Hello old friend

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Bahamut
Posts: 17
Joined: Tue Apr 10, 2018 11:51 pm

Hello old friend

Post by Bahamut » Sat May 15, 2021 3:00 pm

Stronk says 'roryn around quiet valley'

* HP:Wounded MV:Strong >
*Mhaliah* has arrived from the south, riding a bloodstock stallion.

* HP:Wounded MV:Strong >
*Mhaliah* leaves east riding a bloodstock stallion.

* HP:Wounded MV:Strong >
east
3
A rat squeaks 'Roryn is at Crossing a Log'
Far in the Braem Wood
There are some especially dense oak-trees in this place, and thus little
grows on the forest floor except clumps of grass here and there. Some of
the bark has fallen off the trees and has rotted, creating a natural path
of sorts. The Braem Wood is to your south and west, whilst low branches
make progress north impossible. There is more forest to the east.
[ obvious exits: E S W ]
*Mhaliah* is standing here, riding a bloodstock stallion.
Stronk has arrived from the west.

* HP:Wounded MV:Strong >
b
[k light]
You barely blast *Mhaliah*'s left leg.

* HP:Wounded MV:Strong - Mhaliah: Battered > [bash ]
Stronk blasts *Mhaliah*'s left arm hard.

-=+**+=-
*Mhaliah* pounds your body.

-=
As *Mhaliah* avoids your bash, you topple over and fall to the ground!

* HP:Wounded MV:Strong - Mhaliah: Battered >
Stronk sends *Mhaliah* sprawling with a powerful bash!

* HP:Wounded MV:Strong - Mhaliah: Battered >
q

*Roryn* has arrived from the west, riding a sleek well-trained torm.

* HP:Wounded MV:Strong - Mhaliah: Battered >
Stronk blasts *Mhaliah*'s head hard.
*Roryn* cleaves Stronk's body.

* HP:Wounded MV:Strong - Mhaliah: Beaten > [change mood brave]
Mood changed to: Brave

* HP:Wounded MV:Strong - Mhaliah: Beaten >
b
You blast *Mhaliah*'s left leg.
[bash ]
They already seem to be stunned.

* HP:Wounded MV:Strong - Mhaliah: Beaten >
b

*Roryn* sends Stronk sprawling with a powerful bash!

* HP:Wounded MV:Strong - Mhaliah: Beaten > [bash ]
They already seem to be stunned.

* HP:Wounded MV:Strong - Mhaliah: Beaten >
b
*Roryn* stops using a silver etched shield.
*Roryn* grips a saw-toothed axe with both hands.
[bash ]
*Mhaliah* panics, and attempts to flee!


*Mhaliah* leaves south riding a bloodstock stallion.

-=+
3
b
*
*Roryn* cleaves Stronk's right leg hard.

Cancelled.
[k light]
You try to blast *Roryn*, but he deflects the blow.

* HP:Wounded MV:Strong - Stronk: Battered - Roryn: Healthy > [bash ]

-=+*
*Mhaliah* has arrived from the south, riding a bloodstock stallion.


*Mhaliah* barely pounds your head.

*+=-
*Roryn* barely cleaves Stronk's body.
*Roryn* shifts a saw-toothed axe to one hand.
*Roryn* binds a silver etched shield to his arm.

-=
Your bash at *Roryn* sends him sprawling!

* HP:Wounded MV:Strong - Stronk: Battered - Roryn: Scratched >
l roryn

Roryn has a few scratches.

*Roryn* is using:
<used as light> a lantern
<held> an oilstone
<worn on head> a strange, insectoid helm
<worn around neck> a clasp of blackened bronze
<worn around neck> a clasp of blackened bronze
<worn about body> a dark riding cape of mottled brown
<slung on back> a backpack
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<worn as shield> a silver etched shield (used)
<wielded> a saw-toothed axe
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of lissome leather boots with metal capped toes

* HP:Wounded MV:Strong - Stronk: Battered - Roryn: Scratched >
*Mhaliah* sends you sprawling with a powerful bash!

* HP:Wounded MV:Strong - Stronk: Battered - Roryn: Scratched >
*Mhaliah* pounds your head hard.
Stronk blasts *Roryn*'s left arm hard.

* HP:Wounded MV:Strong - Stronk: Battered - Roryn: Scratched >
bash mhaliah

*Mhaliah* pounds your left arm very hard.
Stronk blasts *Roryn*'s body hard.

* HP:Wounded MV:Strong - Stronk: Battered - Roryn: Scratched >
*Roryn* cleaves Stronk's body.

-=+*
Stronk sends *Roryn* sprawling with a powerful bash!

*+=- -=
*Mhaliah* pounds your body.
You blast *Roryn*'s body.
Stronk blasts *Roryn*'s body hard.
Your bash at *Mhaliah* sends him sprawling!

* HP:Wounded MV:Strong - Stronk: Battered - Roryn: Hurt >
Stronk gets a cup of thready brown tea from a belt pack.

* HP:Wounded MV:Strong - Stronk: Battered - Roryn: Hurt >
Stronk quaffs a cup of thready brown tea.

* HP:Wounded MV:Strong - Stronk: Battered - Roryn: Hurt >
A rat squeaks 'Mhaliah, Roryn are at Far in the Braem Wood'
You blast *Roryn*'s right leg hard.
Stronk blasts *Roryn*'s right leg extremely hard.
The night has begun.

* HP:Wounded MV:Full - Stronk: Battered - Roryn: Hurt >
bash mhaliah
They already seem to be stunned.

* HP:Wounded MV:Full - Stronk: Battered - Roryn: Hurt >
bash mhaliah
They already seem to be stunned.

* HP:Wounded MV:Full - Stronk: Battered - Roryn: Hurt >
bash mhaliah

*Mhaliah* barely pounds your body.
You blast *Roryn*'s body hard.

* HP:Wounded MV:Full - Stronk: Battered - Roryn: Hurt > *Mhaliah* panics, and attempts to flee!


*Mhaliah* leaves south riding a bloodstock stallion.

-=+
Stronk sends *Roryn* sprawling with a powerful bash!

**
*Mhaliah* has arrived from the south, riding a bloodstock stallion.

+
*Mhaliah* pounds your body hard.

=-
Stronk blasts *Roryn*'s body hard.
A rat squeaks 'Mhaliah, Roryn are at Far in the Braem Wood'

-=
Your bash at *Mhaliah* sends him sprawling!

* HP:Wounded MV:Full - Stronk: Battered - Roryn: Wounded >
q
[change mood brave]
Mood changed to: Brave

* HP:Wounded MV:Full - Stronk: Battered - Roryn: Wounded >
You blast *Roryn*'s left leg very hard.
Stronk blasts *Roryn*'s right hand very hard.

* HP:Wounded MV:Full - Stronk: Battered - Roryn: Wounded >
A sleek well-trained torm is overcome with lust for battle, and slashes Stronk with sharp claws!

* HP:Wounded MV:Full - Stronk: Battered - Roryn: Wounded >
bash mhaliah
They already seem to be stunned.

* HP:Wounded MV:Full - Stronk: Battered - Roryn: Wounded >
bash mhaliah
You blast *Roryn*'s body.
They already seem to be stunned.

* HP:Wounded MV:Full - Stronk: Battered - Roryn: Wounded >
bash mhaliah
-=
Stronk avoids being bashed by *Roryn* who loses his balance and falls!

+
Stronk sends *Roryn* sprawling with a powerful bash!

**+
Stronk blasts *Roryn*'s right arm very hard.
A rat squeaks 'Mhaliah, Roryn are at Far in the Braem Wood'

=-
*Mhaliah* sends you sprawling with a powerful bash!

* HP:Wounded MV:Full - Stronk: Battered - Roryn: Wounded >
bash mhaliah

*Mhaliah* pounds your body hard.

* HP:Wounded MV:Full - Stronk: Battered - Roryn: Wounded >
Stronk sends *Roryn* sprawling with a powerful bash!

* HP:Wounded MV:Full - Stronk: Battered - Roryn: Wounded >
*Mhaliah* pounds your right foot hard.
Stronk blasts *Roryn*'s left arm hard.

* HP:Wounded MV:Full - Stronk: Battered - Roryn: Wounded > -=+**+
Stronk blasts *Roryn*'s body hard.

=- -
*Mhaliah* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.

* HP:Battered MV:Full - Stronk: Battered - Roryn: Wounded >
bash mhaliah

*Mhaliah* pounds your right leg hard.

* HP:Battered MV:Full - Stronk: Battered - Roryn: Wounded >
Stronk sends *Roryn* sprawling with a powerful bash!

* HP:Battered MV:Full - Stronk: Battered - Roryn: Battered >
*Mhaliah* barely pounds your left foot.
Stronk blasts *Roryn*'s body hard.

* HP:Battered MV:Full - Stronk: Battered - Roryn: Wounded > -=+**
Stronk blasts *Roryn*'s left arm extremely hard.

+=- -=
Your bash at *Mhaliah* sends him sprawling!

* HP:Battered MV:Full - Stronk: Battered - Roryn: Battered >
You try to blast *Roryn*, but he deflects the blow.
Stronk blasts *Roryn*'s right leg hard.

* HP:Battered MV:Full - Stronk: Battered - Roryn: Battered >
dia mhaliah
Mhaliah has some big nasty wounds and scratches.

* HP:Battered MV:Full - Stronk: Battered - Roryn: Battered >
*Roryn* cleaves Stronk's body.
You blast *Roryn*'s body.
*Roryn* sends Stronk sprawling with a powerful bash!

* HP:Battered MV:Full - Stronk: Battered - Roryn: Battered >
dia mhaliah
Mhaliah has some big nasty wounds and scratches.

* HP:Battered MV:Full - Stronk: Battered - Roryn: Battered >
dia mhaliah
Mhaliah has some big nasty wounds and scratches.

* HP:Battered MV:Full - Stronk: Battered - Roryn: Battered >
dia mhaliah
Mhaliah has some big nasty wounds and scratches.

* HP:Battered MV:Full - Stronk: Battered - Roryn: Battered >
*Roryn* cleaves Stronk's right foot.
You try to blast *Roryn*, but he deflects the blow.

bash mhaliah
* HP:Battered MV:Full - Stronk: Beaten - Roryn: Battered > -=+*
Roryn assumes a defensive striking posture.


*Mhaliah* sends you sprawling with a powerful bash!

* HP:Battered MV:Full - Stronk: Beaten - Roryn: Battered >
*Roryn* cleaves Stronk's body.
*Mhaliah* pounds your right arm hard.
Stronk blasts *Roryn*'s body.

* HP:Battered MV:Full - Stronk: Beaten - Roryn: Battered >
bash mhaliah

*Mhaliah* pounds your body.

* HP:Battered MV:Full - Stronk: Beaten - Roryn: Battered >
Stronk sends *Roryn* sprawling with a powerful bash!

* HP:Battered MV:Full - Stronk: Beaten - Roryn: Battered > -=
Stronk blasts *Roryn*'s body hard.

+**+=- -
*Mhaliah* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.

* HP:Battered MV:Full - Stronk: Beaten - Roryn: Battered >
*Mhaliah* pounds your body hard.
Stronk blasts *Roryn*'s left arm very hard.

* HP:Battered MV:Full - Stronk: Beaten - Roryn: Beaten >
bash mhaliah

*Mhaliah* pounds your right foot hard.

* HP:Battered MV:Full - Stronk: Beaten - Roryn: Beaten >
*Roryn* sends Stronk sprawling with a powerful bash!

* HP:Battered MV:Full - Stronk: Beaten - Roryn: Beaten > -
*Roryn* cleaves Stronk's left arm.

=+**+=- -=
Your bash at *Mhaliah* sends him sprawling!

* HP:Battered MV:Fresh - Stronk: Beaten - Roryn: Battered >
*Roryn* cleaves Stronk's body.
You blast *Roryn*'s left arm.

* HP:Battered MV:Fresh - Stronk: Beaten - Roryn: Beaten >
b
[bash ]

-=+*
*Roryn* avoids being bashed by Stronk who loses his balance and falls!


*Roryn* sends Stronk sprawling with a powerful bash!

*+=- -=
*Roryn* cleaves Stronk's right leg hard.
You try to blast *Roryn*, but he parries successfully.
As *Roryn* avoids your bash, you topple over and fall to the ground!

* HP:Battered MV:Fresh - Stronk: Beaten - Roryn: Beaten >
bash mhaliah
*Mhaliah* barely pounds your body.
You try to blast *Roryn*, but he deflects the blow.
*Mhaliah* sends you sprawling with a powerful bash!

* HP:Battered MV:Fresh - Stronk: Beaten - Roryn: Beaten >
Stronk sends *Roryn* sprawling with a powerful bash!

