Tales from the north (past few months)

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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isabel
Posts: 1713
Joined: Wed Aug 31, 2016 5:19 am

Tales from the north (past few months)

Post by isabel » Fri Dec 04, 2020 12:13 pm

Was skimming through pk logs from the past few months and pulled out a few that might make for a fun read. Mostly warrior and channie pk for me, along with some charge and 1 stab. Hopefully next year I will have good chasing logs as I play more hunter!!

Mostly unedited (just shortened here and there cuz it's 3x normal post size atm)

* R HP:Wounded SP:Bursting MV:Full > The temperature is about 10 degrees.
The sky is snowing heavily, and a calm wind comes from the north.

* R HP:Wounded SP:Bursting MV:Full > look
x
Forested Borderlands
Large, thick tree trucks grow withing feet of each other here. Movement is
hampered by the closeness of the trees as well as the thick, overgrown
underbrush. Thick vines grow through the limbs of the trees making the cover
over head practically one massive roof. A small path lies off the the west.
[ obvious exits: N W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
A young and strong buck is here, munching some grass.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Wounded SP:Bursting MV:Full > No-one by that name here.

* R HP:Wounded SP:Bursting MV:Full > x
No-one by that name here.

* R HP:Wounded SP:Bursting MV:Full > look
x
Forested Borderlands
Large, thick tree trucks grow withing feet of each other here. Movement is
hampered by the closeness of the trees as well as the thick, overgrown
underbrush. Thick vines grow through the limbs of the trees making the cover
over head practically one massive roof. A small path lies off the the west.
[ obvious exits: N W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
A young and strong buck is here, munching some grass.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Wounded SP:Bursting MV:Full > No-one by that name here.

* R HP:Wounded SP:Bursting MV:Full > `
look
x
A bloodstock stallion is in excellent condition.
A bloodstock stallion is tiring.

* R HP:Wounded SP:Bursting MV:Full > Forested Borderlands
Large, thick tree trucks grow withing feet of each other here. Movement is
hampered by the closeness of the trees as well as the thick, overgrown
underbrush. Thick vines grow through the limbs of the trees making the cover
over head practically one massive roof. A small path lies off the the west.
[ obvious exits: N W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
A young and strong buck is here, munching some grass.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Wounded SP:Bursting MV:Full > No-one by that name here.

x
* R HP:Wounded SP:Bursting MV:Full > No-one by that name here.

* R HP:Wounded SP:Bursting MV:Full > look
x
Forested Borderlands
Large, thick tree trucks grow withing feet of each other here. Movement is
hampered by the closeness of the trees as well as the thick, overgrown
underbrush. Thick vines grow through the limbs of the trees making the cover
over head practically one massive roof. A small path lies off the the west.
[ obvious exits: N W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
A young and strong buck is here, munching some grass.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Wounded SP:Bursting MV:Full > No-one by that name here.

* R HP:Wounded SP:Bursting MV:Full > x
No-one by that name here.

notice
* R HP:Wounded SP:Bursting MV:Full > west
south
You stop paying increased attention to your surroundings.

* R HP:Wounded SP:Bursting MV:Full > A Forested Path Through the Borderlands
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.

* R HP:Wounded SP:Bursting MV:Full > east
A Forested Path Through the Borderlands
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
*Rig* is standing here, riding a shadow stallion.

* R HP:Wounded SP:Bursting MV:Full > east

*Rig* leaves west riding a shadow stallion.

east
* R HP:Wounded SP:Bursting MV:Full > Alas, you cannot go that way...

* R HP:Wounded SP:Bursting MV:Full > Alas, you cannot go that way...

* R HP:Wounded SP:Bursting MV:Full > Your white aura has faded.
Alas, you cannot go that way...

* R HP:Wounded SP:Bursting MV:Fresh > south

*Rig* has arrived from the south, riding a shadow stallion.

* R HP:Wounded SP:Bursting MV:Fresh > *Rig* tries to strike you, but you parry
successfully.
No way! You're fighting for your life!

* R HP:Wounded SP:Bursting MV:Fresh - Rig: Hurt > west
f
No way! You're fighting for your life!

west
* R HP:Wounded SP:Bursting MV:Fresh - Rig: Hurt > You panic and attempt to flee!

You flee head over heels.
Forested Borderlands
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
Forested Borderlands
[ obvious exits: N E ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
A giant bee preys on small animals.

* R HP:Wounded SP:Bursting MV:Fresh > e
east
channel 'ice' h.rig
You feel the flows of saidar coursing through your body.

* R HP:Wounded SP:Bursting MV:Fresh > Forested Borderlands
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
*Rig* is standing here, riding a shadow stallion.

* R HP:Wounded SP:Bursting MV:Fresh > You begin to weave the appropriate flows...


*Rig* leaves west riding a shadow stallion.

-=+*
*Rig* has arrived from the west, riding a shadow stallion.

*+=- channel 'ice' h.rig
-=
Ok.
Spikes of solid ice form in your hands, which you launch at *Rig*.

* R HP:Wounded SP:Full MV:Fresh - Rig: Wounded > You begin to weave the appropriate flows...

-
*Rig* tries to strike you, but you parry successfully.

=+**+=-
You gasp in pain as streaks of fire from *Rig* burn your body!
Ouch! You couldn't maintain the flows.

* R HP:Battered SP:Full MV:Fresh - Rig: Wounded >
You try to strike *Rig*, but he dodges the attack.
*Rig* tries to strike you, but you deflect the blow.

f
* R HP:Battered SP:Full MV:Fresh - Rig: Wounded > You panic and attempt to flee!


You flee head over heels.
Forested Borderlands
[ obvious exits: N E ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
A giant bee preys on small animals.

channel 'flame' h.rig
* R HP:Battered SP:Full MV:Fresh > Nobody here by that name.

* R HP:Battered SP:Full MV:Fresh >
*Rig* has arrived from the east, riding a shadow stallion.

* R HP:Battered SP:Full MV:Fresh > channel 'flame' h.rig

*Rig* leaves north riding a shadow stallion.

f
* R HP:Battered SP:Full MV:Fresh > Nobody here by that name.

* R HP:Battered SP:Full MV:Fresh > east
A Forested Path Through the Borderlands
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
*Rig* is standing here, riding a shadow stallion.
A handsome stag stands here, ready to run.

* R HP:Battered SP:Full MV:Fresh > A Forested Path Through the Borderlands
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
A handsome stag stands here, ready to run.

* R HP:Battered SP:Full MV:Fresh > channel 'flame' h.rig

*Rig* has arrived from the west, riding a shadow stallion.

* R HP:Battered SP:Full MV:Fresh > You begin to weave the appropriate flows...

-=+**+channel 'flame' h.rig
=
Ok.
*Rig* panics, and attempts to flee!
Streaks of fire flow from your hands, burning *Rig*.

* R HP:Battered SP:Strong MV:Fresh - Rig: Battered >
*Rig* leaves west riding a shadow stallion.

* R HP:Battered SP:Strong MV:Fresh > Nobody here by that name.

* R HP:Battered SP:Strong MV:Fresh > west
channel 'flame' h.rig
A Forested Path Through the Borderlands
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
*Rig* is standing here, riding a shadow stallion.
A handsome stag stands here, ready to run.

* R HP:Battered SP:Strong MV:Fresh > You begin to weave the appropriate flows...

-=+**+=
You gasp in pain as streaks of fire from *Rig* burn your body!
Ok.
*Rig* panics, and attempts to flee!
Streaks of fire flow from your hands, burning *Rig*.

* R HP:Beaten SP:Strong MV:Fresh - Rig: Battered > channel 'flame' h.rig

*Rig* leaves north riding a shadow stallion.

* R HP:Beaten SP:Strong MV:Fresh > Nobody here by that name.

* R HP:Beaten SP:Strong MV:Fresh > north
channel 'flame' h.rig
A Forested Path Through the Borderlands
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
A young and strong buck is here, munching some grass.

* R HP:Beaten SP:Strong MV:Fresh > Nobody here by that name.

* R HP:Beaten SP:Strong MV:Fresh > west
*Rig* has arrived from the west, riding a shadow stallion.
A Forested Path Through the Borderlands
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
A black cat meanders to an unknown destination.

channel 'flame' h.rig
* R HP:Beaten SP:Strong MV:Fresh > Nobody here by that name.

* R HP:Beaten SP:Strong MV:Fresh >
*Rig* has arrived from the east, riding a shadow stallion.

* R HP:Beaten SP:Strong MV:Fresh > south
Forested Borderlands
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.

* R HP:Beaten SP:Strong MV:Fresh > east
west
A Forested Path Through the Borderlands
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
A handsome stag stands here, ready to run.

channel 'flame' h.rig
* R HP:Beaten SP:Strong MV:Fresh > Forested Borderlands
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
*Rig* is standing here, riding a shadow stallion.

* R HP:Beaten SP:Strong MV:Fresh > You begin to weave the appropriate flows...

-=+**+channel 'flame' h.rig
=
Ok.
*Rig* panics, and attempts to flee!
Streaks of fire flow from your hands, burning *Rig*.

* R HP:Beaten SP:Strong MV:Fresh - Rig: Beaten > *Rig* leaves west riding a shadow stallion.
Nobody here by that name.

* R HP:Beaten SP:Strong MV:Fresh > north
A Forested Path Through the Borderlands
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
A black cat meanders to an unknown destination.

* R HP:Beaten SP:Strong MV:Fresh > south
channel 'flame' h.rig
Forested Borderlands
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.

* R HP:Beaten SP:Strong MV:Fresh > Nobody here by that name.

* R HP:Beaten SP:Strong MV:Fresh > west
channel 'flame' h.rig
Forested Borderlands
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
*Rig* is standing here, riding a shadow stallion.
A spotted jaguar opens its eyes lazily.

* R HP:Beaten SP:Strong MV:Fresh > You begin to weave the appropriate flows...


*Rig* leaves east riding a shadow stallion.

-=+**+=
Your target is no longer here!

* R HP:Beaten SP:Strong MV:Fresh > east
channel 'ice' h.rig
Forested Borderlands
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
*Rig* is standing here, riding a shadow stallion.

* R HP:Beaten SP:Strong MV:Fresh > Badd narrates 'where is
warrior prac tv these days?'
You begin to weave the
appropriate flows...


*Rig* leaves west riding a shadow stallion.

-=+**+=- -=
Your target is no longer here!

* R HP:Beaten SP:Strong MV:Fresh > west

*Rig* has arrived from the south, riding a shadow stallion.

channel 'flame' h.rig
* R HP:Beaten SP:Strong MV:Fresh > Forested Borderlands
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
A spotted jaguar opens its eyes lazily.

* R HP:Beaten SP:Strong MV:Fresh > Nobody here by that name.

* R HP:Beaten SP:Strong MV:Fresh > north
Forested Borderlands
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.

* R HP:Beaten SP:Strong MV:Fresh > south
channel 'flame' h.rig
Forested Borderlands
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
*Rig* is here, fighting a spotted jaguar, riding a shadow stallion.
A spotted jaguar is here, fighting Rig.

* R HP:Beaten SP:Strong MV:Fresh > You begin to weave the appropriate flows...

-=
A spotted jaguar tries to hit Rig, but he dodges the attack.

+**+channel 'flame' h.rig
=
Ok.
*Rig* panics, and attempts to flee!
Streaks of fire flow from your hands, burning *Rig*.

* R HP:Beaten SP:Strong MV:Fresh - a spotted jaguar: Healthy - Rig: Beaten > You begin to weave the appropriate flows...


*Rig* leaves west riding a shadow stallion.

-=+*
*Rig* has arrived from the west, riding a shadow stallion.

*+=
Ok.
*Rig* panics, and attempts to flee!
Streaks of fire flow from your hands, burning *Rig*.

* R HP:Beaten SP:Strong MV:Fresh - Rig: Critical > channel 'flame' h.rig

*Rig* leaves north riding a shadow stallion.

* R HP:Beaten SP:Strong MV:Fresh > Nobody here by that name.

* R HP:Beaten SP:Strong MV:Fresh > north
channel 'flame' h.rig
Forested Borderlands
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.

* R HP:Beaten SP:Strong MV:Fresh > Nobody here by that name.

* R HP:Beaten SP:Strong MV:Fresh > north
channel 'flame' h.rig
A Forested Path Through the Borderlands
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.

* R HP:Beaten SP:Strong MV:Fresh > Nobody here by that name.

* R HP:Beaten SP:Strong MV:Fresh > east
channel 'flame' h.rig
The light begins to filter through the trees.
A Forested Path Through the Borderlands
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
A jaguar, chewing on its prey, looks at you.

notice
* R HP:Battered SP:Strong MV:Fresh > Nobody here by that name.

* R HP:Battered SP:Strong MV:Fresh > north
channel 'flame' h.rig
You start paying increased attention to your surroundings.

* R HP:Battered SP:Strong MV:Fresh > A Rocky Opening
[ obvious exits: E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.

* R HP:Battered SP:Strong MV:Full > Nobody here by that name.

* R HP:Battered SP:Strong MV:Full > north
east
Alas, you cannot go that way...

channel 'flame' h.rig
* R HP:Battered SP:Strong MV:Full > A Rocky Path
[ obvious exits: N W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
Moving with deadly grace, a huge cat watches you carefully.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Battered SP:Strong MV:Full > north
Nobody here by that name.

* R HP:Battered SP:Strong MV:Full > north
r
A Rocky Path
[ obvious exits: N S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.

west
* R HP:Battered SP:Strong
MV:Full > Alaren narrates
'east side of the tower'
A Rocky Path
[ obvious exits: S W ]
A Tairen bloodstock stallion
stands here, tail swaying
with the breeze, being ridden
by you.

* R HP:Battered SP:Strong MV:Full > west
Ok.

* R HP:Battered SP:Strong MV:Full > sc
A Rocky Path
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
Moving with deadly grace, a huge cat watches you carefully.

* R HP:Battered SP:Strong MV:Full > A Rocky Path
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.

* R HP:Battered SP:Strong MV:Full > You have 87(281) hit and 122(128) movement points.
You have scored 63933472 experience points and 87 quest points.
You need 4566528 exp to level and 63 qp to rank.
You have amassed 18 Turn points to date.
You have played 5 days and 3 hours (real time).
This ranks you as Fleur the Tower Accepted [White Tower 4] (Level 42).
You are standing.

* R HP:Battered SP:Strong MV:Full > west
west
A Rocky Opening
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.

* R HP:Battered SP:Strong MV:Full > A Path Through the Thinning Woods
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.

* R HP:Battered SP:Strong MV:Full > south
south
west
A Path Through the Thinning Woods
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
A giant bee preys on small animals.

* R HP:Battered SP:Strong MV:Full > A Path Through the Thinning Woods
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.

* R HP:Battered SP:Strong MV:Full > Thinning Woods
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.

* R HP:Battered SP:Strong MV:Full > west
Thinning Woods
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
A wild boar runs through the forest.

sc
* R HP:Battered SP:Strong MV:Full > ts
You have 87(281) hit and 116(128) movement points.
You have scored 63933472 experience points and 87 quest points.
You need 4566528 exp to level and 63 qp to rank.
You have amassed 18 Turn points to date.
You have played 5 days and 3 hours (real time).
This ranks you as Fleur the Tower Accepted [White Tower 4] (Level 42).
You are standing.

* R HP:Battered SP:Strong MV:Full > It's a little difficult to read old tracks in the snow...


It's a little difficult to read old tracks in the snow...

-
It's a little difficult to read old tracks in the snow...

=
It's a little difficult to read old tracks in the snow...

+
It's a little difficult to read old tracks in the snow...
Some clear day-old tracks of a shadow stallion (ridden) leaving west.
Some clear day-old tracks of a shadow stallion (ridden) leaving east.
Some clear day-old tracks of a shadow stallion (ridden) leaving east.
Some clear day-old tracks of a shadow stallion (ridden) leaving east.
Some clear day-old tracks of a shadow stallion (ridden) leaving north.
Some clear day-old tracks of a shadow stallion (ridden) leaving west.
Some clear day-old tracks of a shadow stallion (ridden) leaving west.
Some clear day-old tracks of a shadow stallion (ridden) leaving east.

* R HP:Battered SP:Strong MV:Strong > east
east
south
Thinning Woods
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.

channel 'flame' h.rig
* R HP:Battered SP:Strong MV:Strong > A Path Through the Thinning Woods
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.

* R HP:Battered SP:Strong MV:Strong > A Forested Path Through the Borderlands
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.

* R HP:Battered SP:Strong MV:Strong > You aren't in touch with saidar to channel it.

south
* R HP:Battered SP:Strong MV:Strong > south
Forested Borderlands
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
A panther stalks through the wilderness.

* R HP:Battered SP:Strong MV:Strong > Forested Borderlands
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.

* R HP:Battered SP:Strong MV:Strong > e
south
You feel the flows of saidar coursing through your body.

* R HP:Battered SP:Strong MV:Strong > sc
Alas, you cannot go that way...

* R HP:Battered SP:Strong MV:Strong > r
west
You have 87(281) hit, 97(163) saidar and 109(128) movement points.
You have scored 63933472 experience points and 87 quest points.
You need 4566528 exp to level and 63 qp to rank.
You have amassed 18 Turn points to date.
You have played 5 days and 3 hours (real time).
This ranks you as Fleur the Tower Accepted [White Tower 4] (Level 42).
You are standing.

* R HP:Battered SP:Strong MV:Strong > Ok.

* R HP:Battered SP:Strong MV:Strong > Forested Borderlands
[ obvious exits: N E ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.

* R HP:Battered SP:Strong MV:Strong > south
notice
*Rig* has arrived from the east, riding a shadow stallion.
Alas, you cannot go that way...

look
* R HP:Battered SP:Strong MV:Strong >
*Rig* leaves north riding a shadow stallion.

* R HP:Battered SP:Strong MV:Strong > sc
You stop paying increased attention to your surroundings.

x
* R HP:Battered SP:Strong MV:Strong > Forested Borderlands
The trunks of the tall trees of the forest grow closely together, their
branches and leaves intertwining and forming a barrier against the sky. The
cool, dim humidity of the forest becomes home to many different types of mosses
and mushrooms, which grow on the trunks of the trees, and sprout out around the
bushes and shrubs that grow in the open spaces left by the trees. The dense
forest of the Borderlands spreads out for miles in every direction.
[ obvious exits: N E ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.

* R HP:Battered SP:Strong MV:Strong > You have 87(281) hit and 108(128) movement
points.
You have scored 63933472 experience points and 87 quest points.
You need 4566528 exp to level and 63 qp to rank.
You have amassed 18 Turn points to date.
You have played 5 days and 3 hours (real time).
This ranks you as Fleur the Tower Accepted [White Tower 4] (Level 42).
You are standing.

* R HP:Battered SP:Strong MV:Strong > e
No-one by that name here.

* R HP:Battered SP:Strong MV:Strong > You feel the flows of saidar coursing through your
body.

* R HP:Battered SP:Strong MV:Strong > east
Forested Borderlands
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.

* R HP:Battered SP:Strong MV:Strong > west
channel 'ice' h.rig
Forested Borderlands
[ obvious exits: N E ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.

* R HP:Battered SP:Strong MV:Strong > Nobody here by that name.

* R HP:Battered SP:Strong MV:Strong > north
kill $target$
Forested Borderlands
[ obvious exits: E S ]
A remnant of the Age of Legends juts from the soil.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
*Anansi* is standing here, riding a shadow stallion.
*Rig* is standing here, riding a shadow stallion.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Battered SP:Strong MV:Strong > You try to strike *Anansi*, but he parries
successfully.

* R HP:Battered SP:Strong MV:Strong - Anansi: Scratched > r

*Anansi* stops riding a shadow stallion.

* R HP:Battered SP:Strong MV:Strong - Anansi: Scratched > f
Ok.

east
south
* R HP:Battered SP:Strong MV:Strong - Anansi: Scratched > You panic and attempt to flee!

You flee head over heels.
Forested Borderlands
[ obvious exits: N E ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.
Forested Borderlands
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.

* R HP:Battered SP:Strong MV:Strong > Alas, you cannot go that way...

* R HP:Battered SP:Strong MV:Strong > sc
east
You have 87(281) hit and 108(128) movement points.
You have scored 63932265 experience points and 87 quest points.
You need 4567735 exp to level and 63 qp to rank.
You have amassed 18 Turn points to date.
You have played 5 days and 3 hours (real time).
This ranks you as Fleur the Tower Accepted [White Tower 4] (Level 42).
You are standing.

south
* R HP:Battered SP:Strong MV:Strong > south
Forested Borderlands
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
A cute brown deer eyes you nervously.

* R HP:Battered SP:Strong MV:Strong > A Campfire in the Forest
[ obvious exits: N E ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.

* R HP:Battered SP:Strong MV:Strong > Alas, you cannot go that way...

* R HP:Battered SP:Strong MV:Strong > notice
look
You start paying increased attention to your surroundings.

sc
x
* R HP:Battered SP:Strong MV:Strong > A Campfire in the Forest
A small, makeshift campfire is assembled here in the middle of the forest. The
embers are warm, emitting the smell of charred wood. This spot has been used
recently, but by who is hard to tell, as their are no tracks that are visible.
A small clearing in the thick forest lies to the east while the forest runs off
to the north.
[ obvious exits: N E ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.

* R HP:Battered SP:Strong MV:Strong > You have 97(281) hit and 108(128) movement
points.
You have scored 63932265 experience points and 87 quest points.
You need 4567735 exp to level and 63 qp to rank.
You have amassed 18 Turn points to date.
You have played 5 days and 3 hours (real time).
This ranks you as Fleur the Tower Accepted [White Tower 4] (Level 42).
You are standing.

* R HP:Battered SP:Strong MV:Strong > No-one by that name here.

* R HP:Battered SP:Strong MV:Strong > x
north
No-one by that name here.

channel 'ice' h.rig
* R HP:Battered SP:Strong MV:Strong > Forested Borderlands
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
*Rig* is standing here, riding a shadow stallion.
A cute brown deer eyes you nervously.

* R HP:Battered SP:Strong MV:Strong > *Rig* leaves east riding a shadow stallion.
You aren't in touch with saidar to channel it.

* R HP:Battered SP:Strong MV:Strong > east
channel 'flame' h.rig
Forested Borderlands
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
*Rig* is standing here, riding a shadow stallion.

* R HP:Battered SP:Strong MV:Strong > You aren't in touch with saidar to channel it.

* R HP:Battered SP:Strong MV:Strong > e
south

*Rig* leaves east riding a shadow stallion.

* R HP:Battered SP:Strong MV:Strong > You feel the flows of saidar coursing through your
body.

* R HP:Battered SP:Strong MV:Strong > Forested Borderlands
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
A spotted jaguar opens its eyes lazily.
A giant bee preys on small animals.

* R HP:Battered SP:Strong MV:Strong > north
channel 'flame' h.rig
Forested Borderlands
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.

* R HP:Battered SP:Strong MV:Strong > east
channel 'flame' h.rig
Nobody here by that name.

* R HP:Battered SP:Strong MV:Strong > Forested Borderlands
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
*Rig* is standing here, riding a shadow stallion.

* R HP:Battered SP:Strong MV:Strong > *Rig* leaves west riding a shadow stallion.
Nobody here by that name.

* R HP:Battered SP:Strong MV:Strong > west
channel 'flame' h.rig
Forested Borderlands
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
*Rig* is standing here, riding a shadow stallion.

* R HP:Battered SP:Strong MV:Strong > You begin to weave the appropriate flows...


*Rig* leaves west riding a shadow stallion.

-=+**+=
Your target is no longer here!

* R HP:Battered SP:Strong MV:Strong > west
channel 'ice' h.rig
Forested Borderlands
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
*Rig* is standing here, riding a shadow stallion.
A cute brown deer eyes you nervously.

* R HP:Battered SP:Strong MV:Strong > *Rig* leaves east riding a shadow stallion.
Nobody here by that name.

* R HP:Battered SP:Strong MV:Strong > east
channel 'ice' h.rig
Forested Borderlands
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.

* R HP:Battered SP:Strong MV:Strong > Nobody here by that name.

* R HP:Battered SP:Strong MV:Strong > channel 'ice' h.rig
south
Nobody here by that name.

* R HP:Battered SP:Strong MV:Strong > Forested Borderlands
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
A spotted jaguar opens its eyes lazily.
A giant bee preys on small animals.

channel 'ice' h.rig
* R HP:Battered SP:Strong MV:Strong > north
Nobody here by that name.

* R HP:Battered SP:Strong MV:Strong > channel 'ice' h.rig

A giant bee leaves north.

* R HP:Battered SP:Strong MV:Strong > Forested Borderlands
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
A giant bee preys on small animals.

* R HP:Battered SP:Strong MV:Strong > Nobody here by that name.

* R HP:Battered SP:Strong MV:Strong > east
channel 'ice' h.rig
*Rig* has arrived from the west, riding a shadow stallion.
Forested Borderlands
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.

* R HP:Battered SP:Strong MV:Strong > Nobody here by that name.

* R HP:Battered SP:Strong MV:Strong >
*Rig* has arrived from the west, riding a shadow stallion.

west
channel 'ice' h.rig
* R HP:Battered SP:Strong MV:Strong > Forested Borderlands
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
A giant bee preys on small animals.

* R HP:Battered SP:Strong MV:Strong > Nobody here by that name.

* R HP:Battered SP:Strong MV:Strong > south
Forested Borderlands
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
A spotted jaguar opens its eyes lazily.

* R HP:Battered SP:Strong MV:Tiring > north
channel 'ice' h.rig
Forested Borderlands
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
A giant bee preys on small animals.

* R HP:Battered SP:Strong MV:Tiring > Nobody here by that name.

* R HP:Battered SP:Strong MV:Tiring > east
channel 'ice' h.rig

*Rig* has arrived from the east, riding a shadow stallion.

* R HP:Battered SP:Strong MV:Tiring > Forested Borderlands
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.

* R HP:Battered SP:Strong MV:Tiring > north
Nobody here by that name.

* R HP:Battered SP:Strong MV:Tiring > A Forested Path Through the Borderlands
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
A black cat meanders to an unknown destination.

* R HP:Battered SP:Strong MV:Tiring > south
channel 'ice' h.rig
Forested Borderlands
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.

* R HP:Battered SP:Strong MV:Tiring > *Rig* has arrived from the west, riding a shadow stallion.
You begin to weave the appropriate flows...

west
-
The day has begun.

west
Cancelled.
Forested Borderlands
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
A giant bee preys on small animals.

* R HP:Battered SP:Strong MV:Strong > Forested Borderlands
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
A cute brown deer eyes you nervously.

* R HP:Battered SP:Strong MV:Strong > east
channel 'ice' h.rig
Forested Borderlands
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
A giant bee preys on small animals.

* R HP:Battered SP:Strong MV:Strong > Nobody here by that name.

* R HP:Battered SP:Strong MV:Strong > east
channel 'ice' h.rig
Forested Borderlands
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
*Rig* is standing here, riding a shadow stallion.

* R HP:Battered SP:Strong MV:Strong > You begin to weave the appropriate flows...


*Rig* leaves west riding a shadow stallion.

-=+**+=- -=
Your target is no longer here!

* R HP:Battered SP:Strong MV:Strong > west
channel 'flame' h.rig
*Rig* has arrived from the west, riding a shadow stallion.
Forested Borderlands
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
A giant bee preys on small animals.

* R HP:Battered SP:Strong MV:Strong > Nobody here by that name.

* R HP:Battered SP:Strong MV:Strong > west
*Rig* has arrived from the east, riding a shadow stallion.
Forested Borderlands
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
A cute brown deer eyes you nervously.

* R HP:Battered SP:Strong MV:Strong >
*Rig* has arrived from the east, riding a shadow stallion.

* R HP:Battered SP:Strong MV:Strong > west
Forested Borderlands
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.

channel 'flame' h.rig
* R HP:Battered SP:Strong MV:Strong > west
Nobody here by that name.

* R HP:Battered SP:Strong MV:Strong > east
channel 'flame' h.rig
*Rig* has arrived from the east, riding a shadow stallion.
Forested Borderlands
[ obvious exits: N E ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.

* R HP:Battered SP:Strong MV:Strong > Forested Borderlands
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
*Rig* is standing here, riding a shadow stallion.

* R HP:Battered SP:Strong MV:Strong > You begin to weave the appropriate flows...

-=+*
*Rig* leaves north riding a shadow stallion.

*+=
Your target is no longer here!

* R HP:Battered SP:Strong MV:Strong > north
channel 'ice' h.rig
Forested Borderlands
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.
A panther stalks through the wilderness.

* R HP:Battered SP:Strong MV:Strong > Nobody here by that name.

* R HP:Battered SP:Strong MV:Strong > channel 'flame' h.rig
Nobody here by that name.

* R HP:Battered SP:Strong MV:Strong > west
channel 'flame' h.rig
Forested Borderlands
[ obvious exits: E S ]
A remnant of the Age of Legends juts from the soil.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Battered SP:Strong MV:Strong > You are unable to control the True Source here.

* R HP:Battered SP:Strong MV:Strong > south
channel 'flame' h.rig

A shivering tree tries to hit you, but you parry successfully.
A shivering tree joins a shivering tree's fight!

* R HP:Battered SP:Strong MV:Strong - a shivering tree: Healthy > No way! You're
fighting for your life!

* R HP:Battered SP:Strong MV:Strong - a shivering tree: Healthy > You are unable to
control the True Source here.

* R HP:Battered SP:Strong MV:Strong - a shivering tree: Healthy >
A shivering tree tries to hit you, but you deflect the blow.
You strike a shivering tree's trunk.
A shivering tree tries to hit you, but you parry successfully.

* R HP:Battered SP:Strong MV:Strong - a shivering tree: Scratched > re
f
You are unable to control the True Source here.

e
channel 'flame' h.rig
* R HP:Battered SP:Strong MV:Strong - a shivering tree: Scratched > You panic and attempt to flee!

You flee head over heels.
Forested Borderlands
[ obvious exits: N E ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
You are already in touch with saidar, can't you feel it?

* R HP:Battered SP:Strong MV:Strong > Nobody here by that name.

* R HP:Battered SP:Strong MV:Strong > east
channel 'flame' h.rig

*Rig* has arrived from the north, riding a shadow stallion.

* R HP:Battered SP:Strong MV:Strong > Forested Borderlands
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.

* R HP:Battered SP:Strong MV:Strong > Nobody here by that name.

* R HP:Battered SP:Strong MV:Strong > west
channel 'flame' h.rig

*Rig* has arrived from the west, riding a shadow stallion.

* R HP:Battered SP:Strong MV:Strong > Forested Borderlands
[ obvious exits: N E ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.

* R HP:Battered SP:Strong MV:Strong > Nobody here by that name.

* R HP:Battered SP:Strong MV:Strong > east
channel 'flame' h.rig
Forested Borderlands
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
*Rig* is standing here, riding a shadow stallion.

* R HP:Battered SP:Strong MV:Strong > You begin to weave the appropriate flows...

-
You gasp in pain as streaks of fire from *Rig* burn your body!
Ouch! You couldn't maintain the flows.

* R HP:Beaten SP:Strong MV:Strong - Rig: Beaten > f
You panic and attempt to flee!


You try to strike *Rig*, but he deflects the blow.
You flee head over heels.
Forested Borderlands
[ obvious exits: N E ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.

* R HP:Beaten SP:Strong MV:Tiring > channel 'flame' h.rig
Nobody here by that name.

* R HP:Beaten SP:Strong MV:Tiring >
*Rig* has arrived from the east, riding a shadow stallion.

* R HP:Beaten SP:Strong MV:Tiring > channel 'flame' h.rig
east
east
You begin to weave the appropriate flows...

Cancelled.
Forested Borderlands
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.

* R HP:Beaten SP:Strong MV:Tiring > Forested Borderlands
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
A cute brown deer eyes you nervously.

* R HP:Beaten SP:Strong MV:Tiring > west
channel 'flame' h.rig
Forested Borderlands
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
*Rig* is standing here, riding a shadow stallion.

* R HP:Beaten SP:Strong MV:Tiring > You begin to weave the appropriate flows...

-
*Rig* leaves north riding a shadow stallion.

=+**+=
Your target is no longer here!

* R HP:Beaten SP:Strong MV:Tiring > north
channel 'ice' h.rig
Forested Borderlands
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.
A panther stalks through the wilderness.

* R HP:Beaten SP:Strong MV:Tiring > Nobody here by that name.

* R HP:Beaten SP:Strong MV:Tiring > east
channel 'ice' h.rig
Alas, you cannot go that way...

* R HP:Beaten SP:Strong MV:Tiring > Nobody here by that name.

* R HP:Beaten SP:Strong MV:Tiring > south
channel 'ice' h.rig
Forested Borderlands
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
*Rig* is standing here, riding a shadow stallion.

* R HP:Beaten SP:Strong MV:Tiring > You begin to weave the appropriate flows...

-
*Rig* leaves north riding a shadow stallion.

=+**+=- channel 'flame' h.rig
-=
Your target is no longer here!

* R HP:Beaten SP:Strong MV:Tiring > Nobody here by that name.

* R HP:Beaten SP:Strong MV:Tiring >
*Rig* has arrived from the west.

* R HP:Beaten SP:Strong MV:Tiring >
*Rig* tries to strike you, but you deflect the blow.

* R HP:Beaten SP:Strong MV:Tiring - Rig: Beaten > channel 'flame' h.rig

You try to strike *Rig*, but he deflects the blow.

f
* R HP:Beaten SP:Strong MV:Tiring - Rig: Beaten > You begin to weave the appropriate flows...

-Cancelled.
You panic and attempt to flee!


You flee head over heels.
Forested Borderlands
[ obvious exits: N E ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* R HP:Beaten SP:Strong MV:Tiring > channel 'flame' h.rig
Nobody here by that name.

* R HP:Beaten SP:Strong MV:Tiring > channel 'flame' h.rig
Nobody here by that name.

* R HP:Beaten SP:Strong MV:Tiring > east
channel 'flame' h.rig
Forested Borderlands
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.

* R HP:Beaten SP:Strong MV:Tiring > Nobody here by that name.

* R HP:Beaten SP:Strong MV:Tiring >
*Rig* has arrived from the north.
*Rig* tries to strike you, but you parry successfully.

* R HP:Beaten SP:Strong MV:Tiring - Rig: Beaten > west
channel 'flame' h.rig
No way! You're fighting for your life!

f
* R HP:Beaten SP:Strong MV:Tiring - Rig: Beaten > You begin to weave the appropriate flows...

Cancelled.
The grizzled veteran has arrived from the north.
A soldier has arrived from the north.
A soldier has arrived from the north.
A soldier has arrived from the north.
You panic and attempt to flee!

north
You flee head over heels.
Forested Borderlands
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
A panther stalks through the wilderness.
A Forested Path Through the Borderlands
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.

* R HP:Beaten SP:Strong MV:Tiring > south
channel 'flame' h.rig
Forested Borderlands
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
A panther stalks through the wilderness.

* R HP:Beaten SP:Strong MV:Tiring > Nobody here by that name.

* R HP:Beaten SP:Strong MV:Tiring > south
channel 'flame' h.rig
Forested Borderlands
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
*Rig* is standing here.

* R HP:Beaten SP:Strong MV:Tiring > You begin to weave the appropriate flows...

-
The grizzled veteran has arrived from the east.
A soldier has arrived from the east.
A soldier has arrived from the east.
A soldier has arrived from the east.

=+**+=
You wish that your wounds would stop BLEEDING so much!

You gasp in pain as streaks of fire from *Rig* burn your body!
Ok.
*Rig* panics, and attempts to flee!
Streaks of fire flow from your hands, burning *Rig*.

* R HP:Beaten SP:Strong MV:Tiring - Rig: Critical > channel 'flame' h.rig

*Rig* leaves north.

* R HP:Beaten SP:Strong MV:Tiring > Nobody here by that name.

* R HP:Beaten SP:Strong MV:Tiring > north
channel 'flame' h.rig
Your heartbeat calms down more as you feel less panicked.
Forested Borderlands
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
*Rig* is standing here.
A panther stalks through the wilderness.

* R HP:Beaten SP:Strong MV:Strong > You begin to weave the appropriate flows...


*Rig* leaves north.

-=+**north
channel 'ice' h.rig
Cancelled.
A Forested Path Through the Borderlands
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
*Rig* is standing here.

* R HP:Beaten SP:Strong MV:Strong > You begin to weave the appropriate flows...

-=+**+
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!
You gasp in pain as streaks of fire from *Rig* burn your body!


You flee head over heels.
A Forested Path Through the Borderlands
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
The large dark wolf slinks here, eyes filled with an animal cunning.

* R HP:Critical SP:Strong MV:Strong >
*Rig* has arrived from the west.

east
* R HP:Critical SP:Strong MV:Strong >
*Rig* tries to strike you, but you parry successfully.

* R HP:Critical SP:Strong MV:Strong - Rig: Beaten > f
No way! You're fighting for your life!

south
* R HP:Critical SP:Strong MV:Strong - Rig: Beaten > You panic and attempt to flee!

You flee head over heels.
A Forested Path Through the Borderlands
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
Forested Borderlands
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
A giant bee preys on small animals.

* R HP:Critical SP:Strong MV:Strong > north
channel 'flame' h.rig
A Forested Path Through the Borderlands
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
*Rig* is standing here.
*Fiddler* has arrived from the east, riding a shadow stallion.

* R HP:Critical SP:Strong MV:Strong > *Rig* tries to strike you, but you deflect the blow.
You begin to weave the appropriate flows...

-
*Fiddler* tries to stab you, but you deflect the blow.

=+**+=
Ok.
*Rig* panics, and attempts to flee!
Streaks of fire flow from your hands, burning *Rig*.

* R HP:Critical SP:Good MV:Strong - Rig: Critical >
*Rig* leaves south.

* R HP:Critical SP:Good MV:Strong - Fiddler: Healthy > f
channel 'flame' h.rig
The grizzled veteran has arrived from the west.
A soldier has arrived from the west.
A soldier has arrived from the west.
A soldier has arrived from the west.
You panic and attempt to flee!


*Rig* has arrived from the south.


You dodge a bash from *Fiddler* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
A Forested Path Through the Borderlands
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
The large dark wolf slinks here, eyes filled with an animal cunning.
Nobody here by that name.

* R HP:Critical SP:Good MV:Strong > south
channel 'flame' h.rig
You can't ride in there.

* R HP:Critical SP:Good MV:Strong > *Rig* has arrived from the east.
You begin to weave the appropriate flows...

-=+*
The grizzled veteran has arrived from the east.
A soldier has arrived from the east.
A soldier has arrived from the east.
A soldier has arrived from the east.
*Fiddler* leaves west riding a shadow stallion.

*+=
Ok.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Streaks of Fire burn through *Rig*, leaving only a blackened corpse.
*Rig* is dead! R.I.P.
Your blood freezes as you hear *Rig*'s death cry.

* R HP:Critical SP:Good MV:Strong >
*Fiddler* tries to stab you, but you parry successfully.

* R HP:Critical SP:Good MV:Strong - Fiddler: Healthy > r
f
A soldier joins your fight!
A soldier joins a soldier's fight!
A soldier joins a soldier's fight!
The grizzled veteran joins a soldier's fight!
The large wolf tries to hit Fiddler, but he deflects the blow.
Ok.

* R HP:Critical SP:Good MV:Strong - Fiddler: Healthy > south
You panic and attempt to flee!

south

The large wolf barely tickles Fiddler's left leg with his hit.
The grizzled veteran tickles Fiddler's left foot with his scythe.
A soldier barely scythes Fiddler's left hand.
A soldier barely scythes Fiddler's body.
A soldier scythes Fiddler's right arm.
*Fiddler* gazes deeply at a soldier...
A soldier looks very strange, glaring about with a sense of panic.
*Fiddler* gazes deeply at a soldier...
A soldier looks very strange, glaring about with a sense of panic.
*Fiddler* tries to stab you, but you parry successfully.


Fiddler assumes an offensive striking posture.

You flee head over heels.
A Forested Path Through the Borderlands
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
Forested Borderlands
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
A panther stalks through the wilderness.

* R HP:Critical SP:Good MV:Tiring > Forested Borderlands
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.

* R HP:Critical SP:Good MV:Tiring > south
Alas, you cannot go that way...

* R HP:Critical SP:Good MV:Tiring > nar rip rig
east
You narrate 'rip rig'

east
east
* R HP:Critical SP:Good MV:Tiring > Forested Borderlands
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
A cute brown deer eyes you nervously.

* R HP:Critical SP:Good MV:Tiring > stat
notice
Forested Borderlands
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
A spotted jaguar opens its eyes lazily.

* R HP:Critical SP:Good MV:Tiring > Forested Borderlands
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.

* R HP:Critical SP:Good MV:Tiring > east
You are a 102 year old female human channeler.
Your height is 4 feet, 11 inches, and you weigh 105.0 lbs.
You are carrying 0.0 lbs and wearing 12.3 lbs, peanuts.
Your base abilities are: Str:16 Int:16 Wil:19 Dex:18 Con:14.
Offensive bonus: 136, Dodging bonus: 97, Parrying bonus: 138
Your mood is: Wimpy. You will flee below: 40 Hit Points
You are wanted by: Children of Light
Your armor absorbs about 0% on average.

You are subjected to the following effects:
- LIGHT BALL
- ARMOR
- NO QUIT
- NOTICE

* R HP:Critical SP:Good MV:Tiring > east
You stop paying increased attention to your surroundings.

* R HP:Critical SP:Good MV:Tiring > east
A Forested Path Through the Borderlands
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
A handsome stag stands here, ready to run.

* R HP:Critical SP:Good MV:Tiring > A Forested Path Through the Borderlands
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
A handsome stag stands here, ready to run.

* R HP:Critical SP:Good MV:Tiring > eq
A Forested Path Through the Borderlands
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
The lone wolf is slinking about in the shadows.

* R HP:Critical SP:Good MV:Tiring > You are using:
<worn on finger> a great serpent ring
<worn on finger> an emerald ring
<worn about body> a dress with colored bands at the hem
<worn around wrist> a sungwood bracelet
<wielded two-handed> a staff of sungwood
<worn about waist> a brightly-colored sash

* R HP:Critical SP:Good MV:Tiring > south

Badd narrates 'haha'

* R HP:Critical SP:Good MV:Tiring > south
A Forested Path Through the Borderlands
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.

stat
* R HP:Critical SP:Good MV:Tiring > A Shady Valley
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
A panther stalks through the wilderness.
A cute brown deer eyes you nervously.
A baby raccoon tumbles around, searching for something to eat.
A timber wolf is here, snarling hungrily.

* R HP:Critical SP:Good MV:Tiring > You are a 102 year old female human channeler.
Your height is 4 feet, 11 inches, and you weigh 105.0 lbs.
You are carrying 0.0 lbs and wearing 12.3 lbs, peanuts.
Your base abilities are: Str:16 Int:16 Wil:19 Dex:18 Con:14.
Offensive bonus: 136, Dodging bonus: 97, Parrying bonus: 138
Your mood is: Wimpy. You will flee below: 40 Hit Points
You are wanted by: Children of Light
Your armor absorbs about 0% on average.

You are subjected to the following effects:
- LIGHT BALL
- ARMOR
- NO QUIT

east
* R HP:Critical SP:Good MV:Tiring > east
east

Badd narrates 'woot'

* R HP:Critical SP:Good MV:Tiring > east
A Gentle Slope
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
A young and strong buck is here, munching some grass.
A wild hog snorts angrily, pawing at the ground.
A spotted jaguar opens its eyes lazily.
A handsome stag stands here, ready to run.

* R HP:Critical SP:Good MV:Tiring > east
east
On Top of a Hill
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
A young and strong buck is here, munching some grass.
A panther stalks through the wilderness.
A handsome stag stands here, ready to run.

* R HP:Critical SP:Good MV:Tiring > On a Hillside
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
A black wolf growls loudly, poised to leap.
A cute brown deer eyes you nervously.

* R HP:Critical SP:Good MV:Tiring > east
east
Green Hills
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
A cute brown deer eyes you nervously.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

east
east
* R HP:Critical SP:Good MV:Tiring > The Dusty Road
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.

* R HP:Critical SP:Good MV:Tiring > east
The Dusty Road
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
*Anansi* is standing here, riding a shadow stallion.
*Anansi* tries to pierce you, but you deflect the blow.

* R HP:Critical SP:Good MV:Tiring - Anansi: Healthy > east
No way! You're fighting for your life!

* R HP:Critical SP:Good MV:Tiring - Anansi: Healthy > *Anansi* tries to pierce you, but
you deflect the blow.
No way! You're fighting for your life!

* R HP:Critical SP:Good MV:Tiring - Anansi: Healthy > f
No way! You're fighting for your life!

west
* R HP:Critical SP:Good MV:Tiring - Anansi: Healthy > No way! You're fighting for your
life!

* R HP:Critical SP:Good MV:Tiring - Anansi: Healthy > No way! You're fighting for your
life!

* R HP:Critical SP:Good MV:Tiring - Anansi: Healthy > west
No way! You're fighting for your life!

* R HP:Critical SP:Good MV:Tiring - Anansi: Healthy > You panic and attempt to flee!


*Anansi* tries to pierce you, but you parry successfully.

You flee head over heels.
The Dusty Road
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
The Dusty Road
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
*Anansi* is standing here, riding a shadow stallion.
*Anansi* tries to pierce you, but you parry successfully.

* R HP:Critical SP:Good MV:Tiring - Anansi: Healthy > No way! You're fighting for your
life!

* R HP:Critical SP:Good MV:Tiring - Anansi: Healthy > west

*Anansi* tries to pierce you, but you parry successfully.

f
* R HP:Critical SP:Good MV:Tiring - Anansi: Healthy > north
No way! You're fighting for your life!

* R HP:Critical SP:Good MV:Tiring - Anansi: Healthy > You panic and attempt to flee!

west

*Anansi* tries to pierce you, but you deflect the blow.

west

Anansi assumes an offensive striking posture.

You flee head over heels.
Thick Forest
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
The Dusty Road
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
*Anansi* is standing here, riding a shadow stallion.
*Anansi* pierces your right leg extremely hard.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


*Anansi* tries to pierce you, but you deflect the blow.

You flee head over heels.
Thick Forest
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
The Dusty Road
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.

* R HP:Critical SP:Good MV:Tiring > Brown Hills
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
Stalking within the shadows, a man watches you in anger.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.

* R HP:Critical SP:Good MV:Tiring > west
west
west
Green Hills
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.

* R HP:Critical SP:Good MV:Tiring > Alas, you cannot go that way...

* R HP:Critical SP:Good MV:Tiring > sc
Alas, you cannot go that way...

* R HP:Critical SP:Good MV:Tiring > south
You have 1(281) hit and 91(128) movement points.
You have scored 64423030 experience points and 87 quest points.
You need 4076970 exp to level and 63 qp to rank.
You have amassed 49 Turn points to date.
You have played 5 days and 3 hours (real time).
This ranks you as Fleur the Tower Accepted [White Tower 4] (Level 42).
You are standing.


Got legit pk shakes in this one, I was shocked it worked out despite 100 mistakes from me - ta'veren luck to dodge that bash and parry hits at the end despite pking in garbage vs kitted out remorts not to mention I had to basically ignore stabber threat all through, but really wanted to win one for our side after 3 LS dying just before this.

#channies-r-op

*****

Was ld mire after finding no pk for ages

__ __ _______
\ \ / /_|__ __| __ _ _ ____
\ \ / / __ \| | \ / | | | | _ \
\ \ /\ / / / \ \ | \/ | | | | | \ \
\ \/ \/ /\ \__/ / | |\ /| | |_| | |_/ /
\ /\ / \____/| |_| \/ |_|\___/|____/
\/ \/ |_|

--------:- telnet://game.wotmud.org 2224 -:---------

------:- http://www.wotmud.org -:--------


Welcome to the Wheel of Time! Type 'help' for information.
Don't forget to read the forums at http://forums.wotmud.info !


Northern End of a Blighted Mire
[ obvious exits: S ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A determined soldier patrols the border.

You were rented for 0.05 days. Since you went linkless and/or idled out, you are charged
double.
Your last allowance of per day covers all charges.

* HP:Healthy MV:Full > Players
-------
Lady Isabel of Fal Dara is Minding the Gap [Shienaran Lancer Blademaster]
Kai the Defender of the Stone [Defender of the Stone]
Laolin Rainor, Mandarb a'Shar
Asandra Laserie, Aes Sedai [Green Ajah]

4 players displayed.

* HP:Healthy MV:Full > nar pk?
You narrate 'pk?'

* HP:Healthy MV:Full > notice
look
stat
change mood brave
You start paying increased attention to your surroundings.

* HP:Healthy MV:Full > Northern End of a Blighted Mire
The mire becomes steadily more solid as it approaches a large outcropping
of purple gneiss, cutting off all access. A massive crevice splits the
rock, filled with crumbled stones which have fallen from above.
[ obvious exits: S ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A determined soldier patrols the border.

* HP:Healthy MV:Full > aw
You are a 325 year old female human warrior.
Your height is 5 feet, 2 inches, and you weigh 120.0 lbs.
You are carrying 16.0 lbs and wearing 77.6 lbs, fairly light.
Your base abilities are: Str:19 Int:14 Wil:17 Dex:17 Con:19.
Offensive bonus: 150, Dodging bonus: 2, Parrying bonus: 41
Your mood is: Wimpy. You will flee below: 414 Hit Points
Your posture is: Normal.
You are wanted by: Shadow
Your armor absorbs about 84% on average.

You are subjected to the following effects:
- NOTICE

* HP:Healthy MV:Full > x
Mood changed to: Brave
Wimpy reset to: 124 hit points.

* HP:Healthy MV:Full > stat
You won't flee from any fight now.

* HP:Healthy MV:Full > No-one by that name here.

* HP:Healthy MV:Full > You are a 325 year old female human warrior.
Your height is 5 feet, 2 inches, and you weigh 120.0 lbs.
You are carrying 16.0 lbs and wearing 77.6 lbs, fairly light.
Your base abilities are: Str:19 Int:14 Wil:17 Dex:17 Con:19.
Offensive bonus: 172, Dodging bonus: 2, Parrying bonus: 35
Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Normal.
You are wanted by: Shadow
Your armor absorbs about 84% on average.

You are subjected to the following effects:
- NOTICE

* HP:Healthy MV:Full > look
stat
Northern End of a Blighted Mire
The mire becomes steadily more solid as it approaches a large outcropping
of purple gneiss, cutting off all access. A massive crevice splits the
rock, filled with crumbled stones which have fallen from above.
[ obvious exits: S ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A determined soldier patrols the border.

* HP:Healthy MV:Full > co
You are a 325 year old female human warrior.
Your height is 5 feet, 2 inches, and you weigh 120.0 lbs.
You are carrying 16.0 lbs and wearing 77.6 lbs, fairly light.
Your base abilities are: Str:19 Int:14 Wil:17 Dex:17 Con:19.
Offensive bonus: 172, Dodging bonus: 2, Parrying bonus: 35
Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Normal.
You are wanted by: Shadow
Your armor absorbs about 84% on average.

You are subjected to the following effects:
- NOTICE

* HP:Healthy MV:Full > Posture changed to: Offensive

* HP:Healthy MV:Full > 1
stat
where
south
You start riding him.

z
* R HP:Healthy MV:Fresh > You are a 325 year old female human warrior.
Your height is 5 feet, 2 inches, and you weigh 120.0 lbs.
You are carrying 16.0 lbs and wearing 77.6 lbs, fairly light.
Your base abilities are: Str:19 Int:14 Wil:17 Dex:17 Con:19.
Offensive bonus: 188, Dodging bonus: 1, Parrying bonus: 25
Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Offensive.
You are wanted by: Shadow
Your armor absorbs about 84% on average.

You are subjected to the following effects:
- NOTICE

* R HP:Healthy MV:Fresh > Players in your Zone
--------------------
Isabel - Northern End of a Blighted Mire

* R HP:Healthy MV:Fresh > tr
Entering a Blighted Mire
[ obvious exits: N S W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.

* R HP:Healthy MV:Full > They aren't here.

* R HP:Healthy MV:Full > Asandra narrates 'Was
Razhak + 1 a bit ago!'

-=+
You could find no tracks at all.

* R HP:Healthy MV:Full > nar oo
You narrate 'oo'

* R HP:Healthy MV:Full >
Asandra narrates 'Kai is
looking for them'

* R HP:Healthy MV:Full > nar haven't seen him in a while
You narrate 'haven't seen him in a while'

notice
* R HP:Healthy MV:Full > You stop paying increased attention to your surroundings.

notice
look
* R HP:Healthy MV:Full > north
You start paying increased attention to your surroundings.

* R HP:Healthy MV:Full > Entering a Blighted Mire
A path leads out of the mountain, venturing into a morass of mud and
rotting vegetation. Along the eastern side of the trail lies a murky
pool of thick black slime. Interspaced along the ground are puddles of
the black slime, bubbling ominously.
[ obvious exits: N S W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.

* R HP:Healthy MV:Full > Northern End of a Blighted Mire
[ obvious exits: S ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A determined soldier patrols the border.

* R HP:Healthy MV:Full > nar i'm mire
You narrate 'i'm mire'

* R HP:Healthy MV:Full > nar where were they last?
You narrate 'where were they last?'

* R HP:Healthy MV:Full >
Asandra narrates
'Dusty/winding?'

* R HP:Healthy MV:Full > nar nods
You narrate 'nods'

notice
* R HP:Healthy MV:Full > south
You stop paying increased attention to your surroundings.

* R HP:Healthy MV:Full > south
Entering a Blighted Mire
[ obvious exits: N S W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.

south
* R HP:Healthy MV:Full > A Thick Muddy Blighted Mire
[ obvious exits: N S ]
A brittle chunk of yellow crystal has formed here.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.

* R HP:Healthy MV:Full > notice
Edge of the Bog
[ obvious exits: N E ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.

look
* R HP:Healthy MV:Full > east
You
start paying increased attention to your surroundings.

* R HP:Healthy MV:Full > Edge of the Bog
The bog converges with a sheer cliff of the mountain, ending the path in
a soupy mess of mud of black ooze. The ichor of the bog bubbles frequently,
belching a sulfurous steam up the cliff face and scarring it for ages to
come. Tiny bones of birds can be spotted along the shore, yet to be
consumed by the mud. An overgrown trail extends out of the bog to the east.
[ obvious exits: N E ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.

ztr
* R HP:Healthy MV:Full > Forgotten Trail
[ obvious exits: E S W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.
You smell something remniscent of death as you enter this place.

* R HP:Healthy MV:Full > Arglebargle, glop-glyf!?!

* R HP:Healthy MV:Full > tr
-=+
Some day-old tracks of the lone wolf leaving south.
Some three day-old tracks of the lone wolf leaving south.

* R HP:Healthy MV:Full > notice
south
You stop paying increased attention to your surroundings.

* R HP:Healthy MV:Full > On the Forgotten Trail
[ obvious exits: N E ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.

....Kai calls it dusty, so I run down...

* R HP:Scratched MV:Full > Road to Tarwin's Gap
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Scratched MV:Full > Road to Tarwin's Gap
You stand on an old road, bordered by trees to the south and thick hedges
to the north. To both the east and west, the road leads through the forest.
The tip of a tower can be seen poking through the forest to the northeast,
against the backdrop of dark and foreboding peaks far to the north.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Scratched MV:Full > Players in your Zone
--------------------
Asandra - Burnt Wagons
Isabel - Road to Tarwin's Gap
Kai - A Path

* R HP:Scratched MV:Full > nar am 4e
west
You narrate 'am 4e'
Kai narrates 'theyf
led'

west
* R HP:Scratched MV:Full > north
north
The Dusty Road
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Scratched MV:Full > The Dusty Road
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Scratched MV:Full > Hedge Path
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Scratched MV:Full > Little Path
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Scratched MV:Full > north
north
Little Path
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Scratched MV:Full > notice
look
Entrance to Campsite
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Scratched MV:Full > You start paying increased attention to your surroundings.

* R HP:Scratched MV:Full > Entrance to Campsite
There are many fresh tracks here, leading towards the south, down the path.
The trees abruptly come to an end around you as you reach the end of the path.
You can see a large campsite to the north, and you can clearly see the signs
of very recent habitation. To the south, the path continues into the woods.
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Scratched MV:Full > north
west
z
stat
Campsite
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Scratched MV:Full > End of Branch Path
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Scratched MV:Full > west
They aren't here.

* R HP:Scratched MV:Strong > You are a 325 year old female human warrior.
Your height is 5 feet, 2 inches, and you weigh 120.0 lbs.
You are carrying 16.0 lbs and wearing 77.6 lbs, fairly light.
Your base abilities are: Str:19 Int:14 Wil:17 Dex:17 Con:19.
Offensive bonus: 188, Dodging bonus: 1, Parrying bonus: 25
Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Offensive.
You are wanted by: Shadow
Your armor absorbs about 84% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Scratched MV:Strong > x
Path Junction
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A tough Shienaran soldier waits here.

* R HP:Scratched MV:Strong > No-one by that name here.

* R HP:Scratched MV:Strong > north

Lord Kajin has arrived from the north, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the north, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the north, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the north, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the north, riding a chestnut stallion.

* R HP:Scratched MV:Strong > north
Branch in Dark Path
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A sergeant is here, fighting Razhak.
*Razhak* is here, fighting Kai, riding a shadow stallion.
A rat scurries around trying to get out of sight.
Kai the Defender of the Stone is here, fighting Razhak.
Asandra Laserie, Aes Sedai is standing here, riding a pale destrier.

* R HP:Scratched MV:Strong > A Path
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Scratched MV:Strong > z

*Razhak* has arrived from the south, riding a shadow stallion.

* R HP:Scratched MV:Strong > bash

A sergeant has arrived from the south.

* R HP:Scratched MV:Strong > You pound *Razhak*'s right leg very hard.

* R HP:Scratched MV:Strong - Razhak: Beaten > south
Cancelled.
No way! You're fighting for your life!

* R HP:Scratched MV:Strong - Razhak: Beaten >
*Razhak* slashes your body.
A sergeant barely pounds Razhak's body.
A rat has arrived from the south.

* R HP:Scratched MV:Full - Razhak: Beaten >
Kai pierces *Razhak*'s right arm.

* R HP:Scratched MV:Full - Razhak: Beaten >
*Razhak* panics, and attempts to flee!

* R HP:Scratched MV:Full - Razhak: Beaten > kill $target$

*Razhak* leaves north riding a shadow stallion.

* R HP:Scratched MV:Full > south

Asandra has arrived from the south, riding a pale destrier.

* R HP:Scratched MV:Full > south

Kai narrates 'get raz'

* R HP:Scratched MV:Full
> They aren't here.

* R HP:Scratched MV:Full > kill $target$
kill $target$
kill $target$
Branch in Dark Path
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.

kill $target$
* R HP:Scratched MV:Full > Path Junction
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.
A tough Shienaran soldier waits here.

* R HP:Scratched MV:Full > kill $target$
They aren't here.

* R HP:Scratched MV:Full > kill $target$
They aren't here.

* R HP:Scratched MV:Full > kill $target$
They aren't here.

* R HP:Scratched MV:Full > They aren't here.

* R HP:Scratched MV:Full > kill $target$
They aren't here.

* R HP:Scratched MV:Full > kill $target$
They aren't here.
Kai narrates 'n'

* R HP:Scratched MV:Full > north
They aren't here.

* R HP:Scratched MV:Full > kill $target$
They aren't here.

* R HP:Scratched MV:Full > They aren't here.

* R HP:Scratched MV:Full > Branch in Dark Path
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Scratched MV:Full > They aren't here.

* R HP:Scratched MV:Full > north
kill $target$
north
A Path
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.

kill $target$
* R HP:Scratched MV:Full > They aren't here.

* R HP:Scratched MV:Full > A Path
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Scratched MV:Full > They aren't here.

north
kill $target$
* R HP:Scratched MV:Full > bash

Kai has arrived from the north.

* R HP:Scratched MV:Full > A Cleared Campsite
[ obvious exits: S ]
A bunch of lit fireworks lies on the ground.
The corpse of a black stallion is lying here.
A campfire burns slowly, sending smoke into the sky.
A gray palfrey prances skittishly nearby, being ridden by you.
A sergeant is here, fighting Razhak.
A rat scurries around trying to get out of sight.
Asandra Laserie, Aes Sedai is here, fighting Razhak, riding a pale destrier.
*Razhak* is here, fighting Asandra, riding a shadow stallion.
*Razhak* leaves south riding a shadow stallion.

* R HP:Scratched MV:Full > They aren't here.

* R HP:Scratched MV:Full > A sergeant leaves south.
Bash who?

* R HP:Scratched MV:Full > south

Asandra leaves south riding a pale destrier.

* R HP:Scratched MV:Full > south
kill $target$
A Path
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.
Asandra Laserie, Aes Sedai is standing here, riding a pale destrier.
A Shienaran sergeant watches for the enemy here.
Asandra leaves south riding a pale destrier.

* R HP:Scratched MV:Full > A Path
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.
Asandra Laserie, Aes Sedai is standing here, riding a pale destrier.
Kai the Defender of the Stone is standing here.

* R HP:Scratched MV:Full > They aren't here.

* R HP:Scratched MV:Full > notice
south
west
west
You stop paying increased attention to your surroundings.
Asandra leaves south riding a pale destrier.

south
* R HP:Scratched MV:Full > Branch in Dark Path
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
Asandra Laserie, Aes Sedai is standing here, riding a pale destrier.
Kai the Defender of the Stone is standing here.
Asandra leaves south riding a pale destrier.

* R HP:Scratched MV:Full > south
Entrance to Dark Path
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Scratched MV:Full > south
Before the Tower
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A shaggy brown mare stands here.

* R HP:Scratched MV:Full > south
south
Entrance to Clearing
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Scratched MV:Full > south
Hidden Path
[ obvious exits: N S ]
The corpse of a warhorse is lying here.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Scratched MV:Full > notice
Branch in Hidden Path
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Scratched MV:Full > look
kill $target$
Hidden Path
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Scratched MV:Full > Hidden Path
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Scratched MV:Full > kill $target$
Burnt Wagons
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Scratched MV:Full > kill $target$
You start paying increased attention to your surroundings.

* R HP:Scratched MV:Full > kill $target$
Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Scratched MV:Full > They aren't here.

* R HP:Scratched MV:Full > kill $target$
They aren't here.

* R HP:Scratched MV:Full > kill $target$
They aren't here.

* R HP:Scratched MV:Full > kill $target$
They aren't here.

* R HP:Scratched MV:Full > kill $target$
They aren't here.

* R HP:Scratched MV:Full > They aren't here.

* R HP:Scratched MV:Full > kill $target$
They aren't here.

* R HP:Scratched MV:Full > They aren't here.

* R HP:Scratched MV:Full > kill $target$
kill $target$
They aren't here.

kill $target$
* R HP:Scratched MV:Full > They aren't here.

* R HP:Scratched MV:Full > kill $target$
You pound *Razhak*'s left arm very hard.
*Razhak* panics, and attempts to flee!

* R HP:Scratched MV:Full - Razhak: Critical > kill $target$
You pound *Razhak*'s body.
*Razhak* is stunned, but will probably regain consciousness...
You do the best you can!

* R HP:Scratched MV:Full - Razhak: Critical > You do the best you can!
Asandra has arrived from the north, riding a pale destrier.

* R HP:Scratched MV:Full - Razhak: Critical > kill $target$
You do the best you can!

* R HP:Scratched MV:Full - Razhak: Critical >
Asandra pierces *Razhak*'s left leg hard.
*Razhak* is dead! R.I.P.
Your blood freezes as you hear *Razhak*'s death cry.

* R HP:Scratched MV:Full > They aren't here.

* R HP:Scratched MV:Full > g
sca
na rip
You get a pair of steel-plated boots from the corpse of Razhak.
You get a pair of ebony-steel plate greaves from the corpse of Razhak.
You get a flask stained with human blood from the corpse of Razhak.
You get a flask stained with human blood from the corpse of Razhak.
You get a studded leather belt with a crossed swords buckle from the corpse of Razhak.
You get a colossal sword with an iron pommel from the corpse of Razhak.
You get a sungwood bracelet from the corpse of Razhak.
You get a sungwood bracelet from the corpse of Razhak.
You get a pair of heavy metal gauntlets from the corpse of Razhak.
You get a pair of steel-plated vambraces from the corpse of Razhak.
a backpack: You can't carry that much weight.
You get an inky black cloak from the corpse of Razhak.
a shining steel breastplate: You can't carry that much weight.
You get a torc of gleaming steel from the corpse of Razhak.
You get a torc of gleaming steel from the corpse of Razhak.
You get a full metal helmet and visor from the corpse of Razhak.
You get a gold ring delicately carved with ivy from the corpse of Razhak.
You get a gold ring delicately carved with ivy from the corpse of Razhak.
You get an oilstone from the corpse of Razhak.

* R HP:Scratched MV:Full
> Beads of cold sweat
begin to emerge from
your face!
You feel some dark power
draining your life
force...
You don't seem to be
using a sword.
Kai narrates 'rip'
Asandra gets a backpack
from the corpse of
Razhak.
Asandra gets a shining
steel breastplate from
the corpse of Razhak.

* R HP:Scratched MV:Full > You feel some dark power draining your life force...
You are already wielding a weapon!

* R HP:Scratched MV:Full > You feel some dark power draining your life force...
You need to wield a short bladed weapon for that!

* R HP:Scratched MV:Full > You feel some dark power draining your life force...
You don't seem to be wearing a proper sheath.
Asandra leans over and severs the head from the corpse of Razhak.

* R HP:Hurt MV:Full > You feel some dark power draining your life force...
You're already wielding a weapon.

* R HP:Hurt MV:Full > You feel some dark power draining your life force...
You narrate 'rip'

* R HP:Hurt MV:Full >
Asandra sheathes a sharp, red stone dagger into an elegant riding dress of dark green
silk.

* R HP:Hurt MV:Full > drop inky
look
where
You feel some dark power draining your life force...
You drop an inky black cloak.

* R HP:Hurt MV:Full >
Kai narrates 'drop
inky'

* R HP:Hurt MV:Full > Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
A thick black cloak seems to make a puddle on the ground.
The corpse of Razhak is lying here.
Kai the Defender of the Stone is standing here.
Asandra Laserie, Aes Sedai is standing here, riding a pale destrier.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Hurt MV:Full > Players in your Zone
--------------------
Kai - Burnt Wagons
Asandra - Burnt Wagons
Isabel - Burnt Wagons

* R HP:Hurt MV:Full > west
west

Asandra narrates 'DROP
INKY\'

******

Had just logged on

Koschei tells you '7
kajin'

* HP:Healthy SP:Full MV:Full > You say 'oh!!'

.....Travel to FD....

* R HP:Healthy SP:Full MV:Strong > Malkier Gate
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A dun mare is here, snorting angrily, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
A warhorse is here, stamping his feet impatiently.
A run-down looking man wanders aimlessly, collecting lost belongings.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A young Tower Guard has arrived from the west.

* R HP:Healthy SP:Full MV:Strong > 3

Castien narrates 'zangief
bashed'

* R HP:Healthy SP:Full MV:Strong > You stop riding her.

* HP:Healthy SP:Full MV:Strong > ride z
You start riding him.

* R HP:Healthy SP:Full MV:Strong > ca
north
north
You don't see a closed gate.

* R HP:Healthy SP:Full MV:Strong > Dusty Road by Fal Dara
[ obvious exits: N S ]
A poster hangs here, frayed and torn.
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Tower Guard has arrived from the south.

* R HP:Healthy SP:Full MV:Strong > The Dusty Road
[ obvious exits: E S W ]
A squat border stone juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Tower Guard has arrived from the south.

* R HP:Healthy SP:Full MV:Strong > east
east

Rys narrates 'ang wound'
Starvald narrates 'on w
campsite aish sedai'

north
north
* R HP:Healthy SP:Full MV:Strong > The Dusty Road
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Tower Guard has arrived from the west.

* R HP:Healthy SP:Full MV:Strong > north
north
north
north
The Dusty Road
[ obvious exits: N E W ]
A lantern has been left here.
A metal hook with loops for a belt is here.
A plain weapons belt has been forgotten here.
A dark cloak with a hood has been left here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Tower Guard has arrived from the west.

* R HP:Healthy SP:Full MV:Strong > Hedge Path
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Tower Guard has arrived from the south.

* R HP:Healthy SP:Full MV:Strong > Little Path
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Tower Guard has arrived from the south.

* R HP:Healthy SP:Full MV:Strong > Little Path
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Tower Guard has arrived from the south.

* R HP:Healthy SP:Full MV:Strong > Entrance to Campsite
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Tower Guard has arrived from the south.

* R HP:Healthy SP:Full MV:Strong > Campsite
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Tower Guard has arrived from the south.

* R HP:Healthy SP:Full MV:Strong > Campsite
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Tower Guard has arrived from the south.

* R HP:Healthy SP:Full MV:Strong > south
west
Campsite
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Castien of Shienar is standing here, riding a warhorse.
A young Tower Guard has arrived from the north.

* R HP:Healthy SP:Full MV:Strong > End of Branch Path
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Zangief* is standing here, riding a shadow stallion.
*Zangief* is surrounded by a shimmering white aura!
*Trill* is here, fighting Draconus.
*Whelk* is here, fighting Draconus, riding a shadow stallion.
*Zamiel* is here, fighting Ciegon.
*Pugglepi* is here, fighting Starvald.
*Korzan* is here, fighting Ciegon.
*Bryan* is here, fighting Koschei, riding a shadow stallion.
*Bryan* is surrounded by a shimmering white aura!
Koschei Black, Drunkard is here, fighting Bryan, riding a Domani razor.
Lord Ciegon Stillwater, Warder to Asandra Sedai is sitting here, riding a Domani razor.
Draconus the Veteran Gaidin is here, fighting Zamiel, riding a bloodstock stallion.
Starvald Demelain {Apprentice to Koschei Gaidin} is here, fighting Pugglepi, riding a
Domani razor.
Rys al'Ayen, Soldier is standing here, riding a battle-trained Shienaran warlander.
A member of the Lancer cavalry is here, fighting Pugglepi, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer cavalry is here, fighting Korzan, riding a chestnut stallion.
A member of the Lancer cavalry is here, fighting Bryan.
Lord Kajin is here, fighting Korzan, riding a chestnut stallion.
A young Tower Guard has arrived from the east.

* R HP:Healthy SP:Full MV:Strong > notice
z
You start paying increased attention to your surroundings.
Draconus avoids being bashed by *Whelk* who loses his balance and falls!

* R HP:Healthy SP:Full MV:Strong > A member of the Lancer cavalry joins Lord Kajin's
fight!
You try to strike *Trill*, but he parries successfully.
Draconus sends *Zamiel* sprawling with a powerful bash!
*Pugglepi* sends Starvald sprawling with a powerful bash!

* R HP:Healthy SP:Full MV:Strong - Draconus: Wounded - Trill: Scratched >
Draconus narrates
'koschei and i are
chilled'

* R HP:Healthy SP:Full
MV:Strong - Draconus:
Wounded - Trill:
Scratched >
*Zangief* panics, and
attempts to flee!
Castien narrates 'weave
bryan'
*Bryan* panics, and
attempts to flee!

* R HP:Healthy
SP:Full MV:Strong - Draconus: Wounded - Trill: Scratched >
*Zangief* leaves east riding a shadow stallion.
*Bryan* leaves east riding a shadow stallion.

* R HP:Healthy SP:Full MV:Strong - Draconus: Wounded - Trill: Scratched >
Castien has arrived from the east, riding a warhorse.

* R HP:Healthy SP:Full MV:Strong - Draconus: Wounded - Trill: Scratched >
A member of the Lancer cavalry joins Lord Kajin's fight!
You try to strike *Trill*, but he deflects the blow.

* R HP:Healthy SP:Full
MV:Strong - Draconus:
Wounded - Trill:
Scratched >
Castien narrates 'fol'

* R HP:Healthy SP:Full MV:Strong - Draconus: Wounded - Trill: Scratched >
*Zangief* has arrived from the east, riding a shadow stallion.
*Bryan* has arrived from the east, riding a shadow stallion.

* R HP:Healthy SP:Full MV:Strong - Draconus: Wounded - Trill: Scratched > nar hwo leads?

Ciegon sends *Korzan* sprawling with a powerful bash!

* R HP:Healthy SP:Full MV:Strong - Draconus: Wounded - Trill: Scratched > e
Lord Kajin bellows 'The criminal Zangief shall pay for his crimes!'
Lord Kajin bellows 'The myrddraal Zangief has been spotted!'
Lord Kajin bellows 'The criminal Bryan shall pay for his crimes!'
Lord Kajin bellows 'The criminal Bryan shall pay for his crimes!'
Lord Kajin bellows 'Rally the forces, the dreadlords approach!'
You narrate 'hwo leads?'

* R HP:Healthy SP:Full MV:Strong - Draconus: Wounded - Trill: Scratched > You feel the
flows of saidar coursing through your body.

* R HP:Healthy SP:Full MV:Strong - Draconus: Wounded - Trill: Scratched >
You try to strike *Trill*, but he parries successfully.
*Zamiel* panics, and attempts to flee!

* R HP:Healthy SP:Full MV:Strong - Draconus: Wounded - Trill: Scratched > fs bryan

*Zamiel* leaves west.

* R HP:Healthy SP:Full MV:Strong - Draconus: Wounded - Trill: Scratched >
*Pugglepi* avoids being bashed by Koschei who loses his balance and falls!

* R HP:Healthy SP:Full MV:Strong - Draconus: Wounded - Trill: Scratched > [channel 'flame strike']
You begin to weave the appropriate flows...
Castien sends *Angkar* sprawling with a powerful bash!


Koschei avoids being bashed by *Zangief* who loses his balance and falls!

-=
*Whelk* sends Draconus sprawling with a powerful bash!

+*
Castien narrates 'me'

*+=
Ok.
Streaks of fire flow from
your hands, burning
*Bryan*.
Ciegon narrates 'korzan
batt'

* R HP:Healthy SP:Strong MV:Strong - Draconus: Battered - Trill: Scratched >
Starvald sends *Pugglepi* sprawling with a powerful bash!

* R HP:Healthy SP:Strong MV:Strong - Draconus: Battered - Trill: Scratched >
[channel 'flame strike']
You begin to weave the appropriate flows...

-=+
You gasp in pain as streaks of fire from *Bryan* burn your body!

*
Ouch! You couldn't maintain the flows.

* R HP:Hurt SP:Strong MV:Strong - Draconus: Battered - Trill: Scratched >
*Angkar* panics, and attempts to flee!
You try to strike *Trill*, but he deflects the blow.

* R HP:Hurt SP:Strong MV:Strong - Draconus: Battered - Trill: Scratched >

Koschei sends *Zangief* sprawling with a powerful bash!

* R HP:Hurt SP:Strong MV:Strong - Draconus: Battered - Trill: Scratched > f

*Angkar* panics, and attempts to flee!

* R HP:Hurt SP:Strong MV:Strong - Draconus: Battered - Trill: Scratched > [channel 'flame strike']
You begin to weave the appropriate flows...
*Bryan* panics, and attempts to flee!

Cancelled.
PANIC! You couldn't escape!
Ciegon sends *Korzan* sprawling with a powerful bash!
*Trill* panics, and attempts to flee!
*Angkar* leaves west.

* R HP:Hurt SP:Strong MV:Strong - Draconus: Battered - Trill: Scratched >
*Trill* leaves west.

* R HP:Hurt SP:Strong MV:Strong > f

A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
*Korzan* panics, and attempts to flee!
*Korzan* panics, and attempts to flee!
*Korzan* leaves east.
*Bryan* panics, and attempts to flee!

* R HP:Scratched SP:Strong MV:Strong > look
Path Junction
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Trill* is standing here.

* R HP:Scratched SP:Strong MV:Strong > Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Trill* is standing here.

* R HP:Scratched SP:Strong MV:Strong > east

*Trill* tries to stab you, but you deflect the blow.

* R HP:Scratched SP:Strong MV:Strong - Trill: Scratched > *Trill* tries to stab you, but
you deflect the blow.
No way! You're fighting for your life!
*Bryan* has arrived from the east, riding a shadow stallion.

f
* R HP:Scratched SP:Strong MV:Strong - Trill: Scratched >
You try to strike *Trill*, but he deflects the blow.
*Trill* tries to stab you, but you deflect the blow.

* R HP:Scratched SP:Strong MV:Strong - Trill: Scratched > You panic and attempt to flee!


*Bryan* strikes your right leg hard.


You flee head over heels.
Bend in the Path
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Angkar* is standing here.
*Trill* has arrived from the east.

* R HP:Scratched SP:Strong MV:Strong >
*Angkar* tries to pierce you, but you parry successfully.

f
* R HP:Scratched SP:Strong MV:Strong - Angkar: Battered >
You try to strike *Angkar*, but he parries successfully.
*Angkar* tries to pierce you, but you deflect the blow.

* R HP:Scratched SP:Strong MV:Strong - Angkar: Battered > You panic and attempt to flee!


*Bryan* has arrived from the east, riding a shadow stallion.

east

You flee head over heels.
Path Junction
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* R HP:Scratched SP:Strong MV:Tiring > End of Branch Path
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Korzan* is standing here.
*Zamiel* is here, fighting Rys.
Castien of Shienar is here, fighting Zamiel, riding a warhorse.
A young Tower Guard is on duty here.
Koschei Black, Drunkard is here, fighting Zamiel, riding a Domani razor.
Lord Ciegon Stillwater, Warder to Asandra Sedai is standing here, riding a Domani razor.
Draconus the Veteran Gaidin is standing here, riding a bloodstock stallion.
Starvald Demelain {Apprentice to Koschei Gaidin} is standing here, riding a Domani razor.
Rys al'Ayen, Soldier is here, fighting Zamiel, riding a battle-trained Shienaran
warlander.
*Zamiel* panics, and attempts to flee!

* R HP:Scratched SP:Strong MV:Tiring >
*Korzan* panics, and attempts to flee!

* R HP:Scratched SP:Strong MV:Tiring >
*Korzan* leaves east.

