Forward the Corenne

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Espen
Posts: 47
Joined: Wed May 05, 2021 3:06 am

Re: Forward the Corenne

Post by Espen » Sun Jun 13, 2021 4:18 am

8
* R HP:Hurt MV:Fresh >

[change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

* R HP:Hurt MV:Fresh > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

* R HP:Hurt MV:Fresh > Muddy Dirt Street
Peak roofed wooden homes line both sides of the muddy dirt street, some of
them with shutters that are open during the day and closed at night. The
homes' steps outside have all been swept clean by the goodwives. Pel
Aydaer's workshop lies on the west side of the street, displaying some of
its wares behind paned windows. A small bank lies adjacent to the shop. One
of the homes on the eastern side of the street has had all its thatch
removed. Bundles of new thatch lie ready to be applied to the roof.
[ obvious exits: N S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
The corpse of a determined farmer is lying here.
A mangy cat scurries around trying not to get stepped on.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Fresh >
n
scan
Village Crossroads
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.

* R HP:Hurt MV:Full >
East: You sense a hidden life form in the area...
South: A mangy cat scurries around trying not to get stepped on.
West: A hardened farmer stands ready to defend his homeland.

* R HP:Hurt MV:Full >
tr -
Cancelled.
Village Crossroads
A somber and grim building stands to the north, with just a door leading
into it. Metal bars have been placed where windowsills once held paned
windows, clearly to prevent entry. A door with a heavy lock has been placed
at the entrance, although it appears to stand ajar now, revealing an armory
of sorts. The armory has been conveniently placed at a junction of two
village streets, one leading eastwards towards the North Road, while the
other leads south, towards the central Green of the village.
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.

* R HP:Hurt MV:Full >
e
Village Street
[ obvious exits: E W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Rentris* is standing here.
A hardened farmer stands ready to defend his homeland.
A villager woman performs her daily routine.

* R HP:Hurt MV:Full >
[kill h.human]
You try to scythe *Rentris*, but he parries successfully.

bash
* R HP:Hurt MV:Full - Rentris: Battered >
-=
*Rentris* tries to pierce you, but you parry successfully.
A determined farmer joins Rentris's fight!
+
*Rentris* panics, and attempts to flee!
*
*Rentris* leaves west. <<

7
f
*+=
-Cancelled.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.

* R HP:Hurt MV:Full - a determined farmer: Healthy > You panic
and attempt to flee!


You flee head over heels.
At the Northern Palisade
[ obvious exits: N E S W ]
Zone: Emond's Field
Door north: palisade
A warhorse is here, stamping his feet impatiently, being ridden by you.
A man wearing an eagle-bearing bandana stands here.

* R HP:Hurt MV:Full >
w
w
Village Street
[ obvious exits: E W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
You sense a hidden life form in the area...
A hardened farmer stands ready to defend his homeland.
A villager woman performs her daily routine.

* R HP:Hurt MV:Full > Village Crossroads
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.

* R HP:Hurt MV:Full >
e

Village Street
[ obvious exits: E W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A hardened farmer stands ready to defend his homeland.
A villager woman performs her daily routine.

* R HP:Hurt MV:Full > [kill h.human]
They aren't here.



bash
* R HP:Hurt MV:Full >
w
A determined farmer tries to slash you, but you deflect the blow.
You scythe a determined farmer's body extremely hard.
A determined farmer tries to slash you, but you parry successfully.
[kill h.human]
They aren't here.


* R HP:Hurt MV:Full - a determined farmer: Scratched >

Cancelled.
No way! You're fighting for your life!


* R HP:Hurt MV:Full - a determined farmer: Scratched > No way! You're fighting for
your life!

* R HP:Hurt MV:Full - a determined farmer: Scratched > [kill h.human]
They aren't here.


* R HP:Hurt MV:Full - a determined farmer: Scratched > Village Street
[ obvious exits: E W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A determined farmer is here, fighting YOU!
A villager woman performs her daily routine.

scan
* R HP:Hurt MV:Full - a determined farmer: Scratched > Village Street
[ obvious exits: E W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A determined farmer is here, fighting YOU!
A villager woman performs her daily routine.

* R HP:Hurt MV:Full - a determined farmer: Scratched >
7
West: A gray palfrey prances skittishly nearby.

f
* R HP:Hurt MV:Full - a determined farmer: Scratched >
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.

* R HP:Hurt MV:Full - a determined farmer: Scratched > A
determined farmer tries to slash you, but you parry successfully.
You panic and attempt to flee!


You flee head over heels.
Village Crossroads
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.

* R HP:Hurt MV:Full >
scan

East: A hardened farmer stands ready to defend his homeland.
South: A mangy cat scurries around trying not to get stepped on.
West: A hardened farmer stands ready to defend his homeland.

* R HP:Hurt MV:Full >
Village Crossroads
A somber and grim building stands to the north, with just a door leading
into it. Metal bars have been placed where windowsills once held paned
windows, clearly to prevent entry. A door with a heavy lock has been placed
at the entrance, although it appears to stand ajar now, revealing an armory
of sorts. The armory has been conveniently placed at a junction of two
village streets, one leading eastwards towards the North Road, while the
other leads south, towards the central Green of the village.
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.

* R HP:Hurt MV:Full >
tr human
-=
Some clear fresh tracks of Rentris leaving east.
Some clear fresh tracks of Rentris leaving east.
Some clear fairly recent tracks of Rentris leaving east.
Some clear almost day-old tracks of Rentris leaving west.
Some clear almost day-old tracks of Rentris leaving west.
Some clear fairly recent tracks of Rentris leaving east.
Some faint three day-old tracks of Rhys leaving west.

* R HP:Hurt MV:Full >

Village Crossroads
A somber and grim building stands to the north, with just a door leading
into it. Metal bars have been placed where windowsills once held paned
windows, clearly to prevent entry. A door with a heavy lock has been placed
at the entrance, although it appears to stand ajar now, revealing an armory
of sorts. The armory has been conveniently placed at a junction of two
village streets, one leading eastwards towards the North Road, while the
other leads south, towards the central Green of the village.
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.

* R HP:Hurt MV:Full >
e
e
Village Street
[ obvious exits: E W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
You sense a hidden life form in the area...
A hardened farmer stands ready to defend his homeland.
A villager woman performs her daily routine.

* R HP:Hurt MV:Full > At the Northern Palisade
[ obvious exits: N E S W ]
Zone: Emond's Field
Door north: palisade
A warhorse is here, stamping his feet impatiently, being ridden by you.
A man wearing an eagle-bearing bandana stands here.

* R HP:Hurt MV:Full >
scan
w
East: A grim storyteller reads from a journal.
West: You sense a hidden life form in the area...


* R HP:Hurt MV:Full > Village Street
[ obvious exits: E W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
You sense a hidden life form in the area...
A hardened farmer stands ready to defend his homeland.
A villager woman performs her daily routine.


bash
* R HP:Hurt MV:Full > [kill h.human]
You try to scythe *Rentris*, but he parries successfully.

* R HP:Hurt MV:Strong - Rentris: Battered > *Rentris* tries to
pierce you, but you deflect the blow.
A determined farmer joins Rentris's fight!
You try to scythe *Rentris*, but he deflects the blow.
-=+
*Rentris* tries to pierce you, but you parry successfully.
*

*Rentris* panics, and attempts to flee!
*+
*Rentris* leaves west. <<
=- -
A determined farmer tries to slash you, but you deflect the blow.
=
They're not here anymore!

* R HP:Scratched MV:Strong - a determined farmer: Healthy >
*Rentris* tries to pierce you, but you parry successfully.

f
* R HP:Scratched MV:Strong - a determined farmer: Healthy >
You panic and attempt to flee!


You flee head over heels.
At the Northern Palisade
[ obvious exits: N E S W ]
Zone: Emond's Field
Door north: palisade
A warhorse is here, stamping his feet impatiently, being ridden by you.
A man wearing an eagle-bearing bandana stands here.

* R HP:Scratched MV:Strong >

At the Northern Palisade
A side street meets the North Road near a palisade fence and gate that
seals off the entrance to the northern end of Emond's Field. To the west,
further down the street stands a tall building, a white banner bearing the
Red Eagle of Manetheren proudly flying in front of it. Village homes and
shops line the North Road as it heads south, deeper into the village.
[ obvious exits: N E S W ]
Zone: Emond's Field
Door north: palisade
*Rentris* is standing here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A man wearing an eagle-bearing bandana stands here.
*Rentris* tries to pierce you, but you parry successfully.

* R HP:Scratched MV:Strong - Rentris: Battered >

At the Northern Palisade
A side street meets the North Road near a palisade fence and gate that
seals off the entrance to the northern end of Emond's Field. To the west,
further down the street stands a tall building, a white banner bearing the
Red Eagle of Manetheren proudly flying in front of it. Village homes and
shops line the North Road as it heads south, deeper into the village.
[ obvious exits: N E S W ]
Zone: Emond's Field
Door north: palisade
*Rentris* is here, fighting YOU!
A warhorse is here, stamping his feet impatiently, being ridden by you.
A man wearing an eagle-bearing bandana stands here.


bash
* R HP:Scratched MV:Strong - Rentris: Battered >

*Rentris* tries to pierce you, but you deflect the blow.
-=+*
*Rentris* tries to pierce you, but you deflect the blow.
A Red Eagle sentry joins Rentris's fight!
*+=- -
*Rentris* panics, and attempts to flee!
=
Your bash at *Rentris* sends him sprawling!


* R HP:Scratched MV:Strong - Rentris: Battered >

A Red Eagle sentry tries to slash you, but you deflect the blow.
You try to scythe *Rentris*, but he parries successfully.

* R HP:Scratched MV:Strong - Rentris: Battered >

*Rentris* leaves north. ^^

* R HP:Scratched MV:Strong - a Red Eagle sentry: Scratched >
f

You scythe a Red Eagle sentry's right arm extremely hard.
A Red Eagle sentry tries to slash you, but you deflect the blow.

* R HP:Scratched MV:Strong - a Red Eagle sentry: Scratched >
You panic and attempt to flee!


You flee head over heels.
Village Street
[ obvious exits: E W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A villager woman performs her daily routine.

* R HP:Scratched MV:Strong >

Village Street
A large wagon carrying a load of wood stands outside a carpenter's workshop
and home. An alley leads around the building, towards a curing shed where
wood lies stacked to dry. Peak roofed homes with thatched roofs line the
street on both sides. The North Road lies directly to the east.
[ obvious exits: E W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A villager woman performs her daily routine.

e
* R HP:Scratched MV:Strong >
n
At the Northern Palisade
[ obvious exits: N E S W ]
Zone: Emond's Field
Door north: palisade
A warhorse is here, stamping his feet impatiently, being ridden by you.
A man wearing an eagle-bearing bandana stands here.

* R HP:Scratched MV:Strong > North Road
[ obvious exits: N S ]
Zone: Emond's Field
Door south: palisade
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Strong >
cds
close palisade s

Ok.

* R HP:Scratched MV:Strong > North Road
The North Road stretches on to the north and south. Off to the south you can
make out a wooden bridge, and the small thatched houses of Emond's Field. The
Westwood lies off to the west, but is too dense here to be accessable.
[ obvious exits: N S ]
Zone: Emond's Field
Door south: palisade
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Strong >
tr human
-=
Some clear fresh tracks of Rentris leaving south.
Some clear recent tracks of Rentris leaving south.
Some clear fairly recent tracks of Rentris leaving south.
Some clear fairly recent tracks of Rentris leaving south.
Some clear fairly recent tracks of Rentris leaving north.
Some clear fairly recent tracks of Rentris leaving north.
Some clear almost day-old tracks of Rentris leaving south.

* R HP:Scratched MV:Strong >
ods
open palisade s
s

s
Ok.

* R HP:Scratched MV:Strong > At the Northern Palisade
[ obvious exits: N E S W ]
Zone: Emond's Field
Door north: palisade
A warhorse is here, stamping his feet impatiently, being ridden by you.
A man wearing an eagle-bearing bandana stands here.

w
* R HP:Scratched MV:Strong > North Road Through the Village
[ obvious exits: N E S W ]
Zone: Emond's Field
The corpse of Jon Thane is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Scratched MV:Strong >
You can't ride in there.

* R HP:Scratched MV:Strong > You can't ride in there.

* R HP:Scratched MV:Strong >
n
w
w
At the Northern Palisade
[ obvious exits: N E S W ]
Zone: Emond's Field
Door north: palisade
A warhorse is here, stamping his feet impatiently, being ridden by you.
A man wearing an eagle-bearing bandana stands here.

* R HP:Scratched MV:Strong > Village Street
[ obvious exits: E W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A villager woman performs her daily routine.

* R HP:Scratched MV:Strong > Village Crossroads
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A hardened farmer stands ready to defend his homeland.
A gray palfrey prances skittishly nearby.

* R HP:Scratched MV:Strong >
lead gray
lead gray

You start leading him.
A gray palfrey starts following you.


* R HP:Scratched MV:Strong > You're already leading it!

* R HP:Scratched MV:Strong > Village Crossroads
A somber and grim building stands to the north, with just a door leading
into it. Metal bars have been placed where windowsills once held paned
windows, clearly to prevent entry. A door with a heavy lock has been placed
at the entrance, although it appears to stand ajar now, revealing an armory
of sorts. The armory has been conveniently placed at a junction of two
village streets, one leading eastwards towards the North Road, while the
other leads south, towards the central Green of the village.
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A hardened farmer stands ready to defend his homeland.
A gray palfrey prances skittishly nearby.

* R HP:Scratched MV:Strong > Village Crossroads
A somber and grim building stands to the north, with just a door leading
into it. Metal bars have been placed where windowsills once held paned
windows, clearly to prevent entry. A door with a heavy lock has been placed
at the entrance, although it appears to stand ajar now, revealing an armory
of sorts. The armory has been conveniently placed at a junction of two
village streets, one leading eastwards towards the North Road, while the
other leads south, towards the central Green of the village.
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A hardened farmer stands ready to defend his homeland.
A gray palfrey prances skittishly nearby.

* R HP:Scratched MV:Strong >
s
s
w
w
A determined farmer says 'You Espen!!! You will die before your time!'
A determined farmer tries to slash you, but you parry successfully.
You scythe a determined farmer's body into bloody fragments!
A determined farmer tries to slash you, but you deflect the blow.
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 62.034 seconds.
No way! You're fighting for your life!

* R HP:Scratched MV:Full - a determined farmer: Scratched > No way! You're fighting
for your life!

* R HP:Scratched MV:Full - a determined farmer: Scratched > No way! You're fighting
for your life!

* R HP:Scratched MV:Full - a determined farmer: Scratched > No way! You're fighting
for your life!


* R HP:Scratched MV:Full - a determined farmer: Scratched >
Village Crossroads
A somber and grim building stands to the north, with just a door leading
into it. Metal bars have been placed where windowsills once held paned
windows, clearly to prevent entry. A door with a heavy lock has been placed
at the entrance, although it appears to stand ajar now, revealing an armory
of sorts. The armory has been conveniently placed at a junction of two
village streets, one leading eastwards towards the North Road, while the
other leads south, towards the central Green of the village.
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
*Rentris* is standing here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A determined farmer is here, fighting YOU!
A gray palfrey prances skittishly nearby.

f
* R HP:Scratched MV:Full - a determined farmer: Scratched >
You panic and attempt to flee!


You flee head over heels.
Village Street
[ obvious exits: E W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A villager woman performs her daily routine.

* R HP:Scratched MV:Full >
8
w
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.


* R HP:Scratched MV:Full > Village Crossroads
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A hardened farmer stands ready to defend his homeland.
A gray palfrey prances skittishly nearby.

bash
* R HP:Scratched MV:Full >
[kill h.human]
They aren't here.

* R HP:Scratched MV:Full >
Bash who?

* R HP:Scratched MV:Strong > Bash who?

* R HP:Scratched MV:Strong > Village Crossroads
A somber and grim building stands to the north, with just a door leading
into it. Metal bars have been placed where windowsills once held paned
windows, clearly to prevent entry. A door with a heavy lock has been placed
at the entrance, although it appears to stand ajar now, revealing an armory
of sorts. The armory has been conveniently placed at a junction of two
village streets, one leading eastwards towards the North Road, while the
other leads south, towards the central Green of the village.
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A hardened farmer stands ready to defend his homeland.
A gray palfrey prances skittishly nearby.

scan
* R HP:Scratched MV:Strong >

East: You sense a hidden life form in the area...
West: A hardened farmer stands ready to defend his homeland.

* R HP:Scratched MV:Strong >
Village Crossroads
A somber and grim building stands to the north, with just a door leading
into it. Metal bars have been placed where windowsills once held paned
windows, clearly to prevent entry. A door with a heavy lock has been placed
at the entrance, although it appears to stand ajar now, revealing an armory
of sorts. The armory has been conveniently placed at a junction of two
village streets, one leading eastwards towards the North Road, while the
other leads south, towards the central Green of the village.
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A hardened farmer stands ready to defend his homeland.
A gray palfrey prances skittishly nearby.

* R HP:Scratched MV:Strong >
s
s
Muddy Dirt Street
[ obvious exits: N S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
The corpse of a determined farmer is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey has arrived from the north.

* R HP:Scratched MV:Strong > Edge of the Green
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A mangy cat scurries around trying not to get stepped on.
A mangy cat scurries around trying not to get stepped on.
A gray palfrey has arrived from the north.

w
w
* R HP:Scratched MV:Strong >
Approaching the Green
[ obvious exits: N E S W ]
Zone: Emond's Field
A warhorse is here, stamping his feet impatiently, being ridden by you.
A poor, solemn villager walks by.
Wit Congar stands here, grumbling about something.
A gray palfrey has arrived from the east.

* R HP:Scratched MV:Strong > Wit Congar leaves east. >>
At the Western Palisade
[ obvious exits: E W ]
Zone: Emond's Field
Door west: palisade
A warhorse is here, stamping his feet impatiently, being ridden by you.
A villager woman performs her daily routine.
A gray palfrey has arrived from the east.

* R HP:Scratched MV:Strong >
odw
open palisade w
w
It's already open!

* R HP:Scratched MV:Strong > Quarry Road
[ obvious exits: E W ]
Zone: Quarry Road
Door east: palisade
There are some tracks of a ridden mount leaving east. >>
There are some tracks of an animal leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey has arrived from the east.

* R HP:Scratched MV:Strong >
ungr horse
e
A gray palfrey is no longer a member of your group.
A gray palfrey stops following you.

* R HP:Scratched MV:Strong > At the Western Palisade
[ obvious exits: E W ]
Zone: Emond's Field
Door west: palisade
A warhorse is here, stamping his feet impatiently, being ridden by you.
A villager woman performs her daily routine.

cdw
close palisade w
* R HP:Scratched MV:Strong >
Ok.

* R HP:Scratched MV:Strong >
e
e
Approaching the Green
[ obvious exits: N E S W ]
Zone: Emond's Field
A warhorse is here, stamping his feet impatiently, being ridden by you.
A poor, solemn villager walks by.

n
* R HP:Scratched MV:Strong > Edge of the Green
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a horse leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
Wit Congar stands here, grumbling about something.
A mangy cat scurries around trying not to get stepped on.
A mangy cat scurries around trying not to get stepped on.

n
* R HP:Scratched MV:Strong >
Muddy Dirt Street
[ obvious exits: N S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a horse leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
The corpse of a determined farmer is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Strong > Village Crossroads
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a horse leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A hardened farmer stands ready to defend his homeland.

* R HP:Scratched MV:Strong >
e
Village Street
[ obvious exits: E W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
You sense a hidden life form in the area...
A villager woman performs her daily routine.


* R HP:Scratched MV:Strong >

bash
[kill h.human]
You try to scythe *Rentris*, but he parries successfully.

* R HP:Scratched MV:Strong - Rentris: Battered >
You try to scythe *Rentris*, but he parries successfully.
-=+**+=
*Rentris* panics, and attempts to flee!
- -
*Rentris* tries to pierce you, but you parry successfully.
=
Your bash at *Rentris* sends him sprawling!

*Rentris* panics, and attempts to flee!

* R HP:Scratched MV:Strong - Rentris: Battered >
8
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

* R HP:Scratched MV:Strong - Rentris: Battered >

You scythe *Rentris*'s right leg into bloody fragments!


* R HP:Scratched MV:Strong - Rentris: Battered >
*Rentris* leaves east. >>

* R HP:Scratched MV:Strong >
Village Street
A large wagon carrying a load of wood stands outside a carpenter's workshop
and home. An alley leads around the building, towards a curing shed where
wood lies stacked to dry. Peak roofed homes with thatched roofs line the
street on both sides. The North Road lies directly to the east.
[ obvious exits: E W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A villager woman performs her daily routine.

* R HP:Scratched MV:Strong >
e

At the Northern Palisade
[ obvious exits: N E S W ]
Zone: Emond's Field
Door north: palisade
A warhorse is here, stamping his feet impatiently, being ridden by you.
A man wearing an eagle-bearing bandana stands here.


bash
* R HP:Scratched MV:Strong >
[kill h.human]
They aren't here.


* R HP:Scratched MV:Strong > Bash who?

* R HP:Scratched MV:Strong > Bash who?

scan
* R HP:Scratched MV:Strong >
East: A grim storyteller reads from a journal.
West: A villager woman performs her daily routine.

* R HP:Scratched MV:Strong >

s
At the Northern Palisade
A side street meets the North Road near a palisade fence and gate that
seals off the entrance to the northern end of Emond's Field. To the west,
further down the street stands a tall building, a white banner bearing the
Red Eagle of Manetheren proudly flying in front of it. Village homes and
shops line the North Road as it heads south, deeper into the village.
[ obvious exits: N E S W ]
Zone: Emond's Field
Door north: palisade
A warhorse is here, stamping his feet impatiently, being ridden by you.
A man wearing an eagle-bearing bandana stands here.

* R HP:Scratched MV:Strong > North Road Through the Village
[ obvious exits: N E S W ]
Zone: Emond's Field
A warhorse is here, stamping his feet impatiently, being ridden by you.

scan
* R HP:Scratched MV:Strong >
North: A man wearing an eagle-bearing bandana stands here.
East: Dav Ayellin is prowling nearby, likely brewing some trickery.
South: *Rentris* is standing here.
West: A deft herbalist stands here, packaging herbs.

* R HP:Scratched MV:Strong >
s


bash
Well on the East End of the Green
[ obvious exits: N E S W ]
Zone: Emond's Field
A banner portraying a red eagle is gently swaying in the wind here.
A hanging lantern lights the path.
A large stone well is here.
A stout wooden barrel stands nearby.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black cat meanders to an unknown destination.
A hardened farmer stands ready to defend his homeland.
A tall dust-colored gelding prances in a circle here.
The Emond's Field town crier stands here, spreading the news.

* R HP:Scratched MV:Strong > [kill human]
They aren't here.


* R HP:Scratched MV:Strong > Bash who?

* R HP:Scratched MV:Strong >
Bash who?

scan
* R HP:Scratched MV:Tiring >

North: You sense a hidden life form in the area...
East: A villager woman performs her daily routine.
South: A black cat meanders to an unknown destination.
West: A short man stands here, nervously eyeing everything in sight.

* R HP:Scratched MV:Tiring >
Well on the East End of the Green
Flagstones have been neatly stacked and plastered to construct a stone
well. Its edge is a little over feet high and a wooden roof and winch
have been constructed over it. The well has been placed on the eastern end
of a verdant grassy expanse called the Green. A rushing stream runs just to
the south, passing underneath a sturdy wooden bridge.

A map has been pinned to a board at the well.
[ obvious exits: N E S W ]
Zone: Emond's Field
A banner portraying a red eagle is gently swaying in the wind here.
A hanging lantern lights the path.
A large stone well is here.
A stout wooden barrel stands nearby.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black cat meanders to an unknown destination.
A hardened farmer stands ready to defend his homeland.
A tall dust-colored gelding prances in a circle here.
The Emond's Field town crier stands here, spreading the news.

* R HP:Scratched MV:Tiring >

Well on the East End of the Green
Flagstones have been neatly stacked and plastered to construct a stone
well. Its edge is a little over feet high and a wooden roof and winch
have been constructed over it. The well has been placed on the eastern end
of a verdant grassy expanse called the Green. A rushing stream runs just to
the south, passing underneath a sturdy wooden bridge.

A map has been pinned to a board at the well.
[ obvious exits: N E S W ]
Zone: Emond's Field
A banner portraying a red eagle is gently swaying in the wind here.
A hanging lantern lights the path.
A large stone well is here.
A stout wooden barrel stands nearby.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black cat meanders to an unknown destination.
A hardened farmer stands ready to defend his homeland.
A tall dust-colored gelding prances in a circle here.
The Emond's Field town crier stands here, spreading the news.

n
* R HP:Scratched MV:Tiring >

North Road Through the Village
[ obvious exits: N E S W ]
Zone: Emond's Field
A warhorse is here, stamping his feet impatiently, being ridden by you.


bash
* R HP:Scratched MV:Tiring >
[kill h.human]
They aren't here.


* R HP:Scratched MV:Tiring > Bash who?

* R HP:Scratched MV:Tiring > Bash who?

scan

* R HP:Scratched MV:Tiring >
North: A man wearing an eagle-bearing bandana stands here.
East: Dav Ayellin is prowling nearby, likely brewing some trickery.
South: A black cat meanders to an unknown destination.
West: A deft herbalist stands here, packaging herbs.

* R HP:Scratched MV:Tiring >
North Road Through the Village
The North Road connects Emond's Field with the other small villages of the
Two Rivers and ultimately, to the lands beyond the Tarendrelle River far to
the north. Past the Wagon Bridge to the south, the road becomes the Old
Road. Thatched, peak-roofed homes stretch in all directions, although an
expanse opens up the south, indicating the presence of a Village Green.
[ obvious exits: N E S W ]
Zone: Emond's Field
You sense a hidden life form in the area...
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Tiring >


bash
[kill h.human]
You try to scythe *Rentris*, but he deflects the blow.

* R HP:Scratched MV:Tiring - Rentris: Battered > You try to
scythe *Rentris*, but he parries successfully.
-=+*

*Rentris* panics, and attempts to flee!
*
+=-
*Rentris* leaves east. >>
-=
They're not here anymore!

* R HP:Scratched MV:Tiring >


North Road Through the Village
The North Road connects Emond's Field with the other small villages of the
Two Rivers and ultimately, to the lands beyond the Tarendrelle River far to
the north. Past the Wagon Bridge to the south, the road becomes the Old
Road. Thatched, peak-roofed homes stretch in all directions, although an
expanse opens up the south, indicating the presence of a Village Green.
[ obvious exits: N E S W ]
Zone: Emond's Field
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Tiring > [kill h.human]
They aren't here.


* R HP:Scratched MV:Tiring >

[kill h.human]
They aren't here.


* R HP:Scratched MV:Tiring >
North Road Through the Village
The North Road connects Emond's Field with the other small villages of the
Two Rivers and ultimately, to the lands beyond the Tarendrelle River far to
the north. Past the Wagon Bridge to the south, the road becomes the Old
Road. Thatched, peak-roofed homes stretch in all directions, although an
expanse opens up the south, indicating the presence of a Village Green.
[ obvious exits: N E S W ]
Zone: Emond's Field
A warhorse is here, stamping his feet impatiently, being ridden by you.

scan
* R HP:Scratched MV:Tiring > North Road Through the Village
[ obvious exits: N E S W ]
Zone: Emond's Field
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Tiring >
North: A man wearing an eagle-bearing bandana stands here.
East: *Rentris* is standing here.
South: A hardened farmer stands ready to defend his homeland.
West: A deft herbalist stands here, packaging herbs.

* R HP:Scratched MV:Tiring >

North Road Through the Village
The North Road connects Emond's Field with the other small villages of the
Two Rivers and ultimately, to the lands beyond the Tarendrelle River far to
the north. Past the Wagon Bridge to the south, the road becomes the Old
Road. Thatched, peak-roofed homes stretch in all directions, although an
expanse opens up the south, indicating the presence of a Village Green.
[ obvious exits: N E S W ]
Zone: Emond's Field
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Tiring >
scan e

*Rentris* is standing here.
Dav Ayellin is prowling nearby, likely brewing some trickery.

* R HP:Scratched MV:Tiring >
North Road Through the Village
The North Road connects Emond's Field with the other small villages of the
Two Rivers and ultimately, to the lands beyond the Tarendrelle River far to
the north. Past the Wagon Bridge to the south, the road becomes the Old
Road. Thatched, peak-roofed homes stretch in all directions, although an
expanse opens up the south, indicating the presence of a Village Green.
[ obvious exits: N E S W ]
Zone: Emond's Field
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Tiring >


A determined farmer has arrived from the south.
A determined farmer says 'You Espen!!! You will die before your time!'
A determined farmer tries to slash you, but you parry successfully.

* R HP:Scratched MV:Tiring - a determined farmer: Healthy >
North Road Through the Village
The North Road connects Emond's Field with the other small villages of the
Two Rivers and ultimately, to the lands beyond the Tarendrelle River far to
the north. Past the Wagon Bridge to the south, the road becomes the Old
Road. Thatched, peak-roofed homes stretch in all directions, although an
expanse opens up the south, indicating the presence of a Village Green.
[ obvious exits: N E S W ]
Zone: Emond's Field
A determined farmer is here, fighting YOU!
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Tiring - a determined farmer: Healthy >

You scythe a determined farmer's body extremely hard.
A determined farmer tries to slash you, but you deflect the blow.

* R HP:Scratched MV:Tiring - a determined farmer: Scratched >
8
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.


* R HP:Scratched MV:Tiring - a determined farmer: Scratched >

You scythe a determined farmer's left leg into bloody fragments!
A determined farmer tries to slash you, but you parry successfully.
North Road Through the Village
The North Road connects Emond's Field with the other small villages of the
Two Rivers and ultimately, to the lands beyond the Tarendrelle River far to
the north. Past the Wagon Bridge to the south, the road becomes the Old
Road. Thatched, peak-roofed homes stretch in all directions, although an
expanse opens up the south, indicating the presence of a Village Green.
[ obvious exits: N E S W ]
Zone: Emond's Field
A determined farmer is here, fighting YOU!
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Tiring - a determined farmer: Hurt >


bash
North Road Through the Village
The North Road connects Emond's Field with the other small villages of the
Two Rivers and ultimately, to the lands beyond the Tarendrelle River far to
the north. Past the Wagon Bridge to the south, the road becomes the Old
Road. Thatched, peak-roofed homes stretch in all directions, although an
expanse opens up the south, indicating the presence of a Village Green.
[ obvious exits: N E S W ]
Zone: Emond's Field
A determined farmer is here, fighting YOU!
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Tiring - a determined farmer: Hurt >
-=+
A determined farmer tries to slash you, but you deflect the blow.
*
*Rentris* has arrived from the east.
*+=- -
=
As a determined farmer avoids your bash, you topple over and fall to the ground!
*Rentris* tries to pierce you, but you deflect the blow.

* R HP:Scratched MV:Tiring - a determined farmer: Hurt >


*Rentris* tries to pierce you, but you deflect the blow.
A determined farmer tries to slash you, but you deflect the blow.

* R HP:Scratched MV:Strong - a determined farmer: Scratched >
8
North Road Through the Village
The North Road connects Emond's Field with the other small villages of the
Two Rivers and ultimately, to the lands beyond the Tarendrelle River far to
the north. Past the Wagon Bridge to the south, the road becomes the Old
Road. Thatched, peak-roofed homes stretch in all directions, although an
expanse opens up the south, indicating the presence of a Village Green.
[ obvious exits: N E S W ]
Zone: Emond's Field
*Rentris* is here, fighting YOU!
A determined farmer is here, fighting YOU!
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Strong - a determined farmer: Scratched >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

* R HP:Scratched MV:Strong - a determined farmer: Scratched >

*Rentris* tries to pierce you, but you deflect the blow.
You scythe a determined farmer's body very hard.
A determined farmer slashes your left arm extremely hard.

* R HP:Scratched MV:Strong - a determined farmer: Hurt >
bash rentris
-=+*
*Rentris* tries to pierce you, but you parry successfully.
A determined farmer slashes your head very hard.
*Rentris* tries to pierce you, but you deflect the blow.
*+=- -
*Rentris* looks at you.

=
As *Rentris* avoids your bash, you topple over and fall to the ground!

* R HP:Hurt MV:Strong - a determined farmer: Hurt >
kick rentris

*Rentris* tries to pierce you, but you parry successfully.
A determined farmer tries to slash you, but you deflect the blow.

* R HP:Hurt MV:Strong - a determined farmer: Hurt >

bash
You miss your kick at *Rentris*'s groin, much to his relief...

* R HP:Hurt MV:Strong - a determined farmer: Hurt >
*Rentris* mutters to himself in complete disgust.

* R HP:Hurt MV:Strong - a determined farmer: Hurt >

*Rentris* tries to pierce you, but you parry successfully.
A determined farmer slashes your right arm very hard.

* R HP:Hurt MV:Strong - a determined farmer: Hurt >

*Rentris* panics, and attempts to flee!

* R HP:Hurt MV:Strong - a determined farmer: Hurt >

*Rentris* leaves south. vv

* R HP:Hurt MV:Strong - a determined farmer: Hurt > -=+*
A determined farmer tries to slash you, but you parry successfully.
*+=- -
=
As a determined farmer avoids your bash, you topple over and fall to the ground!

* R HP:Hurt MV:Strong - a determined farmer: Hurt >


A determined farmer tries to slash you, but you parry successfully.

* R HP:Hurt MV:Strong - a determined farmer: Hurt >
7
scan
North Road Through the Village
The North Road connects Emond's Field with the other small villages of the
Two Rivers and ultimately, to the lands beyond the Tarendrelle River far to
the north. Past the Wagon Bridge to the south, the road becomes the Old
Road. Thatched, peak-roofed homes stretch in all directions, although an
expanse opens up the south, indicating the presence of a Village Green.
[ obvious exits: N E S W ]
Zone: Emond's Field
A determined farmer is here, fighting YOU!
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Strong - a determined farmer: Hurt > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.

* R HP:Hurt MV:Strong - a determined farmer: Hurt > North: *Rentris* is standing
here.
East: Dav Ayellin is prowling nearby, likely brewing some trickery.
South: A tall dust-colored gelding prances in a circle here.
West: A deft herbalist stands here, packaging herbs.

* R HP:Hurt MV:Strong - a determined farmer: Hurt >

You scythe a determined farmer's body extremely hard.
A determined farmer tries to slash you, but you parry successfully.

* R HP:Hurt MV:Strong - a determined farmer: Hurt >
f
You can't ride in there.

* R HP:Hurt MV:Strong - a determined farmer: Hurt >
f
You panic and attempt to flee!


A determined farmer tries to slash you, but you deflect the blow.


You flee head over heels.
At the Northern Palisade
[ obvious exits: N E S W ]
Zone: Emond's Field
Door north: palisade
A warhorse is here, stamping his feet impatiently, being ridden by you.
You sense a hidden life form in the area...
A man wearing an eagle-bearing bandana stands here.

* R HP:Hurt MV:Strong >
22

[kill h.dark]
They aren't here.



bash
* R HP:Hurt MV:Strong >
[kill h.human]
You try to scythe *Rentris*, but he deflects the blow.

8
* R HP:Hurt MV:Strong - Rentris: Battered > [kill h.human]
You do the best you can!

* R HP:Hurt MV:Strong - Rentris: Battered > *Rentris* tries to
pierce you, but you parry successfully.
A Red Eagle sentry joins Rentris's fight!
You try to scythe *Rentris*, but he parries successfully.
*Rentris* tries to pierce you, but you deflect the blow.


Cancelled.
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

* R HP:Hurt MV:Strong - Rentris: Battered > At the Northern Palisade
A side street meets the North Road near a palisade fence and gate that
seals off the entrance to the northern end of Emond's Field. To the west,
further down the street stands a tall building, a white banner bearing the
Red Eagle of Manetheren proudly flying in front of it. Village homes and
shops line the North Road as it heads south, deeper into the village.
[ obvious exits: N E S W ]
Zone: Emond's Field
Door north: palisade
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Rentris* is here, fighting YOU!
A Red Eagle sentry is here, fighting YOU!


bash
* R HP:Hurt MV:Strong - Rentris: Battered >

*Rentris* panics, and attempts to flee!

* R HP:Hurt MV:Strong - Rentris: Battered > -=
*Rentris* leaves south. vv
+*
A Red Eagle sentry tries to slash you, but you deflect the blow.
*+=- -=
They're not here anymore!

* R HP:Hurt MV:Strong - a Red Eagle sentry: Scratched >
kick rentris

You scythe a Red Eagle sentry's body very hard.
A Red Eagle sentry tries to slash you, but you deflect the blow.

* R HP:Hurt MV:Strong - a Red Eagle sentry: Scratched >
Kick who?

7
* R HP:Hurt MV:Strong - a Red Eagle sentry: Scratched >

[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.

* R HP:Hurt MV:Strong - a Red Eagle sentry: Scratched > At the Northern Palisade
A side street meets the North Road near a palisade fence and gate that
seals off the entrance to the northern end of Emond's Field. To the west,
further down the street stands a tall building, a white banner bearing the
Red Eagle of Manetheren proudly flying in front of it. Village homes and
shops line the North Road as it heads south, deeper into the village.
[ obvious exits: N E S W ]
Zone: Emond's Field
Door north: palisade
You sense a hidden life form in the area...
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Red Eagle sentry is here, fighting YOU!

* R HP:Hurt MV:Strong - a Red Eagle sentry: Scratched >
f

*Rentris* tries to pierce you, but you deflect the blow.

* R HP:Hurt MV:Strong - a Red Eagle sentry: Scratched > You
panic and attempt to flee!


*Rentris* tries to pierce you, but you deflect the blow.
A Red Eagle sentry tries to slash you, but you deflect the blow.

8

You flee head over heels.
Village Street
[ obvious exits: E W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A villager woman performs her daily routine.

* R HP:Hurt MV:Strong >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

* R HP:Hurt MV:Strong >
e

At the Northern Palisade
[ obvious exits: N E S W ]
Zone: Emond's Field
Door north: palisade
A warhorse is here, stamping his feet impatiently, being ridden by you.
A man wearing an eagle-bearing bandana stands here.


bash
* R HP:Hurt MV:Strong > [kill h.human]
They aren't here.


* R HP:Hurt MV:Tiring > Bash who?

* R HP:Hurt MV:Tiring > Bash who?

* R HP:Hurt MV:Tiring >
scan

East: A grim storyteller reads from a journal.
South: *Rentris* is standing here.
West: A villager woman performs her daily routine.

* R HP:Hurt MV:Tiring > A Red Eagle sentry says 'You Espen!!! You will die before
your time!'
A Red Eagle sentry tries to slash you, but you deflect the blow.
At the Northern Palisade
A side street meets the North Road near a palisade fence and gate that
seals off the entrance to the northern end of Emond's Field. To the west,
further down the street stands a tall building, a white banner bearing the
Red Eagle of Manetheren proudly flying in front of it. Village homes and
shops line the North Road as it heads south, deeper into the village.
[ obvious exits: N E S W ]
Zone: Emond's Field
Door north: palisade
*Rentris* is standing here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Red Eagle sentry is here, fighting YOU!

* R HP:Hurt MV:Tiring - a Red Eagle sentry: Scratched >
7
f
You scythe a Red Eagle sentry's body hard.
A Red Eagle sentry tries to slash you, but you deflect the blow.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.

* R HP:Hurt MV:Tiring - a Red Eagle sentry: Hurt >
You can't ride in there.

* R HP:Hurt MV:Tiring - a Red Eagle sentry: Scratched >

At the Northern Palisade
A side street meets the North Road near a palisade fence and gate that
seals off the entrance to the northern end of Emond's Field. To the west,
further down the street stands a tall building, a white banner bearing the
Red Eagle of Manetheren proudly flying in front of it. Village homes and
shops line the North Road as it heads south, deeper into the village.
[ obvious exits: N E S W ]
Zone: Emond's Field
Door north: palisade
You sense a hidden life form in the area...
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Red Eagle sentry is here, fighting YOU!

* R HP:Hurt MV:Tiring - a Red Eagle sentry: Scratched >

You try to scythe a Red Eagle sentry, but he parries successfully.
A Red Eagle sentry tries to slash you, but you parry successfully.

* R HP:Hurt MV:Tiring - a Red Eagle sentry: Scratched >
odn
open palisade n
f
Thore narrates 'PK?'
It's already open!

* R HP:Hurt MV:Tiring - a Red Eagle sentry: Scratched > You
panic and attempt to flee!

8

You try to scythe a Red Eagle sentry, but he parries successfully.
A Red Eagle sentry tries to slash you, but you parry successfully.
You flee head over heels.
Village Street
[ obvious exits: E W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
You sense a hidden life form in the area...
A villager woman performs her daily routine.

* R HP:Hurt MV:Tiring >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

* R HP:Hurt MV:Tiring >


bash
[kill h.human]
You try to scythe *Rentris*, but he parries successfully.

* R HP:Hurt MV:Tiring - Rentris: Battered > -=+
*
*Rentris* panics, and attempts to flee!
*+=-
*Rentris* leaves east. >>

-=
They're not here anymore!

* R HP:Hurt MV:Tiring >
e


bash
At the Northern Palisade
[ obvious exits: N E S W ]
Zone: Emond's Field
Door north: palisade
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Rentris* is standing here.
A man wearing an eagle-bearing bandana stands here.

* R HP:Hurt MV:Tiring > [kill human]
They aren't here.


* R HP:Hurt MV:Tiring > Bash who?

* R HP:Hurt MV:Tiring > Bash who?

* R HP:Hurt MV:Tiring >

At the Northern Palisade
A side street meets the North Road near a palisade fence and gate that
seals off the entrance to the northern end of Emond's Field. To the west,
further down the street stands a tall building, a white banner bearing the
Red Eagle of Manetheren proudly flying in front of it. Village homes and
shops line the North Road as it heads south, deeper into the village.
[ obvious exits: N E S W ]
Zone: Emond's Field
Door north: palisade
A warhorse is here, stamping his feet impatiently, being ridden by you.
A man wearing an eagle-bearing bandana stands here.

* R HP:Hurt MV:Tiring >
scan
East: *Rentris* is standing here.
South: A hardened farmer stands ready to defend his homeland.
West: A villager woman performs her daily routine.

w
* R HP:Hurt MV:Tiring >
Village Street
[ obvious exits: E W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A villager woman performs her daily routine.

* R HP:Hurt MV:Tiring >

Village Street
A large wagon carrying a load of wood stands outside a carpenter's workshop
and home. An alley leads around the building, towards a curing shed where
wood lies stacked to dry. Peak roofed homes with thatched roofs line the
street on both sides. The North Road lies directly to the east.
[ obvious exits: E W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A villager woman performs her daily routine.

* R HP:Hurt MV:Tiring >

Dew settles on the ground as the sun sets west of the mountains.
Tic length updated to: 63.484 seconds.
Your heartbeat calms down more as you feel less panicked. Starting tic timer.

* R HP:Scratched MV:Strong >
alias a kick rentris
e
Ok.

* R HP:Scratched MV:Strong > At the Northern Palisade
[ obvious exits: N E S W ]
Zone: Emond's Field
Door north: palisade
A warhorse is here, stamping his feet impatiently, being ridden by you.
You sense a hidden life form in the area...
A hardened farmer stands ready to defend his homeland.
A man wearing an eagle-bearing bandana stands here.

* R HP:Scratched MV:Strong >


bash
[kill h.human]
You try to scythe *Rentris*, but he deflects the blow.

* R HP:Scratched MV:Strong - Rentris: Wounded >
*Rentris* tries to pierce you, but you parry successfully.
A determined farmer joins Rentris's fight!
A Red Eagle sentry joins a determined farmer's fight!
-=+**
*Rentris* panics, and attempts to flee!
+=
*Rentris* leaves west. <<
- -=
You scythe a determined farmer's head into bloody fragments!
You swiftly dodge a Red Eagle sentry's attempt to slash you.
A determined farmer tries to slash you, but you deflect the blow.
They're not here anymore!

7
f
* R HP:Scratched MV:Strong - a determined farmer: Hurt >
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.
*Rentris* tries to pierce you, but you parry successfully.

* R HP:Scratched MV:Strong - a determined farmer: Hurt > You
panic and attempt to flee!


You flee head over heels.
North Road
[ obvious exits: N S ]
Zone: Emond's Field
Door south: palisade
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Tiring >
8

[change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

* R HP:Scratched MV:Tiring >
North Road
The North Road stretches on to the north and south. Off to the south you can
make out a wooden bridge, and the small thatched houses of Emond's Field. The
Westwood lies off to the west, but is too dense here to be accessable.
[ obvious exits: N S ]
Zone: Emond's Field
Door south: palisade
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Tiring >
s

At the Northern Palisade
[ obvious exits: N E S W ]
Zone: Emond's Field
Door north: palisade
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Rentris* is standing here.
A hardened farmer stands ready to defend his homeland.
A man wearing an eagle-bearing bandana stands here.


bash
* R HP:Scratched MV:Tiring >
*Rentris* tries to pierce you, but you deflect the blow.

* R HP:Scratched MV:Tiring - Rentris: Wounded > [kill h.human]
You do the best you can!

* R HP:Scratched MV:Tiring - Rentris: Wounded > -=+*
*Rentris* tries to pierce you, but you parry successfully.
A determined farmer joins Rentris's fight!
A Red Eagle sentry joins a determined farmer's fight!
*+=
*Rentris* tries to pierce you, but you dodge the attack.
- -
*Rentris* panics, and attempts to flee!
=
Your bash at *Rentris* sends him sprawling!


* R HP:Scratched MV:Tiring - Rentris: Wounded >

A Red Eagle sentry tries to slash you, but you parry successfully.
A determined farmer tries to slash you, but you parry successfully.
You try to scythe *Rentris*, but he parries successfully.

* R HP:Scratched MV:Tiring - Rentris: Wounded >

*Rentris* leaves north. ^^

* R HP:Scratched MV:Tiring - a determined farmer: Scratched >
7
f
You scythe a determined farmer's body extremely hard.
A Red Eagle sentry tries to slash you, but you parry successfully.
A determined farmer tries to slash you, but you parry successfully.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.

* R HP:Scratched MV:Tiring - a determined farmer: Hurt >
You panic and attempt to flee!

e

You flee head over heels.
North Road
[ obvious exits: N S ]
Zone: Emond's Field
Door south: palisade
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

n
* R HP:Scratched MV:Tiring >
Alas, you cannot go that way...

* R HP:Scratched MV:Tiring > North Road
[ obvious exits: N E S ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.

* R HP:Scratched MV:Tiring >

North Road
The well-trod hard dirt path known as the North Road continues on to both
north and south. Thick and dark green trees border the western edge of the
road, all but impenetrable. A large field of grass lies to the east.
The wind causes the thick dirt of the road to swell up frequently,
making your trip an irritating one.
[ obvious exits: N E S ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.

s
* R HP:Scratched MV:Tiring >
North Road
[ obvious exits: N S ]
Zone: Emond's Field
Door south: palisade
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Tiring >
tr human
-=
Some clear fresh tracks of Rentris leaving south.
Some clear recent tracks of Rentris leaving south.
Some clear fairly recent tracks of Rentris leaving south.
Some clear fairly recent tracks of Rentris leaving south.
Some clear fairly recent tracks of Rentris leaving south.
Some clear almost day-old tracks of Rentris leaving north.
Some almost day-old tracks of Rentris leaving north.

* R HP:Scratched MV:Tiring >

North Road
The North Road stretches on to the north and south. Off to the south you can
make out a wooden bridge, and the small thatched houses of Emond's Field. The
Westwood lies off to the west, but is too dense here to be accessable.
[ obvious exits: N S ]
Zone: Emond's Field
Door south: palisade
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Tiring >
s

bash
At the Northern Palisade
[ obvious exits: N E S W ]
Zone: Emond's Field
Door north: palisade
A warhorse is here, stamping his feet impatiently, being ridden by you.
You sense a hidden life form in the area...
A hardened farmer stands ready to defend his homeland.
A man wearing an eagle-bearing bandana stands here.

* R HP:Scratched MV:Tiring >
[kill human]
They aren't here.

*Rentris* leaves north. ^^

* R HP:Scratched MV:Tiring > Bash who?

* R HP:Scratched MV:Tiring > Bash who?

* R HP:Scratched MV:Tiring >
n

North Road
[ obvious exits: N S ]
Zone: Emond's Field
Door south: palisade
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

cds
close palisade s
* R HP:Scratched MV:Tiring >
[kill human]
They aren't here.



* R HP:Scratched MV:Tiring >
Ok.

* R HP:Scratched MV:Tiring > It's already closed!

* R HP:Scratched MV:Tiring > North Road
The North Road stretches on to the north and south. Off to the south you can
make out a wooden bridge, and the small thatched houses of Emond's Field. The
Westwood lies off to the west, but is too dense here to be accessable.
[ obvious exits: N S ]
Zone: Emond's Field
Door south: palisade
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Tiring >
tr human
-=
Some clear fresh tracks of Rentris leaving south.
Some clear fresh tracks of Rentris leaving south.
Some clear recent tracks of Rentris leaving south.
Some clear fairly recent tracks of Rentris leaving south.
Some clear fairly recent tracks of Rentris leaving south.
Some clear fairly recent tracks of Rentris leaving south.
Some clear almost day-old tracks of Rentris leaving north.

* R HP:Scratched MV:Tiring >

North Road
The North Road stretches on to the north and south. Off to the south you can
make out a wooden bridge, and the small thatched houses of Emond's Field. The
Westwood lies off to the west, but is too dense here to be accessable.
[ obvious exits: N S ]
Zone: Emond's Field
Door south: palisade
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Tiring >
ods
open palisade s
s

Ok.

* R HP:Scratched MV:Tiring > At the Northern Palisade
[ obvious exits: N E S W ]
Zone: Emond's Field
Door north: palisade
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Rentris* is standing here.
A hardened farmer stands ready to defend his homeland.
A man wearing an eagle-bearing bandana stands here.


bash
* R HP:Scratched MV:Tiring > [kill human]
You try to scythe *Rentris*, but he parries successfully.

* R HP:Scratched MV:Tiring - Rentris: Wounded >
-
A determined farmer tries to slash you, but you parry successfully.
A Red Eagle sentry joins a determined farmer's fight!
=+*

*Rentris* chuckles politely.
*+
*Rentris* panics, and attempts to flee!
=-
You swiftly dodge a Red Eagle sentry's attempt to slash you.
A determined farmer tries to slash you, but you parry successfully.
-
*Rentris* leaves south. vv
=
They're not here anymore!

* R HP:Scratched MV:Tiring - a determined farmer: Hurt >
7
f
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.

* R HP:Scratched MV:Tiring - a determined farmer: Hurt > You scythe a determined
farmer's left arm into bloody fragments!
A Red Eagle sentry tries to slash you, but you parry successfully.
A determined farmer tries to slash you, but you parry successfully.
You can't ride in there.

* R HP:Scratched MV:Tiring - a determined farmer: Hurt >
f
You panic and attempt to flee!

8

You scythe a determined farmer's body extremely hard.
A Red Eagle sentry slashes your left leg extremely hard.
A determined farmer tries to slash you, but you deflect the blow.
You flee head over heels.
North Road Through the Village
[ obvious exits: N E S W ]
Zone: Emond's Field
A warhorse is here, stamping his feet impatiently, being ridden by you.


* R HP:Hurt MV:Tiring > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

* R HP:Hurt MV:Tiring > North Road Through the Village
The North Road connects Emond's Field with the other small villages of the
Two Rivers and ultimately, to the lands beyond the Tarendrelle River far to
the north. Past the Wagon Bridge to the south, the road becomes the Old
Road. Thatched, peak-roofed homes stretch in all directions, although an
expanse opens up the south, indicating the presence of a Village Green.
[ obvious exits: N E S W ]
Zone: Emond's Field
A warhorse is here, stamping his feet impatiently, being ridden by you.

scan
* R HP:Hurt MV:Tiring >
North: A hardened farmer stands ready to defend his homeland.
East: Dav Ayellin is prowling nearby, likely brewing some trickery.
South: *Rentris* is standing here.
West: A deft herbalist stands here, packaging herbs.

* R HP:Hurt MV:Tiring >
s


bash
Well on the East End of the Green
[ obvious exits: N E S W ]
Zone: Emond's Field
A banner portraying a red eagle is gently swaying in the wind here.
A hanging lantern lights the path.
A large stone well is here.
A stout wooden barrel stands nearby.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Rentris* is standing here.
A tall dust-colored gelding prances in a circle here.
The Emond's Field town crier stands here, spreading the news.

* R HP:Hurt MV:Tiring > [kill human]
You try to scythe *Rentris*, but he deflects the blow.

* R HP:Hurt MV:Tiring - Rentris: Wounded > -=+**+=-
*Rentris* tries to pierce you, but you deflect the blow.
-=
Your bash at *Rentris* sends him sprawling!


* R HP:Hurt MV:Tiring - Rentris: Wounded >
kick
kick
Your kick hits *Rentris* in the solar plexus!

* R HP:Hurt MV:Tiring - Rentris: Wounded >

bash
Your kick hits *Rentris* in the solar plexus!
*Rentris* panics, and attempts to flee!

* R HP:Hurt MV:Tiring - Rentris: Battered >

The night has begun.
Your heartbeat calms down more as you feel less panicked.

* R HP:Scratched MV:Tiring - Rentris: Wounded >
*Rentris* leaves west. <<

* R HP:Scratched MV:Tiring >
w


bash
Bash who?

* R HP:Scratched MV:Tiring > Northern End of the Green
[ obvious exits: E W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Two Rivers militiaman protects his home here.
A Two Rivers militiaman protects his home here.
A Two Rivers militiaman protects his home here.
A Two Rivers militiaman protects his home here.
Roawhin al'Kaden follows in the footsteps of his forebears here.

* R HP:Scratched MV:Tiring >
[kill human]
They aren't here.

w
* R HP:Scratched MV:Tiring >
Bash who?