* HP:Battered MV:Fresh - Stronk: Beaten - Roryn: Beaten >
Stronk blasts *Roryn*'s body.
*Mhaliah* pounds your left leg hard.

* HP:Battered MV:Fresh - Stronk: Beaten - Roryn: Beaten >
Stronk blasts *Roryn*'s left leg very hard.
*Mhaliah* pounds your left leg very hard.

* HP:Beaten MV:Fresh - Stronk: Beaten - Roryn: Beaten >
You barely blast *Roryn*'s body.

* HP:Beaten MV:Fresh - Stronk: Beaten - Roryn: Beaten >
*Mhaliah* sends you sprawling with a powerful bash!

* HP:Beaten MV:Fresh - Stronk: Beaten - Roryn: Beaten >
*Roryn* sends Stronk sprawling with a powerful bash!

bash mhaliah
* HP:Beaten MV:Fresh - Stronk: Beaten - Roryn: Beaten >
*Roryn* cleaves Stronk's body hard.
*Mhaliah* pounds your body.

* HP:Beaten MV:Fresh - Stronk: Beaten - Roryn: Beaten >
A sleek well-trained torm is overcome with lust for battle, and slashes Mhaliah with sharp claws!

* HP:Beaten MV:Fresh - Stronk: Beaten - Roryn: Beaten >
*Roryn* cleaves Stronk's right arm very hard.
*Mhaliah* pounds your left leg very hard.
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Fresh - Stronk: Critical - Roryn: Beaten > -=+
Stronk narrates 'am zerk lets win this'

**+=- -=
Your bash at *Mhaliah* sends him sprawling!

* HP:Beaten MV:Fresh - Stronk: Critical - Roryn: Beaten >
*Roryn* sends Stronk sprawling with a powerful bash!

* HP:Beaten MV:Fresh - Stronk: Critical - Roryn: Beaten >
*Roryn* cleaves Stronk's body hard.
You blast *Roryn*'s body.

* HP:Beaten MV:Fresh - Stronk: Critical - Roryn: Beaten >
nar am bleeding
b
You narrate 'am bleeding'

* HP:Beaten MV:Fresh - Stronk: Critical - Roryn: Beaten > [bash ]

-=+**+=
*Roryn* cleaves Stronk's left hand.

- -=
Your bash at *Roryn* sends him sprawling!

* HP:Beaten MV:Fresh - Stronk: Critical - Roryn: Beaten >
bash mhaliah
-=+*
Stronk blasts *Roryn*'s body hard.

*+=-
*Mhaliah* sends you sprawling with a powerful bash!

* HP:Beaten MV:Fresh - Stronk: Critical - Roryn: Beaten >
bash mhaliah

Stronk blasts *Roryn*'s body.
*Roryn* panics, and attempts to flee!
*Roryn* cleaves Stronk's right arm.
*Mhaliah* pounds your right foot.
You wish that your wounds would stop BLEEDING so much!

*Roryn* leaves south riding a sleek well-trained torm.

* HP:Beaten MV:Fresh - Mhaliah: Battered > -=+*
*Roryn* has arrived from the south, riding a sleek well-trained torm.

*
*Roryn* cleaves your left leg.
You wish that your wounds would stop BLEEDING so much!


+=- -
Stronk tries to blast *Roryn*, but he deflects the blow.
*Mhaliah* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

You're in no position to do anything aggressive.

* HP:Critical MV:Fresh - Mhaliah: Battered >
Stronk tries to blast *Roryn*, but he parries successfully.
*Mhaliah* pounds your body.
You wish that your wounds would stop BLEEDING so much!


r
* HP:Critical MV:Fresh - Mhaliah: Battered >
f

*Roryn* cleaves your body.
You wish that your wounds would stop BLEEDING so much!

*Mhaliah* pounds your body.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Fresh - Mhaliah: Battered >
Stronk sends *Roryn* sprawling with a powerful bash!
*Roryn* panics, and attempts to flee!

* HP:Critical MV:Fresh - Mhaliah: Battered > [change mood wimpy]
Mood changed to: Wimpy

* HP:Critical MV:Fresh - Mhaliah: Battered > You panic and attempt to flee!


Stronk blasts *Roryn*'s body hard.
You blast *Mhaliah*'s head.
You flee head over heels.
Far in the Braem Wood
An old chestnut tree stands here, in splendid isolation amidst the
thousands of oak-trees of every shape and variety. The bark of the tree is
old and gnarled, and its girth is wider that four trollocs' reach. More
oaks, characteristic of the Braem Wood, can be seen north, south and west.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A cute brown deer eyes you nervously.

o HP:Critical MV:Full >
sc
You have 32(394) hit and 248(250) movement points.
You have scored 37800202 experience points and 157 quest points.
You need 2699798 exp to level and 243 qp to rank.
You have amassed 55 Turn points to date.
You have played 3 days and 20 hours (real time).
This ranks you as Bahamut the Darkling [Dha'vol 5] (Level 36).
You are standing.

o HP:Critical MV:Full >
west
west
Far in the Braem Wood
With the Braem Wood stream just to the south, this place is rather soggy
and water-logged. Some reeds grow here, amidst the willows that have taken
advantage of the generous water supply. The Braem Wood continues to the
north and east, and other directions are unreachable. A small pile of rocks
near the reeds has an animal's burrow underneath.
[ obvious exits: N E S W D ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving north.

o HP:Critical MV:Full > Braem Wood
As you walk into this woodland scene, you are immediately struck by a log
in the distance to your south, crossing over a stream. The land slopes down
gently to that stream here, unlike the Braem Wood north and west from here
which is heavily wooded and well-inhabited by the many animals.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A green woodpecker is here flying around.

o HP:Critical MV:Full >
east
north
Far in the Braem Wood
With the Braem Wood stream just to the south, this place is rather soggy
and water-logged. Some reeds grow here, amidst the willows that have taken
advantage of the generous water supply. The Braem Wood continues to the
north and east, and other directions are unreachable. A small pile of rocks
near the reeds has an animal's burrow underneath.
[ obvious exits: N E S W D ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving north.

o HP:Critical MV:Full > Far in the Braem Wood
Although well hidden and almost invisible, you can see signs that there
was once somebody here, and not so long ago either. There is a charred spot
under one tree, where a cooking-pot stands, and there are some morsels of
food on the forest floor. The forest continues south and east from here.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving east.
A campfire burns slowly, sending smoke into the sky.
A sign is posted here that you must READ.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
Stronk the Darkling Master is standing here.
A towering, hunch-backed trolloc glares maliciously as he lumbers by, surrounded by a dark aura.
A towering, hunch-backed trolloc glares maliciously as he lumbers by, surrounded by a dark aura.
A trolloc is here, exhorting a group of trolloc raiders, surrounded by a dark aura.
A trolloc is here, exhorting a group of trolloc raiders, surrounded by a dark aura.
A fade emerges from the shadows as you pass by, surrounded by a dark aura.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* HP:Critical MV:Full >
Stronk leaves south.
You follow Stronk.

Far in the Braem Wood
With the Braem Wood stream just to the south, this place is rather soggy
and water-logged. Some reeds grow here, amidst the willows that have taken
advantage of the generous water supply. The Braem Wood continues to the
north and east, and other directions are unreachable. A small pile of rocks
near the reeds has an animal's burrow underneath.
[ obvious exits: N E S W D ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
Stronk the Darkling Master is standing here.

q
o HP:Critical MV:Full >
sc
[change mood brave]
Mood changed to: Brave

o HP:Critical MV:Full > You have 32(394) hit and 238(250) movement points.
You have scored 37800202 experience points and 157 quest points.
You need 2699798 exp to level and 243 qp to rank.
You have amassed 55 Turn points to date.
You have played 3 days and 20 hours (real time).
This ranks you as Bahamut the Darkling [Dha'vol 5] (Level 36).
You are standing.
Stronk leaves north.
You follow Stronk.

Far in the Braem Wood
Although well hidden and almost invisible, you can see signs that there
was once somebody here, and not so long ago either. There is a charred spot
under one tree, where a cooking-pot stands, and there are some morsels of
food on the forest floor. The forest continues south and east from here.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A campfire burns slowly, sending smoke into the sky.
A sign is posted here that you must READ.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
Stronk the Darkling Master is standing here.
A towering, hunch-backed trolloc glares maliciously as he lumbers by, surrounded by a dark aura.
A towering, hunch-backed trolloc glares maliciously as he lumbers by, surrounded by a dark aura.
A trolloc is here, exhorting a group of trolloc raiders, surrounded by a dark aura.
A trolloc is here, exhorting a group of trolloc raiders, surrounded by a dark aura.
A fade emerges from the shadows as you pass by, surrounded by a dark aura.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* HP:Critical MV:Full >
3
3
[k light]
They aren't here.

3
* HP:Critical MV:Full >
3
[k light]
They aren't here.

* HP:Critical MV:Full > [k light]
They aren't here.

* HP:Critical MV:Full >
sc
3
[k light]
They aren't here.
Stronk says 'hps?'

3
* HP:Critical MV:Fresh > You have 45(394) hit and 250(250) movement points.
You have scored 37800202 experience points and 157 quest points.
You need 2699798 exp to level and 243 qp to rank.
You have amassed 55 Turn points to date.
You have played 3 days and 20 hours (real time).
This ranks you as Bahamut the Darkling [Dha'vol 5] (Level 36).
You are standing.

3
* HP:Critical MV:Fresh >
3
[k light]
They aren't here.

* HP:Critical MV:Fresh > [k light]
They aren't here.

* HP:Critical MV:Fresh > [k light]
They aren't here.

* HP:Critical MV:Fresh > [k light]
They aren't here.
*Mhaliah* has arrived from the east, riding a bloodstock stallion.

* HP:Critical MV:Fresh >
*Mhaliah* pounds your body hard.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Fresh - Mhaliah: Battered >
Stronk stops using a flask stained with human blood.

* HP:Critical MV:Fresh - Mhaliah: Battered >
Stronk drinks human blood from a flask stained with human blood.

say 45
* HP:Critical MV:Fresh - Mhaliah: Battered >
b
You say '45'

* HP:Critical MV:Fresh - Mhaliah: Battered > [bash ]
Stronk puts a flask stained with human blood on his belt.


Stronk barely blasts *Mhaliah*'s body.

-=+**+=
*Mhaliah* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Fresh - Mhaliah: Battered >
*Mhaliah* pounds your body.
You wish that your wounds would stop BLEEDING so much!

An enormous hunch-backed trolloc joins Stronk's fight!
An enormous hunch-backed trolloc joins an enormous hunch-backed trolloc's fight!
A fade hisses 'This is the will of the Great Lord.'


b
* HP:Critical MV:Fresh - Mhaliah: Battered >
*Mhaliah* avoids being bashed by Stronk who loses his balance and falls!

* HP:Critical MV:Fresh - Mhaliah: Battered >
An enormous hunch-backed trolloc tickles Mhaliah's left leg with his cleave.
An enormous hunch-backed trolloc barely cleaves Mhaliah's right arm.
*Mhaliah* pounds your right leg very hard.
You wish that your wounds would stop BLEEDING so much!

*Roryn* has arrived from the east, riding a sleek well-trained torm.
A rat has arrived from the east.

* HP:Critical MV:Fresh - Mhaliah: Battered >
*Roryn* cleaves Stronk's body.

* HP:Critical MV:Fresh - Mhaliah: Battered >
A Ko'bal trolloc joins an enormous hunch-backed trolloc's fight!
A Ko'bal trolloc joins an enormous hunch-backed trolloc's fight!
A fade joins an enormous hunch-backed trolloc's fight!
A fade hisses 'This is the will of the Great Lord.'


* HP:Critical MV:Fresh - Mhaliah: Battered >
*Mhaliah* panics, and attempts to flee!

* HP:Critical MV:Fresh - Mhaliah: Battered >
*Mhaliah* leaves east riding a bloodstock stallion.

* HP:Critical MV:Fresh > [bash ]
Bash who?

* HP:Critical MV:Full >
3

[k light]
You try to blast *Roryn*, but he parries successfully.
Stronk panics, and attempts to flee!

* HP:Critical MV:Full - Stronk: Critical - Roryn: Beaten >
You try to blast *Roryn*, but he parries successfully.
An enormous hunch-backed trolloc joins Stronk's fight!
An enormous hunch-backed trolloc joins an enormous hunch-backed trolloc's fight!
*Roryn* cleaves Stronk's left leg hard.
*Roryn* panics, and attempts to flee!<--- thank god
Stronk leaves east.

sc
* HP:Critical MV:Full - Roryn: Beaten > *Roryn* leaves east riding a sleek well-trained torm.