* R HP:Scratched SP:Strong MV:Tiring > z
The fighting is too thick and heavy for you to enter the fray!

* R HP:Scratched SP:Strong MV:Tiring > e

Draconus narrates 'patty
moved'

channel 'flame' h.dreadlord
* R HP:Scratched SP:Strong MV:Tiring > You are already in touch with saidar, can't you
feel it?

* R HP:Scratched SP:Strong MV:Tiring >
Rys sends *Zamiel* sprawling with a powerful bash!

* R HP:Scratched SP:Strong MV:Tiring > Nobody here by that name.

* R HP:Scratched SP:Strong MV:Tiring > channel 'flame' h.dreadlord
Nobody here by that name.

* R HP:Scratched SP:Strong MV:Tiring > ci dark

Castien narrates 'zamiel
bashed'

* R HP:Scratched SP:Strong MV:Tiring > You begin to weave the appropriate flows...

-=+**+=
*Zamiel* panics, and attempts to flee!

- -=
Ok.
Spikes of solid ice form in your hands, which you launch at *Zamiel*.
The fighting is too thick and heavy for you to enter the fray!

* R HP:Scratched SP:Strong MV:Tiring >
*Zamiel* leaves east.

* R HP:Scratched SP:Strong MV:Tiring > z

Castien leaves east riding a warhorse.
Rys leaves east riding a battle-trained Shienaran warlander.
Starvald leaves east riding a Domani razor.
Draconus leaves east riding a bloodstock stallion.
Ciegon leaves east riding a Domani razor.
Koschei leaves east riding a Domani razor.

* R HP:Scratched SP:Strong MV:Tiring > They aren't here.

* R HP:Scratched SP:Strong MV:Tiring > east
Campsite
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Koschei Black, Drunkard is standing here, riding a Domani razor.
Lord Ciegon Stillwater, Warder to Asandra Sedai is standing here, riding a Domani razor.
Draconus the Veteran Gaidin is here, fighting Zamiel, riding a bloodstock stallion.
Starvald Demelain {Apprentice to Koschei Gaidin} is here, fighting Zamiel, riding a Domani
razor.
Rys al'Ayen, Soldier is here, fighting Zamiel, riding a battle-trained Shienaran
warlander.
Castien of Shienar is standing here, riding a warhorse.
*Zamiel* is here, fighting Draconus.
A young Tower Guard has arrived from the west.

* R HP:Scratched SP:Strong MV:Tiring > fol castien

Ciegon leaves south riding a Domani razor.
*Zamiel* leaves south.

e
* R HP:Scratched SP:Strong MV:Tiring > You now follow Castien.

* R HP:Scratched SP:Strong MV:Tiring >
Starvald leaves south riding a Domani razor.

* R HP:Scratched SP:Strong MV:Tiring >
Castien leaves south riding a warhorse.
You follow Castien.

Entrance to Campsite
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Castien of Shienar is standing here, riding a warhorse.
Starvald Demelain {Apprentice to Koschei Gaidin} is standing here, riding a Domani razor.
A young Tower Guard has arrived from the north.
Draconus has arrived from the north, riding a bloodstock stallion.
Koschei has arrived from the north, riding a Domani razor.

* R HP:Scratched SP:Strong MV:Tiring > You are already in touch with saidar, can't you
feel it?

* R HP:Scratched SP:Strong MV:Tiring >
Starvald leaves south riding a Domani razor.
Castien leaves south riding a warhorse.
You follow Castien.

Little Path
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Castien of Shienar is standing here, riding a warhorse.
Starvald Demelain {Apprentice to Koschei Gaidin} is standing here, riding a Domani razor.
Lord Ciegon Stillwater, Warder to Asandra Sedai is here, fighting Zamiel, riding a Domani
razor.
*Zamiel* is here, fighting Ciegon.
A young Tower Guard has arrived from the north.
Draconus has arrived from the north, riding a bloodstock stallion.
Koschei has arrived from the north, riding a Domani razor.

* R HP:Scratched SP:Strong MV:Tiring >
Starvald leaves south riding a Domani razor.
Castien leaves south riding a warhorse.
You follow Castien.

Little Path
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Castien of Shienar is standing here, riding a warhorse.
Starvald Demelain {Apprentice to Koschei Gaidin} is standing here, riding a Domani razor.
A young Tower Guard has arrived from the north.

* R HP:Scratched SP:Strong MV:Tiring > stat

Starvald leaves south riding a Domani razor.
Castien leaves south riding a warhorse.
You follow Castien.

Hedge Path
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Castien of Shienar is standing here, riding a warhorse.
Starvald Demelain {Apprentice to Koschei Gaidin} is standing here, riding a Domani razor.
A young Tower Guard has arrived from the north.

* R HP:Scratched SP:Strong MV:Tiring >
Starvald leaves south riding a Domani razor.
Castien leaves south riding a warhorse.
You follow Castien.

The Dusty Road
[ obvious exits: N E W ]
A lantern has been left here.
A metal hook with loops for a belt is here.
A plain weapons belt has been forgotten here.
A dark cloak with a hood has been left here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Castien of Shienar is standing here, riding a warhorse.
Starvald Demelain {Apprentice to Koschei Gaidin} is standing here, riding a Domani razor.
*Angkar* is standing here.
*Korzan* is standing here.
*Bryan* is standing here, riding a shadow stallion.
*Bryan* is surrounded by a shimmering white aura!
*Trill* is standing here.
*Pugglepi* is standing here.
*Zangief* is standing here, riding a shadow stallion.
*Zangief* is surrounded by a shimmering white aura!
A young Tower Guard has arrived from the north.

* R HP:Scratched SP:Strong MV:Tiring > e

You are now a member of Castien's group.
*Trill* tries to stab you, but you deflect the blow.

* R HP:Scratched SP:Strong MV:Tiring - Trill: Scratched > You try to strike *Trill*, but
he deflects the blow.
*Trill* tries to stab you, but you parry successfully.
You are a 385 year old female human channeler.
Your height is 5 feet, 10 inches, and you weigh 160.0 lbs.
You are carrying 0.0 lbs and wearing 38.3 lbs, peanuts.
Your base abilities are: Str:18 Int:18 Wil:19 Dex:17 Con:14.
Offensive bonus: 133, Dodging bonus: 76, Parrying bonus: 198
Your mood is: Wimpy. You will flee below: 140 Hit Points
Your posture is: Normal.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 68% on average.

You are subjected to the following effects:
- SOURCE
- NO QUIT
- NOTICE
- STRENGTH
- LIGHT BALL
- ARMOR
- WARDER BOND to alasdair
- WARDER BOND to ragyn

* R HP:Scratched SP:Strong MV:Tiring - Trill: Scratched > You are already in touch with
saidar, can't you feel it?

* R HP:Scratched SP:Strong MV:Tiring - Trill: Scratched >
Starvald panics, and attempts to flee!

* R HP:Scratched SP:Strong MV:Tiring - Trill: Scratched >
Starvald leaves west riding a Domani razor.

* R HP:Scratched SP:Strong MV:Tiring - Trill: Scratched > channel 'flame' h.dreadlord
You begin to weave the appropriate flows...
Castien panics, and attempts to flee!

-
*Trill* tries to stab you, but you parry successfully.
Your heartbeat calms down more as you feel less panicked.

=
Castien leaves west riding a warhorse.

+
*Trill* tries to stab you, but you deflect the blow.
*Angkar* pierces your body hard.

*
Castien narrates 'off
that'
You gasp in pain as
streaks of fire from
*Bryan* burn your body!
*Pugglepi* sends a young
Tower Guard sprawling
with a powerful bash!


Ouch! You couldn't
maintain the flows.

* R HP:Hurt SP:Strong MV:Strong - Trill: Scratched > channel 'flame' h.dreadlord
You begin to weave the appropriate flows...


*Whelk* scythes your head hard.

-
*Whelk* scythes your right arm very hard.
*Angkar* pierces your right foot hard.
*Trill* stabs your right arm hard.
Ouch! You couldn't maintain the flows.

* R HP:Wounded SP:Strong MV:Strong - Trill: Scratched > f

*Angkar* pierces your body hard.
*Trill* tries to stab you, but you parry successfully.
You panic and attempt to flee!
You gasp in pain as streaks of fire from *Bryan* burn your body!

You flee head over heels.
The Dusty Road
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Road to Tarwin's Gap
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered SP:Strong MV:Strong > sc

*Angkar* tries to pierce you, but you parry successfully.

* R HP:Battered SP:Strong MV:Strong - Angkar: Battered >
*Zangief* tries to slash you, but you deflect the blow.

* R HP:Battered SP:Strong MV:Strong - Angkar: Battered > HP:Battered SP:Good MP:Strong
You have scored 104903110 experience points and 1038 quest points.
You need 3596890 exp to level and 1962 qp to rank.
You have amassed 10 Turn points to date.
You have played 64 days and 14 hours (real time).
This ranks you as Aish the Honored Sister [Green Ajah 7] (Level 50).
You are fighting Angkar.

* R HP:Battered SP:Strong MV:Strong - Angkar: Battered > f

*Angkar* pierces your body hard.
You panic and attempt to flee!

You flee head over heels.
The Dusty Road
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Whelk* is standing here, riding a shadow stallion.
The Dusty Road
[ obvious exits: N E W ]
A lantern has been left here.
A metal hook with loops for a belt is here.
A plain weapons belt has been forgotten here.
A dark cloak with a hood has been left here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Tower Guard is here, fighting Pugglepi.
*Korzan* is here, fighting a young Tower Guard.
*Bryan* is here, fighting a young Tower Guard, riding a shadow stallion.
*Bryan* is surrounded by a shimmering white aura!
*Pugglepi* is here, fighting a young Tower Guard.

* R HP:Battered SP:Strong MV:Strong > north

*Trill* tries to stab you, but you deflect the blow.
*Angkar* tries to pierce you, but you parry successfully.

* R HP:Battered SP:Strong MV:Strong - Trill: Scratched > No way! You're fighting for your life!
*Zangief* slashes your right leg hard.
You panic and attempt to flee!


*Angkar* pierces your right foot hard.
*Trill* stabs your body.


You flee head over heels.
The Dusty Road
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten SP:Strong MV:Strong >
Your blood freezes as you hear someone's death cry.
A young Tower Guard hates your guts!

* R HP:Beaten SP:Strong MV:Strong > aw 50

*Angkar* has arrived from the east.
*Bryan* has arrived from the east, riding a shadow stallion.
*Korzan* has arrived from the east.
*Pugglepi* has arrived from the east.
*Trill* tries to stab you, but you parry successfully.
*Angkar* tries to pierce you, but you deflect the blow.
*Pugglepi* blasts your body.
You panic and attempt to flee!


*Korzan* leaves west.

notice
north
north

*Korzan* has arrived from the west.

You flee head over heels.
The Dusty Road
[ obvious exits: N E W ]
The corpse of a young Tower Guard is lying here.
A lantern has been left here.
A metal hook with loops for a belt is here.
A plain weapons belt has been forgotten here.
A dark cloak with a hood has been left here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Zamiel* is standing here.
[change wimpy]
You will now flee if you go below 50 hit points.

* R HP:Beaten SP:Strong MV:Strong > You stop paying increased attention to your
surroundings.

* R HP:Beaten SP:Strong MV:Strong > Hedge Path
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten SP:Strong MV:Strong > Little Path
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten SP:Strong MV:Strong > north

Starvald narrates 'kaj
alls junc'
Castien has arrived from
the north, riding a
warhorse.
Rys has arrived from the
north, riding a
battle-trained Shienaran
warlander.
Draconus has arrived from
the north, riding a
bloodstock stallion.
Koschei has arrived from
the north, riding a
Domani razor.

* R HP:Beaten SP:Strong MV:Strong > north
north
north
Little Path
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten SP:Strong MV:Strong > sc
Entrance to Campsite
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten SP:Strong MV:Strong > stat
Campsite
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Ciegon Stillwater, Warder to Asandra Sedai is standing here, riding a Domani razor.

* R HP:Beaten SP:Strong MV:Strong > Campsite
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.

* R HP:Beaten SP:Strong MV:Strong > You have 63(280) hit, 106(143) saidar and 112(146)
movement points.
You have scored 104898799 experience points and 1038 quest points.
You need 3601201 exp to level and 1962 qp to rank.
You have amassed 10 Turn points to date.
You have played 64 days and 14 hours (real time).
This ranks you as Aish the Honored Sister [Green Ajah 7] (Level 50).
You are standing.

* R HP:Beaten SP:Strong MV:Strong > east
You are a 385 year old female human channeler.
Your height is 5 feet, 10 inches, and you weigh 160.0 lbs.
You are carrying 0.0 lbs and wearing 38.3 lbs, peanuts.
Your base abilities are: Str:18 Int:18 Wil:19 Dex:17 Con:14.
Offensive bonus: 133, Dodging bonus: 76, Parrying bonus: 198
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your posture is: Normal.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 68% on average.

You are subjected to the following effects:
- SOURCE
- NO QUIT
- STRENGTH
- LIGHT BALL
- ARMOR
- WARDER BOND to alasdair
- WARDER BOND to ragyn

* R HP:Beaten SP:Strong MV:Strong > Campsite
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

south
* R HP:Beaten SP:Strong MV:Strong > Campsite
[ obvious exits: N W ]
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten SP:Strong MV:Strong > r
look
Ok.

sc
* R HP:Beaten SP:Strong MV:Strong > Campsite
Here in the southwest corner of the clearing, you can only see more signs
of habitation. Lots of tracks and discarded trash litter the ground here,
signs of a hasty evacuation. Looking around, you can see two paths out of
the clearing to the west.
[ obvious exits: N W ]
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten SP:Strong MV:Strong > west
You have 63(280) hit and 112(146) movement points.
You have scored 104898799 experience points and 1038 quest points.
You need 3601201 exp to level and 1962 qp to rank.
You have amassed 10 Turn points to date.
You have played 64 days and 14 hours (real time).
This ranks you as Aish the Honored Sister [Green Ajah 7] (Level 50).
You are standing.

* R HP:Beaten SP:Strong MV:Strong > west
Campsite
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
Lord Ciegon Stillwater, Warder to Asandra Sedai is standing here, riding a Domani razor.

* R HP:Beaten SP:Strong MV:Strong > west

Rys narrates 'zam super
low'

* R HP:Beaten SP:Strong MV:Strong > End of Branch Path
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten SP:Strong MV:Strong > Path Junction
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Starvald Demelain {Apprentice to Koschei Gaidin} is standing here, riding a Domani razor.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* R HP:Beaten SP:Strong MV:Strong > notice
You start paying increased attention to your surroundings.

north
* R HP:Beaten SP:Strong
MV:Strong >
Castien narrates 'yea he
s'

* R HP:Beaten SP:Strong MV:Strong > Branch in Dark Path
[ obvious exits: N S W ]
The corpse of a soldier is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten SP:Strong MV:Strong > nar am beat
You narrate 'am beat'

south
* R HP:Beaten SP:Strong MV:Strong > look
Path Junction
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Starvald Demelain {Apprentice to Koschei Gaidin} is standing here, riding a Domani razor.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* R HP:Beaten SP:Strong MV:Strong > sc
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Starvald Demelain {Apprentice to Koschei Gaidin} is standing here, riding a Domani razor.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

e
* R HP:Beaten SP:Strong MV:Strong > wa
You have 78(280) hit and
110(146) movement
points.
You have scored 104898799
experience points and
1038 quest points.
You need 3601201 exp to
level and 1962 qp to
rank.
You have amassed 10 Turn
points to date.
You have played 64 days
and 14 hours (real
time).
This ranks you as Aish
the Honored Sister [Green
Ajah 7] (Level 50).
You are standing.
Castien narrates 'regroup
'

* R HP:Beaten SP:Strong MV:Strong > You feel the flows of saidar coursing through your
body.
Castien has arrived from the east, riding a warhorse.
Rys has arrived from the east, riding a battle-trained Shienaran warlander.
Draconus has arrived from the east, riding a bloodstock stallion.
Koschei has arrived from the east, riding a Domani razor.

* R HP:Beaten SP:Strong MV:Strong > You begin to weave the appropriate flows...

-=+*
Castien narrates 'alls
pit'

*+=- -=+*
Ciegon has arrived from the east, riding a Domani razor.

*+=- -=+*
Ok.
A carefully woven flow of Earth, Air, and Water forms an aura about your body!

* R HP:Beaten SP:Strong MV:Strong > r
x
look
Ok.
Starvald leaves north riding a Domani razor.

* R HP:Beaten SP:Strong MV:Strong > No-one by that name here.
Starvald has arrived from the north, riding a Domani razor.

* R HP:Beaten SP:Strong MV:Strong > stat
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
Starvald Demelain {Apprentice to Koschei Gaidin} is standing here, riding a Domani razor.
Lord Ciegon Stillwater, Warder to Asandra Sedai is standing here, riding a Domani razor.
Koschei Black, Drunkard is standing here, riding a Domani razor.
Draconus the Veteran Gaidin is standing here, riding a bloodstock stallion.
Rys al'Ayen, Soldier is standing here, riding a battle-trained Shienaran warlander.
Castien of Shienar is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* R HP:Beaten SP:Strong MV:Strong > You are a 385 year old female human channeler.
Your height is 5 feet, 10 inches, and you weigh 160.0 lbs.
You are carrying 0.0 lbs and wearing 38.3 lbs, peanuts.
Your base abilities are: Str:18 Int:18 Wil:19 Dex:17 Con:14.
Offensive bonus: 133, Dodging bonus: 76, Parrying bonus: 198
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your posture is: Normal.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 68% on average.

You are subjected to the following effects:
- WARDING VS DMG
- NOTICE
- NO QUIT
- STRENGTH
- LIGHT BALL
- ARMOR
- WARDER BOND to alasdair
- WARDER BOND to ragyn

sc
* R HP:Beaten SP:Strong MV:Strong > You have 78(280) hit and 110(146) movement points.
You have scored 104898799 experience points and 1038 quest points.
You need 3601201 exp to level and 1962 qp to rank.
You have amassed 10 Turn points to date.
You have played 64 days and 14 hours (real time).
This ranks you as Aish the Honored Sister [Green Ajah 7] (Level 50).
You are standing.

* R HP:Beaten SP:Strong MV:Strong >
Rys narrates 'they won't
hit again'

* R HP:Beaten SP:Strong MV:Strong > aw 77
x
[change wimpy]
You will now flee if you go below 77 hit points.

* R HP:Beaten SP:Strong MV:Strong > No-one by that name here.

* R HP:Beaten SP:Strong MV:Strong > sc
You have 78(280) hit and 110(146) movement points.
You have scored 104898799 experience points and 1038 quest points.
You need 3601201 exp to level and 1962 qp to rank.
You have amassed 10 Turn points to date.
You have played 64 days and 14 hours (real time).
This ranks you as Aish the Honored Sister [Green Ajah 7] (Level 50).
You are standing.

* R HP:Beaten SP:Strong MV:Strong > look
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
Starvald Demelain {Apprentice to Koschei Gaidin} is standing here, riding a Domani razor.
Lord Ciegon Stillwater, Warder to Asandra Sedai is standing here, riding a Domani razor.
Koschei Black, Drunkard is standing here, riding a Domani razor.
Draconus the Veteran Gaidin is standing here, riding a bloodstock stallion.
Rys al'Ayen, Soldier is standing here, riding a battle-trained Shienaran warlander.
Castien of Shienar is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* R HP:Beaten SP:Strong MV:Strong > x
stat
No-one by that name here.

* R HP:Beaten SP:Strong MV:Strong > You are a 385 year old female human channeler.
Your height is 5 feet, 10 inches, and you weigh 160.0 lbs.
You are carrying 0.0 lbs and wearing 38.3 lbs, peanuts.
Your base abilities are: Str:18 Int:18 Wil:19 Dex:17 Con:14.
Offensive bonus: 133, Dodging bonus: 76, Parrying bonus: 198
Your mood is: Wimpy. You will flee below: 77 Hit Points
Your posture is: Normal.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 68% on average.

You are subjected to the following effects:
- WARDING VS DMG
- NOTICE
- NO QUIT
- STRENGTH
- LIGHT BALL
- ARMOR
- WARDER BOND to alasdair
- WARDER BOND to ragyn

* R HP:Beaten SP:Strong MV:Strong >
Castien leaves west riding a warhorse.
You follow Castien.

Bend in the Path
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Castien of Shienar is standing here, riding a warhorse.
Rys has arrived from the east, riding a battle-trained Shienaran warlander.
Starvald has arrived from the east, riding a Domani razor.
Draconus has arrived from the east, riding a bloodstock stallion.
Ciegon has arrived from the east, riding a Domani razor.
Koschei has arrived from the east, riding a Domani razor.

* R HP:Beaten SP:Strong MV:Tiring > cd
x
Posture changed to: Defensive

* R HP:Beaten SP:Strong MV:Tiring > No-one by that name here.
Castien leaves south riding a warhorse.
You follow Castien.

Bend in the Path
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Castien of Shienar is standing here, riding a warhorse.
Rys has arrived from the north, riding a battle-trained Shienaran warlander.
Starvald has arrived from the north, riding a Domani razor.
Draconus has arrived from the north, riding a bloodstock stallion.
Ciegon has arrived from the north, riding a Domani razor.
Koschei has arrived from the north, riding a Domani razor.

* R HP:Beaten SP:Strong MV:Tiring >
Castien leaves west riding a warhorse.
You follow Castien.

Branch Path
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Castien of Shienar is standing here, riding a warhorse.
Rys has arrived from the east, riding a battle-trained Shienaran warlander.
Starvald has arrived from the east, riding a Domani razor.
Draconus has arrived from the east, riding a bloodstock stallion.
Ciegon has arrived from the east, riding a Domani razor.
Koschei has arrived from the east, riding a Domani razor.

* R HP:Beaten SP:Strong MV:Tiring > sc
You have 78(280) hit and 107(146) movement points.
You have scored 104898799 experience points and 1038 quest points.
You need 3601201 exp to level and 1962 qp to rank.
You have amassed 10 Turn points to date.
You have played 64 days and 14 hours (real time).
This ranks you as Aish the Honored Sister [Green Ajah 7] (Level 50).
You are standing.
Castien leaves west riding a warhorse.
You follow Castien.

Branch in Hidden Path
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Castien of Shienar is standing here, riding a warhorse.
Rys has arrived from the east, riding a battle-trained Shienaran warlander.
Starvald has arrived from the east, riding a Domani razor.
Draconus has arrived from the east, riding a bloodstock stallion.
Ciegon has arrived from the east, riding a Domani razor.
Koschei has arrived from the east, riding a Domani razor.

* R HP:Beaten SP:Strong MV:Tiring >
Castien leaves south riding a warhorse.
You follow Castien.

Hidden Path
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Castien of Shienar is standing here, riding a warhorse.
Rys has arrived from the north, riding a battle-trained Shienaran warlander.
Starvald has arrived from the north, riding a Domani razor.
Draconus has arrived from the north, riding a bloodstock stallion.
Ciegon has arrived from the north, riding a Domani razor.
Koschei has arrived from the north, riding a Domani razor.

* R HP:Beaten SP:Strong MV:Tiring > tell castien am low low
x
You tell Castien 'am low low'
Castien leaves south riding a warhorse.
You follow Castien.

Hidden Path
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Castien of Shienar is standing here, riding a warhorse.
A raven is visible flying high in the sky.
Rys has arrived from the north, riding a battle-trained Shienaran warlander.
Starvald has arrived from the north, riding a Domani razor.
Draconus has arrived from the north, riding a bloodstock stallion.
Ciegon has arrived from the north, riding a Domani razor.
Koschei has arrived from the north, riding a Domani razor.

* R HP:Beaten SP:Strong MV:Tiring > No-one by that name here.
Draconus says 'we still chilled'

* R HP:Beaten SP:Strong MV:Tiring > stat
You are a 385 year old female human channeler.
Your height is 5 feet, 10 inches, and you weigh 160.0 lbs.
You are carrying 0.0 lbs and wearing 38.3 lbs, peanuts.
Your base abilities are: Str:18 Int:18 Wil:19 Dex:17 Con:14.
Offensive bonus: 128, Dodging bonus: 76, Parrying bonus: 203
Your mood is: Wimpy. You will flee below: 77 Hit Points
Your posture is: Defensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 68% on average.

You are subjected to the following effects:
- WARDING VS DMG
- NOTICE
- NO QUIT
- STRENGTH
- LIGHT BALL
- ARMOR
- WARDER BOND to alasdair
- WARDER BOND to ragyn

look
* R HP:Beaten SP:Strong MV:Tiring > Your heartbeat calms down
more as you feel less
panicked.
Hidden Path
The trees to either side
loom up beside and over
this path, concealing
the
break among the trees
that would have given
this path away. A gate,
totally
covered with shrubs, and
cleverly shaped in the
form of trees, leads
south
to the road. Small tracks
lead north, along the
path, from the gate.
[ obvious exits: N S ]
Koschei Black, Drunkard
is standing here, riding
a Domani razor.
Lord Ciegon Stillwater,
Warder to Asandra Sedai
is standing here, riding
a Domani razor.
Draconus the Veteran
Gaidin is standing here,
riding a bloodstock
stallion.
Starvald Demelain
{Apprentice to Koschei
Gaidin} is standing here,
riding a Domani razor.
Rys al'Ayen, Soldier is
standing here, riding a
battle-trained Shienaran
warlander.
A warhorse is here,
stamping his feet
impatiently, being ridden
by you.
Castien of Shienar is
standing here, riding a
warhorse.
A raven is visible flying
high in the sky.
Castien tells you 'nod'

* R HP:Battered SP:Strong MV:Strong > gr
Your group consists of:
Castien (Head of group)
Aish
Rys
Starvald
Draconus
Ciegon
Koschei
a flock of ravens

* R HP:Battered SP:Strong MV:Strong > look

Castien says 'yea'

* R HP:Battered SP:Strong MV:Strong > Hidden Path
The trees to either side loom up beside and over this path, concealing the
break among the trees that would have given this path away. A gate, totally
covered with shrubs, and cleverly shaped in the form of trees, leads south
to the road. Small tracks lead north, along the path, from the gate.
[ obvious exits: N S ]
Koschei Black, Drunkard is standing here, riding a Domani razor.
Lord Ciegon Stillwater, Warder to Asandra Sedai is standing here, riding a Domani razor.
Draconus the Veteran Gaidin is standing here, riding a bloodstock stallion.
Starvald Demelain {Apprentice to Koschei Gaidin} is standing here, riding a Domani razor.
Rys al'Ayen, Soldier is standing here, riding a battle-trained Shienaran warlander.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Castien of Shienar is standing here, riding a warhorse.
A raven is visible flying high in the sky.

* R HP:Battered SP:Strong MV:Strong > x

Draconus says 'ah, chill gone'

* R HP:Battered SP:Strong MV:Strong > No-one by that name here.

* R HP:Battered SP:Strong MV:Strong >
Castien beckons a raven to follow him.

* R HP:Battered SP:Strong MV:Strong >
Koschei says 'was bashing bryan fine though'
Castien snickers softly.

x
* R HP:Battered SP:Strong MV:Strong > No-one by that name here.

* R HP:Battered SP:Strong MV:Strong > e
You feel the flows of saidar coursing through your body.

fs raven
* R HP:Battered SP:Strong MV:Strong > [channel 'flame strike']
You begin to weave the appropriate flows...

-=+**
Castien leaves north riding a warhorse.
You follow Castien.

Rys leaves north riding a battle-trained Shienaran warlander.
Starvald leaves north riding a Domani razor.
Draconus leaves north riding a bloodstock stallion.
A raven leaves north.
Ciegon leaves north riding a Domani razor.
Koschei leaves north riding a Domani razor.

+=
Your target is no longer here!

* R HP:Battered SP:Strong MV:Strong > r
north

Castien has arrived from the north, riding a warhorse.
Rys has arrived from the north, riding a battle-trained Shienaran warlander.
Starvald has arrived from the north, riding a Domani razor.
Draconus has arrived from the north, riding a bloodstock stallion.
Ciegon has arrived from the north, riding a Domani razor.
Koschei has arrived from the north, riding a Domani razor.

x
* R HP:Battered SP:Strong MV:Strong > Ok.

* R HP:Battered SP:Strong MV:Strong > Hidden Path
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered SP:Strong MV:Strong > No-one by that name here.

* R HP:Battered SP:Strong MV:Strong > south
x
Hidden Path
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Koschei Black, Drunkard is standing here, riding a Domani razor.
Lord Ciegon Stillwater, Warder to Asandra Sedai is standing here, riding a Domani razor.
A raven is visible flying high in the sky.
Draconus the Veteran Gaidin is standing here, riding a bloodstock stallion.
Starvald Demelain {Apprentice to Koschei Gaidin} is standing here, riding a Domani razor.
Rys al'Ayen, Soldier is standing here, riding a battle-trained Shienaran warlander.
Castien of Shienar is standing here, riding a warhorse.

* R HP:Battered SP:Strong MV:Strong > No-one by that name here.

* R HP:Battered SP:Strong MV:Strong >
Castien looks around slowly, as if something is hidden in the room.

say sory
* R HP:Battered SP:Strong MV:Strong > You say 'sory'

* R HP:Battered SP:Strong MV:Strong >
Castien leaves north riding a warhorse.
You follow Castien.

Hidden Path
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Castien of Shienar is standing here, riding a warhorse.
Rys has arrived from the south, riding a battle-trained Shienaran warlander.
Starvald has arrived from the south, riding a Domani razor.
Draconus has arrived from the south, riding a bloodstock stallion.
A raven has arrived from the south.
Ciegon has arrived from the south, riding a Domani razor.
Koschei has arrived from the south, riding a Domani razor.

* R HP:Battered SP:Strong MV:Strong >
Castien says 'allg'

* R HP:Battered SP:Strong MV:Strong >
Castien leaves north riding a warhorse.
You follow Castien.

Branch in Hidden Path
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Castien of Shienar is standing here, riding a warhorse.
Rys has arrived from the south, riding a battle-trained Shienaran warlander.
Starvald has arrived from the south, riding a Domani razor.
Draconus has arrived from the south, riding a bloodstock stallion.
A raven has arrived from the south.
Ciegon has arrived from the south, riding a Domani razor.
Koschei has arrived from the south, riding a Domani razor.

* R HP:Battered SP:Strong MV:Strong >
Castien leaves north riding a warhorse.
You follow Castien.

Hidden Path
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Castien of Shienar is standing here, riding a warhorse.
A Shienaran scout blends into the surroundings here.
Rys has arrived from the south, riding a battle-trained Shienaran warlander.
Starvald has arrived from the south, riding a Domani razor.
Draconus has arrived from the south, riding a bloodstock stallion.
A raven has arrived from the south.
Ciegon has arrived from the south, riding a Domani razor.
Koschei has arrived from the south, riding a Domani razor.

* R HP:Battered SP:Strong MV:Strong >
Castien leaves north riding a warhorse.
You follow Castien.

Entrance to Clearing
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Castien of Shienar is standing here, riding a warhorse.
Rys has arrived from the south, riding a battle-trained Shienaran warlander.
Starvald has arrived from the south, riding a Domani razor.
Draconus has arrived from the south, riding a bloodstock stallion.
A raven has arrived from the south.
Ciegon has arrived from the south, riding a Domani razor.
Koschei has arrived from the south, riding a Domani razor.

* R HP:Battered SP:Strong MV:Strong >
Castien leaves north riding a warhorse.
You follow Castien.

Before the Tower
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Castien of Shienar is standing here, riding a warhorse.
Rys has arrived from the south, riding a battle-trained Shienaran warlander.
Starvald has arrived from the south, riding a Domani razor.
Draconus has arrived from the south, riding a bloodstock stallion.
Ciegon has arrived from the south, riding a Domani razor.
Koschei has arrived from the south, riding a Domani razor.

* R HP:Battered SP:Strong MV:Strong >
Castien leaves east riding a warhorse.
You follow Castien.

Entrance to Dark Path
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Castien of Shienar is standing here, riding a warhorse.
Rys has arrived from the west, riding a battle-trained Shienaran warlander.
Starvald has arrived from the west, riding a Domani razor.
Draconus has arrived from the west, riding a bloodstock stallion.
A raven has arrived from the west.
Ciegon has arrived from the west, riding a Domani razor.
Koschei has arrived from the west, riding a Domani razor.

* R HP:Battered SP:Strong MV:Strong > where

Castien ponders life, the universe, and everything.

* R HP:Battered SP:Strong MV:Strong > Players in your Zone
--------------------
Koschei - Entrance to Dark Path
Ciegon - Entrance to Dark Path
Draconus - Entrance to Dark Path
Starvald - Entrance to Dark Path
Rys - Entrance to Dark Path
Aish - Entrance to Dark Path
Castien - Entrance to Dark Path
You sense shadowspawn nearby.

* R HP:Battered SP:Strong MV:Strong >
Castien leaves east riding a warhorse.
You follow Castien.

Branch in Dark Path
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Castien of Shienar is standing here, riding a warhorse.
Rys has arrived from the west, riding a battle-trained Shienaran warlander.
Starvald has arrived from the west, riding a Domani razor.
Draconus has arrived from the west, riding a bloodstock stallion.
A raven has arrived from the west.
Ciegon has arrived from the west, riding a Domani razor.
Koschei has arrived from the west, riding a Domani razor.

* R HP:Battered SP:Strong MV:Strong >
Castien leaves north riding a warhorse.
You follow Castien.

A Path
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Castien of Shienar is standing here, riding a warhorse.
Rys has arrived from the south, riding a battle-trained Shienaran warlander.
Starvald has arrived from the south, riding a Domani razor.
Draconus has arrived from the south, riding a bloodstock stallion.
A raven has arrived from the south.
Ciegon has arrived from the south, riding a Domani razor.
Koschei has arrived from the south, riding a Domani razor.

* R HP:Battered SP:Strong MV:Strong >
Castien leaves north riding a warhorse.
You follow Castien.

A Path
[ obvious exits: N S ]
The corpse of a Shienaran scout is lying here.
The corpse of a chestnut stallion is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Castien of Shienar is standing here, riding a warhorse.
Rys has arrived from the south, riding a battle-trained Shienaran warlander.
Starvald has arrived from the south, riding a Domani razor.
Draconus has arrived from the south, riding a bloodstock stallion.
A raven has arrived from the south.
Ciegon has arrived from the south, riding a Domani razor.
Koschei has arrived from the south, riding a Domani razor.

* R HP:Battered SP:Strong MV:Strong > stat
x
You are a 385 year old female human channeler.
Your height is 5 feet, 10 inches, and you weigh 160.0 lbs.
You are carrying 0.0 lbs and wearing 38.3 lbs, peanuts.
Your base abilities are: Str:18 Int:18 Wil:19 Dex:17 Con:14.
Offensive bonus: 128, Dodging bonus: 76, Parrying bonus: 203
Your mood is: Wimpy. You will flee below: 77 Hit Points
Your posture is: Defensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 68% on average.

You are subjected to the following effects:
- WARDING VS DMG
- NOTICE
- NO QUIT
- STRENGTH
- LIGHT BALL
- ARMOR
- WARDER BOND to alasdair
- WARDER BOND to ragyn

* R HP:Battered SP:Strong MV:Strong > No-one by that name here.
Castien opens a way down.

* R HP:Battered SP:Strong MV:Strong >
Castien leaves north riding a warhorse.
You follow Castien.

A Cleared Campsite
[ obvious exits: S ]
A campfire burns slowly, sending smoke into the sky.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Castien of Shienar is standing here, riding a warhorse.
Rys has arrived from the south, riding a battle-trained Shienaran warlander.
Starvald has arrived from the south, riding a Domani razor.
Draconus has arrived from the south, riding a bloodstock stallion.
A raven has arrived from the south.
Ciegon has arrived from the south, riding a Domani razor.
Koschei has arrived from the south, riding a Domani razor.

* R HP:Battered SP:Strong MV:Strong > x
No-one by that name here.

sc
* R HP:Battered SP:Strong MV:Strong >
Castien leaves south riding a warhorse.
You follow Castien.

A Path
[ obvious exits: N S D ]
The corpse of a Shienaran scout is lying here.
The corpse of a chestnut stallion is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Castien of Shienar is standing here, riding a warhorse.
Rys has arrived from the north, riding a battle-trained Shienaran warlander.
Starvald has arrived from the north, riding a Domani razor.
Draconus has arrived from the north, riding a bloodstock stallion.
A raven has arrived from the north.
Ciegon has arrived from the north, riding a Domani razor.
Koschei has arrived from the north, riding a Domani razor.

* R HP:Battered SP:Strong MV:Strong > You have 108(280) hit and 110(146) movement points.
You have scored 104898799 experience points and 1038 quest points.
You need 3601201 exp to level and 1962 qp to rank.
You have amassed 10 Turn points to date.
You have played 64 days and 14 hours (real time).
This ranks you as Aish the Honored Sister [Green Ajah 7] (Level 50).
You are standing.

* R HP:Battered SP:Strong MV:Strong > x
No-one by that name here.

* R HP:Battered SP:Strong MV:Strong > aw 107
[change wimpy]
You will now flee if you go below 107 hit points.

* R HP:Battered SP:Strong MV:Strong > we
The temperature is about 30 degrees.
The sky is cloudy, and a calm wind comes from the south.

* R HP:Battered SP:Strong MV:Strong > look
x
A Path
You breathe a sigh of relief as you glimpse a clearing to the north, at the
end of the path. The trees around you seem to close in on you, and you wonder
why these trees seem so different, so evil, compared to the trees around the
main road.
[ obvious exits: N S D ]
The corpse of a Shienaran scout is lying here.
The corpse of a chestnut stallion is lying here.
Koschei Black, Drunkard is standing here, riding a Domani razor.
Lord Ciegon Stillwater, Warder to Asandra Sedai is standing here, riding a Domani razor.
A raven is visible flying high in the sky.
Draconus the Veteran Gaidin is standing here, riding a bloodstock stallion.
Starvald Demelain {Apprentice to Koschei Gaidin} is standing here, riding a Domani razor.
Rys al'Ayen, Soldier is standing here, riding a battle-trained Shienaran warlander.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Castien of Shienar is standing here, riding a warhorse.

* R HP:Battered SP:Strong MV:Strong > No-one by that name here.

* R HP:Battered SP:Strong MV:Strong > x
No-one by that name here.

* R HP:Battered SP:Strong MV:Strong > x
No-one by that name here.

* R HP:Battered SP:Strong MV:Strong > x
No-one by that name here.

* R HP:Battered SP:Strong MV:Strong > x
No-one by that name here.

* R HP:Battered SP:Strong MV:Strong >
Koschei leaves down riding a Domani razor.
Castien says 'come on out friend soljaboyz'

* R HP:Battered SP:Strong MV:Strong > look

Koschei has arrived from below, riding a Domani razor.

* R HP:Battered SP:Strong MV:Strong > x
A Path
You breathe a sigh of relief as you glimpse a clearing to the north, at the
end of the path. The trees around you seem to close in on you, and you wonder
why these trees seem so different, so evil, compared to the trees around the
main road.
[ obvious exits: N S D ]
The corpse of a Shienaran scout is lying here.
The corpse of a chestnut stallion is lying here.
Koschei Black, Drunkard is standing here, riding a Domani razor.
Lord Ciegon Stillwater, Warder to Asandra Sedai is standing here, riding a Domani razor.
A raven is visible flying high in the sky.
Draconus the Veteran Gaidin is standing here, riding a bloodstock stallion.
Starvald Demelain {Apprentice to Koschei Gaidin} is standing here, riding a Domani razor.
Rys al'Ayen, Soldier is standing here, riding a battle-trained Shienaran warlander.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Castien of Shienar is standing here, riding a warhorse.

* R HP:Battered SP:Strong MV:Strong > No-one by that name here.

* R HP:Battered SP:Strong MV:Strong >
Lord Kajin bellows 'The criminal Zangief shall pay for his crimes!'
Lord Kajin bellows 'The myrddraal Zangief has been spotted!'
Lord Kajin bellows 'The criminal Trill shall pay for his crimes!'
Lord Kajin bellows 'Argh! The foul beast Trill has been spotted!'
Lord Kajin bellows 'The criminal Bryan shall pay for his crimes!'
Lord Kajin bellows 'The criminal Bryan shall pay for his crimes!'
Lord Kajin bellows 'Rally the forces, the dreadlords approach!'
Lord Kajin bellows 'The criminal Korzan shall pay for his crimes!'
Lord Kajin bellows 'Argh! The foul beast Korzan has been spotted!'
Lord Kajin bellows 'The criminal Pugglepi shall pay for his crimes!'
Lord Kajin bellows 'Argh! The foul beast Pugglepi has been spotted!'

* R HP:Battered SP:Strong MV:Strong > x
No-one by that name here.

* R HP:Battered SP:Strong MV:Strong >
Castien leaves south riding a warhorse.
You follow Castien.

A Path
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Castien of Shienar is standing here, riding a warhorse.
Rys has arrived from the north, riding a battle-trained Shienaran warlander.
Starvald has arrived from the north, riding a Domani razor.
Draconus has arrived from the north, riding a bloodstock stallion.
Ciegon has arrived from the north, riding a Domani razor.
Koschei has arrived from the north, riding a Domani razor.

* R HP:Battered SP:Strong MV:Tiring >
Castien leaves south riding a warhorse.
You follow Castien.

Branch in Dark Path
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Castien of Shienar is standing here, riding a warhorse.
Rys has arrived from the north, riding a battle-trained Shienaran warlander.
Starvald has arrived from the north, riding a Domani razor.
Draconus has arrived from the north, riding a bloodstock stallion.
A raven has arrived from the north.
Ciegon has arrived from the north, riding a Domani razor.
Koschei has arrived from the north, riding a Domani razor.

* R HP:Battered SP:Strong MV:Tiring >
Castien leaves south riding a warhorse.
You follow Castien.

Path Junction
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Castien of Shienar is standing here, riding a warhorse.
*Pugglepi* is standing here.
*Korzan* is standing here.
*Bryan* is standing here, riding a shadow stallion.
*Trill* is standing here.
*Zangief* is here, fighting Lord Kajin, riding a shadow stallion.
A member of the Lancer cavalry is here, fighting Pugglepi, riding a chestnut stallion.
A member of the Lancer cavalry is here, fighting Korzan, riding a chestnut stallion.
A member of the Lancer cavalry is here, fighting Bryan, riding a chestnut stallion.
A member of the Lancer cavalry is here, fighting Trill.
Lord Kajin is here, fighting Zangief, riding a chestnut stallion.
Rys has arrived from the north, riding a battle-trained Shienaran warlander.
Starvald has arrived from the north, riding a Domani razor.
Draconus has arrived from the north, riding a bloodstock stallion.
A raven has arrived from the north.
Ciegon has arrived from the north, riding a Domani razor.
Koschei has arrived from the north, riding a Domani razor.

* R HP:Battered SP:Strong MV:Tiring >
*Zangief* leaves north riding a shadow stallion.

* R HP:Battered SP:Strong MV:Tiring > e

Lord Kajin joins a member of the Lancer cavalry's fight!

* R HP:Battered SP:Strong MV:Tiring > z
You feel the flows of saidar coursing through your body.

channel 'flame' h.dreadlord
* R HP:Battered SP:Strong MV:Tiring > You strike *Pugglepi*'s left hand.

* R HP:Battered SP:Strong MV:Tiring - Rys: Healthy - Pugglepi: Wounded >
*Trill* panics, and attempts to flee!
*Pugglepi* panics, and attempts to flee!

* R HP:Battered SP:Strong MV:Tiring - Rys: Healthy - Pugglepi: Wounded > You begin to weave the appropriate flows...
*Trill* leaves west.
*Bryan* panics, and attempts to flee!


*Bryan* leaves west riding a shadow stallion.
*Pugglepi* leaves north.

-=
Lord Kajin joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
*Zangief* has arrived from the north, riding a shadow stallion.
*Pugglepi* has arrived from the north.

+*
*Whelk* panics, and attempts to flee!


*Whelk* leaves east riding a shadow stallion.

*
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
*Korzan* panics, and attempts to flee!
*Korzan* panics, and attempts to flee!

+=
Your target is no longer here!
*Korzan* leaves west.

* R HP:Battered SP:Strong MV:Tiring >
Rys sends *Pugglepi* sprawling with a powerful bash!

* R HP:Battered SP:Strong MV:Tiring > z
channel 'flame' h.dreadlord

Lord Kajin bellows 'The criminal Zangief shall pay for his crimes!'
Lord Kajin bellows 'The myrddraal Zangief has been spotted!'
Lord Kajin bellows 'The criminal Pugglepi shall pay for his crimes!'
Lord Kajin bellows 'Argh! The foul beast Pugglepi has been spotted!'

* R HP:Battered SP:Strong MV:Tiring > You try to strike *Zangief*, but he parries
successfully.

* R HP:Battered SP:Strong MV:Tiring - Ciegon: Scratched - Zangief: Scratched > Nobody here by that name.

* R HP:Battered SP:Strong MV:Tiring - Ciegon: Scratched - Zangief: Scratched >
You barely strike *Zangief*'s head.

channel 'flame' h.dreadlord
* R HP:Battered SP:Strong MV:Tiring - Ciegon: Scratched - Zangief: Scratched >
Draconus sends *Zangief* sprawling with a powerful bash!

* R HP:Battered SP:Strong MV:Tiring - Ciegon: Scratched - Zangief: Scratched > Nobody here by that name.

* R HP:Battered SP:Strong MV:Tiring - Ciegon: Scratched - Zangief: Scratched > channel 'flame' h.dreadlord
Nobody here by that name.

* R HP:Battered SP:Strong MV:Tiring - Ciegon: Scratched - Zangief: Scratched >
You strike *Zangief*'s
body.
Castien narrates 'puggle
batt'

ci
* R HP:Battered SP:Strong
MV:Tiring - Ciegon:
Scratched - Zangief: Hurt
>
Draconus narrates 'zang
bashed'

* R HP:Battered SP:Strong MV:Tiring - Ciegon: Scratched - Zangief: Hurt > You begin to weave the appropriate flows...

-=
*Pugglepi* panics, and attempts to flee!

+*
Rys narrates 'pug batt'

*
*Pugglepi* leaves north.

+
Starvald sends a shadow stallion sprawling with a powerful bash!

=
Lord Kajin says 'You Zangief!!! You will die before your time!! '
*Pugglepi* has arrived from the north.

-
*Zangief* panics, and attempts to flee!
*Zangief* tries to flee, but is too exhausted!

-=
Ok.
Spikes of solid ice form in your hands, which you launch at *Zangief*.

* R HP:Battered SP:Strong MV:Strong - Ciegon: Scratched - Zangief: Wounded >

*Pugglepi* panics, and attempts to flee!

* R HP:Battered SP:Strong MV:Strong - Ciegon: Scratched - Zangief: Wounded >
*Zangief* panics, and attempts to flee!
*Zangief* tries to flee, but is too exhausted!

* R HP:Battered SP:Strong MV:Strong - Ciegon: Scratched - Zangief: Wounded > You begin to weave the appropriate flows...


Lord Kajin bellows 'The criminal Pugglepi shall pay for his crimes!'
Lord Kajin bellows 'Argh! The foul beast Pugglepi has been spotted!'
*Pugglepi* leaves north.

-=
Lord Kajin says 'You Zangief!!! You will die before your time!! '

+
*Zangief* stops riding a shadow stallion.

*
*Zangief* avoids being bashed by Ciegon who loses his balance and falls!

*+
Castien narrates 'weave
zangief'

=
*Zangief* avoids being bashed by Draconus who loses his balance and falls!

- -
*Zangief* panics, and attempts to flee!

=
Ok.
Spikes of solid ice form in your hands, which you launch at *Zangief*.

* R HP:Battered SP:Good MV:Strong - Ciegon: Scratched - Zangief: Battered >

You try to strike *Zangief*, but he deflects the blow.
*Zangief* leaves north.

* R HP:Battered SP:Good MV:Strong > Who or what should the weave be cast upon?
Koschei leaves north riding a Domani razor.

* R HP:Battered SP:Good MV:Strong >
Castien leaves north riding a warhorse.
You follow Castien.

Branch in Dark Path
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Castien of Shienar is standing here, riding a warhorse.
Koschei Black, Drunkard is here, fighting Zangief, riding a Domani razor.
*Zangief* is here, fighting Koschei.
Rys has arrived from the south, riding a battle-trained Shienaran warlander.
A raven has arrived from the south.
Ciegon has arrived from the south, riding a Domani razor.

* R HP:Battered SP:Good MV:Strong > z
look

Lord Kajin has arrived from the south, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the south.
A member of the Lancer cavalry has arrived from the south, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the south, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the south, riding a chestnut stallion.

* R HP:Battered SP:Good MV:Strong > The fighting is too thick and heavy for you to enter
the fray!

* R HP:Battered SP:Good MV:Strong > Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area.
Lord Kajin is here, fighting Zangief, riding a chestnut stallion.
Lord Ciegon Stillwater, Warder to Asandra Sedai is standing here, riding a Domani razor.
A raven is visible flying high in the sky.
Rys al'Ayen, Soldier is here, fighting Zangief, riding a battle-trained Shienaran
warlander.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Castien of Shienar is here, fighting Zangief, riding a warhorse.
Koschei Black, Drunkard is here, fighting Zangief, riding a Domani razor.
*Zangief* is here, fighting Koschei.

* R HP:Battered SP:Good MV:Strong >
*Zangief* panics, and attempts to flee!

* R HP:Battered SP:Good MV:Strong >
Draconus has arrived from the south, riding a bloodstock stallion.

* R HP:Battered SP:Good MV:Strong >
*Zangief* leaves north.

* R HP:Battered SP:Good MV:Strong >
Lord Kajin says 'You Zangief!!! You will die before your time!! '
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!

* R HP:Battered SP:Good MV:Strong > ci h.dark

*Zangief* panics, and attempts to flee!

* R HP:Battered SP:Good MV:Strong > You begin to weave the appropriate flows...

-=+**+=- -
*Zangief* leaves north.

=
Ok.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your icy spikes shred *Zangief*'s guts, causing his insides to flow outside.
*Zangief* is dead! R.I.P.
Your blood freezes as you hear *Zangief*'s death cry.

* R HP:Battered SP:Good MV:Strong > look

Koschei gets a pair of gleaming metal boots from the corpse of Zangief.
Koschei gets a pair of thick, gold-plated greaves from the corpse of Zangief.
Koschei gets a bunch of fireworks from the corpse of Zangief.
Koschei gets a skin of human flesh from the corpse of Zangief.
Koschei gets a belt with a buckle of cuendillar from the corpse of Zangief.
Koschei gets a heron marked longsword from the corpse of Zangief.
Koschei gets a silver etched shield from the corpse of Zangief.
Koschei gets a silver Kandori wristcuff from the corpse of Zangief.
Koschei gets a jeweled wristcuff from the corpse of Zangief.
Koschei gets a sturdy pair of full leather gauntlets from the corpse of Zangief.
Koschei gets a pair of polished, gold-plated vambraces from the corpse of Zangief.
Koschei gets a backpack from the corpse of Zangief.
Koschei gets an inky black cloak from the corpse of Zangief.
Koschei gets a shirt of overlapping black scales from the corpse of Zangief.
Koschei gets a shimmering chain of gold from the corpse of Zangief.
Koschei gets a shimmering chain of gold from the corpse of Zangief.
Koschei gets a strange, insectoid helm from the corpse of Zangief.
Koschei gets a gold ring from the corpse of Zangief.
Koschei gets a gold ring from the corpse of Zangief.

*****

signature move

* R HP:Critical MV:Strong > sc
You have 51(414) hit and 111(141) movement points.
You have scored 101956473 experience points and 2526 quest points.
You need 1543527 exp to level and 474 qp to rank.
You have amassed 3 Turn points to date.
You have played 80 days and 18 hours (real time).
This ranks you as Isabel the Lieutenant [Shienaran Lancer 7] (Level 49).
You are resting.

* R HP:Critical MV:Strong > sc
You have 51(414) hit and 111(141) movement points.
You have scored 101956473 experience points and 2526 quest points.
You need 1543527 exp to level and 474 qp to rank.
You have amassed 3 Turn points to date.
You have played 80 days and 18 hours (real time).
This ranks you as Isabel the Lieutenant [Shienaran Lancer 7] (Level 49).
You are resting.

* R HP:Critical MV:Strong > look
The Blight
The Blight around you is filled with rotten trees and disgusting foliage,
shaded black and red in an unnatural manner. The heat and humidity are
strong and the smell in the air is foul. Underfoot lies a faint path
leading to the >>> EAST, but it tapers off to the WEST <<< and disappears.
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong > $com$
Nah... You feel too relaxed to do that..

* R HP:Critical MV:Strong > $com$
Nah... You feel too relaxed to do that..

* R HP:Critical MV:Strong > $com$
Nah... You feel too relaxed to do that..

* R HP:Critical MV:Strong > $com$
Your heartbeat calms DOWN more as you feel less panicked.
Nah... You feel too relaxed to do that..

* R HP:Beaten MV:Full > $com$
Nah... You feel too relaxed to do that..

sc
* R HP:Beaten MV:Full > sta
You have 65(414) hit and 128(141) movement points.
You have scored 101956473 experience points and 2526 quest points.
You need 1543527 exp to level and 474 qp to rank.
You have amassed 3 Turn points to date.
You have played 80 days and 18 hours (real time).
This ranks you as Isabel the Lieutenant [Shienaran Lancer 7] (Level 49).
You are resting.

* R HP:Beaten MV:Full > You stop resting, and stand UP.

* R HP:Beaten MV:Full > south
q
Blighted Foothills
[ obvious exits: N ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kazura* is standing here.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A silent, black-robed figure watches you from afar.

* R HP:Beaten MV:Full >
*Kazura* smites your right arm hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Full - Kazura: Critical > -=+*
*Kazura* barely smites your head.
You wish that your wounds would stop BLEEDING so much!

A goat-faced trolloc joins Kazura's fight!
A goat-faced trolloc joins a goat-faced trolloc's fight!
A goat-faced trolloc joins a goat-faced trolloc's fight!
A myrddraal joins a goat-faced trolloc's fight!
A myrddraal hisses 'This is the will of the Great Lord.'


*+=- -=
Your bash at *Kazura* sends him sprawling!

* R HP:Critical MV:Full - Kazura: Critical > be

A myrddraal barely slashes your head.
You wish that your wounds would stop BLEEDING so much!

A goat-faced trolloc tickles your right leg with its crush.
You wish that your wounds would stop BLEEDING so much!

A goat-faced trolloc barely tickles your body with its crush.
You wish that your wounds would stop BLEEDING so much!

A goat-faced trolloc tickles your body with its crush.
You wish that your wounds would stop BLEEDING so much!

You pound *Kazura*'s right hand.

north
#highlight MV red
'MV' will now be highlighted with: red
* R HP:Critical MV:Full - Kazura: Critical > [change mood berserk]
Mood changed to: Berserk

* R HP:Critical MV:Full - Kazura: Critical >
You pound *Kazura*'s body hard.

* R HP:Critical MV:Full - Kazura: Critical > north
A myrddraal hisses 'This is the will of the Great Lord.'

No way! You're fighting for your life!

north
* R HP:Critical MV:Full - Kazura: Critical > north
No way! You're fighting for your life!

* R HP:Critical MV:Full - Kazura: Critical > No way! You're fighting for your life!

* R HP:Critical MV:Full - Kazura: Critical > north
No way! You're fighting for your life!

north
* R HP:Critical MV:Full - Kazura: Critical > No way! You're fighting for your life!

* R HP:Critical MV:Full - Kazura: Critical > north
A myrddraal slashes your body.
You wish that your wounds would stop BLEEDING so much!

A goat-faced trolloc barely tickles your body with its crush.
You wish that your wounds would stop BLEEDING so much!

A goat-faced trolloc tickles your body with its crush.
You wish that your wounds would stop BLEEDING so much!

A goat-faced trolloc barely crushes your body.
You wish that your wounds would stop BLEEDING so much!

You pound *Kazura*'s right arm hard.
*Kazura* is incapacitated and will slowly die, if not aided.
The Blight
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

north
* R HP:Critical MV:Full > Alas, you cannot go that way...

* R HP:Critical MV:Full > north
Alas, you cannot go that way...

* R HP:Critical MV:Full > Alas, you cannot go that way...

* R HP:Critical MV:Full >
Jullien chats 'what
level starts killing
all sUPerfluous trees
in roo.'

* R HP:Critical MV:Full > change mood wimpy
change mood wimpy
change mood wimpy
change mood wimpy
change mood wimpy
You try to calm DOWN, but can't.

change mood wimpy
#unhighlight MV
Removed Highlight: MV
* R HP:Critical MV:Full > Mood changed to: Wimpy
Wimpy reset to: 207 hit points.

* R HP:Critical MV:Full > #unhighlight MV
Highlight not found.
Mood changed to: Wimpy
Wimpy reset to: 207 hit points.

* R HP:Critical MV:Full > #unhighlight MV
Highlight not found.
#unhighlight MV
Highlight not found.
Mood changed to: Wimpy
Wimpy reset to: 207 hit points.

* R HP:Critical MV:Full > Mood changed to: Wimpy
Wimpy reset to: 207 hit points.

* R HP:Critical MV:Full > south
#unhighlight MV
Highlight not found.
Mood changed to: Wimpy
Wimpy reset to: 207 hit points.

* R HP:Critical MV:Full > kill $target$
Blighted Foothills
[ obvious exits: N ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kazura* is lying here, incapacitated.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A silent, black-robed figure watches you from afar.

north
* R HP:Critical MV:Full > You pound *Kazura*'s left leg extremely hard.
*Kazura* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Kazura*'s death cry.

* R HP:Critical MV:Full > The Blight
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full > sc
You have 15(414) hit and 128(141) movement points.
You have scored 102459713 experience points and 2526 quest points.
You need 1040287 exp to level and 474 qp to rank.
You have amassed 14 Turn points to date.
You have played 80 days and 18 hours (real time).
This ranks you as Isabel the Lieutenant [Shienaran Lancer 7] (Level 49).
You are standing.

#zerk-attack-is-OP

***************

look
* R HP:Wounded SP:Strong MV:Full > A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
The corpse of a raven is lying here.
You notice a startling amethyst necklace is hidden here.
You notice a startling amethyst necklace is hidden here.
You notice a pair of lissome leather boots with metal capped toes is hidden here.
You notice a set of riveted chainmail leggings is hidden here.
You notice a pair of riveted chainmail sleeves is hidden here.
You notice a tunic of finely-crafted chain is hidden here.
You notice a rimmed round helmet is hidden here.
Fermin from Two Rivers is standing here.
A warhorse is here, stamping his feet impatiently.
Lord Ryzom Barone is standing here.
A Shienaran scout keeps a constant watch here.
Lord Anomander Rake is resting here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Bugg Mazu is standing here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A wild stallion bucks madly.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Wounded SP:Strong MV:Full > x
No-one by that name here.

* R HP:Wounded SP:Strong
MV:Full >
Jasmin narrates 'hit up
w?'

* R HP:Wounded SP:Strong MV:Full > x
inv
No-one by that name here.

x
* R HP:Wounded SP:Strong MV:Full > Bugg says 'hello hero'
You are carrying:
Nothing.

* R HP:Wounded SP:Strong MV:Full > No-one by that name here.

* R HP:Wounded SP:Strong MV:Full > x
No-one by that name
here.
Ryzom narrates 'well'

* R HP:Wounded SP:Strong MV:Full > x
No-one by that name
here.
Ryzom narrates 'i'd
rather not'

* R HP:Wounded SP:Strong MV:Full > look
x
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
The corpse of a raven is lying here.
You notice a startling amethyst necklace is hidden here.
You notice a startling amethyst necklace is hidden here.
You notice a set of riveted chainmail leggings is hidden here.
You notice a sturdy pair of full leather gauntlets is hidden here.
You notice a pair of riveted chainmail sleeves is hidden here.
You notice a tunic of finely-crafted chain is hidden here.
You notice a rimmed round helmet is hidden here.
A warhorse is here, stamping his feet impatiently.
Lord Ryzom Barone is standing here.
A Shienaran scout keeps a constant watch here.
Lord Anomander Rake is resting here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Bugg Mazu is standing here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A wild stallion bucks madly.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Wounded SP:Strong MV:Full > No-one by that name here.

* R HP:Wounded SP:Strong MV:Full > x
No-one by that name here.

* R HP:Wounded SP:Strong MV:Full > look

Fermin narrates 'on 1u'

x
* R HP:Wounded SP:Strong MV:Full > A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
The corpse of a raven is lying here.
You notice a startling amethyst necklace is hidden here.
You notice a startling amethyst necklace is hidden here.
You notice a pair of lissome leather boots with metal capped toes is hidden here.
You notice a set of riveted chainmail leggings is hidden here.
You notice a sturdy pair of full leather gauntlets is hidden here.
You notice a pair of riveted chainmail sleeves is hidden here.
You notice a tunic of finely-crafted chain is hidden here.
You notice a rimmed round helmet is hidden here.
A warhorse is here, stamping his feet impatiently.
Lord Ryzom Barone is standing here.
A Shienaran scout keeps a constant watch here.
Lord Anomander Rake is resting here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Bugg Mazu is standing here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A wild stallion bucks madly.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Wounded SP:Strong MV:Full > No-one by that name
here.
Fermin narrates 'hit'

* R HP:Wounded SP:Strong MV:Full > x
No-one by that name
here.
Ryzom narrates 'then
again we are all'

* R HP:Wounded SP:Strong MV:Full >
Ryzom leaves up.
You follow Ryzom.

In the Foothills
[ obvious exits: E W D ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Ryzom Barone is standing here.
*Cruoris* is here, fighting Fermin.
*Stomp* is here, fighting Fermin, riding a shadow stallion.
Fermin from Two Rivers is here, fighting Cruoris.

* R HP:Wounded SP:Strong MV:Full >
Ryzom pierces *Stomp*'s body.

* R HP:Wounded SP:Strong MV:Full >
Deckard narrates 'halo'

z
* R HP:Wounded SP:Strong MV:Full >
Ryzom tries to pierce *Stomp*, but he deflects the blow.
Fermin tries to stab *Cruoris*, but he parries successfully.

* R HP:Wounded SP:Strong MV:Full > e
Ryzom tries to pierce *Stomp*, but he parries successfully.
*Cruoris* tries to stab Fermin, but he parries successfully.
Fermin stabs *Cruoris*'s body.
You strike *Stomp*'s body.

* R HP:Wounded SP:Strong
MV:Full - Fermin: Hurt -
Stomp: Hurt >
Ryzom narrates 'a lot'
Anomander has arrived
from below, riding a
warhorse.

* R HP:Wounded SP:Strong MV:Full - Fermin: Hurt - Stomp: Hurt > Bugg pierces *Cruoris*'s
left foot.
You feel the flows of saidar coursing through your body.
Ryzom assumes an offensive striking posture.
Anomander tries to smite *Stomp*, but he deflects the blow.

* R HP:Wounded SP:Strong MV:Full - Fermin: Hurt - Stomp: Hurt > we
q
The temperature is about 80 degrees.
The sky is cloudy, and a fair wind comes from the south.
Fermin avoids being bashed by *Stomp* who loses his balance and falls!

* R HP:Wounded SP:Strong MV:Full - Fermin: Hurt - Stomp: Hurt > You begin to weave the appropriate flows...

-=+*
Bugg tries to pierce *Cruoris*, but he parries successfully.
*Cruoris* tries to stab Fermin, but he parries successfully.
Fermin stabs *Cruoris*'s right leg hard.
*Cruoris* tries to stab Fermin, but he deflects the blow.
Fermin tries to stab *Cruoris*, but he deflects the blow.

*+=
Anomander sends *Stomp* sprawling with a powerful bash!
*Cruoris* panics, and attempts to flee!

- -=
Ok.
Fire coalesces into a ball at your hands, which you launch at *Cruoris*.
*Cruoris* panics, and attempts to flee!

* R HP:Wounded SP:Strong MV:Full - Fermin: Hurt - Stomp: Hurt >

*Cruoris* leaves west.

* R HP:Wounded SP:Strong MV:Full - Fermin: Hurt - Stomp: Hurt > Fermin stabs *Stomp*'s body hard.
Anomander smites *Stomp*'s body very hard.
You strike *Stomp*'s left leg hard.
Ryzom pierces *Stomp*'s body hard.
You begin to weave the appropriate flows...

-
Fermin stabs *Stomp*'s
body.
Ryzom pierces *Stomp*'s
head hard.
Deckard has arrived from
the east, riding a Domani
razor.
Deckard leaves down
riding a Domani razor.

=
Ryzom narrates 'strong'

+
Anomander narrates
'bashed stom'

**+=- -
Fermin stabs *Stomp*'s body.
Ryzom pierces *Stomp*'s right leg hard.
*Stomp* slashes Ryzom's body hard.
Ryzom panics, and attempts to flee!

=
Ok.
Fire coalesces into a ball at your hands, which you launch at *Stomp*.

* R HP:Wounded SP:Strong MV:Full - Ryzom: Beaten - Stomp: Battered >
Ryzom leaves east.
*Nexen* stabs your body.

Variable 'target2' is set to: stomp
Your target2 is now set to stomp
aa stomp
* R HP:Wounded SP:Strong MV:Full - Anomander: Wounded - Stomp: Battered > q

Stomp assumes an offensive striking posture.

* R HP:Wounded SP:Strong MV:Full - Anomander: Wounded - Stomp: Battered >
Jasmin has arrived from the west, riding a gray palfrey.

* R HP:Wounded SP:Strong MV:Full - Anomander: Wounded - Stomp: Battered > You begin to weave the appropriate flows...


Ryzom has arrived from the east.

-
Ryzom tries to pierce *Nexen*, but he parries successfully.
*Stomp* panics, and attempts to flee!

=
*Pulverwise* has arrived from the west.
*Decrepit* has arrived from the west.
*Kultunk* has arrived from the west.
*Stomp* leaves down riding a shadow stallion.

+
Ryzom tries to pierce *Nexen*, but he deflects the blow.
*Nexen* tries to stab you, but you deflect the blow.
*Decrepit* crushes Anomander's left leg.
You sense Jasmin connecting to the True Source.
Fermin stabs *Kultunk*'s left leg.

*
Nexen assumes a defensive striking posture.
*Stomp* has arrived from below, riding a shadow stallion.
*Stomp* leaves west riding a shadow stallion.


*Cruoris* has arrived from the west.

*+
*Pulverwise* leaves west.

=-
*Nexen* tries to stab you, but you deflect the blow.


Ryzom assumes a defensive striking posture.

-
Jasmin tries to strike *Cruoris*, but he deflects the blow.

=
Ok.
Fire coalesces into a ball at your hands, which you launch at *Nexen*.

* R HP:Wounded SP:Strong MV:Fresh - Nexen: Hurt > z

*Cruoris* tries to stab Jasmin, but she deflects the blow.
Jasmin tries to strike *Cruoris*, but he parries successfully.
Fermin stabs *Kultunk*'s body.
Anomander smites *Decrepit*'s right hand.
You try to strike *Nexen*, but he parries successfully.
*Nexen* swiftly dodges Ryzom's attempt to pierce him.
*Nexen* tries to stab you, but you parry successfully.

* R HP:Wounded SP:Strong MV:Fresh - Nexen: Hurt > You do the best you can!

* R HP:Wounded SP:Strong MV:Full - Nexen: Hurt >
*Nexen* panics, and attempts to flee!
*Cruoris* panics, and attempts to flee!

* R HP:Wounded SP:Strong MV:Full - Nexen: Hurt > look

*Decrepit* sends Anomander sprawling with a powerful bash!

* R HP:Wounded SP:Strong MV:Full - Nexen: Hurt >
*Nexen* leaves down.
Fermin narrates 'on 1u'

* R HP:Wounded SP:Strong MV:Full > In the
Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
*Nexen* is standing here.
*Cruoris* is here, fighting Jasmin.
*Kultunk* is here, fighting Fermin.
*Decrepit* is here, fighting Anomander.
Lord Ryzom Barone is standing here.
Lady Jasmin the Dragon Lieutenant is here, fighting Cruoris, riding a gray palfrey.
Lord Anomander Rake is sitting here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Fermin from Two Rivers is here, fighting Kultunk.
*Cruoris* leaves east.

* R HP:Wounded SP:Strong MV:Full >
Fermin stabs *Kultunk*'s left foot.
*Nexen* tries to stab Ryzom, but he deflects the blow.

* R HP:Wounded SP:Strong MV:Full > z

Fermin avoids being bashed by *Kultunk* who loses his balance and falls!
Jasmin strikes *Kultunk*'s right leg.

look
* R HP:Wounded SP:Strong MV:Full > Jasmin barely strikes *Kultunk*'s right leg.
Ryzom tries to pierce *Nexen*, but he deflects the blow.
*Nexen* tries to stab Ryzom, but he parries successfully.
Fermin stabs *Kultunk*'s right leg.
*Decrepit* crushes Anomander's body hard.
You barely strike *Decrepit*'s body.

* R HP:Wounded SP:Strong MV:Full - Anomander: Wounded - Decrepit: Scratched > kill $target$
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
You sense a hidden life form in the area...
*Nexen* is here, fighting Ryzom.
*Kultunk* is here, fighting Fermin.
*Decrepit* is here, fighting Anomander.
Lord Ryzom Barone is here, fighting Nexen.
Lady Jasmin the Dragon Lieutenant is here, fighting Kultunk, riding a gray palfrey.
Lord Anomander Rake is sitting here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Fermin from Two Rivers is here, fighting Kultunk.

* R HP:Wounded SP:Strong MV:Full - Anomander: Wounded - Decrepit: Scratched > You do the
best you can!

* R HP:Wounded SP:Strong MV:Full - Anomander: Wounded - Decrepit: Scratched > r
look

Nexen assumes an offensive striking posture.

kill $target$
* R HP:Wounded SP:Strong MV:Full - Anomander: Wounded - Decrepit: Scratched > Ok.

* R HP:Wounded SP:Strong MV:Full - Anomander: Wounded - Decrepit: Scratched > In the
Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
You sense a hidden life form in the area...
*Nexen* is here, fighting Ryzom.
*Kultunk* is here, fighting Fermin.
*Decrepit* is here, fighting Anomander.
Lord Ryzom Barone is here, fighting Nexen.
Lady Jasmin the Dragon Lieutenant is here, fighting Kultunk, riding a gray palfrey.
Lord Anomander Rake is sitting here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Fermin from Two Rivers is here, fighting Kultunk.
You sense Jasmin is channeling saidar.

* R HP:Wounded SP:Strong MV:Full - Anomander: Wounded - Decrepit: Scratched > Ryzom tries
to pierce *Nexen*, but he deflects the blow.
*Nexen* stabs Ryzom's body hard.
Ryzom panics, and attempts to flee!
Fermin stabs *Kultunk*'s body.
You do the best you can!

* R HP:Wounded SP:Strong MV:Full - Anomander: Wounded - Decrepit: Scratched >
Ryzom leaves west.

* R HP:Wounded SP:Strong MV:Full - Anomander: Wounded - Decrepit: Scratched >
You barely strike *Decrepit*'s body.
*Kultunk* tries to blast Fermin, but he parries successfully.
Fermin barely stabs *Kultunk*'s body.
*Kultunk* panics, and attempts to flee!
*Decrepit* crushes Anomander's body.
*Kultunk* leaves west.
Fermin tries to stab *Nexen*, but he parries successfully.

* R HP:Wounded SP:Strong MV:Full - Anomander: Wounded - Decrepit: Scratched > look
e
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
You sense a hidden life form in the area...
*Nexen* is here, fighting Fermin.
*Decrepit* is here, fighting Anomander.
Lady Jasmin the Dragon Lieutenant is standing here, riding a gray palfrey.
Lord Anomander Rake is sitting here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Fermin from Two Rivers is here, fighting Nexen.

* R HP:Wounded SP:Strong MV:Full - Anomander: Wounded - Decrepit: Scratched > You feel the
flows of saidar coursing through your body.

* R HP:Wounded SP:Strong MV:Full - Anomander: Wounded - Decrepit: Scratched >
*Nexen* panics, and attempts to flee!
Jasmin releases streaks of Fire at *Decrepit*, who screams in pain.

* R HP:Wounded SP:Strong MV:Full - Anomander: Wounded - Decrepit: Hurt >
Ryzom has arrived from the west.

* R HP:Wounded SP:Strong MV:Full - Anomander: Wounded - Decrepit: Hurt >
Ryzom leaves down.

* R HP:Wounded SP:Strong MV:Full - Anomander: Wounded - Decrepit: Hurt >
*Nexen* leaves down.
*Nexen* has arrived from below.

* R HP:Wounded SP:Strong MV:Full - Anomander: Wounded - Decrepit: Hurt >
Fermin tries to stab *Nexen*, but he parries successfully.

* R HP:Wounded SP:Strong MV:Full - Anomander: Wounded - Decrepit: Hurt > e

*Nexen* tries to stab Fermin, but he parries successfully.
Fermin tries to stab *Nexen*, but he parries successfully.
You tickle *Decrepit*'s head with your strike.
*Nexen* tries to stab Fermin, but he parries successfully.
Fermin tries to stab *Nexen*, but he deflects the blow.

* R HP:Wounded SP:Strong MV:Full - Anomander: Wounded - Decrepit: Hurt > fb
You are already in touch with saidar, can't you feel it?

* R HP:Wounded SP:Strong MV:Full - Anomander: Wounded - Decrepit: Hurt >
*Nexen* panics, and attempts to flee!

* R HP:Wounded SP:Strong MV:Full - Anomander: Wounded - Decrepit: Hurt > [channel 'fireball']
You begin to weave the appropriate flows...
*Decrepit* sends Anomander sprawling with a powerful bash!
*Cruoris* places a set of steel sai in the back of Jasmin, resulting in some strange
noises and blood!
Jasmin is dead! R.I.P.
Your blood freezes as you hear Jasmin's death cry.

-=z
+
*Nexen* leaves east.
Fermin tries to stab *Cruoris*, but he parries successfully.

g
*look
Cancelled.
Kellam has arrived from the west, riding a warhorse.
You do the best you can!

* R HP:Wounded SP:Strong MV:Full - Anomander: Wounded - Decrepit: Hurt > kill $target$
Fermin tries to stab *Cruoris*, but he parries successfully.
You strike *Decrepit*'s body hard.
*Decrepit* crushes Anomander's body.
Kellam tries to slash *Cruoris*, but he parries successfully.
You get a black pair of silver-tooled boots from the corpse of Jasmin.
You get a pair of earthen colored breeches from the corpse of Jasmin.
You get a small purse from the corpse of Jasmin.
You get a belt with a buckle of cuendillar from the corpse of Jasmin.
You get a yew staff from the corpse of Jasmin.
You get a silver etched shield from the corpse of Jasmin.
You get a silver Kandori wristcuff from the corpse of Jasmin.
You get a silver Kandori wristcuff from the corpse of Jasmin.
You get a pair of dark gloves from the corpse of Jasmin.
You get a set of cloth sleeves from the corpse of Jasmin.
You get a weathered red coat bearing a golden dragon from the corpse of Jasmin.
You get a bearskin tunic from the corpse of Jasmin.
You get a Kandori snowflake necklace from the corpse of Jasmin.
You get a Kandori snowflake necklace from the corpse of Jasmin.
You get a camouflaged hood from the corpse of Jasmin.
You get a gold ring from the corpse of Jasmin.
You get a gold ring from the corpse of Jasmin.

* R HP:Wounded SP:Strong MV:Full - Anomander: Wounded - Decrepit: Hurt > In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
The corpse of Jasmin is lying here.
Kellam of Kandor is here, fighting Cruoris, riding a warhorse.
You sense a hidden life form in the area...
*Cruoris* is here, fighting Fermin.
*Decrepit* is here, fighting Anomander.
A gray palfrey prances skittishly nearby.
Lord Anomander Rake is sitting here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Fermin from Two Rivers is here, fighting Cruoris.

* R HP:Wounded SP:Strong MV:Full - Anomander: Wounded - Decrepit: Hurt > Fermin stabs
*Cruoris*'s body hard.
You do the best you can!
*Badrazel* has arrived from the west.

* R HP:Wounded SP:Strong MV:Full - Anomander: Wounded - Decrepit: Hurt >
Deckard has arrived from below, riding a Domani razor.
*Badrazel* barely blasts Deckard's right hand.

* R HP:Wounded SP:Strong MV:Full - Anomander: Wounded - Decrepit: Hurt > z
look
r
You do the best you can!

* R HP:Wounded SP:Strong MV:Full - Anomander: Wounded - Decrepit: Hurt > In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
The corpse of Jasmin is lying here.
Deckard Kayne is here, fighting Badrazel, riding a Domani razor.
*Badrazel* is here, fighting Deckard.
Kellam of Kandor is here, fighting Cruoris, riding a warhorse.
You sense a hidden life form in the area...
*Cruoris* is here, fighting Fermin.
*Decrepit* is here, fighting Anomander.
A gray palfrey prances skittishly nearby.
Lord Anomander Rake is sitting here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Fermin from Two Rivers is here, fighting Cruoris.

* R HP:Wounded SP:Strong MV:Full - Anomander: Wounded - Decrepit: Hurt > look
Ok.

* R HP:Wounded SP:Strong MV:Full - Anomander: Wounded - Decrepit: Hurt > Deckard scythes
*Badrazel*'s right foot.
*Cruoris* tries to stab Fermin, but he dodges the attack.
Fermin stabs *Cruoris*'s left leg.
You barely strike *Decrepit*'s body.
*Decrepit* crushes Anomander's body hard.
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
The corpse of Jasmin is lying here.
Deckard Kayne is here, fighting Badrazel, riding a Domani razor.
*Badrazel* is here, fighting Deckard.
Kellam of Kandor is here, fighting Cruoris, riding a warhorse.
You sense a hidden life form in the area...
*Cruoris* is here, fighting Fermin.
*Decrepit* is here, fighting Anomander.
A gray palfrey prances skittishly nearby.
Lord Anomander Rake is sitting here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Fermin from Two Rivers is here, fighting Cruoris.

