Warriors... Can we just get zerk attack back already and remove this silliness?

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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stronk
Posts: 38
Joined: Sat Dec 26, 2020 7:38 am

Warriors... Can we just get zerk attack back already and remove this silliness?

Post by stronk » Mon Feb 01, 2021 7:05 pm

Also, here's a 25 minute or so log of Namor whooping my ass! :P

* HP:Healthy MV:Full >
Players in your Zone
--------------------
Stronk - Outside Seandar's Eastern Gate

* HP:Healthy MV:Full >
w
Gate of the Crashing Waves
[ obvious exits: E S W U ]
Zone: Seandar
Door east: GateOfTheCrashingWaves
An iron lantern hangs from the wall above the gate.
A burly, somber man watches over the gates to Seandar.
A burly, somber man watches over the gates to Seandar.
A burly, somber man watches over the gates to Seandar.
A burly, somber man watches over the gates to Seandar.
A burly, somber man watches over the gates to Seandar.
A burly, somber man watches over the gates to Seandar.

whe
w
* HP:Healthy MV:Full >
w
Players in your Zone
--------------------
Stronk - Gate of the Crashing Waves
You catch a smell of horses nearby.

w
* HP:Healthy MV:Full > Tai'shari Tsorovan Road
[ obvious exits: N E W ]
Zone: Seandar
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A young Morat'torm carries out the orders of his superiors.

* HP:Healthy MV:Strong > Tai'shari Tsorovan Road
[ obvious exits: N E W ]
Zone: Seandar
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A grim Deathwatch Guard patrols the city of Seandar.
Gliding along in cool arrogance is a High Lady of the Blood.
With lovely brown eyes, a baby s'redit frolics here.
A warhorse is here, stamping his feet impatiently.

* HP:Healthy MV:Strong > Tai'shari Tsorovan Road
[ obvious exits: N E W ]
Zone: Seandar
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Tall and stately, a lovely Seanchan Ogier woman stands here.

* HP:Healthy MV:Strong >
w
A lovely Seanchan Ogier woman barely tickles your left foot with her hit.
You pound a lovely Seanchan Ogier woman's right arm into bloody fragments!
A lovely Seanchan Ogier woman fails to hit you.
No way! You're fighting for your life!

* HP:Healthy MV:Strong - a lovely Seanchan Ogier woman: Scratched >
w
No way! You're fighting for your life!

cw
f
* HP:Healthy MV:Strong - a lovely Seanchan Ogier woman: Scratched >
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 207 hit points.

* HP:Healthy MV:Strong - a lovely Seanchan Ogier woman: Scratched > You panic
and attempt to flee!


You flee head over heels.
Seandar Central Square
[ obvious exits: N E S W ]
Zone: Seandar
A dirty rock lies here.
A mirrored lantern has been left here. [2]
A lantern has been left here.
A stout wooden barrel stands nearby.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Some elaborate figurines spew fresh water into a broad basin here.
*Namor* is standing here, riding a warhorse.
A Seanchan soldier is standing here, eyeing you up and down.
A weary, dark-eyed man tends the city lamps.
A grim Deathwatch Guard patrols the city of Seandar.
Tall and stately, a lovely Seanchan Ogier woman stands here.
The Seandar town crier stands here, spreading the news.

* HP:Healthy MV:Strong >
p
k light
You barely pound *Namor*'s right leg.

* HP:Healthy MV:Strong - Namor: Scratched >
cb
b
bash
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 124 hit points.

* HP:Healthy MV:Strong - Namor: Scratched > -=
*Namor* barely blasts your head.
A Seanchan soldier joins Namor's fight!
A dark-eyed lamplighter joins Namor's fight!
A grim Deathwatch Guard joins a Seanchan soldier's fight!
A grim Deathwatch Guard growls 'You will pay for your crimes against the Empire!'

A lovely Seanchan Ogier woman fails to hit you.
+**+=- -=
Your bash at *Namor* sends him sprawling!

* HP:Scratched MV:Strong - Namor: Scratched >

A lovely Seanchan Ogier woman fails to hit you.
A grim Deathwatch Guard draws a two-fisted flamberge from a sword sheath with a flash of steel.
A grim Deathwatch Guard wields a two-fisted flamberge in a two-handed grip.
A grim Deathwatch Guard barely tickles your body with his slash.
A dark-eyed lamplighter barely tickles your right leg with his hit.
A Seanchan soldier fails to strike you.
You barely pound *Namor*'s body.

lick namor
* HP:Scratched MV:Strong - Namor: Scratched >
You lick him. Hmm... tastes like chicken.

* HP:Scratched MV:Strong - Namor: Scratched >

A grim Deathwatch Guard growls 'You will pay for your crimes against the Empire!'


* HP:Scratched MV:Strong - Namor: Scratched >

A lovely Seanchan Ogier woman fails to hit you.
A grim Deathwatch Guard barely tickles your right arm with his slash.
A dark-eyed lamplighter barely tickles your right arm with his hit.
A Seanchan soldier fails to strike you.
You pound *Namor*'s body.

* HP:Scratched MV:Strong - Namor: Scratched >
l namor
b
bash

Namor has a few scratches.
Namor is scratched.

*Namor* is using:
<used as light> a lantern
<held> an oilstone
<worn on head> a full metal helmet and visor
<worn around neck> a torc of gleaming steel
<worn about body> an earthen brown mantle
<slung on back> a backpack
<worn on hands> a pair of heavy metal gauntlets
<wielded two-handed> a dark, grim axe
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

* HP:Scratched MV:Strong - Namor: Scratched > They already seem to be stunned.

* HP:Scratched MV:Strong - Namor: Scratched >
b
bash
-
A lovely Seanchan Ogier woman barely tickles your left leg with her hit.
A grim Deathwatch Guard barely tickles your right hand with his slash.
A dark-eyed lamplighter fails to hit you.
A Seanchan soldier fails to strike you.
=+**+=-
Tic in 7 seconds! -
=
As *Namor* avoids your bash, you topple over and fall to the ground!

* HP:Scratched MV:Strong - Namor: Scratched >
A lovely Seanchan Ogier woman barely tickles your body with her hit.
A grim Deathwatch Guard tickles your body with his slash.
A dark-eyed lamplighter tickles your body with his hit.
A Seanchan soldier fails to strike you.
*Namor* tickles your body with his blast.
*Namor* sends you sprawling with a powerful bash!

* HP:Scratched MV:Strong - Namor: Scratched >
nod
b
bash

A grim Deathwatch Guard growls 'You will pay for your crimes against the Empire!'

*Namor* grins evilly.

* HP:Scratched MV:Strong - Namor: Scratched >
A lovely Seanchan Ogier woman barely tickles your body with her hit.
A grim Deathwatch Guard barely tickles your right foot with his slash.
A dark-eyed lamplighter fails to hit you.
A Seanchan soldier fails to strike you.
*Namor* blasts your body.
You tickle *Namor*'s body with your pound.
You nod in agreement.

* HP:Scratched MV:Strong - Namor: Scratched > -=+**+=-
A lovely Seanchan Ogier woman barely tickles your left leg with her hit.
A grim Deathwatch Guard barely tickles your body with his slash.
A dark-eyed lamplighter barely tickles your head with his hit.
A Seanchan soldier tickles your body with his strike.
-
=
As *Namor* avoids your bash, you topple over and fall to the ground!

* HP:Scratched MV:Strong >
snif

*Namor* sends you sprawling with a powerful bash!

* HP:Scratched MV:Strong - Namor: Scratched >
A lovely Seanchan Ogier woman barely tickles your body with her hit.
A grim Deathwatch Guard growls 'You will pay for your crimes against the Empire!'

A grim Deathwatch Guard tickles your right foot with his slash.
A dark-eyed lamplighter barely tickles your right leg with his hit.
A Seanchan soldier barely tickles your left hand with his strike.
*Namor* blasts your left leg.

cw
* HP:Hurt MV:Strong - Namor: Scratched >
f
You sniff sadly. *SNIFF*

* HP:Hurt MV:Strong - Namor: Scratched >
w
A grim Deathwatch Guard growls 'You will pay for your crimes against the Empire!'

You pound *Namor*'s right arm.
A lovely Seanchan Ogier woman fails to hit you.
A grim Deathwatch Guard tickles your body with his slash.
A dark-eyed lamplighter tickles your right leg with his hit.
A Seanchan soldier barely tickles your body with his strike.
*Namor* tickles your body with his blast.
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 32.784 seconds.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 207 hit points.

* HP:Hurt MV:Fresh - Namor: Scratched > You panic and attempt to flee!

You flee head over heels.
Cal Elis Road
[ obvious exits: N E S ]
Zone: Seandar
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Tall and stately, a lovely Seanchan Ogier woman stands here.
A Seanchan soldier is standing here, eyeing you up and down.
A grim Deathwatch Guard patrols the city of Seandar.
Alas, you cannot go that way...

w
* HP:Hurt MV:Full >
w
Alas, you cannot go that way...

* HP:Hurt MV:Full >
Alas, you cannot go that way...

e
* HP:Hurt MV:Full >
s
w
w
Charity Square
[ obvious exits: S W ]
Zone: Seandar
A sturdy chest rests in a corner.
A grim Deathwatch Guard patrols the city of Seandar.
A grim Deathwatch Guard patrols the city of Seandar.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.
The Deathwatch Guard has murder in his eyes.
The Deathwatch Guard has murder in his eyes.
A dark-eyed banker is here counting coins.

w
* HP:Hurt MV:Full > Tai'shari Tsorovan Road
[ obvious exits: N E W ]
Zone: Seandar
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Tall and stately, a lovely Seanchan Ogier woman stands here.

* HP:Hurt MV:Full > Seandar Central Square
[ obvious exits: N E S W ]
Zone: Seandar
A dirty rock lies here.
A mirrored lantern has been left here. [2]
A lantern has been left here.
A stout wooden barrel stands nearby.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Some elaborate figurines spew fresh water into a broad basin here.
*Namor* is standing here, riding a warhorse.
A Seanchan soldier is standing here, eyeing you up and down.
A weary, dark-eyed man tends the city lamps.
A grim Deathwatch Guard patrols the city of Seandar.
Tall and stately, a lovely Seanchan Ogier woman stands here.
The Seandar town crier stands here, spreading the news.