* HP:Critical MV:Full > You have 5(394) hit and 248(250) movement points.
You have scored 37800202 experience points and 157 quest points.
You need 2699798 exp to level and 243 qp to rank.
You have amassed 55 Turn points to date.
You have played 3 days and 20 hours (real time).
This ranks you as Bahamut the Darkling [Dha'vol 5] (Level 36).
You are standing.

b
* HP:Critical MV:Full >
3
[bash ]
Bash who?

* HP:Critical MV:Full >
3
[k light]
They aren't here.

* HP:Critical MV:Full >
3
3
[k light]
They aren't here.

* HP:Critical MV:Full > [k light]
They aren't here.

* HP:Critical MV:Full >
3
[k light]
They aren't here.

3
* HP:Critical MV:Full >
3
[k light]
They aren't here.

* HP:Critical MV:Full > [k light]
They aren't here.

* HP:Critical MV:Full >
3
Your blood freezes as you hear someone's death cry.
You stop following Stronk.
[k light]
They aren't here.

3
* HP:Critical MV:Full >
3
[k light]
They aren't here.

* HP:Critical MV:Full >
3
[k light]
They aren't here.

* HP:Critical MV:Full > [k light]
They aren't here.

* HP:Critical MV:Full > [k light]
They aren't here.

* HP:Critical MV:Full >
south
down
Far in the Braem Wood
With the Braem Wood stream just to the south, this place is rather soggy
and water-logged. Some reeds grow here, amidst the willows that have taken
advantage of the generous water supply. The Braem Wood continues to the
north and east, and other directions are unreachable. A small pile of rocks
near the reeds has an animal's burrow underneath.
[ obvious exits: N E S W D ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.

south
o HP:Critical MV:Full >
west
An Abandoned Warren
This is the smaller of the two warrens, and you can only just squeeze
between the various rocks that stick out from the sides and the roof. There
are more tunnels leading off to the east and to the south, and there is a
way to the other warren to your west.
[ obvious exits: E S W U ]
An enormous tarantula is here.

o HP:Critical MV:Full > An Abandoned Tunnel
This is the start of a very wide tunnel, underneath some bushes low in the
woods, so it is easy for you to squeeze past the pieces of slate that are
jutting out from the earth of the tunnel at various angles. Years of use
have made the edges smooth, so there seems little danger. However, the
skeletons of forest animals on the floor are still bloody, as if they were
recent kills. There is an abandoned warren to the north.
[ obvious exits: N ]
A twitching vine of creepers dangles from above.

o HP:Critical MV:Full > Alas, you cannot go that way...

o HP:Critical MV:Full >
north
west
west
An Abandoned Warren
This is the smaller of the two warrens, and you can only just squeeze
between the various rocks that stick out from the sides and the roof. There
are more tunnels leading off to the east and to the south, and there is a
way to the other warren to your west.
[ obvious exits: E S W U ]
An enormous tarantula is here.

o HP:Critical MV:Full > An Abandoned Tunnel
You are in a tunnel between the larger and smaller warrens, which is
obviously in heavy use as any stones that have fallen down from the roof of
the tunnel have been shoved against the sides, making a clear way through.
of the two warrens in the Braem Wood, The bigger one is due west and the
smaller one is due east.
[ obvious exits: E W ]
A young and strong buck is here, munching some grass.

o HP:Critical MV:Full >
south
An Abandoned Warren
A huge space has been dug out beneath the roots of an old oak-tree here,
and animals have made a home in it. This is the central point for the whole
rabbit-run under the Braem Wood, so there are tunnels leading off in every
direction. There is a strange silence here, as if the creatures of the
woods are afraid to come here.
[ obvious exits: N E S W ]
An enormous tarantula is here.

o HP:Critical MV:Full > An Abandoned Tunnel
A white-streaked pebble sticks out at an angle from the ceiling here, as
if it was too big to dig out and move. However, the rest of the tunnel is
perfectly smooth, even being dry and sheltered. The smell of the place is,
however, not what would be expected in a rabbit run, being the smell of
death. having just fallen in, the tunnel ends here.
[ obvious exits: N U ]
A raven is here flying around.

o HP:Critical MV:Full >
A rat squeaks 'Roryn is at Far in the Braem Wood'

o HP:Critical MV:Full >
nar stronk ripped :(
You narrate 'stronk ripped :('

o HP:Critical MV:Full >
north

Stronk tells you 'bah tried to dline back to use mobs and got caught '

east
o HP:Critical MV:Full >
south
An Abandoned Warren
A huge space has been dug out beneath the roots of an old oak-tree here,
and animals have made a home in it. This is the central point for the whole
rabbit-run under the Braem Wood, so there are tunnels leading off in every
direction. There is a strange silence here, as if the creatures of the
woods are afraid to come here.
[ obvious exits: N E S W ]
An enormous tarantula is here.

o HP:Critical MV:Full > An Abandoned Tunnel
You are in a tunnel between the larger and smaller warrens, which is
obviously in heavy use as any stones that have fallen down from the roof of
the tunnel have been shoved against the sides, making a clear way through.
of the two warrens in the Braem Wood, The bigger one is due west and the
smaller one is due east.
[ obvious exits: E W ]
A young and strong buck is here, munching some grass.

o HP:Critical MV:Full > Alas, you cannot go that way...

o HP:Critical MV:Full >
south
east
Alas, you cannot go that way...

o HP:Critical MV:Full >
south
open slates
An Abandoned Warren
This is the smaller of the two warrens, and you can only just squeeze
between the various rocks that stick out from the sides and the roof. There
are more tunnels leading off to the east and to the south, and there is a
way to the other warren to your west.
[ obvious exits: E S W U ]
An enormous tarantula is here.

o HP:Critical MV:Full > An Abandoned Tunnel
This is the start of a very wide tunnel, underneath some bushes low in the
woods, so it is easy for you to squeeze past the pieces of slate that are
jutting out from the earth of the tunnel at various angles. Years of use
have made the edges smooth, so there seems little danger. However, the
skeletons of forest animals on the floor are still bloody, as if they were
recent kills. There is an abandoned warren to the north.
[ obvious exits: N ]
A twitching vine of creepers dangles from above.

o HP:Critical MV:Strong > I see no slates here.

o HP:Critical MV:Strong >
up
Alas, you cannot go that way...

o HP:Critical MV:Strong >
south
Alas, you cannot go that way...

o HP:Critical MV:Strong >
open slate
Ok.

o HP:Critical MV:Strong >
up
Path into the Braem Wood
This is one of the ways in and out of the Braem Wood, one of the largest
forests in the world. The forest itself starts to the north, and then goes
on far in a northern and western direction. The way south is blocked by
dense tree growth, no doubt due to the generous water-supply from the
river to the east.
[ obvious exits: N D ]

o HP:Critical MV:Strong >
close slate
Ok.

sc
o HP:Critical MV:Strong > You have 5(394) hit and 222(250) movement points.
You have scored 37800202 experience points and 157 quest points.
You need 2699798 exp to level and 243 qp to rank.
You have amassed 55 Turn points to date.
You have played 3 days and 20 hours (real time).
This ranks you as Bahamut the Darkling [Dha'vol 5] (Level 36).
You are standing.

o HP:Critical MV:Strong >
reply i have 5 hp

You reply to Stronk 'i have 5 hp'

sc
q
o HP:Critical MV:Strong > You have 19(394) hit and 222(250) movement points.
You have scored 37800202 experience points and 157 quest points.
You need 2699798 exp to level and 243 qp to rank.
You have amassed 55 Turn points to date.
You have played 3 days and 20 hours (real time).
This ranks you as Bahamut the Darkling [Dha'vol 5] (Level 36).
You are standing.

o HP:Critical MV:Strong > [change mood brave]
Mood changed to: Brave

o HP:Critical MV:Strong >
north
west
north
Lower Braem Wood
Massive oaks standing side by side, provide the way into the Braem Wood,
which continues far over the hills and valleys towards the west. The
Braem Wood is so old that it is bound to hide a few secrets. There is forest
directly north and west, and the sharpness of the thorns on the brambles to
your east make it impossible to go in that direction. There is a path into
the Braem Wood south of here.
[ obvious exits: N S W ]
A badger is rummaging about, looking for stuff to eat.

north
o HP:Critical MV:Strong > Lower Braem Wood
Although you are still in part of the lower Braem Wood, a large boulder
stands just to the west of you, looking oddly out of place. Looking
upwards, you can see a path to the top. The lower part of the Braem Wood
continues to your north and east.
[ obvious exits: N E U ]
There are some tracks of an animal leaving east.
A plump pheasant is visible flying high in the sky.

o HP:Critical MV:Strong > Lower Braem Wood
The slightly irregular floor of the forest shows traces of stone in it,
over which the plants are gradually spreading. oak saplings grow in
between, towered over by their elders that dominate this woodland area.
There is more of the lower part of the Braem Wood to your east, south and
west, but you cannot pass through the forest north.
[ obvious exits: E S W ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
A squirrel is here, chittering.

o HP:Critical MV:Strong > Alas, you cannot go that way...

o HP:Critical MV:Strong >
west
west
Lower Braem Wood
Interspersed between the oak-trees, characteristic of the Braem Wood, are
some small mounds and you can see stone showing beneath the grass on the
sides. The stone is rounded and smooth, as if fashioned by human hands.
There is more of the lower Braem Wood to your west, south and east, whilst
there is a wall of thorns that prevent entry to the north.
[ obvious exits: E S W ]
There are some tracks of an animal leaving east.
A badger is rummaging about, looking for stuff to eat.

north
o HP:Critical MV:Strong >
north
Lower Braem Wood
Here, in the lower Braem Wood, some of the tall oaks have fallen over in
the course of time and young saplings have taken their place. There is a
patch of heartsbane under one sapling, diffusing its sweet scent over the
surrounding countryside. The lower Braem Wood continues all around you.
[ obvious exits: N E ]

o HP:Critical MV:Strong > Lower Braem Wood
The height of the oak-trees, characteristic of the Braem Wood, is
remarkable, and it looks as if they have been growing for a very long time.
There are vines running through the trees, although they do not seem strong
enough to support any weight. The lower Braem Wood continues south and west
of here. To your north and east, the branches are too many to allow you to
pass.
[ obvious exits: S W ]

o HP:Critical MV:Strong > Alas, you cannot go that way...

north
o HP:Critical MV:Strong >
west
north
Alas, you cannot go that way...
Stronk tells you 'nod'

o HP:Critical MV:Strong > Lower Braem Wood
The branches of the trees are low here, and passage is difficult. However,
the forest is not all that dense above, and the odd flower or bush make you
appreciate the wildness and splendor of the forest. In fact, it looks as if
you may even be able to scramble up a slope to get to another part of the
Braem Wood. The lower part of the Braem Wood continues south and east from
here.
[ obvious exits: E U ]

o HP:Critical MV:Strong > Alas, you cannot go that way...

o HP:Critical MV:Strong >
up
north
Braem Wood
The land changes here slightly, and the trees are a mixture of the oaks
that you can find north in the Braem Wood, and the evergreens of the
valleys and mountains to the south. A plateau runs west of here, although
there is no way to get up to the top directly from here. To the east, a
fallen tree blocks your way.
[ obvious exits: N E S D ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving north.
A timber wolf is here, snarling hungrily.

north
o HP:Critical MV:Strong >
north
Crossing a Log
A massive tree has fallen over the stream here, creating an ideal natural
bridge. It is very narrow though, so you'll need to cross it one at a time.
The Braem Wood continues to your north and south. The stream goes east and
west, but you cannot get to it from here directly.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving south.
A mole is here, looking sickly.

o HP:Critical MV:Strong > Braem Wood
As you walk into this woodland scene, you are immediately struck by a log
in the distance to your south, crossing over a stream. The land slopes down
gently to that stream here, unlike the Braem Wood north and west from here
which is heavily wooded and well-inhabited by the many animals.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A green woodpecker is here flying around.

o HP:Critical MV:Strong > Braem Wood
A cliff looms over the forest to the east here, so you cannot travel in
that direction. However, there is more of the Braem Wood to your north,
south and west which, like here, is heavily wooded and does not feel
threatening at all. An abundance of wildlife can be heard far in the
distance, thriving in the wilderness.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving west.
A raven is visible flying high in the sky.

west
o HP:Critical MV:Strong >
north
north
Braem Wood
Here, in the Braem Wood, there is little to be seen other than the massive
tree-trunks and the canopy high above. The lower branches of the trees are
bare, eaten by the deer, and the ground is covered with mosses and ferns.
Some of the rich, black earth of the Braem Wood shows here and there, but
generally the ground is green and covered with plants. There is a
footbridge to your west, and the Braem Wood is north, east and south.