* R HP:Wounded SP:Strong MV:Full - Anomander: Battered - Decrepit: Hurt > x
Fermin tries to stab *Cruoris*, but he deflects the blow.
Badrazel has some big nasty wounds and scratches.
Anomander panics, and attempts to flee!
*Kazura* has arrived from the west.

e
* R HP:Wounded SP:Strong MV:Full - Anomander: Battered - Decrepit: Hurt >
Anomander leaves east riding a warhorse.
*Badrazel* sends Deckard sprawling with a powerful bash!
*Kazura* scythes Deckard's right leg hard.

* R HP:Wounded SP:Strong MV:Full - Decrepit: Hurt >
Ryzom has arrived from below, riding a warhorse.
*Nexen* stabs Ryzom's right hand very hard.
Ryzom panics, and attempts to flee!
*Cruoris* panics, and attempts to flee!

* R HP:Wounded SP:Strong MV:Full - Decrepit: Hurt > fb
You feel the flows of saidar coursing through your body.

* R HP:Wounded SP:Strong MV:Full - Decrepit: Hurt >
Ryzom leaves east riding a warhorse.

* R HP:Wounded SP:Strong MV:Full - Decrepit: Hurt > [channel 'fireball']
You begin to weave the appropriate flows...

-
*Kazura* scythes Deckard's body hard.
*Badrazel* blasts Deckard's body.
Kellam tries to slash *Cruoris*, but he deflects the blow.
*Cruoris* tries to stab Fermin, but he parries successfully.
Fermin tries to stab *Cruoris*, but he deflects the blow.
*Cruoris* avoids being bashed by Kellam who loses his balance and falls!
*Cruoris* leaves west.

=+**
Fermin stabs *Kazura*'s body.

+
Fermin stabs *Kazura*'s left leg.

=
You dodge a bash from *Decrepit* who loses his balance and falls!

-
*Pulverwise* has arrived from the west.
*Kultunk* has arrived from the west.

-
*Kultunk* blasts Deckard's body very hard.

=
Ok.
Fire coalesces into a ball at your hands, which you launch at *Decrepit*.

* R HP:Wounded SP:Good MV:Full - Decrepit: Wounded >
*Kultunk* blasts Deckard's body.
Fermin stabs *Kazura*'s left arm.
*Kazura* scythes Deckard's head.
*Badrazel* blasts Deckard's right arm.
You tickle *Decrepit*'s body with your strike.

* R HP:Wounded SP:Good MV:Full - Decrepit: Wounded >
Kellam slashes *Pulverwise*'s body.

* R HP:Wounded SP:Good MV:Full - Decrepit: Wounded >
[channel 'fireball']
You begin to weave the appropriate flows...

-=+
Fermin barely stabs *Kazura*'s head.

*
Ryzom has arrived from the east.
Ryzom leaves down.
*Decrepit* panics, and attempts to flee!


*Decrepit* leaves down.
*Decrepit* has arrived from below.
*Pulverwise* panics, and attempts to flee!

*
*Pulverwise* leaves east.

+
*Kultunk* blasts Deckard's body.
Fermin stabs *Kazura*'s body.
*Kazura* scythes Deckard's body.

=
*Kultunk* panics, and attempts to flee!
*Stomp* has arrived from the west, riding a shadow stallion.

-
*Decrepit* leaves east.

-
*Kultunk* leaves down.
*Stomp* slashes Deckard's right hand.

z
=
You are no longer fighting that opponent!
Anomander has arrived from the east, riding a warhorse.
Anomander leaves west riding a warhorse.

* R HP:Wounded SP:Good MV:Full > r

Deckard sends *Badrazel* sprawling with a powerful bash!

* R HP:Wounded SP:Good MV:Full > You strike *Stomp*'s body hard.

* R HP:Wounded SP:Good MV:Full - Deckard: Battered - Stomp: Battered > Ok.
Ryzom narrates 'wtf'

* R HP:Wounded
SP:Good MV:Full - Deckard: Battered - Stomp: Battered > look

Fermin stabs *Kazura*'s head.

* R HP:Wounded SP:Good MV:Full - Deckard: Battered - Stomp: Battered >
Fermin narrates 'flee i
think'

* R HP:Wounded
SP:Good MV:Full - Deckard: Battered - Stomp: Battered > e
You try to strike *Stomp*, but he deflects the blow.
Fermin stabs *Kazura*'s head.
*Kazura* scythes Deckard's left arm.
Deckard assumes Arc of the Moon.
Deckard scythes *Badrazel*'s head hard.
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
The corpse of Jasmin is lying here.
*Stomp* is here, fighting Deckard, riding a shadow stallion.
*Kazura* is here, fighting Deckard.
Deckard Kayne is here, fighting Badrazel, riding a Domani razor.
*Badrazel* is sitting here.
Kellam of Kandor is standing here, riding a warhorse.
A gray palfrey prances skittishly nearby.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Fermin from Two Rivers is here, fighting Kazura.

* R HP:Wounded SP:Good MV:Full - Deckard: Wounded - Stomp: Battered > You feel the flows
of saidar coursing through your body.

* R HP:Wounded SP:Good MV:Full - Deckard: Wounded - Stomp: Battered >
Kellam tries to slash *Nexen*, but he parries successfully.

fb stomp
* R HP:Wounded SP:Good MV:Full - Deckard: Wounded - Stomp: Battered > Wovoka narrates '1e'
[channel 'fireball']
You begin to weave the
appropriate flows...

-
*Nexen* tries to stab Kellam, but he parries successfully.
Kellam tries to slash *Nexen*, but he parries successfully.
*Stomp* tries to slash you, but you deflect the blow.
Fermin stabs *Kazura*'s body.
*Kazura* scythes Deckard's body.
Deckard scythes *Badrazel*'s right leg with Parting the Silk.
*Nexen* tries to stab Kellam, but he deflects the blow.
Fermin stabs *Kazura*'s body.
Deckard scythes *Badrazel*'s left leg with Whirlwind on the Mountain.

=+*
Fermin panics, and attempts to flee!


Deckard narrates 'zerkd'
Ryzom has arrived from
below.
Fermin leaves down.

*+
Kellam panics, and attempts to flee!

=- -
Kellam leaves west riding a warhorse.
*Nexen* tries to stab Ryzom, but he parries successfully.

=
Ok.
*Stomp* panics, and attempts to flee!
Fire coalesces into a ball at your hands, which you launch at *Stomp*.

* R HP:Wounded SP:Good MV:Full - Stomp: Beaten >
Ryzom tries to pierce *Nexen*, but he deflects the blow.
*Nexen* tries to stab Ryzom, but he deflects the blow.
You try to strike *Stomp*, but he parries successfully.
*Kazura* barely scythes Deckard's head.

* R HP:Wounded SP:Good MV:Full - Stomp: Beaten >
You dodge a bash from *Stomp* who loses his balance and falls!

* R HP:Wounded SP:Good MV:Full - Stomp: Beaten >

Ryzom tries to pierce *Nexen*, but he deflects the blow.
*Nexen* tries to stab Ryzom, but he deflects the blow.

* R HP:Wounded SP:Good MV:Full - Stomp: Beaten >
Kellam has arrived from the west, riding a warhorse.
Ryzom panics, and attempts to flee!
*Kultunk* has arrived from below.
*Kultunk* panics, and attempts to flee!
*Kultunk* leaves down.

* R HP:Wounded SP:Good MV:Full - Stomp: Beaten > Kellam leaves down riding a warhorse.
[channel 'fireball']
You begin to weave the appropriate flows...

-=+*
Ryzom leaves down.
*Nexen* stabs Deckard's left leg.
Deckard avoids being bashed by *Badrazel* who loses his balance and falls!

*+
*Nexen* stabs Deckard's body.
*Kazura* scythes Deckard's left leg.
Deckard scythes *Badrazel*'s head with Cat on Hot Sand.
Deckard sends *Badrazel* sprawling with a powerful bash!

=
Bugg has arrived from the west.

-
*Kultunk* has arrived from below.
*Stomp* panics, and attempts to flee!


*Kultunk* panics, and attempts to flee!
*Kultunk* leaves down.

-
*Nexen* stabs Deckard's head.
Deckard flows effortlessly into Striking the Spark.
Deckard scythes *Badrazel*'s left leg hard.

=
Ok.
*Stomp* panics, and attempts to flee!
*Stomp* leaves east riding a shadow stallion.
Fire coalesces into a ball at your hands, which you launch at *Stomp*.
*Stomp* has arrived from the east, riding a shadow stallion.

* R HP:Wounded SP:Fading MV:Full >
*Stomp* leaves west riding a shadow stallion.

* R HP:Wounded SP:Fading MV:Full > z
look
You barely strike *Kazura*'s body.

kill $target$
* R HP:Wounded SP:Fading MV:Full - Deckard: Battered - Kazura: Hurt > kill $target$
You strike *Kazura*'s
body hard.
*Badrazel* barely blasts
Deckard's body.
*Nexen* stabs Deckard's
head.
Deckard scythes
*Badrazel*'s left arm.
In the Foothills
To the west, the
foothills continue
towards the path to
Tarwin's Gap.
Rollings hills form a
transition between
mountains and level
ground.
The sparse vegetation
here, gnarled scrub and
trees, fades out to the
south. Even here, on the
threshold of the
mountains, the air is
cold.
[ obvious exits: E W D ]
The corpse of Jasmin is
lying here.
You sense a hidden life
form in the area...
*Nexen* is here, fighting
Deckard.
*Kazura* is here,
fighting Deckard.
Deckard Kayne is here,
fighting Badrazel, riding
a Domani razor.
*Badrazel* is here,
fighting Deckard.
A gray palfrey prances
skittishly nearby.
A warhorse is here,
stamping his feet
impatiently, being ridden
by you.
Anomander narrates 'we in
or out, ryzom?'

* R HP:Wounded SP:Fading MV:Full - Deckard: Battered - Kazura: Hurt > You do the best you
can!
*Kultunk* has arrived from below.
*Kultunk* leaves east.
*Kazura* sends Deckard sprawling with a powerful bash!

* R HP:Wounded SP:Fading MV:Full - Deckard: Battered - Kazura: Hurt > r
Kellam narrates 'kt
crit'
You do the best you can!

* R HP:Wounded SP:Fading MV:Full - Deckard: Battered - Kazura: Hurt > look
kill $target$
Ok.

* R HP:Wounded SP:Fading MV:Full - Deckard: Battered - Kazura: Hurt > *Nexen* stabs
Deckard's right leg hard.
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
The corpse of Jasmin is lying here.
You sense a hidden life form in the area...
*Nexen* is here, fighting Deckard.
*Kazura* is here, fighting Deckard.
Deckard Kayne is sitting here, riding a Domani razor.
*Badrazel* is here, fighting Deckard.
A gray palfrey prances skittishly nearby.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Fading MV:Full - Deckard: Battered - Kazura: Hurt > You do the best you
can!

* R HP:Wounded SP:Fading MV:Full - Deckard: Battered - Kazura: Hurt >
Bugg tries to pierce
*Nexen*, but he deflects
the blow.
Ryzom narrates 'kt crit'

* R HP:Wounded
SP:Fading MV:Full - Deckard: Battered - Kazura: Hurt >
Bugg tries to pierce *Nexen*, but he deflects the blow.
You strike *Kazura*'s body.
*Nexen* stabs Deckard's body hard.
*Pulverwise* has arrived from the east.
*Decrepit* has arrived from the east.

* R HP:Wounded SP:Fading MV:Full - Deckard: Beaten - Kazura: Hurt >
*Decrepit* tries to crush Bugg, but he deflects the blow.
*Pulverwise* tries to blast Bugg, but he dodges the attack.

* R HP:Wounded SP:Fading MV:Full - Deckard: Beaten - Kazura: Hurt > nar how is stomp alive :P
x
You narrate 'how is stomp alive :P'

* R HP:Wounded SP:Fading MV:Full - Deckard: Beaten - Kazura: Hurt > Decrepit has quite a
few wounds.

* R HP:Wounded SP:Fading MV:Full - Deckard: Beaten - Kazura: Hurt >
Bugg tries to pierce *Nexen*, but he deflects the blow.
*Nexen* stabs Deckard's right arm.

* R HP:Wounded SP:Fading MV:Full - Deckard: Beaten - Kazura: Hurt >
You dodge a bash from *Kazura* who loses his balance and falls!

nar is low crit
* R HP:Wounded SP:Fading MV:Full - Deckard: Beaten - Kazura: Hurt >
Bugg swiftly dodges *Pulverwise*'s attempt to blast him.
Bugg tries to pierce *Nexen*, but he parries successfully.
You strike *Kazura*'s body.
*Badrazel* blasts Deckard's right arm hard.
*Nexen* stabs Deckard's body.

* R HP:Wounded SP:Fading MV:Full - Deckard: Beaten - Kazura: Wounded > You narrate 'is low
crit'

look
* R HP:Wounded SP:Fading MV:Full - Deckard: Beaten - Kazura: Wounded >
*Pulverwise* panics, and attempts to flee!

* R HP:Wounded SP:Fading MV:Full - Deckard: Beaten - Kazura: Wounded > In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
The corpse of Jasmin is lying here.
*Decrepit* is here, fighting Bugg.
*Pulverwise* is here, fighting Bugg.
Bugg Mazu is here, fighting Nexen.
*Nexen* is here, fighting Deckard.
*Kazura* is here, fighting Deckard.
Deckard Kayne is here, fighting Badrazel, riding a Domani razor.
*Badrazel* is here, fighting Deckard.
A gray palfrey prances skittishly nearby.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Pulverwise* leaves down.

* R HP:Wounded SP:Fading MV:Full - Deckard: Beaten - Kazura: Wounded >
Bugg avoids being bashed by *Decrepit* who loses his balance and falls!

* R HP:Wounded SP:Fading MV:Full - Deckard: Beaten - Kazura: Wounded >
Bugg tries to pierce *Nexen*, but he deflects the blow.
*Nexen* stabs Deckard's body hard.

* R HP:Wounded SP:Fading MV:Full - Deckard: Beaten - Kazura: Wounded >
Bugg tries to pierce *Nexen*, but he parries successfully.
You strike *Kazura*'s right arm hard.
*Badrazel* blasts Deckard's body.
*Nexen* stabs Deckard's body.
*Kazura* tickles Deckard's body with his scythe.

* R HP:Wounded SP:Fading MV:Full - Deckard: Critical - Kazura: Wounded >
Deckard sends *Badrazel* sprawling with a powerful bash!

* R HP:Wounded SP:Fading MV:Full - Deckard: Critical - Kazura: Wounded > look

Wovoka narrates 'rip kt'
*Pulverwise* has arrived
from below.
*Pulverwise* leaves
east.

* R HP:Wounded SP:Fading MV:Full - Deckard: Critical - Kazura: Wounded >
Bugg panics, and attempts to flee!

* R HP:Wounded SP:Fading MV:Full - Deckard: Critical - Kazura: Wounded > In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
The corpse of Jasmin is lying here.
*Decrepit* is here, fighting Bugg.
Bugg Mazu is here, fighting Nexen.
*Nexen* is here, fighting Deckard.
*Kazura* is here, fighting Deckard.
Deckard Kayne is here, fighting Badrazel, riding a Domani razor.
*Badrazel* is sitting here.
A gray palfrey prances skittishly nearby.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Fading MV:Full - Deckard: Critical - Kazura: Wounded >
You barely strike *Kazura*'s body.
*Nexen* stabs Deckard's body.
*Kazura* scythes Deckard's left arm hard.
Deckard scythes *Badrazel*'s right arm hard.
*Badrazel* panics, and attempts to flee!
Deckard scythes *Badrazel*'s left leg with Lightning of Three Prongs.
*Badrazel* panics, and attempts to flee!
*Badrazel* leaves west.

* R HP:Wounded SP:Fading MV:Full - Deckard: Critical - Kazura: Wounded >
Bugg leaves down.

* R HP:Wounded SP:Fading MV:Full - Deckard: Critical - Kazura: Wounded >
Fermin has arrived from the east.

* R HP:Wounded SP:Fading MV:Full - Deckard: Critical - Kazura: Wounded >
*Badrazel* has arrived from the west.

* R HP:Wounded SP:Fading MV:Full - Deckard: Critical - Kazura: Wounded >
*Badrazel* tries to blast Fermin, but he deflects the blow.

* R HP:Wounded SP:Fading MV:Full - Deckard: Critical - Kazura: Wounded >
*Badrazel* tries to blast Fermin, but he deflects the blow.
Deckard tries to scythe *Nexen*, but he deflects the blow.
You strike *Kazura*'s left leg.
*Nexen* barely stabs Deckard's body.
*Kazura* scythes Deckard's left leg.
*Decrepit* crushes Deckard's head.

nar we still on 1u
* R HP:Wounded SP:Fading
MV:Full - Deckard:
Critical - Kazura:
Wounded >
Ryzom narrates 'pulv
beat'

* R HP:Wounded SP:Fading MV:Full - Deckard: Critical - Kazura: Wounded >
Deckard tries to scythe *Nexen*, but he deflects the blow.
*Nexen* stabs Deckard's body.

* R HP:Wounded SP:Fading MV:Full - Deckard: Critical - Kazura: Wounded > You narrate 'we
still on 1u'

* R HP:Wounded SP:Fading MV:Full - Deckard: Critical - Kazura: Wounded > dis
e
You disengage from the
fight.
Ryzom narrates 'hps'

* R HP:Wounded SP:Fading
MV:Full >
Bugg narrates 'decakard
is going to die'
Fermin narrates 'on 1u'

* R HP:Wounded SP:Fading MV:Full >
Kellam has arrived from below, riding a warhorse.
Anomander has arrived from the west, riding a warhorse.

* R HP:Wounded SP:Fading MV:Full > wvd deckard

Fermin stabs *Badrazel*'s
right leg hard.
*Badrazel* panics, and
attempts to flee!
*Nexen* stabs Deckard's
left hand.
Deckard is stunned, but
will probably regain
consciousness...
*Kazura* scythes
Deckard's body.
Deckard is dead! R.I.P.
Your blood freezes as you
hear Deckard's death
cry.
Wovoka has arrived from
the west.
Kellam barely slashes
*Kazura*'s right leg.
Bugg narrates 'he is
berk'
*Nexen* tries to stab
Wovoka, but he parries
successfully.
Anomander smites
*Decrepit*'s right leg.

* R HP:Hurt SP:Fading MV:Fresh >
*Badrazel* leaves west.

* R HP:Hurt SP:Fading MV:Fresh > r
x
look

*Decrepit* gets a gooey
bloodshot eyeball from
the corpse of Deckard.
*Decrepit* gets three
copper pennys from the
corpse of Deckard.
*Decrepit* gets a
mirrored lantern from the
corpse of Deckard.
*Decrepit* gets a pair of
thick metal boots from
the corpse of Deckard.
*Decrepit* gets a pair of
ebony-steel plate greaves
from the corpse of
Deckard.
*Decrepit* gets a bronze
belt of odd design from
the corpse of Deckard.
*Decrepit* gets a
wickedly scythed
longsword from the corpse
of Deckard.
*Decrepit* gets a
sungwood bracelet from
the corpse of Deckard.
*Decrepit* gets a
sungwood bracelet from
the corpse of Deckard.
*Decrepit* gets a pair of
heavy metal gauntlets
from the corpse of
Deckard.
*Decrepit* gets a pair of
ebony-steel plate
vambraces from the corpse
of Deckard.
*Decrepit* gets a
backpack from the corpse
of Deckard.
*Decrepit* gets a dark,
hooded cloak from the
corpse of Deckard.
*Decrepit* gets a shining
steel breastplate from
the corpse of Deckard.
*Decrepit* gets a torc of
gleaming steel from the
corpse of Deckard.
*Decrepit* gets a thin,
black chain from the
corpse of Deckard.
*Decrepit* gets a full
metal helmet and visor
from the corpse of
Deckard.
*Decrepit* gets a ring of
silver from the corpse of
Deckard.
*Decrepit* gets a ring of
silver from the corpse of
Deckard.
*Decrepit* gets an
oilstone from the corpse
of Deckard.
Fermin narrates 'deckard
zerk'

z
* R HP:Hurt SP:Fading MV:Fresh > look

Fermin tickles *Kazura*'s
body with his stab.

* R HP:Hurt SP:Fading
MV:Fresh > You feel the
flows of saidar coursing
through your body.
Ryzom narrates 'coming'
*Badrazel* has arrived
from the west.

* R HP:Hurt SP:Fading MV:Fresh > Nobody here by that name.
*Badrazel* tries to blast Wovoka, but he dodges the attack.

* R HP:Hurt SP:Fading MV:Fresh > kill $target$
Wovoka panics, and attempts to flee!
Ok.

look
* R HP:Hurt SP:Fading MV:Fresh > Wovoka leaves west.
Badrazel looks pretty hurt.
Ryzom has arrived from below, riding a wild stallion.
*Nexen* tries to stab Ryzom, but he deflects the blow.

* R HP:Hurt SP:Fading MV:Fresh > Ryzom tries to pierce *Nexen*, but he deflects the blow.
*Nexen* tries to stab Ryzom, but he deflects the blow.
Fermin stabs *Kazura*'s body.
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
The corpse of Deckard is lying here.
The corpse of Jasmin is lying here.
Lord Ryzom Barone is here, fighting Nexen, riding a wild stallion.
*Badrazel* is standing here.
Lord Anomander Rake is here, fighting Decrepit, riding a warhorse.
Kellam of Kandor is here, fighting Kazura, riding a warhorse.
Fermin from Two Rivers is here, fighting Kazura.
*Decrepit* is here, fighting Anomander.
*Nexen* is here, fighting Ryzom.
*Kazura* is here, fighting Kellam.
Eyes keen, a Domani razor stands here swishing its tail.
A gray palfrey prances skittishly nearby.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt SP:Fading MV:Fresh > You strike *Badrazel*'s right hand.

* R HP:Hurt SP:Fading MV:Full - Badrazel: Beaten > In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
The corpse of Deckard is lying here.
The corpse of Jasmin is lying here.
Lord Ryzom Barone is here, fighting Nexen, riding a wild stallion.
*Badrazel* is here, fighting YOU!
Lord Anomander Rake is here, fighting Decrepit, riding a warhorse.
Kellam of Kandor is here, fighting Kazura, riding a warhorse.
Fermin from Two Rivers is here, fighting Kazura.
*Decrepit* is here, fighting Anomander.
*Nexen* is here, fighting Ryzom.
*Kazura* is here, fighting Kellam.
Eyes keen, a Domani razor stands here swishing its tail.
A gray palfrey prances skittishly nearby.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Decrepit* avoids being bashed by Anomander who loses his balance and falls!

* R HP:Hurt SP:Fading MV:Full - Badrazel: Beaten > kill $target$
You do the best you can!

* R HP:Hurt SP:Fading MV:Full - Badrazel: Beaten > kill $target$
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
The corpse of Deckard is lying here.
The corpse of Jasmin is lying here.
Lord Ryzom Barone is here, fighting Nexen, riding a wild stallion.
*Badrazel* is here, fighting YOU!
Lord Anomander Rake is here, fighting Decrepit, riding a warhorse.
Kellam of Kandor is here, fighting Kazura, riding a warhorse.
Fermin from Two Rivers is here, fighting Kazura.
*Decrepit* is here, fighting Anomander.
*Nexen* is here, fighting Ryzom.
*Kazura* is here, fighting Kellam.
Eyes keen, a Domani razor stands here swishing its tail.
A gray palfrey prances skittishly nearby.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt SP:Fading MV:Full - Badrazel: Beaten > You do the best you can!

* R HP:Hurt SP:Fading MV:Full - Badrazel: Beaten >
*Nexen* tries to stab Ryzom, but he deflects the blow.
Fermin stabs *Kazura*'s head.

* R HP:Hurt SP:Fading MV:Full - Badrazel: Beaten > Kellam panics, and attempts to flee!
You do the best you can!
*Decrepit* sends Anomander sprawling with a powerful bash!

* R HP:Hurt SP:Fading MV:Full - Badrazel: Beaten >
Kellam leaves east riding a warhorse.

* R HP:Hurt SP:Fading MV:Full - Badrazel: Beaten >
*Kazura* tries to scythe Fermin, but he parries successfully.
You strike *Badrazel*'s left arm hard.
Ryzom tries to pierce *Nexen*, but he parries successfully.
*Nexen* tries to stab Ryzom, but he parries successfully.
Fermin barely stabs *Kazura*'s body.
*Decrepit* barely crushes Anomander's head.

* R HP:Hurt SP:Fading MV:Full - Badrazel: Beaten >
Kellam has arrived from the east, riding a warhorse.

* R HP:Hurt SP:Fading MV:Full - Badrazel: Beaten >
Kellam slashes *Kazura*'s left arm.

* R HP:Hurt SP:Fading MV:Full - Badrazel: Beaten > nar deckard died
x
e

*Badrazel* sends you sprawling with a powerful bash!

* R HP:Hurt SP:Fading MV:Full - Badrazel: Beaten >
Ryzom tries to pierce *Nexen*, but he deflects the blow.
*Nexen* stabs Ryzom's body hard.
Ryzom panics, and attempts to flee!
Fermin stabs *Kazura*'s body.

* R HP:Hurt SP:Fading MV:Full - Badrazel: Beaten >
*Nexen* swiftly dodges Bugg's attempt to pierce him.

* R HP:Hurt SP:Fading MV:Full - Badrazel: Beaten >
Ryzom leaves down riding a wild stallion.

* R HP:Hurt SP:Fading MV:Full - Badrazel: Beaten >
Halfhand narrates
'coming'

* R HP:Hurt SP:Fading MV:Full -
Badrazel: Beaten > fs

*Nexen* tries to stab Bugg, but he deflects the blow.
Bugg tries to pierce *Nexen*, but he deflects the blow.
*Badrazel* blasts your left foot hard.
Fermin stabs *Kazura*'s body.
*Decrepit* crushes Anomander's body.

* R HP:Wounded SP:Fading MV:Full - Badrazel: Beaten >
Ryzom narrates 'he is the
deado'

* R HP:Wounded SP:Fading MV:Full -
Badrazel: Beaten >
Kellam sends *Kazura* sprawling with a powerful bash!

* R HP:Wounded SP:Fading MV:Full - Badrazel: Beaten >
*Decrepit* avoids being bashed by Anomander who loses his balance and falls!

* R HP:Wounded SP:Fading MV:Full - Badrazel: Beaten >
*Nexen* tries to stab Bugg, but he deflects the blow.
*Nexen* swiftly dodges Bugg's attempt to pierce him.
Fermin stabs *Kazura*'s body.

* R HP:Wounded SP:Fading MV:Full - Badrazel: Beaten >
*Nexen* tries to stab Bugg, but he parries successfully.
Bugg tries to pierce *Nexen*, but he parries successfully.
Kellam tickles *Kazura*'s body with his slash.
*Badrazel* blasts your body hard.
Fermin stabs *Kazura*'s body.

* R HP:Wounded SP:Fading MV:Full - Badrazel: Beaten >
*Decrepit* sends Anomander sprawling with a powerful bash!

* R HP:Wounded SP:Fading MV:Full - Badrazel: Beaten >
Kellam narrates 'kaz
bashed wound'

* R HP:Wounded SP:Fading MV:Full -
Badrazel: Beaten >
*Nexen* panics, and attempts to flee!

* R HP:Wounded SP:Fading MV:Full - Badrazel: Beaten > You narrate 'deckard died'

* R HP:Wounded SP:Fading MV:Full - Badrazel: Beaten > Badrazel looks pretty hurt.
*Nexen* leaves down.
*Nexen* has arrived from below.

* R HP:Wounded SP:Fading MV:Full - Badrazel: Beaten > You feel the flows of saidar
coursing through your body.
*Nexen* tries to stab Bugg, but he parries successfully.

* R HP:Wounded SP:Fading MV:Full - Badrazel: Beaten > [channel 'flame strike']
You begin to weave the appropriate flows...
Ryzom has arrived from below, riding a wild stallion.


Bugg tries to pierce *Nexen*, but he deflects the blow.
*Nexen* tries to stab Bugg, but he parries successfully.
Kellam barely slashes *Kazura*'s right arm.
*Badrazel* tries to blast you, but you deflect the blow.
Fermin stabs *Kazura*'s body.
*Decrepit* crushes Anomander's right hand hard.
*Nexen* tries to stab Bugg, but he deflects the blow.
Fermin stabs *Kazura*'s right arm.
Ryzom pierces *Badrazel*'s right leg hard.

-=+*
*Badrazel* panics, and attempts to flee!

*
Ryzom narrates 'yea'

+=
Ok.
Streaks of fire flow from your hands, burning *Badrazel*.

* R HP:Wounded SP:Fading MV:Full - Badrazel: Critical >
*Badrazel* panics, and attempts to flee!


* R HP:Wounded SP:Fading MV:Full - Badrazel: Critical >
Ryzom pierces *Badrazel*'s body.
Bugg tries to pierce *Nexen*, but he parries successfully.
*Nexen* tries to stab Bugg, but he deflects the blow.
You strike *Badrazel*'s head.
Fermin stabs *Kazura*'s body.

* R HP:Wounded SP:Fading MV:Full - Badrazel: Critical > Ryzom pierces *Badrazel*'s right leg.
Fermin stabs *Kazura*'s body.
[channel 'flame strike']
You begin to weave the appropriate flows...
*Badrazel* leaves west.

-
Ryzom narrates 'badrazel
crit'
Anomander sends
*Decrepit* sprawling with
a powerful bash!

=
*Kazura* sends Kellam sprawling with a powerful bash!
Kellam panics, and attempts to flee!

z
look
+
Ryzom leaves west riding a wild stallion.
You follow Ryzom.


*r
Cancelled.
You try to strike *Cruoris*, but he parries successfully.

* R HP:Wounded SP:Fading MV:Full - Cruoris: Hurt > In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
The corpse of Deckard is lying here.
The corpse of Jasmin is lying here.
*Cruoris* is here, fighting YOU!
*Nexen* is here, fighting Bugg.
Bugg Mazu is here, fighting Nexen.
Kellam of Kandor is sitting here, riding a warhorse.
Lord Anomander Rake is here, fighting Decrepit, riding a warhorse.
Fermin from Two Rivers is here, fighting Kazura.
*Decrepit* is sitting here.
*Kazura* is here, fighting Fermin.
Eyes keen, a Domani razor stands here swishing its tail.
A gray palfrey prances skittishly nearby.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Fading MV:Full - Cruoris: Hurt > Ok.

* R HP:Wounded SP:Fading MV:Full - Cruoris: Hurt >
*Cruoris* tries to stab you, but you parry successfully.
You try to strike *Cruoris*, but he deflects the blow.
Bugg tries to pierce *Nexen*, but he dodges the attack.
*Nexen* tries to stab Bugg, but he deflects the blow.
*Kazura* tries to scythe Fermin, but he deflects the blow.
Fermin stabs *Kazura*'s left arm.
Anomander smites *Decrepit*'s right leg hard.
Ryzom has arrived from the west, riding a wild stallion.

* R HP:Wounded SP:Fading MV:Full - Cruoris: Hurt >
Ryzom pierces *Cruoris*'s body very hard.

* R HP:Wounded SP:Fading MV:Full - Cruoris: Hurt >
*Cruoris* panics, and attempts to flee!

* R HP:Wounded SP:Fading MV:Full - Cruoris: Hurt >
Ryzom pierces *Cruoris*'s body hard.
Fermin stabs *Kazura*'s right leg.

* R HP:Wounded SP:Fading MV:Full - Cruoris: Hurt >
Kellam leaves east riding a warhorse.
*Cruoris* leaves down.

nar bad-guy crit
x
* R HP:Wounded SP:Fading MV:Full >
Anomander narrates
'abshed decrepit batt'

* R HP:Wounded SP:Fading MV:Full > look
kill $target$
You narrate 'bad-guy crit'

* R HP:Wounded SP:Fading MV:Full > kill $target$
Nexen has a few scratches.

* R HP:Wounded SP:Fading MV:Full > kill $target$
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
The corpse of Deckard is lying here.
The corpse of Jasmin is lying here.
Lord Ryzom Barone is standing here, riding a wild stallion.
*Nexen* is here, fighting Bugg.
Bugg Mazu is here, fighting Nexen.
Lord Anomander Rake is here, fighting Decrepit, riding a warhorse.
Fermin from Two Rivers is here, fighting Kazura.
*Decrepit* is sitting here.
*Kazura* is here, fighting Fermin.
Eyes keen, a Domani razor stands here swishing its tail.
A gray palfrey prances skittishly nearby.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Fading MV:Full > kill $target$
Bugg tries to pierce *Nexen*, but he deflects the blow.
*Nexen* tries to stab Bugg, but he parries successfully.
*Kazura* tries to scythe Fermin, but he deflects the blow.
Fermin barely stabs *Kazura*'s body.
Anomander smites *Decrepit*'s left hand very hard.
You strike *Kazura*'s body.

* R HP:Wounded SP:Fading MV:Full - Fermin: Hurt - Kazura: Battered > You do the best you
can!

* R HP:Wounded SP:Fading MV:Full - Fermin: Hurt - Kazura: Battered > You do the best you
can!
Ryzom pierces *Decrepit*'s right leg hard.

* R HP:Wounded SP:Fading MV:Full - Fermin: Hurt - Kazura: Battered > You do the best you
can!
*Kazura* panics, and attempts to flee!

* R HP:Wounded SP:Fading MV:Full - Fermin: Hurt - Kazura: Battered > kill $target$

*Kazura* leaves east.
Fermin tries to stab *Nexen*, but he deflects the blow.

* R HP:Wounded SP:Fading MV:Full > Fermin tries to stab *Nexen*, but he deflects the
blow.
Ryzom pierces *Decrepit*'s body.
Bugg tries to pierce *Nexen*, but he deflects the blow.
*Nexen* tries to stab Bugg, but he deflects the blow.
You strike *Decrepit*'s body.

* R HP:Wounded SP:Fading MV:Full - Anomander: Battered - Decrepit: Battered > r
kill $target$

Halfhand has arrived from the west, riding a warhorse.

* R HP:Wounded SP:Fading MV:Full - Anomander: Battered - Decrepit: Battered > You aren't
in touch with saidar to release anything.

* R HP:Wounded SP:Fading MV:Full - Anomander: Battered - Decrepit: Battered > kill $target$
You do the best you can!

* R HP:Wounded SP:Fading MV:Full - Anomander: Battered - Decrepit: Battered > kill $target$

You strike *Decrepit*'s right leg.
Fermin tries to stab *Nexen*, but he deflects the blow.
Ryzom pierces *Decrepit*'s right arm.
Bugg tries to pierce *Nexen*, but he parries successfully.
*Nexen* tries to stab Bugg, but he parries successfully.
Nexen assumes a defensive striking posture.

* R HP:Wounded SP:Fading MV:Full - Anomander: Battered - Decrepit: Battered > kill $target$
You do the best you can!

* R HP:Wounded SP:Fading
MV:Full - Anomander:
Battered - Decrepit:
Battered > You do the
best you can!
Ryzom narrates 'dec
batt'

* R HP:Wounded SP:Fading MV:Full - Anomander: Battered - Decrepit: Battered > kill $target$
kill $target$
You do the best you can!

* R HP:Wounded SP:Fading MV:Full - Anomander: Battered - Decrepit: Battered > You do the
best you can!
Anomander sends *Decrepit* sprawling with a powerful bash!

* R HP:Wounded SP:Fading MV:Full - Anomander: Battered - Decrepit: Beaten > look
You do the best you can!
*Nexen* panics, and attempts to flee!

* R HP:Wounded SP:Fading MV:Full - Anomander: Battered - Decrepit: Beaten > Fermin tries
to stab *Nexen*, but he deflects the blow.
Bugg tries to pierce *Nexen*, but he dodges the attack.
Halfhand tries to pound *Nexen*, but he parries successfully.
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
The corpse of Deckard is lying here.
The corpse of Jasmin is lying here.
Wovoka the Ghost Dancer is standing here.
Halfhand of Shienar is here, fighting Nexen, riding a warhorse.
Lord Ryzom Barone is here, fighting Decrepit, riding a wild stallion.
*Nexen* is here, fighting Bugg.
Bugg Mazu is here, fighting Nexen.
Lord Anomander Rake is here, fighting Decrepit, riding a warhorse.
Fermin from Two Rivers is here, fighting Nexen.
*Decrepit* is sitting here.
Eyes keen, a Domani razor stands here swishing its tail.
A gray palfrey prances skittishly nearby.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kazura* has arrived from the east.
*Kazura* leaves east.

* R HP:Wounded SP:Fading MV:Full - Anomander: Battered - Decrepit: Beaten >
*Nexen* leaves west.

nar am fading
* R HP:Wounded SP:Fading MV:Full - Anomander: Battered - Decrepit: Beaten >
You strike *Decrepit*'s body.
Ryzom pierces *Decrepit*'s left arm very hard.
Anomander smites *Decrepit*'s body hard.
Bugg pierces *Decrepit*'s body.
Fermin stabs *Decrepit*'s body.

* R HP:Wounded SP:Fading MV:Full - Anomander: Battered - Decrepit: Beaten > look
Kellam narrates 'on u e'
You narrate 'am fading'
Anomander narrates 'dec
beat'

kill $target$
* R HP:Wounded SP:Fading MV:Full - Anomander: Battered - Decrepit: Beaten > kill $target$
In the Foothills
To the west, the
foothills continue
towards the path to
Tarwin's Gap.
Rollings hills form a
transition between
mountains and level
ground.
The sparse vegetation
here, gnarled scrub and
trees, fades out to the
south. Even here, on the
threshold of the
mountains, the air is
cold.
[ obvious exits: E W D ]
The corpse of Deckard is
lying here.
The corpse of Jasmin is
lying here.
You sense a hidden life
form in the area...
Halfhand of Shienar is
standing here, riding a
warhorse.
Lord Ryzom Barone is
here, fighting Decrepit,
riding a wild stallion.
Bugg Mazu is here,
fighting Decrepit.
Lord Anomander Rake is
here, fighting Decrepit,
riding a warhorse.
Fermin from Two Rivers is
here, fighting Decrepit.
*Decrepit* is sitting
here.
Eyes keen, a Domani razor
stands here swishing its
tail.
A gray palfrey prances
skittishly nearby.
A warhorse is here,
stamping his feet
impatiently, being ridden
by you.
Ryzom narrates 'beat'

* R HP:Wounded SP:Fading MV:Full - Anomander: Battered - Decrepit: Beaten > kill $target$
You do the best you can!

* R HP:Wounded SP:Fading MV:Full - Anomander: Battered - Decrepit: Beaten > kill $target$
You do the best you can!

* R HP:Wounded SP:Fading MV:Full - Anomander: Battered - Decrepit: Beaten > kill $target$
You do the best you can!

* R HP:Wounded SP:Fading MV:Full - Anomander: Battered - Decrepit: Beaten > You do the
best you can!

* R HP:Wounded SP:Fading MV:Full - Anomander: Battered - Decrepit: Beaten > look
Ryzom pierces *Decrepit*'s body.
You do the best you can!
Ryzom assumes an offensive striking posture.

kill $target$
* R HP:Wounded SP:Fading MV:Full - Anomander: Battered - Decrepit: Beaten > kill $target$
Fermin barely stabs *Decrepit*'s right foot.
Bugg pierces *Decrepit*'s left leg hard.
You strike *Decrepit*'s body.
Ryzom pierces *Decrepit*'s body.
Anomander smites *Decrepit*'s left leg very hard.
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
The corpse of Deckard is lying here.
The corpse of Jasmin is lying here.
You sense a hidden life form in the area...
Halfhand of Shienar is standing here, riding a warhorse.
Lord Ryzom Barone is here, fighting Decrepit, riding a wild stallion.
Bugg Mazu is here, fighting Decrepit.
Lord Anomander Rake is here, fighting Decrepit, riding a warhorse.
Fermin from Two Rivers is here, fighting Decrepit.
*Decrepit* is sitting here.
Eyes keen, a Domani razor stands here swishing its tail.
A gray palfrey prances skittishly nearby.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Fading MV:Full - Anomander: Battered - Decrepit: Critical > Kellam narrates 'he went
e'
You do the best you can!

* R
HP:Wounded SP:Fading MV:Full - Anomander: Battered - Decrepit: Critical > kill $target$

*Nexen* has arrived from the west.

* R HP:Wounded SP:Fading MV:Full - Anomander: Battered - Decrepit: Critical > kill $target$
You do the best you can!
*Nexen* tries to stab Wovoka, but he parries successfully.

* R HP:Wounded SP:Fading MV:Full - Anomander: Battered - Decrepit: Critical > You do the
best you can!

* R HP:Wounded SP:Fading MV:Full - Anomander: Battered - Decrepit: Critical > kill $target$
kill $target$
You do the best you can!

kill $target$
* R HP:Wounded SP:Fading MV:Full - Anomander: Battered - Decrepit: Critical > You do the
best you can!
*Decrepit* panics, and attempts to flee!

* R HP:Wounded SP:Fading MV:Full - Anomander: Battered - Decrepit: Critical >
Halfhand tries to pound *Nexen*, but he parries successfully.
*Decrepit* leaves east.

* R HP:Wounded SP:Fading MV:Full > kill $target$
kill $target$
You try to strike *Nexen*, but he deflects the blow.

* R HP:Wounded SP:Fading MV:Full - Wovoka: Battered - Nexen: Scratched > You do the best
you can!

* R HP:Wounded SP:Fading MV:Full - Wovoka: Battered - Nexen: Scratched > kill $target$
You do the best you can!

* R HP:Wounded SP:Fading MV:Full - Wovoka: Battered - Nexen: Scratched > You try to strike
*Nexen*, but he dodges the attack.
Halfhand tries to pound *Nexen*, but he parries successfully.
Wovoka tries to stab *Nexen*, but he deflects the blow.
*Nexen* tries to stab Wovoka, but he deflects the blow.
Wovoka tries to stab *Nexen*, but he dodges the attack.
*Nexen* tries to stab Wovoka, but he parries successfully.
You do the best you can!
*Nexen* panics, and attempts to flee!

* R HP:Wounded SP:Fading MV:Full - Wovoka: Battered - Nexen: Scratched > kill $target$

Ryzom leaves east riding a wild stallion.
Anomander leaves east riding a warhorse.

* R HP:Wounded SP:Fading MV:Full - Wovoka: Battered - Nexen: Scratched > kill $target$
You do the best you can!

* R HP:Wounded SP:Fading MV:Full - Wovoka: Battered - Nexen: Scratched > You do the best
you can!

* R HP:Wounded SP:Fading MV:Full - Wovoka: Battered - Nexen: Scratched > You do the best
you can!

* R HP:Wounded SP:Fading MV:Full - Wovoka: Battered - Nexen: Scratched > x
kill $target$

*Nexen* leaves east.

* R HP:Wounded SP:Fading MV:Full > kill $target$
No-one by that name here.

kill $target$
* R HP:Wounded SP:Fading
MV:Full > Kellam narrates
'decrepit too'
They aren't here.

* R HP:Wounded SP:Fading MV:Full > They aren't here.

* R HP:Wounded SP:Fading MV:Full > z
Halfhand leaves east riding a warhorse.
They aren't here.

* R HP:Wounded SP:Fading MV:Full > kill $target$
They aren't here.

kill $target$
* R HP:Wounded SP:Fading MV:Full > They aren't here.

* R HP:Wounded SP:Fading MV:Full > kill $target$
They aren't here.

* R HP:Wounded SP:Fading MV:Full > kill $target$

Kellam has arrived from the east, riding a warhorse.

* R HP:Wounded SP:Fading MV:Full > Halfhand has arrived from the east, riding a warhorse.
They aren't here.

* R HP:Wounded SP:Fading MV:Full > kill $target$
They aren't here.

* R HP:Wounded SP:Fading MV:Full >
Kellam leaves east riding a warhorse.

x
* R HP:Wounded SP:Fading MV:Full > They aren't here.

* R HP:Wounded SP:Fading MV:Full > kill $target$
kill $target$
No-one by that name here.

* R HP:Wounded SP:Fading MV:Full > They aren't here.

* R HP:Wounded SP:Fading MV:Full > They aren't here.

* R HP:Wounded SP:Fading MV:Full > look
In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
The corpse of Deckard is lying here.
The corpse of Jasmin is lying here.
Halfhand of Shienar is standing here, riding a warhorse.
Eyes keen, a Domani razor stands here swishing its tail.
A gray palfrey prances skittishly nearby.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Fading MV:Full > x

Kellam has arrived from the east, riding a warhorse.

* R HP:Wounded SP:Fading MV:Full > No-one by that name here.

* R HP:Wounded SP:Fading MV:Full >
Kellam leaves down riding a warhorse.

* R HP:Wounded SP:Fading MV:Full > inv

Wovoka narrates 'all e
nexen'

* R HP:Wounded SP:Fading MV:Full > You are carrying:
[2] a gold ring
a camouflaged hood
[2] a Kandori snowflake necklace
a bearskin tunic
a weathered red coat bearing a golden dragon
a set of cloth sleeves
a pair of dark gloves
[2] a silver Kandori wristcuff
a silver etched shield
a yew staff
a belt with a buckle of cuendillar
a small purse
a pair of earthen colored breeches
a black pair of silver-tooled boots (frayed)

* R HP:Wounded SP:Fading MV:Full > x
Kellam has arrived from below, riding a warhorse.
No-one by that name here.

* R HP:Wounded SP:Fading MV:Full >
Halfhand leaves east riding a warhorse.

* R HP:Wounded SP:Fading MV:Full >
Kellam leaves down riding a warhorse.

* R HP:Wounded SP:Fading MV:Full >
Ryzom narrates 'firetruck this
chortlesnorfling spider well-dressed person of quality'

* R HP:Wounded SP:Fading MV:Full >
Kellam has arrived from below.

* R HP:Wounded SP:Fading MV:Full >
Kellam leaves east.

* R HP:Wounded SP:Fading MV:Full > x
No-one by that name here.

* R HP:Wounded SP:Fading MV:Full >
Deckard tells you 'excuse
me while i sit here not
caring lol'

* R HP:Wounded SP:Fading MV:Full > exa purse
x
It is a small purse.
When you look inside, you see:
purse (carried) :
[4] a package of iron rations
a disc of moonstone
a silver Kandori wristcuff
a leather water flask
the severed head of Kultunk the Trolloc slain in the Blight
a bronze belt of odd design
a wealth of gold crowns (190)
twelve copper pennys
an oilstone
[2] a thin vial of yellow fluid
a cup of thready brown tea
a lantern
[5] a bubbling draught
[2] a stable ticket

* R HP:Wounded SP:Fading MV:Full >
Wovoka narrates 'not past
me'

* R HP:Wounded SP:Fading MV:Full > No-one by that name
here.

* R HP:Wounded SP:Fading MV:Full > put all purse
inv
x
You put a gold ring in a small purse.
You put a gold ring in a small purse.
You put a camouflaged hood in a small purse.
You put a Kandori snowflake necklace in a small purse.
You put a Kandori snowflake necklace in a small purse.
You put a bearskin tunic in a small purse.
You put a weathered red coat bearing a golden dragon in a small purse.
You put a set of cloth sleeves in a small purse.
You put a pair of dark gloves in a small purse.
You put a silver Kandori wristcuff in a small purse.
You put a silver Kandori wristcuff in a small purse.
You put a silver etched shield in a small purse.
A yew staff won't fit in a small purse.
A belt with a buckle of cuendillar won't fit in a small purse.
You put a pair of earthen colored breeches in a small purse.
A black pair of silver-tooled boots won't fit in a small purse.

* R HP:Wounded SP:Fading MV:Full > You are carrying:
a yew staff
a belt with a buckle of cuendillar
a small purse
a black pair of silver-tooled boots (frayed)

* R HP:Wounded SP:Fading MV:Full > No-one by that name here.

* R HP:Wounded SP:Fading MV:Full > x

Wovoka narrates 'n
flee.'

g
* R HP:Wounded SP:Fading MV:Full > No-one by that name here.

* R HP:Wounded SP:Fading MV:Full > The corpse of Deckard seems to be empty.

* R HP:Wounded SP:Fading MV:Full > x
look
No-one by that name here.

* R HP:Wounded SP:Fading MV:Full > In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
The corpse of Deckard is lying here.
The corpse of Jasmin is lying here.
Eyes keen, a Domani razor stands here swishing its tail.
A gray palfrey prances skittishly nearby.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Fading MV:Full > notice
west
You stop paying increased attention to your surroundings.

* R HP:Hurt SP:Good MV:Fresh > Edge of the Foothills
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt SP:Good MV:Fresh > `
A warhorse is in excellent condition.
A warhorse is full.

notice
* R HP:Hurt SP:Good MV:Fresh > look
x
You start paying increased attention to your surroundings.

north
* R HP:Hurt SP:Good MV:Fresh > west
x

....I move to block....

kill $target$
* R HP:Hurt SP:Good MV:Full > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
A torch is here on the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt SP:Good MV:Full > south
They aren't here.

* R HP:Hurt SP:Good MV:Full > kill $target$
They aren't here.

* R HP:Hurt SP:Good MV:Full > kill $target$
They aren't here.

* R HP:Hurt SP:Good MV:Full > The Blight
[ obvious exits: N E S W
]
A warhorse is here,
stamping his feet
impatiently, being ridden
by you.
Ryzom narrates '1w'

* R HP:Hurt SP:Good
MV:Full > They aren't
here.

* R HP:Hurt SP:Good MV:Full > x
They aren't here.

* R HP:Hurt SP:Good MV:Full > kill $target$
kill $target$
No-one by that name here.

look
* R HP:Hurt SP:Good MV:Full > They aren't here.

* R HP:Hurt SP:Good MV:Full > They aren't here.

* R HP:Hurt SP:Good MV:Full > kill $target$
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

kill $target$
kill $target$
* R HP:Hurt SP:Good MV:Full > kill $target$
They aren't here.

* R HP:Hurt SP:Good MV:Full > kill $target$
They aren't here.

....Spam....

* R HP:Hurt SP:Good MV:Full > kill $target$
They aren't here.

* R HP:Hurt SP:Good MV:Full > kill $target$
They aren't here.

* R HP:Hurt SP:Good MV:Full > They aren't here.

* R HP:Hurt SP:Good MV:Full > kill $target$
They aren't here.

* R HP:Hurt SP:Good MV:Full > They aren't here.

* R HP:Hurt SP:Good MV:Full > east
They aren't here.

east
* R HP:Hurt SP:Good MV:Full > east
The Blight
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt SP:Good MV:Full > south
The Blight
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt SP:Good MV:Full > Alas, you cannot go that
way...
Anomander narrates
'bashed'

* R HP:Hurt SP:Good
MV:Full > The Blight
[ obvious exits: N S W ]
A warhorse is here,
stamping his feet
impatiently, being ridden
by you.

* R HP:Hurt SP:Good MV:Full >
Ryzom narrates 'ragan
bsahee'

r
* R HP:Hurt SP:Good MV:Full > e
You aren't in touch with saidar to release anything.

* R HP:Hurt SP:Good MV:Full > south
east
You feel the flows of saidar coursing through your body.

* R HP:Hurt SP:Good
MV:Full >
Ryzom narrates 'batt'

* R HP:Hurt SP:Good MV:Full > Path to Tarwin's Gap
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt SP:Good MV:Full > Near the Foothills
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt SP:Good MV:Full > south
east
down
Edge of the Foothills
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Kellam of Kandor is standing here.

e
* R HP:Hurt SP:Good MV:Full > Kellam tries to slash *Nexen*, but he parries successfully.
In the Foothills
[ obvious exits: E W D ]
The corpse of Deckard is lying here.
The corpse of Jasmin is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Halfhand of Shienar is standing here, riding a warhorse.
Eyes keen, a Domani razor stands here swishing its tail.
A gray palfrey prances skittishly nearby.

* R HP:Hurt SP:Good MV:Full > q
A Shallow Depression
[ obvious exits: U ]
The corpse of a raven is lying here.
You notice a startling amethyst necklace is hidden here.
You notice a startling amethyst necklace is hidden here.
You notice a pair of lissome leather boots with metal capped toes is hidden here.
You notice a sturdy pair of full leather gauntlets is hidden here.
You notice a pair of riveted chainmail sleeves is hidden here.
You notice a tunic of finely-crafted chain is hidden here.
You notice a rimmed round helmet is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Wovoka the Ghost Dancer is standing here.
Lord Ryzom Barone is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently.
Lord Anomander Rake is standing here.
A Shienaran scout keeps a constant watch here.
A warhorse is here, stamping his feet impatiently.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Hurt SP:Good MV:Full > You are already in touch
with saidar, can't you
feel it?
Ryzom narrates 'rip'

* R HP:Hurt SP:Good MV:Full > Nobody here by that name.

* R HP:Hurt SP:Good MV:Full > up

Ryzom leaves up riding a warhorse.
Anomander leaves up.
A warhorse leaves up.
You follow Ryzom.

In the Foothills
[ obvious exits: E W D ]
The corpse of Deckard is lying here.
The corpse of Jasmin is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A warhorse is here, stamping his feet impatiently.
Lord Anomander Rake is standing here.
Lord Ryzom Barone is standing here, riding a warhorse.
Halfhand of Shienar is standing here, riding a warhorse.
Eyes keen, a Domani razor stands here swishing its tail.
A gray palfrey prances skittishly nearby.

* R HP:Hurt SP:Good MV:Strong >
Ryzom leaves west riding a warhorse.
Anomander leaves west.
A warhorse leaves west.
You follow Ryzom.

Edge of the Foothills
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A warhorse is here, stamping his feet impatiently.
Lord Anomander Rake is standing here.
Lord Ryzom Barone is standing here, riding a warhorse.
*Nexen* is here, fighting Kellam.
Kellam of Kandor is here, fighting Nexen.

* R HP:Hurt SP:Good MV:Strong > q

Halfhand has arrived from the east, riding a warhorse.
Ryzom tries to pierce *Nexen*, but he deflects the blow.
Anomander tries to smite *Nexen*, but he parries successfully.

* R HP:Hurt SP:Good MV:Strong > Alas, you cannot go that
way...
Ryzom narrates 'jk'

* R HP:Hurt SP:Good MV:Strong > You begin to weave the appropriate flows...

-=+*
Ryzom narrates 'uw'

*+=
Anomander tries to smite *Nexen*, but he parries successfully.
Ryzom tries to pierce *Nexen*, but he deflects the blow.
Kellam tries to slash *Nexen*, but he dodges the attack.

- -
*Nexen* leaves east.
Anomander tries to smite *Nexen*, but he parries successfully.

=
*Nexen* stabs Anomander's body.
Kellam tries to slash *Nexen*, but he deflects the blow.
Ok.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your fireball blasts into *Nexen*, dropping his charred corpse to the ground.
*Nexen* is dead! R.I.P.
Your blood freezes as you hear *Nexen*'s death cry.

* R HP:Hurt SP:Fading MV:Strong >
Halfhand leaves east riding a warhorse.

* R HP:Hurt SP:Fading MV:Strong > r

Wovoka gets a black pair of silver-tooled boots from the corpse of Nexen.
Wovoka gets a pair of earthen colored breeches from the corpse of Nexen.
Wovoka gets a badge emblazoned with a cloven skull from the corpse of Nexen.
Wovoka gets a badge emblazoned with a cloven skull from the corpse of Nexen.
Wovoka gets a belt bearing a dragon worked in silver from the corpse of Nexen.
Wovoka gets a pair of moonstone hilted dirks from the corpse of Nexen.
Wovoka gets a jeweled wristcuff from the corpse of Nexen.
Wovoka gets a jeweled wristcuff from the corpse of Nexen.
Wovoka gets a pair of dark gloves from the corpse of Nexen.
Wovoka gets a set of cloth sleeves from the corpse of Nexen.
Wovoka gets an embroidered, cotton shoulder bag from the corpse of Nexen.
Wovoka gets a surcoat with exquisite embroidery from the corpse of Nexen.
Wovoka gets a silver medallion from the corpse of Nexen.
Wovoka gets a silver medallion from the corpse of Nexen.
Wovoka gets a camouflaged hood from the corpse of Nexen.
Wovoka gets an orange coral ring from the corpse of Nexen.
Wovoka gets an orange coral ring from the corpse of Nexen.
Wovoka gets a blood-red enameled trident badge from the corpse of Nexen.

sc
* R HP:Hurt SP:Fading
MV:Strong > Wovoka
narrates 'rip nexen'
Kellam narrates 'NICE'
Ok.
Ryzom narrates 'rip'
Anomander narrates 'rip'
Fermin nods in
agreement.

* R HP:Hurt SP:Fading
MV:Strong >
Anomander can't seem to
regain control of
himself.

* R HP:Hurt SP:Fading MV:Strong >
Anomander can't seem to regain control of himself.

* R HP:Hurt SP:Fading MV:Strong > You have 235(280) hit and 130(146) movement points.
You have scored 102730273 experience points and 1038 quest points.
You need 769727 exp to level and 1962 qp to rank.
You have amassed 19 Turn points to date.
You have played 64 days and 19 hours (real time).
This ranks you as Aish the Honored Sister [Green Ajah 7] (Level 49).
You are standing.

* R HP:Hurt SP:Fading MV:Strong > look

Ryzom narrates 'haha

*********

isabel
Posts: 1713
Joined: Wed Aug 31, 2016 5:19 am

Re: Tales from the north (past few months)

Post by isabel » Fri Dec 04, 2020 12:16 pm

The Dusty Road
[ obvious exits: E S W ]
A squat border stone juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Castien of Shienar is standing here, riding a Domani razor.
A young Tower Guard has arrived from the south.
Anomander has arrived from the south, riding a warhorse.
Asahel has arrived from the south, riding a warhorse.
Khaster has arrived from the south, riding a Domani razor.
Gulwinid has arrived from the south, riding a warhorse.
Rodurnon has arrived from the south, riding a wild stallion.

* R HP:Healthy SP:Full MV:Strong >
Castien leaves east riding a Domani razor.
You follow Castien.

The Dusty Road
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Castien of Shienar is standing here, riding a Domani razor.
A young Tower Guard has arrived from the west.
Anomander has arrived from the west, riding a warhorse.
Asahel has arrived from the west, riding a warhorse.
Khaster has arrived from the west, riding a Domani razor.
Gulwinid has arrived from the west, riding a warhorse.
Rodurnon has arrived from the west, riding a wild stallion.

* R HP:Healthy SP:Full MV:Strong >
Castien leaves east riding a Domani razor.
You follow Castien.

The Dusty Road
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Castien of Shienar is standing here, riding a Domani razor.
A young Tower Guard has arrived from the west.
Anomander has arrived from the west, riding a warhorse.
Asahel has arrived from the west, riding a warhorse.
Khaster has arrived from the west, riding a Domani razor.
Gulwinid has arrived from the west, riding a warhorse.
Rodurnon has arrived from the west, riding a wild stallion.

* R HP:Healthy SP:Full MV:Strong >
Castien leaves east riding a Domani razor.
You follow Castien.

The Dusty Road
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Castien of Shienar is standing here, riding a Domani razor.
A young Tower Guard has arrived from the west.
Anomander has arrived from the west, riding a warhorse.
Asahel has arrived from the west, riding a warhorse.
Khaster has arrived from the west, riding a Domani razor.
Gulwinid has arrived from the west, riding a warhorse.
Rodurnon has arrived from the west, riding a wild stallion.

* R HP:Healthy SP:Full MV:Strong >
Castien leaves east riding a Domani razor.
You follow Castien.

Road to Tarwin's Gap
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Castien of Shienar is standing here, riding a Domani razor.
*Razhak* is standing here, riding a shadow stallion.
A young Tower Guard has arrived from the west.
Anomander has arrived from the west, riding a warhorse.
Asahel has arrived from the west, riding a warhorse.
Khaster has arrived from the west, riding a Domani razor.
Gulwinid has arrived from the west, riding a warhorse.
Rodurnon has arrived from the west, riding a wild stallion.
Gulwinid pierces *Razhak*'s left hand.

* R HP:Healthy SP:Full MV:Strong >
Castien tickles *Razhak*'s body with his slash.

* R HP:Healthy SP:Full MV:Strong >
Khaster blasts *Razhak*'s body.

Variable 'target3' is set to: razhak
Your target3 is now set to razhak.
aaa razhak
* R HP:Healthy SP:Full MV:Strong > e
Khaster barely blasts *Razhak*'s body.
Castien slashes *Razhak*'s body.
*Razhak* gazes deeply at Castien...
The gaze of *Razhak* fails to affect Castien.
*Razhak* slashes Gulwinid's body very hard.
Gulwinid pierces *Razhak*'s left leg hard.
You feel the flows of saidar coursing through your body.

* R HP:Healthy SP:Full MV:Strong >
*Razhak* panics, and attempts to flee!

* R HP:Healthy SP:Full MV:Strong >
*Razhak* leaves north riding a shadow stallion.

* R HP:Healthy SP:Full MV:Strong > w
Nobody here by that name.
Castien leaves north riding a Domani razor.
You follow Castien.

Thorny Hedges
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Castien of Shienar is standing here, riding a Domani razor.
*Razhak* is standing here, riding a shadow stallion.
A young Tower Guard has arrived from the south.
Anomander has arrived from the south, riding a warhorse.
Asahel has arrived from the south, riding a warhorse.
Khaster has arrived from the south, riding a Domani razor.
Gulwinid has arrived from the south, riding a warhorse.
Rodurnon has arrived from the south, riding a wild stallion.
Gulwinid pierces *Razhak*'s body.
Khaster barely blasts *Razhak*'s right foot.
Anomander smites *Razhak*'s body hard.

* R HP:Healthy SP:Full MV:Strong >
Castien leaves east riding a Domani razor.
You follow Castien.

Thick Forest
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Castien of Shienar is standing here, riding a Domani razor.
A young Tower Guard has arrived from the west.
Rodurnon has arrived from the west, riding a wild stallion.

* R HP:Healthy SP:Full MV:Strong >
Castien leaves west riding a Domani razor.
You follow Castien.

Thorny Hedges
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Castien of Shienar is standing here, riding a Domani razor.
Lord Gulwinid Aldragoran, the Lord Captain is here, fighting Razhak, riding a warhorse.
Khaster Henry, Shadow Hunter is here, fighting Razhak, riding a Domani razor.
Asahel {Apprentice to Marshall Gaidin} is standing here, riding a warhorse.
Lord Anomander Rake is here, fighting Razhak, riding a warhorse.
*Razhak* is here, fighting Gulwinid, riding a shadow stallion.
A young Tower Guard has arrived from the east.
Rodurnon has arrived from the east, riding a wild stallion.

* R HP:Healthy SP:Full MV:Strong >
*Razhak* panics, and attempts to flee!

* R HP:Healthy SP:Full MV:Strong >
Anomander smites *Razhak*'s right arm hard.
Khaster blasts *Razhak*'s left leg.
Gulwinid pierces *Razhak*'s left leg very hard.

* R HP:Healthy SP:Full MV:Strong > kill $target$

Gulwinid assumes an offensive striking posture.

* R HP:Healthy SP:Full MV:Strong > w
They aren't here.

* R HP:Healthy SP:Full MV:Strong > Nobody here by that name.
Castien leaves east riding a Domani razor.
You follow Castien.

Thick Forest
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Castien of Shienar is standing here, riding a Domani razor.
A young Tower Guard has arrived from the west.
Khaster has arrived from the west, riding a Domani razor.
Gulwinid has arrived from the west, riding a warhorse.
Rodurnon has arrived from the west, riding a wild stallion.

* R HP:Healthy SP:Full MV:Strong >
Castien leaves east riding a Domani razor.
You follow Castien.

A Pine Forest
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Castien of Shienar is standing here, riding a Domani razor.
A young Tower Guard has arrived from the west.
Khaster has arrived from the west, riding a Domani razor.
Gulwinid has arrived from the west, riding a warhorse.
Rodurnon has arrived from the west, riding a wild stallion.

* R HP:Healthy SP:Full MV:Strong >
Castien leaves east riding a Domani razor.
You follow Castien.

A Pine Forest
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Castien of Shienar is standing here, riding a Domani razor.
A young Tower Guard has arrived from the west.
Khaster has arrived from the west, riding a Domani razor.
Gulwinid has arrived from the west, riding a warhorse.
Rodurnon has arrived from the west, riding a wild stallion.

* R HP:Healthy SP:Full MV:Strong >
Castien leaves east riding a Domani razor.
You follow Castien.

A Pine Forest
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Castien of Shienar is standing here, riding a Domani razor.
A young Tower Guard has arrived from the west.
Khaster has arrived from the west, riding a Domani razor.
Gulwinid has arrived from the west, riding a warhorse.
Rodurnon has arrived from the west, riding a wild stallion.

* R HP:Healthy SP:Full MV:Strong >
Castien leaves east riding a Domani razor.
You follow Castien.

A Winding Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Castien of Shienar is standing here, riding a Domani razor.
A young Tower Guard has arrived from the west.
Khaster has arrived from the west, riding a Domani razor.
Gulwinid has arrived from the west, riding a warhorse.
Rodurnon has arrived from the west, riding a wild stallion.

* R HP:Healthy SP:Full MV:Strong > e

Castien slashes *Razhak*'s left foot.
Gulwinid pierces *Razhak*'s right arm.
Khaster barely blasts *Razhak*'s body.

* R HP:Healthy SP:Full MV:Strong > You are already in touch with saidar, can't you feel
it?

* R HP:Healthy SP:Full MV:Strong > stat
w
You are a 387 year old female human channeler.
Your height is 5 feet, 10 inches, and you weigh 160.0 lbs.
You are carrying 0.0 lbs and wearing 37.8 lbs, peanuts.
Your base abilities are: Str:18 Int:18 Wil:19 Dex:17 Con:14.
Offensive bonus: 132, Dodging bonus: 88, Parrying bonus: 169
Your mood is: Wimpy. You will flee below: 140 Hit Points
Your posture is: Defensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 67% on average.

You are subjected to the following effects:
- SOURCE
- WARDING VS DMG
- WARDER BOND to ragyn
- ARMOR
- LIGHT BALL
- STRENGTH
*Razhak* panics, and attempts to flee!

* R HP:Healthy SP:Full MV:Strong > You begin to weave the appropriate flows...


Castien narrates 'neon'

-=+
Asahel has arrived from the west, riding a warhorse.

*
Anomander has arrived from the west, riding a warhorse.


Anomander smites *Razhak*'s body.

*
Gulwinid pierces *Razhak*'s left leg.

+
Khaster barely blasts *Razhak*'s body.

=
Rodurnon sends a shadow stallion sprawling with a powerful bash!

-
*Razhak* panics, and attempts to flee!
*Razhak* tries to flee, but is too exhausted!

-
*Razhak* stops riding a shadow stallion.

=
Ok.
Spikes of ice form in your hands, but melt a bit as you launch them at *Razhak*.
The fighting is too thick and heavy for you to enter the fray!

* R HP:Healthy SP:Strong MV:Strong >

Rodurnon pounds a shadow stallion's right arm into bloody fragments!
Khaster blasts *Razhak*'s body.
Gulwinid pierces *Razhak*'s body.

* R HP:Healthy SP:Strong MV:Strong > You begin to weave the appropriate flows...

-=+**
Gulwinid pierces
*Razhak*'s left leg
hard.
Castien narrates 'bshed'

+=-
Rodurnon pounds a shadow
stallion's right leg into
bloody fragments!
Khaster blasts *Razhak*'s
left arm hard.
Gulwinid pierces
*Razhak*'s body hard.
Anomander smites
*Razhak*'s right leg
extremely hard.
Anomander narrates
'bashed'

-=
Ok.
Spikes of ice form in your hands, but melt a bit as you launch them at *Razhak*.
The fighting is too thick and heavy for you to enter the fray!

* R HP:Healthy SP:Strong MV:Strong >
Anomander assumes an offensive striking posture.

* R HP:Healthy SP:Strong MV:Strong > q
You begin to weave the appropriate flows...

-=+*
*Razhak* gets a bunch of fireworks from a backpack.


A shadow stallion tries to hit Rodurnon, but he parries successfully.
Khaster blasts *Razhak*'s body.
Gulwinid pierces *Razhak*'s right leg hard.
*Razhak* slashes Anomander's left leg hard.
Anomander barely smites *Razhak*'s body.
*Razhak* lights the fuse on the fireworks and sets them on the ground.
The fuse slowly burns...

*+=- -=
Ok.
Fire coalesces into a ball at your hands, which you launch at *Razhak*.
The fighting is too thick and heavy for you to enter the fray!
Rodurnon sends a shadow stallion sprawling with a powerful bash!

* R HP:Healthy SP:Strong MV:Strong >

*Razhak* panics, and attempts to flee!

* R HP:Healthy SP:Strong MV:Strong > Rodurnon pounds a shadow stallion's head into bloody fragments!
Khaster barely blasts *Razhak*'s left foot.
Anomander smites *Razhak*'s body extremely hard.
You begin to weave the appropriate flows...


*Razhak* avoids being bashed by Gulwinid who loses his balance and falls!
Asahel barely pounds *Razhak*'s body.

-=
*Razhak* leaves south.

+**
Castien leaves south riding a Domani razor.
You follow Castien.

A young Tower Guard leaves south.
Ack, you lost a young Tower Guard!
Anomander leaves south riding a warhorse.
Asahel leaves south riding a warhorse.
Khaster leaves south riding a Domani razor.

r
+=south
Cancelled.
Ok.

* R HP:Healthy SP:Strong MV:Strong > s
Rodurnon pounds a shadow stallion's body into bloody fragments!
A Winding Road
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Khaster Henry, Shadow Hunter is here, fighting Razhak, riding a Domani razor.
Asahel {Apprentice to Marshall Gaidin} is here, fighting Razhak, riding a warhorse.
Lord Anomander Rake is standing here, riding a warhorse.
A young Tower Guard is on duty here.
Castien of Shienar is here, fighting Razhak, riding a Domani razor.
*Razhak* is lying here, incapacitated.
Anomander smites *Razhak*'s body into bloody fragments!
*Razhak* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Razhak*'s death cry.

* R HP:Healthy SP:Strong MV:Strong > You aren't in touch with saidar to channel it.

* R HP:Healthy SP:Strong MV:Strong >
Rodurnon has arrived from the north, riding a wild stallion.

* R HP:Healthy SP:Strong MV:Strong > r
look

Castien gets a pair of steel-plated boots from the corpse of Razhak.
Castien gets a pair of thick, gold-plated greaves from the corpse of Razhak.
Castien gets a flask stained with human blood from the corpse of Razhak.
Castien gets a flask stained with human blood from the corpse of Razhak.
Castien gets a studded leather belt with a crossed swords buckle from the corpse of
Razhak.
Castien gets a colossal sword with an iron pommel from the corpse of Razhak.
Castien gets a sungwood bracelet from the corpse of Razhak.
Castien gets a sungwood bracelet from the corpse of Razhak.
Castien gets a pair of heavy metal gauntlets from the corpse of Razhak.
Castien gets a pair of steel-plated vambraces from the corpse of Razhak.
Castien gets a backpack from the corpse of Razhak.
Castien gets an inky black cloak from the corpse of Razhak.
Castien gets a thin, black chain from the corpse of Razhak.
Castien gets an opal choker of fiery blue and pink beauty from the corpse of Razhak.
Castien gets a polished, slitted great helm from the corpse of Razhak.
Castien gets a gold ring delicately carved with ivy from the corpse of Razhak.
Castien gets a gold ring delicately carved with ivy from the corpse of Razhak.
Castien gets an oilstone from the corpse of Razhak.

not sure why Raz was working there but pro-move from Rodurnon (ignore my melty spikes! :P)

****************

Walker leading = awesome stuff

* R HP:Healthy SP:Full MV:Fresh > Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A young Tower Guard is on duty here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Healthy SP:Full MV:Fresh > r
ca
You aren't in touch with saidar to release anything.

* R HP:Healthy SP:Full MV:Fresh > scan n
You call for the Malkiergate to be opened.
The Shienaran gatekeeper unlocks the Malkiergate.
The Shienaran gatekeeper opens the Malkiergate.

* R HP:Healthy SP:Full MV:Fresh > inv
*Pulverwise* is standing here.

* R HP:Healthy SP:Full MV:Fresh > You are carrying:
Nothing.

* R HP:Healthy SP:Full MV:Fresh >
The Shienaran gatekeeper closes the Malkiergate.
The Shienaran gatekeeper locks the Malkiergate.

* R HP:Healthy SP:Full MV:Fresh > Variable 'target2' is set to: pulverwise
Your target2 is now set to pulverwise
aa pulverwise
Variable 'target3' is set to: moloch
Your target3 is now set to moloch.
aaa moloch
look
where
Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A young Tower Guard is on duty here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

look
* R HP:Healthy SP:Full MV:Fresh > Players in your Zone
--------------------
Walker - Equestrian Shop
Aish - Malkier Gate

* R HP:Healthy SP:Full MV:Fresh > Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A young Tower Guard is on duty here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Healthy SP:Full MV:Fresh > `
A warhorse is in excellent condition.
A warhorse is fresh.

* R HP:Healthy SP:Full MV:Fresh > rep coming
You reply to Walker
'coming'

* R HP:Healthy SP:Full MV:Fresh > rep ?

Walker has arrived from the west, riding a chestnut stallion.

who

* R HP:Healthy SP:Full
MV:Fresh > You reply to
Walker '?'

* R HP:Healthy SP:Full MV:Fresh > Players
-------
Walker the Saldaean Ranger
Tor of Saldaea
Benefice of the Borderlands
Serina of Tarabon
Bertha of Murandy
Iozaki of Arafel
Lady Aish Midori [Green Ajah]
Kentest of Arad Doman
Nigel Loring
Drixpha of Shienar
Jacobo of Two Rivers
Lady Firimei Lang [White Ajah Sitter]
Elder Frey Aren'Dai the Voice of the Woods [Forester Council] (Idle)
Lark of Two Rivers (Idle)
Urusander of Illian
Kerryk the Under-lieutenant [Illian Companion, Council of Nine]
Daemon Darkmoor [Shienaran Lancer]
Cerystest of Murandy
Shoonmo of Illian
Jubilee the White Apprentice, Tower Accepted [White Tower]

* Press <Return> to continue, q to quit *> Pardran of Shienar
Kordo of Shienar

22 players displayed.

* R HP:Healthy SP:Full MV:Fresh > fol walker
You now follow Walker.

* R HP:Healthy SP:Full MV:Fresh > look

Walker tells you 'Yeah'

* R HP:Healthy SP:Full MV:Fresh > Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
Walker the Saldaean Ranger is standing here, riding a chestnut stallion.
A young Tower Guard is on duty here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Healthy SP:Full MV:Fresh >
You are now a member of Walker's group.

* R HP:Healthy SP:Full MV:Fresh > notice
look
You start paying increased attention to your surroundings.

* R HP:Healthy SP:Full MV:Fresh > Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
You notice a mirrored lantern is hidden here.
You notice a torch is hidden here.
Walker the Saldaean Ranger is standing here, riding a chestnut stallion.
A young Tower Guard is on duty here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Healthy SP:Full MV:Fresh >
Walker says 'Have armor?'

* R HP:Healthy SP:Full MV:Fresh > e
You feel the flows of saidar coursing through your body.

ar walker
* R HP:Healthy SP:Full MV:Fresh > You begin to weave the appropriate flows...

-=+*
Ok.
You weave flows of Spirit into Walker, who should now be more adept in combat.

* R HP:Healthy SP:Full MV:Fresh > r
Ok.

* R HP:Healthy SP:Full MV:Fresh >
Walker gets a cup of thready brown tea from a backpack.

* R HP:Healthy SP:Full MV:Fresh >
Walker assumes a defensive striking posture.

* R HP:Healthy SP:Full MV:Fresh > stat
You are a 387 year old female human channeler.
Your height is 5 feet, 10 inches, and you weigh 160.0 lbs.
You are carrying 0.0 lbs and wearing 37.2 lbs, peanuts.
Your base abilities are: Str:18 Int:18 Wil:19 Dex:17 Con:14.
Offensive bonus: 132, Dodging bonus: 91, Parrying bonus: 180
Your mood is: Wimpy. You will flee below: 140 Hit Points
Your posture is: Defensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NOTICE
- STRENGTH
- NO QUIT
- WARDER BOND to ragyn
- ARMOR
- LIGHT BALL

* R HP:Healthy SP:Full MV:Fresh >
Moloch calls for the Malkiergate to be opened.

* R HP:Healthy SP:Full MV:Fresh >
Moloch calls for the Malkiergate to be opened.

* R HP:Healthy SP:Full MV:Fresh >
Moloch calls for the Malkiergate to be opened.

* R HP:Healthy SP:Full MV:Fresh >
Moloch calls for the Malkiergate to be opened.

* R HP:Healthy SP:Full MV:Fresh >
Moloch calls for the Malkiergate to be opened.

* R HP:Healthy SP:Full MV:Fresh >
Moloch calls for the Malkiergate to be opened.

* R HP:Healthy SP:Full MV:Fresh >
Moloch calls for the Malkiergate to be opened.

* R HP:Healthy SP:Full MV:Fresh >
Walker quaffs a cup of thready brown tea.

e
* R HP:Healthy SP:Full MV:Fresh > Walker puts some coins in a backpack.
Walker puts some coins in a backpack.
You feel the flows of saidar coursing through your body.

* R HP:Healthy SP:Full MV:Fresh >
Walker calls for the Malkiergate to be opened.
The Shienaran gatekeeper unlocks the Malkiergate.
The Shienaran gatekeeper opens the Malkiergate.

* R HP:Healthy SP:Full MV:Fresh >
Walker leaves north riding a chestnut stallion.
You follow Walker.

Dusty Road by Fal Dara
[ obvious exits: N S ]
A poster hangs here, frayed and torn.
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Walker the Saldaean Ranger is standing here, riding a chestnut stallion.
*Moloch* is standing here.
*Pulverwise* is standing here.
A young Tower Guard has arrived from the south.

* R HP:Healthy SP:Full MV:Full >
Walker tries to pierce *Moloch*, but he deflects the blow.

* R HP:Healthy SP:Full MV:Full > ci moloch
The Malkiergate closes quietly.
You begin to weave the appropriate flows...

