Reason for the Season

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Zatuchly
Posts: 136
Joined: Thu Sep 27, 2018 5:35 pm

Reason for the Season

Post by Zatuchly » Wed Dec 30, 2020 5:37 pm

Your friendly Holiday Zatuchly was out spreading joy and good cheer when suddenly, an evil borderguard appeared! He seemed intent on ruining the meaning of the season, so I had to defend our traditions from his extreme views!


* S HP:Scratched MV:Winded >
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a humanoid leaving west. <<
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving west. <<
The corpse of a Shienaran lieutenant is lying here.
The corpse of a Shienaran footman is lying here.
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A shattered arm lies in a bloody red and purple mess.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A darkfriend trooper stands here.
A darkfriend trooper stands here.
A darkfriend leader stands here, surrounded by a dark aura.

* S HP:Scratched MV:Winded >

*Ibzon* has arrived from the west, riding a bloodstock stallion.

* S HP:Scratched MV:Winded >
j
k light <—— -Look how slow I am!

*Ibzon* tries to slash you, but you parry successfully.

b
bash<—— -So slow
* S HP:Scratched MV:Winded - Ibzon: Healthy > You do the best you can!

* S HP:Scratched MV:Winded - Ibzon: Healthy >

-=
+*

A darkfriend trooper joins your fight!
A darkfriend trooper joins a darkfriend trooper's fight!
A darkfriend leader joins a darkfriend trooper's fight!
A darkfriend leader slashes Ibzon's body.
A darkfriend trooper barely pierces Ibzon's head.
A darkfriend trooper tickles Ibzon's body with his pierce.

*
+=
-

A darkfriend trooper tickles Ibzon's body with his pierce.
A darkfriend trooper barely pierces Ibzon's body.
*Ibzon* sends you sprawling with a powerful bash!

* S HP:Scratched MV:Winded - Ibzon: Scratched >

A darkfriend leader slashes Ibzon's left leg.
A darkfriend trooper tickles Ibzon's left leg with his pierce.
A darkfriend trooper pierces Ibzon's body.
*Ibzon* tries to slash you, but you deflect the blow.

b
bash
* S HP:Scratched MV:Winded - Ibzon: Scratched >

A darkfriend trooper pierces Ibzon's body.
A darkfriend trooper barely pierces Ibzon's body.

* S HP:Scratched MV:Winded - Ibzon: Hurt >

A darkfriend leader tickles Ibzon's head with his slash.
A darkfriend trooper barely pierces Ibzon's right foot.
A darkfriend trooper tickles Ibzon's body with his pierce.
*Ibzon* spins on one heel, changing forms to Stones Falling from the Cliff.
*Ibzon* slashes your body hard.

* S HP:Scratched MV:Winded - Ibzon: Hurt >

*Ibzon* panics, and attempts to flee!

* S HP:Scratched MV:Winded - Ibzon: Hurt >
*Ibzon* leaves west riding a bloodstock stallion.

* S HP:Scratched MV:Winded > Bash who?

* S HP:Scratched MV:Winded >
w
j
k light
A Winding Road
[ obvious exits: E S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a humanoid leaving west. <<
There are some tracks of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving east. >>
*Ibzon* is standing here, riding a bloodstock stallion.

* S HP:Scratched MV:Winded > You lance *Ibzon*'s body.

b
bash
* S HP:Scratched MV:Winded - Ibzon: Hurt >

-=
+*
*+
=-

-=
As *Ibzon* avoids your bash, you topple over and fall to the ground!

* S HP:Scratched MV:Winded - Ibzon: Hurt >
b
bash

You dodge a bash from *Ibzon* who loses his balance and falls!<—— -[Here we begin the traditional holiday ritual of missing many bashes

* S HP:Scratched MV:Winded - Ibzon: Hurt >

-=
+*
*+
=-
-
=
Your bash at *Ibzon* sends him sprawling!

* S HP:Scratched MV:Winded - Ibzon: Hurt >
l ibzon

You lance *Ibzon*'s left arm hard.

* S HP:Scratched MV:Winded - Ibzon: Hurt >
Ibzon has some small wounds and bruises.

*Ibzon* is using:
<used as light> a mirrored lantern
<worn on head> a full metal helmet and visor
<worn around neck> an opal choker of fiery blue and pink beauty
<worn about body> a dark blue riders cape bearing three silver fish
<slung on back> a sword sheath
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<wielded two-handed> a colossal sword with an iron pommel
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

* S HP:Scratched MV:Winded - Ibzon: Hurt >
b
bash
They already seem to be stunned.

Tic in 7 seconds!
* S HP:Scratched MV:Winded - Ibzon: Hurt >
b
bash
They already seem to be stunned.

* S HP:Scratched MV:Winded - Ibzon: Hurt >
b
bash
They already seem to be stunned.

* S HP:Scratched MV:Winded - Ibzon: Hurt >
b
bash

You lance *Ibzon*'s right arm hard.

* S HP:Scratched MV:Winded - Ibzon: Wounded > They already seem to be stunned.

* S HP:Scratched MV:Winded - Ibzon: Wounded >

Bludlust tells you 'nod'

b
bash
* S HP:Scratched MV:Winded - Ibzon: Wounded >

-=
+*
*+
=-

*Ibzon* sends you sprawling with a powerful bash!

* S HP:Scratched MV:Winded - Ibzon: Wounded >
b
bash

*Ibzon* gracefully changes forms to The Falcon Swoops.
*Ibzon* slashes your head very hard.
The day has begun.
Tic length updated to: 65.328 seconds.
You are hungry. Starting tic timer.
*Ibzon* looks at you.

* S HP:Scratched MV:Winded - Ibzon: Hurt >

*Ibzon* nods in agreement.

* S HP:Scratched MV:Winded - Ibzon: Hurt >

*Ibzon* spins on one heel, changing forms to Bundling Straw.
*Ibzon* slashes your body very hard.

* S HP:Hurt MV:Winded - Ibzon: Hurt >

-=
+*

*Ibzon* tries to slash you, but you deflect the blow.
Razhak narrates 'come 4e WB'

*
+=
-
-=
As *Ibzon* avoids your bash, you topple over and fall to the ground!

* S HP:Hurt MV:Winded - Ibzon: Hurt >
nar ibzon is back
b
bash
You narrate 'ibzon is back'

* S HP:Hurt MV:Winded - Ibzon: Hurt >
-
=
*Ibzon* tries to slash you, but you deflect the blow.
*Ibzon* sends you sprawling with a powerful bash!

* S HP:Hurt MV:Winded - Ibzon: Hurt >
b
bash

Halk narrates 'gasp!'
Razhak narrates 'zank'

* S HP:Hurt MV:Winded - Ibzon: Hurt >

*Ibzon* slashes your body hard.

* S HP:Hurt MV:Winded - Ibzon: Hurt >
*Ibzon* tries to slash you, but you parry successfully.
You lance *Ibzon*'s left leg.


-=
+*
*+
=-
-
=
Your bash at *Ibzon* sends him sprawling!

* S HP:Hurt MV:Winded - Ibzon: Wounded >
nar dst bash is awful vs abs I do not understand
You narrate 'dst bash is awful vs abs I do not understand' <—— -I do not understand!

* S HP:Hurt MV:Winded - Ibzon: Wounded >
l
A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
*Ibzon* is sitting here, riding a bloodstock stallion.

* S HP:Hurt MV:Winded - Ibzon: Wounded >
b
bash
You lance *Ibzon*'s body hard.
They already seem to be stunned.

* S HP:Hurt MV:Winded - Ibzon: Wounded >
l ibzon

Ibzon has quite a few wounds.

*Ibzon* is using:
<used as light> a mirrored lantern
<worn on head> a full metal helmet and visor
<worn around neck> an opal choker of fiery blue and pink beauty
<worn about body> a dark blue riders cape bearing three silver fish
<slung on back> a sword sheath
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<wielded two-handed> a colossal sword with an iron pommel
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

* S HP:Hurt MV:Winded - Ibzon: Wounded >
smile
You smile happily.

* S HP:Hurt MV:Winded - Ibzon: Wounded >
b
bash
They already seem to be stunned.

