Always be spamming, or blame Ominas

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Post Reply
Kumbukani
Posts: 51
Joined: Mon Nov 09, 2020 3:07 pm

Always be spamming, or blame Ominas

Post by Kumbukani » Mon Dec 07, 2020 12:19 pm

The Wheel Of Time MUD
Mark IV

Updated and Maintained by
Flash, Ingtar, Mournblade, & Zun

Based on the novels by Robert Jordan
and published by Tor Books

Running since Summer 1993
Original Code - CircleMUD
[DikuMUD I Original Source]

Original game idea, concept, and design:
Katja Nyboa, Tom Madsen, Hans Henrik Staerfeldt
Michael Seifert, and Sebastian Hammer

By what name do you wish to be known?
kindness
Passphrase:


WARNING: Character has no registered email address!
Those entered in forums don't show up here/aren't linked here yet.
If you forget your passphrase you will be out of luck! See 'help passphrase'!

__ __ _______
\ \ / /_|__ __| __ _ _ ____
\ \ / / __ \| | \ / | | | | _ \
\ \ /\ / / / \ \ | \/ | | | | | \ \
\ \/ \/ /\ \__/ / | |\ /| | |_| | |_/ /
\ /\ / \____/| |_| \/ |_|\___/|____/
\/ \/ |_|

--------:- telnet://game.wotmud.org 2224 -:---------

------:- http://www.wotmud.org -:--------


Welcome to the Wheel of Time! Type 'help' for information.
Don't forget to read the forums at http://forums.wotmud.info !


Inn of the Tired Pup
A tall man stands inside of a small booth, all around him hanging off of
various hooks are keys glimmering in the lamplight. The floor covered in an
immense carpet of green with golden roses embroidered upon it. Hanging from
the ceiling is a large brass chandelier with small oval shaped crystals
hanging from it and reflecting small rainbows onto the cream painted walls.
A picture on the far wall show the owner of the Inn with a group of hunting
dogs surrounding him, and the carcass of a huge stag at his feet.

A ledger lies on a small stand.
[ obvious exits: W ]
Zone: Seandar
West: Tall and stately, a lovely Seanchan Ogier woman stands here.
A sturdy chest rests in a corner.
A thin man with wispy hair scowls at something unseen.

You were rented for 0.63 days.
You were charged 4 gold crowns and 8 coppers per day over and above your last allowance of 15 gold
crowns and 12 coppers per day.
Your total rent charges add up to 2 gold crowns and 15 coppers.

Happy Holidays! We're glad to see you!

whe
* HP:Healthy MV:Strong >
Players in your Zone
--------------------
Kindness - Inn of the Tired Pup

* HP:Healthy MV:Strong >

General Silvak Kalcainus narrates 'Rally to the Warroom! Falme is under attack!'

* HP:Healthy MV:Strong >
who sean
Seanchan
---------
Kindness Kills

1 players displayed.

* HP:Healthy MV:Strong >
w
s
Cova an Chalinda Way
A large one story building made up of wood and brick painted a warm yellow
color lies off to the east. Above its square doorway hangs a copper sign
painted with the picture of a sleeping dog. The shimmering white blocks of
stone continue on to the south and the north. A large brass boot scraper is
attached to the outer wall of the building to the east so that one may
clean the dirt off one's boots before entering.
[ obvious exits: N E S ]
Zone: Seandar
North: A black cat meanders to an unknown destination.
East: A thin man with wispy hair scowls at something unseen.
Tall and stately, a lovely Seanchan Ogier woman stands here.
A young warrior stands here, proudly wearing the Deathwatch colors.
A grim Deathwatch Guard patrols the city of Seandar.
A black stallion prances about.

s
* HP:Healthy MV:Strong > Cova an Chalinda Way
Black painted steel lamp posts line the sidewalks on either side of the
street, entwined around their elaborate bases are small vines with large
white blossoms on them. The street here is wide enough for a wagon to pass
down, and tall shrubs shaped into ravens line it on either side. To the
south the road appears to be much larger and busier.
[ obvious exits: N S ]
Zone: Seandar
North: Tall and stately, a lovely Seanchan Ogier woman stands here.
South: A Seanchan soldier is standing here, eyeing you up and down.

* HP:Healthy MV:Strong >
Tai'shari Tsorovan Road
A small side road branches off to the north of here, the tall black
streetlamps that line it are clearly visible. Planted on the sides of the
road in large brass boxes are beds of purple violets. The flowers appear
almost to be made of purple velvet, and contrast nicely with the hustle and
bustle of humanity. The wide main east road of Seandar continues on.
[ obvious exits: N E W ]
Zone: Seandar
East: A small dog is here, barking furiously.
West: A grim Deathwatch Guard patrols the city of Seandar.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Seanchan soldier is standing here, eyeing you up and down.

n
* HP:Healthy MV:Strong >
n
r
Cova an Chalinda Way
Black painted steel lamp posts line the sidewalks on either side of the
street, entwined around their elaborate bases are small vines with large
white blossoms on them. The street here is wide enough for a wagon to pass
down, and tall shrubs shaped into ravens line it on either side. To the
south the road appears to be much larger and busier.
[ obvious exits: N S ]
Zone: Seandar
North: Tall and stately, a lovely Seanchan Ogier woman stands here.
South: A Seanchan soldier is standing here, eyeing you up and down.

* HP:Healthy MV:Strong >
s
s
General Silvak Kalcainus narrates 'Rally to the Warroom! Falme is under attack!'


#clipped for brevity (spam to falme)


whe
* R HP:Healthy MV:Full >
You have no sense of location here.



* R HP:Healthy MV:Full >

The ship has docked at Falme.

* R HP:Healthy MV:Full >
e
You are helped off the gangplank by the captain.
South Dock
The odor of dead fish permeates the air here. Fish are offloaded from the
fishing vessels on these docks, and the fish merchants purchase the fish
they will sell in the market that lies towards the east. The waters to the
north look cold and smelly. Bycatch not dumped at sea usually winds up down
there. It might not be a healthy place to swim.


A SIGN stands on a weathered wooden pole.
[ obvious exits: N E ]
Zone: Falme
East: The Deathwatch Guard has murder in his eyes.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A busy dockmaster stands here, carrying a ledger.
The Deathwatch Guard has murder in his eyes.
The Deathwatch Guard has murder in his eyes.
Dock Road
Here at the south end of the harbor the dock road ends. Dead fish smell is
prominant here, with a fish market to the east and the fishing docks to the
west. Many of the buildings near the docks are boat houses, and to the east
many of the buildings beyond the fish market appear to be warehouses.
[ obvious exits: N E W ]
Zone: Falme
North: A Seanchan fighter glares from behind dark eyes.
West: A busy dockmaster stands here, carrying a ledger.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Deathwatch Guard has murder in his eyes.
A Seanchan invasion commander evaluates his soldier's readiness.
A young Morat'torm carries out the orders of his superiors.
A large hairless leathery animal stares back at you.

* R HP:Healthy MV:Full >
n
n
Dock Road
The road follows the harbor north and south here, and the occasional breeze
from the south tells you you are near the fish docks. The houses here are in
need of repairs, but mostly seem to be occupied. To the north is waterfront
square.
[ obvious exits: N S ]
Zone: Falme
North: The Falme town crier stands here, spreading the news.
South: The Deathwatch Guard has murder in his eyes.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A conscripted soldier now fights for the Seanchan.
A large hairless leathery animal stares back at you.

n
* R HP:Healthy MV:Full > Waterfront Square
This small square is the heart of the waterfront in Falme. Business seems to be
proceeding as usual, yet everyone seems to be looking over their shoulder for
something. People walk briskly, occasionally nodding to one another by way of
greeting, but never stopping to talk. To the west are the main commercial
docks. Dock Road follows the waterfront north and south, and Water Street leads
into the business district to the east.

A banner has been erected displaying a map of the city.
[ obvious exits: N E S W ]
Zone: Falme
North: The Deathwatch Guard has murder in his eyes.
East: A Seanchan fighter glares from behind dark eyes.
South: A Seanchan fighter glares from behind dark eyes.
West: A large hairless leathery animal stares back at you.
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A marble bench, flecked with gold and bronze, adorns the floor.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Falme town crier stands here, spreading the news.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.
The Deathwatch Guard has murder in his eyes.
The Deathwatch Guard has murder in his eyes.

* R HP:Healthy MV:Full > Dock Road
Sailors, merchants and military guard patrols are comon here. This area looks
as if it was once a rough section of town, but things here seem quiet. To the
west the harbor waters lap against the sea wall. To the south is a large square
with a fountain. There appears to be a tavern along the street to the north.
[ obvious exits: N S ]
Zone: Falme
South: The Falme town crier stands here, spreading the news.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Deathwatch Guard has murder in his eyes.
The Deathwatch Guard has murder in his eyes.
A Seanchan invasion commander evaluates his soldier's readiness.
A figure stands here, ready to collect unwanted things.

