Close fight

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Davor
Posts: 419
Joined: Wed Mar 18, 2015 9:38 pm

Close fight

Post by Davor » Fri Aug 14, 2020 3:03 pm

* R HP:Wounded MV:Strong - Myzec: Wounded >
A ramshorned trolloc tries to cleave you, but you deflect the blow.
A ramshorned trolloc says 'Dke @KjoK`oW xdQ cCSS jOh rmJa?F ZVoi S_KUcw '
A ramshorned trolloc says 'Vgi DA`TVWxG BMM Mk`l unC akKWsi IWfw fRekTB '
A Dhai'mon trolloc barely crushes your body.
A fade slashes your right arm hard.
A huge darkhound tickles your left arm with its hit.
*Myzec* tries to pierce you, but you parry successfully.
You pound *Myzec*'s left hand hard.
You pound a Ko'bal trolloc's body into bloody fragments!
You pound the blighted tree's crown into bloody fragments!
You pound the blighted tree's trunk into bloody fragments!
You pound the blighted tree's branch into bloody fragments!
*Myzec* leaves south.

* R HP:Wounded MV:Strong - a ramshorned trolloc: Hurt > change mood wimpy
f
Mood changed to: Wimpy

You panic and attempt to flee!amshorned trolloc: Hurt >


*Myzec* pierces your right arm.


*Myzec* pierces your body very hard.
You flee head over heels.
The Blight
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Strong > 2
of
[change mood brave]
Mood changed to: Brave

* R HP:Wounded MV:Strong > kill myzec
[change posture offensive]
Posture changed to: Offensive

* R HP:Wounded MV:Strong > They aren't here.

l
* R HP:Wounded MV:Strong > The Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place. Unfortunately,
there appears to be no end in sight.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Strong > stat
l
You are a 398 year old male human hunter.
Your height is 6 feet, 2 inches, and you weigh 205.0 lbs.
You are carrying 1.2 lbs and wearing 48.5 lbs, very light.
Your base abilities are: Str:19 Int:12 Wil:12 Dex:18 Con:19.
Offensive bonus: 199, Dodging bonus: 61, Parrying bonus: 113
Your mood is: Brave. You will flee below: 121 Hit Points
Your posture is: Offensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 71% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT
- WARDER BOND to taleena

* R HP:Wounded MV:Strong > The Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place. Unfortunately,
there appears to be no end in sight.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Strong >
A Dhai'mon trolloc has arrived from the west.
A huge darkhound has arrived from the west.
A fade has arrived from the west.
A ramshorned trolloc has arrived from the west.
A ramshorned trolloc has arrived from the west.
A ramshorned trolloc has arrived from the west.

* R HP:Wounded MV:Strong > w
kill myzec
The Blight
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A pile of copper pennies lies here.
A fresh chunk of meat has been recently cut from a kill.
A shiny metal helmet lies to one side.
A pair of hard leather half-gauntlets is on the ground here.
A highly burnished metal shield lies here.
A short spear lies here on the ground.
A set of thin metal leggings is here.
Some thick-soled, heavy leather boots stand stiffly together.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Myzec* is standing here.
A trolloc is here, exhorting a group of trolloc raiders.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

0
* R HP:Wounded MV:Strong > A Dhai'mon trolloc has arrived from the east.
A huge darkhound has arrived from the east.
A fade has arrived from the east.
A ramshorned trolloc has arrived from the east.
A ramshorned trolloc has arrived from the east.
A ramshorned trolloc has arrived from the east.
You try to pound *Myzec*, but he deflects the blow.

[bash ] ong - Myzec: Wounded >


A huge darkhound raises its head and gives a terrifying howl.
You hear a blood-curdling howl in the distance.
The blighted tree barely hits your head.
A Ko'bal trolloc wields a bone club.
A Ko'bal trolloc joins Myzec's fight!
A huge darkhound has arrived from the south.
A huge darkhound tickles your right leg with its hit.
A shrill piercing scream reverberates through the area.
The blighted tree joins the blighted tree's fight!
The blighted tree joins the blighted tree's fight!
A ramshorned trolloc joins a huge darkhound's fight!
A ramshorned trolloc says 'PpU EOdNwyLI m^m HGW] eOW NPprGh wIdy SYSQap '

*
A ramshorned trolloc barely cleaves your body.
A ramshorned trolloc says 'FsP d[HqmdU^ k\e f^gl ark \`UA^a X[b^ b[oKoy '
The blighted tree tickles your body with its hit.
The blighted tree tickles your right arm with its hit.
A huge darkhound hits your body.
A Ko'bal trolloc barely pounds your right leg.
The blighted tree tries to hit you, but you parry successfully.
*Myzec* pierces your body hard.
A huge darkhound tickles your body with its hit.
A Dhai'mon trolloc tickles your left arm with his crush.
*Myzec* pierces your left leg hard.


A ramshorned trolloc gesticulates strangely.

=
*Myzec* gives a Ko'bal trolloc an order.
A Ko'bal trolloc wears a pair of animal-fur boots on his feet.
A Ko'bal trolloc puts a set of riveted chainmail leggings on his legs.
A Ko'bal trolloc wears a wide leather belt around his waist.
A Ko'bal trolloc puts a wide leather wristband on around his right wrist.
A Ko'bal trolloc puts a pair of leather half-gauntlets on his hands.
A Ko'bal trolloc wears a light pair of leather coverings on his arms.
A Ko'bal trolloc wears a leather helmet on his head.
A Ko'bal trolloc binds a shield covered in dyed leather to his arm.
A Ko'bal trolloc wears a tunic of finely-crafted chain on his body.
Your bash at *Myzec* sends him sprawling!
Your bash at a Ko'bal trolloc sends him sprawling!
Your bash at the blighted tree sends it sprawling!
Your bash at the blighted tree sends it sprawling!
Your bash at the blighted tree sends it sprawling!

* R HP:Battered MV:Strong - Myzec: Wounded >
A ramshorned trolloc barely cleaves your left leg.
A huge darkhound hits your right arm.
You pound *Myzec*'s body hard.
You pound a Ko'bal trolloc's right arm into bloody fragments!
You pound the blighted tree's trunk into bloody fragments!
You pound the blighted tree's crown into bloody fragments!
You pound the blighted tree's crown into bloody fragments!
A huge darkhound barely hits your body.
A Dhai'mon trolloc crushes your right arm.

* R HP:Battered MV:Strong - Myzec: Wounded > change mood wimpy
f
A ramshorned trolloc barely cleaves your left hand.
A huge darkhound hits your body.
You pound *Myzec*'s left leg very hard.
*Myzec* panics, and attempts to flee!
You pound a Ko'bal trolloc's head into bloody fragments!
You pound the blighted tree's crown into bloody fragments!
You pound the blighted tree's branch into bloody fragments!
You pound the blighted tree's roots into bloody fragments!
A huge darkhound tickles your body with its hit.
A Dhai'mon trolloc tries to crush you, but you deflect the blow.
Mood changed to: Wimpy

The air rings with the battlecry of a warrior trolloc!

You panic and attempt to flee!


*Myzec* leaves east.

n

You flee head over heels.
The Blight
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
A trolloc is here, exhorting a group of trolloc raiders.

* R HP:Beaten MV:Strong > The Blight
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A pile of copper pennies lies here.
A fresh chunk of meat has been recently cut from a kill.
A shiny metal helmet lies to one side.
A pair of hard leather half-gauntlets is on the ground here.
A highly burnished metal shield lies here.
A short spear lies here on the ground.
A set of thin metal leggings is here.
Some thick-soled, heavy leather boots stand stiffly together.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge darkhound is here, drooling and snarling.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A huge darkhound is here, drooling and snarling.
A trolloc is here ruling a group of trollocs.
A trolloc is here, exhorting a group of trolloc raiders.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

ng >
A huge darkhound barely hits your body.
You panic and attempt to flee!
A huge darkhound sears your flesh with a scorching flame!
The blighted tree tries to hit you, but you deflect the blow.
A Dhai'mon trolloc joins a huge darkhound's fight!
A Ko'bal trolloc joins a huge darkhound's fight!
A huge darkhound joins a huge darkhound's fight!
The blighted tree joins the blighted tree's fight!
The blighted tree joins the blighted tree's fight!
A ramshorned trolloc joins a huge darkhound's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc barely cleaves your body.
A huge darkhound sears your flesh with a scorching flame!
A ramshorned trolloc tickles your body with his cleave.
A ramshorned trolloc cleaves your right leg.
The blighted tree barely hits your body.
The blighted tree tries to hit you, but you parry successfully.
A huge darkhound barely hits your body.
A Ko'bal trolloc tries to pound you, but you parry successfully.
A Dhai'mon trolloc tickles your left hand with his crush.
The blighted tree tries to hit you, but you parry successfully.
A huge darkhound hits your body.
You wish that your wounds would stop BLEEDING so much!


s
w
def
You flee head over heels.
The Blight
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
A trolloc is here, exhorting a group of trolloc raiders.
Alas, you cannot go that way...

* R HP:Beaten MV:Strong > The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The blight bear stands on its haunches, roaring madly.

* R HP:Beaten MV:Strong > [change posture defensive]
Posture changed to: Defensive

* R HP:Beaten MV:Strong > s
The Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
A trolloc is here commanding a fist of troops.
A huge trolloc marked with a whirlwind snorts here.

s
* R HP:Beaten MV:Strong > The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of the blighted tree is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > sco
where
You have 94(420) hit and 161(200) movement points.
You have scored 106191984 experience points and 1036 quest points.
You need 2308016 exp to level and 1964 qp to rank.
You have amassed 127 Turn points to date.
You have played 62 days and 15 hours (real time).
This ranks you as Davor the Gaidin Master [Gaidin 7] (Level 50).
You are standing.

* R HP:Beaten MV:Strong > Players in your Zone
--------------------
Davor - The Blight
You sense shadowspawn nearby.

* R HP:Beaten MV:Strong > l
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of the blighted tree is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > stat
You are a 398 year old male human hunter.
Your height is 6 feet, 2 inches, and you weigh 205.0 lbs.
You are carrying 1.2 lbs and wearing 48.5 lbs, very light.
Your base abilities are: Str:19 Int:12 Wil:12 Dex:18 Con:19.
Offensive bonus: 166, Dodging bonus: 61, Parrying bonus: 155
Your mood is: Wimpy. You will flee below: 121 Hit Points
Your posture is: Defensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 71% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT
- WARDER BOND to taleena

* R HP:Beaten MV:Strong > dark is now set as your target.
l
kill dark
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of the blighted tree is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.

kill dark
* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > kill dark
They aren't here.

kill dark
* R HP:Beaten MV:Strong > They aren't here.

kill dark
* R HP:Beaten MV:Strong > kill dark
They aren't here.

* R HP:Beaten MV:Strong > kill dark
They aren't here.

* R HP:Beaten MV:Strong > kill dark
They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > kill dark
kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Strong > kill dark
They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

kill dark
* R HP:Beaten MV:Strong > They aren't here.

kill dark
* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > kill dark
They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > where
l
Players in your Zone
--------------------
Davor - The Blight
You sense shadowspawn nearby.

* R HP:Beaten MV:Strong > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of the blighted tree is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > kill dark
They aren't here.

* R HP:Beaten MV:Strong > l
kill dark
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of the blighted tree is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > save
l
kill dark
Saving Davor.

* R HP:Beaten MV:Strong > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of the blighted tree is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > scan n
A trolloc is here commanding a fist of troops.
A huge trolloc marked with a whirlwind snorts here.

* R HP:Beaten MV:Strong > l

A shrill piercing scream reverberates through the area.

* R HP:Beaten MV:Strong > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of the blighted tree is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > stat
l
You are a 398 year old male human hunter.
Your height is 6 feet, 2 inches, and you weigh 205.0 lbs.
You are carrying 1.2 lbs and wearing 48.5 lbs, very light.
Your base abilities are: Str:19 Int:12 Wil:12 Dex:18 Con:19.
Offensive bonus: 166, Dodging bonus: 61, Parrying bonus: 155
Your mood is: Wimpy. You will flee below: 121 Hit Points
Your posture is: Defensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 71% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT
- WARDER BOND to taleena

kill dark
* R HP:Beaten MV:Strong > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of the blighted tree is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Strong > scan n
They aren't here.

* R HP:Beaten MV:Strong > A trolloc is here commanding a fist of troops.
A huge trolloc marked with a whirlwind snorts here.

* R HP:Beaten MV:Strong > scan n
A trolloc is here commanding a fist of troops.
A huge trolloc marked with a whirlwind snorts here.

* R HP:Beaten MV:Strong > scan n
A trolloc is here commanding a fist of troops.
A huge trolloc marked with a whirlwind snorts here.

* R HP:Beaten MV:Strong > scan n
A trolloc is here commanding a fist of troops.
A huge trolloc marked with a whirlwind snorts here.

* R HP:Beaten MV:Strong > scan n
scan n
A trolloc is here commanding a fist of troops.
A huge trolloc marked with a whirlwind snorts here.

* R HP:Beaten MV:Strong > l
A trolloc is here commanding a fist of troops.
A huge trolloc marked with a whirlwind snorts here.

* R HP:Beaten MV:Strong > kill dark
kill dark
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of the blighted tree is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > sco
They aren't here.

* R HP:Beaten MV:Strong > You have 94(420) hit and 161(200) movement points.
You have scored 106191984 experience points and 1036 quest points.
You need 2308016 exp to level and 1964 qp to rank.
You have amassed 127 Turn points to date.
You have played 62 days and 15 hours (real time).
This ranks you as Davor the Gaidin Master [Gaidin 7] (Level 50).
You are standing.

* R HP:Beaten MV:Strong > where
Players in your Zone
--------------------
Davor - The Blight
You sense shadowspawn nearby.

* R HP:Beaten MV:Strong > l
kill dark
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of the blighted tree is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > scan n
A trolloc is here, exhorting a group of trolloc raiders.
*Myzec* is standing here.
A trolloc is here commanding a fist of troops.
A huge trolloc marked with a whirlwind snorts here.

* R HP:Beaten MV:Strong > l
Your heartbeat calms down more as you feel less panicked.
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of the blighted tree is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > kill dark
2
They aren't here.

of
* R HP:Beaten MV:Strong > [change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Strong > [change posture offensive]
Posture changed to: Offensive

scan n
* R HP:Beaten MV:Strong > l
A trolloc is here, exhorting a group of trolloc raiders.
*Myzec* is standing here.
A trolloc is here commanding a fist of troops.
A huge trolloc marked with a whirlwind snorts here.

kill dark
* R HP:Beaten MV:Strong > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of the blighted tree is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > sco
l
You have 112(420) hit and 177(200) movement points.
You have scored 106191984 experience points and 1036 quest points.
You need 2308016 exp to level and 1964 qp to rank.
You have amassed 127 Turn points to date.
You have played 62 days and 15 hours (real time).
This ranks you as Davor the Gaidin Master [Gaidin 7] (Level 50).
You are standing.

* R HP:Beaten MV:Strong > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of the blighted tree is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Strong > kill dark
They aren't here.

* R HP:Beaten MV:Strong > scan n
They aren't here.

* R HP:Beaten MV:Strong > A trolloc is here, exhorting a group of trolloc raiders.
*Myzec* is standing here.
A trolloc is here commanding a fist of troops.
A huge trolloc marked with a whirlwind snorts here.

* R HP:Beaten MV:Strong > l
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of the blighted tree is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > kill dark
They aren't here.

* R HP:Beaten MV:Strong > scan n
kill dark
A trolloc is here, exhorting a group of trolloc raiders.
*Myzec* is standing here.
A trolloc is here commanding a fist of troops.
A huge trolloc marked with a whirlwind snorts here.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong >
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.

* R HP:Beaten MV:Strong > change wimpy 60
l
You will now flee if you go below 60 hit points.

kill dark
* R HP:Beaten MV:Strong > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of the blighted tree is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.

scan n
* R HP:Beaten MV:Strong > myzec is now set as your target.
l
They aren't here.

* R HP:Beaten MV:Strong > A Ko'bal trolloc is resting here.
A trolloc is here commanding a fist of troops.
A huge trolloc marked with a whirlwind snorts here.

* R HP:Beaten MV:Strong > n
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of the blighted tree is lying here. [2]
*Myzec* is standing here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > kill myzec
0
The Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Ko'bal trolloc is resting here.
A trolloc is here commanding a fist of troops.
A huge trolloc marked with a whirlwind snorts here.

* R HP:Beaten MV:Strong > They aren't here.

s
* R HP:Beaten MV:Strong > 6
[bash ]
Bash who?

* R HP:Beaten MV:Strong > 0
The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
The corpse of the blighted tree is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Myzec* is standing here.

* R HP:Beaten MV:Strong > [kil h.dark]
You pound *Myzec*'s left leg.

[bash ] ng - Myzec: Wounded >


*Myzec* tries to pierce you, but you deflect the blow.

=
*Myzec* pierces your body hard.
*Myzec* panics, and attempts to flee!

=
*Myzec* tries to pierce you, but you deflect the blow.
You pound *Myzec*'s left arm.
*Myzec* leaves south.
They're not here anymore!

* R HP:Beaten MV:Strong > l
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
The corpse of the blighted tree is lying here. [2]
*Myzec* is standing here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong >
*Myzec* leaves north.

* R HP:Beaten MV:Strong > 6
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
[kil h.dark]
They aren't here.

* R HP:Beaten MV:Strong > 0
[bash ]
Bash who?

* R HP:Beaten MV:Strong > scan n

*Myzec* has arrived from the north.
A Ko'bal trolloc has arrived from the north.

* R HP:Beaten MV:Strong >
*Myzec* pierces your body hard.

* R HP:Beaten MV:Strong - Myzec: Wounded > A trolloc is here commanding a fist of troops.
A huge trolloc marked with a whirlwind snorts here.

* R HP:Beaten MV:Strong - Myzec: Wounded > 0
*Myzec* gives a Ko'bal trolloc an order.
[bash ]

*
*Myzec* pierces your left leg hard.
You wish that your wounds would stop BLEEDING so much!

A Ko'bal trolloc joins Myzec's fight!
*Myzec* pierces your body.
You wish that your wounds would stop BLEEDING so much!



A Ko'bal trolloc sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Strong - Myzec: Wounded >
A Ko'bal trolloc pounds your body hard.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
*Myzec* pierces your body hard.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!

rong - Myzec: Wounded >
*Myzec* pierces your right leg.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!


Myzec assumes an offensive striking posture.

e
def
You flee head over heels.
The Blight
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a tree leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Blight
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small stick is lying on the ground here.

* R HP:Critical MV:Strong > [change posture defensive]
Posture changed to: Defensive

* R HP:Critical MV:Strong > s
s
The Blight
[ obvious exits: N S W ]
There are some tracks of a trolloc leaving north.
There are some tracks of a tree leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
* R HP:Critical MV:Strong > A shrill piercing scream reverberates through the area.
The Blight
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

sco
* R HP:Critical MV:Strong > Alas, you cannot go that way...

* R HP:Critical MV:Strong > You have 48(420) hit and 165(200) movement points.
You have scored 106192104 experience points and 1036 quest points.
You need 2307896 exp to level and 1964 qp to rank.
You have amassed 127 Turn points to date.
You have played 62 days and 15 hours (real time).
This ranks you as Davor the Gaidin Master [Gaidin 7] (Level 50).
You are standing.

* R HP:Critical MV:Strong > s
e
s
Path to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
* R HP:Critical MV:Strong > d
Near the Foothills
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong > Edge of the Foothills
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong > In the Foothills
[ obvious exits: E W D ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving down.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong > A Shallow Depression
[ obvious exits: U ]
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Tower Guard is resting here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Critical MV:Strong > dark is now set as your target.
sco
where
You have 48(420) hit and 160(200) movement points.
You have scored 106192104 experience points and 1036 quest points.
You need 2307896 exp to level and 1964 qp to rank.
You have amassed 127 Turn points to date.
You have played 62 days and 15 hours (real time).
This ranks you as Davor the Gaidin Master [Gaidin 7] (Level 50).
You are standing.

* R HP:Critical MV:Strong > Players in your Zone
--------------------
Davor - A Shallow Depression
You sense shadowspawn nearby.

* R HP:Critical MV:Strong > change wimpy 20
l
kl
kill dark
l
kill dark
Connected to host game.wotmud.org


The Wheel Of Time MUD
Mark IV

Updated and Maintained by
Flash, Ingtar, Mournblade, & Zun

Based on the novels by Robert Jordan
and published by Tor Books

Running since Summer 1993
Original Code - CircleMUD
[DikuMUD I Original Source]

Original game idea, concept, and design:
Katja Nyboa, Tom Madsen, Hans Henrik Staerfeldt
Michael Seifert, and Sebastian Hammer

By what name do you wish to be known? davor
Passphrase: jestin swallows

Reconnecting.

* R HP:Critical MV:Strong > l
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Tower Guard is resting here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Critical MV:Strong > 6
stat
Your heartbeat calms down more as you feel less panicked.
[kil h.dark]
They aren't here.

