A towering Ghar'ghael trolloc realizes that someone is a jerk!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Kumbukani
Posts: 51
Joined: Mon Nov 09, 2020 3:07 pm

A towering Ghar'ghael trolloc realizes that someone is a jerk!

Post by Kumbukani » Fri Feb 05, 2021 10:56 am

#Zuret had been narring for ages so I took the boat over to investigate

* HP:Healthy MV:Fresh >
You are helped off the gangplank by the captain.
On the Pier of Isle Jafar
The Aryth Ocean spreads out before you in all directions save the east,
where the pier leads towards the island. A taller pier extends into the
ocean just north of here. The sounds of the animals of the rainforest can
be heard even above the crashing of the ocean waves.
[ obvious exits: N E ]

Zone: Isle Jafar
A sly captain stands here, looking to profit.
A busy dockmaster stands here, carrying a ledger.

* HP:Healthy MV:Fresh >
whe
Players in your Zone
--------------------
Kindness - On the Pier of Isle Jafar

* HP:Healthy MV:Fresh >
whe
Players in your Zone
--------------------
Kindness - On the Pier of Isle Jafar

* HP:Healthy MV:Fresh >
e

s
On the Pier of Isle Jafar
This large wooden pier appears not only serviceable, but well maintained
and in common use. There is room enough for two large boats to dock, and it
appears from the frayed ropes lying about that boats are not at all
uncommon here.
A small wooden sign is posted here by the dock.
[ obvious exits: S W ]

Zone: Isle Jafar
A busy dockmaster stands here, carrying a ledger.

s
* HP:Healthy MV:Full > On the Shore of Isle Jafar
The beach of Isle Jafar extends to the south and west, and turns into a
dirt trail leading off east into the mountainous peaks of the isle.
Immediately to the north is a large wooden pier, which appears to be in
good repair and frequent use.
[ obvious exits: N E S W ]


Zone: Isle Jafar
East: A conscripted soldier now fights for the Seanchan.
West: A giant emperor crab clicks its claws at you ominously.
A giant emperor crab clicks its claws at you ominously.

s
* HP:Healthy MV:Full > Mound of Sand
This large mound of sand rises strangely out of the level beach shore
which surrounds you. Perched upon the mound of sand as you are offers an
excellent view of the island. The ocean lies to the north, with a large
wooden pier lying in that direction. To the south is a rain forest, and a
small trail can be seen to your northeast, leading away into the
mountainous slopes in the distance.
[ obvious exits: N S W D ]


Zone: Isle Jafar
Door down: sand
A giant emperor crab clicks its claws at you ominously.
A giant emperor crab clicks its claws at you ominously.
An enormous lobster crawls towards you with pinchers extended.
A Seanchan invasion commander evaluates his soldier's readiness.

s
* HP:Healthy MV:Full > End of the Beach
The beach comes to an end here, and a tropical rain forest grows to
the south. The forest can be entered here, or the beach lies to the
north.
[ obvious exits: N S ]



Zone: Isle Jafar
A young Morat'torm carries out the orders of his superiors.
A giant emperor crab clicks its claws at you ominously.
A thin man with cunning eyes scouts the horizon.

s
* HP:Healthy MV:Full > Edge of the Rain Forest
The rain forest grows lushly here, but thins to the north. Through
a few trees a sandy beach can be seen in that direction. The forest
continues to the west, and thickens sharply to the south.
[ obvious exits: N S W ]
Zone: Isle Jafar

s
* HP:Healthy MV:Full > Nexus in the Tropical Forest
The forest drops suddenly here, creating a lull in the land. Despite this
the vegetation is notably denser than the surrounding terrain. Plants and
trees grow ripely and in abundance, their tips swaying in harmony with the
wind. Travel can be made in any direction, and the forest is all that can
be seen in any direction.
[ obvious exits: N E S W ]


Zone: Isle Jafar
A biteme is hovering here, looking for blood.
A biteme is hovering here, looking for blood.
A jaguar, chewing on its prey, looks at you.
A frog is here, croaking happily.

Tic in 7 seconds!
* HP:Healthy MV:Full > Thinning in the Rain Forest
The trees here are thin, and sway in the faint island breeze. The
vegetation is lush and damp. A path can be forced through the growth
to the north and south.
[ obvious exits: N S ]



Zone: Isle Jafar
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.

* HP:Healthy MV:Full >
s
w
Edge of the Rain Forest
The rain forest thins here, and through some trees to the south a
small village can be made out. There appears to be no way to get there
from here, but the forest seems to open more to the southwest.
[ obvious exits: N W ]
(wotmudmapper): (debug): Room exits ( n w ) captured.


