Wham! Bam! Thank you, ma'am!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Razhak
Posts: 1396
Joined: Sun Mar 22, 2015 7:43 am

Wham! Bam! Thank you, ma'am!

Post by Razhak » Mon Apr 26, 2021 5:33 am

Gretchen was killing winding brigands, and had conveniently blinded all of them for me. So I went and killed them after she ran off healthy. Then she started yelling, asking me where I was hiding.. so I went to look for her

* HP:Scratched DP:Strong MV:Tiring > Climbing a Hill
Impossible for horses to pass ridden, the ravine's destructive path to the
east disappears under the cliff at this point but has opened up a path to
the top of the hill. The rocks are loose and crumble at the slightest of
touches making climbing here treacherous at best.
[ obvious exits: W U ]
There are some tracks of a horse leaving up.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving up.
There are some tracks of a humanoid leaving up.
There are some tracks of a myrddraal leaving up.
A soft leather pouch has been discarded here. [11]
A lantern has been left here. [6]
A stout timber has been handcarved into the sinuous curves of a longbow. [10]
A black-feathered vulture circles endlessly looking for carrion.
A shadow stallion has arrived from above.
A ramshorned trolloc has arrived from above.

* HP:Scratched DP:Strong MV:Tiring > w
Before a Cliff's Wall
To the north a ravine slices west under a bridge and east where it
disappears under the cliff. The ravine has cracked part of the cliff apart
allowing possible scaling of the cliff.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a horse leaving east.
The corpse of a gray palfrey is lying here.
A soft leather pouch has been discarded here. [2]
A lantern has been left here. [2]
A stout timber has been handcarved into the sinuous curves of a longbow. [2]
*Gretchen* is standing here, riding a gray palfrey.
A shadow stallion has arrived from the east.
A ramshorned trolloc has arrived from the east.

* HP:Scratched DP:Strong MV:Tiring > 9

*Gretchen* tries to strike you, but you deflect the blow.

* HP:Scratched DP:Strong MV:Tiring - Gretchen: Healthy >
You try to slash *Gretchen*, but she parries successfully.
A ramshorned trolloc joins your fight!
*Gretchen* strikes your left foot hard.

* HP:Scratched DP:Strong MV:Tiring - Gretchen: Healthy > [ride shadow]
No way! You're fighting for your life!

* HP:Scratched DP:Strong MV:Tiring - Gretchen: Healthy > cmw

*Gretchen* panics, and attempts to flee!

f
* HP:Scratched DP:Strong MV:Tiring - Gretchen: Healthy >
*Gretchen* leaves south riding a gray palfrey.

* HP:Scratched DP:Strong MV:Tiring > cmb
[change mood wimpy]
Mood changed to: Wimpy

* HP:Scratched DP:Strong MV:Tiring > Before a Cliff's Wall
From the southwestern corner of the hill, the entire western side of the
hill can be viewed. The winding road mirrors the cliff as it provides
passage in a north south route.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
*Gretchen* is standing here, riding a gray palfrey.

* HP:Scratched DP:Strong MV:Tiring > po
[change mood brave]
Mood changed to: Brave

* HP:Scratched DP:Strong MV:Tiring > [change posture offensive]
Posture changed to: Offensive

e
* HP:Scratched DP:Strong MV:Tiring > Alas, you cannot go that way...

n
* HP:Scratched DP:Strong MV:Tiring >
You sense *Gretchen* connecting to the True Source.

* HP:Scratched DP:Strong MV:Tiring > Before a Cliff's Wall
To the north a ravine slices west under a bridge and east where it
disappears under the cliff. The ravine has cracked part of the cliff apart
allowing possible scaling of the cliff.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
The corpse of a gray palfrey is lying here.
A soft leather pouch has been discarded here. [2]
A lantern has been left here. [2]
A stout timber has been handcarved into the sinuous curves of a longbow. [2]
A tall, ramshorned trolloc is here, commanding.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* HP:Scratched DP:Strong MV:Tiring > 9
[ride shadow]
A shadow stallion stops following you.
You start riding it.

* R HP:Scratched DP:Strong MV:Tiring > kill light

*Gretchen* has arrived from the south, riding a gray palfrey.

kill light
* R HP:Scratched DP:Strong MV:Tiring > kill light
kill light

*Gretchen* strikes your body.

* R HP:Scratched DP:Strong MV:Tiring - Gretchen: Healthy > Ok.

* R HP:Scratched DP:Strong MV:Tiring - Gretchen: Healthy > 2
Ok.

* R HP:Scratched DP:Strong MV:Tiring - Gretchen: Healthy > Ok.

* R HP:Scratched DP:Strong MV:Tiring - Gretchen: Healthy > Ok.

[bash ] trong MV:Tiring - Gretchen: Healthy >


Your body is burned by a weakened fireball sent by *Gretchen*!

=
Your bash at *Gretchen* sends her sprawling!

* R HP:Hurt DP:Strong MV:Tiring - Gretchen: Scratched >
A ramshorned trolloc joins your fight!

* R HP:Hurt DP:Strong MV:Tiring - Gretchen: Scratched > g all all.pouch
You get a lantern from a soft leather pouch.
You get a stout longbow from a soft leather pouch.
You get a blue pouch of flatwort tea from a soft leather pouch.
You get a sack of green ivy from a soft leather pouch.
You get eight gold crowns from a soft leather pouch.
You get eleven gold crowns from a soft leather pouch.
You get eight gold crowns from a soft leather pouch.
You get a lantern from a soft leather pouch.
You get a stout longbow from a soft leather pouch.
You get some brown kaf beans from a soft leather pouch.
You get eight gold crowns from a soft leather pouch.
You get a lantern from a soft leather pouch.
You get a stout longbow from a soft leather pouch.
You get a thin vial of yellow fluid from a soft leather pouch.
You get a blue pouch of flatwort tea from a soft leather pouch.
You get a sack of green ivy from a soft leather pouch.
You get some brown kaf beans from a soft leather pouch.
You get eight gold crowns from a soft leather pouch.
You get a lantern from a soft leather pouch.
You get a stout longbow from a soft leather pouch.
You get a blue pouch of flatwort tea from a soft leather pouch.
You get eight gold crowns from a soft leather pouch.
A soft leather pouch seems to be empty.
A soft leather pouch seems to be empty.

