Forward the Corenne

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Espen
Posts: 47
Joined: Wed May 05, 2021 3:06 am

Forward the Corenne

Post by Espen » Fri May 21, 2021 8:15 am

Joachim tells you 'Np take your time'

* R HP:Wounded MV:Weary - a blighted elk: Healthy >
A giant flying insect tries to hit you, but you deflect the blow.
You scythe a blighted elk's body into bloody fragments
A blighted elk tries to hit you, but you parry successfully.

* R HP:Wounded MV:Weary - a blighted elk: Hurt >
You reply to Joachim 'on tic will be dism hagg'

* R HP:Wounded MV:Weary - a blighted elk: Hurt >
stat
l
You are a 428 year old male seanchan hunter.
You are carrying 2.0 lbs and wearing 31.1 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:18 Con:19. Total: 82.
Offensive bonus: 179, Dodging bonus: 116, Parrying bonus: 163. Total Defence: 279
Your mood is: Brave. You will flee below: 121 Hit Points
You are wanted by: Andor Tar Valon Fal Dara Maradon Children of Light Red Eagles
Bandar Eban
Your armor absorbs about 23% on average.

You are subjected to the following effects:
- NO QUIT

* R HP:Wounded MV:Weary - a blighted elk: Hurt >
A giant flying insect tries to hit you, but you parry successfully.
You scythe a blighted elk's body into bloody fragments
Field of Scrubs
Straggly, stunted shrubs grow here amidst the blighted grasses. This tract
of rotten vegetation spreads out as far as the eye can see, succumbing to
the foul and evil nature of the Blight. In the northeast a few structures
stand out against the otherwise empty horizon.
[ obvious exits: E S W ]
Zone: Dying Plains
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving south. vv
A hard-shelled clencher is here, fighting YOU
A warhorse is here, stamping his feet impatiently, being ridden by you.
A giant flying insect is here, fighting YOU
A blighted elk is here, fighting YOU

* R HP:Wounded MV:Weary - a blighted elk: Wounded >

A giant flying insect tickles your head with its hit.
A hard-shelled clencher tries to hit you, but you deflect the blow.
You scythe a blighted elk's body into bloody fragments
A blighted elk tries to hit you, but you deflect the blow.

* R HP:Wounded MV:Weary - a blighted elk: Wounded >
sc
HP:Wounded MP:Weary
You have scored 107440648 experience points and 78 quest points.
You need 1059352 exp to level and -3 qp to rank.
You have amassed 66 Turn points to date.
This ranks you as Espen the Sergeant [Ever Victorious Army 3] (Level 50).
You are fighting a blighted elk.

* R HP:Wounded MV:Weary - a blighted elk: Wounded >
7
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.

* R HP:Wounded MV:Weary - a blighted elk: Wounded >

A giant flying insect tries to hit you, but you deflect the blow.
You scythe a blighted elk's left foreleg into bloody fragments

* R HP:Wounded MV:Weary - a blighted elk: Wounded >
f
e
You panic and attempt to flee

You flee head over heels.
Blighted Plain
[ obvious exits: E S W ]
Zone: Dying Plains
There are some tracks of a ridden mount leaving east. >>
There are some tracks of an animal leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A giant flying insect is here flying around.
Field of Scrubs
[ obvious exits: E S W ]
Zone: Dying Plains
There are some tracks of a ridden mount leaving west. <<
There are some tracks of an animal leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A strange, crawling creature with a hard shell trundles along.
A giant flying insect is here flying around.
A disease-ridden elk with blackened antlers stands before you.

* R HP:Wounded MV:Weary >
e
e
Parched Plains
[ obvious exits: N E S W ]
Zone: Dying Plains
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A strange crater has formed in the soil here.

n
* R HP:Wounded MV:Weary > Outside a Deserted Village
[ obvious exits: N E S W ]
Zone: Dying Plains
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

n
* R HP:Wounded MV:Weary >
n
Edge of a Deserted Village
[ obvious exits: N E S W ]
Zone: Dying Plains
A warhorse is here, stamping his feet impatiently, being ridden by you.
A giant insect with iridescent wings hovers here.
The spectral form of a common villager floats about the room.
The spectral form of a common villager floats about the room.

* R HP:Wounded MV:Weary >
A Deserted Village
[ obvious exits: N E S W ]
Zone: Dying Plains
A warhorse is here, stamping his feet impatiently, being ridden by you.
A diseased cow stands here looking very pathetic.
A diseased cow stands here looking very pathetic.
The spectral form of a common villager floats about the room.

* R HP:Wounded MV:Weary > Desolate Plains
[ obvious exits: N E S W ]
Zone: Dying Plains
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Weary >
e
e
e
Infertile Plains
[ obvious exits: N E S W ]
Zone: Dying Plains
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
* R HP:Wounded MV:Weary >
e
Depleted Fields
[ obvious exits: N E S W ]
Zone: Dying Plains
Zone: Dying Plains
There are some tracks of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Weary > Fruitless Terrain
[ obvious exits: N E W ]
Zone: Dying Plains
Zone: Dying Plains
There are some tracks of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A strange crater has formed in the soil here.

* R HP:Wounded MV:Weary > Barren Fields
[ obvious exits: N E W ]
Zone: The Dark Road
Zone: The Dark Road
There are some tracks of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A crow is here flying around.
A trolloc is here, exhorting a group of trolloc raiders.

* R HP:Wounded MV:Weary > Along the Dark Road
[ obvious exits: N E W ]
Zone: The Dark Road
Zone: The Dark Road
There are some tracks of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A crow has arrived from the west.

* R HP:Wounded MV:Weary >
e
Dangerous Curve
[ obvious exits: N E S W ]
Zone: The Dark Road
Zone: The Dark Road
There are some tracks of A TROLLOC leaving south. vv
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A strange, crawling creature with a hard shell trundles along.
A crow has arrived from the west.

* R HP:Wounded MV:Weary >
A hard-shelled clencher tries to hit you, but you deflect the blow.

* R HP:Wounded MV:Weary - a hard-shelled clencher: Scratched >
e
e
No way You're fighting for your life

f
* R HP:Wounded MV:Weary - a hard-shelled clencher: Scratched > No way You're
fighting for your life

* R HP:Wounded MV:Weary - a hard-shelled clencher: Scratched >
e
e
You panic and attempt to flee


A hard-shelled clencher tries to hit you, but you parry successfully.

You flee head over heels.
Curve in the Dark Road
[ obvious exits: N E S W ]
Zone: The Dark Road
Zone: The Dark Road
There are some tracks of A TROLLOC leaving east. >>
There are some tracks of an animal leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Dark Road
[ obvious exits: N E S W ]
Zone: The Dark Road
There are some tracks of a ridden mount leaving south. vv
There are some tracks of A TROLLOC leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
s
* R HP:Wounded MV:Weary >
s
A Twist in the Road
[ obvious exits: N E S W ]
Zone: The Dark Road
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of A TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Wounded MV:Weary >
The Dark Road
[ obvious exits: N E S W ]
Zone: The Dark Road
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Weary > The Dark Road
[ obvious exits: N E ]
Zone: The Dark Road
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Weary > Alas, you cannot go that way...

* R HP:Wounded MV:Weary > Alas, you cannot go that way...

* R HP:Wounded MV:Weary >
e
e
s
The Twisting Dark Road
[ obvious exits: N W U ]
Zone: The Dark Road
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving up. uu
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young trolloc is here, growling with a deep bloodlust.

u
* R HP:Wounded MV:Weary >
u
Alas, you cannot go that way...

* R HP:Wounded MV:Weary > Alas, you cannot go that way...

* R HP:Wounded MV:Weary > Between Stone Walls
[ obvious exits: U D ]
Zone: The Dark Road
There are some tracks of a ridden mount leaving down. dd
There are some tracks of a ridden mount leaving up. uu
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Wounded MV:Weary >
Your mount is too exhausted.

* R HP:Wounded MV:Weary > Alas, you cannot go that way...

* R HP:Wounded MV:Weary >
sc
eq
You have 252(405) hit and 35(168) movement points.
You have scored 107443498 experience points and 78 quest points.
You need 1056502 exp to level and -3 qp to rank.
You have amassed 66 Turn points to date.
This ranks you as Espen the Sergeant [Ever Victorious Army 3] (Level 50).
You are standing.

* R HP:Wounded MV:Weary >
You are using:
<used as light> a mirrored lantern
<held> an oilstone
<worn on finger> a gold ring delicately carved with ivy
<worn on finger> a gold ring delicately carved with ivy
<worn on head> a light brown hood of finely-spun cloth
<worn around neck> a Kandori snowflake necklace
<worn around neck> a Kandori snowflake necklace
<worn on body> a finely-tailored white shirt
<worn about body> a gown of exquisite design
<worn on arms> a set of finely-spun cloth sleeves
<worn on hands> a fine pair of light, buckskin gloves
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> a wicked knife bladed axe
<worn about waist> a belt with a buckle of cuendillar
<worn on belt> a small purse
<worn on legs> a pair of earthen colored breeches
<worn on feet> a pair of light, well-oiled leather boots

* R HP:Wounded MV:Weary >
l in purse
whe
purse (used) :
the death scalp of an escaped damane slain in the Mountains of Mist
ten copper pennys
a thin, black chain
[2] a bubbling draught
a thin vial of yellow fluid

* R HP:Wounded MV:Weary >
Players in your Zone
--------------------
Espen - Between Stone Walls
Joachim - Gravelled Trail

* R HP:Wounded MV:Weary >
You reply to Joachim 'only 1 vial'

* R HP:Wounded MV:Weary >
whe
You reply to Joachim 'can u last till tic?'

sc
* R HP:Wounded MV:Weary > Players in your Zone
--------------------
Joachim - Gravelled Trail
Espen - Between Stone Walls

l
* R HP:Wounded MV:Weary >
You have 266(405) hit and 35(168) movement points.
You have scored 107443498 experience points and 78 quest points.
You need 1056502 exp to level and -3 qp to rank.
You have amassed 66 Turn points to date.
This ranks you as Espen the Sergeant [Ever Victorious Army 3] (Level 50).
You are standing.

* R HP:Wounded MV:Weary > Between Stone Walls
Crumbling walls of huge, black stones line the road to the east and west.
Fragments of the deteriorating walls have fallen upon the road, some lie
partially buried as if fallen long ago, others appear to have recently
broken free of the walls. The road continues down further towards the pit,
and up towards the south between the disintegrating walls.
[ obvious exits: U D ]
Zone: The Dark Road
There are some tracks of a ridden mount leaving down. dd
There are some tracks of a ridden mount leaving up. uu
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Weary >
eq
You are using:
<used as light> a mirrored lantern
<held> an oilstone
<worn on finger> a gold ring delicately carved with ivy
<worn on finger> a gold ring delicately carved with ivy
<worn on head> a light brown hood of finely-spun cloth
<worn around neck> a Kandori snowflake necklace
<worn around neck> a Kandori snowflake necklace
<worn on body> a finely-tailored white shirt
<worn about body> a gown of exquisite design
<worn on arms> a set of finely-spun cloth sleeves
<worn on hands> a fine pair of light, buckskin gloves
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> a wicked knife bladed axe
<worn about waist> a belt with a buckle of cuendillar
<worn on belt> a small purse
<worn on legs> a pair of earthen colored breeches
<worn on feet> a pair of light, well-oiled leather boots

* R HP:Wounded MV:Weary >
gr
whe
Your group consists of:
Espen (Head of group)
a red-eyed raven
a raven
a crow
a crow
a raven

* R HP:Wounded MV:Weary >
Players in your Zone
--------------------
Joachim - Beside the Dark Road
Espen - Between Stone Walls

* R HP:Wounded MV:Weary >
l
Between Stone Walls
Crumbling walls of huge, black stones line the road to the east and west.
Fragments of the deteriorating walls have fallen upon the road, some lie
partially buried as if fallen long ago, others appear to have recently
broken free of the walls. The road continues down further towards the pit,
and up towards the south between the disintegrating walls.
[ obvious exits: U D ]
Zone: The Dark Road
There are some tracks of a ridden mount leaving down. dd
There are some tracks of a ridden mount leaving up. uu
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Weary >
sc


* R HP:Wounded MV:Weary >
You have 266(405) hit and 35(168) movement points.
You have scored 107443498 experience points and 78 quest points.
You need 1056502 exp to level and -3 qp to rank.
You have amassed 66 Turn points to date.
This ranks you as Espen the Sergeant [Ever Victorious Army 3] (Level 50).
You are standing.

* R HP:Wounded MV:Weary >
who
Players
There is/are: 11 player(s) on LS and 5 player(s) on DS as of the last site update.
-------
Marshon the Squadman [Defender of the Stone]
Lazlow of Illian
Tomos al'Dival
Orome of Seandar
Rasten of Shienar
Espen Al Rasiardis {Morat'raken applicant} [Ever Victorious Army]
Finwe of Seandar
Djarin of Tarabon
Nunzio Mog Roith WANTED
Frihet of Two Rivers
4 Joachim Raf'kesan [Morat'raken Council]
Rikixu of Kandor
Tazok of Two Rivers
Master Kordin al'Dendarii [Illuminator Chapter Master] (Sworn)

14 players displayed.

* R HP:Wounded MV:Weary >
Joachim tells you 'I'm fine'

* R HP:Wounded MV:Weary >
l
Between Stone Walls
Crumbling walls of huge, black stones line the road to the east and west.
Fragments of the deteriorating walls have fallen upon the road, some lie
partially buried as if fallen long ago, others appear to have recently
broken free of the walls. The road continues down further towards the pit,
and up towards the south between the disintegrating walls.
[ obvious exits: U D ]
Zone: The Dark Road
There are some tracks of a ridden mount leaving down. dd
There are some tracks of a ridden mount leaving up. uu
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Weary >
ww
l
[rem shield]
You stop using a silver etched shield.
You grip a wicked knife bladed axe with both hands.

* R HP:Wounded MV:Weary > Between Stone Walls
Crumbling walls of huge, black stones line the road to the east and west.
Fragments of the deteriorating walls have fallen upon the road, some lie
partially buried as if fallen long ago, others appear to have recently
broken free of the walls. The road continues down further towards the pit,
and up towards the south between the disintegrating walls.
[ obvious exits: U D ]
Zone: The Dark Road
There are some tracks of a ridden mount leaving down. dd
There are some tracks of a ridden mount leaving up. uu
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Weary >
sc
You have 266(405) hit and 35(168) movement points.
You have scored 107443498 experience points and 78 quest points.
You need 1056502 exp to level and -3 qp to rank.
You have amassed 66 Turn points to date.
This ranks you as Espen the Sergeant [Ever Victorious Army 3] (Level 50).
You are standing.

* R HP:Wounded MV:Weary >
sc
You have 266(405) hit and 35(168) movement points.
You have scored 107443498 experience points and 78 quest points.
You need 1056502 exp to level and -3 qp to rank.
You have amassed 66 Turn points to date.
This ranks you as Espen the Sergeant [Ever Victorious Army 3] (Level 50).
You are standing.

* R HP:Wounded MV:Weary >
8
l
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

* R HP:Wounded MV:Weary > Between Stone Walls
Crumbling walls of huge, black stones line the road to the east and west.
Fragments of the deteriorating walls have fallen upon the road, some lie
partially buried as if fallen long ago, others appear to have recently
broken free of the walls. The road continues down further towards the pit,
and up towards the south between the disintegrating walls.
[ obvious exits: U D ]
Zone: The Dark Road
There are some tracks of a ridden mount leaving down. dd
There are some tracks of a ridden mount leaving up. uu
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Weary >

sc
* R HP:Wounded MV:Weary >
You have 266(405) hit and 35(168) movement points.
You have scored 107443498 experience points and 78 quest points.
You need 1056502 exp to level and -3 qp to rank.
You have amassed 66 Turn points to date.
This ranks you as Espen the Sergeant [Ever Victorious Army 3] (Level 50).
You are standing.

* R HP:Wounded MV:Weary >
Tic in 7 seconds
sc
You have 266(405) hit and 35(168) movement points.
You have scored 107443498 experience points and 78 quest points.
You need 1056502 exp to level and -3 qp to rank.
You have amassed 66 Turn points to date.
This ranks you as Espen the Sergeant [Ever Victorious Army 3] (Level 50).
You are standing.

u
* R HP:Wounded MV:Weary >
Your mount is too exhausted.

* R HP:Wounded MV:Weary >
u
Your mount is too exhausted.

* R HP:Wounded MV:Weary >
u
Your mount is too exhausted.

* R HP:Wounded MV:Weary >
u
Your mount is too exhausted.

u
* R HP:Wounded MV:Weary >
Your mount is too exhausted.

* R HP:Wounded MV:Weary >
u
Your mount is too exhausted.

u
* R HP:Wounded MV:Weary >
Your mount is too exhausted.

* R HP:Wounded MV:Weary >
u

Joachim narrates 'Is 3'

* R HP:Wounded MV:Weary > Your mount is too exhausted.

* R HP:Wounded MV:Weary >
u
The Twisting Dark Road
[ obvious exits: W D ]
Zone: The Dark Road
There are some tracks of a ridden mount leaving down. dd
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

u
* R HP:Wounded MV:Winded >
Alas, you cannot go that way...

ws
* R HP:Wounded MV:Winded >
Joachim narrates 'Zintar crit'

w
* R HP:Wounded MV:Winded >
[wear shield]
You shift a wicked knife bladed axe to one hand.
You strap a silver etched shield on your arm becoming very impressive.

s
s
* R HP:Wounded MV:Winded > The Twisting Dark Road
[ obvious exits: N E S ]
Zone: The Dark Road
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Winded > On the Dark Road
[ obvious exits: N E S ]
Zone: The Dark Road
Zone: The Dark Road
There are some bloody traces of A TROLLOC leaving south. vv
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Winded > The Twisting Dark Road
[ obvious exits: N E ]
Zone: The Dark Road
Zone: The Dark Road
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Weary >
e
e
e
On the Dark Road
[ obvious exits: N E S W ]
Zone: The Dark Road
Zone: The Dark Road
There are some bloody traces of A TROLLOC leaving south. vv
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Weary >
s
The Dark Road
[ obvious exits: E S W ]
Zone: The Dark Road
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A hound of the shadow smells blood in the air.

* R HP:Wounded MV:Weary > The noxious stench and oppresive heat of the Blight drains
your energy
Bend in the Dark Road
[ obvious exits: S W ]
Zone: The Dark Road
There are some tracks of a ridden mount leaving south. vv
There are some tracks of A TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young trolloc is here, growling with a deep bloodlust.
Joachim narrates 'Smaxx beat'

s
* R HP:Wounded MV:Weary >
Upon the Dark Road
[ obvious exits: N S W ]
Zone: The Dark Road
Zone: The Dark Road
There are some bloody traces of A TROLLOC leaving south. vv
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Weary > Upon the Dark Road
[ obvious exits: N S W ]
Zone: The Dark Road
Zone: The Dark Road
There are some bloody traces of A TROLLOC leaving south. vv
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Weary >
s

Djarin narrates 'get him'

* R HP:Wounded MV:Weary > Upon the Dark Road
[ obvious exits: N S W ]
Zone: The Dark Road
Zone: The Dark Road
There are some bloody traces of A TROLLOC leaving south. vv
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Crawler* is standing here.
A trolloc is here ruling a group of trollocs.
A beastly, boar-headed trolloc growls maliciously.

* R HP:Wounded MV:Weary >
2
[kill dark]
They aren't here.


* R HP:Wounded MV:Weary >

Joachim narrates 'Crawler healthy'

* R HP:Wounded MV:Weary > [kill dark]
They aren't here.


l
* R HP:Wounded MV:Weary >
*Crawler* leaves south. vv
[kill dark]
They aren't here.


s
* R HP:Wounded MV:Weary >
Upon the Dark Road
The dark road heads north, where in the far distance it ends at the pit of
Thakan'dar. To the south, the road runs through the sloping terrain of Shayol
Ghul. A ghastly field lies off the road to the west.
[ obvious exits: N S W ]
Zone: The Dark Road
Zone: The Dark Road
There are some bloody traces of A TROLLOC leaving south. vv
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here ruling a group of trollocs.
A beastly, boar-headed trolloc growls maliciously.

* R HP:Wounded MV:Weary > Upon the Dark Road
[ obvious exits: N S W ]
Zone: The Dark Road
Zone: The Dark Road
There are some bloody traces of A TROLLOC leaving south. vv
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here ruling a group of trollocs.
A beastly, boar-headed trolloc growls maliciously.

* R HP:Wounded MV:Weary > The noxious stench and oppresive heat of the Blight drains
your energy
On the Dark Road
[ obvious exits: N E S W ]
Zone: Shayol Ghul
Zone: Shayol Ghul
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Weary >
e

*Crawler* tries to pierce you, but you deflect the blow.

* R HP:Wounded MV:Weary - Crawler: Scratched >
*Crawler* tries to pierce you, but you deflect the blow.
No way You're fighting for your life

* R HP:Wounded MV:Weary - Crawler: Scratched >

You try to scythe *Crawler*, but he deflects the blow.
*Crawler* tries to pierce you, but you deflect the blow.

* R HP:Wounded MV:Weary - Crawler: Scratched >

*Crawler* tries to pierce you, but you deflect the blow.

na am on 3n akkad crawler
* R HP:Wounded MV:Weary - Crawler: Scratched >

You try to scythe *Crawler*, but he deflects the blow.
*Crawler* tries to pierce you, but you deflect the blow.

* R HP:Wounded MV:Weary - Crawler: Scratched > You narrate 'am on 3n akkad crawler'

not
l
* R HP:Wounded MV:Weary - Crawler: Scratched >
You start paying increased attention to your surroundings.

8
* R HP:Wounded MV:Weary - Crawler: Scratched > On the Dark Road
The dark road leads onward to the north and south, its black soil foul and
fruitless. The sloping terrain of Shayol Ghul lies off the road to the
west, and a barren field is to the east.
[ obvious exits: N E S W ]
Zone: Shayol Ghul
Zone: Shayol Ghul
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving south. vv
*Crawler* is here, fighting YOU
A warhorse is here, stamping his feet impatiently, being ridden by you.


bash
* R HP:Wounded MV:Weary - Crawler: Scratched >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

* R HP:Wounded MV:Weary - Crawler: Scratched >
-=
*Crawler* tries to pierce you, but you parry successfully.
*Crawler* tries to pierce you, but you parry successfully.
+**+
=-
-=
Your bash at *Crawler* sends him sprawling


* R HP:Wounded MV:Weary - Crawler: Scratched >

You scythe *Crawler*'s left foot very hard.

* R HP:Wounded MV:Weary - Crawler: Scratched >

You scythe *Crawler*'s left foot hard.

diag horse
* R HP:Wounded MV:Weary - Crawler: Hurt >
7
A warhorse is in excellent condition.
A warhorse is healthy.
A warhorse is weary.


bash
* R HP:Wounded MV:Weary - Crawler: Hurt >
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.

* R HP:Wounded MV:Weary - Crawler: Hurt > They already seem to be stunned.

* R HP:Wounded MV:Weary - Crawler: Hurt >

Joachim narrates 'On Zintar and Smaxx 3n 1w' Directions!!

bash

* R HP:Wounded MV:Weary - Crawler: Hurt >
You try to scythe *Crawler*, but he deflects the blow.
*Crawler* tries to pierce you, but you parry successfully.
-=+
7*
*Crawler* tries to pierce you, but you deflect the blow.

Cancelled.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.

* R HP:Wounded MV:Weary - Crawler: Hurt >
f

*Crawler* tries to pierce you, but you deflect the blow.

* R HP:Wounded MV:Weary - Crawler: Scratched >
2
You panic and attempt to flee


You flee head over heels.
The Slopes of Shayol Ghul
[ obvious exits: N E ]
Zone: Shayol Ghul
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Zintar* is here, fighting Joachim.
*Smaxx* is here, fighting Joachim.
Joachim Raf'kesan is sitting here, riding a raken.

* R HP:Wounded MV:Weary > [kill dark]
You scythe *Smaxx*'s body.

* R HP:Wounded MV:Weary - Joachim: Wounded - Smaxx: Battered >

*Smaxx* tries to pierce Joachim, but he parries successfully.

8
* R HP:Wounded MV:Weary - Joachim: Wounded - Smaxx: Battered >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

* R HP:Wounded MV:Weary - Joachim: Wounded - Smaxx: Battered >

You scythe *Smaxx*'s left leg.
*Smaxx* pierces Joachim's body.
*Zintar* tries to scythe Joachim, but he parries successfully.

* R HP:Wounded MV:Weary - Joachim: Wounded - Smaxx: Battered >

bash
-=+*
*Smaxx* pierces Joachim's right leg.
*Zintar* tries to scythe Joachim, but he deflects the blow.
*
*Zintar* panics, and attempts to flee
+=-
*Zintar* leaves north. ^^
-=
Your bash at *Smaxx* sends him sprawling


* R HP:Wounded MV:Weary - Joachim: Wounded - Smaxx: Battered >
7
f
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.

2
* R HP:Wounded MV:Weary - Joachim: Wounded - Smaxx: Battered >
Joachim scythes *Smaxx*'s body.
You scythe *Smaxx*'s left arm very hard.
You panic and attempt to flee

You flee head over heels.
On the Dark Road
[ obvious exits: N E S W ]
Zone: Shayol Ghul
Zone: Shayol Ghul
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
[kill dark]
They aren't here.

l
* R HP:Wounded MV:Weary >
[kill dark]
They aren't here.


* R HP:Wounded MV:Weary >
On the Dark Road
The dark road leads onward to the north and south, its black soil foul and
fruitless. The sloping terrain of Shayol Ghul lies off the road to the
west, and a barren field is to the east.
[ obvious exits: N E S W ]
Zone: Shayol Ghul
Zone: Shayol Ghul
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Weary > On the Dark Road
[ obvious exits: N E S W ]
Zone: Shayol Ghul
Zone: Shayol Ghul
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

n
* R HP:Wounded MV:Weary >
2
Upon the Dark Road
[ obvious exits: N S W ]
Zone: The Dark Road
Zone: The Dark Road
There are some bloody traces of A TROLLOC leaving south. vv
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here ruling a group of trollocs.
A beastly, boar-headed trolloc growls maliciously.

* R HP:Wounded MV:Weary >
[kill dark]
They aren't here.


* R HP:Wounded MV:Weary >
w
2
[kill dark]
They aren't here.


* R HP:Wounded MV:Weary > Blackened Earth
[ obvious exits: N E S ]
Zone: The Dark Road
Zone: The Dark Road
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a humanoid leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Zintar* is standing here.
A trolloc is here ruling a group of trollocs.
A beastly, boar-headed trolloc growls maliciously.
Nunzio narrates 'you guys good?'

* R HP:Wounded MV:Weary > [kill dark]
You barely scythe *Zintar*'s left foot.

* R HP:Wounded MV:Weary - Zintar: Beaten > [kill dark]
You do the best you can

* R HP:Wounded MV:Weary - Zintar: Beaten >

*Zintar* tries to scythe you, but you deflect the blow.
A Dhai'mon trolloc tries to hack you, but you parry successfully.
A boarish trolloc joins a Dhai'mon trolloc's fight
You barely scythe *Zintar*'s body.

* R HP:Wounded MV:Weary - Zintar: Critical >

*Zintar* panics, and attempts to flee

* R HP:Wounded MV:Weary - Zintar: Critical >
na 1n
7
You narrate '1n'

* R HP:Wounded MV:Weary - Zintar: Critical >
*Zintar* leaves north. ^^

f
* R HP:Wounded MV:Weary - a Dhai'mon trolloc: Scratched > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.

* R HP:Wounded MV:Weary - a Dhai'mon trolloc: Scratched >
You scythe a Dhai'mon trolloc's body very hard.
A boarish trolloc tries to cleave you, but you parry successfully.
A Dhai'mon trolloc tries to hack you, but you parry successfully.
You panic and attempt to flee


You flee head over heels.
Black Earth
[ obvious exits: E S ]
Zone: The Dark Road
Zone: The Dark Road
There are some bloody traces of A TROLLOC leaving south. vv
There are some tracks of a humanoid leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Zintar* is standing here.
*Zintar* leaves east. >>

* R HP:Wounded MV:Weary >

A Dhai'mon trolloc has arrived from the south.
A boarish trolloc has arrived from the south.

e
* R HP:Wounded MV:Weary >
A Dhai'mon trolloc joins a boarish trolloc's fight
Your mount is too exhausted. Totally not prepared for pk

* R HP:Wounded MV:Weary >

A Dhai'mon trolloc tries to hack you, but you parry successfully.
A boarish trolloc tries to cleave you, but you parry successfully.

* R HP:Wounded MV:Weary - a Dhai'mon trolloc: Scratched >
l
You narrate 'gah horse hagged'

* R HP:Wounded MV:Weary - a Dhai'mon trolloc: Scratched >
You scythe a Dhai'mon trolloc's left leg very hard.
A Dhai'mon trolloc tries to hack you, but you dodge the attack.
A boarish trolloc tries to cleave you, but you deflect the blow.

* R HP:Wounded MV:Weary - a Dhai'mon trolloc: Hurt > Black Earth
Slimy, black dirt, from which a foul stench is emitted, sticks to the feet of
any who dare tread here. The dark road runs parallel to the sticky field to the
east, and the vile, blackened earth extends southward.
[ obvious exits: E S ]
Zone: The Dark Road
Zone: The Dark Road
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving east. >>
A boarish trolloc is here, fighting YOU
A Dhai'mon trolloc is here, fighting YOU
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Weary - a Dhai'mon trolloc: Hurt >
not
You stop paying increased attention to your surroundings.

* R HP:Wounded MV:Weary - a Dhai'mon trolloc: Hurt >

You scythe a Dhai'mon trolloc's right leg hard.
A Dhai'mon trolloc tries to hack you, but you parry successfully.
A boarish trolloc tries to cleave you, but you deflect the blow.

* R HP:Wounded MV:Weary - a Dhai'mon trolloc: Hurt >
f
Your mount is too exhausted.

* R HP:Wounded MV:Weary - a Dhai'mon trolloc: Hurt >

You scythe a Dhai'mon trolloc's head hard.
A Dhai'mon trolloc tries to hack you, but you parry successfully.
A boarish trolloc tries to cleave you, but you deflect the blow.
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 62.653 seconds.

l
* R HP:Wounded MV:Winded - a Dhai'mon trolloc: Hurt >
Black Earth
Slimy, black dirt, from which a foul stench is emitted, sticks to the feet of
any who dare tread here. The dark road runs parallel to the sticky field to the
east, and the vile, blackened earth extends southward.
[ obvious exits: E S ]
Zone: The Dark Road
Zone: The Dark Road
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving east. >>
A boarish trolloc is here, fighting YOU
A Dhai'mon trolloc is here, fighting YOU
A warhorse is here, stamping his feet impatiently, being ridden by you.

f
* R HP:Wounded MV:Winded - a Dhai'mon trolloc: Hurt >
You panic and attempt to flee


You flee head over heels.
Blackened Earth
[ obvious exits: N E S ]
Zone: The Dark Road
Zone: The Dark Road
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Winded >
s
The Slopes of Shayol Ghul
[ obvious exits: N E ]
Zone: Shayol Ghul
Zone: Shayol Ghul
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Winded >
e
On the Dark Road
[ obvious exits: N E S W ]
Zone: Shayol Ghul
Zone: Shayol Ghul
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Winded >
s
s
The Dark Road
[ obvious exits: N S ]
Zone: Shayol Ghul
Zone: Shayol Ghul
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Winded > The Dark Road
[ obvious exits: N S ]
Zone: Shayol Ghul
Zone: Shayol Ghul
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Crawler* is standing here.
*Smaxx* is standing here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
*Smaxx* tries to pierce you, but you deflect the blow.

* R HP:Wounded MV:Winded - Smaxx: Battered >
You try to scythe *Smaxx*, but he parries successfully.
A hideous trolloc joins Smaxx's fight
A hideous trolloc joins a hideous trolloc's fight
A hideous trolloc joins a hideous trolloc's fight
A hideous trolloc joins a hideous trolloc's fight
A ramshorned trolloc joins Smaxx's fight
*Smaxx* tries to pierce you, but you deflect the blow.

2
* R HP:Wounded MV:Winded - Smaxx: Battered >
[kill dark]
You do the best you can

* R HP:Wounded MV:Winded - Smaxx: Battered >
f
You panic and attempt to flee


You flee head over heels.
The Twist in the Dark Road
[ obvious exits: N E S W ]
Zone: Shayol Ghul
Door south: oakdoor
Door south: oakdoor
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Winded >
not
l
You start paying increased attention to your surroundings.

2
* R HP:Wounded MV:Winded > The Twist in the Dark Road
The dark road turns away from the hill to the south, leading north and east.
The hill to the south is topped with a black tower, whose battlements survey
the entire area. The gate to the tower is to the south of here, while to the
north the road enters a cold, dark pass. A cart track leads westwards. The
dark road looks like a black snake crawling through the grey grass.
[ obvious exits: N E S W ]
Zone: Shayol Ghul
Door south: oakdoor
Door south: oakdoor
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
You sense a hidden life form in the area...
A warhorse is here, stamping his feet impatiently, being ridden by you.

e

* R HP:Wounded MV:Winded > [kill dark]
They aren't here.

*Smaxx* has arrived from the north.

* R HP:Wounded MV:Winded >
The Twist in the Dark Road
[ obvious exits: N E S W ]
Zone: Shayol Ghul
Zone: Shayol Ghul
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Weary >
The Beaten Path
[ obvious exits: N E S W ]
Zone: Shayol Ghul
Door east: Fence
Door east: Fence
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving south. vv
There are some tracks of A TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
The giant blight beetle is here flying around.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Wounded MV:Weary > The Fence seems to be closed.

* R HP:Wounded MV:Weary >
sc
l
You have 289(405) hit and 49(168) movement points.
You have scored 107456896 experience points and 78 quest points.
You need 1043104 exp to level and -3 qp to rank.
You have amassed 66 Turn points to date.
This ranks you as Espen the Sergeant [Ever Victorious Army 3] (Level 50).
You are standing.

* R HP:Wounded MV:Weary >
The Beaten Path
This path is a short earthen path, trodden into a black mud by passing feet.
It goes from the road to the west to the corral to the east. The landscape
surrounding the path is mostly plains, covered in black, vile grass. Just to
the east is a tall barbed fence with a gate in it.
[ obvious exits: N E S W ]
Zone: Shayol Ghul
Door east: Fence
Door east: Fence
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving south. vv
There are some tracks of A TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
The giant blight beetle is here flying around.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Wounded MV:Weary >
w
The Twist in the Dark Road
[ obvious exits: N E S W ]
Zone: Shayol Ghul
Zone: Shayol Ghul
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Smaxx* is standing here.

* R HP:Wounded MV:Weary >

*Smaxx* leaves west. <<

2
* R HP:Wounded MV:Weary >
l
[kill dark]
You try to scythe *Crawler*, but he parries successfully.

* R HP:Wounded MV:Weary - Crawler: Scratched >
The Twist in the Dark Road
The dark road twists like an agonized snake from the west to the south. It is
well paved with black slates, hard and unforgiving. It is flanked by black iron
spikes, capped with heads and other, less identifiable body parts. To the east
a small, brown path slinks its way anonymously. The side of the road is
scattered with pits and deadfalls, with some of the earth blasted away.
[ obvious exits: N E S W ]
Zone: Shayol Ghul
Zone: Shayol Ghul
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
You sense a hidden life form in the area...
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Weary - Crawler: Scratched >

You scythe *Crawler*'s right hand.

* R HP:Wounded MV:Weary - Crawler: Scratched >

*Crawler* panics, and attempts to flee

* R HP:Wounded MV:Weary - Crawler: Scratched >
*Crawler* leaves south. vv

* R HP:Wounded MV:Weary >
w
2
The Twist in the Dark Road
[ obvious exits: N E S W ]
Zone: Shayol Ghul
Door south: oakdoor
Door south: oakdoor
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
Joachim Raf'kesan is standing here, riding a raken.

* R HP:Wounded MV:Weary > [kill dark]
They aren't here.

*Smaxx* has arrived from the west.
Joachim tries to scythe *Smaxx*, but he parries successfully.

* R HP:Wounded MV:Weary >
[kill dark]
You try to scythe *Smaxx*, but he parries successfully.

* R HP:Wounded MV:Weary - Joachim: Wounded - Smaxx: Battered >
2

*Smaxx* panics, and attempts to flee

l
* R HP:Wounded MV:Weary - Joachim: Wounded - Smaxx: Battered >
*Zintar* has arrived from the north.

* R HP:Wounded MV:Weary - Joachim: Wounded - Smaxx: Battered > [kill dark]
You do the best you can

2
* R HP:Wounded MV:Weary - Joachim: Wounded - Smaxx: Battered > The Twist in the Dark
Road
The dark road turns away from the hill to the south, leading north and east.
The hill to the south is topped with a black tower, whose battlements survey
the entire area. The gate to the tower is to the south of here, while to the
north the road enters a cold, dark pass. A cart track leads westwards. The
dark road looks like a black snake crawling through the grey grass.
[ obvious exits: N E S W ]
Zone: Shayol Ghul
Door south: oakdoor
Door south: oakdoor
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
*Zintar* is standing here.
*Smaxx* is here, fighting Joachim.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Joachim Raf'kesan is here, fighting Smaxx, riding a raken.
*Smaxx* leaves west. <<

2
* R HP:Wounded MV:Weary >
[kill dark]
You scythe *Zintar*'s body.
Joachim barely scythes *Zintar*'s body.

* R HP:Wounded MV:Weary - Zintar: Critical >
2
[kill dark]
You do the best you can

* R HP:Wounded MV:Weary - Zintar: Critical > [kill dark]
You do the best you can

* R HP:Wounded MV:Weary - Zintar: Critical >
*Smaxx* has arrived from the west.

2
* R HP:Wounded MV:Weary - Zintar: Critical >
Zintar calls for the oakdoor to be opened.

* R HP:Wounded MV:Weary - Zintar: Critical >
*Crawler* tries to pierce you, but you parry successfully.
[kill dark]
You do the best you can

w
* R HP:Wounded MV:Weary - Zintar: Critical >
2
No way You're fighting for your life
*Zintar* panics, and attempts to flee

* R HP:Wounded MV:Weary - Zintar: Critical > *Crawler* tries to pierce you, but you
parry successfully.
Joachim scythes *Zintar*'s left leg.
*Zintar* is dead R.I.P.
Your blood freezes as you hear *Zintar*'s death cry.
[kill dark]
You try to scythe *Crawler*, but he parries successfully.
Joachim tries to scythe *Crawler*, but he parries successfully.

cds
close oakdoor s
* R HP:Wounded MV:Weary - Crawler: Scratched >
*Smaxx* tries to pierce you, but you parry successfully.

* R HP:Wounded MV:Weary - Crawler: Scratched >
It's already closed

2
* R HP:Wounded MV:Weary - Crawler: Scratched >
*Smaxx* tries to pierce you, but you parry successfully.
*Crawler* tries to pierce you, but you parry successfully.

* R HP:Wounded MV:Weary - Crawler: Scratched >
[kill dark]
You do the best you can

* R HP:Wounded MV:Weary - Crawler: Scratched >
g all corpse
2

*Crawler* gets an ivory necklace from the corpse of Zintar.
*Crawler* gets an ivory necklace from the corpse of Zintar.
*Crawler* gets a flask stained with human blood from the corpse of Zintar.
*Crawler* gets a mutton shank from the corpse of Zintar.
*Crawler* gets a wealth of gold crowns from the corpse of Zintar.
*Crawler* gets a copper penny from the corpse of Zintar.
*Crawler* gets a pair of thick metal boots from the corpse of Zintar.
*Crawler* gets a pair of ebony-steel plate greaves from the corpse of Zintar.
*Crawler* gets a belt with a buckle of cuendillar from the corpse of Zintar.
*Crawler* gets a wickedly scythed longsword from the corpse of Zintar.
*Crawler* gets a sungwood bracelet from the corpse of Zintar.
*Crawler* gets a sungwood bracelet from the corpse of Zintar.
*Crawler* gets a pair of heavy metal gauntlets from the corpse of Zintar.
*Crawler* gets a pair of ebony-steel plate vambraces from the corpse of Zintar.
*Crawler* gets a backpack from the corpse of Zintar.
*Crawler* gets a hooded sable mantle from the corpse of Zintar.
*Crawler* gets a shining steel breastplate from the corpse of Zintar.
*Crawler* gets a torc of gleaming steel from the corpse of Zintar.
*Crawler* gets a torc of gleaming steel from the corpse of Zintar.
*Crawler* gets a full metal helmet and visor from the corpse of Zintar.
*Crawler* gets a gold ring delicately carved with ivy from the corpse of Zintar.

* R HP:Wounded MV:Weary - Crawler: Scratched > You get a gold ring delicately carved
with ivy from the corpse of Zintar.
Joachim narrates 'Rip Zintar'












* HP:Battered MV:Tiring > A Shallow Depression
[ obvious exits: U ]
Zone: Tarwin's Gap
Zone: Tarwin's Gap
There are some bloody traces of A TROLLOC leaving up. uu
There are some bloody traces of A TROLLOC leaving up. uu
There are some bloody traces of A TROLLOC leaving up. uu
There are some tracks of a ridden mount leaving up. uu
There are some tracks of a ridden mount leaving up. uu
There are some tracks of a ridden mount leaving up. uu
A mirrored lantern has been left here.
Stringer the Shadow Spear is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A warhorse is here, stamping his feet impatiently.
A wild stallion bucks madly.
A wild stallion bucks madly.
The Shienaran forward scout commander stands ever vigilant.

* HP:Battered MV:Tiring >
l
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
Zone: Tarwin's Gap
Zone: Tarwin's Gap
There are some bloody traces of A TROLLOC leaving up. uu
There are some bloody traces of A TROLLOC leaving up. uu
There are some bloody traces of A TROLLOC leaving up. uu
There are some tracks of a ridden mount leaving up. uu
There are some tracks of a ridden mount leaving up. uu
There are some tracks of a ridden mount leaving up. uu
A mirrored lantern has been left here.
Stringer the Shadow Spear is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A warhorse is here, stamping his feet impatiently.
A wild stallion bucks madly.
A wild stallion bucks madly.
The Shienaran forward scout commander stands ever vigilant.

* HP:Battered MV:Tiring >
'spam pls
You drawl 'spam pls'

* HP:Battered MV:Tiring >
mend axe
You sit down.
You begin mending a wicked knife bladed axe.

Tic in 7 seconds-=+**+=- -
=+**+=- -=+
*
You begin finishing off the edges of a wicked knife bladed axe...
-
=+*

Ragan tries to scythe Gizmo, but she parries successfully.
*Gizmo* tries to stab Ragan, but he deflects the blow.
A Shienaran forward scout joins Ragan's fight
A Shienaran forward scout joins Ragan's fight
A Shienaran forward scout joins Ragan's fight
Ragan scythes Gizmo's left leg into bloody fragments
Stringer tries to slash *Gizmo*, but she deflects the blow.
*+=- -
*Gizmo* panics, and attempts to flee
=+*

*Gizmo* leaves up. uu
*
Stringer tries to slash *Gizmo*, but she deflects the blow. Savior
+
*Gizmo* tries to stab Stringer, but he parries successfully.
Ragan tries to scythe Gizmo, but she parries successfully.
Stringer tries to slash *Gizmo*, but she parries successfully.
=- -=+
*Gizmo* panics, and attempts to flee

*
You begin finishing off the edges of a wicked knife bladed axe...
-=+*
*Gizmo* leaves up. uu
*+=- -=+**
*Stomper* has arrived from above.
+
*Stomper* tries to slash Stringer, but he deflects the blow.
=- -
Ragan scythes Stomper's body.
=
*Gizmo* tries to stab Stringer, but he deflects the blow.
*Stomper* panics, and attempts to flee
+*
You finish mending a wicked knife bladed axe...

* HP:Wounded MV:Tiring >
*Stomper* panics, and attempts to flee

* HP:Wounded MV:Tiring >

*Gizmo* tries to stab Stringer, but he deflects the blow.
A Shienaran forward scout joins Ragan's fight
A Shienaran forward scout joins Ragan's fight
A Shienaran forward scout joins Ragan's fight
Ragan scythes Stomper's body.
Stringer tries to slash *Stomper*, but he deflects the blow.
*Gizmo* tries to stab Stringer, but he parries successfully.
*Stomper* leaves up. uu

* HP:Wounded MV:Tiring >
st
2
You stand up.

* HP:Wounded MV:Tiring >
[kill dark]
You try to quietly draw a throwing knife from a gown of exquisite design.
*Gizmo* swiftly dodges your attempt to pierce her.

* HP:Wounded MV:Tiring - Stringer: Hurt - Gizmo: Hurt >
wield axe
8
You're already wielding a weapon.

* HP:Wounded MV:Tiring - Stringer: Hurt - Gizmo: Hurt > You try to pierce *Gizmo*,
but she parries successfully.
Ragan scythes Gizmo's left foot very hard.
*Gizmo* swiftly dodges Stringer's attempt to slash her.
*Gizmo* tries to stab Stringer, but he deflects the blow.
*Stomper* has arrived from above.
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

* HP:Wounded MV:Tiring - Stringer: Hurt - Gizmo: Hurt >

*Gizmo* tries to stab Stringer, but he parries successfully.

* HP:Wounded MV:Tiring - Stringer: Hurt - Gizmo: Hurt >
*Stomper* tries to slash Stringer, but he parries successfully.

* HP:Wounded MV:Tiring - Stringer: Hurt - Gizmo: Hurt >

Ragan tries to scythe Gizmo, but she parries successfully.
You try to pierce *Gizmo*, but she deflects the blow.
Stringer tries to slash *Gizmo*, but she deflects the blow.
*Gizmo* tries to stab Stringer, but he parries successfully.

* HP:Wounded MV:Tiring - Stringer: Hurt - Gizmo: Hurt >

Stringer panics, and attempts to flee

* HP:Wounded MV:Tiring - Stringer: Hurt - Gizmo: Hurt >

Stringer panics, and attempts to flee

ss;wield ax
* HP:Wounded MV:Tiring - Stringer: Hurt - Gizmo: Hurt >
*Stomper* sends Stringer sprawling with a powerful bash

* HP:Wounded MV:Tiring - Stringer: Wounded - Gizmo: Hurt > [sheath ]
You sheath a throwing knife into a gown of exquisite design.

* HP:Wounded MV:Tiring - Stringer: Wounded - Gizmo: Hurt > *Gizmo* looks at you.
You don't seem to have an ax.

* HP:Wounded MV:Tiring - Stringer: Wounded - Gizmo: Hurt >
na group

*Stomper* slashes Stringer's head into bloody fragments
Ragan scythes Gizmo's right foot into bloody fragments
You try to quietly draw a throwing knife from a gown of exquisite design.
You try to pierce *Gizmo*, but she deflects the blow.
*Gizmo* tries to stab Stringer, but he deflects the blow.

* HP:Wounded MV:Tiring - Stringer: Wounded - Gizmo: Wounded > You narrate 'group'

* HP:Wounded MV:Tiring - Stringer: Wounded - Gizmo: Wounded >

*Stomper* slashes Stringer's body into bloody fragments
Ragan scythes Gizmo's left arm into bloody fragments
You try to pierce *Gizmo*, but she parries successfully.
*Gizmo* stabs Stringer's left arm very hard.

* HP:Wounded MV:Tiring - Stringer: Wounded - Gizmo: Wounded >
ss;wield axe
gg
[sheath ]
You sheath a throwing knife into a gown of exquisite design.

* HP:Wounded MV:Tiring - Stringer: Wounded - Gizmo: Wounded > You wield a wicked
knife bladed axe.

* HP:Wounded MV:Tiring - Stringer: Wounded - Gizmo: Wounded > *Gizmo* tries to stab
Stringer, but he parries successfully.
Stringer panics, and attempts to flee
[group all]

* HP:Wounded MV:Tiring - Stringer: Wounded - Gizmo: Wounded >
fol stringer

Ragan scythes Gizmo's left leg extremely hard.
You try to scythe *Gizmo*, but she parries successfully.
Stringer tries to slash *Gizmo*, but she deflects the blow.
*Gizmo* stabs Stringer's left leg very hard.


bash
* HP:Wounded MV:Tiring - Stringer: Battered - Gizmo: Wounded >
You now follow Stringer.

* HP:Wounded MV:Tiring - Stringer: Battered - Gizmo: Wounded >
Stringer panics, and attempts to flee
-=+**
*Gizmo* tries to stab Stringer, but he deflects the blow.
*Stomper* sends Stringer sprawling with a powerful bash
+=
*Stomper* slashes Stringer's left leg into bloody fragments
Ragan tries to scythe Gizmo, but she deflects the blow.
*Gizmo* stabs Stringer's body into bloody fragments
-
-=
As *Gizmo* avoids your bash, you topple over and fall to the ground

* HP:Wounded MV:Tiring >
l
7

*Stomper* slashes Stringer's right arm into bloody fragments
Ragan scythes Gizmo's body into bloody fragments
*Gizmo* stabs Stringer's body hard.
*Gizmo* stabs Stringer's body hard.

* HP:Wounded MV:Tiring >
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
Zone: Tarwin's Gap
Zone: Tarwin's Gap
There are some bloody traces of A TROLLOC leaving up. uu
There are some bloody traces of A TROLLOC leaving up. uu
There are some bloody traces of A TROLLOC leaving up. uu
There are some tracks of a ridden mount leaving up. uu
There are some tracks of a ridden mount leaving up. uu
There are some tracks of a ridden mount leaving up. uu
A mirrored lantern has been left here.
*Stomper* is here, fighting Stringer.
*Gizmo* is here, fighting Stringer.
A Shienaran scout keeps a constant watch here.
Stringer the Shadow Spear is sitting here, riding a warhorse.
A warhorse is here, stamping his feet impatiently.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A warhorse is here, stamping his feet impatiently.
A wild stallion bucks madly.
A wild stallion bucks madly.
Ragan is here, fighting Gizmo.

* HP:Wounded MV:Tiring > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.

* HP:Wounded MV:Tiring >
2
You are now a member of Stringer's group.
[kill dark]
Maybe you should get on your feet first?

* HP:Wounded MV:Tiring >
Ragan tries to scythe Gizmo, but she parries successfully.
Stringer tries to slash *Gizmo*, but she parries successfully.
*Gizmo* tries to stab Stringer, but he parries successfully.
Stringer panics, and attempts to flee

* HP:Wounded MV:Tiring >
st
2
You stand up.

* HP:Wounded MV:Tiring > Stringer panics, and attempts to flee
[kill dark]
You try to scythe *Stomper*, but he parries successfully.

* HP:Wounded MV:Tiring - Stringer: Beaten - Stomper: Battered >

Stringer avoids being bashed by *Stomper* who loses his balance and falls

* HP:Wounded MV:Tiring - Stringer: Beaten - Stomper: Battered >
You try to scythe *Stomper*, but he deflects the blow.
A Shienaran forward scout joins Ragan's fight
A Shienaran forward scout joins Ragan's fight
A Shienaran forward scout joins Ragan's fight
Ragan scythes Gizmo's body into bloody fragments
*Gizmo* stabs Stringer's right leg into bloody fragments

* HP:Wounded MV:Tiring - Stringer: Beaten - Stomper: Battered >
Stringer leaves up riding a warhorse.
Stringer has arrived from above, riding a warhorse.

* HP:Wounded MV:Tiring - Stomper: Battered >

*Gizmo* tries to stab a Shienaran forward scout, but he deflects the blow.
*Gizmo* panics, and attempts to flee


bash
* HP:Wounded MV:Tiring - Stomper: Battered >
-=
Stringer tries to slash *Stomper*, but he deflects the blow.
*Gizmo* leaves up. uu
+
*Gizmo* tries to stab Stringer, but he deflects the blow.
*
*Gizmo* tries to stab Stringer, but he deflects the blow.
Ragan tries to scythe Gizmo, but she deflects the blow.
Stringer slashes *Stomper*'s body.
*Stomper* tries to slash you, but you deflect the blow.


*Stomper* panics, and attempts to flee

*+=-
*Stomper* panics, and attempts to flee

*Gizmo* tries to stab Stringer, but he deflects the blow.
-
=
As *Stomper* avoids your bash, you topple over and fall to the ground

* HP:Wounded MV:Tiring >

Stomper assumes a defensive striking posture.

* HP:Wounded MV:Tiring >

Ragan tries to scythe Gizmo, but she deflects the blow.
*Gizmo* tries to stab Stringer, but he parries successfully.
*Stomper* panics, and attempts to flee

st
* HP:Wounded MV:Tiring >
rs

*Stomper* leaves up. uu

* HP:Wounded MV:Tiring > You stand up.

* HP:Wounded MV:Tiring > [ride horse]
Stringer has beaten you to it.

* HP:Wounded MV:Tiring >

Stringer tries to slash *Gizmo*, but she deflects the blow.
A Shienaran forward scout joins Ragan's fight
A Shienaran forward scout joins Ragan's fight
A Shienaran forward scout joins Ragan's fight
Ragan tries to scythe Gizmo, but she parries successfully.
*Gizmo* tries to stab Stringer, but he parries successfully.

rr
* HP:Wounded MV:Tiring >
2

bash
[ride 2.horse]
You start riding him.

* R HP:Wounded MV:Tiring > [kill dark]
The fighting is too thick and heavy for you to enter the fray

* R HP:Wounded MV:Tiring > Bash who?

* R HP:Wounded MV:Tiring >
*Stomper* has arrived from above.

* R HP:Wounded MV:Tiring >
A Shienaran forward scout joins Ragan's fight
*Stomper* tries to slash you, but you parry successfully.

2
* R HP:Wounded MV:Tiring - Stomper: Battered >
*Gizmo* tries to stab Stringer, but he parries successfully.
[kill dark]
You do the best you can


bash
* R HP:Wounded MV:Tiring - Stomper: Battered >

You try to scythe *Stomper*, but he deflects the blow.
A Shienaran forward scout tries to slash Gizmo, but she deflects the blow.
A Shienaran forward scout tries to slash Gizmo, but she deflects the blow.
A Shienaran forward scout slashes Gizmo's body.
Ragan scythes Gizmo's body into bloody fragments
*Gizmo* tries to stab Stringer, but he parries successfully.

* R HP:Wounded MV:Tiring - Stomper: Battered > -=+
Tic in 7 seconds*
Stringer sends *Gizmo* sprawling with a powerful bash Powerful
*+=
You dodge a bash from *Stomper* who loses his balance and falls
-
A Shienaran forward scout slashes Gizmo's body very hard.
A Shienaran forward scout slashes Gizmo's body very hard.
A Shienaran forward scout slashes Gizmo's body extremely hard.
*Gizmo* panics, and attempts to flee
Stringer slashes *Gizmo*'s left arm into bloody fragments
*Gizmo* panics, and attempts to flee
Ragan scythes Gizmo's body into bloody fragments
*Gizmo* panics, and attempts to flee
-=
Your bash at *Stomper* sends him sprawling


* R HP:Wounded MV:Tiring - Stomper: Battered >
7
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.

* R HP:Wounded MV:Tiring - Stomper: Battered >

You try to scythe *Stomper*, but he deflects the blow.
A Shienaran forward scout slashes Gizmo's body into bloody fragments
*Gizmo* is incapacitated and will slowly die, if not aided.
A Shienaran forward scout slashes Gizmo's left arm into bloody fragments
*Gizmo* is dead R.I.P.
Your blood freezes as you hear *Gizmo*'s death cry.

* R HP:Wounded MV:Tiring - Stomper: Battered >
rema xe
g all corpse

Stringer gets a black pair of silver-tooled boots from the corpse of Gizmo.
Stringer gets a pair of earthen colored breeches from the corpse of Gizmo.
Stringer gets a leather water flask from the corpse of Gizmo.
Stringer gets a belt with a buckle of cuendillar from the corpse of Gizmo.
Stringer gets a pair of moonstone hilted dirks from the corpse of Gizmo.
Stringer gets a silver Kandori wristcuff from the corpse of Gizmo.
Stringer gets a jeweled wristcuff from the corpse of Gizmo.
Stringer gets a pair of dark gloves from the corpse of Gizmo.
Stringer gets a set of cloth sleeves from the corpse of Gizmo.
Stringer gets a backpack from the corpse of Gizmo.
Stringer gets a black wool cape embroidered with a swooping hawk from the corpse of
Gizmo.
Stringer gets a bearskin tunic from the corpse of Gizmo.
Stringer gets a shimmering pendant of obsidian from the corpse of Gizmo.
Stringer gets a silver medallion from the corpse of Gizmo.
Stringer gets a camouflaged hood from the corpse of Gizmo.
Stringer gets a gold ring from the corpse of Gizmo.
Stringer gets a gold ring from the corpse of Gizmo.
Stringer gets an oilstone from the corpse of Gizmo.

* R HP:Wounded MV:Tiring - Stomper: Battered > Arglebargle, glop-glyf?

* R HP:Wounded MV:Tiring - Stomper: Battered > Stomper assumes a defensive striking
posture.
The corpse of Gizmo seems to be empty.

* R HP:Wounded MV:Tiring - Stomper: Battered >

*Stomper* panics, and attempts to flee

* R HP:Wounded MV:Tiring - Stomper: Battered >
wield axe
2

bash
Ragan barely scythes Stomper's right foot.
Ragan barely scythes Stomper's body.
A Shienaran forward scout joins Ragan's fight
A Shienaran forward scout joins Ragan's fight
A Shienaran forward scout joins Ragan's fight
You try to scythe *Stomper*, but he deflects the blow.
A mirrored lantern held by Stringer begins to dim a little.
Tic length updated to: 63.675 seconds.
Stringer puts an oilstone in a belt pack.
Stringer puts a gold ring in a belt pack.
Stringer puts a gold ring in a belt pack.
Stringer puts a camouflaged hood in a belt pack.
Stringer puts a silver medallion in a belt pack.
Stringer puts a shimmering pendant of obsidian in a belt pack.
Stringer puts a bearskin tunic in a belt pack.
Stringer puts a black wool cape embroidered with a swooping hawk in a belt pack.
Stringer puts a backpack in a belt pack.
Stringer puts a set of cloth sleeves in a belt pack.
Stringer puts a pair of dark gloves in a belt pack.
Stringer puts a jeweled wristcuff in a belt pack.
Stringer puts a silver Kandori wristcuff in a belt pack.
Stringer puts a pair of moonstone hilted dirks in a belt pack.
Stringer puts a belt with a buckle of cuendillar in a belt pack.
Stringer puts a leather water flask in a belt pack.
Stringer puts a pair of earthen colored breeches in a belt pack.
Stringer puts a black pair of silver-tooled boots in a belt pack.
Stringer puts a copper headed throwing axe in a belt pack.
Stringer puts a throwing knife in a belt pack.
Stringer puts some coins in a belt pack.
You don't seem to have an axe.

* R HP:Wounded MV:Tiring - Stomper: Battered > [kill dark]
You do the best you can

* R HP:Wounded MV:Tiring - Stomper: Battered > Stringer tries to
slash *Stomper*, but he parries successfully.
-=
*Stomper* leaves up. uu
+**
+=- -=
They're not here anymore

* R HP:Wounded MV:Tiring >
eq
You are using:
<used as light> a lantern
<held> an oilstone
<worn on finger> a gold ring delicately carved with ivy
<worn on finger> a gold ring delicately carved with ivy
<worn on head> a light brown hood of finely-spun cloth
<worn around neck> a Kandori snowflake necklace
<worn around neck> a Kandori snowflake necklace
<worn on body> a finely-tailored white shirt (used)
<worn about body> a gown of exquisite design
<worn on arms> a set of finely-spun cloth sleeves (used)
<worn on hands> a fine pair of light, buckskin gloves
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield (used)
<wielded> a wicked knife bladed axe
<worn about waist> a belt with a buckle of cuendillar
<worn on belt> a small purse
<worn on legs> a pair of earthen colored breeches
<worn on feet> a pair of light, well-oiled leather boots

* R HP:Wounded MV:Tiring >
u
2

bash
In the Foothills
[ obvious exits: E W D ]
Zone: Tarwin's Gap
Zone: Tarwin's Gap
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black messenger pigeon is here.

Espen
Posts: 47
Joined: Wed May 05, 2021 3:06 am

Re: Forward the Corenne

Post by Espen » Fri May 21, 2021 8:22 am

* R HP:Healthy MV:Strong > Caemlyn Road by the Braem Wood
[ obvious exits: N S W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of a ridden mount leaving south. vv
There are some tracks of an animal leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Strong >
tr
-=+
Some obvious fresh tracks of a wild stallion (ridden) leaving south.
Some obvious fresh tracks of a puppy leaving south.
Some faint three day-old tracks of a hunter for the horn leaving south.
Some faint three day-old tracks of a dust-colored gelding (ridden) leaving west.
Some faint three day-old tracks of a gray palfrey (ridden) leaving west.

* R HP:Healthy MV:Strong >
*Tibegex* has arrived from the south, riding a wild stallion.
A puppy has arrived from the south.

* R HP:Healthy MV:Strong >
*Tibegex* leaves west riding a wild stallion.
A puppy leaves west. <<

* R HP:Healthy MV:Strong >
w
w
w
Caemlyn Road by the Braem Wood
[ obvious exits: N E W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Strong > Caemlyn Road by the Braem Wood
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Strong > Caemlyn Road
[ obvious exits: E W ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Healthy MV:Strong >
w
Caemlyn Road
[ obvious exits: E S W ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A scrawny puppy sniffs the ground for food here.
*Tibegex* is standing here, riding a wild stallion.
A dun mare is here, snorting angrily.

* R HP:Healthy MV:Strong > Caemlyn Road
[ obvious exits: E W ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Strong >
e
3

bash
Caemlyn Road
[ obvious exits: E S W ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A scrawny puppy sniffs the ground for food here.
*Tibegex* is standing here, riding a wild stallion.
A dun mare is here, snorting angrily.

* R HP:Healthy MV:Full >
[kill human]
You scythe *Tibegex*'s head very hard.

* R HP:Healthy MV:Full - Tibegex: Wounded > -=+**
+=- -=
Your bash at *Tibegex* sends him sprawling


* R HP:Healthy MV:Full - Tibegex: Wounded >

You scythe *Tibegex*'s head very hard.
7

* R HP:Healthy MV:Full - Tibegex: Wounded >
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.

* R HP:Healthy MV:Full - Tibegex: Wounded >
You scythe *Tibegex*'s body very hard.

* R HP:Healthy MV:Full - Tibegex: Wounded >

bash

* R HP:Healthy MV:Full - Tibegex: Wounded >
-=+**+=- -
You dodge a bash from *Tibegex* who loses his balance and falls
=
Your bash at *Tibegex* sends him sprawling

* R HP:Healthy MV:Full - Tibegex: Wounded >

You scythe *Tibegex*'s left foot very hard.

* R HP:Healthy MV:Full - Tibegex: Wounded >
-=+*
*+=- -=
Your bash at *Tibegex* sends him sprawling

* R HP:Healthy MV:Full - Tibegex: Wounded >
l
Caemlyn Road
The road runs to a city to the west and stretches endlessly to the east. You
can see an enormous bridge stretching from the middle of the city. The road
is well traveled and marked by many footsteps and wagon ruts.
[ obvious exits: E S W ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A scrawny puppy sniffs the ground for food here.
*Tibegex* is sitting here, riding a wild stallion.
A dun mare is here, snorting angrily.

* R HP:Healthy MV:Full - Tibegex: Wounded >
You scythe *Tibegex*'s body extremely hard.

* R HP:Healthy MV:Full - Tibegex: Battered >
l tibegex

bash

Tibegex has some big nasty wounds and scratches.
Tibegex is battered.

*Tibegex* is using:
<used as light> a mirrored lantern
<worn on finger> an emerald ring
<worn on head> a rimmed round helmet
<worn around neck> a Kandori snowflake necklace
<worn about body> a dark cloak, worked with the flame of Tar Valon
<slung on back> a backpack
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<wielded two-handed> an ivory and gold-hilted longsword
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of lissome leather boots with metal capped toes

* R HP:Healthy MV:Full - Tibegex: Battered >
You scythe *Tibegex*'s right arm hard.

* R HP:Healthy MV:Full - Tibegex: Battered >
-=+*
*Tibegex* tries to slash you, but you parry successfully.
*+
=- -=
Your bash at *Tibegex* sends him sprawling

* R HP:Healthy MV:Full - Tibegex: Battered >
alias a kill tibegex
You scythe *Tibegex*'s body very hard.
Ok.

* R HP:Healthy MV:Full - Tibegex: Battered >
7
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.

* R HP:Healthy MV:Full - Tibegex: Battered >

bash
bash
bash
bash Weird lag spike
* R HP:Healthy MV:Full - Tibegex: Battered >
You scythe *Tibegex*'s left leg very hard.
They already seem to be stunned.
* R HP:Healthy MV:Full - Tibegex: Battered >
They already seem to be stunned.
* R HP:Healthy MV:Full - Tibegex: Battered >
They already seem to be stunned.

bash

* R HP:Healthy MV:Full - Tibegex: Battered >
They already seem to be stunned.

bash

* R HP:Healthy MV:Full - Tibegex: Battered >
*Tibegex* panics, and attempts to flee
-
*Tibegex* shifts an ivory and gold-hilted longsword to one hand.
*Tibegex* binds a silver etched shield to his arm.
=+
*Tibegex* tries to slash you, but you deflect the blow.
**+
=- -
*Tibegex* panics, and attempts to flee
=
Your bash at *Tibegex* sends him sprawling

* R HP:Healthy MV:Full - Tibegex: Battered >

You scythe *Tibegex*'s body very hard.

* R HP:Healthy MV:Full - Tibegex: Battered >
ww
[rem shield]
You stop using a silver etched shield.
You grip a wicked knife bladed axe with both hands.

3
* R HP:Healthy MV:Full - Tibegex: Battered >
[kill human]
You do the best you can

* R HP:Healthy MV:Full - Tibegex: Battered >

*Tibegex* leaves east riding a wild stallion.
*Tibegex* has arrived from the east, riding a wild stallion.

3
* R HP:Healthy MV:Full >
*Tibegex* leaves west riding a wild stallion.
A puppy leaves west. <<

3
* R HP:Healthy MV:Full >
[kill human]
They aren't here.

w
* R HP:Healthy MV:Full >
w
[kill human]
They aren't here.

3
* R HP:Healthy MV:Full > [kill human]
They aren't here.

* R HP:Healthy MV:Full > Caemlyn Road
[ obvious exits: E W ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Full > Outside the Gates of Whitebridge
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild stallion bucks madly.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.

* R HP:Healthy MV:Full > Inside the Gate
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Full > [kill human]
They aren't here.

* R HP:Healthy MV:Full > [kill human]
They aren't here.

ws
* R HP:Healthy MV:Full > [kill human]
They aren't here.

w
* R HP:Healthy MV:Full >
w
[kill human]
They aren't here.

* R HP:Healthy MV:Full > [wear shield]
You shift a wicked knife bladed axe to one hand.
You strap a silver etched shield on your arm becoming very impressive.

w
* R HP:Healthy MV:Full > [wear shield]
You don't seem to have a shield.

3
* R HP:Healthy MV:Full > Stone Street
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Full > Stone Street
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.
A little girl plays here.

* R HP:Healthy MV:Full > Magnificent Square
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A scrawny puppy sniffs the ground for food here.
A rat scurries around trying to get out of sight.
*Tibegex* is standing here, riding a wild stallion.
A playful colt is running about here.
A chicken wanders around here, pecking at the ground.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
The Whitebridge town crier stands here, spreading the news.

* R HP:Healthy MV:Full > Stone Street Under the White Bridge
[ obvious exits: N E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Full > [kill human]
They aren't here.

* R HP:Healthy MV:Full >
[kill human]
They aren't here.

e
* R HP:Healthy MV:Full >
3
[kill human]
They aren't here.

* R HP:Healthy MV:Full >
Magnificent Square
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A scrawny puppy sniffs the ground for food here.
A rat scurries around trying to get out of sight.
*Tibegex* is standing here, riding a wild stallion.
A playful colt is running about here.
A chicken wanders around here, pecking at the ground.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
The Whitebridge town crier stands here, spreading the news.

* R HP:Healthy MV:Full > [kill human]
You try to scythe *Tibegex*, but he parries successfully.

* R HP:Healthy MV:Full - Tibegex: Battered > *Tibegex* tries to slash you, but you
parry successfully.
You try to scythe *Tibegex*, but he deflects the blow.
[kill human]
You do the best you can

* R HP:Healthy MV:Full - Tibegex: Battered >

*Tibegex* panics, and attempts to flee

* R HP:Healthy MV:Full - Tibegex: Battered >

*Tibegex* leaves west riding a wild stallion.

* R HP:Healthy MV:Full >
w
3

bash
Stone Street Under the White Bridge
[ obvious exits: N E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Full > [kill human]
They aren't here.


* R HP:Healthy MV:Full > Bash who?

* R HP:Healthy MV:Full > Bash who?

w
w
* R HP:Healthy MV:Full >
Stone Street Under the White Bridge
[ obvious exits: E W ]
Zone: Whitebridge
A small chimney puffs smoke from the roof of a ledge wagon.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.
A young blacksmith is here, looking for work.

w
* R HP:Healthy MV:Full > Stone Street by the Docks
[ obvious exits: N E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.

Tic in 7 seconds
* R HP:Healthy MV:Full >
*Tibegex* has arrived from the west, riding a wild stallion.

w
* R HP:Healthy MV:Full > The Pier
[ obvious exits: E W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A city lamplighter stands nearby, attending his duties.
A town watchman is here, patrolling the city.

* R HP:Healthy MV:Full >
Whitebridge Docks
[ obvious exits: E W ]
Zone: Whitebridge
A lantern has been left here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
e
* R HP:Healthy MV:Full >
The Pier
[ obvious exits: E W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A city lamplighter stands nearby, attending his duties.
A town watchman is here, patrolling the city.

3
* R HP:Healthy MV:Full > Stone Street by the Docks
[ obvious exits: N E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
e
3
* R HP:Healthy MV:Full > [kill human]
They aren't here.

e
* R HP:Healthy MV:Full > Stone Street Under the White Bridge
[ obvious exits: E W ]
Zone: Whitebridge
A small chimney puffs smoke from the roof of a ledge wagon.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.
A young blacksmith is here, looking for work.

3
* R HP:Healthy MV:Full >
e
[kill human]
You scythe the Watchman's body hard.

3
* R HP:Healthy MV:Full - the Watchman: Healthy > [kill human]
You do the best you can

* R HP:Healthy MV:Full - the Watchman: Healthy > No way You're fighting for your
life

* R HP:Healthy MV:Full - the Watchman: Healthy > [kill human]
You do the best you can

f
* R HP:Healthy MV:Full - the Watchman: Healthy > No way You're fighting for your
life

e
* R HP:Healthy MV:Full - the Watchman: Healthy > [kill human]
You do the best you can

e
* R HP:Healthy MV:Full - the Watchman: Healthy >
The Watchman tries to pierce you, but you deflect the blow.
You scythe the Watchman's body hard.
You panic and attempt to flee

You flee head over heels.
Stone Street by the Docks
[ obvious exits: N E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Stone Street Under the White Bridge
[ obvious exits: E W ]
Zone: Whitebridge
A small chimney puffs smoke from the roof of a ledge wagon.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.
A young blacksmith is here, looking for work.

* R HP:Healthy MV:Full > Stone Street Under the White Bridge
[ obvious exits: N E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Full >
e

The Watchman has arrived from the west.

* R HP:Healthy MV:Full > Magnificent Square
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A scrawny puppy sniffs the ground for food here.
A playful colt is running about here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
The Whitebridge town crier stands here, spreading the news.
A rat has arrived from the west.

* R HP:Healthy MV:Full >
e
e
Stone Street
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.
A little girl plays here.
A rat has arrived from the west.

* R HP:Healthy MV:Full >
The Watchman says 'You Espen You will die before your time '
The Watchman tries to pierce you, but you deflect the blow.
You try to scythe the Watchman, but he deflects the blow.
The Watchman tries to pierce you, but you deflect the blow.
No way You're fighting for your life

* R HP:Healthy MV:Fresh - the Watchman: Scratched >
f

* R HP:Healthy MV:Fresh - the Watchman: Scratched > You panic
and attempt to flee


You flee head over heels.
Magnificent Square
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A scrawny puppy sniffs the ground for food here.
A playful colt is running about here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
The Whitebridge town crier stands here, spreading the news.

* R HP:Healthy MV:Fresh >
s
dism
n
Wide Cross Street
[ obvious exits: N S ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Fresh > You stop riding him.

rs
* HP:Healthy MV:Fresh > Magnificent Square
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A scrawny puppy sniffs the ground for food here.
A playful colt is running about here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
The Whitebridge town crier stands here, spreading the news.

* HP:Healthy MV:Full > [ride horse]
You start riding him.

* R HP:Healthy MV:Full >
s
Wide Cross Street
[ obvious exits: N S ]
Zone: Whitebridge
A playful colt is running about here, being ridden by you.
A warhorse is here, stamping his feet impatiently.

n
* R HP:Healthy MV:Full >
The Watchman has arrived from the north.

n
* R HP:Healthy MV:Full >
Magnificent Square
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A playful colt is running about here, being ridden by you.
A town watchman is here, patrolling the city.
A scrawny puppy sniffs the ground for food here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
The Whitebridge town crier stands here, spreading the news.

scan
* R HP:Healthy MV:Full > Wide Cross Street
[ obvious exits: N E S W ]
Zone: Whitebridge
A playful colt is running about here, being ridden by you.

s
s
* R HP:Healthy MV:Full >
North: Miloh lounges alongside the road, scratching his beard.
East: A sailor is here.
South: A town watchman is here, patrolling the city.
West: A sailor is here.

* R HP:Healthy MV:Full > The Watchman has arrived from the south.
Magnificent Square
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A playful colt is running about here, being ridden by you.
A town watchman is here, patrolling the city.
A scrawny puppy sniffs the ground for food here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
The Whitebridge town crier stands here, spreading the news.

* R HP:Healthy MV:Full > Wide Cross Street
[ obvious exits: N S ]
Zone: Whitebridge
A playful colt is running about here, being ridden by you.
A warhorse is here, stamping his feet impatiently.

* R HP:Healthy MV:Full >
s

The Watchman has arrived from the north.

w
* R HP:Healthy MV:Full >
Wide Cross Street
[ obvious exits: N S W ]
Zone: Whitebridge
A playful colt is running about here, being ridden by you.
A chicken is sitting here.
A little boy plays here.
A town watchman is here, patrolling the city.

* R HP:Healthy MV:Full >
scan
Winding Street
[ obvious exits: E S W ]
Zone: Whitebridge
A playful colt is running about here, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

w
* R HP:Healthy MV:Full >
East: A town watchman is here, patrolling the city.
South: An old woman smiles kindly.
West: A town watchman is here, patrolling the city.

scan
* R HP:Healthy MV:Full > Winding Street
[ obvious exits: E S W ]
Zone: Whitebridge
A playful colt is running about here, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
An old woman smiles kindly.

w
* R HP:Healthy MV:Full >
East: A town watchman is here, patrolling the city.
South: A taxidermist sits here on a visit to the city.

* R HP:Healthy MV:Full > The Watchman leaves east. >>
The Watchman leaves east. >>
The Watchman leaves east. >>
The Watchman leaves east. >>
Wharf Road
[ obvious exits: N E S ]
Zone: Whitebridge
A playful colt is running about here, being ridden by you.

* R HP:Healthy MV:Full >
whe
Players in your Zone
--------------------
Espen - Wharf Road

* R HP:Healthy MV:Full >
e
e
Winding Street
[ obvious exits: E S W ]
Zone: Whitebridge
A playful colt is running about here, being ridden by you.
An old woman smiles kindly.

n
* R HP:Healthy MV:Full > Winding Street
[ obvious exits: E S W ]
Zone: Whitebridge
A playful colt is running about here, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

n
* R HP:Healthy MV:Full >
n
Alas, you cannot go that way...

* R HP:Healthy MV:Full >
Alas, you cannot go that way...

* R HP:Healthy MV:Full > Alas, you cannot go that way...

e
* R HP:Healthy MV:Full >
Wide Cross Street
[ obvious exits: N S W ]
Zone: Whitebridge
A playful colt is running about here, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A chicken wanders around here, pecking at the ground.
A little boy plays here.
A town watchman is here, patrolling the city.

n
n
* R HP:Healthy MV:Full >
n
Wide Cross Street
[ obvious exits: N S ]
Zone: Whitebridge
A playful colt is running about here, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A warhorse is here, stamping his feet impatiently.

* R HP:Healthy MV:Full >
Magnificent Square
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A playful colt is running about here, being ridden by you.
A town watchman is here, patrolling the city.
A scrawny puppy sniffs the ground for food here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
The Whitebridge town crier stands here, spreading the news.
A rat has arrived from the south.
A rat has arrived from the south.

* R HP:Healthy MV:Full > Wide Cross Street
[ obvious exits: N E S W ]
Zone: Whitebridge
A playful colt is running about here, being ridden by you.
A rat has arrived from the south.
A rat has arrived from the south.

* R HP:Healthy MV:Full >
s
dism
Magnificent Square
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A playful colt is running about here, being ridden by you.
A town watchman is here, patrolling the city.
A scrawny puppy sniffs the ground for food here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
The Whitebridge town crier stands here, spreading the news.
A rat has arrived from the north.
A rat has arrived from the north.

* R HP:Healthy MV:Full >
You stop riding him.

* HP:Healthy MV:Full >

The Watchman says 'You Espen You will die before your time '
The Watchman tries to pierce you, but you deflect the blow.

* HP:Healthy MV:Full - the Watchman: Healthy >
ride bloodstock
Horse is set as: bloodstock.
ride bloodstock

You scythe the Watchman's body extremely hard.
The Watchman tries to pierce you, but you deflect the blow.

f
* HP:Healthy MV:Full - the Watchman: Scratched >
No way You're fighting for your life

* HP:Healthy MV:Full - the Watchman: Scratched > You panic and
attempt to flee


You flee head over heels.
Wide Cross Street
[ obvious exits: N S ]
Zone: Whitebridge
A town watchman is here, patrolling the city.
A warhorse is here, stamping his feet impatiently.

* HP:Healthy MV:Full >
n
Magnificent Square
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A playful colt is running about here.
A town watchman is here, patrolling the city.
A scrawny puppy sniffs the ground for food here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
The Whitebridge town crier stands here, spreading the news.

* HP:Healthy MV:Full >
ride bloodstock
ride bloodstock
e
e
You start riding him.

* R HP:Healthy MV:Full > Stone Street
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A little girl plays here.

* R HP:Healthy MV:Full > Stone Street
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.

dism
s
* R HP:Healthy MV:Full >
You stop riding him.

* HP:Healthy MV:Full > The Wayfarer's Rest Inn
[ obvious exits: N S ]
Zone: Whitebridge
Door south: common
Bartrim the innkeeper stands sullenly about.

scan s
* HP:Healthy MV:Full >
A man is here.
A middle-aged woman offers drinks to patrons.
A drunken fool staggers in no particular direction.
Selaana is standing here.
Selaana is surrounded by a shimmering white aura
A man is here.
A bartender serves customers with a greedy smile.
A middle-aged woman offers drinks to patrons.
A drunken fool staggers in no particular direction.

* HP:Healthy MV:Full >
cdn
close n
I see no n here.

* HP:Healthy MV:Full >
cds
close common s
Ok.

n
rs
* HP:Healthy MV:Full >
Stone Street
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.

* HP:Healthy MV:Full > [ride horse]
You start riding him.

* R HP:Healthy MV:Full >
e
n
Inside the Gate
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.

scan
* R HP:Healthy MV:Full >
Eastbridge Avenue
[ obvious exits: N S W ]
Zone: Whitebridge
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
The Captain of the Town Militia is here, enjoying his cushy job.
Tibegex bellows 'im trying to get my levels back from those mob rips heeh'

n
* R HP:Healthy MV:Full > West: A little boy plays here.

n
* R HP:Healthy MV:Full >
Eastbridge Avenue
[ obvious exits: N S ]
Zone: Whitebridge
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.

* R HP:Healthy MV:Full > Bend in the Road
[ obvious exits: S W ]
Zone: Whitebridge
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A worker busily earns a day's pay.

* R HP:Healthy MV:Full >
s
s
Eastbridge Avenue
[ obvious exits: N S ]
Zone: Whitebridge
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.

* R HP:Healthy MV:Full > Eastbridge Avenue
[ obvious exits: N S W ]
Zone: Whitebridge
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
The Captain of the Town Militia is here, enjoying his cushy job.

s
* R HP:Healthy MV:Full >
Inside the Gate
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.

* R HP:Healthy MV:Full >
whe
Players in your Zone
--------------------
Espen - Inside the Gate

7
* R HP:Healthy MV:Full >
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.

* R HP:Healthy MV:Full >
s
s
Eastbridge Avenue
[ obvious exits: N S ]
Zone: Whitebridge
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.

scan
* R HP:Healthy MV:Full > Eastbridge Avenue
[ obvious exits: N S W ]
Zone: Whitebridge
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A town watchman is here, patrolling the city.

* R HP:Healthy MV:Full >
West: A man meanders here, quietly speaking to himself.

s
* R HP:Healthy MV:Full >
s
Eastbridge Avenue
[ obvious exits: N W ]
Zone: Whitebridge
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.

w
* R HP:Healthy MV:Full >
Alas, you cannot go that way...

w
* R HP:Healthy MV:Full >
Before a Well-Kept House
[ obvious exits: N E W ]
Zone: Whitebridge
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A gray palfrey prances skittishly nearby.

* R HP:Healthy MV:Full > Eastbridge Avenue
[ obvious exits: E W ]
Zone: Whitebridge
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.

* R HP:Healthy MV:Full >
e
scan
Before a Well-Kept House
[ obvious exits: N E W ]
Zone: Whitebridge
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A gray palfrey prances skittishly nearby.

* R HP:Healthy MV:Full >
North: Beathas Navinen, the Wisdom of Whitebridge stands at the ready.

* R HP:Healthy MV:Full >
Tic in 7 seconds
ye pk is good ecp? :) want me to leave u alone? arston still not here
dism
You bellow 'pk is good ecp? :) want me to leave u alone? arston still not here'

n
* R HP:Healthy MV:Full >
Suddenly *Faiz* places a curved clear dagger in your back
Ouch That Really did HURT

You stop riding him.

scan
* HP:Wounded MV:Full - Faiz: Healthy >
s
No way You're fighting for your life

* HP:Wounded MV:Full - Faiz: Healthy > North: Beathas Navinen, the Wisdom of
Whitebridge stands at the ready.

* HP:Wounded MV:Full - Faiz: Healthy > No way You're fighting for your life

* HP:Wounded MV:Full - Faiz: Healthy >

You try to scythe *Faiz*, but he parries successfully.
*Faiz* tries to pierce you, but you deflect the blow.

* HP:Wounded MV:Full - Faiz: Healthy >

*Faiz* panics, and attempts to flee

* HP:Wounded MV:Full - Faiz: Healthy >
*Faiz* leaves north. ^^

* HP:Wounded MV:Full >
na lol
rs
w
You narrate 'lol'

w
* HP:Wounded MV:Full >
[ride horse]
You start riding him.

* R HP:Wounded MV:Fresh > Eastbridge Avenue
[ obvious exits: E W ]
Zone: Whitebridge
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A sailor is here.

* R HP:Wounded MV:Fresh > Field
[ obvious exits: N E S W ]
Zone: Whitebridge
A field of seedlings grows in neatly arrayed rows.
A campfire burns slowly, sending smoke into the sky.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.

* R HP:Wounded MV:Fresh >
n
n
n
Whitebridge Park
[ obvious exits: N S W ]
Zone: Whitebridge
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
An Illuminator's assistant stands here carrying some colored tubes.

* R HP:Wounded MV:Fresh >
Wide Cross Street
[ obvious exits: N S W ]
Zone: Whitebridge
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

* R HP:Wounded MV:Fresh > Wide Cross Street
[ obvious exits: N S ]
Zone: Whitebridge
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A warhorse is here, stamping his feet impatiently.

* R HP:Wounded MV:Fresh >
n
Magnificent Square
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A little girl plays here.
A playful colt is running about here.
A town watchman is here, patrolling the city.
A scrawny puppy sniffs the ground for food here.
The Whitebridge town crier stands here, spreading the news.
A rat has arrived from the south.
A rat has arrived from the south.
A rat has arrived from the south.

* R HP:Wounded MV:Fresh >

*Tibegex* has arrived from the west, riding a gray palfrey.

* R HP:Wounded MV:Fresh >
u

*Tibegex* tries to slash you, but you deflect the blow.

* R HP:Wounded MV:Fresh - Tibegex: Battered > You try to scythe *Tibegex*, but he
deflects the blow.
The Watchman joins Tibegex's fight
*Tibegex* tries to slash you, but you deflect the blow.
No way You're fighting for your life

* R HP:Wounded MV:Fresh - Tibegex: Battered >
f
You panic and attempt to flee


You flee head over heels.
Wide Cross Street
[ obvious exits: N E S W ]
Zone: Whitebridge
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A sailor is here.

* R HP:Wounded MV:Fresh >
na ate a stab
s
You narrate 'ate a stab'

u
* R HP:Wounded MV:Fresh > A sailor says 'You Espen You will die before your time
'
You swiftly dodge a sailor's attempt to hit you.
No way You're fighting for your life

* R HP:Wounded MV:Fresh - a sailor: Healthy >
No way You're fighting for your life

* R HP:Wounded MV:Fresh - a sailor: Healthy >
not
l
You start paying increased attention to your surroundings.

* R HP:Wounded MV:Fresh - a sailor: Healthy > Wide Cross Street
Piles of coal sit in small, cleared yards next to buildings on either side
of the street, along with not a few heaps of rusting scrap metal. A large,
open-air forge has been constructed on the west side of the street, while
to the east several merchants have opened up shops on the first floors of
their buildings. One shop's colorful placard bears a rather large dirk
being sheathed into a cloak with a hood. The shops are well-maintained, and
appear to do a brisk business. The street opens up into a broad square to
the south, where the enormous White Bridge descends to the pavement.
[ obvious exits: N E S W ]
Zone: Whitebridge
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A sailor is here, fighting YOU

* R HP:Wounded MV:Fresh - a sailor: Healthy >
You scythe a sailor's left arm into bloody fragments
A sailor tries to hit you, but you dodge the attack.

* R HP:Wounded MV:Fresh - a sailor: Wounded >
*Tibegex* has arrived from the south, riding a gray palfrey.
A rat has arrived from the south.
A puppy has arrived from the south.

* R HP:Wounded MV:Fresh - a sailor: Wounded >

*Tibegex* tries to slash you, but you parry successfully.

scan s
* R HP:Wounded MV:Fresh - a sailor: Wounded >
*Faiz* is standing here.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A little girl plays here.
A playful colt is running about here.
A town watchman is here, patrolling the city.
The Whitebridge town crier stands here, spreading the news.

* R HP:Wounded MV:Fresh - a sailor: Wounded >
7
f
f
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.

* R HP:Wounded MV:Fresh - a sailor: Wounded > You can't ride in there.

* R HP:Wounded MV:Fresh - a sailor: Wounded > You can't ride in there.

* R HP:Wounded MV:Fresh - a sailor: Wounded >
You scythe a sailor's right leg into bloody fragments
You swiftly dodge a sailor's attempt to hit you.

f
* R HP:Wounded MV:Fresh - a sailor: Battered >
You panic and attempt to flee


You flee head over heels.
The North Gate of Whitebridge
[ obvious exits: N E S W ]
Zone: Whitebridge
Door north: gate
A small purse is here. [11]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
Miloh lounges alongside the road, scratching his beard.

* R HP:Wounded MV:Full >
l

A sailor has arrived from the south.

* R HP:Wounded MV:Full >
The North Gate of Whitebridge
Two perpendicular streets meet in a small cleared square in front of a
gate in the northern town wall.The oaken gate itself is also diminutive,
barely wide enough for a cart or small wagon. A single occupancy guardpost
has been erected just inside the doors, but no watchtowers or platforms
look out from above the wall. Out over the gate arch the boughs of the
Braem wood, a direction from which the town does not see much traffic.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door north: gate
A small purse is here. [11]
A sailor is here, fighting YOU
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
Miloh lounges alongside the road, scratching his beard.

e
* R HP:Wounded MV:Full >
e
Paved Stone Street
[ obvious exits: E W ]
Zone: Whitebridge
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.

* R HP:Wounded MV:Full > Bend in the Road
[ obvious exits: S W ]
Zone: Whitebridge
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A worker busily earns a day's pay.

* R HP:Wounded MV:Full >
You swiftly dodge a worker's attempt to hit you.

* R HP:Wounded MV:Full - a worker: Scratched >
l
You scythe a worker's right arm into bloody fragments
You swiftly dodge a worker's attempt to hit you.
Bend in the Road
A small watchtower stands at the northeast corner of the city wall, though
it is little more than a raised platform with an awning overhead to keep
out the rain. The view from the top of the tower is of the trees of the
Braem wood, the tops of which are visible even from street level. The
perimeter road begins to bend west and south at the corner, dotted by
modest residences and the offices of merchants and craftsmen.
[ obvious exits: S W ]
Zone: Whitebridge
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A worker is here, fighting YOU

* R HP:Wounded MV:Full - a worker: Battered >
stat
You are a 428 year old male seanchan hunter.
You are carrying 9.0 lbs and wearing 41.2 lbs, very light.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:18 Con:19. Total: 82.
Offensive bonus: 153, Dodging bonus: 119, Parrying bonus: 199. Total Defence: 318
Your mood is: Wimpy. You will flee below: 202 Hit Points
You are wanted by: Andor Tar Valon Fal Dara Maradon Children of Light Red Eagles
Bandar Eban
Your armor absorbs about 28% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Wounded MV:Full - a worker: Battered >

You scythe a worker's body into bloody fragments
A worker is dead R.I.P.
Still better. Experience pays off.
Your blood freezes as you hear a worker's death cry.

* R HP:Wounded MV:Full >
l
w
Bend in the Road
A small watchtower stands at the northeast corner of the city wall, though
it is little more than a raised platform with an awning overhead to keep
out the rain. The view from the top of the tower is of the trees of the
Braem wood, the tops of which are visible even from street level. The
perimeter road begins to bend west and south at the corner, dotted by
modest residences and the offices of merchants and craftsmen.
[ obvious exits: S W ]
Zone: Whitebridge
The corpse of a worker is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.

* R HP:Wounded MV:Full > Paved Stone Street
[ obvious exits: E W ]
Zone: Whitebridge
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.

