Terinor and I were fighting the Gang in WB where everyone got crit, i got to 5 hps, tusty got to 3hps and i'm assuming eritage got to sub-20 hps as well. They fled south and regrouped EF where we pick up for the exciting conclusion. Here you can see the elitest of pk, including such amazing moments as getting crit by accidentally attacking your own horse, lots of overspamming, and getting bashed multiple times because you keep sending tells when you should be bashing... (ps, it's unedited and longish, but we dont have many logs, so why not.)
* HP:Battered MV:Winded >
rid gray
A gray palfrey stops following you.
You start riding him.
where
* R HP:Battered MV:Winded >
Players in your Zone
--------------------
Cosimo - Well on the East End of the Green
* R HP:Battered MV:Winded >
Tarkon narrates 'i wanted to talk to twusty'
* R HP:Battered MV:Winded >
rep is draft well
You reply to Terinor 'is draft well'
* R HP:Wounded MV:Winded >
s
Wagon Bridge
This is the Wagon Bridge, a sturdy span of wood with railings on both
sides. There is plenty of room for a cart or wagon with a team of horses to
cross it. The Winespring Water flows under the bridge, and bursts from a
stone outcropping in the village green to the west. The Wagon Bridge
divides the road into the North Road, to the north, and the Old Road to the
south. A stone building stands just east off the Old Road.
[ obvious exits: N S ]
Zone: Emond's Field
There are some bloody traces of a seanchan leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
A gray palfrey prances skittishly nearby, being ridden by you.
Wil al'Seen is here, trying to look pretty for all the young ladies.
Wit Congar stands here, grumbling about something.
A villager woman performs her daily routine.
A bearded coachman stands here, waiting for passengers.
* R HP:Wounded MV:Winded >
s
Old Road Before the Winespring Inn
A large stone building that is several stories tall stands directly east of
the road. At night, light floods out of the windows of the common room of
the Winespring Inn, Emond's Field's best, and only, inn. Directly to the
north lies the Winespring Water and the Wagon Bridge to cross it. The Green
extends to the west, with thatched roofed homes surrounding it.
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some bloody traces of a seanchan leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
A gray palfrey prances skittishly nearby, being ridden by you.
A villager woman performs her daily routine.
A gleeman is here, wearing a cloak of different colored patches.
* R HP:Wounded MV:Winded >
where
Players in your Zone
--------------------
Cosimo - Old Road Before the Winespring Inn
Terinor tells you 'nod'
* R HP:Wounded MV:Winded >
s
Old Road
This wide dirt road runs both to the north and south. The trees of the
Westwood grow quite sparse some distance to the west, beyond the multitude
of farm fields that sprouts beyond the last houses of the village. A tall
and ancient tree grows just to the east, next to a large stone building
that stands just off the road to the north. Two wooden wagons stand ready
to be moved onto the road, to seal off entry to the village.
[ obvious exits: N E S ]
Zone: Emond's Field
Door south: wagongate
There are some bloody traces of a seanchan leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
A gray palfrey prances skittishly nearby, being ridden by you.
A man wearing an eagle-bearing bandana stands here.
s
* R HP:Wounded MV:Winded >
Old Road
The Old Road continues both north and south. The occasional track in the road
is evidence the path has been recently travelled, although it would be easy to
believe otherwise. To the north you can see a small village of thatched roofs.
[ obvious exits: N S ]
Zone: Emond's Field
Door north: wagongate
There are some bloody traces of a seanchan leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Winded >
scan s
* R HP:Wounded MV:Winded >
s
s
Old Road
The Old Road stretches north and south as far as the eye can see. Rumor has it
that the road runs between two villages, but there is no sign of either of
them from here. Hoof marks indicate that beasts of burden have recently passed
this way, probably in rainy weather.
[ obvious exits: N S W ]
Zone: Old Road
There are some bloody traces of a seanchan leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Winded > Old Road
Still heading north and south, the road creeps onward. In the distance to the
east, some hills can be seen, but there is no way to exit the road from this
point. Far away in the west, the spine of the Mountains of Mist can be seen,
standing like silent sentinels over the Westwood.
[ obvious exits: N S ]
Zone: Old Road
There are some bloody traces of a seanchan leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Winded >
scan s
* R HP:Wounded MV:Winded >
s
Old Road
The road is constricted on the west by the impenetrable trees of the Westwood,
but to the east it broadens some as it blends gradually into an open field. It
is hard to say exactly where the road ends and the field begins; the dust near
the edge of the road is pocked with tufts of grass, and the hoof and wheel
marks slowly fade out.
[ obvious exits: N E S ]
Zone: Old Road
There are some bloody traces of a seanchan leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Winded >
scan s
A long-eared rabbit is here, looking quite sick.
A long-eared rabbit is here, looking quite sick.
Terinor tells you 'they around allw outcrop'
* R HP:Wounded MV:Winded >
s
Bend in the Old Road
The road bends around the foot of a large hill here, heading west and north.
The hill stands to the south, but it is impossible to approach it due to the
large amounts of brambles and brushwood on its slopes.
[ obvious exits: N W ]
Zone: Old Road
There are some bloody traces of a seanchan leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A gray palfrey prances skittishly nearby, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A long-eared rabbit is here, looking quite sick.
* R HP:Wounded MV:Winded >
w
Old Road
The road heads south and east here, bordered on the west by the trees of the
Westwood, and to the north is a tall stand of razorgrass. It is not possible
to enter the wood from here; the trunks are closely spaced, and the underbrush
is too thick for passage.
[ obvious exits: N E S ]
Zone: Old Road
There are some bloody traces of a seanchan leaving south. vv
There are some bloody traces of a seanchan leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
A gray palfrey prances skittishly nearby, being ridden by you.
A long-eared rabbit is here, looking quite sick.
* R HP:Wounded MV:Winded >
scan s
* R HP:Wounded MV:Winded >
s
s
Old Road
The Old Road heads north and south here, leading between two curves in the
long and dusty road. To the east, a break in a hedge shows a small foot path
that leads away from the road.
[ obvious exits: N E S ]
Zone: Old Road
There are some bloody traces of a seanchan leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
A gray palfrey prances skittishly nearby, being ridden by you.
w
* R HP:Wounded MV:Winded > At a Curve in the Old Road
The Old Road continues in its dusty way to the north and west as it gently
curves, following the lay of the land. Hedges line the road on both sides as
it travels through this land of grassy fields and woods.
[ obvious exits: N W ]
Zone: Old Road
There are some bloody traces of a seanchan leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A gray palfrey prances skittishly nearby, being ridden by you.
A long-eared rabbit is here, looking quite sick.
s
* R HP:Wounded MV:Winded > Curve in the Road
East and south, the Old Road continues in its leisurely pace through the Two
Rivers area. Far in the north and south, it is rumored, lie two peaceful and
sleepy villages of farmers, tradesmen, and tradition.
[ obvious exits: E S ]
Zone: Old Road
There are some bloody traces of a seanchan leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
A gray palfrey prances skittishly nearby, being ridden by you.
s
* R HP:Wounded MV:Winded > Old Road
The Old Road leads in its dusty and by now familiar course to the north and
south. The road is here far from any real settlement, although solitary people
are said to live all along its length.
[ obvious exits: N S ]
Zone: Old Road
There are some bloody traces of a seanchan leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Winded > Old Road
The road still plods slowly north and south, as if it will never change, never
pass through any interesting places, but only head north and south forever.
The road has no bend, no variation as it heads to the horizons, and it is not
clear if the road actually does go anywhere. A tall hedge flanks to the east
of the road.
[ obvious exits: N E S ]
Zone: Old Road
Door east: hiddenbush
There are some bloody traces of a seanchan leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
A gray palfrey prances skittishly nearby, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A brown horse is here, nipping at a tuft of grass.
A wild hog snorts angrily, pawing at the ground.
s
s
* R HP:Wounded MV:Winded >
Old Road
The road stretches still north and south, but some variation is offered as
the land begins to rise. A gentle breeze blows from the south and picks up
dust from the road with each footfall upon its surface. The dust muffles
the sound to a dull thud that sounds surprisingly loud in the isolation.
[ obvious exits: N E S ]
Zone: Old Road
There are some bloody traces of a seanchan leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Wounded MV:Winded > Curve in the Old Road
The Old Road heads north and west from here as it journeys through the most
rural sections of the Two Rivers area. A wide, empty field lies to the east
of the road and continues far in that direction.
[ obvious exits: N E W ]
Zone: Old Road
There are some bloody traces of a seanchan leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of an animal leaving west. <<
A gray palfrey prances skittishly nearby, being ridden by you.
*Eritage* is standing here, riding a gray palfrey.
*Tusty* is standing here, riding a gray palfrey.
A short man stands here, nervously eyeing everything in sight.
*Eritage* barely pounds your body.
*Tusty* pounds your body.
w
s
* R HP:Battered MV:Winded - Eritage: Battered >
No way! You're fighting for your life!
* R HP:Battered MV:Winded - Eritage: Battered > No way! You're fighting for your life!
* R HP:Battered MV:Winded - Eritage: Battered >
a
You scythe *Eritage*'s body.
[flee ]
PANIC! You couldn't escape!
* R HP:Battered MV:Winded - Eritage: Battered >
a
[flee ]
PANIC! You couldn't escape!
* R HP:Battered MV:Winded - Eritage: Battered >
mw
a
[change mood wimpy]
Mood changed to: Wimpy
* R HP:Battered MV:Winded - Eritage: Battered >
[flee ]
You panic and attempt to flee!
Shaxx narrates 'twusty is twacking'
*Tusty* pounds your body.
You scythe *Eritage*'s body hard.
*Eritage* pounds your left leg.
You flee head over heels.
Wide Field
The grass swishes against you legs as you walk through the talk stalks, and
it leaves small, prickly seeds clingling to you. The field continues to the
east and north, and the dusty route of the Old Road is visible to the west.
[ obvious exits: N E W ]
Zone: Old Road
There are some tracks of a human leaving north. ^^
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Battered MV:Winded >
e
Wide Field
The grass continues here, still bobbing in its heavy-headed nod like an old
man trying to stay awake. The field stretches far in all directions, but in
the distance to the east, there is a small knot of trees growing on a raised
hill which stands above the surrounding field.
[ obvious exits: N E W ]
Zone: Old Road
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving east. >>
A gray palfrey prances skittishly nearby, being ridden by you.
A robin is here flying around.
A frog is here, croaking happily.
A frog is here, croaking happily.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.
A frog is here, croaking happily.
A frog is here, croaking happily.
A frog is here, croaking happily.
A cute brown deer eyes you nervously.
n
* R HP:Battered MV:Winded >
Wide Field
The grass here is dotted with thistles and brambles which snag skin and fur
alike. The animals seem to avoid this section, except for the birds that
sometimes hunt insects and berries in this section of the field.
[ obvious exits: E S W ]
Zone: Old Road
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving south. vv
A gray palfrey prances skittishly nearby, being ridden by you.
A frog is here, croaking happily.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A robin is here flying around.
A frog is here, croaking happily.
* R HP:Battered MV:Winded >
where
Players in your Zone
--------------------
Terinor - Old Road
Cosimo - Wide Field
* R HP:Battered MV:Winded >
w
*Tusty* has arrived from the south, riding a gray palfrey.
*Eritage* has arrived from the south, riding a gray palfrey.
* R HP:Battered MV:Winded > Wide Field
This field is large and empty, and it continues to the east and south. Grass
stands knee-high in all directions, waving stalks heavy with seeds each time
a breeze stirs them. On the west lies the Old Road.
[ obvious exits: E S W ]
Zone: Old Road
There are some tracks of a human leaving west. <<
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Battered MV:Winded >
Tarkon narrates 'i found a nice warhorse'
* R HP:Battered MV:Winded >
yell im hurt!
You bellow 'im hurt!'
*Tusty* has arrived from the east, riding a gray palfrey.
*Eritage* has arrived from the east, riding a gray palfrey.
s
* R HP:Battered MV:Winded >
Terinor tells you 'shaxx back'
*Tusty* barely pounds your left leg.