* S HP:Hurt MV:Winded - Ibzon: Wounded >
You lance *Ibzon*'s body hard.

b
bash
* S HP:Hurt MV:Winded - Ibzon: Wounded >

-=
+*
*+
=
Bludlust narrates 'it basehs abs like every other weapon :p' <—— -Bludlust is bad, don’t listen to him! He wants to ruin the holiday spirit with math and science

-
-
*Ibzon* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.

* S HP:Hurt MV:Winded - Ibzon: Wounded >
b
bash

*Ibzon* slashes your body hard.

* S HP:Hurt MV:Winded - Ibzon: Wounded >

Bludlust narrates '60% of the time for a troll'

* S HP:Hurt MV:Winded - Ibzon: Wounded >

*Ibzon* tries to slash you, but you deflect the blow.

* S HP:Hurt MV:Winded - Ibzon: Wounded >

-=
+*
*+
=-
-
=
As *Ibzon* avoids your bash, you topple over and fall to the ground!

* S HP:Hurt MV:Winded >
nar stop trying to math mud me

*Ibzon* sends you sprawling with a powerful bash!

* S HP:Hurt MV:Winded - Ibzon: Wounded >
b
bash

*Ibzon* slashes your body very hard.

* S HP:Wounded MV:Winded - Ibzon: Wounded >
You narrate 'stop trying to math mud me' <—— -I will defend my BELIEFS, even if it means I eat a bash

* S HP:Wounded MV:Winded - Ibzon: Wounded >
-
=
*Ibzon* tries to slash you, but you deflect the blow.

+
*
*+
=-
-
*Ibzon* sighs loudly.

=
As *Ibzon* avoids your bash, you topple over and fall to the ground!

* S HP:Wounded MV:Winded - Ibzon: Wounded >

Razhak narrates 'kill themob'

* S HP:Wounded MV:Winded - Ibzon: Wounded >
snicker
f
You snicker softly.

* S HP:Wounded MV:Winded - Ibzon: Wounded > You dodge a bash from *Ibzon* who
loses his balance and falls!
You panic and attempt to flee!


You lance *Ibzon*'s body.
You flee head over heels.
Beneath a Cliff's Ledge
[ obvious exits: S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of A TROLLOC leaving west. <<
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A shattered arm lies in a bloody red and purple mess.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A darkfriend trooper stands here.
A darkfriend trooper stands here.
A darkfriend leader stands here, surrounded by a dark aura.

* S HP:Wounded MV:Winded >
j
k light
Bludlust narrates 'gretch hurt but i cant break defense'
They aren't here.

* S HP:Wounded MV:Winded >
w
j
k light
A Winding Road
[ obvious exits: E S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving east. >>
There are some tracks of A TROLLOC leaving east. >>
There are some tracks of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
*Ibzon* is standing here, riding a bloodstock stallion.

* S HP:Wounded MV:Winded > You lance *Ibzon*'s body.

b
bash
* S HP:Wounded MV:Winded - Ibzon: Wounded >
*Ibzon* tries to slash you, but you deflect the blow.
You lance *Ibzon*'s right leg.


-=
Tic in 7 seconds!
+*
*+
=-
-
=
As *Ibzon* avoids your bash, you topple over and fall to the ground!

* S HP:Wounded MV:Winded >

Razhak narrates 'keep bashing her'

* S HP:Wounded MV:Winded >
*Ibzon* sends you sprawling with a powerful bash!

* S HP:Wounded MV:Winded - Ibzon: Wounded >
b
bash

*Ibzon* slashes your body hard.
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 64.581 seconds.
You are hungry. Starting tic timer.

* S HP:Wounded MV:Winded - Ibzon: Wounded >

-=
+
*
*
*Ibzon* tries to slash you, but you parry successfully.

+
=-
-
=
As *Ibzon* avoids your bash, you topple over and fall to the ground!

* S HP:Wounded MV:Winded - Ibzon: Wounded >
get rations pack;eat rations
You don't have a pack;eat. <—— -I just switched to Mudlet and I keep forgetting the need for a double semicolon. It’s very frustrating, but it will not ruin my holiday positive mental attitude!!!

* S HP:Wounded MV:Winded - Ibzon: Wounded >

*Ibzon* sends you sprawling with a powerful bash!

* S HP:Wounded MV:Winded - Ibzon: Wounded >

*Ibzon* slashes your body very hard.

* S HP:Wounded MV:Winded - Ibzon: Wounded >
b
bash

*Ibzon* slashes your head very hard.

* S HP:Wounded MV:Winded - Ibzon: Wounded >

Bludlust narrates 'im crit'

* S HP:Wounded MV:Winded - Ibzon: Wounded >

Razhak narrates 'flee blud'

* S HP:Wounded MV:Winded - Ibzon: Wounded >
-
=
*Ibzon* tries to slash you, but you deflect the blow.

+
*
*+
=-
-
=
Your bash at *Ibzon* sends him sprawling!

* S HP:Wounded MV:Winded - Ibzon: Wounded >

You lance *Ibzon*'s body.

get rations pack;;eat rations
* S HP:Wounded MV:Winded - Ibzon: Wounded >
You get a package of iron rations from a backpack.

* S HP:Wounded MV:Winded - Ibzon: Wounded > You eat the rations.
You are full.

* S HP:Wounded MV:Winded - Ibzon: Wounded >

Razhak narrates 'go now'

* S HP:Wounded MV:Winded - Ibzon: Wounded >
l
A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving east. >>
There are some tracks of A TROLLOC leaving east. >>
There are some tracks of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
*Ibzon* is sitting here, riding a bloodstock stallion.

* S HP:Wounded MV:Winded - Ibzon: Wounded >

You lance *Ibzon*'s left leg hard.

* S HP:Wounded MV:Winded - Ibzon: Wounded >

Halk narrates 'bronzer on ibzon mob'

* S HP:Wounded MV:Winded - Ibzon: Wounded >

You lance *Ibzon*'s right leg.

* S HP:Wounded MV:Winded - Ibzon: Wounded >
b
bash

-=
+*
Razhak narrates 'go porka'

*+

*Ibzon* tries to slash you, but you parry successfully.
*Ibzon* sends you sprawling with a powerful bash!

* S HP:Wounded MV:Winded - Ibzon: Wounded >

*Ibzon* tries to slash you, but you parry successfully.

nb
* S HP:Wounded MV:Winded - Ibzon: Wounded >
b
bash

Halk narrates 'i am the zone if you require me zat'

* S HP:Wounded MV:Winded - Ibzon: Wounded >
You lance *Ibzon*'s left leg.
*Ibzon* slashes your body hard.
Arglebargle, glop-glyf!?!

* S HP:Wounded MV:Winded - Ibzon: Wounded > Razhak narrates 'go porka'


-=
+*
*+
=-
-
=
Razhak narrates 'go braem paty'
As *Ibzon* avoids your bash, you topple over and fall to the ground!

* S HP:Wounded MV:Winded - Ibzon: Wounded >
Kryyg narrates 'just ibzon?'

* S HP:Wounded MV:Winded - Ibzon: Wounded >

You dodge a bash from *Ibzon* who loses his balance and falls!

nar I am typoing my bash alias
* S HP:Wounded MV:Winded - Ibzon: Wounded >
b
bash

Bludlust narrates 'im chilling nochan braem'

* S HP:Wounded MV:Winded - Ibzon: Wounded >
You narrate 'I am typoing my bash alias' <—— -During the holiday season, it is important to self reflect

* S HP:Wounded MV:Winded - Ibzon: Wounded >
-
=+
*
*+
=-
-
=
As *Ibzon* avoids your bash, you topple over and fall to the ground!

* S HP:Wounded MV:Winded - Ibzon: Wounded >

*Ibzon* sends you sprawling with a powerful bash!

* S HP:Wounded MV:Winded - Ibzon: Wounded >
b
bash

*Ibzon* tries to slash you, but you parry successfully.

* S HP:Wounded MV:Winded - Ibzon: Wounded >

*Ibzon* falls down laughing.
Halk narrates 'b?'

* S HP:Wounded MV:Winded - Ibzon: Wounded >
-
=+
*
*Ibzon* tries to slash you, but you parry successfully.

*
+=
-
-=
As *Ibzon* avoids your bash, you topple over and fall to the ground!