* R HP:Wounded MV:Full >
*Tibegex* has arrived from the west, riding a gray palfrey.
A puppy has arrived from the west.

* R HP:Wounded MV:Full >
*Tibegex* leaves east riding a gray palfrey.
A rat leaves east. >>
A puppy leaves east. >>

w
* R HP:Wounded MV:Full >
The North Gate of Whitebridge
[ obvious exits: N E S W ]
Zone: Whitebridge
Door north: gate
A small purse is here. [11]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A sailor is here.
Miloh lounges alongside the road, scratching his beard.

e
e
* R HP:Wounded MV:Full >
3
Paved Stone Street
[ obvious exits: E W ]
Zone: Whitebridge
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A scrawny puppy sniffs the ground for food here.
A rat scurries around trying to get out of sight.
*Tibegex* is standing here, riding a gray palfrey.
*Tibegex* tries to slash you, but you parry successfully.

* R HP:Wounded MV:Full - Tibegex: Battered > No way You're fighting for your life

* R HP:Wounded MV:Full - Tibegex: Battered > [kill human]
You do the best you can

* R HP:Wounded MV:Full - Tibegex: Battered >
l
Paved Stone Street
A narrow, curved street edges its way between an outer row of buildings and
the dilapidated town wall, which borders the northern edge of Whitebridge.
The road appears to turn southwards to the east, following the length of
the wall as it turns a corner. Modest houses and shops dot the edges of the
street, mostly in good repair. The awnings of several of the shops arch
over the street. Between the overhanging wall and the awnings, only small
strips of light penetrate to reach the cobblestones even at midday. To the
west, the rickety wall continues until it is broken by a small gate.
[ obvious exits: E W ]
Zone: Whitebridge
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A scrawny puppy sniffs the ground for food here.
A rat scurries around trying to get out of sight.
*Tibegex* is here, fighting YOU, riding a gray palfrey.


bash
* R HP:Wounded MV:Full - Tibegex: Battered >

You try to scythe *Tibegex*, but he deflects the blow.

* R HP:Wounded MV:Full - Tibegex: Battered >
-=+
You dodge a bash from *Tibegex* who loses his balance and falls
**
+=- -=
Your bash at *Tibegex* sends him sprawling

* R HP:Wounded MV:Full - Tibegex: Battered >
*Arston* has arrived from the east, riding a wild stallion.

* R HP:Wounded MV:Full - Tibegex: Battered >
*Arston* leaves west riding a wild stallion.

l
* R HP:Wounded MV:Full - Tibegex: Battered >
Paved Stone Street
A narrow, curved street edges its way between an outer row of buildings and
the dilapidated town wall, which borders the northern edge of Whitebridge.
The road appears to turn southwards to the east, following the length of
the wall as it turns a corner. Modest houses and shops dot the edges of the
street, mostly in good repair. The awnings of several of the shops arch
over the street. Between the overhanging wall and the awnings, only small
strips of light penetrate to reach the cobblestones even at midday. To the
west, the rickety wall continues until it is broken by a small gate.
[ obvious exits: E W ]
Zone: Whitebridge
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A scrawny puppy sniffs the ground for food here.
A rat scurries around trying to get out of sight.
*Tibegex* is sitting here, riding a gray palfrey.

* R HP:Wounded MV:Full - Tibegex: Battered >
7
You try to scythe *Tibegex*, but he deflects the blow.
*Arston* has arrived from the west, riding a wild stallion.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.

* R HP:Wounded MV:Full - Tibegex: Battered >
*Arston* draws a copper headed throwing axe from a gator skin bracer with a flash of
steel.
*Arston* tries to scythe you, but you deflect the blow.

* R HP:Wounded MV:Full - Tibegex: Battered >
l arston
*Arston* scythes your right leg very hard.
You try to scythe *Tibegex*, but he deflects the blow.

Arston is in excellent condition.
Arston is healthy.

*Arston* is using:
<used as light> a mirrored lantern
<worn on head> a full metal helmet and visor
<worn around neck> an opal choker of fiery blue and pink beauty
<worn around neck> an ivory necklace
<worn about body> a black, gold-embroidered tabard
<slung on back> a backpack
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a gator skin bracer
<wielded> a copper headed throwing axe
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

* R HP:Wounded MV:Full - Tibegex: Battered >

bash
*Tibegex* sends you sprawling with a
powerful bash

* R HP:Wounded MV:Full - Tibegex: Battered >

*Arston* throws a copper headed throwing axe at you

* R HP:Wounded MV:Full - Tibegex: Battered >

*Tibegex* slashes your body very hard.

f
* R HP:Wounded MV:Full - Tibegex: Battered >
A copper headed throwing axe arcs through the air.

s
* R HP:Wounded MV:Full - Tibegex: Battered >

*Arston* draws a copper headed throwing axe from a bronze belt of odd design with a
flash of steel.

* R HP:Wounded MV:Full - Tibegex: Battered >
Ooomf You are struck by a copper headed throwing axe
You are interrupted and stop what you are doing.
You panic and attempt to flee
*Arston* throws a copper headed throwing axe at you


A copper headed throwing axe arcs through the air.

*Arston* draws a copper headed throwing axe from a small leather sheath with a flash
of steel.
You flee head over heels.
The North Gate of Whitebridge
[ obvious exits: N E S W ]
Zone: Whitebridge
Door north: gate
A small purse is here. [11]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A sailor is here.
Miloh lounges alongside the road, scratching his beard.
Paved Stone Street
[ obvious exits: E W ]
Zone: Whitebridge
A copper headed throwing axe is flashing by in flight.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
*Arston* is standing here, riding a wild stallion.
A scrawny puppy sniffs the ground for food here.
A rat scurries around trying to get out of sight.
*Tibegex* is standing here, riding a gray palfrey.

* R HP:Battered MV:Full > *Arston* throws a copper headed throwing axe at you
Alas, you cannot go that way...

* R HP:Battered MV:Full >
You deflect a copper headed throwing axe that was thrown at you.

f
* R HP:Battered MV:Full >
s

A copper headed throwing axe arcs through the air.

* R HP:Battered MV:Full >
e
The North Gate of Whitebridge
[ obvious exits: N E S W ]
Zone: Whitebridge
Door north: gate
A small purse is here. [11]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A sailor is here.
Miloh lounges alongside the road, scratching his beard.

* R HP:Battered MV:Full > Wide Cross Street
[ obvious exits: N E S W ]
Zone: Whitebridge
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A sailor is here.

s
* R HP:Battered MV:Full >
You can't ride in there.

* R HP:Battered MV:Full > Magnificent Square
[ obvious exits: N E S W U ]
Zone: Whitebridge
The corpse of a rat is lying here. [3]
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
You notice a two-fisted flamberge is hidden here.
You notice a lantern is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A town watchman is here, patrolling the city.
The Whitebridge town crier stands here, spreading the news.

* R HP:Battered MV:Full >
u
u
u
Foot of the White Bridge
[ obvious exits: U D ]
Zone: Whitebridge
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.

w
* R HP:Battered MV:Full >
w
The Watchman has arrived from below.
On the White Bridge
[ obvious exits: U D ]
Zone: Whitebridge
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.

* R HP:Battered MV:Full > On the White Bridge
[ obvious exits: W D ]
Zone: Whitebridge
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
An old woman smiles kindly.
A little boy plays here.

* R HP:Battered MV:Full > Apex of the White Bridge
[ obvious exits: E W ]
Zone: Whitebridge
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.

d
* R HP:Battered MV:Full > On the White Bridge
[ obvious exits: E D ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a humanoid leaving east. >>
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A worker busily earns a day's pay.

d
* R HP:Battered MV:Full >
d
On the White Bridge
[ obvious exits: U D ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving up. uu
There are some tracks of a humanoid leaving up. uu
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.

* R HP:Battered MV:Strong >
w
Foot of the White Bridge
[ obvious exits: U D ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving up. uu
There are some tracks of a humanoid leaving down. dd
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.

w
* R HP:Battered MV:Strong > White Bridge meets Caemlyn Road
[ obvious exits: W U ]
Zone: Whitebridge
Door west: gate
There are some tracks of a ridden mount leaving up. uu
There are some tracks of a humanoid leaving west. <<
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A town watchman is here, patrolling the city.

* R HP:Battered MV:Strong > Caemlyn Road West of Whitebridge
[ obvious exits: E W ]
Zone: Whitebridge
Door east: gate
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a humanoid leaving east. >>
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A ratter is here, hunting shadoweyes.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.

* R HP:Battered MV:Strong > Caemlyn Road West of Whitebridge
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving east. >>
There are some tracks of an animal leaving north. ^^
A short handled throwing axe has been left here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A sheep is here, bleating.
A tired farmer is here.
A tired farmer is here.
A tired farmer is here.

sc
* R HP:Battered MV:Strong >
l
You have 186(405) hit and 147(168) movement points.
You have scored 107281957 experience points and 81 quest points.
You need 1218043 exp to level and -6 qp to rank.
You have amassed 52 Turn points to date.
This ranks you as Espen the Sergeant [Ever Victorious Army 3] (Level 50).
You are standing.

Tic in 7 seconds
* R HP:Battered MV:Strong >
Caemlyn Road West of Whitebridge
You gaze in awe at the fantastic bridge that has come into view to the
east. Gleaming white when the sun shines, this majestic bridge flies over
the river Arinelle in an enormous yet graceful arch, with seemingly thin
graceful pillars jutting down into the river to support it. The river
itself cannot be seen from here, but the top of the far bluff can be, with
the town of Whitebridge nestled beyond. North and south of you are
croplands used by the town, the fields stretching east right up to the near
bluff over the river. A large paw print has been pressed into a flagstone,
heading east.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving east. >>
There are some tracks of an animal leaving north. ^^
A short handled throwing axe has been left here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A sheep is here, bleating.
A tired farmer is here.
A tired farmer is here.
A tired farmer is here.

* R HP:Battered MV:Strong >
g axe
w
You get a copper headed throwing axe.

* R HP:Battered MV:Strong > Caemlyn Road West of Whitebridge
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a horse leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A draft horse is here.

* R HP:Battered MV:Strong >
i
You are carrying:
the severed head of Tibegex the Human slain in Andor
an ivory-hilted stiletto
an oilstone
[2] a throwing knife
[3] a copper headed throwing axe
[3] a large slab of meat
a torch

s
* R HP:Battered MV:Strong >
w
Fields of Wheat
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving east. >>
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A fox is here, hunting for rabbits.
A gray mouse is scuttling about here.
A gray mouse is scuttling about here.
A gray mouse is scuttling about here.
A gray mouse is scuttling about here.
A gray mouse is scuttling about here.
A gray mouse is scuttling about here.
A gray mouse is scuttling about here.
A gray mouse is scuttling about here.
A gray mouse is scuttling about here.
A gray mouse is scuttling about here.

* R HP:Battered MV:Strong >
Fallow Fields
[ obvious exits: N E W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a horse leaving north. ^^
There are some tracks of a horse leaving west. <<
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.

* R HP:Battered MV:Strong >
3
3
7
* R HP:Battered MV:Full >
sc
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.

* R HP:Battered MV:Full > You have 199(405) hit and 159(168) movement points.
You have scored 107281957 experience points and 81 quest points.
You need 1218043 exp to level and -6 qp to rank.
You have amassed 52 Turn points to date.
This ranks you as Espen the Sergeant [Ever Victorious Army 3] (Level 50).
You are standing.

* R HP:Battered MV:Full >
e
e
e
Caemlyn Road West of Whitebridge
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A scrawny puppy sniffs the ground for food here.
A rat scurries around trying to get out of sight.
*Tibegex* is standing here, riding a gray palfrey.
*Arston* is standing here, riding a wild stallion.
*Faiz* is standing here.
A fox is here, hunting for rabbits.
A sheep is here, bleating.
A tired farmer is here.
A tired farmer is here.
A tired farmer is here.

* R HP:Battered MV:Full >
Caemlyn Road West of Whitebridge
[ obvious exits: E W ]
Zone: Whitebridge
Door east: gate
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A ratter is here, hunting shadoweyes.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.

* R HP:Battered MV:Full > White Bridge meets Caemlyn Road
[ obvious exits: W U ]
Zone: Whitebridge
Door west: gate
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A warhorse is here, stamping his feet impatiently.

w
* R HP:Battered MV:Full >
w
w
Caemlyn Road West of Whitebridge
[ obvious exits: E W ]
Zone: Whitebridge
Door east: gate
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A ratter is here, hunting shadoweyes.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.

w
* R HP:Battered MV:Full >
*Faiz* has arrived from the west.
*Arston* has arrived from the west, riding a wild stallion.
*Tibegex* has arrived from the west, riding a gray palfrey.
A rat has arrived from the west.
A puppy has arrived from the west.
Caemlyn Road West of Whitebridge
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A fox is here, hunting for rabbits.
A sheep is here, bleating.
A tired farmer is here.
A tired farmer is here.
A tired farmer is here.

* R HP:Battered MV:Full > Caemlyn Road West of Whitebridge
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A draft horse is here.

* R HP:Battered MV:Full > Along Caemlyn Road
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a horse leaving east. >>
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A sheep is here, bleating.
A long-eared rabbit is here, looking quite sick.

* R HP:Battered MV:Full >
w
Along the Caemlyn Road
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a horse leaving south. vv
There are some tracks of a ridden mount leaving east. >>
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A long-eared rabbit is here, looking quite sick.
A black stallion prances about.

* R HP:Battered MV:Strong >
w
Along the Caemlyn Road
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a horse leaving north. ^^
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.

not
* R HP:Battered MV:Strong >
w
You stop paying increased attention to your surroundings.

w
* R HP:Battered MV:Strong >
w
Caemlyn Road through Countryside
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of an animal leaving west. <<
There are some tracks of a ridden mount leaving east. >>
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A cute brown deer eyes you nervously.

s
* R HP:Battered MV:Strong >
s
Caemlyn Road through Countryside
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of an animal leaving south. vv
There are some tracks of a ridden mount leaving east. >>
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.

s
* R HP:Battered MV:Strong > A Small Crossroads
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving east. >>
There are some tracks of an animal leaving west. <<
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A sheep is here, bleating.

* R HP:Battered MV:Strong > Southward Track
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of an animal leaving west. <<
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.

s
* R HP:Battered MV:Strong > Southward Bridle Track
[ obvious exits: N S ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of an animal leaving north. ^^
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A sheep is here, bleating.
An elk with massive antlers eyes you with curiosity.

* R HP:Battered MV:Strong > The Southern Bridle Track
[ obvious exits: N S W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of an animal leaving south. vv
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A gray palfrey prances skittishly nearby.

* R HP:Battered MV:Strong > Bend in Southward Track
[ obvious exits: N S W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a horse leaving west. <<
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A black stallion prances about.

* R HP:Battered MV:Strong >
s
w
Light Forest
[ obvious exits: N W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a horse leaving north. ^^
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A cute brown deer eyes you nervously.
A handsome stag stands here, ready to run.
A handsome stag stands here, ready to run.

w
w
* R HP:Wounded MV:Strong >
Old Clearing
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a horse leaving west. <<
There are some tracks of a ridden mount leaving east. >>
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A brown cow is here, chewing thoughtfully.

s
* R HP:Wounded MV:Strong > Along the Bridle Track
[ obvious exits: N E W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a horse leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A cute brown deer eyes you nervously.
A handsome stag stands here, ready to run.

s
* R HP:Wounded MV:Strong > Track Alongside the River
[ obvious exits: E S ]
Zone: Tarendrelle at the Eldar
Door west: thornypath
There are some tracks of a ridden mount leaving east. >>
There are some tracks of an animal leaving east. >>
A large slab of meat has been placed here.
A torch is here on the ground. [2]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A cute brown deer eyes you nervously.
A handsome stag stands here, ready to run.
A warhorse is here, stamping his feet impatiently.

* R HP:Wounded MV:Strong > Bridge Over the Tarendelle
[ obvious exits: N S ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of an animal leaving north. ^^
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A cute brown deer eyes you nervously.

* R HP:Wounded MV:Strong > Track South of Tarendrelle
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving north. ^^
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.

* R HP:Wounded MV:Strong >
w
w
w
Fields Along the South Bank
[ obvious exits: E W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a humanoid leaving west. <<
There are some tracks of a humanoid leaving west. <<
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.

* R HP:Wounded MV:Strong >
Fields Along Bank
[ obvious exits: E W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a humanoid leaving east. >>
There are some tracks of a humanoid leaving east. >>
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A simple man blends into the crowd of the city.

* R HP:Wounded MV:Strong > The Bank of the Tarendrelle
[ obvious exits: E S ]
Zone: Tarendrelle at the Eldar
Door south: backgate
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A stout Seanchan sentry keeps vigilant watch here.
A stout Seanchan sentry keeps vigilant watch here.

* R HP:Wounded MV:Strong >
ods
open backgate s
It's already open

* R HP:Wounded MV:Strong >
not
l
You start paying increased attention to your surroundings.

3
* R HP:Wounded MV:Strong > The Bank of the Tarendrelle
Thick stands of willow and birch cover both banks of the Tarendrelle River.
Called simply the Taren further west, it is broad and swift, impossible to
cross in the region as it tumbles and churns on its journey east to join
the Eldar River. To the east the banks have been cleared and planted with
wheat by some nearby farmers. South stretch empty fields dotted with
scattered herds of sheep. A small landing juts into the river, its planking
nearly awash in the waters.
[ obvious exits: E S ]
Zone: Tarendrelle at the Eldar
Door south: backgate
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A stout Seanchan sentry keeps vigilant watch here.
A stout Seanchan sentry keeps vigilant watch here.

3
* R HP:Wounded MV:Strong >
[kill human]
They aren't here.






l
* R HP:Wounded MV:Fresh >
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.

* R HP:Wounded MV:Fresh > The Bank of the Tarendrelle
Thick stands of willow and birch cover both banks of the Tarendrelle River.
Called simply the Taren further west, it is broad and swift, impossible to
cross in the region as it tumbles and churns on its journey east to join
the Eldar River. To the east the banks have been cleared and planted with
wheat by some nearby farmers. South stretch empty fields dotted with
scattered herds of sheep. A small landing juts into the river, its planking
nearly awash in the waters.
[ obvious exits: E S ]
Zone: Tarendrelle at the Eldar
Door south: backgate
You sense a hidden life form in the area...
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A stout Seanchan sentry keeps vigilant watch here.
A stout Seanchan sentry keeps vigilant watch here.

st
* R HP:Wounded MV:Fresh >
e
You stop resting, and stand up.

* R HP:Wounded MV:Fresh > Fields Along Bank
[ obvious exits: E W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a human leaving west. <<
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A simple man blends into the crowd of the city.
A rat scurries around trying to get out of sight.

* R HP:Wounded MV:Full >
l
Fields Along Bank
You stand amongst cultivated fields of wheat grown by the local farmers. The
tall amber stalks grow right up to the south bank of the Tarendrelle River,
the bellow of its mighty surging waters drifting up from below the high steep
banks. The north bank of the river is covered in thick stands of willow and
birch, with endless ranks of oak and leatherleaf stretching beyond. The wheat
fields continue east of here, but westward the natural foliage of willow and
birch blankets this bank as well. More fields stretch south of here.
[ obvious exits: E W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a human leaving west. <<
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A simple man blends into the crowd of the city.
A rat scurries around trying to get out of sight.

* R HP:Wounded MV:Full >
l
Fields Along Bank
You stand amongst cultivated fields of wheat grown by the local farmers. The
tall amber stalks grow right up to the south bank of the Tarendrelle River,
the bellow of its mighty surging waters drifting up from below the high steep
banks. The north bank of the river is covered in thick stands of willow and
birch, with endless ranks of oak and leatherleaf stretching beyond. The wheat
fields continue east of here, but westward the natural foliage of willow and
birch blankets this bank as well. More fields stretch south of here.
[ obvious exits: E W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a human leaving west. <<
You sense a hidden life form in the area...
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A simple man blends into the crowd of the city.
A rat scurries around trying to get out of sight.

* R HP:Wounded MV:Full >
w
The Bank of the Tarendrelle
[ obvious exits: E S ]
Zone: Tarendrelle at the Eldar
Door south: backgate
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a human leaving east. >>
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A stout Seanchan sentry keeps vigilant watch here.
A stout Seanchan sentry keeps vigilant watch here.

l
* R HP:Wounded MV:Full >
The Bank of the Tarendrelle
Thick stands of willow and birch cover both banks of the Tarendrelle River.
Called simply the Taren further west, it is broad and swift, impossible to
cross in the region as it tumbles and churns on its journey east to join
the Eldar River. To the east the banks have been cleared and planted with
wheat by some nearby farmers. South stretch empty fields dotted with
scattered herds of sheep. A small landing juts into the river, its planking
nearly awash in the waters.
[ obvious exits: E S ]
Zone: Tarendrelle at the Eldar
Door south: backgate
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a human leaving east. >>
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A stout Seanchan sentry keeps vigilant watch here.
A stout Seanchan sentry keeps vigilant watch here.

* R HP:Wounded MV:Full >
l
The Bank of the Tarendrelle
Thick stands of willow and birch cover both banks of the Tarendrelle River.
Called simply the Taren further west, it is broad and swift, impossible to
cross in the region as it tumbles and churns on its journey east to join
the Eldar River. To the east the banks have been cleared and planted with
wheat by some nearby farmers. South stretch empty fields dotted with
scattered herds of sheep. A small landing juts into the river, its planking
nearly awash in the waters.
[ obvious exits: E S ]
Zone: Tarendrelle at the Eldar
Door south: backgate
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a human leaving east. >>
You sense a hidden life form in the area...
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A stout Seanchan sentry keeps vigilant watch here.
A stout Seanchan sentry keeps vigilant watch here.

* R HP:Wounded MV:Full >
l
33
The Bank of the Tarendrelle
Thick stands of willow and birch cover both banks of the Tarendrelle River.
Called simply the Taren further west, it is broad and swift, impossible to
cross in the region as it tumbles and churns on its journey east to join
the Eldar River. To the east the banks have been cleared and planted with
wheat by some nearby farmers. South stretch empty fields dotted with
scattered herds of sheep. A small landing juts into the river, its planking
nearly awash in the waters.
[ obvious exits: E S ]
Zone: Tarendrelle at the Eldar
Door south: backgate
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a human leaving east. >>
You sense a hidden life form in the area...
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A stout Seanchan sentry keeps vigilant watch here.
A stout Seanchan sentry keeps vigilant watch here.

* R HP:Wounded MV:Full >
[kill h.human]
You try to scythe *Faiz*, but he parries successfully.

* R HP:Wounded MV:Full - Faiz: Healthy >

You try to scythe *Faiz*, but he parries successfully.
A Seanchan sentry joins your fight
A Seanchan sentry joins a Seanchan sentry's fight

* R HP:Wounded MV:Full - Faiz: Healthy >

*Faiz* panics, and attempts to flee

* R HP:Wounded MV:Full - Faiz: Healthy >
*Faiz* leaves east. >>

* R HP:Wounded MV:Full >
33
l
[kill h.human]
You try to scythe *Faiz*, but he deflects the blow.

* R HP:Wounded MV:Full - Faiz: Healthy > The Bank of the Tarendrelle
Thick stands of willow and birch cover both banks of the Tarendrelle River.
Called simply the Taren further west, it is broad and swift, impossible to
cross in the region as it tumbles and churns on its journey east to join
the Eldar River. To the east the banks have been cleared and planted with
wheat by some nearby farmers. South stretch empty fields dotted with
scattered herds of sheep. A small landing juts into the river, its planking
nearly awash in the waters.
[ obvious exits: E S ]
Zone: Tarendrelle at the Eldar
Door south: backgate
There are some tracks of a human leaving east. >>
There are some tracks of a human leaving east. >>
You sense a hidden life form in the area...
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A stout Seanchan sentry keeps vigilant watch here.
A stout Seanchan sentry keeps vigilant watch here.

* R HP:Wounded MV:Full - Faiz: Healthy >

bash

*Arston* has arrived from the south, riding a warhorse.
*Tibegex* has arrived from the south, riding a warhorse.
*Tibegex* tries to slash you, but you deflect the blow.

* R HP:Wounded MV:Full - Faiz: Healthy >
*Tibegex* slashes your body extremely hard.
A Seanchan sentry joins your fight
A Seanchan sentry joins a Seanchan sentry's fight
You try to scythe *Faiz*, but he deflects the blow.

* R HP:Wounded MV:Full - Faiz: Healthy >
f -
s
=Cancelled.
You panic and attempt to flee

You flee head over heels.
Empty Fields
[ obvious exits: N S ]
Zone: Tarendrelle at the Eldar
Door north: backgate
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A conscripted soldier now fights for the Seanchan.
A young warrior stands here, proudly wearing the Deathwatch colors.
The Gravelled Lane
[ obvious exits: N E S ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.

* R HP:Wounded MV:Full >
l
The Gravelled Lane
The small gravelled lane continues east and west. A small village is visible
off in the distance eastward. Closer at hand are scattered farms and various
crop fields such as wheat, barley and tabac. To the west the lane becomes
rougher as it crosses uncultivated fields of tall dry grass dotted with
grazing herds. A ways to the north the dark line of a forest can be seen
where it ends on the north bank of the Tarendrelle river.
[ obvious exits: N E S ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.

* R HP:Wounded MV:Full >
s
Bleak Fields
[ obvious exits: N E ]
Zone: Tarendrelle at the Eldar
There are some tracks of a humanoid leaving north. ^^
There are some tracks of a humanoid leaving east. >>
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A tall animal with a long neck stands here.
A gray-haired morat stands here, frowning.

stat
* R HP:Wounded MV:Full >
7
You are a 428 year old male seanchan hunter.
You are carrying 9.0 lbs and wearing 42.0 lbs, very light.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:18 Con:19. Total: 82.
Offensive bonus: 153, Dodging bonus: 119, Parrying bonus: 199. Total Defence: 318
Your mood is: Wimpy. You will flee below: 202 Hit Points
You are wanted by: Andor Tar Valon Fal Dara Maradon Children of Light Red Eagles
Bandar Eban
Your armor absorbs about 28% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

l
* R HP:Wounded MV:Full >
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.

* R HP:Wounded MV:Full > Bleak Fields
You are surrounded by empty fields, dotted by scattered clumps of sheep grazing
in the dry grasses. A few widely-spaced farms dot the countryside as well. A
way to the east can be seen the spires and rooftops of a small village. Just
north of here is a small graveled lane heading east-west, beyond which lies
more empty fields. Further north can be seen the edge of a forest.
[ obvious exits: N E ]
Zone: Tarendrelle at the Eldar
There are some tracks of a humanoid leaving north. ^^
There are some tracks of a humanoid leaving east. >>
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A tall animal with a long neck stands here.
A gray-haired morat stands here, frowning.

* R HP:Wounded MV:Full >
e

*Arston* has arrived from the north, riding a warhorse.

n
* R HP:Wounded MV:Full > *Arston* tries to scythe you, but you deflect the blow.
No way You're fighting for your life

* R HP:Wounded MV:Full - Arston: Healthy >
No way You're fighting for your life

f
* R HP:Wounded MV:Full - Arston: Healthy >
*Arston* throws a copper headed throwing axe at you
You panic and attempt to flee

You flee head over heels.
The Gravelled Lane
[ obvious exits: N E S ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
You sense a hidden life form in the area...

* R HP:Wounded MV:Full >
e
Gravelled Lane by Hedgerow
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
Door north: gate
A large stone well is here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
*Faiz* is standing here.
A wild stallion bucks madly.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.

s
* R HP:Wounded MV:Full >
*Faiz* leaves west. <<
Fallow Fields
[ obvious exits: N E W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving east. >>
There are some tracks of an animal leaving east. >>
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.

w
* R HP:Wounded MV:Full >
Bleak Fields
[ obvious exits: N E ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a humanoid leaving north. ^^
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
*Arston* is standing here, riding a warhorse.
A tall animal with a long neck stands here.
A gray-haired morat stands here, frowning.

g axe
* R HP:Wounded MV:Full >
*Arston* wields a copper headed throwing axe.

e
* R HP:Wounded MV:Full >
*Arston* sheathes a copper headed throwing axe into a sungwood bracelet.

* R HP:Wounded MV:Full > *Arston* wields a copper headed throwing axe.
You don't see an axe here.

n
* R HP:Wounded MV:Full > *Arston* sheathes a copper headed throwing axe into a gator
skin bracer.
Fallow Fields
[ obvious exits: N E W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.

* R HP:Wounded MV:Full >
Gravelled Lane by Hedgerow
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
Door north: gate
A large stone well is here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A wild stallion bucks madly.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.

* R HP:Wounded MV:Full >
33
l
[kill h.human]
They aren't here.


* R HP:Wounded MV:Full >
Gravelled Lane by Hedgerow
Here the lane passes by a hedgerow on the north side of the road. Such hedges
typically surround large isolated farmyards, which use these hedges to keep
out animals and unwelcome visitors. This hedge appears wild and unkept, how-
ever, so maybe the place has been abandoned. In the center of the hedge is a
rusty but sturdy gate. Across the road on the south side are fallow fields
long disused. Westward the land becomes even more empty, but not far to the
east can be clearly seen the outline of a village.
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
Door north: gate
A large stone well is here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A wild stallion bucks madly.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.

* R HP:Wounded MV:Full > Gravelled Lane by Hedgerow
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
Door north: gate
A large stone well is here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A wild stallion bucks madly.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.

* R HP:Wounded MV:Full >
e
n
Lane Near the Village
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A gray palfrey prances skittishly nearby.
A wild stallion bucks madly.
A scrawny puppy sniffs the ground for food here.

* R HP:Wounded MV:Full >
Wheat Fields
[ obvious exits: S W ]
Zone: Tarendrelle at the Eldar
Door west: sidegate
There are some tracks of a humanoid leaving south. vv
There are some tracks of a humanoid leaving south. vv
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A young warrior stands here, proudly wearing the Deathwatch colors.

* R HP:Wounded MV:Full >
s
s
Lane Near the Village
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A gray palfrey prances skittishly nearby.
A wild stallion bucks madly.
A scrawny puppy sniffs the ground for food here.

* R HP:Wounded MV:Strong >
Potato Patch
[ obvious exits: N E W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A young Morat'torm carries out the orders of his superiors.
A tall animal with a long neck stands here.
A tall animal with a long neck stands here.

* R HP:Wounded MV:Strong >
e
*Arston* has arrived from the east, riding a warhorse.
Outpost Stables
[ obvious exits: W ]
Zone: Tarendrelle at the Eldar
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A young warrior stands here, proudly wearing the Deathwatch colors.
A well-trained soldier stands here, ready to defend the morat'raken.
A man walks among the horses here feeding them and rubbing them down.
Prancing about on dainty feet, a palomino mare stands here.
A wild stallion bucks madly.
A young raken handler stands here holding a saddle.
Surrounded by leather and metal, a saddler works here.

* R HP:Wounded MV:Strong >
l
Outpost Stables
Several stalls are here, some recently used as evidenced by the fact that
they have not yet been mucked out. Bales of hay are stacked towards the
back of the room, and hay covers most of the floor. The only way out is to
the west.
[ obvious exits: W ]
Zone: Tarendrelle at the Eldar
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A young warrior stands here, proudly wearing the Deathwatch colors.
A well-trained soldier stands here, ready to defend the morat'raken.
A man walks among the horses here feeding them and rubbing them down.
Prancing about on dainty feet, a palomino mare stands here.
A wild stallion bucks madly.
A young raken handler stands here holding a saddle.
Surrounded by leather and metal, a saddler works here.

* R HP:Wounded MV:Strong >
w
w
Potato Patch
[ obvious exits: N E W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
*Arston* is standing here, riding a warhorse.
A young Morat'torm carries out the orders of his superiors.
A tall animal with a long neck stands here.
A tall animal with a long neck stands here.

* R HP:Wounded MV:Strong > *Arston* throws a copper headed throwing axe at you
Fallow Fields
[ obvious exits: N E W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.

* R HP:Wounded MV:Strong >
e;g axe
e
Potato Patch
[ obvious exits: N E W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
A short handled throwing axe has been left here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A tall animal with a long neck stands here.
*Arston* is standing here, riding a warhorse.
A young Morat'torm carries out the orders of his superiors.
A tall animal with a long neck stands here.

* R HP:Wounded MV:Strong > *Arston* throws a copper headed throwing axe at you
You get a copper headed throwing axe.

* R HP:Wounded MV:Strong > Outpost Stables
[ obvious exits: W ]
Zone: Tarendrelle at the Eldar
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A young warrior stands here, proudly wearing the Deathwatch colors.
A well-trained soldier stands here, ready to defend the morat'raken.
A man walks among the horses here feeding them and rubbing them down.
Prancing about on dainty feet, a palomino mare stands here.
A wild stallion bucks madly.
A young raken handler stands here holding a saddle.
Surrounded by leather and metal, a saddler works here.

* R HP:Wounded MV:Strong >
Tic in 7 seconds
w;g axe
w
Potato Patch
[ obvious exits: N E W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
*Arston* is standing here, riding a warhorse.
A tall animal with a long neck stands here.
A young Morat'torm carries out the orders of his superiors.
A tall animal with a long neck stands here.

* R HP:Wounded MV:Strong > You don't see an axe here.

* R HP:Wounded MV:Strong > Fallow Fields
[ obvious exits: N E W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.

* R HP:Wounded MV:Strong >
l

*Faiz* has arrived from the west.
*Arston* has arrived from the east, riding a warhorse.

n
* R HP:Wounded MV:Strong > *Arston* throws a copper headed throwing axe at you
Fallow Fields
You wander in some fallow fields west of a small village. These fields have
been unused for some time now, it would seem. Westward lie bleak empty
plains, but to the east you can see a potato patch at the edge of the
village. To the north a lane passes by.
[ obvious exits: N E W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
A copper headed throwing axe is flashing by in flight.
*Arston* is standing here, riding a warhorse.
You sense a hidden life form in the area...
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.

3
* R HP:Wounded MV:Strong >
Gravelled Lane by Hedgerow
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
Door north: gate
A large stone well is here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A wild stallion bucks madly.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.

* R HP:Wounded MV:Full > [kill human]
They aren't here.


* R HP:Wounded MV:Full > *Faiz* has arrived from the south.
[kill human]
You try to scythe *Faiz*, but he deflects the blow.

n
n
* R HP:Wounded MV:Full - Faiz: Healthy > No way You're fighting for your life

* R HP:Wounded MV:Full - Faiz: Healthy >
No way You're fighting for your life

* R HP:Wounded MV:Full - Faiz: Healthy > No way You're fighting for your life

* R HP:Wounded MV:Full - Faiz: Healthy > *Faiz* tries to pierce you, but you parry
successfully.
*Arston* has arrived from the west, riding a warhorse.
No way You're fighting for your life

l
* R HP:Wounded MV:Full - Faiz: Healthy >

A conscript barely tickles Arston's left arm with his strike.
*Faiz* panics, and attempts to flee

* R HP:Wounded MV:Full - Faiz: Healthy > *Faiz* leaves west. <<
Gravelled Lane by Hedgerow
Here the lane passes by a hedgerow on the north side of the road. Such hedges
typically surround large isolated farmyards, which use these hedges to keep
out animals and unwelcome visitors. This hedge appears wild and unkept, how-
ever, so maybe the place has been abandoned. In the center of the hedge is a
rusty but sturdy gate. Across the road on the south side are fallow fields
long disused. Westward the land becomes even more empty, but not far to the
east can be clearly seen the outline of a village.
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
Door north: gate
A large stone well is here.
*Arston* is here, fighting a conscript, riding a warhorse.
A conscript is here, fighting Arston.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A wild stallion bucks madly.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.
* R HP:Wounded MV:Full >

*Arston* draws a copper headed throwing axe from a sungwood bracelet with a flash of
steel.

* R HP:Wounded MV:Full >

A conscript barely strikes Arston's left arm.
A Deathwatch Ogier joins a conscript's fight
A Deathwatch Ogier joins a conscript's fight
A conscript has arrived from the north.
A Seanchan officer has arrived from the north.

* R HP:Wounded MV:Full >
f
A conscript joins a conscript's fight
A Seanchan officer joins a conscript's fight
The Cairhien alarm bell sounds loudly in the distance.
The Gravelled Lane
[ obvious exits: N E S ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
*Faiz* is standing here.

* R HP:Wounded MV:Full >

*Arston* throws a copper headed throwing axe at you

s
e
* R HP:Wounded MV:Full >
n
Bleak Fields
[ obvious exits: N E ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A tall animal with a long neck stands here.
A gray-haired morat stands here, frowning.

* R HP:Wounded MV:Full >
Fallow Fields
[ obvious exits: N E W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.

* R HP:Wounded MV:Full > Gravelled Lane by Hedgerow
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
Door north: gate
A large stone well is here.
A copper headed throwing axe is flashing by in flight.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A Seanchan officer is here, fighting Arston.
A conscript is here, fighting Arston.
*Arston* is here, fighting a conscript, riding a warhorse.
A conscript is here, fighting Arston.
A wild stallion bucks madly.
A Deathwatch Ogier is here, fighting Arston.
A Deathwatch Ogier is here, fighting Arston.

* R HP:Wounded MV:Full >
Ooomf You are struck by a copper headed throwing axe
You panic and attempt to flee
*Arston* throws a copper headed throwing axe at you


You flee head over heels.
Unkept Yard
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
Door east: sidegate
Door south: gate
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A conscripted soldier now fights for the Seanchan.
A scrawny puppy sniffs the ground for food here.
A rat scurries around trying to get out of sight.
An Imperial Army soldier is busy serving the Empress.

g axe
* R HP:Battered MV:Full >
3
You don't see an axe here.

* R HP:Battered MV:Full >
l
[kill human]
They aren't here.


* R HP:Battered MV:Full >
*Arston* has arrived from the south, riding a warhorse.
Unkept Yard
You have entered the yard of an abandoned farm complex. Tall weeds and brush
have replaced the path and garden, and the trees and hedge are wild and unkept.
West you see an old dilapidated barn, while north is the farmhouse itself, the
paint peeling off but otherwise looking fairly sound. South the main gate
leads out on to the lane, while east is a small side gate.
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
Door east: sidegate
Door south: gate
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
*Arston* is standing here, riding a warhorse.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A conscripted soldier now fights for the Seanchan.
A scrawny puppy sniffs the ground for food here.
A rat scurries around trying to get out of sight.
An Imperial Army soldier is busy serving the Empress.

s
* R HP:Battered MV:Full > Unkept Yard
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
Door east: sidegate
Door south: gate
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
*Arston* is standing here, riding a warhorse.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A conscripted soldier now fights for the Seanchan.
A scrawny puppy sniffs the ground for food here.
A rat scurries around trying to get out of sight.
An Imperial Army soldier is busy serving the Empress.

e
* R HP:Battered MV:Full >
Gravelled Lane by Hedgerow
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
Door north: gate
A large stone well is here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A Seanchan invasion commander evaluates his soldier's readiness.
A conscripted soldier now fights for the Seanchan.
A conscripted soldier now fights for the Seanchan.
A wild stallion bucks madly.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.

* R HP:Battered MV:Full > Lane Near the Village
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A gray palfrey prances skittishly nearby.
A wild stallion bucks madly.
A scrawny puppy sniffs the ground for food here.

* R HP:Battered MV:Full >
s
e
Potato Patch
[ obvious exits: N E W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A tall animal with a long neck stands here.
A tall animal with a long neck stands here.
A young Morat'torm carries out the orders of his superiors.

sc
* R HP:Battered MV:Full >
Outpost Stables
[ obvious exits: W ]
Zone: Tarendrelle at the Eldar
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A young warrior stands here, proudly wearing the Deathwatch colors.
A well-trained soldier stands here, ready to defend the morat'raken.
A man walks among the horses here feeding them and rubbing them down.
Prancing about on dainty feet, a palomino mare stands here.
A wild stallion bucks madly.
A young raken handler stands here holding a saddle.
Surrounded by leather and metal, a saddler works here.

* R HP:Battered MV:Strong >
You have 199(405) hit and 151(168) movement points.
You have scored 107281957 experience points and 81 quest points.
You need 1218043 exp to level and -6 qp to rank.
You have amassed 52 Turn points to date.
This ranks you as Espen the Sergeant [Ever Victorious Army 3] (Level 50).
You are standing.

* R HP:Battered MV:Strong >
ye OW
You bellow 'OW'

* R HP:Battered MV:Strong >
cc 198
l
[change wimpy]
You will now flee if you go below 198 hit points.

* R HP:Battered MV:Strong > Outpost Stables
Several stalls are here, some recently used as evidenced by the fact that
they have not yet been mucked out. Bales of hay are stacked towards the
back of the room, and hay covers most of the floor. The only way out is to
the west.
[ obvious exits: W ]
Zone: Tarendrelle at the Eldar
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A young warrior stands here, proudly wearing the Deathwatch colors.
A well-trained soldier stands here, ready to defend the morat'raken.
A man walks among the horses here feeding them and rubbing them down.
Prancing about on dainty feet, a palomino mare stands here.
A wild stallion bucks madly.
A young raken handler stands here holding a saddle.
Surrounded by leather and metal, a saddler works here.

* R HP:Battered MV:Strong >
l
Outpost Stables
Several stalls are here, some recently used as evidenced by the fact that
they have not yet been mucked out. Bales of hay are stacked towards the
back of the room, and hay covers most of the floor. The only way out is to
the west.
[ obvious exits: W ]
Zone: Tarendrelle at the Eldar
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A young warrior stands here, proudly wearing the Deathwatch colors.
A well-trained soldier stands here, ready to defend the morat'raken.
A man walks among the horses here feeding them and rubbing them down.
Prancing about on dainty feet, a palomino mare stands here.
A wild stallion bucks madly.
A young raken handler stands here holding a saddle.
Surrounded by leather and metal, a saddler works here.

* R HP:Battered MV:Strong >
w
w
Potato Patch
[ obvious exits: N E W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving north. ^^
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A tall animal with a long neck stands here.
A tall animal with a long neck stands here.
A young Morat'torm carries out the orders of his superiors.

* R HP:Battered MV:Strong >
Fallow Fields
[ obvious exits: N E W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.

* R HP:Battered MV:Strong >
w
Bleak Fields
[ obvious exits: N E ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A tall animal with a long neck stands here.
A gray-haired morat stands here, frowning.

n
* R HP:Battered MV:Strong >
n
n
The Gravelled Lane
[ obvious exits: N E S ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.

* R HP:Battered MV:Strong >
Empty Fields
[ obvious exits: N S ]
Zone: Tarendrelle at the Eldar
Door north: backgate
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A young warrior stands here, proudly wearing the Deathwatch colors.

* R HP:Battered MV:Strong > The Bank of the Tarendrelle
[ obvious exits: E S ]
Zone: Tarendrelle at the Eldar
Door south: backgate
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A stout Seanchan sentry keeps vigilant watch here.
A stout Seanchan sentry keeps vigilant watch here.

* R HP:Battered MV:Strong >
e
e
Fields Along Bank
[ obvious exits: E W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.

* R HP:Wounded MV:Strong >
Fields Along the South Bank
[ obvious exits: E W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A simple man blends into the crowd of the city.
A rat scurries around trying to get out of sight.

e
* R HP:Wounded MV:Strong >
n
Track South of Tarendrelle
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A warhorse is here, stamping his feet impatiently.

n
* R HP:Wounded MV:Strong >
Bridge Over the Tarendelle
[ obvious exits: N S ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A handsome stag stands here, ready to run.

* R HP:Wounded MV:Strong > Track Alongside the River
[ obvious exits: E S ]
Zone: Tarendrelle at the Eldar
Door west: thornypath
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
A large slab of meat has been placed here.
A torch is here on the ground. [2]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A cute brown deer eyes you nervously.
A warhorse is here, stamping his feet impatiently.

* R HP:Wounded MV:Strong >
e
Along the Bridle Track
[ obvious exits: N E W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving west. <<
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A cute brown deer eyes you nervously.

* R HP:Wounded MV:Strong >
n
tr
Another Bend
[ obvious exits: N E S ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving east. >>
There are some tracks of an animal leaving east. >>
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.

* R HP:Wounded MV:Strong >
-=+
Some obvious fresh tracks of a warhorse (ridden) leaving east.
Some clear fresh tracks of a rat leaving east.
Some three day-old tracks of a gray palfrey (ridden) leaving south.
Some three day-old tracks of a dust-colored gelding (ridden) leaving south.
Some faint half week-old tracks of a warhorse (ridden) leaving south.

* R HP:Wounded MV:Strong >
l
Another Bend
This long winding bridle track bends south and east here. On either side
continue to march the endless groves of oak, ash and fir that make up the
light forest that covers this region. The track is rutted and pitted from
use, not having been graded for a long time. About you among the trees can
be heard the scurry and bustle of the local wildlife. South of here the track
can be seen to bend once again.
[ obvious exits: N E S ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving east. >>
There are some tracks of an animal leaving east. >>
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.

* R HP:Wounded MV:Strong >
s
w
s
Along the Bridle Track
[ obvious exits: N E W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A cute brown deer eyes you nervously.

* R HP:Wounded MV:Strong > A brown deer leaves west. <<
Track Alongside the River
[ obvious exits: E S ]
Zone: Tarendrelle at the Eldar
Door west: thornypath
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A large slab of meat has been placed here.
A torch is here on the ground. [2]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A warhorse is here, stamping his feet impatiently.

s
* R HP:Wounded MV:Strong > Bridge Over the Tarendelle
[ obvious exits: N S ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A handsome stag stands here, ready to run.

* R HP:Wounded MV:Strong >
Track South of Tarendrelle
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A warhorse is here, stamping his feet impatiently.

e
* R HP:Wounded MV:Strong >
Village Stables
[ obvious exits: S W ]
Zone: Tarendrelle at the Eldar
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A man walks among the horses here feeding them and rubbing them down.
A brown horse is here, nipping at a tuft of grass.
A shaggy brown mare stands here.

dism
* R HP:Wounded MV:Strong >
You stop riding him.

w
* HP:Wounded MV:Strong >
rs
w
*Arston* has arrived from the west, riding a warhorse.
Track South of Tarendrelle
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently.

* HP:Wounded MV:Strong >
w
[ride horse]
You start riding him.

* R HP:Wounded MV:Strong > *Arston* has arrived from the east, riding a warhorse.
Fields Along the South Bank
[ obvious exits: E W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A simple man blends into the crowd of the city.
A rat scurries around trying to get out of sight.

* R HP:Wounded MV:Strong > Fields Along Bank
[ obvious exits: E W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Strong >
w
The Bank of the Tarendrelle
[ obvious exits: E S ]
Zone: Tarendrelle at the Eldar
Door south: backgate
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A stout Seanchan sentry keeps vigilant watch here.
A stout Seanchan sentry keeps vigilant watch here.

s
* R HP:Wounded MV:Tiring >
Empty Fields
[ obvious exits: N S ]
Zone: Tarendrelle at the Eldar
Door north: backgate
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young warrior stands here, proudly wearing the Deathwatch colors.

* R HP:Wounded MV:Tiring >
l
Empty Fields
Around you stretch empty fields dotted with small clumps of sheep here and
there, grazing on the tall dry grasses. A few farms are scattered about,
and a small village can be seen a ways to the east. South of here a small
road runs by, heading east toward the village and west toward the Two
Rivers area. Not far north can be heard the muted thundering of the
Tarendrelle River, called simply the Taren by those who live to the west.
Beyond the river to the north the dark line of forest stretches to the edge
of sight.
[ obvious exits: N S ]
Zone: Tarendrelle at the Eldar
Door north: backgate
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young warrior stands here, proudly wearing the Deathwatch colors.

* R HP:Wounded MV:Tiring >
stat
7
You are a 428 year old male seanchan hunter.
You are carrying 9.8 lbs and wearing 42.0 lbs, very light.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:18 Con:19. Total: 86.
Offensive bonus: 153, Dodging bonus: 119, Parrying bonus: 199. Total Defence: 318
Your mood is: Wimpy. You will flee below: 198 Hit Points
You are wanted by: Andor Tar Valon Fal Dara Maradon Children of Light Red Eagles
Bandar Eban
Your armor absorbs about 28% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Wounded MV:Tiring >
l
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Wounded MV:Tiring >
Empty Fields
Around you stretch empty fields dotted with small clumps of sheep here and
there, grazing on the tall dry grasses. A few farms are scattered about,
and a small village can be seen a ways to the east. South of here a small
road runs by, heading east toward the village and west toward the Two
Rivers area. Not far north can be heard the muted thundering of the
Tarendrelle River, called simply the Taren by those who live to the west.
Beyond the river to the north the dark line of forest stretches to the edge
of sight.
[ obvious exits: N S ]
Zone: Tarendrelle at the Eldar
Door north: backgate
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young warrior stands here, proudly wearing the Deathwatch colors.

n
3
* R HP:Wounded MV:Tiring >
The Bank of the Tarendrelle
[ obvious exits: E S ]
Zone: Tarendrelle at the Eldar
Door south: backgate
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A stout Seanchan sentry keeps vigilant watch here.
A stout Seanchan sentry keeps vigilant watch here.

* R HP:Wounded MV:Tiring > [kill human]
They aren't here.


* R HP:Wounded MV:Tiring > [kill human]
They aren't here.


* R HP:Wounded MV:Tiring >
[kill human]
They aren't here.


* R HP:Wounded MV:Tiring >
[kill human]
They aren't here.


l
* R HP:Wounded MV:Tiring >
[kill human]
They aren't here.


* R HP:Wounded MV:Tiring >
The Bank of the Tarendrelle
Thick stands of willow and birch cover both banks of the Tarendrelle River.
Called simply the Taren further west, it is broad and swift, impossible to
cross in the region as it tumbles and churns on its journey east to join
the Eldar River. To the east the banks have been cleared and planted with
wheat by some nearby farmers. South stretch empty fields dotted with
scattered herds of sheep. A small landing juts into the river, its planking
nearly awash in the waters.
[ obvious exits: E S ]
Zone: Tarendrelle at the Eldar
Door south: backgate
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A stout Seanchan sentry keeps vigilant watch here.
A stout Seanchan sentry keeps vigilant watch here.

* R HP:Wounded MV:Tiring > The Bank of the Tarendrelle
[ obvious exits: E S ]
Zone: Tarendrelle at the Eldar
Door south: backgate
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A stout Seanchan sentry keeps vigilant watch here.
A stout Seanchan sentry keeps vigilant watch here.

s
* R HP:Wounded MV:Tiring >
s
Empty Fields
[ obvious exits: N S ]
Zone: Tarendrelle at the Eldar
Door north: backgate
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young warrior stands here, proudly wearing the Deathwatch colors.

* R HP:Wounded MV:Tiring >
The Gravelled Lane
[ obvious exits: N E S ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Tiring >
s

*Arston* has arrived from the east, riding a warhorse.

* R HP:Wounded MV:Tiring > Bleak Fields
[ obvious exits: N E ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tall animal with a long neck stands here.
A gray-haired morat stands here, frowning.

e
* R HP:Wounded MV:Tiring >
Tic in 7 seconds
Fallow Fields
[ obvious exits: N E W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Tiring >
n
Gravelled Lane by Hedgerow
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
Door north: gate
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A scrawny puppy sniffs the ground for food here.
A Seanchan invasion commander evaluates his soldier's readiness.
A conscripted soldier now fights for the Seanchan.
A wild stallion bucks madly.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.

3
* R HP:Wounded MV:Tiring >
3
[kill human]
They aren't here.


* R HP:Wounded MV:Tiring >
[kill human]
They aren't here.


* R HP:Wounded MV:Tiring > [kill human]
They aren't here.


* R HP:Wounded MV:Tiring >
*Arston* has arrived from the south, riding a warhorse.
[kill human]
You barely scythe *Arston*'s body.

* R HP:Wounded MV:Tiring - Arston: Hurt > *Faiz* has arrived from the south.
[kill human]
You do the best you can

* R HP:Wounded MV:Tiring - Arston: Hurt >
l
*Arston* throws a copper headed throwing axe at you
Gravelled Lane by Hedgerow
Here the lane passes by a hedgerow on the north side of the road. Such hedges
typically surround large isolated farmyards, which use these hedges to keep
out animals and unwelcome visitors. This hedge appears wild and unkept, how-
ever, so maybe the place has been abandoned. In the center of the hedge is a
rusty but sturdy gate. Across the road on the south side are fallow fields
long disused. Westward the land becomes even more empty, but not far to the
east can be clearly seen the outline of a village.
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
Door north: gate
A large stone well is here.
A copper headed throwing axe is flashing by in flight.
*Faiz* is standing here.
*Arston* is here, fighting YOU, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A scrawny puppy sniffs the ground for food here.
A Seanchan invasion commander evaluates his soldier's readiness.
A conscripted soldier now fights for the Seanchan.
A wild stallion bucks madly.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.

* R HP:Wounded MV:Tiring - Arston: Hurt >

A Seanchan officer tickles Arston's head with his slash.
A conscript tries to strike Faiz, but he parries successfully.
A Deathwatch Ogier joins a Seanchan officer's fight
A Deathwatch Ogier joins a Seanchan officer's fight
A Deathwatch Ogier barely tickles Arston's head with his strike.
A puppy leaves west. <<
A Deathwatch Ogier tickles Arston's body with his strike.
*Faiz* tries to pierce a conscript, but he deflects the blow.
A conscript tries to strike Faiz, but he parries successfully.
A Seanchan officer barely tickles Arston's left arm with his slash.
You barely scythe *Arston*'s left foot.


bash
* R HP:Wounded MV:Strong - Arston: Hurt >

A copper headed throwing axe arcs through the air.

* R HP:Wounded MV:Strong - Arston: Hurt > *Arston* draws a
copper headed throwing axe from a sungwood bracelet with a flash of steel.

*Arston* throws a copper headed throwing axe at you
-
You deflect a copper headed throwing axe that was thrown at you.
=+
A copper headed throwing axe arcs through the air.
*Faiz* panics, and attempts to flee
*
*Faiz* leaves north. ^^
*
You deflect a copper headed throwing axe that was thrown at you.
+=
A Deathwatch Ogier barely strikes Arston's body.
A Deathwatch Ogier barely tickles Arston's body with his strike.
A Seanchan officer barely tickles Arston's body with his slash.
*Arston* draws a copper headed throwing axe from a gator skin bracer with a flash of
steel.
-
*Arston* throws a copper headed throwing axe at you

-=
A copper headed throwing axe arcs through the air.
As *Arston* avoids your bash, you topple over and fall to the ground

* R HP:Wounded MV:Strong >

Ooomf You are struck by a copper headed throwing axe
You are interrupted and stop what you are doing.
You panic and attempt to flee
You flee head over heels.
Fallow Fields
[ obvious exits: N E W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
sc
s
You have 191(405) hit and 135(168) movement points.
You have scored 107283537 experience points and 81 quest points.
You need 1216463 exp to level and -6 qp to rank.
You have amassed 52 Turn points to date.
This ranks you as Espen the Sergeant [Ever Victorious Army 3] (Level 50).
You are standing.

* R HP:Battered MV:Strong > Alas, you cannot go that way...

* R HP:Battered MV:Strong >
e
Potato Patch
[ obvious exits: N E W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tall animal with a long neck stands here.

* R HP:Battered MV:Strong >
cc 190
[change wimpy]
You will now flee if you go below 190 hit points.

n
* R HP:Battered MV:Strong >
Lane Near the Village
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Morat'torm carries out the orders of his superiors.
A gray palfrey prances skittishly nearby.
A wild stallion bucks madly.

w
* R HP:Battered MV:Strong >
3
Gravelled Lane by Hedgerow
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
Door north: gate
A short handled throwing axe has been left here. [2]
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Arston* is here, fighting a Seanchan officer, riding a warhorse.
*Faiz* is here, fighting a conscript.
A Seanchan officer is here, fighting Arston.
A conscript is here, fighting Faiz.
A wild stallion bucks madly.
A Deathwatch Ogier is here, fighting Arston.
A Deathwatch Ogier is here, fighting Arston.


bash
* R HP:Battered MV:Strong >
*Arston* wields a copper headed throwing axe.
[kill human]
You barely scythe *Arston*'s body.

* R HP:Battered MV:Strong - a Seanchan officer: Scratched - Arston: Hurt >
*Arston* sheathes a copper headed throwing axe into a bronze belt of odd design.

* R HP:Battered MV:Strong - a Seanchan officer: Scratched - Arston: Hurt >
*Arston* wields a copper headed throwing axe.

*Arston* sheathes a copper headed throwing axe into a small leather sheath.
-
*Arston* wields a copper headed throwing axe.
=
*Faiz* panics, and attempts to flee
*Arston* puts a copper headed throwing axe in a backpack.
*Arston* puts a copper headed throwing axe in a backpack.
*Arston* puts a copper headed throwing axe in a backpack.
*Arston* puts a copper headed throwing axe in a backpack.
*Arston* puts a copper headed throwing axe in a backpack.
*Arston* puts a copper headed throwing axe in a backpack.
*Arston* puts a copper headed throwing axe in a backpack.
*Arston* puts a copper headed throwing axe in a backpack.
*Arston* puts a copper headed throwing axe in a backpack.
*Arston* puts a copper headed throwing axe in a backpack.
*Arston* puts a copper headed throwing axe in a backpack.
*Arston* puts a copper headed throwing axe in a backpack.
*Arston* puts a copper headed throwing axe in a backpack.
+
A Deathwatch Ogier tickles Arston's left arm with his strike.
A Deathwatch Ogier barely tickles Arston's body with his strike.
*Arston* scythes a Seanchan officer's body hard.
A Seanchan officer barely tickles Arston's body with his slash.
A conscript tries to strike Faiz, but he parries successfully.
*
*Faiz* leaves west. <<
*+
*Arston* throws a copper headed throwing axe at you
=-
A copper headed throwing axe arcs through the air.
-
=
As *Arston* avoids your bash, you topple over and fall to the ground

* R HP:Battered MV:Strong >
Ooomf You are struck by a copper headed throwing axe
You are interrupted and stop what you are doing.
You panic and attempt to flee

g all.axe

You flee head over heels.
Fallow Fields
[ obvious exits: N E W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
You don't see any axes here.

* R HP:Battered MV:Strong >
e
n
Potato Patch
[ obvious exits: N E W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tall animal with a long neck stands here.

* R HP:Battered MV:Strong > Lane Near the Village
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Morat'torm carries out the orders of his superiors.
A gray palfrey prances skittishly nearby.
A wild stallion bucks madly.

* R HP:Battered MV:Strong >
w;g all.axe
Gravelled Lane by Hedgerow
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
Door north: gate
A short handled throwing axe has been left here. [2]
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Seanchan invasion commander evaluates his soldier's readiness.
A conscripted soldier now fights for the Seanchan.
A wild stallion bucks madly.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.

* R HP:Battered MV:Strong > You get a copper headed throwing axe.
You get a copper headed throwing axe.

* R HP:Battered MV:Strong >
l

*Arston* has arrived from the east, riding a warhorse.

* R HP:Battered MV:Strong > Gravelled Lane by Hedgerow
Here the lane passes by a hedgerow on the north side of the road. Such hedges
typically surround large isolated farmyards, which use these hedges to keep
out animals and unwelcome visitors. This hedge appears wild and unkept, how-
ever, so maybe the place has been abandoned. In the center of the hedge is a
rusty but sturdy gate. Across the road on the south side are fallow fields
long disused. Westward the land becomes even more empty, but not far to the
east can be clearly seen the outline of a village.
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
Door north: gate
A large stone well is here.
*Arston* is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Seanchan invasion commander evaluates his soldier's readiness.
A conscripted soldier now fights for the Seanchan.
A wild stallion bucks madly.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.

sc
* R HP:Battered MV:Strong >
s
A Seanchan officer tickles Arston's body with his slash.
You have 152(405) hit and 128(168) movement points.
You have scored 107284257 experience points and 81 quest points.
You need 1215743 exp to level and -6 qp to rank.
You have amassed 52 Turn points to date.
This ranks you as Espen the Sergeant [Ever Victorious Army 3] (Level 50).
You are standing.

* R HP:Battered MV:Strong >

*Arston* throws a copper headed throwing axe at you

* R HP:Battered MV:Strong > Fallow Fields
[ obvious exits: N E W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
e
Potato Patch
[ obvious exits: N E W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tall animal with a long neck stands here.

n
* R HP:Battered MV:Strong >
Lane Near the Village
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Morat'torm carries out the orders of his superiors.
A gray palfrey prances skittishly nearby.
A wild stallion bucks madly.

* R HP:Battered MV:Tiring >
w
3
Gravelled Lane by Hedgerow
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
Door north: gate
A short handled throwing axe has been left here.
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Arston* is here, fighting a Seanchan officer, riding a warhorse.
A Seanchan officer is here, fighting Arston.
A conscript is here, fighting Arston.
A wild stallion bucks madly.
A Deathwatch Ogier is here, fighting Arston.
A Deathwatch Ogier is here, fighting Arston.

g axe
* R HP:Battered MV:Tiring > [kill human]
You scythe *Arston*'s head.

* R HP:Battered MV:Tiring - a Seanchan officer: Scratched - Arston: Wounded > You get
a copper headed throwing axe.

* R HP:Battered MV:Tiring - a Seanchan officer: Scratched - Arston: Wounded >
*Arston* leaves east riding a warhorse.

* R HP:Battered MV:Tiring >

A conscript has arrived from the north.

* R HP:Battered MV:Tiring >
s
*Arston* has arrived from the north, riding a warhorse.
Fallow Fields
[ obvious exits: N E W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
e
* R HP:Battered MV:Tiring >
Potato Patch
[ obvious exits: N E W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tall animal with a long neck stands here.

* R HP:Battered MV:Tiring > Outpost Stables
[ obvious exits: W ]
Zone: Tarendrelle at the Eldar
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tall animal with a long neck stands here.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A young warrior stands here, proudly wearing the Deathwatch colors.
A well-trained soldier stands here, ready to defend the morat'raken.
A man walks among the horses here feeding them and rubbing them down.
Prancing about on dainty feet, a palomino mare stands here.
A wild stallion bucks madly.
A young raken handler stands here holding a saddle.
Surrounded by leather and metal, a saddler works here.

* R HP:Battered MV:Tiring >
sc
You have 165(405) hit and 121(168) movement points.
You have scored 107285407 experience points and 81 quest points.
You need 1214593 exp to level and -6 qp to rank.
You have amassed 52 Turn points to date.
This ranks you as Espen the Sergeant [Ever Victorious Army 3] (Level 50).
You are standing.

* R HP:Battered MV:Tiring >
l
Outpost Stables
Several stalls are here, some recently used as evidenced by the fact that
they have not yet been mucked out. Bales of hay are stacked towards the
back of the room, and hay covers most of the floor. The only way out is to
the west.
[ obvious exits: W ]
Zone: Tarendrelle at the Eldar
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tall animal with a long neck stands here.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A young warrior stands here, proudly wearing the Deathwatch colors.
A well-trained soldier stands here, ready to defend the morat'raken.
A man walks among the horses here feeding them and rubbing them down.
Prancing about on dainty feet, a palomino mare stands here.
A wild stallion bucks madly.
A young raken handler stands here holding a saddle.
Surrounded by leather and metal, a saddler works here.

* R HP:Battered MV:Tiring >
cc 164
l
[change wimpy]
You will now flee if you go below 164 hit points.

* R HP:Battered MV:Tiring > Outpost Stables
Several stalls are here, some recently used as evidenced by the fact that
they have not yet been mucked out. Bales of hay are stacked towards the
back of the room, and hay covers most of the floor. The only way out is to
the west.
[ obvious exits: W ]
Zone: Tarendrelle at the Eldar
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tall animal with a long neck stands here.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A young warrior stands here, proudly wearing the Deathwatch colors.
A well-trained soldier stands here, ready to defend the morat'raken.
A man walks among the horses here feeding them and rubbing them down.
Prancing about on dainty feet, a palomino mare stands here.
A wild stallion bucks madly.
A young raken handler stands here holding a saddle.
Surrounded by leather and metal, a saddler works here.

* R HP:Battered MV:Tiring >
na christ
l
You narrate 'christ'

w
* R HP:Battered MV:Tiring >
Outpost Stables
Several stalls are here, some recently used as evidenced by the fact that
they have not yet been mucked out. Bales of hay are stacked towards the
back of the room, and hay covers most of the floor. The only way out is to
the west.
[ obvious exits: W ]
Zone: Tarendrelle at the Eldar
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tall animal with a long neck stands here.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A young warrior stands here, proudly wearing the Deathwatch colors.
A well-trained soldier stands here, ready to defend the morat'raken.
A man walks among the horses here feeding them and rubbing them down.
Prancing about on dainty feet, a palomino mare stands here.
A wild stallion bucks madly.
A young raken handler stands here holding a saddle.
Surrounded by leather and metal, a saddler works here.

* R HP:Battered MV:Tiring > Potato Patch
[ obvious exits: N E W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tall animal with a long neck stands here.

n
* R HP:Battered MV:Tiring >
Lane Near the Village
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Arston* is standing here, riding a warhorse.
A young Morat'torm carries out the orders of his superiors.
A gray palfrey prances skittishly nearby.
A wild stallion bucks madly.

w
* R HP:Battered MV:Tiring >
*Arston* leaves west riding a warhorse.

3
* R HP:Battered MV:Tiring >
Gravelled Lane by Hedgerow
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
Door north: gate
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Arston* is standing here, riding a warhorse.
A conscripted soldier now fights for the Seanchan.
A Seanchan invasion commander evaluates his soldier's readiness.
A conscripted soldier now fights for the Seanchan.
A wild stallion bucks madly.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.

* R HP:Battered MV:Tiring > [kill human]
You scythe *Arston*'s right arm.

* R HP:Battered MV:Tiring - Arston: Wounded >
*Arston* tries to scythe you, but you deflect the blow.
A conscript joins your fight
A Seanchan officer joins a conscript's fight
A conscript joins a conscript's fight
A Deathwatch Ogier joins a conscript's fight
A Deathwatch Ogier joins a conscript's fight
You scythe *Arston*'s head.

* R HP:Battered MV:Tiring - Arston: Wounded >

*Arston* throws a copper headed throwing axe at you

* R HP:Battered MV:Tiring - Arston: Wounded >
f

A copper headed throwing axe arcs through the air.

* R HP:Battered MV:Tiring - Arston: Wounded > You panic and
attempt to flee


You deflect a copper headed throwing axe that was thrown at you.


*Arston* draws a copper headed throwing axe from a sungwood bracelet with a flash of
steel.
You flee head over heels.
Unkept Yard
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
Door east: sidegate
Door south: gate
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tall animal with a long neck stands here.
A conscripted soldier now fights for the Seanchan.
A scrawny puppy sniffs the ground for food here.
An Imperial Army soldier is busy serving the Empress.

* R HP:Battered MV:Tiring >
s
g axe
Gravelled Lane by Hedgerow
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
Door north: gate
A short handled throwing axe has been left here.
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Faiz* is here, fighting a conscript.
*Arston* is here, fighting a conscript, riding a warhorse.
A conscript is here, fighting Arston.
A Seanchan officer is here, fighting Arston.
A conscript is here, fighting Arston.
A wild stallion bucks madly.
A Deathwatch Ogier is here, fighting Arston.
A Deathwatch Ogier is here, fighting Arston.

3
* R HP:Battered MV:Tiring >
You get a copper headed throwing axe.

* R HP:Battered MV:Tiring > [kill human]
You try to scythe *Faiz*, but he parries successfully.

* R HP:Battered MV:Tiring - a conscript: Scratched - Faiz: Healthy >

*Arston* leaves east riding a warhorse.
*Arston* has arrived from the east, riding a warhorse.

* R HP:Battered MV:Tiring - a conscript: Scratched - Faiz: Healthy >
A Seanchan officer barely tickles Arston's body with his slash.
*Arston* tries to scythe a Seanchan officer, but he deflects the blow.
A conscript joins a conscript's fight
A Deathwatch Ogier joins a conscript's fight
A Deathwatch Ogier joins a conscript's fight
A Seanchan officer tickles Arston's left arm with his slash.
A conscript tries to strike Faiz, but he parries successfully.
You try to scythe *Faiz*, but he deflects the blow.
*Faiz* pierces a conscript's right arm very hard.

* R HP:Battered MV:Tiring - a conscript: Hurt - Faiz: Healthy >
*Faiz* panics, and attempts to flee

* R HP:Battered MV:Tiring - a conscript: Hurt - Faiz: Healthy >

*Faiz* leaves west. <<

* R HP:Battered MV:Tiring >

*Arston* throws a copper headed throwing axe at you

* R HP:Battered MV:Tiring >

A copper headed throwing axe arcs through the air.

s
* R HP:Battered MV:Tiring >
Fallow Fields
[ obvious exits: N E W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Tiring >
l
n
Fallow Fields
You wander in some fallow fields west of a small village. These fields have
been unused for some time now, it would seem. Westward lie bleak empty
plains, but to the east you can see a potato patch at the edge of the
village. To the north a lane passes by.
[ obvious exits: N E W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Tiring >
g axe
Gravelled Lane by Hedgerow
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
Door north: gate
A short handled throwing axe has been left here.
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Faiz* is here, fighting a conscript.
*Arston* is here, fighting a Seanchan officer, riding a warhorse.
A conscript is here, fighting Faiz.
A Seanchan officer is here, fighting Arston.
A conscripted soldier now fights for the Seanchan.
A wild stallion bucks madly.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.

3
* R HP:Battered MV:Tiring >
A conscript joins a conscript's fight
A Deathwatch Ogier joins a conscript's fight
A Deathwatch Ogier joins a conscript's fight

* R HP:Battered MV:Tiring > You get a copper headed throwing axe.

* R HP:Battered MV:Tiring > [kill human]
You scythe *Faiz*'s right arm very hard.

* R HP:Battered MV:Tiring - a conscript: Hurt - Faiz: Scratched >

You scythe *Faiz*'s body very hard.
A Deathwatch Ogier tickles Faiz's body with his strike.
A Deathwatch Ogier barely strikes Faiz's right leg.
A conscript barely strikes Faiz's body.
A conscript strikes Faiz's left foot.
*Faiz* pierces a conscript's left arm hard.
A Seanchan officer tickles Arston's body with his slash.

* R HP:Battered MV:Tiring - a conscript: Hurt - Faiz: Hurt >

*Faiz* pierces a conscript's left leg.

* R HP:Battered MV:Tiring - a conscript: Hurt - Faiz: Hurt >

*Arston* leaves west riding a warhorse.

* R HP:Battered MV:Tiring - a conscript: Hurt - Faiz: Hurt >

*Faiz* looks at you.

* R HP:Battered MV:Tiring - a conscript: Hurt - Faiz: Hurt >
*Faiz* panics, and attempts to flee

* R HP:Battered MV:Tiring - a conscript: Hurt - Faiz: Hurt >
l

You scythe *Faiz*'s body very hard.
A Deathwatch Ogier strikes Faiz's body.
A Deathwatch Ogier barely strikes Faiz's head.
A conscript tickles Faiz's left hand with his strike.
A conscript barely tickles Faiz's body with his strike.

* R HP:Battered MV:Tiring - a conscript: Hurt - Faiz: Hurt >

*Faiz* leaves west. <<

Tic in 7 seconds
3
* R HP:Battered MV:Tiring > Gravelled Lane by Hedgerow
Here the lane passes by a hedgerow on the north side of the road. Such hedges
typically surround large isolated farmyards, which use these hedges to keep
out animals and unwelcome visitors. This hedge appears wild and unkept, how-
ever, so maybe the place has been abandoned. In the center of the hedge is a
rusty but sturdy gate. Across the road on the south side are fallow fields
long disused. Westward the land becomes even more empty, but not far to the
east can be clearly seen the outline of a village.
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
Door north: gate
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A conscripted soldier now fights for the Seanchan.
A Seanchan invasion commander evaluates his soldier's readiness.
A conscripted soldier now fights for the Seanchan.
A wild stallion bucks madly.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.

* R HP:Battered MV:Tiring >
*Arston* has arrived from the west, riding a warhorse.

* R HP:Battered MV:Tiring >
*Arston* tries to scythe you, but you deflect the blow.

* R HP:Battered MV:Tiring - Arston: Wounded > [kill human]
You do the best you can

* R HP:Battered MV:Tiring - Arston: Wounded >
f

*Arston* throws a copper headed throwing axe at you

* R HP:Battered MV:Tiring - Arston: Wounded >
You panic and attempt to flee

A copper headed throwing axe arcs through the air.

You deflect a copper headed throwing axe that was thrown at you.
You flee head over heels.
The Gravelled Lane
[ obvious exits: N E S ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
You sense a hidden life form in the area...
A scrawny puppy sniffs the ground for food here.

* R HP:Battered MV:Tiring >
e
Gravelled Lane by Hedgerow
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
Door north: gate
A short handled throwing axe has been left here.
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Arston* is standing here, riding a warhorse.
A conscripted soldier now fights for the Seanchan.
A Seanchan invasion commander evaluates his soldier's readiness.
A conscripted soldier now fights for the Seanchan.
A wild stallion bucks madly.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.

g axe
* R HP:Battered MV:Tiring >
*Arston* gets a copper headed throwing axe.

e
* R HP:Battered MV:Tiring >
You don't see an axe here.

* R HP:Battered MV:Tiring >
A Seanchan officer says 'You Arston You will die before your time '
A Seanchan officer slashes Arston's right arm.
*Arston* scythes a Seanchan officer's right leg.
A conscript joins a Seanchan officer's fight
A conscript joins a conscript's fight
A Deathwatch Ogier joins a conscript's fight
A Deathwatch Ogier joins a conscript's fight
A Seanchan officer barely tickles Arston's left foot with his slash.
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 62.962 seconds.
Lane Near the Village
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.
A wild stallion bucks madly.

* R HP:Battered MV:Strong >
l
w
Lane Near the Village
Just east of here the lane enters a small village. On the north side of the
road, amber stalks of wheat bend in waves in the breeze. A potato patch
lies to the south.
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.
A wild stallion bucks madly.

3
* R HP:Battered MV:Strong >

bash
Gravelled Lane by Hedgerow
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
Door north: gate
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Arston* is here, fighting a Seanchan officer, riding a warhorse.
A conscript is here, fighting Arston.
A Seanchan officer is here, fighting Arston.
A conscript is here, fighting Arston.
A wild stallion bucks madly.
A Deathwatch Ogier is here, fighting Arston.
A Deathwatch Ogier is here, fighting Arston.

* R HP:Battered MV:Strong > *Arston* panics, and attempts to flee
[kill human]
You scythe *Arston*'s body.

* R HP:Battered MV:Strong - a Seanchan officer: Hurt - Arston: Wounded >
You scythe *Arston*'s right leg.
A Deathwatch Ogier tickles Arston's head with his strike.
A Deathwatch Ogier barely tickles Arston's body with his strike.
A conscript barely tickles Arston's body with his strike.
A conscript barely tickles Arston's body with his strike.
A Seanchan officer slashes Arston's left arm.
-=+*
*Arston* leaves east riding a warhorse.

*+=- -=
They're not here anymore

* R HP:Battered MV:Strong >
3
[kill human]
They aren't here.


* R HP:Battered MV:Strong >
[kill human]
They aren't here.


* R HP:Battered MV:Strong >
[kill human]
They aren't here.


* R HP:Battered MV:Strong >
[kill human]
They aren't here.


* R HP:Battered MV:Strong >
[kill human]
They aren't here.


* R HP:Battered MV:Strong >
[kill human]
They aren't here.


l
* R HP:Battered MV:Strong >
[kill human]
They aren't here.


* R HP:Battered MV:Strong >
Gravelled Lane by Hedgerow
Here the lane passes by a hedgerow on the north side of the road. Such hedges
typically surround large isolated farmyards, which use these hedges to keep
out animals and unwelcome visitors. This hedge appears wild and unkept, how-
ever, so maybe the place has been abandoned. In the center of the hedge is a
rusty but sturdy gate. Across the road on the south side are fallow fields
long disused. Westward the land becomes even more empty, but not far to the
east can be clearly seen the outline of a village.
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
Door north: gate
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A conscripted soldier now fights for the Seanchan.
A Seanchan invasion commander evaluates his soldier's readiness.
A conscripted soldier now fights for the Seanchan.
A wild stallion bucks madly.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.

* R HP:Battered MV:Strong > Gravelled Lane by Hedgerow
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
Door north: gate
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A conscripted soldier now fights for the Seanchan.
A Seanchan invasion commander evaluates his soldier's readiness.
A conscripted soldier now fights for the Seanchan.
A wild stallion bucks madly.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.

* R HP:Battered MV:Strong >
*Arston* has arrived from the east, riding a warhorse.

* R HP:Battered MV:Strong >
*Arston* throws a copper headed throwing axe at you

* R HP:Battered MV:Strong >

A copper headed throwing axe arcs through the air.

s
* R HP:Battered MV:Strong >
A Seanchan officer barely slashes Arston's right leg.
A conscript barely tickles Arston's body with his strike.
*Faiz* has arrived from the west.
Fallow Fields
[ obvious exits: N E W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
n
3
Gravelled Lane by Hedgerow
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
Door north: gate
A short handled throwing axe has been left here.
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Arston* is here, fighting a Seanchan officer, riding a warhorse.
A conscript is here, fighting Arston.
A Seanchan officer is here, fighting Arston.
A conscript is here, fighting Arston.
A wild stallion bucks madly.
A Deathwatch Ogier is here, fighting Arston.
A Deathwatch Ogier is here, fighting Arston.

* R HP:Battered MV:Tiring > [kill human]
You scythe *Arston*'s body.

* R HP:Battered MV:Tiring - a Seanchan officer: Hurt - Arston: Battered >

*Arston* leaves west riding a warhorse.

* R HP:Battered MV:Tiring >
l
*Arston* has arrived from the west, riding a warhorse.
Gravelled Lane by Hedgerow
Here the lane passes by a hedgerow on the north side of the road. Such hedges
typically surround large isolated farmyards, which use these hedges to keep
out animals and unwelcome visitors. This hedge appears wild and unkept, how-
ever, so maybe the place has been abandoned. In the center of the hedge is a
rusty but sturdy gate. Across the road on the south side are fallow fields
long disused. Westward the land becomes even more empty, but not far to the
east can be clearly seen the outline of a village.
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
Door north: gate
A short handled throwing axe has been left here.
A large stone well is here.
*Arston* is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A conscripted soldier now fights for the Seanchan.
A Seanchan invasion commander evaluates his soldier's readiness.
A conscripted soldier now fights for the Seanchan.
A wild stallion bucks madly.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.

3
* R HP:Battered MV:Tiring >
*Arston* gets a copper headed throwing axe.

* R HP:Battered MV:Tiring >
*Arston* leaves west riding a warhorse.

* R HP:Battered MV:Tiring > [kill human]
They aren't here.
s
3
* R HP:Battered MV:Tiring >
Bleak Fields
[ obvious exits: N E ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tall animal with a long neck stands here.
A gray-haired morat stands here, frowning.

* R HP:Battered MV:Tiring > [kill human]
They aren't here.

* R HP:Battered MV:Tiring >

* R HP:Battered MV:Tiring > The Gravelled Lane
[ obvious exits: N E S ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A rat has arrived from the north.

sc
* R HP:Battered MV:Tiring >

*Arston* has arrived from the east, riding a warhorse.

* R HP:Battered MV:Tiring > You have 192(405) hit and 88(168) movement points.
You have scored 107298352 experience points and 81 quest points.
You need 1201648 exp to level and -6 qp to rank.
You have amassed 52 Turn points to date.
This ranks you as Espen the Sergeant [Ever Victorious Army 3] (Level 50).
You are standing.

* R HP:Battered MV:Tiring >
s

A Seanchan officer has arrived from the east.

* R HP:Battered MV:Tiring >
*Arston* tries to scythe you, but you deflect the blow.
No way You're fighting for your life

* R HP:Battered MV:Tiring - Arston: Battered >
*Arston* throws a copper headed throwing axe at you

* R HP:Battered MV:Tiring - Arston: Battered >

A copper headed throwing axe arcs through the air.
You scythe *Arston*'s left hand.
A Seanchan officer barely slashes Arston's right arm.

f
* R HP:Battered MV:Tiring - Arston: Battered >
You deflect a copper headed throwing axe that was thrown at you.
You panic and attempt to flee


*Arston* draws a copper headed throwing axe from a gator skin bracer with a flash of
steel.


You flee head over heels.
Empty Fields
[ obvious exits: N S ]
Zone: Tarendrelle at the Eldar
Door north: backgate
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A scrawny puppy sniffs the ground for food here.
A young warrior stands here, proudly wearing the Deathwatch colors.

* R HP:Battered MV:Tiring >
cdn
close backgate n
s
3
Ok.

* R HP:Battered MV:Tiring > The Gravelled Lane
[ obvious exits: N E S ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
A short handled throwing axe has been left here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A Seanchan officer is here, fighting Arston.
*Arston* is here, fighting a Seanchan officer, riding a warhorse.
A rat scurries around trying to get out of sight.


bash
* R HP:Battered MV:Tiring >
*Arston* gets a copper headed throwing axe.
[kill human]
You scythe *Arston*'s body.

* R HP:Battered MV:Tiring - a Seanchan officer: Hurt - Arston: Battered >
-
*Arston* panics, and attempts to flee

Tic in 7 seconds=+*
A Seanchan officer tickles Arston's body with his slash.

*+=- -=
*Arston* leaves east riding a warhorse.
They're not here anymore

* R HP:Battered MV:Tiring >
n
3
*Arston* has arrived from the east, riding a warhorse.
Empty Fields
[ obvious exits: N S ]
Zone: Tarendrelle at the Eldar
Door north: backgate
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A scrawny puppy sniffs the ground for food here.
A young warrior stands here, proudly wearing the Deathwatch colors.
A rat has arrived from the south.

* R HP:Battered MV:Tiring >
[kill human]
They aren't here.


l
* R HP:Battered MV:Tiring >
[kill human]
They aren't here.


* R HP:Battered MV:Tiring > Empty Fields
Around you stretch empty fields dotted with small clumps of sheep here and
there, grazing on the tall dry grasses. A few farms are scattered about,
and a small village can be seen a ways to the east. South of here a small
road runs by, heading east toward the village and west toward the Two
Rivers area. Not far north can be heard the muted thundering of the
Tarendrelle River, called simply the Taren by those who live to the west.
Beyond the river to the north the dark line of forest stretches to the edge
of sight.
[ obvious exits: N S ]
Zone: Tarendrelle at the Eldar
Door north: backgate
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
A rat scurries around trying to get out of sight.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A scrawny puppy sniffs the ground for food here.
A young warrior stands here, proudly wearing the Deathwatch colors.

* R HP:Battered MV:Tiring >
*Arston* has arrived from the south, riding a warhorse.
Empty Fields
[ obvious exits: N S ]
Zone: Tarendrelle at the Eldar
Door north: backgate
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
*Arston* is standing here, riding a warhorse.
A rat scurries around trying to get out of sight.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A scrawny puppy sniffs the ground for food here.
A young warrior stands here, proudly wearing the Deathwatch colors.

* R HP:Battered MV:Tiring >
*Arston* tries to scythe you, but you deflect the blow.

* R HP:Battered MV:Tiring - Arston: Battered >
f
A Deathwatch recruit joins your fight
A Deathwatch recruit barely cleaves Arston's right leg.
You scythe *Arston*'s right leg hard.
*Arston* tries to scythe you, but you parry successfully.
*Arston* throws a copper headed throwing axe at you
You panic and attempt to flee


You flee head over heels.
The Gravelled Lane
[ obvious exits: N E S ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A Seanchan invasion commander evaluates his soldier's readiness.

* R HP:Wounded MV:Tiring >
l
The Gravelled Lane
The small gravelled lane continues east and west. A small village is visible
off in the distance eastward. Closer at hand are scattered farms and various
crop fields such as wheat, barley and tabac. To the west the lane becomes
rougher as it crosses uncultivated fields of tall dry grass dotted with
grazing herds. A ways to the north the dark line of a forest can be seen
where it ends on the north bank of the Tarendrelle river.
[ obvious exits: N E S ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A Seanchan invasion commander evaluates his soldier's readiness.

* R HP:Wounded MV:Tiring >
n
3
cdn
close backgate n
Empty Fields
[ obvious exits: N S ]
Zone: Tarendrelle at the Eldar
Door north: backgate
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
A short handled throwing axe has been left here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
*Arston* is here, fighting a Deathwatch recruit, riding a warhorse.
A rat scurries around trying to get out of sight.
A scrawny puppy sniffs the ground for food here.
A Deathwatch recruit is here, fighting Arston.

g axe
* R HP:Wounded MV:Tiring > *Arston* wields a copper headed throwing axe.
[kill human]
You scythe *Arston*'s left arm.

* R HP:Wounded MV:Tiring - a Deathwatch recruit: Healthy - Arston: Battered > You
barely scythe *Arston*'s body.
*Arston* scythes a Deathwatch recruit's head hard.
A Deathwatch recruit tickles Arston's body with his cleave.
*Arston* sheathes a copper headed throwing axe into a gator skin bracer.
It's already closed

* R HP:Wounded MV:Tiring - a Deathwatch recruit: Scratched - Arston: Battered >
*Arston* wields a copper headed throwing axe.
You get a copper headed throwing axe.

* R HP:Wounded MV:Tiring - a Deathwatch recruit: Scratched - Arston: Battered >
*Arston* sheathes a copper headed throwing axe into a bronze belt of odd design.

g axe
* R HP:Wounded MV:Tiring - a Deathwatch recruit: Scratched - Arston: Battered >
*Arston* wields a copper headed throwing axe.

g axe
* R HP:Wounded MV:Tiring - a Deathwatch recruit: Scratched - Arston: Battered >
*Arston* sheathes a copper headed throwing axe into a small leather sheath.

* R HP:Wounded MV:Tiring - a Deathwatch recruit: Scratched - Arston: Battered >
*Arston* wields a copper headed throwing axe.
You don't see an axe here.

* R HP:Wounded MV:Tiring - a Deathwatch recruit: Scratched - Arston: Battered >
*Arston* puts a copper headed throwing axe in a backpack.
*Arston* puts a copper headed throwing axe in a backpack.
*Arston* puts a copper headed throwing axe in a backpack.
*Arston* puts a copper headed throwing axe in a backpack.
You don't see an axe here.


bash
* R HP:Wounded MV:Tiring - a Deathwatch recruit: Scratched - Arston: Battered >

*Arston* panics, and attempts to flee

* R HP:Wounded MV:Tiring - a Deathwatch recruit: Scratched - Arston: Battered >
-=
*Arston* scythes a Deathwatch recruit's right arm very hard.
A Deathwatch recruit barely cleaves Arston's left arm.
+*
*Arston* panics, and attempts to flee
*+=-
*Arston* leaves south riding a warhorse.
-=
They're not here anymore

3
* R HP:Wounded MV:Tiring >
s
3
*Arston* has arrived from the south, riding a warhorse.
[kill human]
You tickle *Arston*'s body with your scythe.

* R HP:Wounded MV:Tiring - Arston: Battered > No way You're fighting for your life

* R HP:Wounded MV:Tiring - Arston: Battered > [kill human]
You do the best you can

* R HP:Wounded MV:Tiring - Arston: Battered >
f

A Deathwatch recruit joins your fight
*Arston* throws a copper headed throwing axe at you

* R HP:Wounded MV:Tiring - Arston: Battered >
You panic and attempt to flee


A copper headed throwing axe arcs through the air.


You flee head over heels.
The Gravelled Lane
[ obvious exits: N E S ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A Seanchan invasion commander evaluates his soldier's readiness.

* R HP:Wounded MV:Tiring >
n
3
Empty Fields
[ obvious exits: N S ]
Zone: Tarendrelle at the Eldar
Door north: backgate
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
*Arston* is here, fighting a Deathwatch recruit, riding a warhorse.
A rat scurries around trying to get out of sight.
A scrawny puppy sniffs the ground for food here.
A Deathwatch recruit is here, fighting Arston.

* R HP:Wounded MV:Tiring > *Arston* panics, and attempts to flee
[kill human]
You scythe *Arston*'s right leg.

g axe
* R HP:Wounded MV:Tiring - a Deathwatch recruit: Hurt - Arston: Beaten >
3

bash
You don't see an axe here.

* R HP:Wounded MV:Tiring - a Deathwatch recruit: Hurt - Arston: Beaten > [kill human]
You do the best you can

* R HP:Wounded MV:Tiring - a Deathwatch recruit: Hurt - Arston: Beaten >
-
*Arston* scythes a Deathwatch recruit's right leg very hard.
A Deathwatch recruit tickles Arston's body with his cleave.
*Arston* panics, and attempts to flee
=+
*Arston* panics, and attempts to flee
*

*Arston* panics, and attempts to flee
*+
*Arston* panics, and attempts to flee
=-
*Arston* panics, and attempts to flee
-=
Your bash at *Arston* sends him sprawling


* R HP:Wounded MV:Tiring - a Deathwatch recruit: Hurt - Arston: Beaten >
You scythe *Arston*'s right arm very hard.
A Deathwatch recruit tickles Arston's body with his cleave.

* R HP:Wounded MV:Tiring - a Deathwatch recruit: Hurt - Arston: Beaten >
ww
[rem shield]
You stop using a silver etched shield.
You grip a wicked knife bladed axe with both hands.

* R HP:Wounded MV:Tiring - a Deathwatch recruit: Hurt - Arston: Beaten >

You scythe *Arston*'s body.
*Arston* scythes a Deathwatch recruit's body hard.
A Deathwatch recruit tickles Arston's body with his cleave.
*Arston* leaves south riding a warhorse.

* R HP:Wounded MV:Tiring >
s
e
e
e
The Gravelled Lane
[ obvious exits: N E S ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A Seanchan invasion commander evaluates his soldier's readiness.
A rat has arrived from the north.

3
* R HP:Wounded MV:Tiring >
Gravelled Lane by Hedgerow
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
Door north: gate
A large stone well is here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A conscripted soldier now fights for the Seanchan.
A wild stallion bucks madly.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.
A rat has arrived from the west.

* R HP:Wounded MV:Tiring > Lane Near the Village
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A young warrior stands here, proudly wearing the Deathwatch colors.
*Faiz* is standing here.
A gray palfrey prances skittishly nearby.
A wild stallion bucks madly.

* R HP:Wounded MV:Tiring > Gravelled Lane through Village
[ obvious exits: N E W ]
Zone: Tarendrelle at the Eldar
Door east: frontgate
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A young Morat'torm carries out the orders of his superiors.
A gray palfrey prances skittishly nearby.
A rat has arrived from the west.

* R HP:Wounded MV:Tiring > [kill human]
They aren't here.


* R HP:Wounded MV:Tiring >
[kill human]
They aren't here.


* R HP:Wounded MV:Tiring >
[kill human]
They aren't here.


