Argle bargle

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Davor
Posts: 417
Joined: Wed Mar 18, 2015 9:38 pm

Argle bargle

Post by Davor » Sun May 09, 2021 9:31 pm

Logged on to suicide Taleena some xp. Almost successful.


* R HP:Scratched MV:Fresh - a trolloc scout: Beaten >
A trolloc scout howls for aid, but its hoarse voice does not carry far.

* R HP:Scratched MV:Fresh - a trolloc scout: Beaten > where
Players in your Zone
--------------------
Davor - Edge of the Foothills

* R HP:Scratched MV:Fresh - a trolloc scout: Beaten > where
A trolloc scout tries to hack you, but you parry successfully.
You slash a trolloc scout's body extremely hard.
Players in your Zone
--------------------
Davor - Edge of the Foothills

* R HP:Scratched MV:Fresh - a trolloc scout: Critical > where
Players in your Zone
--------------------
Davor - Edge of the Foothills

* R HP:Scratched MV:Fresh - a trolloc scout: Critical > kick
You miss your kick at a trolloc scout's groin, much to his relief...

* R HP:Scratched MV:Fresh - a trolloc scout: Critical >
A trolloc scout tries to hack you, but you deflect the blow.

* R HP:Scratched MV:Fresh - a trolloc scout: Beaten > change mood wimpy
f
e
where
Mood changed to: Wimpy
Wimpy reset to: 210 hit points.

You panic and attempt to flee!trolloc scout: Beaten >

You flee head over heels.
By the Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a myrddraal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Road to Tarwin's Gap
[ obvious exits: N S W ]
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a myrddraal leaving north.
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Fresh > n
n
Players in your Zone
--------------------
Davor - Road to Tarwin's Gap

* R HP:Scratched MV:Fresh > Road to Tarwin's Gap
[ obvious exits: N S ]
There are some tracks of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.

* R HP:Scratched MV:Fresh > where
Road to Tarwin's Gap
[ obvious exits: N S W ]
There are some tracks of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Fresh > Players in your Zone
--------------------
Davor - Road to Tarwin's Gap

* R HP:Scratched MV:Fresh > n
n
Before the Gap
[ obvious exits: N S ]
There are some tracks of an animal leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black wolf growls loudly, poised to leap.

* R HP:Scratched MV:Fresh > e
Entering the Gap
[ obvious exits: N E S W ]
There are some tracks of an animal leaving south.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A sooty residue is apparent here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Fresh > East Path
[ obvious exits: N W ]
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Fresh > where
n
Players in your Zone
--------------------
Davor - East Path

* R HP:Scratched MV:Fresh > e
East Path
[ obvious exits: E S ]
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Scratched MV:Fresh > East Path
[ obvious exits: S W ]
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Fresh > t
Eastern Path
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

[track trolloc] resh >

=
Some clear fairly recent tracks of Drybones leaving south.

* R HP:Scratched MV:Full > s
where
Before Ruins in the Wasteland
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Full > Players in your Zone
--------------------
Davor - Before Ruins in the Wasteland

* R HP:Scratched MV:Full > e
Barren Field
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

where
* R HP:Scratched MV:Full > Players in your Zone
--------------------
Davor - Barren Field

* R HP:Scratched MV:Full > e
Path Leading Through the Wastelands
[ obvious exits: N S W ]
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Full > where
Players in your Zone
--------------------
Davor - Path Leading Through the Wastelands

* R HP:Scratched MV:Full > whois drybones
Drybones the Grovelling Slave is a level 49 Dha'vol trolloc.
If pukes didn't want to be killed, why are they made of meat and treasure?


where
* R HP:Scratched MV:Full > Players in your Zone
--------------------
Davor - Path Leading Through the Wastelands

* R HP:Scratched MV:Full > nar drybones into waste
You narrate 'drybones into waste'

where
* R HP:Scratched MV:Full > Players in your Zone
--------------------
Davor - Path Leading Through the Wastelands

* R HP:Scratched MV:Full > n
where
Along a Well-Travelled Path
[ obvious exits: E S W ]
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A Lockshear militiaman glares at his surroundings.

* R HP:Scratched MV:Full > Players in your Zone
--------------------
Davor - Along a Well-Travelled Path

* R HP:Scratched MV:Full > w
Path to Lockshear
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Full > where
Players in your Zone
--------------------
Davor - Path to Lockshear

* R HP:Scratched MV:Full > w
where
Eastern Path
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Full > Players in your Zone
--------------------
Davor - Eastern Path

* R HP:Scratched MV:Full > notice
l
You start paying increased attention to your surroundings.

* R HP:Scratched MV:Full > Eastern Path
This path winds its way through the mountainous terrain. It appears quite wide
and well travelled, suggesting that a settlement must be near. The path bends
to the north and east here, all other travel is obscured by the black granite
of the Mountains of Dhoom.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Full > where
Players in your Zone
--------------------
Davor - Eastern Path

* R HP:Scratched MV:Full > 2
of
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 126 hit points.

* R HP:Scratched MV:Full > [change posture offensive]
Posture changed to: Offensive

save
* R HP:Scratched MV:Full > l
Saving Davor.

* R HP:Scratched MV:Full > Eastern Path
This path winds its way through the mountainous terrain. It appears quite wide
and well travelled, suggesting that a settlement must be near. The path bends
to the north and east here, all other travel is obscured by the black granite
of the Mountains of Dhoom.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Full > dark is now set as your target.
where
Players in your Zone
--------------------
Davor - Eastern Path

* R HP:Scratched MV:Full > where
Players in your Zone
--------------------
Davor - Eastern Path

* R HP:Scratched MV:Full > where
Players in your Zone
--------------------
Davor - Eastern Path

* R HP:Scratched MV:Full > where
where
Tarwin's Gap is blanketed in darkness as the sun sets.
You move slightly, settling your cloak into position.
Players in your Zone
--------------------
Davor - Eastern Path

* R HP:Scratched MV:Fresh > Players in your Zone
--------------------
Davor - Eastern Path
You sense shadowspawn nearby.

* R HP:Scratched MV:Fresh > n
w
East Path
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Full > East Path
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Full > nar zone gap
s
w
You narrate 'zone gap'

* R HP:Scratched MV:Full > East Path
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

dh
* R HP:Scratched MV:Full > Entering the Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving south.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving north.
A sooty residue is apparent here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.

kill dark
* R HP:Scratched MV:Full > [dia horse]
A warhorse is in excellent condition.
A warhorse is tiring.

* R HP:Scratched MV:Full > They aren't here.

* R HP:Scratched MV:Full > n
Inside the Gap
[ obvious exits: N S ]
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Scratched MV:Full > t
[track trolloc]

=
Some obvious fresh tracks of Gizmo leaving south.
Some clear fairly recent tracks of Drybones leaving south.
Some clear almost day-old tracks of Stronk leaving north.
Some clear day-old tracks of Stronk leaving south.
Some day-old tracks of Blytzkrieg leaving south.
Some faint three day-old tracks of Blytzkrieg leaving south.
Some extremely faint week-old tracks of Stronk leaving south.

* R HP:Scratched MV:Full > notice
s
s
You stop paying increased attention to your surroundings.

* R HP:Scratched MV:Full > Entering the Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving south.
There are some tracks of an animal leaving south.
A sooty residue is apparent here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Full > Before the Gap
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of an animal leaving north.
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black wolf growls loudly, poised to leap.

notice
* R HP:Scratched MV:Full > l
You start paying increased attention to your surroundings.

* R HP:Scratched MV:Full > Before the Gap
The road opens up into Tarwin's Gap just to the north, which cuts through
the Mountains of Dhoom. The mountains seem almost to have been cleft in half
by a gigantic axe, while to either side, the massive walls of granite surge
into the sky, almost blotting it out, while to the south, the road continues
through the hills. The cold mountain wind slices through the pass, having in
effect been funneled by the mountains.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of an animal leaving north.
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black wolf growls loudly, poised to leap.
A rat scurries around trying to get out of sight.

* R HP:Scratched MV:Full > s
2
Road to Tarwin's Gap
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Gizmo* is standing here.

* R HP:Scratched MV:Full > of
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 126 hit points.

* R HP:Scratched MV:Full > [change posture offensive]
Posture changed to: Offensive

* R HP:Scratched MV:Full > l
Road to Tarwin's Gap
The road works through the hills, leading north into Tarwin's Gap and south
into the Borderlands. The Gap can be seen as a massive cleft in the black
snow-covered peaks clawing into the sky. The cold mountain wind whips through
the Gap, carrying the stench of the Blight with it.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Gizmo* is standing here.

* R HP:Scratched MV:Full > stat
You are a 426 year old male human hunter.
Your height is 6 feet, 2 inches, and you weigh 205.0 lbs.
You are carrying 0.0 lbs and wearing 36.4 lbs, peanuts.
Your base abilities are: Str:19 Int:12 Wil:12 Dex:18 Con:19.
Offensive bonus: 204, Dodging bonus: 82, Parrying bonus: 133
Your mood is: Brave. You will flee below: 126 Hit Points
Your posture is: Offensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 17% on average.

You are subjected to the following effects:
- NOTICE
- WARDER BOND to taleena

* R HP:Scratched MV:Full > passage is now set as your door1.
open passage
l
Ok.

* R HP:Scratched MV:Full > Road to Tarwin's Gap
The road works through the hills, leading north into Tarwin's Gap and south
into the Borderlands. The Gap can be seen as a massive cleft in the black
snow-covered peaks clawing into the sky. The cold mountain wind whips through
the Gap, carrying the stench of the Blight with it.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
You sense a hidden life form in the area...

* R HP:Scratched MV:Full > dark is now set as your target.
l
Road to Tarwin's Gap
The road works through the hills, leading north into Tarwin's Gap and south
into the Borderlands. The Gap can be seen as a massive cleft in the black
snow-covered peaks clawing into the sky. The cold mountain wind whips through
the Gap, carrying the stench of the Blight with it.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
You sense a hidden life form in the area...

* R HP:Scratched MV:Full > b
[bash h.dark]

+
*Gizmo* clumsily approaches you with a silver-winged basilard, but you fend off the attack.


As *Gizmo* avoids your bash, you topple over and fall to the ground!

* R HP:Scratched MV:Full - Gizmo: Healthy > gasp
l gizmo
nar on gizmo
0
You try to slash *Gizmo*, but she deflects the blow.
You gasp in astonishment.

* R HP:Scratched MV:Full - Gizmo: Healthy >
Gizmo is in excellent condition.

*Gizmo* is using:
<held> an oilstone
<worn on head> a camouflaged hood
<worn around neck> a patchwork scarf of animal furs
<worn around neck> a patchwork scarf of animal furs
<worn about body> a cloak of fine, black wool trimmed in scarlet
<slung on back> a backpack
<worn on hands> a pair of dark gloves
<worn around wrist> a jeweled wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> a silver-winged basilard
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots

* R HP:Scratched MV:Full - Gizmo: Healthy > You narrate 'on gizmo'
*Gizmo* sighs loudly.

[bash ] ull - Gizmo: Healthy >
*Gizmo* cries on your shoulder.

=
*Gizmo* looks at you.

=
*Gizmo* tries to pierce you, but you parry successfully.

=
Your bash at *Gizmo* sends her sprawling!

* R HP:Scratched MV:Full - Gizmo: Scratched > l davor

Davor has a few scratches.
<used as light> a mirrored lantern
<worn on finger> a gold ring delicately carved with ivy
<worn on finger> a jade signet ring
<worn on head> a strange, insectoid helm
<worn around neck> a weathered, storm-gray gorget
<worn around neck> a shimmering pendant of obsidian
<worn about body> a cloak of shifting colors
<slung on back> a backpack
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<worn as shield> a silver etched shield
<wielded> a brass hilted general's sword

* R HP:Scratched MV:Full - Gizmo: Scratched > snick
You snicker softly.

* R HP:Scratched MV:Full - Gizmo: Scratched >
You slash *Gizmo*'s body extremely hard.

* R HP:Scratched MV:Full - Gizmo: Scratched > l
Road to Tarwin's Gap
The road works through the hills, leading north into Tarwin's Gap and south
into the Borderlands. The Gap can be seen as a massive cleft in the black
snow-covered peaks clawing into the sky. The cold mountain wind whips through
the Gap, carrying the stench of the Blight with it.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Gizmo* is sitting here

* R HP:Scratched MV:Full - Gizmo: Scratched >
You slash *Gizmo*'s head into bloody fragments!

* R HP:Scratched MV:Full - Gizmo: Hurt > 0
[bash ]
They already seem to be stunned.

* R HP:Scratched MV:Full - Gizmo: Hurt >
*Gizmo* ponders life, the universe, and everything.

* R HP:Scratched MV:Full - Gizmo: Hurt > 0

*Gizmo* orders you to 'you have no gear'

[bash ] ull - Gizmo: Hurt >

*
*Gizmo* tries to pierce you, but you deflect the blow.

*
*Gizmo* tries to pierce you, but you deflect the blow.


As *Gizmo* avoids your bash, you topple over and fall to the ground!

* R HP:Scratched MV:Full - Gizmo: Hurt > nod

*Gizmo* tries to pierce you, but you deflect the blow.

* R HP:Scratched MV:Full - Gizmo: Hurt > snick
0
You nod in agreement.

* R HP:Scratched MV:Full - Gizmo: Hurt > You snicker softly.

[bash ] ull - Gizmo: Hurt >

-
*Gizmo* tries to pierce you, but you deflect the blow.

*
Relena tells you 'guess they were avoiding us :('

-
*Gizmo* snickers softly.


As *Gizmo* avoids your bash, you topple over and fall to the ground!

* R HP:Scratched MV:Full - Gizmo: Hurt >
*Gizmo* tries to pierce you, but you deflect the blow.

* R HP:Scratched MV:Full - Gizmo: Hurt > 0

*Gizmo* orders you to 'still cant hit your ass'

[bash ] ull - Gizmo: Hurt >


*Gizmo* tries to pierce you, but you deflect the blow.


You try to slash *Gizmo*, but she deflects the blow.
*Gizmo* tries to pierce you, but you parry successfully.
As *Gizmo* avoids your bash, you topple over and fall to the ground!

* R HP:Scratched MV:Full - Gizmo: Hurt > strut
0
You try to slash *Gizmo*, but she deflects the blow.
*Gizmo* tries to pierce you, but you deflect the blow.
*Gizmo* tries to pierce you, but you deflect the blow.
No way! You're fighting for your life!

[bash ] ull - Gizmo: Hurt >


*Gizmo* tries to pierce you, but you deflect the blow.


*Gizmo* tries to pierce you, but you deflect the blow.
As *Gizmo* avoids your bash, you topple over and fall to the ground!

* R HP:Scratched MV:Full - Gizmo: Hurt > glare
0

*Gizmo* tries to pierce you, but you parry successfully.

* R HP:Scratched MV:Full - Gizmo: Hurt > You glare at nothing in particular.

[bash ] ull - Gizmo: Hurt >


*Gizmo* pierces your right arm.

=
*Gizmo* tries to pierce you, but you parry successfully.
The night has begun.


As *Gizmo* avoids your bash, you topple over and fall to the ground!

* R HP:Scratched MV:Fresh - Gizmo: Scratched >
*Gizmo* tries to pierce you, but you deflect the blow.

* R HP:Scratched MV:Fresh - Gizmo: Scratched > 0
*Gizmo* tries to pierce you, but you deflect the blow.
[bash ]

+
*Gizmo* tries to pierce you, but you parry successfully.
*Gizmo* giggles.

=
Your bash at *Gizmo* sends her sprawling!

* R HP:Scratched MV:Fresh - Gizmo: Hurt >
You try to slash *Gizmo*, but she deflects the blow.

* R HP:Scratched MV:Fresh - Gizmo: Hurt > l
Road to Tarwin's Gap
The road works through the hills, leading north into Tarwin's Gap and south
into the Borderlands. The Gap can be seen as a massive cleft in the black
snow-covered peaks clawing into the sky. The cold mountain wind whips through
the Gap, carrying the stench of the Blight with it.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Gizmo* is sitting here

stat
* R HP:Scratched MV:Fresh - Gizmo: Hurt > You are a 426 year old male human hunter.
Your height is 6 feet, 2 inches, and you weigh 205.0 lbs.
You are carrying 0.0 lbs and wearing 36.4 lbs, peanuts.
Your base abilities are: Str:19 Int:12 Wil:12 Dex:18 Con:19.
Offensive bonus: 204, Dodging bonus: 82, Parrying bonus: 133
Your mood is: Brave. You will flee below: 126 Hit Points
Your posture is: Offensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 17% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE
- WARDER BOND to taleena

* R HP:Scratched MV:Fresh - Gizmo: Hurt > whois gizmo

You slash *Gizmo*'s body into bloody fragments!

0
* R HP:Scratched MV:Fresh - Gizmo: Hurt > Gizmo the Queen of Aridhol is a trolloc.


* R HP:Scratched MV:Fresh - Gizmo: Hurt > [bash ]
They already seem to be stunned.

* R HP:Scratched MV:Fresh - Gizmo: Hurt > 0
[bash ]
They already seem to be stunned.

* R HP:Scratched MV:Fresh - Gizmo: Hurt > 0
[bash ]
They already seem to be stunned.

* R HP:Scratched MV:Fresh - Gizmo: Hurt > 0
[bash ]

-
*Gizmo* tries to pierce you, but you deflect the blow.