* R HP:Battered MV:Winded - Tusty: Battered > No way! You're fighting for your life!
*Eritage* pounds your body.
* R HP:Battered MV:Winded - Tusty: Battered >
a
[flee ]
You panic and attempt to flee!
You flee head over heels.
Old Road
The road stretches still north and south, but some variation is offered as
the land begins to rise. A gentle breeze blows from the south and picks up
dust from the road with each footfall upon its surface. The dust muffles
the sound to a dull thud that sounds surprisingly loud in the isolation.
[ obvious exits: N E S ]
Zone: Old Road
There are some bloody traces of a seanchan leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Battered MV:Winded >
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 64.026 seconds.
s
* R HP:Battered MV:Tiring >
*Tusty* has arrived from the east, riding a gray palfrey.
* R HP:Battered MV:Tiring > Curve in the Old Road
The Old Road heads north and west from here as it journeys through the most
rural sections of the Two Rivers area. A wide, empty field lies to the east
of the road and continues far in that direction.
[ obvious exits: N E W ]
Zone: Old Road
There are some bloody traces of a seanchan leaving west. <<
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A gray palfrey prances skittishly nearby, being ridden by you.
A short man stands here, nervously eyeing everything in sight.
* R HP:Battered MV:Tiring >
w
s
Curve in the Old Road
The road heads east and south from here as the land climbs in the southerly
direction. To the west, a narrow, dusty road, much smaller than the Old Road,
leads away from the road in that direction.
[ obvious exits: E S W ]
Zone: Old Road
There are some bloody traces of a seanchan leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving east. >>
A gray palfrey prances skittishly nearby, being ridden by you.
A crow is here flying around.
A long-eared rabbit is here, looking quite sick.
A long-eared rabbit is here, looking quite sick.
s
* R HP:Battered MV:Tiring > Before the Old Bridge
The Old Road continues north and south here, and the land continues to climb
to the south. In that direction, a bridge can be seen just as the land reaches
the crest of the rise.
[ obvious exits: N S ]
Zone: Old Road
There are some bloody traces of a seanchan leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A gray palfrey prances skittishly nearby, being ridden by you.
A crow is here flying around.
A long-eared rabbit is here, looking quite sick.
* R HP:Battered MV:Tiring > On the Old Bridge
The Old Road passes over the Old Road Bridge, or as it is also known, the Old
Bridge. It has been standing for longer than anyone can say, and it probably
will stand for many years to come. The bridge spans a narrow ravine as it
carries the Old Road north and south.
[ obvious exits: N S D ]
Zone: Old Road
There are some bloody traces of a seanchan leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
A gray palfrey prances skittishly nearby, being ridden by you.
A short man stands here, nervously eyeing everything in sight.
A man wearing an eagle-bearing bandana stands here.
* R HP:Battered MV:Tiring >
s
Before the Old Bridge
The land continues to rise here as the road heads north. Quite a distance to
the north of here, the rise reaches its crest, and an old stone bridge spans
a ravine. To the south, the Old Road runs gently down the slope of the land.
[ obvious exits: N S ]
Zone: Old Road
There are some bloody traces of a seanchan leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a horse leaving north. ^^
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Battered MV:Tiring >
where
Players in your Zone
--------------------
Cosimo - Before the Old Bridge
* R HP:Battered MV:Tiring >
s
Curve at the Base of the Rise
The Old Road heads north in its dusty route as the land begins a gentle climb
in that direction. The road makes a curve here; it heads west as it continues
in its journey through the Two Rivers.
[ obvious exits: N W ]
Zone: Old Road
There are some bloody traces of a seanchan leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a horse leaving north. ^^
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Battered MV:Tiring >
w
In a Curve in the Old Road
The dusty road marches on as it curves to the east and south from this point.
In the north, a large white bridge can be seen at the top of a rise in the
land. The road resumes its level character to the south as it continues toward
the village of Deven Ride.
[ obvious exits: E S ]
Zone: Old Road
There are some bloody traces of a seanchan leaving south. vv
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a horse leaving east. >>
A gray palfrey prances skittishly nearby, being ridden by you.
A short man stands here, nervously eyeing everything in sight.
A Red Eagle guardsman surveys the area, riding a wild stallion.
A Red Eagle guardsman surveys the area, riding a wild stallion.
A Red Eagle guardsman surveys the area, riding a wild stallion.
A veteran officer of the Red Eagles commands his guardsmen, riding a wild stallion.
* R HP:Battered MV:Tiring >
rep im ssentry
You reply to Terinor 'im ssentry'
not
* R HP:Battered MV:Tiring >
You start paying increased attention to your surroundings.
o
k h.seanchan
* R HP:Battered MV:Tiring >
They aren't here.
where
* R HP:Battered MV:Tiring >
Players in your Zone
--------------------
Cosimo - In a Curve in the Old Road
mb
* R HP:Battered MV:Tiring >
[change mood brave]
Mood changed to: Brave
o
k h.seanchan
* R HP:Battered MV:Tiring >
A Red Eagle sentry bellows 'Burn me! A criminal!'
They aren't here.
* R HP:Battered MV:Tiring >
l
In a Curve in the Old Road
The dusty road marches on as it curves to the east and south from this point.
In the north, a large white bridge can be seen at the top of a rise in the
land. The road resumes its level character to the south as it continues toward
the village of Deven Ride.
[ obvious exits: E S ]
Zone: Old Road
There are some bloody traces of a seanchan leaving south. vv
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a horse leaving east. >>
A gray palfrey prances skittishly nearby, being ridden by you.
A short man stands here, nervously eyeing everything in sight.
A Red Eagle guardsman surveys the area, riding a wild stallion.
A Red Eagle guardsman surveys the area, riding a wild stallion.
A Red Eagle guardsman surveys the area, riding a wild stallion.
A veteran officer of the Red Eagles commands his guardsmen, riding a wild stallion.
* R HP:Battered MV:Tiring >
o
k h.seanchan
They aren't here.
* R HP:Battered MV:Tiring >
*Tusty* has arrived from the east, riding a gray palfrey.
* R HP:Battered MV:Tiring >
*Tusty* leaves south riding a gray palfrey.
rep old road paty
* R HP:Battered MV:Tiring >
No-one by that name here..
o
k h.seanchan
* R HP:Battered MV:Tiring >
They aren't here.
* R HP:Battered MV:Tiring >
l
In a Curve in the Old Road
The dusty road marches on as it curves to the east and south from this point.
In the north, a large white bridge can be seen at the top of a rise in the
land. The road resumes its level character to the south as it continues toward
the village of Deven Ride.
[ obvious exits: E S ]
Zone: Old Road
There are some bloody traces of a seanchan leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving east. >>
A gray palfrey prances skittishly nearby, being ridden by you.
A short man stands here, nervously eyeing everything in sight.
A Red Eagle guardsman surveys the area, riding a wild stallion.
A Red Eagle guardsman surveys the area, riding a wild stallion.
A Red Eagle guardsman surveys the area, riding a wild stallion.
A veteran officer of the Red Eagles commands his guardsmen, riding a wild stallion.
* R HP:Battered MV:Tiring >
who
Players
There is/are: 18 player(s) on LS and 3 player(s) on DS as of the last site update.
-------
Addison of Illian
Graek of Amadicia
Kali Orfanos [Blue Ajah]
Lord Astolfo Martel; whom? [Gaidin]
Lord Terinor Lavalle, the Tiger of Manetheren [Red Eagle]
Douve of Illian
Tarkon Viera, Kandori Rum Baron [Iron Fist]
Trevyr of the Borderlands
Cosimo the Oathbreaker
Eritage Ansgar, the Captain [Ever Victorious Army]
Shaxx the Captain [Ever Victorious Army]
Tusty Drails THE Standardbearer [Ever Victorious Army]
Delco of the Borderlands
Shiver of the Borderlands
Briellyn of Arafel
Iolo of Kandor
Rishia of Arafel
17 players displayed.
o
k h.seanchan
* R HP:Battered MV:Tiring >
They aren't here.
* R HP:Battered MV:Tiring >
l
In a Curve in the Old Road
The dusty road marches on as it curves to the east and south from this point.
In the north, a large white bridge can be seen at the top of a rise in the
land. The road resumes its level character to the south as it continues toward
the village of Deven Ride.
[ obvious exits: E S ]
Zone: Old Road
There are some bloody traces of a seanchan leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving east. >>
A gray palfrey prances skittishly nearby, being ridden by you.
A short man stands here, nervously eyeing everything in sight.
A Red Eagle guardsman surveys the area, riding a wild stallion.
A Red Eagle guardsman surveys the area, riding a wild stallion.
A Red Eagle guardsman surveys the area, riding a wild stallion.
A veteran officer of the Red Eagles commands his guardsmen, riding a wild stallion.
* R HP:Battered MV:Tiring >
scan e
o
k h.seanchan
* R HP:Battered MV:Tiring > They aren't here.
* R HP:Battered MV:Tiring >
scan s
*Tusty* is standing here, riding a gray palfrey.
* R HP:Battered MV:Tiring >
o
k h.seanchan
They aren't here.
e
* R HP:Battered MV:Tiring >
Curve at the Base of the Rise
The Old Road heads north in its dusty route as the land begins a gentle climb
in that direction. The road makes a curve here; it heads west as it continues
in its journey through the Two Rivers.
[ obvious exits: N W ]
Zone: Old Road
There are some bloody traces of a seanchan leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Battered MV:Tiring >
n
n
Before the Old Bridge
The land continues to rise here as the road heads north. Quite a distance to
the north of here, the rise reaches its crest, and an old stone bridge spans
a ravine. To the south, the Old Road runs gently down the slope of the land.
[ obvious exits: N S ]
Zone: Old Road
There are some bloody traces of a seanchan leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
A gray palfrey prances skittishly nearby, being ridden by you.
o
k h.seanchan
* R HP:Battered MV:Tiring >
On the Old Bridge
The Old Road passes over the Old Road Bridge, or as it is also known, the Old
Bridge. It has been standing for longer than anyone can say, and it probably
will stand for many years to come. The bridge spans a narrow ravine as it
carries the Old Road north and south.
[ obvious exits: N S D ]
Zone: Old Road
There are some bloody traces of a seanchan leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
A gray palfrey prances skittishly nearby, being ridden by you.
Lord Terinor Lavalle, the Tiger of Manetheren is standing here.
A short man stands here, nervously eyeing everything in sight.
A man wearing an eagle-bearing bandana stands here.
* R HP:Battered MV:Tiring > They aren't here.
* R HP:Battered MV:Tiring >
*Eritage* has arrived from the north, riding a gray palfrey.
A crow has arrived from the north.
* R HP:Battered MV:Tiring >
*Eritage* pounds your body.
*Tusty* has arrived from the south, riding a gray palfrey.
* R HP:Battered MV:Tiring - Eritage: Battered >
A Red Eagle sentry tries to slash Tusty, but he deflects the blow.
A Red Eagle sentry bellows 'Burn me! A criminal!'
Terinor barely pierces *Eritage*'s body.
* R HP:Battered MV:Tiring - Eritage: Battered >
group
o
k h.seanchan
You are currently working solo.
*Shaxx* has arrived from the north, riding a gray palfrey.
b
* R HP:Battered MV:Tiring - Eritage: Battered > You do the best you can!
*Shaxx* barely pierces your body.
* R HP:Battered MV:Winded - Eritage: Battered >
[bash ]
-=
+
*Shaxx* barely pierces your body.
Terinor pierces *Eritage*'s body.
A Red Eagle sentry tries to slash Tusty, but he parries successfully.
*
Terinor pierces *Eritage*'s body.
*
*Eritage* sends you sprawling with a powerful bash!
* R HP:Battered MV:Winded - Eritage: Battered >
*Tusty* panics, and attempts to flee!
* R HP:Battered MV:Winded - Eritage: Battered >
follow terinor
*Shaxx* barely pierces your body.
Terinor pierces *Eritage*'s body.
*Tusty* pounds a Red Eagle sentry's body.