* R HP:Scratched MV:Tiring > Bash who?

* R HP:Scratched MV:Tiring > Edge of the Green
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a horse leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A hardened farmer stands ready to defend his homeland.
A hardened farmer stands ready to defend his homeland.
Wit Congar stands here, grumbling about something.
A mangy cat scurries around trying not to get stepped on.

* R HP:Scratched MV:Tiring >

Edge of the Green
A view of the Green extends to the east and south, with the source of the
sweet Winespring Water lying directly to the south. The water bursts forth
from a rocky outcropping, strong enough to barrel a man over. Two low,
railed footbridges cross the stream a bit downstream from the source. The
stream widens further to the east, where the Wagon Bridge lies next to a
stone building that houses the only inn of the village, the Winespring Inn.
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a horse leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A hardened farmer stands ready to defend his homeland.
A hardened farmer stands ready to defend his homeland.
Wit Congar stands here, grumbling about something.
A mangy cat scurries around trying not to get stepped on.

* R HP:Scratched MV:Tiring >
tr human
-=
Some clear fresh tracks of Rentris leaving north.
Some clear recent tracks of Rentris leaving north.
Some almost day-old tracks of Rentris leaving south.
Some almost day-old tracks of Rentris leaving west.
Some almost day-old tracks of Rentris leaving east.
Some rather faint half week-old tracks of Osharus leaving west.
Some rather faint half week-old tracks of Osharus leaving south.

* R HP:Scratched MV:Tiring >
n
n
Muddy Dirt Street
[ obvious exits: N S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a horse leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Tiring > Village Crossroads
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a horse leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Tiring >
tr human
-=
Some clear recent tracks of Rentris leaving east.
Some clear recent tracks of Rentris leaving east.
Some clear fairly recent tracks of Rentris leaving east.
Some clear fairly recent tracks of Rentris leaving east.
Some clear fairly recent tracks of Rentris leaving east.
Some clear almost day-old tracks of Rentris leaving west.
Some clear almost day-old tracks of Rentris leaving west.

* R HP:Scratched MV:Tiring >
s
Muddy Dirt Street
[ obvious exits: N S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a horse leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Tiring >
dism
/
You stop riding him.

/
w
* HP:Scratched MV:Tiring >

[lead horse]
You start leading him.
A warhorse starts following you.


bash
* HP:Scratched MV:Tiring > [lead horse]
You're already leading it!

* HP:Scratched MV:Tiring > A Small Bank
[ obvious exits: E ]
Zone: Emond's Field
*Rentris* is standing here.
A mangy cat scurries around trying not to get stepped on.
A merchant guard eyes you warily, intent on keeping order.
A banker counts several coins in a purse.
A warhorse has arrived from the east.

* HP:Scratched MV:Tiring > [kill human]
You try to scythe *Rentris*, but he parries successfully.

* HP:Scratched MV:Tiring - Rentris: Wounded > -
*Rentris* tries to pierce you, but you deflect the blow.
=+*

A merchant guard joins Rentris's fight!
A banker hits your right foot into bloody fragments!
*+=-
A banker hits your left foot into bloody fragments!
A merchant guard tries to cleave you, but you deflect the blow.
*Rentris* pierces your left foot very hard.

-=
As *Rentris* avoids your bash, you topple over and fall to the ground!

* HP:Wounded MV:Tiring >

*Rentris* pierces your right leg very hard.

* HP:Wounded MV:Tiring - Rentris: Wounded >

A banker hits your left hand very hard.
A merchant guard tries to cleave you, but you deflect the blow.
*Rentris* pierces your body.

* HP:Wounded MV:Tiring - Rentris: Wounded >
kick rentris
7
Your beautiful full-circle kick misses *Rentris* by a mile.

* HP:Wounded MV:Tiring - Rentris: Wounded >
f

A banker hits your left arm extremely hard.
A merchant guard tries to cleave you, but you deflect the blow.
*Rentris* tries to pierce you, but you parry successfully.

* HP:Wounded MV:Tiring - Rentris: Wounded >
w
e
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.

* HP:Wounded MV:Tiring - Rentris: Wounded > You panic and
attempt to flee!


*Rentris* says 'now you're on my level'

You flee head over heels.
Muddy Dirt Street
[ obvious exits: N S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a horse leaving west. <<
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a horse leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A Small Bank
[ obvious exits: E ]
Zone: Emond's Field
A warhorse is here, stamping his feet impatiently.
*Rentris* is standing here.
A mangy cat scurries around trying not to get stepped on.
A merchant guard eyes you warily, intent on keeping order.
A banker counts several coins in a purse.

* HP:Wounded MV:Tiring > Muddy Dirt Street
[ obvious exits: N S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a horse leaving west. <<
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a horse leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A warhorse has arrived from the west.

* HP:Wounded MV:Tiring >


Muddy Dirt Street
Peak roofed wooden homes line both sides of the muddy dirt street, some of
them with shutters that are open during the day and closed at night. The
homes' steps outside have all been swept clean by the goodwives. Pel
Aydaer's workshop lies on the west side of the street, displaying some of
its wares behind paned windows. A small bank lies adjacent to the shop. One
of the homes on the eastern side of the street has had all its thatch
removed. Bundles of new thatch lie ready to be applied to the roof.
[ obvious exits: N S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a horse leaving west. <<
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a horse leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently.

* HP:Wounded MV:Tiring > Muddy Dirt Street
Peak roofed wooden homes line both sides of the muddy dirt street, some of
them with shutters that are open during the day and closed at night. The
homes' steps outside have all been swept clean by the goodwives. Pel
Aydaer's workshop lies on the west side of the street, displaying some of
its wares behind paned windows. A small bank lies adjacent to the shop. One
of the homes on the eastern side of the street has had all its thatch
removed. Bundles of new thatch lie ready to be applied to the roof.
[ obvious exits: N S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a horse leaving west. <<
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a horse leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently.


* HP:Wounded MV:Tiring >
Muddy Dirt Street
Peak roofed wooden homes line both sides of the muddy dirt street, some of
them with shutters that are open during the day and closed at night. The
homes' steps outside have all been swept clean by the goodwives. Pel
Aydaer's workshop lies on the west side of the street, displaying some of
its wares behind paned windows. A small bank lies adjacent to the shop. One
of the homes on the eastern side of the street has had all its thatch
removed. Bundles of new thatch lie ready to be applied to the roof.
[ obvious exits: N S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a horse leaving west. <<
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a horse leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently.

* HP:Wounded MV:Tiring >

Muddy Dirt Street
Peak roofed wooden homes line both sides of the muddy dirt street, some of
them with shutters that are open during the day and closed at night. The
homes' steps outside have all been swept clean by the goodwives. Pel
Aydaer's workshop lies on the west side of the street, displaying some of
its wares behind paned windows. A small bank lies adjacent to the shop. One
of the homes on the eastern side of the street has had all its thatch
removed. Bundles of new thatch lie ready to be applied to the roof.
[ obvious exits: N S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a horse leaving west. <<
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a horse leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently.

* HP:Wounded MV:Tiring >

Muddy Dirt Street
Peak roofed wooden homes line both sides of the muddy dirt street, some of
them with shutters that are open during the day and closed at night. The
homes' steps outside have all been swept clean by the goodwives. Pel
Aydaer's workshop lies on the west side of the street, displaying some of
its wares behind paned windows. A small bank lies adjacent to the shop. One
of the homes on the eastern side of the street has had all its thatch
removed. Bundles of new thatch lie ready to be applied to the roof.
[ obvious exits: N S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a horse leaving west. <<
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a horse leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently.

* HP:Wounded MV:Tiring >
w


bash
A Small Bank
[ obvious exits: E ]
Zone: Emond's Field
*Rentris* is standing here.
A mangy cat scurries around trying not to get stepped on.
A merchant guard eyes you warily, intent on keeping order.
A banker counts several coins in a purse.
A warhorse has arrived from the east.

* HP:Wounded MV:Tiring > [kill human]
You try to scythe *Rentris*, but he deflects the blow.

* HP:Wounded MV:Tiring - Rentris: Wounded > -=+**+=-
*Rentris* tries to pierce you, but you deflect the blow.
A merchant guard joins Rentris's fight!
A banker hits your right leg very hard.
-=
Your bash at *Rentris* sends him sprawling!


* HP:Wounded MV:Tiring - Rentris: Wounded >
kick

A banker hits your right leg.
A merchant guard tries to cleave you, but you deflect the blow.
You try to scythe *Rentris*, but he parries successfully.

* HP:Wounded MV:Tiring - Rentris: Wounded > Your boots need
polishing again -- blood all over...

* HP:Wounded MV:Tiring - Rentris: Wounded >
kick

A banker hits your body very hard.
A merchant guard tries to cleave you, but you parry successfully.

* HP:Wounded MV:Tiring - Rentris: Wounded > Your kick hits
*Rentris* in the solar plexus!
*Rentris* panics, and attempts to flee!

* HP:Wounded MV:Tiring - Rentris: Battered >
7
f
w
e
rs
Cancelled.
A banker hits your left leg.
A merchant guard tries to cleave you, but you parry successfully.
*Rentris* tries to pierce you, but you deflect the blow.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.

* HP:Battered MV:Tiring - Rentris: Battered > You panic and
attempt to flee!

You flee head over heels.
Muddy Dirt Street
[ obvious exits: N S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a horse leaving west. <<
There are some tracks of a horse leaving west. <<
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a horse leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
A Small Bank
[ obvious exits: E ]
Zone: Emond's Field
A warhorse is here, stamping his feet impatiently.
*Rentris* is standing here.
A mangy cat scurries around trying not to get stepped on.
A merchant guard eyes you warily, intent on keeping order.
A banker counts several coins in a purse.

* HP:Battered MV:Tiring >
Muddy Dirt Street
[ obvious exits: N S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a horse leaving west. <<
There are some tracks of a horse leaving west. <<
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a horse leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
A warhorse has arrived from the west.

* HP:Battered MV:Tiring > [ride horse]
A warhorse stops following you.
You start riding him.

* R HP:Battered MV:Tiring >

Muddy Dirt Street
Peak roofed wooden homes line both sides of the muddy dirt street, some of
them with shutters that are open during the day and closed at night. The
homes' steps outside have all been swept clean by the goodwives. Pel
Aydaer's workshop lies on the west side of the street, displaying some of
its wares behind paned windows. A small bank lies adjacent to the shop. One
of the homes on the eastern side of the street has had all its thatch
removed. Bundles of new thatch lie ready to be applied to the roof.
[ obvious exits: N S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a horse leaving west. <<
There are some tracks of a horse leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Tiring >

Muddy Dirt Street
Peak roofed wooden homes line both sides of the muddy dirt street, some of
them with shutters that are open during the day and closed at night. The
homes' steps outside have all been swept clean by the goodwives. Pel
Aydaer's workshop lies on the west side of the street, displaying some of
its wares behind paned windows. A small bank lies adjacent to the shop. One
of the homes on the eastern side of the street has had all its thatch
removed. Bundles of new thatch lie ready to be applied to the roof.
[ obvious exits: N S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a horse leaving west. <<
There are some tracks of a horse leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Tiring >

Muddy Dirt Street
Peak roofed wooden homes line both sides of the muddy dirt street, some of
them with shutters that are open during the day and closed at night. The
homes' steps outside have all been swept clean by the goodwives. Pel
Aydaer's workshop lies on the west side of the street, displaying some of
its wares behind paned windows. A small bank lies adjacent to the shop. One
of the homes on the eastern side of the street has had all its thatch
removed. Bundles of new thatch lie ready to be applied to the roof.
[ obvious exits: N S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a horse leaving west. <<
There are some tracks of a horse leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Tiring >

Muddy Dirt Street
Peak roofed wooden homes line both sides of the muddy dirt street, some of
them with shutters that are open during the day and closed at night. The
homes' steps outside have all been swept clean by the goodwives. Pel
Aydaer's workshop lies on the west side of the street, displaying some of
its wares behind paned windows. A small bank lies adjacent to the shop. One
of the homes on the eastern side of the street has had all its thatch
removed. Bundles of new thatch lie ready to be applied to the roof.
[ obvious exits: N S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a horse leaving west. <<
There are some tracks of a horse leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Tiring >

Muddy Dirt Street
Peak roofed wooden homes line both sides of the muddy dirt street, some of
them with shutters that are open during the day and closed at night. The
homes' steps outside have all been swept clean by the goodwives. Pel
Aydaer's workshop lies on the west side of the street, displaying some of
its wares behind paned windows. A small bank lies adjacent to the shop. One
of the homes on the eastern side of the street has had all its thatch
removed. Bundles of new thatch lie ready to be applied to the roof.
[ obvious exits: N S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a horse leaving west. <<
There are some tracks of a horse leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Tiring >

Muddy Dirt Street
Peak roofed wooden homes line both sides of the muddy dirt street, some of
them with shutters that are open during the day and closed at night. The
homes' steps outside have all been swept clean by the goodwives. Pel
Aydaer's workshop lies on the west side of the street, displaying some of
its wares behind paned windows. A small bank lies adjacent to the shop. One
of the homes on the eastern side of the street has had all its thatch
removed. Bundles of new thatch lie ready to be applied to the roof.
[ obvious exits: N S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a horse leaving west. <<
There are some tracks of a horse leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Tiring >

Muddy Dirt Street
Peak roofed wooden homes line both sides of the muddy dirt street, some of
them with shutters that are open during the day and closed at night. The
homes' steps outside have all been swept clean by the goodwives. Pel
Aydaer's workshop lies on the west side of the street, displaying some of
its wares behind paned windows. A small bank lies adjacent to the shop. One
of the homes on the eastern side of the street has had all its thatch
removed. Bundles of new thatch lie ready to be applied to the roof.
[ obvious exits: N S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a horse leaving west. <<
There are some tracks of a horse leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Tiring >

r
Muddy Dirt Street
Peak roofed wooden homes line both sides of the muddy dirt street, some of
them with shutters that are open during the day and closed at night. The
homes' steps outside have all been swept clean by the goodwives. Pel
Aydaer's workshop lies on the west side of the street, displaying some of
its wares behind paned windows. A small bank lies adjacent to the shop. One
of the homes on the eastern side of the street has had all its thatch
removed. Bundles of new thatch lie ready to be applied to the roof.
[ obvious exits: N S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a horse leaving west. <<
There are some tracks of a horse leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Tiring > You sit down and rest your tired bones.

not

* R HP:Battered MV:Tiring >
You start paying increased attention to your surroundings.

* R HP:Battered MV:Tiring >
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 62.761 seconds.
Muddy Dirt Street
Peak roofed wooden homes line both sides of the muddy dirt street, some of
them with shutters that are open during the day and closed at night. The
homes' steps outside have all been swept clean by the goodwives. Pel
Aydaer's workshop lies on the west side of the street, displaying some of
its wares behind paned windows. A small bank lies adjacent to the shop. One
of the homes on the eastern side of the street has had all its thatch
removed. Bundles of new thatch lie ready to be applied to the roof.
[ obvious exits: N S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a horse leaving west. <<
There are some tracks of a horse leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.


* R HP:Wounded MV:Tiring >
Muddy Dirt Street
Peak roofed wooden homes line both sides of the muddy dirt street, some of
them with shutters that are open during the day and closed at night. The
homes' steps outside have all been swept clean by the goodwives. Pel
Aydaer's workshop lies on the west side of the street, displaying some of
its wares behind paned windows. A small bank lies adjacent to the shop. One
of the homes on the eastern side of the street has had all its thatch
removed. Bundles of new thatch lie ready to be applied to the roof.
[ obvious exits: N S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a horse leaving west. <<
There are some tracks of a horse leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Tiring >

Muddy Dirt Street
Peak roofed wooden homes line both sides of the muddy dirt street, some of
them with shutters that are open during the day and closed at night. The
homes' steps outside have all been swept clean by the goodwives. Pel
Aydaer's workshop lies on the west side of the street, displaying some of
its wares behind paned windows. A small bank lies adjacent to the shop. One
of the homes on the eastern side of the street has had all its thatch
removed. Bundles of new thatch lie ready to be applied to the roof.
[ obvious exits: N S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a horse leaving west. <<
There are some tracks of a horse leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Tiring >

Muddy Dirt Street
Peak roofed wooden homes line both sides of the muddy dirt street, some of
them with shutters that are open during the day and closed at night. The
homes' steps outside have all been swept clean by the goodwives. Pel
Aydaer's workshop lies on the west side of the street, displaying some of
its wares behind paned windows. A small bank lies adjacent to the shop. One
of the homes on the eastern side of the street has had all its thatch
removed. Bundles of new thatch lie ready to be applied to the roof.
[ obvious exits: N S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a horse leaving west. <<
There are some tracks of a horse leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Tiring >

Muddy Dirt Street
Peak roofed wooden homes line both sides of the muddy dirt street, some of
them with shutters that are open during the day and closed at night. The
homes' steps outside have all been swept clean by the goodwives. Pel
Aydaer's workshop lies on the west side of the street, displaying some of
its wares behind paned windows. A small bank lies adjacent to the shop. One
of the homes on the eastern side of the street has had all its thatch
removed. Bundles of new thatch lie ready to be applied to the roof.
[ obvious exits: N S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a horse leaving west. <<
There are some tracks of a horse leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Tiring >

Muddy Dirt Street
Peak roofed wooden homes line both sides of the muddy dirt street, some of
them with shutters that are open during the day and closed at night. The
homes' steps outside have all been swept clean by the goodwives. Pel
Aydaer's workshop lies on the west side of the street, displaying some of
its wares behind paned windows. A small bank lies adjacent to the shop. One
of the homes on the eastern side of the street has had all its thatch
removed. Bundles of new thatch lie ready to be applied to the roof.
[ obvious exits: N S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a horse leaving west. <<
There are some tracks of a horse leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Tiring >

Muddy Dirt Street
Peak roofed wooden homes line both sides of the muddy dirt street, some of
them with shutters that are open during the day and closed at night. The
homes' steps outside have all been swept clean by the goodwives. Pel
Aydaer's workshop lies on the west side of the street, displaying some of
its wares behind paned windows. A small bank lies adjacent to the shop. One
of the homes on the eastern side of the street has had all its thatch
removed. Bundles of new thatch lie ready to be applied to the roof.
[ obvious exits: N S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a horse leaving west. <<
There are some tracks of a horse leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Tiring >

Muddy Dirt Street
Peak roofed wooden homes line both sides of the muddy dirt street, some of
them with shutters that are open during the day and closed at night. The
homes' steps outside have all been swept clean by the goodwives. Pel
Aydaer's workshop lies on the west side of the street, displaying some of
its wares behind paned windows. A small bank lies adjacent to the shop. One
of the homes on the eastern side of the street has had all its thatch
removed. Bundles of new thatch lie ready to be applied to the roof.
[ obvious exits: N S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a horse leaving west. <<
There are some tracks of a horse leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Tiring >

Muddy Dirt Street
Peak roofed wooden homes line both sides of the muddy dirt street, some of
them with shutters that are open during the day and closed at night. The
homes' steps outside have all been swept clean by the goodwives. Pel
Aydaer's workshop lies on the west side of the street, displaying some of
its wares behind paned windows. A small bank lies adjacent to the shop. One
of the homes on the eastern side of the street has had all its thatch
removed. Bundles of new thatch lie ready to be applied to the roof.
[ obvious exits: N S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a horse leaving west. <<
There are some tracks of a horse leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Tiring >

Muddy Dirt Street
Peak roofed wooden homes line both sides of the muddy dirt street, some of
them with shutters that are open during the day and closed at night. The
homes' steps outside have all been swept clean by the goodwives. Pel
Aydaer's workshop lies on the west side of the street, displaying some of
its wares behind paned windows. A small bank lies adjacent to the shop. One
of the homes on the eastern side of the street has had all its thatch
removed. Bundles of new thatch lie ready to be applied to the roof.
[ obvious exits: N S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a horse leaving west. <<
There are some tracks of a horse leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Tiring >

Muddy Dirt Street
Peak roofed wooden homes line both sides of the muddy dirt street, some of
them with shutters that are open during the day and closed at night. The
homes' steps outside have all been swept clean by the goodwives. Pel
Aydaer's workshop lies on the west side of the street, displaying some of
its wares behind paned windows. A small bank lies adjacent to the shop. One
of the homes on the eastern side of the street has had all its thatch
removed. Bundles of new thatch lie ready to be applied to the roof.
[ obvious exits: N S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a horse leaving west. <<
There are some tracks of a horse leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.


* R HP:Wounded MV:Tiring >
Muddy Dirt Street
Peak roofed wooden homes line both sides of the muddy dirt street, some of
them with shutters that are open during the day and closed at night. The
homes' steps outside have all been swept clean by the goodwives. Pel
Aydaer's workshop lies on the west side of the street, displaying some of
its wares behind paned windows. A small bank lies adjacent to the shop. One
of the homes on the eastern side of the street has had all its thatch
removed. Bundles of new thatch lie ready to be applied to the roof.
[ obvious exits: N S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a horse leaving west. <<
There are some tracks of a horse leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Tiring >

Muddy Dirt Street
Peak roofed wooden homes line both sides of the muddy dirt street, some of
them with shutters that are open during the day and closed at night. The
homes' steps outside have all been swept clean by the goodwives. Pel
Aydaer's workshop lies on the west side of the street, displaying some of
its wares behind paned windows. A small bank lies adjacent to the shop. One
of the homes on the eastern side of the street has had all its thatch
removed. Bundles of new thatch lie ready to be applied to the roof.
[ obvious exits: N S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a horse leaving west. <<
There are some tracks of a horse leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.


* R HP:Wounded MV:Tiring >
Muddy Dirt Street
Peak roofed wooden homes line both sides of the muddy dirt street, some of
them with shutters that are open during the day and closed at night. The
homes' steps outside have all been swept clean by the goodwives. Pel
Aydaer's workshop lies on the west side of the street, displaying some of
its wares behind paned windows. A small bank lies adjacent to the shop. One
of the homes on the eastern side of the street has had all its thatch
removed. Bundles of new thatch lie ready to be applied to the roof.
[ obvious exits: N S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a horse leaving west. <<
There are some tracks of a horse leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Tiring >

Muddy Dirt Street
Peak roofed wooden homes line both sides of the muddy dirt street, some of
them with shutters that are open during the day and closed at night. The
homes' steps outside have all been swept clean by the goodwives. Pel
Aydaer's workshop lies on the west side of the street, displaying some of
its wares behind paned windows. A small bank lies adjacent to the shop. One
of the homes on the eastern side of the street has had all its thatch
removed. Bundles of new thatch lie ready to be applied to the roof.
[ obvious exits: N S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a horse leaving west. <<
There are some tracks of a horse leaving west. <<
*Rentris* is standing here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Tiring >

Muddy Dirt Street
Peak roofed wooden homes line both sides of the muddy dirt street, some of
them with shutters that are open during the day and closed at night. The
homes' steps outside have all been swept clean by the goodwives. Pel
Aydaer's workshop lies on the west side of the street, displaying some of
its wares behind paned windows. A small bank lies adjacent to the shop. One
of the homes on the eastern side of the street has had all its thatch
removed. Bundles of new thatch lie ready to be applied to the roof.
[ obvious exits: N S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a horse leaving west. <<
There are some tracks of a horse leaving west. <<
You sense a hidden life form in the area...
A warhorse is here, stamping his feet impatiently, being ridden by you.

st
* R HP:Wounded MV:Tiring >

You stop resting, and stand up.

* R HP:Wounded MV:Tiring > [kill h.human]
You try to scythe *Rentris*, but he deflects the blow.

* R HP:Wounded MV:Tiring - Rentris: Wounded >
8
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.


bash
* R HP:Wounded MV:Tiring - Rentris: Wounded >
-
*Rentris* panics, and attempts to flee!
=+
*Rentris* tries to pierce you, but you parry successfully.
*Rentris* leaves south. vv
*

*+
s
Cancelled.
[kill h.human]
They aren't here.


* R HP:Wounded MV:Tiring > Muddy Dirt Street
Peak roofed wooden homes line both sides of the muddy dirt street, some of
them with shutters that are open during the day and closed at night. The
homes' steps outside have all been swept clean by the goodwives. Pel
Aydaer's workshop lies on the west side of the street, displaying some of
its wares behind paned windows. A small bank lies adjacent to the shop. One
of the homes on the eastern side of the street has had all its thatch
removed. Bundles of new thatch lie ready to be applied to the roof.
[ obvious exits: N S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a horse leaving west. <<
There are some tracks of a horse leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.


* R HP:Wounded MV:Tiring > Edge of the Green
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a horse leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Rentris* is standing here.
A hardened farmer stands ready to defend his homeland.
A hardened farmer stands ready to defend his homeland.
Wit Congar stands here, grumbling about something.
A mangy cat scurries around trying not to get stepped on.

* R HP:Wounded MV:Tiring > Wit Congar leaves south. vv
A determined farmer says 'You Espen!!! You will die before your time!'
A determined farmer tries to slash you, but you deflect the blow.
A determined farmer joins a determined farmer's fight!
No way! You're fighting for your life!

* R HP:Wounded MV:Tiring - a determined farmer: Scratched > [kill h.human]
You do the best you can!

* R HP:Wounded MV:Tiring - a determined farmer: Scratched >

A determined farmer slashes your left leg very hard.
You scythe a determined farmer's body into bloody fragments!
A determined farmer tries to slash you, but you parry successfully.


* R HP:Battered MV:Tiring - a determined farmer: Scratched >
Edge of the Green
A view of the Green extends to the east and south, with the source of the
sweet Winespring Water lying directly to the south. The water bursts forth
from a rocky outcropping, strong enough to barrel a man over. Two low,
railed footbridges cross the stream a bit downstream from the source. The
stream widens further to the east, where the Wagon Bridge lies next to a
stone building that houses the only inn of the village, the Winespring Inn.
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a horse leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A determined farmer is here, fighting YOU!
A determined farmer is here, fighting YOU!
A mangy cat scurries around trying not to get stepped on.

* R HP:Battered MV:Tiring - a determined farmer: Scratched >
7

[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.

* R HP:Battered MV:Tiring - a determined farmer: Scratched >
Edge of the Green
A view of the Green extends to the east and south, with the source of the
sweet Winespring Water lying directly to the south. The water bursts forth
from a rocky outcropping, strong enough to barrel a man over. Two low,
railed footbridges cross the stream a bit downstream from the source. The
stream widens further to the east, where the Wagon Bridge lies next to a
stone building that houses the only inn of the village, the Winespring Inn.
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a horse leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A determined farmer is here, fighting YOU!
A determined farmer is here, fighting YOU!
A mangy cat scurries around trying not to get stepped on.

* R HP:Battered MV:Tiring - a determined farmer: Scratched >

A determined farmer tries to slash you, but you deflect the blow.
You scythe a determined farmer's body extremely hard.
A determined farmer tries to slash you, but you parry successfully.

* R HP:Battered MV:Tiring - a determined farmer: Hurt >
scan
Your eyesight is not so keen.

* R HP:Battered MV:Tiring - a determined farmer: Hurt >

Edge of the Green
A view of the Green extends to the east and south, with the source of the
sweet Winespring Water lying directly to the south. The water bursts forth
from a rocky outcropping, strong enough to barrel a man over. Two low,
railed footbridges cross the stream a bit downstream from the source. The
stream widens further to the east, where the Wagon Bridge lies next to a
stone building that houses the only inn of the village, the Winespring Inn.
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a horse leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A determined farmer is here, fighting YOU!
A determined farmer is here, fighting YOU!
A mangy cat scurries around trying not to get stepped on.

* R HP:Battered MV:Tiring - a determined farmer: Hurt >

A determined farmer tries to slash you, but you deflect the blow.
You try to scythe a determined farmer, but he deflects the blow.
A determined farmer tries to slash you, but you deflect the blow.

* R HP:Battered MV:Tiring - a determined farmer: Hurt >
f
You panic and attempt to flee!


You flee head over heels.
Northern End of the Green
[ obvious exits: E W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A hardened farmer stands ready to defend his homeland.
A Two Rivers militiaman protects his home here.
A Two Rivers militiaman protects his home here.
A Two Rivers militiaman protects his home here.
A Two Rivers militiaman protects his home here.
Roawhin al'Kaden follows in the footsteps of his forebears here.

* R HP:Battered MV:Tiring >
w
Edge of the Green
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A hardened farmer stands ready to defend his homeland.
A hardened farmer stands ready to defend his homeland.
A mangy cat scurries around trying not to get stepped on.

n
* R HP:Battered MV:Tiring >
A determined farmer has arrived from the east.
A determined farmer tries to slash you, but you deflect the blow.
A determined farmer joins a determined farmer's fight!
A determined farmer joins a determined farmer's fight!
A determined farmer tries to slash you, but you deflect the blow.
A determined farmer tries to slash you, but you parry successfully.
You scythe a determined farmer's head into bloody fragments!
A determined farmer tries to slash you, but you deflect the blow.
No way! You're fighting for your life!

* R HP:Wounded MV:Tiring - a determined farmer: Scratched >

Edge of the Green
A view of the Green extends to the east and south, with the source of the
sweet Winespring Water lying directly to the south. The water bursts forth
from a rocky outcropping, strong enough to barrel a man over. Two low,
railed footbridges cross the stream a bit downstream from the source. The
stream widens further to the east, where the Wagon Bridge lies next to a
stone building that houses the only inn of the village, the Winespring Inn.
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving west. <<
A determined farmer is here, fighting YOU!
A warhorse is here, stamping his feet impatiently, being ridden by you.
A determined farmer is here, fighting YOU!
A determined farmer is here, fighting YOU!
A mangy cat scurries around trying not to get stepped on.

* R HP:Wounded MV:Tiring - a determined farmer: Scratched >
f
w
You panic and attempt to flee!


A determined farmer tries to slash you, but you deflect the blow.
A determined farmer tries to slash you, but you parry successfully.
A determined farmer tries to slash you, but you parry successfully.

You flee head over heels.
Approaching the Green
[ obvious exits: N E S W ]
Zone: Emond's Field
A warhorse is here, stamping his feet impatiently, being ridden by you.
At the Western Palisade
[ obvious exits: E W ]
Zone: Emond's Field
Door west: palisade
A warhorse is here, stamping his feet impatiently, being ridden by you.
A villager woman performs her daily routine.

* R HP:Wounded MV:Tiring >
e
n
Approaching the Green
[ obvious exits: N E S W ]
Zone: Emond's Field
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Tiring >
You can't ride in there.

e
* R HP:Wounded MV:Tiring >
n
Edge of the Green
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A hardened farmer stands ready to defend his homeland.
A hardened farmer stands ready to defend his homeland.
A hardened farmer stands ready to defend his homeland.
A mangy cat scurries around trying not to get stepped on.

* R HP:Wounded MV:Tiring > Muddy Dirt Street
[ obvious exits: N S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a horse leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Tiring >

Muddy Dirt Street
Peak roofed wooden homes line both sides of the muddy dirt street, some of
them with shutters that are open during the day and closed at night. The
homes' steps outside have all been swept clean by the goodwives. Pel
Aydaer's workshop lies on the west side of the street, displaying some of
its wares behind paned windows. A small bank lies adjacent to the shop. One
of the homes on the eastern side of the street has had all its thatch
removed. Bundles of new thatch lie ready to be applied to the roof.
[ obvious exits: N S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a horse leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Tiring >
tr human
-=
Some clear fresh tracks of Rentris leaving south.
Some clear fresh tracks of Rentris leaving west.
Some clear fresh tracks of Rentris leaving west.
Some clear recent tracks of Rentris leaving north.

* R HP:Wounded MV:Tiring >

Muddy Dirt Street
Peak roofed wooden homes line both sides of the muddy dirt street, some of
them with shutters that are open during the day and closed at night. The
homes' steps outside have all been swept clean by the goodwives. Pel
Aydaer's workshop lies on the west side of the street, displaying some of
its wares behind paned windows. A small bank lies adjacent to the shop. One
of the homes on the eastern side of the street has had all its thatch
removed. Bundles of new thatch lie ready to be applied to the roof.
[ obvious exits: N S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a horse leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Tiring >

Muddy Dirt Street
Peak roofed wooden homes line both sides of the muddy dirt street, some of
them with shutters that are open during the day and closed at night. The
homes' steps outside have all been swept clean by the goodwives. Pel
Aydaer's workshop lies on the west side of the street, displaying some of
its wares behind paned windows. A small bank lies adjacent to the shop. One
of the homes on the eastern side of the street has had all its thatch
removed. Bundles of new thatch lie ready to be applied to the roof.
[ obvious exits: N S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a horse leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Tiring >
n
Village Crossroads
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Tiring >
dism
s
w
You stop riding him.

e
* HP:Wounded MV:Tiring > Muddy Dirt Street
[ obvious exits: N S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a horse leaving west. <<
There are some tracks of a horse leaving west. <<
There are some tracks of a ridden mount leaving south. vv

* HP:Wounded MV:Tiring > A Small Bank
[ obvious exits: E ]
Zone: Emond's Field
*Rentris* is resting here.
A mangy cat scurries around trying not to get stepped on.
A merchant guard eyes you warily, intent on keeping order.
A banker counts several coins in a purse.

n
* HP:Wounded MV:Tiring > Muddy Dirt Street
[ obvious exits: N S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a horse leaving west. <<
There are some tracks of a horse leaving west. <<
There are some tracks of a ridden mount leaving south. vv

* HP:Wounded MV:Tiring >
Village Crossroads
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a horse leaving south. vv
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently.

* HP:Wounded MV:Tiring >
8
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

s
* HP:Wounded MV:Tiring >
Muddy Dirt Street
[ obvious exits: N S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a horse leaving west. <<
There are some tracks of a horse leaving west. <<
There are some tracks of a ridden mount leaving south. vv

* HP:Wounded MV:Winded >
w;kick rentris
A Small Bank
[ obvious exits: E ]
Zone: Emond's Field
You sense a hidden life form in the area...
A mangy cat scurries around trying not to get stepped on.
A merchant guard eyes you warily, intent on keeping order.
A banker counts several coins in a purse.

7
* HP:Wounded MV:Winded >
f
Kick who?

* HP:Wounded MV:Winded > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.

* HP:Wounded MV:Winded > Muddy Dirt Street
[ obvious exits: N S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a horse leaving west. <<
There are some tracks of a horse leaving west. <<
There are some tracks of a ridden mount leaving south. vv

* HP:Wounded MV:Winded >
n
Village Crossroads
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a horse leaving south. vv
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently.

* HP:Wounded MV:Winded >
rs


[ride horse]
You start riding him.

* R HP:Wounded MV:Winded >
Village Crossroads
A somber and grim building stands to the north, with just a door leading
into it. Metal bars have been placed where windowsills once held paned
windows, clearly to prevent entry. A door with a heavy lock has been placed
at the entrance, although it appears to stand ajar now, revealing an armory
of sorts. The armory has been conveniently placed at a junction of two
village streets, one leading eastwards towards the North Road, while the
other leads south, towards the central Green of the village.
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Winded >

Village Crossroads
A somber and grim building stands to the north, with just a door leading
into it. Metal bars have been placed where windowsills once held paned
windows, clearly to prevent entry. A door with a heavy lock has been placed
at the entrance, although it appears to stand ajar now, revealing an armory
of sorts. The armory has been conveniently placed at a junction of two
village streets, one leading eastwards towards the North Road, while the
other leads south, towards the central Green of the village.
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Winded >

Village Crossroads
A somber and grim building stands to the north, with just a door leading
into it. Metal bars have been placed where windowsills once held paned
windows, clearly to prevent entry. A door with a heavy lock has been placed
at the entrance, although it appears to stand ajar now, revealing an armory
of sorts. The armory has been conveniently placed at a junction of two
village streets, one leading eastwards towards the North Road, while the
other leads south, towards the central Green of the village.
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Winded >

Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 61.271 seconds.
Village Crossroads
A somber and grim building stands to the north, with just a door leading
into it. Metal bars have been placed where windowsills once held paned
windows, clearly to prevent entry. A door with a heavy lock has been placed
at the entrance, although it appears to stand ajar now, revealing an armory
of sorts. The armory has been conveniently placed at a junction of two
village streets, one leading eastwards towards the North Road, while the
other leads south, towards the central Green of the village.
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Tiring >
s
Muddy Dirt Street
[ obvious exits: N S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Tiring >

Muddy Dirt Street
Peak roofed wooden homes line both sides of the muddy dirt street, some of
them with shutters that are open during the day and closed at night. The
homes' steps outside have all been swept clean by the goodwives. Pel
Aydaer's workshop lies on the west side of the street, displaying some of
its wares behind paned windows. A small bank lies adjacent to the shop. One
of the homes on the eastern side of the street has had all its thatch
removed. Bundles of new thatch lie ready to be applied to the roof.
[ obvious exits: N S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
You sense a hidden life form in the area...
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Tiring >


bash
[kill h.human]
You try to scythe *Rentris*, but he parries successfully.

* R HP:Wounded MV:Tiring - Rentris: Wounded >
-=+*
*Rentris* panics, and attempts to flee!
*
*Rentris* leaves south. vv
+
=-
-
Cancelled.
[kill h.human]
They aren't here.


s
* R HP:Wounded MV:Tiring > Muddy Dirt Street
Peak roofed wooden homes line both sides of the muddy dirt street, some of
them with shutters that are open during the day and closed at night. The
homes' steps outside have all been swept clean by the goodwives. Pel
Aydaer's workshop lies on the west side of the street, displaying some of
its wares behind paned windows. A small bank lies adjacent to the shop. One
of the homes on the eastern side of the street has had all its thatch
removed. Bundles of new thatch lie ready to be applied to the roof.
[ obvious exits: N S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Tiring >
Muddy Dirt Street
[ obvious exits: N S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.


* R HP:Wounded MV:Tiring > Edge of the Green
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A hardened farmer stands ready to defend his homeland.


bash
* R HP:Wounded MV:Tiring >
[kill h.human]
They aren't here.


* R HP:Wounded MV:Tiring >
Bash who?

* R HP:Wounded MV:Tiring > Bash who?

scan
* R HP:Wounded MV:Winded >

A determined farmer says 'You Espen!!! You will die before your time!'
A determined farmer tries to slash you, but you parry successfully.
Your eyesight is not so keen.

* R HP:Wounded MV:Winded - a determined farmer: Healthy > Edge of the Green
A view of the Green extends to the east and south, with the source of the
sweet Winespring Water lying directly to the south. The water bursts forth
from a rocky outcropping, strong enough to barrel a man over. Two low,
railed footbridges cross the stream a bit downstream from the source. The
stream widens further to the east, where the Wagon Bridge lies next to a
stone building that houses the only inn of the village, the Winespring Inn.
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A determined farmer is here, fighting YOU!

* R HP:Wounded MV:Winded - a determined farmer: Healthy >
8

bash
You scythe a determined farmer's body very hard.
A determined farmer tries to slash you, but you deflect the blow.
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

* R HP:Wounded MV:Winded - a determined farmer: Scratched >
-=+**+=-
A determined farmer tries to slash you, but you deflect the blow.
-=
Your bash at a determined farmer sends him sprawling!


* R HP:Wounded MV:Winded - a determined farmer: Scratched >
ww
[rem shield]
You stop using a silver etched shield.
You grip a wicked knife bladed axe with both hands.

* R HP:Wounded MV:Winded - a determined farmer: Scratched >

You scythe a determined farmer's body into bloody fragments!

* R HP:Wounded MV:Winded - a determined farmer: Hurt >

You scythe a determined farmer's right leg into bloody fragments!

* R HP:Wounded MV:Winded - a determined farmer: Wounded >
ws;
bash
[wear shield]
You shift a wicked knife bladed axe to one hand.
You strap a silver etched shield on your arm becoming very impressive.

* R HP:Wounded MV:Winded - a determined farmer: Wounded >
-=+**
A determined farmer tries to slash you, but you parry successfully.
+=- -=
Your bash at a determined farmer sends him sprawling!


* R HP:Wounded MV:Winded - a determined farmer: Wounded >
ww

You scythe a determined farmer's body into bloody fragments!

* R HP:Wounded MV:Winded - a determined farmer: Wounded > [rem shield]
You stop using a silver etched shield.
You grip a wicked knife bladed axe with both hands.

* R HP:Wounded MV:Winded - a determined farmer: Wounded >

You scythe a determined farmer's body into bloody fragments!

* R HP:Wounded MV:Winded - a determined farmer: Wounded >
ws;
bash
[wear shield]
You shift a wicked knife bladed axe to one hand.
You strap a silver etched shield on your arm becoming very impressive.

* R HP:Wounded MV:Winded - a determined farmer: Wounded > They already seem to be
stunned.

bash

* R HP:Wounded MV:Winded - a determined farmer: Wounded >
-
=+*
A determined farmer tries to slash you, but you deflect the blow.
*+=- -=
Your bash at a determined farmer sends him sprawling!


* R HP:Wounded MV:Winded - a determined farmer: Wounded >

You scythe a determined farmer's body extremely hard.

ww
* R HP:Wounded MV:Winded - a determined farmer: Battered >
[rem shield]
You stop using a silver etched shield.
You grip a wicked knife bladed axe with both hands.

* R HP:Wounded MV:Winded - a determined farmer: Battered >

You scythe a determined farmer's left hand very hard.

* R HP:Wounded MV:Winded - a determined farmer: Battered >
ws;
bash
Wit Congar has arrived from the south.
A determined farmer has arrived from the west.
A determined farmer says 'You Espen!!! You will die before your time!'
A determined farmer tries to slash you, but you parry successfully.
[wear shield]
You shift a wicked knife bladed axe to one hand.
You strap a silver etched shield on your arm becoming very impressive.

* R HP:Wounded MV:Winded - a determined farmer: Battered > They already seem to be
stunned.

bash

* R HP:Wounded MV:Winded - a determined farmer: Battered >


bash

* R HP:Wounded MV:Winded - a determined farmer: Battered >
-=
A determined farmer slashes your body very hard.
A determined farmer tries to slash you, but you deflect the blow.
+**+=- -=
Your bash at a determined farmer sends him sprawling!


* R HP:Wounded MV:Winded - a determined farmer: Battered >

A determined farmer tries to slash you, but you parry successfully.
You scythe a determined farmer's body extremely hard.

ww
* R HP:Wounded MV:Winded - a determined farmer: Battered >
[rem shield]
You stop using a silver etched shield.
You grip a wicked knife bladed axe with both hands.

* R HP:Wounded MV:Winded - a determined farmer: Battered >
ws

[wear shield]
You shift a wicked knife bladed axe to one hand.
You strap a silver etched shield on your arm becoming very impressive.

* R HP:Wounded MV:Winded - a determined farmer: Battered >
Edge of the Green
A view of the Green extends to the east and south, with the source of the
sweet Winespring Water lying directly to the south. The water bursts forth
from a rocky outcropping, strong enough to barrel a man over. Two low,
railed footbridges cross the stream a bit downstream from the source. The
stream widens further to the east, where the Wagon Bridge lies next to a
stone building that houses the only inn of the village, the Winespring Inn.
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
A determined farmer is here, fighting YOU!
Wit Congar stands here, grumbling about something.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A determined farmer is sitting here

whe
* R HP:Wounded MV:Winded - a determined farmer: Battered >
A determined farmer tries to slash you, but you parry successfully.
You scythe a determined farmer's head into bloody fragments!
Players in your Zone
--------------------
Espen - Edge of the Green

* R HP:Wounded MV:Winded - a determined farmer: Beaten >

bash
* R HP:Wounded MV:Winded - a determined farmer: Beaten >

A determined farmer tries to slash you, but you parry successfully.
A determined farmer tries to slash you, but you deflect the blow.
-=+*

*+=- -=
A determined farmer tries to slash you, but you parry successfully.
You scythe a determined farmer's right leg into bloody fragments!
You swiftly dodge a determined farmer's attempt to slash you.
Your bash at a determined farmer sends him sprawling!


* R HP:Wounded MV:Winded - a determined farmer: Critical >

Edge of the Green
A view of the Green extends to the east and south, with the source of the
sweet Winespring Water lying directly to the south. The water bursts forth
from a rocky outcropping, strong enough to barrel a man over. Two low,
railed footbridges cross the stream a bit downstream from the source. The
stream widens further to the east, where the Wagon Bridge lies next to a
stone building that houses the only inn of the village, the Winespring Inn.
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
A determined farmer is here, fighting YOU!
Wit Congar stands here, grumbling about something.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A determined farmer is sitting here

* R HP:Wounded MV:Winded - a determined farmer: Critical >
who
A determined farmer tries to slash you, but you parry successfully.
You scythe a determined farmer's body very hard.
Players
There is/are: 14 player(s) on LS and 2 player(s) on DS as of the last site update.
-------
Ravaar of Kandor
Szet of Illian
Xendar of Rampore
Eldrenia the Tower Accepted [White Tower]
Lord Rentris the Dai Shan [Red Eagle] WANTED
Thore the Almighty, Hope Seeker, Protector of the Weak [Iron Fist Blademaster]
WANTED
Jarad of Illian
Celise of Illian
6 Espen the Lieutenant [Ever Victorious Army]
Glave of Shienar
Sajin of Arafel
Osharus of Illian

12 players displayed.

* R HP:Wounded MV:Winded - a determined farmer: Critical >
k farmer

bash
A determined farmer tries to slash you, but you parry successfully.
You scythe a determined farmer's body very hard.
A determined farmer tries to slash you, but you deflect the blow.
You do the best you can!

* R HP:Wounded MV:Tiring - a determined farmer: Critical >
-=+**+
=-
A determined farmer tries to slash you, but you deflect the blow.
A determined farmer tries to slash you, but you parry successfully.
-
=
As a determined farmer avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Tiring - a determined farmer: Critical >


A determined farmer tries to slash you, but you deflect the blow.
A determined farmer tries to slash you, but you deflect the blow.

* R HP:Wounded MV:Tiring - a determined farmer: Critical >
Edge of the Green
A view of the Green extends to the east and south, with the source of the
sweet Winespring Water lying directly to the south. The water bursts forth
from a rocky outcropping, strong enough to barrel a man over. Two low,
railed footbridges cross the stream a bit downstream from the source. The
stream widens further to the east, where the Wagon Bridge lies next to a
stone building that houses the only inn of the village, the Winespring Inn.
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
A determined farmer is here, fighting YOU!
Wit Congar stands here, grumbling about something.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A determined farmer is here, fighting YOU!

* R HP:Wounded MV:Tiring - a determined farmer: Critical >

You swiftly dodge a determined farmer's attempt to slash you.
You try to scythe a determined farmer, but he deflects the blow.
A determined farmer tries to slash you, but you parry successfully.

* R HP:Wounded MV:Tiring - a determined farmer: Critical >

A determined farmer tries to slash you, but you parry successfully.
You scythe a determined farmer's left foot into bloody fragments!
A determined farmer is dead! R.I.P.
Blood never gets boring, does it?
Your blood freezes as you hear a determined farmer's death cry.

* R HP:Wounded MV:Tiring >
k farmer

bash
You scythe a determined farmer's right hand hard.

* R HP:Wounded MV:Tiring - a determined farmer: Scratched >
You scythe a determined farmer's left leg into bloody fragments!
A determined farmer tries to slash you, but you deflect the blow.
-=+**+=- -
A determined farmer tries to slash you, but you deflect the blow.
=
Your bash at a determined farmer sends him sprawling!


* R HP:Wounded MV:Tiring - a determined farmer: Scratched >

Edge of the Green
A view of the Green extends to the east and south, with the source of the
sweet Winespring Water lying directly to the south. The water bursts forth
from a rocky outcropping, strong enough to barrel a man over. Two low,
railed footbridges cross the stream a bit downstream from the source. The
stream widens further to the east, where the Wagon Bridge lies next to a
stone building that houses the only inn of the village, the Winespring Inn.
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
The corpse of a determined farmer is lying here.
You sense a hidden life form in the area...
A determined farmer is sitting here
Wit Congar stands here, grumbling about something.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Tiring - a determined farmer: Scratched >

You scythe a determined farmer's head into bloody fragments!
Edge of the Green
A view of the Green extends to the east and south, with the source of the
sweet Winespring Water lying directly to the south. The water bursts forth
from a rocky outcropping, strong enough to barrel a man over. Two low,
railed footbridges cross the stream a bit downstream from the source. The
stream widens further to the east, where the Wagon Bridge lies next to a
stone building that houses the only inn of the village, the Winespring Inn.
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
The corpse of a determined farmer is lying here.
You sense a hidden life form in the area...
A determined farmer is sitting here
Wit Congar stands here, grumbling about something.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Tiring - a determined farmer: Hurt >
8
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

* R HP:Wounded MV:Tiring - a determined farmer: Hurt >

You scythe a determined farmer's right arm into bloody fragments!

* R HP:Wounded MV:Tiring - a determined farmer: Wounded >
alias zz bash h.rentris
Ok.

* R HP:Wounded MV:Tiring - a determined farmer: Wounded >

You scythe a determined farmer's right leg into bloody fragments!
A determined farmer tries to slash you, but you parry successfully.

* R HP:Wounded MV:Tiring - a determined farmer: Wounded >

You scythe a determined farmer's left arm into bloody fragments!
A determined farmer tries to slash you, but you parry successfully.

alias a kick h.rentris

bash
* R HP:Wounded MV:Tiring - a determined farmer: Wounded >
Ok.

-=+**+=
A determined farmer tries to slash you, but you deflect the blow.
- -=
Your bash at a determined farmer sends him sprawling!


* R HP:Wounded MV:Tiring - a determined farmer: Wounded >

Edge of the Green
A view of the Green extends to the east and south, with the source of the
sweet Winespring Water lying directly to the south. The water bursts forth
from a rocky outcropping, strong enough to barrel a man over. Two low,
railed footbridges cross the stream a bit downstream from the source. The
stream widens further to the east, where the Wagon Bridge lies next to a
stone building that houses the only inn of the village, the Winespring Inn.
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
The corpse of a determined farmer is lying here.
You sense a hidden life form in the area...
A determined farmer is sitting here
Wit Congar stands here, grumbling about something.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Tiring - a determined farmer: Wounded >
stat

You scythe a determined farmer's right arm into bloody fragments!


* R HP:Wounded MV:Tiring - a determined farmer: Battered >
You are a 431 year old male seanchan hunter.
You are carrying 9.9 lbs and wearing 36. lbs, very light.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:18 Con:19. Total: 86.
Offensive bonus: 173, Dodging bonus: 114, Parrying bonus: 158. Total Defence: 272
Your mood is: Brave. You will flee below: 121 Hit Points
You are wanted by: Andor Tar Valon Illian Tear Maradon Children of Light Red Eagles
Bandar Eban Mayene
Your armor absorbs about 25% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Wounded MV:Tiring - a determined farmer: Battered >
Edge of the Green
A view of the Green extends to the east and south, with the source of the
sweet Winespring Water lying directly to the south. The water bursts forth
from a rocky outcropping, strong enough to barrel a man over. Two low,
railed footbridges cross the stream a bit downstream from the source. The
stream widens further to the east, where the Wagon Bridge lies next to a
stone building that houses the only inn of the village, the Winespring Inn.
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
The corpse of a determined farmer is lying here.
You sense a hidden life form in the area...
A determined farmer is sitting here
Wit Congar stands here, grumbling about something.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Tiring - a determined farmer: Battered >

You scythe a determined farmer's left foot into bloody fragments!

* R HP:Wounded MV:Tiring - a determined farmer: Battered >

bash
-=+*
A determined farmer tries to slash you, but you parry successfully.
*+=- -=
Your bash at a determined farmer sends him sprawling!


* R HP:Wounded MV:Tiring - a determined farmer: Battered >
wit
You scythe a determined farmer's body into bloody fragments!
Before you is a scrawny man with a sour expression seemingly forever fixed on
his sly face. He is well known for his complaining and troublemaking and as
one whose bark is far worse than his bite especially when one takes heart
enough to stand up to him, as his wife has surely learned through the years,
for he all but flinches everytime Daise Congar's sharp voice is after him.

Wit Congar is in excellent condition.
Wit Congar is healthy.

Wit Congar is using:
<held> a mug of ale
<worn on body> a plain brown shirt
<wielded> a cane
<worn on legs> plain brown pants
<worn on feet> a pair of soft, light shoes

* R HP:Wounded MV:Tiring - a determined farmer: Beaten >

You scythe a determined farmer's body extremely hard.

* R HP:Wounded MV:Tiring - a determined farmer: Beaten >


bash
Edge of the Green
A view of the Green extends to the east and south, with the source of the
sweet Winespring Water lying directly to the south. The water bursts forth
from a rocky outcropping, strong enough to barrel a man over. Two low,
railed footbridges cross the stream a bit downstream from the source. The
stream widens further to the east, where the Wagon Bridge lies next to a
stone building that houses the only inn of the village, the Winespring Inn.
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
The corpse of a determined farmer is lying here.
You sense a hidden life form in the area...
A determined farmer is sitting here
Wit Congar stands here, grumbling about something.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Tiring - a determined farmer: Beaten >

-=+
A determined farmer tries to slash you, but you parry successfully.
*
*+=- -
=
As a determined farmer avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Tiring - a determined farmer: Beaten >

A determined farmer tries to slash you, but you deflect the blow.


bash
* R HP:Wounded MV:Tiring - a determined farmer: Beaten >
-=
A determined farmer tries to slash you, but you parry successfully.
+**+=- -=
Your bash at a determined farmer sends him sprawling!


* R HP:Wounded MV:Tiring - a determined farmer: Beaten >

You scythe a determined farmer's left hand very hard.

* R HP:Wounded MV:Tiring - a determined farmer: Beaten >
wit
Before you is a scrawny man with a sour expression seemingly forever fixed on
his sly face. He is well known for his complaining and troublemaking and as
one whose bark is far worse than his bite especially when one takes heart
enough to stand up to him, as his wife has surely learned through the years,
for he all but flinches everytime Daise Congar's sharp voice is after him.

Wit Congar is in excellent condition.
Wit Congar is healthy.

