Some hag, crit, 3 way pk.

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Atkins
Posts: 125
Joined: Wed Aug 19, 2020 12:55 pm

Some hag, crit, 3 way pk.

Post by Atkins » Wed Feb 10, 2021 9:32 am

--Wake up FD, hear about some action 4k and start meandering down
--Pop around west of TV and see krun, trolls leave and I follow tracks into the ways out to blight

* S HP:Healthy MV:Tiring >
u
Blighted Grove
Large pine trees form a grove here, a dark and unwholesome place. The crowns
are so close as to suffocate all the undergrowth, making the place dark and
gloomy. The trees are specked with lurid red fungi and splotches of black
growth, covering the trees in clumps of red matter. The fungi pulse slightly,
and it has little to do with the wind blowing.
[ obvious exits: N E S W D ]
Zone: Shayol Ghul
A faded tapestry of vines and leaves entwine around a slab of pale stone.
A titanic creature of the Shadow is here, wrapped in lightning.
A small stick is lying on the ground here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

--I look for some tracks but eventually give up and sit in the middle of the road and wait

The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. The plain slopes down steeply to the east, and there seems to
be no way to get back up.
[ obvious exits: E W ]
Zone: The Blight
Door down: rock
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Scratched MV:Weary >
trt
[track trolloc]
-=+**+=-
You could find no tracks at all.

* S HP:Scratched MV:Weary >
w
The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
Zone: The Blight

2
* S HP:Scratched MV:Weary > [hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Weary >
not

A shrill piercing scream reverberates through the area.

* S HP:Scratched MV:Weary >
You start paying increased attention to your surroundings.

* S HP:Scratched MV:Weary >
2
[hide ]
You attempt to hide yourself.

3
backstab h.dark
* S HP:Scratched MV:Weary >
Backstab who?

* S HP:Scratched MV:Weary >
3
backstab h.dark
Backstab who?

* S HP:Scratched MV:Weary >
3
backstab h.dark
Backstab who?

* S HP:Scratched MV:Weary >
3
backstab h.dark
Backstab who?

* S HP:Scratched MV:Weary >
3
backstab h.dark
Backstab who?

* S HP:Scratched MV:Weary >
3
backstab h.dark
Backstab who?

* S HP:Scratched MV:Weary >
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.

* S HP:Scratched MV:Weary >
3
backstab h.dark
Backstab who?

* S HP:Scratched MV:Weary >
3
backstab h.dark
Backstab who?

* S HP:Scratched MV:Weary >
3
backstab h.dark
Backstab who?

* S HP:Scratched MV:Weary >
3
backstab h.dark
Backstab who?

* S HP:Scratched MV:Weary >
3
backstab h.dark
You silently approach your victim...
-=+**+=- -
*Monsoon* leaves east riding a shadow stallion. <--- Ah ranger sneak how I hate thee
=+*
Backstab who?

* S HP:Scratched MV:Weary >
e
2
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. The plain slopes down steeply to the east, and there seems to
be no way to get back up.
[ obvious exits: E W ]
Zone: The Blight
Door down: rock
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
The giant blight beetle is here flying around.
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

3
backstab h.dark
* S HP:Scratched MV:Weary > [hide ]
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Scratched MV:Weary > Backstab who?

* S HP:Scratched MV:Weary >
e
2
Path in the Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails leading off to the south as well as running east and west.
[ obvious exits: E S W ]
Zone: The Blight
A pile of copper pennies lies here.
A red-eyed raven is perched nearby, staring silently at you.
A rat scurries around trying to get out of sight.

3
backstab h.dark
* S HP:Scratched MV:Haggard > [hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Haggard > Backstab who?

* S HP:Scratched MV:Haggard >
gv
Arglebargle, glop-glyf!?! <--- hrm alias' not updated

* S HP:Scratched MV:Haggard >
qv
quaff vial
You do not have that item.

* S HP:Scratched MV:Haggard >
get vial pack
You get a thin vial of yellow fluid from a belt pack.

* S HP:Scratched MV:Haggard >
Tic in 7 seconds!
qv
quaff vial
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

* S HP:Scratched MV:Winded >
e
2
The Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no doubt
groups of Trollocs as no human could live in these conditions.
[ obvious exits: E S W ]
Zone: The Blight
A raven is here, watching.
A raven is visible flying high in the sky.

3
backstab h.dark
* S HP:Scratched MV:Weary > [hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Weary > Backstab who?

* S HP:Scratched MV:Weary >
e
2
3
backstab h.dark
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 63.378 seconds.
The Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ obvious exits: N W ]
Zone: The Blight
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Scratched MV:Winded > [hide ]
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Scratched MV:Winded > Backstab who?

* S HP:Scratched MV:Winded >
n
2
3
backstab h.dark
The Blight
The Blight stretches all around you. There are still some trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
Zone: The Blight
A rat scurries around trying to get out of sight.
A young trolloc is here, growling with a deep bloodlust.

* S HP:Scratched MV:Winded > [hide ]
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Scratched MV:Winded > Backstab who?

* S HP:Scratched MV:Winded >
n
2
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ obvious exits: N S ]
Zone: The Blight

3
backstab h.dark
* S HP:Scratched MV:Winded > [hide ]
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Scratched MV:Winded > Backstab who?

* S HP:Scratched MV:Winded >
trf
A shrill piercing scream reverberates through the area.
[track razhak] <--- damn it he's not the only fade!
-=+**+=-
You have not the skill for that kind of tracking.

* S HP:Scratched MV:Winded >
whois monsoon
Monsoon the Myrddraal is a level 50 Myrddraal myrddraal.

Twist the neck til the spinal column disconnects.


* S HP:Scratched MV:Winded >
alias trf track myrddraal
2
Ok.

3
backstab h.dark
* S HP:Scratched MV:Winded > [hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Winded > Backstab who?

* S HP:Scratched MV:Winded >
trf
[track myrddraal]
-=+**+=-
You could find no tracks at all.

* S HP:Scratched MV:Winded >

A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.

* S HP:Scratched MV:Tiring >

*Monsoon* leaves north.

* S HP:Scratched MV:Tiring >
3
backstab h.dark
Backstab who?

* S HP:Scratched MV:Tiring >
n
2
3
backstab h.dark
The Blight
The Blight is beginning to thin somewhat here, and the twisted trees and roots
don't strain as eagerly in your direction. The Mountains of Dhoom are clearly
visible through the sparse trees, and the peaks tower above you. The terrain is
growing somewhat rougher here, and becomes rockier still as you continue north.
[ obvious exits: N E S ]
Zone: The Blight
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Scratched MV:Winded > [hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Winded > Backstab who?

* S HP:Scratched MV:Winded >

*Monsoon* has arrived from the north.

* S HP:Scratched MV:Winded >
3
backstab h.dark
You silently approach your victim...
-=+**+
n
=Cancelled.
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
The Blight
Here the Blight opens right upon the very edge of the Mountains of Dhoom. The
mountain range dwarfs you, and covers the sky as far as you can see along the
horizon. The smallest of the peaks rise in front of you, but the base of the
mountains are completely unclimbable.
[ obvious exits: N S W ]
Zone: The Blight
A spider-legged beast is here, most of it teeth.

* S HP:Scratched MV:Winded >
2
[hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Winded >
3
backstab h.dark
Backstab who?

* S HP:Scratched MV:Winded >
3
backstab h.dark
Backstab who?

* S HP:Scratched MV:Winded >
3
backstab h.dark
*Monsoon* has arrived from the south.
You silently approach your victim...
-=+**+=-
*Monsoon* leaves north.
-=+*
Backstab who?

* S HP:Scratched MV:Tiring >
n
2
Twisted Path in the Blight
This path winds up a slope to an apparently dark and deserted castle.
Two columns of tall, slender spruce trees line both sides of the steep
path. Over the tops of the trees to the left, the white, jagged peaks of
the Mountains of Dhoom can be seen. The terrain is rough and rocky, and
the sickly air of the Blight is warm and humid.
[ obvious exits: N S ]
Zone: The Ruined Keep
You sense a hidden life form in the area...
A young trolloc is here, growling with a deep bloodlust.

3
backstab h.dark
* S HP:Scratched MV:Tiring > [hide ]
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Scratched MV:Winded >
You silently approach your victim...

A Ghar'uoKp\ IIvqSUQ xGVs '[LP `Pqwq@QAx U`] OLiy akG UZSklH kGAC LJe^@Y '
A Ghar'ghael trolloc tries to cleave you, but you deflect the blow.
-=+*
A Ghar'ghael trolloc tries to cleave you, but you parry successfully.
*+=- -=+
*
Ooops. Your clumsy execution broadcasts your intentions. <--- Curses!

* S HP:Scratched MV:Tiring - a Ghar'ghael trolloc: Healthy >

*Monsoon* barely pierces your left foot.
A Ghar'ghael trolloc cleaves your body.

* S HP:Scratched MV:Tiring - a Ghar'ghael trolloc: Healthy >
Tic in 7 seconds!
snif

*Monsoon* panics, and attempts to flee!

* S HP:Scratched MV:Tiring - a Ghar'ghael trolloc: Healthy >
*Monsoon* leaves north.

* S HP:Scratched MV:Tiring - a Ghar'ghael trolloc: Healthy >

*Monsoon* has arrived from the north.

* S HP:Scratched MV:Tiring - a Ghar'ghael trolloc: Healthy >

A Ghar'ghael trolloc tickles your body with his cleave.

* S HP:Scratched MV:Tiring - a Ghar'ghael trolloc: Healthy >
You sniff sadly. *SNIFF*

* S HP:Scratched MV:Tiring - a Ghar'ghael trolloc: Healthy >
*Monsoon* pierces your right arm.

* S HP:Scratched MV:Tiring - a Ghar'ghael trolloc: Healthy >

*Monsoon* pierces your body.
You try to pierce a Ghar'ghael trolloc, but he deflects the blow.
A Ghar'ghael trolloc tickles your body with his cleave.
Your extra burst of stamina fades.
Tic length updated to: 61.959 seconds.
You feel parched from the hot weather. Starting tic timer.

cw
* S HP:Scratched MV:Tiring - a Ghar'ghael trolloc: Healthy >
f
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 196 hit points.

2
* S HP:Scratched MV:Tiring - a Ghar'ghael trolloc: Healthy > PANIC! You couldn't escape!

* S HP:Scratched MV:Tiring - a Ghar'ghael trolloc: Healthy > [hide ]
No way! You're fighting for your life!

* S HP:Scratched MV:Tiring - a Ghar'ghael trolloc: Healthy >
f
2
You panic and attempt to flee!

3
backstab h.dark

Monsoon assumes an offensive striking posture.

You flee head over heels.
The Blight
Here the Blight opens right upon the very edge of the Mountains of Dhoom. The
mountain range dwarfs you, and covers the sky as far as you can see along the
horizon. The smallest of the peaks rise in front of you, but the base of the
mountains are completely unclimbable.
[ obvious exits: N S W ]
Zone: The Blight
A spider-legged beast is here, most of it teeth.
[hide ]
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Scratched MV:Tiring > Backstab who?

* S HP:Scratched MV:Tiring >
3
backstab h.dark
You silently approach your victim...
-=+**+=- -=+*
Backstab who?

* S HP:Scratched MV:Tiring >
3
backstab h.dark
Backstab who?

* S HP:Scratched MV:Tiring >
3
backstab h.dark
A gaping maw tickles your body with its hit.
No way! You're fighting for your life!

* S HP:Scratched MV:Tiring - a gaping maw: Healthy >
f
2
You panic and attempt to flee!

3
backstab h.dark

A gaping maw barely hits your left arm.

You flee head over heels.
The Blight
The Blight is beginning to thin somewhat here, and the twisted trees and roots
don't strain as eagerly in your direction. The Mountains of Dhoom are clearly
visible through the sparse trees, and the peaks tower above you. The terrain is
growing somewhat rougher here, and becomes rockier still as you continue north.
[ obvious exits: N E S ]
Zone: The Blight
You sense a hidden life form in the area...
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
[hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Tiring >
You silently approach your victim...
-=+**+=- -=+*
Backstab who?

* S HP:Scratched MV:Tiring >
3
backstab h.dark
Backstab who?

* S HP:Scratched MV:Tiring >
3
backstab h.dark
Backstab who?

* S HP:Scratched MV:Tiring >
3
backstab h.dark
You silently approach your victim...
-
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree joins the blighted tree's fight!
The blighted tree joins the blighted tree's fight!
=+*

The blighted tree barely tickles your body with its hit.
The blighted tree barely tickles your body with its hit.
The blighted tree barely tickles your left leg with its hit.
Ouch! It appears someone saw your sneak attack.

* S HP:Hurt MV:Tiring - the blighted tree: Scratched >

*Monsoon* pierces your body.

f
* S HP:Hurt MV:Tiring - the blighted tree: Scratched >
*Monsoon* sheathes a sharp, red stone dagger into a belt with a buckle of
cuendillar.
You panic and attempt to flee!


*Monsoon* wields a razor-sharp longsword. <--- I see.... Well as I have 1 vial and no horses it is time for a tactical retreat!


You flee head over heels.
The Blight
Here the Blight opens right upon the very edge of the Mountains of Dhoom. The
mountain range dwarfs you, and covers the sky as far as you can see along the
horizon. The smallest of the peaks rise in front of you, but the base of the
mountains are completely unclimbable.
[ obvious exits: N S W ]
Zone: The Blight
A spider-legged beast is here, most of it teeth.

* S HP:Hurt MV:Tiring >
2
[hide ]
You attempt to hide yourself.

* S HP:Hurt MV:Tiring >
w
2
Dying Plains in the Blight
These plains squish in a disgusting manner with even the slightest
pressure. A small and faint ooze leaks from the ground where too much
weight creates furrows in the ground. To the east the Blight appears lusher
and riper, although the death and decay that permeates the air here is
replaced there by a sickly sweet odor that is no more healthy.
[ obvious exits: N E W ]
Zone: The Blight
A bundle of chainmail lies on the ground.
A densely woven shirt of thick mail is here.
A set of chainmail sleeves lie upon the ground.
A set of chainmail leggings lay upon the ground.
Some thick-soled, heavy leather boots stand stiffly together.

3
backstab h.dark
* S HP:Hurt MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Hurt MV:Tiring > Backstab who?

* S HP:Hurt MV:Tiring >
w
End of the Dark Road
The ragged wastes of the blight slowly begin to take on some semblance
of a feature beyond wasted grass and mutated insects. Slowly emerging
from the dirt, the beginnings of a dark road appear, becoming stronger
as it leads into the wastes to the north. What appear to be broken
stalks of old weeds become weathered wooden pikes, intermingled with
newer metal shafts, each complete one bearing the scored and dried
skeleton of a long dead creature, left as a warning to all who would
travel a road of the Dark One.
[ obvious exits: N E W ]
Zone: The Blight
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* S HP:Hurt MV:Tiring >
n
n
The Dark Road
This is the Dark Road, running from Thakan'dar in the north and Tarwin's Gap in
the south. The road is lined with poles, and on each pole a trophy is placed to
the glory of the Heart of the Dark. The road itself is grey, as is everything
else here. It is paved with stones crumbled into gravel by the passage of
countless iron shod heels.
[ obvious exits: N E S W ]
Zone: Shayol Ghul

* S HP:Hurt MV:Tiring > The Dark Road
The dark road runs north and south here. It is straight, and seemingly well
made, with an even layer of gravel. But the gravel is sharp and cutting, and
walking barefoot here would leave a trail of blood. Poles are stuck on both
sides of the road, like a beautiful, green alley. But instead of healthy green
trees in this alley, there are black iron pikes with grisly trophies.
[ obvious exits: N E S W ]
Zone: Shayol Ghul
Gutted by flame, a covered wagon has been reduced to a char-blackened mess.

* S HP:Hurt MV:Winded >
not
You stop paying increased attention to your surroundings.

e
* S HP:Scratched MV:Winded >
Barren Plains
These plains are flat, with no features exept for windswept, grey sand and grey
rock, polished by time and the windblown sand. The grey sand feels unpleasant
to touch, itching and stinging. This sand is from tainted rock, and harmful to
all of the light. Somehow, you sense the taint in the sand here seeps from just
to the east. Nowhere around you can anything kindle any hope of rest,
sustenance, or peace.
[ obvious exits: N E S W ]
Zone: Shayol Ghul
A small stick is lying on the ground here.
A trolloc is here ruling a group of trollocs.

n
* S HP:Scratched MV:Winded >
The Twist in the Dark Road
The dark road turns north and west here, following the edge of the hill to the
northwest of here. The road is paved with sheets of dark stone, smooth as if
thoroughly polished. The road runs through a flat, gray landscape, with small
mounds of earth scattered about.
[ obvious exits: N E S W ]
Zone: Shayol Ghul
A spider-legged beast is here, most of it teeth.
A red-eyed raven is here flying around.

* S HP:Scratched MV:Winded >
n
The Dark Road
The road passes between a hill to the west and a grove of tall pines to the
east. This area is covered in a short, ugly black grass that covers the spare
ground. The road is covered in black slates, polished quite smooth with the
passage of time and countless armies.
[ obvious exits: N E S ]
Zone: Shayol Ghul

e
* S HP:Scratched MV:Winded >
1
Blighted Grove
Large pine trees form a grove here, a dark and unwholesome place. The crowns
are so close as to suffocate all the undergrowth, making the place dark and
gloomy. The trees are specked with lurid red fungi and splotches of black
growth, covering the trees in clumps of red matter. The fungi pulse slightly,
and it has little to do with the wind blowing.
[ obvious exits: N E S W ]
Zone: Shayol Ghul
A faded tapestry of vines and leaves entwine around a slab of pale stone.
A raven is visible flying high in the sky.
A titanic creature of the Shadow is here, wrapped in lightning.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

1
1
* S HP:Scratched MV:Winded >
[pull leaf]
Ok.

d
* S HP:Scratched MV:Winded > [pull leaf]
Ok.

* S HP:Scratched MV:Winded > [pull leaf]
You can't do that here.

d
* S HP:Scratched MV:Winded > Alas, you cannot go that way...

* S HP:Scratched MV:Winded > Alas, you cannot go that way...

* S HP:Scratched MV:Winded >
d
Alas, you cannot go that way...

* S HP:Scratched MV:Winded >
d

A strange portal opens out of seemingly nowhere.
There isn't room to get close enough!

* S HP:Scratched MV:Winded >
At a Vine-Carved Door
Standing in the midst of a large, heavily pitted flagstone circle is what
appears to be a massive arch with intricate vines and leaves carved upon
its surface. Almost hidden from view is a thin crack running from the
topmost part of the arch to the bottom. This arch is in stark contrast to its
surroundings, the deepest of pitch darkness attempts to consume all light.
[ obvious exits: E U ]
(wotmudmapper): (error): Multiple matches found.
A faded tapestry of vines and leaves entwine around a slab of pale stone.

* S HP:Scratched MV:Winded >
e
Approaching a Vine-Carved Door
Upon this path one must be weary to stay away from the edges. The arch is
not level, sloping ever so slightly downwards on either side. This barely
perceivable slope is slight enough to make it hard to notice, yet dangerous
enough to cause the unwary to slip off the sides. A dark, multi-hued
flagstone span veers off of this path and approaches a vine-covered door.
[ obvious exits: E S W U D ]
(wotmudmapper): (error): Multiple matches found.

* S HP:Scratched MV:Winded >
exi
Obvious exits:
West - Too dark to tell
Down - Too dark to tell

* S HP:Scratched MV:Winded >
d
Twisting Through the Ways
The stone blocks that make up the arches of this part of the Ways are
crumbling. Small chunks of stone and dust crunch underneath the feet of
everything that threads on it. A low banister supported by stonework columns
runs along the edge of the span.
[ obvious exits: E S W U D ]
(wotmudmapper): (error): Caution. Direction down leads to an unknown room.
(wotmudmapper): (error): Caution. Direction south leads to an unknown room.
Zone: The Ways

* S HP:Scratched MV:Winded >
w
An Island in the Ways
Pitted flagstones have been laid in a circular formation, the outer edges
of which are hidden by the foreboding darkness. In the exact center of the
circle stands a tall monolith, engraved with strange markings that only the
most fastidious could interpret. Careful exploration shows the edge
partially guarded by a low half-wall with only infinite darkness beyond.
[ obvious exits: N E W U D ]
(wotmudmapper): (error): Caution. Direction north leads to an unknown room.
(wotmudmapper): (error): Caution. Direction up leads to an unknown room.
(wotmudmapper): (error): Caution. Direction west leads to an unknown room.
Zone: The Ways

* S HP:Scratched MV:Winded >
d
Twisting Through the Ways
The stone blocks that make up the arches of this part of the Ways are
crumbling. Small chunks of stone and dust crunch underneath the feet of
everything that threads on it. A low banister supported by stonework columns
runs along the edge of the span.
[ obvious exits: N E S W U D ]
(wotmudmapper): (error): Caution. Direction north leads to an unknown room.
(wotmudmapper): (error): Caution. Direction down leads to an unknown room.
(wotmudmapper): (error): Caution. Direction west leads to an unknown room.
Zone: The Ways
An old woman smiles kindly.

* S HP:Scratched MV:Winded >
e
Approaching a Vine-Carved Door
Upon this path one must be weary to stay away from the edges. The arch is
not level, sloping ever so slightly downwards on either side. This barely
perceivable slope is slight enough to make it hard to notice, yet dangerous
enough to cause the unwary to slip off the sides. A dark, multi-hued
flagstone span veers off of this path and approaches a vine-covered door.
[ obvious exits: E W ]
Zone: The Ways

* S HP:Scratched MV:Winded >
w
s
Twisting Through the Ways
The stone blocks that make up the arches of this part of the Ways are
crumbling. Small chunks of stone and dust crunch underneath the feet of
everything that threads on it. A low banister supported by stonework columns
runs along the edge of the span.
[ obvious exits: N E S W U D ]
(wotmudmapper): (error): Caution. Direction north leads to an unknown room.
(wotmudmapper): (error): Caution. Direction down leads to an unknown room.
(wotmudmapper): (error): Caution. Direction west leads to an unknown room.
Zone: The Ways
An old woman smiles kindly. <--- Super suspicious. I'll be back to question you later!

* S HP:Scratched MV:Winded > An Island in Darkness
The stone blocks that make up the arches of this part of the Ways are
crumbling. Small chunks of stone and dust crunch underneath the feet of
everything that threads on it. A low banister supported by stonework columns
runs along the edge of the span.
[ obvious exits: N E W D ]
(wotmudmapper): (error): Caution. Direction down leads to an unknown room.
(wotmudmapper): (error): Caution. Direction west leads to an unknown room.
Zone: The Ways

* S HP:Scratched MV:Weary >
e
Twisting Through the Ways
The stone blocks that make up the arches of this part of the Ways are
crumbling. Small chunks of stone and dust crunch underneath the feet of
everything that threads on it. A low banister supported by stonework columns
runs along the edge of the span.
[ obvious exits: N E S W U ]
(wotmudmapper): (error): Caution. Direction north leads to an unknown room.
(wotmudmapper): (error): Caution. Direction up leads to an unknown room.
(wotmudmapper): (error): Caution. Direction east leads to an unknown room.
Zone: The Ways

* S HP:Scratched MV:Weary >


s
* S HP:Scratched MV:Weary >
Approaching a Vine-Carved Door
Upon this path one must be wary to stay away from the edges. The arch is
not level, sloping ever so slightly downwards on either side. This barely
perceivable slope is slight enough to make it hard to notice, yet dangerous
enough to cause the unwary to slip off the sides. A dark, multi-hued
flagstone span veers off of this path and approaches a vine-covered door.
[ obvious exits: N S D ]
(wotmudmapper): (error): Caution. Direction down leads to an unknown room.
Zone: The Ways

* S HP:Scratched MV:Weary >
n
Twisting Through the Ways
The stone blocks that make up the arches of this part of the Ways are
crumbling. Small chunks of stone and dust crunch underneath the feet of
everything that threads on it. A low banister supported by stonework columns
runs along the edge of the span.
[ obvious exits: N E S W U ]
(wotmudmapper): (error): Caution. Direction north leads to an unknown room.
(wotmudmapper): (error): Caution. Direction up leads to an unknown room.
(wotmudmapper): (error): Caution. Direction east leads to an unknown room.
Zone: The Ways

* S HP:Scratched MV:Weary >
w
An Island in Darkness
The stone blocks that make up the arches of this part of the Ways are
crumbling. Small chunks of stone and dust crunch underneath the feet of
everything that threads on it. A low banister supported by stonework columns
runs along the edge of the span.
[ obvious exits: N E W D ]
(wotmudmapper): (error): Caution. Direction down leads to an unknown room.
(wotmudmapper): (error): Caution. Direction west leads to an unknown room.
Zone: The Ways

* S HP:Scratched MV:Weary >
not

Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 62.853 seconds.
---lets see if monsoon is a chaser
You start paying increased attention to your surroundings.

2
* S HP:Scratched MV:Winded >
3
backstab h.dark
[hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Winded > Backstab who?

* S HP:Scratched MV:Winded >
3
backstab h.dark
Backstab who?

* S HP:Scratched MV:Winded >
3
backstab h.dark
Backstab who?

* S HP:Scratched MV:Winded >
3
backstab h.dark
Backstab who?

* S HP:Scratched MV:Winded >
n
2
An old woman has arrived from the north.
Twisting Through the Ways
The stone blocks that make up the arches of this part of the Ways are
crumbling. Small chunks of stone and dust crunch underneath the feet of
everything that threads on it. A low banister supported by stonework columns
runs along the edge of the span.
[ obvious exits: N E S W U D ]
(wotmudmapper): (error): Caution. Direction north leads to an unknown room.
(wotmudmapper): (error): Caution. Direction down leads to an unknown room.
(wotmudmapper): (error): Caution. Direction west leads to an unknown room.
Zone: The Ways

3
backstab h.dark
* S HP:Scratched MV:Winded > [hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Winded > Backstab who?

* S HP:Scratched MV:Winded >
u
2
3
backstab h.dark
An Island in the Ways
Pitted flagstones have been laid in a circular formation, the outer edges
of which are hidden by the foreboding darkness. In the exact center of the
circle stands a tall monolith, engraved with strange markings that only the
most fastidious could interpret. Careful exploration shows the edge
partially guarded by a low half-wall with only infinite darkness beyond.
[ obvious exits: N E W U D ]
(wotmudmapper): (error): Caution. Direction north leads to an unknown room.
(wotmudmapper): (error): Caution. Direction up leads to an unknown room.
(wotmudmapper): (error): Caution. Direction west leads to an unknown room.
Zone: The Ways

* S HP:Scratched MV:Weary > [hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Weary > Backstab who?

* S HP:Scratched MV:Weary >
e
2
Twisting Through the Ways
The stone blocks that make up the arches of this part of the Ways are
crumbling. Small chunks of stone and dust crunch underneath the feet of
everything that threads on it. A low banister supported by stonework columns
runs along the edge of the span.
[ obvious exits: E S W U D ]
(wotmudmapper): (error): Caution. Direction down leads to an unknown room.
(wotmudmapper): (error): Caution. Direction south leads to an unknown room.
Zone: The Ways

3
backstab h.dark
* S HP:Scratched MV:Weary > [hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Weary > Backstab who?

* S HP:Scratched MV:Weary >
trf
[track myrddraal]
-=+**+=-
Some obvious recent tracks of a Myrddraal leaving up.
Some very faint half week-old tracks of a Myrddraal leaving west.

* S HP:Scratched MV:Weary >
e
An Island in Darkness
The stone blocks that make up the arches of this part of the Ways are
crumbling. Small chunks of stone and dust crunch underneath the feet of
everything that threads on it. A low banister supported by stonework columns
runs along the edge of the span.
[ obvious exits: N E S W U ]
(wotmudmapper): (error): Caution. Direction north leads to an unknown room.
(wotmudmapper): (error): Caution. Direction east leads to an unknown room.
Zone: The Ways

* S HP:Scratched MV:Weary >
s
Approaching a Vine-Carved Door
Upon this path one must be weary to stay away from the edges. The arch is
not level, sloping ever so slightly downwards on either side. This barely
perceivable slope is slight enough to make it hard to notice, yet dangerous
enough to cause the unwary to slip off the sides. A dark, multi-hued
flagstone span veers off of this path and approaches a vine-covered door.
[ obvious exits: N S D ]
(wotmudmapper): (error): Caution. Direction down leads to an unknown room.
Zone: The Ways

* S HP:Scratched MV:Weary >
who
Players
There is/are: 11 player(s) on LS and 7 player(s) on DS as of the last site update.
-------
Cena of Illian
Syksynlehti of Two Rivers
Atkins the Prophet
Lady Fyra a'Lodred, Beacon of Light and Life [Yellow Ajah] WANTED
Barb Damane Applicant
Namor the Sergeant {Morat'Corlm} [Ever Victorious Army]
Lord Detritus the Gaidin Master [Gaidin Blademaster] WANTED
Mhaliah M'taal Under-Lieutenant of the Queen's Elite [Queen's Guard]
Halvate the Sergeant {Morat'Corlm} [Ever Victorious Army]
Geralt of Illian
Edrik of Rampore

11 players displayed.

* S HP:Scratched MV:Weary >
n
2
An Island in Darkness
The stone blocks that make up the arches of this part of the Ways are
crumbling. Small chunks of stone and dust crunch underneath the feet of
everything that threads on it. A low banister supported by stonework columns
runs along the edge of the span.
[ obvious exits: N E S W U ]
(wotmudmapper): (error): Caution. Direction north leads to an unknown room.
(wotmudmapper): (error): Caution. Direction east leads to an unknown room.
Zone: The Ways

* S HP:Scratched MV:Weary >
[hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Weary >
3
backstab h.dark
Backstab who?

* S HP:Scratched MV:Weary >
3
backstab h.dark
Backstab who?

* S HP:Scratched MV:Weary >
3
backstab h.dark
Backstab who?