* HP:Hurt MV:Full > Jenn Ji Road
[ obvious exits: E S W ]
Zone: Seandar
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A grim Deathwatch Guard patrols the city of Seandar.
A grim Deathwatch Guard patrols the city of Seandar.
A Seanchan soldier is standing here, eyeing you up and down.
A grim Deathwatch Guard patrols the city of Seandar.
A black cat meanders to an unknown destination.

w
* HP:Hurt MV:Full > Jenn Ji Road
[ obvious exits: E W ]
Zone: Seandar
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Lady Aluan stands to one side.
Meek and lovely, a flame haired da'covale woman stands with lowered eyes.
An aging Seanchan Noble stands here.
A young Morat'torm carries out the orders of his superiors.

* HP:Hurt MV:Full > Jenn Ji Road
[ obvious exits: N E S W ]
Zone: Seandar
An oil lamp, set in a steel cage, hangs from a high wooden pole.

w
* HP:Hurt MV:Full >
w
Gates of the S'redit
[ obvious exits: E S W U ]
Zone: Seandar
Door west: GatesOfTheSredit
An iron lantern hangs from the wall above the gate.
A grim Deathwatch Guard patrols the city of Seandar.
A burly, somber man watches over the gates to Seandar.
A burly, somber man watches over the gates to Seandar.
A burly, somber man watches over the gates to Seandar.
A burly, somber man watches over the gates to Seandar.
A burly, somber man watches over the gates to Seandar.
A burly, somber man watches over the gates to Seandar.

* HP:Hurt MV:Full > Before the Gates of the S'redit
[ obvious exits: N E S W ]
Zone: Flood Plains of Seandar
Door east: GatesOfTheSredit
A hanging lantern lights the path.

podw
* HP:Hurt MV:Full >
Arglebargle, glop-glyf!?!

* HP:Hurt MV:Full >
whe
Players in your Zone
--------------------
Stronk - Before the Gates of the S'redit

* HP:Hurt MV:Full >
v
l
[not ]
You start paying increased attention to your surroundings.

* HP:Hurt MV:Full > Before the Gates of the S'redit
Towering up out of the flat earth of the plains like a gigantic ship
sailing the seas of grass is the mighty city Seandar, home to thousands of
Seanchan Forerunners. To the east the thick and heavily fortified gates of
the city block the way, while all around the great and mosty flat expanse
of the plains can be seen. A dull roar comes from the direction of the city
as the inhabitants inside go about their daily business.
[ obvious exits: N E S W ]
Zone: Flood Plains of Seandar
Door east: GatesOfTheSredit
A hanging lantern lights the path.

* HP:Hurt MV:Full >
cn
l
[change mood normal]
Mood changed to: Normal
Wimpy reset to: 165 hit points.

* HP:Hurt MV:Full > Before the Gates of the S'redit
Towering up out of the flat earth of the plains like a gigantic ship
sailing the seas of grass is the mighty city Seandar, home to thousands of
Seanchan Forerunners. To the east the thick and heavily fortified gates of
the city block the way, while all around the great and mosty flat expanse
of the plains can be seen. A dull roar comes from the direction of the city
as the inhabitants inside go about their daily business.
[ obvious exits: N E S W ]
Zone: Flood Plains of Seandar
Door east: GatesOfTheSredit
A hanging lantern lights the path.

* HP:Hurt MV:Full >
The Cairhien alarm bell sounds loudly in the distance.

p
k light
* HP:Hurt MV:Full >
p
k light
They aren't here.

* HP:Hurt MV:Full >
p
k light
They aren't here.

* HP:Hurt MV:Full > They aren't here.

p
k light
* HP:Hurt MV:Full >
They aren't here.

p
k light
* HP:Hurt MV:Full > They aren't here.

p
k light
* HP:Hurt MV:Full >
They aren't here.

* HP:Hurt MV:Full >

*Namor* has arrived from the east, riding a warhorse.

* HP:Hurt MV:Full >
*Namor* barely blasts your body.

whois namor
* HP:Hurt MV:Full - Namor: Scratched >
p
k light
Namor the Herdsman is a level 51 seanchan.


cb
* HP:Hurt MV:Full - Namor: Scratched > You do the best you can!

b
bash
* HP:Hurt MV:Full - Namor: Scratched > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 124 hit points.

* HP:Hurt MV:Full - Namor: Scratched > You barely pound *Namor*'s right leg.
-=+*
*
*Namor* sends you sprawling with a powerful bash!

* HP:Hurt MV:Full - Namor: Scratched >

*Namor* blasts your body.

* HP:Hurt MV:Full - Namor: Scratched >
b
bash

*Namor* blasts your body.

* HP:Hurt MV:Full - Namor: Scratched >
-=+**+
Tic in 7 seconds!=- -

*Namor* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.

* HP:Hurt MV:Full - Namor: Scratched >

*Namor* blasts your right leg hard.

* HP:Hurt MV:Full - Namor: Scratched >
cw
b
bash

*Namor* blasts your right hand hard.

* HP:Hurt MV:Full - Namor: Scratched >
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 207 hit points.

* HP:Hurt MV:Full - Namor: Scratched >
-=+**+=-

*Namor* sends you sprawling with a powerful bash!

* HP:Hurt MV:Full - Namor: Scratched >

*Namor* blasts your head.

ponder
* HP:Hurt MV:Full - Namor: Scratched >
cde
close GatesOfTheSredit e
f

*Namor* tickles your body with his blast.
*Namor* smiles happily.

* HP:Hurt MV:Full - Namor: Scratched >
You ponder life, the universe, and everything.

* HP:Hurt MV:Full - Namor: Scratched > Ok.

* HP:Hurt MV:Full - Namor: Scratched >
You barely pound *Namor*'s left leg.
You panic and attempt to flee!


You flee head over heels.
Trail Through the Prairie
[ obvious exits: E W ]
Zone: Flood Plains of Seandar

* HP:Hurt MV:Full >
p
k light
They aren't here.

* HP:Hurt MV:Full >
cb
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 124 hit points.

e
p
k light
* HP:Hurt MV:Full >
*Namor* has arrived from the east, riding a warhorse.

b
bash
* HP:Hurt MV:Full > *Namor* barely blasts your body.
No way! You're fighting for your life!

* HP:Wounded MV:Full - Namor: Scratched > You do the best you can!

* HP:Wounded MV:Full - Namor: Scratched >
-=+**+=- -
You dodge a bash from *Namor* who loses his balance and falls!
=
Your bash at *Namor* sends him sprawling!

* HP:Wounded MV:Full - Namor: Scratched >
snif

You barely pound *Namor*'s left leg.

* HP:Wounded MV:Full - Namor: Scratched >
You sniff sadly. *SNIFF*

b
bash
* HP:Wounded MV:Full - Namor: Scratched >
They already seem to be stunned.

* HP:Wounded MV:Full - Namor: Scratched >
b
bash
They already seem to be stunned.

* HP:Wounded MV:Full - Namor: Scratched >
b
bash
-=+**+=- -=
Your bash at *Namor* sends him sprawling!

* HP:Wounded MV:Full - Namor: Scratched >
You tickle *Namor*'s body with your pound.

* HP:Wounded MV:Full - Namor: Scratched >
Tic in 7 seconds!
b
bash
You pound *Namor*'s body.
The Cairhien alarm bell sounds loudly in the distance.
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 31.164 seconds.
They already seem to be stunned.

* HP:Hurt MV:Fresh - Namor: Scratched >
b
bash
They already seem to be stunned.

* HP:Hurt MV:Fresh - Namor: Scratched >
b
bash
They already seem to be stunned.

* HP:Hurt MV:Fresh - Namor: Scratched >
b
bash
They already seem to be stunned.

* HP:Hurt MV:Fresh - Namor: Scratched >
b
bash
They already seem to be stunned.

* HP:Hurt MV:Fresh - Namor: Scratched >
b
bash

*Namor* blasts your right arm.
You pound *Namor*'s left arm.

* HP:Hurt MV:Fresh - Namor: Scratched >
-=+**+=-
You dodge a bash from *Namor* who loses his balance and falls!
-=
Your bash at *Namor* sends him sprawling!

* HP:Hurt MV:Fresh - Namor: Scratched >
snif
b
bash
You sniff sadly. *SNIFF*

* HP:Hurt MV:Fresh - Namor: Scratched >

You pound *Namor*'s right arm hard.

* HP:Hurt MV:Fresh - Namor: Hurt > They already seem to be stunned.

b
bash
* HP:Hurt MV:Fresh - Namor: Hurt >
-=+**+=- -=
Your bash at *Namor* sends him sprawling!

* HP:Hurt MV:Fresh - Namor: Hurt >

You pound *Namor*'s body.

* HP:Hurt MV:Fresh - Namor: Hurt >
sa wooot
b
bash
You say 'wooot'

* HP:Hurt MV:Fresh - Namor: Hurt > They already seem to be stunned.

* HP:Hurt MV:Fresh - Namor: Hurt >
b
bash
They already seem to be stunned.

* HP:Hurt MV:Fresh - Namor: Hurt >
b
bash

You barely pound *Namor*'s right leg.

* HP:Hurt MV:Fresh - Namor: Hurt >
They already seem to be stunned.

* HP:Hurt MV:Fresh - Namor: Hurt >
b
bash
-=+**+=-
Tic in 7 seconds!
-
*Namor* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.

* HP:Hurt MV:Fresh - Namor: Hurt >

*Namor* blasts your head hard.

b
bash
* HP:Wounded MV:Fresh - Namor: Hurt >

*Namor* barely blasts your body.

* HP:Wounded MV:Fresh - Namor: Hurt >
-=+**+=- -=
Your bash at *Namor* sends him sprawling!

* HP:Wounded MV:Fresh - Namor: Hurt >

You barely pound *Namor*'s body.

* HP:Wounded MV:Fresh - Namor: Hurt >
snif namor
b
bash
You tickle *Namor*'s body with your pound.
You sniff him.

* HP:Wounded MV:Fresh - Namor: Hurt > They already seem to be stunned.

* HP:Wounded MV:Fresh - Namor: Hurt >
b
bash
They already seem to be stunned.

* HP:Wounded MV:Fresh - Namor: Hurt >
b
bash
They already seem to be stunned.

* HP:Wounded MV:Fresh - Namor: Hurt >
b
bash
-=+**+=-

*Namor* sends you sprawling with a powerful bash!

* HP:Wounded MV:Fresh - Namor: Hurt >

*Namor* blasts your right leg.

b
bash
* HP:Wounded MV:Fresh - Namor: Hurt >

*Namor* barely blasts your right leg.