Wit Congar is using:
<held> a mug of ale
<worn on body> a plain brown shirt
<wielded> a cane
<worn on legs> plain brown pants
<worn on feet> a pair of soft, light shoes

* R HP:Wounded MV:Tiring - a determined farmer: Beaten >


You scythe a determined farmer's body into bloody fragments!

* R HP:Wounded MV:Tiring - a determined farmer: Critical > Edge of the Green
A view of the Green extends to the east and south, with the source of the
sweet Winespring Water lying directly to the south. The water bursts forth
from a rocky outcropping, strong enough to barrel a man over. Two low,
railed footbridges cross the stream a bit downstream from the source. The
stream widens further to the east, where the Wagon Bridge lies next to a
stone building that houses the only inn of the village, the Winespring Inn.
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
The corpse of a determined farmer is lying here.
A determined farmer is sitting here
Wit Congar stands here, grumbling about something.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Tiring - a determined farmer: Critical >

Edge of the Green
A view of the Green extends to the east and south, with the source of the
sweet Winespring Water lying directly to the south. The water bursts forth
from a rocky outcropping, strong enough to barrel a man over. Two low,
railed footbridges cross the stream a bit downstream from the source. The
stream widens further to the east, where the Wagon Bridge lies next to a
stone building that houses the only inn of the village, the Winespring Inn.
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
The corpse of a determined farmer is lying here.
You sense a hidden life form in the area...
A determined farmer is sitting here
Wit Congar stands here, grumbling about something.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Tiring - a determined farmer: Critical >

You try to scythe a determined farmer, but he parries successfully.
A determined farmer tries to slash you, but you parry successfully.

* R HP:Wounded MV:Tiring - a determined farmer: Critical >
8

[change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

* R HP:Wounded MV:Tiring - a determined farmer: Critical > Edge of the Green
A view of the Green extends to the east and south, with the source of the
sweet Winespring Water lying directly to the south. The water bursts forth
from a rocky outcropping, strong enough to barrel a man over. Two low,
railed footbridges cross the stream a bit downstream from the source. The
stream widens further to the east, where the Wagon Bridge lies next to a
stone building that houses the only inn of the village, the Winespring Inn.
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
The corpse of a determined farmer is lying here.
You sense a hidden life form in the area...
A determined farmer is here, fighting YOU!
Wit Congar stands here, grumbling about something.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Tiring - a determined farmer: Critical >

You scythe a determined farmer's right arm into bloody fragments!
A determined farmer tries to slash you, but you deflect the blow.

* R HP:Wounded MV:Tiring - a determined farmer: Critical >

You scythe a determined farmer's head into bloody fragments!
A determined farmer is dead! R.I.P.
Blood never gets boring, does it?
Your blood freezes as you hear a determined farmer's death cry.

* R HP:Wounded MV:Tiring >
w

Approaching the Green
[ obvious exits: N E S W ]
Zone: Emond's Field
A warhorse is here, stamping his feet impatiently, being ridden by you.
A poor, solemn villager walks by.

* R HP:Wounded MV:Tiring >
Approaching the Green
Various homes and workshops line this broad dirt street that runs through
the western end of Emond's Field, eventually becoming the Quarry Road as it
leaves the village. Barrels, casks, buckets and tubs stand outside the
cooper's workshop of Eward Candwin. Across the street lies the home of the
Congar family. Some herbs hang drying inside the paned window, suggesting
the goodwife of the house is also the village's Wisdom. Towards the east,
the street opens up to a verdant expanse called the Green.
[ obvious exits: N E S W ]
Zone: Emond's Field
A warhorse is here, stamping his feet impatiently, being ridden by you.
A poor, solemn villager walks by.

* R HP:Wounded MV:Tiring >

Approaching the Green
Various homes and workshops line this broad dirt street that runs through
the western end of Emond's Field, eventually becoming the Quarry Road as it
leaves the village. Barrels, casks, buckets and tubs stand outside the
cooper's workshop of Eward Candwin. Across the street lies the home of the
Congar family. Some herbs hang drying inside the paned window, suggesting
the goodwife of the house is also the village's Wisdom. Towards the east,
the street opens up to a verdant expanse called the Green.
[ obvious exits: N E S W ]
Zone: Emond's Field
A warhorse is here, stamping his feet impatiently, being ridden by you.
A poor, solemn villager walks by.

* R HP:Wounded MV:Tiring >

Approaching the Green
Various homes and workshops line this broad dirt street that runs through
the western end of Emond's Field, eventually becoming the Quarry Road as it
leaves the village. Barrels, casks, buckets and tubs stand outside the
cooper's workshop of Eward Candwin. Across the street lies the home of the
Congar family. Some herbs hang drying inside the paned window, suggesting
the goodwife of the house is also the village's Wisdom. Towards the east,
the street opens up to a verdant expanse called the Green.
[ obvious exits: N E S W ]
Zone: Emond's Field
A warhorse is here, stamping his feet impatiently, being ridden by you.
A poor, solemn villager walks by.

* R HP:Wounded MV:Tiring >

Approaching the Green
Various homes and workshops line this broad dirt street that runs through
the western end of Emond's Field, eventually becoming the Quarry Road as it
leaves the village. Barrels, casks, buckets and tubs stand outside the
cooper's workshop of Eward Candwin. Across the street lies the home of the
Congar family. Some herbs hang drying inside the paned window, suggesting
the goodwife of the house is also the village's Wisdom. Towards the east,
the street opens up to a verdant expanse called the Green.
[ obvious exits: N E S W ]
Zone: Emond's Field
A warhorse is here, stamping his feet impatiently, being ridden by you.
A poor, solemn villager walks by.

* R HP:Wounded MV:Tiring >

Approaching the Green
Various homes and workshops line this broad dirt street that runs through
the western end of Emond's Field, eventually becoming the Quarry Road as it
leaves the village. Barrels, casks, buckets and tubs stand outside the
cooper's workshop of Eward Candwin. Across the street lies the home of the
Congar family. Some herbs hang drying inside the paned window, suggesting
the goodwife of the house is also the village's Wisdom. Towards the east,
the street opens up to a verdant expanse called the Green.
[ obvious exits: N E S W ]
Zone: Emond's Field
A warhorse is here, stamping his feet impatiently, being ridden by you.
A poor, solemn villager walks by.

* R HP:Wounded MV:Tiring >

Approaching the Green
Various homes and workshops line this broad dirt street that runs through
the western end of Emond's Field, eventually becoming the Quarry Road as it
leaves the village. Barrels, casks, buckets and tubs stand outside the
cooper's workshop of Eward Candwin. Across the street lies the home of the
Congar family. Some herbs hang drying inside the paned window, suggesting
the goodwife of the house is also the village's Wisdom. Towards the east,
the street opens up to a verdant expanse called the Green.
[ obvious exits: N E S W ]
Zone: Emond's Field
You sense a hidden life form in the area...
A warhorse is here, stamping his feet impatiently, being ridden by you.
A poor, solemn villager walks by.

* R HP:Wounded MV:Tiring >

Approaching the Green
Various homes and workshops line this broad dirt street that runs through
the western end of Emond's Field, eventually becoming the Quarry Road as it
leaves the village. Barrels, casks, buckets and tubs stand outside the
cooper's workshop of Eward Candwin. Across the street lies the home of the
Congar family. Some herbs hang drying inside the paned window, suggesting
the goodwife of the house is also the village's Wisdom. Towards the east,
the street opens up to a verdant expanse called the Green.
[ obvious exits: N E S W ]
Zone: Emond's Field
A warhorse is here, stamping his feet impatiently, being ridden by you.
A poor, solemn villager walks by.

w
* R HP:Wounded MV:Tiring >
A villager stops using a lantern.
At the Western Palisade
[ obvious exits: E W ]
Zone: Emond's Field
Door west: palisade
A warhorse is here, stamping his feet impatiently, being ridden by you.
A hardened farmer stands ready to defend his homeland.
A villager woman performs her daily routine.

* R HP:Wounded MV:Tiring >
odw
open palisade w
w
Ok.

* R HP:Wounded MV:Tiring > Quarry Road
[ obvious exits: E W ]
Zone: Quarry Road
Door east: palisade
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of an animal leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A gray palfrey prances skittishly nearby.

w
* R HP:Wounded MV:Tiring >
Quarry Road
[ obvious exits: E W ]
Zone: Quarry Road
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving west. <<
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Tiring >
w
Bend in the Road
[ obvious exits: N E ]
Zone: Quarry Road
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

n
* R HP:Wounded MV:Tiring >
w
Bend in Quarry Road
[ obvious exits: S W ]
Zone: Quarry Road
There are some tracks of an animal leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of an animal leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.

w
* R HP:Wounded MV:Tiring >
Quarry Road
[ obvious exits: E W ]
Zone: Quarry Road
There are some tracks of a ridden mount leaving east. >>
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Tiring > Quarry Road
[ obvious exits: E W ]
Zone: Quarry Road
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Tiring >
w
n
Quarry Road
[ obvious exits: N E W ]
Zone: Quarry Road
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Tiring >
The Westwood
[ obvious exits: S W ]
Zone: Quarry Road
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Tiring >
s
Quarry Road
[ obvious exits: N E W ]
Zone: Quarry Road
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
* R HP:Wounded MV:Tiring >
e
e
Quarry Road
[ obvious exits: E W ]
Zone: Quarry Road
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Tiring >
s
Quarry Road
[ obvious exits: E W ]
Zone: Quarry Road
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
There are some tracks of an animal leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Tiring > Bend in Quarry Road
[ obvious exits: S W ]
Zone: Quarry Road
There are some tracks of a ridden mount leaving west. <<
There are some tracks of an animal leaving south. vv
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.

* R HP:Wounded MV:Tiring >
Bend in the Road
[ obvious exits: N E ]
Zone: Quarry Road
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Tiring >
e
Quarry Road
[ obvious exits: E W ]
Zone: Quarry Road
There are some tracks of a ridden mount leaving west. <<
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Tiring >
e
Quarry Road
[ obvious exits: E W ]
Zone: Quarry Road
Door east: palisade
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A gray palfrey prances skittishly nearby.

* R HP:Wounded MV:Tiring >
lead gray
lead gray
w
w
You start leading him.
A gray palfrey starts following you.

* R HP:Wounded MV:Tiring > You're already leading it!

* R HP:Wounded MV:Tiring > Quarry Road
[ obvious exits: E W ]
Zone: Quarry Road
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
There are some tracks of an animal leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey has arrived from the east.

* R HP:Wounded MV:Tiring > Bend in the Road
[ obvious exits: N E ]
Zone: Quarry Road
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
There are some tracks of an animal leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey has arrived from the east.

* R HP:Wounded MV:Tiring >
n
Bend in Quarry Road
[ obvious exits: S W ]
Zone: Quarry Road
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving south. vv
There are some tracks of an animal leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
A gray palfrey has arrived from the south.

* R HP:Wounded MV:Tiring >
w
w
w
Quarry Road
[ obvious exits: E W ]
Zone: Quarry Road
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey has arrived from the east.

* R HP:Wounded MV:Tiring >
n
Quarry Road
[ obvious exits: E W ]
Zone: Quarry Road
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey has arrived from the east.

* R HP:Wounded MV:Tiring > Quarry Road
[ obvious exits: N E W ]
Zone: Quarry Road
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey has arrived from the east.

* R HP:Wounded MV:Tiring > The Westwood
[ obvious exits: S W ]
Zone: Quarry Road
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey has arrived from the south.

* R HP:Wounded MV:Tiring >
ungr gray
s
A gray palfrey is no longer a member of your group.
A gray palfrey stops following you.

* R HP:Wounded MV:Tiring >
Quarry Road
[ obvious exits: N E W ]
Zone: Quarry Road
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Tiring >
e
e
Quarry Road
[ obvious exits: E W ]
Zone: Quarry Road
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a horse leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Tiring > Quarry Road
[ obvious exits: E W ]
Zone: Quarry Road
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
* R HP:Wounded MV:Tiring >
s
Bend in Quarry Road
[ obvious exits: S W ]
Zone: Quarry Road
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.

* R HP:Wounded MV:Winded >
Bend in the Road
[ obvious exits: N E ]
Zone: Quarry Road
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
* R HP:Wounded MV:Winded >
e
Quarry Road
[ obvious exits: E W ]
Zone: Quarry Road
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Winded > Quarry Road
[ obvious exits: E W ]
Zone: Quarry Road
Door east: palisade
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a horse leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.

* R HP:Wounded MV:Winded >
e
At the Western Palisade
[ obvious exits: E W ]
Zone: Emond's Field
Door west: palisade
A warhorse is here, stamping his feet impatiently, being ridden by you.
You sense a hidden life form in the area...
A hardened farmer stands ready to defend his homeland.
A villager woman performs her daily routine.

* R HP:Wounded MV:Winded >


bash
[kill h.human]
You try to scythe *Rentris*, but he deflects the blow.

* R HP:Wounded MV:Winded - Rentris: Wounded >
-=+**+=-
A determined farmer joins Rentris's fight!
-
*Rentris* closes the palisade.

=
As *Rentris* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Winded - Rentris: Wounded >
A determined farmer tries to slash you, but you deflect the blow.
*Rentris* tries to pierce you, but you parry successfully.
*Rentris* panics, and attempts to flee!


* R HP:Wounded MV:Winded - Rentris: Wounded >
*Rentris* leaves east. >>

cdw
close palisade w
* R HP:Wounded MV:Winded - a determined farmer: Scratched >

7
It's already closed!

* R HP:Wounded MV:Winded - a determined farmer: Scratched > You try to scythe a
determined farmer, but he parries successfully.
A determined farmer tries to slash you, but you deflect the blow.
At the Western Palisade
Tall and thick wooden stakes have been jammed deep into the ground to form
a defensive perimeter between the westernmost homes of the village. A
palisade gate has been constructed in a gap wide enough to let a wagon pass
west, onto the Quarry Road and towards the outlying fields, farms and the
Westwood, beyond the large clearing the village has been built in.
[ obvious exits: E W ]
Zone: Emond's Field
Door west: palisade
A warhorse is here, stamping his feet impatiently, being ridden by you.
A determined farmer is here, fighting YOU!
A villager woman performs her daily routine.

* R HP:Wounded MV:Winded - a determined farmer: Scratched > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.

* R HP:Wounded MV:Winded - a determined farmer: Scratched >

At the Western Palisade
Tall and thick wooden stakes have been jammed deep into the ground to form
a defensive perimeter between the westernmost homes of the village. A
palisade gate has been constructed in a gap wide enough to let a wagon pass
west, onto the Quarry Road and towards the outlying fields, farms and the
Westwood, beyond the large clearing the village has been built in.
[ obvious exits: E W ]
Zone: Emond's Field
Door west: palisade
A warhorse is here, stamping his feet impatiently, being ridden by you.
A determined farmer is here, fighting YOU!
A villager woman performs her daily routine.

* R HP:Wounded MV:Winded - a determined farmer: Scratched >


You try to scythe a determined farmer, but he parries successfully.
A determined farmer tries to slash you, but you deflect the blow.

* R HP:Wounded MV:Winded - a determined farmer: Scratched > At the Western Palisade
Tall and thick wooden stakes have been jammed deep into the ground to form
a defensive perimeter between the westernmost homes of the village. A
palisade gate has been constructed in a gap wide enough to let a wagon pass
west, onto the Quarry Road and towards the outlying fields, farms and the
Westwood, beyond the large clearing the village has been built in.
[ obvious exits: E W ]
Zone: Emond's Field
Door west: palisade
A warhorse is here, stamping his feet impatiently, being ridden by you.
A determined farmer is here, fighting YOU!
A villager woman performs her daily routine.

odw
open palisade w
* R HP:Wounded MV:Winded - a determined farmer: Scratched >
Ok.

7
* R HP:Wounded MV:Winded - a determined farmer: Scratched >
f
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.
*Rentris* tries to pierce you, but you deflect the blow.

* R HP:Wounded MV:Winded - a determined farmer: Scratched > You
panic and attempt to flee!


You flee head over heels.
Quarry Road
[ obvious exits: E W ]
Zone: Quarry Road
Door east: palisade
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a horse leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.

* R HP:Wounded MV:Winded >

Quarry Road
The road is well travelled, apparently the only connection between the many
surrounding farms and the village of Emond's Field proper. The Westwood
lies to the west, having been cleared for at least a hundred spans around
the village. Sloping gently away from the trees is a checkerboard of fields
of grass, tabac, cabbages, potatoes and other crops.
[ obvious exits: E W ]
Zone: Quarry Road
Door east: palisade
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a horse leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.

* R HP:Wounded MV:Tiring >

Quarry Road
The road is well travelled, apparently the only connection between the many
surrounding farms and the village of Emond's Field proper. The Westwood
lies to the west, having been cleared for at least a hundred spans around
the village. Sloping gently away from the trees is a checkerboard of fields
of grass, tabac, cabbages, potatoes and other crops.
[ obvious exits: E W ]
Zone: Quarry Road
Door east: palisade
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a horse leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.

8
* R HP:Wounded MV:Tiring >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

e;;
bash
* R HP:Wounded MV:Tiring >
At the Western Palisade
[ obvious exits: E W ]
Zone: Emond's Field
Door west: palisade
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Rentris* is standing here.
A hardened farmer stands ready to defend his homeland.
A villager woman performs her daily routine.

* R HP:Wounded MV:Tiring > [kill h.human]
You try to scythe *Rentris*, but he parries successfully.

* R HP:Wounded MV:Tiring - Rentris: Hurt > -
*Rentris* closes the palisade.
=+*
A determined farmer tries to slash you, but you parry successfully.

*Rentris* panics, and attempts to flee!
*
*Rentris* leaves east. >>
+=
A determined farmer tries to slash you, but you parry successfully.
- -=
They're not here anymore!

* R HP:Wounded MV:Tiring - a determined farmer: Scratched >

*Rentris* tries to pierce you, but you deflect the blow.

* R HP:Wounded MV:Tiring - a determined farmer: Scratched >
*Rentris* tries to pierce you, but you parry successfully.
You scythe a determined farmer's left leg into bloody fragments!
A determined farmer tries to slash you, but you deflect the blow.

* R HP:Wounded MV:Tiring - a determined farmer: Hurt >
z
[bash h.dark]
Bash who?

zz
* R HP:Wounded MV:Tiring - a determined farmer: Hurt >
[bash h.rentris]
-=
*Rentris* tries to pierce you, but you deflect the blow.
A determined farmer tries to slash you, but you parry successfully.
+**
*Rentris* tries to pierce you, but you parry successfully.
+=- -=
Your bash at *Rentris* sends him sprawling!


* R HP:Wounded MV:Tiring - a determined farmer: Hurt >
8;a

You scythe a determined farmer's body extremely hard.
A determined farmer tries to slash you, but you deflect the blow.

* R HP:Wounded MV:Tiring - a determined farmer: Hurt >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

a
* R HP:Wounded MV:Tiring - a determined farmer: Hurt > [kick
h.rentris]
Your beautiful full-circle kick misses *Rentris* by a mile.

* R HP:Wounded MV:Tiring - a determined farmer: Hurt >

A determined farmer tries to slash you, but you deflect the blow.

* R HP:Wounded MV:Tiring - a determined farmer: Hurt >
zz
[kick h.rentris]
Your boots need polishing again -- blood all over...

* R HP:Wounded MV:Tiring - a determined farmer: Hurt >

*Rentris* tries to pierce you, but you deflect the blow.
A determined farmer tries to slash you, but you dodge the attack.

* R HP:Wounded MV:Tiring - a determined farmer: Hurt >
*Rentris* panics, and attempts to flee!

* R HP:Wounded MV:Tiring - a determined farmer: Hurt >
[bash h.rentris]
*Rentris* leaves east. >>
-=+**+=
A determined farmer tries to slash you, but you parry successfully.
- -=
They're not here anymore!

* R HP:Wounded MV:Tiring - a determined farmer: Hurt >

At the Western Palisade
Tall and thick wooden stakes have been jammed deep into the ground to form
a defensive perimeter between the westernmost homes of the village. A
palisade gate has been constructed in a gap wide enough to let a wagon pass
west, onto the Quarry Road and towards the outlying fields, farms and the
Westwood, beyond the large clearing the village has been built in.
[ obvious exits: E W ]
Zone: Emond's Field
Door west: palisade
A warhorse is here, stamping his feet impatiently, being ridden by you.
A determined farmer is here, fighting YOU!
A villager woman performs her daily routine.

7
f
* R HP:Wounded MV:Tiring - a determined farmer: Hurt >
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.

* R HP:Wounded MV:Tiring - a determined farmer: Hurt > You
scythe a determined farmer's body very hard.
A determined farmer tries to slash you, but you parry successfully.
You panic and attempt to flee!


You flee head over heels.
Approaching the Green
[ obvious exits: N E S W ]
Zone: Emond's Field
A warhorse is here, stamping his feet impatiently, being ridden by you.
You sense a hidden life form in the area...
A poor, solemn villager walks by.
A poor, solemn villager walks by.

* R HP:Wounded MV:Tiring >

[kill h.human]
They aren't here.

* R HP:Wounded MV:Tiring >
[kill h.human]
They aren't here.

* R HP:Wounded MV:Tiring >

A villager stops using a lantern.

* R HP:Wounded MV:Tiring > [kill h.human]
They aren't here.


* R HP:Wounded MV:Tiring > Approaching the Green
Various homes and workshops line this broad dirt street that runs through
the western end of Emond's Field, eventually becoming the Quarry Road as it
leaves the village. Barrels, casks, buckets and tubs stand outside the
cooper's workshop of Eward Candwin. Across the street lies the home of the
Congar family. Some herbs hang drying inside the paned window, suggesting
the goodwife of the house is also the village's Wisdom. Towards the east,
the street opens up to a verdant expanse called the Green.
[ obvious exits: N E S W ]
Zone: Emond's Field
A warhorse is here, stamping his feet impatiently, being ridden by you.
A poor, solemn villager walks by.
A poor, solemn villager walks by.

scan
* R HP:Wounded MV:Tiring > Approaching the Green
[ obvious exits: N E S W ]
Zone: Emond's Field
A warhorse is here, stamping his feet impatiently, being ridden by you.
A poor, solemn villager walks by.
A poor, solemn villager walks by.

* R HP:Wounded MV:Tiring >
North: A hardened farmer stands ready to defend his homeland.
South: A mangy cat scurries around trying not to get stepped on.

* R HP:Wounded MV:Tiring >

Approaching the Green
Various homes and workshops line this broad dirt street that runs through
the western end of Emond's Field, eventually becoming the Quarry Road as it
leaves the village. Barrels, casks, buckets and tubs stand outside the
cooper's workshop of Eward Candwin. Across the street lies the home of the
Congar family. Some herbs hang drying inside the paned window, suggesting
the goodwife of the house is also the village's Wisdom. Towards the east,
the street opens up to a verdant expanse called the Green.
[ obvious exits: N E S W ]
Zone: Emond's Field
You sense a hidden life form in the area...
A warhorse is here, stamping his feet impatiently, being ridden by you.
A poor, solemn villager walks by.
A poor, solemn villager walks by.

* R HP:Wounded MV:Tiring >
scan

North: A hardened farmer stands ready to defend his homeland.
South: A mangy cat scurries around trying not to get stepped on.

* R HP:Wounded MV:Tiring > [kill h.human]
You try to scythe *Rentris*, but he deflects the blow.

* R HP:Wounded MV:Tiring - Rentris: Hurt >

bash
*Rentris* tries to pierce you, but you parry successfully.
You try to scythe *Rentris*, but he parries successfully.
*Rentris* panics, and attempts to flee!
-=
*Rentris* leaves south. vv
+
*

s
*Cancelled.
[kill h.human]
They aren't here.

* R HP:Wounded MV:Tiring > Approaching the Green
Various homes and workshops line this broad dirt street that runs through
the western end of Emond's Field, eventually becoming the Quarry Road as it
leaves the village. Barrels, casks, buckets and tubs stand outside the
cooper's workshop of Eward Candwin. Across the street lies the home of the
Congar family. Some herbs hang drying inside the paned window, suggesting
the goodwife of the house is also the village's Wisdom. Towards the east,
the street opens up to a verdant expanse called the Green.
[ obvious exits: N E S W ]
Zone: Emond's Field
A warhorse is here, stamping his feet impatiently, being ridden by you.
A poor, solemn villager walks by.
A poor, solemn villager walks by.

* R HP:Wounded MV:Tiring >
You can't ride in there.

* R HP:Wounded MV:Tiring > You can't ride in there.

* R HP:Wounded MV:Tiring > [kill h.human]
They aren't here.

* R HP:Wounded MV:Tiring >

[kill h.human]
They aren't here.

* R HP:Wounded MV:Winded >

A villager leaves east. >>

* R HP:Wounded MV:Winded > Approaching the Green
Various homes and workshops line this broad dirt street that runs through
the western end of Emond's Field, eventually becoming the Quarry Road as it
leaves the village. Barrels, casks, buckets and tubs stand outside the
cooper's workshop of Eward Candwin. Across the street lies the home of the
Congar family. Some herbs hang drying inside the paned window, suggesting
the goodwife of the house is also the village's Wisdom. Towards the east,
the street opens up to a verdant expanse called the Green.
[ obvious exits: N E S W ]
Zone: Emond's Field
A warhorse is here, stamping his feet impatiently, being ridden by you.
A poor, solemn villager walks by.

* R HP:Wounded MV:Winded > Approaching the Green
[ obvious exits: N E S W ]
Zone: Emond's Field
A warhorse is here, stamping his feet impatiently, being ridden by you.
A poor, solemn villager walks by.

* R HP:Wounded MV:Winded >

Approaching the Green
Various homes and workshops line this broad dirt street that runs through
the western end of Emond's Field, eventually becoming the Quarry Road as it
leaves the village. Barrels, casks, buckets and tubs stand outside the
cooper's workshop of Eward Candwin. Across the street lies the home of the
Congar family. Some herbs hang drying inside the paned window, suggesting
the goodwife of the house is also the village's Wisdom. Towards the east,
the street opens up to a verdant expanse called the Green.
[ obvious exits: N E S W ]
Zone: Emond's Field
A warhorse is here, stamping his feet impatiently, being ridden by you.
A poor, solemn villager walks by.

* R HP:Wounded MV:Winded >

Approaching the Green
Various homes and workshops line this broad dirt street that runs through
the western end of Emond's Field, eventually becoming the Quarry Road as it
leaves the village. Barrels, casks, buckets and tubs stand outside the
cooper's workshop of Eward Candwin. Across the street lies the home of the
Congar family. Some herbs hang drying inside the paned window, suggesting
the goodwife of the house is also the village's Wisdom. Towards the east,
the street opens up to a verdant expanse called the Green.
[ obvious exits: N E S W ]
Zone: Emond's Field
A warhorse is here, stamping his feet impatiently, being ridden by you.
A poor, solemn villager walks by.

* R HP:Wounded MV:Winded >

Approaching the Green
Various homes and workshops line this broad dirt street that runs through
the western end of Emond's Field, eventually becoming the Quarry Road as it
leaves the village. Barrels, casks, buckets and tubs stand outside the
cooper's workshop of Eward Candwin. Across the street lies the home of the
Congar family. Some herbs hang drying inside the paned window, suggesting
the goodwife of the house is also the village's Wisdom. Towards the east,
the street opens up to a verdant expanse called the Green.
[ obvious exits: N E S W ]
Zone: Emond's Field
A warhorse is here, stamping his feet impatiently, being ridden by you.
A poor, solemn villager walks by.

* R HP:Wounded MV:Winded >
e
s
Edge of the Green
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
The corpse of a determined farmer is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A poor, solemn villager walks by.
Wit Congar stands here, grumbling about something.

* R HP:Wounded MV:Winded > Western End of the Green
[ obvious exits: N S ]
Zone: Emond's Field
There are some tracks of a humanoid leaving north. ^^
There are some tracks of a human leaving north. ^^
There are some tracks of a humanoid leaving north. ^^
The Winespring Water bursts forth here, strong enough to barrel a man over.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A short man stands here, nervously eyeing everything in sight.

dism
* R HP:Wounded MV:Winded >
n
You stop riding him.

w
* HP:Wounded MV:Winded >
Edge of the Green
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
The corpse of a determined farmer is lying here. [2]
A poor, solemn villager walks by.
Wit Congar stands here, grumbling about something.

* HP:Wounded MV:Winded > Approaching the Green
[ obvious exits: N E S W ]
Zone: Emond's Field
A poor, solemn villager walks by.

8
* HP:Wounded MV:Winded >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

s

* HP:Wounded MV:Winded >

bash
Congar Home
[ obvious exits: N ]
Zone: Emond's Field
A mangy cat scurries around trying not to get stepped on.
Daise Congar is here, grumping about her husband.

* HP:Wounded MV:Winded > [kill human]
They aren't here.


* HP:Wounded MV:Winded > Bash who?

* HP:Wounded MV:Winded > Daise Congar tries to pound you, but
you parry successfully.



n
-Cancelled.
Congar Home
This village house is relatively unkempt. Pots and pans stand by a sink and
on a stove. Dirty plates and cutlery are left on the table, along with
dirty mug. A cracked window pane looks out onto a dirt street, a broom
standing against the wall just beside it. It almost looks like the goodwife
of the home had been called away in the middle of her chores.
[ obvious exits: N ]
Zone: Emond's Field
A mangy cat scurries around trying not to get stepped on.
Daise Congar is here, fighting YOU!

* HP:Wounded MV:Winded - Daise Congar: Scratched > Daise Congar tries to pound you,
but you parry successfully.
No way! You're fighting for your life!

7
* HP:Wounded MV:Winded - Daise Congar: Scratched >
f
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.

* HP:Wounded MV:Winded - Daise Congar: Scratched > PANIC! You couldn't escape!

scan
* HP:Wounded MV:Winded - Daise Congar: Scratched >
North: A hardened farmer stands ready to defend his homeland.

* HP:Wounded MV:Winded - Daise Congar: Scratched >
f
You panic and attempt to flee!


Daise Congar tries to pound you, but you deflect the blow.


You flee head over heels.
Approaching the Green
[ obvious exits: N E S W ]
Zone: Emond's Field
A hardened farmer stands ready to defend his homeland.
You sense a hidden life form in the area...
A poor, solemn villager walks by.

* HP:Wounded MV:Winded >

[kill h.human]
You try to scythe *Rentris*, but he deflects the blow.

* HP:Wounded MV:Winded - Rentris: Hurt >

You try to scythe *Rentris*, but he parries successfully.
A determined farmer joins Rentris's fight!
A villager stops using a lantern.

* HP:Wounded MV:Winded - Rentris: Hurt >
8

*Rentris* panics, and attempts to flee!


bash
* HP:Wounded MV:Winded - Rentris: Hurt >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

* HP:Wounded MV:Winded - Rentris: Hurt >
7 -
*Rentris* leaves west. <<

f=
Cancelled.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.

* HP:Wounded MV:Winded - a determined farmer: Hurt > You panic
and attempt to flee!


A determined farmer tries to slash you, but you parry successfully.
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 61.843 seconds.


You flee head over heels.
At the Western Palisade
[ obvious exits: E W ]
Zone: Emond's Field
Door west: palisade
*Rentris* is standing here.
A villager woman performs her daily routine.

* HP:Wounded MV:Winded >
e
e
s
Approaching the Green
[ obvious exits: N E S W ]
Zone: Emond's Field
A hardened farmer stands ready to defend his homeland.
A poor, solemn villager walks by.

* HP:Wounded MV:Winded > Edge of the Green
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
The corpse of a determined farmer is lying here. [2]
*Rentris* is standing here.
A poor, solemn villager walks by.
Wit Congar stands here, grumbling about something.

rs
* HP:Wounded MV:Winded > Western End of the Green
[ obvious exits: N S ]
Zone: Emond's Field
There are some tracks of a seanchan leaving north. ^^
There are some tracks of a humanoid leaving north. ^^
There are some tracks of a human leaving north. ^^
There are some tracks of a humanoid leaving north. ^^
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving north. ^^
The Winespring Water bursts forth here, strong enough to barrel a man over.
A warhorse is here, stamping his feet impatiently.
A short man stands here, nervously eyeing everything in sight.

* HP:Wounded MV:Winded >
[ride horse]
You start riding him.

* R HP:Wounded MV:Winded >
n

Edge of the Green
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
The corpse of a determined farmer is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Rentris* is standing here.
A poor, solemn villager walks by.
Wit Congar stands here, grumbling about something.


* R HP:Wounded MV:Winded > [kill human]
You try to scythe *Rentris*, but he parries successfully.

* R HP:Wounded MV:Winded - Rentris: Hurt >
[kill h.human]
You do the best you can!

* R HP:Wounded MV:Winded - Rentris: Hurt >
8

*Rentris* tries to pierce you, but you parry successfully.
A villager stops using a lantern.
You try to scythe *Rentris*, but he deflects the blow.


bash
* R HP:Wounded MV:Winded - Rentris: Hurt >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

* R HP:Wounded MV:Winded - Rentris: Hurt >
*Rentris* panics, and attempts to flee!

* R HP:Wounded MV:Winded - Rentris: Hurt >
*Rentris* leaves west. <<
-=+
w
*

bash
*Cancelled.
Approaching the Green
[ obvious exits: N E S W ]
Zone: Emond's Field
A warhorse is here, stamping his feet impatiently, being ridden by you.
A hardened farmer stands ready to defend his homeland.
A poor, solemn villager walks by.

* R HP:Wounded MV:Winded > [kill human]
They aren't here.


* R HP:Wounded MV:Winded > Bash who?

* R HP:Wounded MV:Winded > Bash who?

* R HP:Wounded MV:Winded >
A determined farmer tries to slash you, but you parry successfully.
A villager woman has arrived from the west.

w

* R HP:Wounded MV:Winded - a determined farmer: Hurt >

bash
No way! You're fighting for your life!

* R HP:Wounded MV:Winded - a determined farmer: Hurt > [kill human]
They aren't here.


7
* R HP:Wounded MV:Winded - a determined farmer: Hurt >
f
Cancelled.
w

Cancelled.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.

* R HP:Wounded MV:Winded - a determined farmer: Hurt > A determined farmer tries to
slash you, but you parry successfully.
You can't ride in there.

* R HP:Wounded MV:Winded - a determined farmer: Hurt > No way! You're fighting for
your life!

* R HP:Wounded MV:Winded - a determined farmer: Hurt >
f
You can't ride in there.

* R HP:Wounded MV:Winded - a determined farmer: Hurt >
f
You try to scythe a determined farmer, but he deflects the blow.
A determined farmer tries to slash you, but you parry successfully.
You can't ride in there.

* R HP:Wounded MV:Winded - a determined farmer: Hurt >
f
You panic and attempt to flee!


You flee head over heels.
Edge of the Green
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving west. <<
The corpse of a determined farmer is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Rentris* is standing here.
A poor, solemn villager walks by.
Wit Congar stands here, grumbling about something.

* R HP:Wounded MV:Winded >

8
[kill human]
You try to scythe *Rentris*, but he deflects the blow.


* R HP:Wounded MV:Winded - Rentris: Hurt >
*Rentris* tries to pierce you, but you deflect the blow.
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

* R HP:Wounded MV:Winded - Rentris: Hurt > Edge of the Green
A view of the Green extends to the east and south, with the source of the
sweet Winespring Water lying directly to the south. The water bursts forth
from a rocky outcropping, strong enough to barrel a man over. Two low,
railed footbridges cross the stream a bit downstream from the source. The
stream widens further to the east, where the Wagon Bridge lies next to a
stone building that houses the only inn of the village, the Winespring Inn.
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving west. <<
The corpse of a determined farmer is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Rentris* is here, fighting YOU!
A poor, solemn villager walks by.
Wit Congar stands here, grumbling about something.


bash
* R HP:Wounded MV:Winded - Rentris: Hurt >
A villager stops using a lantern.

* R HP:Wounded MV:Winded - Rentris: Hurt >
-
*Rentris* tries to pierce you, but you deflect the blow.
=+**+
*Rentris* panics, and attempts to flee!
=-
*Rentris* leaves south. vv
-=
They're not here anymore!

* R HP:Wounded MV:Winded >
s


bash
Western End of the Green
[ obvious exits: N S ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a seanchan leaving north. ^^
There are some tracks of a humanoid leaving north. ^^
The Winespring Water bursts forth here, strong enough to barrel a man over.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Rentris* is standing here.
A short man stands here, nervously eyeing everything in sight.

* R HP:Wounded MV:Winded > [kill human]
You try to scythe *Rentris*, but he deflects the blow.

* R HP:Wounded MV:Winded - Rentris: Hurt > -=
*Rentris* tries to pierce you, but you deflect the blow.
A frightened young thief stops using a torch.
+**+=- -
=
As *Rentris* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Winded - Rentris: Hurt >
*Rentris* tries to pierce you, but you deflect the blow.

kick
* R HP:Hurt MV:Winded - Rentris: Hurt >
8
bv

bash
You miss your kick at *Rentris*'s groin, much to his relief...

* R HP:Hurt MV:Winded - Rentris: Hurt >
*Rentris* tries to pierce you, but you deflect the blow.

* R HP:Hurt MV:Winded - Rentris: Hurt >

*Rentris* panics, and attempts to flee!

* R HP:Hurt MV:Winded - Rentris: Hurt >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.
*Rentris* leaves south. vv

* R HP:Hurt MV:Winded > Arglebargle, glop-glyf!?!


* R HP:Hurt MV:Winded > Bash who?

* R HP:Hurt MV:Winded >

[kill human]
They aren't here.


s
* R HP:Hurt MV:Winded >

Western End of the Green
The Green is a broad expanse in the middle of the village, covered with
thick grass. A low stone outcropping sits on the western end of the Green,
the Winespring gushing out of it in a flow that never fails and strong
enough to knock a man down. The Winespring Water runs swiftly off to the
east, willows dotting its banks. Two low, railed footbridges cross the
stream, connecting both sides of the Green.
[ obvious exits: N S ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a seanchan leaving north. ^^
There are some tracks of a humanoid leaving north. ^^
The Winespring Water bursts forth here, strong enough to barrel a man over.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A short man stands here, nervously eyeing everything in sight.


bash
* R HP:Hurt MV:Winded >
Western End of the Green
[ obvious exits: N S ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a seanchan leaving north. ^^
There are some tracks of a humanoid leaving north. ^^
The Winespring Water bursts forth here, strong enough to barrel a man over.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A short man stands here, nervously eyeing everything in sight.

* R HP:Hurt MV:Winded > On the Green
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a humanoid leaving south. vv
There are some tracks of a humanoid leaving south. vv
There are some tracks of a humanoid leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A simple man blends into the crowd of the city.
A poor, solemn villager walks by.

* R HP:Hurt MV:Winded > [kill human]
They aren't here.


* R HP:Hurt MV:Winded > Bash who?

* R HP:Hurt MV:Winded > Bash who?

* R HP:Hurt MV:Winded >
scan

Your eyesight is not so keen.

* R HP:Hurt MV:Winded > On the Green
A large, thatched canopy has been placed outside the blacksmith's workshop,
presumably to allow him to shoe horses comfortably during bad weather. The
Green extends to the north and east, intersected by a broad stream of
water. A round pothole in the midst of the grassy expanse indicates the
spot where during the Bel Tine festival, the women of the village erect the
Spring Pole to dance and sing around.
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a humanoid leaving south. vv
There are some tracks of a humanoid leaving south. vv
There are some tracks of a humanoid leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A simple man blends into the crowd of the city.
A poor, solemn villager walks by.

* R HP:Hurt MV:Winded >
A plainly dressed man stops using a lantern.

* R HP:Hurt MV:Winded >
tr human
-=
Some clear fresh tracks of Rentris leaving east.
Some almost day-old tracks of Rentris leaving east.
Some rather faint half week-old tracks of Osharus leaving west.

* R HP:Hurt MV:Winded >

e
On the Green
A large, thatched canopy has been placed outside the blacksmith's workshop,
presumably to allow him to shoe horses comfortably during bad weather. The
Green extends to the north and east, intersected by a broad stream of
water. A round pothole in the midst of the grassy expanse indicates the
spot where during the Bel Tine festival, the women of the village erect the
Spring Pole to dance and sing around.
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a humanoid leaving south. vv
There are some tracks of a humanoid leaving south. vv
There are some tracks of a humanoid leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A simple man blends into the crowd of the city.
A poor, solemn villager walks by.

e
* R HP:Hurt MV:Winded >
Southern End of the Green
[ obvious exits: E S W ]
Zone: Emond's Field
There are some tracks of a humanoid leaving west. <<
There are some tracks of a humanoid leaving east. >>
There are some tracks of a humanoid leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A poor, solemn villager walks by.

* R HP:Hurt MV:Winded > Old Road Before the Winespring Inn
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a humanoid leaving south. vv
There are some tracks of a humanoid leaving north. ^^
There are some tracks of a humanoid leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black cat meanders to an unknown destination.
A short man stands here, nervously eyeing everything in sight.

* R HP:Hurt MV:Winded >
scan
South: A black cat meanders to an unknown destination.

* R HP:Hurt MV:Winded >
s
n
Old Road
[ obvious exits: N E S ]
Zone: Emond's Field
Door south: wagongate
There are some tracks of a humanoid leaving east. >>
There are some tracks of a humanoid leaving north. ^^
There are some tracks of a humanoid leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black cat meanders to an unknown destination.
A hunter from Illian searches for the fabled Horn of Valere.
A hardened farmer stands ready to defend his homeland.
Alsbet Luhhan is here, smiling happily.
A man wearing an eagle-bearing bandana stands here.

n
* R HP:Hurt MV:Winded > Old Road Before the Winespring Inn
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a humanoid leaving south. vv
There are some tracks of a humanoid leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black cat meanders to an unknown destination.
A short man stands here, nervously eyeing everything in sight.

* R HP:Hurt MV:Weary >
Wagon Bridge
[ obvious exits: N S ]
Zone: Emond's Field
There are some tracks of a humanoid leaving north. ^^
There are some tracks of an animal leaving south. vv
There are some tracks of a humanoid leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A bearded coachman stands here, waiting for passengers.

* R HP:Hurt MV:Weary >
tr
-=
Some obvious recent tracks of the ratter leaving north.
Some clear fresh tracks of a black cat leaving south.
Some clear fairly recent tracks of a determined farmer leaving south.
Some clear recent tracks of a black cat leaving north.
Some clear recent tracks of a fishmonger leaving south.
Some clear fresh tracks of Rentris leaving north.

* R HP:Hurt MV:Weary >
s
s
e
Old Road Before the Winespring Inn
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a humanoid leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black cat meanders to an unknown destination.
A short man stands here, nervously eyeing everything in sight.

* R HP:Hurt MV:Weary >
Old Road
[ obvious exits: N E S ]
Zone: Emond's Field
Door south: wagongate
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a humanoid leaving east. >>
There are some tracks of a humanoid leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A hunter from Illian searches for the fabled Horn of Valere.
A hardened farmer stands ready to defend his homeland.
Alsbet Luhhan is here, smiling happily.
A man wearing an eagle-bearing bandana stands here.

* R HP:Hurt MV:Weary > By the Enormous Oak
[ obvious exits: N E W ]
Zone: Emond's Field
There are some tracks of a humanoid leaving west. <<
There are some tracks of a humanoid leaving west. <<
There are some tracks of a humanoid leaving north. ^^
A stout wooden barrel stands nearby.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Gleeman Brandobaris strums his lute, working on a new melody.
A boy stands here, grinning mischievously.

* R HP:Hurt MV:Weary >
e
Yard Outside the Inn
[ obvious exits: N E W ]
Zone: Emond's Field
There are some tracks of a humanoid leaving north. ^^
There are some tracks of a humanoid leaving east. >>
There are some tracks of a humanoid leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gleeman is here, wearing a cloak of different colored patches.
A black cat meanders to an unknown destination.

* R HP:Hurt MV:Weary >


Yard Outside the Inn
A broad stretch of dirt wide enough for a wagon team to turn on, lies in
front of a large barn that serves as the stables of the Winespring Inn. The
barn is large enough to house several teams of horses when merchants come
to buy wool or tabac. Some horse droppings have been swept into a corner,
where they attract some greenish flies and a variety of birds.
[ obvious exits: N E W ]
Zone: Emond's Field
There are some tracks of a humanoid leaving north. ^^
There are some tracks of a humanoid leaving east. >>
There are some tracks of a humanoid leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gleeman is here, wearing a cloak of different colored patches.
A black cat meanders to an unknown destination.

* R HP:Hurt MV:Weary >
tr human
-=
You could find no tracks at all.

* R HP:Hurt MV:Weary >
w
w
n
By the Enormous Oak
[ obvious exits: N E W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a humanoid leaving west. <<
There are some tracks of a humanoid leaving west. <<
A stout wooden barrel stands nearby.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Gleeman Brandobaris strums his lute, working on a new melody.
A boy stands here, grinning mischievously.

* R HP:Hurt MV:Weary >
Old Road
[ obvious exits: N E S ]
Zone: Emond's Field
Door south: wagongate
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a humanoid leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Rentris* is standing here, riding a dust-colored gelding.
A hunter from Illian searches for the fabled Horn of Valere.
A hardened farmer stands ready to defend his homeland.
Alsbet Luhhan is here, smiling happily.
A man wearing an eagle-bearing bandana stands here.

* R HP:Hurt MV:Weary > Old Road Before the Winespring Inn
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black cat meanders to an unknown destination.
A short man stands here, nervously eyeing everything in sight.

* R HP:Hurt MV:Weary >
tr human
8
s


bash

Cancelled.
A frightened young thief stops using a torch.
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 61.999 seconds.
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

* R HP:Hurt MV:Winded > Old Road
[ obvious exits: N E S ]
Zone: Emond's Field
Door south: wagongate
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Rentris* is standing here, riding a dust-colored gelding.
A hunter from Illian searches for the fabled Horn of Valere.
A hardened farmer stands ready to defend his homeland.
Alsbet Luhhan is here, smiling happily.
A man wearing an eagle-bearing bandana stands here.
*Rentris* tries to pierce you, but you parry successfully.

* R HP:Hurt MV:Winded - Rentris: Hurt > [kill human]
You do the best you can!

* R HP:Hurt MV:Winded - Rentris: Hurt > -=+**+=
*Rentris* tries to pierce you, but you deflect the blow.
A hunter for the horn stops using a lantern.
A hunter for the horn tries to slash you, but you deflect the blow.
A determined farmer joins Rentris's fight!
A Red Eagle sentry joins a determined farmer's fight!
- -
=
As *Rentris* avoids your bash, you topple over and fall to the ground!

* R HP:Hurt MV:Winded - Rentris: Hurt >
cds
close wagongate s
7

You swiftly dodge a Red Eagle sentry's attempt to slash you.
A determined farmer tries to slash you, but you parry successfully.
A hunter for the horn tries to slash you, but you deflect the blow.
*Rentris* tries to pierce you, but you deflect the blow.

f
* R HP:Hurt MV:Winded - Rentris: Hurt >
Ok.

* R HP:Hurt MV:Winded - Rentris: Hurt > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.

* R HP:Hurt MV:Winded - Rentris: Hurt > You panic and attempt to
flee!


You flee head over heels.
Old Road Before the Winespring Inn
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black cat meanders to an unknown destination.
A short man stands here, nervously eyeing everything in sight.

* R HP:Hurt MV:Winded >

Old Road Before the Winespring Inn
A large stone building that is several stories tall stands directly east of
the road. At night, light floods out of the windows of the common room of
the Winespring Inn, Emond's Field's best, and only, inn. Directly to the
north lies the Winespring Water and the Wagon Bridge to cross it. The Green
extends to the west, with thatched roofed homes surrounding it.
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black cat meanders to an unknown destination.
A short man stands here, nervously eyeing everything in sight.

8

* R HP:Hurt MV:Winded >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

* R HP:Hurt MV:Winded >
Old Road Before the Winespring Inn
A large stone building that is several stories tall stands directly east of
the road. At night, light floods out of the windows of the common room of
the Winespring Inn, Emond's Field's best, and only, inn. Directly to the
north lies the Winespring Water and the Wagon Bridge to cross it. The Green
extends to the west, with thatched roofed homes surrounding it.
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black cat meanders to an unknown destination.
A short man stands here, nervously eyeing everything in sight.

* R HP:Hurt MV:Winded >
*Rentris* has arrived from the south, riding a dust-colored gelding.

* R HP:Hurt MV:Winded >
*Rentris* tries to pierce you, but you parry successfully.

scan s
* R HP:Hurt MV:Winded - Rentris: Hurt >

A hunter from Illian searches for the fabled Horn of Valere.
A hardened farmer stands ready to defend his homeland.
Alsbet Luhhan is here, smiling happily.
A man wearing an eagle-bearing bandana stands here.


bash
* R HP:Hurt MV:Winded - Rentris: Hurt > [kill human]
You do the best you can!

* R HP:Hurt MV:Winded - Rentris: Hurt >
You try to scythe *Rentris*, but he parries successfully.
*Rentris* tries to pierce you, but you parry successfully.

-=+**+=- -
*Rentris* tries to pierce you, but you parry successfully.

=
As *Rentris* avoids your bash, you topple over and fall to the ground!

* R HP:Hurt MV:Winded >

bash

*Rentris* tries to pierce you, but you deflect the blow.

* R HP:Hurt MV:Winded - Rentris: Hurt > -=+**
Alsbet Luhhan has arrived from the south.
+=-
*Rentris* tries to pierce you, but you parry successfully.
-=
Your bash at *Rentris* sends him sprawling!


* R HP:Hurt MV:Winded - Rentris: Hurt >

You try to scythe *Rentris*, but he deflects the blow.

* R HP:Hurt MV:Winded - Rentris: Hurt >
alias q kill rentris

bash
Ok.

* R HP:Hurt MV:Winded - Rentris: Hurt > You scythe *Rentris*'s head into bloody
fragments!


bash

* R HP:Hurt MV:Winded - Rentris: Hurt >

*Rentris* says 'longest dung fight ever'

* R HP:Hurt MV:Winded - Rentris: Hurt > -=+**+=
A warhorse pricks its ears forward and looks alert.
*Rentris* tries to pierce you, but you parry successfully.
- -=
Your bash at *Rentris* sends him sprawling!


* R HP:Hurt MV:Winded - Rentris: Hurt >
nod
You nod in agreement.

* R HP:Hurt MV:Winded - Rentris: Hurt >

You scythe *Rentris*'s head into bloody fragments!

* R HP:Hurt MV:Winded - Rentris: Wounded >
'couldnt finish u banker
You drawl 'couldnt finish u banker'

* R HP:Hurt MV:Winded - Rentris: Wounded >

You scythe *Rentris*'s right foot into bloody fragments!

bash

* R HP:Hurt MV:Winded - Rentris: Wounded >
-=+**
*Rentris* tries to pierce you, but you deflect the blow.
+=-
*Rentris* tries to pierce you, but you deflect the blow.
*Rentris* says 'hag me hag'
-
=
As *Rentris* avoids your bash, you topple over and fall to the ground!

* R HP:Hurt MV:Winded >

*Rentris* tries to pierce you, but you parry successfully.

* R HP:Hurt MV:Winded - Rentris: Wounded >
*Rentris* tries to pierce you, but you parry successfully.
-=
*Rentris* says 'had*'
+*
*Rentris* tries to pierce you, but you parry successfully.
*+=- -=
Your bash at *Rentris* sends him sprawling!


* R HP:Hurt MV:Winded - Rentris: Wounded >
'yeah, mobs alone wll just kill me there

You scythe *Rentris*'s body extremely hard.

* R HP:Hurt MV:Winded - Rentris: Wounded >
8
You drawl 'yeah, mobs alone wll just kill me there'

* R HP:Hurt MV:Winded - Rentris: Wounded >

bash
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

* R HP:Hurt MV:Winded - Rentris: Wounded >
You try to scythe *Rentris*, but he deflects the blow.

Bash

* R HP:Hurt MV:Winded - Rentris: Wounded >
-=+
*Rentris* tries to pierce you, but you deflect the blow.
*
*+=- -=
Your bash at *Rentris* sends him sprawling!


* R HP:Hurt MV:Winded - Rentris: Wounded >
'even if i landed 100% bashes

You scythe *Rentris*'s left leg into bloody fragments!

* R HP:Hurt MV:Winded - Rentris: Battered >
You drawl 'even if i landed 100% bashes'

* R HP:Hurt MV:Winded - Rentris: Battered >

*Rentris* says 'taht was my hopes'

* R HP:Hurt MV:Winded - Rentris: Battered >
The ratter bellows 'Paying out for scalps of the shadow at Well
on the East End of the Green.'
*Rentris* panics, and attempts to flee!

*Rentris* leaves south riding a dust-colored gelding.
-
*Rentris* has arrived from the south, riding a dust-colored gelding.
=
*Rentris* leaves west riding a dust-colored gelding.
+
w*
w*+
Cancelled.
Southern End of the Green
[ obvious exits: E S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A poor, solemn villager walks by.

Espen
Posts: 47
Joined: Wed May 05, 2021 3:06 am

Re: Forward the Corenne

Post by Espen » Sun Jun 13, 2021 4:20 am

* R HP:Hurt MV:Winded > On the Green
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a humanoid leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Rentris* is standing here, riding a dust-colored gelding.
A poor, solemn villager walks by.
*Rentris* leaves north riding a dust-colored gelding.

* R HP:Hurt MV:Winded >
[kill human]
They aren't here.

* R HP:Hurt MV:Winded >
[kill human]
They aren't here.
n
n
* R HP:Hurt MV:Winded >
[kill human]
They aren't here.


* R HP:Hurt MV:Winded > Western End of the Green
[ obvious exits: N S ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
The Winespring Water bursts forth here, strong enough to barrel a man over.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A short man stands here, nervously eyeing everything in sight.

* R HP:Hurt MV:Winded > Edge of the Green
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving south. vv
The corpse of a determined farmer is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Winded > Muddy Dirt Street
[ obvious exits: N S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A poor, solemn villager walks by.