* R HP:Hurt DP:Strong MV:Tiring - Gretchen: Scratched >
A ramshorned trolloc slices Gretchen's right leg into bloody fragments!
You slash *Gretchen*'s right leg into bloody fragments!

* R HP:Hurt DP:Strong MV:Tiring - Gretchen: Wounded > p all.coins pack
A ramshorned trolloc slices Gretchen's body extremely hard.
You slash *Gretchen*'s body into bloody fragments!
[put ]
You put 51 crowns in a backpack.

* R HP:Hurt DP:Strong MV:Tiring - Gretchen: Wounded > p all.herb pack
2

*Gretchen* stops riding a gray palfrey.

* R HP:Hurt DP:Strong MV:Tiring - Gretchen: Wounded > [put ]
You put some brown kaf beans in a backpack.
You put some brown kaf beans in a backpack.
You put a sack of green ivy in a backpack.
You put a sack of green ivy in a backpack.
You put a blue pouch of flatwort tea in a backpack.
You put a blue pouch of flatwort tea in a backpack.
You put a blue pouch of flatwort tea in a backpack.

[bash ] MV:Tiring - Gretchen: Wounded >

-
A ramshorned trolloc slices Gretchen's body hard.

*
You sense *Gretchen* is channeling saidar.

*
*Gretchen* panics, and attempts to flee!

=
*Gretchen* leaves west.

-kill light
=
They're not here anymore!

* R HP:Hurt DP:Strong MV:Tiring > kill light
They aren't here.

* R HP:Hurt DP:Strong MV:Tiring > kill light
kill light
They aren't here.

* R HP:Hurt DP:Strong MV:Tiring > in
They aren't here.

* R HP:Hurt DP:Strong MV:Tiring > They aren't here.

* R HP:Hurt DP:Strong MV:Tiring > You are carrying:
a thin vial of yellow fluid
[4] a stout longbow
[4] a lantern
[6] a soft leather pouch

kill light
kill light
* R HP:Hurt DP:Strong MV:Tiring > kill light
kill light
They aren't here.

* R HP:Hurt DP:Strong MV:Tiring > They aren't here.
*Gretchen* has arrived from the west.

* R HP:Hurt DP:Strong MV:Tiring > You try to slash *Gretchen*, but she parries successfully.
You sense *Gretchen* is channeling saidar.

* R HP:Hurt DP:Strong MV:Tiring - Gretchen: Wounded > Ok.

* R HP:Hurt DP:Strong MV:Tiring - Gretchen: Wounded >
You gaze deeply into the soul of *Gretchen*.
Your gaze failed to paralyze your victim.
You try to slash *Gretchen*, but she parries successfully.
A ramshorned trolloc joins your fight!

* R HP:Hurt DP:Strong MV:Tiring - Gretchen: Wounded > p vial pack
2
[put ]
You put a thin vial of yellow fluid in a backpack.

[bash ] MV:Tiring - Gretchen: Wounded >

*
Your body is burned by a weakened fireball sent by *Gretchen*!

+
A ramshorned trolloc tries to slice Gretchen, but she deflects the blow.
*Gretchen* tries to strike you, but you parry successfully.


*Gretchen* panics, and attempts to flee!

=
Your bash at *Gretchen* sends her sprawling!

* R HP:Wounded DP:Strong MV:Tiring - Gretchen: Wounded > drop all
You drop a stout longbow.
You drop a stout longbow.
You drop a stout longbow.
You drop a stout longbow.
You drop a lantern.
You drop a lantern.
You drop a lantern.
You drop a lantern.
You drop a soft leather pouch.
You drop a soft leather pouch.
You drop a soft leather pouch.
You drop a soft leather pouch.
You drop a soft leather pouch.
You drop a soft leather pouch.

cmbe
* R HP:Wounded DP:Strong MV:Tiring - Gretchen: Wounded > po
A ramshorned trolloc tries to slice Gretchen, but she parries successfully.
You slash *Gretchen*'s left leg into bloody fragments!
[change mood berserk]
Mood changed to: Berserk

* R HP:Wounded DP:Strong MV:Tiring - Gretchen: Battered > [change posture offensive]
Posture changed to: Offensive

* R HP:Wounded DP:Strong MV:Tiring - Gretchen: Battered >
A ramshorned trolloc slices Gretchen's body into bloody fragments!
*Gretchen* panics, and attempts to flee!
You slash *Gretchen*'s left arm into bloody fragments!
You slash *Gretchen*'s body into bloody fragments!
*Gretchen* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Blood never gets boring, does it?
Your blood freezes as you hear *Gretchen*'s death cry.


Zerk rocks.

isabel
Posts: 1713
Joined: Wed Aug 31, 2016 5:19 am

Re: Wham! Bam! Thank you, ma'am!

Post by isabel » Mon Apr 26, 2021 8:24 am

Shaidar Razhak "hence theres no way for me to damage you unless you hit me at knomon patty, which you stopped doing. Hence I can only lose and die like a moron to a solo channie"

Shaidar Razhak — 07/04/2021
like I said, pointless
isabel-something — 07/04/2021
if you're fighting an fc without mobs, without zerk and expecting to land hits that's silly

Shaidar Razhak "I just disagree with the current balance where a fade in an end-game set cant even hit a chanie"

Shaidar Razhak — 07/04/2021
yeah: go zerk vs a channie who can weave you before your bash lands, shove 2 weaves up your asshole if you miss one, and just flee off before your hits hit (if they even hit) because she has autowimpy set to max :stuck_out_tongue:
at beaten
isabel-something — 07/04/2021
he didn't need one more, he needed to at least be low enough to be worth hitting at a patrol even if i was low - if he sits there high bat /wound when i'm 30 hps what am i supposed to do :p
Shaidar Razhak — 07/04/2021
yeah that sounds like an idea :stuck_out_tongue:
Stronk — 07/04/2021
We're just bad pkers razhak, that's the response I got when I complained about this

Shaidar Razhak — 07/04/2021
yeh
we are bad
I only been doing this for 20 years
* R HP:Battered SP:Fading MV:Full - Razhak: Beaten > You begin to weave the appropriate flows...