* R HP:Healthy MV:Full >
e
Alas, you cannot go that way...

s
* R HP:Healthy MV:Full >
e
Waterfront Square
This small square is the heart of the waterfront in Falme. Business seems to be
proceeding as usual, yet everyone seems to be looking over their shoulder for
something. People walk briskly, occasionally nodding to one another by way of
greeting, but never stopping to talk. To the west are the main commercial
docks. Dock Road follows the waterfront north and south, and Water Street leads
into the business district to the east.

A banner has been erected displaying a map of the city.
[ obvious exits: N E S W ]
Zone: Falme
North: The Deathwatch Guard has murder in his eyes.
East: A Seanchan fighter glares from behind dark eyes.
South: A Seanchan fighter glares from behind dark eyes.
West: A large hairless leathery animal stares back at you.
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A marble bench, flecked with gold and bronze, adorns the floor.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Falme town crier stands here, spreading the news.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.
The Deathwatch Guard has murder in his eyes.
The Deathwatch Guard has murder in his eyes.

e
* R HP:Healthy MV:Full > Water Street
This street leading down to the water front from the main market area is the
busiest street in town during the day. On the north side of the street there
is a prosperous looking smithy, and on the south side a well kept inn. To the
east is Market Square, the center of commerce in Falme. The view to the west
allows you to see another square down on the waterfront, as well as the main
city docks, and a portion of the harbor. In the distance at the mouth of the
harbor you see a tower standing on the north bluff. It could only be Falme's
most renowned feature, the tower of the Watchers Over the Waves.
[ obvious exits: N E S W ]
Zone: Falme
Door north: dutchdoor
North: The sul'dam leads her damane, tugging the silvery leash with contempt.
East: A well-trained soldier stands here, ready to defend the morat'raken.
South: A young Morat'torm carries out the orders of his superiors.
West: The Falme town crier stands here, spreading the news.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan invasion commander evaluates his soldier's readiness.
An artifact collector stands here, searching specific items.

* R HP:Healthy MV:Full > Market Square
This square is clearly the center of comerce in Falme. Many shops, stands and
carts are here to choose from. The cobble stones are arranged in a spiraling
circular fashion alternating light and dark stones. To the north is Main Street
and to the west is Water Street, which heads towards the waterfront. East is a
general store, and wonderful smells of bread and pastries come from the bakery
to the south.
[ obvious exits: N E S W ]
Zone: Falme
Door east: door
Door south: door
North: A Seanchan fighter glares from behind dark eyes.
East: A conscripted soldier now fights for the Seanchan.
South: A young warrior stands here, proudly wearing the Deathwatch colors.
West: A Seanchan fighter glares from behind dark eyes.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A well-trained soldier stands here, ready to defend the morat'raken.
A Seanchan fighter glares from behind dark eyes.
A young warrior stands here, proudly wearing the Deathwatch colors.
A young Morat'torm carries out the orders of his superiors.

n
* R HP:Healthy MV:Full >
n
Main Street
This street is well paved with cobble stones, which appears to be a good
thing given the number of wagons that use this street. Interestingly, it seems
that most of the wagons heading south are empty and most of the ones heading
north are full. To the south is a very busy square with a fountain, and to the
north is the intersection of Center Street and Main Street. To the east is
a cobbler's shop.
[ obvious exits: N E S ]
Zone: Falme
North: A young blacksmith is here, looking for work.
East: A grim storyteller reads from a journal.
South: A well-trained soldier stands here, ready to defend the morat'raken.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Seanchan fighter glares from behind dark eyes.

n
* R HP:Healthy MV:Full >
whe
Main Street
Wagons, pedestrians, and military troops frequently clog this intersection.
To the east the road appears to lead to the city gates, and a ways to the south
is a square with a tall fountain. To the north are a few shops and some
small if well kept homes.
[ obvious exits: N E S ]
Zone: Falme
East: A Seanchan fighter glares from behind dark eyes.
South: A Seanchan fighter glares from behind dark eyes.
A small chimney puffs smoke from the roof of a ledge wagon.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young blacksmith is here, looking for work.

* R HP:Healthy MV:Fresh > Main Street
The houses here are small and interspersed with shops, though everything seems
to be well kept. Even the road appears to have been recently repaired as the
the occasional patch of cobblestones appears rough and new contrasting with the
older stones which have been worn smooth. To the north is an intersection
and to the south are more shops. West is Morning Dew Drops Road according to
a shiny new street sign on the corner. A tailor's shop is to the east.
[ obvious exits: N E S W ]
Zone: Falme
Door east: door
North: A Seanchan fighter glares from behind dark eyes.
East: A young warrior stands here, proudly wearing the Deathwatch colors.
South: A young blacksmith is here, looking for work.
West: A city guardsman patrols Falme with smug confidence.
A warhorse is here, stamping his feet impatiently, being ridden by you.

n
* R HP:Healthy MV:Fresh > Players in your Zone
--------------------
Kindness - Main Street

* R HP:Healthy MV:Fresh > North Street
Sturdy, well built houses line the street here. Several of the houses have
fancy shudders, and glass windows, and all look well kept. To the east, the
houses get bigger, and to the west they appear to be less well kept. To the
south the houses seem smaller and are interspersed with shops.
[ obvious exits: E S W ]
Zone: Falme
East: A tall animal with a long neck stands here.
West: A Deathwatch Ogier curls his lip in contempt.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Seanchan fighter glares from behind dark eyes.

* R HP:Healthy MV:Fresh >
e
e
North Street
The houses here large, and well built. Most have many glass windows, and
front porches, or small yards. A few have ornamental iron work. To the east
are the largest houses in the city, and to the west the houses are somewhat
smaller, but still very nice. A small alley way leads off to the north.
[ obvious exits: N E W ]
Zone: Falme
North: An Imperial Army soldier is busy serving the Empress.
East: A seanchan boy is running around.
West: A Seanchan fighter glares from behind dark eyes.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tall animal with a long neck stands here.
A city guardsman patrols Falme with smug confidence.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.

dism
* R HP:Healthy MV:Fresh > North Street
The two largest houses in the city are here. They are both elaborate, and a
bit ostentatious, but it is clear that the house to the south was unable to
compete with the house to the north. Both have large stone steps leading up
to them. To the east and west the houses are large, and showy, but nothing
to match either of these.
[ obvious exits: N E S W ]
Zone: Falme
North: The Falme herald stands here, trying to catch your eye.
South: A city guardsman patrols Falme with smug confidence.
West: A tall animal with a long neck stands here.
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A seanchan boy is running around.

* R HP:Healthy MV:Fresh >
sneak
not
s
2
You stop riding him.

* HP:Healthy MV:Fresh > Ok, you'll try to move silently for a while.

* S HP:Healthy MV:Fresh > You start paying increased attention to your surroundings.

* S HP:Healthy MV:Fresh > On the Steps of a Large House
Here you stand at the top of eight polished granite steps leading up to a
door which features an exquisite carving of a hart standing on an embankment
of a stream. The woodwork around the door is ornately scrolled and probably
cost as much or more than the door. The sheer beauty of this door is unmatched
by any other in this city, and perhaps anywhere less than a palace.
[ obvious exits: N S ]
Zone: Falme
Door south: woodendoor
North: A warhorse is here, stamping his feet impatiently.
South: A large hairless leathery animal stares back at you.
A city guardsman patrols Falme with smug confidence.
A city guardsman patrols Falme with smug confidence.
A small seanchan girl is standing here.

* S HP:Healthy MV:Full > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Full >
alias 1 open woodendoor
Ok.

* S HP:Healthy MV:Full >
s
e
e
A Well Kept Entryway
Neat, clean walls and floors, sparsely but well decorated give this entryway
a pleasant, but efficient look. A large wooden door to the north leads
outside. East is a similarly kept hallway, and what appears to be a kitchen
is south of here.
[ obvious exits: N E S ]
Zone: Falme
Door north: woodendoor
North: A city guardsman patrols Falme with smug confidence.
East: A conscripted soldier now fights for the Seanchan.
South: A well-trained soldier stands here, ready to defend the morat'raken.
A large hairless leathery animal stares back at you.

u
* S HP:Healthy MV:Full > The Front Hall
A well swept hardwood floor and floral wall paper are the only things of any
interest in this clean, almost sterile hallway. At the east end of the hallway
is a staircase and an entryway is at the west end of the hall.
[ obvious exits: E W ]
Zone: Falme
West: A large hairless leathery animal stares back at you.
A conscripted soldier now fights for the Seanchan.
A small seanchan girl is standing here.
The bounty hunter stands here, offering a sweet deal.

* S HP:Healthy MV:Full > Stairs at the End of A Hall
A beautifully worked, spiral cast iron staircase ascends from here. There are
few other furnishings, but a door leads into a room to the south. To the east
is a hallway leading to the entryway.
[ obvious exits: S W U ]
Zone: Falme
Door south: ironcladdoor
West: A conscripted soldier now fights for the Seanchan.
Up: A Seanchan fighter glares from behind dark eyes.

* S HP:Healthy MV:Full > At the Top of the Stairs
Cast iron stairs lead down from here to the first floor. This narrow hallway
has a very odd look to it. Apparently, the western wall of the hallway has been
recently and rather hastily framed in to divide a large room. The east side
of the hall is decorated with wood panelling and wall paper, the west side is
rough planks. There is a doorless entrance into a room to the west of here,
and further down the hall to the south is another such entrance.
[ obvious exits: S W D ]
Zone: Falme
Door west: door
A Seanchan fighter glares from behind dark eyes.

