Advice?

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Betir
Posts: 47
Joined: Mon Jan 18, 2016 3:51 pm

Advice?

Post by Betir » Tue Nov 24, 2020 2:08 am

Think I did everything right here. Anything I could have done differently to survive this?

Upon the Trail
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong >
sc
You have 30(405) hit and 121(151) movement points.
You have scored 83569201 experience points and 380 quest points.
You need 4930799 exp to level and 20 qp to rank.
You have amassed 21 Turn points to date.
You have played 12 days and 22 hours (real time).
This ranks you as Betir the Knight Bachelier [Saldaean Cavalry 5] (Level 46).
You are standing.
Ryzom narrates 'zangief zerk bashed'

s
* R HP:Critical MV:Strong >
A Stand of Trees
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong >

Ryzom narrates 'brb'

* R HP:Critical MV:Strong >
nar 30 hps atm
e
You narrate '30 hps atm'

e
* R HP:Critical MV:Strong > By the Large Stone
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black snake is here, lying on a rock.
A green woodpecker is high up a tree, tapping away.
A cringing trolloc whelp cowers before you.

* R HP:Critical MV:Strong > Alas, you cannot go that way...

* R HP:Critical MV:Strong >
q
x
[where ]
Players in your Zone
--------------------
Kellam - The Decaying Forest
Betir - By the Large Stone
Haku - A Narrow Trail
Cordelia - A Stand of Trees
Ryzom - Upon the Trail
Rayek - A Narrow Trail
Ibzon - A Narrow Trail
Carl - A Narrow Trail

x
* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong >
nar am out of it a sec
q
You narrate 'am out of it a sec'

x
x
* R HP:Critical MV:Strong > [where ]
Players in your Zone
--------------------
Rayek - The Blighted Forest
Cordelia - A Narrow Trail
Ryzom - A Narrow Trail
Kellam - The Decaying Forest
Betir - By the Large Stone
Haku - A Narrow Trail
Ibzon - A Narrow Trail
Carl - A Narrow Trail

* R HP:Critical MV:Strong > [k dark]
They aren't here.

x
* R HP:Critical MV:Strong > [k dark]
They aren't here.

x
* R HP:Critical MV:Strong >
[k dark]
They aren't here.

x
* R HP:Critical MV:Strong > [k dark]
They aren't here.

x
* R HP:Critical MV:Strong > [k dark]
They aren't here.

x
* R HP:Critical MV:Strong > [k dark]
They aren't here.
Haku narrates 'dext beat'

x
* R HP:Critical MV:Strong > A viper leaves south.
A green woodpecker panics, and attempts to flee!
A green woodpecker leaves south.
[k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

mb
* R HP:Critical MV:Strong >
x
[cha mood brave]
Mood changed to: Brave

* R HP:Critical MV:Strong > [k dark]
They aren't here.

n
* R HP:Critical MV:Strong >
Ryzom narrates 'zangief bashed '

x
* R HP:Critical MV:Strong > Bend in the Trail
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong >
n
x
A Narrow Trail
[ obvious exits: N S ]
A pair of thick metal boots stand inflexibly upright.
A set of darkly shining chainmail leggings lies forgotten here.
An axe with a huge bronze head leans against a stone here.
A heavy pair of full metal gauntlets is here.
A pair of black vambraces lie here, gleaming brightly.
A thick, leather backpack lies abandoned here.
A shining steel breastplate lies here gleaming in the light.
A metal helmet with attached visor rests here.
The corpse of a Saldaean cavalryman is lying here.
A remnant of the Age of Legends juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Nevaeh* is here, fighting Ryzom, riding a shadow stallion.
A raven is here flying around.
Lord Ryzom Barone is here, fighting Zangief, riding a warhorse.
Haku of the Dead Sea is here, fighting Dext.
*Zangief* is sitting here, riding a shadow stallion.
*Zangief* is surrounded by a shimmering white aura!
*Myrdan* is sitting here.
*Zynak* is here, fighting Ibzon.
Lord Ibzon al'Ron, Warden of the West is sitting here, riding a chestnut stallion.
*Dext* is here, fighting Haku.
*Norggle* is sitting here.
*Taralsa* is here, fighting Haku.
Carl the Defender of the Stone is here, fighting Norggle, riding a warhorse.

b
* R HP:Critical MV:Strong > [k dark]
You try to hack *Taralsa*, but he parries successfully.
Ryzom panics, and attempts to flee!
Carl panics, and attempts to flee!

* R HP:Critical MV:Strong - Haku: Healthy - Taralsa: Battered >
[bash ]
Carl leaves north riding a warhorse.


Ryzom leaves north riding a warhorse.
*Nevaeh* strikes your right arm.
You wish that your wounds would stop BLEEDING so much!


-
*Zangief* slashes your body hard.
You wish that your wounds would stop BLEEDING so much!


=
Ryzom narrates 'hrm off'

+
*
*Norggle* tries to scythe Haku, but he deflects the blow.


Cordelia has arrived from the north, riding a warhorse.

*
*Nevaeh* intercepts Cordelia's attack on her mount.
Cordelia tries to pierce *Nevaeh*, but she parries successfully.


Cordelia tries to pierce *Nevaeh*, but she deflects the blow.
*Norggle* scythes Haku's body very hard.
*Zangief* slashes your body.
You wish that your wounds would stop BLEEDING so much!

*someone* strikes your right arm.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
You stop following Ryzom.

Starvald
Posts: 46
Joined: Wed Mar 11, 2020 3:58 am

Re: Advice?

Post by Starvald » Tue Nov 24, 2020 2:10 am

You stop following Ryzom.
You did the right thing, just a little too late.

Ryzom
Posts: 214
Joined: Tue Mar 13, 2018 12:52 am

Re: Advice?

Post by Ryzom » Tue Nov 24, 2020 2:10 am

Feeling personally attacked. Imms?