-
*Pulverwise* tries to blast you, but you deflect the blow.
*Moloch* panics, and attempts to flee!

=+
*Pulverwise* tries to blast you, but you deflect the blow.

*
*Moloch* leaves north.

*+=-
Walker pierces *Pulverwise*'s body.
*Moloch* has arrived from the north.

-
*Moloch* tries to slash Walker, but he parries successfully.

=
Ok.
*Moloch* panics, and attempts to flee!
Spikes of solid ice form in your hands, which you launch at *Moloch*.

* R HP:Healthy SP:Strong MV:Full - Pulverwise: Scratched >

You strike *Pulverwise*'s right leg.

* R HP:Healthy SP:Strong MV:Full - Pulverwise: Scratched >
*Moloch* leaves north.

* R HP:Healthy SP:Strong MV:Full - Pulverwise: Scratched > Nobody here by that name.

* R HP:Healthy SP:Strong MV:Full - Pulverwise: Scratched >
You dodge a bash from *Pulverwise* who loses his balance and falls!

ra
* R HP:Healthy SP:Strong MV:Full - Pulverwise: Scratched > look

*Badrazel* has arrived from the north.

* R HP:Healthy SP:Strong MV:Full - Pulverwise: Scratched >
Walker sends *Pulverwise* sprawling with a powerful bash!

* R HP:Healthy SP:Strong MV:Full - Pulverwise: Scratched > A young Tower Guard joins your
fight!
Ok.
*Badrazel* tries to blast Walker, but he deflects the blow.

* R HP:Healthy SP:Strong MV:Full - Pulverwise: Scratched > *Badrazel* tries to blast
Walker, but he deflects the blow.
A young Tower Guard tickles Pulverwise's body with his hit.
Walker pierces *Pulverwise*'s right arm hard.
You strike *Pulverwise*'s right arm hard.
Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
A poster hangs here, frayed and torn.
An iron lantern hangs from the wall above the gate.
*Badrazel* is here, fighting Walker.
A young Tower Guard is here, fighting Pulverwise.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Walker the Saldaean Ranger is here, fighting Pulverwise, riding a chestnut stallion.
*Pulverwise* is sitting here

* R HP:Healthy SP:Strong MV:Full - Pulverwise: Hurt > e
ci
You are already in touch with saidar, can't you feel it?

* R HP:Healthy SP:Strong MV:Full - Pulverwise: Hurt > You begin to weave the appropriate flows...
*Moloch* has arrived from the north.


*Moloch* slashes a young Tower Guard's head hard.

-=+
A young Tower Guard barely tickles Pulverwise's head with his hit.
The sun rises.

*
Walker avoids being bashed by *Badrazel* who loses his balance and falls!
*Koresh* has arrived from the north.


*Moloch* panics, and attempts to flee!
*Koresh* tries to crush Walker, but he deflects the blow.

*ci moloch
+
*Badrazel* avoids being bashed by Walker who loses his balance and falls!

=-
*Moloch* leaves north.

Cancelled.
Nobody here by that name.

* R HP:Healthy SP:Strong MV:Fresh - Pulverwise: Scratched >

You dodge a bash from *Pulverwise* who loses his balance and falls!

* R HP:Healthy SP:Strong MV:Fresh - Pulverwise: Scratched >
*Koresh* tries to crush Walker, but he parries successfully.
A young Tower Guard tries to hit Pulverwise, but he parries successfully.
You strike *Pulverwise*'s body.

* R HP:Healthy SP:Strong MV:Fresh - Pulverwise: Hurt > Nobody here by that name.

* R HP:Healthy SP:Strong MV:Fresh - Pulverwise: Hurt >

Walker looks at *Koresh*.

* R HP:Healthy SP:Strong MV:Fresh - Pulverwise: Hurt > Nobody here by that name.

* R HP:Healthy SP:Strong MV:Fresh - Pulverwise: Hurt >
*Koresh* tries to crush Walker, but he parries successfully.
A young Tower Guard barely tickles Pulverwise's right leg with his hit.
You barely strike *Pulverwise*'s left arm.
*Pulverwise* tries to blast you, but you parry successfully.
Nobody here by that name.
Pulverwise assumes an offensive striking posture.

* R HP:Healthy SP:Strong MV:Fresh - Pulverwise: Hurt >
*Koresh* now follows *Pulverwise*.

* R HP:Healthy SP:Strong MV:Fresh - Pulverwise: Hurt >
*Moloch* has arrived from the north.
You dodge a bash from *Badrazel* who loses his balance and falls!

* R HP:Healthy SP:Strong MV:Fresh - Pulverwise: Hurt >

*Moloch* slashes a warhorse's right arm into bloody fragments!

* R HP:Healthy SP:Strong MV:Fresh - Pulverwise: Hurt > You begin to weave the appropriate flows...

-=
Walker sends *Koresh* sprawling with a powerful bash!

+*
A warhorse tries to hit Moloch, but he parries successfully.
Walker pierces *Koresh*'s right hand hard.
A young Tower Guard tickles Pulverwise's body with his hit.

*+
*Pulverwise* sends you sprawling with a powerful bash!
Ouch! You couldn't maintain the flows.

* R HP:Scratched SP:Strong MV:Fresh - Pulverwise: Hurt >

Walker pierces *Koresh*'s left foot.
*Koresh* is now a member of *Pulverwise*'s group.

* R HP:Scratched SP:Strong MV:Fresh - Pulverwise: Hurt >
A warhorse avoids being bashed by *Moloch* who loses his balance and falls!

* R HP:Scratched SP:Strong MV:Fresh - Pulverwise: Hurt >
*Badrazel* now follows *Pulverwise*.

* R HP:Scratched SP:Strong MV:Fresh - Pulverwise: Hurt >
A warhorse tries to hit Moloch, but he parries successfully.
Walker barely pierces *Koresh*'s body.
*Badrazel* blasts your body hard.
A young Tower Guard tickles Pulverwise's body with his hit.
*Pulverwise* blasts your right leg hard.
*Pulverwise* looks at you.

* R HP:Hurt SP:Strong MV:Fresh - Pulverwise: Hurt >

*Badrazel* is now a member of *Pulverwise*'s group.
*Moloch* panics, and attempts to flee!

* R HP:Hurt SP:Strong MV:Fresh - Pulverwise: Hurt >
A warhorse tries to hit Moloch, but he deflects the blow.
Walker pierces *Koresh*'s left arm.
*Badrazel* blasts your right leg hard.
A young Tower Guard tickles Pulverwise's right leg with his hit.
*Pulverwise* blasts your body hard.

* R HP:Hurt SP:Strong MV:Fresh - Pulverwise: Hurt >
*Moloch* leaves north.

* R HP:Hurt SP:Strong MV:Fresh - Pulverwise: Hurt > Nobody here by that name.

* R HP:Hurt SP:Strong MV:Fresh - Pulverwise: Hurt > cc
Nobody here by that name.

* R HP:Hurt SP:Strong MV:Fresh - Pulverwise: Hurt > Walker pierces *Koresh*'s left hand.
You begin to weave the appropriate flows...

-=
Walker tells you 'go
sergeants'

+
Walker pierces *Koresh*'s body.
*Badrazel* tries to blast you, but you deflect the blow.
*Koresh* tries to crush Walker, but he parries successfully.
A young Tower Guard tickles Pulverwise's right arm with his hit.
*Koresh* sends Walker sprawling with a powerful bash!

*
Ok.
*Pulverwise* shivers from the icy cold force sent by you.

* R HP:Hurt SP:Strong MV:Fresh - Pulverwise: Hurt >
*Pulverwise* sends you sprawling with a powerful bash!

* R HP:Hurt SP:Strong MV:Fresh - Pulverwise: Hurt >
*Moloch* has arrived from the north.

* R HP:Hurt SP:Strong MV:Fresh - Pulverwise: Hurt >
Walker intercepts *Moloch*'s attack on his mount.
*Moloch* tries to slash Walker, but he parries successfully.

* R HP:Hurt SP:Strong MV:Fresh - Pulverwise: Hurt > ci moloch

*Pulverwise* stops using a titanic spiked axe of ebon steel.

* R HP:Hurt SP:Strong MV:Fresh - Pulverwise: Hurt >
*Pulverwise* loosens a dark, barbed flail from a belt hook and uncoils it.

* R HP:Hurt SP:Strong MV:Fresh - Pulverwise: Hurt >
*Moloch* tries to slash Walker, but he deflects the blow.
*Badrazel* blasts your left leg hard.
*Koresh* crushes Walker's left leg into bloody fragments!
A young Tower Guard tickles Pulverwise's head with his hit.
*Pulverwise* slices your left leg very hard.
*Pulverwise* slices a young Tower Guard's body hard.

* R HP:Wounded SP:Strong MV:Fresh - Pulverwise: Hurt >
*Moloch* slashes Walker's left arm extremely hard.
*Badrazel* blasts your body hard.
*Koresh* crushes Walker's right leg extremely hard.
A young Tower Guard barely tickles Pulverwise's body with his hit.

* R HP:Wounded SP:Strong MV:Fresh - Pulverwise: Hurt >
*Pulverwise* sheathes a dark, barbed flail into a belt hook.

* R HP:Wounded SP:Strong MV:Fresh - Pulverwise: Hurt > f

*Pulverwise* wields a titanic spiked axe of ebon steel in a two-handed grip.

* R HP:Wounded SP:Strong MV:Fresh - Pulverwise: Hurt > You begin to weave the appropriate flows...

Cancelled.
PANIC! You couldn't escape!

* R HP:Wounded SP:Strong MV:Fresh - Pulverwise: Hurt > west
west

*Moloch* now follows *Pulverwise*.

* R HP:Wounded SP:Strong MV:Fresh - Pulverwise: Hurt > No way! You're fighting for your
life!

* R HP:Wounded SP:Strong MV:Fresh - Pulverwise: Hurt > f
west
*Moloch* tries to slash Walker, but he deflects the blow.
Walker barely pierces *Koresh*'s body.
A young Tower Guard barely tickles Pulverwise's left leg with his hit.
You strike *Pulverwise*'s head.
No way! You're fighting for your life!

* R HP:Wounded SP:Strong MV:Fresh - Pulverwise: Hurt > west
Walker pierces *Koresh*'s right leg.
You panic and attempt to flee!

You flee head over heels.
The Dusty Road
[ obvious exits: E S W ]
A squat border stone juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Dusty Road
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

notice
* R HP:Wounded SP:Strong MV:Full > The Dusty Road
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Strong MV:Full > north
You stop paying increased attention to your surroundings.

north
west
* R HP:Wounded SP:Strong MV:Full > north
Walker has arrived from the east, riding a chestnut stallion.
The Dusty Road
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here, watching.

north
north
* R HP:Wounded SP:Strong MV:Full > A raven starts following you.
The Dusty Road
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.
A raven has arrived from the south.

* R HP:Wounded SP:Strong MV:Full > Burnt Wagons
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the east.

* R HP:Wounded SP:Strong MV:Full > Hidden Path
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the south.

* R HP:Wounded SP:Strong MV:Full > Hidden Path
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the south.

* R HP:Wounded SP:Strong MV:Full > Branch in Hidden Path
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the south.

* R HP:Wounded SP:Strong MV:Full > north
north

Walker has arrived from the south, riding a chestnut stallion.

* R HP:Wounded SP:Strong MV:Full > Hidden Path
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Strong MV:Full > sc
Entrance to Clearing
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A raven has arrived from the south.

* R HP:Wounded SP:Strong MV:Full > You have 186(280) hit, 107(143) saidar and 129(132)
movement points.
You have scored 107571789 experience points and 1052 quest points.
You need 928211 exp to level and 1948 qp to rank.
You have amassed 35 Turn points to date.
You have played 65 days and 5 hours (real time).
This ranks you as Aish the Honored Sister [Green Ajah 7] (Level 50).
You are standing.

* R HP:Wounded SP:Strong MV:Full > notice
look
You start paying increased attention to your surroundings.

* R HP:Wounded SP:Strong MV:Full > Entrance to Clearing
A canopy of trees covers you, ending at a clearing. An old, gray tower looms
over the trees right before you. The hidden path comes to an end here, along
with the clearing. There is an ominous feel to the air here, with the lack
of any sounds of wildlife permeating the trees.
[ obvious exits: N S ]
A raven is here, watching.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Wounded SP:Strong MV:Full > r

Walker has arrived from the south, riding a chestnut stallion.

* R HP:Wounded SP:Strong MV:Full >
Walker pierces a raven's left leg into bloody fragments!
A raven is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a raven's death cry.
A raven stops following you.

* R HP:Wounded SP:Strong MV:Full > Ok.

* R HP:Wounded SP:Strong MV:Full >
Walker nods in agreement.

* R HP:Wounded SP:Strong MV:Full > rep razhak loomis might be about
You reply to Walker
'razhak loomis might be
about'

Variable 'target2' is set to: moloch
Your target2 is now set to moloch
aa moloch
* R HP:Wounded SP:Strong MV:Full > x
stat
No-one by that name here.

look
* R HP:Wounded SP:Strong MV:Full > You are a 387 year old female human channeler.
Your height is 5 feet, 10 inches, and you weigh 160.0 lbs.
You are carrying 0.0 lbs and wearing 37.2 lbs, peanuts.
Your base abilities are: Str:18 Int:18 Wil:19 Dex:17 Con:14.
Offensive bonus: 132, Dodging bonus: 91, Parrying bonus: 180
Your mood is: Wimpy. You will flee below: 140 Hit Points
Your posture is: Defensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NOTICE
- STRENGTH
- NO QUIT
- WARDER BOND to ragyn
- ARMOR
- LIGHT BALL

* R HP:Wounded SP:Strong MV:Full > Entrance to Clearing
A canopy of trees covers you, ending at a clearing. An old, gray tower looms
over the trees right before you. The hidden path comes to an end here, along
with the clearing. There is an ominous feel to the air here, with the lack
of any sounds of wildlife permeating the trees.
[ obvious exits: N S ]
The corpse of a raven is lying here.
Walker the Saldaean Ranger is standing here, riding a chestnut stallion.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Wounded SP:Strong MV:Full > al 12 close fence
x
we
Ok.

* R HP:Wounded SP:Strong MV:Full > x
No-one by that name here.

* R HP:Wounded SP:Strong MV:Full > The temperature is about 0 degrees.
The sky is snowing heavily, and a mild wind comes from the south.

* R HP:Wounded SP:Strong MV:Full > No-one by that name here.

* R HP:Wounded SP:Strong MV:Full > look
x
Entrance to Clearing
A canopy of trees covers you, ending at a clearing. An old, gray tower looms
over the trees right before you. The hidden path comes to an end here, along
with the clearing. There is an ominous feel to the air here, with the lack
of any sounds of wildlife permeating the trees.
[ obvious exits: N S ]
The corpse of a raven is lying here.
Walker the Saldaean Ranger is standing here, riding a chestnut stallion.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Wounded SP:Strong MV:Full > A young Tower Guard hates your guts!
No-one by that name here.

* R HP:Wounded SP:Strong MV:Full > x
look
No-one by that name here.

* R HP:Wounded SP:Strong MV:Full > Entrance to Clearing
A canopy of trees covers you, ending at a clearing. An old, gray tower looms
over the trees right before you. The hidden path comes to an end here, along
with the clearing. There is an ominous feel to the air here, with the lack
of any sounds of wildlife permeating the trees.
[ obvious exits: N S ]
The corpse of a raven is lying here.
Walker the Saldaean Ranger is standing here, riding a chestnut stallion.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Wounded SP:Strong MV:Full > say mob dead
x
You say 'mob dead'

* R HP:Wounded SP:Strong MV:Full > No-one by that name here.

* R HP:Wounded SP:Strong MV:Full > x
we
No-one by that name here.

* R HP:Wounded SP:Strong MV:Full > stat
The temperature is about 0 degrees.
The sky is snowing heavily, and a mild wind comes from the south.

* R HP:Wounded SP:Strong MV:Full > look
You are a 387 year old female human channeler.
Your height is 5 feet, 10 inches, and you weigh 160.0 lbs.
You are carrying 0.0 lbs and wearing 37.2 lbs, peanuts.
Your base abilities are: Str:18 Int:18 Wil:19 Dex:17 Con:14.
Offensive bonus: 132, Dodging bonus: 91, Parrying bonus: 180
Your mood is: Wimpy. You will flee below: 140 Hit Points
Your posture is: Defensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- NOTICE
- STRENGTH
- NO QUIT
- WARDER BOND to ragyn
- ARMOR
- LIGHT BALL

* R HP:Wounded SP:Strong MV:Full > Entrance to Clearing
A canopy of trees covers you, ending at a clearing. An old, gray tower looms
over the trees right before you. The hidden path comes to an end here, along
with the clearing. There is an ominous feel to the air here, with the lack
of any sounds of wildlife permeating the trees.
[ obvious exits: N S ]
The corpse of a raven is lying here.
Walker the Saldaean Ranger is standing here, riding a chestnut stallion.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Wounded SP:Strong MV:Full >
Walker nods in agreement.

* R HP:Wounded SP:Strong MV:Full > x
look
Walker sniffs sadly.
No-one by that name here.

* R HP:Wounded SP:Strong MV:Full > Entrance to Clearing
A canopy of trees covers you, ending at a clearing. An old, gray tower looms
over the trees right before you. The hidden path comes to an end here, along
with the clearing. There is an ominous feel to the air here, with the lack
of any sounds of wildlife permeating the trees.
[ obvious exits: N S ]
The corpse of a raven is lying here.
Walker the Saldaean Ranger is standing here, riding a chestnut stallion.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Wounded SP:Strong MV:Full > x
No-one by that name here.

* R HP:Wounded SP:Strong MV:Full > x
No-one by that name here.

* R HP:Wounded SP:Strong MV:Full >
*Pulverwise* has arrived from the south.
*Moloch* has arrived from the south.
*Badrazel* has arrived from the south.
*Koresh* has arrived from the south.
*Moloch* tries to slash Walker, but he parries successfully.

* R HP:Wounded SP:Strong MV:Full > look
x

*Badrazel* gets a water skin from a small purse.

* R HP:Wounded SP:Strong MV:Full >
*Pulverwise* leaves north.
*Badrazel* leaves north.
*Koresh* leaves north.

* R HP:Wounded SP:Strong MV:Full > z
A sergeant bellows 'Argh! The foul beast Moloch has been spotted!'
A sergeant joins Walker's fight!
A sergeant tries to pound Moloch, but he parries successfully.
Walker pierces *Moloch*'s body hard.
*Moloch* tries to slash Walker, but he deflects the blow.
The day has begun.
Entrance to Clearing
A canopy of trees covers you, ending at a clearing. An old, gray tower looms
over the trees right before you. The hidden path comes to an end here, along
with the clearing. There is an ominous feel to the air here, with the lack
of any sounds of wildlife permeating the trees.
[ obvious exits: N S ]
The corpse of a raven is lying here.
*Moloch* is here, fighting Walker.
Walker the Saldaean Ranger is here, fighting Moloch, riding a chestnut stallion.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sergeant is here, fighting Moloch.
*Pulverwise* has arrived from the north.
*Badrazel* has arrived from the north.
*Koresh* has arrived from the north.
*Badrazel* drinks blood from a water skin.
*Koresh* tries to crush you, but you parry successfully.

e
* R HP:Wounded SP:Strong MV:Fresh - Koresh: Hurt > Koresh has some small wounds and
bruises.
*Pulverwise* tries to blast you, but you deflect the blow.
*Badrazel* tries to blast Walker, but he deflects the blow.

* R HP:Wounded SP:Strong MV:Fresh - Koresh: Hurt > ww
You do the best you can!

* R HP:Wounded SP:Strong MV:Full - Koresh: Hurt > You feel the flows of saidar coursing
through your body.

* R HP:Wounded SP:Strong MV:Full - Koresh: Hurt > You begin to weave the appropriate flows...

-=+
A sergeant bellows 'Argh! The foul beast Pulverwise has been spotted!'
A sergeant bellows 'Argh! The foul beast Badrazel has been spotted!'
A sergeant bellows 'Argh! The foul beast Koresh has been spotted!'
Walker tries to pierce *Moloch*, but he deflects the blow.

*
A sergeant tries to pound Moloch, but he parries successfully.
Walker tries to pierce *Moloch*, but he parries successfully.

*
*Koresh* makes a nice balletstep which plants a foot a mile above your head.

+
Walker avoids being bashed by *Moloch* who loses his balance and falls!

=
You dodge a bash from *Pulverwise* who loses his balance and falls!

- -=
Ok.
Spikes of solid ice form in your hands, which you launch at *Moloch*.

* R HP:Wounded SP:Strong MV:Full - Koresh: Hurt >

Walker avoids being bashed by *Badrazel* who loses his balance and falls!

* R HP:Wounded SP:Strong MV:Full - Koresh: Hurt > You strike *Koresh*'s right leg hard.
A sergeant tries to pound Moloch, but he parries successfully.
You begin to weave the appropriate flows...


*Koresh* makes a nice balletstep which plants a foot a mile above your head.

-=
*Moloch* avoids being bashed by Walker who loses his balance and falls!
*Moloch* panics, and attempts to flee!

+*
*Moloch* leaves south.

*+=- -
A sergeant leaves south.

=
Your target is no longer here!

* R HP:Wounded SP:Strong MV:Full - Koresh: Hurt > cc

You dodge a bash from *Pulverwise* who loses his balance and falls!

* R HP:Wounded SP:Strong MV:Full - Koresh: Hurt > You begin to weave the appropriate flows...

-=
Walker avoids being bashed by *Badrazel* who loses his balance and falls!

+*
Walker pierces *Badrazel*'s body.
You strike *Koresh*'s body.
Ok.
You failed.

* R HP:Wounded SP:Strong MV:Full - Koresh: Hurt >
You begin to weave the appropriate flows...
*Koresh* sends you sprawling with a powerful bash!
Ouch! You couldn't maintain the flows.

* R HP:Wounded SP:Strong MV:Full - Koresh: Hurt >
Walker pierces *Badrazel*'s body hard.

* R HP:Wounded SP:Strong MV:Full - Koresh: Hurt >

Walker tells you 'off to
go mroe sergeants'

* R HP:Wounded SP:Strong MV:Full - Koresh: Hurt >
Walker barely pierces *Badrazel*'s left leg.
*Koresh* crushes your left hand.

* R HP:Wounded SP:Strong MV:Full - Koresh: Hurt > f
east
notice

Walker pierces *Badrazel*'s left leg.
*Badrazel* tries to blast Walker, but he deflects the blow.
*Pulverwise* blasts your right arm very hard.
*Koresh* crushes your body very hard.
Walker avoids being bashed by *Badrazel* who loses his balance and falls!

* R HP:Wounded SP:Strong MV:Full - Koresh: Hurt > You begin to weave the appropriate flows...

Cancelled.
You panic and attempt to flee!

You flee head over heels.
Before the Tower
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Entrance to Dark Path
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Strong MV:Full > You stop paying increased attention to your
surroundings.

* R HP:Wounded SP:Strong MV:Full > east
sc
Branch in Dark Path
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.

east
* R HP:Wounded SP:Strong MV:Full > You have 159(280) hit, 99(143) saidar and 129(132)
movement points.
You have scored 107573632 experience points and 1052 quest points.
You need 926368 exp to level and 1948 qp to rank.
You have amassed 35 Turn points to date.
You have played 65 days and 5 hours (real time).
This ranks you as Aish the Honored Sister [Green Ajah 7] (Level 50).
You are standing.

* R HP:Wounded SP:Strong MV:Full > Alas, you cannot go that way...

* R HP:Wounded SP:Strong MV:Full > notice

*Pulverwise* has arrived from the west.
*Badrazel* has arrived from the west.

* R HP:Wounded SP:Strong MV:Full > look

*Pulverwise* tries to blast you, but you deflect the blow.

* R HP:Wounded SP:Strong MV:Full - Pulverwise: Hurt > A sergeant bellows 'Argh! The foul
beast Moloch has been spotted!'
You start paying increased attention to your surroundings.
*Badrazel* tries to blast you, but you parry successfully.

* R HP:Wounded SP:Strong MV:Full - Pulverwise: Hurt > Walker has arrived from the west,
riding a chestnut stallion.
Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
Walker the Saldaean Ranger is standing here, riding a chestnut stallion.
*Badrazel* is here, fighting YOU!
*Pulverwise* is here, fighting YOU!
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.

* R HP:Wounded SP:Strong MV:Full - Pulverwise: Hurt > rep allls pit

You strike *Pulverwise*'s left leg.
A soldier scythes Badrazel's body.
A soldier joins a soldier's fight!
*Pulverwise* tries to blast you, but you deflect the blow.

f
* R HP:Wounded SP:Strong MV:Full - Pulverwise: Hurt >
Walker barely pierces *Badrazel*'s body.

* R HP:Wounded SP:Strong MV:Full - Pulverwise: Hurt > south
You reply to Walker
'allls pit'

* R HP:Wounded SP:Strong MV:Full - Pulverwise: Hurt > A sergeant bellows 'Argh! The foul beast Moloch has been spotted!'
You panic and attempt to flee!

You flee head over heels.
Entrance to Dark Path
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Alas, you cannot go that way...

* R HP:Wounded SP:Strong MV:Full > west
Before the Tower
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Koresh* is standing here.

east
east
* R HP:Wounded SP:Strong MV:Full > Entrance to Dark Path
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Strong MV:Full > Branch in Dark Path
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Walker the Saldaean Ranger is here, fighting Badrazel, riding a chestnut stallion.
*Badrazel* is sitting here.
A soldier is here, fighting Badrazel.
A tough Shienaran soldier waits here.

* R HP:Wounded SP:Strong MV:Full > z

A soldier leaves north.

* R HP:Wounded SP:Strong MV:Full >
*Koresh* has arrived from the west.

e
* R HP:Wounded SP:Strong MV:Full > You strike *Koresh*'s body.

* R HP:Wounded SP:Strong MV:Full - Koresh: Hurt >
*Pulverwise* has arrived from the north.

* R HP:Wounded SP:Strong MV:Full - Koresh: Hurt > You are already in touch with saidar,
can't you feel it?
*Pulverwise* tries to blast Walker, but he deflects the blow.

* R HP:Wounded SP:Strong MV:Full - Koresh: Hurt > w

*Pulverwise* tries to blast Walker, but he dodges the attack.
*Koresh* tries to crush you, but you deflect the blow.
You tickle *Koresh*'s body with your strike.
Walker pierces *Badrazel*'s body.
A soldier tickles Badrazel's body with his scythe.
*Moloch* has arrived from the west.

* R HP:Wounded SP:Strong MV:Full - Koresh: Hurt >
*Moloch* tries to slash you, but you parry successfully.

* R HP:Wounded SP:Strong MV:Full - Koresh: Hurt > You begin to weave the appropriate flows...

-=+ci moloch
**Cancelled.
You begin to weave the appropriate flows...

-
Walker pierces *Badrazel*'s body hard.
A soldier barely scythes Badrazel's body.

=
Walker avoids being bashed by *Pulverwise* who loses his balance and falls!

+*
*Koresh* sends you sprawling with a powerful bash!
Ouch! You couldn't maintain the flows.

* R HP:Wounded SP:Strong MV:Full - Koresh: Hurt >
Walker pierces *Badrazel*'s left leg.

* R HP:Wounded SP:Strong MV:Full - Koresh: Hurt >
*Badrazel* panics, and attempts to flee!

* R HP:Wounded SP:Strong MV:Full - Koresh: Hurt >

*Badrazel* leaves west.

* R HP:Wounded SP:Strong MV:Full - Koresh: Hurt >
*Badrazel* has arrived from the west.

* R HP:Wounded SP:Strong MV:Full - Koresh: Hurt >
*Moloch* slashes your right arm very hard.
*Koresh* crushes your right hand.
Walker barely pierces *Badrazel*'s body.

* R HP:Wounded SP:Strong MV:Full - Koresh: Hurt >
*Pulverwise* clambers to his feet.

* R HP:Wounded SP:Strong MV:Full - Koresh: Hurt >
*Pulverwise* tries to blast Walker, but he deflects the blow.

* R HP:Wounded SP:Strong MV:Full - Koresh: Hurt >
*Moloch* slashes your head.
You are interrupted and stop what you are doing.
You panic and attempt to flee!
A soldier joins Walker's fight!
*Koresh* crushes your left arm hard.
A soldier has arrived from the north.

You flee head over heels.
Entrance to Dark Path
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nobody here by that name.

* R HP:Battered SP:Strong MV:Full > east
z
Branch in Dark Path
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A soldier is here, fighting Moloch.
*Badrazel* is sitting here.
*Moloch* is here, fighting a soldier.
*Pulverwise* is here, fighting Walker.
*Koresh* is standing here.
Walker the Saldaean Ranger is here, fighting Badrazel, riding a chestnut stallion.
A soldier is here, fighting Pulverwise.
*Moloch* panics, and attempts to flee!

* R HP:Battered SP:Strong MV:Full >
*Koresh* tries to crush you, but you deflect the blow.

* R HP:Battered SP:Strong MV:Full - Koresh: Hurt > You do the best you can!

* R HP:Battered SP:Strong MV:Full - Koresh: Hurt > ww

You strike *Koresh*'s left arm hard.
*Koresh* tries to crush you, but you deflect the blow.
A soldier tries to scythe Moloch, but he parries successfully.
A soldier tickles Pulverwise's head with his scythe.

* R HP:Battered SP:Strong MV:Full - Koresh: Hurt > You begin to weave the appropriate flows...


*Moloch* leaves south.

-
*Badrazel* leaves north.

=+
*Pulverwise* panics, and attempts to flee!

*
Walker sends *Pulverwise* sprawling with a powerful bash!

*+
Walker pierces
*Pulverwise*'s body.

=
Walker tells you
'bedrazel att'

-
Walker pierces *Pulverwise*'s body.
A soldier joins a soldier's fight!
A soldier scythes Pulverwise's body.

-=
Your target is no longer here!

* R HP:Battered SP:Strong MV:Full - Koresh: Hurt >
You dodge a bash from *Koresh* who loses his balance and falls!
You panic and attempt to flee!


*Badrazel* has arrived from the north.


*Badrazel* tries to blast you, but you deflect the blow.


You flee head over heels.
A Path
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered SP:Strong MV:Full > south
z
Branch in Dark Path
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Moloch* is here, fighting Walker.
*Badrazel* is standing here.
A soldier is here, fighting Koresh.
*Pulverwise* is sitting here.
*Koresh* is here, fighting a soldier.
Walker the Saldaean Ranger is here, fighting Pulverwise, riding a chestnut stallion.
A soldier is here, fighting Pulverwise.
*Badrazel* tries to blast you, but you parry successfully.

* R HP:Battered SP:Strong MV:Full - Badrazel: Battered > You do the best you can!

* R HP:Battered SP:Strong MV:Strong - Badrazel: Battered >
*Pulverwise* leaves west.

* R HP:Battered SP:Strong MV:Strong - Badrazel: Battered >
*Koresh* panics, and attempts to flee!

* R HP:Battered SP:Strong MV:Strong - Badrazel: Battered > ci bedrazel

*Koresh* leaves south.

* R HP:Battered SP:Strong MV:Strong - Badrazel: Battered >
Walker tries to pierce *Moloch*, but he deflects the blow.
A soldier joins Walker's fight!
A soldier joins a soldier's fight!
You strike *Badrazel*'s right arm.

* R HP:Battered SP:Strong MV:Strong - Badrazel: Battered > Nobody here by that name.
*Pulverwise* has arrived from the west.

* R HP:Battered SP:Strong MV:Strong - Badrazel: Battered >
*Pulverwise* tries to blast Walker, but he deflects the blow.

* R HP:Battered SP:Strong MV:Strong - Badrazel: Battered >
Walker avoids being bashed by *Moloch* who loses his balance and falls!

* R HP:Battered SP:Strong MV:Strong - Badrazel: Battered >
Nobody here by that name.

* R HP:Battered SP:Strong MV:Strong - Badrazel: Battered > e

*Koresh* has arrived from the south.

* R HP:Battered SP:Strong MV:Strong - Badrazel: Battered >
*Badrazel* sends you sprawling with a powerful bash!
You panic and attempt to flee!
*Koresh* crushes your body hard.

ci

*Koresh* crushes your right leg hard.
A soldier tries to scythe Moloch, but he parries successfully.
A soldier barely scythes Badrazel's left leg.
*Badrazel* tries to blast you, but you deflect the blow.


Walker sends *Moloch* sprawling with a powerful bash!
*Moloch* panics, and attempts to flee!


Walker pierces *Moloch*'s body hard.


Walker avoids being bashed by *Pulverwise* who loses his balance and falls!

*Koresh* tries to crush you, but you parry successfully.
A soldier scythes Moloch's head.
A soldier barely tickles Badrazel's body with his scythe.
Walker pierces *Moloch*'s right arm very hard.
You strike *Badrazel*'s body.
*Badrazel* blasts your right hand.
You flee head over heels.
Entrance to Dark Path
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
You are already in touch with saidar, can't you feel it?

* R HP:Battered SP:Strong MV:Strong > Who or what should the weave be cast upon?

* R HP:Battered SP:Strong MV:Strong >
Walker tells you 'moloch
batt'

* R HP:Battered SP:Strong MV:Strong > east
z

*Moloch* has arrived from the east.

* R HP:Battered SP:Strong MV:Strong >
*Moloch* leaves west.

* R HP:Battered SP:Strong MV:Strong > Branch in Dark Path
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Koresh* is standing here.
*Pulverwise* is here, fighting Walker.
*Badrazel* is here, fighting a soldier.
A soldier is here, fighting Badrazel.
Walker the Saldaean Ranger is here, fighting Pulverwise, riding a chestnut stallion.
A tough Shienaran soldier waits here.
*Koresh* tries to crush you, but you parry successfully.

* R HP:Battered SP:Strong MV:Strong - Koresh: Hurt > You do the best you can!
*Pulverwise* panics, and attempts to flee!

* R HP:Battered SP:Strong MV:Strong - Koresh: Hurt >
*Badrazel* panics, and attempts to flee!

* R HP:Battered SP:Strong MV:Strong - Koresh: Hurt >
*Pulverwise* leaves north.

* R HP:Battered SP:Strong MV:Strong - Koresh: Hurt >
*Badrazel* leaves south.

* R HP:Battered SP:Strong MV:Strong - Koresh: Hurt > ci badrazel
A soldier barely scythes Koresh's body.
A soldier joins a soldier's fight!
A soldier tickles Koresh's left foot with his scythe.
A soldier tickles Koresh's body with his scythe.
You strike *Koresh*'s body.
*Koresh* tries to crush you, but you deflect the blow.
Your heartbeat calms down more as you feel less panicked.
Nobody here by that name.
*Badrazel* has arrived from the south.

* R HP:Battered SP:Strong MV:Fresh - Koresh: Wounded >
Walker pierces *Badrazel*'s body.
*Pulverwise* has arrived from the north.

* R HP:Battered SP:Strong MV:Fresh - Koresh: Wounded >
Walker swiftly dodges *Pulverwise*'s attempt to blast him.

* R HP:Battered SP:Strong MV:Fresh - Koresh: Wounded >
You begin to weave the appropriate flows...

-
Walker barely pierces *Badrazel*'s body.

=
+
*Pulverwise* looks at you.
*Moloch* has arrived from the west.

Cancelled.
You begin to weave the appropriate flows...
*Moloch* tries to slash you, but you deflect the blow.


*Moloch* slashes your body hard.
You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Pulverwise* tries to blast Walker, but he parries successfully.
Walker pierces *Badrazel*'s right leg.
A soldier barely scythes Koresh's left arm.
A soldier barely scythes Koresh's body.


You flee head over heels.
A Path
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered SP:Strong MV:Full > south

Branch in Dark Path
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Moloch* is standing here.
*Pulverwise* is here, fighting Walker.
*Koresh* is here, fighting a soldier.
A soldier is here, fighting Koresh.
Walker the Saldaean Ranger is here, fighting Pulverwise, riding a chestnut stallion.
A soldier is here, fighting Koresh.

* R HP:Battered SP:Strong MV:Full > Nobody here by that name.
*Pulverwise* panics, and attempts to flee!
*Koresh* panics, and attempts to flee!

* R HP:Battered SP:Strong MV:Full >
*Koresh* leaves south.

* R HP:Battered SP:Strong MV:Full >
*Pulverwise* tries to blast Walker, but he deflects the blow.
A soldier joins Walker's fight!
A soldier joins a soldier's fight!
*Pulverwise* leaves north.

* R HP:Battered SP:Strong MV:Full >

*Moloch* sends you sprawling with a powerful bash!
You panic and attempt to flee!
*Badrazel* has arrived from the west.


*Badrazel* leaves north.


*Badrazel* has arrived from the north.


*Badrazel* tries to blast Walker, but he deflects the blow.


*Pulverwise* has arrived from the north.


*Pulverwise* blasts your body very hard.


Walker pierces *Badrazel*'s right leg.
*Moloch* tries to slash a soldier, but he parries successfully.
A soldier tries to scythe Moloch, but he parries successfully.
A soldier tries to scythe Moloch, but he parries successfully.
Walker pierces *Badrazel*'s body.


*Koresh* has arrived from the south.

You flee head over heels.
A Path
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nobody here by that name.

* R HP:Beaten SP:Strong MV:Full > south
z
Branch in Dark Path
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Koresh* is here, fighting Walker.
*Pulverwise* is standing here.
*Badrazel* is here, fighting Walker.
*Moloch* is here, fighting a soldier.
A soldier is here, fighting Moloch.
Walker the Saldaean Ranger is here, fighting Badrazel, riding a chestnut stallion.
A soldier is here, fighting Moloch.
*Pulverwise* tries to blast you, but you parry successfully.
*Moloch* panics, and attempts to flee!

* R HP:Beaten SP:Strong MV:Full - Pulverwise: Wounded > You do the best you can!
Walker avoids being bashed by *Badrazel* who loses his balance and falls!

* R HP:Beaten SP:Strong MV:Full - Pulverwise: Wounded >
You strike *Pulverwise*'s head.
A soldier tries to scythe Moloch, but he deflects the blow.
A soldier tries to scythe Moloch, but he deflects the blow.

* R HP:Beaten SP:Strong MV:Full - Pulverwise: Wounded >
*Moloch* leaves west.

* R HP:Beaten SP:Strong MV:Full - Pulverwise: Wounded >
*Badrazel* avoids being bashed by Walker who loses his balance and falls!

* R HP:Beaten SP:Strong MV:Full - Pulverwise: Wounded > ci badrazel
You begin to weave the appropriate flows...
*Badrazel* panics, and attempts to flee!


Walker avoids being bashed by *Koresh* who loses his balance and falls!

-
*Pulverwise* tries to blast you, but you deflect the blow.
A soldier joins Walker's fight!
A soldier joins a soldier's fight!
*Pulverwise* sends you sprawling with a powerful bash!
You are interrupted and stop what you are doing.
You panic and attempt to flee!


*Badrazel* leaves west.


Walker tells you 'you
ok?'


*Badrazel* has arrived from the west.


*Badrazel* tries to blast Walker, but he parries successfully.


*Badrazel* tries to blast Walker, but he deflects the blow.
A soldier barely scythes Pulverwise's left hand.
A soldier barely scythes Koresh's left arm.
*Koresh* tries to crush Walker, but he deflects the blow.


You flee head over heels.
Path Junction
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten SP:Strong MV:Full > r
east
east
Ok.

east
* R HP:Beaten SP:Strong MV:Full > End of Branch Path
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten SP:Strong MV:Full > Campsite
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten SP:Strong MV:Full > Campsite
[ obvious exits: N W ]
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten SP:Strong MV:Full > nar am beat
north
You narrate 'am beat'

* R HP:Beaten SP:Strong MV:Full > Campsite
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten SP:Strong MV:Full > sc
You have 74(280) hit and 122(132) movement points.
You have scored 107568259 experience points and 1052 quest points.
You need 931741 exp to level and 1948 qp to rank.
You have amassed 35 Turn points to date.
You have played 65 days and 5 hours (real time).
This ranks you as Aish the Honored Sister [Green Ajah 7] (Level 50).
You are standing.

* R HP:Beaten SP:Strong MV:Full > aw 74
[change wimpy]
You will now flee if you go below 74 hit points.

west
* R HP:Beaten SP:Strong MV:Full > south
south
south
Campsite
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

south
* R HP:Beaten SP:Strong MV:Full > Campsite
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten SP:Strong MV:Full > Entrance to Campsite
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten SP:Strong MV:Full > Little Path
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten SP:Strong MV:Strong > Little Path
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* R HP:Beaten SP:Strong MV:Strong > south
Walker narrates 'nod go
kajin'
Hedge Path
[ obvious exits: N S ]
A warhorse is here,
stamping his feet
impatiently, being ridden
by you.

north
* R HP:Beaten SP:Strong MV:Strong > Little Path
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* R HP:Battered SP:Strong MV:Strong > x

*Pulverwise* has arrived from the south.
*Moloch* has arrived from the south.
*Moloch* tries to slash you, but you parry successfully.

* R HP:Battered SP:Strong MV:Strong - Moloch: Battered >
*Pulverwise* leaves north.

* R HP:Battered SP:Strong MV:Strong - Moloch: Battered > Moloch has some big nasty wounds
and scratches.

* R HP:Battered SP:Strong MV:Strong - Moloch: Battered >
Lord Kajin bellows 'The criminal Moloch shall pay for his crimes!'
Lord Kajin bellows 'Argh! The foul beast Moloch has been spotted!'
Lord Kajin blasts Moloch's body very hard.
*Moloch* panics, and attempts to flee!
A sergeant bellows 'Argh! The foul beast Pulverwise has been spotted!'

* R HP:Battered SP:Strong MV:Strong - Moloch: Beaten >
Lord Kajin blasts Moloch's body hard.
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
You strike *Moloch*'s body.

* R HP:Battered SP:Strong MV:Strong - Moloch: Beaten > nar on

*Pulverwise* has arrived from the north.

* R HP:Battered SP:Strong MV:Strong - Moloch: Beaten >
*Pulverwise* tries to blast you, but you deflect the blow.

* R HP:Battered SP:Strong MV:Strong - Moloch: Beaten >
*Moloch* leaves north.
*Moloch* has arrived from the north.

* R HP:Battered SP:Strong MV:Strong - Pulverwise: Wounded > You narrate 'on'

* R HP:Battered SP:Strong MV:Strong - Pulverwise: Wounded > f

Lord Kajin bellows 'The criminal Pulverwise shall pay for his crimes!'
Lord Kajin bellows 'Argh! The foul beast Pulverwise has been spotted!'
Lord Kajin blasts Moloch's body.
*Moloch* panics, and attempts to flee!
Lord Kajin bellows 'The criminal Moloch shall pay for his crimes!'
Lord Kajin bellows 'Argh! The foul beast Moloch has been spotted!'

* R HP:Battered SP:Strong MV:Strong - Pulverwise: Wounded > north
You panic and attempt to flee!


Lord Kajin blasts Moloch's right leg.
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!

e
You flee head over heels.
Hedge Path
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Little Path
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Moloch* is here, fighting Lord Kajin.
*Pulverwise* is here, fighting a member of the Lancer cavalry.
A member of the Lancer cavalry is here, fighting Pulverwise, riding a chestnut stallion.
A member of the Lancer cavalry is here, fighting Moloch, riding a chestnut stallion.
A member of the Lancer cavalry is here, fighting Pulverwise, riding a chestnut stallion.
A member of the Lancer cavalry is here, fighting Moloch, riding a chestnut stallion.
Lord Kajin is here, fighting Moloch, riding a chestnut stallion.

* R HP:Battered SP:Strong MV:Strong >
*Pulverwise* panics, and attempts to flee!

* R HP:Battered SP:Strong MV:Strong > w
You feel the flows of saidar coursing through your body.
*Moloch* leaves south.
*Moloch* has arrived from the south.

* R HP:Battered SP:Strong MV:Strong >
Lord Kajin bellows 'The criminal Moloch shall pay for his crimes!'
Lord Kajin bellows 'Argh! The foul beast Moloch has been spotted!'
Lord Kajin tries to blast Moloch, but he parries successfully.

* R HP:Battered SP:Strong MV:Strong > You begin to weave the appropriate flows...


*Pulverwise* leaves south.

-=
*Moloch* slashes Lord Kajin's left leg hard.
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
Lord Kajin blasts Moloch's left leg hard.
*Moloch* panics, and attempts to flee!

+**+=- -=
Ok.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your icy spikes shred *Moloch*'s guts, causing his insides to flow outside.
*Moloch* is dead! R.I.P.
Your blood freezes as you hear *Moloch*'s death cry.
*Pulverwise* has arrived from the south.

* R HP:Battered SP:Strong MV:Strong >
*Pulverwise* tries to blast you, but you deflect the blow.

* R HP:Battered SP:Strong MV:Strong - Pulverwise: Wounded >
You strike *Pulverwise*'s right hand hard.
*Pulverwise* tries to blast you, but you deflect the blow.

* R HP:Battered SP:Strong MV:Strong - Pulverwise: Wounded >
Lord Kajin bellows 'The criminal Pulverwise shall pay for his crimes!'
Lord Kajin bellows 'Argh! The foul beast Pulverwise has been spotted!'
Lord Kajin blasts Pulverwise's body.
Nobody here by that name.

* R HP:Battered SP:Strong MV:Strong - Pulverwise: Wounded >
*Pulverwise* gets a pair of sturdy leather boots plated with spiked metal from the corpse
of Moloch.
*Pulverwise* gets a pair of blackened steel ringmail leggings from the corpse of Moloch.
*Pulverwise* gets a flask stained with human blood from the corpse of Moloch.
*Pulverwise* gets a belt with a buckle of cuendillar from the corpse of Moloch.
*Pulverwise* gets a shining silver plated sword from the corpse of Moloch.
*Pulverwise* gets a silver etched shield from the corpse of Moloch.
*Pulverwise* gets a silver Kandori wristcuff from the corpse of Moloch.
*Pulverwise* gets a silver Kandori wristcuff from the corpse of Moloch.
*Pulverwise* gets a pair of crude metal bands adorned with barbed spikes from the corpse
of Moloch.
*Pulverwise* gets a pair of blackened steel ringmail sleeves from the corpse of Moloch.
*Pulverwise* gets a backpack from the corpse of Moloch.
*Pulverwise* gets a bright red robe from the corpse of Moloch.
*Pulverwise* gets a rusting tunic of blackened steel plates from the corpse of Moloch.
*Pulverwise* gets a shimmering chain of gold from the corpse of Moloch.
*Pulverwise* gets a shimmering chain of gold from the corpse of Moloch.
*Pulverwise* gets a horned helmet over a trailing coif of steel rings from the corpse of
Moloch.
*Pulverwise* gets a gold ring from the corpse of Moloch.
*Pulverwise* gets a gold ring from the corpse of Moloch.

* R HP:Battered SP:Strong MV:Strong - Pulverwise: Wounded >
Walker has arrived from the north, riding a chestnut stallion.
*Pulverwise* panics, and attempts to flee!

* R HP:Battered SP:Strong MV:Strong - Pulverwise: Wounded >
Walker barely pierces *Pulverwise*'s body.

* R HP:Battered SP:Strong MV:Strong - Pulverwise: Wounded >
Walker pierces *Pulverwise*'s left leg hard.

* R HP:Battered SP:Strong MV:Strong - Pulverwise: Wounded > nar moloch rip

Walker pierces *Pulverwise*'s left leg.
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
Lord Kajin blasts Pulverwise's body.
You tickle *Pulverwise*'s body with your strike.

* R HP:Battered SP:Strong MV:Strong - Pulverwise: Wounded >
*Pulverwise* leaves south.

* R HP:Battered SP:Strong MV:Strong > You narrate 'moloch rip'

* R HP:Battered SP:Strong MV:Strong > e
z
You are already in touch with saidar, can't you feel it?

w
* R HP:Battered SP:Strong MV:Strong > They aren't here.
*Pulverwise* has arrived from the south.

* R HP:Battered SP:Strong MV:Strong >
*Pulverwise* leaves north.

* R HP:Battered SP:Strong MV:Strong > Nobody here by that name.

* R HP:Battered SP:Strong MV:Strong >
Walker smiles happily.

* R HP:Battered SP:Strong MV:Strong >

Walker leaves north riding a chestnut stallion.
You follow Walker.

Little Path
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Walker the Saldaean Ranger is standing here, riding a chestnut stallion.

* R HP:Battered SP:Strong MV:Strong >
Walker leaves north riding a chestnut stallion.
You follow Walker.

Entrance to Campsite
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Walker the Saldaean Ranger is standing here, riding a chestnut stallion.
*Pulverwise* is standing here.

* R HP:Battered SP:Strong MV:Strong > Nobody here by that name.
*Pulverwise* leaves north.

* R HP:Battered SP:Strong MV:Strong >
A sergeant bellows 'Argh! The foul beast Pulverwise has been spotted!'

* R HP:Battered SP:Strong MV:Strong >
notice

Walker leaves north riding a chestnut stallion.
You follow Walker.

Campsite
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Walker the Saldaean Ranger is standing here, riding a chestnut stallion.
*Pulverwise* is here, fighting a sergeant.
A Shienaran scout blends into the surroundings here.
A sergeant is here, fighting Pulverwise.

kill $target$
* R HP:Battered SP:Strong MV:Strong > Walker pierces *Pulverwise*'s right arm hard.
Nobody here by that name.
*Pulverwise* panics, and attempts to flee!

* R HP:Battered SP:Strong MV:Strong > kill $target$
kill $target$
You stop paying increased attention to your surroundings.

* R HP:Battered SP:Strong MV:Strong > You strike *Pulverwise*'s body.

* R HP:Battered SP:Strong MV:Strong - a sergeant: Healthy - Pulverwise: Battered > kill $target$
You do the best you can!

* R HP:Battered SP:Strong MV:Strong - a sergeant: Healthy - Pulverwise: Battered > kill $target$
You do the best you can!

* R HP:Battered SP:Strong MV:Strong - a sergeant: Healthy - Pulverwise: Battered > kill $target$
kill $target$
You do the best you can!

* R HP:Battered SP:Strong MV:Strong - a sergeant: Healthy - Pulverwise: Battered > e
You do the best you can!

* R HP:Battered SP:Strong MV:Strong - a sergeant: Healthy - Pulverwise: Battered >
*Pulverwise* leaves east.

* R HP:Battered SP:Strong MV:Strong > w
They aren't here.

* R HP:Battered SP:Strong MV:Strong > A sergeant leaves east.
They aren't here.

* R HP:Battered SP:Strong MV:Strong > kill $target$
You are already in touch with saidar, can't you feel it?

kill $target$
kill $target$
* R HP:Battered SP:Strong MV:Strong > Nobody here by that name.

* R HP:Battered SP:Strong MV:Strong > kill $target$

A sergeant bellows 'Argh! The foul beast Pulverwise has been spotted!'

* R HP:Battered SP:Strong MV:Strong > They aren't here.

* R HP:Battered SP:Strong MV:Strong > kill $target$
They aren't here.

* R HP:Battered SP:Strong MV:Strong > kill $target$
They aren't here.

* R HP:Battered SP:Strong MV:Strong > kill $target$
They aren't here.

* R HP:Battered SP:Strong MV:Strong > They aren't here.

* R HP:Battered SP:Strong MV:Strong > kill $target$
They aren't here.

* R HP:Battered SP:Strong MV:Strong > kill $target$
kill $target$
They aren't here.

* R HP:Battered SP:Strong MV:Strong > look
They aren't here.

* R HP:Battered SP:Strong MV:Strong > kill $target$
They aren't here.

* R HP:Battered SP:Strong MV:Strong > kill $target$
They aren't here.

* R HP:Battered SP:Strong MV:Strong > kill $target$
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Walker the Saldaean Ranger is standing here, riding a chestnut stallion.

* R HP:Battered SP:Strong MV:Strong > They aren't here.

* R HP:Battered SP:Strong MV:Strong > kill $target$
kill $target$
They aren't here.

* R HP:Battered SP:Strong MV:Strong > kill $target$
They aren't here.

* R HP:Battered SP:Strong MV:Strong > They aren't here.

* R HP:Battered SP:Strong MV:Strong > kill $target$
kill $target$
kill $target$
Your heartbeat calms down more as you feel less panicked.
They aren't here.

kill $target$
* R HP:Battered SP:Strong MV:Full > They aren't here.

* R HP:Battered SP:Strong MV:Full > kill $target$
They aren't here.

* R HP:Battered SP:Strong MV:Full > They aren't here.
*Koresh* has arrived from the west.

* R HP:Battered SP:Strong MV:Full > kill $target$
kill $target$
You strike *Koresh*'s body.

* R HP:Battered SP:Strong MV:Full - Koresh: Wounded > kill $target$
Walker pierces *Koresh*'s right hand.
You do the best you can!

* R HP:Battered SP:Strong MV:Full - Koresh: Wounded > Walker pierces *Koresh*'s left leg
hard.
A sergeant has arrived from the east.
You do the best you can!

* R HP:Battered SP:Strong MV:Full - Koresh: Wounded > kill $target$
You do the best you can!

* R HP:Battered SP:Strong MV:Full - Koresh: Wounded > w
You do the best you can!

* R HP:Battered SP:Strong MV:Full - Koresh: Wounded > You do the best you can!

* R HP:Battered SP:Strong MV:Full - Koresh: Wounded > You do the best you can!

* R HP:Battered SP:Strong MV:Full - Koresh: Wounded > Walker pierces *Koresh*'s left hand.
A sergeant joins Walker's fight!
*Koresh* tries to crush you, but you parry successfully.
You strike *Koresh*'s right hand.
Nobody here by that name.
*Koresh* panics, and attempts to flee!

* R HP:Battered SP:Strong MV:Full - Koresh: Wounded >
*Koresh* leaves north.

* R HP:Battered SP:Strong MV:Full > kill $target$
kill $target$

A sergeant leaves east.
*Badrazel* has arrived from the south.

* R HP:Battered SP:Strong MV:Full > kill $target$
r

Walker barely pierces *Badrazel*'s body.

* R HP:Battered SP:Strong MV:Full > kill $target$
kill $target$
A sergeant bellows 'Argh! The foul beast Pulverwise has been spotted!'
Walker pierces *Badrazel*'s body hard.
You strike *Badrazel*'s body.
*Koresh* has arrived from the north.

* R HP:Battered SP:Strong MV:Full - Walker: Scratched - Badrazel: Battered > You do the
best you can!
*Koresh* leaves west.

* R HP:Battered SP:Strong MV:Full - Walker: Scratched - Badrazel: Battered > kill $target$
You do the best you can!

* R HP:Battered SP:Strong MV:Full - Walker: Scratched - Badrazel: Battered > kill $target$
Ok.

* R HP:Battered SP:Strong MV:Full - Walker: Scratched - Badrazel: Battered > You strike
*Badrazel*'s body.
*Badrazel* tries to blast Walker, but he dodges the attack.
Walker pierces *Badrazel*'s body.
You do the best you can!

* R HP:Battered SP:Strong MV:Full - Walker: Scratched - Badrazel: Beaten > You do the best
you can!

* R HP:Battered SP:Strong MV:Full - Walker: Scratched - Badrazel: Beaten > You do the best
you can!

* R HP:Battered SP:Strong MV:Full - Walker: Scratched - Badrazel: Beaten > e
w

*Badrazel* panics, and attempts to flee!

* R HP:Battered SP:Strong MV:Full - Walker: Scratched - Badrazel: Beaten > You do the best
you can!

* R HP:Battered SP:Strong MV:Full - Walker: Scratched - Badrazel: Beaten > You feel the
flows of saidar coursing through your body.

* R HP:Battered SP:Strong MV:Full - Walker: Scratched - Badrazel: Beaten >
A sergeant has arrived from the east.
*Koresh* has arrived from the west.

* R HP:Battered SP:Strong MV:Full - Walker: Scratched - Badrazel: Beaten > Nobody here by that name.
*Koresh* tries to crush you, but you deflect the blow.

* R HP:Battered SP:Strong MV:Full - Walker: Scratched - Badrazel: Beaten >
*Badrazel* leaves south.

* R HP:Battered SP:Strong MV:Full - Koresh: Wounded >
Walker pierces *Koresh*'s body.

* R HP:Battered SP:Strong MV:Full - Koresh: Wounded >
Walker pierces *Koresh*'s body hard.
A sergeant joins Walker's fight!
You strike *Koresh*'s body.

* R HP:Battered SP:Strong MV:Full - Koresh: Battered >
A sergeant bellows 'Argh! The foul beast Koresh has been spotted!'
Lord Kajin bellows 'The criminal Badrazel shall pay for his crimes!'
Lord Kajin bellows 'Argh! The foul beast Badrazel has been spotted!'

Variable 'target1' is set to: dark
Your target2 is now set to dark.
a dark
* R HP:Battered SP:Strong MV:Full - Koresh: Battered >
You dodge a bash from *Koresh* who loses his balance and falls!

Variable 'target2' is set to: dark
Your target2 is now set to dark
aa dark
e
* R HP:Battered SP:Strong MV:Full - Koresh: Battered > w

A sergeant barely tickles Koresh's body with his pound.
You strike *Koresh*'s left arm.

* R HP:Battered SP:Strong MV:Full - a sergeant: Healthy - Koresh: Battered > You are
already in touch with saidar, can't you feel it?

* R HP:Battered SP:Strong MV:Full - a sergeant: Healthy - Koresh: Battered > You begin to weave the appropriate flows...

-=+
*Koresh* avoids being bashed by Walker who loses his balance and falls!

*
*Pulverwise* has arrived from the north.

*
*Pulverwise* leaves west.
*Koresh* panics, and attempts to flee!

+=-
A sergeant barely pounds Koresh's body.

-
*Koresh* leaves south.

=
Your target is no longer here!

* R HP:Battered SP:Strong MV:Full > kill $target$

Walker clambers to his feet.

kill $target$
* R HP:Battered SP:Strong MV:Full > kill $target$
They aren't here.

* R HP:Battered SP:Strong MV:Full > kill $target$
Walker leaves south riding a chestnut stallion.
You follow Walker.

Entrance to Campsite
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Walker the Saldaean Ranger is standing here, riding a chestnut stallion.
They aren't here.

* R HP:Battered SP:Strong MV:Full > kill $target$

Walker leaves south riding a chestnut stallion.
You follow Walker.

Little Path
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Walker the Saldaean Ranger is standing here, riding a chestnut stallion.
*Koresh* is standing here.

* R HP:Battered SP:Strong MV:Full > Walker leaves south riding a chestnut stallion.
You follow Walker.

Little Path
[ obvious exits: N S ]
The corpse of Moloch is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Walker the Saldaean Ranger is standing here, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.
They aren't here.

* R HP:Battered SP:Strong MV:Full > kill $target$
Walker leaves south riding a chestnut stallion.
You follow Walker.

Hedge Path
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Walker the Saldaean Ranger is standing here, riding a chestnut stallion.
They aren't here.

* R HP:Battered SP:Strong MV:Full >
Walker leaves south riding a chestnut stallion.
You follow Walker.

The Dusty Road
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Walker the Saldaean Ranger is standing here, riding a chestnut stallion.

* R HP:Battered SP:Strong MV:Full > kill $target$
They aren't here.

* R HP:Battered SP:Strong MV:Full > kill $target$
They aren't here.

* R HP:Battered SP:Strong MV:Full > kill $target$
r
Walker leaves north
riding a chestnut
stallion.
You follow Walker.

Hedge Path
[ obvious exits: N S ]
A warhorse is here,
stamping his feet
impatiently, being ridden
by you.
Walker the Saldaean
Ranger is standing here,
riding a chestnut
stallion.
They aren't here.
Daemon tells you 'how
many are left? worth
abandoning exp!?'

* R HP:Battered SP:Strong MV:Full > kill $target$
A sergeant bellows 'Argh! The foul beast Koresh has been spotted!'
They aren't here.

kill $target$
* R HP:Battered SP:Strong MV:Full > Walker leaves north riding a chestnut stallion.
You follow Walker.

Little Path
[ obvious exits: N S ]
The corpse of Moloch is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Walker the Saldaean Ranger is standing here, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.
They aren't here.

* R HP:Battered SP:Strong MV:Full > kill $target$
Ok.

* R HP:Battered SP:Strong MV:Full > Walker leaves north riding a chestnut stallion.
You follow Walker.

Little Path
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Walker the Saldaean Ranger is standing here, riding a chestnut stallion.
They aren't here.

* R HP:Battered SP:Strong MV:Full > kill $target$
kill $target$
They aren't here.

* R HP:Battered SP:Strong MV:Full > kill $target$
Walker leaves north riding a chestnut stallion.
You follow Walker.

Entrance to Campsite
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Walker the Saldaean Ranger is standing here, riding a chestnut stallion.
A Shienaran sergeant watches for the enemy here.
They aren't here.

* R HP:Battered SP:Strong MV:Full > kill $target$
Walker leaves north riding a chestnut stallion.
You follow Walker.

Campsite
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Walker the Saldaean Ranger is standing here, riding a chestnut stallion.
They aren't here.

* R HP:Battered SP:Strong MV:Full > kill $target$
They aren't here.

* R HP:Battered SP:Strong MV:Full > Walker leaves north riding a chestnut stallion.
You follow Walker.

Campsite
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Walker the Saldaean Ranger is standing here, riding a chestnut stallion.
They aren't here.

* R HP:Battered SP:Strong MV:Full > kill $target$
They aren't here.

* R HP:Battered SP:Strong MV:Full > They aren't here.

stat
kill $target$
* R HP:Battered SP:Strong MV:Full > Walker leaves east riding a chestnut stallion.
You follow Walker.

Campsite
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Walker the Saldaean Ranger is standing here, riding a chestnut stallion.
A Shienaran sergeant watches for the enemy here.
They aren't here.

* R HP:Battered SP:Strong MV:Full > kill $target$

Walker leaves south riding a chestnut stallion.
You follow Walker.

Campsite
[ obvious exits: N W ]
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Walker the Saldaean Ranger is standing here, riding a chestnut stallion.

* R HP:Battered SP:Strong MV:Full > You are a 387 year old female human channeler.
Your height is 5 feet, 10 inches, and you weigh 160.0 lbs.
You are carrying 0.0 lbs and wearing 37.2 lbs, peanuts.
Your base abilities are: Str:18 Int:18 Wil:19 Dex:17 Con:14.
Offensive bonus: 132, Dodging bonus: 91, Parrying bonus: 180
Your mood is: Wimpy. You will flee below: 74 Hit Points
Your posture is: Defensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 69% on average.

You are subjected to the following effects:
- STRENGTH
- NO QUIT
- WARDER BOND to ragyn
- ARMOR
- LIGHT BALL

* R HP:Battered SP:Strong MV:Full > kill $target$
Walker leaves west riding a chestnut stallion.
You follow Walker.

Campsite
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Walker the Saldaean Ranger is standing here, riding a chestnut stallion.
They aren't here.

* R HP:Battered SP:Strong MV:Full > kill $target$
Walker leaves west riding a chestnut stallion.
You follow Walker.

End of Branch Path
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Walker the Saldaean Ranger is standing here, riding a chestnut stallion.
They aren't here.

kill $target$
* R HP:Battered SP:Strong MV:Full > Walker leaves west riding a chestnut stallion.
You follow Walker.

Path Junction
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Walker the Saldaean Ranger is standing here, riding a chestnut stallion.
*Koresh* is standing here.
You strike *Koresh*'s body.

* R HP:Battered SP:Strong MV:Full - Koresh: Battered > kill $target$

Walker leaves west riding a chestnut stallion.

* R HP:Battered SP:Strong MV:Full - Koresh: Battered > kill $target$
You do the best you can!

* R HP:Battered SP:Strong MV:Full - Koresh: Battered > You do the best you can!

* R HP:Battered SP:Strong MV:Full - Koresh: Battered > kill $target$
kill $target$
Walker has arrived from the west, riding a chestnut stallion.
You do the best you can!

e
* R HP:Battered SP:Strong MV:Full - Koresh: Battered > Walker pierces *Koresh*'s left leg
hard.
You do the best you can!

* R HP:Battered SP:Strong MV:Full - Koresh: Battered > You do the best you can!

* R HP:Battered SP:Strong MV:Full - Koresh: Battered > kill $target$
You do the best you can!

* R HP:Battered SP:Strong MV:Full - Koresh: Battered > Walker pierces *Koresh*'s left
leg.
*Koresh* tries to crush you, but you parry successfully.
You strike *Koresh*'s body.
You feel the flows of saidar coursing through your body.
*Koresh* panics, and attempts to flee!

* R HP:Battered SP:Strong MV:Full - Koresh: Battered > kill $target$
kill $target$
You do the best you can!

kill $target$
* R HP:Battered SP:Strong MV:Full - Koresh: Battered > kill $target$
You do the best you can!

* R HP:Battered SP:Strong MV:Full - Koresh: Battered > kill $target$
You do the best you can!
*Koresh* panics, and attempts to flee!

* R HP:Battered SP:Strong MV:Full - Koresh: Battered > You do the best you can!

* R HP:Battered SP:Strong MV:Full - Koresh: Battered > You do the best you can!

* R HP:Battered SP:Strong MV:Full - Koresh: Battered > kill $target$
kill $target$
You do the best you can!

* R HP:Battered SP:Strong MV:Full - Koresh: Battered > w
You do the best you can!

* R HP:Battered SP:Strong MV:Full - Koresh: Battered > Walker barely pierces *Koresh*'s
left hand.
*Koresh* tries to crush you, but you deflect the blow.
You strike *Koresh*'s body.
You do the best you can!

* R HP:Battered SP:Strong MV:Full - Koresh: Battered >
*Koresh* panics, and attempts to flee!

* R HP:Battered SP:Strong MV:Full - Koresh: Battered > You begin to weave the appropriate flows...

-=+**+
*Koresh* leaves north.
*Koresh* has arrived from the north.

=
Walker pierces *Koresh*'s body.

-
*Koresh* tries to crush Walker, but he deflects the blow.
Walker pierces *Koresh*'s left leg.

-=
Ok.
Spikes of solid ice form in your hands, which you launch at *Koresh*.

* R HP:Battered SP:Good MV:Full - Walker: Scratched - Koresh: Critical >
s
You begin to weave the appropriate flows...


*Koresh* panics, and attempts to flee!

Cancelled.
You begin to weave the appropriate flows...

-=+*
Walker sends *Koresh* sprawling with a powerful bash!

*+=
Ok.
Streaks of fire flow from your hands, burning *Koresh*.

* R HP:Battered SP:Good MV:Full - Walker: Scratched - Koresh: Critical >

Daemon narrates 'How many
are left?'

* R HP:Battered SP:Good MV:Full - Walker: Scratched - Koresh: Critical >
You barely strike *Koresh*'s right arm.
*Koresh* is stunned, but will probably regain consciousness...
Walker pierces *Koresh*'s body.
*Koresh* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
You gain a level!
Your blood freezes as you hear *Koresh*'s death cry.

* R HP:Battered SP:Good MV:Full > Nobody here by that name.

* R HP:Battered SP:Good MV:Full > r
kill $target$
Walker stops using a feathered kandori paramerion.
Ok.

* R HP:Battered SP:Good MV:Full >
Walker draws a shiny copper dagger from a bright red robe with a flash of steel.

* R HP:Battered SP:Good MV:Full > They aren't here.

* R HP:Battered SP:Good MV:Full >
Walker leans over and severs the head from the corpse of Koresh.

* R HP:Battered SP:Good MV:Full > kill $target$
kill $target$

Walker sheathes a shiny copper dagger into a bright red robe.

* R HP:Battered SP:Good MV:Full > They aren't here.

* R HP:Battered SP:Good MV:Full > look
They aren't here.

* R HP:Battered SP:Good MV:Full > kill $target$
kill $target$

Walker wields a feathered kandori paramerion.

* R HP:Battered SP:Good MV:Full > Walker leaves west riding a chestnut stallion.
You follow Walker.

Bend in the Path
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Walker the Saldaean Ranger is standing here, riding a chestnut stallion.
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Walker the Saldaean Ranger is standing here, riding a chestnut stallion.

* R HP:Battered SP:Good MV:Full > Walker leaves south riding a chestnut stallion.
You follow Walker.

Bend in the Path
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Walker the Saldaean Ranger is standing here, riding a chestnut stallion.
They aren't here.

* R HP:Battered SP:Good MV:Full >
Walker leaves west riding a chestnut stallion.
You follow Walker.

Branch Path
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Walker the Saldaean Ranger is standing here, riding a chestnut stallion.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

* R HP:Battered SP:Good MV:Full > sc
Walker leaves west riding a chestnut stallion.
You follow Walker.

Branch in Hidden Path
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Walker the Saldaean Ranger is standing here, riding a chestnut stallion.
A Shienaran sergeant watches for the enemy here.
They aren't here.

* R HP:Battered SP:Good MV:Full > kill $target$
kill $target$

Walker leaves south riding a chestnut stallion.
You follow Walker.

Hidden Path
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Walker the Saldaean Ranger is standing here, riding a chestnut stallion.

* R HP:Battered SP:Good MV:Full > You have 119(280) hit and 127(132) movement points.
You have scored 108574950 experience points and 1052 quest points.
You need 1727244413 exp to level and 1948 qp to rank.
You have amassed 47 Turn points to date.
You have played 65 days and 5 hours (real time).
This ranks you as Aish the Honored Sister [Green Ajah 7] (Level 51).
You are standing.

* R HP:Battered SP:Good MV:Full > kill $target$
Walker leaves south riding a chestnut stallion.
You follow Walker.

Hidden Path
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Walker the Saldaean Ranger is standing here, riding a chestnut stallion.
They aren't here.

* R HP:Battered SP:Good MV:Full > Walker leaves south riding a chestnut stallion.
You follow Walker.

Burnt Wagons
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Walker the Saldaean Ranger is standing here, riding a chestnut stallion.
They aren't here.

* R HP:Battered SP:Good MV:Full > They aren't here.

look
* R HP:Battered SP:Good MV:Full > kill $target$
kill $target$

Walker leaves west riding a chestnut stallion.
You follow Walker.

The Dusty Road
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Walker the Saldaean Ranger is standing here, riding a chestnut stallion.

* R HP:Battered SP:Good MV:Full > The Dusty Road
You can definitely smell burnt wood coming from the east, from what seems
to be a couple of abandoned wagons. Looking around, you see only
impenetrable forest all around the road, and a watch tower looming up over
the trees to the north. The old, worn road continues east and west here,
but to the east, past the wagons, it seems to bend south.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Walker the Saldaean Ranger is standing here, riding a chestnut stallion.

* R HP:Battered SP:Good MV:Full > stat
Walker leaves west riding a chestnut stallion.
You follow Walker.

The Dusty Road
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Walker the Saldaean Ranger is standing here, riding a chestnut stallion.
They aren't here.

kill $target$
* R HP:Battered SP:Good MV:Full > Walker leaves west riding a chestnut stallion.
You follow Walker.

The Dusty Road
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Walker the Saldaean Ranger is standing here, riding a chestnut stallion.
They aren't here.

* R HP:Battered SP:Good MV:Full >
Walker leaves west riding a chestnut stallion.
You follow Walker.

The Dusty Road
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Walker the Saldaean Ranger is standing here, riding a chestnut stallion.

* R HP:Battered SP:Good MV:Full > kill $target$
Walker leaves west riding a chestnut stallion.
You follow Walker.

The Dusty Road
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Walker the Saldaean Ranger is standing here, riding a chestnut stallion.
You are a 387 year old female human channeler.
Your height is 5 feet, 10 inches, and you weigh 160.0 lbs.
You are carrying 0.0 lbs and wearing 37.2 lbs, peanuts.
Your base abilities are: Str:18 Int:18 Wil:19 Dex:17 Con:14.
Offensive bonus: 132, Dodging bonus: 91, Parrying bonus: 180
Your mood is: Wimpy. You will flee below: 74 Hit Points
Your posture is: Defensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 69% on average.

You are subjected to the following effects:
- LIGHT BALL
- ARMOR
- WARDER BOND to ragyn
- NO QUIT
- STRENGTH

* R HP:Battered SP:Good MV:Full > Walker leaves west riding a chestnut stallion.
You follow Walker.

The Dusty Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Walker the Saldaean Ranger is standing here, riding a chestnut stallion.
They aren't here.

* R HP:Battered SP:Good MV:Full > kill $target$
They aren't here.

kill $target$
* R HP:Battered SP:Good MV:Full > They aren't here.

* R HP:Battered SP:Good MV:Full > look
They aren't here.

* R HP:Battered SP:Good MV:Full > kill $target$
kill $target$
The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spot
a tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Walker the Saldaean Ranger is standing here, riding a chestnut stallion.

* R HP:Battered SP:Good MV:Full > They aren't here.

* R HP:Battered SP:Good MV:Full > They aren't here.

* R HP:Battered SP:Good MV:Full > sc
where
You have 119(280) hit and 127(132) movement points.
You have scored 108574950 experience points and 1052 quest points.
You need 1727244413 exp to level and 1948 qp to rank.
You have amassed 47 Turn points to date.
You have played 65 days and 5 hours (real time).
This ranks you as Aish the Honored Sister [Green Ajah 7] (Level 51).
You are standing.

* R HP:Battered SP:Good MV:Full > kill $target$
Walker leaves north riding a chestnut stallion.
You follow Walker.

Thick Forest
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Walker the Saldaean Ranger is standing here, riding a chestnut stallion.
Players in your Zone
--------------------
Aish - Thick Forest
Walker - Thick Forest

* R HP:Battered SP:Good MV:Full > They aren't here.

* R HP:Battered SP:Good MV:Full >
Walker leaves south riding a chestnut stallion.
You follow Walker.

The Dusty Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Walker the Saldaean Ranger is standing here, riding a chestnut stallion.

* R HP:Battered SP:Good MV:Full > nar gone zone
You narrate 'gone zone'

* R HP:Battered SP:Good MV:Full > nar 2 dead atm, 2 left
look
Walker nods in agreement.
You narrate '2 dead atm, 2 left'

kill $target$
* R HP:Battered SP:Good MV:Full > kill $target$
The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spot
a tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Walker the Saldaean Ranger is standing here, riding a chestnut stallion.

* R HP:Battered SP:Good MV:Full > They aren't here.

* R HP:Battered SP:Good MV:Full > Walker leaves west riding a chestnut stallion.
You follow Walker.

The Dusty Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Walker the Saldaean Ranger is standing here, riding a chestnut stallion.
They aren't here.

* R HP:Battered SP:Strong MV:Fresh >
Walker leaves west riding a chestnut stallion.
You follow Walker.

Green Hills
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Walker the Saldaean Ranger is standing here, riding a chestnut stallion.
A cute brown deer eyes you nervously.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Battered SP:Strong MV:Fresh >
Walker leaves west riding a chestnut stallion.
You follow Walker.

On a Hillside
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Walker the Saldaean Ranger is standing here, riding a chestnut stallion.
A cute brown deer eyes you nervously.
A baby raccoon tumbles around, searching for something to eat.

* R HP:Battered SP:Strong MV:Fresh >
Walker leaves west riding a chestnut stallion.
You follow Walker.

On Top of a Hill
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Walker the Saldaean Ranger is standing here, riding a chestnut stallion.
A handsome stag stands here, ready to run.

* R HP:Battered SP:Strong MV:Fresh >
Walker leaves west riding a chestnut stallion.
You follow Walker.

A Gentle Slope
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Walker the Saldaean Ranger is standing here, riding a chestnut stallion.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A handsome stag stands here, ready to run.
A young and strong buck is here, munching some grass.

* R HP:Battered SP:Strong MV:Fresh >
Walker leaves west riding a chestnut stallion.
You follow Walker.

A Shady Valley
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Walker the Saldaean Ranger is standing here, riding a chestnut stallion.
A rust-colored bobcat crouches low, ready to pounce.
A panther stalks through the wilderness.
A spotted jaguar opens its eyes lazily.
A young and strong buck is here, munching some grass.

* R HP:Battered SP:Strong MV:Fresh >
Walker leaves west riding a chestnut stallion.
You follow Walker.

Rolling Hills
[ obvious exits: N E S W D ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Walker the Saldaean Ranger is standing here, riding a chestnut stallion.

* R HP:Battered SP:Strong MV:Fresh > say i typoed bad guys name heh
look

Walker leaves north riding a chestnut stallion.
You follow Walker.

Forested Borderlands
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Walker the Saldaean Ranger is standing here, riding a chestnut stallion.

where
kill $target$
* R HP:Battered SP:Strong MV:Fresh > Walker leaves north riding a chestnut stallion.
You follow Walker.

A Forested Path Through the Borderlands
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Walker the Saldaean Ranger is standing here, riding a chestnut stallion.
The large dark wolf slinks here, eyes filled with an animal cunning.
You say 'i typoed bad guys name heh'

* R HP:Battered SP:Strong MV:Fresh > kill $target$
A Forested Path Through the Borderlands
This small, dirt path runs through the forest, traveling to the north, or
curving its way to the east. Large trees line the path, and the thick green
leaves of the trees form a network that blocks out the view of the sky. Bushes
line the path and fight for space against the small wildflowers that bloom
crazily along the path and beside the bushes and trees.
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Walker the Saldaean Ranger is standing here, riding a chestnut stallion.
The large dark wolf slinks here, eyes filled with an animal cunning.

* R HP:Battered SP:Strong MV:Fresh > Players in your Zone
--------------------
Aish - A Forested Path Through the Borderlands
Walker - A Forested Path Through the Borderlands
You sense shadowspawn nearby.

* R HP:Battered SP:Strong MV:Fresh > kill $target$
They aren't here.

* R HP:Battered SP:Strong MV:Fresh > They aren't here.

* R HP:Battered SP:Strong MV:Fresh > kill $target$
They aren't here.

* R HP:Battered SP:Strong MV:Fresh >
Walker leaves west riding a chestnut stallion.
You follow Walker.

A Forested Path Through the Borderlands
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Walker the Saldaean Ranger is standing here, riding a chestnut stallion.

* R HP:Battered SP:Strong MV:Fresh > They aren't here.