* S HP:Healthy MV:Full >
scan s
d

* S HP:Healthy MV:Full > Stairs at the End of A Hall
A beautifully worked, spiral cast iron staircase ascends from here. There are
few other furnishings, but a door leads into a room to the south. To the east
is a hallway leading to the entryway.
[ obvious exits: S W U ]
Zone: Falme
Door south: ironcladdoor
West: A conscripted soldier now fights for the Seanchan.
Up: A Seanchan fighter glares from behind dark eyes.

* S HP:Healthy MV:Full >
u
s
At the Top of the Stairs
Cast iron stairs lead down from here to the first floor. This narrow hallway
has a very odd look to it. Apparently, the western wall of the hallway has been
recently and rather hastily framed in to divide a large room. The east side
of the hall is decorated with wood panelling and wall paper, the west side is
rough planks. There is a doorless entrance into a room to the west of here,
and further down the hall to the south is another such entrance.
[ obvious exits: S W D ]
Zone: Falme
Door west: door
A Seanchan fighter glares from behind dark eyes.

2
3
backstab h.human
* S HP:Healthy MV:Strong > A Short Hall
This very narrow hallway appears to have been made by dividing a larger room
with rough plank framing. In contrast to the west wall, the east wall is nicely
decorated with wall paper and painted wood panneling. There are two openings
in the rough plank wall, one directly west of here, and the other down the
hall to the north. At the north end of the hall stairs lead down to the first
floor of the house.
[ obvious exits: N W ]
Zone: Falme
Door west: door
North: A Seanchan fighter glares from behind dark eyes.
West: *Firin* is resting here.

* S HP:Healthy MV:Strong > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Strong > General Silvak Kalcainus narrates 'Rally to the Warroom! Falme is under
attack!'
Backstab who?

* S HP:Healthy MV:Strong >
3
backstab h.human
Backstab who?

* S HP:Healthy MV:Strong >
3
backstab h.human
Backstab who?

* S HP:Healthy MV:Strong >
3
backstab h.human
Backstab who?

* S HP:Healthy MV:Strong >
3
backstab h.human
General Silvak Kalcainus narrates 'Rally to the Warroom! Falme is under attack!'
Backstab who?

3
backstab h.human
* S HP:Healthy MV:Strong >
Backstab who?

* S HP:Healthy MV:Strong >
scan w
2
*Firin* is resting here.
*Skythe* is standing here.
*Marlia* is here, fighting General Silvak Kalcainus.
*Evangaline* is resting here.
A dutiful Illian Companion serves his King here.
*Sarryn* is here, fighting General Silvak Kalcainus.
*Kitiara* is here, fighting General Silvak Kalcainus.
*Etain* is standing here.
*Ominas* is here, fighting General Silvak Kalcainus.
*Ominas* is surrounded by a shimmering white aura!
A young Tower Guard is on duty here.
General Silvak Kalcainus is here, fighting Ominas.

* S HP:Healthy MV:Strong > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Strong >
General Silvak Kalcainus narrates 'Rally to the Warroom! Falme is under attack!'
General Silvak Kalcainus narrates 'Rally to the Warroom! Falme is under attack!'

* S HP:Healthy MV:Strong >
n
At the Top of the Stairs
Cast iron stairs lead down from here to the first floor. This narrow hallway
has a very odd look to it. Apparently, the western wall of the hallway has been
recently and rather hastily framed in to divide a large room. The east side
of the hall is decorated with wood panelling and wall paper, the west side is
rough planks. There is a doorless entrance into a room to the west of here,
and further down the hall to the south is another such entrance.
[ obvious exits: S W D ]
Zone: Falme
Door west: door
A Seanchan fighter glares from behind dark eyes.

w
* S HP:Healthy MV:Strong >
d
The door seems to be closed.

* S HP:Healthy MV:Strong >
Stairs at the End of A Hall
A beautifully worked, spiral cast iron staircase ascends from here. There are
few other furnishings, but a door leads into a room to the south. To the east
is a hallway leading to the entryway.
[ obvious exits: S W U ]
Zone: Falme
Door south: ironcladdoor
West: A conscripted soldier now fights for the Seanchan.
Up: A Seanchan fighter glares from behind dark eyes.

* S HP:Healthy MV:Strong >

General Silvak Kalcainus narrates 'Rally to the Warroom! Falme is under attack!'

* S HP:Healthy MV:Strong >
w
w
The Front Hall
A well swept hardwood floor and floral wall paper are the only things of any
interest in this clean, almost sterile hallway. At the east end of the hallway
is a staircase and an entryway is at the west end of the hall.
[ obvious exits: E W ]
Zone: Falme
West: A large hairless leathery animal stares back at you.
A conscripted soldier now fights for the Seanchan.
A small seanchan girl is standing here.
The bounty hunter stands here, offering a sweet deal.

* S HP:Healthy MV:Strong >
n
General Silvak Kalcainus narrates 'Rally to the Warroom! Falme is under attack!'
A Well Kept Entryway
Neat, clean walls and floors, sparsely but well decorated give this entryway
a pleasant, but efficient look. A large wooden door to the north leads
outside. East is a similarly kept hallway, and what appears to be a kitchen
is south of here.
[ obvious exits: N E S ]
Zone: Falme
Door north: woodendoor
North: A city guardsman patrols Falme with smug confidence.
East: A conscripted soldier now fights for the Seanchan.
South: A well-trained soldier stands here, ready to defend the morat'raken.
A large hairless leathery animal stares back at you.

* S HP:Healthy MV:Strong > On the Steps of a Large House
Here you stand at the top of eight polished granite steps leading up to a
door which features an exquisite carving of a hart standing on an embankment
of a stream. The woodwork around the door is ornately scrolled and probably
cost as much or more than the door. The sheer beauty of this door is unmatched
by any other in this city, and perhaps anywhere less than a palace.
[ obvious exits: N S ]
Zone: Falme
Door south: woodendoor
North: A warhorse is here, stamping his feet impatiently.
South: A large hairless leathery animal stares back at you.
A city guardsman patrols Falme with smug confidence.
A city guardsman patrols Falme with smug confidence.
A small seanchan girl is standing here.

* S HP:Healthy MV:Strong >

General Silvak Kalcainus narrates 'Rally to the Warroom! Falme is under attack!'
General Silvak Kalcainus narrates 'Rally to the Warroom! Falme is under attack!'

* S HP:Healthy MV:Strong >

General Silvak Kalcainus narrates 'Rally to the Warroom! Falme is under attack!'

* S HP:Healthy MV:Strong >

General Silvak Kalcainus narrates 'Rally to the Warroom! Falme is under attack!'

* S HP:Healthy MV:Strong >

General Silvak Kalcainus narrates 'Rally to the Warroom! Falme is under attack!'
A seanchan boy has arrived from the north.

* S HP:Healthy MV:Strong >
2
General Silvak Kalcainus narrates 'Rally to the Warroom! Falme is under attack!'
General Silvak Kalcainus narrates 'Rally to the Warroom! Falme is under attack!'
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Strong >

General Silvak Kalcainus narrates 'Rally to the Warroom! Falme is under attack!'

* S HP:Healthy MV:Strong >

General Silvak Kalcainus narrates 'Rally to the Warroom! Falme is under attack!'

* S HP:Healthy MV:Strong >

A Seanchan cityguard leaves south.

s
* S HP:Healthy MV:Strong >
A Well Kept Entryway
Neat, clean walls and floors, sparsely but well decorated give this entryway
a pleasant, but efficient look. A large wooden door to the north leads
outside. East is a similarly kept hallway, and what appears to be a kitchen
is south of here.
[ obvious exits: N E S ]
Zone: Falme
Door north: woodendoor
North: A seanchan boy is running around.
East: A conscripted soldier now fights for the Seanchan.
South: A well-trained soldier stands here, ready to defend the morat'raken.
A city guardsman patrols Falme with smug confidence.
A large hairless leathery animal stares back at you.

e
* S HP:Healthy MV:Strong >
The Front Hall
A well swept hardwood floor and floral wall paper are the only things of any
interest in this clean, almost sterile hallway. At the east end of the hallway
is a staircase and an entryway is at the west end of the hall.
[ obvious exits: E W ]
Zone: Falme
West: A city guardsman patrols Falme with smug confidence.
A conscripted soldier now fights for the Seanchan.
A small seanchan girl is standing here.
The bounty hunter stands here, offering a sweet deal.

* S HP:Healthy MV:Strong >
2
[hide ]
You attempt to hide yourself.

e
* S HP:Healthy MV:Strong >
2
General Silvak Kalcainus narrates 'Rally to the Warroom! Falme is under attack!'
Stairs at the End of A Hall
A beautifully worked, spiral cast iron staircase ascends from here. There are
few other furnishings, but a door leads into a room to the south. To the east
is a hallway leading to the entryway.
[ obvious exits: S W U ]
Zone: Falme
Door south: ironcladdoor
West: A conscripted soldier now fights for the Seanchan.
Up: A Seanchan fighter glares from behind dark eyes.