* HP:Wounded MV:Fresh - Namor: Hurt >
-=+**+=- -=
Your bash at *Namor* sends him sprawling!

* HP:Wounded MV:Fresh - Namor: Hurt >
You tickle *Namor*'s body with your pound.

* HP:Wounded MV:Fresh - Namor: Hurt >
cry namor
You cry on his shoulder.

* HP:Wounded MV:Fresh - Namor: Hurt >
b
bash
They already seem to be stunned.

* HP:Wounded MV:Fresh - Namor: Hurt >
Tic in 7 seconds!
b
bash
They already seem to be stunned.

* HP:Wounded MV:Fresh - Namor: Hurt >
You barely pound *Namor*'s body.

b
bash
* HP:Wounded MV:Fresh - Namor: Hurt >
They already seem to be stunned.

* HP:Wounded MV:Fresh - Namor: Hurt >
b
bash
They already seem to be stunned.

* HP:Wounded MV:Fresh - Namor: Hurt >
b
bash
They already seem to be stunned.

* HP:Wounded MV:Fresh - Namor: Hurt >
b
bash

*Namor* barely blasts your body.
-=+**+=- -=
You barely pound *Namor*'s body.
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 31.579 seconds.
Your bash at *Namor* sends him sprawling!

* HP:Wounded MV:Fresh - Namor: Hurt >
b
bash
They already seem to be stunned.

* HP:Wounded MV:Fresh - Namor: Hurt >
b
bash
They already seem to be stunned.

b
bash
* HP:Wounded MV:Fresh - Namor: Hurt >
You barely pound *Namor*'s body.

* HP:Wounded MV:Fresh - Namor: Hurt >
They already seem to be stunned.

b
bash
* HP:Wounded MV:Fresh - Namor: Hurt >
They already seem to be stunned.

b
bash
* HP:Wounded MV:Fresh - Namor: Hurt >
They already seem to be stunned.

* HP:Wounded MV:Fresh - Namor: Hurt >
b
bash
They already seem to be stunned.

* HP:Wounded MV:Fresh - Namor: Hurt >
You tickle *Namor*'s right hand with your pound.

b
bash
* HP:Wounded MV:Fresh - Namor: Hurt >
-=+
*Namor* smiles happily.
**+=-
*Namor* blasts your body.
-=
Your bash at *Namor* sends him sprawling!

* HP:Wounded MV:Fresh - Namor: Hurt >
gig
You giggle.

* HP:Wounded MV:Fresh - Namor: Hurt >
b
bash
You tickle *Namor*'s left foot with your pound.
They already seem to be stunned.

* HP:Wounded MV:Fresh - Namor: Hurt >
b
bash
They already seem to be stunned.

* HP:Wounded MV:Fresh - Namor: Hurt >
b
bash
They already seem to be stunned.

* HP:Wounded MV:Fresh - Namor: Hurt >
twid
b
bash
You patiently twiddle your thumbs.

* HP:Wounded MV:Fresh - Namor: Hurt > They already seem to be stunned.

* HP:Wounded MV:Fresh - Namor: Hurt >

You barely tickle *Namor*'s head with your pound.

b
bash
* HP:Wounded MV:Fresh - Namor: Hurt >
They already seem to be stunned.

* HP:Wounded MV:Fresh - Namor: Hurt >
b
bash
-=+*

*Namor* blasts your left arm.
*+=- -=
Your bash at *Namor* sends him sprawling!

* HP:Wounded MV:Fresh - Namor: Hurt >

You pound *Namor*'s right hand.

* HP:Wounded MV:Fresh - Namor: Hurt >
sigh
You sigh.

* HP:Wounded MV:Fresh - Namor: Hurt >
twid
b
bash
You patiently twiddle your thumbs.

* HP:Wounded MV:Fresh - Namor: Hurt > They already seem to be stunned.

* HP:Wounded MV:Fresh - Namor: Hurt >

You barely pound *Namor*'s body.

b
bash
* HP:Wounded MV:Fresh - Namor: Hurt >
Tic in 7 seconds!
They already seem to be stunned.

b
bash
* HP:Wounded MV:Fresh - Namor: Hurt >
They already seem to be stunned.

* HP:Wounded MV:Fresh - Namor: Hurt >
b
bash
-=+
*Namor* blasts your body hard.
**+=- -=
Your bash at *Namor* sends him sprawling!

* HP:Wounded MV:Fresh - Namor: Hurt >

You pound *Namor*'s head.

* HP:Wounded MV:Fresh - Namor: Hurt >
eq
b
bash
You are using:
<held> an oilstone
<worn on finger> a gold ring delicately carved with ivy
<worn on finger> a gold ring delicately carved with ivy
<worn on head> a full metal helmet and visor
<worn around neck> a torc of gleaming steel
<worn around neck> a torc of gleaming steel
<worn on body> a shining steel breastplate
<worn about body> an earthen brown mantle
<slung on back> a backpack
<worn on arms> a pair of steel-plated vambraces
<worn on hands> a pair of steel-plated gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<wielded two-handed> a silver-banded war mallet
<worn about waist> a bronze belt of odd design
<worn on belt> a belt hook
<worn on belt> a skin of human flesh
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

* HP:Wounded MV:Fresh - Namor: Hurt >
They already seem to be stunned.

* HP:Wounded MV:Fresh - Namor: Hurt >
b
bash
They already seem to be stunned.

b
bash
* HP:Wounded MV:Fresh - Namor: Hurt >
You barely pound *Namor*'s head.
They already seem to be stunned.

* HP:Wounded MV:Fresh - Namor: Hurt >
b
bash
They already seem to be stunned.

b
bash
* HP:Wounded MV:Fresh - Namor: Hurt >
They already seem to be stunned.

* HP:Wounded MV:Fresh - Namor: Hurt >
b
bash
-=+**+=- -=
Your bash at *Namor* sends him sprawling!

* HP:Wounded MV:Fresh - Namor: Hurt >

You tickle *Namor*'s left leg with your pound.

* HP:Wounded MV:Fresh - Namor: Hurt >
twid
You patiently twiddle your thumbs.

* HP:Wounded MV:Fresh - Namor: Hurt >
sigh
You sigh.

b
bash
* HP:Wounded MV:Fresh - Namor: Hurt >

You pound *Namor*'s left hand.

* HP:Wounded MV:Fresh - Namor: Hurt > They already seem to be stunned.

* HP:Wounded MV:Fresh - Namor: Hurt >
b
bash
They already seem to be stunned.

* HP:Wounded MV:Fresh - Namor: Hurt >
b
bash
They already seem to be stunned.

* HP:Wounded MV:Fresh - Namor: Hurt >
b
bash
-=+**+=- -

*Namor* blasts your left arm.
You barely pound *Namor*'s body.
*Namor* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.

* HP:Wounded MV:Fresh - Namor: Wounded >
b
bash

*Namor* tickles your right foot with his blast.

* HP:Wounded MV:Fresh - Namor: Wounded >
*Namor* barely blasts your body.
You pound *Namor*'s right leg.

-=
Tic in 7 seconds!+**+=- -

*Namor* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.

* HP:Wounded MV:Fresh - Namor: Wounded >
b
bash

*Namor* blasts your left leg.

* HP:Wounded MV:Fresh - Namor: Wounded >

*Namor* tickles your body with his blast.

* HP:Wounded MV:Fresh - Namor: Wounded > -=+**+=- -=
Your bash at *Namor* sends him sprawling!

* HP:Wounded MV:Fresh - Namor: Wounded >
ponder
You ponder life, the universe, and everything.

* HP:Wounded MV:Fresh - Namor: Wounded >

You pound *Namor*'s body.

* HP:Wounded MV:Fresh - Namor: Wounded >
b
bash
They already seem to be stunned.

* HP:Wounded MV:Fresh - Namor: Wounded >
b
bash
They already seem to be stunned.

* HP:Wounded MV:Fresh - Namor: Wounded >
b
bash

You barely pound *Namor*'s right leg.

* HP:Wounded MV:Fresh - Namor: Wounded > They already seem to be stunned.

* HP:Wounded MV:Fresh - Namor: Wounded >
b
bash
-=+**+=- -=
Your bash at *Namor* sends him sprawling!

* HP:Wounded MV:Fresh - Namor: Wounded >
yawn
You tickle *Namor*'s body with your pound.
Feeling that tired..or is it just boredom?

* HP:Wounded MV:Fresh - Namor: Wounded >
b
bash
They already seem to be stunned.

* HP:Wounded MV:Fresh - Namor: Wounded >
b
bash
They already seem to be stunned.

* HP:Wounded MV:Fresh - Namor: Wounded >
b
bash

You pound *Namor*'s right arm.

* HP:Wounded MV:Fresh - Namor: Wounded > They already seem to be stunned.

* HP:Wounded MV:Fresh - Namor: Wounded >
b
bash

*Namor* panics, and attempts to flee!

b
bash-
*Namor* leaves west riding a warhorse.
=
Cancelled.
Bash who?

w
* HP:Wounded MV:Full >
Rabbit Burrows
[ obvious exits: N E W ]
Zone: Flood Plains of Seandar
*Namor* is standing here, riding a warhorse.
A handsome stag stands here, ready to run.
A young Morat'torm carries out the orders of his superiors.
A massive three-eyed reptile gazes at you.
A morat'torm is never far from his massive beast.

p
k light
b
bash
* HP:Wounded MV:Full >
*Namor* blasts your body.
You do the best you can!

Tic in 7 seconds!
* HP:Wounded MV:Full - Namor: Wounded > -=+**+=- -=
Your bash at *Namor* sends him sprawling!

* HP:Wounded MV:Full - Namor: Wounded >
snick
You snicker softly.

* HP:Wounded MV:Full - Namor: Wounded >

A morat'torm fails to slash you.
A morat'torm tickles your left leg with his slash.
A young Morat'torm joins a morat'torm's fight!
You barely tickle *Namor*'s head with your pound.

* HP:Wounded MV:Full - Namor: Wounded >
b
bash
They already seem to be stunned.

* HP:Wounded MV:Full - Namor: Wounded >
b
bash
They already seem to be stunned.

* HP:Wounded MV:Full - Namor: Wounded >
b
bash

A young Morat'torm fails to strike you.
A morat'torm fails to slash you.
You tickle *Namor*'s body with your pound.