* S HP:Wounded MV:Winded >
Halk narrates 'you are typoing b?'

* S HP:Wounded MV:Winded >
nar this is bullshit
cry
b
bash
You narrate 'this is bullshit' <—— - Even the best of us sometimes get overwhelmed during the season. Still, keep up that PMA!

* S HP:Wounded MV:Winded > Waaaaah..

* S HP:Wounded MV:Winded >
*Ibzon* sends you sprawling with a powerful bash!

* S HP:Wounded MV:Winded - Ibzon: Wounded >

*Ibzon* slashes your left arm very hard.

* S HP:Battered MV:Winded - Ibzon: Wounded >
Tic in 7 seconds!

*Ibzon* slashes your body hard.

* S HP:Battered MV:Winded - Ibzon: Wounded >

Zankou narrates 'smell patty'

* S HP:Battered MV:Winded - Ibzon: Wounded >

-
=
*Ibzon* tries to slash you, but you deflect the blow.

+
*
*+
=-
-
=
Your bash at *Ibzon* sends him sprawling!

* S HP:Battered MV:Tiring - Ibzon: Wounded >

You lance *Ibzon*'s left arm.

cw 100
change wimpy 100
* S HP:Battered MV:Tiring - Ibzon: Wounded >
You will now flee if you go below 100 hit points.

* S HP:Battered MV:Tiring - Ibzon: Wounded >
howl
howl
howl
You howl triumphantly.

* S HP:Battered MV:Tiring - Ibzon: Wounded > You howl triumphantly.

* S HP:Battered MV:Tiring - Ibzon: Wounded > You howl triumphantly. <—— - Traditional trolloc caroling. Always spread good cheer

* S HP:Battered MV:Tiring - Ibzon: Wounded >

You lance *Ibzon*'s head.

* S HP:Battered MV:Tiring - Ibzon: Wounded >

You lance *Ibzon*'s body.

* S HP:Battered MV:Tiring - Ibzon: Wounded >
b
bash

-=

*Ibzon* gracefully changes forms to Water Flows Downhill.
*Ibzon* slashes your body hard.
*Ibzon* sends you sprawling with a powerful bash!

* S HP:Battered MV:Tiring - Ibzon: Wounded >

*Ibzon* chuckles politely.

b
bash
* S HP:Battered MV:Tiring - Ibzon: Wounded >

*Ibzon* slashes your right hand hard.

* S HP:Battered MV:Tiring - Ibzon: Wounded >
You barely lance *Ibzon*'s body.
*Ibzon* tries to slash you, but you deflect the blow.


-=+
*
*+
Bludlust narrates 'im at nochan, can call if on but i'll have to be careful with weaves'

=
-
-=
Your bash at *Ibzon* sends him sprawling!

* S HP:Battered MV:Tiring - Ibzon: Wounded >
howl
howl
You howl triumphantly.

howl
* S HP:Battered MV:Tiring - Ibzon: Wounded > You howl triumphantly.

* S HP:Battered MV:Tiring - Ibzon: Wounded > You lance *Ibzon*'s right leg.
You howl triumphantly.

howl
* S HP:Battered MV:Tiring - Ibzon: Battered >
You howl triumphantly.

* S HP:Battered MV:Tiring - Ibzon: Battered >

You lance *Ibzon*'s head.

* S HP:Battered MV:Tiring - Ibzon: Battered >

You lance *Ibzon*'s right leg.

* S HP:Battered MV:Tiring - Ibzon: Battered >
b
bash

*Ibzon* sends you sprawling with a powerful bash!

* S HP:Battered MV:Tiring - Ibzon: Battered >

*Ibzon* slashes your left leg very hard.

* S HP:Battered MV:Tiring - Ibzon: Battered >

Razhak narrates 'i looted sarryns mob btw'

* S HP:Battered MV:Tiring - Ibzon: Battered >

*Ibzon* slashes your head very hard.

* S HP:Battered MV:Tiring - Ibzon: Battered >

-=
+*
*+
=
-
-=
As *Ibzon* avoids your bash, you topple over and fall to the ground!

* S HP:Battered MV:Tiring - Ibzon: Battered >
b
bash

*Ibzon* sends you sprawling with a powerful bash!

* S HP:Beaten MV:Tiring - Ibzon: Battered >
*Ibzon* flows effortlessly into Cat on Hot Sand.
*Ibzon* slashes your body very hard.
You are interrupted and stop what you are doing.
You panic and attempt to flee!
You flee head over heels.
A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some tracks of A TROLLOC leaving south. vv
There are some tracks of A TROLLOC leaving south. vv
Bash who?

* S HP:Beaten MV:Tiring >
s
Shadowing a Road
[ obvious exits: N E S ]
Zone: Parched Ground

e
* S HP:Beaten MV:Tiring >
Rugged Terrain
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
There are some tracks of A TROLLOC leaving north. ^^
A Shienaran scout blends into the surroundings here.

* S HP:Beaten MV:Tiring >
e
e
A Winding Road
[ obvious exits: N S W ]
Zone: Parched Ground
There are some tracks of a humanoid leaving west. <<
There are some tracks of a humanoid leaving south. vv

* S HP:Beaten MV:Tiring >
Alas, you cannot go that way...

n
* S HP:Beaten MV:Tiring >
e
Before a Split in the Road
[ obvious exits: E S W ]
Zone: Parched Ground
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving east. >>

e
* S HP:Beaten MV:Tiring > A Winding Road
[ obvious exits: E W ]
Zone: Parched Ground
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving west. <<
A big brown bear growls angrily about him.

* S HP:Beaten MV:Tiring >
A Winding Road
[ obvious exits: N W ]
Zone: Parched Ground
Warped, menacing trees shiver, boughs slowly enclosing around you. <—— - This fellow is accosting me, so I am opting to celebrate the holiday with the traditional holiday warped, menacing tree
Warped, menacing trees shiver, boughs slowly enclosing around you.

* S HP:Beaten MV:Tiring >
cw 75
change wimpy 75
e
You will now flee if you go below 75 hit points.

* S HP:Beaten MV:Tiring >
j
k light
Alas, you cannot go that way...

j
k light
* S HP:Beaten MV:Tiring >
j
k light
They aren't here.

j
k light
* S HP:Beaten MV:Tiring > They aren't here.

* S HP:Beaten MV:Tiring > They aren't here.

score
* S HP:Beaten MV:Tiring >
They aren't here.

* S HP:Beaten MV:Tiring > You have 92(379) hit and 131(258) movement points.
You have scored 108503791 experience points and 1239 quest points.
You need 1727315572 exp to level and 1761 qp to rank.
You have acquired 106 alt qps to date.
You have amassed 20 Turn points to date.
You have played 21 days and 17 hours (real time).
This ranks you as Zatuchly the Darkling Master [Dha'vol 7] (Level 51).
You are standing.

* S HP:Beaten MV:Tiring >
cpd
change posture defensive
cw
Posture changed to: Defensive

* S HP:Beaten MV:Tiring >
j
k light
[change mood wimpy]
Mood changed to: Wimpy

j
k light
* S HP:Beaten MV:Tiring > They aren't here.

l
* S HP:Beaten MV:Tiring > They aren't here.

* S HP:Beaten MV:Tiring >
A Winding Road
Bending to the north and west the road continues to hug the cliff as if
seeking its protection from the elements. Small indentations in the cliff
face once provided temporary protection for resting soldiers and travellers
alike from the harsh elements.
[ obvious exits: N W ]
Zone: Parched Ground
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* S HP:Beaten MV:Tiring >
j
k light
j
k light
They aren't here.

j
k light
* S HP:Beaten MV:Tiring > They aren't here.

* S HP:Beaten MV:Tiring >
They aren't here.

where
* S HP:Beaten MV:Tiring >
Players in your Zone
--------------------
Zatuchly - A Winding Road
Halk - Shadowing a Road
You catch a faint scent of a horse nearby.

* S HP:Beaten MV:Tiring >
j
k light
j
k light
They aren't here.

l
* S HP:Beaten MV:Tiring > They aren't here.