* R HP:Beaten MV:Strong > You are a 398 year old male human hunter.
Your height is 6 feet, 2 inches, and you weigh 205.0 lbs.
You are carrying 1.2 lbs and wearing 48.5 lbs, very light.
Your base abilities are: Str:19 Int:12 Wil:12 Dex:18 Con:19.
Offensive bonus: 189, Dodging bonus: 61, Parrying bonus: 128
Your mood is: Brave. You will flee below: 20 Hit Points
Your posture is: Defensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 71% on average.

You are subjected to the following effects:
- WARDER BOND to taleena
- NO QUIT
- NOTICE

* R HP:Beaten MV:Strong > where
Players in your Zone
--------------------
Davor - A Shallow Depression

* R HP:Beaten MV:Strong > where
t
Players in your Zone
--------------------
Davor - A Shallow Depression
You sense shadowspawn nearby.

[track trolloc] ng >

=
You could find no tracks at all.

* R HP:Beaten MV:Strong > dark is now set as your target.
kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

kill dark
* R HP:Beaten MV:Strong > They aren't here.

stat
* R HP:Beaten MV:Strong > l
kill dark
You are a 398 year old male human hunter.
Your height is 6 feet, 2 inches, and you weigh 205.0 lbs.
You are carrying 1.2 lbs and wearing 48.5 lbs, very light.
Your base abilities are: Str:19 Int:12 Wil:12 Dex:18 Con:19.
Offensive bonus: 189, Dodging bonus: 61, Parrying bonus: 128
Your mood is: Brave. You will flee below: 20 Hit Points
Your posture is: Defensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 71% on average.

You are subjected to the following effects:
- WARDER BOND to taleena
- NO QUIT
- NOTICE

* R HP:Beaten MV:Strong > kill dark
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Tower Guard is resting here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > kill dark
They aren't here.

kill dark
* R HP:Beaten MV:Strong > They aren't here.

kill dark
* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > kill dark
They aren't here.

* R HP:Beaten MV:Strong > kill dark
They aren't here.

* R HP:Beaten MV:Strong > kill dark
They aren't here.

kill dark
* R HP:Beaten MV:Strong > You pound *Myzec*'s body hard.

kill dark
* R HP:Beaten MV:Strong - Myzec: Wounded > Ok.

kill dark
* R HP:Beaten MV:Strong - Myzec: Wounded > Ok.

* R HP:Beaten MV:Strong - Myzec: Wounded > *Myzec* tries to pierce you, but you parry successfully.
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
You pound *Myzec*'s body very hard.
Ok.

* R HP:Beaten MV:Strong - Myzec: Wounded > 0
*Myzec* tries to pierce you, but you parry successfully.
[bash ]
*Myzec* panics, and attempts to flee!

+
*Myzec* leaves up.

=
They're not here anymore!

* R HP:Beaten MV:Strong > stat
l
sco
You are a 398 year old male human hunter.
Your height is 6 feet, 2 inches, and you weigh 205.0 lbs.
You are carrying 1.2 lbs and wearing 48.5 lbs, very light.
Your base abilities are: Str:19 Int:12 Wil:12 Dex:18 Con:19.
Offensive bonus: 189, Dodging bonus: 61, Parrying bonus: 128
Your mood is: Brave. You will flee below: 20 Hit Points
Your posture is: Defensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 71% on average.

You are subjected to the following effects:
- WARDER BOND to taleena
- NO QUIT
- NOTICE

* R HP:Beaten MV:Strong > A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
There are some tracks of a ridden mount leaving up.
There are some tracks of a trolloc leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Tower Guard is resting here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Beaten MV:Strong > where
You have 67(420) hit and 175(200) movement points.
You have scored 106194948 experience points and 1036 quest points.
You need 2305052 exp to level and 1964 qp to rank.
You have amassed 127 Turn points to date.
You have played 62 days and 15 hours (real time).
This ranks you as Davor the Gaidin Master [Gaidin 7] (Level 50).
You are standing.

* R HP:Beaten MV:Strong > Players in your Zone
--------------------
Davor - A Shallow Depression
You sense shadowspawn nearby.

* R HP:Beaten MV:Strong > u
kill dark
0
In the Foothills
[ obvious exits: E W D ]
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving down.
There are some tracks of a trolloc leaving down.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Myzec* is standing here.
*Myzec* tries to pierce you, but you deflect the blow.

* R HP:Beaten MV:Strong - Myzec: Wounded > *Myzec* tries to pierce you, but you deflect the blow.
Ok.

[bash ] ng - Myzec: Wounded >

*
*Myzec* tries to pierce you, but you deflect the blow.
Myzec assumes an offensive striking posture.


*Myzec* tries to pierce you, but you parry successfully.
As *Myzec* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Strong >
*Myzec* tries to pierce you, but you parry successfully.

* R HP:Beaten MV:Strong - Myzec: Wounded > 0
[bash ]


*Myzec* sniffs sadly.

+
*Myzec* tries to pierce you, but you parry successfully.

=
Your bash at *Myzec* sends him sprawling!

* R HP:Beaten MV:Strong - Myzec: Battered >
You pound *Myzec*'s body extremely hard.

* R HP:Beaten MV:Strong - Myzec: Battered > 2
of
[change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Strong - Myzec: Battered > stat
[change posture offensive]
Posture changed to: Offensive

* R HP:Beaten MV:Strong - Myzec: Battered > l
You are a 398 year old male human hunter.
Your height is 6 feet, 2 inches, and you weigh 205.0 lbs.
You are carrying 1.2 lbs and wearing 48.5 lbs, very light.
Your base abilities are: Str:19 Int:12 Wil:12 Dex:18 Con:19.
Offensive bonus: 199, Dodging bonus: 61, Parrying bonus: 113
Your mood is: Brave. You will flee below: 20 Hit Points
Your posture is: Offensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 71% on average.

You are subjected to the following effects:
- WARDER BOND to taleena
- NO QUIT
- NOTICE

* R HP:Beaten MV:Strong - Myzec: Battered > In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving down.
There are some tracks of a trolloc leaving down.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Myzec* is sitting here

* R HP:Beaten MV:Strong - Myzec: Battered >
You pound *Myzec*'s left leg hard.

* R HP:Beaten MV:Strong - Myzec: Battered > 0
[bash ]
They already seem to be stunned.

* R HP:Beaten MV:Strong - Myzec: Battered > 0
[bash ]
They already seem to be stunned.

* R HP:Beaten MV:Strong - Myzec: Battered > 0
[bash ]
They already seem to be stunned.

* R HP:Beaten MV:Strong - Myzec: Battered > 0
[bash ]
*Myzec* panics, and attempts to flee!

*
*Myzec* leaves east.

kill dark
e
Cancelled.
They aren't here.

* R HP:Beaten MV:Strong > 6
0
Outside a Cave
[ obvious exits: E W ]
There are some tracks of an animal leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Long, thin legs spread around the chitinous body of a huge arachnid.
A baby lizard scampers about.

* R HP:Beaten MV:Strong > [kil h.dark]
They aren't here.

* R HP:Beaten MV:Strong > [bash ]
Bash who?

* R HP:Beaten MV:Strong > w
kill dark
In the Foothills
[ obvious exits: E W D ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving down.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > dh
stat
[dia horse]
A warhorse is in excellent condition.
A warhorse is full.

l
* R HP:Beaten MV:Strong > You are a 398 year old male human hunter.
Your height is 6 feet, 2 inches, and you weigh 205.0 lbs.
You are carrying 1.2 lbs and wearing 48.5 lbs, very light.
Your base abilities are: Str:19 Int:12 Wil:12 Dex:18 Con:19.
Offensive bonus: 199, Dodging bonus: 61, Parrying bonus: 113
Your mood is: Brave. You will flee below: 20 Hit Points
Your posture is: Offensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 71% on average.

You are subjected to the following effects:
- WARDER BOND to taleena
- NO QUIT
- NOTICE

* R HP:Beaten MV:Strong > In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving down.
A warhorse is here, stamping his feet impatiently, being ridden by you.

where
* R HP:Beaten MV:Strong > Players in your Zone
--------------------
Davor - In the Foothills

* R HP:Beaten MV:Strong > where
where
Players in your Zone
--------------------
Davor - In the Foothills

* R HP:Beaten MV:Strong > Players in your Zone
--------------------
Davor - In the Foothills

* R HP:Beaten MV:Strong > d
where
A Shallow Depression
[ obvious exits: U ]
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a trolloc leaving up.
There are some tracks of a ridden mount leaving up.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Tower Guard is resting here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Beaten MV:Strong > Players in your Zone
--------------------
Davor - A Shallow Depression

* R HP:Beaten MV:Strong > where
Players in your Zone
--------------------
Davor - A Shallow Depression

* R HP:Beaten MV:Strong > where
Players in your Zone
--------------------
Davor - A Shallow Depression

where
* R HP:Beaten MV:Strong > Players in your Zone
--------------------
Davor - A Shallow Depression

where
* R HP:Beaten MV:Strong > where
Players in your Zone
--------------------
Davor - A Shallow Depression

where
* R HP:Beaten MV:Strong > Players in your Zone
--------------------
Davor - A Shallow Depression

* R HP:Beaten MV:Strong > Players in your Zone
--------------------
Davor - A Shallow Depression

* R HP:Beaten MV:Strong > order guard fol davor
Your leadership status is not that high!

* R HP:Beaten MV:Strong > where
Players in your Zone
--------------------
Davor - A Shallow Depression

* R HP:Beaten MV:Strong > where
Players in your Zone
--------------------
Davor - A Shallow Depression

* R HP:Beaten MV:Strong > where
Players in your Zone
--------------------
Davor - A Shallow Depression

* R HP:Beaten MV:Strong > where
Players in your Zone
--------------------
Davor - A Shallow Depression

* R HP:Beaten MV:Strong > where
Players in your Zone
--------------------
Davor - A Shallow Depression

where
* R HP:Beaten MV:Strong > Players in your Zone
--------------------
Davor - A Shallow Depression

* R HP:Beaten MV:Strong > where
l
Players in your Zone
--------------------
Davor - A Shallow Depression

* R HP:Beaten MV:Strong > A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a trolloc leaving up.
There are some tracks of a ridden mount leaving up.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Tower Guard is resting here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Beaten MV:Strong > who
Players
-------
Kelwin of Two Rivers
Blayne of Two Rivers
Lord Madin Tel'hin, Commander of the Armies of the North, General of the Shienaran Legions [Shienaran Lancer]
Drast of Murandy (Linkless) (Idle)
Ambrosia of Tear (Linkless) (Idle)
Caoimhe of Two Rivers
Bellman of Cairhien (Linkless) (Idle)
Lord Davor the Gaidin Master [Gaidin]
Verne the Tower Accepted [White Tower]
Essun Palela
Fleur the Tower Accepted [White Tower]
Lady Aria Todande the Yellow Nightingale [Yellow Ajah]
Martha m'Daer [Wisdom]
Raehn of Two Rivers
Trysstianna the Journey Accepted [White Tower]
Granit the Sun Captain [Rising Sun]
Taziar Medakan [Rising Sun Blademaster Council]
Cline of Andor
Raeyn of Two Rivers
Master Kordin al'Dendarii of Tanchico Chapter House [Illuminator Chapter Master]

* Press <Return> to continue, q to quit *>l guard
l guard
* R HP:Beaten MV:Strong > Wearing the White Flame of Tar Valon on his breast, this guard is entrusted
with keeping the streets safe from petty thieves and pickpockets. He also
escorts Aes Sedai and Gaidin if called upon.


A young Tower Guard is in excellent condition.

a young Tower Guard is using:
<worn on head> a chain coif
<worn on body> a thick mail shirt
<worn on arms> a set of chainmail sleeves
<worn on legs> a pair of chainmail leggings
<worn on feet> a pair of heavy leather boots

where
* R HP:Beaten MV:Strong > Players in your Zone
--------------------
Davor - A Shallow Depression

* R HP:Beaten MV:Strong > where
Players in your Zone
--------------------
Davor - A Shallow Depression

* R HP:Beaten MV:Strong > where
Players in your Zone
--------------------
Davor - A Shallow Depression

* R HP:Beaten MV:Full > where
Players in your Zone
--------------------
Davor - A Shallow Depression

* R HP:Beaten MV:Full > where
Players in your Zone
--------------------
Davor - A Shallow Depression

* R HP:Beaten MV:Full > l
6
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a trolloc leaving up.
There are some tracks of a ridden mount leaving up.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Tower Guard is resting here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Beaten MV:Full > [kil h.dark]
They aren't here.

where
* R HP:Beaten MV:Full > Players in your Zone
--------------------
Davor - A Shallow Depression

* R HP:Beaten MV:Full > where
Players in your Zone
--------------------
Davor - A Shallow Depression

* R HP:Beaten MV:Full > where
where
Players in your Zone
--------------------
Davor - A Shallow Depression

* R HP:Beaten MV:Full > Players in your Zone
--------------------
Davor - A Shallow Depression

* R HP:Beaten MV:Full > sco
You have 122(420) hit and 184(200) movement points.
You have scored 106198707 experience points and 1036 quest points.
You need 2301293 exp to level and 1964 qp to rank.
You have amassed 127 Turn points to date.
You have played 62 days and 15 hours (real time).
This ranks you as Davor the Gaidin Master [Gaidin 7] (Level 50).
You are standing.

where
* R HP:Beaten MV:Full > Players in your Zone
--------------------
Davor - A Shallow Depression

* R HP:Beaten MV:Full > where
Players in your Zone
--------------------
Davor - A Shallow Depression

where
* R HP:Beaten MV:Full > Players in your Zone
--------------------
Davor - A Shallow Depression

where
* R HP:Beaten MV:Full > Players in your Zone
--------------------
Davor - A Shallow Depression

2
* R HP:Beaten MV:Full > of
[change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Full > where
[change posture offensive]
Posture changed to: Offensive

* R HP:Beaten MV:Full > Players in your Zone
--------------------
Davor - A Shallow Depression

* R HP:Beaten MV:Full > stat
l
You are a 398 year old male human hunter.
Your height is 6 feet, 2 inches, and you weigh 205.0 lbs.
You are carrying 1.2 lbs and wearing 48.5 lbs, very light.
Your base abilities are: Str:19 Int:12 Wil:12 Dex:18 Con:19.
Offensive bonus: 199, Dodging bonus: 61, Parrying bonus: 113
Your mood is: Brave. You will flee below: 20 Hit Points
Your posture is: Offensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 71% on average.

You are subjected to the following effects:
- WARDER BOND to taleena
- NO QUIT
- NOTICE

* R HP:Beaten MV:Full > where
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a trolloc leaving up.
There are some tracks of a ridden mount leaving up.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Tower Guard is resting here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Beaten MV:Full > Players in your Zone
--------------------
Davor - A Shallow Depression
You sense shadowspawn nearby.

dark is now set as your target.
* R HP:Beaten MV:Full > where
Players in your Zone
--------------------
Davor - A Shallow Depression
You sense shadowspawn nearby.

* R HP:Beaten MV:Full > u
kill dark
In the Foothills
[ obvious exits: E W D ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

0
* R HP:Beaten MV:Full > They aren't here.

* R HP:Beaten MV:Full > w
[bash ]
Bash who?

* R HP:Beaten MV:Full > kill dark
Edge of the Foothills
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
You sense a hidden life form in the area...

* R HP:Beaten MV:Full > They aren't here.

* R HP:Beaten MV:Full > 6
0
[kil h.dark]
You try to pound *Myzec*, but he deflects the blow.

[bash ] ng - Myzec: Wounded >

+
*Myzec* panics, and attempts to flee!

*
*Myzec* leaves west.

=6
-l
Cancelled.
[kil h.dark]
They aren't here.

* R HP:Beaten MV:Strong > where
Edge of the Foothills
The black peaks of the Mountains of Dhoom resemble giant claws reaching
towards the south sky. To the west, a well-travelled path cuts through the
hills, which are covered with small, twisted trees and scrub. Decay and death
are in the air, the stench of the Blight, which stretches far to the north.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > 2
of
Players in your Zone
--------------------
Davor - Edge of the Foothills
You sense shadowspawn nearby.

* R HP:Beaten MV:Strong > [change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Strong > [change posture offensive]
Posture changed to: Offensive

* R HP:Beaten MV:Strong > l
Edge of the Foothills
The black peaks of the Mountains of Dhoom resemble giant claws reaching
towards the south sky. To the west, a well-travelled path cuts through the
hills, which are covered with small, twisted trees and scrub. Decay and death
are in the air, the stench of the Blight, which stretches far to the north.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > w
6
0
Path to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > [kil h.dark]
They aren't here.

* R HP:Beaten MV:Strong > [bash ]
Bash who?

* R HP:Beaten MV:Strong > w
6
Edge of the Foothills
[ obvious exits: N E ]
There are some tracks of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

0
* R HP:Beaten MV:Strong > [kil h.dark]
They aren't here.

* R HP:Beaten MV:Strong > [bash ]
Bash who?

* R HP:Beaten MV:Strong > n
Near the Foothills
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > where
Players in your Zone
--------------------
Davor - Near the Foothills
You sense shadowspawn nearby.

* R HP:Beaten MV:Strong > e
Path to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving north.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
You sense a hidden life form in the area...

* R HP:Beaten MV:Strong > 6
0
[kil h.dark]
They aren't here.

* R HP:Beaten MV:Strong > [bash ]
Bash who?

* R HP:Beaten MV:Strong > l
Path to Tarwin's Gap
To the south lies Tarwin's Gap, pathway to the Borderlands, while to the
north the Blight awaits. The ground here is well trod, clear of vegetation
from the tramping of booted and hooved feet. Further south, the path leads
into the hills that stand before the Mountains of Dhoom.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving north.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full > where
Players in your Zone
--------------------
Davor - Path to Tarwin's Gap

* R HP:Battered MV:Full > where
Players in your Zone
--------------------
Davor - Path to Tarwin's Gap
You sense shadowspawn nearby.

* R HP:Battered MV:Full > 6
0
[kil h.dark]
You pound *Myzec*'s body.

*Myzec* tries to pierce you, but you deflect the blow.
You pound *Myzec*'s left foot very hard.
[bash ]

+
*Myzec* pierces your body very hard.
*Myzec* panics, and attempts to flee!


*Myzec* leaves south.

=
They're not here anymore!

* R HP:Battered MV:Full > s
6
0
Path to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving north.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full > [kil h.dark]
They aren't here.

* R HP:Battered MV:Full > [bash ]
Bash who?

* R HP:Battered MV:Strong > w
6
0
Edge of the Foothills
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong > [kil h.dark]
They aren't here.

* R HP:Battered MV:Strong > [bash ]
Bash who?

* R HP:Battered MV:Strong > where
n
Players in your Zone
--------------------
Davor - Edge of the Foothills

* R HP:Battered MV:Strong > Near the Foothills
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong > n
The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong > w
n
The Blight
[ obvious exits: N E ]
There are some tracks of a humanoid leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong > The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
A mirrored lantern has been left here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong > where
Players in your Zone
--------------------
Davor - The Blight
You sense shadowspawn nearby.

n
* R HP:Battered MV:Strong > The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving south.
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong > scan n
A rat scurries around trying to get out of sight.
A trolloc is here commanding a fist of troops.
A huge trolloc marked with a whirlwind snorts here.

* R HP:Battered MV:Strong > e
The Blight
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
* R HP:Battered MV:Strong > The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small stick is lying on the ground here.

* R HP:Battered MV:Strong > s
s
The Blight
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
You sense a hidden life form in the area...
A trolloc is here, exhorting a group of trolloc raiders.

* R HP:Battered MV:Strong > The Blight
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong > n
6
The Blight
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving north.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
You sense a hidden life form in the area...
A trolloc is here, exhorting a group of trolloc raiders.

0
* R HP:Battered MV:Strong > [kil h.dark]
You try to pound *Myzec*, but he parries successfully.

[bash ] rong - Myzec: Battered >


*Myzec* tries to pierce you, but you deflect the blow.
A Ko'bal trolloc joins Myzec's fight!

*
*Myzec* pierces your body hard.

=
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.


*Myzec* gives a Ko'bal trolloc an order.


*Myzec* pierces your left leg.
You pound *Myzec*'s right leg very hard.
As *Myzec* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Strong - Myzec: Battered > bash kobal

*Myzec* pierces your body hard.

* R HP:Beaten MV:Strong - Myzec: Battered >
You dodge a bash from a Ko'bal trolloc who loses his balance and falls!

* R HP:Beaten MV:Strong - Myzec: Battered > *Myzec* tries to pierce you, but you parry successfully.
You pound *Myzec*'s left leg hard.
You're too busy at the moment!

* R HP:Beaten MV:Strong - Myzec: Battered >
Myzec assumes an offensive striking posture.