* HP:Wounded MV:Full - Namor: Wounded > They already seem to be stunned.

* HP:Wounded MV:Full - Namor: Wounded >
b
bash
-=+**
A young Morat'torm barely tickles your left arm with his strike.
A morat'torm fails to slash you.
+=- -
You dodge a bash from *Namor* who loses his balance and falls!

=
As *Namor* avoids your bash, you topple over and fall to the ground!

* HP:Wounded MV:Full - Namor: Wounded >
cw
f

A young Morat'torm fails to strike you.
A morat'torm fails to slash you.

* HP:Wounded MV:Full - Namor: Wounded >
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 207 hit points.

* HP:Wounded MV:Full - Namor: Wounded > You panic and attempt to flee!


You flee head over heels.
Trail Through the Prairie
[ obvious exits: E W ]
Zone: Flood Plains of Seandar

* HP:Wounded MV:Full >
p
k light
cb
They aren't here.

p
k light
* HP:Wounded MV:Full >
p
k light
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 124 hit points.

* HP:Wounded MV:Full > They aren't here.

p
k light
* HP:Wounded MV:Full > They aren't here.

p
k light
* HP:Wounded MV:Full > They aren't here.

* HP:Wounded MV:Full >
p
k light
They aren't here.

p
k light
* HP:Wounded MV:Full > They aren't here.

* HP:Wounded MV:Full >
p
k light
They aren't here.

* HP:Wounded MV:Full > They aren't here.

p
k light
* HP:Wounded MV:Full >
They aren't here.

p
k light
* HP:Wounded MV:Full >
*Namor* has arrived from the west, riding a warhorse.

* HP:Wounded MV:Full > *Namor* tickles your body with his blast.
You do the best you can!

* HP:Wounded MV:Full - Namor: Wounded >
b
bash
-=+**+=-
You dodge a bash from *Namor* who loses his balance and falls!
-=
Your bash at *Namor* sends him sprawling!

* HP:Wounded MV:Full - Namor: Wounded >

You barely tickle *Namor*'s body with your pound.

* HP:Wounded MV:Full - Namor: Wounded >
b
bash
They already seem to be stunned.

* HP:Wounded MV:Full - Namor: Wounded >
b
bash
They already seem to be stunned.

* HP:Wounded MV:Full - Namor: Wounded >
b
bash
-=+**+
Tic in 7 seconds!=- -=
Your bash at *Namor* sends him sprawling!

* HP:Wounded MV:Full - Namor: Wounded >

You tickle *Namor*'s body with your pound.

* HP:Wounded MV:Full - Namor: Wounded >
whe
l
Players in your Zone
--------------------
Stronk - Trail Through the Prairie
You catch a smell of horses nearby.

* HP:Wounded MV:Full - Namor: Wounded >
Trail Through the Prairie
Lined with small glossy black stones around the size of a child's kick ball,
the trail continues through the steep golden green grass of the prairie.
Looking to the east one can see the towering walls of the the great city of
Seandar in the distance rising up like a mirage out of the grass. Softly
rustling the grass provides ample cover for animals.
[ obvious exits: E W ]
Zone: Flood Plains of Seandar
*Namor* is sitting here, riding a warhorse.

* HP:Wounded MV:Full - Namor: Wounded >
b
bash
They already seem to be stunned.

* HP:Wounded MV:Full - Namor: Wounded >
b
bash
You tickle *Namor*'s body with your pound.
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 31.692 seconds.
They already seem to be stunned.

* HP:Wounded MV:Fresh - Namor: Wounded >
b
bash
They already seem to be stunned.

* HP:Wounded MV:Fresh - Namor: Wounded >
b
bash
They already seem to be stunned.

* HP:Wounded MV:Fresh - Namor: Wounded >
b
bash

*Namor* panics, and attempts to flee!
-
*Namor* blasts your right hand.
*Namor* leaves east riding a warhorse.
=+**+=
*Namor* has arrived from the east, riding a warhorse.
-
*Namor* leaves west riding a warhorse.
-=
They're not here anymore!

* HP:Wounded MV:Fresh >

*Namor* has arrived from the west, riding a warhorse.

* HP:Wounded MV:Fresh >
p
k light
b
bash
You barely pound *Namor*'s body.

* HP:Wounded MV:Fresh - Namor: Wounded > -
*Namor* tickles your body with his blast.
=+*
The Cairhien alarm bell sounds loudly in the distance.
*Namor* panics, and attempts to flee!
*+=-
*Namor* panics, and attempts to flee!
-=
Your bash at *Namor* sends him sprawling!

* HP:Wounded MV:Fresh - Namor: Wounded >
You barely pound *Namor*'s body.

* HP:Wounded MV:Fresh - Namor: Wounded >
ponder
You ponder life, the universe, and everything.

* HP:Wounded MV:Fresh - Namor: Wounded >
peer namor

You barely pound *Namor*'s head.

b
bash
* HP:Wounded MV:Fresh - Namor: Wounded >
You peer closely at him, trying to figure him out.

* HP:Wounded MV:Fresh - Namor: Wounded > They already seem to be stunned.

* HP:Wounded MV:Fresh - Namor: Wounded >
b
bash
They already seem to be stunned.

* HP:Wounded MV:Fresh - Namor: Wounded >
b
bash
They already seem to be stunned.

* HP:Wounded MV:Fresh - Namor: Wounded >
b
bash
*Namor* tickles your head with his blast.
You pound *Namor*'s right arm.
*Namor* panics, and attempts to flee!
-=+*
*Namor* panics, and attempts to flee!
*+=-
*Namor* leaves east riding a warhorse.
-=
They're not here anymore!

* HP:Wounded MV:Fresh >
l
o
k h.light
Trail Through the Prairie
Lined with small glossy black stones around the size of a child's kick ball,
the trail continues through the steep golden green grass of the prairie.
Looking to the east one can see the towering walls of the the great city of
Seandar in the distance rising up like a mirage out of the grass. Softly
rustling the grass provides ample cover for animals.
[ obvious exits: E W ]
Zone: Flood Plains of Seandar

* HP:Wounded MV:Fresh >
They aren't here.

* HP:Wounded MV:Full >
e
p
k light
q
bash light
Before the Gates of the S'redit
[ obvious exits: N E S W ]
Zone: Flood Plains of Seandar
Door east: GatesOfTheSredit
A hanging lantern lights the path.
*Namor* is standing here, riding a warhorse.

Tic in 7 seconds!
* HP:Wounded MV:Full > You pound *Namor*'s body.

* HP:Wounded MV:Full - Namor: Wounded >
-=+**+=- -=
Your bash at *Namor* sends him sprawling!

* HP:Wounded MV:Full - Namor: Wounded >
cde
close GatesOfTheSredit e
Ok.

* HP:Wounded MV:Full - Namor: Wounded >

The GatesOfTheSredit is opened from the other side.
You pound *Namor*'s right arm.

* HP:Wounded MV:Full - Namor: Wounded >
scold namor
You scold *Namor*.

b
bash
* HP:Wounded MV:Full - Namor: Wounded >
They already seem to be stunned.

* HP:Wounded MV:Full - Namor: Wounded >
b
bash
They already seem to be stunned.

* HP:Wounded MV:Full - Namor: Wounded >
b
bash

You pound *Namor*'s right arm hard.

* HP:Wounded MV:Full - Namor: Wounded > They already seem to be stunned.

* HP:Wounded MV:Full - Namor: Wounded >
b
bash
*Namor* panics, and attempts to flee!
-
*Namor* panics, and attempts to flee!
=+**+=-
*Namor* leaves south riding a warhorse.
-=
They're not here anymore!

* HP:Wounded MV:Full >
cde
close GatesOfTheSredit e
p
k light
Ok.

p
k light
* HP:Wounded MV:Full > They aren't here.

* HP:Wounded MV:Full > They aren't here.

p
k light
* HP:Wounded MV:Full >
p
k light
They aren't here.

* HP:Wounded MV:Full >
The GatesOfTheSredit is opened from the other side.
They aren't here.

p
k light
* HP:Wounded MV:Full >
They aren't here.

* HP:Wounded MV:Full >
s
p
k light
b
bash
Dirt Path Along the Wall
[ obvious exits: N S W ]
Zone: Flood Plains of Seandar
A handsome stag stands here, ready to run.
A water buffalo stands here, idly chewing some grass.
A cute brown deer eyes you nervously.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan commander stands here, face twisted in a bitter snarl.
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.
A water buffalo stands here, idly chewing some grass.
A cute brown deer eyes you nervously.
A handsome stag stands here, ready to run.

* HP:Wounded MV:Full > They aren't here.

* HP:Wounded MV:Full > Bash who?

* HP:Wounded MV:Full >

*Namor* has arrived from the west, riding a warhorse.

n
* HP:Wounded MV:Full >
p
k light
*Namor* blasts your left leg.
No way! You're fighting for your life!

* HP:Wounded MV:Full - Namor: Wounded > You do the best you can!

* HP:Wounded MV:Full - Namor: Wounded >
b
bash
-=
cw
f+*
Cancelled.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 207 hit points.

* HP:Wounded MV:Full - Namor: Wounded > You panic and attempt to flee!


*Namor* sends you sprawling with a powerful bash!


*Namor* barely blasts your right hand.
A brown deer panics, and attempts to flee!
A brown deer leaves south. vv
A Seanchan fighter joins Namor's fight!
A Seanchan fighter joins a Seanchan fighter's fight!
A Seanchan fighter joins a Seanchan fighter's fight!
A bitter Seanchan commander joins a Seanchan fighter's fight!
A brown deer panics, and attempts to flee!
A brown deer panics, and attempts to flee!
A brown deer leaves south. vv
*Namor* grins evilly.

snif

A bitter Seanchan commander barely tickles your body with its lance.
A Seanchan fighter fails to slash you.
A Seanchan fighter fails to slash you.
A Seanchan fighter fails to slash you.
*Namor* barely tickles your body with his blast.

You flee head over heels.
Rising Lands
[ obvious exits: N S ]
Zone: Flood Plains of Seandar
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A water buffalo stands here, idly chewing some grass.
A water buffalo stands here, idly chewing some grass.
A handsome stag stands here, ready to run.
You sniff sadly. *SNIFF*

* HP:Wounded MV:Full >

A bitter Seanchan commander has arrived from the north.
A Seanchan fighter has arrived from the north.
A Seanchan fighter has arrived from the north.
A Seanchan fighter has arrived from the north.