A Red Eagle sentry tries to slash Tusty, but he deflects the blow.
*Eritage* pounds your body.
* R HP:Battered MV:Winded - Eritage: Battered >
*Tusty* panics, and attempts to flee!
* R HP:Battered MV:Winded - Eritage: Battered >
b
*Shaxx* pierces your body.
Terinor pierces *Eritage*'s body.
* R HP:Battered MV:Winded - Eritage: Beaten >
Terinor tells you 'fol'
* R HP:Battered MV:Winded - Eritage: Beaten >
*Tusty* panics, and attempts to flee!
*Tusty* leaves south riding a gray palfrey.
* R HP:Battered MV:Winded - Eritage: Beaten >
*Shaxx* pierces your body.
Terinor pierces *Eritage*'s right leg.
*Eritage* pounds your right arm.
* R HP:Battered MV:Winded - Eritage: Beaten >
*Eritage* panics, and attempts to flee!
* R HP:Battered MV:Winded - Eritage: Beaten > You now follow Terinor.
* R HP:Battered MV:Winded - Eritage: Beaten >
[bash ]
A Red Eagle sentry whirls out of reach and releases an arrow from a longbow with a loud THWACK!
*Shaxx* barely pierces your body.
Terinor pierces *Eritage*'s body hard.
*Eritage* leaves down riding a gray palfrey.
-
Terinor pierces *Shaxx*'s right leg hard.
=
d
+*
o
k h.seanchan
*Shaxx* panics, and attempts to flee!
b
Cancelled.
Terinor pierces *Shaxx*'s head very hard.
A Red Eagle sentry joins Terinor's fight!
*Shaxx* barely pierces your head.
No way! You're fighting for your life!
*Shaxx* leaves down riding a gray palfrey.
*Tusty* has arrived from the south, riding a gray palfrey.
* R HP:Battered MV:Winded > You try to scythe *Tusty*, but he deflects the blow.
* R HP:Battered MV:Winded - Tusty: Wounded >
[bash ]
b
-
A thick shafted arrow arcs through the air.
A Red Eagle sentry says 'You Tusty!!! You will die before your time!! '
A Red Eagle sentry tries to slash Tusty, but he deflects the blow.
Cancelled.
[bash ]
-=
+*
*
A Red Eagle sentry slashes Tusty's right leg.
+
=
Tusty bleeds profusely as an arrow strikes his body!
*Tusty* panics, and attempts to flee!
-
-
=
As *Tusty* avoids your bash, you topple over and fall to the ground!
*Tusty* leaves south riding a gray palfrey.
*Tusty* has arrived from the south, riding a gray palfrey.
* R HP:Battered MV:Winded >
st
*Tusty* pounds your body.
* R HP:Beaten MV:Winded - Tusty: Battered >
A Red Eagle sentry barely slashes Tusty's left arm.
A Red Eagle sentry tries to slash Tusty, but he deflects the blow.
*Tusty* barely pounds your body.
o
k h.seanchan
* R HP:Beaten MV:Winded - Tusty: Battered >
b
Do you not consider fighting as standing?
* R HP:Beaten MV:Winded - Tusty: Battered > You do the best you can!
* R HP:Beaten MV:Winded - Tusty: Battered >
[bash ]
-=
+
A Red Eagle sentry tries to slash Tusty, but he deflects the blow.
**
+=
-
-
*Tusty* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.
* R HP:Beaten MV:Winded - Tusty: Battered >
Terinor tells you 'on 1d'
* R HP:Beaten MV:Winded - Tusty: Battered >
A Red Eagle sentry slashes Tusty's right leg.
*Tusty* pounds your right arm.
* R HP:Beaten MV:Winded - Tusty: Battered >
rep on 1u
b
A Red Eagle sentry tries to slash Tusty, but he deflects the blow.
*Tusty* barely pounds your body.
* R HP:Beaten MV:Winded - Tusty: Battered >
Tic in 7 seconds!
You reply to Terinor 'on 1u'
* R HP:Beaten MV:Winded - Tusty: Battered >
[bash ]
-
A Red Eagle sentry barely slashes Tusty's right foot.
=
+*
*+
=-
-
*Tusty* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.
* R HP:Beaten MV:Winded - Tusty: Battered >
b
A Red Eagle sentry barely slashes Tusty's left leg.
*Tusty* pounds your right leg hard.
Terinor tells you 'hit 1d k gray'
* R HP:Beaten MV:Tiring - Tusty: Battered >
tgt gray
A Red Eagle sentry tries to slash Tusty, but he parries successfully.
*Tusty* pounds your right hand.
* R HP:Beaten MV:Tiring - Tusty: Battered >
mw
a
p
k gray
[bash ]
Cancelled.
A Red Eagle sentry tries to slash Tusty, but he deflects the blow.
[change mood wimpy]
Mood changed to: Wimpy
* R HP:Beaten MV:Tiring - Tusty: Battered > [flee ]
You panic and attempt to flee!
You flee head over heels.
Before the Old Bridge
The Old Road continues north and south here, and the land continues to climb
to the south. In that direction, a bridge can be seen just as the land reaches
the crest of the rise.
[ obvious exits: N S ]
Zone: Old Road
There are some bloody traces of a seanchan leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
A gray palfrey prances skittishly nearby, being ridden by you.
A crow is here flying around.
A long-eared rabbit is here, looking quite sick.
You stop riding him.
You scythe a gray palfrey's body into bloody fragments!
* HP:Beaten MV:Tiring - a gray palfrey: Hurt >
a
[flee ]
You panic and attempt to flee!
A gray palfrey tickles your left arm with his hit.
You wish that your wounds would stop BLEEDING so much!
You scythe a gray palfrey's body into bloody fragments!
You flee head over heels.
Curve in the Old Road
The road heads east and south from here as the land climbs in the southerly
direction. To the west, a narrow, dusty road, much smaller than the Old Road,
leads away from the road in that direction.
[ obvious exits: E S W ]
Zone: Old Road
There are some bloody traces of a seanchan leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
A long-eared rabbit is here, looking quite sick.
A long-eared rabbit is here, looking quite sick.
* HP:Beaten MV:Tiring >
s
s
Before the Old Bridge
The Old Road continues north and south here, and the land continues to climb
to the south. In that direction, a bridge can be seen just as the land reaches
the crest of the rise.
[ obvious exits: N S ]
Zone: Old Road
There are some bloody traces of a human leaving north. ^^
There are some bloody traces of a seanchan leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
*Tusty* is standing here, riding a gray palfrey.
A gray palfrey prances skittishly nearby.
A crow is here flying around.
A long-eared rabbit is here, looking quite sick.
* HP:Beaten MV:Tiring > On the Old Bridge
The Old Road passes over the Old Road Bridge, or as it is also known, the Old
Bridge. It has been standing for longer than anyone can say, and it probably
will stand for many years to come. The bridge spans a narrow ravine as it
carries the Old Road north and south.
[ obvious exits: N S D ]
Zone: Old Road
There are some bloody traces of a seanchan leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
A crow is here flying around.
A short man stands here, nervously eyeing everything in sight.
A man wearing an eagle-bearing bandana stands here.
* HP:Beaten MV:Tiring >
d
p
k gray
Beneath the Old Bridge
It is dark and cool in the shade of the massive stone bridge which spans the
top of the ravine. To the east and west, the ravine continues as it follows the
now dried-up course of an ancient river.
[ obvious exits: E W U ]
Zone: Old Road
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a human leaving east. >>
There are some tracks of a human leaving east. >>
*Shaxx* has arrived from the east, riding a gray palfrey.
* HP:Beaten MV:Tiring > *Shaxx* intercepts your attack on his mount.
You scythe *Shaxx*'s left leg hard.
* HP:Beaten MV:Tiring - Shaxx: Battered >
*Shaxx* pierces your left leg.
You wish that your wounds would stop BLEEDING so much!
You scythe *Shaxx*'s right foot.
* HP:Beaten MV:Tiring - Shaxx: Battered >
a
*Shaxx* pierces your left leg.
You wish that your wounds would stop BLEEDING so much!
[flee ]
You panic and attempt to flee!
*Shaxx* panics, and attempts to flee!
*Shaxx* leaves east riding a gray palfrey.
You flee head over heels.
On the Old Bridge
The Old Road passes over the Old Road Bridge, or as it is also known, the Old
Bridge. It has been standing for longer than anyone can say, and it probably
will stand for many years to come. The bridge spans a narrow ravine as it
carries the Old Road north and south.
[ obvious exits: N S D ]
Zone: Old Road
There are some bloody traces of a human leaving down. dd
There are some bloody traces of a seanchan leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
A crow is here flying around.
A short man stands here, nervously eyeing everything in sight.
A man wearing an eagle-bearing bandana stands here.
* HP:Beaten MV:Winded >
s
n
n
z
ride horse
Before the Old Bridge
The land continues to rise here as the road heads north. Quite a distance to
the north of here, the rise reaches its crest, and an old stone bridge spans
a ravine. To the south, the Old Road runs gently down the slope of the land.
[ obvious exits: N S ]
Zone: Old Road
There are some bloody traces of a seanchan leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
* HP:Beaten MV:Winded > On the Old Bridge
The Old Road passes over the Old Road Bridge, or as it is also known, the Old
Bridge. It has been standing for longer than anyone can say, and it probably
will stand for many years to come. The bridge spans a narrow ravine as it
carries the Old Road north and south.
[ obvious exits: N S D ]
Zone: Old Road
There are some bloody traces of a human leaving down. dd
There are some bloody traces of a human leaving south. vv
There are some bloody traces of a seanchan leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
A crow is here flying around.
A short man stands here, nervously eyeing everything in sight.
A man wearing an eagle-bearing bandana stands here.
* HP:Beaten MV:Winded > Before the Old Bridge
The Old Road continues north and south here, and the land continues to climb
to the south. In that direction, a bridge can be seen just as the land reaches
the crest of the rise.
[ obvious exits: N S ]
Zone: Old Road
There are some bloody traces of a human leaving north. ^^
There are some bloody traces of a human leaving south. vv
There are some bloody traces of a seanchan leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
A gray palfrey prances skittishly nearby.
A crow is here flying around.
A long-eared rabbit is here, looking quite sick.
* HP:Beaten MV:Winded > You start riding him.
* R HP:Beaten MV:Winded >
s
s
On the Old Bridge
The Old Road passes over the Old Road Bridge, or as it is also known, the Old
Bridge. It has been standing for longer than anyone can say, and it probably
will stand for many years to come. The bridge spans a narrow ravine as it
carries the Old Road north and south.
[ obvious exits: N S D ]
Zone: Old Road
There are some bloody traces of a human leaving down. dd
There are some bloody traces of a human leaving south. vv
There are some bloody traces of a human leaving north. ^^
A gray palfrey prances skittishly nearby, being ridden by you.
A crow is here flying around.
A short man stands here, nervously eyeing everything in sight.
A man wearing an eagle-bearing bandana stands here.
s
* R HP:Beaten MV:Winded > Before the Old Bridge
The land continues to rise here as the road heads north. Quite a distance to
the north of here, the rise reaches its crest, and an old stone bridge spans
a ravine. To the south, the Old Road runs gently down the slope of the land.
[ obvious exits: N S ]
Zone: Old Road
There are some bloody traces of a human leaving north. ^^
There are some bloody traces of a seanchan leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Winded > Curve at the Base of the Rise
The Old Road heads north in its dusty route as the land begins a gentle climb
in that direction. The road makes a curve here; it heads west as it continues
in its journey through the Two Rivers.
[ obvious exits: N W ]
Zone: Old Road
There are some bloody traces of a seanchan leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A gray palfrey prances skittishly nearby, being ridden by you.
w
* R HP:Beaten MV:Winded >
In a Curve in the Old Road
The dusty road marches on as it curves to the east and south from this point.
In the north, a large white bridge can be seen at the top of a rise in the
land. The road resumes its level character to the south as it continues toward
the village of Deven Ride.