* R HP:Wounded MV:Tiring >
[kill human]
You try to scythe *Faiz*, but he deflects the blow.

* R HP:Wounded MV:Tiring - Faiz: Hurt >
cde
close frontgate e
*Faiz* panics, and attempts to flee
Ok.

ws
* R HP:Wounded MV:Tiring - Faiz: Hurt >
*Faiz* leaves north. ^^
[wear shield]
You shift a wicked knife bladed axe to one hand.
You strap a silver etched shield on your arm becoming very impressive.

* R HP:Wounded MV:Tiring >
w
Lane Near the Village
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A young warrior stands here, proudly wearing the Deathwatch colors.
A gray palfrey prances skittishly nearby.
A wild stallion bucks madly.
A rat has arrived from the east.

s
* R HP:Wounded MV:Tiring >
Potato Patch
[ obvious exits: N E W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A tall animal with a long neck stands here.
A rat has arrived from the north.

e
* R HP:Wounded MV:Tiring >
Outpost Stables
[ obvious exits: W ]
Zone: Tarendrelle at the Eldar
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A tall animal with a long neck stands here.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A well-trained soldier stands here, ready to defend the morat'raken.
A man walks among the horses here feeding them and rubbing them down.
Prancing about on dainty feet, a palomino mare stands here.
A wild stallion bucks madly.
A young raken handler stands here holding a saddle.
Surrounded by leather and metal, a saddler works here.

* R HP:Wounded MV:Tiring >
w
w
w
w
Potato Patch
[ obvious exits: N E W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving north. ^^
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A tall animal with a long neck stands here.
A rat has arrived from the east.

* R HP:Wounded MV:Tiring >
Fallow Fields
[ obvious exits: N E W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A young Morat'torm carries out the orders of his superiors.
A rat has arrived from the east.

n
* R HP:Wounded MV:Tiring > Bleak Fields
[ obvious exits: N E ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving north. ^^
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A conscripted soldier now fights for the Seanchan.
A tall animal with a long neck stands here.
A gray-haired morat stands here, frowning.
A rat has arrived from the east.

* R HP:Wounded MV:Tiring > Alas, you cannot go that way...

n
* R HP:Wounded MV:Tiring > The Gravelled Lane
[ obvious exits: N E S ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A Seanchan invasion commander evaluates his soldier's readiness.
A rat has arrived from the south.

n
* R HP:Wounded MV:Tiring >
Empty Fields
[ obvious exits: N S ]
Zone: Tarendrelle at the Eldar
Door north: backgate
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A scrawny puppy sniffs the ground for food here.
A young warrior stands here, proudly wearing the Deathwatch colors.
A rat has arrived from the south.

* R HP:Wounded MV:Tiring > The backgate seems to be closed.

* R HP:Wounded MV:Tiring >
s
e
The Gravelled Lane
[ obvious exits: N E S ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A Seanchan invasion commander evaluates his soldier's readiness.
A rat has arrived from the north.

n
* R HP:Wounded MV:Tiring > Gravelled Lane by Hedgerow
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
Door north: gate
A large stone well is here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A conscripted soldier now fights for the Seanchan.
A wild stallion bucks madly.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.
A rat has arrived from the west.

e
* R HP:Wounded MV:Tiring >
Unkept Yard
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
Door east: sidegate
Door south: gate
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A conscripted soldier now fights for the Seanchan.
A scrawny puppy sniffs the ground for food here.
An Imperial Army soldier is busy serving the Empress.
A rat has arrived from the south.

* R HP:Wounded MV:Tiring > Wheat Fields
[ obvious exits: S W ]
Zone: Tarendrelle at the Eldar
Door west: sidegate
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving west. <<
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A young warrior stands here, proudly wearing the Deathwatch colors.
A rat has arrived from the west.

* R HP:Wounded MV:Winded >
whe
Players in your Zone
--------------------
Espen - Wheat Fields

* R HP:Wounded MV:Winded >
s
Lane Near the Village
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A young warrior stands here, proudly wearing the Deathwatch colors.
A gray palfrey prances skittishly nearby.
A wild stallion bucks madly.
A rat has arrived from the north.

e
e
* R HP:Wounded MV:Winded >
Gravelled Lane through Village
[ obvious exits: N E W ]
Zone: Tarendrelle at the Eldar
Door east: frontgate
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A young Morat'torm carries out the orders of his superiors.
A gray palfrey prances skittishly nearby.
A rat has arrived from the west.

e
* R HP:Wounded MV:Winded > The frontgate seems to be closed.

* R HP:Wounded MV:Winded >
The frontgate seems to be closed.

* R HP:Wounded MV:Winded >
ode
open frontgate e
e
e
Ok.

* R HP:Wounded MV:Winded > Gravelled Lane through Village
[ obvious exits: E S W ]
Zone: Tarendrelle at the Eldar
Door west: frontgate
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A stout Seanchan sentry keeps vigilant watch here.
A stout Seanchan sentry keeps vigilant watch here.
A rat has arrived from the west.

* R HP:Wounded MV:Winded > Village Square
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving north. ^^
A large stone well is here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A bored man stands sentry here.
A bored man stands sentry here.
A rat has arrived from the west.

* R HP:Wounded MV:Winded >
n
s
Bridle Track from Village
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A wild stallion bucks madly.
A rat has arrived from the south.

e
* R HP:Wounded MV:Winded >
Village Square
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving north. ^^
A large stone well is here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A bored man stands sentry here.
A bored man stands sentry here.
A rat has arrived from the north.

tr
* R HP:Wounded MV:Winded > Small Road through Village
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a humanoid leaving south. vv
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.

* R HP:Wounded MV:Winded >
-=+
Some obvious fresh tracks of a warhorse (ridden) leaving west.
Some obvious recent tracks of an unkempt Andoran man leaving south.
Some clear almost day-old tracks of an unkempt Andoran man leaving north.
Some clear almost day-old tracks of an old woman leaving east.
Some clear almost day-old tracks of an unkempt Andoran man leaving east.

* R HP:Wounded MV:Winded >
w
n
n
Village Square
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving north. ^^
A large stone well is here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A bored man stands sentry here.
A bored man stands sentry here.
A rat has arrived from the east.

n
* R HP:Wounded MV:Winded >
Arston narrates 'im wb gate'
Bridle Track from Village
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A wild stallion bucks madly.
A rat has arrived from the south.

* R HP:Wounded MV:Winded > Track South of Tarendrelle
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A rat has arrived from the south.

* R HP:Wounded MV:Winded > Bridge Over the Tarendelle
[ obvious exits: N S ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A cute brown deer eyes you nervously.
A handsome stag stands here, ready to run.
A rat has arrived from the south.

* R HP:Wounded MV:Winded >
n
e
e
Track Alongside the River
[ obvious exits: E S ]
Zone: Tarendrelle at the Eldar
Door west: thornypath
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A large slab of meat has been placed here.
A torch is here on the ground. [2]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A cute brown deer eyes you nervously.
A warhorse is here, stamping his feet impatiently.
A rat has arrived from the south.

e
* R HP:Wounded MV:Winded >
Along the Bridle Track
[ obvious exits: N E W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A handsome stag stands here, ready to run.
A rat has arrived from the west.

n
* R HP:Wounded MV:Winded > Old Clearing
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A handsome stag stands here, ready to run.
A brown cow is here, chewing thoughtfully.
A rat has arrived from the west.

n
n
* R HP:Wounded MV:Winded > A brown deer has arrived from the east.
Light Forest
[ obvious exits: N W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving west. <<
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A cute brown deer eyes you nervously.
A rat has arrived from the west.

* R HP:Wounded MV:Winded >
Bend in Southward Track
[ obvious exits: N S W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A black stallion prances about.
A rat has arrived from the south.

* R HP:Wounded MV:Winded > The Southern Bridle Track
[ obvious exits: N S W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A gray palfrey prances skittishly nearby.
A rat has arrived from the south.

* R HP:Wounded MV:Winded > Southward Bridle Track
[ obvious exits: N S ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A cute brown deer eyes you nervously.
A sheep is here, bleating.
A rat has arrived from the south.

Tic in 7 seconds
* R HP:Wounded MV:Winded >
alias a killa rston
n
Ok.

n
e
* R HP:Wounded MV:Winded >
e
Southward Track
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of an animal leaving east. >>
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A rat has arrived from the south.

* R HP:Wounded MV:Winded > A Small Crossroads
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A cute brown deer eyes you nervously.
A rat has arrived from the south.

7
* R HP:Wounded MV:Winded > Caemlyn Road through Countryside
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A raven is visible flying high in the sky.

e
* R HP:Wounded MV:Winded > Caemlyn Road through Countryside
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A sheep is here, bleating.
A rat has arrived from the west.

e
* R HP:Wounded MV:Winded > [change mood wimpy]
Mood changed to: Wimpy

e
e
* R HP:Wounded MV:Winded > Along the Caemlyn Road
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving west. <<
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A fox is here, hunting for rabbits.
A brown cow is here, chewing thoughtfully.
A cute brown deer eyes you nervously.

e
a
* R HP:Wounded MV:Winded > Along the Caemlyn Road
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of an animal leaving south. vv
There are some tracks of a ridden mount leaving east. >>
The corpse of a large black rat is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A long-eared rabbit is here, looking quite sick.
A black stallion prances about.
A rat has arrived from the west.

* R HP:Wounded MV:Winded > Along Caemlyn Road
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A long-eared rabbit is here, looking quite sick.

* R HP:Wounded MV:Winded > Caemlyn Road West of Whitebridge
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A fox is here, hunting for rabbits.
A peddler pawns his wares here.
A draft horse is here.
A rat has arrived from the west.

* R HP:Wounded MV:Winded > Caemlyn Road West of Whitebridge
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A tired farmer is here.
A tired farmer is here.
A tired farmer is here.
A rat has arrived from the west.

* R HP:Wounded MV:Winded > [killa rston]
Arglebargle, glop-glyf?

* R HP:Wounded MV:Winded >
e
a
Caemlyn Road West of Whitebridge
[ obvious exits: E W ]
Zone: Whitebridge
Door east: gate
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
*Arston* is standing here, riding a warhorse.
A ratter is here, hunting shadoweyes.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
A rat has arrived from the west.

* R HP:Wounded MV:Winded > [killa rston]
Arglebargle, glop-glyf?

* R HP:Wounded MV:Winded >
3
[kill human]
You scythe *Arston*'s body.

f
* R HP:Wounded MV:Winded - Arston: Beaten >
You panic and attempt to flee


You flee head over heels.
Caemlyn Road West of Whitebridge
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A tired farmer is here.
A tired farmer is here.
A tired farmer is here.

* R HP:Wounded MV:Winded >
alias a kill arston
e
a
Ok.


bash
* R HP:Wounded MV:Winded >
Caemlyn Road West of Whitebridge
[ obvious exits: E W ]
Zone: Whitebridge
Door east: gate
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A rat scurries around trying to get out of sight.
*Arston* is standing here, riding a warhorse.
A ratter is here, hunting shadoweyes.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.

* R HP:Wounded MV:Winded > [kill arston]
You scythe *Arston*'s body.

* R HP:Wounded MV:Winded - Arston: Beaten > *Arston* tries to
scythe you, but you deflect the blow.
An elite Queen's Guard joins Arston's fight
An elite Queen's Guard joins an elite Queen's Guard's fight
You scythe *Arston*'s right hand.
-=+
*Arston* throws a copper headed throwing axe at you
**
A copper headed throwing axe arcs through the air.
+=
Ooomf You are struck by a copper headed throwing axe
Oof You are rudely interrupted

* R HP:Battered MV:Winded - Arston: Beaten >

An elite Queen's Guard slashes your head hard.
An elite Queen's Guard tries to slash you, but you deflect the blow.
*Arston* draws a copper headed throwing axe from a sungwood bracelet with a flash of
steel.

* R HP:Battered MV:Winded - Arston: Beaten >
*Arston* throws a copper headed throwing axe at you

7
* R HP:Battered MV:Winded - Arston: Beaten >
f
A copper headed throwing axe arcs through the air.
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Battered MV:Winded - Arston: Beaten > PANIC You couldn't escape

* R HP:Battered MV:Winded - Arston: Beaten >

Ooomf You are struck by a copper headed throwing axe
You panic and attempt to flee

f

You flee head over heels.
White Bridge meets Caemlyn Road
[ obvious exits: W U ]
Zone: Whitebridge
Door west: gate
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.

* R HP:Battered MV:Winded >
Foot of the White Bridge
[ obvious exits: U D ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving down. dd
There are some tracks of a ridden mount leaving up. uu
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.

* R HP:Battered MV:Winded >
u
sc
On the White Bridge
[ obvious exits: U D ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving down. dd
There are some tracks of a ridden mount leaving up. uu
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.

* R HP:Battered MV:Winded > You have 155(405) hit and 65(168) movement points.
You have scored 107314182 experience points and 81 quest points.
You need 1185818 exp to level and -6 qp to rank.
You have amassed 52 Turn points to date.
This ranks you as Espen the Sergeant [Ever Victorious Army 3] (Level 50).
You are standing.

* R HP:Battered MV:Winded >

*Arston* has arrived from below, riding a warhorse.

cc 154
* R HP:Battered MV:Winded >
[change wimpy]
You will now flee if you go below 154 hit points.

* R HP:Battered MV:Winded >

*Arston* tries to scythe you, but you parry successfully.

* R HP:Battered MV:Winded - Arston: Beaten >

*Arston* throws a copper headed throwing axe at you

* R HP:Battered MV:Winded - Arston: Beaten >
f

A copper headed throwing axe arcs through the air.

* R HP:Battered MV:Winded - Arston: Beaten > You panic and
attempt to flee


You deflect a copper headed throwing axe that was thrown at you.


*Arston* draws a copper headed throwing axe from a bronze belt of odd design with a
flash of steel.

3

*Arston* throws a copper headed throwing axe at you
You flee head over heels.
Foot of the White Bridge
[ obvious exits: U D ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving up. uu
There are some tracks of a ridden mount leaving up. uu
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.

* R HP:Battered MV:Winded >
[kill human]
They aren't here.


* R HP:Battered MV:Winded >
[kill human]
They aren't here.


* R HP:Battered MV:Winded >
u
[kill human]
They aren't here.


3
* R HP:Battered MV:Winded >
On the White Bridge
[ obvious exits: U D ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving down. dd
There are some tracks of a ridden mount leaving down. dd
A short handled throwing axe has been left here. [2]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
*Arston* is standing here, riding a warhorse.

g axe
* R HP:Battered MV:Winded > On the White Bridge
[ obvious exits: E D ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving down. dd
There are some tracks of a ridden mount leaving east. >>
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A little boy plays here.
A town watchman is here, patrolling the city.

g axe
* R HP:Battered MV:Winded > [kill human]
You try to scythe the Watchman, but he deflects the blow.

* R HP:Battered MV:Winded - the Watchman: Healthy > You don't see an axe here.

* R HP:Battered MV:Winded - the Watchman: Healthy > You don't see an axe here.

* R HP:Battered MV:Winded - the Watchman: Healthy >
The Watchman tries to pierce you, but you parry successfully.

f
w
* R HP:Battered MV:Winded - the Watchman: Healthy >
d
d
You panic and attempt to flee


The Watchman tries to pierce you, but you parry successfully.

*Arston* has arrived from below, riding a warhorse.
You flee head over heels.
On the White Bridge
[ obvious exits: U D ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving down. dd
There are some tracks of a ridden mount leaving up. uu
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
Alas, you cannot go that way...

* R HP:Battered MV:Winded > Foot of the White Bridge
[ obvious exits: U D ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving up. uu
There are some tracks of a ridden mount leaving up. uu
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.

* R HP:Battered MV:Winded > White Bridge meets Caemlyn Road
[ obvious exits: W U ]
Zone: Whitebridge
Door west: gate
There are some tracks of a ridden mount leaving up. uu
There are some tracks of a ridden mount leaving up. uu
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.

* R HP:Battered MV:Winded >
w
w
Caemlyn Road West of Whitebridge
[ obvious exits: E W ]
Zone: Whitebridge
Door east: gate
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A rat scurries around trying to get out of sight.
A ratter is here, hunting shadoweyes.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.

* R HP:Battered MV:Winded > Caemlyn Road West of Whitebridge
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A tired farmer is here.
A tired farmer is here.
A tired farmer is here.
A rat has arrived from the east.

* R HP:Battered MV:Winded >
e
e
cdw
close gate w
Caemlyn Road West of Whitebridge
[ obvious exits: E W ]
Zone: Whitebridge
Door east: gate
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A ratter is here, hunting shadoweyes.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
A rat has arrived from the west.

* R HP:Battered MV:Winded > White Bridge meets Caemlyn Road
[ obvious exits: W U ]
Zone: Whitebridge
Door west: gate
There are some tracks of a ridden mount leaving up. uu
There are some tracks of a ridden mount leaving up. uu
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A rat has arrived from the west.

* R HP:Battered MV:Winded > Ok.

* R HP:Battered MV:Winded >
u
3
Foot of the White Bridge
[ obvious exits: U D ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving up. uu
There are some tracks of a ridden mount leaving up. uu
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A rat has arrived from below.

* R HP:Battered MV:Winded > [kill human]
They aren't here.


* R HP:Battered MV:Winded >
*Arston* has arrived from above, riding a warhorse.
[kill human]
You barely scythe *Arston*'s body.

l
* R HP:Battered MV:Winded - Arston: Beaten >
Foot of the White Bridge
This is the western foot of the miraculous White Bridge. It stretchs over the
river to the east, and the eastern end sets down in the middle of the city body
of Whitebridge. The Caemlyn Road connects to the very foot of the bridge and
stretches away to the west.
[ obvious exits: U D ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving up. uu
There are some tracks of a ridden mount leaving up. uu
*Arston* is here, fighting YOU, riding a warhorse.
A rat scurries around trying to get out of sight.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.

* R HP:Battered MV:Winded - Arston: Beaten >
f

*Arston* throws a copper headed throwing axe at you

* R HP:Battered MV:Winded - Arston: Beaten >
You panic and attempt to flee


A copper headed throwing axe arcs through the air.


You deflect a copper headed throwing axe that was thrown at you.


*Arston* draws a copper headed throwing axe from a sungwood bracelet with a flash of
steel.


You flee head over heels.
White Bridge meets Caemlyn Road
[ obvious exits: W U ]
Zone: Whitebridge
Door west: gate
There are some tracks of a ridden mount leaving up. uu
There are some tracks of a ridden mount leaving up. uu
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.

d
3
* R HP:Battered MV:Winded >
Alas, you cannot go that way...

* R HP:Battered MV:Winded > [kill human]
They aren't here.


u
3
* R HP:Battered MV:Winded >
g axe
*Arston* has arrived from above, riding a warhorse.
[kill human]
You scythe *Arston*'s body hard.

* R HP:Battered MV:Winded - Arston: Beaten > *Arston* throws a copper headed throwing
axe at you
No way You're fighting for your life

* R HP:Battered MV:Winded - Arston: Beaten > You scythe *Arston*'s head hard.
[kill human]
You do the best you can

* R HP:Battered MV:Winded - Arston: Beaten > You don't see an axe here.

* R HP:Battered MV:Winded - Arston: Beaten >
A copper headed throwing axe arcs through the air.

* R HP:Battered MV:Winded - Arston: Beaten >
g axe

You deflect a copper headed throwing axe that was thrown at you.
*Arston* draws a copper headed throwing axe from a gator skin bracer with a flash of
steel.

* R HP:Battered MV:Winded - Arston: Beaten >
*Arston* throws a copper headed throwing axe at you

* R HP:Battered MV:Winded - Arston: Beaten > You get a copper headed throwing axe.

g axe
* R HP:Battered MV:Winded - Arston: Beaten >

A copper headed throwing axe arcs through the air.

* R HP:Battered MV:Winded - Arston: Beaten > You don't see an axe here.

* R HP:Battered MV:Winded - Arston: Beaten >
3

You deflect a copper headed throwing axe that was thrown at you.
You scythe *Arston*'s left arm hard.

* R HP:Battered MV:Winded - Arston: Critical >

*Arston* draws a copper headed throwing axe from a bronze belt of odd design with a
flash of steel.

* R HP:Battered MV:Winded - Arston: Critical > *Arston* throws a copper headed
throwing axe at you
[kill human]
You do the best you can

g axe
* R HP:Battered MV:Winded - Arston: Critical >

A copper headed throwing axe arcs through the air.

* R HP:Battered MV:Winded - Arston: Critical > You get a copper headed throwing axe.

3
* R HP:Battered MV:Winded - Arston: Critical >

You deflect a copper headed throwing axe that was thrown at you.
*Arston* draws a copper headed throwing axe from a small leather sheath with a flash
of steel.

* R HP:Battered MV:Winded - Arston: Critical > *Arston* panics, and attempts to flee
[kill human]
You do the best you can

3
* R HP:Battered MV:Winded - Arston: Critical >

bash
[kill human]
You do the best you can

* R HP:Battered MV:Winded - Arston: Critical >
You scythe *Arston*'s body.

* R HP:Battered MV:Winded - Arston: Critical >
*Arston* leaves up riding a warhorse.
-=+*
The gate is opened from the other side.

u
u
u
*Cancelled.
Foot of the White Bridge
[ obvious exits: U D ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving up. uu
There are some tracks of a ridden mount leaving up. uu
A short handled throwing axe has been left here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A rat scurries around trying to get out of sight.

* R HP:Battered MV:Winded > On the White Bridge
[ obvious exits: U D ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving down. dd
There are some tracks of a ridden mount leaving up. uu
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A rat has arrived from below.

* R HP:Battered MV:Winded > On the White Bridge
[ obvious exits: E D ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving down. dd
There are some tracks of a ridden mount leaving down. dd
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A little boy plays here.
A town watchman is here, patrolling the city.

e
* R HP:Battered MV:Weary >
e
d
Apex of the White Bridge
[ obvious exits: E W ]
Zone: Whitebridge
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A rat has arrived from the west.

d
d
* R HP:Battered MV:Weary >
On the White Bridge
[ obvious exits: W D ]
Zone: Whitebridge
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A town watchman is here, patrolling the city.
A worker busily earns a day's pay.
An old woman smiles kindly.
A rat has arrived from the west.

a
* R HP:Battered MV:Weary > On the White Bridge
[ obvious exits: U D ]
Zone: Whitebridge
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A rat has arrived from above.

* R HP:Battered MV:Weary > Foot of the White Bridge
[ obvious exits: U D ]
Zone: Whitebridge
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A rat has arrived from above.

* R HP:Battered MV:Weary > Magnificent Square
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
You notice a two-fisted flamberge is hidden here.
You notice a lantern is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
*Arston* is standing here, riding a warhorse.
A playful colt is running about here.
The Whitebridge town crier stands here, spreading the news.
A rat has arrived from above.

* R HP:Battered MV:Weary > [kill arston]
You scythe *Arston*'s left leg.

* R HP:Battered MV:Weary - Arston: Critical >

*Arston* tries to scythe you, but you deflect the blow.
You barely scythe *Arston*'s body.
*Arston* throws a copper headed throwing axe at you

* R HP:Battered MV:Weary - Arston: Critical >

A copper headed throwing axe arcs through the air.

* R HP:Battered MV:Weary - Arston: Critical >

*Arston* draws a copper headed throwing axe from a small leather sheath with a flash
of steel.

* R HP:Battered MV:Weary - Arston: Critical >
You deflect a copper headed throwing axe that was thrown at you.
*Arston* panics, and attempts to flee

* R HP:Battered MV:Weary - Arston: Critical >

You scythe *Arston*'s body.

* R HP:Battered MV:Weary - Arston: Critical >
*Arston* leaves north riding a warhorse.

* R HP:Battered MV:Weary >
n
a
Wide Cross Street
[ obvious exits: N E S W ]
Zone: Whitebridge
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
*Arston* is standing here, riding a warhorse.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A rat has arrived from the south.

n
a
* R HP:Battered MV:Weary >

*Arston* leaves north riding a warhorse.

* R HP:Battered MV:Weary > The Watchman says 'You Espen You will die before your
time '
The Watchman tries to pierce you, but you parry successfully.
The Watchman joins the Watchman's fight
[kill arston]
They aren't here.


* R HP:Battered MV:Weary - the Watchman: Scratched > No way You're fighting for
your life

* R HP:Battered MV:Weary - the Watchman: Scratched > The Watchman tries to pierce
you, but you parry successfully.
The Watchman tries to pierce you, but you deflect the blow.
[kill arston]
They aren't here.


f
* R HP:Battered MV:Weary - the Watchman: Scratched > [kill arston]
They aren't here.


Tic in 7 seconds
* R HP:Battered MV:Weary - the Watchman: Scratched >
The Watchman tries to pierce you, but you parry successfully.
You scythe the Watchman's body very hard.
The Watchman tries to pierce you, but you parry successfully.

f
* R HP:Battered MV:Weary - the Watchman: Scratched > [kill arston]
They aren't here.


* R HP:Battered MV:Weary - the Watchman: Scratched > You can't ride in there.

* R HP:Battered MV:Weary - the Watchman: Scratched > *Arston* has arrived from the
north, riding a warhorse.
You can't ride in there.

* R HP:Battered MV:Weary - the Watchman: Scratched > *Arston*
tries to scythe you, but you deflect the blow.
You panic and attempt to flee


*Arston* panics, and attempts to flee

f
a

The Watchman tries to pierce you, but you parry successfully.
The Watchman tries to pierce you, but you parry successfully.
The Watchman tries to pierce you, but you deflect the blow.

*Arston* leaves north riding a warhorse.
You flee head over heels.
The North Gate of Whitebridge
[ obvious exits: N E S W ]
Zone: Whitebridge
Door north: gate
A small purse is here. [11]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
*Arston* is standing here, riding a warhorse.
A sailor is here.
Miloh lounges alongside the road, scratching his beard.
Wide Cross Street
[ obvious exits: N E S W ]
Zone: Whitebridge
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A rat scurries around trying to get out of sight.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

a
* R HP:Battered MV:Weary >
You can't ride in there.

* R HP:Battered MV:Weary > [kill arston]
They aren't here.


* R HP:Battered MV:Weary > [kill arston]
They aren't here.


* R HP:Battered MV:Weary >
[kill arston]
They aren't here.


* R HP:Battered MV:Weary >
[kill arston]
They aren't here.


* R HP:Battered MV:Weary > *Arston* has arrived from the north, riding a warhorse.
[kill arston]
You scythe *Arston*'s right leg.
*Arston* panics, and attempts to flee

* R HP:Battered MV:Weary - Arston: Critical >
[kill arston]
You do the best you can

s
* R HP:Battered MV:Weary - Arston: Critical >
You barely scythe *Arston*'s body.
*Arston* is incapacitated and will slowly die, if not aided.
The Watchman says 'You Espen You will die before your time '
The Watchman tries to pierce you, but you deflect the blow.
The Watchman joins the Watchman's fight
The Watchman has arrived from the south.

a
* R HP:Battered MV:Weary - Arston: Critical >
The Watchman pierces your body.
No way You're fighting for your life

* R HP:Battered MV:Weary - Arston: Critical > [kill arston]
You do the best you can

* R HP:Battered MV:Weary - Arston: Critical >
f
You can't ride in there.

* R HP:Battered MV:Weary - Arston: Critical >
f
The Watchman tries to pierce you, but you deflect the blow.
The Watchman tries to pierce you, but you parry successfully.
The Watchman tries to pierce you, but you deflect the blow.
You scythe *Arston*'s body very hard.
*Arston* is dead R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time Was it good for you too?
Your blood freezes as you hear *Arston*'s death cry.
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 64.048 seconds.
You can't ride in there.

* R HP:Battered MV:Winded >

The Watchman tries to pierce you, but you deflect the blow.

* R HP:Battered MV:Winded - the Watchman: Scratched >
na
n
Yes, narrate, fine, narrate we must, but WHAT???

f
* R HP:Battered MV:Winded - the Watchman: Scratched >
No way You're fighting for your life

* R HP:Battered MV:Winded - the Watchman: Scratched > You panic
and attempt to flee

na rip arston

The Watchman tries to pierce you, but you parry successfully.
The Watchman tries to pierce you, but you parry successfully.
The Watchman tries to pierce you, but you dodge the attack.

7
You flee head over heels.
The North Gate of Whitebridge
[ obvious exits: N E S W ]
Zone: Whitebridge
Door north: gate
A small purse is here. [11]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A sailor is here.
Miloh lounges alongside the road, scratching his beard.
You narrate 'rip arston'

* R HP:Battered MV:Winded > [change mood wimpy]
Mood changed to: Wimpy

* R HP:Battered MV:Winded >
s
s

Espen
Posts: 47
Joined: Wed May 05, 2021 3:06 am

Re: Forward the Corenne

Post by Espen » Fri May 21, 2021 8:22 am

* R HP:Battered MV:Tiring >

** This weave of the Wheel ends in 5 minutes...

* R HP:Battered MV:Tiring >
cc 196
[change wimpy]
You will now flee if you go below 196 hit points.

* R HP:Battered MV:Tiring >
e
n
Folded Light Forest
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of a human leaving north. ^^
There are some bloody traces of a human leaving east. >>
The corpse of a raven is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.

3

bash
* R HP:Battered MV:Tiring >
Road at Edge of Meadows
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of a human leaving west. <<
There are some bloody traces of a human leaving east. >>
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A tall animal with a long neck stands here.

* R HP:Battered MV:Tiring > [kill human]
They aren't here.


* R HP:Battered MV:Tiring > Bash who?

w
* R HP:Battered MV:Tiring > Bash who?

3
* R HP:Battered MV:Tiring >

bash
Lush Meadowland
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of a human leaving east. >>
There are some bloody traces of a human leaving north. ^^
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
*Jaxon* is standing here.
*Ailak* is standing here, riding a bloodstock stallion.

* R HP:Battered MV:Tiring > [kill human]
You try to scythe *Jaxon*, but he deflects the blow.

* R HP:Battered MV:Tiring - Jaxon: Beaten > *Jaxon* tries to
cleave you, but you deflect the blow.
You try to scythe *Jaxon*, but he deflects the blow.
-
*Ailak* tries to lance you, but you parry successfully.
=+**+=-
*Ailak* stops using a steel-shafted lance.
-
You swiftly dodge *Ailak*'s attempt to hit you.
*Ailak* wields a razor-sharp longsword.

=
As *Jaxon* avoids your bash, you topple over and fall to the ground!

* R HP:Battered MV:Tiring - Jaxon: Beaten >

*Jaxon* sends you sprawling with a powerful bash!
You are interrupted and stop what you are doing.
You panic and attempt to flee!

f

*Jaxon* cleaves your left arm into bloody fragments!

You flee head over heels.
Caemlyn Road through Countryside
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of a human leaving east. >>
There are some tracks of a ridden mount leaving west. <<
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A long-eared rabbit is here, looking quite sick.
Caemlyn Road through Countryside
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.

* R HP:Battered MV:Tiring >
s
Tall Grassy Meadows
[ obvious exits: N E W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A raven is here flying around.

e
s
* R HP:Battered MV:Tiring >
Lush Meadowland
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of a human leaving north. ^^
There are some bloody traces of a human leaving east. >>
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
*Ailak* is standing here, riding a bloodstock stallion.

* R HP:Battered MV:Tiring > Rolling Woodland
[ obvious exits: N E ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of a human leaving east. >>
There are some bloody traces of a human leaving east. >>
The corpse of Wade is lying here.
The corpse of a black wolf is lying here.
A soft leather pouch has been discarded here. [5]
A large iron key has been cast aside.
A large metal key has been dropped here.
A gilt inlaid key has been left here.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A warhorse is here, stamping his feet impatiently.
An Imperial Army soldier stands here.
An Imperial Army soldier stands here.
An Imperial Army captain stands here.

* R HP:Battered MV:Tiring >
sc

*Ailak* has arrived from the north, riding a bloodstock stallion.

* R HP:Battered MV:Tiring >
*Ailak* starts barreling down on you, a steel-shafted lance aimed at your chest.
You have 165(405) hit and 113(168) movement points.
You have scored 107895856 experience points and 81 quest points.
You need 604144 exp to level and -6 qp to rank.
You have amassed 88 Turn points to date.
This ranks you as Espen the Sergeant [Ever Victorious Army 3] (Level 50).
You are standing.

cc
3
* R HP:Battered MV:Tiring >
*Jaxon* tries to cleave you, but you parry successfully.

* R HP:Battered MV:Tiring - Jaxon: Beaten >
[change wimpy]
You won't flee from any fight now.

* R HP:Battered MV:Tiring - Jaxon: Beaten > [kill human]
You do the best you can!

* R HP:Battered MV:Tiring - Jaxon: Beaten >
3

You scythe *Jaxon*'s head.
An Imperial Army soldier joins your fight!
An Imperial Army soldier joins an Imperial Army soldier's fight!
An Imperial Army captain joins an Imperial Army soldier's fight!

e
* R HP:Battered MV:Tiring - Jaxon: Beaten >
e
[kill human]
You do the best you can!

e
* R HP:Battered MV:Tiring - Jaxon: Beaten > No way You're fighting for your life!

* R HP:Battered MV:Tiring - Jaxon: Beaten > No way You're fighting for your life!

e
* R HP:Battered MV:Tiring - Jaxon: Beaten > *Ailak* tries to lance you, but you parry
successfully.
No way You're fighting for your life!
*Jaxon* panics, and attempts to flee!

* R HP:Battered MV:Tiring - Jaxon: Beaten >
*Ailak* stops using a steel-shafted lance.
No way You're fighting for your life!
*Jaxon* leaves north. ^^

* R HP:Battered MV:Tiring - Ailak: Beaten >
*Ailak* wields a razor-sharp longsword.

* R HP:Battered MV:Tiring - Ailak: Beaten >
3

bash
You scythe *Ailak*'s left leg hard.
An Imperial Army captain slashes Ailak's right leg.
An Imperial Army soldier barely tickles Ailak's left leg with his pierce.
An Imperial Army soldier barely pierces Ailak's body.
An Imperial Army soldier barely tickles Ailak's body with his pierce.
[kill human]
You do the best you can!

* R HP:Battered MV:Tiring - Ailak: Beaten >
-=+*

*Ailak* panics, and attempts to flee!
*Jaxon* has arrived from the north.
*
*Ailak* leaves east riding a bloodstock stallion.
*Jaxon* tries to cleave you, but you deflect the blow.
+=- -=
They're not here anymore!

f
* R HP:Battered MV:Tiring - Jaxon: Beaten >
You panic and attempt to flee!


You flee head over heels.
Lush Meadowland
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of a human leaving north. ^^
There are some bloody traces of a human leaving east. >>
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.

* R HP:Battered MV:Tiring >

*Jaxon* has arrived from the south.

s
* R HP:Battered MV:Tiring >
3

bash
Rolling Woodland
[ obvious exits: N E ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of a human leaving north. ^^
There are some bloody traces of a human leaving east. >>
The corpse of Wade is lying here.
The corpse of a black wolf is lying here.
A soft leather pouch has been discarded here. [5]
A large iron key has been cast aside.
A large metal key has been dropped here.
A gilt inlaid key has been left here.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A warhorse is here, stamping his feet impatiently.
An Imperial Army soldier stands here.
An Imperial Army soldier stands here.
An Imperial Army captain stands here.

* R HP:Battered MV:Tiring >
[kill human]
They aren't here.


* R HP:Battered MV:Tiring > Bash who?

* R HP:Battered MV:Tiring >
sc
Bash who?

* R HP:Battered MV:Tiring >
You have 179(405) hit and 107(168) movement points.
You have scored 107897909 experience points and 81 quest points.
You need 602091 exp to level and -6 qp to rank.
You have amassed 88 Turn points to date.
This ranks you as Espen the Sergeant [Ever Victorious Army 3] (Level 50).
You are standing.

* R HP:Battered MV:Tiring >
3
[kill human]
They aren't here.


* R HP:Battered MV:Tiring >
[kill human]
They aren't here.


cc 178
* R HP:Battered MV:Tiring >
[kill human]
They aren't here.


l
* R HP:Battered MV:Tiring >
[change wimpy]
You will now flee if you go below 178 hit points.

* R HP:Battered MV:Tiring > [change wimpy]
You will now flee if you go below 178 hit points.

3
* R HP:Battered MV:Tiring >
Rolling Woodland
A forest of oak, ash and fir grow all about you, rising and falling with the
contours of the land, which is broken into low rolling hills. In the ravines
between hills and in patches around trees grow occasional thickets of under-
brush. To the south the hills rise higher and steeper, but to the north the
land descends into a basin filled with lush green meadows, with small springs
to feed them. Beyond this, a thick brown line passes from east to west, marking
the location of the Caemlyn road; beyond this stretches more forest.
[ obvious exits: N E ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of a human leaving north. ^^
There are some bloody traces of a human leaving east. >>
The corpse of Wade is lying here.
The corpse of a black wolf is lying here.
A soft leather pouch has been discarded here. [5]
A large iron key has been cast aside.
A large metal key has been dropped here.
A gilt inlaid key has been left here.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A warhorse is here, stamping his feet impatiently.
An Imperial Army soldier stands here.
An Imperial Army soldier stands here.
An Imperial Army captain stands here.


r
* R HP:Battered MV:Tiring >
[kill human]
They aren't here.


* R HP:Battered MV:Tiring >
not
You sit down and rest your tired bones.

* R HP:Battered MV:Tiring > *Ailak* has arrived from the east, riding a bloodstock
stallion.
You are already resting.

* R HP:Battered MV:Tiring >
*Ailak* tries to slash you, but you deflect the blow.

l
* R HP:Battered MV:Tiring - Ailak: Beaten > You start paying increased attention to
your surroundings.
*Jaxon* tries to cleave you, but you parry successfully.

* R HP:Battered MV:Tiring - Ailak: Beaten > *Jaxon* tries to cleave you, but you
deflect the blow.
An Imperial Army soldier joins your fight
An Imperial Army soldier joins an Imperial Army soldier's fight
An Imperial Army captain joins an Imperial Army soldier's fight
You scythe *Ailak*'s body.
Rolling Woodland
A forest of oak, ash and fir grow all about you, rising and falling with the
contours of the land, which is broken into low rolling hills. In the ravines
between hills and in patches around trees grow occasional thickets of under-
brush. To the south the hills rise higher and steeper, but to the north the
land descends into a basin filled with lush green meadows, with small springs
to feed them. Beyond this, a thick brown line passes from east to west, marking
the location of the Caemlyn road; beyond this stretches more forest.
[ obvious exits: N E ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of a human leaving north. ^^
There are some bloody traces of a human leaving east. >>
The corpse of Wade is lying here.
The corpse of a black wolf is lying here.
A soft leather pouch has been discarded here. [5]
A large iron key has been cast aside.
A large metal key has been dropped here.
A gilt inlaid key has been left here.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
*Jaxon* is here, fighting YOU
*Ailak* is here, fighting YOU, riding a bloodstock stallion.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A warhorse is here, stamping his feet impatiently.
An Imperial Army soldier is here, fighting Jaxon.
An Imperial Army soldier is here, fighting Ailak.
An Imperial Army captain is here, fighting Jaxon.

st
* R HP:Battered MV:Tiring - Ailak: Beaten >

7
* R HP:Battered MV:Tiring - Ailak: Beaten >
[change mood wimpy]
Mood changed to: Wimpy

f
* R HP:Battered MV:Tiring - Ailak: Beaten >
PANIC You couldn't escape

* R HP:Battered MV:Tiring - Ailak: Beaten >
f

An Imperial Army captain tries to slash Jaxon, but he deflects the blow.
An Imperial Army soldier barely tickles Ailak's left hand with his pierce.
An Imperial Army soldier tries to pierce Jaxon, but he parries successfully.
You try to scythe *Ailak*, but he deflects the blow.
*Ailak* tries to slash you, but you parry successfully.
*Ailak* sends you sprawling with a powerful bash
You panic and attempt to flee

s
z
An Imperial Army captain tickles Jaxon's body with his slash.
An Imperial Army soldier tries to pierce Ailak, but he parries successfully.
An Imperial Army soldier barely pierces Jaxon's body.
*Jaxon* tries to cleave you, but you parry successfully.
You try to scythe *Ailak*, but he deflects the blow.
*Ailak* spins on one heel, changing forms to Moon Rises Over the Water.
*Ailak* slashes your head into bloody fragments
You flee head over heels.
Folded Light Forest
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of a human leaving west. <<
There are some bloody traces of a human leaving north. ^^
The corpse of a raven is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
Light Forest
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of a human leaving west. <<
There are some bloody traces of a human leaving west. <<
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A cute brown deer eyes you nervously.

* R HP:Battered MV:Tiring >
Tic in 7 seconds
You need a boat to go there.

* R HP:Battered MV:Tiring > [bash human]
Bash who?

* R HP:Battered MV:Tiring >
w
w
z
Folded Light Forest
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of a human leaving west. <<
There are some bloody traces of a human leaving north. ^^
The corpse of a raven is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.

* R HP:Battered MV:Tiring > Rolling Woodland
[ obvious exits: N E ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of a human leaving north. ^^
There are some bloody traces of a human leaving east. >>
The corpse of Wade is lying here.
The corpse of a black wolf is lying here.
A soft leather pouch has been discarded here. [5]
A large iron key has been cast aside.
A large metal key has been dropped here.
A gilt inlaid key has been left here.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
*Jaxon* is here, fighting an Imperial Army soldier.
A warhorse is here, stamping his feet impatiently.
An Imperial Army soldier is here, fighting Jaxon.
An Imperial Army soldier stands here.
An Imperial Army captain is here, fighting Jaxon.
*Jaxon* leaves north. ^^

* R HP:Battered MV:Tiring > [bash human]
Bash who?

* R HP:Battered MV:Tiring >
sc
3
You have 149(405) hit and 99(168) movement points.
You have scored 107898002 experience points and 81 quest points.
You need 601998 exp to level and -6 qp to rank.
You have amassed 88 Turn points to date.
This ranks you as Espen the Sergeant [Ever Victorious Army 3] (Level 50).
You are standing.

* R HP:Battered MV:Tiring > [kill human]
They aren't here.


* R HP:Battered MV:Tiring >
[kill human]
They aren't here.


* R HP:Battered MV:Tiring >
cc 148
3
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 66.578 seconds.
[kill human]
They aren't here.


* R HP:Battered MV:Tiring > [change wimpy]
You will now flee if you go below 148 hit points.

* R HP:Battered MV:Tiring > [kill human]
They aren't here.


* R HP:Battered MV:Tiring > [kill human]
They aren't here.


* R HP:Battered MV:Tiring >
[kill human]
They aren't here.


* R HP:Battered MV:Tiring > [kill human]
They aren't here.


* R HP:Battered MV:Tiring > [kill human]
They aren't here.


* R HP:Battered MV:Tiring >
sc
[kill human]
They aren't here.


* R HP:Battered MV:Tiring > [kill human]
They aren't here.


3
* R HP:Battered MV:Tiring >
You have 162(405) hit and 116(168) movement points.
You have scored 107898002 experience points and 81 quest points.
You need 601998 exp to level and -6 qp to rank.
You have amassed 88 Turn points to date.
This ranks you as Espen the Sergeant [Ever Victorious Army 3] (Level 50).
You are standing.


* R HP:Battered MV:Tiring >
n
3

bash
Lush Meadowland
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of a human leaving east. >>
There are some bloody traces of a human leaving east. >>
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
*Jaxon* is standing here.
*Ailak* is standing here, riding a bloodstock stallion.
A long-eared rabbit is here, looking quite sick.
A tall animal with a long neck stands here.

* R HP:Battered MV:Tiring >

*Ailak* says 'Hitting'

* R HP:Battered MV:Tiring > [kill human]
You try to scythe *Jaxon*, but he parries successfully.

* R HP:Battered MV:Tiring - Jaxon: Beaten > -
*Ailak* tries to slash you, but you deflect the blow.
=+*
*+=- -=
Your bash at *Jaxon* sends him sprawling


* R HP:Battered MV:Tiring - Jaxon: Beaten >

You dodge a bash from *Ailak* who loses his balance and falls

* R HP:Battered MV:Tiring - Jaxon: Beaten >

You scythe *Jaxon*'s body hard.

* R HP:Battered MV:Tiring - Jaxon: Beaten >
7
f
*Ailak* clambers to his feet.
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Battered MV:Tiring - Jaxon: Beaten > *Ailak* tries to
slash you, but you deflect the blow.
You panic and attempt to flee


You scythe *Jaxon*'s head hard.
*Jaxon* panics, and attempts to flee
You flee head over heels.
Rolling Woodland
[ obvious exits: N E ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of a human leaving north. ^^
There are some bloody traces of a human leaving east. >>
The corpse of Wade is lying here.
The corpse of a black wolf is lying here.
A soft leather pouch has been discarded here. [5]
A large iron key has been cast aside.
A large metal key has been dropped here.
A gilt inlaid key has been left here.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A warhorse is here, stamping his feet impatiently.
An Imperial Army soldier stands here.
An Imperial Army soldier stands here.
An Imperial Army captain stands here.

* R HP:Battered MV:Tiring >

*Jaxon* has arrived from the north.

* R HP:Battered MV:Tiring >
3
[kill human]
You try to scythe *Jaxon*, but he parries successfully.


bash
* R HP:Battered MV:Tiring - Jaxon: Critical >
*Jaxon* panics, and attempts to flee
-
*Ailak* has arrived from the north, riding a bloodstock stallion.
=
*Jaxon* tries to cleave you, but you deflect the blow.
An Imperial Army soldier joins your fight
An Imperial Army soldier joins an Imperial Army soldier's fight
An Imperial Army captain joins an Imperial Army soldier's fight
*Ailak* tries to slash you, but you deflect the blow.
*Jaxon* leaves east. >>
+**
An Imperial Army soldier tries to pierce Ailak, but he deflects the blow.
+=-
-=
They're not here anymore

* R HP:Battered MV:Tiring - Ailak: Beaten >

You scythe *Ailak*'s left arm hard.
An Imperial Army captain barely slashes Ailak's body.
An Imperial Army soldier tries to pierce Ailak, but he parries successfully.
An Imperial Army soldier tries to pierce Ailak, but he parries successfully.

* R HP:Battered MV:Tiring - Ailak: Beaten >

bash

*Ailak* sends you sprawling with a powerful bash
You panic and attempt to flee

sc

An Imperial Army soldier tries to pierce Ailak, but he parries successfully.

w
3

*Ailak* slashes your left foot into bloody fragments
An Imperial Army captain tries to slash Ailak, but he deflects the blow.
An Imperial Army soldier barely tickles Ailak's body with his pierce.
An Imperial Army soldier tries to pierce Ailak, but he deflects the blow.


*Ailak* panics, and attempts to flee


*Ailak* leaves east riding a bloodstock stallion.

You flee head over heels.
Folded Light Forest
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of a human leaving east. >>
There are some bloody traces of a human leaving west. <<
The corpse of a raven is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
*Ailak* is standing here, riding a bloodstock stallion.
*Jaxon* is standing here.
Bash who?
*Jaxon* tries to cleave you, but you parry successfully.

* R HP:Battered MV:Tiring - Jaxon: Critical > HP:Battered MP:Tiring
You have scored 107901008 experience points and 81 quest points.
You need 598992 exp to level and -6 qp to rank.
You have amassed 88 Turn points to date.
This ranks you as Espen the Sergeant [Ever Victorious Army 3] (Level 50).
You are fighting Jaxon.

* R HP:Battered MV:Tiring - Jaxon: Critical > No way You're fighting for your life

* R HP:Battered MV:Tiring - Jaxon: Critical > [kill human]
You do the best you can

f
* R HP:Battered MV:Tiring - Jaxon: Critical >
*Ailak* tries to slash you, but you deflect the blow.

* R HP:Battered MV:Tiring - Jaxon: Critical >
You panic and attempt to flee

n

You flee head over heels.
Light Forest
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of a human leaving west. <<
There are some bloody traces of a human leaving west. <<
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A cute brown deer eyes you nervously.

* R HP:Battered MV:Tiring >
Caemlyn Road through Wilderness
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of a human leaving south. vv
There are some bloody traces of a human leaving south. vv
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.

* R HP:Battered MV:Tiring >
w
sc
Road at Edge of Meadows
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of a human leaving south. vv
There are some bloody traces of a human leaving south. vv
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.

* R HP:Battered MV:Tiring >
w
You have 125(405) hit and 108(168) movement points.
You have scored 107899571 experience points and 81 quest points.
You need 600429 exp to level and -6 qp to rank.
You have amassed 88 Turn points to date.
This ranks you as Espen the Sergeant [Ever Victorious Army 3] (Level 50).
You are standing.

s
* R HP:Battered MV:Tiring >
Lush Meadowland
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of a human leaving south. vv
There are some bloody traces of a human leaving east. >>
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A tall animal with a long neck stands here.
A long-eared rabbit is here, looking quite sick.

* R HP:Battered MV:Tiring > Rolling Woodland
[ obvious exits: N E ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of a human leaving east. >>
There are some bloody traces of a human leaving east. >>
The corpse of Wade is lying here.
The corpse of a black wolf is lying here.
A soft leather pouch has been discarded here. [5]
A large iron key has been cast aside.
A large metal key has been dropped here.
A gilt inlaid key has been left here.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A warhorse is here, stamping his feet impatiently.
An Imperial Army soldier stands here.
An Imperial Army soldier stands here.
An Imperial Army captain stands here.

* R HP:Battered MV:Tiring >
cc 124
[change wimpy]
You will now flee if you go below 124 hit points.


l
* R HP:Battered MV:Tiring >
Rolling Woodland
A forest of oak, ash and fir grow all about you, rising and falling with the
contours of the land, which is broken into low rolling hills. In the ravines
between hills and in patches around trees grow occasional thickets of under-
brush. To the south the hills rise higher and steeper, but to the north the
land descends into a basin filled with lush green meadows, with small springs
to feed them. Beyond this, a thick brown line passes from east to west, marking
the location of the Caemlyn road; beyond this stretches more forest.
[ obvious exits: N E ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of a human leaving east. >>
There are some bloody traces of a human leaving east. >>
The corpse of Wade is lying here.
The corpse of a black wolf is lying here.
A soft leather pouch has been discarded here. [5]
A large iron key has been cast aside.
A large metal key has been dropped here.
A gilt inlaid key has been left here.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A warhorse is here, stamping his feet impatiently.
An Imperial Army soldier stands here.
An Imperial Army soldier stands here.
An Imperial Army captain stands here.

* R HP:Battered MV:Tiring >

*Ailak* has arrived from the east, riding a bloodstock stallion.
*Jaxon* tries to cleave you, but you parry successfully.

l
* R HP:Battered MV:Tiring - Jaxon: Beaten >
*Ailak* tries to slash you, but you deflect the blow.

* R HP:Battered MV:Tiring - Jaxon: Beaten >
You scythe *Jaxon*'s body.
An Imperial Army soldier joins your fight
An Imperial Army soldier joins an Imperial Army soldier's fight
An Imperial Army captain joins an Imperial Army soldier's fight
*Jaxon* tries to cleave you, but you dodge the attack.
Rolling Woodland
A forest of oak, ash and fir grow all about you, rising and falling with the
contours of the land, which is broken into low rolling hills. In the ravines
between hills and in patches around trees grow occasional thickets of under-
brush. To the south the hills rise higher and steeper, but to the north the
land descends into a basin filled with lush green meadows, with small springs
to feed them. Beyond this, a thick brown line passes from east to west, marking
the location of the Caemlyn road; beyond this stretches more forest.
[ obvious exits: N E ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of a human leaving east. >>
There are some bloody traces of a human leaving east. >>
The corpse of Wade is lying here.
The corpse of a black wolf is lying here.
A soft leather pouch has been discarded here. [5]
A large iron key has been cast aside.
A large metal key has been dropped here.
A gilt inlaid key has been left here.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
*Jaxon* is here, fighting YOU
*Ailak* is here, fighting YOU, riding a bloodstock stallion.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A warhorse is here, stamping his feet impatiently.
An Imperial Army soldier is here, fighting Ailak.
An Imperial Army soldier is here, fighting Jaxon.
An Imperial Army captain is here, fighting Ailak.

* R HP:Battered MV:Tiring - Jaxon: Critical >
7
f
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Battered MV:Tiring - Jaxon: Critical > You panic and
attempt to flee


*Jaxon* panics, and attempts to flee


An Imperial Army soldier tickles Jaxon's body with his pierce.
An Imperial Army soldier barely tickles Ailak's left hand with his pierce.


You flee head over heels.
Lush Meadowland
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of a human leaving east. >>
There are some bloody traces of a human leaving east. >>
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A tall animal with a long neck stands here.
A long-eared rabbit is here, looking quite sick.
*Jaxon* has arrived from the south.

n
* R HP:Battered MV:Tiring >
*Jaxon* tries to cleave you, but you parry successfully.

* R HP:Battered MV:Tiring - Jaxon: Critical >
No way You're fighting for your life

* R HP:Battered MV:Tiring - Jaxon: Critical >
kick
w
Your beautiful full-circle kick misses *Jaxon* by a mile.
*Jaxon* panics, and attempts to flee

* R HP:Battered MV:Tiring - Jaxon: Critical >

*Jaxon* leaves west. <<

* R HP:Battered MV:Tiring >
3

*Ailak* has arrived from the east, riding a bloodstock stallion.

* R HP:Battered MV:Tiring >
*Ailak* tries to slash you, but you deflect the blow.
*Jaxon* has arrived from the west.

* R HP:Battered MV:Tiring - Ailak: Beaten >
*Jaxon* leaves south. vv

* R HP:Battered MV:Tiring - Ailak: Beaten >
f
No way You're fighting for your life

* R HP:Battered MV:Tiring - Ailak: Beaten > You scythe *Ailak*'s left leg.
[kill human]
You do the best you can

* R HP:Battered MV:Tiring - Ailak: Beaten > You panic and
attempt to flee

Tic in 7 seconds
n

You flee head over heels.
Tall Grassy Meadows
[ obvious exits: N E W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of a human leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A raven is here flying around.

* R HP:Battered MV:Tiring >
Caemlyn Road through Countryside
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of a human leaving south. vv
There are some tracks of a ridden mount leaving south. vv
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.

* R HP:Battered MV:Tiring >

** This weave of the Wheel ends in 3 minutes...

e
* R HP:Battered MV:Tiring >
Caemlyn Road through Countryside
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of a human leaving south. vv
There are some bloody traces of a human leaving west. <<
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.

e
* R HP:Battered MV:Tiring >
s
s
w
w
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 66.049 seconds.
Road Crossing the Meadows
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of a human leaving south. vv
There are some tracks of a ridden mount leaving south. vv
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
An elk with massive antlers eyes you with curiosity.
A fox is here, hunting for rabbits.

* R HP:Battered MV:Tiring > Road at Edge of Meadows
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of a human leaving south. vv
There are some bloody traces of a human leaving west. <<
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
*Jaxon* is standing here.

* R HP:Battered MV:Tiring > Folded Light Forest
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of a human leaving west. <<
There are some bloody traces of a human leaving north. ^^
The corpse of a raven is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.

* R HP:Battered MV:Tiring > Rolling Woodland
[ obvious exits: N E ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of a human leaving east. >>
There are some bloody traces of a human leaving north. ^^
The corpse of Wade is lying here.
A soft leather pouch has been discarded here. [5]
A large iron key has been cast aside.
A large metal key has been dropped here.
A gilt inlaid key has been left here.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A warhorse is here, stamping his feet impatiently.
An Imperial Army soldier stands here.
An Imperial Army soldier stands here.
An Imperial Army captain stands here.

* R HP:Battered MV:Tiring > Alas, you cannot go that way...

* R HP:Battered MV:Tiring >
sc
You have 151(405) hit and 115(168) movement points.
You have scored 107899572 experience points and 81 quest points.
You need 600428 exp to level and -6 qp to rank.
You have amassed 88 Turn points to date.
This ranks you as Espen the Sergeant [Ever Victorious Army 3] (Level 50).
You are standing.

* R HP:Battered MV:Tiring >
cc 150
e
n
3

bash
[change wimpy]
You will now flee if you go below 150 hit points.
Wade tells you 'if they left nmy gear mind grabbing it beofer boot'

* R HP:Battered MV:Tiring > Folded Light Forest
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of a human leaving west. <<
There are some bloody traces of a human leaving north. ^^
The corpse of a raven is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
*Jaxon* is standing here.
*Jaxon* tries to cleave you, but you parry successfully.

* R HP:Battered MV:Tiring - Jaxon: Beaten > You try to scythe *Jaxon*, but he parries
successfully.
*Jaxon* tries to cleave you, but you parry successfully.
No way You're fighting for your life

* R HP:Battered MV:Tiring - Jaxon: Beaten > [kill human]
You do the best you can

* R HP:Battered MV:Tiring - Jaxon: Beaten > -
=+**+=-
-=
Your bash at *Jaxon* sends him sprawling


* R HP:Battered MV:Tiring - Jaxon: Beaten >
*Ailak* has arrived from the north, riding a bloodstock stallion.

* R HP:Battered MV:Tiring - Jaxon: Beaten >

*Ailak* tries to lance you, but you deflect the blow.

* R HP:Battered MV:Tiring - Jaxon: Beaten >

*Ailak* stops using a steel-shafted lance.

* R HP:Battered MV:Tiring - Jaxon: Beaten >
*Ailak* tries to hit you, but you dodge the attack.
You scythe *Jaxon*'s body hard.
*Jaxon* panics, and attempts to flee
*Ailak* wields a razor-sharp longsword.

* R HP:Battered MV:Tiring - Jaxon: Critical >

*Jaxon* leaves east. >>

f
* R HP:Battered MV:Tiring - Ailak: Beaten >
You panic and attempt to flee


You flee head over heels.
Road at Edge of Meadows
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of a human leaving south. vv
There are some bloody traces of a human leaving west. <<
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.

3
* R HP:Battered MV:Tiring >
[kill human]
They aren't here.


* R HP:Battered MV:Tiring >
e
[kill human]
They aren't here.


s
* R HP:Battered MV:Tiring >
3
Caemlyn Road through Wilderness
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of a human leaving west. <<
There are some bloody traces of a human leaving south. vv
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
An elk with massive antlers eyes you with curiosity.

* R HP:Battered MV:Tiring > Bridge over Wide Stream
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of a human leaving west. <<
There are some bloody traces of a human leaving west. <<
A fallen tree lies upon the ground, seemingly chopped down in haste.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.

* R HP:Battered MV:Tiring > You would need to swim there, you can't just walk it.

* R HP:Battered MV:Tiring > [kill human]
They aren't here.


l
* R HP:Battered MV:Tiring >
w
[kill human]
They aren't here.


3

bash
* R HP:Battered MV:Tiring > Bridge over Wide Stream
Here a stout wooden bridge leads the Caemlyn Road over a fair sized stream.
Tall alder and birch line both banks of the stream, with groves of oak, ash and
fir standing above the banks. A strong current carries the stream from the
south, where the ground rises gradually towards distant ridges and hills. A
ways to the west the forest can be seen to open out in lush meadows of tall
green grass. Off north and east the forest seems darker than elsewhere.
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of a human leaving west. <<
There are some bloody traces of a human leaving west. <<
A fallen tree lies upon the ground, seemingly chopped down in haste.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.

* R HP:Battered MV:Tiring > Caemlyn Road through Wilderness
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of a human leaving west. <<
There are some bloody traces of a human leaving south. vv
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
An elk with massive antlers eyes you with curiosity.

* R HP:Battered MV:Tiring > Road at Edge of Meadows
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of a human leaving south. vv
There are some bloody traces of a human leaving west. <<
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
Ominas narrates 'Are you winning son?'

* R HP:Battered MV:Tiring > [kill human]
They aren't here.


* R HP:Battered MV:Tiring > Bash who?

w
* R HP:Battered MV:Tiring > Bash who?

3
* R HP:Battered MV:Tiring >
Lush Meadowland
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of a human leaving east. >>
There are some bloody traces of a human leaving west. <<
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
*Jaxon* is standing here.
*Ailak* is standing here, riding a bloodstock stallion.
A tall animal with a long neck stands here.
A long-eared rabbit is here, looking quite sick.

* R HP:Battered MV:Tiring >

*Ailak* leaves east riding a bloodstock stallion.

* R HP:Battered MV:Tiring > [kill human]
They aren't here.


* R HP:Battered MV:Tiring >
[kill human]
They aren't here.


* R HP:Battered MV:Tiring >
s

*Ailak* has arrived from the east, riding a bloodstock stallion.

* R HP:Battered MV:Tiring > *Ailak* tries to slash you, but you deflect the blow.
[kill human]
You do the best you can

3
* R HP:Battered MV:Tiring - Ailak: Beaten >
You try to scythe *Ailak*, but he parries successfully.
No way You're fighting for your life
*Jaxon* tries to cleave you, but you deflect the blow.

* R HP:Battered MV:Tiring - Ailak: Beaten > [kill human]
You do the best you can

f
* R HP:Battered MV:Tiring - Ailak: Beaten >
You panic and attempt to flee


You flee head over heels.
Tall Grassy Meadows
[ obvious exits: N E W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of a human leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A raven is here flying around.

* R HP:Battered MV:Tiring >

A raven starts following you.

* R HP:Battered MV:Tiring >
n

*Ailak* has arrived from the east, riding a bloodstock stallion.

e
* R HP:Battered MV:Tiring >
*Ailak* tries to slash you, but you parry successfully.

e
* R HP:Battered MV:Tiring - Ailak: Beaten > No way You're fighting for your life

* R HP:Battered MV:Tiring - Ailak: Beaten > No way You're fighting for your life

f
* R HP:Battered MV:Tiring - Ailak: Beaten > No way You're fighting for your life

n
* R HP:Battered MV:Tiring - Ailak: Beaten >
e
e
You panic and attempt to flee

You flee head over heels.
Lush Meadowland
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of a human leaving east. >>
There are some bloody traces of a human leaving west. <<
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A tall animal with a long neck stands here.
A long-eared rabbit is here, looking quite sick.
Caemlyn Road through Countryside
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of a human leaving south. vv
There are some bloody traces of a human leaving west. <<
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.

* R HP:Battered MV:Tiring >
Road Crossing the Meadows
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of a human leaving south. vv
There are some tracks of a ridden mount leaving south. vv
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
An elk with massive antlers eyes you with curiosity.
A fox is here, hunting for rabbits.

* R HP:Battered MV:Tiring > Alder and Birch Groves
[ obvious exits: E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of a human leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.

* R HP:Battered MV:Tiring >
s
Caemlyn Road through Wilderness
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of a human leaving west. <<
There are some bloody traces of a human leaving south. vv
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
An elk with massive antlers eyes you with curiosity.

* R HP:Battered MV:Tiring >
w
w
s
Road at Edge of Meadows
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of a human leaving west. <<
There are some bloody traces of a human leaving south. vv
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.

* R HP:Battered MV:Tiring >
Lush Meadowland
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of a human leaving east. >>
There are some bloody traces of a human leaving west. <<
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A tall animal with a long neck stands here.
A long-eared rabbit is here, looking quite sick.

* R HP:Battered MV:Tiring > Rolling Woodland
[ obvious exits: N E ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of a human leaving north. ^^
There are some bloody traces of a human leaving north. ^^
The corpse of Wade is lying here.
A soft leather pouch has been discarded here. [5]
A large iron key has been cast aside.
A large metal key has been dropped here.
A gilt inlaid key has been left here.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
*Ailak* is standing here, riding a bloodstock stallion.
A warhorse is here, stamping his feet impatiently.
An Imperial Army soldier stands here.
An Imperial Army soldier stands here.
An Imperial Army captain stands here.

* R HP:Battered MV:Tiring >
3

*Ailak* leaves east riding a bloodstock stallion.


bash
* R HP:Battered MV:Tiring >
[kill human]
They aren't here.


* R HP:Battered MV:Tiring > Bash who?

l
* R HP:Battered MV:Tiring > Bash who?

* R HP:Battered MV:Tiring >
Rolling Woodland
A forest of oak, ash and fir grow all about you, rising and falling with the
contours of the land, which is broken into low rolling hills. In the ravines
between hills and in patches around trees grow occasional thickets of under-
brush. To the south the hills rise higher and steeper, but to the north the
land descends into a basin filled with lush green meadows, with small springs
to feed them. Beyond this, a thick brown line passes from east to west, marking
the location of the Caemlyn road; beyond this stretches more forest.
[ obvious exits: N E ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of a human leaving north. ^^
There are some bloody traces of a human leaving north. ^^
The corpse of Wade is lying here.
A soft leather pouch has been discarded here. [5]
A large iron key has been cast aside.
A large metal key has been dropped here.
A gilt inlaid key has been left here.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
A warhorse is here, stamping his feet impatiently.
An Imperial Army soldier stands here.
An Imperial Army soldier stands here.
An Imperial Army captain stands here.

* R HP:Battered MV:Tiring >
sc
3
You have 164(405) hit and 91(168) movement points.
You have scored 107897511 experience points and 81 quest points.
You need 602489 exp to level and -6 qp to rank.
You have amassed 88 Turn points to date.
This ranks you as Espen the Sergeant [Ever Victorious Army 3] (Level 50).
You are standing.

* R HP:Battered MV:Tiring > [kill human]
They aren't here.


* R HP:Battered MV:Tiring >
[kill human]
They aren't here.


* R HP:Battered MV:Tiring >
[kill human]
They aren't here.


* R HP:Battered MV:Tiring >
[kill human]
They aren't here.


cc 163;3
* R HP:Battered MV:Tiring >
[kill human]
They aren't here.


* R HP:Battered MV:Tiring >
[change wimpy]
You will now flee if you go below 163 hit points.

* R HP:Battered MV:Tiring > *Ailak* has arrived from the east, riding a bloodstock
stallion.
[kill human]
You try to scythe *Jaxon*, but he deflects the blow.

* R HP:Battered MV:Tiring - Jaxon: Beaten > *Ailak* tries to slash you, but you parry
successfully.
[kill human]
You do the best you can

* R HP:Battered MV:Tiring - Jaxon: Beaten >

*Jaxon* panics, and attempts to flee

f
* R HP:Battered MV:Tiring - Jaxon: Beaten >
You try to scythe *Jaxon*, but he parries successfully.
An Imperial Army soldier joins your fight
An Imperial Army soldier joins an Imperial Army soldier's fight
An Imperial Army captain joins an Imperial Army soldier's fight
An Imperial Army soldier tries to pierce Jaxon, but he deflects the blow.

* R HP:Battered MV:Tiring - Jaxon: Beaten >
PANIC You couldn't escape

* R HP:Battered MV:Tiring - Jaxon: Beaten >
*Jaxon* leaves east. >>

* R HP:Battered MV:Tiring - Ailak: Beaten >

You dodge a bash from *Ailak* who loses his balance and falls

* R HP:Battered MV:Tiring - Ailak: Beaten >

bash

You scythe *Ailak*'s head.
An Imperial Army soldier joins an Imperial Army captain's fight
An Imperial Army captain tries to slash Ailak, but he deflects the blow.
An Imperial Army soldier tries to pierce Ailak, but he parries successfully.

* R HP:Battered MV:Tiring - Ailak: Beaten >
An Imperial Army soldier barely tickles Ailak's left arm with his pierce.
-=+**
*Ailak* panics, and attempts to flee
+=-
An Imperial Army soldier barely tickles Ailak's left hand with his pierce.
An Imperial Army captain tickles Ailak's body with his slash.
An Imperial Army soldier barely tickles Ailak's body with his pierce.
*Ailak* tries to slash you, but you deflect the blow.
-
*Ailak* panics, and attempts to flee
=
*Ailak* panics, and attempts to flee
Your bash at *Ailak* sends him sprawling


* R HP:Battered MV:Tiring - Ailak: Beaten >
An Imperial Army soldier barely tickles Ailak's body with his pierce.

ww
* R HP:Battered MV:Tiring - Ailak: Beaten >
[rem shield]
You stop using a silver etched shield.
You grip a wicked knife bladed axe with both hands.

3
* R HP:Battered MV:Tiring - Ailak: Beaten >
3
[kill human]
You do the best you can

* R HP:Battered MV:Tiring - Ailak: Beaten >
8
An Imperial Army soldier barely tickles Ailak's right foot with his pierce.
You scythe *Ailak*'s body very hard.
An Imperial Army captain slashes Ailak's right leg.
An Imperial Army soldier barely tickles Ailak's body with his pierce.
[kill human]
You do the best you can

3
* R HP:Battered MV:Tiring - Ailak: Critical >
3
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

* R HP:Battered MV:Tiring - Ailak: Critical > [kill human]
You do the best you can

3
* R HP:Battered MV:Tiring - Ailak: Critical > [kill human]
You do the best you can

* R HP:Battered MV:Tiring - Ailak: Critical > [kill human]
You do the best you can

3
* R HP:Battered MV:Tiring - Ailak: Critical >
An Imperial Army soldier tickles Ailak's head with his pierce.

3
* R HP:Battered MV:Tiring - Ailak: Critical >
[kill human]
You do the best you can

3
* R HP:Battered MV:Tiring - Ailak: Critical >
3
[kill human]
You do the best you can

* R HP:Battered MV:Tiring - Ailak: Critical > [kill human]
You do the best you can

3
* R HP:Battered MV:Tiring - Ailak: Critical >
An Imperial Army soldier barely tickles Ailak's body with his pierce.
You scythe *Ailak*'s body very hard.
An Imperial Army captain barely slashes Ailak's left arm.
An Imperial Army soldier tickles Ailak's head with his pierce.

3
* R HP:Battered MV:Tiring - Ailak: Critical > [kill human]
You do the best you can

* R HP:Battered MV:Tiring - Ailak: Critical > [kill human]
You do the best you can

3
* R HP:Battered MV:Tiring - Ailak: Critical > [kill human]
You do the best you can

* R HP:Battered MV:Tiring - Ailak: Critical >
*Jaxon* leaves north. ^^

3
* R HP:Battered MV:Tiring - Ailak: Critical >
[kill human]
You do the best you can

* R HP:Battered MV:Tiring - Ailak: Critical >
n
An Imperial Army soldier tries to pierce Ailak, but he deflects the blow.
An Imperial Army soldier tickles Ailak's right arm with his pierce.
[kill human]
You do the best you can

3
* R HP:Battered MV:Tiring - Ailak: Critical >
No way You're fighting for your life

n
3
* R HP:Battered MV:Tiring - Ailak: Critical > [kill human]
You do the best you can

* R HP:Battered MV:Tiring - Ailak: Critical >
An Imperial Army soldier barely tickles Ailak's body with his pierce.
You try to scythe *Ailak*, but he parries successfully.
An Imperial Army captain tries to slash Ailak, but he parries successfully.
An Imperial Army soldier tickles Ailak's body with his pierce.
*Ailak* tries to slash you, but you deflect the blow.
*Ailak* panics, and attempts to flee

n
* R HP:Battered MV:Tiring - Ailak: Critical > No way You're fighting for your life

3
* R HP:Battered MV:Tiring - Ailak: Critical > [kill human]
You do the best you can

n
* R HP:Battered MV:Tiring - Ailak: Critical > No way You're fighting for your life

3
* R HP:Battered MV:Tiring - Ailak: Critical > *Ailak* leaves north riding a
bloodstock stallion.
[kill human]
They aren't here.


n
* R HP:Battered MV:Tiring > ** This weave of the Wheel ends in 2 minutes...
Lush Meadowland
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of a human leaving east. >>
There are some bloody traces of a human leaving south. vv
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
*Ailak* is standing here, riding a bloodstock stallion.
A tall animal with a long neck stands here.
A long-eared rabbit is here, looking quite sick.

3
* R HP:Battered MV:Tiring >
n
*Ailak* leaves north riding a bloodstock stallion.
[kill human]
They aren't here.


33
* R HP:Battered MV:Tiring > [kill human]
They aren't here.


* R HP:Battered MV:Tiring > Caemlyn Road through Countryside
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some bloody traces of a human leaving south. vv
There are some bloody traces of a human leaving west. <<
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
*Ailak* is standing here, riding a bloodstock stallion.

* R HP:Battered MV:Tiring >
Tic in 7 seconds
[kill human]
You try to scythe *Ailak*, but he parries successfully.

* R HP:Battered MV:Tiring - Ailak: Critical > No way You're fighting for your life

* R HP:Battered MV:Tiring - Ailak: Critical > No way You're fighting for your life

* R HP:Battered MV:Tiring - Ailak: Critical > *Ailak* tries to slash you, but you
parry successfully.
You try to scythe *Ailak*, but he deflects the blow.
[kill h.human]
You do the best you can

* R HP:Battered MV:Tiring - Ailak: Critical > [kill h.human]
You do the best you can

* R HP:Battered MV:Tiring - Ailak: Critical >

*Ailak* panics, and attempts to flee

* R HP:Battered MV:Tiring - Ailak: Critical >

*Ailak* leaves west riding a bloodstock stallion.

n
* R HP:Battered MV:Tiring >
3
Track through Forest
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.

w
w
* R HP:Battered MV:Tiring >
w
[kill human]
They aren't here.

Jaxon narrates 'hm scalp wade yet?'

3
* R HP:Battered MV:Tiring > Light Tranquil Forest
[ obvious exits: E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving south. vv
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.

* R HP:Battered MV:Tiring > Light Tranquil Forest
[ obvious exits: N E S ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving north. ^^
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden
by you.
*Ailak* is standing here, riding a bloodstock stallion.

* R HP:Battered MV:Tiring > Alas, you cannot go that way...

* R HP:Battered MV:Tiring > Alas, you cannot go that way...

* R HP:Battered MV:Tiring > [kill human]
You try to scythe *Ailak*, but he parries successfully.

* R HP:Battered MV:Tiring - Ailak: Critical >

*Ailak* tries to slash you, but you parry successfully.
You scythe *Ailak*'s body very hard.
*Ailak* is dead R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Ailak*'s death cry.
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 66.57 seconds.

* R HP:Battered MV:Tiring >
ch mood berserk
Mood changed to: Berserk
Wimpy reset to: 0 hit points.

















* R HP:Wounded MV:Winded >
Eldrenia narrates 'ouch'

3

bash
* R HP:Wounded MV:Winded >
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.

* R HP:Wounded MV:Winded > *Jaxon* tries to cleave you, but you parry successfully.
[kill human]
You do the best you can

* R HP:Wounded MV:Winded - Jaxon: Battered > -=+*
*+=
- -
=
You dodge a bash from *Jaxon* who loses his balance and falls
As *Jaxon* avoids your bash, you topple over and fall to the ground

* R HP:Wounded MV:Winded - Jaxon: Battered >

bash
-
*Jaxon* tries to cleave you, but you deflect the blow.
=+*
*+=- -=
Your bash at *Jaxon* sends him sprawling


* R HP:Wounded MV:Winded - Jaxon: Battered >
You scythe *Jaxon*'s right leg very hard.

ww
* R HP:Wounded MV:Winded - Jaxon: Battered >
[rem shield]
You stop using a silver etched shield.
You grip a wicked knife bladed axe with both hands.

* R HP:Wounded MV:Winded - Jaxon: Battered >

You scythe *Jaxon*'s right leg hard.

* R HP:Wounded MV:Winded - Jaxon: Beaten >
ws;
bash
[wear shield]
You shift a wicked knife bladed axe to one hand.
You strap a silver etched shield on your arm becoming very impressive.

* R HP:Wounded MV:Winded - Jaxon: Beaten > They already seem to be stunned.

bash

* R HP:Wounded MV:Winded - Jaxon: Beaten >
They already seem to be stunned.

bash

* R HP:Wounded MV:Winded - Jaxon: Beaten >
They already seem to be stunned.

bash

* R HP:Wounded MV:Winded - Jaxon: Beaten >
You scythe *Jaxon*'s body hard.
*Jaxon* tries to cleave you, but you parry successfully.
-=+**+
=- -=
Your bash at *Jaxon* sends him sprawling


* R HP:Wounded MV:Winded - Jaxon: Beaten >
ww
[rem shield]
You stop using a silver etched shield.
You grip a wicked knife bladed axe with both hands.

* R HP:Wounded MV:Winded - Jaxon: Beaten >

You try to scythe *Jaxon*, but he deflects the blow.

* R HP:Wounded MV:Winded - Jaxon: Beaten >
8
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

* R HP:Wounded MV:Winded - Jaxon: Beaten >

You scythe *Jaxon*'s right foot very hard.

* R HP:Wounded MV:Winded - Jaxon: Beaten >
ws
[wear shield]
You shift a wicked knife bladed axe to one hand.
You strap a silver etched shield on your arm becoming very impressive.

* R HP:Wounded MV:Winded - Jaxon: Beaten >

You try to scythe *Jaxon*, but he parries successfully.

* R HP:Wounded MV:Winded - Jaxon: Beaten >

*Jaxon* sends you sprawling with a powerful bash

* R HP:Wounded MV:Winded - Jaxon: Beaten >
7

*Jaxon* tries to cleave you, but you deflect the blow.

* R HP:Wounded MV:Winded - Jaxon: Beaten >

bash

*Jaxon* cleaves your left foot into bloody fragments

* R HP:Wounded MV:Winded - Jaxon: Beaten >
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.

* R HP:Wounded MV:Winded - Jaxon: Beaten >
-=+*
*+=-
*Eldrenia* has arrived from the east, riding a warhorse.
-
Tic in 7 seconds
=
As *Jaxon* avoids your bash, you topple over and fall to the ground

f
* R HP:Wounded MV:Winded >

*Jaxon* sends you sprawling with a powerful bash

* R HP:Wounded MV:Winded - Jaxon: Beaten >
*Eldrenia* tries to strike you, but you parry successfully.

* R HP:Wounded MV:Winded - Jaxon: Beaten >

*Eldrenia* tries to strike you, but you parry successfully.
*Jaxon* cleaves your body into bloody fragments
You are interrupted and stop what you are doing.
You panic and attempt to flee

You flee head over heels.
Gravelled Lane through Village
[ obvious exits: N E W ]
Zone: Tarendrelle at the Eldar
Door east: frontgate
A warhorse is here, stamping his feet impatiently, being ridden by you.
A well-trained soldier stands here, ready to defend the morat'raken.
You can't ride in there.

* R HP:Battered MV:Winded >
w
w
w
Lane Near the Village
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
There are some bloody traces of a human leaving south. vv
There are some bloody traces of a human leaving south. vv
The corpse of a soldier of the Imperial Army is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tall animal with a long neck stands here.
*Eldrenia* is standing here, riding a warhorse.
*Jaxon* is standing here.

* R HP:Battered MV:Winded > *Jaxon* tries to cleave you, but you parry successfully.
No way You're fighting for your life

* R HP:Battered MV:Winded - Jaxon: Beaten > No way You're fighting for your life

f
* R HP:Battered MV:Winded - Jaxon: Beaten >

You try to scythe *Jaxon*, but he deflects the blow.
*Jaxon* tries to cleave you, but you deflect the blow.

* R HP:Battered MV:Winded - Jaxon: Beaten > You panic and
attempt to flee
Your body is pierced by razor sharp ice spikes sent by *Eldrenia*


You flee head over heels.
Potato Patch
[ obvious exits: N E W ]
Zone: Tarendrelle at the Eldar
There are some bloody traces of a human leaving north. ^^
There are some bloody traces of a human leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Weary >
w
Fallow Fields
[ obvious exits: N E W ]
Zone: Tarendrelle at the Eldar
There are some bloody traces of a human leaving east. >>
There are some bloody traces of a human leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Weary >

Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 61.259 seconds.

n
* R HP:Battered MV:Winded >
Gravelled Lane by Hedgerow
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
Door north: gate
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.

* R HP:Battered MV:Winded >
s
e
e
Fallow Fields
[ obvious exits: N E W ]
Zone: Tarendrelle at the Eldar
There are some bloody traces of a human leaving east. >>
There are some bloody traces of a human leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Winded > Potato Patch
[ obvious exits: N E W ]
Zone: Tarendrelle at the Eldar
There are some bloody traces of a human leaving north. ^^
There are some bloody traces of a human leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Winded > Outpost Stables
[ obvious exits: W ]
Zone: Tarendrelle at the Eldar
A warhorse is here, stamping his feet impatiently, being ridden by you.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A young warrior stands here, proudly wearing the Deathwatch colors.
A conscripted soldier now fights for the Seanchan.
A man walks among the horses here feeding them and rubbing them down.
A young raken handler stands here holding a saddle.
Surrounded by leather and metal, a saddler works here.
A wild stallion bucks madly.

* R HP:Battered MV:Winded >
sc
You have 131(405) hit and 61(168) movement points.
You have scored 107856420 experience points and 81 quest points.
You need 643580 exp to level and -6 qp to rank.
You have amassed 110 Turn points to date.
This ranks you as Espen the Sergeant [Ever Victorious Army 3] (Level 50).
You are standing.

* R HP:Battered MV:Winded >
cc 130
l
[change wimpy]
You will now flee if you go below 130 hit points.

* R HP:Battered MV:Winded > Outpost Stables
Several stalls are here, some recently used as evidenced by the fact that
they have not yet been mucked out. Bales of hay are stacked towards the
back of the room, and hay covers most of the floor. The only way out is to
the west.
[ obvious exits: W ]
Zone: Tarendrelle at the Eldar
A warhorse is here, stamping his feet impatiently, being ridden by you.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A young warrior stands here, proudly wearing the Deathwatch colors.
A conscripted soldier now fights for the Seanchan.
A man walks among the horses here feeding them and rubbing them down.
A young raken handler stands here holding a saddle.
Surrounded by leather and metal, a saddler works here.
A wild stallion bucks madly.

* R HP:Battered MV:Winded >
l
Outpost Stables
Several stalls are here, some recently used as evidenced by the fact that
they have not yet been mucked out. Bales of hay are stacked towards the
back of the room, and hay covers most of the floor. The only way out is to
the west.
[ obvious exits: W ]
Zone: Tarendrelle at the Eldar
A warhorse is here, stamping his feet impatiently, being ridden by you.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A young warrior stands here, proudly wearing the Deathwatch colors.
A conscripted soldier now fights for the Seanchan.
A man walks among the horses here feeding them and rubbing them down.
A young raken handler stands here holding a saddle.
Surrounded by leather and metal, a saddler works here.
A wild stallion bucks madly.

* R HP:Battered MV:Winded >
l
Outpost Stables
Several stalls are here, some recently used as evidenced by the fact that
they have not yet been mucked out. Bales of hay are stacked towards the
back of the room, and hay covers most of the floor. The only way out is to
the west.
[ obvious exits: W ]
Zone: Tarendrelle at the Eldar
A warhorse is here, stamping his feet impatiently, being ridden by you.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A young warrior stands here, proudly wearing the Deathwatch colors.
A conscripted soldier now fights for the Seanchan.
A man walks among the horses here feeding them and rubbing them down.
A young raken handler stands here holding a saddle.
Surrounded by leather and metal, a saddler works here.
A wild stallion bucks madly.

w
* R HP:Battered MV:Winded >
Potato Patch
[ obvious exits: N E W ]
Zone: Tarendrelle at the Eldar
There are some bloody traces of a human leaving north. ^^
There are some bloody traces of a human leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Eldrenia* is standing here, riding a warhorse.
*Jaxon* is standing here.

* R HP:Battered MV:Winded >
e
Outpost Stables
[ obvious exits: W ]
Zone: Tarendrelle at the Eldar
A warhorse is here, stamping his feet impatiently, being ridden by you.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A young warrior stands here, proudly wearing the Deathwatch colors.
A conscripted soldier now fights for the Seanchan.
A man walks among the horses here feeding them and rubbing them down.
A young raken handler stands here holding a saddle.
Surrounded by leather and metal, a saddler works here.
A wild stallion bucks madly.

* R HP:Battered MV:Winded >
l
Outpost Stables
Several stalls are here, some recently used as evidenced by the fact that
they have not yet been mucked out. Bales of hay are stacked towards the
back of the room, and hay covers most of the floor. The only way out is to
the west.
[ obvious exits: W ]
Zone: Tarendrelle at the Eldar
A warhorse is here, stamping his feet impatiently, being ridden by you.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A young warrior stands here, proudly wearing the Deathwatch colors.
A conscripted soldier now fights for the Seanchan.
A man walks among the horses here feeding them and rubbing them down.
A young raken handler stands here holding a saddle.
Surrounded by leather and metal, a saddler works here.
A wild stallion bucks madly.

* R HP:Battered MV:Winded >
l
Outpost Stables
Several stalls are here, some recently used as evidenced by the fact that
they have not yet been mucked out. Bales of hay are stacked towards the
back of the room, and hay covers most of the floor. The only way out is to
the west.
[ obvious exits: W ]
Zone: Tarendrelle at the Eldar
A warhorse is here, stamping his feet impatiently, being ridden by you.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A young warrior stands here, proudly wearing the Deathwatch colors.
A conscripted soldier now fights for the Seanchan.
A man walks among the horses here feeding them and rubbing them down.
A young raken handler stands here holding a saddle.
Surrounded by leather and metal, a saddler works here.
A wild stallion bucks madly.

* R HP:Battered MV:Winded >
l
Outpost Stables
Several stalls are here, some recently used as evidenced by the fact that
they have not yet been mucked out. Bales of hay are stacked towards the
back of the room, and hay covers most of the floor. The only way out is to
the west.
[ obvious exits: W ]
Zone: Tarendrelle at the Eldar
A warhorse is here, stamping his feet impatiently, being ridden by you.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A young warrior stands here, proudly wearing the Deathwatch colors.
A conscripted soldier now fights for the Seanchan.
A man walks among the horses here feeding them and rubbing them down.
A young raken handler stands here holding a saddle.
Surrounded by leather and metal, a saddler works here.
A wild stallion bucks madly.

* R HP:Battered MV:Winded >
sc
You have 131(405) hit and 59(168) movement points.
You have scored 107856420 experience points and 81 quest points.
You need 643580 exp to level and -6 qp to rank.
You have amassed 110 Turn points to date.
This ranks you as Espen the Sergeant [Ever Victorious Army 3] (Level 50).
You are standing.

* R HP:Battered MV:Winded >
l
Outpost Stables
Several stalls are here, some recently used as evidenced by the fact that
they have not yet been mucked out. Bales of hay are stacked towards the
back of the room, and hay covers most of the floor. The only way out is to
the west.
[ obvious exits: W ]
Zone: Tarendrelle at the Eldar
A warhorse is here, stamping his feet impatiently, being ridden by you.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A young warrior stands here, proudly wearing the Deathwatch colors.
A conscripted soldier now fights for the Seanchan.
A man walks among the horses here feeding them and rubbing them down.
A young raken handler stands here holding a saddle.
Surrounded by leather and metal, a saddler works here.
A wild stallion bucks madly.

* R HP:Battered MV:Winded >
3
3
[kill human]
They aren't here.


* R HP:Battered MV:Winded >
[kill human]
They aren't here.


* R HP:Battered MV:Winded > [kill human]
They aren't here.


* R HP:Battered MV:Winded >
[kill human]
They aren't here.


* R HP:Battered MV:Winded >
l
[kill human]
They aren't here.


* R HP:Battered MV:Winded > [kill human]
They aren't here.


* R HP:Battered MV:Winded >
Outpost Stables
Several stalls are here, some recently used as evidenced by the fact that
they have not yet been mucked out. Bales of hay are stacked towards the
back of the room, and hay covers most of the floor. The only way out is to
the west.
[ obvious exits: W ]
Zone: Tarendrelle at the Eldar
A warhorse is here, stamping his feet impatiently, being ridden by you.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A young warrior stands here, proudly wearing the Deathwatch colors.
A conscripted soldier now fights for the Seanchan.
A man walks among the horses here feeding them and rubbing them down.
A young raken handler stands here holding a saddle.
Surrounded by leather and metal, a saddler works here.
A wild stallion bucks madly.

* R HP:Battered MV:Winded > Outpost Stables
[ obvious exits: W ]
Zone: Tarendrelle at the Eldar
A warhorse is here, stamping his feet impatiently, being ridden by you.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A young warrior stands here, proudly wearing the Deathwatch colors.
A conscripted soldier now fights for the Seanchan.
A man walks among the horses here feeding them and rubbing them down.
A young raken handler stands here holding a saddle.
Surrounded by leather and metal, a saddler works here.
A wild stallion bucks madly.

* R HP:Battered MV:Winded > Outpost Stables
[ obvious exits: W ]
Zone: Tarendrelle at the Eldar
A warhorse is here, stamping his feet impatiently, being ridden by you.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A young warrior stands here, proudly wearing the Deathwatch colors.
A conscripted soldier now fights for the Seanchan.
A man walks among the horses here feeding them and rubbing them down.
A young raken handler stands here holding a saddle.
Surrounded by leather and metal, a saddler works here.
A wild stallion bucks madly.

* R HP:Battered MV:Winded >
whe
Players in your Zone
--------------------
Espen - Outpost Stables
Cazor - Large Bedroom in Old Farmhouse

who
* R HP:Battered MV:Winded >
l
Players
There is/are: 13 player(s) on LS and 3 player(s) on DS as of the last site update.
-------
Kao of Arafel
Sevatar of Seandar
Rutheos the Squire [Saldaean Cavalry]
Kalina Tuzoku
Cazor {Morat'raken Applicant} [Ever Victorious Army]
Lord Ibzon the Commander [Saldaean Cavalry Blademaster Council] WANTED
Faeryn of Altara
Espen Al Rasiardis {Morat'raken applicant} [Ever Victorious Army]
Eldrenia the Tower Accepted [White Tower]
Gretchen of Murandy WANTED
Jaxon Lane WANTED

11 players displayed.

* R HP:Battered MV:Winded >
Outpost Stables
Several stalls are here, some recently used as evidenced by the fact that
they have not yet been mucked out. Bales of hay are stacked towards the
back of the room, and hay covers most of the floor. The only way out is to
the west.
[ obvious exits: W ]
Zone: Tarendrelle at the Eldar
A warhorse is here, stamping his feet impatiently, being ridden by you.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A young warrior stands here, proudly wearing the Deathwatch colors.
A conscripted soldier now fights for the Seanchan.
A man walks among the horses here feeding them and rubbing them down.
A young raken handler stands here holding a saddle.
Surrounded by leather and metal, a saddler works here.
A wild stallion bucks madly.

* R HP:Battered MV:Winded >
l
Outpost Stables
Several stalls are here, some recently used as evidenced by the fact that
they have not yet been mucked out. Bales of hay are stacked towards the
back of the room, and hay covers most of the floor. The only way out is to
the west.
[ obvious exits: W ]
Zone: Tarendrelle at the Eldar
A warhorse is here, stamping his feet impatiently, being ridden by you.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A young warrior stands here, proudly wearing the Deathwatch colors.
A conscripted soldier now fights for the Seanchan.
A man walks among the horses here feeding them and rubbing them down.
A young raken handler stands here holding a saddle.
Surrounded by leather and metal, a saddler works here.
A wild stallion bucks madly.