* R HP:Hurt MV:Winded >
n
Village Crossroads
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Winded >
tr
-=
Some obvious fairly recent tracks of a warhorse (ridden) leaving south.
Some obvious fairly recent tracks of a warhorse (ridden) leaving south.
Some obvious fairly recent tracks of a warhorse (ridden) leaving east.
Some obvious fairly recent tracks of a warhorse (ridden) leaving south.
Some obvious fairly recent tracks of a gray palfrey leaving south.
Some obvious fairly recent tracks of a warhorse (ridden) leaving east.

* R HP:Hurt MV:Winded >
s
s
w
Muddy Dirt Street
[ obvious exits: N S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A poor, solemn villager walks by.

w
* R HP:Hurt MV:Winded > Edge of the Green
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
The corpse of a determined farmer is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Winded > Approaching the Green
[ obvious exits: N E S W ]
Zone: Emond's Field
A warhorse is here, stamping his feet impatiently, being ridden by you.
A poor, solemn villager walks by.

* R HP:Hurt MV:Winded > At the Western Palisade
[ obvious exits: E W ]
Zone: Emond's Field
Door west: palisade
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Winded >

At the Western Palisade
Tall and thick wooden stakes have been jammed deep into the ground to form
a defensive perimeter between the westernmost homes of the village. A
palisade gate has been constructed in a gap wide enough to let a wagon pass
west, onto the Quarry Road and towards the outlying fields, farms and the
Westwood, beyond the large clearing the village has been built in.
[ obvious exits: E W ]
Zone: Emond's Field
Door west: palisade
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Winded >
e
e
Approaching the Green
[ obvious exits: N E S W ]
Zone: Emond's Field
A warhorse is here, stamping his feet impatiently, being ridden by you.
A poor, solemn villager walks by.

e
e
* R HP:Hurt MV:Winded > Edge of the Green
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
The corpse of a determined farmer is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Winded > Northern End of the Green
[ obvious exits: E W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Two Rivers militiaman protects his home here.
A Two Rivers militiaman protects his home here.
A Two Rivers militiaman protects his home here.
A Two Rivers militiaman protects his home here.
Roawhin al'Kaden follows in the footsteps of his forebears here.

* R HP:Hurt MV:Winded > Well on the East End of the Green
[ obvious exits: N E S W ]
Zone: Emond's Field
A banner portraying a red eagle is gently swaying in the wind here.
A hanging lantern lights the path.
A large stone well is here.
A stout wooden barrel stands nearby.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A ratter is here, hunting shadoweyes.
The Emond's Field town crier stands here, spreading the news.

* R HP:Hurt MV:Weary >
scan

West: A Two Rivers militiaman protects his home here.

* R HP:Hurt MV:Weary > Well on the East End of the Green
Flagstones have been neatly stacked and plastered to construct a stone
well. Its edge is a little over feet high and a wooden roof and winch
have been constructed over it. The well has been placed on the eastern end
of a verdant grassy expanse called the Green. A rushing stream runs just to
the south, passing underneath a sturdy wooden bridge.

A map has been pinned to a board at the well.
[ obvious exits: N E S W ]
Zone: Emond's Field
A banner portraying a red eagle is gently swaying in the wind here.
A hanging lantern lights the path.
A large stone well is here.
A stout wooden barrel stands nearby.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A ratter is here, hunting shadoweyes.
The Emond's Field town crier stands here, spreading the news.

* R HP:Hurt MV:Weary >
n
n
scan
North Road Through the Village
[ obvious exits: N E S W ]
Zone: Emond's Field
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Rentris* is standing here, riding a dust-colored gelding.

* R HP:Hurt MV:Weary >
At the Northern Palisade
[ obvious exits: N E S W ]
Zone: Emond's Field
Door north: palisade
A warhorse is here, stamping his feet impatiently, being ridden by you.
A man wearing an eagle-bearing bandana stands here.

* R HP:Hurt MV:Weary > East: A hardened farmer stands ready to defend his homeland.

s

* R HP:Hurt MV:Weary >

bash
North Road Through the Village
[ obvious exits: N E S W ]
Zone: Emond's Field
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Rentris* is standing here, riding a dust-colored gelding.

* R HP:Hurt MV:Weary >
[kill human]
You try to scythe *Rentris*, but he parries successfully.

* R HP:Hurt MV:Weary - Rentris: Battered >
-=+
*Rentris* panics, and attempts to flee!
*

*Rentris* leaves south riding a dust-colored gelding.
*+=
s
-
Cancelled.
Well on the East End of the Green
[ obvious exits: N E S W ]
Zone: Emond's Field
A banner portraying a red eagle is gently swaying in the wind here.
A hanging lantern lights the path.
A large stone well is here.
A stout wooden barrel stands nearby.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A ratter is here, hunting shadoweyes.
The Emond's Field town crier stands here, spreading the news.

* R HP:Hurt MV:Weary > [kill human]
They aren't here.


scan
* R HP:Hurt MV:Weary >
*Rentris* has arrived from the south, riding a dust-colored gelding.

* R HP:Hurt MV:Weary >
[kill human]
You try to scythe *Rentris*, but he parries successfully.

* R HP:Hurt MV:Weary - Rentris: Battered > West: A Two Rivers militiaman protects his
home here.


* R HP:Hurt MV:Weary - Rentris: Battered >
[kill human]
You do the best you can!

8

bash
* R HP:Hurt MV:Weary - Rentris: Battered >
*Rentris* tries to pierce you, but you deflect the blow.
You try to scythe *Rentris*, but he parries successfully.
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

* R HP:Hurt MV:Weary - Rentris: Wounded > -=
*Rentris* panics, and attempts to flee!
+*
*Rentris* leaves west riding a dust-colored gelding.
*
w+
w=-
Cancelled.
Northern End of the Green
[ obvious exits: E W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Two Rivers militiaman protects his home here.
A Two Rivers militiaman protects his home here.
A Two Rivers militiaman protects his home here.
A Two Rivers militiaman protects his home here.
Roawhin al'Kaden follows in the footsteps of his forebears here.

* R HP:Hurt MV:Weary > Edge of the Green
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
The corpse of a determined farmer is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Weary >

[kill human]
They aren't here.


* R HP:Hurt MV:Weary >
[kill human]
They aren't here.


* R HP:Hurt MV:Weary >
[kill human]
They aren't here.



* R HP:Hurt MV:Weary >
[kill human]
They aren't here.


* R HP:Hurt MV:Weary >
Edge of the Green
A view of the Green extends to the east and south, with the source of the
sweet Winespring Water lying directly to the south. The water bursts forth
from a rocky outcropping, strong enough to barrel a man over. Two low,
railed footbridges cross the stream a bit downstream from the source. The
stream widens further to the east, where the Wagon Bridge lies next to a
stone building that houses the only inn of the village, the Winespring Inn.
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
The corpse of a determined farmer is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Weary > Edge of the Green
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
The corpse of a determined farmer is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

tr horse
* R HP:Hurt MV:Weary >

Rentris bellows 'tryign not to use Roawhin'
-=
Some obvious fresh tracks of a dust-colored gelding (ridden) leaving east.
Some obvious fresh tracks of a warhorse (ridden) leaving north.
Some obvious fresh tracks of a dust-colored gelding (ridden) leaving south.
Some obvious fresh tracks of a warhorse (ridden) leaving west.
Some obvious fresh tracks of a dust-colored gelding (ridden) leaving north.
Some obvious fresh tracks of a warhorse (ridden) leaving east.
Some obvious fresh tracks of a dust-colored gelding (ridden) leaving west.

* R HP:Hurt MV:Weary >

*Rentris* has arrived from the west, riding a dust-colored gelding.

* R HP:Hurt MV:Weary >

A villager has arrived from the west.
*Rentris* leaves east riding a dust-colored gelding.

bash
* R HP:Hurt MV:Weary >
[kill human]
They aren't here.


* R HP:Hurt MV:Weary > Bash who?

* R HP:Hurt MV:Weary > Bash who?

e
e
* R HP:Hurt MV:Weary >
Northern End of the Green
[ obvious exits: E W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Rentris* is standing here, riding a dust-colored gelding.
A Two Rivers militiaman protects his home here.
A Two Rivers militiaman protects his home here.
A Two Rivers militiaman protects his home here.
A Two Rivers militiaman protects his home here.
Roawhin al'Kaden follows in the footsteps of his forebears here.

* R HP:Hurt MV:Weary >
Well on the East End of the Green
[ obvious exits: N E S W ]
Zone: Emond's Field
A banner portraying a red eagle is gently swaying in the wind here.
A hanging lantern lights the path.
A large stone well is here.
A stout wooden barrel stands nearby.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A ratter is here, hunting shadoweyes.
The Emond's Field town crier stands here, spreading the news.

* R HP:Hurt MV:Weary >
scan w
*Rentris* is standing here, riding a dust-colored gelding.
A Two Rivers militiaman protects his home here.
A Two Rivers militiaman protects his home here.
A Two Rivers militiaman protects his home here.
A Two Rivers militiaman protects his home here.
Roawhin al'Kaden follows in the footsteps of his forebears here.
*Rentris* has arrived from the west, riding a dust-colored gelding.

* R HP:Hurt MV:Weary >
*Rentris* leaves north riding a dust-colored gelding.

* R HP:Hurt MV:Weary >
n
n
North Road Through the Village
[ obvious exits: N E S W ]
Zone: Emond's Field
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Rentris* is standing here, riding a dust-colored gelding.

n
* R HP:Hurt MV:Weary > At the Northern Palisade
[ obvious exits: N E S W ]
Zone: Emond's Field
Door north: palisade
A warhorse is here, stamping his feet impatiently, being ridden by you.
A man wearing an eagle-bearing bandana stands here.

* R HP:Hurt MV:Weary >
North Road
[ obvious exits: N S ]
Zone: Emond's Field
Door south: palisade
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Weary >
s
s
At the Northern Palisade
[ obvious exits: N E S W ]
Zone: Emond's Field
Door north: palisade
A warhorse is here, stamping his feet impatiently, being ridden by you.
A man wearing an eagle-bearing bandana stands here.

* R HP:Hurt MV:Weary > North Road Through the Village
[ obvious exits: N E S W ]
Zone: Emond's Field
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Weary >
s
Well on the East End of the Green
[ obvious exits: N E S W ]
Zone: Emond's Field
A banner portraying a red eagle is gently swaying in the wind here.
A hanging lantern lights the path.
A large stone well is here.
A stout wooden barrel stands nearby.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A ratter is here, hunting shadoweyes.
The Emond's Field town crier stands here, spreading the news.

* R HP:Hurt MV:Weary >
w
w
Northern End of the Green
[ obvious exits: E W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Rentris* is standing here, riding a dust-colored gelding.
A Two Rivers militiaman protects his home here.
A Two Rivers militiaman protects his home here.
A Two Rivers militiaman protects his home here.
A Two Rivers militiaman protects his home here.
Roawhin al'Kaden follows in the footsteps of his forebears here.
*Rentris* leaves west riding a dust-colored gelding.

* R HP:Hurt MV:Weary > Edge of the Green
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
The corpse of a determined farmer is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Rentris* is standing here, riding a dust-colored gelding.
A short man stands here, nervously eyeing everything in sight.

* R HP:Hurt MV:Weary >
*Rentris* leaves north riding a dust-colored gelding.

* R HP:Hurt MV:Weary >

[kill human]
They aren't here.


n
n
* R HP:Hurt MV:Weary >
[kill human]
They aren't here.


* R HP:Hurt MV:Weary >
Muddy Dirt Street
[ obvious exits: N S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A poor, solemn villager walks by.

* R HP:Hurt MV:Weary > Village Crossroads
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Weary > You can't ride in there.

* R HP:Hurt MV:Weary >

scan

South: A poor, solemn villager walks by.
West: A tall dust-colored gelding prances in a circle here.

* R HP:Hurt MV:Weary > Village Crossroads
A somber and grim building stands to the north, with just a door leading
into it. Metal bars have been placed where windowsills once held paned
windows, clearly to prevent entry. A door with a heavy lock has been placed
at the entrance, although it appears to stand ajar now, revealing an armory
of sorts. The armory has been conveniently placed at a junction of two
village streets, one leading eastwards towards the North Road, while the
other leads south, towards the central Green of the village.
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Weary >
w
Side Street
[ obvious exits: N E W ]
(wotmudmapper): (error): No matches found.
There are some tracks of a humanoid leaving west. <<
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a humanoid leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tall dust-colored gelding prances in a circle here.
*Rentris* is standing here.
A hardened farmer stands ready to defend his homeland.
A stout Two Rivers man stands here, arms folded across his chest.

* R HP:Hurt MV:Haggard >


bash
A determined farmer tries to slash you, but you deflect the blow.
[kill human]
You do the best you can!

* R HP:Hurt MV:Haggard - a determined farmer: Scratched >
*Rentris* tries to pierce you, but you parry successfully.

* R HP:Hurt MV:Haggard - a determined farmer: Scratched > -=+*
z*
zz
Cancelled.
A stout Two Rivers man stops using a lantern.
*Rentris* pierces your head very hard.
A determined farmer tries to slash you, but you parry successfully.
Light splashes across the sky as the sun rises above the rooftops of Emonds Field.

Tic length updated to: 62.448 seconds.
[bash h.dark]
Bash who?

* R HP:Hurt MV:Weary - a determined farmer: Scratched > [bash
h.rentris]
-=+**+=-
*Rentris* tries to pierce you, but you parry successfully.
A determined farmer tries to slash you, but you parry successfully.
-
=
As *Rentris* avoids your bash, you topple over and fall to the ground!

a
* R HP:Hurt MV:Weary >

Rentris calls for the warehousedoor to be opened.

* R HP:Hurt MV:Weary >

*Rentris* tries to pierce you, but you parry successfully.
A determined farmer tries to slash you, but you deflect the blow.

* R HP:Hurt MV:Weary - Rentris: Wounded >
[kick h.rentris]
Your boots need polishing again -- blood all over...

* R HP:Hurt MV:Weary - Rentris: Wounded >

bash

*Rentris* says 'wrong door'

* R HP:Hurt MV:Weary - Rentris: Wounded >

*Rentris* pierces your body hard.
A determined farmer slashes your right leg very hard.

* R HP:Hurt MV:Weary - Rentris: Wounded >

-=+
*Rentris* panics, and attempts to flee!
*

*Rentris* leaves west. <<
*+=-
A determined farmer tries to slash you, but you deflect the blow.
-=
They're not here anymore!

* R HP:Hurt MV:Weary - a determined farmer: Scratched >

Side Street
A warehouse stands on the northern side of the street, its broad wooden
doors wide enough to accommodate a wagon. The street is also wide enough to
let a team of horses manoeuver. A scent that is reminiscent of leaf and
smoke wafts in from the building. Some wool has been caught on a hinge,
suggesting this facility is used to store wool at least part of the year.
[ obvious exits: N E W ]
(wotmudmapper): (error): No matches found.
There are some tracks of a humanoid leaving west. <<
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tall dust-colored gelding prances in a circle here.
A determined farmer is here, fighting YOU!
A stout Two Rivers man stands here, arms folded across his chest.

* R HP:Hurt MV:Weary - a determined farmer: Scratched >
You try to scythe a determined farmer, but he parries successfully.
A determined farmer tries to slash you, but you deflect the blow.

* R HP:Hurt MV:Weary - a determined farmer: Scratched >
8
x
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

* R HP:Hurt MV:Weary - a determined farmer: Scratched > [ex ]
Obvious exits:
North - A closed 'warehousedoor'
East - Village Crossroads
West - Yard Outside a Manor

* R HP:Hurt MV:Weary - a determined farmer: Scratched >

You scythe a determined farmer's right leg into bloody fragments!
A determined farmer tries to slash you, but you deflect the blow.

* R HP:Hurt MV:Weary - a determined farmer: Hurt >

Side Street
A warehouse stands on the northern side of the street, its broad wooden
doors wide enough to accommodate a wagon. The street is also wide enough to
let a team of horses manoeuver. A scent that is reminiscent of leaf and
smoke wafts in from the building. Some wool has been caught on a hinge,
suggesting this facility is used to store wool at least part of the year.
[ obvious exits: N E W ]
(wotmudmapper): (error): No matches found.
There are some tracks of a humanoid leaving west. <<
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tall dust-colored gelding prances in a circle here.
A determined farmer is here, fighting YOU!
A stout Two Rivers man stands here, arms folded across his chest.

* R HP:Hurt MV:Weary - a determined farmer: Hurt >

Side Street
A warehouse stands on the northern side of the street, its broad wooden
doors wide enough to accommodate a wagon. The street is also wide enough to
let a team of horses manoeuver. A scent that is reminiscent of leaf and
smoke wafts in from the building. Some wool has been caught on a hinge,
suggesting this facility is used to store wool at least part of the year.
[ obvious exits: N E W ]
(wotmudmapper): (error): No matches found.
There are some tracks of a humanoid leaving west. <<
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tall dust-colored gelding prances in a circle here.
A determined farmer is here, fighting YOU!
A stout Two Rivers man stands here, arms folded across his chest.

* R HP:Hurt MV:Weary - a determined farmer: Hurt >

You try to scythe a determined farmer, but he parries successfully.
A determined farmer tries to slash you, but you deflect the blow.

* R HP:Hurt MV:Weary - a determined farmer: Hurt >
can w
Arglebargle, glop-glyf!?!

* R HP:Hurt MV:Weary - a determined farmer: Hurt >
scan w
*Rentris* is standing here.
A large man with wide shoulders bars the doorway.

7
* R HP:Hurt MV:Weary - a determined farmer: Hurt >

You scythe a determined farmer's body very hard.
A determined farmer tries to slash you, but you deflect the blow.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.

* R HP:Hurt MV:Weary - a determined farmer: Hurt >
Side Street
A warehouse stands on the northern side of the street, its broad wooden
doors wide enough to accommodate a wagon. The street is also wide enough to
let a team of horses manoeuver. A scent that is reminiscent of leaf and
smoke wafts in from the building. Some wool has been caught on a hinge,
suggesting this facility is used to store wool at least part of the year.
[ obvious exits: N E W ]
(wotmudmapper): (error): No matches found.
There are some tracks of a humanoid leaving west. <<
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tall dust-colored gelding prances in a circle here.
A determined farmer is here, fighting YOU!
A stout Two Rivers man stands here, arms folded across his chest.

* R HP:Hurt MV:Weary - a determined farmer: Hurt >

*Rentris* tries to pierce you, but you deflect the blow.

* R HP:Hurt MV:Weary - a determined farmer: Hurt >

*Rentris* tries to pierce you, but you parry successfully.
You scythe a determined farmer's head into bloody fragments!
A determined farmer tries to slash you, but you deflect the blow.

* R HP:Hurt MV:Weary - a determined farmer: Hurt >
t rentris sorry hagg
8
You tell Rentris 'sorry hagg'


bash
* R HP:Hurt MV:Weary - a determined farmer: Hurt >
*Rentris* tries to pierce you, but you deflect the blow.

* R HP:Hurt MV:Weary - a determined farmer: Hurt > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

* R HP:Hurt MV:Weary - a determined farmer: Hurt > -=+
*Rentris* tries to pierce you, but you parry successfully.
You swiftly dodge a determined farmer's attempt to slash you.
**+=- -=
Your bash at a determined farmer sends him sprawling!


* R HP:Hurt MV:Weary - a determined farmer: Hurt >
zz

*Rentris* tries to pierce you, but you parry successfully.
You scythe a determined farmer's head into bloody fragments!

* R HP:Hurt MV:Weary - a determined farmer: Wounded >
[bash h.rentris]
-=+**+
*Rentris* tries to pierce you, but you parry successfully.
=-
*Rentris* tries to pierce you, but you deflect the blow.
-=
Your bash at *Rentris* sends him sprawling!


* R HP:Hurt MV:Weary - a determined farmer: Wounded >
a
[kick h.rentris]
Your boots need polishing again -- blood all over...

* R HP:Hurt MV:Weary - a determined farmer: Wounded >
a

A determined farmer tries to slash you, but you parry successfully.

* R HP:Hurt MV:Weary - a determined farmer: Wounded >
[kick h.rentris]
Your kick hits *Rentris* in the solar plexus!

a
* R HP:Hurt MV:Weary - a determined farmer: Wounded >

A determined farmer tries to slash you, but you deflect the blow.

* R HP:Hurt MV:Weary - a determined farmer: Wounded >

Rentris assumes an offensive striking posture.

* R HP:Hurt MV:Weary - a determined farmer: Wounded >
[kick h.rentris]
Your boots need polishing again -- blood all over...

* R HP:Hurt MV:Weary - a determined farmer: Wounded >

bash

*Rentris* tries to pierce you, but you parry successfully.
A determined farmer tries to slash you, but you parry successfully.

* R HP:Hurt MV:Weary - a determined farmer: Wounded >

*Rentris* pierces your body hard.

zz
* R HP:Hurt MV:Weary - a determined farmer: Wounded >

*Rentris* panics, and attempts to flee!

* R HP:Hurt MV:Weary - a determined farmer: Wounded >
Cancelled.
[bash h.rentris]

*Rentris* leaves west. <<
-=
A determined farmer tries to slash you, but you parry successfully.
+**+=- -=
They're not here anymore!

* R HP:Hurt MV:Weary - a determined farmer: Wounded >
You scythe a determined farmer's left leg very hard.
A determined farmer tries to slash you, but you deflect the blow.

7
* R HP:Hurt MV:Weary - a determined farmer: Wounded >

[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.

* R HP:Hurt MV:Weary - a determined farmer: Wounded > Side Street
A warehouse stands on the northern side of the street, its broad wooden
doors wide enough to accommodate a wagon. The street is also wide enough to
let a team of horses manoeuver. A scent that is reminiscent of leaf and
smoke wafts in from the building. Some wool has been caught on a hinge,
suggesting this facility is used to store wool at least part of the year.
[ obvious exits: N E W ]
(wotmudmapper): (error): No matches found.
There are some tracks of a humanoid leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tall dust-colored gelding prances in a circle here.
A determined farmer is here, fighting YOU!
A stout Two Rivers man stands here, arms folded across his chest.

* R HP:Hurt MV:Weary - a determined farmer: Wounded >
f
e
You panic and attempt to flee!


You flee head over heels.
Village Crossroads
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Rentris* is standing here.

* R HP:Hurt MV:Weary > Village Street
[ obvious exits: E W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Weary >

w
w
Village Crossroads
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Weary > Side Street
[ obvious exits: N E W ]
(wotmudmapper): (error): No matches found.
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a human leaving east. >>
There are some tracks of a humanoid leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Rentris* is standing here, riding a dust-colored gelding.
A hardened farmer stands ready to defend his homeland.
A stout Two Rivers man stands here, arms folded across his chest.

* R HP:Hurt MV:Weary >
lead dust
lead dust

*Rentris* appears to have beaten you to it.

* R HP:Hurt MV:Weary >

bash
*Rentris* appears to have beaten you to it.
*Rentris* tries to pierce you, but you deflect the blow.

* R HP:Hurt MV:Weary - Rentris: Wounded > You try to scythe *Rentris*, but he parries
successfully.
A determined farmer joins Rentris's fight!
*Rentris* tries to pierce you, but you parry successfully.
[kill human]
You do the best you can!

* R HP:Hurt MV:Weary - Rentris: Wounded > -=+**+=-
A determined farmer tries to slash you, but you parry successfully.
*Rentris* tries to pierce you, but you deflect the blow.
The day has begun.
Tic length updated to: 61.401 seconds.
Rentris assumes a defensive striking posture.
-
=
As *Rentris* avoids your bash, you topple over and fall to the ground!

* R HP:Hurt MV:Winded - Rentris: Wounded >

bash

The ratter bellows 'Paying out for scalps of the shadow at Well on the East End of
the Green.'

* R HP:Hurt MV:Winded - Rentris: Wounded >

A determined farmer tries to slash you, but you parry successfully.
*Rentris* tries to pierce you, but you deflect the blow.

* R HP:Hurt MV:Winded - Rentris: Wounded >
-=+**+=
A determined farmer tries to slash you, but you deflect the blow.
*Rentris* tries to pierce you, but you deflect the blow.
- -=
Your bash at *Rentris* sends him sprawling!


* R HP:Hurt MV:Winded - Rentris: Wounded >

A determined farmer tries to slash you, but you deflect the blow.
You scythe *Rentris*'s right arm into bloody fragments!

* R HP:Hurt MV:Winded - Rentris: Battered >
8

bash
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

* R HP:Hurt MV:Winded - Rentris: Battered >
Ravaar narrates 'day old byrg tracks moss, went d'

* R HP:Hurt MV:Winded - Rentris: Battered >

A determined farmer tries to slash you, but you parry successfully.
You try to scythe *Rentris*, but he deflects the blow.

* R HP:Hurt MV:Winded - Rentris: Battered >

bash

* R HP:Hurt MV:Winded - Rentris: Battered >
-
*Rentris* says 'wtf this guard aint dung'
=+
*Rentris* tries to pierce you, but you parry successfully.
**+
A determined farmer tries to slash you, but you deflect the blow.
*Rentris* tries to pierce you, but you deflect the blow.
=-
*Rentris* says 'firetruck this town'
-=
Your bash at *Rentris* sends him sprawling!


* R HP:Hurt MV:Winded - Rentris: Battered >

A determined farmer tries to slash you, but you parry successfully.
You try to scythe *Rentris*, but he deflects the blow.

* R HP:Hurt MV:Winded - Rentris: Battered >
'your not at guard
You drawl 'your not at guard'

'its 1w
* R HP:Hurt MV:Winded - Rentris: Battered >
You drawl 'its 1w'

* R HP:Hurt MV:Winded - Rentris: Battered >

A determined farmer tries to slash you, but you parry successfully.
You scythe *Rentris*'s head into bloody fragments!

'its pain
* R HP:Hurt MV:Winded - Rentris: Battered >

bash
You drawl 'its pain'

* R HP:Hurt MV:Winded - Rentris: Battered > *Rentris* panics,
and attempts to flee!
-
*Rentris* leaves east riding a dust-colored gelding.
=
*Rentris* has arrived from the east, riding a dust-colored gelding.
+
*Rentris* leaves west riding a dust-colored gelding.
**
A determined farmer tries to slash you, but you parry successfully.
+
7=-
f
Cancelled.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.

* R HP:Hurt MV:Winded - a determined farmer: Hurt >
You panic and attempt to flee!


You flee head over heels.
Yard Outside a Manor
[ obvious exits: N E W ]
Zone: Emond's Field
Door north: greatdoor
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a human leaving east. >>
There are some tracks of a human leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A large man with wide shoulders bars the doorway.

8
* R HP:Hurt MV:Winded >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

w
* R HP:Hurt MV:Winded >
At the Edge of the Village
[ obvious exits: N E S ]
Zone: Emond's Field
There are some tracks of a humanoid leaving south. vv
There are some tracks of a humanoid leaving south. vv
There are some tracks of a humanoid leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Rentris* is standing here, riding a dust-colored gelding.
A villager woman performs her daily routine.
A Red Eagle guardsman surveys the area, riding a wild stallion.
A Red Eagle guardsman surveys the area.
A veteran officer of the Red Eagles commands his guardsmen, riding a wild stallion.
A Red Eagle guardsman surveys the area.
A Red Eagle guardsman surveys the area, riding a wild stallion.
A veteran officer of the Red Eagles commands his guardsmen, riding a wild stallion.
*Rentris* tries to pierce you, but you deflect the blow.

scan
* R HP:Hurt MV:Winded - Rentris: Battered >
East: A large man with wide shoulders bars the doorway.

7
* R HP:Hurt MV:Winded - Rentris: Battered >
f
f
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.

* R HP:Hurt MV:Winded - Rentris: Battered >
A Red Eagle guard joins Rentris's fight!
A Red Eagle guard joins a Red Eagle guard's fight!
A Red Eagle officer joins a Red Eagle guard's fight!
A Red Eagle guard joins a Red Eagle guard's fight!
A Red Eagle guard joins a Red Eagle guard's fight!
A Red Eagle officer joins a Red Eagle guard's fight!
A Red Eagle officer slashes your body extremely hard.
You swiftly dodge a Red Eagle guard's attempt to cleave you.
A Red Eagle guard tries to cleave you, but you parry successfully.
A Red Eagle officer slashes your head very hard.
A Red Eagle guard tries to cleave you, but you parry successfully.
A Red Eagle guard tries to cleave you, but you deflect the blow.
You try to scythe *Rentris*, but he deflects the blow.
*Rentris* pierces your right arm hard.
You can't ride in there.

* R HP:Hurt MV:Winded - Rentris: Battered > You can't ride in there.

* R HP:Hurt MV:Winded - Rentris: Battered >

*Rentris* throws back his head and cackles with insane glee!

f
* R HP:Hurt MV:Winded - Rentris: Battered >
f
You can't ride in there.

* R HP:Hurt MV:Winded - Rentris: Battered > You panic and
attempt to flee!


A Red Eagle officer slashes your left leg very hard.
A Red Eagle guard tries to cleave you, but you parry successfully.
A Red Eagle guard tries to cleave you, but you deflect the blow.
A Red Eagle officer tries to slash you, but you deflect the blow.
A Red Eagle guard cleaves your right arm extremely hard.
A Red Eagle guard cleaves your left foot very hard.
You try to scythe *Rentris*, but he deflects the blow.
*Rentris* pierces your left leg very hard.
You flee head over heels.
Yard Outside a Manor
[ obvious exits: N E W ]
Zone: Emond's Field
Door north: greatdoor
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a human leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A large man with wide shoulders bars the doorway.

e
* R HP:Wounded MV:Weary >
Side Street
[ obvious exits: N E W ]
(wotmudmapper): (error): No matches found.
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A hardened farmer stands ready to defend his homeland.
A stout Two Rivers man stands here, arms folded across his chest.

* R HP:Wounded MV:Weary >
8

*Rentris* has arrived from the west, riding a dust-colored gelding.


* R HP:Wounded MV:Weary >

*Rentris* tries to pierce you, but you deflect the blow.


* R HP:Wounded MV:Weary - Rentris: Battered > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

* R HP:Wounded MV:Weary - Rentris: Battered > You try to scythe *Rentris*, but he
deflects the blow.
A determined farmer joins Rentris's fight!
*Rentris* tries to pierce you, but you dodge the attack.
Side Street
A warehouse stands on the northern side of the street, its broad wooden
doors wide enough to accommodate a wagon. The street is also wide enough to
let a team of horses manoeuver. A scent that is reminiscent of leaf and
smoke wafts in from the building. Some wool has been caught on a hinge,
suggesting this facility is used to store wool at least part of the year.
[ obvious exits: N E W ]
(wotmudmapper): (error): No matches found.
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
*Rentris* is here, fighting YOU!, riding a dust-colored gelding.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A determined farmer is here, fighting YOU!
A stout Two Rivers man stands here, arms folded across his chest.


bash
* R HP:Wounded MV:Weary - Rentris: Battered >
[kill human]
You do the best you can!

* R HP:Wounded MV:Weary - Rentris: Battered > -=+**
*Rentris* tries to pierce you, but you parry successfully.
+=
A determined farmer tries to slash you, but you parry successfully.
*Rentris* tries to pierce you, but you parry successfully.
- -
=
As *Rentris* avoids your bash, you topple over and fall to the ground!
*Rentris* says 'cant believe you fell for that'

a
* R HP:Wounded MV:Weary - Rentris: Battered >

A determined farmer tries to slash you, but you deflect the blow.
*Rentris* pierces your body hard.
*Rentris* tries to pierce you, but you parry successfully.

* R HP:Wounded MV:Weary - Rentris: Battered >
[kick h.rentris]
You miss your kick at *Rentris*'s groin, much to his relief...

* R HP:Wounded MV:Weary - Rentris: Battered >
a

A determined farmer tries to slash you, but you deflect the blow.
*Rentris* tries to pierce you, but you deflect the blow.

* R HP:Wounded MV:Weary - Rentris: Battered >

*Rentris* panics, and attempts to flee!

* R HP:Wounded MV:Weary - Rentris: Battered >
[kick h.rentris]
Your boots need polishing again -- blood all over...

* R HP:Wounded MV:Weary - Rentris: Battered >
*Rentris* leaves east riding a dust-colored gelding.

* R HP:Wounded MV:Weary - a determined farmer: Hurt >

A determined farmer tries to slash you, but you parry successfully.

7
f
* R HP:Wounded MV:Weary - a determined farmer: Hurt >
n
e
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.

* R HP:Wounded MV:Weary - a determined farmer: Hurt > You panic
and attempt to flee!


*Rentris* has arrived from the east, riding a dust-colored gelding.

You flee head over heels.
Village Crossroads
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
You can't ride in there.

* R HP:Wounded MV:Weary > Village Street
[ obvious exits: E W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Weary >

w
w
8
Village Crossroads
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Weary >
Side Street
[ obvious exits: N E W ]
(wotmudmapper): (error): No matches found.
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A hardened farmer stands ready to defend his homeland.
A stout Two Rivers man stands here, arms folded across his chest.

* R HP:Wounded MV:Weary > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

w
* R HP:Wounded MV:Weary >


A determined farmer tries to slash you, but you parry successfully.


bash
* R HP:Wounded MV:Weary - a determined farmer: Hurt >
No way! You're fighting for your life!

* R HP:Wounded MV:Weary - a determined farmer: Hurt > [kill human]
They aren't here.


* R HP:Wounded MV:Weary - a determined farmer: Hurt >
Cancelled.
scan w
-

Cancelled.
A determined farmer tries to slash you, but you parry successfully.
*Rentris* is standing here, riding a dust-colored gelding.
A large man with wide shoulders bars the doorway.

* R HP:Wounded MV:Weary - a determined farmer: Hurt >
Side Street
A warehouse stands on the northern side of the street, its broad wooden
doors wide enough to accommodate a wagon. The street is also wide enough to
let a team of horses manoeuver. A scent that is reminiscent of leaf and
smoke wafts in from the building. Some wool has been caught on a hinge,
suggesting this facility is used to store wool at least part of the year.
[ obvious exits: N E W ]
(wotmudmapper): (error): No matches found.
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A determined farmer is here, fighting YOU!
A stout Two Rivers man stands here, arms folded across his chest.

* R HP:Wounded MV:Weary - a determined farmer: Hurt >

You scythe a determined farmer's body into bloody fragments!
A determined farmer tries to slash you, but you deflect the blow.
Your heartbeat calms down more as you feel less panicked.

* R HP:Wounded MV:Winded - a determined farmer: Hurt >

*Rentris* has arrived from the west, riding a dust-colored gelding.

* R HP:Wounded MV:Winded - a determined farmer: Hurt >
*Rentris* tries to pierce you, but you parry successfully.

* R HP:Wounded MV:Winded - a determined farmer: Hurt >

8
* R HP:Wounded MV:Winded - a determined farmer: Hurt >

*Rentris* tries to pierce you, but you deflect the blow.
You scythe a determined farmer's head extremely hard.
A determined farmer tries to slash you, but you parry successfully.

zz
* R HP:Wounded MV:Winded - a determined farmer: Wounded > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

* R HP:Wounded MV:Winded - a determined farmer: Wounded >
[bash h.rentris]
-=+**+=
*Rentris* tries to pierce you, but you parry successfully.
A determined farmer tries to slash you, but you parry successfully.
- -
=
As *Rentris* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Winded - a determined farmer: Wounded >
t rentris no wrong targt!
zz

*Rentris* tries to pierce you, but you parry successfully.
A determined farmer tries to slash you, but you deflect the blow.

* R HP:Wounded MV:Winded - a determined farmer: Wounded >
*Rentris* tries to pierce you, but you parry successfully.
You tell Rentris 'no wrong targt!'
Rentris tells you 'no, my farmer'

* R HP:Wounded MV:Winded - a determined farmer: Wounded > [bash
h.rentris]
-=+**
*Rentris* tries to pierce you, but you deflect the blow.
A determined farmer tries to slash you, but you parry successfully.
+
=- -=
*Rentris* tries to pierce you, but you deflect the blow.
Your bash at *Rentris* sends him sprawling!


* R HP:Wounded MV:Winded - a determined farmer: Wounded >
t rentris the farmr!;a
You tell Rentris 'the farmr!'

* R HP:Wounded MV:Winded - a determined farmer: Wounded > You
scythe a determined farmer's left arm into bloody fragments!
A determined farmer tries to slash you, but you parry successfully.
[kick h.rentris]
Your boots need polishing again -- blood all over...

a
* R HP:Wounded MV:Winded - a determined farmer: Wounded >
A determined farmer tries to slash you, but you dodge the
attack.
[kick h.rentris]
Your beautiful full-circle kick misses *Rentris* by a mile.

* R HP:Wounded MV:Winded - a determined farmer: Wounded >
zz

*Rentris* misses a kick at your groin, you breathe lighter now...

* R HP:Wounded MV:Winded - a determined farmer: Wounded >
A determined farmer tries to slash you, but you deflect the
blow.
[bash h.rentris]
-=+**+=
*Rentris* panics, and attempts to flee!
-
*Rentris* leaves east riding a dust-colored gelding.
-
A determined farmer tries to slash you, but you parry successfully.
=
They're not here anymore!

a
* R HP:Wounded MV:Winded - a determined farmer: Wounded >
[kick h.rentris]
Kick who?

* R HP:Wounded MV:Winded - a determined farmer: Wounded >
*Rentris* has arrived from the east, riding a dust-colored gelding.

7
* R HP:Wounded MV:Winded - a determined farmer: Wounded >
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.

* R HP:Wounded MV:Winded - a determined farmer: Wounded >
8

*Rentris* tries to pierce you, but you parry successfully.

z
* R HP:Wounded MV:Winded - a determined farmer: Wounded >
*Rentris* tries to pierce you, but you deflect the blow.
You try to scythe a determined farmer, but he parries successfully.
You swiftly dodge a determined farmer's attempt to slash you.

* R HP:Wounded MV:Winded - a determined farmer: Wounded > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

* R HP:Wounded MV:Winded - a determined farmer: Wounded > [bash h.dark]
Bash who?

* R HP:Wounded MV:Winded - a determined farmer: Wounded >
zz
[bash h.rentris]
-=+*
*Rentris* tries to pierce you, but you parry successfully.
A determined farmer tries to slash you, but you deflect the blow.
*+=-
*Rentris* tries to pierce you, but you deflect the blow.
-=
Your bash at *Rentris* sends him sprawling!


a
* R HP:Wounded MV:Winded - a determined farmer: Wounded >
a
[kick h.rentris]
Your boots need polishing again -- blood all over...

* R HP:Wounded MV:Winded - a determined farmer: Wounded >
A determined farmer tries to slash you, but you deflect the blow.

* R HP:Wounded MV:Winded - a determined farmer: Wounded >
a
[kick h.rentris]
Your boots need polishing again -- blood all over...

* R HP:Wounded MV:Winded - a determined farmer: Wounded >
A determined farmer slashes your body very hard.

* R HP:Wounded MV:Winded - a determined farmer: Wounded >
7
[kick h.rentris]
You're too busy at the moment!

* R HP:Wounded MV:Winded - a determined farmer: Wounded > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.

* R HP:Wounded MV:Winded - a determined farmer: Wounded >
You try to scythe a determined farmer, but he parries successfully.
A determined farmer tries to slash you, but you parry successfully.

* R HP:Wounded MV:Winded - a determined farmer: Wounded >
f
e
You panic and attempt to flee!

You flee head over heels.
Village Crossroads
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
Village Street
[ obvious exits: E W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Winded >

w
[kill human]
They aren't here.

w

* R HP:Wounded MV:Winded >
Village Crossroads
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

8
* R HP:Wounded MV:Winded > Side Street
[ obvious exits: N E W ]
(wotmudmapper): (error): No matches found.
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A hardened farmer stands ready to defend his homeland.
A stout Two Rivers man stands here, arms folded across his chest.

bash
* R HP:Wounded MV:Winded > Yard Outside a Manor
[ obvious exits: N E W ]
Zone: Emond's Field
Door north: greatdoor
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Rentris* is standing here, riding a dust-colored gelding.
A villager woman performs her daily routine.
A large man with wide shoulders bars the doorway.

* R HP:Wounded MV:Winded > [kill human]
You try to scythe *Rentris*, but he parries successfully.

* R HP:Wounded MV:Winded - Rentris: Battered > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

* R HP:Wounded MV:Winded - Rentris: Battered > -=+**
*Rentris* tries to pierce you, but you deflect the blow.
The door guard joins Rentris's fight!
+=-
-=
As *Rentris* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Winded - Rentris: Battered >

The door guard slashes your body very hard.
*Rentris* pierces your body hard.

* R HP:Battered MV:Winded - Rentris: Battered >

bash

*Rentris* tries to pierce you, but you parry successfully.

* R HP:Battered MV:Winded - Rentris: Battered >

*Rentris* says 'gettem doorsy'
-=+*
The door guard slashes your body extremely hard.
*Rentris* tries to pierce you, but you parry successfully.
*
+=-
*Rentris* pierces your body extremely hard.

-=
As *Rentris* avoids your bash, you topple over and fall to the ground!

* R HP:Battered MV:Winded >
cc 70

bash

The door guard slashes your body very hard.
*Rentris* tries to pierce you, but you deflect the blow.

* R HP:Battered MV:Winded - the door guard: Scratched >
f
e
e
[change wimpy]
You will now flee if you go below 70 hit points.

* R HP:Battered MV:Winded - the door guard: Scratched >
Cancelled.
You panic and attempt to flee!

The door guard slashes your right arm very hard.
*Rentris* pierces your left arm hard.
You flee head over heels.
Side Street
[ obvious exits: N E W ]
(wotmudmapper): (error): No matches found.
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A hardened farmer stands ready to defend his homeland.
A stout Two Rivers man stands here, arms folded across his chest.
Village Crossroads
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded >
Village Street
[ obvious exits: E W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded >
sc
You have 104(405) hit and 50(165) movement points.
You have scored 105281758 experience points and 204 quest points.
You need 3218242 exp to level and 196 qp to rank.
You have amassed 139 Turn points to date, ranking you Sei'taer Sixth.
This ranks you as Espen the Lieutenant [Ever Victorious Army 5] (Level 50).
You are standing.

* R HP:Beaten MV:Winded >

Village Street
A large wagon carrying a load of wood stands outside a carpenter's workshop
and home. An alley leads around the building, towards a curing shed where
wood lies stacked to dry. Peak roofed homes with thatched roofs line the
street on both sides. The North Road lies directly to the east.
[ obvious exits: E W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded >
w
Village Crossroads
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded >

Village Crossroads
A somber and grim building stands to the north, with just a door leading
into it. Metal bars have been placed where windowsills once held paned
windows, clearly to prevent entry. A door with a heavy lock has been placed
at the entrance, although it appears to stand ajar now, revealing an armory
of sorts. The armory has been conveniently placed at a junction of two
village streets, one leading eastwards towards the North Road, while the
other leads south, towards the central Green of the village.
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
*Rentris* is standing here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded >
stat
You are a 431 year old male seanchan hunter.
You are carrying 9.9 lbs and wearing 36. lbs, very light.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:18 Con:19. Total: 86.
Offensive bonus: 173, Dodging bonus: 114, Parrying bonus: 158. Total Defence: 272
Your mood is: Brave. You will flee below: 70 Hit Points
You are wanted by: Andor Tar Valon Illian Tear Maradon Children of Light Red Eagles
Bandar Eban Mayene
Your armor absorbs about 25% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT


* R HP:Beaten MV:Winded >
[kill h.human]
You try to scythe *Rentris*, but he deflects the blow.


bash
* R HP:Beaten MV:Winded - Rentris: Battered >
-=
*Rentris* panics, and attempts to flee!
+
*Rentris* tries to pierce you, but you deflect the blow.
*Rentris* leaves north. ^^
*
*+


=Cancelled.
Village Crossroads
A somber and grim building stands to the north, with just a door leading
into it. Metal bars have been placed where windowsills once held paned
windows, clearly to prevent entry. A door with a heavy lock has been placed
at the entrance, although it appears to stand ajar now, revealing an armory
of sorts. The armory has been conveniently placed at a junction of two
village streets, one leading eastwards towards the North Road, while the
other leads south, towards the central Green of the village.
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded >
[kill human]
They aren't here.


* R HP:Beaten MV:Winded >
[kill human]
They aren't here.


* R HP:Beaten MV:Winded > [kill human]
They aren't here.



* R HP:Beaten MV:Winded > [kill human]
They aren't here.


* R HP:Beaten MV:Winded > [kill human]
They aren't here.


* R HP:Beaten MV:Winded > Village Crossroads
A somber and grim building stands to the north, with just a door leading
into it. Metal bars have been placed where windowsills once held paned
windows, clearly to prevent entry. A door with a heavy lock has been placed
at the entrance, although it appears to stand ajar now, revealing an armory
of sorts. The armory has been conveniently placed at a junction of two
village streets, one leading eastwards towards the North Road, while the
other leads south, towards the central Green of the village.
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.


* R HP:Beaten MV:Winded > Village Crossroads
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded > Village Crossroads
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded > [kill human]
You try to scythe *Rentris*, but he deflects the blow.

* R HP:Beaten MV:Winded - Rentris: Battered >

*Rentris* panics, and attempts to flee!


bash
* R HP:Beaten MV:Winded - Rentris: Battered >
You try to scythe *Rentris*, but he parries successfully.

* R HP:Beaten MV:Winded - Rentris: Battered >
*Rentris* leaves north. ^^
-
=+
*
*Rentris* has arrived from the north.


Cancelled.
[kill human]
You try to scythe *Rentris*, but he parries successfully.

* R HP:Beaten MV:Winded - Rentris: Battered > [kill human]
You do the best you can!

* R HP:Beaten MV:Winded - Rentris: Battered > Village Crossroads
A somber and grim building stands to the north, with just a door leading
into it. Metal bars have been placed where windowsills once held paned
windows, clearly to prevent entry. A door with a heavy lock has been placed
at the entrance, although it appears to stand ajar now, revealing an armory
of sorts. The armory has been conveniently placed at a junction of two
village streets, one leading eastwards towards the North Road, while the
other leads south, towards the central Green of the village.
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
*Rentris* is here, fighting YOU!
A warhorse is here, stamping his feet impatiently, being ridden by you.

bash
* R HP:Beaten MV:Winded - Rentris: Battered >

*Rentris* tries to pierce you, but you deflect the blow.
You try to scythe *Rentris*, but he parries successfully.

* R HP:Beaten MV:Winded - Rentris: Battered >
-=+*
Rentris assumes an offensive striking posture.
*+=-
*Rentris* tries to pierce you, but you parry successfully.
-=
Your bash at *Rentris* sends him sprawling!

* R HP:Beaten MV:Winded - Rentris: Battered >
a
[kick h.rentris]
Your kick hits *Rentris* in the solar plexus!

a
* R HP:Beaten MV:Winded - Rentris: Battered >
[kick h.rentris]
Your beautiful full-circle kick misses *Rentris* by a mile.

* R HP:Beaten MV:Winded - Rentris: Battered >

bash

*Rentris* says 'even beaten i'll chortlesnorfling lose this'

* R HP:Beaten MV:Winded - Rentris: Battered >
A warhorse swishes the flies off its back with its tail.

* R HP:Beaten MV:Winded - Rentris: Battered >
-=+
*Rentris* tries to pierce you, but you deflect the blow.
**+=- -
=
As *Rentris* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Winded >

*Rentris* tries to pierce you, but you parry successfully.

* R HP:Battered MV:Winded - Rentris: Battered >

bash
-=
*Rentris* tries to pierce you, but you parry successfully.

+*
*Rentris* looks at you.

Cancelled.
Village Crossroads
A somber and grim building stands to the north, with just a door leading
into it. Metal bars have been placed where windowsills once held paned
windows, clearly to prevent entry. A door with a heavy lock has been placed
at the entrance, although it appears to stand ajar now, revealing an armory
of sorts. The armory has been conveniently placed at a junction of two
village streets, one leading eastwards towards the North Road, while the
other leads south, towards the central Green of the village.
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
*Rentris* is here, fighting YOU!
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Winded - Rentris: Battered >
*Rentris* tries to pierce you, but you parry successfully.

* R HP:Battered MV:Winded - Rentris: Battered >
*Rentris* says 'wtf'

sigh
* R HP:Battered MV:Winded - Rentris: Battered >
You sigh.

7
* R HP:Battered MV:Winded - Rentris: Battered >
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Battered MV:Winded - Rentris: Battered >
You try to scythe *Rentris*, but he deflects the blow.
*Rentris* tries to pierce you, but you deflect the blow.

'can land
* R HP:Battered MV:Winded - Rentris: Battered >
You drawl 'can land'

* R HP:Battered MV:Winded - Rentris: Battered >

bash

*Rentris* tries to pierce you, but you parry successfully.
-=+*
*+=-
Cancelled.
Village Crossroads
A somber and grim building stands to the north, with just a door leading
into it. Metal bars have been placed where windowsills once held paned
windows, clearly to prevent entry. A door with a heavy lock has been placed
at the entrance, although it appears to stand ajar now, revealing an armory
of sorts. The armory has been conveniently placed at a junction of two
village streets, one leading eastwards towards the North Road, while the
other leads south, towards the central Green of the village.
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
*Rentris* is here, fighting YOU!
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Winded - Rentris: Battered >
You try to scythe *Rentris*, but he deflects the blow.
*Rentris* tries to pierce you, but you parry successfully.

* R HP:Battered MV:Winded - Rentris: Battered >
snif
8
You sniff sadly. *SNIFF*

* R HP:Battered MV:Winded - Rentris: Battered >
[change mood brave]
Mood changed to: Brave

* R HP:Battered MV:Winded - Rentris: Battered >
whe
You try to scythe *Rentris*, but he deflects the blow.
*Rentris* tries to pierce you, but you parry successfully.
Players in your Zone
--------------------
Espen - Village Crossroads

* R HP:Battered MV:Winded - Rentris: Battered >

bash

You try to scythe *Rentris*, but he deflects the blow.
*Rentris* tries to pierce you, but you parry successfully.

* R HP:Battered MV:Winded - Rentris: Battered >
-=+**+=-
*Rentris* tries to pierce you, but you deflect the blow.
-
*Rentris* tries to pierce you, but you deflect the blow.
=
Your bash at *Rentris* sends him sprawling!


* R HP:Battered MV:Winded - Rentris: Battered >


You scythe *Rentris*'s left foot into bloody fragments!

* R HP:Battered MV:Winded - Rentris: Battered >

* R HP:Battered MV:Winded - Rentris: Battered >

You scythe *Rentris*'s body into bloody fragments!

* R HP:Battered MV:Winded - Rentris: Beaten >


*Rentris* tries to pierce you, but you deflect the blow.
[kill human]
You do the best you can!


* R HP:Battered MV:Winded - Rentris: Beaten > [kill human]
You do the best you can!

* R HP:Battered MV:Winded - Rentris: Beaten >

[kill human]
You do the best you can!

* R HP:Battered MV:Winded - Rentris: Beaten >

[kill human]
You do the best you can!

* R HP:Battered MV:Winded - Rentris: Beaten >

You try to scythe *Rentris*, but he deflects the blow.
*Rentris* tries to pierce you, but you parry successfully.
You are hungry.

[kill human]
You do the best you can!

* R HP:Battered MV:Winded - Rentris: Beaten >
[kill human]
You do the best you can!

* R HP:Battered MV:Winded - Rentris: Beaten >
tt

*Rentris* tries to pierce you, but you parry successfully.
[eat berries]
You don't seem to have any.

* R HP:Battered MV:Winded - Rentris: Beaten > [kill human]
You do the best you can!

* R HP:Battered MV:Winded - Rentris: Beaten >

You try to scythe *Rentris*, but he parries successfully.
*Rentris* tries to pierce you, but you deflect the blow.

* R HP:Battered MV:Winded - Rentris: Beaten >
*Rentris* panics, and attempts to flee!

* R HP:Battered MV:Winded - Rentris: Beaten >

*Rentris* leaves south. vv

* R HP:Battered MV:Winded >
ch mood bverserk

Mood must be wimpy, normal, brave, or berserk..

* R HP:Battered MV:Winded > [kill human]
They aren't here.

* R HP:Battered MV:Winded >
[kill human]
They aren't here.

* R HP:Battered MV:Winded >
Village Crossroads
A somber and grim building stands to the north, with just a door leading
into it. Metal bars have been placed where windowsills once held paned
windows, clearly to prevent entry. A door with a heavy lock has been placed
at the entrance, although it appears to stand ajar now, revealing an armory
of sorts. The armory has been conveniently placed at a junction of two
village streets, one leading eastwards towards the North Road, while the
other leads south, towards the central Green of the village.
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some bloody traces of a human leaving south. vv
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Winded > Village Crossroads
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some bloody traces of a human leaving south. vv
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

tt
* R HP:Battered MV:Winded >
[eat berries]
You don't seem to have any.

i
* R HP:Battered MV:Winded >

You are carrying:
a large number of gold crowns (40)
a copper penny
a mirrored lantern
a smooth metallic disc
[2] a large slab of meat
[] a torch
a plate of yellow peppers and pork
[2] a strange fruit
a package of iron rations

* R HP:Battered MV:Winded > Village Crossroads
A somber and grim building stands to the north, with just a door leading
into it. Metal bars have been placed where windowsills once held paned
windows, clearly to prevent entry. A door with a heavy lock has been placed
at the entrance, although it appears to stand ajar now, revealing an armory
of sorts. The armory has been conveniently placed at a junction of two
village streets, one leading eastwards towards the North Road, while the
other leads south, towards the central Green of the village.
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some bloody traces of a human leaving south. vv
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Winded >
eat meat
s
You eat the meat.


* R HP:Battered MV:Winded > Muddy Dirt Street
[ obvious exits: N S W ]
Zone: Emond's Field
There are some bloody traces of a human leaving west. <<
There are some bloody traces of a human leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A short man stands here, nervously eyeing everything in sight.

* R HP:Battered MV:Winded >
scan

North: You sense a hidden life form in the area...