=
*Gizmo* strokes her chin thoughtfully.

=
Your bash at *Gizmo* sends her sprawling!

* R HP:Scratched MV:Fresh - Gizmo: Hurt >
You slash *Gizmo*'s left foot into bloody fragments!

* R HP:Scratched MV:Fresh - Gizmo: Wounded > stat
l
You are a 426 year old male human hunter.
Your height is 6 feet, 2 inches, and you weigh 205.0 lbs.
You are carrying 0.0 lbs and wearing 36.4 lbs, peanuts.
Your base abilities are: Str:19 Int:12 Wil:12 Dex:18 Con:19.
Offensive bonus: 204, Dodging bonus: 82, Parrying bonus: 133
Your mood is: Brave. You will flee below: 126 Hit Points
Your posture is: Offensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 17% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE
- WARDER BOND to taleena

* R HP:Scratched MV:Fresh - Gizmo: Wounded > Road to Tarwin's Gap
The road works through the hills, leading north into Tarwin's Gap and south
into the Borderlands. The Gap can be seen as a massive cleft in the black
snow-covered peaks clawing into the sky. The cold mountain wind whips through
the Gap, carrying the stench of the Blight with it.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Gizmo* is sitting here

where
* R HP:Scratched MV:Fresh - Gizmo: Wounded > You slash *Gizmo*'s head into bloody fragments!
Players in your Zone
--------------------
Davor - Road to Tarwin's Gap
You sense shadowspawn nearby.

0
* R HP:Scratched MV:Fresh - Gizmo: Wounded > [bash ]
They already seem to be stunned.

* R HP:Scratched MV:Fresh - Gizmo: Wounded > 0
[bash ]
They already seem to be stunned.

* R HP:Scratched MV:Fresh - Gizmo: Wounded > 0
[bash ]
They already seem to be stunned.

* R HP:Scratched MV:Fresh - Gizmo: Wounded > 0
[bash ]
They already seem to be stunned.

* R HP:Scratched MV:Fresh - Gizmo: Wounded >
*Gizmo* looks around slowly, as if something is hidden in the room.

* R HP:Scratched MV:Fresh - Gizmo: Wounded > 0

You try to slash *Gizmo*, but she deflects the blow.
*Gizmo* tries to pierce you, but you parry successfully.
*Gizmo* panics, and attempts to flee!

[bash ] resh - Gizmo: Wounded >
*Gizmo* leaves east.

6
+0
Cancelled.
[kil h.dark]
You try to slash *Gizmo*, but she parries successfully.

[bash ] ull - Gizmo: Wounded >

+
*Gizmo* tries to pierce you, but you deflect the blow.

=
*Gizmo* panics, and attempts to flee!


*Gizmo* leaves east.

=
They're not here anymore!

* R HP:Scratched MV:Full > 6
0
[kil h.dark]
You try to slash *Gizmo*, but she parries successfully.

[bash ] ull - Gizmo: Wounded >

+
*Gizmo* panics, and attempts to flee!

+
*Gizmo* leaves south.

s
-6
0
Cancelled.
Road to Tarwin's Gap
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a myrddraal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Gizmo* is standing here.

* R HP:Scratched MV:Full > [kil h.dark]
They aren't here.

* R HP:Scratched MV:Full > n
6
0
[bash ]
Bash who?

* R HP:Scratched MV:Full > Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Full > [kil h.dark]
They aren't here.

* R HP:Scratched MV:Full > [bash ]
Bash who?

s
* R HP:Scratched MV:Full > s
6
Road to Tarwin's Gap
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

0
* R HP:Scratched MV:Full > Road to Tarwin's Gap
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Full > [kil h.dark]
They aren't here.

* R HP:Scratched MV:Full > w
[bash ]
Bash who?

* R HP:Scratched MV:Full > n
By the Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Full > Edge of the Foothills
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc scout sniffs the air here.

* R HP:Scratched MV:Full > s
s
By the Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
* R HP:Scratched MV:Full > Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
A lantern has been left here.
A stout timber has been handcarved into the sinuous curves of a longbow.
A soft leather pouch has been discarded here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Full > s
Bend in the Road
[ obvious exits: N S W ]
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a myrddraal leaving north.
There are some tracks of a trolloc leaving north.
A dirty rock lies here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Gizmo* is standing here.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.
*Gizmo* tries to pierce you, but you parry successfully.

* R HP:Scratched MV:Full - Gizmo: Wounded > No way! You're fighting for your life!

* R HP:Scratched MV:Full - Gizmo: Wounded > 0
[bash ]


*Gizmo* tries to pierce you, but you deflect the blow.
A Kno'mon trolloc joins Gizmo's fight!
A Kno'mon trolloc joins a Kno'mon trolloc's fight!
A myrddraal joins a Kno'mon trolloc's fight!

*
*Gizmo* tries to pierce you, but you parry successfully.
*Gizmo* snickers softly.


A myrddraal slashes your body extremely hard.
A Kno'mon trolloc crushes your left leg into bloody fragments!
A Kno'mon trolloc crushes your left leg extremely hard.
You try to slash *Gizmo*, but she deflects the blow.
*Gizmo* tries to pierce you, but you parry successfully.
As *Gizmo* avoids your bash, you topple over and fall to the ground!

* R HP:Hurt MV:Full - Gizmo: Wounded >
*Gizmo* pierces your body extremely hard.

* R HP:Hurt MV:Full - Gizmo: Wounded > bash trolloc
A myrddraal slashes your left hand extremely hard.
A Kno'mon trolloc barely crushes your head.
A Kno'mon trolloc crushes your body extremely hard.
You try to slash *Gizmo*, but she deflects the blow.
*Gizmo* tries to pierce you, but you deflect the blow.

-
A myrddraal slashes your right leg into bloody fragments!
A Kno'mon trolloc crushes your body very hard.
A Kno'mon trolloc crushes your body into bloody fragments!
*Gizmo* pierces your right arm.

=
Your bash at *Gizmo* sends her sprawling!
Your bash at a Kno'mon trolloc sends him sprawling!
Your bash at a Kno'mon trolloc sends him sprawling!
Your bash at a myrddraal sends him sprawling!

* R HP:Battered MV:Full - Gizmo: Wounded >
Amitriel narrates 'dougan is Caemlyn'

* R HP:Battered MV:Full - Gizmo: Wounded > stare
l
You slash *Gizmo*'s body into bloody fragments!
You slash a Kno'mon trolloc's body hard.
You slash a Kno'mon trolloc's right arm very hard.
You slash a myrddraal's head into bloody fragments!
You stare at the sky.

* R HP:Battered MV:Full - Gizmo: Wounded > Bend in the Road
The road bends, leading north and west here. Far to the north, a giant cleft
in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid,
carries a tinge of the Blight's overpowering stench. Dense forest borders the
road, tall trees reaching into the sky.
[ obvious exits: N S W ]
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a myrddraal leaving north.
There are some tracks of a trolloc leaving north.
A dirty rock lies here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Gizmo* is sitting here
A Kno'mon trolloc is sitting here
A Kno'mon trolloc is sitting here
A myrddraal is sitting here

* R HP:Battered MV:Full - Gizmo: Wounded > change mood wimpy
Mood changed to: Wimpy
Wimpy reset to: 210 hit points.

* R HP:Battered MV:Full - Gizmo: Wounded > f

You try to slash *Gizmo*, but she deflects the blow.
You slash a Kno'mon trolloc's body hard.
You slash a Kno'mon trolloc's body hard.
You slash a myrddraal's body into bloody fragments!

You panic and attempt to flee!o: Wounded >


You flee head over heels.
Edge of the Forest
[ obvious exits: N W ]
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a myrddraal leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong > 2
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 126 hit points.

of
* R HP:Battered MV:Strong > kill dark
[change posture offensive]
Posture changed to: Offensive

* R HP:Battered MV:Strong > They aren't here.

* R HP:Battered MV:Strong > stat
l
You are a 426 year old male human hunter.
Your height is 6 feet, 2 inches, and you weigh 205.0 lbs.
You are carrying 0.0 lbs and wearing 36.4 lbs, peanuts.
Your base abilities are: Str:19 Int:12 Wil:12 Dex:18 Con:19.
Offensive bonus: 204, Dodging bonus: 82, Parrying bonus: 133
Your mood is: Brave. You will flee below: 126 Hit Points
Your posture is: Offensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 17% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE
- WARDER BOND to taleena

* R HP:Battered MV:Strong > Edge of the Forest
Dense foliage blots the sky from view. The air is hot and humid, tinged with
the rancid stench of the Blight. Oddly, scattered among the normal trees are
some oddly twisted and gnarled trees, as if in pain. The foliage thins out
and hills can be seen to the north. Beyond the hills, the Mountains of Dhoom
claw the sky.
[ obvious exits: N W ]
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a myrddraal leaving north.
There are some tracks of a ridden mount leaving north.
You sense a hidden life form in the area...
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
A myrddraal has arrived from the north.
A Kno'mon trolloc has arrived from the north.
A Kno'mon trolloc has arrived from the north.

6
* R HP:Battered MV:Strong > 0
[kil h.dark]
You try to slash *Gizmo*, but she parries successfully.

[bash ] rong - Gizmo: Wounded >


*Drybones* has arrived from the north.

=
*Drybones* tries to blast you, but you parry successfully.

change mood wimpy
f
*w
w
Cancelled.
Mood changed to: Wimpy
Wimpy reset to: 210 hit points.

You panic and attempt to flee!zmo: Wounded >

A Kno'mon trolloc joins Drybones's fight!
A Kno'mon trolloc joins a Kno'mon trolloc's fight!
A myrddraal joins a Kno'mon trolloc's fight!
A myrddraal slashes your body extremely hard.
You flee head over heels.
Bend in the Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a trolloc leaving south.
A dirty rock lies here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Your heartbeat calms down more as you feel less panicked.
Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
A lantern has been left here.
A stout timber has been handcarved into the sinuous curves of a longbow.
A soft leather pouch has been discarded here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full > Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full > w
w
s
Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full > s
Road to Tarwin's Gap
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Battered MV:Full > Road to Tarwin's Gap
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full > Before a Split in the Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A timber wolf is here, snarling hungrily.

* R HP:Battered MV:Full > A Winding Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full > dark2 is now set as your target.
2
of
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 126 hit points.

6
* R HP:Battered MV:Full > [change posture offensive]
Posture changed to: Offensive

* R HP:Battered MV:Full > [kil h.dark]
They aren't here.

* R HP:Battered MV:Full > dark is now set as your target.
e
kill dark
Before a Split in the Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A timber wolf is here, snarling hungrily.

0
* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full > [bash ]
Bash who?

* R HP:Battered MV:Full > 6
[kil h.dark]
They aren't here.

* R HP:Battered MV:Full > nar on 2
stat
You narrate 'on 2'

l
* R HP:Battered MV:Full > You are a 426 year old male human hunter.
Your height is 6 feet, 2 inches, and you weigh 205.0 lbs.
You are carrying 0.0 lbs and wearing 36.4 lbs, peanuts.
Your base abilities are: Str:19 Int:12 Wil:12 Dex:18 Con:19.
Offensive bonus: 204, Dodging bonus: 82, Parrying bonus: 133
Your mood is: Brave. You will flee below: 126 Hit Points
Your posture is: Offensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 17% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE
- WARDER BOND to taleena

kill dark
* R HP:Battered MV:Full > Before a Split in the Road
The road splits to the west and south around a large hill with sheer cliffs
on all sides as if the earth decided to suddenly thrust itself upwards from
the core. The road appears more paved to the west while to the south a
thinner earthen road shadows the hill.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A timber wolf is here, snarling hungrily.

* R HP:Battered MV:Full > kill dark
They aren't here.

* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full > scan n
2
* R HP:Battered MV:Full > of
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 126 hit points.

* R HP:Battered MV:Full > [change posture offensive]
Posture changed to: Offensive

* R HP:Battered MV:Full > save
l
Saving Davor.

* R HP:Battered MV:Full > Before a Split in the Road
The road splits to the west and south around a large hill with sheer cliffs
on all sides as if the earth decided to suddenly thrust itself upwards from
the core. The road appears more paved to the west while to the south a
thinner earthen road shadows the hill.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A timber wolf is here, snarling hungrily.

* R HP:Battered MV:Full > 6
[kil h.dark]
They aren't here.

* R HP:Battered MV:Strong > stat
l
A timber wolf leaves west.
You are a 426 year old male human hunter.
Your height is 6 feet, 2 inches, and you weigh 205.0 lbs.
You are carrying 0.0 lbs and wearing 36.4 lbs, peanuts.
Your base abilities are: Str:19 Int:12 Wil:12 Dex:18 Con:19.
Offensive bonus: 204, Dodging bonus: 82, Parrying bonus: 133
Your mood is: Brave. You will flee below: 126 Hit Points
Your posture is: Offensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 17% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE
- WARDER BOND to taleena
*Drybones* has arrived from the north.

* R HP:Battered MV:Strong > Before a Split in the Road
The road splits to the west and south around a large hill with sheer cliffs
on all sides as if the earth decided to suddenly thrust itself upwards from
the core. The road appears more paved to the west while to the south a
thinner earthen road shadows the hill.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving west.
There are some tracks of a trolloc leaving north.
*Drybones* is standing here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

where
* R HP:Battered MV:Strong > kill dark
Players in your Zone
--------------------
Davor - Before a Split in the Road
You sense shadowspawn nearby.

0
* R HP:Battered MV:Strong > You slash *Drybones*'s right arm.

[bash ] rong - Drybones: Scratched >

change mood wimpy
-f
Cancelled.
Mood changed to: Wimpy
Wimpy reset to: 210 hit points.

You panic and attempt to flee!ybones: Scratched >


You flee head over heels.
A Winding Road
[ obvious exits: N E ]
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong > n
w
Before a Split in the Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Drybones* is standing here.

w
* R HP:Battered MV:Strong > A Winding Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A timber wolf is here, snarling hungrily.

* R HP:Battered MV:Strong > A Winding Road
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong > s
A Winding Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong > n
e
A Winding Road
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

kill dark
* R HP:Battered MV:Strong > A Winding Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Drybones* is standing here.
A timber wolf is here, snarling hungrily.
*Drybones* leaves west.

kill dark
* R HP:Battered MV:Strong > They aren't here.

* R HP:Battered MV:Strong > They aren't here.

* R HP:Battered MV:Strong > w
s
A Winding Road
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Battered MV:Strong > A Winding Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

kill dark
* R HP:Battered MV:Strong > A Road by the Ravine
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Drybones* is standing here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Battered MV:Strong > You slash *Drybones*'s left arm.

kill dark
0 rong - Drybones: Hurt >

*Drybones* blasts your body very hard.
You panic and attempt to flee!
The ancient tree barely hits Drybones's left arm.
The ancient tree joins the ancient tree's fight!

You flee head over heels.
A Makeshift Bridge
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
They aren't here.

* R HP:Battered MV:Strong > [bash ]
Bash who?

* R HP:Battered MV:Strong > n
kill dark
A Road by the Ravine
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Drybones* is here, fighting the ancient tree.
The ancient tree is here, fighting Drybones.
The ancient tree is here, fighting Drybones.

* R HP:Battered MV:Strong > l dark
You slash *Drybones*'s head.

2
* R HP:Battered MV:Strong - the ancient tree: Healthy - Drybones: Hurt > of
If pukes didn't want to be killed, why are they made of meat and treasure?

Drybones has some small wounds and bruises.

*Drybones* is using:
<worn on head> a full metal helmet and visor
<worn about body> a dark, hooded cloak
<slung on back> a backpack
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a sungwood bracelet
<wielded> a heavy axe with a dark, serrated blade
<worn on legs> a pair of steel-plated greaves
<worn on feet> a pair of thick metal boots

* R HP:Battered MV:Strong - the ancient tree: Healthy - Drybones: Hurt > 0
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 126 hit points.
*Drybones* panics, and attempts to flee!

* R HP:Battered MV:Strong - the ancient tree: Healthy - Drybones: Hurt > [change posture offensive]
Posture changed to: Offensive

You slash *Drybones*'s body.the ancient tree: Healthy - Drybones: Hurt >
The ancient tree barely tickles Drybones's right arm with its hit.
The ancient tree barely tickles Drybones's head with its hit.
[bash ]
*Drybones* leaves south.

6
-0
Cancelled.
[kil h.dark]
They aren't here.

* R HP:Battered MV:Strong > [bash ]
Bash who?

* R HP:Battered MV:Strong > s
A Makeshift Bridge
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Drybones* is standing here.
A rat scurries around trying to get out of sight.
*Drybones* tries to blast you, but you parry successfully.

6
* R HP:Battered MV:Strong - Drybones: Hurt > 0
[kil h.dark]
Ok.

[bash ] rong - Drybones: Hurt >


As *Drybones* avoids your bash, you topple over and fall to the ground!

rong - Drybones: Hurt >
*Drybones* sends you sprawling with a powerful bash!

* R HP:Battered MV:Strong - Drybones: Hurt >
*Drybones* tries to blast you, but you parry successfully.
A rat starts following you.

* R HP:Battered MV:Strong - Drybones: Hurt >
*Gizmo* has arrived from the south.

* R HP:Battered MV:Strong - Drybones: Hurt >
You slash *Drybones*'s left arm very hard.
*Drybones* blasts your left leg hard.
*Gizmo* pierces your body hard.