* R HP:Battered MV:Winded >
scan w
l
*Eldrenia* is standing here, riding a warhorse.
*Jaxon* is standing here.

* R HP:Battered MV:Winded > Outpost Stables
Several stalls are here, some recently used as evidenced by the fact that
they have not yet been mucked out. Bales of hay are stacked towards the
back of the room, and hay covers most of the floor. The only way out is to
the west.
[ obvious exits: W ]
Zone: Tarendrelle at the Eldar
A warhorse is here, stamping his feet impatiently, being ridden by you.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A young warrior stands here, proudly wearing the Deathwatch colors.
A conscripted soldier now fights for the Seanchan.
A man walks among the horses here feeding them and rubbing them down.
A young raken handler stands here holding a saddle.
Surrounded by leather and metal, a saddler works here.
A wild stallion bucks madly.

* R HP:Battered MV:Winded >
l
Outpost Stables
Several stalls are here, some recently used as evidenced by the fact that
they have not yet been mucked out. Bales of hay are stacked towards the
back of the room, and hay covers most of the floor. The only way out is to
the west.
[ obvious exits: W ]
Zone: Tarendrelle at the Eldar
A warhorse is here, stamping his feet impatiently, being ridden by you.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A young warrior stands here, proudly wearing the Deathwatch colors.
A conscripted soldier now fights for the Seanchan.
A man walks among the horses here feeding them and rubbing them down.
A young raken handler stands here holding a saddle.
Surrounded by leather and metal, a saddler works here.
A wild stallion bucks madly.

* R HP:Battered MV:Winded >
l
Outpost Stables
Several stalls are here, some recently used as evidenced by the fact that
they have not yet been mucked out. Bales of hay are stacked towards the
back of the room, and hay covers most of the floor. The only way out is to
the west.
[ obvious exits: W ]
Zone: Tarendrelle at the Eldar
A warhorse is here, stamping his feet impatiently, being ridden by you.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A young warrior stands here, proudly wearing the Deathwatch colors.
A conscripted soldier now fights for the Seanchan.
A man walks among the horses here feeding them and rubbing them down.
A young raken handler stands here holding a saddle.
Surrounded by leather and metal, a saddler works here.
A wild stallion bucks madly.

* R HP:Battered MV:Winded >
The sul'dam leaves west. <<
A damane leaves west. <<

* R HP:Battered MV:Winded >
w
3

bash
Potato Patch
[ obvious exits: N E W ]
Zone: Tarendrelle at the Eldar
There are some bloody traces of a human leaving north. ^^
There are some bloody traces of a human leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
*Eldrenia* is standing here, riding a warhorse.
*Jaxon* is standing here.

* R HP:Battered MV:Winded >
[kill human]
You try to scythe *Eldrenia*, but she deflects the blow.

* R HP:Battered MV:Winded - Eldrenia: Wounded > *Jaxon* tries to
cleave you, but you parry successfully.
-=+
*Jaxon* tries to cleave you, but you parry successfully.
A damane joins your fight
The sul'dam joins a damane's fight
A damane doubles over in pain as the sul'dam sends her will through the silver leash.
*Eldrenia* panics, and attempts to flee
A damane unleashes a flurry of icy spikes at Eldrenia, who is stabbed repeatedly.
*Eldrenia* tries to strike you, but you deflect the blow.
*Eldrenia* leaves east riding a warhorse.
*

*Eldrenia* has arrived from the east, riding a warhorse.
*
*Jaxon* panics, and attempts to flee
+
*Jaxon* leaves east. >>
=- -
The sul'dam bellows 'The traitor Eldrenia has been spotted'
The sul'dam tries to lance Eldrenia, but she deflects the blow.
=
Your bash at *Eldrenia* sends her sprawling

*Eldrenia* panics, and attempts to flee

* R HP:Battered MV:Winded - the sul'dam: Healthy - Eldrenia: Beaten >
3

You try to scythe *Eldrenia*, but she deflects the blow.
A damane joins the sul'dam's fight
A damane doubles over in pain as the sul'dam sends her will through the silver leash.
The sul'dam lances Eldrenia's left leg extremely hard.

* R HP:Battered MV:Winded - the sul'dam: Healthy - Eldrenia: Beaten >
[kill human]
You do the best you can

* R HP:Battered MV:Winded - the sul'dam: Healthy - Eldrenia: Beaten >
3
3
[kill human]
You do the best you can

* R HP:Battered MV:Winded - the sul'dam: Healthy - Eldrenia: Beaten >
3
[kill human]
You do the best you can

3
* R HP:Battered MV:Winded - the sul'dam: Healthy - Eldrenia: Beaten >
*Eldrenia* leaves north riding a warhorse.

* R HP:Battered MV:Winded > [kill human]
They aren't here.


* R HP:Battered MV:Winded > Unkept Yard
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
Door east: sidegate
Door south: gate
There are some tracks of a ridden mount leaving east. >>
There are some tracks of an animal leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young warrior stands here, proudly wearing the Deathwatch colors.
A warhorse is here, stamping his feet impatiently.

* R HP:Battered MV:Winded > You can't ride in there.

* R HP:Battered MV:Winded > The gate seems to be closed.

* R HP:Battered MV:Winded > The gate seems to be closed.

* R HP:Battered MV:Winded > The gate seems to be closed.

* R HP:Battered MV:Winded > The gate seems to be closed.

* R HP:Battered MV:Winded > The gate seems to be closed.

e
s
* R HP:Battered MV:Winded >
Wheat Fields
[ obvious exits: S W ]
Zone: Tarendrelle at the Eldar
Door west: sidegate
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tall animal with a long neck stands here.
A young Morat'torm carries out the orders of his superiors.

* R HP:Battered MV:Winded >
Lane Near the Village
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
There are some bloody traces of a human leaving south. vv
There are some bloody traces of a human leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

7
* R HP:Battered MV:Winded >
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Battered MV:Winded >
dism
e
You stop riding him.

* HP:Battered MV:Winded > Gravelled Lane through Village
[ obvious exits: N E W ]
Zone: Tarendrelle at the Eldar
Door east: frontgate
A tall animal with a long neck stands here.
A well-trained soldier stands here, ready to defend the morat'raken.

scan e
* HP:Battered MV:Weary >
* HP:Battered MV:Weary >
e
Gravelled Lane through Village
[ obvious exits: E S W ]
Zone: Tarendrelle at the Eldar
Door west: frontgate
There are some bloody traces of a human leaving east. >>
There are some bloody traces of a human leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A stout Seanchan sentry keeps vigilant watch here.
A stout Seanchan sentry keeps vigilant watch here.

* HP:Battered MV:Weary >
scan e
Your eyesight is not so keen.

* HP:Battered MV:Weary >
e
n
Village Square
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A large stone well is here.
*Jaxon* is standing here.
*Eldrenia* is standing here, riding a warhorse.
A bored man stands sentry here.
A bored man stands sentry here.

Tic in 7 seconds
* HP:Battered MV:Weary >
*Jaxon* tries to cleave you, but you parry successfully.

n
* HP:Battered MV:Weary - Jaxon: Beaten > No way You're fighting for your life

* HP:Battered MV:Weary - Jaxon: Beaten >
No way You're fighting for your life

* HP:Battered MV:Weary - Jaxon: Beaten >
f

*Eldrenia* tries to strike you, but you parry successfully.

* HP:Battered MV:Weary - Jaxon: Beaten > You panic and attempt
to flee


You flee head over heels.
Bridle Track from Village
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some bloody traces of a human leaving south. vv
There are some tracks of a humanoid leaving west. <<
A simple man blends into the crowd of the city.

* HP:Battered MV:Weary >
w
s
Trading Post
[ obvious exits: E S ]
Zone: Tarendrelle at the Eldar
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
The master tradesman keenly surveys the events around him.

w
* HP:Battered MV:Weary > Gravelled Lane through Village
[ obvious exits: E S W ]
Zone: Tarendrelle at the Eldar
Door west: frontgate
There are some bloody traces of a human leaving east. >>
There are some bloody traces of a human leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A stout Seanchan sentry keeps vigilant watch here.
A stout Seanchan sentry keeps vigilant watch here.

* HP:Battered MV:Weary >
Gravelled Lane through Village
[ obvious exits: N E W ]
Zone: Tarendrelle at the Eldar
Door east: frontgate
A tall animal with a long neck stands here.
A well-trained soldier stands here, ready to defend the morat'raken.

* HP:Battered MV:Weary >
w
Lane Near the Village
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
There are some bloody traces of a human leaving south. vv
There are some bloody traces of a human leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving north. ^^
A young Morat'torm carries out the orders of his superiors.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A warhorse is here, stamping his feet impatiently.

rs
* HP:Battered MV:Weary >
[ride horse]
You start riding him.

* R HP:Battered MV:Weary >
beep cazor
3
Ok.

* R HP:Battered MV:Weary > [kill human]
They aren't here.


* R HP:Battered MV:Weary >
[kill human]
They aren't here.


* R HP:Battered MV:Weary >
[kill human]
They aren't here.


* R HP:Battered MV:Weary >
[kill human]
They aren't here.


* R HP:Battered MV:Weary >
l
[kill human]
They aren't here.


* R HP:Battered MV:Weary >
Lane Near the Village
Just east of here the lane enters a small village. On the north side of the
road, amber stalks of wheat bend in waves in the breeze. A potato patch
lies to the south.
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
There are some bloody traces of a human leaving south. vv
There are some bloody traces of a human leaving south. vv
A young Morat'torm carries out the orders of his superiors.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A warhorse is here, stamping his feet impatiently, being ridden by you.

dism
* R HP:Battered MV:Weary > Lane Near the Village
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
There are some bloody traces of a human leaving south. vv
There are some bloody traces of a human leaving south. vv
A young Morat'torm carries out the orders of his superiors.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Weary >
You stop riding him.

e
3
* HP:Battered MV:Weary >
Gravelled Lane through Village
[ obvious exits: N E W ]
Zone: Tarendrelle at the Eldar
Door east: frontgate
A tall animal with a long neck stands here.
A well-trained soldier stands here, ready to defend the morat'raken.

* HP:Battered MV:Weary > [kill human]
They aren't here.


* HP:Battered MV:Weary >
Bridle Track from Village
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
There are some bloody traces of a human leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^

* HP:Battered MV:Weary >
s
3

bash
Village Square
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
There are some bloody traces of a human leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
A large stone well is here.
*Jaxon* is standing here.
A simple man blends into the crowd of the city.
A bored man stands sentry here.
A bored man stands sentry here.

* HP:Battered MV:Weary > [kill human]
You try to scythe *Jaxon*, but he deflects the blow.

* HP:Battered MV:Weary - Jaxon: Battered > -=
A plainly dressed man stops using a lantern.
+*
*+=-
-=
As *Jaxon* avoids your bash, you topple over and fall to the ground

* HP:Battered MV:Weary - Jaxon: Battered >

You dodge a bash from *Jaxon* who loses his balance and falls

f
* HP:Battered MV:Weary - Jaxon: Battered >
Tic in 7 seconds
You panic and attempt to flee


You flee head over heels.
Gravelled Lane through Village
[ obvious exits: E S W ]
Zone: Tarendrelle at the Eldar
Door west: frontgate
There are some bloody traces of a human leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
A stout Seanchan sentry keeps vigilant watch here.
A stout Seanchan sentry keeps vigilant watch here.

* HP:Battered MV:Weary >
n
Alas, you cannot go that way...

e
* HP:Battered MV:Weary >
e
Village Square
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
There are some bloody traces of a human leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
A large stone well is here.
*Jaxon* is standing here.
A simple man blends into the crowd of the city.
A bored man stands sentry here.
A bored man stands sentry here.

* HP:Battered MV:Weary > *Jaxon* tries to cleave you, but you parry successfully.
No way You're fighting for your life

* HP:Battered MV:Weary - Jaxon: Battered >
f

You scythe *Jaxon*'s right arm hard.
*Jaxon* tries to cleave you, but you deflect the blow.

* HP:Battered MV:Weary - Jaxon: Battered >
You panic and attempt to flee


You flee head over heels.
Bridle Track from Village
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
There are some bloody traces of a human leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^

* HP:Battered MV:Weary >
e
s
Wayward Inn Lobby
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
The innkeeper bustles about, helping guests into rooms.

* HP:Battered MV:Weary >
Small Road through Village
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
There are some bloody traces of a human leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a humanoid leaving west. <<
There are some tracks of a humanoid leaving north. ^^
An old woman smiles kindly.
A tawny merchant stands here, glaring about the area.

* HP:Battered MV:Weary >

An old woman says 'Excuse me sir, I seem to have misplaced my walking cane. Can you
help me find my cane?'

* HP:Battered MV:Weary >
tr
-=+
Some obvious recent bloody traces of a Human leaving west. <<
Some obvious recent tracks of a warhorse (ridden) leaving west.
Some obvious recent tracks of a warhorse (ridden) leaving west.
Some obvious fairly recent tracks of a tawny merchant leaving west.
Some clear fairly recent tracks of a tawny merchant leaving north.

* HP:Battered MV:Weary >
w
3

bash
Village Square
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
There are some bloody traces of a human leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
A large stone well is here.
*Jaxon* is standing here.
A simple man blends into the crowd of the city.
A bored man stands sentry here.
A bored man stands sentry here.

* HP:Battered MV:Weary >
[kill human]
They aren't here.


* HP:Battered MV:Weary > Bash who?

* HP:Battered MV:Weary >
Bash who?

* HP:Battered MV:Weary >
n
3

*Jaxon* tries to cleave you, but you parry successfully.


bash
* HP:Battered MV:Weary - Jaxon: Battered > No way You're fighting for your life

* HP:Battered MV:Weary - Jaxon: Battered > [kill human]
You do the best you can

* HP:Battered MV:Weary - Jaxon: Battered >
7 -
f
=Cancelled.
[change mood wimpy]
Mood changed to: Wimpy

* HP:Battered MV:Weary - Jaxon: Battered > You panic and attempt
to flee


You flee head over heels.
Bridle Track from Village
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
There are some bloody traces of a human leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^

* HP:Battered MV:Weary >
w
s

*Jaxon* has arrived from the south.

* HP:Battered MV:Weary > *Jaxon* tries to cleave you, but you parry successfully.
No way You're fighting for your life

w
* HP:Battered MV:Weary - Jaxon: Battered > No way You're fighting for your life

* HP:Battered MV:Weary - Jaxon: Battered >
f
No way You're fighting for your life

s
* HP:Battered MV:Weary - Jaxon: Battered >
w
You panic and attempt to flee

You flee head over heels.
Village Square
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
There are some bloody traces of a human leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
A large stone well is here.
A simple man blends into the crowd of the city.
A bored man stands sentry here.
A bored man stands sentry here.
A Small Cottage
[ obvious exits: N ]
Zone: Tarendrelle at the Eldar
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A skinny man wearing a dark robe considers matters of law set before him.

* HP:Battered MV:Haggard >
Alas, you cannot go that way...

* HP:Battered MV:Haggard >
n
w
Village Square
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
There are some bloody traces of a human leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
A large stone well is here.
A simple man blends into the crowd of the city.
A bored man stands sentry here.
A bored man stands sentry here.

* HP:Battered MV:Haggard > Gravelled Lane through Village
[ obvious exits: E S W ]
Zone: Tarendrelle at the Eldar
Door west: frontgate
There are some bloody traces of a human leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A stout Seanchan sentry keeps vigilant watch here.
A stout Seanchan sentry keeps vigilant watch here.

* HP:Battered MV:Haggard >
w
Gravelled Lane through Village
[ obvious exits: N E W ]
Zone: Tarendrelle at the Eldar
Door east: frontgate
A well-trained soldier stands here, ready to defend the morat'raken.

* HP:Battered MV:Haggard >
w
rs
Lane Near the Village
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
There are some bloody traces of a human leaving south. vv
There are some bloody traces of a human leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving north. ^^
A tall animal with a long neck stands here.
A young Morat'torm carries out the orders of his superiors.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A warhorse is here, stamping his feet impatiently.

* HP:Battered MV:Haggard > [ride horse]
You start riding him.

* R HP:Battered MV:Haggard >
not
w
w
You stop paying increased attention to your surroundings.

n
* R HP:Battered MV:Haggard > Gravelled Lane by Hedgerow
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
Door north: gate
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tall animal with a long neck stands here.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.

n
* R HP:Battered MV:Haggard > The Gravelled Lane
[ obvious exits: N E S ]
Zone: Tarendrelle at the Eldar
There are some bloody traces of a human leaving north. ^^
There are some bloody traces of a human leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Haggard > Empty Fields
[ obvious exits: N S ]
Zone: Tarendrelle at the Eldar
Door north: backgate
There are some bloody traces of a human leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A conscripted soldier now fights for the Seanchan.

* R HP:Battered MV:Haggard > The Bank of the Tarendrelle
[ obvious exits: E S ]
Zone: Tarendrelle at the Eldar
Door south: backgate
There are some bloody traces of a human leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A stout Seanchan sentry keeps vigilant watch here.
A stout Seanchan sentry keeps vigilant watch here.

odn
open n
* R HP:Battered MV:Haggard >
I see no n here.

e
* R HP:Battered MV:Haggard >
e
Fields Along Bank
[ obvious exits: E W ]
Zone: Tarendrelle at the Eldar
There are some bloody traces of a human leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

sc
* R HP:Battered MV:Haggard >
Fields Along the South Bank
[ obvious exits: E W ]
Zone: Tarendrelle at the Eldar
There are some bloody traces of a human leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Haggard > You have 187(405) hit and 11(168) movement points.
You have scored 107849777 experience points and 81 quest points.
You need 650223 exp to level and -6 qp to rank.
You have amassed 110 Turn points to date.
This ranks you as Espen the Sergeant [Ever Victorious Army 3] (Level 50).
You are standing.

* R HP:Battered MV:Haggard >
e
Track South of Tarendrelle
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
There are some bloody traces of a human leaving east. >>
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

tr horse
* R HP:Battered MV:Haggard >
-=+
Some obvious fresh tracks of a warhorse (ridden) leaving north.
Some obvious recent tracks of a warhorse (ridden) leaving south.
Some obvious recent tracks of a warhorse (ridden) leaving south.
Some clear almost day-old tracks of a warhorse (ridden) leaving south.
Some clear almost day-old tracks of a warhorse (ridden) leaving west.
Some clear almost day-old tracks of a warhorse (ridden) leaving south.
Some clear almost day-old tracks of a warhorse (ridden) leaving south.

* R HP:Battered MV:Haggard >
n
n
Bridge Over the Tarendelle
[ obvious exits: N S ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.

* R HP:Battered MV:Haggard > Track Alongside the River
[ obvious exits: E S ]
Zone: Tarendrelle at the Eldar
Door west: thornypath
There are some tracks of a ridden mount leaving east. >>
There are some tracks of an animal leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Haggard >
e
Along the Bridle Track
[ obvious exits: N E W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving east. >>
There are some tracks of an animal leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.

* R HP:Battered MV:Haggard >
stat
e
e
You are a 428 year old male seanchan hunter.
You are carrying 11.2 lbs and wearing 39.7 lbs, very light.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:18 Con:19. Total: 82.
Offensive bonus: 153, Dodging bonus: 119, Parrying bonus: 199. Total Defence: 318
Your mood is: Wimpy. You will flee below: 130 Hit Points
You are wanted by: Andor Tar Valon Fal Dara Maradon Children of Light Red Eagles
Bandar Eban
Your armor absorbs about 24% on average.

You are subjected to the following effects:
- NO QUIT

* R HP:Battered MV:Haggard >
Old Clearing
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Haggard > Light Forest
[ obvious exits: N W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Haggard >
n
n
n
Bend in Southward Track
[ obvious exits: N S W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.

* R HP:Battered MV:Haggard >
The Southern Bridle Track
[ obvious exits: N S W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of an animal leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Haggard > Southward Bridle Track
[ obvious exits: N S ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Haggard >
n
n
Southward Track
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a humanoid leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Haggard > A Small Crossroads
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving east. >>
There are some tracks of an animal leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Haggard >
e
e
e
Caemlyn Road through Countryside
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
e
* R HP:Battered MV:Haggard >
Caemlyn Road through Countryside
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving east. >>
There are some tracks of an animal leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Haggard > Along the Caemlyn Road
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving east. >>
There are some tracks of an animal leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Haggard > Along the Caemlyn Road
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a humanoid leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Haggard > A Shienaran scout narrates 'Call the banners
Shadowspawn sighted at Eastern Borderlands'
Along Caemlyn Road
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Haggard >
i
You are carrying:
a copper headed throwing axe
a wealth of gold crowns (669)
a wealth of copper pennies (222)
a gilt inlaid key
a large iron key
the gatekey of Baerlon

* R HP:Battered MV:Haggard >
rem axe
You stop using a wicked knife bladed axe.

* R HP:Battered MV:Haggard >
wield copper
ss
You wield a copper headed throwing axe.

* R HP:Battered MV:Haggard >
[sheath ]
You sheath a copper headed throwing axe into a gown of exquisite design.

* R HP:Battered MV:Haggard >
wield axe
e
You wield a wicked knife bladed axe.

e
* R HP:Battered MV:Haggard >
Caemlyn Road West of Whitebridge
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving east. >>
There are some tracks of an animal leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Haggard > Caemlyn Road West of Whitebridge
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tired farmer is here.

scan e
* R HP:Battered MV:Haggard >
A town watchman is here, patrolling the city.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.

* R HP:Battered MV:Haggard >
e
e
Caemlyn Road West of Whitebridge
[ obvious exits: E W ]
Zone: Whitebridge
Door east: gate
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.

* R HP:Battered MV:Haggard > White Bridge meets Caemlyn Road
[ obvious exits: W U ]
Zone: Whitebridge
Door west: gate
There are some tracks of a ridden mount leaving up. uu
There are some tracks of a humanoid leaving up. uu
A warhorse is here, stamping his feet impatiently, being ridden by you.

u
* R HP:Battered MV:Haggard >
u
u
Foot of the White Bridge
[ obvious exits: U D ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving up. uu
There are some tracks of a ridden mount leaving down. dd
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

e
* R HP:Battered MV:Haggard >
e
On the White Bridge
[ obvious exits: U D ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving up. uu
There are some tracks of a humanoid leaving down. dd
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Haggard > On the White Bridge
[ obvious exits: E D ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a humanoid leaving down. dd
A warhorse is here, stamping his feet impatiently, being ridden by you.

d
d
* R HP:Battered MV:Haggard > Apex of the White Bridge
[ obvious exits: E W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Haggard > On the White Bridge
[ obvious exits: W D ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Haggard > On the White Bridge
[ obvious exits: U D ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.

Tic in 7 seconds
* R HP:Battered MV:Haggard > Foot of the White Bridge
[ obvious exits: U D ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.

scan d
* R HP:Battered MV:Haggard >
*Eldrenia* is resting here, riding a warhorse.
The Whitebridge town crier stands here, spreading the news.

* R HP:Battered MV:Haggard >
8
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

* R HP:Battered MV:Haggard >
rem axe
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 60.273 seconds.
You stop using a wicked knife bladed axe.

dd
* R HP:Wounded MV:Weary >
[draw throwing]
You try to quietly draw a copper headed throwing axe from a gown of exquisite design.

* R HP:Wounded MV:Weary >
g throwing pack
You don't have a pack.

* R HP:Wounded MV:Weary >
g throwing purse
8
There doesn't seem to be a throwing in a small purse.

9
* R HP:Wounded MV:Weary >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

* R HP:Wounded MV:Weary >
Arglebargle, glop-glyf?

* R HP:Wounded MV:Weary >
d;throw eldrenia;wield axe

bash
Magnificent Square
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fine-grained oilstone lies upon the ground.
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Eldrenia* is resting here, riding a warhorse.
The Whitebridge town crier stands here, spreading the news.
A rat has arrived from above.

* R HP:Wounded MV:Weary > You throw a copper headed throwing axe
at *Eldrenia*.

3
* R HP:Wounded MV:Weary >

bash

A copper headed throwing axe arcs through the air.

* R HP:Wounded MV:Weary >

*Eldrenia* grunts in pain as she is struck by a copper headed throwing axe.
*Eldrenia* panics, and attempts to flee
*Eldrenia* leaves east riding a warhorse.

* R HP:Wounded MV:Weary >
You wield a wicked knife bladed axe.

e
* R HP:Wounded MV:Weary > Bash who?

3

bash
* R HP:Wounded MV:Haggard > [kill human]
They aren't here.


* R HP:Wounded MV:Haggard > Bash who?

* R HP:Wounded MV:Haggard > Stone Street
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Eldrenia* is standing here, riding a warhorse.
A rat has arrived from the west.

* R HP:Wounded MV:Haggard > [kill human]
You try to scythe *Eldrenia*, but she parries successfully.

* R HP:Wounded MV:Haggard - Eldrenia: Beaten >
Cancelled.
-
*Eldrenia* tries to strike you, but you deflect the blow.
=+**+=
*Eldrenia* panics, and attempts to flee
-
*Eldrenia* leaves south riding a warhorse.
-=
They're not here anymore

s
3
* R HP:Wounded MV:Haggard >

bash
Back Alley
[ obvious exits: N E S ]
Zone: Whitebridge
Door east: sidegate
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Eldrenia* is standing here, riding a warhorse.
A rat has arrived from the north.

* R HP:Wounded MV:Haggard > [kill human]
You try to scythe *Eldrenia*, but she parries successfully.

* R HP:Wounded MV:Haggard - Eldrenia: Beaten >
-=+**+
*Eldrenia* tries to strike you, but you parry successfully.
=- -=
Your bash at *Eldrenia* sends her sprawling

*Eldrenia* panics, and attempts to flee

* R HP:Wounded MV:Haggard - Eldrenia: Beaten >

You scythe *Eldrenia*'s left foot extremely hard.

* R HP:Wounded MV:Haggard - Eldrenia: Critical >

*Eldrenia* leaves east riding a warhorse.

* R HP:Wounded MV:Haggard >
e
3
Side Alley
[ obvious exits: E W ]
Zone: Whitebridge
Door east: smallgate
Door west: sidegate
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Eldrenia* is standing here, riding a warhorse.
A rat has arrived from the west.

ccd
* R HP:Wounded MV:Haggard > [kill human]
You try to scythe *Eldrenia*, but she deflects the blow.

* R HP:Wounded MV:Haggard - Eldrenia: Critical >
*Eldrenia* tries to strike you, but you deflect the blow.
You try to scythe *Eldrenia*, but she deflects the blow.

* R HP:Wounded MV:Haggard - Eldrenia: Critical > Arglebargle, glop-glyf?

cdw
close sidegate w

bash
* R HP:Wounded MV:Haggard - Eldrenia: Critical >
Ok.

* R HP:Wounded MV:Haggard - Eldrenia: Critical > -=+**
*Eldrenia* tries to strike you, but you deflect the blow.
*Eldrenia* panics, and attempts to flee
+=- -=
Your bash at *Eldrenia* sends her sprawling

*Eldrenia* panics, and attempts to flee

* R HP:Wounded MV:Haggard - Eldrenia: Critical >

You try to scythe *Eldrenia*, but she parries successfully.

* R HP:Wounded MV:Haggard - Eldrenia: Critical >

A Shienaran scout narrates 'Call the bannersShadowspawn sighted at Tarwin's Gap'

* R HP:Wounded MV:Haggard - Eldrenia: Critical >

You scythe *Eldrenia*'s right leg into bloody fragments
*Eldrenia* panics, and attempts to flee

ch mood berserk

bash
* R HP:Wounded MV:Haggard - Eldrenia: Critical >
Mood changed to: Berserk
Wimpy reset to: 0 hit points.

* R HP:Wounded MV:Haggard - Eldrenia: Critical > They already seem to be stunned.

bash

* R HP:Wounded MV:Haggard - Eldrenia: Critical >

*Eldrenia* panics, and attempts to flee

* R HP:Wounded MV:Haggard - Eldrenia: Critical > -=
*Eldrenia* panics, and attempts to flee
+*
*Eldrenia* tries to strike you, but you parry successfully.
*+=-
-=
Your bash at *Eldrenia* sends her sprawling

*Eldrenia* panics, and attempts to flee

* R HP:Wounded MV:Haggard - Eldrenia: Critical >
cdw
close sidegate w
You scythe *Eldrenia*'s body into bloody fragments
*Eldrenia* is dead R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first timeWas it good for you too?
Your blood freezes as you hear *Eldrenia*'s death cry.
It's already closed

* R HP:Wounded MV:Haggard >
8
8
8
8
[change mood brave]
You try to calm down, but can't



















Tibegex* has arrived from the north, riding a gray palfrey.

* R HP:Beaten MV:Strong > [kill human]
You scythe *Tibegex*'s body hard.

* R HP:Beaten MV:Strong - Tibegex: Beaten > [kill human]
You do the best you can

* R HP:Beaten MV:Strong - Tibegex: Beaten >

You try to scythe *Tibegex*, but he parries successfully.

* R HP:Beaten MV:Strong - Tibegex: Beaten >
f
You panic and attempt to flee


You flee head over heels.
Thoroughfare of Alindaer
[ obvious exits: N S ]
Zone: Tar Valon Road South of Tar Valon
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A traveler trudges by.

* R HP:Beaten MV:Strong >
8
s
[change mood brave]
Mood changed to: Brave

3

bash
* R HP:Beaten MV:Strong >
Market Square
[ obvious exits: N E S W ]
Zone: Tar Valon Road South of Tar Valon
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Tibegex* is standing here, riding a gray palfrey.
A bearded coachman stands here, waiting for passengers.
The Alindaer town crier stands here, spreading the news.

* R HP:Beaten MV:Strong >
[kill human]
You scythe *Tibegex*'s right foot.

* R HP:Beaten MV:Strong - Tibegex: Beaten > -=
Caitlin narrates 'so anyways you wanna meet somewhere?'
+**+
=-
-=
As *Tibegex* avoids your bash, you topple over and fall to the ground

* R HP:Beaten MV:Strong - Tibegex: Beaten >

*Tibegex* sends you sprawling with a powerful bash

* R HP:Beaten MV:Strong - Tibegex: Beaten >

*Tibegex* tries to slash you, but you parry successfully.

* R HP:Beaten MV:Strong - Tibegex: Beaten >

bash
-
*Tibegex* tries to slash you, but you deflect the blow.
=+**+=- -
=
As *Tibegex* avoids your bash, you topple over and fall to the ground

* R HP:Beaten MV:Strong - Tibegex: Beaten >

*Tibegex* sends you sprawling with a powerful bash

* R HP:Beaten MV:Strong - Tibegex: Beaten >

*Tibegex* slashes your body into bloody fragments
You wish that your wounds would stop BLEEDING so much


* R HP:Beaten MV:Strong - Tibegex: Beaten >

bash
-=+**+
Sagittarius narrates 'i happily slaughter stater trees while leveling to 15, mostly i
assume they're bots with no feelers to get hurt'
=-
-=
As *Tibegex* avoids your bash, you topple over and fall to the ground

* R HP:Beaten MV:Strong - Tibegex: Beaten >

You dodge a bash from *Tibegex* who loses his balance and falls
You wish that your wounds would stop BLEEDING so much


* R HP:Beaten MV:Strong - Tibegex: Beaten >

bash
-=+**+=-
-=
As *Tibegex* avoids your bash, you topple over and fall to the ground

* R HP:Beaten MV:Strong - Tibegex: Beaten >
f

*Tibegex* sends you sprawling with a powerful bash

* R HP:Beaten MV:Strong - Tibegex: Beaten >
*Tibegex* tries to slash you, but you deflect the blow.

eq
* R HP:Beaten MV:Strong - Tibegex: Beaten >
wield axe

*Tibegex* slashes your head extremely hard.
You wish that your wounds would stop BLEEDING so much

You panic and attempt to flee

You flee head over heels.
Village of Alindaer
[ obvious exits: E ]
Zone: Tar Valon Road South of Tar Valon
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.
A grand master of the guild ambles by with confidence.
Market Square
[ obvious exits: N E S W ]
Zone: Tar Valon Road South of Tar Valon
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Tibegex* is standing here, riding a gray palfrey.
A bearded coachman stands here, waiting for passengers.
The Alindaer town crier stands here, spreading the news.

* R HP:Beaten MV:Strong > You are using:
<used as light> a brass storm lantern
<worn on finger> a gold ring
<worn on finger> a gold ring
<worn on head> a light brown hood of finely-spun cloth
<worn around neck> a silver medallion
<worn around neck> a shimmering pendant of obsidian
<worn on body> a finely-tailored white shirt (used)
<worn about body> a gown of exquisite design
<worn on arms> a set of finely-spun cloth sleeves
<worn on hands> a fine pair of light, buckskin gloves
<worn around wrist> a jeweled wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> a wicked knife bladed axe
<worn about waist> a belt with a buckle of cuendillar
<worn on belt> a small purse
<worn on legs> a set of loose cloth breeches
<worn on feet> a pair of light, well-oiled leather boots

* R HP:Beaten MV:Strong > You don't seem to have an axe.

* R HP:Beaten MV:Strong >
3
[kill human]
You scythe *Tibegex*'s body very hard.

* R HP:Beaten MV:Strong - Tibegex: Critical >
f
*Tibegex* tries to slash you, but you deflect the blow.
You scythe *Tibegex*'s body hard.
You panic and attempt to flee

sc

You flee head over heels.
Village of Alindaer
[ obvious exits: E ]
Zone: Tar Valon Road South of Tar Valon
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.
A grand master of the guild ambles by with confidence.

* R HP:Beaten MV:Strong >
You have 67(405) hit and 143(168) movement points.
You have scored 107480472 experience points and 81 quest points.
You need 1019528 exp to level and -6 qp to rank.
You have amassed 71 Turn points to date.
This ranks you as Espen the Sergeant [Ever Victorious Army 3] (Level 50).
You are standing.

* R HP:Beaten MV:Strong >
e
3

bash
Market Square
[ obvious exits: N E S W ]
Zone: Tar Valon Road South of Tar Valon
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A bearded coachman stands here, waiting for passengers.
The Alindaer town crier stands here, spreading the news.

* R HP:Beaten MV:Strong >
[kill human]
They aren't here.


* R HP:Beaten MV:Strong > Bash who?

* R HP:Beaten MV:Strong >
Bash who?

* R HP:Beaten MV:Strong >
cc t66
[change wimpy]
You won't flee from any fight now.

wh
* R HP:Beaten MV:Strong >
Sagittarius narrates '2 stat trees per room is boo :('

* R HP:Beaten MV:Strong >
Players
There is/are: 17 player(s) on LS and 1 player(s) on DS as of the last site update.
-------
Faiz the Sun Lieutenant [Rising Sun] WANTED
Grake of Two Rivers
Verne the Tower Accepted [White Tower] WANTED
Lark of Two Rivers
Sagittarius of Seandar
Lord Ominas 'Vulture' Crowe [Gaidin Council] WANTED
Caitlin of Illian
Tazok of Two Rivers
Espen Al Rasiardis {Morat'raken applicant} [Ever Victorious Army]
Kao of Arafel
Master Kordin al'Dendarii [Illuminator Chapter Master] (Sworn)
Tibegex the Bannerman [Tower Guard] WANTED
Gretchen of Murandy WANTED
Rasten of Shienar
Kalina of Seandar
Oli of Two Rivers
Aforolk of Arafel

17 players displayed.

* R HP:Beaten MV:Strong >
cc 66
l
[change wimpy]
You will now flee if you go below 66 hit points.

* R HP:Beaten MV:Strong >
n
Market Square
Stone-paved streets guide the traffic of Tar Valon between the red and
brown brick houses and shops of this small village. Squadrons of soldiers
file through town periodically from Tar Valon, and the market throng divide
around them as if marching men were obstructions they were long used to.
[ obvious exits: N E S W ]
Zone: Tar Valon Road South of Tar Valon
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A bearded coachman stands here, waiting for passengers.
The Alindaer town crier stands here, spreading the news.

* R HP:Beaten MV:Strong >
Thoroughfare of Alindaer
[ obvious exits: N S ]
Zone: Tar Valon Road South of Tar Valon
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A traveler trudges by.

* R HP:Beaten MV:Strong >
n
Thoroughfare of Alindaer
[ obvious exits: N S ]
Zone: Tar Valon Road South of Tar Valon
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

scan n
* R HP:Beaten MV:Strong >
*Tibegex* is standing here, riding a gray palfrey.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A balding, sour-faced officer checks everyone passing by.

* R HP:Beaten MV:Strong >
8
[change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Strong >
n
3
Foot of the Bridge
[ obvious exits: E S ]
Zone: Tar Valon Road South of Tar Valon
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
A short handled throwing axe has been left here.
A short, well balanced knife lies here, both edges glinting.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Tibegex* is standing here, riding a gray palfrey.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A balding, sour-faced officer checks everyone passing by.

* R HP:Beaten MV:Strong > [kill human]
You scythe *Tibegex*'s body very hard.

* R HP:Beaten MV:Strong - Tibegex: Critical >
*Tibegex* tries to slash you, but you parry successfully.
A Tar Valon bridgeguard joins Tibegex's fight
A Tar Valon bridgeguard joins a Tar Valon bridgeguard's fight
A Tar Valon bridgeguard joins a Tar Valon bridgeguard's fight
A balding, sour-faced officer joins a Tar Valon bridgeguard's fight
You scythe *Tibegex*'s left arm hard.

Tic in 7 seconds
* R HP:Beaten MV:Strong - Tibegex: Critical >
7
f
A balding, sour-faced officer bellows 'The criminal, Espen, has been spotted'
[change mood wimpy]
Mood changed to: Wimpy
Tibegex narrates 'How do i still miss when '

* R HP:Beaten MV:Strong - Tibegex: Critical > You panic and
attempt to flee


You flee head over heels.
Thoroughfare of Alindaer
[ obvious exits: N S ]
Zone: Tar Valon Road South of Tar Valon
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
8
[change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Strong >
scan n
*Tibegex* is standing here, riding a gray palfrey.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A balding, sour-faced officer checks everyone passing by.
Tibegex narrates 'you bahsed'

* R HP:Beaten MV:Strong >

Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 64.626 seconds.
Kordin narrates 'not sure why everyone stats Caem since there are plenty of saplings
EF, Tear etc.'

* R HP:Beaten MV:Strong >
n
3
Foot of the Bridge
[ obvious exits: E S ]
Zone: Tar Valon Road South of Tar Valon
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
A short handled throwing axe has been left here.
A short, well balanced knife lies here, both edges glinting.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Tibegex* is standing here, riding a gray palfrey.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A balding, sour-faced officer checks everyone passing by.

* R HP:Beaten MV:Strong > [kill human]
You try to scythe *Tibegex*, but he parries successfully.

* R HP:Beaten MV:Strong - Tibegex: Critical >

A balding, sour-faced officer tries to slash you, but you deflect the blow.
A balding, sour-faced officer bellows 'The criminal, Espen, has been spotted'

7
* R HP:Beaten MV:Strong - Tibegex: Critical >
f

A balding, sour-faced officer tries to slash you, but you deflect the blow.
A Tar Valon bridgeguard joins a balding, sour-faced officer's fight
A Tar Valon bridgeguard joins a balding, sour-faced officer's fight
A Tar Valon bridgeguard joins a balding, sour-faced officer's fight
You scythe *Tibegex*'s body hard.

* R HP:Beaten MV:Strong - Tibegex: Critical > [change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Strong - Tibegex: Critical > You panic and
attempt to flee


You flee head over heels.
Thoroughfare of Alindaer
[ obvious exits: N S ]
Zone: Tar Valon Road South of Tar Valon
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
8
[change mood brave]
Mood changed to: Brave

scan n
* R HP:Beaten MV:Strong >
*Tibegex* is standing here, riding a gray palfrey.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A balding, sour-faced officer checks everyone passing by.

* R HP:Beaten MV:Strong >
n
3
Foot of the Bridge
[ obvious exits: E S ]
Zone: Tar Valon Road South of Tar Valon
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
A short handled throwing axe has been left here.
A short, well balanced knife lies here, both edges glinting.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Tibegex* is standing here, riding a gray palfrey.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A balding, sour-faced officer checks everyone passing by.

* R HP:Beaten MV:Strong > [kill human]
You scythe *Tibegex*'s body hard.

* R HP:Beaten MV:Strong - Tibegex: Critical >

*Tibegex* tries to slash you, but you deflect the blow.
A Tar Valon bridgeguard joins Tibegex's fight
A Tar Valon bridgeguard joins a Tar Valon bridgeguard's fight
A Tar Valon bridgeguard joins a Tar Valon bridgeguard's fight
A balding, sour-faced officer joins a Tar Valon bridgeguard's fight
You scythe *Tibegex*'s left arm.
*Tibegex* is dead R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first timeWas it good for you too?
Your blood freezes as you hear *Tibegex*'s death cry.

* R HP:Beaten MV:Strong >
7
A balding, sour-faced officer bellows 'The criminal, Espen, has been spotted'
[change mood wimpy]
Mood changed to: Wimpy

e
* R HP:Beaten MV:Strong >
Bridge Over the Alindrelle
[ obvious exits: E W ]
Zone: Tar Valon Road South of Tar Valon
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
The corpse of an ambitious man is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
na tibegex RIP

Ailak
Posts: 105
Joined: Sat Feb 23, 2019 6:38 pm

Re: Forward the Corenne

Post by Ailak » Fri May 21, 2021 3:30 pm

Fun logs Espen, always a fun fight!

Espen
Posts: 47
Joined: Wed May 05, 2021 3:06 am

Re: Forward the Corenne

Post by Espen » Mon May 24, 2021 6:29 am

Dalmore narrates 'run eld'

* R HP:Healthy MV:Tiring >

*Eldrenia* releases streaks of Fire at Sanek, who screams in pain.

* R HP:Healthy MV:Tiring > Sanek tries to slash *Eldrenia*, but she parries
successfully.
*Eldrenia* barely tickles Sanek's left foot with her strike.

* R HP:Healthy MV:Tiring >
3
*Dalmore* has arrived from the north, riding a bloodstock stallion.

8
* R HP:Healthy MV:Tiring > [kill human]
You scythe *Dalmore*'s right arm hard.
*Dalmore* panics, and attempts to flee!
*Dalmore* leaves south riding a bloodstock stallion.

b
bash
* R HP:Healthy MV:Tiring >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

* R HP:Healthy MV:Tiring > *Eldrenia* tries to strike Sanek, but he deflects the
blow.
Bash who?

3
* R HP:Healthy MV:Tiring >
b
bash
[kill human]
You scythe *Eldrenia*'s body very hard.

* R HP:Healthy MV:Tiring - Sanek: Scratched - Eldrenia: Wounded >
-
Sanek sends *Eldrenia* sprawling with a powerful bash!
=+*
3*+
Sanek slashes *Eldrenia*'s right leg into bloody fragments!
Cazor has arrived from the north, riding a warhorse.

3=
Cazor leaves west riding a warhorse.

Cancelled.
[kill human]
You do the best you can!

ww
* R HP:Healthy MV:Tiring - Sanek: Scratched - Eldrenia: Wounded > [kill human]
You do the best you can!

* R HP:Healthy MV:Tiring - Sanek: Scratched - Eldrenia: Wounded > Cazor has arrived
from the west, riding a warhorse.
[rem shield]
You stop using a silver etched shield.
You grip a wicked knife bladed axe with both hands.

* R HP:Healthy MV:Tiring - Sanek: Scratched - Eldrenia: Wounded >
Cazor throws a copper headed throwing axe at *Eldrenia*.

* R HP:Healthy MV:Tiring - Sanek: Scratched - Eldrenia: Wounded >

A copper headed throwing axe arcs through the air.

l
* R HP:Healthy MV:Tiring - Sanek: Scratched - Eldrenia: Wounded >
*Eldrenia* grunts in pain as she is struck by a copper headed throwing axe.
*Eldrenia* panics, and attempts to flee!
Muddy Brook This room is a good choke point, someone running s and w who flees n or e will likely reenter
A small brook crosses your path here, running west to south where it
disappears back into the dense bushes. Overhead, the trees block out all
but a little light from the sky, creating a muted feel to this quiet
glade. Along the banks of the brook a number of animal tracks approach
and lead away from the waters edge, marking this as the local watering
hole for this reach of the forest.
[ obvious exits: N E S W ]
Zone: Forested Valley
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
A creek flows slowly here between its banks.
Cazor {Morat'raken Applicant} is standing here, riding a warhorse.
Sanek the Lieutenant {Morat'raken Applicant} is here, fighting Eldrenia, riding a
dust-colored gelding.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Eldrenia* is sitting here, riding a warhorse.
*Eldrenia* leaves north riding a warhorse.

3
* R HP:Healthy MV:Tiring >
3
Cazor draws a copper headed throwing axe from a silver Kandori wristcuff with a flash
of steel.

* R HP:Healthy MV:Tiring >
Cazor leaves north riding a warhorse.

* R HP:Healthy MV:Tiring >
Cazor has arrived from the north, riding a warhorse.

* R HP:Healthy MV:Tiring > Cazor leaves east riding a warhorse.

* R HP:Healthy MV:Tiring >
n
tr
Towering Forest
[ obvious exits: N E S ]
Zone: Forested Valley
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A large bat is visible flying high in the sky.
Sanek has arrived from the south, riding a dust-colored gelding.

* R HP:Healthy MV:Tiring >
A large bat is flying much lower now...
Sanek swiftly dodges a large bat's attempt to hit him.
-=+
Sanek slashes a large bat's body into bloody fragments!
A large bat tries to hit Sanek, but he dodges the attack.
Some obvious fresh tracks of a bloodstock stallion (ridden) leaving south.
Some obvious fresh tracks of a warhorse (ridden) leaving south.
Some obvious fresh tracks of a warhorse (ridden) leaving north.
Some obvious fresh tracks of a warhorse (ridden) leaving south.
Some obvious fresh tracks of a warhorse (ridden) leaving east. Alas she went e

* R HP:Healthy MV:Tiring >
s
w
Muddy Brook
[ obvious exits: N E S W ]
Zone: Forested Valley
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
A creek flows slowly here between its banks.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Tiring > Atop a Rock
[ obvious exits: E S W ]
Zone: In the Forest
Door down: moss
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Tiring >
s
w
w
On Top of the Rock
[ obvious exits: N E W ]
Zone: In the Forest
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
Cazor {Morat'raken Applicant} is standing here, riding a warhorse.

w
* R HP:Healthy MV:Tiring > Cazor leaves north riding a warhorse.
A Flooded Bog
[ obvious exits: N E W ]
Zone: In the Forest
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Tiring > A Filthy Mire
[ obvious exits: E W ]
Zone: In the Forest
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Tiring > In a Shallow Mire
[ obvious exits: E S ]
Zone: In the Forest
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Healthy MV:Tiring >
s
Flooded Grassland
[ obvious exits: N S ]
Zone: In the Forest
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Healthy MV:Tiring > Path Along the Widening Stream
[ obvious exits: N S ]
Zone: In the Forest
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Tiring >
tr
Path Along the Small Stream
[ obvious exits: N S ]
Zone: In the Forest
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Tiring >
-=+
Some obvious fresh tracks of a bloodstock stallion (ridden) leaving south.
Some obvious fresh tracks of a warhorse (ridden) leaving south.
Some obvious recent tracks of a bloodstock stallion (ridden) leaving north.
Some obvious recent tracks of a warhorse (ridden) leaving north.
Some obvious recent tracks of a warhorse (ridden) leaving north.

* R HP:Healthy MV:Tiring >
s
s
Along the Small Stream
[ obvious exits: N S W ]
Zone: In the Forest
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
s
* R HP:Healthy MV:Tiring >
s
Neck-High Grass
[ obvious exits: N S W ]
Zone: In the Forest
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Tiring > Edge of the Plains
[ obvious exits: N S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A shepherd gazes at the sky.
A wild stallion bucks madly.

* R HP:Healthy MV:Tiring > Empty Countryside
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Tiring > Caemlyn Road through Countryside
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A draft horse is here.

* R HP:Healthy MV:Tiring >
e
You narrate 'both s' Letting the team know

e
e
* R HP:Healthy MV:Tiring >
e
Caemlyn Road through Countryside
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
* R HP:Healthy MV:Tiring > Along the Caemlyn Road
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A fox is here, hunting for rabbits.

e
e
* R HP:Healthy MV:Tiring >
Along the Caemlyn Road
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
* R HP:Healthy MV:Tiring > Along Caemlyn Road
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Tiring > Caemlyn Road West of Whitebridge
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Tiring > Caemlyn Road West of Whitebridge
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tired farmer is here.

* R HP:Healthy MV:Tiring > Caemlyn Road West of Whitebridge
[ obvious exits: E W ]
Zone: Whitebridge
Door east: gate
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A thick, leather backpack lies abandoned here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Tiring > White Bridge meets Caemlyn Road
[ obvious exits: W U ]
Zone: Whitebridge
Door west: gate
There are some tracks of a ridden mount leaving up. uu
There are some tracks of a ridden mount leaving up. uu
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Eldrenia* is standing here, riding a warhorse.

3
* R HP:Healthy MV:Tiring >
[kill human]
You try to scythe *Eldrenia*, but she deflects the blow.

* R HP:Healthy MV:Tiring - Eldrenia: Wounded >
na bottom bridge
You narrate 'bottom bridge'
*Eldrenia* panics, and attempts to flee!

b
bash
* R HP:Healthy MV:Tiring - Eldrenia: Wounded >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

* R HP:Healthy MV:Tiring - Eldrenia: Wounded > *Eldrenia* leaves
up riding a warhorse.

u
3
-Cancelled.
Foot of the White Bridge
[ obvious exits: U D ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving up. uu
There are some tracks of a ridden mount leaving up. uu
A warhorse is here, stamping his feet impatiently, being ridden by you.

u
u
* R HP:Healthy MV:Tiring >
[kill human]
They aren't here.

e
* R HP:Healthy MV:Tiring >
e
On the White Bridge
[ obvious exits: U D ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving up. uu
There are some tracks of a ridden mount leaving up. uu
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Tiring > On the White Bridge
[ obvious exits: E D ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Tiring >

d
d
* R HP:Healthy MV:Tiring > Apex of the White Bridge
[ obvious exits: E W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.

d
* R HP:Healthy MV:Tiring > On the White Bridge
[ obvious exits: W D ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Eldrenia* is standing here, riding a warhorse.
A town watchman is here, patrolling the city.

* R HP:Healthy MV:Tiring >
3
On the White Bridge
[ obvious exits: U D ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Eldrenia* has arrived from above, riding a warhorse.

* R HP:Healthy MV:Tiring > Foot of the White Bridge
[ obvious exits: U D ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Eldrenia* has arrived from above, riding a warhorse.

* R HP:Healthy MV:Tiring > Magnificent Square
[ obvious exits: N E S W U ]
Zone: Whitebridge
A mirrored lantern has been left here.
The corpse of a rat is lying here.
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Dalmore* is standing here, riding a bloodstock stallion.
*Ominas* is standing here, riding a warhorse.
The Whitebridge town crier stands here, spreading the news.

b
bash
* R HP:Healthy MV:Tiring > [kill human]
You scythe *Dalmore*'s body.
*Dalmore* panics, and attempts to flee!

* R HP:Healthy MV:Tiring - Dalmore: Battered > *Dalmore* leaves
west riding a bloodstock stallion.
-
*Eldrenia* has arrived from above, riding a warhorse.
=+*
*+=
You swiftly dodge *Eldrenia*'s attempt to strike you.
- -=
They're not here anymore!

* R HP:Healthy MV:Tiring - Eldrenia: Wounded >

Cazor tells you 'wheres taht?'

bash
* R HP:Healthy MV:Tiring - Eldrenia: Wounded >
-=+*
You gasp in pain as streaks of fire from *Eldrenia* burn your body!
*
+=- -=
Your bash at *Eldrenia* sends her sprawling!

* R HP:Scratched MV:Tiring - Eldrenia: Wounded >

You scythe *Eldrenia*'s body extremely hard.
*Eldrenia* panics, and attempts to flee!
*Dalmore* has arrived from the west, riding a bloodstock stallion.

rep mag sq
* R HP:Scratched MV:Tiring - Eldrenia: Battered >
You reply to Cazor 'mag sq'
*Eldrenia* leaves south riding a warhorse.

Tic in 7 seconds!
* R HP:Scratched MV:Tiring >
s
3
bash
Wide Cross Street
[ obvious exits: N S ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Eldrenia* is standing here, riding a warhorse.

* R HP:Scratched MV:Tiring >
[kill human]
You try to scythe *Eldrenia*, but she deflects the blow.

* R HP:Scratched MV:Tiring - Eldrenia: Battered > -
*Eldrenia* tries to strike you, but you deflect the blow.
=+*

*Eldrenia* panics, and attempts to flee!
*Ominas* has arrived from the north, riding a warhorse.
*Dalmore* has arrived from the north, riding a bloodstock stallion.
*
*Dalmore* tries to blast you, but you parry successfully.
+
*Ominas* leaves south riding a warhorse.
=-
*Eldrenia* leaves south riding a warhorse.
-=
They're not here anymore!

* R HP:Scratched MV:Tiring - Dalmore: Battered >
You scythe *Dalmore*'s body.
*Dalmore* tries to blast you, but you parry successfully.

rep 1s
* R HP:Scratched MV:Tiring - Dalmore: Battered >
7
You reply to Cazor '1s'

* R HP:Scratched MV:Tiring - Dalmore: Battered >
l
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.

* R HP:Scratched MV:Tiring - Dalmore: Battered >
Wide Cross Street
This wide cross street continues to the south, where you can see what
appears to be a park. Just to the north is a large square, which is
generally the busiest place in Whitebridge. You can see the White Bridge
itself as the eastern foot sets down in the middle of town. Small shops and
homes line a wide, cobbled street that runs north and south through the
town of Whitebridge. A short distance to the north, the street terminates
in a wide square, into which the namesake of the town, the White Bridge,
descends. The surrounding residences, this close to the square, are tidy
and well-kept, a few of which reach three stories in height, though most
merely have two. Colorful flowerboxes rest under several windows.
[ obvious exits: N S ]
Zone: Whitebridge
*Dalmore* is here, fighting YOU!, riding a bloodstock stallion.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Ominas* has arrived from the south, riding a warhorse.

* R HP:Scratched MV:Tiring - Dalmore: Battered >
f

*Ominas* leaves north riding a warhorse.

* R HP:Scratched MV:Tiring - Dalmore: Battered >
You scythe *Dalmore*'s left arm.
*Dalmore* tries to blast you, but you deflect the blow.
The sun sets.
Tic length updated to: 61.473 seconds.
Starting tic timer. Starting tic timer.
You panic and attempt to flee!
*Eldrenia* has arrived from the south, riding a warhorse.


You flee head over heels.
Wide Cross Street
[ obvious exits: N S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.


8
* R HP:Scratched MV:Tiring >
n
3
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

b
bash
* R HP:Scratched MV:Tiring >
Wide Cross Street
[ obvious exits: N S ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Eldrenia* is standing here, riding a warhorse.
*Dalmore* is standing here, riding a bloodstock stallion.
*Dalmore* blasts your left leg into bloody fragments!

* R HP:Hurt MV:Tiring - Dalmore: Battered > You scythe *Dalmore*'s head hard.
*Dalmore* tries to blast you, but you parry successfully.
[kill human]
You do the best you can!

* R HP:Hurt MV:Tiring - Dalmore: Beaten > You swiftly dodge
*Eldrenia*'s attempt to strike you.

-=+**+
=-
You swiftly dodge *Eldrenia*'s attempt to strike you.
*Dalmore* tries to blast you, but you deflect the blow.
-=
Your bash at *Dalmore* sends him sprawling!
*Dalmore* panics, and attempts to flee!

* R HP:Hurt MV:Tiring - Dalmore: Beaten >
rep 1s mag sq
You reply to Cazor '1s mag sq'

* R HP:Hurt MV:Tiring - Dalmore: Beaten >
3
*Eldrenia* tries to strike you, but you parry successfully.
You scythe *Dalmore*'s body hard.
[kill human]
You do the best you can!

z
* R HP:Hurt MV:Tiring - Dalmore: Beaten >
[bash h.human]
-=+**+=-
*Eldrenia* tries to strike you, but you parry successfully.
-
*Dalmore* leaves north riding a bloodstock stallion.
=
Your bash at *Eldrenia* sends her sprawling!
*Eldrenia* panics, and attempts to flee!

* R HP:Hurt MV:Tiring - Eldrenia: Battered >
3
You try to scythe *Eldrenia*, but she deflects the blow.
[kill human]
You do the best you can!

* R HP:Hurt MV:Tiring - Eldrenia: Battered >
whe

*Eldrenia* leaves north riding a warhorse.

* R HP:Hurt MV:Tiring >
Players in your Zone
--------------------
Cazor - Foot of the White Bridge
Sanek - Magnificent Square
Espen - Wide Cross Street

scan n
* R HP:Hurt MV:Tiring >
n
Cazor {Morat'raken Applicant} is standing here, riding a warhorse.
*Eldrenia* is standing here, riding a warhorse.
*Dalmore* is here, fighting Sanek, riding a bloodstock stallion.
Sanek the Lieutenant {Morat'raken Applicant} is sitting here, riding a wild stallion.
*Ominas* is here, fighting Sanek, riding a warhorse.
The Whitebridge town crier stands here, spreading the news.

3
bash
* R HP:Hurt MV:Tiring >
Magnificent Square
[ obvious exits: N E S W U ]
Zone: Whitebridge
A mirrored lantern has been left here.
The corpse of a rat is lying here.
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Cazor {Morat'raken Applicant} is here, fighting Eldrenia, riding a warhorse.
*Eldrenia* is here, fighting Cazor, riding a warhorse.
*Dalmore* is here, fighting Sanek, riding a bloodstock stallion.
Sanek the Lieutenant {Morat'raken Applicant} is sitting here, riding a wild stallion.
*Ominas* is here, fighting Sanek, riding a warhorse.
The Whitebridge town crier stands here, spreading the news.

* R HP:Hurt MV:Tiring >
[kill human]
You scythe *Dalmore*'s body.

* R HP:Hurt MV:Tiring - Sanek: Hurt - Dalmore: Beaten >
You barely scythe *Dalmore*'s body.
*Eldrenia* tries to strike Cazor, but he deflects the blow.
Cazor tries to scythe *Eldrenia*, but she parries successfully.
*Dalmore* blasts Sanek's left arm.
*Ominas* scythes Sanek's body extremely hard.
-=+**
+=-
Sanek narrates 'mag'
-
*Eldrenia* tries to strike Cazor, but he parries successfully.
Sanek slashes *Ominas*'s body very hard.
Sanek panics, and attempts to flee!
=
Your bash at *Dalmore* sends him sprawling!
Sanek leaves south riding a wild stallion.

* R HP:Hurt MV:Tiring - Dalmore: Beaten >

*Eldrenia* stops following *Dalmore*.
*Eldrenia* now follows *Ominas*.

* R HP:Hurt MV:Tiring - Dalmore: Beaten >

Sanek has arrived from the south, riding a wild stallion.

* R HP:Hurt MV:Tiring - Dalmore: Beaten >
Sanek tries to slash *Eldrenia*, but she parries successfully.

* R HP:Hurt MV:Tiring - Dalmore: Beaten >
*Ominas* sends Sanek sprawling with a powerful bash!

* R HP:Hurt MV:Tiring - Dalmore: Beaten >
*Ominas* scythes Sanek's left arm hard.
*Dalmore* tries to blast you, but you deflect the blow.
You scythe *Dalmore*'s body.
*Eldrenia* tries to strike Cazor, but he deflects the blow.
Cazor tries to scythe *Eldrenia*, but she parries successfully.
*Eldrenia* avoids being bashed by Cazor who loses his balance and falls!
*Eldrenia* panics, and attempts to flee!

* R HP:Hurt MV:Tiring - Dalmore: Beaten >

*Eldrenia* leaves north riding a warhorse.

* R HP:Hurt MV:Tiring - Dalmore: Beaten >
n
3
bash
No way! You're fighting for your life!

* R HP:Hurt MV:Tiring - Dalmore: Beaten > [kill human]
You do the best you can!

* R HP:Hurt MV:Tiring - Dalmore: Beaten > *Ominas* scythes
Sanek's right arm hard.
*Dalmore* tries to blast you, but you deflect the blow.
You scythe *Dalmore*'s head hard.
-=+**+=
Sanek shifts a brass hilted general's sword to one hand.
Sanek binds a silver etched shield to his arm.
- -
Cazor tries to scythe *Ominas*, but he deflects the blow.

=
As *Dalmore* avoids your bash, you topple over and fall to the ground!
Sanek avoids being bashed by *Ominas* who loses his balance and falls!

* R HP:Scratched MV:Tiring >
scan n

*Dalmore* sends you sprawling with a powerful bash!

st
* R HP:Hurt MV:Tiring - Dalmore: Beaten >
bash

*Ominas* avoids being bashed by Sanek who loses his balance and falls!

* R HP:Hurt MV:Tiring - Dalmore: Beaten >
*Dalmore* blasts your body into bloody fragments!

* R HP:Hurt MV:Tiring - Dalmore: Beaten >

*Ominas* avoids being bashed by Cazor who loses his balance and falls!

* R HP:Hurt MV:Tiring - Dalmore: Beaten >
*Eldrenia* has arrived from the north, riding a warhorse.

* R HP:Hurt MV:Tiring - Dalmore: Beaten >


* R HP:Hurt MV:Tiring - Dalmore: Beaten > *Eldrenia* tries to
strike Cazor, but he parries successfully.
-=
Sanek clambers to his feet.
+
*Eldrenia* tries to strike Cazor, but he parries successfully.
Sanek tries to slash *Eldrenia*, but she deflects the blow.
**
Cazor drawls 'ominas in then?'
*Ominas* sends Sanek sprawling with a powerful bash!
*Ominas* sends Cazor sprawling with a powerful bash!
+=- -=
Your bash at *Dalmore* sends him sprawling!

* R HP:Hurt MV:Tiring - Dalmore: Beaten >
ws

You scythe *Dalmore*'s body very hard.
*Ominas* scythes Sanek's left arm hard.
*Ominas* scythes Cazor's left arm extremely hard.

* R HP:Hurt MV:Tiring - Dalmore: Critical >
l
[wear shield]
You shift a wicked knife bladed axe to one hand.
You strap a silver etched shield on your arm becoming very impressive.

* R HP:Hurt MV:Tiring - Dalmore: Critical >
*Eldrenia* releases streaks of Fire at Cazor, who screams in pain.

* R HP:Hurt MV:Tiring - Dalmore: Critical > Captain Martyn Tallanvor has arrived from
the east. Well this is going to hurt!
A determined Queen's Guard soldier has arrived from the east.
A determined Queen's Guard soldier has arrived from the east.
A determined Queen's Guard soldier has arrived from the east.
A determined Queen's Guard soldier has arrived from the east.
Captain Martyn Tallanvor slashes your left hand hard.
Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
A mirrored lantern has been left here.
The corpse of a rat is lying here.
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Martyn Tallanvor is here, fighting YOU!
*Eldrenia* is here, fighting Cazor, riding a warhorse.
Sanek the Lieutenant {Morat'raken Applicant} is sitting here, riding a wild stallion.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Cazor {Morat'raken Applicant} is sitting here, riding a warhorse.
*Dalmore* is sitting here, riding a bloodstock stallion.
*Ominas* is here, fighting Sanek, riding a warhorse.
The Whitebridge town crier stands here, spreading the news.

* R HP:Hurt MV:Tiring - Dalmore: Critical >
[group all]

* R HP:Hurt MV:Tiring - Dalmore: Critical >
ww
[rem shield]
You stop using a silver etched shield.
You grip a wicked knife bladed axe with both hands. <-- lets smack this down before the mobs agro

* R HP:Hurt MV:Tiring - Dalmore: Critical >
Captain Martyn Tallanvor slashes your body hard.
A determined Queen's Guard soldier joins Captain Martyn Tallanvor's fight!
A determined Queen's Guard soldier joins Captain Martyn Tallanvor's fight!
A determined Queen's Guard soldier joins Captain Martyn Tallanvor's fight!
A determined Queen's Guard soldier joins Captain Martyn Tallanvor's fight!
You scythe *Dalmore*'s right leg hard.
*Ominas* scythes Sanek's body very hard.
*Ominas* scythes Cazor's right leg very hard.

* R HP:Hurt MV:Tiring - Dalmore: Critical >
You narrate 'dung'

* R HP:Hurt MV:Tiring - Dalmore: Critical >

Cazor panics, and attempts to flee!

* R HP:Hurt MV:Tiring - Dalmore: Critical >
*Eldrenia* releases streaks of Fire at Cazor, who screams in pain.

7
* R HP:Hurt MV:Tiring - Dalmore: Critical > Cazor leaves up riding a warhorse.
You narrate 'go'

* R HP:Hurt MV:Tiring - Dalmore: Critical >
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.

* R HP:Hurt MV:Tiring - Dalmore: Critical >
*Dalmore* panics, and attempts to flee!

* R HP:Hurt MV:Tiring - Dalmore: Critical >

A determined Queen's Guard soldier slashes Sanek's right arm.
A determined Queen's Guard soldier joins Captain Martyn Tallanvor's fight!
A determined Queen's Guard soldier joins Captain Martyn Tallanvor's fight!
A determined Queen's Guard soldier slashes Sanek's left foot.
Captain Martyn Tallanvor slashes your head very hard.
You scythe *Dalmore*'s left leg very hard.
*Ominas* scythes Sanek's head.
Sanek panics, and attempts to flee!

* R HP:Wounded MV:Tiring - Dalmore: Critical >
Cazor has arrived from above, riding a warhorse.
*Dalmore* leaves north riding a bloodstock stallion.

f
* R HP:Wounded MV:Tiring - a determined Queen's Guard soldier: Scratched >
Sanek leaves north riding a wild stallion.
*Ominas* leaves up riding a warhorse.

* R HP:Wounded MV:Tiring - a determined Queen's Guard soldier: Scratched >
Cazor leaves up riding a warhorse.
You panic and attempt to flee!


You flee head over heels.
Wide Cross Street
[ obvious exits: N E S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sanek the Lieutenant {Morat'raken Applicant} is standing here, riding a wild
stallion.
*Dalmore* is standing here, riding a bloodstock stallion. Yes!

* R HP:Wounded MV:Tiring >
3
3
[kill human]
You scythe *Dalmore*'s right leg very hard.

* R HP:Wounded MV:Tiring - Dalmore: Critical >
*Dalmore* tries to blast you, but you deflect the blow.
You scythe *Dalmore*'s body hard.
*Dalmore* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Dalmore*'s death cry.
Captain Martyn Tallanvor has arrived from the south.
A determined Queen's Guard soldier has arrived from the south.
A determined Queen's Guard soldier has arrived from the south.
A determined Queen's Guard soldier has arrived from the south.
A determined Queen's Guard soldier has arrived from the south.

* R HP:Wounded MV:Tiring > A determined Queen's Guard soldier joins Captain Martyn
Tallanvor's fight!
A determined Queen's Guard soldier joins Captain Martyn Tallanvor's fight!
A determined Queen's Guard soldier joins Captain Martyn Tallanvor's fight!
A determined Queen's Guard soldier joins Captain Martyn Tallanvor's fight!
Alas, you cannot go that way...

ws
* R HP:Wounded MV:Tiring >
A determined Queen's Guard soldier slashes your body hard.
A determined Queen's Guard soldier tries to slash you, but you deflect the blow.
A determined Queen's Guard soldier slashes your body very hard.
A determined Queen's Guard soldier tries to slash you, but you deflect the blow.
Captain Martyn Tallanvor slashes your right leg hard.

* R HP:Wounded MV:Tiring - a determined Queen's Guard soldier: Healthy >
[wear shield]
You shift a wicked knife bladed axe to one hand.
You strap a silver etched shield on your arm becoming very impressive.

* R HP:Wounded MV:Tiring - a determined Queen's Guard soldier: Healthy >
78 Typoing wimpy
No way! You're fighting for your life!

f
* R HP:Wounded MV:Tiring - a determined Queen's Guard soldier: Healthy >
Arglebargle, glop-glyf!?!

* R HP:Wounded MV:Tiring - a determined Queen's Guard soldier: Healthy > You can't
ride in there.

* R HP:Wounded MV:Tiring - a determined Queen's Guard soldier: Healthy >

Ominas narrates '1u'

na dalmore
Tic in 7 seconds!
f
* R HP:Wounded MV:Tiring - a determined Queen's Guard soldier: Healthy >

You try to scythe a determined Queen's Guard soldier, but he deflects the blow.
A determined Queen's Guard soldier barely slashes your body.
A determined Queen's Guard soldier tries to slash you, but you parry successfully.
A determined Queen's Guard soldier slashes your left foot very hard.
A determined Queen's Guard soldier slashes your right leg hard.
Captain Martyn Tallanvor slashes your body hard.

* R HP:Wounded MV:Tiring - a determined Queen's Guard soldier: Healthy > You narrate
'dalmore'

* R HP:Wounded MV:Tiring - a determined Queen's Guard soldier: Healthy >
You panic and attempt to flee!

na rip

Sanek leaves north riding a wild stallion.

You flee head over heels.
Magnificent Square
[ obvious exits: N E S W U ]
Zone: Whitebridge
A mirrored lantern has been left here.
The corpse of a rat is lying here.
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A copper headed throwing axe is flashing by in flight.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Ominas* is here, fighting Cazor, riding a warhorse.
Cazor {Morat'raken Applicant} is here, fighting Eldrenia, riding a warhorse.
*Eldrenia* is here, fighting Cazor, riding a warhorse.
The Whitebridge town crier stands here, spreading the news.
You narrate 'rip'
Yonio chats 'Yolo https://www.twitch.tv/thorewot'

* R HP:Wounded MV:Tiring >
Cazor draws a copper headed throwing axe from a small leather sheath with a flash of
steel.

e
* R HP:Wounded MV:Tiring >
Cazor panics, and attempts to flee!

* R HP:Wounded MV:Tiring >
*Eldrenia* grunts in pain as she is struck by a copper headed throwing axe.

* R HP:Wounded MV:Tiring > Stone Street
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Tiring >
8
w
3
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

b
bash
* R HP:Wounded MV:Tiring > Magnificent Square
[ obvious exits: N E S W U ]
Zone: Whitebridge
A mirrored lantern has been left here.
The corpse of a rat is lying here.
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
*Ominas* is standing here, riding a warhorse.
*Eldrenia* is standing here, riding a warhorse.
The Whitebridge town crier stands here, spreading the news.

* R HP:Wounded MV:Tiring > [kill human]
You try to scythe *Ominas*, but he parries successfully.

* R HP:Wounded MV:Tiring - Ominas: Scratched > -
Cazor has arrived from the west, riding a warhorse.

7=
Cazor leaves up riding a warhorse.

f+
Cancelled.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.

* R HP:Wounded MV:Tiring - Ominas: Scratched >

A determined Queen's Guard soldier joins Ominas's fight!
A determined Queen's Guard soldier joins a determined Queen's Guard soldier's fight!
A determined Queen's Guard soldier joins a determined Queen's Guard soldier's fight!
A determined Queen's Guard soldier joins a determined Queen's Guard soldier's fight!
A determined Queen's Guard soldier tries to slash you, but you deflect the blow.
A determined Queen's Guard soldier tries to slash you, but you parry successfully.
A determined Queen's Guard soldier tries to slash you, but you parry successfully.
A determined Queen's Guard soldier slashes your left leg hard.
You panic and attempt to flee!
*Ominas* tries to scythe you, but you deflect the blow.
The night has begun.
Tic length updated to: 61.75 seconds.
Your heartbeat calms down more as you feel less panicked. Starting tic timer.
The corpse of a rat has decayed into a pile of dust. Starting tic timer.

You flee head over heels.
It is pitch black...
(wotmudmapper): (error): Multiple matches found.
It is pitch black...
(wotmudmapper): (error): No matches found.

o R HP:Wounded MV:Tiring >
e
e
It is pitch black...
(wotmudmapper): (error): No matches found.
Someone chats 'Let's see if this works someone hop on and let me know how crappy it
is?'

o R HP:Wounded MV:Tiring >
n
e
It is pitch black...
(wotmudmapper): (error): No matches found.

o R HP:Wounded MV:Tiring >
n
Alas, you cannot go that way...

e
o R HP:Wounded MV:Tiring > It is pitch black...
(wotmudmapper): (error): No matches found.

o R HP:Wounded MV:Tiring > Alas, you cannot go that way...

s
o R HP:Wounded MV:Tiring > It is pitch black...
(wotmudmapper): (error): No matches found.

o R HP:Wounded MV:Tiring >
It is pitch black...
(wotmudmapper): (error): No matches found.

s
s
o R HP:Wounded MV:Tiring >
s
It is pitch black...
(wotmudmapper): (error): No matches found.

eq
o R HP:Wounded MV:Tiring > It is pitch black...
(wotmudmapper): (error): No matches found.

o R HP:Wounded MV:Tiring > Alas, you cannot go that way...

o R HP:Wounded MV:Tiring > You are using:
<used as light> a mirrored lantern
<held> an oilstone
<worn on finger> a gold ring
<worn on finger> a gold ring
<worn on head> a light brown hood of finely-spun cloth
<worn around neck> a silver medallion
<worn around neck> a shimmering pendant of obsidian
<worn on body> a finely-tailored white shirt
<worn about body> a gown of exquisite design
<worn on arms> a set of finely-spun cloth sleeves
<worn on hands> a fine pair of light, buckskin gloves
<worn around wrist> a jeweled wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield (used)
<wielded> a wicked knife bladed axe (scratched)
<worn about waist> a belt with a buckle of cuendillar
<worn on belt> a small purse
<worn on legs> a set of loose cloth breeches
<worn on feet> a pair of light, well-oiled leather boots

o R HP:Wounded MV:Tiring >
rem lantern
You stop using a mirrored lantern.

o R HP:Wounded MV:Tiring >
g lantern purse
i
There doesn't seem to be a lantern in a small purse.

o R HP:Wounded MV:Tiring >
You are carrying:
a mirrored lantern
a package of dried rations

o R HP:Wounded MV:Tiring >
l
It is pitch black...
(wotmudmapper): (error): No matches found.

o R HP:Wounded MV:Tiring >
Cazor tells you 'i beat outside td'

x
o R HP:Wounded MV:Tiring >
[ex ]
Obvious exits:
North - Too dark to tell
East - Too dark to tell
Up - Too dark to tell

o R HP:Wounded MV:Tiring >

Kaizunshi tells you 'back in 2 tics'

o R HP:Wounded MV:Tiring >

*Ominas* has arrived from the north, riding a warhorse.
*Eldrenia* has arrived from the north, riding a warhorse.

* R HP:Wounded MV:Tiring >
*Eldrenia* tries to strike you, but you parry successfully.
*Ominas* tries to scythe you, but you parry successfully.

* R HP:Wounded MV:Tiring - Eldrenia: Battered >
e
f
No way! You're fighting for your life!

l
* R HP:Wounded MV:Tiring - Eldrenia: Battered > You panic and
attempt to flee!

You flee head over heels.
It is pitch black...
(wotmudmapper): (error): No matches found.
It is pitch black...
(wotmudmapper): (error): No matches found.

n
e
o R HP:Wounded MV:Tiring >
n
e
It is pitch black...
(wotmudmapper): (error): No matches found.

o R HP:Wounded MV:Tiring > Alas, you cannot go that way...
*Ominas* has arrived from the south, riding a warhorse.
*Eldrenia* has arrived from the south, riding a warhorse.

* R HP:Wounded MV:Tiring > It is pitch black...
(wotmudmapper): (error): No matches found.

x
o R HP:Wounded MV:Tiring > It is pitch black...
(wotmudmapper): (error): No matches found.

o R HP:Wounded MV:Tiring >
[ex ]
Obvious exits:
East - Too dark to tell
West - Too dark to tell

o R HP:Wounded MV:Tiring >
l

o R HP:Wounded MV:Tiring > It is pitch black...
(wotmudmapper): (error): No matches found.

o R HP:Wounded MV:Tiring >
l
It is pitch black...
(wotmudmapper): (error): No matches found.

l
o R HP:Wounded MV:Tiring >
It is pitch black...
(wotmudmapper): (error): No matches found.

l
o R HP:Wounded MV:Tiring >
It is pitch black...
(wotmudmapper): (error): No matches found.

na no
o R HP:Wounded MV:Tiring >
l
You narrate 'no'

o R HP:Wounded MV:Tiring > It is pitch black...
(wotmudmapper): (error): No matches found.
*Ominas* has arrived from the west, riding a warhorse.
*Eldrenia* has arrived from the west, riding a warhorse.

* R HP:Wounded MV:Tiring >
*Eldrenia* tries to strike you, but you deflect the blow.
*Ominas* tries to scythe you, but you deflect the blow.

* R HP:Wounded MV:Tiring - Eldrenia: Battered >
l
Caemlyn Road
The road before you seems to run endlessly to the east and to the west.
It is apparent by the deep ruts and potholes on this road that many travelers
have passed this way. There are fields to the northeast, but the road is
bordered with a thick row of bushes.
[ obvious exits: E W ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
*Eldrenia* is here, fighting YOU!, riding a warhorse.
*Ominas* is here, fighting YOU!, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Tiring - Eldrenia: Battered >
f
s
PANIC! You couldn't escape!

s
* R HP:Wounded MV:Tiring - Eldrenia: Battered >
No way! You're fighting for your life!

f
s
* R HP:Wounded MV:Tiring - Eldrenia: Battered > No way! You're fighting for your
life!

s
* R HP:Wounded MV:Tiring - Eldrenia: Battered >
You try to scythe *Eldrenia*, but she parries successfully.
*Eldrenia* tries to strike you, but you deflect the blow.

* R HP:Wounded MV:Tiring - Eldrenia: Battered > You panic and
attempt to flee!

You flee head over heels.
It is pitch black...
(wotmudmapper): (error): Multiple matches found.
It is pitch black...
(wotmudmapper): (error): Multiple matches found.

o R HP:Wounded MV:Tiring > It is pitch black...
(wotmudmapper): (error): Multiple matches found.

o R HP:Wounded MV:Tiring >
s
s
It is pitch black...
(wotmudmapper): (error): Multiple matches found.

o R HP:Wounded MV:Tiring > Alas, you cannot go that way...

o R HP:Wounded MV:Tiring >

Sanek tells you 'where we'

o R HP:Wounded MV:Tiring >
rep i blind e wb
l
You reply to Sanek 'i blind e wb'

o R HP:Wounded MV:Tiring >
It is pitch black...
Zone: South of Whitebridge

o R HP:Wounded MV:Tiring >
i
You are carrying:
a mirrored lantern
a package of dried rations

o R HP:Wounded MV:Tiring >
drop lantern
l
You drop a mirrored lantern.

o R HP:Wounded MV:Tiring > It is pitch black...
Zone: South of Whitebridge

o R HP:Wounded MV:Tiring >
rep where u
You reply to Sanek 'where u'

o R HP:Wounded MV:Tiring >
rep cazor is td
You reply to Sanek 'cazor is td'

o R HP:Wounded MV:Tiring >

Sanek tells you 'n wb'

o R HP:Wounded MV:Tiring >
rep coming
You reply to Sanek 'coming'

Tic in 7 seconds!
o R HP:Wounded MV:Tiring >

Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 60.532 seconds.

o R HP:Wounded MV:Strong >
rep u got a light?
You reply to Sanek 'u got a light?'

n
n
o R HP:Wounded MV:Strong >
n
It is pitch black...
Zone: South of Whitebridge

o R HP:Wounded MV:Strong >
It is pitch black...
Zone: Whitebridge

o R HP:Wounded MV:Strong > It is pitch black...
Zone: Whitebridge
Sanek tells you 'im getting mvs'

o R HP:Wounded MV:Strong >
w
w
w
It is pitch black...
Zone: Whitebridge

o R HP:Wounded MV:Strong >
n
It is pitch black...
Zone: Whitebridge
Door west: gate

o R HP:Wounded MV:Strong > Inside the Gate
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sanek tells you 'ya'

n
n
* R HP:Wounded MV:Strong >
n
It is pitch black...
Zone: Whitebridge

o R HP:Wounded MV:Strong > It is pitch black...
Zone: Whitebridge

o R HP:Wounded MV:Strong > It is pitch black...
Zone: Whitebridge

o R HP:Wounded MV:Strong > Alas, you cannot go that way...

w
w
o R HP:Wounded MV:Strong >
n
n
It is pitch black...
Zone: Whitebridge

o R HP:Wounded MV:Strong > The North Gate of Whitebridge
[ obvious exits: N E S W ]
Zone: Whitebridge
Door north: gate
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
Miloh lounges alongside the road, scratching his beard.

* R HP:Wounded MV:Strong > It is pitch black...
Zone: Outskirts of Whitebridge
Door south: gate

o R HP:Wounded MV:Strong > It is pitch black...
Zone: Outskirts of Whitebridge

o R HP:Wounded MV:Strong >
n
It is pitch black...
Zone: Outskirts of Whitebridge

o R HP:Wounded MV:Strong >
rep i 3n wb
You reply to Sanek 'i 3n wb'

o R HP:Wounded MV:Strong >
l
It is pitch black...
Zone: Outskirts of Whitebridge

o R HP:Wounded MV:Strong >

Sanek has arrived from the west, riding a wild stallion.

* R HP:Wounded MV:Strong >
l
Within the Forest
The forest is alive with the sound of animals making their way through the
undergrowth to their homes. To the south a road winds lazily through the
dense stands of alder and tangled blackthorn bushes. In all other
directions the forest thins, new growth giving way to gnarled, elderly
oaks.
[ obvious exits: N E S W ]
Zone: Outskirts of Whitebridge
There are some tracks of a ridden mount leaving west. <<
There are some tracks of an animal leaving west. <<
Sanek the Lieutenant {Morat'raken Applicant} is standing here, riding a wild
stallion.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Strong >
bli

A Shienaran scout narrates 'Call the banners! Shadowspawn sighted at Tarwin's Gap!'
Sanek gives you a lantern.

* R HP:Wounded MV:Strong > You blink your eyes innocently.

* R HP:Wounded MV:Strong >
hold lantern
whe
You hold a lantern above your head.

* R HP:Wounded MV:Strong >
Players in your Zone
--------------------
Sanek - Within the Forest
Espen - Within the Forest

* R HP:Wounded MV:Strong >
l sanek

Sanek has quite a few wounds.
Sanek is wounded.

Sanek is using:
<used as light> a torch
<worn on head> a strange, insectoid helm
<worn around neck> a shimmering chain of gold
<worn around neck> a shimmering chain of gold
<worn about body> an earthen brown mantle
<slung on back> a backpack
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<worn as shield> a silver etched shield
<wielded> a brass hilted general's sword
<worn on legs> a pair of thick, gold-plated greaves
<worn on feet> a pair of animal-fur boots

* R HP:Wounded MV:Strong >
whe
You drawl 'hps to go w?'

* R HP:Wounded MV:Strong >
Cazor narrates 'where we at?'
Players in your Zone
--------------------
Sanek - Within the Forest
Espen - Within the Forest

* R HP:Wounded MV:Strong >
t cazor coming
You tell Cazor 'coming'

* R HP:Wounded MV:Strong >

Sanek drawls 'ya'

* R HP:Wounded MV:Strong >
s
s
s
A Woodland Path
[ obvious exits: N S ]
Zone: Outskirts of Whitebridge
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A remnant of the Age of Legends juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sanek has arrived from the north, riding a wild stallion.

* R HP:Wounded MV:Strong > Outside the Gate to Whitebridge
[ obvious exits: N S ]
Zone: Outskirts of Whitebridge
Door south: gate
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.
Sanek has arrived from the north, riding a wild stallion.

* R HP:Wounded MV:Strong > The North Gate of Whitebridge
[ obvious exits: N E S W ]
Zone: Whitebridge
Door north: gate
A warhorse is here, stamping his feet impatiently, being ridden by you.
Miloh lounges alongside the road, scratching his beard.
Sanek has arrived from the north, riding a wild stallion.

* R HP:Wounded MV:Strong >
s
s

Cazor tells you 'im in td now'

* R HP:Wounded MV:Strong >
Wide Cross Street
[ obvious exits: N E S W ]
Zone: Whitebridge
The corpse of Dalmore is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
Sanek has arrived from the north, riding a wild stallion.

* R HP:Wounded MV:Strong > Magnificent Square
[ obvious exits: N E S W U ]
Zone: Whitebridge
A mirrored lantern has been left here.
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Whitebridge town crier stands here, spreading the news.
Sanek has arrived from the north, riding a wild stallion.

u
* R HP:Wounded MV:Strong >
Foot of the White Bridge
[ obvious exits: U D ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sanek has arrived from below, riding a wild stallion.

* R HP:Wounded MV:Strong >
d
Magnificent Square
[ obvious exits: N E S W U ]
Zone: Whitebridge
A mirrored lantern has been left here.
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Whitebridge town crier stands here, spreading the news.
Sanek has arrived from above, riding a wild stallion.

* R HP:Wounded MV:Strong >
n
Wide Cross Street
[ obvious exits: N E S W ]
Zone: Whitebridge
The corpse of Dalmore is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
Sanek has arrived from the south, riding a wild stallion.

* R HP:Wounded MV:Strong >
'bloodstock
You drawl 'bloodstock'

* R HP:Wounded MV:Strong >
l in corpse

Sanek stops riding a wild stallion.

sca
* R HP:Wounded MV:Strong > corpse (here) :
a pair of thick metal boots
a set of oiled chainmail leggings
a belt hook
an axe harness
a plain weapons belt
an enormous double-bladed battleaxe
a pair of leather half-gauntlets
a pair of ebony-steel plate vambraces
a backpack
a fine black coat of silk
a burnished metal breastplate
a reinforced boarskin helmet
a lantern

* R HP:Wounded MV:Strong >
You need to wield a short bladed weapon for that!

* R HP:Wounded MV:Strong >

Sanek starts riding a bloodstock stallion.

g pack corpse
* R HP:Wounded MV:Strong >
You get a backpack from the corpse of Dalmore.

* R HP:Wounded MV:Strong >
l in i.pack
backpack (carried) :
a water skin
a wealth of gold crowns (64)
[2] a mirrored lantern
a coach ticket
seventeen copper pennys
an oilstone
[2] a plate of yellow peppers and pork

* R HP:Wounded MV:Strong >
g coins i.pack
g coins i.pack
g coins i.pack
You get a wealth of gold crowns from a backpack.

* R HP:Wounded MV:Strong > You get seventeen copper pennys from a backpack.

* R HP:Wounded MV:Strong > There doesn't seem to be a coins in a backpack.

hide pack
* R HP:Wounded MV:Strong >
You hide a backpack.

* R HP:Wounded MV:Strong >
l
Wide Cross Street
Piles of coal sit in small, cleared yards next to buildings on either side
of the street, along with not a few heaps of rusting scrap metal. A large,
open-air forge has been constructed on the west side of the street, while
to the east several merchants have opened up shops on the first floors of
their buildings. One shop's colorful placard bears a rather large dirk
being sheathed into a cloak with a hood. The shops are well-maintained, and
appear to do a brisk business. The street opens up into a broad square to
the south, where the enormous White Bridge descends to the pavement.
[ obvious exits: N E S W ]
Zone: Whitebridge
The corpse of Dalmore is lying here.
A wild stallion bucks madly.
Sanek the Lieutenant {Morat'raken Applicant} is standing here, riding a bloodstock
stallion.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Strong >
rem axe
draw
You stop using a wicked knife bladed axe.

* R HP:Wounded MV:Strong >
sca
Tic in 7 seconds!
You try to quietly draw a blackened steel kris from a gown of exquisite design.

* R HP:Wounded MV:Strong >
You lean over and sever the bloody head from the corpse of Dalmore.

* R HP:Wounded MV:Strong >
sheath
You sheath a blackened steel kris into a gown of exquisite design.

wield axe
* R HP:Wounded MV:Strong >
s
u
You wield a wicked knife bladed axe.

u
* R HP:Wounded MV:Strong > Magnificent Square
[ obvious exits: N E S W U ]
Zone: Whitebridge
A mirrored lantern has been left here.
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Whitebridge town crier stands here, spreading the news.
Sanek has arrived from the north, riding a bloodstock stallion.

* R HP:Wounded MV:Strong > Foot of the White Bridge
[ obvious exits: U D ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sanek has arrived from below, riding a bloodstock stallion.

whe
* R HP:Wounded MV:Strong > On the White Bridge
[ obvious exits: U D ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sanek has arrived from below, riding a bloodstock stallion.
Sanek drawls 'nice'

* R HP:Wounded MV:Strong >
Players in your Zone
--------------------
Sanek - On the White Bridge
Espen - On the White Bridge
Yonio chats 'Tweaking!'

u
* R HP:Wounded MV:Strong >
On the White Bridge
[ obvious exits: W D ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.
Sanek has arrived from below, riding a bloodstock stallion.

w
w
* R HP:Wounded MV:Strong >
d
Apex of the White Bridge
[ obvious exits: E W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sanek has arrived from the east, riding a bloodstock stallion.

d
* R HP:Wounded MV:Strong >
On the White Bridge
[ obvious exits: E D ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving down. dd
There are some tracks of a ridden mount leaving down. dd
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sanek has arrived from the east, riding a bloodstock stallion.

* R HP:Wounded MV:Strong > On the White Bridge
[ obvious exits: U D ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving down. dd
There are some tracks of a ridden mount leaving down. dd
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sanek has arrived from above, riding a bloodstock stallion.

* R HP:Wounded MV:Strong > Foot of the White Bridge
[ obvious exits: U D ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving down. dd
There are some tracks of a ridden mount leaving down. dd
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sanek has arrived from above, riding a bloodstock stallion.

* R HP:Wounded MV:Strong >
d
w
White Bridge meets Caemlyn Road
[ obvious exits: W U ]
Zone: Whitebridge
Door west: gate
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sanek has arrived from above, riding a bloodstock stallion.

* R HP:Wounded MV:Full >
Caemlyn Road West of Whitebridge
[ obvious exits: E W ]
Zone: Whitebridge
Door east: gate
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A thick, leather backpack lies abandoned here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sanek has arrived from the east, riding a bloodstock stallion.

* R HP:Wounded MV:Full >
cde
close gate e
w
Ok.

whe
* R HP:Wounded MV:Full > Caemlyn Road West of Whitebridge
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A short handled throwing axe has been left here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tired farmer is here.
Sanek has arrived from the east, riding a bloodstock stallion.