* R HP:Beaten MV:Strong - Myzec: Battered > kill dark
0
Ok.
*Myzec* gives a Ko'bal trolloc an order.

*Myzec* tries to pierce you, but you parry successfully.
[bash ]

+
*Myzec* tries to pierce you, but you deflect the blow.

=
Your bash at *Myzec* sends him sprawling!

* R HP:Beaten MV:Strong - Myzec: Battered >
A Ko'bal trolloc clambers to his feet.
A shrill piercing scream reverberates through the area.
You pound *Myzec*'s body very hard.

* R HP:Beaten MV:Strong - Myzec: Battered >
You pound *Myzec*'s body hard.

* R HP:Beaten MV:Strong - Myzec: Battered > bash ko
You're too busy at the moment!

* R HP:Beaten MV:Strong - Myzec: Battered > bash ko
You're too busy at the moment!

* R HP:Beaten MV:Strong - Myzec: Battered >
*Myzec* gives a Ko'bal trolloc an order.

* R HP:Beaten MV:Strong - Myzec: Battered > bash ko
You're too busy at the moment!

* R HP:Beaten MV:Strong - Myzec: Battered >
*Myzec* pierces your body.
You try to pound *Myzec*, but he deflects the blow.

* R HP:Beaten MV:Strong - Myzec: Battered > bash ko
You're too busy at the moment!

* R HP:Beaten MV:Strong - Myzec: Battered > 0
[bash ]

+
You dodge a bash from a Ko'bal trolloc who loses his balance and falls!

*
*Myzec* pierces your right leg.
Myzec assumes an offensive striking posture.


*Myzec* pierces your head.


As *Myzec* avoids your bash, you topple over and fall to the ground!
*Myzec* panics, and attempts to flee!

* R HP:Beaten MV:Strong - Myzec: Battered > bash ko

*Myzec* leaves north.

* R HP:Beaten MV:Strong - a Ko'bal trolloc: Scratched >
A Ko'bal trolloc pounds your body.
You wish that your wounds would stop BLEEDING so much!


*Myzec* pierces your right foot hard.olloc: Scratched >
You wish that your wounds would stop BLEEDING so much!


*change mood wimpy

*Myzec* pierces your head.
You wish that your wounds would stop BLEEDING so much!

A Ko'bal trolloc tries to pound you, but you deflect the blow.

f
s
s
Cancelled.
Mood changed to: Wimpy
*Myzec* gives a Ko'bal trolloc an order.

You panic and attempt to flee!Ko'bal trolloc: Scratched >

You flee head over heels.
The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong > Near the Foothills
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong > s
Edge of the Foothills
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
* R HP:Critical MV:Strong > e
Path to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
* R HP:Critical MV:Strong > Edge of the Foothills
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong > d
In the Foothills
[ obvious exits: E W D ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong > sco
A Shallow Depression
[ obvious exits: U ]
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a trolloc leaving up.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Tower Guard is resting here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Critical MV:Strong > You have 55(420) hit and 155(200) movement points.
You have scored 106207332 experience points and 1036 quest points.
You need 2292668 exp to level and 1964 qp to rank.
You have amassed 127 Turn points to date.
You have played 62 days and 15 hours (real time).
This ranks you as Davor the Gaidin Master [Gaidin 7] (Level 50).
You are standing.

* R HP:Critical MV:Strong > 2
of
[change mood brave]
Mood changed to: Brave

* R HP:Critical MV:Strong > [change posture offensive]
Posture changed to: Offensive

where
* R HP:Critical MV:Strong > Players in your Zone
--------------------
Davor - A Shallow Depression

* R HP:Critical MV:Strong > dark is now set as your target.
kill dark
They aren't here.

* R HP:Critical MV:Strong > change wimpy 30
You will now flee if you go below 30 hit points.

* R HP:Critical MV:Strong > where
l
Players in your Zone
--------------------
Davor - A Shallow Depression

* R HP:Critical MV:Strong > A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a trolloc leaving up.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Tower Guard is resting here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Critical MV:Strong > where
where
Players in your Zone
--------------------
Verne - By the Road
Granit - By the Road
Trysstianna - By the Road
Fleur - By the Road
Davor - A Shallow Depression

* R HP:Critical MV:Strong > Players in your Zone
--------------------
Verne - By the Road
Granit - By the Road
Trysstianna - By the Road
Fleur - By the Road
Davor - A Shallow Depression

* R HP:Critical MV:Strong > where
Players in your Zone
--------------------
Verne - Edge of the Foothills
Granit - Edge of the Foothills
Trysstianna - Edge of the Foothills
Fleur - Edge of the Foothills
Davor - A Shallow Depression

* R HP:Critical MV:Strong > where
Players in your Zone
--------------------
Verne - Edge of the Foothills
Granit - Edge of the Foothills
Trysstianna - Edge of the Foothills
Fleur - Edge of the Foothills
Davor - A Shallow Depression

* R HP:Critical MV:Strong > where
where
Players in your Zone
--------------------
Verne - Edge of the Foothills
Granit - Edge of the Foothills
Trysstianna - Edge of the Foothills
Fleur - Edge of the Foothills
Davor - A Shallow Depression

* R HP:Critical MV:Strong > Players in your Zone
--------------------
Verne - In the Foothills
Granit - In the Foothills
Trysstianna - In the Foothills
Fleur - In the Foothills
Davor - A Shallow Depression

* R HP:Critical MV:Strong > where
Players in your Zone
--------------------
Verne - Road to Tarwin's Gap
Granit - Road to Tarwin's Gap
Trysstianna - Road to Tarwin's Gap
Fleur - Road to Tarwin's Gap
Davor - A Shallow Depression

where
* R HP:Critical MV:Strong > Players in your Zone
--------------------
Verne - Before the Gap
Granit - Before the Gap
Trysstianna - Before the Gap
Fleur - Before the Gap
Davor - A Shallow Depression

* R HP:Critical MV:Strong > nar are u guys dism
where
You narrate 'are u guys dism'

* R HP:Beaten MV:Strong > Players in your Zone
--------------------
Davor - A Shallow Depression

* R HP:Beaten MV:Strong > where
Players in your Zone
--------------------
Davor - A Shallow Depression

* R HP:Beaten MV:Strong > where
Players in your Zone
--------------------
Davor - A Shallow Depression

* R HP:Beaten MV:Strong > where
Players in your Zone
--------------------
Davor - A Shallow Depression

* R HP:Beaten MV:Strong > where
Players in your Zone
--------------------
Davor - A Shallow Depression
You sense shadowspawn nearby.

* R HP:Beaten MV:Strong > where
Players in your Zone
--------------------
Davor - A Shallow Depression
You sense shadowspawn nearby.

* R HP:Beaten MV:Strong > l
kill dark
kill dark
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a trolloc leaving up.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Tower Guard is resting here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > kill dark
They aren't here.

* R HP:Beaten MV:Strong > kill dark
They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

stat
* R HP:Beaten MV:Strong > l
You are a 398 year old male human hunter.
Your height is 6 feet, 2 inches, and you weigh 205.0 lbs.
You are carrying 1.2 lbs and wearing 48.5 lbs, very light.
Your base abilities are: Str:19 Int:12 Wil:12 Dex:18 Con:19.
Offensive bonus: 199, Dodging bonus: 61, Parrying bonus: 113
Your mood is: Brave. You will flee below: 30 Hit Points
Your posture is: Offensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 71% on average.

You are subjected to the following effects:
- WARDER BOND to taleena
- NO QUIT
- NOTICE

kill dark
* R HP:Beaten MV:Strong > A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a trolloc leaving up.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Tower Guard is resting here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

kill dark
* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > u
They aren't here.

* R HP:Beaten MV:Strong > kill dark
0
In the Foothills
[ obvious exits: E W D ]
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving down.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > [bash ]
Bash who?

* R HP:Beaten MV:Strong > w
kill dark
0
Edge of the Foothills
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > [bash ]
Bash who?

* R HP:Beaten MV:Strong > where
l
Players in your Zone
--------------------
Davor - Edge of the Foothills
You sense shadowspawn nearby.

* R HP:Beaten MV:Strong > kill dark
Edge of the Foothills
The black peaks of the Mountains of Dhoom resemble giant claws reaching
towards the south sky. To the west, a well-travelled path cuts through the
hills, which are covered with small, twisted trees and scrub. Decay and death
are in the air, the stench of the Blight, which stretches far to the north.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
You sense a hidden life form in the area...
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > kill dark
You try to pound *Myzec*, but he deflects the blow.

* R HP:Beaten MV:Strong - Myzec: Battered > You try to pound *Myzec*, but he parries successfully.
Ok.

* R HP:Beaten MV:Strong - Myzec: Battered > 0
[bash ]
*Myzec* panics, and attempts to flee!

=
*Myzec* leaves north.

n
*6
0
Cancelled.
Near the Foothills
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
You sense a hidden life form in the area...

* R HP:Beaten MV:Strong > [kil h.dark]
You try to pound *Myzec*, but he deflects the blow.

[bash ] ng - Myzec: Battered >


*Myzec* pierces your right arm hard.
You wish that your wounds would stop BLEEDING so much!


*
*Myzec* panics, and attempts to flee!


*Myzec* tries to pierce you, but you deflect the blow.
You try to pound *Myzec*, but he parries successfully.
As *Myzec* avoids your bash, you topple over and fall to the ground!

* R HP:Critical MV:Strong >
*Myzec* panics, and attempts to flee!

* R HP:Critical MV:Strong > st
6

Myzec assumes an offensive striking posture.

0
* R HP:Critical MV:Strong > *Myzec* tries to pierce you, but you deflect the blow.
Do you not consider fighting as standing?

* R HP:Critical MV:Strong - Myzec: Battered > [kil h.dark]
Ok.
*Myzec* panics, and attempts to flee!

[bash ] rong - Myzec: Battered >

*
*Myzec* leaves south.

s
=6
0
Cancelled.
Edge of the Foothills
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong > [kil h.dark]
They aren't here.

* R HP:Critical MV:Strong > [bash ]
Bash who?

* R HP:Critical MV:Strong > l
Edge of the Foothills
The black peaks of the Mountains of Dhoom resemble giant claws reaching
towards the south sky. To the west, a well-travelled path cuts through the
hills, which are covered with small, twisted trees and scrub. Decay and death
are in the air, the stench of the Blight, which stretches far to the north.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

where
* R HP:Critical MV:Strong > Players in your Zone
--------------------
Davor - Edge of the Foothills
You sense shadowspawn nearby.

* R HP:Critical MV:Strong > 2
of
[change mood brave]
Mood changed to: Brave

l
* R HP:Critical MV:Strong > [change posture offensive]
Posture changed to: Offensive

* R HP:Critical MV:Strong > kill dark
6
Edge of the Foothills
The black peaks of the Mountains of Dhoom resemble giant claws reaching
towards the south sky. To the west, a well-travelled path cuts through the
hills, which are covered with small, twisted trees and scrub. Decay and death
are in the air, the stench of the Blight, which stretches far to the north.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong > They aren't here.

0
* R HP:Critical MV:Strong > [kil h.dark]
They aren't here.

* R HP:Critical MV:Strong > [bash ]
Bash who?

n
* R HP:Critical MV:Strong > 6
0
Near the Foothills
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong > [kil h.dark]
They aren't here.

* R HP:Critical MV:Strong > w
[bash ]
Bash who?

* R HP:Critical MV:Strong > 6
0
Path to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong > [kil h.dark]
They aren't here.

* R HP:Critical MV:Tiring > w
[bash ]
Bash who?

* R HP:Beaten MV:Tiring > 6
0
Near the Foothills
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > [kil h.dark]
They aren't here.

* R HP:Beaten MV:Tiring > [bash ]
Bash who?

* R HP:Beaten MV:Tiring > s
Edge of the Foothills
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > where
Players in your Zone
--------------------
Davor - Edge of the Foothills

* R HP:Beaten MV:Tiring > e
e
Path to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > Edge of the Foothills
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > e
d
In the Foothills
[ obvious exits: E W D ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > A Shallow Depression
[ obvious exits: U ]
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Tower Guard is resting here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Beaten MV:Tiring > where
Players in your Zone
--------------------
Davor - A Shallow Depression

* R HP:Beaten MV:Tiring > where
sco
Players in your Zone
--------------------
Davor - A Shallow Depression

* R HP:Beaten MV:Tiring > where
You have 79(420) hit and 138(200) movement points.
You have scored 106207332 experience points and 1036 quest points.
You need 2292668 exp to level and 1964 qp to rank.
You have amassed 127 Turn points to date.
You have played 62 days and 15 hours (real time).
This ranks you as Davor the Gaidin Master [Gaidin 7] (Level 50).
You are standing.

* R HP:Beaten MV:Tiring > Players in your Zone
--------------------
Davor - A Shallow Depression

* R HP:Beaten MV:Tiring > where
Players in your Zone
--------------------
Davor - A Shallow Depression
You sense shadowspawn nearby.

* R HP:Beaten MV:Tiring > where
Players in your Zone
--------------------
Davor - A Shallow Depression
You sense shadowspawn nearby.

* R HP:Beaten MV:Tiring > save
l
Saving Davor.

* R HP:Beaten MV:Tiring > dh
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Tower Guard is resting here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Beaten MV:Tiring > [dia horse]
A warhorse is in excellent condition.
A warhorse is strong.

* R HP:Beaten MV:Tiring > where
u
Players in your Zone
--------------------
Davor - A Shallow Depression
You sense shadowspawn nearby.

6
* R HP:Beaten MV:Tiring > 0
In the Foothills
[ obvious exits: E W D ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > [kil h.dark]
They aren't here.

* R HP:Beaten MV:Tiring > w
[bash ]
Bash who?

* R HP:Beaten MV:Tiring > 6
0
Edge of the Foothills
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > [kil h.dark]
They aren't here.

* R HP:Beaten MV:Tiring > n
6
[bash ]
Bash who?

* R HP:Beaten MV:Tiring > 0
Near the Foothills
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > [kil h.dark]
They aren't here.

w
* R HP:Beaten MV:Tiring > [bash ]
Bash who?

* R HP:Beaten MV:Tiring > 6
Path to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

0
* R HP:Beaten MV:Tiring > [kil h.dark]
They aren't here.

* R HP:Beaten MV:Tiring > [bash ]
Bash who?

w
* R HP:Beaten MV:Tiring > 6
0
Near the Foothills
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > [kil h.dark]
They aren't here.

* R HP:Beaten MV:Tiring > s
[bash ]
Bash who?

6
* R HP:Beaten MV:Tiring > Edge of the Foothills
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > 0
[kil h.dark]
They aren't here.

* R HP:Beaten MV:Tiring > [bash ]
Bash who?

* R HP:Beaten MV:Tiring > e
where
Path to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > Players in your Zone
--------------------
Davor - Path to Tarwin's Gap
You sense shadowspawn nearby.

* R HP:Beaten MV:Tiring > e
Edge of the Foothills
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Myzec* is standing here.

* R HP:Beaten MV:Tiring > 6
0
[kil h.dark]
You pound *Myzec*'s body very hard.

[bash ] ng - Myzec: Battered >

*
*Myzec* pierces your right arm.
You wish that your wounds would stop BLEEDING so much!


+
Myzec assumes an offensive striking posture.

=
*Myzec* pierces your body hard.
You wish that your wounds would stop BLEEDING so much!



As *Myzec* avoids your bash, you topple over and fall to the ground!

* R HP:Critical MV:Tiring - Myzec: Battered > 0

*Myzec* tries to pierce you, but you parry successfully.
Myzec assumes an offensive striking posture.

[bash ] ring - Myzec: Battered >

+
*Myzec* tries to pierce you, but you deflect the blow.
*Myzec* tries to pierce you, but you parry successfully.

=
Your bash at *Myzec* sends him sprawling!

* R HP:Critical MV:Tiring - Myzec: Battered > change wimpy 40
You pound *Myzec*'s left arm very hard.
You will now flee if you go below 40 hit points.

* R HP:Beaten MV:Tiring - Myzec: Battered > where
Players in your Zone
--------------------
Davor - Edge of the Foothills
You sense shadowspawn nearby.

* R HP:Beaten MV:Tiring - Myzec: Battered >
You pound *Myzec*'s body into bloody fragments!

* R HP:Beaten MV:Tiring - Myzec: Beaten > 0
[bash ]

=
*Myzec* panics, and attempts to flee!

*
*Myzec* pierces your body hard.
You wish that your wounds would stop BLEEDING so much!

*Myzec* leaves west.

=
They're not here anymore!

* R HP:Critical MV:Tiring > l
Edge of the Foothills
The black peaks of the Mountains of Dhoom resemble giant claws reaching
towards the south sky. To the west, a well-travelled path cuts through the
hills, which are covered with small, twisted trees and scrub. Decay and death
are in the air, the stench of the Blight, which stretches far to the north.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

where
* R HP:Critical MV:Tiring > Players in your Zone
--------------------
Davor - Edge of the Foothills

* R HP:Critical MV:Tiring > sco
You have 61(420) hit and 128(200) movement points.
You have scored 106213479 experience points and 1036 quest points.
You need 2286521 exp to level and 1964 qp to rank.
You have amassed 127 Turn points to date.
You have played 62 days and 15 hours (real time).
This ranks you as Davor the Gaidin Master [Gaidin 7] (Level 50).
You are standing.

* R HP:Critical MV:Tiring > where
Players in your Zone
--------------------
Davor - Edge of the Foothills

* R HP:Critical MV:Tiring > where
Players in your Zone
--------------------
Davor - Edge of the Foothills

* R HP:Critical MV:Tiring > where
Players in your Zone
--------------------
Davor - Edge of the Foothills

* R HP:Critical MV:Tiring > where
Players in your Zone
--------------------
Davor - Edge of the Foothills

* R HP:Critical MV:Tiring > w
n
Path to Tarwin's Gap
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > Path to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

n
* R HP:Critical MV:Tiring > The Blight
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Myzec* is standing here.
A trolloc is here, exhorting a group of trolloc raiders.

b
[bash h.dark] ring >

-
*Myzec* pierces your left leg hard.
You wish that your wounds would stop BLEEDING so much!


=
*Myzec* panics, and attempts to flee!

=
Your bash at *Myzec* sends him sprawling!

* R HP:Critical MV:Tiring - Myzec: Beaten >
You pound *Myzec*'s left arm hard.

* R HP:Critical MV:Tiring - Myzec: Beaten >
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.

* R HP:Critical MV:Tiring - Myzec: Beaten >
*Myzec* leaves west.

* R HP:Critical MV:Tiring > w
6
0
The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Myzec* is standing here.

* R HP:Critical MV:Tiring > [kil h.dark]
They aren't here.

* R HP:Critical MV:Tiring > [bash ]
Bash who?

* R HP:Critical MV:Tiring > l
e
6
The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > 0
The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders.

* R HP:Critical MV:Tiring > [kil h.dark]
You pound a Ko'bal trolloc's left hand hard.

[bash ] ring - a Ko'bal trolloc: Scratched >


A Ko'bal trolloc tickles your head with his pound.
You wish that your wounds would stop BLEEDING so much!


+change mood wimpy
f
Cancelled.
Mood changed to: Wimpy

You panic and attempt to flee!Ko'bal trolloc: Scratched >


You flee head over heels.
Path to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > sco
where
You have 46(420) hit and 116(200) movement points.
You have scored 106215489 experience points and 1036 quest points.
You need 2284511 exp to level and 1964 qp to rank.
You have amassed 127 Turn points to date.
You have played 62 days and 15 hours (real time).
This ranks you as Davor the Gaidin Master [Gaidin 7] (Level 50).
You are standing.

2
* R HP:Critical MV:Tiring > of
Players in your Zone
--------------------
Davor - Path to Tarwin's Gap

* R HP:Critical MV:Tiring > [change mood brave]
Mood changed to: Brave

* R HP:Critical MV:Tiring > where
[change posture offensive]
Posture changed to: Offensive

l
* R HP:Critical MV:Tiring > Players in your Zone
--------------------
Davor - Path to Tarwin's Gap

* R HP:Critical MV:Tiring > Path to Tarwin's Gap
To the south lies Tarwin's Gap, pathway to the Borderlands, while to the
north the Blight awaits. The ground here is well trod, clear of vegetation
from the tramping of booted and hooved feet. Further south, the path leads
into the hills that stand before the Mountains of Dhoom.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > scan n
2
of
l
* R HP:Beaten MV:Tiring > [change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Tiring > where
[change posture offensive]
Posture changed to: Offensive

* R HP:Beaten MV:Tiring > Path to Tarwin's Gap
To the south lies Tarwin's Gap, pathway to the Borderlands, while to the
north the Blight awaits. The ground here is well trod, clear of vegetation
from the tramping of booted and hooved feet. Further south, the path leads
into the hills that stand before the Mountains of Dhoom.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > Players in your Zone
--------------------
Davor - Path to Tarwin's Gap

* R HP:Beaten MV:Tiring > n
b
The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > [bash h.dark]
Bash who?