* S HP:Healthy MV:Strong >
[hide ]
You attempt to hide yourself.

u
* S HP:Healthy MV:Tiring >
At the Top of the Stairs
Cast iron stairs lead down from here to the first floor. This narrow hallway
has a very odd look to it. Apparently, the western wall of the hallway has been
recently and rather hastily framed in to divide a large room. The east side
of the hall is decorated with wood panelling and wall paper, the west side is
rough planks. There is a doorless entrance into a room to the west of here,
and further down the hall to the south is another such entrance.
[ obvious exits: S W D ]
Zone: Falme
Door west: door
South: *Skythe* is standing here.
A Seanchan fighter glares from behind dark eyes.

scan s
* S HP:Healthy MV:Tiring >
2
*Skythe* is standing here.
*Marlia* is standing here.

* S HP:Healthy MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Tiring >
s
2
3
backstab h.human
A Short Hall
This very narrow hallway appears to have been made by dividing a larger room
with rough plank framing. In contrast to the west wall, the east wall is nicely
decorated with wall paper and painted wood panneling. There are two openings
in the rough plank wall, one directly west of here, and the other down the
hall to the north. At the north end of the hall stairs lead down to the first
floor of the house.
[ obvious exits: N W ]
Zone: Falme
Door west: door
North: A Seanchan fighter glares from behind dark eyes.
West: *Skythe* is standing here.
*Firin* is standing here.
*Marlia* is standing here.

* S HP:Healthy MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Tiring > You silently approach your victim...

General Silvak Kalcainus narrates 'Rally to the Warroom! Falme is under attack!'
General Silvak Kalcainus narrates 'Rally to the Warroom! Falme is under attack!'
-=+
*Firin* says 'haha'
**+
*Firin* sits down and rests.
=-
*Marlia* leans closer to *Firin*, who now appears to be feeling better.
-=+
*
Wimpy reset to: 206 hit points.
*Firin* makes a strange sound as you place a sharp, red stone dagger in his back!
*Firin* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Firin*'s death cry.

* S HP:Healthy MV:Strong >
11
n
w
[get all corpse]
You get a crystal lightstick from the corpse of Firin.
You get a strange fruit from the corpse of Firin.
You get a dark pair of steel boots from the corpse of Firin.
You get a pair of steel-plated greaves from the corpse of Firin.
You get a bronze belt of odd design from the corpse of Firin.
You get a heron-marked greatsword from the corpse of Firin.
You get a sungwood bracelet from the corpse of Firin.
You get a sungwood bracelet from the corpse of Firin.
You get a pair of steel-plated gauntlets from the corpse of Firin.
You get a pair of steel-plated vambraces from the corpse of Firin.
You get a backpack from the corpse of Firin.
You get a cloak of shifting colors from the corpse of Firin.
You get a thick, steel-plated breastplate from the corpse of Firin.
You get a torc of gleaming steel from the corpse of Firin.
a torc of gleaming steel: You can't carry that much weight.
a polished, slitted great helm: You can't carry that much weight.
You get a gold ring delicately carved with ivy from the corpse of Firin.
a gold ring delicately carved with ivy: You can't carry that much weight.

* S HP:Healthy MV:Strong > At the Top of the Stairs
Cast iron stairs lead down from here to the first floor. This narrow hallway
has a very odd look to it. Apparently, the western wall of the hallway has been
recently and rather hastily framed in to divide a large room. The east side
of the hall is decorated with wood panelling and wall paper, the west side is
rough planks. There is a doorless entrance into a room to the west of here,
and further down the hall to the south is another such entrance.
[ obvious exits: S W D ]
Zone: Falme
Door west: door
South: *Marlia* is standing here.
A Seanchan fighter glares from behind dark eyes.
Marlia narrates 'ss 1e '

* S HP:Healthy MV:Strong > The door seems to be closed.

* S HP:Healthy MV:Strong >

Marlia narrates 'hit now'

* S HP:Healthy MV:Strong >
General Silvak Kalcainus narrates 'Rally to the Warroom! Falme is under attack!'

* S HP:Healthy MV:Strong >
w
d
The door seems to be closed.

* S HP:Healthy MV:Strong > Stairs at the End of A Hall
A beautifully worked, spiral cast iron staircase ascends from here. There are
few other furnishings, but a door leads into a room to the south. To the east
is a hallway leading to the entryway.
[ obvious exits: S W U ]
Zone: Falme
Door south: ironcladdoor
West: A conscripted soldier now fights for the Seanchan.
Up: A Seanchan fighter glares from behind dark eyes.

* S HP:Healthy MV:Strong >

General Silvak Kalcainus narrates 'Rally to the Warroom! Falme is under attack!'

n
* S HP:Healthy MV:Strong >
Alas, you cannot go that way...

* S HP:Healthy MV:Strong >
w
w
The Front Hall
A well swept hardwood floor and floral wall paper are the only things of any
interest in this clean, almost sterile hallway. At the east end of the hallway
is a staircase and an entryway is at the west end of the hall.
[ obvious exits: E W ]
Zone: Falme
West: A city guardsman patrols Falme with smug confidence.
A conscripted soldier now fights for the Seanchan.
A small seanchan girl is standing here.
The bounty hunter stands here, offering a sweet deal.

* S HP:Healthy MV:Strong > A Well Kept Entryway
Neat, clean walls and floors, sparsely but well decorated give this entryway
a pleasant, but efficient look. A large wooden door to the north leads
outside. East is a similarly kept hallway, and what appears to be a kitchen
is south of here.
[ obvious exits: N E S ]
Zone: Falme
Door north: woodendoor
North: A large hairless leathery animal stares back at you.
East: A conscripted soldier now fights for the Seanchan.
A city guardsman patrols Falme with smug confidence.

n
* S HP:Healthy MV:Strong >
On the Steps of a Large House
Here you stand at the top of eight polished granite steps leading up to a
door which features an exquisite carving of a hart standing on an embankment
of a stream. The woodwork around the door is ornately scrolled and probably
cost as much or more than the door. The sheer beauty of this door is unmatched
by any other in this city, and perhaps anywhere less than a palace.
[ obvious exits: N S ]
Zone: Falme
Door south: woodendoor
North: A warhorse is here, stamping his feet impatiently.
South: A city guardsman patrols Falme with smug confidence.
A large hairless leathery animal stares back at you.
A seanchan boy is running around.
A city guardsman patrols Falme with smug confidence.
A small seanchan girl is standing here.

whe
* S HP:Healthy MV:Strong >
Players in your Zone
--------------------
Kindness - On the Steps of a Large House

* S HP:Healthy MV:Strong >
i
You are carrying:
a gold ring delicately carved with ivy
a torc of gleaming steel
a thick, steel-plated breastplate
a cloak of shifting colors
a backpack
a pair of steel-plated vambraces
a pair of steel-plated gauntlets
[2] a sungwood bracelet
a heron-marked greatsword
a bronze belt of odd design
a pair of steel-plated greaves
a dark pair of steel boots
a strange fruit
a crystal lightstick
eleven copper pennys
a large number of gold crowns (36)

* S HP:Healthy MV:Strong >
n

General Silvak Kalcainus narrates 'Rally to the Warroom! Falme is under attack!'

* S HP:Healthy MV:Strong >
North Street
The two largest houses in the city are here. They are both elaborate, and a
bit ostentatious, but it is clear that the house to the south was unable to
compete with the house to the north. Both have large stone steps leading up
to them. To the east and west the houses are large, and showy, but nothing
to match either of these.
[ obvious exits: N E S W ]
Zone: Falme
North: The Falme herald stands here, trying to catch your eye.
East: A seanchan boy is running around.
South: A large hairless leathery animal stares back at you.
West: A city guardsman patrols Falme with smug confidence.
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently.

* S HP:Healthy MV:Strong >
put all inv.pack
You put a gold ring delicately carved with ivy in a backpack.
You put a torc of gleaming steel in a backpack.
You put a thick, steel-plated breastplate in a backpack.
You put a cloak of shifting colors in a backpack.
You put a pair of steel-plated vambraces in a backpack.
You put a pair of steel-plated gauntlets in a backpack.
You put a sungwood bracelet in a backpack.
You put a sungwood bracelet in a backpack.
A heron-marked greatsword won't fit in a backpack.
You put a bronze belt of odd design in a backpack.
A pair of steel-plated greaves won't fit in a backpack.
You put a dark pair of steel boots in a backpack.
You put a strange fruit in a backpack.
You put a crystal lightstick in a backpack.
You put eleven coppers in a backpack.
You put 36 crowns in a backpack.
Marlia narrates 'he killed firin'

* S HP:Healthy MV:Strong >
w
North Street
The houses here large, and well built. Most have many glass windows, and
front porches, or small yards. A few have ornamental iron work. To the east
are the largest houses in the city, and to the west the houses are somewhat
smaller, but still very nice. A small alley way leads off to the north.
[ obvious exits: N E W ]
Zone: Falme
North: A well-trained soldier stands here, ready to defend the morat'raken.
East: A warhorse is here, stamping his feet impatiently.
West: A Seanchan fighter glares from behind dark eyes.
A city guardsman patrols Falme with smug confidence.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.