Zone: Isle Jafar

* HP:Healthy MV:Strong > Outskirts of the Forest
The lush growth of the rain forest ends here, and opens to the south
on a small trail. To your east and west the forest continues.
Not far to the south the beginnings of a small village are visible.
[ obvious exits: N E S W ]

Zone: Isle Jafar
South: A Seanchan invasion commander evaluates his soldier's readiness.

* HP:Healthy MV:Strong >
sneak
s
Ok, you'll try to move silently for a while.

* S HP:Healthy MV:Strong > Northern Edge of Village
This small village lies to the south, where you can see the fountain
square. To the north a tropical forest grows. Off to the east a large
cliff towers above the forest.
[ obvious exits: N S ]



Zone: Isle Jafar
A Seanchan invasion commander evaluates his soldier's readiness.
A Seanchan invasion commander evaluates his soldier's readiness.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan soldier sweats in practice here.

s
* S HP:Healthy MV:Strong >
Side Street
This small side street leads north and south to the village's fountain
square. Off to the north you can see the village end at the edge of a small
rain forest. There is a quiet, or hush, about this village that feels
entirely unnatural.
[ obvious exits: N S ]



Zone: Isle Jafar
North: A Seanchan invasion commander evaluates his soldier's readiness.

* S HP:Healthy MV:Strong >
s
w
Main Street Fountain
This is the center square of this small village. Main street stretches out
to the east and west. To the north, a small side street leads to the
outskirts of a small rain forest. Another side street leads off to the
south. There is definitely a quiet to this town that is more than a little
unsettling.
[ obvious exits: N E S W ]


Zone: Isle Jafar
A fountain is here, offering clear blue water to all.
An unhappy looking villager trods about.

2
* S HP:Healthy MV:Full >
Western Edge of Main Street
The main street here comes to an end. To the east the fountain square
can be seen, and some small houses flank the street. To the west
a large manor, easily twice the size of any of the others, looms.
[ obvious exits: N E W ]
(wotmudmapper): (debug): Room exits ( n e w ) captured.

Zone: Isle Jafar
North: A swarthy man rests here nonchalantly surveying his surroundings.
West: A Deathwatch Ogier curls his lip in contempt.

* S HP:Healthy MV:Full > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Full >
w
2
Before the Manor
This large house was surely the house of some noble or wealthy
merchant who made his home on the island. The house is twice the
size of any other in the village, and is in excellent repair. Strange
sigils hang from the second story window. A few short steps lead west
into the manor.
[ obvious exits: E W ]

Zone: Isle Jafar
West: A brute of a creature guards the area, ready to rip into strangers.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.
The Deathwatch Guard has murder in his eyes.
The Deathwatch Guard has murder in his eyes.

* S HP:Healthy MV:Full > [hide ]
You can't find anything to conceal yourself with.

* S HP:Healthy MV:Full >
2
[hide ]
You can't find anything to conceal yourself with.

* S HP:Healthy MV:Full >
w
2
Manor Foyer
The large manor is spacious and luxurious. The walls are largely bare
however, as if most of the decorations have been stripped away to be
replaced with a more spartan aesthetic. A spiraling stairwell leads up to
the second floor. A small door leads to the north, and a large curtain
covers the doorway west.
[ obvious exits: N E W U ]

Zone: Isle Jafar
North: A brute of a creature guards the area, ready to rip into strangers.
East: A Deathwatch Ogier curls his lip in contempt.
West: A Seanchan Imperial guard is here, fighting Turg.
A brute of a creature guards the area, ready to rip into strangers.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A member of the Imperial Deathwatch Guard glares at you with hatred.
A member of the Imperial Deathwatch Guard glares at you with hatred.

* S HP:Healthy MV:Full > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Full >
l e
* S HP:Healthy MV:Full >
l w
* S HP:Healthy MV:Full >
n
2
Kitchens
This large kitchen is well stocked with supplies and plates. A small
door leads to the south, and a second one to the west. There is
an unusual, yet not altogether unpleasant aroma in the air.
[ obvious exits: S W ]


Zone: Isle Jafar
South: A brute of a creature guards the area, ready to rip into strangers.
A delicate porcelain cup has been left here.
A brute of a creature guards the area, ready to rip into strangers.
The Deathwatch Guard has murder in his eyes.
The Deathwatch Guard has murder in his eyes.