* R HP:Beaten MV:Tiring > where
2
of
Players in your Zone
--------------------
Davor - The Blight
You sense shadowspawn nearby.

n
* R HP:Beaten MV:Tiring > [change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Tiring > b
[change posture offensive]
Posture changed to: Offensive

* R HP:Beaten MV:Tiring > The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > [bash h.dark]
Bash who?

* R HP:Beaten MV:Tiring > n
b
The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving west.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > [bash h.dark]
Bash who?

* R HP:Beaten MV:Tiring > w
w
The Blight
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving west.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > scan n
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > A rat scurries around trying to get out of sight.
A trolloc is here commanding a fist of troops.

* R HP:Beaten MV:Tiring > s
b
The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving south.
A mirrored lantern has been left here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > [bash h.dark]
Bash who?

* R HP:Beaten MV:Tiring > s
b
The Blight
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > [bash h.dark]
Bash who?

* R HP:Beaten MV:Winded > e
b
The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded > [bash h.dark]
Bash who?

* R HP:Beaten MV:Winded > where
e
b
Players in your Zone
--------------------
Davor - The Blight
You sense shadowspawn nearby.

* R HP:Beaten MV:Winded > The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded > [bash h.dark]
Bash who?

* R HP:Beaten MV:Winded > s
where
Path to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded > Players in your Zone
--------------------
Davor - Path to Tarwin's Gap

* R HP:Beaten MV:Winded > save
dh
Saving Davor.

* R HP:Beaten MV:Winded > [dia horse]
A warhorse is in excellent condition.
A warhorse is tiring.

* R HP:Beaten MV:Winded > where
Players in your Zone
--------------------
Davor - Path to Tarwin's Gap

* R HP:Beaten MV:Winded > where
Players in your Zone
--------------------
Davor - Path to Tarwin's Gap

where
* R HP:Beaten MV:Winded > Players in your Zone
--------------------
Davor - Path to Tarwin's Gap

where
* R HP:Beaten MV:Winded > where
Players in your Zone
--------------------
Davor - Path to Tarwin's Gap

* R HP:Beaten MV:Winded > Players in your Zone
--------------------
Davor - Path to Tarwin's Gap

* R HP:Beaten MV:Winded > where
Players in your Zone
--------------------
Davor - Path to Tarwin's Gap

* R HP:Beaten MV:Winded > where
Players in your Zone
--------------------
Davor - Path to Tarwin's Gap

* R HP:Beaten MV:Winded > where
Players in your Zone
--------------------
Davor - Path to Tarwin's Gap

* R HP:Beaten MV:Winded > save
l
You have already saved during this tic.

* R HP:Beaten MV:Winded > Path to Tarwin's Gap
To the south lies Tarwin's Gap, pathway to the Borderlands, while to the
north the Blight awaits. The ground here is well trod, clear of vegetation
from the tramping of booted and hooved feet. Further south, the path leads
into the hills that stand before the Mountains of Dhoom.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded > where
Players in your Zone
--------------------
Davor - Path to Tarwin's Gap

* R HP:Beaten MV:Winded > sco
You have 64(420) hit and 92(200) movement points.
You have scored 106215489 experience points and 1036 quest points.
You need 2284511 exp to level and 1964 qp to rank.
You have amassed 127 Turn points to date.
You have played 62 days and 15 hours (real time).
This ranks you as Davor the Gaidin Master [Gaidin 7] (Level 50).
You are standing.

where
* R HP:Beaten MV:Winded > Players in your Zone
--------------------
Davor - Path to Tarwin's Gap

* R HP:Beaten MV:Winded > save
where
You have already saved during this tic.

* R HP:Beaten MV:Winded > Players in your Zone
--------------------
Davor - Path to Tarwin's Gap

* R HP:Beaten MV:Winded > l
Path to Tarwin's Gap
To the south lies Tarwin's Gap, pathway to the Borderlands, while to the
north the Blight awaits. The ground here is well trod, clear of vegetation
from the tramping of booted and hooved feet. Further south, the path leads
into the hills that stand before the Mountains of Dhoom.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded > where
Players in your Zone
--------------------
Davor - Path to Tarwin's Gap

* R HP:Beaten MV:Winded > where
Players in your Zone
--------------------
Davor - Path to Tarwin's Gap

where
* R HP:Beaten MV:Winded > Players in your Zone
--------------------
Davor - Path to Tarwin's Gap

* R HP:Beaten MV:Winded > where
where
Players in your Zone
--------------------
Davor - Path to Tarwin's Gap

* R HP:Beaten MV:Tiring > Players in your Zone
--------------------
Davor - Path to Tarwin's Gap

* R HP:Beaten MV:Tiring > w
Near the Foothills
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > notice
n
w
You stop paying increased attention to your surroundings.

n
* R HP:Beaten MV:Tiring > The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > The Blight
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > n
The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
A mirrored lantern has been left here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > notice
You start paying increased attention to your surroundings.

* R HP:Beaten MV:Tiring > scan n
l
A rat scurries around trying to get out of sight.
A trolloc is here commanding a fist of troops.

* R HP:Beaten MV:Tiring > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > where
2
of
Players in your Zone
--------------------
Davor - The Blight
You sense shadowspawn nearby.

kill dark
* R HP:Beaten MV:Tiring > [change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Tiring > stat
[change posture offensive]
Posture changed to: Offensive

* R HP:Beaten MV:Tiring > l
They aren't here.

* R HP:Beaten MV:Tiring > e
You are a 398 year old male human hunter.
Your height is 6 feet, 2 inches, and you weigh 205.0 lbs.
You are carrying 1.2 lbs and wearing 48.5 lbs, very light.
Your base abilities are: Str:19 Int:12 Wil:12 Dex:18 Con:19.
Offensive bonus: 199, Dodging bonus: 61, Parrying bonus: 113
Your mood is: Brave. You will flee below: 40 Hit Points
Your posture is: Offensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 71% on average.

You are subjected to the following effects:
- NOTICE
- WARDER BOND to taleena
- NO QUIT

* R HP:Beaten MV:Tiring > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > The Blight
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > e
The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

scan n
* R HP:Beaten MV:Tiring > Your eyesight is not so keen.

* R HP:Beaten MV:Tiring > s
kill dark
The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > 0
They aren't here.

* R HP:Beaten MV:Tiring > [bash ]
Bash who?

* R HP:Beaten MV:Tiring > scan s
s
A trolloc is here, exhorting a group of trolloc raiders.
*Myzec* is standing here.

b
* R HP:Beaten MV:Tiring > The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders.
*Myzec* is standing here.

[bash h.dark] ng >

+
*Myzec* gives a Ko'bal trolloc an order.

*
*Myzec* tries to pierce you, but you parry successfully.


*Myzec* pierces your left leg.
You wish that your wounds would stop BLEEDING so much!


=
Your bash at a Ko'bal trolloc sends him sprawling!
Your bash at *Myzec* sends him sprawling!

* R HP:Beaten MV:Tiring - Myzec: Beaten >
You pound *Myzec*'s right arm extremely hard.
*Myzec* panics, and attempts to flee!
You pound a Ko'bal trolloc's left hand extremely hard.

* R HP:Beaten MV:Tiring - Myzec: Beaten >
*Myzec* leaves west.
*Myzec* has arrived from the west.

* R HP:Beaten MV:Tiring - a Ko'bal trolloc: Hurt > b
[bash h.dark]
You're too busy at the moment!
*Myzec* pierces your body hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Tiring - a Ko'bal trolloc: Hurt >
*Myzec* pierces your body.
You wish that your wounds would stop BLEEDING so much!


ring - a Ko'bal trolloc: Hurt >
*Myzec* pierces your left foot hard.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
You pound a Ko'bal trolloc's body hard.
You flee head over heels.
Path to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > sco
2
You have 37(420) hit and 99(200) movement points.
You have scored 106219659 experience points and 1036 quest points.
You need 2280341 exp to level and 1964 qp to rank.
You have amassed 127 Turn points to date.
You have played 62 days and 15 hours (real time).
This ranks you as Davor the Gaidin Master [Gaidin 7] (Level 50).
You are standing.

of
* R HP:Critical MV:Winded > kill dark
[change mood brave]
Mood changed to: Brave

* R HP:Critical MV:Winded > [change posture offensive]
Posture changed to: Offensive

kill dark
* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > kill dark
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > kill dark

A Ko'bal trolloc has arrived from the north.

* R HP:Critical MV:Winded > kill dark
You pound a Ko'bal trolloc's body hard.
*Myzec* pierces your left leg.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

You flee head over heels.
Near the Foothills
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
They aren't here.

* R HP:Critical MV:Winded > s
e
Edge of the Foothills
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > In the Foothills
[ obvious exits: E W D ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving down.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > d
A Shallow Depression
[ obvious exits: U ]
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Tower Guard is resting here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Critical MV:Winded > sco
You have 28(420) hit and 95(200) movement points.
You have scored 106220196 experience points and 1036 quest points.
You need 2279804 exp to level and 1964 qp to rank.
You have amassed 127 Turn points to date.
You have played 62 days and 15 hours (real time).
This ranks you as Davor the Gaidin Master [Gaidin 7] (Level 50).
You are standing.

* R HP:Critical MV:Winded > 2
of
[change mood brave]
Mood changed to: Brave

* R HP:Critical MV:Winded > [change posture offensive]
Posture changed to: Offensive

* R HP:Critical MV:Winded > dark is now set as your target.
kill dark
kill dark
They aren't here.

change wimpy 0
* R HP:Critical MV:Winded > They aren't here.

kill dark
* R HP:Critical MV:Winded > You won't flee from any fight now.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > where
kill dark
Players in your Zone
--------------------
Davor - A Shallow Depression
You sense shadowspawn nearby.

* R HP:Critical MV:Winded > They aren't here.

kill dark
* R HP:Critical MV:Winded > kill dark
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

kill dark
* R HP:Critical MV:Winded > kill dark
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > kill dark
change mood wimpy
def
They aren't here.

sco
* R HP:Critical MV:Winded > Mood changed to: Wimpy

* R HP:Critical MV:Winded > [change posture defensive]
Posture changed to: Defensive

* R HP:Critical MV:Winded > You have 47(420) hit and 95(200) movement points.
You have scored 106220196 experience points and 1036 quest points.
You need 2279804 exp to level and 1964 qp to rank.
You have amassed 127 Turn points to date.
You have played 62 days and 15 hours (real time).
This ranks you as Davor the Gaidin Master [Gaidin 7] (Level 50).
You are standing.

l
* R HP:Critical MV:Winded > kill dark
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Tower Guard is resting here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > where
kill dark
Players in your Zone
--------------------
Davor - A Shallow Depression
You sense shadowspawn nearby.

* R HP:Critical MV:Winded > They aren't here.

kill dark
* R HP:Critical MV:Winded > They aren't here.

kill dark
* R HP:Critical MV:Winded > kill dark
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

kill dark
* R HP:Critical MV:Winded > kill dark
They aren't here.

* R HP:Critical MV:Winded > kill dark
They aren't here.

sco
* R HP:Critical MV:Winded > They aren't here.

kill dark
* R HP:Critical MV:Winded > You have 47(420) hit and 95(200) movement points.
You have scored 106220196 experience points and 1036 quest points.
You need 2279804 exp to level and 1964 qp to rank.
You have amassed 127 Turn points to date.
You have played 62 days and 15 hours (real time).
This ranks you as Davor the Gaidin Master [Gaidin 7] (Level 50).
You are standing.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > kill dark
They aren't here.

kill dark
* R HP:Critical MV:Winded > kill dark
They aren't here.

* R HP:Critical MV:Winded > kill dark
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > kill dark
They aren't here.

kill dark
* R HP:Critical MV:Winded > kill dark
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > kill dark
kill dark
They aren't here.

* R HP:Critical MV:Winded > kill dark
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

kill dark
* R HP:Critical MV:Winded > kill dark
kill dark
They aren't here.

* R HP:Critical MV:Winded > kill dark
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

kill dark
* R HP:Critical MV:Winded > They aren't here.

kill dark
* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > change wimpy 15
You will now flee if you go below 15 hit points.

kill dark
* R HP:Critical MV:Winded > kill dark
kill dark
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > kill dark
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > u
b
In the Foothills
[ obvious exits: E W D ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving down.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > [bash h.dark]
Bash who?

* R HP:Critical MV:Winded > w
b
Edge of the Foothills
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > [bash h.dark]
Bash who?

* R HP:Critical MV:Winded > n
b
Near the Foothills
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > [bash h.dark]
Bash who?

* R HP:Critical MV:Winded > where
Players in your Zone
--------------------
Davor - Near the Foothills
You sense shadowspawn nearby.

* R HP:Critical MV:Winded > w
b
Path to Tarwin's Gap
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > [bash h.dark]
Bash who?

* R HP:Critical MV:Winded > s
b
Path to Tarwin's Gap
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > [bash h.dark]
Bash who?

* R HP:Critical MV:Winded > w
b
Edge of the Foothills
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > [bash h.dark]
Bash who?

* R HP:Critical MV:Winded > n
b
Near the Foothills
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > [bash h.dark]
Bash who?

* R HP:Critical MV:Winded > e
e
Path to Tarwin's Gap
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Critical MV:Winded > e
Near the Foothills
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > d
Edge of the Foothills
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

where
* R HP:Critical MV:Winded > In the Foothills
[ obvious exits: E W D ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > A Shallow Depression
[ obvious exits: U ]
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Tower Guard is resting here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Critical MV:Winded > Players in your Zone
--------------------
Davor - A Shallow Depression

* R HP:Critical MV:Winded > where
res
Players in your Zone
--------------------
Davor - A Shallow Depression

* R HP:Critical MV:Winded > You sit down and rest your tired bones.

notice
* R HP:Critical MV:Winded > l
You start paying increased attention to your surroundings.

* R HP:Critical MV:Winded > where
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Tower Guard is resting here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Critical MV:Winded > Players in your Zone
--------------------
Davor - A Shallow Depression

sco
* R HP:Critical MV:Winded > You have 47(420) hit and 69(200) movement points.
You have scored 106220196 experience points and 1036 quest points.
You need 2279804 exp to level and 1964 qp to rank.
You have amassed 127 Turn points to date.
You have played 62 days and 15 hours (real time).
This ranks you as Davor the Gaidin Master [Gaidin 7] (Level 50).
You are resting.

* R HP:Critical MV:Winded > where
Players in your Zone
--------------------
Davor - A Shallow Depression

* R HP:Critical MV:Winded > where
where
Players in your Zone
--------------------
Davor - A Shallow Depression

* R HP:Critical MV:Winded > Players in your Zone
--------------------
Davor - A Shallow Depression

* R HP:Critical MV:Winded > where
Players in your Zone
--------------------
Davor - A Shallow Depression

where
* R HP:Critical MV:Winded > Players in your Zone
--------------------
Davor - A Shallow Depression

where
* R HP:Beaten MV:Winded > Players in your Zone
--------------------
Davor - A Shallow Depression

* R HP:Beaten MV:Winded > where
Players in your Zone
--------------------
Davor - A Shallow Depression

* R HP:Beaten MV:Winded > where
Players in your Zone
--------------------
Davor - A Shallow Depression

* R HP:Beaten MV:Winded > where
Players in your Zone
--------------------
Davor - A Shallow Depression

* R HP:Beaten MV:Winded > where
Players in your Zone
--------------------
Davor - A Shallow Depression
You sense shadowspawn nearby.

* R HP:Beaten MV:Winded > where
st
Players in your Zone
--------------------
Davor - A Shallow Depression
You sense shadowspawn nearby.

* R HP:Beaten MV:Winded > You stop resting, and stand up.

* R HP:Beaten MV:Winded > 6
[kil h.dark]
They aren't here.

stat
* R HP:Beaten MV:Winded > 2
You are a 398 year old male human hunter.
Your height is 6 feet, 2 inches, and you weigh 205.0 lbs.
You are carrying 1.2 lbs and wearing 48.5 lbs, very light.
Your base abilities are: Str:19 Int:12 Wil:12 Dex:18 Con:19.
Offensive bonus: 166, Dodging bonus: 61, Parrying bonus: 155
Your mood is: Wimpy. You will flee below: 15 Hit Points
Your posture is: Defensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 71% on average.

You are subjected to the following effects:
- NOTICE
- WARDER BOND to taleena
- NO QUIT

of
* R HP:Beaten MV:Winded > [change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Winded > stat
[change posture offensive]
Posture changed to: Offensive

l
* R HP:Beaten MV:Winded > You are a 398 year old male human hunter.
Your height is 6 feet, 2 inches, and you weigh 205.0 lbs.
You are carrying 1.2 lbs and wearing 48.5 lbs, very light.
Your base abilities are: Str:19 Int:12 Wil:12 Dex:18 Con:19.
Offensive bonus: 199, Dodging bonus: 61, Parrying bonus: 113
Your mood is: Brave. You will flee below: 15 Hit Points
Your posture is: Offensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 71% on average.

You are subjected to the following effects:
- NOTICE
- WARDER BOND to taleena
- NO QUIT

* R HP:Beaten MV:Winded > A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Tower Guard is resting here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

u
* R HP:Beaten MV:Winded > b
In the Foothills
[ obvious exits: E W D ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving down.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders.
*Myzec* is standing here.
*Myzec* pierces your body hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Winded - Myzec: Battered > [bash h.dark]
You're too busy at the moment!

* R HP:Critical MV:Winded - Myzec: Battered > change mood wimpy
f
Mood changed to: Wimpy

You panic and attempt to flee!zec: Battered >


You flee head over heels.
A Shallow Depression
[ obvious exits: U ]
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Tower Guard is resting here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Critical MV:Winded > kill dark
sco
They aren't here.

2
* R HP:Critical MV:Winded > You have 54(420) hit and 84(200) movement points.
You have scored 106218759 experience points and 1036 quest points.
You need 2281241 exp to level and 1964 qp to rank.
You have amassed 127 Turn points to date.
You have played 62 days and 15 hours (real time).
This ranks you as Davor the Gaidin Master [Gaidin 7] (Level 50).
You are standing.

* R HP:Critical MV:Winded > of
[change mood brave]
Mood changed to: Brave

l
* R HP:Critical MV:Winded > kill dark
[change posture offensive]
Posture changed to: Offensive

* R HP:Critical MV:Winded > A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Tower Guard is resting here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Critical MV:Winded > They aren't here.

kill dark
* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > kill dark
kill dark
They aren't here.

* R HP:Critical MV:Winded > kill dark
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > kill dark
kill dark
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > kill dark
They aren't here.

* R HP:Critical MV:Winded > kill dark
They aren't here.

kill dark
* R HP:Critical MV:Winded > kill dark
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > myzec is now set as your target.
l
sco
dh
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Tower Guard is resting here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Critical MV:Winded > You have 54(420) hit and 84(200) movement points.
You have scored 106218759 experience points and 1036 quest points.
You need 2281241 exp to level and 1964 qp to rank.
You have amassed 127 Turn points to date.
You have played 62 days and 15 hours (real time).
This ranks you as Davor the Gaidin Master [Gaidin 7] (Level 50).
You are standing.

* R HP:Critical MV:Winded > [dia horse]
A warhorse is in excellent condition.
A warhorse is full.

* R HP:Critical MV:Winded > where
l
Players in your Zone
--------------------
Davor - A Shallow Depression
You sense shadowspawn nearby.

* R HP:Critical MV:Winded > A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Tower Guard is resting here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Critical MV:Winded > u
kill myzec
In the Foothills
[ obvious exits: E W D ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders.
*Myzec* is standing here.

0
* R HP:Critical MV:Winded > You try to pound *Myzec*, but he parries successfully.

[bash ] nded - Myzec: Battered >

*
A Ko'bal trolloc joins Myzec's fight!
A Ko'bal trolloc pounds your right leg.
You wish that your wounds would stop BLEEDING so much!

*Myzec* pierces your left leg hard.
You wish that your wounds would stop BLEEDING so much!

*Myzec* gives a Ko'bal trolloc an order.

-
*Myzec* tries to pierce you, but you parry successfully.

=
Your bash at *Myzec* sends him sprawling!

nded - Myzec: Battered >
A Ko'bal trolloc sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

A Ko'bal trolloc pounds your body.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Winded - Myzec: Battered >
A Ko'bal trolloc pounds your right arm.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Winded - Myzec: Battered > change mood wimpy

*Myzec* pierces your body hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Winded - Myzec: Battered > f

A Ko'bal trolloc pounds your body hard.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
*Myzec* pierces your right leg.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
Outside a Cave
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Long, thin legs spread around the chitinous body of a huge arachnid.
A baby lizard scampers about.
Mood changed to: Wimpy

* R HP:Critical MV:Winded > In the Foothills
[ obvious exits: E W D ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving down.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders.
*Myzec* is standing here.
*Myzec* tries to pierce you, but you parry successfully.

