Even a little warrior is still a warrior...

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Lexiant
Posts: 5
Joined: Mon Feb 08, 2021 5:52 am

Even a little warrior is still a warrior...

Post by Lexiant » Fri Feb 12, 2021 4:02 am

There i was happily resting from crit chopping down trees in the great forest when Silvak started yelling...
Being the good little soldier that i am I headed to Falme to see what could be salvaged from the situation.

* R HP:Wounded MV:Tiring > Road Before the Gate
[ obvious exits: N E S W ]
An iron lantern hangs from the wall above the gate.
An obsidian carving of a large raven has been placed here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young warrior stands here, proudly wearing the Deathwatch colors.
A young warrior stands here, proudly wearing the Deathwatch colors.
A young warrior stands here, proudly wearing the Deathwatch colors.
A huge Deathwatch ogier looks around impassively.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.
A huge reddish brown lopar is ready to STRIKE at intruders.
A warhorse has arrived from the east.
A warhorse has arrived from the east.

* R HP:Wounded MV:Tiring > The gate seems to be closed.
doorName is now set as: gate

* R HP:Wounded MV:Tiring > cal
You call for the gate to be opened.
The gate is opened from the other side.

* R HP:Wounded MV:Tiring > scan n
w
Your eyesight is not so keen.

* R HP:Wounded MV:Tiring > The Gate
[ obvious exits: N E S W U ]
A stout wooden barrel stands nearby.
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A huge reddish brown lopar is ready to STRIKE at intruders.
A warhorse has arrived from the east.
A warhorse has arrived from the east.

* R HP:Wounded MV:Tiring > whe
Players in your Zone
--------------------
Lexiant - The Gate

* R HP:Wounded MV:Tiring > '
'
[kill human]
They aren't here.

* R HP:Wounded MV:Tiring > '
[kill human]
They aren't here.

* R HP:Wounded MV:Tiring > '
[kill human]
They aren't here.

* R HP:Wounded MV:Tiring > [kill human]
They aren't here.

* R HP:Wounded MV:Tiring > n
n
Inland Road
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A city guardsman patrols Falme with smug confidence.
A Deathwatch Ogier curls his lip in contempt.
A Seanchan invasion commander evaluates his soldier's readiness.
A Deathwatch Ogier curls his lip in contempt.
A Seanchan invasion commander evaluates his soldier's readiness.
A warhorse has arrived from the south.
A warhorse has arrived from the south.

'
* R HP:Wounded MV:Tiring > North Corner
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Seanchan fighter glares from behind dark eyes.
A warhorse has arrived from the south.
A warhorse has arrived from the south.

* R HP:Wounded MV:Tiring > [kill human]
They aren't here.

* R HP:Wounded MV:Tiring > w
'
North Street
[ obvious exits: N E S W ]
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A city guardsman patrols Falme with smug confidence.
A gray palfrey prances skittishly nearby.
A warhorse has arrived from the east.
A warhorse has arrived from the east.

* R HP:Wounded MV:Tiring > [kill human]
They aren't here.

* R HP:Wounded MV:Tiring > w
'
North Street
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Deathwatch Ogier curls his lip in contempt.
A Seanchan fighter glares from behind dark eyes.
A warhorse has arrived from the east.
A warhorse has arrived from the east.

* R HP:Wounded MV:Tiring > [kill human]
They aren't here.

* R HP:Wounded MV:Tiring > w
'
North Street
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A warhorse has arrived from the east.
A warhorse has arrived from the east.

* R HP:Wounded MV:Tiring > e
[kill human]
They aren't here.

* R HP:Wounded MV:Tiring > e
North Street
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Deathwatch Ogier curls his lip in contempt.
A Seanchan fighter glares from behind dark eyes.
A warhorse has arrived from the west.
A warhorse has arrived from the west.

'
* R HP:Wounded MV:Tiring > North Street
[ obvious exits: N E S W ]
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A city guardsman patrols Falme with smug confidence.
A gray palfrey prances skittishly nearby.
A warhorse has arrived from the west.
A warhorse has arrived from the west.

* R HP:Wounded MV:Tiring > s
[kill human]
They aren't here.

* R HP:Wounded MV:Tiring > '
On the Steps of a Large House
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A young warrior stands here, proudly wearing the Deathwatch colors.
A warhorse is here, stamping his feet impatiently.
A warhorse has arrived from the north.
A warhorse has arrived from the north.

* R HP:Wounded MV:Tiring > [kill human]
They aren't here.

* R HP:Wounded MV:Tiring > '
'
[kill human]
They aren't here.

'
* R HP:Wounded MV:Tiring > '
[kill human]
They aren't here.

* R HP:Wounded MV:Tiring > [kill human]
They aren't here.

* R HP:Wounded MV:Tiring > '
[kill human]
They aren't here.

* R HP:Wounded MV:Tiring > '
[kill human]
They aren't here.

* R HP:Wounded MV:Tiring > '
[kill human]
They aren't here.

* R HP:Wounded MV:Tiring > '
[kill human]
They aren't here.

'
* R HP:Wounded MV:Tiring > [kill human]
They aren't here.

'
* R HP:Wounded MV:Tiring > '
[kill human]
They aren't here.

* R HP:Wounded MV:Tiring > [kill human]
They aren't here.

'
* R HP:Wounded MV:Tiring > [kill human]
They aren't here.

* R HP:Wounded MV:Tiring > '
[kill human]
They aren't here.

* R HP:Wounded MV:Tiring > [kill human]
They aren't here.

* R HP:Wounded MV:Tiring > gro all
A warhorse is now a member of your group.
A warhorse is now a member of your group.
Someone is now a member of your group.
Someone is now a member of your group.
Someone is now a member of your group.

n
* R HP:Wounded MV:Tiring > w
North Street
[ obvious exits: N E S W ]
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A city guardsman patrols Falme with smug confidence.
A gray palfrey prances skittishly nearby.
A warhorse has arrived from the south.
A warhorse has arrived from the south.

* R HP:Wounded MV:Tiring > North Street
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Deathwatch Ogier curls his lip in contempt.
A Seanchan fighter glares from behind dark eyes.
A warhorse has arrived from the east.
A warhorse has arrived from the east.

* R HP:Wounded MV:Tiring > ungrou
e
A warhorse stops following you.
A warhorse stops following you.
You have disbanded the group.

s
* R HP:Wounded MV:Tiring > North Street
[ obvious exits: N E S W ]
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A city guardsman patrols Falme with smug confidence.
A gray palfrey prances skittishly nearby.

* R HP:Wounded MV:Tiring > '
On the Steps of a Large House
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A young warrior stands here, proudly wearing the Deathwatch colors.
A warhorse is here, stamping his feet impatiently.

* R HP:Wounded MV:Tiring > '
[kill human]
They aren't here.

* R HP:Wounded MV:Tiring > '
[kill human]
They aren't here.

'
* R HP:Wounded MV:Tiring > '
[kill human]
They aren't here.

* R HP:Wounded MV:Tiring > [kill human]
They aren't here.

* R HP:Wounded MV:Tiring > [kill human]
They aren't here.

* R HP:Wounded MV:Tiring > lead horse
lead 2.horse
lead 3.horse
lead 4.horse
lead 5.horse
You must dismount before leading it!

* R HP:Wounded MV:Tiring > You start leading him.
A warhorse starts following you.

* R HP:Wounded MV:Tiring > scan s
They're not here to be led.

* R HP:Wounded MV:Tiring > They're not here to be led.

* R HP:Wounded MV:Tiring > They're not here to be led.

* R HP:Wounded MV:Tiring > '
An Imperial Army soldier is busy serving the Empress.
A conscripted soldier now fights for the Seanchan.

* R HP:Wounded MV:Tiring > '
[kill human]
They aren't here.

* R HP:Wounded MV:Tiring > '
[kill human]
They aren't here.

* R HP:Wounded MV:Tiring > '
[kill human]
They aren't here.

* R HP:Wounded MV:Tiring > '
[kill human]
They aren't here.

'
* R HP:Wounded MV:Tiring > [kill human]
They aren't here.

* R HP:Wounded MV:Tiring > '
[kill human]
They aren't here.

'
* R HP:Wounded MV:Tiring > [kill human]
They aren't here.

* R HP:Wounded MV:Tiring > [kill human]
They aren't here.

l s
* R HP:Wounded MV:Tiring > '
The woodendoor is open.

* R HP:Wounded MV:Tiring > '
[kill human]
They aren't here.

'
* R HP:Wounded MV:Tiring > '
[kill human]
They aren't here.

* R HP:Wounded MV:Tiring > [kill human]
They aren't here.

'
* R HP:Wounded MV:Tiring > '
[kill human]
They aren't here.

* R HP:Wounded MV:Tiring > [kill human]
They aren't here.

* R HP:Wounded MV:Tiring > '
[kill human]
They aren't here.

'
* R HP:Wounded MV:Tiring > [kill human]
They aren't here.

* R HP:Wounded MV:Tiring > '
[kill human]
They aren't here.

'
* R HP:Wounded MV:Tiring > '
[kill human]
They aren't here.

* R HP:Wounded MV:Tiring > [kill human]
They aren't here.

* R HP:Wounded MV:Tiring > '
[kill human]
They aren't here.

'
* R HP:Wounded MV:Tiring > [kill human]
They aren't here.

* R HP:Wounded MV:Tiring > [kill human]
They aren't here.

* R HP:Wounded MV:Tiring > l
'
On the Steps of a Large House
Here you stand at the top of eight polished granite steps leading up to a
door which features an exquisite carving of a hart standing on an embankment
of a stream. The woodwork around the door is ornately scrolled and probably
cost as much or more than the door. The sheer beauty of this door is unmatched
by any other in this city, and perhaps anywhere less than a palace.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A young warrior stands here, proudly wearing the Deathwatch colors.
A warhorse is here, stamping his feet impatiently.

* R HP:Wounded MV:Tiring > '
[kill human]
They aren't here.

* R HP:Wounded MV:Tiring > [kill human]
They aren't here.

* R HP:Wounded MV:Tiring > n
n
North Street
[ obvious exits: N E S W ]
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Seanchan fighter glares from behind dark eyes.
A city guardsman patrols Falme with smug confidence.
A gray palfrey prances skittishly nearby.
A warhorse has arrived from the south.

* R HP:Wounded MV:Tiring > On the Steps of a Large House
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Falme herald stands here, trying to catch your eye.
A warhorse has arrived from the south.

* R HP:Wounded MV:Tiring > gro all
A warhorse is now a member of your group.
Someone is now a member of your group.
Someone is now a member of your group.
Someone is now a member of your group.

* R HP:Wounded MV:Tiring > ungrou
s
s
A warhorse stops following you.
You have disbanded the group.

* R HP:Wounded MV:Tiring > '
North Street
[ obvious exits: N E S W ]
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Seanchan fighter glares from behind dark eyes.
A city guardsman patrols Falme with smug confidence.
A gray palfrey prances skittishly nearby.

* R HP:Wounded MV:Tiring > On the Steps of a Large House
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A young warrior stands here, proudly wearing the Deathwatch colors.

* R HP:Wounded MV:Tiring > '
[kill human]
They aren't here.

* R HP:Wounded MV:Tiring > '
[kill human]
They aren't here.

* R HP:Wounded MV:Tiring > '
[kill human]
They aren't here.

'
* R HP:Wounded MV:Tiring > TICK IN 5 SECONDS.
[kill human]
They aren't here.

* R HP:Wounded MV:Tiring > '
[kill human]
They aren't here.

* R HP:Wounded MV:Tiring > '
[kill human]
They aren't here.

'
* R HP:Wounded MV:Tiring > [kill human]
They aren't here.

* R HP:Wounded MV:Tiring > '
[kill human]
They aren't here.

* R HP:Wounded MV:Tiring > '
[kill human]
They aren't here.

'
* R HP:Wounded MV:Tiring > [kill human]
They aren't here.

* R HP:Wounded MV:Tiring > '
[kill human]
They aren't here.

'
* R HP:Wounded MV:Tiring > '
[kill human]
They aren't here.

* R HP:Wounded MV:Tiring > [kill human]
They aren't here.

* R HP:Wounded MV:Tiring > [kill human]
They aren't here.

* R HP:Wounded MV:Tiring > scan s
'
An Imperial Army soldier is busy serving the Empress.

'
* R HP:Wounded MV:Tiring > Timer now at 62 secs.
'
'
'
The day has begun.
Timer now at 62 secs.
[kill human]
They aren't here.

* R HP:Wounded MV:Tiring > '
[kill human]
They aren't here.

* R HP:Wounded MV:Tiring > [kill human]
They aren't here.

* R HP:Wounded MV:Tiring > '
[kill human]
They aren't here.

* R HP:Wounded MV:Tiring > '
[kill human]
They aren't here.

* R HP:Wounded MV:Tiring > [kill human]
They aren't here.

* R HP:Wounded MV:Tiring > '
[kill human]
They aren't here.

* R HP:Wounded MV:Tiring > '
[kill human]
They aren't here.

* R HP:Wounded MV:Tiring > [kill human]
They aren't here.

* R HP:Wounded MV:Tiring > '
*Dalmore* has arrived from the south.
*Skythe* has arrived from the south.
[kill human]
You crush *Skythe*'s body.

* R HP:Wounded MV:Tiring - Skythe: Wounded > [kill human]
You do the best you can!

'
* R HP:Wounded MV:Tiring - Skythe: Wounded > '
*Skythe* barely HACKS your left arm.
A damane joins your fight!
The sul'dam joins a damane's fight!
A damane doubles over in pain as the sul'dam sends her will through the silver leash.
The air around Draz's eyes seems to catch fire, blinding him.
A Deathwatch recruit joins a damane's fight!
You barely crush *Skythe*'s body.
[kill human]
You do the best you can!

* R HP:Wounded MV:Tiring - Skythe: Wounded > [kill human]
You do the best you can!

* R HP:Wounded MV:Tiring - Skythe: Wounded >
*Draz* closes the woodendoor.

* R HP:Wounded MV:Tiring - Skythe: Wounded > f

*Skythe* panics, and attempts to flee!

* R HP:Wounded MV:Tiring - Skythe: Wounded > PANIC! You couldn't escape!

e
* R HP:Wounded MV:Tiring - Skythe: Wounded > e
e
e
A damane doubles over in pain as the sul'dam sends her will through the silver leash.
A damane waves at Draz, who stumbles and begins to break out in a cold sweat.
contagion
*Skythe* barely HACKS your left leg.
You barely crush *Skythe*'s right arm.
No way! You're fighting for your life!
*Dalmore* barely SLASHES your body.

* R HP:Wounded MV:Tiring - Skythe: Wounded > f
*Skythe* panics, and attempts to flee!
No way! You're fighting for your life!

* R HP:Wounded MV:Tiring - Skythe: Wounded > e
e
No way! You're fighting for your life!

* R HP:Wounded MV:Tiring - Skythe: Wounded > e
No way! You're fighting for your life!

You panic and attempt to flee!the: Wounded >

*Skythe* panics, and attempts to flee!
You flee head over heels.
North Street
[ obvious exits: N E S W ]
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Seanchan fighter glares from behind dark eyes.
A city guardsman patrols Falme with smug confidence.
A gray palfrey prances skittishly nearby.
North Corner
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Tiring > Alas, you cannot go that way...

* R HP:Wounded MV:Tiring > Alas, you cannot go that way...

* R HP:Wounded MV:Tiring > '
s
s
[kill human]
They aren't here.

'
* R HP:Wounded MV:Tiring > '
Inland Road
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Deathwatch Ogier curls his lip in contempt.
A Seanchan invasion commander evaluates his soldier's readiness.
A city guardsman patrols Falme with smug confidence.
A Deathwatch Ogier curls his lip in contempt.
A Seanchan invasion commander evaluates his soldier's readiness.

* R HP:Wounded MV:Tiring > '
Draz narrates 'go general'
The Gate
[ obvious exits: N E S W U ]
A stout wooden barrel stands nearby.
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A huge reddish brown lopar is ready to STRIKE at intruders.

* R HP:Wounded MV:Tiring > Draz narrates 'go general'
[kill human]
They aren't here.

* R HP:Wounded MV:Tiring > '
A Seanchan fighter has arrived from the south.
[kill human]
They aren't here.

'
* R HP:Wounded MV:Tiring > '
[kill human]
They aren't here.

* R HP:Wounded MV:Tiring > '
[kill human]
They aren't here.

* R HP:Wounded MV:Tiring > '
[kill human]
They aren't here.

* R HP:Wounded MV:Tiring > [kill human]
They aren't here.

* R HP:Wounded MV:Tiring > '
[kill human]
They aren't here.

* R HP:Wounded MV:Tiring > '
[kill human]
They aren't here.

* R HP:Wounded MV:Tiring > [kill human]
They aren't here.

* R HP:Wounded MV:Tiring > '
[kill human]
They aren't here.

* R HP:Wounded MV:Tiring > '
[kill human]
They aren't here.

* R HP:Wounded MV:Tiring > '
'
'
'
'
[kill human]
They aren't here.

'
* R HP:Wounded MV:Tiring > [kill human]
They aren't here.

* R HP:Wounded MV:Tiring > '
[kill human]
They aren't here.

* R HP:Wounded MV:Tiring > [kill human]
They aren't here.

* R HP:Wounded MV:Tiring > '
[kill human]
They aren't here.

* R HP:Wounded MV:Tiring > [kill human]
They aren't here.

* R HP:Wounded MV:Tiring > '
[kill human]
They aren't here.

* R HP:Wounded MV:Tiring > [kill human]
They aren't here.

* R HP:Wounded MV:Tiring > '
'
*Draz* has arrived from the north.
[kill human]
You crush *Draz*'s left arm.

* R HP:Wounded MV:Tiring - Draz: Battered > [kill human]
You do the best you can!

* R HP:Wounded MV:Tiring - Draz: Battered > '
*Draz* SMITES your head.
A Seanchan fighter joins your fight!
A Seanchan gate guard joins a Seanchan fighter's fight!
A Seanchan gate guard joins a Seanchan fighter's fight!
A Seanchan gate guard growls 'You will pay for your crimes against the Empire!'

A Seanchan gate guard joins a Seanchan fighter's fight!
A Seanchan gate guard growls 'You will pay for your crimes against the Empire!'

A Seanchan gate guard joins a Seanchan fighter's fight!
A Seanchan gate guard growls 'You will pay for your crimes against the Empire!'

A lopar joins a Seanchan gate guard's fight!
You tickle *Draz*'s right leg with your crush.
*Draz* gets a bubbling draught from a backpack.
[kill human]
You do the best you can!

* R HP:Wounded MV:Tiring - Draz: Battered > [kill human]
You do the best you can!

* R HP:Wounded MV:Tiring - Draz: Battered > [kill human]
You do the best you can!

* R HP:Wounded MV:Tiring - Draz: Battered >
*Draz* quaffs a bubbling draught.
*Draz* appears to be able to see again.

* R HP:Wounded MV:Tiring - Draz: Battered >
*Draz* panics, and attempts to flee!

* R HP:Wounded MV:Tiring - Draz: Battered > close gate

*Draz* leaves east.

'
* R HP:Wounded MV:Tiring > The sul'dam bellows 'The traitor Skythe has been spotted!'
Monday February 8, 2021 9:51:24 pm
Ok.

* R HP:Wounded MV:Tiring > '
'
[kill human]
They aren't here.

* R HP:Wounded MV:Tiring > '
[kill human]
They aren't here.

* R HP:Wounded MV:Tiring > '
[kill human]
They aren't here.

* R HP:Wounded MV:Tiring > '
[kill human]
They aren't here.

'
* R HP:Wounded MV:Tiring > [kill human]
They aren't here.

* R HP:Wounded MV:Tiring > '
[kill human]
They aren't here.

* R HP:Wounded MV:Tiring > '
[kill human]
They aren't here.

* R HP:Wounded MV:Tiring > '
The Falme gate keeper opens the gate.
[kill human]
They aren't here.

* R HP:Wounded MV:Tiring > '
[kill human]
They aren't here.

* R HP:Wounded MV:Tiring > '
[kill human]
They aren't here.

* R HP:Wounded MV:Tiring > '
[kill human]
They aren't here.

* R HP:Wounded MV:Tiring > '
[kill human]
They aren't here.

* R HP:Wounded MV:Tiring > '
[kill human]
They aren't here.

* R HP:Wounded MV:Tiring > '
[kill human]
They aren't here.

* R HP:Wounded MV:Tiring > '
[kill human]
They aren't here.

* R HP:Wounded MV:Tiring > [kill human]
They aren't here.

* R HP:Wounded MV:Tiring > '
[kill human]
They aren't here.

* R HP:Wounded MV:Tiring > '
The sul'dam bellows 'The traitor Skythe has been spotted!'
Monday February 8, 2021 9:51:29 pm
[kill human]
They aren't here.

'
* R HP:Wounded MV:Tiring > '
[kill human]
They aren't here.

'
* R HP:Wounded MV:Tiring > '
[kill human]
They aren't here.

* R HP:Wounded MV:Tiring > '
[kill human]
They aren't here.

* R HP:Wounded MV:Tiring > [kill human]
They aren't here.

* R HP:Wounded MV:Tiring > '
[kill human]
They aren't here.

* R HP:Wounded MV:Tiring > [kill human]
They aren't here.

* R HP:Wounded MV:Tiring > [kill human]
They aren't here.

* R HP:Wounded MV:Tiring > close gate
close gate
Ok.

close gate
* R HP:Wounded MV:Tiring > It's already closed!

* R HP:Wounded MV:Tiring > '
It's already closed!

'
* R HP:Wounded MV:Tiring > '
[kill human]
They aren't here.

* R HP:Wounded MV:Tiring > '
[kill human]
They aren't here.

* R HP:Wounded MV:Tiring > '
[kill human]
They aren't here.

* R HP:Wounded MV:Tiring > [kill human]
They aren't here.

* R HP:Wounded MV:Tiring > [kill human]
They aren't here.

* R HP:Wounded MV:Tiring >
The sul'dam has arrived from the north.
A damane has arrived from the north.

* R HP:Wounded MV:Tiring >
*Dalmore* has arrived from the north.

* R HP:Wounded MV:Tiring >
*Dalmore* leaves up.

* R HP:Wounded MV:Tiring > k human
close gate

The Falme gate keeper opens the gate.

* R HP:Wounded MV:Tiring > '
They aren't here.

'
* R HP:Wounded MV:Tiring > '
Ok.

* R HP:Wounded MV:Tiring > '
[kill human]
They aren't here.

* R HP:Wounded MV:Tiring > '
[kill human]
They aren't here.

* R HP:Wounded MV:Tiring > '
[kill human]
They aren't here.

* R HP:Wounded MV:Tiring > '
[kill human]
They aren't here.

* R HP:Wounded MV:Tiring > '
[kill human]
They aren't here.

* R HP:Wounded MV:Tiring > '
[kill human]
They aren't here.

* R HP:Wounded MV:Tiring > '
'
[kill human]
They aren't here.

* R HP:Wounded MV:Tiring > [kill human]
They aren't here.

* R HP:Wounded MV:Tiring > [kill human]
They aren't here.

* R HP:Wounded MV:Tiring > dism
[kill human]
They aren't here.

* R HP:Wounded MV:Tiring > [kill human]
They aren't here.

* R HP:Wounded MV:Tiring > u
You stop riding him.

'
* HP:Wounded MV:Tiring > '
Above the Gates of Falme
[ obvious exits: E D ]
A huge metal barrel with boiling water hangs near the wall.
A long lever protrudes from the wall here.
A guard watches the traffic flow by.
*Dalmore* is standing here.
An artifact collector stands here, searching specific items.
A Seanchan fighter glares from behind dark eyes.
A dusky skinned Seanchan fighter glares around angrily.
A dusky skinned Seanchan fighter glares around angrily.

* HP:Wounded MV:Tiring > '
[kill human]
You tickle *Dalmore*'s right arm with your crush.

* HP:Wounded MV:Tiring - Dalmore: Critical > '
[kill human]
You do the best you can!

* HP:Wounded MV:Tiring - Dalmore: Critical > [kill human]
You do the best you can!

* HP:Wounded MV:Tiring - Dalmore: Critical > '
[kill human]
You do the best you can!

* HP:Wounded MV:Tiring - Dalmore: Critical > '
[kill human]
You do the best you can!

'
* HP:Wounded MV:Tiring - Dalmore: Critical > '

*Dalmore* SLASHES your body.
A Seanchan fighter joins your fight!
A dusky skinned Seanchan fighter joins a Seanchan fighter's fight!
A dusky skinned Seanchan fighter joins a Seanchan fighter's fight!
You crush *Dalmore*'s body very hard.
The sul'dam has arrived from below.
A damane has arrived from below.

* HP:Wounded MV:Tiring - Dalmore: Critical > [kill human]
You do the best you can!

* HP:Wounded MV:Tiring - Dalmore: Critical > '
[kill human]
You do the best you can!

* HP:Wounded MV:Tiring - Dalmore: Critical > '
[kill human]
You do the best you can!

* HP:Wounded MV:Tiring - Dalmore: Critical > '
[kill human]
You do the best you can!

* HP:Wounded MV:Tiring - Dalmore: Critical > [kill human]
You do the best you can!

* HP:Wounded MV:Tiring - Dalmore: Critical > The sul'dam leaves down.
A damane leaves down.
[kill human]
You do the best you can!

* HP:Wounded MV:Tiring - Dalmore: Critical > '
'
[kill human]
You do the best you can!

* HP:Wounded MV:Tiring - Dalmore: Critical > '
[kill human]
You do the best you can!

* HP:Wounded MV:Tiring - Dalmore: Critical > change mood wimpy
A dusky skinned Seanchan fighter draws a two-fisted flamberge from a sword sheath with a flash of steel.
A dusky skinned Seanchan fighter wields a two-fisted flamberge in a two-handed grip.
A dusky skinned Seanchan fighter draws a two-fisted flamberge from a sword sheath with a flash of steel.
A dusky skinned Seanchan fighter wields a two-fisted flamberge in a two-handed grip.
*Dalmore* SLASHES your right arm.
You barely crush *Dalmore*'s right arm.
A Seanchan officer has arrived from below.
A Deathwatch Ogier has arrived from below.
A Seanchan officer has arrived from below.
A Deathwatch Ogier has arrived from below.
[kill human]
You do the best you can!

* HP:Wounded MV:Tiring - Dalmore: Critical > f
Mood changed to: Wimpy

* HP:Wounded MV:Tiring - Dalmore: Critical > '
A Deathwatch Ogier joins a Seanchan officer's fight!
You panic and attempt to flee!

'

*Dalmore* panics, and attempts to flee!

'
You flee head over heels.
Plains Before Falme
[ obvious exits: E S ]
*Arston* is standing here, riding a warhorse.
*Skythe* is standing here.
*Draz* is standing here.
A gray palfrey prances skittishly nearby.
Eyes keen, a Domani razor stands here swishing its tail.
A warhorse is here, stamping his feet impatiently.
Eyes keen, a Domani razor stands here swishing its tail.
[kill human]
You barely crush *Arston*'s head.

* HP:Wounded MV:Tiring - Arston: Scratched > '
[kill human]
You do the best you can!

* HP:Wounded MV:Tiring - Arston: Scratched > '
[kill human]
You do the best you can!

* HP:Wounded MV:Tiring - Arston: Scratched > [kill human]
You do the best you can!

* HP:Wounded MV:Tiring - Arston: Scratched > *Arston* crushes your right leg.
You tickle *Arston*'s body with your crush.
[kill human]
You do the best you can!

* HP:Battered MV:Tiring - Arston: Scratched >
OOF! The fall knocks the wind out of you.
*SNAP* Pain shoots up your leg and into your side!
Ouch!
The sul'dam bellows 'The traitor Dalmore has been spotted!'
Monday February 8, 2021 9:51:50 pm
*Draz* SMITES your right leg.

* HP:Battered MV:Tiring - Draz: Battered > f
You panic and attempt to flee!


*Skythe* barely HACKS your body.
You flee head over heels.
Plains Before Falme
[ obvious exits: E S W ]
A thin man with cunning eyes scouts the horizon.
A massive three-eyed reptile gazes at you.

* HP:Beaten MV:Tiring > '
[kill human]
They aren't here.

s
* HP:Beaten MV:Tiring > w
Road Before Falme
[ obvious exits: N E S W ]

* HP:Beaten MV:Winded > cal
Road Before the Gate
[ obvious exits: N E S W ]
An iron lantern hangs from the wall above the gate.
An obsidian carving of a large raven has been placed here.
*Arston* is standing here, riding a warhorse.
*Skythe* is standing here.
*Draz* is standing here.
A young warrior stands here, proudly wearing the Deathwatch colors.
A young warrior stands here, proudly wearing the Deathwatch colors.
A young warrior stands here, proudly wearing the Deathwatch colors.
A huge Deathwatch ogier looks around impassively.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.
A huge reddish brown lopar is ready to STRIKE at intruders.

w
* HP:Beaten MV:Winded > *Draz* closes the gate.
*Skythe* HACKS your left leg with Bundling Straw.
You call for the gate to be opened.
The gate is opened from the other side.

* HP:Beaten MV:Winded - Skythe: Battered > No way! You're fighting for your life!

* HP:Beaten MV:Winded - Skythe: Battered > '

*Draz* SMITES your body hard.

* HP:Beaten MV:Winded - Skythe: Battered > [kill human]
You do the best you can!

* HP:Beaten MV:Winded - Skythe: Battered >
*Draz* SMITES your left leg.
You wish that your wounds would stop BLEEDING so much!

A Deathwatch recruit joins your fight!
A Deathwatch recruit joins a Deathwatch recruit's fight!
A Deathwatch recruit joins a Deathwatch recruit's fight!
A huge Deathwatch ogier joins a Deathwatch recruit's fight!
A Deathwatch Ogier joins a Deathwatch recruit's fight!
A Deathwatch Ogier joins a huge Deathwatch ogier's fight!
A Deathwatch Ogier joins a Deathwatch recruit's fight!
A lopar joins your fight!
You tickle *Skythe*'s body with your crush.
You barely tickle *Draz*'s body with your crush.
*Skythe* barely HACKS your body.
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Winded - Skythe: Battered > f

*Draz* closes the gate.

You panic and attempt to flee!: Battered >


The gate is opened from the other side.
*Draz* closes the gate.


You flee head over heels.
Plains Before Falme
[ obvious exits: N E ]
With lovely brown eyes, a baby s'redit frolics here.
An enormous gray-skinned beast with ivory tusks blows a shrill cry.
A brute of a creature guards the area, ready to rip into strangers.
A brute of a creature guards the area, ready to rip into strangers.
A brute of a creature guards the area, ready to rip into strangers.

* HP:Beaten MV:Winded > e
e
Plains Before Falme
[ obvious exits: N E W ]

* HP:Beaten MV:Winded > Hills Above Falme
[ obvious exits: N W ]
A morat'raken holds tight to the reins of his flying beast.
A thin man with cunning eyes scouts the horizon.

* HP:Beaten MV:Winded > TICK IN 5 SECONDS.
n
n
Road Above Falme
[ obvious exits: N E S W ]
A morat'raken holds tight to the reins of his flying beast.
A massive three-eyed reptile gazes at you.
A young Morat'torm carries out the orders of his superiors.
A morat'torm is never far from his massive beast.

* HP:Beaten MV:Winded > Hills Above Falme
[ obvious exits: S W ]
A thin man with cunning eyes scouts the horizon.
A young warrior stands here, proudly wearing the Deathwatch colors.
A young warrior stands here, proudly wearing the Deathwatch colors.
A young warrior stands here, proudly wearing the Deathwatch colors.
A huge Deathwatch ogier looks around impassively.
A young Morat'torm carries out the orders of his superiors.
A thin man with cunning eyes scouts the horizon.

* HP:Beaten MV:Winded > w
Plains Before Falme
[ obvious exits: E S W ]
A massive three-eyed reptile gazes at you.

* HP:Beaten MV:Winded > w
get all corpse
s
Plains Before Falme
[ obvious exits: E S ]
*Skythe* is standing here, riding a Domani razor.
*Draz* is standing here.
*Arston* is standing here, riding a warhorse.
A gray palfrey prances skittishly nearby.
A warhorse is here, stamping his feet impatiently.
Eyes keen, a Domani razor stands here swishing its tail.

* HP:Beaten MV:Winded > cal
*Draz* leaves south.
*Skythe* leaves south riding a Domani razor.
*Arston* leaves south riding a warhorse.
You don't have a corpse.

* HP:Beaten MV:Winded > w
Your heartbeat calms down more as you feel less panicked.
Timer now at 63 secs.
Timer now at 63 secs.
Road Before the Gate
[ obvious exits: N E S W ]
An iron lantern hangs from the wall above the gate.
An obsidian carving of a large raven has been placed here.
*Arston* is here, fighting a huge Deathwatch ogier, riding a warhorse.
*Skythe* is standing here, riding a Domani razor.
*Draz* is standing here.
A young warrior stands here, proudly wearing the Deathwatch colors.
A young warrior stands here, proudly wearing the Deathwatch colors.
A young warrior stands here, proudly wearing the Deathwatch colors.
A huge Deathwatch ogier is here, fighting Arston.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.
A huge reddish brown lopar is ready to STRIKE at intruders.

* HP:Beaten MV:Winded > *Draz* leaves east.
*Skythe* leaves east riding a Domani razor.
You don't see a closed gate.

* HP:Beaten MV:Winded > The Gate
[ obvious exits: N E S W U ]
The corpse of Dalmore is lying here.
A stout wooden barrel stands nearby.
An iron lantern hangs from the wall above the gate.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A Seanchan fighter glares from behind dark eyes.
A warhorse is here, stamping his feet impatiently.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A huge reddish brown lopar is ready to STRIKE at intruders.

* HP:Beaten MV:Winded > '
'
[kill human]
They aren't here.

* HP:Beaten MV:Winded > '
'
[kill human]
You barely crush *Draz*'s head.

* HP:Beaten MV:Winded - Draz: Battered > [kill human]
You do the best you can!

* HP:Beaten MV:Winded - Draz: Battered > *Draz* SMITES your left leg.
You wish that your wounds would stop BLEEDING so much!

A damane joins your fight!
The sul'dam joins a damane's fight!
A damane doubles over in pain as the sul'dam sends her will through the silver leash.
A damane unleashes a flurry of melting icy spikes at Draz, who is stabbed repeatedly.
A Seanchan fighter joins a damane's fight!
A Seanchan gate guard joins a Seanchan fighter's fight!
A Seanchan gate guard joins a Seanchan fighter's fight!
A Seanchan gate guard growls 'You will pay for your crimes against the Empire!'

A Seanchan gate guard joins a Seanchan fighter's fight!
A Seanchan gate guard growls 'You will pay for your crimes against the Empire!'

A Seanchan gate guard joins a Seanchan fighter's fight!
A Seanchan gate guard growls 'You will pay for your crimes against the Empire!'

You barely tickle *Draz*'s left foot with your crush.
[kill human]
You do the best you can!

* HP:Beaten MV:Winded - Draz: Battered > get all corpse
'
'
'
'

*Draz* gets a brass storm lantern from the corpse of Dalmore.
*Draz* gets a pair of thick metal boots from the corpse of Dalmore.
*Draz* gets a pair of ebony-steel plate greaves from the corpse of Dalmore.
*Draz* gets a leather baldric from the corpse of Dalmore.
*Draz* gets a belt hook from the corpse of Dalmore.
*Draz* gets a bronze belt of odd design from the corpse of Dalmore.
*Draz* gets a colossal sword with an iron pommel from the corpse of Dalmore.
*Draz* gets a silver Kandori wristcuff from the corpse of Dalmore.
*Draz* gets a silver Kandori wristcuff from the corpse of Dalmore.
*Draz* gets a pair of heavy metal gauntlets from the corpse of Dalmore.
*Draz* gets a pair of ebony-steel plate vambraces from the corpse of Dalmore.
*Draz* gets a backpack from the corpse of Dalmore.
*Draz* gets a fine black coat of silk from the corpse of Dalmore.
*Draz* gets an ivory necklace from the corpse of Dalmore.
*Draz* gets an ivory necklace from the corpse of Dalmore.
*Draz* gets a full metal helmet and visor from the corpse of Dalmore.
*Draz* gets a gold ring delicately carved with ivy from the corpse of Dalmore.
*Draz* gets a gold ring delicately carved with ivy from the corpse of Dalmore.
*Draz* gets a torch from the corpse of Dalmore.

* HP:Beaten MV:Winded - Draz: Battered > The corpse of Dalmore seems to be empty.

* HP:Beaten MV:Winded - Draz: Battered > *Draz* panics, and attempts to flee!
[kill human]
You do the best you can!

* HP:Beaten MV:Winded - Draz: Battered > [kill human]
You do the best you can!

* HP:Beaten MV:Winded - Draz: Battered > *Draz* leaves up.
[kill human]
They aren't here.

* HP:Beaten MV:Winded > [kill human]
They aren't here.

* HP:Beaten MV:Winded > close gate
close gate
close gate
Ok.

* HP:Beaten MV:Winded > close gate
It's already closed!

* HP:Beaten MV:Winded > It's already closed!

* HP:Beaten MV:Winded > '
It's already closed!

* HP:Beaten MV:Winded > '
[kill human]
They aren't here.

'
* HP:Beaten MV:Winded > [kill human]
They aren't here.

* HP:Beaten MV:Winded > '
[kill human]
They aren't here.

* HP:Beaten MV:Winded > [kill human]
They aren't here.

* HP:Beaten MV:Winded > in
'
You are carrying:
a water skin
a large slab of meat
the death scalp of the hillmen chieftain slain in Andor

'
* HP:Beaten MV:Winded > [kill human]
They aren't here.

* HP:Beaten MV:Winded > '
The Falme gate keeper opens the gate.
[kill human]
They aren't here.

* HP:Beaten MV:Winded > '
'
[kill human]
They aren't here.

* HP:Beaten MV:Winded > [kill human]
They aren't here.

* HP:Beaten MV:Winded > [kill human]
They aren't here.

* HP:Beaten MV:Winded > l in corpse
corpse (here) :
Nothing.

'
* HP:Beaten MV:Winded > '
[kill human]
They aren't here.

* HP:Beaten MV:Winded > u
[kill human]
They aren't here.

'
* HP:Beaten MV:Winded > Above the Gates of Falme
[ obvious exits: E D ]
A huge metal barrel with boiling water hangs near the wall.
A long lever protrudes from the wall here.
A guard watches the traffic flow by.
A Deathwatch Ogier curls his lip in contempt.
A Seanchan invasion commander evaluates his soldier's readiness.
A Deathwatch Ogier curls his lip in contempt.
A Seanchan invasion commander evaluates his soldier's readiness.
An artifact collector stands here, searching specific items.
A Seanchan fighter glares from behind dark eyes.
A dusky skinned Seanchan fighter glares around angrily.
A dusky skinned Seanchan fighter glares around angrily.

bash
* HP:Beaten MV:Winded > [kill human]
They aren't here.

* HP:Beaten MV:Winded > Bash who?

* HP:Beaten MV:Winded > '
[kill human]
They aren't here.

'
* HP:Beaten MV:Winded > [kill human]
They aren't here.

'
* HP:Beaten MV:Winded > [kill human]
They aren't here.

'
* HP:Beaten MV:Winded >
The sul'dam has arrived from below.
A damane has arrived from below.

ex
* HP:Beaten MV:Winded > [kill human]
They aren't here.

* HP:Beaten MV:Winded > '
Obvious exits:
East - Plains Before Falme
Down - The Gate

* HP:Beaten MV:Winded > [kill human]
They aren't here.

* HP:Beaten MV:Winded > scan e
'
*Draz* is standing here.
*Arston* is standing here, riding a warhorse.
A gray palfrey prances skittishly nearby.
A warhorse is here, stamping his feet impatiently.
Eyes keen, a Domani razor stands here swishing its tail.

* HP:Beaten MV:Winded > '
[kill human]
They aren't here.

* HP:Beaten MV:Winded > '
[kill human]
They aren't here.

* HP:Beaten MV:Winded > '
[kill human]
They aren't here.

* HP:Beaten MV:Winded > '
[kill human]
They aren't here.

* HP:Beaten MV:Winded > [kill human]
They aren't here.

* HP:Beaten MV:Winded > e
k draz
Ok.

* HP:Beaten MV:Winded > They aren't here.

* HP:Beaten MV:Winded >
Are you crazy? You can't just walk out of a second story window!
You'll have to take your chances and JUMP OUT!

k human
close gate
* HP:Beaten MV:Winded > They aren't here.

* HP:Beaten MV:Winded > I see no gate here.

* HP:Beaten MV:Winded > sco
l
You have 50(281) hit and 58(133) movement points.
You have scored 4816456 experience points and 0 quest points.
You need 183544 exp to reach the next level.
You have played 0 days and 6 hours (real time).
This ranks you as Lexiant of Rampore (Level 21).
You are standing.

* HP:Beaten MV:Winded > '
Above the Gates of Falme
Above the gates to Falme this room holds the locking mechanism for city
defense. Overlooking all traffic into the city and out this room provides
an ideal vantage point. Suspended by several large chains a metal barrel
hangs along the edge of the wall. A blazing fire beneath the barrel quickly
heats the contents to the point of boiling. The lever on the right side of
the mechanism seems to be connected to the barrel somehow.
[ obvious exits: E D ]
A huge metal barrel with boiling water hangs near the wall.
A long lever protrudes from the wall here.
A guard watches the traffic flow by.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A Deathwatch Ogier curls his lip in contempt.
A Seanchan invasion commander evaluates his soldier's readiness.
A Deathwatch Ogier curls his lip in contempt.
A Seanchan invasion commander evaluates his soldier's readiness.
An artifact collector stands here, searching specific items.
A Seanchan fighter glares from behind dark eyes.
A dusky skinned Seanchan fighter glares around angrily.
A dusky skinned Seanchan fighter glares around angrily.

* HP:Beaten MV:Winded > [kill human]
They aren't here.

'
* HP:Beaten MV:Winded > [kill human]
They aren't here.

d
* HP:Beaten MV:Winded > '
The Gate
[ obvious exits: N E S W U ]
The corpse of Dalmore is lying here.
A stout wooden barrel stands nearby.
An iron lantern hangs from the wall above the gate.
A Seanchan fighter glares from behind dark eyes.
A warhorse is here, stamping his feet impatiently.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A huge reddish brown lopar is ready to STRIKE at intruders.

* HP:Beaten MV:Winded > [kill human]
They aren't here.

* HP:Beaten MV:Winded > '
'
[kill human]
They aren't here.

* HP:Beaten MV:Winded > [kill human]
They aren't here.

* HP:Beaten MV:Winded >
*Draz* has arrived from the east.
*Skythe* has arrived from the east, riding a Domani razor.
*Arston* has arrived from the east, riding a warhorse.
*Skythe* barely HACKS your body.

* HP:Beaten MV:Winded - Skythe: Battered >
*Arston* crushes your left arm.
You wish that your wounds would stop BLEEDING so much!

*Draz* flows effortlessly into Parting the Silk.
*Draz* SMITES your left arm hard.
You wish that your wounds would stop BLEEDING so much!


ed - Skythe: Battered >
*Draz* SMITES your body very hard.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
A Seanchan fighter joins your fight!
A Seanchan gate guard joins a Seanchan fighter's fight!
A Seanchan gate guard joins a Seanchan fighter's fight!
A Seanchan gate guard growls 'You will pay for your crimes against the Empire!'

A Seanchan gate guard growls 'You will pay for your crimes against the Empire!'

A Seanchan gate guard growls 'You will pay for your crimes against the Empire!'

A Seanchan gate guard joins a Seanchan fighter's fight!
A Seanchan gate guard growls 'You will pay for your crimes against the Empire!'

A Seanchan gate guard growls 'You will pay for your crimes against the Empire!'

A Seanchan gate guard growls 'You will pay for your crimes against the Empire!'

A Seanchan gate guard joins a Seanchan fighter's fight!
A Seanchan gate guard growls 'You will pay for your crimes against the Empire!'

A Seanchan gate guard growls 'You will pay for your crimes against the Empire!'

A Seanchan gate guard growls 'You will pay for your crimes against the Empire!'

A lopar joins a Seanchan gate guard's fight!
*Arston* crushes your right leg.
You wish that your wounds would stop BLEEDING so much!

*Skythe* HACKS your body with Whirlwind on the Mountain.
You wish that your wounds would stop BLEEDING so much!


l in cor

You flee head over heels.
Inland Road
[ obvious exits: N S ]
An Imperial Army soldier is busy serving the Empress.

* HP:Critical MV:Winded > se
You do not see that item here.

* HP:Critical MV:Winded > fw
Sorry, but you can't do that here!

* HP:Critical MV:Winded > fw
Arglebargle, glop-glyf!?!

* HP:Critical MV:Winded > s
s
s
Arglebargle, glop-glyf!?!

s
* HP:Critical MV:Winded > Inland Road
[ obvious exits: N S ]
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.
A Seanchan invasion commander evaluates his soldier's readiness.