* R HP:Battered SP:Strong MV:Fresh > nar zone

Walker leaves north riding a chestnut stallion.
You follow Walker.

A Forested Path Through the Borderlands
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Walker the Saldaean Ranger is standing here, riding a chestnut stallion.

* R HP:Battered SP:Strong MV:Fresh >
Walker leaves north riding a chestnut stallion.
You follow Walker.

Forested Borderlands
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Walker the Saldaean Ranger is standing here, riding a chestnut stallion.

* R HP:Battered SP:Strong MV:Fresh > kill $target$
You narrate 'zone'

* R HP:Battered SP:Strong MV:Fresh > look
Walker grins evilly.
They aren't here.

kill $target$
* R HP:Battered SP:Strong MV:Fresh > kill $target$
Walker leaves west riding a chestnut stallion.
You follow Walker.

A Forested Path Through the Borderlands
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Walker the Saldaean Ranger is standing here, riding a chestnut stallion.
A Forested Path Through the Borderlands
The small, dirt path twists off to the south, as it winds in and out of the
thick trees of the forest. Creeping vines slowly twine their way up the tree
trunks, while a large rock that lies off the path grows a soft covering of
green moss. To the north, the forest ends in a rocky opening that leads to a
rather precarious rocky path.
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Walker the Saldaean Ranger is standing here, riding a chestnut stallion.

* R HP:Battered SP:Strong MV:Fresh >
Walker leaves west riding a chestnut stallion.
You follow Walker.

A Forested Path Through the Borderlands
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Walker the Saldaean Ranger is standing here, riding a chestnut stallion.
A handsome stag stands here, ready to run.

* R HP:Battered SP:Strong MV:Fresh > Walker leaves west riding a chestnut stallion.
You follow Walker.

A Forested Path Through the Borderlands
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Walker the Saldaean Ranger is standing here, riding a chestnut stallion.
They aren't here.

* R HP:Battered SP:Strong MV:Fresh > sc
They aren't here.

* R HP:Battered SP:Strong MV:Fresh > kill $target$
kill $target$
You have 134(280) hit and 132(132) movement points.
You have scored 108574950 experience points and 1052 quest points.
You need 1727244413 exp to level and 1948 qp to rank.
You have amassed 47 Turn points to date.
You have played 65 days and 5 hours (real time).
This ranks you as Aish the Honored Sister [Green Ajah 7] (Level 51).
You are standing.

* R HP:Battered SP:Strong MV:Fresh > Walker says 'badrazel is low'
They aren't here.

* R HP:Battered SP:Strong MV:Fresh > Walker leaves west riding a chestnut stallion.
You follow Walker.

A Forested Path Through the Borderlands
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Walker the Saldaean Ranger is standing here, riding a chestnut stallion.
A cute brown deer eyes you nervously.
A handsome stag stands here, ready to run.
They aren't here.

* R HP:Battered SP:Strong MV:Fresh > aw 120
look
[change wimpy]
You will now flee if you go below 120 hit points.

kill $target$
* R HP:Battered SP:Strong MV:Fresh > kill $target$
Walker says 'pulver not so much'
A Forested Path Through the Borderlands
The dirt path through the forest takes a bend to the east here, curving its way
around a rather large tree. Shrubs grow thickly in the space left by the giant
trees, and lightly line the path through the forest. Small rocks are littered
about the path, making the ground very uneven.
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Walker the Saldaean Ranger is standing here, riding a chestnut stallion.
A cute brown deer eyes you nervously.
A handsome stag stands here, ready to run.

* R HP:Battered SP:Strong MV:Fresh >
Walker leaves north riding a chestnut stallion.
You follow Walker.

A Path Through the Thinning Woods
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Walker the Saldaean Ranger is standing here, riding a chestnut stallion.

* R HP:Battered SP:Strong MV:Fresh > They aren't here.

* R HP:Battered SP:Strong MV:Fresh > They aren't here.

* R HP:Battered SP:Strong MV:Fresh > Variable 'target2' is set to: badrazel
Your target2 is now set to badrazel
aa badrazel
whois badrazel
Badrazel the Infected Squirm is a level 37 Ghar'ghael trolloc.
The world was too good, so they invented Bad.


look
* R HP:Battered SP:Strong MV:Fresh >
*Badrazel* has arrived from the south.

* R HP:Battered SP:Strong MV:Fresh > kill $target$
kill $target$
A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]
*Badrazel* is standing here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Walker the Saldaean Ranger is standing here, riding a chestnut stallion.

kill $target$
* R HP:Battered SP:Strong MV:Fresh > Walker barely pierces *Badrazel*'s body.
You strike *Badrazel*'s right arm hard.

* R HP:Battered SP:Strong MV:Fresh - Walker: Scratched - Badrazel: Beaten > kill $target$
You do the best you can!
*Badrazel* panics, and attempts to flee!

* R HP:Battered SP:Strong MV:Fresh - Walker: Scratched - Badrazel: Beaten > You do the
best you can!

* R HP:Battered SP:Strong MV:Fresh - Walker: Scratched - Badrazel: Beaten > kill $target$
kill $target$
You do the best you can!

* R HP:Battered SP:Strong MV:Fresh - Walker: Scratched - Badrazel: Beaten > kill $target$
Walker says 'they no chann'
You do the best you can!

* R HP:Battered SP:Strong MV:Fresh - Walker: Scratched - Badrazel: Beaten > kill $target$
You tickle *Badrazel*'s head with your strike.
Walker barely pierces *Badrazel*'s left foot.
You do the best you can!

kill $target$
* R HP:Battered SP:Strong MV:Fresh - Walker: Scratched - Badrazel: Beaten > You do the
best you can!
*Badrazel* leaves south.

* R HP:Battered SP:Strong MV:Fresh > kill $target$
They aren't here.

* R HP:Battered SP:Strong MV:Fresh > kill $target$
They aren't here.

* R HP:Battered SP:Strong MV:Fresh > kill $target$
Walker leaves south riding a chestnut stallion.
You follow Walker.

A Forested Path Through the Borderlands
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Walker the Saldaean Ranger is standing here, riding a chestnut stallion.
A cute brown deer eyes you nervously.
A handsome stag stands here, ready to run.
They aren't here.

* R HP:Battered SP:Strong MV:Fresh > kill $target$
They aren't here.

* R HP:Battered SP:Strong MV:Fresh > kill $target$
kill $target$
They aren't here.

* R HP:Battered SP:Strong MV:Fresh > kill $target$
Walker leaves east riding a chestnut stallion.
You follow Walker.

A Forested Path Through the Borderlands
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Walker the Saldaean Ranger is standing here, riding a chestnut stallion.
They aren't here.

kill $target$
* R HP:Battered SP:Strong MV:Fresh > Walker leaves east riding a chestnut stallion.
You follow Walker.

A Forested Path Through the Borderlands
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Walker the Saldaean Ranger is standing here, riding a chestnut stallion.
*Badrazel* is standing here.
The large dark wolf slinks here, eyes filled with an animal cunning.
You strike *Badrazel*'s body.

* R HP:Battered SP:Strong MV:Fresh - Badrazel: Critical > kill $target$
Walker leaves east riding a chestnut stallion.
You do the best you can!

* R HP:Battered SP:Strong MV:Fresh - Badrazel: Critical > kill $target$
You do the best you can!

* R HP:Battered SP:Strong MV:Fresh - Badrazel: Critical > You do the best you can!

* R HP:Battered SP:Strong MV:Fresh - Badrazel: Critical > kill $target$
Walker has arrived from the east, riding a chestnut stallion.
You do the best you can!

* R HP:Battered SP:Strong MV:Fresh - Badrazel: Critical > e
s

Walker pierces *Badrazel*'s body.

* R HP:Battered SP:Strong MV:Fresh - Badrazel: Critical > Walker pierces *Badrazel*'s
body.
You do the best you can!
*Badrazel* panics, and attempts to flee!

* R HP:Battered SP:Strong MV:Fresh - Badrazel: Critical > You do the best you can!

* R HP:Battered SP:Strong MV:Fresh - Badrazel: Critical > You feel the flows of saidar
coursing through your body.

* R HP:Battered SP:Strong MV:Fresh - Badrazel: Critical > You begin to weave the appropriate flows...

-
Walker pierces *Badrazel*'s left leg.
The large wolf barely tickles Badrazel's left leg with his hit.

=+*
*Badrazel* leaves south.

*kill $target$
+kill $target$
=
Walker leaves south riding a chestnut stallion.
You follow Walker.

Forested Borderlands
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Walker the Saldaean Ranger is standing here, riding a chestnut stallion.
A handsome stag stands here, ready to run.
Your target is no longer here!

* R HP:Battered SP:Strong MV:Fresh > Walker leaves south riding a chestnut stallion.
You follow Walker.

Forested Borderlands
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Walker the Saldaean Ranger is standing here, riding a chestnut stallion.
They aren't here.

* R HP:Battered SP:Strong MV:Fresh > kill $target$
kill $target$
They aren't here.

* R HP:Battered SP:Strong MV:Fresh >
Walker leaves south riding a chestnut stallion.
You follow Walker.

Forested Borderlands
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Walker the Saldaean Ranger is standing here, riding a chestnut stallion.
A spotted jaguar is here, fighting Badrazel.
*Badrazel* is here, fighting a spotted jaguar.

* R HP:Wounded SP:Strong MV:Fresh > kill $target$
Walker pierces *Badrazel*'s body.
You strike *Badrazel*'s left leg.

kill $target$
* R HP:Wounded SP:Strong MV:Fresh - a spotted jaguar: Scratched - Badrazel: Critical > You
do the best you can!

* R HP:Wounded SP:Strong MV:Fresh - a spotted jaguar: Scratched - Badrazel: Critical > kill $target$
kill $target$
You do the best you can!

* R HP:Wounded SP:Strong MV:Fresh - a spotted jaguar: Scratched - Badrazel: Critical > kill $target$
You do the best you can!

* R HP:Wounded SP:Strong MV:Fresh - a spotted jaguar: Scratched - Badrazel: Critical > kill $target$
You do the best you can!

* R HP:Wounded SP:Strong MV:Fresh - a spotted jaguar: Scratched - Badrazel: Critical > kill $target$
kill $target$
You do the best you can!

* R HP:Wounded SP:Strong MV:Fresh - a spotted jaguar: Scratched - Badrazel: Critical > kill $target$
Walker pierces *Badrazel*'s right leg.
You do the best you can!

* R HP:Wounded SP:Strong MV:Fresh - a spotted jaguar: Scratched - Badrazel: Critical > kill $target$
You do the best you can!

* R HP:Wounded SP:Strong MV:Fresh - a spotted jaguar: Scratched - Badrazel: Critical > You
barely strike *Badrazel*'s body.
Walker pierces *Badrazel*'s body.
*Badrazel* blasts a spotted jaguar's body extremely hard.
A spotted jaguar barely tickles Badrazel's right arm with his hit.
You do the best you can!

* R HP:Wounded SP:Strong MV:Fresh - a spotted jaguar: Hurt - Badrazel: Critical > kill $target$
You do the best you can!

* R HP:Wounded SP:Strong MV:Fresh - a spotted jaguar: Hurt - Badrazel: Critical > kill $target$
kill $target$
You do the best you can!

* R HP:Wounded SP:Strong MV:Fresh - a spotted jaguar: Hurt - Badrazel: Critical > You do
the best you can!

* R HP:Wounded SP:Strong MV:Fresh - a spotted jaguar: Hurt - Badrazel: Critical > kill $target$
You do the best you can!

* R HP:Wounded SP:Strong MV:Fresh - a spotted jaguar: Hurt - Badrazel: Critical > kill $target$
You do the best you can!

* R HP:Wounded SP:Strong MV:Fresh - a spotted jaguar: Hurt - Badrazel: Critical > s
You do the best you can!

* R HP:Wounded SP:Strong MV:Fresh - a spotted jaguar: Hurt - Badrazel: Critical > You do
the best you can!

* R HP:Wounded SP:Strong MV:Fresh - a spotted jaguar: Hurt - Badrazel: Critical > You do
the best you can!
*Badrazel* quaffs a thin vial of yellow fluid.
*Badrazel* looks more invigorated and ready to go.

* R HP:Wounded SP:Strong MV:Fresh - a spotted jaguar: Hurt - Badrazel: Critical > You begin to weave the appropriate flows...


Walker pierces *Badrazel*'s left foot.
*Badrazel* is mortally wounded, and will die soon, if not aided.
A spotted jaguar barely tickles Badrazel's body with his hit.
*Badrazel* is dead! R.I.P.
Your blood freezes as you hear *Badrazel*'s death cry.

* R HP:Wounded SP:Strong MV:Fresh > r
look
Ok.

* R HP:Wounded SP:Strong MV:Fresh >
Walker stops using a feathered kandori paramerion.

Pulv got away

***************

lol messing around with abs/stab


lol nash stabbing

* S HP:Beaten MV:Fresh >
Someone bellows 'nash, jaili coming back?'

* S HP:Beaten MV:Fresh > yell yes, dropped link to reset something
You bellow 'yes, dropped link to reset something'

* S HP:Beaten MV:Fresh > look
where
Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a horse leaving down.
There are some tracks of a horse leaving down.
A weapon rack stands on the ground here, ready to store weapons.
Jaili Felwin {Forester Apprentice} (Linkless) is standing here, riding a Domani razor.
A gray palfrey prances skittishly nearby.
A wild stallion bucks madly.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* S HP:Beaten MV:Fresh > Players in your Zone
--------------------
Ominas - A Winding Road
Nash - Atop a Crumbling Watch Tower

* S HP:Beaten MV:Fresh >
Jaili has reconnected.

* S HP:Beaten MV:Fresh >
Someone bellows 'or are you going to DIE ALONE'

* S HP:Beaten MV:Fresh >
Jaili narrates 'back'

* S HP:Beaten MV:Fresh >
Jaili says 'Let's group until antoine here'

* S HP:Beaten MV:Fresh > yell the creator shelters us all
You bellow 'the creator shelters us all'

* S HP:Beaten MV:Fresh > fol jaili
You now follow Jaili.

look
* S HP:Beaten MV:Fresh > stat
x
Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a horse leaving down.
There are some tracks of a horse leaving down.
A weapon rack stands on the ground here, ready to store weapons.
Jaili Felwin {Forester Apprentice} is standing here, riding a Domani razor.
A gray palfrey prances skittishly nearby.
A wild stallion bucks madly.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* S HP:Beaten MV:Fresh > You are a 396 year old male human hunter.
Your height is 5 feet, 9 inches, and you weigh 175.0 lbs.
You are carrying 0.0 lbs and wearing 62.8 lbs, very light.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:17.
Offensive bonus: 151, Dodging bonus: 4, Parrying bonus: 1
Your mood is: Wimpy. You will flee below: 40 Hit Points
Your posture is: Offensive.
Your armor absorbs about 77% on average.

You are subjected to the following effects:
- SNEAK
- NOTICE
- NO QUIT

* S HP:Beaten MV:Fresh > No-one by that name here.

* S HP:Beaten MV:Fresh >
You are now a member of Jaili's group.

* S HP:Beaten MV:Fresh > x
No-one by that name here.

* S HP:Beaten MV:Fresh >
*Razhak* has arrived from below, riding a shadow stallion.
*Horror* has arrived from below.
*Kultunk* has arrived from below.

* S HP:Beaten MV:Fresh >
*Kultunk* blasts your left leg hard.
*Razhak* tries to slash Jaili, but she parries successfully.

* S HP:Beaten MV:Fresh - Kultunk: Scratched >
Jaili tries to cleave *Razhak*, but he parries successfully.
The Shienaran commander tries to lance Horror, but he deflects the blow.
*Razhak* tries to slash Jaili, but she deflects the blow.
You pierce *Kultunk*'s right arm.
*Kultunk* blasts your left arm.

* S HP:Beaten MV:Fresh - Kultunk: Scratched >
*Amino* has arrived from below, riding a shadow stallion.
*Decrepit* has arrived from below.
*Decrepit* tries to blast Jaili, but she deflects the blow.

* S HP:Beaten MV:Fresh - Kultunk: Scratched > f

The Shienaran commander bellows 'The criminal Razhak shall pay for his crimes!'
The Shienaran commander bellows 'The myrddraal Razhak has been spotted!'
The Shienaran commander bellows 'The criminal Horror shall pay for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Horror has been spotted!'
The Shienaran commander bellows 'The criminal Kultunk shall pay for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Kultunk has been spotted!'
The Shienaran commander bellows 'The criminal Amino shall pay for his crimes!'
The Shienaran commander bellows 'The myrddraal Amino has been spotted!'
The Shienaran commander bellows 'The criminal Decrepit shall pay for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Decrepit has been spotted!'
*Amino* slashes your right leg hard.

* S HP:Beaten MV:Fresh - Kultunk: Scratched > up

Jaili narrates 'on
commy'

* S HP:Beaten MV:Fresh - Kultunk: Scratched > [flee ]
PANIC! You couldn't escape!

* S HP:Beaten MV:Fresh - Kultunk: Scratched > No way! You're fighting for your life!

* S HP:Beaten MV:Fresh - Kultunk: Scratched >
Jaili panics, and attempts to flee!
*Horror* panics, and attempts to flee!

* S HP:Beaten MV:Fresh - Kultunk: Scratched > nar on
f

Jaili leaves down riding a Domani razor.
*Amino* panics, and attempts to flee!
*Horror* leaves down.

* S HP:Beaten MV:Fresh - Kultunk: Scratched >
Jaili has arrived from below, riding a Domani razor.
*Amino* leaves down riding a shadow stallion.

* S HP:Beaten MV:Fresh - Kultunk: Scratched > up

You pierce *Kultunk*'s left foot.
The Shienaran commander barely lances Decrepit's body.
*Razhak* panics, and attempts to flee!
*Razhak* leaves down riding a shadow stallion.
*Decrepit* panics, and attempts to flee!

* S HP:Beaten MV:Fresh - Kultunk: Scratched > Jaili cleaves *Decrepit*'s left leg.
You narrate 'on'

* S HP:Beaten MV:Fresh - Kultunk: Scratched > [flee ]
You panic and attempt to flee!
*Decrepit* leaves down.

hide

*Kultunk* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

*Razhak* has arrived from below, riding a shadow stallion.
*Horror* has arrived from below.


*Horror* tries to stab Jaili, but she deflects the blow.
*Razhak* tries to slash Jaili, but she parries successfully.


Ominas has arrived from below, riding a pale destrier.


Ominas tries to slash *Razhak*, but he parries successfully.

back h.dark

The Shienaran commander bellows 'The criminal Razhak shall pay for his crimes!'
The Shienaran commander bellows 'The myrddraal Razhak has been spotted!'
The Shienaran commander barely lances Kultunk's body.
The Shienaran commander bellows 'The criminal Horror shall pay for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Horror has been spotted!'
A sergeant joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran crushes Kultunk's right leg.
The grizzled veteran tries to crush Horror, but he dodges the attack.
The grizzled veteran tries to pound Razhak, but he deflects the blow.
The grizzled veteran tries to pound Horror, but he dodges the attack.
A sergeant slashes Razhak's body.
The Shienaran commander lances Kultunk's right leg.
*Horror* tries to stab Jaili, but she parries successfully.
*Kultunk* blasts your right leg.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving up.
A pair of thin but sturdy metal boots stands here.
A set of darkly shining chainmail leggings lies forgotten here.
A metal hook with loops for a belt is here.
A plain weapons belt has been forgotten here.
A thick, heavy axe with a dark blade gleams on the ground here.
A heavy pair of full metal gauntlets is here.
A set of thin metal vambraces lies gathering dust.
Two tanned leather scabbards, stitched together, rest here.
A dark cloak with a hood has been left here.
A burnished metal breastplate lies here.
A shiny metal helmet lies to one side.
A lantern has been left here.
*Decrepit* is standing here.
*Amino* is standing here, riding a shadow stallion.
Atop a Crumbling Watch Tower
[ obvious exits: D ]
There are some bloody traces of a human leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
A weapon rack stands on the ground here, ready to store weapons.
Lord Ominas Crowe is here, fighting Razhak, riding a pale destrier.
*Horror* is here, fighting Jaili.
*Razhak* is here, fighting Jaili, riding a shadow stallion.
Jaili Felwin {Forester Apprentice} is here, fighting Horror, riding a Domani razor.
*Kultunk* is here, fighting the grizzled veteran.
A gray palfrey prances skittishly nearby.
A wild stallion bucks madly.
A sergeant is here, fighting Razhak.
The grizzled veteran is here, fighting Horror.
The grizzled veteran is here, fighting Razhak.
The grizzled veteran is here, fighting Horror.
The grizzled veteran is here, fighting Kultunk.
The Shienaran commander is here, fighting Kultunk.

* S HP:Beaten MV:Full > *Horror* tries to stab Jaili, but she deflects the blow.
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Beaten MV:Full > Backstab them?!? They are in the throes of battle!

* S HP:Beaten MV:Full >
Ominas sends *Razhak* sprawling with a powerful bash!

kill $target$
* S HP:Beaten MV:Full > kill $target$

*Horror* panics, and attempts to flee!

* S HP:Beaten MV:Full >
*Horror* leaves down.

* S HP:Beaten MV:Full > kill $target$
Jaili cleaves *Razhak*'s left arm.
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran tickles Kultunk's body with his crush.
The grizzled veteran pounds Razhak's body hard.
A sergeant slashes Razhak's left leg.
The Shienaran commander lances Kultunk's left leg.
Ominas slashes *Razhak*'s body.
*Kultunk* panics, and attempts to flee!
You pierce *Kultunk*'s right leg.

* S HP:Beaten MV:Full - the grizzled veteran: Scratched - Kultunk: Hurt > *Kultunk* leaves
down.
You pierce *Razhak*'s right arm hard.

* S HP:Beaten MV:Full - Jaili: Healthy - Razhak: Hurt > You do the best you can!

* S HP:Beaten MV:Full - Jaili: Healthy - Razhak: Hurt > kill $target$

*Kultunk* has arrived from below.

* S HP:Beaten MV:Full - Jaili: Healthy - Razhak: Hurt >
*Kultunk* blasts your body.
You wish that your wounds would stop BLEEDING so much!


* S HP:Beaten MV:Full - Jaili: Healthy - Razhak: Hurt > You do the best you can!

* S HP:Beaten MV:Full - Jaili: Healthy - Razhak: Hurt >
The Shienaran commander bellows 'The criminal Kultunk shall pay for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Kultunk has been spotted!'
The Shienaran commander lances Kultunk's left arm.

* S HP:Beaten MV:Full - Jaili: Healthy - Razhak: Hurt > f

*Horror* has arrived from below.

* S HP:Beaten MV:Full - Jaili: Healthy - Razhak: Hurt >
*Horror* tries to stab Jaili, but she deflects the blow.

* S HP:Beaten MV:Full - Jaili: Healthy - Razhak: Hurt >
*Amino* has arrived from below, riding a shadow stallion.
*Decrepit* has arrived from below.
*Decrepit* blasts your left leg hard.
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Full - Jaili: Healthy - Razhak: Hurt > *Decrepit* blasts your right leg hard.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
*Horror* tries to stab Jaili, but she deflects the blow.
The Shienaran commander barely lances Kultunk's right leg.
You pierce *Razhak*'s right leg hard.
Jaili cleaves *Razhak*'s left leg hard.
The grizzled veteran pounds Razhak's right arm.
A sergeant slashes Razhak's body.
Ominas slashes *Razhak*'s body hard.
*Amino* tries to slash Jaili, but she deflects the blow.
[flee ]
You panic and attempt to flee!


You flee head over heels.
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
There are some bloody traces of a human leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
A pair of thin but sturdy metal boots stands here.
A set of darkly shining chainmail leggings lies forgotten here.
A metal hook with loops for a belt is here.
A plain weapons belt has been forgotten here.
A thick, heavy axe with a dark blade gleams on the ground here.
A heavy pair of full metal gauntlets is here.
A set of thin metal vambraces lies gathering dust.
Two tanned leather scabbards, stitched together, rest here.
A dark cloak with a hood has been left here.
A burnished metal breastplate lies here.
A shiny metal helmet lies to one side.
A lantern has been left here.

south
south
* S HP:Critical MV:Full > west
Amongst the Rubble
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.

west
west
* S HP:Critical MV:Full > The Shienaran commander bellows 'The criminal Horror shall pay
for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Horror has been spotted!'
The Shienaran commander bellows 'The criminal Amino shall pay for his crimes!'
The Shienaran commander bellows 'The myrddraal Amino has been spotted!'
The Shienaran commander bellows 'The criminal Decrepit shall pay for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Decrepit has been spotted!'
A Winding Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.

* S HP:Critical MV:Full > west
west
A Winding Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.

* S HP:Critical MV:Full > west
A Pine Forest
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.

* S HP:Critical MV:Strong > west
A Pine Forest
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A rat scurries around trying to get out of sight.

* S HP:Critical MV:Strong > west
west
A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
*Grut* is standing here.

* S HP:Critical MV:Strong > south

*Grut* pounds your body hard.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

west

*Grut* pounds your body hard.
You wish that your wounds would stop BLEEDING so much!


west
west
You flee head over heels.
A Winding Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A Shienaran scout blends into the surroundings here.
Alas, you cannot go that way...

* S HP:Critical MV:Strong > Alas, you cannot go that way...

* S HP:Critical MV:Strong > Ominas narrates 'group'
Alas, you cannot go that
way...

* S HP:Critical MV:Strong > A Shienaran scout stops using a
torch.
Alas, you cannot go that way...

* S HP:Critical MV:Strong > Alas, you cannot go that way...

* S HP:Critical MV:Strong > notice
A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
*Grut* is standing here.

* S HP:Critical MV:Strong > A Pine Forest
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.

* S HP:Critical MV:Strong > north
north
A Pine Forest
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.

* S HP:Critical MV:Strong > Jaili narrates 'ominas
fol me til antoine here'
A Pine Forest
[ obvious exits: E S W ]
There are some tracks of
a ridden mount leaving
east.
There are some tracks of
a ridden mount leaving
east.
There are some tracks of
a ridden mount leaving
east.
There are some tracks of
a ridden mount leaving
west.
There are some tracks of
a ridden mount leaving
west.

* S HP:Critical MV:Strong
> You stop paying
increased attention to
your surroundings.

* S HP:Critical MV:Strong > Alas, you cannot go that way...

* S HP:Critical MV:Strong > sc
Alas, you cannot go that way...

* S HP:Critical MV:Strong > The Shienaran commander bellows 'The criminal Decrepit shall
pay for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Decrepit has been spotted!'
You have 9(347) hit and 121(161) movement points.
You have scored 108587404 experience points and 1056 quest points.
You need 1727231959 exp to level and 1944 qp to rank.
You have amassed 26 Turn points to date.
You have played 92 days and 6 hours (real time).
This ranks you as Nash the Commander [Saldaean Cavalry 7] (Level 51).
You are standing.

* S HP:Critical MV:Strong >
*Grut* has arrived from the east.

* S HP:Critical MV:Strong >
*Grut* leaves west.

* S HP:Critical MV:Strong > nar am out 9 hp
You narrate 'am out 9 hp'

south
south
* S HP:Critical MV:Strong > The Dusty Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.

* S HP:Critical MV:Tiring > A Pine Forest
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.

* S HP:Critical MV:Tiring > east
east
east
A Pine Forest
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.

* S HP:Critical MV:Tiring > The Shienaran commander bellows 'The criminal Kultunk shall
pay for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Kultunk has been spotted!'
Alas, you cannot go that way...

* S HP:Critical MV:Tiring > sc
Alas, you cannot go that way...

* S HP:Critical MV:Tiring > east
You have 9(347) hit and 115(161) movement points.
You have scored 108587404 experience points and 1056 quest points.
You need 1727231959 exp to level and 1944 qp to rank.
You have amassed 26 Turn points to date.
You have played 92 days and 6 hours (real time).
This ranks you as Nash the Commander [Saldaean Cavalry 7] (Level 51).
You are standing.

* S HP:Critical MV:Tiring > Alas, you cannot go that way...

* S HP:Critical MV:Tiring > north
east
The Dusty Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.

east
east
* S HP:Critical MV:Tiring > east
The Dusty Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.

* S HP:Critical MV:Tiring > A Winding Road
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.

* S HP:Critical MV:Tiring > east
east
Alas, you cannot go that way...

* S HP:Critical MV:Tiring > Alas, you cannot go that way...

* S HP:Critical MV:Tiring > Alas, you cannot go that way...

* S HP:Critical MV:Tiring > Alas, you cannot go that way...

* S HP:Critical MV:Tiring > sc
You have 9(347) hit and 109(161) movement points.
You have scored 108587404 experience points and 1056 quest points.
You need 1727231959 exp to level and 1944 qp to rank.
You have amassed 26 Turn points to date.
You have played 92 days and 6 hours (real time).
This ranks you as Nash the Commander [Saldaean Cavalry 7] (Level 51).
You are standing.

* S HP:Critical MV:Tiring > hide
You attempt to hide yourself.

* S HP:Critical MV:Tiring > back h.dark
Backstab who?

* S HP:Critical MV:Tiring >
Backstab who?

* S HP:Critical MV:Tiring >
The Shienaran commander bellows 'The criminal Amino shall pay for his crimes!'
The Shienaran commander bellows 'The myrddraal Amino has been spotted!'

* S HP:Critical MV:Tiring >
Backstab who?

* S HP:Critical MV:Tiring >
Backstab who?

* S HP:Critical MV:Tiring >

The Cairhien alarm bell sounds loudly in the distance.

* S HP:Critical MV:Tiring > Backstab who?

* S HP:Critical MV:Tiring >
You silently approach your victim...

-
=+west
Cancelled.
You silently approach your victim...

west
-
*Horror* stabs your right arm.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!


*Razhak* slashes your head hard.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A Pine Forest
[ obvious exits: E S W ]
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.

* S HP:Critical MV:Tiring > A Pine Forest
[ obvious exits: E S W ]
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.

* S HP:Critical MV:Tiring > north
west
Alas, you cannot go that way...

south
south
* S HP:Critical MV:Tiring > A Pine Forest
[ obvious exits: E S W ]
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.

* S HP:Critical MV:Tiring > The Dusty Road
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.

* S HP:Critical MV:Tiring > sc
A Pine Forest
[ obvious exits: N E W ]
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.

* S HP:Critical MV:Tiring >
The Shienaran commander bellows 'The criminal Amino shall pay for his crimes!'
The Shienaran commander bellows 'The myrddraal Amino has been spotted!'
The Shienaran commander bellows 'The criminal Kultunk shall pay for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Kultunk has been spotted!'

* S HP:Critical MV:Tiring > south
You have 1(347) hit and 96(161) movement points.
You have scored 108587404 experience points and 1056 quest points.
You need 1727231959 exp to level and 1944 qp to rank.
You have amassed 26 Turn points to date.
You have played 92 days and 6 hours (real time).
This ranks you as Nash the Commander [Saldaean Cavalry 7] (Level 51).
You are standing.

* S HP:Critical MV:Tiring > east
Alas, you cannot go that way...

* S HP:Critical MV:Tiring > A Pine Forest
[ obvious exits: N W ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.

* S HP:Critical MV:Tiring > nar lol 1 hp
You narrate 'lol 1 hp'

hide
* S HP:Critical MV:Tiring > You attempt to hide yourself.

* S HP:Critical MV:Tiring > back h.dark
Ominas narrates 'off tht
Jaili'
Backstab who?

* S HP:Critical MV:Tiring >
Backstab who?

* S HP:Critical MV:Tiring >
The Shienaran commander bellows 'The criminal Decrepit shall pay for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Decrepit has been spotted!'

* S HP:Critical MV:Tiring >
Jaili narrates 'k'

* S HP:Critical MV:Tiring >
Backstab who?

* S HP:Critical MV:Tiring >
The Shienaran commander bellows 'The criminal Amino shall pay for his crimes!'
The Shienaran commander bellows 'The myrddraal Amino has been spotted!'
Backstab who?

* S HP:Critical MV:Tiring >
Backstab who?

* S HP:Critical MV:Tiring >
Backstab who?

* S HP:Critical MV:Tiring >
Backstab who?

* S HP:Critical MV:Tiring >
Backstab who?

* S HP:Critical MV:Tiring >
Backstab who?

* S HP:Critical MV:Tiring >
Backstab who?

* S HP:Critical MV:Tiring >
Backstab who?

* S HP:Critical MV:Tiring >
Backstab who?

* S HP:Critical MV:Tiring >
Backstab who?

* S HP:Critical MV:Tiring >
The sky starts to get cloudy.
Your heartbeat calms down more as you feel less panicked.
Backstab who?

* S HP:Critical MV:Tiring >
Backstab who?

* S HP:Critical MV:Tiring
>
Jaili narrates 'well this
will be fun'

* S HP:Critical MV:Tiring >
Backstab who?

* S HP:Critical MV:Tiring >
Backstab who?

* S HP:Critical MV:Tiring >
Backstab who?

* S HP:Critical MV:Tiring >
Backstab who?

* S HP:Critical MV:Tiring >
Backstab who?

* S HP:Critical MV:Tiring >
Backstab who?

* S HP:Critical MV:Tiring >
Backstab who?

* S HP:Critical MV:Tiring >
Backstab who?

* S HP:Critical MV:Tiring >
Backstab who?

* S HP:Critical MV:Tiring >
Backstab who?

* S HP:Critical MV:Tiring >
Backstab who?

* S HP:Critical MV:Tiring >
Backstab who?

* S HP:Critical MV:Tiring >
Backstab who?

* S HP:Critical MV:Tiring >
Backstab who?

* S HP:Critical MV:Tiring >
Backstab who?

* S HP:Critical MV:Tiring >

The Cairhien alarm bell
sounds loudly in the
distance.
Jaili narrates '4e was
blocked'

* S HP:Critical MV:Tiring > Backstab who?

* S HP:Critical MV:Tiring >
Backstab who?

* S HP:Critical MV:Tiring >
*Razhak* has arrived from the west, riding a shadow stallion.
You silently approach your victim...

-=+**+=-
Ominas narrates 'nod they
got me blocked up'

-=+*
Backstab who?

* S HP:Critical MV:Tiring >
Backstab who?

* S HP:Critical MV:Tiring >
Backstab who?

* S HP:Critical MV:Tiring >
Backstab who?

* S HP:Critical MV:Tiring >
Backstab who?

* S HP:Critical MV:Tiring >

Jaili narrates 'got '

* S HP:Critical MV:Tiring > Backstab who?

* S HP:Critical MV:Tiring >
Backstab who?

* S HP:Critical MV:Tiring >
Backstab who?

* S HP:Critical MV:Tiring >

Jaili narrates 'past'

* S HP:Critical MV:Tiring > Backstab who?

* S HP:Critical MV:Tiring >
Backstab who?

* S HP:Critical MV:Tiring >
Backstab who?

* S HP:Critical MV:Tiring >
Backstab who?

* S HP:Critical MV:Tiring >
Backstab who?

* S HP:Critical MV:Tiring >
Backstab who?

* S HP:Critical MV:Tiring >
Backstab who?

* S HP:Critical MV:Tiring >
Backstab who?

* S HP:Critical MV:Tiring >
Backstab who?

* S HP:Critical MV:Tiring >
Backstab who?

* S HP:Critical MV:Tiring >
Backstab who?

* S HP:Critical MV:Tiring >
Backstab who?

* S HP:Critical MV:Tiring >
Backstab who?

* S HP:Critical MV:Tiring >
Backstab who?

* S HP:Critical MV:Tiring >
Backstab who?

* S HP:Critical MV:Tiring >
Backstab who?


* S HP:Critical MV:Tiring > Backstab who?

* S HP:Critical MV:Tiring >
Backstab who?

* S HP:Critical MV:Tiring >
Backstab who?

* S HP:Critical MV:Tiring >
Backstab who?

* S HP:Critical MV:Strong >
Backstab who?

* S HP:Critical MV:Strong >
Backstab who?

* S HP:Critical MV:Strong >
Backstab who?

* S HP:Critical MV:Strong >
Backstab who?

* S HP:Critical MV:Strong >
Backstab who?

* S HP:Critical MV:Strong >
Backstab who?

* S HP:Critical MV:Strong >
Backstab who?

* S HP:Critical MV:Strong >
Backstab who?

* S HP:Critical MV:Strong >
Backstab who?

* S HP:Critical MV:Strong >
Backstab who?

* S HP:Critical MV:Strong >
Backstab who?

* S HP:Critical MV:Strong >
Backstab who?

* S HP:Critical MV:Strong >
Backstab who?

* S HP:Critical MV:Strong >
Backstab who?

* S HP:Critical MV:Strong >
Backstab who?

* S HP:Critical MV:Strong >
Backstab who?

* S HP:Critical MV:Strong >
Backstab who?

* S HP:Critical MV:Strong >
Backstab who?

* S HP:Critical MV:Strong >
Backstab who?

* S HP:Critical MV:Strong >
Backstab who?

* S HP:Critical MV:Strong >
Backstab who?

* S HP:Critical MV:Strong >
Backstab who?

* S HP:Critical MV:Strong >
Backstab who?

* S HP:Critical MV:Strong >
Backstab who?

* S HP:Critical MV:Strong >
Backstab who?

* S HP:Critical MV:Strong >
Backstab who?

* S HP:Critical MV:Strong >
Backstab who?

* S HP:Critical MV:Strong >
Backstab who?

* S HP:Critical MV:Strong >
Backstab who?

* S HP:Critical MV:Strong >
Backstab who?

* S HP:Critical MV:Strong >
Backstab who?

* S HP:Critical MV:Strong >
Backstab who?

* S HP:Critical MV:Strong >
Backstab who?

* S HP:Critical MV:Strong >
Backstab who?

* S HP:Critical MV:Strong >
Backstab who?

* S HP:Critical MV:Strong >
Backstab who?

* S HP:Critical MV:Strong >
Backstab who?

* S HP:Critical MV:Strong >
Jaili narrates 'go if you
need'
Backstab who?

* S HP:Critical MV:Strong >
Backstab who?

* S HP:Critical MV:Strong >
Backstab who?

* S HP:Critical MV:Strong >
Backstab who?

* S HP:Critical MV:Strong >
Backstab who?

* S HP:Critical MV:Strong >
Backstab who?

* S HP:Critical MV:Strong >
Backstab who?

* S HP:Critical MV:Strong >
Backstab who?

* S HP:Critical MV:Strong >
Backstab who?

* S HP:Critical MV:Strong >
Backstab who?

* S HP:Critical MV:Strong >
Backstab who?

* S HP:Critical MV:Strong >
Backstab who?

* S HP:Critical MV:Strong >
Backstab who?

* S HP:Critical MV:Strong >
Backstab who?

* S HP:Critical MV:Strong >
Backstab who?

* S HP:Critical MV:Strong >
The sun rises.
Backstab who?

* S HP:Beaten MV:Full >
Backstab who?

* S HP:Beaten MV:Full >
Backstab who?

* S HP:Beaten MV:Full >
Backstab who?

* S HP:Beaten MV:Full >
Backstab who?

* S HP:Beaten MV:Full >
Backstab who?

* S HP:Beaten MV:Full >
Backstab who?

* S HP:Beaten MV:Full >
Backstab who?

* S HP:Beaten MV:Full >
Backstab who?

* S HP:Beaten MV:Full >
Backstab who?

* S HP:Beaten MV:Full > look
where
A Pine Forest
Young samplings, already showing signs of becoming warped, struggle to find
light under the thick forest canopy. The ground is moist and damp with rotting
leaves and fallen trees decaying at an excellerated rate. Mushrooms grow in
abundance, thriving in this land of the living dead.
[ obvious exits: N W ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.

* S HP:Beaten MV:Full > Players in your Zone
--------------------
Nash - A Pine Forest

* S HP:Beaten MV:Full > sc
You have 64(347) hit and 147(161) movement points.
You have scored 108587404 experience points and 1056 quest points.
You need 1727231959 exp to level and 1944 qp to rank.
You have amassed 26 Turn points to date.
You have played 92 days and 6 hours (real time).
This ranks you as Nash the Commander [Saldaean Cavalry 7] (Level 51).
You are standing.

* S HP:Beaten MV:Full > who
Players
-------
Giriard of Kandor
Kalidah of Murandy
Constantine of Two Rivers
Nauamer of the Borderlands
Lord Ominas Crowe [Gaidin Council]
Lord Sunek the Der'morat'raken [Morat'raken] WANTED
Musange of Seandar
3 Lord Milian the Banner-General [Seanchan Imperial Guard Council]
6 Roryn the Honored Morat'torm [Morat'torm]
Murdo of Two Rivers (Idle)
Annika of Murandy (Idle)
Antoine Rains [Shienaran Lancer]
Nash of the Borderlands
Lustian of Tarabon
Lord Terinor Lavalle, the Tiger of Manetheren [Red Eagle, Village Council]
Jaili Felwin {Forester Apprentice}
Santiago of Kandor
Cedar of Andor
Jecks of Saldaea
Callidus of the Borderlands

* Press <Return> to continue, q to quit *>look
where
* S HP:Beaten MV:Full > Players in your Zone
--------------------
Nash - A Pine Forest

* S HP:Beaten MV:Full > x
look
No-one by that name here.

* S HP:Beaten MV:Full > A Pine Forest
Young samplings, already showing signs of becoming warped, struggle to find
light under the thick forest canopy. The ground is moist and damp with rotting
leaves and fallen trees decaying at an excellerated rate. Mushrooms grow in
abundance, thriving in this land of the living dead.
[ obvious exits: N W ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.

* S HP:Beaten MV:Full > where
sc
Players in your Zone
--------------------
Nash - A Pine Forest

* S HP:Beaten MV:Full > You have 64(347) hit and 147(161) movement points.
You have scored 108587404 experience points and 1056 quest points.
You need 1727231959 exp to level and 1944 qp to rank.
You have amassed 26 Turn points to date.
You have played 92 days and 6 hours (real time).
This ranks you as Nash the Commander [Saldaean Cavalry 7] (Level 51).
You are standing.

* S HP:Beaten MV:Full > x
No-one by that name here.

* S HP:Beaten MV:Full >
Jaili narrates 'amino
beat'

* S HP:Beaten MV:Full > x
No-one by that name here.

* S HP:Beaten MV:Full > nar where now?
x
You narrate 'where now?'

sc
* S HP:Beaten MV:Full > No-one by that name here.

* S HP:Beaten MV:Full > You have 64(347) hit and 147(161) movement points.
You have scored 108587404 experience points and 1056 quest points.
You need 1727231959 exp to level and 1944 qp to rank.
You have amassed 26 Turn points to date.
You have played 92 days and 6 hours (real time).
This ranks you as Nash the Commander [Saldaean Cavalry 7] (Level 51).
You are standing.

* S HP:Beaten MV:Full > nar am up to beat
Ominas narrates 'meh'
You narrate 'am up to
beat'

* S HP:Beaten MV:Full > look
x
A Pine Forest
Young samplings, already showing signs of becoming warped, struggle to find
light under the thick forest canopy. The ground is moist and damp with rotting
leaves and fallen trees decaying at an excellerated rate. Mushrooms grow in
abundance, thriving in this land of the living dead.
[ obvious exits: N W ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.

* S HP:Beaten MV:Full > No-one by that name here.

* S HP:Beaten MV:Full > where
Players in your Zone
--------------------
Nash - A Pine Forest

x
* S HP:Beaten MV:Full > Jaili narrates 'still on
2n 2e 2n'
No-one by that name
here.

* S HP:Beaten MV:Full > x

Ominas narrates 'need to
run'

* S HP:Beaten MV:Full > No-one by that name here.

* S HP:Beaten MV:Full >
Jaili narrates 'nods'

* S HP:Beaten MV:Full > sc
x
You have 76(347) hit and 147(161) movement points.
You have scored 108587404 experience points and 1056 quest points.
You need 1727231959 exp to level and 1944 qp to rank.
You have amassed 26 Turn points to date.
You have played 92 days and 6 hours (real time).
This ranks you as Nash the Commander [Saldaean Cavalry 7] (Level 51).
You are standing.

* S HP:Beaten MV:Full > No-one by that name here.

* S HP:Beaten MV:Full > look

Neal narrates 'ds pk?'

where
* S HP:Beaten MV:Full > A Pine Forest
Young samplings, already showing signs of becoming warped, struggle to find
light under the thick forest canopy. The ground is moist and damp with rotting
leaves and fallen trees decaying at an excellerated rate. Mushrooms grow in
abundance, thriving in this land of the living dead.
[ obvious exits: N W ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.

* S HP:Beaten MV:Full > Players in your Zone
--------------------
Nash - A Pine Forest

* S HP:Beaten MV:Full >
Ominas narrates '40 hp'

* S HP:Beaten MV:Full > look
where
x
A Pine Forest
Young samplings, already showing signs of becoming warped, struggle to find
light under the thick forest canopy. The ground is moist and damp with rotting
leaves and fallen trees decaying at an excellerated rate. Mushrooms grow in
abundance, thriving in this land of the living dead.
[ obvious exits: N W ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.

* S HP:Beaten MV:Full > Players in your Zone
--------------------
Nash - A Pine Forest

* S HP:Beaten MV:Full >
Jaili narrates 'yes
dusty'

* S HP:Beaten MV:Full > No-one by that name here.

* S HP:Beaten MV:Full > sc
You have 76(347) hit and 147(161) movement points.
You have scored 108587404 experience points and 1056 quest points.
You need 1727231959 exp to level and 1944 qp to rank.
You have amassed 26 Turn points to date.
You have played 92 days and 6 hours (real time).
This ranks you as Nash the Commander [Saldaean Cavalry 7] (Level 51).
You are standing.

* S HP:Beaten MV:Full > x
No-one by that name here.

* S HP:Beaten MV:Full > look
x
A Pine Forest
Young samplings, already showing signs of becoming warped, struggle to find
light under the thick forest canopy. The ground is moist and damp with rotting
leaves and fallen trees decaying at an excellerated rate. Mushrooms grow in
abundance, thriving in this land of the living dead.
[ obvious exits: N W ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.

* S HP:Beaten MV:Full > No-one by that name here.

* S HP:Beaten MV:Full > stat
look
You are a 396 year old male human hunter.
Your height is 5 feet, 9 inches, and you weigh 175.0 lbs.
You are carrying 0.0 lbs and wearing 62.8 lbs, very light.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:17.
Offensive bonus: 151, Dodging bonus: 4, Parrying bonus: 1
Your mood is: Wimpy. You will flee below: 40 Hit Points
Your posture is: Offensive.
Your armor absorbs about 77% on average.

You are subjected to the following effects:
- SNEAK
- NO QUIT

* S HP:Beaten MV:Full > A Pine Forest
Young samplings, already showing signs of becoming warped, struggle to find
light under the thick forest canopy. The ground is moist and damp with rotting
leaves and fallen trees decaying at an excellerated rate. Mushrooms grow in
abundance, thriving in this land of the living dead.
[ obvious exits: N W ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.

* S HP:Beaten MV:Full > notice
look
x
where
You start paying increased attention to your surroundings.

* S HP:Beaten MV:Full > A Pine Forest
Young samplings, already showing signs of becoming warped, struggle to find
light under the thick forest canopy. The ground is moist and damp with rotting
leaves and fallen trees decaying at an excellerated rate. Mushrooms grow in
abundance, thriving in this land of the living dead.
[ obvious exits: N W ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A Shienaran scout blends into the surroundings here.

* S HP:Beaten MV:Full > No-one by that name here.

* S HP:Beaten MV:Full > Players in your Zone
--------------------
Nash - A Pine Forest

* S HP:Beaten MV:Full > sc

Neal narrates 'ok im ef
ill be up asap'

* S HP:Beaten MV:Full > You have 76(347) hit and 147(161) movement points.
You have scored 108587404 experience points and 1056 quest points.
You need 1727231959 exp to level and 1944 qp to rank.
You have amassed 26 Turn points to date.
You have played 92 days and 6 hours (real time).
This ranks you as Nash the Commander [Saldaean Cavalry 7] (Level 51).
You are standing.

* S HP:Beaten MV:Full > hide
You attempt to hide yourself.

* S HP:Beaten MV:Full >
The day has begun.

* S HP:Beaten MV:Fresh >
Jaili narrates 'nash have
hps yet?'

* S HP:Beaten MV:Fresh >
Ominas narrates 'it's way
blcoked up'

* S HP:Beaten MV:Fresh > nar beat still
You narrate 'beat still'

* S HP:Beaten MV:Fresh > sc
x
You have 89(347) hit and 161(161) movement points.
You have scored 108587404 experience points and 1056 quest points.
You need 1727231959 exp to level and 1944 qp to rank.
You have amassed 26 Turn points to date.
You have played 92 days and 6 hours (real time).
This ranks you as Nash the Commander [Saldaean Cavalry 7] (Level 51).
You are standing.

* S HP:Beaten MV:Fresh > No-one by that name here.

* S HP:Beaten MV:Fresh > x
No-one by that name here.

* S HP:Beaten MV:Fresh >
Ominas narrates 'yeah
just ticked up'

* S HP:Beaten MV:Fresh > nar 4e was blocked omi?
x
You narrate '4e was blocked omi?'

* S HP:Beaten MV:Fresh > No-one by that name here.

* S HP:Beaten MV:Fresh > look
where
A Pine Forest
Young samplings, already showing signs of becoming warped, struggle to find
light under the thick forest canopy. The ground is moist and damp with rotting
leaves and fallen trees decaying at an excellerated rate. Mushrooms grow in
abundance, thriving in this land of the living dead.
[ obvious exits: N W ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A Shienaran scout blends into the surroundings here.

* S HP:Beaten MV:Fresh > Players in your Zone
--------------------
Nash - A Pine Forest

* S HP:Beaten MV:Fresh > hide
You attempt to hide yourself.

* S HP:Beaten MV:Full > back h.dark
Backstab who?

* S HP:Beaten MV:Full >
Backstab who?

* S HP:Beaten MV:Full >
Backstab who?

* S HP:Beaten MV:Full >
Backstab who?

* S HP:Beaten MV:Full >
Backstab who?

* S HP:Beaten MV:Full >

Backstab who?

* S HP:Beaten MV:Full > Backstab who?

* S HP:Beaten MV:Full >
Backstab who?

* S HP:Beaten MV:Full >
Backstab who?

* S HP:Beaten MV:Full >
Backstab who?

* S HP:Beaten MV:Full >
Backstab who?

* S HP:Beaten MV:Full >

Jaili narrates 'tried'

* S HP:Beaten MV:Full > Backstab who?

* S HP:Beaten MV:Full >
Backstab who?

* S HP:Beaten MV:Full >
Backstab who?

* S HP:Beaten MV:Full >
Backstab who?

* S HP:Beaten MV:Full >
Backstab who?

* S HP:Beaten MV:Full >
Backstab who?

* S HP:Beaten MV:Full >
Backstab who?

* S HP:Beaten MV:Full >
Backstab who?

* S HP:Beaten MV:Full >
Backstab who?

* S HP:Beaten MV:Full >
Backstab who?

* S HP:Beaten MV:Full >
Backstab who?

* S HP:Beaten MV:Full >
Backstab who?

* S HP:Beaten MV:Full >
Backstab who?

* S HP:Beaten MV:Full >
Backstab who?

* S HP:Beaten MV:Full >
Backstab who?

* S HP:Beaten MV:Full >
Backstab who?

* S HP:Beaten MV:Full >
Backstab who?

* S HP:Beaten MV:Full >
Backstab who?

* S HP:Beaten MV:Full >
Backstab who?

* S HP:Beaten MV:Full >
Backstab who?

* S HP:Beaten MV:Full >
Backstab who?

* S HP:Beaten MV:Full >
Backstab who?

* S HP:Battered MV:Fresh >
Backstab who?

* S HP:Battered MV:Fresh >
Backstab who?

* S HP:Battered MV:Fresh >
Backstab who?

* S HP:Battered MV:Fresh >
Backstab who?

* S HP:Battered MV:Fresh >

Jaili narrates 'going
Granlin'

* S HP:Battered MV:Fresh > Backstab who?

* S HP:Battered MV:Fresh >
Backstab who?

* S HP:Battered MV:Fresh > look
where
A Pine Forest
Young samplings, already showing signs of becoming warped, struggle to find
light under the thick forest canopy. The ground is moist and damp with rotting
leaves and fallen trees decaying at an excellerated rate. Mushrooms grow in
abundance, thriving in this land of the living dead.
[ obvious exits: N W ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.

* S HP:Battered MV:Fresh > Players in your Zone
--------------------
Nash - A Pine Forest

* S HP:Battered MV:Fresh > west
A Pine Forest
[ obvious exits: N E W ]
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A rat scurries around trying to get out of sight.

* S HP:Battered MV:Full > west
Edge of Forest
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.

* S HP:Battered MV:Full > west
Thick Forest
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
The corpse of a cougar is lying here.

* S HP:Battered MV:Full > sc
You have 114(347) hit and 152(161) movement points.
You have scored 108587404 experience points and 1056 quest points.
You need 1727231959 exp to level and 1944 qp to rank.
You have amassed 26 Turn points to date.
You have played 92 days and 6 hours (real time).
This ranks you as Nash the Commander [Saldaean Cavalry 7] (Level 51).
You are standing.

* S HP:Battered MV:Full > east
north
Edge of Forest
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.

* S HP:Battered MV:Full > Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.

* S HP:Battered MV:Full > scan w

* S HP:Battered MV:Full > west
Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.

west
* S HP:Battered MV:Strong > west
The Dusty Road
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.

* S HP:Battered MV:Strong > The Dusty Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
The dismembered corpse of Ominas is lying here.
A pale destrier stands here, adorned with the white flame of Tar Valon.
*Porka* is standing here.

* S HP:Battered MV:Strong > s
You attempt to hide yourself.

* S HP:Battered MV:Strong > You silently approach your victim...

-=+**+=- -=+*
*Porka* makes a strange sound as you place a silver-winged basilard in her back!
*Porka* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Porka*'s death cry.

* S HP:Battered MV:Strong > g
qw
west
You get a flask stained with human blood from the corpse of Porka.
You get a pair of thick metal boots from the corpse of Porka.
You get a pair of ebony-steel plate greaves from the corpse of Porka.
You get a belt pack from the corpse of Porka.
You get a studded leather belt with a crossed swords buckle from the corpse of Porka.
You get a spiked double handed warhammer from the corpse of Porka.
You get a pair of ebony-steel plate vambraces from the corpse of Porka.
You get a dark, hooded cloak from the corpse of Porka.
You get a polished metal breastplate from the corpse of Porka.
You get a full metal helmet and visor from the corpse of Porka.
You get an emerald ring from the corpse of Porka.
You get an emerald ring from the corpse of Porka.

west

srsly no real idea what I was doing, but it was funny :p

************

isabel
Posts: 1713
Joined: Wed Aug 31, 2016 5:19 am

Re: Tales from the north (past few months)

Post by isabel » Fri Dec 04, 2020 12:21 pm

* R HP:Wounded SP:Full MV:Full > look
where
Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
A leather flask, stained dark red, lies forgotten here.
A weapon rack stands on the ground here, ready to store weapons.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings.
Antoine Rains is standing here.
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by
you.
Lord Tarak the Under-captain is standing here, riding a warhorse.
Marisue the Tower Accepted is standing here, riding a pale destrier.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A gray palfrey prances skittishly nearby.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

3
* R HP:Wounded SP:Full MV:Full > Players in your Zone
--------------------
Antoine - Atop a Crumbling Watch Tower
Aish - Atop a Crumbling Watch Tower
Tarak - Atop a Crumbling Watch Tower
Marisue - Atop a Crumbling Watch Tower

* R HP:Wounded SP:Full MV:Full > look

Antoine gets a package of dried rations from a backpack.

* R HP:Wounded SP:Full MV:Full > x
You stop riding her.

* HP:Wounded SP:Full MV:Full > where
Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
A leather flask, stained dark red, lies forgotten here.
A weapon rack stands on the ground here, ready to store weapons.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings.
Antoine Rains is standing here.
A pale destrier stands here, adorned with the white flame of Tar Valon.
Lord Tarak the Under-captain is standing here, riding a warhorse.
Marisue the Tower Accepted is standing here, riding a pale destrier.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A gray palfrey prances skittishly nearby.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.
Antoine eats a package of dried rations.

* HP:Wounded SP:Full MV:Full > No-one by that name here.

* HP:Wounded SP:Full MV:Full > Players in your Zone
--------------------
Antoine - Atop a Crumbling Watch Tower
Aish - Atop a Crumbling Watch Tower
Tarak - Atop a Crumbling Watch Tower
Marisue - Atop a Crumbling Watch Tower

* HP:Wounded SP:Full MV:Full > exa pouch
It is a soft leather pouch.
When you look inside, you see:
pouch (used) :
a leather water flask
the severed head of Kazi the Trolloc slain in the Blight
fifteen copper pennys
a large number of gold crowns (21)
a cup of thick syrup
a bubbling draught
[3] a thin vial of yellow fluid
a package of dried rations

* HP:Wounded SP:Full MV:Full > x
No-one by that name here.

* HP:Wounded SP:Full MV:Full > x
No-one by that name here.

* HP:Wounded SP:Full MV:Full >
Marisue says 'hps reporT?'

* HP:Wounded SP:Full MV:Full > x
No-one by that name here.

scan d
* HP:Wounded SP:Full MV:Full >
Tarak says 'scr'

* HP:Wounded SP:Full MV:Full > *Trill* is standing here.
*Horror* is standing here.
*Pulverwise* is standing here.
*Venum* is standing here.
*Razhak* is standing here, riding a shadow stallion.

* HP:Wounded SP:Full MV:Full > look
stat

*Trill* has arrived from below.

* HP:Wounded SP:Full MV:Full > Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
A leather flask, stained dark red, lies forgotten here.
A weapon rack stands on the ground here, ready to store weapons.
*Trill* is standing here.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings.
Antoine Rains is standing here.
A pale destrier stands here, adorned with the white flame of Tar Valon.
Lord Tarak the Under-captain is standing here, riding a warhorse.
Marisue the Tower Accepted is standing here, riding a pale destrier.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A gray palfrey prances skittishly nearby.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* HP:Wounded SP:Full MV:Full > x
You are a 382 year old female human channeler.
Your height is 5 feet, 10 inches, and you weigh 160.0 lbs.
You are carrying 0.0 lbs and wearing 38.6 lbs, peanuts.
Your base abilities are: Str:18 Int:18 Wil:19 Dex:17 Con:14.
Offensive bonus: 148, Dodging bonus: 82, Parrying bonus: 152
Your mood is: Brave. You will flee below: 84 Hit Points
Your posture is: Offensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 69% on average.

You are subjected to the following effects:
- ARMOR
- LIGHT BALL
- STRENGTH
- NO QUIT
- NOTICE
- WARDING VS DMG

* HP:Wounded SP:Full MV:Full > Trill has some small wounds and bruises.

z
* HP:Wounded SP:Full MV:Full >
Marisue says 'on ds'

* HP:Wounded SP:Full MV:Full > The Shienaran commander
bellows 'The criminal
Trill shall pay for his
crimes!'
The Shienaran commander
bellows 'Argh! The foul
beast Trill has been
spotted!'
The Shienaran commander
tries to hack Trill, but
he parries successfully.
A sergeant joins the
Shienaran commander's
fight!
The grizzled veteran
joins the Shienaran
commander's fight!
The grizzled veteran
joins the Shienaran
commander's fight!
The grizzled veteran
joins the Shienaran
commander's fight!
The grizzled veteran
joins the Shienaran
commander's fight!
You strike *Trill*'s left
arm into bloody
fragments!
*Trill* panics, and
attempts to flee!
Antoine narrates 'hp
every'

* HP:Wounded SP:Full MV:Full - the Shienaran commander:
Scratched - Trill: Hurt >
You sense Marisue connecting to the True Source.

* HP:Wounded SP:Full MV:Full - the Shienaran commander: Scratched - Trill: Hurt >
*Trill* tries to stab the Shienaran commander, but he parries successfully.
You sense Marisue is channeling saidar.

* HP:Wounded SP:Full MV:Full - the Shienaran commander: Scratched - Trill: Hurt > e

*Trill* panics, and attempts to flee!

* HP:Wounded SP:Full MV:Full - the Shienaran commander: Scratched - Trill: Hurt > You feel
the flows of saidar coursing through your body.

* HP:Wounded SP:Full MV:Full - the Shienaran commander: Scratched - Trill: Hurt >
You try to strike *Trill*, but he parries successfully.
The grizzled veteran tries to crush Trill, but he deflects the blow.
The grizzled veteran tries to crush Trill, but he parries successfully.
The grizzled veteran tries to pound Trill, but he parries successfully.
The grizzled veteran tries to pound Trill, but he deflects the blow.
Trill swiftly dodges a sergeant's attempt to slash him.
*Trill* barely stabs the Shienaran commander's right leg.
The Shienaran commander hacks Trill's body hard.

* HP:Wounded SP:Full MV:Full - the Shienaran commander: Scratched - Trill: Wounded > fb dark

*Trill* panics, and attempts to flee!

* HP:Wounded SP:Full MV:Full - the Shienaran commander: Scratched - Trill: Wounded > A sergeant gallantly rescues the Shienaran commander!
[channel 'fireball']
You begin to weave the appropriate flows...


Marisue releases streaks of Fire at *Trill*, who screams in pain.

-
*Trill* panics, and attempts to flee!

=
You sense Marisue is channeling saidar.

+*
*Trill* stabs a sergeant's left hand hard.
*Trill* panics, and attempts to flee!

*+=-
*Trill* stabs a sergeant's left arm.
The Shienaran commander says 'You Trill!!! You will die before your time!! '
A sergeant slashes Trill's left leg hard.
The grizzled veteran tries to crush Trill, but he deflects the blow.
The grizzled veteran tries to crush Trill, but he dodges the attack.
The grizzled veteran tries to pound Trill, but he deflects the blow.
Trill swiftly dodges the grizzled veteran's attempt to pound him.
*Trill* panics, and attempts to flee!

-=
Ok.
Fire coalesces into a ball at your hands, which you launch at *Trill*.

* HP:Wounded SP:Strong MV:Full - a sergeant: Scratched - Trill: Battered >
Marisue throws a fireball at *Trill*, who screams in pain.


* HP:Wounded SP:Strong MV:Full - a sergeant: Scratched - Trill: Beaten >
*Trill* leaves down.

* HP:Wounded SP:Strong MV:Full > [channel 'fireball']
Nobody here by that name.

* HP:Wounded SP:Strong MV:Full > z
look
They aren't here.

r
* HP:Wounded SP:Strong MV:Full > look
Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
A leather flask, stained dark red, lies forgotten here.
A weapon rack stands on the ground here, ready to store weapons.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings.
Antoine Rains is standing here.
A pale destrier stands here, adorned with the white flame of Tar Valon.
Lord Tarak the Under-captain is standing here, riding a warhorse.
Marisue the Tower Accepted is standing here, riding a pale destrier.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A gray palfrey prances skittishly nearby.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* HP:Wounded SP:Strong MV:Full > Ok.
Marisue narrates 'hit'

* HP:Wounded SP:Strong MV:Full > Atop a Crumbling Watch
Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
A leather flask, stained dark red, lies forgotten here.
A weapon rack stands on the ground here, ready to store weapons.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings.
Antoine Rains is standing here.
A pale destrier stands here, adorned with the white flame of Tar Valon.
Lord Tarak the Under-captain is standing here, riding a warhorse.
Marisue the Tower Accepted is standing here, riding a pale destrier.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A gray palfrey prances skittishly nearby.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* HP:Wounded SP:Strong MV:Full > nar snicker

Antoine starts riding a battle-trained Shienaran warlander.

* HP:Wounded SP:Strong MV:Full > You narrate 'snicker'
Antoine narrates
'hitting'

* HP:Wounded SP:Strong MV:Full > ride pale
You start riding her.

* R HP:Wounded SP:Strong MV:Full >
Antoine leaves down riding a battle-trained Shienaran warlander.
You follow Antoine.

In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by
you.
Antoine Rains is standing here, riding a battle-trained Shienaran warlander.
*Horror* is standing here.
*Pulverwise* is standing here.
*Venum* is standing here.
*Razhak* is standing here, riding a shadow stallion.
Marisue has arrived from above, riding a pale destrier.
Tarak has arrived from above, riding a warhorse.

* R HP:Wounded SP:Strong MV:Full >
Antoine tries to slash *Trill*, but he deflects the blow.
Tarak tries to strike *Razhak*, but he deflects the blow.

* R HP:Wounded SP:Strong MV:Full > z
e
You try to strike *Horror*, but he parries successfully.
*Pulverwise* tries to blast Marisue, but she deflects the blow.

* R HP:Wounded SP:Strong
MV:Full - Horror: Wounded
>
*Venum* pounds Antoine's
left arm very hard.
Marisue narrates 'fade'

* R HP:Wounded SP:Strong MV:Full - Horror: Wounded > You feel the flows of saidar coursing
through your body.
You sense Marisue is channeling saidar.

* R HP:Wounded SP:Strong MV:Full - Horror: Wounded >
*Trill* panics, and attempts to flee!

* R HP:Wounded SP:Strong MV:Full - Horror: Wounded >
*Horror* tries to stab you, but you parry successfully.
You try to strike *Horror*, but he dodges the attack.
*Razhak* gazes deeply at Tarak...
The gaze of *Razhak* fails to affect Tarak.
*Razhak* slashes Tarak's left arm hard.

fb trill
* R HP:Wounded SP:Strong MV:Full - Horror: Wounded > [channel 'fireball']
You begin to weave the appropriate flows...


*Horror* tries to stab you, but you deflect the blow.
Razhak assumes a defensive striking posture.
Antoine sends *Trill* sprawling with a powerful bash!
*Razhak* avoids being bashed by Tarak who loses his balance and falls!

-
*Razhak* panics, and attempts to flee!

=
*Abyss* has arrived from the east, riding a shadow stallion.
*Razhak* leaves south riding a shadow stallion.

+
*Abyss* tries to slash Tarak, but he parries successfully.

*
Antoine narrates 'trill
beat'


*Venum* sends Antoine
sprawling with a powerful
bash!

*+
*Pulverwise* sends Marisue sprawling with a powerful bash!

=
*Venum* pounds Antoine's head hard.
*Pulverwise* blasts Marisue's body very hard.
*Horror* tries to stab you, but you deflect the blow.
Your white aura has faded.

- -=
Ok.
Fire coalesces into a
ball at your hands, which
you launch at *Trill*.
Tarak narrates 'raz
wound'

* R HP:Hurt SP:Strong
MV:Fresh - Horror:
Wounded >
*Trill* leaves east.

* R HP:Hurt SP:Strong MV:Fresh - Horror: Wounded >
*Horror* tries to stab you, but you deflect the blow.

* R HP:Hurt SP:Strong MV:Fresh - Horror: Wounded >

Tarak avoids being bashed by *Abyss* who loses his balance and falls!

* R HP:Hurt SP:Strong MV:Fresh - Horror: Wounded > [channel 'fireball']
Nobody here by that name.

* R HP:Hurt SP:Strong MV:Fresh - Horror: Wounded >
*Razhak* slashes Antoine's head hard.

* R HP:Hurt SP:Strong MV:Fresh - Horror: Wounded >
*Razhak* slashes Antoine's left foot hard.
*Pulverwise* blasts Marisue's body very hard.
*Horror* tries to stab you, but you deflect the blow.
You try to strike *Horror*, but he parries successfully.

* R HP:Hurt SP:Strong MV:Fresh - Horror: Wounded >
[channel 'fireball']
Nobody here by that name.

* R HP:Hurt SP:Strong MV:Fresh - Horror: Wounded >
*Abyss* avoids being bashed by Tarak who loses his balance and falls!

* R HP:Hurt SP:Strong MV:Fresh - Horror: Wounded >
*Horror* tries to stab you, but you deflect the blow.

* R HP:Hurt SP:Strong MV:Fresh - Horror: Wounded > fb razhak

*Venum* sends Antoine sprawling with a powerful bash!
You sense Marisue is channeling saidar.

* R HP:Hurt SP:Strong MV:Fresh - Horror: Wounded > *Venum* pounds Antoine's right leg very hard.
*Horror* tries to stab you, but you parry successfully.
You try to strike *Horror*, but he deflects the blow.
[channel 'fireball']
You begin to weave the appropriate flows...


You sense Marisue is channeling saidar.

-=+*
You sense Marisue is channeling saidar.

*+=-
*Horror* tries to stab you, but you deflect the blow.
*Abyss* sends Tarak sprawling with a powerful bash!

-
*Razhak* slashes Antoine's head very hard.
*Abyss* slashes Tarak's body extremely hard.
*Venum* pounds Antoine's body very hard.
*Pulverwise* tries to blast Marisue, but she deflects the blow.
*Horror* stabs your body.
Ouch! You couldn't maintain the flows.
*Pulverwise* sends Marisue sprawling with a powerful bash!

* R HP:Wounded SP:Strong MV:Fresh - Horror: Wounded >
[channel 'fireball']
You begin to weave the appropriate flows...

-=+
*Abyss* looks at Tarak.

**
Antoine panics, and attempts to flee!

+
*Razhak* slashes
Antoine's body very
hard.
Antoine tickles *Venum*'s
left leg with his slash.
*Abyss* slashes Tarak's
left hand hard.
*Venum* tries to pound
Antoine, but he parries
successfully.
*Pulverwise* blasts
Marisue's body very
hard.
*Horror* tries to stab
you, but you parry
successfully.
*Horror* stabs your
body.
Ouch! You couldn't
maintain the flows.
Antoine leaves east
riding a battle-trained
Shienaran warlander.
Antoine narrates 'am
off'

* R HP:Wounded SP:Strong MV:Fresh - Horror: Wounded >
*Venum* leaves east.

* R HP:Wounded SP:Strong MV:Fresh - Horror: Wounded > f
r
PANIC! You couldn't escape!

* R HP:Wounded SP:Strong MV:Fresh - Horror: Wounded > Ok.

* R HP:Wounded SP:Strong MV:Fresh - Horror: Wounded > f
Marisue tickles *Pulverwise*'s body with her strike.
*Pulverwise* blasts Marisue's body very hard.
*Horror* tries to stab you, but you parry successfully.
You try to strike *Horror*, but he deflects the blow.
You panic and attempt to flee!
You sense Marisue is channeling saidar.
Tarak panics, and attempts to flee!


Tarak leaves south riding a warhorse.


*Pulverwise* blasts Marisue's body hard.
*Horror* tries to stab you, but you parry successfully.
You flee head over heels.
Atop a Crumbling Watch Tower
[ obvious exits: D ]
A leather flask, stained dark red, lies forgotten here.
A weapon rack stands on the ground here, ready to store weapons.
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by
you.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A gray palfrey prances skittishly nearby.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* R HP:Wounded SP:Strong MV:Full > x
No-one by that name here.

* R HP:Wounded SP:Strong MV:Full > e

You stop following Antoine.

wa
* R HP:Wounded SP:Strong MV:Full > You feel the flows of saidar coursing through your
body.

* R HP:Wounded SP:Strong MV:Full > You begin to weave the appropriate flows...

r
look
-Cancelled.
Ok.

* R HP:Wounded SP:Strong MV:Full > Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
A leather flask, stained dark red, lies forgotten here.
A weapon rack stands on the ground here, ready to store weapons.
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by
you.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A gray palfrey prances skittishly nearby.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

scan d
* R HP:Wounded SP:Strong MV:Full > *Abyss* is standing here, riding a shadow stallion.

* R HP:Wounded SP:Strong MV:Full > kick gra
Kick who?

* R HP:Wounded SP:Strong MV:Full > kick gray
f
You miss your kick at a gray palfrey's groin, much to his relief...

* R HP:Wounded SP:Strong MV:Full - a gray palfrey: Healthy > south

A gray palfrey tries to hit you, but you dodge the attack.

* R HP:Wounded SP:Strong MV:Full - a gray palfrey: Healthy > PANIC! You couldn't escape!

* R HP:Wounded SP:Strong MV:Full - a gray palfrey: Healthy > No way! You're fighting for
your life!

* R HP:Wounded SP:Strong MV:Full - a gray palfrey: Healthy > f
south
PANIC! You couldn't escape!
*Pulverwise* has arrived from below.

* R HP:Wounded SP:Strong MV:Full - a gray palfrey: Healthy > No way! You're fighting for
your life!
*Pulverwise* tries to blast you, but you parry successfully.

* R HP:Wounded SP:Strong MV:Full - a gray palfrey: Healthy > f
south
The Shienaran commander bellows 'The criminal Pulverwise shall pay for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Pulverwise has been spotted!'
The Shienaran commander hacks Pulverwise's left arm.
A sergeant joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran barely crushes Pulverwise's right foot.
The grizzled veteran crushes Pulverwise's right leg.
The grizzled veteran pounds Pulverwise's body.
The grizzled veteran tickles Pulverwise's head with his pound.
A sergeant slashes Pulverwise's left leg.
The Shienaran commander hacks Pulverwise's right arm.
*Pulverwise* blasts your body hard.
You swiftly dodge a gray palfrey's attempt to hit you.
You strike a gray palfrey's right leg extremely hard.
PANIC! You couldn't escape!

south
* R HP:Wounded SP:Strong MV:Full - a gray palfrey: Scratched >
*Pulverwise* panics, and attempts to flee!

* R HP:Wounded SP:Strong MV:Full - a gray palfrey: Scratched > No way! You're fighting
for your life!

* R HP:Wounded SP:Strong MV:Full - a gray palfrey: Scratched > f
No way! You're fighting for your life!
*Pulverwise* leaves down.

* R HP:Wounded SP:Strong MV:Full - a gray palfrey: Scratched > PANIC! You couldn't
escape!

* R HP:Wounded SP:Strong
MV:Full - a gray palfrey:
Scratched >
*Razhak* has arrived from
below, riding a shadow
stallion.
*Pulverwise* has arrived
from below.
*Horror* has arrived from
below.
Marisue narrates 'i
crit'

* R HP:Wounded SP:Strong MV:Full - a gray palfrey: Scratched >
*Pulverwise* blasts your body.
*Razhak* slashes your head very hard.

* R HP:Wounded SP:Strong MV:Full - a gray palfrey: Scratched > change posture offensive;change mood brave;
f
The Shienaran commander
bellows 'The criminal
Razhak shall pay for his
crimes!'
The Shienaran commander
bellows 'The myrddraal
Razhak has been
spotted!'
The Shienaran commander
tries to hack Horror, but
he deflects the blow.
The Shienaran commander
bellows 'The criminal
Pulverwise shall pay for
his crimes!'
The Shienaran commander
bellows 'Argh! The foul
beast Pulverwise has been
spotted!'
The Shienaran commander
bellows 'The criminal
Horror shall pay for his
crimes!'
The Shienaran commander
bellows 'Argh! The foul
beast Horror has been
spotted!'
Posture changed to:
Offensive
Marisue narrates 'ant
dead'

east
* R HP:Wounded SP:Strong MV:Full - a gray palfrey: Scratched > Mood changed to: Brave
Wimpy reset to: 84 hit points.

* R HP:Wounded SP:Strong MV:Full - a gray palfrey: Scratched > east
*Horror* stabs the Shienaran commander's left leg.
A sergeant joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The Shienaran commander tries to hack Horror, but he parries successfully.
*Razhak* slashes your body very hard.
*Pulverwise* tries to blast you, but you deflect the blow.
A gray palfrey tries to hit you, but you dodge the attack.
You strike a gray palfrey's body very hard.
PANIC! You couldn't escape!

* R HP:Wounded SP:Strong MV:Full - a gray palfrey: Hurt > No way! You're fighting for
your life!

* R HP:Wounded SP:Strong MV:Full - a gray palfrey: Hurt > No way! You're fighting for
your life!

* R HP:Wounded SP:Strong MV:Full - a gray palfrey: Hurt > f
east
east
PANIC! You couldn't escape!
*Razhak* panics, and attempts to flee!
*Venum* has arrived from below.

* R HP:Wounded SP:Strong MV:Full - a gray palfrey: Hurt > No way! You're fighting for
your life!
*Razhak* leaves down riding a shadow stallion.
*Venum* tries to pound you, but you parry successfully.
*Horror* panics, and attempts to flee!

* R HP:Wounded SP:Strong MV:Full - a gray palfrey: Hurt > The Shienaran commander bellows
'The criminal Venum shall pay for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Venum has been spotted!'
No way! You're fighting for your life!

* R HP:Wounded SP:Strong MV:Full - a gray palfrey: Hurt > f
east
east
*Venum* pounds your body very hard.
A sergeant joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
Horror swiftly dodges the grizzled veteran's attempt to crush him.
The grizzled veteran tickles Pulverwise's right arm with his crush.
The grizzled veteran barely pounds Pulverwise's head.
*Horror* stabs the Shienaran commander's left arm hard.
The Shienaran commander hacks Horror's right leg extremely hard.
You swiftly dodge a gray palfrey's attempt to hit you.
You strike a gray palfrey's body extremely hard.
PANIC! You couldn't escape!

* R HP:Battered SP:Strong MV:Full - a gray palfrey: Wounded > No way! You're fighting for
your life!

* R HP:Battered SP:Strong MV:Full - a gray palfrey: Wounded > No way! You're fighting for your life!
*Pulverwise* sends you sprawling with a powerful bash!

* R HP:Battered SP:Strong MV:Full - a gray palfrey: Wounded > change posture offensive;change mood brave;
f

*Razhak* has arrived from below, riding a shadow stallion.

east
* R HP:Battered SP:Strong MV:Full - a gray palfrey: Wounded >
*Razhak* slashes your head very hard.
*Horror* panics, and attempts to flee!

* R HP:Battered SP:Strong MV:Full - a gray palfrey: Wounded > east

A sergeant gallantly rescues the Shienaran commander!
The Shienaran commander bellows 'The criminal Razhak shall pay for his crimes!'
The Shienaran commander bellows 'The myrddraal Razhak has been spotted!'
The Shienaran commander barely hacks Razhak's body.