* R HP:Critical MV:Winded - Myzec: Battered > f
d
A Ko'bal trolloc joins Myzec's fight!
You panic and attempt to flee!

sco
You flee head over heels.
A Shallow Depression
[ obvious exits: U ]
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Tower Guard is resting here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
Alas, you cannot go that way...

* R HP:Critical MV:Winded > You have 2(420) hit and 80(200) movement points.
You have scored 106216434 experience points and 1036 quest points.
You need 2283566 exp to level and 1964 qp to rank.
You have amassed 127 Turn points to date.
You have played 62 days and 15 hours (real time).
This ranks you as Davor the Gaidin Master [Gaidin 7] (Level 50).
You are standing.

* R HP:Critical MV:Winded > dism
def
change mood wimpy
You stop riding him.

* HP:Critical MV:Winded > sco
[change posture defensive]
Posture changed to: Defensive

* HP:Critical MV:Winded > Mood changed to: Wimpy

* HP:Critical MV:Winded > where
You have 2(420) hit and 80(200) movement points.
You have scored 106216434 experience points and 1036 quest points.
You need 2283566 exp to level and 1964 qp to rank.
You have amassed 127 Turn points to date.
You have played 62 days and 15 hours (real time).
This ranks you as Davor the Gaidin Master [Gaidin 7] (Level 50).
You are standing.

* HP:Critical MV:Winded > l
Players in your Zone
--------------------
Davor - A Shallow Depression
You sense shadowspawn nearby.

* HP:Critical MV:Winded > A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
A warhorse is here, stamping his feet impatiently.
A young Tower Guard is resting here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* HP:Critical MV:Winded > dark is now set as your target.
l
kill dark
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
A warhorse is here, stamping his feet impatiently.
A young Tower Guard is resting here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* HP:Critical MV:Winded > They aren't here.

* HP:Critical MV:Winded > l
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
A warhorse is here, stamping his feet impatiently.
A young Tower Guard is resting here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* HP:Critical MV:Winded > sco
You have 2(420) hit and 80(200) movement points.
You have scored 106216434 experience points and 1036 quest points.
You need 2283566 exp to level and 1964 qp to rank.
You have amassed 127 Turn points to date.
You have played 62 days and 15 hours (real time).
This ranks you as Davor the Gaidin Master [Gaidin 7] (Level 50).
You are standing.

* HP:Critical MV:Winded > where
Players in your Zone
--------------------
Davor - A Shallow Depression
You sense shadowspawn nearby.

* HP:Critical MV:Winded > l
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
A warhorse is here, stamping his feet impatiently.
A young Tower Guard is resting here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* HP:Critical MV:Winded > l
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
A warhorse is here, stamping his feet impatiently.
A young Tower Guard is resting here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* HP:Critical MV:Winded > l
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
A warhorse is here, stamping his feet impatiently.
A young Tower Guard is resting here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* HP:Critical MV:Winded > sco
You have 2(420) hit and 80(200) movement points.
You have scored 106216434 experience points and 1036 quest points.
You need 2283566 exp to level and 1964 qp to rank.
You have amassed 127 Turn points to date.
You have played 62 days and 15 hours (real time).
This ranks you as Davor the Gaidin Master [Gaidin 7] (Level 50).
You are standing.

where
* HP:Critical MV:Winded > Players in your Zone
--------------------
Davor - A Shallow Depression
You sense shadowspawn nearby.

* HP:Critical MV:Winded > l
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
A warhorse is here, stamping his feet impatiently.
A young Tower Guard is resting here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

save
* HP:Critical MV:Winded > l
Saving Davor.

* HP:Critical MV:Winded > A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
A warhorse is here, stamping his feet impatiently.
A young Tower Guard is resting here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* HP:Critical MV:Winded > sco
You have 2(420) hit and 80(200) movement points.
You have scored 106216434 experience points and 1036 quest points.
You need 2283566 exp to level and 1964 qp to rank.
You have amassed 127 Turn points to date.
You have played 62 days and 15 hours (real time).
This ranks you as Davor the Gaidin Master [Gaidin 7] (Level 50).
You are standing.

* HP:Critical MV:Winded > where
Your heartbeat calms down more as you feel less panicked.
Players in your Zone
--------------------
Davor - A Shallow Depression
You sense shadowspawn nearby.

* HP:Critical MV:Winded >
A Ko'bal trolloc has arrived from above.

* HP:Critical MV:Winded > l
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
A trolloc is here, exhorting a group of trolloc raiders.
A warhorse is here, stamping his feet impatiently.
A young Tower Guard is resting here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* HP:Critical MV:Winded > kill dark

*Myzec* tries to pierce you, but you deflect the blow.

* HP:Critical MV:Winded - Myzec: Battered > Ok.

* HP:Critical MV:Winded - Myzec: Battered > change mood wimpy
*Myzec* tries to pierce you, but you parry successfully.
Mood changed to: Wimpy

f
* HP:Critical MV:Winded - Myzec: Battered > d
You try to pound *Myzec*, but he deflects the blow.
A Ko'bal trolloc joins Myzec's fight!
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
*Myzec* tries to pierce you, but you deflect the blow.
You panic and attempt to flee!

You flee head over heels.
In the Foothills
[ obvious exits: E W D ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving west.
A Shallow Depression
[ obvious exits: U ]
There are some bloody traces of a human leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
*Myzec* is here, fighting a Shienaran forward scout.
A Ko'bal trolloc is here, fighting a Shienaran forward scout.
A warhorse is here, stamping his feet impatiently.
A young Tower Guard is resting here.
A Shienaran forward scout is here, fighting a Ko'bal trolloc.
A Shienaran forward scout is here, fighting Myzec.
A Shienaran forward scout is here, fighting a Ko'bal trolloc.
Ragan is here, fighting Myzec.
Myzec assumes an offensive striking posture.

* HP:Critical MV:Winded > kill dark
0
You pound a Ko'bal trolloc's head into bloody fragments!

[bash ] ed - a Shienaran forward scout: Healthy - a Ko'bal trolloc: Hurt >

+
*Myzec* panics, and attempts to flee!

b
*
A Ko'bal trolloc tries to pound a Shienaran forward scout, but he deflects the blow.
Ragan barely slashes Myzec's right arm.
A Shienaran forward scout slashes a Ko'bal trolloc's right leg.
A Shienaran forward scout slashes Myzec's right leg.
A Shienaran forward scout tickles a Ko'bal trolloc's right leg with his slash.

Cancelled.
[bash h.dark]
You're too busy at the moment!
*Myzec* leaves up.

* HP:Critical MV:Winded - a Shienaran forward scout: Healthy - a Ko'bal trolloc: Hurt > b
[bash h.dark]

-b
Cancelled.
[bash h.dark]


*Myzec* tries to pierce you, but you parry successfully.

-
*Myzec* tries to pierce you, but you parry successfully.
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
A Ko'bal trolloc pounds a Shienaran forward scout's left leg.
A Shienaran forward scout slashes a Ko'bal trolloc's body.
A Shienaran forward scout slashes a Ko'bal trolloc's head extremely hard.

+
*Myzec* tries to pierce you, but you deflect the blow.

+
*Myzec* panics, and attempts to flee!

-
*Myzec* leaves up.

=
Your bash at a Ko'bal trolloc sends him sprawling!

* HP:Critical MV:Winded - a Shienaran forward scout: Healthy - a Ko'bal trolloc: Wounded >
You pound a Ko'bal trolloc's right leg extremely hard.
A Shienaran forward scout slashes a Ko'bal trolloc's body hard.
A Shienaran forward scout slashes a Ko'bal trolloc's body hard.

* HP:Critical MV:Winded - a Shienaran forward scout: Healthy - a Ko'bal trolloc: Wounded > bash myzec
Bash who?

* HP:Critical MV:Winded - a Shienaran forward scout: Healthy - a Ko'bal trolloc: Wounded > bash myzec
Bash who?

* HP:Critical MV:Winded - a Shienaran forward scout: Healthy - a Ko'bal trolloc: Wounded >
*Myzec* tries to pierce you, but you parry successfully.

* HP:Critical MV:Winded - a Shienaran forward scout: Healthy - a Ko'bal trolloc: Wounded > bash myzec

Myzec assumes an offensive striking posture.

-
*Myzec* pierces your right arm hard.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
A Shienaran forward scout slashes a Ko'bal trolloc's left leg.
A Shienaran forward scout slashes a Ko'bal trolloc's head extremely hard.

=
Your bash at *Myzec* sends him sprawling!

* HP:Critical MV:Winded - a Shienaran forward scout: Healthy - a Ko'bal trolloc: Battered >
Ragan slashes Myzec's left arm hard.
A Shienaran forward scout slashes Myzec's body.
You pound a Ko'bal trolloc's body very hard.
You pound *Myzec*'s head.
*Myzec* panics, and attempts to flee!
A Ko'bal trolloc tries to pound a Shienaran forward scout, but he deflects the blow.
A Shienaran forward scout slashes a Ko'bal trolloc's left arm very hard.
A Shienaran forward scout slashes a Ko'bal trolloc's right leg.

* HP:Critical MV:Winded - a Shienaran forward scout: Healthy - a Ko'bal trolloc: Beaten > kill dark
Ok.

* HP:Critical MV:Winded - Myzec: Beaten > kill dark
2
of
Ok.

* HP:Critical MV:Winded - Myzec: Beaten > [change mood brave]
Mood changed to: Brave

* HP:Critical MV:Winded - Myzec: Beaten > Ragan slashes Myzec's left foot.
*Myzec* panics, and attempts to flee!
A Shienaran forward scout slashes Myzec's body hard.
You pound *Myzec*'s right leg very hard.
A Ko'bal trolloc pounds a Shienaran forward scout's body very hard.
A Shienaran forward scout slashes a Ko'bal trolloc's left leg.
A Shienaran forward scout tickles a Ko'bal trolloc's left foot with his slash.
[change posture offensive]
Posture changed to: Offensive

* HP:Critical MV:Winded - Myzec: Critical > myzec is now set as your target.
kill myzec
kill myzec
Ok.

* HP:Critical MV:Winded - Myzec: Critical > Ok.

* HP:Critical MV:Winded - Myzec: Critical > kill myzec
Ok.
*Myzec* leaves up.

* HP:Critical MV:Winded > kill myzec
They aren't here.

u
* HP:Critical MV:Winded > kill myzec
0
In the Foothills
[ obvious exits: E W D ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a human leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.

* HP:Critical MV:Winded > They aren't here.

* HP:Critical MV:Winded > [bash ]
Bash who?

* HP:Critical MV:Winded > w
kill myzec
w
Edge of the Foothills
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.

kill myzec
* HP:Critical MV:Winded > They aren't here.

* HP:Critical MV:Winded > Path to Tarwin's Gap
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.

* HP:Critical MV:Winded > They aren't here.

* HP:Critical MV:Winded > where
e
Players in your Zone
--------------------
Davor - Path to Tarwin's Gap

e
* HP:Critical MV:Winded > Edge of the Foothills
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.

* HP:Critical MV:Winded > sco
In the Foothills
[ obvious exits: E W D ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a human leaving down.
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving down.

* HP:Critical MV:Winded > You have 10(420) hit and 75(200) movement points.
You have scored 106220460 experience points and 1036 quest points.
You need 2279540 exp to level and 1964 qp to rank.
You have amassed 127 Turn points to date.
You have played 62 days and 15 hours (real time).
This ranks you as Davor the Gaidin Master [Gaidin 7] (Level 50).
You are standing.

* HP:Critical MV:Winded > d
6
A Shallow Depression
[ obvious exits: U ]
There are some bloody traces of a human leaving up.
There are some bloody traces of a trolloc leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
A Ko'bal trolloc is here, fighting a Shienaran forward scout.
A warhorse is here, stamping his feet impatiently.
A young Tower Guard is resting here.
A Shienaran forward scout is here, fighting a Ko'bal trolloc.
A Shienaran scout keeps a constant watch here.
A Shienaran forward scout is here, fighting a Ko'bal trolloc.
The Shienaran forward scout commander stands ever vigilant.

* HP:Critical MV:Winded > [kil h.dark]
You pound a Ko'bal trolloc's right leg very hard.

* HP:Critical MV:Winded - a Shienaran forward scout: Scratched - a Ko'bal trolloc: Critical > where
Players in your Zone
--------------------
Davor - A Shallow Depression

* HP:Critical MV:Winded - a Shienaran forward scout: Scratched - a Ko'bal trolloc: Critical >
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
Ragan slashes a Ko'bal trolloc's body hard.
A Shienaran forward scout barely slashes a Ko'bal trolloc's body.
You pound a Ko'bal trolloc's body very hard.
A Ko'bal trolloc is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
You feel like you have lost something.
Your blood freezes as you hear a Ko'bal trolloc's death cry.

* HP:Critical MV:Winded > l in corpse
corpse (here) :
a pair of animal-fur boots
a set of riveted chainmail leggings
a wide leather belt
a bone club
a shield covered in dyed leather
a wide leather wristband
a pair of leather half-gauntlets
a light pair of leather coverings
a tunic of finely-crafted chain
a leather helmet

* HP:Critical MV:Winded > where
Players in your Zone
--------------------
Davor - A Shallow Depression

* HP:Critical MV:Winded > eq
You are using:
<used as light> a mirrored lantern
<held> a piece of sandstone
<worn on head> a full metal helmet and visor
<worn on body> a tunic of finely-crafted chain
<worn on arms> a pair of riveted chainmail sleeves
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> a bone club
<worn about waist> a bronze belt of odd design
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of animal-fur boots

* HP:Critical MV:Winded > where
Players in your Zone
--------------------
Davor - A Shallow Depression

* HP:Critical MV:Winded > sco
You have 28(420) hit and 71(200) movement points.
You have scored 106221948 experience points and 1036 quest points.
You need 2278052 exp to level and 1964 qp to rank.
You have amassed 127 Turn points to date.
You have played 62 days and 15 hours (real time).
This ranks you as Davor the Gaidin Master [Gaidin 7] (Level 50).
You are standing.

* HP:Critical MV:Winded > where
Players in your Zone
--------------------
Davor - A Shallow Depression

* HP:Critical MV:Winded > where
Players in your Zone
--------------------
Davor - A Shallow Depression

* HP:Critical MV:Winded > sco
You have 28(420) hit and 71(200) movement points.
You have scored 106221948 experience points and 1036 quest points.
You need 2278052 exp to level and 1964 qp to rank.
You have amassed 127 Turn points to date.
You have played 62 days and 15 hours (real time).
This ranks you as Davor the Gaidin Master [Gaidin 7] (Level 50).
You are standing.

* HP:Critical MV:Winded > lh
where
[lead horse]
You start leading him.
A warhorse starts following you.

* HP:Critical MV:Winded > Players in your Zone
--------------------
Davor - A Shallow Depression

* HP:Critical MV:Winded > u
2
In the Foothills
[ obvious exits: E W D ]
There are some bloody traces of a human leaving down.
There are some bloody traces of a human leaving down.
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving down.
A warhorse has arrived from below.

* HP:Critical MV:Winded > of
[change mood brave]
Mood changed to: Brave

* HP:Critical MV:Winded > where
[change posture offensive]
Posture changed to: Offensive

* HP:Critical MV:Winded > Players in your Zone
--------------------
Davor - In the Foothills

* HP:Critical MV:Winded > where
where
Players in your Zone
--------------------
Davor - In the Foothills

* HP:Critical MV:Winded > Players in your Zone
--------------------
Davor - In the Foothills

* HP:Critical MV:Winded > dark is now set as your target.
sco
where
You have 28(420) hit and 68(200) movement points.
You have scored 106221948 experience points and 1036 quest points.
You need 2278052 exp to level and 1964 qp to rank.
You have amassed 127 Turn points to date.
You have played 62 days and 15 hours (real time).
This ranks you as Davor the Gaidin Master [Gaidin 7] (Level 50).
You are standing.

* HP:Critical MV:Winded > Players in your Zone
--------------------
Davor - In the Foothills

* HP:Critical MV:Winded > where
Players in your Zone
--------------------
Davor - In the Foothills

* HP:Critical MV:Winded > where
Players in your Zone
--------------------
Davor - In the Foothills

* HP:Critical MV:Winded > where
where
Players in your Zone
--------------------
Davor - In the Foothills

* HP:Critical MV:Winded > where
where
Players in your Zone
--------------------
Davor - In the Foothills

* HP:Critical MV:Winded > Players in your Zone
--------------------
Davor - In the Foothills

* HP:Critical MV:Winded > Players in your Zone
--------------------
Davor - In the Foothills

* HP:Critical MV:Winded > where
Players in your Zone
--------------------
Davor - In the Foothills

* HP:Critical MV:Winded > where
Players in your Zone
--------------------
Davor - In the Foothills

* HP:Critical MV:Winded > res
You sit down and rest your tired bones.

* HP:Critical MV:Winded > where
Players in your Zone
--------------------
Davor - In the Foothills

* HP:Critical MV:Winded > notice
l
You start paying increased attention to your surroundings.

Davor
Posts: 419
Joined: Wed Mar 18, 2015 9:38 pm

Re: Close fight

Post by Davor » Fri Aug 14, 2020 3:03 pm

* HP:Critical MV:Winded > In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
There are some bloody traces of a human leaving down.
There are some bloody traces of a human leaving down.
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving down.
A warhorse is here, stamping his feet impatiently.

where
* HP:Critical MV:Winded > where
Players in your Zone
--------------------
Davor - In the Foothills

* HP:Critical MV:Winded > Players in your Zone
--------------------
Davor - In the Foothills

where
* HP:Critical MV:Winded > where
Players in your Zone
--------------------
Davor - In the Foothills

* HP:Critical MV:Winded > Players in your Zone
--------------------
Davor - In the Foothills

* HP:Critical MV:Winded > where
Players in your Zone
--------------------
Davor - In the Foothills

where
* HP:Critical MV:Winded > Players in your Zone
--------------------
Davor - In the Foothills

st
* HP:Critical MV:Winded > You stop resting, and stand up.

* HP:Critical MV:Winded > stat
where
Tarwin's Gap is blanketed in darkness as the sun sets.
Your heartbeat calms down more as you feel less panicked.
You are a 398 year old male human hunter.
Your height is 6 feet, 2 inches, and you weigh 205.0 lbs.
You are carrying 1.2 lbs and wearing 48.5 lbs, very light.
Your base abilities are: Str:19 Int:12 Wil:12 Dex:18 Con:19.
Offensive bonus: 187, Dodging bonus: 64, Parrying bonus: 113
Your mood is: Brave. You will flee below: 15 Hit Points
Your posture is: Offensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 71% on average.

You are subjected to the following effects:
- NOTICE
- WARDER BOND to taleena
- NO QUIT

* HP:Critical MV:Winded > Players in your Zone
--------------------
Davor - In the Foothills

* HP:Critical MV:Winded > notice
lh
You stop paying increased attention to your surroundings.

* HP:Critical MV:Winded > d
[lead horse]
You're already leading it!

* HP:Critical MV:Winded > A Shallow Depression
[ obvious exits: U ]
There are some bloody traces of a human leaving up.
There are some bloody traces of a trolloc leaving up.
There are some tracks of a horse leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
The corpse of a Ko'bal trolloc is lying here.
A young Tower Guard is resting here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A warhorse has arrived from above.

* HP:Critical MV:Winded > res
where
You sit down and rest your tired bones.

* HP:Critical MV:Winded > Players in your Zone
--------------------
Davor - A Shallow Depression

* HP:Critical MV:Winded > stat
You are a 398 year old male human hunter.
Your height is 6 feet, 2 inches, and you weigh 205.0 lbs.
You are carrying 1.2 lbs and wearing 48.5 lbs, very light.
Your base abilities are: Str:19 Int:12 Wil:12 Dex:18 Con:19.
Offensive bonus: 187, Dodging bonus: 16, Parrying bonus: 85
Your mood is: Brave. You will flee below: 15 Hit Points
Your posture is: Offensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 71% on average.

You are subjected to the following effects:
- WARDER BOND to taleena
- NO QUIT

* HP:Critical MV:Winded > notice
l
You start paying increased attention to your surroundings.

* HP:Critical MV:Winded > A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
There are some bloody traces of a human leaving up.
There are some bloody traces of a trolloc leaving up.
There are some tracks of a horse leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
The corpse of a Ko'bal trolloc is lying here.
A warhorse is here, stamping his feet impatiently.
A young Tower Guard is resting here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

where
* HP:Critical MV:Winded > Players in your Zone
--------------------
Davor - A Shallow Depression

* HP:Critical MV:Winded > where
Players in your Zone
--------------------
Davor - A Shallow Depression

where
* HP:Critical MV:Winded > Players in your Zone
--------------------
Davor - A Shallow Depression

where
* HP:Critical MV:Winded > Players in your Zone
--------------------
Davor - A Shallow Depression

where
* HP:Critical MV:Winded > where
Players in your Zone
--------------------
Davor - A Shallow Depression

* HP:Critical MV:Winded > where
Players in your Zone
--------------------
Davor - A Shallow Depression

* HP:Critical MV:Winded > where
Players in your Zone
--------------------
Davor - A Shallow Depression

* HP:Critical MV:Winded > sco
Players in your Zone
--------------------
Davor - A Shallow Depression

* HP:Critical MV:Winded > save
You have 46(420) hit and 83(200) movement points.
You have scored 106221948 experience points and 1036 quest points.
You need 2278052 exp to level and 1964 qp to rank.
You have amassed 127 Turn points to date.
You have played 62 days and 15 hours (real time).
This ranks you as Davor the Gaidin Master [Gaidin 7] (Level 50).
You are resting.