* S HP:Scratched MV:Weary >
3
backstab h.dark
Backstab who?

* S HP:Scratched MV:Weary >
3
backstab h.dark
Backstab who?

* S HP:Scratched MV:Weary >
3
backstab h.dark
Backstab who?

* S HP:Scratched MV:Weary >
3
backstab h.dark
Backstab who?

* S HP:Scratched MV:Weary >
3
backstab h.dark
Backstab who?

* S HP:Scratched MV:Weary >
3
backstab h.dark
Backstab who?

* S HP:Scratched MV:Weary >
3
backstab h.dark
Backstab who?

* S HP:Scratched MV:Weary >
Tic in 7 seconds!
3
backstab h.dark
Backstab who?

* S HP:Scratched MV:Weary >
3
backstab h.dark
Backstab who?

* S HP:Scratched MV:Weary >
3
backstab h.dark
Backstab who?

* S HP:Scratched MV:Weary >
3
backstab h.dark
Backstab who?

* S HP:Scratched MV:Weary >
3
backstab h.dark
Backstab who?

* S HP:Scratched MV:Weary >
3
backstab h.dark
Backstab who?

* S HP:Scratched MV:Weary >
3
backstab h.dark
Backstab who?

* S HP:Scratched MV:Weary >
3
backstab h.dark
Backstab who?

* S HP:Scratched MV:Weary >
3
backstab h.dark
Backstab who?

* S HP:Scratched MV:Weary >
3
backstab h.dark
Backstab who?

* S HP:Scratched MV:Weary >
3
backstab h.dark
Backstab who?

* S HP:Scratched MV:Weary >
3
backstab h.dark
Backstab who?

* S HP:Scratched MV:Weary >
3
backstab h.dark
Backstab who?

* S HP:Scratched MV:Weary >
3
backstab h.dark
Backstab who?

* S HP:Scratched MV:Weary >
3
backstab h.dark
Backstab who?

* S HP:Scratched MV:Weary >
3
backstab h.dark
Backstab who?

* S HP:Scratched MV:Weary >
3
backstab h.dark
Backstab who?

* S HP:Scratched MV:Weary >
who
Players
There is/are: 11 player(s) on LS and 7 player(s) on DS as of the last site update.
-------
Cena of Illian
Syksynlehti of Two Rivers
Atkins the Prophet
Lady Fyra a'Lodred, Beacon of Light and Life [Yellow Ajah] WANTED
Barb Damane Applicant
Namor the Sergeant {Morat'Corlm} [Ever Victorious Army]
Lord Detritus the Gaidin Master [Gaidin Blademaster] WANTED
Mhaliah M'taal Under-Lieutenant of the Queen's Elite [Queen's Guard]
Halvate the Sergeant {Morat'Corlm} [Ever Victorious Army]
Geralt of Illian
Edrik of Rampore

11 players displayed.

* S HP:Scratched MV:Weary >
s
Approaching a Vine-Carved Door
Upon this path one must be weary to stay away from the edges. The arch is
not level, sloping ever so slightly downwards on either side. This barely
perceivable slope is slight enough to make it hard to notice, yet dangerous
enough to cause the unwary to slip off the sides. A dark, multi-hued
flagstone span veers off of this path and approaches a vine-covered door.
[ obvious exits: N S D ]
(wotmudmapper): (error): Caution. Direction down leads to an unknown room.
Zone: The Ways

* S HP:Scratched MV:Weary >
s
At a Vine-Carved Door
Standing in the midst of a large, heavily pitted flagstone circle is what
appears to be a massive arch with intricate vines and leaves carved upon
its surface. Almost hidden from view is a thin crack running from the
topmost part of the arch to the bottom. This arch is in stark contrast to its
surroundings, the deepest of pitch darkness attempts to consume all light.
[ obvious exits: N ]
Zone: The Ways
A faded tapestry of vines and leaves entwine around a slab of pale stone.

* S HP:Scratched MV:Weary >
1
1
[pull leaf]
Ok.

* S HP:Scratched MV:Weary > [pull leaf]
Ok.

* S HP:Scratched MV:Weary >
u
Alas, you cannot go that way...

* S HP:Scratched MV:Weary >
u
The vine-carved door mysteriously opens.
The vine-carved door mysteriously opens.
Along Andahar Boulevard
This broad, paved boulevard runs across the city and is the main artery for
all traffic. Reaching a good ten spans in width it is wide enough to have
two lanes separated by a ribbon of grass. The grassy lane is interspersed
by great oak trees. Two sections of road enclose the breath of green, each
road wide enough to allow for carts to pass eachother.
[ obvious exits: E W D ]
Zone: Tanchico
A faded tapestry of vines and leaves entwine around a slab of pale stone.
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* S HP:Scratched MV:Weary >
whe
Players in your Zone
--------------------
Atkins - Along Andahar Boulevard

i
* S HP:Scratched MV:Weary >
You are carrying:
a large number of gold crowns (28)
a high-cantled saddle <--- carried this gd thing the whole time :P
a stable ticket
iron horseshoes
a bridle made of leather
a hitching harness

* S HP:Scratched MV:Weary >
l in pack
pack (used) :
a stable ticket
a mirrored lantern
a cup of thick syrup
an oilstone
[2] a package of iron rations
a thin vial of yellow fluid
[3] a bubbling draught
a water skin

* S HP:Scratched MV:Weary >

The vinedoor closes quietly.

* S HP:Scratched MV:Weary >
whe
Players in your Zone
--------------------
Atkins - Along Andahar Boulevard

* S HP:Scratched MV:Weary >
who
Players
There is/are: 11 player(s) on LS and 7 player(s) on DS as of the last site update.
-------
Cena of Illian
Syksynlehti of Two Rivers
Atkins the Prophet
Lady Fyra a'Lodred, Beacon of Light and Life [Yellow Ajah] WANTED
Barb Damane Applicant
Namor the Sergeant {Morat'Corlm} [Ever Victorious Army]
Lord Detritus the Gaidin Master [Gaidin Blademaster] WANTED
Mhaliah M'taal Under-Lieutenant of the Queen's Elite [Queen's Guard]
Halvate the Sergeant {Morat'Corlm} [Ever Victorious Army]
Geralt of Illian
Edrik of Rampore

11 players displayed.

* S HP:Scratched MV:Weary >

Suddenly, a way down appears to open. <---Whats this now?!

whe
* S HP:Scratched MV:Weary >
*Zarth* has arrived from below.
Players in your Zone
--------------------
Atkins - Along Andahar Boulevard

* S HP:Scratched MV:Weary >
2

*Zarth* blasts your body hard.

3
backstab h.dark
* S HP:Scratched MV:Weary - Zarth: Healthy > [hide ]
No way! You're fighting for your life!

* S HP:Scratched MV:Weary - Zarth: Healthy > No way! You're fighting for your life!

* S HP:Scratched MV:Weary - Zarth: Healthy >
A shadow stallion has arrived from below.

* S HP:Scratched MV:Weary - Zarth: Healthy >
*Zarth* wipes his boots in your face! <--- fml

* S HP:Scratched MV:Weary - Zarth: Healthy >

*Monsoon* slashes your head.

Tic in 7 seconds!
* S HP:Scratched MV:Weary - Zarth: Healthy >
nar on zarth chico

*Monsoon* slashes your body.
You tickle *Zarth*'s right arm with your pierce.

* S HP:Hurt MV:Weary - Zarth: Scratched > You narrate 'on zarth chico'

* S HP:Hurt MV:Weary - Zarth: Scratched >

The vinedoor closes quietly.
Monsoon assumes an offensive striking posture.
You're hit in solar plexus, wow, this is breathtaking!!

* S HP:Hurt MV:Haggard - Zarth: Scratched >

You fail to pierce *Zarth*.

* S HP:Hurt MV:Haggard - Zarth: Scratched >
nar and monsoon

*Zarth* looks at you.

f
* S HP:Hurt MV:Haggard - Zarth: Scratched > You narrate 'and monsoon'

u
* S HP:Hurt MV:Haggard - Zarth: Scratched >
You panic and attempt to flee!

w

*Monsoon* sends you sprawling with a powerful bash!

w

*Monsoon* slashes your left foot hard.
*Zarth* blasts your body.
You're hit in solar plexus, wow, this is breathtaking!!

not
not <--whoops

*Monsoon* slashes your head.
You're hit in solar plexus, wow, this is breathtaking!!

You flee head over heels.
Inside the East Gate
Tall towering walls lead to a massive gatehouse that looms over the street
below. Thick iron-strapped oak doors reach up all the way to the stone arch
above. To the north is the base of one of the guardtowers while to the
south there is another guardroom. The paving stones between the broad gates
are marred and have deep grooves from all the traffic passing by.
[ obvious exits: N E S W ]
Zone: Tanchico
Door east: gate
An iron lantern hangs from the wall above the gate.
A member of the Civil Watch stands guard warily.
A member of the Civil Watch stands guard warily.
A member of the Civil Watch stands guard warily.
A member of the Civil Watch stands guard warily.
Alas, you cannot go that way...

* S HP:Hurt MV:Haggard > Along Andahar Boulevard
This broad, paved boulevard runs across the city and is the main artery for
all traffic. Reaching a good ten spans in width it is wide enough to have
two lanes separated by a ribbon of grass. The grassy lane is interspersed
by great oak trees. Two sections of road enclose the breath of green, each
road wide enough to allow for carts to pass eachother.
[ obvious exits: E W ]
Zone: Tanchico
A faded tapestry of vines and leaves entwine around a slab of pale stone.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Monsoon* is standing here.
*Zarth* is standing here.

* S HP:Hurt MV:Haggard > Road Before the Watchtower
The road passes one of Tanchico's great watchtowers. With thick rounded
brick walls they dot the city wall in regular intervals. Banners of the
King, Panarch and the nation of Tarabon fly on top, moved by the breezes
that are always present this close to the shores of the Aryth. The
boulevard continues east and west, but a smaller road cuts away from the
bustling crowds to the south.
[ obvious exits: N E S W ]
Zone: Tanchico
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A young woman walks by.

* S HP:Hurt MV:Haggard > You stop paying increased attention to your surroundings.

* S HP:Hurt MV:Haggard > You start paying increased attention to your surroundings.

* S HP:Hurt MV:Haggard >
s
Dock Street
This somewhat narrow street leads from the docks to the center of Tanchico.
Carts and wagons rumble by while their drivers crack their whips and shout
for people to make way. Some warehouses line the road that has been paved
with coarse gray stone. People hurry by, their business taking them
elsewhere in this sprawling city.
[ obvious exits: N S W ]
Zone: Tanchico
A dirty bandit looks for his next victim.

* S HP:Hurt MV:Haggard >
not
w
You stop paying increased attention to your surroundings.

* S HP:Hurt MV:Haggard > The warehousedoor seems to be closed.

s
* S HP:Hurt MV:Haggard >
w
On the Docks
Carts laden with goods rumble by to drop their wares off at ships or
warehouses. Some merchant's wagons line the docks, the horses stamping
their feet impatiently, while vats of dye are being loaded onto the sturdy
wooden cart. A ship being worked with sweeps edges closer to the docks,
while just to the south, beyond the docks a ship's sails are being hoisted
as it moves further onto the waters of the bay.
[ obvious exits: N W ]
Zone: Tanchico
An Elite Civil Watch guard eyes the crowd warily.
A boy stands here, grinning mischievously.

* S HP:Hurt MV:Haggard > You are too exhausted.

* S HP:Hurt MV:Haggard >

A member of the Panarch's Legion yells 'Raise the bloody alarm! Zarth is at Inside the East Gate!!

A member of the Panarch's Legion yells 'Raise the bloody alarm! Zarth is at Inside the East Gate!!

A member of the Panarch's Legion yells 'Raise the bloody alarm! Zarth is at Inside the East Gate!!

A member of the Panarch's Legion yells 'Raise the bloody alarm! Zarth is at Base of the Gatetower!!

An elite member of the Civil Watch leaves west.

gv
* S HP:Hurt MV:Haggard >
Arglebargle, glop-glyf!?! <--- gd it

qv
quaff vial
* S HP:Hurt MV:Haggard >
You do not have that item.

* S HP:Hurt MV:Haggard >
w
You are too exhausted.

* S HP:Hurt MV:Haggard >
get vial pack
You get a thin vial of yellow fluid from a belt pack.

* S HP:Hurt MV:Haggard >

A member of the Panarch's Legion yells 'Raise the bloody alarm! Zarth is at Inside the East Gate!!


quaff vial
* S HP:Hurt MV:Haggard >
w
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

* S HP:Hurt MV:Weary > At the Dockside
Crates and barrels are being unloaded from an Atha'an Miere ship while
customs officers take notes of what is being brought ashore. The docks run
east and west, paved with gray cobblestones. Coils of rope lie along the
edge of the docks, waiting to be used to secure ships to the shore.
[ obvious exits: N E W ]
Zone: Tanchico
An Elite Civil Watch guard eyes the crowd warily.
An old woman smiles kindly.

* S HP:Hurt MV:Weary >
w
By the Waterside
The waters of Tanchico bay lie just to the south, sparkling and reflecting
the light. The bulk of a ship's hull moves gently up and down on the waves.
Booms extend from the masts, lifting crates and barrels onto the paved
stone docks. A wobbly gangplank runs to the wooden railing of the ship.
[ obvious exits: E W ]
Zone: Tanchico
A stout wooden barrel stands nearby.
A tough-looking man stands here, brandishing a weapon.
An Elite Civil Watch guard eyes the crowd warily.

* S HP:Hurt MV:Weary >
2
[hide ]
You attempt to hide yourself.

* S HP:Hurt MV:Weary >

A member of the Panarch's Legion yells 'Raise the bloody alarm! Zarth is at Inside the East Gate!!

A member of the Panarch's Legion yells 'Raise the bloody alarm! Zarth is at Inside a Guardhouse!!

A hired thug stops using a mirrored lantern.
A hired thug leaves west.

* S HP:Hurt MV:Weary >
not
You start paying increased attention to your surroundings.

* S HP:Hurt MV:Weary >
2
3
backstab h.dark
[hide ]
You attempt to hide yourself.

* S HP:Hurt MV:Weary >
Backstab who?

* S HP:Hurt MV:Weary >
3
backstab h.dark
Backstab who?

* S HP:Hurt MV:Weary >
A member of the Panarch's Legion yells 'Raise the bloody alarm! Zarth is at Base of the Gatetower!!

A member of the Panarch's Legion yells 'Raise the bloody alarm! Zarth is at Inside the East Gate!!

A member of the Panarch's Legion yells 'Raise the bloody alarm! Zarth is at Inside the East Gate!!


* S HP:Hurt MV:Weary >
3
backstab h.dark
Backstab who?

* S HP:Hurt MV:Weary >
e
e
At the Dockside
Crates and barrels are being unloaded from an Atha'an Miere ship while
customs officers take notes of what is being brought ashore. The docks run
east and west, paved with gray cobblestones. Coils of rope lie along the
edge of the docks, waiting to be used to secure ships to the shore.
[ obvious exits: N E W ]
Zone: Tanchico
An Elite Civil Watch guard eyes the crowd warily.
An old woman smiles kindly.

* S HP:Hurt MV:Weary > On the Docks
Carts laden with goods rumble by to drop their wares off at ships or
warehouses. Some merchant's wagons line the docks, the horses stamping
their feet impatiently, while vats of dye are being loaded onto the sturdy
wooden cart. A ship being worked with sweeps edges closer to the docks,
while just to the south, beyond the docks a ship's sails are being hoisted
as it moves further onto the waters of the bay.
[ obvious exits: N W ]
Zone: Tanchico
A boy stands here, grinning mischievously.

2
* S HP:Hurt MV:Weary >
[hide ]
You attempt to hide yourself.

* S HP:Hurt MV:Weary >
n
2
Dock Street
This somewhat narrow street leads from the docks to the center of Tanchico.
Carts and wagons rumble by while their drivers crack their whips and shout
for people to make way. Some warehouses line the road that has been paved
with coarse gray stone. People hurry by, their business taking them
elsewhere in this sprawling city.
[ obvious exits: N S W ]
Zone: Tanchico
A dirty bandit looks for his next victim.

* S HP:Hurt MV:Weary > [hide ]
You attempt to hide yourself.

* S HP:Hurt MV:Weary >
n
2
Road Before the Watchtower
The road passes one of Tanchico's great watchtowers. With thick rounded
brick walls they dot the city wall in regular intervals. Banners of the
King, Panarch and the nation of Tarabon fly on top, moved by the breezes
that are always present this close to the shores of the Aryth. The
boulevard continues east and west, but a smaller road cuts away from the
bustling crowds to the south.
[ obvious exits: N E S W ]
Zone: Tanchico
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Zarth* is standing here.
A young woman walks by.

* S HP:Hurt MV:Weary > [hide ]
You attempt to hide yourself.

* S HP:Hurt MV:Weary >
*Zarth* leaves east.

* S HP:Hurt MV:Weary >
3
backstab h.dark

*Zarth* has arrived from the east.

* S HP:Hurt MV:Weary >
You silently approach your victim...
-=+**+
*Zarth* blasts a woman's left leg into bloody fragments!
=
A member of the Panarch's Legion yells 'Raise the bloody alarm! Monsoon is at Inside the East Gate!!

A woman screams 'Eeek, a trolloc! Get me out of here!!!'
A woman panics, and attempts to flee!
-
A woman leaves north.
-=+*
*Zarth* leaves north.
Backstab who? <--- ZARTH!!!!

* S HP:Hurt MV:Weary >
n

A member of the Panarch's Legion yells 'Raise the bloody alarm! Monsoon is at Inside a Guardhouse!!


2
* S HP:Hurt MV:Weary >
3
backstab h.dark
At the Foot of the Watchtower
Thick walls enclose this room that lies at the base of one of Tanchico's
watchtowers. A brazier has been set aside for cold days and nights. A
ladder stands nearby, providing access to the higher levels of this tower,
where soldiers actually stand guard. A trumpet hangs on a peg, ready for
use should the need arive to raise the alarm.
[ obvious exits: S ]
Zone: Tanchico
*Zarth* is standing here.
A young woman walks by.

* S HP:Hurt MV:Weary > *Zarth* blasts a woman's left foot into bloody fragments!
A woman panics, and attempts to flee!
[hide ]
You attempt to hide yourself.

* S HP:Hurt MV:Weary > Backstab them?!? They are in the throes of battle!

* S HP:Hurt MV:Weary >
3
backstab h.dark
Backstab them?!? They are in the throes of battle!

* S HP:Hurt MV:Weary >
A member of the Panarch's Legion yells 'Raise the bloody alarm! Monsoon is at Base of the
Gatetower!!

A woman fails to hit Zarth.
*Zarth* blasts a woman's left leg into bloody fragments!
A woman is dead! R.I.P.
Your blood freezes as you hear a woman's death cry.

3
backstab h.dark
* S HP:Hurt MV:Weary >
You silently approach your victim...
-=+*
*Zarth* leaves south.
*+=- -=+*
Backstab who?

* S HP:Hurt MV:Weary >

A member of the Panarch's Legion yells 'Raise the bloody alarm! Monsoon is at Inside the East Gate!!

A member of the Panarch's Legion yells 'Raise the bloody alarm! Monsoon is at Inside the East Gate!!

A member of the Panarch's Legion yells 'Raise the bloody alarm! Monsoon is at Inside the East Gate!!

A member of the Panarch's Legion yells 'Raise the bloody alarm! Zarth is at Inside the East Gate!!

A member of the Panarch's Legion yells 'Raise the bloody alarm! Zarth is at Inside the East Gate!!


s
* S HP:Hurt MV:Weary >
2
Road Before the Watchtower
The road passes one of Tanchico's great watchtowers. With thick rounded
brick walls they dot the city wall in regular intervals. Banners of the
King, Panarch and the nation of Tarabon fly on top, moved by the breezes
that are always present this close to the shores of the Aryth. The
boulevard continues east and west, but a smaller road cuts away from the
bustling crowds to the south.
[ obvious exits: N E S W ]
Zone: Tanchico
An oil lamp, set in a steel cage, hangs from a high wooden pole.

3
backstab h.dark
* S HP:Hurt MV:Weary > [hide ]
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Hurt MV:Weary > Backstab who?

* S HP:Hurt MV:Weary >
Tic in 7 seconds!
3
backstab h.dark
*Monsoon* has arrived from the east, riding a shadow stallion.
*Akzak* has arrived from the east.
You silently approach your victim...
-=
*Akzak* pounds your body.
Ouch! It appears someone saw your sneak attack. <--- Alas, not a good sign

* S HP:Hurt MV:Weary - Akzak: Healthy >

You tickle *Akzak*'s left leg with your pierce.
*Akzak* barely pounds your body.
*Monsoon* slashes your right foot.

f
* S HP:Hurt MV:Weary - Akzak: Scratched >
You panic and attempt to flee!


A member of the Panarch's Legion yells 'Raise the bloody alarm! Zarth is at Base of the Gatetower!!

You flee head over heels.
On the Broad Andahar Boulevard
Running the width of the city this road is the main artery of the bustling
city. Shops, inns and taverns line both sides of the street that has been
cut in two by a green ribbon of grass and trees. The traditional Taraboner
veils can be spotted in the crowds, as well as dark Tairens, bearded
Illianers and Altarans with elaborate sheathed daggers.
[ obvious exits: E W ]
Zone: Tanchico
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.

2
* S HP:Hurt MV:Weary >
[hide ]
You attempt to hide yourself.

* S HP:Hurt MV:Weary >

*Monsoon* has arrived from the east, riding a shadow stallion.
*Akzak* has arrived from the east.

* S HP:Hurt MV:Weary >
*Akzak* pounds your body.

1
1
* S HP:Wounded MV:Weary - Akzak: Scratched >
You barely tickle *Akzak*'s body with your pierce.
A man stops using a torch.
A man mutters 'The Dark One's hand is everywhere! Light save us!'
A man panics, and attempts to flee!
*Akzak* barely pounds your left foot.

* S HP:Wounded MV:Weary - Akzak: Scratched > [pull leaf]
No way! You're fighting for your life!

* S HP:Wounded MV:Weary - Akzak: Scratched > A member of the Panarch's Legion yells 'Raise the
bloody alarm! Zarth is at Atop the Gatetower!!

[pull leaf]
No way! You're fighting for your life!

f
* S HP:Wounded MV:Weary - Akzak: Scratched >
You panic and attempt to flee!


*Monsoon* slashes your left arm.

w

You flee head over heels.
Road Before the Watchtower
The road passes one of Tanchico's great watchtowers. With thick rounded
brick walls they dot the city wall in regular intervals. Banners of the
King, Panarch and the nation of Tarabon fly on top, moved by the breezes
that are always present this close to the shores of the Aryth. The
boulevard continues east and west, but a smaller road cuts away from the
bustling crowds to the south.
[ obvious exits: N E S W ]
Zone: Tanchico
An oil lamp, set in a steel cage, hangs from a high wooden pole.

w
* S HP:Wounded MV:Weary > On the Broad Andahar Boulevard
Running the width of the city this road is the main artery of the bustling
city. Shops, inns and taverns line both sides of the street that has been
cut in two by a green ribbon of grass and trees. The traditional Taraboner
veils can be spotted in the crowds, as well as dark Tairens, bearded
Illianers and Altarans with elaborate sheathed daggers.
[ obvious exits: E W ]
Zone: Tanchico
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Akzak* is standing here.
*Monsoon* is standing here, riding a shadow stallion.
A man is here.

w
* S HP:Wounded MV:Weary > *Akzak* pounds your left leg.
No way! You're fighting for your life!

* S HP:Wounded MV:Weary - Akzak: Scratched > No way! You're fighting for your life!

* S HP:Wounded MV:Weary - Akzak: Scratched >
f
A member of the Panarch's Legion yells 'Raise the bloody alarm! Zarth is at Inside the East Gate!!

A member of the Panarch's Legion yells 'Raise the bloody alarm! Zarth is at Inside the East Gate!!

A member of the Panarch's Legion yells 'Raise the bloody alarm! Zarth is at Inside the East Gate!!

A man screams 'Yikes!!! A horrible trolloc is here! Help!'
A man panics, and attempts to flee!
A man leaves west.
You barely pierce *Akzak*'s left arm.
*Akzak* pounds your body hard.
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 63.632 seconds.
PANIC! You couldn't escape!

w
w
* S HP:Wounded MV:Winded - Akzak: Scratched >
No way! You're fighting for your life!

* S HP:Wounded MV:Winded - Akzak: Scratched > No way! You're fighting for your life!

* S HP:Wounded MV:Winded - Akzak: Scratched >
f
w
w

*Monsoon* sends you sprawling with a powerful bash!

* S HP:Wounded MV:Winded - Akzak: Scratched >

A battle scarred warrior bellows 'For training in the arts of war, come see me at Courtyard Behind
the Palace!'

* S HP:Wounded MV:Winded - Akzak: Scratched >

*Monsoon* slashes your body hard.
*Akzak* pounds your body hard.

* S HP:Wounded MV:Winded - Akzak: Scratched >
not

*Zarth* has arrived from the east.

* S HP:Wounded MV:Winded - Akzak: Scratched >
A member of the Panarch's Legion yells 'Raise the bloody alarm! Zarth is at Inside the East Gate!!

A member of the Panarch's Legion yells 'Raise the bloody alarm! Zarth is at Inside the East Gate!!

*Zarth* blasts your right leg hard.

sneak
* S HP:Wounded MV:Winded - Akzak: Scratched >
w
w

*Zarth* blasts your body hard.
*Monsoon* slashes your right foot.
You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Akzak* pounds your body very hard.
*Zarth* wipes his boots in your face!

You flee head over heels.
Under Trees on Andahar Boulevard
Tall green oak trees stand at regular intervals in the grassy lane that
runs through the middle of this broad street. During the warmer seasons
flowers can be seen blossoming between the blades of grass. Beside this
breath of green, the usual bustle of the city passes by throughout the day
and night: carts, wagons and masses of people.
[ obvious exits: E W ]
Zone: Tanchico
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.
Intersection on Andahar Boulevard
The buildings on the southern side of the road give way to another broad
boulevard that comes in from the Verana peninsula. Coming in from the road
that lies to the south is a multitude of heavy laden carts, wagons and
carriages. The distinctive Taraboner veils are apparent everywhere. The
road continues east and west.
[ obvious exits: N E S W ]
Zone: Tanchico
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A member of the Civil Watch stands guard warily.
A member of the Civil Watch stands guard warily.

* S HP:Battered MV:Weary > Along the Tree-lined Boulevard
Elegant green oak trees, with broad boles and gently swaying branches cast
a breath of shadow on the street below. Carts and wagons strive to find
their way through the ever present masses of people that walk this main
artery of the city. Shops with colorful awnings line the streets and
hawkers cry their wares. The boulevard continues east and west.
[ obvious exits: E W ]
Zone: Tanchico
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A little girl plays here.

* S HP:Battered MV:Weary > The Broad Boulevard Through Tanchico
A green ribbon of oak trees forms the center of this broad road that picks
its way through the northern part of the city of Tanchico. Two wide paved
roads enclose the grassy stretch, guiding traffic through. Throngs of
people moved on either side of the street, close to the houses. To the
south it seems more quiet and the buildings grow more elaborate.
[ obvious exits: E S W ]
Zone: Tanchico
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* S HP:Battered MV:Weary > You stop paying increased attention to your surroundings.

* S HP:Battered MV:Weary > Ok, you stop sneaking.

* HP:Battered MV:Weary > On Andahar Boulevard
Two strips of paved road enclose a ribbon of green grass and flowers that
runs past the Verana towards the city's eastern gates. To the north, above
the houses the bastions of the city wall are visible, with waving banners
of the King, Panarch and Tarabon flying in the wind.
[ obvious exits: E W ]
Zone: Tanchico
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black cat meanders to an unknown destination.
An Elite Civil Watch guard eyes the crowd warily.
A beautiful but distant lady stands here plotting.

s
* HP:Battered MV:Weary > Junction on Andahar Boulevard
Great slabs of white paving stones cover the surface of the street that
runs east and west through the city. Shops line the street, their colorful
awnings protecting the pedestrians from the rays of the sun on hot days.
The sound of hooves clopping along on the street is everywhere. Some tents
and makeshift shelters sit on the dirt between the boulevards showing that
at least some of the rufugees crowding the city, reside on the streets.
[ obvious exits: E S W ]
Zone: Tanchico
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A fountain is here, offering clear blue water to all.
A ragged looking man asks for spare coins.

* HP:Battered MV:Weary > Alley off Andahar Boulevard
Running between buildings with white plastered walls this alley is dark and
narrow as it leads from the boulevard to a street to the south. The plaster
that covers the wall has fallen off in many places, leaving the red bricks
below visible and exposed to the elements.
[ obvious exits: N S W ]
Zone: Tanchico
A black dog is here, wagging its tail.

* HP:Battered MV:Weary >
w
2
Garden of Silver Breezes
This place called a 'garden' is actually a rather large wine shop. Polished
green balustrades replace one wall of the shop. The open area overlooks a
hill that falls away to give a clear view of the harbor, across the domes
and spires of the city. The harbor is crowded with ships. Up the curving
staircase is another floor to the wine shop. The staircase is blocked off
for renovations.
[ obvious exits: E ]
Zone: Tanchico
A woman of indeterminate age gives a sleek smile at your patronage. <--- don't mind me m'lady

* HP:Battered MV:Weary > [hide ]
You attempt to hide yourself.

* HP:Battered MV:Weary >

A member of the Panarch's Legion yells 'Raise the bloody alarm! Monsoon is at Intersection on
Andahar Boulevard!!

A member of the Panarch's Legion yells 'Raise the bloody alarm! Monsoon is at Intersection on
Andahar Boulevard!!

A member of the Panarch's Legion yells 'Raise the bloody alarm! Akzak is at Intersection on Andahar
Boulevard!!