* HP:Wounded MV:Full >
n
n

A bitter Seanchan commander barely tickles your body with its lance.
A Seanchan fighter joins a bitter Seanchan commander's fight!
A Seanchan fighter joins a bitter Seanchan commander's fight!
A Seanchan fighter joins a bitter Seanchan commander's fight!

p
k light
* HP:Wounded MV:Full - a bitter Seanchan commander: Scratched > No way! You're fighting for your
life!

* HP:Wounded MV:Full - a bitter Seanchan commander: Scratched > No way! You're fighting for your
life!

f
* HP:Wounded MV:Full - a bitter Seanchan commander: Scratched > *Namor* has arrived from the north,
riding a warhorse.
You do the best you can!

* HP:Wounded MV:Full - a bitter Seanchan commander: Scratched >
*Namor* tickles your left leg with his blast.

* HP:Wounded MV:Full - a bitter Seanchan commander: Scratched > PANIC! You couldn't escape!

Tic in 7 seconds!
* HP:Wounded MV:Full - a bitter Seanchan commander: Scratched >
f
PANIC! You couldn't escape!

* HP:Wounded MV:Full - a bitter Seanchan commander: Scratched >

A Seanchan fighter fails to slash you.
A brown deer panics, and attempts to flee!
A brown deer leaves north. ^^
A brown deer panics, and attempts to flee!
A brown deer leaves north. ^^
A Seanchan fighter fails to slash you.
A Seanchan fighter fails to slash you.
You pound a bitter Seanchan commander's body very hard.
A bitter Seanchan commander barely tickles your right leg with its lance.

f
* HP:Wounded MV:Full - a bitter Seanchan commander: Scratched >
You panic and attempt to flee!


*Namor* sends you sprawling with a powerful bash!

laugh
n

*Namor* barely blasts your head.
A Seanchan fighter fails to slash you.
A Seanchan fighter fails to slash you.
A Seanchan fighter slashes your left leg.
A bitter Seanchan commander tickles your body with its lance.
The Cairhien alarm bell sounds loudly in the distance.
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 31.226 seconds.

n
You flee head over heels.
Steep Path of Clay
[ obvious exits: N S ]
Zone: Flood Plains of Seandar
Lightly spread across the ground are a number of soft blue petals.
You fall down laughing.

* HP:Wounded MV:Fresh > Rising Lands
[ obvious exits: N S ]
Zone: Flood Plains of Seandar
*Namor* is standing here, riding a warhorse.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan commander stands here, face twisted in a bitter snarl.
A water buffalo stands here, idly chewing some grass.
A water buffalo stands here, idly chewing some grass.
A handsome stag stands here, ready to run.

* HP:Wounded MV:Full > Dirt Path Along the Wall
[ obvious exits: N S W ]
Zone: Flood Plains of Seandar
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A handsome stag stands here, ready to run.
A water buffalo stands here, idly chewing some grass.
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.
A water buffalo stands here, idly chewing some grass.
A handsome stag stands here, ready to run.

* HP:Wounded MV:Full >
n
p
k light
Before the Gates of the S'redit
[ obvious exits: N E S W ]
Zone: Flood Plains of Seandar
Door east: GatesOfTheSredit
A hanging lantern lights the path.

* HP:Wounded MV:Full > They aren't here.

p
k light
* HP:Wounded MV:Full >
They aren't here.

* HP:Wounded MV:Full >
cde
close GatesOfTheSredit e
Ok.

* HP:Wounded MV:Full >
cn
p
k light
[change mood normal]
Mood changed to: Normal
Wimpy reset to: 165 hit points.

* HP:Wounded MV:Full > They aren't here.

p
k light
* HP:Wounded MV:Full >
l
They aren't here.

* HP:Wounded MV:Full >
*Namor* has arrived from the south, riding a warhorse.

p
k light
* HP:Wounded MV:Full >
*Namor* barely blasts your right arm.
Before the Gates of the S'redit
Towering up out of the flat earth of the plains like a gigantic ship
sailing the seas of grass is the mighty city Seandar, home to thousands of
Seanchan Forerunners. To the east the thick and heavily fortified gates of
the city block the way, while all around the great and mosty flat expanse
of the plains can be seen. A dull roar comes from the direction of the city
as the inhabitants inside go about their daily business.
[ obvious exits: N E S W ]
Zone: Flood Plains of Seandar
Door east: GatesOfTheSredit
A hanging lantern lights the path.
*Namor* is here, fighting YOU!, riding a warhorse.

* HP:Wounded MV:Full - Namor: Wounded > You do the best you can!

b
bash
* HP:Wounded MV:Full - Namor: Wounded >
-=+**
The GatesOfTheSredit is opened from the other side.
+=-

*Namor* sends you sprawling with a powerful bash!

* HP:Wounded MV:Full - Namor: Wounded >

*Namor* barely blasts your body.

cde
close GatesOfTheSredit e
* HP:Wounded MV:Full - Namor: Wounded >
b
bash

*Namor* blasts your head.

* HP:Wounded MV:Full - Namor: Wounded >
Ok.

* HP:Wounded MV:Full - Namor: Wounded > -=+**+=-
The GatesOfTheSredit is opened from the other side.


*Namor* sends you sprawling with a powerful bash!

* HP:Wounded MV:Full - Namor: Wounded >
Tic in 7 seconds!

*Namor* barely blasts your body.

* HP:Wounded MV:Full - Namor: Wounded >
b
bash

*Namor* blasts your body.

* HP:Wounded MV:Full - Namor: Wounded >
-=+**+=- -

*Namor* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.

* HP:Battered MV:Full - Namor: Wounded >

*Namor* blasts your body.

* HP:Wounded MV:Full - Namor: Wounded >

Kryyg narrates 'hi zarth :)'

* HP:Wounded MV:Full - Namor: Wounded >
cde
close GatesOfTheSredit e
cw
f

*Namor* blasts your head.

* HP:Battered MV:Full - Namor: Wounded >
Ok.

* HP:Battered MV:Full - Namor: Wounded > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 207 hit points.

* HP:Battered MV:Full - Namor: Wounded >
You barely pound *Namor*'s right leg.
You panic and attempt to flee!


You flee head over heels.
Footpath around the Walls
[ obvious exits: N S ]
Zone: Flood Plains of Seandar

* HP:Battered MV:Full >
p
k light
They aren't here.

p
k light
* HP:Battered MV:Full >
They aren't here.

cb
* HP:Battered MV:Full >
*Namor* has arrived from the south, riding a warhorse.

p
k light
* HP:Battered MV:Full >

*Namor* barely tickles your body with his blast.
You panic and attempt to flee!

b
bash
You flee head over heels.
Before the Gates of the S'redit
[ obvious exits: N E S W ]
Zone: Flood Plains of Seandar
Door east: GatesOfTheSredit
A hanging lantern lights the path.
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 124 hit points.

* HP:Battered MV:Full > They aren't here.

* HP:Battered MV:Full > Bash who?

* HP:Battered MV:Full >
n
n
Footpath around the Walls
[ obvious exits: N S ]
Zone: Flood Plains of Seandar
*Namor* is standing here, riding a warhorse.

* HP:Battered MV:Full > Thick Grass
[ obvious exits: N S W ]
Zone: Flood Plains of Seandar
A campfire burns slowly, sending smoke into the sky.
Prancing about on dainty feet, a palomino mare stands here.

* HP:Battered MV:Full >
cws
p
k light
[change wimpy 0]
You won't flee from any fight now.

b
bash
* HP:Battered MV:Full > They aren't here.

* HP:Battered MV:Full >
Bash who?

s
* HP:Battered MV:Full >

*Namor* has arrived from the south, riding a warhorse.

p
k light
b
bash
* HP:Battered MV:Full > *Namor* tickles your left leg with his blast.
No way! You're fighting for your life!

* HP:Battered MV:Full - Namor: Wounded > You do the best you can!

* HP:Battered MV:Full - Namor: Wounded > -=+**+=-

*Namor* sends you sprawling with a powerful bash!

* HP:Battered MV:Full - Namor: Wounded >
b
bash
Tic in 7 seconds!

*Namor* barely blasts your body.

* HP:Battered MV:Full - Namor: Wounded >

*Namor* blasts your body.

* HP:Battered MV:Full - Namor: Wounded >
-=+**+=- -

*Namor* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.

* HP:Battered MV:Full - Namor: Wounded >
nar lol warrior v warrior pk is dumb
b
bash

*Namor* tickles your body with his blast.
The dust of the plains in the air turns golden with the falling hush of dusk.
Tic length updated to: 32.914 seconds.
Your heartbeat calms down more as you feel less panicked. Starting tic timer.

* HP:Battered MV:Fresh - Namor: Wounded >

*Namor* tickles your body with his blast.

* HP:Battered MV:Fresh - Namor: Wounded >
You narrate 'lol warrior v warrior pk is dumb'

* HP:Battered MV:Fresh - Namor: Wounded > -=+**+=- -

*Namor* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.

* HP:Battered MV:Fresh - Namor: Wounded >
cw

*Namor* blasts your body.

* HP:Battered MV:Fresh - Namor: Wounded >
b
bash

Kryyg narrates 'all pew pew is dumb atm'

* HP:Battered MV:Fresh - Namor: Wounded >

*Namor* blasts your right arm.

* HP:Battered MV:Fresh - Namor: Wounded >
[change mood wimpy]
Mood changed to: Wimpy

* HP:Battered MV:Fresh - Namor: Wounded > -=+**+=- -=
You dodge a bash from *Namor* who loses his balance and falls!
Your bash at *Namor* sends him sprawling!

* HP:Battered MV:Fresh - Namor: Wounded >

You barely pound *Namor*'s body.

* HP:Battered MV:Fresh - Namor: Wounded >
ponder
b
bash
You ponder life, the universe, and everything.

* HP:Battered MV:Fresh - Namor: Wounded >
They already seem to be stunned.

* HP:Battered MV:Fresh - Namor: Wounded >
b
bash
-=+**+=-

*Namor* sends you sprawling with a powerful bash!

* HP:Battered MV:Fresh - Namor: Wounded >

*Namor* blasts your body.

* HP:Battered MV:Fresh - Namor: Wounded >
Tic in 7 seconds!
sigh

Zarth narrates 'they are changing the mighty warriors oon kryyg'

* HP:Battered MV:Fresh - Namor: Wounded >
f

*Namor* blasts your body.

cn
* HP:Battered MV:Fresh - Namor: Wounded >
p
k light
p
k light
You sigh.