* HP:Critical MV:Winded > Inland Road
[ obvious exits: N S ]
A seanchan boy is running around.
A small seanchan girl is standing here.
A figure stands here, ready to collect unwanted things.
A Seanchan fighter glares from behind dark eyes.
The Deathwatch Guard has murder in his eyes.
The Deathwatch Guard has murder in his eyes.

* HP:Critical MV:Winded > s
s
South Corner
[ obvious exits: N W ]
The Deathwatch Guard has murder in his eyes.
A Seanchan invasion commander evaluates his soldier's readiness.
A Seanchan fighter glares from behind dark eyes.

* HP:Critical MV:Winded > Alas, you cannot go that way...

* HP:Critical MV:Winded > Alas, you cannot go that way...

* HP:Critical MV:Winded > w
w
Alas, you cannot go that way...

* HP:Critical MV:Winded > A Seanchan gate guard bellows 'The traitor Draz has been spotted!'
Monday February 8, 2021 9:52:47 pm
A Seanchan gate guard bellows 'The traitor Skythe has been spotted!'
Monday February 8, 2021 9:52:47 pm
A Seanchan gate guard bellows 'The traitor Skythe has been spotted!'
Monday February 8, 2021 9:52:47 pm
South Street
[ obvious exits: N E W ]
An iron lantern hangs from the wall above the gate.

* HP:Critical MV:Winded > South Street
[ obvious exits: N E W ]
A tall animal with a long neck stands here.
A well-trained soldier stands here, ready to defend the morat'raken.

* HP:Critical MV:Winded > w
South Street
[ obvious exits: E W ]

* HP:Critical MV:Winded > w
Fish Market
[ obvious exits: E W ]
A dusky skinned Seanchan fighter glares around angrily.
A conscripted soldier now fights for the Seanchan.
A well-trained soldier stands here, ready to defend the morat'raken.

* HP:Critical MV:Winded > w
w
Dock Road
[ obvious exits: N E W ]
A Seanchan fighter glares from behind dark eyes.
Dalmore narrates 'wtf was arston?'

* HP:Critical MV:Weary > South Dock
[ obvious exits: N E ]
A conscripted soldier now fights for the Seanchan.
A busy dockmaster stands here, carrying a ledger.
The Deathwatch Guard has murder in his eyes.
The Deathwatch Guard has murder in his eyes.

* HP:Critical MV:Weary > sco
n
You have 6(281) hit and 37(133) movement points.
You have scored 4815853 experience points and 0 quest points.
You need 184147 exp to reach the next level.
You have played 0 days and 6 hours (real time).
This ranks you as Lexiant of Rampore (Level 21).
You are standing.

* HP:Critical MV:Weary > You need a boat to go there.

* HP:Critical MV:Weary > e
Dock Road
[ obvious exits: N E W ]
A Seanchan fighter glares from behind dark eyes.

* HP:Critical MV:Weary > n
whe
Dock Road
[ obvious exits: N S ]
A large hairless leathery animal stares back at you.

* HP:Critical MV:Weary > Players in your Zone
--------------------
Lexiant - Dock Road

* HP:Critical MV:Weary > n
n
Waterfront Square
[ obvious exits: N E S W ]
The waters of a blue-veined marble fountain pour forth here.
A large slab of meat has been placed here. [9]
A stout wooden barrel stands nearby.
A marble bench, flecked with gold and bronze, adorns the floor.
The Falme town crier stands here, spreading the news.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.
The Deathwatch Guard has murder in his eyes.
The Deathwatch Guard has murder in his eyes.

* HP:Critical MV:Weary > Dock Road
[ obvious exits: N S ]
The Deathwatch Guard has murder in his eyes.
The Deathwatch Guard has murder in his eyes.
A well-trained soldier stands here, ready to defend the morat'raken.
A Seanchan invasion commander evaluates his soldier's readiness.
A Deathwatch Ogier curls his lip in contempt.
A Seanchan fighter glares from behind dark eyes.
A young Morat'torm carries out the orders of his superiors.

* HP:Critical MV:Weary > w
Alas, you cannot go that way...

* HP:Critical MV:Weary >
A Seanchan fighter leaves north.
A Deathwatch Ogier leaves north.

n
* HP:Critical MV:Weary > w
Dock Road
[ obvious exits: N E S W ]
A Deathwatch Ogier curls his lip in contempt.
A Seanchan fighter glares from behind dark eyes.

* HP:Critical MV:Weary > North Dock
[ obvious exits: E W ]
A young Morat'torm carries out the orders of his superiors.
A young Morat'torm carries out the orders of his superiors.
A morat'torm is never far from his massive beast.
A conscripted soldier now fights for the Seanchan.
A busy dockmaster stands here, carrying a ledger.

* HP:Critical MV:Weary > w
End of the North Dock
[ obvious exits: E ]
A busy dockmaster stands here, carrying a ledger.

* HP:Critical MV:Weary > sco
You have 6(281) hit and 23(133) movement points.
You have scored 4815853 experience points and 0 quest points.
You need 184147 exp to reach the next level.
You have played 0 days and 6 hours (real time).
This ranks you as Lexiant of Rampore (Level 21).
You are standing.

* HP:Critical MV:Weary > stat
You are a 17 year old male seanchan warrior.
Your height is 5 feet, 9 inches, and you weigh 175.0 lbs.
You are carrying 5.9 lbs and wearing 80.5 lbs, light.
Your base abilities are: Str:19 Int:12 Wil:12 Dex:17 Con:19 Statsum: 79.
Offensive bonus: 124, Dodging bonus: 1, Parrying bonus: 1
Your mood is: Wimpy. You will flee below: 30 Hit Points
You are wanted by: Andor Red Eagles
Your armor absorbs about 75% on average.

You are subjected to the following effects:
- NO QUIT

sco
* HP:Critical MV:Weary > You have 6(281) hit and 23(133) movement points.
You have scored 4815853 experience points and 0 quest points.
You need 184147 exp to reach the next level.
You have played 0 days and 6 hours (real time).
This ranks you as Lexiant of Rampore (Level 21).
You are standing.

TICK IN 5 SECONDS.
* HP:Critical MV:Weary > '
[kill human]
They aren't here.

* HP:Critical MV:Weary > change mood wimpy
'
Mood changed to: Wimpy

* HP:Critical MV:Weary > [kill human]
They aren't here.

* HP:Critical MV:Weary > '
'
[kill human]
They aren't here.

* HP:Critical MV:Weary > '
[kill human]
They aren't here.

* HP:Critical MV:Weary > '
Your heartbeat calms down more as you feel less panicked.
Timer now at 63 secs.
Timer now at 63 secs.
[kill human]
They aren't here.

* HP:Critical MV:Winded > '
'
[kill human]
They aren't here.

* HP:Critical MV:Winded > [kill human]
They aren't here.

* HP:Critical MV:Winded > sco
[kill human]
They aren't here.

* HP:Critical MV:Winded > You have 20(281) hit and 40(133) movement points.
You have scored 4815853 experience points and 0 quest points.
You need 184147 exp to reach the next level.
You have played 0 days and 6 hours (real time).
This ranks you as Lexiant of Rampore (Level 21).
You are standing.

e
* HP:Critical MV:Winded > e
North Dock
[ obvious exits: E W ]
A young Morat'torm carries out the orders of his superiors.
A young Morat'torm carries out the orders of his superiors.
A morat'torm is never far from his massive beast.
A conscripted soldier now fights for the Seanchan.
A busy dockmaster stands here, carrying a ledger.

* HP:Critical MV:Weary > Dock Road
[ obvious exits: N E S W ]
A Deathwatch Ogier curls his lip in contempt.
A Seanchan fighter glares from behind dark eyes.

* HP:Critical MV:Weary > n
Morning Dewdrops Road
[ obvious exits: E S W ]
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.

* HP:Critical MV:Weary > '
[kill human]
They aren't here.

'
* HP:Critical MV:Weary > '
[kill human]
They aren't here.

* HP:Critical MV:Weary > '
[kill human]
They aren't here.

'
* HP:Critical MV:Weary > '
[kill human]
They aren't here.

* HP:Critical MV:Weary > [kill human]
They aren't here.

* HP:Critical MV:Weary > scan
[kill human]
They aren't here.

* HP:Critical MV:Weary > '
Your eyesight is not so keen.

'
* HP:Critical MV:Weary > [kill human]
They aren't here.

'
* HP:Critical MV:Weary > '
[kill human]
They aren't here.

* HP:Critical MV:Weary > [kill human]
They aren't here.

* HP:Critical MV:Weary > '
[kill human]
They aren't here.

* HP:Critical MV:Weary > [kill human]
They aren't here.

* HP:Critical MV:Weary > scan w
'
The sul'dam leaves west.
A damane leaves west.
Your eyesight is not so keen.

'
* HP:Critical MV:Weary > [kill human]
They aren't here.

'
* HP:Critical MV:Weary > '
[kill human]
They aren't here.

* HP:Critical MV:Weary > [kill human]
They aren't here.

* HP:Critical MV:Weary > w
'
[kill human]
They aren't here.

* HP:Critical MV:Weary > Morning Dewdrops Road
[ obvious exits: E W ]
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A Seanchan fighter glares from behind dark eyes.
An Imperial Army soldier is busy serving the Empress.

* HP:Critical MV:Weary > [kill human]
They aren't here.

* HP:Critical MV:Weary > '
'
[kill human]
They aren't here.

* HP:Critical MV:Weary > [kill human]
They aren't here.

scan w
* HP:Critical MV:Weary > '
Your eyesight is not so keen.

* HP:Critical MV:Weary > '
[kill human]
They aren't here.

* HP:Critical MV:Weary > '
[kill human]
They aren't here.

'
* HP:Critical MV:Weary > The sul'dam bellows 'The traitor Skythe has been spotted!'
Monday February 8, 2021 9:53:26 pm
[kill human]
They aren't here.

* HP:Critical MV:Weary > [kill human]
They aren't here.

whe
* HP:Critical MV:Weary > '
Players in your Zone
--------------------
Lexiant - Morning Dewdrops Road

* HP:Critical MV:Weary > '

Draz narrates 'we all ok?'

* HP:Critical MV:Weary > [kill human]
They aren't here.

* HP:Critical MV:Weary > '
[kill human]
They aren't here.

* HP:Critical MV:Weary > e
[kill human]
They aren't here.

'
* HP:Critical MV:Weary > Morning Dewdrops Road
[ obvious exits: E S W ]
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.

'
* HP:Critical MV:Weary > [kill human]
They aren't here.

* HP:Critical MV:Weary > '
[kill human]
They aren't here.

* HP:Critical MV:Weary > '
[kill human]
They aren't here.

* HP:Critical MV:Weary > '
[kill human]
They aren't here.

'
* HP:Critical MV:Weary > '
[kill human]
They aren't here.

* HP:Critical MV:Weary > [kill human]
They aren't here.

* HP:Critical MV:Weary > [kill human]
They aren't here.

sco
* HP:Critical MV:Weary >
Dalmore narrates 'i died'

* HP:Critical MV:Weary > '
You have 20(281) hit and 30(133) movement points.
You have scored 4815853 experience points and 0 quest points.
You need 184147 exp to reach the next level.
You have played 0 days and 6 hours (real time).
This ranks you as Lexiant of Rampore (Level 21).
You are standing.

'
* HP:Critical MV:Weary > [kill human]
They aren't here.

* HP:Critical MV:Weary > [kill human]
They aren't here.

l
* HP:Critical MV:Weary > '
Morning Dewdrops Road
The city wall joins the northern harbor bluffs here, as the road enters the
city. To the south is Dock Road according to the sign on the corner. To the
west the road climbs the bluffs towards an ancient tower, and to the east the
continues into the city.
[ obvious exits: E S W ]
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.

* HP:Critical MV:Weary > '
[kill human]
They aren't here.

* HP:Critical MV:Weary > '
[kill human]
They aren't here.

* HP:Critical MV:Weary > '
[kill human]
They aren't here.

* HP:Critical MV:Weary > [kill human]
They aren't here.

look
Preparing to find this room on the map.
* HP:Critical MV:Weary > Morning Dewdrops Road
The city wall joins the northern harbor bluffs here, as the road enters the
city. To the south is Dock Road according to the sign on the corner. To the
west the road climbs the bluffs towards an ancient tower, and to the east the
continues into the city.
[ obvious exits: E S W ]

Matching room found! Correcting map position.

A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.

* HP:Critical MV:Weary > '
[kill human]
They aren't here.

'
* HP:Critical MV:Weary > '
[kill human]
They aren't here.

* HP:Critical MV:Weary >
Skythe narrates 'im ok'

* HP:Critical MV:Weary > [kill human]
They aren't here.

* HP:Critical MV:Weary > '

Dalmore narrates 'at the gate from the ss'

* HP:Critical MV:Weary > '
[kill human]
They aren't here.

* HP:Critical MV:Weary > e
[kill human]
They aren't here.

e
* HP:Critical MV:Weary > Morning Dewdrops Road
[ obvious exits: E W ]
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A city guardsman patrols Falme with smug confidence.
A city guardsman patrols Falme with smug confidence.

* HP:Critical MV:Weary > Main Street
[ obvious exits: N E S W ]
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan invasion commander evaluates his soldier's readiness.

* HP:Critical MV:Weary > n
n
North Street
[ obvious exits: E S W ]

* HP:Critical MV:Weary > Alas, you cannot go that way...

* HP:Critical MV:Weary >
Draz narrates 'yesi looted u'

'
* HP:Critical MV:Weary > A Seanchan cityguard bellows 'The traitor Arston has been spotted at North Street!'
Monday February 8, 2021 9:53:44 pm
[kill human]
They aren't here.

* HP:Critical MV:Weary > look
Preparing to find this room on the map.

*Arston* has arrived from the east, riding a warhorse.

* HP:Critical MV:Weary >
A Seanchan fighter has arrived from the east.
A Deathwatch Ogier has arrived from the east.

* HP:Critical MV:Weary > North Street
Sturdy, well built houses line the street here. Several of the houses have
fancy shudders, and glass windows, and all look well kept. To the east, the
houses get bigger, and to the west they appear to be less well kept. To the
south the houses seem smaller and are interspersed with shops.
[ obvious exits: E S W ]

Matching room found! Correcting map position.

A Deathwatch Ogier curls his lip in contempt.
A Seanchan fighter is here, fighting Arston.
*Arston* is standing here, riding a warhorse.

* HP:Critical MV:Weary > '

*Arston* leaves east riding a warhorse.

* HP:Critical MV:Weary > [kill human]
They aren't here.

'
* HP:Critical MV:Weary >
A Seanchan fighter leaves east.
A Deathwatch Ogier leaves east.

* HP:Critical MV:Weary > '
*Arston* has arrived from the east, riding a warhorse.
[kill human]
You barely tickle *Arston*'s left leg with your crush.

* HP:Critical MV:Weary - Arston: Scratched > [kill human]
You do the best you can!

f y - Arston: Scratched >

*Arston* barely crushes your body.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
A Seanchan fighter has arrived from the east.
A Deathwatch Ogier has arrived from the east.


You flee head over heels.
North Street
[ obvious exits: N E W ]
A city guardsman patrols Falme with smug confidence.
A city guardsman patrols Falme with smug confidence.
A warhorse is here, stamping his feet impatiently.
A warhorse is here, stamping his feet impatiently.

* HP:Critical MV:Weary > North Street
[ obvious exits: E S W ]
A Deathwatch Ogier curls his lip in contempt.
A Seanchan fighter glares from behind dark eyes.
*Arston* is standing here, riding a warhorse.

* HP:Critical MV:Weary > s
A Seanchan officer has arrived from the south.
A Seanchan fighter has arrived from the south.
A Seanchan fighter has arrived from the south.
Main Street
[ obvious exits: N E S W ]

* HP:Critical MV:Haggard >
Arston narrates 'by blacksmith'

n
* HP:Critical MV:Haggard > e
North Street
[ obvious exits: E S W ]
A Seanchan fighter is here, fighting Arston.
A Seanchan fighter is here, fighting Arston.
A Seanchan officer is here, fighting Arston.
A Deathwatch Ogier is here, fighting Arston.
A Seanchan fighter is here, fighting Arston.
*Arston* is here, fighting a Seanchan officer, riding a warhorse.

* HP:Critical MV:Haggard > North Street
[ obvious exits: N E W ]
A city guardsman patrols Falme with smug confidence.
A city guardsman patrols Falme with smug confidence.
A warhorse is here, stamping his feet impatiently.
A warhorse is here, stamping his feet impatiently.

* HP:Critical MV:Haggard > ride warhorse
You start riding him.

e
* R HP:Critical MV:Haggard > North Street
[ obvious exits: N E S W ]
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young warrior stands here, proudly wearing the Deathwatch colors.
A gray palfrey prances skittishly nearby.

n
* R HP:Critical MV:Haggard > On the Steps of a Large House
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A warhorse is here, stamping his feet impatiently.
The Falme herald stands here, trying to catch your eye.

n
* R HP:Critical MV:Haggard > The doubledoor seems to be closed.
doorName is now set as: doubledoor

* R HP:Critical MV:Haggard > '
[kill human]
They aren't here.

* R HP:Critical MV:Haggard > sco
You have 29(281) hit and 14(133) movement points.
You have scored 4815311 experience points and 0 quest points.
You need 184689 exp to reach the next level.
You have played 0 days and 6 hours (real time).
This ranks you as Lexiant of Rampore (Level 21).
You are standing.

* R HP:Critical MV:Haggard > '
'
[kill human]
They aren't here.

* R HP:Critical MV:Haggard > '
Skythe narrates 'where is that'
[kill human]
They aren't here.

* R HP:Critical MV:Haggard > '
[kill human]
They aren't here.

* R HP:Critical MV:Haggard > '

Arston narrates 'east gate'

* R HP:Critical MV:Haggard > [kill human]
They aren't here.

* R HP:Critical MV:Haggard > [kill human]
They aren't here.

* R HP:Critical MV:Haggard > '
[kill human]
They aren't here.

* R HP:Critical MV:Haggard > s
e
e
North Street
[ obvious exits: N E S W ]
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young warrior stands here, proudly wearing the Deathwatch colors.
A gray palfrey prances skittishly nearby.

* R HP:Critical MV:Haggard > North Corner
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A city guardsman patrols Falme with smug confidence.

* R HP:Critical MV:Haggard > Alas, you cannot go that way...

* R HP:Critical MV:Haggard > s
Inland Road
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Skythe* is standing here, riding a Domani razor.
*Draz* is standing here, riding a gray palfrey.
A Seanchan fighter glares from behind dark eyes.

ggard >
*Draz* barely SMITES your left leg.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

sc

*Skythe* HACKS your body.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
North Corner
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A city guardsman patrols Falme with smug confidence.
You have 16(281) hit and 14(133) movement points.
You have scored 4814708 experience points and 0 quest points.
You need 185292 exp to reach the next level.
You have played 0 days and 6 hours (real time).
This ranks you as Lexiant of Rampore (Level 21).
You are standing.

f
* R HP:Critical MV:Haggard > w
w
*Draz* has arrived from the south, riding a gray palfrey.
*Skythe* has arrived from the south, riding a Domani razor.
PANIC! You couldn't escape!

s
* R HP:Critical MV:Haggard > North Street
[ obvious exits: N E S W ]
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young warrior stands here, proudly wearing the Deathwatch colors.
A gray palfrey prances skittishly nearby.

* R HP:Critical MV:Haggard > w
w
North Street
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A city guardsman patrols Falme with smug confidence.
A city guardsman patrols Falme with smug confidence.
A warhorse is here, stamping his feet impatiently.

* R HP:Critical MV:Haggard > w
Alas, you cannot go that way...

* R HP:Critical MV:Haggard > w
North Street
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Seanchan invasion commander evaluates his soldier's readiness.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Deathwatch Ogier curls his lip in contempt.
A Seanchan fighter glares from behind dark eyes.

* R HP:Critical MV:Haggard > w
North Street
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Deathwatch Ogier curls his lip in contempt.

w
* R HP:Critical MV:Haggard > w
Alas, you cannot go that way...

* R HP:Critical MV:Haggard > Alas, you cannot go that way...

* R HP:Critical MV:Haggard > TICK IN 5 SECONDS.
Alas, you cannot go that way...

* R HP:Critical MV:Haggard > Alas, you cannot go that way...

* R HP:Critical MV:Haggard > Alas, you cannot go that way...

e
* R HP:Critical MV:Haggard >
*Draz* has arrived from the east, riding a gray palfrey.
*Skythe* has arrived from the east, riding a Domani razor.

* R HP:Critical MV:Haggard > s
North Street
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Seanchan invasion commander evaluates his soldier's readiness.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Deathwatch Ogier curls his lip in contempt.
A Seanchan fighter glares from behind dark eyes.

s
* R HP:Critical MV:Haggard > Main Street
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Critical MV:Haggard > Main Street
[ obvious exits: N E S ]
A small chimney puffs smoke from the roof of a ledge wagon.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A well-trained soldier stands here, ready to defend the morat'raken.
A city guardsman patrols Falme with smug confidence.
A young blacksmith is here, looking for work.

* R HP:Critical MV:Haggard > s
Main Street
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
An Imperial Army soldier is busy serving the Empress.

s
* R HP:Critical MV:Haggard > s
Market Square
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Critical MV:Haggard > s
The door seems to be closed.
doorName is now set as: door

* R HP:Critical MV:Haggard > The door seems to be closed.
doorName is now set as: door

* R HP:Critical MV:Haggard > The door seems to be closed.
doorName is now set as: door

* R HP:Critical MV:Haggard > e
The door seems to be closed.
doorName is now set as: door

* R HP:Critical MV:Haggard > e
e
A young Morat'torm has arrived from the west.
Your heartbeat calms down more as you feel less panicked.
Timer now at 63 secs.
Timer now at 63 secs.
The door seems to be closed.
doorName is now set as: door

* R HP:Critical MV:Weary > The door seems to be closed.
doorName is now set as: door

* R HP:Critical MV:Weary > The door seems to be closed.
doorName is now set as: door

* R HP:Critical MV:Weary > w
w
Water Street
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A seanchan boy is running around.
An Imperial Army soldier is busy serving the Empress.

* R HP:Critical MV:Weary > Waterfront Square
[ obvious exits: N E S W ]
The waters of a blue-veined marble fountain pour forth here.
A large slab of meat has been placed here. [9]
A stout wooden barrel stands nearby.
A marble bench, flecked with gold and bronze, adorns the floor.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Falme town crier stands here, spreading the news.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.
The Deathwatch Guard has murder in his eyes.
The Deathwatch Guard has murder in his eyes.

* R HP:Critical MV:Weary > s
s
s
s
Dock Road
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A large hairless leathery animal stares back at you.

* R HP:Critical MV:Weary > Dock Road
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A conscripted soldier now fights for the Seanchan.
A Seanchan fighter glares from behind dark eyes.

* R HP:Critical MV:Weary > e
Alas, you cannot go that way...

* R HP:Critical MV:Weary > e
Alas, you cannot go that way...

* R HP:Critical MV:Weary > e
Fish Market
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A dusky skinned Seanchan fighter glares around angrily.
A well-trained soldier stands here, ready to defend the morat'raken.

* R HP:Critical MV:Weary > e
e
South Street
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Weary > South Street
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Seanchan fighter glares from behind dark eyes.
A tall animal with a long neck stands here.

* R HP:Critical MV:Weary > South Street
[ obvious exits: N E W ]
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.
A Seanchan invasion commander evaluates his soldier's readiness.

* R HP:Critical MV:Weary > sco
South Corner
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small seanchan girl is standing here.

* R HP:Critical MV:Weary > You have 30(281) hit and 31(133) movement points.
You have scored 4814708 experience points and 0 quest points.
You need 185292 exp to reach the next level.
You have played 0 days and 6 hours (real time).
This ranks you as Lexiant of Rampore (Level 21).
You are standing.

* R HP:Critical MV:Weary > n
n
Inland Road
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A seanchan boy is running around.
The Deathwatch Guard has murder in his eyes.
The Deathwatch Guard has murder in his eyes.

* R HP:Critical MV:Weary > Inland Road
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A figure stands here, ready to collect unwanted things.

* R HP:Critical MV:Weary > scan
South: A Seanchan fighter glares from behind dark eyes.

* R HP:Critical MV:Weary > n
Inland Road
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Weary > scan n
An Imperial Army soldier is busy serving the Empress.
A warhorse is here, stamping his feet impatiently.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A huge reddish brown lopar is ready to STRIKE at intruders.

* R HP:Critical MV:Weary > n
The Gate
[ obvious exits: N E S W U ]
The corpse of Dalmore is lying here.
A stout wooden barrel stands nearby.
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An artifact collector stands here, searching specific items.
A Seanchan fighter glares from behind dark eyes.
An Imperial Army soldier is busy serving the Empress.
A warhorse is here, stamping his feet impatiently.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A huge reddish brown lopar is ready to STRIKE at intruders.

u
* R HP:Critical MV:Weary > You can't ride in there.

* R HP:Critical MV:Weary >
*Arston* has arrived from the north, riding a warhorse.

* R HP:Critical MV:Weary > w
w

*Arston* barely crushes your head.
You wish that your wounds would stop BLEEDING so much!

You can't ride in there.

* R HP:Critical MV:Weary - Arston: Scratched > No way! You're fighting for your life!

* R HP:Critical MV:Weary - Arston: Scratched > No way! You're fighting for your life!

* R HP:Critical MV:Weary - Arston: Scratched > f
w
w
Draz narrates 'anything?'
You can't ride in there.

* R HP:Critical MV:Weary - Arston: Scratched > No way! You're fighting for your life!

* R HP:Critical MV:Weary - Arston: Scratched > No way! You're fighting for your life!

* R HP:Critical MV:Weary - Arston: Scratched >
A Seanchan gate guard bellows 'The traitor Arston has been spotted!'
Monday February 8, 2021 9:54:31 pm

* R HP:Critical MV:Weary - Arston: Scratched > f
w

A Seanchan fighter joins a Seanchan gate guard's fight!
A soldier of the Imperial Army joins a Seanchan fighter's fight!
A Seanchan gate guard joins a Seanchan fighter's fight!
A Seanchan gate guard growls 'You will pay for your crimes against the Empire!'

A Seanchan gate guard joins a Seanchan fighter's fight!
A Seanchan gate guard growls 'You will pay for your crimes against the Empire!'

A Seanchan gate guard joins a Seanchan fighter's fight!
A Seanchan gate guard growls 'You will pay for your crimes against the Empire!'

A lopar joins a Seanchan gate guard's fight!
You tickle *Arston*'s body with your crush.
*Arston* barely crushes your right arm.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

w
You flee head over heels.
Center Avenue
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Morat'torm carries out the orders of his superiors.
A young Morat'torm carries out the orders of his superiors.
A morat'torm is never far from his massive beast.
You can't ride in there.

* R HP:Critical MV:Weary > w
Center Avenue
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Deathwatch Guard has murder in his eyes.
A Seanchan invasion commander evaluates his soldier's readiness.
A city guardsman patrols Falme with smug confidence.
A conscripted soldier now fights for the Seanchan.

* R HP:Critical MV:Weary > Arston narrates 'on gate'
Main Street
[ obvious exits: N E S ]
A small chimney puffs smoke from the roof of a ledge wagon.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A well-trained soldier stands here, ready to defend the morat'raken.
A city guardsman patrols Falme with smug confidence.
A young blacksmith is here, looking for work.

* R HP:Critical MV:Weary > w
Alas, you cannot go that way...

* R HP:Critical MV:Weary > s
Alas, you cannot go that way...

* R HP:Critical MV:Weary > s
Main Street
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
An Imperial Army soldier is busy serving the Empress.

w
* R HP:Critical MV:Weary > w
Market Square
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Morat'torm carries out the orders of his superiors.

* R HP:Critical MV:Weary > Water Street
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A seanchan boy is running around.
An Imperial Army soldier is busy serving the Empress.

* R HP:Critical MV:Weary > Waterfront Square
[ obvious exits: N E S W ]
The waters of a blue-veined marble fountain pour forth here.
A large slab of meat has been placed here. [9]
A stout wooden barrel stands nearby.
A marble bench, flecked with gold and bronze, adorns the floor.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Falme town crier stands here, spreading the news.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.
The Deathwatch Guard has murder in his eyes.
The Deathwatch Guard has murder in his eyes.

* R HP:Critical MV:Weary > '
[kill human]
They aren't here.

* R HP:Critical MV:Weary > e
'
Water Street
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A seanchan boy is running around.
An Imperial Army soldier is busy serving the Empress.

sco
* R HP:Critical MV:Weary > [kill human]
They aren't here.

* R HP:Critical MV:Weary > '
You have 19(281) hit and 31(133) movement points.
You have scored 4814196 experience points and 0 quest points.
You need 185804 exp to reach the next level.
You have played 0 days and 6 hours (real time).
This ranks you as Lexiant of Rampore (Level 21).
You are standing.

* R HP:Critical MV:Weary > '
[kill human]
They aren't here.

* R HP:Critical MV:Weary > '
[kill human]
They aren't here.

'
* R HP:Critical MV:Weary > [kill human]
They aren't here.

'
* R HP:Critical MV:Weary > [kill human]
They aren't here.

* R HP:Critical MV:Weary > '
[kill human]
They aren't here.

'
* R HP:Critical MV:Weary > [kill human]
They aren't here.

* R HP:Critical MV:Weary > '
[kill human]
They aren't here.

'
* R HP:Critical MV:Weary > [kill human]
They aren't here.

* R HP:Critical MV:Weary > '
[kill human]
They aren't here.

* R HP:Critical MV:Weary > '
[kill human]
They aren't here.

'
* R HP:Critical MV:Weary > [kill human]
They aren't here.

* R HP:Critical MV:Weary > '
[kill human]
They aren't here.

'
* R HP:Critical MV:Weary > [kill human]
They aren't here.

* R HP:Critical MV:Weary > [kill human]
They aren't here.

* R HP:Critical MV:Weary > look
Preparing to find this room on the map.
'
Water Street
This street leading down to the water front from the main market area is the
busiest street in town during the day. On the north side of the street there
is a prosperous looking smithy, and on the south side a well kept inn. To the
east is Market Square, the center of commerce in Falme. The view to the west
allows you to see another square down on the waterfront, as well as the main
city docks, and a portion of the harbor. In the distance at the mouth of the
harbor you see a tower standing on the north bluff. It could only be Falme's
most renowned feature, the tower of the Watchers Over the Waves.
[ obvious exits: N E S W ]

Matching room found! Correcting map position.

A warhorse is here, stamping his feet impatiently, being ridden by you.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A seanchan boy is running around.
An Imperial Army soldier is busy serving the Empress.

* R HP:Critical MV:Weary > [kill human]
They aren't here.

'
* R HP:Critical MV:Weary > '
'
[kill human]
They aren't here.

* R HP:Critical MV:Weary > '
[kill human]
They aren't here.

* R HP:Critical MV:Weary > [kill human]
They aren't here.

* R HP:Critical MV:Weary > '
[kill human]
They aren't here.

'
* R HP:Critical MV:Weary > [kill human]
They aren't here.

* R HP:Critical MV:Weary > '
[kill human]
They aren't here.

* R HP:Critical MV:Weary > '
[kill human]
They aren't here.

'
* R HP:Critical MV:Weary > [kill human]
They aren't here.

* R HP:Critical MV:Weary > '
[kill human]
They aren't here.

* R HP:Critical MV:Weary > [kill human]
They aren't here.

* R HP:Critical MV:Weary > sco
'
You have 33(281) hit and 31(133) movement points.
You have scored 4814196 experience points and 0 quest points.
You need 185804 exp to reach the next level.
You have played 0 days and 6 hours (real time).
This ranks you as Lexiant of Rampore (Level 21).
You are standing.

* R HP:Critical MV:Weary > '
[kill human]
They aren't here.

* R HP:Critical MV:Weary > '
[kill human]
They aren't here.

* R HP:Critical MV:Weary > '
[kill human]
They aren't here.

* R HP:Critical MV:Weary > '
[kill human]
They aren't here.

* R HP:Critical MV:Weary > [kill human]
They aren't here.

'
* R HP:Critical MV:Weary > [kill human]
They aren't here.

* R HP:Critical MV:Weary > '
'
[kill human]
They aren't here.

* R HP:Critical MV:Weary > '
[kill human]
They aren't here.

'
* R HP:Critical MV:Weary > '
[kill human]
They aren't here.

* R HP:Critical MV:Weary > [kill human]
They aren't here.

* R HP:Critical MV:Weary > scan
[kill human]
They aren't here.

* R HP:Critical MV:Weary > '
North: A small seanchan girl is standing here.
East: An Imperial Army soldier is busy serving the Empress.
South: A Seanchan fighter glares from behind dark eyes.
West: The Falme town crier stands here, spreading the news.

'
* R HP:Critical MV:Weary > [kill human]
They aren't here.

* R HP:Critical MV:Weary > '
[kill human]
They aren't here.

* R HP:Critical MV:Weary > '
[kill human]
They aren't here.

* R HP:Critical MV:Weary > [kill human]
They aren't here.

'
* R HP:Critical MV:Weary > '
[kill human]
They aren't here.

* R HP:Critical MV:Weary > '
[kill human]
They aren't here.

* R HP:Critical MV:Weary > '
[kill human]
They aren't here.

* R HP:Critical MV:Weary > '
[kill human]
They aren't here.

* R HP:Critical MV:Weary > '
[kill human]
They aren't here.

* R HP:Critical MV:Weary > '
[kill human]
They aren't here.

'
* R HP:Critical MV:Weary > [kill human]
They aren't here.

* R HP:Critical MV:Weary > [kill human]
They aren't here.

* R HP:Critical MV:Weary >
*Arston* has arrived from the east, riding a warhorse.

* R HP:Critical MV:Weary > dism

*Arston* tickles your right hand with his crush.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
'


*Arston* barely crushes your body.
You wish that your wounds would stop BLEEDING so much!

The sul'dam joins your fight!
A soldier of the Imperial Army joins your fight!

f
You flee head over heels.
Waterfront Square
[ obvious exits: N E S W ]
The waters of a blue-veined marble fountain pour forth here.
A large slab of meat has been placed here. [9]
A stout wooden barrel stands nearby.
A marble bench, flecked with gold and bronze, adorns the floor.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Falme town crier stands here, spreading the news.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.
The Deathwatch Guard has murder in his eyes.
The Deathwatch Guard has murder in his eyes.
You stop riding him.

* HP:Critical MV:Weary > [kill human]
They aren't here.

* HP:Critical MV:Weary > Dock Road
[ obvious exits: N S ]
A large hairless leathery animal stares back at you.

* HP:Critical MV:Weary > s
s
Dock Road
[ obvious exits: N E W ]
A conscripted soldier now fights for the Seanchan.
A Seanchan fighter glares from behind dark eyes.

* HP:Critical MV:Weary > Alas, you cannot go that way...

e
* HP:Critical MV:Weary > Fish Market
[ obvious exits: E W ]
A dusky skinned Seanchan fighter glares around angrily.

* HP:Critical MV:Weary > e
South Street
[ obvious exits: E W ]
A well-trained soldier stands here, ready to defend the morat'raken.
A well-trained soldier stands here, ready to defend the morat'raken.

e
* HP:Critical MV:Weary > South Street
[ obvious exits: N E W ]
A tall animal with a long neck stands here.
A Seanchan fighter glares from behind dark eyes.

* HP:Critical MV:Weary > n
Companion's Market
[ obvious exits: S ]
A large hairless leathery animal stares back at you.
A man stands here looking down his hook-nosed tending the animals carefully.

* HP:Critical MV:Weary > scan s
A tall animal with a long neck stands here.
A Seanchan fighter glares from behind dark eyes.

* HP:Critical MV:Weary > scan s
TICK IN 5 SECONDS.
A tall animal with a long neck stands here.
A Seanchan fighter glares from behind dark eyes.

* HP:Critical MV:Weary > scan s
A tall animal with a long neck stands here.
A Seanchan fighter glares from behind dark eyes.

* HP:Critical MV:Weary > scan s
A tall animal with a long neck stands here.
A Seanchan fighter glares from behind dark eyes.

scan s
* HP:Critical MV:Weary > A tall animal with a long neck stands here.
A Seanchan fighter glares from behind dark eyes.

scan s
* HP:Critical MV:Weary > A tall animal with a long neck stands here.
A Seanchan fighter glares from behind dark eyes.

* HP:Critical MV:Weary > sco

Your heartbeat calms down more as you feel less panicked.
Timer now at 61 secs.
Timer now at 61 secs.
You are thirsty.

* HP:Critical MV:Weary > You have 37(281) hit and 37(133) movement points.
You have scored 4813593 experience points and 0 quest points.
You need 186407 exp to reach the next level.
You have played 0 days and 6 hours (real time).
This ranks you as Lexiant of Rampore (Level 21).
You are standing.
You are thirsty.

* HP:Critical MV:Weary > scan s
A tall animal with a long neck stands here.
A Seanchan fighter glares from behind dark eyes.

* HP:Critical MV:Weary > '
[kill human]
They aren't here.

'
* HP:Critical MV:Weary > '
[kill human]
They aren't here.

* HP:Critical MV:Weary > [kill human]
They aren't here.

* HP:Critical MV:Weary >
*Arston* has arrived from the south.

get skin pack
* HP:Critical MV:Weary > drink skin
There doesn't seem to be a skin in a backpack.

* HP:Critical MV:Weary > f

*Arston* tickles your right leg with his crush.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Weary - Arston: Scratched > w
You drink the water.

* HP:Critical MV:Weary - Arston: Scratched > w
You tickle *Arston*'s body with your crush.
A trained lopar joins your fight!
*Arston* barely crushes your right arm.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
PANIC! You couldn't escape!

* HP:Critical MV:Weary - Arston: Scratched > No way! You're fighting for your life!

* HP:Critical MV:Weary - Arston: Scratched > w
No way! You're fighting for your life!

* HP:Critical MV:Weary - Arston: Scratched > w
No way! You're fighting for your life!

f
* HP:Critical MV:Weary - Arston: Scratched > w
w
No way! You're fighting for your life!

w
You panic and attempt to flee!n: Scratched >

You tickle *Arston*'s body with your crush.
*Arston* barely crushes your head.
You wish that your wounds would stop BLEEDING so much!

You flee head over heels.
South Street
[ obvious exits: N E W ]
A conscripted soldier now fights for the Seanchan.
A warhorse is here, stamping his feet impatiently.
A tall animal with a long neck stands here.
A Seanchan fighter glares from behind dark eyes.
A conscript leaves north.
South Street
[ obvious exits: E W ]
A well-trained soldier stands here, ready to defend the morat'raken.
A well-trained soldier stands here, ready to defend the morat'raken.

* HP:Critical MV:Weary > Fish Market
[ obvious exits: E W ]
A dusky skinned Seanchan fighter glares around angrily.

* HP:Critical MV:Weary > Dock Road
[ obvious exits: N E W ]
A conscripted soldier now fights for the Seanchan.
A Seanchan fighter glares from behind dark eyes.

* HP:Critical MV:Weary >
A conscript leaves north.

* HP:Critical MV:Weary > n
n
Dock Road
[ obvious exits: N S ]
A conscripted soldier now fights for the Seanchan.
A large hairless leathery animal stares back at you.

w
* HP:Critical MV:Weary > Waterfront Square
[ obvious exits: N E S W ]
The waters of a blue-veined marble fountain pour forth here.
A large slab of meat has been placed here. [9]
A stout wooden barrel stands nearby.
A marble bench, flecked with gold and bronze, adorns the floor.
A warhorse is here, stamping his feet impatiently.
The Falme town crier stands here, spreading the news.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.
The Deathwatch Guard has murder in his eyes.
The Deathwatch Guard has murder in his eyes.

* HP:Critical MV:Weary > Center Wharf
[ obvious exits: E S ]
A large hairless leathery animal stares back at you.
A large hairless leathery animal stares back at you.
The Deathwatch Guard has murder in his eyes.
The Deathwatch Guard has murder in his eyes.
A Seanchan invasion commander evaluates his soldier's readiness.
A busy dockmaster stands here, carrying a ledger.

* HP:Critical MV:Weary >
Arston narrates 'on rh'

* HP:Critical MV:Weary > s
You need a boat to go there.

* HP:Critical MV:Weary > w
Alas, you cannot go that way...

* HP:Critical MV:Weary > sco
You have 23(281) hit and 24(133) movement points.
You have scored 4813234 experience points and 0 quest points.
You need 186766 exp to reach the next level.
You have played 0 days and 6 hours (real time).
This ranks you as Lexiant of Rampore (Level 21).
You are standing.

* HP:Critical MV:Weary > scan e
A warhorse is here, stamping his feet impatiently.
The Falme town crier stands here, spreading the news.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.
The Deathwatch Guard has murder in his eyes.
The Deathwatch Guard has murder in his eyes.

* HP:Critical MV:Weary > sco
You have 23(281) hit and 24(133) movement points.
You have scored 4813234 experience points and 0 quest points.
You need 186766 exp to reach the next level.
You have played 0 days and 6 hours (real time).
This ranks you as Lexiant of Rampore (Level 21).
You are standing.

* HP:Critical MV:Weary > l
Center Wharf
Large, slim, sea-going vessels belonging to various merchants are here. The
dock is apparently still in steady use, but obviously was built to handle
many more ships. To the east is Waterfront Square, the hub of Falme's main
industry, sea trade. A weatherbeaten sign hangs askew on a rusted nail.
[ obvious exits: E S ]
A large hairless leathery animal stares back at you.
A large hairless leathery animal stares back at you.
The Deathwatch Guard has murder in his eyes.
The Deathwatch Guard has murder in his eyes.
A Seanchan invasion commander evaluates his soldier's readiness.
A busy dockmaster stands here, carrying a ledger.

* HP:Critical MV:Weary > e
ride warhorse
Waterfront Square
[ obvious exits: N E S W ]
The waters of a blue-veined marble fountain pour forth here.
A large slab of meat has been placed here. [9]
A stout wooden barrel stands nearby.
A marble bench, flecked with gold and bronze, adorns the floor.
A warhorse is here, stamping his feet impatiently.
The Falme town crier stands here, spreading the news.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.
The Deathwatch Guard has murder in his eyes.
The Deathwatch Guard has murder in his eyes.

* HP:Critical MV:Weary > n
You start riding him.

n
* R HP:Critical MV:Weary > n
Dock Road
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Deathwatch Guard has murder in his eyes.
The Deathwatch Guard has murder in his eyes.
A well-trained soldier stands here, ready to defend the morat'raken.
A Seanchan invasion commander evaluates his soldier's readiness.

* R HP:Critical MV:Weary > Dock Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Morat'torm carries out the orders of his superiors.

* R HP:Critical MV:Weary > Morning Dewdrops Road
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.

* R HP:Critical MV:Weary > e
A pike has been raised here for showing off trophies.
Morning Dewdrops Road
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A city guardsman patrols Falme with smug confidence.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A city guardsman patrols Falme with smug confidence.
A city guardsman patrols Falme with smug confidence.

* R HP:Critical MV:Weary > w
'
Morning Dewdrops Road
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.

* R HP:Critical MV:Weary > [kill human]
They aren't here.

* R HP:Critical MV:Weary > '
'
[kill human]
They aren't here.

* R HP:Critical MV:Weary > e
[kill human]
They aren't here.

* R HP:Critical MV:Weary > '
'
Morning Dewdrops Road
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A city guardsman patrols Falme with smug confidence.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A city guardsman patrols Falme with smug confidence.
A city guardsman patrols Falme with smug confidence.

* R HP:Critical MV:Weary > '
[kill human]
They aren't here.

* R HP:Critical MV:Weary > [kill human]
They aren't here.

* R HP:Critical MV:Weary > [kill human]
They aren't here.

* R HP:Critical MV:Weary > sco
You have 37(281) hit and 22(133) movement points.
You have scored 4813234 experience points and 0 quest points.
You need 186766 exp to reach the next level.
You have played 0 days and 6 hours (real time).
This ranks you as Lexiant of Rampore (Level 21).
You are standing.

* R HP:Critical MV:Weary > '
'
[kill human]
They aren't here.

* R HP:Critical MV:Weary > '
[kill human]
They aren't here.

'
* R HP:Critical MV:Weary > '
[kill human]
They aren't here.

* R HP:Critical MV:Weary > [kill human]
They aren't here.

change mood wimpy
* R HP:Critical MV:Weary > '
[kill human]
They aren't here.

* R HP:Critical MV:Weary > Mood changed to: Wimpy

* R HP:Critical MV:Weary > '
[kill human]
They aren't here.

* R HP:Critical MV:Weary > '
[kill human]
They aren't here.

* R HP:Critical MV:Weary > '
[kill human]
They aren't here.

'
* R HP:Critical MV:Weary > [kill human]
They aren't here.

* R HP:Critical MV:Weary > '
[kill human]
They aren't here.

* R HP:Critical MV:Weary > '
[kill human]
They aren't here.

* R HP:Critical MV:Weary > '
[kill human]
They aren't here.

* R HP:Critical MV:Weary > '
[kill human]
They aren't here.

