Lolz

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
faul
Posts: 75
Joined: Tue Apr 12, 2016 12:14 am

Re: Lolz

Post by faul » Thu Dec 31, 2020 7:03 pm

Davor wrote:
Thu Dec 31, 2020 5:01 pm
Now is the age of the warrior.
"It's all warriors? W(arrior)oTMUD?!?"

🌍👨🏻‍🚀 🔫👨🏽‍🚀

...always has been.

Benito
Posts: 452
Joined: Thu Apr 09, 2015 8:41 pm

Re: Lolz

Post by Benito » Thu Dec 31, 2020 7:39 pm

Davor, raging, later tonight, “So you’re telling me you can just stat a warrior?”

langois
Posts: 207
Joined: Wed Feb 18, 2015 2:53 pm

Re: Lolz

Post by langois » Thu Dec 31, 2020 9:11 pm

Shocking that Zarth managed to die.

Davor
Posts: 419
Joined: Wed Mar 18, 2015 9:38 pm

Re: Lolz

Post by Davor » Fri Jan 01, 2021 4:01 pm

* R HP:Healthy MV:Tiring >
Kendall narrates 'rawiswar was beat'

* R HP:Healthy MV:Tiring >
Ibzon has arrived from the west, riding a wild stallion.
A Saldaean cavalryman has arrived from the west.

* R HP:Healthy MV:Tiring >
The Shienaran gatekeeper closes the Malkiergate.
The Shienaran gatekeeper locks the Malkiergate.

* R HP:Healthy MV:Tiring > nar lets hit?
You narrate 'lets hit?'

* R HP:Healthy MV:Tiring > group all
group
* R HP:Healthy MV:Tiring > Your group consists of:
Matheus (Head of group)
Ibzon
Kendall

* R HP:Healthy MV:Tiring > cal
You call for the Malkiergate to be opened.
The Shienaran gatekeeper unlocks the Malkiergate.
The Shienaran gatekeeper opens the Malkiergate.

scan n
* R HP:Healthy MV:Tiring > Ibzon nods in agreement.
*Dah* is standing here.
*Rawiswar* is resting here.
*Rig* is resting here.
*Zarth* is standing here.

* R HP:Healthy MV:Tiring > n

Ibzon says 'one hit'

* R HP:Healthy MV:Tiring > kill dark
Dusty Road by Fal Dara
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Dah* is standing here.
*Rawiswar* is resting here.
*Rig* is resting here.
*Zarth* is standing here.
Ibzon has arrived from the south, riding a wild stallion.
A Saldaean cavalryman has arrived from the south.
Kendall has arrived from the south, riding a warhorse.

* R HP:Healthy MV:Tiring > You pierce *Dah*'s right arm.

* R HP:Healthy MV:Tiring - Dah: Wounded > smile

Ibzon tries to slash *Rig*, but he deflects the blow.

* R HP:Healthy MV:Tiring - Dah: Wounded > You smile happily.
Kendall blasts *Rawiswar*'s right arm.

* R HP:Healthy MV:Tiring - Dah: Wounded >
Ibzon gives a Saldaean cavalryman an order.
A Saldaean cavalryman joins Ibzon's fight!

* R HP:Healthy MV:Tiring - Dah: Wounded > say HI FRIENDS

*Rig* says 'come on out!'

* R HP:Healthy MV:Tiring - Dah: Wounded >
A Saldaean cavalryman fails to hit Dah.
*Rawiswar* whips Kendall's right leg.
*Rig* tickles Ibzon's body with his strike.
Ibzon tries to slash *Rig*, but he deflects the blow.
*Dah* tries to slice you, but you deflect the blow.
*Dah* slices a Saldaean cavalryman's body very hard.
You barely tickle *Dah*'s right leg with your pierce.
*Zarth* now follows *Rig*.

* R HP:Healthy MV:Tiring - Dah: Wounded > You say 'HI FRIENDS'

* R HP:Healthy MV:Tiring - Dah: Wounded >
*Zarth* scythes your right arm very hard.

* R HP:Scratched MV:Tiring - Dah: Wounded >
The Malkiergate closes quietly.
The Fal Dara alarm horn sounds loudly.
*Zarth* is now a member of *Rig*'s group.

* R HP:Scratched MV:Tiring - Dah: Wounded > change mood wimpy

*Rig* panics, and attempts to flee!

* R HP:Scratched MV:Tiring - Dah: Wounded > Mood changed to: Wimpy
Wimpy reset to: 199 hit points.

def
* R HP:Scratched MV:Tiring - Dah: Wounded >
*Rawiswar* avoids being bashed by Kendall who loses his balance and falls!
*Rig* leaves north.

* R HP:Scratched MV:Tiring - Dah: Wounded > *Zarth* tries to scythe you, but you deflect the blow.
A Saldaean cavalryman fails to hit Dah.
You pierce *Dah*'s right foot.
[change posture defensive]
Posture changed to: Defensive

* R HP:Scratched MV:Tiring - Dah: Wounded > cal
You call for the Malkiergate to be opened.
The Malkiergate is opened from the other side.

* R HP:Scratched MV:Tiring - Dah: Wounded >
*Rig* has arrived from the north.

* R HP:Scratched MV:Tiring - Dah: Wounded >
*Rig* tickles Ibzon's body with his strike.

* R HP:Scratched MV:Tiring - Dah: Wounded >
You dodge a bash from *Dah* who loses his balance and falls!

* R HP:Scratched MV:Tiring - Dah: Wounded >
Kendall avoids being bashed by *Rawiswar* who loses his balance and falls!

* R HP:Scratched MV:Tiring - Dah: Wounded > nar stay o nrig
You narrate 'stay o nrig'

* R HP:Scratched MV:Tiring - Dah: Wounded >
*Rig* strikes Ibzon's right arm.
A Saldaean cavalryman fails to hit Dah.
Kendall blasts *Rawiswar*'s body.
You pierce *Dah*'s body.

iring - a Saldaean cavalryman: Scratched - Dah: Wounded >
*Zarth* sends you sprawling with a powerful bash!

* R HP:Scratched MV:Tiring - a Saldaean cavalryman: Scratched - Dah: Wounded >
*Rig* says 'i have NO FLEELAG!!!!'

nar if u bash
* R HP:Scratched MV:Tiring - a Saldaean cavalryman: Scratched - Dah: Wounded >
*Rig* avoids being bashed by Ibzon who loses his balance and falls!
*Dah* panics, and attempts to flee!

iring - a Saldaean cavalryman: Scratched - Dah: Wounded >
*Rig* tickles Ibzon's body with his strike.
*Zarth* scythes your left leg hard.
A Saldaean cavalryman fails to hit Dah.
*Dah* leaves north.

* R HP:Scratched MV:Tiring - Zarth: Battered >
Kendall sends *Rawiswar* sprawling with a powerful bash!

* R HP:Scratched MV:Tiring - Zarth: Battered > You narrate 'if u bash'

* R HP:Scratched MV:Tiring - Zarth: Battered >
*Dah* has arrived from the north.
*Rig* looks at Ibzon.

* R HP:Scratched MV:Tiring - Zarth: Battered >
Kendall narrates 'raw is beat'

* R HP:Scratched MV:Tiring - Zarth: Battered >
*Dah* tries to slice you, but you parry successfully.

* R HP:Scratched MV:Tiring - Zarth: Battered > nar zarth batt

The Malkiergate closes quietly.
*Dah* tries to slice you, but you parry successfully.
You barely pierce *Zarth*'s body.
Ibzon tries to slash *Rig*, but he parries successfully.
*Rig* strikes Ibzon's right arm.
*Zarth* tries to scythe you, but you deflect the blow.
Kendall blasts *Rawiswar*'s head.

* R HP:Scratched MV:Tiring - Zarth: Wounded > You narrate 'zarth batt'

* R HP:Scratched MV:Tiring - Zarth: Wounded >
Ibzon says 'nar family aggro atm'

* R HP:Scratched MV:Tiring - Zarth: Wounded > say this is unfair
You say 'this is unfair'
Kendall assumes an offensive striking posture.

* R HP:Scratched MV:Tiring - Zarth: Wounded >
You barely pierce *Zarth*'s left leg.
*Rig* barely strikes Ibzon's body.
Kendall blasts *Rawiswar*'s body hard.

iring - Zarth: Battered >
*Zarth* sends you sprawling with a powerful bash!

* R HP:Scratched MV:Tiring - Zarth: Battered >
*Dah* slices your right leg.
Ibzon tries to slash *Rig*, but he parries successfully.
*Rig* tickles Ibzon's body with his strike.
*Zarth* scythes your head very hard.
Ibzon sends *Rig* sprawling with a powerful bash!

* R HP:Hurt MV:Tiring - Zarth: Battered >
Kendall avoids being bashed by *Rawiswar* who loses his balance and falls!

* R HP:Hurt MV:Tiring - Zarth: Battered >
*Rawiswar* avoids being bashed by Kendall who loses his balance and falls!

* R HP:Hurt MV:Tiring - Zarth: Battered > cal

*Dah* slices your head hard.
Ibzon slashes *Rig*'s body into bloody fragments!
*Zarth* scythes your left foot very hard.

* R HP:Hurt MV:Tiring - Zarth: Battered > You call for the Malkiergate to be opened.
The Malkiergate is opened from the other side.

* R HP:Hurt MV:Tiring - Zarth: Battered >
Kendall clambers to his feet.

* R HP:Hurt MV:Tiring - Zarth: Battered >
Kendall blasts *Rawiswar*'s body.

cal
* R HP:Hurt MV:Tiring - Zarth: Battered >
*Rawiswar* looks at Kendall.

* R HP:Hurt MV:Tiring - Zarth: Battered > You don't see a closed gate.

* R HP:Hurt MV:Tiring - Zarth: Battered >
*Dah* tries to slice you, but you parry successfully.
You barely tickle *Zarth*'s left foot with your pierce.
Ibzon slashes *Rig*'s body into bloody fragments!
*Rig* panics, and attempts to flee!

cal
* R HP:Hurt MV:Tiring - Zarth: Battered > You don't see a closed gate.
*Rig* leaves south.

* R HP:Hurt MV:Tiring - Zarth: Battered >
*Rig* has arrived from the south.

* R HP:Hurt MV:Tiring - Zarth: Battered >
*Rig* leaves north.

* R HP:Hurt MV:Tiring - Zarth: Battered > gate is now set as your door1.

Ibzon slashes *Dah*'s right arm.

l
* R HP:Hurt MV:Tiring - Zarth: Battered >
Kendall sends *Rawiswar* sprawling with a powerful bash!

- Zarth: Battered >
*Zarth* sends you sprawling with a powerful bash!

* R HP:Hurt MV:Tiring - Zarth: Battered >
Ibzon barely slashes *Dah*'s body.
Kendall blasts *Rawiswar*'s body hard.
*Dah* slices your body very hard.
*Dah* barely tickles Ibzon's body with his slice.
*Zarth* scythes your right leg hard.

* R HP:Wounded MV:Tiring - Zarth: Battered >
Ibzon tickles *Dah*'s head with his slash.
Kendall blasts *Rawiswar*'s right hand.
*Dah* slices your left leg hard.
*Dah* tickles Ibzon's left hand with his slice.
*Zarth* scythes your body hard.

* R HP:Wounded MV:Tiring - Zarth: Battered > Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a dreadlord leaving north.
An iron lantern hangs from the wall above the gate.
*Dah* is here, fighting YOU!
Lord Kendall the Gaidin Master is here, fighting Rawiswar, riding a warhorse.
A Saldaean cavalryman stands ready to fight.
Lord Ibzon al'Ron is here, fighting Dah, riding a wild stallion.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Rawiswar* is here, fighting Kendall.
*Zarth* is here, fighting YOU!

* R HP:Wounded MV:Tiring - Zarth: Battered >
Ibzon assumes The Wood Grouse Dances.
Ibzon slashes *Dah*'s body hard.
Kendall blasts *Rawiswar*'s body.
*Dah* slices your left leg.
*Dah* barely slices Ibzon's body.
You tickle *Zarth*'s body with your pierce.
*Zarth* tries to scythe you, but you deflect the blow.

* R HP:Wounded MV:Tiring - Zarth: Battered > change mood wimpy
def
You barely pierce *Zarth*'s body.
Mood changed to: Wimpy
Wimpy reset to: 199 hit points.

* R HP:Wounded MV:Tiring - Zarth: Battered > [change posture defensive]
Posture changed to: Defensive

sco
* R HP:Wounded MV:Tiring - Zarth: Battered > HP:Wounded MP:Tiring
You have scored 84785806 experience points and 1045 quest points.
You need 3714194 exp to level and 1955 qp to rank.
You have amassed 48 Turn points to date.
You have played 56 days and 6 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 46).
You are fighting Zarth.

* R HP:Wounded MV:Tiring - Zarth: Battered >
*Rawiswar* sends Kendall sprawling with a powerful bash!

* R HP:Wounded MV:Tiring - Zarth: Battered >
*Dah* tries to slice you, but you parry successfully.
*Dah* slices Ibzon's left leg.
You tickle *Zarth*'s right arm with your pierce.
*Rawiswar* whips Kendall's right leg.

ing - Zarth: Battered >
Ibzon sends *Dah* sprawling with a powerful bash!
*Zarth* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Tiring - Zarth: Battered > dark is now set as your target.

*Rig* has arrived from the north.

* R HP:Wounded MV:Tiring - Zarth: Battered >
*Rig* sits down and rests.

* R HP:Wounded MV:Tiring - Zarth: Battered >
Ibzon slashes *Dah*'s left leg.
*Zarth* scythes your right leg hard.
*Rawiswar* whips Kendall's left leg.
*Rig* says 'lol'

* R HP:Wounded MV:Tiring - Zarth: Battered > dia dah

Ibzon slashes *Dah*'s right arm hard.
Kendall blasts *Rawiswar*'s body.
*Zarth* scythes your left arm very hard.

*Rig* says 'just going to watch this'

* R HP:Wounded MV:Strong - Zarth: Battered > Dah has quite a few wounds.

* R HP:Wounded MV:Strong - Zarth: Battered >
Ibzon tickles *Dah*'s left foot with his slash.
You barely pierce *Zarth*'s right arm.
*Rawiswar* barely whips Kendall's body.
You barely pierce *Zarth*'s body.
Kendall avoids being bashed by *Rawiswar* who loses his balance and falls!

* R HP:Wounded MV:Strong - Zarth: Battered >
Kendall sends *Rawiswar* sprawling with a powerful bash!

ong - Zarth: Battered >
*Zarth* sends you sprawling with a powerful bash!

ong - Zarth: Battered >
Ibzon slashes *Dah*'s right leg with Low Wind Rising.
Kendall blasts *Rawiswar*'s body hard.
*Dah* slices your head hard.
*Dah* tickles Ibzon's right leg with his slice.
*Zarth* scythes your right leg.
You are interrupted and stop what you are doing.
You panic and attempt to flee!
You flee head over heels.
Malkier Gate
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Battered MV:Strong > say zarth bashes well at wimpy
n
You say 'zarth bashes well at wimpy'

* R HP:Battered MV:Strong > kill dark
Dusty Road by Fal Dara
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Rig* is resting here.
*Rig* is surrounded by a shimmering white aura!
*Dah* is here, fighting Ibzon.
Lord Kendall the Gaidin Master is here, fighting Rawiswar, riding a warhorse.
A Saldaean cavalryman stands ready to fight.
Lord Ibzon al'Ron is here, fighting Dah, riding a wild stallion.
*Rawiswar* is here, fighting Kendall.
*Zarth* is standing here.

* R HP:Battered MV:Strong > *Zarth* tries to scythe you, but you parry successfully.
You do the best you can!

* R HP:Battered MV:Strong - Zarth: Battered >
*Rig* says 'lol'

* R HP:Battered MV:Strong - Zarth: Battered >
You tickle *Zarth*'s body with your pierce.
Kendall barely blasts *Rawiswar*'s head.

* R HP:Battered MV:Strong - Zarth: Battered >
*Rawiswar* sends Kendall sprawling with a powerful bash!

* R HP:Battered MV:Strong - Zarth: Battered > change wimpy 60
You barely pierce *Zarth*'s body.
Ibzon sends *Dah* sprawling with a powerful bash!
You will now flee if you go below 60 hit points.

* R HP:Battered MV:Strong - Zarth: Battered >
You dodge a bash from *Zarth* who loses his balance and falls!

* R HP:Battered MV:Strong - Zarth: Battered >
You tickle *Zarth*'s body with your pierce.
*Rawiswar* barely whips Kendall's body.
Ibzon slashes *Dah*'s body with The Boar Rushes Down the Mountain.

* R HP:Battered MV:Strong - Zarth: Battered >
Ibzon narrates 'any low?'

* R HP:Battered MV:Strong - Zarth: Battered >
*Rig* stops resting, and clambers on his feet.

* R HP:Battered MV:Strong - Zarth: Battered >
*Zarth* nudges *Rig* suggestively with his elbow.

* R HP:Battered MV:Strong - Zarth: Battered >
You barely tickle *Zarth*'s left leg with your pierce.
*Rawiswar* whips Kendall's body.
Ibzon tickles *Dah*'s head with his slash.

* R HP:Battered MV:Strong - Zarth: Battered > nar zarth batt

Kendall narrates 'raw crit'

* R HP:Battered MV:Strong - Zarth: Battered > You narrate 'zarth batt'

* R HP:Battered MV:Strong - Zarth: Battered >
You tickle *Zarth*'s body with your pierce.

rong - Zarth: Battered >
You barely pierce *Zarth*'s body.
*Zarth* tries to scythe you, but you deflect the blow.
*Zarth* sends you sprawling with a powerful bash!

* R HP:Battered MV:Strong - Zarth: Battered >
*Rawiswar* sends Kendall sprawling with a powerful bash!

* R HP:Battered MV:Strong - Zarth: Battered >
*Dah* sends Ibzon sprawling with a powerful bash!

* R HP:Battered MV:Strong - Zarth: Battered >
*Zarth* scythes your body very hard.
*Dah* barely slices Ibzon's body.
*Rawiswar* whips Kendall's head.

* R HP:Battered MV:Strong - Zarth: Battered >
*Rig* forms a beautiful weave of white light about *Rawiswar*'s body.

* R HP:Battered MV:Strong - Zarth: Battered >
You barely tickle *Zarth*'s right leg with your pierce.
*Zarth* tries to scythe you, but you deflect the blow.
*Dah* barely slices Ibzon's body.
*Rawiswar* barely whips Kendall's body.

* R HP:Battered MV:Strong - Zarth: Battered >
Ibzon swings a colossal sword with an iron pommel smoothly, Folding the Fan.

* R HP:Battered MV:Strong - Zarth: Battered >
Ibzon draws a throwing spike from a dark blue riders cape bearing three silver fish with a flash of steel.

* R HP:Battered MV:Strong - Zarth: Battered >
You barely pierce *Zarth*'s body.
Ibzon tickles *Dah*'s left arm with his hit.

rong - Zarth: Battered >
*Zarth* sends you sprawling with a powerful bash!

* R HP:Battered MV:Strong - Zarth: Battered >
Kendall sends *Rawiswar* sprawling with a powerful bash!

* R HP:Battered MV:Strong - Zarth: Battered >
Ibzon swings a throwing spike smoothly, Folding the Fan.

* R HP:Battered MV:Strong - Zarth: Battered >
Ibzon draws a colossal sword with an iron pommel in a smooth motion, Unfolding the Fan.
Ibzon wields a colossal sword with an iron pommel in a two-handed grip.

* R HP:Battered MV:Strong - Zarth: Battered >
*Dah* sends Ibzon sprawling with a powerful bash!

* R HP:Battered MV:Strong - Zarth: Battered >
*Zarth* scythes your right arm.
*Dah* slices Ibzon's left arm hard.
Kendall barely blasts *Rawiswar*'s right leg.

* R HP:Battered MV:Strong - Zarth: Battered >
*Zarth* scythes your left arm hard.
*Dah* barely slices Ibzon's head.
Kendall blasts *Rawiswar*'s body.

* R HP:Battered MV:Strong - Zarth: Battered >
*Rig* leans closer to *Rawiswar*, who now appears to be feeling better.

* R HP:Battered MV:Strong - Zarth: Battered >
You barely pierce *Zarth*'s right arm.

* R HP:Battered MV:Strong - Zarth: Battered >
You tickle *Zarth*'s body with your pierce.
*Dah* tickles Ibzon's body with his slice.
Kendall barely blasts *Rawiswar*'s right arm.
Kendall assumes an offensive striking posture.

* R HP:Battered MV:Strong - Zarth: Battered >
Kendall avoids being bashed by *Rawiswar* who loses his balance and falls!

* R HP:Battered MV:Strong - Zarth: Battered >
You fail to pierce *Zarth*.

rong - Zarth: Battered >
*Zarth* sends you sprawling with a powerful bash!

* R HP:Battered MV:Strong - Zarth: Battered >
Ibzon sends *Dah* sprawling with a powerful bash!

* R HP:Battered MV:Strong - Zarth: Battered >
*Zarth* scythes your head extremely hard.
Ibzon tickles *Dah*'s body with his slash.
Kendall barely blasts *Rawiswar*'s body.

* R HP:Battered MV:Strong - Zarth: Battered >
*Zarth* nods at *Rig*.

* R HP:Battered MV:Strong - Zarth: Battered > dia rawiswar

*Zarth* scythes your head very hard.
Ibzon barely slashes *Dah*'s body.
Kendall blasts *Rawiswar*'s body.

* R HP:Beaten MV:Strong - Zarth: Battered > say wtf how can uheal while engaged

*Rawiswar* sends Kendall sprawling with a powerful bash!

* R HP:Beaten MV:Strong - Zarth: Battered > Rawiswar is in awful condition.

* R HP:Beaten MV:Strong - Zarth: Battered > You say 'wtf how can uheal while engaged'

* R HP:Beaten MV:Strong - Zarth: Battered >
You barely tickle *Zarth*'s body with your pierce.
*Zarth* tries to scythe you, but you parry successfully.
*Rawiswar* whips Kendall's body.
Ibzon barely slashes *Dah*'s body.
You tickle *Zarth*'s right arm with your pierce.