A member of the Panarch's Legion yells 'Raise the bloody alarm! Akzak is at Intersection on Andahar
Boulevard!!

A member of the Panarch's Legion yells 'Raise the bloody alarm! Zarth is at Intersection on Andahar
Boulevard!!


* HP:Battered MV:Weary >
nar and akzak :P
2
*Monsoon* has arrived from the east.
*Akzak* has arrived from the east.
You narrate 'and akzak :P'

* HP:Battered MV:Weary >

*Akzak* pounds your body.
You panic and attempt to flee!


*Monsoon* slashes your body.

n
w
You flee head over heels.
Alley off Andahar Boulevard
Running between buildings with white plastered walls this alley is dark and
narrow as it leads from the boulevard to a street to the south. The plaster
that covers the wall has fallen off in many places, leaving the red bricks
below visible and exposed to the elements.
[ obvious exits: N S W ]
Zone: Tanchico
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black dog is here, wagging its tail.
[hide ]
You attempt to hide yourself.

w
* HP:Battered MV:Weary > Junction on Andahar Boulevard
Great slabs of white paving stones cover the surface of the street that
runs east and west through the city. Shops line the street, their colorful
awnings protecting the pedestrians from the rays of the sun on hot days.
The sound of hooves clopping along on the street is everywhere. Some tents
and makeshift shelters sit on the dirt between the boulevards showing that
at least some of the rufugees crowding the city, reside on the streets.
[ obvious exits: E S W ]
Zone: Tanchico
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A fountain is here, offering clear blue water to all.
*Zarth* is standing here.
A ragged looking man asks for spare coins.

w
* HP:Battered MV:Weary > Following Andahar Boulevard
The trees standing in the middle of the street sway gently in the breeze
that comes in from the Aryth Ocean that lies to the west beyond the Maseta
and Calpene peninsulas. A small gutter that runs along the side of the road
has been choked by dust. Tall houses rise on either side of the street with
small shops and alleyways crowded in. Just to the south of the street lies
an almost empty armor shop.
[ obvious exits: E S W ]
Zone: Tanchico
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* HP:Battered MV:Weary > Andahar Boulevard Near the Maseta
Just to the southwest the Maseta peninsula extends soutwards from the ridge
on which the Andahar Boulevard has been built. Shimmering domes topped by
weathervanes point to the King's Palace which sits on top of the Maseta.
The road continues east and west. To the west the crowds thicken as the
boulevard meets another road.
[ obvious exits: E W ]
Zone: Tanchico
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A boy stands here, grinning mischievously.
A beautiful but distant lady stands here plotting.

* HP:Battered MV:Weary > Andahar Boulevard Meets Maseta Road
On this bustling crossroads the Andahar Boulevard and the road running
along the Maseta peninsula meet. Southwards, the road runs towards the
King's Palace and further down to the Maseta docks. To the east and west
the boulevard intersects the city. A statue stands on a pedestal nearby.
[ obvious exits: N E S W ]
Zone: Tanchico
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.
A member of the Civil Watch stands guard warily.
A member of the Civil Watch stands guard warily.
A rich-looking merchant counts his earnings.

s
* HP:Battered MV:Weary >
s
s
Near the Andahar Junction
This street in the middle of Tanchico leads north to Andahar boulevard and
south to the King's Palace. It is lined with small shops and houses. In
between the buildings alleyways are piled with garbage. Unpleasant smells
drift through the streets. To the east a tailor shop is doing good
business. An awning outside the tailor provides shade on sunny days.
[ obvious exits: N E S ]
Zone: Tanchico
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A ragged looking man asks for spare coins.
A ratter is here, hunting shadoweyes.

* HP:Battered MV:Weary > On the Maseta Road
Running the length of the middle peninsula of Tanchico, this paved road
stretches north and south. Buildings with various purposes line either side
of the street, giving the area a diverse appearance. Doors with faded paint
make it look slightly neglected.
[ obvious exits: N S ]
Zone: Tanchico
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man gambles away his purse.
A lesser lord ponders his next move in the Game of Houses.

* HP:Battered MV:Weary > On the Paved Road
White plastered buildings line the road, the wealthier ones capped by
gilded domes. Bronze weathervanes twist and turn in the shifting winds.
Brightly colored shutters covered in fading paint shield the windows from
the worst of the sun's heat. The road continues north and south.
[ obvious exits: N S W ]
Zone: Tanchico
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A small chimney puffs smoke from the roof of a ledge wagon.
A robin is visible flying high in the sky.
A simple man blends into the crowd of the city.
A young blacksmith is here, looking for work.

w
* HP:Battered MV:Weary >
By the Maseta Road
Running east to west across the Maseta peninsula this road meets Maseta
Road to the east. Just to the south are the walls surrounding the King's
Palace, the white plaster reflecting the light on sunny days. Sedan chairs
occupied by veiled ladies are carried past this area regularly.
[ obvious exits: E W ]
Zone: West City of Tanchico
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Seanchan fighter glares from behind dark eyes.
A sad refugee makes a trek for safety.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan invasion commander evaluates his soldier's readiness.
A rich-looking merchant counts his earnings.

w
* HP:Battered MV:Weary >
w
Road Underneath the Palace Walls
Looming over everyone, the white plastered palace walls dominate the area.
Neat red roof tiles line the top of the wall, to keep the stone from
getting too wet. Black lacquered coaches pulled by teams of fine matched
horses can often be seen heading west towards the entrance of the palace.
[ obvious exits: E W ]
Zone: West City of Tanchico
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* HP:Battered MV:Weary > Before the King's Palace
An enormous gate dominates the small square before the King's Palace.
Visible beyond the gate is a courtyard with a fountain. A road runs north
towards the main boulevard that intersects the city. Another road runs east
and west, passing the walls of the palace.
[ obvious exits: N E S W ]
Zone: West City of Tanchico
Door south: gate
An iron lantern hangs from the wall above the gate.
A fountain is here, offering clear blue water to all.
A ragged looking man asks for spare coins.
A weary, dark-eyed man tends the city lamps.

* HP:Battered MV:Weary >
w
A member of the Panarch's Legion yells 'Raise the bloody alarm! Zarth is at Andahar Boulevard Meets
Maseta Road!!'

Street Passing the Palace
Running east and west, this road leads from the square before the King's
palace west across the Maseta peninsula. This area is reasonably quiet with
only a small amount of traffic passing by. The palace walls just to the
south loom over the street, casting a deep shade in the afternoon.
[ obvious exits: E W ]
Zone: West City of Tanchico
An oil lamp, set in a steel cage, hangs from a high wooden pole.

2
* HP:Battered MV:Weary >
[hide ]
You attempt to hide yourself.

* HP:Battered MV:Weary >

A member of the Panarch's Legion yells 'Raise the bloody alarm! Zarth is at Andahar Boulevard Meets
Maseta Road!!'


* HP:Battered MV:Winded >

A member of the Panarch's Legion yells 'Raise the bloody alarm! Monsoon is at Intersection on
Andahar Boulevard!!'

A member of the Panarch's Legion yells 'Raise the bloody alarm! Akzak is at Intersection on Andahar
Boulevard!!'


* HP:Battered MV:Winded >
Tic in 7 seconds!

The sky brightens as the sun rises over the Tower of Morning.
Tic length updated to: 63.99 seconds.
Your extra burst of stamina fades. Starting tic timer.
Your heartbeat calms down more as you feel less panicked. Starting tic timer.

* HP:Battered MV:Tiring >

A member of the Panarch's Legion yells 'Raise the bloody alarm! Monsoon is at Andahar Boulevard
Meets Maseta Road!!'

A member of the Panarch's Legion yells 'Raise the bloody alarm! Monsoon is at Andahar Boulevard
Meets Maseta Road!!'


* HP:Battered MV:Tiring >

*Zarth* has arrived from the east.

* HP:Battered MV:Tiring >

*Zarth* leaves west.

3
backstab h.dark
* HP:Battered MV:Tiring >
Backstab who?

* HP:Battered MV:Tiring >
w
Turn in a Narrow Street
Bending north and east this narrow street enters a more neglected part of
the city. To the north children play noisily on the streets, where dirt
piles up in quiet corners and overflows a gutter that lines the street. To
the east the wall that surrounds the King's palace stretches onward.
[ obvious exits: N E ]
Zone: West City of Tanchico
A black cat meanders to an unknown destination.

2
3
backstab h.dark
* HP:Battered MV:Tiring >
[hide ]
You attempt to hide yourself.

* HP:Battered MV:Tiring > Backstab who?

* HP:Battered MV:Tiring >
n
2
3
backstab h.dark
sneak
Narrow Street on the Maseta
Twisting and turning, this narrow street runs through one of the city's
less fortunate parts. Despite being in close proximity to the King's palace
the area stinks and the buildings are in poor condition. The plaster on the
walls is no longer white and smooth, but has turned into a murky gray
surface. The street continues west and south through the maze of buildings.
[ obvious exits: S W ]
Zone: West City of Tanchico
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt. <--- the enemy of my enemy is my friend or something
A slender woman flips a dagger from hand to hand.

* HP:Battered MV:Winded > [hide ]
You attempt to hide yourself.

* HP:Battered MV:Winded > Backstab who?

* HP:Battered MV:Winded > Ok, you'll try to move silently for a while.

* S HP:Battered MV:Winded >
2
[hide ]
You attempt to hide yourself.

* S HP:Battered MV:Winded >

*Monsoon* has arrived from the south, riding a shadow stallion.
*Akzak* has arrived from the south.

* S HP:Battered MV:Winded >
*Akzak* pounds your right leg very hard.
You panic and attempt to flee!
*Monsoon* leaves west riding a shadow stallion.


You barely tickle *Akzak*'s body with your pierce.
The sul'dam barely tickles Akzak's left leg with her lance.
A damane doubles over in pain as the sul'dam sends her will through the silver leash.
A damane unleashes a flurry of icy spikes at Akzak, who is stabbed repeatedly.
A slender woman barely tickles Akzak's left leg with her pierce.
*Akzak* tries to pound you, but you deflect the blow.
You flee head over heels.
Bend in the Narrow Street
Filth and muck covers most of this street that turns north and east between
the houses. Among all this mess children play and people lethargically sit
on their doorsteps. A child's toy has been cast away. To the north the
street broadens slightly, while to the east it seems to twist once more.
[ obvious exits: N E ]
Zone: West City of Tanchico
*Zarth* is standing here.
A badly shaven man looks for a battle.
A badly shaven man looks for a battle.
A dark-haired bandit moves his hand toward his weapon, slowly.

* S HP:Battered MV:Winded >

*Zarth* blasts your body hard.
You panic and attempt to flee!


You flee head over heels.
Narrow Street on the Maseta
Twisting and turning, this narrow street runs through one of the city's
less fortunate parts. Despite being in close proximity to the King's palace
the area stinks and the buildings are in poor condition. The plaster on the
walls is no longer white and smooth, but has turned into a murky gray
surface. The street continues west and south through the maze of buildings.
[ obvious exits: S W ]
Zone: West City of Tanchico
*Akzak* is here, fighting a damane.
A damane is here, fighting Akzak.
The sul'dam is here, fighting Akzak.
A slender woman is here, fighting Akzak.

2
3
backstab h.dark
* S HP:Battered MV:Winded >
*Akzak* panics, and attempts to flee!
[hide ]
You attempt to hide yourself.

* S HP:Battered MV:Winded > *Akzak* leaves south.
Backstab who?

* S HP:Battered MV:Winded >

*Zarth* has arrived from the west.

* S HP:Battered MV:Winded >
3
backstab h.dark
You silently approach your victim...
-
*Zarth* leaves south.
=+**+=-
*Akzak* has arrived from the south.


*Akzak* pounds your right leg hard.
You are interrupted and stop what you are doing.
You panic and attempt to flee!


You flee head over heels.
Turn in a Narrow Street
Bending north and east this narrow street enters a more neglected part of
the city. To the north children play noisily on the streets, where dirt
piles up in quiet corners and overflows a gutter that lines the street. To
the east the wall that surrounds the King's palace stretches onward.
[ obvious exits: N E ]
Zone: West City of Tanchico
A black cat meanders to an unknown destination.

* S HP:Battered MV:Winded >
2
[hide ]
You attempt to hide yourself.

3
backstab h.dark
* S HP:Battered MV:Winded >
Backstab who?

* S HP:Battered MV:Winded >

*Zarth* has arrived from the east.

* S HP:Battered MV:Winded >

*Akzak* has arrived from the north.

* S HP:Battered MV:Winded >
*Akzak* pounds your head.
You panic and attempt to flee!
*Zarth* leaves north.

cw 100
change wimpy 100
You flee head over heels.
Narrow Street on the Maseta
Twisting and turning, this narrow street runs through one of the city's
less fortunate parts. Despite being in close proximity to the King's palace
the area stinks and the buildings are in poor condition. The plaster on the
walls is no longer white and smooth, but has turned into a murky gray
surface. The street continues west and south through the maze of buildings.
[ obvious exits: S W ]
Zone: West City of Tanchico
*Zarth* is standing here.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A slender woman flips a dagger from hand to hand.
You will now flee if you go below 100 hit points.

w
* S HP:Battered MV:Winded >
n
*Zarth* leaves south.
Bend in the Narrow Street
Filth and muck covers most of this street that turns north and east between
the houses. Among all this mess children play and people lethargically sit
on their doorsteps. A child's toy has been cast away. To the north the
street broadens slightly, while to the east it seems to twist once more.
[ obvious exits: N E ]
Zone: West City of Tanchico
A badly shaven man looks for a battle.
A badly shaven man looks for a battle.
A dark-haired bandit moves his hand toward his weapon, slowly.

* S HP:Battered MV:Winded > Narrow Street off the Boulevard
To the north, past the edges of the buildings, throngs of people are visible
passing east and west across the great Andahar Boulevard. Houses in poor
condition line this narrow street, which is unpaved and covered by waste.
Just to the south the street winds eastward.
[ obvious exits: N S ]
Zone: West City of Tanchico
A sad refugee makes a trek for safety.

* S HP:Battered MV:Winded >
n
Intersection on Andahar Boulevard
In this rather dingy part of the city dwellings in a poor condition line
the street. Faded awnings hang over the stone paved street where waste
piles up in the gutter. To the south is a narrow street even more
disgusting than this part of the boulevard. A black lacquered coach bearing
a colorful sigil hurries by this filthy stretch of road.
[ obvious exits: E S W ]
Zone: West City of Tanchico
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A young woman walks by.

w
* S HP:Battered MV:Winded >
Near the Maseta Peninsula
Some flowers have sprung up in the green thread of grass that separates the
two paved roads of this broad boulevard. The edges of the grass are torn
and in a generally bad condition, where horses tend to nip at the greenery
as they pass by. Throngs of people are visible down the street.
[ obvious exits: E S W ]
Zone: West City of Tanchico
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sad refugee makes a trek for safety.
A Seanchan fighter glares from behind dark eyes.
A young warrior stands here, proudly wearing the Deathwatch colors.
An Imperial Army soldier is busy serving the Empress.
A young Morat'torm carries out the orders of his superiors.
A well-trained soldier stands here, ready to defend the morat'raken.
A Seanchan invasion commander evaluates his soldier's readiness.

s
* S HP:Battered MV:Winded >
2
A Scented Shop
Shelves line the wall, carrying jars and pottery which have all been neatly
labelled in a tidy hand. Judging from the peculiar, musty smell that
lingers in the air, these containers hold herbs and other scented products.
To the north lies a bustling boulevard and many a face can be seen peeking
curiously through the shop's window.
[ obvious exits: N ]
Zone: West City of Tanchico
A stout Seanchan sentry keeps vigilant watch here.
A stout Seanchan sentry keeps vigilant watch here.
A stout Seanchan sentry keeps vigilant watch here.
A tall man with dark, hooded eyes sells medicinal herbs. <--- you look like you could do with some sleep friend

* S HP:Battered MV:Winded > [hide ]
You attempt to hide yourself.

* S HP:Battered MV:Winded >

A refugee bellows 'A trolloc is in the city at Near the Maseta Peninsula!'

* S HP:Battered MV:Winded >

*Zarth* has arrived from the north.

* S HP:Battered MV:Winded >

A Seanchan officer has arrived from the north.
A defender of the skies has arrived from the north.
A young Morat'torm has arrived from the north.
A soldier of the Imperial Army has arrived from the north.
A Deathwatch recruit has arrived from the north.

* S HP:Battered MV:Winded >
3
backstab h.dark

*Zarth* leaves north.

* S HP:Battered MV:Winded > Backstab who?

* S HP:Battered MV:Winded >

A Seanchan officer leaves north.
A defender of the skies leaves north.
A young Morat'torm leaves north.
A soldier of the Imperial Army leaves north.
A Deathwatch recruit leaves north.

* S HP:Battered MV:Winded >
Tic in 7 seconds!
n
2
Near the Maseta Peninsula
Some flowers have sprung up in the green thread of grass that separates the
two paved roads of this broad boulevard. The edges of the grass are torn
and in a generally bad condition, where horses tend to nip at the greenery
as they pass by. Throngs of people are visible down the street.
[ obvious exits: E S W ]
Zone: West City of Tanchico
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A young warrior stands here, proudly wearing the Deathwatch colors.
An Imperial Army soldier is busy serving the Empress.
A young Morat'torm carries out the orders of his superiors.
A well-trained soldier stands here, ready to defend the morat'raken.
A Seanchan invasion commander evaluates his soldier's readiness.
A Seanchan fighter glares from behind dark eyes.

* S HP:Battered MV:Winded > [hide ]
You attempt to hide yourself.

* S HP:Battered MV:Winded >

*Monsoon* has arrived from the east, riding a shadow stallion.

* S HP:Battered MV:Winded >

*Monsoon* leaves west riding a shadow stallion.

* S HP:Battered MV:Winded >

A Seanchan officer leaves west.
A defender of the skies leaves west.
A young Morat'torm leaves west.
A soldier of the Imperial Army leaves west.
A Deathwatch recruit leaves west.

* S HP:Battered MV:Winded >
e
2
The day has begun.
Tic length updated to: 67.058 seconds.
Your heartbeat calms down more as you feel less panicked. Starting tic timer.
Intersection on Andahar Boulevard
In this rather dingy part of the city dwellings in a poor condition line
the street. Faded awnings hang over the stone paved street where waste
piles up in the gutter. To the south is a narrow street even more
disgusting than this part of the boulevard. A black lacquered coach bearing
a colorful sigil hurries by this filthy stretch of road.
[ obvious exits: E S W ]
Zone: West City of Tanchico
An oil lamp, set in a steel cage, hangs from a high wooden pole.

s
* S HP:Battered MV:Winded > [hide ]
You look around for somewhere to conceal yourself, but to no avail.

2
* S HP:Battered MV:Winded > Narrow Street off the Boulevard
To the north, past the edges of the buildings, throngs of people are visible
passing east and west across the great Andahar Boulevard. Houses in poor
condition line this narrow street, which is unpaved and covered by waste.
Just to the south the street winds eastward.
[ obvious exits: N S ]
Zone: West City of Tanchico
A young woman walks by.
A sad refugee makes a trek for safety.

* S HP:Battered MV:Winded > [hide ]
You attempt to hide yourself.

* S HP:Battered MV:Winded >

*Akzak* has arrived from the north.

* S HP:Battered MV:Winded >

*Monsoon* has arrived from the north, riding a shadow stallion.

* S HP:Battered MV:Winded >

*Akzak* pounds your body very hard.

3
backstab h.dark
* S HP:Battered MV:Winded - Akzak: Hurt >
A woman panics, and attempts to flee!
*Monsoon* slashes your left arm hard.
No way! You're fighting for your life!

* S HP:Battered MV:Winded - Akzak: Hurt >
f
You panic and attempt to flee!

w
w

You flee head over heels.
Bend in the Narrow Street
Filth and muck covers most of this street that turns north and east between
the houses. Among all this mess children play and people lethargically sit
on their doorsteps. A child's toy has been cast away. To the north the
street broadens slightly, while to the east it seems to twist once more.
[ obvious exits: N E ]
Zone: West City of Tanchico
A badly shaven man looks for a battle.
A badly shaven man looks for a battle.
A dark-haired bandit moves his hand toward his weapon, slowly.

* S HP:Battered MV:Winded > Alas, you cannot go that way...

* S HP:Battered MV:Winded > Alas, you cannot go that way...

* S HP:Battered MV:Winded >
e
s
*Akzak* has arrived from the north.
*Monsoon* has arrived from the north, riding a shadow stallion.
Narrow Street on the Maseta
Twisting and turning, this narrow street runs through one of the city's
less fortunate parts. Despite being in close proximity to the King's palace
the area stinks and the buildings are in poor condition. The plaster on the
walls is no longer white and smooth, but has turned into a murky gray
surface. The street continues west and south through the maze of buildings.
[ obvious exits: S W ]
Zone: West City of Tanchico
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A slender woman flips a dagger from hand to hand.

e
* S HP:Battered MV:Winded > Turn in a Narrow Street
Bending north and east this narrow street enters a more neglected part of
the city. To the north children play noisily on the streets, where dirt
piles up in quiet corners and overflows a gutter that lines the street. To
the east the wall that surrounds the King's palace stretches onward.
[ obvious exits: N E ]
Zone: West City of Tanchico
A black cat meanders to an unknown destination.

* S HP:Battered MV:Winded > Street Passing the Palace
Running east and west, this road leads from the square before the King's
palace west across the Maseta peninsula. This area is reasonably quiet with
only a small amount of traffic passing by. The palace walls just to the
south loom over the street, casting a deep shade in the afternoon.
[ obvious exits: E W ]
Zone: West City of Tanchico
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sad refugee makes a trek for safety.

* S HP:Battered MV:Winded >
sneak
e
Ok, you stop sneaking.

n
* HP:Battered MV:Winded > Before the King's Palace
An enormous gate dominates the small square before the King's Palace.
Visible beyond the gate is a courtyard with a fountain. A road runs north
towards the main boulevard that intersects the city. Another road runs east
and west, passing the walls of the palace.
[ obvious exits: N E S W ]
Zone: West City of Tanchico
Door south: gate
An iron lantern hangs from the wall above the gate.
A fountain is here, offering clear blue water to all.
A ragged looking man asks for spare coins.

n
* HP:Battered MV:Winded > In Sight of the King's Palace
This broad street runs north and south across the Maseta peninsula. Some
distance to the north the great boulevard that intersects Tanchico is
visible, while to the south is a small square with the gate of the
King's palace beyond. The houses in this area seem to belong to fairly
wealthy people and are in a decent condition.
[ obvious exits: N S ]
Zone: West City of Tanchico
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* HP:Battered MV:Winded > Road to the King's Palace
This relatively quiet road runs south from the Andahar Boulevard and
towards the King's palace. On either side of the street there are houses
with carved friezes, indicating the wealth of their occupants. To the north
a fringe of green is visible in the middle of a bustling boulevard.
[ obvious exits: N S ]
Zone: West City of Tanchico
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* HP:Battered MV:Winded >
n
w
Andahar Boulevard Meets King's Road
This is the junction of the great Andahar Boulevard that runs the length of
Tanchico, and the King's Road that leads southwards to the King's Palace.
Elaborate houses of wealthy merchants and nobles can be seen towards the
south, on the Maseta peninsula that protrudes deeply into the Tanchico Bay.
[ obvious exits: E S W ]
Zone: West City of Tanchico
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.

w
w
* HP:Battered MV:Winded > Along Andahar Boulevard
Two ribbons of paved stone slabs enclose a string of grass that runs in the
middle of this great boulevard. The stones are marred and pitted from all
the feet and wheels that have tread upon them. White plastered walls are
dirty and damaged. In some places the plaster has fallen to the ground and
the stone underneath can be seen clearly.
[ obvious exits: E W ]
Zone: West City of Tanchico
An oil lamp, set in a steel cage, hangs from a high wooden pole.

w
* HP:Battered MV:Weary > The Tree Lined Boulevard
Tall oak trees spread their branches over the broad boulevard that
intersects the city of Tanchico. A tall stone tower is visible above the
buildings to the north. Above the crenellated city walls fly colorful
banners of different noble houses, both rich and poor.
[ obvious exits: E W ]
Zone: West City of Tanchico
An oil lamp, set in a steel cage, hangs from a high wooden pole.

w
* HP:Battered MV:Weary > Intersection on Andahar Boulevard
In this rather dingy part of the city dwellings in a poor condition line
the street. Faded awnings hang over the stone paved street where waste
piles up in the gutter. To the south is a narrow street even more
disgusting than this part of the boulevard. A black lacquered coach bearing
a colorful sigil hurries by this filthy stretch of road.
[ obvious exits: E S W ]
Zone: West City of Tanchico
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Zarth* is standing here.

w
* HP:Battered MV:Weary > Near the Maseta Peninsula
Some flowers have sprung up in the green thread of grass that separates the
two paved roads of this broad boulevard. The edges of the grass are torn
and in a generally bad condition, where horses tend to nip at the greenery
as they pass by. Throngs of people are visible down the street.
[ obvious exits: E S W ]
Zone: West City of Tanchico
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Seanchan fighter glares from behind dark eyes.

w
* HP:Battered MV:Weary > Boulevard Overlooking Tanchico Bay
Masses of people pass through this busy part of the city. Linking the
Calpene and the Maseta peninsulas, this road is never deserted. To the
south the Tanchico Bay can be seen sprawling southwards as it has been
crammed between the rocky peninsulas. A forest of ship masts bobs up and
down on the waves, smaller vessels crisscrossing between the larger ones.
[ obvious exits: E W ]
Zone: West City of Tanchico
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A fountain is here, offering clear blue water to all.
A sad refugee makes a trek for safety.

w
* HP:Battered MV:Weary > A Bustling Andahar Boulevard
Carts and wagons fill the street, slowly making their way through the city.
Sedan chairs hoisted by broad shouldered men wriggle their way between the
throngs of people at a trot. The boulevard continues through the city to
the east and west.
[ obvious exits: E W ]
Zone: West City of Tanchico
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Seanchan invasion commander evaluates his soldier's readiness.
A young warrior stands here, proudly wearing the Deathwatch colors.
An Imperial Army soldier is busy serving the Empress.
A young Morat'torm carries out the orders of his superiors.
A well-trained soldier stands here, ready to defend the morat'raken.
A surly man fixes you with a greedy smile.
A surly man fixes you with a greedy smile.

* HP:Battered MV:Weary > Sparse Trees on Andahar Boulevard
This stretch of the Andahar Boulevard has some sparse trees standing in the
center strip of grass. Only a handful of refugees have settled in this area
of the city. To the west the boulevard is bare of trees and it is very
crowded. To the east the boulevard stretches onward past the peninsulas
that form Tanchico. To the south the clanging of metal upon metal can be
heard as a skilled blacksmith is at work.
[ obvious exits: E S W ]
Zone: West City of Tanchico
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* HP:Battered MV:Weary > Along a Bare Andahar Boulevard
Tree stumps stand where formerly great boles of ancient oak trees spread
their branches. Cook fires send billowing smoke into the sky as they heat
the meager meal a refugee has scraped together. A great many tents dot the
grassy strip, the Tanchico traffic rattling by unperturbed.
[ obvious exits: E W ]
Zone: West City of Tanchico
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A little girl plays here.

w
* HP:Battered MV:Weary >
w
On the Andahar Boulevard
The strip of grass between the two roadways on this boulevard has been
cleared of all trees. Throngs of people coming from the corners of the
known world pass by as they go about their business. Carts rattle as
they make their way to the warehouses closer to the city's docks. The
boulevard continues east and west.
[ obvious exits: E W ]
Zone: West City of Tanchico
An oil lamp, set in a steel cage, hangs from a high wooden pole.

s
* HP:Battered MV:Weary > Andahar Boulevard Meets Calpene Road
Large slabs of stone cover the surface of this wide boulevard. The ribbon
of grass that separates the two roads that head east and west is occupied
by several small tents and makeshift dwellings that serve as housing for
the many refugees that inhabit the city. Many of the trees that used to
stand firmly in the grassy strip in the middle of the boulevard have been
incorporated into the hodge-podge of temporary housing.
[ obvious exits: E S W ]
Zone: West City of Tanchico
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weary, dark-eyed man tends the city lamps.

* HP:Battered MV:Weary > Calpene Road Near Andahar Boulevard
This close to Andahar Boulevard the amounts of people passing through the
area are enormous. The white slabs of paving stone are marred and scratched
from the many wheels that have passed across them. Buildings lining the
road are somewhat neglected, with paint flaking off window sills and bits
of plaster cracked and pitted in many places.
[ obvious exits: N S ]
Zone: West City of Tanchico
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A young woman walks by.
A Seanchan invasion commander evaluates his soldier's readiness.

s
* HP:Battered MV:Weary >
On a Winding Calpene Road
White slabs have been used to pave this part of the Calpene Road. A gutter
runs along the side, collecting dirt and waste. To the west stands a small
palace with a banner bearing a golden sunburst flying above the heavy
doors. To the north the road continues towards the Andahar Boulevard.
[ obvious exits: N E W ]
Zone: West City of Tanchico
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Seanchan fighter glares from behind dark eyes.

* HP:Battered MV:Weary >
e
s
Bend in the Calpene Road
The Calpene Road turns again, continuing its winding way along the ridge of
the peninsula bearing the same name. This close to the main road of
Tanchico, a fair amount of shops and the street is bustling with people
going about their daily business. To the east stands the Tanchico Market.
[ obvious exits: E S W ]
Zone: West City of Tanchico
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A member of the Civil Watch stands guard warily.
A member of the Civil Watch stands guard warily.
An Elite Civil Watch guard eyes the crowd warily.
An old man hobbles slowly on his way.
A black cat meanders to an unknown destination.

s
* HP:Battered MV:Haggard > On the Narrow Calpene Road
Running north and south along the westernmost peninsula of Tanchico is the
Calpene Road. Narrow and long, the road is even more cramped by stacks of
crates that workers are loading to and from wagons. To the north are
several small shops.
[ obvious exits: N S ]
Zone: West City of Tanchico
A sturdy wooden crate stands here.