* R HP:Battered MV:Strong - Drybones: Hurt > change mood wimpy
Mood changed to: Wimpy
Wimpy reset to: 210 hit points.

* R HP:Battered MV:Strong - Drybones: Hurt > f
You panic and attempt to flee!


*Gizmo* ponders life, the universe, and everything.


*Gizmo* tries to pierce you, but you parry successfully.


You flee head over heels.
Before a Cliff's Wall
[ obvious exits: N W ]
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong > e
s
Alas, you cannot go that way...

* R HP:Battered MV:Strong > n
Alas, you cannot go that way...

* R HP:Battered MV:Strong > w
A Winding Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong > A Road by the Ravine
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Battered MV:Strong >
*Gizmo* tries to pierce you, but you parry successfully.

* R HP:Battered MV:Strong - Gizmo: Wounded > def

You try to slash *Gizmo*, but she parries successfully.
The ancient tree tries to hit Gizmo, but she deflects the blow.
The ancient tree joins the ancient tree's fight!
*Gizmo* tries to pierce you, but you deflect the blow.
*Drybones* has arrived from the east.

* R HP:Battered MV:Strong - Gizmo: Wounded >
*Drybones* tries to blast you, but you deflect the blow.

* R HP:Battered MV:Strong - Gizmo: Wounded > [change posture defensive]
Posture changed to: Defensive

* R HP:Battered MV:Strong - Gizmo: Wounded > change mood wimpy
f
Mood changed to: Wimpy
Wimpy reset to: 210 hit points.

s
* R HP:Battered MV:Strong - Gizmo: Wounded > s
You panic and attempt to flee!

The ancient tree tries to hit Gizmo, but she deflects the blow.
The ancient tree tries to hit Gizmo, but she parries successfully.
You slash *Gizmo*'s right arm into bloody fragments!
*Gizmo* tries to pierce you, but you parry successfully.
You flee head over heels.
A Makeshift Bridge
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
A Makeshift Bridge
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving north.
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the north.

* R HP:Battered MV:Strong > A Road by the Ravine
[ obvious exits: N E S ]
There are some tracks of an animal leaving east.
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the north.

* R HP:Battered MV:Strong > e
e
s
e
Before a Cliff's Wall
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong > Alas, you cannot go that way...

* R HP:Battered MV:Strong > A Winding Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the north.

* R HP:Battered MV:Strong > A Winding Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the west.

* R HP:Battered MV:Strong > e
A Winding Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the west.

* R HP:Battered MV:Strong > kil rat
e
A rat stops following you.
You slash a rat's body into bloody fragments!
A rat is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
You feel like you have lost something.
Your blood freezes as you hear a rat's death cry.

* R HP:Battered MV:Strong > Beneath a Cliff's Ledge
[ obvious exits: S W ]
There are some tracks of an animal leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A soft leather pouch has been discarded here. [8]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A lantern has been left here. [2]
You notice a stout longbow is hidden here.
You notice a stout longbow is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A warder stands here, working sword forms.
A warder stands here, working sword forms.
An Aes Sedai stands here, her ageless face looking on impassively.

* R HP:Battered MV:Strong > 2
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 126 hit points.

of
* R HP:Battered MV:Strong > l
[change posture offensive]
Posture changed to: Offensive

* R HP:Battered MV:Strong > Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
There are some tracks of an animal leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A soft leather pouch has been discarded here. [8]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A lantern has been left here. [2]
You notice a stout longbow is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A warder stands here, working sword forms.
A warder stands here, working sword forms.
An Aes Sedai stands here, her ageless face looking on impassively.

stat
* R HP:Battered MV:Strong > You are a 426 year old male human hunter.
Your height is 6 feet, 2 inches, and you weigh 205.0 lbs.
You are carrying 0.0 lbs and wearing 36.4 lbs, peanuts.
Your base abilities are: Str:19 Int:12 Wil:12 Dex:18 Con:19.
Offensive bonus: 204, Dodging bonus: 82, Parrying bonus: 133
Your mood is: Brave. You will flee below: 126 Hit Points
Your posture is: Offensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 17% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE
- WARDER BOND to taleena

* R HP:Battered MV:Strong > adrk is now set as your target.
kill adrk
They aren't here.

* R HP:Battered MV:Strong > dark is now set as your target.
kill dark
kill dark
They aren't here.

* R HP:Battered MV:Strong > They aren't here.
*Drybones* has arrived from the west.

* R HP:Battered MV:Strong > kill dark
You barely slash *Drybones*'s left leg.

* R HP:Battered MV:Strong - Drybones: Hurt > 0

*Drybones* blasts your body very hard.
A graceful warder stops using a torch.
A graceful warder joins your fight!
A graceful warder joins a graceful warder's fight!
An Aes Sedai joins a graceful warder's fight!
You slash *Drybones*'s body hard.

[bash ] rong - Drybones: Hurt >

*
*Drybones* panics, and attempts to flee!

*
A graceful warder barely tickles Drybones's left arm with his pierce.

6
+
*Drybones* leaves west.

=0
Cancelled.
[kil h.dark]
You try to slash *Gizmo*, but she deflects the blow.

*Gizmo* tries to pierce you, but you deflect the blow.
You try to slash *Gizmo*, but she deflects the blow.
[bash ]

-
*Gizmo* tries to pierce you, but you deflect the blow.

-
*Gizmo* tries to pierce you, but you deflect the blow.


As *Gizmo* avoids your bash, you topple over and fall to the ground!

* R HP:Battered MV:Strong - Gizmo: Wounded > 0

*Gizmo* tries to pierce you, but you deflect the blow.
*Gizmo* tries to pierce you, but you deflect the blow.

[bash ] rong - Gizmo: Wounded >

-
*Drybones* has arrived from the west.


A graceful warder joins your fight!
A graceful warder joins a graceful warder's fight!
An Aes Sedai joins a graceful warder's fight!
An Aes Sedai slashes Gizmo's right leg into bloody fragments!
*Gizmo* panics, and attempts to flee!
A graceful warder tries to pierce Gizmo, but she deflects the blow.
A graceful warder tries to pierce Gizmo, but she deflects the blow.
Your heartbeat calms down more as you feel less panicked.
*Drybones* blasts your body very hard.

=
Your bash at *Gizmo* sends her sprawling!

* R HP:Battered MV:Strong - Gizmo: Battered > 2
of
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 126 hit points.

l
* R HP:Battered MV:Strong - Gizmo: Battered > [change posture offensive]
Posture changed to: Offensive

kill dark
* R HP:Battered MV:Strong - Gizmo: Battered > kill dark
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A soft leather pouch has been discarded here. [8]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A lantern has been left here. [2]
You notice a stout longbow is hidden here.
You notice a stout longbow is hidden here.
*Drybones* is here, fighting YOU!
*Gizmo* is sitting here
A warhorse is here, stamping his feet impatiently, being ridden by you.
A graceful warder is here, fighting Gizmo.
A graceful warder is here, fighting Gizmo.
An Aes Sedai is here, fighting Gizmo.

* R HP:Battered MV:Strong - Gizmo: Battered > Ok.

* R HP:Battered MV:Strong - Drybones: Hurt > kill dark
An Aes Sedai slashes Gizmo's body hard.
A graceful warder tries to pierce Gizmo, but she deflects the blow.
A graceful warder pierces Gizmo's right leg very hard.
You slash *Drybones*'s left leg.
You slash *Gizmo*'s body into bloody fragments!
Ok.

* R HP:Battered MV:Strong - Drybones: Hurt > Ok.

rong - Drybones: Hurt >
*Drybones* sends you sprawling with a powerful bash!
*Gizmo* leaves west.

* R HP:Battered MV:Strong - Drybones: Hurt > 0

*Gizmo* pierces your right arm.

* R HP:Battered MV:Strong - Drybones: Hurt >
*Gizmo* pierces your body into bloody fragments!
PANIC! You couldn't escape!
An Aes Sedai tries to slash Gizmo, but she parries successfully.
*Drybones* blasts your right arm.
PANIC! You couldn't escape!

[bash ] ng - Drybones: Hurt >

=change mood wimpy
f
Cancelled.
Mood changed to: Wimpy
Wimpy reset to: 210 hit points.

* R HP:Beaten MV:Strong - Drybones: Hurt > PANIC! You couldn't escape!

* R HP:Beaten MV:Strong - Drybones: Hurt > change mood wimpy
f

An Aes Sedai tries to slash Gizmo, but she parries successfully.
*Gizmo* pierces your body extremely hard.
You panic and attempt to flee!
*Drybones* blasts your right arm.
You wish that your wounds would stop BLEEDING so much!



A graceful warder joins an Aes Sedai's fight!
A graceful warder joins an Aes Sedai's fight!
*Drybones* panics, and attempts to flee!

2
You flee head over heels.
A Winding Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Mood changed to: Wimpy
Wimpy reset to: 210 hit points.

* R HP:Beaten MV:Strong > of
A Winding Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 126 hit points.

* R HP:Beaten MV:Strong > [change posture offensive]
Posture changed to: Offensive

* R HP:Beaten MV:Strong > e
kill dark
A Winding Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Drybones* is standing here.

* R HP:Beaten MV:Strong > 0
You slash *Drybones*'s left foot.

[bash ] ng - Drybones: Hurt >

change mood wimpy
f
Cancelled.
Mood changed to: Wimpy
Wimpy reset to: 210 hit points.

You panic and attempt to flee!ones: Hurt >

def

*Gizmo* has arrived from the east.

You flee head over heels.
A Winding Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
[change posture defensive]
Posture changed to: Defensive

* R HP:Beaten MV:Strong > s
An Oasis
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
A green-leafed herb grows here.
A shallow pool of water has collected on the ground.
A remnant of the Age of Legends juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > e
A Winding Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > e
n
A Winding Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black wolf growls loudly, poised to leap.

* R HP:Beaten MV:Strong > Beneath a Cliff's Ledge
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving south.
There are some tracks of a trolloc leaving west.
A soft leather pouch has been discarded here. [8]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A lantern has been left here. [2]
You notice a stout longbow is hidden here.
You notice a stout longbow is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A warder stands here, working sword forms.
A warder stands here, working sword forms.
An Aes Sedai stands here, her ageless face looking on impassively.

* R HP:Beaten MV:Strong > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

kill dark
* R HP:Beaten MV:Strong > kill dark
They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

save
* R HP:Beaten MV:Strong > l
s
e
A graceful warder stops using a torch.
Saving Davor.

* R HP:Beaten MV:Strong > Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving south.
There are some tracks of a trolloc leaving west.
A soft leather pouch has been discarded here. [8]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A lantern has been left here. [2]
You notice a stout longbow is hidden here.
You notice a stout longbow is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A warder stands here, working sword forms.
A warder stands here, working sword forms.
An Aes Sedai stands here, her ageless face looking on impassively.

* R HP:Beaten MV:Strong > A Winding Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black wolf growls loudly, poised to leap.

* R HP:Beaten MV:Strong > Before a Split in the Road
[ obvious exits: E S W ]
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > w
n
A Winding Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black wolf growls loudly, poised to leap.

* R HP:Beaten MV:Strong > kill dark
Beneath a Cliff's Ledge
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving south.
A soft leather pouch has been discarded here. [8]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A lantern has been left here. [2]
You notice a stout longbow is hidden here.
You notice a stout longbow is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A warder stands here, working sword forms.
A warder stands here, working sword forms.
An Aes Sedai stands here, her ageless face looking on impassively.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > kill dark
2
of
stat
l
You try to slash *Gizmo*, but she deflects the blow.
*Drybones* has arrived from the south.

[change mood brave] ng - Gizmo: Battered >
Mood changed to: Brave
Wimpy reset to: 126 hit points.
*Drybones* blasts your body extremely hard.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

0

*Gizmo* tries to pierce you, but you deflect the blow.
A graceful warder joins your fight!
A graceful warder joins a graceful warder's fight!
An Aes Sedai joins a graceful warder's fight!

def
You flee head over heels.
A Winding Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
[change posture offensive]
Posture changed to: Offensive

* R HP:Critical MV:Strong > You are a 426 year old male human hunter.
Your height is 6 feet, 2 inches, and you weigh 205.0 lbs.
You are carrying 0.0 lbs and wearing 36.4 lbs, peanuts.
Your base abilities are: Str:19 Int:12 Wil:12 Dex:18 Con:19.
Offensive bonus: 204, Dodging bonus: 82, Parrying bonus: 133
Your mood is: Brave. You will flee below: 126 Hit Points
Your posture is: Offensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 17% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE
- WARDER BOND to taleena
*Drybones* has arrived from the east.

* R HP:Critical MV:Strong > A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
The corpse of a rat is lying here.
*Drybones* is standing here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Drybones* leaves south.

* R HP:Critical MV:Strong > [bash ]
Bash who?

* R HP:Critical MV:Strong > s
[change posture defensive]
Posture changed to: Defensive

* R HP:Critical MV:Strong > n
A Winding Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
* R HP:Critical MV:Strong > kill dark
A Winding Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong > Beneath a Cliff's Ledge
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
A soft leather pouch has been discarded here. [8]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A lantern has been left here. [2]
You notice a stout longbow is hidden here.
You notice a stout longbow is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Gizmo* is here, fighting a graceful warder.
A graceful warder is here, fighting Gizmo.
A graceful warder is here, fighting Gizmo.
An Aes Sedai is here, fighting Gizmo.

* R HP:Critical MV:Tiring > You slash *Gizmo*'s left arm into bloody fragments!

* R HP:Critical MV:Tiring - a graceful warder: Healthy - Gizmo: Beaten > kill dark
kill dark
Ok.
*Gizmo* leaves west.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > 2
of
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 126 hit points.

w
* R HP:Critical MV:Tiring > 6
[change posture offensive]
Posture changed to: Offensive

* R HP:Critical MV:Tiring > 0
A graceful warder stops using a torch.
A Winding Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > [kil h.dark]
They aren't here.

* R HP:Beaten MV:Tiring > [bash ]
Bash who?

* R HP:Beaten MV:Tiring > w
kill dark
0
A Winding Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > [bash ]
Bash who?

e
* R HP:Beaten MV:Tiring > e
A Winding Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > kill dark
Beneath a Cliff's Ledge
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A soft leather pouch has been discarded here. [8]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A lantern has been left here. [2]
You notice a stout longbow is hidden here.
You notice a stout longbow is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A warder stands here, working sword forms.
A warder stands here, working sword forms.
An Aes Sedai stands here, her ageless face looking on impassively.

* R HP:Beaten MV:Tiring > They aren't here.
*Drybones* has arrived from the south.

kill dark
* R HP:Beaten MV:Tiring > You slash *Drybones*'s body.

* R HP:Beaten MV:Tiring - Drybones: Hurt > where
Players in your Zone
--------------------
Davor - Beneath a Cliff's Ledge
You sense shadowspawn nearby.

change mood wimpy
* R HP:Beaten MV:Tiring - Drybones: Hurt > f
Mood changed to: Wimpy
Wimpy reset to: 210 hit points.

You panic and attempt to flee!ones: Hurt >

2
of
kill dark

You dodge a bash from *Drybones* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!

You flee head over heels.
A Winding Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 126 hit points.

* R HP:Beaten MV:Tiring > [change posture offensive]
Posture changed to: Offensive

* R HP:Beaten MV:Tiring > They aren't here.

e
* R HP:Beaten MV:Tiring > kill dark
Beneath a Cliff's Ledge
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A soft leather pouch has been discarded here. [8]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A lantern has been left here. [2]
You notice a stout longbow is hidden here.
You notice a stout longbow is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Drybones* is sitting here.
A warder stands here, working sword forms.
A warder stands here, working sword forms.
An Aes Sedai stands here, her ageless face looking on impassively.

0
* R HP:Beaten MV:Tiring > You slash *Drybones*'s right hand.

[bash ] ng - Drybones: Hurt >

*
A graceful warder joins your fight!
A graceful warder joins a graceful warder's fight!
An Aes Sedai joins a graceful warder's fight!

=
Your bash at *Drybones* sends him sprawling!

* R HP:Beaten MV:Tiring - Drybones: Hurt >
An Aes Sedai barely slashes Drybones's head.
A graceful warder barely tickles Drybones's body with his pierce.
A graceful warder tickles Drybones's right arm with his pierce.
You slash *Drybones*'s left arm hard.

* R HP:Beaten MV:Tiring - Drybones: Wounded > 2
A graceful warder tickles Drybones's left leg with his pierce.
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 126 hit points.

* R HP:Beaten MV:Tiring - Drybones: Wounded > of
[change posture offensive]
Posture changed to: Offensive

* R HP:Beaten MV:Tiring - Drybones: Wounded > l
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A soft leather pouch has been discarded here. [8]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A lantern has been left here. [2]
You notice a stout longbow is hidden here.
You notice a stout longbow is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Drybones* is sitting here
A graceful warder is here, fighting Drybones.
A graceful warder is here, fighting Drybones.
An Aes Sedai is here, fighting Drybones.

* R HP:Beaten MV:Tiring - Drybones: Wounded >
An Aes Sedai barely slashes Drybones's body.
A graceful warder barely tickles Drybones's body with his pierce.
A graceful warder barely pierces Drybones's body.
You slash *Drybones*'s body hard.

0
* R HP:Beaten MV:Tiring - Drybones: Wounded >
*Gizmo* tries to pierce you, but you parry successfully.