* R HP:Beaten MV:Strong - Zarth: Battered > nar im beaten
l
You narrate 'im beaten'

* R HP:Beaten MV:Strong - Zarth: Battered > Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Rig* is standing here.
*Rig* is surrounded by a shimmering white aura!
*Dah* is here, fighting Ibzon.
Lord Kendall the Gaidin Master is sitting here, riding a warhorse.
A Saldaean cavalryman stands ready to fight.
Lord Ibzon al'Ron is here, fighting Dah, riding a wild stallion.
*Rawiswar* is here, fighting Kendall.
*Rawiswar* is surrounded by a shimmering white aura!
*Zarth* is here, fighting YOU!

* R HP:Beaten MV:Strong - Zarth: Battered >
You barely pierce *Zarth*'s body.
*Dah* barely slices Ibzon's body.
*Rawiswar* barely whips Kendall's body.
Ibzon barely slashes *Dah*'s right hand.
*Dah* sends Ibzon sprawling with a powerful bash!

* R HP:Beaten MV:Strong - Zarth: Battered >
You pierce *Zarth*'s body.

ng - Zarth: Battered >
*Zarth* sends you sprawling with a powerful bash!
*Rig* says 'lol'

* R HP:Beaten MV:Strong - Zarth: Battered >
*Rig* strikes Kendall's body.

* R HP:Beaten MV:Strong - Zarth: Battered >
*Rig* says 'lol'

* R HP:Beaten MV:Strong - Zarth: Battered >
*Rig* strikes Kendall's right leg.
*Zarth* scythes your left leg.
*Dah* barely slices Ibzon's body.

* R HP:Beaten MV:Strong - Zarth: Battered >
Kendall sends *Rawiswar* sprawling with a powerful bash!

* R HP:Beaten MV:Strong - Zarth: Battered >
Lamech chats 'man mattocks don't blast anymore, what is the point of life'

* R HP:Beaten MV:Strong - Zarth: Battered >
*Rig* strikes Kendall's body.
*Zarth* scythes your body very hard.
*Dah* tickles Ibzon's body with his slice.
Kendall barely blasts *Rawiswar*'s right hand.

* R HP:Beaten MV:Strong - Zarth: Battered > change wimpy 50
You will now flee if you go below 50 hit points.

* R HP:Beaten MV:Strong - Zarth: Battered >
You tickle *Zarth*'s body with your pierce.

* R HP:Beaten MV:Strong - Zarth: Battered > dia rawiswar

*Rig* strikes Kendall's right arm hard.
You tickle *Zarth*'s body with your pierce.
Kendall barely blasts *Rawiswar*'s body.

* R HP:Beaten MV:Strong - Zarth: Battered > Rawiswar is in awful condition.

* R HP:Beaten MV:Strong - Zarth: Battered >
*Dah* sends Ibzon sprawling with a powerful bash!

ng - Zarth: Battered >
*Zarth* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Strong - Zarth: Battered > dark is now set as your target.

*Rig* strikes Kendall's right leg.
*Zarth* tries to scythe you, but you deflect the blow.
*Dah* slices Ibzon's right arm.
Kendall barely tickles *Rawiswar*'s right foot with his blast.
The sun sets.
Kendall narrates 'he regenning while im on him'

* R HP:Beaten MV:Strong - Zarth: Battered > nar lol

*Rawiswar* sends Kendall sprawling with a powerful bash!

* R HP:Beaten MV:Strong - Zarth: Battered >
*Rig* barely strikes Kendall's body.
*Zarth* scythes your head very hard.
You wish that your wounds would stop BLEEDING so much!

*Dah* barely slices Ibzon's right leg.
*Rawiswar* barely whips Kendall's body.

* R HP:Beaten MV:Strong - Zarth: Battered > You narrate 'lol'

* R HP:Beaten MV:Strong - Zarth: Battered > nar off
You narrate 'off'

* R HP:Beaten MV:Strong - Zarth: Battered > cal
w
*Rig* barely strikes Kendall's body.
You tickle *Zarth*'s body with your pierce.
*Dah* tickles Ibzon's body with his slice.
*Rawiswar* whips Kendall's head.
You tickle *Zarth*'s body with your pierce.
You don't see a closed gate.
*Dah* stops using a dark, barbed flail.

* R HP:Beaten MV:Strong - Zarth: Battered > No way! You're fighting for your life!
*Dah* wields a silver-banded war mallet in a two-handed grip.

f
* R HP:Beaten MV:Strong - Zarth: Battered > w
PANIC! You couldn't escape!

* R HP:Beaten MV:Strong - Zarth: Battered > Ibzon sends *Dah* sprawling with a powerful bash!
No way! You're fighting for your life!

* R HP:Beaten MV:Strong - Zarth: Battered > change mood wimpy

You dodge a bash from *Zarth* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


f
* R HP:Beaten MV:Strong - Zarth: Battered > w
Mood changed to: Wimpy

You panic and attempt to flee!h: Battered >

You flee head over heels.
Malkier Gate
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gleeman is here, wearing a cloak of different colored patches.

* R HP:Beaten MV:Strong > nar im beaten
e
You narrate 'im beaten'

cal
* R HP:Beaten MV:Strong > scan n
Malkier Gate
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Ibzon al'Ron is standing here, riding a wild stallion.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Beaten MV:Strong > You don't see a closed gate.

* R HP:Beaten MV:Strong > kill dark
*Rig* is here, fighting Kendall.
*Rig* is surrounded by a shimmering white aura!
*Dah* is standing here.
Lord Kendall the Gaidin Master is here, fighting Rawiswar, riding a warhorse.
A Saldaean cavalryman stands ready to fight.
*Rawiswar* is here, fighting Kendall.
*Rawiswar* is surrounded by a shimmering white aura!
*Zarth* is standing here.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > cal
scan n
Ibzon narrates 'nod'
You don't see a closed gate.

* R HP:Beaten MV:Strong > *Rig* is here, fighting Kendall.
*Rig* is surrounded by a shimmering white aura!
*Dah* is here, fighting Kendall.
Lord Kendall the Gaidin Master is here, fighting Rawiswar, riding a warhorse.
A Saldaean cavalryman stands ready to fight.
*Rawiswar* is sitting here.
*Rawiswar* is surrounded by a shimmering white aura!
*Zarth* is here, fighting Kendall.

* R HP:Beaten MV:Strong > nar off kendall
You narrate 'off kendall'

* R HP:Beaten MV:Strong > dia ibzon
l
Ibzon has some small wounds and bruises.

* R HP:Beaten MV:Strong > Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Ibzon al'Ron is standing here, riding a wild stallion.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

cal
* R HP:Beaten MV:Strong >
The Malkiergate closes quietly.

* R HP:Beaten MV:Strong > You call for the Malkiergate to be opened.
The Shienaran gatekeeper opens the Malkiergate.

scan n
* R HP:Beaten MV:Strong > *Rig* is here, fighting Kendall.
*Rig* is surrounded by a shimmering white aura!
*Dah* is here, fighting Kendall.
Lord Kendall the Gaidin Master is here, fighting Rawiswar, riding a warhorse.
A Saldaean cavalryman stands ready to fight.
*Rawiswar* is here, fighting Kendall.
*Rawiswar* is surrounded by a shimmering white aura!
*Zarth* is here, fighting Kendall.

* R HP:Beaten MV:Strong > scan n
*Rig* is here, fighting Kendall.
*Rig* is surrounded by a shimmering white aura!
*Dah* is here, fighting Kendall.
Lord Kendall the Gaidin Master is here, fighting Rawiswar, riding a warhorse.
A Saldaean cavalryman stands ready to fight.
*Rawiswar* is here, fighting Kendall.
*Rawiswar* is surrounded by a shimmering white aura!
*Zarth* is here, fighting Kendall.

* R HP:Beaten MV:Strong > scan n
*Rig* is here, fighting Kendall.
*Rig* is surrounded by a shimmering white aura!
*Dah* is here, fighting Kendall.
Lord Kendall the Gaidin Master is here, fighting Rawiswar, riding a warhorse.
A Saldaean cavalryman stands ready to fight.
*Rawiswar* is here, fighting Kendall.
*Rawiswar* is surrounded by a shimmering white aura!
*Zarth* is here, fighting Kendall.

cal
* R HP:Beaten MV:Strong > You don't see a closed gate.

scan n
* R HP:Beaten MV:

zola
Posts: 18
Joined: Wed Mar 02, 2016 1:44 pm

Re: Lolz

Post by zola » Fri Jan 01, 2021 10:36 pm

Center Road
[ obvious exits: N E S W ]
Bigbones the Boarheaded Trolloc is standing here.
Ikkath the Diseased Molestor is standing here.
Mello the Darkling Senior is standing here.
Rawiswar the Wretched Predator is standing here.
*Achillies* is standing here, riding a dust-colored gelding.
A shifty eyed fellow blends into the background.
Elykhan has arrived from the east.
[k light]
You fail to blast *Achillies*.
Ikkath tickles *Achillies*'s head with his pound.

x
* HP:Scratched MV:Full - Achillies: Scratched > Bigbones barely slices *Achillies*'s right arm.
Zlatan narrates 'ach'
[k light]
You do the best you can!

x
* HP:Scratched MV:Full - Achillies: Scratched > [k light]
You do the best you can!

* HP:Scratched MV:Full - Achillies: Scratched > [k light]
You do the best you can!

b
* HP:Scratched MV:Full - Achillies: Scratched >
Bigbones barely tickles *Achillies*'s right leg with his slice.
A hardened man tries to slash Elykhan, but he parries successfully.
Ikkath pounds *Achillies*'s right leg.
*Achillies* tickles your left foot with his pound.
You tickle *Achillies*'s left hand with your blast.
*Achillies* panics, and attempts to flee!
[bash ]


-
*Achillies* leaves west riding a dust-colored gelding.
*Achillies* has arrived from the west, riding a dust-colored gelding.
Ikkath tickles *Achillies*'s body with his pound.

=
Bigbones tickles *Achillies*'s right leg with his slice.
Mello slashes *Achillies*'s right leg.

+
*
*
+=
-
*Achillies* panics, and attempts to flee!
*Achillies* tries to flee, but is too exhausted!
Rawiswar blasts a dust-colored gelding's body extremely hard.


-
A dust-colored gelding tries to hit Rawiswar, but he parries successfully.
Mello tickles *Achillies*'s body with his slash.
Bigbones barely tickles *Achillies*'s right arm with his slice.
*Achillies* tickles Ikkath's head with his pound.
Ikkath fails to pound *Achillies*.
A hardened man fails to slash Elykhan.
Elykhan panics, and attempts to flee!

=
Elykhan leaves north.
The fighting is too thick and heavy for you to enter the fray!

* HP:Scratched MV:Full >
*Achillies* panics, and attempts to flee!

* HP:Scratched MV:Full >
x

*Achillies* leaves west riding a dust-colored gelding.
*Achillies* has arrived from the west, riding a dust-colored gelding.
Ikkath barely pounds *Achillies*'s left leg.

stand
* HP:Scratched MV:Full >
Bigbones barely tickles *Achillies*'s body with his slice.
Mello fails to slash *Achillies*.

x
* HP:Scratched MV:Full >
x

Zlatan has arrived from the east.

b
* HP:Scratched MV:Full >
*Achillies* stops riding a dust-colored gelding.

* HP:Scratched MV:Full >
Mello barely slashes *Achillies*'s right arm.
A hardened man leaves south.
Bigbones fails to slice *Achillies*.
Ikkath tickles *Achillies*'s body with his pound.
Rawiswar sends a dust-colored gelding sprawling with a powerful bash!

* HP:Scratched MV:Full > Elykhan has arrived from the north.
[k light]
The fighting is too thick and heavy for you to enter the fray!

* HP:Scratched MV:Full > You are already standing.

* HP:Scratched MV:Full > [k light]
The fighting is too thick and heavy for you to enter the fray!

x
* HP:Scratched MV:Full > A dust-colored gelding clambers to his feet.
[k light]
The fighting is too thick and heavy for you to enter the fray!

x
* HP:Scratched MV:Full > [bash ]
Bash who?

x
* HP:Scratched MV:Full > [k light]
The fighting is too thick and heavy for you to enter the fray!

x
* HP:Scratched MV:Full > Elykhan hacks a dust-colored gelding's body into bloody fragments!
*Achillies* panics, and attempts to flee!
[k light]
The fighting is too thick and heavy for you to enter the fray!

x
* HP:Scratched MV:Full > [k light]
The fighting is too thick and heavy for you to enter the fray!

x
* HP:Scratched MV:Full > [k light]
The fighting is too thick and heavy for you to enter the fray!

x
* HP:Scratched MV:Full > Zlatan pounds a dust-colored gelding's right leg into bloody fragments!
[k light]
The fighting is too thick and heavy for you to enter the fray!

x
* HP:Scratched MV:Full > [k light]
The fighting is too thick and heavy for you to enter the fray!

x
* HP:Scratched MV:Full > Zlatan pounds a dust-colored gelding's right hand very hard.
Elykhan hacks a dust-colored gelding's left foot into bloody fragments!
Rawiswar blasts a dust-colored gelding's body extremely hard.
Bigbones fails to slice *Achillies*.
*Achillies* barely pounds Ikkath's body.
*Achillies* leaves north.
[k light]
They aren't here.

x
* HP:Scratched MV:Full > [k light]
They aren't here.

x
* HP:Scratched MV:Full > [k light]
They aren't here.

* HP:Scratched MV:Full > [k light]
They aren't here.

n
x
* HP:Scratched MV:Full > [k light]
They aren't here.

b
* HP:Scratched MV:Full > Entrance to the Market Hall
[ obvious exits: N E S W ]
A young woman walks by.
A young woman walks by.

* HP:Scratched MV:Full > [k light]
They aren't here.

* HP:Scratched MV:Full > [bash ]
Bash who?

* HP:Scratched MV:Strong >
n
x
In the Center of the Market Hall
[ obvious exits: N E S W ]
An aide is here, lending assistance.
A broker stands here, selling bodywear.

* HP:Scratched MV:Strong > [k light]
They aren't here.

s
* HP:Scratched MV:Strong >
Entrance to the Market Hall
[ obvious exits: N E S W ]
*Achillies* is standing here.
A stout man stands guard here.
A young woman walks by.
A young woman walks by.

w
x
* HP:Scratched MV:Strong >
*Achillies* leaves west.
Among the Merchandise
[ obvious exits: N E ]
*Achillies* is standing here.
An aide is here, lending assistance.
A broker stands here, selling legwear.

* HP:Scratched MV:Strong > [k light]
You tickle *Achillies*'s head with your blast.

* HP:Scratched MV:Strong - Achillies: Hurt >

*Achillies* panics, and attempts to flee!

* HP:Scratched MV:Strong - Achillies: Hurt >
nar on him inside
nar w
You narrate 'on him inside'

* HP:Scratched MV:Strong - Achillies: Hurt >
x
You narrate 'w'

* HP:Scratched MV:Strong - Achillies: Hurt >
You barely blast *Achillies*'s left leg.

x
* HP:Scratched MV:Strong - Achillies: Hurt >
x
x
[k light]
You do the best you can!

* HP:Scratched MV:Strong - Achillies: Hurt > [k light]
You do the best you can!

x
* HP:Scratched MV:Strong - Achillies: Hurt > *Achillies* leaves east.
[k light]
They aren't here.

x
* HP:Scratched MV:Strong > [k light]
They aren't here.

x
* HP:Scratched MV:Strong > Rawiswar has arrived from the east.
Zlatan has arrived from the east.
Mello has arrived from the east.
Ikkath has arrived from the east.
Bigbones has arrived from the east.
Elykhan has arrived from the east.
[k light]
They aren't here.

* HP:Scratched MV:Strong > [k light]
They aren't here.

* HP:Scratched MV:Strong > [k light]
They aren't here.

e
* HP:Scratched MV:Strong >
Rawiswar leaves east.
Zlatan leaves east.
Mello leaves east.
Ikkath leaves east.
Bigbones leaves east.
You follow Rawiswar.

Entrance to the Market Hall
[ obvious exits: N E S W ]
Bigbones the Boarheaded Trolloc is standing here.
Ikkath the Diseased Molestor is standing here.
Mello the Darkling Senior is standing here.
Zlatan is Zlatan is standing here.
Rawiswar the Wretched Predator is standing here.
A stout man stands guard here.
A young woman walks by.
A young woman walks by.
Elykhan has arrived from the west.

x
* HP:Scratched MV:Strong >
Surrounded by Wares
[ obvious exits: N W ]
*Achillies* is standing here.
An aide is here, lending assistance.
A broker stands here, selling footwear.

* HP:Scratched MV:Strong > *Achillies* leaves north.
[k light]
They aren't here.

* HP:Scratched MV:Strong >
x
[k light]
They aren't here.

n
x
* HP:Scratched MV:Strong >
Between the Stands
[ obvious exits: N S W ]
An aide is here, lending assistance.
A broker stands here, selling handwear.

* HP:Scratched MV:Strong > [k light]
They aren't here.

* HP:Scratched MV:Strong >
nar not out
n
x
You narrate 'not out'

* HP:Scratched MV:Strong > A Shield Clad Stairwell
[ obvious exits: S W U ]
A broker's aide stands here.
A broker stands here, selling shields, cloaks and belts.

* HP:Scratched MV:Strong > [k light]
They aren't here.

q
* HP:Scratched MV:Strong >
u
[where ]
Players in your Zone
--------------------
Elykhan - Entrance to the Market Hall
Zola - A Shield Clad Stairwell
Bigbones - Entrance to the Market Hall
Ikkath - Entrance to the Market Hall
Zlatan - Entrance to the Market Hall
Rawiswar - Entrance to the Market Hall

x
* HP:Scratched MV:Strong > Above a Shield Clad Stairwell
[ obvious exits: S W U D ]
*Achillies* is standing here.
A stout man stands guard here.
A broker stands here, selling medium and fencing blades.
A broker's aide stands here.

* HP:Scratched MV:Strong >
[k light]
You barely tickle *Achillies*'s body with your blast.

* HP:Scratched MV:Strong - Achillies: Hurt >

*Achillies* barely pounds your body.
A stout merchant guard joins Achillies's fight!
You barely tickle *Achillies*'s left arm with your blast.

* HP:Scratched MV:Strong - Achillies: Hurt >
*Achillies* panics, and attempts to flee!

* HP:Scratched MV:Strong - Achillies: Hurt >

Elykhan narrates 'guard here'
Rawiswar narrates 'yeah melo blocking'

* HP:Scratched MV:Strong - Achillies: Hurt >
nar 2 floor
You narrate '2 floor'

* HP:Scratched MV:Strong - Achillies: Hurt >
mw
*Achillies* leaves up.
[cha mood wimpy]
Mood changed to: Wimpy
Porka narrates 'good kill him so i can have flail back'

* HP:Scratched MV:Strong - a stout merchant guard: Scratched >

You try to blast a stout merchant guard, but he parries successfully.
A stout merchant guard fails to hit you.

* HP:Scratched MV:Strong - a stout merchant guard: Scratched >
Rawiswar has arrived from below.
Zlatan has arrived from below.
Ikkath has arrived from below.
Bigbones has arrived from below.

* HP:Scratched MV:Strong - a stout merchant guard: Scratched >
*Achillies* has arrived from above.
Rawiswar barely tickles *Achillies*'s body with his blast.
Zlatan barely tickles *Achillies*'s body with his pound.

f
* HP:Scratched MV:Strong - a stout merchant guard: Scratched >
Elykhan narrates 'i can't block'

* HP:Scratched MV:Strong - a stout merchant guard: Scratched > You panic and
attempt to flee!


You flee head over heels.
A Shield Clad Stairwell
[ obvious exits: S W U ]
A broker's aide stands here.
A broker stands here, selling shields, cloaks and belts.

* HP:Scratched MV:Strong >
A stout merchant guard has arrived from above.

* HP:Scratched MV:Strong >

Elykhan narrates 'on guard'

* HP:Scratched MV:Strong >
x
x
[k light]
They aren't here.

u
* HP:Scratched MV:Strong > [k light]
They aren't here.

x
* HP:Scratched MV:Strong > Above a Shield Clad Stairwell
[ obvious exits: S W U D ]
*Achillies* is here, fighting Rawiswar.
Bigbones the Boarheaded Trolloc is standing here.
Ikkath the Diseased Molestor is standing here.
Zlatan is Zlatan is here, fighting Achillies.
Rawiswar the Wretched Predator is here, fighting Achillies.
A broker stands here, selling medium and fencing blades.
A broker's aide stands here.

x
* HP:Scratched MV:Strong > [k light]
The fighting is too thick and heavy for you to enter the fray!

x
* HP:Scratched MV:Strong > [k light]
The fighting is too thick and heavy for you to enter the fray!

* HP:Scratched MV:Strong > [k light]
The fighting is too thick and heavy for you to enter the fray!

x
* HP:Scratched MV:Strong >

*Achillies* leaves south.

x
* HP:Scratched MV:Strong > A stout merchant guard has arrived from below.
[k light]
They aren't here.

x
* HP:Scratched MV:Strong > [k light]
They aren't here.

x
* HP:Scratched MV:Strong > [k light]
They aren't here.

* HP:Scratched MV:Strong > [k light]
They aren't here.

s
* HP:Scratched MV:Strong >

Rawiswar leaves south.
Zlatan leaves south.
Ikkath leaves south.
Bigbones leaves south.
You follow Rawiswar.

On the Balcony
[ obvious exits: N S ]
Bigbones the Boarheaded Trolloc is standing here.
Ikkath the Diseased Molestor is standing here.
Zlatan is Zlatan is standing here.
Rawiswar the Wretched Predator is standing here.
A broker is here, selling javelins, polearms, spears and staves.
A broker's aide stands here.

x
s
* HP:Scratched MV:Strong > Corner on the Balcony
[ obvious exits: N W ]
*Achillies* is standing here.
A broker stands here, selling flails.
A broker's aide stands here.

x
* HP:Scratched MV:Strong > Rawiswar has arrived from the north.
Zlatan has arrived from the north.
Ikkath has arrived from the north.
Bigbones has arrived from the north.
Zlatan barely pounds *Achillies*'s left leg.
[k light]
You barely tickle *Achillies*'s body with your blast.

* HP:Scratched MV:Strong - Zlatan: Healthy - Achillies: Hurt > No way! You're fighting for your
life!

* HP:Scratched MV:Strong - Zlatan: Healthy - Achillies: Hurt > [k light]
You do the best you can!

x
* HP:Scratched MV:Strong - Zlatan: Healthy - Achillies: Hurt >
Rawiswar leaves west.
Ikkath leaves west.
Bigbones leaves west.