* HP:Battered MV:Haggard > Calpene Road off the Alley
Lining the street are a multitude of shops, homes and taverns with colorful
awnings. The buildings look slightly neglected on the outside, but at least
they appear to be safe. A dark and narrow alley branches off to the south,
a foul odor emerging from the gap between two buildings.
[ obvious exits: N E S W ]
Zone: West City of Tanchico

* HP:Battered MV:Haggard >
s
s
Narrow Alley on the Calpene
Two buildings lean towards each other, making this alley even more
confining than it already was. The wooden walls that enclose the alley are
rotting and shards of wood have fallen to the floor, mingling with smelly
mud and waste. To the south the alley bends and to the north it opens up
onto a broad street.
[ obvious exits: N S ]
Zone: West City of Tanchico
A man with a shaded face considers you at a distance.
A man with a shaded face considers you at a distance.
A burly man stands here, looking ready to fight.

* HP:Battered MV:Haggard >
Bend in an Alley
An enormous stench hangs in this confined area between two buildings.
Closer inspection reveals some corpses of what appear to be rats lying
among filth and rags. The alley is narrow and dark, but light comes
flooding in from the west, where it meets Calpene Road. The ground is
unpaved and on rainy days the soil turns to mud.
[ obvious exits: N W ]
Zone: West City of Tanchico
A surly man fixes you with a greedy smile.
A surly man fixes you with a greedy smile.

* HP:Battered MV:Haggard >
w
s
Along the Calpene Road
This winding road leads south to the Great Circle. Small houses made of
white stone lean slanting over the street, their age-old foundations slowly
sinking into the soil. Window boxes with thriving plants give a welcome
spot of color between the pale buildings. Looking west from this point
shows the peninsula sloping down to the waters of the Aryth Ocean.
[ obvious exits: N E S ]
Zone: West City of Tanchico
A boy stands here, grinning mischievously.

* HP:Battered MV:Haggard > Bending Calpene Road
Turning north and west the road picks its way across the Calpene peninsula.
Despite the unkempt appearance of the area throngs of people crowd the
streets. Most of them are refugees or unsavory characters. To the north a
gap between the buildings betrays the presence of an alley.
[ obvious exits: N W ]
Zone: West City of Tanchico

* HP:Battered MV:Haggard >
w
Turn in Calpene Road
The road that winds along the Calpene peninsula turns south and east. The
buildings lining the street look as if neither paint nor whitewash has
touched them in decades. The plaster that covers the walls is cracked and
dented in many places and the wood is bare, with paint flaking off. The
paving stones are marred and missing in some places.
[ obvious exits: E S ]
Zone: West City of Tanchico
The corpse of a drunken fool is lying here.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan invasion commander evaluates his soldier's readiness.
A black stallion prances about.
A black stallion prances about.

s
* HP:Battered MV:Haggard >
Calpene Road Before the Inn
Narrow and winding, this street is crowded and disgusting. Dirt is piled up
in corners and the stench is only driven away by the constant breeze that
comes from the ocean. Haggard people can regularly be seen sitting with
their backs to the wall of a building. To the west stands one of the city's
inns, which seems to do good business despite the area it is in.
[ obvious exits: N S W ]
Zone: West City of Tanchico

s
* HP:Battered MV:Haggard >
Calpene Road at the Tavern
In this desolate area of the city a fair number of taverns and inns still
seem to do good business. To the east lies one of them. The customers are
kept safe from cutpurses and thieves by a few burly men who stand guard
outside. Poor folk and refugees skirt around them with frightened looks and
move on down the road or towards the docks hoping for a ship.
[ obvious exits: N E S ]
Zone: West City of Tanchico

* HP:Battered MV:Haggard >
n
n
Calpene Road Before the Inn
Narrow and winding, this street is crowded and disgusting. Dirt is piled up
in corners and the stench is only driven away by the constant breeze that
comes from the ocean. Haggard people can regularly be seen sitting with
their backs to the wall of a building. To the west stands one of the city's
inns, which seems to do good business despite the area it is in.
[ obvious exits: N S W ]
Zone: West City of Tanchico

r
* HP:Battered MV:Haggard > Turn in Calpene Road
The road that winds along the Calpene peninsula turns south and east. The
buildings lining the street look as if neither paint nor whitewash has
touched them in decades. The plaster that covers the walls is cracked and
dented in many places and the wood is bare, with paint flaking off. The
paving stones are marred and missing in some places.
[ obvious exits: E S ]
Zone: West City of Tanchico
The corpse of a drunken fool is lying here.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan invasion commander evaluates his soldier's readiness.
A black stallion prances about.
A black stallion prances about.

* HP:Battered MV:Haggard > [ride horse]
You start riding him.

s
s
* R HP:Battered MV:Haggard >
s
A Seanchan officer barely slashes your body.
No way! You're fighting for your life!

* R HP:Battered MV:Haggard - a Seanchan officer: Healthy > No way! You're fighting for your life!

* R HP:Battered MV:Haggard - a Seanchan officer: Healthy > No way! You're fighting for your life!

* R HP:Battered MV:Haggard - a Seanchan officer: Healthy >
f
You panic and attempt to flee!

s

A Seanchan officer tickles your left leg with his slash.
A Seanchan fighter joins a Seanchan officer's fight!
A Seanchan fighter joins a Seanchan officer's fight!

s
You flee head over heels.
Bending Calpene Road
Turning north and west the road picks its way across the Calpene peninsula.
Despite the unkempt appearance of the area throngs of people crowd the
streets. Most of them are refugees or unsavory characters. To the north a
gap between the buildings betrays the presence of an alley.
[ obvious exits: N W ]
Zone: West City of Tanchico
A black stallion prances about, being ridden by you.
Alas, you cannot go that way...

* R HP:Battered MV:Haggard > Alas, you cannot go that way...

* R HP:Battered MV:Haggard >
n
e
Along the Calpene Road
This winding road leads south to the Great Circle. Small houses made of
white stone lean slanting over the street, their age-old foundations slowly
sinking into the soil. Window boxes with thriving plants give a welcome
spot of color between the pale buildings. Looking west from this point
shows the peninsula sloping down to the waters of the Aryth Ocean.
[ obvious exits: N E S ]
Zone: West City of Tanchico
A black stallion prances about, being ridden by you.
A boy stands here, grinning mischievously.

n
* R HP:Battered MV:Haggard > Bend in an Alley
An enormous stench hangs in this confined area between two buildings.
Closer inspection reveals some corpses of what appear to be rats lying
among filth and rags. The alley is narrow and dark, but light comes
flooding in from the west, where it meets Calpene Road. The ground is
unpaved and on rainy days the soil turns to mud.
[ obvious exits: N W ]
Zone: West City of Tanchico
A black stallion prances about, being ridden by you.
A surly man fixes you with a greedy smile.
A surly man fixes you with a greedy smile.

* R HP:Battered MV:Haggard >
Narrow Alley on the Calpene
Two buildings lean towards each other, making this alley even more
confining than it already was. The wooden walls that enclose the alley are
rotting and shards of wood have fallen to the floor, mingling with smelly
mud and waste. To the south the alley bends and to the north it opens up
onto a broad street.
[ obvious exits: N S ]
Zone: West City of Tanchico
A black stallion prances about, being ridden by you.
A man with a shaded face considers you at a distance.
A man with a shaded face considers you at a distance.
A burly man stands here, looking ready to fight.

* R HP:Battered MV:Haggard >
n
Calpene Road off the Alley
Lining the street are a multitude of shops, homes and taverns with colorful
awnings. The buildings look slightly neglected on the outside, but at least
they appear to be safe. A dark and narrow alley branches off to the south,
a foul odor emerging from the gap between two buildings.
[ obvious exits: N E S W ]
Zone: West City of Tanchico
A black stallion prances about, being ridden by you.

* R HP:Battered MV:Haggard >
w
Winding Calpene Road
Bending south and eastwards the Calpene Road traverses the peninsula on its
way to the docks. Buildings with walls covered in pale white plaster line
the road and one of the gilded domes of a small palace reflects the light
during the day, casting it in golden specks on the street. Outlined against
the sky is a tall spire, encircled by a lacy balcony.
[ obvious exits: E S ]
Zone: West City of Tanchico
A black stallion prances about, being ridden by you.

* R HP:Battered MV:Haggard >
s
Road on the Calpene Peninsula
Ramshackle houses line this main road of the Calpene peninsula. Paint is
flaking off wooden objects like windowsills and the walls of most buildings
have moist gray patches on them. Doors hang skewed on their hinges and
creak noisily as they are opened or closed. People in drab clothing walk
past while some carts rumble by, guarded by a few strongmen.
[ obvious exits: N S ]
Zone: West City of Tanchico
A black stallion prances about, being ridden by you.

s
* R HP:Battered MV:Haggard >
Along the Calpene Road
This winding road leads south to the Great Circle. Small houses made of
white stone lean slanting over the street, their age-old foundations slowly
sinking into the soil. Window boxes with thriving plants give a welcome
spot of color between the pale buildings. Looking west from this point
shows the peninsula sloping down to the waters of the Aryth Ocean.
[ obvious exits: N E S ]
Zone: West City of Tanchico
A black stallion prances about, being ridden by you.
A boy stands here, grinning mischievously.

* R HP:Battered MV:Haggard >
e
Bend in an Alley
An enormous stench hangs in this confined area between two buildings.
Closer inspection reveals some corpses of what appear to be rats lying
among filth and rags. The alley is narrow and dark, but light comes
flooding in from the west, where it meets Calpene Road. The ground is
unpaved and on rainy days the soil turns to mud.
[ obvious exits: N W ]
Zone: West City of Tanchico
A black stallion prances about, being ridden by you.
A surly man fixes you with a greedy smile.
A surly man fixes you with a greedy smile.

* R HP:Battered MV:Haggard >
w
Along the Calpene Road
This winding road leads south to the Great Circle. Small houses made of
white stone lean slanting over the street, their age-old foundations slowly
sinking into the soil. Window boxes with thriving plants give a welcome
spot of color between the pale buildings. Looking west from this point
shows the peninsula sloping down to the waters of the Aryth Ocean.
[ obvious exits: N E S ]
Zone: West City of Tanchico
A black stallion prances about, being ridden by you.
A boy stands here, grinning mischievously.

* R HP:Battered MV:Haggard >
whe
Players in your Zone
--------------------
Atkins - Along the Calpene Road

* R HP:Battered MV:Haggard >
dh
diagnose horse
Tic in 7 seconds!
A black stallion is in excellent condition.
A black stallion is healthy.
A black stallion is strong.

* R HP:Battered MV:Haggard >
s
w
Bending Calpene Road
Turning north and west the road picks its way across the Calpene peninsula.
Despite the unkempt appearance of the area throngs of people crowd the
streets. Most of them are refugees or unsavory characters. To the north a
gap between the buildings betrays the presence of an alley.
[ obvious exits: N W ]
Zone: West City of Tanchico
A black stallion prances about, being ridden by you.

* R HP:Battered MV:Haggard > Turn in Calpene Road
The road that winds along the Calpene peninsula turns south and east. The
buildings lining the street look as if neither paint nor whitewash has
touched them in decades. The plaster that covers the walls is cracked and
dented in many places and the wood is bare, with paint flaking off. The
paving stones are marred and missing in some places.
[ obvious exits: E S ]
Zone: West City of Tanchico
The corpse of a drunken fool is lying here.
A black stallion prances about, being ridden by you.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan invasion commander evaluates his soldier's readiness.
A black stallion prances about.

dism
* R HP:Battered MV:Haggard >
5
You stop riding him.

e
* HP:Battered MV:Haggard > [ride 2.horse]
You start riding him.

* R HP:Battered MV:Haggard > Bending Calpene Road
Turning north and west the road picks its way across the Calpene peninsula.
Despite the unkempt appearance of the area throngs of people crowd the
streets. Most of them are refugees or unsavory characters. To the north a
gap between the buildings betrays the presence of an alley.
[ obvious exits: N W ]
Zone: West City of Tanchico
A black stallion prances about, being ridden by you.

* R HP:Battered MV:Haggard >

Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 64.215 seconds.

* R HP:Battered MV:Haggard >


* R HP:Battered MV:Haggard >
whe
A Seanchan officer has arrived from the west.
A Seanchan fighter has arrived from the west.
A Seanchan fighter has arrived from the west.
Players in your Zone
--------------------
Atkins - Bending Calpene Road

* R HP:Battered MV:Haggard >
n

A Seanchan fighter joins a Seanchan officer's fight!
A Seanchan fighter joins a Seanchan officer's fight!

* R HP:Battered MV:Haggard >
Along the Calpene Road
This winding road leads south to the Great Circle. Small houses made of
white stone lean slanting over the street, their age-old foundations slowly
sinking into the soil. Window boxes with thriving plants give a welcome
spot of color between the pale buildings. Looking west from this point
shows the peninsula sloping down to the waters of the Aryth Ocean.
[ obvious exits: N E S ]
Zone: West City of Tanchico
A black stallion prances about, being ridden by you.
A boy stands here, grinning mischievously.

f
* R HP:Battered MV:Haggard >
Road on the Calpene Peninsula
Ramshackle houses line this main road of the Calpene peninsula. Paint is
flaking off wooden objects like windowsills and the walls of most buildings
have moist gray patches on them. Doors hang skewed on their hinges and
creak noisily as they are opened or closed. People in drab clothing walk
past while some carts rumble by, guarded by a few strongmen.
[ obvious exits: N S ]
Zone: West City of Tanchico
A black stallion prances about, being ridden by you.

* R HP:Battered MV:Haggard >
dh
diagnose horse
A black stallion is in excellent condition.
A black stallion is healthy.
A black stallion is full.

* R HP:Battered MV:Haggard >
whe
Players in your Zone
--------------------
Atkins - Road on the Calpene Peninsula

* R HP:Battered MV:Haggard >
whe
Players in your Zone
--------------------
Atkins - Road on the Calpene Peninsula

* R HP:Battered MV:Haggard >
whe

A member of the Panarch's Legion yells 'Raise the bloody alarm! Akzak is at Andahar Boulevard Meets
Maseta Road!!'


* R HP:Battered MV:Haggard > Players in your Zone
--------------------
Atkins - Road on the Calpene Peninsula

* R HP:Battered MV:Haggard >
whe
Players in your Zone
--------------------
Atkins - Road on the Calpene Peninsula

* R HP:Battered MV:Haggard >

Ahri's sul'dam narrates 'guys'

* R HP:Battered MV:Haggard >

Ahri's sul'dam narrates 'move your asses'

whe
* R HP:Battered MV:Haggard >
Players in your Zone
--------------------
Atkins - Road on the Calpene Peninsula

* R HP:Battered MV:Haggard >
who
Ahri's sul'dam narrates 'trolls tanchico'
Players
There is/are: 12 player(s) on LS and 7 player(s) on DS as of the last site update.
-------
Ahri the Damane, leashed to Beharra [Damane] WANTED
Cena of Illian
Syksynlehti of Two Rivers
Atkins the Prophet
Lady Fyra a'Lodred, Beacon of Light and Life [Yellow Ajah] WANTED
Barb Damane Applicant
Namor the Sergeant {Morat'Corlm} [Ever Victorious Army]
Lord Detritus the Gaidin Master [Gaidin Blademaster] WANTED
Mhaliah M'taal Under-Lieutenant of the Queen's Elite [Queen's Guard]
Halvate the Sergeant {Morat'Corlm} [Ever Victorious Army]
Geralt of Illian
Edrik of Rampore

12 players displayed.

* R HP:Battered MV:Haggard >
nar could use a hand chico :P
You narrate 'could use a hand chico :P'
Namor narrates 'AHHH!'

* R HP:Battered MV:Haggard >

Ahri's sul'dam narrates 'how long?'

* R HP:Battered MV:Haggard >
whe
Players in your Zone
--------------------
Atkins - Road on the Calpene Peninsula
Halvate narrates 'moving!'

* R HP:Battered MV:Haggard >

Ahri's sul'dam narrates 'im not seen yes'

* R HP:Battered MV:Haggard >
whe
A member of the Panarch's Legion yells 'Raise the bloody alarm! Monsoon is at Bend in the Calpene
Road!!'

Players in your Zone
--------------------
Atkins - Road on the Calpene Peninsula

* R HP:Battered MV:Haggard >

Ahri's sul'dam narrates 'im not seen yet'

* R HP:Battered MV:Haggard >

Ahri's sul'dam narrates 'oh ufighting atkins?'

* R HP:Battered MV:Haggard >
whois ahri
Ahri the Damane, leashed to Beharra is a level 49 Damane seanchan. <--- leashed? Must be a western thing.
Opportunities await those who serve.


* R HP:Battered MV:Haggard >
Tic in 7 seconds!
nar yeah 3 trollocs zarth akzak monsoon
You narrate 'yeah 3 trollocs zarth akzak monsoon'

* R HP:Battered MV:Haggard >
nar well 2 and a fade
You narrate 'well 2 and a fade'

* R HP:Battered MV:Weary >
whe
Players in your Zone
--------------------
Atkins - Road on the Calpene Peninsula

* R HP:Battered MV:Weary >


* R HP:Battered MV:Weary >
whe
Players in your Zone
--------------------
Atkins - Road on the Calpene Peninsula

* R HP:Battered MV:Weary >

A member of the Panarch's Legion yells 'Raise the bloody alarm! Akzak is at Intersection on Andahar
Boulevard!!'


* R HP:Battered MV:Weary >

Ahri's sul'dam narrates 'im here'

* R HP:Battered MV:Weary >
whe
Players in your Zone
--------------------
Atkins - Road on the Calpene Peninsula

* R HP:Battered MV:Weary >
Ahri's sul'dam narrates 'can u get doored?'

* R HP:Battered MV:Weary >

Ahri's sul'dam narrates 'any of em low?'

* R HP:Battered MV:Weary >
nar they are all full, i'm batt ;p
You narrate 'they are all full, i'm batt ;p'

* R HP:Battered MV:Weary >
whe
Players in your Zone
--------------------
Atkins - Road on the Calpene Peninsula

* R HP:Battered MV:Weary >
whe
Players in your Zone
--------------------
Atkins - Road on the Calpene Peninsula

* R HP:Battered MV:Weary >

Barb narrates 'i here now'

* R HP:Battered MV:Weary >
whe
Players in your Zone
--------------------
Atkins - Road on the Calpene Peninsula

* R HP:Battered MV:Weary >
whois barb
Barb Damane Applicant is a level 50 human.


whe
* R HP:Battered MV:Weary >
Players in your Zone
--------------------
Atkins - Road on the Calpene Peninsula

* R HP:Battered MV:Weary >
sc
You have 178(393) hit and 34(162) movement points.
You have scored 102081117 experience points and 283 quest points.
You need 1418883 exp to level and 117 qp to rank.
You have amassed 5 Turn points to date.
You have played 29 days and 1 hours (real time).
This ranks you as Atkins the Hundredman [Child of Light 5] (Level 49).
You are standing.

n
* R HP:Battered MV:Weary >
e
Winding Calpene Road
Bending south and eastwards the Calpene Road traverses the peninsula on its
way to the docks. Buildings with walls covered in pale white plaster line
the road and one of the gilded domes of a small palace reflects the light
during the day, casting it in golden specks on the street. Outlined against
the sky is a tall spire, encircled by a lacy balcony.
[ obvious exits: E S ]
Zone: West City of Tanchico
A black stallion prances about, being ridden by you.

* R HP:Battered MV:Weary > Calpene Road off the Alley
Lining the street are a multitude of shops, homes and taverns with colorful
awnings. The buildings look slightly neglected on the outside, but at least
they appear to be safe. A dark and narrow alley branches off to the south,
a foul odor emerging from the gap between two buildings.
[ obvious exits: N E S W ]
Zone: West City of Tanchico
A black stallion prances about, being ridden by you.

* R HP:Battered MV:Weary >
n

Ahri's sul'dam narrates 'my team, when you get here, we need to post one person on gate, one person
waygate'

n
* R HP:Battered MV:Weary > On the Narrow Calpene Road
Running north and south along the westernmost peninsula of Tanchico is the
Calpene Road. Narrow and long, the road is even more cramped by stacks of
crates that workers are loading to and from wagons. To the north are
several small shops.
[ obvious exits: N S ]
Zone: West City of Tanchico
A sturdy wooden crate stands here.
A black stallion prances about, being ridden by you.
A Seanchan fighter glares from behind dark eyes.
An old man hobbles slowly on his way.

* R HP:Battered MV:Weary > Bend in the Calpene Road
The Calpene Road turns again, continuing its winding way along the ridge of
the peninsula bearing the same name. This close to the main road of
Tanchico, a fair amount of shops and the street is bustling with people
going about their daily business. To the east stands the Tanchico Market.
[ obvious exits: E S W ]
Zone: West City of Tanchico
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black stallion prances about, being ridden by you.
A Seanchan fighter glares from behind dark eyes.
A black cat meanders to an unknown destination.
A member of the Civil Watch stands guard warily.
A member of the Civil Watch stands guard warily.
An Elite Civil Watch guard eyes the crowd warily.

* R HP:Battered MV:Weary >
w
On a Winding Calpene Road
White slabs have been used to pave this part of the Calpene Road. A gutter
runs along the side, collecting dirt and waste. To the west stands a small
palace with a banner bearing a golden sunburst flying above the heavy
doors. To the north the road continues towards the Andahar Boulevard.
[ obvious exits: N E W ]
Zone: West City of Tanchico
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black stallion prances about, being ridden by you.
A Seanchan invasion commander evaluates his soldier's readiness.

* R HP:Battered MV:Weary >
n
A Seanchan officer lances your body.
No way! You're fighting for your life!

* R HP:Battered MV:Weary - a Seanchan officer: Scratched >

You try to pierce a Seanchan officer, but he deflects the blow.
A Seanchan officer lances your right arm.

* R HP:Battered MV:Weary - a Seanchan officer: Scratched >
f
You panic and attempt to flee!


You flee head over heels.
Calpene Road Near Andahar Boulevard
This close to Andahar Boulevard the amounts of people passing through the
area are enormous. The white slabs of paving stone are marred and scratched
from the many wheels that have passed across them. Buildings lining the
road are somewhat neglected, with paint flaking off window sills and bits
of plaster cracked and pitted in many places.
[ obvious exits: N S ]
Zone: West City of Tanchico
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black stallion prances about, being ridden by you.
A young woman walks by.

* R HP:Battered MV:Weary >
Ahri's sul'dam narrates 'atkins where in zone are they'

* R HP:Battered MV:Weary >
A Seanchan officer has arrived from the south.

* R HP:Battered MV:Weary >

Barb narrates 'on akzak ways'

n
* R HP:Battered MV:Weary >
Andahar Boulevard Meets Calpene Road
Large slabs of stone cover the surface of this wide boulevard. The ribbon
of grass that separates the two roads that head east and west is occupied
by several small tents and makeshift dwellings that serve as housing for
the many refugees that inhabit the city. Many of the trees that used to
stand firmly in the grassy strip in the middle of the boulevard have been
incorporated into the hodge-podge of temporary housing.
[ obvious exits: E S W ]
Zone: West City of Tanchico
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black stallion prances about, being ridden by you.

* R HP:Battered MV:Weary >
e

Ahri's sul'dam narrates 'i coming'

e
* R HP:Battered MV:Weary >
On the Andahar Boulevard
The strip of grass between the two roadways on this boulevard has been
cleared of all trees. Throngs of people coming from the corners of the
known world pass by as they go about their business. Carts rattle as
they make their way to the warehouses closer to the city's docks. The
boulevard continues east and west.
[ obvious exits: E W ]
Zone: West City of Tanchico
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black stallion prances about, being ridden by you.
A Seanchan fighter glares from behind dark eyes.

* R HP:Battered MV:Weary > Along a Bare Andahar Boulevard
Tree stumps stand where formerly great boles of ancient oak trees spread
their branches. Cook fires send billowing smoke into the sky as they heat
the meager meal a refugee has scraped together. A great many tents dot the
grassy strip, the Tanchico traffic rattling by unperturbed.
[ obvious exits: E W ]
Zone: West City of Tanchico
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black stallion prances about, being ridden by you.
A little girl plays here.

* R HP:Battered MV:Weary >
e
e
Sparse Trees on Andahar Boulevard
This stretch of the Andahar Boulevard has some sparse trees standing in the
center strip of grass. Only a handful of refugees have settled in this area
of the city. To the west the boulevard is bare of trees and it is very
crowded. To the east the boulevard stretches onward past the peninsulas
that form Tanchico. To the south the clanging of metal upon metal can be
heard as a skilled blacksmith is at work.
[ obvious exits: E S W ]
Zone: West City of Tanchico
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black stallion prances about, being ridden by you.

* R HP:Battered MV:Weary > A Bustling Andahar Boulevard
Carts and wagons fill the street, slowly making their way through the city.
Sedan chairs hoisted by broad shouldered men wriggle their way between the
throngs of people at a trot. The boulevard continues through the city to
the east and west.
[ obvious exits: E W ]
Zone: West City of Tanchico
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black stallion prances about, being ridden by you.
A surly man fixes you with a greedy smile.
A surly man fixes you with a greedy smile.

* R HP:Battered MV:Weary >
e
e
Boulevard Overlooking Tanchico Bay
Masses of people pass through this busy part of the city. Linking the
Calpene and the Maseta peninsulas, this road is never deserted. To the
south the Tanchico Bay can be seen sprawling southwards as it has been
crammed between the rocky peninsulas. A forest of ship masts bobs up and
down on the waves, smaller vessels crisscrossing between the larger ones.
[ obvious exits: E W ]
Zone: West City of Tanchico
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A fountain is here, offering clear blue water to all.
A black stallion prances about, being ridden by you.
A young warrior stands here, proudly wearing the Deathwatch colors.
An Imperial Army soldier is busy serving the Empress.
A young Morat'torm carries out the orders of his superiors.
A well-trained soldier stands here, ready to defend the morat'raken.
A Seanchan invasion commander evaluates his soldier's readiness.
A sad refugee makes a trek for safety.

e
* R HP:Battered MV:Weary >
Near the Maseta Peninsula
Some flowers have sprung up in the green thread of grass that separates the
two paved roads of this broad boulevard. The edges of the grass are torn
and in a generally bad condition, where horses tend to nip at the greenery
as they pass by. Throngs of people are visible down the street.
[ obvious exits: E S W ]
Zone: West City of Tanchico
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black stallion prances about, being ridden by you.

* R HP:Battered MV:Weary > Intersection on Andahar Boulevard
In this rather dingy part of the city dwellings in a poor condition line
the street. Faded awnings hang over the stone paved street where waste
piles up in the gutter. To the south is a narrow street even more
disgusting than this part of the boulevard. A black lacquered coach bearing
a colorful sigil hurries by this filthy stretch of road.
[ obvious exits: E S W ]
Zone: West City of Tanchico
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black stallion prances about, being ridden by you.
A young woman walks by.

e
* R HP:Battered MV:Weary >
e
The Tree Lined Boulevard
Tall oak trees spread their branches over the broad boulevard that
intersects the city of Tanchico. A tall stone tower is visible above the
buildings to the north. Above the crenellated city walls fly colorful
banners of different noble houses, both rich and poor.
[ obvious exits: E W ]
Zone: West City of Tanchico
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black stallion prances about, being ridden by you.

* R HP:Battered MV:Weary > Along Andahar Boulevard
Two ribbons of paved stone slabs enclose a string of grass that runs in the
middle of this great boulevard. The stones are marred and pitted from all
the feet and wheels that have tread upon them. White plastered walls are
dirty and damaged. In some places the plaster has fallen to the ground and
the stone underneath can be seen clearly.
[ obvious exits: E W ]
Zone: West City of Tanchico
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black stallion prances about, being ridden by you.

* R HP:Battered MV:Weary >
e
e
Andahar Boulevard Meets King's Road
This is the junction of the great Andahar Boulevard that runs the length of
Tanchico, and the King's Road that leads southwards to the King's Palace.
Elaborate houses of wealthy merchants and nobles can be seen towards the
south, on the Maseta peninsula that protrudes deeply into the Tanchico Bay.
[ obvious exits: E S W ]
Zone: West City of Tanchico
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black stallion prances about, being ridden by you.
A weary, dark-eyed man tends the city lamps.

* R HP:Battered MV:Weary > Boulevard Near King's Road
Black lacquered coaches with house sigils painted on the sides move
slowly through the throngs of people and the great amount of other traffic
on this main road through Tanchico. Among the people there are a great many
wearing the distinctive Taraboner veils, but also large numbers of people
from foreign lands. The road continues east and west.
[ obvious exits: E W ]
Zone: West City of Tanchico
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black stallion prances about, being ridden by you.
A little girl plays here.

* R HP:Battered MV:Weary >
e
e
A member of the Panarch's Legion yells 'Raise the bloody alarm! Akzak is at Intersection on Andahar
Boulevard!!'

Andahar Boulevard Near Maseta Road
Great boles of tall oak trees cast a pleasant shade on the paved stretches
of road on hot sunny days. Added to that, colorful awnings of shops and
taverns provide cover and shade for pedestrians that walk closer to the
buildings. On the street carts mingle with coaches and sedan chairs.
[ obvious exits: E W ]
Zone: West City of Tanchico
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black stallion prances about, being ridden by you.

e
* R HP:Battered MV:Weary > Andahar Boulevard Meets Maseta Road
On this bustling crossroads the Andahar Boulevard and the road running
along the Maseta peninsula meet. Southwards, the road runs towards the
King's Palace and further down to the Maseta docks. To the east and west
the boulevard intersects the city. A statue stands on a pedestal nearby.
[ obvious exits: N E S W ]
Zone: Tanchico
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black stallion prances about, being ridden by you.
A member of the Civil Watch stands guard warily.
A member of the Civil Watch stands guard warily.
A man is here.
A rich-looking merchant counts his earnings.

