!

* R HP:Beaten MV:Tiring >
dh
diagnose horse
A black stallion is in excellent condition.
A black stallion is healthy.
A black stallion is full.

* R HP:Beaten MV:Tiring >
n
k joachim
bash
Alas, you cannot go that way...

* R HP:Beaten MV:Tiring >
e
k joachim
bash
They aren't here.

* R HP:Beaten MV:Tiring > Bash who?

* R HP:Beaten MV:Tiring > Curve at the Base of the Rise
The Old Road heads north in its dusty route as the land begins a gentle climb
in that direction. The road makes a curve here; it heads west as it continues
in its journey through the Two Rivers.
[ obvious exits: N W ]
Zone: Old Road
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving west.
A black stallion prances about, being ridden by you.
A short man stands here, nervously eyeing everything in sight.

* R HP:Beaten MV:Tiring > They aren't here.

n
* R HP:Beaten MV:Tiring > Bash who?

k joachim
* R HP:Beaten MV:Tiring > Before the Old Bridge
The land continues to rise here as the road heads north. Quite a distance to
the north of here, the rise reaches its crest, and an old stone bridge spans
a ravine. To the south, the Old Road runs gently down the slope of the land.
[ obvious exits: N S ]
Zone: Old Road
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving south.
A black stallion prances about, being ridden by you.

bash
* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > Bash who?

* R HP:Beaten MV:Tiring >
n
k joachim
bash
On the Old Bridge
The Old Road passes over the Old Road Bridge, or as it is also known, the Old
Bridge. It has been standing for longer than anyone can say, and it probably
will stand for many years to come. The bridge spans a narrow ravine as it
carries the Old Road north and south.
[ obvious exits: N S D ]
Zone: Old Road
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving south.
A black stallion prances about, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A man wearing an eagle-bearing bandana stands here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > Bash who?

n
k joachim
* R HP:Beaten MV:Tiring >
bash
Before the Old Bridge
The Old Road continues north and south here, and the land continues to climb
to the south. In that direction, a bridge can be seen just as the land reaches
the crest of the rise.
[ obvious exits: N S ]
Zone: Old Road
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving south.
A black stallion prances about, being ridden by you.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > Bash who?

n
* R HP:Beaten MV:Tiring >
k joachim
bash
Curve in the Old Road
The road heads east and south from here as the land climbs in the southerly
direction. To the west, a narrow, dusty road, much smaller than the Old Road,
leads away from the road in that direction.
[ obvious exits: E S W ]
Zone: Old Road
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving south.
A black stallion prances about, being ridden by you.
A short man stands here, nervously eyeing everything in sight.

* R HP:Beaten MV:Tiring >
e
k joachim
bash
They aren't here.

* R HP:Beaten MV:Tiring > Bash who?

* R HP:Beaten MV:Tiring > Curve in the Old Road
The Old Road heads north and west from here as it journeys through the most
rural sections of the Two Rivers area. A wide, empty field lies to the east
of the road and continues far in that direction.
[ obvious exits: N E W ]
Zone: Old Road
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving west.
A black stallion prances about, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A long-eared rabbit is here, looking quite sick.
A long-eared rabbit is here, looking quite sick.
A short man stands here, nervously eyeing everything in sight.

n
* R HP:Beaten MV:Tiring > They aren't here.

k joachim
* R HP:Beaten MV:Tiring > Bash who?

bash
* R HP:Beaten MV:Tiring > Old Road
The road stretches still north and south, but some variation is offered as
the land begins to rise. A gentle breeze blows from the south and picks up
dust from the road with each footfall upon its surface. The dust muffles
the sound to a dull thud that sounds surprisingly loud in the isolation.
[ obvious exits: N E S ]
Zone: Old Road
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving south.
A black stallion prances about, being ridden by you.
A wild hog snorts angrily, pawing at the ground.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > Bash who?

n
* R HP:Beaten MV:Tiring >
k joachim
bash
Old Road
The road still plods slowly north and south, as if it will never change, never
pass through any interesting places, but only head north and south forever.
The road has no bend, no variation as it heads to the horizons, and it is not
clear if the road actually does go anywhere. A tall hedge flanks to the east
of the road.
[ obvious exits: N E S ]
Zone: Old Road
Door east: hiddenbush
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving east.
A black stallion prances about, being ridden by you.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > Bash who?

n
* R HP:Beaten MV:Tiring >
Old Road
The Old Road leads in its dusty and by now familiar course to the north and
south. The road is here far from any real settlement, although solitary people
are said to live all along its length.
[ obvious exits: N S ]
Zone: Old Road
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving north.
A black stallion prances about, being ridden by you.
A long-eared rabbit is here, looking quite sick.