* R HP:Beaten MV:Tiring - Drybones: Wounded > [bash ]
They already seem to be stunned.

ng - Drybones: Wounded >
*Gizmo* pierces your right leg very hard.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
A graceful warder barely tickles Drybones's body with his pierce.
A graceful warder barely pierces Drybones's right hand.

b
s

*Gizmo* tries to pierce you, but you parry successfully.
An Aes Sedai barely slashes Drybones's body.
A graceful warder barely tickles Drybones's body with his pierce.
A graceful warder barely tickles Drybones's right arm with his pierce.

s
You flee head over heels.
A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
[bash h.dark]
Bash who?

* R HP:Critical MV:Tiring > Rugged Terrain
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > s
The Dusty Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > s
s
The Dusty Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > s
The Dusty Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > The Dusty Road
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

def
* R HP:Critical MV:Tiring > Alas, you cannot go that way...

* R HP:Critical MV:Tiring > sco
[change posture defensive]
Posture changed to: Defensive

* R HP:Critical MV:Tiring > w
You have 56(420) hit and 137(209) movement points.
You have scored 106325922 experience points and 1010 quest points.
You need 2174078 exp to level and 1990 qp to rank.
You have amassed 116 Turn points to date.
You have played 67 days and 12 hours (real time).
This ranks you as Davor the Gaidin Master [Gaidin 7] (Level 50).
You are standing.

w
* R HP:Critical MV:Tiring > The Dusty Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > A Winding Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A gory tuft of flesh lies abandoned on the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Critical MV:Tiring > Shadowing a Road
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > w
s
w
A Winding Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Critical MV:Tiring > A Winding Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > Amongst the Rubble
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A metal helmet with attached visor rests here.
A mirrored lantern has been left here.
A pair of thin but sturdy metal boots stands here.
A set of thin metal leggings is here.
A plain weapons belt has been forgotten here.
A pale leather harness lies here.
A burnished metal breastplate lies here.
A pearlstone-encrusted ivory necklace has been left here.
A bundle of chainmail lies on the ground.
A pair of riveted chainmail coverings lay stretched on the ground.
A pair of steel-backed gauntlets are collecting dust on the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A burnished metal breastplate lies here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > u
Atop a Crumbling Watch Tower
[ obvious exits: D ]
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Grimly steadfast, a Shienaran commander prepares for battle.
A gray palfrey prances skittishly nearby.
A gray palfrey prances skittishly nearby.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.

* R HP:Critical MV:Tiring > sco
You have 56(420) hit and 129(209) movement points.
You have scored 106325922 experience points and 1010 quest points.
You need 2174078 exp to level and 1990 qp to rank.
You have amassed 116 Turn points to date.
You have played 67 days and 12 hours (real time).
This ranks you as Davor the Gaidin Master [Gaidin 7] (Level 50).
You are standing.

stat
* R HP:Critical MV:Tiring > l
You are a 426 year old male human hunter.
Your height is 6 feet, 2 inches, and you weigh 205.0 lbs.
You are carrying 0.0 lbs and wearing 36.4 lbs, peanuts.
Your base abilities are: Str:19 Int:12 Wil:12 Dex:18 Con:19.
Offensive bonus: 194, Dodging bonus: 82, Parrying bonus: 148
Your mood is: Brave. You will flee below: 126 Hit Points
Your posture is: Defensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 17% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE
- WARDER BOND to taleena

* R HP:Critical MV:Tiring > Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Grimly steadfast, a Shienaran commander prepares for battle.
A gray palfrey prances skittishly nearby.
A gray palfrey prances skittishly nearby.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.

* R HP:Critical MV:Tiring > eq
l
You are using:
<used as light> a mirrored lantern
<worn on finger> a gold ring delicately carved with ivy
<worn on finger> a jade signet ring
<worn on head> a strange, insectoid helm
<worn around neck> a weathered, storm-gray gorget
<worn around neck> a shimmering pendant of obsidian
<worn about body> a cloak of shifting colors
<slung on back> a backpack
<worn on arms> a pair of polished, gold-plated vambraces
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<worn as shield> a silver etched shield
<wielded> a brass hilted general's sword
<worn about waist> a belt with a buckle of cuendillar

* R HP:Critical MV:Tiring > Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Grimly steadfast, a Shienaran commander prepares for battle.
A gray palfrey prances skittishly nearby.
A gray palfrey prances skittishly nearby.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.

* R HP:Critical MV:Tiring > dark is now set as your target.
l
Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Grimly steadfast, a Shienaran commander prepares for battle.
A gray palfrey prances skittishly nearby.
A gray palfrey prances skittishly nearby.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.

scan d
* R HP:Critical MV:Tiring > * R HP:Critical MV:Tiring > scan d
scan d
* R HP:Critical MV:Tiring > stat
l
kill dark
Your heartbeat calms down more as you feel less panicked.

* R HP:Beaten MV:Tiring > You are a 426 year old male human hunter.
Your height is 6 feet, 2 inches, and you weigh 205.0 lbs.
You are carrying 0.0 lbs and wearing 36.4 lbs, peanuts.
Your base abilities are: Str:19 Int:12 Wil:12 Dex:18 Con:19.
Offensive bonus: 194, Dodging bonus: 82, Parrying bonus: 148
Your mood is: Brave. You will flee below: 126 Hit Points
Your posture is: Defensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 17% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE
- WARDER BOND to taleena

* R HP:Beaten MV:Tiring > Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Grimly steadfast, a Shienaran commander prepares for battle.
A gray palfrey prances skittishly nearby.
A gray palfrey prances skittishly nearby.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.

kill dark
* R HP:Beaten MV:Tiring > They aren't here.

kill dark
* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > scan d
kill dark
* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > save
l
Saving Davor.

* R HP:Beaten MV:Tiring > Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Grimly steadfast, a Shienaran commander prepares for battle.
A gray palfrey prances skittishly nearby.
A gray palfrey prances skittishly nearby.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
*Drybones* has arrived from below.

* R HP:Beaten MV:Tiring > scan d

*Drybones* tries to blast you, but you deflect the blow.

* R HP:Beaten MV:Tiring - Drybones: Wounded > * R HP:Beaten MV:Tiring - Drybones: Wounded > change mood wimpy
f
Mood changed to: Wimpy
Wimpy reset to: 210 hit points.

* R HP:Beaten MV:Tiring - Drybones: Wounded > PANIC! You couldn't escape!

* R HP:Beaten MV:Tiring - Drybones: Wounded >
The Shienaran commander bellows 'The criminal Drybones shall pay for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Drybones has been spotted!'
The Shienaran commander hacks Drybones's body.
A sergeant bellows 'Argh! The foul beast Drybones has been spotted!'

f
* R HP:Beaten MV:Tiring - Drybones: Wounded > u
PANIC! You couldn't escape!

* R HP:Beaten MV:Tiring - Drybones: Wounded > change mood wimpy
No way! You're fighting for your life!

* R HP:Beaten MV:Tiring - Drybones: Wounded > f
The Shienaran commander hacks Drybones's left leg.
A sergeant joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
You slash *Drybones*'s body.
Mood changed to: Wimpy
Wimpy reset to: 210 hit points.
*Gizmo* has arrived from below.

u R HP:Beaten MV:Tiring - Drybones: Wounded >

*Gizmo* pierces your body very hard.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


*Drybones* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!



*Gizmo* tries to pierce you, but you parry successfully.


The Shienaran commander bellows 'The criminal Gizmo shall pay for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Gizmo has been spotted!'
A sergeant bellows 'Argh! The foul beast Gizmo has been spotted!'


Draz tells you 'where'


*Gizmo* pierces your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

The grizzled veteran tickles Drybones's left arm with his crush.
The grizzled veteran crushes Drybones's right leg.
The grizzled veteran tickles Drybones's left leg with his pound.
The grizzled veteran tickles Drybones's left leg with his pound.
A sergeant tickles Drybones's head with his slash.
The Shienaran commander barely hacks Drybones's body.
*Drybones* tries to blast you, but you parry successfully.

You flee head over heels.
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
There are some bloody traces of a trolloc leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving up.
A burnished metal breastplate lies here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Atop a Crumbling Watch Tower
[ obvious exits: D ]
There are some tracks of a ridden mount leaving down.
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Gizmo* is standing here.
*Drybones* is here, fighting the Shienaran commander.
The Shienaran commander is here, fighting Drybones.
A gray palfrey prances skittishly nearby.
A gray palfrey prances skittishly nearby.
A sergeant is here, fighting Drybones.
The grizzled veteran is here, fighting Drybones.
The grizzled veteran is here, fighting Drybones.
The grizzled veteran is here, fighting Drybones.
The grizzled veteran is here, fighting Drybones.
Draz tells you 'we blight'

* R HP:Critical MV:Tiring > Alas, you cannot go that way...

* R HP:Critical MV:Tiring > d

*Gizmo* panics, and attempts to flee!

* R HP:Critical MV:Tiring > s
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
There are some bloody traces of a trolloc leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving east.
A burnished metal breastplate lies here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > s
w
Amongst the Rubble
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Critical MV:Tiring > A Winding Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > A Winding Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > w
A Pine Forest
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Critical MV:Tiring > A Pine Forest
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Critical MV:Tiring > s
A Winding Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > w
A Pine Forest
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Critical MV:Tiring > The Dusty Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Critical MV:Tiring > The Dusty Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > The Dusty Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

defo
* R HP:Critical MV:Tiring > Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.

* R HP:Critical MV:Tiring > Arglebargle, glop-glyf!?!

* R HP:Critical MV:Tiring > w
w
Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > sco
The Dusty Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > def
You have 21(420) hit and 130(209) movement points.
You have scored 106326127 experience points and 1010 quest points.
You need 2173873 exp to level and 1990 qp to rank.
You have amassed 116 Turn points to date.
You have played 67 days and 12 hours (real time).
This ranks you as Davor the Gaidin Master [Gaidin 7] (Level 50).
You are standing.

* R HP:Critical MV:Tiring > [change posture defensive]
Posture changed to: Defensive

* R HP:Critical MV:Tiring > n
Alas, you cannot go that way...
*Gizmo* leaves west.

* R HP:Critical MV:Tiring > w
n
The Dusty Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Gizmo* is standing here.

n
* R HP:Critical MV:Tiring > Hedge Path
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > Little Path
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.

* R HP:Critical MV:Tiring > n
Little Path
[ obvious exits: N S ]
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > n
Entrance to Campsite
[ obvious exits: N S ]
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > n
Campsite
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Critical MV:Tiring > n
e
A Shienaran scout stops using a torch.
A Shienaran scout leaves west.
Campsite
[ obvious exits: E S ]
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Critical MV:Tiring > Campsite
[ obvious exits: S W ]
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.

w
* R HP:Critical MV:Tiring > Campsite
[ obvious exits: N W ]
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving west.
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Critical MV:Tiring > Campsite
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > End of Branch Path
[ obvious exits: E W ]
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical MV:Tiring > w
n
Path Junction
[ obvious exits: N E W ]
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > Branch in Dark Path
[ obvious exits: N S W ]
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > n
n
A Path
[ obvious exits: N S ]
There are some tracks of a humanoid leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > A Path
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* R HP:Critical MV:Tiring > pittrap is now set as your door1.
open pittrap
kill dark
Ok.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > sco
kill dark
You have 21(420) hit and 115(209) movement points.
You have scored 106326127 experience points and 1010 quest points.
You need 2173873 exp to level and 1990 qp to rank.
You have amassed 116 Turn points to date.
You have played 67 days and 12 hours (real time).
This ranks you as Davor the Gaidin Master [Gaidin 7] (Level 50).
You are standing.

change mood wimpy
* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > def
Mood changed to: Wimpy
Wimpy reset to: 210 hit points.

kill dark
* R HP:Critical MV:Tiring > [change posture defensive]
Posture changed to: Defensive
*Gizmo* tries to pierce you, but you deflect the blow.

kill dark
* R HP:Critical MV:Tiring - Gizmo: Beaten > Ok.

kill dark
* R HP:Critical MV:Tiring - Gizmo: Beaten > Ok.

* R HP:Critical MV:Tiring - Gizmo: Beaten > Ok.

* R HP:Critical MV:Tiring - Gizmo: Beaten > 2
of
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 126 hit points.

* R HP:Critical MV:Tiring - Gizmo: Beaten > You try to slash *Gizmo*, but she parries successfully.
A member of the Lancer cavalry joins your fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
Lord Kajin stops using a lantern.
*Gizmo* tries to pierce you, but you parry successfully.
[change posture offensive]
Posture changed to: Offensive
*Gizmo* panics, and attempts to flee!

kill dark
* R HP:Critical MV:Tiring - Gizmo: Beaten > kill dark
Ok.

* R HP:Critical MV:Tiring - Gizmo: Beaten > kill dark
Ok.

* R HP:Critical MV:Tiring - Gizmo: Beaten > kill dark
Ok.

* R HP:Critical MV:Tiring - Gizmo: Beaten > kill dark
Ok.

* R HP:Critical MV:Tiring - Gizmo: Beaten > Ok.
*Gizmo* leaves down.

kill dark
* R HP:Critical MV:Tiring > kill dark
They aren't here.

d
* R HP:Critical MV:Tiring > kill dark
They aren't here.

* R HP:Critical MV:Tiring > A Spiked Pit
[ obvious exits: U ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
You sense a hidden life form in the area...
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.

* R HP:Critical MV:Tiring > You slash *Gizmo*'s right arm into bloody fragments!
*Gizmo* panics, and attempts to flee!

* R HP:Critical MV:Tiring - Gizmo: Beaten > kill dark
You try to slash *Gizmo*, but she deflects the blow.
They aren't here.

* R HP:Critical MV:Tiring - Gizmo: Beaten > close pittrap
close pittrap
Ok.

close pittrap
* R HP:Critical MV:Tiring - Gizmo: Beaten > It's already closed!

* R HP:Critical MV:Tiring - Gizmo: Beaten > It's already closed!

close pittrap
* R HP:Critical MV:Tiring - Gizmo: Beaten > *Gizmo* tries to pierce you, but you deflect the blow.
It's already closed!

close pittrap
* R HP:Critical MV:Tiring - Gizmo: Beaten > close pittrap
It's already closed!

* R HP:Critical MV:Tiring - Gizmo: Beaten >
*Gizmo* sighs loudly.

* R HP:Critical MV:Tiring - Gizmo: Beaten > close pittrap
snick
A sergeant bellows 'Argh! The foul beast Drybones has been spotted!'
It's already closed!

* R HP:Critical MV:Tiring - Gizmo: Beaten > It's already closed!

* R HP:Critical MV:Tiring - Gizmo: Beaten > *Gizmo* pierces your body extremely hard.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
You try to slash *Gizmo*, but she parries successfully.
You snicker softly.

* R HP:Critical MV:Tiring - Gizmo: Beaten >
*Gizmo* says '@U_p'

* R HP:Critical MV:Tiring - Gizmo: Beaten > change mood wimpy
def
Mood changed to: Wimpy
Wimpy reset to: 210 hit points.

* R HP:Critical MV:Tiring - Gizmo: Beaten > [change posture defensive]
Posture changed to: Defensive

* R HP:Critical MV:Tiring - Gizmo: Beaten >
*Gizmo* tries to pierce you, but you parry successfully.

* R HP:Critical MV:Tiring - Gizmo: Beaten >
*Gizmo* says 'Kf '

* R HP:Critical MV:Tiring - Gizmo: Beaten > l

*Gizmo* tries to pierce you, but you deflect the blow.
You try to slash *Gizmo*, but she parries successfully.

* R HP:Critical MV:Tiring - Gizmo: Beaten > A Spiked Pit
Large iron spikes have been pointed upwards at the bottom of this deep pit,
and pools of dark, red liquid testify to the danger of falling on these
spikes. There is currently a ladder set against the side of the pit which
will allow you to leave it, however if there was not one, having a rope to
haul yourself up with would be critical.
[ obvious exits: ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Gizmo* is here, fighting YOU!
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.

* R HP:Critical MV:Tiring - Gizmo: Beaten >
Draz narrates 'spawn blight'

* R HP:Critical MV:Tiring - Gizmo: Beaten > open pittrap
change mood wimpy
Ok.

f
* R HP:Critical MV:Tiring - Gizmo: Beaten > Mood changed to: Wimpy
Wimpy reset to: 210 hit points.

You panic and attempt to flee!zmo: Beaten >

close pittrap

*Gizmo* tries to pierce you, but you deflect the blow.


*Gizmo* tries to pierce you, but you deflect the blow.

kill dark

A soldier joins your fight!
A soldier joins a soldier's fight!
A soldier joins a soldier's fight!

You flee head over heels.
A Path
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Drybones* is standing here.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.
Ok.

* R HP:Critical MV:Tiring > You slash *Drybones*'s body.

kill dark
* R HP:Critical MV:Tiring - Drybones: Battered > kill dark
Ok.

* R HP:Critical MV:Tiring - Drybones: Battered > Ok.
*Drybones* opens the pittrap.

* R HP:Critical MV:Tiring - Drybones: Battered > change mood wimpy
*Drybones* tries to blast you, but you parry successfully.
A member of the Lancer cavalry joins your fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
Lord Kajin stops using a lantern.
Lord Kajin joins a member of the Lancer cavalry's fight!
You slash *Drybones*'s right leg hard.
Mood changed to: Wimpy
Wimpy reset to: 210 hit points.

close pittrap
* R HP:Critical MV:Tiring - Drybones: Battered >
*Drybones* panics, and attempts to flee!