* S HP:Healthy MV:Full > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Full >
w
2
Servants' Quarters
This room is barren save for a pair of thin mats rolled up in the
corner. The room is an almost perfect and featureless white cube.
A sliding rice paper door opens to the south, a wooden door opens
east.
[ obvious exits: E S ]

Zone: Isle Jafar
East: A brute of a creature guards the area, ready to rip into strangers.
South: A Seanchan Imperial guard is here, fighting Turg.

* S HP:Healthy MV:Full > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Full >
scan s
A Seanchan Imperial guard is here, fighting Turg.
*Turg* is here, fighting a Seanchan Imperial guard.
A so'jhin passively kneels, awaiting her master's command.
A so'jhin passively kneels, awaiting her master's command.
The deathwatch guard is here, fighting Turg.
Lord Zuret is here, fighting Turg.

* S HP:Healthy MV:Full >
2
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Full >
e

s
Kitchens
This large kitchen is well stocked with supplies and plates. A small
door leads to the south, and a second one to the west. There is
an unusual, yet not altogether unpleasant aroma in the air.
[ obvious exits: S W ]

Zone: Isle Jafar
South: A brute of a creature guards the area, ready to rip into strangers.
A delicate porcelain cup has been left here.
A brute of a creature guards the area, ready to rip into strangers.
The Deathwatch Guard has murder in his eyes.
The Deathwatch Guard has murder in his eyes.

* S HP:Healthy MV:Strong > Manor Foyer
The large manor is spacious and luxurious. The walls are largely bare
however, as if most of the decorations have been stripped away to be
replaced with a more spartan aesthetic. A spiraling stairwell leads up to
the second floor. A small door leads to the north, and a large curtain
covers the doorway west.
[ obvious exits: N E W U ]


Zone: Isle Jafar
North: A brute of a creature guards the area, ready to rip into strangers.
East: A Deathwatch Ogier curls his lip in contempt.
West: A Seanchan Imperial guard is here, fighting Turg.
A brute of a creature guards the area, ready to rip into strangers.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A member of the Imperial Deathwatch Guard glares at you with hatred.
A member of the Imperial Deathwatch Guard glares at you with hatred.

* S HP:Healthy MV:Strong >
2
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Strong >
l e
* S HP:Healthy MV:Strong >
2
[hide ]
You attempt to hide yourself.

4
k dark
* S HP:Healthy MV:Strong >
4
k dark
They aren't here.

4
k dark
* S HP:Healthy MV:Strong > They aren't here.

* S HP:Healthy MV:Strong > They aren't here.

4
k dark
* S HP:Healthy MV:Strong >
4
k dark
They aren't here.

4
k dark
* S HP:Healthy MV:Strong > They aren't here.

* S HP:Healthy MV:Strong > They aren't here.

4
k dark
* S HP:Healthy MV:Strong >
4
k dark
They aren't here.

* S HP:Healthy MV:Strong >
They aren't here.

4
k dark
* S HP:Healthy MV:Strong >
4
k dark
They aren't here.

* S HP:Healthy MV:Strong > They aren't here.

4
k dark
* S HP:Healthy MV:Strong >
4
k dark
They aren't here.

4
k dark
* S HP:Healthy MV:Strong > They aren't here.

* S HP:Healthy MV:Strong >
They aren't here.

4
k dark
* S HP:Healthy MV:Strong >
4
k dark
They aren't here.

4
k dark
* S HP:Healthy MV:Strong > They aren't here.

* S HP:Healthy MV:Strong > They aren't here.

4
k dark
* S HP:Healthy MV:Strong >
4
k dark
They aren't here.

4
k dark
* S HP:Healthy MV:Strong > They aren't here.

4
k dark
* S HP:Healthy MV:Strong > They aren't here.

4
k dark
* S HP:Healthy MV:Strong > They aren't here.

* S HP:Healthy MV:Strong > They aren't here.

4
k dark
* S HP:Healthy MV:Strong >
4
k dark
They aren't here.

* S HP:Healthy MV:Strong > They aren't here.

4
k dark
4
k dark
* S HP:Healthy MV:Strong >
They aren't here.

* S HP:Healthy MV:Strong > They aren't here.

* S HP:Healthy MV:Strong >
scan w
A grolm leaves up.
A member of the Imperial Deathwatch Guard glares at you with hatred.
A so'jhin passively kneels, awaiting her master's command.
A so'jhin passively kneels, awaiting her master's command.
The Deathwatch Guard has murder in his eyes.
A tall man with a shaved head looks about with mild contempt.

* S HP:Healthy MV:Strong >
4
k dark
4
k dark
They aren't here.