Ryzom
Posts: 214
Joined: Tue Mar 13, 2018 12:52 am

Re: Advice?

Post by Ryzom » Tue Nov 24, 2020 2:26 am

dism
* R HP:Battered MV:Tiring > e
You stop riding him.

* HP:Battered MV:Tiring > k dark
The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ««west««
*Taralsa* is here, fighting Rhienn.
Rhienn Halicar is sitting here, riding a |1|.warhorse.
*Zynak* is here, fighting Cordelia.
*Byrg* is here, fighting Cordelia.
*Norggle* is here, fighting Rhienn.
*Zangief* is here, fighting Rhienn, riding a |1|.shadow stallion
Cordelia Naismith is sitting here, riding a |2|.warhorse.
The blighted tree is here, fighting Cordelia.
The blighted tree is here, fighting Cordelia.
The blighted tree is here, fighting Cordelia.

* HP:Battered MV:Tiring > k dark

*Zangief* slashes Rhienn's left hand hard.
*Norggle* scythes Rhienn's right arm hard.
*Taralsa* stabs Rhienn's right leg.
*Byrg* blasts Cordelia's body very hard.
*Zynak* pounds Cordelia's body very hard.
CORDELIA PANICS AND ATTEMPTS TO FLEE!
A warhorse seems too exhausted to obey Cordelia's commands.
Cordelia tries to flee, but is too exhausted!
The blighted tree barely hits Cordelia's body.
CORDELIA PANICS AND ATTEMPTS TO FLEE!
A warhorse seems too exhausted to obey Cordelia's commands.
Cordelia tries to flee, but is too exhausted!
The blighted tree barely tickles Cordelia's body with its hit.
CORDELIA PANICS AND ATTEMPTS TO FLEE!
A warhorse seems too exhausted to obey Cordelia's commands.
Cordelia tries to flee, but is too exhausted!
Cordelia tries to pierce the blighted tree, but it deflects the blow.
The blighted tree tickles Cordelia's body with its hit.
CORDELIA PANICS AND ATTEMPTS TO FLEE!
A warhorse seems too exhausted to obey Cordelia's commands.
Cordelia tries to flee, but is too exhausted!
Cordelia stops riding a warhorse.

* HP:Battered MV:Tiring > k dark
You smite *Taralsa*'s left leg very hard.

* HP:Battered MV:Tiring - Rhienn: Battered - Taralsa: Beaten > Ok.

* HP:Battered MV:Tiring - Rhienn: Battered - Taralsa: Beaten > k dark
Ok.

* HP:Battered MV:Tiring - Rhienn: Battered - Taralsa: Beaten > k dark
Ok.

* HP:Battered MV:Tiring - Rhienn: Battered - Taralsa: Beaten > k dark
Ok.

* HP:Battered MV:Tiring - Rhienn: Battered - Taralsa: Beaten > k dark
Ok.
CORDELIA PANICS AND ATTEMPTS TO FLEE!

* HP:Battered MV:Tiring - Rhienn: Battered - Taralsa: Beaten > cha mood brave
Ok.

* HP:Battered MV:Tiring - Rhienn: Battered - Taralsa: Beaten > Mood changed to: Brave

bash
* HP:Battered MV:Tiring - Rhienn: Battered - Taralsa: Beaten > TICK IN 5 SECONDS.

You try to smite *Taralsa*, but he parries successfully.
*Zangief* slashes Rhienn's body.
RHIENN PANICS AND ATTEMPTS TO FLEE!
*Norggle* scythes Rhienn's right leg.
RHIENN PANICS AND ATTEMPTS TO FLEE!
Rhienn hacks *Taralsa*'s body hard.
*Taralsa* stabs Rhienn's head.
RHIENN PANICS AND ATTEMPTS TO FLEE!
Rhienn leaves west riding a warhorse.
*Byrg* blasts Cordelia's left leg hard.
The blighted tree tries to hit Cordelia, but she dodges the attack.
Cordelia swiftly dodges the blighted tree's attempt to hit her.
The blighted tree tries to hit Cordelia, but she deflects the blow.
*Taralsa* tickles your left leg with his stab.
*Byrg* blasts Cordelia's left foot hard.

*Norggle* barely scythes your head.Beaten >
*TARALSA* PANICS AND ATTEMPTS TO FLEE!


Cordelia leaves east.

-
*Taralsa* leaves north.

+
*Zangief* slashes your right leg hard.

*
Byrg can't seem to regain control of himself.

*cha mood wimpy
+
*Zynak* leaves east.

f
Cancelled.
Mood changed to: Wimpy

The blighted tree barely tickles your body with its hit.
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
The blighted tree joins the blighted tree's fight!
The blighted tree barely tickles your right arm with its hit.
The blighted tree tickles your right leg with its hit.
*Zangief* slashes your left leg hard.
You smite *Norggle*'s body very hard.
*Norggle* scythes your body hard.
You feel parched from the hot weather.
Timer now at 61 secs.
You panic and attempt to flee!


You flee head over heels.
The Blight
[ obvious exits: N E ]
Correcting map position after fleeing.
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^

* HP:Battered MV:Strong > e
e

Howie narrates 'they own ctf'

* HP:Battered MV:Strong > Betir narrates 'ctf is theirs'
The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
*Dext* has arrived from the north.
*Norggle* has arrived from the north.

* HP:Battered MV:Strong > The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving ««west««
There are some tracks of a ridden mount leaving ««west««

* HP:Battered MV:Strong > wher
Players in your Zone
--------------------
Cordelia - The Blight
Ryzom - The Blight
You sense shadowspawn nearby.

* HP:Battered MV:Strong >
Cordelia has arrived from the north.

* HP:Battered MV:Strong >
*Dext* has arrived from the west.