* S HP:Beaten MV:Tiring >
A Winding Road
Bending to the north and west the road continues to hug the cliff as if
seeking its protection from the elements. Small indentations in the cliff
face once provided temporary protection for resting soldiers and travellers
alike from the harsh elements.
[ obvious exits: N W ]
Zone: Parched Ground
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* S HP:Beaten MV:Tiring >
j
k light
j
k light
*Ibzon* has arrived from the west, riding a bloodstock stallion.
You lance *Ibzon*'s body hard.

* S HP:Beaten MV:Tiring - Ibzon: Battered > You do the best you can!

* S HP:Beaten MV:Tiring - Ibzon: Battered >
b
bash

-=
+*
Tic in 7 seconds!
*+
=
-
-
*Ibzon* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.

* S HP:Beaten MV:Tiring - Ibzon: Battered >
b
bash


A shivering tree tickles Ibzon's body with its hit.
A shivering tree joins a shivering tree's fight!
A shivering tree barely tickles Ibzon's body with its hit.
A shivering tree barely tickles Ibzon's body with its hit.
*Ibzon* gracefully changes forms to Hummingbird Kisses the Honeyrose.
*Ibzon* slashes your body very hard.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 62.857 seconds.

You flee head over heels.
A Winding Road
[ obvious exits: E W ]
Zone: Parched Ground
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving west. <<
A big brown bear growls angrily about him.
Bash who?

* S HP:Beaten MV:Tiring >
e
j
k light
A Winding Road
[ obvious exits: N W ]
Zone: Parched Ground
There are some bloody traces of A TROLLOC leaving west. <<
*Ibzon* is here, fighting a shivering tree, riding a bloodstock stallion.
A shivering tree is here, fighting Ibzon.
A shivering tree is here, fighting Ibzon.

* S HP:Beaten MV:Tiring >
b
bash
*Ibzon* panics, and attempts to flee!
You lance *Ibzon*'s left arm hard.

* S HP:Beaten MV:Tiring - a shivering tree: Healthy - Ibzon: Battered >
*Ibzon* leaves west riding a bloodstock stallion.
Bash who?

* S HP:Beaten MV:Tiring >
o

*Ibzon* has arrived from the west, riding a bloodstock stallion.

* S HP:Beaten MV:Tiring > *Ibzon* tries to slash you, but you deflect the blow.
[bash light]


-
=+
*
*+
=-

-=
As *Ibzon* avoids your bash, you topple over and fall to the ground!

* S HP:Beaten MV:Tiring - Ibzon: Battered >

*Ibzon* slashes your head.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!
A shivering tree tickles Ibzon's right leg with its hit.
A shivering tree joins a shivering tree's fight!
You dodge a bash from *Ibzon* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


o
You flee head over heels.
A Winding Road
[ obvious exits: E W ]
Zone: Parched Ground
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving west. <<
A big brown bear growls angrily about him.
[bash light]
Bash who?

* S HP:Beaten MV:Tiring >
e
j
k light
A big brown bear tries to hit you, but you parry successfully.
Razhak narrates 'smells?'
No way! You're fighting for your life!

b
bash
* S HP:Beaten MV:Tiring - a big brown bear: Healthy > They aren't here.

* S HP:Beaten MV:Tiring - a big brown bear: Healthy >
f

Cancelled.
You panic and attempt to flee!

j
k light

A big brown bear tries to hit you, but you deflect the blow.

You flee head over heels.
Before a Split in the Road
[ obvious exits: E S W ]
Zone: Parched Ground
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving east. >>
They aren't here.

cw 70
change wimpy 70
* S HP:Beaten MV:Tiring >
You will now flee if you go below 70 hit points.

e
* S HP:Beaten MV:Tiring >
e
A Winding Road
[ obvious exits: E W ]
Zone: Parched Ground
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving west. <<
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of an animal leaving west. <<
A big brown bear growls angrily about him.

j
k light
* S HP:Beaten MV:Tiring > A Winding Road
[ obvious exits: N W ]
Zone: Parched Ground
There are some bloody traces of A TROLLOC leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

b
bash
* S HP:Beaten MV:Tiring > *Ibzon* has arrived from the north, riding a bloodstock stallion.
You barely lance *Ibzon*'s head.

* S HP:Beaten MV:Tiring - Ibzon: Battered >
*Ibzon* tries to slash you, but you deflect the blow.
A shivering tree barely tickles Ibzon's body with its hit.
A shivering tree joins a shivering tree's fight!
You lance *Ibzon*'s left arm.

-
=+
f
*
*Cancelled.
PANIC! You couldn't escape! <—— -I am trying to share my culture and he keeps BASHING ME

* S HP:Beaten MV:Tiring - Ibzon: Battered >
f

A shivering tree tickles Ibzon's left arm with its hit.
A shivering tree tickles Ibzon's body with its hit.

* S HP:Beaten MV:Tiring - Ibzon: Battered >
You panic and attempt to flee!


*Ibzon* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


j
k light

A big brown bear has arrived from the west.
A big brown bear tickles Ibzon's left arm with his hit. <—— -This bear understands the holiday spirit


A big brown bear barely tickles Ibzon's body with his hit.
A shivering tree tickles Ibzon's body with its hit.
A shivering tree tickles Ibzon's right arm with its hit.
*Ibzon* spins on one heel, changing forms to Arc of the Moon.
*Ibzon* slashes your body very hard.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
A Winding Road
[ obvious exits: E W ]
Zone: Parched Ground
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving west. <<
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of an animal leaving east. >>
They aren't here.

* S HP:Critical MV:Tiring >
e
j
k light
A Winding Road
[ obvious exits: N W ]
Zone: Parched Ground
There are some bloody traces of A TROLLOC leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
A big brown bear is here, fighting Ibzon.
*Ibzon* is here, fighting a big brown bear, riding a bloodstock stallion.
A shivering tree is here, fighting Ibzon.
A shivering tree is here, fighting Ibzon.

* S HP:Critical MV:Tiring >
*Ibzon* panics, and attempts to flee!

b
bash
* S HP:Critical MV:Tiring > You barely lance *Ibzon*'s body.

* S HP:Critical MV:Tiring - a big brown bear: Healthy - Ibzon: Battered >

*Ibzon* tries to slash a big brown bear, but he deflects the blow.
A big brown bear barely hits Ibzon's body.
A shivering tree barely hits Ibzon's body.
A shivering tree barely tickles Ibzon's right foot with its hit.

-
=+
*Ibzon* panics, and attempts to flee!

*
*+
*Ibzon* leaves west riding a bloodstock stallion.

=
-
-
=
They're not here anymore!

* S HP:Critical MV:Tiring >
n <—— - I will travel onwards and seek the three wise men!
n
A Road by a Hill
[ obvious exits: N S ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving south. vv

n
* S HP:Critical MV:Tiring > A Road by a Hill
[ obvious exits: N S W ]
Zone: Parched Ground

* S HP:Critical MV:Tiring >
A Winding Road
[ obvious exits: S W ]
Zone: Parched Ground
There are some tracks of an animal leaving west. <<

score
* S HP:Critical MV:Tiring >
w
You have 47(379) hit and 135(258) movement points.
You have scored 108503791 experience points and 1239 quest points.
You need 1727315572 exp to level and 1761 qp to rank.
You have acquired 106 alt qps to date.
You have amassed 20 Turn points to date.
You have played 21 days and 17 hours (real time).
This ranks you as Zatuchly the Darkling Master [Dha'vol 7] (Level 51).
You are standing.

w
* S HP:Critical MV:Tiring >
A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving south. vv

* S HP:Beaten MV:Tiring > Before a Cliff's Wall
[ obvious exits: N E ]
Zone: Parched Ground
There are some tracks of an animal leaving north. ^^

* S HP:Beaten MV:Tiring >
n
n
A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some tracks of an animal leaving north. ^^

w
* S HP:Beaten MV:Tiring > Shadowing a Road
[ obvious exits: S W ]
Zone: Parched Ground
A timber wolf is here, snarling hungrily.

w
* S HP:Beaten MV:Winded > A Winding Road
[ obvious exits: E S W ]
Zone: Parched Ground

* S HP:Beaten MV:Winded > A Winding Road
[ obvious exits: N E ]
Zone: Parched Ground

n
* S HP:Beaten MV:Winded >
n
Before a Split in the Road
[ obvious exits: N S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of A TROLLOC leaving west. <<
There are some tracks of A TROLLOC leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A Shienaran scout blends into the surroundings here.

n
* S HP:Beaten MV:Winded >
Road to Tarwin's Gap
[ obvious exits: N E S ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving east. >>
There are some tracks of A TROLLOC leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv

* S HP:Beaten MV:Winded > Road to Tarwin's Gap
[ obvious exits: E S ]
Zone: Parched Ground
There are some tracks of A TROLLOC leaving east. >>
There are some tracks of A TROLLOC leaving east. >>
There are some tracks of an animal leaving south. vv
There are some tracks of A TROLLOC leaving east. >>

[Some spam will I journey to find the wise men!]

s
You have 60(379) hit and 83(258) movement points.
You have scored 108503791 experience points and 1239 quest points.
You need 1727315572 exp to level and 1761 qp to rank.
You have acquired 106 alt qps to date.
You have amassed 20 Turn points to date.
You have played 21 days and 17 hours (real time).
This ranks you as Zatuchly the Darkling Master [Dha'vol 7] (Level 51).
You are standing.