* R HP:Critical MV:Weary > '
[kill human]
They aren't here.

* R HP:Critical MV:Weary > '
[kill human]
They aren't here.

'
* R HP:Critical MV:Weary > [kill human]
They aren't here.

* R HP:Critical MV:Weary > '
[kill human]
They aren't here.

* R HP:Critical MV:Weary > '
[kill human]
They aren't here.

* R HP:Critical MV:Weary > '
[kill human]
They aren't here.

'
* R HP:Critical MV:Weary > [kill human]
They aren't here.

* R HP:Critical MV:Weary > '
[kill human]
They aren't here.

* R HP:Critical MV:Weary > '
[kill human]
They aren't here.

* R HP:Critical MV:Weary > '
[kill human]
They aren't here.

* R HP:Critical MV:Weary > [kill human]
They aren't here.

* R HP:Critical MV:Weary > look
Preparing to find this room on the map.
'
Morning Dewdrops Road
The houses along this street are substantial, but are also in substantial
need of repair. Things look better to the east where the road intersects
Main street, and worse to the west near the waterfront. Oddly there are
relatively few people on the street, other than guard patrols.
[ obvious exits: E W ]

Matching room found! Correcting map position.

A warhorse is here, stamping his feet impatiently, being ridden by you.
A city guardsman patrols Falme with smug confidence.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A city guardsman patrols Falme with smug confidence.
A city guardsman patrols Falme with smug confidence.

* R HP:Critical MV:Weary > '
[kill human]
They aren't here.

* R HP:Critical MV:Weary > '
[kill human]
They aren't here.

* R HP:Critical MV:Weary > '
[kill human]
They aren't here.

* R HP:Critical MV:Weary > change mood wimpy
[kill human]
They aren't here.

* R HP:Critical MV:Weary > '

*Arston* has arrived from the east, riding a warhorse.

* R HP:Critical MV:Weary > '
*Arston* leaves west riding a warhorse.
Mood changed to: Wimpy

* R HP:Critical MV:Weary > [kill human]
They aren't here.

* R HP:Critical MV:Weary > '
[kill human]
They aren't here.

'
* R HP:Critical MV:Weary > '
*Arston* has arrived from the west, riding a warhorse.
[kill human]
You barely tickle *Arston*'s body with your crush.

* R HP:Critical MV:Weary - Arston: Scratched > [kill human]
You do the best you can!

w ary - Arston: Scratched >

The sul'dam bellows 'The traitor Arston has been spotted!'
Monday February 8, 2021 9:56:00 pm
A Seanchan cityguard joins your fight!
A Seanchan cityguard growls 'You will pay for your crimes against the Empire!'

A damane joins the sul'dam's fight!
A damane doubles over in pain as the sul'dam sends her will through the silver leash.
A damane unleashes a flurry of melting icy spikes at Arston, who is stabbed repeatedly.
A Seanchan cityguard joins a Seanchan cityguard's fight!
A Seanchan cityguard growls 'You will pay for your crimes against the Empire!'

A Seanchan cityguard joins a Seanchan cityguard's fight!
A Seanchan cityguard growls 'You will pay for your crimes against the Empire!'

*Arston* crushes your body.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

f
s
You flee head over heels.
Main Street
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan invasion commander evaluates his soldier's readiness.
An Imperial Army soldier is busy serving the Empress.
A city guardsman patrols Falme with smug confidence.
[kill human]
They aren't here.

* R HP:Critical MV:Weary > Morning Dewdrops Road
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Arston* is here, fighting a Seanchan cityguard, riding a warhorse.
A Seanchan cityguard is here, fighting Arston.
A damane is here, fighting Arston.
The sul'dam is here, fighting Arston.
A Seanchan cityguard is here, fighting Arston.
A Seanchan cityguard is here, fighting Arston.

* R HP:Critical MV:Weary > Main Street
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan invasion commander evaluates his soldier's readiness.
An Imperial Army soldier is busy serving the Empress.
A city guardsman patrols Falme with smug confidence.

* R HP:Critical MV:Weary > s
Main Street
[ obvious exits: N E S ]
A small chimney puffs smoke from the roof of a ledge wagon.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A well-trained soldier stands here, ready to defend the morat'raken.
A young blacksmith is here, looking for work.

* R HP:Critical MV:Weary > s
Main Street
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Weary > Market Square
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Skythe* is standing here, riding a Domani razor.
*Draz* is standing here, riding a Domani razor.
A Seanchan fighter glares from behind dark eyes.
A young Morat'torm carries out the orders of his superiors.

* R HP:Critical MV:Weary > e
e
The door seems to be closed.
doorName is now set as: door

e
ary >
*Skythe* tickles your right leg with his HACK.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


*Draz* SMITES your body.
You wish that your wounds would stop BLEEDING so much!


e

A Seanchan fighter joins your fight!
A young Morat'torm joins a Seanchan fighter's fight!

w
w

*Draz* SMITES your body.
You wish that your wounds would stop BLEEDING so much!

*Skythe* tickles your body with his HACK.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
Water Street
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A seanchan boy is running around.
An Imperial Army soldier is busy serving the Empress.
Market Square
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Skythe* is here, fighting a young Morat'torm, riding a Domani razor.
*Draz* is here, fighting a Seanchan fighter, riding a Domani razor.
A Seanchan fighter is here, fighting Draz.
A young Morat'torm is here, fighting Skythe.

* R HP:Critical MV:Weary > The door seems to be closed.
doorName is now set as: door

* R HP:Critical MV:Weary > The door seems to be closed.
doorName is now set as: door

* R HP:Critical MV:Weary > w
Water Street
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A seanchan boy is running around.
An Imperial Army soldier is busy serving the Empress.

* R HP:Critical MV:Weary > Waterfront Square
[ obvious exits: N E S W ]
The waters of a blue-veined marble fountain pour forth here.
A large slab of meat has been placed here. [9]
A stout wooden barrel stands nearby.
A marble bench, flecked with gold and bronze, adorns the floor.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Falme town crier stands here, spreading the news.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.
The Deathwatch Guard has murder in his eyes.
The Deathwatch Guard has murder in his eyes.

* R HP:Critical MV:Weary > The sul'dam bellows 'The traitor Arston has been spotted!'
Monday February 8, 2021 9:56:08 pm
Center Wharf
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A large hairless leathery animal stares back at you.
A large hairless leathery animal stares back at you.
The Deathwatch Guard has murder in his eyes.
The Deathwatch Guard has murder in his eyes.
A Seanchan invasion commander evaluates his soldier's readiness.
A busy dockmaster stands here, carrying a ledger.

w
* R HP:Critical MV:Weary > w
Alas, you cannot go that way...

s
* R HP:Critical MV:Weary > s
Alas, you cannot go that way...

* R HP:Critical MV:Weary > You need a boat to go there.

* R HP:Critical MV:Weary > TICK IN 5 SECONDS.
You need a boat to go there.

* R HP:Critical MV:Weary > e
n
n
Waterfront Square
[ obvious exits: N E S W ]
The waters of a blue-veined marble fountain pour forth here.
A large slab of meat has been placed here. [9]
A stout wooden barrel stands nearby.
A marble bench, flecked with gold and bronze, adorns the floor.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Falme town crier stands here, spreading the news.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.
The Deathwatch Guard has murder in his eyes.
The Deathwatch Guard has murder in his eyes.

* R HP:Critical MV:Weary > Dock Road
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Deathwatch Guard has murder in his eyes.
The Deathwatch Guard has murder in his eyes.
A well-trained soldier stands here, ready to defend the morat'raken.
A Seanchan invasion commander evaluates his soldier's readiness.

* R HP:Critical MV:Weary > Dock Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Arston* is standing here, riding a warhorse.
A young Morat'torm carries out the orders of his superiors.

* R HP:Critical MV:Weary > e

The sul'dam has arrived from the north.
A damane has arrived from the north.
*Arston* leaves south riding a warhorse.

e
* R HP:Critical MV:Weary > You can't ride in there.

* R HP:Critical MV:Weary > e
You can't ride in there.

* R HP:Critical MV:Weary > n
You can't ride in there.

n
* R HP:Critical MV:Weary > n

The sul'dam leaves south.
A damane leaves south.
The sul'dam has arrived from the north.
A damane has arrived from the north.

* R HP:Critical MV:Weary > e
Morning Dewdrops Road
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Weary > e
e
Alas, you cannot go that way...

* R HP:Critical MV:Weary > e
Alas, you cannot go that way...

* R HP:Critical MV:Weary > Morning Dewdrops Road
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Seanchan fighter glares from behind dark eyes.
A city guardsman patrols Falme with smug confidence.
A city guardsman patrols Falme with smug confidence.
A city guardsman patrols Falme with smug confidence.

* R HP:Critical MV:Weary > Main Street
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Deathwatch Guard has murder in his eyes.
A Seanchan invasion commander evaluates his soldier's readiness.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan invasion commander evaluates his soldier's readiness.
An Imperial Army soldier is busy serving the Empress.
A city guardsman patrols Falme with smug confidence.

* R HP:Critical MV:Weary > n
Your heartbeat calms down more as you feel less panicked.
Timer now at 62 secs.
Timer now at 62 secs.
You can't ride in there.

* R HP:Critical MV:Weary > You can't ride in there.

* R HP:Critical MV:Weary > North Street
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Skythe* is standing here, riding a Domani razor.
A Deathwatch Ogier curls his lip in contempt.
A Seanchan fighter glares from behind dark eyes.

* R HP:Critical MV:Weary > n

*Skythe* leaves west riding a Domani razor.

* R HP:Critical MV:Weary > Alas, you cannot go that way...

* R HP:Critical MV:Weary > w
w
w
*Skythe* has arrived from the west, riding a Domani razor.
North Street
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Deathwatch Ogier curls his lip in contempt.

* R HP:Critical MV:Weary > Alas, you cannot go that way...

* R HP:Critical MV:Weary > Alas, you cannot go that way...

* R HP:Critical MV:Weary > n
n
You can't ride in there.

* R HP:Critical MV:Weary > You can't ride in there.

* R HP:Critical MV:Weary > s
e

*Skythe* has arrived from the east, riding a Domani razor.

* R HP:Critical MV:Weary > e
e
e

*Skythe* barely tickles your left leg with his HACK.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
e

You tickle *Skythe*'s body with your crush.
A Deathwatch Ogier joins your fight!
*Skythe* HACKS your left leg.
You wish that your wounds would stop BLEEDING so much!

You flee head over heels.
North Street
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Deathwatch Ogier curls his lip in contempt.
A Seanchan fighter glares from behind dark eyes.
Main Street
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Arston* is standing here, riding a warhorse.
The Deathwatch Guard has murder in his eyes.
A Seanchan invasion commander evaluates his soldier's readiness.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan invasion commander evaluates his soldier's readiness.
An Imperial Army soldier is busy serving the Empress.
A city guardsman patrols Falme with smug confidence.

ary >
*Arston* tickles your head with his crush.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

e
e
You flee head over heels.
North Street
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Deathwatch Ogier curls his lip in contempt.
A Seanchan fighter glares from behind dark eyes.
North Street
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A city guardsman patrols Falme with smug confidence.
A city guardsman patrols Falme with smug confidence.
A warhorse is here, stamping his feet impatiently.

* R HP:Critical MV:Weary > e
North Street
[ obvious exits: N E S W ]
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A city guardsman patrols Falme with smug confidence.
A young warrior stands here, proudly wearing the Deathwatch colors.
A gray palfrey prances skittishly nearby.

* R HP:Critical MV:Weary > North Corner
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Weary > e
Alas, you cannot go that way...

* R HP:Critical MV:Weary > e
Alas, you cannot go that way...

* R HP:Critical MV:Weary > s
Alas, you cannot go that way...

* R HP:Critical MV:Weary > s
Alas, you cannot go that way...

* R HP:Critical MV:Weary > s
Alas, you cannot go that way...

* R HP:Critical MV:Weary > Alas, you cannot go that way...

* R HP:Critical MV:Weary > s
Alas, you cannot go that way...

s
* R HP:Critical MV:Weary > Inland Road
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
An Imperial Army soldier is busy serving the Empress.
An artifact collector stands here, searching specific items.

* R HP:Critical MV:Weary > s
The Gate
[ obvious exits: N E S W U ]
The corpse of Dalmore is lying here.
A stout wooden barrel stands nearby.
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A warhorse is here, stamping his feet impatiently.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A huge reddish brown lopar is ready to STRIKE at intruders.

* R HP:Critical MV:Weary > Inland Road
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Deathwatch Ogier curls his lip in contempt.
A Seanchan invasion commander evaluates his soldier's readiness.
A figure stands here, ready to collect unwanted things.

* R HP:Critical MV:Weary > s
Inland Road
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A seanchan boy is running around.
A Seanchan fighter glares from behind dark eyes.

* R HP:Critical MV:Weary > Inland Road
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small seanchan girl is standing here.
The Deathwatch Guard has murder in his eyes.
The Deathwatch Guard has murder in his eyes.

* R HP:Critical MV:Weary > South Corner
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Seanchan fighter glares from behind dark eyes.

* R HP:Critical MV:Weary > Alas, you cannot go that way...

* R HP:Critical MV:Weary > w
w
South Street
[ obvious exits: N E W ]
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.
A Seanchan invasion commander evaluates his soldier's readiness.

* R HP:Critical MV:Weary > sco
South Street
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tall animal with a long neck stands here.
A conscripted soldier now fights for the Seanchan.
A well-trained soldier stands here, ready to defend the morat'raken.

* R HP:Critical MV:Weary > You have 9(281) hit and 39(133) movement points.
You have scored 4811005 experience points and 0 quest points.
You need 188995 exp to reach the next level.
You have played 0 days and 6 hours (real time).
This ranks you as Lexiant of Rampore (Level 21).
You are standing.

* R HP:Critical MV:Weary > w
w
w
w
South Street
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Seanchan fighter glares from behind dark eyes.

* R HP:Critical MV:Weary > Fish Market
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A well-trained soldier stands here, ready to defend the morat'raken.
A dusky skinned Seanchan fighter glares around angrily.

* R HP:Critical MV:Weary > Dock Road
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Seanchan fighter glares from behind dark eyes.

* R HP:Critical MV:Weary > South Dock
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A busy dockmaster stands here, carrying a ledger.
The Deathwatch Guard has murder in his eyes.
The Deathwatch Guard has murder in his eyes.

* R HP:Critical MV:Weary > e
Dock Road
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Seanchan fighter glares from behind dark eyes.

n
n
* R HP:Critical MV:Weary > e
Dock Road
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A conscripted soldier now fights for the Seanchan.
A large hairless leathery animal stares back at you.

e
* R HP:Critical MV:Weary > Waterfront Square
[ obvious exits: N E S W ]
The waters of a blue-veined marble fountain pour forth here.
A large slab of meat has been placed here. [9]
A stout wooden barrel stands nearby.
A marble bench, flecked with gold and bronze, adorns the floor.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Falme town crier stands here, spreading the news.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.
The Deathwatch Guard has murder in his eyes.
The Deathwatch Guard has murder in his eyes.

* R HP:Critical MV:Weary > Water Street
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Seanchan fighter glares from behind dark eyes.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A seanchan boy is running around.
An Imperial Army soldier is busy serving the Empress.

* R HP:Critical MV:Weary > Market Square
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Morat'torm carries out the orders of his superiors.

* R HP:Critical MV:Weary > dism
s
You stop riding him.

* HP:Critical MV:Weary > The door seems to be closed.
doorName is now set as: door

* HP:Critical MV:Weary > scan n
Eyes keen, a Domani razor stands here swishing its tail.

* HP:Critical MV:Weary > ope door

Draz narrates 'u ok?'

* HP:Critical MV:Weary > s
Ok.

* HP:Critical MV:Weary > The door seems to be closed.
doorName is now set as: door

* HP:Critical MV:Weary > scan n
ope door
Eyes keen, a Domani razor stands here swishing its tail.

* HP:Critical MV:Weary > It's already open!

* HP:Critical MV:Weary > e
Delan's Equipment and Supply
[ obvious exits: W ]
Weary and coated in dust, a merchant stands here.
A grocer with dark eyes patiently serves his customers.
A Deathwatch Ogier curls his lip in contempt.

* HP:Critical MV:Weary > '
[kill human]
They aren't here.

'
* HP:Critical MV:Weary > [kill human]
They aren't here.

* HP:Critical MV:Weary >
Skythe narrates 'im good'

* HP:Critical MV:Weary > scan w
A warhorse is here, stamping his feet impatiently.
A young Morat'torm carries out the orders of his superiors.

'
* HP:Critical MV:Weary > [kill human]
They aren't here.

* HP:Critical MV:Weary >
The sul'dam bellows 'The traitor Draz has been spotted!'
Monday February 8, 2021 9:56:52 pm

* HP:Critical MV:Weary > w
open door south
doorName is now set as: door south
s
Market Square
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently.
A young Morat'torm carries out the orders of his superiors.

* HP:Critical MV:Weary > scan n
Ok.

* HP:Critical MV:Weary > Sarifa's Salves
[ obvious exits: N ]
A tall man with dark, hooded eyes sells medicinal herbs.
The Deathwatch Guard has murder in his eyes.
The Deathwatch Guard has murder in his eyes.

* HP:Critical MV:Weary > A warhorse is here, stamping his feet impatiently.
A young Morat'torm carries out the orders of his superiors.

* HP:Critical MV:Weary > scan n
A warhorse is here, stamping his feet impatiently.
A young Morat'torm carries out the orders of his superiors.

* HP:Critical MV:Weary > '
'
[kill human]
They aren't here.

* HP:Critical MV:Weary > [kill human]
They aren't here.

* HP:Critical MV:Weary > scan n
'
A warhorse is here, stamping his feet impatiently.
A young Morat'torm carries out the orders of his superiors.

'
* HP:Critical MV:Weary > [kill human]
They aren't here.

* HP:Critical MV:Weary > sco
[kill human]
They aren't here.

* HP:Critical MV:Weary > '
You have 23(281) hit and 36(133) movement points.
You have scored 4811005 experience points and 0 quest points.
You need 188995 exp to reach the next level.
You have played 0 days and 6 hours (real time).
This ranks you as Lexiant of Rampore (Level 21).
You are standing.

* HP:Critical MV:Weary > [kill human]
They aren't here.

* HP:Critical MV:Weary > '
'
[kill human]
They aren't here.

'
* HP:Critical MV:Weary > [kill human]
They aren't here.

* HP:Critical MV:Weary > [kill human]
They aren't here.

whe
* HP:Critical MV:Weary > Players in your Zone
--------------------
Lexiant - Sarifa's Salves

* HP:Critical MV:Weary > scan n
A warhorse is here, stamping his feet impatiently.
A young Morat'torm carries out the orders of his superiors.

'
* HP:Critical MV:Weary > '
[kill human]
They aren't here.

'
* HP:Critical MV:Weary > [kill human]
They aren't here.

'
* HP:Critical MV:Weary > '
[kill human]
They aren't here.

* HP:Critical MV:Weary > [kill human]
They aren't here.

* HP:Critical MV:Weary > '
[kill human]
They aren't here.

'
* HP:Critical MV:Weary > [kill human]
They aren't here.

* HP:Critical MV:Weary > [kill human]
They aren't here.

* HP:Critical MV:Weary > scan n
'
A warhorse is here, stamping his feet impatiently.
A young Morat'torm carries out the orders of his superiors.

* HP:Critical MV:Weary > '
[kill human]
They aren't here.

* HP:Critical MV:Weary > '
[kill human]
They aren't here.

'
* HP:Critical MV:Weary > [kill human]
They aren't here.

* HP:Critical MV:Weary > '
[kill human]
They aren't here.

* HP:Critical MV:Weary > '
[kill human]
They aren't here.

'
* HP:Critical MV:Weary > [kill human]
They aren't here.

* HP:Critical MV:Weary > '
[kill human]
They aren't here.

* HP:Critical MV:Weary > '
[kill human]
They aren't here.

TICK IN 5 SECONDS.
* HP:Critical MV:Weary > [kill human]
They aren't here.

* HP:Critical MV:Weary > scan n
A warhorse is here, stamping his feet impatiently.
A young Morat'torm carries out the orders of his superiors.

sco
* HP:Critical MV:Weary > '
You have 23(281) hit and 36(133) movement points.
You have scored 4811005 experience points and 0 quest points.
You need 188995 exp to reach the next level.
You have played 0 days and 6 hours (real time).
This ranks you as Lexiant of Rampore (Level 21).
You are standing.

* HP:Critical MV:Weary > '
[kill human]
They aren't here.

* HP:Critical MV:Weary > '
[kill human]
They aren't here.

* HP:Critical MV:Weary > '
[kill human]
They aren't here.

* HP:Critical MV:Weary > '
[kill human]
They aren't here.

'
* HP:Critical MV:Weary > [kill human]
They aren't here.

* HP:Critical MV:Weary > '
The sul'dam bellows 'The traitor Draz has been spotted!'
Monday February 8, 2021 9:57:17 pm
The sul'dam bellows 'The traitor Draz has been spotted!'
Monday February 8, 2021 9:57:17 pm
[kill human]
They aren't here.

* HP:Critical MV:Weary > [kill human]
They aren't here.

* HP:Critical MV:Weary > scan n
'
A warhorse is here, stamping his feet impatiently.
A young Morat'torm carries out the orders of his superiors.

* HP:Critical MV:Weary > '
'
Your heartbeat calms down more as you feel less panicked.
Timer now at 64 secs.
Timer now at 64 secs.
[kill human]
They aren't here.

* HP:Critical MV:Winded > whe
[kill human]
They aren't here.

* HP:Critical MV:Winded > [kill human]
They aren't here.

* HP:Critical MV:Winded > '
Players in your Zone
--------------------
Lexiant - Sarifa's Salves

* HP:Critical MV:Winded > [kill human]
They aren't here.

'
* HP:Critical MV:Winded > [kill human]
They aren't here.

* HP:Critical MV:Winded > sco
'
You have 37(281) hit and 53(133) movement points.
You have scored 4811005 experience points and 0 quest points.
You need 188995 exp to reach the next level.
You have played 0 days and 6 hours (real time).
This ranks you as Lexiant of Rampore (Level 21).
You are standing.

* HP:Critical MV:Winded > [kill human]
They aren't here.

'
* HP:Critical MV:Winded > [kill human]
They aren't here.

* HP:Critical MV:Winded > scan n
'
A warhorse is here, stamping his feet impatiently.

'
* HP:Critical MV:Winded > [kill human]
They aren't here.

* HP:Critical MV:Winded > [kill human]
They aren't here.

* HP:Critical MV:Winded > n
ride warhorse
Market Square
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently.

* HP:Critical MV:Winded > n
n
You start riding him.

* R HP:Critical MV:Winded > n
Main Street
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Eyes keen, a Domani razor stands here swishing its tail.

* R HP:Critical MV:Winded > Main Street
[ obvious exits: N E S ]
A small chimney puffs smoke from the roof of a ledge wagon.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A well-trained soldier stands here, ready to defend the morat'raken.
A young blacksmith is here, looking for work.

* R HP:Critical MV:Winded > n
Main Street
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
An Imperial Army soldier is busy serving the Empress.

* R HP:Critical MV:Winded > n
North Street
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A city guardsman patrols Falme with smug confidence.

* R HP:Critical MV:Winded > n
Alas, you cannot go that way...

* R HP:Critical MV:Winded > '
Alas, you cannot go that way...

* R HP:Critical MV:Winded > s
[kill human]
They aren't here.

* R HP:Critical MV:Winded > s
Main Street
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
An Imperial Army soldier is busy serving the Empress.

'
* R HP:Critical MV:Winded > Main Street
[ obvious exits: N E S ]
A small chimney puffs smoke from the roof of a ledge wagon.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A well-trained soldier stands here, ready to defend the morat'raken.
A young blacksmith is here, looking for work.

* R HP:Critical MV:Winded > w
[kill human]
They aren't here.

'
* R HP:Critical MV:Winded > Alas, you cannot go that way...

* R HP:Critical MV:Winded > [kill human]
They aren't here.

* R HP:Critical MV:Winded > n
w
'
Main Street
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
An Imperial Army soldier is busy serving the Empress.

* R HP:Critical MV:Winded > Morning Dewdrops Road
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A city guardsman patrols Falme with smug confidence.
A city guardsman patrols Falme with smug confidence.
A city guardsman patrols Falme with smug confidence.

* R HP:Critical MV:Winded > '
[kill human]
They aren't here.

* R HP:Critical MV:Winded > [kill human]
They aren't here.

'
* R HP:Critical MV:Winded > w
[kill human]
They aren't here.

'
* R HP:Critical MV:Winded > Morning Dewdrops Road
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > [kill human]
They aren't here.

* R HP:Critical MV:Winded > s
'
Dock Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
The Deathwatch Guard has murder in his eyes.
The Deathwatch Guard has murder in his eyes.
A well-trained soldier stands here, ready to defend the morat'raken.
A Seanchan invasion commander evaluates his soldier's readiness.
A young Morat'torm carries out the orders of his superiors.

* R HP:Critical MV:Winded > [kill human]
They aren't here.

* R HP:Critical MV:Winded > '
'
[kill human]
They aren't here.

* R HP:Critical MV:Winded > '
The sul'dam leaves north.
A damane leaves north.
[kill human]
They aren't here.

* R HP:Critical MV:Winded > '
[kill human]
They aren't here.

* R HP:Critical MV:Winded > '
[kill human]
They aren't here.

* R HP:Critical MV:Winded > '
[kill human]
They aren't here.

* R HP:Critical MV:Winded > [kill human]
They aren't here.

* R HP:Critical MV:Winded > n
'
Morning Dewdrops Road
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.

'
* R HP:Critical MV:Winded > '
[kill human]
They aren't here.

* R HP:Critical MV:Winded > [kill human]
They aren't here.

* R HP:Critical MV:Winded > '
[kill human]
They aren't here.

* R HP:Critical MV:Winded > '
[kill human]
They aren't here.

'
* R HP:Critical MV:Winded > [kill human]
They aren't here.

* R HP:Critical MV:Winded > '
[kill human]
They aren't here.

change mood wimpy
* R HP:Critical MV:Winded > '
[kill human]
They aren't here.

* R HP:Critical MV:Winded > Mood changed to: Wimpy

'
* R HP:Critical MV:Winded > [kill human]
They aren't here.

* R HP:Critical MV:Winded > [kill human]
They aren't here.

scan
* R HP:Critical MV:Winded > '
Your eyesight is not so keen.

* R HP:Critical MV:Winded > [kill human]
They aren't here.

'
* R HP:Critical MV:Winded > '
[kill human]
They aren't here.

'
* R HP:Critical MV:Winded > [kill human]
They aren't here.

* R HP:Critical MV:Winded > '
[kill human]
They aren't here.

* R HP:Critical MV:Winded > '
[kill human]
They aren't here.

* R HP:Critical MV:Winded > '
[kill human]
They aren't here.

* R HP:Critical MV:Winded > [kill human]
They aren't here.

* R HP:Beaten MV:Winded > '
'
[kill human]
They aren't here.

* R HP:Beaten MV:Winded > '
[kill human]
They aren't here.

* R HP:Beaten MV:Winded > '
[kill human]
They aren't here.

* R HP:Beaten MV:Winded > [kill human]
They aren't here.

sco
* R HP:Beaten MV:Winded > '
You have 51(281) hit and 52(133) movement points.
You have scored 4811005 experience points and 0 quest points.
You need 188995 exp to reach the next level.
You have played 0 days and 6 hours (real time).
This ranks you as Lexiant of Rampore (Level 21).
You are standing.

* R HP:Beaten MV:Winded > '
[kill human]
They aren't here.

* R HP:Beaten MV:Winded > '
[kill human]
They aren't here.

'
* R HP:Beaten MV:Winded > [kill human]
They aren't here.

'
* R HP:Beaten MV:Winded > [kill human]
They aren't here.

* R HP:Beaten MV:Winded > '
[kill human]
They aren't here.

'
* R HP:Beaten MV:Winded > [kill human]
They aren't here.

* R HP:Beaten MV:Winded > '
[kill human]
They aren't here.

* R HP:Beaten MV:Winded > [kill human]
They aren't here.

* R HP:Beaten MV:Winded > whe

The sul'dam leaves west.
A damane leaves west.
Draz narrates 'i crit'

* R HP:Beaten MV:Winded > '
Players in your Zone
--------------------
Lexiant - Morning Dewdrops Road

* R HP:Beaten MV:Winded > '
[kill human]
They aren't here.

* R HP:Beaten MV:Winded > The sul'dam has arrived from the south.
A damane has arrived from the south.
[kill human]
They aren't here.

'
* R HP:Beaten MV:Winded > '
[kill human]
They aren't here.

* R HP:Beaten MV:Winded > [kill human]
They aren't here.

s
* R HP:Beaten MV:Winded > '
The sul'dam leaves west.
A damane leaves west.
Dock Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Deathwatch Guard has murder in his eyes.
The Deathwatch Guard has murder in his eyes.
A well-trained soldier stands here, ready to defend the morat'raken.
A Seanchan invasion commander evaluates his soldier's readiness.
A young Morat'torm carries out the orders of his superiors.

'
* R HP:Beaten MV:Winded > [kill human]
They aren't here.

* R HP:Beaten MV:Winded > '
[kill human]
They aren't here.

* R HP:Beaten MV:Winded > '
[kill human]
They aren't here.

* R HP:Beaten MV:Winded > [kill human]
They aren't here.

'
* R HP:Beaten MV:Winded > '
[kill human]
They aren't here.

* R HP:Beaten MV:Winded > '
[kill human]
They aren't here.

* R HP:Beaten MV:Winded > [kill human]
They aren't here.

* R HP:Beaten MV:Winded > look
Preparing to find this room on the map.
Dock Road
This road runs north to south along the west side of along the water front. To
the west is the dock taken over for military purposes. To the east is a seedy
looking tavern. South of here the road continues along the water front.
[ obvious exits: N E S W ]
'

Matching room found! Correcting map position.

A warhorse is here, stamping his feet impatiently, being ridden by you.
The Deathwatch Guard has murder in his eyes.
The Deathwatch Guard has murder in his eyes.
A well-trained soldier stands here, ready to defend the morat'raken.
A Seanchan invasion commander evaluates his soldier's readiness.
A young Morat'torm carries out the orders of his superiors.

* R HP:Beaten MV:Winded > '
[kill human]
They aren't here.

'
* R HP:Beaten MV:Winded > [kill human]
They aren't here.

* R HP:Beaten MV:Winded > [kill human]
They aren't here.

* R HP:Beaten MV:Winded > '
[kill human]
They aren't here.

s
* R HP:Beaten MV:Winded > '
Dock Road
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A warhorse is here, stamping his feet impatiently.

'
* R HP:Beaten MV:Winded > [kill human]
They aren't here.

* R HP:Beaten MV:Winded > s
[kill human]
They aren't here.

'
* R HP:Beaten MV:Winded > Waterfront Square
[ obvious exits: N E S W ]
The waters of a blue-veined marble fountain pour forth here.
A large slab of meat has been placed here. [9]
A stout wooden barrel stands nearby.
A marble bench, flecked with gold and bronze, adorns the floor.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Falme town crier stands here, spreading the news.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.
The Deathwatch Guard has murder in his eyes.
The Deathwatch Guard has murder in his eyes.

'
* R HP:Beaten MV:Winded > [kill human]
They aren't here.

* R HP:Beaten MV:Winded > [kill human]
They aren't here.

'
* R HP:Beaten MV:Winded > [kill human]
They aren't here.

s
* R HP:Beaten MV:Winded > '
Dock Road
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A conscripted soldier now fights for the Seanchan.
A large hairless leathery animal stares back at you.

* R HP:Beaten MV:Winded > [kill human]
They aren't here.

* R HP:Beaten MV:Winded > s
'
Dock Road
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A dusky skinned Seanchan fighter glares around angrily.

* R HP:Beaten MV:Winded > [kill human]
They aren't here.

* R HP:Beaten MV:Winded >
Skythe narrates 'im fine'

* R HP:Beaten MV:Winded > n
n
Dock Road
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A conscripted soldier now fights for the Seanchan.
A large hairless leathery animal stares back at you.

* R HP:Beaten MV:Winded > Waterfront Square
[ obvious exits: N E S W ]
The waters of a blue-veined marble fountain pour forth here.
A large slab of meat has been placed here. [9]
A stout wooden barrel stands nearby.
A marble bench, flecked with gold and bronze, adorns the floor.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Falme town crier stands here, spreading the news.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.
The Deathwatch Guard has murder in his eyes.
The Deathwatch Guard has murder in his eyes.

* R HP:Beaten MV:Winded > e
e
Water Street
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Seanchan fighter glares from behind dark eyes.
A young Morat'torm carries out the orders of his superiors.
A Seanchan fighter glares from behind dark eyes.
A seanchan boy is running around.
An Imperial Army soldier is busy serving the Empress.

* R HP:Beaten MV:Winded > Market Square
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded > n
Main Street
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A well-trained soldier stands here, ready to defend the morat'raken.
Eyes keen, a Domani razor stands here swishing its tail.

* R HP:Beaten MV:Winded > e
You can't ride in there.

TICK IN 5 SECONDS.
* R HP:Beaten MV:Winded > scan e
A grim storyteller reads from a journal.
The Deathwatch Guard has murder in his eyes.
The Deathwatch Guard has murder in his eyes.
A stout man busily repairs worn-out shoes.
A Seanchan soldier sweats in practice here.

* R HP:Beaten MV:Winded > e
You can't ride in there.

* R HP:Beaten MV:Tiring > scan e
A grim storyteller reads from a journal.
The Deathwatch Guard has murder in his eyes.
The Deathwatch Guard has murder in his eyes.
A stout man busily repairs worn-out shoes.
A Seanchan soldier sweats in practice here.

* R HP:Beaten MV:Tiring > n
Main Street
[ obvious exits: N E S ]
A small chimney puffs smoke from the roof of a ledge wagon.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young blacksmith is here, looking for work.

* R HP:Beaten MV:Tiring > e
Center Avenue
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Arston* is standing here, riding a warhorse.
The Deathwatch Guard has murder in his eyes.
The Deathwatch Guard has murder in his eyes.
A Seanchan invasion commander evaluates his soldier's readiness.
A city guardsman patrols Falme with smug confidence.

* R HP:Beaten MV:Tiring > scan e

*Arston* leaves west riding a warhorse.

* R HP:Beaten MV:Tiring >
A conscript has arrived from the east.

* R HP:Beaten MV:Tiring > '
A city guardsman patrols Falme with smug confidence.

* R HP:Beaten MV:Tiring >
*Arston* has arrived from the west, riding a warhorse.

* R HP:Beaten MV:Tiring > e
*Arston* barely tickles your body with his PIERCE.
[kill human]
You do the best you can!

* R HP:Beaten MV:Tiring - Arston: Wounded > '
No way! You're fighting for your life!

* R HP:Beaten MV:Tiring - Arston: Wounded > You barely tickle *Arston*'s head with your crush.
A conscript joins your fight!
The deathwatch guard joins a conscript's fight!
The deathwatch guard joins the deathwatch guard's fight!
A Seanchan officer joins the deathwatch guard's fight!
A Seanchan cityguard joins a conscript's fight!
A Seanchan cityguard growls 'You will pay for your crimes against the Empire!'

*Arston* barely PIERCES your body.
[kill human]
You do the best you can!

* R HP:Beaten MV:Tiring - Arston: Wounded > f
You panic and attempt to flee!


You flee head over heels.
Center Avenue
[ obvious exits: E S W ]
w
w
A warhorse is here, stamping his feet impatiently, being ridden by you.
A city guardsman patrols Falme with smug confidence.

* R HP:Beaten MV:Tiring > Center Avenue
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Arston* is here, fighting a conscript, riding a warhorse.
A conscript is here, fighting Arston.
The deathwatch guard is here, fighting Arston.
The deathwatch guard is here, fighting Arston.
A Seanchan officer is here, fighting Arston.
A Seanchan cityguard is here, fighting Arston.

* R HP:Beaten MV:Tiring > Main Street
[ obvious exits: N E S ]
A small chimney puffs smoke from the roof of a ledge wagon.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young blacksmith is here, looking for work.

* R HP:Beaten MV:Tiring > s
Main Street
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A well-trained soldier stands here, ready to defend the morat'raken.
Eyes keen, a Domani razor stands here swishing its tail.

* R HP:Beaten MV:Tiring > w
s
Alas, you cannot go that way...

w
* R HP:Beaten MV:Tiring > Market Square
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Beaten MV:Tiring > Water Street
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Seanchan fighter glares from behind dark eyes.
A young Morat'torm carries out the orders of his superiors.
A Seanchan fighter glares from behind dark eyes.
A seanchan boy is running around.
An Imperial Army soldier is busy serving the Empress.

* R HP:Beaten MV:Tiring > Waterfront Square
[ obvious exits: N E S W ]
The waters of a blue-veined marble fountain pour forth here.
A large slab of meat has been placed here. [9]
A stout wooden barrel stands nearby.
A marble bench, flecked with gold and bronze, adorns the floor.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Falme town crier stands here, spreading the news.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.
The Deathwatch Guard has murder in his eyes.
The Deathwatch Guard has murder in his eyes.

* R HP:Beaten MV:Tiring > '
n
Arston narrates 'allw gate'
[kill human]
They aren't here.

* R HP:Beaten MV:Tiring > n
Dock Road
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A warhorse is here, stamping his feet impatiently.

* R HP:Beaten MV:Tiring > Dock Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Deathwatch Guard has murder in his eyes.
The Deathwatch Guard has murder in his eyes.
A well-trained soldier stands here, ready to defend the morat'raken.
A Seanchan invasion commander evaluates his soldier's readiness.

* R HP:Beaten MV:Tiring > '
[kill human]
They aren't here.

* R HP:Beaten MV:Tiring > w
'
North Dock
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Morat'torm carries out the orders of his superiors.
A young Morat'torm carries out the orders of his superiors.
A young Morat'torm carries out the orders of his superiors.
A morat'torm is never far from his massive beast.
A busy dockmaster stands here, carrying a ledger.

* R HP:Beaten MV:Tiring > [kill human]
They aren't here.

* R HP:Beaten MV:Tiring > '
'
[kill human]
They aren't here.

* R HP:Beaten MV:Tiring > '
[kill human]
They aren't here.

* R HP:Beaten MV:Tiring > '
[kill human]
They aren't here.

* R HP:Beaten MV:Tiring > [kill human]
They aren't here.

* R HP:Beaten MV:Tiring > '
[kill human]
They aren't here.

'
* R HP:Beaten MV:Tiring > [kill human]
They aren't here.

* R HP:Beaten MV:Tiring > '
[kill human]
They aren't here.

* R HP:Beaten MV:Tiring > e
n
Dock Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Deathwatch Guard has murder in his eyes.
The Deathwatch Guard has murder in his eyes.
A well-trained soldier stands here, ready to defend the morat'raken.
A Seanchan invasion commander evaluates his soldier's readiness.

e
* R HP:Beaten MV:Tiring > Morning Dewdrops Road
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > '
Morning Dewdrops Road
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A city guardsman patrols Falme with smug confidence.
A city guardsman patrols Falme with smug confidence.
A city guardsman patrols Falme with smug confidence.

* R HP:Beaten MV:Tiring > e
[kill human]
They aren't here.

* R HP:Beaten MV:Tiring > '
Main Street
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
An Imperial Army soldier is busy serving the Empress.

* R HP:Beaten MV:Tiring > [kill human]
They aren't here.

* R HP:Beaten MV:Tiring > s
'
Main Street
[ obvious exits: N E S ]
A small chimney puffs smoke from the roof of a ledge wagon.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Deathwatch Guard has murder in his eyes.
The Deathwatch Guard has murder in his eyes.
A Seanchan invasion commander evaluates his soldier's readiness.
A conscripted soldier now fights for the Seanchan.
A warhorse is here, stamping his feet impatiently.
A young blacksmith is here, looking for work.

* R HP:Beaten MV:Tiring > [kill human]
They aren't here.

* R HP:Beaten MV:Tiring > csan s
'
A conscript leaves south.
A Seanchan officer leaves south.
The deathwatch guard leaves south.
The deathwatch guard leaves south.
Arglebargle, glop-glyf!?!

'
* R HP:Beaten MV:Tiring > '
[kill human]
They aren't here.

* R HP:Beaten MV:Tiring > [kill human]
They aren't here.

* R HP:Beaten MV:Tiring > s
[kill human]
They aren't here.

'
* R HP:Beaten MV:Tiring > Main Street
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A well-trained soldier stands here, ready to defend the morat'raken.
Eyes keen, a Domani razor stands here swishing its tail.

* R HP:Beaten MV:Tiring > [kill human]
They aren't here.

* R HP:Beaten MV:Tiring > scan e

A defender of the skies leaves north.

* R HP:Beaten MV:Tiring > '
A grim storyteller reads from a journal.
The Deathwatch Guard has murder in his eyes.
The Deathwatch Guard has murder in his eyes.
A stout man busily repairs worn-out shoes.
A Seanchan soldier sweats in practice here.

'
* R HP:Beaten MV:Tiring > [kill human]
They aren't here.

* R HP:Beaten MV:Tiring > [kill human]
They aren't here.

'
* R HP:Beaten MV:Tiring > [kill human]
They aren't here.

'
* R HP:Beaten MV:Tiring > [kill human]
They aren't here.

'
* R HP:Beaten MV:Tiring > [kill human]
They aren't here.

* R HP:Beaten MV:Tiring > '
'
[kill human]
You barely tickle *Arston*'s body with your crush.

* R HP:Beaten MV:Tiring - Arston: Wounded > '
[kill human]
You do the best you can!

* R HP:Beaten MV:Tiring - Arston: Wounded > [kill human]
You do the best you can!

s
* R HP:Beaten MV:Tiring - Arston: Wounded > '

*Draz* has arrived from the south.

* R HP:Beaten MV:Tiring - Arston: Wounded > f
No way! You're fighting for your life!

* R HP:Beaten MV:Tiring - Arston: Wounded > *Arston* panics, and attempts to flee!
[kill human]
You do the best you can!

You barely tickle *Arston*'s left hand with your crush.
A Seanchan officer has arrived from the south.
The deathwatch guard has arrived from the south.
The deathwatch guard has arrived from the south.
You panic and attempt to flee!


*Draz* SMITES your left leg hard.

e
e

You flee head over heels.
Main Street
[ obvious exits: N E S ]
A small chimney puffs smoke from the roof of a ledge wagon.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A well-trained soldier stands here, ready to defend the morat'raken.
A warhorse is here, stamping his feet impatiently.
A young blacksmith is here, looking for work.

* R HP:Beaten MV:Tiring > Center Avenue
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A city guardsman patrols Falme with smug confidence.

* R HP:Beaten MV:Tiring > Center Avenue
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A city guardsman patrols Falme with smug confidence.

* R HP:Beaten MV:Tiring > n
e
Alas, you cannot go that way...

n
* R HP:Beaten MV:Tiring > n
The Gate
[ obvious exits: N E S W U ]
The corpse of Dalmore is lying here.
A stout wooden barrel stands nearby.
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A huge reddish brown lopar is ready to STRIKE at intruders.

* R HP:Beaten MV:Tiring > Inland Road
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > North Corner
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
An artifact collector stands here, searching specific items.
An Imperial Army soldier is busy serving the Empress.
A city guardsman patrols Falme with smug confidence.

* R HP:Beaten MV:Tiring > n
A Seanchan fighter has arrived from the west.
Alas, you cannot go that way...

* R HP:Beaten MV:Tiring > w
North Street
[ obvious exits: N E S W ]
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.

w
* R HP:Beaten MV:Tiring > North Street
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan invasion commander evaluates his soldier's readiness.
A Deathwatch Ogier curls his lip in contempt.
A Seanchan fighter glares from behind dark eyes.
A city guardsman patrols Falme with smug confidence.
A warhorse is here, stamping his feet impatiently.

* R HP:Beaten MV:Tiring > e
s
North Street
[ obvious exits: N E S W ]
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.

'
* R HP:Beaten MV:Tiring > On the Steps of a Large House
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young warrior stands here, proudly wearing the Deathwatch colors.
The Deathwatch Guard has murder in his eyes.
A Seanchan invasion commander evaluates his soldier's readiness.

* R HP:Beaten MV:Tiring > '
[kill human]
They aren't here.

* R HP:Beaten MV:Tiring > [kill human]
They aren't here.

'
* R HP:Beaten MV:Tiring > '
[kill human]
They aren't here.

'
* R HP:Beaten MV:Tiring > [kill human]
They aren't here.

* R HP:Beaten MV:Tiring > [kill human]
They aren't here.

* R HP:Beaten MV:Tiring > whe
Players in your Zone
--------------------
Lexiant - On the Steps of a Large House

* R HP:Beaten MV:Tiring > n
e
North Street
[ obvious exits: N E S W ]
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Skythe* is standing here, riding a Domani razor.
A gray palfrey prances skittishly nearby.