* R HP:Battered SP:Strong MV:Full - a gray palfrey: Wounded >
The Shienaran commander hacks Razhak's right leg.
*Horror* tries to stab a sergeant, but he deflects the blow.
A sergeant tries to slash Horror, but he parries successfully.
*Razhak* slashes your body very hard.
The grizzled veteran tickles Venum's body with his pound.
*Venum* pounds your body hard.
You are interrupted and stop what you are doing.
You panic and attempt to flee!
The grizzled veteran tries to crush Horror, but he dodges the attack.
The grizzled veteran barely crushes Pulverwise's body.
The grizzled veteran pounds Pulverwise's body.
*Pulverwise* blasts your right hand very hard.
A gray palfrey barely tickles your body with his hit.
*Pulverwise* looks at you.


*Horror* panics, and attempts to flee!


*Horror* stabs a sergeant's left foot very hard.

You flee head over heels.
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by
you.
Posture changed to: Offensive

* R HP:Beaten SP:Strong MV:Full > Mood changed to: Brave
Wimpy reset to: 84 hit points.

* R HP:Beaten SP:Strong MV:Full > north
A Winding Road Beside a Watch Tower
[ obvious exits: N S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by
you.

* R HP:Beaten SP:Strong MV:Full > north
notice
Alas, you cannot go that way...

* R HP:Beaten SP:Strong MV:Full > east
Alas, you cannot go that way...

* R HP:Beaten SP:Strong MV:Full > east
east
A Winding Road
[ obvious exits: N E S W
]
A pale destrier stands
here, adorned with the
white flame of Tar Valon,
being ridden by you.
Marisue narrates 'aish
ok?'

* R HP:Beaten SP:Strong MV:Full > north
Shadowing a Road
[ obvious exits: E S ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by
you.
Marisue the Tower Accepted is standing here, riding a pale destrier.

* R HP:Beaten SP:Strong MV:Full > north
You stop paying increased attention to your surroundings.

* R HP:Beaten SP:Strong MV:Full > north
Shadowing a Road
[ obvious exits: S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by
you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Beaten SP:Strong MV:Full > north
Alas, you cannot go that way...

* R HP:Beaten SP:Strong MV:Full > Alas, you cannot go that way...

* R HP:Beaten SP:Strong MV:Full > Alas, you cannot go that way...

* R HP:Beaten SP:Strong MV:Full > south
Alas, you cannot go that way...

* R HP:Beaten SP:Strong MV:Full > east
east
Alas, you cannot go that way...

* R HP:Beaten SP:Strong MV:Full > Alas, you cannot go that way...

* R HP:Beaten SP:Strong MV:Full > east
A Winding Road
[ obvious exits: N E W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by
you.

east
* R HP:Beaten SP:Strong MV:Full > Fork Before a Crumbling Tower
[ obvious exits: E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by
you.

* R HP:Beaten SP:Strong MV:Full > A Winding Road
[ obvious exits: E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by
you.

* R HP:Beaten SP:Strong MV:Full > north
The Dusty Road
[ obvious exits: N E W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by
you.

* R HP:Beaten SP:Strong MV:Full > north
The Dusty Road
[ obvious exits: N W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by
you.

* R HP:Beaten SP:Strong MV:Full > north
The Dusty Road
[ obvious exits: N S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by
you.

* R HP:Beaten SP:Strong MV:Full > north
The Dusty Road
[ obvious exits: N S ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by
you.

* R HP:Beaten SP:Strong MV:Full > north
The Dusty Road
[ obvious exits: N E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by
you.
A big brown bear growls angrily about him.

* R HP:Beaten SP:Strong MV:Full > north
Rugged Terrain
[ obvious exits: N E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by
you.

* R HP:Beaten SP:Strong MV:Full > A Winding Road
[ obvious exits: N E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by
you.

* R HP:Beaten SP:Strong MV:Full > west
west
west
Beneath a Cliff's Ledge
[ obvious exits: S W ]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground. [2]
A gory tuft of flesh lies abandoned on the ground.
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by
you.
A wild stallion bucks madly.
A Shienaran footman stands here.
A Shienaran footman stands here.
A Shienaran lieutenant stands here.

west
* R HP:Beaten SP:Strong MV:Full > A Winding Road
[ obvious exits: E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by
you.

* R HP:Beaten SP:Strong MV:Full > north
north
A Winding Road
[ obvious exits: E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by
you.

* R HP:Beaten SP:Strong MV:Full > north
north
A Winding Road
[ obvious exits: N E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by
you.

* R HP:Beaten SP:Strong MV:Full > east
A Road by the Ravine
[ obvious exits: N E ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by
you.

* R HP:Beaten SP:Strong MV:Full > north
east
A Road by the Ravine
[ obvious exits: N E S ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by
you.

* R HP:Beaten SP:Strong MV:Full > east
A Makeshift Bridge
[ obvious exits: N E S ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by
you.

* R HP:Beaten SP:Strong MV:Full > north
A Makeshift Bridge
[ obvious exits: N E S ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by
you.

* R HP:Beaten SP:Strong MV:Full > east
A Road by the Ravine
[ obvious exits: E S ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by
you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

east
east
* R HP:Beaten SP:Strong MV:Full > A Winding Road
[ obvious exits: N S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by
you.

* R HP:Beaten SP:Strong MV:Full > north
A Winding Road
[ obvious exits: E S ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by
you.

* R HP:Beaten SP:Strong MV:Full > north
A Winding Road
[ obvious exits: E W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by
you.

* R HP:Beaten SP:Strong MV:Full > north
Before a Split in the Road
[ obvious exits: N S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by
you.
*Trill* is standing here.
*Trill* tries to stab you, but you parry successfully.

* R HP:Beaten SP:Strong MV:Full - Trill: Critical > No way! You're fighting for your
life!

* R HP:Beaten SP:Strong MV:Full - Trill: Critical > No way! You're fighting for your
life!

* R HP:Beaten SP:Strong MV:Full - Trill: Critical > No way! You're fighting for your
life!

* R HP:Beaten SP:Strong MV:Full - Trill: Critical > f
No way! You're fighting for your life!

* R HP:Beaten SP:Strong MV:Full - Trill: Critical > No way! You're fighting for your
life!

* R HP:Beaten SP:Strong MV:Full - Trill: Critical > No way! You're fighting for your
life!

* R HP:Beaten SP:Strong MV:Full - Trill: Critical > e
No way! You're fighting for your life!

* R HP:Beaten SP:Strong MV:Full - Trill: Critical > s
You panic and attempt to flee!


*Trill* panics, and attempts to flee!


*Trill* leaves south.

You flee head over heels.
A Winding Road
[ obvious exits: N E ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by
you.
*Trill* is standing here.
You feel the flows of saidar coursing through your body.
*Trill* tries to stab you, but you deflect the blow.

* R HP:Beaten SP:Strong MV:Full - Trill: Critical > You begin to weave the appropriate flows...

-=
*Trill* tries to stab you, but you deflect the blow.

+**
*Trill* panics, and attempts to flee!

+=
Ok.
Streaks of fire flow from your hands, burning *Trill*.
*Trill* is mortally wounded, and will die soon, if not aided.

* R HP:Beaten SP:Strong MV:Full - Trill: Critical >
You strike *Trill*'s left leg into bloody fragments!
*Trill* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Trill*'s death cry.
You feel your extra strength fading.
Your heartbeat calms down more as you feel less panicked.

* R HP:Beaten SP:Strong MV:Fresh >
*Venum* has arrived from the north.

* R HP:Beaten SP:Strong MV:Fresh >
*Venum* tries to pound you, but you deflect the blow.

* R HP:Beaten SP:Strong MV:Fresh - Venum: Wounded > nar rip trill
g
f
You narrate 'rip trill'

* R HP:Beaten SP:Strong MV:Fresh - Venum: Wounded > east
You get four gold crowns from the corpse of Trill.
You get ten gold crowns from the corpse of Trill.
You get a pair of light, well-oiled leather boots from the corpse of Trill.
You get a set of loose cloth breeches from the corpse of Trill.
You get a belt with a buckle of cuendillar from the corpse of Trill.
You get a pair of moonstone hilted dirks from the corpse of Trill.
You get a silver Kandori wristcuff from the corpse of Trill.
You get a silver Kandori wristcuff from the corpse of Trill.
You get a fine pair of light, buckskin gloves from the corpse of Trill.
You get a set of finely-spun cloth sleeves from the corpse of Trill.
You get an embroidered, cotton shoulder bag from the corpse of Trill.
You get an earthen brown mantle from the corpse of Trill.
You get a finely-tailored white shirt from the corpse of Trill.
You get a shimmering chain of gold from the corpse of Trill.
You get a shimmering chain of gold from the corpse of Trill.
You get a light brown hood of finely-spun cloth from the corpse of Trill.
You get a gold ring delicately carved with ivy from the corpse of Trill.
You get a gold ring delicately carved with ivy from the corpse of Trill.
You get an oilstone from the corpse of Trill.

* R HP:Beaten SP:Strong MV:Fresh - Venum: Wounded > You panic and attempt to flee!

You flee head over heels.
A Winding Road
[ obvious exits: E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by
you.

Think it took us both a second to realise who was actually in danger there hahaha

*******

just a little bit of teamwork that worked out

You narrate 'brb'

north
* R HP:Beaten MV:Full >
A shrill piercing scream reverberates through the area.
Jaili has arrived from the west, riding a Domani razor.

* R HP:Beaten MV:Full > z
The Blight
[ obvious exits: N E S W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.
*Norggle* is standing here.

* R HP:Beaten MV:Full > bash
The Blight
[ obvious exits: N E S ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.
A raven is here flying around.
A raven is here flying around.
Eveline the Tower Accepted is standing here, riding a pale destrier.
Harun of Tel'aran'rhiod is here, fighting Crackity.
*Crackity* is here, fighting Harun.
*Occum* is standing here.

* R HP:Beaten MV:Full > *Crackity* tries to blast Harun, but he deflects the blow.
Harun scythes *Crackity*'s right arm hard.
You pound *Occum*'s body.

* R HP:Beaten MV:Full - Occum: Beaten > -=+*
Eveline barely slashes *Occum*'s body.
*Norggle* has arrived from the south.


*Norggle* tries to pound Eveline, but she deflects the blow.

*+=-
*Norggle* tries to pound Eveline, but she parries successfully.
Eveline barely slashes *Occum*'s body.

-=
Harun sends *Crackity* sprawling with a powerful bash!
Your bash at *Occum* sends him sprawling!

* R HP:Beaten MV:Full - Occum: Beaten > nar occum beat
Jaili narrates 'need to
regroup'
You narrate 'occum
beat'

* R HP:Beaten MV:Full - Occum: Beaten >
Eveline releases streaks of Fire at *Norggle*, who screams in pain.

* R HP:Beaten MV:Full - Occum: Beaten > look

Eveline slashes *Occum*'s body.
You pound *Occum*'s body.
Harun scythes *Crackity*'s body hard.

* R HP:Beaten MV:Full - Occum: Beaten > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
*Norggle* is here, fighting Eveline.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.
A raven is here flying around.
A raven is here flying around.
Eveline the Tower Accepted is here, fighting Occum, riding a pale destrier.
Harun of Tel'aran'rhiod is here, fighting Crackity.
*Crackity* is sitting here.
*Occum* is sitting here

* R HP:Beaten MV:Full - Occum: Beaten >
*Norggle* sends Eveline sprawling with a powerful bash!

* R HP:Beaten MV:Full - Occum: Beaten >
*Norggle* panics, and attempts to flee!

* R HP:Beaten MV:Full - Occum: Beaten >
Harun narrates 'we 1n
ent'
*Kazi* has arrived from
the south.

* R HP:Beaten MV:Full - Occum: Beaten >
*Norggle* leaves south.

* R HP:Beaten MV:Full - Occum: Beaten >
A shrill piercing scream reverberates through the area.
You pound *Occum*'s body.
Harun scythes *Crackity*'s left leg hard.
*Kazi* leaves north.

kill $target$
* R HP:Beaten MV:Full - Occum: Beaten > bash
You do the best you can!

* R HP:Beaten MV:Full - Occum: Beaten > *Crackity* panics, and attempts to flee!


*Crackity* leaves east.
Harun scythes *Occum*'s body.
*Occum* panics, and attempts to flee!

-
*Occum* leaves north.

=+**z
+
*Crackity* has arrived from the east.
Harun scythes *Crackity*'s left foot.

=bash
-
Eveline slashes *Crackity*'s head.

Cancelled.
You pound *Crackity*'s body.

* R HP:Beaten MV:Full - Harun: Scratched - Crackity: Wounded > -
*Crackity* panics, and attempts to flee!

=+
*Crackity* leaves east.

**+
*Norggle* has arrived from the east.

=
Harun scythes *Norggle*'s left leg hard.
Eveline barely slashes *Norggle*'s body.

- -=
They're not here anymore!

* R HP:Beaten MV:Full >
*Norggle* panics, and attempts to flee!

* R HP:Beaten MV:Full >
Harun scythes *Norggle*'s body hard.
*Crackity* has arrived from the south.

nar save sps for cocum
z
* R HP:Beaten MV:Full >
*Crackity* leaves north.

* R HP:Beaten MV:Full > bash
Jaili has arrived from the east, riding a Domani razor.
You narrate 'save sps for cocum'

* R HP:Beaten MV:Full > A shrill piercing scream reverberates through the area.
*Norggle* panics, and attempts to flee!
*Norggle* leaves north.
Eveline releases streaks of Fire at *someone*, who screams in pain.
They aren't here.

* R HP:Beaten MV:Full > Bash who?
*Occum* has arrived from the north.
*Norggle* has arrived from the north.
*Crackity* has arrived from the north.

* R HP:Beaten MV:Full >
*Kazi* tries to stab Jaili, but she parries successfully.

* R HP:Beaten MV:Full > kill $target$

Harun tries to scythe *Nexen*, but he deflects the blow.

* R HP:Beaten MV:Full > kill $target$

*Crackity* tries to blast Eveline, but she dodges the attack.

* R HP:Beaten MV:Full > bash
You intercept *Occum*'s attack on your mount.
*Occum* pounds your left leg.
You do the best you can!
*Norggle* leaves south.

* R HP:Beaten MV:Full - Occum: Beaten > You do the best you can!

* R HP:Beaten MV:Full - Occum: Beaten > You pound *Occum*'s right leg hard.
*Occum* pounds your body.
You wish that your wounds would stop BLEEDING so much!

Eveline barely slashes *Crackity*'s left foot.
*Crackity* tries to blast Eveline, but she parries successfully.
*Nexen* tries to pierce Harun, but he parries successfully.
Harun tries to scythe *Nexen*, but he parries successfully.
Jaili tries to cleave *Kazi*, but he deflects the blow.
*Kazi* tries to stab Jaili, but she deflects the blow.


*Norggle* has arrived from the south.

-
*Norggle* leaves north.

=+
Harun narrates 'norg
crit'

*
*Nexen* tries to pierce Harun, but he deflects the blow.
*Kazi* tries to stab Jaili, but she deflects the blow.

*+=- -
Eveline barely slashes *Crackity*'s body.
*Crackity* tries to blast Eveline, but she parries successfully.
*Nexen* tries to pierce Harun, but he deflects the blow.
*Kazi* tries to stab Jaili, but she parries successfully.

=
As *Occum* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Full >
*Occum* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Full - Occum: Beaten > sta

*Crackity* panics, and attempts to flee!

north
bash
* R HP:Beaten MV:Full - Occum: Beaten >
*Kazi* tries to stab Jaili, but she deflects the blow.

* R HP:Beaten MV:Full - Occum: Beaten >
*Nexen* avoids being bashed by Harun who loses his balance and falls!
*Kazi* avoids being bashed by Jaili who loses her balance and falls!

* R HP:Beaten MV:Full - Occum: Beaten >
*Occum* barely pounds your head.
You wish that your wounds would stop BLEEDING so much!

Eveline slashes *Crackity*'s right foot.
*Nexen* tries to pierce Harun, but he dodges the attack.
*Kazi* tries to stab Jaili, but she deflects the blow.

* R HP:Beaten MV:Full - Occum: Beaten >
*Crackity* leaves south.

* R HP:Beaten MV:Full - Occum: Beaten > Do you not consider fighting as standing?

* R HP:Beaten MV:Full - Occum: Beaten > No way! You're fighting for your life!

* R HP:Beaten MV:Full - Occum: Beaten > -=+*
*Nexen* tries to pierce
Harun, but he parries
successfully.
*Kazi* tries to stab
Jaili, but she deflects
the blow.
Harun narrates 'go
isa'

*
Eveline releases streaks of Fire at *Occum*, who screams in pain.

+
Eveline tries to slash *Nexen*, but he deflects the blow.
Jaili tries to cleave *Kazi*, but he deflects the blow.
*Occum* pounds your body.
You wish that your wounds would stop BLEEDING so much!

*Nexen* tries to pierce Harun, but he parries successfully.
Harun tries to scythe *Nexen*, but he parries successfully.
*Kazi* tries to stab Jaili, but she deflects the blow.

=- -=
*Occum* panics, and attempts to flee!
Your bash at *Occum* sends him sprawling!

* R HP:Critical MV:Full - Occum: Critical >
Eveline tries to slash *Nexen*, but he parries successfully.
You pound *Occum*'s body.
*Nexen* tries to pierce Harun, but he deflects the blow.
Harun tries to scythe *Nexen*, but he parries successfully.
*Kazi* tries to stab Jaili, but she parries successfully.
*Nexen* tries to pierce Harun, but he parries successfully.
*Kazi* tries to stab Jaili, but she parries successfully.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Eveline throws streaks of Fire at *Occum*, whose freshly charred corpse crumples to the
ground.
*Occum* is dead! R.I.P.
Your blood freezes as you hear *Occum*'s death cry.

* R HP:Critical MV:Full >
Jaili sends *Kazi* sprawling with a powerful bash!

* R HP:Critical MV:Full > z
bash

*Nexen* gets a mixing flask from the corpse of Occum.
*Nexen* gets a water skin from the corpse of Occum.
*Nexen* gets a pair of thick metal boots from the corpse of Occum.
*Nexen* gets a pair of steel-plated greaves from the corpse of Occum.
*Nexen* gets a studded leather belt with a crossed swords buckle from the corpse of
Occum.
*Nexen* gets a silver-banded war mallet from the corpse of Occum.
*Nexen* gets a gator skin bracer from the corpse of Occum.
*Nexen* gets a gator skin bracer from the corpse of Occum.
*Nexen* gets a pair of heavy metal gauntlets from the corpse of Occum.
*Nexen* gets a pair of steel-plated vambraces from the corpse of Occum.
*Nexen* gets a backpack from the corpse of Occum.
*Nexen* gets a dust-covered cloak of the whirlwind from the corpse of Occum.
*Nexen* gets a necklace of dark ivy from the corpse of Occum.
*Nexen* gets a necklace of dark ivy from the corpse of Occum.
*Nexen* gets a full metal helmet and visor from the corpse of Occum.
*Nexen* gets a gold ring delicately carved with ivy from the corpse of Occum.
*Nexen* gets a gold ring delicately carved with ivy from the corpse of Occum.
*Nexen* gets a piece of sandstone from the corpse of Occum.

* R HP:Critical MV:Full
> You pound *Kazi*'s
body hard.
*Nexen* panics, and
attempts to flee!

* R HP:Critical MV:Full
- Jaili: Wounded -
Kazi: Wounded > Eveline
narrates 'tapped'
They already seem to be
stunned.

* R HP:Critical MV:Full - Jaili: Wounded - Kazi: Wounded >
Harun narrates 'rip 1'


******

z
stat
* R HP:Beaten MV:Tiring > Heart of the Blighted Grove
[ obvious exits: N S W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
The ogier Treesinger walks by, humming softly.

* R HP:Beaten MV:Tiring > kill $target$
They aren't here.

* R HP:Beaten MV:Tiring > kill $target$
You are a 332 year old female human warrior.
Your height is 5 feet, 2 inches, and you weigh 120.0 lbs.
You are carrying 0.0 lbs and wearing 77.9 lbs, light.
Your base abilities are: Str:19 Int:14 Wil:17 Dex:17 Con:19.
Offensive bonus: 191, Dodging bonus: 4, Parrying bonus: 15
Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Offensive.
You are wanted by: Shadow
Your armor absorbs about 84% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > kill $target$
They aren't here.

* R HP:Beaten MV:Tiring > kill $target$
They aren't here.

* R HP:Beaten MV:Tiring > kill $target$
They aren't here.

stat
* R HP:Beaten MV:Tiring > kill $target$
They aren't here.

* R HP:Beaten MV:Tiring > You are a 332 year old female human warrior.
Your height is 5 feet, 2 inches, and you weigh 120.0 lbs.
You are carrying 0.0 lbs and wearing 77.9 lbs, light.
Your base abilities are: Str:19 Int:14 Wil:17 Dex:17 Con:19.
Offensive bonus: 191, Dodging bonus: 4, Parrying bonus: 15
Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Offensive.
You are wanted by: Shadow
Your armor absorbs about 84% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > x
kill $target$
No-one by that name here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > kill $target$
They aren't here.

* R HP:Beaten MV:Tiring > sc
x
You have 86(414) hit and 100(152) movement points.
You have scored 106357957 experience points and 2340 quest points.
You need 2142043 exp to level and 660 qp to rank.
You have amassed 18 Turn points to date.
You have played 77 days and 3 hours (real time).
This ranks you as Isabel the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

kill $target$
* R HP:Beaten MV:Tiring > kill $target$
No-one by that name here.

* R HP:Beaten MV:Tiring > kill $target$
They aren't here.

* R HP:Beaten MV:Tiring > look
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > kill $target$
Your heartbeat calms down more as you feel less panicked.
Heart of the Blighted Grove
Almost untouched by the blight, the towering trees are home to dozens
of nesting birds. Bees float from flower to flower as butterflies glide on
the breeze. Surely this grove is worthy of all the protection the remaining
ogier can provide.
[ obvious exits: N S W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
The ogier Treesinger walks by, humming softly.

* R HP:Beaten MV:Strong > kill $target$
They aren't here.

* R HP:Beaten MV:Strong > kill $target$
They aren't here.

kill $target$
* R HP:Beaten MV:Strong > kill $target$
They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > look
kill $target$
Heart of the Blighted Grove
Almost untouched by the blight, the towering trees are home to dozens
of nesting birds. Bees float from flower to flower as butterflies glide on
the breeze. Surely this grove is worthy of all the protection the remaining
ogier can provide.
[ obvious exits: N S W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
The ogier Treesinger walks by, humming softly.

* R HP:Beaten MV:Strong > kill $target$
They aren't here.

* R HP:Beaten MV:Strong > kill $target$
kill $target$
They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong >
*Hadrin* has arrived from the north.

* R HP:Beaten MV:Strong > kill $target$

*Kharix* pierces your body.
*Hadrin* scythes your head.
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Strong - Kharix: Healthy >
*Hadrin* barely scythes your head.
You wish that your wounds would stop BLEEDING so much!

An angry ogier warrior joins your fight!
An angry ogier warrior joins an angry ogier warrior's fight!
An angry ogier warrior joins an angry ogier warrior's fight!
An angry ogier warrior joins an angry ogier warrior's fight!
The ogier Treesinger joins an angry ogier warrior's fight!
You try to pound *Kharix*, but he parries successfully.
*Kharix* pierces your left arm hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Strong - Kharix: Healthy > You do the best you can!

* R HP:Beaten MV:Strong - Kharix: Healthy > change mood wimpy
f

*Kharix* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!


west
* R HP:Critical MV:Strong - Kharix: Healthy > Mood changed to: Wimpy
*Hadrin* panics, and attempts to flee!

* R HP:Critical MV:Strong - Kharix: Healthy > [flee ]
You panic and attempt to flee!
*Hadrin* leaves west.
*Hadrin* has arrived from the west.

south

*Hadrin* leaves north.

You flee head over heels.
Heart of the Blighted Grove
[ obvious exits: N E S D ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
Alas, you cannot go that way...

* R HP:Critical MV:Strong > Heart of the Blighted Grove
[ obvious exits: N E ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.

* R HP:Critical MV:Strong > sc
kill $target$
You have 58(414) hit and 114(152) movement points.
You have scored 106356520 experience points and 2340 quest points.
You need 2143480 exp to level and 660 qp to rank.
You have amassed 18 Turn points to date.
You have played 77 days and 3 hours (real time).
This ranks you as Isabel the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

change mood wimpy
* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong > Mood changed to: Wimpy

* R HP:Critical MV:Strong > kill $target$
kill $target$
They aren't here.

kill $target$
east
* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong > change mood brave
Heart of the Blighted Grove
[ obvious exits: N W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.
An angry ogier is here, prepared to defend the stedding.

* R HP:Critical MV:Tiring > north
Mood changed to: Brave

kill $target$
* R HP:Critical MV:Tiring > qw
Heart of the Blighted Grove
[ obvious exits: N S W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
The ogier Treesinger walks by, humming softly.

* R HP:Critical MV:Tiring > They aren't here.
*Hadrin* has arrived from the north.

* R HP:Critical MV:Tiring >
*Hadrin* tickles your body with his scythe.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Tiring - Hadrin: Battered > [bash h.dark]

-=+**+=- -=
You pound *Hadrin*'s body hard.
An angry ogier warrior joins your fight!
An angry ogier warrior joins an angry ogier warrior's fight!
An angry ogier warrior joins an angry ogier warrior's fight!
An angry ogier warrior joins an angry ogier warrior's fight!
The ogier Treesinger joins an angry ogier warrior's fight!
*Hadrin* scythes your body.
You wish that your wounds would stop BLEEDING so much!

Your bash at *Hadrin* sends him sprawling!

* R HP:Critical MV:Tiring - Hadrin: Beaten > be

Jecks narrates 'Do you
need help Isabel?'

* R HP:Critical MV:Tiring - Hadrin: Beaten > [change mood berserk]
Mood changed to: Berserk

* R HP:Critical MV:Tiring - Hadrin: Beaten >
The ogier Treesinger hacks Hadrin's left leg.
An angry ogier warrior barely strikes Hadrin's body.
An angry ogier warrior tickles Hadrin's body with his strike.
An angry ogier warrior barely tickles Hadrin's right arm with his strike.
An angry ogier warrior barely tickles Hadrin's body with his strike.
You pound *Hadrin*'s body hard.
You pound *Hadrin*'s left leg.

* R HP:Critical MV:Tiring - Hadrin: Beaten >
*Kharix* pierces your right leg hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Tiring - Hadrin: Beaten > south

*Kharix* pierces your left leg.
You wish that your wounds would stop BLEEDING so much!

The ogier Treesinger barely hacks Hadrin's right leg.
An angry ogier warrior tickles Hadrin's body with his strike.
An angry ogier warrior tickles Hadrin's body with his strike.
An angry ogier warrior tickles Hadrin's right foot with his strike.
An angry ogier warrior barely strikes Hadrin's body.
You pound *Hadrin*'s body.
*Hadrin* scythes your body.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Tiring - Hadrin: Critical > No way! You're fighting for your life!
*Hadrin* panics, and attempts to flee!

* R HP:Critical MV:Tiring - Hadrin: Critical >
*Kharix* barely pierces your head.
You wish that your wounds would stop BLEEDING so much!

You pound *Hadrin*'s left arm very hard.

* R HP:Critical MV:Tiring - Hadrin: Critical > south
No way! You're fighting for your life!

* R HP:Critical MV:Tiring - Hadrin: Critical >
*Hadrin* panics, and attempts to flee!

* R HP:Critical MV:Tiring - Hadrin: Critical >
*Kharix* pierces your body.
You wish that your wounds would stop BLEEDING so much!

The ogier Treesinger barely hacks Hadrin's body.
An angry ogier warrior barely strikes Hadrin's left leg.
An angry ogier warrior barely tickles Hadrin's body with his strike.
An angry ogier warrior tickles Hadrin's left leg with his strike.
An angry ogier warrior tickles Hadrin's head with his strike.
You pound *Hadrin*'s left arm hard.
*Hadrin* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Three times is the charm!
Your blood freezes as you hear *Hadrin*'s death cry.

* R HP:Critical MV:Tiring > south
west

*someone* pierces your body.
You are mortally wounded, and will die soon, if not aided.

HP:Critical MV:Tiring > You're in pretty bad shape, unable to do anything!

HP:Critical MV:Tiring > change mood wimpy
You're in pretty bad shape, unable to do anything!

HP:Critical MV:Tiring > You're in pretty bad shape, unable to do anything!

HP:Critical MV:Tiring >
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
[ obvious exits: N D ]

very sheathing the sword there, I THOUGHT I'd have hps to survive, then bash and uhh..somehow smoke haha :p way miscalculated but was fun

****************

lots of fun fights with narbo - once he killed me while on his phone (in my defence i started the fight crit, but STILL) this one was very warrior rock paper scissors

* R HP:Battered MV:Tiring > Path to the Old Monastery
[ obvious exits: N E W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.
*Narbo* is standing here.
A cringing trolloc whelp cowers before you.

* R HP:Battered MV:Tiring >
*Narbo* tries to pound you, but you deflect the blow.

* R HP:Battered MV:Tiring - Narbo: Wounded > [bash h.dark]

-=+*
A watersnake has arrived from the >>> EAST.
A cringing trolloc whelp leaves WEST <<<.

*+=-
*Narbo* tries to pound you, but you deflect the blow.

-=
As *Narbo* avoids your bash, you topple over and fall to the ground!

* R HP:Battered MV:Tiring - Narbo: Wounded > f
[flee ]
You panic and attempt to flee!


You flee head over heels.
Path to the Old Monastery
[ obvious exits: E W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.
A cringing trolloc whelp cowers before you.
A mole is here, looking sickly.
A brazen young hare thumps his powerful hind legs nearby.

* R HP:Battered MV:Tiring > east
Path to the Old Monastery
[ obvious exits: N E W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.
A snake is crawling through the water here.
*Narbo* is standing here.
*Narbo* leaves WEST <<<.

w
* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > Bash who?

* R HP:Battered MV:Tiring > west
qw
Path to the Old Monastery
[ obvious exits: E W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.
*Narbo* is standing here.
A cringing trolloc whelp cowers before you.
A mole is here, looking sickly.
A brazen young hare thumps his powerful hind legs nearby.
*Narbo* tries to pound you, but you parry successfully.

* R HP:Battered MV:Tiring - Narbo: Wounded > [bash h.dark]

-
*Narbo* pounds your body hard.

=+**+=
*Narbo* wipes his boots in your face!
Oof! You are rudely interrUPted!

* R HP:Battered MV:Tiring - Narbo: Wounded >
You lance *Narbo*'s right leg hard.

f
* R HP:Battered MV:Tiring - Narbo: Wounded > west
d
[flee ]
You panic and attempt to flee!


You flee head over heels.
Path to the Old Monastery
[ obvious exits: N E W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.
A snake is crawling through the water here.

* R HP:Battered MV:Tiring > Path to the Old Monastery
[ obvious exits: E W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.
*Narbo* is standing here.
A cringing trolloc whelp cowers before you.
A mole is here, looking sickly.
A brazen young hare thumps his powerful hind legs nearby.

* R HP:Battered MV:Tiring > You struggle to line UP your charge...

-=+**+
Chaaaaarrrge!! *Narbo* bleeds profusely as you skewer him with a steel-shafted lance!
*Narbo* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Narbo*'s death cry.

* R HP:Battered MV:Tiring > sca
You stop using a steel-shafted lance.


************

isabel
Posts: 1713
Joined: Wed Aug 31, 2016 5:19 am

Re: Tales from the north (past few months)

Post by isabel » Fri Dec 04, 2020 12:23 pm

tail end of a 1v1 with trolloc-dovain

a 1v1 with dovain (when trolloc)

Forgotten Trail
Diseased roots spread like gnarled fingers across the ground as if in
attempt to conceal the dark trail. A tall thick post juts up from the
ground, a crooked sign remains attached by one nail to the post. The
stench of a vile bog wafts from the west.
[ obvious exits: E S W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.
The lone wolf is slinking about in the shadows.

kill $target$
* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > kill $target$
kill $target$
Mood changed to: Wimpy

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

`
* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > kill $target$
kill $target$
A battle-trained Shienaran warlander is in excellent condition.
A battle-trained Shienaran warlander is tiring.

* R HP:Beaten MV:Strong > kill $target$
They aren't here.

* R HP:Beaten MV:Strong > kill $target$
They aren't here.

* R HP:Beaten MV:Strong > kill $target$
They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > kill $target$
They aren't here.

* R HP:Beaten MV:Strong > kill $target$
They aren't here.

kill $target$
* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > stat
kill $target$
They aren't here.

* R HP:Beaten MV:Strong > You are a 291 year old female human warrior.
Your height is 5 feet, 2 inches, and you weigh 120.0 lbs.
You are carrying 0.0 lbs and wearing 77.7 lbs, light.
Your base abilities are: Str:19 Int:14 Wil:17 Dex:17 Con:19.
Offensive bonus: 160, Dodging bonus: 3, Parrying bonus: 1
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your posture is: Offensive.
You are wanted by: Shadow
Your armor absorbs about 84% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

kill $target$
* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > kill $target$
They aren't here.

kill $target$
* R HP:Beaten MV:Strong > kill $target$
They aren't here.

* R HP:Beaten MV:Strong > kill $target$
They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > kill $target$
They aren't here.

* R HP:Beaten MV:Strong > kill $target$
They aren't here.

kill $target$
* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > kill $target$
They aren't here.

kill $target$
* R HP:Beaten MV:Strong > kill $target$
They aren't here.

* R HP:Beaten MV:Strong > kill $target$
They aren't here.

* R HP:Beaten MV:Strong > kill $target$
They aren't here.
*Dovain* has arrived from the east.

* R HP:Beaten MV:Strong > kill $target$
You lance *Dovain*'s body.

* R HP:Beaten MV:Strong - Dovain: Wounded > You do the best you can!

* R HP:Beaten MV:Strong - Dovain: Wounded > The lone wolf barely tickles Dovain's left arm with his hit.
You do the best you can!

* R HP:Beaten MV:Strong - Dovain: Wounded > f
west
kill $target$

The lone wolf tickles Dovain's body with his hit.
*Dovain* blasts your body.
You lance *Dovain*'s body.

bash
* R HP:Beaten MV:Strong - Dovain: Wounded > [flee ]
You panic and attempt to flee!


*Dovain* panics, and attempts to flee!

You flee head over heels.
Edge of the Bog
[ obvious exits: N E ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.
The smell of death fades as you move further...
Alas, you cannot go that way...

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > Bash who?

* R HP:Beaten MV:Tiring > east
kill $target$
bash
Forgotten Trail
[ obvious exits: E S W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.
*Dovain* is standing here.
The lone wolf is slinking about in the shadows.
You smell something remniscent of death as you enter this place.
*Dovain* blasts your body hard.

* R HP:Beaten MV:Tiring - Dovain: Wounded > You lance *Dovain*'s body.
The lone wolf tickles Dovain's body with his hit.
*Dovain* barely blasts your left leg.
You do the best you can!

* R HP:Beaten MV:Tiring - Dovain: Wounded > -=+**+=-
The lone wolf tickles Dovain's body with his hit.

-
*Dovain* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.

* R HP:Beaten MV:Tiring - Dovain: Wounded > bash

The lone wolf barely tickles Dovain's body with his hit.
*Dovain* blasts your body hard.
You wish that your wounds would stop BLEEDING so much!

Your heartbeat calms down more as you feel less panicked.

* R HP:Beaten MV:Strong - Dovain: Wounded >
The lone wolf tickles Dovain's body with his hit.
*Dovain* blasts your body hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Strong - Dovain: Wounded > -=+*
*Dovain* panics, and attempts to flee!

*+=-
The lone wolf barely tickles Dovain's body with his hit.
*Dovain* blasts your body.
You wish that your wounds would stop BLEEDING so much!


-=
Your bash at *Dovain* sends him sprawling!

* R HP:Beaten MV:Strong - Dovain: Wounded > look
The lone wolf barely tickles Dovain's left arm with his hit.
You lance *Dovain*'s body hard.
Forgotten Trail
Diseased roots spread like gnarled fingers across the ground as if in
attempt to conceal the dark trail. A tall thick post juts up from the
ground, a crooked sign remains attached by one nail to the post. The
stench of a vile bog wafts from the west.
[ obvious exits: E S W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.
*Dovain* is sitting here
The lone wolf is here, fighting Dovain.

* R HP:Beaten MV:Strong - Dovain: Battered >
The lone wolf barely tickles Dovain's right leg with his hit.
You lance *Dovain*'s body hard.

* R HP:Beaten MV:Strong - Dovain: Battered > f
west
kill $target$
bash
[flee ]
You panic and attempt to flee!

The lone wolf barely tickles Dovain's right leg with his hit.
You lance *Dovain*'s right arm hard.
You flee head over heels.
Edge of the Bog
[ obvious exits: N E ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.
The smell of death fades as you move further...
Alas, you cannot go that way...

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > east
Bash who?

* R HP:Beaten MV:Strong > kill $target$
bash
Forgotten Trail
[ obvious exits: E S W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.
*Dovain* is here, fighting the lone wolf.
The lone wolf is here, fighting Dovain.
You smell something remniscent of death as you enter this place.

* R HP:Beaten MV:Strong > You lance *Dovain*'s right arm hard.

* R HP:Beaten MV:Strong - the lone wolf: Healthy - Dovain: Battered > -
*Dovain* panics, and attempts to flee!

=+
The lone wolf tickles Dovain's head with his hit.

*
*Dovain* leaves east.

*+=east
kill $target$
bash
-
*Dovain* has arrived from the east.


*Dovain* blasts your left leg.
You wish that your wounds would stop BLEEDING so much!


Cancelled.
The lone wolf tickles Dovain's body with his hit.
No way! You're fighting for your life!

* R HP:Critical MV:Strong - Dovain: Battered > You do the best you can!

change mood wimpy
* R HP:Critical MV:Strong - Dovain: Battered > f

The lone wolf barely hits Dovain's body.

north
-east
Cancelled.
Mood changed to: Wimpy

* R HP:Critical MV:Strong - Dovain: Battered > [flee ]
You panic and attempt to flee!

You flee head over heels.
Through the Thick Underbrush
[ obvious exits: E W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.
Alas, you cannot go that way...

* R HP:Critical MV:Strong > The Towering Trees
[ obvious exits: N E S W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.

* R HP:Critical MV:Strong > west
kill $target$
bash
Through the Thick Underbrush
[ obvious exits: E W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.

* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong > west
Bash who?

* R HP:Critical MV:Strong > kill $target$
Forgotten Trail
[ obvious exits: E S W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.
*Dovain* is here, fighting the lone wolf.
The lone wolf is here, fighting Dovain.
*Dovain* panics, and attempts to flee!

sc
kill $target$
* R HP:Critical MV:Strong > You lance *Dovain*'s left arm hard.

* R HP:Critical MV:Strong - the lone wolf: Hurt - Dovain: Battered > HP:Critical MP:Strong
You have scored 103803782 experience points and 1382 quest points.
You need 4696218 exp to level and 1618 qp to rank.
You have amassed 36 Turn points to date.
You have played 53 days and 16 hours (real time).
This ranks you as Isabel the Lieutenant [Shienaran Lancer 7] (Level 50).
You are fighting Dovain.

kill $target$
* R HP:Critical MV:Strong - the lone wolf: Hurt - Dovain: Battered > You do the best you can!

* R HP:Critical MV:Strong - the lone wolf: Hurt - Dovain: Battered > kill $target$

*Dovain* leaves south.

* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong > sc
kill $target$
They aren't here.

* R HP:Critical MV:Strong > kill $target$
You have 57(414) hit and 121(158) movement points.
You have scored 103803782 experience points and 1382 quest points.
You need 4696218 exp to level and 1618 qp to rank.
You have amassed 36 Turn points to date.
You have played 53 days and 16 hours (real time).
This ranks you as Isabel the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong > kill $target$
They aren't here.

* R HP:Critical MV:Strong > kill $target$
They aren't here.

kill $target$
* R HP:Critical MV:Strong > kill $target$
They aren't here.

* R HP:Critical MV:Strong > kill $target$
They aren't here.

* R HP:Beaten MV:Strong > stat
They aren't here.

* R HP:Beaten MV:Strong > kill $target$
They aren't here.

* R HP:Beaten MV:Strong > You are a 291 year old female human warrior.
Your height is 5 feet, 2 inches, and you weigh 120.0 lbs.
You are carrying 0.0 lbs and wearing 77.7 lbs, light.
Your base abilities are: Str:19 Int:14 Wil:17 Dex:17 Con:19.
Offensive bonus: 160, Dodging bonus: 3, Parrying bonus: 1
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your posture is: Offensive.
You are wanted by: Shadow
Your armor absorbs about 83% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Beaten MV:Strong > south
They aren't here.

* R HP:Beaten MV:Strong > kill $target$
bash
On the Forgotten Trail
[ obvious exits: N E ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.
*Dovain* is here, fighting the lone wolf.
The lone wolf is here, fighting Dovain.

* R HP:Beaten MV:Strong > You barely lance *Dovain*'s body.

* R HP:Beaten MV:Strong - the lone wolf: Scratched - Dovain: Battered > -
The lone wolf tickles Dovain's left arm with his hit.

=+**
*Dovain* panics, and attempts to flee!

+=- -=
As *Dovain* avoids your bash, you topple over and fall to the ground!
*Dovain* panics, and attempts to flee!

* R HP:Beaten MV:Strong >
*Dovain* blasts the lone wolf's right leg into bloody fragments!
The lone wolf tickles Dovain's right leg with his hit.

* R HP:Beaten MV:Strong > sta
kill $target$

*Dovain* panics, and attempts to flee!

bash
* R HP:Beaten MV:Strong > You stand up.

* R HP:Beaten MV:Strong > The lone wolf barely tickles Dovain's body with his hit.
You lance *Dovain*'s body.

* R HP:Beaten MV:Strong - the lone wolf: Hurt - Dovain: Beaten > -
*Dovain* leaves north.

=+**north
kill $target$
+bash
=Cancelled.
Forgotten Trail
[ obvious exits: E S W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.
*Dovain* is here, fighting the lone wolf.
The lone wolf is here, fighting Dovain.
*Dovain* panics, and attempts to flee!

* R HP:Beaten MV:Strong > The lone wolf tickles Dovain's body with his hit.
You barely lance *Dovain*'s left arm.

* R HP:Beaten MV:Strong - the lone wolf: Hurt - Dovain: Beaten > -=+**+=-
*Dovain* leaves east.

-east
=
They're not here anymore!

* R HP:Beaten MV:Strong > kill $target$
bash
Through the Thick Underbrush
[ obvious exits: E W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > Bash who?

* R HP:Beaten MV:Tiring > sc
east
kill $target$
You have 70(414) hit and 116(158) movement points.
You have scored 103805705 experience points and 1382 quest points.
You need 4694295 exp to level and 1618 qp to rank.
You have amassed 36 Turn points to date.
You have played 53 days and 16 hours (real time).
This ranks you as Isabel the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

bash
* R HP:Beaten MV:Tiring > The Towering Trees
[ obvious exits: N E S W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > Bash who?

* R HP:Beaten MV:Tiring > tt
-=+
Some obvious fresh bloody traces of a Trolloc leaving east.
Some obvious fresh tracks of Dovain leaving west.
Some almost day-old tracks of Zajr leaving west.
Some day-old tracks of Zajr leaving east.

* R HP:Beaten MV:Tiring > west
Through the Thick Underbrush
[ obvious exits: E W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.

sc
* R HP:Beaten MV:Tiring > east
You have 70(414) hit and 110(158) movement points.
You have scored 103805705 experience points and 1382 quest points.
You need 4694295 exp to level and 1618 qp to rank.
You have amassed 36 Turn points to date.
You have played 53 days and 16 hours (real time).
This ranks you as Isabel the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Beaten MV:Tiring > qw
The Towering Trees
[ obvious exits: N E S W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.

* R HP:Beaten MV:Tiring > [bash dark]
Bash who?

* R HP:Beaten MV:Tiring > east

Under the Trees
[ obvious exits: N E S W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.
*Dovain* is standing here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
*Dovain* blasts your body hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Tiring - Dovain: Beaten > [bash dark]

change mood wimpy
-=f
+Cancelled.
Mood changed to: Wimpy

* R HP:Critical MV:Tiring - Dovain: Beaten > [flee ]
You panic and attempt to flee!

kill $target$

A shivering tree barely tickles your left hand with its hit.
You wish that your wounds would stop BLEEDING so much!

A shivering tree joins a shivering tree's fight!
A shivering tree tickles your left leg with its hit.
You wish that your wounds would stop BLEEDING so much!

A shivering tree barely tickles your right leg with its hit.
You wish that your wounds would stop BLEEDING so much!

*Dovain* blasts your body.
You wish that your wounds would stop BLEEDING so much!

Your heartbeat calms down more as you feel less panicked.

sc

*Dovain* panics, and attempts to flee!

kill $target$
You flee head over heels.
The Towering Trees
[ obvious exits: N E S W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.
They aren't here.

* R HP:Critical MV:Strong > You have 57(414) hit and 121(158) movement points.
You have scored 103804268 experience points and 1382 quest points.
You need 4695732 exp to level and 1618 qp to rank.
You have amassed 36 Turn points to date.
You have played 53 days and 16 hours (real time).
This ranks you as Isabel the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Critical MV:Strong > kill $target$
They aren't here.

* R HP:Critical MV:Strong > west
west
They aren't here.
*Dovain* has arrived from the east.

* R HP:Critical MV:Strong > Through the Thick Underbrush
[ obvious exits: E W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.

* R HP:Critical MV:Strong > sc
Forgotten Trail
[ obvious exits: E S W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.
The lone wolf is slinking about in the shadows.

* R HP:Critical MV:Strong > You have 57(414) hit and 119(158) movement points.
You have scored 103804268 experience points and 1382 quest points.
You need 4695732 exp to level and 1618 qp to rank.
You have amassed 36 Turn points to date.
You have played 53 days and 16 hours (real time).
This ranks you as Isabel the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

kill $target$
* R HP:Critical MV:Strong > kill $target$
They aren't here.

kill $target$
* R HP:Critical MV:Strong > kill $target$
They aren't here.

* R HP:Critical MV:Strong > change mood wimpy
They aren't here.

* R HP:Critical MV:Strong > kill $target$
They aren't here.

* R HP:Critical MV:Strong > kill $target$
Mood changed to: Wimpy

* R HP:Critical MV:Strong > kill $target$
They aren't here.

kill $target$
* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong > change mood brave
They aren't here.

* R HP:Critical MV:Strong > kill $target$
They aren't here.

* R HP:Critical MV:Strong > kill $target$
Mood changed to: Brave

* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong > kill $target$
change mood wimpy
They aren't here.

kill $target$
* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong > kill $target$
Mood changed to: Wimpy

sc
* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong > kill $target$
They aren't here.

* R HP:Critical MV:Strong > kill $target$
You have 57(414) hit and 119(158) movement points.
You have scored 103804268 experience points and 1382 quest points.
You need 4695732 exp to level and 1618 qp to rank.
You have amassed 36 Turn points to date.
You have played 53 days and 16 hours (real time).
This ranks you as Isabel the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.
*Dovain* has arrived from the east.

* R HP:Critical MV:Strong > kill $target$
You lance *Dovain*'s head.

* R HP:Critical MV:Strong - Dovain: Beaten > The lone wolf tickles Dovain's right arm with his hit.
You do the best you can!

* R HP:Critical MV:Strong - Dovain: Beaten > f
You do the best you can!

* R HP:Critical MV:Strong - Dovain: Beaten > west
kill $target$
bash
[flee ]
You panic and attempt to flee!

You flee head over heels.
On the Forgotten Trail
[ obvious exits: N E ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.
The lone wolf is slinking about in the shadows.
Alas, you cannot go that way...

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > east
Bash who?

* R HP:Critical MV:Tiring > kill $target$
bash
On the Forgotten Trail
[ obvious exits: S W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > Bash who?

* R HP:Critical MV:Tiring > west
north
kill $target$
bash
On the Forgotten Trail
[ obvious exits: N E ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.
The lone wolf is slinking about in the shadows.

* R HP:Critical MV:Tiring > Forgotten Trail
[ obvious exits: E S W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.
*Dovain* is here, fighting the lone wolf.
The lone wolf is here, fighting Dovain.

* R HP:Critical MV:Tiring > The lone wolf tickles Dovain's head with his hit.
You lance *Dovain*'s body.

* R HP:Critical MV:Tiring - the lone wolf: Hurt - Dovain: Beaten > -=+*
*Dovain* leaves south.

*+=- -=
They're not here anymore!

* R HP:Critical MV:Tiring > kill $target$
kill $target$
kill $target$
They aren't here.

sc
* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > kill $target$
They aren't here.

* R HP:Critical MV:Tiring > south
kill $target$
bash
You have 57(414) hit and 111(158) movement points.
You have scored 103804298 experience points and 1382 quest points.
You need 4695702 exp to level and 1618 qp to rank.
You have amassed 36 Turn points to date.
You have played 53 days and 16 hours (real time).
This ranks you as Isabel the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > On the Forgotten Trail
[ obvious exits: N E ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.
The lone wolf is slinking about in the shadows.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > Bash who?

* R HP:Critical MV:Tiring > kill $target$
kill $target$
They aren't here.

kill $target$
* R HP:Critical MV:Tiring > sc
They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > You have 57(414) hit and 108(158) movement points.
You have scored 103804298 experience points and 1382 quest points.
You need 4695702 exp to level and 1618 qp to rank.
You have amassed 36 Turn points to date.
You have played 53 days and 16 hours (real time).
This ranks you as Isabel the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Critical MV:Tiring > kill $target$
kill $target$
kill $target$
They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > north
kill $target$
They aren't here.

* R HP:Critical MV:Tiring > bash
Forgotten Trail
[ obvious exits: E S W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.
The lone wolf is slinking about in the shadows.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > kill $target$
Bash who?

* R HP:Critical MV:Tiring > sc
They aren't here.

kill $target$
* R HP:Critical MV:Tiring > You have 57(414) hit and 105(158) movement points.
You have scored 103804298 experience points and 1382 quest points.
You need 4695702 exp to level and 1618 qp to rank.
You have amassed 36 Turn points to date.
You have played 53 days and 16 hours (real time).
This ranks you as Isabel the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Critical MV:Tiring > kill $target$
They aren't here.

kill $target$
kill $target$
* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring >
*Dovain* has arrived from the south.

* R HP:Critical MV:Tiring > kill $target$
You lance *Dovain*'s left arm hard.

* R HP:Critical MV:Tiring - Dovain: Beaten > kill $target$
You do the best you can!

* R HP:Critical MV:Tiring - Dovain: Beaten > You do the best you can!

* R HP:Critical MV:Tiring - Dovain: Beaten > f
You do the best you can!

west
kill $target$
* R HP:Critical MV:Tiring - Dovain: Beaten > bash
The lone wolf barely tickles Dovain's left arm with his hit.
The lone wolf barely tickles Dovain's right hand with his hit.
You lance *Dovain*'s right leg hard.
[flee ]
You panic and attempt to flee!

You flee head over heels.
Through the Thick Underbrush
[ obvious exits: E W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.
Forgotten Trail
[ obvious exits: E S W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.
*Dovain* is here, fighting the lone wolf.
The lone wolf is here, fighting Dovain.

* R HP:Beaten MV:Tiring > You lance *Dovain*'s body.

* R HP:Beaten MV:Tiring - the lone wolf: Scratched - Dovain: Beaten > -=
*Dovain* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Tiring - the lone wolf: Scratched - Dovain: Beaten >
*Dovain* tries to blast the lone wolf, but he deflects the blow.
The lone wolf barely tickles Dovain's right leg with his hit.

* R HP:Beaten MV:Tiring - the lone wolf: Scratched - Dovain: Beaten > bash

*Dovain* panics, and attempts to flee!

* R HP:Beaten MV:Tiring - the lone wolf: Scratched - Dovain: Beaten >
The lone wolf barely tickles Dovain's body with his hit.

* R HP:Beaten MV:Tiring - the lone wolf: Scratched - Dovain: Beaten >
*Dovain* leaves west.

* R HP:Beaten MV:Tiring > Bash who?

* R HP:Beaten MV:Tiring > kill $target$
kill $target$
They aren't here.

sc
* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > west
You have 67(414) hit and 101(158) movement points.
You have scored 103805519 experience points and 1382 quest points.
You need 4694481 exp to level and 1618 qp to rank.
You have amassed 36 Turn points to date.
You have played 53 days and 16 hours (real time).
This ranks you as Isabel the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

qw
* R HP:Beaten MV:Tiring > A shrill piercing scream reverberates through the area.
Edge of the Bog
[ obvious exits: N E ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.
The smell of death fades as you move further...

* R HP:Beaten MV:Tiring > [bash dark]
Bash who?

* R HP:Beaten MV:Tiring > north
A Thick Muddy Blighted Mire
[ obvious exits: N S ]
A brittle chunk of yellow crystal has formed here.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.

* R HP:Beaten MV:Tiring >
*Dovain* has arrived from the north.

* R HP:Beaten MV:Tiring >
*Dovain* barely blasts your body.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Tiring - Dovain: Beaten > f
east
north
[flee ]
You panic and attempt to flee!

You flee head over heels.
Edge of the Bog
[ obvious exits: N E ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.
Forgotten Trail
[ obvious exits: E S W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.
The lone wolf is slinking about in the shadows.
You smell something remniscent of death as you enter this place.

* R HP:Critical MV:Tiring > Alas, you cannot go that way...

* R HP:Critical MV:Tiring > sc
west
You have 61(414) hit and 95(158) movement points.
You have scored 103804082 experience points and 1382 quest points.
You need 4695918 exp to level and 1618 qp to rank.
You have amassed 36 Turn points to date.
You have played 53 days and 16 hours (real time).
This ranks you as Isabel the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Critical MV:Tiring > Edge of the Bog
[ obvious exits: N E ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.
The smell of death fades as you move further...

* R HP:Critical MV:Tiring > east
kill $target$
Forgotten Trail
[ obvious exits: E S W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.
The lone wolf is slinking about in the shadows.
You smell something remniscent of death as you enter this place.

sc
* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > stat
kill $target$
You have 61(414) hit and 93(158) movement points.
You have scored 103804082 experience points and 1382 quest points.
You need 4695918 exp to level and 1618 qp to rank.
You have amassed 36 Turn points to date.
You have played 53 days and 16 hours (real time).
This ranks you as Isabel the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

kill $target$
* R HP:Critical MV:Tiring > A shrill piercing scream reverberates through the area.
You are a 291 year old female human warrior.
Your height is 5 feet, 2 inches, and you weigh 120.0 lbs.
You are carrying 0.0 lbs and wearing 77.7 lbs, light.
Your base abilities are: Str:19 Int:14 Wil:17 Dex:17 Con:19.
Offensive bonus: 160, Dodging bonus: 3, Parrying bonus: 1
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your posture is: Offensive.
You are wanted by: Shadow
Your armor absorbs about 83% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Critical MV:Tiring > change mood wimpy
They aren't here.

kill $target$
* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > kill $target$
Mood changed to: Wimpy

* R HP:Critical MV:Tiring > kill $target$
They aren't here.

kill $target$
* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > sc
west
They aren't here.

qw
* R HP:Critical MV:Tiring > You have 61(414) hit and 93(158) movement points.
You have scored 103804082 experience points and 1382 quest points.
You need 4695918 exp to level and 1618 qp to rank.
You have amassed 36 Turn points to date.
You have played 53 days and 16 hours (real time).
This ranks you as Isabel the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Critical MV:Tiring > Edge of the Bog
[ obvious exits: N E ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.
*Dovain* is standing here.
The smell of death fades as you move further...
*Dovain* blasts your body.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Tiring - Dovain: Beaten > [bash dark]

-=
*Dovain* barely blasts your body.
You wish that your wounds would stop BLEEDING so much!

*Dovain* barely blasts your body.
You wish that your wounds would stop BLEEDING so much!


+**+=- -=
Your bash at *Dovain* sends him sprawling!

* R HP:Critical MV:Tiring - Dovain: Critical >
You lance *Dovain*'s body.

* R HP:Critical MV:Tiring - Dovain: Critical >
You lance *Dovain*'s body hard.
Your heartbeat calms down more as you feel less panicked.

* R HP:Critical MV:Tiring - Dovain: Critical > f
east
north
[flee ]
You panic and attempt to flee!

You flee head over heels.
A Thick Muddy Blighted Mire
[ obvious exits: N S ]
A brittle chunk of yellow crystal has formed here.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.
Alas, you cannot go that way...

* R HP:Critical MV:Tiring > Entering a Blighted Mire
[ obvious exits: N S W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.

* R HP:Critical MV:Tiring > north
north
sc
Northern End of a Blighted Mire
[ obvious exits: S ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A determined soldier patrols the border.

kill $target$
* R HP:Critical MV:Tiring > Alas, you cannot go that way...

* R HP:Critical MV:Tiring > kill $target$
You have 55(414) hit and 105(158) movement points.
You have scored 103804844 experience points and 1382 quest points.
You need 4695156 exp to level and 1618 qp to rank.
You have amassed 36 Turn points to date.
You have played 53 days and 16 hours (real time).
This ranks you as Isabel the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Critical MV:Tiring > kill $target$
They aren't here.

kill $target$
kill $target$
* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > kill $target$
kill $target$
They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > kill $target$
They aren't here.

kill $target$
* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > change mood brave
south
Mood changed to: Brave

qw
* R HP:Critical MV:Tiring > Entering a Blighted Mire
[ obvious exits: N S W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.

* R HP:Critical MV:Tiring > [bash dark]
Bash who?

* R HP:Critical MV:Tiring >
south
[bash dark]
Bash who?


* R HP:Critical MV:Tiring > A Thick Muddy Blighted Mire
[ obvious exits: N S ]
A brittle chunk of yellow crystal has formed here.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.
*Dovain* is standing here.

* R HP:Critical MV:Tiring > [bash dark]
*Dovain* leaves north.

-=+*
*Dovain* has arrived from the north.

*
*Dovain* barely blasts your body.
You wish that your wounds would stop BLEEDING so much!


+=- -=
Your bash at *Dovain* sends him sprawling!

* R HP:Critical MV:Tiring - Dovain: Critical > be
You lance *Dovain*'s right leg.
[change mood berserk]
Mood changed to: Berserk

* R HP:Critical MV:Tiring - Dovain: Critical >
You lance *Dovain*'s right leg hard.

* R HP:Critical MV:Tiring - Dovain: Critical >
You lance *Dovain*'s left leg hard.

* R HP:Critical MV:Tiring - Dovain: Critical >
You barely lance *Dovain*'s body.
*Dovain* blasts your body.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Tiring - Dovain: Critical >
You lance *Dovain*'s body.

* R HP:Critical MV:Tiring - Dovain: Critical >
You lance *Dovain*'s body.
*Dovain* is incapacitated and will slowly die, if not aided.

* R HP:Critical MV:Tiring - Dovain: Critical >
You lance *Dovain*'s body hard.
*Dovain* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Dovain*'s death cry.


*****

1v1 dovain again, but this time on fc - I wanted to try the zizek "surprise" tactic. got pretty intense at the end

A Field of Stumps
[ obvious exits: E W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
A falcon with long, brown feathers circles in a slow hunting pattern.
A rat has arrived from the west.

tt
* R HP:Healthy SP:Bursting MV:Strong > No-one by that name here.

* R HP:Healthy SP:Bursting MV:Strong > -=+
Some obvious fresh tracks of Dovain leaving east.

* R HP:Healthy SP:Bursting MV:Strong > `
east
A pale destrier is in excellent condition.
A pale destrier is strong.

east
* R HP:Healthy SP:Bursting MV:Strong > east
A Pile of Lumber
[ obvious exits: E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
*Dovain* is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A rat has arrived from the west.
*Dovain* tries to blast you, but you parry successfully.

* R HP:Healthy SP:Bursting MV:Strong - Dovain: Scratched > No way! You're fighting for your life!

east
* R HP:Healthy SP:Bursting MV:Strong - Dovain: Scratched > No way! You're fighting for your life!

* R HP:Healthy SP:Bursting MV:Strong - Dovain: Scratched > The blighted tree tries to hit you, but you parry successfully.
The blighted tree joins the blighted tree's fight!
No way! You're fighting for your life!

* R HP:Healthy SP:Bursting MV:Strong - Dovain: Scratched > f
You panic and attempt to flee!


The blighted tree barely hits your left arm.
The blighted tree barely hits your left foot.
You strike *Dovain*'s head.
You flee head over heels.
A Small Path
[ obvious exits: E W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Scratched SP:Bursting MV:Strong > e
channel '$weave1$' h.$target1$;
You feel the flows of saidar coursing through your body.

* R HP:Scratched SP:Bursting MV:Strong > Nobody here by that name.

* R HP:Scratched SP:Bursting MV:Strong > west
channel '$weave1$' h.$target1$;
A Pile of Lumber
[ obvious exits: E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
A rat scurries around trying to get out of sight.
*Dovain* is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Scratched SP:Bursting MV:Strong > You begin to weave the appropriate flows...
*Dovain* sends you sprawling with a powerful bash!
Ouch! You couldn't maintain the flows.

* R HP:Scratched SP:Bursting MV:Strong - Dovain: Scratched >
*Dovain* blasts your right arm.
The blighted tree tickles your right hand with its hit.
The blighted tree joins the blighted tree's fight!

* R HP:Scratched SP:Bursting MV:Strong - Dovain: Scratched > f

The blighted tree tickles your body with its hit.
The blighted tree barely hits your body.
*Dovain* blasts your right leg hard.

* R HP:Hurt SP:Bursting MV:Strong - Dovain: Scratched > The blighted tree barely hits your body.
The blighted tree tickles your body with its hit.
You tickle *Dovain*'s head with your strike.
You panic and attempt to flee!


You flee head over heels.
A Small Path
[ obvious exits: E W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Hurt SP:Bursting MV:Strong > channel '$weave1$' h.$target1$;
Nobody here by that name.

* R HP:Hurt SP:Bursting MV:Strong > channel '$weave1$' h.$target1$;
Nobody here by that name.

* R HP:Hurt SP:Bursting MV:Strong > channel '$weave1$' h.$target1$;

*Dovain* has arrived from the west.

* R HP:Hurt SP:Bursting MV:Strong > You begin to weave the appropriate flows...
*Dovain* blasts your body hard.


Ouch! You couldn't maintain the flows.

* R HP:Hurt SP:Bursting MV:Strong - Dovain: Scratched > channel '$weave1$' h.$target1$;
f
west
You barely strike *Dovain*'s body.
The writhing grass tickles Dovain's right arm with its hit.
You begin to weave the appropriate flows...

kill $target$
-channel '$weave1$' h.$target1$;
Cancelled.
You panic and attempt to flee!

You flee head over heels.
By the Apple Trees
[ obvious exits: E S W ]
A juicy looking apple has fallen to the ground. [5]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
A snake is crawling through the water here.
A Small Path
[ obvious exits: E W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
*Dovain* is here, fighting the writhing grass.
The writhing grass is here, fighting Dovain.

* R HP:Hurt SP:Bursting MV:Strong > You tickle *Dovain*'s left foot with your strike.
*Dovain* sends you sprawling with a powerful bash!

* R HP:Hurt SP:Bursting MV:Strong - the writhing grass: Scratched - Dovain: Scratched >
*Dovain* blasts the writhing grass's roots into bloody fragments!
The writhing grass tickles Dovain's right arm with its hit.

* R HP:Hurt SP:Bursting MV:Strong - the writhing grass: Hurt - Dovain: Scratched > channel '$weave1$' h.$target1$;

*Dovain* panics, and attempts to flee!

* R HP:Hurt SP:Bursting MV:Strong - the writhing grass: Hurt - Dovain: Scratched >
*Dovain* blasts the writhing grass's roots into bloody fragments!
The writhing grass tickles Dovain's body with its hit.
*Dovain* leaves east.

* R HP:Hurt SP:Bursting MV:Strong > Nobody here by that name.

* R HP:Hurt SP:Bursting MV:Strong > Nobody here by that name.

* R HP:Hurt SP:Bursting MV:Strong >
*Dovain* has arrived from the east.

east
* R HP:Hurt SP:Bursting MV:Strong >
*Dovain* tries to blast you, but you parry successfully.

* R HP:Hurt SP:Bursting MV:Strong - Dovain: Scratched > No way! You're fighting for your life!

* R HP:Hurt SP:Bursting MV:Strong - Dovain: Scratched > kill $target$

You tickle *Dovain*'s body with your strike.
The writhing grass hits Dovain's left leg.

channel '$weave1$' h.$target1$;
* R HP:Hurt SP:Bursting MV:Strong - Dovain: Scratched > You do the best you can!

* R HP:Hurt SP:Bursting MV:Strong - Dovain: Scratched > You begin to weave the appropriate flows...

f
-west
kill $target$
=channel '$weave1$' h.$target1$;
Cancelled.
You panic and attempt to flee!
You dodge a bash from *Dovain* who loses his balance and falls!

You flee head over heels.
A Pile of Lumber
[ obvious exits: E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
A mole is here, looking sickly.
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A Field of Stumps
[ obvious exits: E W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
A falcon with long, brown feathers circles in a slow hunting pattern.
A rat has arrived from the east.

* R HP:Hurt SP:Bursting MV:Strong > They aren't here.

* R HP:Hurt SP:Bursting MV:Strong > Nobody here by that name.

* R HP:Hurt SP:Bursting MV:Strong > east
east
kill $target$
channel '$weave1$' h.$target1$;
A Pile of Lumber
[ obvious exits: E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
A mole is here, looking sickly.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A rat has arrived from the west.

* R HP:Hurt SP:Bursting MV:Strong > A Small Path
[ obvious exits: E W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
*Dovain* is here, fighting the writhing grass.
The writhing grass is here, fighting Dovain.
A rat has arrived from the west.

* R HP:Hurt SP:Bursting MV:Strong > You barely strike *Dovain*'s body.

* R HP:Hurt SP:Bursting MV:Strong - the writhing grass: Hurt - Dovain: Hurt > You begin to weave the appropriate flows...
*Dovain* panics, and attempts to flee!

-=
*Dovain* leaves west.

+**+=- -=
Your target is no longer here!

* R HP:Hurt SP:Bursting MV:Strong > west
channel '$weave1$' h.$target1$;
A Pile of Lumber
[ obvious exits: E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
*Dovain* is standing here.
A mole is here, looking sickly.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A rat has arrived from the east.
*Dovain* tries to blast you, but you parry successfully.

* R HP:Hurt SP:Bursting MV:Strong - Dovain: Hurt > You begin to weave the appropriate flows...

-=+**+
The blighted tree tries to hit you, but you parry successfully.
The blighted tree joins the blighted tree's fight!
The blighted tree tickles your left arm with its hit.
The blighted tree hits your body.
Your heartbeat calms down more as you feel less panicked.
Ouch! You couldn't maintain the flows.

* R HP:Hurt SP:Full MV:Full - Dovain: Scratched > f
You panic and attempt to flee!


You flee head over heels.
By the Deserted Well
[ obvious exits: N S ]
A large stone well is here.
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
A sickly, skinny deer stands here in a daze.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Hurt SP:Full MV:Full > Variable 'weave1' is set to: flame
Your target is now set to flame.
qw flame
north
channel '$weave1$' h.$target1$;
A Pile of Lumber
[ obvious exits: E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
A rat scurries around trying to get out of sight.
*Dovain* is standing here.
A mole is here, looking sickly.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Hurt SP:Full MV:Full > You begin to weave the appropriate flows...


*Dovain* tries to blast you, but you deflect the blow.

-=+**+=
Ok.
Streaks of fire flow from your hands, burning *Dovain*.

* R HP:Hurt SP:Full MV:Full - Dovain: Hurt > f
You panic and attempt to flee!


You flee head over heels.
A Field of Stumps
[ obvious exits: E W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
A falcon with long, brown feathers circles in a slow hunting pattern.

* R HP:Hurt SP:Full MV:Full > channel '$weave1$' h.$target1$;
Nobody here by that name.

* R HP:Hurt SP:Full MV:Full > channel '$weave1$' h.$target1$;
east
Nobody here by that name.

* R HP:Hurt SP:Full MV:Full > channel '$weave1$' h.$target1$;

*Dovain* has arrived from the east.

* R HP:Hurt SP:Full MV:Full >
*Dovain* tries to blast you, but you deflect the blow.

* R HP:Hurt SP:Full MV:Full - Dovain: Hurt > No way! You're fighting for your life!

* R HP:Hurt SP:Full MV:Full - Dovain: Hurt > You begin to weave the appropriate flows...

-=+**+=
You barely strike *Dovain*'s body.
Ok.
Streaks of fire flow from your hands, burning *Dovain*.

* R HP:Hurt SP:Strong MV:Full - Dovain: Wounded > f

You dodge a bash from *Dovain* who loses his balance and falls!

south
* R HP:Hurt SP:Strong MV:Full - Dovain: Wounded > You panic and attempt to flee!

You flee head over heels.
A Pile of Lumber
[ obvious exits: E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
A rat scurries around trying to get out of sight.
A mole is here, looking sickly.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
By the Deserted Well
[ obvious exits: N S ]
A large stone well is here.
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
A sickly, skinny deer stands here in a daze.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A rat has arrived from the north.

* R HP:Hurt SP:Strong MV:Strong > north
west
channel '$weave1$' h.$target1$;
A Pile of Lumber
[ obvious exits: E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
A mole is here, looking sickly.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Hurt SP:Strong MV:Strong > A Field of Stumps
[ obvious exits: E W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
*Dovain* is sitting here.
A falcon with long, brown feathers circles in a slow hunting pattern.
A rat has arrived from the east.

* R HP:Hurt SP:Strong MV:Strong > You begin to weave the appropriate flows...


*Dovain* clambers to his feet.

-
*Dovain* leaves east.

=+**+=
Your target is no longer here!

* R HP:Hurt SP:Strong MV:Strong > east
channel '$weave1$' h.$target1$;
A Pile of Lumber
[ obvious exits: E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
*Dovain* is standing here.
A mole is here, looking sickly.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A rat has arrived from the west.

* R HP:Hurt SP:Strong MV:Strong > You begin to weave the appropriate flows...
*Dovain* blasts your body hard.


Ouch! You couldn't maintain the flows.

* R HP:Wounded SP:Strong MV:Strong - Dovain: Wounded >
You barely strike *Dovain*'s right leg.
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree joins the blighted tree's fight!

f
* R HP:Wounded SP:Strong MV:Strong - Dovain: Wounded > You panic and attempt to flee!


You flee head over heels.
A Field of Stumps
[ obvious exits: E W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
A falcon with long, brown feathers circles in a slow hunting pattern.

* R HP:Wounded SP:Strong MV:Strong > channel '$weave1$' h.$target1$;
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Strong >
*Dovain* has arrived from the east.

channel '$weave1$' h.$target1$;
* R HP:Wounded SP:Strong MV:Strong >
*Dovain* tries to blast you, but you parry successfully.

* R HP:Wounded SP:Strong MV:Strong - Dovain: Wounded > You begin to weave the appropriate flows...

-=+**+=
Ok.
Streaks of fire flow from your hands, burning *Dovain*.

* R HP:Hurt SP:Strong MV:Strong - Dovain: Wounded > f
south

*Dovain* sends you sprawling with a powerful bash!

* R HP:Hurt SP:Strong MV:Strong - Dovain: Wounded >
*Dovain* blasts your left foot very hard.

* R HP:Wounded SP:Strong MV:Strong - Dovain: Wounded >
*Dovain* blasts your body hard.

* R HP:Wounded SP:Strong MV:Strong - Dovain: Wounded > You panic and attempt to flee!

You flee head over heels.
The Blighted Forest
[ obvious exits: N E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
A Small Trail
[ obvious exits: N S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.

* R HP:Wounded SP:Strong MV:Strong > north
channel '$weave1$' h.$target1$;
The Blighted Forest
[ obvious exits: N E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.

* R HP:Wounded SP:Strong MV:Strong > Nobody here by that name.

* R HP:Wounded SP:Strong MV:Strong > east
channel '$weave1$' h.$target1$;
A Field of Stumps
[ obvious exits: E W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
*Dovain* is standing here.
A falcon with long, brown feathers circles in a slow hunting pattern.
*Dovain* leaves west.

* R HP:Wounded SP:Strong MV:Strong > Nobody here by that name.

* R HP:Wounded SP:Strong MV:Strong > west
channel '$weave1$' h.$target1$;
The Blighted Forest
[ obvious exits: N E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.

* R HP:Wounded SP:Strong MV:Strong > Nobody here by that name.

* R HP:Wounded SP:Strong MV:Strong > south
channel '$weave1$' h.$target1$;

*Dovain* has arrived from the west.

* R HP:Wounded SP:Strong MV:Strong > A Small Trail
[ obvious exits: N S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.

* R HP:Wounded SP:Strong MV:Strong > Nobody here by that name.

* R HP:Wounded SP:Strong MV:Strong > channel '$weave1$' h.$target1$;

*Dovain* has arrived from the north.

* R HP:Wounded SP:Strong MV:Strong > You begin to weave the appropriate flows...
*Dovain* blasts your body.


Ouch! You couldn't maintain the flows.

* R HP:Wounded SP:Strong MV:Strong - Dovain: Wounded >
You tickle *Dovain*'s body with your strike.

f
* R HP:Wounded SP:Strong MV:Strong - Dovain: Wounded > east
You panic and attempt to flee!

r

*Dovain* sends you sprawling with a powerful bash!


*Dovain* blasts your right leg hard.

You flee head over heels.
The Crossroads
[ obvious exits: N E S W ]
A large wooden catapult has been erected here.
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
A sickly, skinny deer stands here in a daze.
A rat scurries around trying to get out of sight.
A mole is here, looking sickly.
A strong trolloc stands here, snout sniffing the wind.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Path to the Old Monastery
[ obvious exits: E W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Wounded SP:Strong MV:Strong > Ok.

* R HP:Wounded SP:Strong MV:Strong > e
You feel the flows of saidar coursing through your body.

west
* R HP:Wounded SP:Strong MV:Strong > channel '$weave1$' h.$target1$;
The Crossroads
[ obvious exits: N E S W ]
A large wooden catapult has been erected here.
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
*Dovain* is standing here.
A sickly, skinny deer stands here in a daze.
A rat scurries around trying to get out of sight.
A mole is here, looking sickly.
A strong trolloc stands here, snout sniffing the wind.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Dovain* tries to blast you, but you deflect the blow.

* R HP:Wounded SP:Strong MV:Strong - Dovain: Wounded > You tickle *Dovain*'s right hand with your strike.
A rat starts following you.
A strong trolloc says 'You Aish!!! You will die before your time!! '
A strong trolloc tries to pound you, but you parry successfully.
*Dovain* blasts your body hard.
You begin to weave the appropriate flows...

-=+**+=
Ok.
Streaks of fire flow from your hands, burning *Dovain*.

* R HP:Wounded SP:Strong MV:Strong - Dovain: Wounded > f
A strong trolloc pounds your body.
You barely strike *Dovain*'s left arm.
Weak light filters through the hazy sky as the sun rises.
Your heartbeat calms down more as you feel less panicked.
You panic and attempt to flee!


You flee head over heels.
A Stand of Trees
[ obvious exits: N E ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* R HP:Wounded SP:Strong MV:Full > r
Ok.

* R HP:Wounded SP:Strong MV:Full >
*Dovain* has arrived from the east.

* R HP:Wounded SP:Strong MV:Full >
*Dovain* tries to blast you, but you parry successfully.

* R HP:Wounded SP:Strong MV:Full - Dovain: Wounded >
You strike *Dovain*'s body.

* R HP:Wounded SP:Strong MV:Full - Dovain: Wounded > e
channel '$weave1$' h.$target1$;
You feel the flows of saidar coursing through your body.

f
* R HP:Wounded SP:Strong MV:Full - Dovain: Wounded > You begin to weave the appropriate flows...

east
Cancelled.
You panic and attempt to flee!


You dodge a bash from *Dovain* who loses his balance and falls!

You barely tickle *Dovain*'s body with your strike.
You flee head over heels.
The Blighted Forest
[ obvious exits: E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
A Small Trail
[ obvious exits: N S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.

* R HP:Wounded SP:Strong MV:Strong > west
south
The Blighted Forest
[ obvious exits: E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.

channel '$weave1$' h.$target1$;
* R HP:Wounded SP:Strong MV:Strong > A Stand of Trees
[ obvious exits: N E ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
*Dovain* is standing here.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* R HP:Wounded SP:Strong MV:Strong > You begin to weave the appropriate flows...

-
*Dovain* leaves north.

=+**+=
Your target is no longer here!

* R HP:Wounded SP:Strong MV:Strong > north
channel '$weave1$' h.$target1$;
The Blighted Forest
[ obvious exits: E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
*Dovain* is standing here.

* R HP:Wounded SP:Strong MV:Strong > You begin to weave the appropriate flows...
*Dovain* leaves south.

-=+**+=
Your target is no longer here!

* R HP:Wounded SP:Strong MV:Strong > south
kill $target$
channel '$weave1$' h.$target1$;
A Stand of Trees
[ obvious exits: N E ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
*Dovain* is standing here.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
*Dovain* tries to blast you, but you parry successfully.

* R HP:Wounded SP:Strong MV:Strong - Dovain: Wounded > You do the best you can!

* R HP:Wounded SP:Strong MV:Strong - Dovain: Wounded > You begin to weave the appropriate flows...

-=+**+=
Ok.
Streaks of fire flow from your hands, burning *Dovain*.

* R HP:Wounded SP:Strong MV:Strong - Dovain: Wounded > f
east
north

*Dovain* sends you sprawling with a powerful bash!

* R HP:Wounded SP:Strong MV:Strong - Dovain: Wounded >
*Dovain* blasts your right arm hard.

* R HP:Battered SP:Strong MV:Strong - Dovain: Wounded >
*Dovain* blasts your body hard.

* R HP:Battered SP:Strong MV:Strong - Dovain: Wounded > r
You panic and attempt to flee!

You flee head over heels.
The Blighted Forest
[ obvious exits: E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
A Small Trail
[ obvious exits: N S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.

* R HP:Battered SP:Strong MV:Strong > The Blighted Forest
[ obvious exits: N E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.