* R HP:Battered MV:Weary > Andahar Boulevard Near the Maseta
Just to the southwest the Maseta peninsula extends soutwards from the ridge
on which the Andahar Boulevard has been built. Shimmering domes topped by
weathervanes point to the King's Palace which sits on top of the Maseta.
The road continues east and west. To the west the crowds thicken as the
boulevard meets another road.
[ obvious exits: E W ]
Zone: Tanchico
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black stallion prances about, being ridden by you.
A boy stands here, grinning mischievously.
A beautiful but distant lady stands here plotting.

* R HP:Battered MV:Weary >
tgt dark
First target is set as: dark.
e
e
Following Andahar Boulevard
The trees standing in the middle of the street sway gently in the breeze
that comes in from the Aryth Ocean that lies to the west beyond the Maseta
and Calpene peninsulas. A small gutter that runs along the side of the road
has been choked by dust. Tall houses rise on either side of the street with
small shops and alleyways crowded in. Just to the south of the street lies
an almost empty armor shop.
[ obvious exits: E S W ]
Zone: Tanchico
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black stallion prances about, being ridden by you.

e
* R HP:Battered MV:Weary > Junction on Andahar Boulevard
Great slabs of white paving stones cover the surface of the street that
runs east and west through the city. Shops line the street, their colorful
awnings protecting the pedestrians from the rays of the sun on hot days.
The sound of hooves clopping along on the street is everywhere. Some tents
and makeshift shelters sit on the dirt between the boulevards showing that
at least some of the rufugees crowding the city, reside on the streets.
[ obvious exits: E S W ]
Zone: Tanchico
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A fountain is here, offering clear blue water to all.
A black stallion prances about, being ridden by you.

e
* R HP:Battered MV:Weary > On Andahar Boulevard
Two strips of paved road enclose a ribbon of green grass and flowers that
runs past the Verana towards the city's eastern gates. To the north, above
the houses the bastions of the city wall are visible, with waving banners
of the King, Panarch and Tarabon flying in the wind.
[ obvious exits: E W ]
Zone: Tanchico
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black stallion prances about, being ridden by you.
A beautiful but distant lady stands here plotting.

* R HP:Battered MV:Weary > The Broad Boulevard Through Tanchico
A green ribbon of oak trees forms the center of this broad road that picks
its way through the northern part of the city of Tanchico. Two wide paved
roads enclose the grassy stretch, guiding traffic through. Throngs of
people moved on either side of the street, close to the houses. To the
south it seems more quiet and the buildings grow more elaborate.
[ obvious exits: E S W ]
Zone: Tanchico
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black stallion prances about, being ridden by you.
A man is here.
An Elite Civil Watch guard eyes the crowd warily.

* R HP:Battered MV:Weary >
dh
diagnose horse
A black stallion is in excellent condition.
A black stallion is healthy.
A black stallion is winded.

* R HP:Battered MV:Weary >
e
Along the Tree-lined Boulevard
Elegant green oak trees, with broad boles and gently swaying branches cast
a breath of shadow on the street below. Carts and wagons strive to find
their way through the ever present masses of people that walk this main
artery of the city. Shops with colorful awnings line the streets and
hawkers cry their wares. The boulevard continues east and west.
[ obvious exits: E W ]
Zone: Tanchico
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black stallion prances about, being ridden by you.
*Akzak* is standing here.

e
* R HP:Battered MV:Weary >
*Akzak* leaves west.
Barb narrates 'he wounded'

* R HP:Battered MV:Weary > Intersection on Andahar Boulevard
The buildings on the southern side of the road give way to another broad
boulevard that comes in from the Verana peninsula. Coming in from the road
that lies to the south is a multitude of heavy laden carts, wagons and
carriages. The distinctive Taraboner veils are apparent everywhere. The
road continues east and west.
[ obvious exits: N E S W ]
Zone: Tanchico
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black stallion prances about, being ridden by you.
A member of the Civil Watch stands guard warily.
A member of the Civil Watch stands guard warily.

* R HP:Battered MV:Weary >
Ahri's sul'dam narrates 'block here barb'

* R HP:Battered MV:Weary >
c
k dark
They aren't here.

c
k dark
* R HP:Battered MV:Weary >
A member of the Panarch's Legion yells 'Raise the bloody alarm! Zarth is at On the Narrow Calpene
Road!!

A member of the Panarch's Legion yells 'Raise the bloody alarm! Zarth is at On the Narrow Calpene
Road!!

They aren't here.

c
k dark
* R HP:Battered MV:Weary >
They aren't here.

c
k dark
* R HP:Battered MV:Weary >
They aren't here.

c
k dark
c
k dark
* R HP:Battered MV:Weary >
c
k dark
They aren't here.

* R HP:Battered MV:Weary > They aren't here.

c
k dark
* R HP:Battered MV:Weary > They aren't here.

c
k dark
* R HP:Battered MV:Weary > They aren't here.

* R HP:Battered MV:Weary > They aren't here.

* R HP:Battered MV:Weary >
whe

A sul'dam has arrived from the east, leading *Ahri*.
*Ahri* has arrived from the east.

* R HP:Battered MV:Weary > Players in your Zone
--------------------
Atkins - Intersection on Andahar Boulevard
Barb - Along Andahar Boulevard

* R HP:Battered MV:Weary >

A sul'dam leads *Ahri* west.
*Ahri* leaves west.

* R HP:Battered MV:Weary >

A member of the Panarch's Legion yells 'Raise the bloody alarm! Ahri is at Intersection on Andahar
Boulevard!!

A member of the Panarch's Legion yells 'Raise the bloody alarm! Ahri is at Intersection on Andahar
Boulevard!!


c
k dark
* R HP:Battered MV:Weary >
c
k dark
They aren't here.

c
k dark
* R HP:Battered MV:Weary >
They aren't here.

* R HP:Battered MV:Weary > They aren't here.

* R HP:Battered MV:Weary >
c
k dark
Tic in 7 seconds!
Ahri tells you 'where'
They aren't here.

e
* R HP:Battered MV:Weary >
Under Trees on Andahar Boulevard
Tall green oak trees stand at regular intervals in the grassy lane that
runs through the middle of this broad street. During the warmer seasons
flowers can be seen blossoming between the blades of grass. Beside this
breath of green, the usual bustle of the city passes by throughout the day
and night: carts, wagons and masses of people.
[ obvious exits: E W ]
Zone: Tanchico
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black stallion prances about, being ridden by you.
A man is here.
A little girl plays here.

* R HP:Battered MV:Weary >
rep west of me
You reply to Ahri 'west of me'

e
* R HP:Battered MV:Winded >
e
On the Broad Andahar Boulevard
Running the width of the city this road is the main artery of the bustling
city. Shops, inns and taverns line both sides of the street that has been
cut in two by a green ribbon of grass and trees. The traditional Taraboner
veils can be spotted in the crowds, as well as dark Tairens, bearded
Illianers and Altarans with elaborate sheathed daggers.
[ obvious exits: E W ]
Zone: Tanchico
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black stallion prances about, being ridden by you.
A city lamplighter stands nearby, attending his duties.

* R HP:Battered MV:Winded >
Road Before the Watchtower
The road passes one of Tanchico's great watchtowers. With thick rounded
brick walls they dot the city wall in regular intervals. Banners of the
King, Panarch and the nation of Tarabon fly on top, moved by the breezes
that are always present this close to the shores of the Aryth. The
boulevard continues east and west, but a smaller road cuts away from the
bustling crowds to the south.
[ obvious exits: N E S W ]
Zone: Tanchico
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black stallion prances about, being ridden by you.

* R HP:Battered MV:Winded >
e
Along Andahar Boulevard
This broad, paved boulevard runs across the city and is the main artery for
all traffic. Reaching a good ten spans in width it is wide enough to have
two lanes separated by a ribbon of grass. The grassy lane is interspersed
by great oak trees. Two sections of road enclose the breath of green, each
road wide enough to allow for carts to pass eachother.
[ obvious exits: E W ]
Zone: Tanchico
A faded tapestry of vines and leaves entwine around a slab of pale stone.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black stallion prances about, being ridden by you.
Barb Damane Applicant is standing here.

e
* R HP:Battered MV:Winded >
Inside the East Gate
Tall towering walls lead to a massive gatehouse that looms over the street
below. Thick iron-strapped oak doors reach up all the way to the stone arch
above. To the north is the base of one of the guardtowers while to the
south there is another guardroom. The paving stones between the broad gates
are marred and have deep grooves from all the traffic passing by.
[ obvious exits: N E S W ]
Zone: Tanchico
Door east: gate
An iron lantern hangs from the wall above the gate.
A black stallion prances about, being ridden by you.
A member of the Civil Watch stands guard warily.
A member of the Civil Watch stands guard warily.
A member of the Civil Watch stands guard warily.
A member of the Civil Watch stands guard warily.

* R HP:Battered MV:Winded >
w
Along Andahar Boulevard
This broad, paved boulevard runs across the city and is the main artery for
all traffic. Reaching a good ten spans in width it is wide enough to have
two lanes separated by a ribbon of grass. The grassy lane is interspersed
by great oak trees. Two sections of road enclose the breath of green, each
road wide enough to allow for carts to pass eachother.
[ obvious exits: E W ]
Zone: Tanchico
A faded tapestry of vines and leaves entwine around a slab of pale stone.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black stallion prances about, being ridden by you.
Barb Damane Applicant is standing here.


* R HP:Battered MV:Winded >
whe
w
Players in your Zone
--------------------
Atkins - Along Andahar Boulevard
Barb - Along Andahar Boulevard

* R HP:Battered MV:Winded > Road Before the Watchtower
The road passes one of Tanchico's great watchtowers. With thick rounded
brick walls they dot the city wall in regular intervals. Banners of the
King, Panarch and the nation of Tarabon fly on top, moved by the breezes
that are always present this close to the shores of the Aryth. The
boulevard continues east and west, but a smaller road cuts away from the
bustling crowds to the south.
[ obvious exits: N E S W ]
Zone: Tanchico
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black stallion prances about, being ridden by you.

* R HP:Battered MV:Winded >

A member of the Panarch's Legion yells 'Raise the bloody alarm! Monsoon is at On the Narrow Calpene
Road!!

A member of the Panarch's Legion yells 'Raise the bloody alarm! Monsoon is at On the Narrow Calpene
Road!!


* R HP:Battered MV:Winded >
w
w
A member of the Panarch's Legion yells 'Raise the bloody alarm! Ahri is at Andahar Boulevard Meets
Maseta Road!!

A member of the Panarch's Legion yells 'Raise the bloody alarm! Ahri is at Andahar Boulevard Meets
Maseta Road!!

On the Broad Andahar Boulevard
Running the width of the city this road is the main artery of the bustling
city. Shops, inns and taverns line both sides of the street that has been
cut in two by a green ribbon of grass and trees. The traditional Taraboner
veils can be spotted in the crowds, as well as dark Tairens, bearded
Illianers and Altarans with elaborate sheathed daggers.
[ obvious exits: E W ]
Zone: Tanchico
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black stallion prances about, being ridden by you.

* R HP:Battered MV:Winded > Under Trees on Andahar Boulevard
Tall green oak trees stand at regular intervals in the grassy lane that
runs through the middle of this broad street. During the warmer seasons
flowers can be seen blossoming between the blades of grass. Beside this
breath of green, the usual bustle of the city passes by throughout the day
and night: carts, wagons and masses of people.
[ obvious exits: E W ]
Zone: Tanchico
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black stallion prances about, being ridden by you.
A city lamplighter stands nearby, attending his duties.
A man is here.
A little girl plays here.

w
* R HP:Battered MV:Winded >
w
Intersection on Andahar Boulevard
The buildings on the southern side of the road give way to another broad
boulevard that comes in from the Verana peninsula. Coming in from the road
that lies to the south is a multitude of heavy laden carts, wagons and
carriages. The distinctive Taraboner veils are apparent everywhere. The
road continues east and west.
[ obvious exits: N E S W ]
Zone: Tanchico
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black stallion prances about, being ridden by you.
A member of the Civil Watch stands guard warily.
A member of the Civil Watch stands guard warily.

* R HP:Battered MV:Winded > Along the Tree-lined Boulevard
Elegant green oak trees, with broad boles and gently swaying branches cast
a breath of shadow on the street below. Carts and wagons strive to find
their way through the ever present masses of people that walk this main
artery of the city. Shops with colorful awnings line the streets and
hawkers cry their wares. The boulevard continues east and west.
[ obvious exits: E W ]
Zone: Tanchico
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black stallion prances about, being ridden by you.

w
* R HP:Battered MV:Winded >
The Broad Boulevard Through Tanchico
A green ribbon of oak trees forms the center of this broad road that picks
its way through the northern part of the city of Tanchico. Two wide paved
roads enclose the grassy stretch, guiding traffic through. Throngs of
people moved on either side of the street, close to the houses. To the
south it seems more quiet and the buildings grow more elaborate.
[ obvious exits: E S W ]
Zone: Tanchico
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black stallion prances about, being ridden by you.
A man is here.
An Elite Civil Watch guard eyes the crowd warily.

c
k dark
* R HP:Battered MV:Winded >
They aren't here.

c
k dark
* R HP:Battered MV:Winded >
They aren't here.

s
* R HP:Battered MV:Winded >
s
Palace Road
This area of the city is relatively quiet. Houses from wealthy merchants
and nobles stand shoulder to shoulder. Occasionally one can peek through a
gate or an open door and see a green garden or a courtyard. On days the
Panarch decides on matters of justice a great many people pass southwards
towards the Panarch's Palace, or to the park to the west. A sign over a
building to the east advertises a bank.
[ obvious exits: N E S W ]
Zone: Tanchico
A black stallion prances about, being ridden by you.
A lady stares arrogantly past you.

* R HP:Battered MV:Winded > Northern Entrance to the Panarch's Palace
The road from the east leads into a large square at the nothern entrance to
the Panarch's palace. The broad paving stones lead the way within massive
tree carved doors into the palace. White marble towers with lacy stonework
and white domes capped in gold rise high into the air. A broad street leads
east around the outside of the palace. To the north a road leads north into
the heart of the city.
[ obvious exits: N E S W ]
Zone: Tanchico
Door south: treecarveddoor
An iron lantern hangs from the wall above the gate.
A black stallion prances about, being ridden by you.
A black cat meanders to an unknown destination.

* R HP:Battered MV:Winded >
c
k dark
They aren't here.

* R HP:Battered MV:Winded >
whe
Players in your Zone
--------------------
Atkins - Northern Entrance to the Panarch's Palace
Barb - Along Andahar Boulevard

dh
diagnose horse
* R HP:Battered MV:Winded >
A black stallion is in excellent condition.
A black stallion is healthy.
A black stallion is winded.

* R HP:Battered MV:Winded >
e
e
Underneath the Palace Walls
The shining white plastered walls of the palace cast a dark shade over this
part of the street that runs around it. Veiled women in scandalously
clinging clothes dot the street and men with their thick moustaches visible
underneath their veils. The road runs east and west.
[ obvious exits: E W ]
Zone: Tanchico
A black stallion prances about, being ridden by you.
A gleeman is here, wearing a cloak of different colored patches.
An Elite Civil Watch guard eyes the crowd warily.

* R HP:Battered MV:Winded > Road Around the Panarch's Palace
This broad boulevard runs around the outside of the thick, one-hundred-span
walls of the palace. Watchtowers dot the edge of the walls all around. On
the opposite side of the boulevard, large mansions and small palaces stand
silently with guards outside each stout gate. Only people with business
within the palaces or at the docks far to the south move along this route.
The boulevard runs south and west.
[ obvious exits: N E S W ]
Zone: Tanchico
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black stallion prances about, being ridden by you.
A black cat meanders to an unknown destination.
A tough-looking man stands here, brandishing a weapon.

* R HP:Battered MV:Winded >
c
k dark
They aren't here.

* R HP:Battered MV:Winded >
whe
Players in your Zone
--------------------
Atkins - Road Around the Panarch's Palace
Barb - Along Andahar Boulevard

* R HP:Battered MV:Winded >
A hired thug tries to strike you, but you deflect the blow.

n
* R HP:Battered MV:Winded - a hired thug: Scratched >
No way! You're fighting for your life!

* R HP:Battered MV:Winded - a hired thug: Scratched >
f

You pierce a hired thug's body hard.
A hired thug strikes your right leg.

* R HP:Battered MV:Winded - a hired thug: Scratched >
You panic and attempt to flee!


You flee head over heels.
Northern End of Verana Boulevard
Paved with big white slabs of stone this boulevard runs southward along the
Verana peninsula. To the north it connects to the Tanchico Road, which runs
the breadth of the city. A great many shops line the street, but to the
south the shops give way to mansions and the houses of the rich. In a
window to the east a great many dyes are visible, and piles of colorful
grains lying in large round ceramic bowls.
[ obvious exits: N E S ]
Zone: Tanchico
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black stallion prances about, being ridden by you.
An Elite Civil Watch guard eyes the crowd warily.

* R HP:Battered MV:Winded >
n
Intersection on Andahar Boulevard
The buildings on the southern side of the road give way to another broad
boulevard that comes in from the Verana peninsula. Coming in from the road
that lies to the south is a multitude of heavy laden carts, wagons and
carriages. The distinctive Taraboner veils are apparent everywhere. The
road continues east and west.
[ obvious exits: N E S W ]
Zone: Tanchico
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black stallion prances about, being ridden by you.
A city lamplighter stands nearby, attending his duties.
A member of the Civil Watch stands guard warily.
A member of the Civil Watch stands guard warily.

* R HP:Battered MV:Winded >
c
k dark

*Zarth* has arrived from the west.

c
k dark
* R HP:Battered MV:Winded > You barely tickle *Zarth*'s body with your pierce.

* R HP:Battered MV:Winded - Zarth: Scratched > You do the best you can!

whe
* R HP:Battered MV:Winded - Zarth: Scratched >
c
k dark
A member of the Civil Watch barely tickles Zarth's head with his scythe.
A member of the Panarch's Legion yells 'Raise the bloody alarm! Zarth is at Intersection on Andahar
Boulevard!!

Players in your Zone
--------------------
Atkins - Intersection on Andahar Boulevard
Barb - Along Andahar Boulevard

c
k dark
* R HP:Battered MV:Winded - Zarth: Scratched > You do the best you can!

* R HP:Battered MV:Winded - Zarth: Scratched > *Zarth* panics, and attempts to flee!
You do the best you can!

* R HP:Battered MV:Winded - Zarth: Scratched >
nar on zarth
You narrate 'on zarth'

* R HP:Battered MV:Winded - Zarth: Scratched >
You fail to pierce *Zarth*.
A member of the Civil Watch joins your fight!
A city lamplighter fails to hit Zarth.
A member of the Civil Watch joins a member of the Civil Watch's fight!

* R HP:Battered MV:Winded - Zarth: Scratched >

*Zarth* leaves west.

* R HP:Battered MV:Winded >
nar intersection
*Zarth* has arrived from the west.
You narrate 'intersection'

* R HP:Battered MV:Winded >
*Zarth* leaves east.

* R HP:Battered MV:Winded >

A member of the Panarch's Legion yells 'Raise the bloody alarm! Zarth is at Intersection on Andahar
Boulevard!!

A city lamplighter looks at a streetlamp and nods.
A city lamplighter leaves west.

* R HP:Wounded MV:Winded >
nar 5 w of wg
You narrate '5 w of wg'

e
* R HP:Wounded MV:Winded >
4
k h.dark
Under Trees on Andahar Boulevard
Tall green oak trees stand at regular intervals in the grassy lane that
runs through the middle of this broad street. During the warmer seasons
flowers can be seen blossoming between the blades of grass. Beside this
breath of green, the usual bustle of the city passes by throughout the day
and night: carts, wagons and masses of people.
[ obvious exits: E W ]
Zone: Tanchico
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black stallion prances about, being ridden by you.
A man is here.
A little girl plays here.

* R HP:Wounded MV:Winded >
A member of the Panarch's Legion yells 'Raise the bloody alarm! Zarth is at Inside the East Gate!!

They aren't here.
Barb narrates 'on monsoon'

e
4
k h.dark
* R HP:Wounded MV:Winded >
On the Broad Andahar Boulevard
Running the width of the city this road is the main artery of the bustling
city. Shops, inns and taverns line both sides of the street that has been
cut in two by a green ribbon of grass and trees. The traditional Taraboner
veils can be spotted in the crowds, as well as dark Tairens, bearded
Illianers and Altarans with elaborate sheathed daggers.
[ obvious exits: E W ]
Zone: Tanchico
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black stallion prances about, being ridden by you.

e
* R HP:Wounded MV:Winded > They aren't here.

4
k h.dark
* R HP:Wounded MV:Winded >
Road Before the Watchtower
The road passes one of Tanchico's great watchtowers. With thick rounded
brick walls they dot the city wall in regular intervals. Banners of the
King, Panarch and the nation of Tarabon fly on top, moved by the breezes
that are always present this close to the shores of the Aryth. The
boulevard continues east and west, but a smaller road cuts away from the
bustling crowds to the south.
[ obvious exits: N E S W ]
Zone: Tanchico
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black stallion prances about, being ridden by you.

* R HP:Wounded MV:Winded > They aren't here.

e
* R HP:Wounded MV:Winded >
4
k h.dark
Along Andahar Boulevard
This broad, paved boulevard runs across the city and is the main artery for
all traffic. Reaching a good ten spans in width it is wide enough to have
two lanes separated by a ribbon of grass. The grassy lane is interspersed
by great oak trees. Two sections of road enclose the breath of green, each
road wide enough to allow for carts to pass eachother.
[ obvious exits: E W ]
Zone: Tanchico
A faded tapestry of vines and leaves entwine around a slab of pale stone.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black stallion prances about, being ridden by you.
*Akzak* is standing here.
*Monsoon* is standing here, riding a shadow stallion.

* R HP:Wounded MV:Winded > You pierce *Akzak*'s right leg.

* R HP:Wounded MV:Winded - Akzak: Hurt >
A member of the Panarch's Legion yells 'Raise the bloody alarm! Ahri is at Andahar Boulevard Meets
Maseta Road!!

*Monsoon* leaves east riding a shadow stallion.

* R HP:Wounded MV:Winded - Akzak: Hurt >

*Akzak* pounds your right leg hard.
You barely tickle *Akzak*'s right foot with your pierce.

* R HP:Battered MV:Winded - Akzak: Hurt >
nar come wg
You narrate 'come wg'

* R HP:Battered MV:Winded - Akzak: Hurt >
cw
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Battered MV:Winded - Akzak: Hurt >
*Zarth* has arrived from the east.
*Zarth* blasts your right arm hard.

cw
* R HP:Battered MV:Winded - Akzak: Hurt >
*Zarth* blasts your body.
You barely tickle *Akzak*'s left hand with your pierce.
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Battered MV:Winded - Akzak: Hurt >
f

You dodge a bash from *Akzak* who loses his balance and falls!

* R HP:Battered MV:Winded - Akzak: Hurt >
You panic and attempt to flee!
Namor narrates 'coming'


*Zarth* wipes his boots in your face! <--- Delicious


You flee head over heels.
Inside the East Gate
Tall towering walls lead to a massive gatehouse that looms over the street
below. Thick iron-strapped oak doors reach up all the way to the stone arch
above. To the north is the base of one of the guardtowers while to the
south there is another guardroom. The paving stones between the broad gates
are marred and have deep grooves from all the traffic passing by.
[ obvious exits: N E S W ]
Zone: Tanchico
Door east: gate
An iron lantern hangs from the wall above the gate.
A black stallion prances about, being ridden by you.
*Monsoon* is here, fighting a member of the Civil Watch, riding a shadow stallion.
A member of the Civil Watch is here, fighting Monsoon.
A member of the Civil Watch is here, fighting Monsoon.
A member of the Civil Watch is here, fighting Monsoon.
A member of the Civil Watch is here, fighting Monsoon.

* R HP:Battered MV:Weary >

*Monsoon* panics, and attempts to flee!
*Monsoon* tries to flee, but is too exhausted!

* R HP:Battered MV:Weary >
Barb has arrived from the east.

4
k h.dark
* R HP:Battered MV:Weary >
A member of the Civil Watch barely scythes Monsoon's left leg.
A member of the Civil Watch tickles Monsoon's body with his scythe.
A member of the Civil Watch tickles Monsoon's right leg with his scythe.
A member of the Civil Watch tries to scythe Monsoon, but he parries successfully.

4
k h.dark
* R HP:Battered MV:Weary > You barely pierce *Monsoon*'s body.

* R HP:Battered MV:Weary - a member of the Civil Watch: Healthy - Monsoon: Scratched >
A Tanchico gateguard bellows 'Barb! Welcome to Tanchico!'

You do the best you can!
Barb stabs *Monsoon*'s left leg.

4
k h.dark
* R HP:Battered MV:Weary - a member of the Civil Watch: Healthy - Monsoon: Scratched >
4
k h.dark
You do the best you can!

4
k h.dark
* R HP:Battered MV:Weary - a member of the Civil Watch: Healthy - Monsoon: Scratched > You do the
best you can!

4
k h.dark
* R HP:Battered MV:Weary - a member of the Civil Watch: Healthy - Monsoon: Scratched > You do the
best you can!

* R HP:Battered MV:Weary - a member of the Civil Watch: Healthy - Monsoon: Scratched > *Zarth* has
arrived from the west.
You do the best you can!

* R HP:Battered MV:Weary - a member of the Civil Watch: Healthy - Monsoon: Scratched >
*Zarth* tries to blast Barb, but she parries successfully.

4
k h.dark
* R HP:Battered MV:Weary - a member of the Civil Watch: Healthy - Monsoon: Scratched >
You do the best you can!

4
k h.dark
* R HP:Battered MV:Weary - a member of the Civil Watch: Healthy - Monsoon: Scratched >
A member of the Panarch's Legion yells 'Raise the bloody alarm! Zarth is at Inside the East Gate!!

A member of the Panarch's Legion yells 'Raise the bloody alarm! Zarth is at Inside the East Gate!!

You barely pierce *Monsoon*'s left foot.
A member of the Civil Watch joins a member of the Civil Watch's fight!
A member of the Civil Watch joins a member of the Civil Watch's fight!
*Monsoon* slashes a member of the Civil Watch's body very hard.
A member of the Civil Watch barely scythes Monsoon's left arm.
A member of the Civil Watch tickles Monsoon's body with his scythe.
You do the best you can!

4
k h.dark
* R HP:Battered MV:Weary - a member of the Civil Watch: Scratched - Monsoon: Hurt >
You do the best you can!

4
k h.dark
* R HP:Battered MV:Weary - a member of the Civil Watch: Scratched - Monsoon: Hurt >
*Monsoon* panics, and attempts to flee!

4
k h.dark
* R HP:Battered MV:Weary - a member of the Civil Watch: Scratched - Monsoon: Hurt > You do the best
you can!

* R HP:Battered MV:Weary - a member of the Civil Watch: Scratched - Monsoon: Hurt > You do the best
you can!

* R HP:Battered MV:Weary - a member of the Civil Watch: Scratched - Monsoon: Hurt >
Namor narrates 'horse'

* R HP:Battered MV:Weary - a member of the Civil Watch: Scratched - Monsoon: Hurt >
*Monsoon* leaves east riding a shadow stallion.

4
k h.dark
* R HP:Battered MV:Weary >
4
k h.dark
You barely tickle *Zarth*'s body with your pierce.

4
k h.dark
* R HP:Battered MV:Weary - Barb: Battered - Zarth: Scratched > A member of the Panarch's Legion
yells 'Raise the bloody alarm! Ahri is at Intersection on Andahar Boulevard!!

*Zarth* sends Barb sprawling with a powerful bash!
Barb panics, and attempts to flee!
You do the best you can!

4
k h.dark
* R HP:Battered MV:Weary - Barb: Battered - Zarth: Scratched > You do the best you can!

* R HP:Battered MV:Weary - Barb: Battered - Zarth: Scratched > You barely pierce *Zarth*'s left leg.
A member of the Civil Watch joins your fight!
A member of the Civil Watch joins a member of the Civil Watch's fight!
A member of the Civil Watch joins a member of the Civil Watch's fight!
A member of the Civil Watch joins a member of the Civil Watch's fight!
*Zarth* tries to blast Barb, but she parries successfully.
You do the best you can!

4
k h.dark
4
k h.dark
* R HP:Battered MV:Weary - Barb: Battered - Zarth: Scratched >
You do the best you can!

4
k h.dark
* R HP:Battered MV:Weary - Barb: Battered - Zarth: Scratched > You do the best you can!

* R HP:Battered MV:Weary - Barb: Battered - Zarth: Scratched >
You do the best you can!

* R HP:Battered MV:Weary - Barb: Battered - Zarth: Scratched >
close gate
Ok.
Barb leaves west.

* R HP:Battered MV:Weary - a member of the Civil Watch: Scratched - Zarth: Scratched >

*Zarth* blasts a member of the Civil Watch's body hard.
A member of the Civil Watch fails to scythe Zarth.
A member of the Civil Watch fails to scythe Zarth.
A member of the Civil Watch barely tickles Zarth's body with his scythe.
A member of the Civil Watch barely tickles Zarth's right arm with his scythe.
You tickle *Zarth*'s body with your pierce.

* R HP:Battered MV:Weary - a member of the Civil Watch: Scratched - Zarth: Scratched >
4
k h.dark
4
k h.dark
You do the best you can!

* R HP:Battered MV:Weary - a member of the Civil Watch: Scratched - Zarth: Scratched > You do the
best you can!

* R HP:Battered MV:Weary - a member of the Civil Watch: Scratched - Zarth: Scratched >
alias 12 close gate

*Zarth* panics, and attempts to flee!