* S HP:Healthy MV:Tiring >

The sul'dam leaves north.
A damane leaves north.

* S HP:Healthy MV:Tiring >
w
North Street
Sturdy, well built houses line the street here. Several of the houses have
fancy shudders, and glass windows, and all look well kept. To the east, the
houses get bigger, and to the west they appear to be less well kept. To the
south the houses seem smaller and are interspersed with shops.
[ obvious exits: E S W ]
Zone: Falme
East: A city guardsman patrols Falme with smug confidence.
South: A Deathwatch Ogier curls his lip in contempt.
West: A brute of a creature guards the area, ready to rip into strangers.
A Seanchan fighter glares from behind dark eyes.
A tall animal with a long neck stands here.
A Seanchan fighter glares from behind dark eyes.

* S HP:Healthy MV:Tiring >

General Silvak Kalcainus narrates 'Rally to the Warroom! Falme is under attack!'

* S HP:Healthy MV:Tiring >
s
Main Street
The houses here are small and interspersed with shops, though everything seems
to be well kept. Even the road appears to have been recently repaired as the
the occasional patch of cobblestones appears rough and new contrasting with the
older stones which have been worn smooth. To the north is an intersection
and to the south are more shops. West is Morning Dew Drops Road according to
a shiny new street sign on the corner. A tailor's shop is to the east.
[ obvious exits: N E S W ]
Zone: Falme
Door east: door
North: A Seanchan fighter glares from behind dark eyes.
East: A young warrior stands here, proudly wearing the Deathwatch colors.
South: A young warrior stands here, proudly wearing the Deathwatch colors.
A Deathwatch Ogier curls his lip in contempt.
A Seanchan invasion commander evaluates his soldier's readiness.

* S HP:Healthy MV:Tiring >
s
Main Street
Wagons, pedestrians, and military troops frequently clog this intersection.
To the east the road appears to lead to the city gates, and a ways to the south
is a square with a tall fountain. To the north are a few shops and some
small if well kept homes.
[ obvious exits: N E S ]
Zone: Falme
North: A Deathwatch Ogier curls his lip in contempt.
South: A city guardsman patrols Falme with smug confidence.
A small chimney puffs smoke from the roof of a ledge wagon.
A young warrior stands here, proudly wearing the Deathwatch colors.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A young blacksmith is here, looking for work.

* S HP:Healthy MV:Tiring >
s
s
Main Street
This street is well paved with cobble stones, which appears to be a good
thing given the number of wagons that use this street. Interestingly, it seems
that most of the wagons heading south are empty and most of the ones heading
north are full. To the south is a very busy square with a fountain, and to the
north is the intersection of Center Street and Main Street. To the east is
a cobbler's shop.
[ obvious exits: N E S ]
Zone: Falme
North: A young warrior stands here, proudly wearing the Deathwatch colors.
East: A grim storyteller reads from a journal.
South: A well-trained soldier stands here, ready to defend the morat'raken.
A city guardsman patrols Falme with smug confidence.

* S HP:Healthy MV:Tiring > Market Square
This square is clearly the center of comerce in Falme. Many shops, stands and
carts are here to choose from. The cobble stones are arranged in a spiraling
circular fashion alternating light and dark stones. To the north is Main Street
and to the west is Water Street, which heads towards the waterfront. East is a
general store, and wonderful smells of bread and pastries come from the bakery
to the south.
[ obvious exits: N E S W ]
Zone: Falme
Door east: door
Door south: door
North: A city guardsman patrols Falme with smug confidence.
East: A conscripted soldier now fights for the Seanchan.
South: A young warrior stands here, proudly wearing the Deathwatch colors.
West: A well-trained soldier stands here, ready to defend the morat'raken.
A Seanchan fighter glares from behind dark eyes.
A young Morat'torm carries out the orders of his superiors.

* S HP:Healthy MV:Tiring >
w
Water Street
This street leading down to the water front from the main market area is the
busiest street in town during the day. On the north side of the street there
is a prosperous looking smithy, and on the south side a well kept inn. To the
east is Market Square, the center of commerce in Falme. The view to the west
allows you to see another square down on the waterfront, as well as the main
city docks, and a portion of the harbor. In the distance at the mouth of the
harbor you see a tower standing on the north bluff. It could only be Falme's
most renowned feature, the tower of the Watchers Over the Waves.
[ obvious exits: N E S W ]
Zone: Falme
Door north: dutchdoor
North: A Seanchan fighter glares from behind dark eyes.
East: A Seanchan fighter glares from behind dark eyes.
South: A thin man with wispy hair scowls at something unseen.
West: The Falme town crier stands here, spreading the news.
A well-trained soldier stands here, ready to defend the morat'raken.
A Seanchan fighter glares from behind dark eyes.
An artifact collector stands here, searching specific items.
A young Morat'torm carries out the orders of his superiors.

* S HP:Healthy MV:Tiring >
w
i
Waterfront Square
This small square is the heart of the waterfront in Falme. Business seems to be
proceeding as usual, yet everyone seems to be looking over their shoulder for
something. People walk briskly, occasionally nodding to one another by way of
greeting, but never stopping to talk. To the west are the main commercial
docks. Dock Road follows the waterfront north and south, and Water Street leads
into the business district to the east.

A banner has been erected displaying a map of the city.
[ obvious exits: N E S W ]
Zone: Falme
North: A figure stands here, ready to collect unwanted things.
East: A well-trained soldier stands here, ready to defend the morat'raken.
South: A conscripted soldier now fights for the Seanchan.
West: A large hairless leathery animal stares back at you.
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A marble bench, flecked with gold and bronze, adorns the floor.
The Falme town crier stands here, spreading the news.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.
The Deathwatch Guard has murder in his eyes.
The Deathwatch Guard has murder in his eyes.

* S HP:Healthy MV:Tiring > You are carrying:
a backpack
a heron-marked greatsword
a pair of steel-plated greaves

* S HP:Healthy MV:Tiring >
stat
You are a 23 year old male seanchan rogue.
Your height is 6 feet, 1 inches, and you weigh 199.0 lbs. BMI: 26.278.
You are carrying 78.5 lbs and wearing 19.4 lbs, fairly light. MUD BMI: 0.409.
Your base abilities are: Str:17 Int:16 Wil:12 Dex:19 Con:19. Total: 83.
Offensive bonus: 123, Dodging bonus: 122, Parrying bonus: 128. Total Defence: 250
Your mood is: Wimpy. You will flee below: 206 Hit Points
You are wanted by: Andor Illian
Your armor absorbs about 9% on average.

You are subjected to the following effects:
- SNEAK
- NOTICE
- NO QUIT

* S HP:Healthy MV:Tiring >
not
You stop paying increased attention to your surroundings.

* S HP:Healthy MV:Tiring >

General Silvak Kalcainus narrates 'Rally to the Warroom! Falme is under attack!'

* S HP:Healthy MV:Tiring >
n
n
Dock Road
Sailors, merchants and military guard patrols are comon here. This area looks
as if it was once a rough section of town, but things here seem quiet. To the
west the harbor waters lap against the sea wall. To the south is a large square
with a fountain. There appears to be a tavern along the street to the north.
[ obvious exits: N S ]
Zone: Falme
North: The Deathwatch Guard has murder in his eyes.
South: The Falme town crier stands here, spreading the news.
A figure stands here, ready to collect unwanted things.

* S HP:Healthy MV:Tiring > Dock Road
This road runs north to south along the west side of along the water front. To
the west is the dock taken over for military purposes. To the east is a seedy
looking tavern. South of here the road continues along the water front.
[ obvious exits: N E S W ]
Zone: Falme
North: The Deathwatch Guard has murder in his eyes.
East: An immense corlm stoops here, its beak jammed in a tankard of beer.
South: A figure stands here, ready to collect unwanted things.
West: A busy dockmaster stands here, carrying a ledger.
The Deathwatch Guard has murder in his eyes.
The Deathwatch Guard has murder in his eyes.
A Seanchan invasion commander evaluates his soldier's readiness.

* S HP:Healthy MV:Tiring >
l in inv.pack
backpack (carried) :
a wealth of gold crowns (88)
a large number of copper pennies (28)
a crystal lightstick
a strange fruit
a dark pair of steel boots
a bronze belt of odd design
[2] a sungwood bracelet
a pair of steel-plated gauntlets
a pair of steel-plated vambraces
a cloak of shifting colors
a thick, steel-plated breastplate
a torc of gleaming steel
a gold ring delicately carved with ivy
a water skin
an oilstone
a mirrored lantern
a smooth metallic disc
a bubbling draught
[4] a thin vial of yellow fluid
[2] a cup of thick syrup
[3] a vial filled with a dark red liquid
[3] a stable ticket

* S HP:Healthy MV:Tiring >

General Silvak Kalcainus narrates 'Rally to the Warroom! Falme is under attack!'