* R HP:Battered SP:Strong MV:Strong > Ok.

* R HP:Battered SP:Strong MV:Strong > sc
You have 118(280) hit and 109(130) movement points.
You have scored 104378948 experience points and 851 quest points.
You need 4121052 exp to level and 149 qp to rank.
You have played 58 days and 6 hours (real time).
This ranks you as Aish the Elder Sister [Green Ajah 6] (Level 50).
You are standing.

* R HP:Battered SP:Strong MV:Strong > west
south
On the Hillside
[ obvious exits: N E W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.

* R HP:Battered SP:Strong MV:Strong > Alas, you cannot go that way...

* R HP:Battered SP:Strong MV:Strong > e
channel '$weave1$' h.$target1$;
You feel the flows of saidar coursing through your body.

east
* R HP:Battered SP:Strong MV:Strong > Nobody here by that name.

* R HP:Battered SP:Strong MV:Strong > south
The Blighted Forest
[ obvious exits: N E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
*Dovain* has arrived from the south.

channel '$weave1$' h.$target1$;
* R HP:Battered SP:Strong MV:Strong >
*Dovain* tries to blast you, but you deflect the blow.

* R HP:Battered SP:Strong MV:Strong - Dovain: Wounded > No way! You're fighting for your life!

* R HP:Battered SP:Strong MV:Strong - Dovain: Wounded > You begin to weave the appropriate flows...


*Dovain* tries to blast you, but you parry successfully.

-=+**
*Dovain* panics, and attempts to flee!

+
*Dovain* leaves east.

=
Your target is no longer here!

* R HP:Battered SP:Strong MV:Strong > east
channel '$weave1$' h.$target1$;
A Field of Stumps
[ obvious exits: E W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
*Dovain* is standing here.
A falcon with long, brown feathers circles in a slow hunting pattern.

* R HP:Battered SP:Strong MV:Strong > You begin to weave the appropriate flows...
*Dovain* leaves west.

-=+**+=
Your target is no longer here!

* R HP:Battered SP:Strong MV:Strong > west
kill $target$
channel '$weave1$' h.$target1$;
The Blighted Forest
[ obvious exits: N E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
*Dovain* is standing here.
*Dovain* tries to blast you, but you parry successfully.

* R HP:Battered SP:Strong MV:Strong - Dovain: Wounded > You do the best you can!

* R HP:Battered SP:Strong MV:Strong - Dovain: Wounded > You begin to weave the appropriate flows...

-=+**+=
Ok.
Streaks of fire flow from your hands, burning *Dovain*.

* R HP:Battered SP:Strong MV:Strong - Dovain: Battered >
*Dovain* sends you sprawling with a powerful bash!

* R HP:Battered SP:Strong MV:Strong - Dovain: Battered > channel '$weave1$' h.$target1$;

*Dovain* tries to blast you, but you parry successfully.

* R HP:Battered SP:Strong MV:Strong - Dovain: Battered > f

*Dovain* blasts your head very hard.

r
* R HP:Battered SP:Strong MV:Strong - Dovain: Battered > You begin to weave the appropriate flows...

Cancelled.
You panic and attempt to flee!

You flee head over heels.
A Field of Stumps
[ obvious exits: E W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
A falcon with long, brown feathers circles in a slow hunting pattern.
Ok.

* R HP:Battered SP:Strong MV:Strong > e
channel '$weave1$' h.$target1$;
You feel the flows of saidar coursing through your body.

* R HP:Battered SP:Strong MV:Strong > Nobody here by that name.

* R HP:Battered SP:Strong MV:Strong > channel '$weave1$' h.$target1$;

*Dovain* has arrived from the west.

* R HP:Battered SP:Strong MV:Strong >
*Dovain* tries to blast you, but you parry successfully.

* R HP:Battered SP:Strong MV:Strong - Dovain: Battered > You begin to weave the appropriate flows...

-=+**+=
Ok.
Streaks of fire flow from your hands, burning *Dovain*.

* R HP:Battered SP:Strong MV:Strong - Dovain: Battered > f

You barely strike *Dovain*'s body.

south
* R HP:Battered SP:Strong MV:Strong - Dovain: Battered > You panic and attempt to flee!
You dodge a bash from *Dovain* who loses his balance and falls!

r
You flee head over heels.
The Blighted Forest
[ obvious exits: N E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
A Small Trail
[ obvious exits: N S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.

* R HP:Battered SP:Strong MV:Strong > Ok.

* R HP:Battered SP:Strong MV:Strong > e
north
west
The day has begun.
Your heartbeat calms down more as you feel less panicked.
You feel the flows of saidar coursing through your body.

channel '$weave1$' h.$target1$;
* R HP:Battered SP:Strong MV:Full > The Blighted Forest
[ obvious exits: N E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.

* R HP:Battered SP:Strong MV:Full > On the Hillside
[ obvious exits: N E W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.

* R HP:Battered SP:Strong MV:Full > Nobody here by that name.

* R HP:Battered SP:Strong MV:Full > west
channel '$weave1$' h.$target1$;
east
south
channel '$weave1$' h.$target1$;
On Top of a Hill
[ obvious exits: E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
A squirrel is here, chittering.
A sickly, skinny deer stands here in a daze.
A raven is here, watching.
A raven is here flying around.

* R HP:Battered SP:Strong MV:Strong > Nobody here by that name.

* R HP:Battered SP:Strong MV:Strong > On the Hillside
[ obvious exits: N E W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.

* R HP:Battered SP:Strong MV:Strong > Alas, you cannot go that way...

* R HP:Battered SP:Strong MV:Strong > Nobody here by that name.

* R HP:Battered SP:Strong MV:Strong > east
south
channel '$weave1$' h.$target1$;
The Blighted Forest
[ obvious exits: N E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.

* R HP:Battered SP:Strong MV:Strong > A Small Trail
[ obvious exits: N S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.

* R HP:Battered SP:Strong MV:Strong > Nobody here by that name.

* R HP:Battered SP:Strong MV:Strong > south
channel '$weave1$' h.$target1$;
The Crossroads
[ obvious exits: N E S W ]
A large wooden catapult has been erected here.
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
*Dovain* is standing here.
A rat scurries around trying to get out of sight.
A mole is here, looking sickly.
A strong trolloc stands here, snout sniffing the wind.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Dovain* leaves east.

* R HP:Battered SP:Strong MV:Strong > Nobody here by that name.

* R HP:Battered SP:Strong MV:Strong > east
channel '$weave1$' h.$target1$;
Path to the Old Monastery
[ obvious exits: E W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
*Dovain* is standing here.
A sickly, skinny deer stands here in a daze.
A rat has arrived from the west.

* R HP:Battered SP:Strong MV:Strong > You begin to weave the appropriate flows...
*Dovain* leaves west.

-=+**
A mole has arrived from the west.

+=
Your target is no longer here!

* R HP:Battered SP:Strong MV:Strong > west
channel '$weave1$' h.$target1$;
The Crossroads
[ obvious exits: N E S W ]
A large wooden catapult has been erected here.
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
*Dovain* is standing here.
A strong trolloc stands here, snout sniffing the wind.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* R HP:Battered SP:Strong MV:Strong > You begin to weave the appropriate flows...


*Dovain* tries to blast you, but you parry successfully.

-=+f
**Cancelled.
You panic and attempt to flee!


You flee head over heels.
Path to the Old Monastery
[ obvious exits: E W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
A mole is here, looking sickly.
A sickly, skinny deer stands here in a daze.

* R HP:Battered SP:Strong MV:Strong > west
channel '$weave1$' h.$target1$;
The Crossroads
[ obvious exits: N E S W ]
A large wooden catapult has been erected here.
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
A rat scurries around trying to get out of sight.
*Dovain* is standing here.
A strong trolloc stands here, snout sniffing the wind.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* R HP:Battered SP:Strong MV:Strong > You begin to weave the appropriate flows...


*Dovain* leaves east.

-=+**+=
Your target is no longer here!

* R HP:Battered SP:Strong MV:Strong > east

A strong trolloc says 'You Aish!!! You will die before your time!! '
A strong trolloc tries to pound you, but you parry successfully.

channel '$weave1$' h.$target1$;
* R HP:Battered SP:Strong MV:Strong - a strong trolloc: Healthy > No way! You're fighting for your life!

f
* R HP:Battered SP:Strong MV:Strong - a strong trolloc: Healthy > You try to strike a strong trolloc, but he parries successfully.
A strong trolloc tries to pound you, but you parry successfully.
Nobody here by that name.

* R HP:Battered SP:Strong MV:Strong - a strong trolloc: Healthy > channel '$weave1$' h.$target1$;
You panic and attempt to flee!

You flee head over heels.
A Stand of Trees
[ obvious exits: N E ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
Nobody here by that name.

* R HP:Battered SP:Strong MV:Strong > east
east
channel '$weave1$' h.$target1$;
The Crossroads
[ obvious exits: N E S W ]
A large wooden catapult has been erected here.
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
*Dovain* is standing here.
A rat scurries around trying to get out of sight.
A strong trolloc stands here, snout sniffing the wind.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Dovain* tries to blast you, but you parry successfully.

* R HP:Battered SP:Strong MV:Strong - Dovain: Battered > You strike *Dovain*'s body.
A strong trolloc says 'You Aish!!! You will die before your time!! '
A strong trolloc pounds your body.
*Dovain* tries to blast you, but you deflect the blow.
No way! You're fighting for your life!

* R HP:Battered SP:Strong MV:Strong - Dovain: Battered > You begin to weave the appropriate flows...

-=+**+=
Ok.
Streaks of fire flow from your hands, burning *Dovain*.

* R HP:Battered SP:Strong MV:Strong - Dovain: Battered >
A strong trolloc tries to pound you, but you parry successfully.
You strike *Dovain*'s left hand.

f
* R HP:Battered SP:Strong MV:Strong - Dovain: Battered > You panic and attempt to flee!


*Dovain* sends you sprawling with a powerful bash!

r

A strong trolloc pounds your left arm.
*Dovain* blasts your body very hard.

You flee head over heels.
A Narrow Trail
[ obvious exits: N S ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
A rat scurries around trying to get out of sight.
A baby lizard scampers about.
Ok.

* R HP:Battered SP:Strong MV:Strong > e

*Dovain* has arrived from the north.

* R HP:Battered SP:Strong MV:Strong > You feel the flows of saidar coursing through your body.
*Dovain* tries to blast you, but you deflect the blow.

* R HP:Battered SP:Strong MV:Strong - Dovain: Battered > r
f
east
Ok.

* R HP:Battered SP:Strong MV:Strong - Dovain: Battered > You panic and attempt to flee!

You flee head over heels.
Bend in the Trail
[ obvious exits: N S W ]
A hide pack, fashioned to hang from a belt, collects dust here.
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
Alas, you cannot go that way...

* R HP:Battered SP:Strong MV:Strong > south
By the Large Stone
[ obvious exits: N S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.

* R HP:Battered SP:Strong MV:Strong > north
e
channel '$weave1$' h.$target1$;
Bend in the Trail
[ obvious exits: N S W ]
A hide pack, fashioned to hang from a belt, collects dust here.
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.

* R HP:Battered SP:Strong MV:Strong > You feel the flows of saidar coursing through your body.

* R HP:Battered SP:Strong MV:Strong > Nobody here by that name.

* R HP:Battered SP:Strong MV:Strong > r
look
Ok.

* R HP:Battered SP:Strong MV:Strong > north
Bend in the Trail
To the north this otherwise uneven trail goes on straight without turns or
twists. The trees don't grow so closely together as they do to the east, so
it is possible to leave the trail to enter the forest. The trail continues
north and west while the forest, with its green, lush trees, is situated
south.
[ obvious exits: N S W ]
A hide pack, fashioned to hang from a belt, collects dust here.
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.

* R HP:Battered SP:Strong MV:Strong > kill $target$
A Narrow Trail
[ obvious exits: N S ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
*Dovain* is standing here.
A rat scurries around trying to get out of sight.
A baby lizard scampers about.
*Dovain* tries to blast you, but you parry successfully.

* R HP:Battered SP:Strong MV:Strong - Dovain: Battered > You do the best you can!

* R HP:Battered SP:Strong MV:Strong - Dovain: Battered > f
east
You panic and attempt to flee!

You flee head over heels.
The Crossroads
[ obvious exits: N E S W ]
A large wooden catapult has been erected here.
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
A rat scurries around trying to get out of sight.
A strong trolloc stands here, snout sniffing the wind.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Path to the Old Monastery
[ obvious exits: E W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
A mole is here, looking sickly.
A sickly, skinny deer stands here in a daze.

* R HP:Battered SP:Strong MV:Strong > e
west
channel '$weave1$' h.$target1$;
You feel the flows of saidar coursing through your body.

* R HP:Battered SP:Strong MV:Strong > The Crossroads
[ obvious exits: N E S W ]
A large wooden catapult has been erected here.
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
*Dovain* is standing here.
A strong trolloc stands here, snout sniffing the wind.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A rat has arrived from the east.
*Dovain* leaves north.

* R HP:Battered SP:Strong MV:Strong > Nobody here by that name.

* R HP:Battered SP:Strong MV:Strong > north
channel '$weave1$' h.$target1$;
A strong trolloc says 'You Aish!!! You will die before your time!! '
A strong trolloc tries to pound you, but you parry successfully.
No way! You're fighting for your life!
*Dovain* has arrived from the north.

* R HP:Battered SP:Strong MV:Strong - a strong trolloc: Scratched > You begin to weave the appropriate flows...
*Dovain* blasts your body hard.


Ouch! You couldn't maintain the flows.

* R HP:Battered SP:Strong MV:Strong - a strong trolloc: Scratched >
You try to strike a strong trolloc, but he parries successfully.
A strong trolloc pounds your body.

* R HP:Beaten SP:Strong MV:Strong - a strong trolloc: Scratched > f
r
You panic and attempt to flee!

sc
You flee head over heels.
A Small Trail
[ obvious exits: N S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
Ok.

* R HP:Beaten SP:Strong MV:Tiring > You have 77(280) hit and 97(130) movement points.
You have scored 104379956 experience points and 851 quest points.
You need 4120044 exp to level and 149 qp to rank.
You have played 58 days and 6 hours (real time).
This ranks you as Aish the Elder Sister [Green Ajah 6] (Level 50).
You are standing.

* R HP:Beaten SP:Strong MV:Tiring > north

*Dovain* has arrived from the south.

* R HP:Beaten SP:Strong MV:Tiring >
*Dovain* tries to blast you, but you parry successfully.

* R HP:Beaten SP:Strong MV:Tiring - Dovain: Battered > sc
No way! You're fighting for your life!

* R HP:Beaten SP:Strong MV:Tiring - Dovain: Battered > e
HP:Beaten SP:Good MP:Tiring
You have scored 104379956 experience points and 851 quest points.
You need 4120044 exp to level and 149 qp to rank.
You have played 58 days and 6 hours (real time).
This ranks you as Aish the Elder Sister [Green Ajah 6] (Level 50).
You are fighting Dovain.

f
* R HP:Beaten SP:Strong MV:Tiring - Dovain: Battered > You barely strike *Dovain*'s head.
You feel the flows of saidar coursing through your body.

* R HP:Beaten SP:Strong MV:Tiring - Dovain: Battered > You panic and attempt to flee!

channel '$weave1$' h.$target1$;

You dodge a bash from *Dovain* who loses his balance and falls!

You flee head over heels.
The Blighted Forest
[ obvious exits: E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
Nobody here by that name.

* R HP:Beaten SP:Strong MV:Tiring > east
channel '$weave1$' h.$target1$;
Your heartbeat calms down more as you feel less panicked.
A Small Trail
[ obvious exits: N S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
*Dovain* is standing here.

* R HP:Battered SP:Strong MV:Strong > You begin to weave the appropriate flows...

-=+**
*Dovain* leaves south.

+=
Your target is no longer here!

* R HP:Battered SP:Strong MV:Strong > south
channel '$weave1$' h.$target1$;
The Crossroads
[ obvious exits: N E S W ]
A large wooden catapult has been erected here.
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A strong trolloc stands here, snout sniffing the wind.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* R HP:Battered SP:Strong MV:Strong > Nobody here by that name.
*Dovain* has arrived from the south.

* R HP:Battered SP:Strong MV:Strong >
*Dovain* tries to blast you, but you deflect the blow.

* R HP:Battered SP:Strong MV:Strong - Dovain: Battered > channel '$weave1$' h.$target1$;
You tickle *Dovain*'s body with your strike.
A rat starts following you.
A strong trolloc says 'You Aish!!! You will die before your time!! '
A strong trolloc tickles your body with his pound.
You begin to weave the appropriate flows...

f
-=Cancelled.
You panic and attempt to flee!

r

You flee head over heels.
A Narrow Trail
[ obvious exits: N S ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
A baby lizard scampers about.

* R HP:Beaten SP:Strong MV:Strong > Ok.

* R HP:Beaten SP:Strong MV:Strong > south
sc
Bend in the Trail
[ obvious exits: N S W ]
A hide pack, fashioned to hang from a belt, collects dust here.
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.

* R HP:Beaten SP:Strong MV:Strong > south
You have 83(280) hit and 109(130) movement points.
You have scored 104377892 experience points and 851 quest points.
You need 4122108 exp to level and 149 qp to rank.
You have played 58 days and 6 hours (real time).
This ranks you as Aish the Elder Sister [Green Ajah 6] (Level 50).
You are standing.

* R HP:Beaten SP:Strong MV:Strong > By the Large Stone
[ obvious exits: N S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.

* R HP:Beaten SP:Strong MV:Strong > aw 50
[change wimpy]
You will now flee if you go below 50 hit points.

* R HP:Beaten SP:Strong MV:Strong > look
By the Large Stone
The forest grows all around and looks perfectly normal. But there is
something not so common hidden among the trees. In between some large
bushes there is a large stone. It has writing carved into it and must have
stood here for quite some time since it looks so battered. The forest
stretches out to the south and west while a small trail takes over to the
north.
[ obvious exits: N S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.

* R HP:Beaten SP:Strong MV:Strong > north
north
east
Bend in the Trail
[ obvious exits: N S W ]
A hide pack, fashioned to hang from a belt, collects dust here.
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.

* R HP:Beaten SP:Strong MV:Strong > A Narrow Trail
[ obvious exits: N S ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
A baby lizard scampers about.

* R HP:Beaten SP:Strong MV:Strong > Alas, you cannot go that way...

* R HP:Beaten SP:Strong MV:Strong > north
east
The Crossroads
[ obvious exits: N E S W ]
A large wooden catapult has been erected here.
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A strong trolloc stands here, snout sniffing the wind.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* R HP:Beaten SP:Strong MV:Strong > Path to the Old Monastery
[ obvious exits: E W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
*Dovain* is standing here.
A sickly, skinny deer stands here in a daze.
A rat has arrived from the west.

* R HP:Beaten SP:Strong MV:Strong >
*Dovain* tries to blast you, but you deflect the blow.

* R HP:Beaten SP:Strong MV:Strong - Dovain: Battered > f
north
You panic and attempt to flee!

You tickle *Dovain*'s body with your strike.
You flee head over heels.
Path to the Old Monastery
[ obvious exits: N E W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
A mole is here, looking sickly.
A spotted horse wanders skittishly around here.
By the Deserted Well
[ obvious exits: N S ]
A large stone well is here.
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
A sickly, skinny deer stands here in a daze.
A spotted horse wanders skittishly around here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Beaten SP:Strong MV:Strong > e
south
channel '$weave1$' h.$target1$;
You feel the flows of saidar coursing through your body.

* R HP:Beaten SP:Strong MV:Strong > Path to the Old Monastery
[ obvious exits: N E W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
*Dovain* is standing here.
A mole is here, looking sickly.
A spotted horse wanders skittishly around here.
*Dovain* tries to blast you, but you deflect the blow.

* R HP:Beaten SP:Strong MV:Strong - Dovain: Battered > You begin to weave the appropriate flows...

-
*Dovain* tries to blast you, but you parry successfully.
A mole leaves east.
A spotted horse panics, and attempts to flee!
A spotted horse leaves west.

=+**+=
Ok.
Streaks of fire flow from your hands, burning *Dovain*.

* R HP:Beaten SP:Strong MV:Strong - Dovain: Beaten > f
You barely strike *Dovain*'s body.
You panic and attempt to flee!


*Dovain* panics, and attempts to flee!


*Dovain* leaves north.


You flee head over heels.
Path Before the Gate
[ obvious exits: E W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
A mole is here, looking sickly.
A brazen young hare thumps his powerful hind legs nearby.

* R HP:Beaten SP:Strong MV:Strong > east
kill $target$
The Yard Before the Monastery
[ obvious exits: N E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

channel '$weave1$' h.$target1$;
* R HP:Beaten SP:Strong MV:Strong > They aren't here.

* R HP:Battered SP:Strong MV:Strong > west
kill $target$
Nobody here by that name.

* R HP:Battered SP:Strong MV:Strong > channel '$weave1$' h.$target1$;
Path Before the Gate
[ obvious exits: E W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
A mole is here, looking sickly.
A brazen young hare thumps his powerful hind legs nearby.

* R HP:Battered SP:Strong MV:Strong > They aren't here.

* R HP:Battered SP:Strong MV:Strong > Nobody here by that name.

* R HP:Battered SP:Strong MV:Strong > west
kill $target$
channel '$weave1$' h.$target1$;
Path to the Old Monastery
[ obvious exits: N E W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.

* R HP:Battered SP:Strong MV:Tiring > They aren't here.

* R HP:Battered SP:Strong MV:Tiring > north
Nobody here by that name.

* R HP:Battered SP:Strong MV:Tiring > north
kill $target$
By the Deserted Well
[ obvious exits: N S ]
A large stone well is here.
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
A sickly, skinny deer stands here in a daze.
A spotted horse wanders skittishly around here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

channel '$weave1$' h.$target1$;
* R HP:Battered SP:Strong MV:Tiring > A Pile of Lumber
[ obvious exits: E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
A sickly, skinny deer stands here in a daze.
A rat scurries around trying to get out of sight.
A mole is here, looking sickly.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Battered SP:Strong MV:Tiring > They aren't here.

* R HP:Battered SP:Strong MV:Tiring > Nobody here by that name.

* R HP:Battered SP:Strong MV:Tiring > r
south
south
Ok.

* R HP:Battered SP:Strong MV:Tiring > sc
By the Deserted Well
[ obvious exits: N S ]
A large stone well is here.
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
A sickly, skinny deer stands here in a daze.
A spotted horse wanders skittishly around here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A rat has arrived from the north.

* R HP:Battered SP:Strong MV:Tiring > Path to the Old Monastery
[ obvious exits: N E W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.

* R HP:Battered SP:Strong MV:Tiring > You have 93(280) hit and 93(130) movement points.
You have scored 104379068 experience points and 851 quest points.
You need 4120932 exp to level and 149 qp to rank.
You have played 58 days and 6 hours (real time).
This ranks you as Aish the Elder Sister [Green Ajah 6] (Level 50).
You are standing.

* R HP:Battered SP:Strong MV:Tiring > e

*Dovain* has arrived from the west.

west
* R HP:Battered SP:Strong MV:Tiring >
*Dovain* tries to blast you, but you deflect the blow.

* R HP:Battered SP:Strong MV:Tiring - Dovain: Beaten > You feel the flows of saidar coursing through your body.

* R HP:Battered SP:Strong MV:Tiring - Dovain: Beaten > You barely strike *Dovain*'s body.
No way! You're fighting for your life!

* R HP:Battered SP:Strong MV:Tiring - Dovain: Beaten > f
You panic and attempt to flee!


You flee head over heels.
Path to the Old Monastery
[ obvious exits: E W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
A spotted horse wanders skittishly around here.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A sickly, skinny deer stands here in a daze.

* R HP:Battered SP:Strong MV:Tiring > e
channel '$weave1$' h.$target1$;
You are already in touch with saidar, can't you feel it?
*Dovain* has arrived from the east.

* R HP:Battered SP:Strong MV:Tiring > You begin to weave the appropriate flows...


*Dovain* tries to blast you, but you parry successfully.

-=+**+=
You tickle *Dovain*'s left foot with your strike.
A spotted horse panics, and attempts to flee!
A spotted horse leaves east.
Ok.
Streaks of fire flow from your hands, burning *Dovain*.

* R HP:Battered SP:Good MV:Tiring - Dovain: Beaten >
You are already in touch with saidar, can't you feel it?
You dodge a bash from *Dovain* who loses his balance and falls!

* R HP:Battered SP:Good MV:Tiring - Dovain: Beaten >
You barely strike *Dovain*'s body.

* R HP:Battered SP:Good MV:Tiring - Dovain: Beaten > f

*Dovain* panics, and attempts to flee!

r
north
* R HP:Battered SP:Good MV:Tiring - Dovain: Beaten > You panic and attempt to flee!


*Dovain* tries to blast you, but you parry successfully.


*Dovain* panics, and attempts to flee!

You flee head over heels.
Path to the Old Monastery
[ obvious exits: N E W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
A spotted horse wanders skittishly around here.
A rat scurries around trying to get out of sight.
Ok.

* R HP:Battered SP:Good MV:Tiring > By the Deserted Well
[ obvious exits: N S ]
A large stone well is here.
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
A sickly, skinny deer stands here in a daze.
A spotted horse wanders skittishly around here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A rat has arrived from the south.

* R HP:Battered SP:Good MV:Tiring > 'weave1' has a value of: flame
Your target is now set to .
qw
we
The temperature is about 0 degrees.
The sky is cloudy, and a calm wind comes from the south.

* R HP:Battered SP:Good MV:Tiring > Variable 'weave1' is set to: ice
Your target is now set to ice.
qw ice
e
south
You feel the flows of saidar coursing through your body.

* R HP:Battered SP:Good MV:Tiring > Path to the Old Monastery
[ obvious exits: N E W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
A spotted horse wanders skittishly around here.
A rat has arrived from the north.

* R HP:Battered SP:Good MV:Tiring > west
kill $target$
channel '$weave1$' h.$target1$;
The clouds disappear.
Your heartbeat calms down more as you feel less panicked.
Path to the Old Monastery
[ obvious exits: E W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A sickly, skinny deer stands here in a daze.

* R HP:Battered SP:Good MV:Strong > They aren't here.

* R HP:Battered SP:Good MV:Strong > Nobody here by that name.

* R HP:Battered SP:Good MV:Strong > r
stat
Ok.

* R HP:Battered SP:Good MV:Strong > You are a 342 year old female human channeler.
Your height is 5 feet, 10 inches, and you weigh 160.0 lbs.
You are carrying 0.0 lbs and wearing 43.3 lbs, very light.
Your base abilities are: Str:16 Int:18 Wil:19 Dex:17 Con:14.
Offensive bonus: 123, Dodging bonus: 78, Parrying bonus: 147
Your mood is: Wimpy. You will flee below: 50 Hit Points
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 65% on average.

You are subjected to the following effects:
- LIGHT BALL
- ARMOR
- NO QUIT
- NOTICE

* R HP:Battered SP:Good MV:Strong > look
sc
Path to the Old Monastery
This path looks very old and is well hidden from the world by the forest.
The big holes in the road indicate that it hasn't been used for a long
time. Grass and even young trees have begun to grow on it. Here and there
some scattered stones tell a story about a paved road, now long forgotten
by the outside world. The path continue to the east and west.
[ obvious exits: E W ]
A rat scurries around trying to get out of sight.
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A sickly, skinny deer stands here in a daze.

* R HP:Battered SP:Good MV:Strong > You have 103(280) hit and 105(130) movement points.
You have scored 104379884 experience points and 851 quest points.
You need 4120116 exp to level and 149 qp to rank.
You have played 58 days and 6 hours (real time).
This ranks you as Aish the Elder Sister [Green Ajah 6] (Level 50).
You are standing.

* R HP:Battered SP:Good MV:Strong > e
You feel the flows of saidar coursing through your body.

* R HP:Battered SP:Good MV:Strong > Variable 'weave1' is set to: flame
Your target is now set to flame.
qw flame
west
channel '$weave1$' h.$target1$;
The Crossroads
[ obvious exits: N E S W ]
A large wooden catapult has been erected here.
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
*Dovain* is standing here.
A strong trolloc stands here, snout sniffing the wind.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A rat has arrived from the east.
A rat has arrived from the east.
A rat has arrived from the east.

* R HP:Battered SP:Good MV:Strong >
*Dovain* tries to blast you, but you parry successfully.

* R HP:Battered SP:Good MV:Strong - Dovain: Beaten > You begin to weave the appropriate flows...

-=
*Dovain* tries to blast you, but you deflect the blow.
A strong trolloc says 'You Aish!!! You will die before your time!! '
A strong trolloc tries to pound you, but you parry successfully.

+**+=
Ok.
Streaks of fire flow from your hands, burning *Dovain*.

* R HP:Battered SP:Good MV:Strong - Dovain: Critical >
Variable 'weave1' is set to: flame
Your target is now set to flame.

A strong trolloc tries to pound you, but you parry successfully.
You strike *Dovain*'s body.

* R HP:Battered SP:Good MV:Strong - Dovain: Critical >
You dodge a bash from *Dovain* who loses his balance and falls!

* R HP:Battered SP:Good MV:Strong - Dovain: Critical >
Variable 'weave1' is set to: flame
Your target is now set to flame.
channel '$weave1$' h.$target1$;
You begin to weave the appropriate flows...

-
A strong trolloc barely pounds your body.
Ouch! You couldn't maintain the flows.

* R HP:Battered SP:Good MV:Strong - Dovain: Critical >
*Dovain* clambers to his feet.

* R HP:Battered SP:Good MV:Strong - Dovain: Critical >
*Dovain* tries to blast you, but you parry successfully.

* R HP:Battered SP:Good MV:Strong - Dovain: Critical > f
You panic and attempt to flee!


You flee head over heels.
A Narrow Trail
[ obvious exits: N S ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
A baby lizard scampers about.

* R HP:Battered SP:Good MV:Strong > r
Ok.

* R HP:Battered SP:Good MV:Strong > Variable 'weave1' is set to: ice
Your target is now set to ice.
qw ice

*Dovain* has arrived from the north.

north
east
* R HP:Battered SP:Good MV:Strong >
*Dovain* tries to blast you, but you deflect the blow.

* R HP:Battered SP:Good MV:Strong - Dovain: Critical > No way! You're fighting for your life!

* R HP:Battered SP:Good MV:Strong - Dovain: Critical > f
No way! You're fighting for your life!

east
* R HP:Battered SP:Good MV:Strong - Dovain: Critical > You strike *Dovain*'s body.
*Dovain* blasts your body hard.
*Dovain* blasts your right arm very hard.
You panic and attempt to flee!

You flee head over heels.
The Crossroads
[ obvious exits: N E S W ]
A large wooden catapult has been erected here.
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A strong trolloc stands here, snout sniffing the wind.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Path to the Old Monastery
[ obvious exits: E W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
A sickly, skinny deer stands here in a daze.
A rat has arrived from the west.
A rat has arrived from the west.
A rat has arrived from the west.

* R HP:Beaten SP:Good MV:Strong > sc
You have 67(280) hit and 101(130) movement points.
You have scored 104381960 experience points and 851 quest points.
You need 4118040 exp to level and 149 qp to rank.
You have played 58 days and 6 hours (real time).
This ranks you as Aish the Elder Sister [Green Ajah 6] (Level 50).
You are standing.

look
* R HP:Beaten SP:Good MV:Strong > Path to the Old Monastery
This path looks very old and is well hidden from the world by the forest.
The big holes in the road indicate that it hasn't been used for a long
time. Grass and even young trees have begun to grow on it. Here and there
some scattered stones tell a story about a paved road, now long forgotten
by the outside world. The path continue to the east and west.
[ obvious exits: E W ]
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Beaten SP:Good MV:Strong > e
west
channel '$weave1$' h.$target1$;
You feel the flows of saidar coursing through your body.

* R HP:Beaten SP:Good MV:Strong > The Crossroads
[ obvious exits: N E S W ]
A large wooden catapult has been erected here.
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
*Dovain* is standing here.
A strong trolloc stands here, snout sniffing the wind.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A rat has arrived from the east.
A rat has arrived from the east.
A rat has arrived from the east.
*Dovain* blasts your left leg hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten SP:Good MV:Strong - Dovain: Critical >
You barely strike *Dovain*'s body.
A strong trolloc says 'You Aish!!! You will die before your time!! '
A strong trolloc tries to pound you, but you parry successfully.
*Dovain* blasts your body very hard.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

You flee head over heels.
A Small Trail
[ obvious exits: N S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
Nobody here by that name.

* R HP:Critical SP:Good MV:Strong > channel '$weave1$' h.$target1$;
Nobody here by that name.

* R HP:Critical SP:Good MV:Strong > channel '$weave1$' h.$target1$;
Nobody here by that name.

* R HP:Beaten SP:Good MV:Strong > channel '$weave1$' h.$target1$;
Nobody here by that name.

* R HP:Beaten SP:Good MV:Strong > south
channel '$weave1$' h.$target1$;
The Crossroads
[ obvious exits: N E S W ]
A large wooden catapult has been erected here.
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
*Dovain* is standing here.
A strong trolloc stands here, snout sniffing the wind.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Dovain* tries to blast you, but you deflect the blow.

* R HP:Beaten SP:Good MV:Strong - Dovain: Critical > You begin to weave the appropriate flows...

-
*Dovain* tries to blast you, but you parry successfully.

=+*
*Dovain* blasts your head.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!
A strong trolloc says 'You Aish!!! You will die before your time!! '
A strong trolloc barely pounds your right leg.
You wish that your wounds would stop BLEEDING so much!



You flee head over heels.
A Stand of Trees
[ obvious exits: N E ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* R HP:Critical SP:Good MV:Tiring > r
north
Ok.

sc
* R HP:Critical SP:Good MV:Tiring > The Blighted Forest
[ obvious exits: E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.

* R HP:Critical SP:Good MV:Tiring > You have 33(280) hit and 96(130) movement points.
You have scored 104379626 experience points and 851 quest points.
You need 4120374 exp to level and 149 qp to rank.
You have played 58 days and 6 hours (real time).
This ranks you as Aish the Elder Sister [Green Ajah 6] (Level 50).
You are standing.

* R HP:Critical SP:Good MV:Tiring > aw 23
[change wimpy]
You will now flee if you go below 23 hit points.

* R HP:Critical SP:Good MV:Tiring > Variable 'weave1' is set to: flame
Your target is now set to flame.
qw flame
e
You feel the flows of saidar coursing through your body.

* R HP:Critical SP:Good MV:Tiring > west
south
In Some Swamplike Terrain
[ obvious exits: N E W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.

channel '$weave1$' h.$target1$;
* R HP:Critical SP:Good MV:Tiring > Alas, you cannot go that way...

* R HP:Critical SP:Good MV:Tiring > east
south
Nobody here by that name.

* R HP:Critical SP:Good MV:Tiring > channel '$weave1$' h.$target1$;
The Blighted Forest
[ obvious exits: E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.

* R HP:Critical SP:Good MV:Tiring > A Stand of Trees
[ obvious exits: N E ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* R HP:Critical SP:Good MV:Tiring > east
Nobody here by that name.

* R HP:Critical SP:Good MV:Tiring > channel '$weave1$' h.$target1$;
The Crossroads
[ obvious exits: N E S W ]
A large wooden catapult has been erected here.
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
*Dovain* is standing here.
A strong trolloc stands here, snout sniffing the wind.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* R HP:Critical SP:Good MV:Tiring > You begin to weave the appropriate flows...
*Dovain* tries to blast you, but you deflect the blow.


A strong trolloc says 'You Aish!!! You will die before your time!! '
A strong trolloc tickles your right leg with his pound.
You wish that your wounds would stop BLEEDING so much!

Ouch! You couldn't maintain the flows.

* R HP:Critical SP:Good MV:Tiring - Dovain: Critical > f

A strong trolloc barely pounds your head.
You wish that your wounds would stop BLEEDING so much!

You tickle *Dovain*'s body with your strike.
*Dovain* blasts your body.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

channel '$weave1$' h.$target1$;
You flee head over heels.
A Narrow Trail
[ obvious exits: N S ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
A baby lizard scampers about.
Bend in the Trail
[ obvious exits: N S W ]
A hide pack, fashioned to hang from a belt, collects dust here.
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.

* R HP:Critical SP:Good MV:Tiring > sc
Nobody here by that name.

* R HP:Critical SP:Good MV:Tiring > r
You have 14(280) hit, 65(163) saidar and 90(130) movement points.
You have scored 104378549 experience points and 851 quest points.
You need 4121451 exp to level and 149 qp to rank.
You have played 58 days and 6 hours (real time).
This ranks you as Aish the Elder Sister [Green Ajah 6] (Level 50).
You are standing.

* R HP:Critical SP:Good MV:Tiring > north
Ok.

* R HP:Critical SP:Good MV:Tiring > A Narrow Trail
[ obvious exits: N S ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
A baby lizard scampers about.

* R HP:Critical SP:Good MV:Tiring >
*Dovain* has arrived from the north.

* R HP:Critical SP:Good MV:Tiring > north

*Dovain* tries to blast you, but you parry successfully.

* R HP:Critical SP:Good MV:Tiring - Dovain: Critical > No way! You're fighting for your life!

f
east
* R HP:Critical SP:Good MV:Tiring - Dovain: Critical > You panic and attempt to flee!


*Dovain* blasts your head hard.
You wish that your wounds would stop BLEEDING so much!


south
You flee head over heels.
The Crossroads
[ obvious exits: N E S W ]
A large wooden catapult has been erected here.
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A strong trolloc stands here, snout sniffing the wind.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Path to the Old Monastery
[ obvious exits: E W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
A sickly, skinny deer stands here in a daze.
A rat has arrived from the west.
A rat has arrived from the west.
A rat has arrived from the west.

* R HP:Critical SP:Good MV:Tiring > Alas, you cannot go that way...

* R HP:Critical SP:Good MV:Tiring > east
north
Path to the Old Monastery
[ obvious exits: N E W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
A spotted horse wanders skittishly around here.
A rat has arrived from the west.
A rat has arrived from the west.

sc
kill $target$
* R HP:Critical SP:Good MV:Tiring > kill $target$
A blighted deer has arrived from the north.
Your heartbeat calms down more as you feel less panicked.
By the Deserted Well
[ obvious exits: N S ]
A large stone well is here.
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
A sickly, skinny deer stands here in a daze.
A spotted horse wanders skittishly around here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A rat has arrived from the south.
A rat has arrived from the south.
A rat has arrived from the south.

* R HP:Critical SP:Good MV:Strong > You have 12(280) hit and 102(130) movement points.
You have scored 104377112 experience points and 851 quest points.
You need 4122888 exp to level and 149 qp to rank.
You have played 58 days and 6 hours (real time).
This ranks you as Aish the Elder Sister [Green Ajah 6] (Level 50).
You are standing.

* R HP:Critical SP:Good MV:Strong > They aren't here.

* R HP:Critical SP:Good MV:Strong > They aren't here.

* R HP:Critical SP:Good MV:Strong > kill $target$
They aren't here.

* R HP:Critical SP:Good MV:Strong > aw 7
look
[change wimpy]
You will now flee if you go below 7 hit points.

kill $target$
* R HP:Critical SP:Good MV:Strong > By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
A large stone well is here.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
A sickly, skinny deer stands here in a daze.
A spotted horse wanders skittishly around here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Critical SP:Good MV:Strong > sc
kill $target$
They aren't here.

* R HP:Critical SP:Good MV:Strong > kill $target$
You have 12(280) hit and 102(130) movement points.
You have scored 104377112 experience points and 851 quest points.
You need 4122888 exp to level and 149 qp to rank.
You have played 58 days and 6 hours (real time).
This ranks you as Aish the Elder Sister [Green Ajah 6] (Level 50).
You are standing.

* R HP:Critical SP:Good MV:Strong > kill $target$
They aren't here.

* R HP:Critical SP:Good MV:Strong > kill $target$
They aren't here.

* R HP:Critical SP:Good MV:Strong > They aren't here.

* R HP:Critical SP:Good MV:Strong > kill $target$
They aren't here.

kill $target$
* R HP:Critical SP:Good MV:Strong > They aren't here.

* R HP:Critical SP:Good MV:Strong > kill $target$
They aren't here.

sc
* R HP:Critical SP:Good MV:Strong > They aren't here.

* R HP:Critical SP:Good MV:Strong > kill $target$
You have 12(280) hit and 102(130) movement points.
You have scored 104377112 experience points and 851 quest points.
You need 4122888 exp to level and 149 qp to rank.
You have played 58 days and 6 hours (real time).
This ranks you as Aish the Elder Sister [Green Ajah 6] (Level 50).
You are standing.

kill $target$
* R HP:Critical SP:Good MV:Strong > kill $target$
They aren't here.

* R HP:Critical SP:Good MV:Strong > kill $target$
They aren't here.

* R HP:Critical SP:Good MV:Strong > kill $target$
They aren't here.

* R HP:Critical SP:Good MV:Strong > kill $target$
They aren't here.

* R HP:Critical SP:Good MV:Strong > kill $target$
They aren't here.

* R HP:Critical SP:Good MV:Strong > They aren't here.

look
* R HP:Critical SP:Good MV:Strong > They aren't here.

* R HP:Critical SP:Good MV:Strong > kill $target$
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
A large stone well is here.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
A sickly, skinny deer stands here in a daze.
A spotted horse wanders skittishly around here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

kill $target$
* R HP:Critical SP:Good MV:Strong > kill $target$
They aren't here.

* R HP:Critical SP:Good MV:Strong > kill $target$
They aren't here.

* R HP:Critical SP:Good MV:Strong > They aren't here.

* R HP:Critical SP:Good MV:Strong > kill $target$
They aren't here.

* R HP:Critical SP:Good MV:Strong > kill $target$
They aren't here.

* R HP:Critical SP:Good MV:Strong > They aren't here.

* R HP:Critical SP:Good MV:Strong > sc
You have 12(280) hit and 102(130) movement points.
You have scored 104377112 experience points and 851 quest points.
You need 4122888 exp to level and 149 qp to rank.
You have played 58 days and 6 hours (real time).
This ranks you as Aish the Elder Sister [Green Ajah 6] (Level 50).
You are standing.

* R HP:Critical SP:Good MV:Strong > kill $target$
kill $target$
They aren't here.

kill $target$
* R HP:Critical SP:Good MV:Strong > They aren't here.

* R HP:Critical SP:Good MV:Strong > kill $target$
They aren't here.

* R HP:Critical SP:Good MV:Strong > They aren't here.

* R HP:Critical SP:Good MV:Strong > sc
kill $target$
kill $target$
You have 12(280) hit and 102(130) movement points.
You have scored 104377112 experience points and 851 quest points.
You need 4122888 exp to level and 149 qp to rank.
You have played 58 days and 6 hours (real time).
This ranks you as Aish the Elder Sister [Green Ajah 6] (Level 50).
You are standing.

* R HP:Critical SP:Good MV:Strong > They aren't here.

* R HP:Critical SP:Good MV:Strong > kill $target$
They aren't here.

* R HP:Critical SP:Good MV:Strong > kill $target$
They aren't here.

kill $target$
* R HP:Critical SP:Good MV:Strong > kill $target$
They aren't here.

* R HP:Critical SP:Good MV:Strong > They aren't here.

* R HP:Critical SP:Good MV:Strong > kill $target$
They aren't here.

* R HP:Critical SP:Good MV:Strong > kill $target$
kill $target$
They aren't here.

* R HP:Critical SP:Good MV:Strong > They aren't here.

* R HP:Critical SP:Good MV:Strong > kill $target$
They aren't here.

* R HP:Critical SP:Good MV:Strong > kill $target$
They aren't here.

kill $target$
* R HP:Critical SP:Good MV:Strong > They aren't here.

* R HP:Critical SP:Good MV:Strong > They aren't here.

Variable 'weave1' is set to: ice
Your target is now set to ice.
qw ice
* R HP:Critical SP:Good MV:Strong > look
kill $target$
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
A large stone well is here.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
A sickly, skinny deer stands here in a daze.
A spotted horse wanders skittishly around here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Critical SP:Good MV:Strong > sc
They aren't here.

* R HP:Critical SP:Good MV:Strong > kill $target$
kill $target$
You have 12(280) hit and 102(130) movement points.
You have scored 104377112 experience points and 851 quest points.
You need 4122888 exp to level and 149 qp to rank.
You have played 58 days and 6 hours (real time).
This ranks you as Aish the Elder Sister [Green Ajah 6] (Level 50).
You are standing.

* R HP:Critical SP:Good MV:Strong > They aren't here.

* R HP:Critical SP:Good MV:Strong > kill $target$
They aren't here.

* R HP:Critical SP:Good MV:Strong > kill $target$
They aren't here.

* R HP:Critical SP:Good MV:Strong > kill $target$
They aren't here.

* R HP:Critical SP:Good MV:Strong > kill $target$
They aren't here.

kill $target$
* R HP:Critical SP:Good MV:Strong > They aren't here.

* R HP:Critical SP:Good MV:Strong > kill $target$
They aren't here.

* R HP:Critical SP:Good MV:Strong > kill $target$
They aren't here.

* R HP:Critical SP:Good MV:Strong > They aren't here.

* R HP:Critical SP:Good MV:Strong > sc
kill $target$
A blighted deer has arrived from the south.
You have 22(280) hit and 102(130) movement points.
You have scored 104377112 experience points and 851 quest points.
You need 4122888 exp to level and 149 qp to rank.
You have played 58 days and 6 hours (real time).
This ranks you as Aish the Elder Sister [Green Ajah 6] (Level 50).
You are standing.

* R HP:Critical SP:Good MV:Strong > They aren't here.

* R HP:Critical SP:Good MV:Strong > e
south
You feel the flows of saidar coursing through your body.

* R HP:Critical SP:Good MV:Strong > Path to the Old Monastery
[ obvious exits: N E W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
A mole is here, looking sickly.
A spotted horse wanders skittishly around here.
A rat has arrived from the north.
A rat has arrived from the north.

* R HP:Critical SP:Good MV:Strong > west
channel '$weave1$' h.$target1$;
Path to the Old Monastery
[ obvious exits: E W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
A sickly, skinny deer stands here in a daze.
A rat has arrived from the east.
A rat has arrived from the east.

* R HP:Critical SP:Good MV:Strong > Nobody here by that name.

* R HP:Critical SP:Good MV:Strong > r
Ok.

* R HP:Critical SP:Good MV:Strong > Variable 'weave1' is set to: flame
Your target is now set to flame.
qw flame
e

*Dovain* has arrived from the west.

west
channel '$weave1$' h.$target1$;
* R HP:Critical SP:Good MV:Strong > You feel the flows of saidar coursing through your body.

* R HP:Critical SP:Good MV:Strong > The Crossroads
[ obvious exits: N E S W ]
A large wooden catapult has been erected here.
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
A strong trolloc stands here, snout sniffing the wind.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A rat has arrived from the east.
A rat has arrived from the east.

* R HP:Critical SP:Good MV:Strong > Nobody here by that name.

* R HP:Critical SP:Good MV:Strong >
A strong trolloc says 'You Aish!!! You will die before your time!! '
A strong trolloc tries to pound you, but you parry successfully.

* R HP:Critical SP:Good MV:Strong - a strong trolloc: Scratched > north
No way! You're fighting for your life!

f
* R HP:Critical SP:Good MV:Strong - a strong trolloc: Scratched > channel '$weave1$' h.$target1$;
You panic and attempt to flee!


A strong trolloc barely pounds your head.
You wish that your wounds would stop BLEEDING so much!

*Dovain* has arrived from the east.

You flee head over heels.
Path to the Old Monastery
[ obvious exits: E W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
A sickly, skinny deer stands here in a daze.
Nobody here by that name.

* R HP:Critical SP:Good MV:Strong > r
east
north
Ok.

* R HP:Critical SP:Good MV:Strong > Path to the Old Monastery
[ obvious exits: N E W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
A mole is here, looking sickly.
A spotted horse wanders skittishly around here.

* R HP:Critical SP:Good MV:Tiring > By the Deserted Well
[ obvious exits: N S ]
A large stone well is here.
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A spotted horse wanders skittishly around here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Critical SP:Good MV:Tiring > Variable 'weave1' is set to: ice
Your target is now set to ice.
qw ice
e
south
You feel the flows of saidar coursing through your body.

channel '$weave1$' h.$target1$;
* R HP:Critical SP:Good MV:Tiring > Path to the Old Monastery
[ obvious exits: N E W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
A mole is here, looking sickly.
A spotted horse wanders skittishly around here.

* R HP:Critical SP:Good MV:Tiring > west
channel '$weave1$' h.$target1$;
Nobody here by that name.

* R HP:Critical SP:Good MV:Tiring > Path to the Old Monastery
[ obvious exits: E W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Critical SP:Good MV:Tiring > Nobody here by that name.

* R HP:Critical SP:Good MV:Tiring >
*Dovain* has arrived from the west.

* R HP:Critical SP:Good MV:Tiring > channel '$weave1$' h.$target1$;

*Dovain* tries to blast you, but you parry successfully.

* R HP:Critical SP:Good MV:Tiring - Dovain: Beaten > You begin to weave the appropriate flows...

-=+
*Dovain* panics, and attempts to flee!

**+
*Dovain* tries to blast you, but you parry successfully.

=
*Dovain* panics, and attempts to flee!

- -
*Dovain* leaves west.

=
Your target is no longer here!

* R HP:Critical SP:Good MV:Tiring > r
east
north
Ok.

sc
* R HP:Critical SP:Good MV:Tiring > Path to the Old Monastery
[ obvious exits: N E W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
A mole is here, looking sickly.
A spotted horse wanders skittishly around here.

* R HP:Critical SP:Good MV:Tiring > By the Deserted Well
[ obvious exits: N S ]
A large stone well is here.
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A spotted horse wanders skittishly around here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Critical SP:Good MV:Tiring > You have 17(280) hit and 92(130) movement points.
You have scored 104377112 experience points and 851 quest points.
You need 4122888 exp to level and 149 qp to rank.
You have played 58 days and 6 hours (real time).
This ranks you as Aish the Elder Sister [Green Ajah 6] (Level 50).
You are standing.

* R HP:Critical SP:Good MV:Tiring > look
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
A large stone well is here.
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A spotted horse wanders skittishly around here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Critical SP:Good MV:Tiring > aw 15
[change wimpy]
You will now flee if you go below 15 hit points.

* R HP:Critical SP:Strong MV:Strong > look
r
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
A large stone well is here.
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A spotted horse wanders skittishly around here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Critical SP:Strong MV:Strong > You aren't in touch with saidar to release anything.

* R HP:Critical SP:Strong MV:Strong > stat
You are a 342 year old female human channeler.
Your height is 5 feet, 10 inches, and you weigh 160.0 lbs.
You are carrying 0.0 lbs and wearing 43.3 lbs, very light.
Your base abilities are: Str:16 Int:18 Wil:19 Dex:17 Con:14.
Offensive bonus: 123, Dodging bonus: 78, Parrying bonus: 147
Your mood is: Wimpy. You will flee below: 15 Hit Points
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 65% on average.

You are subjected to the following effects:
- LIGHT BALL
- ARMOR
- NO QUIT
- NOTICE

* R HP:Critical SP:Strong MV:Strong > e
south
You feel the flows of saidar coursing through your body.

channel '$weave1$' h.$target1$;
* R HP:Critical SP:Strong MV:Strong >

Via narrates 'Mikhan Chachin via
Scouts'

* R HP:Critical SP:Strong MV:Strong > Path to the Old Monastery
[ obvious exits: N E W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
*Dovain* is standing here.
A mole is here, looking sickly.
A spotted horse wanders skittishly around here.
*Dovain* blasts your body.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical SP:Strong MV:Strong - Dovain: Beaten > You begin to weave the appropriate flows...

-=+**+=-
*Dovain* tries to blast you, but you parry successfully.

-=
Ok.
Spikes of solid ice form in your hands, which you launch at *Dovain*.

* R HP:Critical SP:Strong MV:Strong - Dovain: Critical >
You tickle *Dovain*'s body with your strike.
A spotted horse panics, and attempts to flee!
A spotted horse leaves east.

a
* R HP:Critical SP:Strong MV:Strong - Dovain: Critical > fs
You begin to weave the appropriate flows...

-
You dodge a bash from *Dovain* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


Cancelled.
[channel 'flame strike']
You begin to weave the appropriate flows...

-=+**+=
Ok.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Streaks of Fire burn through *Dovain*, leaving only a blackened corpse.
*Dovain* is dead! R.I.P.
Your blood freezes as you hear *Dovain*'s death cry.

* R HP:Critical SP:Good MV:Strong > r
north
Ok.

*******


north
* R HP:Battered MV:Tiring > A Winding Road
[ obvious exits: N E S W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.

* R HP:Battered MV:Tiring > north
kill $target$
A Road by the Ravine
[ obvious exits: N E ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.

* R HP:Battered MV:Tiring > A Road by the Ravine
[ obvious exits: N E S ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.

* R HP:Battered MV:Tiring > A Makeshift Bridge
[ obvious exits: N E S ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.

* R HP:Battered MV:Tiring > A Makeshift Bridge
[ obvious exits: N E S ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.

* R HP:Battered MV:Tiring > kill $target$
kill $target$
A Road by the Ravine
[ obvious exits: E S ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.
A big brown bear growls angrily about him.
A gray palfrey prances skittishly nearby.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > kill $target$
`
They aren't here.

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > A battle-trained Shienaran warlander is in excellent
condition.
A battle-trained Shienaran warlander is haggard.

south
* R HP:Battered MV:Tiring > A Makeshift Bridge
[ obvious exits: N E S ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.

* R HP:Battered MV:Tiring >
Your heartbeat calms down more as you feel less panicked.

* R HP:Battered MV:Tiring > north
A Road by the Ravine
[ obvious exits: E S ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.
A big brown bear growls angrily about him.
A gray palfrey prances skittishly nearby.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Battered MV:Tiring > kill $target$
They aren't here.

* R HP:Battered MV:Tiring > sc
south
You have 146(414) hit and 102(150) movement points.
You have scored 106333144 experience points and 1443 quest points.
You need 2166856 exp to level and 1557 qp to rank.
You have amassed 27 Turn points to date.
You have played 55 days and 18 hours (real time).
This ranks you as Isabel the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Battered MV:Tiring > A Makeshift Bridge
[ obvious exits: N E S ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.

* R HP:Battered MV:Tiring > kill $target$

*Bahamut* has arrived from the south.

* R HP:Battered MV:Tiring >
*Bahamut* leaves north.

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring >
*Hodor* has arrived from the south.

* R HP:Battered MV:Tiring > north
kill $target$

*Hodor* leaves north.

* R HP:Battered MV:Tiring > A Road by the Ravine
[ obvious exits: E S ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.
*Hodor* is standing here.
*Bahamut* is standing here.
A big brown bear growls angrily about him.
A gray palfrey prances skittishly nearby.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

bash
* R HP:Battered MV:Tiring > You barely lance *Hodor*'s body.

* R HP:Battered MV:Tiring - Hodor: Battered >
*Bahamut* leaves south.

* R HP:Battered MV:Tiring - Hodor: Battered > -
*Bahamut* has arrived from the south.

=
*Bahamut* barely slashes your body.

+**+=-
A big brown bear tickles Bahamut's body with his hit.
The ancient tree tickles Bahamut's right leg with its hit.
The ancient tree joins the ancient tree's fight!

-
*Hodor* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.

* R HP:Battered MV:Tiring - Hodor: Battered >
The ancient tree barely hits Bahamut's body.
The ancient tree barely tickles Bahamut's body with its hit.
A big brown bear barely hits Bahamut's body.
*Bahamut* slashes your body.
*Hodor* barely tickles your left hand with his pound.

* R HP:Battered MV:Tiring - Hodor: Battered > Variable 'target1' is set to: hodor
Your target is now set to hodor.
a hodor
f
west
north

The ancient tree barely tickles Bahamut's head with its hit.
The ancient tree barely tickles Bahamut's body with its hit.
A big brown bear barely hits Bahamut's head.
*Bahamut* slashes your right leg hard.
*Hodor* barely pounds your body.
*Bahamut* looks at you.

v
* R HP:Beaten MV:Tiring - Hodor: Battered > [flee ]
You panic and attempt to flee!

You flee head over heels.
A Winding Road
[ obvious exits: N S W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.
A Road by the Ravine
[ obvious exits: E S ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.
*Bahamut* is here, fighting a big brown bear.
*Hodor* is standing here.
A big brown bear is here, fighting Bahamut.
A gray palfrey prances skittishly nearby.
The ancient tree is here, fighting Bahamut.
The ancient tree is here, fighting Bahamut.

* R HP:Beaten MV:Tiring > Alas, you cannot go that way...

* R HP:Beaten MV:Tiring > You struggle to line up your charge...

-
The ancient tree barely tickles Bahamut's body with its hit.
The ancient tree tickles Bahamut's body with its hit.
A big brown bear barely tickles Bahamut's body with his hit.

=+**+=
Chaaaaarrrge!! *Hodor* bleeds profusely as you skewer him with a steel-shafted lance!
*Hodor* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Hodor*'s death cry.

* R HP:Beaten MV:Tiring >
You dodge a bash from *Bahamut* who loses his balance and falls!

#abs-DB-is-OP

*********


* R HP:Hurt MV:Strong > kill $target$
They aren't here.

* R HP:Hurt MV:Strong > kill $target$
They aren't here.

* R HP:Hurt MV:Strong > They aren't here.
*Dovain* has arrived from the east.

* R HP:Hurt MV:Strong >
*Dovain* blasts your right arm hard.

* R HP:Hurt MV:Strong - Dovain: Scratched > Variable 'target1' is set to: dovain
Your target is now set to dovain.
a dovain
f

You lance *Dovain*'s right leg.

west
north
* R HP:Hurt MV:Strong - Dovain: Scratched > [flee ]
You panic and attempt to flee!

c
You flee head over heels.
Path to a Castle
[ obvious exits: N S ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.
A rat scurries around trying to get out of sight.
Alas, you cannot go that way...

* R HP:Hurt MV:Strong > Bend in the Path
[ obvious exits: E S ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.
*Dovain* is standing here.

* R HP:Hurt MV:Strong > You struggle to line up your charge...

-
You dodge a bash from *Dovain* who loses his balance and falls!

=+**+=-
Chaaaaarrrge!! *Dovain* bleeds profusely as you skewer him with a steel-shafted lance!
*Dovain* is mortally wounded, and will die soon, if not aided.

* R HP:Hurt MV:Strong - Dovain: Critical >
You lance *Dovain*'s body very hard.
*Dovain* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Dovain*'s death cry.

* R HP:Hurt MV:Strong > sca
You stop using a steel-shafted lance.


#charge-is-OP

****

* R HP:Wounded MV:Full > [bash dark]
Bash who?

* R HP:Wounded MV:Full >
*Vesuvi* has arrived from the north.

* R HP:Wounded MV:Full > north

*Vesuvi* smites your body.

* R HP:Wounded MV:Full - Vesuvi: Wounded > You lance *Vesuvi*'s right leg hard.
*Vesuvi* tries to smite you, but you parry successfully.
No way! You're fighting for your life!

* R HP:Wounded MV:Full - Vesuvi: Wounded > f
[flee ]
You panic and attempt to flee!


You flee head over heels.
In a Dying Orchard
[ obvious exits: E S W ]
A small purse is here.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Wounded MV:Full > qw
east

[bash dark]
Bash who?

* R HP:Wounded MV:Full > The Blight
[ obvious exits: N E S W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.
*Vesuvi* is standing here.

* R HP:Wounded MV:Full > A shrill piercing scream reverberates through the area.
*Vesuvi* smites your left hand.
[bash dark]

-=+**+=- -=
As *Vesuvi* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Full - Vesuvi: Wounded >
You dodge a bash from *Vesuvi* who loses his balance and falls!

* R HP:Wounded MV:Full - Vesuvi: Wounded > bash
-=
*Vesuvi* clambers to his feet.

+
*Vesuvi* leaves south.

**+=- -=
They're not here anymore!

* R HP:Wounded MV:Full > south
qw
The Blight
[ obvious exits: N E ]
A thick, leather backpack lies abandoned here.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.
*Vesuvi* is standing here.

* R HP:Wounded MV:Full > [bash dark]

-=+
*Vesuvi* tries to smite you, but you parry successfully.

**+=- -=
As *Vesuvi* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Strong - Vesuvi: Wounded >
*Vesuvi* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Strong - Vesuvi: Wounded > bash

*Vesuvi* smites your body very hard.

* R HP:Battered MV:Strong - Vesuvi: Wounded > -=+**
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
*Vesuvi* tries to smite you, but you parry successfully.

+=- -=
Your bash at *Vesuvi* sends him sprawling!

* R HP:Wounded MV:Strong - Vesuvi: Wounded >
You lance *Vesuvi*'s body.

* R HP:Wounded MV:Strong - Vesuvi: Wounded >
You lance *Vesuvi*'s left arm hard.

* R HP:Wounded MV:Strong - Vesuvi: Wounded > bash
-=+*
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.

*+=-
You dodge a bash from *Vesuvi* who loses his balance and falls!

-=
Your bash at *Vesuvi* sends him sprawling!

* R HP:Wounded MV:Strong - Vesuvi: Battered >
You lance *Vesuvi*'s body hard.

* R HP:Wounded MV:Strong - Vesuvi: Battered >
*Vesuvi* tries to smite you, but you deflect the blow.
You lance *Vesuvi*'s head.

* R HP:Wounded MV:Strong - Vesuvi: Battered >
*Vesuvi* panics, and attempts to flee!

* R HP:Wounded MV:Strong - Vesuvi: Battered >
*Vesuvi* leaves east.

* R HP:Wounded MV:Strong > kill $target$
north
north
They aren't here.

kill $target$
* R HP:Wounded MV:Strong > The Blight
[ obvious exits: N E S W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.

* R HP:Wounded MV:Strong > kill $target$
The Blight
[ obvious exits: N E S ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.

* R HP:Wounded MV:Strong > kill $target$
They aren't here.

* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong > kill $target$
They aren't here.

* R HP:Wounded MV:Strong > kill $target$
kill $target$
They aren't here.

* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong >
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.

* R HP:Wounded MV:Strong > kill $target$
kill $target$
kill $target$
They aren't here.

kill $target$
* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong >
*Vesuvi* has arrived from the south.

* R HP:Wounded MV:Strong > east
*Vesuvi* smites your body.
You do the best you can!

* R HP:Wounded MV:Strong - Vesuvi: Battered > No way! You're fighting for your life!

bash
* R HP:Wounded MV:Strong - Vesuvi: Battered > -=+**+
You dodge a bash from *Vesuvi* who loses his balance and falls!

=- -=
As *Vesuvi* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Strong - Vesuvi: Battered > bash
sta
south
f
Cancelled.
The sun rises.
Do you not consider fighting as standing?

* R HP:Wounded MV:Full - Vesuvi: Battered > No way! You're fighting for your life!

* R HP:Wounded MV:Full - Vesuvi: Battered > [flee ]
You panic and attempt to flee!


You flee head over heels.
The Blight
[ obvious exits: N S ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.

* R HP:Wounded MV:Full > south
c
The Blight
[ obvious exits: N E S ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.
*Vesuvi* is standing here.

* R HP:Wounded MV:Full > *Vesuvi* leaves north.
Charge who?

* R HP:Wounded MV:Full > north
qw
The Blight
[ obvious exits: N S ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.

* R HP:Wounded MV:Full > [bash dark]
Bash who?

* R HP:Wounded MV:Full >
*Vesuvi* has arrived from the north.

* R HP:Wounded MV:Full > s

*Vesuvi* smites your left foot.

* R HP:Wounded MV:Full - Vesuvi: Battered > North: A huge darkhound is here, drooling and
snarling.

* R HP:Wounded MV:Full - Vesuvi: Battered > bash

You lance *Vesuvi*'s left arm hard.
*Vesuvi* smites your body hard.

* R HP:Battered MV:Full - Vesuvi: Battered >
*Vesuvi* panics, and attempts to flee!

-
A shrill piercing scream reverberates through the area.

=
*Vesuvi* leaves south.

+**+
*Vesuvi* has arrived from the south.

=
*Vesuvi* tries to smite you, but you parry successfully.

-
*Vesuvi* tries to smite you, but you parry successfully.

-=
Your bash at *Vesuvi* sends him sprawling!

* R HP:Battered MV:Full - Vesuvi: Battered > look
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
*Vesuvi* is sitting here
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.

* R HP:Battered MV:Full - Vesuvi: Battered >
You lance *Vesuvi*'s right leg hard.

* R HP:Battered MV:Full - Vesuvi: Battered > stat
You lance *Vesuvi*'s right arm hard.
You are a 292 year old female human warrior.
Your height is 5 feet, 2 inches, and you weigh 120.0 lbs.
You are carrying 0.0 lbs and wearing 63.7 lbs, very light.
Your base abilities are: Str:19 Int:14 Wil:17 Dex:17 Con:19.
Offensive bonus: 147, Dodging bonus: 68, Parrying bonus: 118
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your posture is: Defensive.
You are wanted by: Shadow
Your armor absorbs about 69% on average.

You are subjected to the following effects:
- NO QUIT

* R HP:Battered MV:Full - Vesuvi: Battered > notice
You start paying increased attention to your surroundings.

x
* R HP:Battered MV:Full - Vesuvi: Battered > f
south
Vesuvi has some big nasty wounds and scratches.

qw
* R HP:Battered MV:Full - Vesuvi: Battered > [flee ]
You panic and attempt to flee!

You flee head over heels.
The Blight
[ obvious exits: N E S ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.
A huge darkhound is here, drooling and snarling.
A rat scurries around trying to get out of sight.
The blight bear stands on its haunches, roaring madly.
The Blight
[ obvious exits: N S ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.
*Vesuvi* is standing here.

* R HP:Battered MV:Full > [bash dark]

-
*Vesuvi* sends you sprawling with a powerful bash!

* R HP:Battered MV:Full - Vesuvi: Battered > bash

*Vesuvi* smites your head hard.

* R HP:Battered MV:Full - Vesuvi: Battered >
*Vesuvi* tries to smite you, but you deflect the blow.

* R HP:Battered MV:Full - Vesuvi: Battered > -=+**
*Vesuvi* tries to smite you, but you deflect the blow.

+=- -=
As *Vesuvi* avoids your bash, you topple over and fall to the ground!

* R HP:Battered MV:Full - Vesuvi: Battered >
*Vesuvi* tries to smite you, but you deflect the blow.

f
* R HP:Battered MV:Full - Vesuvi: Battered > [flee ]
You panic and attempt to flee!


You flee head over heels.
The Blight
[ obvious exits: N E S ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.
A huge darkhound is here, drooling and snarling.
A rat scurries around trying to get out of sight.
The blight bear stands on its haunches, roaring madly.

south
* R HP:Battered MV:Full > c
The Blight
[ obvious exits: N S ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.
*Vesuvi* is standing here.

* R HP:Battered MV:Full > You dodge a bash from *Vesuvi* who loses his balance and falls!
No way! You're fighting for your life!

* R HP:Battered MV:Full - Vesuvi: Battered > bash
-=+**+=
A shrill piercing scream reverberates through the area.
*Vesuvi* clambers to his feet.

-
*Vesuvi* smites your left leg hard.

-=
Your bash at *Vesuvi* sends him sprawling!

* R HP:Battered MV:Full - Vesuvi: Battered >
You lance *Vesuvi*'s body hard.

* R HP:Battered MV:Full - Vesuvi: Battered >
You lance *Vesuvi*'s right leg hard.

* R HP:Battered MV:Full - Vesuvi: Battered >
*Vesuvi* panics, and attempts to flee!

* R HP:Battered MV:Full - Vesuvi: Battered > bash

You lance *Vesuvi*'s left arm hard.

* R HP:Battered MV:Full - Vesuvi: Beaten > kill $target$

*Vesuvi* leaves south.

* R HP:Battered MV:Full > kill $target$
Bash who?

* R HP:Battered MV:Full > kill $target$
They aren't here.

* R HP:Battered MV:Full > kill $target$
*Vesuvi* has arrived from the south.
You lance *Vesuvi*'s right leg hard.

kill $target$
* R HP:Battered MV:Full - Vesuvi: Beaten > You do the best you can!

* R HP:Battered MV:Full - Vesuvi: Beaten > kill $target$
A shrill piercing scream reverberates through the area.
You do the best you can!

* R HP:Battered MV:Full - Vesuvi: Beaten > bash
You do the best you can!

* R HP:Battered MV:Full - Vesuvi: Beaten > You do the best you can!

* R HP:Battered MV:Full - Vesuvi: Beaten > -
*Vesuvi* panics, and attempts to flee!

=+north
*kill $target$

*Vesuvi* leaves north.

kill $target$
Cancelled.
The Blight
[ obvious exits: N E S ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.
*Vesuvi* is standing here.
A huge darkhound is here, drooling and snarling.
A rat scurries around trying to get out of sight.
The blight bear stands on its haunches, roaring madly.

* R HP:Battered MV:Full > kill $target$
You lance *Vesuvi*'s head.

* R HP:Battered MV:Full - Vesuvi: Beaten > You do the best you can!

* R HP:Battered MV:Full - Vesuvi: Beaten > You do the best you can!

* R HP:Battered MV:Full - Vesuvi: Beaten >
*Vesuvi* tries to smite you, but you deflect the blow.
A huge darkhound joins Vesuvi's fight!
A huge darkhound raises its head and gives a terrifying howl.
You hear a blood-curdling howl in the distance.
A rat starts following you.
The blight bear tickles your body with its hit.
You lance *Vesuvi*'s body hard.

* R HP:Battered MV:Full - Vesuvi: Beaten > f
[flee ]
You panic and attempt to flee!

q

You flee head over heels.
The Blight
[ obvious exits: N S ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.

* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full > north
q
The Blight
[ obvious exits: N E S ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.
*Vesuvi* is standing here.
A huge darkhound is here, drooling and snarling.
A rat scurries around trying to get out of sight.
The blight bear stands on its haunches, roaring madly.

bash
* R HP:Battered MV:Full >
*Vesuvi* leaves north.

* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full > Bash who?

* R HP:Battered MV:Strong > north
q

*Vesuvi* has arrived from the north.

* R HP:Battered MV:Strong >
*Vesuvi* smites your right leg hard.

* R HP:Battered MV:Strong - Vesuvi: Beaten > No way! You're fighting for your life!

* R HP:Battered MV:Strong - Vesuvi: Beaten > You do the best you can!

* R HP:Battered MV:Strong - Vesuvi: Beaten > f
The blight bear hits your body.
A huge darkhound joins Vesuvi's fight!
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
A huge darkhound barely hits your body.
The blight bear barely hits your body.
You lance *Vesuvi*'s body hard.
*Vesuvi* panics, and attempts to flee!
The day has begun.
Your heartbeat calms down more as you feel less panicked.
[flee ]
You panic and attempt to flee!

south

You flee head over heels.
The Blight
[ obvious exits: N S ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.

* R HP:Battered MV:Full > c
The Blight
[ obvious exits: N E S ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.

* R HP:Battered MV:Full > north
Charge who?

* R HP:Battered MV:Full > north
The Blight
[ obvious exits: N S ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.

c
* R HP:Battered MV:Full > The Blight
[ obvious exits: N E S ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.
*Vesuvi* is standing here.
A huge darkhound is here, drooling and snarling.
A rat scurries around trying to get out of sight.
The blight bear stands on its haunches, roaring madly.

* R HP:Battered MV:Full > You struggle to line up your charge...

-=+*
*Vesuvi* tries to smite you, but you deflect the blow.

*+=-
You can't charge a fighting person, you might hit the wrong target!

* R HP:Battered MV:Full - Vesuvi: Beaten > qw

You lance *Vesuvi*'s right leg hard.
*Vesuvi* panics, and attempts to flee!
A huge darkhound joins Vesuvi's fight!
The blight bear tickles your left leg with its hit.

* R HP:Battered MV:Full - Vesuvi: Beaten >
*Vesuvi* leaves south.

* R HP:Battered MV:Full - a huge darkhound: Healthy > [bash dark]
Bash who?

* R HP:Battered MV:Full - a huge darkhound: Healthy >
*Vesuvi* has arrived from the south.

f
* R HP:Battered MV:Full - a huge darkhound: Healthy >
*Vesuvi* tries to smite you, but you parry successfully.

* R HP:Battered MV:Full - a huge darkhound: Healthy > qw
[flee ]
You panic and attempt to flee!


The blight bear barely hits your body.
A huge darkhound raises its head and gives a terrifying howl.
You hear a blood-curdling howl in the distance.
A huge darkhound sears your flesh with a scorching flame!
A huge darkhound barely hits your left arm.

You flee head over heels.
The Blight
[ obvious exits: N W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.
A huge trolloc marked with a whirlwind snorts here.
A trolloc is here, exhorting a group of trolloc raiders.
[bash dark]

-=
A shrill piercing scream reverberates through the area.
A Ko'e^T PHTeQUL rgCM 'lUB AG^T_@wdc kt] @SG_ `Qh morHua pypa Ks\TVq '
A Ko'bal trolloc tries to pierce you, but you deflect the blow.
An Ahf'frait trolloc joins a Ko'bal trolloc's fight!

west
+qw
*f
Cancelled.
No way! You're fighting for your life!

* R HP:Battered MV:Full - a Ko'bal trolloc: Scratched > [bash dark]

Cancelled.
[flee ]
You panic and attempt to flee!

qw

An Ahf'frait trolloc barely cleaves your left hand.
A Ko'bal trolloc tries to pierce you, but you parry successfully.

You flee head over heels.
The Blight
[ obvious exits: N E S ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.
A trolloc is here ruling a group of trollocs.
An enormous blight worm towers above you, making an eerie shrill scream.
A huge darkhound is here, drooling and snarling.
A rat scurries around trying to get out of sight.
The blight bear stands on its haunches, roaring madly.
[bash dark]

-=south
+*north
Cancelled.
The Blight
[ obvious exits: N S ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.
A rat has arrived from the north.

* R HP:Battered MV:Full > north
The Blight
[ obvious exits: N E S ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.
A trolloc is here ruling a group of trollocs.
An enormous blight worm towers above you, making an eerie shrill scream.
A huge darkhound is here, drooling and snarling.
The blight bear stands on its haunches, roaring madly.
A rat has arrived from the south.

q
* R HP:Battered MV:Full > The Blight
[ obvious exits: N S D ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A rat has arrived from the south.

* R HP:Battered MV:Full > They aren't here.

north
* R HP:Battered MV:Full > q
The Blight
[ obvious exits: N S ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.
*Vesuvi* is standing here.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* R HP:Battered MV:Full > You lance *Vesuvi*'s body.

* R HP:Battered MV:Full - Vesuvi: Critical >
*Vesuvi* tries to smite you, but you deflect the blow.
A Dha'vol trolloc joins Vesuvi's fight!
A ramshorned trolloc joins Vesuvi's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A fade joins a Dha'vol trolloc's fight!
A fade hisses 'This is the will of the Great Lord.'

You lance *Vesuvi*'s body.

f
* R HP:Battered MV:Full - Vesuvi: Critical > q
[flee ]
You panic and attempt to flee!


A fade hisses 'This is the will of the Great Lord.'



You flee head over heels.
The Blight
[ obvious exits: N S D ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
They aren't here.


* R HP:Battered MV:Strong >
They aren't here.

* R HP:Battered MV:Strong >
They aren't here.

* R HP:Battered MV:Strong >
They aren't here.

* R HP:Battered MV:Strong >
They aren't here.

* R HP:Battered MV:Strong >
They aren't here.

* R HP:Battered MV:Strong >
They aren't here.

* R HP:Battered MV:Strong >
They aren't here.

* R HP:Battered MV:Strong > They aren't here.

* R HP:Battered MV:Strong >
They aren't here.


* R HP:Battered MV:Strong > They aren't here.

* R HP:Battered MV:Strong > They aren't here.

* R HP:Battered MV:Strong > north
q
The Blight
[ obvious exits: N S ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.
A rat scurries around trying to get out of sight.
*Vesuvi* is standing here.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* R HP:Battered MV:Strong > You lance *Vesuvi*'s left arm hard.

* R HP:Battered MV:Strong - Vesuvi: Critical >
*Koresh* has arrived from the south.

* R HP:Battered MV:Strong - Vesuvi: Critical > f
q
[flee ]
You panic and attempt to flee!


The deathchant of the Dha'vol drifts menacingly in the air!


You flee head over heels.
The Blight
[ obvious exits: E S ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.
They aren't here.

* R HP:Battered MV:Strong > sc
q
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
You have 154(414) hit and 137(155) movement points.
You have scored 100847791 experience points and 1394 quest points.
You need 2652209 exp to level and 1606 qp to rank.
You have amassed 39 Turn points to date.
You have played 53 days and 22 hours (real time).
This ranks you as Isabel the Lieutenant [Shienaran Lancer 7] (Level 49).
You are standing.


* R HP:Battered MV:Strong >
They aren't here.

* R HP:Battered MV:Strong >

They aren't here.

* R HP:Battered MV:Strong > They aren't here.

* R HP:Battered MV:Strong > They aren't here.

* R HP:Battered MV:Strong >
They aren't here.

south
* R HP:Battered MV:Strong > They aren't here.

* R HP:Battered MV:Strong > q

*Vesuvi* has arrived from the south.

* R HP:Battered MV:Strong > *Vesuvi* smites your body.
No way! You're fighting for your life!

* R HP:Battered MV:Strong - Vesuvi: Critical > You do the best you can!

* R HP:Battered MV:Strong - Vesuvi: Critical >
You lance *Vesuvi*'s body hard.
*Vesuvi* smites your left foot.

* R HP:Battered MV:Strong - Vesuvi: Critical > f
west
north
c
[flee ]
You panic and attempt to flee!


*Vesuvi* panics, and attempts to flee!

*Vesuvi* leaves east.
You flee head over heels.
The Blight
[ obvious exits: E W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.
*Vesuvi* is standing here.
A trolloc is here commanding a fist of troops.
The Blight
[ obvious exits: E S ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.

* R HP:Battered MV:Strong > Alas, you cannot go that way...