* R HP:Wounded MV:Full >
Players in your Zone
--------------------
Sanek - Caemlyn Road West of Whitebridge
Espen - Caemlyn Road West of Whitebridge

tr
* R HP:Wounded MV:Full >
-=+
Some obvious fresh tracks of a warhorse (ridden) leaving east.
Some obvious fresh tracks of a warhorse (ridden) leaving east.
Some obvious fresh tracks of a warhorse (ridden) leaving east.
Some obvious fresh tracks of a warhorse (ridden) leaving west.
Some obvious fresh tracks of a warhorse (ridden) leaving west.

* R HP:Wounded MV:Full >
g axe
w
You get a copper headed throwing axe.

w
w
* R HP:Wounded MV:Full > Caemlyn Road West of Whitebridge
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sanek has arrived from the east, riding a bloodstock stallion.

w
* R HP:Wounded MV:Full > Along Caemlyn Road
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sanek has arrived from the east, riding a bloodstock stallion.

* R HP:Wounded MV:Full >
Along the Caemlyn Road
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sanek has arrived from the east, riding a bloodstock stallion.

* R HP:Wounded MV:Full > Along the Caemlyn Road
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A fox is here, hunting for rabbits.
Sanek has arrived from the east, riding a bloodstock stallion.

* R HP:Wounded MV:Full >
w
w
Caemlyn Road through Countryside
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sanek has arrived from the east, riding a bloodstock stallion.

* R HP:Wounded MV:Full > Caemlyn Road through Countryside
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A draft horse is here.
Sanek has arrived from the east, riding a bloodstock stallion.

* R HP:Wounded MV:Full >
t cazor be ready to hit td ent
s
You tell Cazor 'be ready to hit td ent'

w
* R HP:Wounded MV:Full >
Fields and Copses
[ obvious exits: N E W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
Sanek has arrived from the north, riding a bloodstock stallion.

8
* R HP:Wounded MV:Full > Southward Track
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sanek has arrived from the east, riding a bloodstock stallion.

* R HP:Wounded MV:Full >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

* R HP:Wounded MV:Full >
s
s
Southward Bridle Track
[ obvious exits: N S ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sanek has arrived from the north, riding a bloodstock stallion.

* R HP:Wounded MV:Full > The Southern Bridle Track
[ obvious exits: N S W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sanek has arrived from the north, riding a bloodstock stallion.

* R HP:Wounded MV:Full >
s
s
Bend in Southward Track
[ obvious exits: N S W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
Sanek has arrived from the north, riding a bloodstock stallion.

* R HP:Wounded MV:Full > Light Forest
[ obvious exits: N W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sanek has arrived from the north, riding a bloodstock stallion.

* R HP:Wounded MV:Full >
w
w
Cazor tells you 'k'
Old Clearing
[ obvious exits: N E S W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A handsome stag stands here, ready to run.
Sanek has arrived from the east, riding a bloodstock stallion.

* R HP:Wounded MV:Full > Along the Bridle Track
[ obvious exits: N E W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sanek has arrived from the east, riding a bloodstock stallion.

* R HP:Wounded MV:Full >
w
z
Track Alongside the River
[ obvious exits: E S W ]
Zone: Tarendrelle at the Eldar
Door west: thornypath
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sanek has arrived from the east, riding a bloodstock stallion.

* R HP:Wounded MV:Full > [bash h.human]
Bash who?

* R HP:Wounded MV:Full >
tr
-=+
Some obvious fresh tracks of a warhorse (ridden) leaving south.
Some obvious fresh tracks of a warhorse (ridden) leaving east.
Some obvious fresh tracks of a warhorse (ridden) leaving east.
Some obvious fairly recent tracks of a dust-colored gelding (ridden) leaving east.
Some obvious fairly recent tracks of a warhorse (ridden) leaving east.

* R HP:Wounded MV:Full >
rep they left fresh
You reply to Cazor 'they left fresh'

* R HP:Wounded MV:Full >
rep come thornypath?
i
You reply to Cazor 'come thornypath?'

l
* R HP:Wounded MV:Full > You are carrying:
a copper headed throwing axe
the severed head of Dalmore the Human slain in Andor
seventeen copper pennys
a wealth of gold crowns (64)
a package of dried rations

* R HP:Wounded MV:Full >
Track Alongside the River
Having crossed over the Tarendelle to the south, the bridle track here now
turns east to follow the mighty river's north bank briefly, before turning
north again. The muffled roar of the rushing waters can be clearly heard
below the banks, which are covered thickly with willow and birch. A thick
patch of briars blocks the view westward, but in the other directions stretch
endless lines of oak, ash and leatherleaf forest.
[ obvious exits: E S W ]
Zone: Tarendrelle at the Eldar
Door west: thornypath
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving east. >>
Sanek the Lieutenant {Morat'raken Applicant} is standing here, riding a bloodstock
stallion.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full >
whe
Players in your Zone
--------------------
Cazor - Gravelled Lane through Village
Sanek - Track Alongside the River
Espen - Track Alongside the River
Yonio - Large Bedroom in Old Farmhouse

* R HP:Wounded MV:Full >
cdw
close thornypath w

Cazor has arrived from the south, riding a warhorse.

whe
* R HP:Wounded MV:Full > Ok.

l
* R HP:Wounded MV:Full >
Players in your Zone
--------------------
Cazor - Track Alongside the River
Sanek - Track Alongside the River
Espen - Track Alongside the River
Yonio - Large Bedroom in Old Farmhouse

* R HP:Wounded MV:Full > Track Alongside the River
Having crossed over the Tarendelle to the south, the bridle track here now
turns east to follow the mighty river's north bank briefly, before turning
north again. The muffled roar of the rushing waters can be clearly heard
below the banks, which are covered thickly with willow and birch. A thick
patch of briars blocks the view westward, but in the other directions stretch
endless lines of oak, ash and leatherleaf forest.
[ obvious exits: E S ]
Zone: Tarendrelle at the Eldar
Door west: thornypath
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving east. >>
Cazor {Morat'raken Applicant} is standing here, riding a warhorse.
Sanek the Lieutenant {Morat'raken Applicant} is standing here, riding a bloodstock
stallion.
A warhorse is here, stamping his feet impatiently, being ridden by you.

gg
* R HP:Wounded MV:Full >
e
[group all]

* R HP:Wounded MV:Full >
Along the Bridle Track
[ obvious exits: N E W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sanek has arrived from the west, riding a bloodstock stallion.
Cazor has arrived from the west, riding a warhorse.

* R HP:Wounded MV:Full >
n
n
Another Bend
[ obvious exits: N E S ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sanek has arrived from the south, riding a bloodstock stallion.
Cazor has arrived from the south, riding a warhorse.

* R HP:Wounded MV:Full >
Medium Woods
[ obvious exits: N E S ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sanek has arrived from the south, riding a bloodstock stallion.
Cazor has arrived from the south, riding a warhorse.

* R HP:Wounded MV:Full >
n
Open Woodland
[ obvious exits: E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sanek has arrived from the south, riding a bloodstock stallion.
Cazor has arrived from the south, riding a warhorse.

* R HP:Wounded MV:Full >
e
Scattered Woodland
[ obvious exits: N E W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A long-eared rabbit is here, looking quite sick.
Sanek has arrived from the west, riding a bloodstock stallion.
Cazor has arrived from the west, riding a warhorse.

ode
open e
* R HP:Wounded MV:Full >
e
I see no e here.

* R HP:Wounded MV:Full >
Southward Track
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sanek has arrived from the west, riding a bloodstock stallion.
Cazor has arrived from the west, riding a warhorse.

* R HP:Wounded MV:Full >
n
e
A Small Crossroads
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
Sanek has arrived from the south, riding a bloodstock stallion.
Cazor has arrived from the south, riding a warhorse.

e
* R HP:Wounded MV:Full >
e
Caemlyn Road through Countryside
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A draft horse is here.
Sanek has arrived from the west, riding a bloodstock stallion.
Cazor has arrived from the west, riding a warhorse.

e
* R HP:Wounded MV:Full > Caemlyn Road through Countryside
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sanek has arrived from the west, riding a bloodstock stallion.
Cazor has arrived from the west, riding a warhorse.
Sanek drawls 'cazor beat'

* R HP:Wounded MV:Full > Along the Caemlyn Road
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A fox is here, hunting for rabbits.
Sanek has arrived from the west, riding a bloodstock stallion.
Cazor has arrived from the west, riding a warhorse.

* R HP:Wounded MV:Full > Along the Caemlyn Road
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sanek has arrived from the west, riding a bloodstock stallion.
Cazor has arrived from the west, riding a warhorse.

* R HP:Wounded MV:Full >
e
Along Caemlyn Road
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sanek has arrived from the west, riding a bloodstock stallion.
Cazor has arrived from the west, riding a warhorse.

* R HP:Wounded MV:Full >
l cazor

Cazor looks pretty hurt.
Cazor is beat.

Cazor is using:
<used as light> a lantern
<held> an oilstone
<worn on head> a rimmed round helmet
<worn around neck> a torc of gleaming steel
<worn around neck> a Kandori snowflake necklace
<worn about body> a bright red robe
<slung on back> a backpack
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield (frayed)
<wielded> an ivory and gold-hilted longsword
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of animal-fur boots

* R HP:Wounded MV:Full >
e
e
Caemlyn Road West of Whitebridge
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sanek has arrived from the west, riding a bloodstock stallion.
Cazor has arrived from the west, riding a warhorse.

* R HP:Wounded MV:Full > Caemlyn Road West of Whitebridge
[ obvious exits: N E S W ]
Zone: Caemlyn Road West of Whitebridge
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tired farmer is here.
Sanek has arrived from the west, riding a bloodstock stallion.
Cazor has arrived from the west, riding a warhorse.

* R HP:Wounded MV:Full >
scan e
Cazor drawls 'i let him nkow'

* R HP:Wounded MV:Full >
Tic in 7 seconds!

Cazor drawls 'was crit for a bit'

* R HP:Wounded MV:Full >

You are hungry.
hungry demo

Tic length updated to: 61.005 seconds. Starting tic timer.

* R HP:Wounded MV:Fresh >
'stay out, come when shes bashed, use scan
tt
You drawl 'stay out, come when shes bashed, use scan'

* R HP:Wounded MV:Fresh >
e
[taste rations]
You nibble a little bit of the rations.
Eat demo

* R HP:Wounded MV:Fresh >
scan
Caemlyn Road West of Whitebridge
[ obvious exits: E W ]
Zone: Whitebridge
Door east: gate
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A thick, leather backpack lies abandoned here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sanek has arrived from the west, riding a bloodstock stallion.
Cazor has arrived from the west, riding a warhorse.

* R HP:Wounded MV:Fresh >
* R HP:Wounded MV:Fresh >
tr horse
-=+
Some obvious fresh tracks of a warhorse (ridden) leaving west.
Some obvious fresh tracks of a bloodstock stallion (ridden) leaving west.
Some obvious fresh tracks of a warhorse (ridden) leaving east.
Some obvious fresh tracks of a warhorse (ridden) leaving east.
Some obvious recent tracks of a warhorse (ridden) leaving west.
Some obvious recent tracks of a warhorse (ridden) leaving west.
Some obvious recent tracks of a warhorse (ridden) leaving west.

* R HP:Wounded MV:Full >
e
Cazor stops using an ivory and gold-hilted longsword.
White Bridge meets Caemlyn Road
[ obvious exits: W U ]
Zone: Whitebridge
Door west: gate
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sanek has arrived from the west, riding a bloodstock stallion.
Cazor has arrived from the west, riding a warhorse.

* R HP:Wounded MV:Full >
u

Cazor wields an ivory and gold-hilted longsword.

u
* R HP:Wounded MV:Full >
Foot of the White Bridge
[ obvious exits: U D ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving down. dd
There are some tracks of a ridden mount leaving down. dd
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sanek has arrived from below, riding a bloodstock stallion.
Cazor has arrived from below, riding a warhorse.

u
* R HP:Wounded MV:Full > On the White Bridge
[ obvious exits: U D ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving up. uu
There are some tracks of a ridden mount leaving up. uu
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sanek has arrived from below, riding a bloodstock stallion.
Cazor has arrived from below, riding a warhorse.

* R HP:Wounded MV:Full >
On the White Bridge
[ obvious exits: E D ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sanek has arrived from below, riding a bloodstock stallion.
Cazor has arrived from below, riding a warhorse.

* R HP:Wounded MV:Full >
give axe cazor
give axe cazor
You give a copper headed throwing axe to Cazor.

* R HP:Wounded MV:Full > You don't seem to have an axe.

* R HP:Wounded MV:Full >
e

Cazor stops using an ivory and gold-hilted longsword.

e
* R HP:Wounded MV:Full >
d
Apex of the White Bridge
[ obvious exits: E W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sanek has arrived from the west, riding a bloodstock stallion.
Cazor has arrived from the west, riding a warhorse.

* R HP:Wounded MV:Full > On the White Bridge
[ obvious exits: W D ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.
Sanek has arrived from the west, riding a bloodstock stallion.
Cazor has arrived from the west, riding a warhorse.

* R HP:Wounded MV:Full > On the White Bridge
[ obvious exits: U D ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sanek has arrived from above, riding a bloodstock stallion.
Cazor has arrived from above, riding a warhorse.

* R HP:Wounded MV:Full >
d
Foot of the White Bridge
[ obvious exits: U D ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sanek has arrived from above, riding a bloodstock stallion.
Cazor has arrived from above, riding a warhorse.

scan d
* R HP:Wounded MV:Full >
Cazor wields a copper headed throwing axe.

* R HP:Wounded MV:Full >
*Eldrenia* is resting here, riding a warhorse.
The Whitebridge town crier stands here, spreading the news.

8
* R HP:Wounded MV:Full >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

* R HP:Wounded MV:Full >
'starting with bash
You drawl 'starting with bash'

* R HP:Wounded MV:Full >
'dont melee
You drawl 'dont melee'

* R HP:Wounded MV:Full >
d;z
Magnificent Square
[ obvious exits: N E S W U ]
Zone: Whitebridge
A mirrored lantern has been left here.
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Ominas* is standing here, riding a warhorse.
*Eldrenia* is resting here, riding a warhorse.
The Whitebridge town crier stands here, spreading the news.
Sanek has arrived from above, riding a bloodstock stallion.
Cazor has arrived from above, riding a warhorse.

* R HP:Wounded MV:Full > [bash h.human]
-=+
*Ominas* scythes Cazor's body hard.
**
*Eldrenia* stops resting, and clambers on her feet.
+
Cazor tries to scythe *Ominas*, but he deflects the blow.
=
Cazor panics, and attempts to flee!
-
Cazor leaves west riding a warhorse.
-=
Your bash at *Ominas* sends him sprawling!

* R HP:Wounded MV:Full - Ominas: Scratched >

*Eldrenia* tries to strike Sanek, but he deflects the blow.

l
* R HP:Wounded MV:Full - Ominas: Scratched >
*Eldrenia* tries to strike Sanek, but he parries successfully.
You scythe *Ominas*'s body very hard.
Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
A mirrored lantern has been left here.
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Sanek the Lieutenant {Morat'raken Applicant} is here, fighting Eldrenia, riding a
bloodstock stallion.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Ominas* is sitting here, riding a warhorse.
*Eldrenia* is here, fighting Sanek, riding a warhorse.
The Whitebridge town crier stands here, spreading the news.

* R HP:Hurt MV:Full - Ominas: Scratched >
scan w
Cazor {Morat'raken Applicant} is here, fighting a sailor, riding a warhorse.
A sailor is here, fighting Cazor.

* R HP:Hurt MV:Full - Ominas: Scratched >

Sanek sends *Eldrenia* sprawling with a powerful bash!

* R HP:Hurt MV:Full - Ominas: Scratched >
Sanek tries to slash *Eldrenia*, but she parries successfully.
You try to scythe *Ominas*, but he parries successfully.
Cazor has arrived from the west, riding a warhorse.

b
* R HP:Hurt MV:Full - Ominas: Scratched >
Cazor leaves west riding a warhorse.

* R HP:Hurt MV:Full - Ominas: Scratched >
Sanek stops using a silver etched shield.
Sanek grips a brass hilted general's sword with both hands.
-=+
Cazor has arrived from the west, riding a warhorse.

na is bashed*
Sanek slashes *Eldrenia*'s right leg into bloody fragments!
A sailor has arrived from the west.
Cazor throws a copper headed throwing axe at *Eldrenia*.

b
Cancelled.
You narrate 'is bashed'

* R HP:Hurt MV:Full - Ominas: Scratched >
A copper headed throwing axe arcs through the air.

* R HP:Hurt MV:Full - Ominas: Scratched >

*Eldrenia* grunts in pain as she is struck by a copper headed throwing axe.

-
*Ominas* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Full - Ominas: Scratched >
Cazor draws a copper headed throwing axe from a bright red robe with a flash of
steel.

* R HP:Wounded MV:Full - Ominas: Scratched >
Cazor throws a copper headed throwing axe at *Eldrenia*.

* R HP:Wounded MV:Full - Ominas: Scratched >

A copper headed throwing axe arcs through the air.
A sailor tries to hit Cazor, but he dodges the attack.
Sanek slashes *Eldrenia*'s left leg into bloody fragments!
*Eldrenia* tickles Sanek's right hand with her strike.
*Ominas* tries to scythe you, but you parry successfully.

* R HP:Wounded MV:Full - Ominas: Scratched >
Cazor draws a copper headed throwing axe from a silver Kandori wristcuff with a flash
of steel.

* R HP:Wounded MV:Full - Ominas: Scratched >

*Eldrenia* deflects a copper headed throwing axe that was thrown at her.

* R HP:Wounded MV:Full - Ominas: Scratched >

Cazor panics, and attempts to flee!

* R HP:Wounded MV:Full - Ominas: Scratched >

*Eldrenia* releases streaks of Fire at Cazor, who screams in pain.

* R HP:Wounded MV:Full - Ominas: Scratched >

A sailor tries to hit Cazor, but he dodges the attack.
*Eldrenia* barely strikes Sanek's head.
*Ominas* scythes your left leg into bloody fragments!

* R HP:Wounded MV:Full - Ominas: Scratched >
Cazor leaves up riding a warhorse.

* R HP:Wounded MV:Full - Ominas: Scratched >

Sanek sends *Eldrenia* sprawling with a powerful bash!

* R HP:Wounded MV:Full - Ominas: Scratched >

A sailor leaves up. uu

* R HP:Wounded MV:Full - Ominas: Scratched >
na is bashed
Sanek slashes *Eldrenia*'s left leg into bloody fragments!
You scythe *Ominas*'s body hard.
You narrate 'is bashed'

* R HP:Wounded MV:Full - Ominas: Scratched >
kick
Your boots need polishing again -- blood all over...

* R HP:Wounded MV:Full - Ominas: Scratched >

Sanek tries to slash *Eldrenia*, but she deflects the blow.
*Ominas* tries to scythe you, but you deflect the blow.
*Ominas* gets a copper headed throwing axe.

* R HP:Wounded MV:Full - Ominas: Scratched >
kick
Your beautiful full-circle kick misses *Ominas* by a mile.

* R HP:Wounded MV:Full - Ominas: Scratched >

Cazor has arrived from above, riding a warhorse.

kick
* R HP:Wounded MV:Full - Ominas: Scratched >
Sanek tries to slash *Eldrenia*, but she deflects the blow.
*Eldrenia* tries to strike Sanek, but he deflects the blow.

* R HP:Wounded MV:Full - Ominas: Scratched >
*Eldrenia* panics, and attempts to flee!

* R HP:Wounded MV:Full - Ominas: Scratched >
*Eldrenia* leaves north riding a warhorse.

* R HP:Wounded MV:Full - Ominas: Scratched >

Sanek leaves north riding a bloodstock stallion.
*Ominas* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Full - Ominas: Scratched >
Tic in 7 seconds!

Cazor leaves north riding a warhorse.

* R HP:Wounded MV:Full - Ominas: Scratched >

*Ominas* scythes your right leg into bloody fragments!

* R HP:Wounded MV:Full - Ominas: Scratched >
scan n

A sailor has arrived from above.

* R HP:Wounded MV:Full - Ominas: Scratched >

*Ominas* scythes your right leg into bloody fragments!
A sailor leaves north. ^^

* R HP:Battered MV:Full - Ominas: Scratched >

*Eldrenia* has arrived from the north, riding a warhorse.

alias a kill eldrenia
* R HP:Battered MV:Full - Ominas: Scratched >
*Eldrenia* leaves south riding a warhorse.

* R HP:Battered MV:Full - Ominas: Scratched >
7
Your boots need polishing again -- blood all over...

* R HP:Battered MV:Full - Ominas: Scratched >
Sanek has arrived from the north, riding a bloodstock stallion.

* R HP:Battered MV:Full - Ominas: Scratched >
na s

*Ominas* tries to scythe you, but you parry successfully.

* R HP:Battered MV:Fresh - Ominas: Scratched >

Sanek leaves east riding a bloodstock stallion.

* R HP:Battered MV:Fresh - Ominas: Scratched >
Cazor {Morat'raken Applicant} is here, fighting a sailor, riding a warhorse.
A sailor is here, fighting Cazor.
A wild stallion bucks madly.

* R HP:Battered MV:Fresh - Ominas: Scratched > Ok.
Kaizunshi tells you 'where was my eq?'

f
* R HP:Battered MV:Fresh - Ominas: Scratched > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.

* R HP:Battered MV:Fresh - Ominas: Scratched >
s
s
You narrate 's'

* R HP:Battered MV:Fresh - Ominas: Scratched > You panic and
attempt to flee!

You try to scythe *Ominas*, but he deflects the blow.
You flee head over heels.
Stone Street Under the White Bridge
[ obvious exits: N E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
You can't ride in there.
*Eldrenia* has arrived from the west, riding a warhorse.

* R HP:Battered MV:Fresh > You can't ride in there.

* R HP:Battered MV:Fresh >

*Eldrenia* leaves east riding a warhorse.

* R HP:Battered MV:Fresh >
3
l

e
* R HP:Battered MV:Fresh >
Stone Street Under the White Bridge
The paving stones of the street appear to become more even the further one
travels from the docks. Immediately to the east lies the central square of
the city, at the foot of the White Bridge. Shops line the street on either
side, whose signs proclaim expertise in the area of haberdashery, jewelry,
footwear and the like.The shops are all of a single story, and seem to
hunch under the gleaming mass of the White Bridge overhead.
[ obvious exits: N E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.

3
* R HP:Battered MV:Fresh > Stone Street Under the White Bridge
[ obvious exits: N E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Fresh > Magnificent Square
[ obvious exits: N E S W U ]
Zone: Whitebridge
A mirrored lantern has been left here.
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Cazor {Morat'raken Applicant} is standing here, riding a warhorse.
The Whitebridge town crier stands here, spreading the news.

b
* R HP:Battered MV:Fresh > [kill human]
They aren't here.

* R HP:Battered MV:Fresh >

Cazor leaves south riding a warhorse.

* R HP:Battered MV:Fresh > Bash who?

*Ominas* has arrived from the south, riding a warhorse.

scan
* R HP:Battered MV:Full >
A sailor has arrived from the north.
*Ominas* tries to scythe you, but you parry successfully.

s
* R HP:Battered MV:Full - Ominas: Scratched >
Cazor has arrived from the south, riding a warhorse.
East: A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.

* R HP:Battered MV:Full - Ominas: Scratched > No way! You're fighting for your life!
Sanek narrates 'out e' There's a scout for you!

* R HP:Battered MV:Full - Ominas: Scratched >
7
f

You try to scythe *Ominas*, but he deflects the blow.
A sailor joins Ominas's fight!

* R HP:Battered MV:Full - Ominas: Scratched > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.

* R HP:Battered MV:Full - Ominas: Scratched > You panic and
attempt to flee!


You flee head over heels.
Wide Cross Street
[ obvious exits: N E S W ]
Zone: Whitebridge
The corpse of Dalmore is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild stallion bucks madly.

* R HP:Battered MV:Full >
e
e
e
e
You can't ride in there.

* R HP:Battered MV:Full >
s
You can't ride in there.

* R HP:Battered MV:Full > You can't ride in there.

e
e
* R HP:Battered MV:Full > You can't ride in there.

e
* R HP:Battered MV:Full > Magnificent Square
[ obvious exits: N E S W U ]
Zone: Whitebridge
A mirrored lantern has been left here.
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Cazor {Morat'raken Applicant} is here, fighting a sailor, riding a warhorse.
A sailor is here, fighting Cazor.
The Whitebridge town crier stands here, spreading the news.

* R HP:Battered MV:Full > Stone Street
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full >
e
Stone Street
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.

* R HP:Battered MV:Full > Inside the Gate
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
e
* R HP:Battered MV:Full >
e
Outside the Gates of Whitebridge
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
* R HP:Battered MV:Full >
Caemlyn Road
[ obvious exits: E W ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full > Caemlyn Road
[ obvious exits: E S W ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild stallion bucks madly.

* R HP:Battered MV:Full > Caemlyn Road
[ obvious exits: E W ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full > Caemlyn Road by the Braem Wood
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full >
e
e
Caemlyn Road by the Braem Wood
[ obvious exits: N E W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
e
* R HP:Battered MV:Full > Caemlyn Road by the Braem Wood
[ obvious exits: N S W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

n
* R HP:Battered MV:Full >
Caemlyn Road
[ obvious exits: N E ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
* R HP:Battered MV:Full > Caemlyn Road
[ obvious exits: N W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

n
* R HP:Battered MV:Full > Caemlyn Road
[ obvious exits: E S ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.

e
s
* R HP:Battered MV:Full > Bend in the Road
[ obvious exits: N W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
* R HP:Battered MV:Full > Bend in the Road
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Whitebridge
Door west: wellgate
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
* R HP:Battered MV:Full > Bend in the Road
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
* R HP:Battered MV:Full > Bend in the Road
[ obvious exits: N E ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cackling hyena circles its prey.

e
e
* R HP:Battered MV:Full >
e
Caemlyn Road
[ obvious exits: N E W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted jaguar opens its eyes lazily.
A spotted jaguar opens its eyes lazily.
A raven is here, watching.

e
* R HP:Battered MV:Full > Caemlyn Road
[ obvious exits: N E W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
* R HP:Battered MV:Full > Caemlyn Road
[ obvious exits: E W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge hound is here, trained to kill.
A wild dog with matted fur snarls at you.
A spotted jaguar opens its eyes lazily.

e
* R HP:Battered MV:Full > Caemlyn Road
[ obvious exits: N E W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild dog with matted fur snarls at you.

e
* R HP:Battered MV:Full > Caemlyn Road
[ obvious exits: E W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
e
* R HP:Battered MV:Full > Caemlyn Road
[ obvious exits: E W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
* R HP:Battered MV:Full >
e
Caemlyn Road
[ obvious exits: E W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A short man stands here, nervously eyeing everything in sight.

e
* R HP:Battered MV:Full > Caemlyn Road
[ obvious exits: E W ]
Zone: Caemlyn Road East of Whitebridge
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
* R HP:Battered MV:Full > Caemlyn Road
[ obvious exits: E W ]
Zone: Caemlyn Road East of Whitebridge
Door north: shrubbery
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full > The Outskirts of Four Kings
[ obvious exits: E W ]
Zone: Four Kings
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full >
The Caemlyn Road at Four Kings
[ obvious exits: N E W ]
Zone: Four Kings
Door north: gate
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full > The Caemlyn Road Through Four Kings
[ obvious exits: N E S W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
* R HP:Battered MV:Full > At the Smiling Gleeman
[ obvious exits: N E S W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
* R HP:Battered MV:Full > Junction of the Caemlyn and Lugard Roads
[ obvious exits: E S W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sanek the Lieutenant {Morat'raken Applicant} is standing here, riding a bloodstock
stallion.

e
* R HP:Battered MV:Full > A Dusty Road Through Four Kings
[ obvious exits: N E S W ]
Zone: Four Kings
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sanek has arrived from the west, riding a bloodstock stallion.

* R HP:Battered MV:Full > The Outskirts of Four Kings
[ obvious exits: E W ]
Zone: Four Kings
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sanek has arrived from the west, riding a bloodstock stallion.
Sanek leaves east riding a bloodstock stallion.

* R HP:Battered MV:Full > The Caemlyn Road Above Four Kings
[ obvious exits: N E S W ]
Zone: Four Kings
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sanek the Lieutenant {Morat'raken Applicant} is standing here, riding a bloodstock
stallion.
Sanek leaves east riding a bloodstock stallion.

* R HP:Battered MV:Full > The Caemlyn Road
[ obvious exits: N W ]
Zone: Four Kings
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sanek the Lieutenant {Morat'raken Applicant} is standing here, riding a bloodstock
stallion.
A warhorse is here, stamping his feet impatiently.

n
e
e
e
e
e
* R HP:Battered MV:Full > The Caemlyn Road
[ obvious exits: E S W ]
Zone: Four Kings
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a human leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sanek has arrived from the south, riding a bloodstock stallion.

e
* R HP:Battered MV:Full > The Caemlyn Road
[ obvious exits: E W ]
Zone: Four Kings
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a human leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sanek has arrived from the west, riding a bloodstock stallion.

e
e
* R HP:Battered MV:Full > The Caemlyn Road
[ obvious exits: N E W ]
Zone: Four Kings
There are some bloody traces of a human leaving east. >>
There are some tracks of a human leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A warhorse is here, stamping his feet impatiently.
Sanek has arrived from the west, riding a bloodstock stallion.

e
* R HP:Battered MV:Full > The Caemlyn Road
[ obvious exits: E W ]
Zone: Four Kings
There are some bloody traces of a human leaving east. >>
There are some tracks of a human leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sanek has arrived from the west, riding a bloodstock stallion.

e
* R HP:Battered MV:Full > The Caemlyn Road
[ obvious exits: E W ]
Zone: Four Kings
There are some bloody traces of a human leaving east. >>
There are some tracks of a human leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.
Sanek has arrived from the west, riding a bloodstock stallion.

* R HP:Battered MV:Full > The Caemlyn Road
[ obvious exits: E S W ]
Zone: Four Kings
There are some bloody traces of a human leaving east. >>
There are some tracks of an animal leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A long-eared rabbit is here, looking quite sick.
Sanek has arrived from the west, riding a bloodstock stallion.

* R HP:Battered MV:Full > The Caemlyn Road
[ obvious exits: E S W ]
Zone: Four Kings
There are some bloody traces of a human leaving east. >>
There are some tracks of an animal leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sanek has arrived from the west, riding a bloodstock stallion.

* R HP:Battered MV:Full > Bridge on the River Cary at Carysford
[ obvious exits: E W D ]
Zone: Four Kings
There are some bloody traces of a human leaving east. >>
There are some tracks of an animal leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sanek has arrived from the west, riding a bloodstock stallion.

* R HP:Battered MV:Full > Loose boards squeak and rattle underfoot.
Loose boards squeak and rattle underfoot.
The Caemlyn Road
[ obvious exits: S W ]
Zone: Four Kings
There are some tracks of a human leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Eldrenia* is standing here.
A long-eared rabbit is here, looking quite sick.
Loose boards rattle in the bridge to the west.
Sanek has arrived from the west, riding a bloodstock stallion.

* R HP:Battered MV:Full > Alas, you cannot go that way...
*Eldrenia* leaves south. vv

s
* R HP:Battered MV:Full > Alas, you cannot go that way...

s
* R HP:Battered MV:Full >
3
The Caemlyn Road
[ obvious exits: N S ]
Zone: Four Kings
There are some bloody traces of a human leaving south. vv
There are some tracks of a human leaving north. ^^
A fallen tree lies upon the ground, seemingly chopped down in haste.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sanek has arrived from the north, riding a bloodstock stallion.

* R HP:Battered MV:Full >
e
The Caemlyn Road
[ obvious exits: N E ]
Zone: Four Kings
There are some bloody traces of a human leaving east. >>
There are some tracks of a human leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sanek has arrived from the north, riding a bloodstock stallion.

s
e
* R HP:Battered MV:Full > [kill human]
They aren't here.

e
e
* R HP:Battered MV:Full > Your mount is too exhausted.

* R HP:Battered MV:Full > Alas, you cannot go that way...

n
* R HP:Battered MV:Full > Your mount is too exhausted.

* R HP:Battered MV:Full > Your mount is too exhausted.

* R HP:Battered MV:Full > Your mount is too exhausted.

dism
* R HP:Battered MV:Full > Your mount is too exhausted.

e
* R HP:Battered MV:Full > Your mount is too exhausted.

s
* R HP:Battered MV:Full > You stop riding him.

e
* HP:Battered MV:Full > The Caemlyn Road
[ obvious exits: S W ]
Zone: Four Kings
There are some bloody traces of a human leaving south. vv
There are some tracks of a human leaving west. <<
Sanek has arrived from the west, riding a bloodstock stallion.

e
e
* HP:Wounded MV:Full >
The Caemlyn Road
[ obvious exits: N E ]
Zone: Four Kings
There are some bloody traces of a human leaving east. >>
There are some tracks of a human leaving north. ^^
Sanek has arrived from the north, riding a bloodstock stallion.

* HP:Wounded MV:Full >
n
The Caemlyn Road
[ obvious exits: E S W ]
Zone: Four Kings
There are some bloody traces of a human leaving east. >>
There are some tracks of a human leaving west. <<
Sanek has arrived from the west, riding a bloodstock stallion.

* HP:Wounded MV:Full > The Caemlyn Road
[ obvious exits: E S W ]
Zone: Four Kings
There are some bloody traces of a human leaving east. >>
There are some tracks of a human leaving west. <<
Sanek has arrived from the west, riding a bloodstock stallion.

* HP:Wounded MV:Full > The Caemlyn Road
[ obvious exits: N W ]
Zone: Four Kings
There are some bloody traces of a human leaving north. ^^
There are some tracks of a human leaving west. <<
Sanek has arrived from the west, riding a bloodstock stallion.

e
e
* HP:Wounded MV:Full > The Caemlyn Road
[ obvious exits: N E S ]
Zone: Four Kings
There are some bloody traces of a human leaving east. >>
There are some tracks of a humanoid leaving east. >>
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving east. >>
There are some tracks of a humanoid leaving north. ^^
A badger is rummaging about, looking for stuff to eat.
Sanek has arrived from the south, riding a bloodstock stallion.

e
* HP:Wounded MV:Full > The Caemlyn Road
[ obvious exits: N E W ]
Zone: Four Kings
There are some bloody traces of a human leaving east. >>
There are some tracks of a humanoid leaving east. >>
There are some tracks of a humanoid leaving north. ^^
There are some tracks of a humanoid leaving east. >>
There are some tracks of an animal leaving west. <<
A badger is rummaging about, looking for stuff to eat.
Sanek has arrived from the west, riding a bloodstock stallion.

e
* HP:Wounded MV:Strong > The Caemlyn Road
[ obvious exits: N E S W ]
Zone: Four Kings
There are some bloody traces of a human leaving east. >>
There are some tracks of a humanoid leaving west. <<
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving north. ^^
There are some tracks of a humanoid leaving west. <<
An Ogier stonemason strides by briskly.
Sanek has arrived from the west, riding a bloodstock stallion.

* HP:Wounded MV:Strong > The Caemlyn Road
[ obvious exits: N E W ]
Zone: Four Kings
Door down: caemlyn
There are some bloody traces of a human leaving east. >>
There are some tracks of an animal leaving north. ^^
There are some tracks of a human leaving west. <<
There are some tracks of an animal leaving west. <<
Sanek has arrived from the west, riding a bloodstock stallion.

* HP:Wounded MV:Strong > Outside the Western Gate of Caemlyn
[ obvious exits: N E W ]
Zone: Four Kings
Door east: Westgate
There are some tracks of a human leaving west. <<
An iron lantern hangs from the wall above the gate.
*Eldrenia* is standing here.
Sanek has arrived from the west, riding a bloodstock stallion.
Sanek tries to slash *Eldrenia*, but she parries successfully. Star!

* HP:Wounded MV:Strong >
*Eldrenia* tries to strike Sanek, but he deflects the blow.
Sanek tries to slash *Eldrenia*, but she deflects the blow.

3
* HP:Wounded MV:Strong >
[kill human]
You try to scythe *Eldrenia*, but she parries successfully.

cde
close Westgate e Priorities
* HP:Wounded MV:Strong - Sanek: Hurt - Eldrenia: Critical >
It's already closed!

* HP:Wounded MV:Strong - Sanek: Hurt - Eldrenia: Critical >
cde
close Westgate e
8

*Eldrenia* panics, and attempts to flee!

* HP:Wounded MV:Strong - Sanek: Hurt - Eldrenia: Critical > You try to scythe
*Eldrenia*, but she deflects the blow.
Sanek tries to slash *Eldrenia*, but she parries successfully.
It's already closed!

* HP:Wounded MV:Strong - Sanek: Hurt - Eldrenia: Critical > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.
*Eldrenia* leaves west. <<
*Eldrenia* has arrived from the west.

* HP:Wounded MV:Strong >
cde
close Westgate e

3
* HP:Wounded MV:Strong >
It's already closed!
Sanek tries to slash *Eldrenia*, but she parries successfully.

* HP:Wounded MV:Strong > [kill human]
You try to scythe *Eldrenia*, but she deflects the blow.

* HP:Wounded MV:Strong - Sanek: Hurt - Eldrenia: Critical >
3
[kill human]
You do the best you can!

* HP:Wounded MV:Strong - Sanek: Hurt - Eldrenia: Critical >
*Eldrenia* panics, and attempts to flee!

* HP:Wounded MV:Strong - Sanek: Hurt - Eldrenia: Critical >
You try to scythe *Eldrenia*, but she deflects the blow.

* HP:Wounded MV:Strong - Sanek: Hurt - Eldrenia: Critical >

*Eldrenia* leaves west. <<

* HP:Wounded MV:Strong >
kick
w
Kick who?

* HP:Wounded MV:Strong >
The Caemlyn Road
[ obvious exits: N E W ]
Zone: Four Kings
Door down: caemlyn
There are some bloody traces of a human leaving east. >>
There are some bloody traces of a human leaving west. <<
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a seanchan leaving east. >>
There are some tracks of a human leaving west. <<
A badger is rummaging about, looking for stuff to eat.
Ack, you lost Sanek!

w
* HP:Wounded MV:Strong >
The Caemlyn Road
[ obvious exits: N E S W ]
Zone: Four Kings
There are some bloody traces of a human leaving east. >>
There are some bloody traces of a human leaving west. <<
There are some tracks of a ridden mount leaving east. >> Didn't go Dirt
There are some tracks of a humanoid leaving west. <<
There are some tracks of a seanchan leaving east. >>
An Ogier stonemason strides by briskly.

s
* HP:Wounded MV:Strong >
A Dirt Lane
[ obvious exits: N E ]
Zone: Hills of Kintara

* HP:Wounded MV:Strong >
n
w
The Caemlyn Road
[ obvious exits: N E S W ]
Zone: Four Kings
There are some bloody traces of a human leaving east. >>
There are some bloody traces of a human leaving west. <<
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a humanoid leaving west. <<
There are some tracks of a seanchan leaving east. >>
Sanek the Lieutenant {Morat'raken Applicant} is standing here, riding a bloodstock
stallion.
An Ogier stonemason strides by briskly.

w
* HP:Wounded MV:Strong >
Sanek leaves west riding a bloodstock stallion.

* HP:Wounded MV:Strong > The Caemlyn Road
[ obvious exits: N E W ]
Zone: Four Kings
There are some bloody traces of a human leaving east. >>
There are some bloody traces of a human leaving west. <<
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a humanoid leaving east. >>
There are some tracks of a seanchan leaving east. >>
Sanek the Lieutenant {Morat'raken Applicant} is standing here, riding a bloodstock
stallion.

* HP:Wounded MV:Strong > The Caemlyn Road
[ obvious exits: N E S ]
Zone: Four Kings
There are some bloody traces of a human leaving east. >>
There are some bloody traces of a human leaving north. ^^ Didn't go South - is either going for gate or waiting n
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a seanchan leaving east. >>
There are some tracks of a humanoid leaving east. >>
*Ominas* is standing here, riding a warhorse.
A badger is rummaging about, looking for stuff to eat.
Sanek has arrived from the east, riding a bloodstock stallion.
*Ominas* leaves east riding a warhorse.

* HP:Wounded MV:Strong >

A badger digs a mouse out of a burrow.

* HP:Wounded MV:Strong >
n
e
e
Base of the Hill
[ obvious exits: E S ]
Zone: Four Kings
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving south. vv
There are some tracks of a humanoid leaving south. vv
There are some tracks of a humanoid leaving east. >>
*Eldrenia* is standing here.
Sanek has arrived from the south, riding a bloodstock stallion.
Sanek tries to slash *Eldrenia*, but she deflects the blow. Star!!

* HP:Wounded MV:Strong >
The Small Hilltop
[ obvious exits: E S W ]
Zone: Four Kings
There are some tracks of a humanoid leaving south. vv
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving east. >>
There are some tracks of a humanoid leaving south. vv
A badger is rummaging about, looking for stuff to eat.

w
* HP:Wounded MV:Strong > Amongst the Rolling Hills
[ obvious exits: E S W ]
Zone: Four Kings
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving east. >>
A peddler is here, driving a well-stocked wagon.

w
3
* HP:Wounded MV:Strong >
The Small Hilltop
[ obvious exits: E S W ]
Zone: Four Kings
There are some tracks of a seanchan leaving east. >>
There are some tracks of a humanoid leaving south. vv
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving east. >>
A badger is rummaging about, looking for stuff to eat.

* HP:Wounded MV:Tiring >
kick
Base of the Hill
[ obvious exits: E S ]
Zone: Four Kings
There are some tracks of a seanchan leaving east. >>
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving south. vv
There are some tracks of a humanoid leaving south. vv
There are some tracks of a humanoid leaving east. >>
Sanek the Lieutenant {Morat'raken Applicant} is here, fighting Eldrenia, riding a
bloodstock stallion.
*Eldrenia* is here, fighting Sanek.

* HP:Wounded MV:Tiring > [kill human]
You try to scythe *Eldrenia*, but she parries successfully.

* HP:Wounded MV:Tiring - Sanek: Hurt - Eldrenia: Critical >
Your boots need polishing again -- blood all over...

* HP:Wounded MV:Tiring - Sanek: Hurt - Eldrenia: Critical >
kick

*Eldrenia* panics, and attempts to flee!

* HP:Wounded MV:Tiring - Sanek: Hurt - Eldrenia: Critical >
*Eldrenia* tries to strike Sanek, but he deflects the blow.
Sanek tries to slash *Eldrenia*, but she deflects the blow.

* HP:Wounded MV:Tiring - Sanek: Hurt - Eldrenia: Critical >
Tic in 7 seconds!
Your kick hits *Eldrenia* in the solar plexus!

kick
* HP:Wounded MV:Tiring - Sanek: Hurt - Eldrenia: Critical >

*Eldrenia* barely strikes Sanek's body.

* HP:Wounded MV:Tiring - Sanek: Hurt - Eldrenia: Critical >

Sanek sends *Eldrenia* sprawling with a powerful bash!

* HP:Wounded MV:Tiring - Sanek: Hurt - Eldrenia: Critical >
Your boots need polishing again -- blood all over...

* HP:Wounded MV:Tiring - Sanek: Hurt - Eldrenia: Critical >
kick

Sanek slashes *Eldrenia*'s head into bloody fragments!
*Eldrenia* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Eldrenia*'s death cry.

* HP:Wounded MV:Tiring >

*Ominas* has arrived from the south, riding a warhorse.

* HP:Wounded MV:Tiring >
Kick who?

gg
* HP:Wounded MV:Tiring >
3

*Ominas* tries to scythe you, but you deflect the blow.

* HP:Wounded MV:Tiring - Ominas: Scratched > [group all]
Sanek narrates 'rip eldreina'

* HP:Wounded MV:Tiring - Ominas: Scratched > [kill human]
You do the best you can!

b
* HP:Wounded MV:Tiring - Ominas: Scratched >
You scythe *Ominas*'s head.
Sanek slashes *Ominas*'s body hard.
-=+*
*+=
*Ominas* sends you sprawling with a powerful bash!
*Ominas* sends Sanek sprawling with a powerful bash!

* HP:Wounded MV:Strong - Ominas: Scratched >

*Ominas* tries to scythe you, but you parry successfully.
*Ominas* scythes Sanek's left arm hard.

* HP:Wounded MV:Strong - Ominas: Scratched >

* HP:Wounded MV:Strong - Ominas: Scratched >
*Ominas* tries to scythe you, but you deflect the blow.
*Ominas* scythes Sanek's left leg very hard.

* HP:Wounded MV:Strong - Ominas: Scratched >
kick
Your beautiful full-circle kick misses *Ominas* by a mile.
Sanek gets a dirk from a backpack.

* HP:Wounded MV:Strong - Ominas: Scratched >
Sanek slashes *Ominas*'s head hard.

* HP:Wounded MV:Strong - Ominas: Scratched >
kick
Your kick hits *Ominas* in the solar
plexus!
*Ominas* sends you sprawling with a powerful bash!
*Ominas* sends Sanek sprawling with a powerful bash!

* HP:Wounded MV:Strong - Ominas: Scratched >
*Ominas* scythes your body into bloody fragments!
*Ominas* scythes Sanek's right arm.

* HP:Battered MV:Strong - Ominas: Scratched >
rol

*Ominas* scythes your left leg into bloody fragments!
*Ominas* scythes Sanek's right leg very hard.

* HP:Battered MV:Strong - Ominas: Scratched >
You roll your eyes.

* HP:Battered MV:Strong - Ominas: Scratched >
You scythe *Ominas*'s body.

* HP:Battered MV:Strong - Ominas: Hurt >
7
f
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.
Sanek drawls 'you are a strong oathbreaker'

* HP:Battered MV:Strong - Ominas: Hurt > You panic and attempt
to flee!


You flee head over heels.
The Caemlyn Road
[ obvious exits: N E S ]
Zone: Four Kings
There are some bloody traces of a human leaving east. >>
There are some bloody traces of a human leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving north. ^^
A badger is rummaging about, looking for stuff to eat.

* HP:Battered MV:Strong >
n
3
Base of the Hill
[ obvious exits: E S ]
Zone: Four Kings
There are some tracks of a seanchan leaving south. vv
There are some tracks of a seanchan leaving east. >>
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving south. vv
There are some tracks of a humanoid leaving south. vv
The corpse of Eldrenia is lying here.
*Ominas* is here, fighting Sanek, riding a warhorse.
Sanek the Lieutenant {Morat'raken Applicant} is here, fighting Ominas, riding a
bloodstock stallion.

kick
* HP:Battered MV:Strong > [kill human]
You scythe *Ominas*'s head.

* HP:Battered MV:Strong - Sanek: Wounded - Ominas: Hurt > Your
kick hits *Ominas* in the solar plexus!

* HP:Battered MV:Strong - Ominas: Hurt >

Sanek sends *Ominas* sprawling with a powerful bash!

* HP:Battered MV:Strong - Ominas: Hurt >

Sanek slashes *Ominas*'s body very hard.

* HP:Battered MV:Strong - Ominas: Hurt >

You try to scythe *Ominas*, but he deflects the blow.
Sanek slashes *Ominas*'s left arm.

* HP:Battered MV:Strong - Ominas: Hurt >

Sanek shifts a brass hilted general's sword to one hand.
Sanek binds a silver etched shield to his arm.

* HP:Battered MV:Strong - Ominas: Hurt >

*Ominas* panics, and attempts to flee!

* HP:Battered MV:Strong - Ominas: Hurt >
*Ominas* leaves south riding a warhorse.

kick
* HP:Battered MV:Strong >

*Ominas* has arrived from the east, riding a warhorse.

l
* HP:Battered MV:Strong > Kick who?
*Ominas* tries to scythe you, but you parry successfully.

* HP:Battered MV:Strong - Ominas: Hurt >
Base of the Hill
The ground here is moderately flat, sloping up slowly to the east. Just to the
south runs the road to Caemlyn, marked by the deep wagon ruts that show its
heavy use. The soil here is a bit stony, making it hard for vegetation to grow;
instead, small grasses constitute most of the plant life.
[ obvious exits: E S ]
Zone: Four Kings
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a seanchan leaving south. vv
There are some tracks of a seanchan leaving east. >>
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving south. vv
The corpse of Eldrenia is lying here.
*Ominas* is here, fighting YOU!, riding a warhorse.
Sanek the Lieutenant {Morat'raken Applicant} is standing here, riding a bloodstock
stallion.

* HP:Battered MV:Strong - Ominas: Hurt >

Sanek stops using a brass hilted general's sword.

* HP:Battered MV:Strong - Ominas: Hurt >
Sanek wields a dirk.

f
* HP:Battered MV:Strong - Ominas: Hurt >
You panic and attempt to flee!


Sanek leans over and severs the head from the corpse of Eldrenia.


You flee head over heels.
The Caemlyn Road
[ obvious exits: N E S ]
Zone: Four Kings
There are some bloody traces of a human leaving east. >>
There are some bloody traces of a human leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A badger is rummaging about, looking for stuff to eat.

* HP:Battered MV:Strong >
n
3
Base of the Hill
[ obvious exits: E S ]
Zone: Four Kings
There are some tracks of a seanchan leaving south. vv
There are some tracks of a seanchan leaving south. vv
There are some tracks of a seanchan leaving east. >>
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving south. vv
The corpse of Eldrenia is lying here.
*Ominas* is here, fighting Sanek, riding a warhorse.
Sanek the Lieutenant {Morat'raken Applicant} is here, fighting Ominas, riding a
bloodstock stallion.

kick
* HP:Battered MV:Strong > [kill human]
You scythe *Ominas*'s body hard.

* HP:Battered MV:Strong - Sanek: Wounded - Ominas: Hurt >
Your boots need polishing again -- blood all over...

* HP:Battered MV:Strong - Sanek: Wounded - Ominas: Hurt >

*Ominas* avoids being bashed by Sanek who loses his balance and falls!

* HP:Battered MV:Strong - Sanek: Wounded - Ominas: Hurt >

You scythe *Ominas*'s body hard.

* HP:Battered MV:Strong - Sanek: Wounded - Ominas: Hurt >
kick
You miss your kick at *Ominas*'s groin, much to his relief...

* HP:Battered MV:Strong - Sanek: Wounded - Ominas: Hurt >
Sanek avoids being bashed by *Ominas* who loses his balance and falls!

* HP:Battered MV:Strong - Sanek: Wounded - Ominas: Hurt >

*Ominas* says 'the kick is strong'

* HP:Battered MV:Strong - Sanek: Wounded - Ominas: Hurt >

*Ominas* panics, and attempts to flee!

b
* HP:Battered MV:Strong - Sanek: Wounded - Ominas: Hurt >

Sanek sends *Ominas* sprawling with a powerful bash!

* HP:Battered MV:Strong - Sanek: Wounded - Ominas: Hurt > They already seem to be
stunned.

b

* HP:Battered MV:Strong - Sanek: Wounded - Ominas: Hurt >
You scythe *Ominas*'s body hard.
Sanek slashes *Ominas*'s body.
They already seem to be stunned.


* HP:Battered MV:Strong - Sanek: Wounded - Ominas: Wounded >
They already seem to be stunned.

b
bash

* HP:Battered MV:Strong - Sanek: Wounded - Ominas: Wounded >
You try to scythe *Ominas*, but he parries successfully.
Sanek slashes *Ominas*'s body hard.

* HP:Battered MV:Strong - Sanek: Wounded - Ominas: Wounded >
They already seem to be stunned.
b
bash

* HP:Battered MV:Strong - Sanek: Wounded - Ominas: Wounded >
They already seem to be stunned.

* HP:Battered MV:Strong - Sanek: Wounded - Ominas: Wounded >
*Ominas* leaves south riding a warhorse.

* HP:Battered MV:Strong >
Bash who?

* HP:Battered MV:Strong >
l
Base of the Hill
The ground here is moderately flat, sloping up slowly to the east. Just to the
south runs the road to Caemlyn, marked by the deep wagon ruts that show its
heavy use. The soil here is a bit stony, making it hard for vegetation to grow;
instead, small grasses constitute most of the plant life.
[ obvious exits: E S ]
Zone: Four Kings
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a seanchan leaving south. vv
There are some tracks of a seanchan leaving south. vv
There are some tracks of a seanchan leaving east. >>
There are some tracks of an animal leaving south. vv
The corpse of Eldrenia is lying here.
Sanek the Lieutenant {Morat'raken Applicant} is standing here, riding a bloodstock
stallion.

* HP:Battered MV:Strong >
Tic in 7 seconds!

*Ominas* has arrived from the east, riding a warhorse.

l ion corpse
* HP:Battered MV:Strong >
*Ominas* tries to scythe you, but you parry successfully.

* HP:Battered MV:Strong - Ominas: Wounded >
You try to scythe *Ominas*, but he parries successfully.
You do not see that here.

* HP:Battered MV:Strong - Ominas: Wounded >
l in co
f
You do not see that item here.
Sanek gets a large number of copper pennies from the corpse of Eldrenia.

* HP:Battered MV:Strong - Ominas: Wounded >
Sanek slashes *Ominas*'s right leg.

* HP:Battered MV:Strong - Ominas: Wounded > You panic and
attempt to flee!


You flee head over heels.
The Caemlyn Road
[ obvious exits: N E S ]
Zone: Four Kings
There are some bloody traces of a human leaving east. >>
There are some bloody traces of a human leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A badger is rummaging about, looking for stuff to eat.

* HP:Battered MV:Strong >
n
3
Base of the Hill
[ obvious exits: E S ]
Zone: Four Kings
There are some tracks of a seanchan leaving south. vv
There are some tracks of a seanchan leaving south. vv
There are some tracks of a seanchan leaving south. vv
There are some tracks of a seanchan leaving east. >>
There are some tracks of an animal leaving south. vv
The corpse of Eldrenia is lying here.
*Ominas* is here, fighting Sanek, riding a warhorse.
Sanek the Lieutenant {Morat'raken Applicant} is here, fighting Ominas, riding a
bloodstock stallion.

b
bash
* HP:Battered MV:Strong > [kill human]
You try to scythe *Ominas*, but he parries successfully.

* HP:Battered MV:Strong - Sanek: Wounded - Ominas: Wounded >

*Ominas* avoids being bashed by Sanek who loses his balance and falls!
-=+**+=-
-=
Your bash at *Ominas* sends him sprawling!
bash demo

* HP:Battered MV:Strong - Sanek: Wounded - Ominas: Wounded >

You scythe *Ominas*'s right hand.

* HP:Battered MV:Strong - Sanek: Wounded - Ominas: Wounded >

Sanek clambers to his feet.

wink
* HP:Battered MV:Strong - Sanek: Wounded - Ominas: Wounded >
Sanek slashes *Ominas*'s left foot.

* HP:Battered MV:Strong - Sanek: Wounded - Ominas: Wounded >
Have you got something in your eye?

* HP:Battered MV:Strong - Sanek: Wounded - Ominas: Wounded >

Sanek slashes *Ominas*'s body.
You scythe *Ominas*'s body very hard.

* HP:Battered MV:Strong - Sanek: Wounded - Ominas: Wounded >

You try to scythe *Ominas*, but he parries successfully.

kick
* HP:Battered MV:Strong - Sanek: Wounded - Ominas: Wounded >
Your kick hits *Ominas* in the solar plexus!

* HP:Battered MV:Strong - Sanek: Wounded - Ominas: Wounded >

Sanek sends *Ominas* sprawling with a powerful bash!

* HP:Battered MV:Strong - Sanek: Wounded - Ominas: Wounded >

Sanek slashes *Ominas*'s body very hard.

* HP:Battered MV:Strong - Sanek: Wounded - Ominas: Wounded >
l
Base of the Hill
The ground here is moderately flat, sloping up slowly to the east. Just to the
south runs the road to Caemlyn, marked by the deep wagon ruts that show its
heavy use. The soil here is a bit stony, making it hard for vegetation to grow;
instead, small grasses constitute most of the plant life.
[ obvious exits: E S ]
Zone: Four Kings
There are some tracks of a seanchan leaving south. vv
There are some tracks of a seanchan leaving south. vv
There are some tracks of a seanchan leaving south. vv
There are some tracks of a seanchan leaving east. >>
There are some tracks of an animal leaving south. vv
The corpse of Eldrenia is lying here.
*Ominas* is sitting here, riding a warhorse.
Sanek the Lieutenant {Morat'raken Applicant} is here, fighting Ominas, riding a
bloodstock stallion.

* HP:Battered MV:Strong - Sanek: Wounded - Ominas: Wounded >

Sanek drawls 'her eq in corpse omi'

* HP:Battered MV:Strong - Sanek: Wounded - Ominas: Wounded >
Sanek slashes *Ominas*'s body hard.
You scythe *Ominas*'s left hand very hard.

* HP:Battered MV:Strong - Sanek: Wounded - Ominas: Battered >
nod
You nod in agreement.

* HP:Battered MV:Strong - Sanek: Wounded - Ominas: Battered >
*Ominas* says 'Hm'

* HP:Battered MV:Strong - Sanek: Wounded - Ominas: Battered >
Sanek slashes *Ominas*'s body hard.
You try to scythe *Ominas*, but he deflects the blow.
*Ominas* nods in agreement.

* HP:Battered MV:Strong - Sanek: Wounded - Ominas: Battered >
f

*Ominas* gets a copper headed throwing axe from the corpse of Eldrenia.
*Ominas* gets a copper headed throwing axe from the corpse of Eldrenia.
*Ominas* gets a copper headed throwing axe from the corpse of Eldrenia.
*Ominas* gets a copper headed throwing axe from the corpse of Eldrenia.
*Ominas* gets a copper headed throwing axe from the corpse of Eldrenia.
*Ominas* gets a copper headed throwing axe from the corpse of Eldrenia.
*Ominas* gets a copper headed throwing axe from the corpse of Eldrenia.
*Ominas* gets a pair of lissome leather boots with metal capped toes from the corpse
of Eldrenia.
*Ominas* gets a pair of ornately tooled leather leggings from the corpse of Eldrenia.
*Ominas* gets a yew staff from the corpse of Eldrenia.
*Ominas* gets a silver etched shield from the corpse of Eldrenia.
*Ominas* gets a silver Kandori wristcuff from the corpse of Eldrenia.
*Ominas* gets a pair of dark gloves from the corpse of Eldrenia.
*Ominas* gets a dress with colored bands at the hem from the corpse of Eldrenia.
*Ominas* gets a studded leather jerkin from the corpse of Eldrenia.
*Ominas* gets a thin, black chain from the corpse of Eldrenia.
*Ominas* gets a thin, black chain from the corpse of Eldrenia.
*Ominas* gets a braided leather and silver headband from the corpse of Eldrenia.
*Ominas* gets an emerald ring from the corpse of Eldrenia.
*Ominas* gets a great serpent ring from the corpse of Eldrenia.

* HP:Battered MV:Strong - Sanek: Wounded - Ominas: Battered >
You panic and attempt to flee!


You flee head over heels.
The Caemlyn Road
[ obvious exits: N E S ]
Zone: Four Kings
There are some bloody traces of a human leaving east. >>
There are some bloody traces of a human leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving north. ^^
A badger is rummaging about, looking for stuff to eat.

* HP:Battered MV:Strong >
*Ominas* has arrived from the north, riding a warhorse.
*Ominas* leaves east riding a warhorse.

Espen
Posts: 47
Joined: Wed May 05, 2021 3:06 am

Re: Forward the Corenne

Post by Espen » Mon May 24, 2021 6:57 am

Was fighting Echelon Ominas and Joreer TD but the others had to afk

Its difficult to showcase chasing ability in this log as it occured in a city. Mostly avoiding mobs, finding Joreer, and killing him.
I was reliant on luck, and also that Joreer chose to use mob support at several times that allowed the fight to progress, rather than being suicide for me to attempt to hit him.

* HP:Wounded MV:Tiring >
w
Magnificent Square
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A simple man blends into the crowd of the city.
The Whitebridge town crier stands here, spreading the news.

* HP:Wounded MV:Tiring >
s
Tic in 7 seconds!

*Joreer* has arrived from above, riding a bloodstock stallion.

whe
* HP:Wounded MV:Tiring > Wide Cross Street
[ obvious exits: N S ]
Zone: Whitebridge

* HP:Wounded MV:Tiring >
Players in your Zone
--------------------
Espen - Wide Cross Street

* HP:Wounded MV:Tiring >
n
a
*Joreer* has arrived from the north, riding a bloodstock stallion.
Magnificent Square
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A simple man blends into the crowd of the city.
The Whitebridge town crier stands here, spreading the news.

* HP:Wounded MV:Tiring > [kill bloodstock] Using Aliases as the others have gone afk
They aren't here.

* HP:Wounded MV:Tiring >
A worker has arrived from above.
You swiftly dodge a worker's attempt to hit you.
You scythe a worker's head into bloody fragments!
A worker tries to hit you, but you dodge the attack.
The night has begun.
Tic length updated to: 61.761 seconds.

* HP:Wounded MV:Tiring - a worker: Wounded >
s
a
* HP:Wounded MV:Tiring - a worker: Wounded >
*Joreer* has arrived from the south, riding a bloodstock stallion.
No way! You're fighting for your life!

* HP:Wounded MV:Tiring - a worker: Wounded > *Joreer* tries to blast you, but you
deflect the blow.
No way! You're fighting for your life!

* HP:Wounded MV:Tiring - a worker: Wounded >
l
Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Joreer* is here, fighting YOU!, riding a bloodstock stallion.
A worker is here, fighting YOU!
A simple man blends into the crowd of the city.
The Whitebridge town crier stands here, spreading the news.

* HP:Wounded MV:Tiring - a worker: Wounded >

You scythe a worker's head very hard.
You swiftly dodge a worker's attempt to hit you.

* HP:Wounded MV:Tiring - a worker: Battered >
f
You panic and attempt to flee!


You flee head over heels.
Wide Cross Street
[ obvious exits: N S ]
Zone: Whitebridge

* HP:Wounded MV:Tiring >
3
[kill human]
They aren't here.

* HP:Wounded MV:Tiring >
*Joreer* has arrived from the north, riding a bloodstock stallion.
3
* HP:Wounded MV:Tiring > *Joreer* tries to blast you, but you parry successfully.
[kill human]
You do the best you can!

* HP:Wounded MV:Tiring - Joreer: Battered >
kick Not going to win a bash war

You barely scythe *Joreer*'s left foot.

* HP:Wounded MV:Tiring - Joreer: Battered >
Your boots need polishing again -- blood all over...

* HP:Wounded MV:Tiring - Joreer: Battered >
kick

*Joreer* tries to blast you, but you deflect the blow.

* HP:Wounded MV:Tiring - Joreer: Battered >
You miss your kick at *Joreer*'s groin, much to his relief...

* HP:Wounded MV:Tiring - Joreer: Battered >
f
PANIC! You couldn't escape!

* HP:Wounded MV:Tiring - Joreer: Battered >
You dodge a bash from *Joreer* who loses his balance and falls!

* HP:Wounded MV:Tiring - Joreer: Battered >

You scythe *Joreer*'s left arm hard.

* HP:Wounded MV:Tiring - Joreer: Beaten >

*Joreer* panics, and attempts to flee!

* HP:Wounded MV:Tiring - Joreer: Beaten >
*Joreer* leaves south riding a bloodstock stallion.

kick
* HP:Wounded MV:Tiring >
Kick who?

* HP:Wounded MV:Tiring >
l
Wide Cross Street
This wide cross street continues to the south, where you can see what
appears to be a park. Just to the north is a large square, which is
generally the busiest place in Whitebridge. You can see the White Bridge
itself as the eastern foot sets down in the middle of town. Small shops and
homes line a wide, cobbled street that runs north and south through the
town of Whitebridge. A short distance to the north, the street terminates
in a wide square, into which the namesake of the town, the White Bridge,
descends. The surrounding residences, this close to the square, are tidy
and well-kept, a few of which reach three stories in height, though most
merely have two. Colorful flowerboxes rest under several windows.
[ obvious exits: N S ]
Zone: Whitebridge

* HP:Wounded MV:Tiring >
n
e
Magnificent Square
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A worker busily earns a day's pay.
A simple man blends into the crowd of the city.
The Whitebridge town crier stands here, spreading the news.

rs
* HP:Wounded MV:Tiring > Stone Street
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A little boy plays here.
A worker busily earns a day's pay.

* HP:Wounded MV:Tiring >
[ride horse]
They're not here to be ridden.

* HP:Wounded MV:Tiring >
e
rs
Stone Street
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A city lamplighter stands nearby, attending his duties.

* HP:Wounded MV:Tiring > [ride horse]
They're not here to be ridden.

* HP:Wounded MV:Tiring >
e
rs
Inside the Gate
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* HP:Wounded MV:Tiring >
[ride horse]
They're not here to be ridden.

* HP:Wounded MV:Tiring >
w
w
Stone Street
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A city lamplighter stands nearby, attending his duties.

s
* HP:Wounded MV:Tiring > Stone Street
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A little boy plays here.
A worker busily earns a day's pay.

* HP:Wounded MV:Tiring >
Back Alley
[ obvious exits: N E S ]
Zone: Whitebridge
Door east: sidegate
*Echelon* is standing here, riding a Domani razor.

* HP:Wounded MV:Tiring >
scan e
*Echelon* closes the sidegate.

* HP:Wounded MV:Tiring >
ode
open sidegate e
e
rs
w
Ok.

* HP:Wounded MV:Tiring >
n
Side Alley
[ obvious exits: E W ]
Zone: Whitebridge
Door east: smallgate
Door west: sidegate
A warhorse is here, stamping his feet impatiently.

* HP:Wounded MV:Tiring > [ride horse]
You start riding him.

* R HP:Wounded MV:Tiring > Back Alley
[ obvious exits: N E S ]
Zone: Whitebridge
Door east: sidegate
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Echelon* is standing here, riding a Domani razor.

* R HP:Wounded MV:Tiring > Stone Street
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A city lamplighter stands nearby, attending his duties.
A little boy plays here.
A worker busily earns a day's pay.

* R HP:Wounded MV:Tiring >
w
Magnificent Square
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A simple man blends into the crowd of the city.
The Whitebridge town crier stands here, spreading the news.

* R HP:Wounded MV:Tiring >
s
Wide Cross Street
[ obvious exits: N S ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Tiring >
scan
North: A city lamplighter stands nearby, attending his duties.
South: A sailor is here.

s
* R HP:Wounded MV:Tiring >
Wide Cross Street
[ obvious exits: N S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sailor is here.

* R HP:Wounded MV:Tiring >

Echelon bellows ':P'

* R HP:Wounded MV:Tiring >
n
Wide Cross Street
[ obvious exits: N S ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Tiring >
n
Magnificent Square
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A city lamplighter stands nearby, attending his duties.
A simple man blends into the crowd of the city.
The Whitebridge town crier stands here, spreading the news.

* R HP:Wounded MV:Tiring >
scan
East: A little boy plays here.

u
* R HP:Wounded MV:Tiring >
u
u
Foot of the White Bridge
[ obvious exits: U D ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Tiring > On the White Bridge
[ obvious exits: U D ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Tiring > On the White Bridge
[ obvious exits: W D ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A little girl plays here.

w
* R HP:Wounded MV:Tiring >
w
Apex of the White Bridge
[ obvious exits: E W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

* R HP:Wounded MV:Tiring > On the White Bridge
[ obvious exits: E D ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving down. dd
A warhorse is here, stamping his feet impatiently, being ridden by you.
The fishmonger is here, hoping to buy your catch.

d
d
* R HP:Wounded MV:Tiring >
On the White Bridge
[ obvious exits: U D ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving up. uu
There are some tracks of a ridden mount leaving down. dd
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Tiring >
Joreer bellows 'nice kicking :P'

* R HP:Wounded MV:Tiring > Foot of the White Bridge
[ obvious exits: U D ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving up. uu
There are some tracks of a ridden mount leaving down. dd
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Tiring >
u
u
e
On the White Bridge
[ obvious exits: U D ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving down. dd
There are some tracks of a ridden mount leaving up. uu
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
d
* R HP:Wounded MV:Tiring >
d
On the White Bridge
[ obvious exits: E D ]
Zone: Whitebridge
There are some tracks of a ridden mount leaving down. dd
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
The fishmonger is here, hoping to buy your catch.

* R HP:Wounded MV:Tiring > Apex of the White Bridge
[ obvious exits: E W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

* R HP:Wounded MV:Tiring > On the White Bridge
[ obvious exits: W D ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A little girl plays here.

* R HP:Wounded MV:Tiring >
On the White Bridge
[ obvious exits: U D ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Tiring > Foot of the White Bridge
[ obvious exits: U D ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A simple man blends into the crowd of the city.

* R HP:Wounded MV:Tiring >

scan d
* R HP:Wounded MV:Tiring >
The Whitebridge town crier stands here, spreading the news.

* R HP:Wounded MV:Tiring >
d
scan
Magnificent Square
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Whitebridge town crier stands here, spreading the news.

* R HP:Wounded MV:Tiring >
East: A little boy plays here.
South:
* R HP:Wounded MV:Tiring >

*Joreer* has arrived from the south, riding a bloodstock stallion.

* R HP:Wounded MV:Tiring >
s
*Joreer* tries to blast you, but you parry successfully. Sometimes opponents use tactics too!
No way! You're fighting for your life!

* R HP:Wounded MV:Tiring - Joreer: Battered >

A worker has arrived from the east.
You swiftly dodge a worker's attempt to hit you.
A worker tries to hit you, but you dodge the attack.
You scythe *Joreer*'s left foot.
*Joreer* tries to blast you, but you deflect the blow.

* R HP:Wounded MV:Tiring - Joreer: Battered >
kick
Your kick hits *Joreer* in the solar plexus!

* R HP:Wounded MV:Tiring - Joreer: Battered >
f

A worker tries to hit you, but you dodge the attack.

* R HP:Wounded MV:Tiring - Joreer: Battered >
alias a kill joreer
You panic and attempt to flee!


You flee head over heels.
Wide Cross Street
[ obvious exits: N E S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Tiring > Ok.

* R HP:Wounded MV:Tiring >
a
[kill joreer]
They aren't here.

a
* R HP:Wounded MV:Tiring >

*Joreer* has arrived from the south, riding a bloodstock stallion.

* R HP:Wounded MV:Tiring > *Joreer* tries to blast you, but you deflect the blow.
[kill joreer]
You do the best you can!

* R HP:Wounded MV:Tiring - Joreer: Battered > [kill joreer]
You do the best you can!

* R HP:Wounded MV:Tiring - Joreer: Battered >
kick
Your kick hits *Joreer* in the solar plexus!

* R HP:Wounded MV:Tiring - Joreer: Battered >
bash
-
=+**+
=
*Joreer* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Tiring - Joreer: Battered >

*Joreer* blasts your right leg into bloody fragments!

* R HP:Wounded MV:Tiring - Joreer: Battered >
bash

*Joreer* blasts your right foot into bloody fragments!
*Joreer* looks at you.

* R HP:Wounded MV:Tiring - Joreer: Battered >
-=
*Joreer* tries to blast you, but you parry successfully.
+**+=-
-=
Your bash at *Joreer* sends him sprawling!

* R HP:Wounded MV:Tiring - Joreer: Battered >

You scythe *Joreer*'s body hard.

* R HP:Wounded MV:Tiring - Joreer: Beaten >
7
You scythe *Joreer*'s body hard.
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Wounded MV:Tiring - Joreer: Beaten >
bash

* R HP:Wounded MV:Tiring - Joreer: Beaten >
-=+*
*+=-
-
You barely scythe *Joreer*'s head.
*Joreer* tries to blast you, but you parry successfully.
*Joreer* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.

* R HP:Wounded MV:Tiring - Joreer: Beaten >
bash

*Joreer* blasts your body into bloody fragments!

* R HP:Battered MV:Tiring - Joreer: Beaten >
You scythe *Joreer*'s right hand.
*Joreer* tries to blast you, but you deflect the blow.
-=+
*Joreer* stops riding a bloodstock stallion.
**+
=- -
*Joreer* tries to blast you, but you deflect the blow.
*Joreer* panics, and attempts to flee!
=
*Joreer* leaves east. >>
They're not here anymore!

* R HP:Battered MV:Tiring >
3

* R HP:Battered MV:Tiring >
*Joreer* has arrived from the east.
[kill human]
You scythe *Joreer*'s left arm.

* R HP:Battered MV:Tiring - Joreer: Beaten > [kill human]
You do the best you can!

* R HP:Battered MV:Tiring - Joreer: Beaten >

*Joreer* tries to blast you, but you deflect the blow.
You scythe *Joreer*'s body.

alias a kill joreer
* R HP:Battered MV:Tiring - Joreer: Beaten >
Ok.

* R HP:Battered MV:Tiring - Joreer: Beaten >

*Joreer* panics, and attempts to flee!

* R HP:Battered MV:Tiring - Joreer: Beaten >

*Joreer* leaves north. ^^

* R HP:Battered MV:Tiring >
3

n
e
* R HP:Battered MV:Tiring >
[kill human]
They aren't here.

e
* R HP:Battered MV:Tiring >
The North Gate of Whitebridge
[ obvious exits: N E S W ]
Zone: Whitebridge
Door north: gate
A small purse is here. [10]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Joreer* is standing here.
A worker busily earns a day's pay.
Miloh lounges alongside the road, scratching his beard.

* R HP:Battered MV:Tiring > Paved Stone Street
[ obvious exits: E W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.

Tic in 7 seconds!
* R HP:Battered MV:Tiring > Bend in the Road
[ obvious exits: S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Battered MV:Tiring >
w
s People always go back for their horse!
Paved Stone Street
[ obvious exits: E W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.

3
* R HP:Battered MV:Tiring >
*Joreer* has arrived from the west.
The North Gate of Whitebridge
[ obvious exits: N E S W ]
Zone: Whitebridge
Door north: gate
A small purse is here. [10]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A worker busily earns a day's pay.
Miloh lounges alongside the road, scratching his beard.

* R HP:Battered MV:Tiring > Wide Cross Street
[ obvious exits: N E S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.

* R HP:Battered MV:Tiring > [kill human]
They aren't here.

* R HP:Battered MV:Tiring >
The North Gate of Whitebridge
[ obvious exits: N E S W ]
Zone: Whitebridge
Door north: gate
A small purse is here. [10]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A worker busily earns a day's pay.
Miloh lounges alongside the road, scratching his beard.

* R HP:Battered MV:Tiring > Paved Stone Street
[ obvious exits: E W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Tiring > Bend in the Road
[ obvious exits: S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Tiring > [kill human]
They aren't here.

* R HP:Battered MV:Tiring >

s
s
* R HP:Battered MV:Tiring > Eastbridge Avenue
[ obvious exits: N S ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Tiring > Eastbridge Avenue
[ obvious exits: N S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Tiring >
scan
s
West: A sailor is here.

* R HP:Battered MV:Tiring > Inside the Gate
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Tiring >
w
w
w
Stone Street
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Tiring >
Stone Street
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A little boy plays here.

* R HP:Battered MV:Tiring > Magnificent Square
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A simple man blends into the crowd of the city.
A worker busily earns a day's pay.
The Whitebridge town crier stands here, spreading the news.
A rat has arrived from the east.

* R HP:Battered MV:Tiring >
scan
East: A little boy plays here.
West: A little girl plays here.

* R HP:Battered MV:Tiring >
n
Wide Cross Street
[ obvious exits: N E S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the south.

scan
* R HP:Battered MV:Tiring >
North: East: A merchant guard eyes you warily, intent on keeping order.
South: A simple man blends into the crowd of the city.
West: A raven is here flying around.

* R HP:Battered MV:Tiring >
n
q
The North Gate of Whitebridge
[ obvious exits: N E S W ]
Zone: Whitebridge
Door north: gate
A small purse is here. [10]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Miloh lounges alongside the road, scratching his beard.
A rat has arrived from the south.

* R HP:Battered MV:Tiring > Orrick tells you 'sorry for my ineptitude its been a long
time since i played in any sort of protracted manner and i havent pked in a long
time'
[kill king] I have no idea where this came from
They aren't here.

w
* R HP:Battered MV:Tiring >
*Joreer* has arrived from the east, riding a bloodstock stallion.

w
* R HP:Battered MV:Tiring >
s
*Joreer* leaves south riding a bloodstock stallion.

* R HP:Battered MV:Tiring > Paved Stone Street
[ obvious exits: E W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the east.

* R HP:Battered MV:Tiring > Twist in the Road
[ obvious exits: E S ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the east.

* R HP:Battered MV:Tiring > Twist in the Road
[ obvious exits: N W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A little boy plays here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.

* R HP:Battered MV:Tiring >
n
e
e
Twist in the Road
[ obvious exits: E S ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the south.

s
q
* R HP:Battered MV:Tiring >
Paved Stone Street
[ obvious exits: E W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the west.

s
* R HP:Battered MV:Tiring > The North Gate of Whitebridge
[ obvious exits: N E S W ]
Zone: Whitebridge
Door north: gate
A small purse is here. [10]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Joreer* is standing here, riding a bloodstock stallion. Too late!!
Miloh lounges alongside the road, scratching his beard.
A rat has arrived from the west.

* R HP:Battered MV:Tiring > Wide Cross Street
[ obvious exits: N E S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.

q
* R HP:Battered MV:Tiring > [kill king]
They aren't here.

* R HP:Battered MV:Tiring > Magnificent Square
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A simple man blends into the crowd of the city.
A worker busily earns a day's pay.
The Whitebridge town crier stands here, spreading the news.
A rat has arrived from the north.

q
* R HP:Battered MV:Tiring > Wide Cross Street
[ obvious exits: N E S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Tiring > The North Gate of Whitebridge
[ obvious exits: N E S W ]
Zone: Whitebridge
Door north: gate
A small purse is here. [10]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Joreer* is standing here, riding a bloodstock stallion.
Miloh lounges alongside the road, scratching his beard.
A rat has arrived from the south.

* R HP:Battered MV:Tiring > *Joreer* tries to blast you, but you parry successfully.
No way! You're fighting for your life!

* R HP:Battered MV:Tiring - Joreer: Beaten > [kill king]

kick
* R HP:Battered MV:Tiring - Joreer: Beaten >

You scythe *Joreer*'s body.

* R HP:Battered MV:Tiring - Joreer: Beaten > [kill king]
They aren't here.

* R HP:Battered MV:Tiring - Joreer: Beaten > Your boots need
polishing again -- blood all over...

* R HP:Battered MV:Tiring - Joreer: Beaten >

*Joreer* panics, and attempts to flee!

* R HP:Battered MV:Tiring - Joreer: Beaten >
*Joreer* leaves west riding a bloodstock stallion.

kick
* R HP:Battered MV:Tiring >
Kick who?

w
* R HP:Battered MV:Tiring > Kick who?

w
q
* R HP:Battered MV:Tiring >
Paved Stone Street
[ obvious exits: E W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Tiring >
Twist in the Road
[ obvious exits: E S ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Tiring > [kill king]
They aren't here.

* R HP:Battered MV:Tiring >
*Joreer* has arrived from the south, riding a bloodstock stallion.

* R HP:Battered MV:Tiring > [kill king]
They aren't here.

* R HP:Battered MV:Tiring >
*Joreer* leaves east riding a bloodstock stallion.

* R HP:Battered MV:Tiring >
*Joreer* has arrived from the east, riding a bloodstock stallion.
[kill king]
They aren't here.

* R HP:Battered MV:Tiring >
*Joreer* tries to blast you, but you deflect the blow.

alias q kill joreer
* R HP:Battered MV:Tiring - Joreer: Beaten > [kill king]
They aren't here.

l
* R HP:Battered MV:Tiring - Joreer: Beaten >
Ok.

* R HP:Battered MV:Tiring - Joreer: Beaten > Ok.

* R HP:Battered MV:Tiring - Joreer: Beaten > Twist in the Road
The perimeter road of Whitebridge turns southwards, following a bend in the
river, the gurgles of which eminate from out of sight to the west. The city
wall, running north along the edge of the road comes to and end at a huge
impassible hunk of granite jutting up from the ground to the north and
west. The timbers of the wall appear to to have been bolted firmly into the
living rock itself. Several offices and warehouses line the street on the
the opposite side. Some of the small windows are cracked, and the shutters
could use a new coat of paint. Not the nicest of areas.
[ obvious exits: E S ]
Zone: Whitebridge
*Joreer* is here, fighting YOU!, riding a bloodstock stallion.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Tiring - Joreer: Beaten >
f
You panic and attempt to flee!


You flee head over heels.
Twist in the Road
[ obvious exits: N W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A little boy plays here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.

* R HP:Battered MV:Tiring >
A determined Queen's Guard soldier stops using a mirrored lantern.
Captain Martyn Tallanvor slashes your body very hard.
You try to scythe Captain Martyn Tallanvor, but he deflects the blow.
A determined Queen's Guard soldier joins Captain Martyn Tallanvor's fight!
A determined Queen's Guard soldier joins Captain Martyn Tallanvor's fight!
A determined Queen's Guard soldier joins Captain Martyn Tallanvor's fight!
A determined Queen's Guard soldier joins Captain Martyn Tallanvor's fight!
Captain Martyn Tallanvor slashes your left leg very hard.

* R HP:Battered MV:Tiring - Captain Martyn Tallanvor: Scratched >
w
f
*Joreer* has arrived from the north, riding a bloodstock stallion.
No way! You're fighting for your life!

* R HP:Battered MV:Tiring - Captain Martyn Tallanvor: Scratched >
*Joreer* tries to blast you, but you parry successfully.
You panic and attempt to flee!


You flee head over heels.
Wharf Road
[ obvious exits: E S ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.

na oh ffs
* R HP:Battered MV:Tiring >
You narrate 'oh ffs'

e
* R HP:Battered MV:Tiring >

Captain Martyn Tallanvor has arrived from the east.
A determined Queen's Guard soldier has arrived from the east.
A determined Queen's Guard soldier has arrived from the east.
A determined Queen's Guard soldier has arrived from the east.
A determined Queen's Guard soldier has arrived from the east.

e
* R HP:Battered MV:Tiring > Twist in the Road
[ obvious exits: N W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Joreer* is standing here, riding a bloodstock stallion.
A little boy plays here.

* R HP:Battered MV:Tiring >

*Joreer* leaves west riding a bloodstock stallion.

* R HP:Battered MV:Tiring > Alas, you cannot go that way...

n
e
* R HP:Battered MV:Tiring >
Captain Martyn Tallanvor has arrived from the west.
A determined Queen's Guard soldier has arrived from the west.
A determined Queen's Guard soldier has arrived from the west.
A determined Queen's Guard soldier has arrived from the west.
A determined Queen's Guard soldier has arrived from the west.
Twist in the Road
[ obvious exits: E S ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Tiring > Paved Stone Street
[ obvious exits: E W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
* R HP:Battered MV:Tiring >
The North Gate of Whitebridge
[ obvious exits: N E S W ]
Zone: Whitebridge
Door north: gate
A small purse is here. [10]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Miloh lounges alongside the road, scratching his beard.

* R HP:Battered MV:Tiring >
e
e
Paved Stone Street
[ obvious exits: E W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A worker busily earns a day's pay.

* R HP:Battered MV:Tiring >
Bend in the Road
[ obvious exits: S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Tiring >
na double patorl engage
s
s
s
You narrate 'double patorl engage'

* R HP:Battered MV:Tiring > Eastbridge Avenue
[ obvious exits: N S ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Tiring > Eastbridge Avenue
[ obvious exits: N S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Tiring > Inside the Gate
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Tiring >
sc
You have 173(405) hit and 124(168) movement points.
You have scored 102769275 experience points and 126 quest points.
You need 730725 exp to level and 24 qp to rank.
You have amassed 166 Turn points to date, ranking you Sei'taer Sixth.
This ranks you as Espen the Standardbearer [Ever Victorious Army 4] (Level 49).
You are standing.

* R HP:Battered MV:Tiring >
rep no u were good
You reply to Orrick 'no u were good'

* R HP:Battered MV:Tiring >
cc 172
[change wimpy]
You will now flee if you go below 172 hit points.

* R HP:Battered MV:Tiring >
w
w
Stone Street
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Tiring > Stone Street
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A little boy plays here.

scan w
* R HP:Battered MV:Tiring >
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
*Joreer* is standing here, riding a bloodstock stallion.
A simple man blends into the crowd of the city.
The Whitebridge town crier stands here, spreading the news.

* R HP:Battered MV:Tiring >
w
q
Tic in 7 seconds!
Magnificent Square
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
*Joreer* is standing here, riding a bloodstock stallion.
A simple man blends into the crowd of the city.
The Whitebridge town crier stands here, spreading the news.
A rat has arrived from the east.
A rat has arrived from the east.

f
* R HP:Battered MV:Tiring > *Joreer* tries to blast you, but you deflect the blow.
[kill joreer]
You do the best you can!

* R HP:Battered MV:Tiring - Joreer: Beaten >
You panic and attempt to flee!


You scythe *Joreer*'s right arm hard.
Captain Martyn Tallanvor leaves up. uu
A determined Queen's Guard soldier leaves up. uu
A determined Queen's Guard soldier leaves up. uu
A determined Queen's Guard soldier leaves up. uu
A determined Queen's Guard soldier leaves up. uu
*Joreer* tries to blast you, but you deflect the blow.
You flee head over heels.
Wide Cross Street
[ obvious exits: N E S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Tiring >

*Joreer* has arrived from the south, riding a bloodstock stallion.

n
e
* R HP:Battered MV:Tiring >
*Joreer* tries to blast you, but you parry successfully.
No way! You're fighting for your life!

* R HP:Battered MV:Tiring - Joreer: Beaten > No way! You're fighting for your life!

* R HP:Battered MV:Tiring - Joreer: Beaten >
f

You barely tickle *Joreer*'s head with your scythe.
*Joreer* tries to blast you, but you deflect the blow.

* R HP:Battered MV:Tiring - Joreer: Beaten >
You can't ride in there.

* R HP:Battered MV:Tiring - Joreer: Beaten >
f
You can't ride in there.

* R HP:Battered MV:Tiring - Joreer: Beaten >
f
You panic and attempt to flee! Sometimes spam fleeing IS a tactic

e

Your heartbeat calms down more as you feel less panicked.

You flee head over heels.
The North Gate of Whitebridge
[ obvious exits: N E S W ]
Zone: Whitebridge
Door north: gate
A small purse is here. [10]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Miloh lounges alongside the road, scratching his beard.
Paved Stone Street
[ obvious exits: E W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A worker busily earns a day's pay.

* R HP:Battered MV:Strong >
w

s
q
* R HP:Battered MV:Strong >
The North Gate of Whitebridge
[ obvious exits: N E S W ]
Zone: Whitebridge
Door north: gate
A small purse is here. [10]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Joreer* is standing here, riding a bloodstock stallion.
Miloh lounges alongside the road, scratching his beard.

bash
* R HP:Battered MV:Strong >
*Joreer* leaves north riding a bloodstock stallion.
Wide Cross Street
[ obvious exits: N E S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong > [kill joreer]
They aren't here.

* R HP:Battered MV:Strong > Bash who?

n

q
* R HP:Battered MV:Strong >
bash
Orrick tells you 'silly mistakes though which cost us hps '
The North Gate of Whitebridge
[ obvious exits: N E S W ]
Zone: Whitebridge
Door north: gate
A small purse is here. [10]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Joreer* is standing here, riding a bloodstock stallion.
Miloh lounges alongside the road, scratching his beard.

* R HP:Battered MV:Strong > [kill joreer]
You barely scythe *Joreer*'s right arm.

* R HP:Battered MV:Strong - Joreer: Beaten > -=
*Joreer* tries to blast you, but you deflect the blow.
+**+=-
-=
As *Joreer* avoids your bash, you topple over and fall to the ground!

* R HP:Battered MV:Strong >
g fruit pack

*Joreer* sends you sprawling with a powerful bash!

* R HP:Battered MV:Strong - Joreer: Beaten >
bash

*Joreer* blasts your head into bloody fragments!
You are interrupted and stop what you are doing.
You panic and attempt to flee!

*Joreer* nods in agreement.
You flee head over heels.
Paved Stone Street
[ obvious exits: E W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A worker busily earns a day's pay.
You don't have a pack.

* R HP:Battered MV:Strong >
[taste fruit]
You don't seem to have any.

* R HP:Battered MV:Strong > Bash who?

sc
* R HP:Battered MV:Strong >
e
You have 144(405) hit and 136(168) movement points.
You have scored 102765579 experience points and 126 quest points.
You need 734421 exp to level and 24 qp to rank.
You have amassed 166 Turn points to date, ranking you Sei'taer Sixth.
This ranks you as Espen the Standardbearer [Ever Victorious Army 4] (Level 49).
You are standing.
You are hungry.

q
* R HP:Battered MV:Strong >
b
bash

*Joreer* has arrived from the west, riding a bloodstock stallion.

* R HP:Battered MV:Strong > *Joreer* tries to blast you, but you parry successfully.
No way! You're fighting for your life!

* R HP:Battered MV:Strong - Joreer: Beaten > [kill joreer]
You do the best you can!

* R HP:Battered MV:Strong - Joreer: Beaten > -
f
s=+
Cancelled.
You panic and attempt to flee!

You flee head over heels.
Bend in the Road
[ obvious exits: S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
Eastbridge Avenue
[ obvious exits: N S ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
cc 143
n
q
[change wimpy]
You will now flee if you go below 143 hit points.

b
bash
* R HP:Battered MV:Strong >
Bend in the Road
[ obvious exits: S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong > [kill joreer]
They aren't here.

* R HP:Battered MV:Strong > Bash who?

* R HP:Battered MV:Strong > Bash who?

* R HP:Battered MV:Strong >
tt
w

*Joreer* has arrived from the west, riding a bloodstock stallion.

q
b
bash
* R HP:Battered MV:Strong > *Joreer* tries to blast you, but you parry successfully.
[taste fruit]
You don't seem to have any.

* R HP:Battered MV:Strong - Joreer: Beaten > You scythe *Joreer*'s body hard.
*Joreer* tries to blast you, but you parry successfully.
No way! You're fighting for your life!

* R HP:Battered MV:Strong - Joreer: Beaten > [kill joreer]
You do the best you can!

f
* R HP:Battered MV:Strong - Joreer: Beaten >
Cancelled.
You panic and attempt to flee!


You flee head over heels.
Paved Stone Street
[ obvious exits: E W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
A worker busily earns a day's pay.

* R HP:Battered MV:Strong >
w
The North Gate of Whitebridge
[ obvious exits: N E S W ]
Zone: Whitebridge
Door north: gate
A small purse is here. [10]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Miloh lounges alongside the road, scratching his beard.

* R HP:Battered MV:Strong >
s
s
Wide Cross Street
[ obvious exits: N E S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
e
Magnificent Square
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Whitebridge town crier stands here, spreading the news.