* R HP:Battered MV:Weary - a member of the Civil Watch: Scratched - Zarth: Scratched >
A member of the Civil Watch fails to scythe Zarth.
A member of the Civil Watch fails to scythe Zarth.
A member of the Civil Watch fails to scythe Zarth.
A member of the Civil Watch fails to scythe Zarth.
You barely tickle *Zarth*'s head with your pierce.
Ahri's sul'dam narrates 'wg now'
Ok.

* R HP:Battered MV:Weary - a member of the Civil Watch: Scratched - Zarth: Scratched >
12
4
k h.dark
[close gate]
It's already closed!

Tic in 7 seconds!
* R HP:Battered MV:Weary - a member of the Civil Watch: Scratched - Zarth: Scratched > You do the
best you can!

* R HP:Battered MV:Weary - a member of the Civil Watch: Scratched - Zarth: Scratched >
*Zarth* leaves south.

4
k h.dark
* R HP:Battered MV:Weary >
4
k h.dark
The gate is opened from the other side.
They aren't here.

* R HP:Battered MV:Weary > They aren't here.

* R HP:Battered MV:Weary >

A member of the Panarch's Legion yells 'Raise the bloody alarm! Zarth is at Inside a Guardhouse!!

A member of the Panarch's Legion yells 'Raise the bloody alarm! Zarth is at Inside a Guardhouse!!


s
* R HP:Battered MV:Weary >
4
k h.dark
12
4
k h.dark
4
k h.dark
*Zarth* has arrived from the south.
You can't ride in there.

* R HP:Battered MV:Weary > *Zarth* leaves west.
They aren't here.
Barb has arrived from the west.

* R HP:Battered MV:Weary > *Monsoon* has arrived from the east, riding a shadow stallion.
*Monsoon* tries to slash Barb, but she parries successfully.
[close gate]
Ok.

* R HP:Battered MV:Weary > You try to pierce *Monsoon*, but he parries successfully.

nar 1e
* R HP:Battered MV:Weary - Barb: Battered - Monsoon: Hurt > You do the best you can!

4
k h.dark
* R HP:Battered MV:Weary - Barb: Battered - Monsoon: Hurt > You narrate '1e'

4
k h.dark
* R HP:Battered MV:Weary - Barb: Battered - Monsoon: Hurt > You do the best you can!

* R HP:Battered MV:Weary - Barb: Battered - Monsoon: Hurt > You do the best you can!

* R HP:Battered MV:Weary - Barb: Battered - Monsoon: Hurt >
4
k h.dark
4
k h.dark
A member of the Civil Watch joins Barb's fight!
A member of the Civil Watch joins a member of the Civil Watch's fight!
A member of the Civil Watch joins a member of the Civil Watch's fight!
A member of the Civil Watch joins a member of the Civil Watch's fight!
A member of the Civil Watch tickles Monsoon's body with his scythe.
A member of the Civil Watch tickles Monsoon's body with his scythe.
A member of the Civil Watch tries to scythe Monsoon, but he deflects the blow.
A member of the Civil Watch tickles Monsoon's head with his scythe.
You try to pierce *Monsoon*, but he parries successfully.
Barb stabs *Monsoon*'s body.
You do the best you can!
Namor narrates 'on monsoon outside gate bashed'

* R HP:Battered MV:Winded - Barb: Battered - Monsoon: Hurt > You do the best you can!

* R HP:Battered MV:Winded - Barb: Battered - Monsoon: Hurt >
4
k h.dark
4
k h.dark
You do the best you can!

cb
* R HP:Battered MV:Winded - Barb: Battered - Monsoon: Hurt > You do the best you can!

* R HP:Battered MV:Winded - Barb: Battered - Monsoon: Hurt > [change mood brave]
Mood changed to: Brave

4
k h.dark
* R HP:Battered MV:Winded - Barb: Battered - Monsoon: Hurt >
*Monsoon* sends Barb sprawling with a powerful bash!
Barb panics, and attempts to flee!

* R HP:Battered MV:Winded - Barb: Battered - Monsoon: Hurt > You do the best you can!

* R HP:Battered MV:Winded - Barb: Battered - Monsoon: Hurt >
4
k h.dark

Ahri's sul'dam narrates 'on wg'

4
k h.dark
* R HP:Battered MV:Winded - Barb: Battered - Monsoon: Hurt >
You do the best you can!

* R HP:Battered MV:Winded - Barb: Battered - Monsoon: Hurt > A member of the Civil Watch scythes
Monsoon's head.
A member of the Civil Watch barely scythes Monsoon's body.
A member of the Civil Watch tries to scythe Monsoon, but he deflects the blow.
A member of the Civil Watch tries to scythe Monsoon, but he parries successfully.
You pierce *Monsoon*'s left arm.
*Monsoon* tries to slash Barb, but she parries successfully.
You do the best you can!

12
* R HP:Battered MV:Winded - Barb: Battered - Monsoon: Hurt >
[close gate]
It's already closed!

4
k h.dark
* R HP:Battered MV:Winded - Barb: Battered - Monsoon: Hurt >
4
k h.dark
You do the best you can!

* R HP:Battered MV:Winded - Barb: Battered - Monsoon: Hurt > You do the best you can!

* R HP:Battered MV:Winded - Barb: Battered - Monsoon: Hurt >
4
k h.dark

A Tanchico gateguard bellows 'Light! A myrddraal at the gates!'

Barb leaves north.

* R HP:Battered MV:Winded - a member of the Civil Watch: Scratched - Monsoon: Hurt > You do the best
you can!

4
k h.dark
* R HP:Battered MV:Winded - a member of the Civil Watch: Scratched - Monsoon: Hurt >
You do the best you can!

4
k h.dark
* R HP:Battered MV:Winded - a member of the Civil Watch: Scratched - Monsoon: Hurt > *Monsoon*
slashes a member of the Civil Watch's body.
A member of the Civil Watch tries to scythe Monsoon, but he deflects the blow.
A member of the Civil Watch tries to scythe Monsoon, but he parries successfully.
A member of the Civil Watch barely scythes Monsoon's body.
A member of the Civil Watch tries to scythe Monsoon, but he deflects the blow.
You try to pierce *Monsoon*, but he deflects the blow.
You do the best you can!

4
k h.dark
* R HP:Battered MV:Winded - a member of the Civil Watch: Scratched - Monsoon: Hurt >
You do the best you can!

4
k h.dark
* R HP:Battered MV:Winded - a member of the Civil Watch: Scratched - Monsoon: Hurt >
*Monsoon* panics, and attempts to flee!
*Monsoon* tries to flee, but is too exhausted!

* R HP:Battered MV:Winded - a member of the Civil Watch: Scratched - Monsoon: Hurt > You do the best
you can!
Barb has arrived from the north.

* R HP:Battered MV:Winded - a member of the Civil Watch: Scratched - Monsoon: Hurt >
Ahri's sul'dam narrates 'on wg'

4
k h.dark
* R HP:Battered MV:Winded - a member of the Civil Watch: Scratched - Monsoon: Hurt >
4
k h.dark
You do the best you can!

4
k h.dark
* R HP:Battered MV:Winded - a member of the Civil Watch: Scratched - Monsoon: Hurt >
*Monsoon* panics, and attempts to flee!

* R HP:Battered MV:Winded - a member of the Civil Watch: Scratched - Monsoon: Hurt > You do the best
you can!

4
k h.dark
* R HP:Battered MV:Winded - a member of the Civil Watch: Scratched - Monsoon: Hurt > You do the best
you can!

4
k h.dark
* R HP:Battered MV:Winded - a member of the Civil Watch: Scratched - Monsoon: Hurt > You do the best
you can!

4
k h.dark
* R HP:Battered MV:Winded - a member of the Civil Watch: Scratched - Monsoon: Hurt > *Monsoon* tries
to slash a member of the Civil Watch, but he deflects the blow.
A member of the Civil Watch barely scythes Monsoon's right leg.
A member of the Civil Watch tries to scythe Monsoon, but he parries successfully.
A member of the Civil Watch tickles Monsoon's head with his scythe.
A member of the Civil Watch tries to scythe Monsoon, but he deflects the blow.
You barely pierce *Monsoon*'s body.
They aren't here.

* R HP:Battered MV:Winded >
4
k h.dark
They aren't here.

4
k h.dark
* R HP:Battered MV:Winded >
They aren't here.

4
k h.dark
* R HP:Battered MV:Winded > They aren't here.

4
k h.dark
* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > They aren't here.

not
* R HP:Battered MV:Winded >
You start paying increased attention to your surroundings.

* R HP:Battered MV:Winded >
The gate is opened from the other side.

* R HP:Battered MV:Winded >
c
k dark
c
k dark
c
k dark
Ahri's sul'dam narrates 'hit wg'
They aren't here.
Barb leaves north.

* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > They aren't here.
*Namor* has arrived from the east, riding a roan charger.

* R HP:Battered MV:Winded >
scan e

* R HP:Battered MV:Winded >
Barb has arrived from the north.

* R HP:Battered MV:Winded >

A Tanchico gateguard bellows 'Mother's milk in a cup! A Seanchan!'

A member of the Civil Watch barely tickles Namor's left arm with his scythe.
A member of the Panarch's Legion yells 'Raise the bloody alarm! Namor is at Inside the East Gate!!

A member of the Civil Watch fails to scythe Namor.
A member of the Panarch's Legion yells 'Raise the bloody alarm! Namor is at Inside the East Gate!!


* R HP:Battered MV:Winded >

*Namor* leaves west riding a roan charger.

w
* R HP:Battered MV:Winded >
4
k h.dark
Along Andahar Boulevard
This broad, paved boulevard runs across the city and is the main artery for
all traffic. Reaching a good ten spans in width it is wide enough to have
two lanes separated by a ribbon of grass. The grassy lane is interspersed
by great oak trees. Two sections of road enclose the breath of green, each
road wide enough to allow for carts to pass eachother.
[ obvious exits: E W ]
Zone: Tanchico
A faded tapestry of vines and leaves entwine around a slab of pale stone.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black stallion prances about, being ridden by you.
*Namor* is standing here, riding a roan charger.
*Monsoon* is standing here, riding a shadow stallion.
*Akzak* is standing here.

4
k h.dark
* R HP:Battered MV:Winded > You try to pierce *Monsoon*, but he deflects the blow.

* R HP:Battered MV:Winded - Monsoon: Hurt > You do the best you can!
*Namor* panics, and attempts to flee!

* R HP:Battered MV:Winded - Monsoon: Hurt >

*Akzak* leaves west.

* R HP:Battered MV:Winded - Monsoon: Hurt >

*Namor* leaves west riding a roan charger.

4
k h.dark
* R HP:Battered MV:Winded - Monsoon: Hurt >
You try to pierce *Monsoon*, but he deflects the blow.

4
k h.dark
* R HP:Battered MV:Winded - Monsoon: Hurt > You do the best you can!

* R HP:Battered MV:Winded - Monsoon: Hurt > You do the best you can!

* R HP:Battered MV:Winded - Monsoon: Hurt >
*Akzak* has arrived from the west.

4
k h.dark
* R HP:Battered MV:Winded - Monsoon: Hurt >
4
k h.dark
You do the best you can!

* R HP:Battered MV:Winded - Monsoon: Hurt >
You do the best you can!

* R HP:Battered MV:Weary - Monsoon: Hurt >

*Akzak* pounds your right leg hard.
*Monsoon* sends you sprawling with a powerful bash!

c
k dark
c
k dark
* R HP:Battered MV:Weary - Monsoon: Hurt >

*Akzak* pounds your right foot.
*Monsoon* slashes your right arm hard.

* R HP:Battered MV:Weary - Monsoon: Hurt >

A sul'dam has arrived from the west, leading *Ahri*.
*Ahri* has arrived from the west.

* R HP:Battered MV:Weary - Monsoon: Hurt >
cw

*Akzak* panics, and attempts to flee!

* R HP:Battered MV:Weary - Monsoon: Hurt >

*Akzak* leaves east.

* R HP:Battered MV:Weary - Monsoon: Hurt >
*Monsoon* slashes your left hand hard.

* R HP:Battered MV:Weary - Monsoon: Hurt >
*Akzak* has arrived from the east.
You do the best you can!

* R HP:Battered MV:Weary - Monsoon: Hurt > *Akzak* leaves west.
You do the best you can!

* R HP:Battered MV:Weary - Monsoon: Hurt > A member of the Panarch's Legion yells 'Raise the bloody
alarm! Namor is at Intersection on Andahar Boulevard!!

A member of the Panarch's Legion yells 'Raise the bloody alarm! Akzak is at Inside the East Gate!!

A member of the Panarch's Legion yells 'Raise the bloody alarm! Akzak is at Inside the East Gate!!

A member of the Panarch's Legion yells 'Raise the bloody alarm! Akzak is at Inside the East Gate!!

*Zarth* has arrived from the west.
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Battered MV:Weary - Monsoon: Hurt >
*Zarth* tries to blast *Ahri*, but she deflects the blow.

* R HP:Battered MV:Weary - Monsoon: Hurt >
whe
*Ahri* barely tickles *Zarth*'s right leg with her strike.
You try to pierce *Monsoon*, but he parries successfully.
Players in your Zone
--------------------
Atkins - Along Andahar Boulevard
Barb - Inside the East Gate

l
* R HP:Battered MV:Weary - Monsoon: Hurt >
Along Andahar Boulevard
This broad, paved boulevard runs across the city and is the main artery for
all traffic. Reaching a good ten spans in width it is wide enough to have
two lanes separated by a ribbon of grass. The grassy lane is interspersed
by great oak trees. Two sections of road enclose the breath of green, each
road wide enough to allow for carts to pass eachother.
[ obvious exits: E W ]
Zone: Tanchico
A faded tapestry of vines and leaves entwine around a slab of pale stone.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Zarth* is here, fighting Ahri.
*Ahri* is here, fighting Zarth leashed to a sul'dam.
A sul'dam stands here, holding Ahri's leash.
A black stallion prances about, being ridden by you.
*Monsoon* is here, fighting YOU!, riding a shadow stallion.

* R HP:Battered MV:Weary - Monsoon: Hurt >
*Akzak* has arrived from the west.
You dodge a bash from *Monsoon* who loses his balance and falls!

c
k dark
* R HP:Battered MV:Weary - Monsoon: Hurt >
*Ahri* panics, and attempts to flee!
*Akzak* tries to pound *Ahri*, but she deflects the blow.

c
k dark
* R HP:Battered MV:Weary - Monsoon: Hurt > You do the best you can!

* R HP:Battered MV:Weary - Monsoon: Hurt > You do the best you can!

* R HP:Battered MV:Weary - Monsoon: Hurt >

*Ahri* avoids being bashed by *Zarth* who loses his balance and falls!

* R HP:Battered MV:Weary - Monsoon: Hurt >
A sul'dam leads *Ahri* east.
*Ahri* leaves east.

* R HP:Battered MV:Weary - Monsoon: Hurt >

A member of the Panarch's Legion yells 'Raise the bloody alarm! Ahri is at Inside the East Gate!!

You try to pierce *Monsoon*, but he deflects the blow.

* R HP:Battered MV:Weary - Monsoon: Hurt >
nar HIT
You narrate 'HIT'

* R HP:Battered MV:Weary - Monsoon: Hurt >
whe
Players in your Zone
--------------------
Atkins - Along Andahar Boulevard
Barb - Inside the East Gate

c
k dark
* R HP:Battered MV:Weary - Monsoon: Hurt >
c
k dark
*Zarth* barely blasts your body.
You do the best you can!

* R HP:Battered MV:Weary - Monsoon: Hurt > You do the best you can!

* R HP:Battered MV:Weary - Monsoon: Hurt >
You try to pierce *Monsoon*, but he parries successfully.

* R HP:Battered MV:Weary - Monsoon: Hurt >

You're hit in solar plexus, wow, this is breathtaking!!

* R HP:Battered MV:Weary - Monsoon: Hurt >
*Akzak* pounds your body.

* R HP:Beaten MV:Weary - Monsoon: Hurt >
A sul'dam has arrived from the east, leading *Ahri*.
*Ahri* has arrived from the east.

* R HP:Beaten MV:Weary - Monsoon: Hurt >

*Monsoon* sends you sprawling with a powerful bash!

nar wg
* R HP:Beaten MV:Weary - Monsoon: Hurt >

A member of the Panarch's Legion yells 'Raise the bloody alarm! Ahri is at Inside the East Gate!!


* R HP:Beaten MV:Weary - Monsoon: Hurt >
*Akzak* pounds your right foot hard.
You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Monsoon* slashes your left foot.
PANIC! You couldn't escape!
You try to pierce *Monsoon*, but he parries successfully.
You flee head over heels.
Inside the East Gate
Tall towering walls lead to a massive gatehouse that looms over the street
below. Thick iron-strapped oak doors reach up all the way to the stone arch
above. To the north is the base of one of the guardtowers while to the
south there is another guardroom. The paving stones between the broad gates
are marred and have deep grooves from all the traffic passing by.
[ obvious exits: N E S W ]
Zone: Tanchico
Door east: gate
An iron lantern hangs from the wall above the gate.
A black stallion prances about, being ridden by you.
A member of the Civil Watch stands guard warily.
A member of the Civil Watch stands guard warily.
A member of the Civil Watch stands guard warily.
A member of the Civil Watch stands guard warily.
Barb Damane Applicant is standing here.
You narrate 'wg'
Barb leaves west.

* R HP:Beaten MV:Weary >

*Akzak* has arrived from the west.

* R HP:Beaten MV:Weary >
c
k dark

A member of the Civil Watch fails to scythe Akzak.
A member of the Panarch's Legion yells 'Raise the bloody alarm! Akzak is at Inside the East Gate!!

*Akzak* leaves west.

c
k dark
* R HP:Beaten MV:Weary > They aren't here.

* R HP:Beaten MV:Weary > They aren't here.

* R HP:Beaten MV:Weary >
Barb has arrived from the west.

* R HP:Beaten MV:Weary >
dism

Ahri's sul'dam narrates 'barb 1w now ffs'

c
k dark
* R HP:Beaten MV:Weary > You stop riding him.

c
k dark
* HP:Beaten MV:Weary > They aren't here.

* HP:Beaten MV:Weary > They aren't here.

* HP:Beaten MV:Weary >
2

Barb leaves west.

* HP:Beaten MV:Weary > [hide ]
You attempt to hide yourself.

* HP:Beaten MV:Weary >
w
2
Along Andahar Boulevard
This broad, paved boulevard runs across the city and is the main artery for
all traffic. Reaching a good ten spans in width it is wide enough to have
two lanes separated by a ribbon of grass. The grassy lane is interspersed
by great oak trees. Two sections of road enclose the breath of green, each
road wide enough to allow for carts to pass eachother.
[ obvious exits: E W ]
Zone: Tanchico
A faded tapestry of vines and leaves entwine around a slab of pale stone.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Akzak* is here, fighting Barb.
Barb Damane Applicant is lying here, mortally wounded.
*Ahri* is sitting here leashed to a sul'dam.
A sul'dam stands here, holding Ahri's leash.
*Zarth* is here, fighting Ahri.
*Monsoon* is here, fighting Barb, riding a shadow stallion.

3
backstab h.dark
* HP:Beaten MV:Weary > [hide ]
You attempt to hide yourself.

* HP:Beaten MV:Weary > Backstab them?!? They are in the throes of battle!

* HP:Beaten MV:Weary >
3
backstab h.dark
*Monsoon* slashes Barb's left arm into bloody fragments!
Barb is dead! R.I.P. <---- Ack what?!
Your blood freezes as you hear Barb's death cry.
*Zarth* tries to blast *Ahri*, but she deflects the blow.
*Akzak* gets a gold ring from the corpse of Barb.
*Akzak* gets a gold ring from the corpse of Barb.
*Akzak* gets a polished onyx-inlaid shield from the corpse of Barb.
*Akzak* gets a bubbling draught from the corpse of Barb.
*Akzak* gets a bubbling draught from the corpse of Barb.
*Akzak* gets a cup of thready brown tea from the corpse of Barb.
*Akzak* gets a cup of thready brown tea from the corpse of Barb.
*Akzak* gets a thin vial of yellow fluid from the corpse of Barb.
*Akzak* gets a thin vial of yellow fluid from the corpse of Barb.
*Akzak* gets a thin vial of yellow fluid from the corpse of Barb.
*Akzak* gets a gator skin bracer from the corpse of Barb.
*Akzak* gets a ring of silver from the corpse of Barb.
*Akzak* gets a ring of silver from the corpse of Barb.
*Akzak* gets a large slab of meat from the corpse of Barb.
*Akzak* gets a large slab of meat from the corpse of Barb.
*Akzak* gets a wealth of gold crowns from the corpse of Barb.
*Akzak* gets a pair of light, well-oiled leather boots from the corpse of Barb.
*Akzak* gets a set of loose cloth breeches from the corpse of Barb.
*Akzak* gets a belt pack from the corpse of Barb.
*Akzak* gets a belt with a buckle of cuendillar from the corpse of Barb.
*Akzak* gets a set of steel sai from the corpse of Barb.
*Akzak* gets a silver Kandori wristcuff from the corpse of Barb.
*Akzak* gets a silver Kandori wristcuff from the corpse of Barb.
*Akzak* gets a fine pair of light, buckskin gloves from the corpse of Barb.
*Akzak* gets a set of finely-spun cloth sleeves from the corpse of Barb.
*Akzak* gets a backpack from the corpse of Barb.
*Akzak* gets a bright red robe from the corpse of Barb.
*Akzak* gets a finely-tailored white shirt from the corpse of Barb.
*Akzak* gets a thin, black chain from the corpse of Barb.
*Akzak* gets a Kandori snowflake necklace from the corpse of Barb.
*Akzak* gets a light brown hood of finely-spun cloth from the corpse of Barb.
*Akzak* gets an emerald ring from the corpse of Barb.
*Akzak* gets an emerald ring from the corpse of Barb.
*Akzak* gets an oilstone from the corpse of Barb.
*Akzak* gets a brass storm lantern from the corpse of Barb.
You silently approach your victim...
-
*Monsoon* slashes *Ahri*'s left arm into bloody fragments!
*Zarth* looks at *Ahri*.
=+**
*Akzak* leaves west.
+
*Monsoon* slashes *Ahri*'s left foot into bloody fragments!
=- -
*Monsoon* slashes *Ahri*'s body into bloody fragments!
*Zarth* blasts *Ahri*'s head into bloody fragments!
*Ahri* panics, and attempts to flee!
=+*
Backstab who?

* HP:Beaten MV:Weary >

A sul'dam leads *Ahri* west.
*Ahri* leaves west.
Ahri's sul'dam narrates 'weave zarth'

* HP:Beaten MV:Weary >

*Zarth* leaves west.

* HP:Beaten MV:Weary >
3
backstab h.dark
Tic in 7 seconds!
Monsoon can't seem to regain control of himself.
You silently approach your victim...
-=+**+=- -=+
*
*Monsoon* makes a strange sound as you place a long pine javelin in his back! <--gotcha
*Monsoon* panics, and attempts to flee!

* HP:Beaten MV:Weary - Monsoon: Battered >

*Monsoon* leaves west riding a shadow stallion.

* HP:Beaten MV:Weary >
nar monsoon stabbed batt
e
4
k h.dark
You narrate 'monsoon stabbed batt'

4
k h.dark
* HP:Beaten MV:Weary > Inside the East Gate
Tall towering walls lead to a massive gatehouse that looms over the street
below. Thick iron-strapped oak doors reach up all the way to the stone arch
above. To the north is the base of one of the guardtowers while to the
south there is another guardroom. The paving stones between the broad gates
are marred and have deep grooves from all the traffic passing by.
[ obvious exits: N E S W ]
Zone: Tanchico
Door east: gate
An iron lantern hangs from the wall above the gate.
A member of the Civil Watch stands guard warily.
A black stallion prances about.
A member of the Civil Watch stands guard warily.
A member of the Civil Watch stands guard warily.
A member of the Civil Watch stands guard warily.

* HP:Beaten MV:Weary > They aren't here.

* HP:Beaten MV:Weary > They aren't here.

* HP:Beaten MV:Weary >
w
2
3
backstab h.dark
Along Andahar Boulevard
This broad, paved boulevard runs across the city and is the main artery for
all traffic. Reaching a good ten spans in width it is wide enough to have
two lanes separated by a ribbon of grass. The grassy lane is interspersed
by great oak trees. Two sections of road enclose the breath of green, each
road wide enough to allow for carts to pass eachother.
[ obvious exits: E W ]
Zone: Tanchico
The corpse of Barb is lying here.
A faded tapestry of vines and leaves entwine around a slab of pale stone.
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* HP:Beaten MV:Weary > [hide ]
You attempt to hide yourself.

* HP:Beaten MV:Weary > Backstab who?

* HP:Beaten MV:Weary >

*Akzak* has arrived from the west.

e
* HP:Beaten MV:Weary >
Inside the East Gate
Tall towering walls lead to a massive gatehouse that looms over the street
below. Thick iron-strapped oak doors reach up all the way to the stone arch
above. To the north is the base of one of the guardtowers while to the
south there is another guardroom. The paving stones between the broad gates
are marred and have deep grooves from all the traffic passing by.
[ obvious exits: N E S W ]
Zone: Tanchico
Door east: gate
An iron lantern hangs from the wall above the gate.
A member of the Civil Watch stands guard warily.
A black stallion prances about.
A member of the Civil Watch stands guard warily.
A member of the Civil Watch stands guard warily.
A member of the Civil Watch stands guard warily.

* HP:Beaten MV:Weary >
w
2
3
backstab h.dark
Along Andahar Boulevard
This broad, paved boulevard runs across the city and is the main artery for
all traffic. Reaching a good ten spans in width it is wide enough to have
two lanes separated by a ribbon of grass. The grassy lane is interspersed
by great oak trees. Two sections of road enclose the breath of green, each
road wide enough to allow for carts to pass eachother.
[ obvious exits: E W ]
Zone: Tanchico
The corpse of Barb is lying here.
A faded tapestry of vines and leaves entwine around a slab of pale stone.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Akzak* is standing here.

* HP:Beaten MV:Weary > [hide ]
You attempt to hide yourself.

* HP:Beaten MV:Weary >
You silently approach your victim...


*Akzak* crushes your body.
You are interrupted and stop what you are doing.
You panic and attempt to flee!
You flee head over heels.
Inside the East Gate
Tall towering walls lead to a massive gatehouse that looms over the street
below. Thick iron-strapped oak doors reach up all the way to the stone arch
above. To the north is the base of one of the guardtowers while to the
south there is another guardroom. The paving stones between the broad gates
are marred and have deep grooves from all the traffic passing by.
[ obvious exits: N E S W ]
Zone: Tanchico
Door east: gate
An iron lantern hangs from the wall above the gate.
A member of the Civil Watch stands guard warily.
A black stallion prances about.
A member of the Civil Watch stands guard warily.
A member of the Civil Watch stands guard warily.
A member of the Civil Watch stands guard warily.

* HP:Beaten MV:Weary >
w
2
3
backstab h.dark
Along Andahar Boulevard
This broad, paved boulevard runs across the city and is the main artery for
all traffic. Reaching a good ten spans in width it is wide enough to have
two lanes separated by a ribbon of grass. The grassy lane is interspersed
by great oak trees. Two sections of road enclose the breath of green, each
road wide enough to allow for carts to pass eachother.
[ obvious exits: E W ]
Zone: Tanchico
The corpse of Barb is lying here.
A faded tapestry of vines and leaves entwine around a slab of pale stone.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Akzak* is standing here.

* HP:Beaten MV:Weary >
*Akzak* crushes your left arm.
You panic and attempt to flee!

Ahri's sul'dam narrates 'where the hell ar ethe rest of the ss'
You flee head over heels.
Road Before the Watchtower
The road passes one of Tanchico's great watchtowers. With thick rounded
brick walls they dot the city wall in regular intervals. Banners of the
King, Panarch and the nation of Tarabon fly on top, moved by the breezes
that are always present this close to the shores of the Aryth. The
boulevard continues east and west, but a smaller road cuts away from the
bustling crowds to the south.
[ obvious exits: N E S W ]
Zone: Tanchico
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Zarth* is here, fighting Namor.
*Namor* is sitting here, riding a roan charger.
*Monsoon* is here, fighting Namor, riding a shadow stallion.
[hide ]
You attempt to hide yourself.

* HP:Beaten MV:Haggard > Backstab them?!? They are in the throes of battle!

* HP:Beaten MV:Haggard >
2
3
backstab h.dark
*Akzak* has arrived from the east.
[hide ]
You look around for somewhere to conceal yourself, but to no avail.

* HP:Beaten MV:Haggard >

*Zarth* barely blasts *Namor*'s body.
*Namor* tries to slice *Monsoon*, but he deflects the blow.
*Namor* slices *Zarth*'s body.
*Monsoon* slashes *Namor*'s left hand.
*Akzak* crushes your body hard.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
Namor narrates 'bashedt'

You flee head over heels.
On the Broad Andahar Boulevard
Running the width of the city this road is the main artery of the bustling
city. Shops, inns and taverns line both sides of the street that has been
cut in two by a green ribbon of grass and trees. The traditional Taraboner
veils can be spotted in the crowds, as well as dark Tairens, bearded
Illianers and Altarans with elaborate sheathed daggers.
[ obvious exits: E W ]
Zone: Tanchico
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Backstab who?

* HP:Beaten MV:Haggard >
w
Under Trees on Andahar Boulevard
Tall green oak trees stand at regular intervals in the grassy lane that
runs through the middle of this broad street. During the warmer seasons
flowers can be seen blossoming between the blades of grass. Beside this
breath of green, the usual bustle of the city passes by throughout the day
and night: carts, wagons and masses of people.
[ obvious exits: E W ]
Zone: Tanchico
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.
A little girl plays here.