* HP:Battered MV:Fresh - Namor: Wounded > You panic and attempt to flee!

You flee head over heels.
Grass Nests
[ obvious exits: E S W ]
Zone: Flood Plains of Seandar
A large tuft of grass stands here, swaying gently.
A large tuft of grass stands here, swaying gently.
A large tuft of grass stands here, swaying gently.
A large tuft of grass stands here, swaying gently.
[change mood normal]
Mood changed to: Normal

* HP:Battered MV:Full > They aren't here.

* HP:Battered MV:Full > They aren't here.

* HP:Battered MV:Full >
e
p
k light
Thick Grass
[ obvious exits: N S W ]
Zone: Flood Plains of Seandar
A campfire burns slowly, sending smoke into the sky.
*Namor* is standing here, riding a warhorse.
Prancing about on dainty feet, a palomino mare stands here.

b
bash
* HP:Battered MV:Full > You tickle *Namor*'s body with your pound.

* HP:Battered MV:Full - Namor: Wounded >


*Namor* sends you sprawling with a powerful bash!

* HP:Battered MV:Full - Namor: Wounded >
*Namor* tickles your body with his blast.

* HP:Battered MV:Full - Namor: Wounded >

Kryyg narrates 'not soonm enough!'

* HP:Battered MV:Full - Namor: Wounded >
snap
cw
f

*Namor* blasts your right leg.

* HP:Battered MV:Full - Namor: Wounded >

*Namor* throws back his head and cackles with insane glee!

* HP:Battered MV:Full - Namor: Wounded >
*SNAP*

* HP:Battered MV:Full - Namor: Wounded > You barely pound *Namor*'s body.
[change mood wimpy]
Mood changed to: Wimpy

* HP:Battered MV:Full - Namor: Wounded >
You panic and attempt to flee!


You flee head over heels.
Entering the Marsh
[ obvious exits: N S W ]
Zone: Grasslands North of Seandar
A lantern has been left here. [4]
You notice a lantern is hidden here.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* HP:Battered MV:Full >
cb
[change mood brave]
Mood changed to: Brave

* HP:Battered MV:Full >
p
k light

Zarth narrates 'you'll be even more powerful than you are now in comparison'

* HP:Battered MV:Full > They aren't here.

* HP:Battered MV:Full >

*Namor* has arrived from the south, riding a warhorse.

p
k light
* HP:Battered MV:Full >
*Namor* barely blasts your right foot.

* HP:Battered MV:Full - Namor: Wounded > You do the best you can!

b
bash
* HP:Battered MV:Full - Namor: Wounded >
-=+**+=-
You dodge a bash from *Namor* who loses his balance and falls!
-=
Your bash at *Namor* sends him sprawling!

* HP:Battered MV:Full - Namor: Wounded >

You pound *Namor*'s body.

* HP:Battered MV:Full - Namor: Wounded >
gasp
b
bash
You gasp in astonishment.

* HP:Battered MV:Full - Namor: Wounded > They already seem to be stunned.

* HP:Battered MV:Full - Namor: Wounded >
b
bash
They already seem to be stunned.

* HP:Battered MV:Full - Namor: Wounded >
b
bash
You pound *Namor*'s left arm.
-=+**+=- -

*Namor* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.

* HP:Battered MV:Full - Namor: Wounded >
b
bash

*Namor* blasts your body.

Tic in 7 seconds!
* HP:Battered MV:Full - Namor: Wounded >

Zarth narrates 'if you could imagine such a thing'

* HP:Battered MV:Full - Namor: Wounded >

*Namor* blasts your left foot.
The night has begun.
Tic length updated to: 31.254 seconds.
Your heartbeat calms down more as you feel less panicked. Starting tic timer.

* HP:Battered MV:Fresh - Namor: Wounded > -=+**+=- -
=
As *Namor* avoids your bash, you topple over and fall to the ground!

* HP:Battered MV:Fresh - Namor: Wounded >
*Namor* sends you sprawling with a powerful bash!

* HP:Battered MV:Fresh - Namor: Wounded >
b
bash

*Namor* barely blasts your body.

* HP:Battered MV:Fresh - Namor: Wounded >
-=+
Kryyg narrates 'i am always powerful'
**+=- -=
Your bash at *Namor* sends him sprawling!

* HP:Battered MV:Fresh - Namor: Wounded >

You pound *Namor*'s left leg.

* HP:Battered MV:Fresh - Namor: Wounded >
eat
get iron pack;eat iron
b
bash
You get a package of iron rations from a backpack.

* HP:Battered MV:Fresh - Namor: Wounded > You eat the rations.
You are full.

* HP:Battered MV:Fresh - Namor: Wounded > They already seem to be stunned.

* HP:Battered MV:Fresh - Namor: Wounded >
b
bash
Zarth narrates 'then why do you bitch constantly??'
They already seem to be stunned.

* HP:Battered MV:Fresh - Namor: Wounded >
b
bash
They already seem to be stunned.

* HP:Battered MV:Fresh - Namor: Wounded >
You pound *Namor*'s body.

b
bash
* HP:Battered MV:Fresh - Namor: Wounded >
They already seem to be stunned.

* HP:Battered MV:Fresh - Namor: Wounded >
b
bash
-=+**+=- -
Zarth narrates 'about stab??? about warriors??'


*Namor* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.

* HP:Battered MV:Fresh - Namor: Wounded >
b
bash

*Namor* barely blasts your body.

* HP:Battered MV:Fresh - Namor: Wounded >
Tic in 7 seconds!

*Namor* blasts your body.

* HP:Beaten MV:Fresh - Namor: Wounded >
Kryyg narrates 'its like politics, i need to keep bitching to ensure i stay
powerful'
-=+**+=- -=
Your bash at *Namor* sends him sprawling!

* HP:Beaten MV:Fresh - Namor: Wounded >

You pound *Namor*'s body hard.

* HP:Battered MV:Fresh - Namor: Wounded >
snif
b
bash
You sniff sadly. *SNIFF*

* HP:Battered MV:Fresh - Namor: Wounded > They already seem to be stunned.

* HP:Battered MV:Fresh - Namor: Wounded >
b
bash
They already seem to be stunned.

* HP:Battered MV:Fresh - Namor: Wounded >
b
bash
They already seem to be stunned.

* HP:Battered MV:Fresh - Namor: Wounded >

You pound *Namor*'s body hard.
Kryyg narrates 'its wotmud fundraising'

b
bash
* HP:Battered MV:Fresh - Namor: Wounded >
They already seem to be stunned.

* HP:Battered MV:Fresh - Namor: Wounded >
b
bash
They already seem to be stunned.

* HP:Battered MV:Fresh - Namor: Wounded >
b
bash
-=+**+=- -
=
You dodge a bash from *Namor* who loses his balance and falls!
As *Namor* avoids your bash, you topple over and fall to the ground!

* HP:Battered MV:Fresh - Namor: Wounded >
b
bash
-=+**+=- -
=
As *Namor* avoids your bash, you topple over and fall to the ground!

* HP:Battered MV:Fresh - Namor: Wounded >
*Namor* sends you sprawling with a powerful bash!

* HP:Battered MV:Fresh - Namor: Wounded >
*Namor* barely blasts your left foot.

* HP:Battered MV:Fresh - Namor: Wounded >
b
bash

*Namor* barely blasts your right leg.
-=+**+
Tic in 7 seconds!=- -=
You tickle *Namor*'s body with your pound.
Your bash at *Namor* sends him sprawling!

* HP:Beaten MV:Fresh - Namor: Wounded >

You barely pound *Namor*'s body.

b
bash
* HP:Beaten MV:Fresh - Namor: Wounded >
They already seem to be stunned.

b
bash
* HP:Beaten MV:Fresh - Namor: Wounded >
They already seem to be stunned.

* HP:Beaten MV:Fresh - Namor: Wounded >
b
bash
They already seem to be stunned.

b
bash
* HP:Beaten MV:Fresh - Namor: Wounded >
You pound *Namor*'s right leg.
-=+**+=- -
*Namor* tickles your left foot with his blast.
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 32.947 seconds.
=
Your bash at *Namor* sends him sprawling!

* HP:Battered MV:Fresh - Namor: Wounded >

You pound *Namor*'s right leg.

* HP:Battered MV:Fresh - Namor: Wounded >
b
bash
They already seem to be stunned.

* HP:Battered MV:Fresh - Namor: Wounded >
b
bash
They already seem to be stunned.

* HP:Battered MV:Fresh - Namor: Wounded >
b
bash
They already seem to be stunned.

* HP:Battered MV:Fresh - Namor: Wounded >
b
bash

You barely pound *Namor*'s right leg.

* HP:Battered MV:Fresh - Namor: Wounded > -=+**+=- -
=
As *Namor* avoids your bash, you topple over and fall to the ground!

* HP:Battered MV:Fresh >
*Namor* sends you sprawling with a powerful bash!

* HP:Battered MV:Fresh - Namor: Wounded >
b
bash

*Namor* blasts your right leg.

* HP:Beaten MV:Fresh - Namor: Wounded >
-=+**+=
*Namor* barely blasts your body.
- -=
Your bash at *Namor* sends him sprawling!

* HP:Beaten MV:Fresh - Namor: Wounded >
sigh

You barely pound *Namor*'s right hand.

* HP:Beaten MV:Fresh - Namor: Wounded >
You sigh.

* HP:Beaten MV:Fresh - Namor: Wounded >
b
bash
They already seem to be stunned.

* HP:Beaten MV:Fresh - Namor: Wounded >
b
bash
They already seem to be stunned.

* HP:Beaten MV:Fresh - Namor: Wounded >
b
bash
They already seem to be stunned.

* HP:Beaten MV:Fresh - Namor: Wounded >
You pound *Namor*'s left arm.

b
bash
* HP:Beaten MV:Fresh - Namor: Wounded >
They already seem to be stunned.

* HP:Beaten MV:Fresh - Namor: Wounded >
b
bash
-=+**+
Tic in 7 seconds!=- -
You dodge a bash from *Namor* who loses his balance and falls!
=
Your bash at *Namor* sends him sprawling!

* HP:Beaten MV:Fresh - Namor: Wounded >

You pound *Namor*'s left leg.

* HP:Beaten MV:Fresh - Namor: Battered >
b
bash
They already seem to be stunned.