* S HP:Beaten MV:Winded >
By the Road
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a humanoid leaving east. >>
There are some tracks of a humanoid leaving east. >>
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust, surrounded by a dark <—— -I have found them!
aura.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust, surrounded by a dark
aura.
A myrddraal slowly gazes about, leaving you shaken, surrounded by a dark aura.

* S HP:Beaten MV:Winded >
s
Road to Tarwin's Gap
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a humanoid leaving north. ^^
There are some tracks of a humanoid leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
A raven is visible flying high in the sky.

Tic in 7 seconds!
* S HP:Beaten MV:Winded >

Halk narrates 'he is coming' <—— - Halk has been letting me celebrate on my own!

n
* S HP:Beaten MV:Winded >
By the Road
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
There are some bloody traces of A TROLLOC leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a humanoid leaving east. >>
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust, surrounded by a dark
aura.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust, surrounded by a dark
aura.
A myrddraal slowly gazes about, leaving you shaken, surrounded by a dark aura.


[I wait for Ibzon and receive counsel from the wise men!]

*Ibzon* has arrived from the north, riding a bloodstock stallion.

change wimpy 59
* S HP:Beaten MV:Winded >
*Ibzon* tries to slash you, but you parry successfully.

* S HP:Beaten MV:Winded - Ibzon: Battered >
j
k light
You will now flee if you go below 59 hit points.

b
bash
* S HP:Beaten MV:Winded - Ibzon: Battered > You do the best you can!

* S HP:Beaten MV:Winded - Ibzon: Battered >
-
f
=+
*Cancelled.
You panic and attempt to flee!


You flee head over heels.
In a Thick Forest
[ obvious exits: E S W ]
Zone: Parched Ground
There are some tracks of an animal leaving west. <<
There are some tracks of A TROLLOC leaving east. >>
There are some tracks of A TROLLOC leaving west. <<

* S HP:Beaten MV:Winded >
e
j
k light
By the Road
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
A rat scurries around trying to get out of sight, surrounded by a dark aura.
*Ibzon* is standing here, riding a bloodstock stallion.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust, surrounded by a dark
aura.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust, surrounded by a dark
aura.
A myrddraal slowly gazes about, leaving you shaken, surrounded by a dark aura.

* S HP:Beaten MV:Winded >
*Ibzon* leaves west riding a bloodstock stallion.
A rat leaves west. <<

* S HP:Beaten MV:Winded > They aren't here.

* S HP:Beaten MV:Winded >
j
k light

*Ibzon* has arrived from the west, riding a bloodstock stallion.
A rat has arrived from the west.

j
k light
* S HP:Beaten MV:Winded > *Ibzon* tries to slash you, but you parry successfully.
You do the best you can!

* S HP:Beaten MV:Winded - Ibzon: Battered > You do the best you can!

* S HP:Beaten MV:Winded - Ibzon: Battered >

A Kno'mon trolloc joins your fight!
A Kno'mon trolloc joins a Kno'mon trolloc's fight!
A myrddraal joins a Kno'mon trolloc's fight!
A myrddraal hisses 'This is the will of the Great Lord.'


* S HP:Beaten MV:Winded - Ibzon: Battered >

A myrddraal slashes Ibzon's head.
A myrddraal hisses 'This is the will of the Great Lord.'

A Kno'mon trolloc barely crushes Ibzon's left arm.
A Kno'mon trolloc barely crushes Ibzon's right leg.
You lance *Ibzon*'s left leg.

* S HP:Beaten MV:Winded - Ibzon: Beaten >

You dodge a bash from *Ibzon* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


* S HP:Beaten MV:Winded - Ibzon: Beaten >
b
bash

-
A myrddraal slashes Ibzon's right leg hard.
A Kno'mon trolloc barely crushes Ibzon's body.
A Kno'mon trolloc barely crushes Ibzon's left leg.

=
+*

*Ibzon* panics, and attempts to flee!

*
+
*Ibzon* leaves west riding a bloodstock stallion.
Razhak narrates 'come alln w '

=
-
-=
They're not here anymore!

* S HP:Beaten MV:Winded >

Razhak narrates 'they in tunnels'

w
* S HP:Beaten MV:Winded >
In a Thick Forest
[ obvious exits: E S W ]
Zone: Parched Ground
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving east. >>
There are some tracks of A TROLLOC leaving east. >>
*Ibzon* is standing here, riding a bloodstock stallion.

j
k light
* S HP:Beaten MV:Winded >
b
bash
*Ibzon* tries to slash you, but you deflect the blow.
You do the best you can!

* S HP:Beaten MV:Winded - Ibzon: Beaten >
-
=
+*
*+
=-
-
=
As *Ibzon* avoids your bash, you topple over and fall to the ground! <—— - The holiday spirit betrays me, but I must retain a PMA!

* S HP:Beaten MV:Winded - Ibzon: Beaten >

*Ibzon* sends you sprawling with a powerful bash!
Razhak narrates 'zankou alln w'

* S HP:Beaten MV:Winded - Ibzon: Beaten >

*Ibzon* tries to slash you, but you deflect the blow.

* S HP:Beaten MV:Winded - Ibzon: Beaten >
b
bash

*Ibzon* sighs loudly.

-
*Ibzon* tries to slash you, but you deflect the blow.
*Ibzon* sighs loudly. <—— -A grinch!!!!

=
+*
*+
=-
-
=
As *Ibzon* avoids your bash, you topple over and fall to the ground!

* S HP:Beaten MV:Winded >
st
e

Zankou narrates 'i am here'

* S HP:Beaten MV:Winded >

*Ibzon* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* S HP:Beaten MV:Winded - Ibzon: Beaten >
*Ibzon* spins on one heel, changing forms to Bundling Straw.
*Ibzon* slashes your left hand very hard.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!

You flee head over heels.
Road to Tarwin's Gap
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of A TROLLOC leaving east. >>
There are some tracks of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving south. vv
You are already standing.

* S HP:Beaten MV:Winded > Road to Tarwin's Gap
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a humanoid leaving north. ^^
There are some tracks of a humanoid leaving north. ^^
A raven is visible flying high in the sky.

* S HP:Beaten MV:Winded >
e
Bend in the Road
[ obvious exits: N S W ]
Zone: Tarwin's Gap
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A dirty rock lies here. [2]

n
* S HP:Beaten MV:Winded >
w
Road to Tarwin's Gap
[ obvious exits: N S W ]
Zone: Tarwin's Gap
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
A flock of ravens is circling in the air, searching for prey, surrounded by a dark aura.

* S HP:Beaten MV:Winded > By the Road
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving south. vv
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving south. vv
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust, surrounded by a dark
aura.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust, surrounded by a dark
aura.
A myrddraal slowly gazes about, leaving you shaken, surrounded by a dark aura.

j
k light
* S HP:Beaten MV:Winded >
They aren't here.

j
k light
* S HP:Beaten MV:Winded >
j
k light
They aren't here.

* S HP:Beaten MV:Winded > They aren't here.

* S HP:Beaten MV:Winded >
cw 50
change wimpy 50
You will now flee if you go below 50 hit points.

j
k light
j
k light
* S HP:Beaten MV:Winded >
They aren't here.