* HP:Beaten MV:Haggard >
w
s
Intersection on Andahar Boulevard
The buildings on the southern side of the road give way to another broad
boulevard that comes in from the Verana peninsula. Coming in from the road
that lies to the south is a multitude of heavy laden carts, wagons and
carriages. The distinctive Taraboner veils are apparent everywhere. The
road continues east and west.
[ obvious exits: N E S W ]
Zone: Tanchico
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A member of the Civil Watch stands guard warily.
A member of the Civil Watch stands guard warily.

* HP:Beaten MV:Haggard >
Northern End of Verana Boulevard
Paved with big white slabs of stone this boulevard runs southward along the
Verana peninsula. To the north it connects to the Tanchico Road, which runs
the breadth of the city. A great many shops line the street, but to the
south the shops give way to mansions and the houses of the rich. In a
window to the east a great many dyes are visible, and piles of colorful
grains lying in large round ceramic bowls.
[ obvious exits: N E S ]
Zone: Tanchico
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A scoundrel is here, demanding your purse.

e
* HP:Beaten MV:Haggard >
A Dye Shop
Enormous earthenware pots filled to the brim with colorful pigments line
the walls of this dye shop. Samples of each color have been placed on top
of each pot in a small bowl. Hues of expensive indigo stand beside blood
red, bright yellow and every other shade imaginable. A large counter with a
gilded set of scales stands at the back of the shop. A thick ledger
explaining how to produce dyes lies open on the counter. In the corner a
cooking pot hangs on a hook.
[ obvious exits: W ]
Zone: Tanchico

* HP:Beaten MV:Haggard >
2
[hide ]
You attempt to hide yourself.

* HP:Beaten MV:Haggard >

Namor narrates 'on all1w'

* HP:Beaten MV:Haggard >

Ahri's sul'dam narrates '1w wg'

* HP:Beaten MV:Haggard >
nar beat hag now
A member of the Panarch's Legion yells 'Raise the bloody alarm! Namor is at Inside the East Gate!!

A member of the Panarch's Legion yells 'Raise the bloody alarm! Namor is at Inside the East Gate!!

You narrate 'beat hag now'

not
* HP:Beaten MV:Haggard >
You stop paying increased attention to your surroundings.

whe
* HP:Beaten MV:Haggard >
Players in your Zone
--------------------
Atkins - A Dye Shop

* HP:Beaten MV:Haggard >
sneak
Ok, you'll try to move silently for a while.



* S HP:Beaten MV:Haggard >
2
[hide ]
You attempt to hide yourself.

* S HP:Beaten MV:Haggard >
A member of the Panarch's Legion yells 'Raise the bloody alarm! Namor is at Inside the East Gate!!


* S HP:Beaten MV:Haggard >

A member of the Panarch's Legion yells 'Raise the bloody alarm! Ahri is at Intersection on Andahar
Boulevard!!

A Tanchico gateguard bellows 'Mother's milk in a cup! A Seanchan!'


* S HP:Beaten MV:Haggard >

A member of the Panarch's Legion yells 'Raise the bloody alarm! Zarth is at Inside the East Gate!!


* S HP:Beaten MV:Haggard >

Ahri's sul'dam narrates 'whose on'

* S HP:Beaten MV:Haggard >

Namor narrates 'on wg'

* S HP:Beaten MV:Haggard >
whe
Players in your Zone
--------------------
Atkins - A Dye Shop

sc
* S HP:Beaten MV:Haggard >
Tic in 7 seconds!
You have 81(393) hit and 5(162) movement points.
You have scored 102080002 experience points and 283 quest points.
You need 1419998 exp to level and 117 qp to rank.
You have amassed 5 Turn points to date.
You have played 29 days and 1 hours (real time).
This ranks you as Atkins the Hundredman [Child of Light 5] (Level 49).
You are standing.

Namor narrates 'bashed 2 now'

* S HP:Beaten MV:Haggard >
sc

Ahri's sul'dam narrates 'coming on tic i low crit die in 1 hit'

* S HP:Beaten MV:Haggard > You have 81(393) hit and 5(162) movement points.
You have scored 102080002 experience points and 283 quest points.
You need 1419998 exp to level and 117 qp to rank.
You have amassed 5 Turn points to date.
You have played 29 days and 1 hours (real time).
This ranks you as Atkins the Hundredman [Child of Light 5] (Level 49).
You are standing.

* S HP:Beaten MV:Haggard >

Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 64.123 seconds.
Ahri's sul'dam narrates 'coming'

* S HP:Beaten MV:Haggard >
sc
You have 95(393) hit and 21(162) movement points.
You have scored 102080002 experience points and 283 quest points.
You need 1419998 exp to level and 117 qp to rank.
You have amassed 5 Turn points to date.
You have played 29 days and 1 hours (real time).
This ranks you as Atkins the Hundredman [Child of Light 5] (Level 49).
You are standing.

* S HP:Beaten MV:Haggard >
w
A member of the Panarch's Legion yells 'Raise the bloody alarm! Ahri is at Intersection on Andahar
Boulevard!!

A member of the Panarch's Legion yells 'Raise the bloody alarm! Ahri is at Intersection on Andahar
Boulevard!!

Northern End of Verana Boulevard
Paved with big white slabs of stone this boulevard runs southward along the
Verana peninsula. To the north it connects to the Tanchico Road, which runs
the breadth of the city. A great many shops line the street, but to the
south the shops give way to mansions and the houses of the rich. In a
window to the east a great many dyes are visible, and piles of colorful
grains lying in large round ceramic bowls.
[ obvious exits: N E S ]
Zone: Tanchico
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An Elite Civil Watch guard eyes the crowd warily.
A scoundrel is here, demanding your purse.

n
* S HP:Beaten MV:Haggard >
Intersection on Andahar Boulevard
The buildings on the southern side of the road give way to another broad
boulevard that comes in from the Verana peninsula. Coming in from the road
that lies to the south is a multitude of heavy laden carts, wagons and
carriages. The distinctive Taraboner veils are apparent everywhere. The
road continues east and west.
[ obvious exits: N E S W ]
Zone: Tanchico
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A member of the Civil Watch stands guard warily.
A member of the Civil Watch stands guard warily.
A little girl plays here.
Detritus narrates 'know which waygate is?'

* S HP:Beaten MV:Haggard >
e
2
Under Trees on Andahar Boulevard
Tall green oak trees stand at regular intervals in the grassy lane that
runs through the middle of this broad street. During the warmer seasons
flowers can be seen blossoming between the blades of grass. Beside this
breath of green, the usual bustle of the city passes by throughout the day
and night: carts, wagons and masses of people.
[ obvious exits: E W ]
Zone: Tanchico
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.

* S HP:Beaten MV:Haggard > [hide ]
You attempt to hide yourself.

* S HP:Beaten MV:Haggard >
e

A member of the Panarch's Legion yells 'Raise the bloody alarm! ??? is at Intersection on Andahar
Boulevard!!


2
* S HP:Beaten MV:Haggard >
On the Broad Andahar Boulevard
Running the width of the city this road is the main artery of the bustling
city. Shops, inns and taverns line both sides of the street that has been
cut in two by a green ribbon of grass and trees. The traditional Taraboner
veils can be spotted in the crowds, as well as dark Tairens, bearded
Illianers and Altarans with elaborate sheathed daggers.
[ obvious exits: E W ]
Zone: Tanchico
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* S HP:Beaten MV:Haggard > [hide ]
You attempt to hide yourself.

* S HP:Beaten MV:Haggard >
nar chico
You narrate 'chico'

e
* S HP:Beaten MV:Haggard >
2
A member of the Panarch's Legion yells 'Raise the bloody alarm! Akzak is at Inside the East Gate!!

A member of the Panarch's Legion yells 'Raise the bloody alarm! Akzak is at Inside the East Gate!!

Road Before the Watchtower
The road passes one of Tanchico's great watchtowers. With thick rounded
brick walls they dot the city wall in regular intervals. Banners of the
King, Panarch and the nation of Tarabon fly on top, moved by the breezes
that are always present this close to the shores of the Aryth. The
boulevard continues east and west, but a smaller road cuts away from the
bustling crowds to the south.
[ obvious exits: N E S W ]
Zone: Tanchico
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* S HP:Beaten MV:Haggard > *Akzak* has arrived from the east.
[hide ]
You attempt to hide yourself.

* S HP:Beaten MV:Haggard >

*Akzak* leaves west.

3
backstab h.dark
* S HP:Beaten MV:Haggard >
Backstab who?

* S HP:Beaten MV:Haggard >
e
2
3
backstab h.dark
Along Andahar Boulevard
This broad, paved boulevard runs across the city and is the main artery for
all traffic. Reaching a good ten spans in width it is wide enough to have
two lanes separated by a ribbon of grass. The grassy lane is interspersed
by great oak trees. Two sections of road enclose the breath of green, each
road wide enough to allow for carts to pass eachother.
[ obvious exits: E W ]
Zone: Tanchico
The corpse of Barb is lying here.
A faded tapestry of vines and leaves entwine around a slab of pale stone.
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* S HP:Beaten MV:Haggard > [hide ]
You attempt to hide yourself.

* S HP:Beaten MV:Haggard > Backstab who?

* S HP:Beaten MV:Haggard >
3
backstab h.dark
Backstab who?

* S HP:Beaten MV:Haggard >
3
backstab h.dark
A member of the Panarch's Legion yells 'Raise the bloody alarm! Akzak is at Intersection on Andahar
Boulevard!!

A member of the Panarch's Legion yells 'Raise the bloody alarm! Ahri is at Inside a Guardhouse!!

Ahri's sul'dam narrates 'detritus'
Backstab who?

* S HP:Beaten MV:Haggard >
3
backstab h.dark

A sul'dam has arrived from the east, leading *Ahri*.
*Ahri* has arrived from the east.

* S HP:Beaten MV:Haggard > Backstab who?

* S HP:Beaten MV:Haggard >
3
backstab h.dark
Backstab who?

* S HP:Beaten MV:Haggard >
3
backstab h.dark
Backstab who?

* S HP:Beaten MV:Haggard >
3
backstab h.dark
Backstab who?

* S HP:Beaten MV:Haggard >
3
backstab h.dark
Backstab who?

* S HP:Beaten MV:Haggard >
3
backstab h.dark
Backstab who?

* S HP:Beaten MV:Haggard >
scan e
A member of the Civil Watch stands guard warily.
A member of the Civil Watch stands guard warily.
A member of the Civil Watch stands guard warily.
A member of the Civil Watch stands guard warily.
A black stallion prances about.

* S HP:Beaten MV:Haggard >
2
[hide ]
You attempt to hide yourself.

* S HP:Beaten MV:Haggard >
3
backstab h.dark
Backstab who?

* S HP:Beaten MV:Haggard >

Namor narrates 'come wg'

* S HP:Beaten MV:Haggard >
3
backstab h.dark
Backstab who?

* S HP:Beaten MV:Haggard >
3
backstab h.dark
Backstab who?

* S HP:Beaten MV:Haggard >
3
backstab h.dark
Backstab who?

* S HP:Beaten MV:Haggard >
3
backstab h.dark

Ahri's sul'dam narrates 'im at wg'

* S HP:Beaten MV:Haggard > Backstab who?

* S HP:Beaten MV:Haggard >
3
backstab h.dark
Backstab who?

* S HP:Beaten MV:Haggard >
3
backstab h.dark
Backstab who?

* S HP:Beaten MV:Haggard >
3
backstab h.dark
Backstab who?

* S HP:Beaten MV:Haggard >
3
backstab h.dark

Namor narrates 'outside gate now'

* S HP:Beaten MV:Haggard > Backstab who?
Namor narrates 'come 2'

* S HP:Beaten MV:Haggard >

A sul'dam leads *Ahri* east.
*Ahri* leaves east.

* S HP:Beaten MV:Haggard >
e
Inside the East Gate
Tall towering walls lead to a massive gatehouse that looms over the street
below. Thick iron-strapped oak doors reach up all the way to the stone arch
above. To the north is the base of one of the guardtowers while to the
south there is another guardroom. The paving stones between the broad gates
are marred and have deep grooves from all the traffic passing by.
[ obvious exits: N E S W ]
Zone: Tanchico
Door east: gate
An iron lantern hangs from the wall above the gate.
A member of the Civil Watch stands guard warily.
A member of the Civil Watch stands guard warily.
A member of the Civil Watch stands guard warily.
A member of the Civil Watch stands guard warily.
A black stallion prances about.

scan e
* S HP:Beaten MV:Haggard >
*Ahri* is here, fighting Monsoon leashed to a sul'dam.
A sul'dam stands here, holding Ahri's leash.
*Monsoon* is here, fighting Namor, riding a shadow stallion.
*Zarth* is here, fighting Namor.
*Namor* is sitting here, riding a roan charger.

* S HP:Beaten MV:Haggard >
e
2
Before the Gates of Tanchico
In a massive stone gatehouse large oaken doors have been bound by iron.
Above, on the gatetowers the occasional glint of metal can be seen between
the crenels, most likely belonging to a patrolling watchman. The stone
paved road under the gate is deeply dented and grooved.
[ obvious exits: E W ]
Zone: Tanchico
Door west: gate
*Ahri* is here, fighting Monsoon leashed to a sul'dam.
A sul'dam stands here, holding Ahri's leash.
*Monsoon* is here, fighting Namor, riding a shadow stallion.
*Namor* is here, fighting Monsoon, riding a roan charger.

* S HP:Beaten MV:Haggard > *Monsoon* closes the gate.
[hide ]
You attempt to hide yourself.

* S HP:Beaten MV:Haggard >
3
backstab h.dark
*Ahri* unleashes a flurry of icy spikes at *Monsoon*, who is stabbed
repeatedly.
*Zarth* has arrived from the east.
You silently approach your victim...

*Zarth* tries to blast *Ahri*, but she parries successfully.
-=+**
*Ahri* panics, and attempts to flee!
+
*Monsoon* panics, and attempts to flee!
=
*Namor* sends *Monsoon* sprawling with a powerful bash!
*Monsoon* panics, and attempts to flee!
-
A sul'dam leads *Ahri* east.
*Ahri* leaves east.
-=+*
*Zarth* leaves east.
Backstab who? <---------- ZARTH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

* S HP:Beaten MV:Haggard >
3
backstab h.dark
Backstab who?

* S HP:Beaten MV:Haggard >
Namor narrates 'bashed'

* S HP:Beaten MV:Haggard >

*Zarth* has arrived from the east.

w
* S HP:Beaten MV:Haggard >
*Zarth* barely blasts *Namor*'s body.

2
* S HP:Beaten MV:Haggard > The gate seems to be closed.

3
backstab h.dark
* S HP:Beaten MV:Haggard > [hide ]
You are too exhausted!

* S HP:Beaten MV:Haggard > Backstab them?!? They are in the throes of battle!

* S HP:Beaten MV:Haggard >

*Namor* tickles *Zarth*'s head with his slice.

* S HP:Beaten MV:Haggard >

Ahri's sul'dam narrates 'hit gate at'

4
k h.dark
* S HP:Beaten MV:Haggard >
Ahri's sul'dam narrates 'hit gate at'

Tic in 7 seconds!
* S HP:Beaten MV:Haggard >
*Monsoon* slashes your right leg.
You are too exhausted.
You are too exhausted!

* S HP:Beaten MV:Haggard - Monsoon: Battered >
*Zarth* sends *Namor* sprawling with a powerful bash!

* S HP:Beaten MV:Haggard - Monsoon: Battered >

You try to pierce *Monsoon*, but he deflects the blow.
*Zarth* blasts *Namor*'s body hard.

* S HP:Beaten MV:Haggard - Monsoon: Battered >

A sul'dam has arrived from the east, leading *Ahri*.
*Ahri* has arrived from the east.

* S HP:Beaten MV:Haggard - Monsoon: Battered >
*Ahri* tries to strike *Monsoon*, but he deflects the blow.

* S HP:Beaten MV:Haggard - Monsoon: Battered >

*Monsoon* sends you sprawling with a powerful bash!
You are too exhausted.

* S HP:Beaten MV:Haggard - Monsoon: Battered >
*Ahri* panics, and attempts to flee!

* S HP:Beaten MV:Haggard - Monsoon: Battered >
*Ahri* tries to strike *Monsoon*, but he deflects the blow.
*Monsoon* slashes your left arm hard.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
*Zarth* tickles *Namor*'s head with his blast.

* S HP:Beaten MV:Haggard - Monsoon: Battered >

*Zarth* panics, and attempts to flee!

* S HP:Beaten MV:Haggard - Monsoon: Battered >

*Zarth* leaves east.

* S HP:Beaten MV:Haggard - Monsoon: Battered >

*Zarth* has arrived from the east.

* S HP:Beaten MV:Haggard - Monsoon: Battered >
*Zarth* tries to blast *Ahri*, but she deflects the blow.

* S HP:Beaten MV:Haggard - Monsoon: Battered >
2
A member of the Panarch's Legion yells 'Raise the bloody alarm! Akzak is at Inside the East Gate!!

A member of the Panarch's Legion yells 'Raise the bloody alarm! Akzak is at Inside the East Gate!!

*Zarth* tries to blast *Ahri*, but she deflects the blow.
*Ahri* tries to strike *Monsoon*, but he deflects the blow.
*Monsoon* slashes your left leg hard.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You are too exhausted.
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 65.243 seconds.
[hide ]
Maybe you should get on your feet first?
*Namor* barely slices *Zarth*'s body.

* S HP:Beaten MV:Haggard - Monsoon: Battered >
*Ahri* panics, and attempts to flee!

* S HP:Beaten MV:Haggard - Monsoon: Battered >

A sul'dam leads *Ahri* east.
*Ahri* leaves east.

f
* S HP:Beaten MV:Haggard - Monsoon: Battered >
2
Maybe you should get on your feet first?

* S HP:Beaten MV:Haggard - Monsoon: Battered > [hide ]
Maybe you should get on your feet first?

* S HP:Beaten MV:Haggard - Monsoon: Battered >

You try to pierce *Monsoon*, but he parries successfully.

* S HP:Beaten MV:Haggard - Monsoon: Battered >
cw 0
change wimpy 0

The gate is opened from the other side.

* S HP:Beaten MV:Haggard - Monsoon: Battered > *Akzak* has arrived from the west.
You won't flee from any fight now.
*Namor* sends *Zarth* sprawling with a powerful bash!

* S HP:Beaten MV:Haggard - Monsoon: Battered >
A sul'dam has arrived from the east, leading *Ahri*.
*Ahri* has arrived from the east.

* S HP:Beaten MV:Haggard - Monsoon: Battered >
A member of the Panarch's Legion yells 'Raise the bloody alarm! Akzak is at Inside the East Gate!!


* S HP:Beaten MV:Haggard - Monsoon: Battered >
f

*Akzak* tries to pound *Ahri*, but she deflects the blow.

* S HP:Beaten MV:Haggard - Monsoon: Battered >

*Monsoon* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


2
* S HP:Beaten MV:Haggard - Monsoon: Battered >
*Akzak* tries to pound *Ahri*, but she parries successfully.
*Namor* slices *Zarth*'s left arm hard.
*Monsoon* slashes your body hard.
You wish that your wounds would stop BLEEDING so much!


* S HP:Beaten MV:Haggard - Monsoon: Battered >

*Ahri* unleashes a flurry of icy spikes at *Monsoon*, who is stabbed repeatedly.
*Halvate* has arrived from the east, riding a warhorse.

* S HP:Beaten MV:Haggard - Monsoon: Beaten >
*Halvate* slashes *Akzak*'s body.

* S HP:Beaten MV:Haggard - Monsoon: Beaten >

*Halvate* tickles *Akzak*'s body with his slash.
*Ahri* barely tickles *Akzak*'s body with her strike.
*Namor* barely slices *Zarth*'s body.
*Monsoon* slashes your left foot hard.
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Haggard - Monsoon: Beaten >
*Ahri* panics, and attempts to flee!

* S HP:Critical MV:Haggard - Monsoon: Beaten >

A sul'dam leads *Ahri* east.
*Ahri* leaves east.

* S HP:Critical MV:Haggard - Monsoon: Beaten >

*Monsoon* slashes your body hard.
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Haggard - Monsoon: Beaten >

*Zarth* panics, and attempts to flee!

* S HP:Critical MV:Haggard - Monsoon: Beaten >
*Akzak* panics, and attempts to flee!

* S HP:Critical MV:Haggard - Monsoon: Beaten >
You panic and attempt to flee!


*Monsoon* slashes your left foot.
You wish that your wounds would stop BLEEDING so much!


*Akzak* leaves east.
You flee head over heels.
Before the Eastern Gate of Tanchico
As one strides towards the city he or she arrives at the capital of Tarabon,
Tanchico. The walls of Tanchico are of medium height and made of stone. The
ogier built city that stood in Tanchico's place before the Breaking of the
World was called Mainelle.
[ obvious exits: N W ]
Zone: Tanchico Road
*Akzak* is standing here.
*Ahri* is standing here leashed to a sul'dam.
A sul'dam stands here, holding Ahri's leash.
[hide ]
You attempt to hide yourself.

* S HP:Critical MV:Haggard >

*Akzak* leaves north.

* S HP:Critical MV:Haggard >
3
backstab h.dark
Backstab who?

* S HP:Critical MV:Haggard >
3
backstab h.dark

A sul'dam leads *Ahri* west.
*Ahri* leaves west.

* S HP:Critical MV:Haggard > Backstab who?

* S HP:Critical MV:Haggard >
w
2
Before the Gates of Tanchico
In a massive stone gatehouse large oaken doors have been bound by iron.
Above, on the gatetowers the occasional glint of metal can be seen between
the crenels, most likely belonging to a patrolling watchman. The stone
paved road under the gate is deeply dented and grooved.
[ obvious exits: E W ]
Zone: Tanchico
Door west: gate
*Ahri* is here, fighting Monsoon leashed to a sul'dam.
A sul'dam stands here, holding Ahri's leash.
*Halvate* is here, fighting Zarth, riding a warhorse.
*Zarth* is here, fighting Namor.
*Monsoon* is here, fighting Ahri, riding a shadow stallion.
*Namor* is here, fighting Zarth, riding a roan charger.

* S HP:Critical MV:Haggard > [hide ]
You attempt to hide yourself.

* S HP:Critical MV:Haggard >

*Zarth* panics, and attempts to flee!

3
backstab h.dark
* S HP:Critical MV:Haggard >
Backstab them?!? They are in the throes of battle!

* S HP:Critical MV:Haggard >
3
backstab h.dark

*Halvate* slashes *Zarth*'s left leg.
*Zarth* blasts *Namor*'s right arm.

* S HP:Critical MV:Haggard > *Zarth* panics, and attempts to flee!
*Ahri* unleashes a flurry of icy spikes at *Zarth*, who is stabbed repeatedly.
Backstab them?!? They are in the throes of battle!

* S HP:Critical MV:Haggard >
*Zarth* panics, and attempts to flee!

* S HP:Critical MV:Haggard >

*Monsoon* sends *Ahri* sprawling with a powerful bash!

3
backstab h.dark
* S HP:Critical MV:Haggard >
*Namor* sends *Zarth* sprawling with a powerful bash!
*Zarth* panics, and attempts to flee!

* S HP:Critical MV:Haggard > Backstab them?!? They are in the throes of battle!

* S HP:Critical MV:Haggard >
3
backstab h.dark
*Monsoon* slashes *Ahri*'s body into bloody fragments!
*Ahri* panics, and attempts to flee!
*Halvate* slashes *Zarth*'s body hard.
*Namor* barely slices *Zarth*'s body.
*Monsoon* slashes *Ahri*'s right leg into bloody fragments!
Backstab them?!? They are in the throes of battle!

* S HP:Critical MV:Haggard >

A sul'dam leads *Ahri* west.
*Ahri* leaves west.

3
backstab h.dark
* S HP:Critical MV:Haggard >
Backstab them?!? They are in the throes of battle!

* S HP:Critical MV:Haggard >

A member of the Panarch's Legion yells 'Raise the bloody alarm! Ahri is at Inside the East Gate!!

A member of the Panarch's Legion yells 'Raise the bloody alarm! Ahri is at Inside the East Gate!!

A Tanchico gateguard bellows 'Mother's milk in a cup! A Seanchan!'


* S HP:Critical MV:Haggard >
3
backstab h.dark
Backstab them?!? They are in the throes of battle!

* S HP:Critical MV:Haggard >
*Halvate* barely slashes *Zarth*'s right hand.
*Namor* slices *Zarth*'s body.

* S HP:Critical MV:Haggard >
3
backstab h.dark
A member of the Panarch's Legion yells 'Raise the bloody alarm! Ahri is at Inside the East Gate!!

Backstab them?!? They are in the throes of battle!

* S HP:Critical MV:Haggard >
3
backstab h.dark

*Zarth* leaves east.

* S HP:Critical MV:Haggard > Backstab who?

* S HP:Critical MV:Haggard >
3
backstab h.dark
Backstab who?

* S HP:Critical MV:Haggard >
3
backstab h.dark
Backstab who?

* S HP:Critical MV:Haggard >
3
backstab h.dark
Backstab who?

* S HP:Critical MV:Haggard >
*Namor* leaves east riding a roan charger.
*Halvate* leaves east riding a warhorse.

3
backstab h.dark
* S HP:Critical MV:Haggard >
Backstab who?

* S HP:Critical MV:Haggard >
3
backstab h.dark
Backstab who?

* S HP:Critical MV:Haggard >
scan e
sc
*Monsoon* is standing here, riding a shadow stallion.
*Halvate* is here, fighting Akzak, riding a warhorse.
*Namor* is here, fighting Akzak, riding a roan charger.
*Akzak* is here, fighting Halvate.
*Zarth* is here, fighting Namor.

* S HP:Critical MV:Haggard > You have 45(393) hit and 10(162) movement points.
You have scored 102078594 experience points and 283 quest points.
You need 1421406 exp to level and 117 qp to rank.
You have amassed 5 Turn points to date.
You have played 29 days and 1 hours (real time).
This ranks you as Atkins the Hundredman [Child of Light 5] (Level 49).
You are standing.

* S HP:Critical MV:Haggard >

A sul'dam has arrived from the west, leading *Ahri*.
*Ahri* has arrived from the west.

* S HP:Critical MV:Haggard >

A sul'dam leads *Ahri* east.
*Ahri* leaves east.

* S HP:Critical MV:Haggard >

Halvate narrates 'zarth crit'

* S HP:Critical MV:Haggard >

*Zarth* has arrived from the east.

* S HP:Critical MV:Haggard >

*Monsoon* has arrived from the east, riding a shadow stallion.

* S HP:Critical MV:Haggard >
4
k h.dark
4
k h.dark
*Zarth* leaves east.
You try to pierce *Monsoon*, but he deflects the blow.

* S HP:Critical MV:Haggard - Monsoon: Beaten > You do the best you can!

* S HP:Critical MV:Haggard - Monsoon: Beaten >

A sul'dam has arrived from the east, leading *Ahri*.
*Ahri* has arrived from the east.

* S HP:Critical MV:Haggard - Monsoon: Beaten >
*Ahri* tries to strike *Monsoon*, but he deflects the blow.

4
k h.dark
4
k h.dark
* S HP:Critical MV:Haggard - Monsoon: Beaten >
You do the best you can!

* S HP:Critical MV:Haggard - Monsoon: Beaten > You do the best you can!

4
k h.dark
* S HP:Critical MV:Haggard - Monsoon: Beaten >
You do the best you can!

* S HP:Critical MV:Haggard - Monsoon: Beaten >
4
k h.dark

*Ahri* tickles *Monsoon*'s left leg with her strike.
*Monsoon* panics, and attempts to flee!
You try to pierce *Monsoon*, but he deflects the blow.
*Ahri* closes the gate.

* S HP:Critical MV:Haggard - Monsoon: Beaten > You do the best you can!

4
k h.dark
* S HP:Critical MV:Haggard - Monsoon: Beaten >
*Zarth* has arrived from the east.
*Zarth* tries to blast *Ahri*, but she deflects the blow.
You do the best you can!

4
k h.dark
* S HP:Critical MV:Haggard - Monsoon: Beaten >
4
k h.dark
You do the best you can!

4
k h.dark
* S HP:Critical MV:Haggard - Monsoon: Beaten > You do the best you can!

4
k h.dark
* S HP:Critical MV:Haggard - Monsoon: Beaten > You do the best you can!

* S HP:Critical MV:Haggard - Monsoon: Beaten > You do the best you can!
*Namor* has arrived from the east, riding a roan charger.
*Halvate* has arrived from the east, riding a warhorse.
*Halvate* barely slashes *Zarth*'s left leg.
*Zarth* panics, and attempts to flee!

* S HP:Critical MV:Haggard - Monsoon: Beaten >
*Namor* barely slices *Zarth*'s body.
*Zarth* panics, and attempts to flee!

* S HP:Critical MV:Haggard - Monsoon: Beaten >
*Ahri* panics, and attempts to flee!

* S HP:Critical MV:Haggard - Monsoon: Beaten >
cw

*Halvate* barely slashes *Zarth*'s right arm.
*Zarth* panics, and attempts to flee!
*Monsoon* slashes your right arm hard.
You wish that your wounds would stop BLEEDING so much!

You tickle *Monsoon*'s body with your pierce.
*Monsoon* panics, and attempts to flee!

4
k h.dark
* S HP:Critical MV:Haggard - Monsoon: Beaten > [change mood wimpy]
Mood changed to: Wimpy

* S HP:Critical MV:Haggard - Monsoon: Beaten >
A sul'dam leads *Ahri* east.
*Ahri* leaves east.
A sul'dam has arrived from the east, leading *Ahri*.
*Ahri* has arrived from the east.
You do the best you can!

* S HP:Critical MV:Haggard - Monsoon: Beaten >
*Ahri* fails to strike *Zarth*.
*Zarth* panics, and attempts to flee!
*Monsoon* leaves east riding a shadow stallion.
*Monsoon* has arrived from the east, riding a shadow stallion.
*Ahri* avoids being bashed by *Zarth* who loses his balance and falls!

* S HP:Critical MV:Haggard >
f
2
PANIC! You couldn't escape!