There is a SIGN written here.
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving south.
There are some tracks of a ridden mount leaving north.
A fierce merlin is here flying around.
An Ogier stonemason strides by briskly.
An Ogier stonemason strides by briskly.
A squirrel is here, chittering.

o HP:Critical MV:Strong > Braem Wood
Inside the Braem Wood, there are a lot more mature and established trees,
the result of centuries of unrestricted growth. Some saplings do show in
places, the natural replacement for elderly trees that have died or fallen
down. Ivy grows on these stumps, and mushrooms thrive in the shade of the
trunks. All in all it feels very tranquil here, as nature has created its
own balance. There is a stream west, and the Braem Wood is east and south.
The land also slopes down from here to a massive, golden colored plain,
that stretches almost as far as the eye can see to the north.
[ obvious exits: E S W D ]
There are some tracks of a humanoid leaving south.
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving down.
A plump pheasant is here flying around.

o HP:Critical MV:Strong >
north
Alas, you cannot go that way...

o HP:Critical MV:Strong >
down
Alas, you cannot go that way...

o HP:Critical MV:Strong >
down
Caralain Grass
You move through a vast expanse of tall golden grass, dancing in the wind.
To the north is a large red pile of dirt sitting at the bottom of a small
rise. To the south and west the grass continues, while to the east a large
forest can be seen.
[ obvious exits: N E S W U ]
There are some tracks of a horse leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving east.
A lynx creeps low to the ground, hunting for food.
A hunter looks for tracks here.

o HP:Critical MV:Strong >
north
Alas, you cannot go that way...

north
o HP:Critical MV:Strong > A Large Ant Hill
A large clay mound of earth is piled here. Small holes in the mound serve
as little entrances for the tiny ants that inhabit it. The pile is easily
the highest feature that you can see on the wide plains. In all directions
you see grass, save west. There you see a small hill rise.
[ obvious exits: E S W ]
There are some tracks of an animal leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a horse leaving east.
There are some tracks of an animal leaving east.
There are some tracks of a horse leaving south.
A playful colt is running about here.

o HP:Critical MV:Strong > Alas, you cannot go that way...

o HP:Critical MV:Strong >
west
north
Blackened Earth
The ground crunches under your feet where a fire once raged. The burnt
remains of a copse of trees lies under your feet in the form of ash. The
grass grows short here, and the smell of smoke still hangs in the air. The
small rise flattens out the north and east, but continues up towards the
west. To the south two frail trees grow.
[ obvious exits: N E S U ]

o HP:Critical MV:Strong >
north
Caralain Grass
Blades of grass sway in the light breeze. A strong smell of burnt earth is
brought by a wind from the south. To your west and towering over you is a
rise of grassy earth. You can easily climb over it to get a view of the
lands around you.
[ obvious exits: S U ]

o HP:Critical MV:Strong > Alas, you cannot go that way...

o HP:Critical MV:Strong >
up
On a Small Rise
Tall blades of grass stand here upon the mound. As you look out, a
beautiful sea of gold stares at you, rolling and cascading over the plains.
Far away to your east you can see the beginnings of a forest. You can
continue south on the rise or down into the grasslands.
[ obvious exits: S D ]
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
An ogier stands here, overcome by the Longing.
An ogier stands here, overcome by the Longing.

o HP:Critical MV:Tiring >
north
Alas, you cannot go that way...

o HP:Critical MV:Tiring >
down
north
east
Caralain Grass
Blades of grass sway in the light breeze. A strong smell of burnt earth is
brought by a wind from the south. To your west and towering over you is a
rise of grassy earth. You can easily climb over it to get a view of the
lands around you.
[ obvious exits: S U ]
There are some bloody traces of a trolloc leaving up.

east
o HP:Critical MV:Tiring > Alas, you cannot go that way...

o HP:Critical MV:Tiring > Alas, you cannot go that way...

o HP:Critical MV:Tiring >
south
Alas, you cannot go that way...

east
o HP:Critical MV:Tiring >
east
Blackened Earth
The ground crunches under your feet where a fire once raged. The burnt
remains of a copse of trees lies under your feet in the form of ash. The
grass grows short here, and the smell of smoke still hangs in the air. The
small rise flattens out the north and east, but continues up towards the
west. To the south two frail trees grow.
[ obvious exits: N E S U ]
There are some bloody traces of a trolloc leaving north.

east
o HP:Critical MV:Tiring > A Large Ant Hill
A large clay mound of earth is piled here. Small holes in the mound serve
as little entrances for the tiny ants that inhabit it. The pile is easily
the highest feature that you can see on the wide plains. In all directions
you see grass, save west. There you see a small hill rise.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of an animal leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a horse leaving east.
There are some tracks of an animal leaving east.
A playful colt is running about here.

east
o HP:Critical MV:Tiring > Caralain Grass
The golden prarie grass expands upon itself for leagues upon leagues. As
you look around you, golden grass is almost all you see with the exception
of a large clay pile of dirt to your west and the beginnings of a forest
much further to your east.
[ obvious exits: E S W ]
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving east.
There are some tracks of a horse leaving east.
There are some tracks of a horse leaving south.
There are some tracks of an animal leaving east.
A fierce merlin is visible flying high in the sky.

east
o HP:Critical MV:Tiring > Caralain Grass
The lush grass reaches waist high, and the colors have shifted from a pure
gold to a brownish, nearly golden color. The grass here seems a bit older
than the rest, yet just as sturdy and healthy. Checking your surroundings
yields you sight of grasses in all directions. As you look further, you can
see a pile of clay and dirt to your west, and the beginnings of a small
woodland area far to the north and east, while grass roams unhindered to
the south.
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving west.
There are some tracks of a horse leaving north.
There are some tracks of a horse leaving east.
There are some tracks of a horse leaving east.
There are some tracks of an animal leaving north.
A raven is visible flying high in the sky.

o HP:Critical MV:Tiring > Caralain Grass
Stands of tall golden grass blocks your view to a few paces in front of
you. The stout blades of grass move only slightly in the rising winds. The
ground is soft and mushy here, making a squishing sound as you pass. A few
gnats and bitemes buzz by overhead, waiting for something to feed upon. You
view to the north, south, and west is blocked by the tall grass. To your
east you can see the grass sharply decline in height.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving east.
There are some tracks of a horse leaving east.
There are some tracks of a horse leaving north.
There are some tracks of a ridden mount leaving east.
A plump pheasant is here flying around.
A fierce merlin is here flying around.

o HP:Critical MV:Tiring > A Thinning in the Grass
The golden carpet-like grasses of the Caralain grow to only ankle length
here. The taller version of grass stands stalwart to your south and west as
far as the eye can see. To the east, the low grass continues, while to the
north, the grasslands become slightly dusty, and less dense.
[ obvious exits: N E S W ]
There are some tracks of a horse leaving south.
There are some tracks of an animal leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving north.
A wild hog snorts angrily, pawing at the ground.

o HP:Critical MV:Tiring >
north
east
Wagon Trail
Beautiful yellow and gold flowers grow aside the trail left by wagons and
carts. Ruts in the trail are shallow and thin, hardly affecting the area's
beauty. Small amounts of dust are kicked up behind you as you pass through.
To the north the trail continues over a small hill where a thin wispy line
of smoke can be seen. To your south the trail becomes more grassy.
[ obvious exits: N S ]
There are some tracks of an animal leaving south.

o HP:Critical MV:Tiring >
north
Alas, you cannot go that way...

o HP:Critical MV:Tiring > Trail Over a Small Hill
You have crested a small hill, short golden grass upon it. Shallow ruts
caused by wagons and carts line through the grasses of the hill. From your
standpoint, you can see a camp of some sort down in a small depression. A
large fire rages in the center of the large campsite, billowing smoke in
heaps. Five or six brightly colored wagons covered by more colorful tarps
lie in a ring around the fire. To your west, you can see a copse of thin
trees.
[ obvious exits: S W D ]

o HP:Critical MV:Tiring >
south
south
east
Wagon Trail
Beautiful yellow and gold flowers grow aside the trail left by wagons and
carts. Ruts in the trail are shallow and thin, hardly affecting the area's
beauty. Small amounts of dust are kicked up behind you as you pass through.
To the north the trail continues over a small hill where a thin wispy line
of smoke can be seen. To your south the trail becomes more grassy.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of an animal leaving south.

east
o HP:Critical MV:Tiring > A Thinning in the Grass
The golden carpet-like grasses of the Caralain grow to only ankle length
here. The taller version of grass stands stalwart to your south and west as
far as the eye can see. To the east, the low grass continues, while to the
north, the grasslands become slightly dusty, and less dense.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a horse leaving south.
There are some tracks of an animal leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving north.
A wild hog snorts angrily, pawing at the ground.

north
o HP:Critical MV:Tiring > A Thinning in the Grass
The grass is like a carpet underneath you, thick and strong. A faint pair
of wagon and cart ruts can be seen driving up the middle of the thinning
grasslands. The trail of ruts leads to the south or to the west. More grass
can be seen to the east.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.

north
o HP:Critical MV:Tiring > Grassy Plains
These flat, wide plains strech featurelessly in all directions. The grass is
almost waist high and makes for difficult travel. Surely you must now be on
the edge of the great Caralain Grass.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving north.
There are some tracks of a ridden mount leaving east.
A fierce merlin is visible flying high in the sky.

o HP:Critical MV:Tiring > Grassy Plains
These flat, wide plains strech featurelessly in all directions. The grass is
almost waist high and makes for difficult travel. Surely you must now be on
the edge of the great Caralain Grass.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving north.
A fierce merlin is visible flying high in the sky.

o HP:Critical MV:Tiring > Grassy Plains
These flat, wide plains strech featurelessly in all directions. The grass is
almost waist high and makes for difficult travel. Surely you must now be on
the edge of the great Caralain Grass.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving north.
A fierce merlin is visible flying high in the sky.

o HP:Critical MV:Tiring >
east
north
north
Gently Rolling Plains
Grass extends to the west and south. To the north the land rapidly
becomes folded and uneven as the black hills rise from the land and march
north. East also rises into the black hills, but more slowly.
[ obvious exits: E S W ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A small grasshopper hops from place to place.
A gray mouse is scuttling about here.
A gray mouse is scuttling about here.

o HP:Critical MV:Tiring >
north
Alas, you cannot go that way...

o HP:Critical MV:Tiring > Alas, you cannot go that way...

o HP:Critical MV:Tiring > Alas, you cannot go that way...

o HP:Critical MV:Tiring >
east
north
north
Rolling Plains
The land undulates up and down creating dips and rises out into the distance.
To the east you can just see a small copse of trees. To the west the plains
the plains seem to flatten out. A chill breeze blows off the hills to the
north sending a shiver up your spine.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving west.

o HP:Critical MV:Tiring > Rising Plains
Low grasses blanket the ground here, a rich green bed of soft plants that
are dotted in places with tiny, white flowers. A cool wind flows over the
blades of grass at times, making them shimmer between shades of green, as a
quiet rustling of leaves and gurgling of water comes from the southeast. A
wall of bushes with thorns that are a hand long can be seen to the north.
[ obvious exits: E S ]
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving south.

o HP:Critical MV:Tiring > Alas, you cannot go that way...

o HP:Critical MV:Tiring >
east
Grassy Fields
A few low shrubs are scattered around to the south which seem to float on
the shifting sea of grass that grows darker and healthier in that direction.
It seems that the grasses begin to thin and whither as they spread off to
the north; either there is some source of water to the south, or some quality
that prohibits growth to the north, or both.
[ obvious exits: E S W ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.

north
o HP:Critical MV:Tiring > Alas, you cannot go that way...

o HP:Critical MV:Tiring >
east
north
A Hill of Flowers
The soil here is quite soft, giving way to any pressure, and totally free of
rocks and sand that would keep plants from thriving here. As a result, a wide
field of multicolored flowers and flowering grasses have sprouted, catching
the morning light in drops of dew, sending spectacular glints of color across
the area. A garden has been planted to the south, and gentle hills rise in the
other directions.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving west.
A green-leafed herb grows here.

north
o HP:Critical MV:Tiring > Gentle Landscape
The terrain in this area is very smooth and flowing, even as it rolls over the
graceful hills that rise to the northeast. Tall, swaying grasses drift with the
wind, rustling with a whisper with each passing breeze. The grasses extend to
the south, towards fields and trees, but the ground seems to grow bare to the
northeast.
[ obvious exits: E S ]
There are some tracks of an animal leaving south.
A rust-colored bobcat crouches low, ready to pounce.

o HP:Critical MV:Tiring >
east
north
north
Alas, you cannot go that way...

north
o HP:Critical MV:Tiring > The Low Hills
The ground here is populated in patches by small patches of dark grass, with
thin, needle-like blades. Little moisture is held to the ground, as an
uninterrupted breeze flows past; in places, it seems that the soil itself is
beginning to be eroded away, leaving only pebbles and clay behind.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.