* R HP:Beaten MV:Tiring >
n
Curve in the Road
East and south, the Old Road continues in its leisurely pace through the Two
Rivers area. Far in the north and south, it is rumored, lie two peaceful and
sleepy villages of farmers, tradesmen, and tradition.
[ obvious exits: E S ]
Zone: Old Road
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving east.
A black stallion prances about, being ridden by you.
A long-eared rabbit is here, looking quite sick.

e
* R HP:Beaten MV:Tiring >
k joachim
bash
At a Curve in the Old Road
The Old Road continues in its dusty way to the north and west as it gently
curves, following the lay of the land. Hedges line the road on both sides as
it travels through this land of grassy fields and woods.
[ obvious exits: N W ]
Zone: Old Road
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving north.
A black stallion prances about, being ridden by you.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > Bash who?

n
* R HP:Beaten MV:Tiring >
k joachim
bash
Old Road
The Old Road heads north and south here, leading between two curves in the
long and dusty road. To the east, a break in a hedge shows a small foot path
that leads away from the road.
[ obvious exits: N E S ]
Zone: Old Road
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving east.
A black stallion prances about, being ridden by you.
*Joachim* is standing here, riding a raken.
A warhorse is here, stamping his feet impatiently.

* R HP:Beaten MV:Tiring > You try to lance *Joachim*, but he deflects the blow.

* R HP:Beaten MV:Tiring - Joachim: Beaten >
-=+**+
*Joachim* scythes your right leg.
You wish that your wounds would stop BLEEDING so much!

=-
-=
As *Joachim* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Tiring >
bash

*Joachim* scythes your body.
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Tiring - Joachim: Beaten >
-=+**+=-

*Joachim* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Tiring - Joachim: Beaten >

*Joachim* drawls 'I was SOOOO Confused by tracks!'

* R HP:Beaten MV:Tiring - Joachim: Beaten >

*Joachim* scythes your body.
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Tiring - Joachim: Beaten >
bash

*Joachim* scythes your right hand.
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Tiring - Joachim: Beaten >
-=+**+
*Joachim* scythes your body.
You wish that your wounds would stop BLEEDING so much!

=-
-=
As *Joachim* avoids your bash, you topple over and fall to the ground!

* R HP:Critical MV:Tiring - Joachim: Beaten >
f

*Joachim* scythes your body.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Tiring - Joachim: Beaten >
*Joachim* stops using a polished onyx-inlaid shield.
*Joachim* grips a wicked knife bladed axe with both hands.

* R HP:Critical MV:Tiring - Joachim: Beaten >
You panic and attempt to flee!


You flee head over heels.
At a Curve in the Old Road
The Old Road continues in its dusty way to the north and west as it gently
curves, following the lay of the land. Hedges line the road on both sides as
it travels through this land of grassy fields and woods.
[ obvious exits: N W ]
Zone: Old Road
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving north.
A black stallion prances about, being ridden by you.

* R HP:Critical MV:Tiring >
w
s
Curve in the Road
East and south, the Old Road continues in its leisurely pace through the Two
Rivers area. Far in the north and south, it is rumored, lie two peaceful and
sleepy villages of farmers, tradesmen, and tradition.
[ obvious exits: E S ]
Zone: Old Road
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving east.
A black stallion prances about, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A long-eared rabbit is here, looking quite sick.

s
s
* R HP:Critical MV:Tiring > Old Road
The Old Road leads in its dusty and by now familiar course to the north and
south. The road is here far from any real settlement, although solitary people
are said to live all along its length.
[ obvious exits: N S ]
Zone: Old Road
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving north.
A black stallion prances about, being ridden by you.

s
s
* R HP:Critical MV:Tiring >
Old Road
The road still plods slowly north and south, as if it will never change, never
pass through any interesting places, but only head north and south forever.
The road has no bend, no variation as it heads to the horizons, and it is not
clear if the road actually does go anywhere. A tall hedge flanks to the east
of the road.
[ obvious exits: N E S ]
Zone: Old Road
Door east: hiddenbush
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving east.
A black stallion prances about, being ridden by you.

* R HP:Critical MV:Tiring > Old Road
The road stretches still north and south, but some variation is offered as
the land begins to rise. A gentle breeze blows from the south and picks up
dust from the road with each footfall upon its surface. The dust muffles
the sound to a dull thud that sounds surprisingly loud in the isolation.
[ obvious exits: N E S ]
Zone: Old Road
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving north.
A black stallion prances about, being ridden by you.
A wild hog snorts angrily, pawing at the ground.

* R HP:Critical MV:Tiring > Curve in the Old Road
The Old Road heads north and west from here as it journeys through the most
rural sections of the Two Rivers area. A wide, empty field lies to the east
of the road and continues far in that direction.
[ obvious exits: N E W ]
Zone: Old Road
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving north.
A black stallion prances about, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A long-eared rabbit is here, looking quite sick.
A long-eared rabbit is here, looking quite sick.
A short man stands here, nervously eyeing everything in sight.