* HP:Critical MV:Winded > where
Saving Davor.

* HP:Critical MV:Winded > Players in your Zone
--------------------
Davor - A Shallow Depression

* HP:Critical MV:Winded > where
Players in your Zone
--------------------
Davor - A Shallow Depression

where
* HP:Critical MV:Winded > where
Players in your Zone
--------------------
Davor - A Shallow Depression

* HP:Critical MV:Winded > where
Players in your Zone
--------------------
Davor - A Shallow Depression

* HP:Critical MV:Winded > where
Players in your Zone
--------------------
Davor - A Shallow Depression

* HP:Critical MV:Winded > where
Players in your Zone
--------------------
Davor - A Shallow Depression

* HP:Critical MV:Winded > where
Players in your Zone
--------------------
Davor - A Shallow Depression

* HP:Critical MV:Winded > where
Players in your Zone
--------------------
Davor - A Shallow Depression

* HP:Critical MV:Winded > Players in your Zone
--------------------
Davor - A Shallow Depression

where
* HP:Critical MV:Winded > Players in your Zone
--------------------
Davor - A Shallow Depression

* HP:Critical MV:Winded > where
Players in your Zone
--------------------
Davor - A Shallow Depression

* HP:Critical MV:Winded > sco
stat
You have 46(420) hit and 83(200) movement points.
You have scored 106221948 experience points and 1036 quest points.
You need 2278052 exp to level and 1964 qp to rank.
You have amassed 127 Turn points to date.
You have played 62 days and 15 hours (real time).
This ranks you as Davor the Gaidin Master [Gaidin 7] (Level 50).
You are resting.

* HP:Critical MV:Winded > You are a 398 year old male human hunter.
Your height is 6 feet, 2 inches, and you weigh 205.0 lbs.
You are carrying 1.2 lbs and wearing 48.5 lbs, very light.
Your base abilities are: Str:19 Int:12 Wil:12 Dex:18 Con:19.
Offensive bonus: 187, Dodging bonus: 16, Parrying bonus: 85
Your mood is: Brave. You will flee below: 15 Hit Points
Your posture is: Offensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 71% on average.

You are subjected to the following effects:
- NOTICE
- WARDER BOND to taleena
- NO QUIT

where
* HP:Critical MV:Winded > Players in your Zone
--------------------
Davor - A Shallow Depression

* HP:Critical MV:Winded > where
Players in your Zone
--------------------
Davor - A Shallow Depression

* HP:Critical MV:Winded > where
Players in your Zone
--------------------
Davor - A Shallow Depression

* HP:Critical MV:Winded > save
You have already saved during this tic.

where
* HP:Critical MV:Winded > Players in your Zone
--------------------
Davor - A Shallow Depression

* HP:Critical MV:Winded > sco
You have 46(420) hit and 83(200) movement points.
You have scored 106221948 experience points and 1036 quest points.
You need 2278052 exp to level and 1964 qp to rank.
You have amassed 127 Turn points to date.
You have played 62 days and 15 hours (real time).
This ranks you as Davor the Gaidin Master [Gaidin 7] (Level 50).
You are resting.

* HP:Critical MV:Winded > where
Players in your Zone
--------------------
Davor - A Shallow Depression

* HP:Critical MV:Winded > where
Players in your Zone
--------------------
Davor - A Shallow Depression

* HP:Critical MV:Winded > where
Players in your Zone
--------------------
Davor - A Shallow Depression

* HP:Critical MV:Winded > where
Players in your Zone
--------------------
Davor - A Shallow Depression

* HP:Critical MV:Winded > whois myzec
Myzec the Great Havoc is a level 51 Ko'bal Master trolloc.
Before you stands a pale green, Grinch trolloc. With termites in his smile,
he has all the tender sweetness of a seasick alligator.


where
* HP:Critical MV:Winded > Players in your Zone
--------------------
Davor - A Shallow Depression

* HP:Critical MV:Winded > where
Players in your Zone
--------------------
Davor - A Shallow Depression

* HP:Critical MV:Winded > where
Players in your Zone
--------------------
Davor - A Shallow Depression

* HP:Beaten MV:Winded > where
Players in your Zone
--------------------
Davor - A Shallow Depression

* HP:Beaten MV:Winded > where
Players in your Zone
--------------------
Davor - A Shallow Depression

* HP:Beaten MV:Winded > sco
You have 66(420) hit and 83(200) movement points.
You have scored 106221948 experience points and 1036 quest points.
You need 2278052 exp to level and 1964 qp to rank.
You have amassed 127 Turn points to date.
You have played 62 days and 15 hours (real time).
This ranks you as Davor the Gaidin Master [Gaidin 7] (Level 50).
You are resting.

* HP:Beaten MV:Winded > where
st
Players in your Zone
--------------------
Davor - A Shallow Depression

* HP:Beaten MV:Winded > You stop resting, and stand up.

ri
* HP:Beaten MV:Winded > stat
[ride horse]
A warhorse stops following you.
You start riding him.

* R HP:Beaten MV:Winded > You are a 398 year old male human hunter.
Your height is 6 feet, 2 inches, and you weigh 205.0 lbs.
You are carrying 1.2 lbs and wearing 48.5 lbs, very light.
Your base abilities are: Str:19 Int:12 Wil:12 Dex:18 Con:19.
Offensive bonus: 199, Dodging bonus: 61, Parrying bonus: 113
Your mood is: Brave. You will flee below: 15 Hit Points
Your posture is: Offensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 71% on average.

You are subjected to the following effects:
- NOTICE
- WARDER BOND to taleena
- NO QUIT

where
* R HP:Beaten MV:Winded > Players in your Zone
--------------------
Davor - A Shallow Depression

* R HP:Beaten MV:Winded > notice
u
w
You stop paying increased attention to your surroundings.

* R HP:Beaten MV:Winded > n
In the Foothills
[ obvious exits: E W D ]
There are some bloody traces of a human leaving down.
There are some bloody traces of a human leaving down.
There are some bloody traces of a human leaving west.
There are some tracks of a horse leaving down.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded > Edge of the Foothills
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving east.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded > Near the Foothills
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded > myzec is now set as your target.
2
of
[change mood brave]
Mood changed to: Brave

w
* R HP:Beaten MV:Winded > n
[change posture offensive]
Posture changed to: Offensive

* R HP:Beaten MV:Winded > Path to Tarwin's Gap
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

where
* R HP:Beaten MV:Winded > The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded > Players in your Zone
--------------------
Davor - The Blight
You sense shadowspawn nearby.

* R HP:Beaten MV:Winded > w
w
The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded > The Blight
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded > n
The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A mirrored lantern has been left here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

notice
* R HP:Beaten MV:Winded > l
You start paying increased attention to your surroundings.

* R HP:Beaten MV:Winded > n
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A mirrored lantern has been left here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded > The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded > n
n
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here commanding a fist of troops.

* R HP:Beaten MV:Winded > The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a humanoid leaving east.
The corpse of the blight bear is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge darkhound is here, drooling and snarling.

* R HP:Beaten MV:Winded > e
The Blight
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving west.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Myzec* is standing here.
A trolloc is here, exhorting a group of trolloc raiders.
A rat scurries around trying to get out of sight.

* R HP:Beaten MV:Winded > kill myzec
0
You pound *Myzec*'s left leg hard.
*Myzec* panics, and attempts to flee!

[bash ] ed - Myzec: Beaten >

+
*Myzec* leaves north.

n
kill myzec
*0
Cancelled.
The Blight
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
A pile of copper pennies lies here.
A fresh chunk of meat has been recently cut from a kill.
A shiny metal helmet lies to one side.
A pair of hard leather half-gauntlets is on the ground here.
A highly burnished metal shield lies here.
A short spear lies here on the ground.
A set of thin metal leggings is here.
Some thick-soled, heavy leather boots stand stiffly together.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Myzec* is standing here.
A huge darkhound is here, drooling and snarling.
A trolloc is here ruling a group of trollocs.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Winded > A huge darkhound hits your body.
You wish that your wounds would stop BLEEDING so much!

A huge darkhound sears your flesh with a scorching flame!
The blighted tree barely hits your body.
You wish that your wounds would stop BLEEDING so much!

A Dhai'mon trolloc joins a huge darkhound's fight!
A shrill piercing scream reverberates through the area.
The blighted tree joins the blighted tree's fight!
The blighted tree joins the blighted tree's fight!
Ok.

* R HP:Critical MV:Winded - a huge darkhound: Scratched > [bash ]
Your hands pass right through a huge darkhound!

* R HP:Critical MV:Winded - a huge darkhound: Scratched > change mood wimpy
f
The blighted tree barely hits your left leg.
You wish that your wounds would stop BLEEDING so much!

A huge darkhound sears your flesh with a scorching flame!
The blighted tree tries to hit you, but you deflect the blow.
A Dhai'mon trolloc crushes your right arm.
You wish that your wounds would stop BLEEDING so much!

The blighted tree tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

You pound a huge darkhound's body into bloody fragments!
A huge darkhound tickles your right arm with its hit.
You wish that your wounds would stop BLEEDING so much!

Mood changed to: Wimpy

* R HP:Critical MV:Winded - a huge darkhound: Hurt > sco
You panic and attempt to flee!

def
You flee head over heels.
The Blight
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
You have 34(420) hit and 77(200) movement points.
You have scored 106225659 experience points and 1036 quest points.
You need 2274341 exp to level and 1964 qp to rank.
You have amassed 127 Turn points to date.
You have played 62 days and 15 hours (real time).
This ranks you as Davor the Gaidin Master [Gaidin 7] (Level 50).
You are standing.

* R HP:Critical MV:Winded > sco
[change posture defensive]
Posture changed to: Defensive

* R HP:Critical MV:Winded > You have 34(420) hit and 77(200) movement points.
You have scored 106225659 experience points and 1036 quest points.
You need 2274341 exp to level and 1964 qp to rank.
You have amassed 127 Turn points to date.
You have played 62 days and 15 hours (real time).
This ranks you as Davor the Gaidin Master [Gaidin 7] (Level 50).
You are standing.

* R HP:Critical MV:Winded > w
s
A huge darkhound has arrived from the west.
A Dhai'mon trolloc has arrived from the west.
The Blight
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
A pile of copper pennies lies here.
A fresh chunk of meat has been recently cut from a kill.
A shiny metal helmet lies to one side.
A pair of hard leather half-gauntlets is on the ground here.
A highly burnished metal shield lies here.
A short spear lies here on the ground.
A set of thin metal leggings is here.
Some thick-soled, heavy leather boots stand stiffly together.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Myzec* is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

w
* R HP:Critical MV:Winded > The Blight
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders.
A rat scurries around trying to get out of sight.

* R HP:Critical MV:Winded > The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
The corpse of the blight bear is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge darkhound is here, drooling and snarling.

* R HP:Critical MV:Winded > s
sco
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here commanding a fist of troops.

* R HP:Critical MV:Winded > s
You have 34(420) hit and 73(200) movement points.
You have scored 106225659 experience points and 1036 quest points.
You need 2274341 exp to level and 1964 qp to rank.
You have amassed 127 Turn points to date.
You have played 62 days and 15 hours (real time).
This ranks you as Davor the Gaidin Master [Gaidin 7] (Level 50).
You are standing.

* R HP:Critical MV:Winded > The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > sco
2
of
You have 34(420) hit and 72(200) movement points.
You have scored 106225659 experience points and 1036 quest points.
You need 2274341 exp to level and 1964 qp to rank.
You have amassed 127 Turn points to date.
You have played 62 days and 15 hours (real time).
This ranks you as Davor the Gaidin Master [Gaidin 7] (Level 50).
You are standing.

* R HP:Critical MV:Winded > [change mood brave]
Mood changed to: Brave

stat
* R HP:Critical MV:Winded > [change posture offensive]
Posture changed to: Offensive

l
* R HP:Critical MV:Winded > You are a 398 year old male human hunter.
Your height is 6 feet, 2 inches, and you weigh 205.0 lbs.
You are carrying 1.2 lbs and wearing 48.5 lbs, very light.
Your base abilities are: Str:19 Int:12 Wil:12 Dex:18 Con:19.
Offensive bonus: 199, Dodging bonus: 61, Parrying bonus: 113
Your mood is: Brave. You will flee below: 15 Hit Points
Your posture is: Offensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 71% on average.

You are subjected to the following effects:
- NOTICE
- WARDER BOND to taleena
- NO QUIT

* R HP:Critical MV:Winded > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > dark is now set as your target.
l
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > scan n
A trolloc is here commanding a fist of troops.

* R HP:Critical MV:Winded > l
kill dark
kill dark
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > scan n
A shrill piercing scream reverberates through the area.
The night has begun.
The clouds disappear.
They aren't here.

2
* R HP:Critical MV:Winded > They aren't here.

of
* R HP:Critical MV:Winded > * R HP:Critical MV:Winded > stat
[change mood brave]
Mood changed to: Brave

* R HP:Critical MV:Winded > l
[change posture offensive]
Posture changed to: Offensive

* R HP:Critical MV:Winded > You are a 398 year old male human hunter.
Your height is 6 feet, 2 inches, and you weigh 205.0 lbs.
You are carrying 1.2 lbs and wearing 48.5 lbs, very light.
Your base abilities are: Str:19 Int:12 Wil:12 Dex:18 Con:19.
Offensive bonus: 199, Dodging bonus: 61, Parrying bonus: 113
Your mood is: Brave. You will flee below: 15 Hit Points
Your posture is: Offensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 71% on average.

You are subjected to the following effects:
- NOTICE
- WARDER BOND to taleena
- NO QUIT

* R HP:Critical MV:Winded > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > save
l
Saving Davor.

* R HP:Critical MV:Winded > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > 2
of
[change mood brave]
Mood changed to: Brave

* R HP:Critical MV:Winded > sco
[change posture offensive]
Posture changed to: Offensive

l
* R HP:Critical MV:Winded > You have 54(420) hit and 92(200) movement points.
You have scored 106225659 experience points and 1036 quest points.
You need 2274341 exp to level and 1964 qp to rank.
You have amassed 127 Turn points to date.
You have played 62 days and 15 hours (real time).
This ranks you as Davor the Gaidin Master [Gaidin 7] (Level 50).
You are standing.

kill dark
* R HP:Critical MV:Winded > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > kill dark
kill dark
kill dark
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > They aren't here.

kill dark
* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > kill dark
They aren't here.

* R HP:Critical MV:Winded > dh
[dia horse]
A warhorse is in excellent condition.
A warhorse is fresh.

* R HP:Critical MV:Winded > n
n
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here commanding a fist of troops.

* R HP:Critical MV:Winded > The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
The corpse of the blight bear is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge darkhound is here, drooling and snarling.

* R HP:Critical MV:Winded > e
kill dark
The Blight
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here ruling a group of trollocs.
A huge darkhound is here, drooling and snarling.
A trolloc is here, exhorting a group of trolloc raiders.
A rat scurries around trying to get out of sight.

0
* R HP:Critical MV:Winded > A huge darkhound tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

A huge darkhound raises its head and gives a terrifying howl.
You hear a blood-curdling howl in the distance.
A huge darkhound sears your flesh with a scorching flame!
A Dhai'mon trolloc joins a huge darkhound's fight!
A Ko'bal trolloc joins a Dhai'mon trolloc's fight!
A rat starts following you.
Ok.

[bash ] nded - a Dhai'mon trolloc: Healthy >

change mood wimpy
f
s
Cancelled.
Mood changed to: Wimpy

You panic and attempt to flee!Dhai'mon trolloc: Healthy >

You flee head over heels.
The Blight
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving east.
A pile of copper pennies lies here.
A fresh chunk of meat has been recently cut from a kill.
A shiny metal helmet lies to one side.
A pair of hard leather half-gauntlets is on the ground here.
A highly burnished metal shield lies here.
A short spear lies here on the ground.
A set of thin metal leggings is here.
Some thick-soled, heavy leather boots stand stiffly together.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Myzec* is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
The Blight
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here ruling a group of trollocs.
A huge darkhound is here, drooling and snarling.
A trolloc is here, exhorting a group of trolloc raiders.
A rat scurries around trying to get out of sight.

* R HP:Critical MV:Winded > w
s
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
The corpse of the blight bear is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge darkhound is here, drooling and snarling.
A rat has arrived from the east.

* R HP:Critical MV:Winded > The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here commanding a fist of troops.
A rat has arrived from the north.

* R HP:Critical MV:Winded > sco
You have 51(420) hit and 85(200) movement points.
You have scored 106225659 experience points and 1036 quest points.
You need 2274341 exp to level and 1964 qp to rank.
You have amassed 127 Turn points to date.
You have played 62 days and 15 hours (real time).
This ranks you as Davor the Gaidin Master [Gaidin 7] (Level 50).
You are standing.

* R HP:Critical MV:Winded > s
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the north.

* R HP:Critical MV:Winded > kil rat
A rat stops following you.
You pound a rat's body into bloody fragments!
A rat is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
You feel like you have lost something.
Your blood freezes as you hear a rat's death cry.

* R HP:Critical MV:Winded > stat
l
You are a 398 year old male human hunter.
Your height is 6 feet, 2 inches, and you weigh 205.0 lbs.
You are carrying 1.2 lbs and wearing 48.5 lbs, very light.
Your base abilities are: Str:19 Int:12 Wil:12 Dex:18 Con:19.
Offensive bonus: 176, Dodging bonus: 61, Parrying bonus: 140
Your mood is: Wimpy. You will flee below: 15 Hit Points
Your posture is: Offensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 71% on average.

You are subjected to the following effects:
- NOTICE
- WARDER BOND to taleena
- NO QUIT

* R HP:Critical MV:Winded > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > res
You sit down and rest your tired bones.

* R HP:Critical MV:Winded > notice
l
You start paying increased attention to your surroundings.

* R HP:Critical MV:Winded > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > dia h.dark
dia h.dark
No-one by that name here.

* R HP:Critical MV:Winded > No-one by that name here.

dia h.dark
* R HP:Critical MV:Winded > dia h.dark
No-one by that name here.

* R HP:Critical MV:Winded > dia h.dark
No-one by that name here.

* R HP:Critical MV:Winded > dia h.dark
dia h.dark
No-one by that name here.

* R HP:Critical MV:Winded > No-one by that name here.

* R HP:Critical MV:Winded > dia h.dark
No-one by that name here.

dia h.dark
* R HP:Critical MV:Winded > No-one by that name here.

* R HP:Critical MV:Winded > dia h.dark
No-one by that name here.

* R HP:Critical MV:Winded > No-one by that name here.

* R HP:Critical MV:Winded > dia h.dark
dia h.dark
No-one by that name here.

* R HP:Critical MV:Winded > dia h.dark
No-one by that name here.

* R HP:Critical MV:Winded > dia h.dark
No-one by that name here.

* R HP:Critical MV:Winded > dia h.dark
No-one by that name here.

* R HP:Critical MV:Winded > No-one by that name here.

dia h.dark
* R HP:Critical MV:Winded > dia h.dark
No-one by that name here.

* R HP:Critical MV:Winded > No-one by that name here.

dia h.dark
* R HP:Critical MV:Winded > dia h.dark
No-one by that name here.

* R HP:Critical MV:Winded > dia h.dark
No-one by that name here.

* R HP:Critical MV:Winded > dia h.dark
No-one by that name here.

* R HP:Critical MV:Winded > dia h.dark
No-one by that name here.

* R HP:Critical MV:Winded > dia h.dark
No-one by that name here.

* R HP:Critical MV:Winded > No-one by that name here.

dia h.dark
* R HP:Critical MV:Winded > dia h.dark
No-one by that name here.

* R HP:Critical MV:Winded > dia h.dark
No-one by that name here.

* R HP:Critical MV:Winded > dia h.dark
No-one by that name here.

* R HP:Critical MV:Winded > dia h.dark
No-one by that name here.

* R HP:Critical MV:Winded > dia h.dark
No-one by that name here.

* R HP:Beaten MV:Winded > No-one by that name here.

dia h.dark
* R HP:Beaten MV:Winded > dia h.dark
No-one by that name here.

* R HP:Beaten MV:Winded > No-one by that name here.

dia h.dark
* R HP:Beaten MV:Winded > dia h.dark
No-one by that name here.

* R HP:Beaten MV:Winded > dia h.dark
No-one by that name here.