* HP:Battered MV:Strong > nar come gap

*Norggle* tries to scythe Cordelia, but she parries successfully.
*Dext* pounds your right leg.

* HP:Battered MV:Strong - Dext: Hurt > You narrate 'come gap'

* HP:Battered MV:Strong - Dext: Hurt > f

CORDELIA PANICS AND ATTEMPTS TO FLEE!

w
* HP:Battered MV:Strong - Dext: Hurt > s
You panic and attempt to flee!

s
You flee head over heels.
Path to Tarwin's Gap
[ obvious exits: N E S W ]
Correcting map position after fleeing.
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ^^north^^
Near the Foothills
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^

* HP:Battered MV:Tiring > Edge of the Foothills
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^

* HP:Battered MV:Tiring > Alas, you cannot go that way...

* HP:Battered MV:Tiring > look
Preparing to find this room on the map.
wher
Edge of the Foothills
Here, the low hills roll gently out of the ground. Rougher ground can be
seen to the south, as the transition from the Blight into the impenetrable
Mountains of Dhoom continues. The rocky ground here supports a few gnarled
and twisted trees and scrub, which do nothing to wash the stench of death
and decay from the air.
[ obvious exits: N E ]

Matching room found! Correcting map position.

There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
Draz narrates 'otw'

* HP:Battered MV:Tiring > Players in your Zone
--------------------
Ryzom - Edge of the Foothills

* HP:Battered MV:Tiring > nar fast
wher
You narrate 'fast'

* HP:Battered MV:Tiring > k dark
Players in your Zone
--------------------
Cordelia - Near the Foothills
Ryzom - Edge of the Foothills

k dark
* HP:Battered MV:Tiring > They aren't here.

* HP:Battered MV:Tiring > wher
They aren't here.

* HP:Battered MV:Tiring >
Cordelia has arrived from the north.

k dark
* HP:Battered MV:Tiring > Howie narrates 'am asaw'
Players in your Zone
--------------------
Cordelia - Edge of the Foothills
Ryzom - Edge of the Foothills
Cordelia leaves east.

* HP:Battered MV:Tiring > k dark
They aren't here.

wher
* HP:Battered MV:Tiring > They aren't here.

k dark
* HP:Battered MV:Tiring > k dark
Players in your Zone
--------------------
Cordelia - Path to Tarwin's Gap
Ryzom - Edge of the Foothills

* HP:Battered MV:Tiring > They aren't here.

* HP:Battered MV:Tiring > k dark
Haku has arrived from the north.
They aren't here.

* HP:Battered MV:Tiring > wher
They aren't here.

* HP:Battered MV:Tiring > k dark
k dark
k dark
Players in your Zone
--------------------
Haku - Edge of the Foothills
Ryzom - Edge of the Foothills
You sense shadowspawn nearby.

* HP:Battered MV:Tiring > They aren't here.

* HP:Battered MV:Tiring > e
They aren't here.

* HP:Battered MV:Tiring > s
They aren't here.

* HP:Battered MV:Tiring > k dark
Path to Tarwin's Gap
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^

k dark
* HP:Battered MV:Tiring > k dark
Outside Tarwin's Gap
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^

* HP:Battered MV:Tiring > k dark
They aren't here.
*Dext* has arrived from the south.
*Norggle* has arrived from the south.

k dark
* HP:Battered MV:Tiring > You smite *Norggle*'s body very hard.
*NORGGLE* PANICS AND ATTEMPTS TO FLEE!
*Dext* pounds your head.

* HP:Battered MV:Tiring - Norggle: Beaten > k dark
Ok.

* HP:Battered MV:Tiring - Norggle: Beaten > Ok.
*Norggle* leaves south.

* HP:Battered MV:Tiring - Dext: Hurt > Ok.

* HP:Battered MV:Tiring - Dext: Hurt > nar otg
Ok.

* HP:Battered MV:Tiring - Dext: Hurt > nar now
You smite *Dext*'s body hard.
*Dext* barely pounds your head.
You narrate 'otg'

* HP:Battered MV:Tiring - Dext: Hurt > You narrate 'now'

wher
* HP:Battered MV:Tiring - Dext: Hurt > k dark

*Zangief* has arrived from the north, riding a |1|.shadow stallion

* HP:Battered MV:Tiring - Dext: Hurt >
*Zangief* slashes your left arm.

* HP:Battered MV:Tiring - Dext: Hurt > k dark
Players in your Zone
--------------------
Howie - Road to Tarwin's Gap
Ryzom - Outside Tarwin's Gap
Cordelia - A Shallow Depression
You sense shadowspawn nearby.

k dark
* HP:Battered MV:Tiring - Dext: Hurt > Ok.

* HP:Battered MV:Tiring - Zangief: Battered > Ok.

* HP:Battered MV:Tiring - Zangief: Battered > nar NOW
Ok.

* HP:Battered MV:Tiring - Zangief: Battered >
*Norggle* has arrived from the south.

* HP:Battered MV:Tiring - Zangief: Battered > You narrate 'NOW'
*Norggle* scythes your right foot.

* HP:Battered MV:Tiring - Zangief: Battered > cha mood brave

*Norggle* scythes your body hard.
*Zangief* slashes your body.
You smite *Zangief*'s right foot hard.
*Dext* barely pounds your left foot.
*Zangief* slashes your right leg.

bash
* HP:Beaten MV:Tiring - Zangief: Battered > Mood changed to: Brave

cha mood wimpy - Zangief: Battered >
f
-
Howie has arrived from the south, riding a |1|.warhorse.

Cancelled.
Howie leaves north riding a warhorse.
Mood changed to: Wimpy

You panic and attempt to flee!f: Battered >

nar NOW

Haku barely stabs *Zangief*'s body.

change posture offensive
You flee head over heels.
Path to Tarwin's Gap
[ obvious exits: N E S W ]
cha mood brave
Correcting map position after fleeing.
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
Howie Parks is standing here, riding a |1|.warhorse.
You narrate 'NOW'

* HP:Beaten MV:Tiring > Posture changed to: Offensive
*Byrg* has arrived from the north.