* R HP:Critical MV:Tiring > Alas, you cannot go that way...

w
* R HP:Critical MV:Tiring >
s
Curve in the Old Road
The road heads east and south from here as the land climbs in the southerly
direction. To the west, a narrow, dusty road, much smaller than the Old Road,
leads away from the road in that direction.
[ obvious exits: E S W ]
Zone: Old Road
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving east.
A black stallion prances about, being ridden by you.

s
s
* R HP:Critical MV:Tiring > Before the Old Bridge
The Old Road continues north and south here, and the land continues to climb
to the south. In that direction, a bridge can be seen just as the land reaches
the crest of the rise.
[ obvious exits: N S ]
Zone: Old Road
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving north.
A black stallion prances about, being ridden by you.
A short man stands here, nervously eyeing everything in sight.

s
* R HP:Critical MV:Tiring > On the Old Bridge
The Old Road passes over the Old Road Bridge, or as it is also known, the Old
Bridge. It has been standing for longer than anyone can say, and it probably
will stand for many years to come. The bridge spans a narrow ravine as it
carries the Old Road north and south.
[ obvious exits: N S D ]
Zone: Old Road
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving north.
A black stallion prances about, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A man wearing an eagle-bearing bandana stands here.

s
* R HP:Critical MV:Tiring > Before the Old Bridge
The land continues to rise here as the road heads north. Quite a distance to
the north of here, the rise reaches its crest, and an old stone bridge spans
a ravine. To the south, the Old Road runs gently down the slope of the land.
[ obvious exits: N S ]
Zone: Old Road
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving north.
A black stallion prances about, being ridden by you.

* R HP:Critical MV:Tiring > Curve at the Base of the Rise
The Old Road heads north in its dusty route as the land begins a gentle climb
in that direction. The road makes a curve here; it heads west as it continues
in its journey through the Two Rivers.
[ obvious exits: N W ]
Zone: Old Road
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving north.
A black stallion prances about, being ridden by you.
A short man stands here, nervously eyeing everything in sight.

* R HP:Critical MV:Tiring > Alas, you cannot go that way...

* R HP:Critical MV:Tiring >
w
s
In a Curve in the Old Road
The dusty road marches on as it curves to the east and south from this point.
In the north, a large white bridge can be seen at the top of a rise in the
land. The road resumes its level character to the south as it continues toward
the village of Deven Ride.
[ obvious exits: E S ]
Zone: Old Road
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving east.
A black stallion prances about, being ridden by you.
A Red Eagle guardsman surveys the area, riding a wild stallion.
A Red Eagle guardsman surveys the area, riding a wild stallion.
A Red Eagle guardsman surveys the area, riding a wild stallion.
A veteran officer of the Red Eagles commands his guardsmen, riding a wild stallion.

* R HP:Critical MV:Tiring >
Old Road
The Old Road continues here, the tracks becoming ever fewer. A slight breeze
stirs the dust that is raised each time a foot falls on its surface. To the
north, the Old Road slowly makes its way to the village of Emond's Field.
[ obvious exits: N S ]
Zone: Deven Ride
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving north.
A black stallion prances about, being ridden by you.
A fox is here, hunting for rabbits.

* R HP:Critical MV:Tiring >
n
In a Curve in the Old Road
The dusty road marches on as it curves to the east and south from this point.
In the north, a large white bridge can be seen at the top of a rise in the
land. The road resumes its level character to the south as it continues toward
the village of Deven Ride.
[ obvious exits: E S ]
Zone: Old Road
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving east.
A black stallion prances about, being ridden by you.
A Red Eagle guardsman surveys the area, riding a wild stallion.
A Red Eagle guardsman surveys the area, riding a wild stallion.
A Red Eagle guardsman surveys the area, riding a wild stallion.
A veteran officer of the Red Eagles commands his guardsmen, riding a wild stallion.

k joachim
k joachim
* R HP:Critical MV:Tiring >
k joachim
They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring >
k joachim
k joachim
They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

sc
* R HP:Critical MV:Tiring >
You have 47(394) hit and 88(164) movement points.
You have scored 105433594 experience points and 422 quest points.
You need 3066406 exp to level and 578 qp to rank.
You have amassed 22 Turn points to date.
You have played 32 days and 7 hours (real time).
This ranks you as Atkins the Under-lieutenant [Child of Light 6] (Level 50).
You are standing.

k joachim
* R HP:Critical MV:Tiring >
k joachim
They aren't here.

k joachim
* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

k joachim
k joachim
* R HP:Critical MV:Tiring >
k joachim
They aren't here.

k joachim
* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

Tic in 7 seconds!
k joachim
* R HP:Critical MV:Tiring > They aren't here.

k joachim
* R HP:Critical MV:Tiring > They aren't here.

k joachim
* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring >
k joachim
k joachim
k joachim
They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

k joachim
* R HP:Critical MV:Tiring >
*Joachim* has arrived from the east, riding a raken.

k joachim
k joachim
* R HP:Critical MV:Tiring > *Joachim* barely scythes your body.
You wish that your wounds would stop BLEEDING so much!

You do the best you can!

* R HP:Critical MV:Tiring - Joachim: Beaten > You do the best you can!

f
* R HP:Critical MV:Tiring - Joachim: Beaten > You do the best you can!

* R HP:Critical MV:Tiring - Joachim: Beaten >
You try to lance *Joachim*, but he deflects the blow.
A Red Eagle guard joins your fight!
A Red Eagle guard joins a Red Eagle guard's fight!
A Red Eagle guard joins a Red Eagle guard's fight!
A Red Eagle officer joins a Red Eagle guard's fight!
*Joachim* barely scythes your right hand.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


*Joachim* panics, and attempts to flee!
You flee head over heels.
Curve at the Base of the Rise
The Old Road heads north in its dusty route as the land begins a gentle climb
in that direction. The road makes a curve here; it heads west as it continues
in its journey through the Two Rivers.
[ obvious exits: N W ]
Zone: Old Road
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving north.
A black stallion prances about, being ridden by you.
A short man stands here, nervously eyeing everything in sight.