[ obvious exits: E S ]
Zone: Old Road
There are some bloody traces of a seanchan leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving east. >>
A gray palfrey prances skittishly nearby, being ridden by you.
A short man stands here, nervously eyeing everything in sight.
A Red Eagle guardsman surveys the area, riding a wild stallion.
A Red Eagle guardsman surveys the area, riding a wild stallion.
A Red Eagle guardsman surveys the area, riding a wild stallion.
A veteran officer of the Red Eagles commands his guardsmen, riding a wild stallion.
* R HP:Beaten MV:Winded >
mb
[change mood brave]
Mood changed to: Brave
* R HP:Beaten MV:Winded >
rep im patt
You reply to Terinor 'im patt'
not
* R HP:Beaten MV:Winded >
p
k gray
You stop paying increased attention to your surroundings.
* R HP:Beaten MV:Winded >
You stop riding him.
You scythe a gray palfrey's head into bloody fragments!
* HP:Beaten MV:Winded - a gray palfrey: Battered >
A gray palfrey barely tickles your body with his hit.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Winded - a gray palfrey: Battered >
mw
a
Terinor tells you 'rip one'
* HP:Critical MV:Winded - a gray palfrey: Battered > [change mood wimpy]
Mood changed to: Wimpy
* HP:Critical MV:Winded - a gray palfrey: Battered >
[flee ]
You panic and attempt to flee!
A gray palfrey tries to hit you, but you deflect the blow.
You flee head over heels.
Curve at the Base of the Rise
The Old Road heads north in its dusty route as the land begins a gentle climb
in that direction. The road makes a curve here; it heads west as it continues
in its journey through the Two Rivers.
[ obvious exits: N W ]
Zone: Old Road
There are some bloody traces of a seanchan leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
tgt seanchan
* HP:Critical MV:Winded >
w
z
ride horse
In a Curve in the Old Road
The dusty road marches on as it curves to the east and south from this point.
In the north, a large white bridge can be seen at the top of a rise in the
land. The road resumes its level character to the south as it continues toward
the village of Deven Ride.
[ obvious exits: E S ]
Zone: Old Road
There are some bloody traces of a human leaving east. >>
There are some bloody traces of a seanchan leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A gray palfrey prances skittishly nearby.
A short man stands here, nervously eyeing everything in sight.
A Red Eagle guardsman surveys the area, riding a wild stallion.
A Red Eagle guardsman surveys the area, riding a wild stallion.
A Red Eagle guardsman surveys the area, riding a wild stallion.
A veteran officer of the Red Eagles commands his guardsmen, riding a wild stallion.
* HP:Critical MV:Winded > You start riding him.
sc
* R HP:Critical MV:Winded >
You have 58(387) hit and 54(148) movement points.
You have scored 107428382 experience points and 0 quest points.
You need 1071618 exp to reach the next level.
You have amassed 14 Turn points to date.
You have played 61 days and 0 hours (real time).
This ranks you as Cosimo the Oathbreaker (Level 50).
You are standing.
e
* R HP:Critical MV:Winded >
n
Curve at the Base of the Rise
The Old Road heads north in its dusty route as the land begins a gentle climb
in that direction. The road makes a curve here; it heads west as it continues
in its journey through the Two Rivers.
[ obvious exits: N W ]
Zone: Old Road
There are some bloody traces of a human leaving west. <<
There are some bloody traces of a seanchan leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A gray palfrey prances skittishly nearby, being ridden by you.
n
* R HP:Critical MV:Winded > Before the Old Bridge
The land continues to rise here as the road heads north. Quite a distance to
the north of here, the rise reaches its crest, and an old stone bridge spans
a ravine. To the south, the Old Road runs gently down the slope of the land.
[ obvious exits: N S ]
Zone: Old Road
There are some bloody traces of a human leaving north. ^^
There are some bloody traces of a seanchan leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
A gray palfrey prances skittishly nearby, being ridden by you.
p
k seanchan
* R HP:Critical MV:Winded > On the Old Bridge
The Old Road passes over the Old Road Bridge, or as it is also known, the Old
Bridge. It has been standing for longer than anyone can say, and it probably
will stand for many years to come. The bridge spans a narrow ravine as it
carries the Old Road north and south.
[ obvious exits: N S D ]
Zone: Old Road
There are some bloody traces of a human leaving down. dd
There are some bloody traces of a human leaving south. vv
There are some bloody traces of a human leaving north. ^^
A gray palfrey prances skittishly nearby, being ridden by you.
Lord Terinor Lavalle, the Tiger of Manetheren is standing here.
A crow is here flying around.
A short man stands here, nervously eyeing everything in sight.
A man wearing an eagle-bearing bandana stands here.
* R HP:Critical MV:Winded > They aren't here.
* R HP:Critical MV:Winded >
wi 30
[change wimpy]
You will now flee if you go below 30 hit points.
* R HP:Critical MV:Winded >
You follow Terinor.
Beneath the Old Bridge
It is dark and cool in the shade of the massive stone bridge which spans the
top of the ravine. To the east and west, the ravine continues as it follows the
now dried-up course of an ancient river.
[ obvious exits: E W U ]
Zone: Old Road
There are some bloody traces of a human leaving up. uu
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
A gray palfrey prances skittishly nearby, being ridden by you.
Lord Terinor Lavalle, the Tiger of Manetheren is standing here.
* R HP:Critical MV:Winded >
say 50 hops
You say '50 hops'
* R HP:Beaten MV:Winded >
p
k seanchan
You are now a member of Terinor's group.
A crow is now a member of Terinor's group.
A raven is now a member of Terinor's group.
* R HP:Beaten MV:Winded > They aren't here.
You follow Terinor.
On the Bottom of the Ravine
The ravine is much deeper here than it is to the west, and the sides are
unscaleable. The ravine splits, and a narrow rift leads south from here. The
main ravine continues to the east.
[ obvious exits: E S W ]
Zone: Old Road
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
A gray palfrey prances skittishly nearby, being ridden by you.
Lord Terinor Lavalle, the Tiger of Manetheren is standing here.
A rust-colored bobcat crouches low, ready to pounce.
A panther stalks through the wilderness.
A rust-colored bobcat crouches low, ready to pounce.
p
k seanchan
* R HP:Beaten MV:Winded >
They aren't here.
p
k seanchan
* R HP:Beaten MV:Winded >
They aren't here.
p
k seanchan
* R HP:Beaten MV:Winded >
They aren't here.
p
k seanchan
* R HP:Beaten MV:Winded >
They aren't here.
p
k seanchan
* R HP:Beaten MV:Winded >
They aren't here.
* R HP:Beaten MV:Winded >
l terinor
o
k h.seanchan
Far Aldazar Din
Terinor has some small wounds and bruises.
Terinor is hurt.
Terinor is using:
<used as light> a brass storm lantern
<worn on head> a light brown hood of finely-spun cloth
<worn around neck> a shimmering pendant of obsidian
<worn around neck> a shimmering pendant of obsidian
<worn about body> a crimson cloak of fine Two Rivers wool
<worn on hands> a fine pair of light, buckskin gloves
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield (frayed)
<wielded> a sharp, red stone dagger
<worn on legs> a set of loose cloth breeches (used)
<worn on feet> a pair of light, well-oiled leather boots
* R HP:Beaten MV:Winded > They aren't here.
* R HP:Beaten MV:Winded >
mb
[change mood brave]
Mood changed to: Brave
Terinor drops a lantern.
Terinor drops a ring of silver.
Terinor drops a ring of silver.
Terinor drops a full metal helmet and visor.
Terinor drops a torc of gleaming steel.
Terinor drops a torc of gleaming steel.
Terinor drops a shining steel breastplate.
Terinor drops a dark, hooded cloak.
Terinor drops a backpack.
Terinor drops a pair of steel-plated vambraces.
Terinor drops a pair of steel-plated gauntlets.
Terinor drops a gator skin bracer.
Terinor drops a gator skin bracer.
Terinor drops a silver-banded war mallet.
Terinor drops a studded leather belt with a crossed swords buckle.
Terinor drops a water skin.
Terinor drops a pair of steel-plated greaves.
Terinor drops a pair of thick metal boots.
* R HP:Beaten MV:Winded >
say who?
You say 'who?'
*Tusty* has arrived from the west, riding a gray palfrey.
* R HP:Beaten MV:Winded >
o
k h.seanchan
You try to scythe *Tusty*, but he deflects the blow.
b
* R HP:Beaten MV:Winded - Tusty: Battered >
Terinor tries to pierce *Tusty*, but he parries successfully.
* R HP:Beaten MV:Winded - Tusty: Battered >
[bash ]
-=
+
Terinor pierces *Tusty*'s left arm hard.
*Tusty* pounds your right leg.
You wish that your wounds would stop BLEEDING so much!
*
*+
=-
*Shaxx* has arrived from the south, riding a gray palfrey.
-
Terinor pierces *Tusty*'s left leg hard.
=
Your bash at *Tusty* sends him sprawling!
* R HP:Beaten MV:Winded - Tusty: Battered >
Terinor pierces *Tusty*'s right leg hard.
You scythe *Tusty*'s body hard.
*Shaxx* tries to pierce Terinor, but he parries successfully.
* R HP:Beaten MV:Winded - Tusty: Battered >
b
Terinor assumes an offensive striking posture.
* R HP:Beaten MV:Winded - Tusty: Battered > [bash ]
They already seem to be stunned.
* R HP:Beaten MV:Winded - Tusty: Battered >
*Shaxx* tries to pierce Terinor, but he parries successfully.
Terinor pierces *Tusty*'s body very hard.
* R HP:Beaten MV:Winded - Tusty: Battered >
*Shaxx* tries to pierce Terinor, but he parries successfully.
Terinor pierces *Tusty*'s body very hard.
You scythe *Tusty*'s right arm.
wi 25
* R HP:Beaten MV:Winded - Tusty: Beaten >
[change wimpy]
You will now flee if you go below 25 hit points.
* R HP:Beaten MV:Winded - Tusty: Beaten >
b
[bash ]
They already seem to be stunned.
* R HP:Beaten MV:Winded - Tusty: Beaten >
b
[bash ]
*Tusty* panics, and attempts to flee!
*Shaxx* panics, and attempts to flee!
-
Terinor pierces *Tusty*'s body hard.
Terinor pierces *Tusty*'s body hard.
Tic in 7 seconds!
=
+
*Shaxx* leaves east riding a gray palfrey.
*Tusty* leaves south riding a gray palfrey.
*
*
+=
-
You follow Terinor.
-
=
They're not here anymore!
* R HP:Beaten MV:Winded >
e
o
k h.seanchan
In the Ravine
The now-dry riverbed runs east and west here as the ravine continues in both
directions. The walls of the ravine remain unclimbable, and the ravine deepens
still more as it heads east.
[ obvious exits: E W ]
Zone: Old Road
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a human leaving east. >>
A gray palfrey prances skittishly nearby, being ridden by you.
A panther stalks through the wilderness.
b
* R HP:Beaten MV:Winded > They aren't here.
* R HP:Beaten MV:Winded > [bash ]
Bash who?
* R HP:Beaten MV:Winded >
w
o
k h.seanchan
On the Bottom of the Ravine
The ravine is much deeper here than it is to the west, and the sides are
unscaleable. The ravine splits, and a narrow rift leads south from here. The
main ravine continues to the east.
[ obvious exits: E S W ]
Zone: Old Road
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
A pair of thick metal boots stand inflexibly upright.
A pair of steel-plated greaves lie here.
A water skin has been left on the ground.
A thick studded belt lies coiled here.
A large banded mallet has been set aside here.
Gleaming in dark reptillian beauty, an alligator skin bracer lies here. [2]
A pair of steel-plated gauntlets lies forgotten here.
A pair of steel-plated vambraces lie here.
A thick, leather backpack lies abandoned here.
A dark cloak with a hood has been left here.
A shining steel breastplate lies here gleaming in the light.
A wide steel torc with a dull gleam has been left here. [2]
A metal helmet with attached visor rests here.
A silver ring on the ground catches your eye. [2]
A lantern has been left here.