* S HP:Beaten MV:Winded > They aren't here.

score
* S HP:Beaten MV:Winded >
You have 58(379) hit and 95(258) movement points.
You have scored 108503791 experience points and 1239 quest points.
You need 1727315572 exp to level and 1761 qp to rank.
You have acquired 106 alt qps to date.
You have amassed 20 Turn points to date.
You have played 21 days and 17 hours (real time).
This ranks you as Zatuchly the Darkling Master [Dha'vol 7] (Level 51).
You are standing.

* S HP:Beaten MV:Winded >
j
k light
They aren't here.

* S HP:Beaten MV:Winded >
w
In a Thick Forest
[ obvious exits: E S W ]
Zone: Parched Ground
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving south. vv
There are some tracks of a ridden mount leaving east. >>
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving east. >>
*Ibzon* is standing here, riding a bloodstock stallion.

j
k light
* S HP:Beaten MV:Winded >
b
bash
*Ibzon* tries to slash you, but you parry successfully.
You do the best you can!

* S HP:Beaten MV:Winded - Ibzon: Beaten >

*Ibzon* tries to slash you, but you parry successfully.

-
=+
*
*+
=-
-
=
You barely lance *Ibzon*'s body.
Your bash at *Ibzon* sends him sprawling!

* S HP:Beaten MV:Winded - Ibzon: Beaten >
Tic in 7 seconds!

You lance *Ibzon*'s right leg hard.

nar finally
* S HP:Beaten MV:Winded - Ibzon: Beaten >
You narrate 'finally'

b
bash
* S HP:Beaten MV:Winded - Ibzon: Beaten >
They already seem to be stunned.

* S HP:Beaten MV:Winded - Ibzon: Beaten >

You lance *Ibzon*'s head.
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 62.654 seconds.

* S HP:Beaten MV:Winded - Ibzon: Beaten >

Halk narrates 'landed one?\'

* S HP:Beaten MV:Winded - Ibzon: Beaten >
b
bash

-=

*Ibzon* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* S HP:Beaten MV:Winded - Ibzon: Beaten >

*Ibzon* flows effortlessly into The Cat Dances on the Wall.
*Ibzon* slashes your left leg hard.
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Winded - Ibzon: Beaten >
cw

*Ibzon* slashes your left arm extremely hard.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!

You flee head over heels.
By the Road
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving south. vv
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving south. vv
A raven is visible flying high in the sky.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust, surrounded by a dark
aura.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust, surrounded by a dark
aura.
A myrddraal slowly gazes about, leaving you shaken, surrounded by a dark aura.
[change mood wimpy]
Mood changed to: Wimpy

* S HP:Critical MV:Winded >
e
Road to Tarwin's Gap
[ obvious exits: N S W ]
Zone: Tarwin's Gap
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A flock of ravens is circling in the air, searching for prey, surrounded by a dark aura.

w
* S HP:Critical MV:Winded >
By the Road
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving south. vv
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A raven is visible flying high in the sky.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust, surrounded by a dark
aura.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust, surrounded by a dark
aura.
A myrddraal slowly gazes about, leaving you shaken, surrounded by a dark aura.

j
k light
* S HP:Critical MV:Winded >
They aren't here.

* S HP:Critical MV:Winded >
cw 20
change wimpy 20
You will now flee if you go below 20 hit points.

j
k light
j
k light
* S HP:Critical MV:Winded >
j
k light
They aren't here.

* S HP:Critical MV:Winded > *Ibzon* has arrived from the west, riding a bloodstock stallion.
You lance *Ibzon*'s left arm.
*Ibzon* panics, and attempts to flee!

score
* S HP:Critical MV:Winded - Ibzon: Beaten > *Ibzon* leaves east riding a bloodstock stallion.
They aren't here.

* S HP:Critical MV:Winded > You have 30(379) hit and 119(258) movement points.
You have scored 108503791 experience points and 1239 quest points.
You need 1727315572 exp to level and 1761 qp to rank.
You have acquired 106 alt qps to date.
You have amassed 20 Turn points to date.
You have played 21 days and 17 hours (real time).
This ranks you as Zatuchly the Darkling Master [Dha'vol 7] (Level 51).
You are standing.

* S HP:Critical MV:Winded >
j
k light
j
k light
They aren't here.

* S HP:Critical MV:Winded > They aren't here.

j
k light
* S HP:Critical MV:Winded >
j
k light
They aren't here.

j
k light
* S HP:Critical MV:Winded > They aren't here.

j
k light
* S HP:Critical MV:Winded >
They aren't here.

* S HP:Critical MV:Winded > They aren't here.

* S HP:Critical MV:Winded >
nar yes
You narrate 'yes'

j
k light
* S HP:Critical MV:Winded >
j
k light
j
k light
They aren't here.

* S HP:Critical MV:Winded > They aren't here.

* S HP:Critical MV:Winded > They aren't here.

score
* S HP:Critical MV:Winded >
You have 30(379) hit and 119(258) movement points.
You have scored 108503791 experience points and 1239 quest points.
You need 1727315572 exp to level and 1761 qp to rank.
You have acquired 106 alt qps to date.
You have amassed 20 Turn points to date.
You have played 21 days and 17 hours (real time).
This ranks you as Zatuchly the Darkling Master [Dha'vol 7] (Level 51).
You are standing.

j
k light
* S HP:Critical MV:Winded >
j
k light
They aren't here.

j
k light
* S HP:Critical MV:Winded > *Ibzon* has arrived from the east, riding a bloodstock stallion.
You lance *Ibzon*'s right foot.
*Ibzon* panics, and attempts to flee!

* S HP:Critical MV:Winded - Ibzon: Beaten > You do the best you can!

j
k light
* S HP:Critical MV:Winded - Ibzon: Beaten >
*Ibzon* leaves west riding a bloodstock stallion.

* S HP:Critical MV:Winded > They aren't here.

* S HP:Critical MV:Winded >
j
k light
j
k light
They aren't here.

j
k light
* S HP:Critical MV:Winded > They aren't here.

j
k light
* S HP:Critical MV:Winded >
j
k light
They aren't here.

j
k light
* S HP:Critical MV:Winded >
j
k light
They aren't here.

j
k light
* S HP:Critical MV:Winded > They aren't here.

j
k light
* S HP:Critical MV:Winded > They aren't here.

j
k light
* S HP:Critical MV:Winded > They aren't here.

j
k light
* S HP:Critical MV:Winded > They aren't here.

j
k light
* S HP:Critical MV:Winded > They aren't here.

j
k light
* S HP:Critical MV:Winded > They aren't here.

j
k light
* S HP:Critical MV:Winded > They aren't here.

j
k light
* S HP:Critical MV:Winded > *Ibzon* has arrived from the west, riding a bloodstock stallion.
You lance *Ibzon*'s body.
*Ibzon* panics, and attempts to flee!

j
k light
* S HP:Critical MV:Winded - Ibzon: Critical > You do the best you can!

j
k light
* S HP:Critical MV:Winded - Ibzon: Critical > You do the best you can!

* S HP:Critical MV:Winded - Ibzon: Critical > *Ibzon* leaves west riding a bloodstock stallion.
They aren't here.

[Ibzon flees and seeks the comfort of his own, false holiday trees, and I wait a minute to get some more health!]

j
* S HP:Critical MV:Winded >
A Winding Road
[ obvious exits: N S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of A TROLLOC leaving south. vv
There are some tracks of a ridden mount leaving west. <<

* S HP:Critical MV:Winded >
w
j
k light
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 63.63 seconds.
A Road by the Ravine
[ obvious exits: E S ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving east. >>
*Ibzon* is standing here, riding a bloodstock stallion.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* S HP:Beaten MV:Winded > *Ibzon* tries to slash you, but you parry successfully.
You do the best you can!

* S HP:Beaten MV:Winded - Ibzon: Beaten >
f
PANIC! You couldn't escape!

* S HP:Beaten MV:Winded - Ibzon: Beaten >

You lance *Ibzon*'s right foot.
*Ibzon* panics, and attempts to flee!
The ancient tree tries to hit you, but you parry successfully.
The ancient tree joins the ancient tree's fight!