* R HP:Critical MV:Tiring >
w
k joachim
In a Curve in the Old Road
The dusty road marches on as it curves to the east and south from this point.
In the north, a large white bridge can be seen at the top of a rise in the
land. The road resumes its level character to the south as it continues toward
the village of Deven Ride.
[ obvious exits: E S ]
Zone: Old Road
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving east.
A black stallion prances about, being ridden by you.
A Red Eagle guardsman surveys the area, riding a wild stallion.
A Red Eagle guardsman surveys the area, riding a wild stallion.
A Red Eagle guardsman surveys the area, riding a wild stallion.
A veteran officer of the Red Eagles commands his guardsmen, riding a wild stallion.

bash
* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > Bash who?

* R HP:Critical MV:Tiring >
s
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 65.639 seconds.
*Joachim* has arrived from the south, riding a raken.
Old Road
The Old Road continues here, the tracks becoming ever fewer. A slight breeze
stirs the dust that is raised each time a foot falls on its surface. To the
north, the Old Road slowly makes its way to the village of Emond's Field.
[ obvious exits: N S ]
Zone: Deven Ride
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving north.
A black stallion prances about, being ridden by you.
A fox is here, hunting for rabbits.

k joachim
bash
* R HP:Critical MV:Tiring >
They aren't here.

* R HP:Critical MV:Tiring > Bash who?

n
k joachim
* R HP:Critical MV:Tiring >
bash
In a Curve in the Old Road
The dusty road marches on as it curves to the east and south from this point.
In the north, a large white bridge can be seen at the top of a rise in the
land. The road resumes its level character to the south as it continues toward
the village of Deven Ride.
[ obvious exits: E S ]
Zone: Old Road
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving south.
A black stallion prances about, being ridden by you.
*Joachim* is here, fighting a Red Eagle guard, riding a raken.
A Red Eagle guard is here, fighting Joachim, riding a wild stallion.
A Red Eagle guardsman surveys the area, riding a wild stallion.
A Red Eagle guardsman surveys the area, riding a wild stallion.
A veteran officer of the Red Eagles commands his guardsmen, riding a wild stallion.

* R HP:Critical MV:Tiring > *Joachim* panics, and attempts to flee!
You try to lance *Joachim*, but he deflects the blow.

* R HP:Critical MV:Tiring - a Red Eagle guard: Scratched - Joachim: Battered > *Joachim* leaves
south riding a raken.
Bash who?

* R HP:Critical MV:Tiring >
e
Curve at the Base of the Rise
The Old Road heads north in its dusty route as the land begins a gentle climb
in that direction. The road makes a curve here; it heads west as it continues
in its journey through the Two Rivers.
[ obvious exits: N W ]
Zone: Old Road
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving north.
A black stallion prances about, being ridden by you.
A short man stands here, nervously eyeing everything in sight.

* R HP:Critical MV:Tiring >
w
k joachim
bash
In a Curve in the Old Road
The dusty road marches on as it curves to the east and south from this point.
In the north, a large white bridge can be seen at the top of a rise in the
land. The road resumes its level character to the south as it continues toward
the village of Deven Ride.
[ obvious exits: E S ]
Zone: Old Road
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving south.
A black stallion prances about, being ridden by you.
A Red Eagle guardsman surveys the area, riding a wild stallion.
A Red Eagle guardsman surveys the area, riding a wild stallion.
A Red Eagle guardsman surveys the area, riding a wild stallion.
A veteran officer of the Red Eagles commands his guardsmen, riding a wild stallion.

* R HP:Critical MV:Tiring > *Joachim* has arrived from the south, riding a raken.
You try to lance *Joachim*, but he deflects the blow.

* R HP:Critical MV:Tiring - Joachim: Battered >
-=
A Red Eagle officer tries to slash Joachim, but he deflects the blow.
+**
A Red Eagle officer barely slashes Joachim's right foot.
A Red Eagle guard joins a Red Eagle officer's fight!
A Red Eagle guard joins a Red Eagle officer's fight!
A Red Eagle guard joins a Red Eagle officer's fight!
+=- -=
Your bash at *Joachim* sends him sprawling!

* R HP:Critical MV:Tiring - Joachim: Beaten >
cb

A Red Eagle guard cleaves Joachim's head hard.
A Red Eagle guard cleaves Joachim's left leg hard.
A Red Eagle guard cleaves Joachim's body hard.
A Red Eagle officer slashes Joachim's body.
You lance *Joachim*'s left leg hard.

* R HP:Critical MV:Tiring - Joachim: Critical > [change mood brave]
Mood changed to: Brave

* R HP:Critical MV:Tiring - Joachim: Critical >
k joachim
You do the best you can!

k joachim
* R HP:Critical MV:Tiring - Joachim: Critical >
k joachim
You do the best you can!

* R HP:Critical MV:Tiring - Joachim: Critical > You do the best you can!

k joachim
* R HP:Critical MV:Tiring - Joachim: Critical >
k joachim
You do the best you can!

