Well since they're both pretty funny fails...
TRYING TO FIND JAK:
* HP:Healthy SP:Good MV:Weary > A Worn Path
A path has been beaten through the plains here by years of foraging animals.
The tracks in the path are not always distinguishable, but the path does appear
to be well used. A smaller path to the east leads into a darkened ravine.
[ obvious exits: N E S ]
A large plains bear smells the air for prey.
A black maned lion is here, tail twitching.
A large plains bear smells the air for prey.
* HP:Healthy SP:Good MV:Weary > sco
[embrace ]
You feel the flows of saidar coursing through your body.
channel 'travel' uavmeynguulioae
You begin to weave the appropriate flows...
+e
channel 'travel' uavmeynguulioae
Cancelled.
It is pitch black...
MV:Weary >
You feel more and more saidar rushing through your body, your entire being feels suffused with the Power.
A dazzling light suffuses your consciousness and leaves you feeling disoriented.
* HP:Healthy SP:Spent MV:Weary >
Angelia narrates '2d '
* HP:Healthy SP:Spent MV:Weary > sco
Arandur tells you 'ds dusty atm'
* HP:Healthy SP:Spent MV:Weary > You have 329(329) hit, -72(156) saidar and 38(150) movement points.
BALLS.
AHA I FOUND JAK!
* HP:Battered SP:Strong MV:Winded > n
By the River Alguenya
Overlooking the River Alguenya that glides past just down the bank, a
magnificent view presents itself to the north, where the woods of west
Cairhien can be seen. The sounds of traffic on the Cairhien Road to the
south disturb the tranquility of the scene, and sometimes the travellers on
the road come here to get away from the rush. Further to the west, you can
continue beside the river.
[ obvious exits: N S W ]
Skin rimed with cold, Jak o' the Frost walks in a cloud of ice.
Jak o' the Frost is surrounded by a shimmering white aura!
k jak
* HP:Battered SP:Strong MV:Winded > '
You try to whip Jak o' the Frost, but he dodges the attack.
f
* HP:Battered SP:Strong MV:Winded - Jak o' the Frost: Healthy > sco
Jak o' the Frost slashes your body.
Jak o' the Frost's hands make a sharp, circular motion.
A violent storm erupts and fierce winds blow through the area.
A hurricane force wind lifts you off the ground!
In the Borehole
Rather unpleasant, the borehole's only occupants are the bloated, rotting
and swollen remains of those travellers like yourself that foolishly chose
to enter. No escape is possible, no recourse in sight, and slowly you begin
to blacken out. Random memories flash before you in vibrant colors as
suffocation sets in, and as the last gulps of air dribble from your mouth,
an uncontrollable twitching takes over and you lose control of your bodily
functions. As you choke and die, only one thought looms through your senses
"If only I'd looked first"
[ obvious exits: U ]
You are dead! Sorry...
You stop following Ali.
Circle of Light
High amidst the heavens, the Circle of Light is the hallowed ground of the
friends of the Light. From here, some of the major destinations around the
world can be reached, as shown by a large sign. A permanent fountain in the
center of the Circle gives a soothing backdrop to ponder mortal matters.
New characters should LOOK NAMES, HELP RULES, LOOK NOTICE and LOOK INTRO.
To obtain some free starting equipment, TELL GUARDIAN KIT.
It is strongly recommended that new players look at our website
at wotmud.org, before starting out, for the rules, maps, and more.
If you are here due to a pk and your pracs were reset because of it,
you can put your time in the Circle to good use by going north to
the Lightside practice area. Practices do not include channeller.
You will need to go to your appropriate in-game area to
practice weaves.
[ obvious exits: N D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
[change mood wimpy]
Mood changed to: Wimpy
* HP:Critical SP:Strong MV:Haggard > Maybe you should get on your feet first?
Petra vs Jak.
Re: Petra vs Jak.
*glare** HP:Healthy SP:Spent MV:Weary > You have 329(329) hit, -72(156) saidar and 38(150) movement points.
Pls nrf Petra next patch.