* R HP:Battered MV:Winded >
Muddy Dirt Street
Peak roofed wooden homes line both sides of the muddy dirt street, some of
them with shutters that are open during the day and closed at night. The
homes' steps outside have all been swept clean by the goodwives. Pel
Aydaer's workshop lies on the west side of the street, displaying some of
its wares behind paned windows. A small bank lies adjacent to the shop. One
of the homes on the eastern side of the street has had all its thatch
removed. Bundles of new thatch lie ready to be applied to the roof.
[ obvious exits: N S W ]
Zone: Emond's Field
There are some bloody traces of a human leaving west. <<
There are some bloody traces of a human leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A short man stands here, nervously eyeing everything in sight.

* R HP:Battered MV:Winded >
n


bash
Village Crossroads
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some bloody traces of a human leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
You sense a hidden life form in the area...

* R HP:Battered MV:Winded > [kill h.human]
You try to scythe *Rentris*, but he parries successfully.

* R HP:Battered MV:Winded - Rentris: Beaten > -=+*
*Rentris* panics, and attempts to flee!
*+
*Rentris* tries to pierce you, but you parry successfully.
*Rentris* leaves west. <<
=-
-=
They're not here anymore!

* R HP:Battered MV:Winded >
Village Crossroads
A somber and grim building stands to the north, with just a door leading
into it. Metal bars have been placed where windowsills once held paned
windows, clearly to prevent entry. A door with a heavy lock has been placed
at the entrance, although it appears to stand ajar now, revealing an armory
of sorts. The armory has been conveniently placed at a junction of two
village streets, one leading eastwards towards the North Road, while the
other leads south, towards the central Green of the village.
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some bloody traces of a human leaving south. vv
There are some bloody traces of a human leaving west. <<
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Winded >
w

a
Side Street
[ obvious exits: N E W ]
(wotmudmapper): (error): No matches found.
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Rentris* is standing here, riding a dust-colored gelding.
A hardened farmer stands ready to defend his homeland.
A stout Two Rivers man stands here, arms folded across his chest.

* R HP:Battered MV:Winded > [kill human]
You try to scythe *Rentris*, but he deflects the blow.

* R HP:Battered MV:Winded - Rentris: Beaten > [kick h.rentris]
Your boots need polishing again -- blood all over...

* R HP:Battered MV:Winded - Rentris: Beaten >

bash

A determined farmer slashes your body hard.

* R HP:Battered MV:Winded - Rentris: Beaten >

A determined farmer tries to slash you, but you dodge the attack.
*Rentris* pierces your body hard.

* R HP:Beaten MV:Winded - Rentris: Beaten >
-=+**+=-
A determined farmer tries to slash you, but you deflect the blow.
*Rentris* tries to pierce you, but you deflect the blow.
Rentris assumes an offensive striking posture.
-=
Your bash at *Rentris* sends him sprawling!


* R HP:Beaten MV:Winded - Rentris: Beaten >
ww
A determined farmer tries to slash you, but you parry successfully.
You scythe *Rentris*'s body into bloody fragments!
[rem shield]
You stop using a silver etched shield.
You grip a wicked knife bladed axe with both hands.

* R HP:Battered MV:Winded - Rentris: Beaten >

A determined farmer tries to slash you, but you parry successfully.
You scythe *Rentris*'s body into bloody fragments!

ws;
bash
* R HP:Battered MV:Winded - Rentris: Beaten >
[wear shield]
You shift a wicked knife bladed axe to one hand.
You strap a silver etched shield on your arm becoming very impressive.

* R HP:Battered MV:Winded - Rentris: Beaten > -=+**
A determined farmer tries to slash you, but you deflect the blow.
*Rentris* tries to pierce you, but you parry successfully.
*Rentris* says 'cmon farmer'
+=-
*Rentris* tries to pierce you, but you parry successfully.
-=
Your bash at *Rentris* sends him sprawling!


ww
* R HP:Battered MV:Winded - Rentris: Beaten >
cc
[rem shield]
You stop using a silver etched shield.
You grip a wicked knife bladed axe with both hands.

* R HP:Battered MV:Winded - Rentris: Beaten >
A determined farmer tries to slash you, but you deflect the blow.
You scythe *Rentris*'s left leg into bloody fragments!
[change wimpy]
You won't flee from any fight now.

* R HP:Battered MV:Winded - Rentris: Critical >

You swiftly dodge a determined farmer's attempt to slash you.
You scythe *Rentris*'s left arm into bloody fragments!
*Rentris* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Rentris*'s death cry.

* R HP:Battered MV:Winded >
e
Village Crossroads
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some bloody traces of a human leaving south. vv
There are some bloody traces of a human leaving west. <<
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Wit Congar stands here, grumbling about something.

7
* R HP:Battered MV:Winded >
7
7
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Battered MV:Winded > [change mood wimpy]
Mood changed to: Wimpy

* R HP:Battered MV:Winded > [change mood wimpy]
Mood changed to: Wimpy

* R HP:Battered MV:Winded >

Village Crossroads
A somber and grim building stands to the north, with just a door leading
into it. Metal bars have been placed where windowsills once held paned
windows, clearly to prevent entry. A door with a heavy lock has been placed
at the entrance, although it appears to stand ajar now, revealing an armory
of sorts. The armory has been conveniently placed at a junction of two
village streets, one leading eastwards towards the North Road, while the
other leads south, towards the central Green of the village.
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some bloody traces of a human leaving south. vv
There are some bloody traces of a human leaving west. <<
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Wit Congar stands here, grumbling about something.

* R HP:Battered MV:Winded >
ws
[wear shield]
You shift a wicked knife bladed axe to one hand.
You strap a silver etched shield on your arm becoming very impressive.

* R HP:Battered MV:Winded >

Rentris tells you 'WTF'

* R HP:Battered MV:Winded >
t rentris

You tell Rentris ''

* R HP:Battered MV:Winded > Village Crossroads
A somber and grim building stands to the north, with just a door leading
into it. Metal bars have been placed where windowsills once held paned
windows, clearly to prevent entry. A door with a heavy lock has been placed
at the entrance, although it appears to stand ajar now, revealing an armory
of sorts. The armory has been conveniently placed at a junction of two
village streets, one leading eastwards towards the North Road, while the
other leads south, towards the central Green of the village.
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some bloody traces of a human leaving south. vv
There are some bloody traces of a human leaving west. <<
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Wit Congar stands here, grumbling about something.

* R HP:Battered MV:Winded >
eq
You are using:
<used as light> a mirrored lantern
<held> an oilstone
<worn on finger> a jade signet ring
<worn on finger> a jade signet ring
<worn on head> a light brown hood of finely-spun cloth
<worn around neck> a Kandori snowflake necklace
<worn around neck> an ivory necklace
<worn on body> a finely-tailored white shirt (used)
<worn about body> a bright red robe
<slung on back> a backpack
<worn on arms> a set of finely-spun cloth sleeves (used)
<worn on hands> a fine pair of light, buckskin gloves
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield (used)
<wielded> a wicked knife bladed axe
<worn about waist> a belt with a buckle of cuendillar
<worn on belt> a water skin
<worn on legs> a set of loose cloth breeches (used)
<worn on feet> a pair of light, well-oiled leather boots

* R HP:Battered MV:Winded >

put all pack
You put 40 crowns in a backpack.
You put one copper in a backpack.
You put a mirrored lantern in a backpack.
You put a smooth metallic disc in a backpack.
You put a large slab of meat in a backpack.
You put a torch in a backpack.
You put a torch in a backpack.
You put a torch in a backpack.
You put a plate of yellow peppers and pork in a backpack.
You put a strange fruit in a backpack.
You put a strange fruit in a backpack.
You put a package of iron rations in a backpack.

* R HP:Battered MV:Winded >
w;g all corpse
e
Side Street
[ obvious exits: N E W ]
(wotmudmapper): (error): No matches found.
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
The corpse of Rentris is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tall dust-colored gelding prances in a circle here.
A hardened farmer stands ready to defend his homeland.
A stout Two Rivers man stands here, arms folded across his chest.

* R HP:Battered MV:Winded >
You get a water skin from the corpse of Rentris.
You get a pair of light, well-oiled leather boots from the corpse of Rentris.
You get a set of loose cloth breeches from the corpse of Rentris.
You get a belt with a buckle of cuendillar from the corpse of Rentris.
You get a blackened steel kris from the corpse of Rentris.
You get a silver etched shield from the corpse of Rentris.
You get a sungwood bracelet from the corpse of Rentris.
You get a sungwood bracelet from the corpse of Rentris.
You get a fine pair of light, buckskin gloves from the corpse of Rentris.
You get a set of finely-spun cloth sleeves from the corpse of Rentris.
You get a finely-tailored white shirt from the corpse of Rentris.
You get an ivory necklace from the corpse of Rentris.
You get an ivory necklace from the corpse of Rentris.
You get a light brown hood of finely-spun cloth from the corpse of Rentris.
You get a gold ring delicately carved with ivy from the corpse of Rentris.
You get a gold ring delicately carved with ivy from the corpse of Rentris.

* R HP:Battered MV:Winded > Village Crossroads
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some bloody traces of a human leaving south. vv
There are some bloody traces of a human leaving west. <<
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Wit Congar stands here, grumbling about something.

* R HP:Battered MV:Winded >


A determined farmer tries to slash you, but you deflect the blow.
A determined farmer joins a determined farmer's fight!
A determined farmer joins a determined farmer's fight!
A determined farmer tries to slash you, but you deflect the blow.
A determined farmer tries to slash you, but you deflect the blow.
You scythe a determined farmer's body extremely hard.
A determined farmer tries to slash you, but you dodge the attack.

Village Crossroads
A somber and grim building stands to the north, with just a door leading
into it. Metal bars have been placed where windowsills once held paned
windows, clearly to prevent entry. A door with a heavy lock has been placed
at the entrance, although it appears to stand ajar now, revealing an armory
of sorts. The armory has been conveniently placed at a junction of two
village streets, one leading eastwards towards the North Road, while the
other leads south, towards the central Green of the village.
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some bloody traces of a human leaving south. vv
There are some bloody traces of a human leaving west. <<
There are some tracks of a ridden mount leaving south. vv
A determined farmer is here, fighting YOU!
A determined farmer is here, fighting YOU!
A determined farmer is here, fighting YOU!
A warhorse is here, stamping his feet impatiently, being ridden by you.
Wit Congar stands here, grumbling about something.

* R HP:Battered MV:Tiring - a determined farmer: Scratched >
7
f
[change mood wimpy]
Mood changed to: Wimpy
Rentris tells you 'i went bat to rip'

* R HP:Battered MV:Tiring - a determined farmer: Scratched > You can't ride in there.

* R HP:Battered MV:Tiring - a determined farmer: Scratched >

A determined farmer tries to slash you, but you parry successfully.
A determined farmer tries to slash you, but you parry successfully.
You try to scythe a determined farmer, but he deflects the blow.
A determined farmer tries to slash you, but you parry successfully.

* R HP:Battered MV:Tiring - a determined farmer: Scratched >
f
You can't ride in there.

* R HP:Battered MV:Tiring - a determined farmer: Scratched >
A determined farmer tries to slash you, but you deflect the blow.
A determined farmer tries to slash you, but you parry successfully.
You scythe a determined farmer's body extremely hard.
A determined farmer tries to slash you, but you deflect the blow.

* R HP:Battered MV:Tiring - a determined farmer: Hurt >
f
You can't ride in there.

* R HP:Battered MV:Tiring - a determined farmer: Hurt >

A determined farmer tries to slash you, but you parry successfully.
A determined farmer tries to slash you, but you parry successfully.
You try to scythe a determined farmer, but he deflects the blow.
A determined farmer tries to slash you, but you deflect the blow.

f
* R HP:Battered MV:Tiring - a determined farmer: Hurt >
You panic and attempt to flee!


You flee head over heels.
Side Street
[ obvious exits: N E W ]
(wotmudmapper): (error): No matches found.
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
The corpse of Rentris is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tall dust-colored gelding prances in a circle here.
A hardened farmer stands ready to defend his homeland.
A stout Two Rivers man stands here, arms folded across his chest.

* R HP:Battered MV:Tiring >

Rentris tells you 'well ebat'

* R HP:Battered MV:Tiring >

A determined farmer tries to slash you, but you parry successfully.
Side Street
A warehouse stands on the northern side of the street, its broad wooden
doors wide enough to accommodate a wagon. The street is also wide enough to
let a team of horses manoeuver. A scent that is reminiscent of leaf and
smoke wafts in from the building. Some wool has been caught on a hinge,
suggesting this facility is used to store wool at least part of the year.
[ obvious exits: N E W ]
(wotmudmapper): (error): No matches found.
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
The corpse of Rentris is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tall dust-colored gelding prances in a circle here.
A determined farmer is here, fighting YOU!
A stout Two Rivers man stands here, arms folded across his chest.

* R HP:Battered MV:Tiring - a determined farmer: Scratched >
i
You are carrying:
[2] a gold ring delicately carved with ivy
a light brown hood of finely-spun cloth
[2] an ivory necklace
a finely-tailored white shirt (used)
a set of finely-spun cloth sleeves (used)
a fine pair of light, buckskin gloves
[2] a sungwood bracelet
a silver etched shield (used)
a blackened steel kris
a belt with a buckle of cuendillar
a set of loose cloth breeches (used)
a pair of light, well-oiled leather boots (used)
a water skin

* R HP:Battered MV:Tiring - a determined farmer: Scratched >
Rentris tells you 'well ebat'

* R HP:Battered MV:Tiring - a determined farmer: Scratched >
rep nods
You try to scythe a determined farmer, but he parries successfully.
A determined farmer tries to slash you, but you parry successfully.
You reply to Rentris 'nods'

* R HP:Battered MV:Tiring - a determined farmer: Scratched >

Rentris tells you 'beat*'

* R HP:Battered MV:Tiring - a determined farmer: Scratched >

You scythe a determined farmer's body into bloody fragments!
A determined farmer tries to slash you, but you parry successfully.

* R HP:Battered MV:Tiring - a determined farmer: Hurt >

Rentris tells you 'firetruck you anyways'

* R HP:Battered MV:Tiring - a determined farmer: Hurt >

You scythe a determined farmer's body very hard.
A determined farmer tries to slash you, but you deflect the blow.

* R HP:Battered MV:Tiring - a determined farmer: Hurt >

You scythe a determined farmer's body extremely hard.
A determined farmer tries to slash you, but you deflect the blow.

* R HP:Battered MV:Tiring - a determined farmer: Wounded >
Side Street
A warehouse stands on the northern side of the street, its broad wooden
doors wide enough to accommodate a wagon. The street is also wide enough to
let a team of horses manoeuver. A scent that is reminiscent of leaf and
smoke wafts in from the building. Some wool has been caught on a hinge,
suggesting this facility is used to store wool at least part of the year.
[ obvious exits: N E W ]
(wotmudmapper): (error): No matches found.
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
The corpse of Rentris is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tall dust-colored gelding prances in a circle here.
A determined farmer is here, fighting YOU!
A stout Two Rivers man stands here, arms folded across his chest.

* R HP:Battered MV:Tiring - a determined farmer: Wounded >

You scythe a determined farmer's body into bloody fragments!
A determined farmer tries to slash you, but you parry successfully.

* R HP:Battered MV:Tiring - a determined farmer: Wounded >
rep lol
You scythe a determined farmer's body extremely hard.
A determined farmer tries to slash you, but you parry successfully.
You reply to Rentris 'lol'

* R HP:Battered MV:Tiring - a determined farmer: Wounded >

You scythe a determined farmer's body extremely hard.
A determined farmer tries to slash you, but you deflect the blow.

* R HP:Battered MV:Tiring - a determined farmer: Wounded >

Side Street
A warehouse stands on the northern side of the street, its broad wooden
doors wide enough to accommodate a wagon. The street is also wide enough to
let a team of horses manoeuver. A scent that is reminiscent of leaf and
smoke wafts in from the building. Some wool has been caught on a hinge,
suggesting this facility is used to store wool at least part of the year.
[ obvious exits: N E W ]
(wotmudmapper): (error): No matches found.
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
The corpse of Rentris is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tall dust-colored gelding prances in a circle here.
A determined farmer is here, fighting YOU!
A stout Two Rivers man stands here, arms folded across his chest.

Espen
Posts: 47
Joined: Wed May 05, 2021 3:06 am

Re: Forward the Corenne

Post by Espen » Sun Jun 13, 2021 7:42 am

Between the Hills
The hills close in around you the further you get from the road. A nearby
bush shakes once, but then nothing can be seen or heard. Even the birds are
silent here.
[ obvious exits: E W ]
Zone: Northern Fal Dara Road
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Winded >
l

*Gamoto* has arrived from the east.

* R HP:Battered MV:Winded >
e
Between the Hills
The hills close in around you the further you get from the road. A nearby
bush shakes once, but then nothing can be seen or heard. Even the birds are
silent here.
[ obvious exits: E W ]
Zone: Northern Fal Dara Road
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
You sense a hidden life form in the area...
A wild stallion bucks madly, being ridden by you.

* R HP:Battered MV:Winded >
Near the Road
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving west. <<
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.

* R HP:Battered MV:Winded >
l
Near the Road
Just to the east the north-south road linking Shienar and Tar Valon can be
seen. The hills surrounding the road are covered in scraggly shrubs and
small pine trees - the only thing that grows in these cold climes. High
overhead, a raven is turning lazy circles in the sky.
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving west. <<
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.

* R HP:Battered MV:Winded >
l
Near the Road
Just to the east the north-south road linking Shienar and Tar Valon can be
seen. The hills surrounding the road are covered in scraggly shrubs and
small pine trees - the only thing that grows in these cold climes. High
overhead, a raven is turning lazy circles in the sky.
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving west. <<
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.

* R HP:Battered MV:Winded >

[kill dark]
They aren't here.

*Gamoto* has arrived from the west.

* R HP:Battered MV:Winded > [change mood brave]
Mood changed to: Brave

* R HP:Battered MV:Winded > [kill h.dark]
You scythe *Gamoto*'s head hard.

* R HP:Battered MV:Winded - Gamoto: Beaten > [kill h.dark]
You do the best you can!

* R HP:Battered MV:Winded - Gamoto: Beaten > Near the Road
Just to the east the north-south road linking Shienar and Tar Valon can be
seen. The hills surrounding the road are covered in scraggly shrubs and
small pine trees - the only thing that grows in these cold climes. High
overhead, a raven is turning lazy circles in the sky.
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving west. <<
You sense a hidden life form in the area...
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.

* R HP:Battered MV:Winded - Gamoto: Beaten >

*Gamoto* tries to pierce you, but you parry successfully.
A twisted tree tries to hit you, but you deflect the blow.
A twisted tree joins a twisted tree's fight!
A twisted tree joins a twisted tree's fight!
*Gamoto* panics, and attempts to flee!
-=+*
A soldier says 'You Gamoto! You will die before your time! '
A soldier tries to scythe Gamoto, but he deflects the blow.
*
*Gamoto* leaves west. <<
+=- -=
You scythe a twisted tree's branch into bloody fragments!
You swiftly dodge a twisted tree's attempt to hit you.
A twisted tree hits your body hard.
A twisted tree tries to hit you, but you parry successfully.
They're not here anymore!

* R HP:Beaten MV:Winded - a twisted tree: Hurt >
7
l
[change mood wimpy]
Mood changed to: Wimpy

f
* R HP:Beaten MV:Winded - a twisted tree: Hurt >
Near the Road
Just to the east the north-south road linking Shienar and Tar Valon can be
seen. The hills surrounding the road are covered in scraggly shrubs and
small pine trees - the only thing that grows in these cold climes. High
overhead, a raven is turning lazy circles in the sky.
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving west. <<
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here.
A twisted tree is here, fighting YOU!
A twisted tree is here, fighting YOU!
A twisted tree is here, fighting YOU!

* R HP:Beaten MV:Winded - a twisted tree: Hurt > You panic and
attempt to flee!


You flee head over heels.
Spring in the Hills
[ obvious exits: S ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a humanoid leaving south. vv
A bubbling spring is here, clear water offering a perfect reflection.
A wild stallion bucks madly, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Beaten MV:Winded >
l
Spring in the Hills
Here in a small valley formed by several large hills, the sound of running
water can be heard. Animal tracks dot the valley as the wildlife of the
surrounding hills come to the only water source around.
[ obvious exits: S ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a humanoid leaving south. vv
A bubbling spring is here, clear water offering a perfect reflection.
A wild stallion bucks madly, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

s
* R HP:Beaten MV:Winded >
w
Near the Road
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving west. <<
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.

22
* R HP:Beaten MV:Winded > Between the Hills
[ obvious exits: E W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A wild stallion bucks madly, being ridden by you.
*Gamoto* is standing here.

bash
* R HP:Beaten MV:Winded >
[kill h.dark]
You try to scythe *Gamoto*, but he parries successfully.

* R HP:Beaten MV:Winded - Gamoto: Beaten >
*Gamoto* tries to pierce you, but you deflect the blow.
-=+**+=- -=
*Gamoto* tries to pierce you, but you parry successfully.
You try to scythe *Gamoto*, but he deflects the blow.
*Gamoto* tries to pierce you, but you deflect the blow.
Your bash at *Gamoto* sends him sprawling!

* R HP:Beaten MV:Winded - Gamoto: Beaten >
Tic in 7 seconds!
8
l
[change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Winded - Gamoto: Beaten >
Between the Hills
The hills close in around you the further you get from the road. A nearby
bush shakes once, but then nothing can be seen or heard. Even the birds are
silent here.
[ obvious exits: E W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A wild stallion bucks madly, being ridden by you.
*Gamoto* is sitting here

* R HP:Beaten MV:Winded - Gamoto: Beaten >

You scythe *Gamoto*'s body very hard.

* R HP:Beaten MV:Winded - Gamoto: Beaten >

*Erevos* has arrived from the east.
bash

* R HP:Beaten MV:Winded - Gamoto: Beaten >
*Gamoto* tries to pierce you, but you parry successfully.
You scythe *Gamoto*'s right leg hard.
[change mood wimpy]
Mood changed to: Wimpy

f
* R HP:Beaten MV:Winded - Gamoto: Beaten >
Cancelled.
You panic and attempt to flee!


*Gamoto* tries to pierce you, but you parry successfully.


You flee head over heels.
Near the Road
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving west. <<
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.

w
w
* R HP:Beaten MV:Winded >
w
Between the Hills
[ obvious exits: E W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A wild stallion bucks madly, being ridden by you.
*Erevos* is standing here.
*Gamoto* is standing here.

* R HP:Beaten MV:Winded >
Dark Path
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
A wild stallion bucks madly, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
A twisted tree is here, shaking in the wind.

* R HP:Beaten MV:Winded >
w
The writhing grass tries to hit you, but you parry successfully.
A twisted tree tries to hit you, but you deflect the blow.
A twisted tree tries to hit you, but you parry successfully.
You scythe the writhing grass's trunk into bloody fragments!
The writhing grass tries to hit you, but you parry successfully.
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 64.409 seconds.
No way! You're fighting for your life!

* R HP:Battered MV:Winded - the writhing grass: Scratched >
No way! You're fighting for your life!

f
* R HP:Battered MV:Winded - the writhing grass: Scratched >

*Erevos* has arrived from the east.
*Gamoto* has arrived from the east.

* R HP:Battered MV:Winded - the writhing grass: Scratched > You
panic and attempt to flee!
*Erevos* blasts your body into bloody fragments!

*Gamoto* pierces your right foot hard.

You flee head over heels.
Shadowing the Road
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some tracks of a ridden mount leaving north. ^^
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Winded >
w
w
In the Pines
[ obvious exits: N E W ]
Zone: Thin Woodlands
There are some tracks of a ridden mount leaving east. >>
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Winded > Well-worn Path
[ obvious exits: N E S W ]
Zone: Thin Woodlands
There are some tracks of a ridden mount leaving east. >>
There are some tracks of an animal leaving north. ^^
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Winded >
sc
You have 86(405) hit and 73(165) movement points.
You have scored 105786559 experience points and 211 quest points.
You need 2713441 exp to level and 189 qp to rank.
You have amassed 154 Turn points to date, ranking you Sei'taer Sixth.
This ranks you as Espen the Lieutenant [Ever Victorious Army 5] (Level 50).
You are standing.

* R HP:Beaten MV:Winded >
who
Players
There is/are: 13 player(s) on LS and 4 player(s) on DS as of the last site update.
-------
6 Espen the Lieutenant [Ever Victorious Army]
Kibera of Three Rivers WANTED
Jarad of Illian (Idle)
Xendar of Rampore
Aegis of the Borderlands
Thaco of Two Rivers
Lairon of Two Rivers WANTED
Selfine of the Borderlands
Yves of Arafel
Tuck of Illian
Szet of Illian
Sajin of Arafel
Osharus of Illian

13 players displayed.

* R HP:Beaten MV:Winded >
cc 85
l
[change wimpy]
You will now flee if you go below 85 hit points.

* R HP:Beaten MV:Winded > Well-worn Path
The edge of a massive willow tree stands to the north, a variety of birds
and small creatures living in the relative safety of its long and gracefull
branches. The trail is wide enough for a wagon, or two horses to ride next
to each other, rut marks show that both tinkers and merchants use this
trail to move across the country side in relative ease.
[ obvious exits: N E S W ]
Zone: Thin Woodlands
There are some tracks of a ridden mount leaving east. >>
There are some tracks of an animal leaving north. ^^
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Winded >
n
Well-worn Path
[ obvious exits: N E S W ]
Zone: Thin Woodlands
There are some tracks of an animal leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
A wild stallion bucks madly, being ridden by you.
A gray mouse is scuttling about here.
A gray mouse is scuttling about here.
A black tree with bloated leaves sprouts from the ground, branches quivering.

e
* R HP:Beaten MV:Winded >
e
Well-worn Path
[ obvious exits: N E S W ]
Zone: Thin Woodlands
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
A wild stallion bucks madly, being ridden by you.

e
* R HP:Beaten MV:Winded > Dark Path
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of A TROLLOC leaving south. vv
A wild stallion bucks madly, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
A twisted tree is here, shaking in the wind.

e
* R HP:Beaten MV:Winded >
Between the Hills
[ obvious exits: E W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Winded > Near the Road
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving west. <<
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.

* R HP:Beaten MV:Winded >
A twisted tree tries to hit you, but you deflect the blow.
A twisted tree joins a twisted tree's fight!
A twisted tree joins a twisted tree's fight!

e
* R HP:Beaten MV:Winded - a twisted tree: Hurt >
No way! You're fighting for your life!

* R HP:Beaten MV:Winded - a twisted tree: Hurt >
l

A twisted tree tries to hit you, but you deflect the blow.
A twisted tree tries to hit you, but you parry successfully.
You scythe a twisted tree's branch into bloody fragments!
A twisted tree tries to hit you, but you deflect the blow.

* R HP:Beaten MV:Winded - a twisted tree: Wounded > Near the Road
Just to the east the north-south road linking Shienar and Tar Valon can be
seen. The hills surrounding the road are covered in scraggly shrubs and
small pine trees - the only thing that grows in these cold climes. High
overhead, a raven is turning lazy circles in the sky.
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving west. <<
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here.
A twisted tree is here, fighting YOU!
A twisted tree is here, fighting YOU!
A twisted tree is here, fighting YOU!

7
* R HP:Beaten MV:Winded - a twisted tree: Wounded >
l
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Winded - a twisted tree: Wounded >
Near the Road
Just to the east the north-south road linking Shienar and Tar Valon can be
seen. The hills surrounding the road are covered in scraggly shrubs and
small pine trees - the only thing that grows in these cold climes. High
overhead, a raven is turning lazy circles in the sky.
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving west. <<
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here.
A twisted tree is here, fighting YOU!
A twisted tree is here, fighting YOU!
A twisted tree is here, fighting YOU!

* R HP:Beaten MV:Winded - a twisted tree: Wounded >
l
Near the Road
Just to the east the north-south road linking Shienar and Tar Valon can be
seen. The hills surrounding the road are covered in scraggly shrubs and
small pine trees - the only thing that grows in these cold climes. High
overhead, a raven is turning lazy circles in the sky.
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving west. <<
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here.
A twisted tree is here, fighting YOU!
A twisted tree is here, fighting YOU!
A twisted tree is here, fighting YOU!

* R HP:Beaten MV:Winded - a twisted tree: Wounded >
l

A twisted tree tries to hit you, but you parry successfully.
A twisted tree tries to hit you, but you deflect the blow.
You scythe a twisted tree's crown into bloody fragments!
A twisted tree tries to hit you, but you deflect the blow.

* R HP:Beaten MV:Winded - a twisted tree: Wounded >
Near the Road
Just to the east the north-south road linking Shienar and Tar Valon can be
seen. The hills surrounding the road are covered in scraggly shrubs and
small pine trees - the only thing that grows in these cold climes. High
overhead, a raven is turning lazy circles in the sky.
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving west. <<
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here.
A twisted tree is here, fighting YOU!
A twisted tree is here, fighting YOU!
A twisted tree is here, fighting YOU!

* R HP:Beaten MV:Winded - a twisted tree: Wounded >
l
Near the Road
Just to the east the north-south road linking Shienar and Tar Valon can be
seen. The hills surrounding the road are covered in scraggly shrubs and
small pine trees - the only thing that grows in these cold climes. High
overhead, a raven is turning lazy circles in the sky.
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving west. <<
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here.
A twisted tree is here, fighting YOU!
A twisted tree is here, fighting YOU!
A twisted tree is here, fighting YOU!

* R HP:Beaten MV:Winded - a twisted tree: Wounded >
l

A twisted tree tries to hit you, but you parry successfully.
A twisted tree tries to hit you, but you dodge the attack.
You scythe a twisted tree's trunk into bloody fragments!
A twisted tree tries to hit you, but you deflect the blow.

* R HP:Beaten MV:Winded - a twisted tree: Battered > Near the Road
Just to the east the north-south road linking Shienar and Tar Valon can be
seen. The hills surrounding the road are covered in scraggly shrubs and
small pine trees - the only thing that grows in these cold climes. High
overhead, a raven is turning lazy circles in the sky.
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving west. <<
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here.
A twisted tree is here, fighting YOU!
A twisted tree is here, fighting YOU!
A twisted tree is here, fighting YOU!

* R HP:Beaten MV:Winded - a twisted tree: Battered >
l
Near the Road
Just to the east the north-south road linking Shienar and Tar Valon can be
seen. The hills surrounding the road are covered in scraggly shrubs and
small pine trees - the only thing that grows in these cold climes. High
overhead, a raven is turning lazy circles in the sky.
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving west. <<
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here.
A twisted tree is here, fighting YOU!
A twisted tree is here, fighting YOU!
A twisted tree is here, fighting YOU!

* R HP:Beaten MV:Winded - a twisted tree: Battered >
l

A twisted tree tries to hit you, but you parry successfully.
A twisted tree tries to hit you, but you parry successfully.
You scythe a twisted tree's trunk into bloody fragments!
A twisted tree tries to hit you, but you deflect the blow.

* R HP:Beaten MV:Winded - a twisted tree: Battered > Near the Road
Just to the east the north-south road linking Shienar and Tar Valon can be
seen. The hills surrounding the road are covered in scraggly shrubs and
small pine trees - the only thing that grows in these cold climes. High
overhead, a raven is turning lazy circles in the sky.
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving west. <<
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here.
A twisted tree is here, fighting YOU!
A twisted tree is here, fighting YOU!
A twisted tree is here, fighting YOU!

* R HP:Beaten MV:Winded - a twisted tree: Battered >
l
Near the Road
Just to the east the north-south road linking Shienar and Tar Valon can be
seen. The hills surrounding the road are covered in scraggly shrubs and
small pine trees - the only thing that grows in these cold climes. High
overhead, a raven is turning lazy circles in the sky.
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving west. <<
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here.
A twisted tree is here, fighting YOU!
A twisted tree is here, fighting YOU!
A twisted tree is here, fighting YOU!

* R HP:Beaten MV:Winded - a twisted tree: Battered >

A twisted tree tries to hit you, but you dodge the attack.
A twisted tree tries to hit you, but you parry successfully.
You scythe a twisted tree's crown into bloody fragments!
A twisted tree tries to hit you, but you parry successfully.

l
* R HP:Beaten MV:Winded - a twisted tree: Beaten >
Near the Road
Just to the east the north-south road linking Shienar and Tar Valon can be
seen. The hills surrounding the road are covered in scraggly shrubs and
small pine trees - the only thing that grows in these cold climes. High
overhead, a raven is turning lazy circles in the sky.
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving west. <<
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here.
A twisted tree is here, fighting YOU!
A twisted tree is here, fighting YOU!
A twisted tree is here, fighting YOU!

* R HP:Beaten MV:Winded - a twisted tree: Beaten >
l
Near the Road
Just to the east the north-south road linking Shienar and Tar Valon can be
seen. The hills surrounding the road are covered in scraggly shrubs and
small pine trees - the only thing that grows in these cold climes. High
overhead, a raven is turning lazy circles in the sky.
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving west. <<
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here.
A twisted tree is here, fighting YOU!
A twisted tree is here, fighting YOU!
A twisted tree is here, fighting YOU!

* R HP:Beaten MV:Winded - a twisted tree: Beaten >

A twisted tree tries to hit you, but you deflect the blow.
A twisted tree tries to hit you, but you deflect the blow.
You scythe a twisted tree's trunk into bloody fragments!
A twisted tree tries to hit you, but you parry successfully.

l
* R HP:Beaten MV:Winded - a twisted tree: Critical >
Near the Road
Just to the east the north-south road linking Shienar and Tar Valon can be
seen. The hills surrounding the road are covered in scraggly shrubs and
small pine trees - the only thing that grows in these cold climes. High
overhead, a raven is turning lazy circles in the sky.
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving west. <<
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here.
A twisted tree is here, fighting YOU!
A twisted tree is here, fighting YOU!
A twisted tree is here, fighting YOU!

* R HP:Beaten MV:Winded - a twisted tree: Critical >
l
Near the Road
Just to the east the north-south road linking Shienar and Tar Valon can be
seen. The hills surrounding the road are covered in scraggly shrubs and
small pine trees - the only thing that grows in these cold climes. High
overhead, a raven is turning lazy circles in the sky.
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving west. <<
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here.
A twisted tree is here, fighting YOU!
A twisted tree is here, fighting YOU!
A twisted tree is here, fighting YOU!

* R HP:Beaten MV:Winded - a twisted tree: Critical >

A twisted tree tries to hit you, but you deflect the blow.
A twisted tree tries to hit you, but you parry successfully.
You scythe a twisted tree's roots into bloody fragments!
A twisted tree is dead! R.I.P.
Yet again! Seems like a rerun...
Your blood freezes as you hear a twisted tree's death cry.

e
* R HP:Beaten MV:Winded >
The Long Tar Valon Road
[ obvious exits: E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Winded >
l
The Long Tar Valon Road
The road straightens out for a few more miles. Running south to Tar Valon
and northeasterly towards Fal Dara, it winds and curves through the hills
of Shienar. An inn lies just off the road to the east.
[ obvious exits: E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Winded >

*Gamoto* has arrived from the west.

e
* R HP:Beaten MV:Winded >
Road Before an Inn
[ obvious exits: N S W ]
Zone: Northern Fal Dara Road
Door south: stoutdoor
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving north. ^^
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Winded >
n
Down the Fal Dara Road
[ obvious exits: N S ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving north. ^^
A wild stallion bucks madly, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Beaten MV:Winded > [kill dark]
They aren't here.

*Gamoto* has arrived from the south.

* R HP:Beaten MV:Winded >
[kill dark]
You try to scythe *Gamoto*, but he parries successfully.

* R HP:Beaten MV:Winded - Gamoto: Beaten > *Gamoto* tries to pierce you, but you
deflect the blow.
You try to scythe *Gamoto*, but he parries successfully.
[kill dark]
You do the best you can!

* R HP:Beaten MV:Winded - Gamoto: Beaten >
*Erevos* has arrived from the south.

l
* R HP:Beaten MV:Winded - Gamoto: Beaten >
8
Down the Fal Dara Road
The road leads north and south here through the hills. In the north, it
seems as if the hills get steeper and more barren. Towards the south
larger trees can be seen as the climate begins to get warmer.
[ obvious exits: N S ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving north. ^^
*Erevos* is standing here.
*Gamoto* is here, fighting YOU!
A wild stallion bucks madly, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Beaten MV:Winded - Gamoto: Beaten >
[change mood brave]
Mood changed to: Brave

7
f
* R HP:Beaten MV:Winded - Gamoto: Beaten >

*Erevos* has arrived from the north.

* R HP:Beaten MV:Winded - Gamoto: Beaten > [change mood wimpy]
Mood changed to: Wimpy
*Erevos* tries to blast you, but you parry successfully.

* R HP:Beaten MV:Winded - Gamoto: Beaten > You panic and attempt
to flee!

*Gamoto* pierces your left arm very hard.

You flee head over heels.
On the Long Road
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving south. vv
A wild stallion bucks madly, being ridden by you.

e
* R HP:Beaten MV:Winded >
Path Into the Foothills
[ obvious exits: E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Winded >
l
Path Into the Foothills
Leaving the road behind, the foothills spread out to the east and
south. Occasionally horse droppings can be seen - a reminder of the
vigilance of the Shienaran mounted patrols. The hills will envelop the
unwary, and one never knows what might lie beyond the next rise.
[ obvious exits: E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Winded >


[kill dark]
They aren't here.

* R HP:Beaten MV:Winded > [kill dark]
They aren't here.

*Erevos* has arrived from the west.

* R HP:Beaten MV:Winded > [kill dark]
You scythe *Erevos*'s left leg.

* R HP:Beaten MV:Winded - Erevos: Battered > [kill dark]
You do the best you can!

* R HP:Beaten MV:Winded - Erevos: Battered >
l
Path Into the Foothills
Leaving the road behind, the foothills spread out to the east and
south. Occasionally horse droppings can be seen - a reminder of the
vigilance of the Shienaran mounted patrols. The hills will envelop the
unwary, and one never knows what might lie beyond the next rise.
[ obvious exits: E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
*Erevos* is here, fighting YOU!
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Winded - Erevos: Battered >
f
e
e
You panic and attempt to flee!


*Gamoto* has arrived from the west.

You flee head over heels.
Through the Hills
[ obvious exits: N E S ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
A wild stallion bucks madly, being ridden by you.
A badger is rummaging about, looking for stuff to eat.
An antelope blends into the scenery.
A falcon with long, brown feathers circles in a slow hunting pattern.
Nestled in the Hills
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
A wild stallion bucks madly, being ridden by you.
An antelope blends into the scenery.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Winded > Among the Hills
[ obvious exits: S W ]
Zone: Northern Fal Dara Road
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving west. <<
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Winded >
w
w
Nestled in the Hills
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving east. >>
A wild stallion bucks madly, being ridden by you.
An antelope blends into the scenery.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.


* R HP:Beaten MV:Winded > Through the Hills
[ obvious exits: N E S ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
A wild stallion bucks madly, being ridden by you.
*Erevos* is standing here.
A badger is rummaging about, looking for stuff to eat.
An antelope blends into the scenery.
A falcon with long, brown feathers circles in a slow hunting pattern.
*Erevos* tries to blast you, but you parry successfully.
*Gamoto* has arrived from the north.

* R HP:Beaten MV:Winded - Erevos: Battered >
You barely scythe *Erevos*'s body.
*Erevos* tries to blast you, but you parry successfully.

* R HP:Beaten MV:Winded - Erevos: Battered > [kill dark]
You do the best you can!
You swiftly dodge *Gamoto*'s attempt to pierce you.

* R HP:Beaten MV:Winded - Erevos: Battered >
A badger digs a mouse out of a burrow.
*Gamoto* tries to pierce you, but you parry successfully.

* R HP:Beaten MV:Winded - Erevos: Battered >
f
You panic and attempt to flee!

e

The large wolf has arrived from the south.
The large wolf tries to hit Gamoto, but he parries successfully.
Gamoto swiftly dodges the large wolf's attempt to hit him.
An antelope panics, and attempts to flee!
*Gamoto* tries to pierce you, but you parry successfully.
Your heartbeat calms down more as you feel less panicked.

*Erevos* sends you sprawling with a powerful bash!

Gamoto swiftly dodges the large wolf's attempt to hit him.
*Gamoto* pierces your right foot extremely hard.
You wish that your wounds would stop BLEEDING so much!

*Erevos* tries to blast you, but you parry successfully.

You flee head over heels.
Overlook
[ obvious exits: N E ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A wild stallion bucks madly, being ridden by you.
Westside of a Hill
[ obvious exits: N S W ]
Zone: Northern Fal Dara Road
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A wild stallion bucks madly, being ridden by you.
An antelope blends into the scenery.

* R HP:Beaten MV:Winded >
sc
You have 67(405) hit and 72(165) movement points.
You have scored 105802688 experience points and 211 quest points.
You need 2697312 exp to level and 189 qp to rank.
You have amassed 154 Turn points to date, ranking you Sei'taer Sixth.
This ranks you as Espen the Lieutenant [Ever Victorious Army 5] (Level 50).
You are standing.

n
* R HP:Beaten MV:Winded >
Nestled in the Hills
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving south. vv
A wild stallion bucks madly, being ridden by you.
An antelope blends into the scenery.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Winded >

A sergeant bellows 'The Seanchan Espen has been spotted!'
*Erevos* has arrived from the south.

cc 66
* R HP:Beaten MV:Winded > [kill dark]
You scythe *Erevos*'s body.

* R HP:Beaten MV:Winded - Erevos: Battered >
[change wimpy]
You will now flee if you go below 66 hit points.

* R HP:Beaten MV:Winded - Erevos: Battered >

*Erevos* tries to blast you, but you deflect the blow.
A sergeant pounds Erevos's body.
You scythe *Erevos*'s body.

* R HP:Beaten MV:Winded - Erevos: Battered >

*Erevos* panics, and attempts to flee!

7
* R HP:Beaten MV:Winded - Erevos: Battered >
A sergeant bellows 'Argh! The foul beast Erevos has been spotted!'
A soldier joins a sergeant's fight!
A soldier joins a sergeant's fight!
*Erevos* leaves north. ^^

* R HP:Beaten MV:Winded >
[change mood wimpy]
Mood changed to: Wimpy

a
* R HP:Beaten MV:Winded >
l
[kick erevos]
Kick who?

* R HP:Beaten MV:Winded > Nestled in the Hills
The hills surround you here. Scraggly bushes seem to reach out to snag at
you. Something half-glimpsed slithers into a hole as you approach. It seems
as if the Blight is not so far away after all.
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving south. vv
A wild stallion bucks madly, being ridden by you.
An antelope blends into the scenery.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Winded >
l
Nestled in the Hills
The hills surround you here. Scraggly bushes seem to reach out to snag at
you. Something half-glimpsed slithers into a hole as you approach. It seems
as if the Blight is not so far away after all.
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving south. vv
A wild stallion bucks madly, being ridden by you.
An antelope blends into the scenery.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Winded >
w
* R HP:Beaten MV:Winded > Nestled in the Hills
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving south. vv
A wild stallion bucks madly, being ridden by you.
An antelope blends into the scenery.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

22
* R HP:Beaten MV:Winded >
Through the Hills
[ obvious exits: N E S ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
The corpse of the large wolf is lying here.
A wild stallion bucks madly, being ridden by you.
*Erevos* is standing here.
*Gamoto* is standing here.
A badger is rummaging about, looking for stuff to eat.
An antelope blends into the scenery.
A falcon with long, brown feathers circles in a slow hunting pattern.

bash
* R HP:Beaten MV:Winded > [kill h.dark]
You scythe *Erevos*'s right leg.

* R HP:Beaten MV:Winded - Erevos: Battered > -=+**
*Gamoto* tries to pierce you, but you parry successfully.

7+
f
=
*Gamoto* tries to pierce you, but you parry successfully.
*Erevos* blasts your body very hard.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!

You flee head over heels.
Nestled in the Hills
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
A wild stallion bucks madly, being ridden by you.
A cute brown deer eyes you nervously.
An antelope blends into the scenery.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
[change mood wimpy]
Mood changed to: Wimpy

e
* R HP:Beaten MV:Winded > Among the Hills
[ obvious exits: S W ]
Zone: Northern Fal Dara Road
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving south. vv
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Winded > Alas, you cannot go that way...

* R HP:Beaten MV:Winded >
sc
You have 62(405) hit and 67(165) movement points.
You have scored 105805151 experience points and 211 quest points.
You need 2694849 exp to level and 189 qp to rank.
You have amassed 154 Turn points to date, ranking you Sei'taer Sixth.
This ranks you as Espen the Lieutenant [Ever Victorious Army 5] (Level 50).
You are standing.

* R HP:Beaten MV:Winded >
cc 61
w
[change wimpy]
You will now flee if you go below 61 hit points.


* R HP:Beaten MV:Winded >
Nestled in the Hills
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A wild stallion bucks madly, being ridden by you.
A cute brown deer eyes you nervously.
An antelope blends into the scenery.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Winded > [kill dark]
They aren't here.


* R HP:Beaten MV:Winded >
[kill dark]
They aren't here.


l
* R HP:Beaten MV:Winded >

*Gamoto* has arrived from the west.

* R HP:Beaten MV:Winded > [kill dark]
You try to scythe *Gamoto*, but he deflects the blow.

* R HP:Beaten MV:Winded - Gamoto: Battered > A sergeant bellows 'The Seanchan Espen
has been spotted!'
A sergeant bellows 'Argh! The foul beast Gamoto has been spotted!'
Nestled in the Hills
The hills surround you here. Scraggly bushes seem to reach out to snag at
you. Something half-glimpsed slithers into a hole as you approach. It seems
as if the Blight is not so far away after all.
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
*Gamoto* is here, fighting YOU!
A wild stallion bucks madly, being ridden by you.
A cute brown deer eyes you nervously.
An antelope blends into the scenery.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Winded - Gamoto: Battered >

*Gamoto* tries to pierce you, but you deflect the blow.
An antelope panics, and attempts to flee!
An antelope leaves north. ^^
A sergeant says 'You Gamoto! You will die before your time! '
A sergeant tries to pound Gamoto, but he parries successfully.
You try to scythe *Gamoto*, but he deflects the blow.
*Gamoto* panics, and attempts to flee!

* R HP:Beaten MV:Winded - Gamoto: Battered >
*Erevos* has arrived from the west.

f
* R HP:Beaten MV:Winded - Gamoto: Battered >
*Erevos* tries to blast you, but you deflect the blow.
*Gamoto* leaves east. >>

* R HP:Beaten MV:Winded - Erevos: Battered >
A sergeant bellows 'Argh! The foul beast Erevos has been
spotted!'
A sergeant pounds Erevos's left hand.
You panic and attempt to flee!


You flee head over heels.
Westside of a Hill
[ obvious exits: N S W ]
Zone: Northern Fal Dara Road
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A wild stallion bucks madly, being ridden by you.
An antelope blends into the scenery.

* R HP:Beaten MV:Winded >
n

bash
Nestled in the Hills
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
A wild stallion bucks madly, being ridden by you.
*Erevos* is here, fighting a sergeant.
A cute brown deer eyes you nervously.
A soldier is here, fighting Erevos.
A soldier is here, fighting Erevos.
A sergeant is here, fighting Erevos.

* R HP:Beaten MV:Winded >
[kill dark]
You scythe *Erevos*'s right foot.

* R HP:Beaten MV:Winded - a sergeant: Scratched - Erevos: Battered >
-=+
*Erevos* panics, and attempts to flee!
**
*Erevos* leaves south. vv
*Gamoto* has arrived from the east.
+
A sergeant bellows 'The Seanchan Espen has been spotted!'
A sergeant bellows 'Argh! The foul beast Gamoto has been spotted!'
A sergeant leaves south. vv
A soldier leaves south. vv
A soldier leaves south. vv
=- -=
They're not here anymore!

* R HP:Beaten MV:Winded >
s
Westside of a Hill
[ obvious exits: N S W ]
Zone: Northern Fal Dara Road
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving west. <<
A wild stallion bucks madly, being ridden by you.
An antelope blends into the scenery.

* R HP:Beaten MV:Winded >
s
Base of a Hill
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of an animal leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Winded >
n
w
Westside of a Hill
[ obvious exits: N S W ]
Zone: Northern Fal Dara Road
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
A wild stallion bucks madly, being ridden by you.
An antelope blends into the scenery.
*Gamoto* has arrived from the north.

n
* R HP:Beaten MV:Winded > Overlook
[ obvious exits: N E ]
Zone: Northern Fal Dara Road
There are some tracks of a ridden mount leaving east. >>
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a humanoid leaving north. ^^
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Winded > Through the Hills
[ obvious exits: N E S ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
The corpse of the large wolf is lying here.
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A badger is rummaging about, looking for stuff to eat.
An antelope blends into the scenery.
A falcon with long, brown feathers circles in a slow hunting pattern.

* R HP:Beaten MV:Winded >

Xendar narrates 'I'm pretty sure these level 10 sailor mobs are better trackers than
most fades'

l
* R HP:Beaten MV:Winded >

A sergeant bellows 'The Seanchan Espen has been spotted!'
Through the Hills
The hills are sharp and rocky here and traveling is slower than it
would be on the road. Steep climbs and sudden dropoffs seem to guide
the way. Stunted brush and the occasional group of trees provide excellent
hiding for whatever might lurk just over the next hill.
[ obvious exits: N E S ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
The corpse of the large wolf is lying here.
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A badger is rummaging about, looking for stuff to eat.
An antelope blends into the scenery.
A falcon with long, brown feathers circles in a slow hunting pattern.

* R HP:Beaten MV:Winded >
[kill dark]
They aren't here.

*Gamoto* has arrived from the south.

* R HP:Beaten MV:Winded >
[kill dark]
You try to scythe *Gamoto*, but he parries successfully.

* R HP:Beaten MV:Winded - Gamoto: Battered > [kill dark]
You do the best you can!

* R HP:Beaten MV:Winded - Gamoto: Battered >

bash

A sergeant bellows 'Argh! The foul beast Gamoto has been spotted!'

* R HP:Beaten MV:Winded - Gamoto: Battered >
-=
*Gamoto* panics, and attempts to flee!

+**
*Gamoto* leaves east. >>
+=- -=
They're not here anymore!

* R HP:Beaten MV:Winded >
22
l
Your heartbeat calms down more as you feel less panicked.
[kill h.dark]
They aren't here.


* R HP:Beaten MV:Winded >
Through the Hills
The hills are sharp and rocky here and traveling is slower than it
would be on the road. Steep climbs and sudden dropoffs seem to guide
the way. Stunted brush and the occasional group of trees provide excellent
hiding for whatever might lurk just over the next hill.
[ obvious exits: N E S ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
There are some bloody traces of A TROLLOC leaving north. ^^
The corpse of the large wolf is lying here.
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A badger is rummaging about, looking for stuff to eat.
An antelope blends into the scenery.
A falcon with long, brown feathers circles in a slow hunting pattern.

* R HP:Beaten MV:Winded > Through the Hills
[ obvious exits: N E S ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
There are some bloody traces of A TROLLOC leaving north. ^^
The corpse of the large wolf is lying here.
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A badger is rummaging about, looking for stuff to eat.
An antelope blends into the scenery.
A falcon with long, brown feathers circles in a slow hunting pattern.

* R HP:Beaten MV:Winded >
stat
l
You are a 431 year old male seanchan hunter.
You are carrying 9.1 lbs and wearing 41.6 lbs, very light.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:18 Con:19. Total: 86.
Offensive bonus: 150, Dodging bonus: 113, Parrying bonus: 195. Total Defence: 308
Your mood is: Wimpy. You will flee below: 61 Hit Points
You are wanted by: Andor Tar Valon Illian Tear Maradon Children of Light Red Eagles
Bandar Eban Mayene
Your armor absorbs about 24% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Beaten MV:Winded >
Through the Hills
The hills are sharp and rocky here and traveling is slower than it
would be on the road. Steep climbs and sudden dropoffs seem to guide
the way. Stunted brush and the occasional group of trees provide excellent
hiding for whatever might lurk just over the next hill.
[ obvious exits: N E S ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
There are some bloody traces of A TROLLOC leaving north. ^^
The corpse of the large wolf is lying here.
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A badger is rummaging about, looking for stuff to eat.
An antelope blends into the scenery.
A falcon with long, brown feathers circles in a slow hunting pattern.

* R HP:Beaten MV:Winded >
r
not
You sit down and rest your tired bones.

* R HP:Beaten MV:Winded >
l
You start paying increased attention to your surroundings.
*Gamoto* has arrived from the east.

* R HP:Beaten MV:Winded >
A sergeant bellows 'Argh! The foul beast Gamoto has been spotted!'

* R HP:Beaten MV:Winded > Through the Hills
The hills are sharp and rocky here and traveling is slower than it
would be on the road. Steep climbs and sudden dropoffs seem to guide
the way. Stunted brush and the occasional group of trees provide excellent
hiding for whatever might lurk just over the next hill.
[ obvious exits: N E S ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
There are some bloody traces of A TROLLOC leaving north. ^^
The corpse of the large wolf is lying here.
*Gamoto* is standing here.
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A badger is rummaging about, looking for stuff to eat.
An antelope blends into the scenery.
A falcon with long, brown feathers circles in a slow hunting pattern.

* R HP:Beaten MV:Winded >
st
l
You stop resting, and stand up.

* R HP:Beaten MV:Winded >
Through the Hills
The hills are sharp and rocky here and traveling is slower than it
would be on the road. Steep climbs and sudden dropoffs seem to guide
the way. Stunted brush and the occasional group of trees provide excellent
hiding for whatever might lurk just over the next hill.
[ obvious exits: N E S ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
There are some bloody traces of A TROLLOC leaving north. ^^
The corpse of the large wolf is lying here.
*Gamoto* is standing here.
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A badger is rummaging about, looking for stuff to eat.
An antelope blends into the scenery.
A falcon with long, brown feathers circles in a slow hunting pattern.

* R HP:Beaten MV:Winded >
22
[kill h.dark]
You try to scythe *Gamoto*, but he parries successfully.