* R HP:Battered MV:Strong >
Stone Street
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A simple man blends into the crowd of the city.
A little boy plays here.

* R HP:Battered MV:Strong >
i
You are carrying:
Nothing.

* R HP:Battered MV:Strong >
eq
You are using:
<used as light> a torch
<worn on finger> a gold ring
<worn on finger> a gold ring
<worn on head> a light brown hood of finely-spun cloth
<worn around neck> a silver medallion
<worn around neck> a shimmering pendant of obsidian
<worn on body> a finely-tailored white shirt (used)
<worn about body> a gown of exquisite design
<worn on arms> a set of finely-spun cloth sleeves
<worn on hands> a fine pair of light, buckskin gloves
<worn around wrist> a jeweled wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield (used)
<wielded> a wicked knife bladed axe
<worn about waist> a belt with a buckle of cuendillar
<worn on belt> a small purse
<worn on legs> a set of loose cloth breeches
<worn on feet> a pair of light, well-oiled leather boots

* R HP:Battered MV:Strong >
l in purse
purse (used) :
a torch
an oilstone
a toasted teacake
twenty gold crowns
three copper pennys
[2] the severed head of Dalmore the Human slain in Andor
[2] a strange fruit
a cup of thick syrup
a bunch of fireworks
[3] a smooth metallic disc
[3] a thin vial of yellow fluid
the death scalp of an escaped damane slain in the Mountains of Mist
the death scalp of a tribal warrior slain in the Wilderness
the death scalp of a nasty traitor slain in Seandar
[3] a bubbling draught

* R HP:Battered MV:Strong >
w

n
* R HP:Battered MV:Strong >
q
Magnificent Square
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Whitebridge town crier stands here, spreading the news.
A rat has arrived from the east.
A rat has arrived from the east.

bash
* R HP:Battered MV:Strong >
Wide Cross Street
[ obvious exits: N E S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the south.
A rat has arrived from the south.

* R HP:Battered MV:Strong > [kill joreer]
They aren't here.

* R HP:Battered MV:Strong > Bash who?

* R HP:Battered MV:Strong >
n
e
The North Gate of Whitebridge
[ obvious exits: N E S W ]
Zone: Whitebridge
Door north: gate
A small purse is here. [10]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
Miloh lounges alongside the road, scratching his beard.
A rat has arrived from the south.
A rat has arrived from the south.

* R HP:Battered MV:Strong > Paved Stone Street
[ obvious exits: E W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A worker busily earns a day's pay.
A rat has arrived from the west.
A rat has arrived from the west.

* R HP:Battered MV:Strong >
e
s
Captain Martyn Tallanvor has arrived from the west.
A determined Queen's Guard soldier has arrived from the west.
A determined Queen's Guard soldier has arrived from the west.
A determined Queen's Guard soldier has arrived from the west.
A determined Queen's Guard soldier has arrived from the west.
Bend in the Road
[ obvious exits: S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the west.
A rat has arrived from the west.

s
* R HP:Battered MV:Strong >
Eastbridge Avenue
[ obvious exits: N S ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the north.
A rat has arrived from the north.

q
* R HP:Battered MV:Strong > Eastbridge Avenue
[ obvious exits: N S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the north.
A rat has arrived from the north.

* R HP:Battered MV:Strong >
[kill joreer]
They aren't here.
!

* R HP:Battered MV:Strong >
s
[kill joreer]
They aren't here.
!

q
* R HP:Battered MV:Strong >
Inside the Gate
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the north.
A rat has arrived from the north.

* R HP:Battered MV:Strong > Eastbridge Avenue
[ obvious exits: N S ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the north.

* R HP:Battered MV:Strong > [kill joreer]
They aren't here.

* R HP:Battered MV:Strong >
Eastbridge Avenue
The perimeter road of Whitebridge runs north and south, just inside the low
city wall to the east. To the north can be made out the eastern gate of the
city, while to the south the road continues, interrupted only by a small
alley wedged between buildings. Houses and upscale shops line the street
which is as far removed from the docks as one can get in the small town.
[ obvious exits: N S ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.

n
* R HP:Battered MV:Strong > Eastbridge Avenue
[ obvious exits: N S ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
Inside the Gate
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.

not
* R HP:Battered MV:Strong >
You start paying increased attention to your surroundings.

k rat
* R HP:Battered MV:Strong >
k rat
A rat stops following you.
You scythe a rat's left leg into bloody fragments!
A rat is dead! R.I.P.
Not tired of this yet?
Your blood freezes as you hear a rat's death cry.

* R HP:Battered MV:Strong >
A rat stops following you.
You scythe a rat's body into bloody fragments!
A rat is dead! R.I.P.
Not tired of this yet?
Your blood freezes as you hear a rat's death cry.

* R HP:Battered MV:Strong >
k rat
l
They aren't here.

* R HP:Battered MV:Strong >
Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
The corpse of a rat is lying here. [2]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong > Inside the Gate
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
The corpse of a rat is lying here. [2]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
scan
* R HP:Battered MV:Strong >
w
w
Stone Street
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong > Stone Street
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A simple man blends into the crowd of the city.
A little boy plays here.

scan
* R HP:Battered MV:Strong >
w
West:
* R HP:Battered MV:Strong >
scan
Magnificent Square
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
You notice a rusty dagger is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Whitebridge town crier stands here, spreading the news.

q
* R HP:Battered MV:Tiring >
East: A simple man blends into the crowd of the city.
West: A little girl plays here.

* R HP:Battered MV:Tiring > [kill joreer]
They aren't here.

* R HP:Battered MV:Tiring >
scan

* R HP:Battered MV:Tiring > East: A simple man blends into the crowd of the city.
West: A little girl plays here.

* R HP:Battered MV:Tiring >
l
Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
You notice a rusty dagger is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Whitebridge town crier stands here, spreading the news.

* R HP:Battered MV:Tiring >

* R HP:Battered MV:Tiring >


* R HP:Battered MV:Tiring >
[kill joreer]
They aren't here.
q

* R HP:Battered MV:Tiring >
*Joreer* has arrived from the east, riding a bloodstock stallion.
[kill joreer]
You scythe *Joreer*'s body.

* R HP:Battered MV:Tiring - Joreer: Beaten >

*Joreer* tries to blast you, but you parry successfully.
You barely scythe *Joreer*'s right leg.
Your heartbeat calms down more as you feel less panicked.

* R HP:Battered MV:Strong - Joreer: Beaten >
f
You panic and attempt to flee!


You flee head over heels.
Wide Cross Street
[ obvious exits: N S ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >

*Joreer* has arrived from the north, riding a bloodstock stallion.

* R HP:Battered MV:Strong >
q
*Joreer* tries to blast you, but you parry successfully.
[kill joreer]
You do the best you can!

* R HP:Battered MV:Strong - Joreer: Beaten >
kick too late to win bash, kick it
Your kick hits *Joreer* in the solar plexus!

* R HP:Battered MV:Strong - Joreer: Beaten >

*Joreer* panics, and attempts to flee!

* R HP:Battered MV:Strong - Joreer: Beaten >
f
q

*Joreer* panics, and attempts to flee!

* R HP:Battered MV:Strong - Joreer: Beaten > You panic and
attempt to flee!


*Joreer* leaves north riding a bloodstock stallion.

You flee head over heels.
Wide Cross Street
[ obvious exits: N S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sailor is here.
[kill joreer]
They aren't here.

* R HP:Battered MV:Strong >
A sailor stops using a torch.
A sailor tries to hit you, but you dodge the attack.
[kill joreer]
They aren't here.

l

n
* R HP:Battered MV:Strong - a sailor: Healthy >
Wide Cross Street
Colorfully painted houses are the most common building on this street, and
each seems to have been painted in its own design. Lavender mouldings with
yellow trim on a green background here, robin's egg blue background with
mauve and scarlet balustrades there, make quite a colorful scene. The short
sidestreet which opens up towards the west is quite drab by comparison. To
the south, the road appears to terminate at a wide open grassy space.
[ obvious exits: N S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sailor is here, fighting YOU!

* R HP:Battered MV:Strong - a sailor: Healthy > Wide Cross Street
[ obvious exits: N S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sailor is here, fighting YOU!

* R HP:Battered MV:Strong - a sailor: Healthy > No way! You're fighting for your
life!

* R HP:Battered MV:Strong - a sailor: Healthy >

You scythe a sailor's body into bloody fragments!
You swiftly dodge a sailor's attempt to hit you.

* R HP:Battered MV:Strong - a sailor: Wounded >

*Joreer* has arrived from the north, riding a bloodstock stallion.

* R HP:Battered MV:Strong - a sailor: Wounded >
*Joreer* tries to blast you, but you deflect the blow.

* R HP:Battered MV:Strong - a sailor: Wounded >
t joreer
Who do you wish to tell what??

* R HP:Battered MV:Strong - a sailor: Wounded >

You scythe a sailor's right arm into bloody fragments!
A sailor tries to hit you, but you dodge the attack.

* R HP:Battered MV:Strong - a sailor: Battered >
kick joreer disengaged kick when fighting sailor!
Your kick hits *Joreer* in the solar plexus!

* R HP:Battered MV:Strong - a sailor: Battered >

*Joreer* tries to blast you, but you parry successfully.
A sailor tries to hit you, but you dodge the attack.

* R HP:Battered MV:Strong - a sailor: Battered >
f
You panic and attempt to flee!


You swiftly dodge a sailor's attempt to hit you.


*Joreer* sends you sprawling with a powerful bash! and this friends, is why we don't kick

e
q

*Joreer* blasts your body into bloody fragments!
You swiftly dodge a sailor's attempt to hit you.


*Joreer* tries to blast you, but you parry successfully.
A sailor tries to hit you, but you deflect the blow.

You flee head over heels.
Winding Street
[ obvious exits: E S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
An old woman smiles kindly.
Wide Cross Street
[ obvious exits: N S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Joreer* is standing here, riding a bloodstock stallion.
A sailor is here.

* R HP:Beaten MV:Strong > [kill joreer]
You scythe *Joreer*'s head.

* R HP:Beaten MV:Strong - Joreer: Beaten >
bash
-=+
A sailor says 'You Espen!!! You will die before your time!! '
A sailor tries to hit you, but you dodge the attack.
A sailor tries to hit you, but you dodge the attack.
*
*+=- -=
Your bash at *Joreer* sends him sprawling!

* R HP:Battered MV:Strong - Joreer: Beaten >

You swiftly dodge a sailor's attempt to hit you.
You scythe *Joreer*'s body hard.

* R HP:Battered MV:Strong - Joreer: Beaten >
ww
[rem shield]
You stop using a silver etched shield.
You grip a wicked knife bladed axe with both hands.

* R HP:Battered MV:Strong - Joreer: Beaten >

A sailor tries to hit you, but you dodge the attack.
You scythe *Joreer*'s body very hard.

ws;b
bash
* R HP:Battered MV:Strong - Joreer: Beaten >
[wear shield]
You shift a wicked knife bladed axe to one hand.
You strap a silver etched shield on your arm becoming very impressive.

* R HP:Battered MV:Strong - Joreer: Beaten >

*Joreer* panics, and attempts to flee!
-
You swiftly dodge a sailor's attempt to hit you.
=+*
*Joreer* leaves west riding a bloodstock stallion.
*+
=- -=
They're not here anymore!

* R HP:Battered MV:Strong - a sailor: Battered >
You scythe a sailor's body extremely hard.
A sailor tries to hit you, but you dodge the attack.

* R HP:Battered MV:Strong - a sailor: Beaten >
l
Wide Cross Street
Colorfully painted houses are the most common building on this street, and
each seems to have been painted in its own design. Lavender mouldings with
yellow trim on a green background here, robin's egg blue background with
mauve and scarlet balustrades there, make quite a colorful scene. The short
sidestreet which opens up towards the west is quite drab by comparison. To
the south, the road appears to terminate at a wide open grassy space.
[ obvious exits: N S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sailor is here, fighting YOU!

* R HP:Battered MV:Strong - a sailor: Beaten >
scan
* R HP:Battered MV:Strong - a sailor: Beaten >
You scythe a sailor's left arm into bloody fragments!
A sailor is dead! R.I.P.
Blood never gets boring, does it?
Your blood freezes as you hear a sailor's death cry.

l
* R HP:Battered MV:Strong >
Wide Cross Street
Colorfully painted houses are the most common building on this street, and
each seems to have been painted in its own design. Lavender mouldings with
yellow trim on a green background here, robin's egg blue background with
mauve and scarlet balustrades there, make quite a colorful scene. The short
sidestreet which opens up towards the west is quite drab by comparison. To
the south, the road appears to terminate at a wide open grassy space.
[ obvious exits: N S W ]
Zone: Whitebridge
The corpse of a sailor is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
w
q
Winding Street
[ obvious exits: E S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
An old woman smiles kindly.
An old woman smiles kindly.

* R HP:Battered MV:Strong > [kill joreer]
They aren't here.
!

e
* R HP:Battered MV:Strong >
[kill joreer]
They aren't here.
!

n
* R HP:Battered MV:Strong > Wide Cross Street
[ obvious exits: N S W ]
Zone: Whitebridge
The corpse of a sailor is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong > Alas, you cannot go that way...

* R HP:Battered MV:Strong > Wide Cross Street
[ obvious exits: N S ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >

*Joreer* has arrived from the north, riding a bloodstock stallion.

n
* R HP:Battered MV:Strong >
*Joreer* leaves north riding a bloodstock stallion.
Magnificent Square
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
You notice a mirrored lantern is hidden here.
You notice a rusty dagger is hidden here.
You notice a gator skin bracer is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Joreer* is standing here, riding a bloodstock stallion.
The Whitebridge town crier stands here, spreading the news.

q
* R HP:Battered MV:Strong >
*Joreer* leaves west riding a bloodstock stallion.
[kill joreer]
They aren't here.

w
* R HP:Battered MV:Strong >
q
[kill joreer]
They aren't here.
!

w
q
* R HP:Battered MV:Strong >
Stone Street Under the White Bridge
[ obvious exits: N E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Joreer* is standing here, riding a bloodstock stallion.
A little boy plays here.
A little girl plays here.

* R HP:Battered MV:Strong > *Joreer* tries to blast you, but you deflect the blow.
[kill joreer]
You do the best you can!

* R HP:Battered MV:Strong - Joreer: Beaten > [kill joreer]
You do the best you can!

* R HP:Battered MV:Strong - Joreer: Beaten > No way! You're fighting for your life!

Tic in 7 seconds!
* R HP:Battered MV:Strong - Joreer: Beaten > [kill joreer]
You do the best you can!

* R HP:Battered MV:Strong - Joreer: Beaten >
kick

You scythe *Joreer*'s body.
A little boy leaves north. ^^
*Joreer* tries to blast you, but you deflect the blow.

* R HP:Battered MV:Strong - Joreer: Critical >
Your kick hits *Joreer* in the solar plexus!
*Joreer* panics, and attempts to flee!

* R HP:Battered MV:Strong - Joreer: Critical >

*Joreer* leaves east riding a bloodstock stallion.

* R HP:Battered MV:Strong >
e
q
Magnificent Square
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
You notice a mirrored lantern is hidden here.
You notice a rusty dagger is hidden here.
You notice a gator skin bracer is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Whitebridge town crier stands here, spreading the news.

scan
* R HP:Battered MV:Strong > [kill joreer]
They aren't here.

* R HP:Battered MV:Strong >
East: A simple man blends into the crowd of the city.
West: A little girl plays here.

* R HP:Battered MV:Strong > East: A simple man blends into the crowd of the city.
West: A little girl plays here.

* R HP:Battered MV:Strong >
e
e
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 61.276 seconds.
Stone Street
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A simple man blends into the crowd of the city.
A little boy plays here.

e
* R HP:Battered MV:Strong > Stone Street
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
Inside the Gate
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
The corpse of a rat is lying here. [2]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.

scan
* R HP:Battered MV:Strong >
North:
* R HP:Battered MV:Strong >

*Joreer* has arrived from the north, riding a bloodstock stallion.

n
q
* R HP:Battered MV:Strong >
*Joreer* leaves south riding a bloodstock stallion.

* R HP:Battered MV:Strong >
Eastbridge Avenue
[ obvious exits: N S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.

* R HP:Battered MV:Strong > [kill joreer]
They aren't here.

* R HP:Battered MV:Strong >
f
*Joreer* has arrived from the south, riding a bloodstock stallion.
[kill joreer]
You tickle *Joreer*'s right foot with your scythe.

* R HP:Battered MV:Strong - Joreer: Critical >
You panic and attempt to flee!


You flee head over heels.
Eastbridge Avenue
[ obvious exits: N S ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
dism
s
q
f
You stop riding him.

* HP:Battered MV:Strong >
Eastbridge Avenue
[ obvious exits: N S W ]
Zone: Whitebridge
*Joreer* is standing here, riding a bloodstock stallion.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.

* HP:Battered MV:Strong > [kill joreer]
You barely scythe *Joreer*'s body.

* HP:Battered MV:Strong - Joreer: Critical > You panic and
attempt to flee!


You flee head over heels.
Station of the Town Militia
[ obvious exits: E W ]
(wotmudmapper): (error): Caution. Direction west leads to an unknown room.
Zone: Whitebridge
Door west: celldoor
A sailor is here.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
The Captain of the Town Militia is here, enjoying his cushy job.

* HP:Battered MV:Strong >

The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
A sailor stops using a torch.
A sailor joins the Watchman's fight!
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
The Captain of the Militia tries to crush you, but you dodge the attack.
The Watchman screams 'You dare attack one of our own, Espen!? You shall die for
this!'

s
* HP:Battered MV:Strong - the Captain of the Militia: Scratched >
fdline engage for extra hits
No way! You're fighting for your life!

* HP:Battered MV:Strong - the Captain of the Militia: Scratched >
The Watchman tries to pierce you, but you dodge the attack.
The Watchman tries to pierce you, but you parry successfully.

q
* HP:Battered MV:Strong - the Captain of the Militia: Scratched > PANIC! You
couldn't escape!

* HP:Battered MV:Strong - the Captain of the Militia: Scratched >

f
* HP:Battered MV:Strong - the Captain of the Militia: Scratched >
q

You try to scythe the Captain of the Militia, but he parries successfully.
The Captain of the Militia tries to crush you, but you deflect the blow.
The Watchman tries to pierce you, but you parry successfully.
The Watchman tries to pierce you, but you parry successfully.
You swiftly dodge a sailor's attempt to hit you.
The Watchman tries to pierce you, but you deflect the blow.
The Watchman tries to pierce you, but you parry successfully.
The Watchman tries to pierce you, but you parry successfully.

* HP:Battered MV:Strong - the Captain of the Militia: Scratched > [kill joreer]
They aren't here.

* HP:Battered MV:Strong - the Captain of the Militia: Scratched >
PANIC! You couldn't escape!

* HP:Battered MV:Strong - the Captain of the Militia: Scratched > [kill joreer]
They aren't here.

* HP:Battered MV:Strong - the Captain of the Militia: Scratched > [kill joreer]
They aren't here.

* HP:Battered MV:Strong - the Captain of the Militia: Scratched > [kill joreer]
They aren't here.

7
* HP:Battered MV:Strong - the Captain of the Militia: Scratched >
f
ftypoed here and hit enter twice!
[kill joreer]
They aren't here.

q
* HP:Battered MV:Strong - the Captain of the Militia: Scratched > [kill joreer]
They aren't here.

* HP:Battered MV:Strong - the Captain of the Militia: Scratched > [change mood wimpy]
Mood changed to: Wimpy

* HP:Battered MV:Strong - the Captain of the Militia: Scratched >
You panic and attempt to flee!


The Watchman tries to pierce you, but you parry successfully.
The Watchman tries to pierce you, but you deflect the blow.
The Watchman tries to pierce you, but you dodge the attack.


The Captain of the Militia tries to crush you, but you parry successfully.
The Watchman tries to pierce you, but you deflect the blow.
The Watchman tries to pierce you, but you deflect the blow.
A sailor tries to hit you, but you parry successfully.
The Watchman tries to pierce you, but you deflect the blow.
The Watchman tries to pierce you, but you deflect the blow.
The Watchman tries to pierce you, but you parry successfully.

You flee head over heels.
Eastbridge Avenue
[ obvious exits: N S W ]
Zone: Whitebridge
*Joreer* is standing here, riding a bloodstock stallion.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
Station of the Town Militia
[ obvious exits: E W ]
(wotmudmapper): (error): Caution. Direction west leads to an unknown room.
Zone: Whitebridge
Door west: celldoor
A sailor is here.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
The Captain of the Town Militia is here, enjoying his cushy job.

* HP:Battered MV:Strong >
[kill joreer]
They aren't here.

* HP:Battered MV:Strong > [kill joreer]
They aren't here.

* HP:Battered MV:Strong > [kill joreer]
They aren't here.

* HP:Battered MV:Strong > Station of the Town Militia
A large stone building houses the main patrol station of the Whitebridge
town Watch, as well as an annex of the elite Lion Warden of Andor. A
spacious but tidy oak desk rests against one wall, with a high-backed chair
set behind it. The entire western side of the room has been cordoned off by
a set of thick and durable iron bars, with a sturdy locked door set into
the center. A wanted poster is plastered on the northern wall, boldly
listing the names of various outlaws wanted by the Crown.
[ obvious exits: E W ]
(wotmudmapper): (error): Caution. Direction west leads to an unknown room.
Zone: Whitebridge
Door west: celldoor
A sailor is here.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
The Captain of the Town Militia is here, enjoying his cushy job.

* HP:Battered MV:Strong > Station of the Town Militia
[ obvious exits: E W ]
(wotmudmapper): (error): Caution. Direction west leads to an unknown room.
Zone: Whitebridge
Door west: celldoor
A sailor is here.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
The Captain of the Town Militia is here, enjoying his cushy job.

* HP:Battered MV:Strong > Station of the Town Militia
[ obvious exits: E W ]
(wotmudmapper): (error): Caution. Direction west leads to an unknown room.
Zone: Whitebridge
Door west: celldoor
A sailor is here.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
The Captain of the Town Militia is here, enjoying his cushy job.

* HP:Battered MV:Strong >

The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
A sailor joins the Watchman's fight!
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
The Captain of the Militia tries to crush you, but you deflect the blow.

* HP:Battered MV:Strong - the Captain of the Militia: Scratched >
f

You try to scythe the Captain of the Militia, but he deflects the blow.
The Captain of the Militia tries to crush you, but you dodge the attack.
The Watchman tries to pierce you, but you parry successfully.
The Watchman pierces your body.
You panic and attempt to flee! autoflee here wasn't ready for
You swiftly dodge a sailor's attempt to hit you.
The Watchman tries to pierce you, but you parry successfully.
The Watchman tries to pierce you, but you parry successfully.
The Watchman tries to pierce you, but you parry successfully.

q

The Watchman tries to pierce you, but you parry successfully.
The Watchman tries to pierce you, but you deflect the blow.
The Watchman barely pierces your body.

You flee head over heels.
Eastbridge Avenue
[ obvious exits: N S W ]
Zone: Whitebridge
*Joreer* is standing here, riding a bloodstock stallion.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
Eastbridge Avenue
[ obvious exits: N S ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently.

* HP:Battered MV:Strong >
[kill joreer]
They aren't here.

cc 80
* HP:Battered MV:Strong >
[kill joreer]
They aren't here.

l
* HP:Battered MV:Strong > [change wimpy]
You will now flee if you go below 80 hit points.

* HP:Battered MV:Strong > Eastbridge Avenue
A small stone street runs north and south, just inside the outer wall of
Whitebridge. The wall is not the sturdiest of projections, and has fallen
into disrepair in several places. The timbers of a nearby section have
collapsed to the point where a tall individual could simply step over the
lowest part of the wall, and into the city. The road continues to the
south, and turns westwards, following the curve of the hapless wall.
[ obvious exits: N S ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently.

* HP:Battered MV:Strong >
sc
s
q
You have 128(405) hit and 131(168) movement points.
You have scored 102760556 experience points and 126 quest points.
You need 739444 exp to level and 24 qp to rank.
You have amassed 166 Turn points to date, ranking you Sei'taer Sixth.
This ranks you as Espen the Standardbearer [Ever Victorious Army 4] (Level 49).
You are standing.

* HP:Battered MV:Strong >
Eastbridge Avenue
[ obvious exits: N S W ]
Zone: Whitebridge
*Joreer* is standing here, riding a bloodstock stallion.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.

* HP:Battered MV:Strong > *Joreer* tries to blast you, but you parry successfully.
[kill joreer]
You do the best you can!

* HP:Battered MV:Strong - Joreer: Critical >

A sailor has arrived from the west.
The Captain of the Militia has arrived from the west.
The Watchman has arrived from the west.
The Watchman has arrived from the west.
The Watchman has arrived from the west.
The Watchman has arrived from the west.
The Watchman has arrived from the west.

* HP:Battered MV:Strong - Joreer: Critical >
f
You panic and attempt to flee!


The Watchman joins a sailor's fight!
The Watchman joins the Watchman's fight!
The Captain of the Militia screams 'You dare attack one of our own, Espen!? You shall
die for this!'
The Watchman tries to pierce you, but you parry successfully.
The Watchman screams 'You dare attack one of our own, Espen!? You shall die for
this!'
The Captain of the Militia says 'Arrggghh! Constant trouble around here!'
The Watchman tries to pierce you, but you deflect the blow.
You swiftly dodge a sailor's attempt to hit you.


You flee head over heels.
Inside the Gate
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
The corpse of a rat is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A raven is here flying around.
A *female human* is standing here, riding a bloodstock stallion.

* HP:Battered MV:Tiring >

A *human* drops the corpse of a rat.

* HP:Battered MV:Tiring >

A *human* leaves west riding a bloodstock stallion.
A raven leaves west. <<
A rat leaves west. <<
A rat leaves west. <<
A rat leaves west. <<

* HP:Battered MV:Tiring >
n
q
Eastbridge Avenue
[ obvious exits: N S W ]
Zone: Whitebridge
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
The Captain of the Town Militia is here, enjoying his cushy job.
A sailor is here.
*Joreer* is standing here, riding a bloodstock stallion.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.

* HP:Battered MV:Tiring > *Joreer* tries to blast you, but you deflect the blow.
[kill joreer]
You do the best you can!

* HP:Battered MV:Tiring - Joreer: Beaten >
f
You panic and attempt to flee!


The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!


You dodge a bash from *Joreer* who loses his balance and falls!
You flee head over heels.
Station of the Town Militia
[ obvious exits: E W ]
(wotmudmapper): (error): Caution. Direction west leads to an unknown room.
Zone: Whitebridge
Door west: celldoor
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

* HP:Battered MV:Tiring >
k watchman
You scythe the Watchman's left leg hard.

f
* HP:Battered MV:Tiring - the Watchman: Scratched >
The Watchman tries to pierce you, but you deflect the blow.

* HP:Battered MV:Tiring - the Watchman: Scratched >
PANIC! You couldn't escape! at this point I was kicking myself

* HP:Battered MV:Tiring - the Watchman: Scratched >
7

The Watchman tries to pierce you, but you deflect the blow.
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
You scythe the Watchman's left leg very hard.

* HP:Battered MV:Tiring - the Watchman: Scratched >
[change mood wimpy]
Mood changed to: Wimpy

* HP:Battered MV:Tiring - the Watchman: Scratched >

The Watchman tries to pierce you, but you deflect the blow.

* HP:Battered MV:Tiring - the Watchman: Scratched >

The Watchman tries to pierce you, but you parry successfully.
The Watchman tries to pierce you, but you deflect the blow.
You swiftly dodge the Watchman's attempt to pierce you.
The Watchman tries to pierce you, but you parry successfully.
You scythe the Watchman's body hard.

* HP:Battered MV:Tiring - the Watchman: Hurt >
l
Station of the Town Militia
A large stone building houses the main patrol station of the Whitebridge
town Watch, as well as an annex of the elite Lion Warden of Andor. A
spacious but tidy oak desk rests against one wall, with a high-backed chair
set behind it. The entire western side of the room has been cordoned off by
a set of thick and durable iron bars, with a sturdy locked door set into
the center. A wanted poster is plastered on the northern wall, boldly
listing the names of various outlaws wanted by the Crown.
[ obvious exits: E W ]
(wotmudmapper): (error): Caution. Direction west leads to an unknown room.
Zone: Whitebridge
Door west: celldoor
The Watchman is here, fighting YOU!
The Watchman is here, fighting YOU!
The Watchman is here, fighting YOU!
The Watchman is here, fighting YOU!

stat
* HP:Battered MV:Tiring - the Watchman: Hurt >
Tic in 7 seconds!
The Watchman tries to pierce you, but you deflect the blow.
The Watchman tries to pierce you, but you parry successfully.
You are a 429 year old male seanchan hunter.
You are carrying 0.3 lbs and wearing 36.6 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:18 Con:19. Total: 82.
Offensive bonus: 143, Dodging bonus: 131, Parrying bonus: 201. Total Defence: 332
Your mood is: Wimpy. You will flee below: 80 Hit Points
You are wanted by: Andor Tar Valon Fal Dara Maradon Children of Light Red Eagles
Bandar Eban
Your armor absorbs about 27% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* HP:Battered MV:Tiring - the Watchman: Hurt >

The Watchman tries to pierce you, but you parry successfully.
The Watchman tries to pierce you, but you parry successfully.
The Watchman tries to pierce you, but you deflect the blow.
The Watchman tries to pierce you, but you deflect the blow.
You try to scythe the Watchman, but he parries successfully.

* HP:Battered MV:Tiring - the Watchman: Hurt >

*Joreer* has arrived from the east.

* HP:Battered MV:Tiring - the Watchman: Hurt >
*Joreer* tries to blast you, but you parry successfully.

* HP:Battered MV:Tiring - the Watchman: Hurt >
f
PANIC! You couldn't escape!

* HP:Battered MV:Tiring - the Watchman: Hurt >
f

The Watchman tries to pierce you, but you deflect the blow.
The Watchman tries to pierce you, but you parry successfully.
You swiftly dodge the Watchman's attempt to pierce you.

s
* HP:Battered MV:Tiring - the Watchman: Hurt >
You panic and attempt to flee!


*Joreer* tries to blast you, but you deflect the blow.
You swiftly dodge the Watchman's attempt to pierce you.
The Watchman tries to pierce you, but you parry successfully.
The Watchman tries to pierce you, but you parry successfully.
The Watchman pierces your body.

n
w
q

The Watchman tries to pierce you, but you parry successfully.
The Watchman tries to pierce you, but you deflect the blow.
The Watchman tries to pierce you, but you parry successfully.
The Watchman tries to pierce you, but you deflect the blow.
The Watchman barely pierces your head.
The Watchman barely pierces your left leg.
The Watchman tries to pierce you, but you parry successfully.
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 62.756 seconds.

You flee head over heels.
Eastbridge Avenue
[ obvious exits: N S W ]
Zone: Whitebridge
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
The Captain of the Town Militia is here, enjoying his cushy job.
A sailor is here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
Inside the Gate
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
The corpse of a rat is lying here. [2]
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* HP:Battered MV:Strong > Eastbridge Avenue
[ obvious exits: N S W ]
Zone: Whitebridge
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
The Captain of the Town Militia is here, enjoying his cushy job.
A sailor is here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.

* HP:Battered MV:Strong > Station of the Town Militia
[ obvious exits: E W ]
(wotmudmapper): (error): Caution. Direction west leads to an unknown room.
Zone: Whitebridge
Door west: celldoor
*Joreer* is standing here.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

* HP:Battered MV:Strong > [kill joreer]
You scythe *Joreer*'s body hard.

* HP:Battered MV:Strong - Joreer: Beaten >

*Joreer* tries to blast you, but you parry successfully.
You scythe *Joreer*'s body hard.

* HP:Battered MV:Strong - Joreer: Critical >

The Watchman tries to pierce you, but you parry successfully.
*Joreer* tries to blast you, but you parry successfully.
You barely scythe *Joreer*'s left foot.

* HP:Battered MV:Strong - Joreer: Critical >

The Watchman tries to pierce you, but you dodge the attack.

b
bash
* HP:Battered MV:Strong - Joreer: Critical >
-=+*
The Watchman tries to pierce you, but you parry successfully.
*
+=- -

*Joreer* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.

* HP:Battered MV:Strong - Joreer: Critical >

The Watchman pierces your head.
*Joreer* blasts your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!

w
q
You flee head over heels.
Eastbridge Avenue
[ obvious exits: N S W ]
Zone: Whitebridge
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
The Captain of the Town Militia is here, enjoying his cushy job.
A sailor is here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
Station of the Town Militia
[ obvious exits: E W ]
(wotmudmapper): (error): Caution. Direction west leads to an unknown room.
Zone: Whitebridge
Door west: celldoor
*Joreer* is standing here.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

* HP:Beaten MV:Tiring >
[kill joreer]
You scythe *Joreer*'s body.

* HP:Beaten MV:Tiring - Joreer: Critical >

*Joreer* tries to blast you, but you deflect the blow.
The Watchman says 'Arrggghh! Constant trouble around here!'
You scythe *Joreer*'s body.

* HP:Beaten MV:Tiring - Joreer: Critical >
kick
Your kick hits *Joreer* in the solar plexus!

* HP:Beaten MV:Tiring - Joreer: Critical >

The Watchman tries to pierce you, but you deflect the blow.

f
* HP:Beaten MV:Tiring - Joreer: Critical >
n
You panic and attempt to flee!

You flee head over heels.
Eastbridge Avenue
[ obvious exits: N S W ]
Zone: Whitebridge
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
The Captain of the Town Militia is here, enjoying his cushy job.
A sailor is here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
Eastbridge Avenue
[ obvious exits: N S ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently.

* HP:Beaten MV:Tiring >
sc
You have 79(405) hit and 118(168) movement points.
You have scored 102757157 experience points and 126 quest points.
You need 742843 exp to level and 24 qp to rank.
You have amassed 166 Turn points to date, ranking you Sei'taer Sixth.
This ranks you as Espen the Standardbearer [Ever Victorious Army 4] (Level 49).
You are standing.

* HP:Beaten MV:Tiring >
s
w
q
Eastbridge Avenue
[ obvious exits: N S W ]
Zone: Whitebridge
*Joreer* is standing here.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
The Captain of the Town Militia is here, enjoying his cushy job.
A sailor is here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.

* HP:Beaten MV:Tiring >
*Joreer* tries to blast you, but you deflect the blow.
No way! You're fighting for your life!

* HP:Beaten MV:Tiring - Joreer: Critical > [kill joreer]
You do the best you can!

* HP:Beaten MV:Tiring - Joreer: Critical >
You barely scythe *Joreer*'s right foot.
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
The Watchman stops using a lantern.
*Joreer* blasts your right foot into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


The Watchman tries to pierce you, but you parry successfully.
The Watchman tries to pierce you, but you deflect the blow.

f
You flee head over heels.
Station of the Town Militia
[ obvious exits: E W ]
(wotmudmapper): (error): Caution. Direction west leads to an unknown room.
Zone: Whitebridge
Door west: celldoor
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
Eastbridge Avenue
[ obvious exits: N S W ]
Zone: Whitebridge
*Joreer* is standing here.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
The Captain of the Town Militia is here, enjoying his cushy job.
A sailor is here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.

* HP:Critical MV:Tiring >

*Joreer* tries to blast you, but you deflect the blow.

* HP:Critical MV:Tiring - Joreer: Critical >
f
You scythe *Joreer*'s right leg.
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
The Watchman has arrived from the west.
The Watchman has arrived from the west.
The Watchman has arrived from the west.
The Watchman has arrived from the west.
You panic and attempt to flee!


The Watchman tries to pierce you, but you deflect the blow.
The Watchman tries to pierce you, but you dodge the attack.


You flee head over heels.
Eastbridge Avenue
[ obvious exits: N S ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently.

q
* HP:Critical MV:Tiring >
[kill joreer]
They aren't here.

* HP:Beaten MV:Tiring >
*Joreer* has arrived from the south.
[kill joreer]
You barely scythe *Joreer*'s body.

* HP:Beaten MV:Tiring - Joreer: Critical >

*Joreer* tries to blast you, but you parry successfully.
You barely scythe *Joreer*'s right arm.

* HP:Beaten MV:Tiring - Joreer: Critical >
kick getting in an edge of damage before he can land bash or flee

You scythe *Joreer*'s body.

* HP:Beaten MV:Tiring - Joreer: Critical > Your kick hits
*Joreer* in the solar plexus!
*Joreer* is mortally wounded, and will die soon, if not aided.

* HP:Beaten MV:Tiring - Joreer: Critical >
kick
Your kick hits *Joreer* in the solar plexus!
*Joreer* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Joreer*'s death cry.

* HP:Beaten MV:Tiring >

A sailor has arrived from the south.
You swiftly dodge a sailor's attempt to hit you.

* HP:Beaten MV:Tiring - a sailor: Scratched >
na joreer rip!

Espen
Posts: 47
Joined: Wed May 05, 2021 3:06 am

Re: Forward the Corenne

Post by Espen » Wed Jun 02, 2021 10:35 am

A relatively slow log wherein my horse dies :(

A Marath'damane and a Borderguard both came to assist at this point.


* R HP:Scratched MV:Full > *Razhak* tries to slash you, but you deflect the blow.
[kill dark]
You do the best you can!

* R HP:Scratched MV:Full - Razhak: Scratched > You scythe *Razhak*'s right leg.
*Razhak* gazes deeply into your soul.. very chilling.
The gaze of *Razhak* fails to affect you.
*Razhak* tries to slash you, but you parry successfully.
[kill dark]
You do the best you can!

l
* R HP:Scratched MV:Full - Razhak: Scratched > [kill dark]
You do the best you can!

* R HP:Scratched MV:Full - Razhak: Scratched >
The Blight
The waste of the Blight surrounds you. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of spring,
pale and pulpy, waxen things that appear to decay while you watch them. The
air is ripe with the sweet stench of decay, and it is difficult to avoid
gagging when you breathe.
[ obvious exits: E S W ]
Zone: The Blight
*Razhak* is here, fighting YOU!, riding a shadow stallion.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Full - Razhak: Scratched >
bash
-=
You dodge a bash from *Razhak* who loses his balance and falls!
+**+=
- -=
Your bash at *Razhak* sends him sprawling!

* R HP:Scratched MV:Full - Razhak: Scratched >
You scythe *Razhak*'s left leg hard.

b
* R HP:Scratched MV:Full - Razhak: Scratched >
You try to scythe *Razhak*, but he deflects the blow.
*Razhak* tries to slash you, but you deflect the blow.

* R HP:Scratched MV:Full - Razhak: Scratched >
-
=+**+
=-

*Razhak* sends you sprawling with a powerful bash!

* R HP:Scratched MV:Full - Razhak: Scratched >
b

*Razhak* slashes your right leg into bloody fragments!

* R HP:Hurt MV:Full - Razhak: Scratched >
*Monsoon* has arrived from the west, riding a shadow stallion.

* R HP:Hurt MV:Full - Razhak: Scratched >
*Monsoon* leaves east riding a shadow stallion.

* R HP:Hurt MV:Full - Razhak: Scratched >

*Razhak* slashes your left leg into bloody fragments!

* R HP:Hurt MV:Full - Razhak: Scratched >
f
s


* R HP:Hurt MV:Full - Razhak: Scratched >

*Monsoon* has arrived from the east, riding a shadow stallion.

* R HP:Hurt MV:Full - Razhak: Scratched >
*Monsoon* blasts your left leg into bloody fragments!

* R HP:Wounded MV:Full - Razhak: Scratched >
*Razhak* slashes your left foot into bloody fragments!

* R HP:Wounded MV:Full - Razhak: Scratched >

*Monsoon* blasts your body into bloody fragments!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Razhak* slashes your body into bloody fragments!

You flee head over heels.
The Blight
[ obvious exits: N S W ]
Zone: The Blight
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a humanoid leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Bash who?

* R HP:Battered MV:Full > You can't ride in there.

* R HP:Battered MV:Full > The Blight
[ obvious exits: N E S W ]
Zone: The Blight
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a humanoid leaving east. >>
There are some tracks of a humanoid leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

na monsoon lol
* R HP:Battered MV:Full >
You narrate 'monsoon lol'

* R HP:Battered MV:Full >
s
The Blight
[ obvious exits: N E S W ]
Zone: The Blight
There are some tracks of an animal leaving west. <<
There are some tracks of a humanoid leaving east. >>
There are some tracks of an animal leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

w Two fades in a chokey spot - time to reorient
* R HP:Battered MV:Full >
The Blight
[ obvious exits: N E ]
Zone: The Blight
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving east. >>
There are some tracks of a humanoid leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge misshapen bear with large tusks, howls hungrily.
A spider-legged beast is here, most of it teeth.

sc
* R HP:Battered MV:Full >
You have 167(405) hit and 153(168) movement points.
You have scored 98027963 experience points and 162 quest points.
You need 472037 exp to level and 238 qp to rank.
You have amassed 140 Turn points to date, ranking you Sei'taer Seventh.
This ranks you as Espen the Lieutenant [Ever Victorious Army 5] (Level 48).
You are standing.

* R HP:Battered MV:Full >
n
The Blight
[ obvious exits: N E S ]
Zone: The Blight
There are some tracks of an animal leaving south. vv
There are some tracks of a humanoid leaving east. >>
There are some tracks of an animal leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full >
cc 166
[change wimpy]
You will now flee if you go below 166 hit points.

* R HP:Battered MV:Full >
n
w
n
The Blight
[ obvious exits: E S W ]
Zone: The Blight
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Razhak* is standing here, riding a shadow stallion.

The Blight
[ obvious exits: N E S ]
Zone: The Blight
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
The blighted tree is lying here, mortally wounded.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Battered MV:Strong > The Blight
[ obvious exits: N S W ]
Zone: The Blight
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the south.
A rat has arrived from the south.

* R HP:Battered MV:Strong >
w
w
Dying Plains in the Blight
[ obvious exits: N E W ]
Zone: The Blight
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the east.
A rat has arrived from the east.

not
* R HP:Battered MV:Strong >
w
End of the Dark Road
[ obvious exits: N E W ]
Zone: The Blight
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the east.

* R HP:Battered MV:Strong > You stop paying increased attention to your surroundings.

* R HP:Battered MV:Strong > Rocky Plains in the Blight
[ obvious exits: N E ]
Zone: The Blight
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc scout sniffs the air here.

n
* R HP:Battered MV:Strong >
w
w
Desolate Plains
[ obvious exits: N E S W ]
Zone: Shayol Ghul
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
An enormous blight worm towers above you, making an eerie shrill scream.

w
w
* R HP:Battered MV:Strong > Rocky Plains
[ obvious exits: N E W ]
Zone: Shayol Ghul
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a humanoid leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A large, goat-faced trolloc glares at you hungrily.
A trolloc is here ruling a group of trollocs.

w
* R HP:Battered MV:Strong > Desolate Hills
[ obvious exits: N E W ]
Zone: Shayol Ghul
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a humanoid leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here, watching.

* R HP:Battered MV:Strong > Green Plains
[ obvious exits: N E W ]
Zone: Shayol Ghul
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Battered MV:Strong > End of the Path
[ obvious exits: N E ]
Zone: Blighted Mountains
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of an animal leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong > Alas, you cannot go that way... ok I didn't think I was panicked but some clear mistakes here

* R HP:Battered MV:Strong >
n
n
n
n
A Rotting Path
[ obvious exits: N S W ]
Zone: Blighted Mountains
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of an animal leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

n
* R HP:Battered MV:Strong > A Rotting Path
[ obvious exits: N S ]
Zone: Blighted Mountains
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of an animal leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Battered MV:Strong > Bend in the Path
[ obvious exits: E S W ]
Zone: Blighted Mountains
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A large, spine-backed snake bares its fangs with a vicious hiss.

w
* R HP:Battered MV:Strong > Alas, you cannot go that way...

u
* R HP:Battered MV:Strong > Alas, you cannot go that way...

s
* R HP:Battered MV:Strong > Base of the Mountain
[ obvious exits: E W ]
Zone: Blighted Mountains
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong > Rise in the Mountains
[ obvious exits: E W U ]
Zone: Blighted Mountains
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving up. uu
A warhorse is here, stamping his feet impatiently, being ridden by you.
A giant scorpion curls its jointed tail in preparation to attack.

* R HP:Battered MV:Strong > Path Through the Mountains
[ obvious exits: S W D ]
Zone: Blighted Mountains
There are some tracks of a ridden mount leaving down. dd
There are some tracks of a ridden mount leaving down. dd
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong > On the Path
[ obvious exits: N S ]
Zone: Blighted Mountains
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
s

You feel parched from the hot weather.

d
* R HP:Battered MV:Full >
e
Path in the Mountains
[ obvious exits: N S D ]
Zone: Blighted Mountains
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving down. dd
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full > Before an Ascending Path
[ obvious exits: E U ]
Zone: Blighted Mountains
There are some tracks of a ridden mount leaving up. uu
There are some tracks of a ridden mount leaving up. uu
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full > Entering a Blighted Mire
[ obvious exits: N S W ]
Zone: Blighted Mountains
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full >
n
sc
Northern End of a Blighted Mire
[ obvious exits: S ]
Zone: Blighted Mountains
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A determined soldier patrols the border.
A rat has arrived from the south.
A rat has arrived from the south.

* R HP:Battered MV:Full >
You have 180(405) hit and 160(168) movement points.
You have scored 98027963 experience points and 162 quest points.
You need 472037 exp to level and 238 qp to rank.
You have amassed 140 Turn points to date, ranking you Sei'taer Seventh.
This ranks you as Espen the Lieutenant [Ever Victorious Army 5] (Level 48).
You are standing.

* R HP:Battered MV:Full >
2
2
[kill dark]
They aren't here.

2
* R HP:Battered MV:Full > [kill dark]
They aren't here.

* R HP:Battered MV:Full >
*Razhak* has arrived from the south, riding a shadow stallion. This was the reason for moving rapidly - best way to take down a defensive player is rapid offense
[kill dark]
You try to scythe *Razhak*, but he deflects the blow.

* R HP:Battered MV:Full - Razhak: Scratched > [kill dark]
You do the best you can!

* R HP:Battered MV:Full - Razhak: Scratched >
cc 17 interrupting my own commands

You try to scythe *Razhak*, but he parries successfully.
A Shienaran forestscout stops using a torch.
A Borderland soldier says 'You Razhak!!! You will die before your time!! '
A Borderland soldier tries to slash Razhak, but he deflects the blow.

f
* R HP:Battered MV:Full - Razhak: Scratched >
s
[change wimpy]
You will now flee if you go below 17 hit points.

s
* R HP:Battered MV:Full - Razhak: Scratched > You panic and
attempt to flee!

You flee head over heels.
Entering a Blighted Mire
[ obvious exits: N S W ]
Zone: Blighted Mountains
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Thick Muddy Blighted Mire
[ obvious exits: N S ]
Zone: Blighted Mountains
A brittle chunk of yellow crystal has formed here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full > Edge of the Bog
[ obvious exits: N E ]
Zone: Blighted Mountains
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full >
e
e
e
Forgotten Trail
[ obvious exits: E S W ]
Zone: Blighted Grove
There are some tracks of a ridden mount leaving west. <<
There are some tracks of an animal leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
The lone wolf is slinking about in the shadows.
You smell something remniscent of death as you enter this place.

* R HP:Battered MV:Full > Through the Thick Underbrush
[ obvious exits: E W ]
Zone: Blighted Grove
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full > The Towering Trees
[ obvious exits: N E S W ]
Zone: Blighted Grove
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a humanoid leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full >
s
Through the Thick Underbrush
[ obvious exits: N S ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full >
not
2
2
You start paying increased attention to your surroundings.

* R HP:Battered MV:Full > [kill dark]
They aren't here.

2
* R HP:Battered MV:Full > [kill dark]
They aren't here.

sc;2
* R HP:Battered MV:Full >

2
* R HP:Battered MV:Full > [kill dark]
They aren't here.

* R HP:Battered MV:Full > You have 180(405) hit and 157(168) movement points.
You have scored 98026584 experience points and 162 quest points.
You need 473416 exp to level and 238 qp to rank.
You have amassed 140 Turn points to date, ranking you Sei'taer Seventh.
This ranks you as Espen the Lieutenant [Ever Victorious Army 5] (Level 48).
You are standing.

* R HP:Battered MV:Full > [kill dark]
They aren't here.

* R HP:Battered MV:Full > [kill dark]
You try to scythe *Razhak*, but he deflects the blow.

* R HP:Battered MV:Full - Razhak: Scratched >
[kill dark]
You do the best you can!

cc 179
* R HP:Battered MV:Full - Razhak: Scratched >
f
w
[change wimpy]
You will now flee if you go below 179 hit points.

* R HP:Battered MV:Full - Razhak: Scratched > You try to scythe
*Razhak*, but he parries successfully.
You panic and attempt to flee!

You flee head over heels.
Opening in the Brush
[ obvious exits: N S W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
Forgotten Trail
[ obvious exits: N E S ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full >
s Taking time to orient - I realise at about this time there are no confusing tracks
w
s
Bend in the Forgotten Trail
[ obvious exits: N W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full > Bend in the Forgotten Trail
[ obvious exits: E S ]
Zone: Blighted Grove
There are some tracks of a humanoid leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full > The Forgotten Trail
[ obvious exits: N S ]
Zone: Blighted Grove
There are some tracks of a humanoid leaving south. vv
There are some tracks of a humanoid leaving south. vv
There are some tracks of a humanoid leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full >
s
Bend in the Forgotten Trail
[ obvious exits: N E ]
Zone: Blighted Grove
There are some tracks of a humanoid leaving east. >>
There are some tracks of a humanoid leaving east. >>
There are some tracks of a humanoid leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
An astonishingly tall and broad man stands here, with large tufted ears.
A thin wispy fog drifts slowly across your path.

* R HP:Battered MV:Strong >
e
e
Twist in the Forgotten Trail
[ obvious exits: E S W ]
Zone: Blighted Grove
There are some tracks of a humanoid leaving west. <<
There are some tracks of a humanoid leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A thin wispy fog drifts slowly across your path.
An astonishingly tall and broad man stands here, with large tufted ears.

* R HP:Battered MV:Strong >
Within the Dark Grove
[ obvious exits: N E S W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Battered MV:Strong >
Near the Glade
[ obvious exits: N E ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
na runnnning
You narrate 'runnnning'

whe
* R HP:Battered MV:Strong >
l
Players in your Zone
--------------------
Espen - Near the Glade

* R HP:Battered MV:Strong > Near the Glade
The ruination of the forest is evident here in the yellowed sap that flows
like puss from gaping black wounds in the tree trunks. Contaminated
soil yields no greenery, the remaining ground cover has become mottled
with diseased flecks of black and red.
[ obvious exits: N E ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
sc
l
You have 194(405) hit and 148(168) movement points.
You have scored 98025205 experience points and 162 quest points.
You need 474795 exp to level and 238 qp to rank.
You have amassed 140 Turn points to date, ranking you Sei'taer Seventh.
This ranks you as Espen the Lieutenant [Ever Victorious Army 5] (Level 48).
You are standing.

* R HP:Battered MV:Strong > Near the Glade
The ruination of the forest is evident here in the yellowed sap that flows
like puss from gaping black wounds in the tree trunks. Contaminated
soil yields no greenery, the remaining ground cover has become mottled
with diseased flecks of black and red.
[ obvious exits: N E ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
l
Near the Glade
The ruination of the forest is evident here in the yellowed sap that flows
like puss from gaping black wounds in the tree trunks. Contaminated
soil yields no greenery, the remaining ground cover has become mottled
with diseased flecks of black and red.
[ obvious exits: N E ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
cc 193
2
2
[change wimpy]
You will now flee if you go below 193 hit points.

* R HP:Battered MV:Strong > [kill dark]
They aren't here.

* R HP:Battered MV:Strong > [kill dark]
They aren't here.

* R HP:Battered MV:Strong >
Relena narrates 'come FD I can help dogggate' backup communicates

2
* R HP:Battered MV:Strong > [kill dark]
They aren't here.

* R HP:Battered MV:Strong >
[kill dark]
They aren't here.

* R HP:Battered MV:Strong >
*Monsoon* has arrived from the north, riding a shadow stallion.
[kill dark]
You scythe *Monsoon*'s body.

* R HP:Battered MV:Strong - Monsoon: Scratched > [kill dark]
You do the best you can!

* R HP:Battered MV:Strong - Monsoon: Scratched >
f
n
w
You scythe *Monsoon*'s right leg.
You panic and attempt to flee!

You flee head over heels.
Within the Dark Grove
[ obvious exits: N E S W ]
Zone: Blighted Grove
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Dark Grove of Trees
[ obvious exits: N S W ]
Zone: Blighted Grove
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a tree leaving west. <<
There are some tracks of a tree leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong > You can't ride in there.

* R HP:Battered MV:Strong >
n
The Dark Grove of Trees
[ obvious exits: N S ]
Zone: Blighted Grove
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a tree leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A twitching vine of creepers dangles from above.
A twitching vine of creepers dangles from above.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.

n
* R HP:Battered MV:Strong >
Opening in the Brush
[ obvious exits: N S W ]
Zone: Blighted Grove
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
l
Opening in the Brush
Very little light filters through to the ground beneath the thick bramble
and thorny vines at your feet. Movement is difficult, though not impossible.
To the south there is an opening in the brush and a small trail leads west.
[ obvious exits: N S W ]
Zone: Blighted Grove
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

l
* R HP:Battered MV:Strong >
Opening in the Brush
Very little light filters through to the ground beneath the thick bramble
and thorny vines at your feet. Movement is difficult, though not impossible.
To the south there is an opening in the brush and a small trail leads west.
[ obvious exits: N S W ]
Zone: Blighted Grove
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

l
* R HP:Battered MV:Strong >
l
Opening in the Brush
Very little light filters through to the ground beneath the thick bramble
and thorny vines at your feet. Movement is difficult, though not impossible.
To the south there is an opening in the brush and a small trail leads west.
[ obvious exits: N S W ]
Zone: Blighted Grove
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
Opening in the Brush
Very little light filters through to the ground beneath the thick bramble
and thorny vines at your feet. Movement is difficult, though not impossible.
To the south there is an opening in the brush and a small trail leads west.
[ obvious exits: N S W ]
Zone: Blighted Grove
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Battered MV:Strong >
2
The Dark Grove of Trees
[ obvious exits: N S ]
Zone: Blighted Grove
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A twitching vine of creepers dangles from above.
A twitching vine of creepers dangles from above.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.

2
* R HP:Battered MV:Strong >
[kill dark]
They aren't here.

2

* R HP:Battered MV:Strong > [kill dark]
They aren't here.

l
s
s
* R HP:Battered MV:Strong > The Dark Grove of Trees
[ obvious exits: N S W ]
Zone: Blighted Grove
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a tree leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong > Within the Dark Grove
[ obvious exits: N E S W ]
Zone: Blighted Grove
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong > Near the Glade
[ obvious exits: N E ]
Zone: Blighted Grove
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
l
Near the Glade
The ruination of the forest is evident here in the yellowed sap that flows
like puss from gaping black wounds in the tree trunks. Contaminated
soil yields no greenery, the remaining ground cover has become mottled
with diseased flecks of black and red.
[ obvious exits: N E ]
Zone: Blighted Grove
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
*Razhak* is standing here, riding a shadow stallion.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full >
n

*Razhak* tries to slash you, but you deflect the blow.

w
s
* R HP:Wounded MV:Full - Razhak: Scratched > No way! You're fighting for your life!

f
* R HP:Wounded MV:Full - Razhak: Scratched >
No way! You're fighting for your life!

* R HP:Wounded MV:Full - Razhak: Scratched >
w
No way! You're fighting for your life!

* R HP:Wounded MV:Full - Razhak: Scratched > You panic and
attempt to flee!


You try to scythe *Razhak*, but he parries successfully.
*Razhak* tries to slash you, but you parry successfully.
You flee head over heels.
The Blackened Glade
[ obvious exits: N E S W ]
Zone: Blighted Grove
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

n
* R HP:Wounded MV:Full > Near the Glade
[ obvious exits: N E ]
Zone: Blighted Grove
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Razhak* is standing here, riding a shadow stallion.

w
* R HP:Wounded MV:Full >
Within the Dark Grove
[ obvious exits: N E S W ]
Zone: Blighted Grove
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full > Twist in the Forgotten Trail
[ obvious exits: E S W ]
Zone: Blighted Grove
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Monsoon* is standing here, riding a shadow stallion.
A thin wispy fog drifts slowly across your path.
An astonishingly tall and broad man stands here, with large tufted ears.

* R HP:Wounded MV:Full >
s
s
Trail Before the Cave
[ obvious exits: N S W ]
Zone: Blighted Grove
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full > The Forgotten Trail
[ obvious exits: N S ]
Zone: Blighted Grove
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Wounded MV:Full >
w
s
Curve in the Forgotten Trail
[ obvious exits: N W ]
Zone: Blighted Grove
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving west. <<
There are some tracks of an animal leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge misshapen bear with large tusks, howls hungrily.

s
* R HP:Wounded MV:Full > Remote Corner of the Grove
[ obvious exits: E S ]
Zone: Blighted Grove
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
There are some tracks of an animal leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge misshapen bear with large tusks, howls hungrily.

s
s
* R HP:Wounded MV:Strong > Edge of the Blighted Forest
[ obvious exits: N S ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a humanoid leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here, watching.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
The smell of death fades as you move further...

* R HP:Wounded MV:Strong > Near the Edge of the Blighted Forest
[ obvious exits: N E S W ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a humanoid leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black snake is here, lying on a rock.
A cringing trolloc whelp cowers before you.

* R HP:Wounded MV:Strong > The Blighted Woods
[ obvious exits: N E S ]
Zone: Decayed Forest
Door west: deadroots
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of an animal leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A green woodpecker is here flying around.
A rat scurries around trying to get out of sight.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.

s
* R HP:Wounded MV:Strong > Among the Blighted Trees
[ obvious exits: N S W ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a humanoid leaving west. <<
There are some tracks of an animal leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cringing trolloc whelp cowers before you.
A lynx creeps low to the ground, hunting for food.

s
* R HP:Wounded MV:Strong >
An Open Field
[ obvious exits: N E S W ]
Zone: Decayed Forest
There are some tracks of a humanoid leaving north. ^^
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Strong > The Sunken Forest
[ obvious exits: N E S W ]
Zone: Decayed Forest
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving north. ^^
There are some tracks of a humanoid leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Strong >
not
e
You stop paying increased attention to your surroundings. was three trollocs around btw - thus the constant notice

e
e
* R HP:Wounded MV:Strong >
In Some Swamplike Terrain
[ obvious exits: N E W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Wounded MV:Strong > The Blighted Forest
[ obvious exits: E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Strong > A Small Trail
[ obvious exits: N S W ]
Zone: Decayed Forest
There are some tracks of a humanoid leaving north. ^^
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.

e
* R HP:Wounded MV:Strong > The Crossroads
[ obvious exits: N E S W ]
Zone: Decayed Forest
There are some tracks of an animal leaving east. >>
There are some tracks of a horse leaving south. vv
There are some tracks of an animal leaving north. ^^
A large wooden catapult has been erected here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A spotted horse wanders skittishly around here.
A strong trolloc stands here, snout sniffing the wind.

e
* R HP:Wounded MV:Strong > Path to the Old Monastery
[ obvious exits: E W ]
Zone: Decayed Forest
There are some tracks of a humanoid leaving east. >>
There are some tracks of a humanoid leaving west. <<
There are some tracks of a humanoid leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A lynx creeps low to the ground, hunting for food.

e
* R HP:Wounded MV:Strong >
Path to the Old Monastery
[ obvious exits: N E W ]
Zone: Decayed Forest
There are some tracks of a humanoid leaving east. >>
There are some tracks of an animal leaving east. >>
There are some tracks of a humanoid leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Strong > Path Before the Gate
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate
There are some tracks of a humanoid leaving east. >>
There are some tracks of an animal leaving east. >>
There are some tracks of a humanoid leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A squirrel is here, chittering.
A cringing trolloc whelp cowers before you.
A cringing trolloc whelp cowers before you.

* R HP:Wounded MV:Strong >
e
The Yard Before the Monastery
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some tracks of a humanoid leaving east. >>
There are some tracks of a humanoid leaving east. >>
There are some tracks of a horse leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A squirrel is here, chittering.

not
* R HP:Wounded MV:Strong >
2
2
You start paying increased attention to your surroundings.

* R HP:Wounded MV:Strong > [kill dark]
They aren't here.

* R HP:Wounded MV:Strong >
w
w
[kill dark]
They aren't here.

* R HP:Wounded MV:Strong >
Path Before the Gate
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a humanoid leaving east. >>
There are some tracks of an animal leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A squirrel is here, chittering.
A cringing trolloc whelp cowers before you.
A cringing trolloc whelp cowers before you.

* R HP:Wounded MV:Strong > Path to the Old Monastery
[ obvious exits: N E W ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a humanoid leaving east. >>
There are some tracks of an animal leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Strong >
n
By the Deserted Well
[ obvious exits: N S ]
Zone: Decayed Forest
There are some tracks of a humanoid leaving north. ^^
There are some tracks of an animal leaving south. vv
There are some tracks of a humanoid leaving north. ^^
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Wounded MV:Strong >
diag horse
2
A warhorse is in excellent condition.
A warhorse is healthy.
A warhorse is winded.

* R HP:Wounded MV:Strong >
[kill dark]
They aren't here.

2
* R HP:Wounded MV:Strong >
*Monsoon* has arrived from the south, riding a shadow stallion.

* R HP:Wounded MV:Strong > *Monsoon* tries to blast you, but you deflect the blow.
[kill dark]
You do the best you can!

* R HP:Wounded MV:Strong - Monsoon: Scratched >
7
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Wounded MV:Strong - Monsoon: Scratched >
You barely scythe *Monsoon*'s body.
The ancient tree barely tickles Monsoon's body with its hit.
The ancient tree joins the ancient tree's fight!

f
w
* R HP:Wounded MV:Strong - Monsoon: Scratched >
You panic and attempt to flee!

You flee head over heels.
Path to the Old Monastery
[ obvious exits: N E W ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
Path to the Old Monastery
[ obvious exits: E W ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A lynx creeps low to the ground, hunting for food.

* R HP:Wounded MV:Strong >
e
n
z
Path to the Old Monastery
[ obvious exits: N E W ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Monsoon* is standing here, riding a shadow stallion.
*Razhak* is standing here, riding a shadow stallion.

* R HP:Wounded MV:Strong > By the Deserted Well
[ obvious exits: N S ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Wounded MV:Strong > [bash eldrenia] so uh - about that
Bash who?

* R HP:Wounded MV:Strong >
n

*Monsoon* has arrived from the south, riding a shadow stallion.

w
* R HP:Wounded MV:Strong >
*Monsoon* tries to blast you, but you parry successfully.

* R HP:Wounded MV:Strong - Monsoon: Scratched >
*Razhak* tries to slash you, but you parry successfully.
No way! You're fighting for your life!

* R HP:Wounded MV:Strong - Monsoon: Scratched > No way! You're fighting for your
life!

* R HP:Wounded MV:Strong - Monsoon: Scratched >
f
w
w
You panic and attempt to flee!

You flee head over heels.
Path to the Old Monastery
[ obvious exits: N E W ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
Path to the Old Monastery
[ obvious exits: E W ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A lynx creeps low to the ground, hunting for food.

* R HP:Wounded MV:Strong > The Crossroads
[ obvious exits: N E S W ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A large wooden catapult has been erected here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A spotted horse wanders skittishly around here.
A strong trolloc stands here, snout sniffing the wind.

not
s
* R HP:Wounded MV:Strong >
s
You stop paying increased attention to your surroundings.

s
* R HP:Wounded MV:Strong > A Narrow Trail
[ obvious exits: N S ]
Zone: Decayed Forest
There are some tracks of a humanoid leaving south. vv
There are some tracks of a horse leaving north. ^^
There are some tracks of an animal leaving north. ^^
A remnant of the Age of Legends juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.

* R HP:Wounded MV:Strong > Bend in the Trail
[ obvious exits: N S W ]
Zone: Decayed Forest
There are some tracks of a humanoid leaving west. <<
There are some tracks of a humanoid leaving south. vv
There are some tracks of an animal leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cringing trolloc whelp cowers before you.

* R HP:Wounded MV:Strong > By the Large Stone
[ obvious exits: N S W ]
Zone: Decayed Forest
There are some tracks of a humanoid leaving north. ^^
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.

s
s
* R HP:Wounded MV:Strong >
s
The Thin Forest
[ obvious exits: N S ]
Zone: Decayed Forest
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here, watching.
A lynx creeps low to the ground, hunting for food.
A snake is crawling through the water here.

s
* R HP:Wounded MV:Strong >
s
Moldy Earth
[ obvious exits: N S W ]
Zone: Dark Forest
There are some tracks of a humanoid leaving south. vv
There are some tracks of an animal leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Wounded MV:Strong > Rotten Ground
[ obvious exits: N S W ]
Zone: Dark Forest
There are some tracks of a humanoid leaving west. <<
There are some tracks of a humanoid leaving west. <<
There are some tracks of a humanoid leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cringing trolloc whelp cowers before you.
A wild hog snorts angrily, pawing at the ground.

s
* R HP:Wounded MV:Strong > Sinister Forest
[ obvious exits: N S W ]
Zone: Dark Forest
There are some tracks of a humanoid leaving north. ^^
There are some tracks of a humanoid leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Strong > Withering Woods
[ obvious exits: N E S W ]
Zone: Dark Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Wounded MV:Strong > Rotten Ground
[ obvious exits: N E S ]
Zone: Dark Forest
There are some tracks of a tree leaving south. vv
There are some tracks of a humanoid leaving east. >>
There are some tracks of a humanoid leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A twitching vine of creepers dangles from above.
A flock of ravens is circling in the air, searching for prey.

* R HP:Wounded MV:Strong >
The flock of ravens eye you briefly, then flap their wings.
The flock of ravens soar high into the air!
An oozing ball of mud tries to hit you, but you dodge the attack.
You swiftly dodge the creepers's attempt to hit you.
A flock of ravens starts following you.
No way! You're fighting for your life!

e
* R HP:Wounded MV:Strong - an oozing ball of mud: Scratched > No way! You're
fighting for your life!

s
* R HP:Wounded MV:Strong - an oozing ball of mud: Scratched >
No way! You're fighting for your life!

* R HP:Wounded MV:Strong - an oozing ball of mud: Scratched > No way! You're
fighting for your life!

* R HP:Wounded MV:Strong - an oozing ball of mud: Scratched >
l

You swiftly dodge the creepers's attempt to hit you.
You scythe an oozing ball of mud's right leg into bloody fragments!
An oozing ball of mud tries to hit you, but you deflect the blow.

* R HP:Wounded MV:Strong - an oozing ball of mud: Hurt > Rotten Ground
To the south the forest becomes much thicker, and substantially darker.
Here, it is still dim and closely packed, but there is some room to
manoeuver. The ground is muddy and strewn with rotten leaves. In fact, the
whole forest looks rotten and seems to be decaying. There is a pungent odor
hanging in the still air. Much of the surrounding area can be seen from
here just by watching carefully.
[ obvious exits: N E S ]
Zone: Dark Forest
There are some tracks of a tree leaving south. vv
There are some tracks of a humanoid leaving east. >>
There are some tracks of a humanoid leaving east. >>
An oozing ball of mud is here, fighting YOU!
A warhorse is here, stamping his feet impatiently, being ridden by you.
The creepers is here, fighting YOU!
A flock of ravens is circling in the air, searching for prey.

* R HP:Wounded MV:Strong - an oozing ball of mud: Hurt >
l
The creepers tries to hit you, but you dodge the attack.
You scythe an oozing ball of mud's body into bloody fragments!
You swiftly dodge an oozing ball of mud's attempt to hit you.
Rotten Ground
To the south the forest becomes much thicker, and substantially darker.
Here, it is still dim and closely packed, but there is some room to
manoeuver. The ground is muddy and strewn with rotten leaves. In fact, the
whole forest looks rotten and seems to be decaying. There is a pungent odor
hanging in the still air. Much of the surrounding area can be seen from
here just by watching carefully.
[ obvious exits: N E S ]
Zone: Dark Forest
There are some tracks of a tree leaving south. vv
There are some tracks of a humanoid leaving east. >>
There are some tracks of a humanoid leaving east. >>
An oozing ball of mud is here, fighting YOU!
A warhorse is here, stamping his feet impatiently, being ridden by you.
The creepers is here, fighting YOU!

* R HP:Wounded MV:Strong - an oozing ball of mud: Wounded >
not
l
You start paying increased attention to your surroundings. A good tracker knows how well his horse can move - and right now mine is spent

* R HP:Wounded MV:Strong - an oozing ball of mud: Wounded > Rotten Ground
To the south the forest becomes much thicker, and substantially darker.
Here, it is still dim and closely packed, but there is some room to
manoeuver. The ground is muddy and strewn with rotten leaves. In fact, the
whole forest looks rotten and seems to be decaying. There is a pungent odor
hanging in the still air. Much of the surrounding area can be seen from
here just by watching carefully.
[ obvious exits: N E S ]
Zone: Dark Forest
There are some tracks of a tree leaving south. vv
There are some tracks of a humanoid leaving east. >>
There are some tracks of a humanoid leaving east. >>
An oozing ball of mud is here, fighting YOU!
A warhorse is here, stamping his feet impatiently, being ridden by you.
The creepers is here, fighting YOU!

* R HP:Wounded MV:Strong - an oozing ball of mud: Wounded >
l
Rotten Ground
To the south the forest becomes much thicker, and substantially darker.
Here, it is still dim and closely packed, but there is some room to
manoeuver. The ground is muddy and strewn with rotten leaves. In fact, the
whole forest looks rotten and seems to be decaying. There is a pungent odor
hanging in the still air. Much of the surrounding area can be seen from
here just by watching carefully.
[ obvious exits: N E S ]
Zone: Dark Forest
There are some tracks of a tree leaving south. vv
There are some tracks of a humanoid leaving east. >>
There are some tracks of a humanoid leaving east. >>
An oozing ball of mud is here, fighting YOU!
A warhorse is here, stamping his feet impatiently, being ridden by you.
The creepers is here, fighting YOU!

* R HP:Wounded MV:Strong - an oozing ball of mud: Wounded >
*Razhak* has arrived from the north, riding a shadow stallion.

* R HP:Wounded MV:Strong - an oozing ball of mud: Wounded >
You swiftly dodge the creepers's attempt to hit you.
You try to scythe an oozing ball of mud, but he deflects the blow.
An oozing ball of mud tries to hit you, but you dodge the attack.

l
* R HP:Wounded MV:Strong - an oozing ball of mud: Wounded >
f

*Monsoon* has arrived from the north, riding a shadow stallion.

* R HP:Wounded MV:Strong - an oozing ball of mud: Wounded > *Monsoon* leaves south
riding a shadow stallion.
Rotten Ground
To the south the forest becomes much thicker, and substantially darker.
Here, it is still dim and closely packed, but there is some room to
manoeuver. The ground is muddy and strewn with rotten leaves. In fact, the
whole forest looks rotten and seems to be decaying. There is a pungent odor
hanging in the still air. Much of the surrounding area can be seen from
here just by watching carefully.
[ obvious exits: N E S ]
Zone: Dark Forest
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a tree leaving south. vv
An oozing ball of mud is here, fighting YOU!
A warhorse is here, stamping his feet impatiently, being ridden by you.
The creepers is here, fighting YOU!

e
s
* R HP:Wounded MV:Strong - an oozing ball of mud: Wounded > You
panic and attempt to flee!


*Razhak* has arrived from the south, riding a shadow stallion.

not
*Razhak* tries to slash you, but you parry successfully.
You flee head over heels.
Decaying Forest
[ obvious exits: N E S W ]
Zone: Dark Forest
There are some tracks of an animal leaving east. >>
There are some tracks of a humanoid leaving south. vv
There are some tracks of a humanoid leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild boar runs through the forest.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
Rotting Earth
[ obvious exits: N E S W ]
Zone: Dark Forest
There are some tracks of an animal leaving west. <<
There are some tracks of a humanoid leaving east. >>
There are some tracks of an animal leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A glob of muddy leaves sits here, oozing a foul liquid.

* R HP:Wounded MV:Strong > Your mount is too exhausted.

* R HP:Wounded MV:Strong > You stop paying increased attention to your surroundings.

s
* R HP:Wounded MV:Strong >
Your mount is too exhausted.

* R HP:Wounded MV:Strong >
l
2
Rotting Earth
Bloated, twisted trees flourish here in this rotting forest. The ground is
soggy and covered with dead yellow and brown leaves. To the south, the trees
grow closer together and appear to be a bit healthier. There is a dark,
forboding air to that part of the forest though.
[ obvious exits: N E S W ]
Zone: Dark Forest
There are some tracks of an animal leaving west. <<
There are some tracks of a humanoid leaving east. >>
There are some tracks of an animal leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A glob of muddy leaves sits here, oozing a foul liquid.

* R HP:Wounded MV:Strong > [kill dark]
They aren't here.
2

2
* R HP:Wounded MV:Strong >
[kill dark]
They aren't here.
2
2

* R HP:Wounded MV:Strong > [kill dark]
They aren't here.

* R HP:Wounded MV:Strong > [kill dark]
You try to scythe *Razhak*, but he deflects the blow.

* R HP:Wounded MV:Strong - Razhak: Scratched >
*Monsoon* has arrived from the north, riding a shadow stallion.
[kill dark]
You do the best you can!

* R HP:Wounded MV:Strong - Razhak: Scratched >
b
-=+**+=-
You dodge a bash from *Razhak* who loses his balance and falls!
-
=
As *Razhak* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Strong - Razhak: Scratched >

An oozing ball of mud tries to hit Razhak, but he dodges the attack.
An oozing ball of mud tries to hit Razhak, but he deflects the blow.
The sun rises.
Your heartbeat calms down more as you feel less panicked.

* R HP:Wounded MV:Strong - Razhak: Scratched >
f
w
s
s
s
You panic and attempt to flee!


An oozing ball of mud tries to hit Razhak, but he parries successfully.

You flee head over heels.
Dark Forest
[ obvious exits: N W ]
Zone: Dark Forest
There are some tracks of a ridden mount leaving west. <<
There are some tracks of an animal leaving west. <<
There are some tracks of a humanoid leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.
Dark Forest
[ obvious exits: N E S W ]
Zone: Dark Forest
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
There are some tracks of an animal leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Strong > Dark Forest
[ obvious exits: N S W ]
Zone: Dark Forest
There are some tracks of a ridden mount leaving south. vv
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A glob of muddy leaves sits here, oozing a foul liquid.
A thick, stout plant with spiny foliage seems to quiver as you approach.

* R HP:Wounded MV:Strong > Dark Forest
[ obvious exits: N E S W ]
Zone: Dark Forest
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a humanoid leaving north. ^^
There are some tracks of an animal leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Monsoon* is standing here, riding a shadow stallion.

* R HP:Wounded MV:Strong > *Monsoon* tries to blast you, but you parry successfully.
No way! You're fighting for your life!

* R HP:Wounded MV:Strong - Monsoon: Scratched >
e
s
s
No way! You're fighting for your life!

* R HP:Wounded MV:Strong - Monsoon: Scratched > You scythe *Monsoon*'s right leg
hard.
*Monsoon* tries to blast you, but you parry successfully.
No way! You're fighting for your life!

f
* R HP:Wounded MV:Strong - Monsoon: Scratched > No way! You're fighting for your
life!

s
* R HP:Wounded MV:Strong - Monsoon: Scratched >
e
s
You panic and attempt to flee!

s
s
You flee head over heels.
Dark Forest
[ obvious exits: N S W ]
Zone: Dark Forest
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of an animal leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A glob of muddy leaves sits here, oozing a foul liquid.
A thick, stout plant with spiny foliage seems to quiver as you approach.
Dark Forest
[ obvious exits: N E S W ]
Zone: Dark Forest
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a humanoid leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Monsoon* is standing here, riding a shadow stallion.

* R HP:Wounded MV:Strong > Twisted Forest
[ obvious exits: S W ]
Zone: Dark Forest
There are some tracks of a humanoid leaving west. <<
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.

* R HP:Wounded MV:Strong > Dark Forest
[ obvious exits: N E S W ]
Zone: Dark Forest
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving west. <<
There are some tracks of a humanoid leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild boar runs through the forest.
A shaggy wolfish creature darts through the shadows.

* R HP:Wounded MV:Strong > Creepy Woods
[ obvious exits: N E S ]
Zone: Dark Forest
There are some tracks of an animal leaving east. >>
There are some tracks of a humanoid leaving north. ^^
There are some tracks of a humanoid leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tree is here, swinging a branch at your head.
A tree is here, swinging a branch at your head.

* R HP:Wounded MV:Strong > Dense Forest
[ obvious exits: N E W ]
Zone: Dark Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elk with massive antlers eyes you with curiosity.
An elk with massive antlers eyes you with curiosity.

w
w
* R HP:Wounded MV:Strong >
w
Thick Forest
[ obvious exits: E W ]
Zone: Dark Forest
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Wounded MV:Strong > Dark Forest
[ obvious exits: N E S W ]
Zone: Dark Forest
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
s
* R HP:Wounded MV:Strong >
Dark Forest
[ obvious exits: N E S W ]
Zone: Dark Forest
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild boar runs through the forest.
The lone wolf is slinking about in the shadows.
A wild boar runs through the forest.

* R HP:Wounded MV:Strong > Dark Forest
[ obvious exits: N E S W ]
Zone: Dark Forest
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Strong > A Path Through the Dead Forest
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.

* R HP:Wounded MV:Strong >
s
A Dead Forest
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Wounded MV:Strong >
A Dead Forest
[ obvious exits: N E W ] conserving horse moves off he main track - however there are no conflicting tracks to throw them off course
Zone: Northern Borderlands
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Strong >
not
l
You start paying increased attention to your surroundings.

* R HP:Wounded MV:Strong > A Dead Forest
The trees here grow closely together, their yellow leaves falling in piles that
lay on the ground. To the east, a path winds through the forest. To the south,
a huge block of stone blocks the path, and the trees start to take on a greener
appearance. To the north and west, the dying forest spreads out for miles.
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

2
* R HP:Wounded MV:Strong >

*Monsoon* has arrived from the north, riding a shadow stallion.

* R HP:Wounded MV:Strong > [kill dark]
You scythe *Monsoon*'s body hard.

* R HP:Wounded MV:Strong - Monsoon: Scratched >
na hagg camp
b
You scythe *Monsoon*'s head.
You narrate 'hagg camp'

f
* R HP:Wounded MV:Strong - Monsoon: Scratched >
n-
Cancelled.
You panic and attempt to flee!

You flee head over heels.
A Path Through the Dead Forest
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here, watching.
A raven is here, watching.
A cringing trolloc whelp cowers before you.
A cringing trolloc whelp cowers before you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Path through the Dead Forest
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

sc
* R HP:Wounded MV:Strong >
You have 235(405) hit and 145(168) movement points.
You have scored 98017852 experience points and 162 quest points.
You need 482148 exp to level and 238 qp to rank.
You have amassed 140 Turn points to date, ranking you Sei'taer Seventh.
This ranks you as Espen the Lieutenant [Ever Victorious Army 5] (Level 48).
You are standing.

* R HP:Wounded MV:Strong >
2
2
[kill dark]
They aren't here.

* R HP:Wounded MV:Strong >
[kill dark]
They aren't here.

* R HP:Wounded MV:Strong >
[kill dark]
They aren't here.
2

* R HP:Wounded MV:Strong >
*Monsoon* has arrived from the south, riding a shadow stallion.

* R HP:Wounded MV:Strong > *Monsoon* tries to blast you, but you deflect the blow.
[kill dark]
You do the best you can!

b
* R HP:Wounded MV:Strong - Monsoon: Scratched >
You scythe *Monsoon*'s right leg.
*Monsoon* tries to blast you, but you deflect the blow.

* R HP:Wounded MV:Strong - Monsoon: Hurt >
-
=+**+
=-
*Monsoon* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Strong - Monsoon: Hurt >

*Monsoon* tries to blast you, but you parry successfully.

* R HP:Wounded MV:Strong - Monsoon: Scratched >

*Razhak* slashes your left arm extremely hard.

* R HP:Wounded MV:Strong - Monsoon: Scratched >
f
w

*Razhak* slashes your head into bloody fragments!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Monsoon* blasts your left arm into bloody fragments!


Razhak assumes an offensive striking posture.

You flee head over heels.
A Path Through the Dead Forest
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here, watching.
A raven is here, watching.
A cringing trolloc whelp cowers before you.
A cringing trolloc whelp cowers before you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
A Path Through the Thinning Woods
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Battered MV:Strong >
Alas, you cannot go that way...

* R HP:Battered MV:Strong >
Alas, you cannot go that way...

dism
* R HP:Battered MV:Strong >
n
You stop riding him.

* HP:Battered MV:Strong >
A Path Through the Dead Forest
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
*Razhak* is standing here, riding a shadow stallion.
*Monsoon* is standing here, riding a shadow stallion.
A raven is here, watching.
A raven is here, watching.
A cringing trolloc whelp cowers before you.
A cringing trolloc whelp cowers before you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

n
* HP:Battered MV:Strong >
*Monsoon* leaves south riding a shadow stallion.

* HP:Battered MV:Strong >
Path through the Dead Forest
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving south. vv
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* HP:Battered MV:Strong >
w
A Dead Forest
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a humanoid leaving north. ^^
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving west. <<
A cringing trolloc whelp cowers before you.
A cringing trolloc whelp cowers before you.

* HP:Battered MV:Strong >
s
A cringing trolloc whelp has arrived from the west.
A Dead Forest
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving west. <<
A cringing trolloc whelp cowers before you.
A cringing trolloc whelp cowers before you.

* HP:Battered MV:Strong >
l
A Dead Forest
The trees here grow closely together, their yellow leaves falling in piles that
lay on the ground. To the east, a path winds through the forest. To the south,
a huge block of stone blocks the path, and the trees start to take on a greener
appearance. To the north and west, the dying forest spreads out for miles.
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving west. <<
*Razhak* is standing here, riding a shadow stallion.
A cringing trolloc whelp cowers before you.
A cringing trolloc whelp cowers before you.

* HP:Battered MV:Strong >
sc

*Razhak* tries to slash you, but you deflect the blow.

e
* HP:Battered MV:Strong - Razhak: Healthy > HP:Battered MP:Strong
You have scored 98016713 experience points and 162 quest points.
You need 483287 exp to level and 238 qp to rank.
You have amassed 140 Turn points to date, ranking you Sei'taer Seventh.
This ranks you as Espen the Lieutenant [Ever Victorious Army 5] (Level 48).
You are fighting Razhak.

f
* HP:Battered MV:Strong - Razhak: Healthy >
No way! You're fighting for your life!

n
* HP:Battered MV:Strong - Razhak: Healthy >
You try to scythe *Razhak*, but he deflects the blow.
*Razhak* tries to slash you, but you parry successfully.
You panic and attempt to flee!


Razhak assumes an offensive striking posture.

You flee head over heels.
A Path Through the Dead Forest
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
A raven is here, watching.
A raven is here, watching.
A cringing trolloc whelp cowers before you.
A cringing trolloc whelp cowers before you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Path through the Dead Forest
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a seanchan leaving west. <<
There are some tracks of an animal leaving north. ^^
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* HP:Battered MV:Tiring >
w
A Dead Forest
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a seanchan leaving south. vv
There are some tracks of a humanoid leaving north. ^^
A cringing trolloc whelp cowers before you.
A cringing trolloc whelp cowers before you.
A cringing trolloc whelp cowers before you.

* HP:Battered MV:Tiring >
w
A Dead Forest
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some tracks of a humanoid leaving east. >>
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving east. >>
A wilted tree leans to one side, on the brink of death.

* HP:Battered MV:Tiring >
s
s
A Dead Forest
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving north. ^^
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* HP:Battered MV:Tiring > Thinning Woods
[ obvious exits: N S ]
Zone: Northern Borderlands

* HP:Battered MV:Tiring >
l
s
Thinning Woods
A large rock lies here, with a tree seemingly growing out of the top of it.
Exposed roots snake down the side of the rock into the earth. Large bushes grow
all aroung the large rock, and small flowers add color to the green
environment. The lush woodland thins out to the west and to the south, but to
the north, the forest becomes thicker, but also appears to start dieing slowly.
[ obvious exits: N S ]
Zone: Northern Borderlands

* HP:Battered MV:Tiring > Thinning Woods
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving south. vv

e
* HP:Battered MV:Tiring >
e
*Relena* has arrived from the east, riding a warhorse. A Marath'damane! must beware but right now focused on shadowspawn
Thinning Woods
[ obvious exits: E S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving west. <<
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving east. >>
A spotted jaguar opens its eyes lazily.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* HP:Battered MV:Tiring >
A Path Through the Thinning Woods
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of an animal leaving west. <<
A black cat meanders to an unknown destination.
A young and strong buck is here, munching some grass.
A handsome stag stands here, ready to run.

* HP:Battered MV:Tiring >
n
rs
A Path Through the Thinning Woods
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
The corpse of a warhorse is lying here.

s
* HP:Battered MV:Tiring > [ride horse]
They're not here to be ridden.

w
* HP:Battered MV:Tiring >
w
A Path Through the Thinning Woods
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a seanchan leaving north. ^^
A black cat meanders to an unknown destination.
A young and strong buck is here, munching some grass.
A handsome stag stands here, ready to run.

* HP:Battered MV:Tiring >
Thinning Woods
[ obvious exits: E S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a seanchan leaving east. >>
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving south. vv
*Relena* is standing here, riding a warhorse.
*Relena* is surrounded by a shimmering white aura! A strange glow surrounds the Marath'damane
A spotted jaguar opens its eyes lazily.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* HP:Battered MV:Tiring > Thinning Woods
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a seanchan leaving east. >>
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving south. vv

* HP:Battered MV:Tiring >
na my horse dead
A spotted jaguar has arrived from the east.
You swiftly dodge a spotted jaguar's attempt to hit you.
You scythe a spotted jaguar's head into bloody fragments!
A spotted jaguar tries to hit you, but you deflect the blow.
The day has begun.
Your heartbeat calms down more as you feel less panicked. Starting tic timer.
*Razhak* has arrived from the south, riding a shadow stallion.
You narrate 'my horse dead'

7
* HP:Battered MV:Tiring - a spotted jaguar: Wounded >
*Razhak* tries to slash you, but you deflect the blow.

* HP:Battered MV:Tiring - a spotted jaguar: Wounded >
*Razhak* tries to slash you, but you deflect the blow.

* HP:Battered MV:Tiring - a spotted jaguar: Wounded > [change mood wimpy]
Mood changed to: Wimpy

* HP:Battered MV:Tiring - a spotted jaguar: Wounded >
na thy zerk
f
You narrate 'thy zerk' Communicate important facts

na 1w Had just passed the Marath'damane - must keep instructions simple
* HP:Battered MV:Tiring - a spotted jaguar: Wounded > You panic
and attempt to flee!


A spotted jaguar tries to hit you, but you parry successfully.


You flee head over heels.
Thinning Woods
[ obvious exits: E S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a seanchan leaving east. >>
There are some tracks of a seanchan leaving west. <<
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving east. >>
Warped, menacing trees shiver, boughs slowly enclosing around you.

* HP:Battered MV:Tiring > You narrate '1w'

* HP:Battered MV:Tiring >
w
2
*Razhak* has arrived from the west, riding a shadow stallion.
Thinning Woods
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a seanchan leaving east. >>
There are some tracks of a seanchan leaving east. >>
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving south. vv
A spotted jaguar opens its eyes lazily.

b
* HP:Battered MV:Tiring >
[kill dark]
They aren't here.

2
* HP:Battered MV:Tiring > Bash who?

s
2
* HP:Battered MV:Tiring >
Thinning Woods
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving west. <<
A giant bee preys on small animals.

* HP:Battered MV:Tiring >
[kill dark]
They aren't here.

* HP:Battered MV:Tiring >
na seen
You narrate 'seen'
Isabel narrates '1w of what?'

sc
* HP:Battered MV:Tiring >
You have 169(405) hit and 97(168) movement points.
You have scored 98015847 experience points and 162 quest points.
You need 484153 exp to level and 238 qp to rank.
You have amassed 140 Turn points to date, ranking you Sei'taer Seventh.
This ranks you as Espen the Lieutenant [Ever Victorious Army 5] (Level 48).
You are standing.

* HP:Battered MV:Tiring >
n
n
2
Thinning Woods
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a seanchan leaving east. >>
There are some tracks of a seanchan leaving south. vv
There are some tracks of a seanchan leaving east. >>
There are some tracks of an animal leaving south. vv
A spotted jaguar opens its eyes lazily.

b
* HP:Battered MV:Tiring > Thinning Woods
[ obvious exits: N S ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a seanchan leaving south. vv

* HP:Battered MV:Tiring > [kill dark]
They aren't here.
!

* HP:Battered MV:Tiring > Bash who?

* HP:Battered MV:Tiring >
na i passed relena n w of alle camp
s
s
You narrate 'i passed relena n w of alle camp'

e
* HP:Battered MV:Tiring > Thinning Woods
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a seanchan leaving east. >>
There are some tracks of a seanchan leaving south. vv
There are some tracks of a seanchan leaving north. ^^
A spotted jaguar opens its eyes lazily.

e
* HP:Battered MV:Tiring > Thinning Woods
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a seanchan leaving north. ^^
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving north. ^^
A giant bee preys on small animals.

* HP:Battered MV:Winded >
whe
Thinning Woods
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving east. >>
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving east. >>
A wild boar runs through the forest.
The large dark wolf slinks here, eyes filled with an animal cunning.

* HP:Battered MV:Winded > A Path Through the Thinning Woods
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of an animal leaving west. <<

* HP:Battered MV:Winded > Players in your Zone
--------------------
Espen - A Path Through the Thinning Woods

* HP:Battered MV:Winded >
n
A Path Through the Thinning Woods
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
*Monsoon* is standing here, riding a shadow stallion.
A black cat meanders to an unknown destination.
A young and strong buck is here, munching some grass.
A handsome stag stands here, ready to run.

* HP:Battered MV:Winded >

*Monsoon* has arrived from the north, riding a shadow stallion.

na talk please
* HP:Battered MV:Winded >
*Monsoon* tries to blast you, but you parry successfully.

2
* HP:Battered MV:Winded - Monsoon: Scratched >
You narrate 'talk please'

* HP:Battered MV:Winded - Monsoon: Scratched >
[kill dark]
You do the best you can!