* HP:Scratched MV:Strong - Zlatan: Healthy - Achillies: Hurt > [k light]
You do the best you can!

x
* HP:Scratched MV:Strong - Zlatan: Healthy - Achillies: Hurt >
x
[k light]
You do the best you can!

x
* HP:Scratched MV:Strong - Zlatan: Healthy - Achillies: Hurt > *Achillies* panics, and attempts to
flee!
Rawiswar has arrived from the west.
Ikkath has arrived from the west.
Bigbones has arrived from the west.
[k light]
You do the best you can!

x
* HP:Scratched MV:Strong - Zlatan: Healthy - Achillies: Hurt > [k light]
You do the best you can!

x
* HP:Scratched MV:Strong - Zlatan: Healthy - Achillies: Hurt > [k light]
You do the best you can!

* HP:Scratched MV:Strong - Zlatan: Healthy - Achillies: Hurt > [k light]
You do the best you can!

x
* HP:Scratched MV:Strong - Zlatan: Healthy - Achillies: Hurt >
x
You barely tickle *Achillies*'s left leg with your blast.
[k light]
You do the best you can!

x
* HP:Scratched MV:Strong - Zlatan: Healthy - Achillies: Hurt > [k light]
You do the best you can!

x
* HP:Scratched MV:Strong - Zlatan: Healthy - Achillies: Hurt > [k light]
You do the best you can!

* HP:Scratched MV:Strong - Zlatan: Healthy - Achillies: Hurt > [k light]
You do the best you can!

x
* HP:Scratched MV:Strong - Zlatan: Healthy - Achillies: Hurt >
b
[k light]
You do the best you can!

* HP:Scratched MV:Strong - Zlatan: Healthy - Achillies: Hurt > [bash ]


*Achillies* leaves north.

-
n
=+
x
*
Rawiswar leaves north.
Zlatan leaves north.
Ikkath leaves north.
Bigbones leaves north.
You follow Rawiswar.


n
Cancelled.
On the Balcony
[ obvious exits: N S ]
Bigbones the Boarheaded Trolloc is standing here.
Ikkath the Diseased Molestor is standing here.
Zlatan is Zlatan is standing here.
Rawiswar the Wretched Predator is standing here.
A broker is here, selling javelins, polearms, spears and staves.
A broker's aide stands here.

* HP:Scratched MV:Strong > Rawiswar leaves north.
Zlatan leaves north.
Ikkath leaves north.
Bigbones leaves north.
You follow Rawiswar.

Above a Shield Clad Stairwell
[ obvious exits: S W U D ]
Bigbones the Boarheaded Trolloc is standing here.
Ikkath the Diseased Molestor is standing here.
Zlatan is Zlatan is standing here.
Rawiswar the Wretched Predator is standing here.
*Achillies* is standing here.
A stout man stands guard here.
A broker stands here, selling medium and fencing blades.
A broker's aide stands here.
[k light]
You fail to blast *Achillies*.
Ikkath barely pounds *Achillies*'s body.

x
* HP:Scratched MV:Strong - Achillies: Hurt > No way! You're fighting for your life!

* HP:Scratched MV:Strong - Achillies: Hurt > Rawiswar leaves west.
Zlatan leaves west.
Bigbones leaves west.
[k light]
You do the best you can!

* HP:Scratched MV:Strong - Achillies: Hurt >
b
*Achillies* panics, and attempts to flee!
Rawiswar has arrived from the west.
Zlatan has arrived from the west.
Bigbones has arrived from the west.
[bash ]


-=
+*

A stout merchant guard joins Achillies's fight!
A stout merchant guard fails to hit Rawiswar.
Ikkath barely pounds *Achillies*'s body.
Your heartbeat calms down more as you feel less panicked.

*
+
Zlatan leaves west.

=
-
-=
As *Achillies* avoids your bash, you topple over and fall to the ground!

* HP:Scratched MV:Full - Achillies: Hurt >
*Achillies* leaves up.

* HP:Scratched MV:Full >
stand

Rawiswar panics, and attempts to flee!

x
* HP:Scratched MV:Full >
Rawiswar leaves down.

* HP:Scratched MV:Full >
u
x
*Achillies* has arrived from above.
You are already standing.
Ikkath barely pounds *Achillies*'s body.

* HP:Scratched MV:Full > Bigbones barely slices *Achillies*'s left arm.
[k light]
You barely blast *Achillies*'s left leg.

* HP:Scratched MV:Full - Ikkath: Scratched - Achillies: Hurt > Zlatan has arrived from the west.
No way! You're fighting for your life!

* HP:Scratched MV:Full - Ikkath: Scratched - Achillies: Hurt > [k light]
You do the best you can!

* HP:Scratched MV:Full - Ikkath: Scratched - Achillies: Hurt >
b

You tickle *Achillies*'s body with your blast.
A stout merchant guard joins Achillies's fight!
Bigbones tickles *Achillies*'s body with his slice.
*Achillies* barely pounds Ikkath's body.
Ikkath tickles *Achillies*'s body with his pound.

* HP:Scratched MV:Full - Ikkath: Scratched - Achillies: Wounded > [bash ]


*Achillies* panics, and attempts to flee!

-
Rawiswar has arrived from below.

=
Rawiswar leaves up.
Zlatan leaves up.

+
*
*
*Achillies* leaves south.
Rawiswar has arrived from above.

+
s
=
-Cancelled.
A stout merchant guard fails to hit you.
No way! You're fighting for your life!

x
s
* HP:Scratched MV:Full - a stout merchant guard: Healthy >
x
[k light]
They aren't here.

* HP:Scratched MV:Full - a stout merchant guard: Healthy > Rawiswar leaves west.
Ikkath leaves west.
Bigbones leaves west.
No way! You're fighting for your life!

f
* HP:Scratched MV:Full - a stout merchant guard: Healthy > [k light]
They aren't here.

x
* HP:Scratched MV:Full - a stout merchant guard: Healthy > You panic and
attempt to flee!

You flee head over heels.
On the Balcony
[ obvious exits: N S ]
A broker is here, selling javelins, polearms, spears and staves.
A broker's aide stands here.
[k light]
They aren't here.

* HP:Scratched MV:Strong >
s
x
Corner on the Balcony
[ obvious exits: N W ]
A broker stands here, selling flails.
A broker's aide stands here.

s
* HP:Scratched MV:Strong > [k light]
They aren't here.

x
* HP:Scratched MV:Strong > Alas, you cannot go that way...

w
* HP:Scratched MV:Strong >
x
[k light]
They aren't here.

w
* HP:Scratched MV:Strong > Balcony Overlooking the Street
[ obvious exits: E W ]
A stout man stands guard here.
A man stands here, casually keeping an eye on proceedings.
A teller deals with payments here.
A man with a forked beard stands here, representing his Guild.

x
* HP:Scratched MV:Strong > [k light]
They aren't here.

* HP:Scratched MV:Strong > Bustling Corner
[ obvious exits: N E ]
Bigbones the Boarheaded Trolloc is here, fighting Achillies.
Ikkath the Diseased Molestor is here, fighting Achillies.
Rawiswar the Wretched Predator is here, fighting Achillies.
*Achillies* is here, fighting Ikkath.
A stout merchant guard is here, fighting Rawiswar.
A little boy plays here.
A broker stands here, selling projectiles.
A broker's aide stands here.

* HP:Scratched MV:Strong > [k light]
The fighting is too thick and heavy for you to enter the fray!

* HP:Scratched MV:Strong >
*Achillies* panics, and attempts to flee!

* HP:Scratched MV:Strong >
x
x
x
[k light]
The fighting is too thick and heavy for you to enter the fray!

x
* HP:Scratched MV:Strong > A stout merchant guard fails to hit Rawiswar.
Rawiswar barely tickles *Achillies*'s body with his blast.
Bigbones barely tickles *Achillies*'s body with his slice.
Ikkath barely pounds *Achillies*'s left arm.
Rawiswar narrates 'lol he is wounded'
[k light]
The fighting is too thick and heavy for you to enter the fray!

x
* HP:Scratched MV:Strong > [k light]
The fighting is too thick and heavy for you to enter the fray!

x
* HP:Scratched MV:Strong > [k light]
The fighting is too thick and heavy for you to enter the fray!

* HP:Scratched MV:Strong > [k light]
The fighting is too thick and heavy for you to enter the fray!

x
* HP:Scratched MV:Strong > *Achillies* leaves east.
[k light]
They aren't here.

x
* HP:Scratched MV:Strong > [k light]
They aren't here.

x
* HP:Scratched MV:Strong > [k light]
They aren't here.

* HP:Scratched MV:Strong > Rawiswar panics, and attempts to flee!
[k light]
They aren't here.

* HP:Scratched MV:Strong >
e

Rawiswar leaves east.

x
* HP:Scratched MV:Strong > Balcony Overlooking the Street
[ obvious exits: E W ]
Rawiswar the Wretched Predator is here, fighting Achillies.
*Achillies* is here, fighting Rawiswar.
A stout man stands guard here.
A man stands here, casually keeping an eye on proceedings.
A teller deals with payments here.
A man with a forked beard stands here, representing his Guild.

e
x
* HP:Scratched MV:Strong > [k light]
You tickle *Achillies*'s body with your blast.

* HP:Scratched MV:Strong - Rawiswar: Scratched - Achillies: Wounded > You tickle *Achillies*'s body
with your blast.
A stout merchant guard joins Achillies's fight!
A casual man fails to pierce Rawiswar.
*Achillies* tickles Rawiswar's body with his pound.
Rawiswar barely tickles *Achillies*'s body with his blast.
A casual man tickles Rawiswar's body with his pierce.
A stout merchant guard has arrived from the west.
No way! You're fighting for your life!

b
* HP:Scratched MV:Strong - Rawiswar: Scratched - Achillies: Wounded > [k light]
You do the best you can!

* HP:Scratched MV:Strong - Rawiswar: Scratched - Achillies: Wounded > [bash ]


*Achillies* panics, and attempts to flee!

-
=+
*
*+
=-
A stout merchant guard fails to hit you.
A casual man fails to pierce Rawiswar.
A stout merchant guard fails to hit you.
Rawiswar panics, and attempts to flee!


*Achillies* leaves west.
*Achillies* has arrived from the west.

-
A casual man fails to pierce Rawiswar.
*Achillies* panics, and attempts to flee!
Zlatan has arrived from the west.

=
*Achillies* leaves east.
Zlatan leaves east.
They're not here anymore!

* HP:Scratched MV:Strong - a stout merchant guard: Healthy >
Rawiswar leaves east.

* HP:Scratched MV:Strong - a stout merchant guard: Healthy >
f
x
You panic and attempt to flee!

n
x
You try to blast a stout merchant guard, but he parries successfully.
A casual man fails to pierce you.
A stout merchant guard fails to hit you.
A stout merchant guard fails to hit you.
Bigbones has arrived from the west.
You flee head over heels.
Bustling Corner
[ obvious exits: N E ]
Ikkath the Diseased Molestor is standing here.
A little boy plays here.
A broker stands here, selling projectiles.
A broker's aide stands here.
[k light]
They aren't here.

n
* HP:Scratched MV:Strong > Impressive Balcony
[ obvious exits: N S ]
A broker's aide stands here.
A broker is here, selling daggers.

x
* HP:Scratched MV:Strong > [k light]
They aren't here.

* HP:Scratched MV:Strong > Looking Down the Stairwell
[ obvious exits: E S D ]
A stout man stands guard here.
A little boy plays here.
A broker's aide stands here.
A broker stands here, selling clubs and axes.

* HP:Scratched MV:Strong > [k light]
They aren't here.

e
x
* HP:Scratched MV:Strong >
Overlooking the Market Hall
[ obvious exits: E W ]
A broker stands here, selling long blades.
A broker's aide stands here.

e
* HP:Scratched MV:Strong > [k light]
They aren't here.

x
* HP:Scratched MV:Strong > Above a Shield Clad Stairwell
[ obvious exits: S W U D ]
A stout man stands guard here.
A broker stands here, selling medium and fencing blades.
A broker's aide stands here.

e
* HP:Scratched MV:Strong > [k light]
They aren't here.

x
* HP:Scratched MV:Strong > Alas, you cannot go that way...

* HP:Scratched MV:Strong > [k light]
They aren't here.

d
* HP:Scratched MV:Strong > A Shield Clad Stairwell
[ obvious exits: S W U ]
A broker's aide stands here.
A broker stands here, selling shields, cloaks and belts.

x
* HP:Scratched MV:Strong >
[k light]
They aren't here.

s
* HP:Scratched MV:Strong >
x
Between the Stands
[ obvious exits: N S W ]
An aide is here, lending assistance.
A broker stands here, selling handwear.

s
* HP:Scratched MV:Strong > [k light]
They aren't here.

x
* HP:Scratched MV:Strong > Surrounded by Wares
[ obvious exits: N W ]
An aide is here, lending assistance.
A broker stands here, selling footwear.

w
* HP:Scratched MV:Strong > [k light]
They aren't here.

x
* HP:Scratched MV:Strong > Entrance to the Market Hall
[ obvious exits: N E S W ]
The corpse of a stout merchant guard is lying here.
Mello the Darkling Senior is standing here.
Elykhan the Inflicted Servant is standing here.

* HP:Scratched MV:Strong > [k light]
They aren't here.

* HP:Scratched MV:Strong >
x
x
[k light]
They aren't here.

* HP:Scratched MV:Strong > [k light]
They aren't here.

x
* HP:Scratched MV:Strong >
x
[k light]
They aren't here.

* HP:Scratched MV:Strong > [k light]
They aren't here.

w
* HP:Scratched MV:Strong > Among the Merchandise
[ obvious exits: N E ]
A young woman walks by.
An aide is here, lending assistance.
A broker stands here, selling legwear.

x
* HP:Scratched MV:Strong >
[k light]
They aren't here.

n
* HP:Scratched MV:Strong >
Among the Stalls
[ obvious exits: N E S ]
A young woman walks by.
An aide is here, lending assistance.
A broker stands here, selling armwear.

x
n
* HP:Scratched MV:Strong >
x
[k light]
They aren't here.

* HP:Scratched MV:Strong > Under the Stairs
[ obvious exits: E S U ]
A broker's aide stands here.
A broker stands here, selling jewelry.

* HP:Scratched MV:Strong > [k light]
They aren't here.

* HP:Scratched MV:Strong >
u

Ikkath has arrived from above.

x
* HP:Scratched MV:Strong > Looking Down the Stairwell
[ obvious exits: E S D ]
A little boy plays here.
A broker's aide stands here.
A broker stands here, selling clubs and axes.

* HP:Scratched MV:Strong > [k light]
They aren't here.

x
* HP:Scratched MV:Strong >
x
A stout merchant guard has arrived from the south.
[k light]
They aren't here.

* HP:Scratched MV:Strong > [k light]
They aren't here.

u
* HP:Scratched MV:Strong >
Mello narrates 'not past'

* HP:Scratched MV:Strong > Alas, you cannot go that way...

x
* HP:Scratched MV:Strong >
[k light]
They aren't here.

s
* HP:Scratched MV:Strong >
A stout merchant guard leaves down.

x
* HP:Scratched MV:Strong > Impressive Balcony
[ obvious exits: N S ]
A broker's aide stands here.
A broker is here, selling daggers.

s
* HP:Scratched MV:Tiring > [k light]
They aren't here.

x
* HP:Scratched MV:Tiring > Bustling Corner
[ obvious exits: N E ]
A little boy plays here.
A broker stands here, selling projectiles.
A broker's aide stands here.

* HP:Scratched MV:Tiring > [k light]
They aren't here.

e
* HP:Scratched MV:Tiring >
x
A stout merchant guard has arrived from the east.
Balcony Overlooking the Street
[ obvious exits: E W ]
Bigbones the Boarheaded Trolloc is here, fighting a stout merchant guard.
Zlatan is Zlatan is here, fighting Achillies.
Rawiswar the Wretched Predator is here, fighting Achillies.
*Achillies* is sitting here.
A stout merchant guard is here, fighting Bigbones.
A casual man is here, fighting Zlatan.
A teller deals with payments here.
A man with a forked beard stands here, representing his Guild.

* HP:Scratched MV:Tiring > [k light]
The fighting is too thick and heavy for you to enter the fray!

* HP:Scratched MV:Tiring >
x

Rawiswar narrates 'yeah we're on him'

x
* HP:Scratched MV:Tiring > Bigbones panics, and attempts to flee!
*Achillies* leaves east.
[k light]
They aren't here.

x
* HP:Scratched MV:Tiring > [k light]
They aren't here.

* HP:Scratched MV:Tiring > Zlatan pounds a casual man's left foot into bloody fragments!
A casual man fails to pierce Zlatan.
A stout merchant guard tickles Bigbones's body with his hit.
A casual man barely tickles Zlatan's left arm with his pierce.
A stout merchant guard has arrived from the west.
[k light]
They aren't here.

* HP:Scratched MV:Tiring >
Bigbones leaves east.

* HP:Scratched MV:Tiring >
Rawiswar leaves east.
You follow Rawiswar.

Corner on the Balcony
[ obvious exits: N W ]
Rawiswar the Wretched Predator is standing here.
Bigbones the Boarheaded Trolloc is standing here.
A broker stands here, selling flails.
A broker's aide stands here.

* HP:Scratched MV:Tiring >

*Achillies* has arrived from the north.
Rawiswar leaves north.
Bigbones leaves north.
You follow Rawiswar.

On the Balcony
[ obvious exits: N S ]
Bigbones the Boarheaded Trolloc is standing here.
Rawiswar the Wretched Predator is standing here.
A broker is here, selling javelins, polearms, spears and staves.
A broker's aide stands here.

* HP:Scratched MV:Tiring >
nar 2nd floor

Rawiswar leaves north.
Bigbones leaves north.
You follow Rawiswar.

Above a Shield Clad Stairwell
[ obvious exits: S W U D ]
Bigbones the Boarheaded Trolloc is standing here.
Rawiswar the Wretched Predator is standing here.
A stout man stands guard here.
A broker stands here, selling medium and fencing blades.
A broker's aide stands here.

x
* HP:Scratched MV:Tiring > Bigbones leaves west.
You narrate '2nd floor'

x
x
* HP:Scratched MV:Tiring > [k light]
They aren't here.

x
* HP:Scratched MV:Tiring > [k light]
They aren't here.

x
* HP:Scratched MV:Tiring > Rawiswar leaves south.
You follow Rawiswar.

On the Balcony
[ obvious exits: N S ]
Rawiswar the Wretched Predator is standing here.
A broker is here, selling javelins, polearms, spears and staves.
A broker's aide stands here.
[k light]
They aren't here.

x
* HP:Scratched MV:Tiring > Rawiswar leaves south.
You follow Rawiswar.

Corner on the Balcony
[ obvious exits: N W ]
Rawiswar the Wretched Predator is standing here.
Zlatan is Zlatan is here, fighting Achillies.
*Achillies* is here, fighting Zlatan.
A broker stands here, selling flails.
A broker's aide stands here.
[k light]
You fail to blast *Achillies*.

x
* HP:Scratched MV:Tiring - Zlatan: Scratched - Achillies: Wounded > You barely blast *Achillies*'s
body.
*Achillies* tickles Zlatan's body with his pound.
*Achillies* panics, and attempts to flee!
Rawiswar leaves west.
[k light]
You do the best you can!

x
* HP:Scratched MV:Tiring - Zlatan: Scratched - Achillies: Wounded > [k light]
You do the best you can!

x
* HP:Scratched MV:Tiring - Zlatan: Scratched - Achillies: Wounded >
[k light]
You do the best you can!

x
* HP:Scratched MV:Tiring - Zlatan: Scratched - Achillies: Wounded > [k light]
You do the best you can!

x
x
* HP:Scratched MV:Tiring - Zlatan: Scratched - Achillies: Wounded > [k light]
You do the best you can!

* HP:Scratched MV:Tiring - Zlatan: Scratched - Achillies: Wounded > Rawiswar has arrived from the
west.
[k light]
You do the best you can!

* HP:Scratched MV:Tiring - Zlatan: Scratched - Achillies: Wounded > [k light]
You do the best you can!

x
* HP:Scratched MV:Tiring - Zlatan: Scratched - Achillies: Wounded > [k light]
You do the best you can!

x
* HP:Scratched MV:Tiring - Zlatan: Scratched - Achillies: Wounded > [k light]
You do the best you can!

x
* HP:Scratched MV:Tiring - Zlatan: Scratched - Achillies: Wounded > [k light]
You do the best you can!

x
* HP:Scratched MV:Tiring - Zlatan: Scratched - Achillies: Wounded > [k light]
You do the best you can!

x
* HP:Scratched MV:Tiring - Zlatan: Scratched - Achillies: Wounded > [k light]
You do the best you can!
Ikkath has arrived from the north.

x
* HP:Scratched MV:Tiring - Zlatan: Scratched - Achillies: Wounded > You tickle *Achillies*'s body
with your blast.
Zlatan barely tickles *Achillies*'s right leg with his pound.
Zlatan sends *Achillies* sprawling with a powerful bash!
[k light]
You do the best you can!

x
* HP:Scratched MV:Tiring - Zlatan: Scratched - Achillies: Wounded > [k light]
You do the best you can!

x
* HP:Scratched MV:Tiring - Zlatan: Scratched - Achillies: Wounded > [k light]
You do the best you can!

* HP:Scratched MV:Tiring - Zlatan: Scratched - Achillies: Wounded > [k light]
You do the best you can!
Ikkath leaves west.

* HP:Scratched MV:Tiring - Zlatan: Scratched - Achillies: Wounded >

A stout merchant guard has arrived from the west.

* HP:Scratched MV:Tiring - Zlatan: Scratched - Achillies: Wounded >
Ikkath has arrived from the west.

* HP:Scratched MV:Tiring - Zlatan: Scratched - Achillies: Wounded >

You barely tickle *Achillies*'s body with your blast.
Zlatan barely tickles *Achillies*'s body with his pound.

nar lol wound
* HP:Scratched MV:Tiring - Zlatan: Scratched - Achillies: Wounded >
*Achillies* leaves north.

x
* HP:Scratched MV:Tiring > You narrate 'lol wound'

* HP:Scratched MV:Tiring > [k light]
They aren't here.

x
* HP:Scratched MV:Tiring >
x
Rawiswar narrates 'but he is a warrior'
[k light]
They aren't here.

x
* HP:Scratched MV:Tiring > Rawiswar leaves north.
Zlatan leaves north.
Ikkath leaves north.
You follow Rawiswar.