* R HP:Beaten MV:Winded > dia h.dark
No-one by that name here.

dia h.dark
* R HP:Beaten MV:Winded > No-one by that name here.

dia h.dark
* R HP:Beaten MV:Winded > No-one by that name here.

* R HP:Beaten MV:Winded > dia h.dark
No-one by that name here.

* R HP:Beaten MV:Winded > dia h.dark
No-one by that name here.

* R HP:Beaten MV:Winded > No-one by that name here.

dia h.dark
* R HP:Beaten MV:Winded > dia h.dark
No-one by that name here.

* R HP:Beaten MV:Winded > dia h.dark
No-one by that name here.

* R HP:Beaten MV:Winded > dia h.dark
No-one by that name here.

* R HP:Beaten MV:Winded > dia h.dark
No-one by that name here.

dia h.dark
* R HP:Beaten MV:Winded > No-one by that name here.

* R HP:Beaten MV:Winded > dia h.dark
No-one by that name here.

* R HP:Beaten MV:Winded > dia h.dark
No-one by that name here.

* R HP:Beaten MV:Winded > No-one by that name here.

stat
* R HP:Beaten MV:Winded > You are a 398 year old male human hunter.
Your height is 6 feet, 2 inches, and you weigh 205.0 lbs.
You are carrying 1.2 lbs and wearing 48.5 lbs, very light.
Your base abilities are: Str:19 Int:12 Wil:12 Dex:18 Con:19.
Offensive bonus: 176, Dodging bonus: 15, Parrying bonus: 105
Your mood is: Wimpy. You will flee below: 15 Hit Points
Your posture is: Offensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 71% on average.

You are subjected to the following effects:
- NOTICE
- WARDER BOND to taleena
- NO QUIT

* R HP:Beaten MV:Winded > dia h.dark
dia h.dark
No-one by that name here.

dia h.dark
* R HP:Beaten MV:Winded > No-one by that name here.

* R HP:Beaten MV:Winded > No-one by that name here.

* R HP:Beaten MV:Winded > dia h.dark
dia h.dark
No-one by that name here.

* R HP:Beaten MV:Winded > No-one by that name here.

* R HP:Beaten MV:Winded > dia h.dark
dia h.dark
No-one by that name here.

* R HP:Beaten MV:Winded > dia h.dark
No-one by that name here.

* R HP:Beaten MV:Winded > dia h.dark
A Ko'bal trolloc has arrived from the north.
A Ko'bal trolloc is in excellent condition.

* R HP:Beaten MV:Winded > dia h.dark
A Ko'bal trolloc is in excellent condition.

* R HP:Beaten MV:Winded >
A Ko'bal trolloc leaves south.

* R HP:Beaten MV:Winded > No-one by that name here.

* R HP:Beaten MV:Winded > dia h.dark
st
No-one by that name here.

* R HP:Beaten MV:Winded > l
You stop resting, and stand up.

* R HP:Beaten MV:Winded >
*Myzec* has arrived from the south.
A Ko'bal trolloc has arrived from the south.

* R HP:Beaten MV:Winded > 6
*Myzec* tries to pierce you, but you deflect the blow.
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
The corpse of a rat is lying here.
A trolloc is here, exhorting a group of trolloc raiders.
*Myzec* is here, fighting YOU!
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded - Myzec: Beaten > 0
[kil h.dark]
Ok.

[bash ] ed - Myzec: Beaten >

-
*Myzec* tries to pierce you, but you parry successfully.

*
Myzec assumes an offensive striking posture.

+
*Myzec* barely pierces your head.
You wish that your wounds would stop BLEEDING so much!

A Ko'bal trolloc joins Myzec's fight!

=
Your bash at *Myzec* sends him sprawling!

* R HP:Beaten MV:Winded - Myzec: Beaten > myzec is now set as your target.

A Ko'bal trolloc tries to pierce you, but you parry successfully.
You pound *Myzec*'s body very hard.
*Myzec* panics, and attempts to flee!

* R HP:Beaten MV:Winded - Myzec: Beaten >
*Myzec* leaves south.

* R HP:Beaten MV:Winded - a Ko'bal trolloc: Healthy > change mood wimpy
f
Mood changed to: Wimpy

* R HP:Beaten MV:Winded - a Ko'bal trolloc: Healthy > kill myzec
You panic and attempt to flee!

You flee head over heels.
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here commanding a fist of troops.
They aren't here.

* R HP:Beaten MV:Winded > 2
of
[change mood brave]
Mood changed to: Brave

s
* R HP:Beaten MV:Winded > [change posture offensive]
Posture changed to: Offensive

kill myzec
* R HP:Beaten MV:Winded > The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Myzec* is standing here.
A trolloc is here, exhorting a group of trolloc raiders.

0
* R HP:Beaten MV:Winded > A Ko'bal trolloc leaves north.
They aren't here.

* R HP:Beaten MV:Winded > [bash ]
Bash who?

* R HP:Beaten MV:Winded > kill myzec
kill myzec
They aren't here.

* R HP:Beaten MV:Winded > kill myzec
They aren't here.

* R HP:Beaten MV:Winded > kill myzec
They aren't here.

* R HP:Beaten MV:Winded > kill myzec
They aren't here.

* R HP:Beaten MV:Winded > kill myzec
They aren't here.

2
* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > of
[change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Winded > kill myzec
[change posture offensive]
Posture changed to: Offensive

* R HP:Beaten MV:Winded > They aren't here.

stat
* R HP:Beaten MV:Winded > l
You are a 398 year old male human hunter.
Your height is 6 feet, 2 inches, and you weigh 205.0 lbs.
You are carrying 1.2 lbs and wearing 48.5 lbs, very light.
Your base abilities are: Str:19 Int:12 Wil:12 Dex:18 Con:19.
Offensive bonus: 199, Dodging bonus: 61, Parrying bonus: 113
Your mood is: Brave. You will flee below: 15 Hit Points
Your posture is: Offensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 71% on average.

You are subjected to the following effects:
- NOTICE
- WARDER BOND to taleena
- NO QUIT

sco
* R HP:Beaten MV:Winded > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded > n
You have 64(420) hit and 79(200) movement points.
You have scored 106228077 experience points and 1036 quest points.
You need 2271923 exp to level and 1964 qp to rank.
You have amassed 127 Turn points to date.
You have played 62 days and 15 hours (real time).
This ranks you as Davor the Gaidin Master [Gaidin 7] (Level 50).
You are standing.

* R HP:Beaten MV:Winded > kill myzec
0
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here commanding a fist of troops.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > [bash ]
Bash who?

* R HP:Beaten MV:Winded > n
kill myzec
0
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
The corpse of the blight bear is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders.
*Myzec* is standing here.
A huge darkhound is here, drooling and snarling.

* R HP:Beaten MV:Winded > You pound *Myzec*'s body hard.
*Myzec* panics, and attempts to flee!

[bash ] ed - Myzec: Beaten >

*
*Myzec* leaves north.

n
kill myzec
0
Cancelled.
A huge darkhound tries to hit you, but you parry successfully.
A huge darkhound sears your flesh with a scorching flame!
A Ko'bal trolloc joins a huge darkhound's fight!
A Ko'bal trolloc barely pierces your left leg.
You wish that your wounds would stop BLEEDING so much!

A huge darkhound sears your flesh with a scorching flame!
A huge darkhound tries to hit you, but you parry successfully.
No way! You're fighting for your life!

* R HP:Beaten MV:Winded - a huge darkhound: Scratched > They aren't here.

* R HP:Beaten MV:Winded - a huge darkhound: Scratched > [bash ]
Your hands pass right through a huge darkhound!

* R HP:Beaten MV:Winded - a huge darkhound: Scratched > change mood wimpy
f
Mood changed to: Wimpy

You panic and attempt to flee!ge darkhound: Scratched >

kill myzec

You flee head over heels.
The Blight
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here ruling a group of trollocs.
A huge darkhound is here, drooling and snarling.

2
* R HP:Beaten MV:Winded > of
They aren't here.

* R HP:Beaten MV:Winded > [change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Winded > w
kill myzec
[change posture offensive]
Posture changed to: Offensive

* R HP:Beaten MV:Winded > 0
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
The corpse of the blight bear is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders.
A huge darkhound is here, drooling and snarling.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > [bash ]
Bash who?

* R HP:Beaten MV:Winded > n
kill myzec
0
The Blight
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Myzec* is here, fighting a gaping maw.
A huge trolloc marked with a whirlwind snorts here.
A gaping maw is here, fighting Myzec.
A tall, ramshorned trolloc is here, commanding.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Winded > You try to pound *Myzec*, but he deflects the blow.

* R HP:Beaten MV:Winded - a gaping maw: Hurt - Myzec: Beaten > *Myzec* leaves north.
[bash ]
Bash who?

* R HP:Beaten MV:Winded > s
kill myzec
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
The corpse of the blight bear is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders.
A huge darkhound is here, drooling and snarling.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > n
n
kill myzec
The Blight
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge trolloc marked with a whirlwind snorts here.
A spider-legged beast is here, most of it teeth.
A tall, ramshorned trolloc is here, commanding.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Winded > 0
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > [bash ]
Bash who?

* R HP:Beaten MV:Winded > dh
l
[dia horse]
A warhorse is in excellent condition.
A warhorse is strong.

* R HP:Beaten MV:Winded > The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.

* R HP:Beaten MV:Winded > dh
stat
[dia horse]
A warhorse is in excellent condition.
A warhorse is strong.

* R HP:Beaten MV:Winded > l
A rat starts following you.
A shrill piercing scream reverberates through the area.
You are a 398 year old male human hunter.
Your height is 6 feet, 2 inches, and you weigh 205.0 lbs.
You are carrying 1.2 lbs and wearing 48.5 lbs, very light.
Your base abilities are: Str:19 Int:12 Wil:12 Dex:18 Con:19.
Offensive bonus: 199, Dodging bonus: 61, Parrying bonus: 113
Your mood is: Brave. You will flee below: 15 Hit Points
Your posture is: Offensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 71% on average.

You are subjected to the following effects:
- NOTICE
- WARDER BOND to taleena
- NO QUIT

* R HP:Beaten MV:Winded > The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.

* R HP:Beaten MV:Winded > kil rat
l
A rat stops following you.
You pound a rat's body into bloody fragments!
A rat is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
You feel like you have lost something.
Your blood freezes as you hear a rat's death cry.

scan s
* R HP:Beaten MV:Winded > The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving south.
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded > 2
of
* R HP:Beaten MV:Winded > l
[change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Winded > s
[change posture offensive]
Posture changed to: Offensive

s
* R HP:Beaten MV:Winded > kill myzec
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving south.
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded > 0
The Blight
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Ko'bal trolloc is here, fighting a gaping maw.
*Myzec* is here, fighting a gaping maw.
A huge trolloc marked with a whirlwind snorts here.
A gaping maw is here, fighting Myzec.
A tall, ramshorned trolloc is here, commanding.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Winded > The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
The corpse of the blight bear is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge darkhound is here, drooling and snarling.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > [bash ]
Bash who?

* R HP:Beaten MV:Winded > 2
of
[change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Winded > stat
[change posture offensive]
Posture changed to: Offensive

* R HP:Beaten MV:Winded > l
You are a 398 year old male human hunter.
Your height is 6 feet, 2 inches, and you weigh 205.0 lbs.
You are carrying 1.2 lbs and wearing 48.5 lbs, very light.
Your base abilities are: Str:19 Int:12 Wil:12 Dex:18 Con:19.
Offensive bonus: 199, Dodging bonus: 61, Parrying bonus: 113
Your mood is: Brave. You will flee below: 15 Hit Points
Your posture is: Offensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 71% on average.

You are subjected to the following effects:
- NOTICE
- WARDER BOND to taleena
- NO QUIT

* R HP:Beaten MV:Winded > The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
The corpse of the blight bear is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge darkhound is here, drooling and snarling.

* R HP:Beaten MV:Winded > s
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here commanding a fist of troops.

* R HP:Beaten MV:Winded > s
sco
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded > You have 77(420) hit and 76(200) movement points.
You have scored 106229493 experience points and 1036 quest points.
You need 2270507 exp to level and 1964 qp to rank.
You have amassed 127 Turn points to date.
You have played 62 days and 15 hours (real time).
This ranks you as Davor the Gaidin Master [Gaidin 7] (Level 50).
You are standing.

* R HP:Beaten MV:Winded > res
notice
You sit down and rest your tired bones.

* R HP:Beaten MV:Winded > l
You start paying increased attention to your surroundings.

* R HP:Beaten MV:Winded > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded >
A shrill piercing scream reverberates through the area.

* R HP:Beaten MV:Winded > dia h.dark
dia h.dark
No-one by that name here.

* R HP:Beaten MV:Winded > No-one by that name here.

dia h.dark
* R HP:Beaten MV:Winded > dia h.dark
No-one by that name here.

* R HP:Beaten MV:Winded > dia h.dark
No-one by that name here.

* R HP:Beaten MV:Winded > No-one by that name here.

dia h.dark
* R HP:Beaten MV:Winded > dia h.dark
No-one by that name here.

* R HP:Beaten MV:Winded > dia h.dark
No-one by that name here.

* R HP:Beaten MV:Winded > No-one by that name here.

dia h.dark
* R HP:Beaten MV:Winded > dia h.dark
No-one by that name here.

* R HP:Beaten MV:Winded > No-one by that name here.

* R HP:Beaten MV:Winded > dia h.dark
No-one by that name here.

* R HP:Beaten MV:Winded > dia h.dark
dia h.dark
No-one by that name here.

* R HP:Beaten MV:Winded > dia h.dark
No-one by that name here.

* R HP:Beaten MV:Winded > dia h.dark
No-one by that name here.

* R HP:Beaten MV:Winded > dia h.dark
No-one by that name here.

* R HP:Beaten MV:Winded > dia h.dark
No-one by that name here.

* R HP:Beaten MV:Winded > No-one by that name here.

* R HP:Beaten MV:Winded > dia h.dark
dia h.dark
No-one by that name here.

* R HP:Beaten MV:Winded > dia h.dark
No-one by that name here.

* R HP:Beaten MV:Winded > dia h.dark
No-one by that name here.

* R HP:Beaten MV:Winded > dia h.dark
No-one by that name here.

* R HP:Beaten MV:Winded > dia h.dark
No-one by that name here.

* R HP:Beaten MV:Winded > No-one by that name here.

dia h.dark
* R HP:Beaten MV:Winded > dia h.dark
No-one by that name here.

* R HP:Beaten MV:Winded > No-one by that name here.

dia h.dark
* R HP:Beaten MV:Winded > dia h.dark
No-one by that name here.

* R HP:Beaten MV:Winded > No-one by that name here.

dia h.dark
* R HP:Beaten MV:Winded > dia h.dark
No-one by that name here.

* R HP:Beaten MV:Winded > No-one by that name here.

* R HP:Beaten MV:Winded > dia h.dark
No-one by that name here.

dia h.dark
* R HP:Beaten MV:Winded > dia h.dark
No-one by that name here.

* R HP:Beaten MV:Winded > dia h.dark
No-one by that name here.

* R HP:Beaten MV:Winded > dia h.dark
No-one by that name here.

* R HP:Beaten MV:Winded > dia h.dark
No-one by that name here.

* R HP:Beaten MV:Winded > No-one by that name here.

* R HP:Beaten MV:Winded > dia h.dark
dia h.dark
No-one by that name here.

* R HP:Beaten MV:Winded > No-one by that name here.

* R HP:Beaten MV:Winded > dia h.dark
No-one by that name here.

dia h.dark
* R HP:Beaten MV:Winded > No-one by that name here.

dia h.dark
* R HP:Beaten MV:Winded > dia h.dark
No-one by that name here.

* R HP:Beaten MV:Winded > dia h.dark
No-one by that name here.

* R HP:Beaten MV:Winded > dia h.dark
No-one by that name here.

* R HP:Beaten MV:Winded > No-one by that name here.

* R HP:Beaten MV:Winded > dia h.dark
dia h.dark
No-one by that name here.

* R HP:Beaten MV:Winded > dia h.dark
No-one by that name here.

* R HP:Beaten MV:Winded > No-one by that name here.

* R HP:Beaten MV:Winded > dia h.dark
dia h.dark
No-one by that name here.

* R HP:Beaten MV:Winded > No-one by that name here.

* R HP:Beaten MV:Winded > dia h.dark
dia h.dark
No-one by that name here.

* R HP:Beaten MV:Winded > dia h.dark
No-one by that name here.

* R HP:Beaten MV:Winded > dia h.dark
No-one by that name here.

* R HP:Beaten MV:Winded > No-one by that name here.

dia h.dark
* R HP:Beaten MV:Winded > No-one by that name here.

dia h.dark
* R HP:Beaten MV:Winded > No-one by that name here.

dia h.dark
* R HP:Beaten MV:Winded > dia h.dark
No-one by that name here.

* R HP:Beaten MV:Winded > No-one by that name here.

dia h.dark
* R HP:Beaten MV:Winded > dia h.dark
No-one by that name here.

* R HP:Beaten MV:Winded > No-one by that name here.

* R HP:Beaten MV:Winded > dia h.dark
dia h.dark
No-one by that name here.

* R HP:Beaten MV:Winded > dia h.dark
No-one by that name here.

* R HP:Beaten MV:Winded > No-one by that name here.

dia h.dark
* R HP:Beaten MV:Winded > No-one by that name here.

dia h.dark
* R HP:Beaten MV:Winded > No-one by that name here.

dia h.dark
* R HP:Beaten MV:Winded > No-one by that name here.

* R HP:Beaten MV:Winded > dia h.dark
No-one by that name here.

* R HP:Beaten MV:Winded > dia h.dark
No-one by that name here.

dia h.dark
* R HP:Beaten MV:Winded > dia h.dark
No-one by that name here.

* R HP:Beaten MV:Winded > No-one by that name here.

* R HP:Beaten MV:Winded > dia h.dark
dia h.dark
No-one by that name here.

* R HP:Beaten MV:Winded > No-one by that name here.

dia h.dark
* R HP:Beaten MV:Winded > dia h.dark
A shrill piercing scream reverberates through the area.
No-one by that name here.

* R HP:Beaten MV:Winded > No-one by that name here.

dia h.dark
* R HP:Beaten MV:Winded > dia h.dark
No-one by that name here.

* R HP:Beaten MV:Winded > No-one by that name here.

* R HP:Beaten MV:Winded > save
sco
l
Saving Davor.

* R HP:Beaten MV:Winded > You have 96(420) hit and 76(200) movement points.
You have scored 106229493 experience points and 1036 quest points.
You need 2270507 exp to level and 1964 qp to rank.
You have amassed 127 Turn points to date.
You have played 62 days and 15 hours (real time).
This ranks you as Davor the Gaidin Master [Gaidin 7] (Level 50).
You are resting.

* R HP:Beaten MV:Winded > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded > st
You stop resting, and stand up.

* R HP:Beaten MV:Winded > stat
2
You are a 398 year old male human hunter.
Your height is 6 feet, 2 inches, and you weigh 205.0 lbs.
You are carrying 1.2 lbs and wearing 48.5 lbs, very light.
Your base abilities are: Str:19 Int:12 Wil:12 Dex:18 Con:19.
Offensive bonus: 199, Dodging bonus: 61, Parrying bonus: 113
Your mood is: Brave. You will flee below: 15 Hit Points
Your posture is: Offensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 71% on average.

You are subjected to the following effects:
- NOTICE
- WARDER BOND to taleena
- NO QUIT

of
* R HP:Beaten MV:Winded > [change mood brave]
Mood changed to: Brave

l
* R HP:Beaten MV:Winded > [change posture offensive]
Posture changed to: Offensive

* R HP:Beaten MV:Winded > n
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded > kill myzec
0
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here commanding a fist of troops.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > [bash ]
Bash who?

n
* R HP:Beaten MV:Winded > kill myzec
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
The corpse of the blight bear is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge trolloc marked with a whirlwind snorts here.
A huge darkhound is here, drooling and snarling.

* R HP:Beaten MV:Winded > 0
n
They aren't here.

* R HP:Beaten MV:Winded > kill myzec
[bash ]
Bash who?

* R HP:Beaten MV:Winded > 0
The Blight
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
The corpse of a gaping maw is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Myzec* is standing here.
A trolloc is here, exhorting a group of trolloc raiders.
A tall, ramshorned trolloc is here, commanding.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Winded > You try to pound *Myzec*, but he deflects the blow.

[bash ] ed - Myzec: Beaten >

*
The blighted tree barely hits your body.
A shrill piercing scream reverberates through the area.
A Ko'bal trolloc joins Myzec's fight!
A ramshorned trolloc joins Myzec's fight!
The blighted tree joins the blighted tree's fight!
The blighted tree joins the blighted tree's fight!
You swiftly dodge the blighted tree's attempt to hit you.
The blighted tree tickles your body with its hit.
A ramshorned trolloc cleaves your body.
You wish that your wounds would stop BLEEDING so much!