* R HP:Beaten MV:Tiring > A Seanchan cityguard has arrived from the west.
A Seanchan cityguard growls 'You will pay for your crimes against the Empire!'

North Corner
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Seanchan fighter glares from behind dark eyes.
An artifact collector stands here, searching specific items.
An Imperial Army soldier is busy serving the Empress.
A city guardsman patrols Falme with smug confidence.

* R HP:Beaten MV:Tiring > w
'
North Street
[ obvious exits: N E S W ]
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Arston* is standing here, riding a warhorse.
A Seanchan cityguard is here, fighting Skythe.
*Skythe* is here, fighting a Seanchan cityguard, riding a Domani razor.
A gray palfrey prances skittishly nearby.

* R HP:Beaten MV:Tiring > [kill human]
You barely crush *Arston*'s body.

* R HP:Beaten MV:Tiring - Arston: Wounded > f
*Skythe* panics, and attempts to flee!
You panic and attempt to flee!


You flee head over heels.
North Corner
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Seanchan fighter glares from behind dark eyes.
An artifact collector stands here, searching specific items.
An Imperial Army soldier is busy serving the Empress.
A city guardsman patrols Falme with smug confidence.

* R HP:Beaten MV:Tiring > w
w
w
North Street
[ obvious exits: N E S W ]
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Arston* is standing here, riding a warhorse.
A city guardsman patrols Falme with smug confidence.
A gray palfrey prances skittishly nearby.

w
* R HP:Beaten MV:Tiring > *Arston* leaves east riding a warhorse.
North Street
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan invasion commander evaluates his soldier's readiness.
A Deathwatch Ogier curls his lip in contempt.
A Seanchan fighter glares from behind dark eyes.
A warhorse is here, stamping his feet impatiently.

* R HP:Beaten MV:Tiring > North Street
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A city guardsman patrols Falme with smug confidence.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A city guardsman patrols Falme with smug confidence.

* R HP:Beaten MV:Tiring > North Street
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Deathwatch Ogier curls his lip in contempt.

* R HP:Beaten MV:Tiring > s
Alas, you cannot go that way...

* R HP:Beaten MV:Tiring > e
'
North Street
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Draz* is standing here.
A city guardsman patrols Falme with smug confidence.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A city guardsman patrols Falme with smug confidence.

'
* R HP:Beaten MV:Tiring > *Draz* leaves east.
[kill human]
They aren't here.

* R HP:Beaten MV:Tiring > '
[kill human]
They aren't here.

'
* R HP:Beaten MV:Tiring > '
[kill human]
They aren't here.

* R HP:Beaten MV:Tiring > '
[kill human]
They aren't here.

* R HP:Beaten MV:Tiring > '
'
Your heartbeat calms down more as you feel less panicked.
Timer now at 58 secs.
Timer now at 62 secs.
Timer now at 62 secs.
Timer now at 62 secs.
You feel parched from the hot weather.
Timer now at 62 secs.
[kill human]
They aren't here.

* R HP:Beaten MV:Tiring > '
'
[kill human]
They aren't here.

* R HP:Beaten MV:Tiring > [kill human]
They aren't here.

* R HP:Beaten MV:Tiring > [kill human]
They aren't here.

* R HP:Beaten MV:Tiring > [kill human]
They aren't here.

* R HP:Beaten MV:Tiring > scan e
[kill human]
They aren't here.

* R HP:Beaten MV:Tiring > '
'
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan invasion commander evaluates his soldier's readiness.
A Deathwatch Ogier curls his lip in contempt.
A Seanchan fighter glares from behind dark eyes.
A warhorse is here, stamping his feet impatiently.

* R HP:Beaten MV:Tiring > '
[kill human]
They aren't here.

* R HP:Beaten MV:Tiring > '
[kill human]
They aren't here.

* R HP:Beaten MV:Tiring > '
'
'
[kill human]
They aren't here.

'
* R HP:Beaten MV:Tiring > '
[kill human]
They aren't here.

* R HP:Beaten MV:Tiring > *Skythe* has arrived from the east, riding a Domani razor.
[kill human]
You barely crush *Skythe*'s body.

* R HP:Beaten MV:Tiring - Skythe: Wounded > '
[kill human]
You do the best you can!

* R HP:Beaten MV:Tiring - Skythe: Wounded > '
[kill human]
You do the best you can!

* R HP:Beaten MV:Tiring - Skythe: Wounded > [kill human]
You do the best you can!

* R HP:Beaten MV:Tiring - Skythe: Wounded > [kill human]
You do the best you can!

* R HP:Beaten MV:Tiring - Skythe: Wounded > [kill human]
You do the best you can!

* R HP:Beaten MV:Tiring - Skythe: Wounded > [kill human]
You do the best you can!

* R HP:Beaten MV:Tiring - Skythe: Wounded >
*Skythe* panics, and attempts to flee!

* R HP:Beaten MV:Tiring - Skythe: Wounded >
You barely crush *Skythe*'s left hand.
A Seanchan cityguard joins your fight!
A Seanchan cityguard growls 'You will pay for your crimes against the Empire!'

A damane joins a Seanchan cityguard's fight!
The sul'dam joins a damane's fight!
A damane doubles over in pain as the sul'dam sends her will through the silver leash.
A damane waves at Skythe, who stumbles and begins to break out in a cold sweat.
contagion
A Seanchan cityguard joins a Seanchan cityguard's fight!
A Seanchan cityguard growls 'You will pay for your crimes against the Empire!'


'
* R HP:Beaten MV:Tiring - Skythe: Wounded > '

*Skythe* leaves south riding a Domani razor.

* R HP:Beaten MV:Tiring > [kill human]
They aren't here.

* R HP:Beaten MV:Tiring > '
[kill human]
They aren't here.

'
* R HP:Beaten MV:Tiring > [kill human]
They aren't here.

* R HP:Beaten MV:Tiring > '

The sul'dam leaves south.
A damane leaves south.

* R HP:Beaten MV:Tiring > '
[kill human]
They aren't here.

* R HP:Beaten MV:Tiring > [kill human]
They aren't here.

* R HP:Beaten MV:Tiring > '
[kill human]
They aren't here.

* R HP:Beaten MV:Tiring > '
[kill human]
They aren't here.

* R HP:Beaten MV:Tiring > '
*Skythe* has arrived from the south, riding a Domani razor.
[kill human]
You barely tickle *Skythe*'s head with your crush.

* R HP:Beaten MV:Tiring - Skythe: Wounded > '
[kill human]
You do the best you can!

* R HP:Beaten MV:Tiring - Skythe: Wounded > A Seanchan cityguard joins your fight!
A Seanchan cityguard growls 'You will pay for your crimes against the Empire!'

A Seanchan cityguard joins a Seanchan cityguard's fight!
A Seanchan cityguard growls 'You will pay for your crimes against the Empire!'

[kill human]
You do the best you can!

* R HP:Beaten MV:Tiring - Skythe: Wounded > '
[kill human]
You do the best you can!

'
* R HP:Beaten MV:Tiring - Skythe: Wounded > '
[kill human]
You do the best you can!

* R HP:Beaten MV:Tiring - Skythe: Wounded > A Seanchan cityguard growls 'You will pay for your crimes against the Empire!'

A Seanchan cityguard growls 'You will pay for your crimes against the Empire!'

*Skythe* tickles your body with his HACK.
You barely tickle *Skythe*'s body with your crush.
[kill human]
You do the best you can!

'
* R HP:Beaten MV:Tiring - Skythe: Wounded >
*Skythe* panics, and attempts to flee!

* R HP:Beaten MV:Tiring - Skythe: Wounded > A Seanchan cityguard bellows 'The traitor Skythe has been spotted at North Street!'
Monday February 8, 2021 9:59:37 pm
[kill human]
You do the best you can!

* R HP:Beaten MV:Tiring - Skythe: Wounded > '
[kill human]
You do the best you can!

'
* R HP:Beaten MV:Tiring - Skythe: Wounded > *Skythe* leaves east riding a Domani razor.
[kill human]
They aren't here.

'
* R HP:Beaten MV:Tiring > [kill human]
They aren't here.

'
* R HP:Beaten MV:Tiring > '
[kill human]
They aren't here.

* R HP:Beaten MV:Tiring > '
[kill human]
They aren't here.

* R HP:Beaten MV:Tiring > [kill human]
They aren't here.

* R HP:Beaten MV:Tiring >
The sul'dam has arrived from the south.
A damane has arrived from the south.
A conscript has arrived from the south.
A Seanchan officer has arrived from the south.
The deathwatch guard has arrived from the south.
The deathwatch guard has arrived from the south.

* R HP:Beaten MV:Tiring > scan e
'
A Deathwatch Ogier curls his lip in contempt.
A Seanchan fighter glares from behind dark eyes.
A warhorse is here, stamping his feet impatiently.

e
* R HP:Beaten MV:Tiring > '
[kill human]
They aren't here.

* R HP:Beaten MV:Tiring > The sul'dam leaves south.
A damane leaves south.
A conscript leaves east.
A Seanchan officer leaves east.
The deathwatch guard leaves east.
The deathwatch guard leaves east.
North Street
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Deathwatch Guard has murder in his eyes.
The Deathwatch Guard has murder in his eyes.
A Seanchan invasion commander evaluates his soldier's readiness.
A conscripted soldier now fights for the Seanchan.
A Deathwatch Ogier curls his lip in contempt.
A Seanchan fighter glares from behind dark eyes.
A warhorse is here, stamping his feet impatiently.

* R HP:Beaten MV:Tiring > '
[kill human]
They aren't here.

* R HP:Beaten MV:Tiring > '
[kill human]
They aren't here.

* R HP:Beaten MV:Tiring > A conscript leaves east.
A Seanchan officer leaves east.
The deathwatch guard leaves east.
The deathwatch guard leaves east.
[kill human]
They aren't here.

w
* R HP:Beaten MV:Tiring > '
North Street
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A city guardsman patrols Falme with smug confidence.
A city guardsman patrols Falme with smug confidence.

* R HP:Beaten MV:Tiring > [kill human]
They aren't here.

* R HP:Beaten MV:Tiring > s
'
Main Street
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A city guardsman patrols Falme with smug confidence.
A tall animal with a long neck stands here.
A well-trained soldier stands here, ready to defend the morat'raken.
A well-trained soldier stands here, ready to defend the morat'raken.

* R HP:Beaten MV:Tiring > [kill human]
They aren't here.

* R HP:Beaten MV:Tiring > s
'
Main Street
[ obvious exits: N E S ]
A small chimney puffs smoke from the roof of a ledge wagon.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A young blacksmith is here, looking for work.

* R HP:Beaten MV:Tiring > [kill human]
They aren't here.

* R HP:Beaten MV:Tiring > whe
'
Players in your Zone
--------------------
Lexiant - Main Street

* R HP:Beaten MV:Tiring > '
[kill human]
They aren't here.

* R HP:Beaten MV:Tiring > '
[kill human]
They aren't here.

* R HP:Beaten MV:Tiring > '
[kill human]
They aren't here.

* R HP:Beaten MV:Tiring > '
[kill human]
They aren't here.

* R HP:Beaten MV:Tiring > '
[kill human]
They aren't here.

* R HP:Beaten MV:Tiring > '
[kill human]
They aren't here.

'
* R HP:Beaten MV:Tiring > [kill human]
They aren't here.

'
* R HP:Beaten MV:Tiring > The sul'dam leaves east.
A damane leaves east.
[kill human]
They aren't here.

* R HP:Beaten MV:Tiring > '
[kill human]
They aren't here.

'
* R HP:Beaten MV:Tiring > [kill human]
They aren't here.

* R HP:Beaten MV:Tiring > [kill human]
They aren't here.

* R HP:Beaten MV:Tiring > scan

A trained corlm has arrived from the north.

* R HP:Beaten MV:Tiring > '
North: A city guardsman patrols Falme with smug confidence.
East: A damane is here, eyes downcast.
South: Eyes keen, a Domani razor stands here swishing its tail.

'
* R HP:Beaten MV:Tiring > [kill human]
They aren't here.

* R HP:Beaten MV:Tiring > '
[kill human]
They aren't here.

* R HP:Beaten MV:Tiring > '
[kill human]
They aren't here.

'
* R HP:Beaten MV:Tiring > '
[kill human]
They aren't here.

* R HP:Beaten MV:Tiring > [kill human]
They aren't here.

* R HP:Beaten MV:Tiring > scan e
[kill human]
They aren't here.

* R HP:Beaten MV:Tiring > A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A city guardsman patrols Falme with smug confidence.

* R HP:Beaten MV:Tiring > '
[kill human]
They aren't here.

'
* R HP:Beaten MV:Tiring > e
'
[kill human]
They aren't here.

* R HP:Beaten MV:Tiring > Center Avenue
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A city guardsman patrols Falme with smug confidence.

* R HP:Beaten MV:Tiring > [kill human]
They aren't here.

* R HP:Beaten MV:Tiring > scan e
'
A city guardsman patrols Falme with smug confidence.

'
* R HP:Beaten MV:Tiring > '
[kill human]
They aren't here.

* R HP:Beaten MV:Tiring > [kill human]
They aren't here.

* R HP:Beaten MV:Tiring > '
[kill human]
They aren't here.

* R HP:Beaten MV:Tiring > ex
[kill human]
They aren't here.

* R HP:Beaten MV:Tiring > '
Obvious exits:
East - Center Avenue
South - A closed 'tormdoor'
West - Main Street

* R HP:Beaten MV:Tiring > [kill human]
They aren't here.

* R HP:Beaten MV:Tiring > '

Skythe narrates 'he hainging round damane'

* R HP:Beaten MV:Tiring >
The sul'dam leaves east.
A damane leaves east.

* R HP:Beaten MV:Tiring > [kill human]
They aren't here.

'
* R HP:Beaten MV:Tiring > [kill human]
They aren't here.

'
* R HP:Beaten MV:Tiring > [kill human]
They aren't here.

* R HP:Beaten MV:Tiring > scan e
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A city guardsman patrols Falme with smug confidence.

'
* R HP:Beaten MV:Tiring > [kill human]
They aren't here.

'
* R HP:Beaten MV:Tiring > [kill human]
They aren't here.

e
* R HP:Beaten MV:Tiring > '
Center Avenue
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A city guardsman patrols Falme with smug confidence.

* R HP:Beaten MV:Tiring > scan e
[kill human]
They aren't here.

* R HP:Beaten MV:Tiring > '
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A huge reddish brown lopar is ready to STRIKE at intruders.

* R HP:Beaten MV:Tiring > '
Draz narrates 'which one'
[kill human]
They aren't here.

* R HP:Beaten MV:Tiring >
The sul'dam leaves east.
A damane leaves east.

'
* R HP:Beaten MV:Tiring > [kill human]
They aren't here.

* R HP:Beaten MV:Tiring > '
[kill human]
They aren't here.

'
* R HP:Beaten MV:Tiring > '
[kill human]
They aren't here.

* R HP:Beaten MV:Tiring > [kill human]
They aren't here.

* R HP:Beaten MV:Tiring > '
Draz narrates 'i too low'
[kill human]
They aren't here.

* R HP:Beaten MV:Tiring > [kill human]
They aren't here.

* R HP:Beaten MV:Tiring >
Skythe narrates 'general'

* R HP:Beaten MV:Tiring > dism
e
You stop riding him.

'
* HP:Beaten MV:Tiring > The Gate
[ obvious exits: N E S W U ]
The corpse of Dalmore is lying here.
A stout wooden barrel stands nearby.
An iron lantern hangs from the wall above the gate.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A huge reddish brown lopar is ready to STRIKE at intruders.

* HP:Beaten MV:Tiring > '
[kill human]
They aren't here.

'
* HP:Beaten MV:Tiring > [kill human]
They aren't here.

* HP:Beaten MV:Tiring > '
[kill human]
They aren't here.

* HP:Beaten MV:Tiring > '
[kill human]
They aren't here.

* HP:Beaten MV:Tiring > [kill human]
They aren't here.

u
* HP:Beaten MV:Tiring > '
Above the Gates of Falme
[ obvious exits: E D ]
A huge metal barrel with boiling water hangs near the wall.
A long lever protrudes from the wall here.
A guard watches the traffic flow by.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
The Deathwatch Guard has murder in his eyes.
A Seanchan invasion commander evaluates his soldier's readiness.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A Deathwatch Ogier curls his lip in contempt.
A Seanchan invasion commander evaluates his soldier's readiness.
A Seanchan fighter glares from behind dark eyes.
A dusky skinned Seanchan fighter glares around angrily.
A dusky skinned Seanchan fighter glares around angrily.

'
* HP:Beaten MV:Tiring > [kill human]
They aren't here.

* HP:Beaten MV:Tiring > '
[kill human]
They aren't here.

* HP:Beaten MV:Tiring > '
TICK IN 5 SECONDS.
[kill human]
They aren't here.

'
* HP:Beaten MV:Tiring > [kill human]
They aren't here.

* HP:Beaten MV:Tiring > '
[kill human]
They aren't here.

'
* HP:Beaten MV:Tiring > [kill human]
They aren't here.

* HP:Beaten MV:Tiring > '
[kill human]
They aren't here.

'
* HP:Beaten MV:Tiring > [kill human]
They aren't here.

* HP:Beaten MV:Tiring > '
[kill human]
They aren't here.

'
* HP:Beaten MV:Tiring > [kill human]
They aren't here.

* HP:Beaten MV:Tiring > '
[kill human]
They aren't here.

* HP:Beaten MV:Tiring > '
[kill human]
They aren't here.

* HP:Beaten MV:Tiring > '
[kill human]
They aren't here.

'
* HP:Beaten MV:Tiring > [kill human]
They aren't here.

'
* HP:Beaten MV:Tiring > [kill human]
They aren't here.

* HP:Beaten MV:Tiring > '
[kill human]
They aren't here.

* HP:Beaten MV:Tiring > '
[kill human]
They aren't here.

* HP:Beaten MV:Tiring > [kill human]
They aren't here.

'
* HP:Beaten MV:Tiring > '
[kill human]
They aren't here.

'
* HP:Beaten MV:Tiring > [kill human]
They aren't here.

* HP:Beaten MV:Tiring > [kill human]
They aren't here.

* HP:Battered MV:Strong > d
close gate
'
The Gate
[ obvious exits: N E S W U ]
The corpse of Dalmore is lying here.
A stout wooden barrel stands nearby.
An iron lantern hangs from the wall above the gate.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A huge reddish brown lopar is ready to STRIKE at intruders.

* HP:Battered MV:Tiring > '
Ok.

* HP:Battered MV:Tiring > '
'
'
'
A Seanchan cityguard bellows 'The traitor Skythe has been spotted at North Street!'
Monday February 8, 2021 10:00:31 pm
[kill human]
They aren't here.

* HP:Battered MV:Tiring > [kill human]
They aren't here.

* HP:Battered MV:Tiring > '
[kill human]
They aren't here.

* HP:Battered MV:Tiring > [kill human]
They aren't here.

* HP:Battered MV:Tiring > '
[kill human]
They aren't here.

* HP:Battered MV:Tiring > '
[kill human]
They aren't here.

* HP:Battered MV:Tiring > '
[kill human]
They aren't here.

* HP:Battered MV:Tiring > [kill human]
They aren't here.

* HP:Battered MV:Tiring > '
[kill human]
They aren't here.

* HP:Battered MV:Tiring > [kill human]
They aren't here.

* HP:Battered MV:Tiring > '
[kill human]
They aren't here.

* HP:Battered MV:Tiring > '
[kill human]
They aren't here.

* HP:Battered MV:Tiring > '
[kill human]
They aren't here.

* HP:Battered MV:Tiring > [kill human]
They aren't here.

* HP:Battered MV:Tiring > '
'
[kill human]
They aren't here.

* HP:Battered MV:Tiring > '
[kill human]
They aren't here.

* HP:Battered MV:Tiring > '
[kill human]
They aren't here.

* HP:Battered MV:Tiring > '
The Falme gate keeper opens the gate.
[kill human]
They aren't here.

'
* HP:Battered MV:Tiring > [kill human]
They aren't here.

* HP:Battered MV:Tiring > '
[kill human]
They aren't here.

* HP:Battered MV:Tiring > '
[kill human]
They aren't here.

* HP:Battered MV:Tiring > '
[kill human]
They aren't here.

* HP:Battered MV:Tiring > [kill human]
They aren't here.

'
* HP:Battered MV:Tiring > '
[kill human]
They aren't here.

'
* HP:Battered MV:Tiring > [kill human]
They aren't here.

* HP:Battered MV:Tiring > [kill human]
They aren't here.

* HP:Battered MV:Tiring > close gate
'
Ok.

* HP:Battered MV:Tiring > '
[kill human]
They aren't here.

* HP:Battered MV:Tiring > '
[kill human]
They aren't here.

'
* HP:Battered MV:Tiring > [kill human]
They aren't here.

* HP:Battered MV:Tiring > scan
[kill human]
They aren't here.

* HP:Battered MV:Tiring > '
South: A Deathwatch Ogier curls his lip in contempt.
West: A city guardsman patrols Falme with smug confidence.
Up: A guard watches the traffic flow by.

* HP:Battered MV:Tiring > '
[kill human]
They aren't here.

* HP:Battered MV:Tiring > '
[kill human]
They aren't here.

* HP:Battered MV:Tiring > '
[kill human]
They aren't here.

* HP:Battered MV:Tiring > [kill human]
They aren't here.

* HP:Battered MV:Tiring > '
w
[kill human]
They aren't here.

'
* HP:Battered MV:Tiring > w
Center Avenue
[ obvious exits: E S W ]
A city guardsman patrols Falme with smug confidence.
A warhorse is here, stamping his feet impatiently.

'
* HP:Battered MV:Tiring > [kill human]
They aren't here.

* HP:Battered MV:Tiring > Center Avenue
[ obvious exits: E S W ]

* HP:Battered MV:Tiring > [kill human]
They aren't here.

* HP:Battered MV:Tiring > w
'
Main Street
[ obvious exits: N E S ]
A small chimney puffs smoke from the roof of a ledge wagon.
A tall animal with a long neck stands here.
A young blacksmith is here, looking for work.

'
* HP:Battered MV:Tiring > [kill human]
They aren't here.

* HP:Battered MV:Tiring > [kill human]
They aren't here.

* HP:Battered MV:Tiring > e
e
Center Avenue
[ obvious exits: E S W ]

* HP:Battered MV:Tiring > ride warhorse
Center Avenue
[ obvious exits: E S W ]
A city guardsman patrols Falme with smug confidence.
A warhorse is here, stamping his feet impatiently.

'
* HP:Battered MV:Tiring > You start riding him.

e
* R HP:Battered MV:Tiring > '
[kill human]
They aren't here.

* R HP:Battered MV:Tiring > The Gate
[ obvious exits: N E S W U ]
The corpse of Dalmore is lying here.
A stout wooden barrel stands nearby.
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A huge reddish brown lopar is ready to STRIKE at intruders.

'
* R HP:Battered MV:Tiring > [kill human]
They aren't here.

* R HP:Battered MV:Tiring > '
[kill human]
They aren't here.

* R HP:Battered MV:Tiring > '
[kill human]
They aren't here.

'
* R HP:Battered MV:Tiring > '
[kill human]
They aren't here.

* R HP:Battered MV:Tiring > [kill human]
They aren't here.

* R HP:Battered MV:Tiring > '
[kill human]
They aren't here.

'
* R HP:Battered MV:Tiring > [kill human]
They aren't here.

* R HP:Battered MV:Tiring > '
[kill human]
They aren't here.

'
* R HP:Battered MV:Tiring > '
[kill human]
They aren't here.

* R HP:Battered MV:Tiring > The sul'dam bellows 'The traitor Skythe has been spotted!'
Monday February 8, 2021 10:00:57 pm
[kill human]
They aren't here.

* R HP:Battered MV:Tiring > '
[kill human]
They aren't here.

'
* R HP:Battered MV:Tiring > [kill human]
They aren't here.

* R HP:Battered MV:Tiring > '
[kill human]
They aren't here.

* R HP:Battered MV:Tiring > '
[kill human]
They aren't here.

* R HP:Battered MV:Tiring > '
[kill human]
They aren't here.

* R HP:Battered MV:Tiring > [kill human]
They aren't here.

* R HP:Battered MV:Tiring > dism
'
You stop riding him.

'
* HP:Battered MV:Tiring > '
[kill human]
They aren't here.

* HP:Battered MV:Tiring > '
[kill human]
They aren't here.

* HP:Battered MV:Tiring > [kill human]
They aren't here.

* HP:Battered MV:Tiring > close gate
[kill human]
They aren't here.

* HP:Battered MV:Tiring > Ok.

* HP:Battered MV:Tiring > '

*Arston* has arrived from the north, riding a warhorse.

* HP:Battered MV:Tiring > '
[kill human]
You barely tickle *Arston*'s left leg with your crush.

'
* HP:Battered MV:Tiring - Arston: Wounded > '
[kill human]
You do the best you can!

* HP:Battered MV:Tiring - Arston: Wounded > [kill human]
You do the best you can!

* HP:Battered MV:Tiring - Arston: Wounded > [kill human]
You do the best you can!

'
* HP:Battered MV:Tiring - Arston: Wounded > [kill human]
You do the best you can!

'
* HP:Battered MV:Tiring - Arston: Wounded > [kill human]
You do the best you can!

'
* HP:Battered MV:Tiring - Arston: Wounded >
*Arston* barely tickles your right hand with his crush.
A Seanchan gate guard joins your fight!
A Seanchan gate guard joins a Seanchan gate guard's fight!
A Seanchan gate guard growls 'You will pay for your crimes against the Empire!'

A Seanchan gate guard joins a Seanchan gate guard's fight!
A Seanchan gate guard growls 'You will pay for your crimes against the Empire!'

A Seanchan gate guard joins a Seanchan gate guard's fight!
A Seanchan gate guard growls 'You will pay for your crimes against the Empire!'

A lopar joins a Seanchan gate guard's fight!
You barely tickle *Arston*'s left foot with your crush.

* HP:Battered MV:Tiring - Arston: Wounded > '
[kill human]
You do the best you can!

* HP:Battered MV:Tiring - Arston: Wounded > Arston narrates 'on gate'
[kill human]
You do the best you can!

* HP:Battered MV:Tiring - Arston: Wounded > f
'
You panic and attempt to flee!


You flee head over heels.
Center Avenue
[ obvious exits: E S W ]
A city guardsman patrols Falme with smug confidence.

* HP:Battered MV:Tiring > [kill human]
They aren't here.

* HP:Battered MV:Tiring > e
u
The Gate
[ obvious exits: N E S W U ]
The corpse of Dalmore is lying here.
A stout wooden barrel stands nearby.
An iron lantern hangs from the wall above the gate.
The deathwatch guard is here, fighting Arston.
The deathwatch guard is here, fighting Arston.
A Seanchan officer is here, fighting Arston.
A conscript is here, fighting Arston.
A Seanchan fighter is here, fighting Arston.
A Seanchan fighter is here, fighting Arston.
A Seanchan officer is here, fighting Arston.
A Deathwatch Ogier curls his lip in contempt.
A Seanchan fighter is here, fighting Arston.
*Arston* is here, fighting a Seanchan gate guard, riding a warhorse.
A warhorse is here, stamping his feet impatiently.
A Seanchan gate guard is here, fighting Arston.
A Seanchan gate guard is here, fighting Arston.
A Seanchan gate guard is here, fighting Arston.
A Seanchan gate guard is here, fighting Arston.
A lopar is here, fighting Arston.

* HP:Battered MV:Tiring > Above the Gates of Falme
[ obvious exits: E D ]
A huge metal barrel with boiling water hangs near the wall.
A long lever protrudes from the wall here.
A guard watches the traffic flow by.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
The Deathwatch Guard has murder in his eyes.
A Seanchan invasion commander evaluates his soldier's readiness.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A Deathwatch Ogier curls his lip in contempt.
A Seanchan invasion commander evaluates his soldier's readiness.
A Seanchan fighter glares from behind dark eyes.
A dusky skinned Seanchan fighter glares around angrily.
A dusky skinned Seanchan fighter glares around angrily.

* HP:Battered MV:Tiring > '
'
[kill human]
They aren't here.

* HP:Battered MV:Tiring > '
[kill human]
They aren't here.

'
* HP:Battered MV:Tiring > [kill human]
They aren't here.

* HP:Battered MV:Tiring > '
'
[kill human]
They aren't here.

'
* HP:Battered MV:Tiring > '
[kill human]
They aren't here.

* HP:Battered MV:Tiring > '
[kill human]
They aren't here.

* HP:Battered MV:Tiring > [kill human]
They aren't here.

* HP:Battered MV:Tiring > '
[kill human]
They aren't here.

* HP:Battered MV:Tiring > [kill human]
They aren't here.

* HP:Battered MV:Tiring > '
[kill human]
They aren't here.

'
* HP:Battered MV:Tiring > '
[kill human]
They aren't here.

* HP:Battered MV:Tiring > [kill human]
They aren't here.

* HP:Battered MV:Tiring > [kill human]
They aren't here.

* HP:Battered MV:Tiring > csan d

Arston narrates 'she gate exit'

* HP:Battered MV:Tiring > Arglebargle, glop-glyf!?!

'
* HP:Battered MV:Tiring > '
[kill human]
They aren't here.

'
* HP:Battered MV:Tiring > [kill human]
They aren't here.

* HP:Battered MV:Tiring > scan d
[kill human]
They aren't here.

* HP:Battered MV:Tiring > '
*Draz* is standing here.
The deathwatch guard is here, fighting Arston.
The deathwatch guard is here, fighting Arston.
A Seanchan officer is here, fighting Arston.
A conscript is here, fighting Arston.
A Seanchan fighter is here, fighting Arston.
A Seanchan fighter is here, fighting Arston.
A Seanchan officer is here, fighting Arston.
A Deathwatch Ogier curls his lip in contempt.
A Seanchan fighter is here, fighting Arston.
*Arston* is here, fighting a Seanchan gate guard, riding a warhorse.
A warhorse is here, stamping his feet impatiently.
A Seanchan gate guard is here, fighting Arston.
A Seanchan gate guard is here, fighting Arston.
A Seanchan gate guard is here, fighting Arston.
A Seanchan gate guard is here, fighting Arston.
A lopar is here, fighting Arston.

'
* HP:Battered MV:Tiring > [kill human]
They aren't here.

* HP:Battered MV:Tiring > '
[kill human]
They aren't here.

* HP:Battered MV:Tiring > '
[kill human]
They aren't here.

* HP:Battered MV:Tiring > '
[kill human]
They aren't here.

'
* HP:Battered MV:Tiring > The sul'dam leaves down.
A damane leaves down.
[kill human]
They aren't here.

* HP:Battered MV:Tiring > '
[kill human]
They aren't here.

'
* HP:Battered MV:Tiring > [kill human]
They aren't here.

* HP:Battered MV:Tiring > '

The sul'dam leaves down.
A damane leaves down.

* HP:Battered MV:Tiring > [kill human]
They aren't here.

* HP:Battered MV:Tiring > TICK IN 5 SECONDS.
d
[kill human]
They aren't here.

* HP:Battered MV:Tiring > '
The Gate
[ obvious exits: N E S W U ]
The corpse of Dalmore is lying here.
A stout wooden barrel stands nearby.
An iron lantern hangs from the wall above the gate.
A damane is here, eyes downcast.
The sul'dam is here, fighting Draz.
A damane is here, fighting Draz.
The sul'dam is here, fighting Draz.
A Seanchan officer is here, fighting Draz.
*Draz* is here, fighting a Deathwatch Ogier.
The deathwatch guard is here, fighting Arston.
The deathwatch guard is here, fighting Arston.
A conscript is here, fighting Arston.
A Seanchan fighter is here, fighting Arston.
A Seanchan fighter is here, fighting Arston.
A Seanchan officer is here, fighting Arston.
A Deathwatch Ogier is here, fighting Draz.
A Seanchan fighter is here, fighting Arston.
*Arston* is here, fighting a Seanchan gate guard, riding a warhorse.
A warhorse is here, stamping his feet impatiently.
A Seanchan gate guard is here, fighting Arston.
A Seanchan gate guard is here, fighting Arston.
A Seanchan gate guard is here, fighting Arston.
A Seanchan gate guard is here, fighting Arston.
A lopar is here, fighting Arston.

* HP:Battered MV:Tiring > [kill human]
You barely tickle *Draz*'s right leg with your crush.

* HP:Battered MV:Tiring - a Deathwatch Ogier: Healthy - Draz: Wounded >
*Arston* panics, and attempts to flee!
*Draz* drops a thin vial of yellow fluid.

* HP:Battered MV:Tiring - a Deathwatch Ogier: Healthy - Draz: Wounded > '
'
You barely tickle *Draz*'s body with your crush.
A Seanchan officer joins a Seanchan fighter's fight!
A damane joins the sul'dam's fight!
A damane doubles over in pain as the sul'dam sends her will through the silver leash.
A damane unleashes a flurry of melting icy spikes at Draz, who is stabbed repeatedly.
The sul'dam drawls 'Argh!'
A damane doubles over in pain as the sul'dam sends her will through the silver leash.
A damane waves at Draz, who stumbles and begins to break out in a cold sweat.
contagion
A Seanchan gate guard growls 'You will pay for your crimes against the Empire!'

A Seanchan gate guard growls 'You will pay for your crimes against the Empire!'

A Seanchan gate guard growls 'You will pay for your crimes against the Empire!'

A Seanchan gate guard growls 'You will pay for your crimes against the Empire!'

A Seanchan gate guard growls 'You will pay for your crimes against the Empire!'

A Seanchan gate guard growls 'You will pay for your crimes against the Empire!'

*Draz* flows effortlessly into The Courtier Taps His Fan.
*Draz* SMITES your body hard.
[kill human]
You do the best you can!

* HP:Battered MV:Tiring - Draz: Wounded >
*Arston* leaves west riding a warhorse.

* HP:Battered MV:Tiring - Draz: Wounded > '
[kill human]
You do the best you can!

* HP:Battered MV:Tiring - Draz: Wounded > '
[kill human]
You do the best you can!

* HP:Battered MV:Tiring - Draz: Wounded > '
[kill human]
You do the best you can!

* HP:Battered MV:Tiring - Draz: Wounded >
*Arston* has arrived from the west, riding a warhorse.

* HP:Battered MV:Tiring - Draz: Wounded > '
[kill human]
You do the best you can!

* HP:Battered MV:Tiring - Draz: Wounded >
*Arston* gets a thin vial of yellow fluid.

* HP:Battered MV:Tiring - Draz: Wounded > '
*Arston* leaves north riding a warhorse.
[kill human]
You do the best you can!

* HP:Battered MV:Tiring - Draz: Wounded >
You tickle *Draz*'s left leg with your crush.

ng - Draz: Wounded >
*Draz* sends you SPRAWLING WITH A POWERFUL BASH!
*Draz* sends a damane SPRAWLING WITH A POWERFUL BASH!
*Draz* sends the sul'dam SPRAWLING WITH A POWERFUL BASH!
*Draz* sends a damane SPRAWLING WITH A POWERFUL BASH!
*Draz* sends the sul'dam SPRAWLING WITH A POWERFUL BASH!
*Draz* sends a Seanchan officer SPRAWLING WITH A POWERFUL BASH!
*Draz* sends a Deathwatch Ogier SPRAWLING WITH A POWERFUL BASH!

* HP:Battered MV:Tiring - Draz: Wounded > '
'

Draz narrates 'bashed'

* HP:Battered MV:Tiring - Draz: Wounded >
A Seanchan gate guard growls 'You will pay for your crimes against the Empire!'

A Seanchan gate guard growls 'You will pay for your crimes against the Empire!'

A Seanchan gate guard growls 'You will pay for your crimes against the Empire!'

*Draz* flows effortlessly into Wind and Rain.
*Draz* SMITES your body hard.
Draz narrates 'hit'

* HP:Battered MV:Strong - Draz: Wounded >
*Draz* SMITES your body very hard.
*Arston* has arrived from the north, riding a warhorse.

* HP:Beaten MV:Strong - Draz: Wounded > *Arston* barely crushes your body.
[kill human]
You do the best you can!

* HP:Beaten MV:Strong - Draz: Wounded > '
[kill human]
You do the best you can!

* HP:Beaten MV:Strong - Draz: Wounded > [kill human]
You do the best you can!

* HP:Beaten MV:Strong - Draz: Wounded > [kill human]
You do the best you can!

* HP:Beaten MV:Strong - Draz: Wounded > f

A Seanchan fighter has arrived from the north.
*Dalmore* has arrived from the east, riding a warhorse.

You panic and attempt to flee!Wounded >


A damane doubles over in pain as the sul'dam sends her will through the silver leash.
A damane waves at Draz, who stumbles and begins to break out in a cold sweat.
contagion
A damane doubles over in pain as the sul'dam sends her will through the silver leash.
The air around Draz's eyes seems to catch fire, blinding him.
The sul'dam bellows 'The traitor Arston has been spotted!'
Monday February 8, 2021 10:01:35 pm
A damane doubles over in pain as the sul'dam sends her will through the silver leash.
A damane doubles over in pain as the sul'dam sends her will through the silver leash.
A damane waves at Draz, who stumbles and begins to break out in a cold sweat.
contagion
A damane doubles over in pain as the sul'dam sends her will through the silver leash.
A damane doubles over in pain as the sul'dam sends her will through the silver leash.
*Draz* looks very strange, glaring about with a sense of panic.
FEAR
The sul'dam bellows 'The traitor Arston has been spotted!'
Monday February 8, 2021 10:01:35 pm
A damane doubles over in pain as the sul'dam sends her will through the silver leash.
A damane unleashes a flurry of melting icy spikes at Draz, who is stabbed repeatedly.
A damane doubles over in pain as the sul'dam sends her will through the silver leash.
You flee head over heels.
Road Before the Gate
[ obvious exits: N E S W ]
An iron lantern hangs from the wall above the gate.
An obsidian carving of a large raven has been placed here.
A young warrior stands here, proudly wearing the Deathwatch colors.
A young warrior stands here, proudly wearing the Deathwatch colors.
A young warrior stands here, proudly wearing the Deathwatch colors.
A huge Deathwatch ogier looks around impassively.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.
A huge reddish brown lopar is ready to STRIKE at intruders.

* HP:Beaten MV:Tiring >
*Skythe* has arrived from the south, riding a Domani razor.

* HP:Beaten MV:Tiring > w

*Skythe* leaves west riding a Domani razor.

* HP:Beaten MV:Tiring > The Gate
[ obvious exits: N E S W U ]
The corpse of Dalmore is lying here.
A stout wooden barrel stands nearby.
An iron lantern hangs from the wall above the gate.
*Skythe* is standing here, riding a Domani razor.
*Dalmore* is standing here, riding a warhorse.
A Seanchan fighter is here, fighting Arston.
*Arston* is here, fighting a Seanchan fighter, riding a warhorse.
A Seanchan officer is here, fighting Draz.
A damane is here, fighting Draz.
The sul'dam is here, fighting Draz.
A damane is here, fighting Draz.
The sul'dam is here, fighting Draz.
A Seanchan officer is here, fighting Draz.
*Draz* is here, fighting a Seanchan officer.
The deathwatch guard is here, fighting Skythe.
The deathwatch guard is here, fighting Skythe.
A conscript is here, fighting Arston.
A Seanchan fighter is here, fighting Arston.
A Seanchan fighter is here, fighting Skythe.
A Deathwatch Ogier is here, fighting Draz.
A Seanchan fighter is here, fighting Arston.
A warhorse is here, stamping his feet impatiently.
A Seanchan gate guard is here, fighting Skythe.
A Seanchan gate guard is here, fighting Skythe.
A Seanchan gate guard is here, fighting Arston.
A Seanchan gate guard is here, fighting Skythe.
A lopar is here, fighting Skythe.

* HP:Beaten MV:Tiring >
*Skythe* HACKS your body with The Heron Spreads Its Wings.

'
* HP:Beaten MV:Tiring - Skythe: Hurt >
A damane doubles over in pain as the sul'dam sends her will through the silver leash.
A damane releases streaks of Fire at Draz, who screams in pain.
A damane doubles over in pain as the sul'dam sends her will through the silver leash.
The sul'dam bellows 'The traitor Skythe has been spotted!'
Monday February 8, 2021 10:01:38 pm
A damane doubles over in pain as the sul'dam sends her will through the silver leash.
A damane doubles over in pain as the sul'dam sends her will through the silver leash.
A damane waves at Draz, who stumbles and begins to break out in a cold sweat.
contagion
*Dalmore* draws a dagger from a fine black coat of silk with a flash of steel.
*Dalmore* fails to PIERCE you.

* HP:Beaten MV:Tiring - Skythe: Hurt > [kill human]
You do the best you can!

f
You panic and attempt to flee!: Hurt >


*Dalmore* barely tickles your right arm with his PIERCE.
A damane doubles over in pain as the sul'dam sends her will through the silver leash.
A damane unleashes a flurry of melting icy spikes at Draz, who is stabbed repeatedly.
A damane doubles over in pain as the sul'dam sends her will through the silver leash.
A damane releases streaks of Fire at Draz, who screams in pain.
A Seanchan gate guard growls 'You will pay for your crimes against the Empire!'

A Seanchan gate guard growls 'You will pay for your crimes against the Empire!'

A Seanchan gate guard growls 'You will pay for your crimes against the Empire!'

A Seanchan gate guard growls 'You will pay for your crimes against the Empire!'

A Seanchan gate guard growls 'You will pay for your crimes against the Empire!'

A Seanchan gate guard growls 'You will pay for your crimes against the Empire!'

A Seanchan gate guard growls 'You will pay for your crimes against the Empire!'

A Seanchan gate guard growls 'You will pay for your crimes against the Empire!'

A Seanchan gate guard growls 'You will pay for your crimes against the Empire!'

A Seanchan gate guard growls 'You will pay for your crimes against the Empire!'

A Seanchan gate guard growls 'You will pay for your crimes against the Empire!'

A Seanchan gate guard growls 'You will pay for your crimes against the Empire!'

*Skythe* tickles your body with his HACK.
*Draz* gets a bubbling draught from a backpack.


You flee head over heels.
Center Avenue
[ obvious exits: E S W ]
A city guardsman patrols Falme with smug confidence.

* HP:Beaten MV:Tiring > w
s
Center Avenue
[ obvious exits: E S W ]

* HP:Beaten MV:Tiring > The tormdoor seems to be closed.
doorName is now set as: tormdoor

* HP:Beaten MV:Tiring > w
Main Street
[ obvious exits: N E S ]
A small chimney puffs smoke from the roof of a ledge wagon.
A tall animal with a long neck stands here.
A young blacksmith is here, looking for work.

w
* HP:Beaten MV:Tiring > Alas, you cannot go that way...

* HP:Beaten MV:Tiring > s
Main Street
[ obvious exits: N E S ]
Eyes keen, a Domani razor stands here swishing its tail.

* HP:Beaten MV:Tiring > s
Draz narrates 'i crit agian'
Market Square
[ obvious exits: N E S W ]
A small seanchan girl is standing here.
A young Morat'torm carries out the orders of his superiors.

* HP:Beaten MV:Tiring > n
*Arston* has arrived from the north, riding a warhorse.
Main Street
[ obvious exits: N E S ]
Eyes keen, a Domani razor stands here swishing its tail.

* HP:Beaten MV:Tiring > ride horse
*Arston* has arrived from the south, riding a warhorse.
*Arston* has beaten you to it.

s
* HP:Beaten MV:Tiring > w

*Arston* barely tickles your head with his crush.

* HP:Beaten MV:Tiring - Arston: Battered > w
No way! You're fighting for your life!

* HP:Beaten MV:Tiring - Arston: Battered > No way! You're fighting for your life!

* HP:Beaten MV:Tiring - Arston: Battered > f
No way! You're fighting for your life!

You panic and attempt to flee!: Battered >

'

You flee head over heels.
Main Street
[ obvious exits: N E S ]
A small chimney puffs smoke from the roof of a ledge wagon.
A tall animal with a long neck stands here.
A young blacksmith is here, looking for work.

* HP:Beaten MV:Tiring > e
[kill human]
They aren't here.

* HP:Beaten MV:Tiring > e
e
Center Avenue
[ obvious exits: E S W ]
A Seanchan fighter glares from behind dark eyes.

* HP:Beaten MV:Tiring > '
Arston narrates 'on allw'
Center Avenue
[ obvious exits: E S W ]
The Deathwatch Guard has murder in his eyes.
The Deathwatch Guard has murder in his eyes.
A Seanchan invasion commander evaluates his soldier's readiness.
A conscripted soldier now fights for the Seanchan.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan invasion commander evaluates his soldier's readiness.
A Deathwatch Ogier curls his lip in contempt.
A Seanchan fighter glares from behind dark eyes.
A city guardsman patrols Falme with smug confidence.

* HP:Beaten MV:Tiring > The Gate
[ obvious exits: N E S W U ]
The corpse of Dalmore is lying here.
A stout wooden barrel stands nearby.
An iron lantern hangs from the wall above the gate.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A warhorse is here, stamping his feet impatiently.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A huge reddish brown lopar is ready to STRIKE at intruders.