A gray palfrey prances skittishly nearby, being ridden by you.
A rust-colored bobcat crouches low, ready to pounce.
A panther stalks through the wilderness.
A rust-colored bobcat crouches low, ready to pounce.
* R HP:Beaten MV:Winded >
p
k seanchan
They aren't here.
p
k seanchan
* R HP:Beaten MV:Winded > They aren't here.
p
k seanchan
* R HP:Beaten MV:Winded > They aren't here.
* R HP:Beaten MV:Winded >
p
k seanchan
They aren't here.
* R HP:Beaten MV:Winded > They aren't here.
p
k seanchan
* R HP:Beaten MV:Winded >
p
k seanchan
They aren't here.
*Shaxx* has arrived from the east, riding a gray palfrey.
* R HP:Beaten MV:Winded > You scythe *Shaxx*'s body hard.
eq
p
k seanchan
* R HP:Beaten MV:Winded - Shaxx: Battered >
You are using:
<used as light> a mirrored lantern
<worn on finger> a gold ring delicately carved with ivy
<worn on finger> a gold ring delicately carved with ivy
<worn on head> a full metal helmet and visor
<worn around neck> a thin, black chain
<worn around neck> an ivory necklace
<worn on body> a shining steel breastplate
<worn about body> a fine black coat of silk
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<wielded two-handed> a wickedly scythed longsword
<worn about waist> a bronze belt of odd design
<worn on belt> a water skin
<worn on belt> a belt pack
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots
b
* R HP:Beaten MV:Winded - Shaxx: Battered > You do the best you can!
* R HP:Beaten MV:Winded - Shaxx: Battered >
[bash ]
-
*Shaxx* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!
The sun sets.
Tic length updated to: 65.528 seconds.
Your heartbeat calms down more as you feel less panicked. Starting tic timer.
=
+*
*+
*Shaxx* wipes his boots in your face!
You wish that your wounds would stop BLEEDING so much!
Oof! You are rudely interrupted!
* R HP:Beaten MV:Winded - Shaxx: Wounded >
Terinor has arrived from the south.
* R HP:Beaten MV:Winded - Shaxx: Wounded >
nar 1n
You narrate '1n'
b
* R HP:Beaten MV:Winded - Shaxx: Wounded >
You try to scythe *Shaxx*, but he parries successfully.
* R HP:Beaten MV:Winded - Shaxx: Wounded >
[bash ]
-=
+
**
*Shaxx* panics, and attempts to flee!
+
=
*Shaxx* leaves west riding a gray palfrey.
-
-
=
They're not here anymore!
*Shaxx* has arrived from the west, riding a gray palfrey.
w
* R HP:Beaten MV:Winded >
*Shaxx* leaves south riding a gray palfrey.
o
k h.seanchan
* R HP:Beaten MV:Winded > Beneath the Old Bridge
It is dark and cool in the shade of the massive stone bridge which spans the
top of the ravine. To the east and west, the ravine continues as it follows the
now dried-up course of an ancient river.
[ obvious exits: E W U ]
Zone: Old Road
There are some bloody traces of a human leaving up. uu
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A gray palfrey prances skittishly nearby, being ridden by you.
b
* R HP:Beaten MV:Winded > They aren't here.
e
* R HP:Beaten MV:Winded > [bash ]
Bash who?
o
k h.seanchan
* R HP:Beaten MV:Winded >
On the Bottom of the Ravine
The ravine is much deeper here than it is to the west, and the sides are
unscaleable. The ravine splits, and a narrow rift leads south from here. The
main ravine continues to the east.
[ obvious exits: E S W ]
Zone: Old Road
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving west. <<
A pair of thick metal boots stand inflexibly upright.
A pair of steel-plated greaves lie here.
A water skin has been left on the ground.
A thick studded belt lies coiled here.
A large banded mallet has been set aside here.
Gleaming in dark reptillian beauty, an alligator skin bracer lies here. [2]
A pair of steel-plated gauntlets lies forgotten here.
A pair of steel-plated vambraces lie here.
A thick, leather backpack lies abandoned here.
A dark cloak with a hood has been left here.
A shining steel breastplate lies here gleaming in the light.
A wide steel torc with a dull gleam has been left here. [2]
A metal helmet with attached visor rests here.
A silver ring on the ground catches your eye. [2]
A lantern has been left here.
A gray palfrey prances skittishly nearby, being ridden by you.
A rust-colored bobcat crouches low, ready to pounce.
A panther stalks through the wilderness.
A rust-colored bobcat crouches low, ready to pounce.
* R HP:Beaten MV:Winded > They aren't here.
* R HP:Beaten MV:Winded >
p
k seanchan
They aren't here.
p
k seanchan
* R HP:Beaten MV:Winded >
They aren't here.
eq
* R HP:Beaten MV:Winded > You are using:
<used as light> a mirrored lantern
<worn on finger> a gold ring delicately carved with ivy
<worn on finger> a gold ring delicately carved with ivy
<worn on head> a full metal helmet and visor
<worn around neck> a thin, black chain
<worn around neck> an ivory necklace
<worn on body> a shining steel breastplate
<worn about body> a fine black coat of silk
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<wielded two-handed> a wickedly scythed longsword
<worn about waist> a bronze belt of odd design
<worn on belt> a water skin
<worn on belt> a belt pack
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots
o
k h.seanchan
* R HP:Beaten MV:Winded >
They aren't here.
p
k seanchan
* R HP:Beaten MV:Winded >
They aren't here.
p
k seanchan
* R HP:Beaten MV:Winded >
They aren't here.
p
k seanchan
* R HP:Beaten MV:Winded >
They aren't here.
p
k seanchan
* R HP:Beaten MV:Winded >
p
k seanchan
They aren't here.
p
k seanchan
* R HP:Beaten MV:Winded > They aren't here.
* R HP:Beaten MV:Winded > They aren't here.
o
k h.seanchan
* R HP:Beaten MV:Winded >
They aren't here.
l
* R HP:Beaten MV:Winded >
On the Bottom of the Ravine
The ravine is much deeper here than it is to the west, and the sides are
unscaleable. The ravine splits, and a narrow rift leads south from here. The
main ravine continues to the east.
[ obvious exits: E S W ]
Zone: Old Road
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving west. <<
A pair of thick metal boots stand inflexibly upright.
A pair of steel-plated greaves lie here.
A water skin has been left on the ground.
A thick studded belt lies coiled here.
A large banded mallet has been set aside here.
Gleaming in dark reptillian beauty, an alligator skin bracer lies here. [2]
A pair of steel-plated gauntlets lies forgotten here.
A pair of steel-plated vambraces lie here.
A thick, leather backpack lies abandoned here.
A dark cloak with a hood has been left here.
A shining steel breastplate lies here gleaming in the light.
A wide steel torc with a dull gleam has been left here. [2]
A metal helmet with attached visor rests here.
A silver ring on the ground catches your eye. [2]
A lantern has been left here.
A gray palfrey prances skittishly nearby, being ridden by you.
A rust-colored bobcat crouches low, ready to pounce.
A panther stalks through the wilderness.
A rust-colored bobcat crouches low, ready to pounce.
p
k seanchan
* R HP:Beaten MV:Winded >
They aren't here.
o
k h.seanchan
* R HP:Beaten MV:Winded >
They aren't here.
* R HP:Beaten MV:Winded >
l
On the Bottom of the Ravine
The ravine is much deeper here than it is to the west, and the sides are
unscaleable. The ravine splits, and a narrow rift leads south from here. The
main ravine continues to the east.
[ obvious exits: E S W ]
Zone: Old Road
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving west. <<
A pair of thick metal boots stand inflexibly upright.
A pair of steel-plated greaves lie here.
A water skin has been left on the ground.
A thick studded belt lies coiled here.
A large banded mallet has been set aside here.
Gleaming in dark reptillian beauty, an alligator skin bracer lies here. [2]
A pair of steel-plated gauntlets lies forgotten here.
A pair of steel-plated vambraces lie here.
A thick, leather backpack lies abandoned here.
A dark cloak with a hood has been left here.
A shining steel breastplate lies here gleaming in the light.
A wide steel torc with a dull gleam has been left here. [2]
A metal helmet with attached visor rests here.
A silver ring on the ground catches your eye. [2]
A lantern has been left here.
A gray palfrey prances skittishly nearby, being ridden by you.
A rust-colored bobcat crouches low, ready to pounce.
A panther stalks through the wilderness.
A rust-colored bobcat crouches low, ready to pounce.
o
k h.seanchan
* R HP:Beaten MV:Winded >
They aren't here.
* R HP:Beaten MV:Winded >
where
Players in your Zone
--------------------
Terinor - In a Narrow Rift
Cosimo - On the Bottom of the Ravine
* R HP:Beaten MV:Winded >
o
k h.seanchan
They aren't here.
* R HP:Beaten MV:Winded >
l
On the Bottom of the Ravine
The ravine is much deeper here than it is to the west, and the sides are
unscaleable. The ravine splits, and a narrow rift leads south from here. The
main ravine continues to the east.
[ obvious exits: E S W ]
Zone: Old Road
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving west. <<
A pair of thick metal boots stand inflexibly upright.
A pair of steel-plated greaves lie here.
A water skin has been left on the ground.
A thick studded belt lies coiled here.
A large banded mallet has been set aside here.
Gleaming in dark reptillian beauty, an alligator skin bracer lies here. [2]
A pair of steel-plated gauntlets lies forgotten here.
A pair of steel-plated vambraces lie here.
A thick, leather backpack lies abandoned here.
A dark cloak with a hood has been left here.
A shining steel breastplate lies here gleaming in the light.
A wide steel torc with a dull gleam has been left here. [2]
A metal helmet with attached visor rests here.
A silver ring on the ground catches your eye. [2]
A lantern has been left here.
A gray palfrey prances skittishly nearby, being ridden by you.
A rust-colored bobcat crouches low, ready to pounce.
A panther stalks through the wilderness.
A rust-colored bobcat crouches low, ready to pounce.
* R HP:Beaten MV:Winded >
o
k h.seanchan
They aren't here.
sc
* R HP:Beaten MV:Winded >
You have 71(387) hit and 60(148) movement points.
You have scored 107429309 experience points and 0 quest points.
You need 1070691 exp to reach the next level.
You have amassed 14 Turn points to date.
You have played 61 days and 0 hours (real time).
This ranks you as Cosimo the Oathbreaker (Level 50).
You are standing.
* R HP:Beaten MV:Winded >
o
k h.seanchan
Terinor has arrived from the south.
They aren't here.
Terinor leaves west. <<
You follow Terinor.
Beneath the Old Bridge
It is dark and cool in the shade of the massive stone bridge which spans the
top of the ravine. To the east and west, the ravine continues as it follows the
now dried-up course of an ancient river.
[ obvious exits: E W U ]
Zone: Old Road
There are some bloody traces of a human leaving up. uu
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A gray palfrey prances skittishly nearby, being ridden by you.
Lord Terinor Lavalle, the Tiger of Manetheren is standing here.
where
* R HP:Beaten MV:Winded >
Players in your Zone
--------------------
Cosimo - Beneath the Old Bridge
Terinor - Beneath the Old Bridge
o
k h.seanchan
* R HP:Beaten MV:Winded >
They aren't here.
* R HP:Beaten MV:Winded >
p
k seanchan
They aren't here.
* R HP:Beaten MV:Winded >
You follow Terinor.
On the Old Bridge
The Old Road passes over the Old Road Bridge, or as it is also known, the Old
Bridge. It has been standing for longer than anyone can say, and it probably
will stand for many years to come. The bridge spans a narrow ravine as it
carries the Old Road north and south.
[ obvious exits: N S D ]
Zone: Old Road
There are some bloody traces of a human leaving down. dd
There are some bloody traces of a human leaving south. vv
There are some bloody traces of a human leaving north. ^^
A gray palfrey prances skittishly nearby, being ridden by you.
Lord Terinor Lavalle, the Tiger of Manetheren is standing here.
A short man stands here, nervously eyeing everything in sight.