* R HP:Critical MV:Tiring - Joachim: Critical > A Red Eagle guard cleaves Joachim's right hand.
*Joachim* panics, and attempts to flee!
A Red Eagle guard cleaves Joachim's body.
*Joachim* panics, and attempts to flee!
A Red Eagle guard cleaves Joachim's body.
A Red Eagle officer slashes Joachim's left arm hard.
You lance *Joachim*'s right leg hard.
You do the best you can!

k joachim
k joachim
* R HP:Critical MV:Tiring - Joachim: Critical >
You do the best you can!

k joachim
* R HP:Critical MV:Tiring - Joachim: Critical > *Joachim* leaves east riding a raken. <--- so close
They aren't here.

k joachim
* R HP:Critical MV:Tiring > They aren't here.

k joachim
* R HP:Critical MV:Tiring > They aren't here.

k joachim
* R HP:Critical MV:Tiring > They aren't here.

e
* R HP:Critical MV:Tiring > They aren't here.

k joachim
bash
* R HP:Critical MV:Tiring > Curve at the Base of the Rise
The Old Road heads north in its dusty route as the land begins a gentle climb
in that direction. The road makes a curve here; it heads west as it continues
in its journey through the Two Rivers.
[ obvious exits: N W ]
Zone: Old Road
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving west.
A black stallion prances about, being ridden by you.
*Joachim* is standing here, riding a raken.
A short man stands here, nervously eyeing everything in sight.

* R HP:Critical MV:Tiring > *Joachim* barely scythes your body.
You wish that your wounds would stop BLEEDING so much!

You do the best you can!

* R HP:Critical MV:Tiring - Joachim: Critical >
-
*Joachim* scythes your body.
You wish that your wounds would stop BLEEDING so much!

A frightened young thief stops using a torch.
=+*
*Joachim* panics, and attempts to flee!
*+=-
*Joachim* leaves north riding a raken.

n-=
They're not here anymore!

k joachim
bash
* R HP:Critical MV:Tiring >
Before the Old Bridge
The land continues to rise here as the road heads north. Quite a distance to
the north of here, the rise reaches its crest, and an old stone bridge spans
a ravine. To the south, the Old Road runs gently down the slope of the land.
[ obvious exits: N S ]
Zone: Old Road
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving north.
A black stallion prances about, being ridden by you.
*Joachim* is standing here, riding a raken.

* R HP:Critical MV:Tiring > *Joachim* barely scythes your body.
You wish that your wounds would stop BLEEDING so much!

You do the best you can!

* R HP:Critical MV:Tiring - Joachim: Critical >
-=+*
*Joachim* panics, and attempts to flee!
*+=-
*Joachim* leaves south riding a raken.
-=
They're not here anymore!

s
* R HP:Critical MV:Tiring >
k joachim
w
Curve at the Base of the Rise
The Old Road heads north in its dusty route as the land begins a gentle climb
in that direction. The road makes a curve here; it heads west as it continues
in its journey through the Two Rivers.
[ obvious exits: N W ]
Zone: Old Road
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving west.
A black stallion prances about, being ridden by you.
*Joachim* is standing here, riding a raken.
A short man stands here, nervously eyeing everything in sight.

* R HP:Critical MV:Tiring > *Joachim* barely scythes your body.
You wish that your wounds would stop BLEEDING so much!

You do the best you can!

* R HP:Critical MV:Tiring - Joachim: Critical > No way! You're fighting for your life!

* R HP:Critical MV:Tiring - Joachim: Critical >
f

You try to lance *Joachim*, but he parries successfully.
A frightened young thief stops using a torch.
*Joachim* scythes your right leg.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Tiring - Joachim: Critical >
You panic and attempt to flee!


You flee head over heels.
Before the Old Bridge
The land continues to rise here as the road heads north. Quite a distance to
the north of here, the rise reaches its crest, and an old stone bridge spans
a ravine. To the south, the Old Road runs gently down the slope of the land.
[ obvious exits: N S ]
Zone: Old Road
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving south.
A black stallion prances about, being ridden by you.

* R HP:Critical MV:Tiring >
n
*Joachim* has arrived from the south, riding a raken.
On the Old Bridge
The Old Road passes over the Old Road Bridge, or as it is also known, the Old
Bridge. It has been standing for longer than anyone can say, and it probably
will stand for many years to come. The bridge spans a narrow ravine as it
carries the Old Road north and south.
[ obvious exits: N S D ]
Zone: Old Road
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving north.
A black stallion prances about, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A man wearing an eagle-bearing bandana stands here.

d
* R HP:Critical MV:Tiring >
Beneath the Old Bridge
It is dark and cool in the shade of the massive stone bridge which spans the
top of the ravine. To the east and west, the ravine continues as it follows the
now dried-up course of an ancient river.
[ obvious exits: E W U ]
Zone: Old Road
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
A black stallion prances about, being ridden by you.

w
* R HP:Critical MV:Tiring >
u
At the End of the Ravine
The ravine comes to an end here; it is impossible to continue to the west. A
small trail leads upward to a dried-out waterfall. The ravine continues to
the east where it passes under a stone bridge.
[ obvious exits: E U ]
Zone: Old Road
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A black stallion prances about, being ridden by you.

w
* R HP:Critical MV:Tiring > Up the Dried-Out Waterfall
A bare rock surface stares up from the ground. It has been scoured smooth by
aeons of rushing water which many years ago ceased flowing. The banks which
lie to each side are too steep to climb, and the river is overgrown with
bushes and underbrush to the west; the only exit is to climb back down the
bare rock face.
[ obvious exits: W D ]
Zone: Old Road
Door west: underbrush
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
A black stallion prances about, being ridden by you.