-=
*Razhak* hisses 'pointless'

Yesterday run into Mnsoon, Blytz-whatever-whyisthisnotsilynamed, Ramavan and mob:

* R HP:Scratched SP:Strong MV:Fresh - Monsoon: Wounded >
*Monsoon* hisses 'thsi game is chortlesnorfling stupid'

Someone bellows 'game chortlesnorfling bullshit'

*Blytzkrieg* panics, and attempts to flee!

=-
Monsoon bellows 'firetruck this game'
#fades-complaining-they-cant-pk-fcs-please-give-them-some-way-to-kill-fcs-without-taking-any-risks!

Kryyg
Posts: 334
Joined: Mon Jul 03, 2017 9:52 am

Re: Wham! Bam! Thank you, ma'am!

Post by Kryyg » Mon Apr 26, 2021 8:30 am

Fades should advocate for their fade shirt to nullify weave damage since they have to fight so many Aes Sedai. similar to the dreadlords shirts being upped.

Rig
Posts: 2226
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Wham! Bam! Thank you, ma'am!

Post by Rig » Mon Apr 26, 2021 9:43 am

Most people don’t know how this game works because they play only one class, it’s cool.

Razhak
Posts: 1396
Joined: Sun Mar 22, 2015 7:43 am

Re: Wham! Bam! Thank you, ma'am!

Post by Razhak » Mon Apr 26, 2021 1:43 pm

God you guys are sourpusses. Did you all eat the same lemon?

Can't even appreciate a channie exploding!

Sanguine
Posts: 351
Joined: Thu Oct 08, 2015 9:48 pm

Re: Wham! Bam! Thank you, ma'am!

Post by Sanguine » Mon Apr 26, 2021 11:26 pm

Whoosh - the sound of channies exploding and the last few posts zipping by Raz? Coincidence?

Razhak
Posts: 1396
Joined: Sun Mar 22, 2015 7:43 am

Re: Wham! Bam! Thank you, ma'am!

Post by Razhak » Tue Apr 27, 2021 8:24 am

Because I have to learn how to kill channies, and Isabel is teaching me so well with her advice, I think I need to post another one.

I was Mirk, heard Alaren running down Tear Road from Far Madding, hence I went to intercept. I passed her on the road, but then she dissapeared, because I lost her tracks and I was ahead of her now.. She was not Zakin's Glade, hence there was just one place left to check: the little west room of the Tear Road with the door (in which was a newbie which I had tracked into there when looking for her..)



* R HP:Healthy DP:Good MV:Strong >
The Tear Road
A small trail winds its way up the hill to the west, while the Tear Road
continues to the north and south. Grasses wave around you, stirred by wind
and animal alike. Chips of weathered stone are underfoot, while the soft
earth of the road gives way around them.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
The corpse of a gray palfrey is lying here.
The corpse of a bloodstock stallion is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A ramshorned trolloc has arrived from the north.

* R HP:Healthy DP:Good MV:Strong > The Tear Road
A small boulder rests on the side of the road, one side covered with greenish
moss, the other scoured clean by the harsh winds that have whipped over the
grasslands. A small hill stands to the north-west, overlooking the surrounding
terrain. There appears to be a wooden construction at its peak.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.
A plump pheasant pecks at the ground.
A dun snake is here, hissing sharply.
A ramshorned trolloc has arrived from the north.

* R HP:Healthy DP:Good MV:Strong > n
w
The Tear Road
A small trail winds its way up the hill to the west, while the Tear Road
continues to the north and south. Grasses wave around you, stirred by wind
and animal alike. Chips of weathered stone are underfoot, while the soft
earth of the road gives way around them.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
The corpse of a gray palfrey is lying here.
The corpse of a bloodstock stallion is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A ramshorned trolloc has arrived from the south.

* R HP:Healthy DP:Good MV:Strong > The Lookout Station
Atop this hill, you can see the countryside for miles all around. What had
previously appeared to be a wooden structure reveals itself to be a mound of
firewood, waiting to be lit as a signal fire. Peering far into the north, you
can see the outline of another small hill along side the Tear Road.
[ obvious exits: E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving east.
The corpse of a stout young sapling is lying here. [6]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A warhorse is here, stamping his feet impatiently.
*Alaren* is standing here.
A handsome stag stands here, ready to run.
A stout young sapling is lying here, incapacitated.
A long-eared rabbit is here, looking quite sick.
A young leatherleaf begins to thicken with age.
A *newbie male human* is here, fighting a stout young sapling.
A ramshorned trolloc has arrived from the east.

* R HP:Healthy DP:Good MV:Strong > kill light
q
A *newbie male human* strikes a stout young sapling's trunk into bloody fragments!
A stout young sapling is dead! R.I.P.
Your blood freezes as you hear a stout young sapling's death cry.
You try to slash *Alaren*, but she deflects the blow.

* R HP:Healthy DP:Good MV:Strong - Alaren: Healthy > [close gate]
I see no gate here. <<<<<< wrong doorname!!

* R HP:Healthy DP:Good MV:Strong - Alaren: Healthy >
A *newbie male human* strikes a stout young sapling's crown very hard. <<<<< Newbie keeps slogging away at trees

* R HP:Healthy DP:Good MV:Strong - Alaren: Healthy >
A sapling's trunk snaps off under the onslaught.
A ramshorned trolloc joins your fight!
A ramshorned trolloc tries to slice Alaren, but she deflects the blow.
*Alaren* tries to strike you, but you deflect the blow.
You slash *Alaren*'s body into bloody fragments!

ot bash human
* R HP:Healthy DP:Good MV:Strong - Alaren: Scratched > q
[order trolloc]
Ok.

* R HP:Healthy DP:Good MV:Strong - Alaren: Scratched > [close gate]
I see no gate here.