* R HP:Beaten MV:Winded - Gamoto: Battered >

*Gamoto* tries to pierce you, but you parry successfully.
A sergeant says 'You Gamoto! You will die before your time! '
A sergeant tries to pound Gamoto, but he deflects the blow.
You try to scythe *Gamoto*, but he parries successfully.

* R HP:Beaten MV:Winded - Gamoto: Battered >
8

A soldier joins a sergeant's fight!
A soldier joins a sergeant's fight!


bash
* R HP:Beaten MV:Winded - Gamoto: Battered >
[change mood brave]
Mood changed to: Brave
*Gamoto* panics, and attempts to flee!

* R HP:Beaten MV:Winded - Gamoto: Battered >
-
*Gamoto* leaves north. ^^
=+*
*+=- -=
They're not here anymore!

* R HP:Beaten MV:Winded >
l
Through the Hills
The hills are sharp and rocky here and traveling is slower than it
would be on the road. Steep climbs and sudden dropoffs seem to guide
the way. Stunted brush and the occasional group of trees provide excellent
hiding for whatever might lurk just over the next hill.
[ obvious exits: N E S ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
There are some bloody traces of A TROLLOC leaving north. ^^
The corpse of the large wolf is lying here.
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A badger is rummaging about, looking for stuff to eat.
An antelope blends into the scenery.
A falcon with long, brown feathers circles in a slow hunting pattern.

* R HP:Beaten MV:Winded >
l
Through the Hills
The hills are sharp and rocky here and traveling is slower than it
would be on the road. Steep climbs and sudden dropoffs seem to guide
the way. Stunted brush and the occasional group of trees provide excellent
hiding for whatever might lurk just over the next hill.
[ obvious exits: N E S ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
There are some bloody traces of A TROLLOC leaving north. ^^
The corpse of the large wolf is lying here.
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A badger is rummaging about, looking for stuff to eat.
An antelope blends into the scenery.
A falcon with long, brown feathers circles in a slow hunting pattern.

* R HP:Beaten MV:Winded >
l
Through the Hills
The hills are sharp and rocky here and traveling is slower than it
would be on the road. Steep climbs and sudden dropoffs seem to guide
the way. Stunted brush and the occasional group of trees provide excellent
hiding for whatever might lurk just over the next hill.
[ obvious exits: N E S ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
There are some bloody traces of A TROLLOC leaving north. ^^
The corpse of the large wolf is lying here.
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A badger is rummaging about, looking for stuff to eat.
An antelope blends into the scenery.
A falcon with long, brown feathers circles in a slow hunting pattern.

* R HP:Beaten MV:Winded >
l
Through the Hills
The hills are sharp and rocky here and traveling is slower than it
would be on the road. Steep climbs and sudden dropoffs seem to guide
the way. Stunted brush and the occasional group of trees provide excellent
hiding for whatever might lurk just over the next hill.
[ obvious exits: N E S ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
There are some bloody traces of A TROLLOC leaving north. ^^
The corpse of the large wolf is lying here.
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A badger is rummaging about, looking for stuff to eat.
An antelope blends into the scenery.
A falcon with long, brown feathers circles in a slow hunting pattern.

* R HP:Beaten MV:Winded >
stat
l

*Gamoto* has arrived from the north.

* R HP:Beaten MV:Winded > You are a 431 year old male seanchan hunter.
You are carrying 9.1 lbs and wearing 41.6 lbs, very light.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:18 Con:19. Total: 86.
Offensive bonus: 172, Dodging bonus: 113, Parrying bonus: 158. Total Defence: 271
Your mood is: Brave. You will flee below: 61 Hit Points
You are wanted by: Andor Tar Valon Illian Tear Maradon Children of Light Red Eagles
Bandar Eban Mayene
Your armor absorbs about 24% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Beaten MV:Winded > A sergeant bellows 'Argh! The foul beast Gamoto has been
spotted!'
A badger tunnels through the soil.
A sergeant says 'You Gamoto! You will die before your time! '
A sergeant tries to pound Gamoto, but he deflects the blow.
Through the Hills
The hills are sharp and rocky here and traveling is slower than it
would be on the road. Steep climbs and sudden dropoffs seem to guide
the way. Stunted brush and the occasional group of trees provide excellent
hiding for whatever might lurk just over the next hill.
[ obvious exits: N E S ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
There are some bloody traces of A TROLLOC leaving north. ^^
The corpse of the large wolf is lying here.
*Gamoto* is here, fighting a sergeant.
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A sergeant is here, fighting Gamoto.
A badger is rummaging about, looking for stuff to eat.
An antelope blends into the scenery.
A falcon with long, brown feathers circles in a slow hunting pattern.

* R HP:Beaten MV:Winded >
l

*Gamoto* tries to pierce a sergeant, but he parries successfully.
A soldier joins a sergeant's fight!
A soldier joins a sergeant's fight!
An antelope panics, and attempts to flee!
An antelope leaves east. >>
A sergeant tries to pound Gamoto, but he parries successfully.

* R HP:Beaten MV:Winded > Through the Hills
The hills are sharp and rocky here and traveling is slower than it
would be on the road. Steep climbs and sudden dropoffs seem to guide
the way. Stunted brush and the occasional group of trees provide excellent
hiding for whatever might lurk just over the next hill.
[ obvious exits: N E S ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
There are some bloody traces of A TROLLOC leaving north. ^^
The corpse of the large wolf is lying here.
*Gamoto* is here, fighting a sergeant.
A wild stallion bucks madly, being ridden by you.
A soldier is here, fighting Gamoto.
A soldier is here, fighting Gamoto.
A sergeant is here, fighting Gamoto.
A badger is rummaging about, looking for stuff to eat.
A falcon with long, brown feathers circles in a slow hunting pattern.

* R HP:Beaten MV:Winded >
*Gamoto* tries to pierce a sergeant, but he deflects the blow.

l
* R HP:Beaten MV:Winded >
*Gamoto* panics, and attempts to flee!


* R HP:Beaten MV:Winded >
Through the Hills
The hills are sharp and rocky here and traveling is slower than it
would be on the road. Steep climbs and sudden dropoffs seem to guide
the way. Stunted brush and the occasional group of trees provide excellent
hiding for whatever might lurk just over the next hill.
[ obvious exits: N E S ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
There are some bloody traces of A TROLLOC leaving north. ^^
The corpse of the large wolf is lying here.
*Gamoto* is here, fighting a sergeant.
A wild stallion bucks madly, being ridden by you.
A soldier is here, fighting Gamoto.
A soldier is here, fighting Gamoto.
A sergeant is here, fighting Gamoto.
A badger is rummaging about, looking for stuff to eat.
A falcon with long, brown feathers circles in a slow hunting pattern.

* R HP:Beaten MV:Winded >
[kill dark]
You try to scythe *Gamoto*, but he deflects the blow.

* R HP:Beaten MV:Winded - a sergeant: Scratched - Gamoto: Battered >
*Gamoto* leaves east. >>

l
* R HP:Beaten MV:Winded >
Through the Hills
The hills are sharp and rocky here and traveling is slower than it
would be on the road. Steep climbs and sudden dropoffs seem to guide
the way. Stunted brush and the occasional group of trees provide excellent
hiding for whatever might lurk just over the next hill.
[ obvious exits: N E S ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
There are some tracks of A TROLLOC leaving east. >>
The corpse of the large wolf is lying here.
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A badger is rummaging about, looking for stuff to eat.
A falcon with long, brown feathers circles in a slow hunting pattern.

* R HP:Beaten MV:Winded >
A sergeant leaves east. >>
A soldier leaves east. >>
A soldier leaves east. >>

* R HP:Beaten MV:Winded >
l
e
Through the Hills
The hills are sharp and rocky here and traveling is slower than it
would be on the road. Steep climbs and sudden dropoffs seem to guide
the way. Stunted brush and the occasional group of trees provide excellent
hiding for whatever might lurk just over the next hill.
[ obvious exits: N E S ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
There are some tracks of A TROLLOC leaving east. >>
The corpse of the large wolf is lying here.
A wild stallion bucks madly, being ridden by you.
A badger is rummaging about, looking for stuff to eat.
A falcon with long, brown feathers circles in a slow hunting pattern.

* R HP:Beaten MV:Winded > Nestled in the Hills
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A sergeant is here, fighting Gamoto.
*Gamoto* is standing here.
An antelope blends into the scenery.
A cute brown deer eyes you nervously.

* R HP:Beaten MV:Winded >
*Gamoto* leaves south. vv

* R HP:Beaten MV:Winded >

A sergeant leaves south. vv
A soldier leaves south. vv
A soldier leaves south. vv
[kill dark]
They aren't here.


* R HP:Beaten MV:Winded >
[kill dark]
They aren't here.


s
* R HP:Beaten MV:Winded >
[kill dark]
They aren't here.


* R HP:Beaten MV:Winded >
Westside of a Hill
[ obvious exits: N S W ]
Zone: Northern Fal Dara Road
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A sergeant is here, fighting Gamoto.
You sense a hidden life form in the area...
An antelope blends into the scenery.
*Gamoto* leaves north. ^^

* R HP:Beaten MV:Winded > A sergeant leaves north. ^^
A soldier leaves north. ^^
A soldier leaves north. ^^
Base of a Hill
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of an animal leaving south. vv
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Winded >
n
n
Westside of a Hill
[ obvious exits: N S W ]
Zone: Northern Fal Dara Road
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A wild stallion bucks madly, being ridden by you.
An antelope blends into the scenery.

* R HP:Beaten MV:Winded >
Nestled in the Hills
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A sergeant is here, fighting Gamoto.
You sense a hidden life form in the area...
An antelope blends into the scenery.
A cute brown deer eyes you nervously.

* R HP:Beaten MV:Winded >
22

bash
[kill h.dark]
You scythe *Gamoto*'s body hard.
*Gamoto* panics, and attempts to flee!

* R HP:Beaten MV:Winded - a sergeant: Scratched - Gamoto: Battered >
A sergeant bellows 'The Seanchan Espen has been spotted!'
-=
A sergeant pounds Gamoto's body hard.
A soldier joins a sergeant's fight!
A soldier joins a sergeant's fight!
+*
*Gamoto* leaves east. >>
*+=
A sergeant leaves east. >>
A soldier leaves east. >>
A soldier leaves east. >>
- -=
They're not here anymore!

e
* R HP:Beaten MV:Winded >
Among the Hills
[ obvious exits: S W ]
Zone: Northern Fal Dara Road
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of A TROLLOC leaving south. vv
A wild stallion bucks madly, being ridden by you.
A soldier is here, fighting Gamoto.
A soldier is here, fighting Gamoto.
A sergeant is here, fighting Gamoto.
*Gamoto* is here, fighting a sergeant.

22
* R HP:Beaten MV:Winded >
[kill h.dark]
You scythe *Gamoto*'s left foot very hard.

* R HP:Beaten MV:Winded - a sergeant: Scratched - Gamoto: Beaten >

bash

A sergeant bellows 'The Seanchan Espen has been spotted!'
*Gamoto* panics, and attempts to flee!

* R HP:Beaten MV:Winded - a sergeant: Scratched - Gamoto: Beaten >
-=+
A soldier tries to scythe Gamoto, but he deflects the blow.
Gamoto swiftly dodges a soldier's attempt to scythe him.
A sergeant tries to pound Gamoto, but he deflects the blow.
*

*Gamoto* leaves west. <<
*
w+=
22

bash
-Cancelled.
Nestled in the Hills
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving east. >>
A wild stallion bucks madly, being ridden by you.
An antelope blends into the scenery.
An antelope blends into the scenery.
A cute brown deer eyes you nervously.

* R HP:Beaten MV:Winded > [kill h.dark]
They aren't here.


* R HP:Beaten MV:Winded > Bash who?

w
* R HP:Beaten MV:Winded > Bash who?

* R HP:Beaten MV:Winded >
w
Through the Hills
[ obvious exits: N E S ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
The corpse of the large wolf is lying here.
A wild stallion bucks madly, being ridden by you.
A badger is rummaging about, looking for stuff to eat.
A falcon with long, brown feathers circles in a slow hunting pattern.

* R HP:Beaten MV:Winded >
Alas, you cannot go that way...

* R HP:Beaten MV:Winded >
n
22
Path Into the Foothills
[ obvious exits: E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Winded >
[kill h.dark]
They aren't here.


l
* R HP:Beaten MV:Winded >
[kill h.dark]
They aren't here.


* R HP:Beaten MV:Winded >
w
Path Into the Foothills
Leaving the road behind, the foothills spread out to the east and
south. Occasionally horse droppings can be seen - a reminder of the
vigilance of the Shienaran mounted patrols. The hills will envelop the
unwary, and one never knows what might lie beyond the next rise.
[ obvious exits: E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
A wild stallion bucks madly, being ridden by you.

e
* R HP:Beaten MV:Winded > Path Into the Foothills
[ obvious exits: E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Winded > On the Long Road
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
A wild stallion bucks madly, being ridden by you.
*Erevos* is standing here.

* R HP:Beaten MV:Winded > Path Into the Foothills
[ obvious exits: E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Winded >
w
bash
On the Long Road
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
A wild stallion bucks madly, being ridden by you.
*Gamoto* is standing here.
*Erevos* is standing here.

* R HP:Beaten MV:Winded >
[kill dark]
You try to scythe *Gamoto*, but he parries successfully.

* R HP:Beaten MV:Winded - Gamoto: Beaten >
f -
e
e=+
*Erevos* tries to blast you, but you parry successfully.

Cancelled.
You panic and attempt to flee!

You flee head over heels.
Path Into the Foothills
[ obvious exits: E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
A wild stallion bucks madly, being ridden by you.
On a Steep Hill
[ obvious exits: S W ]
Zone: Northern Fal Dara Road
There are some tracks of a ridden mount leaving west. <<
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving south. vv
A wild stallion bucks madly, being ridden by you.
An antelope blends into the scenery.

* R HP:Beaten MV:Winded > Alas, you cannot go that way...

* R HP:Beaten MV:Winded >
s
Nestled in the Hills
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving east. >>
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
An antelope blends into the scenery.
An antelope blends into the scenery.

* R HP:Beaten MV:Winded >

A sergeant bellows 'The Seanchan Espen has been spotted!'

* R HP:Beaten MV:Winded >
Tic in 7 seconds!
l
Nestled in the Hills
The hills surround you here. Scraggly bushes seem to reach out to snag at
you. Something half-glimpsed slithers into a hole as you approach. It seems
as if the Blight is not so far away after all.
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving east. >>
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
An antelope blends into the scenery.
An antelope blends into the scenery.

* R HP:Beaten MV:Winded >
r
not
You sit down and rest your tired bones.

l
* R HP:Beaten MV:Winded >
You start paying increased attention to your surroundings.

* R HP:Beaten MV:Winded > Nestled in the Hills
The hills surround you here. Scraggly bushes seem to reach out to snag at
you. Something half-glimpsed slithers into a hole as you approach. It seems
as if the Blight is not so far away after all.
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving east. >>
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
An antelope blends into the scenery.
An antelope blends into the scenery.

* R HP:Beaten MV:Winded >
l
Nestled in the Hills
The hills surround you here. Scraggly bushes seem to reach out to snag at
you. Something half-glimpsed slithers into a hole as you approach. It seems
as if the Blight is not so far away after all.
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving east. >>
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
An antelope blends into the scenery.
An antelope blends into the scenery.

* R HP:Beaten MV:Winded >
l
Nestled in the Hills
The hills surround you here. Scraggly bushes seem to reach out to snag at
you. Something half-glimpsed slithers into a hole as you approach. It seems
as if the Blight is not so far away after all.
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving east. >>
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
An antelope blends into the scenery.
An antelope blends into the scenery.

* R HP:Beaten MV:Winded >
l
Nestled in the Hills
The hills surround you here. Scraggly bushes seem to reach out to snag at
you. Something half-glimpsed slithers into a hole as you approach. It seems
as if the Blight is not so far away after all.
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving east. >>
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
An antelope blends into the scenery.
An antelope blends into the scenery.

who
* R HP:Beaten MV:Winded >
l
Players
There is/are: 13 player(s) on LS and 4 player(s) on DS as of the last site update.
-------
6 Espen the Lieutenant [Ever Victorious Army]
Kibera of Three Rivers WANTED
Jarad of Illian (Idle)
Xendar of Rampore
Aegis of the Borderlands
Thaco of Two Rivers
Lairon of Two Rivers (Idle) WANTED
Selfine of the Borderlands
Yves of Arafel
Tuck of Illian
Szet of Illian
Sajin of Arafel
Osharus of Illian

13 players displayed.

* R HP:Beaten MV:Winded > Nestled in the Hills
The hills surround you here. Scraggly bushes seem to reach out to snag at
you. Something half-glimpsed slithers into a hole as you approach. It seems
as if the Blight is not so far away after all.
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving east. >>
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
An antelope blends into the scenery.
An antelope blends into the scenery.
*Gamoto* has arrived from the north.

* R HP:Beaten MV:Winded >

*Gamoto* leaves west. <<

st
* R HP:Beaten MV:Winded >
You stop resting, and stand up.

l
* R HP:Beaten MV:Winded >
Nestled in the Hills
The hills surround you here. Scraggly bushes seem to reach out to snag at
you. Something half-glimpsed slithers into a hole as you approach. It seems
as if the Blight is not so far away after all.
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving east. >>
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
An antelope blends into the scenery.
An antelope blends into the scenery.

* R HP:Beaten MV:Winded >
*Gamoto* has arrived from the west.

* R HP:Beaten MV:Winded >
l
Nestled in the Hills
The hills surround you here. Scraggly bushes seem to reach out to snag at
you. Something half-glimpsed slithers into a hole as you approach. It seems
as if the Blight is not so far away after all.
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving east. >>
You sense a hidden life form in the area...
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
An antelope blends into the scenery.
An antelope blends into the scenery.

8
* R HP:Beaten MV:Winded >
l

A sergeant bellows 'Argh! The foul beast Gamoto has been spotted!'

* R HP:Beaten MV:Winded > [change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Winded > Nestled in the Hills
The hills surround you here. Scraggly bushes seem to reach out to snag at
you. Something half-glimpsed slithers into a hole as you approach. It seems
as if the Blight is not so far away after all.
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving east. >>
You sense a hidden life form in the area...
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
An antelope blends into the scenery.
An antelope blends into the scenery.

* R HP:Beaten MV:Winded >
22
[kill h.dark]
You try to scythe *Gamoto*, but he deflects the blow.


bash
* R HP:Beaten MV:Winded - Gamoto: Battered >
-=
*Gamoto* panics, and attempts to flee!
+**+
*Gamoto* leaves east. >>
=
- -
l=
They're not here anymore!

* R HP:Beaten MV:Winded >
Nestled in the Hills
The hills surround you here. Scraggly bushes seem to reach out to snag at
you. Something half-glimpsed slithers into a hole as you approach. It seems
as if the Blight is not so far away after all.
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving east. >>
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
An antelope blends into the scenery.
An antelope blends into the scenery.

* R HP:Beaten MV:Winded >
[kill dark]
You try to scythe *Gamoto*, but he deflects the blow.

* R HP:Beaten MV:Winded - Gamoto: Battered > [kill dark]
You do the best you can!

* R HP:Beaten MV:Winded - Gamoto: Battered >
A sergeant bellows 'Argh! The foul beast Gamoto has been spotted!'
*Gamoto* tries to pierce you, but you deflect the blow.
l
* R HP:Beaten MV:Winded - Gamoto: Battered >

*Gamoto* tries to pierce you, but you deflect the blow.
A sergeant says 'You Gamoto! You will die before your time! '
A sergeant tries to pound Gamoto, but he deflects the blow.
You scythe *Gamoto*'s body hard.

* R HP:Beaten MV:Winded - Gamoto: Beaten > Nestled in the Hills
The hills surround you here. Scraggly bushes seem to reach out to snag at
you. Something half-glimpsed slithers into a hole as you approach. It seems
as if the Blight is not so far away after all.
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving east. >>
*Gamoto* is here, fighting YOU!
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A sergeant is here, fighting Gamoto.
An antelope blends into the scenery.
An antelope blends into the scenery.

bash
* R HP:Beaten MV:Winded - Gamoto: Beaten >
*Gamoto* panics, and attempts to flee!

* R HP:Beaten MV:Winded - Gamoto: Beaten >
-=+
A soldier joins a sergeant's fight!
A soldier joins a sergeant's fight!
*
*Gamoto* leaves south. vv
*+=- -=
They're not here anymore!

* R HP:Beaten MV:Winded >
s
Westside of a Hill
[ obvious exits: N S W ]
Zone: Northern Fal Dara Road
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A wild stallion bucks madly, being ridden by you.
*Gamoto* is standing here.

* R HP:Beaten MV:Winded >
22

*Gamoto* leaves west. <<

bash
* R HP:Beaten MV:Winded > [kill h.dark]
They aren't here.

* R HP:Beaten MV:Winded > Bash who?

w
* R HP:Beaten MV:Winded >
w
Bash who?

* R HP:Beaten MV:Winded > Overlook
[ obvious exits: N E ]
Zone: Northern Fal Dara Road
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a humanoid leaving north. ^^
There are some tracks of a humanoid leaving north. ^^
A wild stallion bucks madly, being ridden by you.
*Gamoto* is standing here.

* R HP:Beaten MV:Winded > Alas, you cannot go that way...

n
n
* R HP:Beaten MV:Winded >
Through the Hills
[ obvious exits: N E S ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving north. ^^
The corpse of the large wolf is lying here.
A wild stallion bucks madly, being ridden by you.
A cute brown deer eyes you nervously.
A badger is rummaging about, looking for stuff to eat.
A falcon with long, brown feathers circles in a slow hunting pattern.

s
s
* R HP:Beaten MV:Winded > Path Into the Foothills
[ obvious exits: E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
A wild stallion bucks madly, being ridden by you.

22
* R HP:Beaten MV:Winded > Through the Hills
[ obvious exits: N E S ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
The corpse of the large wolf is lying here.
A wild stallion bucks madly, being ridden by you.
A cute brown deer eyes you nervously.
A badger is rummaging about, looking for stuff to eat.
A falcon with long, brown feathers circles in a slow hunting pattern.


bash
* R HP:Beaten MV:Winded > Overlook
[ obvious exits: N E ]
Zone: Northern Fal Dara Road
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a humanoid leaving north. ^^
A wild stallion bucks madly, being ridden by you.
*Gamoto* is standing here.

* R HP:Beaten MV:Winded > [kill h.dark]
You try to scythe *Gamoto*, but he parries successfully.

* R HP:Beaten MV:Winded - Gamoto: Beaten >
-=+**+=
*Gamoto* tries to pierce you, but you deflect the blow.
-
-=
As *Gamoto* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Winded - Gamoto: Battered >

*Gamoto* tries to pierce you, but you deflect the blow.


bash
* R HP:Beaten MV:Winded - Gamoto: Battered >

*Gamoto* tries to pierce you, but you deflect the blow.

* R HP:Beaten MV:Winded - Gamoto: Battered >
-=+**+
*Gamoto* tries to pierce you, but you parry successfully.
=-
-=
As *Gamoto* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Winded >

*Gamoto* tries to pierce you, but you deflect the blow.

* R HP:Beaten MV:Winded - Gamoto: Battered >

*Gamoto* tries to pierce you, but you deflect the blow.


bash
* R HP:Beaten MV:Winded - Gamoto: Battered >
-=+**
*Gamoto* tries to pierce you, but you parry successfully.
+=- -
=
As *Gamoto* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Winded - Gamoto: Battered >

bash

*Gamoto* tries to pierce you, but you deflect the blow.

* R HP:Beaten MV:Winded - Gamoto: Battered >

*Gamoto* tries to pierce you, but you parry successfully.

* R HP:Beaten MV:Winded - Gamoto: Battered >
-=+*
*Gamoto* tries to pierce you, but you deflect the blow.
*+=-
*Gamoto* tries to pierce you, but you parry successfully.

-=
As *Gamoto* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Winded >

*Gamoto* tries to pierce you, but you deflect the blow.

st
* R HP:Beaten MV:Winded - Gamoto: Battered >
Tic in 7 seconds!
whe

8
* R HP:Beaten MV:Winded - Gamoto: Battered >
Players in your Zone
--------------------
Espen - Overlook


bash
* R HP:Beaten MV:Winded - Gamoto: Battered > [change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Winded - Gamoto: Battered >
*Gamoto* tries to pierce you, but you deflect the blow.
-=+*
*Gamoto* panics, and attempts to flee!
*+=-
-=
You try to scythe *Gamoto*, but he deflects the blow.
As *Gamoto* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Winded >
kick

*Gamoto* leaves east. >>

* R HP:Beaten MV:Winded >
st
22
l

bash
Maybe you should get on your feet first?

* R HP:Battered MV:Winded >
You stand up.
*Gamoto* has arrived from the east.

* R HP:Battered MV:Winded > [kill h.dark]
You try to scythe *Gamoto*, but he deflects the blow.

* R HP:Battered MV:Winded - Gamoto: Battered > Overlook
[ obvious exits: N E ]
Zone: Northern Fal Dara Road
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a humanoid leaving north. ^^
*Gamoto* is here, fighting YOU!
A wild stallion bucks madly, being ridden by you.

* R HP:Battered MV:Winded - Gamoto: Battered > -=+
*Erevos* has arrived from the north.
**+
*Gamoto* tries to pierce you, but you deflect the blow.
*Gamoto* tries to pierce you, but you deflect the blow.
*Erevos* tries to blast you, but you deflect the blow.
=- -=
Your bash at *Gamoto* sends him sprawling!


* R HP:Battered MV:Winded - Gamoto: Battered >
7
f
You scythe *Gamoto*'s body extremely hard.
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Battered MV:Winded - Gamoto: Beaten > You panic and
attempt to flee!

You flee head over heels.
Through the Hills
[ obvious exits: N E S ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
The corpse of the large wolf is lying here.
A wild stallion bucks madly, being ridden by you.
A badger is rummaging about, looking for stuff to eat.
A falcon with long, brown feathers circles in a slow hunting pattern.

* R HP:Battered MV:Winded >

A badger digs a mouse out of a burrow.

l
* R HP:Battered MV:Winded >
Through the Hills
The hills are sharp and rocky here and traveling is slower than it
would be on the road. Steep climbs and sudden dropoffs seem to guide
the way. Stunted brush and the occasional group of trees provide excellent
hiding for whatever might lurk just over the next hill.
[ obvious exits: N E S ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
The corpse of the large wolf is lying here.
A wild stallion bucks madly, being ridden by you.
A badger is rummaging about, looking for stuff to eat.
A falcon with long, brown feathers circles in a slow hunting pattern.

* R HP:Battered MV:Winded >

*Erevos* has arrived from the south.

s

* R HP:Battered MV:Winded >

bash

*Erevos* tries to blast you, but you deflect the blow.
*Gamoto* has arrived from the south.

* R HP:Battered MV:Winded - Erevos: Battered > No way! You're fighting for your
life!

* R HP:Battered MV:Winded - Erevos: Battered >
[kill dark]
You do the best you can!

f
* R HP:Battered MV:Winded - Erevos: Battered >
e
Cancelled.
You panic and attempt to flee!

You flee head over heels.
Path Into the Foothills
[ obvious exits: E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving west. <<
A wild stallion bucks madly, being ridden by you.
On a Steep Hill
[ obvious exits: S W ]
Zone: Northern Fal Dara Road
There are some tracks of a ridden mount leaving south. vv
There are some tracks of an animal leaving south. vv
There are some tracks of a ridden mount leaving south. vv
A wild stallion bucks madly, being ridden by you.
An antelope blends into the scenery.

* R HP:Battered MV:Winded >
l
On a Steep Hill
At the crest of a steep hill, you can see for miles. Far in the north
the towers of Fal Dara can be seen, while in the distant south the hills
start to thin out and become forestland.
[ obvious exits: S W ]
Zone: Northern Fal Dara Road
There are some tracks of a ridden mount leaving south. vv
There are some tracks of an animal leaving south. vv
There are some tracks of a ridden mount leaving south. vv
A wild stallion bucks madly, being ridden by you.
An antelope blends into the scenery.

* R HP:Battered MV:Winded >
s
Nestled in the Hills
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving west. <<
There are some tracks of a ridden mount leaving south. vv
A wild stallion bucks madly, being ridden by you.
A cute brown deer eyes you nervously.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
An antelope blends into the scenery.
An antelope blends into the scenery.

* R HP:Battered MV:Winded >
l

A sergeant bellows 'The Seanchan Espen has been spotted!'

* R HP:Battered MV:Winded >
Nestled in the Hills
The hills surround you here. Scraggly bushes seem to reach out to snag at
you. Something half-glimpsed slithers into a hole as you approach. It seems
as if the Blight is not so far away after all.
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving west. <<
There are some tracks of a ridden mount leaving south. vv
A wild stallion bucks madly, being ridden by you.
A cute brown deer eyes you nervously.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
An antelope blends into the scenery.
An antelope blends into the scenery.

* R HP:Battered MV:Winded >
l
Nestled in the Hills
The hills surround you here. Scraggly bushes seem to reach out to snag at
you. Something half-glimpsed slithers into a hole as you approach. It seems
as if the Blight is not so far away after all.
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving west. <<
There are some tracks of a ridden mount leaving south. vv
A wild stallion bucks madly, being ridden by you.
A cute brown deer eyes you nervously.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
An antelope blends into the scenery.
An antelope blends into the scenery.

* R HP:Battered MV:Winded >
l
Nestled in the Hills
The hills surround you here. Scraggly bushes seem to reach out to snag at
you. Something half-glimpsed slithers into a hole as you approach. It seems
as if the Blight is not so far away after all.
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving west. <<
There are some tracks of a ridden mount leaving south. vv
A wild stallion bucks madly, being ridden by you.
A cute brown deer eyes you nervously.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
An antelope blends into the scenery.
An antelope blends into the scenery.

* R HP:Battered MV:Winded >
l
Nestled in the Hills
The hills surround you here. Scraggly bushes seem to reach out to snag at
you. Something half-glimpsed slithers into a hole as you approach. It seems
as if the Blight is not so far away after all.
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving west. <<
There are some tracks of a ridden mount leaving south. vv
A wild stallion bucks madly, being ridden by you.
A cute brown deer eyes you nervously.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
An antelope blends into the scenery.
An antelope blends into the scenery.

r
* R HP:Battered MV:Winded >
A soldier has arrived from the south.

* R HP:Battered MV:Winded >
not
l
An antelope leaves north. ^^
You sit down and rest your tired bones.

* R HP:Battered MV:Winded > You start paying increased attention to your
surroundings.

* R HP:Battered MV:Winded > Nestled in the Hills
The hills surround you here. Scraggly bushes seem to reach out to snag at
you. Something half-glimpsed slithers into a hole as you approach. It seems
as if the Blight is not so far away after all.
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving west. <<
There are some tracks of a ridden mount leaving south. vv
A tough Shienaran soldier waits here.
A wild stallion bucks madly, being ridden by you.
A cute brown deer eyes you nervously.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
An antelope blends into the scenery.

* R HP:Battered MV:Winded >
l
Nestled in the Hills
The hills surround you here. Scraggly bushes seem to reach out to snag at
you. Something half-glimpsed slithers into a hole as you approach. It seems
as if the Blight is not so far away after all.
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving west. <<
There are some tracks of a ridden mount leaving south. vv
A tough Shienaran soldier waits here.
A wild stallion bucks madly, being ridden by you.
A cute brown deer eyes you nervously.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
An antelope blends into the scenery.

* R HP:Battered MV:Winded >
l
Nestled in the Hills
The hills surround you here. Scraggly bushes seem to reach out to snag at
you. Something half-glimpsed slithers into a hole as you approach. It seems
as if the Blight is not so far away after all.
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving west. <<
There are some tracks of a ridden mount leaving south. vv
A tough Shienaran soldier waits here.
A wild stallion bucks madly, being ridden by you.
A cute brown deer eyes you nervously.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
An antelope blends into the scenery.

l
* R HP:Battered MV:Winded >
A soldier leaves west. <<
Nestled in the Hills
The hills surround you here. Scraggly bushes seem to reach out to snag at
you. Something half-glimpsed slithers into a hole as you approach. It seems
as if the Blight is not so far away after all.
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving west. <<
There are some tracks of a ridden mount leaving south. vv
A wild stallion bucks madly, being ridden by you.
A cute brown deer eyes you nervously.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
An antelope blends into the scenery.

* R HP:Battered MV:Winded >
l
Nestled in the Hills
The hills surround you here. Scraggly bushes seem to reach out to snag at
you. Something half-glimpsed slithers into a hole as you approach. It seems
as if the Blight is not so far away after all.
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving west. <<
There are some tracks of a ridden mount leaving south. vv
A wild stallion bucks madly, being ridden by you.
A cute brown deer eyes you nervously.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
An antelope blends into the scenery.

* R HP:Battered MV:Winded >
st
w
You stop resting, and stand up.


* R HP:Battered MV:Winded >
Through the Hills
[ obvious exits: N E S ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
The corpse of the large wolf is lying here.
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here.
A badger is rummaging about, looking for stuff to eat.
A falcon with long, brown feathers circles in a slow hunting pattern.

* R HP:Battered MV:Winded > [kill dark]
They aren't here.


* R HP:Battered MV:Winded >
[kill dark]
They aren't here.


* R HP:Battered MV:Winded >
[kill dark]
They aren't here.


* R HP:Battered MV:Winded >
n
[kill dark]
They aren't here.



* R HP:Battered MV:Winded >

bash
Path Into the Foothills
[ obvious exits: E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
A wild stallion bucks madly, being ridden by you.
*Erevos* is standing here.
*Gamoto* is standing here.
*Erevos* tries to blast you, but you deflect the blow.

* R HP:Battered MV:Winded - Erevos: Battered > No way! You're fighting for your
life!

* R HP:Battered MV:Winded - Erevos: Battered > [kill dark]
You do the best you can!

* R HP:Battered MV:Winded - Erevos: Battered > -=
*Gamoto* tries to pierce you, but you deflect the blow.
+*
*Gamoto* tries to pierce you, but you deflect the blow.
*+=- -=
Your bash at *Erevos* sends him sprawling!


* R HP:Battered MV:Winded - Erevos: Wounded >
*Gamoto* tries to pierce you, but you deflect the blow.
You scythe *Erevos*'s body hard.

* R HP:Battered MV:Winded - Erevos: Battered >
7

*Gamoto* tries to pierce you, but you parry successfully.

* R HP:Battered MV:Winded - Erevos: Battered > [change mood wimpy]
Mood changed to: Wimpy

* R HP:Battered MV:Winded - Erevos: Battered >

*Gamoto* tries to pierce you, but you parry successfully.
You scythe *Erevos*'s left leg.

* R HP:Battered MV:Winded - Erevos: Battered >

*Gamoto* tries to pierce you, but you deflect the blow.
You scythe *Erevos*'s left leg.

a
* R HP:Battered MV:Winded - Erevos: Battered >
[kick erevos]
Your kick hits *Erevos* in the solar plexus!

* R HP:Battered MV:Winded - Erevos: Battered >
f

*Erevos* makes a nice balletstep which plants a foot a mile above your head.

* R HP:Battered MV:Winded - Erevos: Battered >
*Gamoto* tries to pierce you, but you deflect the blow.

* R HP:Battered MV:Winded - Erevos: Battered >
You panic and attempt to flee!


You flee head over heels.
Through the Hills
[ obvious exits: N E S ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
The corpse of the large wolf is lying here.
A wild stallion bucks madly, being ridden by you.
A cute brown deer eyes you nervously.
A tough Shienaran soldier waits here.
A badger is rummaging about, looking for stuff to eat.
A falcon with long, brown feathers circles in a slow hunting pattern.

* R HP:Battered MV:Winded >
l
Through the Hills
The hills are sharp and rocky here and traveling is slower than it
would be on the road. Steep climbs and sudden dropoffs seem to guide
the way. Stunted brush and the occasional group of trees provide excellent
hiding for whatever might lurk just over the next hill.
[ obvious exits: N E S ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
The corpse of the large wolf is lying here.
A wild stallion bucks madly, being ridden by you.
A cute brown deer eyes you nervously.
A tough Shienaran soldier waits here.
A badger is rummaging about, looking for stuff to eat.
A falcon with long, brown feathers circles in a slow hunting pattern.

* R HP:Battered MV:Winded >
l

*Erevos* tries to blast you, but you deflect the blow.

* R HP:Battered MV:Winded - Erevos: Battered > Through the Hills
The hills are sharp and rocky here and traveling is slower than it
would be on the road. Steep climbs and sudden dropoffs seem to guide
the way. Stunted brush and the occasional group of trees provide excellent
hiding for whatever might lurk just over the next hill.
[ obvious exits: N E S ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
The corpse of the large wolf is lying here.
*Erevos* is here, fighting YOU!
A wild stallion bucks madly, being ridden by you.
A cute brown deer eyes you nervously.
A tough Shienaran soldier waits here.
A badger is rummaging about, looking for stuff to eat.
A falcon with long, brown feathers circles in a slow hunting pattern.

* R HP:Battered MV:Winded - Erevos: Battered >
*Gamoto* has arrived from the north.

* R HP:Battered MV:Winded - Erevos: Battered >

*Erevos* panics, and attempts to flee!

f
* R HP:Battered MV:Winded - Erevos: Battered >

*Erevos* leaves south. vv

* R HP:Battered MV:Winded > Nestled in the Hills
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A wild stallion bucks madly, being ridden by you.
An antelope blends into the scenery.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
An antelope blends into the scenery.

* R HP:Battered MV:Winded >

l
[kill dark]
They aren't here.


Tic in 7 seconds!
* R HP:Battered MV:Winded >

A sergeant bellows 'The Seanchan Espen has been spotted!'

* R HP:Battered MV:Winded > Nestled in the Hills
The hills surround you here. Scraggly bushes seem to reach out to snag at
you. Something half-glimpsed slithers into a hole as you approach. It seems
as if the Blight is not so far away after all.
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A wild stallion bucks madly, being ridden by you.
An antelope blends into the scenery.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
An antelope blends into the scenery.

* R HP:Battered MV:Winded > Nestled in the Hills
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A wild stallion bucks madly, being ridden by you.
An antelope blends into the scenery.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
An antelope blends into the scenery.

* R HP:Battered MV:Winded >
l
Nestled in the Hills
The hills surround you here. Scraggly bushes seem to reach out to snag at
you. Something half-glimpsed slithers into a hole as you approach. It seems
as if the Blight is not so far away after all.
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A wild stallion bucks madly, being ridden by you.
An antelope blends into the scenery.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
An antelope blends into the scenery.
*Gamoto* has arrived from the west.

* R HP:Battered MV:Winded >
*Erevos* has arrived from the west.

* R HP:Battered MV:Winded >

A sergeant bellows 'Argh! The foul beast Gamoto has been spotted!'
A sergeant bellows 'Argh! The foul beast Erevos has been spotted!'

22
* R HP:Battered MV:Winded >
[kill h.dark]
You scythe *Erevos*'s body.

l
* R HP:Battered MV:Winded - Erevos: Battered >
Nestled in the Hills
The hills surround you here. Scraggly bushes seem to reach out to snag at
you. Something half-glimpsed slithers into a hole as you approach. It seems
as if the Blight is not so far away after all.
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving west. <<
There are some tracks of a ridden mount leaving west. <<
*Erevos* is here, fighting YOU!
*Gamoto* is standing here.
A wild stallion bucks madly, being ridden by you.
An antelope blends into the scenery.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
An antelope blends into the scenery.

* R HP:Battered MV:Winded - Erevos: Battered >
You scythe *Erevos*'s right arm.
A sergeant says 'You Gamoto! You will die before your time! '
A sergeant tries to pound Gamoto, but he parries successfully.

* R HP:Battered MV:Winded - Erevos: Battered >

*Erevos* panics, and attempts to flee!

* R HP:Battered MV:Winded - Erevos: Battered >

*Erevos* leaves west. <<

* R HP:Battered MV:Winded >
22

bash
*Gamoto* tries to pierce a sergeant, but he parries successfully.
A sergeant tries to pound Gamoto, but he deflects the blow.
[kill h.dark]
You scythe *Gamoto*'s body hard.

* R HP:Battered MV:Winded - a sergeant: Healthy - Gamoto: Beaten >
-=+*
*Gamoto* panics, and attempts to flee!
*+=-
*Gamoto* leaves north. ^^

n
Your heartbeat calms down more as you feel less panicked.
-=
They're not here anymore!

w
* R HP:Battered MV:Winded > On a Steep Hill
[ obvious exits: S W ]
Zone: Northern Fal Dara Road
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of an animal leaving south. vv
A wild stallion bucks madly, being ridden by you.
*Gamoto* is standing here.
An antelope blends into the scenery.


* R HP:Battered MV:Winded > [kill dark]
You try to scythe *Gamoto*, but he deflects the blow.

* R HP:Battered MV:Winded - Gamoto: Battered >
No way! You're fighting for your life!

* R HP:Battered MV:Winded - Gamoto: Battered > [kill dark]
You do the best you can!


bash
* R HP:Battered MV:Winded - Gamoto: Battered >

*Gamoto* tries to pierce you, but you deflect the blow.
-=
*Gamoto* tries to pierce you, but you deflect the blow.
An antelope panics, and attempts to flee!
An antelope leaves south. vv
+**+=
A sergeant has arrived from the south.
A soldier has arrived from the south.
A soldier has arrived from the south.
- -=
Your bash at *Gamoto* sends him sprawling!


* R HP:Battered MV:Winded - Gamoto: Battered >

A sergeant tries to pound Gamoto, but he deflects the blow.
A soldier joins a sergeant's fight!
A soldier joins a sergeant's fight!
You scythe *Gamoto*'s right leg hard.

* R HP:Battered MV:Winded - Gamoto: Beaten >
ww
[rem shield]
You stop using a silver etched shield.
You grip a wicked knife bladed axe with both hands.

8
* R HP:Battered MV:Winded - Gamoto: Beaten >
[change mood brave]
Mood changed to: Brave

* R HP:Battered MV:Winded - Gamoto: Beaten >

A soldier scythes Gamoto's body hard.
A soldier tries to scythe Gamoto, but he deflects the blow.
A sergeant pounds Gamoto's right arm.
You scythe *Gamoto*'s body very hard.

* R HP:Battered MV:Winded - Gamoto: Beaten >

*Gamoto* panics, and attempts to flee!

* R HP:Battered MV:Winded - Gamoto: Beaten >

Gamoto swiftly dodges a soldier's attempt to scythe him.
A soldier tries to scythe Gamoto, but he parries successfully.
A sergeant pounds Gamoto's head.
You scythe *Gamoto*'s body very hard.

* R HP:Battered MV:Winded - Gamoto: Critical >
*Gamoto* leaves west. <<
*Gamoto* has arrived from the west.

kick
* R HP:Battered MV:Winded >
A sergeant bellows 'Argh! The foul beast Gamoto has been spotted!'
Kick who?
*Gamoto* leaves west. <<


* R HP:Battered MV:Winded >

[kill dark]
They aren't here.


* R HP:Battered MV:Winded >
w
[kill dark]
They aren't here.



* R HP:Battered MV:Winded > [kill dark]
They aren't here.


* R HP:Battered MV:Winded > Path Into the Foothills
[ obvious exits: E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving west. <<
There are some tracks of a ridden mount leaving east. >>
A wild stallion bucks madly, being ridden by you.
*Erevos* is standing here.

* R HP:Battered MV:Winded > On the Long Road
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
A wild stallion bucks madly, being ridden by you.
*Gamoto* is standing here.
*Gamoto* leaves west. <<

ws
* R HP:Battered MV:Winded > [kill dark]
They aren't here.


* R HP:Battered MV:Winded > [kill dark]
They aren't here.


* R HP:Battered MV:Winded >
[wear shield]
You shift a wicked knife bladed axe to one hand.
You strap a silver etched shield on your arm becoming very impressive.

w
* R HP:Battered MV:Winded > [wear shield]
You don't seem to have a shield.


* R HP:Battered MV:Winded > [wear shield]
You don't seem to have a shield.

n

* R HP:Battered MV:Winded > Mouth of the Gorge
[ obvious exits: N E ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving north. ^^
A leather flask, stained dark red, lies forgotten here.
A wild stallion bucks madly, being ridden by you.

w
* R HP:Battered MV:Winded >

[kill dark]
They aren't here.



bash
* R HP:Battered MV:Winded > Tight Turn
[ obvious exits: S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving south. vv
There are some tracks of a ridden mount leaving west. <<
A wild stallion bucks madly, being ridden by you.
*Gamoto* is standing here.
A hound of the shadow smells blood in the air.
A hound of the shadow smells blood in the air.
A hound of the shadow smells blood in the air.

* R HP:Battered MV:Winded > [kill dark]
You try to scythe *Gamoto*, but he deflects the blow.

* R HP:Battered MV:Winded - Gamoto: Critical > No way! You're fighting for your
life!

* R HP:Battered MV:Winded - Gamoto: Critical > [kill dark]
You do the best you can!

* R HP:Battered MV:Winded - Gamoto: Critical > [kill dark]
You do the best you can!

* R HP:Battered MV:Winded - Gamoto: Critical >
*Gamoto* tries to pierce you, but you deflect the blow.
A hound of the shadow tries to hit you, but you deflect the blow.
A hound of the shadow tries to hit you, but you dodge the attack.
You swiftly dodge a hound of the shadow's attempt to hit you.
-
*Gamoto* panics, and attempts to flee!
=+**
*Erevos* has arrived from the south.
+=
*Gamoto* tries to pierce you, but you deflect the blow.
*Erevos* blasts your head extremely hard.
- -=
*Erevos* blasts your right arm extremely hard.
A hound of the shadow tries to hit you, but you deflect the blow.
A hound of the shadow tries to hit you, but you parry successfully.
A hound of the shadow tries to hit you, but you parry successfully.
*Gamoto* tries to pierce you, but you deflect the blow.
You try to scythe *Gamoto*, but he deflects the blow.
Your bash at *Gamoto* sends him sprawling!


* R HP:Beaten MV:Winded - Gamoto: Critical >
kick

A hound of the shadow tries to hit you, but you parry successfully.
You swiftly dodge a hound of the shadow's attempt to hit you.
A hound of the shadow tries to hit you, but you parry successfully.
You scythe *Gamoto*'s body very hard.

* R HP:Beaten MV:Winded - Gamoto: Critical >
Your boots need polishing again -- blood all over...
*Erevos* sends you sprawling with a powerful bash!

* R HP:Beaten MV:Winded - Gamoto: Critical >

*Erevos* blasts your body very hard.
A hound of the shadow tries to hit you, but you deflect the blow.
A hound of the shadow barely tickles your body with her hit.
A hound of the shadow tries to hit you, but you deflect the blow.
*Gamoto* pierces your left foot into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!

7
f

You flee head over heels.
Mouth of the Gorge
[ obvious exits: N E ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving north. ^^
A leather flask, stained dark red, lies forgotten here.
A wild stallion bucks madly, being ridden by you.

e
* R HP:Critical MV:Winded > [change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Winded > On the Long Road
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
A wild stallion bucks madly, being ridden by you.

* R HP:Critical MV:Winded > Path Into the Foothills
[ obvious exits: E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A wild stallion bucks madly, being ridden by you.

* R HP:Critical MV:Winded >
sc
You have 55(405) hit and 69(165) movement points.
You have scored 105828479 experience points and 211 quest points.
You need 2671521 exp to level and 189 qp to rank.
You have amassed 154 Turn points to date, ranking you Sei'taer Sixth.
This ranks you as Espen the Lieutenant [Ever Victorious Army 5] (Level 50).
You are standing.

* R HP:Critical MV:Winded >
ee
[wield throwing]
You don't seem to have a throwing.

* R HP:Beaten MV:Winded >
cc 54
[change wimpy]
You will now flee if you go below 54 hit points.

e
* R HP:Beaten MV:Winded >
On a Steep Hill
[ obvious exits: S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

sc
* R HP:Beaten MV:Winded >
A sergeant bellows 'The Seanchan Espen has been spotted!'
You have 68(405) hit and 68(165) movement points.
You have scored 105828479 experience points and 211 quest points.
You need 2671521 exp to level and 189 qp to rank.
You have amassed 154 Turn points to date, ranking you Sei'taer Sixth.
This ranks you as Espen the Lieutenant [Ever Victorious Army 5] (Level 50).
You are standing.

* R HP:Beaten MV:Winded >
ws
l
[wear shield]
You don't seem to have a shield.

* R HP:Beaten MV:Winded > On a Steep Hill
At the crest of a steep hill, you can see for miles. Far in the north
the towers of Fal Dara can be seen, while in the distant south the hills
start to thin out and become forestland.
[ obvious exits: S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Winded >
l
On a Steep Hill
At the crest of a steep hill, you can see for miles. Far in the north
the towers of Fal Dara can be seen, while in the distant south the hills
start to thin out and become forestland.
[ obvious exits: S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Winded >
l
On a Steep Hill
At the crest of a steep hill, you can see for miles. Far in the north
the towers of Fal Dara can be seen, while in the distant south the hills
start to thin out and become forestland.
[ obvious exits: S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Winded >
l
On a Steep Hill
At the crest of a steep hill, you can see for miles. Far in the north
the towers of Fal Dara can be seen, while in the distant south the hills
start to thin out and become forestland.
[ obvious exits: S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

w
* R HP:Beaten MV:Winded >
Path Into the Foothills
[ obvious exits: E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A wild stallion bucks madly, being ridden by you.

7
* R HP:Beaten MV:Winded >
w

[change mood wimpy]
Mood changed to: Wimpy


bash
* R HP:Beaten MV:Winded >
On the Long Road
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
A wild stallion bucks madly, being ridden by you.
*Erevos* is standing here.
*Gamoto* is standing here.

* R HP:Beaten MV:Winded > [kill dark]
You scythe *Erevos*'s body.

* R HP:Beaten MV:Winded - Erevos: Battered > -=+**+=- -
*Gamoto* says 'ODAN'

=
As *Erevos* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Winded >
*Gamoto* tries to pierce you, but you dodge the attack.

* R HP:Beaten MV:Winded - Gamoto: Critical >
f

*Gamoto* tries to pierce you, but you deflect the blow.
*Erevos* tries to blast you, but you parry successfully.
You dodge a bash from *Erevos* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Winded - Gamoto: Critical >
You panic and attempt to flee!


You flee head over heels.
Mouth of the Gorge
[ obvious exits: N E ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving north. ^^
A leather flask, stained dark red, lies forgotten here.
A wild stallion bucks madly, being ridden by you.
A hound of the shadow smells blood in the air.
A hound of the shadow smells blood in the air.
A hound of the shadow smells blood in the air.

* R HP:Beaten MV:Winded >

The Wheel of Time turns...

* R HP:Beaten MV:Winded >
e
e
On the Long Road
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
A wild stallion bucks madly, being ridden by you.
*Erevos* is standing here.
*Gamoto* is standing here.
*Gamoto* tries to pierce you, but you deflect the blow.

* R HP:Beaten MV:Winded - Gamoto: Critical > No way! You're fighting for your life!

* R HP:Beaten MV:Winded - Gamoto: Critical >
*Erevos* leaves west. <<

f
* R HP:Beaten MV:Winded - Gamoto: Critical >
e
e
You panic and attempt to flee!


*Erevos* has arrived from the west.
*Gamoto* tries to pierce you, but you deflect the blow.
*Erevos* tries to blast you, but you deflect the blow.

*Gamoto* tries to pierce you, but you deflect the blow.

You flee head over heels.
Fal Dara Road
[ obvious exits: E S ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving east. >>
A wild stallion bucks madly, being ridden by you.
Road Around a Hill
[ obvious exits: N W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Winded > Alas, you cannot go that way...

* R HP:Beaten MV:Winded >
l
n
Road Around a Hill
The road veers around a hill, headed west. The towers of Fal Dara can
be seen to the north, jutting above the steep hills. Some of the trees
seen from the road have been split apart by the harsh Shienaran winter.
[ obvious exits: N W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
A wild stallion bucks madly, being ridden by you.

e
Tic in 7 seconds!
* R HP:Beaten MV:Winded >
Southward Bend
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving south. vv
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Winded > Curve in the Road
[ obvious exits: N E W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving north. ^^
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Winded >
r
You sit down and rest your tired bones.

not
* R HP:Beaten MV:Winded >
l
You start paying increased attention to your surroundings.

* R HP:Beaten MV:Winded >
Curve in the Road
Here the road bends to the west and continues towards Fal Dara to the
north. A well-beaten path leads off to the east and up towards the cliffs
that flank the road.
[ obvious exits: N E W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving north. ^^
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Winded >
l
Curve in the Road
Here the road bends to the west and continues towards Fal Dara to the
north. A well-beaten path leads off to the east and up towards the cliffs
that flank the road.
[ obvious exits: N E W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving north. ^^
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Winded >
who

*Erevos* has arrived from the west.

l
* R HP:Beaten MV:Winded >
Players
There is/are: 13 player(s) on LS and 4 player(s) on DS as of the last site update.
-------
Rask of Seandar
~ Siro the Legend of the Dark
6 Espen the Lieutenant [Ever Victorious Army]
Kibera of Three Rivers WANTED
Jarad of Illian (Idle)
Xendar of Rampore
Aegis of the Borderlands
Thaco of Two Rivers
Lairon of Two Rivers WANTED
Selfine of the Borderlands (Idle)
Yves of Arafel
Tuck of Illian
Szet of Illian
Sajin of Arafel
Osharus of Illian

15 players displayed.

* R HP:Beaten MV:Winded >
st
st

Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 61.779 seconds.

Curve in the Road
Here the road bends to the west and continues towards Fal Dara to the
north. A well-beaten path leads off to the east and up towards the cliffs
that flank the road.
[ obvious exits: N E W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving north. ^^
A wild stallion bucks madly, being ridden by you.

e
* R HP:Beaten MV:Winded > You stop resting, and stand up.

* R HP:Beaten MV:Winded > You are already standing.
*Erevos* has arrived from the east.

* R HP:Beaten MV:Winded >
*Erevos* tries to blast you, but you parry successfully.