On the Balcony
[ obvious exits: N S ]
Ikkath the Diseased Molestor is standing here.
Zlatan is Zlatan is standing here.
Rawiswar the Wretched Predator is standing here.
*Achillies* is standing here.
A broker is here, selling javelins, polearms, spears and staves.
A broker's aide stands here.
[k light]
You tickle *Achillies*'s body with your blast.

x
* HP:Scratched MV:Tiring - Achillies: Wounded > Rawiswar leaves north.
Zlatan leaves north.
Ikkath leaves north.
[k light]
You do the best you can!

x
* HP:Scratched MV:Tiring - Achillies: Wounded > [k light]
You do the best you can!

* HP:Scratched MV:Tiring - Achillies: Wounded > [k light]
You do the best you can!

x
* HP:Scratched MV:Tiring - Achillies: Wounded >
Rawiswar has arrived from the north.
Zlatan has arrived from the north.

x
* HP:Scratched MV:Tiring - Achillies: Wounded > *Achillies* panics, and attempts to flee!
Rawiswar tickles *Achillies*'s body with his blast.
[k light]
You do the best you can!

* HP:Scratched MV:Tiring - Achillies: Wounded > Rawiswar blasts *Achillies*'s right leg.
*Achillies* barely pounds your right leg.
You tickle *Achillies*'s body with your blast.
[k light]
You do the best you can!

x
* HP:Scratched MV:Tiring - Achillies: Wounded >
x
[k light]
You do the best you can!

* HP:Scratched MV:Tiring - Achillies: Wounded > [k light]
You do the best you can!

x
* HP:Scratched MV:Tiring - Achillies: Wounded >
x
[k light]
You do the best you can!

x
* HP:Scratched MV:Tiring - Achillies: Wounded >
x
x
Rawiswar narrates 'so this will take a bit'
[k light]
You do the best you can!

* HP:Scratched MV:Tiring - Achillies: Wounded > Zlatan leaves north.
[k light]
You do the best you can!

x
* HP:Scratched MV:Tiring - Achillies: Wounded > *Achillies* panics, and attempts to flee!
[k light]
You do the best you can!

x
* HP:Scratched MV:Tiring - Achillies: Wounded > [k light]
You do the best you can!

* HP:Scratched MV:Tiring - Achillies: Wounded > [k light]
You do the best you can!

x
* HP:Scratched MV:Tiring - Achillies: Wounded > [k light]
You do the best you can!

x
* HP:Scratched MV:Tiring - Achillies: Wounded > Rawiswar tickles *Achillies*'s body with his blast.
You barely tickle *Achillies*'s body with your blast.
[k light]
You do the best you can!

x
* HP:Scratched MV:Tiring - Achillies: Wounded > [k light]
You do the best you can!

x
* HP:Scratched MV:Tiring - Achillies: Wounded > [k light]
You do the best you can!

* HP:Scratched MV:Tiring - Achillies: Wounded > [k light]
You do the best you can!

b
* HP:Scratched MV:Tiring - Achillies: Wounded >
[bash ]
Porka narrates 'walach was in fd too now'


-=
+
Ikkath has arrived from the north.

*
*
Rawiswar barely blasts *Achillies*'s body.

+
=
*Achillies* leaves north.

-
-
Ikkath leaves north.

=
Rawiswar leaves north.
You follow Rawiswar.

Above a Shield Clad Stairwell
[ obvious exits: S W U D ]
Rawiswar the Wretched Predator is standing here.
Ikkath the Diseased Molestor is standing here.
*Achillies* is here, fighting Zlatan.
Zlatan is Zlatan is here, fighting Achillies.
A stout man stands guard here.
A broker stands here, selling medium and fencing blades.
A broker's aide stands here.
Your bash at *Achillies* sends him sprawling!

n
* HP:Scratched MV:Tiring - Zlatan: Scratched - Achillies: Battered >

Rawiswar leaves down.
Ikkath leaves down.

x
* HP:Scratched MV:Tiring - Zlatan: Scratched - Achillies: Battered > No way! You're fighting for
your life!

* HP:Scratched MV:Tiring - Zlatan: Scratched - Achillies: Battered > [k light]
You do the best you can!

* HP:Scratched MV:Tiring - Zlatan: Scratched - Achillies: Battered >
love
A stout merchant guard barely tickles your right leg with his hit.
A stout merchant guard fails to hit you.
You tickle *Achillies*'s body with your blast.
Zlatan pounds *Achillies*'s body.
Your heartbeat calms down more as you feel less panicked.
Rawiswar has arrived from below.
Ikkath has arrived from below.
You love the whole world.

nar batt!
* HP:Scratched MV:Strong - Zlatan: Scratched - Achillies: Battered >
Rawiswar narrates 'lol '
You narrate 'batt!'

* HP:Scratched MV:Strong - Zlatan: Scratched - Achillies: Battered >
Ikkath leaves south.

* HP:Scratched MV:Strong - Zlatan: Scratched - Achillies: Battered >

Zlatan narrates 'ponr bash snicker'

* HP:Scratched MV:Strong - Zlatan: Scratched - Achillies: Battered >

A stout merchant guard fails to hit you.
You tickle *Achillies*'s right foot with your blast.
Zlatan pounds *Achillies*'s right leg.

* HP:Scratched MV:Strong - Zlatan: Scratched - Achillies: Battered >
b
Bigbones has arrived from the south.
[bash ]


*Achillies* panics, and attempts to flee!

-
=+
*
A stout merchant guard barely tickles your body with his hit.

*
+
*Achillies* leaves west.
*Achillies* has arrived from the west.

=
Bigbones barely tickles *Achillies*'s body with his slice.
Rawiswar tickles *Achillies*'s body with his blast.

-

-=
As *Achillies* avoids your bash, you topple over and fall to the ground!

* HP:Scratched MV:Strong - a stout merchant guard: Scratched >

*Achillies* panics, and attempts to flee!

* HP:Scratched MV:Strong - a stout merchant guard: Scratched >

*Achillies* avoids being bashed by Zlatan who loses his balance and falls!

f
* HP:Scratched MV:Strong - a stout merchant guard: Scratched >
Bigbones barely tickles *Achillies*'s body with his slice.
A stout merchant guard fails to hit you.
A stout merchant guard has arrived from the south.

* HP:Scratched MV:Strong - a stout merchant guard: Scratched >
x

*Achillies* leaves down.

* HP:Scratched MV:Strong - a stout merchant guard: Scratched >
You panic and attempt to flee!

You flee head over heels.
Between Exclusive Vendors
[ obvious exits: S W D ]
A broker stands here, dealing in tokens.
[k light]
They aren't here.

x
* HP:Scratched MV:Strong >
[k light]
They aren't here.

d
* HP:Scratched MV:Strong >
x
d
Above a Shield Clad Stairwell
[ obvious exits: S W U D ]
A stout merchant guard is here, fighting Rawiswar.
Rawiswar the Wretched Predator is here, fighting a stout merchant guard.
A stout man stands guard here.
A broker stands here, selling medium and fencing blades.
A broker's aide stands here.

x
* HP:Scratched MV:Strong > [k light]
They aren't here.

s
* HP:Scratched MV:Strong > Rawiswar panics, and attempts to flee!
A Shield Clad Stairwell
[ obvious exits: S W U ]
Bigbones the Boarheaded Trolloc is standing here.
A broker's aide stands here.
A broker stands here, selling shields, cloaks and belts.

x
* HP:Scratched MV:Strong > Bigbones leaves south.
[k light]
They aren't here.

s
* HP:Scratched MV:Strong > Between the Stands
[ obvious exits: N S W ]
Bigbones the Boarheaded Trolloc is standing here.
Zlatan is Zlatan is standing here.
An aide is here, lending assistance.
A broker stands here, selling handwear.

x
* HP:Scratched MV:Strong > [k light]
They aren't here.

w
* HP:Scratched MV:Strong > Zlatan leaves south.
Surrounded by Wares
[ obvious exits: N W ]
Zlatan is Zlatan is standing here.
An aide is here, lending assistance.
A broker stands here, selling footwear.

x
* HP:Scratched MV:Tiring > Bigbones has arrived from the north.
Zlatan leaves west.
[k light]
They aren't here.

* HP:Scratched MV:Tiring > Bigbones leaves west.
Entrance to the Market Hall
[ obvious exits: N E S W ]
The corpse of a stout merchant guard is lying here.
Bigbones the Boarheaded Trolloc is standing here.
Zlatan is Zlatan is standing here.
*Achillies* is here, fighting Mello.
A stout merchant guard is here, fighting Ikkath.
Ikkath the Diseased Molestor is here, fighting a stout merchant guard.
Mello the Darkling Senior is here, fighting Achillies.
Elykhan the Inflicted Servant is here, fighting Achillies.

w
* HP:Scratched MV:Tiring > [k light]
The fighting is too thick and heavy for you to enter the fray!

* HP:Scratched MV:Tiring > Elykhan barely hacks *Achillies*'s left arm.
*Achillies* pounds Mello's left arm very hard.
Mello panics, and attempts to flee!
Mello tickles *Achillies*'s body with his slash.
Ikkath tries to pound a stout merchant guard, but he parries successfully.
A stout merchant guard tickles Ikkath's body with his hit.
Mello leaves south.
*Achillies* panics, and attempts to flee!
Zlatan tickles *Achillies*'s body with his pound.
Among the Merchandise
[ obvious exits: N E ]
A young woman walks by.
An aide is here, lending assistance.
A broker stands here, selling legwear.

x
* HP:Scratched MV:Tiring >
[k light]
They aren't here.

e
* HP:Scratched MV:Tiring >
x
Entrance to the Market Hall
[ obvious exits: N E S W ]
The corpse of a stout merchant guard is lying here.
Zlatan is Zlatan is here, fighting Achillies.
*Achillies* is here, fighting Elykhan.
A stout merchant guard is here, fighting Ikkath.
Ikkath the Diseased Molestor is here, fighting a stout merchant guard.
Elykhan the Inflicted Servant is here, fighting Achillies.

* HP:Scratched MV:Tiring > [k light]
The fighting is too thick and heavy for you to enter the fray!

* HP:Scratched MV:Tiring >
nar ent
x
Rawiswar has arrived from the east.
You narrate 'ent'

x
* HP:Scratched MV:Tiring > [k light]
The fighting is too thick and heavy for you to enter the fray!

x
* HP:Scratched MV:Tiring > *Achillies* leaves north.
*Achillies* has arrived from the north.
[k light]
You barely blast *Achillies*'s left arm.

x
x
* HP:Scratched MV:Tiring - Achillies: Battered > Elykhan barely hacks *Achillies*'s left arm.
[k light]
You do the best you can!

x
* HP:Scratched MV:Tiring - Achillies: Battered > Elykhan barely hacks *Achillies*'s right foot.
*Achillies* pounds your left arm.
You barely blast *Achillies*'s right leg.
Ikkath tries to pound a stout merchant guard, but he deflects the blow.
A stout merchant guard fails to hit Ikkath.
[k light]
You do the best you can!

* HP:Scratched MV:Tiring - Achillies: Battered > [k light]
You do the best you can!

* HP:Scratched MV:Tiring - Achillies: Battered > [k light]
You do the best you can!

b
* HP:Scratched MV:Tiring - Achillies: Battered >
*Achillies* panics, and attempts to flee!
[bash ]
They already seem to be stunned.

* HP:Scratched MV:Tiring - Achillies: Battered >

Elykhan narrates 'on '

b
* HP:Scratched MV:Tiring - Achillies: Battered >
[bash ]
They already seem to be stunned.

* HP:Scratched MV:Tiring - Achillies: Battered >
Elykhan hacks *Achillies*'s left arm.
You barely tickle *Achillies*'s right leg with your blast.
Ikkath tries to pound a stout merchant guard, but he parries successfully.
A stout merchant guard fails to hit Ikkath.

b
* HP:Scratched MV:Tiring - Achillies: Battered >
[bash ]
They already seem to be stunned.

* HP:Scratched MV:Tiring - Achillies: Battered >

*Achillies* leaves south.

achillies
Posts: 103
Joined: Sat Sep 24, 2016 8:22 pm

Re: Lolz

Post by achillies » Sat Jan 02, 2021 7:37 pm

Spewing i didnt get the whole log.

Essentially ran away from a few blight and was found. At this point of the log i had quaffed all three of my vials.

Thick Hedges
[ obvious exits: S W ]

* HP:Critical MV:Winded > Alas, you cannot go that way...

* HP:Critical MV:Winded > Alas, you cannot go that way...

* HP:Critical MV:Winded > Alas, you cannot go that way...

* HP:Critical MV:Winded > s
e
e
Thick Forest
[ obvious exits: N E S W ]

* HP:Critical MV:Winded > A Pine Forest
[ obvious exits: E S W ]

* HP:Critical MV:Winded > A Pine Forest
[ obvious exits: E S W ]

* HP:Critical MV:Winded > look
A Pine Forest
A fallen oak tree, blasted two spans from its roots, rests its dead branches on
the forest floor. A lightning strike must have severed the ancient tree. Pine
trees surround their distant cousin, moving in closer over the years seeking
the sunlight drifting in from the open canopy.
[ obvious exits: E S W ]

* HP:Critical MV:Winded > e
e
e
A Pine Forest
[ obvious exits: E S W ]

e
* HP:Critical MV:Winded > e
A Winding Road
[ obvious exits: N E S W ]

* HP:Critical MV:Winded > A Pine Forest
[ obvious exits: N E W ]

* HP:Critical MV:Winded > A Pine Forest
[ obvious exits: N E W ]

* HP:Critical MV:Winded > A Winding Road
[ obvious exits: N E W ]

* HP:Critical MV:Weary > e
n
n
A Winding Road
[ obvious exits: N E W ]

* HP:Critical MV:Weary > u
Amongst the Rubble
[ obvious exits: N S W ]

* HP:Critical MV:Weary > In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
A leather flask, stained dark red, lies forgotten here. [2]

* HP:Critical MV:Weary > Atop a Crumbling Watch Tower
[ obvious exits: D ]
A jeweled scepter made of silver sparkles here.
A weapon rack stands on the ground here, ready to store weapons.
A Red Eagle warrior stands here, gripping his weapon.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* HP:Critical MV:Weary > sc
where
You have 37(411) hit and 36(151) movement points.
You have scored 108500001 experience points and 1931 quest points.
You need 1727319362 exp to level and 1069 qp to rank.
You have amassed 62 Turn points to date.
You have played 169 days and 0 hours (real time).
This ranks you as Achillies the Dai Shan [Red Eagle 7] (Level 51).
You are standing.

* HP:Critical MV:Weary > kill dark
kill dark
Players in your Zone
--------------------
Achillies - Atop a Crumbling Watch Tower

* HP:Critical MV:Weary > They aren't here.

sc
* HP:Critical MV:Weary > They aren't here.

* HP:Critical MV:Weary > You have 37(411) hit and 36(151) movement points.
You have scored 108500001 experience points and 1931 quest points.
You need 1727319362 exp to level and 1069 qp to rank.
You have amassed 62 Turn points to date.
You have played 169 days and 0 hours (real time).
This ranks you as Achillies the Dai Shan [Red Eagle 7] (Level 51).
You are standing.

where
* HP:Critical MV:Weary > scand
Players in your Zone
--------------------
Achillies - Atop a Crumbling Watch Tower

* HP:Critical MV:Weary > Arglebargle, glop-glyf!?!

* HP:Critical MV:Weary > scand
scand
Arglebargle, glop-glyf!?!

* HP:Critical MV:Weary > Arglebargle, glop-glyf!?!

* HP:Critical MV:Weary > group
Your group consists of:
Achillies (Head of group)
a Red Eagle warrior

* HP:Critical MV:Weary > sc
where
You have 37(411) hit and 36(151) movement points.
You have scored 108500001 experience points and 1931 quest points.
You need 1727319362 exp to level and 1069 qp to rank.
You have amassed 62 Turn points to date.
You have played 169 days and 0 hours (real time).
This ranks you as Achillies the Dai Shan [Red Eagle 7] (Level 51).
You are standing.

kill dark
* HP:Critical MV:Weary > Players in your Zone
--------------------
Achillies - Atop a Crumbling Watch Tower

* HP:Critical MV:Weary > They aren't here.

* HP:Critical MV:Weary > kill dark
kill dark
They aren't here.

* HP:Critical MV:Weary > They aren't here.

* HP:Critical MV:Weary > sc
where
You have 37(411) hit and 36(151) movement points.
You have scored 108500001 experience points and 1931 quest points.
You need 1727319362 exp to level and 1069 qp to rank.
You have amassed 62 Turn points to date.
You have played 169 days and 0 hours (real time).
This ranks you as Achillies the Dai Shan [Red Eagle 7] (Level 51).
You are standing.

* HP:Critical MV:Weary > Players in your Zone
--------------------
Achillies - Atop a Crumbling Watch Tower

* HP:Critical MV:Weary > kill dark
They aren't here.

* HP:Critical MV:Weary > scan d

* HP:Critical MV:Weary > scan d

* HP:Critical MV:Weary > scan d

* HP:Critical MV:Weary > scan d

* HP:Critical MV:Weary > stat
You are a 475 year old male human warrior.
Your height is 5 feet, 7 inches, and you weigh 163.0 lbs.
You are carrying 13.1 lbs and wearing 91.1 lbs, fairly light.
Your base abilities are: Str:19 Int:13 Wil:14 Dex:15 Con:19.
Offensive bonus: 159, Dodging bonus: 1, Parrying bonus: 25
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your posture is: Offensive.
You are wanted by: Seanchan Empire Kirendad
Your armor absorbs about 80% on average.

You are subjected to the following effects:
- NO QUIT

* HP:Critical MV:Weary > get vial pack
You get a vial filled with a dark red liquid from a backpack.

* HP:Critical MV:Weary > get yellow pack
There doesn't seem to be a yellow in a backpack.

* HP:Critical MV:Weary > sc
where
The night has begun.
Your heartbeat calms down more as you feel less panicked.
You have 51(411) hit and 52(151) movement points.
You have scored 108500001 experience points and 1931 quest points.
You need 1727319362 exp to level and 1069 qp to rank.
You have amassed 62 Turn points to date.
You have played 169 days and 0 hours (real time).
This ranks you as Achillies the Dai Shan [Red Eagle 7] (Level 51).
You are standing.

l
* HP:Critical MV:Winded > Players in your Zone
--------------------
Achillies - Atop a Crumbling Watch Tower

* HP:Critical MV:Winded > Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
A jeweled scepter made of silver sparkles here.
A weapon rack stands on the ground here, ready to store weapons.
A Red Eagle warrior stands here, gripping his weapon.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* HP:Critical MV:Winded > sc
You have 51(411) hit and 52(151) movement points.
You have scored 108500001 experience points and 1931 quest points.
You need 1727319362 exp to level and 1069 qp to rank.
You have amassed 62 Turn points to date.
You have played 169 days and 0 hours (real time).
This ranks you as Achillies the Dai Shan [Red Eagle 7] (Level 51).
You are standing.

where
* HP:Critical MV:Winded > Players in your Zone
--------------------
Achillies - Atop a Crumbling Watch Tower

* HP:Critical MV:Winded > d
s
s
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
A leather flask, stained dark red, lies forgotten here. [2]
A Red Eagle warrior has arrived from above.

s
* HP:Critical MV:Winded > s
Amongst the Rubble
[ obvious exits: N S W ]
A Red Eagle warrior has arrived from the north.

* HP:Critical MV:Winded > A Winding Road
[ obvious exits: N E W ]
A Red Eagle warrior has arrived from the north.

w
w
* HP:Critical MV:Winded > Alas, you cannot go that way...

* HP:Critical MV:Winded > Alas, you cannot go that way...

* HP:Critical MV:Winded > w
A Winding Road
[ obvious exits: N E W ]
A Red Eagle warrior has arrived from the east.

* HP:Critical MV:Weary > A Pine Forest
[ obvious exits: N E W ]
A Red Eagle warrior has arrived from the east.

* HP:Critical MV:Weary > A Pine Forest
[ obvious exits: N E W ]
A Red Eagle warrior has arrived from the east.

* HP:Critical MV:Weary > w
w
w
A Winding Road
[ obvious exits: N E S W ]
A Red Eagle warrior has arrived from the east.

w
* HP:Critical MV:Weary > A Pine Forest
[ obvious exits: E S W ]
A Red Eagle warrior has arrived from the east.

* HP:Critical MV:Weary > w
w
A Pine Forest
[ obvious exits: E S W ]
A Red Eagle warrior has arrived from the east.

* HP:Critical MV:Weary > A Pine Forest
[ obvious exits: E S W ]
A Red Eagle warrior has arrived from the east.

* HP:Critical MV:Weary > Thick Forest
[ obvious exits: N E S W ]
A Red Eagle warrior has arrived from the east.

* HP:Critical MV:Weary > Thorny Hedges
[ obvious exits: N E S ]
A Shienaran scout blends into the surroundings here.
A stealthy cougar gracefully makes its way through the terrain.
A Red Eagle warrior has arrived from the east.

* HP:Critical MV:Weary > s
w
A cougar fails to hit you.
You wish that your wounds would stop BLEEDING so much!

No way! You're fighting for your life!

* HP:Critical MV:Weary - a cougar: Wounded > w
w
No way! You're fighting for your life!

* HP:Critical MV:Weary - a cougar: Wounded > w
No way! You're fighting for your life!

* HP:Critical MV:Weary - a cougar: Wounded > No way! You're fighting for your life!

* HP:Critical MV:Weary - a cougar: Wounded > No way! You're fighting for your life!

* HP:Critical MV:Weary - a cougar: Wounded > f

You pound a cougar's body into bloody fragments!
A cougar fails to hit you.
You wish that your wounds would stop BLEEDING so much!


You panic and attempt to flee!gar: Battered >


You flee head over heels.
Road to Tarwin's Gap
[ obvious exits: N E S W ]
*Thruag* is standing here.