7
* HP:Battered MV:Winded - Monsoon: Scratched >
f
[change mood wimpy]
Mood changed to: Wimpy

* HP:Battered MV:Winded - Monsoon: Scratched > You panic and
attempt to flee!

sc

You scythe *Monsoon*'s body.
A handsome stag leaves south. vv
You flee head over heels.
Thinning Woods
[ obvious exits: E S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a seanchan leaving west. <<
Warped, menacing trees shiver, boughs slowly enclosing around you.

* HP:Battered MV:Winded >
You have 183(405) hit and 69(168) movement points.
You have scored 98014708 experience points and 162 quest points.
You need 485292 exp to level and 238 qp to rank.
You have amassed 140 Turn points to date, ranking you Sei'taer Seventh.
This ranks you as Espen the Lieutenant [Ever Victorious Army 5] (Level 48).
You are standing.

* HP:Battered MV:Winded >
w
Thinning Woods
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a seanchan leaving south. vv
There are some tracks of a seanchan leaving south. vv
There are some tracks of a seanchan leaving north. ^^
A spotted jaguar opens its eyes lazily.

n
* HP:Battered MV:Winded >
Thinning Woods
[ obvious exits: N S ]
Zone: Northern Borderlands
There are some tracks of a seanchan leaving south. vv
There are some tracks of a seanchan leaving south. vv

* HP:Battered MV:Winded >
Relena narrates 'alle camp'

cc 182
* HP:Battered MV:Winded >
[change wimpy]
You will now flee if you go below 182 hit points.

* HP:Battered MV:Winded >
s
s
e
Thinning Woods
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a seanchan leaving north. ^^
There are some tracks of a seanchan leaving south. vv
There are some tracks of a seanchan leaving north. ^^
A spotted jaguar opens its eyes lazily.

e
* HP:Battered MV:Winded > Thinning Woods
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a seanchan leaving north. ^^
There are some tracks of a seanchan leaving east. >>
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving east. >>
A giant bee preys on small animals.

e
2
* HP:Battered MV:Winded > Thinning Woods
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a seanchan leaving east. >>
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving east. >>
A wild boar runs through the forest.
The large dark wolf slinks here, eyes filled with an animal cunning.

b
bash
* HP:Battered MV:Winded > A Path Through the Thinning Woods
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a seanchan leaving north. ^^
*Monsoon* is standing here, riding a shadow stallion.
A handsome stag stands here, ready to run.

* HP:Battered MV:Winded > *Monsoon* tries to blast you, but you parry successfully.
No way! You're fighting for your life!

* HP:Battered MV:Winded - Monsoon: Scratched > [kill dark]
You do the best you can!

* HP:Battered MV:Winded - Monsoon: Scratched >

-=+
*Relena* has arrived from the north, riding a warhorse.
**+
*Relena* barely strikes *Monsoon*'s right leg.
=-
*Relena* tickles *Monsoon*'s body with her strike.
-=
Your bash at *Monsoon* sends him sprawling!

* HP:Battered MV:Winded - Monsoon: Scratched >
b
They already seem to be stunned.

b
* HP:Battered MV:Winded - Monsoon: Scratched >
They already seem to be stunned.

* HP:Battered MV:Winded - Monsoon: Scratched >
You scythe *Monsoon*'s right arm.

* HP:Battered MV:Winded - Monsoon: Scratched >
*Razhak* tries to slash *Relena*, but she parries successfully.
They already seem to be stunned.

* HP:Battered MV:Winded - Monsoon: Scratched >
b
*Relena* throws a weakened fireball at *Monsoon*, who screams in pain.

* HP:Battered MV:Winded - Monsoon: Hurt >
They already seem to be stunned.

* HP:Battered MV:Winded - Monsoon: Hurt >
*Relena* strikes *Monsoon*'s body.
You scythe *Monsoon*'s head hard.
*Relena* panics, and attempts to flee!
They already seem to be stunned.

* HP:Battered MV:Winded - Monsoon: Hurt >
*Razhak* sends *Relena* sprawling with a powerful bash!
-
=+**+
*Razhak* slashes *Relena*'s head.
=
- -=
Your bash at *Monsoon* sends him sprawling!

* HP:Battered MV:Winded - Monsoon: Hurt >
*Razhak* slashes *Relena*'s body.

* HP:Battered MV:Winded - Monsoon: Hurt >

*Razhak* slashes *Relena*'s right hand hard.
You scythe *Monsoon*'s body.

* HP:Battered MV:Winded - Monsoon: Hurt >

*Relena* leaves north riding a warhorse.

* HP:Battered MV:Winded - Monsoon: Hurt >
na need u isa
b
*Razhak* tries to slash you, but you deflect the blow. Razhak clearly berserk
You narrate 'need u isa'

* HP:Battered MV:Winded - Monsoon: Hurt >
7

Cancelled.
[change mood wimpy]
Mood changed to: Wimpy

Tic in 7 seconds!
* HP:Battered MV:Winded - Monsoon: Hurt >
f
You panic and attempt to flee!


You flee head over heels.
Thinning Woods
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a seanchan leaving east. >>
There are some tracks of a seanchan leaving east. >>
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving north. ^^
A wild boar runs through the forest.

* HP:Battered MV:Weary >

*Monsoon* has arrived from the east, riding a shadow stallion.

n
* HP:Battered MV:Weary >
*Monsoon* tries to blast you, but you deflect the blow.

e
* HP:Battered MV:Weary - Monsoon: Hurt >
No way! You're fighting for your life!

f
* HP:Battered MV:Weary - Monsoon: Hurt > *Relena* has arrived from the west, riding a
warhorse.
No way! You're fighting for your life!

n
* HP:Battered MV:Weary - Monsoon: Hurt > *Relena* leaves east
riding a warhorse.
*Razhak* has arrived from the east, riding a shadow stallion.
You panic and attempt to flee!

e
e

*Razhak* tries to slash you, but you parry successfully.


Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 63.533 seconds.
*Relena* has arrived from the east, riding a warhorse.

You flee head over heels.
Thinning Woods
[ obvious exits: E S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving east. >>
The large dark wolf slinks here, eyes filled with an animal cunning.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Alas, you cannot go that way...

* HP:Battered MV:Winded > A Path Through the Thinning Woods
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving west. <<
A black cat meanders to an unknown destination.
A young and strong buck is here, munching some grass.

* HP:Battered MV:Winded > Alas, you cannot go that way...

s
* HP:Battered MV:Winded >
s
s
A Path Through the Thinning Woods
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A scarred Shienaran soldier with a topknot stands here.
*Isabel* is standing here. Sometimes the Oathbreakers show promise - one day I hope this one swears the Oaths
A handsome stag stands here, ready to run.

* HP:Battered MV:Winded >
A Forested Path Through the Borderlands
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a humanoid leaving north. ^^
There are some tracks of a human leaving north. ^^
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving north. ^^

* HP:Battered MV:Winded > Forested Borderlands
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of an animal leaving south. vv

* HP:Battered MV:Weary >
na relena alle camp
n
n
You narrate 'relena alle camp' go time

w
* HP:Battered MV:Weary > A Forested Path Through the Borderlands
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a humanoid leaving north. ^^
There are some tracks of a seanchan leaving south. vv
There are some tracks of a human leaving north. ^^
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving north. ^^
A scarred Shienaran soldier with a topknot stands here.
*Isabel* is standing here.

2
b
* HP:Battered MV:Weary > A Path Through the Thinning Woods
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
*Razhak* is standing here, riding a shadow stallion.
A handsome stag stands here, ready to run.

* HP:Battered MV:Weary > *Razhak* tries to slash you, but you parry successfully.
No way! You're fighting for your life!

* HP:Battered MV:Weary - Razhak: Healthy >
You try to scythe *Razhak*, but he parries successfully.
*Razhak* tries to slash you, but you parry successfully.
[kill dark]
You do the best you can!

* HP:Battered MV:Weary - Razhak: Healthy > -=+
*Isabel* has arrived from the south.
A seasoned Shienaran soldier has arrived from the south.
**
*Isabel* leaves west. <<
A seasoned Shienaran soldier leaves west. <<
+=
*Monsoon* has arrived from the north, riding a shadow stallion.
-
*Monsoon* tries to blast you, but you deflect the blow.


*Monsoon* blasts your left arm into bloody fragments!
You are interrupted and stop what you are doing.
You panic and attempt to flee!


You flee head over heels.
A Path Through the Thinning Woods
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A black cat meanders to an unknown destination.
A young and strong buck is here, munching some grass.

* HP:Battered MV:Weary >
w

*Monsoon* has arrived from the south, riding a shadow stallion.

* HP:Battered MV:Weary > *Monsoon* tries to blast you, but you parry successfully.
No way! You're fighting for your life!

* HP:Battered MV:Weary - Monsoon: Hurt >
sc
f
w
You scythe *Monsoon*'s body hard.
HP:Battered MP:Weary
You have scored 98011891 experience points and 162 quest points.
You need 488109 exp to level and 238 qp to rank.
You have amassed 140 Turn points to date, ranking you Sei'taer Seventh.
This ranks you as Espen the Lieutenant [Ever Victorious Army 5] (Level 48).
You are fighting Monsoon.

* HP:Battered MV:Weary - Monsoon: Hurt >
You panic and attempt to flee!

You flee head over heels.
Thinning Woods
[ obvious exits: E S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
A wild boar runs through the forest.
The large dark wolf slinks here, eyes filled with an animal cunning.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Thinning Woods
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a seanchan leaving south. vv
There are some tracks of a seanchan leaving south. vv
There are some tracks of a seanchan leaving north. ^^
A spotted jaguar opens its eyes lazily.

* HP:Battered MV:Weary >
s
e
Thinning Woods
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a seanchan leaving east. >>
There are some tracks of a seanchan leaving east. >>
There are some tracks of an animal leaving north. ^^
A giant bee preys on small animals.

* HP:Battered MV:Weary >
sc
Thinning Woods
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
Isabel narrates 'am alle camp on them'

* HP:Battered MV:Weary >

*Monsoon* has arrived from the north, riding a shadow stallion.

* HP:Battered MV:Weary > You have 162(405) hit and 29(168) movement points.
You have scored 98010512 experience points and 162 quest points.
You need 489488 exp to level and 238 qp to rank.
You have amassed 140 Turn points to date, ranking you Sei'taer Seventh.
This ranks you as Espen the Lieutenant [Ever Victorious Army 5] (Level 48).
You are standing.

* HP:Battered MV:Weary >
e
2
b
A Path Through the Thinning Woods
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving west. <<
*Relena* is standing here, riding a warhorse.
*Relena* is surrounded by a shimmering white aura!
*Monsoon* is here, fighting a seasoned Shienaran soldier, riding a shadow stallion.
A seasoned Shienaran soldier is here, fighting Razhak.
*Isabel* is here, fighting Razhak.
*Razhak* is sitting here, riding a shadow stallion.

* HP:Battered MV:Weary >
[kill dark]
You scythe *Monsoon*'s right leg hard.

* HP:Battered MV:Weary - a seasoned Shienaran soldier: Hurt - Monsoon: Wounded >
-
A seasoned Shienaran soldier scythes Razhak's body.
*Isabel* crushes *Razhak*'s right leg hard.
Isabel narrates 'bashed razhak'
=
*Monsoon* sends a seasoned Shienaran soldier sprawling with a powerful bash!
+**
+=- -=
Your bash at *Monsoon* sends him sprawling!

* HP:Battered MV:Weary - a seasoned Shienaran soldier: Hurt - Monsoon: Wounded >
You scythe *Monsoon*'s right arm hard.

cc 161
* HP:Battered MV:Weary - a seasoned Shienaran soldier: Hurt - Monsoon: Wounded >

*Razhak* sends *Isabel* sprawling with a powerful bash!

* HP:Battered MV:Weary - a seasoned Shienaran soldier: Hurt - Monsoon: Wounded >
l
[change wimpy]
You will now flee if you go below 161 hit points.

* HP:Battered MV:Weary - a seasoned Shienaran soldier: Hurt - Monsoon: Wounded >
*Relena* unleashes a flurry of icy spikes at *Monsoon*, who is stabbed repeatedly.
A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving west. <<
*Relena* is here, fighting Monsoon, riding a warhorse.
*Relena* is surrounded by a shimmering white aura!
*Monsoon* is sitting here, riding a shadow stallion.
A seasoned Shienaran soldier is sitting here.
*Isabel* is sitting here.
*Razhak* is here, fighting Isabel, riding a shadow stallion.

* HP:Battered MV:Weary - a seasoned Shienaran soldier: Hurt - Monsoon: Battered >

You scythe *Monsoon*'s right leg very hard.
*Razhak* slashes *Isabel*'s right leg very hard.

* HP:Battered MV:Weary - a seasoned Shienaran soldier: Wounded - Monsoon: Battered >
weather
*Razhak* slashes *Isabel*'s body.
The temperature is about 5 degrees.
The sky is lightly snowing, and a mild wind comes from the north.

* HP:Battered MV:Weary - a seasoned Shienaran soldier: Wounded - Monsoon: Battered >

*Monsoon* panics, and attempts to flee!
*Relena* unleashes a flurry of icy spikes at *Monsoon*, who is stabbed repeatedly.

* HP:Battered MV:Weary - a seasoned Shienaran soldier: Wounded - Monsoon: Beaten >

*Relena* barely strikes *Monsoon*'s head.
*Monsoon* panics, and attempts to flee!
You scythe *Monsoon*'s left leg hard.
A seasoned Shienaran soldier tries to scythe Razhak, but he deflects the blow.
*Razhak* slashes *Isabel*'s body hard.

na you two group its cold R
* HP:Battered MV:Weary - a seasoned Shienaran soldier: Hurt - Monsoon: Beaten >
*Monsoon* leaves west riding a shadow stallion.

b
* HP:Battered MV:Weary >
You narrate 'you two group its cold R'

* HP:Battered MV:Weary > Bash who?

* HP:Battered MV:Haggard >
l
2
A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
*Relena* is standing here, riding a warhorse.
*Relena* is surrounded by a shimmering white aura!
A seasoned Shienaran soldier is here, fighting Razhak.
*Isabel* is here, fighting Razhak.
*Razhak* is here, fighting Isabel, riding a shadow stallion.

b
bash
* HP:Battered MV:Haggard >
A seasoned Shienaran soldier tries to scythe Razhak, but he parries successfully.
[kill dark]
You try to scythe *Razhak*, but he parries successfully.

* HP:Battered MV:Haggard - Isabel: Wounded - Razhak: Hurt > -=
*Relena* unleashes a flurry of icy spikes at *Razhak*, who is stabbed repeatedly.
*Razhak* avoids being bashed by *Isabel* who loses her balance and falls!
+*

*Razhak* sends *Isabel* sprawling with a powerful bash!
*
+=-
A seasoned Shienaran soldier tries to scythe Razhak, but he deflects the blow.
*Razhak* slashes *Isabel*'s left leg very hard.
-=
Your bash at *Razhak* sends him sprawling!

* HP:Battered MV:Haggard - Isabel: Wounded - Razhak: Wounded >

Isabel narrates 'he doesnt look zerk'

* HP:Battered MV:Haggard - Isabel: Wounded - Razhak: Wounded >

*Relena* unleashes a flurry of icy spikes at *Razhak*, who is stabbed repeatedly.

* HP:Battered MV:Haggard - Isabel: Wounded - Razhak: Wounded >

*Relena* strikes *Razhak*'s head.
You scythe *Razhak*'s body.
A seasoned Shienaran soldier scythes Razhak's right arm.
*Isabel* crushes *Razhak*'s body hard.

* HP:Battered MV:Haggard - Isabel: Wounded - Razhak: Battered >
b

Isabel narrates 'oh wait he is'

* HP:Battered MV:Haggard - Isabel: Wounded - Razhak: Battered >

You scythe *Razhak*'s left foot hard.
A seasoned Shienaran soldier barely scythes Razhak's body.
*Isabel* crushes *Razhak*'s left leg hard.

b
* HP:Battered MV:Haggard - Isabel: Wounded - Razhak: Battered >
*Isabel* snickers softly.

* HP:Battered MV:Haggard - Isabel: Wounded - Razhak: Battered >
*Relena* unleashes a flurry of icy spikes at *Razhak*, who is
stabbed repeatedly.
-=+**+
A seasoned Shienaran soldier tries to scythe Razhak, but he deflects the blow.
*Razhak* slashes *Isabel*'s left arm very hard.
*Isabel* tries to crush *Razhak*, but he deflects the blow.
=-
*Razhak* slashes *Isabel*'s body hard.
-=
Your bash at *Razhak* sends him sprawling!

* HP:Battered MV:Haggard - Isabel: Battered - Razhak: Beaten >

*Relena* barely strikes *Razhak*'s body.
You scythe *Razhak*'s body very hard.
A seasoned Shienaran soldier scythes Razhak's head.

* HP:Battered MV:Haggard - Isabel: Battered - Razhak: Beaten >

*Relena* strikes *Razhak*'s right arm.
You scythe *Razhak*'s right leg very hard.
A seasoned Shienaran soldier scythes Razhak's left hand.
*Isabel* crushes *Razhak*'s right foot very hard.

* HP:Battered MV:Haggard - Isabel: Battered - Razhak: Critical >

Relena narrates 'sps out'

g all corpse
* HP:Battered MV:Haggard - Isabel: Battered - Razhak: Critical >
g all corpse
g all corpse Usually I recommend against spam looting fades but Monsoon should be here to loot
You don't have a corpse.

g all corpse
* HP:Battered MV:Haggard - Isabel: Battered - Razhak: Critical > You don't have a
corpse.

g all corpse
* HP:Battered MV:Haggard - Isabel: Battered - Razhak: Critical > You don't have a
corpse.

g all corpse
* HP:Battered MV:Haggard - Isabel: Battered - Razhak: Critical >
*Relena* tries to strike *Razhak*, but he deflects the blow.
You try to scythe *Razhak*, but he parries successfully.
A seasoned Shienaran soldier tries to scythe Razhak, but he parries successfully.
*Razhak* gazes deeply at *Isabel*...
The gaze of *Razhak* fails to affect *Isabel*.
*Razhak* slashes *Isabel*'s head.
*Isabel* crushes *Razhak*'s right leg hard.
You don't have a corpse.

g all corpse
* HP:Battered MV:Haggard - Isabel: Battered - Razhak: Critical > You don't have a
corpse.

* HP:Battered MV:Haggard - Isabel: Battered - Razhak: Critical > You don't have a
corpse.

g all corpse
* HP:Battered MV:Haggard - Isabel: Battered - Razhak: Critical > You don't have a
corpse.

* HP:Battered MV:Haggard - Isabel: Battered - Razhak: Critical >
g all corpse
You don't have a corpse.

* HP:Battered MV:Haggard - Isabel: Battered - Razhak: Critical >
g all corpse
Tic in 7 seconds!
You don't have a corpse.

g all corpse
* HP:Battered MV:Haggard - Isabel: Battered - Razhak: Critical >
*Razhak* slashes *Isabel*'s left leg.

* HP:Battered MV:Haggard - Isabel: Battered - Razhak: Critical > You don't have a
corpse.

g all corpse
* HP:Battered MV:Haggard - Isabel: Battered - Razhak: Critical > You don't have a
corpse.

* HP:Battered MV:Haggard - Isabel: Battered - Razhak: Critical >
*Relena* tries to strike *Razhak*, but he parries successfully.
You try to scythe *Razhak*, but he deflects the blow.
A seasoned Shienaran soldier barely scythes Razhak's body.
*Razhak* slashes *Isabel*'s body hard.
*Isabel* tries to crush *Razhak*, but he parries successfully.

* HP:Battered MV:Haggard - Isabel: Battered - Razhak: Critical > You don't have a
corpse.

g all corpse
* HP:Battered MV:Haggard - Isabel: Battered - Razhak: Critical >
g all corpse
You don't have a corpse.

g all corpse
* HP:Battered MV:Haggard - Isabel: Battered - Razhak: Critical >
You don't have a corpse.

g all corpse
* HP:Battered MV:Haggard - Isabel: Battered - Razhak: Critical >
You don't have a corpse.

* HP:Battered MV:Haggard - Isabel: Battered - Razhak: Critical >
g all corpse
*Razhak* slashes *Isabel*'s body hard.
You don't have a corpse.

* HP:Battered MV:Haggard - Isabel: Battered - Razhak: Critical >
g all corpse
g all corpse
*Relena* tries to strike *Razhak*, but he parries successfully.
You scythe *Razhak*'s body hard.
*Razhak* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
You gain a level! Success!!
Your blood freezes as you hear *Razhak*'s death cry.
Your heartbeat calms down more as you feel less panicked.
You get a pair of lissome leather boots with metal capped toes from the corpse of
Razhak.
You get a pair of thick, gold-plated greaves from the corpse of Razhak.
You get a flask stained with human blood from the corpse of Razhak.
You get a flask stained with human blood from the corpse of Razhak.
You get a belt with a buckle of cuendillar from the corpse of Razhak.
You get a razor-sharp longsword from the corpse of Razhak.
You get a polished onyx-inlaid shield from the corpse of Razhak.
You get a jeweled wristcuff from the corpse of Razhak.
You get a jeweled wristcuff from the corpse of Razhak.
You get a sturdy pair of full leather gauntlets from the corpse of Razhak.
You get a pair of polished, gold-plated vambraces from the corpse of Razhak.
You get a backpack from the corpse of Razhak.
You get an inky black cloak from the corpse of Razhak.
You get a shirt of overlapping black scales from the corpse of Razhak.
You get a shimmering chain of gold from the corpse of Razhak.
You get a shimmering chain of gold from the corpse of Razhak.
You get a strange, insectoid helm from the corpse of Razhak.
You get a gold ring delicately carved with ivy from the corpse of Razhak.
You get a gold ring delicately carved with ivy from the corpse of Razhak.
You get an oilstone from the corpse of Razhak.

* HP:Battered MV:Weary > Beads of cold sweat begin to emerge from your face!
You feel some dark power draining your life force...
The corpse of Razhak seems to be empty.

g all corpse
* HP:Battered MV:Weary > You feel some dark power draining your life force...
The corpse of Razhak seems to be empty.

* HP:Battered MV:Weary >
You feel some dark power draining your life force...
The corpse of Razhak seems to be empty.

* HP:Battered MV:Weary >

*Monsoon* has arrived from the west, riding a shadow stallion.

* HP:Battered MV:Weary >

*Relena* stops using a yew staff.

* HP:Battered MV:Weary >
*Monsoon* leaves north riding a shadow stallion.
*Relena* draws a dagger from a bright red robe with a flash of steel.

* HP:Battered MV:Weary >

*Relena* leans over and severs the head from the corpse of Razhak.

* HP:Battered MV:Weary >
*Relena* sheathes a dagger into a bright red robe.

* HP:Battered MV:Weary >

*Relena* wields a yew staff.

* HP:Battered MV:Weary >
drop inky
You feel some dark power draining your life force...
You drop an inky black cloak.

* HP:Battered MV:Weary >
drop shirt
You drop a shirt of overlapping black scales.

i
* HP:Battered MV:Weary >
You are carrying:
an oilstone
[2] a gold ring delicately carved with ivy
a strange, insectoid helm
[2] a shimmering chain of gold
a backpack
a pair of polished, gold-plated vambraces
a sturdy pair of full leather gauntlets
[2] a jeweled wristcuff
a polished onyx-inlaid shield
a razor-sharp longsword
a belt with a buckle of cuendillar
[2] a flask stained with human blood
a pair of thick, gold-plated greaves
a pair of lissome leather boots with metal capped toes
the death scalp of a tribal warrior slain in Seandar
the death scalp of a young assassin slain in Seandar
ten copper pennys
a wealth of gold crowns (163)

* HP:Battered MV:Weary >

*Isabel* leaves south. vv
A seasoned Shienaran soldier leaves south. vv

* HP:Battered MV:Weary >
save
l
Saving Espen.

* HP:Battered MV:Weary >
A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
The corpse of Razhak is lying here.
*Relena* is standing here, riding a warhorse.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* HP:Battered MV:Weary >
sc
You have 146(405) hit and 40(168) movement points.
You have scored 98514322 experience points and 162 quest points.
You need 4985678 exp to level and 238 qp to rank.
You have amassed 177 Turn points to date, ranking you Sei'taer Fifth.
This ranks you as Espen the Lieutenant [Ever Victorious Army 5] (Level 49).
You are standing.

* HP:Battered MV:Weary >

*Relena* leaves north riding a warhorse.

* HP:Battered MV:Weary >
cc 145
l
[change wimpy]
You will now flee if you go below 145 hit points.

* HP:Battered MV:Weary >
A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
The corpse of Razhak is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* HP:Battered MV:Weary >

Espen
Posts: 47
Joined: Wed May 05, 2021 3:06 am

Re: Forward the Corenne

Post by Espen » Wed Jun 02, 2021 10:36 am

A relatively slow log wherein my horse dies :(

A Marath'damane and a Borderguard both came to assist at this point.


* R HP:Scratched MV:Full > *Razhak* tries to slash you, but you deflect the blow.
[kill dark]
You do the best you can!

* R HP:Scratched MV:Full - Razhak: Scratched > You scythe *Razhak*'s right leg.
*Razhak* gazes deeply into your soul.. very chilling.
The gaze of *Razhak* fails to affect you.
*Razhak* tries to slash you, but you parry successfully.
[kill dark]
You do the best you can!

l
* R HP:Scratched MV:Full - Razhak: Scratched > [kill dark]
You do the best you can!

* R HP:Scratched MV:Full - Razhak: Scratched >
The Blight
The waste of the Blight surrounds you. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of spring,
pale and pulpy, waxen things that appear to decay while you watch them. The
air is ripe with the sweet stench of decay, and it is difficult to avoid
gagging when you breathe.
[ obvious exits: E S W ]
Zone: The Blight
*Razhak* is here, fighting YOU!, riding a shadow stallion.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Full - Razhak: Scratched >
bash
-=
You dodge a bash from *Razhak* who loses his balance and falls!
+**+=
- -=
Your bash at *Razhak* sends him sprawling!

* R HP:Scratched MV:Full - Razhak: Scratched >
You scythe *Razhak*'s left leg hard.

b
* R HP:Scratched MV:Full - Razhak: Scratched >
You try to scythe *Razhak*, but he deflects the blow.
*Razhak* tries to slash you, but you deflect the blow.

* R HP:Scratched MV:Full - Razhak: Scratched >
-
=+**+
=-

*Razhak* sends you sprawling with a powerful bash!

* R HP:Scratched MV:Full - Razhak: Scratched >
b

*Razhak* slashes your right leg into bloody fragments!

* R HP:Hurt MV:Full - Razhak: Scratched >
*Monsoon* has arrived from the west, riding a shadow stallion.

* R HP:Hurt MV:Full - Razhak: Scratched >
*Monsoon* leaves east riding a shadow stallion.

* R HP:Hurt MV:Full - Razhak: Scratched >

*Razhak* slashes your left leg into bloody fragments!

* R HP:Hurt MV:Full - Razhak: Scratched >
f
s


* R HP:Hurt MV:Full - Razhak: Scratched >

*Monsoon* has arrived from the east, riding a shadow stallion.

* R HP:Hurt MV:Full - Razhak: Scratched >
*Monsoon* blasts your left leg into bloody fragments!

* R HP:Wounded MV:Full - Razhak: Scratched >
*Razhak* slashes your left foot into bloody fragments!

* R HP:Wounded MV:Full - Razhak: Scratched >

*Monsoon* blasts your body into bloody fragments!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Razhak* slashes your body into bloody fragments!

You flee head over heels.
The Blight
[ obvious exits: N S W ]
Zone: The Blight
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a humanoid leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Bash who?

* R HP:Battered MV:Full > You can't ride in there.

* R HP:Battered MV:Full > The Blight
[ obvious exits: N E S W ]
Zone: The Blight
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a humanoid leaving east. >>
There are some tracks of a humanoid leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

na monsoon lol
* R HP:Battered MV:Full >
You narrate 'monsoon lol'

* R HP:Battered MV:Full >
s
The Blight
[ obvious exits: N E S W ]
Zone: The Blight
There are some tracks of an animal leaving west. <<
There are some tracks of a humanoid leaving east. >>
There are some tracks of an animal leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

w Two fades in a chokey spot - time to reorient
* R HP:Battered MV:Full >
The Blight
[ obvious exits: N E ]
Zone: The Blight
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving east. >>
There are some tracks of a humanoid leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge misshapen bear with large tusks, howls hungrily.
A spider-legged beast is here, most of it teeth.

sc
* R HP:Battered MV:Full >
You have 167(405) hit and 153(168) movement points.
You have scored 98027963 experience points and 162 quest points.
You need 472037 exp to level and 238 qp to rank.
You have amassed 140 Turn points to date, ranking you Sei'taer Seventh.
This ranks you as Espen the Lieutenant [Ever Victorious Army 5] (Level 48).
You are standing.

* R HP:Battered MV:Full >
n
The Blight
[ obvious exits: N E S ]
Zone: The Blight
There are some tracks of an animal leaving south. vv
There are some tracks of a humanoid leaving east. >>
There are some tracks of an animal leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full >
cc 166
[change wimpy]
You will now flee if you go below 166 hit points.

* R HP:Battered MV:Full >
n
w
n
The Blight
[ obvious exits: E S W ]
Zone: The Blight
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Razhak* is standing here, riding a shadow stallion.

The Blight
[ obvious exits: N E S ]
Zone: The Blight
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
The blighted tree is lying here, mortally wounded.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Battered MV:Strong > The Blight
[ obvious exits: N S W ]
Zone: The Blight
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the south.
A rat has arrived from the south.

* R HP:Battered MV:Strong >
w
w
Dying Plains in the Blight
[ obvious exits: N E W ]
Zone: The Blight
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the east.
A rat has arrived from the east.

not
* R HP:Battered MV:Strong >
w
End of the Dark Road
[ obvious exits: N E W ]
Zone: The Blight
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the east.

* R HP:Battered MV:Strong > You stop paying increased attention to your surroundings.

* R HP:Battered MV:Strong > Rocky Plains in the Blight
[ obvious exits: N E ]
Zone: The Blight
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc scout sniffs the air here.

n
* R HP:Battered MV:Strong >
w
w
Desolate Plains
[ obvious exits: N E S W ]
Zone: Shayol Ghul
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
An enormous blight worm towers above you, making an eerie shrill scream.

w
w
* R HP:Battered MV:Strong > Rocky Plains
[ obvious exits: N E W ]
Zone: Shayol Ghul
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a humanoid leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A large, goat-faced trolloc glares at you hungrily.
A trolloc is here ruling a group of trollocs.

w
* R HP:Battered MV:Strong > Desolate Hills
[ obvious exits: N E W ]
Zone: Shayol Ghul
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a humanoid leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here, watching.

* R HP:Battered MV:Strong > Green Plains
[ obvious exits: N E W ]
Zone: Shayol Ghul
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Battered MV:Strong > End of the Path
[ obvious exits: N E ]
Zone: Blighted Mountains
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of an animal leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong > Alas, you cannot go that way... ok I didn't think I was panicked but some clear mistakes here

* R HP:Battered MV:Strong >
n
n
n
n
A Rotting Path
[ obvious exits: N S W ]
Zone: Blighted Mountains
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of an animal leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

n
* R HP:Battered MV:Strong > A Rotting Path
[ obvious exits: N S ]
Zone: Blighted Mountains
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of an animal leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Battered MV:Strong > Bend in the Path
[ obvious exits: E S W ]
Zone: Blighted Mountains
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A large, spine-backed snake bares its fangs with a vicious hiss.

w
* R HP:Battered MV:Strong > Alas, you cannot go that way...

u
* R HP:Battered MV:Strong > Alas, you cannot go that way...

s
* R HP:Battered MV:Strong > Base of the Mountain
[ obvious exits: E W ]
Zone: Blighted Mountains
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong > Rise in the Mountains
[ obvious exits: E W U ]
Zone: Blighted Mountains
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving up. uu
A warhorse is here, stamping his feet impatiently, being ridden by you.
A giant scorpion curls its jointed tail in preparation to attack.

* R HP:Battered MV:Strong > Path Through the Mountains
[ obvious exits: S W D ]
Zone: Blighted Mountains
There are some tracks of a ridden mount leaving down. dd
There are some tracks of a ridden mount leaving down. dd
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong > On the Path
[ obvious exits: N S ]
Zone: Blighted Mountains
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
s

You feel parched from the hot weather.

d
* R HP:Battered MV:Full >
e
Path in the Mountains
[ obvious exits: N S D ]
Zone: Blighted Mountains
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving down. dd
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full > Before an Ascending Path
[ obvious exits: E U ]
Zone: Blighted Mountains
There are some tracks of a ridden mount leaving up. uu
There are some tracks of a ridden mount leaving up. uu
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full > Entering a Blighted Mire
[ obvious exits: N S W ]
Zone: Blighted Mountains
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full >
n
sc
Northern End of a Blighted Mire
[ obvious exits: S ]
Zone: Blighted Mountains
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A determined soldier patrols the border.
A rat has arrived from the south.
A rat has arrived from the south.

* R HP:Battered MV:Full >
You have 180(405) hit and 160(168) movement points.
You have scored 98027963 experience points and 162 quest points.
You need 472037 exp to level and 238 qp to rank.
You have amassed 140 Turn points to date, ranking you Sei'taer Seventh.
This ranks you as Espen the Lieutenant [Ever Victorious Army 5] (Level 48).
You are standing.

* R HP:Battered MV:Full >
2
2
[kill dark]
They aren't here.

2
* R HP:Battered MV:Full > [kill dark]
They aren't here.

* R HP:Battered MV:Full >
*Razhak* has arrived from the south, riding a shadow stallion. This was the reason for moving rapidly - best way to take down a defensive player is rapid offense
[kill dark]
You try to scythe *Razhak*, but he deflects the blow.

* R HP:Battered MV:Full - Razhak: Scratched > [kill dark]
You do the best you can!

* R HP:Battered MV:Full - Razhak: Scratched >
cc 17 interrupting my own commands

You try to scythe *Razhak*, but he parries successfully.
A Shienaran forestscout stops using a torch.
A Borderland soldier says 'You Razhak!!! You will die before your time!! '
A Borderland soldier tries to slash Razhak, but he deflects the blow.

f
* R HP:Battered MV:Full - Razhak: Scratched >
s
[change wimpy]
You will now flee if you go below 17 hit points.

s
* R HP:Battered MV:Full - Razhak: Scratched > You panic and
attempt to flee!

You flee head over heels.
Entering a Blighted Mire
[ obvious exits: N S W ]
Zone: Blighted Mountains
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Thick Muddy Blighted Mire
[ obvious exits: N S ]
Zone: Blighted Mountains
A brittle chunk of yellow crystal has formed here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full > Edge of the Bog
[ obvious exits: N E ]
Zone: Blighted Mountains
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full >
e
e
e
Forgotten Trail
[ obvious exits: E S W ]
Zone: Blighted Grove
There are some tracks of a ridden mount leaving west. <<
There are some tracks of an animal leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
The lone wolf is slinking about in the shadows.
You smell something remniscent of death as you enter this place.

* R HP:Battered MV:Full > Through the Thick Underbrush
[ obvious exits: E W ]
Zone: Blighted Grove
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full > The Towering Trees
[ obvious exits: N E S W ]
Zone: Blighted Grove
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a humanoid leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full >
s
Through the Thick Underbrush
[ obvious exits: N S ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full >
not
2
2
You start paying increased attention to your surroundings.

* R HP:Battered MV:Full > [kill dark]
They aren't here.

2
* R HP:Battered MV:Full > [kill dark]
They aren't here.

sc;2
* R HP:Battered MV:Full >

2
* R HP:Battered MV:Full > [kill dark]
They aren't here.

* R HP:Battered MV:Full > You have 180(405) hit and 157(168) movement points.
You have scored 98026584 experience points and 162 quest points.
You need 473416 exp to level and 238 qp to rank.
You have amassed 140 Turn points to date, ranking you Sei'taer Seventh.
This ranks you as Espen the Lieutenant [Ever Victorious Army 5] (Level 48).
You are standing.

* R HP:Battered MV:Full > [kill dark]
They aren't here.

* R HP:Battered MV:Full > [kill dark]
You try to scythe *Razhak*, but he deflects the blow.

* R HP:Battered MV:Full - Razhak: Scratched >
[kill dark]
You do the best you can!

cc 179
* R HP:Battered MV:Full - Razhak: Scratched >
f
w
[change wimpy]
You will now flee if you go below 179 hit points.

* R HP:Battered MV:Full - Razhak: Scratched > You try to scythe
*Razhak*, but he parries successfully.
You panic and attempt to flee!

You flee head over heels.
Opening in the Brush
[ obvious exits: N S W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
Forgotten Trail
[ obvious exits: N E S ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full >
s Taking time to orient - I realise at about this time there are no confusing tracks
w
s
Bend in the Forgotten Trail
[ obvious exits: N W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full > Bend in the Forgotten Trail
[ obvious exits: E S ]
Zone: Blighted Grove
There are some tracks of a humanoid leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full > The Forgotten Trail
[ obvious exits: N S ]
Zone: Blighted Grove
There are some tracks of a humanoid leaving south. vv
There are some tracks of a humanoid leaving south. vv
There are some tracks of a humanoid leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full >
s
Bend in the Forgotten Trail
[ obvious exits: N E ]
Zone: Blighted Grove
There are some tracks of a humanoid leaving east. >>
There are some tracks of a humanoid leaving east. >>
There are some tracks of a humanoid leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
An astonishingly tall and broad man stands here, with large tufted ears.
A thin wispy fog drifts slowly across your path.

* R HP:Battered MV:Strong >
e
e
Twist in the Forgotten Trail
[ obvious exits: E S W ]
Zone: Blighted Grove
There are some tracks of a humanoid leaving west. <<
There are some tracks of a humanoid leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A thin wispy fog drifts slowly across your path.
An astonishingly tall and broad man stands here, with large tufted ears.

* R HP:Battered MV:Strong >
Within the Dark Grove
[ obvious exits: N E S W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Battered MV:Strong >
Near the Glade
[ obvious exits: N E ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
na runnnning
You narrate 'runnnning'

whe
* R HP:Battered MV:Strong >
l
Players in your Zone
--------------------
Espen - Near the Glade

* R HP:Battered MV:Strong > Near the Glade
The ruination of the forest is evident here in the yellowed sap that flows
like puss from gaping black wounds in the tree trunks. Contaminated
soil yields no greenery, the remaining ground cover has become mottled
with diseased flecks of black and red.
[ obvious exits: N E ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
sc
l
You have 194(405) hit and 148(168) movement points.
You have scored 98025205 experience points and 162 quest points.
You need 474795 exp to level and 238 qp to rank.
You have amassed 140 Turn points to date, ranking you Sei'taer Seventh.
This ranks you as Espen the Lieutenant [Ever Victorious Army 5] (Level 48).
You are standing.

* R HP:Battered MV:Strong > Near the Glade
The ruination of the forest is evident here in the yellowed sap that flows
like puss from gaping black wounds in the tree trunks. Contaminated
soil yields no greenery, the remaining ground cover has become mottled
with diseased flecks of black and red.
[ obvious exits: N E ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
l
Near the Glade
The ruination of the forest is evident here in the yellowed sap that flows
like puss from gaping black wounds in the tree trunks. Contaminated
soil yields no greenery, the remaining ground cover has become mottled
with diseased flecks of black and red.
[ obvious exits: N E ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
cc 193
2
2
[change wimpy]
You will now flee if you go below 193 hit points.

* R HP:Battered MV:Strong > [kill dark]
They aren't here.

* R HP:Battered MV:Strong > [kill dark]
They aren't here.

* R HP:Battered MV:Strong >
Relena narrates 'come FD I can help dogggate' backup communicates

2
* R HP:Battered MV:Strong > [kill dark]
They aren't here.

* R HP:Battered MV:Strong >
[kill dark]
They aren't here.

* R HP:Battered MV:Strong >
*Monsoon* has arrived from the north, riding a shadow stallion.
[kill dark]
You scythe *Monsoon*'s body.

* R HP:Battered MV:Strong - Monsoon: Scratched > [kill dark]
You do the best you can!

* R HP:Battered MV:Strong - Monsoon: Scratched >
f
n
w
You scythe *Monsoon*'s right leg.
You panic and attempt to flee!

You flee head over heels.
Within the Dark Grove
[ obvious exits: N E S W ]
Zone: Blighted Grove
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Dark Grove of Trees
[ obvious exits: N S W ]
Zone: Blighted Grove
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a tree leaving west. <<
There are some tracks of a tree leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong > You can't ride in there.

* R HP:Battered MV:Strong >
n
The Dark Grove of Trees
[ obvious exits: N S ]
Zone: Blighted Grove
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a tree leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A twitching vine of creepers dangles from above.
A twitching vine of creepers dangles from above.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.

n
* R HP:Battered MV:Strong >
Opening in the Brush
[ obvious exits: N S W ]
Zone: Blighted Grove
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
l
Opening in the Brush
Very little light filters through to the ground beneath the thick bramble
and thorny vines at your feet. Movement is difficult, though not impossible.
To the south there is an opening in the brush and a small trail leads west.
[ obvious exits: N S W ]
Zone: Blighted Grove
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

l
* R HP:Battered MV:Strong >
Opening in the Brush
Very little light filters through to the ground beneath the thick bramble
and thorny vines at your feet. Movement is difficult, though not impossible.
To the south there is an opening in the brush and a small trail leads west.
[ obvious exits: N S W ]
Zone: Blighted Grove
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

l
* R HP:Battered MV:Strong >
l
Opening in the Brush
Very little light filters through to the ground beneath the thick bramble
and thorny vines at your feet. Movement is difficult, though not impossible.
To the south there is an opening in the brush and a small trail leads west.
[ obvious exits: N S W ]
Zone: Blighted Grove
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
Opening in the Brush
Very little light filters through to the ground beneath the thick bramble
and thorny vines at your feet. Movement is difficult, though not impossible.
To the south there is an opening in the brush and a small trail leads west.
[ obvious exits: N S W ]
Zone: Blighted Grove
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Battered MV:Strong >
2
The Dark Grove of Trees
[ obvious exits: N S ]
Zone: Blighted Grove
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A twitching vine of creepers dangles from above.
A twitching vine of creepers dangles from above.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.

2
* R HP:Battered MV:Strong >
[kill dark]
They aren't here.

2

* R HP:Battered MV:Strong > [kill dark]
They aren't here.

l
s
s
* R HP:Battered MV:Strong > The Dark Grove of Trees
[ obvious exits: N S W ]
Zone: Blighted Grove
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a tree leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong > Within the Dark Grove
[ obvious exits: N E S W ]
Zone: Blighted Grove
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong > Near the Glade
[ obvious exits: N E ]
Zone: Blighted Grove
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
l
Near the Glade
The ruination of the forest is evident here in the yellowed sap that flows
like puss from gaping black wounds in the tree trunks. Contaminated
soil yields no greenery, the remaining ground cover has become mottled
with diseased flecks of black and red.
[ obvious exits: N E ]
Zone: Blighted Grove
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
*Razhak* is standing here, riding a shadow stallion.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full >
n

*Razhak* tries to slash you, but you deflect the blow.

w
s
* R HP:Wounded MV:Full - Razhak: Scratched > No way! You're fighting for your life!

f
* R HP:Wounded MV:Full - Razhak: Scratched >
No way! You're fighting for your life!

* R HP:Wounded MV:Full - Razhak: Scratched >
w
No way! You're fighting for your life!

* R HP:Wounded MV:Full - Razhak: Scratched > You panic and
attempt to flee!


You try to scythe *Razhak*, but he parries successfully.
*Razhak* tries to slash you, but you parry successfully.
You flee head over heels.
The Blackened Glade
[ obvious exits: N E S W ]
Zone: Blighted Grove
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

n
* R HP:Wounded MV:Full > Near the Glade
[ obvious exits: N E ]
Zone: Blighted Grove
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Razhak* is standing here, riding a shadow stallion.

w
* R HP:Wounded MV:Full >
Within the Dark Grove
[ obvious exits: N E S W ]
Zone: Blighted Grove
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full > Twist in the Forgotten Trail
[ obvious exits: E S W ]
Zone: Blighted Grove
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Monsoon* is standing here, riding a shadow stallion.
A thin wispy fog drifts slowly across your path.
An astonishingly tall and broad man stands here, with large tufted ears.

* R HP:Wounded MV:Full >
s
s
Trail Before the Cave
[ obvious exits: N S W ]
Zone: Blighted Grove
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full > The Forgotten Trail
[ obvious exits: N S ]
Zone: Blighted Grove
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Wounded MV:Full >
w
s
Curve in the Forgotten Trail
[ obvious exits: N W ]
Zone: Blighted Grove
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving west. <<
There are some tracks of an animal leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge misshapen bear with large tusks, howls hungrily.

s
* R HP:Wounded MV:Full > Remote Corner of the Grove
[ obvious exits: E S ]
Zone: Blighted Grove
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
There are some tracks of an animal leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge misshapen bear with large tusks, howls hungrily.

s
s
* R HP:Wounded MV:Strong > Edge of the Blighted Forest
[ obvious exits: N S ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a humanoid leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here, watching.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
The smell of death fades as you move further...

* R HP:Wounded MV:Strong > Near the Edge of the Blighted Forest
[ obvious exits: N E S W ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a humanoid leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black snake is here, lying on a rock.
A cringing trolloc whelp cowers before you.

* R HP:Wounded MV:Strong > The Blighted Woods
[ obvious exits: N E S ]
Zone: Decayed Forest
Door west: deadroots
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of an animal leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A green woodpecker is here flying around.
A rat scurries around trying to get out of sight.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.

s
* R HP:Wounded MV:Strong > Among the Blighted Trees
[ obvious exits: N S W ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a humanoid leaving west. <<
There are some tracks of an animal leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cringing trolloc whelp cowers before you.
A lynx creeps low to the ground, hunting for food.

s
* R HP:Wounded MV:Strong >
An Open Field
[ obvious exits: N E S W ]
Zone: Decayed Forest
There are some tracks of a humanoid leaving north. ^^
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Strong > The Sunken Forest
[ obvious exits: N E S W ]
Zone: Decayed Forest
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving north. ^^
There are some tracks of a humanoid leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Strong >
not
e
You stop paying increased attention to your surroundings. was three trollocs around btw - thus the constant notice

e
e
* R HP:Wounded MV:Strong >
In Some Swamplike Terrain
[ obvious exits: N E W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Wounded MV:Strong > The Blighted Forest
[ obvious exits: E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Strong > A Small Trail
[ obvious exits: N S W ]
Zone: Decayed Forest
There are some tracks of a humanoid leaving north. ^^
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.

e
* R HP:Wounded MV:Strong > The Crossroads
[ obvious exits: N E S W ]
Zone: Decayed Forest
There are some tracks of an animal leaving east. >>
There are some tracks of a horse leaving south. vv
There are some tracks of an animal leaving north. ^^
A large wooden catapult has been erected here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A spotted horse wanders skittishly around here.
A strong trolloc stands here, snout sniffing the wind.

e
* R HP:Wounded MV:Strong > Path to the Old Monastery
[ obvious exits: E W ]
Zone: Decayed Forest
There are some tracks of a humanoid leaving east. >>
There are some tracks of a humanoid leaving west. <<
There are some tracks of a humanoid leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A lynx creeps low to the ground, hunting for food.

e
* R HP:Wounded MV:Strong >
Path to the Old Monastery
[ obvious exits: N E W ]
Zone: Decayed Forest
There are some tracks of a humanoid leaving east. >>
There are some tracks of an animal leaving east. >>
There are some tracks of a humanoid leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Strong > Path Before the Gate
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate
There are some tracks of a humanoid leaving east. >>
There are some tracks of an animal leaving east. >>
There are some tracks of a humanoid leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A squirrel is here, chittering.
A cringing trolloc whelp cowers before you.
A cringing trolloc whelp cowers before you.

* R HP:Wounded MV:Strong >
e
The Yard Before the Monastery
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some tracks of a humanoid leaving east. >>
There are some tracks of a humanoid leaving east. >>
There are some tracks of a horse leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A squirrel is here, chittering.

not
* R HP:Wounded MV:Strong >
2
2
You start paying increased attention to your surroundings.

* R HP:Wounded MV:Strong > [kill dark]
They aren't here.

* R HP:Wounded MV:Strong >
w
w
[kill dark]
They aren't here.

* R HP:Wounded MV:Strong >
Path Before the Gate
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a humanoid leaving east. >>
There are some tracks of an animal leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A squirrel is here, chittering.
A cringing trolloc whelp cowers before you.
A cringing trolloc whelp cowers before you.

* R HP:Wounded MV:Strong > Path to the Old Monastery
[ obvious exits: N E W ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a humanoid leaving east. >>
There are some tracks of an animal leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Strong >
n
By the Deserted Well
[ obvious exits: N S ]
Zone: Decayed Forest
There are some tracks of a humanoid leaving north. ^^
There are some tracks of an animal leaving south. vv
There are some tracks of a humanoid leaving north. ^^
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Wounded MV:Strong >
diag horse
2
A warhorse is in excellent condition.
A warhorse is healthy.
A warhorse is winded.

* R HP:Wounded MV:Strong >
[kill dark]
They aren't here.

2
* R HP:Wounded MV:Strong >
*Monsoon* has arrived from the south, riding a shadow stallion.

* R HP:Wounded MV:Strong > *Monsoon* tries to blast you, but you deflect the blow.
[kill dark]
You do the best you can!

* R HP:Wounded MV:Strong - Monsoon: Scratched >
7
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Wounded MV:Strong - Monsoon: Scratched >
You barely scythe *Monsoon*'s body.
The ancient tree barely tickles Monsoon's body with its hit.
The ancient tree joins the ancient tree's fight!

f
w
* R HP:Wounded MV:Strong - Monsoon: Scratched >
You panic and attempt to flee!

You flee head over heels.
Path to the Old Monastery
[ obvious exits: N E W ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
Path to the Old Monastery
[ obvious exits: E W ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A lynx creeps low to the ground, hunting for food.

* R HP:Wounded MV:Strong >
e
n
z
Path to the Old Monastery
[ obvious exits: N E W ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Monsoon* is standing here, riding a shadow stallion.
*Razhak* is standing here, riding a shadow stallion.

* R HP:Wounded MV:Strong > By the Deserted Well
[ obvious exits: N S ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Wounded MV:Strong > [bash eldrenia] so uh - about that
Bash who?

* R HP:Wounded MV:Strong >
n

*Monsoon* has arrived from the south, riding a shadow stallion.

w
* R HP:Wounded MV:Strong >
*Monsoon* tries to blast you, but you parry successfully.

* R HP:Wounded MV:Strong - Monsoon: Scratched >
*Razhak* tries to slash you, but you parry successfully.
No way! You're fighting for your life!

* R HP:Wounded MV:Strong - Monsoon: Scratched > No way! You're fighting for your
life!

* R HP:Wounded MV:Strong - Monsoon: Scratched >
f
w
w
You panic and attempt to flee!

You flee head over heels.
Path to the Old Monastery
[ obvious exits: N E W ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
Path to the Old Monastery
[ obvious exits: E W ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A lynx creeps low to the ground, hunting for food.

* R HP:Wounded MV:Strong > The Crossroads
[ obvious exits: N E S W ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A large wooden catapult has been erected here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A spotted horse wanders skittishly around here.
A strong trolloc stands here, snout sniffing the wind.

not
s
* R HP:Wounded MV:Strong >
s
You stop paying increased attention to your surroundings.

s
* R HP:Wounded MV:Strong > A Narrow Trail
[ obvious exits: N S ]
Zone: Decayed Forest
There are some tracks of a humanoid leaving south. vv
There are some tracks of a horse leaving north. ^^
There are some tracks of an animal leaving north. ^^
A remnant of the Age of Legends juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.

* R HP:Wounded MV:Strong > Bend in the Trail
[ obvious exits: N S W ]
Zone: Decayed Forest
There are some tracks of a humanoid leaving west. <<
There are some tracks of a humanoid leaving south. vv
There are some tracks of an animal leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cringing trolloc whelp cowers before you.

* R HP:Wounded MV:Strong > By the Large Stone
[ obvious exits: N S W ]
Zone: Decayed Forest
There are some tracks of a humanoid leaving north. ^^
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.

s
s
* R HP:Wounded MV:Strong >
s
The Thin Forest
[ obvious exits: N S ]
Zone: Decayed Forest
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here, watching.
A lynx creeps low to the ground, hunting for food.
A snake is crawling through the water here.

s
* R HP:Wounded MV:Strong >
s
Moldy Earth
[ obvious exits: N S W ]
Zone: Dark Forest
There are some tracks of a humanoid leaving south. vv
There are some tracks of an animal leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Wounded MV:Strong > Rotten Ground
[ obvious exits: N S W ]
Zone: Dark Forest
There are some tracks of a humanoid leaving west. <<
There are some tracks of a humanoid leaving west. <<
There are some tracks of a humanoid leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cringing trolloc whelp cowers before you.
A wild hog snorts angrily, pawing at the ground.

s
* R HP:Wounded MV:Strong > Sinister Forest
[ obvious exits: N S W ]
Zone: Dark Forest
There are some tracks of a humanoid leaving north. ^^
There are some tracks of a humanoid leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Strong > Withering Woods
[ obvious exits: N E S W ]
Zone: Dark Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Wounded MV:Strong > Rotten Ground
[ obvious exits: N E S ]
Zone: Dark Forest
There are some tracks of a tree leaving south. vv
There are some tracks of a humanoid leaving east. >>
There are some tracks of a humanoid leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A twitching vine of creepers dangles from above.
A flock of ravens is circling in the air, searching for prey.

* R HP:Wounded MV:Strong >
The flock of ravens eye you briefly, then flap their wings.
The flock of ravens soar high into the air!
An oozing ball of mud tries to hit you, but you dodge the attack.
You swiftly dodge the creepers's attempt to hit you.
A flock of ravens starts following you.
No way! You're fighting for your life!

e
* R HP:Wounded MV:Strong - an oozing ball of mud: Scratched > No way! You're
fighting for your life!

s
* R HP:Wounded MV:Strong - an oozing ball of mud: Scratched >
No way! You're fighting for your life!

* R HP:Wounded MV:Strong - an oozing ball of mud: Scratched > No way! You're
fighting for your life!

* R HP:Wounded MV:Strong - an oozing ball of mud: Scratched >
l

You swiftly dodge the creepers's attempt to hit you.
You scythe an oozing ball of mud's right leg into bloody fragments!
An oozing ball of mud tries to hit you, but you deflect the blow.

* R HP:Wounded MV:Strong - an oozing ball of mud: Hurt > Rotten Ground
To the south the forest becomes much thicker, and substantially darker.
Here, it is still dim and closely packed, but there is some room to
manoeuver. The ground is muddy and strewn with rotten leaves. In fact, the
whole forest looks rotten and seems to be decaying. There is a pungent odor
hanging in the still air. Much of the surrounding area can be seen from
here just by watching carefully.
[ obvious exits: N E S ]
Zone: Dark Forest
There are some tracks of a tree leaving south. vv
There are some tracks of a humanoid leaving east. >>
There are some tracks of a humanoid leaving east. >>
An oozing ball of mud is here, fighting YOU!
A warhorse is here, stamping his feet impatiently, being ridden by you.
The creepers is here, fighting YOU!
A flock of ravens is circling in the air, searching for prey.

* R HP:Wounded MV:Strong - an oozing ball of mud: Hurt >
l
The creepers tries to hit you, but you dodge the attack.
You scythe an oozing ball of mud's body into bloody fragments!
You swiftly dodge an oozing ball of mud's attempt to hit you.
Rotten Ground
To the south the forest becomes much thicker, and substantially darker.
Here, it is still dim and closely packed, but there is some room to
manoeuver. The ground is muddy and strewn with rotten leaves. In fact, the
whole forest looks rotten and seems to be decaying. There is a pungent odor
hanging in the still air. Much of the surrounding area can be seen from
here just by watching carefully.
[ obvious exits: N E S ]
Zone: Dark Forest
There are some tracks of a tree leaving south. vv
There are some tracks of a humanoid leaving east. >>
There are some tracks of a humanoid leaving east. >>
An oozing ball of mud is here, fighting YOU!
A warhorse is here, stamping his feet impatiently, being ridden by you.
The creepers is here, fighting YOU!

* R HP:Wounded MV:Strong - an oozing ball of mud: Wounded >
not
l
You start paying increased attention to your surroundings. A good tracker knows how well his horse can move - and right now mine is spent

* R HP:Wounded MV:Strong - an oozing ball of mud: Wounded > Rotten Ground
To the south the forest becomes much thicker, and substantially darker.
Here, it is still dim and closely packed, but there is some room to
manoeuver. The ground is muddy and strewn with rotten leaves. In fact, the
whole forest looks rotten and seems to be decaying. There is a pungent odor
hanging in the still air. Much of the surrounding area can be seen from
here just by watching carefully.
[ obvious exits: N E S ]
Zone: Dark Forest
There are some tracks of a tree leaving south. vv
There are some tracks of a humanoid leaving east. >>
There are some tracks of a humanoid leaving east. >>
An oozing ball of mud is here, fighting YOU!
A warhorse is here, stamping his feet impatiently, being ridden by you.
The creepers is here, fighting YOU!

* R HP:Wounded MV:Strong - an oozing ball of mud: Wounded >
l
Rotten Ground
To the south the forest becomes much thicker, and substantially darker.
Here, it is still dim and closely packed, but there is some room to
manoeuver. The ground is muddy and strewn with rotten leaves. In fact, the
whole forest looks rotten and seems to be decaying. There is a pungent odor
hanging in the still air. Much of the surrounding area can be seen from
here just by watching carefully.
[ obvious exits: N E S ]
Zone: Dark Forest
There are some tracks of a tree leaving south. vv
There are some tracks of a humanoid leaving east. >>
There are some tracks of a humanoid leaving east. >>
An oozing ball of mud is here, fighting YOU!
A warhorse is here, stamping his feet impatiently, being ridden by you.
The creepers is here, fighting YOU!

* R HP:Wounded MV:Strong - an oozing ball of mud: Wounded >
*Razhak* has arrived from the north, riding a shadow stallion.

* R HP:Wounded MV:Strong - an oozing ball of mud: Wounded >
You swiftly dodge the creepers's attempt to hit you.
You try to scythe an oozing ball of mud, but he deflects the blow.
An oozing ball of mud tries to hit you, but you dodge the attack.

l
* R HP:Wounded MV:Strong - an oozing ball of mud: Wounded >
f

*Monsoon* has arrived from the north, riding a shadow stallion.

* R HP:Wounded MV:Strong - an oozing ball of mud: Wounded > *Monsoon* leaves south
riding a shadow stallion.
Rotten Ground
To the south the forest becomes much thicker, and substantially darker.
Here, it is still dim and closely packed, but there is some room to
manoeuver. The ground is muddy and strewn with rotten leaves. In fact, the
whole forest looks rotten and seems to be decaying. There is a pungent odor
hanging in the still air. Much of the surrounding area can be seen from
here just by watching carefully.
[ obvious exits: N E S ]
Zone: Dark Forest
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a tree leaving south. vv
An oozing ball of mud is here, fighting YOU!
A warhorse is here, stamping his feet impatiently, being ridden by you.
The creepers is here, fighting YOU!

e
s
* R HP:Wounded MV:Strong - an oozing ball of mud: Wounded > You
panic and attempt to flee!


*Razhak* has arrived from the south, riding a shadow stallion.

not
*Razhak* tries to slash you, but you parry successfully.
You flee head over heels.
Decaying Forest
[ obvious exits: N E S W ]
Zone: Dark Forest
There are some tracks of an animal leaving east. >>
There are some tracks of a humanoid leaving south. vv
There are some tracks of a humanoid leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild boar runs through the forest.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
Rotting Earth
[ obvious exits: N E S W ]
Zone: Dark Forest
There are some tracks of an animal leaving west. <<
There are some tracks of a humanoid leaving east. >>
There are some tracks of an animal leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A glob of muddy leaves sits here, oozing a foul liquid.

* R HP:Wounded MV:Strong > Your mount is too exhausted.

* R HP:Wounded MV:Strong > You stop paying increased attention to your surroundings.

s
* R HP:Wounded MV:Strong >
Your mount is too exhausted.

* R HP:Wounded MV:Strong >
l
2
Rotting Earth
Bloated, twisted trees flourish here in this rotting forest. The ground is
soggy and covered with dead yellow and brown leaves. To the south, the trees
grow closer together and appear to be a bit healthier. There is a dark,
forboding air to that part of the forest though.
[ obvious exits: N E S W ]
Zone: Dark Forest
There are some tracks of an animal leaving west. <<
There are some tracks of a humanoid leaving east. >>
There are some tracks of an animal leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A glob of muddy leaves sits here, oozing a foul liquid.

* R HP:Wounded MV:Strong > [kill dark]
They aren't here.
2

2
* R HP:Wounded MV:Strong >
[kill dark]
They aren't here.
2
2

* R HP:Wounded MV:Strong > [kill dark]
They aren't here.

* R HP:Wounded MV:Strong > [kill dark]
You try to scythe *Razhak*, but he deflects the blow.

* R HP:Wounded MV:Strong - Razhak: Scratched >
*Monsoon* has arrived from the north, riding a shadow stallion.
[kill dark]
You do the best you can!

* R HP:Wounded MV:Strong - Razhak: Scratched >
b
-=+**+=-
You dodge a bash from *Razhak* who loses his balance and falls!
-
=
As *Razhak* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Strong - Razhak: Scratched >

An oozing ball of mud tries to hit Razhak, but he dodges the attack.
An oozing ball of mud tries to hit Razhak, but he deflects the blow.
The sun rises.
Your heartbeat calms down more as you feel less panicked.

* R HP:Wounded MV:Strong - Razhak: Scratched >
f
w
s
s
s
You panic and attempt to flee!


An oozing ball of mud tries to hit Razhak, but he parries successfully.

You flee head over heels.
Dark Forest
[ obvious exits: N W ]
Zone: Dark Forest
There are some tracks of a ridden mount leaving west. <<
There are some tracks of an animal leaving west. <<
There are some tracks of a humanoid leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.
Dark Forest
[ obvious exits: N E S W ]
Zone: Dark Forest
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
There are some tracks of an animal leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Strong > Dark Forest
[ obvious exits: N S W ]
Zone: Dark Forest
There are some tracks of a ridden mount leaving south. vv
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A glob of muddy leaves sits here, oozing a foul liquid.
A thick, stout plant with spiny foliage seems to quiver as you approach.

* R HP:Wounded MV:Strong > Dark Forest
[ obvious exits: N E S W ]
Zone: Dark Forest
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a humanoid leaving north. ^^
There are some tracks of an animal leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Monsoon* is standing here, riding a shadow stallion.

* R HP:Wounded MV:Strong > *Monsoon* tries to blast you, but you parry successfully.
No way! You're fighting for your life!

* R HP:Wounded MV:Strong - Monsoon: Scratched >
e
s
s
No way! You're fighting for your life!

* R HP:Wounded MV:Strong - Monsoon: Scratched > You scythe *Monsoon*'s right leg
hard.
*Monsoon* tries to blast you, but you parry successfully.
No way! You're fighting for your life!

f
* R HP:Wounded MV:Strong - Monsoon: Scratched > No way! You're fighting for your
life!

s
* R HP:Wounded MV:Strong - Monsoon: Scratched >
e
s
You panic and attempt to flee!

s
s
You flee head over heels.
Dark Forest
[ obvious exits: N S W ]
Zone: Dark Forest
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of an animal leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A glob of muddy leaves sits here, oozing a foul liquid.
A thick, stout plant with spiny foliage seems to quiver as you approach.
Dark Forest
[ obvious exits: N E S W ]
Zone: Dark Forest
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a humanoid leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Monsoon* is standing here, riding a shadow stallion.

* R HP:Wounded MV:Strong > Twisted Forest
[ obvious exits: S W ]
Zone: Dark Forest
There are some tracks of a humanoid leaving west. <<
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.

* R HP:Wounded MV:Strong > Dark Forest
[ obvious exits: N E S W ]
Zone: Dark Forest
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving west. <<
There are some tracks of a humanoid leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild boar runs through the forest.
A shaggy wolfish creature darts through the shadows.

* R HP:Wounded MV:Strong > Creepy Woods
[ obvious exits: N E S ]
Zone: Dark Forest
There are some tracks of an animal leaving east. >>
There are some tracks of a humanoid leaving north. ^^
There are some tracks of a humanoid leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tree is here, swinging a branch at your head.
A tree is here, swinging a branch at your head.

* R HP:Wounded MV:Strong > Dense Forest
[ obvious exits: N E W ]
Zone: Dark Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elk with massive antlers eyes you with curiosity.
An elk with massive antlers eyes you with curiosity.

w
w
* R HP:Wounded MV:Strong >
w
Thick Forest
[ obvious exits: E W ]
Zone: Dark Forest
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Wounded MV:Strong > Dark Forest
[ obvious exits: N E S W ]
Zone: Dark Forest
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
s
* R HP:Wounded MV:Strong >
Dark Forest
[ obvious exits: N E S W ]
Zone: Dark Forest
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild boar runs through the forest.
The lone wolf is slinking about in the shadows.
A wild boar runs through the forest.

* R HP:Wounded MV:Strong > Dark Forest
[ obvious exits: N E S W ]
Zone: Dark Forest
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Strong > A Path Through the Dead Forest
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.

* R HP:Wounded MV:Strong >
s
A Dead Forest
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Wounded MV:Strong >
A Dead Forest
[ obvious exits: N E W ] conserving horse moves off he main track - however there are no conflicting tracks to throw them off course
Zone: Northern Borderlands
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Strong >
not
l
You start paying increased attention to your surroundings.

* R HP:Wounded MV:Strong > A Dead Forest
The trees here grow closely together, their yellow leaves falling in piles that
lay on the ground. To the east, a path winds through the forest. To the south,
a huge block of stone blocks the path, and the trees start to take on a greener
appearance. To the north and west, the dying forest spreads out for miles.
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

2
* R HP:Wounded MV:Strong >

*Monsoon* has arrived from the north, riding a shadow stallion.

* R HP:Wounded MV:Strong > [kill dark]
You scythe *Monsoon*'s body hard.

* R HP:Wounded MV:Strong - Monsoon: Scratched >
na hagg camp
b
You scythe *Monsoon*'s head.
You narrate 'hagg camp'

f
* R HP:Wounded MV:Strong - Monsoon: Scratched >
n-
Cancelled.
You panic and attempt to flee!

You flee head over heels.
A Path Through the Dead Forest
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here, watching.
A raven is here, watching.
A cringing trolloc whelp cowers before you.
A cringing trolloc whelp cowers before you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Path through the Dead Forest
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

sc
* R HP:Wounded MV:Strong >
You have 235(405) hit and 145(168) movement points.
You have scored 98017852 experience points and 162 quest points.
You need 482148 exp to level and 238 qp to rank.
You have amassed 140 Turn points to date, ranking you Sei'taer Seventh.
This ranks you as Espen the Lieutenant [Ever Victorious Army 5] (Level 48).
You are standing.

* R HP:Wounded MV:Strong >
2
2
[kill dark]
They aren't here.

* R HP:Wounded MV:Strong >
[kill dark]
They aren't here.

* R HP:Wounded MV:Strong >
[kill dark]
They aren't here.
2

* R HP:Wounded MV:Strong >
*Monsoon* has arrived from the south, riding a shadow stallion.

* R HP:Wounded MV:Strong > *Monsoon* tries to blast you, but you deflect the blow.
[kill dark]
You do the best you can!

b
* R HP:Wounded MV:Strong - Monsoon: Scratched >
You scythe *Monsoon*'s right leg.
*Monsoon* tries to blast you, but you deflect the blow.

* R HP:Wounded MV:Strong - Monsoon: Hurt >
-
=+**+
=-
*Monsoon* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Strong - Monsoon: Hurt >

*Monsoon* tries to blast you, but you parry successfully.

* R HP:Wounded MV:Strong - Monsoon: Scratched >

*Razhak* slashes your left arm extremely hard.

* R HP:Wounded MV:Strong - Monsoon: Scratched >
f
w

*Razhak* slashes your head into bloody fragments!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Monsoon* blasts your left arm into bloody fragments!


Razhak assumes an offensive striking posture.

You flee head over heels.
A Path Through the Dead Forest
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here, watching.
A raven is here, watching.
A cringing trolloc whelp cowers before you.
A cringing trolloc whelp cowers before you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
A Path Through the Thinning Woods
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Battered MV:Strong >
Alas, you cannot go that way...

* R HP:Battered MV:Strong >
Alas, you cannot go that way...

dism
* R HP:Battered MV:Strong >
n
You stop riding him.

* HP:Battered MV:Strong >
A Path Through the Dead Forest
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
*Razhak* is standing here, riding a shadow stallion.
*Monsoon* is standing here, riding a shadow stallion.
A raven is here, watching.
A raven is here, watching.
A cringing trolloc whelp cowers before you.
A cringing trolloc whelp cowers before you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

n
* HP:Battered MV:Strong >
*Monsoon* leaves south riding a shadow stallion.

* HP:Battered MV:Strong >
Path through the Dead Forest
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving south. vv
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* HP:Battered MV:Strong >
w
A Dead Forest
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a humanoid leaving north. ^^
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving west. <<
A cringing trolloc whelp cowers before you.
A cringing trolloc whelp cowers before you.

* HP:Battered MV:Strong >
s
A cringing trolloc whelp has arrived from the west.
A Dead Forest
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving west. <<
A cringing trolloc whelp cowers before you.
A cringing trolloc whelp cowers before you.

* HP:Battered MV:Strong >
l
A Dead Forest
The trees here grow closely together, their yellow leaves falling in piles that
lay on the ground. To the east, a path winds through the forest. To the south,
a huge block of stone blocks the path, and the trees start to take on a greener
appearance. To the north and west, the dying forest spreads out for miles.
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving west. <<
*Razhak* is standing here, riding a shadow stallion.
A cringing trolloc whelp cowers before you.
A cringing trolloc whelp cowers before you.

* HP:Battered MV:Strong >
sc

*Razhak* tries to slash you, but you deflect the blow.

e
* HP:Battered MV:Strong - Razhak: Healthy > HP:Battered MP:Strong
You have scored 98016713 experience points and 162 quest points.
You need 483287 exp to level and 238 qp to rank.
You have amassed 140 Turn points to date, ranking you Sei'taer Seventh.
This ranks you as Espen the Lieutenant [Ever Victorious Army 5] (Level 48).
You are fighting Razhak.

f
* HP:Battered MV:Strong - Razhak: Healthy >
No way! You're fighting for your life!

n
* HP:Battered MV:Strong - Razhak: Healthy >
You try to scythe *Razhak*, but he deflects the blow.
*Razhak* tries to slash you, but you parry successfully.
You panic and attempt to flee!


Razhak assumes an offensive striking posture.

You flee head over heels.
A Path Through the Dead Forest
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
A raven is here, watching.
A raven is here, watching.
A cringing trolloc whelp cowers before you.
A cringing trolloc whelp cowers before you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Path through the Dead Forest
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a seanchan leaving west. <<
There are some tracks of an animal leaving north. ^^
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* HP:Battered MV:Tiring >
w
A Dead Forest
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a seanchan leaving south. vv
There are some tracks of a humanoid leaving north. ^^
A cringing trolloc whelp cowers before you.
A cringing trolloc whelp cowers before you.
A cringing trolloc whelp cowers before you.

* HP:Battered MV:Tiring >
w
A Dead Forest
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some tracks of a humanoid leaving east. >>
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving east. >>
A wilted tree leans to one side, on the brink of death.

* HP:Battered MV:Tiring >
s
s
A Dead Forest
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving north. ^^
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* HP:Battered MV:Tiring > Thinning Woods
[ obvious exits: N S ]
Zone: Northern Borderlands

* HP:Battered MV:Tiring >
l
s
Thinning Woods
A large rock lies here, with a tree seemingly growing out of the top of it.
Exposed roots snake down the side of the rock into the earth. Large bushes grow
all aroung the large rock, and small flowers add color to the green
environment. The lush woodland thins out to the west and to the south, but to
the north, the forest becomes thicker, but also appears to start dieing slowly.
[ obvious exits: N S ]
Zone: Northern Borderlands

* HP:Battered MV:Tiring > Thinning Woods
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving south. vv

e
* HP:Battered MV:Tiring >
e
*Relena* has arrived from the east, riding a warhorse. A Marath'damane! must beware but right now focused on shadowspawn
Thinning Woods
[ obvious exits: E S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving west. <<
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving east. >>
A spotted jaguar opens its eyes lazily.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* HP:Battered MV:Tiring >
A Path Through the Thinning Woods
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of an animal leaving west. <<
A black cat meanders to an unknown destination.
A young and strong buck is here, munching some grass.
A handsome stag stands here, ready to run.

* HP:Battered MV:Tiring >
n
rs
A Path Through the Thinning Woods
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
The corpse of a warhorse is lying here.

s
* HP:Battered MV:Tiring > [ride horse]
They're not here to be ridden.

w
* HP:Battered MV:Tiring >
w
A Path Through the Thinning Woods
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a seanchan leaving north. ^^
A black cat meanders to an unknown destination.
A young and strong buck is here, munching some grass.
A handsome stag stands here, ready to run.

* HP:Battered MV:Tiring >
Thinning Woods
[ obvious exits: E S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a seanchan leaving east. >>
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving south. vv
*Relena* is standing here, riding a warhorse.
*Relena* is surrounded by a shimmering white aura! A strange glow surrounds the Marath'damane
A spotted jaguar opens its eyes lazily.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* HP:Battered MV:Tiring > Thinning Woods
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a seanchan leaving east. >>
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving south. vv

* HP:Battered MV:Tiring >
na my horse dead
A spotted jaguar has arrived from the east.
You swiftly dodge a spotted jaguar's attempt to hit you.
You scythe a spotted jaguar's head into bloody fragments!
A spotted jaguar tries to hit you, but you deflect the blow.
The day has begun.
Your heartbeat calms down more as you feel less panicked. Starting tic timer.
*Razhak* has arrived from the south, riding a shadow stallion.
You narrate 'my horse dead'

7
* HP:Battered MV:Tiring - a spotted jaguar: Wounded >
*Razhak* tries to slash you, but you deflect the blow.

* HP:Battered MV:Tiring - a spotted jaguar: Wounded >
*Razhak* tries to slash you, but you deflect the blow.

* HP:Battered MV:Tiring - a spotted jaguar: Wounded > [change mood wimpy]
Mood changed to: Wimpy

* HP:Battered MV:Tiring - a spotted jaguar: Wounded >
na thy zerk
f
You narrate 'thy zerk' Communicate important facts

na 1w Had just passed the Marath'damane - must keep instructions simple
* HP:Battered MV:Tiring - a spotted jaguar: Wounded > You panic
and attempt to flee!


A spotted jaguar tries to hit you, but you parry successfully.


You flee head over heels.
Thinning Woods
[ obvious exits: E S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a seanchan leaving east. >>
There are some tracks of a seanchan leaving west. <<
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving east. >>
Warped, menacing trees shiver, boughs slowly enclosing around you.

* HP:Battered MV:Tiring > You narrate '1w'

* HP:Battered MV:Tiring >
w
2
*Razhak* has arrived from the west, riding a shadow stallion.
Thinning Woods
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a seanchan leaving east. >>
There are some tracks of a seanchan leaving east. >>
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving south. vv
A spotted jaguar opens its eyes lazily.

b
* HP:Battered MV:Tiring >
[kill dark]
They aren't here.

2
* HP:Battered MV:Tiring > Bash who?

s
2
* HP:Battered MV:Tiring >
Thinning Woods
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving west. <<
A giant bee preys on small animals.

* HP:Battered MV:Tiring >
[kill dark]
They aren't here.

* HP:Battered MV:Tiring >
na seen
You narrate 'seen'
Isabel narrates '1w of what?'

sc
* HP:Battered MV:Tiring >
You have 169(405) hit and 97(168) movement points.
You have scored 98015847 experience points and 162 quest points.
You need 484153 exp to level and 238 qp to rank.
You have amassed 140 Turn points to date, ranking you Sei'taer Seventh.
This ranks you as Espen the Lieutenant [Ever Victorious Army 5] (Level 48).
You are standing.

* HP:Battered MV:Tiring >
n
n
2
Thinning Woods
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a seanchan leaving east. >>
There are some tracks of a seanchan leaving south. vv
There are some tracks of a seanchan leaving east. >>
There are some tracks of an animal leaving south. vv
A spotted jaguar opens its eyes lazily.

b
* HP:Battered MV:Tiring > Thinning Woods
[ obvious exits: N S ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a seanchan leaving south. vv

* HP:Battered MV:Tiring > [kill dark]
They aren't here.
!

* HP:Battered MV:Tiring > Bash who?

* HP:Battered MV:Tiring >
na i passed relena n w of alle camp
s
s
You narrate 'i passed relena n w of alle camp'

e
* HP:Battered MV:Tiring > Thinning Woods
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a seanchan leaving east. >>
There are some tracks of a seanchan leaving south. vv
There are some tracks of a seanchan leaving north. ^^
A spotted jaguar opens its eyes lazily.

e
* HP:Battered MV:Tiring > Thinning Woods
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a seanchan leaving north. ^^
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving north. ^^
A giant bee preys on small animals.

* HP:Battered MV:Winded >
whe
Thinning Woods
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving east. >>
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving east. >>
A wild boar runs through the forest.
The large dark wolf slinks here, eyes filled with an animal cunning.

* HP:Battered MV:Winded > A Path Through the Thinning Woods
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of an animal leaving west. <<

* HP:Battered MV:Winded > Players in your Zone
--------------------
Espen - A Path Through the Thinning Woods

* HP:Battered MV:Winded >
n
A Path Through the Thinning Woods
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
*Monsoon* is standing here, riding a shadow stallion.
A black cat meanders to an unknown destination.
A young and strong buck is here, munching some grass.
A handsome stag stands here, ready to run.

* HP:Battered MV:Winded >

*Monsoon* has arrived from the north, riding a shadow stallion.

na talk please
* HP:Battered MV:Winded >
*Monsoon* tries to blast you, but you parry successfully.

2
* HP:Battered MV:Winded - Monsoon: Scratched >
You narrate 'talk please'

* HP:Battered MV:Winded - Monsoon: Scratched >
[kill dark]
You do the best you can!

7
* HP:Battered MV:Winded - Monsoon: Scratched >
f
[change mood wimpy]
Mood changed to: Wimpy

* HP:Battered MV:Winded - Monsoon: Scratched > You panic and
attempt to flee!

sc

You scythe *Monsoon*'s body.
A handsome stag leaves south. vv
You flee head over heels.
Thinning Woods
[ obvious exits: E S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a seanchan leaving west. <<
Warped, menacing trees shiver, boughs slowly enclosing around you.

* HP:Battered MV:Winded >
You have 183(405) hit and 69(168) movement points.
You have scored 98014708 experience points and 162 quest points.
You need 485292 exp to level and 238 qp to rank.
You have amassed 140 Turn points to date, ranking you Sei'taer Seventh.
This ranks you as Espen the Lieutenant [Ever Victorious Army 5] (Level 48).
You are standing.

* HP:Battered MV:Winded >
w
Thinning Woods
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a seanchan leaving south. vv
There are some tracks of a seanchan leaving south. vv
There are some tracks of a seanchan leaving north. ^^
A spotted jaguar opens its eyes lazily.

n
* HP:Battered MV:Winded >
Thinning Woods
[ obvious exits: N S ]
Zone: Northern Borderlands
There are some tracks of a seanchan leaving south. vv
There are some tracks of a seanchan leaving south. vv

* HP:Battered MV:Winded >
Relena narrates 'alle camp'

cc 182
* HP:Battered MV:Winded >
[change wimpy]
You will now flee if you go below 182 hit points.

* HP:Battered MV:Winded >
s
s
e
Thinning Woods
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a seanchan leaving north. ^^
There are some tracks of a seanchan leaving south. vv
There are some tracks of a seanchan leaving north. ^^
A spotted jaguar opens its eyes lazily.

e
* HP:Battered MV:Winded > Thinning Woods
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a seanchan leaving north. ^^
There are some tracks of a seanchan leaving east. >>
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving east. >>
A giant bee preys on small animals.

e
2
* HP:Battered MV:Winded > Thinning Woods
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a seanchan leaving east. >>
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving east. >>
A wild boar runs through the forest.
The large dark wolf slinks here, eyes filled with an animal cunning.

b
bash
* HP:Battered MV:Winded > A Path Through the Thinning Woods
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a seanchan leaving north. ^^
*Monsoon* is standing here, riding a shadow stallion.
A handsome stag stands here, ready to run.

* HP:Battered MV:Winded > *Monsoon* tries to blast you, but you parry successfully.
No way! You're fighting for your life!

* HP:Battered MV:Winded - Monsoon: Scratched > [kill dark]
You do the best you can!

* HP:Battered MV:Winded - Monsoon: Scratched >

-=+
*Relena* has arrived from the north, riding a warhorse.
**+
*Relena* barely strikes *Monsoon*'s right leg.
=-
*Relena* tickles *Monsoon*'s body with her strike.
-=
Your bash at *Monsoon* sends him sprawling!

* HP:Battered MV:Winded - Monsoon: Scratched >
b
They already seem to be stunned.

b
* HP:Battered MV:Winded - Monsoon: Scratched >
They already seem to be stunned.

* HP:Battered MV:Winded - Monsoon: Scratched >
You scythe *Monsoon*'s right arm.

* HP:Battered MV:Winded - Monsoon: Scratched >
*Razhak* tries to slash *Relena*, but she parries successfully.
They already seem to be stunned.

* HP:Battered MV:Winded - Monsoon: Scratched >
b
*Relena* throws a weakened fireball at *Monsoon*, who screams in pain.

* HP:Battered MV:Winded - Monsoon: Hurt >
They already seem to be stunned.

* HP:Battered MV:Winded - Monsoon: Hurt >
*Relena* strikes *Monsoon*'s body.
You scythe *Monsoon*'s head hard.
*Relena* panics, and attempts to flee!
They already seem to be stunned.

* HP:Battered MV:Winded - Monsoon: Hurt >
*Razhak* sends *Relena* sprawling with a powerful bash!
-
=+**+
*Razhak* slashes *Relena*'s head.
=
- -=
Your bash at *Monsoon* sends him sprawling!

* HP:Battered MV:Winded - Monsoon: Hurt >
*Razhak* slashes *Relena*'s body.

* HP:Battered MV:Winded - Monsoon: Hurt >

*Razhak* slashes *Relena*'s right hand hard.
You scythe *Monsoon*'s body.

* HP:Battered MV:Winded - Monsoon: Hurt >

*Relena* leaves north riding a warhorse.

* HP:Battered MV:Winded - Monsoon: Hurt >
na need u isa
b
*Razhak* tries to slash you, but you deflect the blow. Razhak clearly berserk
You narrate 'need u isa'

* HP:Battered MV:Winded - Monsoon: Hurt >
7

Cancelled.
[change mood wimpy]
Mood changed to: Wimpy

Tic in 7 seconds!
* HP:Battered MV:Winded - Monsoon: Hurt >
f
You panic and attempt to flee!


You flee head over heels.
Thinning Woods
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a seanchan leaving east. >>
There are some tracks of a seanchan leaving east. >>
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving north. ^^
A wild boar runs through the forest.

* HP:Battered MV:Weary >

*Monsoon* has arrived from the east, riding a shadow stallion.

n
* HP:Battered MV:Weary >
*Monsoon* tries to blast you, but you deflect the blow.

e
* HP:Battered MV:Weary - Monsoon: Hurt >
No way! You're fighting for your life!

f
* HP:Battered MV:Weary - Monsoon: Hurt > *Relena* has arrived from the west, riding a
warhorse.
No way! You're fighting for your life!

n
* HP:Battered MV:Weary - Monsoon: Hurt > *Relena* leaves east
riding a warhorse.
*Razhak* has arrived from the east, riding a shadow stallion.
You panic and attempt to flee!

e
e

*Razhak* tries to slash you, but you parry successfully.


Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 63.533 seconds.
*Relena* has arrived from the east, riding a warhorse.

You flee head over heels.
Thinning Woods
[ obvious exits: E S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving east. >>
The large dark wolf slinks here, eyes filled with an animal cunning.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Alas, you cannot go that way...

* HP:Battered MV:Winded > A Path Through the Thinning Woods
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving west. <<
A black cat meanders to an unknown destination.
A young and strong buck is here, munching some grass.

* HP:Battered MV:Winded > Alas, you cannot go that way...

s
* HP:Battered MV:Winded >
s
s
A Path Through the Thinning Woods
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A scarred Shienaran soldier with a topknot stands here.
*Isabel* is standing here. Sometimes the Oathbreakers show promise - one day I hope this one swears the Oaths
A handsome stag stands here, ready to run.

* HP:Battered MV:Winded >
A Forested Path Through the Borderlands
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a humanoid leaving north. ^^
There are some tracks of a human leaving north. ^^
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving north. ^^

* HP:Battered MV:Winded > Forested Borderlands
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of an animal leaving south. vv

* HP:Battered MV:Weary >
na relena alle camp
n
n
You narrate 'relena alle camp' go time

w
* HP:Battered MV:Weary > A Forested Path Through the Borderlands
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a humanoid leaving north. ^^
There are some tracks of a seanchan leaving south. vv
There are some tracks of a human leaving north. ^^
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving north. ^^
A scarred Shienaran soldier with a topknot stands here.
*Isabel* is standing here.

2
b
* HP:Battered MV:Weary > A Path Through the Thinning Woods
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
*Razhak* is standing here, riding a shadow stallion.
A handsome stag stands here, ready to run.

* HP:Battered MV:Weary > *Razhak* tries to slash you, but you parry successfully.
No way! You're fighting for your life!

* HP:Battered MV:Weary - Razhak: Healthy >
You try to scythe *Razhak*, but he parries successfully.
*Razhak* tries to slash you, but you parry successfully.
[kill dark]
You do the best you can!

* HP:Battered MV:Weary - Razhak: Healthy > -=+
*Isabel* has arrived from the south.
A seasoned Shienaran soldier has arrived from the south.
**
*Isabel* leaves west. <<
A seasoned Shienaran soldier leaves west. <<
+=
*Monsoon* has arrived from the north, riding a shadow stallion.
-
*Monsoon* tries to blast you, but you deflect the blow.


*Monsoon* blasts your left arm into bloody fragments!
You are interrupted and stop what you are doing.
You panic and attempt to flee!


You flee head over heels.
A Path Through the Thinning Woods
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A black cat meanders to an unknown destination.
A young and strong buck is here, munching some grass.

* HP:Battered MV:Weary >
w

*Monsoon* has arrived from the south, riding a shadow stallion.

* HP:Battered MV:Weary > *Monsoon* tries to blast you, but you parry successfully.
No way! You're fighting for your life!

* HP:Battered MV:Weary - Monsoon: Hurt >
sc
f
w
You scythe *Monsoon*'s body hard.
HP:Battered MP:Weary
You have scored 98011891 experience points and 162 quest points.
You need 488109 exp to level and 238 qp to rank.
You have amassed 140 Turn points to date, ranking you Sei'taer Seventh.
This ranks you as Espen the Lieutenant [Ever Victorious Army 5] (Level 48).
You are fighting Monsoon.

* HP:Battered MV:Weary - Monsoon: Hurt >
You panic and attempt to flee!

You flee head over heels.
Thinning Woods
[ obvious exits: E S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
A wild boar runs through the forest.
The large dark wolf slinks here, eyes filled with an animal cunning.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Thinning Woods
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a seanchan leaving south. vv
There are some tracks of a seanchan leaving south. vv
There are some tracks of a seanchan leaving north. ^^
A spotted jaguar opens its eyes lazily.

* HP:Battered MV:Weary >
s
e
Thinning Woods
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a seanchan leaving east. >>
There are some tracks of a seanchan leaving east. >>
There are some tracks of an animal leaving north. ^^
A giant bee preys on small animals.

* HP:Battered MV:Weary >
sc
Thinning Woods
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
Isabel narrates 'am alle camp on them'

* HP:Battered MV:Weary >

*Monsoon* has arrived from the north, riding a shadow stallion.

* HP:Battered MV:Weary > You have 162(405) hit and 29(168) movement points.
You have scored 98010512 experience points and 162 quest points.
You need 489488 exp to level and 238 qp to rank.
You have amassed 140 Turn points to date, ranking you Sei'taer Seventh.
This ranks you as Espen the Lieutenant [Ever Victorious Army 5] (Level 48).
You are standing.

* HP:Battered MV:Weary >
e
2
b
A Path Through the Thinning Woods
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving west. <<
*Relena* is standing here, riding a warhorse.
*Relena* is surrounded by a shimmering white aura!
*Monsoon* is here, fighting a seasoned Shienaran soldier, riding a shadow stallion.
A seasoned Shienaran soldier is here, fighting Razhak.
*Isabel* is here, fighting Razhak.
*Razhak* is sitting here, riding a shadow stallion.

* HP:Battered MV:Weary >
[kill dark]
You scythe *Monsoon*'s right leg hard.

* HP:Battered MV:Weary - a seasoned Shienaran soldier: Hurt - Monsoon: Wounded >
-
A seasoned Shienaran soldier scythes Razhak's body.
*Isabel* crushes *Razhak*'s right leg hard.
Isabel narrates 'bashed razhak'
=
*Monsoon* sends a seasoned Shienaran soldier sprawling with a powerful bash!
+**
+=- -=
Your bash at *Monsoon* sends him sprawling!

* HP:Battered MV:Weary - a seasoned Shienaran soldier: Hurt - Monsoon: Wounded >
You scythe *Monsoon*'s right arm hard.

cc 161
* HP:Battered MV:Weary - a seasoned Shienaran soldier: Hurt - Monsoon: Wounded >

*Razhak* sends *Isabel* sprawling with a powerful bash!

* HP:Battered MV:Weary - a seasoned Shienaran soldier: Hurt - Monsoon: Wounded >
l
[change wimpy]
You will now flee if you go below 161 hit points.

* HP:Battered MV:Weary - a seasoned Shienaran soldier: Hurt - Monsoon: Wounded >
*Relena* unleashes a flurry of icy spikes at *Monsoon*, who is stabbed repeatedly.
A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving west. <<
*Relena* is here, fighting Monsoon, riding a warhorse.
*Relena* is surrounded by a shimmering white aura!
*Monsoon* is sitting here, riding a shadow stallion.
A seasoned Shienaran soldier is sitting here.
*Isabel* is sitting here.
*Razhak* is here, fighting Isabel, riding a shadow stallion.