* HP:Beaten MV:Fresh - Namor: Battered >
b
bash
They already seem to be stunned.

* HP:Beaten MV:Fresh - Namor: Battered >
b
bash
-=+**+=- -
=
As *Namor* avoids your bash, you topple over and fall to the ground!

* HP:Battered MV:Fresh - Namor: Wounded >

*Namor* barely tickles your body with his blast.
*Namor* sends you sprawling with a powerful bash!

* HP:Battered MV:Fresh - Namor: Wounded >
b
bash
*Namor* barely blasts your body.
You tickle *Namor*'s left foot with your pound.
-=+**+=
Zarth narrates 'how did you die to stab kryyg?'
- -
*Namor* tickles your body with his blast.
=
Your bash at *Namor* sends him sprawling!

* HP:Beaten MV:Fresh - Namor: Wounded >

You barely pound *Namor*'s body.

* HP:Beaten MV:Fresh - Namor: Wounded >
Zarth narrates 'I thought you were good?'

* HP:Beaten MV:Fresh - Namor: Wounded >
b
bash
They already seem to be stunned.

* HP:Beaten MV:Fresh - Namor: Wounded >

You pound *Namor*'s head hard.

b
bash
* HP:Beaten MV:Fresh - Namor: Battered >
-=+**+=- -=
You dodge a bash from *Namor* who loses his balance and falls!
Your bash at *Namor* sends him sprawling!

* HP:Beaten MV:Fresh - Namor: Battered >
b
bash

You tickle *Namor*'s left foot with your pound.

* HP:Beaten MV:Fresh - Namor: Battered > They already seem to be stunned.

* HP:Beaten MV:Fresh - Namor: Battered >
b
bash
-=+**+=- -=
You dodge a bash from *Namor* who loses his balance and falls!
Your bash at *Namor* sends him sprawling!

* HP:Beaten MV:Fresh - Namor: Battered >

You barely pound *Namor*'s right hand.

* HP:Beaten MV:Fresh - Namor: Battered >
Tic in 7 seconds!
b
bash
They already seem to be stunned.

* HP:Beaten MV:Fresh - Namor: Battered >
b
bash
They already seem to be stunned.

* HP:Beaten MV:Fresh - Namor: Battered >
b
bash
-=+**+=- -

*Namor* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.

* HP:Beaten MV:Fresh - Namor: Battered >

*Namor* blasts your left leg.

b
bash
* HP:Beaten MV:Fresh - Namor: Battered >

*Namor* blasts your body.

* HP:Beaten MV:Fresh - Namor: Battered >
-=+**+=- -

*Namor* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.

* HP:Beaten MV:Fresh - Namor: Battered >
*Namor* barely blasts your body.

* HP:Beaten MV:Fresh - Namor: Battered >
b
bash

*Namor* blasts your right arm.

* HP:Beaten MV:Fresh - Namor: Battered >
-=+**+=-
-
*Namor* blasts your head.
You tickle *Namor*'s body with your pound.
*Namor* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

You're in no position to do anything aggressive.

* HP:Beaten MV:Fresh - Namor: Battered >
cw
f

*Namor* blasts your body hard.
You wish that your wounds would stop BLEEDING so much!


n
n
* HP:Beaten MV:Fresh - Namor: Battered >
*Namor* blasts your left arm.
You wish that your wounds would stop BLEEDING so much!

You pound *Namor*'s right arm.
[change mood wimpy]
Mood changed to: Wimpy

* HP:Critical MV:Fresh - Namor: Battered > You panic and attempt to flee!

You flee head over heels.
Uncertain Footing
[ obvious exits: N S ]
Zone: Grasslands North of Seandar
North of a Swamp
[ obvious exits: N S ]
Zone: Grasslands North of Seandar

o HP:Critical MV:Full > End of a Trail
[ obvious exits: E S ]
Zone: Grasslands North of Seandar
An enormous anaconda lies in wait for its prey here.

o HP:Critical MV:Full >
e
A Gnarled Perch
[ obvious exits: N E W ]
Zone: Grasslands North of Seandar
An enormous anaconda lies in wait for its prey here.
The corpse of an opossum is lying here.
The corpse of an opossum is lying here.

n
n
Tic in 7 seconds!
o HP:Critical MV:Full >
w
Rocky Footpath
[ obvious exits: N E S ]
Zone: Grasslands North of Seandar

o HP:Critical MV:Full > Rocky Corner
[ obvious exits: E S W ]
Zone: Grasslands North of Seandar
A large plains bear smells the air for prey.
A large plains bear smells the air for prey.

n
o HP:Critical MV:Full >
e
A large plains bear fails to hit you.
You wish that your wounds would stop BLEEDING so much!

A large plains bear fails to hit you.
You wish that your wounds would stop BLEEDING so much!

A large plains bear fails to hit you.
You wish that your wounds would stop BLEEDING so much!

You pound a large plains bear's head into bloody fragments!
A large plains bear fails to hit you.
You wish that your wounds would stop BLEEDING so much!

No way! You're fighting for your life!

n
o HP:Beaten MV:Full - a large plains bear: Scratched > No way! You're fighting for your life!

e
o HP:Beaten MV:Full - a large plains bear: Scratched > No way! You're fighting for your life!

o HP:Beaten MV:Full - a large plains bear: Scratched > No way! You're fighting for your life!

f
o HP:Beaten MV:Full - a large plains bear: Scratched > No way! You're fighting for your life!

o HP:Beaten MV:Full - a large plains bear: Scratched > You panic and attempt to
flee!


You flee head over heels.
Rocky Footpath
[ obvious exits: N E S ]
Zone: Grasslands North of Seandar

o HP:Beaten MV:Full >
e
Rising Earth
[ obvious exits: N S W ]
Zone: Grasslands North of Seandar

o HP:Beaten MV:Full >
s
s
Nearing the River
[ obvious exits: N S W ]
Zone: Grasslands North of Seandar
*Namor* is standing here, riding a warhorse.
The corpse of an opossum is lying here.

w
* HP:Beaten MV:Full > Reedy Grasslands
[ obvious exits: N S W ]
Zone: Grasslands North of Seandar
The corpse of an opossum is lying here.
The corpse of an opossum is lying here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

o HP:Beaten MV:Full >
Nearing a Crater
[ obvious exits: E S ]
Zone: Grasslands North of Seandar
The corpse of an opossum is lying here.

o HP:Beaten MV:Full >
e
n
Reedy Grasslands
[ obvious exits: N S W ]
Zone: Grasslands North of Seandar
The corpse of an opossum is lying here.
The corpse of an opossum is lying here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

n
o HP:Beaten MV:Strong > Nearing the River
[ obvious exits: N S W ]
Zone: Grasslands North of Seandar
The corpse of an opossum is lying here.

o HP:Beaten MV:Strong > Rising Earth
[ obvious exits: N S W ]
Zone: Grasslands North of Seandar

o HP:Beaten MV:Strong >
n
West of a Dam
[ obvious exits: E S W ]
Zone: Grasslands North of Seandar
*Namor* is here, fighting a large plains bear, riding a warhorse.
A large plains bear is here, fighting Namor.

* HP:Beaten MV:Strong >
w
Rocky Corner
[ obvious exits: E S W ]
Zone: Grasslands North of Seandar
A large plains bear smells the air for prey.
A large plains bear smells the air for prey.

e
o HP:Beaten MV:Strong >
p
k light
West of a Dam
[ obvious exits: E S W ]
Zone: Grasslands North of Seandar
*Namor* is here, fighting a large plains bear, riding a warhorse.
A large plains bear is here, fighting Namor.

* HP:Beaten MV:Strong >
A large plains bear barely tickles Namor's right leg with its hit.
You barely pound *Namor*'s left hand.

b
bash
* HP:Beaten MV:Strong - a large plains bear: Healthy - Namor: Battered >
-=+
*Namor* panics, and attempts to flee!
*
*Namor* leaves west riding a warhorse.
*+=-
A large plains bear leaves west. <<
-=
They're not here anymore!

o HP:Beaten MV:Strong >
w

*Namor* has arrived from the west, riding a warhorse.

p
k light
b
bash
* HP:Beaten MV:Strong > *Namor* barely tickles your head with his blast.
You wish that your wounds would stop BLEEDING so much!

No way! You're fighting for your life!

* HP:Beaten MV:Strong - Namor: Battered > You do the best you can!

* HP:Beaten MV:Strong - Namor: Battered > -
*Namor* barely blasts your head.
You wish that your wounds would stop BLEEDING so much!

A large plains bear has arrived from the west.
=+*
Zarth narrates 'can't wait til we raise taxes on kryyg'
*+=- -=
Zarth narrates 'gonna take his dung'
Your bash at *Namor* sends him sprawling!

* HP:Beaten MV:Strong - Namor: Battered >
A large plains bear barely tickles Namor's body with its hit.
You tickle *Namor*'s body with your pound.

* HP:Beaten MV:Strong - Namor: Battered >
cn
[change mood normal]
Mood changed to: Normal

* HP:Beaten MV:Strong - Namor: Battered >
b
bash
They already seem to be stunned.

* HP:Beaten MV:Strong - Namor: Battered >
A large plains bear barely tickles Namor's body with its hit.
You barely pound *Namor*'s left arm.

b
bash
* HP:Beaten MV:Strong - Namor: Battered >
They already seem to be stunned.

* HP:Beaten MV:Strong - Namor: Battered >
b
bash
They already seem to be stunned.

* HP:Beaten MV:Strong - Namor: Battered >
b
bash
They already seem to be stunned.

* HP:Beaten MV:Strong - Namor: Battered >
b
bash

A large plains bear barely tickles Namor's head with its hit.
You barely pound *Namor*'s head.
*Namor* barely blasts your right leg.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Strong - Namor: Battered >
*Namor* panics, and attempts to flee!
-=
*Namor* leaves south riding a warhorse.
+**+=-
Tic in 7 seconds!
A large plains bear barely tickles your left arm with its hit.
You wish that your wounds would stop BLEEDING so much!

A large plains bear has arrived from the west.
A large plains bear fails to hit you.
You wish that your wounds would stop BLEEDING so much!

A large plains bear fails to hit you.
You wish that your wounds would stop BLEEDING so much!

A large plains bear fails to hit you.
You wish that your wounds would stop BLEEDING so much!

Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 31.445 seconds.
-
*Namor* has arrived from the south, riding a warhorse.
=
*Namor* tickles your right arm with his blast.
You wish that your wounds would stop BLEEDING so much!

Your bash at *Namor* sends him sprawling!

* HP:Beaten MV:Full - a large plains bear: Healthy >
cw
f
[change mood wimpy]
Mood changed to: Wimpy

* HP:Beaten MV:Full - a large plains bear: Healthy >
You panic and attempt to flee!


A large plains bear fails to hit you.
You wish that your wounds would stop BLEEDING so much!

You pound a large plains bear's left leg into bloody fragments!
A large plains bear fails to hit you.
You wish that your wounds would stop BLEEDING so much!

You flee head over heels.
Rocky Corner
[ obvious exits: E S W ]
Zone: Grasslands North of Seandar
A large plains bear smells the air for prey.

o HP:Beaten MV:Full >
w
n
Split in a Trail
[ obvious exits: N E W ]
Zone: Grasslands North of Seandar
A big brown bear growls angrily about him.
A big brown bear growls angrily about him.

e
o HP:Beaten MV:Full > Watering Hole
[ obvious exits: E S ]
Zone: Grasslands North of Seandar
A clear pond lies undisturbed here, unmarred waters offering a clean reflection.

n
o HP:Beaten MV:Full > On a Small Rise
[ obvious exits: N W ]
Zone: Grasslands North of Seandar
A large plains bear smells the air for prey.

e
o HP:Beaten MV:Full > Bend in the Trail
[ obvious exits: E S ]
Zone: Grasslands North of Seandar

s
o HP:Beaten MV:Full > Against a Jungle Wall
[ obvious exits: E S W ]
Zone: Grasslands North of Seandar
A gray monkey is swinging from a branch.
A gray monkey is swinging from a branch.

e
e
o HP:Beaten MV:Full > Nearing a Bridge
[ obvious exits: N E ]
Zone: Grasslands North of Seandar
A towering chokevine stands here, quivering.
A towering chokevine stands here, quivering.

e
o HP:Beaten MV:Full > Western End of Bridge
[ obvious exits: N E W ]
Zone: Grasslands North of Seandar

e
o HP:Beaten MV:Full > On the Bridge
[ obvious exits: E W D ]
Zone: Grasslands North of Seandar

e
o HP:Beaten MV:Full > Before a Bridge
[ obvious exits: N E S W ]
Zone: Grasslands North of Seandar
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.

n
o HP:Beaten MV:Full > Golden Wilds
[ obvious exits: N S W ]
Zone: Grasslands North of Seandar
A moumori is visible flying high in the sky.

o HP:Beaten MV:Strong > Alas, you cannot go that way...

e
e
o HP:Beaten MV:Strong > Yellow Plains
[ obvious exits: E S ]
Zone: Grasslands North of Seandar

e
o HP:Beaten MV:Strong > Northern Grasslands
[ obvious exits: E S W ]
Zone: Grasslands North of Seandar

o HP:Beaten MV:Strong > Grasslands
[ obvious exits: E S W ]
Zone: Grasslands North of Seandar

o HP:Beaten MV:Strong > An Odd Tree
[ obvious exits: S W U ]
Zone: Grasslands North of Seandar
A faded tapestry of vines and leaves entwine around a slab of pale stone.
A cute fudgy wudgy hedgehog is here, sniffling its nose.

o HP:Beaten MV:Strong >
pul leaf
pul leaf
You can't do that here.

o HP:Beaten MV:Strong > You can't do that here.

o HP:Beaten MV:Strong >
pul leaf
Ok.

o HP:Beaten MV:Strong >
A strange portal opens out of seemingly nowhere.

d
o HP:Beaten MV:Strong >
At a Vine-Carved Door
[ obvious exits: N U ]
(wotmudmapper): (error): Multiple matches found.
A faded tapestry of vines and leaves entwine around a slab of pale stone.

o HP:Beaten MV:Strong >
n
Approaching a Vine-Carved Door
[ obvious exits: S U D ]
(wotmudmapper): (error): Multiple matches found.

o HP:Beaten MV:Strong >
v
[not ]
You stop paying increased attention to your surroundings.

o HP:Beaten MV:Strong >
d
Twisting Through the Ways
[ obvious exits: N E S W U ]
(wotmudmapper): (error): Caution. Direction east leads to an unknown room.
(wotmudmapper): (error): Caution. Direction north leads to an unknown room.
Zone: The Ways

o HP:Beaten MV:Strong >
s
d
An Island in the Ways
[ obvious exits: N E W D ]
(wotmudmapper): (error): Caution. Direction east leads to an unknown room.
(wotmudmapper): (error): Caution. Direction west leads to an unknown room.
Zone: The Ways

o HP:Beaten MV:Strong > An Island in Darkness
[ obvious exits: N E S W U ]
(wotmudmapper): (error): Caution. Direction east leads to an unknown room.
(wotmudmapper): (error): Caution. Direction north leads to an unknown room.
Zone: The Ways
A gray palfrey prances skittishly nearby.

o HP:Beaten MV:Strong >
w
Twisting Through the Ways
[ obvious exits: E S W U D ]
(wotmudmapper): (error): Caution. Direction down leads to an unknown room.
(wotmudmapper): (error): Caution. Direction south leads to an unknown room.
Zone: The Ways

o HP:Beaten MV:Strong >
w
An Island in the Ways
[ obvious exits: N E W U D ]
(wotmudmapper): (error): Caution. Direction west leads to an unknown room.
(wotmudmapper): (error): Caution. Direction up leads to an unknown room.
(wotmudmapper): (error): Caution. Direction north leads to an unknown room.
Zone: The Ways

o HP:Beaten MV:Strong >
d
Twisting Through the Ways
[ obvious exits: N E S W U D ]
(wotmudmapper): (error): Caution. Direction west leads to an unknown room.
(wotmudmapper): (error): Caution. Direction down leads to an unknown room.
(wotmudmapper): (error): Caution. Direction north leads to an unknown room.
Zone: The Ways

s
o HP:Beaten MV:Strong >
An Island in Darkness
[ obvious exits: N E W D ]
(wotmudmapper): (error): Caution. Direction down leads to an unknown room.
(wotmudmapper): (error): Caution. Direction west leads to an unknown room.
Zone: The Ways

e
o HP:Beaten MV:Strong >
s
Twisting Through the Ways
[ obvious exits: N E S W U ]
(wotmudmapper): (error): Caution. Direction east leads to an unknown room.
(wotmudmapper): (error): Caution. Direction up leads to an unknown room.
(wotmudmapper): (error): Caution. Direction north leads to an unknown room.
Zone: The Ways

o HP:Beaten MV:Strong > Approaching a Vine-Carved Door
[ obvious exits: N E D ]
(wotmudmapper): (error): Caution. Direction down leads to an unknown room.
Zone: The Ways

e
o HP:Beaten MV:Strong >
At a Vine-Carved Door
[ obvious exits: W ]
Zone: The Ways
A faded tapestry of vines and leaves entwine around a slab of pale stone.

o HP:Beaten MV:Strong >
u
Alas, you cannot go that way...

o HP:Beaten MV:Strong >
pul leaf
Tic in 7 seconds!
Ok.

o HP:Beaten MV:Strong >
u
Alas, you cannot go that way...

o HP:Beaten MV:Strong >
u
Alas, you cannot go that way...

o HP:Beaten MV:Strong >
u
The vine-carved door mysteriously opens.
Blighted Grove
[ obvious exits: N E S W D ]
Zone: Shayol Ghul
A faded tapestry of vines and leaves entwine around a slab of pale stone.
A small stick is lying on the ground here.
A small stick is lying on the ground here.
An enormous blight worm towers above you, making an eerie shrill scream.
A small stick is lying on the ground here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

Carinya
Posts: 33
Joined: Tue Aug 25, 2020 4:37 pm

Re: Warriors... Can we just get zerk attack back already and remove this silliness?

Post by Carinya » Mon Feb 01, 2021 9:26 pm

Let's meet in the middle and just remove this silliness.

stronk
Posts: 38
Joined: Sat Dec 26, 2020 7:38 am

Re: Warriors... Can we just get zerk attack back already and remove this silliness?

Post by stronk » Tue Feb 02, 2021 7:37 am

Yea, perfect, make warriors absolute trash characters that can't bash, hit, or do damage to dodge/high def fcs, or buff! Zerk attack was the only potential counter to FCs lol. Now, fc shows up, gotta go nochan, wooot RIP PK

Let's meet right in the middle. yep. sounds fantastic. #channiemud

Mhaliah
Posts: 873
Joined: Wed Feb 25, 2015 11:48 am

Re: Warriors... Can we just get zerk attack back already and remove this silliness?

Post by Mhaliah » Tue Feb 02, 2021 10:35 am

Lets meet in the middle. Give F/MC zerk attack! lol

Or, and this is just an idea... Just give Mhaliah zerk attack. Hunter Dominance!

Carinya
Posts: 33
Joined: Tue Aug 25, 2020 4:37 pm

Re: Warriors... Can we just get zerk attack back already and remove this silliness?

Post by Carinya » Tue Feb 02, 2021 10:36 am

If you don't have the talent or experience to fight all classes effectively, which I suspect is true based on your whinging, that doesn't mean there's a problem with the MUD as a whole. Channelers died a lot in the days when there was no zerk attack (though lots of other thing were different), died a lot while zerk attack was up, and will continue to die a lot without zerk attack.

I will give you one small tip. One reason your recent experience is leading you to Byrg-style conclusions may be that you seem to have 2 moves against fc: YOLO or Nochann/Keep. I'd look into using mobs.

byrg
Posts: 377
Joined: Fri Aug 07, 2015 8:56 pm

Re: Warriors... Can we just get zerk attack back already and remove this silliness?

Post by byrg » Thu Feb 04, 2021 12:25 am

Carinya wrote:
Tue Feb 02, 2021 10:36 am
If you don't have the talent or experience to fight all classes effectively, which I suspect is true based on your whinging, that doesn't mean there's a problem with the MUD as a whole. Channelers died a lot in the days when there was no zerk attack (though lots of other thing were different), died a lot while zerk attack was up, and will continue to die a lot without zerk attack.

I will give you one small tip. One reason your recent experience is leading you to Byrg-style conclusions may be that you seem to have 2 moves against fc: YOLO or Nochann/Keep. I'd look into using mobs.
Bring back attack! Also llamas.

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