* HP:Critical MV:Weary > look

*Thruag* barely tickles your body with his crush.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Weary - Thruag: Wounded > w
Road to Tarwin's Gap
You stand on an old road, bordered by trees to the south and thick hedges
to the north. To both the east and west, the road leads through the forest.
The tip of a tower can be seen poking through the forest to the northeast,
against the backdrop of dark and foreboding peaks far to the north.
[ obvious exits: N E S W ]
*Thruag* is here, fighting YOU!

* HP:Critical MV:Weary - Thruag: Wounded > f
No way! You're fighting for your life!

You pound *Thruag*'s left arm.g: Wounded >
*Thruag* fails to crush you.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


You flee head over heels.
Road to Tarwin's Gap
[ obvious exits: N E S W ]

w
* HP:Critical MV:Weary > s
Road to Tarwin's Gap
[ obvious exits: N E S W ]
*Thruag* is standing here.
*Thruag* barely tickles your left leg with his crush.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Haggard - Thruag: Wounded > No way! You're fighting for your life!

* HP:Critical MV:Haggard - Thruag: Wounded > f

You pound *Thruag*'s body into bloody fragments!
*Thruag* barely crushes your left leg.
You wish that your wounds would stop BLEEDING so much!


You panic and attempt to flee!uag: Wounded >


You flee head over heels.
Thick Forest
[ obvious exits: N E S ]

* HP:Critical MV:Haggard > look
Thick Forest
The canopy overhead ends to the north, where the forest meets the old road.
Here, just within the border of the forest, the trees are thick and full.
The scent of the forest barely masks a sickly sweet stench that can just
barely be detected. To the north the road can be glimpsed through the trees.
[ obvious exits: N E S ]

* HP:Critical MV:Haggard > kill dark
kill dark
They aren't here.

kill dark
* HP:Critical MV:Haggard > kill dark
They aren't here.

* HP:Critical MV:Haggard > They aren't here.

* HP:Critical MV:Haggard > kill dark

*Thruag* has arrived from the north.

* HP:Critical MV:Haggard > kill dark
You pound *Thruag*'s right leg.

* HP:Critical MV:Haggard - Thruag: Battered > You do the best you can!

* HP:Critical MV:Haggard - Thruag: Battered > *Thruag* barely tickles your body with his crush.
You wish that your wounds would stop BLEEDING so much!

You pound *Thruag*'s right hand.
You do the best you can!

* HP:Critical MV:Haggard - Thruag: Battered > b
[bash ]

=
*Thruag* barely tickles your left hand with his crush.
You wish that your wounds would stop BLEEDING so much!


=
Your bash at *Thruag* sends him sprawling!

* HP:Critical MV:Haggard - Thruag: Battered >
You pound *Thruag*'s left arm hard.

* HP:Critical MV:Haggard - Thruag: Battered >
You pound *Thruag*'s body into bloody fragments!

* HP:Critical MV:Haggard - Thruag: Battered > b
[bash ]

*
*Thruag* tickles your right leg with his crush.
You wish that your wounds would stop BLEEDING so much!


=
Your bash at *Thruag* sends him sprawling!

* HP:Critical MV:Haggard - Thruag: Battered >
You pound *Thruag*'s body into bloody fragments!

* HP:Critical MV:Haggard - Thruag: Beaten >
You pound *Thruag*'s body into bloody fragments!

* HP:Critical MV:Haggard - Thruag: Beaten > b
[bash ]
They already seem to be stunned.

* HP:Critical MV:Haggard - Thruag: Beaten > b
[bash ]


*Thruag* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Haggard - Thruag: Beaten > b

*Thruag* barely tickles your body with his crush.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Haggard - Thruag: Beaten >
*Thruag* tickles your head with his crush.
You wish that your wounds would stop BLEEDING so much!


[bash ] ard - Thruag: Beaten >

+
*Thruag* barely crushes your body.
You wish that your wounds would stop BLEEDING so much!

*Thruag* panics, and attempts to flee!

*
*Thruag* leaves north.

=
They're not here anymore!

* HP:Critical MV:Haggard > kill dark
kill dark
They aren't here.

kill dark
* HP:Critical MV:Haggard > They aren't here.

* HP:Critical MV:Haggard > kill dark
kill dark
They aren't here.

* HP:Critical MV:Haggard > kill dark
kill dark
kill dark
Your heartbeat calms down more as you feel less panicked.
They aren't here.

sc
* HP:Critical MV:Weary > They aren't here.

* HP:Critical MV:Weary > kill dark
kill dark
They aren't here.
*Thruag* has arrived from the north.

* HP:Critical MV:Weary > You barely pound *Thruag*'s head.

* HP:Critical MV:Weary - Thruag: Beaten > You do the best you can!

* HP:Critical MV:Weary - Thruag: Beaten > HP:Critical MP:Weary
You have scored 108500001 experience points and 1931 quest points.
You need 1727319362 exp to level and 1069 qp to rank.
You have amassed 62 Turn points to date.
You have played 169 days and 0 hours (real time).
This ranks you as Achillies the Dai Shan [Red Eagle 7] (Level 51).
You are fighting Thruag.

* HP:Critical MV:Weary - Thruag: Beaten > b
You do the best you can!

* HP:Critical MV:Weary - Thruag: Beaten > You do the best you can!

[bash ] y - Thruag: Beaten >


*Thruag* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Weary - Thruag: Beaten > b

*Thruag* tickles your body with his crush.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Weary - Thruag: Beaten >
*Thruag* tickles your body with his crush.
You wish that your wounds would stop BLEEDING so much!


[bash ] y - Thruag: Beaten >

*
*Thruag* barely tickles your left arm with his crush.
You wish that your wounds would stop BLEEDING so much!


+
*Thruag* panics, and attempts to flee!

-
*Thruag* leaves east.

=
They're not here anymore!

* HP:Critical MV:Weary > look
Thick Forest
The canopy overhead ends to the north, where the forest meets the old road.
Here, just within the border of the forest, the trees are thick and full.
The scent of the forest barely masks a sickly sweet stench that can just
barely be detected. To the north the road can be glimpsed through the trees.
[ obvious exits: N E S ]

* HP:Critical MV:Weary >
*Thruag* has arrived from the east.

* HP:Critical MV:Weary > n

*Thruag* leaves north.

* HP:Critical MV:Weary > w
Road to Tarwin's Gap
[ obvious exits: N E S W ]
*Thruag* is standing here.
*Thruag* barely tickles your body with his crush.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Weary - Thruag: Beaten > No way! You're fighting for your life!

* HP:Critical MV:Weary - Thruag: Beaten > b
You tickle *Thruag*'s left foot with your pound.
*Thruag* barely tickles your body with his crush.
You wish that your wounds would stop BLEEDING so much!

[bash ]

-
*Thruag* barely tickles your body with his crush.
You wish that your wounds would stop BLEEDING so much!


=
Your bash at *Thruag* sends him sprawling!

* HP:Critical MV:Weary - Thruag: Beaten >
You pound *Thruag*'s body into bloody fragments!

* HP:Critical MV:Weary - Thruag: Critical >
You pound *Thruag*'s left leg.

* HP:Critical MV:Weary - Thruag: Critical > b
[bash ]

-
You dodge a bash from *Thruag* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


=
Your bash at *Thruag* sends him sprawling!

* HP:Critical MV:Weary - Thruag: Critical >
You tickle *Thruag*'s left foot with your pound.

* HP:Critical MV:Weary - Thruag: Critical > look
Road to Tarwin's Gap
You stand on an old road, bordered by trees to the south and thick hedges
to the north. To both the east and west, the road leads through the forest.
The tip of a tower can be seen poking through the forest to the northeast,
against the backdrop of dark and foreboding peaks far to the north.
[ obvious exits: N E S W ]
*Thruag* is sitting here
*Thruag* panics, and attempts to flee!

* HP:Critical MV:Weary - Thruag: Critical >
*Thruag* leaves west.

* HP:Critical MV:Weary > kill dark
w
They aren't here.

kill dark
* HP:Critical MV:Weary > The Dusty Road
[ obvious exits: E W ]
*Thruag* is standing here.
*Thruag* tickles your body with his crush.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Weary - Thruag: Critical > You do the best you can!

* HP:Critical MV:Weary - Thruag: Critical > b
[bash ]

-
*Thruag* tickles your right foot with his crush.
You wish that your wounds would stop BLEEDING so much!


*
*Thruag* panics, and attempts to flee!

-
*Thruag* leaves east.

=
They're not here anymore!

* HP:Critical MV:Weary > w
s
The Dusty Road
[ obvious exits: N E W ]

* HP:Critical MV:Weary > Alas, you cannot go that way...

* HP:Critical MV:Weary > look
The Dusty Road
The old road stretches west, deeper into the forest, and east, out towards
the plains here. Around you, thorny hedges continue along the north of the
road, blocking that direction. The way south is blocked by an impenetrable
wall of trees. Looking around, you notice a tower to your northwest. The
city walls of Fal Dara can be see through the trees to the south, and
looking up there is an old murder-hole strutting out over the road.
[ obvious exits: N E W ]

Description and Exits match failed... Update your map!

* HP:Critical MV:Weary > w
The Dusty Road
[ obvious exits: E W ]

* HP:Critical MV:Weary > look

*Thruag* has arrived from the east.

* HP:Critical MV:Weary >
*Thruag* barely tickles your right leg with his crush.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Weary - Thruag: Critical > The Dusty Road
To the north of the road, hedges and trees merge to become one, fading into an
impenetrable wall. The south is bordered by an almost identical wall of trees,
which seem as if they have grown into each other. You can spot the tip of a
tower poking up through the trees to the northwest. The road continues to the
east and west from here.
[ obvious exits: E W ]

Description and Exits match failed... Update your map!
*Thruag* is here, fighting YOU!

* HP:Critical MV:Weary - Thruag: Critical >
You tickle *Thruag*'s head with your pound.
*Thruag* crushes your right arm.
You wish that your wounds would stop BLEEDING so much!


b
[bash ] y - Thruag: Critical >

=
*Thruag* panics, and attempts to flee!

=
*Thruag* tickles your body with his crush.
You wish that your wounds would stop BLEEDING so much!


=
Your bash at *Thruag* sends him sprawling!

* HP:Critical MV:Weary - Thruag: Critical >
You tickle *Thruag*'s head with your pound.

* HP:Critical MV:Weary - Thruag: Critical >
You pound *Thruag*'s body into bloody fragments!
*Thruag* is mortally wounded, and will die soon, if not aided.

* HP:Critical MV:Weary - Thruag: Critical > look
You pound *Thruag*'s left arm very hard.
*Thruag* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Thruag*'s death cry.

dahdahdah
Posts: 23
Joined: Mon Apr 27, 2020 11:31 pm

Re: Lolz

Post by dahdahdah » Sat Jan 02, 2021 8:14 pm

part one of the log is me kicking the crap out of achillies and spamming around poorly from mudrammer.

Aarick
Posts: 8
Joined: Sun Nov 29, 2020 11:30 pm
Location: Texas

Re: Lolz

Post by Aarick » Fri Jan 15, 2021 8:07 pm

Went afk and came back to this.


*Razhak* has arrived from above, riding a shadow stallion.
*Stronk* has arrived from above.
*Zankou* has arrived from above.
*Porka* has arrived from above.

* R HP:Healthy MV:Fresh >
*Razhak* tickles your body with his slash.
*Zankou* says '^FjplF '

* R HP:Scratched MV:Fresh - Razhak: Healthy >
The Watchman joins your fight!
*Porka* barely slices your body.
*Zankou* barely tickles your body with his blast.

* R HP:Scratched MV:Fresh - Razhak: Healthy >

*Porka* slices your right arm.
*Porka* tries to slice the Watchman, but he parries successfully.
The Watchman fails to pierce Porka.
You try to cleave *Razhak*, but he deflects the blow.
The Watchman has arrived from the north.

* R HP:Scratched MV:Fresh - Razhak: Healthy >
*Stronk* pounds a Domani razor's body into bloody fragments!

* R HP:Scratched MV:Fresh - Razhak: Healthy >

*Razhak* sends you sprawling with a powerful bash!

* R HP:Scratched MV:Fresh - Razhak: Healthy >

The Watchman fails to pierce Porka.
The Watchman has arrived from the north.

* R HP:Scratched MV:Fresh - Razhak: Healthy >

The Watchman tries to pierce Razhak, but he parries successfully.
A Domani razor fails to hit Stronk.
The Watchman tickles Zankou's right arm with his pierce.
*Zankou* blasts your head.
*Porka* barely slices your body.
*Porka* slices the Watchman's left leg into bloody fragments!
The Watchman fails to pierce Porka.
*Razhak* slashes your body.

* R HP:Hurt MV:Fresh - Razhak: Healthy >

*Stronk* sends a Domani razor sprawling with a powerful bash!

* R HP:Hurt MV:Fresh - Razhak: Healthy >

The Watchman has arrived from the north.
The Watchman has arrived from the north.

* R HP:Hurt MV:Fresh - Razhak: Healthy >
*Stronk* misses a kick at a Domani razor's groin, much to a Domani razor's
relief...

* R HP:Hurt MV:Fresh - Razhak: Healthy >
The Watchman fails to pierce Zankou.
The Watchman barely tickles Razhak's left hand with his pierce.

* R HP:Hurt MV:Fresh - Razhak: Scratched >

*Razhak* looks at you.

* R HP:Hurt MV:Fresh - Razhak: Scratched >

The Watchman barely tickles Zankou's head with his pierce.
The Watchman stops using a lantern.
The Watchman stops using a lantern.
The Watchman joins the Watchman's fight!
The Watchman tries to pierce Razhak, but he parries successfully.
The Watchman barely tickles Zankou's right leg with his pierce.
*Zankou* blasts your left arm hard.
*Porka* slices your body.
*Porka* slices the Watchman's left leg into bloody fragments!
*Porka* slices the Watchman's right leg into bloody fragments!
The Watchman fails to pierce Porka.
*Razhak* slashes your right leg.

* R HP:Hurt MV:Fresh - Razhak: Scratched >

The Watchman has arrived from the south.

* R HP:Hurt MV:Fresh - Razhak: Scratched >
*Stronk* makes a nice balletstep which plants a foot a mile above a Domani
razor's head.

* R HP:Hurt MV:Fresh - Razhak: Scratched >
The Watchman stops using a lantern.

* R HP:Hurt MV:Fresh - Razhak: Scratched >

The Watchman barely tickles Stronk's left leg with his pierce.
The Watchman fails to pierce Zankou.
The Watchman tickles Razhak's left leg with his pierce.
The Watchman fails to pierce Porka.

* R HP:Hurt MV:Fresh - Razhak: Scratched >

The Watchman fails to pierce Stronk.
The Watchman fails to pierce Porka.
The Watchman barely tickles Zankou's body with his pierce.
The Watchman tries to pierce Razhak, but he parries successfully.
The Watchman tickles Zankou's body with his pierce.
*Porka* slices your body.
*Porka* slices the Watchman's body extremely hard.
*Porka* slices the Watchman's body into bloody fragments!
The Watchman fails to pierce Porka.
You try to cleave *Razhak*, but he parries successfully.

* R HP:Hurt MV:Fresh - Razhak: Scratched >
Tic in 7 seconds!

*Razhak* sends you sprawling with a powerful bash!

* R HP:Hurt MV:Fresh - Razhak: Scratched >

*Porka* looks around slowly, as if something is hidden in the room.

* R HP:Hurt MV:Fresh - Razhak: Scratched >

The Watchman tickles Stronk's left arm with his pierce.
The Watchman fails to pierce Porka.
The Watchman fails to pierce Zankou.
The Watchman tickles Razhak's right arm with his pierce.
A Domani razor tries to hit Stronk, but he deflects the blow.
The Watchman barely tickles Zankou's body with his pierce.
*Zankou* blasts your body.
*Porka* barely slices your left leg.
*Porka* slices the Watchman's left arm very hard.
*Porka* tries to slice the Watchman, but he deflects the blow.
The Watchman fails to pierce Porka.
*Razhak* slashes your head.
The Watchman barely tickles Stronk's body with his pierce.
The Watchman fails to pierce Porka.
The Watchman tickles Razhak's right leg with his pierce.
The Watchman has arrived from the north.

* R HP:Hurt MV:Fresh - Razhak: Scratched >
*Zankou* stops using a bronze headed war axe.

* R HP:Hurt MV:Fresh - Razhak: Scratched >
*Zankou* loosens a dark, barbed flail from a belt hook and uncoils it.

* R HP:Hurt MV:Fresh - Razhak: Scratched >

*Stronk* sends a Domani razor sprawling with a powerful bash!

* R HP:Hurt MV:Fresh - Razhak: Scratched >

The Watchman barely tickles Stronk's body with his pierce.
The Watchman barely tickles Porka's body with his pierce.
The Watchman barely tickles Zankou's right arm with his pierce.
The Watchman tickles Razhak's left arm with his pierce.
*Stronk* pounds a Domani razor's left foot into bloody fragments!
The Watchman fails to pierce Zankou.
*Zankou* slices your body.
*Zankou* slices the Watchman's right arm extremely hard.
*Zankou* slices the Watchman's head into bloody fragments!
*Porka* tickles your body with her slice.
*Porka* tries to slice the Watchman, but he parries successfully.
*Porka* slices the Watchman's body into bloody fragments!
The Watchman fails to pierce Porka.
*Razhak* tickles your body with his slash.

* R HP:Wounded MV:Fresh - Razhak: Scratched >

The Watchman barely tickles Stronk's right leg with his pierce.
The Watchman fails to pierce Zankou.
The Watchman tickles Razhak's body with his pierce.
The Watchman fails to pierce Zankou.
The Watchman fails to pierce Porka.

* R HP:Wounded MV:Fresh - Razhak: Scratched >

*Stronk* misses a kick at a Domani razor's groin, much to a Domani razor's
relief...

* R HP:Wounded MV:Fresh - Razhak: Scratched >
The Watchman has arrived from the south.
The Watchman has arrived from the north.

* R HP:Wounded MV:Fresh - Razhak: Scratched >

The Watchman stops using a lantern.
The Watchman stops using a lantern.
The Watchman joins the Watchman's fight!
The Watchman stops using a lantern.
The Watchman joins the Watchman's fight!
The Watchman fails to pierce Zankou.
The Watchman barely tickles Porka's right leg with his pierce.
The Watchman tickles Razhak's body with his pierce.
The Watchman barely tickles Stronk's right arm with his pierce.
The Watchman fails to pierce Porka.
The Watchman disarms Zankou's weapon with one swift strike.
The Watchman fails to pierce Zankou.
The Watchman tries to pierce Razhak, but he parries successfully.
The Watchman fails to pierce Zankou.
*Zankou* draws a dagger from a cloak of shifting colors with a flash of steel.
*Zankou* fails to pierce you.
*Porka* tickles your right leg with her slice.
*Porka* tries to slice the Watchman, but he deflects the blow.
*Porka* slices the Watchman's body extremely hard.
*Porka* slices the Watchman's body extremely hard.
The Watchman fails to pierce Porka.
You cleave *Razhak*'s right foot very hard.

* R HP:Wounded MV:Fresh - Razhak: Scratched >

The Watchman fails to pierce Porka.
The Watchman fails to pierce Porka.
The Watchman tries to pierce Razhak, but he deflects the blow.
The Watchman fails to pierce Porka.

* R HP:Wounded MV:Fresh - Razhak: Scratched >

*Razhak* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Fresh - Razhak: Scratched >

The Watchman fails to pierce Zankou.
The Watchman fails to pierce Porka.
The Watchman tries to pierce Razhak, but he deflects the blow.
The Watchman barely tickles Stronk's left arm with his pierce.
The Watchman fails to pierce Porka.
The Watchman fails to pierce Zankou.
The Watchman barely pierces Razhak's body.
A Domani razor fails to hit Stronk.
The Watchman fails to pierce Zankou.
*Zankou* barely tickles your head with his pierce.
*Porka* barely slices your body.
*Porka* slices the Watchman's body into bloody fragments!
*Porka* slices the Watchman's body into bloody fragments!
*Porka* tries to slice the Watchman, but he deflects the blow.
The Watchman fails to pierce Porka.
*Razhak* slashes your head.

* R HP:Wounded MV:Fresh - Razhak: Scratched >

The Watchman fails to pierce Porka.
The Watchman tickles Razhak's body with his pierce.
The Watchman tickles Stronk's body with his pierce.
The Watchman fails to pierce Porka.
The Watchman fails to pierce Zankou.

* R HP:Wounded MV:Fresh - Razhak: Scratched >

A Domani razor avoids being bashed by *Stronk* who loses his balance and falls!

* R HP:Wounded MV:Fresh - Razhak: Scratched >
The Watchman fails to pierce Zankou.
The Watchman fails to pierce Porka.
The Watchman tickles Razhak's body with his pierce.
The Watchman fails to pierce Stronk.
The Watchman fails to pierce Porka.
The Watchman fails to pierce Zankou.
The Watchman tickles Razhak's body with his pierce.
A Domani razor barely hits Stronk's left leg.
The Watchman fails to pierce Zankou.
*Zankou* fails to pierce you.
*Porka* barely slices your right arm.
*Porka* tries to slice the Watchman, but he parries successfully.
*Porka* slices the Watchman's right leg into bloody fragments!
*Porka* slices the Watchman's body into bloody fragments!
The Watchman fails to pierce Porka.
*Razhak* slashes your left arm.

* R HP:Wounded MV:Fresh - Razhak: Scratched >

The Watchman fails to pierce Zankou.
The Watchman barely tickles Stronk's right leg with his pierce.
The Watchman fails to pierce Zankou.

* R HP:Wounded MV:Fresh - Razhak: Scratched >

The Watchman fails to pierce Zankou.
The Watchman fails to pierce Porka.
The Watchman tries to pierce Razhak, but he deflects the blow.
The Watchman fails to pierce Stronk.
The Watchman fails to pierce Porka.
The Watchman disarms Zankou's weapon with one swift strike.
The Watchman fails to pierce Zankou.
The Watchman tries to pierce Razhak, but he parries successfully.
A Domani razor barely tickles Stronk's head with his hit.
The Watchman fails to pierce Zankou.
*Zankou* tickles your body with his hit.
*Porka* fails to slice you.
*Porka* slices the Watchman's right leg extremely hard.
*Porka* slices the Watchman's body extremely hard.
*Porka* slices the Watchman's right hand into bloody fragments!
The Watchman fails to pierce Porka.
You try to cleave *Razhak*, but he deflects the blow.