* HP:Beaten MV:Tiring > Mood changed to: Brave
*Dext* has arrived from the south.

* HP:Beaten MV:Tiring >
Howie leaves south riding a warhorse.
*Dext* pounds your left leg.

* HP:Beaten MV:Tiring - Dext: Hurt > s
k dark
bash
No way! You're fighting for your life!

cha mood wimpy
* HP:Beaten MV:Tiring - Dext: Hurt > f
Ok.

Cancelled. - Dext: Hurt >
Mood changed to: Wimpy

You panic and attempt to flee!Hurt >

zangief is now your primary target!
k zangief

*Dext* pounds your left arm.
You wish that your wounds would stop BLEEDING so much!

Betir narrates 'zerk'
Cordelia has arrived from the east.
A raven has arrived from the east.

You flee head over heels.
Edge of the Foothills
[ obvious exits: N E ]
Failed to correct map position after fleeing.
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a human leaving »»east»»
There are some tracks of a human leaving »»east»»
There are some tracks of a human leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a ridden mount leaving »»east»»
They aren't here.

k zangief
* HP:Beaten MV:Tiring > They aren't here.
*Dext* has arrived from the east.

* HP:Beaten MV:Tiring >
*Dext* pounds your right arm.
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Tiring - Dext: Hurt > e
s
No way! You're fighting for your life!

f
* HP:Beaten MV:Tiring - Dext: Hurt > No way! You're fighting for your life!

You panic and attempt to flee!Hurt >

e

*Dext* barely pounds your right hand.
You wish that your wounds would stop BLEEDING so much!


s
k zangief
You flee head over heels.
Near the Foothills
[ obvious exits: N E S ]
Failed to correct map position after fleeing.
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a human leaving vvsouthvv
There are some tracks of a human leaving vvsouthvv
There are some tracks of a human leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
Path to Tarwin's Gap
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ««west««

s
k zangief
* HP:Beaten MV:Tiring > Path to Tarwin's Gap
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving ««west««
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A raven is here flying around.
Cordelia Naismith is here, fighting Byrg.
*Byrg* is here, fighting Cordelia.

* HP:Beaten MV:Tiring > cha mood brave
They aren't here.

* HP:Beaten MV:Tiring > Betir narrates 'otg'
Outside Tarwin's Gap
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a human leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
Betir the Night Bachelor is here, fighting Zangief, riding a |1|.warhorse.
Howie Parks is here, fighting Norggle, riding a |2|.warhorse.
Haku of the Dead Sea is sitting here.
*Norggle* is sitting here.
*Zangief* is sitting here, riding a |1|.shadow stallion

* HP:Beaten MV:Tiring > bash
You smite *Norggle*'s body hard.
Cordelia has arrived from the north.
Cordelia pierces *Norggle*'s body.

* HP:Beaten MV:Tiring - Haku: Hurt - Norggle: Beaten > Mood changed to: Brave

* HP:Beaten MV:Tiring - Haku: Hurt - Norggle: Beaten > Betir narrates 'bashed'
They already seem to be stunned.

* HP:Beaten MV:Tiring - Haku: Hurt - Norggle: Beaten >
You smite *Norggle*'s left leg extremely hard.
Betir blasts *Zangief*'s body.
Howie hacks *Norggle*'s right leg.

* HP:Beaten MV:Tiring - Haku: Hurt - Norggle: Critical > k zangief
Ok.
*NORGGLE* PANICS AND ATTEMPTS TO FLEE!

k zangief
* HP:Beaten MV:Tiring - Haku: Hurt - Norggle: Critical > k zangief
Ok.

k zangief
* HP:Beaten MV:Tiring - Haku: Hurt - Norggle: Critical > Ok.

* HP:Beaten MV:Tiring - Haku: Hurt - Norggle: Critical > k zangief
Betir blasts *Zangief*'s body hard.
Ok.
*Norggle* leaves east.

* HP:Beaten MV:Tiring > k zangief
k zangief
k zangief
You smite *Zangief*'s body into bloody fragments!

* HP:Beaten MV:Tiring - Haku: Hurt - Zangief: Battered > Ok.

* HP:Beaten MV:Tiring - Haku: Hurt - Zangief: Battered > k zangief
k zangief
You smite *Zangief*'s left leg into bloody fragments!
Betir blasts *Zangief*'s body hard.
Haku barely stabs *Zangief*'s left leg.
Howie leaves east riding a warhorse.
Ok.
Cordelia launches ice spikes of doom at *Zangief*, who is pierced to near death.

* HP:Beaten MV:Tiring - Haku: Hurt - Zangief: Critical > Ok.

* HP:Beaten MV:Tiring - Haku: Hurt - Zangief: Critical > Ok.

* HP:Beaten MV:Tiring - Haku: Hurt - Zangief: Critical > Ok.
*Zangief* stops using a bunch of fireworks.

* HP:Beaten MV:Tiring - Haku: Hurt - Zangief: Critical > k zangief

*Zangief* lights the fuse on the fireworks and sets them on the ground.
The fuse slowly burns...

* HP:Beaten MV:Tiring - Haku: Hurt - Zangief: Critical > Ok.

* HP:Beaten MV:Tiring - Haku: Hurt - Zangief: Critical > get all corpse
get all corpse
get all corpse
You don't have a corpse.

get all corpse
* HP:Beaten MV:Tiring - Haku: Hurt - Zangief: Critical > get all corpse
*Zangief* tries to slash Haku, but he parries successfully.
Haku stabs *Zangief*'s left leg.
You don't have a corpse.

* HP:Beaten MV:Tiring - Haku: Hurt - Zangief: Critical > get all corpse
You don't have a corpse.