* R HP:Healthy DP:Good MV:Strong - Alaren: Scratched > cmbe
po
[change mood berserk]
Mood changed to: Berserk
Wimpy reset to: 0 hit points.

rem shield
* R HP:Healthy DP:Good MV:Strong - Alaren: Scratched > [change posture offensive]
Posture changed to: Offensive

* R HP:Healthy DP:Good MV:Strong - Alaren: Scratched > not

You gaze deeply into the soul of *Alaren*.
*Alaren* looks very strange, glaring about with a sense of panic.
You try to slash *Alaren*, but she deflects the blow.

* R HP:Healthy DP:Good MV:Strong - Alaren: Scratched > You stop using a silver etched shield.
You grip a razor-sharp longsword with both hands. <<<<< Time to commit

* R HP:Healthy DP:Good MV:Strong - Alaren: Scratched > Alaren avoids being bashed by a ramshorned trolloc who loses his balance and falls!
You start paying increased attention to your surroundings.

* R HP:Healthy DP:Good MV:Strong - Alaren: Scratched >
Ouch! That Really did HURT!

Your body is pierced by razor sharp ice spikes sent by *Alaren*!

* R HP:Hurt DP:Good MV:Strong - Alaren: Scratched >
*Alaren* mounts an attack against you, but weak nerves get the better of her.
You try to slash *Alaren*, but she parries successfully.

* R HP:Hurt DP:Good MV:Strong - Alaren: Scratched >
You sense *Alaren* is channeling saidar.

* R HP:Hurt DP:Good MV:Strong - Alaren: Scratched > 2
[bash ]

+
A red-eyed raven caws 'Rahda is at The Park'
A ramshorned trolloc clambers to his feet.

=
Your body is pierced by razor sharp ice spikes sent by *Alaren*!

=
Your bash at *Alaren* sends her sprawling!

* R HP:Wounded DP:Good MV:Strong - Alaren: Scratched > ot bash human

You slash *Alaren*'s body into bloody fragments!
*Alaren* panics, and attempts to flee!
*Alaren* leaves east. <<<<< Ugh.. only now noticed

* R HP:Wounded DP:Good MV:Strong > [order trolloc]
Ok.

* R HP:Wounded DP:Good MV:Strong > e
kill light

The Tear Road
A small trail winds its way up the hill to the west, while the Tear Road
continues to the north and south. Grasses wave around you, stirred by wind
and animal alike. Chips of weathered stone are underfoot, while the soft
earth of the road gives way around them.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
The corpse of a gray palfrey is lying here.
The corpse of a bloodstock stallion is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Alaren* is standing here.
A dun snake is here, hissing sharply.
A ramshorned trolloc has arrived from the west.

* R HP:Wounded DP:Good MV:Strong > 2
You try to slash *Alaren*, but she deflects the blow.

[bash ] d MV:Strong - Alaren: Hurt >


*Alaren* mounts an attack against you, but weak nerves get the better of her.

=
You try to slash *Alaren*, but she parries successfully.
A ramshorned trolloc joins your fight!
Your bash at *Alaren* sends her sprawling!

* R HP:Wounded DP:Good MV:Strong - Alaren: Hurt > ot bash human
[order trolloc]
Ok.

* R HP:Wounded DP:Good MV:Strong - Alaren: Hurt >
A red-eyed raven caws 'Rahda is at Before the Dragonwall Gate'

* R HP:Wounded DP:Good MV:Strong - Alaren: Hurt >
You slash *Alaren*'s body extremely hard.

* R HP:Wounded DP:Good MV:Strong - Alaren: Wounded >
A ramshorned trolloc tries to slice Alaren, but she parries successfully.
You slash *Alaren*'s body into bloody fragments!
*Alaren* panics, and attempts to flee!

* R HP:Wounded DP:Good MV:Strong - Alaren: Wounded >
*Alaren* leaves west. <<<<< Good.. time for round 2

* R HP:Wounded DP:Good MV:Strong > kill light
They aren't here.

w
* R HP:Wounded DP:Good MV:Strong > kill light
q

* R HP:Wounded DP:Good MV:Strong > The Lookout Station
Atop this hill, you can see the countryside for miles all around. What had
previously appeared to be a wooden structure reveals itself to be a mound of
firewood, waiting to be lit as a signal fire. Peering far into the north, you
can see the outline of another small hill along side the Tear Road.
[ obvious exits: E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
The corpse of a stout young sapling is lying here. [7]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Alaren* is standing here.
A warhorse is here, stamping his feet impatiently.
A handsome stag stands here, ready to run.
A long-eared rabbit is here, looking quite sick.
A *newbie male human* is standing here.
A ramshorned trolloc has arrived from the east.

* R HP:Wounded DP:Good MV:Strong > You try to slash *Alaren*, but she deflects the blow.

* R HP:Wounded DP:Good MV:Strong - Alaren: Wounded > [close gate]
I see no gate here. <<<<< I am a doofus

* R HP:Wounded DP:Good MV:Strong - Alaren: Wounded >
*Alaren* mounts an attack against you, but weak nerves get the better of her.
You try to slash *Alaren*, but she parries successfully.
A ramshorned trolloc joins your fight!
You try to slash *Alaren*, but she deflects the blow.

* R HP:Wounded DP:Good MV:Strong - Alaren: Wounded >
You sense *Alaren* is channeling saidar.

l e
* R HP:Wounded DP:Good MV:Strong - Alaren: Wounded > The underbrush is open. <<<<< ...

* R HP:Wounded DP:Good MV:Strong - Alaren: Wounded > qq
A ramshorned trolloc tries to slice Alaren, but she deflects the blow.
You try to slash *Alaren*, but she parries successfully.
[close underbrush]
Ok.

* R HP:Wounded DP:Good MV:Strong - Alaren: Wounded >
You slash *Alaren*'s head into bloody fragments!
*Alaren* panics, and attempts to flee!

* R HP:Wounded DP:Good MV:Strong - Alaren: Battered > 2
[bash ]

*
A ramshorned trolloc slices Alaren's body hard.
*Alaren* panics, and attempts to flee!
The corpse of a stout young sapling has decayed into a pile of dust.
The corpse of a stout young sapling has decayed into a pile of dust.