* R HP:Wounded MV:Fresh - Razhak: Scratched >

The Watchman fails to pierce Zankou.
The Watchman tries to pierce Razhak, but he deflects the blow.
The Watchman barely pierces Stronk's left arm.
The Watchman barely tickles Porka's left foot with his pierce.
The Watchman fails to pierce Zankou.
You dodge a bash from *Razhak* who loses his balance and falls!

* R HP:Wounded MV:Fresh - Razhak: Scratched >

The Watchman fails to pierce Zankou.
The Watchman disarms Porka's weapon with one swift strike.
The Watchman fails to pierce Porka.
The Watchman tries to pierce Razhak, but he parries successfully.
The Watchman fails to pierce Stronk.
The Watchman fails to pierce Porka.
The Watchman fails to pierce Zankou.
The Watchman tickles Razhak's body with his pierce.
A Domani razor fails to hit Stronk.
*Stronk* pounds a Domani razor's body into bloody fragments!
The Watchman fails to pierce Zankou.
*Zankou* barely hits your body.
*Porka* tickles your head with her hit.
The Watchman fails to pierce Porka.
You cleave *Razhak*'s body hard.
*Stronk* sends a Domani razor sprawling with a powerful bash!

* R HP:Wounded MV:Fresh - Razhak: Hurt >

The Watchman fails to pierce Zankou.
The Watchman fails to pierce Porka.
The Watchman tries to pierce Razhak, but he parries successfully.
The Watchman barely tickles Stronk's right arm with his pierce.
The Watchman fails to pierce Porka.
The Watchman fails to pierce Zankou.
The Watchman barely tickles Razhak's body with his pierce.
*Stronk* pounds a Domani razor's body into bloody fragments!
The Watchman fails to pierce Zankou.
*Zankou* tickles your head with his hit.
*Porka* fails to hit you.
The Watchman fails to pierce Porka.
You cleave *Razhak*'s body hard.
*Razhak* barely tickles your body with his slash.
The Watchman fails to pierce Zankou.
The Watchman fails to pierce Porka.
The Watchman tickles Razhak's head with his pierce.
The Watchman tries to pierce Razhak, but he deflects the blow.
The Watchman fails to pierce Porka.

* R HP:Wounded MV:Fresh - Razhak: Hurt >

The Watchman fails to pierce Zankou.
The Watchman barely tickles Porka's left leg with his pierce.
The Watchman tries to pierce Razhak, but he parries successfully.
The Watchman barely tickles Stronk's body with his pierce.
The Watchman barely tickles Porka's body with his pierce.
The Watchman fails to pierce Zankou.
The Watchman tickles Razhak's left arm with his pierce.
A Domani razor barely tickles Stronk's left leg with his hit.
*Stronk* pounds a Domani razor's body into bloody fragments!
The Watchman fails to pierce Zankou.
*Zankou* barely hits your left arm.
*Porka* fails to hit you.
The Watchman fails to pierce Porka.
You cleave *Razhak*'s left arm hard.
*Razhak* barely slashes your body.

* R HP:Wounded MV:Fresh - Razhak: Hurt >

The Watchman fails to pierce Zankou.
The Watchman fails to pierce Porka.
The Watchman barely tickles Razhak's body with his pierce.
The Watchman fails to pierce Porka.

* R HP:Wounded MV:Fresh - Razhak: Hurt >

*Razhak* looks at you.

* R HP:Wounded MV:Fresh - Razhak: Hurt >

The Watchman fails to pierce Zankou.
The Watchman fails to pierce Porka.
The Watchman tries to pierce Razhak, but he deflects the blow.
The Watchman fails to pierce Stronk.
The Watchman fails to pierce Porka.
The Watchman fails to pierce Zankou.
The Watchman tries to pierce Razhak, but he parries successfully.
A Domani razor fails to hit Stronk.
*Stronk* pounds a Domani razor's right leg into bloody fragments!
A Domani razor is dead! R.I.P.
Your blood freezes as you hear a Domani razor's death cry.
The Watchman fails to pierce Zankou.
*Zankou* barely tickles your head with his hit.
*Porka* tickles your left arm with her hit.
The Watchman barely tickles Porka's right leg with his pierce.
You try to cleave *Razhak*, but he deflects the blow.
*Stronk* barely pounds your head.

* HP:Wounded MV:Fresh - Razhak: Hurt >

The Watchman fails to pierce Zankou.
The Watchman fails to pierce Porka.
The Watchman tickles Razhak's body with his pierce.
The Watchman fails to pierce Porka.
The Watchman fails to pierce Zankou.
The Watchman barely pierces Razhak's body.
The Watchman fails to pierce Zankou.

* HP:Wounded MV:Fresh - Razhak: Hurt >
*Porka* looks at you.

* HP:Wounded MV:Fresh - Razhak: Hurt >

*Razhak* sends you sprawling with a powerful bash!

* HP:Wounded MV:Fresh - Razhak: Hurt >

*Kultunk* has arrived from the east.

* HP:Wounded MV:Fresh - Razhak: Hurt >
The Watchman barely tickles Zankou's left leg with his pierce.
The Watchman fails to pierce Porka.
The Watchman barely pierces Razhak's body.
The Watchman barely tickles Stronk's head with his pierce.
The Watchman fails to pierce Porka.
The Watchman fails to pierce Zankou.
The Watchman barely pierces Razhak's right arm.
The Watchman fails to pierce Zankou.
*Zankou* fails to hit you.
*Porka* barely tickles your body with her hit.
The Watchman fails to pierce Porka.
*Razhak* slashes your right leg hard.

* HP:Wounded MV:Fresh - Razhak: Wounded >

The Watchman tickles Razhak's left arm with his pierce.
The Watchman fails to pierce Porka.

* HP:Wounded MV:Fresh - Razhak: Wounded >

*Stronk* barely tickles your body with his pound.
The Watchman fails to pierce Zankou.
The Watchman fails to pierce Porka.
The Watchman tickles Razhak's body with his pierce.
The Watchman barely tickles Stronk's body with his pierce.
The Watchman fails to pierce Porka.
The Watchman fails to pierce Zankou.
The Watchman tries to pierce Razhak, but he parries successfully.
The Watchman fails to pierce Zankou.
*Zankou* barely tickles your right arm with his hit.
*Porka* fails to hit you.
The Watchman fails to pierce Porka.
*Razhak* slashes your head.
The Watchman has arrived from the east.
The Watchman has arrived from the east.

* HP:Wounded MV:Fresh - Razhak: Wounded >
*Kultunk* now follows *Razhak*.

* HP:Wounded MV:Fresh - Razhak: Wounded >

The Watchman barely tickles Stronk's body with his pierce.
The Watchman fails to pierce Zankou.
The Watchman fails to pierce Porka.
The Watchman tickles Razhak's left hand with his pierce.
The Watchman fails to pierce Zankou.
The Watchman fails to pierce Porka.

* HP:Wounded MV:Fresh - Razhak: Wounded >

The Watchman stops using a lantern.
The Watchman joins the Watchman's fight!
The Watchman fails to pierce Stronk.
The Watchman fails to pierce Stronk.
*Stronk* tickles your head with his pound.
The Watchman fails to pierce Zankou.
The Watchman fails to pierce Porka.
The Watchman barely tickles Razhak's left arm with his pierce.
The Watchman barely tickles Stronk's body with his pierce.
The Watchman fails to pierce Porka.
The Watchman fails to pierce Zankou.
The Watchman barely pierces Razhak's right arm.
The Watchman barely tickles Zankou's head with his pierce.
*Zankou* barely hits your left foot.
*Porka* barely hits your left arm.
The Watchman fails to pierce Porka.
You cleave *Razhak*'s body hard.
*Razhak* tickles your body with his slash.
*Kultunk* is now a member of *Razhak*'s group.

* HP:Wounded MV:Fresh - Razhak: Wounded >

*Razhak* panics, and attempts to flee!

* HP:Wounded MV:Fresh - Razhak: Wounded >
*Razhak* leaves west riding a shadow stallion.

* HP:Wounded MV:Fresh - Porka: Scratched >

The Watchman barely tickles Stronk's body with his pierce.
The Watchman fails to pierce Stronk.
The Watchman fails to pierce Zankou.
The Watchman fails to pierce Porka.
The Watchman fails to pierce Zankou.
The Watchman fails to pierce Zankou.
The Watchman barely tickles Porka's head with his pierce.
*Razhak* has arrived from the west, riding a shadow stallion.

* HP:Wounded MV:Fresh - Porka: Scratched >

You cleave *Porka*'s right leg.
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
The Watchman barely tickles Stronk's left arm with his pierce.
The Watchman fails to pierce Stronk.
The Watchman fails to pierce Zankou.
The Watchman barely tickles Porka's body with his pierce.
The Watchman barely tickles Stronk's right leg with his pierce.
The Watchman fails to pierce Porka.
The Watchman fails to pierce Zankou.
The Watchman fails to pierce Zankou.
*Zankou* fails to hit you.
*Porka* barely tickles your left leg with her hit.
The Watchman fails to pierce Porka.
*Razhak* tickles your left leg with his slash.

* HP:Battered MV:Fresh - Porka: Scratched >

*Stronk* sends you sprawling with a powerful bash!

* HP:Battered MV:Fresh - Porka: Scratched >

Tooz chats 'Mhaliah tells you 'ok im out tell everyone bye for me. kill zank. he
the one who got me''

* HP:Battered MV:Fresh - Porka: Scratched >

The Watchman fails to pierce Kultunk.
The Watchman tries to pierce Razhak, but he deflects the blow.
The Watchman barely tickles Stronk's left foot with his pierce.
The Watchman barely tickles Stronk's right arm with his pierce.
*Stronk* barely tickles your body with his pound.
The Watchman fails to pierce Zankou.
The Watchman fails to pierce Porka.
The Watchman fails to pierce Stronk.
The Watchman fails to pierce Porka.
The Watchman fails to pierce Zankou.
The Watchman fails to pierce Zankou.
*Zankou* tickles your right arm with his hit.
*Porka* tickles your left arm with her hit.
The Watchman fails to pierce Porka.
The Watchman fails to pierce Stronk.
The Watchman barely tickles Stronk's body with his pierce.
The Watchman fails to pierce Zankou.
The Watchman fails to pierce Porka.

* HP:Battered MV:Fresh - Porka: Scratched >

*Kultunk* crushes the Watchman's head into bloody fragments!
*Razhak* tickles your body with his slash.
The Watchman fails to pierce Kultunk.
The Watchman tries to pierce Razhak, but he deflects the blow.
The Watchman fails to pierce Stronk.
The Watchman fails to pierce Stronk.
*Stronk* barely tickles your body with his pound.
The Watchman fails to pierce Zankou.
The Watchman fails to pierce Porka.
The Watchman fails to pierce Stronk.
The Watchman fails to pierce Porka.
The Watchman fails to pierce Zankou.
The Watchman fails to pierce Zankou.
*Zankou* tickles your body with his hit.
*Porka* fails to hit you.
The Watchman fails to pierce Porka.
The Watchman has arrived from the west.
The Watchman has arrived from the south.
The Watchman has arrived from the north.

* HP:Battered MV:Fresh - Porka: Scratched >

The Watchman tries to pierce Razhak, but he deflects the blow.
The Watchman barely tickles Kultunk's body with his pierce.
The Watchman fails to pierce Kultunk.
The Watchman tickles Razhak's right arm with his pierce.
The Watchman fails to pierce Stronk.
The Watchman fails to pierce Porka.
The Watchman fails to pierce Zankou.
The Watchman fails to pierce Zankou.
The Watchman fails to pierce Porka.

* HP:Battered MV:Fresh - Porka: Scratched >

The Watchman stops using a lantern.
The Watchman stops using a lantern.
The Watchman stops using a lantern.
*Stronk* looks at you.

* HP:Battered MV:Fresh - Porka: Scratched >

The Watchman tries to pierce Razhak, but he deflects the blow.
The Watchman fails to pierce Kultunk.
The Watchman tries to pierce Razhak, but he parries successfully.
*Kultunk* crushes the Watchman's body very hard.
*Kultunk* crushes the Watchman's left leg very hard.
*Razhak* barely tickles your body with his slash.
The Watchman barely tickles Kultunk's body with his pierce.
The Watchman tries to pierce Razhak, but he deflects the blow.
You barely cleave *Porka*'s body.
The Watchman fails to pierce Stronk.
The Watchman fails to pierce Stronk.
The Watchman fails to pierce Zankou.
The Watchman fails to pierce Porka.
The Watchman barely tickles Stronk's right foot with his pierce.
The Watchman fails to pierce Porka.
The Watchman fails to pierce Zankou.
The Watchman fails to pierce Zankou.
*Zankou* fails to hit you.
*Porka* tickles your right arm with her hit.
The Watchman tickles Porka's body with his pierce.

* HP:Battered MV:Fresh - Porka: Scratched >

The Watchman barely tickles Razhak's head with his pierce.
The Watchman tries to pierce Razhak, but he deflects the blow.
The Watchman barely pierces Razhak's head.
The Watchman tickles Stronk's body with his pierce.
The Watchman fails to pierce Zankou.
The Watchman fails to pierce Porka.
The Watchman fails to pierce Zankou.

* HP:Battered MV:Fresh - Porka: Scratched >

*Stronk* sends you sprawling with a powerful bash!

* HP:Battered MV:Fresh - Porka: Scratched >

*Porka* wields a dark, barbed flail.

* HP:Battered MV:Fresh - Porka: Scratched >

The Watchman tickles Razhak's head with his pierce.
The Watchman fails to pierce Kultunk.
The Watchman tickles Razhak's left foot with his pierce.
*Kultunk* tries to crush the Watchman, but he parries successfully.
*Kultunk* crushes the Watchman's right arm into bloody fragments!
The Watchman barely tickles Kultunk's right arm with his pierce.
The Watchman barely pierces Razhak's body.
The Watchman barely tickles Stronk's left arm with his pierce.
The Watchman barely tickles Stronk's body with his pierce.
*Stronk* barely pounds your right leg.
The Watchman fails to pierce Zankou.
The Watchman fails to pierce Porka.
The Watchman fails to pierce Stronk.
The Watchman fails to pierce Porka.
The Watchman fails to pierce Zankou.
The Watchman fails to pierce Zankou.
*Zankou* barely tickles your left foot with his hit.
*Porka* slices your head.
*Porka* slices the Watchman's body into bloody fragments!
*Porka* tries to slice the Watchman, but he parries successfully.
*Porka* slices the Watchman's right arm into bloody fragments!
The Watchman fails to pierce Porka.

* HP:Battered MV:Fresh - Porka: Scratched >

The Watchman fails to pierce Kultunk.
The Watchman tries to pierce Razhak, but he deflects the blow.
The Watchman fails to pierce Stronk.
The Watchman fails to pierce Porka.
The Watchman fails to pierce Stronk.
The Watchman fails to pierce Porka.

* HP:Battered MV:Fresh - Porka: Scratched >

The Watchman tries to pierce Razhak, but he deflects the blow.
The Watchman fails to pierce Kultunk.
The Watchman tries to pierce Razhak, but he deflects the blow.
*Kultunk* crushes the Watchman's left hand into bloody fragments!
*Kultunk* tries to crush the Watchman, but he deflects the blow.
*Razhak* slashes your left arm.
The Watchman barely tickles Kultunk's body with his pierce.
The Watchman tickles Razhak's left foot with his pierce.
The Watchman barely tickles Stronk's right arm with his pierce.
The Watchman barely tickles Stronk's body with his pierce.
*Stronk* pounds your right leg.
The Watchman fails to pierce Zankou.
The Watchman fails to pierce Porka.
The Watchman fails to pierce Stronk.
The Watchman fails to pierce Porka.
The Watchman barely tickles Zankou's left leg with his pierce.
The Watchman fails to pierce Zankou.
*Zankou* fails to hit you.
*Porka* slices your body.
*Porka* slices the Watchman's body into bloody fragments!
*Porka* tries to slice the Watchman, but he deflects the blow.
*Porka* slices the Watchman's left leg into bloody fragments!
The Watchman fails to pierce Porka.

* HP:Battered MV:Fresh - Porka: Scratched >

The Watchman tries to pierce Razhak, but he deflects the blow.
The Watchman fails to pierce Kultunk.
The Watchman tries to pierce Razhak, but he parries successfully.
The Watchman fails to pierce Stronk.
The Watchman fails to pierce Porka.
The Watchman fails to pierce Porka.
The Watchman barely tickles Zankou's body with his pierce.
The Watchman fails to pierce Porka.

* HP:Battered MV:Fresh - Porka: Scratched >

The Watchman tickles Razhak's body with his pierce.
The Watchman fails to pierce Kultunk.
The Watchman tries to pierce Razhak, but he parries successfully.
*Kultunk* crushes the Watchman's body extremely hard.
*Kultunk* tries to crush the Watchman, but he deflects the blow.
*Razhak* slashes your right leg hard.
The Watchman fails to pierce Kultunk.
The Watchman tries to pierce Razhak, but he parries successfully.
You barely cleave *Porka*'s right leg.
The Watchman fails to pierce Stronk.
The Watchman fails to pierce Stronk.
The Watchman barely tickles Zankou's right arm with his pierce.
The Watchman barely tickles Porka's body with his pierce.
The Watchman fails to pierce Stronk.
The Watchman fails to pierce Porka.
The Watchman fails to pierce Zankou.
The Watchman fails to pierce Zankou.
*Zankou* barely tickles your body with his hit.
*Porka* slices your head.
*Porka* slices the Watchman's body very hard.
*Porka* slices the Watchman's right leg extremely hard.
*Porka* tries to slice the Watchman, but he parries successfully.
The Watchman fails to pierce Porka.

Tic in 7 seconds!
* HP:Beaten MV:Fresh - Porka: Scratched >

*Stronk* sends you sprawling with a powerful bash!

* HP:Beaten MV:Fresh - Porka: Scratched >
The Watchman tries to pierce Razhak, but he deflects the blow.
The Watchman fails to pierce Kultunk.
The Watchman tries to pierce Razhak, but he deflects the blow.
The Watchman fails to pierce Stronk.
The Watchman barely tickles Porka's body with his pierce.
The Watchman fails to pierce Porka.
The Watchman fails to pierce Zankou.
The Watchman fails to pierce Porka.

* HP:Beaten MV:Fresh - Porka: Scratched >

The Watchman tickles Razhak's body with his pierce.
The Watchman fails to pierce Kultunk.
The Watchman tries to pierce Razhak, but he parries successfully.
*Kultunk* tries to crush the Watchman, but he deflects the blow.
*Kultunk* crushes the Watchman's right arm into bloody fragments!
*Razhak* slashes your left arm.
The Watchman fails to pierce Kultunk.
The Watchman tries to pierce Razhak, but he parries successfully.
The Watchman barely tickles Stronk's right leg with his pierce.
The Watchman barely tickles Stronk's left arm with his pierce.
*Stronk* tickles your head with his pound.
The Watchman fails to pierce Zankou.
The Watchman fails to pierce Porka.
The Watchman barely tickles Stronk's body with his pierce.
The Watchman barely tickles Porka's left arm with his pierce.
The Watchman fails to pierce Zankou.
The Watchman fails to pierce Zankou.
*Zankou* tickles your left arm with his hit.
*Porka* barely tickles your body with her slice.
*Porka* slices the Watchman's body extremely hard.
*Porka* slices the Watchman's body extremely hard.
*Porka* tries to slice the Watchman, but he deflects the blow.
The Watchman fails to pierce Porka.

* HP:Beaten MV:Fresh - Porka: Scratched >

*Kultunk* looks at you.

* HP:Beaten MV:Fresh - Porka: Scratched >

The Watchman tries to pierce Razhak, but he parries successfully.
The Watchman fails to pierce Kultunk.
The Watchman tickles Razhak's right foot with his pierce.
*Kultunk* crushes the Watchman's body into bloody fragments!
*Kultunk* crushes the Watchman's body into bloody fragments!
*Razhak* slashes your body.
The Watchman fails to pierce Kultunk.
The Watchman barely tickles Razhak's body with his pierce.
The Watchman barely tickles Stronk's left foot with his pierce.
The Watchman fails to pierce Stronk.
*Stronk* barely pounds your body.
The Watchman fails to pierce Zankou.
The Watchman fails to pierce Porka.
The Watchman barely tickles Stronk's body with his pierce.
The Watchman disarms Porka's weapon with one swift strike.
The Watchman fails to pierce Porka.
The Watchman fails to pierce Zankou.
The Watchman fails to pierce Zankou.
*Zankou* barely tickles your body with his hit.
*Porka* fails to hit you.
The Watchman fails to pierce Porka.
The Watchman tries to pierce Razhak, but he parries successfully.
The Watchman barely tickles Kultunk's right arm with his pierce.
The Watchman tickles Razhak's body with his pierce.
The Watchman fails to pierce Stronk.
The Watchman fails to pierce Zankou.
The Watchman fails to pierce Porka.
The Watchman has arrived from the north.
*Porka* panics, and attempts to flee!

* HP:Beaten MV:Fresh - Porka: Scratched >

*Porka* leaves west. <<

* HP:Beaten MV:Fresh - Razhak: Wounded >

The Watchman leaves west. <<
*Porka* has arrived from the west.

* HP:Beaten MV:Fresh - Razhak: Wounded >

The Watchman stops using a lantern.
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
The Watchman fails to pierce Porka.
The Watchman fails to pierce Porka.
You cleave *Razhak*'s head hard.
The Watchman fails to pierce Kultunk.
The Watchman tickles Razhak's right hand with his pierce.
The Watchman fails to pierce Kultunk.
The Watchman tries to pierce Razhak, but he deflects the blow.
*Kultunk* crushes the Watchman's right leg into bloody fragments!
*Kultunk* tries to crush the Watchman, but he parries successfully.
*Kultunk* crushes the Watchman's body into bloody fragments!
*Razhak* barely tickles your body with his slash.
The Watchman fails to pierce Kultunk.
The Watchman tries to pierce Razhak, but he deflects the blow.
The Watchman fails to pierce Stronk.
The Watchman fails to pierce Stronk.
The Watchman fails to pierce Zankou.
The Watchman fails to pierce Stronk.
The Watchman fails to pierce Zankou.
The Watchman fails to pierce Zankou.
*Zankou* barely hits your left arm.

*Zankou* panics, and attempts to flee!