* HP:Beaten MV:Tiring - Haku: Hurt - Zangief: Critical > get all corpse
You smite *Zangief*'s body very hard.
*Zangief* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Three times is the charm!
You feel like you have lost something.
Your blood freezes as you hear *Zangief*'s death cry.
You get a pair of gleaming metal boots from the corpse of Zangief.
You get a pair of thick, gold-plated greaves from the corpse of Zangief.
You get a water skin from the corpse of Zangief.
You get a belt with a buckle of cuendillar from the corpse of Zangief.
You get a heron-marked longsword from the corpse of Zangief.
You get a silver etched shield from the corpse of Zangief.
You get a jeweled wristcuff from the corpse of Zangief.
You get a jeweled wristcuff from the corpse of Zangief.
You get a sturdy pair of full leather gauntlets from the corpse of Zangief.
You get a pair of polished, gold-plated vambraces from the corpse of Zangief.
You get a backpack from the corpse of Zangief.
You get an inky black cloak from the corpse of Zangief.
You get a shirt of overlapping black scales from the corpse of Zangief.
You get an exquisite onyx dagger in a silver chain from the corpse of Zangief.
You get a cuendillar dragon pendant on a simple chain from the corpse of Zangief.
You get a strange, insectoid helm from the corpse of Zangief.
You get a gold ring delicately carved with ivy from the corpse of Zangief.
You get a gold ring delicately carved with ivy from the corpse of Zangief.

* HP:Beaten MV:Tiring > Haku waves.
Beads of cold sweat begin to emerge from your face!
You feel some dark power draining your life force...
The corpse of Zangief seems to be empty.

* HP:Beaten MV:Tiring > drop inky
You feel some dark power draining your life force...
The corpse of Zangief seems to be empty.

* HP:Critical MV:Tiring > You feel some dark power draining your life force...
The corpse of Zangief seems to be empty.

* HP:Critical MV:Tiring > drop shirt
You feel some dark power draining your life force...
You drop an inky black cloak.

* HP:Critical MV:Tiring >
Betir says 'no'

* HP:Critical MV:Tiring > You drop a shirt of overlapping black scales.

* HP:Critical MV:Tiring > nar rip znagief

Cordelia leaves east.

* HP:Critical MV:Tiring > You narrate 'rip znagief'

* HP:Critical MV:Tiring > inv

Howie has arrived from the east, riding a |3|.warhorse.
Betir narrates 'rip zangief'

* HP:Critical MV:Tiring > You are carrying:
[2] a gold ring delicately carved with ivy
a strange, insectoid helm
a cuendillar dragon pendant on a simple chain
an exquisite onyx dagger in a silver chain
a backpack
a pair of polished, gold-plated vambraces
a sturdy pair of full leather gauntlets
[2] a jeweled wristcuff
a silver etched shield
a heron-marked longsword
a belt with a buckle of cuendillar
a water skin
a pair of thick, gold-plated greaves
a pair of gleaming metal boots
eleven copper pennys
two gold crowns

s
* HP:Critical MV:Tiring >
*Norggle* has arrived from the east.
*KERBOOM* An explosion sounds in the distance.
The explosion flings Draz through the air.
The explosion flings *Norggle* through the air.
The explosion flings Howie through the air.
The bright flash of the explosion momentarily blinds you.
You can't see a damned thing, you're blinded!
*KERBOOM* The explosion rips you from the ground and tosses you through the air.

* HP:Critical MV:Tiring > cha mood wimpy
change posture defensive
You can't see a damned thing, you're blinded!

* HP:Critical MV:Tiring > s
Mood changed to: Wimpy

* HP:Critical MV:Tiring > Posture changed to: Defensive

* HP:Critical MV:Tiring > Alas, you cannot go that way...

* HP:Critical MV:Tiring > get draught pack
quaff draught
Someone narrates 'lol'
You get a bubbling draught from a backpack.
*someone* pounds your body.
You wish that your wounds would stop BLEEDING so much!


look
Preparing to find this room on the map.
* HP:Critical MV:Tiring - Dext: Hurt > You try to smite *someone*, but he deflects the blow.
*someone* pounds your body hard.
You wish that your wounds would stop BLEEDING so much!

You quaff a bubbling draught which dissolves.
Your eyesight returns.
* HP:Critical MV:Tiring - Dext: Hurt > Edge of the Foothills
Here, the low hills roll gently out of the ground. Rougher ground can be
seen to the south, as the transition from the Blight into the impenetrable
Mountains of Dhoom continues. The rocky ground here supports a few gnarled
and twisted trees and scrub, which do nothing to wash the stench of death
and decay from the air.
[ obvious exits: N E ]

Matching room found! Correcting map position.

There are some bloody traces of a human leaving ^^north^^
There are some bloody traces of a human leaving ^^north^^
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a human leaving »»east»»
There are some tracks of a human leaving »»east»»
There are some tracks of a human leaving »»east»»
*Dext* is here, fighting YOU!

* HP:Critical MV:Tiring - Dext: Hurt >
*Zynak* has arrived from the east.

* HP:Critical MV:Tiring - Dext: Hurt > cha mood wimpy

*Zynak* pounds your body.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Tiring - Dext: Hurt > f
Mood changed to: Wimpy

You panic and attempt to flee!: Hurt >

e
n
e

*Dext* pounds your body.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
Path to Tarwin's Gap
[ obvious exits: N E S W ]
Correcting map position after fleeing.
There are some bloody traces of a human leaving ««west««
There are some bloody traces of a human leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a human leaving ««west««
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
|1|.A warhorse is here, stamping his feet impatiently.
A raven is here flying around.
*Byrg* is standing here.
Edge of the Foothills
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a human leaving »»east»»
There are some tracks of a human leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving »»east»»
A large slab of meat has been placed here. [3]
A raven is visible flying high in the sky.