A Ko'bal trolloc tries to pierce you, but you deflect the blow.
The blighted tree tries to hit you, but you parry successfully.
*Myzec* pierces your left leg.
You wish that your wounds would stop BLEEDING so much!


+
*Myzec* pierces your right arm.
You wish that your wounds would stop BLEEDING so much!

*Myzec* panics, and attempts to flee!

-
*Myzec* leaves north.

=
They're not here anymore!

* R HP:Beaten MV:Winded - a Ko'bal trolloc: Scratched > change mood wimpy
f
Mood changed to: Wimpy

You panic and attempt to flee!'bal trolloc: Scratched >


You try to pound a Ko'bal trolloc, but he deflects the blow.
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

A ramshorned trolloc tickles your right arm with his cleave.
You wish that your wounds would stop BLEEDING so much!

A Ko'bal trolloc tries to pierce you, but you deflect the blow.
The blighted tree tries to hit you, but you parry successfully.
You flee head over heels.
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving north.
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded > kill myzec
2
They aren't here.

of
* R HP:Beaten MV:Winded > [change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Winded > sco
[change posture offensive]
Posture changed to: Offensive

* R HP:Beaten MV:Winded > You have 71(420) hit and 88(200) movement points.
You have scored 106229493 experience points and 1036 quest points.
You need 2270507 exp to level and 1964 qp to rank.
You have amassed 127 Turn points to date.
You have played 62 days and 15 hours (real time).
This ranks you as Davor the Gaidin Master [Gaidin 7] (Level 50).
You are standing.

sacn s
* R HP:Beaten MV:Winded > stat
Arglebargle, glop-glyf!?!

* R HP:Beaten MV:Winded > l
You are a 398 year old male human hunter.
Your height is 6 feet, 2 inches, and you weigh 205.0 lbs.
You are carrying 1.2 lbs and wearing 48.5 lbs, very light.
Your base abilities are: Str:19 Int:12 Wil:12 Dex:18 Con:19.
Offensive bonus: 199, Dodging bonus: 61, Parrying bonus: 113
Your mood is: Brave. You will flee below: 15 Hit Points
Your posture is: Offensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 71% on average.

You are subjected to the following effects:
- NOTICE
- WARDER BOND to taleena
- NO QUIT

* R HP:Beaten MV:Winded > The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded > s
kill myzec
0
The Blight
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
The corpse of a gaping maw is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Myzec* is standing here.
A trolloc is here, exhorting a group of trolloc raiders.
A tall, ramshorned trolloc is here, commanding.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Winded > You try to pound *Myzec*, but he deflects the blow.

[bash ] ed - Myzec: Beaten >

+
*Myzec* panics, and attempts to flee!

=
*Myzec* leaves down.

-d
kill myzec

The blighted tree tries to hit you, but you parry successfully.
A shrill piercing scream reverberates through the area.
A ramshorned trolloc barely cleaves your head.
You wish that your wounds would stop BLEEDING so much!

The blighted tree joins the blighted tree's fight!
The blighted tree joins the blighted tree's fight!

0
Cancelled.
No way! You're fighting for your life!

* R HP:Beaten MV:Winded - the blighted tree: Healthy > They aren't here.

change mood wimpyWinded - the blighted tree: Healthy >
[bash ]

f
Cancelled.
Mood changed to: Wimpy

You panic and attempt to flee!blighted tree: Healthy >


The blighted tree tries to hit you, but you deflect the blow.
A Ko'bal trolloc joins a ramshorned trolloc's fight!
The blighted tree tries to hit you, but you deflect the blow.
A ramshorned trolloc tries to cleave you, but you deflect the blow.
The blighted tree tries to hit you, but you parry successfully.
You flee head over heels.
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

2
* R HP:Beaten MV:Winded > of
[change mood brave]
Mood changed to: Brave

sco
* R HP:Beaten MV:Winded > [change posture offensive]
Posture changed to: Offensive

kill myzec
* R HP:Beaten MV:Winded > You have 66(420) hit and 86(200) movement points.
You have scored 106229493 experience points and 1036 quest points.
You need 2270507 exp to level and 1964 qp to rank.
You have amassed 127 Turn points to date.
You have played 62 days and 15 hours (real time).
This ranks you as Davor the Gaidin Master [Gaidin 7] (Level 50).
You are standing.

* R HP:Beaten MV:Winded > s
They aren't here.

kill myzec
* R HP:Beaten MV:Winded > The Blight
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving down.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
The corpse of a gaping maw is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders.
A tall, ramshorned trolloc is here, commanding.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

0
* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > [bash ]
Bash who?

* R HP:Beaten MV:Winded > d
kill myzec
0
*Myzec* tries to pierce you, but you parry successfully.
No way! You're fighting for your life!

* R HP:Beaten MV:Winded - Myzec: Beaten > You try to pound *Myzec*, but he deflects the blow.
A Ko'bal trolloc joins Myzec's fight!
A ramshorned trolloc joins Myzec's fight!
The blighted tree tries to hit you, but you parry successfully.
The blighted tree joins the blighted tree's fight!
The blighted tree joins the blighted tree's fight!
*Myzec* pierces your body hard.
You wish that your wounds would stop BLEEDING so much!

Ok.

[bash ] nded - Myzec: Beaten >


The blighted tree tries to hit you, but you deflect the blow.
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree tries to hit you, but you deflect the blow.
A ramshorned trolloc cleaves your body.
You wish that your wounds would stop BLEEDING so much!

A Ko'bal trolloc tickles your left foot with his pierce.
You wish that your wounds would stop BLEEDING so much!

*Myzec* tries to pierce you, but you deflect the blow.
*Myzec* pierces your right leg.
You wish that your wounds would stop BLEEDING so much!

Myzec assumes an offensive striking posture.

=
Your bash at *Myzec* sends him sprawling!
Your bash at a Ko'bal trolloc sends him sprawling!
Your bash at a ramshorned trolloc sends him sprawling!
Your bash at the blighted tree sends it sprawling!
Your bash at the blighted tree sends it sprawling!
Your bash at the blighted tree sends it sprawling!

* R HP:Critical MV:Winded - Myzec: Beaten >
You pound *Myzec*'s body very hard.
You pound a Ko'bal trolloc's body into bloody fragments!
You pound a ramshorned trolloc's body extremely hard.
You pound the blighted tree's body into bloody fragments!
You pound the blighted tree's right leg into bloody fragments!
You pound the blighted tree's body into bloody fragments!

* R HP:Critical MV:Winded - Myzec: Beaten >
You pound *Myzec*'s left arm very hard.
You pound a Ko'bal trolloc's left leg very hard.
You pound a ramshorned trolloc's body extremely hard.
You pound the blighted tree's left foreleg into bloody fragments!
You pound the blighted tree's body into bloody fragments!
You pound the blighted tree's body into bloody fragments!

* R HP:Critical MV:Winded - Myzec: Beaten > change mood wimpy
f
*Myzec* pierces your body very hard.
You wish that your wounds would stop BLEEDING so much!

Mood changed to: Wimpy

You panic and attempt to flee!zec: Beaten >

sco

*Myzec* panics, and attempts to flee!
You flee head over heels.
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > def
You have 16(420) hit and 82(200) movement points.
You have scored 106247148 experience points and 1036 quest points.
You need 2252852 exp to level and 1964 qp to rank.
You have amassed 127 Turn points to date.
You have played 62 days and 15 hours (real time).
This ranks you as Davor the Gaidin Master [Gaidin 7] (Level 50).
You are standing.

* R HP:Critical MV:Winded > [change posture defensive]
Posture changed to: Defensive

* R HP:Critical MV:Winded > kill myzec
kill myzec
kill myzec
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

kill myzec
* R HP:Critical MV:Winded > They aren't here.

kill myzec
* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > They aren't here.

kill myzec
* R HP:Critical MV:Winded > kill myzec
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > kill myzec
kill myzec
They aren't here.

* R HP:Critical MV:Winded > kill myzec
A shrill piercing scream reverberates through the area.
They aren't here.

* R HP:Critical MV:Winded > kill myzec
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > kill myzec
They aren't here.

* R HP:Critical MV:Winded > kill myzec
They aren't here.

kill myzec
* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > kill myzec
kill myzec
They aren't here.

* R HP:Critical MV:Winded > save
They aren't here.

* R HP:Critical MV:Winded > change mood wimpy
def
Saving Davor.

* R HP:Critical MV:Winded > sco
Mood changed to: Wimpy

* R HP:Critical MV:Winded > [change posture defensive]
Posture changed to: Defensive

l
* R HP:Critical MV:Winded > kill myzec
You have 34(420) hit and 82(200) movement points.
You have scored 106247148 experience points and 1036 quest points.
You need 2252852 exp to level and 1964 qp to rank.
You have amassed 127 Turn points to date.
You have played 62 days and 15 hours (real time).
This ranks you as Davor the Gaidin Master [Gaidin 7] (Level 50).
You are standing.

* R HP:Critical MV:Winded > The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

stat
* R HP:Critical MV:Winded > They aren't here.

l
* R HP:Critical MV:Winded > You are a 398 year old male human hunter.
Your height is 6 feet, 2 inches, and you weigh 205.0 lbs.
You are carrying 1.2 lbs and wearing 48.5 lbs, very light.
Your base abilities are: Str:19 Int:12 Wil:12 Dex:18 Con:19.
Offensive bonus: 166, Dodging bonus: 61, Parrying bonus: 155
Your mood is: Wimpy. You will flee below: 15 Hit Points
Your posture is: Defensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 71% on average.

You are subjected to the following effects:
- NOTICE
- WARDER BOND to taleena
- NO QUIT

* R HP:Critical MV:Winded > The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > sco
l
You have 34(420) hit and 82(200) movement points.
You have scored 106247148 experience points and 1036 quest points.
You need 2252852 exp to level and 1964 qp to rank.
You have amassed 127 Turn points to date.
You have played 62 days and 15 hours (real time).
This ranks you as Davor the Gaidin Master [Gaidin 7] (Level 50).
You are standing.

kill myzec
* R HP:Critical MV:Winded > The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

kill myzec
* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > kill myzec
A Ko'bal trolloc has arrived from the south.
You try to pound *Myzec*, but he deflects the blow.

kill myzec
* R HP:Critical MV:Winded - Myzec: Critical >
*Myzec* tries to pierce you, but you deflect the blow.
A Ko'bal trolloc joins Myzec's fight!
You pound *Myzec*'s body.
A Ko'bal trolloc tries to pierce you, but you deflect the blow.
*Myzec* pierces your body hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Winded - Myzec: Critical > Ok.

* R HP:Critical MV:Winded - Myzec: Critical > f
kill myzec
You panic and attempt to flee!

n
n

*Myzec* panics, and attempts to flee!

You flee head over heels.
The Blight
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving down.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
The corpse of a gaping maw is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tall, ramshorned trolloc is here, commanding.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
They aren't here.

* R HP:Critical MV:Winded > The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders.
*Myzec* is standing here.

* R HP:Critical MV:Winded > The Blight
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

kill myzec
* R HP:Critical MV:Winded > They aren't here.

kill myzec
* R HP:Critical MV:Winded > They aren't here.

kill myzec
* R HP:Critical MV:Winded > kill myzec
They aren't here.

* R HP:Critical MV:Winded > kill myzec
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

sco
* R HP:Critical MV:Winded > kill myzec
*Myzec* has arrived from the south.
You have 23(420) hit and 79(200) movement points.
You have scored 106246629 experience points and 1036 quest points.
You need 2253371 exp to level and 1964 qp to rank.
You have amassed 127 Turn points to date.
You have played 62 days and 15 hours (real time).
This ranks you as Davor the Gaidin Master [Gaidin 7] (Level 50).
You are standing.

* R HP:Critical MV:Winded > You try to pound *Myzec*, but he deflects the blow.

* R HP:Critical MV:Winded - Myzec: Critical > 0
You try to pound *Myzec*, but he deflects the blow.
[bash ]

*
*Myzec* panics, and attempts to flee!

-
*Myzec* tries to pierce you, but you parry successfully.

=
Your bash at *Myzec* sends him sprawling!

* R HP:Critical MV:Winded - Myzec: Critical > 2
of
kill myzec
[change mood brave]
Mood changed to: Brave

* R HP:Critical MV:Winded - Myzec: Critical > [change posture offensive]
Posture changed to: Offensive

* R HP:Critical MV:Winded - Myzec: Critical > kill myzec
Ok.

* R HP:Critical MV:Winded - Myzec: Critical > Ok.

* R HP:Critical MV:Winded - Myzec: Critical > kill myzec
kill myzec
Ok.

kill myzec
* R HP:Critical MV:Winded - Myzec: Critical > You pound *Myzec*'s right arm extremely hard.
Ok.

* R HP:Critical MV:Winded - Myzec: Critical > kill myzec
Ok.

* R HP:Critical MV:Winded - Myzec: Critical > kill myzec
Ok.

* R HP:Critical MV:Winded - Myzec: Critical > kill myzec
Ok.

* R HP:Critical MV:Winded - Myzec: Critical > kill myzec
Ok.

* R HP:Critical MV:Winded - Myzec: Critical > kill myzec
Ok.

* R HP:Critical MV:Winded - Myzec: Critical > kill myzec
Ok.

* R HP:Critical MV:Winded - Myzec: Critical > kill myzec
Ok.

* R HP:Critical MV:Winded - Myzec: Critical > kill myzec
You pound *Myzec*'s body very hard.
Ok.

kill myzec
* R HP:Critical MV:Winded - Myzec: Critical > Ok.

* R HP:Critical MV:Winded - Myzec: Critical > kill myzec
Ok.

* R HP:Critical MV:Winded - Myzec: Critical >
*Myzec* panics, and attempts to flee!

* R HP:Critical MV:Winded - Myzec: Critical > kill myzec
Ok.

* R HP:Critical MV:Winded - Myzec: Critical > kill myzec
Ok.

kill myzec
* R HP:Critical MV:Winded - Myzec: Critical > Ok.

* R HP:Critical MV:Winded - Myzec: Critical > kill myzec
Ok.

* R HP:Critical MV:Winded - Myzec: Critical > kill myzec
Ok.

* R HP:Critical MV:Winded - Myzec: Critical > kill myzec
Ok.

kill myzec
* R HP:Critical MV:Winded - Myzec: Critical > You try to pound *Myzec*, but he deflects the blow.
Ok.

kill myzec
* R HP:Critical MV:Winded - Myzec: Critical > Ok.

* R HP:Critical MV:Winded - Myzec: Critical > Ok.

kill myzec
* R HP:Critical MV:Winded - Myzec: Critical > kill myzec
Ok.

* R HP:Critical MV:Winded - Myzec: Critical > *Myzec* leaves east.
They aren't here.

kill myzec
* R HP:Critical MV:Winded > kill myzec
They aren't here.

* R HP:Critical MV:Winded > e
They aren't here.

* R HP:Critical MV:Winded > e
kill myzec
The Blight
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

0
* R HP:Critical MV:Winded > The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small stick is lying on the ground here.
A trolloc is here commanding a fist of troops.
A huge trolloc marked with a whirlwind snorts here.
The blight bear stands on its haunches, roaring madly.

* R HP:Critical MV:Winded > n
s
s
An Ahf'frait trolloc tries to cleave you, but you deflect the blow.
A Dha'vol trolloc joins an Ahf'frait trolloc's fight!
The blight bear tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

The blight bear tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

A Dha'vol trolloc barely cleaves your body.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
You pound an Ahf'frait trolloc's head extremely hard.
An Ahf'frait trolloc tries to cleave you, but you deflect the blow.
Your heartbeat calms down more as you feel less panicked.
They aren't here.

[bash ] nded - an Ahf'frait trolloc: Scratched >

change mood wimpy
Cancelled.
No way! You're fighting for your life!

* R HP:Critical MV:Winded - an Ahf'frait trolloc: Scratched > f
No way! You're fighting for your life!

* R HP:Critical MV:Winded - an Ahf'frait trolloc: Scratched > No way! You're fighting for your life!

* R HP:Critical MV:Winded - an Ahf'frait trolloc: Scratched > sco
Mood changed to: Wimpy

You panic and attempt to flee! Ahf'frait trolloc: Scratched >

You flee head over heels.
The Blight
[ obvious exits: S W ]
There are some tracks of a humanoid leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An enormous blight worm towers above you, making an eerie shrill scream.
A trolloc is here ruling a group of trollocs.
You have 28(420) hit and 91(200) movement points.
You have scored 106251492 experience points and 1036 quest points.
You need 2248508 exp to level and 1964 qp to rank.
You have amassed 127 Turn points to date.
You have played 62 days and 15 hours (real time).
This ranks you as Davor the Gaidin Master [Gaidin 7] (Level 50).
You are standing.

* R HP:Critical MV:Winded > 2
of
s
[change mood brave]
Mood changed to: Brave

s
* R HP:Critical MV:Winded > s
[change posture offensive]
Posture changed to: Offensive

kill myzec
* R HP:Critical MV:Winded > The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small stick is lying on the ground here.
A trolloc is here commanding a fist of troops.
A huge trolloc marked with a whirlwind snorts here.
The blight bear stands on its haunches, roaring madly.

0
* R HP:Critical MV:Winded > The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.

* R HP:Critical MV:Winded > The Blight
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Myzec* is standing here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* R HP:Critical MV:Winded > w
kill myzec
You pound *Myzec*'s right arm very hard.
*Myzec* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
You feel like you have lost something.
Your blood freezes as you hear *Myzec*'s death cry.

* R HP:Critical MV:Winded > [bash ]
Bash who?

* R HP:Critical MV:Winded > The Blight
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A pile of copper pennies lies here.
A fresh chunk of meat has been recently cut from a kill.
A shiny metal helmet lies to one side.
A pair of hard leather half-gauntlets is on the ground here.
A highly burnished metal shield lies here.
A short spear lies here on the ground.
A set of thin metal leggings is here.
Some thick-soled, heavy leather boots stand stiffly together.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge darkhound is here, drooling and snarling.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Critical MV:Winded > They aren't here.

e
* R HP:Critical MV:Winded > 9
The Blight
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
The corpse of Myzec is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

n
* R HP:Critical MV:Winded > [take all corpse]
You get a blue pouch of flatwort tea from the corpse of Myzec.
You get a blue pouch of flatwort tea from the corpse of Myzec.
You get a blue pouch of flatwort tea from the corpse of Myzec.
You get a cup of thready brown tea from the corpse of Myzec.
You get a skin of human flesh from the corpse of Myzec.
You get a pair of lissome leather boots with metal capped toes from the corpse of Myzec.
You get a pair of thick, gold-plated greaves from the corpse of Myzec.
You get a water skin from the corpse of Myzec.
You get a belt with a buckle of cuendillar from the corpse of Myzec.
You get a silver-winged basilard from the corpse of Myzec.
You get a polished onyx-inlaid shield from the corpse of Myzec.
You get a jeweled wristcuff from the corpse of Myzec.
You get a jeweled wristcuff from the corpse of Myzec.
You get a sturdy pair of full leather gauntlets from the corpse of Myzec.
You get a pair of riveted chainmail sleeves from the corpse of Myzec.
You get a backpack from the corpse of Myzec.
You get a surcoat with exquisite embroidery from the corpse of Myzec.
You get a tunic of finely-crafted chain from the corpse of Myzec.
You get a shimmering pendant of obsidian from the corpse of Myzec.
You get a shimmering pendant of obsidian from the corpse of Myzec.
You get a strange, insectoid helm from the corpse of Myzec.
You get a gold ring delicately carved with ivy from the corpse of Myzec.
You get a gold ring delicately carved with ivy from the corpse of Myzec.
You get an oilstone from the corpse of Myzec.

* R HP:Critical MV:Winded > The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.

* R HP:Critical MV:Winded > def
sco
[change posture defensive]
Posture changed to: Defensive

* R HP:Critical MV:Winded > You have 28(420) hit and 83(200) movement points.

myzec
Posts: 75
Joined: Tue Oct 06, 2015 2:40 pm

Re: Close fight

Post by myzec » Fri Aug 14, 2020 3:15 pm

Well played Sir

Jestin
Posts: 294
Joined: Mon Jul 10, 2017 11:15 am

Re: Close fight

Post by Jestin » Sat Aug 15, 2020 1:02 pm

nice job Myzec for bringing the fight the best you can. should probably stop stabbing and get a real weapon though.

I find Davor's password to be offensive and demand that it be changed

Alvana
Posts: 175
Joined: Tue Dec 17, 2019 8:06 pm
Location: MO (USA)

Re: Close fight

Post by Alvana » Mon Aug 17, 2020 11:37 pm

Surprised that password wasn't rejected because it's too common. ;)

reil
Posts: 173
Joined: Sat Apr 23, 2016 3:27 pm

Re: Close fight

Post by reil » Mon Aug 17, 2020 11:57 pm

you need something more secure: j3$t1n$w@110w3z

Post Reply