A man wearing an eagle-bearing bandana stands here.
* R HP:Beaten MV:Winded >
l terinor
Far Aldazar Din
Terinor has some big nasty wounds and scratches.
Terinor is battered.
Terinor is using:
<used as light> a brass storm lantern
<worn on head> a light brown hood of finely-spun cloth
<worn around neck> a shimmering pendant of obsidian
<worn around neck> a shimmering pendant of obsidian
<worn about body> a crimson cloak of fine Two Rivers wool
<worn on hands> a fine pair of light, buckskin gloves
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield (frayed)
<wielded> a sharp, red stone dagger
<worn on legs> a set of loose cloth breeches (used)
<worn on feet> a pair of light, well-oiled leather boots
* R HP:Beaten MV:Winded >
o
k h.seanchan
They aren't here.
Terinor says 'tusty beat'
* R HP:Beaten MV:Winded >
nod
You nod in agreement.
* R HP:Beaten MV:Winded >
p
k seanchan
They aren't here.
* R HP:Beaten MV:Winded >
l
On the Old Bridge
The Old Road passes over the Old Road Bridge, or as it is also known, the Old
Bridge. It has been standing for longer than anyone can say, and it probably
will stand for many years to come. The bridge spans a narrow ravine as it
carries the Old Road north and south.
[ obvious exits: N S D ]
Zone: Old Road
There are some bloody traces of a human leaving down. dd
There are some bloody traces of a human leaving south. vv
There are some bloody traces of a human leaving north. ^^
A gray palfrey prances skittishly nearby, being ridden by you.
Lord Terinor Lavalle, the Tiger of Manetheren is standing here.
A short man stands here, nervously eyeing everything in sight.
A man wearing an eagle-bearing bandana stands here.
* R HP:Beaten MV:Winded >
o
k h.seanchan
They aren't here.
* R HP:Beaten MV:Winded >
o
k h.seanchan
They aren't here.
* R HP:Beaten MV:Winded >
o
k h.seanchan
They aren't here.
* R HP:Beaten MV:Winded >
say we win 1d i think
You say 'we win 1d i think'
o
k h.seanchan
* R HP:Beaten MV:Winded >
They aren't here.
* R HP:Beaten MV:Winded >
l
On the Old Bridge
The Old Road passes over the Old Road Bridge, or as it is also known, the Old
Bridge. It has been standing for longer than anyone can say, and it probably
will stand for many years to come. The bridge spans a narrow ravine as it
carries the Old Road north and south.
[ obvious exits: N S D ]
Zone: Old Road
There are some bloody traces of a human leaving down. dd
There are some bloody traces of a human leaving south. vv
There are some bloody traces of a human leaving north. ^^
A gray palfrey prances skittishly nearby, being ridden by you.
Lord Terinor Lavalle, the Tiger of Manetheren is standing here.
A short man stands here, nervously eyeing everything in sight.
A man wearing an eagle-bearing bandana stands here.
Terinor bellows 'all beat to beat'
o
k h.seanchan
* R HP:Beaten MV:Winded >
They aren't here.
* R HP:Beaten MV:Winded >
p
k seanchan
You follow Terinor.
Beneath the Old Bridge
It is dark and cool in the shade of the massive stone bridge which spans the
top of the ravine. To the east and west, the ravine continues as it follows the
now dried-up course of an ancient river.
[ obvious exits: E W U ]
Zone: Old Road
There are some bloody traces of a human leaving up. uu
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A gray palfrey prances skittishly nearby, being ridden by you.
Lord Terinor Lavalle, the Tiger of Manetheren is standing here.
* R HP:Beaten MV:Winded > They aren't here.
p
k seanchan
* R HP:Beaten MV:Winded >
They aren't here.
p
k seanchan
* R HP:Beaten MV:Winded >
They aren't here.
p
k seanchan
* R HP:Beaten MV:Winded >
They aren't here.
p
k seanchan
* R HP:Beaten MV:Winded >
They aren't here.
p
k seanchan
* R HP:Beaten MV:Winded >
They aren't here.
p
k seanchan
* R HP:Beaten MV:Winded >
They aren't here.
p
k seanchan
* R HP:Beaten MV:Winded >
They aren't here.
p
k seanchan
* R HP:Beaten MV:Winded >
p
k seanchan
They aren't here.
* R HP:Beaten MV:Winded > They aren't here.
p
k seanchan
* R HP:Beaten MV:Winded >
They aren't here.
p
k seanchan
* R HP:Beaten MV:Winded >
p
k seanchan
They aren't here.
* R HP:Beaten MV:Winded > They aren't here.
p
k seanchan
* R HP:Beaten MV:Winded >
p
k seanchan
They aren't here.
* R HP:Beaten MV:Winded > They aren't here.
p
k seanchan
* R HP:Beaten MV:Winded >
They aren't here.
p
k seanchan
* R HP:Beaten MV:Winded >
They aren't here.
l
* R HP:Beaten MV:Winded >
Beneath the Old Bridge
It is dark and cool in the shade of the massive stone bridge which spans the
top of the ravine. To the east and west, the ravine continues as it follows the
now dried-up course of an ancient river.
[ obvious exits: E W U ]
Zone: Old Road
There are some bloody traces of a human leaving up. uu
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A gray palfrey prances skittishly nearby, being ridden by you.
Lord Terinor Lavalle, the Tiger of Manetheren is standing here.
o
k h.seanchan
* R HP:Beaten MV:Winded >
sc
They aren't here.
* R HP:Beaten MV:Winded > You have 84(387) hit and 60(148) movement points.
You have scored 107429309 experience points and 0 quest points.
You need 1070691 exp to reach the next level.
You have amassed 14 Turn points to date.
You have played 61 days and 0 hours (real time).
This ranks you as Cosimo the Oathbreaker (Level 50).
You are standing.
p
k seanchan
* R HP:Beaten MV:Winded >
They aren't here.
o
k h.seanchan
* R HP:Beaten MV:Winded >
They aren't here.
l
* R HP:Beaten MV:Winded >
Beneath the Old Bridge
It is dark and cool in the shade of the massive stone bridge which spans the
top of the ravine. To the east and west, the ravine continues as it follows the
now dried-up course of an ancient river.
[ obvious exits: E W U ]
Zone: Old Road
There are some bloody traces of a human leaving up. uu
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A gray palfrey prances skittishly nearby, being ridden by you.
Lord Terinor Lavalle, the Tiger of Manetheren is standing here.
Terinor gets a thin vial of yellow fluid from a small purse.
o
k h.seanchan
* R HP:Beaten MV:Winded >
Terinor quaffs a thin vial of yellow fluid.
Terinor looks more invigorated and ready to go.
* R HP:Beaten MV:Winded > They aren't here.
p
k seanchan
* R HP:Beaten MV:Winded >
They aren't here.
p
k seanchan
* R HP:Beaten MV:Winded >
They aren't here.
* R HP:Beaten MV:Winded >
p
k seanchan
Tic in 7 seconds!
They aren't here.
o
k h.seanchan
* R HP:Beaten MV:Winded >
They aren't here.
* R HP:Beaten MV:Winded >
l
Beneath the Old Bridge
It is dark and cool in the shade of the massive stone bridge which spans the
top of the ravine. To the east and west, the ravine continues as it follows the
now dried-up course of an ancient river.
[ obvious exits: E W U ]
Zone: Old Road
There are some bloody traces of a human leaving up. uu
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A gray palfrey prances skittishly nearby, being ridden by you.
Lord Terinor Lavalle, the Tiger of Manetheren is standing here.
* R HP:Beaten MV:Winded >
o
k h.seanchan
They aren't here.
* R HP:Beaten MV:Winded >
l
The night has begun.
Tic length updated to: 62.645 seconds.
Beneath the Old Bridge
It is dark and cool in the shade of the massive stone bridge which spans the
top of the ravine. To the east and west, the ravine continues as it follows the
now dried-up course of an ancient river.
[ obvious exits: E W U ]
Zone: Old Road
There are some bloody traces of a human leaving up. uu
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A gray palfrey prances skittishly nearby, being ridden by you.
Lord Terinor Lavalle, the Tiger of Manetheren is standing here.
* R HP:Beaten MV:Tiring >
o
k h.seanchan
They aren't here.
p
k seanchan
* R HP:Beaten MV:Tiring >
They aren't here.
eq
* R HP:Beaten MV:Tiring >
You are using:
<used as light> a mirrored lantern
<worn on finger> a gold ring delicately carved with ivy
<worn on finger> a gold ring delicately carved with ivy
<worn on head> a full metal helmet and visor
<worn around neck> a thin, black chain
<worn around neck> an ivory necklace
<worn on body> a shining steel breastplate
<worn about body> a fine black coat of silk
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<wielded two-handed> a wickedly scythed longsword
<worn about waist> a bronze belt of odd design
<worn on belt> a water skin
<worn on belt> a belt pack
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots
* R HP:Beaten MV:Tiring >
o
k h.seanchan
l
p
k seanchan
They aren't here.
* R HP:Beaten MV:Tiring > Beneath the Old Bridge
It is dark and cool in the shade of the massive stone bridge which spans the
top of the ravine. To the east and west, the ravine continues as it follows the
now dried-up course of an ancient river.
[ obvious exits: E W U ]
Zone: Old Road
There are some bloody traces of a human leaving up. uu
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A gray palfrey prances skittishly nearby, being ridden by you.
Lord Terinor Lavalle, the Tiger of Manetheren is standing here.
o
k h.seanchan
* R HP:Beaten MV:Tiring > They aren't here.
* R HP:Beaten MV:Tiring > They aren't here.
* R HP:Beaten MV:Tiring >
o
k h.seanchan
They aren't here.
Terinor tells you 'wanna risk the door on them?'
* R HP:Beaten MV:Tiring >
o
k h.seanchan
They aren't here.
* R HP:Beaten MV:Tiring >
o
k h.seanchan
*Tusty* has arrived from the east, riding a gray palfrey.
*Shaxx* has arrived from the east, riding a gray palfrey.
* R HP:Beaten MV:Tiring > You try to scythe *Shaxx*, but he deflects the blow.
*Tusty* tries to pound Terinor, but he deflects the blow.
* R HP:Beaten MV:Tiring - Shaxx: Wounded >
b
[bash ]
-=
+*
Terinor tries to pierce *Tusty*, but he parries successfully.
*Shaxx* barely pierces your right leg.
You're hit in solar plexus, wow, this is breathtaking!!
Oof! You are rudely interrupted!
* R HP:Beaten MV:Winded - Shaxx: Wounded >
Terinor tries to pierce *Tusty*, but he deflects the blow.
* R HP:Beaten MV:Winded - Shaxx: Wounded >
Terinor gasps in astonishment.
rep could
* R HP:Beaten MV:Winded - Shaxx: Wounded >
Terinor avoids being bashed by *Tusty* who loses his balance and falls!
Terinor panics, and attempts to flee!
* R HP:Beaten MV:Winded - Shaxx: Wounded > You reply to Terinor 'could'
* R HP:Beaten MV:Winded - Shaxx: Wounded >
Terinor leaves east. >>
rep i lose
* R HP:Beaten MV:Winded - Shaxx: Wounded >
You reply to Terinor 'i lose'
You're hit in solar plexus, wow, this is breathtaking!!
mw
* R HP:Beaten MV:Winded - Shaxx: Wounded >
a
You scythe *Shaxx*'s body hard.
[change mood wimpy]
Mood changed to: Wimpy
* R HP:Beaten MV:Winded - Shaxx: Battered >
[flee ]
You panic and attempt to flee!
You flee head over heels.
On the Bottom of the Ravine
The ravine is much deeper here than it is to the west, and the sides are
unscaleable. The ravine splits, and a narrow rift leads south from here. The
main ravine continues to the east.
[ obvious exits: E S W ]
Zone: Old Road
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A pair of thick metal boots stand inflexibly upright.
A pair of steel-plated greaves lie here.
A water skin has been left on the ground.
A thick studded belt lies coiled here.
A large banded mallet has been set aside here.