=
Your bash at *Alaren* sends her sprawling!
*Alaren* panics, and attempts to flee!

* R HP:Wounded DP:Good MV:Strong - Alaren: Battered > qq
2
[close underbrush]
It's already closed!

* R HP:Wounded DP:Good MV:Strong - Alaren: Battered > [bash ]
They already seem to be stunned.

* R HP:Wounded DP:Good MV:Strong - Alaren: Battered >
A ramshorned trolloc tries to slice Alaren, but she parries successfully.
You slash *Alaren*'s left arm into bloody fragments!
*Alaren* panics, and attempts to flee!

* R HP:Wounded DP:Good MV:Strong - Alaren: Battered > qq
2
[close underbrush]
It's already closed!

* R HP:Wounded DP:Good MV:Strong - Alaren: Battered > [bash ]
They already seem to be stunned.

* R HP:Wounded DP:Good MV:Strong - Alaren: Battered > qq
2
A ramshorned trolloc slices Alaren's right arm extremely hard.
*Alaren* panics, and attempts to flee!
You slash *Alaren*'s body into bloody fragments!
*Alaren* panics, and attempts to flee!
[close underbrush]
It's already closed!

* R HP:Wounded DP:Good MV:Strong - Alaren: Critical > [bash ]
They already seem to be stunned.

* R HP:Wounded DP:Good MV:Strong - Alaren: Critical > qq
2
You sense *Alaren* is channeling saidar.
[close underbrush]
It's already closed!

You slash *Alaren*'s left hand into bloody fragments!
*Alaren* panics, and attempts to flee!
You sense *Alaren* is channeling saidar.
[bash ]

+
A ramshorned trolloc tries to slice Alaren, but she parries successfully.

=
Your body is pierced by razor sharp ice spikes sent by *Alaren*! <<<<< Defiant to the end! Thats the Gutzpa, landing spike in the same pulse as the killing bash!
Your bash at *Alaren* sends her sprawling!
*Alaren* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Alaren*'s death cry.

isabel
Posts: 1713
Joined: Wed Aug 31, 2016 5:19 am

Re: Wham! Bam! Thank you, ma'am!

Post by isabel » Tue Apr 27, 2021 12:05 pm

Razhak "channie who can weave you before your bash lands,"

Also Razhak "landing spike in the same pulse as the killing bash"

Glad that after 20 years you finally learned about bash and weave length timers. Does look like you wouldn't know how to pk channies without zerk attack but luckily for you imms obviously felt your class needed the buff.

isabel
Posts: 1713
Joined: Wed Aug 31, 2016 5:19 am

Re: Wham! Bam! Thank you, ma'am!

Post by isabel » Thu May 06, 2021 6:41 pm

Here, perhaps?
Bryan wrote:
Thu May 06, 2021 3:30 pm
Lisette wrote:
Sat May 01, 2021 5:27 pm
* R HP:Healthy SP:Full MV:Full > Hedge Path
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Azog* is standing here.

h
* R HP:Healthy SP:Full MV:Full > [k dark]
You tickle *Azog*'s body with your slash.

aa
channel 'ice spikes' h.azog
* R HP:Healthy SP:Full MV:Full - Azog: Battered > No way! You're fighting for your life!

* R HP:Healthy SP:Full MV:Full - Azog: Battered > No way! You're fighting for your life!

* R HP:Healthy SP:Full MV:Full - Azog: Battered > [k dark]
You do the best you can!

* R HP:Healthy SP:Full MV:Full - Azog: Battered >
You begin to weave the appropriate flows...


Castien narrates 'snicker'

-
=+
*
*Azog* panics, and attempts to flee!


*Azog* leaves south.
Jaxon narrates 'works'

*
s
+=
h
Cancelled.
The Dusty Road
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Azog* is standing here.
A Shienaran scout blends into the surroundings here.

a
channel 'flame strike' h.dark
* R HP:Healthy SP:Full MV:Full > [k dark]
You tickle *Azog*'s body with your slash.

* R HP:Healthy SP:Full MV:Full - Azog: Battered >
You begin to weave the appropriate flows...


-=
*Azog* tries to blast you, but you dodge the attack.
Castien narrates 'was me'

+
*Azog* panics, and attempts to flee!

*

*Azog* leaves west.
*Azog* has arrived from the west.

*
*Azog* leaves east.

+
e
=
Your target is no longer here!

e
* R HP:Healthy SP:Full MV:Full >
h
The Dusty Road
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Azog* is standing here.
A rat scurries around trying to get out of sight.

e
* R HP:Healthy SP:Full MV:Full > Road to Tarwin's Gap
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

h
* R HP:Healthy SP:Full MV:Full > [k dark]
They aren't here.

a
channel 'flame strike' h.dark
* R HP:Healthy SP:Full MV:Full > Road to Tarwin's Gap
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy SP:Full MV:Full >
w
Jaxon narrates 'ok'
[k dark]
They aren't here.

h
* R HP:Healthy SP:Full MV:Full > Nobody here by that name.

w
* R HP:Healthy SP:Full MV:Full > Road to Tarwin's Gap
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

h
* R HP:Healthy SP:Full MV:Strong > [k dark]
They aren't here.

w
h
* R HP:Healthy SP:Full MV:Strong >
The Dusty Road
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Azog* is standing here.
*Razhak* is standing here, riding a shadow stallion.
A rat scurries around trying to get out of sight.

a
channel 'flame strike' h.dark
* R HP:Healthy SP:Full MV:Strong > [k dark]
You barely slash *Azog*'s left leg.

* R HP:Healthy SP:Full MV:Strong - Azog: Battered > No way! You're fighting for your life!

* R HP:Healthy SP:Full MV:Strong - Azog: Battered > [k dark]
You do the best you can!

* R HP:Healthy SP:Full MV:Strong - Azog: Battered > You begin to weave the appropriate flows...


-=
+
*Razhak* tries to slice you, but you parry successfully.

*
*+
=
Ok.
Streaks of fire flow from your hands, burning *Azog*.