* S HP:Healthy MV:Tiring >
e
The Keelhauler Tavern
The stale smell of spilled beer, and none too fresh food permeate this tavern.
Most of the customers here are locals or sailors. Soldiers are noteably
absent, most of the time, and the few who do enter are steadfastly ignored
by a suddenly too quiet patronage. The bar is old and wooden, and the tables
battered and prone to splinters. The floor is dirt covered by hay which appears
to be changed about half as often as it should be.
[ obvious exits: W ]
Zone: Falme
West: The Deathwatch Guard has murder in his eyes.
An oven stands here, radiating a dry heat.
An immense corlm stoops here, its beak jammed in a tankard of beer.
Kerias Maldane stands here, smoking her pipe.
A swarthy man rests here nonchalantly surveying his surroundings.
A grizzled old adventurer is here, propping himself up with his staff.
A beautiful woman is here tending the bar.

* S HP:Healthy MV:Tiring >
General Silvak Kalcainus narrates 'Rally to the Warroom! Falme is under attack!'
General Silvak Kalcainus narrates 'Rally to the Warroom! Falme is under attack!'
General Silvak Kalcainus narrates 'Rally to the Warroom! Falme is under attack!'

* S HP:Healthy MV:Tiring >
hide inv.pack
w
You hide a backpack.

n
* S HP:Healthy MV:Tiring > Dock Road
This road runs north to south along the west side of along the water front. To
the west is the dock taken over for military purposes. To the east is a seedy
looking tavern. South of here the road continues along the water front.
[ obvious exits: N E S W ]
Zone: Falme
North: The Deathwatch Guard has murder in his eyes.
East: An immense corlm stoops here, its beak jammed in a tankard of beer.
South: A figure stands here, ready to collect unwanted things.
West: A busy dockmaster stands here, carrying a ledger.
The Deathwatch Guard has murder in his eyes.
The Deathwatch Guard has murder in his eyes.
A Seanchan invasion commander evaluates his soldier's readiness.

e
* S HP:Healthy MV:Tiring > Morning Dewdrops Road
The city wall joins the northern harbor bluffs here, as the road enters the
city. To the south is Dock Road according to the sign on the corner. To the
west the road climbs the bluffs towards an ancient tower, and to the east the
continues into the city.
[ obvious exits: E S W ]
Zone: Falme
The Deathwatch Guard has murder in his eyes.
The Deathwatch Guard has murder in his eyes.
A Seanchan invasion commander evaluates his soldier's readiness.
A tall animal with a long neck stands here.

e
* S HP:Healthy MV:Tiring > Morning Dewdrops Road
The houses along this street are substantial, but are also in substantial
need of repair. Things look better to the east where the road intersects
Main street, and worse to the west near the waterfront. Oddly there are
relatively few people on the street, other than guard patrols.
[ obvious exits: E W ]
Zone: Falme
East: A conscripted soldier now fights for the Seanchan.
West: The Deathwatch Guard has murder in his eyes.

* S HP:Healthy MV:Tiring >
Main Street
The houses here are small and interspersed with shops, though everything seems
to be well kept. Even the road appears to have been recently repaired as the
the occasional patch of cobblestones appears rough and new contrasting with the
older stones which have been worn smooth. To the north is an intersection
and to the south are more shops. West is Morning Dew Drops Road according to
a shiny new street sign on the corner. A tailor's shop is to the east.
[ obvious exits: N E S W ]
Zone: Falme
Door east: door
North: A Deathwatch Ogier curls his lip in contempt.
East: A young warrior stands here, proudly wearing the Deathwatch colors.
South: A young warrior stands here, proudly wearing the Deathwatch colors.
A conscripted soldier now fights for the Seanchan.

* S HP:Healthy MV:Tiring >
n
e
North Street
Sturdy, well built houses line the street here. Several of the houses have
fancy shudders, and glass windows, and all look well kept. To the east, the
houses get bigger, and to the west they appear to be less well kept. To the
south the houses seem smaller and are interspersed with shops.
[ obvious exits: E S W ]
Zone: Falme
East: A damane is here, eyes downcast.
South: A conscripted soldier now fights for the Seanchan.
West: A brute of a creature guards the area, ready to rip into strangers.
A Deathwatch Ogier curls his lip in contempt.
A Seanchan invasion commander evaluates his soldier's readiness.
A tall animal with a long neck stands here.
A Seanchan fighter glares from behind dark eyes.

e
* S HP:Healthy MV:Tiring > North Street
The houses here large, and well built. Most have many glass windows, and
front porches, or small yards. A few have ornamental iron work. To the east
are the largest houses in the city, and to the west the houses are somewhat
smaller, but still very nice. A small alley way leads off to the north.
[ obvious exits: N E W ]
Zone: Falme
North: A well-trained soldier stands here, ready to defend the morat'raken.
East: A city guardsman patrols Falme with smug confidence.
West: A Deathwatch Ogier curls his lip in contempt.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A Seanchan fighter glares from behind dark eyes.

* S HP:Healthy MV:Winded > North Street
The two largest houses in the city are here. They are both elaborate, and a
bit ostentatious, but it is clear that the house to the south was unable to
compete with the house to the north. Both have large stone steps leading up
to them. To the east and west the houses are large, and showy, but nothing
to match either of these.
[ obvious exits: N E S W ]
Zone: Falme
North: The Falme herald stands here, trying to catch your eye.
South: A city guardsman patrols Falme with smug confidence.
West: A damane is here, eyes downcast.
An iron lantern hangs from the wall above the gate.
A city guardsman patrols Falme with smug confidence.
A large hairless leathery animal stares back at you.
A seanchan boy is running around.
A warhorse is here, stamping his feet impatiently.

* S HP:Healthy MV:Winded >
s
On the Steps of a Large House
Here you stand at the top of eight polished granite steps leading up to a
door which features an exquisite carving of a hart standing on an embankment
of a stream. The woodwork around the door is ornately scrolled and probably
cost as much or more than the door. The sheer beauty of this door is unmatched
by any other in this city, and perhaps anywhere less than a palace.
[ obvious exits: N S ]
Zone: Falme
Door south: woodendoor
North: A city guardsman patrols Falme with smug confidence.
South: A seanchan boy is running around.
A city guardsman patrols Falme with smug confidence.
A small seanchan girl is standing here.

* S HP:Healthy MV:Winded >
not
s
2
General Silvak Kalcainus narrates 'Rally to the Warroom! Falme is under attack!'
General Silvak Kalcainus narrates 'Rally to the Warroom! Falme is under attack!'
The clouds disappear. Starting tic timer.
You start paying increased attention to your surroundings.

* S HP:Healthy MV:Tiring > A Well Kept Entryway
Neat, clean walls and floors, sparsely but well decorated give this entryway
a pleasant, but efficient look. A large wooden door to the north leads
outside. East is a similarly kept hallway, and what appears to be a kitchen
is south of here.
[ obvious exits: N E S ]
Zone: Falme
Door north: woodendoor
North: A city guardsman patrols Falme with smug confidence.
East: A city guardsman patrols Falme with smug confidence.
South: A well-trained soldier stands here, ready to defend the morat'raken.
A seanchan boy is running around.

* S HP:Healthy MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Tiring >
e
e
The Front Hall
A well swept hardwood floor and floral wall paper are the only things of any
interest in this clean, almost sterile hallway. At the east end of the hallway
is a staircase and an entryway is at the west end of the hall.
[ obvious exits: E W ]
Zone: Falme
West: A seanchan boy is running around.
A city guardsman patrols Falme with smug confidence.
A conscripted soldier now fights for the Seanchan.
A small seanchan girl is standing here.
The bounty hunter stands here, offering a sweet deal.

u
* S HP:Healthy MV:Tiring > Stairs at the End of A Hall
A beautifully worked, spiral cast iron staircase ascends from here. There are
few other furnishings, but a door leads into a room to the south. To the east
is a hallway leading to the entryway.
[ obvious exits: S W U ]
Zone: Falme
Door south: ironcladdoor
West: A city guardsman patrols Falme with smug confidence.
Up: A Seanchan fighter glares from behind dark eyes.

* S HP:Healthy MV:Tiring >
scan s
At the Top of the Stairs
Cast iron stairs lead down from here to the first floor. This narrow hallway
has a very odd look to it. Apparently, the western wall of the hallway has been
recently and rather hastily framed in to divide a large room. The east side
of the hall is decorated with wood panelling and wall paper, the west side is
rough planks. There is a doorless entrance into a room to the west of here,
and further down the hall to the south is another such entrance.
[ obvious exits: S W D ]
Zone: Falme
Door west: door
South: *Sarryn* is standing here.
A Seanchan fighter glares from behind dark eyes.

* S HP:Healthy MV:Tiring > *Sarryn* is standing here.
*Etain* is standing here.

* S HP:Healthy MV:Tiring >
s
2
3
backstab h.human
A Short Hall
This very narrow hallway appears to have been made by dividing a larger room
with rough plank framing. In contrast to the west wall, the east wall is nicely
decorated with wall paper and painted wood panneling. There are two openings
in the rough plank wall, one directly west of here, and the other down the
hall to the north. At the north end of the hall stairs lead down to the first
floor of the house.
[ obvious exits: N W ]
Zone: Falme
Door west: door
North: A Seanchan fighter glares from behind dark eyes.
West: *Sarryn* is here, fighting General Silvak Kalcainus.
The corpse of Firin is lying here.
*Etain* is standing here.