* R HP:Critical MV:Tiring > Edge of the Westwood
The only exit from this section of the forest lies back to the south. In all
other directions, the underbrush and vines take over the spaces between the
trunks of the Westwood. The forest is rather dense, even here at its edge,
and looking east, there is relief from the density and shadows of the wood.
[ obvious exits: E S W ]
Zone: Old Road
Door east: underbrush
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A black stallion prances about, being ridden by you.

s
* R HP:Critical MV:Tiring >
s
s
Within the Westwood
The wood continues to the north and south here, as a small animal trail makes
its way through the thick Westwood. To the east and west, the way into the
deeper parts of the forest is block by underbrush and vines.
[ obvious exits: N S ]
Zone: Old Road
There are some tracks of a ridden mount leaving north.
A black stallion prances about, being ridden by you.

s
* R HP:Critical MV:Tiring > Within the Westwood
The Westwood becomes very thick as it travels north and east from here. A
small animal trail winds its way through the dense trees. The frequent
passage of small beasts has made a passable path by preventing the growth
of the undergrowth which prevents passage elsewhere.
[ obvious exits: N S W ]
Zone: Old Road
There are some tracks of a ridden mount leaving north.
A black stallion prances about, being ridden by you.

s
* R HP:Critical MV:Tiring > Deeper Westwood
The dense, shadowy forest of the Westwood continues to the west and to the
north. To the south the forest continues, but it seems to be much thinner
in that direction.
[ obvious exits: N S W ]
Zone: Deven Ride
A black stallion prances about, being ridden by you.

e
* R HP:Critical MV:Tiring > Edge of the Westwood
The Westwood continues here, but it is too thick to the west to move in that
direction. The wood becomes less dense to the south. The trees that lie to
the north are so thickly-leaved that shadows seem to flit between the trunks.
The gaps in the trees reveal views of distant places.
[ obvious exits: N E S ]
Zone: Deven Ride
A black stallion prances about, being ridden by you.
A shaggy brown mare stands here.

* R HP:Critical MV:Tiring > Edge of the Westwood
The wood continues in its shady, dense fashion to the north and west. The
noises of animals come from all parts of the forest, but the density of the
flora hides everything except short glimpses of the animals themselves.
[ obvious exits: N S ]
Zone: Deven Ride
A black stallion prances about, being ridden by you.
A squirrel is here, chittering.
A squirrel is here, chittering.
A squirrel is here, chittering.
A squirrel is here, chittering.
A squirrel is here, chittering.
A squirrel is here, chittering.
A squirrel is here, chittering.
A squirrel is here, chittering.

* R HP:Critical MV:Tiring > Alas, you cannot go that way...

* R HP:Critical MV:Tiring >
s
e
Edge of the Westwood
The Westwood edges towards the road to the east, and continues on to the
west. Tall trees crowd your way, and make moving a bit difficult. Branches
often get in one's way, and the leaf covered ground makes a slight crunching
noise as small animals move about.
[ obvious exits: N E W ]
Zone: Deven Ride
A black stallion prances about, being ridden by you.

* R HP:Critical MV:Tiring > Old Road
The road heads north and south here, becoming straight for this stretch at
least. The image of the oxen returns; the road seems indeed to plod with the
deliberate steps of the lumbering animal. To the east, the slope lessens but
is still too unstable to climb.
[ obvious exits: N S W ]
Zone: Deven Ride
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving north.
A black stallion prances about, being ridden by you.

n
* R HP:Critical MV:Tiring >
e
Old Road
The road heads east and south as it bends, following the curve of the land. On
the east is a steep slope, and to the west is the ever-present Westwood. It is
impenetrable here, however, and the only course seems to be the road.
[ obvious exits: E S ]
Zone: Deven Ride
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving east.
A black stallion prances about, being ridden by you.

n
* R HP:Critical MV:Tiring > Old Road
The road bends here, heading north and west and it traverses the open lands of
the Two Rivers area. The road is bordered to the west by the Westwood, and on
the east the road is bordered by a slope that looks too unstable to climb.
[ obvious exits: N W ]
Zone: Deven Ride
There are some bloody traces of a human leaving west.
A black stallion prances about, being ridden by you.
A long-eared rabbit is here, looking quite sick.

n
* R HP:Critical MV:Tiring >
n
Old Road
The Old Road plods north-south here, like the careful and measured steps of
the oxen and horses that trudge along the road in the traces of farm wagons
and carts. Their tracks indicate that something lies at the ends of this road,
although for now there is little to be seen.
[ obvious exits: N S W ]
Zone: Deven Ride
There are some bloody traces of a human leaving south.
There are some tracks of an animal leaving south.
A black stallion prances about, being ridden by you.
A long-eared rabbit is here, looking quite sick.