Gleaming in dark reptillian beauty, an alligator skin bracer lies here. [2]
A pair of steel-plated gauntlets lies forgotten here.
A pair of steel-plated vambraces lie here.
A thick, leather backpack lies abandoned here.
A dark cloak with a hood has been left here.
A shining steel breastplate lies here gleaming in the light.
A wide steel torc with a dull gleam has been left here. [2]
A metal helmet with attached visor rests here.
A silver ring on the ground catches your eye. [2]
A lantern has been left here.
A gray palfrey prances skittishly nearby, being ridden by you.
Lord Terinor Lavalle, the Tiger of Manetheren is standing here.
A rust-colored bobcat crouches low, ready to pounce.
A panther stalks through the wilderness.
A rust-colored bobcat crouches low, ready to pounce.
You follow Terinor.
Beneath the Old Bridge
It is dark and cool in the shade of the massive stone bridge which spans the
top of the ravine. To the east and west, the ravine continues as it follows the
now dried-up course of an ancient river.
[ obvious exits: E W U ]
Zone: Old Road
There are some bloody traces of a human leaving up. uu
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A gray palfrey prances skittishly nearby, being ridden by you.
Lord Terinor Lavalle, the Tiger of Manetheren is standing here.
*Shaxx* is standing here, riding a gray palfrey.
*Tusty* is standing here, riding a gray palfrey.
* R HP:Beaten MV:Winded >
Terinor pierces *Shaxx*'s body.
* R HP:Beaten MV:Winded >
*Tusty* pounds your right leg.
You wish that your wounds would stop BLEEDING so much!
* R HP:Beaten MV:Winded - Tusty: Beaten >
*Shaxx* makes a nice balletstep which plants a foot a mile above Terinor's head.
Terinor panics, and attempts to flee!
* R HP:Beaten MV:Winded - Tusty: Beaten >
You try to scythe *Tusty*, but he parries successfully.
b
* R HP:Beaten MV:Winded - Tusty: Beaten >
[bash ]
Terinor leaves west. <<
-=
a
+*
Cancelled.
[flee ]
You panic and attempt to flee!
You dodge a bash from *Tusty* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!
Terinor tries to pierce *Shaxx*, but he parries successfully.
You flee head over heels.
On the Bottom of the Ravine
The ravine is much deeper here than it is to the west, and the sides are
unscaleable. The ravine splits, and a narrow rift leads south from here. The
main ravine continues to the east.
[ obvious exits: E S W ]
Zone: Old Road
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A pair of thick metal boots stand inflexibly upright.
A pair of steel-plated greaves lie here.
A water skin has been left on the ground.
A thick studded belt lies coiled here.
A large banded mallet has been set aside here.
Gleaming in dark reptillian beauty, an alligator skin bracer lies here. [2]
A pair of steel-plated gauntlets lies forgotten here.
A pair of steel-plated vambraces lie here.
A thick, leather backpack lies abandoned here.
A dark cloak with a hood has been left here.
A shining steel breastplate lies here gleaming in the light.
A wide steel torc with a dull gleam has been left here. [2]
A metal helmet with attached visor rests here.
A silver ring on the ground catches your eye. [2]
A lantern has been left here.
A gray palfrey prances skittishly nearby, being ridden by you.
A rust-colored bobcat crouches low, ready to pounce.
A panther stalks through the wilderness.
* R HP:Beaten MV:Winded >
w
Beneath the Old Bridge
It is dark and cool in the shade of the massive stone bridge which spans the
top of the ravine. To the east and west, the ravine continues as it follows the
now dried-up course of an ancient river.
[ obvious exits: E W U ]
Zone: Old Road
There are some bloody traces of a human leaving up. uu
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A gray palfrey prances skittishly nearby, being ridden by you.
Lord Terinor Lavalle, the Tiger of Manetheren is here, fighting Shaxx.
*Shaxx* is here, fighting Terinor, riding a gray palfrey.
*Tusty* is sitting here, riding a gray palfrey.
p
k seanchan
* R HP:Beaten MV:Winded >
Terinor pierces *Shaxx*'s body very hard.
b
* R HP:Beaten MV:Winded > You scythe *Tusty*'s right hand.
* R HP:Beaten MV:Winded - Tusty: Beaten >
[bash ]
Terinor assumes an offensive striking posture.
-=
+*
*Shaxx* tries to pierce Terinor, but he deflects the blow.
Terinor pierces *Shaxx*'s body.
*
Tarkon narrates 'good night sleep twight'
+
=
-
-
*Shaxx* tries to pierce Terinor, but he deflects the blow.
=
Your bash at *Tusty* sends him sprawling!
* R HP:Beaten MV:Winded - Tusty: Beaten >
rep ok i win now
You reply to Terinor 'ok i win now'
* R HP:Beaten MV:Winded - Tusty: Beaten >
You scythe *Tusty*'s body hard.
*Shaxx* tries to pierce Terinor, but he deflects the blow.
Terinor tries to pierce *Shaxx*, but he parries successfully.
* R HP:Beaten MV:Winded - Tusty: Beaten >
mb
[change mood brave]
Mood changed to: Brave
* R HP:Beaten MV:Winded - Tusty: Beaten >
*Shaxx* tries to pierce Terinor, but he parries successfully.
Terinor tries to pierce *Shaxx*, but he deflects the blow.
wi 20
* R HP:Beaten MV:Winded - Tusty: Beaten >
[change wimpy]
You will now flee if you go below 20 hit points.
* R HP:Beaten MV:Winded - Tusty: Beaten >
You scythe *Tusty*'s body very hard.
*Shaxx* tries to pierce Terinor, but he parries successfully.
Terinor tries to pierce *Shaxx*, but he deflects the blow.
* R HP:Beaten MV:Winded - Tusty: Beaten >
Terinor tells you 'k'
* R HP:Beaten MV:Winded - Tusty: Beaten >
Terinor tries to pierce *Shaxx*, but he deflects the blow.
* R HP:Beaten MV:Winded - Tusty: Beaten >
You scythe *Tusty*'s left hand.
*Shaxx* tries to pierce Terinor, but he deflects the blow.
Terinor tries to pierce *Shaxx*, but he parries successfully.
* R HP:Beaten MV:Winded - Tusty: Beaten >
Terinor looks at *Shaxx*.
* R HP:Beaten MV:Winded - Tusty: Beaten >
*Tusty* sends you sprawling with a powerful bash!
* R HP:Beaten MV:Winded - Tusty: Beaten >
b
*Tusty* pounds your body.
You wish that your wounds would stop BLEEDING so much!
*Shaxx* tries to pierce Terinor, but he deflects the blow.
Terinor pierces *Shaxx*'s body hard.
*Shaxx* tries to pierce Terinor, but he deflects the blow.
Terinor says 'die'
* R HP:Beaten MV:Winded - Tusty: Beaten >
*Tusty* pounds your left leg hard.
You wish that your wounds would stop BLEEDING so much!
*Shaxx* tries to pierce Terinor, but he deflects the blow.
Terinor tries to pierce *Shaxx*, but he deflects the blow.
*Shaxx* snickers softly.
* R HP:Beaten MV:Winded - Tusty: Beaten >
*Shaxx* tries to pierce Terinor, but he deflects the blow.
Terinor tries to pierce *Shaxx*, but he parries successfully.
* R HP:Beaten MV:Winded - Tusty: Beaten >
*Shaxx* drawls 'soon'
* R HP:Beaten MV:Winded - Tusty: Beaten >
[bash ]
*Tusty* panics, and attempts to flee!
*Tusty* leaves up riding a gray palfrey.
-
=
*Shaxx* tries to pierce Terinor, but he deflects the blow.
Terinor pierces *Shaxx*'s body very hard.
+
*
*Shaxx* panics, and attempts to flee!
*Shaxx* leaves up riding a gray palfrey.
*
+=
-
-
You follow Terinor.
On the Old Bridge
The Old Road passes over the Old Road Bridge, or as it is also known, the Old
Bridge. It has been standing for longer than anyone can say, and it probably
will stand for many years to come. The bridge spans a narrow ravine as it
carries the Old Road north and south.
[ obvious exits: N S D ]
Zone: Old Road
There are some bloody traces of a human leaving down. dd
There are some bloody traces of a human leaving south. vv
There are some bloody traces of a human leaving north. ^^
A gray palfrey prances skittishly nearby, being ridden by you.
Lord Terinor Lavalle, the Tiger of Manetheren is standing here.
*Tusty* is standing here, riding a gray palfrey.
A man wearing an eagle-bearing bandana stands here.
*Tusty* leaves north riding a gray palfrey.
=
They're not here anymore!
* R HP:Beaten MV:Winded >
p
k seanchan
You follow Terinor.
Before the Old Bridge
The Old Road continues north and south here, and the land continues to climb
to the south. In that direction, a bridge can be seen just as the land reaches
the crest of the rise.
[ obvious exits: N S ]
Zone: Old Road
There are some bloody traces of a human leaving north. ^^
There are some bloody traces of a human leaving south. vv
There are some bloody traces of a seanchan leaving south. vv
A gray palfrey prances skittishly nearby, being ridden by you.
Lord Terinor Lavalle, the Tiger of Manetheren is standing here.
A short man stands here, nervously eyeing everything in sight.
A long-eared rabbit is here, looking quite sick.
A long-eared rabbit is here, looking quite sick.
A crow is here flying around.
p
k seanchan
* R HP:Beaten MV:Winded > They aren't here.
You follow Terinor.
Curve in the Old Road
The road heads east and south from here as the land climbs in the southerly
direction. To the west, a narrow, dusty road, much smaller than the Old Road,
leads away from the road in that direction.
[ obvious exits: E S W ]
Zone: Old Road
There are some bloody traces of a human leaving south. vv
There are some bloody traces of a seanchan leaving south. vv
There are some tracks of a ridden mount leaving east. >>
A gray palfrey prances skittishly nearby, being ridden by you.
Lord Terinor Lavalle, the Tiger of Manetheren is standing here.
A long-eared rabbit is here, looking quite sick.
A crow has arrived from the south.
p
k seanchan
p
k seanchan
* R HP:Beaten MV:Winded > They aren't here.
You follow Terinor.
Curve in the Old Road
The Old Road heads north and west from here as it journeys through the most
rural sections of the Two Rivers area. A wide, empty field lies to the east
of the road and continues far in that direction.
[ obvious exits: N E W ]
Zone: Old Road
There are some bloody traces of a seanchan leaving west. <<
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving north. ^^
A gray palfrey prances skittishly nearby, being ridden by you.
Lord Terinor Lavalle, the Tiger of Manetheren is standing here.
A short man stands here, nervously eyeing everything in sight.
A crow has arrived from the west.
* R HP:Beaten MV:Winded > They aren't here.
You follow Terinor.
Old Road
The road stretches still north and south, but some variation is offered as
the land begins to rise. A gentle breeze blows from the south and picks up
dust from the road with each footfall upon its surface. The dust muffles
the sound to a dull thud that sounds surprisingly loud in the isolation.
[ obvious exits: N E S ]
Zone: Old Road
There are some bloody traces of a seanchan leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A gray palfrey prances skittishly nearby, being ridden by you.
Lord Terinor Lavalle, the Tiger of Manetheren is standing here.
A crow has arrived from the south.
p
k seanchan
* R HP:Beaten MV:Winded > They aren't here.
You follow Terinor.
Old Road
The road still plods slowly north and south, as if it will never change, never
pass through any interesting places, but only head north and south forever.
The road has no bend, no variation as it heads to the horizons, and it is not
clear if the road actually does go anywhere. A tall hedge flanks to the east
of the road.
[ obvious exits: N E S ]
Zone: Old Road
Door east: hiddenbush
There are some bloody traces of a seanchan leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A gray palfrey prances skittishly nearby, being ridden by you.
Lord Terinor Lavalle, the Tiger of Manetheren is standing here.
A long-eared rabbit is here, looking quite sick.
A brown horse is here, nipping at a tuft of grass.