* S HP:Healthy MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Tiring > You silently approach your victim...
-
=+*

*Etain* leaves west.
*+=-
General Silvak Kalcainus narrates 'Rally to the Warroom! Falme is under attack!'
*Sarryn* has arrived from the west.
-=+
*Sarryn* leaves west.
*
Backstab who?

* S HP:Healthy MV:Tiring >
2
3
backstab h.human
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Tiring > Backstab who?

* S HP:Healthy MV:Tiring >
n
At the Top of the Stairs
Cast iron stairs lead down from here to the first floor. This narrow hallway
has a very odd look to it. Apparently, the western wall of the hallway has been
recently and rather hastily framed in to divide a large room. The east side
of the hall is decorated with wood panelling and wall paper, the west side is
rough planks. There is a doorless entrance into a room to the west of here,
and further down the hall to the south is another such entrance.
[ obvious exits: S W D ]
Zone: Falme
Door west: door
A Seanchan fighter glares from behind dark eyes.

* S HP:Healthy MV:Winded >

General Silvak Kalcainus narrates 'Rally to the Warroom! Falme is under attack!'

* S HP:Healthy MV:Winded >
scan s

* S HP:Healthy MV:Winded >
s
2
3
backstab h.human
A Short Hall
This very narrow hallway appears to have been made by dividing a larger room
with rough plank framing. In contrast to the west wall, the east wall is nicely
decorated with wall paper and painted wood panneling. There are two openings
in the rough plank wall, one directly west of here, and the other down the
hall to the north. At the north end of the hall stairs lead down to the first
floor of the house.
[ obvious exits: N W ]
Zone: Falme
Door west: door
North: A Seanchan fighter glares from behind dark eyes.
West: *Sarryn* is standing here.
The corpse of Firin is lying here.

* S HP:Healthy MV:Winded >
General Silvak Kalcainus narrates 'Rally to the Warroom! Falme is under attack!'
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Winded > Backstab who?

* S HP:Healthy MV:Winded >
3
backstab h.human
Backstab who?

* S HP:Healthy MV:Winded >
*Skythe* has arrived from the west.

* S HP:Healthy MV:Winded >
3
backstab h.human
You silently approach your victim...
-=+**+=
*Etain* has arrived from the west.
-
*Skythe* gets a package of iron rations from a backpack.

*Skythe* leaves west.
-=+*
Backstab who?

* S HP:Healthy MV:Winded >
n
At the Top of the Stairs
Cast iron stairs lead down from here to the first floor. This narrow hallway
has a very odd look to it. Apparently, the western wall of the hallway has been
recently and rather hastily framed in to divide a large room. The east side
of the hall is decorated with wood panelling and wall paper, the west side is
rough planks. There is a doorless entrance into a room to the west of here,
and further down the hall to the south is another such entrance.
[ obvious exits: S W D ]
Zone: Falme
Door west: door
South: *Etain* is standing here.
A Seanchan fighter glares from behind dark eyes.

* S HP:Healthy MV:Winded >
d
w
Stairs at the End of A Hall
A beautifully worked, spiral cast iron staircase ascends from here. There are
few other furnishings, but a door leads into a room to the south. To the east
is a hallway leading to the entryway.
[ obvious exits: S W U ]
Zone: Falme
Door south: ironcladdoor
West: A city guardsman patrols Falme with smug confidence.
Up: A Seanchan fighter glares from behind dark eyes.

* S HP:Healthy MV:Winded > The Front Hall
A well swept hardwood floor and floral wall paper are the only things of any
interest in this clean, almost sterile hallway. At the east end of the hallway
is a staircase and an entryway is at the west end of the hall.
[ obvious exits: E W ]
Zone: Falme
A city guardsman patrols Falme with smug confidence.
A conscripted soldier now fights for the Seanchan.
A small seanchan girl is standing here.
The bounty hunter stands here, offering a sweet deal.

w
* S HP:Healthy MV:Winded >
A Well Kept Entryway
Neat, clean walls and floors, sparsely but well decorated give this entryway
a pleasant, but efficient look. A large wooden door to the north leads
outside. East is a similarly kept hallway, and what appears to be a kitchen
is south of here.
[ obvious exits: N E S ]
Zone: Falme
Door north: woodendoor
North: A seanchan boy is running around.
East: A city guardsman patrols Falme with smug confidence.
South: A well-trained soldier stands here, ready to defend the morat'raken.

* S HP:Healthy MV:Winded >
not
You stop paying increased attention to your surroundings.

* S HP:Healthy MV:Winded >
not
You start paying increased attention to your surroundings.

* S HP:Healthy MV:Winded >
e
e
The Front Hall
A well swept hardwood floor and floral wall paper are the only things of any
interest in this clean, almost sterile hallway. At the east end of the hallway
is a staircase and an entryway is at the west end of the hall.
[ obvious exits: E W ]
Zone: Falme
A city guardsman patrols Falme with smug confidence.
A conscripted soldier now fights for the Seanchan.
A small seanchan girl is standing here.
The bounty hunter stands here, offering a sweet deal.

2
* S HP:Healthy MV:Winded > Stairs at the End of A Hall
A beautifully worked, spiral cast iron staircase ascends from here. There are
few other furnishings, but a door leads into a room to the south. To the east
is a hallway leading to the entryway.
[ obvious exits: S W U ]
Zone: Falme
Door south: ironcladdoor
West: A city guardsman patrols Falme with smug confidence.
Up: A Seanchan fighter glares from behind dark eyes.

* S HP:Healthy MV:Winded >
[hide ]
You attempt to hide yourself.

u
* S HP:Healthy MV:Winded >
2
A Seanchan fighter has arrived from above.
At the Top of the Stairs
Cast iron stairs lead down from here to the first floor. This narrow hallway
has a very odd look to it. Apparently, the western wall of the hallway has been
recently and rather hastily framed in to divide a large room. The east side
of the hall is decorated with wood panelling and wall paper, the west side is
rough planks. There is a doorless entrance into a room to the west of here,
and further down the hall to the south is another such entrance.
[ obvious exits: S W D ]
Zone: Falme
Door west: door
Down: A Seanchan fighter glares from behind dark eyes.

3
backstab h.human
* S HP:Healthy MV:Winded > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Winded > Backstab who?

* S HP:Healthy MV:Winded >
s
2
A Short Hall
This very narrow hallway appears to have been made by dividing a larger room
with rough plank framing. In contrast to the west wall, the east wall is nicely
decorated with wall paper and painted wood panneling. There are two openings
in the rough plank wall, one directly west of here, and the other down the
hall to the north. At the north end of the hall stairs lead down to the first
floor of the house.
[ obvious exits: N W ]
Zone: Falme
Door west: door
West: *Etain* is standing here.
The corpse of Firin is lying here.

3
backstab h.human
* S HP:Healthy MV:Winded > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Winded > Backstab who?

* S HP:Healthy MV:Winded >
3
backstab h.human
Backstab who?

n
* S HP:Healthy MV:Winded >
w


#And this is where we quit when we're ahead :)

Nunzio
Posts: 68
Joined: Fri Oct 30, 2020 9:47 am
Location: USA, Virginia

Re: Always be spamming, or blame Ominas

Post by Nunzio » Mon Dec 07, 2020 5:53 pm

Nice kill horse thief :-p. Quite the bounty on that one too

reil
Posts: 166
Joined: Sat Apr 23, 2016 3:27 pm

Re: Always be spamming, or blame Ominas

Post by reil » Mon Dec 07, 2020 8:59 pm

*Firin* says 'haha'

oof

Ominas
Posts: 459
Joined: Thu Jun 18, 2015 4:07 am

Re: Always be spamming, or blame Ominas

Post by Ominas » Tue Dec 08, 2020 4:04 pm

*Kindness* clumsily approaches Kitiara, broadcasting his intentions.

* R HP:Healthy SP:Bursting MV:Fresh >
Kitiara draws a nimble blade with a cuendillar pommel from a sword sheath with a flash of steel.
Kitiara tries to slash *Kindness*, but he dodges the attack.

* R HP:Healthy SP:Bursting MV:Fresh > kill Seanchan
kill Seanchan
kill Seanchan
You try to pierce *Kindness*, but he deflects the blow.

* R HP:Healthy SP:Bursting MV:Fresh - Kitiara: Healthy - Kindness: Healthy > You do the best you can!

* R HP:Healthy SP:Bursting MV:Fresh - Kitiara: Healthy - Kindness: Healthy > You do the best you can!

* R HP:Healthy SP:Bursting MV:Fresh - Kitiara: Healthy - Kindness: Healthy >
You try to pierce *Kindness*, but he dodges the attack.
Shaista narrates 'ate a bash'

* R HP:Healthy SP:Bursting MV:Fresh - Kitiara: Healthy - Kindness: Healthy > kill Seanchan
kill Seanchan
You do the best you can!