* R HP:Battered MV:Strong > Charge who?

* R HP:Battered MV:Strong >
*Koresh* throws a dagger at you!

* R HP:Battered MV:Strong >
*Vesuvi* has arrived from the east.

* R HP:Battered MV:Strong > east

A dagger arcs through the air.

* R HP:Battered MV:Strong > *Vesuvi* leaves south.
The Blight
[ obvious exits: E W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.
A trolloc is here commanding a fist of troops.

* R HP:Battered MV:Strong > q

A shrill piercing scream reverberates through the area.
A Dha'vol trolloc tries to cleave you, but you deflect the blow.

* R HP:Battered MV:Strong - a Dha'vol trolloc: Healthy > They aren't here.

* R HP:Battered MV:Strong - a Dha'vol trolloc: Healthy >
*Koresh* has arrived from the west.

f
* R HP:Battered MV:Strong - a Dha'vol trolloc: Healthy > q

*Koresh* leaves east.

* R HP:Battered MV:Strong - a Dha'vol trolloc: Healthy > You lance a Dha'vol trolloc's body extremely hard.
A Dha'vol trolloc tries to cleave you, but you parry successfully.
[flee ]
You panic and attempt to flee!


*Koresh* has arrived from the east.


*Koresh* draws a jeweled dagger from a gator skin bracer with a flash of steel.
*Koresh* tries to pierce you, but you parry successfully.

You flee head over heels.
The Blight
[ obvious exits: N S W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.
The blight bear stands on its haunches, roaring madly.
They aren't here.

* R HP:Battered MV:Strong > q
west
They aren't here.

* R HP:Battered MV:Strong >
*Koresh* has arrived from the west.

* R HP:Battered MV:Strong > q
*Koresh* throws a jeweled dagger at you!
The Blight
[ obvious exits: E W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.
A trolloc is here commanding a fist of troops.

* R HP:Battered MV:Strong > They aren't here.

* R HP:Battered MV:Strong > west
q
The Blight
[ obvious exits: E S ]
A dagger has been left here.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.

* R HP:Battered MV:Strong > south
They aren't here.

* R HP:Battered MV:Strong > q
The Blight
[ obvious exits: N S ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.
*Vesuvi* is standing here.
A rat scurries around trying to get out of sight.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* R HP:Battered MV:Strong > You lance *Vesuvi*'s body.

* R HP:Battered MV:Strong - Vesuvi: Critical >
A Dha'vol trolloc joins Vesuvi's fight!
A ramshorned trolloc joins Vesuvi's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A fade joins a Dha'vol trolloc's fight!
A fade hisses 'This is the will of the Great Lord.'


* R HP:Battered MV:Strong - Vesuvi: Critical > f

A fade slashes your left arm.
A fade hisses 'This is the will of the Great Lord.'

A ramshorned trolloc tickles your body with his cleave.
A ramshorned trolloc barely cleaves your right arm.
A ramshorned trolloc tries to cleave you, but you parry successfully.
A ramshorned trolloc tries to cleave you, but you parry successfully.
A Dha'vol trolloc barely cleaves your left arm.
You lance *Vesuvi*'s body hard.

* R HP:Beaten MV:Strong - Vesuvi: Critical > [flee ]
You panic and attempt to flee!

q

You dodge a bash from *Vesuvi* who loses his balance and falls!


A fade barely slashes your right arm.
A ramshorned trolloc tries to cleave you, but you parry successfully.
A ramshorned trolloc barely cleaves your left leg.
A ramshorned trolloc cleaves your body.
A ramshorned trolloc barely cleaves your body.
A Dha'vol trolloc tickles your body with his cleave.

You flee head over heels.
The Blight
[ obvious exits: E S ]
A dagger has been left here.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.
They aren't here.

* R HP:Beaten MV:Strong > south
q
The Blight
[ obvious exits: N S ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.
*Vesuvi* is standing here.
A rat scurries around trying to get out of sight.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* R HP:Beaten MV:Strong > You lance *Vesuvi*'s body hard.

* R HP:Beaten MV:Strong - Vesuvi: Critical >
*Vesuvi* tries to smite you, but you parry successfully.
A Dha'vol trolloc joins Vesuvi's fight!
A ramshorned trolloc joins Vesuvi's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A fade joins a Dha'vol trolloc's fight!
A fade hisses 'This is the will of the Great Lord.'

You lance *Vesuvi*'s body.
*Vesuvi* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Vesuvi*'s death cry.
*Koresh* has arrived from the north.

* R HP:Beaten MV:Strong >
*Koresh* leaves south.

* R HP:Beaten MV:Strong > f
[flee ]
The Blight
[ obvious exits: E S ]
A dagger has been left here.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.

south

#flee-hitting-is-OP

isabel
Posts: 1713
Joined: Wed Aug 31, 2016 5:19 am

Re: Tales from the north (past few months)

Post by isabel » Fri Dec 04, 2020 12:26 pm

Elokar says 'I really don't want to fight Nexen'

d3h
* R HP:Healthy MV:Full > A pale destrier is in excellent condition.

* R HP:Healthy MV:Full > x
No-one by that name here.

* R HP:Healthy MV:Full > x

Auriona narrates
'C'mere daddy.'

* R HP:Healthy MV:Full > No-one by that name here.

* R HP:Healthy MV:Full > look
x
A Small Copse of Trees
A few trees stand here together offering protection from the weather. The thick
foliage prevents rain from reaching you and the trees themselves offer some
protection from the wind. Travelers appear to have used this place before
because you see the remains of a fire with some dirt kicked over it.
[ obvious exits: W ]
The corpse of a rat is lying here.
Elokar Shianri is standing here, riding a pale destrier.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.
A pale destrier stands here, adorned with the white flame of Tar Valon.
Lady Auriona din Nerisi is standing here, riding a pale destrier.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A gray palfrey prances skittishly nearby.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Healthy MV:Full > No-one by that name here.

* R HP:Healthy MV:Full > x
No-one by that name here.

bc
* R HP:Healthy MV:Full > You stop using a bone club.

eat meat
* R HP:Healthy MV:Full > You try to quietly draw a shiny copper dagger from an earthen
brown mantle.

* R HP:Healthy MV:Full >
You lean over and carve a mid-sized slice of meat from the corpse of a rat.
You get a mid-sized slice of meat from the corpse of a rat.

* R HP:Healthy MV:Full > You lean over and carve a mid-sized slice of meat from the corpse
of a rat.
You get a mid-sized slice of meat from the corpse of a rat.

* R HP:Healthy MV:Full > inv
x
You swing a shiny copper dagger smoothly, Folding the Fan.

* R HP:Healthy MV:Full > You wield a bone club.

* R HP:Healthy MV:Full > You eat the meat.
You are full.

* R HP:Healthy MV:Full > You are too full to eat more!

* R HP:Healthy MV:Full > You are carrying:
a mid-sized slice of meat

* R HP:Healthy MV:Full > No-one by that name here.

* R HP:Healthy MV:Full > x
No-one by that name here.

x
* R HP:Healthy MV:Full > No-one by that name here.

* R HP:Healthy MV:Full >
Auriona says 'What's Nexen's deal?'

* R HP:Healthy MV:Full >
The Caemlyn city alarm sounds loudly in the distance.

* R HP:Healthy MV:Full > nar if we aren't fighting blod i'll be happy :p
x
You narrate 'if we aren't fighting blod i'll be happy :p'

* R HP:Healthy MV:Full > No-one by that name here.

* R HP:Healthy MV:Full >
Elokar says 'just full dodge stab of boring'

* R HP:Healthy MV:Full > say he'll doing anything for r8 qps
x
You say 'he'll doing anything for r8 qps' <-- feel bad i was complaining but was frustrated with nexen pk :P sorry

* R HP:Healthy MV:Full > No-one by that name here.

* R HP:Healthy MV:Full >
Elokar leaves west riding a pale destrier.
Auriona leaves west riding a pale destrier.
A pale destrier leaves west.
You follow Elokar.

The Long Fal Dara Road
[ obvious exits: N E S ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.
A pale destrier stands here, adorned with the white flame of Tar Valon.
Lady Auriona din Nerisi is standing here, riding a pale destrier.
Elokar Shianri is standing here, riding a pale destrier.

* R HP:Healthy MV:Full >
Elokar leaves south riding a pale destrier.
Auriona leaves south riding a pale destrier.
A pale destrier leaves south.
You follow Elokar.

The Long Fal Dara Road
[ obvious exits: N S W ]
The corpse of an angry black bear is lying here.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.
A pale destrier stands here, adorned with the white flame of Tar Valon.
Lady Auriona din Nerisi is standing here, riding a pale destrier.
Elokar Shianri is standing here, riding a pale destrier.
*Nexen* is here, fighting a Shienaran scout.
*Zeeb* is here, fighting an angry black bear.
A Shienaran scout is here, fighting Nexen.
An angry black bear is here, fighting Zeeb.

* R HP:Healthy MV:Full >
Ominas narrates 'hag
just s of you'
Elokar slashes an angry
black bear's head into
bloody fragments!

* R HP:Healthy MV:Full >
Auriona says 'I spike dodgers.'

* R HP:Healthy MV:Full >
*Zeeb* panics, and attempts to flee!
Auriona tries to strike *Nexen*, but he parries successfully.

* R HP:Healthy MV:Full > x
Auriona tries to strike *Nexen*, but he deflects the blow.
Elokar slashes an angry black bear's left foreleg into bloody fragments!
A Shienaran scout tries to slash Nexen, but he deflects the blow.
*Nexen* stabs a Shienaran scout's body into bloody fragments!
An angry black bear tries to hit Zeeb, but he parries successfully.

* R HP:Healthy MV:Full >
*Nexen* panics, and attempts to flee!

* R HP:Healthy MV:Full >
*Zeeb* leaves north.

* R HP:Healthy MV:Full >
look
kill $target$
Nexen is in excellent
condition.
Elokar narrates 'on w s
trees'

* R HP:Healthy MV:Full > The Long Fal Dara Road
The wide road takes a bend to the south. To the north it straightens and
continues norhtward. Some rubble is lying to the side, carelessly tossed away
by passing travelers. To your south you see a flat area with carrion birds
circling above it.
[ obvious exits: N S W ]
The corpse of an angry black bear is lying here.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.
A pale destrier stands here, adorned with the white flame of Tar Valon.
Lady Auriona din Nerisi is here, fighting Nexen, riding a pale destrier.
Elokar Shianri is here, fighting an angry black bear, riding a pale destrier.
*Nexen* is here, fighting a Shienaran scout.
A Shienaran scout is here, fighting Nexen.
An angry black bear is here, fighting Elokar.
*Nexen* leaves west.

* R HP:Healthy MV:Full > They aren't here.

* R HP:Healthy MV:Full > kill $target$
kill $target$
kill $target$
They aren't here.

kill $target$
* R HP:Healthy MV:Full > An angry black bear tries to hit Elokar, but he deflects the
blow.
Elokar slashes an angry black bear's body into bloody fragments!
They aren't here.

* R HP:Healthy MV:Full > You try to pound *Nexen*, but he deflects the blow.

* R HP:Healthy MV:Full - Nexen: Healthy > look
You do the best you can!
Auriona tries to strike *Nexen*, but he dodges the attack.

* R HP:Healthy MV:Full - Nexen: Healthy > kill $target$
The Long Fal Dara Road
The wide road takes a bend to the south. To the north it straightens and
continues norhtward. Some rubble is lying to the side, carelessly tossed away
by passing travelers. To your south you see a flat area with carrion birds
circling above it.
[ obvious exits: N S W ]
The corpse of an angry black bear is lying here.
*Nexen* is here, fighting YOU!
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.
A pale destrier stands here, adorned with the white flame of Tar Valon.
Lady Auriona din Nerisi is here, fighting Nexen, riding a pale destrier.
Elokar Shianri is here, fighting an angry black bear, riding a pale destrier.
A Shienaran scout blends into the surroundings here.
An angry black bear is here, fighting Elokar.

* R HP:Healthy MV:Full - Nexen: Healthy >
*Nexen* panics, and attempts to flee!

* R HP:Healthy MV:Full - Nexen: Healthy > You do the best you can!

* R HP:Healthy MV:Full - Nexen: Healthy > kill $target$
kill $target$

*Nexen* leaves west.

kill $target$
* R HP:Healthy MV:Full > x
An angry black bear tries to hit Elokar, but he parries successfully.
Elokar slashes an angry black bear's body into bloody fragments!
An angry black bear is dead! R.I.P.
You receive your share of experience...
Time to find a new victim to bully?
Your blood freezes as you hear an angry black bear's death cry.
You try to pound *Nexen*, but he dodges the attack.

stat
* R HP:Healthy MV:Fresh - Nexen: Healthy > You do the best you can!

* R HP:Healthy MV:Fresh - Nexen: Healthy > You do the best you
can!
Mantima narrates 'i was
trying to find a pace
to rent'

* R HP:Healthy MV:Fresh - Nexen: Healthy > kill $target$
Nexen is in excellent condition.

* R HP:Healthy MV:Fresh - Nexen: Healthy > kill $target$
You are a 330 year old female human warrior.
Your height is 5 feet, 2 inches, and you weigh 120.0 lbs.
You are carrying 0.7 lbs and wearing 69.1 lbs, light.
Your base abilities are: Str:19 Int:14 Wil:17 Dex:17 Con:19.
Offensive bonus: 153, Dodging bonus: 58, Parrying bonus: 157
Your mood is: Wimpy. You will flee below: 207 Hit Points
Your posture is: Defensive.
You are wanted by: Shadow
Your armor absorbs about 78% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE
*Nexen* panics, and attempts to flee!
Elokar slashes *Nexen*'s body hard.

* R HP:Healthy MV:Fresh - Nexen: Scratched > You do the best you can!

* R HP:Healthy MV:Fresh - Nexen: Scratched > kill $target$
kill $target$
You do the best you can!

* R HP:Healthy MV:Fresh - Nexen: Scratched > kill $target$
You do the best you can!
*Nexen* leaves north.

* R HP:Healthy MV:Fresh > They aren't here.

* R HP:Healthy MV:Fresh > kill $target$
They aren't here.

* R HP:Healthy MV:Fresh > kill $target$
They aren't here.

kill $target$
* R HP:Healthy MV:Fresh >
Elokar leaves north riding a pale destrier.
Auriona leaves north riding a pale destrier.
A pale destrier leaves north.
You follow Elokar.

The Long Fal Dara Road
[ obvious exits: N E S ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.
A pale destrier stands here, adorned with the white flame of Tar Valon.
Lady Auriona din Nerisi is standing here, riding a pale destrier.
Elokar Shianri is standing here, riding a pale destrier.

* R HP:Healthy MV:Full > They aren't here.

* R HP:Healthy MV:Full > x
They aren't here.

* R HP:Healthy MV:Full > kill $target$

Elokar leaves east riding a pale destrier.
Auriona leaves east riding a pale destrier.
A pale destrier leaves east.
You follow Elokar.

A Small Copse of Trees
[ obvious exits: W ]
The corpse of a rat is lying here.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.
A pale destrier stands here, adorned with the white flame of Tar Valon.
Lady Auriona din Nerisi is standing here, riding a pale destrier.
Elokar Shianri is standing here, riding a pale destrier.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A gray palfrey prances skittishly nearby.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Healthy MV:Full > kill $target$
Nexen has a few scratches.
*Nexen* panics, and attempts to flee!
*Nexen* leaves west.

* R HP:Healthy MV:Full > kill $target$
They aren't here.

* R HP:Healthy MV:Full > kill $target$
They aren't here.
Elokar leaves west riding a pale destrier.
Auriona leaves west riding a pale destrier.
A pale destrier leaves west.
You follow Elokar.

The Long Fal Dara Road
[ obvious exits: N E S ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.
A pale destrier stands here, adorned with the white flame of Tar Valon.
Lady Auriona din Nerisi is standing here, riding a pale destrier.
Elokar Shianri is standing here, riding a pale destrier.
*Nexen* is standing here.

* R HP:Healthy MV:Full > kill $target$
You try to pound *Nexen*, but he parries successfully.

kill $target$
* R HP:Healthy MV:Full - Nexen: Scratched > You do the best you can!

* R HP:Healthy MV:Full - Nexen: Scratched > kill $target$
*Nexen* tries to stab you, but you parry successfully.
You try to pound *Nexen*, but he parries successfully.
You do the best you can!
Elokar tries to slash *Nexen*, but he parries successfully.

* R HP:Healthy MV:Full - Nexen: Scratched > You do the best you can!

kill $target$
* R HP:Healthy MV:Full - Nexen: Scratched > You do the best you can!
*Nexen* panics, and attempts to flee!

* R HP:Healthy MV:Full - Nexen: Scratched > kill $target$
kill $target$
You do the best you can!

kill $target$
* R HP:Healthy MV:Full - Nexen: Scratched > kill $target$
kill $target$
You do the best you
can!
Candice narrates 'not
in caem'

kill $target$
* R HP:Healthy MV:Full - Nexen: Scratched > You do the best you can!

* R HP:Healthy MV:Full - Nexen: Scratched > You do the best you can!

* R HP:Healthy MV:Full - Nexen: Scratched > look
You do the best you can!

* R HP:Healthy MV:Full - Nexen: Scratched > You do the best you can!
*Nexen* leaves south.

* R HP:Healthy MV:Full > kill $target$
kill $target$
You try to pound *Nexen*, but he parries successfully.

* R HP:Healthy MV:Full - Nexen: Scratched > kill $target$
*Nexen* barely stabs your body.
You try to pound *Nexen*, but he parries successfully.
*Nexen* tries to stab you, but you deflect the blow.
The Long Fal Dara Road
The road straightens a bit here. To the north you see it taking a bend to the
east. You see some objects litter the side of the road here. You also see some
dark dried up patches of blood on the road. Something violent must have occured
here recently.
[ obvious exits: N E S ]
*Nexen* is here, fighting YOU!
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.
A pale destrier stands here, adorned with the white flame of Tar Valon.
Lady Auriona din Nerisi is standing here, riding a pale destrier.
Elokar Shianri is standing here, riding a pale destrier.

* R HP:Scratched MV:Full - Nexen: Scratched > You do the best you can!

* R HP:Scratched MV:Full - Nexen: Scratched > kill $target$
You do the best you can!
Elokar sends *Nexen* sprawling with a powerful bash!

* R HP:Scratched MV:Full - Nexen: Scratched > kill $target$
You do the best you can!

kill $target$
* R HP:Scratched MV:Full - Nexen: Scratched > You do the best you can!

* R HP:Scratched MV:Full - Nexen: Scratched > kill $target$
You do the best you can!

* R HP:Scratched MV:Full - Nexen: Scratched > You do the best you can!
Auriona unleashes a flurry of icy spikes at *Nexen*, who is stabbed repeatedly.

* R HP:Scratched MV:Full - Nexen: Hurt > You do the best you can!

* R HP:Scratched MV:Full - Nexen: Hurt > bb

Elokar slashes *Nexen*'s body very hard.
You pound *Nexen*'s body into bloody fragments!

* R HP:Scratched MV:Full - Nexen: Wounded > Posture changed to: Offensive

* R HP:Scratched MV:Full - Nexen: Wounded > Mood changed to: Berserk
Wimpy reset to: 0 hit points.
Ominas has arrived from the south, riding a pale destrier.

* R HP:Scratched MV:Full - Nexen: Wounded > kill $target$
kill $target$
kill $target$
You do the best you can!

* R HP:Scratched MV:Full - Nexen: Wounded > kill $target$
You do the best you can!

* R HP:Scratched MV:Full - Nexen: Wounded > kill $target$
kill $target$
You do the best you can!

* R HP:Scratched MV:Full - Nexen: Wounded > You do the best you can!

* R HP:Scratched MV:Full - Nexen: Wounded > You do the best you can!
*Byrg* has arrived from the north.

* R HP:Scratched MV:Full - Nexen: Wounded > kill $target$
Auriona strikes *Nexen*'s body very hard.
Elokar slashes *Nexen*'s body very hard.
You pound *Nexen*'s left arm into bloody fragments!
*Nexen* panics, and attempts to flee!
You do the best you can!
Ominas tickles *Byrg*'s body with his slash.
Auriona unleashes a flurry of icy spikes at *Nexen*, who is stabbed repeatedly.

* R HP:Scratched MV:Full - Nexen: Beaten > kill $target$
kill $target$
You do the best you can!

* R HP:Scratched MV:Full - Nexen: Beaten > You do the best you can!

* R HP:Scratched MV:Full - Nexen: Beaten > kill $target$

You pound *Nexen*'s right leg into bloody fragments!

* R HP:Scratched MV:Full - Nexen: Beaten > kill $target$
You do the best you can!

* R HP:Scratched MV:Full - Nexen: Beaten > kill $target$
kill $target$
You do the best you can!

* R HP:Scratched MV:Full - Nexen: Beaten > You do the best you can!
*Nexen* leaves north.
*Nexen* has arrived from the north.

* R HP:Scratched MV:Full > kill $target$
You try to pound *Nexen*, but he parries successfully.

* R HP:Scratched MV:Full - Nexen: Beaten > kill $target$

*Byrg* panics, and attempts to flee!

* R HP:Scratched MV:Full - Nexen: Beaten > You do the best you can!

* R HP:Scratched MV:Full - Nexen: Beaten > kill $target$
You do the best you can!
*Byrg* leaves north.

* R HP:Scratched MV:Full - Nexen: Beaten > g
*Nexen* stabs your right arm.
You try to pound *Nexen*, but he deflects the blow.
You do the best you can!
*Nexen* panics, and attempts to flee!

* R HP:Scratched MV:Full - Nexen: Beaten >
You do the best you can!
Ominas slashes *Nexen*'s body very hard.

* R HP:Scratched MV:Full - Nexen: Critical > You don't have a corpse.

* R HP:Scratched MV:Full - Nexen: Critical > You don't have a corpse.

* R HP:Scratched MV:Full - Nexen: Critical >
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Auriona's icy spikes shred *Nexen*, whose insides now flow freely to the ground.
*Nexen* is dead! R.I.P.
Your blood freezes as you hear *Nexen*'s death cry.

* R HP:Scratched MV:Full > g

kill $target$
bash
You get a black pair of silver-tooled boots from the corpse of Nexen.
You get a pair of earthen colored breeches from the corpse of Nexen.
You get a bunch of fireworks from the corpse of Nexen.
You get a small purse from the corpse of Nexen.
You get a belt with a buckle of cuendillar from the corpse of Nexen.
You get a pair of moonstone hilted dirks from the corpse of Nexen.
You get a jeweled wristcuff from the corpse of Nexen.
You get a jeweled wristcuff from the corpse of Nexen.
You get a pair of dark gloves from the corpse of Nexen.
You get a set of cloth sleeves from the corpse of Nexen.
You get a surcoat with exquisite embroidery from the corpse of Nexen.
You get a black shirt trimmed in lace from the corpse of Nexen.
You get a silver medallion from the corpse of Nexen.
You get a cuendillar dragon pendant on a simple chain from the corpse of Nexen.
You get a camouflaged hood from the corpse of Nexen.
You get a gold ring from the corpse of Nexen.
You get a gold ring from the corpse of Nexen.
You get a blood-red enameled trident badge from the corpse of Nexen.

* R HP:Scratched MV:Full > The corpse of Nexen seems to be empty.

* R HP:Scratched MV:Full > They aren't here.

* R HP:Scratched MV:Full > Bash who?

* R HP:Scratched MV:Full >
Ominas narrates 'rip'

change mood wimpy
change mood wimpy
* R HP:Scratched
MV:Full >
Elokar narrates
'hahahaha'

* R HP:Scratched MV:Full > change mood wimpy
change mood wimpy
Mood changed to: Wimpy
Wimpy reset to: 207 hit points.
Auriona claps approvingly.

*****
abs/zerk is op...or is it??


* R HP:Beaten MV:Tiring - a hideous trolloc: Healthy > sc
The Blight
The Blight stretches all around you. There are still some trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
A hideous trolloc is here, fighting YOU!
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.

* R HP:Beaten MV:Tiring - a hideous trolloc: Healthy > change mood wimpy
HP:Beaten
MP:Tiring
You have scored 101227354 experience points and 2037 quest points.
You need 2272646 exp to level and 963 qp to rank.
You have amassed 3 Turn points to date.
You have played 70 days and 9 hours (real time).
This ranks you as Isabel the Lieutenant [Shienaran Lancer 7] (Level 49).
You are fighting a hideous trolloc.

* R HP:Beaten MV:Tiring - a hideous trolloc: Healthy > Mood changed to: Wimpy

* R HP:Beaten MV:Tiring - a hideous trolloc: Healthy >
You pound a hideous trolloc's body very hard.
A hideous trolloc barely tickles your body with its cleave.
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Tiring - a hideous trolloc: Scratched > change mood wimpy

*Trill* stabs your left leg.
You wish that your wounds would stop BLEEDING so much!


f
* R HP:Critical MV:Tiring - a hideous trolloc: Scratched > west
Mood changed to: Wimpy

* R HP:Critical MV:Tiring - a hideous trolloc: Scratched > [flee ]
You panic and attempt to flee!

You flee head over heels.
The Blight
[ obvious exits: N S ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.
Alas, you cannot go that way...

* R HP:Critical MV:Tiring > stat
change mood brave
*Trill* barely stabs your body.
You wish that your wounds would stop BLEEDING so much!

You are a 327 year old female human warrior.
Your height is 5 feet, 2 inches, and you weigh 120.0 lbs.
You are carrying 0.0 lbs and wearing 76.4 lbs, light.
Your base abilities are: Str:19 Int:14 Wil:17 Dex:17 Con:19.
Offensive bonus: 168, Dodging bonus: 1, Parrying bonus: 1
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your posture is: Offensive.
You are wanted by: Shadow
Your armor absorbs about 84% on average.

You are subjected to the following effects:
- POISON
- NOTICE
- NO QUIT

* R HP:Critical MV:Tiring - Trill: Critical > Mood changed to: Brave

* R HP:Critical MV:Tiring - Trill: Critical > be
bash
You
try to pound *Trill*, but he deflects the blow.
*Trill* barely stabs your left leg.
You wish that your wounds would stop BLEEDING so much!

[change mood berserk]
Mood changed to: Berserk

* R HP:Critical MV:Tiring - Trill: Critical > -=
*Trill* panics, and attempts to flee!

+*
A shrill piercing scream reverberates through the area.

*+=-
*Trill* leaves south.

-=
They're not here anymore!

* R HP:Critical MV:Tiring > sc
qw
You have 50(414) hit and 78(155) movement points.
You have scored 101227602 experience points and 2037 quest points.
You need 2272398 exp to level and 963 qp to rank.
You have amassed 3 Turn points to date.
You have played 70 days and 9 hours (real time).
This ranks you as Isabel the Lieutenant [Shienaran Lancer 7] (Level 49).
You are standing.

* R HP:Critical MV:Tiring > [bash h.trill]
Bash who?

* R HP:Critical MV:Winded >
[bash h.trill]


*Trill* barely stabs your body.
You wish that your wounds would stop BLEEDING so much!


-=+**+
*Trill* tickles your head with his stab.
You wish that your wounds would stop BLEEDING so much!

*Trill* stabs your left arm.
You wish that your wounds would stop BLEEDING so much!


=- -=
*Trill* panics, and attempts to flee!
As *Trill* avoids your bash, you topple over and fall to the ground!

* R HP:Critical MV:Winded - Trill: Critical > bash

The night has begun.
The sky starts to get cloudy.
You cough and shiver.

* R HP:Critical MV:Winded - Trill: Critical >
*Trill* leaves north.

* R HP:Critical MV:Winded >
*Trill* barely stabs your body.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Winded - Trill: Critical > -=+**
*Trill* barely stabs your body.
You wish that your wounds would stop BLEEDING so much!


+
*Trill* panics, and attempts to flee!

=- -=
Your bash at *Trill* sends him sprawling!

* R HP:Critical MV:Winded - Trill: Critical >
You pound *Trill*'s body into bloody fragments!

* R HP:Critical MV:Winded - Trill: Critical >
You pound *Trill*'s body into bloody fragments!
*Trill* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Three times is the charm!
Your blood freezes as you hear *Trill*'s death cry.

***

melee or bash?!

* R HP:Beaten MV:Fresh > Passing Some Tombstones
[ obvious exits: N E S ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.

* R HP:Beaten MV:Fresh > The Yard Before the Monastery
[ obvious exits: N E S W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.
*Turg* is standing here.
A squirrel is here, chittering.
A lynx creeps low to the ground, hunting for food.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* R HP:Beaten MV:Fresh > kill $target$
bash
A small squirrel leaves west.
A watersnake has arrived from the east.
You pound *Turg*'s body.

* R HP:Beaten MV:Fresh - Turg: Critical > -
*Turg* slices your right arm hard.
You wish that your wounds would stop BLEEDING so much!


=+**+
*Turg* panics, and attempts to flee!

=- -
*Turg* leaves east.

=
They're not here anymore!

* R HP:Critical MV:Fresh > east
w
On the Stone Steps
[ obvious exits: E W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.
*Turg* is standing here.
A raven is here flying around.

* R HP:Critical MV:Fresh >
*Turg* slices your left foot.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Fresh - Turg: Critical > You do the best you can!

* R HP:Critical MV:Fresh - Turg: Critical > You pound *Turg*'s right arm.
A raven starts following you.
*Turg* slices your left arm hard.
You wish that your wounds would stop BLEEDING so much!

*Turg* slices your body.
You wish that your wounds would stop BLEEDING so much!


-=+**+=- -
A watersnake has arrived from the west.
*Turg* slices your left leg hard.
You wish that your wounds would stop BLEEDING so much!

Your heartbeat calms down more as you feel less panicked.

=
Your bash at *Turg* sends him sprawling!

* R HP:Critical MV:Fresh - Turg: Critical > be
[change mood berserk]
Mood changed to: Berserk

* R HP:Critical MV:Fresh - Turg: Critical >
You pound *Turg*'s right leg.

* R HP:Critical MV:Fresh - Turg: Critical >
You pound *Turg*'s right leg hard.

* R HP:Critical MV:Fresh - Turg: Critical >
You pound *Turg*'s body.

* R HP:Critical MV:Fresh - Turg: Critical >
You pound *Turg*'s head hard.
*Turg* slices your head.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Fresh - Turg: Critical >
You pound *Turg*'s body.
*Turg* barely slices your body.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Fresh - Turg: Critical >
You pound *Turg*'s right leg hard.
*Turg* is mortally wounded, and will die soon, if not aided.

* R HP:Critical MV:Fresh - Turg: Incapacitated > stat

You pound *Turg*'s body very hard.
*Turg* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Turg*'s death cry.

*****

mallet vs maul - the answer is obvious if your name isn't ryzom or ragyn

from byrg's pre-ih8-pking-isabel days

* R HP:Healthy MV:Full > Tarwin's Gap
[ obvious exits: N S ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.

* R HP:Healthy MV:Full > north
w
In the Gap
[ obvious exits: N S ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.

* R HP:Healthy MV:Full > north
They aren't here.

* R HP:Healthy MV:Full > w
Bash who?

* R HP:Healthy MV:Full >
*Byrg* has arrived from the north.

* R HP:Healthy MV:Full > *Byrg* crushes your right hand.
No way! You're fighting for your life!

* R HP:Scratched MV:Full - Byrg: Healthy > You do the best you can!

* R HP:Scratched MV:Full - Byrg: Healthy > -=+**+=- -=
Your bash at *Byrg* sends him sprawling!

* R HP:Scratched MV:Full - Byrg: Scratched > l byrg
People are stupid.
Shaidar Haran hisses
'The dark one is a bit
of a dick.'
Someone speaks from the
Dark 'Ah, the ultimate
hypocrisy. Pkers can
make non-pkers pk, but
non-pkers can't force
things on pkers. ;)'

Byrg has a few
scratches.

*Byrg* is using:
<held> a
black-laquered badge
engraved with red
serpents
<worn on head> a
full metal helmet and
visor
<worn around neck> a
torc of gleaming steel
<worn around neck> a
torc of gleaming steel
<worn about body> an
earthen brown mantle
<slung on back> a
backpack
<worn on hands> a
pair of heavy metal
gauntlets
<worn around wrist> a
sungwood bracelet
<worn around wrist> a
sungwood bracelet
<wielded two-handed> a
massive war maul
<worn on legs> a
pair of ebony-steel
plate greaves
<worn on feet> a
pair of thick metal
boots

* R HP:Scratched MV:Full - Byrg: Scratched >
You pound *Byrg*'s left hand.

* R HP:Scratched MV:Full - Byrg: Scratched >
You pound *Byrg*'s right arm hard.

* R HP:Scratched MV:Full - Byrg: Scratched > bash
You pound *Byrg*'s body.

-=+**
*Byrg* sends you sprawling with a powerful bash!

* R HP:Scratched MV:Full - Byrg: Scratched > bash

*Byrg* crushes your body.

* R HP:Scratched MV:Full - Byrg: Scratched >
Byrg assumes an offensive striking posture.

* R HP:Scratched MV:Full - Byrg: Scratched >
*Byrg* crushes your body.

* R HP:Scratched MV:Full - Byrg: Scratched >
*Byrg* looks at you.

* R HP:Scratched MV:Full - Byrg: Scratched > -=+**+=- -
*Byrg* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.

* R HP:Scratched MV:Full - Byrg: Scratched >
*Byrg* crushes your right leg.

bash
* R
HP:Hurt MV:Full - Byrg: Scratched >
Byrg assumes an offensive striking posture.

* R HP:Hurt MV:Full - Byrg: Scratched >
*Byrg* crushes your body.

* R HP:Hurt MV:Full - Byrg: Scratched > -=+**+=- -=
As *Byrg* avoids your bash, you topple over and fall to the ground!

* R HP:Hurt MV:Full >
*Byrg* sends you sprawling with a powerful bash!

* R HP:Hurt MV:Full - Byrg: Scratched >
*Byrg* crushes your body hard.

* R HP:Hurt MV:Full - Byrg: Scratched > bash

*Byrg* crushes your left arm very hard.

-=+**+=- -=
You pound *Byrg*'s body.
Your bash at *Byrg* sends him sprawling!

* R HP:Hurt MV:Full - Byrg: Scratched > who
Players
-------
Markram ry'Hhren, Master of Cairhien House [Illuminator Chapter Master]
Lady Isabel the Lieutenant [Shienaran Lancer Blademaster]
Lhyte of Shienar
Zergyn of the Borderlands

4 players displayed.

* R HP:Hurt MV:Full - Byrg: Scratched >
You pound *Byrg*'s body.

al te tell castien
* R HP:Hurt MV:Fresh - Byrg: Scratched > Ok.

* R HP:Hurt MV:Fresh - Byrg: Scratched >
You pound *Byrg*'s left leg.

* R HP:Hurt MV:Fresh - Byrg: Hurt > bash
-=+**+=
You dodge a bash from *Byrg* who loses his balance and falls!

- -=
Your bash at *Byrg* sends him sprawling!

* R HP:Hurt MV:Fresh - Byrg: Hurt >
You pound *Byrg*'s left arm hard.

* R HP:Hurt MV:Fresh - Byrg: Hurt > laugh byrg
bash
You point your finger at him and laugh.

* R HP:Hurt MV:Fresh - Byrg: Hurt >
You pound *Byrg*'s right leg hard.

* R HP:Hurt MV:Fresh - Byrg: Hurt > -=+**
*Byrg* sends you sprawling with a powerful bash!

* R HP:Hurt MV:Fresh - Byrg: Hurt > bash

*Byrg* crushes your body hard.

* R HP:Hurt MV:Fresh - Byrg: Hurt >
*Byrg* spits in your face.

* R HP:Hurt MV:Fresh - Byrg: Hurt >
*Byrg* crushes your right leg.

* R HP:Hurt MV:Fresh - Byrg: Hurt > -=
*Byrg* crushes your left leg hard.

+**+=- -=
Your bash at *Byrg* sends him sprawling!

* R HP:Wounded MV:Fresh - Byrg: Hurt >
You pound *Byrg*'s right leg very hard.

* R HP:Wounded MV:Fresh - Byrg: Hurt > tease byrg
You tease him about the way he looks.

* R HP:Wounded MV:Fresh - Byrg: Hurt >
You pound *Byrg*'s body.

* R HP:Wounded MV:Fresh - Byrg: Wounded >
You pound *Byrg*'s left leg.

* R HP:Hurt MV:Fresh - Byrg: Hurt > bash
-=+**
*Byrg* crushes your right arm.
*Byrg* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Fresh - Byrg: Hurt > bash

*Byrg* crushes your left leg.

* R HP:Wounded MV:Fresh - Byrg: Hurt >
*Byrg* blinks his eyes innocently.

* R HP:Wounded MV:Fresh - Byrg: Hurt > *Byrg* crushes your right leg.
You barely pound *Byrg*'s head.

-=+**+=
*Byrg* thanks you heartily.

- -
*Byrg* barely crushes your right foot.

=
Your bash at *Byrg* sends him sprawling!

* R HP:Wounded MV:Fresh - Byrg: Wounded > look
In the Gap
From here, the sides of the gap loom menacingly over you, and a chill wind
channels through the mountains from the north. A smell hangs in the air,
torro and over-ripe. You can watch all the way north from here, seeing over
a vast area.
[ obvious exits: N S ]
*Byrg* is sitting here
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.

* R HP:Wounded MV:Fresh - Byrg: Wounded >
You pound *Byrg*'s left arm very hard.

* R HP:Wounded MV:Fresh - Byrg: Wounded > sulk
You sulk.

* R HP:Wounded MV:Fresh - Byrg: Wounded >
You pound *Byrg*'s body.

* R HP:Wounded MV:Fresh - Byrg: Wounded >
You pound *Byrg*'s right arm.

* R HP:Wounded MV:Fresh - Byrg: Wounded > bash

You dodge a bash from *Byrg* who loses his balance and falls!

* R HP:Wounded MV:Fresh - Byrg: Wounded > -=+**+=- -=
Your bash at *Byrg* sends him sprawling!

* R HP:Wounded MV:Fresh - Byrg: Wounded >
You pound *Byrg*'s left leg very hard.

* R HP:Wounded MV:Fresh - Byrg: Wounded >
You pound *Byrg*'s left leg.

* R HP:Wounded MV:Fresh - Byrg: Wounded > bash
-=+**+=-
*Byrg* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Fresh - Byrg: Wounded >
*Byrg* crushes your body hard.

* R HP:Wounded MV:Fresh - Byrg: Wounded >
You are slapped by *Byrg*.

* R HP:Wounded MV:Fresh - Byrg: Wounded >
*Byrg* glares around him.

* R HP:Wounded MV:Fresh - Byrg: Wounded >
*Byrg* crushes your left arm hard.

bash
* R HP:Wounded MV:Fresh - Byrg: Wounded > -=+
*Byrg* barely crushes your body.

**+=- -=
Your bash at *Byrg* sends him sprawling!

* R HP:Wounded MV:Fresh - Byrg: Wounded >
You pound *Byrg*'s body.

* R HP:Wounded MV:Fresh - Byrg: Wounded >
You pound *Byrg*'s body hard.

* R HP:Wounded MV:Fresh - Byrg: Wounded >
You pound *Byrg*'s head.

* R HP:Wounded MV:Fresh - Byrg: Wounded > bash
-=+
*Byrg* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Fresh - Byrg: Wounded >
*Byrg* crushes your left leg.

* R HP:Wounded MV:Fresh - Byrg: Wounded > bash

*Byrg* crushes your body.

* R HP:Wounded MV:Fresh - Byrg: Wounded >
*Byrg* barely crushes your body.

-=+**+=- -=
*Byrg* crushes your body hard.
You pound *Byrg*'s body.
As *Byrg* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Fresh - Byrg: Wounded > bash
*Byrg* crushes your head.
You pound *Byrg*'s right leg.

-=+**+=- -
*Byrg* crushes your right arm.

=
Your bash at *Byrg* sends him sprawling!

* R HP:Battered MV:Fresh - Byrg: Battered >
You pound *Byrg*'s body hard.

* R HP:Battered MV:Fresh - Byrg: Battered >
You pound *Byrg*'s left arm very hard.

* R HP:Battered MV:Fresh - Byrg: Battered >
You pound *Byrg*'s body hard.

bash
* R HP:Battered MV:Fresh - Byrg: Battered > You dodge a bash from *Byrg* who loses his balance and falls!

-=+**+=- -
*Byrg* clambers to his feet.

=
*Byrg* leaves north.
They're not here anymore!

* R HP:Battered MV:Fresh > north
Entering the Gap
[ obvious exits: N S W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.
*Byrg* is standing here.

w
* R HP:Battered MV:Full >
*Byrg* crushes your body.

* R HP:Battered MV:Full - Byrg: Battered > You do the best you can!

* R HP:Battered MV:Full - Byrg: Battered > -=+**+=- -=
Your bash at *Byrg* sends him sprawling!

* R HP:Battered MV:Full - Byrg: Battered >
You pound *Byrg*'s body hard.

* R HP:Battered MV:Fresh - Byrg: Battered >
You pound *Byrg*'s body hard.

* R HP:Battered MV:Fresh - Byrg: Battered >
You pound *Byrg*'s left hand.

* R HP:Battered MV:Fresh - Byrg: Battered > bash
-=+*
You dodge a bash from *Byrg* who loses his balance and falls!

*+=- -=
Your bash at *Byrg* sends him sprawling!

* R HP:Battered MV:Fresh - Byrg: Battered >
You pound *Byrg*'s left foot.

* R HP:Battered MV:Fresh - Byrg: Beaten >
You pound *Byrg*'s left arm hard.

* R HP:Battered MV:Fresh - Byrg: Beaten > Variable 'target' is set to: byrg
t byrg
bash

*Byrg* sends you sprawling with a powerful bash!

* R HP:Battered MV:Fresh - Byrg: Beaten >
*Byrg* crushes your body.

* R HP:Battered MV:Fresh - Byrg: Beaten >
Byrg assumes an offensive striking posture.

* R HP:Battered MV:Fresh - Byrg: Beaten >
*Byrg* crushes your right foot hard.

* R HP:Battered MV:Fresh - Byrg: Beaten > -=+
*Byrg* crushes your head hard.

**+=- -=
Your bash at *Byrg* sends him sprawling!

* R HP:Battered MV:Fresh - Byrg: Beaten >
You pound *Byrg*'s body.

* R HP:Battered MV:Fresh - Byrg: Beaten >
You barely pound *Byrg*'s head.

* R HP:Battered MV:Fresh - Byrg: Beaten >
You pound *Byrg*'s left leg hard.

* R HP:Battered MV:Fresh - Byrg: Beaten > bash
-=
*Byrg* sends you sprawling with a powerful bash!

* R HP:Battered MV:Fresh - Byrg: Beaten >
*Byrg* crushes your body hard.

* R HP:Battered MV:Fresh - Byrg: Beaten > bash

*Byrg* crushes your left hand.

* R HP:Battered MV:Fresh - Byrg: Beaten >
*Byrg* crushes your right arm very hard.

-=+**+=- -=
You pound *Byrg*'s right arm very hard.
As *Byrg* avoids your bash, you topple over and fall to the ground!

* R HP:Battered MV:Fresh >
*Byrg* sends you sprawling with a powerful bash!

* R HP:Battered MV:Fresh - Byrg: Beaten > bash

*Byrg* crushes your body hard.

* R HP:Beaten MV:Fresh - Byrg: Beaten > -=+**+=-
*Byrg* crushes your body.

-
*Byrg* panics, and attempts to flee!

=
*Byrg* leaves west.
They're not here anymore!

* R HP:Beaten MV:Fresh > west
w
West Path
[ obvious exits: E S ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.
*Byrg* is standing here.

* R HP:Beaten MV:Full > You pound *Byrg*'s left arm very hard.

* R HP:Beaten MV:Full - Byrg: Critical >
*Byrg* crushes your left leg.

-=+
*Byrg* panics, and attempts to flee!

**+=
*Byrg* panics, and attempts to flee!

- -
*Byrg* leaves south.

=
They're not here anymore!

* R HP:Beaten MV:Full > be
south
[change mood berserk]
Mood changed to: Berserk

w
* R HP:Beaten MV:Full > West Path
[ obvious exits: N S ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.

* R HP:Beaten MV:Full > They aren't here.

* R HP:Beaten MV:Full > Bash who?

* R HP:Beaten MV:Full > south
w
Bend in the Path
[ obvious exits: N W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.

* R HP:Beaten MV:Full > They aren't here.

* R HP:Beaten MV:Full > Bash who?

* R HP:Beaten MV:Full > west
w
Around the Spike
[ obvious exits: E S ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.

* R HP:Beaten MV:Full > They aren't here.

* R HP:Beaten MV:Full > Bash who?

* R HP:Beaten MV:Full > change mood wimpy
change mood wimpy
change mood wimpy
change mood wimpy
change mood wimpy
Mood changed to: Wimpy
Wimpy reset to: 206 hit points.

* R HP:Beaten MV:Full > Mood changed to: Wimpy
Wimpy reset to: 206 hit points.

* R HP:Beaten MV:Full > Mood changed to: Wimpy
Wimpy reset to: 206 hit points.

* R HP:Beaten MV:Full > aw
stat
Mood changed to: Wimpy
Wimpy reset to: 206 hit points.

* R HP:Beaten MV:Full > change mood brave
Mood changed to: Wimpy
Wimpy reset to: 206 hit points.

* R HP:Beaten MV:Full > You won't flee from any fight now.

* R HP:Beaten MV:Full > You are a 324 year old female human warrior.
Your height is 5 feet, 2 inches, and you weigh 120.0 lbs.
You are carrying 0.0 lbs and wearing 78.0 lbs, light.
Your base abilities are: Str:19 Int:14 Wil:17 Dex:17 Con:19.
Offensive bonus: 163, Dodging bonus: 1, Parrying bonus: 10
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your posture is: Offensive.
You are wanted by: Shadow
Your armor absorbs about 86% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Beaten MV:Full > south
Mood changed to: Brave

w
* R HP:Beaten MV:Full > Around the Spike
[ obvious exits: N ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being
ridden by you.
*Byrg* is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* R HP:Beaten MV:Full > You pound *Byrg*'s right leg hard.

* R HP:Beaten MV:Full - Byrg: Critical > -
*Byrg* barely crushes your body.

=+**+=- -=
Your bash at *Byrg* sends him sprawling!

* R HP:Beaten MV:Full - Byrg: Critical > be
[change mood berserk]
Mood changed to: Berserk

* R HP:Beaten MV:Full - Byrg: Critical >
You pound *Byrg*'s left arm.

* R HP:Beaten MV:Full - Byrg: Critical >
You pound *Byrg*'s left leg.

* R HP:Beaten MV:Full - Byrg: Critical >
You pound *Byrg*'s head.

* R HP:Beaten MV:Full - Byrg: Critical >
You pound *Byrg*'s left leg hard.
You pound *Byrg*'s body.
*Byrg* is mortally wounded, and will die soon, if not aided.

* R HP:Beaten MV:Full - Byrg: Critical >
You pound *Byrg*'s right leg into bloody fragments!
*Byrg* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Three times is the charm!
Your blood freezes as you hear *Byrg*'s death cry.

* R HP:Beaten MV:Full > change mood wimpy
change mood wimpy
change mood wimpy
change mood wimpy
change mood wimpy
You try to calm down, but can't.

* R HP:Beaten MV:Full > You try to calm down, but can't.

* R HP:Beaten MV:Full > You try to calm down, but can't.

* R HP:Beaten MV:Full > You try to calm down, but can't.

* R HP:Beaten MV:Full > You try to calm down, but can't.

* R HP:Beaten MV:Full > change mood wimpy
change mood wimpy
change mood wimpy
change mood wimpy
change mood wimpy
Mood changed to: Wimpy
Wimpy reset to: 206 hit points.

change mood wimpy
* R HP:Beaten MV:Full > Mood changed to: Wimpy
Wimpy reset to: 206 hit points.

* R HP:Beaten MV:Full > Mood changed to: Wimpy
Wimpy reset to: 206 hit points.

* R HP:Beaten MV:Full > Mood changed to: Wimpy
Wimpy reset to: 206 hit points.

* R HP:Beaten MV:Full > sca
Mood changed to: Wimpy
Wimpy reset to: 206 hit points.

* R HP:Beaten MV:Full > g
Mood changed to: Wimpy
Wimpy reset to: 206 hit points.

* R HP:Beaten MV:Full > You stop using a silver-banded war mallet.

* R HP:Beaten MV:Full > You try to quietly draw a dagger from a sungwood bracelet.

* R HP:Beaten MV:Full > You lean over and sever the bloody head from the corpse of Byrg.

* R HP:Beaten MV:Full > You swing a dagger smoothly, Folding the Fan.

* R HP:Beaten MV:Full > You wield a silver-banded war mallet with both hands.

* R HP:Beaten MV:Full > north
You get a pair of thick metal boots from the corpse of Byrg.
You get a pair of ebony-steel plate greaves from the corpse of Byrg.
You get a bronze belt of odd design from the corpse of Byrg.
You get a massive war maul from the corpse of Byrg.
You get a sungwood bracelet from the corpse of Byrg.
You get a sungwood bracelet from the corpse of Byrg.
You get a pair of heavy metal gauntlets from the corpse of Byrg.
You get a pair of ebony-steel plate vambraces from the corpse of Byrg.
You get a backpack from the corpse of Byrg.
You get an earthen brown mantle from the corpse of Byrg.
You get a shining steel breastplate from the corpse of Byrg.
You get a torc of gleaming steel from the corpse of Byrg.
You get a torc of gleaming steel from the corpse of Byrg.
You get a full metal helmet and visor from the corpse of Byrg.
You get a gold ring delicately carved with ivy from the corpse of Byrg.
You get a gold ring delicately carved with ivy from the corpse of Byrg.
You get a black-laquered badge engraved with red serpents from the corpse of Byrg.


*****

dangerous games!

* R HP:Beaten MV:Strong > Beneath a Cliff's Ledge
[ obvious exits: S W ]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
You notice a soft leather pouch is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Paigey of Altara is here, fighting a darkfriend trooper, riding a tall bay stallion.
A darkfriend trooper is here, fighting Paigey.
A darkfriend trooper stands here.
A darkfriend leader stands here.

* R HP:Beaten MV:Strong > south
A Winding Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > north
Beneath a Cliff's Ledge
[ obvious exits: S W ]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
You notice a soft leather pouch is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Paigey of Altara is here, fighting a darkfriend trooper, riding a tall bay stallion.
A darkfriend trooper is here, fighting Paigey.
A darkfriend trooper stands here.
A darkfriend leader stands here.

x
* R HP:Beaten MV:Strong > No-one by that name here.

* R HP:Beaten MV:Strong > assist paigey
You assist Paigey!

* R HP:Beaten MV:Strong - a darkfriend leader: Hurt >
You pound a darkfriend leader's body into bloody fragments!
A darkfriend trooper tries to pierce Paigey, but she dodges the attack.
Paigey pierces a darkfriend trooper's head hard.
A darkfriend trooper is mortally wounded, and will die soon, if not aided.
Paigey pierces a darkfriend trooper's head very hard.
A darkfriend trooper is dead! R.I.P.
Your blood freezes as you hear a darkfriend trooper's death cry.
A darkfriend trooper stops following a darkfriend leader.

* R HP:Beaten MV:Strong - a darkfriend leader: Wounded >
Paigey says 'assist me'

* R HP:Beaten MV:Strong - a darkfriend leader: Wounded >
Paigey pierces a darkfriend trooper's body very hard.

* R HP:Beaten MV:Strong - a darkfriend leader: Wounded >
Paigey nods in agreement.

* R HP:Beaten MV:Strong - a darkfriend leader: Wounded > look

A darkfriend trooper tries to pierce Paigey, but she deflects the blow.
Paigey pierces a darkfriend trooper's left arm very hard.
A darkfriend leader slashes your body extremely hard.
You wish that your wounds would stop BLEEDING so much!

You pound a darkfriend leader's left leg into bloody fragments!

* R HP:Beaten MV:Strong - a darkfriend leader: Wounded > Paigey pierces a darkfriend trooper's
body hard.
Beneath a Cliff's Ledge
Providing adequate protection from both the NORTHern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
The corpse of a darkfriend trooper is lying here.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
You notice a soft leather pouch is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Paigey of Altara is here, fighting a darkfriend trooper, riding a tall bay stallion.
A darkfriend trooper is here, fighting Paigey.
A darkfriend leader is here, fighting YOU!

* R HP:Beaten MV:Strong - a darkfriend leader: Wounded > flee
You panic and attempt to flee!


*Pugglepi* has arrived from the WEST <<<.


A darkfriend trooper tries to pierce Paigey, but she dodges the attack.
Paigey pierces a darkfriend trooper's left leg extremely hard.
A darkfriend leader slashes your head.
You wish that your wounds would stop BLEEDING so much!



*Pugglepi* leaves SOUTH.
You flee head over heels.
A Winding Road
[ obvious exits: E S W ]
A leather flask, stained dark red, lies forgotten here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong > sc
x
west
You have 61(414) hit and 117(135) movement points.
You have scored 95290371 experience points and 2531 quest points.
You need 3209629 exp to level and 469 qp to rank.
You have amassed 6 Turn points to date.
You have played 80 days and 22 hours (real time).
This ranks you as Isabel the Lieutenant [Shienaran Lancer 7] (Level 48).
You are standing.

west
west
* R HP:Critical MV:Strong > No-one by that name here.

* R HP:Critical MV:Strong > A Winding Road
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong > Paigey narrates
'pugglipi'
A Winding Road
[ obvious exits: N E
S W ]
A warhorse is here,
stamping his feet
impatiently, being
ridden by you.

* R HP:Critical MV:Strong > A Road by the Ravine
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong > west
north
north
north
north
Your heartbeat calms
DOWN more as you feel
less panicked.
Sobek narrates
'hybrid in wb'
Alas, you cannot go
that way...

x
* R HP:Beaten MV:Full > A Road by the Ravine
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full > Paigey narrates
'trill'
A Makeshift Bridge
[ obvious exits: N E
S ]
A warhorse is here,
stamping his feet
impatiently, being
ridden by you.

* R HP:Beaten MV:Full > A Makeshift Bridge
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full > A Road by the Ravine
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Beaten MV:Full > No-one by that name
here.

* R HP:Beaten MV:Full
>
Paigey narrates
'run'

* R HP:Beaten MV:Full > te am crit
x
[tell paigey]
You tell Paigey 'am
crit'
Khaster narrates
'hybrid mag'

* R HP:Beaten MV:Full > No-one by that name here.

* R HP:Beaten MV:Full > sc
x
You have 74(414) hit and 127(135) movement points.
You have scored 95290371 experience points and 2531 quest points.
You need 3209629 exp to level and 469 qp to rank.
You have amassed 6 Turn points to date.
You have played 80 days and 22 hours (real time).
This ranks you as Isabel the Lieutenant [Shienaran Lancer 7] (Level 48).
You are standing.

* R HP:Beaten MV:Full > No-one by that name here.

* R HP:Beaten MV:Full > x

Jaili narrates 'I'm
here'

* R HP:Beaten MV:Full > No-one by that name here.

* R HP:Beaten MV:Full >
Paigey narrates 'go
commie'

nar top tree
* R HP:Beaten MV:Full > x
You narrate 'top tree'

* R HP:Beaten MV:Full > No-one by that name here.

* R HP:Beaten MV:Full > look
x
A Road by the Ravine
A deep and dry ravine lies to the WEST <<< while the road departs to the >>> EAST
towards the NORTHern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the SOUTH. Far to the NORTH>>> EAST a
forest consumes the road as it heads NORTH>>> EASTerly.
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Beaten MV:Full > No-one by that name here.

* R HP:Beaten MV:Full > x
Sobek narrates 'went
NORTH'
No-one by that name
here.

* R HP:Beaten MV:Full
>
Paigey narrates 'oh'

* R HP:Beaten MV:Full > nar is only 2 no?
z
You narrate 'is only 2 no?'

* R HP:Beaten MV:Full > They aren't here.

* R HP:Beaten MV:Full > look
x
A Road by the Ravine
A deep and dry ravine lies to the WEST <<< while the road departs to the >>> EAST
towards the NORTHern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the SOUTH. Far to the NORTH>>> EAST a
forest consumes the road as it heads NORTH>>> EASTerly.
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Beaten MV:Full > No-one by that name here.

* R HP:Beaten MV:Full >
Paigey narrates
'haha'

* R HP:Beaten MV:Full > x
look
No-one by that name here.

* R HP:Beaten MV:Full > A Road by the Ravine
A deep and dry ravine lies to the WEST <<< while the road departs to the >>> EAST
towards the NORTHern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the SOUTH. Far to the NORTH>>> EAST a
forest consumes the road as it heads NORTH>>> EASTerly.
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Beaten MV:Full > x
No-one by that name here.

* R HP:Beaten MV:Full > sc
x
You have 74(414) hit and 126(135) movement points.
You have scored 95290371 experience points and 2531 quest points.
You need 3209629 exp to level and 469 qp to rank.
You have amassed 6 Turn points to date.
You have played 80 days and 22 hours (real time).
This ranks you as Isabel the Lieutenant [Shienaran Lancer 7] (Level 48).
You are standing.

* R HP:Beaten MV:Full > No-one by that name here.

* R HP:Beaten MV:Full > look
x
A Road by the Ravine
A deep and dry ravine lies to the WEST <<< while the road departs to the >>> EAST
towards the NORTHern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the SOUTH. Far to the NORTH>>> EAST a
forest consumes the road as it heads NORTH>>> EASTerly.
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Beaten MV:Full > No-one by that name here.

* R HP:Beaten MV:Full > x
No-one by that name here.

* R HP:Beaten MV:Full > look
x
A Road by the Ravine
A deep and dry ravine lies to the WEST <<< while the road departs to the >>> EAST
towards the NORTHern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the SOUTH. Far to the NORTH>>> EAST a
forest consumes the road as it heads NORTH>>> EASTerly.
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Beaten MV:Full > No-one by that name here.

* R HP:Beaten MV:Full > x

Paigey narrates 'they
are choke'

* R HP:Beaten MV:Full > No-one by that name here.

* R HP:Beaten MV:Full > look
x
A Road by the Ravine
A deep and dry ravine lies to the WEST <<< while the road departs to the >>> EAST
towards the NORTHern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the SOUTH. Far to the NORTH>>> EAST a
forest consumes the road as it heads NORTH>>> EASTerly.
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Beaten MV:Full > No-one by that name here.

* R HP:Beaten MV:Full > x
No-one by that name here.

* R HP:Beaten MV:Full > nar let's group
x
You narrate 'let's groUP'

* R HP:Beaten MV:Full
> Sobek narrates
'block gates'
No-one by that name
here.

* R HP:Beaten MV:Full > te u can lead if you want!
x
[tell paigey]
You tell Paigey 'u can lead if you want!'

* R HP:Beaten MV:Full > No-one by that name here.

* R HP:Beaten MV:Full > look
x
A Road by the Ravine
A deep and dry ravine lies to the WEST <<< while the road departs to the >>> EAST
towards the NORTHern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the SOUTH. Far to the NORTH>>> EAST a
forest consumes the road as it heads NORTH>>> EASTerly.
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Beaten MV:Full > No-one by that name here.

* R HP:Beaten MV:Full > x

Rhys narrates 'gona'

* R HP:Beaten MV:Full > No-one by that name here.

* R HP:Beaten MV:Full >
Paigey has arrived from the SOUTH, riding a tall bay stallion.

* R HP:Beaten MV:Full > x
look
No-one by that name here.

* R HP:Beaten MV:Full > A Road by the Ravine
A deep and dry ravine lies to the WEST <<< while the road departs to the >>> EAST
towards the NORTHern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the SOUTH. Far to the NORTH>>> EAST a
forest consumes the road as it heads NORTH>>> EASTerly.
[ obvious exits: E S ]
Paigey of Altara is standing here, riding a tall bay stallion.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Beaten MV:Full > x
No-one by that name here.

* R HP:Beaten MV:Full >
Kethtaz narrates 'out
n?'

* R HP:Beaten MV:Full > fol paigey
x
You now follow Paigey.

* R HP:Beaten MV:Full > No-one by that name here.

* R HP:Beaten MV:Full > x
No-one by that name here.

* R HP:Beaten MV:Full > x

Paigey leans closer. You feel a healing power flow from her hands.
You feel better!

* R HP:Beaten MV:Full > No-one by that name here.

* R HP:Beaten MV:Full > x

You are now a member of Paigey's groUP.

* R HP:Beaten MV:Full > No-one by that name here.

* R HP:Beaten MV:Full > look
A Road by the Ravine
A deep and dry ravine lies to the WEST <<< while the road departs to the >>> EAST
towards the NORTHern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the SOUTH. Far to the NORTH>>> EAST a
forest consumes the road as it heads NORTH>>> EASTerly.
[ obvious exits: E S ]
Paigey of Altara is standing here, riding a tall bay stallion.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Beaten MV:Full > 4
look

Paigey leans closer. You feel a healing power flow from her hands.
You feel better!

x
#highlight MV cyan
'MV' will now be highlighted with: cyan
* R HP:Battered MV:Full > Mood changed to: Brave

* R HP:Battered MV:Full > A Road by the Ravine
A deep and dry ravine lies to the WEST <<< while the road departs to the >>> EAST
towards the NORTHern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the SOUTH. Far to the NORTH>>> EAST a
forest consumes the road as it heads NORTH>>> EASTerly.
[ obvious exits: E S ]
Paigey of Altara is standing here, riding a tall bay stallion.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Battered MV:Full > No-one by that name here.

* R HP:Battered MV:Full > te i'll zer if i bash a dodger
z
[tell paigey]
You tell Paigey 'i'll zer if i bash a dodger'

* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full > say allg
x
You say 'allg'

* R HP:Battered MV:Full > No-one by that name here.

* R HP:Battered MV:Full > look
x
A Road by the Ravine
A deep and dry ravine lies to the WEST <<< while the road departs to the >>> EAST
towards the NORTHern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the SOUTH. Far to the NORTH>>> EAST a
forest consumes the road as it heads NORTH>>> EASTerly.
[ obvious exits: E S ]
Paigey of Altara is standing here, riding a tall bay stallion.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Battered MV:Full > No-one by that name here.

* R HP:Battered MV:Full > x
No-one by that name here.

* R HP:Battered MV:Full > x
No-one by that name here.

* R HP:Battered MV:Full > say let's smahs

Paigey falls DOWN laughing.

x
* R HP:Battered MV:Full > You say 'let's smahs'

* R HP:Battered MV:Full > No-one by that name here.

* R HP:Battered MV:Full > x
look
No-one by that name here.

* R HP:Battered MV:Full > x
A Road by the Ravine
A deep and dry ravine lies to the WEST <<< while the road departs to the >>> EAST
towards the NORTHern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the SOUTH. Far to the NORTH>>> EAST a
forest consumes the road as it heads NORTH>>> EASTerly.
[ obvious exits: E S ]
Paigey of Altara is standing here, riding a tall bay stallion.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Battered MV:Fresh > No-one by that name here.

* R HP:Battered MV:Fresh > look
x
A Road by the Ravine
A deep and dry ravine lies to the WEST <<< while the road departs to the >>> EAST
towards the NORTHern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the SOUTH. Far to the NORTH>>> EAST a
forest consumes the road as it heads NORTH>>> EASTerly.
[ obvious exits: E S ]
Paigey of Altara is standing here, riding a tall bay stallion.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Battered MV:Fresh > No-one by that name here.

* R HP:Battered MV:Fresh > x
No-one by that name here.

* R HP:Battered MV:Fresh > x
No-one by that name here.

* R HP:Battered MV:Fresh >
Paigey says 'wehit?'

* R HP:Battered MV:Fresh > x
No-one by that name here.

* R HP:Battered MV:Fresh > l paigey
x

I am the tree and the lightning that strikes it.

Paigey is in excellent condition.

Paigey is using:
<used as light> a sphere of the Source
<held> a brown sack
<worn on head> a light brown hood of finely-spun cloth
<worn around neck> a shimmering chain of gold
<worn around neck> a Kandori snowflake necklace
<worn about body> a weathered red coat bearing a golden dragon
<worn on hands> a fine pair of light, buckskin gloves
<worn around wrist> a jeweled wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> a curved clear dagger
<worn on legs> a pair of gray suede leggings
<worn on feet> a pair of light, well-oiled leather boots

* R HP:Battered MV:Fresh > No-one by that name here.

say y
* R HP:Battered MV:Fresh > x
You say 'y'

* R HP:Battered MV:Fresh > No-one by that name here.

* R HP:Battered MV:Fresh >
Paigey leaves SOUTH riding a tall bay stallion.
You follow Paigey.

A Makeshift Bridge
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Paigey of Altara is standing here, riding a tall bay stallion.

* R HP:Battered MV:Full > x
No-one by that name here.

* R HP:Battered MV:Full > look
x
Paigey leaves SOUTH riding a tall bay stallion.
You follow Paigey.

A Makeshift Bridge
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Paigey of Altara is standing here, riding a tall bay stallion.
A Makeshift Bridge
The ravine forms a t-intersection here heading NORTH and SOUTH and >>> EAST
towards the hill. A bridge built from a large slab of rock has been placed
over the ravine allowing even heavy wagons to cross. The >>> EASTern section of
the ravine slices its way right UP to the cliff to the >>> EAST.
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Paigey of Altara is standing here, riding a tall bay stallion.

* R HP:Battered MV:Full > Paigey leaves SOUTH riding a tall bay stallion.
You follow Paigey.

A Road by the Ravine
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Paigey of Altara is standing here, riding a tall bay stallion.
No-one by that name here.

* R HP:Battered MV:Full >
Paigey leaves >>> EAST riding a tall bay stallion.
You follow Paigey.

Before a Cliff's Wall
[ obvious exits: N S W ]
A soft leather pouch has been discarded here. [11]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Paigey of Altara is standing here, riding a tall bay stallion.

* R HP:Battered MV:Full >
Paigey leaves SOUTH riding a tall bay stallion.
You follow Paigey.

A Winding Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Paigey of Altara is standing here, riding a tall bay stallion.

* R HP:Battered MV:Full >
Paigey leaves >>> EAST riding a tall bay stallion.
You follow Paigey.

A Winding Road
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Paigey of Altara is standing here, riding a tall bay stallion.

* R HP:Battered MV:Full >
Paigey leaves SOUTH riding a tall bay stallion.
You follow Paigey.

An Oasis
[ obvious exits: N E W ]
A green-leafed herb grows here.
A shallow pool of water has collected on the ground.
A remnant of the Age of Legends juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Paigey of Altara is standing here, riding a tall bay stallion.

* R HP:Battered MV:Full >
Paigey leaves >>> EAST riding a tall bay stallion.
You follow Paigey.

A Winding Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Paigey of Altara is standing here, riding a tall bay stallion.

* R HP:Battered MV:Full >
Paigey leaves SOUTH riding a tall bay stallion.
You follow Paigey.

Shadowing a Road
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Paigey of Altara is standing here, riding a tall bay stallion.

* R HP:Battered MV:Full > x

Paigey leaves SOUTH riding a tall bay stallion.
You follow Paigey.

In a Depression
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Paigey of Altara is standing here, riding a tall bay stallion.

* R HP:Battered MV:Full > Paigey leaves >>> EAST riding a tall bay stallion.
You follow Paigey.

The Dusty Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Paigey of Altara is standing here, riding a tall bay stallion.
No-one by that name here.

* R HP:Battered MV:Full >
*Pugglepi* has arrived from the NORTH.

* R HP:Battered MV:Full > z

*Pugglepi* blasts your head.
*Trill* tries to stab Paigey, but she parries successfully.

* R HP:Battered MV:Full - Pugglepi: Healthy > You do the best you can!

* R HP:Battered MV:Full - Pugglepi: Healthy > $com$

*Trill* tries to stab Paigey, but she deflects the blow.
You pound *Pugglepi*'s left foot.

* R HP:Battered MV:Full - Pugglepi: Scratched > -=+
Paigey unleashes a flurry of icy spikes at *Pugglepi*, who is stabbed repeatedly.

**+=-
You dodge a bash from *Pugglepi* who loses his balance and falls!


*Trill* tries to stab Paigey, but she parries successfully.

-=
As *Pugglepi* avoids your bash, you topple over and fall to the ground!

* R HP:Battered MV:Full >
*Trill* tries to stab Paigey, but she deflects the blow.

sta
* R HP:Battered MV:Full > z
$com$

Paigey unleashes a flurry of icy spikes at *Pugglepi*, who is stabbed repeatedly.

* R HP:Battered MV:Full >
Paigey tries to pierce *Trill*, but he deflects the blow.
*Trill* tries to stab Paigey, but she parries successfully.
*Pugglepi* blasts your right leg hard.

* R HP:Beaten MV:Full - Pugglepi: Wounded > Do you not consider fighting as standing?

* R HP:Beaten MV:Full - Pugglepi: Wounded > You do the best you can!

* R HP:Beaten MV:Full - Pugglepi: Wounded > -=+
*Trill* tries to stab Paigey, but she deflects the blow.

**+
*Trill* tries to stab Paigey, but she parries successfully.

=-
Paigey unleashes a flurry of icy spikes at *Pugglepi*, who is stabbed repeatedly.


*Pugglepi* sends you sprawling with a powerful bash!

* R HP:Battered MV:Full - Pugglepi: Battered > $com$

*Trill* tries to stab Paigey, but she parries successfully.
*Pugglepi* blasts your body into bloody fragments!

* R HP:Beaten MV:Full - Pugglepi: Battered >
Kethtaz narrates
'where ya at Val'

* R HP:Beaten MV:Full - Pugglepi: Battered >
Paigey unleashes a flurry of icy spikes at *Pugglepi*, who is stabbed repeatedly.

* R HP:Beaten MV:Full - Pugglepi: Battered > Variable 'target2' is set to: pugglepi
aa pugglepi

Paigey tries to pierce *Trill*, but he parries successfully.
*Trill* tries to stab Paigey, but she deflects the blow.
*Pugglepi* blasts your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

*Trill* tries to stab Paigey, but she deflects the blow.

* R HP:Critical
MV:Full - Pugglepi:
Battered >
*Pugglepi* panics,
and attempts to
flee!
Jaili narrates 'he's
out e of wb'

* R HP:Critical MV:Full - Pugglepi: Battered > $com$

*Pugglepi* leaves WEST <<<.

* R HP:Critical MV:Full > Bash who?

* R HP:Critical MV:Strong > Bash who?

* R HP:Critical MV:Strong > z
$com$

*Pugglepi* has arrived from the WEST <<<.

* R HP:Critical MV:Strong > You pound *Pugglepi*'s head.

* R HP:Critical MV:Strong - Pugglepi: Battered > -
*Trill* tries to stab Paigey, but she parries successfully.

=+
*Trill* tries to stab Paigey, but she deflects the blow.

**+=-
Kethtaz narrates '2
encomng toca cara
ent'

-=
As *Pugglepi* avoids your bash, you topple over and fall to the ground!

* R HP:Critical MV:Strong - Pugglepi: Battered >
*Pugglepi* blasts your left arm hard.
You wish that your wounds would stop BLEEDING so much!

*Trill* tries to stab Paigey, but she parries successfully.
You dodge a bash from *Pugglepi* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Strong - Pugglepi: Battered > $com$

Paigey unleashes a flurry of icy spikes at *Pugglepi*, who is stabbed repeatedly.

* R HP:Critical MV:Strong - Pugglepi: Beaten >
*Pugglepi* blasts
your body into bloody
fragments!
You wish that your
wounds would stop
BLEEDING so much!

*Trill* tries to stab
Paigey, but she
deflects the blow.
Kethtaz narrates
'fade and troll'

-
*Pugglepi* panics,
and attempts to
flee!

=+*
*Pugglepi* leaves >>> EAST.

*+=- -=
Paigey tries to pierce *Trill*, but he parries successfully.
*Trill* tries to stab Paigey, but she parries successfully.
They're not here anymore!

* R HP:Critical MV:Strong >
*Pugglepi* has arrived from the NORTH.

v
* R HP:Critical
MV:Strong >
Paigey narrates
'chase?'

* R HP:Critical MV:Strong > $com$

*Pugglepi* blasts your left arm.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Strong - Pugglepi: Beaten > You do the best you can!

* R HP:Critical MV:Strong - Pugglepi: Beaten > -
Paigey tries to pierce *Trill*, but he deflects the blow.
*Trill* tries to stab Paigey, but she deflects the blow.

=+*
*Trill* tries to stab
Paigey, but she
deflects the blow.

*
Jaili narrates
'probably going to
bail straight to ways
if someone can block
it'

+=- -=
Your bash at *Pugglepi* sends him sprawling!

* R HP:Critical MV:Strong - Pugglepi: Beaten >
*Trill* tries to stab Paigey, but she deflects the blow.
Paigey unleashes a flurry of icy spikes at *Pugglepi*, who is stabbed repeatedly.
*Pugglepi* is mortally wounded, and will die soon, if not aided.

* R HP:Critical MV:Strong - Pugglepi: Critical >
You pound *Pugglepi*'s head.
*Pugglepi* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Pugglepi*'s death cry.
Paigey tries to pierce *Trill*, but he parries successfully.
*Trill* tries to stab Paigey, but she parries successfully.

* R HP:Critical MV:Strong > z
$com$
Paigey narrates
'rip'
*Trill* gets nine
gold crowns from the
corpse of Pugglepi.
*Trill* gets a pair
of bone plated boots
from the corpse of
Pugglepi.
*Trill* gets a pair
of bone plated
greaves from the
corpse of Pugglepi.
*Trill* gets a
polluted drinking
skin from the corpse
of Pugglepi.
*Trill* gets a
blood-spattered belt
made from braided
human flesh from the
corpse of Pugglepi.
*Trill* gets a dark,
grim axe from the
corpse of Pugglepi.
*Trill* gets a
bracelet made of sewn
human flesh from the
corpse of Pugglepi.
*Trill* gets a
bracelet made of sewn
human flesh from the
corpse of Pugglepi.
*Trill* gets a pair
of bone plated
gauntlets from the
corpse of Pugglepi.
*Trill* gets a pair
of bone plated
vambraces from the
corpse of Pugglepi.
*Trill* gets a
backpack holding
human parts from the
corpse of Pugglepi.
*Trill* gets a
shadowed cloak
adorned with red
serpentine scales
from the corpse of
Pugglepi.
*Trill* gets a
serpent engraved
bone-plated br>>>
EASTplate from the
corpse of Pugglepi.
*Trill* gets a torc
of gleaming steel
from the corpse of
Pugglepi.
*Trill* gets a torc
of gleaming steel
from the corpse of
Pugglepi.
*Trill* gets a
bone-white fanged
serpent skull from
the corpse of
Pugglepi.
*Trill* gets an
obsidian ring set
with a red jasper
serpent from the
corpse of Pugglepi.
*Trill* gets an
obsidian ring set
with a red jasper
serpent from the
corpse of Pugglepi.
*Trill* gets a
black-laquered badge
engraved with red
serpents from the
corpse of Pugglepi.
You try to pound
*Trill*, but he
parries
successfully.

* R HP:Critical MV:Strong - Paigey: Healthy - Trill: Healthy >
Paigey narrates
'haha'
*Trill* panics, and
attempts to flee!

-
*Trill* leaves WEST
<<<.

=+**+=sca
-
Kethtaz narrates 'on
pebble'

Cancelled.
You stop using a silver-banded war mallet.

* R HP:Critical MV:Strong > You don't seem to have a sheathed weapon.

* R HP:Critical MV:Strong > You need to wield a short bladed weapon for that!

* R HP:Critical MV:Strong > You are not wielding a weapon.

* R HP:Critical MV:Strong >
The sun rises.

nar snicker
You wield a silver-banded war mallet with both hands.

* R HP:Critical MV:Full > x
You narrate 'snicker'

* R HP:Critical MV:Full > Paigey leans over and severs the head from the corpse of Pugglepi.
No-one by that name here.

* R HP:Critical MV:Full > look
x
The Dusty Road
The Dusty road widens to the NORTH, while narrowing somewhat to the SOUTH.
The road is well packed, and there are many signs of frequent use about.
Small patches of grass can be seen to the WEST <<< and NORTH, allowing patrols
to rest >>> EAST while not being in the way of travelers.
[ obvious exits: N E S W ]
The corpse of Pugglepi is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Paigey of Altara is standing here, riding a tall bay stallion.

* R HP:Critical MV:Full > No-one by that name here.

* R HP:Critical MV:Full >
Paigey leaves NORTH riding a tall bay stallion.
You follow Paigey.

Rugged Terrain
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Paigey of Altara is standing here, riding a tall bay stallion.

* R HP:Critical MV:Full >
Paigey leaves NORTH riding a tall bay stallion.
You follow Paigey.

A Winding Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Paigey of Altara is standing here, riding a tall bay stallion.

* R HP:Critical MV:Full >
Paigey leaves NORTH riding a tall bay stallion.
You follow Paigey.

Beneath a Cliff's Ledge
[ obvious exits: S W ]
The corpse of a darkfriend trooper is lying here.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
You notice a soft leather pouch is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Paigey of Altara is standing here, riding a tall bay stallion.
A darkfriend trooper stands here.
A darkfriend leader stands here.

sc
* R HP:Critical MV:Full >
Paigey leaves WEST <<< riding a tall bay stallion.
You follow Paigey.

A Winding Road
[ obvious exits: E S W ]
A leather flask, stained dark red, lies forgotten here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Paigey of Altara is standing here, riding a tall bay stallion.

* R HP:Critical MV:Full > Paigey leaves WEST <<< riding a tall bay stallion.
You follow Paigey.

A Winding Road
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Paigey of Altara is standing here, riding a tall bay stallion.
You have 17(414) hit and 128(135) movement points.
You have scored 95793305 experience points and 2531 quest points.
You need 2706695 exp to level and 469 qp to rank.
You have amassed 15 Turn points to date.
You have played 80 days and 22 hours (real time).
This ranks you as Isabel the Lieutenant [Shienaran Lancer 7] (Level 48).
You are standing.


****

That's all for now! Thanks to everyone for the fun pk.

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