* HP:Beaten MV:Fresh - Razhak: Wounded >
*Zankou* leaves north. ^^

* HP:Beaten MV:Fresh - Razhak: Wounded >
The Watchman barely pierces Razhak's right arm.
The Watchman fails to pierce Kultunk.
The Watchman tickles Razhak's body with his pierce.
The Watchman fails to pierce Stronk.

* HP:Beaten MV:Fresh - Razhak: Wounded >

*Stronk* sends you sprawling with a powerful bash!

* HP:Beaten MV:Fresh - Razhak: Wounded >
l

*Zankou* has arrived from the north.

* HP:Beaten MV:Fresh - Razhak: Wounded >
*Zankou* leaves up. uu

* HP:Beaten MV:Fresh - Razhak: Wounded >
*Porka* tries to hit the Watchman, but he parries successfully.
The Watchman fails to pierce Porka.
The Watchman fails to pierce Porka.
The Watchman fails to pierce Kultunk.
The Watchman tries to pierce Razhak, but he deflects the blow.
The Watchman fails to pierce Kultunk.
The Watchman tries to pierce Razhak, but he deflects the blow.
*Kultunk* crushes the Watchman's right arm very hard.
*Kultunk* crushes the Watchman's body hard.
*Kultunk* crushes the Watchman's right leg into bloody fragments!
*Razhak* barely slashes your head.
The Watchman barely tickles Kultunk's body with his pierce.
The Watchman tickles Razhak's body with his pierce.
The Watchman fails to pierce Stronk.
The Watchman barely tickles Stronk's body with his pierce.
*Stronk* barely tickles your body with his pound.
The Watchman fails to pierce Stronk.

* HP:Beaten MV:Fresh - Razhak: Wounded >

The Watchman fails to pierce Porka.
The Watchman fails to pierce Porka.
The Watchman barely tickles Kultunk's body with his pierce.
The Watchman pierces Razhak's body.
The Watchman barely tickles Razhak's right leg with his pierce.
The Watchman fails to pierce Kultunk.
The Watchman barely tickles Stronk's body with his pierce.
The Watchman barely tickles Stronk's body with his pierce.

* HP:Beaten MV:Fresh - Razhak: Wounded >

*Zankou* has arrived from above.

* HP:Beaten MV:Fresh - Razhak: Wounded >

*Porka* tries to hit the Watchman, but he deflects the blow.
The Watchman fails to pierce Porka.
The Watchman fails to pierce Porka.
The Watchman fails to pierce Kultunk.
The Watchman barely tickles Razhak's left arm with his pierce.
The Watchman fails to pierce Kultunk.
The Watchman tries to pierce Razhak, but he deflects the blow.
*Kultunk* crushes the Watchman's body very hard.
*Kultunk* tries to crush the Watchman, but he parries successfully.
*Kultunk* tries to crush the Watchman, but he deflects the blow.
*Razhak* barely slashes your body.
The Watchman fails to pierce Kultunk.
The Watchman tickles Razhak's left leg with his pierce.
The Watchman fails to pierce Stronk.
The Watchman fails to pierce Stronk.
*Stronk* barely pounds your body.
You wish that your wounds would stop BLEEDING so much!

The Watchman fails to pierce Stronk.

* HP:Beaten MV:Fresh - Razhak: Wounded >

*Zankou* tries to hit the Watchman, but he parries successfully.

* HP:Beaten MV:Fresh - Razhak: Wounded >
The Watchman fails to pierce Porka.
The Watchman fails to pierce Kultunk.
The Watchman barely tickles Kultunk's left arm with his pierce.
The Watchman tries to pierce Razhak, but he deflects the blow.
The Watchman barely tickles Razhak's right leg with his pierce.
The Watchman barely tickles Stronk's left leg with his pierce.
The Watchman barely tickles Stronk's left arm with his pierce.
Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
The corpse of a Domani razor is lying here.
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Zankou* is here, fighting the Watchman.
*Porka* is here, fighting the Watchman.
The Watchman is here, fighting Kultunk.
The Watchman is here, fighting Razhak.
The Watchman is here, fighting Kultunk.
The Watchman is here, fighting Razhak.
*Razhak* is here, fighting YOU!, riding a shadow stallion.
The Watchman is here, fighting Stronk.
The Watchman is here, fighting Stronk.
*Kultunk* is here, fighting the Watchman.
A town watchman is here, patrolling the city.
The Watchman is here, fighting Razhak.
The Watchman is here, fighting Porka.
The Watchman is here, fighting Stronk.
A town watchman is here, patrolling the city.
The Watchman is here, fighting Porka.
The Watchman is here, fighting Kultunk.
A town watchman is here, patrolling the city.
*Stronk* is here, fighting YOU!
The Whitebridge town crier stands here, spreading the news.

* HP:Beaten MV:Fresh - Razhak: Wounded >

*Zankou* hits the Watchman's left leg.
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
*Porka* tries to hit the Watchman, but he parries successfully.
The Watchman fails to pierce Porka.
The Watchman fails to pierce Porka.
You try to cleave *Razhak*, but he parries successfully.
The Watchman fails to pierce Kultunk.
The Watchman tries to pierce Razhak, but he parries successfully.
The Watchman fails to pierce Kultunk.
The Watchman tickles Razhak's left leg with his pierce.
*Kultunk* crushes the Watchman's body extremely hard.
*Kultunk* tries to crush the Watchman, but he parries successfully.
*Kultunk* crushes the Watchman's right arm into bloody fragments!
*Razhak* gazes deeply at the Watchman...
The gaze of *Razhak* fails to affect the Watchman.
*Razhak* barely slashes your body.
You wish that your wounds would stop BLEEDING so much!

The Watchman fails to pierce Kultunk.
The Watchman tickles Razhak's right foot with his pierce.
The Watchman barely tickles Stronk's body with his pierce.
The Watchman fails to pierce Stronk.
The Watchman fails to pierce Stronk.

* HP:Beaten MV:Fresh - Razhak: Wounded >

The Watchman fails to pierce Porka.
The Watchman barely tickles Zankou's right leg with his pierce.
The Watchman fails to pierce Porka.
The Watchman fails to pierce Kultunk.
The Watchman tickles Razhak's body with his pierce.
The Watchman barely tickles Stronk's body with his pierce.

* HP:Beaten MV:Fresh - Razhak: Wounded >

The Watchman fails to pierce Porka.
The Watchman fails to pierce Zankou.
The Watchman barely tickles Zankou's body with his pierce.
*Zankou* hits the Watchman's right hand very hard.
*Porka* tries to hit the Watchman, but he parries successfully.
The Watchman fails to pierce Porka.
The Watchman fails to pierce Porka.
You try to cleave *Razhak*, but he deflects the blow.
The Watchman fails to pierce Kultunk.
The Watchman tickles Razhak's body with his pierce.
The Watchman fails to pierce Kultunk.
The Watchman tries to pierce Razhak, but he deflects the blow.
*Kultunk* crushes the Watchman's right leg into bloody fragments!
*Kultunk* crushes the Watchman's right arm into bloody fragments!
*Kultunk* tries to crush the Watchman, but he deflects the blow.
*Razhak* barely slashes your body.
You wish that your wounds would stop BLEEDING so much!

The Watchman fails to pierce Kultunk.
The Watchman barely tickles Razhak's body with his pierce.
The Watchman barely tickles Stronk's left arm with his pierce.
The Watchman fails to pierce Stronk.
*Stronk* barely pounds your body.
You wish that your wounds would stop BLEEDING so much!

The Watchman barely tickles Stronk's right arm with his pierce.
*Stronk* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Fresh - Razhak: Wounded >

The Watchman fails to pierce Porka.
The Watchman barely tickles Zankou's left arm with his pierce.
The Watchman fails to pierce Zankou.
The Watchman fails to pierce Porka.
The Watchman fails to pierce Kultunk.
The Watchman tickles Razhak's right hand with his pierce.
The Watchman fails to pierce Kultunk.
The Watchman barely tickles Stronk's head with his pierce.

* HP:Beaten MV:Fresh - Razhak: Wounded >
The Watchman fails to pierce Porka.
The Watchman fails to pierce Zankou.
The Watchman fails to pierce Zankou.
*Zankou* tries to hit the Watchman, but he parries successfully.
*Porka* tries to hit the Watchman, but he parries successfully.
The Watchman fails to pierce Porka.
The Watchman fails to pierce Porka.
The Watchman fails to pierce Kultunk.
The Watchman barely pierces Razhak's right arm.
The Watchman fails to pierce Kultunk.
The Watchman fails to pierce Razhak.
*Kultunk* crushes the Watchman's body extremely hard.
*Kultunk* tries to crush the Watchman, but he parries successfully.
*Kultunk* tries to crush the Watchman, but he parries successfully.
*Razhak* barely slashes your body.
You wish that your wounds would stop BLEEDING so much!

The Watchman fails to pierce Kultunk.
The Watchman barely tickles Razhak's right arm with his pierce.
The Watchman fails to pierce Stronk.
The Watchman fails to pierce Stronk.
*Stronk* pounds your body.
You wish that your wounds would stop BLEEDING so much!

The Watchman fails to pierce Stronk.
*Zankou* wields a dark, barbed flail.

* HP:Critical MV:Fresh - Razhak: Battered >

*Porka* wields a dark, barbed flail.

* HP:Critical MV:Fresh - Razhak: Battered >

The Watchman fails to pierce Porka.
The Watchman fails to pierce Zankou.
The Watchman fails to pierce Zankou.
*Zankou* slices the Watchman's body into bloody fragments!
*Zankou* slices the Watchman's body extremely hard.
*Zankou* slices the Watchman's left leg into bloody fragments!
*Porka* slices the Watchman's body into bloody fragments!
*Porka* tries to slice the Watchman, but he deflects the blow.
*Porka* slices the Watchman's right leg extremely hard.
The Watchman barely tickles Porka's body with his pierce.
The Watchman fails to pierce Porka.
You cleave *Razhak*'s right leg.
The Watchman fails to pierce Kultunk.
The Watchman barely pierces Razhak's body.
The Watchman fails to pierce Kultunk.
The Watchman barely tickles Razhak's left leg with his pierce.
*Kultunk* crushes the Watchman's body extremely hard.
*Kultunk* tries to crush the Watchman, but he deflects the blow.
*Kultunk* crushes the Watchman's left foot into bloody fragments!
*Razhak* barely slashes your body.
You wish that your wounds would stop BLEEDING so much!

The Watchman fails to pierce Kultunk.
The Watchman tries to pierce Razhak, but he deflects the blow.
The Watchman tickles Stronk's body with his pierce.
The Watchman fails to pierce Stronk.
*Stronk* barely pounds your left arm.
You wish that your wounds would stop BLEEDING so much!

The Watchman fails to pierce Stronk.
The Watchman fails to pierce Zankou.
The Watchman disarms Porka's weapon with one swift strike.
The Watchman fails to pierce Porka.
The Watchman fails to pierce Porka.
The Watchman fails to pierce Kultunk.
The Watchman barely pierces Razhak's body.

* HP:Critical MV:Fresh - Razhak: Battered >

The Watchman barely tickles Porka's left arm with his pierce.
The Watchman fails to pierce Zankou.
The Watchman fails to pierce Zankou.
*Zankou* tries to slice the Watchman, but he parries successfully.
*Zankou* tries to slice the Watchman, but he parries successfully.
*Zankou* tries to slice the Watchman, but he deflects the blow.
*Porka* tries to hit the Watchman, but he parries successfully.
The Watchman fails to pierce Porka.
The Watchman fails to pierce Porka.
You try to cleave *Razhak*, but he deflects the blow.
The Watchman fails to pierce Kultunk.
The Watchman tries to pierce Razhak, but he deflects the blow.
The Watchman fails to pierce Kultunk.
The Watchman barely tickles Razhak's body with his pierce.
*Kultunk* crushes the Watchman's right arm into bloody fragments!
*Kultunk* tries to crush the Watchman, but he deflects the blow.
*Kultunk* tries to crush the Watchman, but he parries successfully.
*Razhak* slashes your right leg.
You wish that your wounds would stop BLEEDING so much!

The Watchman fails to pierce Kultunk.
The Watchman barely tickles Razhak's head with his pierce.
The Watchman barely tickles Stronk's body with his pierce.
The Watchman fails to pierce Stronk.
The Watchman tickles Stronk's body with his pierce.
*Porka* wields a dark, barbed flail.

* HP:Critical MV:Fresh - Razhak: Battered >

The Watchman fails to pierce Zankou.
The Watchman fails to pierce Porka.
The Watchman tries to pierce Razhak, but he parries successfully.
The Watchman fails to pierce Kultunk.
The Watchman tries to pierce Razhak, but he parries successfully.
The Watchman fails to pierce Stronk.
*Stronk* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


say was afk but thanks
* HP:Critical MV:Fresh - Razhak: Battered >
f
The Watchman fails to pierce Porka.
The Watchman fails to pierce Zankou.
The Watchman barely tickles Zankou's body with his pierce.
*Zankou* slices the Watchman's right hand into bloody fragments!
*Zankou* tries to slice the Watchman, but he parries successfully.
*Zankou* tries to slice the Watchman, but he deflects the blow.
*Porka* tries to slice the Watchman, but he parries successfully.
*Porka* slices the Watchman's right arm into bloody fragments!
*Porka* slices the Watchman's left hand into bloody fragments!
The Watchman fails to pierce Porka.
The Watchman fails to pierce Porka.
The Watchman fails to pierce Kultunk.
The Watchman tries to pierce Razhak, but he deflects the blow.
The Watchman fails to pierce Kultunk.
The Watchman tickles Razhak's head with his pierce.
*Kultunk* crushes the Watchman's right arm into bloody fragments!
*Kultunk* tries to crush the Watchman, but he parries successfully.
*Kultunk* tries to crush the Watchman, but he deflects the blow.
*Razhak* tickles your body with his slash.
You wish that your wounds would stop BLEEDING so much!

The Watchman fails to pierce Kultunk.
The Watchman tickles Razhak's body with his pierce.
The Watchman barely tickles Stronk's left leg with his pierce.
The Watchman fails to pierce Stronk.
*Stronk* pounds your left arm hard.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!
The Watchman fails to pierce Stronk.
You flee head over heels.
Wide Cross Street
This wide cross street continues to the south, where you can see what
appears to be a park. Just to the north is a large square, which is
generally the busiest place in Whitebridge. You can see the White Bridge
itself as the eastern foot sets down in the middle of town. Small shops and
homes line a wide, cobbled street that runs north and south through the
town of Whitebridge. A short distance to the north, the street terminates
in a wide square, into which the namesake of the town, the White Bridge,
descends. The surrounding residences, this close to the square, are tidy
and well-kept, a few of which reach three stories in height, though most
merely have two. Colorful flowerboxes rest under several windows.
[ obvious exits: N S ]
Zone: Whitebridge
You say 'was afk but thanks'

* HP:Critical MV:Full >

* HP:Critical MV:Full >
e
Alas, you cannot go that way...

* HP:Critical MV:Full >
s
s
Wide Cross Street
Colorfully painted houses are the most common building on this street, and
each seems to have been painted in its own design. Lavender mouldings with
yellow trim on a green background here, robin's egg blue background with
mauve and scarlet balustrades there, make quite a colorful scene. The short
sidestreet which opens up towards the west is quite drab by comparison. To
the south, the road appears to terminate at a wide open grassy space.
[ obvious exits: N S W ]
Zone: Whitebridge

s
* HP:Critical MV:Full > Whitebridge Park
A large expanse of green grass and flowers stretches out to the south and
the west, while a narrow, cobbled street begins running northward. A low
stone wall has been erected along the eastern border of the park, isolating
the back yards of shops and houses from the open public space. A few gaps
in the wall, however, show that some value access to the park more than the
dubious privacy the wall provides. Just westwards, hedgerows square off a
quaint flower garden, while an open green space rolls away to the south.
[ obvious exits: N S W ]
Zone: Whitebridge
An Illuminator's assistant stands here carrying some colored tubes.

s
* HP:Critical MV:Full >
Field
Uniformly short and even blades of grass cover a flat expanse along the
southern edge of Whitebridge. The clearly well-tended space sprawls north
and west. A small path runs along the south edge of the verge, eventually
turning into the paved road which runs along the city wall to the east. A
few shops cluster on the south border of the footpath, facing the gardens.
[ obvious exits: N E S W ]
Zone: Whitebridge
A field of tall, lush plants sways gently in the breeze.
A campfire burns slowly, sending smoke into the sky.
An old woman smiles kindly.

* HP:Critical MV:Full > The Grocer
This small grocery lies on the southern edge of Whitebridge's scenic park.
Other than its rather unusual location, away from the busy city streets, it is
a rather common shop. Some food and minor necessities line the shelves.
[ obvious exits: N ]
Zone: Whitebridge
A grocer stocks some shelves.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.

e
* HP:Critical MV:Full >
e
e
Alas, you cannot go that way...

* HP:Critical MV:Full > Alas, you cannot go that way...

* HP:Critical MV:Full >
Alas, you cannot go that way...

* HP:Critical MV:Full >
n
Field
Uniformly short and even blades of grass cover a flat expanse along the
southern edge of Whitebridge. The clearly well-tended space sprawls north
and west. A small path runs along the south edge of the verge, eventually
turning into the paved road which runs along the city wall to the east. A
few shops cluster on the south border of the footpath, facing the gardens.
[ obvious exits: N E S W ]
Zone: Whitebridge
A field of tall, lush plants sways gently in the breeze.
A campfire burns slowly, sending smoke into the sky.
An old woman smiles kindly.

e
e
* HP:Critical MV:Full >
Eastbridge Avenue
The wide avenue opens to the west onto a large field in Whitebridge's park.
To the east the avenue runs along the inside of the city walls.
[ obvious exits: E W ]
Zone: Whitebridge

e
e
* HP:Critical MV:Full >
Before a Well-Kept House
The cobbled streets of Whitebridge bend around the curve of the city walls,
the wide lane dusty and worn. To the north lies a large, well-presented
house, a bundle of herbs neatly bound with a blue and white checked ribbon
hanging in the window. The street continues to the east and west.
[ obvious exits: N E W ]
Zone: Whitebridge

* HP:Critical MV:Full > Eastbridge Avenue
Whitebridge's perimeter road takes a sharp turn at the southeast corner of
the city, where an aged wooden watchtower leans precariously out over the
walls of the city. The tower's disrepair matches that of the surrounding
battlements, which appear as though they would have difficulty keeping out
even a half-interested raccoon, let alone any human-sized enemies.
[ obvious exits: N W ]
Zone: Whitebridge

n
* HP:Critical MV:Strong > Alas, you cannot go that way...

* HP:Critical MV:Strong >
Eastbridge Avenue
Private residences and tidy boarding houses line the streets and avenues of
southeast Whitebridge. Some of the larger domiciles number several stories,
and most of the upper stories support private balustraded balconies. The
mouth of an alley opens up between two buildings to the west, along the
sides of which a few small shops have opened their doors.
[ obvious exits: N S W ]
Zone: Whitebridge

n
n
* HP:Critical MV:Strong >
Eastbridge Avenue
The perimeter road of Whitebridge runs north and south, just inside the low
city wall to the east. To the north can be made out the eastern gate of the
city, while to the south the road continues, interrupted only by a small
alley wedged between buildings. Houses and upscale shops line the street
which is as far removed from the docks as one can get in the small town.
[ obvious exits: N S ]
Zone: Whitebridge

n
* HP:Critical MV:Strong > Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* HP:Critical MV:Strong > Eastbridge Avenue
Small shops and offices line the western side of an avenue which runs
within the city walls. The eastern side of the street is defined by the
Whitebridge town wall, which is low, and made predominantly of wood with a
few stone pilings here and there. To the south, a break in the wall allows
traffic into and out of the city. Among the shops to the west is a large
building, clearly marked as the stationhouse of the Whitebridge Town Watch.
[ obvious exits: N S W ]
Zone: Whitebridge
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A worker busily earns a day's pay.

n
* HP:Critical MV:Strong >
Eastbridge Avenue
A small stone street runs north and south, just inside the outer wall of
Whitebridge. The wall is not the sturdiest of projections, and has fallen
into disrepair in several places. The timbers of a nearby section have
collapsed to the point where a tall individual could simply step over the
lowest part of the wall, and into the city. The road continues to the
south, and turns westwards, following the curve of the hapless wall.
[ obvious exits: N S ]
Zone: Whitebridge
A brown cow is here, chewing thoughtfully.

n
* HP:Critical MV:Strong >
Bend in the Road
A small watchtower stands at the northeast corner of the city wall, though
it is little more than a raised platform with an awning overhead to keep
out the rain. The view from the top of the tower is of the trees of the
Braem wood, the tops of which are visible even from street level. The
perimeter road begins to bend west and south at the corner, dotted by
modest residences and the offices of merchants and craftsmen.
[ obvious exits: S W ]
Zone: Whitebridge

w
w
w
* HP:Critical MV:Strong >
Paved Stone Street
A narrow, curved street edges its way between an outer row of buildings and
the dilapidated town wall, which borders the northern edge of Whitebridge.
The road appears to turn southwards to the east, following the length of
the wall as it turns a corner. Modest houses and shops dot the edges of the
street, mostly in good repair. The awnings of several of the shops arch
over the street. Between the overhanging wall and the awnings, only small
strips of light penetrate to reach the cobblestones even at midday. To the
west, the rickety wall continues until it is broken by a small gate.
[ obvious exits: E W ]
Zone: Whitebridge
A little boy plays here.

* HP:Critical MV:Strong > The North Gate of Whitebridge
Two perpendicular streets meet in a small cleared square in front of a
gate in the northern town wall.The oaken gate itself is also diminutive,
barely wide enough for a cart or small wagon. A single occupancy guardpost
has been erected just inside the doors, but no watchtowers or platforms
look out from above the wall. Out over the gate arch the boughs of the
Braem wood, a direction from which the town does not see much traffic.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door north: gate
Miloh lounges alongside the road, scratching his beard.

* HP:Critical MV:Strong > Paved Stone Street
A narrow road skirts its way along the northern edge of the town, just
inside the wall. The south side of the street is crammed with several
merchant's offices, all narrow buildings. Most have a small placard near
the front door, with a merchant's sigil displayed proudly. The windows are
small, but intact, and the wood facings of the buildings are weathered with
age, but unsplintered. Several have even been recently painted.
[ obvious exits: E W ]
Zone: Whitebridge
An old woman smiles kindly.