* HP:Beaten MV:Tiring > '
[kill human]
They aren't here.

* HP:Beaten MV:Tiring > '
'
Arston narrates 'n'
[kill human]
They aren't here.

* HP:Beaten MV:Tiring > '
[kill human]
They aren't here.
*Dalmore* has arrived from the north, riding a warhorse.

* HP:Beaten MV:Tiring > [kill human]
You barely tickle *Dalmore*'s left arm with your crush.

* HP:Beaten MV:Tiring - Dalmore: Battered > '
[kill human]
You do the best you can!

* HP:Beaten MV:Tiring - Dalmore: Battered > [kill human]
You do the best you can!

* HP:Beaten MV:Tiring - Dalmore: Battered > '

*Dalmore* SLASHES your body with The River Undercuts the Bank.
You wish that your wounds would stop BLEEDING so much!

A damane joins your fight!
The sul'dam joins a damane's fight!
A damane doubles over in pain as the sul'dam sends her will through the silver leash.
A damane releases streaks of Fire at Dalmore, who screams in pain.
A Seanchan gate guard joins a damane's fight!
A Seanchan gate guard joins a Seanchan gate guard's fight!
A Seanchan gate guard growls 'You will pay for your crimes against the Empire!'

A Seanchan gate guard joins a Seanchan gate guard's fight!
A Seanchan gate guard growls 'You will pay for your crimes against the Empire!'

A Seanchan gate guard joins a Seanchan gate guard's fight!
A Seanchan gate guard growls 'You will pay for your crimes against the Empire!'

A lopar joins a Seanchan gate guard's fight!
You crush *Dalmore*'s body extremely hard.

* HP:Beaten MV:Tiring - Dalmore: Beaten > [kill human]
You do the best you can!

* HP:Beaten MV:Tiring - Dalmore: Beaten >
*Dalmore* panics, and attempts to flee!
*Dalmore* tries to flee, but is too exhausted!

close gate
* HP:Beaten MV:Tiring - Dalmore: Beaten > '
Ok.

* HP:Beaten MV:Tiring - Dalmore: Beaten > [kill human]
You do the best you can!
*Dalmore* panics, and attempts to flee!

'
* HP:Beaten MV:Tiring - Dalmore: Beaten > '
You fail to crush *Dalmore*.
A Seanchan officer has arrived from the south.
A Deathwatch Ogier has arrived from the south.
[kill human]
You do the best you can!

* HP:Beaten MV:Tiring - Dalmore: Critical > '
A Seanchan gate guard bellows 'The traitor Dalmore has been spotted!'
Monday February 8, 2021 10:01:58 pm
[kill human]
You do the best you can!
*Dalmore* leaves west riding a warhorse.

'
* HP:Beaten MV:Tiring > '
[kill human]
They aren't here.

* HP:Beaten MV:Tiring > '
[kill human]
They aren't here.

* HP:Beaten MV:Tiring > '
The sul'dam leaves west.
A damane leaves west.
[kill human]
They aren't here.

* HP:Beaten MV:Tiring > '
[kill human]
They aren't here.

* HP:Beaten MV:Tiring > '
[kill human]
They aren't here.

* HP:Beaten MV:Tiring > [kill human]
They aren't here.

* HP:Beaten MV:Tiring > '
[kill human]
They aren't here.

* HP:Beaten MV:Tiring > '
'
The Falme gate keeper opens the gate.
Your blood freezes as you hear someone's death cry.
[kill human]
They aren't here.

'
* HP:Beaten MV:Tiring > [kill human]
They aren't here.

* HP:Beaten MV:Tiring > '
[kill human]
They aren't here.

* HP:Beaten MV:Tiring > [kill human]
They aren't here.

* HP:Beaten MV:Tiring > '
[kill human]
They aren't here.

* HP:Beaten MV:Tiring > '
[kill human]
They aren't here.

'
* HP:Beaten MV:Tiring > [kill human]
They aren't here.

'
* HP:Beaten MV:Tiring > '
[kill human]
They aren't here.

* HP:Beaten MV:Tiring > A Seanchan cityguard bellows 'The traitor Arston has been spotted at A Small Alley!'
Monday February 8, 2021 10:02:03 pm
[kill human]
They aren't here.

* HP:Beaten MV:Tiring > '
[kill human]
They aren't here.

* HP:Beaten MV:Tiring > '
[kill human]
They aren't here.

* HP:Beaten MV:Tiring > '
[kill human]
They aren't here.

* HP:Beaten MV:Tiring > [kill human]
They aren't here.

'
* HP:Beaten MV:Tiring > '
'
[kill human]
They aren't here.

* HP:Beaten MV:Tiring > [kill human]
They aren't here.

* HP:Beaten MV:Tiring > w
[kill human]
They aren't here.

* HP:Beaten MV:Tiring > Center Avenue
[ obvious exits: E S W ]
The corpse of Dalmore is lying here.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A warhorse is here, stamping his feet impatiently.
A city guardsman patrols Falme with smug confidence.

* HP:Beaten MV:Tiring > get all corpse

Lexiant
Posts: 5
Joined: Mon Feb 08, 2021 5:52 am

Re: Even a little warrior is still a warrior...

Post by Lexiant » Fri Feb 12, 2021 4:07 am

Followed by the unfortunate ending breaking my legs... fleeing out of a room you can't walk out of.

sco
* HP:Beaten MV:Strong > '
You have 55(281) hit and 104(136) movement points.
You have scored 4807642 experience points and 0 quest points.
You need 192358 exp to reach the next level.
You have played 0 days and 7 hours (real time).
This ranks you as Lexiant of Rampore (Level 21).
You are standing.

* HP:Beaten MV:Strong > '
A Seanchan cityguard bellows 'The traitor Skythe has been spotted at North Corner!'
Monday February 8, 2021 10:22:45 pm
[kill human]
They aren't here.

* HP:Beaten MV:Strong > '
*Draz* has arrived from the south.
[kill human]
You barely crush *Draz*'s body.

* HP:Beaten MV:Strong - Draz: Battered > '
[kill human]
You do the best you can!

* HP:Beaten MV:Strong - Draz: Battered > *Draz* spins on one heel, changing forms to The Boar Rushes Down the Mountain.
*Draz* SMITES your body hard.
You wish that your wounds would stop BLEEDING so much!

A Seanchan fighter joins your fight!
A Seanchan fighter joins a Seanchan fighter's fight!
A conscript joins a Seanchan fighter's fight!
A Seanchan gate guard joins a Seanchan fighter's fight!
A Seanchan gate guard joins a Seanchan fighter's fight!
A Seanchan gate guard growls 'You will pay for your crimes against the Empire!'

A Seanchan gate guard joins a Seanchan fighter's fight!
A Seanchan gate guard growls 'You will pay for your crimes against the Empire!'

A Seanchan gate guard joins a Seanchan fighter's fight!
A Seanchan gate guard growls 'You will pay for your crimes against the Empire!'

You tickle *Draz*'s body with your crush.
[kill human]
You do the best you can!

* HP:Beaten MV:Strong - Draz: Battered > f
A Seanchan cityguard bellows 'The traitor Skythe has been spotted at North Corner!'
Monday February 8, 2021 10:22:47 pm
A Seanchan cityguard bellows 'The traitor Skythe has been spotted at North Corner!'
Monday February 8, 2021 10:22:47 pm
You panic and attempt to flee!


You flee head over heels.
Above the Gates of Falme
[ obvious exits: E D ]
A huge metal barrel with boiling water hangs near the wall.
A long lever protrudes from the wall here.
A guard watches the traffic flow by.
A Deathwatch Ogier curls his lip in contempt.
A Seanchan fighter glares from behind dark eyes.
The Deathwatch Guard has murder in his eyes.
The Deathwatch Guard has murder in his eyes.
A Seanchan invasion commander evaluates his soldier's readiness.
A Deathwatch Ogier curls his lip in contempt.
A Seanchan invasion commander evaluates his soldier's readiness.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan invasion commander evaluates his soldier's readiness.
A Seanchan fighter glares from behind dark eyes.
A dusky skinned Seanchan fighter glares around angrily.
A dusky skinned Seanchan fighter glares around angrily.

* HP:Beaten MV:Strong > '
'
[kill human]
They aren't here.

'
* HP:Beaten MV:Strong > [kill human]
They aren't here.

* HP:Beaten MV:Strong > '
[kill human]
They aren't here.

* HP:Beaten MV:Strong > '
[kill human]
They aren't here.

* HP:Beaten MV:Strong > [kill human]
They aren't here.

'
* HP:Beaten MV:Strong >
A conscript has arrived from below.

* HP:Beaten MV:Strong > '
[kill human]
They aren't here.

* HP:Beaten MV:Strong > '
[kill human]
They aren't here.

* HP:Beaten MV:Strong > '
[kill human]
They aren't here.

* HP:Beaten MV:Strong > '
[kill human]
They aren't here.

* HP:Beaten MV:Strong > [kill human]
They aren't here.

scan d
* HP:Beaten MV:Strong > '
A tall animal with a long neck stands here.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A warhorse is here, stamping his feet impatiently.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A huge reddish brown lopar is ready to STRIKE at intruders.

'
* HP:Beaten MV:Strong > [kill human]
They aren't here.

* HP:Beaten MV:Strong > '
[kill human]
They aren't here.

* HP:Beaten MV:Strong > '
[kill human]
They aren't here.

* HP:Beaten MV:Strong > '
[kill human]
They aren't here.

* HP:Beaten MV:Strong > '
[kill human]
They aren't here.

* HP:Beaten MV:Strong > [kill human]
They aren't here.

* HP:Beaten MV:Strong > scan d
'

*Draz* has arrived from below.

* HP:Beaten MV:Strong > *Draz* barely SMITES your body.
You wish that your wounds would stop BLEEDING so much!

*Skythe* is standing here, riding a Domani razor.
A tall animal with a long neck stands here.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A warhorse is here, stamping his feet impatiently.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A huge reddish brown lopar is ready to STRIKE at intruders.

* HP:Beaten MV:Strong - Draz: Battered > [kill human]
You do the best you can!

* HP:Beaten MV:Strong - Draz: Battered >
A Seanchan fighter has arrived from below.
A Seanchan fighter has arrived from below.

* HP:Beaten MV:Strong - Draz: Battered > f
s
A Seanchan fighter joins a Seanchan fighter's fight!
A conscript joins a Seanchan fighter's fight!
A Deathwatch Ogier joins a Seanchan fighter's fight!
A Seanchan fighter joins a Deathwatch Ogier's fight!
A Seanchan officer says 'You Draz!!! You will die before your time!! '
A Seanchan officer says 'You Draz!!! You will die before your time!! '
You barely crush *Draz*'s body.
You panic and attempt to flee!


A Seanchan officer says 'You Draz!!! You will die before your time!! '
A Seanchan officer says 'You Draz!!! You will die before your time!! '

You flee head over heels.
Plains Before Falme
[ obvious exits: E S ]
*Arston* is standing here, riding a Domani razor.
A warhorse is here, stamping his feet impatiently.
A gray palfrey prances skittishly nearby.
Road Before the Gate
[ obvious exits: N E S W ]
An iron lantern hangs from the wall above the gate.
An obsidian carving of a large raven has been placed here.
A young warrior stands here, proudly wearing the Deathwatch colors.
A young warrior stands here, proudly wearing the Deathwatch colors.
A young warrior stands here, proudly wearing the Deathwatch colors.
A huge Deathwatch ogier looks around impassively.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.
A huge reddish brown lopar is ready to STRIKE at intruders.

* HP:Beaten MV:Tiring > '
[kill human]
They aren't here.

* HP:Beaten MV:Tiring > cal

OOF! The fall knocks the wind out of you.
*SNAP* Pain shoots up your leg and into your side!
Ouch!

w
* HP:Critical MV:Tiring > '
*Draz* has suddenly arrived.
You don't see a closed gate.

* HP:Critical MV:Tiring > Alas, you cannot go that way...

* HP:Critical MV:Tiring > [kill human]
You tickle *Draz*'s left arm with your crush.

* HP:Critical MV:Tiring - Draz: Battered > cal
You don't see a closed gate.

* HP:Critical MV:Tiring - Draz: Battered > f
s
Road Before the Gate
[ obvious exits: N E S W ]
An iron lantern hangs from the wall above the gate.
An obsidian carving of a large raven has been placed here.
A young warrior stands here, proudly wearing the Deathwatch colors.
A young warrior stands here, proudly wearing the Deathwatch colors.
A young warrior stands here, proudly wearing the Deathwatch colors.
A huge Deathwatch ogier looks around impassively.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.
A huge reddish brown lopar is ready to STRIKE at intruders.

* HP:Critical MV:Tiring > Plains Before Falme
[ obvious exits: N E ]
With lovely brown eyes, a baby s'redit frolics here.
An enormous gray-skinned beast with ivory tusks blows a shrill cry.
A massive three-eyed reptile gazes at you.
A young Morat'torm carries out the orders of his superiors.
A morat'torm is never far from his massive beast.

* HP:Critical MV:Tiring > n

A baby s'redit backs up - watching Lexiant warily.

* HP:Critical MV:Tiring > w
Road Before the Gate
[ obvious exits: N E S W ]
An iron lantern hangs from the wall above the gate.
An obsidian carving of a large raven has been placed here.
*Draz* is standing here.
A young warrior stands here, proudly wearing the Deathwatch colors.
A young warrior stands here, proudly wearing the Deathwatch colors.
A young warrior stands here, proudly wearing the Deathwatch colors.
A huge Deathwatch ogier looks around impassively.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.
A huge reddish brown lopar is ready to STRIKE at intruders.

* HP:Critical MV:Winded >
*someone* barely SMITES your body.
You are mortally wounded, and will die soon, if not aided.

Lexiant
Posts: 5
Joined: Mon Feb 08, 2021 5:52 am

Re: Even a little warrior is still a warrior...

Post by Lexiant » Fri Feb 12, 2021 4:13 am

Hours later Zuret is then under seige, though still a youngster i know my duty and even an Oathbreaker turns ally when monsters out of stories attack...

trac
*
Some obvious recent tracks of a Trolloc leaving ^^north^^
Some obvious recent tracks of a Humanoid leaving ^^north^^
Some extremely faint month-old tracks of an Error leaving ^^north^^

* HP:Hurt MV:Tiring > n
Approaching a Vine-Carved Door
[ obvious exits: N S U D ]

trac
*
Some obvious recent tracks of a Trolloc leaving ^^north^^
Some obvious recent tracks of a Humanoid leaving ^^north^^
Some extremely faint month-old tracks of an Error leaving ^^north^^

* HP:Hurt MV:Tiring > n
At a Vine-Carved Door
[ obvious exits: S ]
A faded tapestry of vines and leaves entwine around a slab of pale stone.
Whispering and rushing with sinister songs, the black wind approaches.

trac
*
Some obvious recent tracks of a Trolloc leaving ++up++
Some obvious recent tracks of a Humanoid leaving ++up++
Some extremely faint month-old tracks of an Error leaving ^^north^^

* HP:Hurt MV:Tiring > pull leaf
pull leaf

Ouch!
The winds approach you... Sweet songs, songs of skin... Tearing skin...

* HP:Wounded MV:Tiring > Ok.

u
* HP:Wounded MV:Tiring > Ok.

* HP:Wounded MV:Tiring > Alas, you cannot go that way...

* HP:Wounded MV:Tiring > u
The vine-carved door mysteriously opens.
The vine-carved door mysteriously opens.
On the Shore of Isle Jafar
[ obvious exits: N E S D ]
The corpse of a giant lobster is lying here.
A faded tapestry of vines and leaves entwine around a slab of pale stone.
A giant emperor crab clicks its claws at you ominously.

* HP:Wounded MV:Tiring > '
[kill human]
They aren't here.

* HP:Wounded MV:Tiring >
A giant emperor crab leaves east.

whe
* HP:Wounded MV:Tiring > '
Players in your Zone
--------------------
Lexiant - On the Shore of Isle Jafar

* HP:Wounded MV:Tiring > '
[kill human]
They aren't here.

* HP:Wounded MV:Tiring > change mood wimpy
[kill human]
They aren't here.

* HP:Wounded MV:Tiring > Mood changed to: Wimpy

* HP:Wounded MV:Tiring >
The vinedoor closes quietly.

* HP:Wounded MV:Tiring > notice
look
Preparing to find this room on the map.
k rat
notice
TICK IN 5 SECONDS.
You start paying increased attention to your surroundings.

* HP:Wounded MV:Tiring > On the Shore of Isle Jafar
The shores of this seemingly peaceful island here look north onto the
waters of the Aryth Ocean, which roll lullingly into the beach shore. The
beach stretches off to the south, and you can see a pier in the distance to
the east. Sharp shells crunch underfoot.
[ obvious exits: N E S ]

Matching room found! Correcting map position.

The corpse of a giant lobster is lying here.
A faded tapestry of vines and leaves entwine around a slab of pale stone.

* HP:Wounded MV:Tiring > '
They aren't here.

* HP:Wounded MV:Tiring > You stop paying increased attention to your surroundings.

* HP:Wounded MV:Tiring > [kill human]
They aren't here.

* HP:Wounded MV:Tiring > e
On the Shore of Isle Jafar
[ obvious exits: N E S W ]
A giant emperor crab clicks its claws at you ominously.
A giant emperor crab clicks its claws at you ominously.
A thin man with cunning eyes scouts the horizon.
A giant emperor crab clicks its claws at you ominously.
A thin man with cunning eyes scouts the horizon.

* HP:Wounded MV:Winded > e
On the Shore of Isle Jafar
[ obvious exits: N E S W ]
A thin man with cunning eyes scouts the horizon.
A giant emperor crab clicks its claws at you ominously.
A young Morat'torm carries out the orders of his superiors.

e
* HP:Wounded MV:Winded > On the Shore of Isle Jafar
[ obvious exits: N E S W ]
A thin man with cunning eyes scouts the horizon.
A giant emperor crab clicks its claws at you ominously.
A giant emperor crab clicks its claws at you ominously.

* HP:Wounded MV:Winded > s
s
Mound of Sand
[ obvious exits: N S W D ]
A Seanchan invasion commander evaluates his soldier's readiness.
A Seanchan fighter glares from behind dark eyes.
A Seanchan invasion commander evaluates his soldier's readiness.
A young Morat'torm carries out the orders of his superiors.
A giant emperor crab clicks its claws at you ominously.

w
* HP:Wounded MV:Winded > s
End of the Beach
[ obvious exits: N S ]
A giant emperor crab clicks its claws at you ominously.

* HP:Wounded MV:Winded > s
Alas, you cannot go that way...

* HP:Wounded MV:Winded > Edge of the Rain Forest
[ obvious exits: N S W ]

* HP:Wounded MV:Winded > Nexus in the Tropical Forest
[ obvious exits: N E S W ]
A jaguar, chewing on its prey, looks at you.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.

* HP:Wounded MV:Winded > w
A Seanchan fighter leaves south.
A Seanchan fighter leaves south.
A jaguar tries to hit you, but you dodge the attack.
You crush a jaguar's body extremely hard.
A jaguar fails to hit you.
You feel parched from the hot weather.
Timer now at 64 secs.
Timer now at 64 secs.
You are thirsty.
No way! You're fighting for your life!

* HP:Hurt MV:Tiring - a jaguar: Scratched > s
s
'
No way! You're fighting for your life!

change mood wimpy
* HP:Hurt MV:Tiring - a jaguar: Scratched > f
No way! You're fighting for your life!

* HP:Hurt MV:Tiring - a jaguar: Scratched > [kill human]
They aren't here.

* HP:Hurt MV:Tiring - a jaguar: Scratched > Mood changed to: Wimpy

You panic and attempt to flee!: Scratched >


You flee head over heels.
Edge of the Rain Forest
[ obvious exits: N S W ]

* HP:Hurt MV:Winded > s
s
Nexus in the Tropical Forest
[ obvious exits: N E S W ]
A jaguar, chewing on its prey, looks at you.

* HP:Hurt MV:Winded > Thinning in the Rain Forest
[ obvious exits: N S ]
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A biteme is hovering here, looking for blood.

* HP:Hurt MV:Winded > w
s
'
Alas, you cannot go that way...

* HP:Hurt MV:Winded > s
Edge of the Rain Forest
[ obvious exits: N W ]
A to'raken sits at rest, huge leathery wings folded against her flank.

* HP:Hurt MV:Winded > '
[kill human]
They aren't here.

* HP:Hurt MV:Winded > s
Alas, you cannot go that way...

* HP:Hurt MV:Winded > '
[kill human]
They aren't here.

* HP:Hurt MV:Winded > Alas, you cannot go that way...

* HP:Hurt MV:Winded > [kill human]
They aren't here.

* HP:Hurt MV:Winded > k dark
They aren't here.

* HP:Hurt MV:Winded > alias ' kill dark
Ok.

w
* HP:Hurt MV:Winded > '
Outskirts of the Forest
[ obvious exits: N E S W ]
A biteme is hovering here, looking for blood.
A biteme is hovering here, looking for blood.

s
* HP:Hurt MV:Winded > '
[kill dark]
They aren't here.

* HP:Hurt MV:Winded > s
Northern Edge of Village
[ obvious exits: N S ]
The corpse of a hunter for the horn is lying here.
A Seanchan invasion commander evaluates his soldier's readiness.
A Seanchan invasion commander evaluates his soldier's readiness.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan soldier sweats in practice here.

* HP:Hurt MV:Winded > '
[kill dark]
They aren't here.

* HP:Hurt MV:Winded > Side Street
[ obvious exits: N S ]

* HP:Hurt MV:Winded > [kill dark]
They aren't here.

* HP:Hurt MV:Winded > '
[kill dark]
They aren't here.

* HP:Hurt MV:Winded > s
'
Main Street Fountain
[ obvious exits: N E S W ]
A fountain is here, offering clear blue water to all.
A young warrior stands here, proudly wearing the Deathwatch colors.

* HP:Hurt MV:Winded > [kill dark]
They aren't here.

* HP:Hurt MV:Winded > scan w
'
Your eyesight is not so keen.

* HP:Hurt MV:Winded > [kill dark]
They aren't here.

* HP:Hurt MV:Winded > w
'
Western Edge of Main Street
[ obvious exits: N E W ]

* HP:Hurt MV:Winded > scan w
[kill dark]
They aren't here.

* HP:Hurt MV:Winded > A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.
The Deathwatch Guard has murder in his eyes.
The Deathwatch Guard has murder in his eyes.

* HP:Hurt MV:Winded > w
Before the Manor
[ obvious exits: E W ]
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.
The Deathwatch Guard has murder in his eyes.
The Deathwatch Guard has murder in his eyes.

* HP:Hurt MV:Winded > scan w
'
A member of the Imperial Deathwatch Guard glares at you with hatred.
A member of the Imperial Deathwatch Guard glares at you with hatred.

* HP:Hurt MV:Winded > [kill dark]
They aren't here.

'
* HP:Hurt MV:Winded > w
[kill dark]
They aren't here.

* HP:Hurt MV:Winded >
Exhalev chats 'I'm getting mixed signals regarding whether or not it's even going to be changed, can't seem to find a firm commitment to it being downed but a few of you sent tells indicating it will be soon.'

* HP:Hurt MV:Winded > Manor Foyer
[ obvious exits: N E W U ]
A member of the Imperial Deathwatch Guard glares at you with hatred.
A member of the Imperial Deathwatch Guard glares at you with hatred.

* HP:Hurt MV:Winded > scan w
'
*Turg* is here, fighting a Seanchan Imperial guard.
A Seanchan Imperial guard is here, fighting Turg.
A so'jhin passively kneels, awaiting her master's command.
A so'jhin passively kneels, awaiting her master's command.
The deathwatch guard is here, fighting Turg.
The deathwatch guard is here, fighting Turg.
The deathwatch guard is here, fighting Turg.
Lord Zuret is here, fighting Turg.

* HP:Hurt MV:Winded > '
[kill dark]
They aren't here.

* HP:Hurt MV:Winded > '

Your blood freezes as you hear someone's death cry.

* HP:Hurt MV:Winded > '
[kill dark]
They aren't here.

* HP:Hurt MV:Winded > '
[kill dark]
They aren't here.

* HP:Hurt MV:Winded > '
[kill dark]
They aren't here.

* HP:Hurt MV:Winded > '
[kill dark]
They aren't here.

* HP:Hurt MV:Winded > [kill dark]
They aren't here.

* HP:Hurt MV:Winded > '
[kill dark]
They aren't here.

* HP:Hurt MV:Winded > '
[kill dark]
They aren't here.

* HP:Hurt MV:Winded > '
[kill dark]
They aren't here.

* HP:Hurt MV:Winded > '
Arston chats 'nod no worries, its gonna go down to 1-2 damage reduction regardless of mood, down from 4 damage reduction if wimpy and less otherwise. then it will prevent the damage reduction from bringing it to 0'
[kill dark]
They aren't here.

* HP:Hurt MV:Winded > '
[kill dark]
They aren't here.

'
* HP:Hurt MV:Winded > [kill dark]
They aren't here.

* HP:Hurt MV:Winded > l
[kill dark]
They aren't here.

* HP:Hurt MV:Winded > '
Manor Foyer
The large manor is spacious and luxurious. The walls are largely bare
however, as if most of the decorations have been stripped away to be
replaced with a more spartan aesthetic. A spiraling stairwell leads up to
the second floor. A small door leads to the north, and a large curtain
covers the doorway west.
[ obvious exits: N E W U ]
A member of the Imperial Deathwatch Guard glares at you with hatred.
A member of the Imperial Deathwatch Guard glares at you with hatred.

* HP:Hurt MV:Winded > '
[kill dark]
They aren't here.

* HP:Hurt MV:Winded > '
[kill dark]
They aren't here.

'
* HP:Hurt MV:Winded > [kill dark]
They aren't here.

* HP:Hurt MV:Winded > [kill dark]
They aren't here.

* HP:Hurt MV:Winded > '
[kill dark]
They aren't here.

w
* HP:Hurt MV:Winded > '
bash
Reception Room
[ obvious exits: N E S W ]
The corpse of the deathwatch guard is lying here. [3]
*Turg* is here, fighting a Seanchan Imperial guard.
A Seanchan Imperial guard is here, fighting Turg.
A so'jhin passively kneels, awaiting her master's command.
A so'jhin passively kneels, awaiting her master's command.
The deathwatch guard is lying here, mortally wounded.
The deathwatch guard is here, fighting Turg.
Lord Zuret is here, fighting Turg.

* HP:Hurt MV:Winded > [kill dark]
You crush *Turg*'s body.

= a Seanchan Imperial guard: Scratched - Turg: Critical >
Lord Zuret pivots suddenly into Parting the Silk.

*
*Turg* panics, and attempts to flee!
*Turg* panics, and attempts to flee!
*Turg* leaves west.

'
-'
=
They're not here anymore!

* HP:Hurt MV:Winded > '
[kill dark]
They aren't here.

* HP:Hurt MV:Winded > '
[kill dark]
They aren't here.

* HP:Hurt MV:Winded > '
[kill dark]
They aren't here.

* HP:Hurt MV:Winded > '
[kill dark]
They aren't here.

'
* HP:Hurt MV:Winded > '
[kill dark]
They aren't here.

* HP:Hurt MV:Winded > '
[kill dark]
They aren't here.

* HP:Hurt MV:Winded > '
[kill dark]
They aren't here.

* HP:Hurt MV:Winded > '
'
[kill dark]
They aren't here.

* HP:Hurt MV:Winded > '
[kill dark]
They aren't here.

* HP:Hurt MV:Winded > '
[kill dark]
They aren't here.

* HP:Hurt MV:Winded > '
[kill dark]
They aren't here.

* HP:Hurt MV:Winded > '
[kill dark]
They aren't here.

* HP:Hurt MV:Winded > [kill dark]
They aren't here.

* HP:Hurt MV:Winded > scan w
[kill dark]
They aren't here.

* HP:Hurt MV:Winded > [kill dark]
They aren't here.

* HP:Hurt MV:Winded > '
[kill dark]
They aren't here.

* HP:Hurt MV:Winded > '
*Turg* is standing here.
A Ghar'ghael trolloc towers over all here.

* HP:Hurt MV:Winded > '
[kill dark]
They aren't here.

* HP:Hurt MV:Winded > '
[kill dark]
They aren't here.

* HP:Hurt MV:Winded > '
[kill dark]
They aren't here.

* HP:Hurt MV:Winded > '
[kill dark]
They aren't here.

* HP:Hurt MV:Winded > '
[kill dark]
They aren't here.

* HP:Hurt MV:Winded > '
[kill dark]
They aren't here.

'
* HP:Hurt MV:Winded > '
[kill dark]
They aren't here.

* HP:Hurt MV:Winded > '
[kill dark]
They aren't here.

* HP:Hurt MV:Winded > '
[kill dark]
They aren't here.

* HP:Hurt MV:Winded > [kill dark]
They aren't here.

* HP:Hurt MV:Winded > '
[kill dark]
They aren't here.

* HP:Hurt MV:Winded > '
[kill dark]
They aren't here.

* HP:Hurt MV:Winded > '
[kill dark]
They aren't here.

'
* HP:Hurt MV:Winded > [kill dark]
They aren't here.

* HP:Hurt MV:Winded > [kill dark]
They aren't here.

* HP:Hurt MV:Winded > [kill dark]
They aren't here.

* HP:Hurt MV:Winded > w
k turg
Master Bedroom
[ obvious exits: E ]
An axe with a huge bronze head leans against a stone here.
*Turg* is standing here.
A Ghar'ghael trolloc towers over all here.

* HP:Hurt MV:Winded >
*Turg* gives a towering Ghar'ghael trolloc an order.
A towering Ghar'ghael trolloc BLASTS your head.

* HP:Wounded MV:Winded - a towering Ghar'ghael trolloc: Scratched > *Turg* gives a towering Ghar'ghael trolloc an order.
You do the best you can!

* HP:Wounded MV:Winded - a towering Ghar'ghael trolloc: Scratched >
*Turg* gives a towering Ghar'ghael trolloc an order.

* HP:Wounded MV:Winded - a towering Ghar'ghael trolloc: Scratched > f

*Turg* barely crushes your left leg.

e
* HP:Wounded MV:Winded - a towering Ghar'ghael trolloc: Scratched > '
PANIC! You couldn't escape!

* HP:Wounded MV:Winded - a towering Ghar'ghael trolloc: Scratched > No way! You're fighting for your life!

* HP:Wounded MV:Winded - a towering Ghar'ghael trolloc: Scratched > '
You crush a towering Ghar'ghael trolloc's body hard.
You tickle *Turg*'s body with your crush.
*Turg* panics, and attempts to flee!
A towering Ghar'ghael trolloc barely BLASTS your left leg.
[kill dark]
You do the best you can!

* HP:Wounded MV:Winded - a towering Ghar'ghael trolloc: Scratched > f
[kill dark]
You do the best you can!

e
* HP:Wounded MV:Winded - a towering Ghar'ghael trolloc: Scratched > '

*Turg* leaves east.

* HP:Wounded MV:Winded - a towering Ghar'ghael trolloc: Scratched > PANIC! You couldn't escape!

* HP:Wounded MV:Winded - a towering Ghar'ghael trolloc: Scratched > No way! You're fighting for your life!

* HP:Wounded MV:Winded - a towering Ghar'ghael trolloc: Scratched > [kill dark]
They aren't here.

* HP:Wounded MV:Winded - a towering Ghar'ghael trolloc: Scratched > change mood wimpy

*Turg* has arrived from the east.

f
* HP:Wounded MV:Winded - a towering Ghar'ghael trolloc: Scratched > e
e
Mood changed to: Wimpy

* HP:Wounded MV:Winded - a towering Ghar'ghael trolloc: Scratched > '
You crush a towering Ghar'ghael trolloc's right arm hard.
A towering Ghar'ghael trolloc tickles your body with his BLAST.
*Turg* gives a towering Ghar'ghael trolloc an order.
You panic and attempt to flee!

'
You flee head over heels.
Reception Room
[ obvious exits: N E S W ]
'
The corpse of the deathwatch guard is lying here. [3]
A member of the Imperial Deathwatch Guard glares at you with hatred.
A so'jhin passively kneels, awaiting her master's command.
A so'jhin passively kneels, awaiting her master's command.
The deathwatch guard is lying here, mortally wounded.
The Deathwatch Guard has murder in his eyes.
A tall man with a shaved head looks about with mild contempt.
Manor Foyer
[ obvious exits: N E W U ]
A member of the Imperial Deathwatch Guard glares at you with hatred.
A member of the Imperial Deathwatch Guard glares at you with hatred.

* HP:Wounded MV:Weary > '
Before the Manor
[ obvious exits: E W ]
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.
The Deathwatch Guard has murder in his eyes.
The Deathwatch Guard has murder in his eyes.

* HP:Wounded MV:Weary > '
[kill dark]
They aren't here.

* HP:Wounded MV:Weary > '
[kill dark]
They aren't here.

* HP:Wounded MV:Weary > '
[kill dark]
They aren't here.

* HP:Wounded MV:Weary > '
[kill dark]
They aren't here.

* HP:Wounded MV:Weary > [kill dark]
They aren't here.

* HP:Wounded MV:Weary > w
[kill dark]
They aren't here.

* HP:Wounded MV:Weary > '
[kill dark]
They aren't here.

* HP:Wounded MV:Weary > '
[kill dark]
They aren't here.

* HP:Wounded MV:Weary > Manor Foyer
[ obvious exits: N E W U ]
A member of the Imperial Deathwatch Guard glares at you with hatred.
A member of the Imperial Deathwatch Guard glares at you with hatred.

* HP:Wounded MV:Weary > '
[kill dark]
They aren't here.

* HP:Wounded MV:Weary > '
[kill dark]
They aren't here.

* HP:Wounded MV:Weary > '
[kill dark]
They aren't here.

* HP:Wounded MV:Weary > '
[kill dark]
They aren't here.

* HP:Wounded MV:Weary > '
[kill dark]
They aren't here.

* HP:Wounded MV:Weary > '
[kill dark]
They aren't here.

* HP:Wounded MV:Weary > '
[kill dark]
They aren't here.

* HP:Wounded MV:Weary > '
[kill dark]
They aren't here.

* HP:Wounded MV:Weary > '
[kill dark]
They aren't here.

* HP:Wounded MV:Weary > [kill dark]
They aren't here.

* HP:Wounded MV:Weary > '
[kill dark]
They aren't here.

* HP:Wounded MV:Weary > [kill dark]
They aren't here.

TICK IN 5 SECONDS.
* HP:Wounded MV:Weary > scan w
'
'
A member of the Imperial Deathwatch Guard glares at you with hatred.
A so'jhin passively kneels, awaiting her master's command.
A so'jhin passively kneels, awaiting her master's command.
The deathwatch guard is lying here, mortally wounded.
The Deathwatch Guard has murder in his eyes.
A tall man with a shaved head looks about with mild contempt.

* HP:Wounded MV:Weary > '
Arston chats 'nod, there was a post by an imm saying its been approved, and is waiting on the one imm who can implement it'
[kill dark]
They aren't here.

* HP:Wounded MV:Weary > [kill dark]
They aren't here.

* HP:Wounded MV:Weary > '
[kill dark]
They aren't here.

* HP:Wounded MV:Weary > '
Your heartbeat calms down more as you feel less panicked.
Timer now at 61 secs.
Timer now at 61 secs.
You are thirsty.
[kill dark]
They aren't here.

* HP:Wounded MV:Weary > [kill dark]
They aren't here.

* HP:Wounded MV:Weary > w
k turg
bash
Reception Room
[ obvious exits: N E S W ]
The corpse of the deathwatch guard is lying here. [3]
A member of the Imperial Deathwatch Guard glares at you with hatred.
A so'jhin passively kneels, awaiting her master's command.
A so'jhin passively kneels, awaiting her master's command.
The deathwatch guard is lying here, mortally wounded.
The Deathwatch Guard has murder in his eyes.
A tall man with a shaved head looks about with mild contempt.

w
k turg
bash
* HP:Wounded MV:Weary > They aren't here.

* HP:Wounded MV:Weary > Bash who?

* HP:Wounded MV:Weary > Master Bedroom
[ obvious exits: E ]
An axe with a huge bronze head leans against a stone here.
*Turg* is standing here.
A Ghar'ghael trolloc towers over all here.

* HP:Wounded MV:Weary > *Turg* gives a towering Ghar'ghael trolloc an order.
A towering Ghar'ghael trolloc tickles your head with his BLAST.
You do the best you can!

= - a towering Ghar'ghael trolloc: Scratched >
*Turg* gets a bronze headed war axe.

+
*Turg* gives a towering Ghar'ghael trolloc an order.

f
Cancelled.
You panic and attempt to flee!


A towering Ghar'ghael trolloc BLASTS your right leg.


You flee head over heels.
Reception Room
[ obvious exits: N E S W ]
The corpse of the deathwatch guard is lying here. [3]
A member of the Imperial Deathwatch Guard glares at you with hatred.
A so'jhin passively kneels, awaiting her master's command.
A so'jhin passively kneels, awaiting her master's command.
The deathwatch guard is lying here, mortally wounded.
The Deathwatch Guard has murder in his eyes.
A tall man with a shaved head looks about with mild contempt.

* HP:Wounded MV:Weary > '
'
[kill dark]
They aren't here.

* HP:Wounded MV:Weary > '
'
[kill dark]
They aren't here.

'
* HP:Wounded MV:Weary > [kill dark]
They aren't here.

* HP:Wounded MV:Weary > '
[kill dark]
They aren't here.

* HP:Wounded MV:Weary > '
[kill dark]
They aren't here.

* HP:Wounded MV:Weary > '
[kill dark]
They aren't here.

* HP:Wounded MV:Weary > '
[kill dark]
They aren't here.

* HP:Wounded MV:Weary > '
[kill dark]
They aren't here.

'
* HP:Wounded MV:Weary > [kill dark]
They aren't here.

* HP:Wounded MV:Weary > '
[kill dark]
They aren't here.

* HP:Wounded MV:Weary > '
[kill dark]
They aren't here.

* HP:Wounded MV:Weary > [kill dark]
They aren't here.

* HP:Wounded MV:Weary > '
'
[kill dark]
They aren't here.

* HP:Wounded MV:Weary > [kill dark]
They aren't here.

* HP:Wounded MV:Weary > [kill dark]
They aren't here.

* HP:Wounded MV:Weary > scan w
'
'
*Turg* is standing here.
A Ghar'ghael trolloc towers over all here.

'
* HP:Wounded MV:Weary > '
[kill dark]
They aren't here.

* HP:Wounded MV:Weary > '
[kill dark]
They aren't here.

* HP:Wounded MV:Weary > [kill dark]
They aren't here.

* HP:Wounded MV:Weary > [kill dark]
They aren't here.

* HP:Wounded MV:Weary > [kill dark]
They aren't here.

* HP:Wounded MV:Weary > nar turg crit
'
You narrate 'turg crit'

'
* HP:Wounded MV:Weary > '
[kill dark]
They aren't here.

* HP:Wounded MV:Weary > [kill dark]
They aren't here.

* HP:Wounded MV:Weary > '
[kill dark]
They aren't here.

'
* HP:Wounded MV:Weary > '
[kill dark]
They aren't here.

* HP:Wounded MV:Weary > '
[kill dark]
They aren't here.

* HP:Wounded MV:Weary > [kill dark]
They aren't here.

* HP:Wounded MV:Weary > '
[kill dark]
They aren't here.

'
* HP:Wounded MV:Weary > '
[kill dark]
They aren't here.

* HP:Wounded MV:Weary > [kill dark]
They aren't here.

* HP:Wounded MV:Weary > '
[kill dark]
They aren't here.

'
* HP:Wounded MV:Weary > '
[kill dark]
They aren't here.

* HP:Wounded MV:Weary > '
[kill dark]
They aren't here.

* HP:Wounded MV:Weary > [kill dark]
They aren't here.

* HP:Wounded MV:Weary > '
[kill dark]
They aren't here.

'
* HP:Wounded MV:Weary > '
[kill dark]
They aren't here.

* HP:Wounded MV:Weary > '
[kill dark]
They aren't here.

* HP:Wounded MV:Weary > '
[kill dark]
They aren't here.

* HP:Wounded MV:Weary > '
[kill dark]
They aren't here.

* HP:Wounded MV:Weary > '
[kill dark]
They aren't here.

* HP:Wounded MV:Weary > [kill dark]
They aren't here.

* HP:Wounded MV:Weary > '
'
'
sco
[kill dark]
They aren't here.

'
* HP:Wounded MV:Weary > [kill dark]
They aren't here.

* HP:Wounded MV:Weary > '
[kill dark]
They aren't here.

* HP:Wounded MV:Weary > '
[kill dark]
They aren't here.

* HP:Wounded MV:Weary > Arston chats 'they also said the dodge changes and the weapon changes will possibly roll out this week'
You have 183(281) hit and 35(135) movement points.
You have scored 4883339 experience points and 0 quest points.
You need 116661 exp to reach the next level.
You have played 0 days and 8 hours (real time).
This ranks you as Lexiant of Rampore (Level 21).
You are standing.
You are thirsty.

* HP:Wounded MV:Weary > '
[kill dark]
They aren't here.

* HP:Wounded MV:Weary > '
[kill dark]
They aren't here.

* HP:Wounded MV:Weary > '
[kill dark]
They aren't here.

* HP:Wounded MV:Weary > [kill dark]
They aren't here.

* HP:Wounded MV:Weary > '
[kill dark]
They aren't here.

'
* HP:Wounded MV:Weary > [kill dark]
They aren't here.

* HP:Wounded MV:Weary > '
[kill dark]
They aren't here.

* HP:Wounded MV:Weary > '
[kill dark]
They aren't here.

* HP:Wounded MV:Weary > [kill dark]
They aren't here.

* HP:Wounded MV:Weary > [kill dark]
They aren't here.

* HP:Wounded MV:Weary > '
[kill dark]
They aren't here.

* HP:Wounded MV:Weary > get skin pack
'
You get a water skin from a backpack.

* HP:Wounded MV:Weary > drink skin
[kill dark]
They aren't here.

* HP:Wounded MV:Weary > '
It's empty.

'
* HP:Wounded MV:Weary > '
[kill dark]
They aren't here.

* HP:Wounded MV:Weary > [kill dark]
They aren't here.

* HP:Wounded MV:Weary > [kill dark]
They aren't here.

* HP:Wounded MV:Weary > csan w
'
Arglebargle, glop-glyf!?!

* HP:Wounded MV:Weary > [kill dark]
They aren't here.

* HP:Wounded MV:Weary > '
'
'
[kill dark]
They aren't here.

* HP:Wounded MV:Weary > '
[kill dark]
They aren't here.

* HP:Wounded MV:Weary > [kill dark]
They aren't here.

* HP:Wounded MV:Weary > '
[kill dark]
They aren't here.

* HP:Wounded MV:Weary > [kill dark]
They aren't here.

* HP:Wounded MV:Weary > e
e
e
Manor Foyer
[ obvious exits: N E W U ]
A member of the Imperial Deathwatch Guard glares at you with hatred.
A member of the Imperial Deathwatch Guard glares at you with hatred.

* HP:Wounded MV:Weary > '
Before the Manor
[ obvious exits: E W ]
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.
The Deathwatch Guard has murder in his eyes.
The Deathwatch Guard has murder in his eyes.

* HP:Wounded MV:Weary > Western Edge of Main Street
[ obvious exits: N E W ]

* HP:Wounded MV:Weary > [kill dark]
They aren't here.

* HP:Wounded MV:Weary > e
'
Main Street Fountain
[ obvious exits: N E S W ]
A fountain is here, offering clear blue water to all.
A well-trained soldier stands here, ready to defend the morat'raken.
A young warrior stands here, proudly wearing the Deathwatch colors.

'
* HP:Wounded MV:Weary > '
[kill dark]
They aren't here.

* HP:Wounded MV:Weary > '
[kill dark]
They aren't here.

* HP:Wounded MV:Weary > [kill dark]
They aren't here.

* HP:Wounded MV:Weary > [kill dark]
They aren't here.

* HP:Wounded MV:Weary > drink fountain
drink fountain
drink fountain
You drink the water.

'
* HP:Wounded MV:Weary > '
You drink the water.
You don't feel thirsty any more.

'
* HP:Wounded MV:Weary > '
'
Your stomach can't contain anymore!

* HP:Wounded MV:Weary > [kill dark]
They aren't here.

* HP:Wounded MV:Weary > [kill dark]
They aren't here.

* HP:Wounded MV:Weary > '
[kill dark]
They aren't here.

* HP:Wounded MV:Weary > scane
[kill dark]
They aren't here.

* HP:Wounded MV:Weary > [kill dark]
They aren't here.

* HP:Wounded MV:Weary > [kill dark]
They aren't here.

* HP:Wounded MV:Weary > Arglebargle, glop-glyf!?!

* HP:Wounded MV:Weary > scan e
'
'
Your eyesight is not so keen.

'
* HP:Wounded MV:Weary > '
[kill dark]
They aren't here.