o HP:Critical MV:Tiring > On the Steep Valley Slope
Unhindered at this point by any natural obstacles such as trees or outcroppings
of rock, a quiet breeze glides across this overlook. To the north and west, at
some distance below, there runs a thin, quiet river; the base of this hill to
the west meets the river and follows it. In the other directions, the ancient
Black Hills spread out; hills and valleys rolling out over the desolate land.
[ obvious exits: E S D ]
There are some tracks of an animal leaving down.
There are some tracks of an animal leaving down.

o HP:Critical MV:Tiring > Alas, you cannot go that way...

o HP:Critical MV:Tiring >
north
Alas, you cannot go that way...

o HP:Critical MV:Tiring > Alas, you cannot go that way...

o HP:Critical MV:Tiring >
east
north
north
Among the Desolate Hills
Some quality of the soil, perhaps the number of rocks in it, or the way in
which the sun brutally scorches the ground between dawn and dusk, has kept
any plant life from thriving here. In fact, there is no sign that any life
has really survived here long; no dried weeds or fresh tracks remain long
as a constant wind sweeps the ground. A narrow trail winds down into a
valley on the plains.
[ obvious exits: N E S W D ]
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving north.

north
o HP:Critical MV:Tiring > The Rough Terrain
Just to the west of a towering peak amidst the hills, this place has collected
many of the boulders and broken rock from the slope above. The slope itself is
quite steep and unstable; somewhat impossible to climb. To the west, down some
ways, a river bends through the hills. The hills continue to the south, and a
wide path extends to the north.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby.

north
o HP:Critical MV:Tiring >
north
In the Shadow of the Ridge
Among the loose rubble that has crumbled to this point, it is possible to get a
good look at the surrounding area, at least in a few directions. A steep ridge
climbs to the east, and a river valley passes to the west. The ground remains
fairly level as it extends to the north and south.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving north.

o HP:Critical MV:Tiring > Beside the Ridge
Curiously formed between a stoney ridge to the east, which inclines as it
continues to the south, and a valley to the west which is narrow and quite
deep, this place may not remain long. The constant work of the elements, which
knock rocks down from above, and cut away at the foundation from below, will
eventually wear this place away.
[ obvious exits: N S ]
There are some tracks of an animal leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving south.

o HP:Critical MV:Tiring >
north
Atop the Small Hill
The land makes an odd transition in this area, sloping in many directions at
once. This hilltop overshadows a very narrow valley to the north and west; the
terrain also slopes down towards the east into a small depression in the hills.
To the southeast, a ridge grows out of the hills and rises towards the peak of
a taller mountain.
[ obvious exits: N E S ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving north.
A rust-colored bobcat crouches low, ready to pounce.

north
o HP:Critical MV:Tiring > The Narrow Valley
Carved into the solid rock that was once a lava flow, the walls of this valley
are very stable and hence very steep. The slope to the north is too steep to
be climbed; however, climbing the southern slope would not be impossible. The
valley itself descends to the west, where it makes a sharp bend to the south.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving west.
There are some tracks of a ridden mount leaving north.
A panther stalks through the wilderness.

north
o HP:Critical MV:Tiring > By an Apple Tree
The path broadens out and encircles a tree, leaving a clearing about twenty
paces in diameter. The apple tree is huge, almost ten paces high with a trunk
a pace in diameter. The branches of the tree extend almost five paces away from
the trunk. A small grass covered hill rises to the north.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
A juicy looking apple has fallen to the ground. [5]
A wild stallion bucks madly.
A gray palfrey prances skittishly nearby.
A warhorse is here, stamping his feet impatiently.
A wild stallion bucks madly.
A gray palfrey prances skittishly nearby.

o HP:Critical MV:Tiring >
north
Along a Grassy Slope
The gradient of this slope is not very steep, but the waist high grasses on it
make negotiating the hillside a difficult and prickly process. More grass
covers the hilltop and the plains to the north and west. A large fruit tree
dominates your view to the south.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving west.

north
o HP:Critical MV:Tiring > A Grassy Hilltop
This hill is not very high, but the large expanse of plains provide it with a
view of everything for leagues in all directions. The top is blanketed by dry
grass and brush like the rest of this area. Grasslands fill your view in the
west and a plateau protrudes into the sky in the northwest. An apple tree
grows at the base of the hill to the south.
[ obvious exits: E S W D ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.

o HP:Critical MV:Tiring > Alas, you cannot go that way...

o HP:Critical MV:Tiring > Alas, you cannot go that way...

o HP:Critical MV:Tiring >
west
west
west
Desolate Plains
The dry plains provide little peace for the traveller. The hard and cracked
ground is rather flat, but small crevices in the can be seen here and there.
It seems small animals have taken up residence in some of the holes.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
A black maned lion is here, tail twitching.

west
o HP:Critical MV:Tiring >
west
A Tract
The soil here is extremely infertile, with rocks mixed throughout. Only weeds
and other hearty plants are able to survive, and they not well judging by the
dead plants lying all over the ground. Dust fills the air and obstructs you
from having a clear view of the surrounding lands.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving west.

o HP:Critical MV:Tiring >
west
An Empty Field
The land all around seems dry and desolate, with little vegetation
maintaining a foothold on the parched dirt. Rocks and stones of
various sizes lie all about, scattered among thin and sickly tufts of
grass. Little else seems able to survive other than the scattered
stunted bushes.
[ obvious exits: N E S ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.

o HP:Critical MV:Tiring >
west
Alas, you cannot go that way...

o HP:Critical MV:Tiring > Alas, you cannot go that way...

o HP:Critical MV:Tiring >
south
Alas, you cannot go that way...

west
o HP:Critical MV:Tiring > Alas, you cannot go that way...

west
o HP:Critical MV:Tiring >
west
A Waterhole
This is one of the few sources of water you have found in this land of plains.
The waterhole is about twenty paces across by twenty-five paces in length. The
tracks of numerous animals muddle the ground leading to the only source of
water for leagues in every direction. A small wood lies to the east and south.
[ obvious exits: N E S ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
A muddy pond is here, dark waters broken by an occasional bubble.

o HP:Critical MV:Tiring > Alas, you cannot go that way...

o HP:Critical MV:Tiring > Alas, you cannot go that way...

o HP:Critical MV:Tiring >
north
Alas, you cannot go that way...

north
o HP:Critical MV:Tiring >
west
An Empty Field
The land all around seems dry and desolate, with little vegetation
maintaining a foothold on the parched dirt. Rocks and stones of
various sizes lie all about, scattered among thin and sickly tufts of
grass. Little else seems able to survive other than the scattered
stunted bushes.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.

o HP:Critical MV:Tiring >
west
Barren Plains
This plain is devoid of any plant life, stiff blades of dead grass stick out
of the ground. Perhaps this ground was once rich and fertile, but it is now
unable to sustain life. The earth is parched and cracked, hard underfoot,
offering little bounce to your step.
[ obvious exits: N E S ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.

west
o HP:Critical MV:Tiring > Alas, you cannot go that way...

o HP:Critical MV:Tiring >
north
Alas, you cannot go that way...

o HP:Critical MV:Tiring >
west
Alas, you cannot go that way...

o HP:Critical MV:Tiring >
west
Grassy Plains
The landscape here is dotted with more small bushes than tufts of grass. Some
of the bushes support small birds' nests containing eggs. The bushes provide
ideal protection from predators and shade from the heat of the sun. There are
numerous perceptible small animal dens across the ground.
[ obvious exits: N E S ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
A long-eared rabbit is here, looking quite sick.

west
o HP:Critical MV:Tiring > Alas, you cannot go that way...

o HP:Critical MV:Tiring >
north
Alas, you cannot go that way...

o HP:Critical MV:Tiring >
west
Alas, you cannot go that way...

o HP:Critical MV:Tiring >
west
Dry Grasslands
Strong winds blow across the grasses and make them release seeds to be carried
away. The waist high grass, animated by the wind, whips against your legs
and prevent you from moving faster.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving south.

west
o HP:Critical MV:Tiring > Grassy Plains
You force your way through the golden brown grass and receive scratches from
the briars for your effort. The tall grasses partially hide a small ditch in
the ground that is filled with the bones of small animals.
[ obvious exits: N E W ]

o HP:Critical MV:Tiring >
west
Beside a Precipice
The ground here is solid rock with a layer of dust on top. There are many bones
of small animals scattered all over the ground. A large cliff looms over you
from the west, while vast grasslands extend to the east. The side of the cliff
is filled with pits that can serve as footholds in climbing.
[ obvious exits: N E U ]

o HP:Critical MV:Tiring >
west
Alas, you cannot go that way...

o HP:Critical MV:Tiring > Alas, you cannot go that way...

o HP:Critical MV:Tiring > Alas, you cannot go that way...

o HP:Critical MV:Tiring >
north
north
west
Alongside the Cliff Wall
The ground here consists mainly of small pieces of rock mixed into the dry
dirt. A large cliff serves as a wall, denying access to what lies to the
west. Vast grasslands cover the lands to the east.
[ obvious exits: N E S ]

west
o HP:Critical MV:Tiring > Around a Plateau
The ground is firmer here than to the west allowing less dust to be stirred
into the air. There is a plateau that prevents you from seeing the north.
The area to the south is shaded by a cliff to its west.
[ obvious exits: E S W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A brazen young hare thumps his powerful hind legs nearby.

o HP:Critical MV:Tiring > Around a Plateau
The wind is less ferocious here than to the north, providing for better
visibility. The plateau to the northeast fills the view in that direction.
The ground is more gritty and dusty than in the grasslands to the east.
There is a niche in the cliff to the south. A path snakes off to the west,
a fence separating it from the plateau and a small village that stands
against the skyline.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
A black maned lion is here, tail twitching.

o HP:Critical MV:Tiring > The fencegate seems to be closed.

o HP:Critical MV:Tiring >
west
The fencegate seems to be closed.

o HP:Critical MV:Tiring >
open fencegate
west
Ok.

o HP:Critical MV:Tiring > East of the Village Road
The road bends to the west and to the north. Heading west leads toward the
entrance of a small village. Smoke can be seem rising from the chimneys of
the small buildings within the village. A crude fence with a gate in it
separates the village from the grasslands to the east.
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving west.

o HP:Critical MV:Tiring >
close fencegate
west
west
Ok.

west
o HP:Critical MV:Tiring > Village Road
The village road comes to an end in front of a modest house. The curtains
at the windows flicker, though whether that is from the wind or from
someone watching is anyone's guess. A small path heads south, trampled with
hoof-prints and marks from horseshoes.
[ obvious exits: N E S W ]
A merchant stands here, whistling softly, surrounded by a dark aura.

* HP:Critical MV:Tiring > Village Road
Some flowers have been planted in a small strip of green in the middle of
the road, but they are struggling in the rocky soil. The village road runs
past a tavern to the north, with sounds of cheerful drunkenness, while the
sounds from the south are far more industrious.
[ obvious exits: N E S W ]

o HP:Critical MV:Tiring > Village Well
A brick well is set into a grassy patch dividing the north side of the road
from the south side. The building to the north of the road looks like a
small shop fronted with large windows. A squat, rather unremarkable wooden
building borders the road to the south.
[ obvious exits: N E S W ]
A large stone well is here.

o HP:Critical MV:Winded >
west
Village Road
The dirt road turns, entering a remote village nestled in the Black Hills.
There is a modest home just off the road to the north, while just east is
the town proper. The road is mottled with horse prints, a lot of tracks
considering the small size of the village.
[ obvious exits: N E S ]

o HP:Critical MV:Winded >
south
west
West of a Small Village
Sounds of people assault the ears, a contrast to the solitude of the hills.
The road swings by a nondescript building, its entrance not visible from
here. The road takes a northern turn before heading into the village. A
small house can be seen on the far side of the road.
[ obvious exits: N S W ]

o HP:Critical MV:Winded >
north
Road to a Small Village
Just east of the Black Road, a small track leads to one of the few villages
in this land of wildness. South of the road barren hills stretch for miles,
a tall spire visible above them in the southeast. North of the road trees
stretch, thicker with every northward step.
[ obvious exits: N E S W ]
A large bat is visible flying high in the sky.

north
o HP:Critical MV:Winded >
north
Small Path beside a Village
A small village lies beyond a low wall to the east of this overgrown path.
Just to the south is the main road that takes travelers through the
northern Black Hills or into the village. The narrow path continues north.
[ obvious exits: N S ]

o HP:Critical MV:Winded >
north
Path along a Low Village Wall
Modest buildings that make up a small village can be seen beyond the low
wall just east of this narrow path. The path continues south towards the
northern Black Hills. To the north stands an ancient gate that marks the
entrance to a city in ruins.
[ obvious exits: N S ]

o HP:Critical MV:Winded > Before a Crumbling Gate
A huge gate towers above, crumbling and battered almost to the point of
falling over at the slightest wind. Crushed rock lays in front of the gate,
and dust has settled over everything. Huge logs laced with metal lay
shattered beside the walls, scattered across the desolate ground.
[ obvious exits: N E S ]
There are some tracks of an animal leaving east.
A thin wispy fog drifts slowly across your path.
A wild dog with matted fur snarls at you.
A gray mouse is scuttling about here.