4
k dark
* S HP:Healthy MV:Strong > They aren't here.

4
k dark
* S HP:Healthy MV:Strong >
They aren't here.

4
k dark
* S HP:Healthy MV:Strong > They aren't here.

4
k dark
* S HP:Healthy MV:Strong > They aren't here.

4
k dark
* S HP:Healthy MV:Strong > They aren't here.

* S HP:Healthy MV:Strong >
They aren't here.

* S HP:Healthy MV:Strong >
whois turg
Turg the Dark Master is a level 49 Ghar'ghael Master trolloc.


4
k dark
4
k dark
* S HP:Healthy MV:Strong >
They aren't here.

* S HP:Healthy MV:Strong > They aren't here.

4
k dark
* S HP:Healthy MV:Strong >
4
k dark
They aren't here.

* S HP:Healthy MV:Strong > They aren't here.

* S HP:Healthy MV:Strong >
scan w
A member of the Imperial Deathwatch Guard glares at you with hatred.
A so'jhin passively kneels, awaiting her master's command.
A so'jhin passively kneels, awaiting her master's command.
The Deathwatch Guard has murder in his eyes.
A tall man with a shaved head looks about with mild contempt.

* S HP:Healthy MV:Strong >
4
k dark
They aren't here.

n
* S HP:Healthy MV:Strong >
2
Kitchens
This large kitchen is well stocked with supplies and plates. A small
door leads to the south, and a second one to the west. There is
an unusual, yet not altogether unpleasant aroma in the air.
[ obvious exits: S W ]


Zone: Isle Jafar
South: A damane is here, eyes downcast.
A delicate porcelain cup has been left here.
A brute of a creature guards the area, ready to rip into strangers.
The Deathwatch Guard has murder in his eyes.
The Deathwatch Guard has murder in his eyes.

3
backstab h.dark
* S HP:Healthy MV:Strong > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Strong > Backstab who?

* S HP:Healthy MV:Strong >
w
2
Servants' Quarters
This room is barren save for a pair of thin mats rolled up in the
corner. The room is an almost perfect and featureless white cube.
A sliding rice paper door opens to the south, a wooden door opens
east.
[ obvious exits: E S ]

Zone: Isle Jafar
East: A brute of a creature guards the area, ready to rip into strangers.
South: A member of the Imperial Deathwatch Guard glares at you with hatred.

3
backstab h.dark
* S HP:Healthy MV:Strong >
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Strong > Backstab who?

* S HP:Healthy MV:Strong >
s
2
Reception Room
The room has been stripped of all decorations, save for a few rice
paper sliding doors which cover the exits. One large chair is set
squarely in the floor. The chair is large and ornate, covered in
exquisite carvings and designs.
[ obvious exits: N E S W ]


Zone: Isle Jafar
East: A damane is here, eyes downcast.
South: The Deathwatch Guard has murder in his eyes.
West: *Turg* is standing here.
A thick, leather backpack lies abandoned here.
A member of the Imperial Deathwatch Guard glares at you with hatred.
A so'jhin passively kneels, awaiting her master's command.
A so'jhin passively kneels, awaiting her master's command.
The Deathwatch Guard has murder in his eyes.
A tall man with a shaved head looks about with mild contempt.

3
backstab h.dark
* S HP:Healthy MV:Strong > [hide ]
You can't find anything to conceal yourself with.

* S HP:Healthy MV:Strong > Backstab who?

* S HP:Healthy MV:Strong >
w
2
Master Bedroom
This bedroom is thickly furnished, with a huge four poster bed
occupying the corner. A luxurious brown carpet muffles any footstep, and a
large set of drapes covers a window on the western wall. A large ornate
painting hangs above a lacquered desk along the northern wall while the
southern wall is almost completely barren.
[ obvious exits: E ]
(wotmudmapper): (debug): Room exits ( e ) captured.

Zone: Isle Jafar
East: A member of the Imperial Deathwatch Guard glares at you with hatred.
*Turg* is standing here.
A towering Ghar'ghael trolloc is sitting here.

3
backstab h.dark
* S HP:Healthy MV:Strong > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Strong >
You silently approach your victim...

*Turg* leaves east.
-=
*Turg* has arrived from the east.
+**+=- -
Tic in 7 seconds!=+
*
Lord Zuret narrates 'Turg is at Reception Room! Rally, for the Corenne!'
*Turg* makes a strange sound as you place a silver-winged basilard in his back!
*Turg* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Turg*'s death cry.
A towering Ghar'ghael trolloc realizes that someone is a jerk!

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