* R HP:Healthy SP:Strong MV:Strong - Azog: Beaten >
aa
channel 'ice spikes' h.azog
You begin to weave the appropriate flows...


You dodge a bash from *Azog* who loses his balance and falls!

Tic in 7 seconds!
-=
+*
You dodge a bash from *Razhak* who loses his balance and falls!

*+
=-
-
=
Ok.
*Azog* panics, and attempts to flee!
Spikes of solid ice form in your hands, which you launch at *Azog*.

* R HP:Healthy SP:Strong MV:Strong - Azog: Critical >
You slash *Azog*'s body.
A rat starts following you.

q
channel 'flame strike' h.azog
* R HP:Healthy SP:Strong MV:Strong - Azog: Critical >
*Azog* leaves west.
Nobody here by that name.

* R HP:Healthy SP:Strong MV:Strong >
*Razhak* clambers to his feet.

* R HP:Healthy SP:Strong MV:Strong >

Faiz narrates 'ran into them 1n'
*Razhak* tries to slice you, but you parry successfully.

* R HP:Healthy SP:Strong MV:Strong - Razhak: Battered >
e

*Azog* has arrived from the west.

h
* R HP:Healthy SP:Strong MV:Strong - Razhak: Battered >
*Azog* leaves east.
No way! You're fighting for your life!

f
* R HP:Healthy SP:Strong MV:Strong - Razhak: Battered > [k dark]
You do the best you can!

h
h
* R HP:Healthy SP:Strong MV:Strong - Razhak: Battered > You panic and attempt to flee!

You flee head over heels.
The Dusty Road
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
[k dark]
They aren't here.

* R HP:Healthy SP:Strong MV:Strong >
[k dark]
They aren't here.

* R HP:Healthy SP:Strong MV:Strong >
w

*Carnage* has arrived from the east.

h
* R HP:Healthy SP:Strong MV:Strong > *Carnage* tries to cleave you, but you deflect the blow.
*Razhak* slices your body extremely hard.
No way! You're fighting for your life!

x
channel 'ice spikes' h.dark
* R HP:Scratched SP:Strong MV:Strong - Carnage: Hurt >
[k dark]
You do the best you can!

* R HP:Scratched SP:Strong MV:Strong - Carnage: Hurt > You begin to weave the appropriate flows...


*Razhak* tries to slice you, but you deflect the blow.
*Carnage* tries to cleave you, but you parry successfully.

-
f
=+
Cancelled.
You panic and attempt to flee!


You flee head over heels.
Hedge Path
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched SP:Strong MV:Strong >
nar azog crit
h
h
You narrate 'azog crit'

* R HP:Scratched SP:Strong MV:Strong > [k dark]
They aren't here.

* R HP:Scratched SP:Strong MV:Strong > [k dark]
They aren't here.

* R HP:Scratched SP:Strong MV:Strong >

Castien narrates 'am kaj'

* R HP:Scratched SP:Strong MV:Strong >
Jaxon narrates '2s camp is kaj now'

* R HP:Scratched SP:Strong MV:Strong >
settar razhak
Weaves set to: razhak

Castien narrates 'nod'

s
* R HP:Scratched SP:Strong MV:Strong > The Dusty Road
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Carnage* is standing here.
*Razhak* is standing here, riding a shadow stallion.
A Shienaran scout blends into the surroundings here.

aa
channel 'ice spikes' h.razhak
* R HP:Scratched SP:Strong MV:Strong >
*Razhak* tries to slice you, but you deflect the blow.
You begin to weave the appropriate flows...


-=
+
*Carnage* has arrived from the north.

*
*Razhak* tries to slice you, but you parry successfully.
*Carnage* tries to cleave you, but you parry successfully.

*+
=-
-
=
Ok.
Spikes of solid ice form in your hands, which you launch at *Razhak*.

aa
channel 'ice spikes' h.razhak
* R HP:Scratched SP:Strong MV:Strong - Razhak: Battered >
*Byrg* has arrived from the west, riding a shadow stallion.
You begin to weave the appropriate flows...


-=
You dodge a bash from *Razhak* who loses his balance and falls!
*Byrg* leaves east riding a shadow stallion.

+
*

*Carnage* sends you sprawling with a powerful bash!
Ouch! You couldn't maintain the flows.
*Byrg* has arrived from the east, riding a shadow stallion.

* R HP:Scratched SP:Strong MV:Strong - Razhak: Battered >
*Byrg* scythes your body into bloody fragments!

* R HP:Hurt SP:Strong MV:Strong - Razhak: Battered >

*Byrg* scythes your body into bloody fragments!
*Carnage* cleaves your left foot into bloody fragments!

* R HP:Wounded SP:Strong MV:Strong - Razhak: Battered >
n

Jaxon narrates 'fol castien'

* R HP:Wounded SP:Strong MV:Strong - Razhak: Battered >

Razhak assumes an offensive striking posture.

* R HP:Wounded SP:Strong MV:Strong - Razhak: Battered >

*Razhak* slices your head into bloody fragments!
Faiz has arrived from the north, riding a warhorse.

* R HP:Wounded SP:Strong MV:Strong - Razhak: Battered >
Castien pierces *Byrg*'s right leg.
Jaxon scythes *Byrg*'s left leg.

* R HP:Wounded SP:Strong MV:Strong - Razhak: Battered >
Jaxon scythes *Byrg*'s left arm.
Castien pierces *Byrg*'s right leg hard.
*Byrg* scythes your right leg into bloody fragments!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Carnage* cleaves your right leg into bloody fragments!
*Razhak* slices your head into bloody fragments!
You wish that your wounds would stop BLEEDING so much!


rel
You flee head over heels.
The Dusty Road
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
Alas, you cannot go that way...

* R HP:Critical SP:Strong MV:Strong > Ok.