o HP:Critical MV:Winded > The gate seems to be closed.

o HP:Critical MV:Winded >
north
The gate seems to be closed.

o HP:Critical MV:Winded >
o
north
[open gate]
Ok.

o HP:Critical MV:Winded > Dusty Center Street
This ruined road was once the main path through a wondrous city. Now, it is
nearly the only path, with ruins of ancient buildings towering overhead to
the west and east. An old alley leads off the east, while the dusty road,
long deserted, stretches off to the north and south.
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving north.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A wild dog with matted fur snarls at you.
A black snake with red mottling slyly meanders around you.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A large bat is visible flying high in the sky.

c
o HP:Critical MV:Winded >
north
[close stones]
I see no stones here.

north
o HP:Critical MV:Winded > Dusty Center Street
The road continues to the north and south, leading to more destruction and
decay. Relics of ages past lay strewn on the ground, rusted and broken.
Some of them give off faint glimmers of light through the dust covering
them. A doorway to one of the few remaining buildings opens to the east.
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving south.
There are some tracks of an animal leaving south.
Overgrown grass surrounds an old ramshackle wagon missing one of its wheels.

o HP:Critical MV:Winded > Dusty Center Street
The road continues north and south. To the north, it stretches deeper and
deeper into the desolation, while the southern part of the city appears
slightly more intact. A huge building is just barely visible to the north,
towering over the rest of the city.
[ obvious exits: N S W ]
A black snake with red mottling slyly meanders around you.
A huge rat drools as it smells food, surrounded by a dark aura.

o HP:Critical MV:Winded >
south
south
Dusty Center Street
The road continues to the north and south, leading to more destruction and
decay. Relics of ages past lay strewn on the ground, rusted and broken.
Some of them give off faint glimmers of light through the dust covering
them. A doorway to one of the few remaining buildings opens to the east.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of an animal leaving south.
Overgrown grass surrounds an old ramshackle wagon missing one of its wheels.

close gate
o HP:Critical MV:Winded > Dusty Center Street
This ruined road was once the main path through a wondrous city. Now, it is
nearly the only path, with ruins of ancient buildings towering overhead to
the west and east. An old alley leads off the east, while the dusty road,
long deserted, stretches off to the north and south.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving north.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A wild dog with matted fur snarls at you.
A black snake with red mottling slyly meanders around you.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A large bat is visible flying high in the sky.

north
o HP:Critical MV:Winded >
north
Ok.

o HP:Critical MV:Winded > Dusty Center Street
The road continues to the north and south, leading to more destruction and
decay. Relics of ages past lay strewn on the ground, rusted and broken.
Some of them give off faint glimmers of light through the dust covering
them. A doorway to one of the few remaining buildings opens to the east.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of an animal leaving south.
Overgrown grass surrounds an old ramshackle wagon missing one of its wheels.

o HP:Critical MV:Winded >
north
Dusty Center Street
The road continues north and south. To the north, it stretches deeper and
deeper into the desolation, while the southern part of the city appears
slightly more intact. A huge building is just barely visible to the north,
towering over the rest of the city.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
A black snake with red mottling slyly meanders around you.
A huge rat drools as it smells food, surrounded by a dark aura.

o HP:Critical MV:Winded > Approaching Town Square
The road narrows with immense piles of crumbling rock on all sides. To the
north the road appears to widen, leading to an open space. A large statue
stands precariously just a bit north, dwarving the piles of rock.
[ obvious exits: N S ]
There are some tracks of a humanoid leaving north.
A short, shifty-eyed man eyes you calmly, surrounded by a dark aura. <---- Hello old friend

o HP:Critical MV:Winded >
north
north
Town Square
This area seems a direct contrast to other parts of the town. The ground is
clear of nearly all debris, without the immense piles that seem to dominate
so much of the city. The town square opens up in all directions, a welcome
contrast from the narrow roads. A huge statue rises up to the north.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving north.
There are some tracks of a humanoid leaving south.
A thin wispy fog drifts slowly across your path.

o HP:Critical MV:Winded > A wispy fog tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

You fail to blast a wispy fog.
A wispy fog tickles your head with its hit.
You wish that your wounds would stop BLEEDING so much!

No way! You're fighting for your life!

o HP:Critical MV:Winded - a wispy fog: Healthy >
f
You panic and attempt to flee!


You flee head over heels.
An Open Market
Again the area here is relatively open. Various tables lay in varying
stages of ruin on the ground here. Where they once boasted their wares of
fruit, meat, or fish, only scattered bones and dust lay. Piles of rubble
and immense slabs of ruined buildings block passage, leaving exits only to
the north and west.
[ obvious exits: N E ]

o HP:Critical MV:Winded >
sc
You have 40(394) hit and 91(250) movement points.
You have scored 37800202 experience points and 157 quest points.
You need 2699798 exp to level and 243 qp to rank.
You have amassed 55 Turn points to date.
You have played 3 days and 20 hours (real time).
This ranks you as Bahamut the Darkling [Dha'vol 5] (Level 36).
You are standing.

o HP:Critical MV:Winded >
q
east
[change mood brave]
Mood changed to: Brave

o HP:Critical MV:Winded > Town Square
This area seems a direct contrast to other parts of the town. The ground is
clear of nearly all debris, without the immense piles that seem to dominate
so much of the city. The town square opens up in all directions, a welcome
contrast from the narrow roads. A huge statue rises up to the north.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of an animal leaving north.
There are some tracks of a humanoid leaving south.
A thin wispy fog drifts slowly across your path.

o HP:Critical MV:Winded >
south
Approaching Town Square
The road narrows with immense piles of crumbling rock on all sides. To the
north the road appears to widen, leading to an open space. A large statue
stands precariously just a bit north, dwarving the piles of rock.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a humanoid leaving north.
A short, shifty-eyed man eyes you calmly, surrounded by a dark aura.<--- Let us see if you aggro me before they hit

o HP:Critical MV:Winded >
l man
Eyeing you cautiously this man seems to nod to himself and grin. His
unkempt hair and rumpled clothes give him a disturbed look that is not
helped by his outwardly calm nature.

Dougan Revarnan is in excellent condition.

Dougan Revarnan is using:
<held> a rod of jasper, carved like waves
<worn on head> a camouflaged hood
<worn around neck> a sapphire collar
<worn about body> a dark green cape
<slung on back> a sword sheath
<worn around wrist> a wide leather wristband
<worn as shield> a dull black shield
<wielded> a pearl-handled sabre
<worn on legs> a pair of ornately tooled leather leggings
<worn on feet> a black pair of silver-tooled boots

o HP:Critical MV:Winded >
*Roryn* has arrived from the south, riding a sleek well-trained torm.

* HP:Critical MV:Winded >
*Roryn* cleaves your body.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Winded - Roryn: Beaten >
3
Dougan Revarnan joins your fight!
Dougan Revarnan's hands clench as his fury is weaved into being.
Dougan Revarnan unleashes a flurry of icy spikes at Roryn, who is stabbed repeatedly.
*Roryn* is stunned, but will probably regain consciousness... <---- Ouch

[k light]
You do the best you can!

* HP:Critical MV:Winded - Roryn: Critical >
b
[bash ]

-=+
Dougan Revarnan slashes Roryn's head hard.
*Roryn* is dead! R.I.P.<---- Only fair you get the kill friend.

Your blood freezes as you hear *Roryn*'s death cry.

o HP:Critical MV:Winded >
nar rip roryn
t
You narrate 'rip roryn'

o HP:Critical MV:Winded >
ra
[take all corpse]
You get a blanket from the corpse of Roryn.
You get a water skin from the corpse of Roryn.
You get a pair of lissome leather boots with metal capped toes from the corpse of Roryn.
You get a set of riveted chainmail leggings from the corpse of Roryn.
You get a belt with a buckle of cuendillar from the corpse of Roryn.
You get a saw-toothed axe from the corpse of Roryn.
You get a silver etched shield from the corpse of Roryn.
You get a sungwood bracelet from the corpse of Roryn.
You get a sungwood bracelet from the corpse of Roryn.
You get a sturdy pair of full leather gauntlets from the corpse of Roryn.
You get a pair of riveted chainmail sleeves from the corpse of Roryn.
You get a backpack from the corpse of Roryn.
You get a dark riding cape of mottled brown from the corpse of Roryn.
You get a shining steel breastplate from the corpse of Roryn.
You get a clasp of blackened bronze from the corpse of Roryn.
You get a clasp of blackened bronze from the corpse of Roryn.
You get a strange, insectoid helm from the corpse of Roryn.
You get a gold ring delicately carved with ivy from the corpse of Roryn.
You get a gold ring delicately carved with ivy from the corpse of Roryn.
You get an oilstone from the corpse of Roryn.
You get a lantern from the corpse of Roryn.

dd
o HP:Critical MV:Winded > [rem axe]
You stop using a bronze headed war axe.

o HP:Critical MV:Winded >
sca
[draw dagger]
You try to quietly draw a dagger from a dark, hooded cloak.

o HP:Critical MV:Winded > [scalp corpse]
You lean over and sever the bloody head from the corpse of Roryn.

o HP:Critical MV:Winded >
sh
wa

[sheath ]
You sheath a dagger into a dark, hooded cloak.

o HP:Critical MV:Winded > [wield axe]
You wield a bronze headed war axe with both hands.
Pounds narrates 'nice'

o HP:Critical MV:Winded >
north
Town Square
This area seems a direct contrast to other parts of the town. The ground is
clear of nearly all debris, without the immense piles that seem to dominate
so much of the city. The town square opens up in all directions, a welcome
contrast from the narrow roads. A huge statue rises up to the north.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some tracks of an animal leaving north.
There are some tracks of a humanoid leaving south.
A thin wispy fog drifts slowly across your path.

sc
o HP:Critical MV:Winded > You have 33(394) hit and 85(250) movement points.
You have scored 37800202 experience points and 157 quest points.
You need 2699798 exp to level and 243 qp to rank.
You have amassed 55 Turn points to date.
You have played 3 days and 20 hours (real time).
This ranks you as Bahamut the Darkling [Dha'vol 5] (Level 36).
You are standing.

o HP:Critical MV:Winded >
north
north
Empty Fountain
A huge statue stands here of a proud knight encased in armor. At his feet
lie the remants of a fountain, with cracks, notches, and chunks missing.
The water that once filled the fountain is long since gone, replaced by ash
and dust. In all directions, the town square is easily visible.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving south.
A black snake with red mottling slyly meanders around you.

o HP:Critical MV:Winded > Town Square
The path out of the town square to the north becomes dustier, with the
patterned path becoming less organized. Bricks of cobblestone lie shattered
and out of place in many areas, causing slippery conditions. Ahead to the
north a large building is visible, seemingly out of place amongst the few
remaining smaller ones.
[ obvious exits: N E S W ]

o HP:Critical MV:Winded >
Stronk tells you 'nice :)'

o HP:Critical MV:Winded >
inv
You are carrying:
the severed head of Roryn the Seanchan slain in Arafel
a lantern
an oilstone
[2] a gold ring delicately carved with ivy
a strange, insectoid helm
[2] a clasp of blackened bronze
a shining steel breastplate
a dark riding cape of mottled brown
a backpack
a pair of riveted chainmail sleeves
a sturdy pair of full leather gauntlets
[2] a sungwood bracelet
a silver etched shield (used)
a saw-toothed axe
a belt with a buckle of cuendillar
a set of riveted chainmail leggings
a pair of lissome leather boots with metal capped toes
a water skin
a blanket

o HP:Critical MV:Winded >
nar dougan ftw
You narrate 'dougan ftw'

o HP:Critical MV:Winded >
nar insta fballed him<-- happened to fast didnt see spike til i looked at log

Pounds narrates 'rofl'

o HP:Critical MV:Winded > You narrate 'insta fballed him'

o HP:Critical MV:Winded >
q
sc
[change mood brave]
Mood changed to: Brave

o HP:Critical MV:Winded >
l
You have 33(394) hit and 81(250) movement points.
You have scored 37800202 experience points and 157 quest points.
You need 2699798 exp to level and 243 qp to rank.
You have amassed 55 Turn points to date.
You have played 3 days and 20 hours (real time).
This ranks you as Bahamut the Darkling [Dha'vol 5] (Level 36).
You are standing.