* HP:Critical MV:Strong >
e
The North Gate of Whitebridge
Two perpendicular streets meet in a small cleared square in front of a
gate in the northern town wall.The oaken gate itself is also diminutive,
barely wide enough for a cart or small wagon. A single occupancy guardpost
has been erected just inside the doors, but no watchtowers or platforms
look out from above the wall. Out over the gate arch the boughs of the
Braem wood, a direction from which the town does not see much traffic.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door north: gate
Miloh lounges alongside the road, scratching his beard.

* HP:Critical MV:Strong >
w
Paved Stone Street
A narrow road skirts its way along the northern edge of the town, just
inside the wall. The south side of the street is crammed with several
merchant's offices, all narrow buildings. Most have a small placard near
the front door, with a merchant's sigil displayed proudly. The windows are
small, but intact, and the wood facings of the buildings are weathered with
age, but unsplintered. Several have even been recently painted.
[ obvious exits: E W ]
Zone: Whitebridge
An old woman smiles kindly.

w
* HP:Critical MV:Tiring >
Twist in the Road
The perimeter road of Whitebridge turns southwards, following a bend in the
river, the gurgles of which eminate from out of sight to the west. The city
wall, running north along the edge of the road comes to and end at a huge
impassible hunk of granite jutting up from the ground to the north and
west. The timbers of the wall appear to to have been bolted firmly into the
living rock itself. Several offices and warehouses line the street on the
the opposite side. Some of the small windows are cracked, and the shutters
could use a new coat of paint. Not the nicest of areas.
[ obvious exits: E S ]
Zone: Whitebridge

* HP:Critical MV:Tiring >
s
Twist in the Road
A rocky promontory extends from the north, along the sides of the Arinelle
river, by the watery sounds which waft over the top of the granite wall.
Whitebridge's perimeter road turns from north to west, hugging the stone
barrier. Battered warehouses and small, mean offices cover every inch of
the interior of the street. The warehouses seem to be predominantly
spacious, one-storey buildings, though a few have a second level. The
cobbles underfoot are rough, uneven, and caked with a thick layer of mud.
[ obvious exits: N W ]
Zone: Whitebridge
A sailor is here.

* HP:Critical MV:Tiring >
w
s
Wharf Road
Smells of mud and river permeate the area, where the Arinelle river flows
from the north, along the western border of the road. A large shoulder of
granite borders the river just to the north. Wharf road borders the river
on the western side, while the eastern side contains the city's warehouse
district. Numerous large warehouses line the road along the eastern edge of
the street, most clearly marked as the property of one merchant or another.
Wharf road continues south towards the Whitebridge docks, while further
east, Wharf road begins to turn north, towards the city wall.
[ obvious exits: E S ]
Zone: Whitebridge

s
* HP:Critical MV:Tiring >
Wharf Road
Wharf road runs north and south along the east bank of the River Arinelle.
River trade being essential to the livelihood of Whitebridge, the docks of
the city, to the south and west, are well-maintained and often quite busy.
The road is also host to a wide array of warehouses that have been erected
to the east, beginning what is a prime real estate district for traders,
due to its proximity to the docks. The beautiful span of the White Bridge
looms to the south, arching majetstically over the river to the west.
[ obvious exits: N S ]
Zone: Whitebridge
A simple man blends into the crowd of the city.
A sailor is here.

* HP:Critical MV:Tiring > Stone Street by the Docks
A stone street begins among the warehouses of the port district. To the
east along the stone street lie shops and houses, while the pier leading to
the docks begins to the west. Wharf Road runs north and south along the
river bank. The street lies directly under the enormous White Bridge, from
which the city earned its name. Several blocks to the east, the foot of the
White Bridge is visible where it touches down in the city square.
[ obvious exits: N E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A worker busily earns a day's pay.
A city lamplighter stands nearby, attending his duties.

* HP:Critical MV:Tiring >
w
The Pier
Weatherbeaten wooden planks mark the edge of a pier, which begins among the
nearby warehouses and extends onto the river to the west. Cleats and lines
mark mooring spots along the pier, providing berths for a large number of
boats. Maritime traffic down the Arinelle is frequent and voluminous. The
stone streets of Whitebridge begin to the east, near the less seedy of the
warehouses. The pier is largely in the shadow of the massive White Bridge
which extends from the city's center over the river to the west.
[ obvious exits: E W ]
Zone: Whitebridge

* HP:Critical MV:Tiring >

A bartender bellows 'Darkfriend Stronk is attacking me!! Guards!'

* HP:Critical MV:Tiring >

A bartender bellows 'Darkfriend Stronk is attacking me!! Guards!'

Tic in 7 seconds!
* HP:Critical MV:Tiring >
sc
You have 27(414) hit and 98(148) movement points.
You have scored 108671961 experience points and 280 quest points.
You need 1727147402 exp to level and 120 qp to rank.
You have amassed 36 Turn points to date.
You have played 25 days and 13 hours (real time).
This ranks you as Aarick the Swordsworn [Sword and Hand 5] (Level 51).
You are standing.

* HP:Critical MV:Tiring >

*Stronk* has arrived from the east.

* HP:Critical MV:Strong >
*Stronk* barely pounds your head.
You wish that your wounds would stop BLEEDING so much!

*Razhak* leaves west. <<

shout am still afk
* HP:Critical MV:Strong - Stronk: Wounded >
You don't have the energy to shout.

* HP:Critical MV:Strong - Stronk: Wounded >

You barely cleave *Stronk*'s left leg.
*Stronk* pounds your head.
You wish that your wounds would stop BLEEDING so much!

*Razhak* barely tickles your left leg with his slash.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Strong - Stronk: Wounded >

*Razhak* tickles your body with his slash.
You wish that your wounds would stop BLEEDING so much!

You barely tickle *Stronk*'s head with your cleave.
*Stronk* barely tickles your left leg with his pound.
You wish that your wounds would stop BLEEDING so much!


f
* HP:Critical MV:Strong - Stronk: Wounded >
You panic and attempt to flee!


You flee head over heels.
Stone Street by the Docks
A stone street begins among the warehouses of the port district. To the
east along the stone street lie shops and houses, while the pier leading to
the docks begins to the west. Wharf Road runs north and south along the
river bank. The street lies directly under the enormous White Bridge, from
which the city earned its name. Several blocks to the east, the foot of the
White Bridge is visible where it touches down in the city square.
[ obvious exits: N E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A simple man blends into the crowd of the city.
A sailor is here.
A worker busily earns a day's pay.
A city lamplighter stands nearby, attending his duties.

e
* HP:Critical MV:Strong >
*Kultunk* has arrived from the east.
Stone Street Under the White Bridge
The central thoroughfare of Whitebridge, the stone street runs east and
west, accommodating carts, wagons, and coaches traveling to and from the
docks. The warehouses of the waterfront district begin to give way to
shops, houses, and not a few seedy taverns. The taverns clearly tailor to
the common sailor, and their gaudy signs have often seen better days. The
shadow of the White Bridge dwarfs the whole of the stone steet, and the
foot of the bridge is only a few blocks away to the east.
[ obvious exits: E W ]
Zone: Whitebridge
A small chimney puffs smoke from the roof of a ledge wagon.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A young blacksmith is here, looking for work.

e
e
* HP:Critical MV:Tiring >
e
Stone Street Under the White Bridge
The paving stones of the street appear to become more even the further one
travels from the docks. Immediately to the east lies the central square of
the city, at the foot of the White Bridge. Shops line the street on either
side, whose signs proclaim expertise in the area of haberdashery, jewelry,
footwear and the like.The shops are all of a single story, and seem to
hunch under the gleaming mass of the White Bridge overhead.
[ obvious exits: N E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* HP:Critical MV:Tiring > Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
Zone: Whitebridge
The corpse of the Watchman is lying here. [2]
The corpse of a Domani razor is lying here.
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An old woman smiles kindly.
The Watchman is here, fighting Zankou.
*Zankou* is here, fighting the Watchman.
*Porka* is here, fighting the Watchman.
The Watchman is here, fighting Zankou.
The Watchman is here, fighting Zankou.
The Watchman is here, fighting Porka.
The Watchman is here, fighting Zankou.
The Watchman is here, fighting Porka.
The Watchman is here, fighting Zankou.
The Watchman is here, fighting Porka.
The Watchman is here, fighting Porka.
The Watchman is here, fighting Zankou.
The Watchman is here, fighting Zankou.
The Watchman is here, fighting Porka.
The Watchman is here, fighting Porka.
The Whitebridge town crier stands here, spreading the news.

e
* HP:Critical MV:Tiring > The Watchman fails to pierce Zankou.
The Watchman fails to pierce Porka.
The Watchman fails to pierce Zankou.
The Watchman fails to pierce Zankou.
The Watchman fails to pierce Porka.
The Watchman fails to pierce Zankou.
The Watchman fails to pierce Porka.
The Watchman fails to pierce Zankou.
The Watchman fails to pierce Porka.
The Watchman fails to pierce Zankou.
The Watchman fails to pierce Zankou.
*Zankou* slices the Watchman's body extremely hard.
The Watchman is dead! R.I.P.
Your blood freezes as you hear the Watchman's death cry.
*Zankou* tries to slice the Watchman, but he parries successfully.
*Zankou* tries to slice the Watchman, but he parries successfully.
*Zankou* tries to slice the Watchman, but he parries successfully.
*Zankou* slices the Watchman's left leg very hard.
*Zankou* tries to slice the Watchman, but he deflects the blow.
*Zankou* tries to slice the Watchman, but he deflects the blow.
An old woman stops using a lantern.
An old woman mutters 'The Dark One's hand is everywhere! Light save us!'
An old woman panics, and attempts to flee!
An old woman leaves up. uu
*Porka* slices the Watchman's body into bloody fragments!
*Porka* slices the Watchman's left arm extremely hard.
*Porka* slices the Watchman's body into bloody fragments!
*Porka* tries to slice the Watchman, but he parries successfully.
*Porka* tries to slice the Watchman, but he parries successfully.
*Porka* slices the Watchman's left arm into bloody fragments!
The Watchman fails to pierce Porka.
The Watchman fails to pierce Porka.
Stone Street
A wide stone street runs through the town of Whitebridge from east to west.
Immediately to the west, the street opens up into a broad square, into
which the foot of the great White Bridge descends to the cobblestones. The
stone street is bordered on both sides by shops and taverns, most appearing
to cater to well-to-do merchants and travelers. A small gap between two
shops on the south side of the street marks the mouth of a small alley.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A worker busily earns a day's pay.

e
* HP:Critical MV:Tiring > Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

e
* HP:Critical MV:Tiring > Inside the Gate
Two small watchtowers flank a gate in the short wall surrounding the town.
The gate does not appear often used, given the amount of rust on the hinges
and the few weeds which have sprung up at the base of the wooden doors. A
wide stone street begins at the gates, stretching off eastwards into the
town where the gleaming white mass of the White Bridge is visible above the
rooftops of the town. A perimeter road running north and south just within
the town walls intersects the stone boulevard a few spans from the gate.
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* HP:Critical MV:Tiring > Outside the Gates of Whitebridge
This small gap in the wall is the main entrance to the small city of
Whitebridge. You can see the curving arch of the White Bridge as it extends
west from the city's center. Two watch towers stand on either side of the
worn iron gate, which looks rather old and rusty. A large paw print has
been pressed into a flagstone, heading east.
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.

* HP:Critical MV:Tiring >
e
e
Caemlyn Road
The road stretches onwards to the east. To the west you see a small city, and
the road leads right up to the gate. From the center of town an enormous bridge
of unbelievable beauty rises and spans the river which lies on the western
bank of the city.
[ obvious exits: E W ]
Zone: Whitebridge

e
e
* HP:Critical MV:Tiring > Caemlyn Road
The road runs to a city to the west and stretches endlessly to the east. You
can see an enormous bridge stretching from the middle of the city. The road
is well traveled and marked by many footsteps and wagon ruts.
[ obvious exits: E S W ]
Zone: Whitebridge

e
* HP:Critical MV:Tiring > Caemlyn Road
The road before you seems to run endlessly to the east and to the west.
It is apparent by the deep ruts and potholes on this road that many travelers
have passed this way. There are fields to the northeast, but the road is
bordered with a thick row of bushes.
[ obvious exits: E W ]
Zone: Whitebridge

* HP:Critical MV:Tiring > Caemlyn Road by the Braem Wood
The footsteps of thousands of people, and their wagons, and their beasts,
is forever etched into the road's surface, marking the countless years of
use that this road has seen. Leading between Whitebridge and Caemlyn, the
Caemlyn Road is bordered by large farm fields to the northeast. To the
north a disused path makes its way off the road. It doesn't look as if
anyone has taken the path northwards in years.
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Whitebridge
A lantern has been left here.
A raven is visible flying high in the sky.
A hunter from Illian searches for the fabled Horn of Valere.

* HP:Critical MV:Tiring > Caemlyn Road by the Braem Wood
The footsteps of thousands of people, and their wagons, and their beasts,
is forever etched into the road's surface, marking the countless years of
use that this road has seen. Leading between Whitebridge and Caemlyn, the
Caemlyn road is bordered by the Braem Wood to the north, which can be seen
spreading as far as the eye can see to the north, west and east.
[ obvious exits: N E W ]
Zone: Caemlyn Road East of Whitebridge

* HP:Critical MV:Tiring >
e
s
e
Caemlyn Road by the Braem Wood
The Caemlyn road makes its way between Whitebridge, near the borders, and
Caemlyn, the heart of the province of Andor. Here, at the top of this bend,
the Braem Wood adjoins the road to the north. The forest stretches for
miles in all directions, and has a reputation as a good place to hunt. The
road begins to bend to the south, whilst Whitebridge is far to the west.
[ obvious exits: N S W ]
Zone: Caemlyn Road East of Whitebridge

n
* HP:Critical MV:Tiring > Caemlyn Road
Here, the road bends slightly to the north. As always, it leads from
Caemlyn, the heart of Andor, to Whitebridge, near the borders of the great
nation. To the east, the road begins to turn, while to the north, another
curve begins. A small farm is noticeable against the forest to the north.
[ obvious exits: N E ]
Zone: Caemlyn Road East of Whitebridge

* HP:Critical MV:Tiring > Caemlyn Road
Leading between Caemlyn and Whitebridge, the long Caemlyn Road continues to
bend here, leading west and north. It is bordered by thick shrubbery on
both sides of the road. To the north, one can see large farm fields with
buildings in the distance.
[ obvious exits: N W ]
Zone: Caemlyn Road East of Whitebridge

* HP:Critical MV:Tiring > Caemlyn Road
Leading between Caemlyn and Whitebridge, the long Caemlyn Road continues to
bend here, leading east and south. It is bordered by thick shrubbery to
both sides of the road, but to the north, one can see large farm fields. To
the north, the buildings of the farm are visible.
[ obvious exits: E S ]
Zone: Caemlyn Road East of Whitebridge

* HP:Critical MV:Tiring >
e
Bend in the Road
Running through the heart of Andor, the Caemlyn Road runs between
Whitebridge, near the borders, to Caemlyn, the capital. To the north, at
the top of a bend, a small farm sits against the road, with its fields
bordering the road to the northwest. The road itself continues north,
following a curve, and west.
[ obvious exits: N W ]
Zone: Caemlyn Road East of Whitebridge

n
* HP:Critical MV:Tiring >
e
Bend in the Road
The long Caemlyn Road leads east and west, between Whitebridge and Caemlyn,
the capital of Andor. However, here, at the top of a bend in the road, it
runs east and south, following the bend. To the north, a small path leads
up to a farm house. To the west, the farm's pastures and fields are
visible.
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Whitebridge
Door west: wellgate
A draft horse is here.

* HP:Critical MV:Tiring > Bend in the Road
The Caemlyn Road makes its way between Whitebridge, near the borders, and
Caemlyn, the heart of Andor. Here, at the top of a bend, a small farm sits
by the road. To the north, the farm's lawn borders the road. To the east,
however, a thick forest starts. The road continues to the south and west.
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Whitebridge
A spotted jaguar opens its eyes lazily.
A long-eared rabbit is here, looking quite sick.

s
* HP:Critical MV:Winded >
Bend in the Road
Here, the road bends slightly to the north. As always, it leads from
Caemlyn, the heart of Andor, to Whitebridge, near the borders of the great
nation. To the east, the road leads on straight for a distance, while to
the north, the bend continues. To the north, past the road, a small farm
sits by the road. A large paw print has been pressed into a flagstone,
heading east.
[ obvious exits: N E ]
Zone: Caemlyn Road East of Whitebridge
A wild dog with matted fur snarls at you.

s
* HP:Critical MV:Winded >
e
Alas, you cannot go that way...

e
* HP:Critical MV:Winded > Caemlyn Road
The Caemlyn Road runs through the middle of Andor, connecting the city of
Whitebridge to the heart of the country, Caemlyn. The small forest that
borders the road here can be seen to the north, just off the road. Farther
west, the road bends, but it leads straight east and west here.
[ obvious exits: N E W ]
Zone: Caemlyn Road East of Whitebridge

e
* HP:Critical MV:Winded > Caemlyn Road
Running through the heart of Andor, the long Caemlyn Road runs between the
western city of Whitebridge and Caemlyn, the capital of Andor. Here, the
traveler is nearly midway through the flatlands that lie between those two
cities. Low bushes border the road to the north, and the road itself
continues east and west.
[ obvious exits: N E W ]
Zone: Caemlyn Road East of Whitebridge
A wild dog with matted fur snarls at you.
A fox is here, hunting for rabbits.

e
* HP:Critical MV:Winded > Caemlyn Road
The road runs across the heart of Andor. A traveler through these parts
would almost be midway through the flatlands that lie between the western
city of Whitebridge and the eastern city of Caemlyn. A worn, old path from
the north intersects with the road.
[ obvious exits: E W ]
Zone: Caemlyn Road East of Whitebridge
A wild dog with matted fur snarls at you.
A draft horse is here.

e
* HP:Critical MV:Winded >
e
Caemlyn Road
The road runs across the heart of Andor. A traveler through these parts
would roughly be midway through the flatlands which lie between the western
city of Whitebridge and the eastern city of Caemlyn. By the side of the
road, to the north, a great tree offers shade and shelter.
[ obvious exits: N E W ]
Zone: Caemlyn Road East of Whitebridge
A raven is here flying around.
A spotted jaguar opens its eyes lazily.
A cackling hyena circles its prey.

* HP:Critical MV:Winded >
Caemlyn Road
The road runs through the desolate flatlands in the heart of Andor. The
ground beneath your feet is hard and flat from years of travel and commerce
between the cities of Whitebridge to the west, Four Kings to the east, and
the heart of Andor itself, Caemlyn. There seems to be nothing to the north
or south except barren flatlands. It appears the only way out of this area
is via the road east and west.
[ obvious exits: E W ]
Zone: Caemlyn Road East of Whitebridge
A long-eared rabbit is here, looking quite sick.

* HP:Critical MV:Winded >
Caemlyn Road
Running through Andor, this long road connects Whitebridge and Caemlyn.
Flatlands sprawl endlessly to the north and south. It would be wise to
continue on one's way to the east or west.
[ obvious exits: E W ]
Zone: Caemlyn Road East of Whitebridge
A huge hound is here, trained to kill.
A black stallion prances about.

e
* HP:Critical MV:Winded >
e
Caemlyn Road
This road continues east and west, linking the city of Whitebridge and the
capital of Andor, Caemlyn. It looks like this road has been much traveled
and still is much traveled, as is evident by the packed and well-worn
nature of the ground. The road continues east and west into the horizon
while to the north and south, there is nothing save for barren desolate
flatlands. It would not be a good idea to explore this empty land. The road
beckons to the east and west.
[ obvious exits: E W ]
Zone: Caemlyn Road East of Whitebridge
A short man stands here, nervously eyeing everything in sight.

w
w
* HP:Critical MV:Winded > Caemlyn Road
Flatlands sprawl all about as the road splits the barren landscape. The
road, packed and worn through centuries of travel, seems to blaze its way
east and west. There doesn't seem to be anything in the distance. It would
be a good idea to continue on your way before you are stuck in this
desolate place.
[ obvious exits: E W ]
Zone: Caemlyn Road East of Whitebridge
A long-eared rabbit is here, looking quite sick.

* HP:Critical MV:Winded > Caemlyn Road
This road continues east and west, linking the city of Whitebridge and the
capital of Andor, Caemlyn. It looks like this road has been much traveled
and still is much traveled, as is evident by the packed and well-worn
nature of the ground. The road continues east and west into the horizon
while to the north and south, there is nothing save for barren desolate
flatlands. It would not be a good idea to explore this empty land. The road
beckons to the east and west.
[ obvious exits: E W ]
Zone: Caemlyn Road East of Whitebridge
A short man stands here, nervously eyeing everything in sight.

* HP:Critical MV:Winded > Caemlyn Road
Running through Andor, this long road connects Whitebridge and Caemlyn.
Flatlands sprawl endlessly to the north and south. It would be wise to
continue on one's way to the east or west.
[ obvious exits: E W ]
Zone: Caemlyn Road East of Whitebridge
A huge hound is here, trained to kill.
A black stallion prances about.

* HP:Critical MV:Winded >
ride horse
Horse is set as: horse.
ride horse
You start riding him.

e
* R HP:Critical MV:Winded >
e
Caemlyn Road
This road continues east and west, linking the city of Whitebridge and the
capital of Andor, Caemlyn. It looks like this road has been much traveled
and still is much traveled, as is evident by the packed and well-worn
nature of the ground. The road continues east and west into the horizon
while to the north and south, there is nothing save for barren desolate
flatlands. It would not be a good idea to explore this empty land. The road
beckons to the east and west.
[ obvious exits: E W ]
Zone: Caemlyn Road East of Whitebridge
A black stallion prances about, being ridden by you.
A short man stands here, nervously eyeing everything in sight.

Aloisa
Posts: 968
Joined: Tue May 30, 2017 8:24 pm

Re: Lolz

Post by Aloisa » Sat Jan 16, 2021 2:18 am

This is a good log showing both the poor form of people willing to kill an afk person AND how ridiculous the warrior changes are. Well done.

Ominas
Posts: 459
Joined: Thu Jun 18, 2015 4:07 am

Re: Lolz

Post by Ominas » Sat Jan 16, 2021 2:32 am

Not even surprised at this point. Raz loves those afk kills.

Locked