* HP:Critical MV:Tiring > Near the Foothills
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv

* HP:Critical MV:Tiring > Alas, you cannot go that way...

* HP:Critical MV:Tiring > s

Betir narrates 'inc norg'

e
* HP:Critical MV:Tiring > e
Edge of the Foothills
[ obvious exits: N E W ]
There are some bloody traces of a human leaving ^^north^^
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a human leaving »»east»»
There are some tracks of a human leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
A large slab of meat has been placed here. [3]
A raven is visible flying high in the sky.

e
* HP:Critical MV:Tiring > e
In the Foothills
[ obvious exits: E W D ]
There are some tracks of a human leaving »»east»»
There are some tracks of a human leaving --down--
There are some tracks of a human leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving --down--

e
* HP:Critical MV:Tiring > e
Outside a Cave
[ obvious exits: E W ]
There are some tracks of a human leaving ««west««
There are some tracks of a horse leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ««west««
A large wet lizard tests the air with its forked tongue.

s
* HP:Critical MV:Tiring > s
Before a Small Opening
[ obvious exits: N E W ]
Long, thin legs spread around the chitinous body of a huge arachnid.
A large wet lizard tests the air with its forked tongue.

* HP:Critical MV:Tiring > s
A Low Tunnel
[ obvious exits: E W ]

* HP:Critical MV:Tiring > e
Passing Through the Caves
[ obvious exits: N S W ]

* HP:Critical MV:Tiring > s
Betir narrates 'block otg'
Alas, you cannot go that way...

* HP:Critical MV:Tiring > s
The noxious stench and oppresive heat of the Blight drains your energy!
Passage in the Caves
[ obvious exits: N E S ]

* HP:Critical MV:Tiring > Through the Dark Caves
[ obvious exits: N S ]
A young and strong buck is here, munching some grass.
A wild goat clambers over the rocks glaring at everything.
A mutated beast crouches here, all teeth and claws.
An ogier stands here, overcome by the Longing.

* HP:Critical MV:Tiring > s
Beneath the Mountains
[ obvious exits: N E ]
An elk with massive antlers eyes you with curiosity.
A large, black bear is here, searching for food.

* HP:Critical MV:Tiring > At the Foot of the Mountains of Dhoom
[ obvious exits: S W ]
There are some tracks of an animal leaving ««west««
There are some tracks of an animal leaving ««west««
There are some tracks of an animal leaving ««west««
There are some tracks of an animal leaving ««west««
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving ««west««
An owl is here flying around.

* HP:Critical MV:Winded > sc
In the Foothills
[ obvious exits: N E S ]
There are some tracks of an animal leaving »»east»»
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving »»east»»
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving vvsouthvv
A massive moose stands here, chewing a bit of plant.

* HP:Critical MV:Winded > A duck has arrived from the south.
At a Small Pool
[ obvious exits: N E S W ]
There are some tracks of an animal leaving »»east»»
There are some tracks of an animal leaving ««west««
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving »»east»»
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
A shallow pool of water has collected on the ground.
A brown and white-speckled duck is quacking happily here.
A duck is here flying around.

* HP:Critical MV:Winded > Through the Borderlands
[ obvious exits: N E S W ]
There are some tracks of an animal leaving »»east»»
There are some tracks of an animal leaving ««west««
There are some tracks of an animal leaving ««west««
There are some tracks of an animal leaving ««west««
There are some tracks of an animal leaving ««west««
There are some tracks of an animal leaving ««west««
A wilted tree leans to one side, on the brink of death.

* HP:Critical MV:Winded > s
You have 1(402) hit and 97(210) movement points.
You have scored 108500001 experience points and 970 quest points.
You need 1727319362 exp to level and 2030 qp to rank.
You have amassed 103 Turn points to date.
You have played 45 days and 13 hours (real time).
This ranks you as Ryzom the Gaidin Master [Gaidin 7] (Level 51).
You are standing.

s
* HP:Critical MV:Winded > Amidst the Eastern Borderlands
[ obvious exits: N E S W ]
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving ««west««
There are some tracks of an animal leaving ««west««
There are some tracks of an animal leaving ^^north^^
An elk cow nibbles on some greenery.
Powerful wings, beating fiercely, obstruct the view.

* HP:Critical MV:Winded > Amidst the Eastern Borderlands
[ obvious exits: N E S W ]
There are some tracks of an animal leaving »»east»»
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving ^^north^^
The lone wolf is slinking about in the shadows.

* HP:Critical MV:Winded > e
Eastern Borderlands
[ obvious exits: N S W ]
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ««west««
There are some tracks of an animal leaving vvsouthvv

* HP:Critical MV:Winded >
Draz narrates 'on'

* HP:Critical MV:Winded > look
Preparing to find this room on the map.
wher
Eastern Borderlands
Brown and green grass blankets the ground surround you, with occasional
trees and bushes breaking the redundancy of the unchanging landscape. Cool
winds sway the trees and send soft whispers through the tall grass.
[ obvious exits: N S W ]

Matching room found! Correcting map position.

There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ««west««
There are some tracks of an animal leaving vvsouthvv

* HP:Critical MV:Winded > Players in your Zone
--------------------
Ryzom - Eastern Borderlands
You sense shadowspawn nearby.

* HP:Critical MV:Winded > wher

Draz narrates 'otg'

* HP:Critical MV:Winded > TICK IN 5 SECONDS.
wher
Players in your Zone
--------------------
Ryzom - Eastern Borderlands
You sense shadowspawn nearby.

s
* HP:Critical MV:Winded > Players in your Zone
--------------------
Ryzom - Eastern Borderlands
You sense shadowspawn nearby.

* HP:Critical MV:Winded > Bordering an Oak Forest
[ obvious exits: N E S W ]
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving »»east»»
There are some tracks of an animal leaving ««west««
There are some tracks of an animal leaving ««west««
A huge darkhound is here, drooling and snarling.
A wild goat clambers over the rocks glaring at everything.