o HP:Critical MV:Winded > Town Square
The path out of the town square to the north becomes dustier, with the
patterned path becoming less organized. Bricks of cobblestone lie shattered
and out of place in many areas, causing slippery conditions. Ahead to the
north a large building is visible, seemingly out of place amongst the few
remaining smaller ones.
[ obvious exits: N E S W ]

o HP:Critical MV:Winded >
stat
You are a 131 year old male trolloc hunter.
Your height is 6 feet, 8 inches, and you weigh 241.0 lbs.
You are carrying 69.2 lbs and wearing 77.4 lbs, heavy.
Your base abilities are: Str:18 Int:6 Wil:10 Dex:17 Con:19.
Offensive bonus: 150, Dodging bonus: 2, Parrying bonus: 9
Your mood is: Brave. You will flee below: 0 Hit Points
Your armor absorbs about 83% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

o HP:Critical MV:Winded >
south
south
Empty Fountain
A huge statue stands here of a proud knight encased in armor. At his feet
lie the remants of a fountain, with cracks, notches, and chunks missing.
The water that once filled the fountain is long since gone, replaced by ash
and dust. In all directions, the town square is easily visible.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of an animal leaving south.
A black snake with red mottling slyly meanders around you.

o HP:Critical MV:Winded > A sly, black snake barely tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

You blast a sly, black snake's body into bloody fragments!
A sly, black snake tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

It starts to rain.
Your heartbeat calms down more as you feel less panicked.
No way! You're fighting for your life!

o HP:Critical MV:Winded - a sly, black snake: Wounded >
r
f
[change mood wimpy]
Mood changed to: Wimpy

q
o HP:Critical MV:Winded - a sly, black snake: Wounded > You panic and attempt to flee!

sc
You flee head over heels.
Town Square
The path out of the town square to the north becomes dustier, with the
patterned path becoming less organized. Bricks of cobblestone lie shattered
and out of place in many areas, causing slippery conditions. Ahead to the
north a large building is visible, seemingly out of place amongst the few
remaining smaller ones.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
[change mood brave]
Mood changed to: Brave

o HP:Critical MV:Winded > You have 42(394) hit and 109(250) movement points.
You have scored 37800424 experience points and 157 quest points.
You need 2699576 exp to level and 243 qp to rank.
You have amassed 55 Turn points to date.
You have played 3 days and 20 hours (real time).
This ranks you as Bahamut the Darkling [Dha'vol 5] (Level 36).
You are standing.

o HP:Critical MV:Winded >
nar lets see if i can get the other one :P
You narrate 'lets see if i can get the other one :P'

o HP:Critical MV:Winded >
south
Empty Fountain
A huge statue stands here of a proud knight encased in armor. At his feet
lie the remants of a fountain, with cracks, notches, and chunks missing.
The water that once filled the fountain is long since gone, replaced by ash
and dust. In all directions, the town square is easily visible.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of an animal leaving south.
A black snake with red mottling slyly meanders around you.

o HP:Critical MV:Winded >
south
Town Square
This area seems a direct contrast to other parts of the town. The ground is
clear of nearly all debris, without the immense piles that seem to dominate
so much of the city. The town square opens up in all directions, a welcome
contrast from the narrow roads. A huge statue rises up to the north.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of an animal leaving north.
A thin wispy fog drifts slowly across your path.

o HP:Critical MV:Winded >
Stronk tells you 'lolol. nice :P mhal take my kit?'

o HP:Critical MV:Winded >
south
Approaching Town Square
The road narrows with immense piles of crumbling rock on all sides. To the
north the road appears to widen, leading to an open space. A large statue
stands precariously just a bit north, dwarving the piles of rock.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
The corpse of Roryn is lying here.
A sleek well-trained torm glares fiercely about.
A short, shifty-eyed man eyes you calmly, surrounded by a dark aura.

o HP:Critical MV:Winded >
A sly, black snake tries to hit you, but you deflect the blow.

o HP:Critical MV:Winded - a sly, black snake: Scratched >
r
f
[change mood wimpy]
Mood changed to: Wimpy

o HP:Critical MV:Winded - a sly, black snake: Scratched > You panic and attempt to flee!


A sly, black snake barely tickles your right hand with its hit.
You wish that your wounds would stop BLEEDING so much!


q
sc
You flee head over heels.
Town Square
This area seems a direct contrast to other parts of the town. The ground is
clear of nearly all debris, without the immense piles that seem to dominate
so much of the city. The town square opens up in all directions, a welcome
contrast from the narrow roads. A huge statue rises up to the north.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of an animal leaving north.
A thin wispy fog drifts slowly across your path.
[change mood brave]
Mood changed to: Brave

o HP:Critical MV:Winded > You have 40(394) hit and 101(250) movement points.
You have scored 37800424 experience points and 157 quest points.
You need 2699576 exp to level and 243 qp to rank.
You have amassed 55 Turn points to date.
You have played 3 days and 20 hours (real time).
This ranks you as Bahamut the Darkling [Dha'vol 5] (Level 36).
You are standing.

o HP:Critical MV:Winded >
west
An Open Market
Again the area here is relatively open. Various tables lay in varying
stages of ruin on the ground here. Where they once boasted their wares of
fruit, meat, or fish, only scattered bones and dust lay. Piles of rubble
and immense slabs of ruined buildings block passage, leaving exits only to
the north and west.
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving east.

o HP:Critical MV:Winded >
nar bah fog and snake there now i dont have the hp
You narrate 'bah fog and snake there now i dont have the hp'

o HP:Critical MV:Winded >
reply probably
You reply to Stronk 'probably'

o HP:Critical MV:Winded >
Pounds narrates 'where?'

o HP:Critical MV:Winded >
reply what you have
You reply to Stronk 'what you have'

o HP:Critical MV:Winded >
inv
You are carrying:
the severed head of Roryn the Seanchan slain in Arafel
a lantern
an oilstone
[2] a gold ring delicately carved with ivy
a strange, insectoid helm
[2] a clasp of blackened bronze
a shining steel breastplate
a dark riding cape of mottled brown
a backpack
a pair of riveted chainmail sleeves
a sturdy pair of full leather gauntlets
[2] a sungwood bracelet
a silver etched shield (used)
a saw-toothed axe
a belt with a buckle of cuendillar
a set of riveted chainmail leggings
a pair of lissome leather boots with metal capped toes
a water skin
a blanket

o HP:Critical MV:Winded >
nar im in rahime atm
You narrate 'im in rahime atm'

o HP:Critical MV:Winded >
where
Players in your Zone
--------------------
Bahamut - An Open Market
You catch a smell of horses nearby.

o HP:Critical MV:Winded >
A large rat squeaks 'Mhaliah is at Curve in the Dusty Side Street'

o HP:Critical MV:Winded >
nar smells
You narrate 'smells'

o HP:Critical MV:Winded >
nar he here
inv
You narrate 'he here'
Pounds narrates 'nods'

o HP:Critical MV:Winded > You are carrying:
the severed head of Roryn the Seanchan slain in Arafel
a lantern
an oilstone
[2] a gold ring delicately carved with ivy
a strange, insectoid helm
[2] a clasp of blackened bronze
a shining steel breastplate
a dark riding cape of mottled brown
a backpack
a pair of riveted chainmail sleeves
a sturdy pair of full leather gauntlets
[2] a sungwood bracelet
a silver etched shield (used)
a saw-toothed axe
a belt with a buckle of cuendillar
a set of riveted chainmail leggings
a pair of lissome leather boots with metal capped toes
a water skin
a blanket

o HP:Critical MV:Winded >
q
[change mood brave]
Mood changed to: Brave

o HP:Critical MV:Winded >
put head pack
You put the severed head of Roryn the Seanchan slain in Arafel in a backpack.

o HP:Critical MV:Winded >
exa 2.pack
It is a backpack.
When you look inside, you see:
backpack (carried) :
a large number of gold crowns (27)
fifteen copper pennys
[2] a lantern

o HP:Critical MV:Winded >
Pounds narrates 'im near braem prtr'

o HP:Critical MV:Winded >
drop blanket
You drop a blanket.

o HP:Critical MV:Winded >
drop skin
sc
You drop a water skin.

o HP:Critical MV:Winded > You have 54(394) hit and 99(250) movement points.
You have scored 37800424 experience points and 157 quest points.
You need 2699576 exp to level and 243 qp to rank.
You have amassed 55 Turn points to date.
You have played 3 days and 20 hours (real time).
This ranks you as Bahamut the Darkling [Dha'vol 5] (Level 36).
You are standing.

o HP:Critical MV:Winded >
inv
You are carrying:
a lantern
an oilstone
[2] a gold ring delicately carved with ivy
a strange, insectoid helm
[2] a clasp of blackened bronze
a shining steel breastplate
a dark riding cape of mottled brown
a backpack
a pair of riveted chainmail sleeves
a sturdy pair of full leather gauntlets
[2] a sungwood bracelet
a silver etched shield (used)
a saw-toothed axe
a belt with a buckle of cuendillar
a set of riveted chainmail leggings
a pair of lissome leather boots with metal capped toes

o HP:Critical MV:Winded >
put all 2.pack
You put a lantern in a backpack.
You put an oilstone in a backpack.
You put a gold ring delicately carved with ivy in a backpack.
You put a gold ring delicately carved with ivy in a backpack.
You put a strange, insectoid helm in a backpack.
You put a clasp of blackened bronze in a backpack.
You put a clasp of blackened bronze in a backpack.
You put a shining steel breastplate in a backpack.
You put a dark riding cape of mottled brown in a backpack.
You put a pair of riveted chainmail sleeves in a backpack.
You put a sturdy pair of full leather gauntlets in a backpack.
You put a sungwood bracelet in a backpack.
You put a sungwood bracelet in a backpack.
You put a silver etched shield in a backpack.
A saw-toothed axe won't fit in a backpack.
You put a belt with a buckle of cuendillar in a backpack.
You put a set of riveted chainmail leggings in a backpack.
You put a pair of lissome leather boots with metal capped toes in a backpack.

o HP:Critical MV:Winded >
A large rat squeaks 'Mhaliah is at Curve in the Dusty Side Street'
Your heartbeat calms down more as you feel less panicked.

o HP:Beaten MV:Tiring >
put all pack
You put a backpack in a backpack.
A saw-toothed axe won't fit in a backpack.

o HP:Beaten MV:Tiring >
nar hes sitting 1e manor
You narrate 'hes sitting 1e manor'

o HP:Beaten MV:Tiring >
nar for w.e reason
where
You narrate 'for w.e reason'

o HP:Beaten MV:Tiring >
q
Players in your Zone
--------------------
Bahamut - An Open Market
You catch a smell of horses nearby.

o HP:Beaten MV:Tiring >
stat
[change mood brave]
Mood changed to: Brave

o HP:Beaten MV:Tiring >

You are a 131 year old male trolloc hunter.
Your height is 6 feet, 8 inches, and you weigh 241.0 lbs.
You are carrying 15.5 lbs and wearing 125.7 lbs, heavy.
Your base abilities are: Str:18 Int:6 Wil:10 Dex:17 Con:19.
Offensive bonus: 150, Dodging bonus: 2, Parrying bonus: 9
Your mood is: Brave. You will flee below: 0 Hit Points
Your armor absorbs about 83% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

o HP:Beaten MV:Tiring >
l
An Open Market
Again the area here is relatively open. Various tables lay in varying
stages of ruin on the ground here. Where they once boasted their wares of
fruit, meat, or fish, only scattered bones and dust lay. Piles of rubble
and immense slabs of ruined buildings block passage, leaving exits only to
the north and west.
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving east.
A water skin has been left on the ground.
A thick cotton blanket lies bundled in a corner.

o HP:Beaten MV:Tiring >
sc
You have 68(394) hit and 131(250) movement points.
You have scored 37800424 experience points and 157 quest points.
You need 2699576 exp to level and 243 qp to rank.
You have amassed 55 Turn points to date.
You have played 3 days and 20 hours (real time).
This ranks you as Bahamut the Darkling [Dha'vol 5] (Level 36).
You are standing.

o HP:Beaten MV:Tiring >
east
Town Square
This area seems a direct contrast to other parts of the town. The ground is
clear of nearly all debris, without the immense piles that seem to dominate
so much of the city. The town square opens up in all directions, a welcome
contrast from the narrow roads. A huge statue rises up to the north.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A thin wispy fog drifts slowly across your path.

o HP:Beaten MV:Tiring >
south
Approaching Town Square
The road narrows with immense piles of crumbling rock on all sides. To the
north the road appears to widen, leading to an open space. A large statue
stands precariously just a bit north, dwarving the piles of rock.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving south.
The corpse of Roryn is lying here.
A black snake with red mottling slyly meanders around you.
A sleek well-trained torm glares fiercely about.