k joachim
* R HP:Critical MV:Tiring > Old Road
The Old Road continues here, the tracks becoming ever fewer. A slight breeze
stirs the dust that is raised each time a foot falls on its surface. To the
north, the Old Road slowly makes its way to the village of Emond's Field.
[ obvious exits: N S ]
Zone: Deven Ride
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving north.
A black stallion prances about, being ridden by you.
A fox is here, hunting for rabbits.

k joachim
k joachim
* R HP:Critical MV:Tiring >
In a Curve in the Old Road
The dusty road marches on as it curves to the east and south from this point.
In the north, a large white bridge can be seen at the top of a rise in the
land. The road resumes its level character to the south as it continues toward
the village of Deven Ride.
[ obvious exits: E S ]
Zone: Old Road
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving south.
A black stallion prances about, being ridden by you.
A Red Eagle guardsman surveys the area, riding a wild stallion.
A Red Eagle guardsman surveys the area, riding a wild stallion.
A Red Eagle guardsman surveys the area, riding a wild stallion.
A veteran officer of the Red Eagles commands his guardsmen, riding a wild stallion.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

k joachim
* R HP:Critical MV:Tiring >
k joachim
They aren't here.

sc
* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > You have 27(394) hit and 97(164) movement points.
You have scored 105434540 experience points and 422 quest points.
You need 3065460 exp to level and 578 qp to rank.
You have amassed 22 Turn points to date.
You have played 32 days and 7 hours (real time).
This ranks you as Atkins the Under-lieutenant [Child of Light 6] (Level 50).
You are standing.

* R HP:Critical MV:Tiring >
k joachim
k joachim
They aren't here.

k joachim
* R HP:Critical MV:Tiring > They aren't here.

k joachim
* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

k joachim
* R HP:Critical MV:Tiring >
k joachim
k joachim
They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring >
k joachim
k joachim
They aren't here.

k joachim
* R HP:Critical MV:Tiring > They aren't here.

k joachim
k joachim
* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring >
k joachim
k joachim
They aren't here.

k joachim
* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

k joachim
* R HP:Critical MV:Tiring >
k joachim
They aren't here.

k joachim
* R HP:Critical MV:Tiring > They aren't here.

k joachim
* R HP:Critical MV:Tiring > They aren't here.

k joachim
k joachim
* R HP:Critical MV:Tiring >
k joachim
They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

k joachim
* R HP:Critical MV:Tiring > They aren't here.

k joachim
k joachim
* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

k joachim
* R HP:Critical MV:Tiring > They aren't here.

k joachim
* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

k joachim
* R HP:Critical MV:Tiring >
k joachim
They aren't here.

k joachim
* R HP:Critical MV:Tiring >
They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring >
k joachim
k joachim
k joachim
They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

k joachim
* R HP:Critical MV:Tiring > They aren't here.

k joachim
* R HP:Critical MV:Tiring > They aren't here.

k joachim
* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring >
They aren't here.

* R HP:Critical MV:Tiring >
k joachim
k joachim
k joachim
They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

k joachim
* R HP:Critical MV:Tiring >
k joachim
They aren't here.

k joachim
* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

k joachim
* R HP:Critical MV:Tiring >
k joachim
They aren't here.

k joachim
* R HP:Critical MV:Tiring > They aren't here.

k joachim
* R HP:Critical MV:Tiring > They aren't here.

k joachim
* R HP:Critical MV:Tiring > They aren't here.

k joachim
* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

k joachim
* R HP:Critical MV:Tiring > They aren't here.

k joachim
k joachim
* R HP:Critical MV:Tiring >
They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

k joachim
* R HP:Critical MV:Tiring >
k joachim
They aren't here.

k joachim
* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

k joachim
k joachim
* R HP:Critical MV:Tiring >
k joachim
They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

Tic in 7 seconds!
k joachim
* R HP:Critical MV:Tiring >
k joachim
They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

k joachim
* R HP:Critical MV:Tiring >
k joachim
They aren't here.

k joachim
* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

k joachim
* R HP:Critical MV:Tiring >
k joachim
They aren't here.

k joachim
* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

k joachim
* R HP:Critical MV:Tiring >
k joachim
k joachim
They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

sc
* R HP:Critical MV:Tiring > They aren't here.

k joachim
* R HP:Critical MV:Tiring >
k joachim
k joachim
You have 40(394) hit and 112(164) movement points.
You have scored 105434540 experience points and 422 quest points.
You need 3065460 exp to level and 578 qp to rank.
You have amassed 22 Turn points to date.
You have played 32 days and 7 hours (real time).
This ranks you as Atkins the Under-lieutenant [Child of Light 6] (Level 50).
You are standing.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

k joachim
* R HP:Critical MV:Tiring >
k joachim
They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

k joachim
* R HP:Critical MV:Tiring >
k joachim
They aren't here.

k joachim
* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring >
*Joachim* has arrived from the east, riding a raken.
You try to lance *Joachim*, but he parries successfully.

k joachim
* R HP:Critical MV:Tiring - Joachim: Critical >
*Joachim* scythes your body.
You wish that your wounds would stop BLEEDING so much!