* R HP:Critical MV:Tiring - Drybones: Battered > f
Lord Kajin bellows 'The criminal Drybones shall pay for his crimes!'
Lord Kajin bellows 'Argh! The foul beast Drybones has been spotted!'
Ok.

You panic and attempt to flee!ybones: Battered >

n

Lord Kajin blasts Drybones's right arm.
A member of the Lancer cavalry tickles Drybones's body with his slash.
A member of the Lancer cavalry tickles Drybones's left leg with his slash.
A member of the Lancer cavalry tickles Drybones's left foot with his slash.
A member of the Lancer cavalry tickles Drybones's body with his slash.
*Drybones* tries to blast you, but you deflect the blow.
*Drybones* opens the pittrap.

You flee head over heels.
A Cleared Campsite
[ obvious exits: S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A campfire burns slowly, sending smoke into the sky.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Alas, you cannot go that way...

* R HP:Critical MV:Tiring > s
d
A Path
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Drybones* is here, fighting a member of the Lancer cavalry.
A member of the Lancer cavalry is here, fighting Drybones, riding a chestnut stallion.
A member of the Lancer cavalry is here, fighting Drybones, riding a chestnut stallion.
A member of the Lancer cavalry is here, fighting Drybones, riding a chestnut stallion.
A member of the Lancer cavalry is here, fighting Drybones, riding a chestnut stallion.
Lord Kajin is here, fighting Drybones, riding a chestnut stallion.

* R HP:Critical MV:Tiring > A Spiked Pit
[ obvious exits: U ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Gizmo* is here, fighting a soldier.
A soldier is here, fighting Gizmo.
A soldier is here, fighting Gizmo.
A soldier is here, fighting Gizmo.
*Gizmo* panics, and attempts to flee!

* R HP:Critical MV:Tiring > kill dark
close pittrap
You slash *Gizmo*'s body into bloody fragments!
*Gizmo* panics, and attempts to flee!

close pittrap
* R HP:Critical MV:Tiring - a soldier: Hurt - Gizmo: Beaten > Ok.

* R HP:Critical MV:Tiring - a soldier: Hurt - Gizmo: Beaten > close pittrap
It's already closed!

* R HP:Critical MV:Tiring - a soldier: Hurt - Gizmo: Beaten > close pittrap

You try to slash *Gizmo*, but she dodges the attack.
A soldier tries to scythe Gizmo, but she deflects the blow.
A soldier tries to scythe Gizmo, but she deflects the blow.
A soldier tries to scythe Gizmo, but she parries successfully.

* R HP:Critical MV:Tiring - a soldier: Hurt - Gizmo: Beaten > It's already closed!

* R HP:Critical MV:Tiring - a soldier: Hurt - Gizmo: Beaten > close pittrap
It's already closed!

* R HP:Critical MV:Tiring - a soldier: Hurt - Gizmo: Beaten > close pittrap
It's already closed!

* R HP:Critical MV:Tiring - a soldier: Hurt - Gizmo: Beaten > close pittrap
It's already closed!

2
* R HP:Critical MV:Tiring - a soldier: Hurt - Gizmo: Beaten > It's already closed!

of
* R HP:Critical MV:Tiring - a soldier: Hurt - Gizmo: Beaten > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 126 hit points.

close pittrap
* R HP:Critical MV:Tiring - a soldier: Hurt - Gizmo: Beaten > [change posture offensive]
Posture changed to: Offensive

* R HP:Critical MV:Tiring - a soldier: Hurt - Gizmo: Beaten > close pittrap
It's already closed!

* R HP:Critical MV:Tiring - a soldier: Hurt - Gizmo: Beaten > close pittrap
It's already closed!
Draz narrates 'gone blight'

* R HP:Critical MV:Tiring - a soldier: Hurt - Gizmo: Beaten > It's already closed!

close pittrap
* R HP:Critical MV:Tiring - a soldier: Hurt - Gizmo: Beaten > close pittrap
You try to slash *Gizmo*, but she deflects the blow.
*Gizmo* pierces a soldier's body very hard.
A soldier tries to scythe Gizmo, but she deflects the blow.
A soldier tries to scythe Gizmo, but she deflects the blow.
A soldier tries to scythe Gizmo, but she dodges the attack.
It's already closed!

* R HP:Critical MV:Tiring - a soldier: Hurt - Gizmo: Beaten > close pittrap
It's already closed!
The pittrap is opened from the other side.

* R HP:Critical MV:Tiring - a soldier: Hurt - Gizmo: Beaten > Ok.

close pittrap
* R HP:Critical MV:Tiring - a soldier: Hurt - Gizmo: Beaten > close pittrap
It's already closed!

close pittrap
* R HP:Critical MV:Tiring - a soldier: Hurt - Gizmo: Beaten > It's already closed!

close pittrap
* R HP:Critical MV:Tiring - a soldier: Hurt - Gizmo: Beaten > close pittrap
close pittrap
It's already closed!

* R HP:Critical MV:Tiring - a soldier: Hurt - Gizmo: Beaten > It's already closed!

close pittrap
* R HP:Critical MV:Tiring - a soldier: Hurt - Gizmo: Beaten > It's already closed!
The pittrap is opened from the other side.

close pittrap
* R HP:Critical MV:Tiring - a soldier: Hurt - Gizmo: Beaten > Ok.

close pittrap
* R HP:Critical MV:Tiring - a soldier: Hurt - Gizmo: Beaten > It's already closed!

close pittrap
* R HP:Critical MV:Tiring - a soldier: Hurt - Gizmo: Beaten > It's already closed!

close pittrap
* R HP:Critical MV:Tiring - a soldier: Hurt - Gizmo: Beaten > You try to slash *Gizmo*, but she parries successfully.
*Gizmo* tries to pierce a soldier, but he parries successfully.
A soldier tries to scythe Gizmo, but she dodges the attack.
Gizmo swiftly dodges a soldier's attempt to scythe her.
A soldier tries to scythe Gizmo, but she deflects the blow.
It's already closed!

close pittrap
* R HP:Critical MV:Tiring - a soldier: Hurt - Gizmo: Beaten > It's already closed!

close pittrap
* R HP:Critical MV:Tiring - a soldier: Hurt - Gizmo: Beaten > It's already closed!

close pittrap
* R HP:Critical MV:Tiring - a soldier: Hurt - Gizmo: Beaten > It's already closed!

close pittrap
* R HP:Critical MV:Tiring - a soldier: Hurt - Gizmo: Beaten > It's already closed!

close pittrap
* R HP:Critical MV:Tiring - a soldier: Hurt - Gizmo: Beaten > It's already closed!

close pittrap
* R HP:Critical MV:Tiring - a soldier: Hurt - Gizmo: Beaten > It's already closed!

close pittrap
* R HP:Critical MV:Tiring - a soldier: Hurt - Gizmo: Beaten > It's already closed!

close pittrap
* R HP:Critical MV:Tiring - a soldier: Hurt - Gizmo: Beaten > It's already closed!

close pittrap
* R HP:Critical MV:Tiring - a soldier: Hurt - Gizmo: Beaten > close pittrap
It's already closed!

* R HP:Critical MV:Tiring - a soldier: Hurt - Gizmo: Beaten > It's already closed!

* R HP:Critical MV:Tiring - a soldier: Hurt - Gizmo: Beaten > close pittrap
It's already closed!

* R HP:Critical MV:Tiring - a soldier: Hurt - Gizmo: Beaten > close pittrap
You slash *Gizmo*'s left arm into bloody fragments!
*Gizmo* panics, and attempts to flee!
*Gizmo* pierces a soldier's right leg hard.
Gizmo swiftly dodges a soldier's attempt to scythe her.
Gizmo swiftly dodges a soldier's attempt to scythe her.
A soldier tries to scythe Gizmo, but she dodges the attack.
It's already closed!

* R HP:Critical MV:Tiring - a soldier: Wounded - Gizmo: Critical > close pittrap
It's already closed!

* R HP:Critical MV:Tiring - a soldier: Wounded - Gizmo: Critical > close pittrap
It's already closed!

* R HP:Critical MV:Tiring - a soldier: Wounded - Gizmo: Critical > close pittrap
It's already closed!

* R HP:Critical MV:Tiring - a soldier: Wounded - Gizmo: Critical > close pittrap
It's already closed!

* R HP:Critical MV:Tiring - a soldier: Wounded - Gizmo: Critical > close pittrap
It's already closed!

* R HP:Critical MV:Tiring - a soldier: Wounded - Gizmo: Critical > close pittrap
It's already closed!

* R HP:Critical MV:Tiring - a soldier: Wounded - Gizmo: Critical > close pittrap
It's already closed!

* R HP:Critical MV:Tiring - a soldier: Wounded - Gizmo: Critical > It's already closed!

close pittrap
* R HP:Critical MV:Tiring - a soldier: Wounded - Gizmo: Critical > It's already closed!

close pittrap
* R HP:Critical MV:Tiring - a soldier: Wounded - Gizmo: Critical > *Gizmo* pierces a soldier's body hard.
It's already closed!

close pittrap
* R HP:Critical MV:Tiring - a soldier: Wounded - Gizmo: Critical > It's already closed!

close pittrap
* R HP:Critical MV:Tiring - a soldier: Wounded - Gizmo: Critical > close pittrap
close pittrap
close pittrap
You try to slash *Gizmo*, but she parries successfully.
*Gizmo* tries to pierce a soldier, but he parries successfully.
A soldier tries to scythe Gizmo, but she deflects the blow.
Gizmo swiftly dodges a soldier's attempt to scythe her.
A soldier tries to scythe Gizmo, but she dodges the attack.
Your heartbeat calms down more as you feel less panicked.
It's already closed!

* R HP:Critical MV:Tiring - a soldier: Wounded - Gizmo: Critical > It's already closed!
The pittrap is opened from the other side.

* R HP:Critical MV:Tiring - a soldier: Wounded - Gizmo: Critical > close pittrap
Ok.
The pittrap is opened from the other side.

* R HP:Critical MV:Tiring - a soldier: Wounded - Gizmo: Critical > close pittrap
Ok.
The pittrap is opened from the other side.

* R HP:Critical MV:Tiring - a soldier: Wounded - Gizmo: Critical > close pittrap
Ok.

* R HP:Critical MV:Tiring - a soldier: Wounded - Gizmo: Critical > close pittrap
It's already closed!

* R HP:Critical MV:Tiring - a soldier: Wounded - Gizmo: Critical > close pittrap
It's already closed!

close pittrap
* R HP:Critical MV:Tiring - a soldier: Wounded - Gizmo: Critical > It's already closed!

close pittrap
* R HP:Critical MV:Tiring - a soldier: Wounded - Gizmo: Critical > It's already closed!
The pittrap is opened from the other side.

close pittrap
* R HP:Critical MV:Tiring - a soldier: Wounded - Gizmo: Critical > Ok.

close pittrap
* R HP:Critical MV:Tiring - a soldier: Wounded - Gizmo: Critical > close pittrap
close pittrap
close pittrap
close pittrap
close pittrap
It's already closed!

* R HP:Critical MV:Tiring - a soldier: Wounded - Gizmo: Critical > It's already closed!

* R HP:Critical MV:Tiring - a soldier: Wounded - Gizmo: Critical > close pittrap
You try to slash *Gizmo*, but she deflects the blow.
*Gizmo* tries to pierce a soldier, but he parries successfully.
Gizmo swiftly dodges a soldier's attempt to scythe her.
Gizmo swiftly dodges a soldier's attempt to scythe her.
A soldier tries to scythe Gizmo, but she dodges the attack.
*Gizmo* pierces a soldier's body hard.
It's already closed!

* R HP:Critical MV:Tiring - a soldier: Wounded - Gizmo: Critical > close pittrap
It's already closed!
The pittrap is opened from the other side.

* R HP:Critical MV:Tiring - a soldier: Wounded - Gizmo: Critical > close pittrap
Ok.
The pittrap is opened from the other side.

* R HP:Critical MV:Tiring - a soldier: Wounded - Gizmo: Critical > close pittrap
Ok.
The pittrap is opened from the other side.

* R HP:Critical MV:Tiring - a soldier: Wounded - Gizmo: Critical > close pittrap
Ok.
The pittrap is opened from the other side.

close pittrap
* R HP:Critical MV:Tiring - a soldier: Wounded - Gizmo: Critical > Ok.
The pittrap is opened from the other side.

close pittrap
* R HP:Critical MV:Tiring - a soldier: Wounded - Gizmo: Critical > Ok.
The pittrap is opened from the other side.

close pittrap
* R HP:Critical MV:Tiring - a soldier: Wounded - Gizmo: Critical > close pittrap
Ok.
The pittrap is opened from the other side.

close pittrap
* R HP:Critical MV:Tiring - a soldier: Wounded - Gizmo: Critical > Ok.
The pittrap is opened from the other side.

* R HP:Critical MV:Tiring - a soldier: Wounded - Gizmo: Critical > close pittrap
Ok.
The pittrap is opened from the other side.

close pittrap
* R HP:Critical MV:Tiring - a soldier: Wounded - Gizmo: Critical > Ok.
The pittrap is opened from the other side.

close pittrap
* R HP:Critical MV:Tiring - a soldier: Wounded - Gizmo: Critical > close pittrap
Ok.
The pittrap is opened from the other side.

* R HP:Critical MV:Tiring - a soldier: Wounded - Gizmo: Critical > close pittrap
You try to slash *Gizmo*, but she parries successfully.
*Gizmo* tries to pierce a soldier, but he parries successfully.
Gizmo swiftly dodges a soldier's attempt to scythe her.
Gizmo swiftly dodges a soldier's attempt to scythe her.
A soldier tries to scythe Gizmo, but she parries successfully.
Ok.
The pittrap is opened from the other side.

* R HP:Critical MV:Tiring - a soldier: Wounded - Gizmo: Critical > close pittrap
Ok.
The pittrap is opened from the other side.

close pittrap
* R HP:Critical MV:Tiring - a soldier: Wounded - Gizmo: Critical > Ok.
The pittrap is opened from the other side.

close pittrap
* R HP:Critical MV:Tiring - a soldier: Wounded - Gizmo: Critical > close pittrap
Ok.
The pittrap is opened from the other side.

* R HP:Critical MV:Tiring - a soldier: Wounded - Gizmo: Critical > close pittrap
Ok.
The pittrap is opened from the other side.

* R HP:Critical MV:Tiring - a soldier: Wounded - Gizmo: Critical > close pittrap
Ok.
The pittrap is opened from the other side.

* R HP:Critical MV:Tiring - a soldier: Wounded - Gizmo: Critical > close pittrap
Ok.
The pittrap is opened from the other side.

close pittrap
* R HP:Critical MV:Tiring - a soldier: Wounded - Gizmo: Critical > Ok.
The pittrap is opened from the other side.

close pittrap
* R HP:Critical MV:Tiring - a soldier: Wounded - Gizmo: Critical > close pittrap
Ok.
The pittrap is opened from the other side.

* R HP:Critical MV:Tiring - a soldier: Wounded - Gizmo: Critical > close pittrap
Ok.
The pittrap is opened from the other side.

* R HP:Critical MV:Tiring - a soldier: Wounded - Gizmo: Critical > close pittrap
Ok.
The pittrap is opened from the other side.

* R HP:Critical MV:Tiring - a soldier: Wounded - Gizmo: Critical > close pittrap
Ok.
The pittrap is opened from the other side.

* R HP:Critical MV:Tiring - a soldier: Wounded - Gizmo: Critical > close pittrap
You slash *Gizmo*'s right leg into bloody fragments!
*Gizmo* panics, and attempts to flee!
*Gizmo* tries to pierce a soldier, but he deflects the blow.
Gizmo swiftly dodges a soldier's attempt to scythe her.
A soldier tries to scythe Gizmo, but she dodges the attack.
A soldier tries to scythe Gizmo, but she deflects the blow.
Ok.
The pittrap is opened from the other side.

close pittrap
* R HP:Critical MV:Tiring - a soldier: Wounded - Gizmo: Critical > Ok.
The pittrap is opened from the other side.

close pittrap
* R HP:Critical MV:Tiring - a soldier: Wounded - Gizmo: Critical > Ok.
The pittrap is opened from the other side.

close pittrap
* R HP:Critical MV:Tiring - a soldier: Wounded - Gizmo: Critical > close pittrap
Ok.
The pittrap is opened from the other side.

* R HP:Critical MV:Tiring - a soldier: Wounded - Gizmo: Critical > close pittrap
close pittrap
close pittrap
close pittrap
*Gizmo* pierces a soldier's left leg hard.
Ok.
The pittrap is opened from the other side.

* R HP:Critical MV:Tiring - a soldier: Wounded - Gizmo: Critical > Ok.
The pittrap is opened from the other side.

close pittrap
* R HP:Critical MV:Tiring - a soldier: Wounded - Gizmo: Critical > close pittrap
Ok.
The pittrap is opened from the other side.

* R HP:Critical MV:Tiring - a soldier: Wounded - Gizmo: Critical > close pittrap
Ok.
The pittrap is opened from the other side.

close pittrap
* R HP:Critical MV:Tiring - a soldier: Wounded - Gizmo: Critical > Ok.
The pittrap is opened from the other side.

close pittrap
* R HP:Critical MV:Tiring - a soldier: Wounded - Gizmo: Critical > Ok.
The pittrap is opened from the other side.

close pittrap
* R HP:Critical MV:Tiring - a soldier: Wounded - Gizmo: Critical > close pittrap
Ok.
The pittrap is opened from the other side.