* HP:Wounded MV:Weary > [kill dark]
They aren't here.

* HP:Wounded MV:Weary > [kill dark]
They aren't here.

* HP:Wounded MV:Weary > scan s
[kill dark]
They aren't here.

* HP:Wounded MV:Weary > '
'
Your eyesight is not so keen.

* HP:Wounded MV:Weary > '
'
[kill dark]
They aren't here.

* HP:Wounded MV:Weary > [kill dark]
They aren't here.

* HP:Wounded MV:Weary > [kill dark]
They aren't here.

* HP:Wounded MV:Weary > sco
[kill dark]
They aren't here.

'
* HP:Wounded MV:Weary > '
You have 186(281) hit and 29(135) movement points.
You have scored 4883339 experience points and 0 quest points.
You need 116661 exp to reach the next level.
You have played 0 days and 8 hours (real time).
This ranks you as Lexiant of Rampore (Level 21).
You are standing.

* HP:Wounded MV:Weary > [kill dark]
They aren't here.

* HP:Wounded MV:Weary > '
[kill dark]
They aren't here.

* HP:Wounded MV:Weary > [kill dark]
They aren't here.

w
* HP:Wounded MV:Weary > '
Western Edge of Main Street
[ obvious exits: N E W ]

w
* HP:Wounded MV:Weary > '
[kill dark]
They aren't here.

* HP:Wounded MV:Weary > Before the Manor
[ obvious exits: E W ]
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.
The Deathwatch Guard has murder in his eyes.
The Deathwatch Guard has murder in his eyes.

* HP:Wounded MV:Weary > [kill dark]
They aren't here.

* HP:Wounded MV:Weary > '
'
[kill dark]
They aren't here.

w
* HP:Wounded MV:Weary > '
[kill dark]
They aren't here.

* HP:Wounded MV:Weary > '
Manor Foyer
[ obvious exits: N E W U ]
A member of the Imperial Deathwatch Guard glares at you with hatred.
A member of the Imperial Deathwatch Guard glares at you with hatred.

* HP:Wounded MV:Weary > '
[kill dark]
They aren't here.

* HP:Wounded MV:Weary > '
[kill dark]
They aren't here.

'
* HP:Wounded MV:Weary > [kill dark]
They aren't here.

* HP:Wounded MV:Weary > TICK IN 5 SECONDS.
[kill dark]
They aren't here.

* HP:Wounded MV:Weary > [kill dark]
They aren't here.

* HP:Wounded MV:Weary > scan w
'
A member of the Imperial Deathwatch Guard glares at you with hatred.
A so'jhin passively kneels, awaiting her master's command.
A so'jhin passively kneels, awaiting her master's command.
The deathwatch guard is lying here, mortally wounded.
The Deathwatch Guard has murder in his eyes.
A tall man with a shaved head looks about with mild contempt.

* HP:Wounded MV:Weary > '
[kill dark]
They aren't here.

'
* HP:Wounded MV:Weary > [kill dark]
They aren't here.

* HP:Wounded MV:Weary > '
[kill dark]
They aren't here.

* HP:Wounded MV:Weary > '
[kill dark]
They aren't here.

'
* HP:Wounded MV:Weary > [kill dark]
They aren't here.

* HP:Wounded MV:Weary > '
[kill dark]
They aren't here.

'
* HP:Wounded MV:Weary > [kill dark]
They aren't here.

* HP:Wounded MV:Weary > '
[kill dark]
They aren't here.

'
* HP:Wounded MV:Weary > [kill dark]
They aren't here.

* HP:Wounded MV:Weary > '
[kill dark]
They aren't here.

* HP:Wounded MV:Weary > '
[kill dark]
They aren't here.

* HP:Wounded MV:Weary > '
[kill dark]
They aren't here.

* HP:Wounded MV:Weary > '
[kill dark]
They aren't here.

* HP:Wounded MV:Weary > '
'
Your heartbeat calms down more as you feel less panicked.
Timer now at 63 secs.
Timer now at 63 secs.
You feel parched from the hot weather.
Timer now at 63 secs.
[kill dark]
They aren't here.

* HP:Wounded MV:Winded > [kill dark]
They aren't here.

* HP:Wounded MV:Winded > [kill dark]
They aren't here.

* HP:Wounded MV:Winded > scan w
'
A member of the Imperial Deathwatch Guard glares at you with hatred.
A so'jhin passively kneels, awaiting her master's command.
A so'jhin passively kneels, awaiting her master's command.
The deathwatch guard is lying here, mortally wounded.
The Deathwatch Guard has murder in his eyes.
A tall man with a shaved head looks about with mild contempt.

* HP:Wounded MV:Winded > '
[kill dark]
They aren't here.

* HP:Wounded MV:Winded > '
[kill dark]
They aren't here.

'
* HP:Wounded MV:Winded > [kill dark]
They aren't here.

* HP:Wounded MV:Winded > '
[kill dark]
They aren't here.

* HP:Wounded MV:Winded > '
[kill dark]
They aren't here.

* HP:Wounded MV:Winded > '
[kill dark]
They aren't here.

'
* HP:Wounded MV:Winded > [kill dark]
They aren't here.

* HP:Wounded MV:Winded > [kill dark]
They aren't here.

* HP:Wounded MV:Winded > scan w
'
A member of the Imperial Deathwatch Guard glares at you with hatred.
A so'jhin passively kneels, awaiting her master's command.
A so'jhin passively kneels, awaiting her master's command.
The deathwatch guard is lying here, mortally wounded.
The Deathwatch Guard has murder in his eyes.
A tall man with a shaved head looks about with mild contempt.

'
* HP:Wounded MV:Winded > [kill dark]
They aren't here.

* HP:Wounded MV:Winded > [kill dark]
They aren't here.

* HP:Wounded MV:Winded > w
'
Reception Room
[ obvious exits: N E S W ]
The corpse of the deathwatch guard is lying here. [3]
A member of the Imperial Deathwatch Guard glares at you with hatred.
A so'jhin passively kneels, awaiting her master's command.
A so'jhin passively kneels, awaiting her master's command.
The deathwatch guard is lying here, mortally wounded.
The Deathwatch Guard has murder in his eyes.
A tall man with a shaved head looks about with mild contempt.

* HP:Wounded MV:Weary > [kill dark]
They aren't here.

* HP:Wounded MV:Weary > scan w
'
*Turg* is resting here.
A Ghar'ghael trolloc towers over all here.

'
* HP:Wounded MV:Weary > '
[kill dark]
They aren't here.

* HP:Wounded MV:Weary > [kill dark]
They aren't here.

* HP:Wounded MV:Weary > [kill dark]
They aren't here.

* HP:Wounded MV:Weary > w
k turg
bash
Master Bedroom
[ obvious exits: E ]
*Turg* is resting here.
A Ghar'ghael trolloc towers over all here.

* HP:Wounded MV:Weary > *Turg* gives a towering Ghar'ghael trolloc an order.
A towering Ghar'ghael trolloc barely tickles your left hand with his BLAST.
You do the best you can!

You crush a towering Ghar'ghael trolloc's right leg hard.ratched >
A towering Ghar'ghael trolloc BLASTS your body.


*Turg* gives a towering Ghar'ghael trolloc an order.

-
*Turg* gives a towering Ghar'ghael trolloc an order.
Arston narrates 'wait still on ilse of jafar?'

=
*Turg* gives a towering Ghar'ghael trolloc an order.

-
A towering Ghar'ghael trolloc tickles your body with his BLAST.
*Turg* stops resting, and clambers on his feet.

=
Your bash at a towering Ghar'ghael trolloc sends him sprawling!
This session you've landed 33720 out of 48506 bashes (69% landed)
Since 8/16/2020 you've landed 33720 out of 48506 bashes (69% landed)

* HP:Wounded MV:Weary - a towering Ghar'ghael trolloc: Scratched >
*Turg* BLASTS your body.

* HP:Wounded MV:Weary - a towering Ghar'ghael trolloc: Scratched >
You crush a towering Ghar'ghael trolloc's right arm very hard.
You crush *Turg*'s right leg.

bash turg
- a towering Ghar'ghael trolloc: Hurt >
*Turg* sends you SPRAWLING WITH A POWERFUL BASH!

* HP:Wounded MV:Weary - a towering Ghar'ghael trolloc: Hurt >
*Turg* BLASTS your left leg.

* HP:Wounded MV:Weary - a towering Ghar'ghael trolloc: Hurt >
*Turg* BLASTS your left arm hard.
A towering Ghar'ghael trolloc BLASTS your right leg.

* HP:Wounded MV:Weary - a towering Ghar'ghael trolloc: Hurt >
You crush a towering Ghar'ghael trolloc's left leg.
You crush *Turg*'s left foot.
A towering Ghar'ghael trolloc tickles your left hand with his BLAST.

* HP:Wounded MV:Weary - a towering Ghar'ghael trolloc: Hurt >
You dodge a bash from *Turg* who loses his balance and falls!

* HP:Wounded MV:Weary - a towering Ghar'ghael trolloc: Hurt > bash turg
You crush a towering Ghar'ghael trolloc's left leg.
You crush *Turg*'s right arm.
A towering Ghar'ghael trolloc barely BLASTS your left leg.

-
A towering Ghar'ghael trolloc BLASTS your left leg.


As *Turg* avoids your bash, you topple over and fall to the ground!
This session you've missed 14788 out of 48508 bashes (69% landed)
Since 8/16/2020 you've missed 14788 out of 48508 bashes (69% landed)

* HP:Wounded MV:Weary - a towering Ghar'ghael trolloc: Hurt > bash turg

You dodge a bash from *Turg* who loses his balance and falls!

* HP:Wounded MV:Weary - a towering Ghar'ghael trolloc: Hurt >
A towering Ghar'ghael trolloc barely BLASTS your body.

y - a towering Ghar'ghael trolloc: Hurt >
A towering Ghar'ghael trolloc barely BLASTS your body.


As *Turg* avoids your bash, you topple over and fall to the ground!
This session you've missed 14790 out of 48510 bashes (69% landed)
Since 8/16/2020 you've missed 14790 out of 48510 bashes (69% landed)

* HP:Battered MV:Weary > change mood wimpy
sta

*Turg* sends you SPRAWLING WITH A POWERFUL BASH!

* HP:Battered MV:Weary - Turg: Critical >
*Turg* barely BLASTS your body.
A towering Ghar'ghael trolloc BLASTS your left arm very hard.

f
* HP:Battered MV:Weary - Turg: Critical > *Turg* panics, and attempts to flee!
Mood changed to: Wimpy

* HP:Battered MV:Weary - Turg: Critical > Do you not consider fighting as standing?

You barely crush *Turg*'s body.Critical >
You crush a towering Ghar'ghael trolloc's right arm hard.
*Turg* BLASTS your body hard.
A towering Ghar'ghael trolloc barely BLASTS your left leg.
You panic and attempt to flee!

'

You flee head over heels.
Reception Room
[ obvious exits: N E S W ]
'
The corpse of the deathwatch guard is lying here. [3]
A member of the Imperial Deathwatch Guard glares at you with hatred.
A so'jhin passively kneels, awaiting her master's command.
A so'jhin passively kneels, awaiting her master's command.
The deathwatch guard is lying here, mortally wounded.
The Deathwatch Guard has murder in his eyes.
A tall man with a shaved head looks about with mild contempt.

* HP:Battered MV:Weary > '
[kill dark]
They aren't here.

'
'
* HP:Battered MV:Weary > '
[kill dark]
They aren't here.

* HP:Battered MV:Weary > '
[kill dark]
They aren't here.

* HP:Battered MV:Weary > '
'
[kill dark]
They aren't here.

* HP:Battered MV:Weary > '
[kill dark]
They aren't here.

'
'
* HP:Battered MV:Weary > '
[kill dark]
They aren't here.

* HP:Battered MV:Weary > '
[kill dark]
They aren't here.

* HP:Battered MV:Weary > '
[kill dark]
They aren't here.

* HP:Battered MV:Weary > '
[kill dark]
They aren't here.

'
* HP:Battered MV:Weary > '
[kill dark]
They aren't here.

* HP:Battered MV:Weary > '
[kill dark]
They aren't here.

* HP:Battered MV:Weary > '
[kill dark]
They aren't here.

* HP:Battered MV:Weary > '
[kill dark]
They aren't here.

* HP:Battered MV:Weary > '
[kill dark]
They aren't here.

* HP:Battered MV:Weary > '
[kill dark]
They aren't here.

* HP:Battered MV:Weary > '
[kill dark]
They aren't here.

* HP:Battered MV:Weary > [kill dark]
They aren't here.

* HP:Battered MV:Weary > [kill dark]
They aren't here.

* HP:Battered MV:Weary > scan w
[kill dark]
They aren't here.

* HP:Battered MV:Weary > '
[kill dark]
They aren't here.

* HP:Battered MV:Weary > '
[kill dark]
They aren't here.

* HP:Battered MV:Weary > [kill dark]
They aren't here.

* HP:Battered MV:Weary > '
[kill dark]
They aren't here.

* HP:Battered MV:Weary > '
[kill dark]
They aren't here.

* HP:Battered MV:Weary > '
*Turg* is resting here.
A Ghar'ghael trolloc towers over all here.

* HP:Battered MV:Weary > [kill dark]
They aren't here.

* HP:Battered MV:Weary > '
'
[kill dark]
They aren't here.

'
* HP:Battered MV:Weary > '
[kill dark]
They aren't here.

* HP:Battered MV:Weary > [kill dark]
They aren't here.

* HP:Battered MV:Weary > '
[kill dark]
They aren't here.

* HP:Battered MV:Weary > [kill dark]
They aren't here.

* HP:Battered MV:Weary > [kill dark]
They aren't here.

* HP:Battered MV:Weary > [kill dark]
They aren't here.

* HP:Battered MV:Weary > [kill dark]
They aren't here.

* HP:Battered MV:Weary > [kill dark]
They aren't here.

* HP:Battered MV:Weary > w
k turg
bash
Master Bedroom
[ obvious exits: E ]
*Turg* is resting here.
A Ghar'ghael trolloc towers over all here.

* HP:Battered MV:Weary > You tickle *Turg*'s body with your crush.

*Turg* gives a towering Ghar'ghael trolloc an order.
A towering Ghar'ghael trolloc BLASTS your left arm.


*Turg* gives a towering Ghar'ghael trolloc an order.

-
*Turg* gives a towering Ghar'ghael trolloc an order.

=TICK IN 5 SECONDS.
*
A towering Ghar'ghael trolloc fails to BLAST you.
*Turg* BLASTS your right arm very hard.


As *Turg* avoids your bash, you topple over and fall to the ground!
This session you've missed 14792 out of 48512 bashes (69% landed)
Since 8/16/2020 you've missed 14792 out of 48512 bashes (69% landed)

* HP:Beaten MV:Weary - Turg: Critical > change mood wimpy

A towering Ghar'ghael trolloc tickles your left leg with his BLAST.
Your heartbeat calms down more as you feel less panicked.
Timer now at 62 secs.
Timer now at 62 secs.
You feel parched from the hot weather.
Timer now at 62 secs.

* HP:Beaten MV:Winded - Turg: Critical > '

*Turg* sends you SPRAWLING WITH A POWERFUL BASH!

* HP:Beaten MV:Winded - Turg: Critical >
*Turg* gives a towering Ghar'ghael trolloc an order.

* HP:Beaten MV:Winded - Turg: Critical >
*Turg* gives a towering Ghar'ghael trolloc an order.

* HP:Beaten MV:Winded - Turg: Critical >
*Turg* gives a towering Ghar'ghael trolloc an order.

* HP:Beaten MV:Winded - Turg: Critical >
A towering Ghar'ghael trolloc BLASTS your right leg.
*Turg* barely BLASTS your body.

* HP:Beaten MV:Winded - Turg: Critical >
*Turg* gives a towering Ghar'ghael trolloc an order.

* HP:Beaten MV:Winded - Turg: Critical >
*Turg* gives a towering Ghar'ghael trolloc an order.

* HP:Beaten MV:Winded - Turg: Critical > Mood changed to: Wimpy

* HP:Beaten MV:Winded - Turg: Critical > [kill dark]
You do the best you can!

* HP:Beaten MV:Winded - Turg: Critical >
*Turg* gives a towering Ghar'ghael trolloc an order.

* HP:Beaten MV:Winded - Turg: Critical >
*Turg* gives a towering Ghar'ghael trolloc an order.

* HP:Beaten MV:Winded - Turg: Critical > f
'

A towering Ghar'ghael trolloc BLASTS your body.
You wish that your wounds would stop BLEEDING so much!

*Turg* BLASTS your left leg.
You wish that your wounds would stop BLEEDING so much!

You crush *Turg*'s body.
You crush a towering Ghar'ghael trolloc's body hard.

* HP:Beaten MV:Winded - Turg: Critical > *Turg* gives a towering Ghar'ghael trolloc an order.
PANIC! You couldn't escape!

* HP:Beaten MV:Winded - Turg: Critical > *Turg* gives a towering Ghar'ghael trolloc an order.
[kill dark]
You do the best you can!

* HP:Beaten MV:Winded - Turg: Critical > '

*Turg* gives a towering Ghar'ghael trolloc an order.

* HP:Beaten MV:Winded - Turg: Critical > f

*Turg* gives a towering Ghar'ghael trolloc an order.

* HP:Beaten MV:Winded - Turg: Critical > '
[kill dark]
You do the best you can!

' HP:Beaten MV:Winded - Turg: Critical >
You panic and attempt to flee!


*Turg* gives a towering Ghar'ghael trolloc an order.

'

*Turg* gives a towering Ghar'ghael trolloc an order.

A towering Ghar'ghael trolloc BLASTS your right leg.
You wish that your wounds would stop BLEEDING so much!

*Turg* BLASTS your head hard.
You wish that your wounds would stop BLEEDING so much!

You flee head over heels.
Reception Room
[ obvious exits: N E S W ]
'
The corpse of the deathwatch guard is lying here. [3]
A member of the Imperial Deathwatch Guard glares at you with hatred.
A so'jhin passively kneels, awaiting her master's command.
A so'jhin passively kneels, awaiting her master's command.
The deathwatch guard is lying here, mortally wounded.
The Deathwatch Guard has murder in his eyes.
A tall man with a shaved head looks about with mild contempt.
[kill dark]
They aren't here.

* HP:Critical MV:Winded > [kill dark]
They aren't here.

* HP:Critical MV:Winded > '
[kill dark]
They aren't here.

* HP:Critical MV:Winded > '
'
[kill dark]
They aren't here.

'
* HP:Critical MV:Winded > '
[kill dark]
They aren't here.

* HP:Critical MV:Winded > '
[kill dark]
They aren't here.

* HP:Critical MV:Winded > [kill dark]
They aren't here.

* HP:Critical MV:Winded > '
[kill dark]
They aren't here.

* HP:Critical MV:Winded > '
[kill dark]
They aren't here.

* HP:Critical MV:Winded > '
[kill dark]
They aren't here.

* HP:Critical MV:Winded > '
[kill dark]
They aren't here.

* HP:Critical MV:Winded > [kill dark]
They aren't here.

* HP:Critical MV:Winded > [kill dark]
They aren't here.

* HP:Critical MV:Winded > sco
'
[kill dark]
They aren't here.

'
* HP:Critical MV:Winded > You have 23(281) hit and 52(135) movement points.
You have scored 4884064 experience points and 0 quest points.
You need 115936 exp to reach the next level.
You have played 0 days and 8 hours (real time).
This ranks you as Lexiant of Rampore (Level 21).
You are standing.

* HP:Critical MV:Winded > '
[kill dark]
They aren't here.

* HP:Critical MV:Winded > '
[kill dark]
They aren't here.

* HP:Critical MV:Winded > [kill dark]
They aren't here.

* HP:Critical MV:Winded > '
[kill dark]
They aren't here.

* HP:Critical MV:Winded > '
[kill dark]
They aren't here.

s
* HP:Critical MV:Winded > '
[kill dark]
They aren't here.

* HP:Critical MV:Winded > Den
[ obvious exits: N ]
The Deathwatch Guard has murder in his eyes.
The Deathwatch Guard has murder in his eyes.
The Deathwatch Guard has murder in his eyes.

* HP:Critical MV:Winded > '
[kill dark]
They aren't here.

* HP:Critical MV:Winded > '
'
[kill dark]
They aren't here.

* HP:Critical MV:Winded > [kill dark]
They aren't here.

* HP:Critical MV:Winded > [kill dark]
They aren't here.

* HP:Critical MV:Winded > scan n
'
'
A member of the Imperial Deathwatch Guard glares at you with hatred.
A so'jhin passively kneels, awaiting her master's command.
A so'jhin passively kneels, awaiting her master's command.
The deathwatch guard is lying here, mortally wounded.
The Deathwatch Guard has murder in his eyes.
A tall man with a shaved head looks about with mild contempt.

'
* HP:Critical MV:Winded > '
[kill dark]
They aren't here.

* HP:Critical MV:Winded > '
[kill dark]
They aren't here.

* HP:Critical MV:Winded > [kill dark]
They aren't here.

* HP:Critical MV:Winded > [kill dark]
They aren't here.

* HP:Critical MV:Winded > [kill dark]
They aren't here.

* HP:Critical MV:Winded > '
'
'
[kill dark]
They aren't here.

* HP:Critical MV:Winded > '
[kill dark]
They aren't here.

* HP:Critical MV:Winded > '
[kill dark]
They aren't here.

* HP:Critical MV:Winded > '
[kill dark]
They aren't here.

* HP:Critical MV:Winded > [kill dark]
They aren't here.

* HP:Critical MV:Winded > [kill dark]
They aren't here.

* HP:Critical MV:Winded > scan n
'
'
A member of the Imperial Deathwatch Guard glares at you with hatred.
A so'jhin passively kneels, awaiting her master's command.
A so'jhin passively kneels, awaiting her master's command.
The deathwatch guard is lying here, mortally wounded.
The Deathwatch Guard has murder in his eyes.
A tall man with a shaved head looks about with mild contempt.

'
* HP:Critical MV:Winded > [kill dark]
They aren't here.

* HP:Critical MV:Winded > [kill dark]
They aren't here.

* HP:Critical MV:Winded > [kill dark]
They aren't here.

* HP:Critical MV:Winded > n
Reception Room
[ obvious exits: N E S W ]
The corpse of the deathwatch guard is lying here. [3]
A member of the Imperial Deathwatch Guard glares at you with hatred.
A so'jhin passively kneels, awaiting her master's command.
A so'jhin passively kneels, awaiting her master's command.
The deathwatch guard is lying here, mortally wounded.
The Deathwatch Guard has murder in his eyes.
A tall man with a shaved head looks about with mild contempt.

scan w
* HP:Critical MV:Winded > '
*Turg* is standing here.
A Ghar'ghael trolloc towers over all here.

* HP:Critical MV:Winded > [kill dark]
They aren't here.

* HP:Critical MV:Winded > e
'
Manor Foyer
[ obvious exits: N E W U ]
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A member of the Imperial Deathwatch Guard glares at you with hatred.
A member of the Imperial Deathwatch Guard glares at you with hatred.

* HP:Critical MV:Winded > sco
[kill dark]
They aren't here.

* HP:Critical MV:Winded > '
You have 23(281) hit and 49(135) movement points.
You have scored 4884064 experience points and 0 quest points.
You need 115936 exp to reach the next level.
You have played 0 days and 8 hours (real time).
This ranks you as Lexiant of Rampore (Level 21).
You are standing.

* HP:Critical MV:Winded > '
[kill dark]
They aren't here.

* HP:Critical MV:Winded > '
[kill dark]
They aren't here.

'
* HP:Critical MV:Winded > [kill dark]
They aren't here.

'
* HP:Critical MV:Winded > '
[kill dark]
They aren't here.

* HP:Critical MV:Winded > '
[kill dark]
They aren't here.

* HP:Critical MV:Winded > '
[kill dark]
They aren't here.

* HP:Critical MV:Winded > [kill dark]
They aren't here.

* HP:Critical MV:Winded > [kill dark]
They aren't here.

* HP:Critical MV:Winded > change wimp 20
'
'
'
You will now flee if you go below 20 hit points.

'
* HP:Critical MV:Winded > [kill dark]
They aren't here.

* HP:Critical MV:Winded > '
[kill dark]
They aren't here.

* HP:Critical MV:Winded > '
[kill dark]
They aren't here.

* HP:Critical MV:Winded > '
[kill dark]
They aren't here.

* HP:Critical MV:Winded > [kill dark]
They aren't here.

* HP:Critical MV:Winded > [kill dark]
They aren't here.

* HP:Critical MV:Winded > sco
[kill dark]
They aren't here.

* HP:Critical MV:Winded > '
'
'
You have 37(281) hit and 49(135) movement points.
You have scored 4884064 experience points and 0 quest points.
You need 115936 exp to reach the next level.
You have played 0 days and 8 hours (real time).
This ranks you as Lexiant of Rampore (Level 21).
You are standing.

* HP:Critical MV:Winded > Lord Zuret narrates 'Turg is at Reception Room! Rally, for the Corenne!'
[kill dark]
They aren't here.

* HP:Critical MV:Winded > [kill dark]
They aren't here.

* HP:Critical MV:Winded > scan w
[kill dark]
They aren't here.

* HP:Critical MV:Winded > '
'
A towering Ghar'ghael trolloc is here, fighting a Seanchan Imperial guard.
A Seanchan Imperial guard is here, fighting a towering Ghar'ghael trolloc.
A so'jhin passively kneels, awaiting her master's command.
A so'jhin passively kneels, awaiting her master's command.
The deathwatch guard is lying here, mortally wounded.
The deathwatch guard is here, fighting a towering Ghar'ghael trolloc.
A tall man with a shaved head looks about with mild contempt.

'
* HP:Critical MV:Winded > [kill dark]
They aren't here.

* HP:Critical MV:Winded > '
'
[kill dark]
They aren't here.

* HP:Critical MV:Winded > '
[kill dark]
They aren't here.

'
* HP:Critical MV:Winded > [kill dark]
They aren't here.

* HP:Critical MV:Winded > '
[kill dark]
They aren't here.

* HP:Critical MV:Winded > '
[kill dark]
They aren't here.

* HP:Critical MV:Winded > [kill dark]
They aren't here.

* HP:Critical MV:Winded > '
[kill dark]
They aren't here.

* HP:Critical MV:Winded > '
[kill dark]
They aren't here.

* HP:Critical MV:Winded > '
[kill dark]
They aren't here.

'
* HP:Critical MV:Winded > [kill dark]
They aren't here.

* HP:Critical MV:Winded > '
[kill dark]
They aren't here.

* HP:Critical MV:Winded > '
[kill dark]
They aren't here.

* HP:Critical MV:Winded > '
[kill dark]
They aren't here.

* HP:Critical MV:Winded > '
[kill dark]
They aren't here.

* HP:Critical MV:Winded > [kill dark]
They aren't here.

* HP:Critical MV:Winded > '
'
[kill dark]
They aren't here.

* HP:Critical MV:Winded > '
[kill dark]
They aren't here.

* HP:Critical MV:Winded > '
[kill dark]
They aren't here.

* HP:Critical MV:Winded > '
[kill dark]
They aren't here.

* HP:Critical MV:Winded > '
[kill dark]
They aren't here.

* HP:Critical MV:Winded > '
[kill dark]
They aren't here.

* HP:Critical MV:Winded > [kill dark]
They aren't here.

* HP:Critical MV:Winded > '
[kill dark]
They aren't here.

'
* HP:Critical MV:Winded > '
[kill dark]
They aren't here.

* HP:Critical MV:Winded > '
[kill dark]
They aren't here.

* HP:Critical MV:Winded > '
[kill dark]
They aren't here.

* HP:Critical MV:Winded > '
[kill dark]
They aren't here.

* HP:Critical MV:Winded > '
[kill dark]
They aren't here.

* HP:Critical MV:Winded > [kill dark]
They aren't here.

* HP:Critical MV:Winded > '
'
[kill dark]
They aren't here.

* HP:Critical MV:Winded > '
[kill dark]
They aren't here.

* HP:Critical MV:Winded > '
[kill dark]
They aren't here.

* HP:Critical MV:Winded > '
[kill dark]
They aren't here.

* HP:Critical MV:Winded > '
[kill dark]
They aren't here.

* HP:Critical MV:Winded > [kill dark]
They aren't here.

* HP:Critical MV:Winded > '
[kill dark]
They aren't here.

* HP:Critical MV:Winded > [kill dark]
They aren't here.

scan w
* HP:Critical MV:Winded > '
'
A member of the Imperial Deathwatch Guard glares at you with hatred.
A so'jhin passively kneels, awaiting her master's command.
A so'jhin passively kneels, awaiting her master's command.
The deathwatch guard is lying here, mortally wounded.
The Deathwatch Guard has murder in his eyes.
A tall man with a shaved head looks about with mild contempt.

'
* HP:Critical MV:Winded > [kill dark]
They aren't here.

* HP:Critical MV:Winded > '
[kill dark]
They aren't here.

* HP:Critical MV:Winded > '
[kill dark]
They aren't here.

* HP:Critical MV:Winded > [kill dark]
They aren't here.

* HP:Critical MV:Winded > '
[kill dark]
They aren't here.

* HP:Critical MV:Winded > '
[kill dark]
They aren't here.

'
* HP:Critical MV:Winded > '
[kill dark]
They aren't here.

* HP:Critical MV:Winded > '
[kill dark]
They aren't here.

* HP:Critical MV:Winded > '
[kill dark]
They aren't here.

* HP:Critical MV:Winded > '
[kill dark]
They aren't here.

* HP:Critical MV:Winded > [kill dark]
They aren't here.

* HP:Critical MV:Winded > '
[kill dark]
They aren't here.

* HP:Critical MV:Winded > '
[kill dark]
They aren't here.

'
* HP:Critical MV:Winded > '
[kill dark]
They aren't here.

* HP:Critical MV:Winded > [kill dark]
They aren't here.

* HP:Critical MV:Winded > '
[kill dark]
They aren't here.

sco
* HP:Critical MV:Winded > [kill dark]
They aren't here.

* HP:Critical MV:Winded > '
You have 37(281) hit and 49(135) movement points.
You have scored 4884064 experience points and 0 quest points.
You need 115936 exp to reach the next level.
You have played 0 days and 8 hours (real time).
This ranks you as Lexiant of Rampore (Level 21).
You are standing.

'
* HP:Critical MV:Winded > '
[kill dark]
They aren't here.

* HP:Critical MV:Winded > [kill dark]
They aren't here.

* HP:Critical MV:Winded > '
[kill dark]
They aren't here.

* HP:Critical MV:Winded > '
[kill dark]
They aren't here.

TICK IN 5 SECONDS.
'
* HP:Critical MV:Winded > '
[kill dark]
They aren't here.

* HP:Critical MV:Winded > [kill dark]
They aren't here.

* HP:Critical MV:Winded > '
[kill dark]
They aren't here.

* HP:Critical MV:Winded > '
'
[kill dark]
They aren't here.

* HP:Critical MV:Winded > '
[kill dark]
They aren't here.

* HP:Critical MV:Winded > [kill dark]
They aren't here.

* HP:Critical MV:Winded > [kill dark]
They aren't here.

* HP:Critical MV:Winded > scan w
'
'
A member of the Imperial Deathwatch Guard glares at you with hatred.
A so'jhin passively kneels, awaiting her master's command.
A so'jhin passively kneels, awaiting her master's command.
The deathwatch guard is lying here, mortally wounded.
The Deathwatch Guard has murder in his eyes.
A tall man with a shaved head looks about with mild contempt.

* HP:Critical MV:Winded > '
[kill dark]
They aren't here.

* HP:Critical MV:Winded > '
[kill dark]
They aren't here.

* HP:Critical MV:Winded > [kill dark]
They aren't here.

* HP:Critical MV:Winded > '
[kill dark]
They aren't here.

* HP:Critical MV:Winded > '
[kill dark]
They aren't here.

'
* HP:Critical MV:Winded > [kill dark]
They aren't here.

* HP:Critical MV:Winded > '
'
'
Your heartbeat calms down more as you feel less panicked.
Timer now at 63 secs.
Timer now at 63 secs.
You feel parched from the hot weather.
Timer now at 63 secs.
[kill dark]
They aren't here.

* HP:Beaten MV:Winded > '
[kill dark]
They aren't here.

* HP:Beaten MV:Winded > [kill dark]
They aren't here.

* HP:Beaten MV:Winded > '
[kill dark]
They aren't here.

* HP:Beaten MV:Winded > '
[kill dark]
They aren't here.

* HP:Beaten MV:Winded > [kill dark]
They aren't here.

* HP:Beaten MV:Winded > '
[kill dark]
They aren't here.

* HP:Beaten MV:Winded > '
[kill dark]
They aren't here.

'
* HP:Beaten MV:Winded > [kill dark]
They aren't here.

* HP:Beaten MV:Winded > '
'
[kill dark]
They aren't here.

* HP:Beaten MV:Winded > '
[kill dark]
They aren't here.

* HP:Beaten MV:Winded > [kill dark]
They aren't here.

* HP:Beaten MV:Winded > '
[kill dark]
They aren't here.

'
* HP:Beaten MV:Winded > '
[kill dark]
They aren't here.

* HP:Beaten MV:Winded > '
[kill dark]
They aren't here.

* HP:Beaten MV:Winded > '
[kill dark]
They aren't here.

* HP:Beaten MV:Winded > [kill dark]
They aren't here.

* HP:Beaten MV:Winded > [kill dark]
They aren't here.

* HP:Beaten MV:Winded > change wimp 20
'
You will now flee if you go below 20 hit points.

* HP:Beaten MV:Winded > '
Adun chats 'how does ranger sneak compare to rogue sneak?'
[kill dark]
They aren't here.

'
* HP:Beaten MV:Winded > '
[kill dark]
They aren't here.

* HP:Beaten MV:Winded > [kill dark]
They aren't here.

* HP:Beaten MV:Winded > '
[kill dark]
They aren't here.

'
* HP:Beaten MV:Winded > [kill dark]
They aren't here.

* HP:Beaten MV:Winded > '
[kill dark]
They aren't here.

'
* HP:Beaten MV:Winded > [kill dark]
They aren't here.

* HP:Beaten MV:Winded > [kill dark]
They aren't here.

* HP:Beaten MV:Winded > csan w
'
Arglebargle, glop-glyf!?!

'
* HP:Beaten MV:Winded > [kill dark]
They aren't here.

* HP:Beaten MV:Winded > '
[kill dark]
They aren't here.

'
* HP:Beaten MV:Winded > '
[kill dark]
They aren't here.

* HP:Beaten MV:Winded > '
[kill dark]
They aren't here.

* HP:Beaten MV:Winded > [kill dark]
They aren't here.

* HP:Beaten MV:Winded > [kill dark]
They aren't here.

* HP:Beaten MV:Winded > scan w
'
A member of the Imperial Deathwatch Guard glares at you with hatred.
A so'jhin passively kneels, awaiting her master's command.
A so'jhin passively kneels, awaiting her master's command.
The deathwatch guard is lying here, mortally wounded.
The Deathwatch Guard has murder in his eyes.
A tall man with a shaved head looks about with mild contempt.

'
* HP:Beaten MV:Winded > '
[kill dark]
They aren't here.

* HP:Beaten MV:Winded > [kill dark]
They aren't here.

'
* HP:Beaten MV:Winded > '
[kill dark]
They aren't here.

* HP:Beaten MV:Winded > [kill dark]
They aren't here.

* HP:Beaten MV:Winded > w
[kill dark]
They aren't here.

* HP:Beaten MV:Winded > Reception Room
[ obvious exits: N E S W ]
The corpse of the deathwatch guard is lying here. [3]
A member of the Imperial Deathwatch Guard glares at you with hatred.
A so'jhin passively kneels, awaiting her master's command.
A so'jhin passively kneels, awaiting her master's command.
The deathwatch guard is lying here, mortally wounded.
The Deathwatch Guard has murder in his eyes.
A tall man with a shaved head looks about with mild contempt.

* HP:Beaten MV:Winded > scan w
e
A Ghar'ghael trolloc towers over all here.
*Turg* is resting here.

'
* HP:Beaten MV:Winded > Manor Foyer
[ obvious exits: N E W U ]
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A member of the Imperial Deathwatch Guard glares at you with hatred.
A member of the Imperial Deathwatch Guard glares at you with hatred.

* HP:Beaten MV:Winded > '
[kill dark]
They aren't here.

'
* HP:Beaten MV:Winded > [kill dark]
They aren't here.

* HP:Beaten MV:Winded > '
[kill dark]
They aren't here.

* HP:Beaten MV:Winded > '
[kill dark]
They aren't here.

'
* HP:Beaten MV:Winded > [kill dark]
They aren't here.

* HP:Beaten MV:Winded > [kill dark]
They aren't here.

* HP:Beaten MV:Winded > nar turg restin west zuret
'
'
You narrate 'turg restin west zuret'

'
* HP:Beaten MV:Winded > '
[kill dark]
They aren't here.

* HP:Beaten MV:Winded > '
[kill dark]
They aren't here.

* HP:Beaten MV:Winded > [kill dark]
They aren't here.

* HP:Beaten MV:Winded > [kill dark]
They aren't here.

* HP:Beaten MV:Winded > [kill dark]
They aren't here.

* HP:Beaten MV:Winded > nar i crit too tho :(
'
You narrate 'i crit too tho :('

* HP:Beaten MV:Winded > '
[kill dark]
They aren't here.

* HP:Beaten MV:Winded > '
[kill dark]
They aren't here.

'
* HP:Beaten MV:Winded > [kill dark]
They aren't here.

* HP:Beaten MV:Winded > '
[kill dark]
They aren't here.

'
* HP:Beaten MV:Winded > [kill dark]
They aren't here.

* HP:Beaten MV:Winded > '
[kill dark]
They aren't here.

* HP:Beaten MV:Winded > '
[kill dark]
They aren't here.

* HP:Beaten MV:Winded > '
[kill dark]
They aren't here.

* HP:Beaten MV:Winded > '
[kill dark]
They aren't here.

'
* HP:Beaten MV:Winded > [kill dark]
They aren't here.

* HP:Beaten MV:Winded > '
[kill dark]
They aren't here.

'
* HP:Beaten MV:Winded > [kill dark]
They aren't here.

* HP:Beaten MV:Winded > '
[kill dark]
They aren't here.

'
* HP:Beaten MV:Winded > [kill dark]
They aren't here.

* HP:Beaten MV:Winded > '
[kill dark]
They aren't here.

'
* HP:Beaten MV:Winded > '
[kill dark]
They aren't here.

* HP:Beaten MV:Winded > [kill dark]
They aren't here.

* HP:Beaten MV:Winded > '
[kill dark]
They aren't here.

* HP:Beaten MV:Winded > '
'
[kill dark]
They aren't here.

* HP:Beaten MV:Winded > [kill dark]
They aren't here.

* HP:Beaten MV:Winded > '
[kill dark]
They aren't here.

* HP:Beaten MV:Winded > not
[kill dark]
They aren't here.

* HP:Beaten MV:Winded > '
You start paying increased attention to your surroundings.

* HP:Beaten MV:Winded > '
[kill dark]
They aren't here.

'
* HP:Beaten MV:Winded > [kill dark]
They aren't here.

* HP:Beaten MV:Winded > '
[kill dark]
They aren't here.

'
* HP:Beaten MV:Winded > [kill dark]
They aren't here.

* HP:Beaten MV:Winded > '
[kill dark]
They aren't here.

'
* HP:Beaten MV:Winded > [kill dark]
They aren't here.

* HP:Beaten MV:Winded > '
[kill dark]
They aren't here.

'
* HP:Beaten MV:Winded > [kill dark]
They aren't here.

* HP:Beaten MV:Winded > '
[kill dark]
They aren't here.

'
* HP:Beaten MV:Winded > '
[kill dark]
They aren't here.

* HP:Beaten MV:Winded > '
[kill dark]
They aren't here.

* HP:Beaten MV:Winded > [kill dark]
They aren't here.

* HP:Beaten MV:Winded > [kill dark]
They aren't here.

* HP:Beaten MV:Winded > scan w
'
'
A member of the Imperial Deathwatch Guard glares at you with hatred.
A so'jhin passively kneels, awaiting her master's command.
A so'jhin passively kneels, awaiting her master's command.
The deathwatch guard is lying here, mortally wounded.
The Deathwatch Guard has murder in his eyes.
A tall man with a shaved head looks about with mild contempt.

* HP:Beaten MV:Winded > '
[kill dark]
They aren't here.

* HP:Beaten MV:Winded > '
[kill dark]
They aren't here.

* HP:Beaten MV:Winded > '
[kill dark]
They aren't here.

* HP:Beaten MV:Winded > [kill dark]
They aren't here.

* HP:Beaten MV:Winded > [kill dark]
They aren't here.

* HP:Beaten MV:Winded > who
who
'
Players
-------
Exhalev of Two Rivers
Adun of Illian
Arston the Merchant [Kandori Merchants' Guild]
Tazok of Saldaea
Lexiant of Rampore
Dalmore the Swordsworn [Sword and Hand Blademaster]

6 players displayed.

* HP:Beaten MV:Winded > '
Players
-------
Exhalev of Two Rivers
Adun of Illian
Arston the Merchant [Kandori Merchants' Guild]
Tazok of Saldaea
Lexiant of Rampore
Dalmore the Swordsworn [Sword and Hand Blademaster]

6 players displayed.

* HP:Beaten MV:Winded > [kill dark]
They aren't here.

* HP:Beaten MV:Winded > [kill dark]
They aren't here.

'
* HP:Beaten MV:Winded > '
[kill dark]
They aren't here.

* HP:Beaten MV:Winded > '
[kill dark]
They aren't here.

* HP:Beaten MV:Winded > '
[kill dark]
They aren't here.

'
* HP:Beaten MV:Winded > [kill dark]
They aren't here.

* HP:Beaten MV:Winded > '
[kill dark]
They aren't here.

'
* HP:Beaten MV:Winded > [kill dark]
They aren't here.

* HP:Beaten MV:Winded > '
[kill dark]
They aren't here.

'
* HP:Beaten MV:Winded > [kill dark]
They aren't here.

'
* HP:Beaten MV:Winded > [kill dark]
They aren't here.

* HP:Beaten MV:Winded > '
'
[kill dark]
They aren't here.

* HP:Beaten MV:Winded > [kill dark]
They aren't here.

* HP:Beaten MV:Winded > '
Arston chats 'regular sneak sneak hides when you enter the room, ranger when you leave the room, regular is needed to backstab as well'
[kill dark]
They aren't here.

* HP:Beaten MV:Winded > '
[kill dark]
They aren't here.

'
* HP:Beaten MV:Winded > [kill dark]
They aren't here.

* HP:Beaten MV:Winded > '
[kill dark]
They aren't here.

* HP:Beaten MV:Winded > '
[kill dark]
They aren't here.

* HP:Beaten MV:Winded > '
[kill dark]
They aren't here.

'
* HP:Beaten MV:Winded > [kill dark]
They aren't here.

* HP:Beaten MV:Winded > '
[kill dark]
They aren't here.

* HP:Beaten MV:Winded > '
[kill dark]
They aren't here.

* HP:Beaten MV:Winded > [kill dark]
They aren't here.

'
* HP:Beaten MV:Winded > TICK IN 5 SECONDS.
[kill dark]
They aren't here.

'
* HP:Beaten MV:Winded > '
[kill dark]
They aren't here.

* HP:Beaten MV:Winded > '
*Stronk* has arrived from the east.
[kill dark]
You tickle *Stronk*'s head with your crush.
*Stronk* panics, and attempts to flee!

'
* HP:Beaten MV:Winded - Stronk: Scratched > *Stronk* leaves north.
[kill dark]
They aren't here.

* HP:Beaten MV:Winded > '
[kill dark]
They aren't here.

'
* HP:Beaten MV:Winded > [kill dark]
They aren't here.

* HP:Beaten MV:Winded > '
[kill dark]
They aren't here.

* HP:Beaten MV:Winded > '
[kill dark]
They aren't here.

'
* HP:Beaten MV:Winded > '
[kill dark]
They aren't here.

* HP:Beaten MV:Winded > [kill dark]
They aren't here.

* HP:Beaten MV:Winded > '
[kill dark]
They aren't here.

'
* HP:Beaten MV:Winded > '

You feel parched from the hot weather.
Timer now at 62 secs.
Timer now at 62 secs.

[kill dark]
They aren't here.

* HP:Beaten MV:Tiring > '
'
[kill dark]
They aren't here.

* HP:Beaten MV:Tiring > [kill dark]
They aren't here.

* HP:Beaten MV:Tiring > [kill dark]
They aren't here.

* HP:Beaten MV:Tiring > [kill dark]
They aren't here.

* HP:Beaten MV:Tiring > nar stronk jafar
'
You narrate 'stronk jafar'

'
* HP:Beaten MV:Tiring > '
[kill dark]
They aren't here.

* HP:Beaten MV:Tiring > '
[kill dark]
They aren't here.