A Red Eagle guard joins your fight!
A Red Eagle guard joins a Red Eagle guard's fight!
A Red Eagle guard joins a Red Eagle guard's fight!
A Red Eagle officer joins a Red Eagle guard's fight!
You try to lance *Joachim*, but he deflects the blow.
You do the best you can!

* R HP:Critical MV:Tiring - Joachim: Critical >

*Joachim* panics, and attempts to flee!

cw
* R HP:Critical MV:Tiring - Joachim: Critical >
f
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Tiring - Joachim: Critical > *Joachim* leaves east riding a raken.
Old Road
The Old Road continues here, the tracks becoming ever fewer. A slight breeze
stirs the dust that is raised each time a foot falls on its surface. To the
north, the Old Road slowly makes its way to the village of Emond's Field.
[ obvious exits: N S ]
Zone: Deven Ride
There are some bloody traces of a human leaving south.
A black stallion prances about, being ridden by you.
A fox is here, hunting for rabbits.

* R HP:Critical MV:Tiring >
k joachim
bash
They aren't here.

n
* R HP:Critical MV:Tiring > Bash who?

k joachim
bash
* R HP:Critical MV:Tiring > In a Curve in the Old Road
The dusty road marches on as it curves to the east and south from this point.
In the north, a large white bridge can be seen at the top of a rise in the
land. The road resumes its level character to the south as it continues toward
the village of Deven Ride.
[ obvious exits: E S ]
Zone: Old Road
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving east.
A black stallion prances about, being ridden by you.
A Red Eagle guardsman surveys the area, riding a wild stallion.
A Red Eagle guardsman surveys the area, riding a wild stallion.
A Red Eagle guardsman surveys the area, riding a wild stallion.
A veteran officer of the Red Eagles commands his guardsmen, riding a wild stallion.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > Bash who?

* R HP:Critical MV:Tiring >
e
k joachim
bash
Curve at the Base of the Rise
The Old Road heads north in its dusty route as the land begins a gentle climb
in that direction. The road makes a curve here; it heads west as it continues
in its journey through the Two Rivers.
[ obvious exits: N W ]
Zone: Old Road
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving west.
A black stallion prances about, being ridden by you.
*Joachim* is standing here, riding a raken.
A short man stands here, nervously eyeing everything in sight.

* R HP:Critical MV:Tiring > You try to lance *Joachim*, but he parries successfully.

* R HP:Critical MV:Tiring - Joachim: Critical >
-=+*

*Joachim* barely scythes your body.
You wish that your wounds would stop BLEEDING so much!

A frightened young thief stops using a torch.
*+=- -=
Your bash at *Joachim* sends him sprawling!
*Joachim* panics, and attempts to flee!

* R HP:Critical MV:Tiring - Joachim: Critical >

You try to lance *Joachim*, but he deflects the blow. <---- NOOOOOOOOO!!!!!!!!!!!!!!

cb
* R HP:Critical MV:Tiring - Joachim: Critical >
[change mood brave]
Mood changed to: Brave

* R HP:Critical MV:Tiring - Joachim: Critical >

*Joachim* leaves north riding a raken.

* R HP:Critical MV:Tiring >
*Joachim* has arrived from the north, riding a raken.

* R HP:Critical MV:Tiring >
*Joachim* barely scythes your body.
You wish that your wounds would stop BLEEDING so much!


w
* R HP:Critical MV:Tiring - Joachim: Critical >
You try to lance *Joachim*, but he deflects the blow.
No way! You're fighting for your life!

* R HP:Critical MV:Tiring - Joachim: Critical >
cw
f
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Tiring - Joachim: Critical > PANIC! You couldn't escape!

* R HP:Critical MV:Tiring - Joachim: Critical >
f
You panic and attempt to flee!


You try to lance *Joachim*, but he deflects the blow.
*Joachim* scythes your body hard.
You wish that your wounds would stop BLEEDING so much!

*Joachim* sends you sprawling with a powerful bash! <---- Welp
You wish that your wounds would stop BLEEDING so much!



*someone* scythes your body.
You're stunned, but will probably regain consciousness...


You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
The Wheel of Time turns, and Ages come and pass, leaving memories that
become legend. Legend fades to myth, and even myth is long forgotten when
the Age that gave it birth comes again. In one Age, called the Third Age by
some, an Age yet to come, an Age long past, you find yourself, surrounded
by a bright light.


To obtain some free starting equipment, TELL GUARDIAN KIT.

It is strongly recommended that new players look at our website at
wotmud.info, and our forums at forums.wotmud.info, before starting
out, for the rules, maps, advice, and more.
[ obvious exits: N D ]
(wotmudmapper): (error): No matches found.
A mirrored lantern has been left here.
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
Iwamori of the Borderlands is resting here.
A kind-faced figure stands here.

* HP:Critical MV:Haggard >
t joachim booo
You tell Joachim 'booo'

* HP:Critical MV:Haggard >

Joachim tells you 'WOo!'

###Was fun!

Ominas
Posts: 459
Joined: Thu Jun 18, 2015 4:07 am

Re: The Raken Strikes Again

Post by Ominas » Sat Jun 05, 2021 11:16 am

Nice log. Loved how aggressive both sides were. Looked like fun

Post Reply