* R HP:Critical MV:Tiring - a soldier: Wounded - Gizmo: Critical > close pittrap
Ok.
The pittrap is opened from the other side.

close pittrap
* R HP:Critical MV:Tiring - a soldier: Wounded - Gizmo: Critical > You try to slash *Gizmo*, but she parries successfully.
*Gizmo* pierces a soldier's body very hard.
Gizmo swiftly dodges a soldier's attempt to scythe her.
A soldier tries to scythe Gizmo, but she deflects the blow.
A soldier tries to scythe Gizmo, but she deflects the blow.
Ok.
The pittrap is opened from the other side.

close pittrap
* R HP:Critical MV:Tiring - a soldier: Wounded - Gizmo: Critical > close pittrap
Ok.
The pittrap is opened from the other side.

* R HP:Critical MV:Tiring - a soldier: Wounded - Gizmo: Critical > close pittrap
close pittrap
close pittrap
close pittrap
Ok.
The pittrap is opened from the other side.

* R HP:Critical MV:Tiring - a soldier: Wounded - Gizmo: Critical > close pittrap
Ok.
The pittrap is opened from the other side.

* R HP:Critical MV:Tiring - a soldier: Wounded - Gizmo: Critical > close pittrap
Ok.
The pittrap is opened from the other side.

close pittrap
* R HP:Critical MV:Tiring - a soldier: Wounded - Gizmo: Critical > Ok.
The pittrap is opened from the other side.

* R HP:Critical MV:Tiring - a soldier: Wounded - Gizmo: Critical > close pittrap
*Gizmo* pierces a soldier's body hard.
Ok.
The pittrap is opened from the other side.

close pittrap
* R HP:Critical MV:Tiring - a soldier: Wounded - Gizmo: Critical > Ok.
The pittrap is opened from the other side.

close pittrap
* R HP:Critical MV:Tiring - a soldier: Wounded - Gizmo: Critical > Ok.
The pittrap is opened from the other side.

close pittrap
* R HP:Critical MV:Tiring - a soldier: Wounded - Gizmo: Critical > close pittrap
Ok.
The pittrap is opened from the other side.
*Gizmo* gets a thin vial of yellow fluid from a backpack.

* R HP:Critical MV:Tiring - a soldier: Wounded - Gizmo: Critical > close pittrap
Ok.
The pittrap is opened from the other side.
*Gizmo* quaffs a thin vial of yellow fluid.
*Gizmo* looks more invigorated and ready to go.

* R HP:Critical MV:Tiring - a soldier: Wounded - Gizmo: Critical > close pittrap
Ok.
The pittrap is opened from the other side.

* R HP:Critical MV:Tiring - a soldier: Wounded - Gizmo: Critical > close pittrap
You slash *Gizmo*'s left leg into bloody fragments!
*Gizmo* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
You feel like you have lost something.
Your blood freezes as you hear *Gizmo*'s death cry.
Ok.
The pittrap is opened from the other side.

close pittrap
* R HP:Critical MV:Tiring > Ok.
The pittrap is opened from the other side.

close pittrap
* R HP:Critical MV:Tiring > Ok.
The pittrap is opened from the other side.

* R HP:Critical MV:Tiring > Ok.
The pittrap is opened from the other side.

* R HP:Critical MV:Tiring > 9
Ok.
The pittrap is opened from the other side.

* R HP:Critical MV:Tiring > Ok.
The pittrap is opened from the other side.

* R HP:Critical MV:Tiring > Ok.
The pittrap is opened from the other side.
Draz narrates 'ravla blytz conejita gizmo tracks davoer'

* R HP:Critical MV:Tiring > Ok.
The pittrap is opened from the other side.

* R HP:Critical MV:Tiring > Ok.
The pittrap is opened from the other side.

* R HP:Critical MV:Tiring > dark is now set as your target.
Ok.
The pittrap is opened from the other side.

* R HP:Critical MV:Tiring > Ok.
The pittrap is opened from the other side.

* R HP:Critical MV:Tiring > Ok.
The pittrap is opened from the other side.

* R HP:Critical MV:Tiring > change mood wimpy
Ok.
The pittrap is opened from the other side.

* R HP:Critical MV:Tiring > def
Ok.
The pittrap is opened from the other side.

* R HP:Critical MV:Tiring > Ok.
The pittrap is opened from the other side.

* R HP:Critical MV:Tiring > Ok.
The pittrap is opened from the other side.

* R HP:Critical MV:Tiring > Ok.

* R HP:Critical MV:Tiring > It's already closed!

* R HP:Critical MV:Tiring > It's already closed!

* R HP:Critical MV:Tiring > It's already closed!

* R HP:Critical MV:Tiring > It's already closed!

* R HP:Critical MV:Tiring > It's already closed!

* R HP:Critical MV:Tiring > It's already closed!

* R HP:Critical MV:Tiring > It's already closed!

* R HP:Critical MV:Tiring > [take all corpse]
You get a black pair of silver-tooled boots from the corpse of Gizmo.
You get a pair of earthen colored breeches from the corpse of Gizmo.
You get a water skin from the corpse of Gizmo.
You get a belt with a buckle of cuendillar from the corpse of Gizmo.
You get a silver-winged basilard from the corpse of Gizmo.
You get a silver etched shield from the corpse of Gizmo.
You get a silver Kandori wristcuff from the corpse of Gizmo.
You get a jeweled wristcuff from the corpse of Gizmo.
You get a pair of dark gloves from the corpse of Gizmo.
You get a set of cloth sleeves from the corpse of Gizmo.
You get a backpack from the corpse of Gizmo.
You get a cloak of fine, black wool trimmed in scarlet from the corpse of Gizmo.
You get a bearskin tunic from the corpse of Gizmo.
You get a patchwork scarf of animal furs from the corpse of Gizmo.
You get a patchwork scarf of animal furs from the corpse of Gizmo.
You get a camouflaged hood from the corpse of Gizmo.
You get a gold ring from the corpse of Gizmo.
You get a gold ring from the corpse of Gizmo.
You get an oilstone from the corpse of Gizmo.

* R HP:Critical MV:Tiring > Mood changed to: Wimpy
Wimpy reset to: 210 hit points.

* R HP:Critical MV:Tiring > [change posture defensive]
Posture changed to: Defensive

* R HP:Critical MV:Tiring > wear all
open pittrap
u
kill dark
You're already wearing something on both of your ring fingers.
You're already wearing something on both of your ring fingers.
You're already wearing something on your head.
You can't wear anything else around your neck.
You can't wear anything else around your neck.
You wear a bearskin tunic on your body.
You're already wearing something about your body.
You're already wearing something on your back.
You're already wearing something on your arms.
You put a pair of dark gloves on your hands.
You're already wearing something around both of your wrists.
You're already wearing something around both of your wrists.
You're already using a shield.
You're already wielding a weapon.
You already have something around your waist.
You put a water skin on your belt.
You put a pair of earthen colored breeches on your legs.
You wear a black pair of silver-tooled boots on your feet.

* R HP:Critical MV:Tiring > Ok.

* R HP:Critical MV:Tiring > A Path
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving down.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Drybones* is standing here.

* R HP:Critical MV:Tiring > You slash *Drybones*'s body hard.

* R HP:Critical MV:Tiring - Drybones: Beaten > kill dark
f
*Drybones* tries to blast you, but you deflect the blow.
You slash *Drybones*'s right arm.
Ok.

You panic and attempt to flee!ybones: Beaten >


You flee head over heels.
A Cleared Campsite
[ obvious exits: S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A campfire burns slowly, sending smoke into the sky.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* R HP:Critical MV:Tiring > kill dark
kill dark
They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

sco
* R HP:Critical MV:Tiring > You have 36(420) hit and 129(217) movement points.
You have scored 106331470 experience points and 1010 quest points.
You need 2168530 exp to level and 1990 qp to rank.
You have amassed 151 Turn points to date.
You have played 67 days and 12 hours (real time).
This ranks you as Davor the Gaidin Master [Gaidin 7] (Level 50).
You are standing.

* R HP:Critical MV:Tiring > sco
l
You have 36(420) hit and 129(217) movement points.
You have scored 106331470 experience points and 1010 quest points.
You need 2168530 exp to level and 1990 qp to rank.
You have amassed 151 Turn points to date.
You have played 67 days and 12 hours (real time).
This ranks you as Davor the Gaidin Master [Gaidin 7] (Level 50).
You are standing.

* R HP:Critical MV:Tiring > A Cleared Campsite
The campsite shows the signs of newly growing plants surrounding the edge
of an area that has recently been given a facelift. It is a good spot to
set camp, with all sides protected. The only way to enter or leave is to
head out down the path to the south.
[ obvious exits: S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A campfire burns slowly, sending smoke into the sky.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* R HP:Critical MV:Tiring > where
Players in your Zone
--------------------
Davor - A Cleared Campsite
You sense shadowspawn nearby.

* R HP:Critical MV:Tiring > inv
Lord Kajin stops using a lantern.
You are carrying:
an oilstone
[2] a gold ring
a camouflaged hood
[2] a patchwork scarf of animal furs
a cloak of fine, black wool trimmed in scarlet
a backpack
a set of cloth sleeves
a jeweled wristcuff
a silver Kandori wristcuff
a silver etched shield
a silver-winged basilard
a belt with a buckle of cuendillar

* R HP:Critical MV:Tiring > l
kill dark
A Cleared Campsite
The campsite shows the signs of newly growing plants surrounding the edge
of an area that has recently been given a facelift. It is a good spot to
set camp, with all sides protected. The only way to enter or leave is to
head out down the path to the south.
[ obvious exits: S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A campfire burns slowly, sending smoke into the sky.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* R HP:Critical MV:Tiring > kill dark
They aren't here.

* R HP:Critical MV:Tiring > They aren't here.
*Drybones* has arrived from the south.

* R HP:Critical MV:Tiring >
*Drybones* tries to blast you, but you deflect the blow.

* R HP:Critical MV:Tiring - Drybones: Beaten >
Lord Kajin bellows 'The criminal Drybones shall pay for his crimes!'
Lord Kajin bellows 'Argh! The foul beast Drybones has been spotted!'
Lord Kajin blasts Drybones's right leg.

* R HP:Critical MV:Tiring - Drybones: Beaten > hold pack

Lord Kajin blasts Drybones's body.
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
You slash *Drybones*'s body.

* R HP:Critical MV:Tiring - Drybones: Beaten > change mood wimpy
You grab a backpack.

f
* R HP:Critical MV:Tiring - Drybones: Beaten > n
Mood changed to: Wimpy
Wimpy reset to: 210 hit points.

You panic and attempt to flee!ybones: Beaten >

kill dark
You flee head over heels.
A Path
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving down.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Cleared Campsite
[ obvious exits: S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A campfire burns slowly, sending smoke into the sky.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Drybones* is here, fighting a member of the Lancer cavalry.
A member of the Lancer cavalry is here, fighting Drybones, riding a chestnut stallion.
A member of the Lancer cavalry is here, fighting Drybones, riding a chestnut stallion.
A member of the Lancer cavalry is here, fighting Drybones, riding a chestnut stallion.
A member of the Lancer cavalry is here, fighting Drybones, riding a chestnut stallion.
Lord Kajin is here, fighting Drybones, riding a chestnut stallion.

* R HP:Critical MV:Tiring > You slash *Drybones*'s head hard.

* R HP:Critical MV:Tiring - a member of the Lancer cavalry: Scratched - Drybones: Beaten > 0

You dodge a bash from *Drybones* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


A member of the Lancer cavalry barely tickles Drybones's right hand with his slash.
A member of the Lancer cavalry barely slashes Drybones's head.
A member of the Lancer cavalry barely tickles Drybones's body with his slash.
A member of the Lancer cavalry barely slashes Drybones's right arm.
Lord Kajin blasts Drybones's right arm.

n
kill dark
You flee head over heels.
A Path
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving down.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
[bash ]
Bash who?

* R HP:Critical MV:Tiring > A Cleared Campsite
[ obvious exits: S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A campfire burns slowly, sending smoke into the sky.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Drybones* is here, fighting a member of the Lancer cavalry.
A member of the Lancer cavalry is here, fighting Drybones, riding a chestnut stallion.
A member of the Lancer cavalry is here, fighting Drybones, riding a chestnut stallion.
A member of the Lancer cavalry is here, fighting Drybones, riding a chestnut stallion.
A member of the Lancer cavalry is here, fighting Drybones, riding a chestnut stallion.
Lord Kajin is here, fighting Drybones, riding a chestnut stallion.

* R HP:Critical MV:Tiring > You slash *Drybones*'s body hard.

* R HP:Critical MV:Tiring - a member of the Lancer cavalry: Scratched - Drybones: Critical > kill dark
kill dark
Ok.

* R HP:Critical MV:Tiring - a member of the Lancer cavalry: Scratched - Drybones: Critical > Ok.

* R HP:Critical MV:Tiring - a member of the Lancer cavalry: Scratched - Drybones: Critical > kill dark

You slash *Drybones*'s right leg.
*Drybones* tries to blast a member of the Lancer cavalry, but he deflects the blow.
A member of the Lancer cavalry barely slashes Drybones's body.
A member of the Lancer cavalry barely tickles Drybones's right leg with his slash.
A member of the Lancer cavalry slashes Drybones's body.
A member of the Lancer cavalry tickles Drybones's body with his slash.
Lord Kajin blasts Drybones's body.
*Drybones* panics, and attempts to flee!

* R HP:Critical MV:Tiring - a member of the Lancer cavalry: Scratched - Drybones: Critical > Ok.

kill dark
* R HP:Critical MV:Tiring - a member of the Lancer cavalry: Scratched - Drybones: Critical > kill dark
Ok.

* R HP:Critical MV:Tiring - a member of the Lancer cavalry: Scratched - Drybones: Critical > Ok.
*Drybones* panics, and attempts to flee!

s
* R HP:Critical MV:Tiring - a member of the Lancer cavalry: Scratched - Drybones: Critical > kill dark
s
No way! You're fighting for your life!

kill dark
* R HP:Critical MV:Tiring - a member of the Lancer cavalry: Scratched - Drybones: Critical > s
Ok.

* R HP:Critical MV:Tiring - a member of the Lancer cavalry: Scratched - Drybones: Critical > kill dark
No way! You're fighting for your life!

* R HP:Critical MV:Tiring - a member of the Lancer cavalry: Scratched - Drybones: Critical > s
Ok.

* R HP:Critical MV:Tiring - a member of the Lancer cavalry: Scratched - Drybones: Critical > kill dark
No way! You're fighting for your life!
*Drybones* leaves south.

* R HP:Critical MV:Tiring > s
They aren't here.

kill dark
* R HP:Critical MV:Tiring > A Path
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving down.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Drybones* is standing here.

s
* R HP:Critical MV:Tiring > kill dark
You slash *Drybones*'s body hard.
*Drybones* is incapacitated and will slowly die, if not aided.

* R HP:Critical MV:Tiring - Drybones: Critical > No way! You're fighting for your life!

* R HP:Critical MV:Tiring - Drybones: Critical > Ok.

kill dark
* R HP:Critical MV:Tiring - Drybones: Critical > No way! You're fighting for your life!

* R HP:Critical MV:Tiring - Drybones: Critical > kill dark
Ok.

* R HP:Critical MV:Tiring - Drybones: Critical > Ok.

where
* R HP:Critical MV:Tiring - Drybones: Critical > Ok.

* R HP:Critical MV:Tiring - Drybones: Critical > Players in your Zone
--------------------
Davor - A Path
You sense shadowspawn nearby.

* R HP:Critical MV:Tiring - Drybones: Critical >
You slash *Drybones*'s body hard.
*Drybones* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
You feel like you have lost something.
Your blood freezes as you hear *Drybones*'s death cry.

* R HP:Critical MV:Tiring > nar gizmo drybones rip
where
You narrate 'gizmo drybones rip'

* R HP:Critical MV:Tiring > Players in your Zone
--------------------
Davor - A Path
You sense shadowspawn nearby.

* R HP:Critical MV:Tiring > d
A Spiked Pit
[ obvious exits: U ]
The corpse of Gizmo is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.

sco
* R HP:Critical MV:Tiring > You have 54(420) hit and 122(217) movement points.
You have scored 106333497 experience points and 1010 quest points.
You need 2166503 exp to level and 1990 qp to rank.
You have amassed 167 Turn points to date.
You have played 67 days and 12 hours (real time).
This ranks you as Davor the Gaidin Master [Gaidin 7] (Level 50).
You are standing.

* R HP:Critical MV:Tiring > stat
l
You are a 426 year old male human hunter.
Your height is 6 feet, 2 inches, and you weigh 205.0 lbs.
You are carrying 10.1 lbs and wearing 46.3 lbs, very light.
Your base abilities are: Str:19 Int:12 Wil:12 Dex:18 Con:19.
Offensive bonus: 167, Dodging bonus: 100, Parrying bonus: 187
Your mood is: Wimpy. You will flee below: 210 Hit Points
Your posture is: Defensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 26% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE
- WARDER BOND to taleena

* R HP:Critical MV:Tiring > A Spiked Pit
Large iron spikes have been pointed upwards at the bottom of this deep pit,
and pools of dark, red liquid testify to the danger of falling on these
spikes. There is currently a ladder set against the side of the pit which
will allow you to leave it, however if there was not one, having a rope to
haul yourself up with would be critical.
[ obvious exits: U ]
The corpse of Gizmo is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.