* R HP:Critical SP:Strong MV:Strong >
Castien narrates '2n 2e'

* R HP:Critical SP:Strong MV:Strong >
nar he zerk
Castien has arrived from the east.
You narrate 'he zerk'

* R HP:Critical SP:Strong MV:Strong >
nar raz is
You narrate 'raz is'

emb
* R HP:Critical SP:Strong MV:Strong >
le
scan e
You feel the flows of saidar coursing through your body.

cw
change mood wimpy
* R HP:Critical SP:Strong MV:Strong > Jaxon Lane is here, fighting Byrg.
Faiz the Sun Sergeant is here, fighting Razhak, riding a warhorse.
*Byrg* is sitting here, riding a shadow stallion.
*Carnage* is here, fighting Jaxon.
*Razhak* is here, fighting Faiz, riding a shadow stallion.
A Shienaran scout blends into the surroundings here.

* R HP:Critical SP:Strong MV:Strong > Castien narrates 'nod'
Mood changed to: Wimpy
Wimpy reset to: 140 hit points.

* R HP:Critical SP:Strong MV:Strong >
sc
You have 33(280) hit, 107(163) saidar and 131(152) movement points.
You have scored 108311586 experience points and 435 quest points.
You need 188414 exp to level and -35 qp to rank.
You have amassed 53 Turn points to date.
You have played 42 days and 0 hours (real time).
This ranks you as Lisette the Sister [Green Ajah 5] (Level 50).
You are standing.

* R HP:Critical SP:Strong MV:Strong >
e
aa
channel 'ice spikes' h.razhak
The Dusty Road
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
Castien of Shienar is here, fighting Byrg.
Jaxon Lane is here, fighting Byrg.
Faiz the Sun Sergeant is here, fighting Razhak, riding a warhorse.
*Byrg* is sitting here, riding a shadow stallion.
*Carnage* is here, fighting Jaxon.
*Razhak* is here, fighting Faiz, riding a shadow stallion.
A Shienaran scout blends into the surroundings here.

* R HP:Critical SP:Strong MV:Strong >
You begin to weave the appropriate flows...


-=
+
Castien narrates 'byrg wound'

*
*
Jaxon narrates 'buyrgb ahsed wound'

+
=
Castien pierces *Byrg*'s left arm.
*Carnage* tries to cleave Jaxon, but he deflects the blow.
Faiz tries to pierce *Razhak*, but he parries successfully.
*Razhak* tries to slice Faiz, but he deflects the blow.
Jaxon scythes *Byrg*'s right arm hard.
*Razhak* sends Faiz sprawling with a powerful bash!

-
-
=
Castien pierces *Byrg*'s body.
*Razhak* slices Faiz's body.
Ok.
Spikes of solid ice form in your hands, which you launch at *Razhak*.

aa
channel 'ice spikes' h.razhak
* R HP:Critical SP:Strong MV:Strong - Jaxon: Wounded - Carnage: Hurt >
*Byrg* panics, and attempts to flee!
You begin to weave the appropriate flows...


-=
*Byrg* leaves north riding a shadow stallion.

+
*
*Carnage* tries to cleave Jaxon, but he parries successfully.
*Razhak* slices Faiz's right hand very hard.

*+
Castien pierces *Razhak*'s left hand hard.

=
*Byrg* has arrived from the north, riding a shadow stallion.


*Byrg* scythes your left arm extremely hard.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!


*Razhak* slices Faiz's right leg very hard.


You flee head over heels.
The Dusty Road
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Azog* is standing here.
A rat scurries around trying to get out of sight.

sc
* R HP:Critical SP:Strong MV:Strong >
*Azog* leaves east.

* R HP:Critical SP:Strong MV:Strong > You have 13(280) hit, 92(163) saidar and 129(152) movement points.
You have scored 108319749 experience points and 435 quest points.
You need 180251 exp to level and -35 qp to rank.
You have amassed 53 Turn points to date.
You have played 42 days and 0 hours (real time).
This ranks you as Lisette the Sister [Green Ajah 5] (Level 50).
You are standing.

* R HP:Critical SP:Strong MV:Strong >

Castien narrates 'raz beat'

e
* R HP:Critical SP:Strong MV:Strong >
Road to Tarwin's Gap
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the west.

lw
scan w
* R HP:Critical SP:Strong MV:Strong >

* R HP:Critical SP:Strong MV:Strong >
w
w

Castien narrates 'crit'

aa
channel 'ice spikes' h.razhak
* R HP:Critical SP:Strong MV:Strong > The Dusty Road
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the east.

* R HP:Critical SP:Strong MV:Strong > The Dusty Road
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* is standing here, riding a shadow stallion.
Castien of Shienar is here, fighting Razhak.
Jaxon Lane is standing here.
Faiz the Sun Sergeant is here, fighting Razhak, riding a warhorse.
*Razhak* is here, fighting Castien, riding a shadow stallion.
A Shienaran scout blends into the surroundings here.
A rat has arrived from the east.

* R HP:Critical SP:Strong MV:Strong >
You begin to weave the appropriate flows...


*Byrg* leaves east riding a shadow stallion.

-
Castien pierces *Razhak*'s left leg.
Faiz pierces *Razhak*'s body.

=
Faiz narrates 'raz beat'

+
*
*Byrg* has arrived from the east, riding a shadow stallion.


Jaxon sends *Carnage* sprawling with a powerful bash!
*Byrg* tries to scythe you, but you parry successfully.

*
+=
-
*Razhak* sends Castien sprawling with a powerful bash!
Castien panics, and attempts to flee!


-
*Razhak* slices Castien's body very hard.

=

Ok.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your icy spikes shred *Razhak*'s guts, causing his insides to flow outside.
*Razhak* is dead! R.I.P.
Your blood freezes as you hear *Razhak*'s death cry.