* S HP:Beaten MV:Winded - Ibzon: Beaten >
*Ibzon* leaves east riding a bloodstock stallion.

f
* S HP:Beaten MV:Winded - the ancient tree: Scratched >
You panic and attempt to flee!

j
k light
j
k light
You flee head over heels.
A Makeshift Bridge
[ obvious exits: N E S ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of A TROLLOC leaving south. vv
There are some tracks of A TROLLOC leaving south. vv
There are some tracks of a ridden mount leaving south. vv
They aren't here.

j
k light
* S HP:Beaten MV:Winded > They aren't here.

j
k light
* S HP:Beaten MV:Winded >
They aren't here.

j
k light
* S HP:Beaten MV:Winded > They aren't here.

j
k light
* S HP:Beaten MV:Winded >
They aren't here.

* S HP:Beaten MV:Winded >
They aren't here.

* S HP:Beaten MV:Winded >

*Ibzon* has arrived from the north, riding a bloodstock stallion.

score
* S HP:Beaten MV:Winded >
*Ibzon* tries to slash you, but you deflect the blow.

* S HP:Beaten MV:Winded - Ibzon: Beaten >
HP:Beaten MP:Winded
You have scored 108503791 experience points and 1239 quest points.
You need 1727315572 exp to level and 1761 qp to rank.
You have acquired 106 alt qps to date.
You have amassed 20 Turn points to date.
You have played 21 days and 17 hours (real time).
This ranks you as Zatuchly the Darkling Master [Dha'vol 7] (Level 51).
You are fighting Ibzon.

j
k light
* S HP:Beaten MV:Winded - Ibzon: Beaten >
You do the best you can!

* S HP:Beaten MV:Winded - Ibzon: Beaten >

You lance *Ibzon*'s left leg hard.

* S HP:Beaten MV:Winded - Ibzon: Beaten >

You lance *Ibzon*'s body.
*Ibzon* tries to slash you, but you deflect the blow.
You dodge a bash from *Ibzon* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


* S HP:Beaten MV:Winded - Ibzon: Critical >
b
bash

-=
+
*
*+
=
*Ibzon* tries to slash you, but you parry successfully.

-
*Ibzon* panics, and attempts to flee!


-=
*Ibzon* leaves south riding a bloodstock stallion.
They're not here anymore!

* S HP:Beaten MV:Winded >
s
A Makeshift Bridge
[ obvious exits: N E S ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of A TROLLOC leaving south. vv
There are some tracks of A TROLLOC leaving south. vv
There are some tracks of a ridden mount leaving south. vv
*Ibzon* is standing here, riding a bloodstock stallion.

j
k light
* S HP:Beaten MV:Winded > You lance *Ibzon*'s right leg hard.

* S HP:Beaten MV:Winded - Ibzon: Critical >

*Ibzon* slashes your body hard.
You wish that your wounds would stop BLEEDING so much!

You lance *Ibzon*'s body.

* S HP:Critical MV:Winded - Ibzon: Critical >

Halk narrates 'nvm i passed unseen'

* S HP:Critical MV:Winded - Ibzon: Critical >
*Ibzon* panics, and attempts to flee!

* S HP:Critical MV:Winded - Ibzon: Critical >
j
k light
You do the best you can!

* S HP:Critical MV:Winded - Ibzon: Critical >
*Ibzon* tries to slash you, but you parry successfully.
You lance *Ibzon*'s body.

j
k light
* S HP:Critical MV:Winded - Ibzon: Critical >
*Ibzon* panics, and attempts to flee!

* S HP:Critical MV:Winded - Ibzon: Critical > You do the best you can!

* S HP:Critical MV:Winded - Ibzon: Critical >

*Ibzon* leaves east riding a bloodstock stallion.

* S HP:Critical MV:Winded >
e
j
k light
Before a Cliff's Wall
[ obvious exits: E S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving west. <<
There are some tracks of A TROLLOC leaving west. <<
There are some tracks of A TROLLOC leaving south. vv
*Ibzon* is standing here, riding a bloodstock stallion.

b
bash
* S HP:Critical MV:Winded > You barely lance *Ibzon*'s body.

* S HP:Critical MV:Winded - Ibzon: Critical >

-
*Ibzon* panics, and attempts to flee!

=
+*
*+
=-

*Ibzon* leaves south riding a bloodstock stallion.

-
=
They're not here anymore!

s
* S HP:Critical MV:Winded >
j
k light
Before a Cliff's Wall
[ obvious exits: N S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of A TROLLOC leaving north. ^^
There are some tracks of A TROLLOC leaving north. ^^

* S HP:Critical MV:Winded >
They aren't here.

j
k light
* S HP:Critical MV:Winded >
They aren't here.

* S HP:Critical MV:Winded >
s
A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of A TROLLOC leaving south. vv
There are some tracks of A TROLLOC leaving east. >>

j
k light
* S HP:Critical MV:Winded >
They aren't here.

where
* S HP:Critical MV:Winded >
Players in your Zone
--------------------
Zatuchly - A Winding Road
You catch a faint scent of a horse nearby.

s
* S HP:Critical MV:Winded >
A Shallow Ravine
[ obvious exits: N E ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving east. >>
A soft leather pouch has been discarded here.
A lantern has been left here.
A stout timber has been handcarved into the sinuous curves of a longbow.

where
* S HP:Critical MV:Winded >
Players in your Zone
--------------------
Zatuchly - A Shallow Ravine
You catch a faint scent of a horse nearby.

* S HP:Critical MV:Winded >
e
e
An Oasis
[ obvious exits: N E W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving east. >>
There are some tracks of A TROLLOC leaving east. >>
A green-leafed herb grows here.
A shallow pool of water has collected on the ground.
A remnant of the Age of Legends juts from the soil.

* S HP:Critical MV:Winded > A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some bloody traces of A TROLLOC leaving south. vv
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of A TROLLOC leaving south. vv
There are some tracks of A TROLLOC leaving south. vv

* S HP:Critical MV:Winded >
e
A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
There are some tracks of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving north. ^^
A Shienaran scout blends into the surroundings here.

* S HP:Critical MV:Winded >
e
Before a Split in the Road
[ obvious exits: E S W ]
Zone: Parched Ground
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of A TROLLOC leaving east. >>

* S HP:Critical MV:Winded >
where
Players in your Zone
--------------------
Zatuchly - Before a Split in the Road
You catch a faint scent of a horse nearby.

e
* S HP:Critical MV:Winded >

Bludlust narrates 'well, least i mob died'
Razhak narrates 'sarryn crit into WB'

* S HP:Critical MV:Winded > A Winding Road
[ obvious exits: E W ]
Zone: Parched Ground
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving west. <<
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
A big brown bear growls angrily about him.

* S HP:Critical MV:Winded >
where
Players in your Zone
--------------------
Zatuchly - A Winding Road
You catch a faint scent of a horse nearby.

e
* S HP:Critical MV:Winded >
A Winding Road
[ obvious exits: N W ]
Zone: Parched Ground
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of an animal leaving west. <<
There are some tracks of a ridden mount leaving west. <<
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* S HP:Critical MV:Winded >
score
You have 55(379) hit and 101(258) movement points.
You have scored 108503791 experience points and 1239 quest points.
You need 1727315572 exp to level and 1761 qp to rank.
You have acquired 106 alt qps to date.
You have amassed 20 Turn points to date.
You have played 21 days and 17 hours (real time).
This ranks you as Zatuchly the Darkling Master [Dha'vol 7] (Level 51).
You are standing.

* S HP:Critical MV:Winded >
stat
You are a 101 year old male trolloc hunter.
Your height is 6 feet, 5 inches, and you weigh 223.0 lbs.
You are carrying 0.0 lbs and wearing 50.3 lbs, very light.
Your base abilities are: Str:19 Int:7 Wil:11 Dex:18 Con:18.
Offensive bonus: 152, Dodging bonus: 82, Parrying bonus: 173
Your mood is: Wimpy. You will flee below: 42 Hit Points
Your posture is: Defensive.
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE
- SNEAK

n
n
* S HP:Critical MV:Winded >
n
A Road by a Hill
[ obvious exits: N S ]
Zone: Parched Ground
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of A TROLLOC leaving north. ^^

* S HP:Critical MV:Winded >
A Road by a Hill
[ obvious exits: N S W ]
Zone: Parched Ground
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of A TROLLOC leaving north. ^^

where
* S HP:Critical MV:Winded > A Winding Road
[ obvious exits: S W ]
Zone: Parched Ground
There are some bloody traces of A TROLLOC leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of A TROLLOC leaving west. <<
There are some tracks of an animal leaving west. <<

* S HP:Critical MV:Winded > Players in your Zone
--------------------
Zatuchly - A Winding Road
You catch a faint scent of a horse nearby.