* R HP:Beaten MV:Winded - Erevos: Battered > No way! You're fighting for your life!

* R HP:Beaten MV:Winded - Erevos: Battered >
f
You panic and attempt to flee!


You scythe *Erevos*'s right leg.
You flee head over heels.
Southward Bend
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving north. ^^
A wild stallion bucks madly, being ridden by you.
*Gamoto* is standing here.

* R HP:Beaten MV:Winded >
*Gamoto* leaves east. >>

* R HP:Beaten MV:Winded >
n
On a Cliff
[ obvious exits: N S ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some bloody traces of A TROLLOC leaving south. vv
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Winded >
l
On a Cliff
The cliff overlooks the road to the east and a quick dash down the south
side would catch travellers at a bend in the road. To the north, Fal Dara
can be seen, its towers jutting high above the city into the sky.
[ obvious exits: N S ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some bloody traces of A TROLLOC leaving south. vv
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Winded >
l
On a Cliff
The cliff overlooks the road to the east and a quick dash down the south
side would catch travellers at a bend in the road. To the north, Fal Dara
can be seen, its towers jutting high above the city into the sky.
[ obvious exits: N S ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some bloody traces of A TROLLOC leaving south. vv
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Winded >
l
On a Cliff
The cliff overlooks the road to the east and a quick dash down the south
side would catch travellers at a bend in the road. To the north, Fal Dara
can be seen, its towers jutting high above the city into the sky.
[ obvious exits: N S ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some bloody traces of A TROLLOC leaving south. vv
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Winded >
l
On a Cliff
The cliff overlooks the road to the east and a quick dash down the south
side would catch travellers at a bend in the road. To the north, Fal Dara
can be seen, its towers jutting high above the city into the sky.
[ obvious exits: N S ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some bloody traces of A TROLLOC leaving south. vv
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Winded >
l
On a Cliff
The cliff overlooks the road to the east and a quick dash down the south
side would catch travellers at a bend in the road. To the north, Fal Dara
can be seen, its towers jutting high above the city into the sky.
[ obvious exits: N S ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some bloody traces of A TROLLOC leaving south. vv
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Winded >
scan
l
Your eyesight is not so keen.

* R HP:Beaten MV:Winded >
On a Cliff
The cliff overlooks the road to the east and a quick dash down the south
side would catch travellers at a bend in the road. To the north, Fal Dara
can be seen, its towers jutting high above the city into the sky.
[ obvious exits: N S ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some bloody traces of A TROLLOC leaving south. vv
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Winded >
l
On a Cliff
The cliff overlooks the road to the east and a quick dash down the south
side would catch travellers at a bend in the road. To the north, Fal Dara
can be seen, its towers jutting high above the city into the sky.
[ obvious exits: N S ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some bloody traces of A TROLLOC leaving south. vv
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Winded >
s
n
n
Southward Bend
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving south. vv
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Winded >
On a Cliff
[ obvious exits: N S ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Winded > Break in the Hills
[ obvious exits: E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving west. <<
A wild stallion bucks madly, being ridden by you.
A Shienaran scout blends into the surroundings here.

e
* R HP:Beaten MV:Winded >
Beginning of a Dusty Road
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving north. ^^
A wild stallion bucks madly, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

s
* R HP:Beaten MV:Winded >
Between Two Cliffs
[ obvious exits: N S ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Winded >
l
Between Two Cliffs
The road follows a wide gully, leading south towards Tar Valon. On both
sides, towering cliffs overlook the road. Shienaran soldiers posted on
the heights could see trouble coming from far off, and have the
strategic advantage as well.
[ obvious exits: N S ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Winded >
l
Between Two Cliffs
The road follows a wide gully, leading south towards Tar Valon. On both
sides, towering cliffs overlook the road. Shienaran soldiers posted on
the heights could see trouble coming from far off, and have the
strategic advantage as well.
[ obvious exits: N S ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Winded >
l
Between Two Cliffs
The road follows a wide gully, leading south towards Tar Valon. On both
sides, towering cliffs overlook the road. Shienaran soldiers posted on
the heights could see trouble coming from far off, and have the
strategic advantage as well.
[ obvious exits: N S ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Winded >
l

Espen
Posts: 47
Joined: Wed May 05, 2021 3:06 am

Re: Forward the Corenne

Post by Espen » Sun Jun 13, 2021 7:43 am

Between Two Cliffs
The road follows a wide gully, leading south towards Tar Valon. On both
sides, towering cliffs overlook the road. Shienaran soldiers posted on
the heights could see trouble coming from far off, and have the
strategic advantage as well.
[ obvious exits: N S ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Winded >
l
r
Between Two Cliffs
The road follows a wide gully, leading south towards Tar Valon. On both
sides, towering cliffs overlook the road. Shienaran soldiers posted on
the heights could see trouble coming from far off, and have the
strategic advantage as well.
[ obvious exits: N S ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Winded > You sit down and rest your tired bones.

not
l
* R HP:Beaten MV:Winded >
You start paying increased attention to your surroundings.

* R HP:Beaten MV:Winded >
Between Two Cliffs
The road follows a wide gully, leading south towards Tar Valon. On both
sides, towering cliffs overlook the road. Shienaran soldiers posted on
the heights could see trouble coming from far off, and have the
strategic advantage as well.
[ obvious exits: N S ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Winded >
l
Between Two Cliffs
The road follows a wide gully, leading south towards Tar Valon. On both
sides, towering cliffs overlook the road. Shienaran soldiers posted on
the heights could see trouble coming from far off, and have the
strategic advantage as well.
[ obvious exits: N S ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Winded >
l
A sergeant bellows 'Argh! The foul beast Gamoto has been spotted!'
Between Two Cliffs
The road follows a wide gully, leading south towards Tar Valon. On both
sides, towering cliffs overlook the road. Shienaran soldiers posted on
the heights could see trouble coming from far off, and have the
strategic advantage as well.
[ obvious exits: N S ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Winded >
l
Between Two Cliffs
The road follows a wide gully, leading south towards Tar Valon. On both
sides, towering cliffs overlook the road. Shienaran soldiers posted on
the heights could see trouble coming from far off, and have the
strategic advantage as well.
[ obvious exits: N S ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Winded >
l
Between Two Cliffs
The road follows a wide gully, leading south towards Tar Valon. On both
sides, towering cliffs overlook the road. Shienaran soldiers posted on
the heights could see trouble coming from far off, and have the
strategic advantage as well.
[ obvious exits: N S ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Winded >
l
Between Two Cliffs
The road follows a wide gully, leading south towards Tar Valon. On both
sides, towering cliffs overlook the road. Shienaran soldiers posted on
the heights could see trouble coming from far off, and have the
strategic advantage as well.
[ obvious exits: N S ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Winded >
st
sc
You stop resting, and stand up.

* R HP:Beaten MV:Winded >
You have 95(405) hit and 69(165) movement points.
You have scored 105826718 experience points and 211 quest points.
You need 2673282 exp to level and 189 qp to rank.
You have amassed 154 Turn points to date, ranking you Sei'taer Sixth.
This ranks you as Espen the Lieutenant [Ever Victorious Army 5] (Level 50).
You are standing.

* R HP:Beaten MV:Winded >
l
Between Two Cliffs
The road follows a wide gully, leading south towards Tar Valon. On both
sides, towering cliffs overlook the road. Shienaran soldiers posted on
the heights could see trouble coming from far off, and have the
strategic advantage as well.
[ obvious exits: N S ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Winded >
cc 94
n
[change wimpy]
You will now flee if you go below 94 hit points.

e
* R HP:Beaten MV:Winded >
Beginning of a Dusty Road
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving north. ^^
A wild stallion bucks madly, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Beaten MV:Winded > Alongside a Road
[ obvious exits: N S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving south. vv
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Winded >
s
s
Atop a Cliff
[ obvious exits: N S ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving south. vv
A wild stallion bucks madly, being ridden by you.

w
* R HP:Beaten MV:Winded > Foot of a Hill
[ obvious exits: N W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving west. <<
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here, riding a dun mare.
*Gamoto* has arrived from the west.

w
* R HP:Beaten MV:Winded >
Curve in the Road
[ obvious exits: N E W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving east. >>
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Winded > Southward Bend
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving south. vv
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Winded >

*Erevos* has arrived from the south.

8
* R HP:Beaten MV:Winded >
[change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Winded >
*Erevos* tries to blast you, but you deflect the blow.


* R HP:Beaten MV:Winded - Erevos: Battered >
[kill dark]
You do the best you can!

7
* R HP:Beaten MV:Winded - Erevos: Battered >
f
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Winded - Erevos: Battered > You panic and
attempt to flee!


You barely scythe *Erevos*'s right foot.
You flee head over heels.
On a Cliff
[ obvious exits: N S ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Winded >
n
e
Break in the Hills
[ obvious exits: E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving west. <<
A wild stallion bucks madly, being ridden by you.
A Shienaran scout blends into the surroundings here.

e
s
* R HP:Beaten MV:Winded >
s
Beginning of a Dusty Road
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving north. ^^
A wild stallion bucks madly, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Beaten MV:Winded > Alongside a Road
[ obvious exits: N S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving south. vv
A wild stallion bucks madly, being ridden by you.

22
* R HP:Beaten MV:Winded > Atop a Cliff
[ obvious exits: N S ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving south. vv
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Winded > Foot of a Hill
[ obvious exits: N W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving west. <<
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here, riding a dun mare.

* R HP:Beaten MV:Winded > [kill h.dark]
They aren't here.


* R HP:Beaten MV:Winded >
l
[kill h.dark]
They aren't here.


w
* R HP:Beaten MV:Winded >
Foot of a Hill
The hills overlooking the road lie to the north, while to the west can
be found the road itself. Small and stunted trees shade a dry creekbed
littered with smooth stones.
[ obvious exits: N W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving west. <<
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here, riding a dun mare.

* R HP:Beaten MV:Winded > Foot of a Hill
[ obvious exits: N W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving west. <<
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here, riding a dun mare.

* R HP:Beaten MV:Winded > Curve in the Road
[ obvious exits: N E W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving east. >>
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Winded >
w
22

bash
Southward Bend
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving north. ^^
A wild stallion bucks madly, being ridden by you.
*Gamoto* is standing here.

* R HP:Beaten MV:Winded > [kill h.dark]
You try to scythe *Gamoto*, but he parries successfully.

* R HP:Beaten MV:Winded - Gamoto: Beaten >
*Gamoto* tries to pierce you, but you parry successfully.
-=+**+=-
*Gamoto* tries to pierce you, but you deflect the blow.
-=
*Gamoto* tries to pierce you, but you deflect the blow.
You try to scythe *Gamoto*, but he deflects the blow.
Your bash at *Gamoto* sends him sprawling!


* R HP:Beaten MV:Winded - Gamoto: Beaten >
8
[change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Winded - Gamoto: Beaten >
Tic in 7 seconds!

You scythe *Gamoto*'s body very hard.

* R HP:Beaten MV:Winded - Gamoto: Critical >
kick

*Erevos* has arrived from the east.

* R HP:Beaten MV:Winded - Gamoto: Critical > Your boots need
polishing again -- blood all over...

* R HP:Beaten MV:Winded - Gamoto: Critical >

*Erevos* tries to blast you, but you deflect the blow.

7
* R HP:Beaten MV:Winded - Gamoto: Critical >
f

*Gamoto* tries to pierce you, but you parry successfully.

* R HP:Beaten MV:Winded - Gamoto: Critical >

*Gamoto* tries to pierce you, but you deflect the blow.

* R HP:Beaten MV:Winded - Gamoto: Critical >
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Winded - Gamoto: Critical > You panic and
attempt to flee!


You flee head over heels.
On a Cliff
[ obvious exits: N S ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Winded >

[kill dark]
They aren't here.


* R HP:Beaten MV:Winded >
[kill dark]
You scythe *Erevos*'s body.

* R HP:Beaten MV:Winded - Erevos: Battered >
f
e
You barely scythe *Erevos*'s body.
The clouds disappear.
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 65.127 seconds.
You panic and attempt to flee!

You flee head over heels.
Break in the Hills
[ obvious exits: E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving west. <<
A wild stallion bucks madly, being ridden by you.
A Shienaran scout blends into the surroundings here.
Beginning of a Dusty Road
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving north. ^^
A wild stallion bucks madly, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Beaten MV:Winded >

* R HP:Beaten MV:Winded >
Between Two Cliffs
[ obvious exits: N S ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Winded >
Curve in the Road
[ obvious exits: N E W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving east. >>
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Winded > Alas, you cannot go that way...

* R HP:Beaten MV:Winded >
w

bash
Southward Bend
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving north. ^^
A wild stallion bucks madly, being ridden by you.
*Erevos* is standing here.

* R HP:Beaten MV:Winded > [kill dark]
You scythe *Erevos*'s right leg.

* R HP:Beaten MV:Winded - Erevos: Battered >
-=+**+=- -=
Your bash at *Erevos* sends him sprawling!


* R HP:Beaten MV:Winded - Erevos: Battered >
ww
[rem shield]
You stop using a silver etched shield.
You grip a wicked knife bladed axe with both hands.

* R HP:Beaten MV:Winded - Erevos: Battered >

You scythe *Erevos*'s right leg very hard.

* R HP:Beaten MV:Winded - Erevos: Battered >

You scythe *Erevos*'s right leg.

* R HP:Beaten MV:Winded - Erevos: Battered >
ws;
bash
[wear shield]
You shift a wicked knife bladed axe to one hand.
You strap a silver etched shield on your arm becoming very impressive.

* R HP:Beaten MV:Winded - Erevos: Battered >

f-=+*
Cancelled.
You panic and attempt to flee!


You flee head over heels.
Curve in the Road
[ obvious exits: N E W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving east. >>
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Winded >
* R HP:Beaten MV:Winded >
[kill dark]
They aren't here.

* R HP:Beaten MV:Winded >

*Gamoto* has arrived from the west.

* R HP:Beaten MV:Winded > [kill dark]
You try to scythe *Gamoto*, but he deflects the blow.

* R HP:Beaten MV:Winded - Gamoto: Critical >
*Gamoto* tries to pierce you, but you parry successfully.

* R HP:Beaten MV:Winded - Gamoto: Critical >

*Gamoto* tries to pierce you, but you parry successfully.
You try to scythe *Gamoto*, but he deflects the blow.

* R HP:Beaten MV:Winded - Gamoto: Beaten >

*Erevos* has arrived from the west.

* R HP:Beaten MV:Winded - Gamoto: Beaten >
*Erevos* tries to blast you, but you parry successfully.

* R HP:Beaten MV:Winded - Gamoto: Beaten >
f
You panic and attempt to flee!


*Gamoto* tries to pierce you, but you parry successfully.


You flee head over heels.
Between Two Cliffs
[ obvious exits: N S ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Winded >

*Erevos* has arrived from the south.

* R HP:Beaten MV:Winded > [kill dark]
You scythe *Erevos*'s body hard.
*Gamoto* has arrived from the south.

* R HP:Beaten MV:Winded - Erevos: Battered >
f

*Gamoto* tries to pierce you, but you deflect the blow.

* R HP:Beaten MV:Winded - Erevos: Battered >

You swiftly dodge *Gamoto*'s attempt to pierce you.
You scythe *Erevos*'s head.

* R HP:Beaten MV:Winded - Erevos: Battered > You panic and
attempt to flee!

*Gamoto* tries to pierce you, but you deflect the blow.

You flee head over heels.
Beginning of a Dusty Road
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving north. ^^
A wild stallion bucks madly, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Beaten MV:Winded >
*Erevos* has arrived from the south.
*Gamoto* has arrived from the south.

* R HP:Beaten MV:Winded > [kill dark]
You try to scythe *Gamoto*, but he deflects the blow.
*Erevos* blasts your right arm very hard.

* R HP:Beaten MV:Winded - Gamoto: Beaten > The writhing grass tries to hit Gamoto,
but he parries successfully.
*Gamoto* tries to pierce you, but you deflect the blow.
[kill dark]
You do the best you can!

* R HP:Beaten MV:Winded - Gamoto: Beaten >
f
You panic and attempt to flee!

*Erevos* panics, and attempts to flee!
*Erevos* leaves east. >>

The writhing grass tries to hit Gamoto, but he deflects the blow.
*Gamoto* tries to pierce you, but you parry successfully.

You flee head over heels.
Alongside a Road
[ obvious exits: N S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving south. vv
A wild stallion bucks madly, being ridden by you.
*Erevos* is standing here.

* R HP:Beaten MV:Winded >
bash
[kill dark]
They aren't here.

* R HP:Beaten MV:Winded >
*Erevos* has arrived from the west.

* R HP:Beaten MV:Winded > Bash who?
*Erevos* tries to blast you, but you deflect the blow.

* R HP:Beaten MV:Winded - Erevos: Battered >
f -
w
=Cancelled.
You panic and attempt to flee!


*Gamoto* has arrived from the west.
s

You flee head over heels.
Beginning of a Dusty Road
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving east. >>
A wild stallion bucks madly, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
Break in the Hills
[ obvious exits: E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
A wild stallion bucks madly, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Beaten MV:Winded > On a Cliff
[ obvious exits: N S ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Winded > [kill dark]
They aren't here.
* R HP:Beaten MV:Winded >
n
e

*Erevos* has arrived from the north.

* R HP:Beaten MV:Winded > Break in the Hills
[ obvious exits: E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
A wild stallion bucks madly, being ridden by you.
*Gamoto* is standing here.
A Shienaran scout blends into the surroundings here.

* R HP:Beaten MV:Winded > Beginning of a Dusty Road
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving east. >>
A wild stallion bucks madly, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Beaten MV:Winded >
[kill dark]
They aren't here.

*Gamoto* has arrived from the west.

* R HP:Beaten MV:Winded > [kill dark]
You try to scythe *Gamoto*, but he parries successfully.

* R HP:Beaten MV:Winded - Gamoto: Beaten > [kill dark]
You do the best you can!

* R HP:Beaten MV:Winded - Gamoto: Beaten >
8

bash
[change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Winded - Gamoto: Beaten > -=
*Gamoto* tries to pierce you, but you parry successfully.
The writhing grass barely tickles Gamoto's head with its hit.

+**+=- -=
Your bash at *Gamoto* sends him sprawling!

* R HP:Beaten MV:Winded - Gamoto: Beaten >
ww

The writhing grass hits Gamoto's body.
You scythe *Gamoto*'s body hard.
Your heartbeat calms down more as you feel less panicked.
*Erevos* has arrived from the west.

* R HP:Beaten MV:Winded - Gamoto: Critical >
*Erevos* tries to blast you, but you deflect the blow.

* R HP:Beaten MV:Winded - Gamoto: Critical > [rem shield]
You stop using a silver etched shield.
You grip a wicked knife bladed axe with both hands.

* R HP:Beaten MV:Winded - Gamoto: Critical >
ws
[wear shield]
You shift a wicked knife bladed axe to one hand.
You strap a silver etched shield on your arm becoming very impressive.

7
* R HP:Beaten MV:Winded - Gamoto: Critical >
[change mood wimpy]
Mood changed to: Wimpy

f
* R HP:Beaten MV:Winded - Gamoto: Critical >

The writhing grass tickles Gamoto's body with its hit.
You scythe *Gamoto*'s right leg hard.

* R HP:Beaten MV:Winded - Gamoto: Critical > You panic and
attempt to flee!


*Erevos* sends you sprawling with a powerful bash!

*Gamoto* panics, and attempts to flee!

*Erevos* blasts your right leg into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

The writhing grass tries to hit Gamoto, but he parries successfully.
*Gamoto* tries to pierce you, but you parry successfully.
*Gamoto* leaves north. ^^

You flee head over heels.
The Dusty Road
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of A TROLLOC leaving south. vv
A wild stallion bucks madly, being ridden by you.
*Gamoto* is standing here.

* R HP:Beaten MV:Winded >


bash
[kill dark]
You try to scythe *Gamoto*, but he deflects the blow.

* R HP:Beaten MV:Winded - Gamoto: Critical > -
*Gamoto* tries to pierce you, but you deflect the blow.
*Erevos* has arrived from the south.
=
*Erevos* tries to blast you, but you deflect the blow.
+
*Gamoto* panics, and attempts to flee!
*
f
Cancelled.
You panic and attempt to flee!
*Gamoto* leaves east. >>

You flee head over heels.
Mushroom Field
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving north. ^^
A wild stallion bucks madly, being ridden by you.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
Stalking within the shadows, a man watches you in anger.

* R HP:Beaten MV:Winded >

[kill dark]
They aren't here.



* R HP:Beaten MV:Winded >
[kill dark]
They aren't here.

*Erevos* has arrived from the east.

* R HP:Beaten MV:Winded >
[kill dark]
You barely scythe *Erevos*'s body.

* R HP:Beaten MV:Winded - Erevos: Battered > [kill dark]
You do the best you can!

* R HP:Beaten MV:Winded - Erevos: Battered >
f
You can't ride in there.

* R HP:Beaten MV:Winded - Erevos: Battered >

You scythe *Erevos*'s body.
A rugged, angry ranger leaves west. <<

* R HP:Beaten MV:Winded - Erevos: Battered >
f
You panic and attempt to flee!
*Erevos* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


n

*Erevos* tries to blast you, but you deflect the blow.

e
A brown deer panics, and attempts to flee!
A brown deer leaves south. vv
You flee head over heels.
Brown Hills
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving south. vv
A wild stallion bucks madly, being ridden by you.
A black snake is here, lying on a rock.
A pale man wearing farming clothes angrily approaches you.
Green Hills
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
There are some tracks of an animal leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
There are some tracks of an animal leaving south. vv
A wild stallion bucks madly, being ridden by you.
A Shienaran scout blends into the surroundings here.
A Shienaran scout blends into the surroundings here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Beaten MV:Winded >
The Dusty Road
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Winded >
sc
You have 66(405) hit and 64(165) movement points.
You have scored 105833861 experience points and 211 quest points.
You need 2666139 exp to level and 189 qp to rank.
You have amassed 154 Turn points to date, ranking you Sei'taer Sixth.
This ranks you as Espen the Lieutenant [Ever Victorious Army 5] (Level 50).
You are standing.

* R HP:Beaten MV:Winded >
cc 65
[change wimpy]
You will now flee if you go below 65 hit points.

e
* R HP:Beaten MV:Winded >
s
The Dusty Road
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving south. vv
There are some tracks of a ridden mount leaving east. >>
A wild stallion bucks madly, being ridden by you.

s
* R HP:Beaten MV:Winded >
s
Thick Forest
[ obvious exits: N S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Winded > Thick Forest
[ obvious exits: N S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving north. ^^
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Winded > Alongside a Road
[ obvious exits: N S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving south. vv
A wild stallion bucks madly, being ridden by you.

s
s
* R HP:Beaten MV:Winded >
Atop a Cliff
[ obvious exits: N S ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving south. vv
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Winded > Foot of a Hill
[ obvious exits: N W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here, riding a dun mare.

whe
* R HP:Beaten MV:Winded >
who
Players in your Zone
--------------------
Espen - Foot of a Hill

* R HP:Beaten MV:Winded >
Players
There is/are: 13 player(s) on LS and 5 player(s) on DS as of the last site update.
-------
Rask of Seandar
~ Siro the Legend of the Dark
6 Espen the Lieutenant [Ever Victorious Army]
Kibera of Three Rivers WANTED
Xendar of Rampore
Aegis of the Borderlands
Thaco of Two Rivers
Lairon of Two Rivers WANTED
Selfine of the Borderlands (Idle)
Yves of Arafel
Tuck of Illian
Szet of Illian
Sajin of Arafel
Osharus of Illian

14 players displayed.

* R HP:Beaten MV:Winded >
l
Foot of a Hill
The hills overlooking the road lie to the north, while to the west can
be found the road itself. Small and stunted trees shade a dry creekbed
littered with smooth stones.
[ obvious exits: N W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here, riding a dun mare.

* R HP:Beaten MV:Winded >
kick mare
Your kick hits a dun mare in the solar plexus!

* R HP:Beaten MV:Winded - a dun mare: Hurt >
l

A dun mare tries to hit you, but you dodge the attack.

* R HP:Beaten MV:Winded - a dun mare: Hurt >
Foot of a Hill
The hills overlooking the road lie to the north, while to the west can
be found the road itself. Small and stunted trees shade a dry creekbed
littered with smooth stones.
[ obvious exits: N W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here, riding a dun mare.

l
* R HP:Beaten MV:Winded - a dun mare: Hurt >
Foot of a Hill
The hills overlooking the road lie to the north, while to the west can
be found the road itself. Small and stunted trees shade a dry creekbed
littered with smooth stones.
[ obvious exits: N W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here, riding a dun mare.

* R HP:Beaten MV:Winded - a dun mare: Hurt >

You swiftly dodge a dun mare's attempt to hit you.
You scythe a dun mare's body into bloody fragments!

* R HP:Beaten MV:Winded - a dun mare: Battered >
l
Foot of a Hill
The hills overlooking the road lie to the north, while to the west can
be found the road itself. Small and stunted trees shade a dry creekbed
littered with smooth stones.
[ obvious exits: N W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here, riding a dun mare.

* R HP:Beaten MV:Winded - a dun mare: Battered >
l
Foot of a Hill
The hills overlooking the road lie to the north, while to the west can
be found the road itself. Small and stunted trees shade a dry creekbed
littered with smooth stones.
[ obvious exits: N W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here, riding a dun mare.

* R HP:Beaten MV:Winded - a dun mare: Battered >

A dun mare tries to hit you, but you dodge the attack.
You scythe a dun mare's right foot into bloody fragments!
A dun mare is dead! R.I.P.
Your first time! Was it good for you too?
Your blood freezes as you hear a dun mare's death cry.

l
* R HP:Beaten MV:Winded >
Foot of a Hill
The hills overlooking the road lie to the north, while to the west can
be found the road itself. Small and stunted trees shade a dry creekbed
littered with smooth stones.
[ obvious exits: N W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
The corpse of a dun mare is lying here.
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here.
*Erevos* has arrived from the north.

* R HP:Beaten MV:Winded >

[kill dark]
You scythe *Erevos*'s body.

* R HP:Beaten MV:Winded - Erevos: Battered >

*Erevos* tries to blast you, but you deflect the blow.
A soldier barely scythes Erevos's right arm.
You scythe *Erevos*'s left arm hard.

* R HP:Beaten MV:Winded - Erevos: Battered >
f
You panic and attempt to flee!

e

*Gamoto* has arrived from the north.

s


bash
You flee head over heels.
Curve in the Road
[ obvious exits: N E W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
A wild stallion bucks madly, being ridden by you.
Foot of a Hill
[ obvious exits: N W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
The corpse of a dun mare is lying here.
A wild stallion bucks madly, being ridden by you.
*Gamoto* is standing here.
*Erevos* is here, fighting a soldier.
A soldier is here, fighting Erevos.

* R HP:Beaten MV:Winded >
A soldier scythes Erevos's right leg.
Alas, you cannot go that way...

* R HP:Beaten MV:Winded > [kill dark]
You try to scythe *Gamoto*, but he parries successfully.
You dodge a bash from *Erevos* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Winded - Gamoto: Critical > -=+
*Gamoto* tries to pierce you, but you parry successfully.
**+=-
*Gamoto* tries to pierce you, but you parry successfully.
A soldier scythes Erevos's head.
-
*Erevos* panics, and attempts to flee!
=
Your bash at *Gamoto* sends him sprawling!


* R HP:Beaten MV:Winded - Gamoto: Critical >
8
ww
[change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Winded - Gamoto: Critical > [rem shield]
You stop using a silver etched shield.
You grip a wicked knife bladed axe with both hands.

* R HP:Beaten MV:Winded - Gamoto: Critical >

You scythe *Gamoto*'s right leg very hard.
*Erevos* blasts a soldier's body into bloody fragments!
A soldier scythes Erevos's body.

* R HP:Beaten MV:Winded - Gamoto: Critical >

*Erevos* panics, and attempts to flee!

* R HP:Beaten MV:Winded - Gamoto: Critical >

*Erevos* panics, and attempts to flee!

* R HP:Beaten MV:Winded - Gamoto: Critical >

*Erevos* leaves north. ^^

kick
* R HP:Beaten MV:Winded - Gamoto: Critical >
You scythe *Gamoto*'s body very hard.

* R HP:Beaten MV:Winded - Gamoto: Critical >
Your boots need polishing again -- blood all over...

* R HP:Beaten MV:Winded - Gamoto: Critical >
*Gamoto* panics, and attempts to flee!

* R HP:Beaten MV:Winded - Gamoto: Critical >

*Erevos* has arrived from the north.

* R HP:Beaten MV:Winded - Gamoto: Critical >
*Erevos* tries to blast you, but you deflect the blow.
*Gamoto* leaves west. <<

w
* R HP:Beaten MV:Winded - Erevos: Beaten >

ws
No way! You're fighting for your life!

* R HP:Beaten MV:Winded - Erevos: Beaten > [kill dark]
You do the best you can!

7
* R HP:Beaten MV:Winded - Erevos: Beaten > [wear shield]
You shift a wicked knife bladed axe to one hand.
You strap a silver etched shield on your arm becoming very impressive.

f
* R HP:Beaten MV:Winded - Erevos: Beaten >
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Winded - Erevos: Beaten > You panic and attempt
to flee!


*Erevos* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!



A soldier says 'You Erevos! You will die before your time! '
A soldier scythes Erevos's right leg.
A soldier scythes Erevos's right arm.
*Erevos* tries to blast you, but you parry successfully.
Your heartbeat calms down more as you feel less panicked.

s
e


bash
You flee head over heels.
Atop a Cliff
[ obvious exits: N S ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
A wild stallion bucks madly, being ridden by you.
Foot of a Hill
[ obvious exits: N W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
The corpse of a dun mare is lying here.
A wild stallion bucks madly, being ridden by you.
*Erevos* is here, fighting a soldier.
A soldier is here, fighting Erevos.

* R HP:Beaten MV:Winded > Alas, you cannot go that way...

8
* R HP:Beaten MV:Winded > *Erevos* blasts a soldier's body very hard.
A soldier scythes Erevos's body.
[kill dark]
You scythe *Erevos*'s body.


* R HP:Beaten MV:Winded - a soldier: Hurt - Erevos: Beaten >

bash
Cancelled.
[change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Winded - a soldier: Hurt - Erevos: Beaten > [kill dark]
You do the best you can!

* R HP:Beaten MV:Winded - a soldier: Hurt - Erevos: Beaten >
-=+*
*Erevos* panics, and attempts to flee!
*+
A soldier scythes Erevos's left leg.
=
*Erevos* leaves west. <<
-
w -
=
They're not here anymore!


bash
* R HP:Beaten MV:Winded > Curve in the Road
[ obvious exits: N E W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
A wild stallion bucks madly, being ridden by you.
*Erevos* is standing here.

* R HP:Beaten MV:Winded > [kill dark]
You scythe *Erevos*'s body.

* R HP:Beaten MV:Winded - Erevos: Beaten > -=+
*Erevos* tries to blast you, but you deflect the blow.
*

*Erevos* panics, and attempts to flee!
*
+=-
*Erevos* leaves north. ^^
-=
They're not here anymore!

* R HP:Beaten MV:Winded >
n

Between Two Cliffs
[ obvious exits: N S ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Winded >
[kill dark]
They aren't here.

s
* R HP:Beaten MV:Winded >
w
[kill dark]
They aren't here.

* R HP:Beaten MV:Winded > Curve in the Road
[ obvious exits: N E W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Winded > Southward Bend
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Winded > Path to a Farm
[ obvious exits: N E ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Winded > [kill dark]
They aren't here.

e
s
* R HP:Beaten MV:Winded >
[kill dark]
They aren't here.

w
* R HP:Beaten MV:Winded > Southward Bend
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving west. <<
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Winded > Road Around a Hill
[ obvious exits: N W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving west. <<
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Winded > Alas, you cannot go that way...

* R HP:Beaten MV:Winded > Fal Dara Road
[ obvious exits: E S ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving south. vv
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Winded >
s
On the Long Road
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving north. ^^
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Winded >
w
n
w
Mouth of the Gorge
[ obvious exits: N E ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving north. ^^
A leather flask, stained dark red, lies forgotten here.
A wild stallion bucks madly, being ridden by you.
A hound of the shadow smells blood in the air.
A hound of the shadow smells blood in the air.

e
* R HP:Beaten MV:Winded >
Tight Turn
[ obvious exits: S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving south. vv
There are some tracks of a ridden mount leaving south. vv
A wild stallion bucks madly, being ridden by you.
A hound of the shadow smells blood in the air.

* R HP:Beaten MV:Winded > Dead-End
[ obvious exits: E ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
Overgrown grass surrounds an old ramshackle wagon missing one of its wheels.
A wild stallion bucks madly, being ridden by you.
A creature with leathery wings observes you.
A Gho'hlem trolloc flexes clawed hands, ready to kill.
A darkhound is here, howling.
A Gho'hlem trolloc flexes clawed hands, ready to kill.
A silent, black-robed figure watches you from afar.

* R HP:Beaten MV:Winded > Tight Turn
[ obvious exits: S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving south. vv
There are some tracks of a ridden mount leaving west. <<
A wild stallion bucks madly, being ridden by you.
A hound of the shadow smells blood in the air.

* R HP:Beaten MV:Winded >
A hound of the shadow tries to hit you, but you deflect the blow.

s
* R HP:Beaten MV:Winded - a hound of the shadow: Scratched >
e
You scythe a hound of the shadow's body into bloody fragments!
A hound of the shadow tries to hit you, but you deflect the blow.
No way! You're fighting for your life!

* R HP:Beaten MV:Winded - a hound of the shadow: Hurt > No way! You're fighting for
your life!

* R HP:Beaten MV:Winded - a hound of the shadow: Hurt >
7
l
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Winded - a hound of the shadow: Hurt > Tight Turn
The walls narrow even further here as the gorge twists to the west and
south. Rocks litter the ground, fallen from the heights at least six feet
above your head. The smell of smoke seems to be coming from the west.
[ obvious exits: S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving south. vv
There are some tracks of a ridden mount leaving west. <<
A wild stallion bucks madly, being ridden by you.
A hound of the shadow is here, fighting YOU!

* R HP:Beaten MV:Winded - a hound of the shadow: Hurt >
l

You scythe a hound of the shadow's head into bloody fragments!
A hound of the shadow tries to hit you, but you deflect the blow.

* R HP:Beaten MV:Winded - a hound of the shadow: Wounded >
Tight Turn
The walls narrow even further here as the gorge twists to the west and
south. Rocks litter the ground, fallen from the heights at least six feet
above your head. The smell of smoke seems to be coming from the west.
[ obvious exits: S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving south. vv
There are some tracks of a ridden mount leaving west. <<
A wild stallion bucks madly, being ridden by you.
A hound of the shadow is here, fighting YOU!

* R HP:Beaten MV:Winded - a hound of the shadow: Wounded >
who
Players
There is/are: 13 player(s) on LS and 5 player(s) on DS as of the last site update.
-------
Rask of Seandar
~ Siro the Legend of the Dark
6 Espen the Lieutenant [Ever Victorious Army]
Kibera of Three Rivers WANTED
Xendar of Rampore
Aegis of the Borderlands
Thaco of Two Rivers
Lairon of Two Rivers WANTED
Selfine of the Borderlands (Idle)
Yves of Arafel
Tuck of Illian
Szet of Illian
Sajin of Arafel
Osharus of Illian

14 players displayed.

* R HP:Beaten MV:Winded - a hound of the shadow: Wounded >
l

You scythe a hound of the shadow's left foreleg into bloody fragments!
You swiftly dodge a hound of the shadow's attempt to hit you.

* R HP:Beaten MV:Winded - a hound of the shadow: Battered > Tight Turn
The walls narrow even further here as the gorge twists to the west and
south. Rocks litter the ground, fallen from the heights at least six feet
above your head. The smell of smoke seems to be coming from the west.
[ obvious exits: S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving south. vv
There are some tracks of a ridden mount leaving west. <<
A wild stallion bucks madly, being ridden by you.
A hound of the shadow is here, fighting YOU!

* R HP:Beaten MV:Winded - a hound of the shadow: Battered >
l
Tight Turn
The walls narrow even further here as the gorge twists to the west and
south. Rocks litter the ground, fallen from the heights at least six feet
above your head. The smell of smoke seems to be coming from the west.
[ obvious exits: S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving south. vv
There are some tracks of a ridden mount leaving west. <<
A wild stallion bucks madly, being ridden by you.
A hound of the shadow is here, fighting YOU!

* R HP:Beaten MV:Winded - a hound of the shadow: Battered >
l

You scythe a hound of the shadow's body into bloody fragments!
A hound of the shadow tries to hit you, but you parry successfully.

* R HP:Beaten MV:Winded - a hound of the shadow: Battered >
Tight Turn
The walls narrow even further here as the gorge twists to the west and
south. Rocks litter the ground, fallen from the heights at least six feet
above your head. The smell of smoke seems to be coming from the west.
[ obvious exits: S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving south. vv
There are some tracks of a ridden mount leaving west. <<
A wild stallion bucks madly, being ridden by you.
A hound of the shadow is here, fighting YOU!

* R HP:Beaten MV:Winded - a hound of the shadow: Battered >
l
Tight Turn
The walls narrow even further here as the gorge twists to the west and
south. Rocks litter the ground, fallen from the heights at least six feet
above your head. The smell of smoke seems to be coming from the west.
[ obvious exits: S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving south. vv
There are some tracks of a ridden mount leaving west. <<
A wild stallion bucks madly, being ridden by you.
A hound of the shadow is here, fighting YOU!

* R HP:Beaten MV:Winded - a hound of the shadow: Battered >

You scythe a hound of the shadow's body into bloody fragments!
A hound of the shadow tries to hit you, but you deflect the blow.

* R HP:Beaten MV:Winded - a hound of the shadow: Beaten >
l
Tight Turn
The walls narrow even further here as the gorge twists to the west and
south. Rocks litter the ground, fallen from the heights at least six feet
above your head. The smell of smoke seems to be coming from the west.
[ obvious exits: S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving south. vv
There are some tracks of a ridden mount leaving west. <<
A wild stallion bucks madly, being ridden by you.
A hound of the shadow is here, fighting YOU!

* R HP:Beaten MV:Winded - a hound of the shadow: Beaten >

You scythe a hound of the shadow's body into bloody fragments!
A hound of the shadow tries to hit you, but you deflect the blow.

* R HP:Beaten MV:Winded - a hound of the shadow: Critical >

You scythe a hound of the shadow's body into bloody fragments!
A hound of the shadow is dead! R.I.P.
Still better. Experience pays off.
Your blood freezes as you hear a hound of the shadow's death cry.

* R HP:Beaten MV:Winded >
s
e
Mouth of the Gorge
[ obvious exits: N E ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving north. ^^
A leather flask, stained dark red, lies forgotten here.
A wild stallion bucks madly, being ridden by you.
A hound of the shadow smells blood in the air.
A hound of the shadow smells blood in the air.

* R HP:Beaten MV:Winded > On the Long Road
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving north. ^^
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Winded >
n
Fal Dara Road
[ obvious exits: E S ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving south. vv
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Winded >
e
n
Road Around a Hill
[ obvious exits: N W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving west. <<
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Winded >
Southward Bend
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving west. <<
A wild stallion bucks madly, being ridden by you.

w
* R HP:Beaten MV:Winded >
Path to a Farm
[ obvious exits: N E ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving north. ^^
A wild stallion bucks madly, being ridden by you.

7
* R HP:Beaten MV:Winded >
n
n
[change mood wimpy]
Mood changed to: Wimpy


* R HP:Beaten MV:Winded >

bash
Before an Abandoned Farmhouse
[ obvious exits: N S W ]
Zone: Northern Fal Dara Road
Door west: door
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some bloody traces of A TROLLOC leaving south. vv
A large stone well is here.
A wild stallion bucks madly, being ridden by you.
A rat scurries around trying to get out of sight.

* R HP:Beaten MV:Winded >
Pond Between The Hills
[ obvious exits: E S ]
Zone: Northern Fal Dara Road
There are some tracks of a ridden mount leaving east. >>
There are some tracks of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving south. vv
A clear pond lies undisturbed here, unmarred waters offering a clean reflection.
A wild stallion bucks madly, being ridden by you.
*Erevos* is standing here.
*Gamoto* is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Weary > [kill dark]
You scythe *Erevos*'s right arm hard.

* R HP:Beaten MV:Weary - Erevos: Beaten > -=+*
*Gamoto* tries to pierce you, but you deflect the blow.
*
*Gamoto* tries to pierce you, but you parry successfully.
The blighted tree tries to hit you, but you parry successfully.
The blighted tree joins the blighted tree's fight!
+=- -
=
As *Erevos* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Weary - Erevos: Beaten >
f

*Erevos* sends you sprawling with a powerful bash!

* R HP:Beaten MV:Weary - Erevos: Beaten >
The blighted tree hits your left arm hard.
The blighted tree hits your body hard.
You wish that your wounds would stop BLEEDING so much!

*Gamoto* pierces your head very hard.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Erevos* blasts your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
Before an Abandoned Farmhouse
[ obvious exits: N S W ]
Zone: Northern Fal Dara Road
Door west: door
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A large stone well is here.
A wild stallion bucks madly, being ridden by you.
A rat scurries around trying to get out of sight.
You can't ride in there.

* R HP:Critical MV:Weary >
s
e
Path to a Farm
[ obvious exits: N E ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving north. ^^
A wild stallion bucks madly, being ridden by you.

e
* R HP:Critical MV:Weary >
e
Southward Bend
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving west. <<
A wild stallion bucks madly, being ridden by you.

* R HP:Critical MV:Weary > Curve in the Road
[ obvious exits: N E W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
A wild stallion bucks madly, being ridden by you.

sc
* R HP:Critical MV:Weary > Foot of a Hill
[ obvious exits: N W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
The corpse of a dun mare is lying here.
A wild stallion bucks madly, being ridden by you.

Tic in 7 seconds!
* R HP:Critical MV:Weary > You have 24(405) hit and 44(165) movement points.
You have scored 105860065 experience points and 211 quest points.
You need 2639935 exp to level and 189 qp to rank.
You have amassed 154 Turn points to date, ranking you Sei'taer Sixth.
This ranks you as Espen the Lieutenant [Ever Victorious Army 5] (Level 50).
You are standing.

* R HP:Critical MV:Weary >
cc 23
[change wimpy]
You will now flee if you go below 23 hit points.

* R HP:Critical MV:Weary > [kill dark]
They aren't here.
n;
* R HP:Critical MV:Weary >
[kill dark]
They aren't here.

* R HP:Critical MV:Weary > [kill dark]
They aren't here.

* R HP:Critical MV:Weary > Atop a Cliff
[ obvious exits: N S ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here.


* R HP:Critical MV:Weary >
Your heartbeat calms down more as you feel less panicked.
[kill dark]
They aren't here.
cc 35;
[kill dark]
They aren't here.

* R HP:Critical MV:Winded >
[change wimpy]
You will now flee if you go below 35 hit points.

* R HP:Critical MV:Winded > [kill dark]
They aren't here.

* R HP:Critical MV:Winded > [kill dark]
They aren't here.
s
* R HP:Critical MV:Winded >
w
Foot of a Hill
[ obvious exits: N W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
The corpse of a dun mare is lying here.
A wild stallion bucks madly, being ridden by you.

w
s
* R HP:Critical MV:Winded >
w
Curve in the Road
[ obvious exits: N E W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
A wild stallion bucks madly, being ridden by you.

s
* R HP:Critical MV:Winded >
Southward Bend
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving west. <<
A wild stallion bucks madly, being ridden by you.

e
* R HP:Critical MV:Winded > Road Around a Hill
[ obvious exits: N W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving north. ^^
A wild stallion bucks madly, being ridden by you.

* R HP:Critical MV:Winded > Fal Dara Road
[ obvious exits: E S ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving east. >>
A wild stallion bucks madly, being ridden by you.

* R HP:Critical MV:Winded > On the Long Road
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving north. ^^
A wild stallion bucks madly, being ridden by you.
*Erevos* is standing here.
*Erevos* tries to blast you, but you parry successfully.

* R HP:Critical MV:Winded - Erevos: Beaten > No way! You're fighting for your life!

* R HP:Critical MV:Winded - Erevos: Beaten >

You scythe *Erevos*'s left foot hard.
*Erevos* tries to blast you, but you deflect the blow.

f
* R HP:Critical MV:Winded - Erevos: Beaten >
e
s
You panic and attempt to flee!

e
You flee head over heels.
Mouth of the Gorge
[ obvious exits: N E ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving north. ^^
A leather flask, stained dark red, lies forgotten here.
A wild stallion bucks madly, being ridden by you.
A hound of the shadow smells blood in the air.
A hound of the shadow smells blood in the air.
On the Long Road
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving north. ^^
A wild stallion bucks madly, being ridden by you.
*Gamoto* is standing here.
*Erevos* is standing here.
*Gamoto* tries to pierce you, but you parry successfully.

* R HP:Critical MV:Winded - Gamoto: Critical > No way! You're fighting for your
life!

* R HP:Critical MV:Winded - Gamoto: Critical > No way! You're fighting for your
life!

f
* R HP:Critical MV:Winded - Gamoto: Critical >
e
*Gamoto* tries to pierce you, but you deflect the blow.
You panic and attempt to flee!

e

*Gamoto* tries to pierce you, but you parry successfully.

You flee head over heels.
Down the Fal Dara Road
[ obvious exits: N S ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
A wild stallion bucks madly, being ridden by you.
A Shienaran scout blends into the surroundings here.
Alas, you cannot go that way...

* R HP:Critical MV:Winded > Alas, you cannot go that way...

* R HP:Critical MV:Winded >


*Erevos* has arrived from the north.

* R HP:Critical MV:Winded >
[kill dark]
You scythe *Erevos*'s left leg hard.
*Gamoto* tries to pierce you, but you deflect the blow.

f
* R HP:Critical MV:Winded - Erevos: Critical >
e

*Gamoto* tries to pierce you, but you parry successfully.
You scythe *Erevos*'s body.

* R HP:Critical MV:Winded - Erevos: Critical >
n
You panic and attempt to flee!

e
e
You flee head over heels.
On the Long Road
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving south. vv
A wild stallion bucks madly, being ridden by you.
Path Into the Foothills
[ obvious exits: E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving west. <<
A wild stallion bucks madly, being ridden by you.

n
e
* R HP:Critical MV:Weary >
Alas, you cannot go that way...

* R HP:Critical MV:Weary > On a Steep Hill
[ obvious exits: S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving south. vv
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical MV:Weary > Alas, you cannot go that way...

* R HP:Critical MV:Weary > Alas, you cannot go that way...

* R HP:Critical MV:Weary > Alas, you cannot go that way...

* R HP:Critical MV:Weary >
l
sc

A sergeant bellows 'The Seanchan Espen has been spotted!'

* R HP:Critical MV:Weary > On a Steep Hill
At the crest of a steep hill, you can see for miles. Far in the north
the towers of Fal Dara can be seen, while in the distant south the hills
start to thin out and become forestland.
[ obvious exits: S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving south. vv
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical MV:Weary > You have 36(405) hit and 47(165) movement points.
You have scored 105860254 experience points and 211 quest points.
You need 2639746 exp to level and 189 qp to rank.
You have amassed 154 Turn points to date, ranking you Sei'taer Sixth.
This ranks you as Espen the Lieutenant [Ever Victorious Army 5] (Level 50).
You are standing.

* R HP:Critical MV:Weary >
l
r
On a Steep Hill
At the crest of a steep hill, you can see for miles. Far in the north
the towers of Fal Dara can be seen, while in the distant south the hills
start to thin out and become forestland.
[ obvious exits: S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving south. vv
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical MV:Weary >
sc
You sit down and rest your tired bones.

* R HP:Critical MV:Weary >
You have 36(405) hit and 47(165) movement points.
You have scored 105860254 experience points and 211 quest points.
You need 2639746 exp to level and 189 qp to rank.
You have amassed 154 Turn points to date, ranking you Sei'taer Sixth.
This ranks you as Espen the Lieutenant [Ever Victorious Army 5] (Level 50).
You are resting.

* R HP:Critical MV:Weary >
sc
not
You have 36(405) hit and 47(165) movement points.
You have scored 105860254 experience points and 211 quest points.
You need 2639746 exp to level and 189 qp to rank.
You have amassed 154 Turn points to date, ranking you Sei'taer Sixth.
This ranks you as Espen the Lieutenant [Ever Victorious Army 5] (Level 50).
You are resting.

l
* R HP:Critical MV:Weary >
You start paying increased attention to your surroundings.

* R HP:Critical MV:Weary >
On a Steep Hill
At the crest of a steep hill, you can see for miles. Far in the north
the towers of Fal Dara can be seen, while in the distant south the hills
start to thin out and become forestland.
[ obvious exits: S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving south. vv
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical MV:Weary >
sc
You have 50(405) hit and 47(165) movement points.
You have scored 105860254 experience points and 211 quest points.
You need 2639746 exp to level and 189 qp to rank.
You have amassed 154 Turn points to date, ranking you Sei'taer Sixth.
This ranks you as Espen the Lieutenant [Ever Victorious Army 5] (Level 50).
You are resting.

* R HP:Critical MV:Weary >
st
You stop resting, and stand up.


* R HP:Critical MV:Weary >
[kill dark]
They aren't here.


* R HP:Critical MV:Weary >
[kill dark]
They aren't here.


* R HP:Critical MV:Weary >
[kill dark]
They aren't here.


cc 49
* R HP:Critical MV:Weary >
l
[kill dark]
They aren't here.


* R HP:Critical MV:Weary > [change wimpy]
You will now flee if you go below 49 hit points.


* R HP:Critical MV:Weary > On a Steep Hill
At the crest of a steep hill, you can see for miles. Far in the north
the towers of Fal Dara can be seen, while in the distant south the hills
start to thin out and become forestland.
[ obvious exits: S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving south. vv
You sense a hidden life form in the area...
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical MV:Weary > On a Steep Hill
[ obvious exits: S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving south. vv
You sense a hidden life form in the area...
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical MV:Weary > [kill dark]
They aren't here.


* R HP:Critical MV:Weary >
*Gamoto* clumsily approaches you with a silver-winged basilard, but you fend off the
attack.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Weary - Gamoto: Beaten > You try to scythe *Gamoto*, but he
parries successfully.
A sergeant says 'You Gamoto! You will die before your time! '
A sergeant tries to pound Gamoto, but he parries successfully.
[kill dark]
You do the best you can!

22
* R HP:Critical MV:Weary - Gamoto: Beaten >
[kill h.dark]
You do the best you can!

8
* R HP:Critical MV:Weary - Gamoto: Beaten >

bash
[change mood brave]
Mood changed to: Brave

* R HP:Critical MV:Weary - Gamoto: Beaten > -=+*
A sergeant pounds Gamoto's right leg hard.
*Gamoto* panics, and attempts to flee!
*+=
A soldier joins a sergeant's fight!
A soldier joins a sergeant's fight!
- -
=
As *Gamoto* avoids your bash, you topple over and fall to the ground!

ww
* R HP:Critical MV:Weary >

*Gamoto* leaves west. <<

* R HP:Critical MV:Weary >
st
l
ws
l
[rem shield]
You stop using a silver etched shield.
You grip a wicked knife bladed axe with both hands.

* R HP:Critical MV:Weary > You stand up.

* R HP:Critical MV:Weary > On a Steep Hill
At the crest of a steep hill, you can see for miles. Far in the north
the towers of Fal Dara can be seen, while in the distant south the hills
start to thin out and become forestland.
[ obvious exits: S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving south. vv
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical MV:Weary > [wear shield]
You shift a wicked knife bladed axe to one hand.
You strap a silver etched shield on your arm becoming very impressive.

* R HP:Critical MV:Weary > On a Steep Hill
At the crest of a steep hill, you can see for miles. Far in the north
the towers of Fal Dara can be seen, while in the distant south the hills
start to thin out and become forestland.
[ obvious exits: S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving south. vv
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical MV:Weary >
sc
l
You have 50(405) hit and 46(165) movement points.
You have scored 105860254 experience points and 211 quest points.
You need 2639746 exp to level and 189 qp to rank.
You have amassed 154 Turn points to date, ranking you Sei'taer Sixth.
This ranks you as Espen the Lieutenant [Ever Victorious Army 5] (Level 50).
You are standing.

* R HP:Critical MV:Weary >
On a Steep Hill
At the crest of a steep hill, you can see for miles. Far in the north
the towers of Fal Dara can be seen, while in the distant south the hills
start to thin out and become forestland.
[ obvious exits: S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving south. vv
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical MV:Weary >
l
On a Steep Hill
At the crest of a steep hill, you can see for miles. Far in the north
the towers of Fal Dara can be seen, while in the distant south the hills
start to thin out and become forestland.
[ obvious exits: S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving south. vv
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical MV:Weary >
7
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Weary >

* R HP:Beaten MV:Winded >

*Gamoto* has arrived from the west.

* R HP:Beaten MV:Winded >
A sergeant bellows 'Argh! The foul beast Gamoto has been spotted!'

cc 63
* R HP:Beaten MV:Winded >
l
[change wimpy]
You will now flee if you go below 63 hit points.

st
* R HP:Beaten MV:Winded >
On a Steep Hill
At the crest of a steep hill, you can see for miles. Far in the north
the towers of Fal Dara can be seen, while in the distant south the hills
start to thin out and become forestland.
[ obvious exits: S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving south. vv
You sense a hidden life form in the area...
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

8
* R HP:Beaten MV:Winded > You stop resting, and stand up.

* R HP:Beaten MV:Winded > [change mood brave]
Mood changed to: Brave

l
* R HP:Beaten MV:Winded >
22
On a Steep Hill
At the crest of a steep hill, you can see for miles. Far in the north
the towers of Fal Dara can be seen, while in the distant south the hills
start to thin out and become forestland.
[ obvious exits: S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving south. vv
You sense a hidden life form in the area...
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Winded > [kill h.dark]
You try to scythe *Gamoto*, but he deflects the blow.