o HP:Beaten MV:Tiring >
south
Dusty Center Street
The road continues north and south. To the north, it stretches deeper and
deeper into the desolation, while the southern part of the city appears
slightly more intact. A huge building is just barely visible to the north,
towering over the rest of the city.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A short, shifty-eyed man eyes you calmly, surrounded by a dark aura.
A huge rat drools as it smells food, surrounded by a dark aura.

o HP:Beaten MV:Tiring >
stat
q
You are a 131 year old male trolloc hunter.
Your height is 6 feet, 8 inches, and you weigh 241.0 lbs.
You are carrying 15.5 lbs and wearing 125.7 lbs, heavy.
Your base abilities are: Str:18 Int:6 Wil:10 Dex:17 Con:19.
Offensive bonus: 150, Dodging bonus: 2, Parrying bonus: 9
Your mood is: Brave. You will flee below: 0 Hit Points
Your armor absorbs about 83% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

o HP:Beaten MV:Tiring > [change mood brave]
Mood changed to: Brave

o HP:Beaten MV:Tiring >
sc
You have 68(394) hit and 125(250) movement points.
You have scored 37800424 experience points and 157 quest points.
You need 2699576 exp to level and 243 qp to rank.
You have amassed 55 Turn points to date.
You have played 3 days and 20 hours (real time).
This ranks you as Bahamut the Darkling [Dha'vol 5] (Level 36).
You are standing.

o HP:Beaten MV:Tiring >
A large rat tries to hit Dougan Revarnan, but he dodges the attack.<--- Bad idea little buddy
Dougan Revarnan giggles slightly as his hands unleash flame.
Dougan Revarnan throws streaks of Fire at a large rat, whose freshly charred corpse crumples to the ground.
A large rat is dead! R.I.P.
Your blood freezes as you hear a large rat's death cry.

o HP:Beaten MV:Tiring >
3
[k light]
They aren't here.

o HP:Beaten MV:Tiring >
Dougan Revarnan hits huge with Parting the Silk!

o HP:Beaten MV:Tiring >
north
Approaching Town Square
The road narrows with immense piles of crumbling rock on all sides. To the
north the road appears to widen, leading to an open space. A large statue
stands precariously just a bit north, dwarving the piles of rock.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving south.
The corpse of Roryn is lying here.
A huge rat drools as it smells food, surrounded by a dark aura.
A crow is here flying around.
*Mhaliah* is standing here, riding a bloodstock stallion.
A thin wispy fog drifts slowly across your path.
A black snake with red mottling slyly meanders around you.
A sleek well-trained torm glares fiercely about.

* HP:Beaten MV:Winded >
south
3
Dusty Center Street
The road continues north and south. To the north, it stretches deeper and
deeper into the desolation, while the southern part of the city appears
slightly more intact. A huge building is just barely visible to the north,
towering over the rest of the city.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
The corpse of a large rat is lying here.
A short, shifty-eyed man eyes you calmly, surrounded by a dark aura.

o HP:Beaten MV:Winded > [k light]
They aren't here.

3
o HP:Beaten MV:Winded >
3
[k light]
They aren't here.

q
o HP:Beaten MV:Winded > [k light]
They aren't here.

3
o HP:Beaten MV:Winded >
3
[change mood brave]
Mood changed to: Brave

3
o HP:Beaten MV:Winded > [k light]
They aren't here.

o HP:Beaten MV:Winded > [k light]
They aren't here.

o HP:Beaten MV:Winded > [k light]
They aren't here.
*Mhaliah* has arrived from the north, riding a bloodstock stallion.
A crow has arrived from the north.
A large rat has arrived from the north.

3
* HP:Beaten MV:Winded >
sc
[k light]
You blast *Mhaliah*'s head.

* HP:Beaten MV:Winded - Mhaliah: Battered > HP:Beaten MP:Winded
You have scored 37800638 experience points and 157 quest points.
You need 2699362 exp to level and 243 qp to rank.
You have amassed 55 Turn points to date.
You have played 3 days and 20 hours (real time).
This ranks you as Bahamut the Darkling [Dha'vol 5] (Level 36).
You are fighting Mhaliah.

b
* HP:Beaten MV:Winded - Mhaliah: Battered > [bash ]

-=
Dougan Revarnan joins your fight!
Dougan Revarnan's eyes light with glee as pestilence is unleashed.
Mhaliah looks suddenly ill as he coughs and sputters.
Dougan Revarnan waves at Mhaliah, who stumbles and begins to break out in a cold sweat.
A large rat joins Dougan Revarnan's fight!
A large rat barely tickles Mhaliah's body with its hit.
A large rat squeaks 'Mhaliah is at Dusty Center Street'
Dougan Revarnan giggles slightly as his hands unleash flame.
Dougan Revarnan releases streaks of Fire at Mhaliah, who screams in pain.
Dougan Revarnan barely slashes Mhaliah's body.
*Mhaliah* coughs and shivers.

+**+=- -
*Mhaliah* sends you sprawling with a powerful bash!<--- Hell of a bash while contagioned
You wish that your wounds would stop BLEEDING so much!

You're in no position to do anything aggressive.

* HP:Beaten MV:Winded - Mhaliah: Battered >
A large rat barely tickles Mhaliah's body with its hit.
Dougan Revarnan tickles Mhaliah's left arm with his slash.
*Mhaliah* pounds your left arm very hard.
You wish that your wounds would stop BLEEDING so much!


b
* HP:Critical MV:Winded - Mhaliah: Battered >
A large rat tickles Mhaliah's right arm with its hit.
Dougan Revarnan tickles Mhaliah's left arm with his slash.
*Mhaliah* pounds your left arm.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Winded - Mhaliah: Battered >
*Mhaliah* panics, and attempts to flee!

* HP:Critical MV:Winded - Mhaliah: Battered >
*Mhaliah* leaves north riding a bloodstock stallion.

o HP:Critical MV:Winded > [bash ]
Bash who?

o HP:Critical MV:Winded >
sc
q
3
You have 47(394) hit and 119(250) movement points.
You have scored 37800638 experience points and 157 quest points.
You need 2699362 exp to level and 243 qp to rank.
You have amassed 55 Turn points to date.
You have played 3 days and 20 hours (real time).
This ranks you as Bahamut the Darkling [Dha'vol 5] (Level 36).
You are standing.

o HP:Critical MV:Winded >
3
[change mood brave]
Mood changed to: Brave

3
o HP:Critical MV:Winded >
3
[k light]
They aren't here.

o HP:Critical MV:Winded > [k light]
They aren't here.

o HP:Critical MV:Winded > [k light]
They aren't here.

3
o HP:Critical MV:Winded > [k light]
They aren't here.

3
o HP:Critical MV:Winded >
3
[k light]
They aren't here.

o HP:Critical MV:Winded >
3
[k light]
They aren't here.

3
o HP:Critical MV:Winded > [k light]
They aren't here.

o HP:Critical MV:Winded > [k light]
They aren't here.

o HP:Critical MV:Winded > [k light]
They aren't here.

o HP:Critical MV:Winded >
*Mhaliah* has arrived from the north, riding a bloodstock stallion.

* HP:Critical MV:Winded >
nar he poisoned
3
b
You narrate 'he poisoned'

* HP:Critical MV:Winded > [k light]
You blast *Mhaliah*'s body.

* HP:Critical MV:Winded - Mhaliah: Beaten > [bash ]

-=+**+=- -=
Your bash at *Mhaliah* sends him sprawling!

* HP:Critical MV:Winded - Mhaliah: Beaten >
You blast *Mhaliah*'s body.
A large rat joins your fight!<-- Just LOL
Dougan Revarnan joins your fight!
Dougan Revarnan giggles slightly as his hands unleash flame.
Dougan Revarnan releases streaks of Fire at Mhaliah, who screams in pain.

q
* HP:Critical MV:Winded - Mhaliah: Beaten > [change mood brave]
Mood changed to: Brave

* HP:Critical MV:Winded - Mhaliah: Beaten >
Dougan Revarnan's hands clench as his fury is weaved into being.
Dougan Revarnan unleashes a flurry of icy spikes at Mhaliah, who is stabbed repeatedly.
A large rat squeaks 'Mhaliah is at Dusty Center Street'

* HP:Critical MV:Winded - Mhaliah: Critical >
3
3
[k light]
You do the best you can!

3
* HP:Critical MV:Winded - Mhaliah: Critical >
3
[k light]
You do the best you can!

* HP:Critical MV:Winded - Mhaliah: Critical > Dougan Revarnan tickles Mhaliah's body with his slash.
A large rat tickles Mhaliah's body with its hit.
You blast *Mhaliah*'s body.
[k light]
You do the best you can!

* HP:Critical MV:Winded - Mhaliah: Critical >
3
[k light]
You do the best you can!

* HP:Critical MV:Winded - Mhaliah: Critical >
3
3
3
[k light]
You do the best you can!

* HP:Critical MV:Winded - Mhaliah: Critical >
3
[k light]
You do the best you can!

3
* HP:Critical MV:Winded - Mhaliah: Critical >
3
[k light]
You do the best you can!

* HP:Critical MV:Winded - Mhaliah: Critical >
3
[k light]
You do the best you can!
Pounds narrates 'i'm nearby'

3
* HP:Critical MV:Winded - Mhaliah: Critical >
3
[k light]
You do the best you can!

* HP:Critical MV:Winded - Mhaliah: Critical >
3
[k light]
You do the best you can!

3
* HP:Critical MV:Winded - Mhaliah: Critical >
3
[k light]
You do the best you can!

* HP:Critical MV:Winded - Mhaliah: Critical >
3
[k light]
You do the best you can!

3
* HP:Critical MV:Winded - Mhaliah: Critical > [k light]
You do the best you can!

* HP:Critical MV:Winded - Mhaliah: Critical > Dougan Revarnan tickles Mhaliah's body with his slash.
Mhaliah swiftly dodges a large rat's attempt to hit him.
You blast *Mhaliah*'s body.
*Mhaliah* is mortally wounded, and will die soon, if not aided.
[k light]
You do the best you can!

* HP:Critical MV:Winded - Mhaliah: Critical >
3
[k light]
You do the best you can!

* HP:Critical MV:Winded - Mhaliah: Critical >
3
[k light]
You do the best you can!

* HP:Critical MV:Winded - Mhaliah: Critical > [k light]
You do the best you can!

* HP:Critical MV:Winded - Mhaliah: Critical > [k light]
You do the best you can!

* HP:Critical MV:Winded - Mhaliah: Critical > [k light]
You do the best you can!

nar rip
* HP:Critical MV:Winded - Mhaliah: Critical > [k light]
You do the best you can!

* HP:Critical MV:Winded - Mhaliah: Critical > [k light]
You do the best you can!

* HP:Critical MV:Winded - Mhaliah: Critical > You narrate 'rip'

* HP:Critical MV:Winded - Mhaliah: Critical >
nar i win
You narrate 'i win'

* HP:Critical MV:Winded - Mhaliah: Critical >
Dougan Revarnan slashes Mhaliah's body hard.
*Mhaliah* is dead! R.I.P.
Your blood freezes as you hear *Mhaliah*'s death cry.
Last edited by Bahamut on Sat May 15, 2021 10:13 pm, edited 1 time in total.

Roryn
Posts: 145
Joined: Mon Jun 26, 2017 9:42 am

Re: Hello old friend

Post by Roryn » Sat May 15, 2021 3:34 pm

My salt is the tastiest salt....

Bahamut
Posts: 17
Joined: Tue Apr 10, 2018 11:51 pm

Re: Hello old friend

Post by Bahamut » Sat May 15, 2021 3:55 pm

Does it taste like tears?!?! Just kidding. I didn't expect him to insta kill you lol. Also didn't expect Mhaliah to come back in after the poison/contagion/spike. But idk if he even realized he was contagioned or anything. Happened a lot faster then log shows.

Roryn
Posts: 145
Joined: Mon Jun 26, 2017 9:42 am

Re: Hello old friend

Post by Roryn » Sat May 15, 2021 3:57 pm

Them's the break with channie mobs, sometimes you just die

Just glad I got Stronky poo first, although, i wiiiiiiish I had known you were at 5 :P

Bahamut
Posts: 17
Joined: Tue Apr 10, 2018 11:51 pm

Re: Hello old friend

Post by Bahamut » Sat May 15, 2021 4:06 pm

I was waiting for a aggro to kill me as I ran around half lost.

Mhaliah
Posts: 873
Joined: Wed Feb 25, 2015 11:48 am

Re: Hello old friend

Post by Mhaliah » Sun May 16, 2021 12:38 pm

I missed the contagion. But it was worth it. I wanted your scalp too bad.

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