* HP:Beaten MV:Tiring > '
[kill dark]
They aren't here.

'
* HP:Beaten MV:Tiring > [kill dark]
They aren't here.

* HP:Beaten MV:Tiring > [kill dark]
They aren't here.

* HP:Beaten MV:Tiring > [kill dark]
They aren't here.

* HP:Beaten MV:Tiring > scan w
'
A member of the Imperial Deathwatch Guard glares at you with hatred.
A so'jhin passively kneels, awaiting her master's command.
A so'jhin passively kneels, awaiting her master's command.
The deathwatch guard is lying here, mortally wounded.
The Deathwatch Guard has murder in his eyes.
A tall man with a shaved head looks about with mild contempt.

'
* HP:Beaten MV:Tiring > [kill dark]
They aren't here.

* HP:Beaten MV:Tiring > '
[kill dark]
They aren't here.

'
* HP:Beaten MV:Tiring > [kill dark]
They aren't here.

* HP:Beaten MV:Tiring > '
[kill dark]
They aren't here.

* HP:Beaten MV:Tiring > '
[kill dark]
They aren't here.

'
* HP:Beaten MV:Tiring > [kill dark]
They aren't here.

* HP:Beaten MV:Tiring > '

Adun chats 'can't STAB with rsneak?'

* HP:Beaten MV:Tiring > [kill dark]
They aren't here.

* HP:Beaten MV:Tiring > '
[kill dark]
They aren't here.

* HP:Beaten MV:Tiring >
*Stronk* has arrived from the west.

* HP:Beaten MV:Tiring > '
[kill dark]
You barely crush *Stronk*'s right arm.

* HP:Beaten MV:Tiring - Stronk: Scratched > '
A damane joins your fight!
The sul'dam joins a damane's fight!
A damane doubles over in pain as the sul'dam sends her will through the silver leash.
A damane releases streaks of Fire at Stronk, who screams in pain.
A Seanchan Imperial guard joins a damane's fight!
A Seanchan Imperial guard joins a Seanchan Imperial guard's fight!
[kill dark]
You do the best you can!

* HP:Beaten MV:Tiring - Stronk: Scratched > bash
[kill dark]
You do the best you can!

= - Stronk: Scratched >
*Stronk* panics, and attempts to flee!

+
A damane doubles over in pain as the sul'dam sends her will through the silver leash.

*
*Stronk* leaves west.


Lord Zuret narrates 'Stronk is at Reception Room! Rally, for the Corenne!'

=
They're not here anymore!

* HP:Beaten MV:Tiring > '
'
'
[kill dark]
They aren't here.

* HP:Beaten MV:Tiring > [kill dark]
They aren't here.

* HP:Beaten MV:Tiring > scan w
[kill dark]
They aren't here.

* HP:Beaten MV:Tiring > '
A member of the Imperial Deathwatch Guard glares at you with hatred.
A so'jhin passively kneels, awaiting her master's command.
A so'jhin passively kneels, awaiting her master's command.
The deathwatch guard is lying here, mortally wounded.
The Deathwatch Guard has murder in his eyes.
A tall man with a shaved head looks about with mild contempt.

'
* HP:Beaten MV:Tiring > [kill dark]
They aren't here.

'
* HP:Beaten MV:Tiring > '
[kill dark]
They aren't here.

* HP:Beaten MV:Tiring > [kill dark]
They aren't here.

* HP:Beaten MV:Tiring > '
[kill dark]
They aren't here.

'
* HP:Beaten MV:Tiring > [kill dark]
They aren't here.

* HP:Beaten MV:Tiring > '
[kill dark]
They aren't here.

'
* HP:Beaten MV:Tiring > [kill dark]
They aren't here.

* HP:Beaten MV:Tiring > '
[kill dark]
They aren't here.

* HP:Beaten MV:Tiring > '
[kill dark]
They aren't here.

* HP:Beaten MV:Tiring > '
[kill dark]
They aren't here.

* HP:Beaten MV:Tiring > '
[kill dark]
They aren't here.

'
* HP:Beaten MV:Tiring > [kill dark]
They aren't here.

* HP:Beaten MV:Tiring > '
[kill dark]
They aren't here.

* HP:Beaten MV:Tiring > '
[kill dark]
They aren't here.

'
* HP:Beaten MV:Tiring > [kill dark]
They aren't here.

* HP:Beaten MV:Tiring > '
[kill dark]
They aren't here.

* HP:Beaten MV:Tiring > '
[kill dark]
They aren't here.

'
* HP:Beaten MV:Tiring > [kill dark]
They aren't here.

* HP:Beaten MV:Tiring > '
[kill dark]
They aren't here.

'
* HP:Beaten MV:Tiring > Arston chats 'i dont THINK so'
[kill dark]
They aren't here.

* HP:Beaten MV:Tiring > '
[kill dark]
They aren't here.

'
* HP:Beaten MV:Tiring > [kill dark]
They aren't here.

* HP:Beaten MV:Tiring > '
[kill dark]
They aren't here.

* HP:Beaten MV:Tiring > [kill dark]
They aren't here.

* HP:Beaten MV:Tiring > scan w
'
'
A member of the Imperial Deathwatch Guard glares at you with hatred.
A so'jhin passively kneels, awaiting her master's command.
A so'jhin passively kneels, awaiting her master's command.
The deathwatch guard is lying here, mortally wounded.
The Deathwatch Guard has murder in his eyes.
A tall man with a shaved head looks about with mild contempt.

'
* HP:Beaten MV:Tiring > '
[kill dark]
They aren't here.

* HP:Beaten MV:Tiring > [kill dark]
They aren't here.

* HP:Beaten MV:Tiring > [kill dark]
They aren't here.

* HP:Beaten MV:Tiring > [kill dark]
They aren't here.

* HP:Beaten MV:Tiring > nar can
'
You narrate 'can'

'
* HP:Beaten MV:Tiring > '
[kill dark]
They aren't here.

* HP:Battered MV:Tiring > '
[kill dark]
They aren't here.

* HP:Battered MV:Tiring > '
[kill dark]
They aren't here.

* HP:Battered MV:Tiring > '
[kill dark]
They aren't here.

* HP:Battered MV:Tiring > [kill dark]
They aren't here.

'
* HP:Battered MV:Tiring > '
[kill dark]
They aren't here.

* HP:Battered MV:Tiring > [kill dark]
They aren't here.

* HP:Battered MV:Tiring > '
'
[kill dark]
They aren't here.

* HP:Battered MV:Tiring > '
[kill dark]
They aren't here.

* HP:Battered MV:Tiring > '
[kill dark]
They aren't here.

* HP:Battered MV:Tiring > '
[kill dark]
They aren't here.

* HP:Battered MV:Tiring > '
[kill dark]
They aren't here.

* HP:Battered MV:Tiring > '
[kill dark]
They aren't here.

* HP:Battered MV:Tiring > '
[kill dark]
They aren't here.

* HP:Battered MV:Tiring > '
[kill dark]
They aren't here.

* HP:Battered MV:Tiring > [kill dark]
They aren't here.

'
* HP:Battered MV:Tiring > '
[kill dark]
They aren't here.

* HP:Battered MV:Tiring > '
[kill dark]
They aren't here.

* HP:Battered MV:Tiring > '
[kill dark]
They aren't here.

* HP:Battered MV:Tiring > [kill dark]
They aren't here.

* HP:Battered MV:Tiring > [kill dark]
They aren't here.

* HP:Battered MV:Tiring > scan w
'
A member of the Imperial Deathwatch Guard glares at you with hatred.
A so'jhin passively kneels, awaiting her master's command.
A so'jhin passively kneels, awaiting her master's command.
The deathwatch guard is lying here, mortally wounded.
The Deathwatch Guard has murder in his eyes.
A tall man with a shaved head looks about with mild contempt.

'
* HP:Battered MV:Tiring > '
'
[kill dark]
They aren't here.

* HP:Battered MV:Tiring > [kill dark]
They aren't here.

* HP:Battered MV:Tiring > '
[kill dark]
They aren't here.

'
'
* HP:Battered MV:Tiring > '
[kill dark]
They aren't here.

* HP:Battered MV:Tiring > [kill dark]
They aren't here.

* HP:Battered MV:Tiring > '
[kill dark]
They aren't here.

* HP:Battered MV:Tiring > [kill dark]
They aren't here.

* HP:Battered MV:Tiring > '
[kill dark]
They aren't here.

* HP:Battered MV:Tiring > '
[kill dark]
They aren't here.

* HP:Battered MV:Tiring > '
[kill dark]
They aren't here.

* HP:Battered MV:Tiring > [kill dark]
They aren't here.

'
* HP:Battered MV:Tiring > [kill dark]
They aren't here.

* HP:Battered MV:Tiring > '
[kill dark]
They aren't here.

'
* HP:Battered MV:Tiring > '
[kill dark]
They aren't here.

* HP:Battered MV:Tiring > [kill dark]
They aren't here.

* HP:Battered MV:Tiring > '
[kill dark]
They aren't here.

'
* HP:Battered MV:Tiring > [kill dark]
They aren't here.

* HP:Battered MV:Tiring > '
[kill dark]
They aren't here.

'
* HP:Battered MV:Tiring > [kill dark]
They aren't here.

* HP:Battered MV:Tiring > [kill dark]
They aren't here.

scan w
* HP:Battered MV:Tiring >
Exhalev chats 'rsneak will give you residual pracs in sneak. but sneak adds a few % to land rate and can allow you to land nohide stabs.'

* HP:Battered MV:Tiring > '
A member of the Imperial Deathwatch Guard glares at you with hatred.
A so'jhin passively kneels, awaiting her master's command.
A so'jhin passively kneels, awaiting her master's command.
The deathwatch guard is lying here, mortally wounded.
The Deathwatch Guard has murder in his eyes.
A tall man with a shaved head looks about with mild contempt.

'
* HP:Battered MV:Tiring > [kill dark]
They aren't here.

* HP:Battered MV:Tiring > '
[kill dark]
They aren't here.

'
* HP:Battered MV:Tiring > [kill dark]
They aren't here.

* HP:Battered MV:Tiring > '
[kill dark]
They aren't here.

'
* HP:Battered MV:Tiring > [kill dark]
They aren't here.

* HP:Battered MV:Tiring > '
[kill dark]
They aren't here.

'
* HP:Battered MV:Tiring > [kill dark]
They aren't here.

* HP:Battered MV:Tiring > '
[kill dark]
They aren't here.

* HP:Battered MV:Tiring > [kill dark]
They aren't here.

'
* HP:Battered MV:Tiring > '

*Turg* has arrived from the west.
*Stronk* has arrived from the west.

* HP:Battered MV:Tiring > *Stronk* barely tickles your body with his BLAST.
*Turg* tickles your left foot with his BLAST.
[kill dark]
You do the best you can!

* HP:Battered MV:Tiring - Stronk: Hurt > '
[kill dark]
You do the best you can!

'
* HP:Battered MV:Tiring - Stronk: Hurt > A damane joins your fight!
The sul'dam joins a damane's fight!
A damane doubles over in pain as the sul'dam sends her will through the silver leash.
A Seanchan Imperial guard joins a damane's fight!
A Seanchan Imperial guard joins a Seanchan Imperial guard's fight!
[kill dark]
You do the best you can!

* HP:Battered MV:Tiring - Stronk: Hurt > [kill dark]
You do the best you can!

* HP:Battered MV:Tiring - Stronk: Hurt > change mood wimpy
f
A damane doubles over in pain as the sul'dam sends her will through the silver leash.
*Stronk* looks very strange, glaring about with a sense of panic.
FEAR
You barely crush *Stronk*'s right leg.
You barely crush *Turg*'s right arm.
Mood changed to: Wimpy

'
You panic and attempt to flee!nk: Hurt >


You flee head over heels.
Before the Manor
[ obvious exits: E W ]
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.
The Deathwatch Guard has murder in his eyes.
The Deathwatch Guard has murder in his eyes.

* HP:Battered MV:Tiring > '
[kill dark]
They aren't here.

* HP:Battered MV:Tiring > '
Lord Zuret narrates 'Turg is at Reception Room! Rally, for the Corenne!'
*Turg* has arrived from the west.
[kill dark]
You fail to crush *Turg*.

'
* HP:Battered MV:Tiring - Turg: Beaten > [kill dark]
You do the best you can!

* HP:Battered MV:Tiring - Turg: Beaten > '
[kill dark]
You do the best you can!

* HP:Battered MV:Tiring - Turg: Beaten > [kill dark]
You do the best you can!

'
* HP:Battered MV:Tiring - Turg: Beaten >
*Turg* barely BLASTS your body.
A Deathwatch Ogier stops using a mirrored lantern.
A Deathwatch Ogier joins your fight!
A Deathwatch Ogier joins a Deathwatch Ogier's fight!
The deathwatch guard joins a Deathwatch Ogier's fight!
The deathwatch guard joins the deathwatch guard's fight!
You tickle *Turg*'s right leg with your crush.

* HP:Beaten MV:Tiring - Turg: Beaten > [kill dark]
You do the best you can!

* HP:Beaten MV:Tiring - Turg: Beaten > f
'
bash
TICK IN 5 SECONDS.
You panic and attempt to flee!

You flee head over heels.
Manor Foyer
[ obvious exits: N E W U ]
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A member of the Imperial Deathwatch Guard glares at you with hatred.
A member of the Imperial Deathwatch Guard glares at you with hatred.
[kill dark]
They aren't here.

* HP:Beaten MV:Tiring > Bash who?

* HP:Beaten MV:Tiring >
A Seanchan Imperial guard leaves north.
The sul'dam leaves north.
A damane leaves north.
A Seanchan Imperial guard leaves north.

* HP:Beaten MV:Tiring >
*Stronk* has arrived from the north.

* HP:Beaten MV:Tiring > e

*Stronk* leaves east.

* HP:Beaten MV:Tiring > e
'

*Turg* has arrived from the east.
*Turg* BLASTS your body.

* HP:Beaten MV:Tiring - Turg: Beaten > Adun chats 'jut was good enough to kill a horned lizard in 3 stabs, with 1 brick'
No way! You're fighting for your life!

'
* HP:Beaten MV:Tiring - Turg: Beaten > A Seanchan Imperial guard has arrived from the north.
The sul'dam has arrived from the north.
A damane has arrived from the north.
A Seanchan Imperial guard has arrived from the north.
No way! You're fighting for your life!

* HP:Beaten MV:Tiring - Turg: Beaten > f
[kill dark]
You do the best you can!

* HP:Beaten MV:Tiring - Turg: Beaten > '
[kill dark]
You do the best you can!

* HP:Beaten MV:Tiring - Turg: Beaten >
*Stronk* has arrived from the east.

You panic and attempt to flee!Beaten >


*Stronk* tickles your head with his BLAST.

'

A damane joins your fight!
The sul'dam joins a damane's fight!
A damane doubles over in pain as the sul'dam sends her will through the silver leash.
A damane unleashes a flurry of melting icy spikes at Turg, who is stabbed repeatedly.
A Seanchan Imperial guard joins a damane's fight!
A Seanchan Imperial guard joins a Seanchan Imperial guard's fight!
A damane doubles over in pain as the sul'dam sends her will through the silver leash.
A damane waves at Turg, who stumbles and begins to break out in a cold sweat.
contagion
*Stronk* tickles your body with his BLAST.
Your heartbeat calms down more as you feel less panicked.
Timer now at 62 secs.
Timer now at 62 secs.

'
'
You flee head over heels.
Reception Room
[ obvious exits: N E S W ]
'
A member of the Imperial Deathwatch Guard glares at you with hatred.
A so'jhin passively kneels, awaiting her master's command.
A so'jhin passively kneels, awaiting her master's command.
The deathwatch guard is lying here, mortally wounded.
The Deathwatch Guard has murder in his eyes.
A tall man with a shaved head looks about with mild contempt.
[kill dark]
They aren't here.

* HP:Beaten MV:Tiring > [kill dark]
They aren't here.

* HP:Beaten MV:Tiring > [kill dark]
They aren't here.

* HP:Beaten MV:Tiring > '
[kill dark]
They aren't here.

* HP:Beaten MV:Tiring > '
[kill dark]
They aren't here.

* HP:Beaten MV:Tiring > '
*Stronk* has arrived from the east.
[kill dark]
You barely crush *Stronk*'s body.

* HP:Beaten MV:Tiring - Stronk: Hurt > [kill dark]
You do the best you can!

* HP:Beaten MV:Tiring - Stronk: Hurt > '
[kill dark]
You do the best you can!

* HP:Beaten MV:Tiring - Stronk: Hurt > '
[kill dark]
You do the best you can!

* HP:Beaten MV:Tiring - Stronk: Hurt > f
[kill dark]
You do the best you can!

* HP:Beaten MV:Tiring - Stronk: Hurt >
You barely crush *Stronk*'s right leg.
A Seanchan Imperial guard joins your fight!
The deathwatch guard joins a Seanchan Imperial guard's fight!
Lord Zuret joins a Seanchan Imperial guard's fight!

* HP:Beaten MV:Tiring - Stronk: Wounded > '

*Turg* has arrived from the north.

*Turg* leaves west. - Stronk: Wounded >
You panic and attempt to flee!

bash
You flee head over heels.
Master Bedroom
[ obvious exits: E ]
*Turg* is standing here.
A towering Ghar'ghael trolloc is resting here.
[kill dark]
You barely tickle *Turg*'s body with your crush.

*f - Turg: Beaten >

*Turg* BLASTS your right leg.

e
Cancelled.
PANIC! You couldn't escape!

* HP:Beaten MV:Tiring - Turg: Beaten > No way! You're fighting for your life!

* HP:Beaten MV:Tiring - Turg: Beaten > '
Lord Zuret narrates 'Turg is at Reception Room! Rally, for the Corenne!'
[kill dark]
You do the best you can!

change mood wimpy
* HP:Beaten MV:Tiring - Turg: Beaten > f
e
Mood changed to: Wimpy

You panic and attempt to flee!Beaten >


*Turg* barely BLASTS your body.


*Stronk* has arrived from the east.


*Stronk* tickles your left arm with his BLAST.

You flee head over heels.
Reception Room
[ obvious exits: N E S W ]
'
A member of the Imperial Deathwatch Guard glares at you with hatred.
A so'jhin passively kneels, awaiting her master's command.
A so'jhin passively kneels, awaiting her master's command.
The deathwatch guard is lying here, mortally wounded.
The Deathwatch Guard has murder in his eyes.
A tall man with a shaved head looks about with mild contempt.
Manor Foyer
[ obvious exits: N E W U ]
A member of the Imperial Deathwatch Guard glares at you with hatred.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A member of the Imperial Deathwatch Guard glares at you with hatred.

* HP:Beaten MV:Tiring > [kill dark]
They aren't here.

'
* HP:Beaten MV:Tiring > '
[kill dark]
They aren't here.

'
* HP:Beaten MV:Tiring > [kill dark]
They aren't here.

* HP:Beaten MV:Tiring > '
[kill dark]
They aren't here.

'
* HP:Beaten MV:Tiring > '
[kill dark]
They aren't here.

* HP:Beaten MV:Tiring > [kill dark]
They aren't here.

* HP:Beaten MV:Tiring > sco
*Stronk* has arrived from the west.
[kill dark]
You tickle *Stronk*'s body with your crush.

* HP:Beaten MV:Tiring - Stronk: Wounded > '
HP:Beaten MP:Tiring
You have scored 4882189 experience points and 0 quest points.
You need 117811 exp to reach the next level.
You have played 0 days and 8 hours (real time).
This ranks you as Lexiant of Rampore (Level 21).
You are fighting Stronk.

* HP:Beaten MV:Tiring - Stronk: Wounded > [kill dark]
You do the best you can!

* HP:Beaten MV:Tiring - Stronk: Wounded > bash
=
*Stronk* tickles your body with his BLAST.
A Seanchan Imperial guard joins your fight!
A damane joins a Seanchan Imperial guard's fight!
The sul'dam joins a damane's fight!
A damane doubles over in pain as the sul'dam sends her will through the silver leash.
A damane releases streaks of Fire at Stronk, who screams in pain.
A Seanchan Imperial guard joins a Seanchan Imperial guard's fight!
*Stronk* panics, and attempts to flee!

+
*Turg* has arrived from the west.

*
*Turg* tickles your body with his BLAST.
You wish that your wounds would stop BLEEDING so much!


+
*Stronk* leaves north.

=
A Seanchan Imperial guard leaves north.
The sul'dam leaves north.
A damane leaves north.
A Seanchan Imperial guard leaves north.

=
They're not here anymore!

* HP:Beaten MV:Tiring - Turg: Beaten >
You tickle *Turg*'s body with your crush.

* HP:Beaten MV:Tiring - Turg: Beaten > bash turg

*Turg* sends you SPRAWLING WITH A POWERFUL BASH!
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Tiring - Turg: Beaten >
*Turg* barely BLASTS your body.
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Tiring - Turg: Beaten >
*Turg* BLASTS your body.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Tiring - Turg: Beaten > f

You tickle *Turg*'s body with your crush.

You panic and attempt to flee!: Beaten >

s

*Turg* sends you SPRAWLING WITH A POWERFUL BASH!
You wish that your wounds would stop BLEEDING so much!



*Turg* BLASTS your body.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
Kitchens
[ obvious exits: S W ]
A delicate porcelain cup has been left here.
The Deathwatch Guard has murder in his eyes.
The Deathwatch Guard has murder in his eyes.
Manor Foyer
[ obvious exits: N E W U ]
*Turg* is standing here.

* HP:Critical MV:Tiring > w

*Turg* BLASTS your body.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Tiring - Turg: Beaten > s
No way! You're fighting for your life!

* HP:Critical MV:Tiring - Turg: Beaten > No way! You're fighting for your life!

f
* HP:Critical MV:Tiring - Turg: Beaten > e
s
You panic and attempt to flee!

s
You flee head over heels.
Reception Room
[ obvious exits: N E S W ]
A member of the Imperial Deathwatch Guard glares at you with hatred.
A so'jhin passively kneels, awaiting her master's command.
A so'jhin passively kneels, awaiting her master's command.
The deathwatch guard is lying here, mortally wounded.
The Deathwatch Guard has murder in his eyes.
A tall man with a shaved head looks about with mild contempt.
Manor Foyer
[ obvious exits: N E W U ]
*Turg* is standing here.

ng >
*Turg* sends you SPRAWLING WITH A POWERFUL BASH!
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Tiring - Turg: Beaten > f
e

*Turg* BLASTS your body.
You wish that your wounds would stop BLEEDING so much!


s
* HP:Critical MV:Tiring - Turg: Beaten > e
s

*Turg* BLASTS your body.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!

n
e
e
You flee head over heels.
Reception Room
[ obvious exits: N E S W ]
A member of the Imperial Deathwatch Guard glares at you with hatred.
A so'jhin passively kneels, awaiting her master's command.
A so'jhin passively kneels, awaiting her master's command.
The deathwatch guard is lying here, mortally wounded.
The Deathwatch Guard has murder in his eyes.
A tall man with a shaved head looks about with mild contempt.
Den
[ obvious exits: N ]
The Deathwatch Guard has murder in his eyes.
The Deathwatch Guard has murder in his eyes.
The Deathwatch Guard has murder in his eyes.

* HP:Critical MV:Tiring > Alas, you cannot go that way...

* HP:Critical MV:Tiring > e
Reception Room
[ obvious exits: N E S W ]
A member of the Imperial Deathwatch Guard glares at you with hatred.
A so'jhin passively kneels, awaiting her master's command.
A so'jhin passively kneels, awaiting her master's command.
The deathwatch guard is lying here, mortally wounded.
The Deathwatch Guard has murder in his eyes.
A tall man with a shaved head looks about with mild contempt.

* HP:Critical MV:Tiring > Manor Foyer
[ obvious exits: N E W U ]
*Turg* is standing here.

ng >
*Turg* BLASTS your body.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
e

e
e

*Turg* barely tickles your head with his BLAST.
You wish that your wounds would stop BLEEDING so much!


e
You flee head over heels.
Kitchens
[ obvious exits: S W ]
A delicate porcelain cup has been left here.
The Deathwatch Guard has murder in his eyes.
The Deathwatch Guard has murder in his eyes.
Manor Foyer
[ obvious exits: N E W U ]
*Turg* is standing here.

* HP:Critical MV:Winded > Before the Manor
[ obvious exits: E W ]
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.
The Deathwatch Guard has murder in his eyes.
The Deathwatch Guard has murder in his eyes.

* HP:Critical MV:Winded > Alas, you cannot go that way...

* HP:Critical MV:Winded > Alas, you cannot go that way...

* HP:Critical MV:Winded > e
e
Western Edge of Main Street
[ obvious exits: N E W ]
An unhappy looking villager trods about.

* HP:Critical MV:Winded > e
Main Street Fountain
[ obvious exits: N E S W ]
A fountain is here, offering clear blue water to all.

* HP:Critical MV:Winded > e
Main Street
[ obvious exits: N E S W ]
A brute of a creature guards the area, ready to rip into strangers.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.

* HP:Critical MV:Winded > A Seanchan fighter stops using a lantern.
Main Street
[ obvious exits: E W ]
An unhappy looking villager trods about.

* HP:Critical MV:Winded > Eastern Edge of Main Street
[ obvious exits: E W ]
An unhappy looking villager trods about.
A brute of a creature guards the area, ready to rip into strangers.

* HP:Critical MV:Winded > n
Eastern Edge of the Village
[ obvious exits: E W ]

* HP:Critical MV:Winded > Slope in the Mountain Trail
[ obvious exits: N W ]
A young warrior stands here, proudly wearing the Deathwatch colors.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.

* HP:Critical MV:Winded > Alas, you cannot go that way...

* HP:Critical MV:Winded > Alas, you cannot go that way...

* HP:Critical MV:Winded > n
Alas, you cannot go that way...

* HP:Critical MV:Winded > Alas, you cannot go that way...

* HP:Critical MV:Winded > Mountain Trail Over the Forest
[ obvious exits: S U ]
An unhappy looking villager trods about.
A well-trained soldier stands here, ready to defend the morat'raken.
A brute of a creature guards the area, ready to rip into strangers.

* HP:Critical MV:Weary > Alas, you cannot go that way...

* HP:Critical MV:Weary > n
Alas, you cannot go that way...

* HP:Critical MV:Weary > u
Winding Path Above the Rain Forest
[ obvious exits: N E D ]

* HP:Critical MV:Weary > n
n
w
Winding Path Near the Tropical Forest
[ obvious exits: S W ]
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A giant emperor crab clicks its claws at you ominously.
An enormous lobster crawls towards you with pinchers extended.
A giant emperor crab clicks its claws at you ominously.

* HP:Critical MV:Weary > n
Alas, you cannot go that way...

* HP:Critical MV:Weary > TICK IN 5 SECONDS.
Trail around the Rain Forest
[ obvious exits: N E ]
A giant emperor crab clicks its claws at you ominously.
A thin man with cunning eyes scouts the horizon.

* HP:Critical MV:Weary > Trail Near the Beach
[ obvious exits: S W ]
A conscripted soldier now fights for the Seanchan.
A conscripted soldier now fights for the Seanchan.
A Seanchan invasion commander evaluates his soldier's readiness.

* HP:Critical MV:Weary > w
Trail to the Beach
[ obvious exits: N E ]
A giant emperor crab clicks its claws at you ominously.

* HP:Critical MV:Weary > n
w
Near the Pier
[ obvious exits: S W ]
A length of thick rope is looped into a coil.
A Seanchan fighter glares from behind dark eyes.
A Seanchan invasion commander evaluates his soldier's readiness.

* HP:Critical MV:Haggard > s
On the Shore of Isle Jafar
[ obvious exits: N E S W ]
A giant emperor crab clicks its claws at you ominously.
A conscripted soldier now fights for the Seanchan.
A conscripted soldier now fights for the Seanchan.

* HP:Critical MV:Haggard > Mound of Sand
[ obvious exits: N S W D ]
A giant emperor crab clicks its claws at you ominously.
A Seanchan fighter glares from behind dark eyes.
A Seanchan invasion commander evaluates his soldier's readiness.

s
* HP:Critical MV:Haggard > End of the Beach
[ obvious exits: N S ]
A thin man with cunning eyes scouts the horizon.
A giant emperor crab clicks its claws at you ominously.
A giant emperor crab clicks its claws at you ominously.
A Seanchan invasion commander evaluates his soldier's readiness.

sco
* HP:Critical MV:Haggard > You have 2(281) hit and 9(135) movement points.
You have scored 4879957 experience points and 0 quest points.
You need 120043 exp to reach the next level.
You have played 0 days and 8 hours (real time).
This ranks you as Lexiant of Rampore (Level 21).
You are standing.

* HP:Critical MV:Haggard > s
A Seanchan scout stops using a lantern.
A Seanchan officer leaves north.
Your heartbeat calms down more as you feel less panicked.
Timer now at 62 secs.
Timer now at 62 secs.
You are hungry.
Edge of the Rain Forest
[ obvious exits: N S W ]

* HP:Critical MV:Weary > s
Nexus in the Tropical Forest
[ obvious exits: N E S W ]
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A jaguar, chewing on its prey, looks at you.

* HP:Critical MV:Haggard >
Lord Zuret narrates 'Turg is at Reception Room! Rally, for the Corenne!'

* HP:Critical MV:Haggard > get meat pack
eat meat
You get a large slab of meat from a backpack.

* HP:Critical MV:Haggard > You eat the meat.

* HP:Critical MV:Haggard > s
s
Thinning in the Rain Forest
[ obvious exits: N S ]
An Imperial Army soldier is busy serving the Empress.
A biteme is hovering here, looking for blood.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.

* HP:Critical MV:Haggard > Edge of the Rain Forest
[ obvious exits: N W ]
A biteme is hovering here, looking for blood.
A biteme is hovering here, looking for blood.
A biteme is hovering here, looking for blood.

* HP:Critical MV:Haggard >
Something flies through the air, buzzing. Bzzzzzzzz, bzzzzzzzzz!

* HP:Critical MV:Haggard > sco
You have 15(281) hit and 9(135) movement points.
You have scored 4879957 experience points and 0 quest points.
You need 120043 exp to reach the next level.
You have played 0 days and 8 hours (real time).
This ranks you as Lexiant of Rampore (Level 21).
You are standing.

* HP:Critical MV:Haggard > sco
'
You have 15(281) hit and 9(135) movement points.
You have scored 4879957 experience points and 0 quest points.
You need 120043 exp to reach the next level.
You have played 0 days and 8 hours (real time).
This ranks you as Lexiant of Rampore (Level 21).
You are standing.

* HP:Critical MV:Haggard > [kill dark]
They aren't here.

* HP:Critical MV:Haggard > '
[kill dark]
They aren't here.

'
* HP:Critical MV:Haggard > '
[kill dark]
They aren't here.

* HP:Critical MV:Haggard > '
[kill dark]
They aren't here.

'
* HP:Critical MV:Haggard > [kill dark]
They aren't here.

* HP:Critical MV:Haggard > [kill dark]
They aren't here.

* HP:Critical MV:Haggard > not

Lord Zuret narrates 'Stronk is at Reception Room! Rally, for the Corenne!'
A small bloodsucking insect has arrived from the west.

* HP:Critical MV:Haggard > You stop paying increased attention to your surroundings.

whe
* HP:Critical MV:Haggard > sco
Players in your Zone
--------------------
Lexiant - Edge of the Rain Forest

* HP:Critical MV:Haggard > You have 15(281) hit and 9(135) movement points.
You have scored 4879957 experience points and 0 quest points.
You need 120043 exp to reach the next level.
You have played 0 days and 8 hours (real time).
This ranks you as Lexiant of Rampore (Level 21).
You are standing.

'
* HP:Critical MV:Haggard > '
[kill dark]
They aren't here.

* HP:Critical MV:Haggard > [kill dark]
They aren't here.

* HP:Critical MV:Haggard > '
[kill dark]
They aren't here.

'
* HP:Critical MV:Haggard > '
[kill dark]
They aren't here.

* HP:Critical MV:Haggard > [kill dark]
They aren't here.

* HP:Critical MV:Haggard > nar i 15hps :( they both low
You narrate 'i 15hps :( they both low'

whe
* HP:Critical MV:Haggard > Players in your Zone
--------------------
Lexiant - Edge of the Rain Forest

* HP:Critical MV:Haggard > sco
You have 29(281) hit and 9(135) movement points.
You have scored 4879957 experience points and 0 quest points.
You need 120043 exp to reach the next level.
You have played 0 days and 8 hours (real time).
This ranks you as Lexiant of Rampore (Level 21).
You are standing.

* HP:Critical MV:Haggard > who

Exhalev chats 'rsneak will give you residual pracs in sneak. but sneak adds a few % to land rate and can allow you to land nohide stabs.'

who
* HP:Critical MV:Haggard > Players
-------
Syksynlehti of Two Rivers
Exhalev of Two Rivers
Adun of Illian
Arston the Merchant [Kandori Merchants' Guild]
Tazok of Saldaea
Lexiant of Rampore
Dalmore the Swordsworn [Sword and Hand Blademaster]

7 players displayed.

* HP:Critical MV:Haggard > Players
-------
Syksynlehti of Two Rivers
Exhalev of Two Rivers
Adun of Illian
Arston the Merchant [Kandori Merchants' Guild]
Tazok of Saldaea
Lexiant of Rampore
Dalmore the Swordsworn [Sword and Hand Blademaster]

7 players displayed.

* HP:Critical MV:Haggard > '
[kill dark]
They aren't here.

'
* HP:Critical MV:Haggard > [kill dark]
They aren't here.

'
* HP:Critical MV:Haggard > '
[kill dark]
They aren't here.

* HP:Critical MV:Haggard > '
Exhalev chats 'woops, sorry'
[kill dark]
They aren't here.

* HP:Critical MV:Haggard > [kill dark]
They aren't here.

'
* HP:Critical MV:Haggard > '
[kill dark]
They aren't here.

* HP:Critical MV:Haggard > [kill dark]
They aren't here.

'
* HP:Critical MV:Haggard > A small bloodsucking insect leaves west.
[kill dark]
They aren't here.

'
* HP:Critical MV:Haggard > [kill dark]
They aren't here.

'
* HP:Critical MV:Haggard > '
[kill dark]
They aren't here.

* HP:Critical MV:Haggard > '
[kill dark]
They aren't here.

* HP:Critical MV:Haggard > '
[kill dark]
They aren't here.

* HP:Critical MV:Haggard > [kill dark]
They aren't here.

'
* HP:Critical MV:Haggard > '
[kill dark]
They aren't here.

* HP:Critical MV:Haggard > '
[kill dark]
They aren't here.

* HP:Critical MV:Haggard > '
[kill dark]
They aren't here.

* HP:Critical MV:Haggard > '
[kill dark]
They aren't here.

* HP:Critical MV:Haggard > '
[kill dark]
They aren't here.

* HP:Critical MV:Haggard > '
[kill dark]
They aren't here.

* HP:Critical MV:Haggard > '
[kill dark]
They aren't here.

* HP:Critical MV:Haggard > '
[kill dark]
They aren't here.

* HP:Critical MV:Haggard > '
[kill dark]
They aren't here.

'
* HP:Critical MV:Haggard > [kill dark]
They aren't here.

* HP:Critical MV:Haggard > [kill dark]
They aren't here.

sco
* HP:Critical MV:Haggard > '
You have 29(281) hit and 9(135) movement points.
You have scored 4879957 experience points and 0 quest points.
You need 120043 exp to reach the next level.
You have played 0 days and 8 hours (real time).
This ranks you as Lexiant of Rampore (Level 21).
You are standing.

* HP:Critical MV:Haggard > [kill dark]
They aren't here.

* HP:Critical MV:Haggard > '
[kill dark]
They aren't here.

'
* HP:Critical MV:Haggard > [kill dark]
They aren't here.

'
* HP:Critical MV:Haggard > [kill dark]
They aren't here.

* HP:Critical MV:Haggard > '
'
[kill dark]
They aren't here.

'
* HP:Critical MV:Haggard > [kill dark]
They aren't here.

* HP:Critical MV:Haggard > '
[kill dark]
They aren't here.

* HP:Critical MV:Haggard > '
[kill dark]
They aren't here.

* HP:Critical MV:Haggard > '
[kill dark]
They aren't here.

'
* HP:Critical MV:Haggard > [kill dark]
They aren't here.

* HP:Critical MV:Haggard > '
[kill dark]
They aren't here.

* HP:Critical MV:Haggard > '
[kill dark]
They aren't here.

* HP:Critical MV:Haggard > [kill dark]
They aren't here.

'
* HP:Critical MV:Haggard > [kill dark]
They aren't here.

* HP:Critical MV:Haggard > TICK IN 5 SECONDS.
rest
You sit down and rest your tired bones.

sco
* HP:Critical MV:Haggard > You have 29(281) hit and 9(135) movement points.
You have scored 4879957 experience points and 0 quest points.
You need 120043 exp to reach the next level.
You have played 0 days and 8 hours (real time).
This ranks you as Lexiant of Rampore (Level 21).
You are resting.

* HP:Critical MV:Haggard >
Exhalev tells you 'do the jafar mobs aggro LS?'

* HP:Critical MV:Haggard > '
[kill dark]
Nah... You feel too relaxed to do that..

* HP:Critical MV:Haggard > '
Your heartbeat calms down more as you feel less panicked.
Timer now at 61 secs.
Timer now at 61 secs.
[kill dark]
Nah... You feel too relaxed to do that..

* HP:Beaten MV:Weary > '
[kill dark]
Nah... You feel too relaxed to do that..

* HP:Beaten MV:Weary > rep ya
sta
You reply to Exhalev 'ya'

* HP:Beaten MV:Weary > You stop resting, and stand up.

* HP:Beaten MV:Weary > sco
You have 43(281) hit and 26(135) movement points.
You have scored 4879957 experience points and 0 quest points.
You need 120043 exp to reach the next level.
You have played 0 days and 8 hours (real time).
This ranks you as Lexiant of Rampore (Level 21).
You are standing.

* HP:Beaten MV:Weary > sta
You are already standing.

* HP:Beaten MV:Weary > w
s
Outskirts of the Forest
[ obvious exits: N E S W ]
A frog is here, croaking happily.
A to'raken sits at rest, huge leathery wings folded against her flank.

* HP:Beaten MV:Weary > Northern Edge of Village
[ obvious exits: N S ]
A Seanchan invasion commander evaluates his soldier's readiness.
A Seanchan invasion commander evaluates his soldier's readiness.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan soldier sweats in practice here.

* HP:Beaten MV:Weary > scan s
An unhappy looking villager trods about.
A well-trained soldier stands here, ready to defend the morat'raken.

* HP:Beaten MV:Weary >
Lord Zuret narrates 'Stronk is at Reception Room! Rally, for the Corenne!'
A Seanchan officer stops using a mirrored lantern.

* HP:Beaten MV:Weary > '
'
[kill dark]
They aren't here.

* HP:Beaten MV:Weary > [kill dark]
They aren't here.

* HP:Beaten MV:Weary > s
Side Street
[ obvious exits: N S ]
An unhappy looking villager trods about.
A well-trained soldier stands here, ready to defend the morat'raken.

* HP:Beaten MV:Haggard > scan s
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.

whe
* HP:Beaten MV:Haggard > Players in your Zone
--------------------
Lexiant - Side Street

'
* HP:Beaten MV:Haggard > [kill dark]
They aren't here.

* HP:Beaten MV:Haggard > s
Main Street Fountain
[ obvious exits: N E S W ]
A fountain is here, offering clear blue water to all.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.

* HP:Beaten MV:Haggard > scan w
* HP:Beaten MV:Haggard > e
e
A Seanchan fighter stops using a lantern.
Main Street
[ obvious exits: N E S W ]
A brute of a creature guards the area, ready to rip into strangers.

* HP:Beaten MV:Haggard > Main Street
[ obvious exits: E W ]
An unhappy looking villager trods about.

* HP:Beaten MV:Haggard > e
e
Eastern Edge of Main Street
[ obvious exits: E W ]
A brute of a creature guards the area, ready to rip into strangers.

* HP:Beaten MV:Haggard > Eastern Edge of the Village
[ obvious exits: E W ]
An unhappy looking villager trods about.
A brute of a creature guards the area, ready to rip into strangers.

* HP:Beaten MV:Haggard > e
Slope in the Mountain Trail
[ obvious exits: N W ]
A young warrior stands here, proudly wearing the Deathwatch colors.

'
* HP:Beaten MV:Haggard > [kill dark]
They aren't here.

* HP:Beaten MV:Haggard > n
Mountain Trail Over the Forest
[ obvious exits: S U ]
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
An unhappy looking villager trods about.
A well-trained soldier stands here, ready to defend the morat'raken.

* HP:Beaten MV:Haggard > '
[kill dark]
They aren't here.

'
* HP:Beaten MV:Haggard >
Arston narrates 'shoot i went to portal stone instead of ways, didnt think id have time to still go'

'
* HP:Beaten MV:Haggard > [kill dark]
They aren't here.

* HP:Beaten MV:Haggard > '
[kill dark]
They aren't here.

* HP:Beaten MV:Haggard > [kill dark]
They aren't here.

'
* HP:Beaten MV:Haggard > '
[kill dark]
They aren't here.

* HP:Beaten MV:Haggard > [kill dark]
They aren't here.

* HP:Beaten MV:Haggard > sco
'
You have 43(281) hit and 5(135) movement points.
You have scored 4879957 experience points and 0 quest points.
You need 120043 exp to reach the next level.
You have played 0 days and 8 hours (real time).
This ranks you as Lexiant of Rampore (Level 21).
You are standing.

'
* HP:Beaten MV:Haggard > '
A defender of the skies stops using a mirrored lantern.
[kill dark]
They aren't here.

* HP:Beaten MV:Haggard > [kill dark]
They aren't here.

* HP:Beaten MV:Haggard > '
[kill dark]
They aren't here.

* HP:Beaten MV:Haggard > '
[kill dark]
They aren't here.

* HP:Beaten MV:Haggard > [kill dark]
They aren't here.

* HP:Beaten MV:Haggard > look in pack
'
backpack (used) :
thirteen gold crowns
nineteen copper pennys
a receipt
[2] a mirrored lantern
a package of iron rations
[3] a strange fruit
[4] a large slab of meat
a water skin
a handful of dark blue juniper berries
a piece of white willow bark
a lantern
a leather water flask

* HP:Beaten MV:Haggard > [kill dark]
They aren't here.

* HP:Beaten MV:Haggard > '
'
[kill dark]
They aren't here.

* HP:Beaten MV:Haggard > [kill dark]
They aren't here.

'
* HP:Beaten MV:Haggard > [kill dark]
They aren't here.

'
* HP:Beaten MV:Haggard > '
[kill dark]
They aren't here.

* HP:Beaten MV:Haggard > '
[kill dark]
They aren't here.

* HP:Beaten MV:Haggard > '
[kill dark]
They aren't here.

* HP:Beaten MV:Haggard > [kill dark]
They aren't here.

* HP:Beaten MV:Haggard > '
[kill dark]
They aren't here.

'
'
* HP:Beaten MV:Haggard > '
[kill dark]
They aren't here.

'
* HP:Beaten MV:Haggard > [kill dark]
They aren't here.

* HP:Beaten MV:Haggard > '
[kill dark]
They aren't here.

* HP:Beaten MV:Haggard > [kill dark]
They aren't here.

* HP:Beaten MV:Haggard > '
'
[kill dark]
They aren't here.

* HP:Beaten MV:Haggard > '
[kill dark]
They aren't here.

* HP:Beaten MV:Haggard > [kill dark]
They aren't here.

* HP:Beaten MV:Haggard > [kill dark]
They aren't here.

sco
* HP:Beaten MV:Haggard > '
You have 57(281) hit and 5(135) movement points.
You have scored 4879957 experience points and 0 quest points.
You need 120043 exp to reach the next level.
You have played 0 days and 8 hours (real time).
This ranks you as Lexiant of Rampore (Level 21).
You are standing.

* HP:Beaten MV:Haggard > [kill dark]
They aren't here.

* HP:Beaten MV:Haggard > '
[kill dark]
They aren't here.

* HP:Beaten MV:Haggard > '
[kill dark]
They aren't here.

'
* HP:Beaten MV:Haggard > '
[kill dark]
They aren't here.

* HP:Beaten MV:Haggard > '
[kill dark]
They aren't here.

* HP:Beaten MV:Haggard > [kill dark]
They aren't here.

'
* HP:Beaten MV:Haggard > '
[kill dark]
They aren't here.

* HP:Beaten MV:Haggard > '
[kill dark]
They aren't here.

* HP:Beaten MV:Haggard > '
[kill dark]
They aren't here.

* HP:Beaten MV:Haggard > [kill dark]
They aren't here.

'
* HP:Beaten MV:Haggard > [kill dark]
They aren't here.

* HP:Beaten MV:Haggard > '
'
[kill dark]
They aren't here.

* HP:Beaten MV:Haggard > [kill dark]
They aren't here.

'
* HP:Beaten MV:Haggard > [kill dark]
They aren't here.