* R HP:Healthy SP:Bursting MV:Fresh - Kitiara: Healthy - Kindness: Healthy > You try to pierce *Kindness*, but he parries successfully.
Kitiara tries to slash *Kindness*, but he parries successfully.
You do the best you can!

* R HP:Healthy SP:Bursting MV:Fresh - Kitiara: Healthy - Kindness: Healthy >
Ominas lances *Kindness*'s head into bloody fragments!

* R HP:Healthy SP:Bursting MV:Fresh - Kitiara: Healthy - Kindness: Scratched > kill Seanchan
kill Seanchan
You do the best you can!

* R HP:Healthy SP:Bursting MV:Fresh - Kitiara: Healthy - Kindness: Scratched > You do the best you can!

* R HP:Healthy SP:Bursting MV:Fresh - Kitiara: Healthy - Kindness: Scratched >
*Kindness* panics, and attempts to flee!

* R HP:Healthy SP:Bursting MV:Fresh - Kitiara: Healthy - Kindness: Scratched >
Kitiara chuckles politely.
*Kindness* leaves south.

* R HP:Healthy SP:Bursting MV:Fresh > kill Seanchan
They aren't here.

* R HP:Healthy SP:Bursting MV:Fresh > kill Seanchan
kill Seanchan
kill Seanchan
They aren't here.
Ominas leaves south riding a bloodstock stallion.
Kitiara leaves south riding a bloodstock stallion.
You follow Ominas.

Middle Road
[ obvious exits: N S ]
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
Lady Kitiara Sedai is standing here, riding |2| bloodstock stallion
Lord Ominas Crowe is standing here, riding |3| bloodstock stallion
A hired mercenary has arrived from the north.
Aarick has arrived from the north, riding |4| Domani razor
A duck has arrived from the north.
Kendall has arrived from the north, riding |5| warhorse
A young Tower Guard has arrived from the north.

* R HP:Healthy SP:Bursting MV:Fresh > They aren't here.
Ominas leaves south riding a bloodstock stallion.
Kitiara leaves south riding a bloodstock stallion.
You follow Ominas.

Middle Road
[ obvious exits: N S ]
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
Lady Kitiara Sedai is standing here, riding |2| bloodstock stallion
Lord Ominas Crowe is standing here, riding |3| bloodstock stallion
A hired mercenary has arrived from the north.
Aarick has arrived from the north, riding |4| Domani razor
A duck has arrived from the north.
Kendall has arrived from the north, riding |5| warhorse
A young Tower Guard has arrived from the north.

* R HP:Healthy SP:Bursting MV:Fresh > They aren't here.
Ominas leaves south riding a bloodstock stallion.
Kitiara leaves south riding a bloodstock stallion.
You follow Ominas.

Middle Road
[ obvious exits: N E S W ]
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
Lady Kitiara Sedai is standing here, riding |2| bloodstock stallion
Lord Ominas Crowe is standing here, riding |3| bloodstock stallion
*Kindness* is standing here.
A run-down looking man wanders aimlessly, collecting lost belongings.
A hired mercenary has arrived from the north.
Aarick has arrived from the north, riding |4| Domani razor
A duck has arrived from the north.
Kendall has arrived from the north, riding |5| warhorse
A young Tower Guard has arrived from the north.

* R HP:Healthy SP:Bursting MV:Fresh >
Ominas tries to lance *Kindness*, but he deflects the blow.

* R HP:Healthy SP:Bursting MV:Fresh >
Kitiara tries to slash *Kindness*, but he dodges the attack.

* R HP:Healthy SP:Bursting MV:Fresh > kill Seanchan
kill Seanchan
kill Seanchan
kill Seanchan
kill Seanchan
kill Seanchan
kill Seanchan
You sense Kitiara connecting to the True Source.
You try to pierce *Kindness*, but he deflects the blow.

* R HP:Healthy SP:Bursting MV:Fresh - Ominas: Healthy - Kindness: Scratched > kill Seanchan
You sense Kitiara is channeling saidar.
*Kindness* panics, and attempts to flee!
You do the best you can!

* R HP:Healthy SP:Bursting MV:Fresh - Ominas: Healthy - Kindness: Scratched > kill Seanchan
You do the best you can!

* R HP:Healthy SP:Bursting MV:Fresh - Ominas: Healthy - Kindness: Scratched > You pierce *Kindness*'s left leg extremely hard.
*Kindness* barely pierces Ominas's body.
You do the best you can!

* R HP:Healthy SP:Bursting MV:Fresh - Ominas: Scratched - Kindness: Hurt > You do the best you can!

* R HP:Healthy SP:Bursting MV:Fresh - Ominas: Scratched - Kindness: Hurt > kill Seanchan
You do the best you can!

* R HP:Healthy SP:Bursting MV:Fresh - Ominas: Scratched - Kindness: Hurt > kill Seanchan
You do the best you can!

* R HP:Healthy SP:Bursting MV:Fresh - Ominas: Scratched - Kindness: Hurt > *Kindness* panics, and attempts to flee!
You do the best you can!

* R HP:Healthy SP:Bursting MV:Fresh - Ominas: Scratched - Kindness: Hurt > You do the best you can!

* R HP:Healthy SP:Bursting MV:Fresh - Ominas: Scratched - Kindness: Hurt > You sense Kitiara is channeling saidar.
You do the best you can!

* R HP:Healthy SP:Bursting MV:Fresh - Ominas: Scratched - Kindness: Hurt > kill Seanchan
You do the best you can!

* R HP:Healthy SP:Bursting MV:Fresh - Ominas: Scratched - Kindness: Hurt > kill Seanchan

*Kindness* leaves south.
Kendall tries to smite *Kindness*, but he deflects the blow.
Ominas sends *Kindness* sprawling with a powerful bash!

* R HP:Healthy SP:Bursting MV:Fresh > You pierce *Kindness*'s right leg into bloody fragments!

* R HP:Healthy SP:Bursting MV:Fresh - Kendall: Healthy - Kindness: Hurt > You do the best you can!

* R HP:Healthy SP:Bursting MV:Fresh - Kendall: Healthy - Kindness: Hurt > kill Seanchan
kill Seanchan
You pierce *Kindness*'s right leg very hard.
Ominas lances *Kindness*'s right leg into bloody fragments!
Kendall smites *Kindness*'s right arm into bloody fragments!
You do the best you can!

* R HP:Healthy SP:Bursting MV:Fresh - Kendall: Healthy - Kindness: Wounded > throw Kindness
You do the best you can!

You try to pierce *Kindness*, but he parries successfully.indness: Wounded >
You throw a throwing knife at *Kindness*.

* R HP:Healthy SP:Bursting MV:Fresh - Kendall: Healthy - Kindness: Wounded >
A throwing knife arcs through the air.

* R HP:Healthy SP:Bursting MV:Fresh - Kendall: Healthy - Kindness: Wounded >
Kitiara unleashes a flurry of icy spikes at *Kindness*, who is stabbed repeatedly.

* R HP:Healthy SP:Bursting MV:Fresh - Kendall: Healthy - Kindness: Battered >
*Kindness* grunts in pain as he is struck by a throwing knife.
This session you've landed 1 out of 1 throws (100% landed)
Since 9/17/2020 you've landed 221 out of 239 throws (92% landed)

* R HP:Healthy SP:Bursting MV:Fresh - Kendall: Healthy - Kindness: Beaten >
You sense Kitiara is channeling saidar.
Sarryn narrates 'am n ancients'

* R HP:Healthy SP:Bursting MV:Fresh - Kendall: Healthy - Kindness: Beaten > kill Seanchan

Ominas lances *Kindness*'s body into bloody fragments!
*Kindness* panics, and attempts to flee!
Kendall smites *Kindness*'s left hand into bloody fragments!

* R HP:Healthy SP:Bursting MV:Fresh - Kendall: Healthy - Kindness: Critical > kill Seanchan
You do the best you can!

* R HP:Healthy SP:Bursting MV:Fresh - Kendall: Healthy - Kindness: Critical > You do the best you can!

* R HP:Healthy SP:Bursting MV:Fresh - Kendall: Healthy - Kindness: Critical >
Ominas lances *Kindness*'s right leg into bloody fragments!
*Kindness* panics, and attempts to flee!
*Kindness* leaves south.
Kendall tries to smite *Kindness*, but he parries successfully.
Ominas tries to lance *Kindness*, but he deflects the blow.

* R HP:Healthy SP:Bursting MV:Fresh >
*Kindness* panics, and attempts to flee!

* R HP:Healthy SP:Bursting MV:Fresh > kill Seanchan
kill Seanchan
kill Seanchan
kill Seanchan
kill Seanchan
The fighting is too thick and heavy for you to enter the fray!

* R HP:Healthy SP:Bursting MV:Fresh > kill Seanchan
kill Seanchan
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Kitiara's icy spikes shred *Kindness*, whose insides now flow freely to the ground.
*Kindness* is dead! R.I.P.
Your blood freezes as you hear *Kindness*'s death cry.

Kumbukani
Posts: 51
Joined: Mon Nov 09, 2020 3:07 pm

Re: Always be spamming, or blame Ominas

Post by Kumbukani » Tue Dec 08, 2020 4:52 pm

Blame Ominas still applies!

Post Reply