* S HP:Critical MV:Haggard >
[hide ]
You attempt to hide yourself.

* S HP:Critical MV:Haggard >

*Ahri* fails to strike *Zarth*.
*Zarth* panics, and attempts to flee!
*Halvate* slashes *Zarth*'s left leg.
*Zarth* is mortally wounded, and will die soon, if not aided.

* S HP:Critical MV:Haggard >
*Namor* sends *Zarth* sprawling with a powerful bash!
*Zarth* is dead! R.I.P. <---its how he would have wanted to die
Your blood freezes as you hear *Zarth*'s death cry.

* S HP:Critical MV:Haggard >
4
k h.dark
They aren't here.

* S HP:Critical MV:Haggard >
11
[get all all.corpse]
You get a large number of gold crowns from the corpse of Zarth.
You get a pair of thick metal boots from the corpse of Zarth.
You get a pair of ebony-steel plate greaves from the corpse of Zarth.
You get an enormous double-bladed battleaxe from the corpse of Zarth.
You get a pair of heavy metal gauntlets from the corpse of Zarth.
You get a pair of ebony-steel plate vambraces from the corpse of Zarth.
a shining steel breastplate: You can't carry that much weight.
You get a full metal helmet and visor from the corpse of Zarth.

* S HP:Critical MV:Haggard >
*Namor* gets a rusty dagger from a backpack.

* S HP:Critical MV:Haggard >

Ahri's sul'dam narrates 'rip'

* S HP:Critical MV:Haggard >
Ahri's sul'dam narrates 'rip'
*Namor* puts a rusty dagger in a backpack.

* S HP:Critical MV:Haggard >
nar rip zarth
You narrate 'rip zarth'

* S HP:Critical MV:Haggard >
sc1
remove javelin
draw dagger
scalp 1.corpse
sheath dagger
wield javelin
You stop using a long pine javelin.

* S HP:Critical MV:Haggard > You try to quietly draw a jeweled dagger from a pure white cloak
bearing a golden sunburst.

* S HP:Critical MV:Haggard > You lean over and sever the bloody head from the corpse of Zarth.

* S HP:Critical MV:Haggard > You sheath a jeweled dagger into a pure white cloak bearing a golden
sunburst.
Halvate narrates 'zarth rip'

* S HP:Critical MV:Haggard > You wield a long pine javelin.

* S HP:Critical MV:Haggard >

*Namor* stops using a dark, barbed flail.

Tic in 7 seconds!
* S HP:Critical MV:Haggard >
*Namor* gets an enormous double-bladed battleaxe from a backpack.

* S HP:Critical MV:Haggard >
*Namor* wields an enormous double-bladed battleaxe in a two-handed grip.

* S HP:Critical MV:Haggard >
*Namor* puts a dark, barbed flail in a backpack.

* S HP:Critical MV:Haggard >


* S HP:Critical MV:Haggard >

*Ahri* tastes a little bit of a strange fruit.

* S HP:Critical MV:Haggard >
put all i.pack
You don't see a i.pack here.
*Namor* opens the gate.

* S HP:Critical MV:Haggard >
*Namor* leaves west riding a roan charger.
*Halvate* leaves west riding a warhorse.

* S HP:Critical MV:Haggard >

A member of the Panarch's Legion yells 'Raise the bloody alarm! Namor is at Inside the East Gate!!

A member of the Panarch's Legion yells 'Raise the bloody alarm! Namor is at Inside the East Gate!!


* S HP:Critical MV:Haggard >
n
Alas, you cannot go that way...

* S HP:Critical MV:Haggard >
w
2

Ahri's sul'dam narrates 'akzak is e fellas'

* S HP:Critical MV:Haggard > Inside the East Gate
Tall towering walls lead to a massive gatehouse that looms over the street
below. Thick iron-strapped oak doors reach up all the way to the stone arch
above. To the north is the base of one of the guardtowers while to the
south there is another guardroom. The paving stones between the broad gates
are marred and have deep grooves from all the traffic passing by.
[ obvious exits: N E S W ]
Zone: Tanchico
Door east: gate
An iron lantern hangs from the wall above the gate.
A member of the Civil Watch stands guard warily.
A member of the Civil Watch stands guard warily.
A member of the Civil Watch stands guard warily.
A member of the Civil Watch stands guard warily.
A black stallion prances about.

* S HP:Critical MV:Haggard > [hide ]
You attempt to hide yourself.

* S HP:Critical MV:Haggard >
whe

Ahri's sul'dam narrates 'monsoon also'

* S HP:Critical MV:Haggard >
Players in your Zone
--------------------
Detritus - Along Andahar Boulevard
Atkins - Inside the East Gate

* S HP:Critical MV:Haggard >

Ahri's sul'dam narrates 'allc rit'

* S HP:Critical MV:Haggard >
r
[ride horse]
You start riding him.

* R HP:Critical MV:Haggard >
nar i'm crit as f
i
You narrate 'i'm crit as f'

* R HP:Critical MV:Haggard > You are carrying:
the severed head of Zarth the Trolloc slain in Tarabon
a full metal helmet and visor
a pair of ebony-steel plate vambraces
a pair of heavy metal gauntlets
an enormous double-bladed battleaxe
a pair of ebony-steel plate greaves
a pair of thick metal boots
a wealth of gold crowns (53)
a high-cantled saddle
a stable ticket
iron horseshoes
a bridle made of leather
a hitching harness

* R HP:Critical MV:Haggard >

Ahri's sul'dam narrates 'me too'

* R HP:Critical MV:Haggard >
whe
Players in your Zone
--------------------
Detritus - Under Trees on Andahar Boulevard
Atkins - Inside the East Gate

sc
* R HP:Critical MV:Haggard >
You have 48(393) hit and 20(162) movement points.
You have scored 102078714 experience points and 283 quest points.
You need 1421286 exp to level and 117 qp to rank.
You have amassed 5 Turn points to date.
You have played 29 days and 1 hours (real time).
This ranks you as Atkins the Hundredman [Child of Light 5] (Level 49).
You are standing.

* R HP:Critical MV:Haggard >
whe
Players in your Zone
--------------------
Detritus - The Broad Boulevard Through Tanchico
Atkins - Inside the East Gate

* R HP:Critical MV:Haggard >

Detritus narrates 'they palace/'

* R HP:Critical MV:Haggard >
whe
Players in your Zone
--------------------
Detritus - Intersection on Andahar Boulevard
Atkins - Inside the East Gate

w
* R HP:Beaten MV:Haggard >
Along Andahar Boulevard
This broad, paved boulevard runs across the city and is the main artery for
all traffic. Reaching a good ten spans in width it is wide enough to have
two lanes separated by a ribbon of grass. The grassy lane is interspersed
by great oak trees. Two sections of road enclose the breath of green, each
road wide enough to allow for carts to pass eachother.
[ obvious exits: E W ]
Zone: Tanchico
The corpse of Barb is lying here.
A faded tapestry of vines and leaves entwine around a slab of pale stone.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black stallion prances about, being ridden by you.
*Halvate* is standing here, riding a warhorse.
*Namor* is standing here, riding a roan charger.

* R HP:Beaten MV:Haggard >
w
Road Before the Watchtower
The road passes one of Tanchico's great watchtowers. With thick rounded
brick walls they dot the city wall in regular intervals. Banners of the
King, Panarch and the nation of Tarabon fly on top, moved by the breezes
that are always present this close to the shores of the Aryth. The
boulevard continues east and west, but a smaller road cuts away from the
bustling crowds to the south.
[ obvious exits: N E S W ]
Zone: Tanchico
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black stallion prances about, being ridden by you.

* R HP:Beaten MV:Haggard >
s
s
Dock Street
This somewhat narrow street leads from the docks to the center of Tanchico.
Carts and wagons rumble by while their drivers crack their whips and shout
for people to make way. Some warehouses line the road that has been paved
with coarse gray stone. People hurry by, their business taking them
elsewhere in this sprawling city.
[ obvious exits: N S W ]
Zone: Tanchico
A black stallion prances about, being ridden by you.
A dirty bandit looks for his next victim.

* R HP:Beaten MV:Haggard > On the Docks
Carts laden with goods rumble by to drop their wares off at ships or
warehouses. Some merchant's wagons line the docks, the horses stamping
their feet impatiently, while vats of dye are being loaded onto the sturdy
wooden cart. A ship being worked with sweeps edges closer to the docks,
while just to the south, beyond the docks a ship's sails are being hoisted
as it moves further onto the waters of the bay.
[ obvious exits: N W ]
Zone: Tanchico
A black stallion prances about, being ridden by you.
An Elite Civil Watch guard eyes the crowd warily.
An old woman smiles kindly.
A boy stands here, grinning mischievously.

w
* R HP:Beaten MV:Haggard >
w
At the Dockside
Crates and barrels are being unloaded from an Atha'an Miere ship while
customs officers take notes of what is being brought ashore. The docks run
east and west, paved with gray cobblestones. Coils of rope lie along the
edge of the docks, waiting to be used to secure ships to the shore.
[ obvious exits: N E W ]
Zone: Tanchico
A black stallion prances about, being ridden by you.

w
* R HP:Beaten MV:Haggard > By the Waterside
The waters of Tanchico bay lie just to the south, sparkling and reflecting
the light. The bulk of a ship's hull moves gently up and down on the waves.
Booms extend from the masts, lifting crates and barrels onto the paved
stone docks. A wobbly gangplank runs to the wooden railing of the ship.
[ obvious exits: E W ]
Zone: Tanchico
A stout wooden barrel stands nearby.
A black stallion prances about, being ridden by you.

* R HP:Beaten MV:Haggard > Road Around the Panarch's Palace
This broad boulevard runs around the outside of the thick, one-hundred-span
walls of the palace. Watchtowers dot the edge of the walls all around. On
the opposite side of the boulevard, large mansions and small palaces stand
silently with guards outside each stout gate. Only people with business
within the palaces or at the docks far to the south move along this route.
The boulevard runs south and west.
[ obvious exits: N E S W ]
Zone: Tanchico
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black stallion prances about, being ridden by you.
A gleeman is here, wearing a cloak of different colored patches.
A little girl plays here.
A tough-looking man stands here, brandishing a weapon.
Namor narrates 'no clue'

w
* R HP:Beaten MV:Haggard >

Detritus has arrived from the north, riding a bloodstock stallion.
A young Tower Guard has arrived from the north.

* R HP:Beaten MV:Haggard > Underneath the Palace Walls
The shining white plastered walls of the palace cast a dark shade over this
part of the street that runs around it. Veiled women in scandalously
clinging clothes dot the street and men with their thick moustaches visible
underneath their veils. The road runs east and west.
[ obvious exits: E W ]
Zone: Tanchico
A black stallion prances about, being ridden by you.

* R HP:Beaten MV:Haggard >
Ahri's sul'dam narrates 'ds palace det?'

w
* R HP:Beaten MV:Haggard >
Northern Entrance to the Panarch's Palace
The road from the east leads into a large square at the nothern entrance to
the Panarch's palace. The broad paving stones lead the way within massive
tree carved doors into the palace. White marble towers with lacy stonework
and white domes capped in gold rise high into the air. A broad street leads
east around the outside of the palace. To the north a road leads north into
the heart of the city.
[ obvious exits: N E S W ]
Zone: Tanchico
Door south: treecarveddoor
An iron lantern hangs from the wall above the gate.
A black stallion prances about, being ridden by you.
A black cat meanders to an unknown destination.
An Elite Civil Watch guard eyes the crowd warily.

whe
* R HP:Beaten MV:Haggard >
Players in your Zone
--------------------
Atkins - Northern Entrance to the Panarch's Palace
Detritus - Road Around the Panarch's Palace

* R HP:Beaten MV:Haggard >
whe
Players in your Zone
--------------------
Detritus - Passing the Palace
Atkins - Northern Entrance to the Panarch's Palace

* R HP:Beaten MV:Haggard >
c
k dark
c
k dark
They aren't here.

* R HP:Beaten MV:Haggard > They aren't here.

* R HP:Beaten MV:Haggard >
Detritus narrates 'lookin'

* R HP:Beaten MV:Haggard >
Ahri's sul'dam narrates 'no we were fighting out e gate'

* R HP:Beaten MV:Haggard >
whe
Players in your Zone
--------------------
Detritus - Road Along the Verana
Atkins - Northern Entrance to the Panarch's Palace

e
e
* R HP:Beaten MV:Haggard >
Underneath the Palace Walls
The shining white plastered walls of the palace cast a dark shade over this
part of the street that runs around it. Veiled women in scandalously
clinging clothes dot the street and men with their thick moustaches visible
underneath their veils. The road runs east and west.
[ obvious exits: E W ]
Zone: Tanchico
A black stallion prances about, being ridden by you.

* R HP:Beaten MV:Haggard > Road Around the Panarch's Palace
This broad boulevard runs around the outside of the thick, one-hundred-span
walls of the palace. Watchtowers dot the edge of the walls all around. On
the opposite side of the boulevard, large mansions and small palaces stand
silently with guards outside each stout gate. Only people with business
within the palaces or at the docks far to the south move along this route.
The boulevard runs south and west.
[ obvious exits: N E S W ]
Zone: Tanchico
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black stallion prances about, being ridden by you.
A gleeman is here, wearing a cloak of different colored patches.
A little girl plays here.
A tough-looking man stands here, brandishing a weapon.

e
* R HP:Beaten MV:Haggard >
e
e
By the Waterside
The waters of Tanchico bay lie just to the south, sparkling and reflecting
the light. The bulk of a ship's hull moves gently up and down on the waves.
Booms extend from the masts, lifting crates and barrels onto the paved
stone docks. A wobbly gangplank runs to the wooden railing of the ship.
[ obvious exits: E W ]
Zone: Tanchico
A stout wooden barrel stands nearby.
A black stallion prances about, being ridden by you.

* R HP:Beaten MV:Haggard > At the Dockside
Crates and barrels are being unloaded from an Atha'an Miere ship while
customs officers take notes of what is being brought ashore. The docks run
east and west, paved with gray cobblestones. Coils of rope lie along the
edge of the docks, waiting to be used to secure ships to the shore.
[ obvious exits: N E W ]
Zone: Tanchico
A black stallion prances about, being ridden by you.

n
* R HP:Beaten MV:Haggard > On the Docks
Carts laden with goods rumble by to drop their wares off at ships or
warehouses. Some merchant's wagons line the docks, the horses stamping
their feet impatiently, while vats of dye are being loaded onto the sturdy
wooden cart. A ship being worked with sweeps edges closer to the docks,
while just to the south, beyond the docks a ship's sails are being hoisted
as it moves further onto the waters of the bay.
[ obvious exits: N W ]
Zone: Tanchico
A black stallion prances about, being ridden by you.
An Elite Civil Watch guard eyes the crowd warily.
An old woman smiles kindly.
A boy stands here, grinning mischievously.

n
* R HP:Beaten MV:Haggard > Dock Street
This somewhat narrow street leads from the docks to the center of Tanchico.
Carts and wagons rumble by while their drivers crack their whips and shout
for people to make way. Some warehouses line the road that has been paved
with coarse gray stone. People hurry by, their business taking them
elsewhere in this sprawling city.
[ obvious exits: N S W ]
Zone: Tanchico
A black stallion prances about, being ridden by you.
A dirty bandit looks for his next victim.

* R HP:Beaten MV:Haggard > Road Before the Watchtower
The road passes one of Tanchico's great watchtowers. With thick rounded
brick walls they dot the city wall in regular intervals. Banners of the
King, Panarch and the nation of Tarabon fly on top, moved by the breezes
that are always present this close to the shores of the Aryth. The
boulevard continues east and west, but a smaller road cuts away from the
bustling crowds to the south.
[ obvious exits: N E S W ]
Zone: Tanchico
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black stallion prances about, being ridden by you.

* R HP:Beaten MV:Haggard >
e
e
Ahri's sul'dam narrates 'u got zone ther'
Along Andahar Boulevard
This broad, paved boulevard runs across the city and is the main artery for
all traffic. Reaching a good ten spans in width it is wide enough to have
two lanes separated by a ribbon of grass. The grassy lane is interspersed
by great oak trees. Two sections of road enclose the breath of green, each
road wide enough to allow for carts to pass eachother.
[ obvious exits: E W ]
Zone: Tanchico
The corpse of Barb is lying here.
A faded tapestry of vines and leaves entwine around a slab of pale stone.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black stallion prances about, being ridden by you.
*Halvate* is standing here, riding a warhorse.
*Namor* is standing here, riding a roan charger.

* R HP:Beaten MV:Haggard >
Inside the East Gate
Tall towering walls lead to a massive gatehouse that looms over the street
below. Thick iron-strapped oak doors reach up all the way to the stone arch
above. To the north is the base of one of the guardtowers while to the
south there is another guardroom. The paving stones between the broad gates
are marred and have deep grooves from all the traffic passing by.
[ obvious exits: N E S W ]
Zone: Tanchico
Door east: gate
An iron lantern hangs from the wall above the gate.
A black stallion prances about, being ridden by you.
A member of the Civil Watch stands guard warily.
A member of the Civil Watch stands guard warily.
A member of the Civil Watch stands guard warily.
A member of the Civil Watch stands guard warily.

whe
* R HP:Beaten MV:Haggard >
A sul'dam has arrived from the east, leading *Ahri*.
*Ahri* has arrived from the east.
A sul'dam leads *Ahri* east.
*Ahri* leaves east.

* R HP:Beaten MV:Haggard > Players in your Zone
--------------------
Detritus - Road Around the Panarch's Palace
Atkins - Inside the East Gate

* R HP:Beaten MV:Haggard >
scan e
i
*Monsoon* is standing here, riding a shadow stallion.

* R HP:Beaten MV:Haggard > Ahri's sul'dam narrates 'on e gate'
You are carrying:
the severed head of Zarth the Trolloc slain in Tarabon
a full metal helmet and visor
a pair of ebony-steel plate vambraces
a pair of heavy metal gauntlets
an enormous double-bladed battleaxe
a pair of ebony-steel plate greaves
a pair of thick metal boots
a wealth of gold crowns (53)
a high-cantled saddle
a stable ticket
iron horseshoes
a bridle made of leather
a hitching harness

* R HP:Beaten MV:Haggard >
A member of the Panarch's Legion yells 'Raise the bloody alarm! Ahri is at Inside the East Gate!!


* R HP:Beaten MV:Haggard >

Ahri's sul'dam narrates 'monsoon'

* R HP:Beaten MV:Haggard >
nar monsoon 1e

*Namor* has arrived from the west, riding a roan charger.
*Halvate* has arrived from the west, riding a warhorse.

* R HP:Beaten MV:Haggard >
*Namor* leaves east riding a roan charger.
*Halvate* leaves east riding a warhorse.

* R HP:Beaten MV:Haggard >
A member of the Panarch's Legion yells 'Raise the bloody alarm! Namor is at Inside the East Gate!!

A member of the Panarch's Legion yells 'Raise the bloody alarm! Halvate is at Inside the East Gate!!

A member of the Panarch's Legion yells 'Raise the bloody alarm! Halvate is at Inside the East Gate!!

A member of the Panarch's Legion yells 'Raise the bloody alarm! Halvate is at Inside the East Gate!!

You narrate 'monsoon 1e'
Detritus narrates 'no bone'

e
* R HP:Beaten MV:Haggard >
4
k h.dark
Before the Gates of Tanchico
In a massive stone gatehouse large oaken doors have been bound by iron.
Above, on the gatetowers the occasional glint of metal can be seen between
the crenels, most likely belonging to a patrolling watchman. The stone
paved road under the gate is deeply dented and grooved.
[ obvious exits: E W ]
Zone: Tanchico
Door west: gate
The corpse of Zarth is lying here.
A black stallion prances about, being ridden by you.
*Monsoon* is standing here, riding a shadow stallion.
*Ahri* is standing here leashed to a sul'dam.
A sul'dam stands here, holding Ahri's leash.

* R HP:Beaten MV:Haggard > You try to pierce *Monsoon*, but he deflects the blow.

* R HP:Beaten MV:Haggard - Monsoon: Beaten >
4
k h.dark

*Monsoon* slashes your body.
You wish that your wounds would stop BLEEDING so much!

You try to pierce *Monsoon*, but he parries successfully.

4
k h.dark
* R HP:Critical MV:Haggard - Monsoon: Beaten > You do the best you can!

4
k h.dark
* R HP:Critical MV:Haggard - Monsoon: Beaten > You do the best you can!

4
k h.dark
* R HP:Critical MV:Haggard - Monsoon: Beaten > You do the best you can!
Detritus has arrived from the west, riding a bloodstock stallion.
A young Tower Guard has arrived from the west.

* R HP:Critical MV:Haggard - Monsoon: Beaten > You do the best you can!
*Namor* has arrived from the east, riding a roan charger.
*Halvate* has arrived from the east, riding a warhorse.
*Halvate* tries to slash *Monsoon*, but he deflects the blow.

4
k h.dark
* R HP:Critical MV:Haggard - Monsoon: Beaten >
*Namor* blasts *Monsoon*'s right arm hard.
*Monsoon* panics, and attempts to flee!

4
k h.dark
* R HP:Critical MV:Haggard - Monsoon: Beaten >
4
k h.dark
You do the best you can!

Tic in 7 seconds!
* R HP:Critical MV:Haggard - Monsoon: Beaten > You do the best you can!

4
k h.dark
* R HP:Critical MV:Haggard - Monsoon: Beaten > You do the best you can!

4
k h.dark
* R HP:Critical MV:Haggard - Monsoon: Beaten > They aren't here.

* R HP:Critical MV:Haggard > *Monsoon* has arrived from the east, riding a shadow stallion.
You try to pierce *Monsoon*, but he parries successfully.
*Halvate* slashes *Monsoon*'s body.
*Monsoon* panics, and attempts to flee!

* R HP:Critical MV:Haggard - Monsoon: Beaten >
*Halvate* tries to slash *Monsoon*, but he deflects the blow.
You pierce *Monsoon*'s body.

4
k h.dark
* R HP:Critical MV:Haggard - Monsoon: Beaten >
Detritus tries to crush *Monsoon*, but he deflects the blow.

4
k h.dark
* R HP:Critical MV:Haggard - Monsoon: Beaten > You do the best you can!

* R HP:Critical MV:Haggard - Monsoon: Beaten > You do the best you can!

4
k h.dark
* R HP:Critical MV:Haggard - Monsoon: Beaten >
4
k h.dark

*Ahri* unleashes a flurry of icy spikes at *Monsoon*, who is stabbed repeatedly.

* R HP:Critical MV:Haggard - Monsoon: Critical > *Monsoon* leaves east riding a shadow stallion.
They aren't here.

* R HP:Critical MV:Haggard > They aren't here.

* R HP:Critical MV:Haggard >

*Ahri* closes the gate.

4
k h.dark
4
k h.dark
* R HP:Critical MV:Haggard >

A sul'dam leads *Ahri* east.
*Ahri* leaves east.

4
k h.dark
* R HP:Critical MV:Haggard > They aren't here.

* R HP:Critical MV:Haggard >
4
k h.dark
4
k h.dark
A lantern held by *Namor* is definitely fading.
Tic length updated to: 61.679 seconds.
They aren't here.
Detritus leaves east riding a bloodstock stallion.
A young Tower Guard leaves east.

e
* R HP:Beaten MV:Weary > They aren't here.

4
k h.dark
* R HP:Beaten MV:Weary > They aren't here.

* R HP:Beaten MV:Weary > They aren't here.

* R HP:Beaten MV:Weary > Before the Eastern Gate of Tanchico
As one strides towards the city he or she arrives at the capital of Tarabon,
Tanchico. The walls of Tanchico are of medium height and made of stone. The
ogier built city that stood in Tanchico's place before the Breaking of the
World was called Mainelle.
[ obvious exits: N W ]
Zone: Tanchico Road
A black stallion prances about, being ridden by you.
A young Tower Guard is on duty here.
Lord Detritus the Gaidin Master is standing here, riding a bloodstock stallion.

* R HP:Beaten MV:Weary > They aren't here.
*Namor* has arrived from the west, riding a roan charger.
*Halvate* has arrived from the west, riding a warhorse.

* R HP:Beaten MV:Weary >
n

Detritus leaves north riding a bloodstock stallion.
A young Tower Guard leaves north.

4
k h.dark
* R HP:Beaten MV:Weary > Following the Tanchico Road
This well-traveled road stretches to the north and to the south. The heavy use
of this road has taken its toll. Pits might cause a horse to break his leg
stones and boulders on the road might cause a cart to lose a wheel. Caution is
advised when using the road.
[ obvious exits: N S ]
Zone: Tanchico Road
A black stallion prances about, being ridden by you.
A young Tower Guard is on duty here.
Lord Detritus the Gaidin Master is standing here, riding a bloodstock stallion.
Detritus leaves north riding a bloodstock stallion.
A young Tower Guard leaves north.

n
4
k h.dark
* R HP:Beaten MV:Weary >
They aren't here.

n
* R HP:Beaten MV:Weary > Tanchico Road
As the Tanchico Road keeps on heading south and north one could think that
the road was built here long ago. The truth is that this road was never
built - it just developed with the traffic over the years. It has been
taken care of ever since this became a route from Tanchico to the north.
[ obvious exits: N E S ]
Zone: Tanchico Road
A black stallion prances about, being ridden by you.

* R HP:Beaten MV:Weary > They aren't here.

4
k h.dark
* R HP:Beaten MV:Weary > Tanchico Road
There is a thick wall of bushes bordering the road in the west. It would make a
good hideout for raging bandits behind these bushes. The road continues to head
towards south and north.
[ obvious exits: N E S ]
Zone: Tanchico Road
Door west: bushes
A black stallion prances about, being ridden by you.

n
* R HP:Beaten MV:Weary > They aren't here.

* R HP:Beaten MV:Weary >
*Namor* has arrived from the south, riding a roan charger.
*Halvate* has arrived from the south, riding a warhorse.

4
k h.dark
* R HP:Beaten MV:Weary > Curve in the Tanchico Road
The Tanchico road curves to the east and south here to avoid the copse which
can be seen in the north. The Tanchico road itself meanders its way towards
east and south.
[ obvious exits: E S ]
Zone: Tanchico Road
A black stallion prances about, being ridden by you.
A young Tower Guard is on duty here.
Lord Detritus the Gaidin Master is standing here, riding a bloodstock stallion.
*Namor* has arrived from the south, riding a roan charger.
*Halvate* has arrived from the south, riding a warhorse.

* R HP:Beaten MV:Weary > They aren't here.

e
4
k h.dark
* R HP:Beaten MV:Weary >
Curve in the Road
The Tanchico road makes a slight curve here bending to the north and west.
There is a very tall tree standing alone in the side of the road in the east
casting a shadow on the road. The road is visible in the north and west.
[ obvious exits: N S W ]
Zone: Tanchico Road
A black stallion prances about, being ridden by you.
*Namor* has arrived from the west, riding a roan charger.
*Halvate* has arrived from the west, riding a warhorse.
Detritus has arrived from the west, riding a bloodstock stallion.
A young Tower Guard has arrived from the west.

n
* R HP:Beaten MV:Weary > They aren't here.
*Namor* leaves north riding a roan charger.
*Halvate* leaves north riding a warhorse.
Detritus leaves north riding a bloodstock stallion.
A young Tower Guard leaves north.

4
k h.dark
* R HP:Beaten MV:Weary > Tanchico Road
The Tanchico Road runs toward north as far as the eye can see. In the south
one can make out the high guard towers of Tanchico. The long Tanchico Road
continues to the north and south.
[ obvious exits: N S ]
Zone: Tanchico Road
A black stallion prances about, being ridden by you.
A young Tower Guard is on duty here.
Lord Detritus the Gaidin Master is standing here, riding a bloodstock stallion.
*Halvate* is standing here, riding a warhorse.
*Namor* is standing here, riding a roan charger.
*Ahri* is standing here leashed to a sul'dam.
A sul'dam stands here, holding Ahri's leash.
*Namor* leaves north riding a roan charger.
*Halvate* leaves north riding a warhorse.
Detritus leaves north riding a bloodstock stallion.
A young Tower Guard leaves north.

n
* R HP:Beaten MV:Weary > They aren't here.

4
k h.dark
* R HP:Beaten MV:Weary > Tanchico Road
The cool breeze coming from the Aryth Ocean eases the burden of traveling,
especially in the summer. In the winter it gives the journeyman quivers of
cold. The Tanchico road meanders its way further south towards the capital of
Tarabon and north towards the Almoth Plain.
[ obvious exits: N S ]
Zone: Tanchico Road
A black stallion prances about, being ridden by you.

n
* R HP:Beaten MV:Weary > They aren't here.

4
k h.dark
* R HP:Beaten MV:Weary > Bend in the Road
The Tanchico Road has seen many passing travelers in all its years. This is
shown by the wagon ruts and hard-packed surface of the road, worn down by all
of the travelers heading to and from Tanchico throughout the years. The road
heads to the east and south.
[ obvious exits: E S ]
Zone: Tanchico Road
A black stallion prances about, being ridden by you.
A young Tower Guard is on duty here.
Lord Detritus the Gaidin Master is standing here, riding a bloodstock stallion.
*Halvate* is standing here, riding a warhorse.
*Namor* is standing here, riding a roan charger.

n
* R HP:Beaten MV:Weary > They aren't here.

* R HP:Beaten MV:Weary > Alas, you cannot go that way...
*Namor* leaves east riding a roan charger.
*Halvate* leaves east riding a warhorse.
Detritus leaves east riding a bloodstock stallion.
A young Tower Guard leaves east.

* R HP:Beaten MV:Weary >
e

A member of the Panarch's Legion yells 'Raise the bloody alarm! Namor is at Tanchico Road!!'



--Then a good bit of chasing and blocking of Monsoon as he tried to escape towards almoth, eventually tried to hide in a smob and mobbed. Nice work by ls on coordination and blocking. Ahri had her ss on a whip.

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