* HP:Battered MV:Weary - a seasoned Shienaran soldier: Hurt - Monsoon: Battered >

You scythe *Monsoon*'s right leg very hard.
*Razhak* slashes *Isabel*'s right leg very hard.

* HP:Battered MV:Weary - a seasoned Shienaran soldier: Wounded - Monsoon: Battered >
weather
*Razhak* slashes *Isabel*'s body.
The temperature is about 5 degrees.
The sky is lightly snowing, and a mild wind comes from the north.

* HP:Battered MV:Weary - a seasoned Shienaran soldier: Wounded - Monsoon: Battered >

*Monsoon* panics, and attempts to flee!
*Relena* unleashes a flurry of icy spikes at *Monsoon*, who is stabbed repeatedly.

* HP:Battered MV:Weary - a seasoned Shienaran soldier: Wounded - Monsoon: Beaten >

*Relena* barely strikes *Monsoon*'s head.
*Monsoon* panics, and attempts to flee!
You scythe *Monsoon*'s left leg hard.
A seasoned Shienaran soldier tries to scythe Razhak, but he deflects the blow.
*Razhak* slashes *Isabel*'s body hard.

na you two group its cold R
* HP:Battered MV:Weary - a seasoned Shienaran soldier: Hurt - Monsoon: Beaten >
*Monsoon* leaves west riding a shadow stallion.

b
* HP:Battered MV:Weary >
You narrate 'you two group its cold R'

* HP:Battered MV:Weary > Bash who?

* HP:Battered MV:Haggard >
l
2
A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
*Relena* is standing here, riding a warhorse.
*Relena* is surrounded by a shimmering white aura!
A seasoned Shienaran soldier is here, fighting Razhak.
*Isabel* is here, fighting Razhak.
*Razhak* is here, fighting Isabel, riding a shadow stallion.

b
bash
* HP:Battered MV:Haggard >
A seasoned Shienaran soldier tries to scythe Razhak, but he parries successfully.
[kill dark]
You try to scythe *Razhak*, but he parries successfully.

* HP:Battered MV:Haggard - Isabel: Wounded - Razhak: Hurt > -=
*Relena* unleashes a flurry of icy spikes at *Razhak*, who is stabbed repeatedly.
*Razhak* avoids being bashed by *Isabel* who loses her balance and falls!
+*

*Razhak* sends *Isabel* sprawling with a powerful bash!
*
+=-
A seasoned Shienaran soldier tries to scythe Razhak, but he deflects the blow.
*Razhak* slashes *Isabel*'s left leg very hard.
-=
Your bash at *Razhak* sends him sprawling!

* HP:Battered MV:Haggard - Isabel: Wounded - Razhak: Wounded >

Isabel narrates 'he doesnt look zerk'

* HP:Battered MV:Haggard - Isabel: Wounded - Razhak: Wounded >

*Relena* unleashes a flurry of icy spikes at *Razhak*, who is stabbed repeatedly.

* HP:Battered MV:Haggard - Isabel: Wounded - Razhak: Wounded >

*Relena* strikes *Razhak*'s head.
You scythe *Razhak*'s body.
A seasoned Shienaran soldier scythes Razhak's right arm.
*Isabel* crushes *Razhak*'s body hard.

* HP:Battered MV:Haggard - Isabel: Wounded - Razhak: Battered >
b

Isabel narrates 'oh wait he is'

* HP:Battered MV:Haggard - Isabel: Wounded - Razhak: Battered >

You scythe *Razhak*'s left foot hard.
A seasoned Shienaran soldier barely scythes Razhak's body.
*Isabel* crushes *Razhak*'s left leg hard.

b
* HP:Battered MV:Haggard - Isabel: Wounded - Razhak: Battered >
*Isabel* snickers softly.

* HP:Battered MV:Haggard - Isabel: Wounded - Razhak: Battered >
*Relena* unleashes a flurry of icy spikes at *Razhak*, who is
stabbed repeatedly.
-=+**+
A seasoned Shienaran soldier tries to scythe Razhak, but he deflects the blow.
*Razhak* slashes *Isabel*'s left arm very hard.
*Isabel* tries to crush *Razhak*, but he deflects the blow.
=-
*Razhak* slashes *Isabel*'s body hard.
-=
Your bash at *Razhak* sends him sprawling!

* HP:Battered MV:Haggard - Isabel: Battered - Razhak: Beaten >

*Relena* barely strikes *Razhak*'s body.
You scythe *Razhak*'s body very hard.
A seasoned Shienaran soldier scythes Razhak's head.

* HP:Battered MV:Haggard - Isabel: Battered - Razhak: Beaten >

*Relena* strikes *Razhak*'s right arm.
You scythe *Razhak*'s right leg very hard.
A seasoned Shienaran soldier scythes Razhak's left hand.
*Isabel* crushes *Razhak*'s right foot very hard.

* HP:Battered MV:Haggard - Isabel: Battered - Razhak: Critical >

Relena narrates 'sps out'

g all corpse
* HP:Battered MV:Haggard - Isabel: Battered - Razhak: Critical >
g all corpse
g all corpse Usually I recommend against spam looting fades but Monsoon should be here to loot
You don't have a corpse.

g all corpse
* HP:Battered MV:Haggard - Isabel: Battered - Razhak: Critical > You don't have a
corpse.

g all corpse
* HP:Battered MV:Haggard - Isabel: Battered - Razhak: Critical > You don't have a
corpse.

g all corpse
* HP:Battered MV:Haggard - Isabel: Battered - Razhak: Critical >
*Relena* tries to strike *Razhak*, but he deflects the blow.
You try to scythe *Razhak*, but he parries successfully.
A seasoned Shienaran soldier tries to scythe Razhak, but he parries successfully.
*Razhak* gazes deeply at *Isabel*...
The gaze of *Razhak* fails to affect *Isabel*.
*Razhak* slashes *Isabel*'s head.
*Isabel* crushes *Razhak*'s right leg hard.
You don't have a corpse.

g all corpse
* HP:Battered MV:Haggard - Isabel: Battered - Razhak: Critical > You don't have a
corpse.

* HP:Battered MV:Haggard - Isabel: Battered - Razhak: Critical > You don't have a
corpse.

g all corpse
* HP:Battered MV:Haggard - Isabel: Battered - Razhak: Critical > You don't have a
corpse.

* HP:Battered MV:Haggard - Isabel: Battered - Razhak: Critical >
g all corpse
You don't have a corpse.

* HP:Battered MV:Haggard - Isabel: Battered - Razhak: Critical >
g all corpse
Tic in 7 seconds!
You don't have a corpse.

g all corpse
* HP:Battered MV:Haggard - Isabel: Battered - Razhak: Critical >
*Razhak* slashes *Isabel*'s left leg.

* HP:Battered MV:Haggard - Isabel: Battered - Razhak: Critical > You don't have a
corpse.

g all corpse
* HP:Battered MV:Haggard - Isabel: Battered - Razhak: Critical > You don't have a
corpse.

* HP:Battered MV:Haggard - Isabel: Battered - Razhak: Critical >
*Relena* tries to strike *Razhak*, but he parries successfully.
You try to scythe *Razhak*, but he deflects the blow.
A seasoned Shienaran soldier barely scythes Razhak's body.
*Razhak* slashes *Isabel*'s body hard.
*Isabel* tries to crush *Razhak*, but he parries successfully.

* HP:Battered MV:Haggard - Isabel: Battered - Razhak: Critical > You don't have a
corpse.

g all corpse
* HP:Battered MV:Haggard - Isabel: Battered - Razhak: Critical >
g all corpse
You don't have a corpse.

g all corpse
* HP:Battered MV:Haggard - Isabel: Battered - Razhak: Critical >
You don't have a corpse.

g all corpse
* HP:Battered MV:Haggard - Isabel: Battered - Razhak: Critical >
You don't have a corpse.

* HP:Battered MV:Haggard - Isabel: Battered - Razhak: Critical >
g all corpse
*Razhak* slashes *Isabel*'s body hard.
You don't have a corpse.

* HP:Battered MV:Haggard - Isabel: Battered - Razhak: Critical >
g all corpse
g all corpse
*Relena* tries to strike *Razhak*, but he parries successfully.
You scythe *Razhak*'s body hard.
*Razhak* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
You gain a level! Success!!
Your blood freezes as you hear *Razhak*'s death cry.
Your heartbeat calms down more as you feel less panicked.
You get a pair of lissome leather boots with metal capped toes from the corpse of
Razhak.
You get a pair of thick, gold-plated greaves from the corpse of Razhak.
You get a flask stained with human blood from the corpse of Razhak.
You get a flask stained with human blood from the corpse of Razhak.
You get a belt with a buckle of cuendillar from the corpse of Razhak.
You get a razor-sharp longsword from the corpse of Razhak.
You get a polished onyx-inlaid shield from the corpse of Razhak.
You get a jeweled wristcuff from the corpse of Razhak.
You get a jeweled wristcuff from the corpse of Razhak.
You get a sturdy pair of full leather gauntlets from the corpse of Razhak.
You get a pair of polished, gold-plated vambraces from the corpse of Razhak.
You get a backpack from the corpse of Razhak.
You get an inky black cloak from the corpse of Razhak.
You get a shirt of overlapping black scales from the corpse of Razhak.
You get a shimmering chain of gold from the corpse of Razhak.
You get a shimmering chain of gold from the corpse of Razhak.
You get a strange, insectoid helm from the corpse of Razhak.
You get a gold ring delicately carved with ivy from the corpse of Razhak.
You get a gold ring delicately carved with ivy from the corpse of Razhak.
You get an oilstone from the corpse of Razhak.

* HP:Battered MV:Weary > Beads of cold sweat begin to emerge from your face!
You feel some dark power draining your life force...
The corpse of Razhak seems to be empty.

g all corpse
* HP:Battered MV:Weary > You feel some dark power draining your life force...
The corpse of Razhak seems to be empty.

* HP:Battered MV:Weary >
You feel some dark power draining your life force...
The corpse of Razhak seems to be empty.

* HP:Battered MV:Weary >

*Monsoon* has arrived from the west, riding a shadow stallion.

* HP:Battered MV:Weary >

*Relena* stops using a yew staff.

* HP:Battered MV:Weary >
*Monsoon* leaves north riding a shadow stallion.
*Relena* draws a dagger from a bright red robe with a flash of steel.

* HP:Battered MV:Weary >

*Relena* leans over and severs the head from the corpse of Razhak.

* HP:Battered MV:Weary >
*Relena* sheathes a dagger into a bright red robe.

* HP:Battered MV:Weary >

*Relena* wields a yew staff.

* HP:Battered MV:Weary >
drop inky
You feel some dark power draining your life force...
You drop an inky black cloak.

* HP:Battered MV:Weary >
drop shirt
You drop a shirt of overlapping black scales.

i
* HP:Battered MV:Weary >
You are carrying:
an oilstone
[2] a gold ring delicately carved with ivy
a strange, insectoid helm
[2] a shimmering chain of gold
a backpack
a pair of polished, gold-plated vambraces
a sturdy pair of full leather gauntlets
[2] a jeweled wristcuff
a polished onyx-inlaid shield
a razor-sharp longsword
a belt with a buckle of cuendillar
[2] a flask stained with human blood
a pair of thick, gold-plated greaves
a pair of lissome leather boots with metal capped toes
the death scalp of a tribal warrior slain in Seandar
the death scalp of a young assassin slain in Seandar
ten copper pennys
a wealth of gold crowns (163)

* HP:Battered MV:Weary >

*Isabel* leaves south. vv
A seasoned Shienaran soldier leaves south. vv

* HP:Battered MV:Weary >
save
l
Saving Espen.

* HP:Battered MV:Weary >
A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
The corpse of Razhak is lying here.
*Relena* is standing here, riding a warhorse.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* HP:Battered MV:Weary >
sc
You have 146(405) hit and 40(168) movement points.
You have scored 98514322 experience points and 162 quest points.
You need 4985678 exp to level and 238 qp to rank.
You have amassed 177 Turn points to date, ranking you Sei'taer Fifth.
This ranks you as Espen the Lieutenant [Ever Victorious Army 5] (Level 49).
You are standing.

* HP:Battered MV:Weary >

*Relena* leaves north riding a warhorse.

* HP:Battered MV:Weary >
cc 145
l
[change wimpy]
You will now flee if you go below 145 hit points.

* HP:Battered MV:Weary >
A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
The corpse of Razhak is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* HP:Battered MV:Weary >

Espen
Posts: 47
Joined: Wed May 05, 2021 3:06 am

Re: Forward the Corenne

Post by Espen » Wed Jun 02, 2021 10:38 am

A relatively slow log wherein my horse dies :(

A Marath'damane and a Borderguard both came to assist at this point.


* R HP:Scratched MV:Full > *Razhak* tries to slash you, but you deflect the blow.
[kill dark]
You do the best you can!

* R HP:Scratched MV:Full - Razhak: Scratched > You scythe *Razhak*'s right leg.
*Razhak* gazes deeply into your soul.. very chilling.
The gaze of *Razhak* fails to affect you.
*Razhak* tries to slash you, but you parry successfully.
[kill dark]
You do the best you can!

l
* R HP:Scratched MV:Full - Razhak: Scratched > [kill dark]
You do the best you can!

* R HP:Scratched MV:Full - Razhak: Scratched >
The Blight
The waste of the Blight surrounds you. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of spring,
pale and pulpy, waxen things that appear to decay while you watch them. The
air is ripe with the sweet stench of decay, and it is difficult to avoid
gagging when you breathe.
[ obvious exits: E S W ]
Zone: The Blight
*Razhak* is here, fighting YOU!, riding a shadow stallion.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Full - Razhak: Scratched >
bash
-=
You dodge a bash from *Razhak* who loses his balance and falls!
+**+=
- -=
Your bash at *Razhak* sends him sprawling!

* R HP:Scratched MV:Full - Razhak: Scratched >
You scythe *Razhak*'s left leg hard.

b
* R HP:Scratched MV:Full - Razhak: Scratched >
You try to scythe *Razhak*, but he deflects the blow.
*Razhak* tries to slash you, but you deflect the blow.

* R HP:Scratched MV:Full - Razhak: Scratched >
-
=+**+
=-

*Razhak* sends you sprawling with a powerful bash!

* R HP:Scratched MV:Full - Razhak: Scratched >
b

*Razhak* slashes your right leg into bloody fragments!

* R HP:Hurt MV:Full - Razhak: Scratched >
*Monsoon* has arrived from the west, riding a shadow stallion.

* R HP:Hurt MV:Full - Razhak: Scratched >
*Monsoon* leaves east riding a shadow stallion.

* R HP:Hurt MV:Full - Razhak: Scratched >

*Razhak* slashes your left leg into bloody fragments!

* R HP:Hurt MV:Full - Razhak: Scratched >
f
s


* R HP:Hurt MV:Full - Razhak: Scratched >

*Monsoon* has arrived from the east, riding a shadow stallion.

* R HP:Hurt MV:Full - Razhak: Scratched >
*Monsoon* blasts your left leg into bloody fragments!

* R HP:Wounded MV:Full - Razhak: Scratched >
*Razhak* slashes your left foot into bloody fragments!

* R HP:Wounded MV:Full - Razhak: Scratched >

*Monsoon* blasts your body into bloody fragments!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Razhak* slashes your body into bloody fragments!

You flee head over heels.
The Blight
[ obvious exits: N S W ]
Zone: The Blight
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a humanoid leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Bash who?

* R HP:Battered MV:Full > You can't ride in there.

* R HP:Battered MV:Full > The Blight
[ obvious exits: N E S W ]
Zone: The Blight
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a humanoid leaving east. >>
There are some tracks of a humanoid leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

na monsoon lol
* R HP:Battered MV:Full >
You narrate 'monsoon lol'

* R HP:Battered MV:Full >
s
The Blight
[ obvious exits: N E S W ]
Zone: The Blight
There are some tracks of an animal leaving west. <<
There are some tracks of a humanoid leaving east. >>
There are some tracks of an animal leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

w Two fades in a chokey spot - time to reorient
* R HP:Battered MV:Full >
The Blight
[ obvious exits: N E ]
Zone: The Blight
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving east. >>
There are some tracks of a humanoid leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge misshapen bear with large tusks, howls hungrily.
A spider-legged beast is here, most of it teeth.

sc
* R HP:Battered MV:Full >
You have 167(405) hit and 153(168) movement points.
You have scored 98027963 experience points and 162 quest points.
You need 472037 exp to level and 238 qp to rank.
You have amassed 140 Turn points to date, ranking you Sei'taer Seventh.
This ranks you as Espen the Lieutenant [Ever Victorious Army 5] (Level 48).
You are standing.

* R HP:Battered MV:Full >
n
The Blight
[ obvious exits: N E S ]
Zone: The Blight
There are some tracks of an animal leaving south. vv
There are some tracks of a humanoid leaving east. >>
There are some tracks of an animal leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full >
cc 166
[change wimpy]
You will now flee if you go below 166 hit points.

* R HP:Battered MV:Full >
n
w
n
The Blight
[ obvious exits: E S W ]
Zone: The Blight
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Razhak* is standing here, riding a shadow stallion.

The Blight
[ obvious exits: N E S ]
Zone: The Blight
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
The blighted tree is lying here, mortally wounded.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Battered MV:Strong > The Blight
[ obvious exits: N S W ]
Zone: The Blight
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the south.
A rat has arrived from the south.

* R HP:Battered MV:Strong >
w
w
Dying Plains in the Blight
[ obvious exits: N E W ]
Zone: The Blight
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the east.
A rat has arrived from the east.

not
* R HP:Battered MV:Strong >
w
End of the Dark Road
[ obvious exits: N E W ]
Zone: The Blight
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the east.

* R HP:Battered MV:Strong > You stop paying increased attention to your surroundings.

* R HP:Battered MV:Strong > Rocky Plains in the Blight
[ obvious exits: N E ]
Zone: The Blight
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc scout sniffs the air here.

n
* R HP:Battered MV:Strong >
w
w
Desolate Plains
[ obvious exits: N E S W ]
Zone: Shayol Ghul
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
An enormous blight worm towers above you, making an eerie shrill scream.

w
w
* R HP:Battered MV:Strong > Rocky Plains
[ obvious exits: N E W ]
Zone: Shayol Ghul
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a humanoid leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A large, goat-faced trolloc glares at you hungrily.
A trolloc is here ruling a group of trollocs.

w
* R HP:Battered MV:Strong > Desolate Hills
[ obvious exits: N E W ]
Zone: Shayol Ghul
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a humanoid leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here, watching.

* R HP:Battered MV:Strong > Green Plains
[ obvious exits: N E W ]
Zone: Shayol Ghul
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Battered MV:Strong > End of the Path
[ obvious exits: N E ]
Zone: Blighted Mountains
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of an animal leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong > Alas, you cannot go that way... ok I didn't think I was panicked but some clear mistakes here

* R HP:Battered MV:Strong >
n
n
n
n
A Rotting Path
[ obvious exits: N S W ]
Zone: Blighted Mountains
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of an animal leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

n
* R HP:Battered MV:Strong > A Rotting Path
[ obvious exits: N S ]
Zone: Blighted Mountains
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of an animal leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Battered MV:Strong > Bend in the Path
[ obvious exits: E S W ]
Zone: Blighted Mountains
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A large, spine-backed snake bares its fangs with a vicious hiss.

w
* R HP:Battered MV:Strong > Alas, you cannot go that way...

u
* R HP:Battered MV:Strong > Alas, you cannot go that way...

s
* R HP:Battered MV:Strong > Base of the Mountain
[ obvious exits: E W ]
Zone: Blighted Mountains
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong > Rise in the Mountains
[ obvious exits: E W U ]
Zone: Blighted Mountains
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving up. uu
A warhorse is here, stamping his feet impatiently, being ridden by you.
A giant scorpion curls its jointed tail in preparation to attack.

* R HP:Battered MV:Strong > Path Through the Mountains
[ obvious exits: S W D ]
Zone: Blighted Mountains
There are some tracks of a ridden mount leaving down. dd
There are some tracks of a ridden mount leaving down. dd
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong > On the Path
[ obvious exits: N S ]
Zone: Blighted Mountains
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
s

You feel parched from the hot weather.

d
* R HP:Battered MV:Full >
e
Path in the Mountains
[ obvious exits: N S D ]
Zone: Blighted Mountains
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving down. dd
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full > Before an Ascending Path
[ obvious exits: E U ]
Zone: Blighted Mountains
There are some tracks of a ridden mount leaving up. uu
There are some tracks of a ridden mount leaving up. uu
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full > Entering a Blighted Mire
[ obvious exits: N S W ]
Zone: Blighted Mountains
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full >
n
sc
Northern End of a Blighted Mire
[ obvious exits: S ]
Zone: Blighted Mountains
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A determined soldier patrols the border.
A rat has arrived from the south.
A rat has arrived from the south.

* R HP:Battered MV:Full >
You have 180(405) hit and 160(168) movement points.
You have scored 98027963 experience points and 162 quest points.
You need 472037 exp to level and 238 qp to rank.
You have amassed 140 Turn points to date, ranking you Sei'taer Seventh.
This ranks you as Espen the Lieutenant [Ever Victorious Army 5] (Level 48).
You are standing.

* R HP:Battered MV:Full >
2
2
[kill dark]
They aren't here.

2
* R HP:Battered MV:Full > [kill dark]
They aren't here.

* R HP:Battered MV:Full >
*Razhak* has arrived from the south, riding a shadow stallion. This was the reason for moving rapidly - best way to take down a defensive player is rapid offense
[kill dark]
You try to scythe *Razhak*, but he deflects the blow.

* R HP:Battered MV:Full - Razhak: Scratched > [kill dark]
You do the best you can!

* R HP:Battered MV:Full - Razhak: Scratched >
cc 17 interrupting my own commands

You try to scythe *Razhak*, but he parries successfully.
A Shienaran forestscout stops using a torch.
A Borderland soldier says 'You Razhak!!! You will die before your time!! '
A Borderland soldier tries to slash Razhak, but he deflects the blow.

f
* R HP:Battered MV:Full - Razhak: Scratched >
s
[change wimpy]
You will now flee if you go below 17 hit points.

s
* R HP:Battered MV:Full - Razhak: Scratched > You panic and
attempt to flee!

You flee head over heels.
Entering a Blighted Mire
[ obvious exits: N S W ]
Zone: Blighted Mountains
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Thick Muddy Blighted Mire
[ obvious exits: N S ]
Zone: Blighted Mountains
A brittle chunk of yellow crystal has formed here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full > Edge of the Bog
[ obvious exits: N E ]
Zone: Blighted Mountains
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full >
e
e
e
Forgotten Trail
[ obvious exits: E S W ]
Zone: Blighted Grove
There are some tracks of a ridden mount leaving west. <<
There are some tracks of an animal leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
The lone wolf is slinking about in the shadows.
You smell something remniscent of death as you enter this place.

* R HP:Battered MV:Full > Through the Thick Underbrush
[ obvious exits: E W ]
Zone: Blighted Grove
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full > The Towering Trees
[ obvious exits: N E S W ]
Zone: Blighted Grove
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a humanoid leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full >
s
Through the Thick Underbrush
[ obvious exits: N S ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full >
not
2
2
You start paying increased attention to your surroundings.

* R HP:Battered MV:Full > [kill dark]
They aren't here.

2
* R HP:Battered MV:Full > [kill dark]
They aren't here.

sc;2
* R HP:Battered MV:Full >

2
* R HP:Battered MV:Full > [kill dark]
They aren't here.

* R HP:Battered MV:Full > You have 180(405) hit and 157(168) movement points.
You have scored 98026584 experience points and 162 quest points.
You need 473416 exp to level and 238 qp to rank.
You have amassed 140 Turn points to date, ranking you Sei'taer Seventh.
This ranks you as Espen the Lieutenant [Ever Victorious Army 5] (Level 48).
You are standing.

* R HP:Battered MV:Full > [kill dark]
They aren't here.

* R HP:Battered MV:Full > [kill dark]
You try to scythe *Razhak*, but he deflects the blow.

* R HP:Battered MV:Full - Razhak: Scratched >
[kill dark]
You do the best you can!

cc 179
* R HP:Battered MV:Full - Razhak: Scratched >
f
w
[change wimpy]
You will now flee if you go below 179 hit points.

* R HP:Battered MV:Full - Razhak: Scratched > You try to scythe
*Razhak*, but he parries successfully.
You panic and attempt to flee!

You flee head over heels.
Opening in the Brush
[ obvious exits: N S W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
Forgotten Trail
[ obvious exits: N E S ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full >
s Taking time to orient - I realise at about this time there are no confusing tracks
w
s
Bend in the Forgotten Trail
[ obvious exits: N W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full > Bend in the Forgotten Trail
[ obvious exits: E S ]
Zone: Blighted Grove
There are some tracks of a humanoid leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full > The Forgotten Trail
[ obvious exits: N S ]
Zone: Blighted Grove
There are some tracks of a humanoid leaving south. vv
There are some tracks of a humanoid leaving south. vv
There are some tracks of a humanoid leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full >
s
Bend in the Forgotten Trail
[ obvious exits: N E ]
Zone: Blighted Grove
There are some tracks of a humanoid leaving east. >>
There are some tracks of a humanoid leaving east. >>
There are some tracks of a humanoid leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
An astonishingly tall and broad man stands here, with large tufted ears.
A thin wispy fog drifts slowly across your path.

* R HP:Battered MV:Strong >
e
e
Twist in the Forgotten Trail
[ obvious exits: E S W ]
Zone: Blighted Grove
There are some tracks of a humanoid leaving west. <<
There are some tracks of a humanoid leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A thin wispy fog drifts slowly across your path.
An astonishingly tall and broad man stands here, with large tufted ears.

* R HP:Battered MV:Strong >
Within the Dark Grove
[ obvious exits: N E S W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Battered MV:Strong >
Near the Glade
[ obvious exits: N E ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
na runnnning
You narrate 'runnnning'

whe
* R HP:Battered MV:Strong >
l
Players in your Zone
--------------------
Espen - Near the Glade

* R HP:Battered MV:Strong > Near the Glade
The ruination of the forest is evident here in the yellowed sap that flows
like puss from gaping black wounds in the tree trunks. Contaminated
soil yields no greenery, the remaining ground cover has become mottled
with diseased flecks of black and red.
[ obvious exits: N E ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
sc
l
You have 194(405) hit and 148(168) movement points.
You have scored 98025205 experience points and 162 quest points.
You need 474795 exp to level and 238 qp to rank.
You have amassed 140 Turn points to date, ranking you Sei'taer Seventh.
This ranks you as Espen the Lieutenant [Ever Victorious Army 5] (Level 48).
You are standing.

* R HP:Battered MV:Strong > Near the Glade
The ruination of the forest is evident here in the yellowed sap that flows
like puss from gaping black wounds in the tree trunks. Contaminated
soil yields no greenery, the remaining ground cover has become mottled
with diseased flecks of black and red.
[ obvious exits: N E ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
l
Near the Glade
The ruination of the forest is evident here in the yellowed sap that flows
like puss from gaping black wounds in the tree trunks. Contaminated
soil yields no greenery, the remaining ground cover has become mottled
with diseased flecks of black and red.
[ obvious exits: N E ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
cc 193
2
2
[change wimpy]
You will now flee if you go below 193 hit points.

* R HP:Battered MV:Strong > [kill dark]
They aren't here.

* R HP:Battered MV:Strong > [kill dark]
They aren't here.

* R HP:Battered MV:Strong >
Relena narrates 'come FD I can help dogggate' backup communicates

2
* R HP:Battered MV:Strong > [kill dark]
They aren't here.

* R HP:Battered MV:Strong >
[kill dark]
They aren't here.

* R HP:Battered MV:Strong >
*Monsoon* has arrived from the north, riding a shadow stallion.
[kill dark]
You scythe *Monsoon*'s body.

* R HP:Battered MV:Strong - Monsoon: Scratched > [kill dark]
You do the best you can!

* R HP:Battered MV:Strong - Monsoon: Scratched >
f
n
w
You scythe *Monsoon*'s right leg.
You panic and attempt to flee!

You flee head over heels.
Within the Dark Grove
[ obvious exits: N E S W ]
Zone: Blighted Grove
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Dark Grove of Trees
[ obvious exits: N S W ]
Zone: Blighted Grove
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a tree leaving west. <<
There are some tracks of a tree leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong > You can't ride in there.

* R HP:Battered MV:Strong >
n
The Dark Grove of Trees
[ obvious exits: N S ]
Zone: Blighted Grove
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a tree leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A twitching vine of creepers dangles from above.
A twitching vine of creepers dangles from above.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.

n
* R HP:Battered MV:Strong >
Opening in the Brush
[ obvious exits: N S W ]
Zone: Blighted Grove
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
l
Opening in the Brush
Very little light filters through to the ground beneath the thick bramble
and thorny vines at your feet. Movement is difficult, though not impossible.
To the south there is an opening in the brush and a small trail leads west.
[ obvious exits: N S W ]
Zone: Blighted Grove
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

l
* R HP:Battered MV:Strong >
Opening in the Brush
Very little light filters through to the ground beneath the thick bramble
and thorny vines at your feet. Movement is difficult, though not impossible.
To the south there is an opening in the brush and a small trail leads west.
[ obvious exits: N S W ]
Zone: Blighted Grove
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

l
* R HP:Battered MV:Strong >
l
Opening in the Brush
Very little light filters through to the ground beneath the thick bramble
and thorny vines at your feet. Movement is difficult, though not impossible.
To the south there is an opening in the brush and a small trail leads west.
[ obvious exits: N S W ]
Zone: Blighted Grove
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
Opening in the Brush
Very little light filters through to the ground beneath the thick bramble
and thorny vines at your feet. Movement is difficult, though not impossible.
To the south there is an opening in the brush and a small trail leads west.
[ obvious exits: N S W ]
Zone: Blighted Grove
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Battered MV:Strong >
2
The Dark Grove of Trees
[ obvious exits: N S ]
Zone: Blighted Grove
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A twitching vine of creepers dangles from above.
A twitching vine of creepers dangles from above.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.

2
* R HP:Battered MV:Strong >
[kill dark]
They aren't here.

2

* R HP:Battered MV:Strong > [kill dark]
They aren't here.

l
s
s
* R HP:Battered MV:Strong > The Dark Grove of Trees
[ obvious exits: N S W ]
Zone: Blighted Grove
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a tree leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong > Within the Dark Grove
[ obvious exits: N E S W ]
Zone: Blighted Grove
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong > Near the Glade
[ obvious exits: N E ]
Zone: Blighted Grove
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
l
Near the Glade
The ruination of the forest is evident here in the yellowed sap that flows
like puss from gaping black wounds in the tree trunks. Contaminated
soil yields no greenery, the remaining ground cover has become mottled
with diseased flecks of black and red.
[ obvious exits: N E ]
Zone: Blighted Grove
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
*Razhak* is standing here, riding a shadow stallion.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full >
n

*Razhak* tries to slash you, but you deflect the blow.

w
s
* R HP:Wounded MV:Full - Razhak: Scratched > No way! You're fighting for your life!

f
* R HP:Wounded MV:Full - Razhak: Scratched >
No way! You're fighting for your life!

* R HP:Wounded MV:Full - Razhak: Scratched >
w
No way! You're fighting for your life!

* R HP:Wounded MV:Full - Razhak: Scratched > You panic and
attempt to flee!


You try to scythe *Razhak*, but he parries successfully.
*Razhak* tries to slash you, but you parry successfully.
You flee head over heels.
The Blackened Glade
[ obvious exits: N E S W ]
Zone: Blighted Grove
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

n
* R HP:Wounded MV:Full > Near the Glade
[ obvious exits: N E ]
Zone: Blighted Grove
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Razhak* is standing here, riding a shadow stallion.

w
* R HP:Wounded MV:Full >
Within the Dark Grove
[ obvious exits: N E S W ]
Zone: Blighted Grove
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full > Twist in the Forgotten Trail
[ obvious exits: E S W ]
Zone: Blighted Grove
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Monsoon* is standing here, riding a shadow stallion.
A thin wispy fog drifts slowly across your path.
An astonishingly tall and broad man stands here, with large tufted ears.

* R HP:Wounded MV:Full >
s
s
Trail Before the Cave
[ obvious exits: N S W ]
Zone: Blighted Grove
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full > The Forgotten Trail
[ obvious exits: N S ]
Zone: Blighted Grove
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Wounded MV:Full >
w
s
Curve in the Forgotten Trail
[ obvious exits: N W ]
Zone: Blighted Grove
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving west. <<
There are some tracks of an animal leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge misshapen bear with large tusks, howls hungrily.

s
* R HP:Wounded MV:Full > Remote Corner of the Grove
[ obvious exits: E S ]
Zone: Blighted Grove
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
There are some tracks of an animal leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge misshapen bear with large tusks, howls hungrily.

s
s
* R HP:Wounded MV:Strong > Edge of the Blighted Forest
[ obvious exits: N S ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a humanoid leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here, watching.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
The smell of death fades as you move further...

* R HP:Wounded MV:Strong > Near the Edge of the Blighted Forest
[ obvious exits: N E S W ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a humanoid leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black snake is here, lying on a rock.
A cringing trolloc whelp cowers before you.

* R HP:Wounded MV:Strong > The Blighted Woods
[ obvious exits: N E S ]
Zone: Decayed Forest
Door west: deadroots
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of an animal leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A green woodpecker is here flying around.
A rat scurries around trying to get out of sight.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.

s
* R HP:Wounded MV:Strong > Among the Blighted Trees
[ obvious exits: N S W ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a humanoid leaving west. <<
There are some tracks of an animal leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cringing trolloc whelp cowers before you.
A lynx creeps low to the ground, hunting for food.

s
* R HP:Wounded MV:Strong >
An Open Field
[ obvious exits: N E S W ]
Zone: Decayed Forest
There are some tracks of a humanoid leaving north. ^^
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Strong > The Sunken Forest
[ obvious exits: N E S W ]
Zone: Decayed Forest
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving north. ^^
There are some tracks of a humanoid leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Strong >
not
e
You stop paying increased attention to your surroundings. was three trollocs around btw - thus the constant notice

e
e
* R HP:Wounded MV:Strong >
In Some Swamplike Terrain
[ obvious exits: N E W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Wounded MV:Strong > The Blighted Forest
[ obvious exits: E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Strong > A Small Trail
[ obvious exits: N S W ]
Zone: Decayed Forest
There are some tracks of a humanoid leaving north. ^^
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.

e
* R HP:Wounded MV:Strong > The Crossroads
[ obvious exits: N E S W ]
Zone: Decayed Forest
There are some tracks of an animal leaving east. >>
There are some tracks of a horse leaving south. vv
There are some tracks of an animal leaving north. ^^
A large wooden catapult has been erected here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A spotted horse wanders skittishly around here.
A strong trolloc stands here, snout sniffing the wind.

e
* R HP:Wounded MV:Strong > Path to the Old Monastery
[ obvious exits: E W ]
Zone: Decayed Forest
There are some tracks of a humanoid leaving east. >>
There are some tracks of a humanoid leaving west. <<
There are some tracks of a humanoid leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A lynx creeps low to the ground, hunting for food.

e
* R HP:Wounded MV:Strong >
Path to the Old Monastery
[ obvious exits: N E W ]
Zone: Decayed Forest
There are some tracks of a humanoid leaving east. >>
There are some tracks of an animal leaving east. >>
There are some tracks of a humanoid leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Strong > Path Before the Gate
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate
There are some tracks of a humanoid leaving east. >>
There are some tracks of an animal leaving east. >>
There are some tracks of a humanoid leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A squirrel is here, chittering.
A cringing trolloc whelp cowers before you.
A cringing trolloc whelp cowers before you.

* R HP:Wounded MV:Strong >
e
The Yard Before the Monastery
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some tracks of a humanoid leaving east. >>
There are some tracks of a humanoid leaving east. >>
There are some tracks of a horse leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A squirrel is here, chittering.

not
* R HP:Wounded MV:Strong >
2
2
You start paying increased attention to your surroundings.

* R HP:Wounded MV:Strong > [kill dark]
They aren't here.

* R HP:Wounded MV:Strong >
w
w
[kill dark]
They aren't here.

* R HP:Wounded MV:Strong >
Path Before the Gate
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a humanoid leaving east. >>
There are some tracks of an animal leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A squirrel is here, chittering.
A cringing trolloc whelp cowers before you.
A cringing trolloc whelp cowers before you.

* R HP:Wounded MV:Strong > Path to the Old Monastery
[ obvious exits: N E W ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a humanoid leaving east. >>
There are some tracks of an animal leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Strong >
n
By the Deserted Well
[ obvious exits: N S ]
Zone: Decayed Forest
There are some tracks of a humanoid leaving north. ^^
There are some tracks of an animal leaving south. vv
There are some tracks of a humanoid leaving north. ^^
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Wounded MV:Strong >
diag horse
2
A warhorse is in excellent condition.
A warhorse is healthy.
A warhorse is winded.

* R HP:Wounded MV:Strong >
[kill dark]
They aren't here.

2
* R HP:Wounded MV:Strong >
*Monsoon* has arrived from the south, riding a shadow stallion.

* R HP:Wounded MV:Strong > *Monsoon* tries to blast you, but you deflect the blow.
[kill dark]
You do the best you can!

* R HP:Wounded MV:Strong - Monsoon: Scratched >
7
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Wounded MV:Strong - Monsoon: Scratched >
You barely scythe *Monsoon*'s body.
The ancient tree barely tickles Monsoon's body with its hit.
The ancient tree joins the ancient tree's fight!

f
w
* R HP:Wounded MV:Strong - Monsoon: Scratched >
You panic and attempt to flee!

You flee head over heels.
Path to the Old Monastery
[ obvious exits: N E W ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
Path to the Old Monastery
[ obvious exits: E W ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A lynx creeps low to the ground, hunting for food.

* R HP:Wounded MV:Strong >
e
n
z
Path to the Old Monastery
[ obvious exits: N E W ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Monsoon* is standing here, riding a shadow stallion.
*Razhak* is standing here, riding a shadow stallion.

* R HP:Wounded MV:Strong > By the Deserted Well
[ obvious exits: N S ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Wounded MV:Strong > [bash eldrenia] so uh - about that
Bash who?

* R HP:Wounded MV:Strong >
n

*Monsoon* has arrived from the south, riding a shadow stallion.

w
* R HP:Wounded MV:Strong >
*Monsoon* tries to blast you, but you parry successfully.

* R HP:Wounded MV:Strong - Monsoon: Scratched >
*Razhak* tries to slash you, but you parry successfully.
No way! You're fighting for your life!

* R HP:Wounded MV:Strong - Monsoon: Scratched > No way! You're fighting for your
life!

* R HP:Wounded MV:Strong - Monsoon: Scratched >
f
w
w
You panic and attempt to flee!

You flee head over heels.
Path to the Old Monastery
[ obvious exits: N E W ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
Path to the Old Monastery
[ obvious exits: E W ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A lynx creeps low to the ground, hunting for food.

* R HP:Wounded MV:Strong > The Crossroads
[ obvious exits: N E S W ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A large wooden catapult has been erected here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A spotted horse wanders skittishly around here.
A strong trolloc stands here, snout sniffing the wind.

not
s
* R HP:Wounded MV:Strong >
s
You stop paying increased attention to your surroundings.

s
* R HP:Wounded MV:Strong > A Narrow Trail
[ obvious exits: N S ]
Zone: Decayed Forest
There are some tracks of a humanoid leaving south. vv
There are some tracks of a horse leaving north. ^^
There are some tracks of an animal leaving north. ^^
A remnant of the Age of Legends juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.

* R HP:Wounded MV:Strong > Bend in the Trail
[ obvious exits: N S W ]
Zone: Decayed Forest
There are some tracks of a humanoid leaving west. <<
There are some tracks of a humanoid leaving south. vv
There are some tracks of an animal leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cringing trolloc whelp cowers before you.

* R HP:Wounded MV:Strong > By the Large Stone
[ obvious exits: N S W ]
Zone: Decayed Forest
There are some tracks of a humanoid leaving north. ^^
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.

s
s
* R HP:Wounded MV:Strong >
s
The Thin Forest
[ obvious exits: N S ]
Zone: Decayed Forest
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here, watching.
A lynx creeps low to the ground, hunting for food.
A snake is crawling through the water here.

s
* R HP:Wounded MV:Strong >
s
Moldy Earth
[ obvious exits: N S W ]
Zone: Dark Forest
There are some tracks of a humanoid leaving south. vv
There are some tracks of an animal leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Wounded MV:Strong > Rotten Ground
[ obvious exits: N S W ]
Zone: Dark Forest
There are some tracks of a humanoid leaving west. <<
There are some tracks of a humanoid leaving west. <<
There are some tracks of a humanoid leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cringing trolloc whelp cowers before you.
A wild hog snorts angrily, pawing at the ground.

s
* R HP:Wounded MV:Strong > Sinister Forest
[ obvious exits: N S W ]
Zone: Dark Forest
There are some tracks of a humanoid leaving north. ^^
There are some tracks of a humanoid leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Strong > Withering Woods
[ obvious exits: N E S W ]
Zone: Dark Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Wounded MV:Strong > Rotten Ground
[ obvious exits: N E S ]
Zone: Dark Forest
There are some tracks of a tree leaving south. vv
There are some tracks of a humanoid leaving east. >>
There are some tracks of a humanoid leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A twitching vine of creepers dangles from above.
A flock of ravens is circling in the air, searching for prey.

* R HP:Wounded MV:Strong >
The flock of ravens eye you briefly, then flap their wings.
The flock of ravens soar high into the air!
An oozing ball of mud tries to hit you, but you dodge the attack.
You swiftly dodge the creepers's attempt to hit you.
A flock of ravens starts following you.
No way! You're fighting for your life!

e
* R HP:Wounded MV:Strong - an oozing ball of mud: Scratched > No way! You're
fighting for your life!

s
* R HP:Wounded MV:Strong - an oozing ball of mud: Scratched >
No way! You're fighting for your life!

* R HP:Wounded MV:Strong - an oozing ball of mud: Scratched > No way! You're
fighting for your life!

* R HP:Wounded MV:Strong - an oozing ball of mud: Scratched >
l

You swiftly dodge the creepers's attempt to hit you.
You scythe an oozing ball of mud's right leg into bloody fragments!
An oozing ball of mud tries to hit you, but you deflect the blow.

* R HP:Wounded MV:Strong - an oozing ball of mud: Hurt > Rotten Ground
To the south the forest becomes much thicker, and substantially darker.
Here, it is still dim and closely packed, but there is some room to
manoeuver. The ground is muddy and strewn with rotten leaves. In fact, the
whole forest looks rotten and seems to be decaying. There is a pungent odor
hanging in the still air. Much of the surrounding area can be seen from
here just by watching carefully.
[ obvious exits: N E S ]
Zone: Dark Forest
There are some tracks of a tree leaving south. vv
There are some tracks of a humanoid leaving east. >>
There are some tracks of a humanoid leaving east. >>
An oozing ball of mud is here, fighting YOU!
A warhorse is here, stamping his feet impatiently, being ridden by you.
The creepers is here, fighting YOU!
A flock of ravens is circling in the air, searching for prey.

* R HP:Wounded MV:Strong - an oozing ball of mud: Hurt >
l
The creepers tries to hit you, but you dodge the attack.
You scythe an oozing ball of mud's body into bloody fragments!
You swiftly dodge an oozing ball of mud's attempt to hit you.
Rotten Ground
To the south the forest becomes much thicker, and substantially darker.
Here, it is still dim and closely packed, but there is some room to
manoeuver. The ground is muddy and strewn with rotten leaves. In fact, the
whole forest looks rotten and seems to be decaying. There is a pungent odor
hanging in the still air. Much of the surrounding area can be seen from
here just by watching carefully.
[ obvious exits: N E S ]
Zone: Dark Forest
There are some tracks of a tree leaving south. vv
There are some tracks of a humanoid leaving east. >>
There are some tracks of a humanoid leaving east. >>
An oozing ball of mud is here, fighting YOU!
A warhorse is here, stamping his feet impatiently, being ridden by you.
The creepers is here, fighting YOU!

* R HP:Wounded MV:Strong - an oozing ball of mud: Wounded >
not
l
You start paying increased attention to your surroundings. A good tracker knows how well his horse can move - and right now mine is spent

* R HP:Wounded MV:Strong - an oozing ball of mud: Wounded > Rotten Ground
To the south the forest becomes much thicker, and substantially darker.
Here, it is still dim and closely packed, but there is some room to
manoeuver. The ground is muddy and strewn with rotten leaves. In fact, the
whole forest looks rotten and seems to be decaying. There is a pungent odor
hanging in the still air. Much of the surrounding area can be seen from
here just by watching carefully.
[ obvious exits: N E S ]
Zone: Dark Forest
There are some tracks of a tree leaving south. vv
There are some tracks of a humanoid leaving east. >>
There are some tracks of a humanoid leaving east. >>
An oozing ball of mud is here, fighting YOU!
A warhorse is here, stamping his feet impatiently, being ridden by you.
The creepers is here, fighting YOU!

* R HP:Wounded MV:Strong - an oozing ball of mud: Wounded >
l
Rotten Ground
To the south the forest becomes much thicker, and substantially darker.
Here, it is still dim and closely packed, but there is some room to
manoeuver. The ground is muddy and strewn with rotten leaves. In fact, the
whole forest looks rotten and seems to be decaying. There is a pungent odor
hanging in the still air. Much of the surrounding area can be seen from
here just by watching carefully.
[ obvious exits: N E S ]
Zone: Dark Forest
There are some tracks of a tree leaving south. vv
There are some tracks of a humanoid leaving east. >>
There are some tracks of a humanoid leaving east. >>
An oozing ball of mud is here, fighting YOU!
A warhorse is here, stamping his feet impatiently, being ridden by you.
The creepers is here, fighting YOU!

* R HP:Wounded MV:Strong - an oozing ball of mud: Wounded >
*Razhak* has arrived from the north, riding a shadow stallion.

* R HP:Wounded MV:Strong - an oozing ball of mud: Wounded >
You swiftly dodge the creepers's attempt to hit you.
You try to scythe an oozing ball of mud, but he deflects the blow.
An oozing ball of mud tries to hit you, but you dodge the attack.

l
* R HP:Wounded MV:Strong - an oozing ball of mud: Wounded >
f

*Monsoon* has arrived from the north, riding a shadow stallion.

* R HP:Wounded MV:Strong - an oozing ball of mud: Wounded > *Monsoon* leaves south
riding a shadow stallion.
Rotten Ground
To the south the forest becomes much thicker, and substantially darker.
Here, it is still dim and closely packed, but there is some room to
manoeuver. The ground is muddy and strewn with rotten leaves. In fact, the
whole forest looks rotten and seems to be decaying. There is a pungent odor
hanging in the still air. Much of the surrounding area can be seen from
here just by watching carefully.
[ obvious exits: N E S ]
Zone: Dark Forest
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a tree leaving south. vv
An oozing ball of mud is here, fighting YOU!
A warhorse is here, stamping his feet impatiently, being ridden by you.
The creepers is here, fighting YOU!

e
s
* R HP:Wounded MV:Strong - an oozing ball of mud: Wounded > You
panic and attempt to flee!


*Razhak* has arrived from the south, riding a shadow stallion.

not
*Razhak* tries to slash you, but you parry successfully.
You flee head over heels.
Decaying Forest
[ obvious exits: N E S W ]
Zone: Dark Forest
There are some tracks of an animal leaving east. >>
There are some tracks of a humanoid leaving south. vv
There are some tracks of a humanoid leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild boar runs through the forest.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
Rotting Earth
[ obvious exits: N E S W ]
Zone: Dark Forest
There are some tracks of an animal leaving west. <<
There are some tracks of a humanoid leaving east. >>
There are some tracks of an animal leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A glob of muddy leaves sits here, oozing a foul liquid.

* R HP:Wounded MV:Strong > Your mount is too exhausted.

* R HP:Wounded MV:Strong > You stop paying increased attention to your surroundings.

s
* R HP:Wounded MV:Strong >
Your mount is too exhausted.

* R HP:Wounded MV:Strong >
l
2
Rotting Earth
Bloated, twisted trees flourish here in this rotting forest. The ground is
soggy and covered with dead yellow and brown leaves. To the south, the trees
grow closer together and appear to be a bit healthier. There is a dark,
forboding air to that part of the forest though.
[ obvious exits: N E S W ]
Zone: Dark Forest
There are some tracks of an animal leaving west. <<
There are some tracks of a humanoid leaving east. >>
There are some tracks of an animal leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A glob of muddy leaves sits here, oozing a foul liquid.

* R HP:Wounded MV:Strong > [kill dark]
They aren't here.
2

2
* R HP:Wounded MV:Strong >
[kill dark]
They aren't here.
2
2

* R HP:Wounded MV:Strong > [kill dark]
They aren't here.

* R HP:Wounded MV:Strong > [kill dark]
You try to scythe *Razhak*, but he deflects the blow.

* R HP:Wounded MV:Strong - Razhak: Scratched >
*Monsoon* has arrived from the north, riding a shadow stallion.
[kill dark]
You do the best you can!

* R HP:Wounded MV:Strong - Razhak: Scratched >
b
-=+**+=-
You dodge a bash from *Razhak* who loses his balance and falls!
-
=
As *Razhak* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Strong - Razhak: Scratched >

An oozing ball of mud tries to hit Razhak, but he dodges the attack.
An oozing ball of mud tries to hit Razhak, but he deflects the blow.
The sun rises.
Your heartbeat calms down more as you feel less panicked.

* R HP:Wounded MV:Strong - Razhak: Scratched >
f
w
s
s
s
You panic and attempt to flee!


An oozing ball of mud tries to hit Razhak, but he parries successfully.

You flee head over heels.
Dark Forest
[ obvious exits: N W ]
Zone: Dark Forest
There are some tracks of a ridden mount leaving west. <<
There are some tracks of an animal leaving west. <<
There are some tracks of a humanoid leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.
Dark Forest
[ obvious exits: N E S W ]
Zone: Dark Forest
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
There are some tracks of an animal leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Strong > Dark Forest
[ obvious exits: N S W ]
Zone: Dark Forest
There are some tracks of a ridden mount leaving south. vv
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A glob of muddy leaves sits here, oozing a foul liquid.
A thick, stout plant with spiny foliage seems to quiver as you approach.

* R HP:Wounded MV:Strong > Dark Forest
[ obvious exits: N E S W ]
Zone: Dark Forest
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a humanoid leaving north. ^^
There are some tracks of an animal leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Monsoon* is standing here, riding a shadow stallion.

* R HP:Wounded MV:Strong > *Monsoon* tries to blast you, but you parry successfully.
No way! You're fighting for your life!

* R HP:Wounded MV:Strong - Monsoon: Scratched >
e
s
s
No way! You're fighting for your life!

* R HP:Wounded MV:Strong - Monsoon: Scratched > You scythe *Monsoon*'s right leg
hard.
*Monsoon* tries to blast you, but you parry successfully.
No way! You're fighting for your life!

f
* R HP:Wounded MV:Strong - Monsoon: Scratched > No way! You're fighting for your
life!

s
* R HP:Wounded MV:Strong - Monsoon: Scratched >
e
s
You panic and attempt to flee!

s
s
You flee head over heels.
Dark Forest
[ obvious exits: N S W ]
Zone: Dark Forest
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of an animal leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A glob of muddy leaves sits here, oozing a foul liquid.
A thick, stout plant with spiny foliage seems to quiver as you approach.
Dark Forest
[ obvious exits: N E S W ]
Zone: Dark Forest
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a humanoid leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Monsoon* is standing here, riding a shadow stallion.

* R HP:Wounded MV:Strong > Twisted Forest
[ obvious exits: S W ]
Zone: Dark Forest
There are some tracks of a humanoid leaving west. <<
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.

* R HP:Wounded MV:Strong > Dark Forest
[ obvious exits: N E S W ]
Zone: Dark Forest
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving west. <<
There are some tracks of a humanoid leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild boar runs through the forest.
A shaggy wolfish creature darts through the shadows.

* R HP:Wounded MV:Strong > Creepy Woods
[ obvious exits: N E S ]
Zone: Dark Forest
There are some tracks of an animal leaving east. >>
There are some tracks of a humanoid leaving north. ^^
There are some tracks of a humanoid leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tree is here, swinging a branch at your head.
A tree is here, swinging a branch at your head.

* R HP:Wounded MV:Strong > Dense Forest
[ obvious exits: N E W ]
Zone: Dark Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elk with massive antlers eyes you with curiosity.
An elk with massive antlers eyes you with curiosity.

w
w
* R HP:Wounded MV:Strong >
w
Thick Forest
[ obvious exits: E W ]
Zone: Dark Forest
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Wounded MV:Strong > Dark Forest
[ obvious exits: N E S W ]
Zone: Dark Forest
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
s
* R HP:Wounded MV:Strong >
Dark Forest
[ obvious exits: N E S W ]
Zone: Dark Forest
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild boar runs through the forest.
The lone wolf is slinking about in the shadows.
A wild boar runs through the forest.

* R HP:Wounded MV:Strong > Dark Forest
[ obvious exits: N E S W ]
Zone: Dark Forest
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Strong > A Path Through the Dead Forest
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.

* R HP:Wounded MV:Strong >
s
A Dead Forest
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Wounded MV:Strong >
A Dead Forest
[ obvious exits: N E W ] conserving horse moves off he main track - however there are no conflicting tracks to throw them off course
Zone: Northern Borderlands
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Strong >
not
l
You start paying increased attention to your surroundings.

* R HP:Wounded MV:Strong > A Dead Forest
The trees here grow closely together, their yellow leaves falling in piles that
lay on the ground. To the east, a path winds through the forest. To the south,
a huge block of stone blocks the path, and the trees start to take on a greener
appearance. To the north and west, the dying forest spreads out for miles.
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

2
* R HP:Wounded MV:Strong >

*Monsoon* has arrived from the north, riding a shadow stallion.

* R HP:Wounded MV:Strong > [kill dark]
You scythe *Monsoon*'s body hard.

* R HP:Wounded MV:Strong - Monsoon: Scratched >
na hagg camp
b
You scythe *Monsoon*'s head.
You narrate 'hagg camp'

f
* R HP:Wounded MV:Strong - Monsoon: Scratched >
n-
Cancelled.
You panic and attempt to flee!

You flee head over heels.
A Path Through the Dead Forest
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here, watching.
A raven is here, watching.
A cringing trolloc whelp cowers before you.
A cringing trolloc whelp cowers before you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Path through the Dead Forest
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

sc
* R HP:Wounded MV:Strong >
You have 235(405) hit and 145(168) movement points.
You have scored 98017852 experience points and 162 quest points.
You need 482148 exp to level and 238 qp to rank.
You have amassed 140 Turn points to date, ranking you Sei'taer Seventh.
This ranks you as Espen the Lieutenant [Ever Victorious Army 5] (Level 48).
You are standing.

* R HP:Wounded MV:Strong >
2
2
[kill dark]
They aren't here.

* R HP:Wounded MV:Strong >
[kill dark]
They aren't here.

* R HP:Wounded MV:Strong >
[kill dark]
They aren't here.
2

* R HP:Wounded MV:Strong >
*Monsoon* has arrived from the south, riding a shadow stallion.

* R HP:Wounded MV:Strong > *Monsoon* tries to blast you, but you deflect the blow.
[kill dark]
You do the best you can!

b
* R HP:Wounded MV:Strong - Monsoon: Scratched >
You scythe *Monsoon*'s right leg.
*Monsoon* tries to blast you, but you deflect the blow.

* R HP:Wounded MV:Strong - Monsoon: Hurt >
-
=+**+
=-
*Monsoon* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Strong - Monsoon: Hurt >

*Monsoon* tries to blast you, but you parry successfully.

* R HP:Wounded MV:Strong - Monsoon: Scratched >

*Razhak* slashes your left arm extremely hard.

* R HP:Wounded MV:Strong - Monsoon: Scratched >
f
w

*Razhak* slashes your head into bloody fragments!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Monsoon* blasts your left arm into bloody fragments!


Razhak assumes an offensive striking posture.

You flee head over heels.
A Path Through the Dead Forest
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here, watching.
A raven is here, watching.
A cringing trolloc whelp cowers before you.
A cringing trolloc whelp cowers before you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
A Path Through the Thinning Woods
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Battered MV:Strong >
Alas, you cannot go that way...

* R HP:Battered MV:Strong >
Alas, you cannot go that way...

dism
* R HP:Battered MV:Strong >
n
You stop riding him.

* HP:Battered MV:Strong >
A Path Through the Dead Forest
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
*Razhak* is standing here, riding a shadow stallion.
*Monsoon* is standing here, riding a shadow stallion.
A raven is here, watching.
A raven is here, watching.
A cringing trolloc whelp cowers before you.
A cringing trolloc whelp cowers before you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

n
* HP:Battered MV:Strong >
*Monsoon* leaves south riding a shadow stallion.

* HP:Battered MV:Strong >
Path through the Dead Forest
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving south. vv
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* HP:Battered MV:Strong >
w
A Dead Forest
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a humanoid leaving north. ^^
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving west. <<
A cringing trolloc whelp cowers before you.
A cringing trolloc whelp cowers before you.

* HP:Battered MV:Strong >
s
A cringing trolloc whelp has arrived from the west.
A Dead Forest
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving west. <<
A cringing trolloc whelp cowers before you.
A cringing trolloc whelp cowers before you.

* HP:Battered MV:Strong >
l
A Dead Forest
The trees here grow closely together, their yellow leaves falling in piles that
lay on the ground. To the east, a path winds through the forest. To the south,
a huge block of stone blocks the path, and the trees start to take on a greener
appearance. To the north and west, the dying forest spreads out for miles.
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving west. <<
*Razhak* is standing here, riding a shadow stallion.
A cringing trolloc whelp cowers before you.
A cringing trolloc whelp cowers before you.

* HP:Battered MV:Strong >
sc

*Razhak* tries to slash you, but you deflect the blow.

e
* HP:Battered MV:Strong - Razhak: Healthy > HP:Battered MP:Strong
You have scored 98016713 experience points and 162 quest points.
You need 483287 exp to level and 238 qp to rank.
You have amassed 140 Turn points to date, ranking you Sei'taer Seventh.
This ranks you as Espen the Lieutenant [Ever Victorious Army 5] (Level 48).
You are fighting Razhak.

f
* HP:Battered MV:Strong - Razhak: Healthy >
No way! You're fighting for your life!

n
* HP:Battered MV:Strong - Razhak: Healthy >
You try to scythe *Razhak*, but he deflects the blow.
*Razhak* tries to slash you, but you parry successfully.
You panic and attempt to flee!


Razhak assumes an offensive striking posture.

You flee head over heels.
A Path Through the Dead Forest
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
A raven is here, watching.
A raven is here, watching.
A cringing trolloc whelp cowers before you.
A cringing trolloc whelp cowers before you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Path through the Dead Forest
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a seanchan leaving west. <<
There are some tracks of an animal leaving north. ^^
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* HP:Battered MV:Tiring >
w
A Dead Forest
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a seanchan leaving south. vv
There are some tracks of a humanoid leaving north. ^^
A cringing trolloc whelp cowers before you.
A cringing trolloc whelp cowers before you.
A cringing trolloc whelp cowers before you.

* HP:Battered MV:Tiring >
w
A Dead Forest
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some tracks of a humanoid leaving east. >>
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving east. >>
A wilted tree leans to one side, on the brink of death.

* HP:Battered MV:Tiring >
s
s
A Dead Forest
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving north. ^^
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* HP:Battered MV:Tiring > Thinning Woods
[ obvious exits: N S ]
Zone: Northern Borderlands

* HP:Battered MV:Tiring >
l
s
Thinning Woods
A large rock lies here, with a tree seemingly growing out of the top of it.
Exposed roots snake down the side of the rock into the earth. Large bushes grow
all aroung the large rock, and small flowers add color to the green
environment. The lush woodland thins out to the west and to the south, but to
the north, the forest becomes thicker, but also appears to start dieing slowly.
[ obvious exits: N S ]
Zone: Northern Borderlands

* HP:Battered MV:Tiring > Thinning Woods
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving south. vv

e
* HP:Battered MV:Tiring >
e
*Relena* has arrived from the east, riding a warhorse. A Marath'damane! must beware but right now focused on shadowspawn
Thinning Woods
[ obvious exits: E S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving west. <<
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving east. >>
A spotted jaguar opens its eyes lazily.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* HP:Battered MV:Tiring >
A Path Through the Thinning Woods
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of an animal leaving west. <<
A black cat meanders to an unknown destination.
A young and strong buck is here, munching some grass.
A handsome stag stands here, ready to run.

* HP:Battered MV:Tiring >
n
rs
A Path Through the Thinning Woods
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
The corpse of a warhorse is lying here.

s
* HP:Battered MV:Tiring > [ride horse]
They're not here to be ridden.

w
* HP:Battered MV:Tiring >
w
A Path Through the Thinning Woods
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a seanchan leaving north. ^^
A black cat meanders to an unknown destination.
A young and strong buck is here, munching some grass.
A handsome stag stands here, ready to run.

* HP:Battered MV:Tiring >
Thinning Woods
[ obvious exits: E S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a seanchan leaving east. >>
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving south. vv
*Relena* is standing here, riding a warhorse.
*Relena* is surrounded by a shimmering white aura! A strange glow surrounds the Marath'damane
A spotted jaguar opens its eyes lazily.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* HP:Battered MV:Tiring > Thinning Woods
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a seanchan leaving east. >>
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving south. vv

* HP:Battered MV:Tiring >
na my horse dead
A spotted jaguar has arrived from the east.
You swiftly dodge a spotted jaguar's attempt to hit you.
You scythe a spotted jaguar's head into bloody fragments!
A spotted jaguar tries to hit you, but you deflect the blow.
The day has begun.
Your heartbeat calms down more as you feel less panicked. Starting tic timer.
*Razhak* has arrived from the south, riding a shadow stallion.
You narrate 'my horse dead'

7
* HP:Battered MV:Tiring - a spotted jaguar: Wounded >
*Razhak* tries to slash you, but you deflect the blow.

* HP:Battered MV:Tiring - a spotted jaguar: Wounded >
*Razhak* tries to slash you, but you deflect the blow.

* HP:Battered MV:Tiring - a spotted jaguar: Wounded > [change mood wimpy]
Mood changed to: Wimpy

* HP:Battered MV:Tiring - a spotted jaguar: Wounded >
na thy zerk
f
You narrate 'thy zerk' Communicate important facts

na 1w Had just passed the Marath'damane - must keep instructions simple
* HP:Battered MV:Tiring - a spotted jaguar: Wounded > You panic
and attempt to flee!


A spotted jaguar tries to hit you, but you parry successfully.


You flee head over heels.
Thinning Woods
[ obvious exits: E S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a seanchan leaving east. >>
There are some tracks of a seanchan leaving west. <<
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving east. >>
Warped, menacing trees shiver, boughs slowly enclosing around you.

* HP:Battered MV:Tiring > You narrate '1w'

* HP:Battered MV:Tiring >
w
2
*Razhak* has arrived from the west, riding a shadow stallion.
Thinning Woods
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a seanchan leaving east. >>
There are some tracks of a seanchan leaving east. >>
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving south. vv
A spotted jaguar opens its eyes lazily.

b
* HP:Battered MV:Tiring >
[kill dark]
They aren't here.

2
* HP:Battered MV:Tiring > Bash who?

s
2
* HP:Battered MV:Tiring >
Thinning Woods
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving west. <<
A giant bee preys on small animals.

* HP:Battered MV:Tiring >
[kill dark]
They aren't here.

* HP:Battered MV:Tiring >
na seen
You narrate 'seen'
Isabel narrates '1w of what?'

sc
* HP:Battered MV:Tiring >
You have 169(405) hit and 97(168) movement points.
You have scored 98015847 experience points and 162 quest points.
You need 484153 exp to level and 238 qp to rank.
You have amassed 140 Turn points to date, ranking you Sei'taer Seventh.
This ranks you as Espen the Lieutenant [Ever Victorious Army 5] (Level 48).
You are standing.

* HP:Battered MV:Tiring >
n
n
2
Thinning Woods
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a seanchan leaving east. >>
There are some tracks of a seanchan leaving south. vv
There are some tracks of a seanchan leaving east. >>
There are some tracks of an animal leaving south. vv
A spotted jaguar opens its eyes lazily.

b
* HP:Battered MV:Tiring > Thinning Woods
[ obvious exits: N S ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a seanchan leaving south. vv

* HP:Battered MV:Tiring > [kill dark]
They aren't here.
!

* HP:Battered MV:Tiring > Bash who?

* HP:Battered MV:Tiring >
na i passed relena n w of alle camp
s
s
You narrate 'i passed relena n w of alle camp'

e
* HP:Battered MV:Tiring > Thinning Woods
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a seanchan leaving east. >>
There are some tracks of a seanchan leaving south. vv
There are some tracks of a seanchan leaving north. ^^
A spotted jaguar opens its eyes lazily.

e
* HP:Battered MV:Tiring > Thinning Woods
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a seanchan leaving north. ^^
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving north. ^^
A giant bee preys on small animals.

* HP:Battered MV:Winded >
whe
Thinning Woods
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving east. >>
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving east. >>
A wild boar runs through the forest.
The large dark wolf slinks here, eyes filled with an animal cunning.

* HP:Battered MV:Winded > A Path Through the Thinning Woods
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of an animal leaving west. <<

* HP:Battered MV:Winded > Players in your Zone
--------------------
Espen - A Path Through the Thinning Woods

* HP:Battered MV:Winded >
n
A Path Through the Thinning Woods
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
*Monsoon* is standing here, riding a shadow stallion.
A black cat meanders to an unknown destination.
A young and strong buck is here, munching some grass.
A handsome stag stands here, ready to run.

* HP:Battered MV:Winded >

*Monsoon* has arrived from the north, riding a shadow stallion.

na talk please
* HP:Battered MV:Winded >
*Monsoon* tries to blast you, but you parry successfully.

2
* HP:Battered MV:Winded - Monsoon: Scratched >
You narrate 'talk please'

* HP:Battered MV:Winded - Monsoon: Scratched >
[kill dark]
You do the best you can!

7
* HP:Battered MV:Winded - Monsoon: Scratched >
f
[change mood wimpy]
Mood changed to: Wimpy

* HP:Battered MV:Winded - Monsoon: Scratched > You panic and
attempt to flee!

sc

You scythe *Monsoon*'s body.
A handsome stag leaves south. vv
You flee head over heels.
Thinning Woods
[ obvious exits: E S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a seanchan leaving west. <<
Warped, menacing trees shiver, boughs slowly enclosing around you.

* HP:Battered MV:Winded >
You have 183(405) hit and 69(168) movement points.
You have scored 98014708 experience points and 162 quest points.
You need 485292 exp to level and 238 qp to rank.
You have amassed 140 Turn points to date, ranking you Sei'taer Seventh.
This ranks you as Espen the Lieutenant [Ever Victorious Army 5] (Level 48).
You are standing.

* HP:Battered MV:Winded >
w
Thinning Woods
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a seanchan leaving south. vv
There are some tracks of a seanchan leaving south. vv
There are some tracks of a seanchan leaving north. ^^
A spotted jaguar opens its eyes lazily.

n
* HP:Battered MV:Winded >
Thinning Woods
[ obvious exits: N S ]
Zone: Northern Borderlands
There are some tracks of a seanchan leaving south. vv
There are some tracks of a seanchan leaving south. vv

* HP:Battered MV:Winded >
Relena narrates 'alle camp'

cc 182
* HP:Battered MV:Winded >
[change wimpy]
You will now flee if you go below 182 hit points.

* HP:Battered MV:Winded >
s
s
e
Thinning Woods
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a seanchan leaving north. ^^
There are some tracks of a seanchan leaving south. vv
There are some tracks of a seanchan leaving north. ^^
A spotted jaguar opens its eyes lazily.

e
* HP:Battered MV:Winded > Thinning Woods
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a seanchan leaving north. ^^
There are some tracks of a seanchan leaving east. >>
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving east. >>
A giant bee preys on small animals.

e
2
* HP:Battered MV:Winded > Thinning Woods
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a seanchan leaving east. >>
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving east. >>
A wild boar runs through the forest.
The large dark wolf slinks here, eyes filled with an animal cunning.

b
bash
* HP:Battered MV:Winded > A Path Through the Thinning Woods
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a seanchan leaving north. ^^
*Monsoon* is standing here, riding a shadow stallion.
A handsome stag stands here, ready to run.

* HP:Battered MV:Winded > *Monsoon* tries to blast you, but you parry successfully.
No way! You're fighting for your life!

* HP:Battered MV:Winded - Monsoon: Scratched > [kill dark]
You do the best you can!

* HP:Battered MV:Winded - Monsoon: Scratched >

-=+
*Relena* has arrived from the north, riding a warhorse.
**+
*Relena* barely strikes *Monsoon*'s right leg.
=-
*Relena* tickles *Monsoon*'s body with her strike.
-=
Your bash at *Monsoon* sends him sprawling!

* HP:Battered MV:Winded - Monsoon: Scratched >
b
They already seem to be stunned.

b
* HP:Battered MV:Winded - Monsoon: Scratched >
They already seem to be stunned.

* HP:Battered MV:Winded - Monsoon: Scratched >
You scythe *Monsoon*'s right arm.

* HP:Battered MV:Winded - Monsoon: Scratched >
*Razhak* tries to slash *Relena*, but she parries successfully.
They already seem to be stunned.

* HP:Battered MV:Winded - Monsoon: Scratched >
b
*Relena* throws a weakened fireball at *Monsoon*, who screams in pain.

* HP:Battered MV:Winded - Monsoon: Hurt >
They already seem to be stunned.

* HP:Battered MV:Winded - Monsoon: Hurt >
*Relena* strikes *Monsoon*'s body.
You scythe *Monsoon*'s head hard.
*Relena* panics, and attempts to flee!
They already seem to be stunned.

* HP:Battered MV:Winded - Monsoon: Hurt >
*Razhak* sends *Relena* sprawling with a powerful bash!
-
=+**+
*Razhak* slashes *Relena*'s head.
=
- -=
Your bash at *Monsoon* sends him sprawling!

* HP:Battered MV:Winded - Monsoon: Hurt >
*Razhak* slashes *Relena*'s body.

* HP:Battered MV:Winded - Monsoon: Hurt >

*Razhak* slashes *Relena*'s right hand hard.
You scythe *Monsoon*'s body.

* HP:Battered MV:Winded - Monsoon: Hurt >

*Relena* leaves north riding a warhorse.

* HP:Battered MV:Winded - Monsoon: Hurt >
na need u isa
b
*Razhak* tries to slash you, but you deflect the blow. Razhak clearly berserk
You narrate 'need u isa'

* HP:Battered MV:Winded - Monsoon: Hurt >
7

Cancelled.
[change mood wimpy]
Mood changed to: Wimpy

Tic in 7 seconds!
* HP:Battered MV:Winded - Monsoon: Hurt >
f
You panic and attempt to flee!


You flee head over heels.
Thinning Woods
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a seanchan leaving east. >>
There are some tracks of a seanchan leaving east. >>
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving north. ^^
A wild boar runs through the forest.

* HP:Battered MV:Weary >

*Monsoon* has arrived from the east, riding a shadow stallion.

n
* HP:Battered MV:Weary >
*Monsoon* tries to blast you, but you deflect the blow.

e
* HP:Battered MV:Weary - Monsoon: Hurt >
No way! You're fighting for your life!

f
* HP:Battered MV:Weary - Monsoon: Hurt > *Relena* has arrived from the west, riding a
warhorse.
No way! You're fighting for your life!

n
* HP:Battered MV:Weary - Monsoon: Hurt > *Relena* leaves east
riding a warhorse.
*Razhak* has arrived from the east, riding a shadow stallion.
You panic and attempt to flee!

e
e

*Razhak* tries to slash you, but you parry successfully.


Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 63.533 seconds.
*Relena* has arrived from the east, riding a warhorse.

You flee head over heels.
Thinning Woods
[ obvious exits: E S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving east. >>
The large dark wolf slinks here, eyes filled with an animal cunning.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Alas, you cannot go that way...

* HP:Battered MV:Winded > A Path Through the Thinning Woods
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving west. <<
A black cat meanders to an unknown destination.
A young and strong buck is here, munching some grass.

* HP:Battered MV:Winded > Alas, you cannot go that way...

s
* HP:Battered MV:Winded >
s
s
A Path Through the Thinning Woods
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A scarred Shienaran soldier with a topknot stands here.
*Isabel* is standing here. Sometimes the Oathbreakers show promise - one day I hope this one swears the Oaths
A handsome stag stands here, ready to run.

* HP:Battered MV:Winded >
A Forested Path Through the Borderlands
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a humanoid leaving north. ^^
There are some tracks of a human leaving north. ^^
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving north. ^^

* HP:Battered MV:Winded > Forested Borderlands
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of an animal leaving south. vv

* HP:Battered MV:Weary >
na relena alle camp
n
n
You narrate 'relena alle camp' go time

w
* HP:Battered MV:Weary > A Forested Path Through the Borderlands
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a humanoid leaving north. ^^
There are some tracks of a seanchan leaving south. vv
There are some tracks of a human leaving north. ^^
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving north. ^^
A scarred Shienaran soldier with a topknot stands here.
*Isabel* is standing here.

2
b
* HP:Battered MV:Weary > A Path Through the Thinning Woods
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
*Razhak* is standing here, riding a shadow stallion.
A handsome stag stands here, ready to run.

* HP:Battered MV:Weary > *Razhak* tries to slash you, but you parry successfully.
No way! You're fighting for your life!

* HP:Battered MV:Weary - Razhak: Healthy >
You try to scythe *Razhak*, but he parries successfully.
*Razhak* tries to slash you, but you parry successfully.
[kill dark]
You do the best you can!

* HP:Battered MV:Weary - Razhak: Healthy > -=+
*Isabel* has arrived from the south.
A seasoned Shienaran soldier has arrived from the south.
**
*Isabel* leaves west. <<
A seasoned Shienaran soldier leaves west. <<
+=
*Monsoon* has arrived from the north, riding a shadow stallion.
-
*Monsoon* tries to blast you, but you deflect the blow.


*Monsoon* blasts your left arm into bloody fragments!
You are interrupted and stop what you are doing.
You panic and attempt to flee!


You flee head over heels.
A Path Through the Thinning Woods
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A black cat meanders to an unknown destination.
A young and strong buck is here, munching some grass.

* HP:Battered MV:Weary >
w

*Monsoon* has arrived from the south, riding a shadow stallion.

* HP:Battered MV:Weary > *Monsoon* tries to blast you, but you parry successfully.
No way! You're fighting for your life!

* HP:Battered MV:Weary - Monsoon: Hurt >
sc
f
w
You scythe *Monsoon*'s body hard.
HP:Battered MP:Weary
You have scored 98011891 experience points and 162 quest points.
You need 488109 exp to level and 238 qp to rank.
You have amassed 140 Turn points to date, ranking you Sei'taer Seventh.
This ranks you as Espen the Lieutenant [Ever Victorious Army 5] (Level 48).
You are fighting Monsoon.

* HP:Battered MV:Weary - Monsoon: Hurt >
You panic and attempt to flee!

You flee head over heels.
Thinning Woods
[ obvious exits: E S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
A wild boar runs through the forest.
The large dark wolf slinks here, eyes filled with an animal cunning.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Thinning Woods
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a seanchan leaving south. vv
There are some tracks of a seanchan leaving south. vv
There are some tracks of a seanchan leaving north. ^^
A spotted jaguar opens its eyes lazily.

* HP:Battered MV:Weary >
s
e
Thinning Woods
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a seanchan leaving east. >>
There are some tracks of a seanchan leaving east. >>
There are some tracks of an animal leaving north. ^^
A giant bee preys on small animals.

* HP:Battered MV:Weary >
sc
Thinning Woods
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
Isabel narrates 'am alle camp on them'

* HP:Battered MV:Weary >

*Monsoon* has arrived from the north, riding a shadow stallion.

* HP:Battered MV:Weary > You have 162(405) hit and 29(168) movement points.
You have scored 98010512 experience points and 162 quest points.
You need 489488 exp to level and 238 qp to rank.
You have amassed 140 Turn points to date, ranking you Sei'taer Seventh.
This ranks you as Espen the Lieutenant [Ever Victorious Army 5] (Level 48).
You are standing.

* HP:Battered MV:Weary >
e
2
b
A Path Through the Thinning Woods
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving west. <<
*Relena* is standing here, riding a warhorse.
*Relena* is surrounded by a shimmering white aura!
*Monsoon* is here, fighting a seasoned Shienaran soldier, riding a shadow stallion.
A seasoned Shienaran soldier is here, fighting Razhak.
*Isabel* is here, fighting Razhak.
*Razhak* is sitting here, riding a shadow stallion.

* HP:Battered MV:Weary >
[kill dark]
You scythe *Monsoon*'s right leg hard.

* HP:Battered MV:Weary - a seasoned Shienaran soldier: Hurt - Monsoon: Wounded >
-
A seasoned Shienaran soldier scythes Razhak's body.
*Isabel* crushes *Razhak*'s right leg hard.
Isabel narrates 'bashed razhak'
=
*Monsoon* sends a seasoned Shienaran soldier sprawling with a powerful bash!
+**
+=- -=
Your bash at *Monsoon* sends him sprawling!

* HP:Battered MV:Weary - a seasoned Shienaran soldier: Hurt - Monsoon: Wounded >
You scythe *Monsoon*'s right arm hard.

cc 161
* HP:Battered MV:Weary - a seasoned Shienaran soldier: Hurt - Monsoon: Wounded >

*Razhak* sends *Isabel* sprawling with a powerful bash!

* HP:Battered MV:Weary - a seasoned Shienaran soldier: Hurt - Monsoon: Wounded >
l
[change wimpy]
You will now flee if you go below 161 hit points.

* HP:Battered MV:Weary - a seasoned Shienaran soldier: Hurt - Monsoon: Wounded >
*Relena* unleashes a flurry of icy spikes at *Monsoon*, who is stabbed repeatedly.
A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving west. <<
*Relena* is here, fighting Monsoon, riding a warhorse.
*Relena* is surrounded by a shimmering white aura!
*Monsoon* is sitting here, riding a shadow stallion.
A seasoned Shienaran soldier is sitting here.
*Isabel* is sitting here.
*Razhak* is here, fighting Isabel, riding a shadow stallion.

* HP:Battered MV:Weary - a seasoned Shienaran soldier: Hurt - Monsoon: Battered >

You scythe *Monsoon*'s right leg very hard.
*Razhak* slashes *Isabel*'s right leg very hard.

* HP:Battered MV:Weary - a seasoned Shienaran soldier: Wounded - Monsoon: Battered >
weather
*Razhak* slashes *Isabel*'s body.
The temperature is about 5 degrees.
The sky is lightly snowing, and a mild wind comes from the north.

* HP:Battered MV:Weary - a seasoned Shienaran soldier: Wounded - Monsoon: Battered >

*Monsoon* panics, and attempts to flee!
*Relena* unleashes a flurry of icy spikes at *Monsoon*, who is stabbed repeatedly.

* HP:Battered MV:Weary - a seasoned Shienaran soldier: Wounded - Monsoon: Beaten >

*Relena* barely strikes *Monsoon*'s head.
*Monsoon* panics, and attempts to flee!
You scythe *Monsoon*'s left leg hard.
A seasoned Shienaran soldier tries to scythe Razhak, but he deflects the blow.
*Razhak* slashes *Isabel*'s body hard.

na you two group its cold R
* HP:Battered MV:Weary - a seasoned Shienaran soldier: Hurt - Monsoon: Beaten >
*Monsoon* leaves west riding a shadow stallion.

b
* HP:Battered MV:Weary >
You narrate 'you two group its cold R'

* HP:Battered MV:Weary > Bash who?

* HP:Battered MV:Haggard >
l
2
A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
*Relena* is standing here, riding a warhorse.
*Relena* is surrounded by a shimmering white aura!
A seasoned Shienaran soldier is here, fighting Razhak.
*Isabel* is here, fighting Razhak.
*Razhak* is here, fighting Isabel, riding a shadow stallion.

b
bash
* HP:Battered MV:Haggard >
A seasoned Shienaran soldier tries to scythe Razhak, but he parries successfully.
[kill dark]
You try to scythe *Razhak*, but he parries successfully.

* HP:Battered MV:Haggard - Isabel: Wounded - Razhak: Hurt > -=
*Relena* unleashes a flurry of icy spikes at *Razhak*, who is stabbed repeatedly.
*Razhak* avoids being bashed by *Isabel* who loses her balance and falls!
+*

*Razhak* sends *Isabel* sprawling with a powerful bash!
*
+=-
A seasoned Shienaran soldier tries to scythe Razhak, but he deflects the blow.
*Razhak* slashes *Isabel*'s left leg very hard.
-=
Your bash at *Razhak* sends him sprawling!

* HP:Battered MV:Haggard - Isabel: Wounded - Razhak: Wounded >

Isabel narrates 'he doesnt look zerk'

* HP:Battered MV:Haggard - Isabel: Wounded - Razhak: Wounded >

*Relena* unleashes a flurry of icy spikes at *Razhak*, who is stabbed repeatedly.

* HP:Battered MV:Haggard - Isabel: Wounded - Razhak: Wounded >

*Relena* strikes *Razhak*'s head.
You scythe *Razhak*'s body.
A seasoned Shienaran soldier scythes Razhak's right arm.
*Isabel* crushes *Razhak*'s body hard.

* HP:Battered MV:Haggard - Isabel: Wounded - Razhak: Battered >
b

Isabel narrates 'oh wait he is'

* HP:Battered MV:Haggard - Isabel: Wounded - Razhak: Battered >

You scythe *Razhak*'s left foot hard.
A seasoned Shienaran soldier barely scythes Razhak's body.
*Isabel* crushes *Razhak*'s left leg hard.

b
* HP:Battered MV:Haggard - Isabel: Wounded - Razhak: Battered >
*Isabel* snickers softly.

* HP:Battered MV:Haggard - Isabel: Wounded - Razhak: Battered >
*Relena* unleashes a flurry of icy spikes at *Razhak*, who is
stabbed repeatedly.
-=+**+
A seasoned Shienaran soldier tries to scythe Razhak, but he deflects the blow.
*Razhak* slashes *Isabel*'s left arm very hard.
*Isabel* tries to crush *Razhak*, but he deflects the blow.
=-
*Razhak* slashes *Isabel*'s body hard.
-=
Your bash at *Razhak* sends him sprawling!

* HP:Battered MV:Haggard - Isabel: Battered - Razhak: Beaten >

*Relena* barely strikes *Razhak*'s body.
You scythe *Razhak*'s body very hard.
A seasoned Shienaran soldier scythes Razhak's head.

* HP:Battered MV:Haggard - Isabel: Battered - Razhak: Beaten >

*Relena* strikes *Razhak*'s right arm.
You scythe *Razhak*'s right leg very hard.
A seasoned Shienaran soldier scythes Razhak's left hand.
*Isabel* crushes *Razhak*'s right foot very hard.

* HP:Battered MV:Haggard - Isabel: Battered - Razhak: Critical >

Relena narrates 'sps out'

g all corpse
* HP:Battered MV:Haggard - Isabel: Battered - Razhak: Critical >
g all corpse
g all corpse Usually I recommend against spam looting fades but Monsoon should be here to loot
You don't have a corpse.

g all corpse
* HP:Battered MV:Haggard - Isabel: Battered - Razhak: Critical > You don't have a
corpse.

g all corpse
* HP:Battered MV:Haggard - Isabel: Battered - Razhak: Critical > You don't have a
corpse.

g all corpse
* HP:Battered MV:Haggard - Isabel: Battered - Razhak: Critical >
*Relena* tries to strike *Razhak*, but he deflects the blow.
You try to scythe *Razhak*, but he parries successfully.
A seasoned Shienaran soldier tries to scythe Razhak, but he parries successfully.
*Razhak* gazes deeply at *Isabel*...
The gaze of *Razhak* fails to affect *Isabel*.
*Razhak* slashes *Isabel*'s head.
*Isabel* crushes *Razhak*'s right leg hard.
You don't have a corpse.

g all corpse
* HP:Battered MV:Haggard - Isabel: Battered - Razhak: Critical > You don't have a
corpse.

* HP:Battered MV:Haggard - Isabel: Battered - Razhak: Critical > You don't have a
corpse.

g all corpse
* HP:Battered MV:Haggard - Isabel: Battered - Razhak: Critical > You don't have a
corpse.

* HP:Battered MV:Haggard - Isabel: Battered - Razhak: Critical >
g all corpse
You don't have a corpse.

* HP:Battered MV:Haggard - Isabel: Battered - Razhak: Critical >
g all corpse
Tic in 7 seconds!
You don't have a corpse.

g all corpse
* HP:Battered MV:Haggard - Isabel: Battered - Razhak: Critical >
*Razhak* slashes *Isabel*'s left leg.

* HP:Battered MV:Haggard - Isabel: Battered - Razhak: Critical > You don't have a
corpse.

g all corpse
* HP:Battered MV:Haggard - Isabel: Battered - Razhak: Critical > You don't have a
corpse.

* HP:Battered MV:Haggard - Isabel: Battered - Razhak: Critical >
*Relena* tries to strike *Razhak*, but he parries successfully.
You try to scythe *Razhak*, but he deflects the blow.
A seasoned Shienaran soldier barely scythes Razhak's body.
*Razhak* slashes *Isabel*'s body hard.
*Isabel* tries to crush *Razhak*, but he parries successfully.

* HP:Battered MV:Haggard - Isabel: Battered - Razhak: Critical > You don't have a
corpse.

g all corpse
* HP:Battered MV:Haggard - Isabel: Battered - Razhak: Critical >
g all corpse
You don't have a corpse.

g all corpse
* HP:Battered MV:Haggard - Isabel: Battered - Razhak: Critical >
You don't have a corpse.

g all corpse
* HP:Battered MV:Haggard - Isabel: Battered - Razhak: Critical >
You don't have a corpse.

* HP:Battered MV:Haggard - Isabel: Battered - Razhak: Critical >
g all corpse
*Razhak* slashes *Isabel*'s body hard.
You don't have a corpse.

* HP:Battered MV:Haggard - Isabel: Battered - Razhak: Critical >
g all corpse
g all corpse
*Relena* tries to strike *Razhak*, but he parries successfully.
You scythe *Razhak*'s body hard.
*Razhak* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
You gain a level! Success!!
Your blood freezes as you hear *Razhak*'s death cry.
Your heartbeat calms down more as you feel less panicked.
You get a pair of lissome leather boots with metal capped toes from the corpse of
Razhak.
You get a pair of thick, gold-plated greaves from the corpse of Razhak.
You get a flask stained with human blood from the corpse of Razhak.
You get a flask stained with human blood from the corpse of Razhak.
You get a belt with a buckle of cuendillar from the corpse of Razhak.
You get a razor-sharp longsword from the corpse of Razhak.
You get a polished onyx-inlaid shield from the corpse of Razhak.
You get a jeweled wristcuff from the corpse of Razhak.
You get a jeweled wristcuff from the corpse of Razhak.
You get a sturdy pair of full leather gauntlets from the corpse of Razhak.
You get a pair of polished, gold-plated vambraces from the corpse of Razhak.
You get a backpack from the corpse of Razhak.
You get an inky black cloak from the corpse of Razhak.
You get a shirt of overlapping black scales from the corpse of Razhak.
You get a shimmering chain of gold from the corpse of Razhak.
You get a shimmering chain of gold from the corpse of Razhak.
You get a strange, insectoid helm from the corpse of Razhak.
You get a gold ring delicately carved with ivy from the corpse of Razhak.
You get a gold ring delicately carved with ivy from the corpse of Razhak.
You get an oilstone from the corpse of Razhak.

* HP:Battered MV:Weary > Beads of cold sweat begin to emerge from your face!
You feel some dark power draining your life force...
The corpse of Razhak seems to be empty.

g all corpse
* HP:Battered MV:Weary > You feel some dark power draining your life force...
The corpse of Razhak seems to be empty.

* HP:Battered MV:Weary >
You feel some dark power draining your life force...
The corpse of Razhak seems to be empty.

* HP:Battered MV:Weary >

*Monsoon* has arrived from the west, riding a shadow stallion.

* HP:Battered MV:Weary >

*Relena* stops using a yew staff.

* HP:Battered MV:Weary >
*Monsoon* leaves north riding a shadow stallion.
*Relena* draws a dagger from a bright red robe with a flash of steel.

* HP:Battered MV:Weary >

*Relena* leans over and severs the head from the corpse of Razhak.

* HP:Battered MV:Weary >
*Relena* sheathes a dagger into a bright red robe.

* HP:Battered MV:Weary >

*Relena* wields a yew staff.

* HP:Battered MV:Weary >
drop inky
You feel some dark power draining your life force...
You drop an inky black cloak.

* HP:Battered MV:Weary >
drop shirt
You drop a shirt of overlapping black scales.

i
* HP:Battered MV:Weary >
You are carrying:
an oilstone
[2] a gold ring delicately carved with ivy
a strange, insectoid helm
[2] a shimmering chain of gold
a backpack
a pair of polished, gold-plated vambraces
a sturdy pair of full leather gauntlets
[2] a jeweled wristcuff
a polished onyx-inlaid shield
a razor-sharp longsword
a belt with a buckle of cuendillar
[2] a flask stained with human blood
a pair of thick, gold-plated greaves
a pair of lissome leather boots with metal capped toes
the death scalp of a tribal warrior slain in Seandar
the death scalp of a young assassin slain in Seandar
ten copper pennys
a wealth of gold crowns (163)

* HP:Battered MV:Weary >

*Isabel* leaves south. vv
A seasoned Shienaran soldier leaves south. vv

* HP:Battered MV:Weary >
save
l
Saving Espen.

* HP:Battered MV:Weary >
A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
The corpse of Razhak is lying here.
*Relena* is standing here, riding a warhorse.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* HP:Battered MV:Weary >
sc
You have 146(405) hit and 40(168) movement points.
You have scored 98514322 experience points and 162 quest points.
You need 4985678 exp to level and 238 qp to rank.
You have amassed 177 Turn points to date, ranking you Sei'taer Fifth.
This ranks you as Espen the Lieutenant [Ever Victorious Army 5] (Level 49).
You are standing.

* HP:Battered MV:Weary >

*Relena* leaves north riding a warhorse.

* HP:Battered MV:Weary >
cc 145
l
[change wimpy]
You will now flee if you go below 145 hit points.

* HP:Battered MV:Weary >
A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
The corpse of Razhak is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* HP:Battered MV:Weary >

Rig
Posts: 2226
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Forward the Corenne

Post by Rig » Wed Jun 02, 2021 12:12 pm

Good log, good kill.

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