* HP:Critical MV:Winded > e
Entering an Oak Forest
[ obvious exits: E S W ]
There are some tracks of an animal leaving »»east»»
There are some tracks of an animal leaving »»east»»
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving »»east»»
There are some tracks of an animal leaving ««west««
There are some tracks of an animal leaving vvsouthvv

* HP:Critical MV:Winded >
Betir narrates 'on 1s'

* HP:Critical MV:Winded > wher
Players in your Zone
--------------------
Ryzom - Entering an Oak Forest
You sense shadowspawn nearby.

sc
* HP:Critical MV:Winded > wher
You have 1(402) hit and 87(210) movement points.
You have scored 108500001 experience points and 970 quest points.
You need 1727319362 exp to level and 2030 qp to rank.
You have amassed 103 Turn points to date.
You have played 45 days and 13 hours (real time).
This ranks you as Ryzom the Gaidin Master [Gaidin 7] (Level 51).
You are standing.

* HP:Critical MV:Winded > Players in your Zone
--------------------
Ryzom - Entering an Oak Forest
You sense shadowspawn nearby.

* HP:Critical MV:Winded > e
e
e
Within an Oak Forest
[ obvious exits: N E S W ]
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
A young and strong buck is here, munching some grass.

* HP:Critical MV:Winded > Within an Oak Forest
[ obvious exits: N E S W ]
There are some tracks of an animal leaving ««west««
There are some tracks of an animal leaving »»east»»
There are some tracks of an animal leaving »»east»»
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving ^^north^^

* HP:Critical MV:Winded > sc
A Dark Forest
[ obvious exits: N W ]
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ««west««
A raven is here, watching.

* HP:Critical MV:Winded > wher
A raven starts following you.
Your heartbeat calms down more as you feel less panicked.
Timer now at 62 secs.
You have 18(402) hit and 94(210) movement points.
You have scored 108500001 experience points and 970 quest points.
You need 1727319362 exp to level and 2030 qp to rank.
You have amassed 103 Turn points to date.
You have played 45 days and 13 hours (real time).
This ranks you as Ryzom the Gaidin Master [Gaidin 7] (Level 51).
You are standing.

* HP:Critical MV:Winded > Players in your Zone
--------------------
Ryzom - A Dark Forest
You sense shadowspawn nearby.

* HP:Critical MV:Winded > k raven
n
A raven stops following you.
You smite a raven's body into bloody fragments!
A raven is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
You feel like you have lost something.
Your blood freezes as you hear a raven's death cry.

* HP:Critical MV:Winded > A Dark Forest
[ obvious exits: N E S W ]
There are some tracks of an animal leaving ««west««
There are some tracks of an animal leaving ««west««
There are some tracks of an animal leaving ««west««
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
A young and strong buck is here, munching some grass.
An elk with massive antlers eyes you with curiosity.

* HP:Critical MV:Winded > wher
w
Players in your Zone
--------------------
Ryzom - A Dark Forest
You sense shadowspawn nearby.

* HP:Critical MV:Winded > Through the Dark Forest
[ obvious exits: N E S W ]
There are some tracks of an animal leaving »»east»»
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving »»east»»
An elk cow nibbles on some greenery.
A huge grizzly bear is here standing on its haunches.

* HP:Critical MV:Winded > wher
w
Players in your Zone
--------------------
Ryzom - Through the Dark Forest
You sense shadowspawn nearby.

n
* HP:Critical MV:Winded > Through the Oak Forest
[ obvious exits: N E S ]
There are some tracks of an animal leaving »»east»»
There are some tracks of an animal leaving »»east»»
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving ^^north^^
A huge darkhound is here, drooling and snarling.

* HP:Critical MV:Winded > A Turn In the Path
[ obvious exits: N E S ]
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving »»east»»
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving »»east»»
There are some tracks of an animal leaving »»east»»
There are some tracks of an animal leaving vvsouthvv
A fox is here, hunting for rabbits.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* HP:Critical MV:Winded > n
w
w
A Path Through the Oak Forest
[ obvious exits: E S W ]
There are some tracks of an animal leaving ««west««
There are some tracks of an animal leaving »»east»»
There are some tracks of an animal leaving »»east»»
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving »»east»»
A large bear with milky white fur sniffs the ground here.

n
* HP:Critical MV:Winded > A Trail Bordering the Forest
[ obvious exits: N E S W ]
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ««west««
There are some tracks of an animal leaving ««west««
An elk with massive antlers eyes you with curiosity.

* HP:Critical MV:Winded > n
Amidst the Eastern Borderlands
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving ««west««
An elk cow nibbles on some greenery.
Powerful wings, beating fiercely, obstruct the view.

* HP:Critical MV:Winded > Through the Borderlands
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving vvsouthvv
There are some tracks of an animal leaving »»east»»
There are some tracks of an animal leaving ««west««
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of an animal leaving ««west««
There are some tracks of an animal leaving ««west««
A wilted tree leans to one side, on the brink of death.

* HP:Critical MV:Winded > e
At a Small Pool
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving vvsouthvv
There are some tracks of an animal leaving »»east»»
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of an animal leaving ««west««
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving »»east»»
A shallow pool of water has collected on the ground.
A brown and white-speckled duck is quacking happily here.
A duck is here flying around.

* HP:Critical MV:Winded > e
The noxious stench and oppresive heat of the Blight drains your energy!
Through the Eastern Borderlands
[ obvious exits: N E S W ]
There are some tracks of an animal leaving ««west««
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving vvsouthvv
A large, black bear is here, searching for food.

e
* HP:Critical MV:Winded > A Twisting Trail
[ obvious exits: E S W ]
There are some tracks of an animal leaving vvsouthvv

* HP:Critical MV:Winded > e
On a Trail
[ obvious exits: E W ]
A traveler trudges by.