* S HP:Critical MV:Winded >
Bludlust narrates 'taim sucks!'

* S HP:Critical MV:Winded >
w
w
A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some bloody traces of A TROLLOC leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of A TROLLOC leaving west. <<
There are some tracks of an animal leaving west. <<

* S HP:Critical MV:Winded > Before a Cliff's Wall
[ obvious exits: N E ]
Zone: Parched Ground
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of A TROLLOC leaving north. ^^
There are some tracks of an animal leaving north. ^^

* S HP:Critical MV:Winded >
n
Razhak narrates 'your corpse empyu'
A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of A TROLLOC leaving west. <<
There are some tracks of an animal leaving north. ^^

n
* S HP:Critical MV:Winded >
w
Shadowing a Road
[ obvious exits: S W ]
Zone: Parched Ground
There are some bloody traces of A TROLLOC leaving west. <<
A timber wolf is here, snarling hungrily.

w
* S HP:Critical MV:Winded > A Winding Road
[ obvious exits: E S W ]
Zone: Parched Ground
There are some bloody traces of A TROLLOC leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of A TROLLOC leaving west. <<

* S HP:Critical MV:Winded > A Winding Road
[ obvious exits: N E ]
Zone: Parched Ground
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of A TROLLOC leaving north. ^^

n
w
* S HP:Critical MV:Winded >
Before a Split in the Road
[ obvious exits: N S W ]
Zone: Parched Ground
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^

w
* S HP:Critical MV:Winded > Bludlust narrates 'nod'
A Winding Road
[ obvious exits: E W ]
Zone: Parched Ground
There are some bloody traces of A TROLLOC leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of an animal leaving west. <<
There are some tracks of a ridden mount leaving west. <<

* S HP:Critical MV:Winded > A Winding Road
[ obvious exits: E S ]
Zone: Parched Ground
There are some bloody traces of A TROLLOC leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving east. >>
A big brown bear growls angrily about him.

cpd
change posture defensive
* S HP:Critical MV:Weary >
Posture changed to: Defensive

cw
* S HP:Critical MV:Weary >
[change mood wimpy]
Mood changed to: Wimpy

s
w
* S HP:Critical MV:Weary >
A Winding Road
[ obvious exits: N S W ]
Zone: Parched Ground
There are some bloody traces of A TROLLOC leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
*Ibzon* is standing here, riding a bloodstock stallion.

j
k light
* S HP:Critical MV:Weary > *Ibzon* leaves west riding a bloodstock stallion.
A Road by the Ravine
[ obvious exits: E S ]
Zone: Parched Ground
There are some bloody traces of A TROLLOC leaving south. vv
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving east. >>
*Ibzon* is standing here, riding a bloodstock stallion.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* S HP:Critical MV:Weary > You lance *Ibzon*'s left arm hard.

* S HP:Critical MV:Weary - Ibzon: Critical >

The ancient tree tries to hit you, but you deflect the blow.
The ancient tree joins the ancient tree's fight!
Bludlust narrates 'just abs axe, no worries'

* S HP:Critical MV:Weary - Ibzon: Critical >

*Ibzon* panics, and attempts to flee!

* S HP:Critical MV:Weary - Ibzon: Critical >
The ancient tree tries to hit you, but you deflect the blow.
The ancient tree tries to hit you, but you parry successfully.
You lance *Ibzon*'s body.

* S HP:Critical MV:Weary - Ibzon: Critical >
f
You panic and attempt to flee!

j
k light
j
k light
j
k light
Tic in 7 seconds!
j
k light
*Ibzon* leaves east riding a bloodstock stallion.
You flee head over heels.
A Makeshift Bridge
[ obvious exits: N E S ]
Zone: Parched Ground
There are some bloody traces of A TROLLOC leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of A TROLLOC leaving south. vv
They aren't here.

j
k light
* S HP:Critical MV:Weary > They aren't here.

* S HP:Critical MV:Weary > They aren't here.

j
k light
* S HP:Critical MV:Weary > They aren't here.

j
k light
* S HP:Critical MV:Weary > They aren't here.

* S HP:Critical MV:Weary > Bludlust narrates 'oh, i can grab axe and get abs from cookpot'
They aren't here.

j
k light
* S HP:Critical MV:Weary > They aren't here.

j
k light
* S HP:Critical MV:Weary > *Ibzon* has arrived from the east, riding a bloodstock stallion.
You lance *Ibzon*'s right foot.
*Ibzon* is mortally wounded, and will die soon, if not aided.

j
k light
* S HP:Critical MV:Weary - Ibzon: Critical >
You do the best you can!

* S HP:Critical MV:Weary - Ibzon: Critical >
You do the best you can!

* S HP:Critical MV:Weary - Ibzon: Critical >

You lance *Ibzon*'s right arm very hard.
*Ibzon* is dead! R.I.P. <—— - Ahh, the reason for the season!
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Ibzon*'s death cry.

Fun fight Ibzon. Lots of dumb mistakes by me (I bash too much!), and I hugged mobs a bit more than I probably should have. Just remember, the reason for the season is killing people!

Ibzon
Posts: 128
Joined: Wed Oct 21, 2015 12:22 am

Re: Reason for the Season

Post by Ibzon » Wed Dec 30, 2020 6:07 pm

Fun indeed. Kicking myself for not zerking at the trees when we were both crit. I think I forgot the reason for the season briefly and thought it was about surviving, not killing. I now see the error of my ways.

Also, it's amusing that the autocorrect changes "zerking" to "jerking," which would have totally changed the meaning of the above sentence.

Weir
Posts: 623
Joined: Sun Mar 22, 2015 12:44 am

Re: Reason for the Season

Post by Weir » Wed Dec 30, 2020 6:47 pm

get rations pack;eat rations
You don't have a pack;eat. <—— -I just switched to Mudlet and I keep forgetting the need for a double semicolon. It’s very frustrating, but it will not ruin my holiday positive mental attitude!!!
* HP:Healthy MV:Fresh >
get rations pack;eat rations
You get a package of iron rations from a backpack.

* HP:Healthy MV:Fresh > You eat the rations.
You are full.

* HP:Healthy MV:Fresh >
get rations pack;;eat rations
You get a package of iron rations from a backpack.

* HP:Healthy MV:Fresh > You are too full to eat more!


What version of Mudlet are you using, maybe it is a version thing? I've never used a double semicolon.

Adael
Posts: 1081
Joined: Sun Mar 22, 2015 12:34 am

Re: Reason for the Season

Post by Adael » Wed Dec 30, 2020 7:02 pm

Yeah at one point they changed the default command separator to ;;
It's changeable in settings though, so people can make it whatever they want

Zatuchly
Posts: 136
Joined: Thu Sep 27, 2018 5:35 pm

Re: Reason for the Season

Post by Zatuchly » Wed Dec 30, 2020 7:10 pm

Please do not turn my holiday thread into more mudlet propaganda

Detritus
Posts: 282
Joined: Thu Aug 06, 2020 8:22 am

Re: Reason for the Season

Post by Detritus » Wed Dec 30, 2020 7:13 pm

The default out of the box mudlet didn't have an obvious way to enter multiple commands when i tried it, let alone how to change separater command so i instantly went back to zmud.

Not being able to multiple commands at once was horrible and people already using it on mud didn't have the problem so weren't helpful on what was wrong or where to change.

Benito
Posts: 452
Joined: Thu Apr 09, 2015 8:41 pm

Re: Reason for the Season

Post by Benito » Wed Dec 30, 2020 7:19 pm

Only thing I have adjusted in mudlet is adding Adael’s script that flags other players class so that I don’t have to remember who’s a warrior, etc. PM him if you want a copy.

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