* R HP:Critical MV:Tiring > nar zone dustry
l
You narrate 'zone dustry'

* R HP:Critical MV:Tiring > A Spiked Pit
Large iron spikes have been pointed upwards at the bottom of this deep pit,
and pools of dark, red liquid testify to the danger of falling on these
spikes. There is currently a ladder set against the side of the pit which
will allow you to leave it, however if there was not one, having a rope to
haul yourself up with would be critical.
[ obvious exits: U ]
The corpse of Gizmo is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.

* R HP:Critical MV:Tiring > dark is now set as your target.
kill dark
kill dark
They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

where
* R HP:Critical MV:Tiring > kill dark
Players in your Zone
--------------------
Davor - A Spiked Pit
You sense shadowspawn nearby.

* R HP:Critical MV:Tiring > kill dark
They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > inv
kill dark
You are carrying:
an oilstone
[2] a gold ring
a camouflaged hood
[2] a patchwork scarf of animal furs
a cloak of fine, black wool trimmed in scarlet
a set of cloth sleeves
a jeweled wristcuff
a silver Kandori wristcuff
a silver etched shield
a silver-winged basilard
a belt with a buckle of cuendillar
Draz narrates 'coming'

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > kill dark
kill dark
They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > wear all
kill dark
kill dark
You're already wearing something on both of your ring fingers.
You're already wearing something on both of your ring fingers.
You're already wearing something on your head.
You can't wear anything else around your neck.
You can't wear anything else around your neck.
You're already wearing something about your body.
You're already wearing something on your arms.
You're already wearing something around both of your wrists.
You're already wearing something around both of your wrists.
You're already using a shield.
You're already wielding a weapon.
You already have something around your waist.

* R HP:Critical MV:Tiring > They aren't here.

where
* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > Players in your Zone
--------------------
Davor - A Spiked Pit
You sense shadowspawn nearby.

* R HP:Critical MV:Tiring > nar im crit
You narrate 'im crit'

l
* R HP:Critical MV:Tiring > kill dark
A Spiked Pit
Large iron spikes have been pointed upwards at the bottom of this deep pit,
and pools of dark, red liquid testify to the danger of falling on these
spikes. There is currently a ladder set against the side of the pit which
will allow you to leave it, however if there was not one, having a rope to
haul yourself up with would be critical.
[ obvious exits: U ]
The corpse of Gizmo is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.

kill dark
* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > kill dark
They aren't here.

* R HP:Critical MV:Tiring > kill dark
They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

kill dark
* R HP:Critical MV:Tiring > kill dark
They aren't here.

kill dark
* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > sco
They aren't here.

* R HP:Critical MV:Tiring > def
You have 54(420) hit and 122(217) movement points.
You have scored 106333497 experience points and 1010 quest points.
You need 2166503 exp to level and 1990 qp to rank.
You have amassed 167 Turn points to date.
You have played 67 days and 12 hours (real time).
This ranks you as Davor the Gaidin Master [Gaidin 7] (Level 50).
You are standing.

* R HP:Critical MV:Tiring > l
[change posture defensive]
Posture changed to: Defensive

* R HP:Critical MV:Tiring > sco
A Spiked Pit
Large iron spikes have been pointed upwards at the bottom of this deep pit,
and pools of dark, red liquid testify to the danger of falling on these
spikes. There is currently a ladder set against the side of the pit which
will allow you to leave it, however if there was not one, having a rope to
haul yourself up with would be critical.
[ obvious exits: U ]
The corpse of Gizmo is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.

* R HP:Critical MV:Tiring > You have 54(420) hit and 122(217) movement points.
You have scored 106333497 experience points and 1010 quest points.
You need 2166503 exp to level and 1990 qp to rank.
You have amassed 167 Turn points to date.
You have played 67 days and 12 hours (real time).
This ranks you as Davor the Gaidin Master [Gaidin 7] (Level 50).
You are standing.

* R HP:Critical MV:Tiring > where
kill dark
kill dark
Your heartbeat calms down more as you feel less panicked.
Players in your Zone
--------------------
Davor - A Spiked Pit
You sense shadowspawn nearby.

* R HP:Beaten MV:Tiring > They aren't here.

kill dark
* R HP:Beaten MV:Tiring > They aren't here.

kill dark
* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > u
n
A Path
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving down.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
The corpse of Drybones is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > A Cleared Campsite
[ obvious exits: S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A campfire burns slowly, sending smoke into the sky.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* R HP:Beaten MV:Tiring > s
A Path
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving down.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
The corpse of Drybones is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

d
* R HP:Beaten MV:Tiring > A Spiked Pit
[ obvious exits: U ]
The corpse of Gizmo is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.

where
* R HP:Beaten MV:Tiring > kill dark
Players in your Zone
--------------------
Davor - A Spiked Pit
You sense shadowspawn nearby.

kill dark
* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > stat
They aren't here.

* R HP:Beaten MV:Tiring > l
kill dark
You are a 426 year old male human hunter.
Your height is 6 feet, 2 inches, and you weigh 205.0 lbs.
You are carrying 10.1 lbs and wearing 46.3 lbs, very light.
Your base abilities are: Str:19 Int:12 Wil:12 Dex:18 Con:19.
Offensive bonus: 167, Dodging bonus: 100, Parrying bonus: 187
Your mood is: Wimpy. You will flee below: 210 Hit Points
Your posture is: Defensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 26% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE
- WARDER BOND to taleena

* R HP:Beaten MV:Tiring > kill dark
A Spiked Pit
Large iron spikes have been pointed upwards at the bottom of this deep pit,
and pools of dark, red liquid testify to the danger of falling on these
spikes. There is currently a ladder set against the side of the pit which
will allow you to leave it, however if there was not one, having a rope to
haul yourself up with would be critical.
[ obvious exits: U ]
The corpse of Gizmo is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.

* R HP:Beaten MV:Tiring > They aren't here.

kill dark
* R HP:Beaten MV:Tiring > They aren't here.

kill dark
* R HP:Beaten MV:Tiring > They aren't here.

kill dark
* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

kill dark
* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

kill dark
* R HP:Beaten MV:Tiring > They aren't here.

where
* R HP:Beaten MV:Tiring > kill dark
Players in your Zone
--------------------
Davor - A Spiked Pit
You sense shadowspawn nearby.

* R HP:Beaten MV:Tiring > They aren't here.

kill dark
* R HP:Beaten MV:Tiring > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > inv
They aren't here.

* R HP:Beaten MV:Tiring > You are carrying:
an oilstone
[2] a gold ring
a camouflaged hood
[2] a patchwork scarf of animal furs
a cloak of fine, black wool trimmed in scarlet
a set of cloth sleeves
a jeweled wristcuff
a silver Kandori wristcuff
a silver etched shield
a silver-winged basilard
a belt with a buckle of cuendillar

stat
* R HP:Beaten MV:Tiring > l
You are a 426 year old male human hunter.
Your height is 6 feet, 2 inches, and you weigh 205.0 lbs.
You are carrying 10.1 lbs and wearing 46.3 lbs, very light.
Your base abilities are: Str:19 Int:12 Wil:12 Dex:18 Con:19.
Offensive bonus: 167, Dodging bonus: 100, Parrying bonus: 187
Your mood is: Wimpy. You will flee below: 210 Hit Points
Your posture is: Defensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 26% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE
- WARDER BOND to taleena

u
* R HP:Beaten MV:Tiring > A Spiked Pit
Large iron spikes have been pointed upwards at the bottom of this deep pit,
and pools of dark, red liquid testify to the danger of falling on these
spikes. There is currently a ladder set against the side of the pit which
will allow you to leave it, however if there was not one, having a rope to
haul yourself up with would be critical.
[ obvious exits: U ]
The corpse of Gizmo is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.

* R HP:Beaten MV:Tiring > l in corpse
A Path
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving down.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
The corpse of Drybones is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > corpse (here) :
[3] a gooey bloodshot eyeball
[3] a mangled severed hand
[2] a shredded mass of sinew
a disgusting fleshy chunk
a smashed foot with protruding bones
a slippery length of intestine
a flask stained with human blood
a pair of thick metal boots
a pair of steel-plated greaves
a bronze belt of odd design
a heavy axe with a dark, serrated blade
a sungwood bracelet
a pair of heavy metal gauntlets
a pair of ebony-steel plate vambraces
a backpack
a dark, hooded cloak
a burnished metal breastplate
a full metal helmet and visor
a ring of silver

* R HP:Beaten MV:Tiring > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > kill dark
kill dark
They aren't here.

kill dark
* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > take pack corpse
l
You get a backpack from the corpse of Drybones.

* R HP:Beaten MV:Tiring > where
A Path
You breathe a sigh of relief as you glimpse a clearing to the north, at the
end of the path. The trees around you seem to close in on you, and you wonder
why these trees seem so different, so evil, compared to the trees around the
main road.
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving down.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
The corpse of Drybones is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > kill dark
Players in your Zone
--------------------
Davor - A Path
You sense shadowspawn nearby.

* R HP:Beaten MV:Tiring > They aren't here.

kill dark
* R HP:Beaten MV:Tiring > They aren't here.

where
* R HP:Beaten MV:Tiring > n
Players in your Zone
--------------------
Davor - A Path
You sense shadowspawn nearby.
Draz narrates 'be there 10 seconds'

* R HP:Beaten MV:Tiring > A Cleared Campsite
[ obvious exits: S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A campfire burns slowly, sending smoke into the sky.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* R HP:Beaten MV:Tiring > inv
l
You are carrying:
a backpack
an oilstone
[2] a gold ring
a camouflaged hood
[2] a patchwork scarf of animal furs
a cloak of fine, black wool trimmed in scarlet
a set of cloth sleeves
a jeweled wristcuff
a silver Kandori wristcuff
a silver etched shield
a silver-winged basilard
a belt with a buckle of cuendillar

* R HP:Beaten MV:Tiring > s
A Cleared Campsite
The campsite shows the signs of newly growing plants surrounding the edge
of an area that has recently been given a facelift. It is a good spot to
set camp, with all sides protected. The only way to enter or leave is to
head out down the path to the south.
[ obvious exits: S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A campfire burns slowly, sending smoke into the sky.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* R HP:Beaten MV:Tiring > kill dark
A Path
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving down.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
The corpse of Drybones is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

where
* R HP:Beaten MV:Tiring > Players in your Zone
--------------------
Davor - A Path
You sense shadowspawn nearby.

* R HP:Beaten MV:Tiring > where
where
Players in your Zone
--------------------
Davor - A Path
You sense shadowspawn nearby.

* R HP:Beaten MV:Tiring > Players in your Zone
--------------------
Davor - A Path
You sense shadowspawn nearby.

d
* R HP:Beaten MV:Tiring > A Spiked Pit
[ obvious exits: U ]
The corpse of Gizmo is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.

kill dark
* R HP:Beaten MV:Tiring > sco
They aren't here.

* R HP:Beaten MV:Tiring > inv
You have 71(420) hit and 134(217) movement points.
You have scored 106333497 experience points and 1010 quest points.
You need 2166503 exp to level and 1990 qp to rank.
You have amassed 167 Turn points to date.
You have played 67 days and 12 hours (real time).
This ranks you as Davor the Gaidin Master [Gaidin 7] (Level 50).
You are standing.

* R HP:Beaten MV:Tiring > You are carrying:
a backpack
an oilstone
[2] a gold ring
a camouflaged hood
[2] a patchwork scarf of animal furs
a cloak of fine, black wool trimmed in scarlet
a set of cloth sleeves
a jeweled wristcuff
a silver Kandori wristcuff
a silver etched shield
a silver-winged basilard
a belt with a buckle of cuendillar

* R HP:Beaten MV:Tiring > l in pack
kill dark
backpack (used) :
fourteen gold crowns
four copper pennys
an iron key
[4] a bubbling draught
[2] a cup of thick syrup
some brown kaf beans
[8] a thin vial of yellow fluid

* R HP:Beaten MV:Tiring > They aren't here.

kill dark
* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > l in 2.pack
kill dark
backpack (used) :
a crystal lightstick
a water skin
[3] a thin vial of yellow fluid
a bubbling draught
a wealth of gold crowns (63)
seventeen copper pennys
[2] a mirrored lantern

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

where
* R HP:Beaten MV:Tiring > kill dark
Players in your Zone
--------------------
Davor - A Spiked Pit
You sense shadowspawn nearby.

* R HP:Beaten MV:Tiring > They aren't here.

kill dark
* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

kill dark
* R HP:Beaten MV:Tiring > kill dark
They aren't here.

kill dark
* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > where
Players in your Zone
--------------------
Davor - A Spiked Pit
You sense shadowspawn nearby.

sco
* R HP:Beaten MV:Tiring > kill dark
kill dark
You have 90(420) hit and 134(217) movement points.
You have scored 106333497 experience points and 1010 quest points.
You need 2166503 exp to level and 1990 qp to rank.
You have amassed 167 Turn points to date.
You have played 67 days and 12 hours (real time).
This ranks you as Davor the Gaidin Master [Gaidin 7] (Level 50).
You are standing.

* R HP:Beaten MV:Tiring > They aren't here.

where
* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > u
Players in your Zone
--------------------
Davor - A Spiked Pit
You sense shadowspawn nearby.

* R HP:Beaten MV:Tiring > kill dark
A Path
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving down.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
The corpse of Drybones is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Ravla* is standing here.

* R HP:Beaten MV:Tiring > *Ravla* leaves north.
They aren't here.

* R HP:Beaten MV:Tiring > kill dark
d
Lord Kajin bellows 'The criminal Ravla shall pay for his crimes!'
Lord Kajin bellows 'Argh! The foul beast Ravla has been spotted!'
They aren't here.

* R HP:Beaten MV:Tiring > A Spiked Pit
[ obvious exits: U ]
The corpse of Gizmo is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.

kill dark
* R HP:Beaten MV:Tiring > They aren't here.

u
* R HP:Beaten MV:Tiring > n
kill dark
A Path
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving down.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
The corpse of Drybones is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > A Cleared Campsite
[ obvious exits: S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A campfire burns slowly, sending smoke into the sky.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Ravla* is here, fighting Lord Kajin.
A member of the Lancer cavalry is here, fighting Ravla, riding a chestnut stallion.
A member of the Lancer cavalry is here, fighting Ravla, riding a chestnut stallion.
A member of the Lancer cavalry is here, fighting Ravla, riding a chestnut stallion.
A member of the Lancer cavalry is here, fighting Ravla, riding a chestnut stallion.
Lord Kajin is here, fighting Ravla, riding a chestnut stallion.

* R HP:Beaten MV:Tiring > *Ravla* leaves south.
They aren't here.

l dark
* R HP:Beaten MV:Tiring > 0

Lord Kajin leaves south riding a chestnut stallion.
A member of the Lancer cavalry leaves south riding a chestnut stallion.
A member of the Lancer cavalry leaves south riding a chestnut stallion.
A member of the Lancer cavalry leaves south riding a chestnut stallion.
A member of the Lancer cavalry leaves south riding a chestnut stallion.

* R HP:Beaten MV:Tiring > It is a pair of dark gloves.

* R HP:Beaten MV:Tiring > s
[bash ]
Bash who?

* R HP:Beaten MV:Tiring > d
A Path
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving down.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
The corpse of Drybones is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
Lord Kajin is here, fighting Ravla, riding a chestnut stallion.
*Ravla* is standing here.

* R HP:Beaten MV:Tiring > kill dark
A Spiked Pit
[ obvious exits: U ]
The corpse of Gizmo is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.

* R HP:Beaten MV:Tiring > *Ravla* has arrived from above.
You try to slash *Ravla*, but he parries successfully.

* R HP:Beaten MV:Tiring - Ravla: Scratched > u

*Ravla* tries to slash you, but you parry successfully.
A soldier joins your fight!
A soldier joins a soldier's fight!
A soldier joins a soldier's fight!
You try to slash *Ravla*, but he parries successfully.

* R HP:Beaten MV:Tiring - Ravla: Scratched > No way! You're fighting for your life!

* R HP:Beaten MV:Tiring - Ravla: Scratched > close pittrap
Ok.

* R HP:Beaten MV:Tiring - Ravla: Scratched >
*Ravla* panics, and attempts to flee!

* R HP:Beaten MV:Tiring - Ravla: Scratched > nar in ptit
You narrate 'in ptit'

* R HP:Beaten MV:Tiring - Ravla: Scratched >
A soldier tries to scythe Ravla, but he parries successfully.
A soldier scythes Ravla's body.
A soldier tries to scythe Ravla, but he parries successfully.
*Ravla* tries to slash you, but you parry successfully.
You slash *Ravla*'s body hard.

l dark
* R HP:Beaten MV:Tiring - Ravla: Hurt > 2

A mischievous boy bellows 'Please don't kill me, Ravla! I'm too young to die!

Ravla has some small wounds and bruises.

*Ravla* is using:
<worn on head> a rimmed round helmet
<worn around neck> a shimmering chain of gold
<worn around neck> a shimmering chain of gold
<worn about body> an earthen brown mantle
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a jeweled wristcuff
<worn around wrist> a jeweled wristcuff
<worn as shield> a polished onyx-inlaid shield
<wielded> a heron-marked longsword
<worn on legs> a pair of thick, gold-plated greaves
<worn on feet> a pair of lissome leather boots with metal capped toes

of
* R HP:Beaten MV:Tiring - Ravla: Hurt > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 126 hit points.