* R HP:Beaten MV:Winded - Gamoto: Beaten >

bash
You try to scythe *Gamoto*, but he deflects the blow.
A sergeant says 'You Gamoto! You will die before your time! '
A sergeant pounds Gamoto's head hard.
*Gamoto* panics, and attempts to flee!
-
*Gamoto* leaves west. <<
=+*
*Gamoto* has arrived from the west.
*+=-
-=
As *Gamoto* avoids your bash, you topple over and fall to the ground!
*Gamoto* panics, and attempts to flee!

* R HP:Beaten MV:Winded - Gamoto: Critical >
l

A sergeant bellows 'Argh! The foul beast Gamoto has been spotted!'

* R HP:Beaten MV:Winded - Gamoto: Critical >
st

*Gamoto* leaves south. vv

* R HP:Beaten MV:Winded >

s
22

bash
On a Steep Hill
At the crest of a steep hill, you can see for miles. Far in the north
the towers of Fal Dara can be seen, while in the distant south the hills
start to thin out and become forestland.
[ obvious exits: S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving south. vv
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Winded >
You are already standing.

* R HP:Beaten MV:Winded > [kill dark]
They aren't here.


* R HP:Beaten MV:Winded > Nestled in the Hills
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving north. ^^
A wild stallion bucks madly, being ridden by you.
*Gamoto* is standing here.

* R HP:Beaten MV:Winded > [kill h.dark]
You try to scythe *Gamoto*, but he parries successfully.

* R HP:Beaten MV:Winded - Gamoto: Critical >
Cancelled.

*Gamoto* tries to pierce you, but you parry successfully.
-=+*
*Gamoto* tries to pierce you, but you deflect the blow.
*+=- -=
Your bash at *Gamoto* sends him sprawling!


ww
* R HP:Beaten MV:Winded - Gamoto: Critical >
You scythe *Gamoto*'s left arm hard.
[rem shield]
You stop using a silver etched shield.
You grip a wicked knife bladed axe with both hands.

* R HP:Beaten MV:Winded - Gamoto: Critical >

You scythe *Gamoto*'s head hard.
*Gamoto* panics, and attempts to flee!

kick
* R HP:Beaten MV:Winded - Gamoto: Critical >
Your kick hits *Gamoto* in the solar plexus!

* R HP:Beaten MV:Winded - Gamoto: Critical >

*Gamoto* leaves south. vv

* R HP:Beaten MV:Winded >
s
w
Westside of a Hill
[ obvious exits: N S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving south. vv
A wild stallion bucks madly, being ridden by you.

ws
* R HP:Beaten MV:Winded > Overlook
[ obvious exits: N E ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A wild stallion bucks madly, being ridden by you.
A cute brown deer eyes you nervously.

* R HP:Beaten MV:Winded >
[wear shield]
You shift a wicked knife bladed axe to one hand.
You strap a silver etched shield on your arm becoming very impressive.

* R HP:Beaten MV:Winded >
n
n
Through the Hills
[ obvious exits: N E S ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
A wild stallion bucks madly, being ridden by you.
A badger is rummaging about, looking for stuff to eat.
A tough Shienaran soldier waits here.
A falcon with long, brown feathers circles in a slow hunting pattern.

w
* R HP:Beaten MV:Winded > Path Into the Foothills
[ obvious exits: E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving south. vv
A wild stallion bucks madly, being ridden by you.



bash
* R HP:Beaten MV:Winded >
On the Long Road
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving south. vv
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Winded >
[kill dark]
They aren't here.


* R HP:Beaten MV:Winded > Bash who?

* R HP:Beaten MV:Winded >
Bash who?

w
* R HP:Beaten MV:Winded >
n
w
Mouth of the Gorge
[ obvious exits: N E ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A leather flask, stained dark red, lies forgotten here.
A wild stallion bucks madly, being ridden by you.
*Gamoto* is standing here.
*Erevos* is resting here.
A hound of the shadow smells blood in the air.
A hound of the shadow smells blood in the air.



bash
* R HP:Beaten MV:Winded >
Tight Turn
[ obvious exits: S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving south. vv
There are some tracks of a ridden mount leaving west. <<
The corpse of a hound of the shadow is lying here.
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Winded > Dead-End
[ obvious exits: E ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
Overgrown grass surrounds an old ramshackle wagon missing one of its wheels.
A wild stallion bucks madly, being ridden by you.
A creature with leathery wings observes you.
A Gho'hlem trolloc flexes clawed hands, ready to kill.
A darkhound is here, howling.
A Gho'hlem trolloc flexes clawed hands, ready to kill.
A silent, black-robed figure watches you from afar.

* R HP:Beaten MV:Weary > [kill dark]
They aren't here.


* R HP:Beaten MV:Weary >
e
Bash who?

* R HP:Beaten MV:Weary > Bash who?

* R HP:Beaten MV:Weary > Tight Turn
[ obvious exits: S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving south. vv
There are some tracks of a ridden mount leaving west. <<
The corpse of a hound of the shadow is lying here.
A wild stallion bucks madly, being ridden by you.
*Gamoto* is standing here.
*Gamoto* tries to pierce you, but you parry successfully.

* R HP:Beaten MV:Weary - Gamoto: Critical >
kick

*Gamoto* panics, and attempts to flee!

* R HP:Beaten MV:Weary - Gamoto: Critical > Your kick hits
*Gamoto* in the solar plexus!
*Gamoto* panics, and attempts to flee!

7
* R HP:Beaten MV:Weary - Gamoto: Critical >
f

*Erevos* has arrived from the south.

* R HP:Beaten MV:Weary - Gamoto: Critical >
*Erevos* blasts your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!

* R HP:Critical MV:Weary - Gamoto: Critical >
f
e
s
e

*Gamoto* leaves west. <<

* R HP:Critical MV:Weary - Erevos: Beaten >
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Weary - Erevos: Beaten > PANIC! You couldn't escape!

* R HP:Critical MV:Weary - Erevos: Beaten > You scythe
*Erevos*'s body.
You panic and attempt to flee!

f
e
You flee head over heels.
Dead-End
[ obvious exits: E ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
Overgrown grass surrounds an old ramshackle wagon missing one of its wheels.
A wild stallion bucks madly, being ridden by you.
*Gamoto* is standing here.
A creature with leathery wings observes you.
A Gho'hlem trolloc flexes clawed hands, ready to kill.
A darkhound is here, howling.
A Gho'hlem trolloc flexes clawed hands, ready to kill.
A silent, black-robed figure watches you from afar.
Tight Turn
[ obvious exits: S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving south. vv
There are some tracks of a ridden mount leaving west. <<
The corpse of a hound of the shadow is lying here.
A wild stallion bucks madly, being ridden by you.
*Erevos* is standing here.

s
e
* R HP:Critical MV:Weary >
Mouth of the Gorge
[ obvious exits: N E ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
A leather flask, stained dark red, lies forgotten here.
A wild stallion bucks madly, being ridden by you.
A hound of the shadow smells blood in the air.
A hound of the shadow smells blood in the air.

* R HP:Critical MV:Weary > On the Long Road
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving south. vv
A wild stallion bucks madly, being ridden by you.

* R HP:Critical MV:Weary > Mouth of the Gorge
[ obvious exits: N E ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
A leather flask, stained dark red, lies forgotten here.
A wild stallion bucks madly, being ridden by you.
A hound of the shadow smells blood in the air.
A hound of the shadow smells blood in the air.

* R HP:Critical MV:Weary > On the Long Road
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving south. vv
A wild stallion bucks madly, being ridden by you.

* R HP:Critical MV:Weary > Down the Fal Dara Road
[ obvious exits: N S ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
A wild stallion bucks madly, being ridden by you.
A Shienaran scout blends into the surroundings here.

sc
* R HP:Critical MV:Weary > Alas, you cannot go that way...

* R HP:Critical MV:Weary >
You have 51(405) hit and 37(165) movement points.
You have scored 105867367 experience points and 211 quest points.
You need 2632633 exp to level and 189 qp to rank.
You have amassed 154 Turn points to date, ranking you Sei'taer Sixth.
This ranks you as Espen the Lieutenant [Ever Victorious Army 5] (Level 50).
You are standing.

* R HP:Critical MV:Weary >
ne
Arglebargle, glop-glyf!?

* R HP:Critical MV:Weary >
n
e
On the Long Road
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving south. vv
A wild stallion bucks madly, being ridden by you.
*Erevos* is standing here.

* R HP:Critical MV:Weary >
Path Into the Foothills
[ obvious exits: E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving south. vv
A wild stallion bucks madly, being ridden by you.

* R HP:Critical MV:Weary >
*Erevos* has arrived from the west.

* R HP:Critical MV:Weary >

[kill dark]
They aren't here.
f
e
* R HP:Critical MV:Weary >
e
[kill dark]
They aren't here.

* R HP:Critical MV:Weary > Through the Hills
[ obvious exits: N E S ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
A wild stallion bucks madly, being ridden by you.
A badger is rummaging about, looking for stuff to eat.
A tough Shienaran soldier waits here.
A falcon with long, brown feathers circles in a slow hunting pattern.

* R HP:Critical MV:Weary > Nestled in the Hills
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving west. <<
A wild stallion bucks madly, being ridden by you.

* R HP:Critical MV:Weary > Among the Hills
[ obvious exits: S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A wild stallion bucks madly, being ridden by you.
An antelope blends into the scenery.

* R HP:Critical MV:Weary > Alas, you cannot go that way...

* R HP:Critical MV:Weary >
w
n
Nestled in the Hills
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving west. <<
A wild stallion bucks madly, being ridden by you.

* R HP:Critical MV:Weary >
On a Steep Hill
[ obvious exits: S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving south. vv
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical MV:Weary >
l
On a Steep Hill
At the crest of a steep hill, you can see for miles. Far in the north
the towers of Fal Dara can be seen, while in the distant south the hills
start to thin out and become forestland.
[ obvious exits: S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving south. vv
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical MV:Weary >
sc
r

A sergeant bellows 'The Seanchan Espen has been spotted!'

* R HP:Critical MV:Weary >
You have 51(405) hit and 30(165) movement points.
You have scored 105867367 experience points and 211 quest points.
You need 2632633 exp to level and 189 qp to rank.
You have amassed 154 Turn points to date, ranking you Sei'taer Sixth.
This ranks you as Espen the Lieutenant [Ever Victorious Army 5] (Level 50).
You are standing.

not
* R HP:Critical MV:Weary > You sit down and rest your tired bones.

l
* R HP:Critical MV:Weary >
You start paying increased attention to your surroundings.

* R HP:Critical MV:Weary > On a Steep Hill
At the crest of a steep hill, you can see for miles. Far in the north
the towers of Fal Dara can be seen, while in the distant south the hills
start to thin out and become forestland.
[ obvious exits: S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving south. vv
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical MV:Weary >
sc
You have 51(405) hit and 30(165) movement points.
You have scored 105867367 experience points and 211 quest points.
You need 2632633 exp to level and 189 qp to rank.
You have amassed 154 Turn points to date, ranking you Sei'taer Sixth.
This ranks you as Espen the Lieutenant [Ever Victorious Army 5] (Level 50).
You are resting.

* R HP:Critical MV:Weary >
sc
You have 51(405) hit and 30(165) movement points.
You have scored 105867367 experience points and 211 quest points.
You need 2632633 exp to level and 189 qp to rank.
You have amassed 154 Turn points to date, ranking you Sei'taer Sixth.
This ranks you as Espen the Lieutenant [Ever Victorious Army 5] (Level 50).
You are resting.

* R HP:Critical MV:Weary >
l
On a Steep Hill
At the crest of a steep hill, you can see for miles. Far in the north
the towers of Fal Dara can be seen, while in the distant south the hills
start to thin out and become forestland.
[ obvious exits: S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving south. vv
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical MV:Weary >
sc
You have 51(405) hit and 30(165) movement points.
You have scored 105867367 experience points and 211 quest points.
You need 2632633 exp to level and 189 qp to rank.
You have amassed 154 Turn points to date, ranking you Sei'taer Sixth.
This ranks you as Espen the Lieutenant [Ever Victorious Army 5] (Level 50).
You are resting.

* R HP:Critical MV:Weary >
l
On a Steep Hill
At the crest of a steep hill, you can see for miles. Far in the north
the towers of Fal Dara can be seen, while in the distant south the hills
start to thin out and become forestland.
[ obvious exits: S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving south. vv
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical MV:Weary >
sc
The sun sets.
Your heartbeat calms down more as you feel less panicked.
You have 65(405) hit and 48(165) movement points.
You have scored 105867367 experience points and 211 quest points.
You need 2632633 exp to level and 189 qp to rank.
You have amassed 154 Turn points to date, ranking you Sei'taer Sixth.
This ranks you as Espen the Lieutenant [Ever Victorious Army 5] (Level 50).
You are resting.

* R HP:Beaten MV:Weary >
l
st
On a Steep Hill
At the crest of a steep hill, you can see for miles. Far in the north
the towers of Fal Dara can be seen, while in the distant south the hills
start to thin out and become forestland.
[ obvious exits: S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving south. vv
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Weary >
You stop resting, and stand up.

* R HP:Beaten MV:Weary >
cc 64
l
[change wimpy]
You will now flee if you go below 64 hit points.

w
* R HP:Beaten MV:Weary > On a Steep Hill
At the crest of a steep hill, you can see for miles. Far in the north
the towers of Fal Dara can be seen, while in the distant south the hills
start to thin out and become forestland.
[ obvious exits: S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving south. vv
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Weary >
Path Into the Foothills
[ obvious exits: E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Weary >
w


bash
On the Long Road
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving east. >>
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Weary > [kill dark]
They aren't here.

* R HP:Beaten MV:Weary > Bash who?

* R HP:Beaten MV:Weary > Bash who?
*Erevos* has arrived from the west.

* R HP:Beaten MV:Weary >
w

*Erevos* tries to blast you, but you deflect the blow.

* R HP:Beaten MV:Weary - Erevos: Beaten >
No way! You're fighting for your life!

* R HP:Beaten MV:Weary - Erevos: Beaten >
f
e
e
You panic and attempt to flee!

You flee head over heels.
Mouth of the Gorge
[ obvious exits: N E ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
A leather flask, stained dark red, lies forgotten here.
A wild stallion bucks madly, being ridden by you.
*Gamoto* is standing here.
A hound of the shadow smells blood in the air.
A hound of the shadow smells blood in the air.
On the Long Road
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving east. >>
A wild stallion bucks madly, being ridden by you.
*Erevos* is standing here.

* R HP:Beaten MV:Weary > Path Into the Foothills
[ obvious exits: E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Weary >
[kill dark]
They aren't here.

*Erevos* has arrived from the west.

* R HP:Beaten MV:Weary > [kill dark]
You scythe *Erevos*'s body.

* R HP:Beaten MV:Weary - Erevos: Beaten >
[kill dark]
You do the best you can!

* R HP:Beaten MV:Weary - Erevos: Beaten >
f
You panic and attempt to flee!

s
You flee head over heels.
On the Long Road
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving east. >>
A wild stallion bucks madly, being ridden by you.
*Gamoto* is standing here.
Down the Fal Dara Road
[ obvious exits: N S ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
A wild stallion bucks madly, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Beaten MV:Weary >
[kill dark]
You try to scythe *Gamoto*, but he parries successfully.

* R HP:Beaten MV:Weary - Gamoto: Critical >
*Gamoto* tries to pierce you, but you parry successfully.
You try to scythe *Gamoto*, but he deflects the blow.

* R HP:Beaten MV:Weary - Gamoto: Critical >
8

bash
[change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Weary - Gamoto: Critical > *Gamoto* tries to
pierce you, but you deflect the blow.
-=+
*Gamoto* tries to pierce you, but you parry successfully.
**+=-
*Gamoto* panics, and attempts to flee!
-
=
As *Gamoto* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Weary - Gamoto: Critical >

*Gamoto* leaves north. ^^

st
* R HP:Beaten MV:Weary >
l
You are already standing.
*Gamoto* has arrived from the north.

n
e
* R HP:Beaten MV:Weary > Down the Fal Dara Road
The road leads north and south here through the hills. In the north, it
seems as if the hills get steeper and more barren. Towards the south
larger trees can be seen as the climate begins to get warmer.
[ obvious exits: N S ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
*Gamoto* is standing here.
A wild stallion bucks madly, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Beaten MV:Weary > On the Long Road
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving south. vv
A wild stallion bucks madly, being ridden by you.
*Erevos* is standing here.
*Erevos* tries to blast you, but you deflect the blow.

* R HP:Beaten MV:Weary - Erevos: Beaten > You scythe *Erevos*'s body.
*Erevos* tries to blast you, but you deflect the blow.
No way! You're fighting for your life!

* R HP:Beaten MV:Weary - Erevos: Beaten >
f
You panic and attempt to flee!


You flee head over heels.
Path Into the Foothills
[ obvious exits: E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
A wild stallion bucks madly, being ridden by you.

n
e
* R HP:Beaten MV:Weary >
Alas, you cannot go that way...

* R HP:Beaten MV:Weary > On a Steep Hill
[ obvious exits: S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving south. vv
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Weary >
l
On a Steep Hill
At the crest of a steep hill, you can see for miles. Far in the north
the towers of Fal Dara can be seen, while in the distant south the hills
start to thin out and become forestland.
[ obvious exits: S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving south. vv
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

sc
* R HP:Beaten MV:Weary >
You have 78(405) hit and 34(165) movement points.
You have scored 105865306 experience points and 211 quest points.
You need 2634694 exp to level and 189 qp to rank.
You have amassed 154 Turn points to date, ranking you Sei'taer Sixth.
This ranks you as Espen the Lieutenant [Ever Victorious Army 5] (Level 50).
You are standing.

* R HP:Beaten MV:Weary >
A sergeant bellows 'The Seanchan Espen has been spotted!'

* R HP:Beaten MV:Weary >
l
w
On a Steep Hill
At the crest of a steep hill, you can see for miles. Far in the north
the towers of Fal Dara can be seen, while in the distant south the hills
start to thin out and become forestland.
[ obvious exits: S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving south. vv
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Weary >
Path Into the Foothills
[ obvious exits: E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
A wild stallion bucks madly, being ridden by you.
*Erevos* is standing here.
*Gamoto* is standing here.
*Erevos* tries to blast you, but you parry successfully.

* R HP:Beaten MV:Weary - Erevos: Beaten >

You scythe *Erevos*'s body.

7
f
* R HP:Beaten MV:Weary - Erevos: Beaten >
s
[change mood wimpy]
Mood changed to: Wimpy
*Gamoto* tries to pierce you, but you deflect the blow.

* R HP:Beaten MV:Weary - Erevos: Beaten >
You panic and attempt to flee!

You flee head over heels.
Through the Hills
[ obvious exits: N E S ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
A wild stallion bucks madly, being ridden by you.
A badger is rummaging about, looking for stuff to eat.
A tough Shienaran soldier waits here.
A falcon with long, brown feathers circles in a slow hunting pattern.
Overlook
[ obvious exits: N E ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A wild stallion bucks madly, being ridden by you.
A cute brown deer eyes you nervously.

* R HP:Beaten MV:Weary >
l
Overlook
A ruined stone wall runs along the edge of a steep bluff to the west. The
road below curves as it approaches a fortified building. From here you
could see anything moving up and down the road for miles. There is a
crumpled looking mound of grass by the foot of the stone wall. This is a
perfect place from which to watch others approach.
[ obvious exits: N E ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A wild stallion bucks madly, being ridden by you.
A cute brown deer eyes you nervously.

n
* R HP:Beaten MV:Weary >

Through the Hills
[ obvious exits: N E S ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving south. vv
There are some tracks of a ridden mount leaving south. vv
A wild stallion bucks madly, being ridden by you.
*Gamoto* is standing here.
A badger is rummaging about, looking for stuff to eat.
A tough Shienaran soldier waits here.
A falcon with long, brown feathers circles in a slow hunting pattern.

* R HP:Beaten MV:Weary > [kill dark]
You try to scythe *Gamoto*, but he deflects the blow.

* R HP:Beaten MV:Weary - Gamoto: Critical >

*Gamoto* tries to pierce you, but you parry successfully.
A soldier leaves east. >>
You try to scythe *Gamoto*, but he deflects the blow.

8

bash
* R HP:Beaten MV:Weary - Gamoto: Critical >
[change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Weary - Gamoto: Critical > -=+*
*Erevos* has arrived from the north.


*Erevos* tries to blast you, but you parry successfully.
*Gamoto* panics, and attempts to flee!
*+=- -=
Your bash at *Gamoto* sends him sprawling!


7
f
* R HP:Beaten MV:Weary - Gamoto: Critical >
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Weary - Gamoto: Critical >
You panic and attempt to flee!


You dodge a bash from *Erevos* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!



You flee head over heels.
Path Into the Foothills
[ obvious exits: E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving south. vv
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Weary >
e
s

On a Steep Hill
[ obvious exits: S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving south. vv
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Weary > Nestled in the Hills
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving west. <<
A wild stallion bucks madly, being ridden by you.
*Gamoto* is here, fighting a soldier.
A soldier is here, fighting Gamoto.

* R HP:Beaten MV:Weary > *Gamoto* pierces a soldier's body very hard.
[kill dark]
You try to scythe *Gamoto*, but he deflects the blow.

* R HP:Beaten MV:Weary - a soldier: Scratched - Gamoto: Critical >
*Gamoto* panics, and attempts to flee!

* R HP:Beaten MV:Weary - a soldier: Scratched - Gamoto: Critical >
8
[change mood brave]
Mood changed to: Brave

n

* R HP:Beaten MV:Weary - a soldier: Scratched - Gamoto: Critical >
n
No way! You're fighting for your life!


* R HP:Beaten MV:Weary - a soldier: Scratched - Gamoto: Critical > [kill dark]
You do the best you can!

* R HP:Beaten MV:Weary - a soldier: Scratched - Gamoto: Critical > You try to scythe
*Gamoto*, but he parries successfully.
A soldier tries to scythe Gamoto, but he deflects the blow.
No way! You're fighting for your life!

n
* R HP:Beaten MV:Weary - a soldier: Scratched - Gamoto: Critical > [kill dark]
You do the best you can!
*Gamoto* leaves north. ^^


* R HP:Beaten MV:Weary >
On a Steep Hill
[ obvious exits: S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving south. vv
A wild stallion bucks madly, being ridden by you.
*Gamoto* is standing here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

n

* R HP:Beaten MV:Weary > A sergeant bellows 'Argh! The foul beast Gamoto has been
spotted!'
A sergeant bellows 'The Seanchan Espen has been spotted!'
[kill dark]
You try to scythe *Gamoto*, but he parries successfully.
*Erevos* has arrived from the west.

* R HP:Beaten MV:Weary - Gamoto: Critical >

bash
A soldier has arrived from the south.
No way! You're fighting for your life!

* R HP:Beaten MV:Weary - Gamoto: Critical >
[kill dark]
You do the best you can!

* R HP:Beaten MV:Weary - Gamoto: Critical >
Tic in 7 seconds!
*Erevos* blasts your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
-
*Gamoto* panics, and attempts to flee!
=+
A soldier tries to scythe Gamoto, but he deflects the blow.
A soldier joins a soldier's fight!
A soldier joins a soldier's fight!
A sergeant joins a soldier's fight!
*

A sergeant bellows 'Argh! The foul beast Erevos has been spotted!'
*+=- -=
Your bash at *Gamoto* sends him sprawling!


* R HP:Critical MV:Weary - Gamoto: Critical >
7

You dodge a bash from *Erevos* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


A sergeant pounds Gamoto's left foot hard.
A soldier scythes Gamoto's body.
A soldier scythes Gamoto's head hard.
A soldier scythes Gamoto's right arm.
*Gamoto* is dead! R.I.P.
Your blood freezes as you hear *Gamoto*'s death cry.
The night has begun.
The sky starts to get cloudy.
Your heartbeat calms down more as you feel less panicked.

8
You flee head over heels.
Path Into the Foothills
[ obvious exits: E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving south. vv
A wild stallion bucks madly, being ridden by you.
[change mood wimpy]
Mood changed to: Wimpy

n
* R HP:Beaten MV:Weary >
e

[change mood brave]
Mood changed to: Brave


bash
* R HP:Beaten MV:Weary > Alas, you cannot go that way...

* R HP:Beaten MV:Weary >
On a Steep Hill
[ obvious exits: S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving south. vv
The corpse of Gamoto is lying here.
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here.
*Erevos* is standing here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
*Erevos* gets a skin of human flesh from the corpse of Gamoto.
*Erevos* gets a flask stained with human blood from the corpse of Gamoto.
*Erevos* gets a pair of animal-fur boots from the corpse of Gamoto.
*Erevos* gets a set of riveted chainmail leggings from the corpse of Gamoto.
*Erevos* gets a belt with a buckle of cuendillar from the corpse of Gamoto.
*Erevos* gets a silver-winged basilard from the corpse of Gamoto.
*Erevos* gets a silver etched shield from the corpse of Gamoto.
*Erevos* gets a silver Kandori wristcuff from the corpse of Gamoto.
*Erevos* gets a silver Kandori wristcuff from the corpse of Gamoto.
*Erevos* gets a sturdy pair of full leather gauntlets from the corpse of Gamoto.
*Erevos* gets a pair of riveted chainmail sleeves from the corpse of Gamoto.
*Erevos* gets a backpack from the corpse of Gamoto.
*Erevos* gets a black wool cape embroidered with a swooping hawk from the corpse of
Gamoto.
*Erevos* gets a tunic of finely-crafted chain from the corpse of Gamoto.
*Erevos* gets a white hart pendant from the corpse of Gamoto.
*Erevos* gets a white hart pendant from the corpse of Gamoto.
*Erevos* gets a rimmed round helmet from the corpse of Gamoto.
*Erevos* gets a gold ring delicately carved with ivy from the corpse of Gamoto.
*Erevos* gets an emerald ring from the corpse of Gamoto.
*Erevos* gets an oilstone from the corpse of Gamoto.

* R HP:Beaten MV:Weary > [kill dark]
You scythe *Erevos*'s body.
*Erevos* panics, and attempts to flee!

* R HP:Beaten MV:Weary - Erevos: Beaten > *Erevos* leaves south.
vv
-=+*

A sergeant bellows 'The Seanchan Espen has been spotted!'
*+=- -=
They're not here anymore!

* R HP:Beaten MV:Weary >
na gamoto rip
l
You narrate 'gamoto rip'

* R HP:Beaten MV:Weary > On a Steep Hill
At the crest of a steep hill, you can see for miles. Far in the north
the towers of Fal Dara can be seen, while in the distant south the hills
start to thin out and become forestland.
[ obvious exits: S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving south. vv
The corpse of Gamoto is lying here.
A wild stallion bucks madly, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Weary >
w
w
Path Into the Foothills
[ obvious exits: E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving south. vv
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Weary > On the Long Road
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving south. vv
A wild stallion bucks madly, being ridden by you.

tr
* R HP:Beaten MV:Weary >
-=
Some obvious fresh bloody traces of a Trolloc leaving west. <<
Some obvious fresh bloody traces of a Trolloc leaving east. >>
Some obvious fresh bloody traces of a Trolloc leaving south. vv
Some obvious fresh bloody traces of a Trolloc leaving south. vv
Some obvious fresh bloody traces of a Trolloc leaving east. >>
Some obvious recent bloody traces of a Trolloc leaving east. >>

* R HP:Beaten MV:Weary >
w

Mouth of the Gorge
[ obvious exits: N E ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
A leather flask, stained dark red, lies forgotten here.
A wild stallion bucks madly, being ridden by you.
A hound of the shadow smells blood in the air.
A hound of the shadow smells blood in the air.

* R HP:Beaten MV:Weary > [kill dark]
They aren't here.


* R HP:Beaten MV:Weary >
[kill dark]
They aren't here.


n
* R HP:Beaten MV:Weary >
[kill dark]
They aren't here.


* R HP:Beaten MV:Weary >
7
Tight Turn
[ obvious exits: S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving south. vv
The corpse of a hound of the shadow is lying here.
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Weary > Alas, you cannot go that way...

* R HP:Beaten MV:Weary > [change mood wimpy]
Mood changed to: Wimpy

w
* R HP:Beaten MV:Weary >

f
Dead-End
[ obvious exits: E ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
Overgrown grass surrounds an old ramshackle wagon missing one of its wheels.
A wild stallion bucks madly, being ridden by you.
*Erevos* is standing here.
A creature with leathery wings observes you.
A Gho'hlem trolloc flexes clawed hands, ready to kill.
A darkhound is here, howling.
A Gho'hlem trolloc flexes clawed hands, ready to kill.
A silent, black-robed figure watches you from afar.

* R HP:Beaten MV:Weary >
[kill dark]
You scythe *Erevos*'s right leg.

* R HP:Beaten MV:Weary - Erevos: Beaten > You panic and attempt
to flee!


You flee head over heels.
Tight Turn
[ obvious exits: S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving south. vv
The corpse of a hound of the shadow is lying here.
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Weary >
l
Tight Turn
The walls narrow even further here as the gorge twists to the west and
south. Rocks litter the ground, fallen from the heights at least six feet
above your head. The smell of smoke seems to be coming from the west.
[ obvious exits: S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving south. vv
The corpse of a hound of the shadow is lying here.
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Weary >
whe
Players in your Zone
--------------------
Espen - Tight Turn

l
* R HP:Beaten MV:Weary >
Tight Turn
The walls narrow even further here as the gorge twists to the west and
south. Rocks litter the ground, fallen from the heights at least six feet
above your head. The smell of smoke seems to be coming from the west.
[ obvious exits: S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving south. vv
The corpse of a hound of the shadow is lying here.
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Weary >
l

*Erevos* tries to blast you, but you deflect the blow.

who
* R HP:Beaten MV:Weary - Erevos: Beaten >
Tight Turn
The walls narrow even further here as the gorge twists to the west and
south. Rocks litter the ground, fallen from the heights at least six feet
above your head. The smell of smoke seems to be coming from the west.
[ obvious exits: S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving south. vv
The corpse of a hound of the shadow is lying here.
*Erevos* is here, fighting YOU!
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Weary - Erevos: Beaten > Players
There is/are: 13 player(s) on LS and 5 player(s) on DS as of the last site update.
-------
Rask of Seandar
~ Siro the Legend of the Dark
6 Espen the Lieutenant [Ever Victorious Army]
Kibera of Three Rivers WANTED
Xendar of Rampore
Aegis of the Borderlands
Thaco of Two Rivers
Lairon of Two Rivers WANTED
Selfine of the Borderlands
Yves of Arafel
Tuck of Illian
Szet of Illian
Sajin of Arafel
Osharus of Illian

14 players displayed.

* R HP:Beaten MV:Weary - Erevos: Beaten >
kick
Your boots need polishing again -- blood all over...

* R HP:Beaten MV:Weary - Erevos: Beaten >
kick

*Erevos* panics, and attempts to flee!

* R HP:Beaten MV:Weary - Erevos: Beaten >
Your kick hits *Erevos* in the solar plexus!

* R HP:Beaten MV:Weary - Erevos: Beaten >
*Erevos* tries to blast you, but you parry successfully.
*Erevos* leaves west. <<

* R HP:Beaten MV:Weary >
l
Tight Turn
The walls narrow even further here as the gorge twists to the west and
south. Rocks litter the ground, fallen from the heights at least six feet
above your head. The smell of smoke seems to be coming from the west.
[ obvious exits: S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving south. vv
The corpse of a hound of the shadow is lying here.
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Weary >
l
Tight Turn
The walls narrow even further here as the gorge twists to the west and
south. Rocks litter the ground, fallen from the heights at least six feet
above your head. The smell of smoke seems to be coming from the west.
[ obvious exits: S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving south. vv
The corpse of a hound of the shadow is lying here.
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Weary >
w

f
Dead-End
[ obvious exits: E ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
Overgrown grass surrounds an old ramshackle wagon missing one of its wheels.
A wild stallion bucks madly, being ridden by you.
*Erevos* is standing here.
A creature with leathery wings observes you.
A Gho'hlem trolloc flexes clawed hands, ready to kill.
A darkhound is here, howling.
A Gho'hlem trolloc flexes clawed hands, ready to kill.
A silent, black-robed figure watches you from afar.

* R HP:Beaten MV:Weary > [kill dark]
You scythe *Erevos*'s body.

* R HP:Beaten MV:Weary - Erevos: Beaten > PANIC! You couldn't escape!

* R HP:Beaten MV:Weary - Erevos: Beaten >

Tuck narrates 'well done'

f
* R HP:Beaten MV:Weary - Erevos: Beaten >
You scythe *Erevos*'s body.
A draghkar joins Erevos's fight!
A Gho'hlem trolloc joins a draghkar's fight!
A darkhound joins a draghkar's fight!
A Gho'hlem trolloc joins a draghkar's fight!
A myrddraal joins a draghkar's fight!
You panic and attempt to flee!


You flee head over heels.
Tight Turn
[ obvious exits: S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving south. vv
The corpse of a hound of the shadow is lying here.
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Weary >
l
Tight Turn
The walls narrow even further here as the gorge twists to the west and
south. Rocks litter the ground, fallen from the heights at least six feet
above your head. The smell of smoke seems to be coming from the west.
[ obvious exits: S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving south. vv
The corpse of a hound of the shadow is lying here.
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Weary >
7
l
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Weary > Tight Turn
The walls narrow even further here as the gorge twists to the west and
south. Rocks litter the ground, fallen from the heights at least six feet
above your head. The smell of smoke seems to be coming from the west.
[ obvious exits: S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving south. vv
The corpse of a hound of the shadow is lying here.
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Weary >
l
Tight Turn
The walls narrow even further here as the gorge twists to the west and
south. Rocks litter the ground, fallen from the heights at least six feet
above your head. The smell of smoke seems to be coming from the west.
[ obvious exits: S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving south. vv
The corpse of a hound of the shadow is lying here.
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Weary >
w

Dead-End
[ obvious exits: E ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
Overgrown grass surrounds an old ramshackle wagon missing one of its wheels.
A wild stallion bucks madly, being ridden by you.
*Erevos* is standing here.
A creature with leathery wings observes you.
A Gho'hlem trolloc flexes clawed hands, ready to kill.
A darkhound is here, howling.
A Gho'hlem trolloc flexes clawed hands, ready to kill.
A silent, black-robed figure watches you from afar.

f
* R HP:Beaten MV:Weary > [kill dark]
You barely scythe *Erevos*'s body.

* R HP:Beaten MV:Weary - Erevos: Beaten >
You panic and attempt to flee!


You flee head over heels.
Tight Turn
[ obvious exits: S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving south. vv
The corpse of a hound of the shadow is lying here.
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Weary >
l
Tight Turn
The walls narrow even further here as the gorge twists to the west and
south. Rocks litter the ground, fallen from the heights at least six feet
above your head. The smell of smoke seems to be coming from the west.
[ obvious exits: S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving south. vv
The corpse of a hound of the shadow is lying here.
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Weary >
Tuck narrates 'door? big bash? charge?'

* R HP:Beaten MV:Weary >
l
Tight Turn
The walls narrow even further here as the gorge twists to the west and
south. Rocks litter the ground, fallen from the heights at least six feet
above your head. The smell of smoke seems to be coming from the west.
[ obvious exits: S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving south. vv
The corpse of a hound of the shadow is lying here.
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Weary >
l
Tight Turn
The walls narrow even further here as the gorge twists to the west and
south. Rocks litter the ground, fallen from the heights at least six feet
above your head. The smell of smoke seems to be coming from the west.
[ obvious exits: S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving south. vv
The corpse of a hound of the shadow is lying here.
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Weary >
l
Tight Turn
The walls narrow even further here as the gorge twists to the west and
south. Rocks litter the ground, fallen from the heights at least six feet
above your head. The smell of smoke seems to be coming from the west.
[ obvious exits: S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving south. vv
The corpse of a hound of the shadow is lying here.
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Weary >
na bash at patrol
7
You narrate 'bash at patrol'

* R HP:Beaten MV:Weary > [change mood wimpy]
Mood changed to: Wimpy

w

* R HP:Beaten MV:Weary >
f
Dead-End
[ obvious exits: E ]
Zone: Northern Fal Dara Road
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
Overgrown grass surrounds an old ramshackle wagon missing one of its wheels.
A wild stallion bucks madly, being ridden by you.
*Erevos* is standing here.
A creature with leathery wings observes you.
A Gho'hlem trolloc flexes clawed hands, ready to kill.
A darkhound is here, howling.
A Gho'hlem trolloc flexes clawed hands, ready to kill.
A silent, black-robed figure watches you from afar.

* R HP:Beaten MV:Weary > [kill dark]
You scythe *Erevos*'s body.

* R HP:Beaten MV:Weary - Erevos: Critical > You scythe *Erevos*'s right arm.
*Erevos* panics, and attempts to flee!
A draghkar joins Erevos's fight!
A Gho'hlem trolloc joins a draghkar's fight!
A darkhound joins a draghkar's fight!
A Gho'hlem trolloc joins a draghkar's fight!
A myrddraal joins a draghkar's fight!
PANIC! You couldn't escape!

* R HP:Beaten MV:Weary - Erevos: Critical >
f
Tic in 7 seconds!
You panic and attempt to flee!


A myrddraal slashes your body hard.
You wish that your wounds would stop BLEEDING so much!

A Gho'hlem trolloc tries to crush you, but you parry successfully.
A darkhound hits your head very hard.
You wish that your wounds would stop BLEEDING so much!

A Gho'hlem trolloc crushes your left arm extremely hard.
You wish that your wounds would stop BLEEDING so much!

You swiftly dodge a draghkar's attempt to hit you.
*Erevos* tries to blast you, but you parry successfully.
*Erevos* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

Tuck narrates 'cool'

A myrddraal slashes your left leg extremely hard.
You wish that your wounds would stop BLEEDING so much!

Someone crushes your body into bloody fragments!
You are dead! Sorry...
Ouch! You lose a level.
Circle of Ravens
[ obvious exits: E W U D ]
(wotmudmapper): (error): No matches found.
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A Seanchan soldier sweats in practice here.
A kind-faced figure stands here.

* HP:Critical MV:Haggard >

The Guardian tells you 'Espen, your wheel has fared poorly...'
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 64.545 seconds.

* HP:Critical MV:Haggard >
t tuck i rip
The Guardian tells you 'Eat, drink and sleep my friend...
You tell Tuck 'i rip'

* HP:Critical MV:Haggard >

The Guardian tells you 'Soothe your aching muscles,'

* HP:Critical MV:Haggard >

Rask narrates 'you love to see it'

Espen
Posts: 47
Joined: Wed May 05, 2021 3:06 am

Re: Forward the Corenne

Post by Espen » Sun Jun 13, 2021 12:32 pm

Logging was off so only getting the end of this - Mhaliah got me Tallanvor (painnnn) and I got equipment and came back for revenge!

* R HP:Critical MV:Weary > You have 43(405) hit and 33(168) movement points.
You have scored 96212127 experience points and 211 quest points.
You need 2287873 exp to level and 189 qp to rank.
You have amassed 154 Turn points to date, ranking you Sei'taer Sixth.
This ranks you as Espen the Lieutenant [Ever Victorious Army 5] (Level 48).
You are standing.


* R HP:Critical MV:Weary >
Magnificent Square
[ obvious exits: N E S W U ]
Zone: Whitebridge
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.
A ratter is here, hunting shadoweyes.
A worker busily earns a day's pay.
The Whitebridge town crier stands here, spreading the news.

* R HP:Critical MV:Weary >
A worker tries to hit you, but you deflect the blow.
The Watchman has arrived from the east.
The Watchman tries to pierce you, but you parry successfully.

s
* R HP:Critical MV:Weary - a worker: Healthy >
s
No way! You're fighting for your life!

* R HP:Critical MV:Weary - a worker: Healthy > The Watchman tries to pierce you, but
you parry successfully.
You scythe a worker's head into bloody fragments!
You swiftly dodge a worker's attempt to hit you.
No way! You're fighting for your life!

f
* R HP:Critical MV:Weary - a worker: Wounded >
You panic and attempt to flee!


You flee head over heels.
Wide Cross Street
[ obvious exits: N S ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Mhaliah* is standing here, riding a Domani razor.
A sailor is here.

* R HP:Critical MV:Weary >
*Peggy* has arrived from the south, riding a warhorse.

* R HP:Critical MV:Weary >

The Watchman has arrived from the north.
*Peggy* leaves north riding a warhorse.

* R HP:Critical MV:Weary >

The Watchman tries to pierce you, but you parry successfully.

* R HP:Critical MV:Weary - the Watchman: Healthy >
s

You scythe the Watchman's right arm hard.
A sailor joins the Watchman's fight!
The Watchman tries to pierce you, but you deflect the blow.

f
* R HP:Critical MV:Weary - the Watchman: Scratched > No way! You're fighting for
your life!

s
* R HP:Critical MV:Weary - the Watchman: Scratched >
You panic and attempt to flee!


*Mhaliah* leaves south riding a Domani razor.

You flee head over heels.
Wide Cross Street
[ obvious exits: N S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A little boy plays here.
A little boy plays here.
Whitebridge Park
[ obvious exits: N S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Mhaliah* is standing here, riding a Domani razor.
An Illuminator's assistant stands here carrying some colored tubes.

* R HP:Critical MV:Weary >
s
*Mhaliah* leaves south riding a Domani razor.
Field
[ obvious exits: N E S W ]
Zone: Whitebridge
The corpse of a raven is lying here.
A field of tall, lush plants sways gently in the breeze.
A campfire burns slowly, sending smoke into the sky.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Mhaliah* is standing here, riding a Domani razor.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.

n
q
* R HP:Critical MV:Weary >
Whitebridge Park
[ obvious exits: N S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.
An Illuminator's assistant stands here carrying some colored tubes.

* R HP:Critical MV:Weary >
[kill mhaliah]
They aren't here.

w
* R HP:Critical MV:Weary >
s
[kill mhaliah]
They aren't here.

* R HP:Critical MV:Weary > Under the Leatherleaf Trees
[ obvious exits: E S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Weary > The Watchman has arrived from the east.
The Garden
[ obvious exits: N E S W ]
Zone: Whitebridge
Door south: gate
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Weary > The gate seems to be closed.

* R HP:Critical MV:Weary >
sc
You have 57(405) hit and 33(168) movement points.
You have scored 96213817 experience points and 211 quest points.
You need 2286183 exp to level and 189 qp to rank.
You have amassed 154 Turn points to date, ranking you Sei'taer Sixth.
This ranks you as Espen the Lieutenant [Ever Victorious Army 5] (Level 48).
You are standing.

* R HP:Critical MV:Weary >
cc 56
l
[change wimpy]
You will now flee if you go below 56 hit points.

* R HP:Critical MV:Weary > The Garden
The garden is a wide array of carefully arranged flowers and bushes in the
center of Whitebridge's park. The garden continues to the south, and the park
extends to the north. A wide field lies to the east, and an open road to the
west.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door south: gate
A warhorse is here, stamping his feet impatiently, being ridden by you.

r
* R HP:Critical MV:Weary >
You sit down and rest your tired bones.

* R HP:Critical MV:Weary >
sc
You have 57(405) hit and 33(168) movement points.
You have scored 96213817 experience points and 211 quest points.
You need 2286183 exp to level and 189 qp to rank.
You have amassed 154 Turn points to date, ranking you Sei'taer Sixth.
This ranks you as Espen the Lieutenant [Ever Victorious Army 5] (Level 48).
You are resting.

* R HP:Critical MV:Weary >
not
l
You start paying increased attention to your surroundings.

sc
* R HP:Critical MV:Weary > The Garden
The garden is a wide array of carefully arranged flowers and bushes in the
center of Whitebridge's park. The garden continues to the south, and the park
extends to the north. A wide field lies to the east, and an open road to the
west.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door south: gate
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Weary >
You have 57(405) hit and 33(168) movement points.
You have scored 96213817 experience points and 211 quest points.
You need 2286183 exp to level and 189 qp to rank.
You have amassed 154 Turn points to date, ranking you Sei'taer Sixth.
This ranks you as Espen the Lieutenant [Ever Victorious Army 5] (Level 48).
You are resting.

* R HP:Critical MV:Weary >
sc
You have 57(405) hit and 33(168) movement points.
You have scored 96213817 experience points and 211 quest points.
You need 2286183 exp to level and 189 qp to rank.
You have amassed 154 Turn points to date, ranking you Sei'taer Sixth.
This ranks you as Espen the Lieutenant [Ever Victorious Army 5] (Level 48).
You are resting.

* R HP:Critical MV:Weary >
sc
You have 57(405) hit and 33(168) movement points.
You have scored 96213817 experience points and 211 quest points.
You need 2286183 exp to level and 189 qp to rank.
You have amassed 154 Turn points to date, ranking you Sei'taer Sixth.
This ranks you as Espen the Lieutenant [Ever Victorious Army 5] (Level 48).
You are resting.

* R HP:Critical MV:Weary >

Mhaliah tells you 'wher you go'

* R HP:Critical MV:Weary >
sc
You have 57(405) hit and 33(168) movement points.
You have scored 96213817 experience points and 211 quest points.
You need 2286183 exp to level and 189 qp to rank.
You have amassed 154 Turn points to date, ranking you Sei'taer Sixth.
This ranks you as Espen the Lieutenant [Ever Victorious Army 5] (Level 48).
You are resting.

st
* R HP:Critical MV:Weary >
You stop resting, and stand up.

* R HP:Critical MV:Weary >
rep 1w

* R HP:Critical MV:Weary >
You reply to Mhaliah '1w'

* R HP:Critical MV:Weary >
7
[change mood wimpy]
Mood changed to: Wimpy

3
* R HP:Critical MV:Weary >
3
[kill human]
They aren't here.

* R HP:Critical MV:Weary >
*Mhaliah* has arrived from the north, riding a Domani razor.
[kill human]
You scythe *Mhaliah*'s body hard.

* R HP:Critical MV:Weary - Mhaliah: Critical > [kill human]
You do the best you can!

* R HP:Critical MV:Weary - Mhaliah: Critical >
f
n
You scythe *Mhaliah*'s right foot.
A torch has gone out!
You panic and attempt to flee!

You flee head over heels.
It is pitch black...
It is pitch black...

o R HP:Beaten MV:Weary >
i
x
Someone bellows 'Hear ye! Hear ye! One and all!!!'
Someone bellows 'My quests need doing, come do them all!!!'
Someone bellows 'I'll pay you money, so hear my call!!!'
You are carrying:
a mirrored lantern
a crimson satin dress with dangling firedrops
a thin vial of yellow fluid
three copper pennys
a wealth of gold crowns (85)
a set of soft velvet slippers
a blue pouch of flatwort tea
an ivy bracelet
a vial of powdered red gheandin blossom
[4] a large slab of meat

o R HP:Beaten MV:Weary >
[ex ]
Obvious exits:
East - Under the Leatherleaf Trees
South - Open Road
West - Too dark to tell

o R HP:Beaten MV:Weary >

*Mhaliah* has arrived from the south, riding a Domani razor.

* R HP:Beaten MV:Weary >
*Mhaliah* leaves east riding a Domani razor.

o R HP:Beaten MV:Weary >

*Mhaliah* has arrived from the east, riding a Domani razor.

s
* R HP:Beaten MV:Weary >
It is pitch black...

o R HP:Beaten MV:Weary >
w
s
Alas, you cannot go that way...

o R HP:Beaten MV:Weary > You can't ride in there.

o R HP:Beaten MV:Weary >
rem torch
You stop using a torch.

o R HP:Beaten MV:Weary >

*Mhaliah* has arrived from the north, riding a Domani razor.

hold lantern
l
* R HP:Beaten MV:Weary >
You hold a mirrored lantern above your head.

* R HP:Beaten MV:Weary > Open Road
The open road heads off to the north, and you see a small bank to the south.
There is a pretty garden at the center of the park to the east.
[ obvious exits: N E S ]
Zone: Whitebridge
*Mhaliah* is standing here, riding a Domani razor.
A warhorse is here, stamping his feet impatiently, being ridden by you.

q
* R HP:Beaten MV:Weary >
[kill mhaliah]
You scythe *Mhaliah*'s body.

* R HP:Beaten MV:Weary - Mhaliah: Critical >
f
You scythe *Mhaliah*'s right leg hard.
You panic and attempt to flee!


You flee head over heels.
Open Road
[ obvious exits: E S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A worker busily earns a day's pay.

* R HP:Beaten MV:Weary >
e
q
Under the Leatherleaf Trees
[ obvious exits: E S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
A town watchman is here, patrolling the city.

* R HP:Beaten MV:Weary > [kill mhaliah]
They aren't here.

s
* R HP:Beaten MV:Weary >
[kill mhaliah]
They aren't here.

* R HP:Beaten MV:Weary >
The Garden
[ obvious exits: N E S W ]
Zone: Whitebridge
Door south: gate
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Weary >
e
q
f
Field
[ obvious exits: N E S W ]
Zone: Whitebridge
The corpse of a raven is lying here.
A field of tall, lush plants sways gently in the breeze.
A campfire burns slowly, sending smoke into the sky.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Weary >
[kill mhaliah]
They aren't here.

* R HP:Beaten MV:Weary > Whitebridge Park
[ obvious exits: N S W ]
Zone: Whitebridge
A warhorse is here, stamping his feet impatiently, being ridden by you.
An Illuminator's assistant stands here carrying some colored tubes.

* R HP:Beaten MV:Weary >
Field
[ obvious exits: N E S W ]
Zone: Whitebridge
The corpse of a raven is lying here.
A field of tall, lush plants sways gently in the breeze.
A campfire burns slowly, sending smoke into the sky.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Weary >
scan
East: A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
South: An old woman smiles kindly.

* R HP:Beaten MV:Weary >
scan e
q
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
A little girl plays here.

q
* R HP:Beaten MV:Weary >
[kill mhaliah]
They aren't here.

* R HP:Beaten MV:Weary > [kill mhaliah]
They aren't here.

* R HP:Beaten MV:Weary >
sc
[kill mhaliah]
They aren't here.

* R HP:Beaten MV:Weary > *Mhaliah* has arrived from the west, riding a Domani razor.
A rat has arrived from the west.
[kill mhaliah]
You scythe *Mhaliah*'s right arm hard.

* R HP:Beaten MV:Weary - Mhaliah: Critical > *Mhaliah* tries to pierce you, but you
deflect the blow.
You scythe *Mhaliah*'s body.
[kill mhaliah]
You do the best you can!

l
* R HP:Beaten MV:Weary - Mhaliah: Critical > HP:Beaten MP:Weary
You have scored 96220994 experience points and 211 quest points.
You need 2279006 exp to level and 189 qp to rank.
You have amassed 154 Turn points to date, ranking you Sei'taer Sixth.
This ranks you as Espen the Lieutenant [Ever Victorious Army 5] (Level 48).
You are fighting Mhaliah.

* R HP:Beaten MV:Weary - Mhaliah: Critical > HP:Beaten MP:Weary
You have scored 96220994 experience points and 211 quest points.
You need 2279006 exp to level and 189 qp to rank.
You have amassed 154 Turn points to date, ranking you Sei'taer Sixth.
This ranks you as Espen the Lieutenant [Ever Victorious Army 5] (Level 48).
You are fighting Mhaliah.

* R HP:Beaten MV:Weary - Mhaliah: Critical > Field
Uniformly short and even blades of grass cover a flat expanse along the
southern edge of Whitebridge. The clearly well-tended space sprawls north
and west. A small path runs along the south edge of the verge, eventually
turning into the paved road which runs along the city wall to the east. A
few shops cluster on the south border of the footpath, facing the gardens.
[ obvious exits: N E S W ]
Zone: Whitebridge
The corpse of a raven is lying here.
A field of tall, lush plants sways gently in the breeze.
A campfire burns slowly, sending smoke into the sky.
A rat scurries around trying to get out of sight.
*Mhaliah* is here, fighting YOU!, riding a Domani razor.
A warhorse is here, stamping his feet impatiently, being ridden by you.

q
* R HP:Beaten MV:Weary - Mhaliah: Critical >
q
[kill mhaliah]
You do the best you can!

* R HP:Beaten MV:Weary - Mhaliah: Critical >
q
[kill mhaliah]
You do the best you can!

* R HP:Beaten MV:Weary - Mhaliah: Critical >
q
[kill mhaliah]
You do the best you can!

* R HP:Beaten MV:Weary - Mhaliah: Critical >
You scythe *Mhaliah*'s left leg hard.
[kill mhaliah]
You do the best you can!

q
* R HP:Beaten MV:Weary - Mhaliah: Critical >
[kill mhaliah]
You do the best you can!

* R HP:Beaten MV:Weary - Mhaliah: Critical >
q

You dodge a bash from *Mhaliah* who loses his balance and falls!

* R HP:Beaten MV:Weary - Mhaliah: Critical > [kill mhaliah]
You do the best you can!

* R HP:Beaten MV:Weary - Mhaliah: Critical >

You scythe *Mhaliah*'s left leg hard.
*Mhaliah* is mortally wounded, and will die soon, if not aided.

ww
* R HP:Beaten MV:Weary - Mhaliah: Critical >
[rem shield]
You stop using a polished onyx-inlaid shield.
You grip a wicked knife bladed axe with both hands.

* R HP:Beaten MV:Weary - Mhaliah: Critical >

You scythe *Mhaliah*'s right leg extremely hard.
*Mhaliah* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?

Espen
Posts: 47
Joined: Wed May 05, 2021 3:06 am

Re: Forward the Corenne

Post by Espen » Tue Oct 12, 2021 1:24 am

I'll be starting a new post on this topic shortly - however I'd really love any comments or tips people notice from reading these logs on areas I can improve - in tracking, pk, roleplay, situational awareness, communication, and fun.

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