* R HP:Critical SP:Good MV:Strong - Byrg: Wounded >
f
You tickle *Byrg*'s body with your slash.
Jaxon scythes *Carnage*'s left leg.
Your heartbeat calms down more as you feel less panicked.
Faiz gets a pair of animal-fur boots from the corpse of Razhak.
Faiz gets a pair of thick, gold-plated greaves from the corpse of Razhak.
Faiz gets a flask stained with human blood from the corpse of Razhak.
Faiz gets a flask stained with human blood from the corpse of Razhak.
Faiz gets a belt with a buckle of cuendillar from the corpse of Razhak.
Faiz gets a scimitar with a hilt of twisted iron from the corpse of Razhak.
Faiz gets a silver etched shield from the corpse of Razhak.
Faiz gets a silver Kandori wristcuff from the corpse of Razhak.
Faiz gets a silver Kandori wristcuff from the corpse of Razhak.
Faiz gets a sturdy pair of full leather gauntlets from the corpse of Razhak.
Faiz gets a pair of riveted chainmail sleeves from the corpse of Razhak.
Faiz gets a backpack from the corpse of Razhak.
Faiz gets an inky black cloak from the corpse of Razhak.
Faiz gets a shirt of overlapping black scales from the corpse of Razhak.
Faiz gets a shimmering pendant of obsidian from the corpse of Razhak.
Faiz gets a shimmering pendant of obsidian from the corpse of Razhak.
Faiz gets a rimmed round helmet from the corpse of Razhak.
Faiz gets a gold ring delicately carved with ivy from the corpse of Razhak.
Faiz gets a gold ring delicately carved with ivy from the corpse of Razhak.
*Azog* has arrived from the east.
You panic and attempt to flee!


Beads of cold sweat emerge from Faiz's face!
Faiz doesn't seem to look well as he turns pale.
Jaxon narrates 'nice'


Faiz doesn't seem to look well as he turns pale.
You flee head over heels.
The Dusty Road
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical SP:Good MV:Full >
rel
Ok.

* R HP:Critical SP:Good MV:Full >
sc
le
scan e
Castien narrates 'rip'
You have 23(280) hit and 142(152) movement points.
You have scored 108325972 experience points and 435 quest points.
You need 174028 exp to level and -35 qp to rank.
You have amassed 95 Turn points to date.
You have played 42 days and 0 hours (real time).
This ranks you as Lisette the Sister [Green Ajah 5] (Level 50).
You are standing.

* R HP:Critical SP:Good MV:Full > *Byrg* is here, fighting Faiz, riding a shadow stallion.
*Carnage* is sitting here.
A rat scurries around trying to get out of sight.
Jaxon Lane is here, fighting Carnage.
Faiz the Sun Sergeant is here, fighting Byrg, riding a warhorse.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A Shienaran scout blends into the surroundings here.

emb
* R HP:Critical SP:Good MV:Full >
e
You feel the flows of saidar coursing through your body.

* R HP:Critical SP:Good MV:Full > The Dusty Road
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
A thick black cloak seems to make a puddle on the ground.
The corpse of Razhak is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* is here, fighting Faiz, riding a shadow stallion.
*Carnage* is sitting here.
A rat scurries around trying to get out of sight.
Jaxon Lane is here, fighting Carnage.
Faiz the Sun Sergeant is here, fighting Byrg, riding a warhorse.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A Shienaran scout blends into the surroundings here.

* R HP:Critical SP:Good MV:Full >
x
channel 'ice spikes' h.dark
You begin to weave the appropriate flows...


Castien pierces *Byrg*'s body.

-
=+
*
*Carnage* panics, and attempts to flee!


Castien pierces *Byrg*'s left leg.
Faiz tickles *Byrg*'s body with his pierce.
*Byrg* tries to scythe Castien, but he parries successfully.
Jaxon scythes *Carnage*'s body.

*
Naerin narrates 'nice'

+
Castien barely pierces *Byrg*'s body.
*Carnage* leaves north.

=
-
-=
Jaxon scythes *Byrg*'s left leg.
Ok.
Spikes of solid ice form in your hands, which you launch at *Byrg*.

Tic in 7 seconds!
* R HP:Critical SP:Good MV:Full - Castien: Beaten - Byrg: Battered >
*Carnage* has arrived from the north.

x
channel 'ice spikes' h.dark
* R HP:Critical SP:Good MV:Full - Castien: Beaten - Byrg: Battered >
*Carnage* leaves east.

* R HP:Critical SP:Good MV:Full - Castien: Beaten - Byrg: Battered >
You begin to weave the appropriate flows...


-
Castien pierces *Byrg*'s body hard.
Faiz tries to pierce *Byrg*, but he deflects the blow.
*Byrg* tries to scythe Castien, but he parries successfully.

=
*Byrg* panics, and attempts to flee!

+
*
*Byrg* leaves north riding a shadow stallion.

*+
Faiz leaves north riding a warhorse.

=
-
n
h
-=
Your target is no longer here!

x
channel 'ice spikes' h.dark
* R HP:Critical SP:Good MV:Full > Castien narrates '1n'
Jaxon leaves north.
Hedge Path
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jaxon Lane is standing here.
Faiz the Sun Sergeant is here, fighting Byrg, riding a warhorse.
Castien of Shienar is here, fighting Byrg.
*Byrg* is here, fighting Faiz, riding a shadow stallion.
A rat has arrived from the south.

* R HP:Critical SP:Good MV:Full > Jaxon scythes *Byrg*'s body.
*Byrg* panics, and attempts to flee!
[k dark]
You tickle *Byrg*'s body with your slash.

* R HP:Critical SP:Good MV:Full - Faiz: Battered - Byrg: Beaten >
You begin to weave the appropriate flows...


-
*Byrg* leaves south riding a shadow stallion.
*Byrg* has arrived from the south, riding a shadow stallion.

=
Faiz barely pierces *Byrg*'s body.
Castien barely pierces *Byrg*'s body.
Jaxon barely scythes *Byrg*'s body.

+
Castien pierces *Byrg*'s body.

*
*+
=
*Byrg* panics, and attempts to flee!

-
Jaxon barely scythes *Byrg*'s right arm.
Castien pierces *Byrg*'s body.
Faiz tickles *Byrg*'s body with his pierce.


-=

*Byrg* leaves south riding a shadow stallion.
*Byrg* has arrived from the south, riding a shadow stallion.
Ok.
You feel the Weave of the Wheel tighten around you.
Blood never gets boring, does it?
Your icy spikes shred *Byrg*'s guts, causing his insides to flow outside.
*Byrg* is dead! R.I.P.
Your blood freezes as you hear *Byrg*'s death cry.
This log is so excellent and did not get enough love.

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