A wild hog snorts angrily, pawing at the ground.
p
k seanchan
* R HP:Beaten MV:Winded > They aren't here.
p
k seanchan
* R HP:Beaten MV:Winded > They aren't here.
* R HP:Beaten MV:Winded > They aren't here.
p
k seanchan
* R HP:Beaten MV:Winded >
They aren't here.
*Shaxx* has arrived from the south, riding a gray palfrey.
p
k seanchan
* R HP:Beaten MV:Winded >
Terinor tries to pierce *Shaxx*, but he parries successfully.
* R HP:Beaten MV:Winded > You scythe *Shaxx*'s body.
p
k seanchan
* R HP:Beaten MV:Winded - Terinor: Battered - Shaxx: Battered >
You do the best you can!
p
k seanchan
* R HP:Beaten MV:Winded - Terinor: Battered - Shaxx: Battered >
You do the best you can!
* R HP:Beaten MV:Winded - Terinor: Battered - Shaxx: Battered >
*Shaxx* panics, and attempts to flee!
* R HP:Beaten MV:Winded - Terinor: Battered - Shaxx: Battered >
The hog leaves south. vv
Terinor tries to pierce *Shaxx*, but he parries successfully.
Terinor closes the hiddenbush.
cde
close hiddenbush e
* R HP:Beaten MV:Winded - Terinor: Battered - Shaxx: Battered >
*Shaxx* leaves north riding a gray palfrey.
b
* R HP:Beaten MV:Winded > It's already closed!
Tic in 7 seconds!
* R HP:Beaten MV:Winded > [bash ]
Bash who?
* R HP:Beaten MV:Winded >
p
k seanchan
p
k seanchan
They aren't here.
You follow Terinor.
Old Road
The Old Road leads in its dusty and by now familiar course to the north and
south. The road is here far from any real settlement, although solitary people
are said to live all along its length.
[ obvious exits: N S ]
Zone: Old Road
There are some bloody traces of a seanchan leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A gray palfrey prances skittishly nearby, being ridden by you.
Lord Terinor Lavalle, the Tiger of Manetheren is standing here.
A crow has arrived from the south.
p
k seanchan
* R HP:Beaten MV:Winded > They aren't here.
p
k seanchan
* R HP:Beaten MV:Winded > They aren't here.
Terinor leaves north. ^^
You follow Terinor.
Curve in the Road
East and south, the Old Road continues in its leisurely pace through the Two
Rivers area. Far in the north and south, it is rumored, lie two peaceful and
sleepy villages of farmers, tradesmen, and tradition.
[ obvious exits: E S ]
Zone: Old Road
There are some bloody traces of a seanchan leaving south. vv
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A gray palfrey prances skittishly nearby, being ridden by you.
Lord Terinor Lavalle, the Tiger of Manetheren is standing here.
*Shaxx* is standing here, riding a gray palfrey.
A crow has arrived from the south.
p
k seanchan
* R HP:Beaten MV:Winded > You try to scythe *Shaxx*, but he parries successfully.
Terinor tries to pierce *Shaxx*, but he deflects the blow.
p
k seanchan
* R HP:Beaten MV:Winded - Shaxx: Battered > You do the best you can!
p
k seanchan
* R HP:Beaten MV:Winded - Shaxx: Battered > You do the best you can!
* R HP:Beaten MV:Winded - Shaxx: Battered > You do the best you can!
p
k seanchan
* R HP:Beaten MV:Winded - Shaxx: Battered >
Terinor tries to pierce *Shaxx*, but he deflects the blow.
*Shaxx* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!
You do the best you can!
p
k seanchan
* R HP:Critical MV:Winded - Shaxx: Battered >
*Shaxx* panics, and attempts to flee!
* R HP:Critical MV:Winded - Shaxx: Battered > Terinor pierces *Shaxx*'s body hard.
You try to scythe *Shaxx*, but he deflects the blow.
You do the best you can!
p
k seanchan
* R HP:Critical MV:Winded - Shaxx: Battered >
*Shaxx* leaves south riding a gray palfrey.
* R HP:Critical MV:Winded > They aren't here.
p
k seanchan
* R HP:Critical MV:Winded >
They aren't here.
p
k seanchan
* R HP:Critical MV:Winded >
You follow Terinor.
Old Road
The Old Road leads in its dusty and by now familiar course to the north and
south. The road is here far from any real settlement, although solitary people
are said to live all along its length.
[ obvious exits: N S ]
Zone: Old Road
There are some bloody traces of a seanchan leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A gray palfrey prances skittishly nearby, being ridden by you.
Lord Terinor Lavalle, the Tiger of Manetheren is standing here.
*Shaxx* is standing here, riding a gray palfrey.
A crow has arrived from the north.
p
k seanchan
* R HP:Critical MV:Winded > You try to scythe *Shaxx*, but he parries successfully.
Terinor pierces *Shaxx*'s right leg hard.
* R HP:Critical MV:Winded - Shaxx: Beaten > You do the best you can!
b
* R HP:Critical MV:Winded - Shaxx: Beaten >
[bash ]
*Shaxx* panics, and attempts to flee!
Terinor tries to pierce *Shaxx*, but he deflects the blow.
-
=+
*Shaxx* leaves south riding a gray palfrey.
*
Terinor assumes an offensive striking posture.
*
+=
-
You follow Terinor.
A crow leaves south. vv
p
k seanchan
p
k seanchan
-
s
Cancelled.
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 66.111 seconds.
They aren't here.
p
k seanchan
* R HP:Beaten MV:Tiring > They aren't here.
* R HP:Beaten MV:Tiring > Old Road
The road still plods slowly north and south, as if it will never change, never
pass through any interesting places, but only head north and south forever.
The road has no bend, no variation as it heads to the horizons, and it is not
clear if the road actually does go anywhere. A tall hedge flanks to the east
of the road.
[ obvious exits: N E S ]
Zone: Old Road
Door east: hiddenbush
There are some bloody traces of a seanchan leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A gray palfrey prances skittishly nearby, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A brown horse is here, nipping at a tuft of grass.
* R HP:Beaten MV:Tiring > They aren't here.
* R HP:Beaten MV:Tiring >
p
k seanchan
p
k seanchan
They aren't here.
* R HP:Beaten MV:Tiring > They aren't here.
* R HP:Beaten MV:Tiring >
cde
close e
I see no e here.
p
k seanchan
* R HP:Beaten MV:Tiring >
They aren't here.
p
k seanchan
* R HP:Beaten MV:Tiring >
They aren't here.
l
* R HP:Beaten MV:Tiring >
*Tusty* has arrived from the north, riding a gray palfrey.
* R HP:Beaten MV:Tiring > Old Road
The road still plods slowly north and south, as if it will never change, never
pass through any interesting places, but only head north and south forever.
The road has no bend, no variation as it heads to the horizons, and it is not
clear if the road actually does go anywhere. A tall hedge flanks to the east
of the road.
[ obvious exits: N E S ]
Zone: Old Road
Door east: hiddenbush
There are some bloody traces of a seanchan leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
*Tusty* is standing here, riding a gray palfrey.
A gray palfrey prances skittishly nearby, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A brown horse is here, nipping at a tuft of grass.
* R HP:Beaten MV:Tiring >
cde
close e
A crow has arrived from the south.
p
k seanchan
* R HP:Beaten MV:Tiring > I see no e here.
Terinor pierces *Tusty*'s right hand.
b
* R HP:Beaten MV:Tiring > You try to scythe *Tusty*, but he parries successfully.
* R HP:Beaten MV:Tiring - Terinor: Battered - Tusty: Beaten > [bash ]
-=
Terinor pierces *Tusty*'s body hard.
+
*
*+
=-
-
=
Your bash at *Tusty* sends him sprawling!
* R HP:Beaten MV:Tiring - Terinor: Battered - Tusty: Beaten >
*Shaxx* has arrived from the south, riding a gray palfrey.
* R HP:Beaten MV:Tiring - Terinor: Battered - Tusty: Beaten >
You scythe *Tusty*'s body very hard.
Terinor pierces *Tusty*'s right arm hard.
*Shaxx* pierces your right arm.
You wish that your wounds would stop BLEEDING so much!
* R HP:Beaten MV:Tiring - Terinor: Battered - Tusty: Critical >
*Shaxx* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!
Terinor pierces *Tusty*'s body hard.
* R HP:Critical MV:Tiring - Terinor: Battered - Tusty: Critical >
*Shaxx* tickles your left foot with his pierce.
You wish that your wounds would stop BLEEDING so much!
You scythe *Tusty*'s body hard.
Terinor pierces *Tusty*'s body very hard.
*Tusty* is stunned, but will probably regain consciousness...
* R HP:Critical MV:Tiring - Tusty: Critical >
p
k seanchan
b
Terinor pierces *Tusty*'s right leg.
*Tusty* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Three times is the charm!
Your blood freezes as you hear *Tusty*'s death cry.
Terinor gets a pair of animal-fur boots from the corpse of Tusty.
Terinor gets a pair of thick, gold-plated greaves from the corpse of Tusty.
Terinor gets a leather water flask from the corpse of Tusty.
Terinor gets a bronze belt of odd design from the corpse of Tusty.
Terinor gets a bone club from the corpse of Tusty.
Terinor gets a silver etched shield from the corpse of Tusty.
Terinor gets a sungwood bracelet from the corpse of Tusty.
Terinor gets a sungwood bracelet from the corpse of Tusty.
Terinor gets a sturdy pair of full leather gauntlets from the corpse of Tusty.
Terinor gets a pair of riveted chainmail sleeves from the corpse of Tusty.
Terinor gets a backpack from the corpse of Tusty.
Terinor gets an earthen brown mantle from the corpse of Tusty.
Terinor gets a tunic of finely-crafted chain from the corpse of Tusty.
Terinor gets a torc of gleaming steel from the corpse of Tusty.
Terinor gets a torc of gleaming steel from the corpse of Tusty.
Terinor gets a rimmed round helmet from the corpse of Tusty.
Terinor gets a gold ring delicately carved with ivy from the corpse of Tusty.
Terinor gets a gold ring delicately carved with ivy from the corpse of Tusty.
Terinor gets a piece of sandstone from the corpse of Tusty.
Terinor gets a lantern from the corpse of Tusty.
* R HP:Critical MV:Tiring > You try to scythe *Shaxx*, but he parries successfully.
* R HP:Critical MV:Tiring - Shaxx: Battered >
You scythe *Shaxx*'s left foot.
*Shaxx* barely pierces your head.
You wish that your wounds would stop BLEEDING so much!
[bash ]
-
Terinor tries to pierce *Shaxx*, but he deflects the blow.
=
+*
*
+=
-
-
Terinor pierces *Shaxx*'s body hard.
*Shaxx* barely pierces your right arm.
You wish that your wounds would stop BLEEDING so much!
Terinor pierces *Shaxx*'s left leg hard.
*Shaxx* pierces your left arm.
You wish that your wounds would stop BLEEDING so much!
=
Your bash at *Shaxx* sends him sprawling!
* R HP:Critical MV:Tiring - Shaxx: Beaten >
Terinor pierces *Shaxx*'s body very hard.
You scythe *Shaxx*'s body very hard.
* R HP:Critical MV:Tiring - Shaxx: Critical >
Terinor pierces *Shaxx*'s body extremely hard.
* R HP:Critical MV:Tiring - Shaxx: Critical >
Terinor pierces *Shaxx*'s right arm very hard.
You scythe *Shaxx*'s body very hard.
*Shaxx* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Shaxx*'s death cry.
* R HP:Critical MV:Tiring >
sc
You have 34(387) hit and 78(148) movement points.
You have scored 108168907 experience points and 0 quest points.
You need 331093 exp to reach the next level.
You have amassed 32 Turn points to date.
You have played 61 days and 0 hours (real time).
This ranks you as Cosimo the Oathbreaker (Level 50).
You are standing.
* R HP:Critical MV:Tiring >
nar nice
You narrate 'nice'
The Gang Gets Whacked: Part 1
Re: The Gang Gets Whacked: Part 1
Nice Always Sunny reference! Can I be like cheetah hands? I want to wear a tracksuit