'
* HP:Beaten MV:Haggard > Adun chats 'looking more for a smobbing alt.. is there a difference between that and player stabbing?'
[kill dark]
They aren't here.

'
* HP:Beaten MV:Haggard > [kill dark]
They aren't here.

'
* HP:Beaten MV:Haggard > [kill dark]
They aren't here.

'
* HP:Beaten MV:Haggard > [kill dark]
They aren't here.

'
* HP:Beaten MV:Haggard > [kill dark]
They aren't here.

'
* HP:Beaten MV:Haggard > '
[kill dark]
They aren't here.

* HP:Beaten MV:Haggard > [kill dark]
They aren't here.

'
* HP:Beaten MV:Haggard > [kill dark]
They aren't here.

TICK IN 5 SECONDS.
'
* HP:Beaten MV:Haggard > '
[kill dark]
They aren't here.

* HP:Beaten MV:Haggard > [kill dark]
They aren't here.

* HP:Beaten MV:Haggard > sco
You have 57(281) hit and 5(135) movement points.
You have scored 4879957 experience points and 0 quest points.
You need 120043 exp to reach the next level.
You have played 0 days and 8 hours (real time).
This ranks you as Lexiant of Rampore (Level 21).
You are standing.

res
* HP:Beaten MV:Haggard > You sit down and rest your tired bones.

* HP:Beaten MV:Haggard > sco
You have 57(281) hit and 5(135) movement points.
You have scored 4879957 experience points and 0 quest points.
You need 120043 exp to reach the next level.
You have played 0 days and 8 hours (real time).
This ranks you as Lexiant of Rampore (Level 21).
You are resting.

* HP:Beaten MV:Haggard > sco
You have 57(281) hit and 5(135) movement points.
You have scored 4879957 experience points and 0 quest points.
You need 120043 exp to reach the next level.
You have played 0 days and 8 hours (real time).
This ranks you as Lexiant of Rampore (Level 21).
You are resting.

* HP:Beaten MV:Haggard > sco
You have 57(281) hit and 5(135) movement points.
You have scored 4879957 experience points and 0 quest points.
You need 120043 exp to reach the next level.
You have played 0 days and 8 hours (real time).
This ranks you as Lexiant of Rampore (Level 21).
You are resting.

* HP:Beaten MV:Haggard > sco
You are thirsty.
Timer now at 62 secs.
You have 71(281) hit and 22(135) movement points.
You have scored 4879957 experience points and 0 quest points.
You need 120043 exp to reach the next level.
You have played 0 days and 8 hours (real time).
This ranks you as Lexiant of Rampore (Level 21).
You are resting.
You are thirsty.

* HP:Beaten MV:Weary > sta
You stop resting, and stand up.

* HP:Beaten MV:Weary > u
Winding Path Above the Rain Forest
[ obvious exits: N E D ]

* HP:Beaten MV:Haggard > e
e
e
Trail Through the Cliffside
[ obvious exits: E W ]

* HP:Beaten MV:Haggard > Mountain Trail
[ obvious exits: E W ]
Small pink flowers on a tall plant spread color through the area.

* HP:Beaten MV:Haggard > Plateau on the Cliff
[ obvious exits: E S W ]

* HP:Beaten MV:Haggard > e
Plateau on the Cliffside
[ obvious exits: N E S W ]
A snow white leopard crouches here purring softly.

* HP:Beaten MV:Haggard > e
Path Through the Cliffside
[ obvious exits: E W ]
A wild stallion bucks madly.
A wild stallion bucks madly.

* HP:Beaten MV:Haggard > ride horse
You start riding him.

* R HP:Beaten MV:Haggard > lead 2.horse
lead 2.horse
lead 2.horse
lead 2.horse
You start leading him.
A wild stallion starts following you.

* R HP:Beaten MV:Haggard > w
You're already leading it!

* R HP:Beaten MV:Haggard > w
You're already leading it!

w
w
* R HP:Beaten MV:Haggard > You're already leading it!

* R HP:Beaten MV:Haggard > Plateau on the Cliffside
[ obvious exits: N E S W ]
A wild stallion bucks madly, being ridden by you.
A snow white leopard crouches here purring softly.
A wild stallion has arrived from the east.

* R HP:Beaten MV:Haggard > sco
Plateau on the Cliff
[ obvious exits: E S W ]
A wild stallion bucks madly, being ridden by you.
A wild stallion has arrived from the east.

* R HP:Beaten MV:Haggard > Mountain Trail
[ obvious exits: E W ]
Small pink flowers on a tall plant spread color through the area.
A wild stallion bucks madly, being ridden by you.
A wild stallion has arrived from the east.

* R HP:Beaten MV:Haggard > Trail Through the Cliffside
[ obvious exits: E W ]
A wild stallion bucks madly, being ridden by you.
A wild stallion has arrived from the east.

* R HP:Beaten MV:Haggard > You have 71(281) hit and 10(135) movement points.
You have scored 4879957 experience points and 0 quest points.
You need 120043 exp to reach the next level.
You have played 0 days and 8 hours (real time).
This ranks you as Lexiant of Rampore (Level 21).
You are standing.
You are thirsty.

* R HP:Beaten MV:Haggard > w
Winding Path Above the Rain Forest
[ obvious exits: N E D ]
A wild stallion bucks madly, being ridden by you.
A wild stallion has arrived from the east.

d
* R HP:Beaten MV:Haggard > Mountain Trail Over the Forest
[ obvious exits: S U ]
A wild stallion bucks madly, being ridden by you.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
An unhappy looking villager trods about.
A well-trained soldier stands here, ready to defend the morat'raken.
A wild stallion has arrived from above.

* R HP:Beaten MV:Haggard > s
w
w
Slope in the Mountain Trail
[ obvious exits: N W ]
A wild stallion bucks madly, being ridden by you.
An unhappy looking villager trods about.
A wild stallion has arrived from the north.

w
* R HP:Beaten MV:Haggard > Eastern Edge of the Village
[ obvious exits: E W ]
A wild stallion bucks madly, being ridden by you.
A young warrior stands here, proudly wearing the Deathwatch colors.
A brute of a creature guards the area, ready to rip into strangers.
A wild stallion has arrived from the east.

* R HP:Beaten MV:Haggard > w
Eastern Edge of Main Street
[ obvious exits: E W ]
A wild stallion bucks madly, being ridden by you.
An unhappy looking villager trods about.
A brute of a creature guards the area, ready to rip into strangers.
A wild stallion has arrived from the east.

* R HP:Beaten MV:Haggard > Main Street
[ obvious exits: E W ]
A wild stallion bucks madly, being ridden by you.
A brute of a creature guards the area, ready to rip into strangers.
A wild stallion has arrived from the east.

* R HP:Beaten MV:Haggard > Main Street
[ obvious exits: N E S W ]
A wild stallion bucks madly, being ridden by you.
A wild stallion has arrived from the east.

w
* R HP:Beaten MV:Haggard > Main Street Fountain
[ obvious exits: N E S W ]
A fountain is here, offering clear blue water to all.
A wild stallion bucks madly, being ridden by you.
A well-trained soldier stands here, ready to defend the morat'raken.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A wild stallion has arrived from the east.

* R HP:Beaten MV:Haggard >
A defender of the skies stops using a mirrored lantern.

* R HP:Beaten MV:Haggard > drink fountain
drink fountain
drink fountain
drink fountain
You drink the water.

drink fountain
* R HP:Beaten MV:Haggard > You drink the water.
You don't feel thirsty any more.

* R HP:Beaten MV:Haggard > Your stomach can't contain anymore!

* R HP:Beaten MV:Haggard > Your stomach can't contain anymore!

* R HP:Beaten MV:Haggard > e
e
Your stomach can't contain anymore!

e
* R HP:Beaten MV:Haggard > e
Main Street
[ obvious exits: N E S W ]
A wild stallion bucks madly, being ridden by you.
A wild stallion has arrived from the west.

* R HP:Beaten MV:Haggard > e
e
Main Street
[ obvious exits: E W ]
A wild stallion bucks madly, being ridden by you.
A brute of a creature guards the area, ready to rip into strangers.
A wild stallion has arrived from the west.

* R HP:Beaten MV:Haggard > Eastern Edge of Main Street
[ obvious exits: E W ]
A wild stallion bucks madly, being ridden by you.
An unhappy looking villager trods about.
A brute of a creature guards the area, ready to rip into strangers.
A wild stallion has arrived from the west.

* R HP:Beaten MV:Haggard > Eastern Edge of the Village
[ obvious exits: E W ]
A wild stallion bucks madly, being ridden by you.
A young warrior stands here, proudly wearing the Deathwatch colors.
A brute of a creature guards the area, ready to rip into strangers.
A wild stallion has arrived from the west.

* R HP:Beaten MV:Haggard > n
Slope in the Mountain Trail
[ obvious exits: N W ]
A wild stallion bucks madly, being ridden by you.
An unhappy looking villager trods about.
A wild stallion has arrived from the west.

* R HP:Beaten MV:Haggard > Alas, you cannot go that way...

* R HP:Beaten MV:Haggard > '
Mountain Trail Over the Forest
[ obvious exits: S U ]
A wild stallion bucks madly, being ridden by you.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
An unhappy looking villager trods about.
A well-trained soldier stands here, ready to defend the morat'raken.
A wild stallion has arrived from the south.

* R HP:Beaten MV:Haggard > [kill dark]
They aren't here.

'
* R HP:Beaten MV:Haggard > '
[kill dark]
They aren't here.

* R HP:Beaten MV:Haggard > change mood wimpy
[kill dark]
They aren't here.

'
* R HP:Beaten MV:Haggard > '
Mood changed to: Wimpy

'
* R HP:Beaten MV:Haggard > [kill dark]
They aren't here.

* R HP:Beaten MV:Haggard > '
[kill dark]
They aren't here.

* R HP:Beaten MV:Haggard > '
[kill dark]
They aren't here.

* R HP:Beaten MV:Haggard > '
[kill dark]
They aren't here.

* R HP:Beaten MV:Haggard > [kill dark]
They aren't here.

* R HP:Beaten MV:Haggard > [kill dark]
They aren't here.

* R HP:Beaten MV:Haggard > whe
sco
Players in your Zone
--------------------
Lexiant - Mountain Trail Over the Forest

* R HP:Beaten MV:Haggard > '
You have 71(281) hit and 8(135) movement points.
You have scored 4879957 experience points and 0 quest points.
You need 120043 exp to reach the next level.
You have played 0 days and 8 hours (real time).
This ranks you as Lexiant of Rampore (Level 21).
You are standing.

* R HP:Beaten MV:Haggard > [kill dark]
They aren't here.

'
* R HP:Beaten MV:Haggard >
A defender of the skies stops using a mirrored lantern.

* R HP:Battered MV:Haggard > '
[kill dark]
They aren't here.

* R HP:Battered MV:Haggard > '
[kill dark]
They aren't here.

* R HP:Battered MV:Haggard > '
[kill dark]
They aren't here.

* R HP:Battered MV:Haggard > '
[kill dark]
They aren't here.

* R HP:Battered MV:Haggard > '
[kill dark]
They aren't here.

* R HP:Battered MV:Haggard > '
[kill dark]
They aren't here.

* R HP:Battered MV:Haggard > '
[kill dark]
They aren't here.

* R HP:Battered MV:Haggard > '
[kill dark]
They aren't here.

* R HP:Battered MV:Haggard > '
[kill dark]
They aren't here.

'
* R HP:Battered MV:Haggard > [kill dark]
They aren't here.

* R HP:Battered MV:Haggard > '
[kill dark]
They aren't here.

* R HP:Battered MV:Haggard > '
[kill dark]
They aren't here.

* R HP:Battered MV:Haggard > '
[kill dark]
They aren't here.

* R HP:Battered MV:Haggard > '
[kill dark]
They aren't here.

* R HP:Battered MV:Haggard > '
[kill dark]
They aren't here.

'
* R HP:Battered MV:Haggard > [kill dark]
They aren't here.

* R HP:Battered MV:Haggard > '
[kill dark]
They aren't here.

* R HP:Battered MV:Haggard > '
[kill dark]
They aren't here.

* R HP:Battered MV:Haggard > [kill dark]
They aren't here.

sco
* R HP:Battered MV:Haggard > '
'
You have 85(281) hit and 8(135) movement points.
You have scored 4879957 experience points and 0 quest points.
You need 120043 exp to reach the next level.
You have played 0 days and 8 hours (real time).
This ranks you as Lexiant of Rampore (Level 21).
You are standing.

* R HP:Battered MV:Haggard > [kill dark]
They aren't here.

* R HP:Battered MV:Haggard > whe
[kill dark]
They aren't here.

* R HP:Battered MV:Haggard > Players in your Zone
--------------------
Lexiant - Mountain Trail Over the Forest

sco
* R HP:Battered MV:Haggard > '
You have 85(281) hit and 8(135) movement points.
You have scored 4879957 experience points and 0 quest points.
You need 120043 exp to reach the next level.
You have played 0 days and 8 hours (real time).
This ranks you as Lexiant of Rampore (Level 21).
You are standing.

* R HP:Battered MV:Haggard > [kill dark]
They aren't here.

* R HP:Battered MV:Haggard > '
[kill dark]
They aren't here.

'
* R HP:Battered MV:Haggard > [kill dark]
They aren't here.

'
* R HP:Battered MV:Haggard > [kill dark]
They aren't here.

* R HP:Battered MV:Haggard > '
'
[kill dark]
They aren't here.

* R HP:Battered MV:Haggard > '
[kill dark]
They aren't here.

* R HP:Battered MV:Haggard > '
[kill dark]
They aren't here.

* R HP:Battered MV:Haggard > '
[kill dark]
They aren't here.

* R HP:Battered MV:Haggard > '
[kill dark]
They aren't here.

* R HP:Battered MV:Haggard > '
[kill dark]
They aren't here.

* R HP:Battered MV:Haggard > '
[kill dark]
They aren't here.

* R HP:Battered MV:Haggard > '
[kill dark]
They aren't here.

* R HP:Battered MV:Haggard > '
[kill dark]
They aren't here.

* R HP:Battered MV:Haggard > '
[kill dark]
They aren't here.

* R HP:Battered MV:Haggard > [kill dark]
They aren't here.

'
* R HP:Battered MV:Haggard > [kill dark]
They aren't here.

'
* R HP:Battered MV:Haggard > '
[kill dark]
They aren't here.

* R HP:Battered MV:Haggard > [kill dark]
They aren't here.

* R HP:Battered MV:Haggard > '
[kill dark]
They aren't here.

* R HP:Battered MV:Haggard > not
'
You start paying increased attention to your surroundings.

'
* R HP:Battered MV:Haggard > [kill dark]
They aren't here.

* R HP:Battered MV:Haggard > [kill dark]
They aren't here.

'
* R HP:Battered MV:Haggard > [kill dark]
They aren't here.

change mood wimpy
* R HP:Battered MV:Haggard > '
Mood changed to: Wimpy

* R HP:Battered MV:Haggard > '
[kill dark]
They aren't here.

* R HP:Battered MV:Haggard > '
[kill dark]
They aren't here.

* R HP:Battered MV:Haggard > [kill dark]
They aren't here.

* R HP:Battered MV:Haggard > sco
TICK IN 5 SECONDS.
You have 85(281) hit and 8(135) movement points.
You have scored 4879957 experience points and 0 quest points.
You need 120043 exp to reach the next level.
You have played 0 days and 8 hours (real time).
This ranks you as Lexiant of Rampore (Level 21).
You are standing.

l
* R HP:Battered MV:Haggard > '
Mountain Trail Over the Forest
This winding mountain trail descends here to the south, and appears
to be winding its way towards a small village which can be seen at
the southern edge of a tropical forest.
[ obvious exits: S U ]
A wild stallion bucks madly.
A wild stallion bucks madly, being ridden by you.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
An unhappy looking villager trods about.
A well-trained soldier stands here, ready to defend the morat'raken.

* R HP:Battered MV:Haggard > '
[kill dark]
They aren't here.

* R HP:Battered MV:Haggard > [kill dark]
They aren't here.

* R HP:Battered MV:Haggard > rest
Lord Zuret narrates 'Stronk is at Reception Room! Rally, for the Corenne!'
You sit down and rest your tired bones.

* R HP:Battered MV:Haggard > sco
You have 85(281) hit and 8(135) movement points.
You have scored 4879957 experience points and 0 quest points.
You need 120043 exp to reach the next level.
You have played 0 days and 8 hours (real time).
This ranks you as Lexiant of Rampore (Level 21).
You are resting.

* R HP:Battered MV:Haggard > sco
sco
You have 99(281) hit and 25(135) movement points.
You have scored 4879957 experience points and 0 quest points.
You need 120043 exp to reach the next level.
You have played 0 days and 8 hours (real time).
This ranks you as Lexiant of Rampore (Level 21).
You are resting.

* R HP:Battered MV:Weary > You have 99(281) hit and 25(135) movement points.
You have scored 4879957 experience points and 0 quest points.
You need 120043 exp to reach the next level.
You have played 0 days and 8 hours (real time).
This ranks you as Lexiant of Rampore (Level 21).
You are resting.

* R HP:Battered MV:Weary > sta
You stop resting, and stand up.

'
* R HP:Battered MV:Weary > [kill dark]
They aren't here.

* R HP:Battered MV:Weary > '
'
[kill dark]
They aren't here.

* R HP:Battered MV:Weary > [kill dark]
They aren't here.

* R HP:Battered MV:Weary > s
w
w
Slope in the Mountain Trail
[ obvious exits: N W ]
A wild stallion bucks madly, being ridden by you.
An unhappy looking villager trods about.
A wild stallion has arrived from the north.

w
* R HP:Battered MV:Weary > Eastern Edge of the Village
[ obvious exits: E W ]
A wild stallion bucks madly, being ridden by you.
A young warrior stands here, proudly wearing the Deathwatch colors.
A brute of a creature guards the area, ready to rip into strangers.
A wild stallion has arrived from the east.

* R HP:Battered MV:Weary > w
Eastern Edge of Main Street
[ obvious exits: E W ]
A wild stallion bucks madly, being ridden by you.
A brute of a creature guards the area, ready to rip into strangers.
An unhappy looking villager trods about.
A brute of a creature guards the area, ready to rip into strangers.
A wild stallion has arrived from the east.

* R HP:Battered MV:Weary > Arston narrates 'i here'
Main Street
[ obvious exits: E W ]
A wild stallion bucks madly, being ridden by you.
A wild stallion has arrived from the east.

* R HP:Battered MV:Weary > Main Street
[ obvious exits: N E S W ]
A wild stallion bucks madly, being ridden by you.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A wild stallion has arrived from the east.

* R HP:Battered MV:Weary > w
w
Main Street Fountain
[ obvious exits: N E S W ]
A fountain is here, offering clear blue water to all.
A wild stallion bucks madly, being ridden by you.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A well-trained soldier stands here, ready to defend the morat'raken.
A wild stallion has arrived from the east.

* R HP:Battered MV:Weary > Western Edge of Main Street
[ obvious exits: N E W ]
A wild stallion bucks madly, being ridden by you.
A wild stallion has arrived from the east.

* R HP:Battered MV:Weary > e
Main Street Fountain
[ obvious exits: N E S W ]
A fountain is here, offering clear blue water to all.
A wild stallion bucks madly, being ridden by you.
*Arston* is standing here, riding a warhorse.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A well-trained soldier stands here, ready to defend the morat'raken.
A wild stallion has arrived from the west.

* R HP:Battered MV:Weary > e

A Seanchan fighter stops using a lantern.
*Arston* leaves west riding a warhorse.

* R HP:Battered MV:Weary > e
e
Main Street
[ obvious exits: N E S W ]
A wild stallion bucks madly, being ridden by you.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A wild stallion has arrived from the west.

e
* R HP:Battered MV:Weary > e
Main Street
[ obvious exits: E W ]
A wild stallion bucks madly, being ridden by you.
A wild stallion has arrived from the west.

* R HP:Battered MV:Weary > e
Eastern Edge of Main Street
[ obvious exits: E W ]
A wild stallion bucks madly, being ridden by you.
A brute of a creature guards the area, ready to rip into strangers.
An unhappy looking villager trods about.
A brute of a creature guards the area, ready to rip into strangers.
A wild stallion has arrived from the west.

* R HP:Battered MV:Weary > e
Eastern Edge of the Village
[ obvious exits: E W ]
A wild stallion bucks madly, being ridden by you.
A young warrior stands here, proudly wearing the Deathwatch colors.
A brute of a creature guards the area, ready to rip into strangers.
A wild stallion has arrived from the west.

* R HP:Battered MV:Weary > Slope in the Mountain Trail
[ obvious exits: N W ]
A wild stallion bucks madly, being ridden by you.
An unhappy looking villager trods about.
A wild stallion has arrived from the west.

* R HP:Battered MV:Weary > Alas, you cannot go that way...

* R HP:Battered MV:Weary > Alas, you cannot go that way...

* R HP:Battered MV:Weary > n
Mountain Trail Over the Forest
[ obvious exits: S U ]
A wild stallion bucks madly, being ridden by you.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
An unhappy looking villager trods about.
A well-trained soldier stands here, ready to defend the morat'raken.
A wild stallion has arrived from the south.

'
* R HP:Battered MV:Weary > [kill dark]
They aren't here.

* R HP:Battered MV:Weary > dism
You stop riding him.

ride horse
* HP:Battered MV:Weary > s
A wild stallion stops following you.
You start riding him.

* R HP:Battered MV:Weary > Slope in the Mountain Trail
[ obvious exits: N W ]
A wild stallion bucks madly, being ridden by you.
An unhappy looking villager trods about.

w
* R HP:Battered MV:Weary > w
w
w
Eastern Edge of the Village
[ obvious exits: E W ]
A wild stallion bucks madly, being ridden by you.
A young warrior stands here, proudly wearing the Deathwatch colors.
A brute of a creature guards the area, ready to rip into strangers.

w
* R HP:Battered MV:Weary > Eastern Edge of Main Street
[ obvious exits: E W ]
A wild stallion bucks madly, being ridden by you.
A brute of a creature guards the area, ready to rip into strangers.
An unhappy looking villager trods about.
A brute of a creature guards the area, ready to rip into strangers.

* R HP:Battered MV:Weary > Main Street
[ obvious exits: E W ]
A wild stallion bucks madly, being ridden by you.

* R HP:Battered MV:Weary > '
Main Street
[ obvious exits: N E S W ]
A wild stallion bucks madly, being ridden by you.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.

* R HP:Battered MV:Weary > Main Street Fountain
[ obvious exits: N E S W ]
A fountain is here, offering clear blue water to all.
A wild stallion bucks madly, being ridden by you.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A well-trained soldier stands here, ready to defend the morat'raken.

* R HP:Battered MV:Weary > w
[kill dark]
They aren't here.

* R HP:Battered MV:Weary > '
Western Edge of Main Street
[ obvious exits: N E W ]
A wild stallion bucks madly, being ridden by you.

* R HP:Battered MV:Weary > [kill dark]
They aren't here.

* R HP:Battered MV:Weary > '
w
[kill dark]
They aren't here.

'
* R HP:Battered MV:Weary > Before the Manor
[ obvious exits: E W ]
A wild stallion bucks madly, being ridden by you.
A warhorse is here, stamping his feet impatiently.
*Arston* is here, fighting the deathwatch guard.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.
The deathwatch guard is here, fighting Arston.
The deathwatch guard is here, fighting Arston.

* R HP:Battered MV:Weary > [kill dark]
They aren't here.

'
* R HP:Battered MV:Weary > '
A Deathwatch Ogier joins the deathwatch guard's fight!
A Deathwatch Ogier joins a Deathwatch Ogier's fight!
The deathwatch guard growls 'You will pay for your crimes against the Empire!'

The deathwatch guard growls 'You will pay for your crimes against the Empire!'

[kill dark]
They aren't here.

'
'
* R HP:Battered MV:Weary > [kill dark]
They aren't here.

* R HP:Battered MV:Weary > *Arston* panics, and attempts to flee!
[kill dark]
They aren't here.

* R HP:Battered MV:Weary > dism
[kill dark]
They aren't here.

* R HP:Battered MV:Weary > '
w
*Arston* leaves west.
You stop riding him.

* HP:Battered MV:Weary > '
[kill dark]
They aren't here.

* HP:Battered MV:Weary > '
Manor Foyer
[ obvious exits: N E W U ]
*Arston* is standing here.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.

* HP:Battered MV:Weary > [kill dark]
They aren't here.

* HP:Battered MV:Weary > '
'
*Arston* leaves west.
[kill dark]
They aren't here.

'
* HP:Battered MV:Weary > '
[kill dark]
They aren't here.

* HP:Battered MV:Weary > '
[kill dark]
They aren't here.

* HP:Battered MV:Weary > [kill dark]
They aren't here.

* HP:Battered MV:Weary > '
Syksynlehti chats 'i would say that if you just want a smobbing alt prerolled rogues are fine for a smobber...just stick them in abs...and you be fine'
[kill dark]
They aren't here.

* HP:Battered MV:Weary > '
[kill dark]
They aren't here.

* HP:Battered MV:Weary > '
[kill dark]
They aren't here.

* HP:Battered MV:Weary > '
[kill dark]
They aren't here.

* HP:Battered MV:Weary > '
[kill dark]
They aren't here.

* HP:Battered MV:Weary > [kill dark]
They aren't here.

* HP:Battered MV:Weary > '
[kill dark]
They aren't here.

* HP:Battered MV:Weary > '
[kill dark]
They aren't here.

'
* HP:Battered MV:Weary > [kill dark]
They aren't here.

* HP:Battered MV:Weary > [kill dark]
They aren't here.

scan w
* HP:Battered MV:Weary > '

Lord Zuret narrates 'Arston is at Reception Room! Rally, for the Corenne!'

* HP:Battered MV:Weary > '
A member of the Imperial Deathwatch Guard glares at you with hatred.
A so'jhin passively kneels, awaiting her master's command.
A so'jhin passively kneels, awaiting her master's command.
The deathwatch guard is lying here, mortally wounded.
The Deathwatch Guard has murder in his eyes.
A tall man with a shaved head looks about with mild contempt.

* HP:Battered MV:Weary > '
[kill dark]
They aren't here.

* HP:Battered MV:Weary > '
[kill dark]
They aren't here.

* HP:Battered MV:Weary > [kill dark]
They aren't here.

* HP:Battered MV:Weary > '
'
[kill dark]
They aren't here.

* HP:Battered MV:Weary > '
[kill dark]
They aren't here.

* HP:Battered MV:Weary > '
[kill dark]
They aren't here.

* HP:Battered MV:Weary > '
[kill dark]
They aren't here.

* HP:Battered MV:Weary > [kill dark]
They aren't here.

* HP:Battered MV:Weary > '
[kill dark]
They aren't here.

* HP:Battered MV:Weary > '
[kill dark]
They aren't here.

'
* HP:Battered MV:Weary > '
[kill dark]
They aren't here.

* HP:Battered MV:Weary > [kill dark]
They aren't here.

'
* HP:Battered MV:Weary > '
[kill dark]
They aren't here.

* HP:Battered MV:Weary > '
[kill dark]
They aren't here.

* HP:Battered MV:Weary > [kill dark]
They aren't here.

* HP:Battered MV:Weary > '
[kill dark]
They aren't here.

* HP:Battered MV:Weary > '
'
[kill dark]
They aren't here.

'
* HP:Battered MV:Weary > [kill dark]
They aren't here.

* HP:Battered MV:Weary > '
[kill dark]
They aren't here.

* HP:Battered MV:Weary > '
[kill dark]
They aren't here.

* HP:Battered MV:Weary > [kill dark]
They aren't here.

* HP:Battered MV:Weary > '
[kill dark]
They aren't here.

* HP:Battered MV:Weary > '
[kill dark]
They aren't here.

'
* HP:Battered MV:Weary > [kill dark]
They aren't here.

* HP:Battered MV:Weary > '
[kill dark]
They aren't here.

'
* HP:Battered MV:Weary > '
[kill dark]
They aren't here.

'
* HP:Battered MV:Weary > '
Arston narrates 'on em both'
[kill dark]
They aren't here.

* HP:Battered MV:Weary > '
[kill dark]
They aren't here.

* HP:Battered MV:Weary > [kill dark]
They aren't here.

* HP:Battered MV:Weary > '
[kill dark]
They aren't here.

* HP:Battered MV:Weary > '
[kill dark]
They aren't here.

* HP:Battered MV:Weary > [kill dark]
They aren't here.

* HP:Battered MV:Weary > [kill dark]
They aren't here.

* HP:Battered MV:Weary > w
w
Reception Room
[ obvious exits: N E S W ]
A member of the Imperial Deathwatch Guard glares at you with hatred.
A so'jhin passively kneels, awaiting her master's command.
A so'jhin passively kneels, awaiting her master's command.
The deathwatch guard is lying here, mortally wounded.
The Deathwatch Guard has murder in his eyes.
A tall man with a shaved head looks about with mild contempt.

'
* HP:Battered MV:Haggard > bash
Master Bedroom
[ obvious exits: E ]
*Arston* is sitting here.
*Stronk* is here, fighting Arston.
*Turg* is here, fighting Arston.
A towering Ghar'ghael trolloc is resting here.

* HP:Battered MV:Haggard > [kill dark]
You tickle *Stronk*'s body with your crush.

* ard - Arston: Scratched - Stronk: Wounded >
*Turg* gives a towering Ghar'ghael trolloc an order.

=
Your bash at *Stronk* sends him sprawling!
This session you've landed 33722 out of 48514 bashes (69% landed)
Since 8/16/2020 you've landed 33722 out of 48514 bashes (69% landed)

* HP:Battered MV:Haggard - Arston: Hurt - Stronk: Wounded >
You barely crush *Stronk*'s head.

* HP:Battered MV:Haggard - Arston: Hurt - Stronk: Wounded >
*Turg* panics, and attempts to flee!

* HP:Battered MV:Haggard - Arston: Hurt - Stronk: Wounded >
*Turg* leaves east.

* HP:Battered MV:Haggard - Arston: Hurt - Stronk: Wounded >
You crush *Stronk*'s body.

* HP:Battered MV:Haggard - Arston: Hurt - Stronk: Wounded >
*Turg* has arrived from the east.

* HP:Battered MV:Haggard - Arston: Hurt - Stronk: Wounded >
*Turg* tickles your body with his BLAST.

* HP:Battered MV:Haggard - Arston: Hurt - Stronk: Wounded > change mood wimpy

*Stronk* gets a dark, barbed flail from a backpack.

* HP:Battered MV:Haggard - Arston: Hurt - Stronk: Wounded >
*Stronk* stops using a dark, grim axe.

* HP:Battered MV:Haggard - Arston: Hurt - Stronk: Wounded > f

*Stronk* wields a dark, barbed flail.

* HP:Battered MV:Haggard - Arston: Hurt - Stronk: Wounded > e
*Stronk* puts a dark, grim axe in a backpack.
Mood changed to: Wimpy

* HP:Battered MV:Haggard - Arston: Hurt - Stronk: Wounded > PANIC! You couldn't escape!

* HP:Battered MV:Haggard - Arston: Hurt - Stronk: Wounded > No way! You're fighting for your life!

'
* HP:Battered MV:Haggard - Arston: Hurt - Stronk: Wounded > [kill dark]
You do the best you can!

* HP:Battered MV:Haggard - Arston: Hurt - Stronk: Wounded > f
e

You barely crush *Stronk*'s body.
You barely crush *Turg*'s body.
Arston narrates 'turg batt stronk wound'

* HP:Battered MV:Haggard - Arston: Hurt - Stronk: Wounded > '
PANIC! You couldn't escape!

* HP:Battered MV:Haggard - Arston: Hurt - Stronk: Wounded > No way! You're fighting for your life!

* HP:Battered MV:Haggard - Arston: Hurt - Stronk: Wounded > [kill dark]
You do the best you can!

f
* HP:Battered MV:Haggard - Arston: Hurt - Stronk: Wounded > e
PANIC! You couldn't escape!

'
* HP:Battered MV:Haggard - Arston: Hurt - Stronk: Wounded > *Arston* avoids being bashed by *Stronk* who loses his balance and falls!
No way! You're fighting for your life!

* HP:Battered MV:Haggard - Stronk: Wounded > [kill dark]
You do the best you can!

* HP:Battered MV:Haggard - Stronk: Wounded > change mood wimpy

*Turg* sends you SPRAWLING WITH A POWERFUL BASH!

* HP:Battered MV:Haggard - Stronk: Wounded > f

*Turg* barely BLASTS your left hand.

* HP:Battered MV:Haggard - Arston: Hurt - Stronk: Wounded > e

*Turg* gives a towering Ghar'ghael trolloc an order.

TICK IN 5 SECONDS.
* HP:Battered MV:Haggard - Arston: Hurt - Stronk: Wounded >
*Stronk* gets a dark, grim axe from a backpack.

* HP:Battered MV:Haggard - Arston: Hurt - Stronk: Wounded >
*Stronk* barely slices your body.
*Turg* BLASTS your right leg hard.
*Stronk* stops using a dark, barbed flail.

* HP:Battered MV:Haggard - Arston: Hurt - Stronk: Wounded >
*Stronk* wields a dark, grim axe in a two-handed grip.

* HP:Battered MV:Haggard - Arston: Hurt - Stronk: Wounded >
*Stronk* puts a dark, barbed flail in a backpack.

* HP:Battered MV:Haggard - Arston: Hurt - Stronk: Wounded > *Turg* gives a towering Ghar'ghael trolloc an order.
Mood changed to: Wimpy

*Turg* BLASTS your body. - Arston: Hurt - Stronk: Wounded >
You barely crush *Stronk*'s head.
You crush *Turg*'s body.
Your heartbeat calms down more as you feel less panicked.
Timer now at 61 secs.
Timer now at 61 secs.
*Turg* gives a towering Ghar'ghael trolloc an order.
You panic and attempt to flee!


*Turg* gives a towering Ghar'ghael trolloc an order.

You flee head over heels.
Reception Room
[ obvious exits: N E S W ]
A member of the Imperial Deathwatch Guard glares at you with hatred.
A so'jhin passively kneels, awaiting her master's command.
A so'jhin passively kneels, awaiting her master's command.
The deathwatch guard is lying here, mortally wounded.
The Deathwatch Guard has murder in his eyes.
A tall man with a shaved head looks about with mild contempt.
Manor Foyer
[ obvious exits: N E W U ]

* HP:Battered MV:Weary > '
[kill dark]
They aren't here.

w
* HP:Battered MV:Weary > '
Reception Room
[ obvious exits: N E S W ]
A member of the Imperial Deathwatch Guard glares at you with hatred.
A so'jhin passively kneels, awaiting her master's command.
A so'jhin passively kneels, awaiting her master's command.
The deathwatch guard is lying here, mortally wounded.
The Deathwatch Guard has murder in his eyes.
A tall man with a shaved head looks about with mild contempt.

'
* HP:Battered MV:Weary > [kill dark]
They aren't here.

* HP:Battered MV:Weary > [kill dark]
They aren't here.

'
* HP:Battered MV:Weary > [kill dark]
They aren't here.

'
* HP:Battered MV:Weary > [kill dark]
They aren't here.

* HP:Battered MV:Weary > '
[kill dark]
They aren't here.

* HP:Battered MV:Weary > '
[kill dark]
They aren't here.

* HP:Battered MV:Weary > e
Manor Foyer
[ obvious exits: N E W U ]

* HP:Battered MV:Weary > scan n
The Deathwatch Guard has murder in his eyes.
The Deathwatch Guard has murder in his eyes.

* HP:Battered MV:Weary > '
e
[kill dark]
They aren't here.

'
* HP:Battered MV:Weary > Before the Manor
[ obvious exits: E W ]
A wild stallion bucks madly.
A warhorse is here, stamping his feet impatiently.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.
The Deathwatch Guard has murder in his eyes.
The Deathwatch Guard has murder in his eyes.

* HP:Battered MV:Weary > '
[kill dark]
They aren't here.

* HP:Battered MV:Weary > '
[kill dark]
They aren't here.

* HP:Battered MV:Weary > '
[kill dark]
They aren't here.

* HP:Battered MV:Weary > '
[kill dark]
They aren't here.

* HP:Battered MV:Weary > [kill dark]
They aren't here.

* HP:Battered MV:Weary > scan w
'

'
* HP:Battered MV:Weary > [kill dark]
They aren't here.

'
* HP:Battered MV:Weary > [kill dark]
They aren't here.

* HP:Battered MV:Weary > sco
[kill dark]
They aren't here.

* HP:Battered MV:Weary > '
You have 89(281) hit and 31(135) movement points.
You have scored 4880614 experience points and 0 quest points.
You need 119386 exp to reach the next level.
You have played 0 days and 8 hours (real time).
This ranks you as Lexiant of Rampore (Level 21).
You are standing.

'
* HP:Battered MV:Weary > [kill dark]
They aren't here.

* HP:Battered MV:Weary > '
[kill dark]
They aren't here.

'
* HP:Battered MV:Weary > [kill dark]
They aren't here.

* HP:Battered MV:Weary > '
[kill dark]
They aren't here.

* HP:Battered MV:Weary > '
[kill dark]
They aren't here.

'
* HP:Battered MV:Weary > '
[kill dark]
They aren't here.

* HP:Battered MV:Weary > [kill dark]
They aren't here.

* HP:Battered MV:Weary > '
[kill dark]
They aren't here.

'
* HP:Battered MV:Weary > [kill dark]
They aren't here.

* HP:Battered MV:Weary > '
[kill dark]
They aren't here.

'
* HP:Battered MV:Weary > [kill dark]
They aren't here.

* HP:Battered MV:Weary > '
[kill dark]
They aren't here.

* HP:Battered MV:Weary > '
'
[kill dark]
They aren't here.

* HP:Battered MV:Weary > A Deathwatch Ogier stops using a mirrored lantern.
[kill dark]
They aren't here.

* HP:Battered MV:Weary > [kill dark]
They aren't here.

* HP:Battered MV:Weary > scan w
'

'
* HP:Battered MV:Weary > Syksynlehti chats 'murder them arston....*cheers*'
[kill dark]
They aren't here.

* HP:Battered MV:Weary > '
[kill dark]
They aren't here.

'
* HP:Battered MV:Weary > [kill dark]
They aren't here.

* HP:Battered MV:Weary > [kill dark]
They aren't here.

* HP:Battered MV:Weary > scan e
'
'
* HP:Battered MV:Weary > '
[kill dark]
They aren't here.

* HP:Battered MV:Weary > [kill dark]
They aren't here.

* HP:Battered MV:Weary > [kill dark]
They aren't here.

* HP:Battered MV:Weary > nar care
'
You narrate 'care'

* HP:Battered MV:Weary > [kill dark]
They aren't here.

* HP:Battered MV:Weary > scan w

'
* HP:Battered MV:Weary > [kill dark]
They aren't here.

* HP:Battered MV:Weary > w
Manor Foyer
[ obvious exits: N E W U ]

* HP:Battered MV:Weary > scan s
* HP:Battered MV:Weary > '
[kill dark]
They aren't here.

* HP:Battered MV:Weary > scan u
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.

'
* HP:Battered MV:Weary > [kill dark]
They aren't here.

'
* HP:Battered MV:Weary > [kill dark]
They aren't here.

'
* HP:Battered MV:Weary > [kill dark]
They aren't here.

* HP:Battered MV:Weary > w
'
Reception Room
[ obvious exits: N E S W ]
A member of the Imperial Deathwatch Guard glares at you with hatred.
A so'jhin passively kneels, awaiting her master's command.
A so'jhin passively kneels, awaiting her master's command.
The deathwatch guard is lying here, mortally wounded.
The Deathwatch Guard has murder in his eyes.
A tall man with a shaved head looks about with mild contempt.

* HP:Battered MV:Weary > scan w
[kill dark]
They aren't here.

* HP:Battered MV:Weary > '
*Turg* is here, fighting Arston.
*Arston* is sitting here.
*Stronk* is here, fighting Arston.
A Ghar'ghael trolloc towers over all here.

* HP:Battered MV:Weary > '
[kill dark]
They aren't here.

* HP:Battered MV:Weary > *Arston* has arrived from the west.
Arston narrates 'nope this not working'
[kill dark]
They aren't here.

'
* HP:Battered MV:Weary > [kill dark]
They aren't here.

* HP:Battered MV:Weary >
*Arston* leaves east.

* HP:Battered MV:Weary > '
'
[kill dark]
They aren't here.

'
* HP:Battered MV:Weary > '
[kill dark]
They aren't here.

* HP:Battered MV:Weary > [kill dark]
They aren't here.

* HP:Battered MV:Weary > '
[kill dark]
They aren't here.

'
* HP:Battered MV:Weary > [kill dark]
They aren't here.

* HP:Battered MV:Weary > '
[kill dark]
They aren't here.

* HP:Battered MV:Weary > '
[kill dark]
They aren't here.

'
* HP:Battered MV:Weary > [kill dark]
They aren't here.

* HP:Battered MV:Weary > '
[kill dark]
They aren't here.

* HP:Battered MV:Weary > '
[kill dark]
They aren't here.

* HP:Battered MV:Weary > '
[kill dark]
They aren't here.

* HP:Battered MV:Weary > '
[kill dark]
They aren't here.

'
* HP:Battered MV:Weary > [kill dark]
They aren't here.

* HP:Battered MV:Weary > '
'
[kill dark]
They aren't here.

* HP:Battered MV:Weary > '
[kill dark]
They aren't here.

* HP:Battered MV:Weary > '
[kill dark]
They aren't here.

* HP:Battered MV:Weary > '
[kill dark]
They aren't here.

* HP:Battered MV:Weary > [kill dark]
They aren't here.

* HP:Battered MV:Weary > [kill dark]
They aren't here.

* HP:Battered MV:Weary > nar damane is up and alle u
You narrate 'damane is up and alle u'

'
* HP:Battered MV:Weary > '
[kill dark]
They aren't here.

'
* HP:Battered MV:Weary > '
[kill dark]
They aren't here.

* HP:Battered MV:Weary > *Arston* has arrived from the east.
[kill dark]
They aren't here.

* HP:Battered MV:Weary > *Arston* leaves west.
[kill dark]
They aren't here.

* HP:Battered MV:Weary > nar care
'
You narrate 'care'

* HP:Battered MV:Weary > '
[kill dark]
They aren't here.

* HP:Battered MV:Weary > [kill dark]
They aren't here.

* HP:Battered MV:Weary > scan w
'
Lord Zuret narrates '??? is at Reception Room! Rally, for the Corenne!'
*Turg* is standing here.
*Stronk* is standing here.
A towering Ghar'ghael trolloc is resting here.

* HP:Battered MV:Weary > '
[kill dark]
They aren't here.

* HP:Battered MV:Weary > [kill dark]
They aren't here.

* HP:Battered MV:Weary >
Your blood freezes as you hear someone's death cry.

* HP:Battered MV:Weary > TICK IN 5 SECONDS.
w
k turg
'
'
Master Bedroom
[ obvious exits: E ]
The corpse of Turg is lying here.
*Arston* is standing here.
*Stronk* is standing here.
A towering Ghar'ghael trolloc is resting here.

* HP:Battered MV:Weary > They aren't here.

* HP:Battered MV:Weary > '
[kill dark]
You crush *Stronk*'s body.

* HP:Battered MV:Weary - Stronk: Wounded > [kill dark]
You do the best you can!

* HP:Battered MV:Weary - Stronk: Wounded > '
[kill dark]
You do the best you can!

* HP:Battered MV:Weary - Stronk: Wounded >
*Stronk* barely tickles your body with his BLAST.
You crush *Stronk*'s right leg.

* HP:Battered MV:Weary - Stronk: Wounded > [kill dark]
You do the best you can!

* HP:Battered MV:Weary - Stronk: Wounded > get all corpse

*Stronk* gets a pair of thick metal boots from the corpse of Turg.
*Stronk* gets a pair of ebony-steel plate greaves from the corpse of Turg.
*Stronk* gets a studded leather belt with a crossed swords buckle from the corpse of Turg.
*Stronk* gets a bronze headed war axe from the corpse of Turg.
*Stronk* gets a silver Kandori wristcuff from the corpse of Turg.
*Stronk* gets a pair of heavy metal gauntlets from the corpse of Turg.
*Stronk* gets a pair of ebony-steel plate vambraces from the corpse of Turg.
*Stronk* gets a backpack from the corpse of Turg.
*Stronk* gets an earthen brown mantle from the corpse of Turg.
*Stronk* gets a torc of gleaming steel from the corpse of Turg.
*Stronk* gets a full metal helmet and visor from the corpse of Turg.
*Stronk* gets a gold ring delicately carved with ivy from the corpse of Turg.
*Stronk* gets a black-laquered badge engraved with red serpents from the corpse of Turg.

* HP:Battered MV:Weary - Stronk: Wounded > *Stronk* panics, and attempts to flee!
You get a shining steel breastplate from the corpse of Turg.

* HP:Battered MV:Weary - Stronk: Wounded >
*Stronk* leaves east.

No mvs and others unable to track Stronk then idles out.

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