* HP:Critical MV:Winded > n
n
Turn in the Trail
[ obvious exits: N W ]
There are some tracks of an animal leaving ^^north^^

w
* HP:Critical MV:Winded > The noxious stench and oppresive heat of the Blight drains your energy!
An Unused Pathway
[ obvious exits: N E S ]
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ^^north^^

* HP:Critical MV:Winded > n
On a Path
[ obvious exits: E S W ]
There are some tracks of an animal leaving ««west««
There are some tracks of an animal leaving ««west««
There are some tracks of an animal leaving ««west««
There are some tracks of an animal leaving ««west««
There are some tracks of an animal leaving ««west««
There are some tracks of an animal leaving ««west««

* HP:Critical MV:Winded > n
Path Into the Mountains
[ obvious exits: N E ]
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ^^north^^

* HP:Critical MV:Weary > A Rock Strewn Path
[ obvious exits: N S ]
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
A bison is here, eating grass.
A bison is here, eating grass.
A bison is here, eating grass.
A bison is here, eating grass.
A bison is here, eating grass.
A giant aurochs bull stands here guarding his herd.
An elk with massive antlers eyes you with curiosity.

* HP:Critical MV:Weary > Turn in the Path
[ obvious exits: S W ]

* HP:Critical MV:Weary > w
Path Through the Foothills
[ obvious exits: E W ]

w
* HP:Critical MV:Weary > s
Path in Front of a Cave
[ obvious exits: N E S ]

s
* HP:Critical MV:Weary > s
Inside the Dim Cave
[ obvious exits: N S ]
Long, thin legs spread around the chitinous body of a huge arachnid.
A mutated beast crouches here, all teeth and claws.

* HP:Critical MV:Weary > Someone tickles your body with its hit.
You are incapacitated and will slowly die, if not aided.
You are dead! Sorry...
Ouch! You lose a level.

Ominas
Posts: 459
Joined: Thu Jun 18, 2015 4:07 am

Re: Advice?

Post by Ominas » Tue Nov 24, 2020 4:00 am

Ok, I saw your problem instantly. But first lets just go ahead and get out of the way that you even took the time to better yourself, and came here publicly asking for help? It's breathtaking. I mean truly breathtaking.

Lets just go ahead and get two of the main issues out. That misspam in the beginning? That was your first downfall. The second big mistake you made was stopping to narrate when you're so low. Huge mistake. Those were precious hours that you could have used to get more space. That misspam though, it be hittin different. Clearly you thought you were somewhere else. It's obvious to these experienced eyes. Or you wouldn't have walked back in.

Now lets talk about who you surround yourself with for a minute, ok? A lot of players will argue that individual talent makes up for shortcomings in group dynamics. This is just not the case my friend.

Look, you've got some pretty infamous players there. Kellam, Cordelia, Starvald. I could go on.

A really smart player mentioned recently that, and he's like really smart btw, like very smart; he mentioned that Cordelia and Starvald were so bad at pk, that they only managed to kill ld players. Cordelia acknowledged this and said that Starvald was her Zankou, to his Razhak.

Which was a shout out to that time (and other times for the former) that Razhak and Zankou were so terrified of what was the equivalent of a bound, blind, and dead player, that they couldn't help but lash out and attack it until it was dead. Now we'll never know what happened in that sleepy room. With it's majestic fountain and fishy scent. We'll never know exactly what went down as the two darkside players screamed their high pitched fearful calls, as the player stood there, not there. But I thought that was a good comparison on her part.

Point is, dear Betir, clearly you have a long way to go. But that's where I would start. Pick better people to spend your time with. And stop misspamming and narrating when you're basically dead. It's that simple. Please feel free to dm me.

Valkner
Posts: 9
Joined: Wed Apr 08, 2020 6:42 pm

Re: Advice?

Post by Valkner » Tue Nov 24, 2020 4:07 am

Ominas wrote:
Tue Nov 24, 2020 4:00 am
Please feel free to dm me.
LOL

Razhak
Posts: 1396
Joined: Sun Mar 22, 2015 7:43 am

Re: Advice?

Post by Razhak » Tue Nov 24, 2020 8:29 am

It is funny how a thread where neither Zankou nor me were around for at all.. still ends up in a rant about Razhak and Zankou.. We must be center and formost on your mind all day 24/7..

Or did you misplace this rant on the wrong thread and were you intending to post here? https://forums.wotmud.info/viewtopic.ph ... ac8a256c4d

Ominas
Posts: 459
Joined: Thu Jun 18, 2015 4:07 am

Re: Advice?

Post by Ominas » Tue Nov 24, 2020 8:52 am

It tied in with the topic Raz. If Betir surrounded himself with people of virtue and charisma and character, obviously he would have lived there. Plus that really was said!

In all seriousness I was just getting a laugh from people for the most part. Betir in my opinion is a superior pker to me, especially up north and obviously doesn’t need advice.

But I do believe that anyone who kills other players afk should be vilified. Until the person that was killed afk is satisfied. Especially with such a small community and when it comes to players who are supposed to be leaders on our game.

But yes. You’re all I think about. Every day. From the time my eyes open until they close

Jaye
Posts: 170
Joined: Mon Sep 16, 2019 6:59 am
Location: UK

Re: Advice?

Post by Jaye » Tue Nov 24, 2020 4:54 pm

Every Breath You Take by The Police echoes softly in the background

Alvana
Posts: 175
Joined: Tue Dec 17, 2019 8:06 pm
Location: MO (USA)

Re: Advice?

Post by Alvana » Tue Nov 24, 2020 7:26 pm

Starvald wrote:
Tue Nov 24, 2020 2:10 am
You stop following Ryzom.
You did the right thing, just a little too late.
LMAO savage

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