* R HP:Beaten MV:Tiring - Ravla: Hurt > [change posture offensive]
Posture changed to: Offensive

close pittrap
* R HP:Beaten MV:Tiring - Ravla: Hurt > where
It's already closed!

* R HP:Beaten MV:Tiring - Ravla: Hurt > Players in your Zone
--------------------
Draz - Little Path
Relena - The Dusty Road
Davor - A Spiked Pit
You sense shadowspawn nearby.

* R HP:Beaten MV:Tiring - Ravla: Hurt > nar pitt4rap
You narrate 'pitt4rap'

nar now
* R HP:Beaten MV:Tiring - Ravla: Hurt > A soldier tries to scythe Ravla, but he deflects the blow.
A soldier tries to scythe Ravla, but he parries successfully.
A soldier barely scythes Ravla's body.
You try to slash *Ravla*, but he deflects the blow.
You narrate 'now'

* R HP:Beaten MV:Tiring - Ravla: Hurt > close pittrap
close pittrap
0
It's already closed!

ng - Ravla: Hurt >
*Ravla* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!

* R HP:Beaten MV:Tiring - Ravla: Hurt >
*Ravla* grins evilly.

* R HP:Beaten MV:Tiring - Ravla: Hurt >
A soldier scythes Ravla's body.
A soldier tries to scythe Ravla, but he parries successfully.
A soldier tries to scythe Ravla, but he parries successfully.
*Ravla* slashes your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!

* R HP:Critical MV:Tiring - Ravla: Hurt >
The pittrap is opened from the other side.

ring - Ravla: Hurt >
A soldier scythes Ravla's right leg.
A soldier tries to scythe Ravla, but he deflects the blow.
A soldier tries to scythe Ravla, but he deflects the blow.
*Ravla* slashes your left arm hard.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!


Draz has arrived from above.


Draz slashes *Ravla*'s body very hard.

d
You flee head over heels.
A Path
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving down.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
The corpse of Drybones is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.
Ok.

* R HP:Critical MV:Tiring > close pittrap
[bash ]
Bash who?

* R HP:Critical MV:Tiring > Alas, you cannot go that way...

kill dark
* R HP:Critical MV:Tiring > It's already closed!
Gretchen has arrived from the south, riding a dun mare.

* R HP:Critical MV:Tiring > open pittrap
Lord Kajin stops using a lantern.
Lord Kajin leaves north riding a chestnut stallion.
A member of the Lancer cavalry leaves north riding a chestnut stallion.
A member of the Lancer cavalry leaves north riding a chestnut stallion.
A member of the Lancer cavalry leaves north riding a chestnut stallion.
A member of the Lancer cavalry leaves north riding a chestnut stallion.
They aren't here.

* R HP:Critical MV:Tiring > d
Ok.
The pittrap closes quietly.

kill dark
* R HP:Critical MV:Tiring > Alas, you cannot go that way...
Gretchen stops riding a dun mare.

* R HP:Critical MV:Tiring > close pittrap
They aren't here.

* R HP:Critical MV:Tiring > It's already closed!

* R HP:Critical MV:Tiring > open pittrap
d
Ok.
The pittrap closes quietly.

kill dark
* R HP:Critical MV:Tiring > Alas, you cannot go that way...

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > d
Alas, you cannot go that way...

d
* R HP:Critical MV:Tiring > d
Alas, you cannot go that way...

* R HP:Critical MV:Tiring > d
Alas, you cannot go that way...

* R HP:Critical MV:Tiring > d
Alas, you cannot go that way...

* R HP:Critical MV:Tiring > Alas, you cannot go that way...

d
* R HP:Critical MV:Tiring > d
Alas, you cannot go that way...

* R HP:Critical MV:Tiring > d
Alas, you cannot go that way...

d
* R HP:Critical MV:Tiring > Alas, you cannot go that way...

* R HP:Critical MV:Tiring > open pittrap
Alas, you cannot go that way...
Draz narrates 'clpose'

d
* R HP:Critical MV:Tiring > kill dark
Ok.
The pittrap closes quietly.

* R HP:Critical MV:Tiring > Alas, you cannot go that way...

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > close pittrap

Relena narrates 'need tic'

* R HP:Critical MV:Tiring > It's already closed!

* R HP:Critical MV:Tiring > nar nod
close pittrap
close pittrap
The pittrap is opened from the other side.
You narrate 'nod'
The pittrap closes quietly.

* R HP:Critical MV:Tiring > It's already closed!

* R HP:Critical MV:Tiring > It's already closed!

* R HP:Critical MV:Tiring > nar shut it
close pittrap
You narrate 'shut it'

* R HP:Critical MV:Tiring > close pittrap
It's already closed!
Draz narrates 'close'

* R HP:Critical MV:Tiring > close pittrap
It's already closed!

* R HP:Critical MV:Tiring > close pittrap
It's already closed!

* R HP:Critical MV:Tiring > close pittrap
It's already closed!

* R HP:Critical MV:Tiring > close pittrap
close pittrap
It's already closed!

* R HP:Critical MV:Tiring > close pittrap
close pittrap
close pittrap
close pittrap

Your heartbeat calms down more as you feel less panicked.

It's already closed!

* R HP:Critical MV:Tiring > It's already closed!

close pittrap
* R HP:Critical MV:Tiring > It's already closed!

close pittrap
* R HP:Critical MV:Tiring > It's already closed!

* R HP:Critical MV:Tiring > close pittrap
The pittrap is opened from the other side.
Ok.

* R HP:Critical MV:Tiring > It's already closed!

* R HP:Critical MV:Tiring > It's already closed!

close pittrap
* R HP:Critical MV:Tiring > It's already closed!

* R HP:Critical MV:Tiring > where
It's already closed!

* R HP:Critical MV:Tiring > d
It's already closed!

* R HP:Critical MV:Tiring > d
d
Players in your Zone
--------------------
Relena - The Dusty Road
Gretchen - A Path
Davor - A Path
Draz - A Spiked Pit
You sense shadowspawn nearby.

* R HP:Critical MV:Tiring > Alas, you cannot go that way...

d
* R HP:Critical MV:Tiring > Alas, you cannot go that way...

d
* R HP:Critical MV:Tiring > Alas, you cannot go that way...

d
* R HP:Critical MV:Tiring > Alas, you cannot go that way...

d
* R HP:Critical MV:Tiring > Alas, you cannot go that way...

d
* R HP:Critical MV:Tiring > Alas, you cannot go that way...

d
* R HP:Critical MV:Tiring > Alas, you cannot go that way...

d
* R HP:Critical MV:Tiring > Alas, you cannot go that way...

d
* R HP:Critical MV:Tiring > Alas, you cannot go that way...

d
* R HP:Critical MV:Tiring > Alas, you cannot go that way...

d
* R HP:Critical MV:Tiring > d
Alas, you cannot go that way...

* R HP:Critical MV:Tiring > Alas, you cannot go that way...

* R HP:Critical MV:Tiring > d
Alas, you cannot go that way...

* R HP:Critical MV:Tiring > d
Alas, you cannot go that way...

* R HP:Critical MV:Tiring > d
Alas, you cannot go that way...

* R HP:Critical MV:Tiring > Alas, you cannot go that way...

d
* R HP:Critical MV:Tiring > Alas, you cannot go that way...

d
* R HP:Critical MV:Tiring > Alas, you cannot go that way...

d
* R HP:Critical MV:Tiring > Alas, you cannot go that way...

d
* R HP:Critical MV:Tiring > Alas, you cannot go that way...

d
* R HP:Critical MV:Tiring > Alas, you cannot go that way...

* R HP:Critical MV:Tiring > d
Alas, you cannot go that way...

* R HP:Critical MV:Tiring > d
Alas, you cannot go that way...

* R HP:Critical MV:Tiring > d
d
Alas, you cannot go that way...
Relena has arrived from the south, riding a warhorse.

* R HP:Critical MV:Tiring > Alas, you cannot go that way...

d
* R HP:Critical MV:Tiring > Alas, you cannot go that way...

* R HP:Critical MV:Tiring > d
Alas, you cannot go that way...

* R HP:Critical MV:Tiring > d
Alas, you cannot go that way...

* R HP:Critical MV:Tiring > d
d
Alas, you cannot go that way...

* R HP:Critical MV:Tiring > Alas, you cannot go that way...

* R HP:Critical MV:Tiring > d
Alas, you cannot go that way...

* R HP:Critical MV:Tiring > d
Alas, you cannot go that way...

* R HP:Critical MV:Tiring > d
Alas, you cannot go that way...

* R HP:Critical MV:Tiring > d
The pittrap is opened from the other side.
A Spiked Pit
[ obvious exits: U ]
The corpse of Gizmo is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Draz the Gaidin Master is here, fighting Ravla.
*Ravla* is here, fighting Draz.
A soldier is here, fighting Ravla.
A soldier is here, fighting Ravla.
A soldier is here, fighting Ravla.
Draz closes the pittrap.

* R HP:Critical MV:Tiring > d
*Ravla* panics, and attempts to flee!
Alas, you cannot go that way...

* R HP:Critical MV:Tiring > Alas, you cannot go that way...

* R HP:Critical MV:Tiring > close pittrap

*Ravla* tries to slash Draz, but he parries successfully.
Draz slashes *Ravla*'s right leg hard.
A soldier tries to scythe Ravla, but he parries successfully.
A soldier tries to scythe Ravla, but he parries successfully.
A soldier tries to scythe Ravla, but he parries successfully.

* R HP:Critical MV:Tiring > kill dark
It's already closed!

* R HP:Critical MV:Tiring > kill dark
*Ravla* opens the pittrap.
You slash *Ravla*'s left arm very hard.
Gretchen has arrived from above.

* R HP:Critical MV:Tiring - Draz: Healthy - Ravla: Battered > Ok.

* R HP:Critical MV:Tiring - Draz: Healthy - Ravla: Battered >
*Ravla* panics, and attempts to flee!

0
[bash ] ring - Draz: Healthy - Ravla: Battered >

*
*Ravla* panics, and attempts to flee!


A soldier tries to scythe Ravla, but he deflects the blow.
A soldier barely scythes Ravla's right hand.
A soldier tries to scythe Ravla, but he deflects the blow.

-
Draz closes the pittrap.

=
Your bash at *Ravla* sends him sprawling!

* R HP:Critical MV:Tiring - Draz: Healthy - Ravla: Beaten >
You slash *Ravla*'s left leg hard.
Draz slashes *Ravla*'s head hard.
A soldier scythes Ravla's head.
A soldier scythes Ravla's head.
A soldier barely scythes Ravla's left leg.

* R HP:Critical MV:Tiring - Draz: Healthy - Ravla: Beaten >
Draz says 'ffs'

* R HP:Critical MV:Tiring - Draz: Healthy - Ravla: Beaten > nar shut it lol
*Ravla* has lost his link.
You narrate 'shut it lol'

* R HP:Critical MV:Tiring - Draz: Healthy - Ravla: Beaten >
You slash *Ravla*'s body very hard.
*Ravla* panics, and attempts to flee!
*Ravla* tries to slash Draz, but he deflects the blow.
Draz spins on one heel, changing forms to Striking the Spark.
Draz slashes *Ravla*'s left arm very hard.
*Ravla* panics, and attempts to flee!
A soldier barely scythes Ravla's right hand.
*Ravla* panics, and attempts to flee!
A soldier scythes Ravla's body.
*Ravla* panics, and attempts to flee!
A soldier scythes Ravla's body.
*Ravla* panics, and attempts to flee!

* R HP:Critical MV:Tiring - Draz: Healthy - Ravla: Critical > nar shut from outside

Gretchen's icy spikes shred *Ravla*, whose insides now flow freely to the ground.
*Ravla* is dead! R.I.P.
Your blood freezes as you hear *Ravla*'s death cry.

* R HP:Critical MV:Tiring > close pittrap
close pittrap
You narrate 'shut from outside'

* R HP:Critical MV:Tiring > It's already closed!

9
* R HP:Critical MV:Tiring > It's already closed!

* R HP:Critical MV:Tiring > [take all corpse]
You get a pair of lissome leather boots with metal capped toes from the corpse of Ravla.
You get a pair of thick, gold-plated greaves from the corpse of Ravla.
You get a water skin from the corpse of Ravla.
You get a belt pack from the corpse of Ravla.
You get a belt with a buckle of cuendillar from the corpse of Ravla.
You get a heron-marked longsword from the corpse of Ravla.
You get a polished onyx-inlaid shield from the corpse of Ravla.
You get a jeweled wristcuff from the corpse of Ravla.
You get a jeweled wristcuff from the corpse of Ravla.
You get a sturdy pair of full leather gauntlets from the corpse of Ravla.
You get a pair of riveted chainmail sleeves from the corpse of Ravla.
You get an earthen brown mantle from the corpse of Ravla.
You get a tunic of finely-crafted chain from the corpse of Ravla.
You get a shimmering chain of gold from the corpse of Ravla.
You get a shimmering chain of gold from the corpse of Ravla.
You get a rimmed round helmet from the corpse of Ravla.
You get a gold ring from the corpse of Ravla.
You get a gold ring from the corpse of Ravla.

* R HP:Critical MV:Tiring > put all pack
You put a rimmed round helmet in a backpack.
You put a shimmering chain of gold in a backpack.
You put a shimmering chain of gold in a backpack.
You put a tunic of finely-crafted chain in a backpack.
You put an earthen brown mantle in a backpack.
You put a pair of riveted chainmail sleeves in a backpack.
You put a sturdy pair of full leather gauntlets in a backpack.
You put a polished onyx-inlaid shield in a backpack.
You put a heron-marked longsword in a backpack.
You put a belt pack in a backpack.
A water skin won't fit in a backpack.
A pair of thick, gold-plated greaves won't fit in a backpack.
You put a pair of lissome leather boots with metal capped toes in a backpack.
A backpack won't fit in a backpack.
You put an oilstone in a backpack.
You put a gold ring in a backpack.
You put a gold ring in a backpack.
You put a gold ring in a backpack.
You put a gold ring in a backpack.
You put a camouflaged hood in a backpack.
You put a patchwork scarf of animal furs in a backpack.
You put a patchwork scarf of animal furs in a backpack.
A cloak of fine, black wool trimmed in scarlet won't fit in a backpack.
You put a set of cloth sleeves in a backpack.
You put a jeweled wristcuff in a backpack.
You put a jeweled wristcuff in a backpack.
You put a jeweled wristcuff in a backpack.
You put a silver Kandori wristcuff in a backpack.
A silver etched shield won't fit in a backpack.
A silver-winged basilard won't fit in a backpack.
A belt with a buckle of cuendillar won't fit in a backpack.
A belt with a buckle of cuendillar won't fit in a backpack.

Jestin
Posts: 294
Joined: Mon Jul 10, 2017 11:15 am

Re: Argle bargle

Post by Jestin » Sun May 09, 2021 9:44 pm

Lol these guys really wanted to gift you a nice reeq huh?

Now I know where all my exp goes. I think you used up all your remaining luck for 2021 in that log.

Drybones
Posts: 46
Joined: Sun Feb 07, 2021 1:36 pm

Re: Argle bargle

Post by Drybones » Sun May 09, 2021 11:10 pm

Haha , didn't realize your kit was so sparse. Those two parried hits at commie surprised me. Giz didn't have the search to open from inside to let me in, and when he ripped he told me you were super crit so I tried to get lucky with the bash there at the end. Link wasn't good enough to cancel when your flee didn't fail, although seeing that you were bonded probably means I was screwed even if my bash landed. Wasn't sure how Ravla got popped, but man what a wild one, nice job.

Ominas
Posts: 459
Joined: Thu Jun 18, 2015 4:07 am

Re: Argle bargle

Post by Ominas » Mon May 10, 2021 12:09 am

Log of the year. You’re ridiculous. And lucky

isabel
Posts: 1713
Joined: Wed Aug 31, 2016 5:19 am

Re: Argle bargle

Post by isabel » Mon May 10, 2021 1:26 am

Davor is IRL ta'veren

Rhahr
Posts: 59
Joined: Sat Jun 16, 2018 3:45 pm

Re: Argle bargle

Post by Rhahr » Mon May 10, 2021 1:21 pm

Perfect, pretty sure you owe me a heron.

Rig
Posts: 2226
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Argle bargle

Post by Rig » Mon May 10, 2021 2:12 pm

Rhahr wrote:
Mon May 10, 2021 1:21 pm
Perfect, pretty sure you owe me a heron.
You too? Gonna have to start killing Davor afk until he pays his debts.

Jaster
Posts: 369
Joined: Fri Apr 03, 2015 1:17 pm

Re: Argle bargle

Post by Jaster » Mon May 10, 2021 8:18 pm

Davor always finds ways to win. Typically a great fight and looked like it was fun with the heart rate up. I would bet the dark side players heart rates went from chill to racing, all the way up to smashing their monitor 😂

Harun
Posts: 168
Joined: Wed Sep 02, 2015 9:45 pm

Re: Argle bargle

Post by Harun » Tue May 11, 2021 12:07 am

Nice log. Davor must have been traded for the third time.

Zarth
Posts: 364
Joined: Wed Jul 15, 2015 8:04 pm

Re: Argle bargle

Post by Zarth » Tue May 11, 2021 11:41 am

Probably Taleena actually playing the character again.

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