Begun, The Rat Wars Have

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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isabel
Posts: 1726
Joined: Wed Aug 31, 2016 5:19 am

Begun, The Rat Wars Have

Post by isabel » Mon Jun 08, 2020 6:18 am

A warm glow spreads across the sky as the sun rises in the east.

It is 8 o'clock am, on the 8th day of the month of Choren, year 1344.

* HP:Healthy MV:Fresh > look
Barracks of the Golden Lances
Devoid of decoration and substance, this barracks is a complete opposite of
what it is called. It is strictly functional providing a resting area for
the Shienaran Lancers. Rows of neatly lined beds are arranged in the
straightest of lines with sheets crisply folded in the unoccupied beds.
[ obvious exits: S ]
The Keeper of the Hawks moves swiftly, keeping things tidy.

Isabel eyes a mighty silver-banded mallet with a frown.

A little girl runs up with a sandstone.

Isabel ruffles a little girl's hair, "Just what I needed! Where did you get this?"

Isabel sits down.
Isabel begins mending a silver-banded mallet.

A little girl says innocently, "Lor Weir's thpethal roomth. He din notith me.'

Isabel smirks, "Is that all you took?"

A little girl says matter-of-factly, "Loth of cookieth. Thoklate-Thipth."

Isabel finishes mending a silver-banded mallet, "Did you see how many rat trophies he has now?"

A little girl nods, "Yeth."
A little girl shows Isabel a crumpled piece of paper.

Lord Weir aka Zazu, Captain Commander, Newbie Helper is a level 50 Shienaran Lancer
human.
Ratter Extraordinaire...
28638, a rat
6521, a raven
2105, a flock of ravens

Isabel smiles grimly.
Isabel looks at the trophies on her wall.

Lady Isabel the Lieutenant is a level 48 Shienaran Lancer Council human.
Ratter Aspirant...
8125, a rat
1546, a raven
130, a flock of ravens

Isabel's smile falters. Your rat count should at least cross my raven count before I take your ratter aspirations seriously. Isabel seems startled as a girl nudges her.

A little girl rummages in her pockets, "Thith wath on hith dethk. Thecond breakfath time. Bye."
A little girl gives Isabel a bundle of papers.

Isabel mutters, "I wonder how he does it."
A little girl skips away.

As Isabel glances a report, her eyebrows begin to rise.

============REPORT==========

* R HP:Healthy SP:Bursting MV:Full - a trolloc scout: Wounded > where
A trolloc scout tries to hack you, but you parry successfully.
You strike a trolloc scout's head.
Players in your Zone
--------------------
Aish - Edge of the Foothills

* R HP:Healthy SP:Bursting MV:Full - a trolloc scout: Wounded > `
A warhorse is in excellent condition.
A warhorse is tiring.

* R HP:Healthy SP:Bursting MV:Full - a trolloc scout: Wounded >
A trolloc scout tries to hack you, but you parry successfully.
You try to strike a trolloc scout, but he parries successfully.

* R HP:Healthy SP:Bursting MV:Full - a trolloc scout: Wounded > `
where
A warhorse is in excellent condition.
A warhorse is tiring.

* R HP:Healthy SP:Bursting MV:Full - a trolloc scout: Wounded > Players in your Zone
--------------------
Aish - Edge of the Foothills

* R HP:Healthy SP:Bursting MV:Full - a trolloc scout: Wounded > where
A trolloc scout tries to hack you, but you deflect the blow.
You try to strike a trolloc scout, but he deflects the blow.
Players in your Zone
--------------------
Aish - Edge of the Foothills

* R HP:Healthy SP:Bursting MV:Full - a trolloc scout: Wounded > where
Players in your Zone
--------------------
Aish - Edge of the Foothills

* R HP:Healthy SP:Bursting MV:Full - a trolloc scout: Wounded > change mood wimpy;
f
east
Mood changed to: Wimpy
Wimpy reset to: 140 hit points.

where
* R HP:Healthy SP:Bursting MV:Full - a trolloc scout: Wounded > PANIC! You couldn't
escape!

* R HP:Healthy SP:Bursting MV:Full - a trolloc scout: Wounded > A trolloc scout tries to
hack you, but you deflect the blow.
You try to strike a trolloc scout, but he deflects the blow.
No way! You're fighting for your life!

* R HP:Healthy SP:Bursting MV:Full - a trolloc scout: Wounded > Players in your Zone
--------------------
Aish - Edge of the Foothills
You sense shadowspawn nearby.

* R HP:Healthy SP:Bursting MV:Full - a trolloc scout: Wounded > f
east
You panic and attempt to flee!


You flee head over heels.
By the Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy SP:Bursting MV:Full > Road to Tarwin's Gap
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy SP:Bursting MV:Full > south
Bend in the Road
[ obvious exits: N S W ]
A dirty rock lies here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.

x
* R HP:Healthy SP:Bursting MV:Full > No-one by that name here.

* R HP:Healthy SP:Bursting MV:Full > tea
x
You get a cup of thready brown tea from a small purse.

look
* R HP:Healthy SP:Bursting MV:Full > You quaff a cup of thready brown tea which
dissolves.
Ok.
A surge of adrenaline works into your muscles, enhancing your strength.

* R HP:Healthy SP:Bursting MV:Full > No-one by that name here.

* R HP:Healthy SP:Bursting MV:Full > Bend in the Road
The road bends, leading north and west here. Far to the north, a giant cleft
in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid,
carries a tinge of the Blight's overpowering stench. Dense forest borders the
road, tall trees reaching into the sky.
[ obvious exits: N S W ]
A dirty rock lies here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy SP:Bursting MV:Full > where
north
x
Players in your Zone
--------------------
Aish - Bend in the Road
You sense shadowspawn nearby.

* R HP:Healthy SP:Bursting MV:Full > Road to Tarwin's Gap
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy SP:Bursting MV:Full > `
No-one by that name here.

* R HP:Healthy SP:Bursting MV:Full > A warhorse is in excellent condition.
A warhorse is tiring.

* R HP:Healthy SP:Bursting MV:Full > look
Road to Tarwin's Gap
The hard-packed dirt, leading north and south, attests to the hard use that
the road has been subjected to. To the north, the road leads towards Tarwin's
Gap, glimpsed as a cleft in the immense granite wall past the hills. The only
thing that can be seen to either side is the distinctly uninviting foliage of
the forest.
[ obvious exits: N S W ]
*Razhak* is standing here, riding a shadow stallion.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Razhak* tries to slash you, but you deflect the blow.

* R HP:Healthy SP:Bursting MV:Full - Razhak: Scratched > f
You strike *Razhak*'s body.
You panic and attempt to flee!


You flee head over heels.
Bend in the Road
[ obvious exits: N S W ]
A dirty rock lies here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy SP:Bursting MV:Full > Variable 'remort' is set to: razhak
qo razhak
e
channel '$weave1$' h.$remort$
You feel the flows of saidar coursing through your body.

* R HP:Healthy SP:Bursting MV:Full > Nobody here by that name.

* R HP:Healthy SP:Bursting MV:Full > channel '$weave1$' h.$remort$
Nobody here by that name.

* R HP:Healthy SP:Bursting MV:Full >
*Razhak* tries to slash you, but you parry successfully.

* R HP:Healthy SP:Bursting MV:Full - Razhak: Scratched > south
channel '$weave1$' h.$remort$
No way! You're fighting for your life!

f
channel '$weave1$' h.$remort$
* R HP:Healthy SP:Bursting MV:Full - Razhak: Scratched > You begin to weave the appropriate flows...

Cancelled.
You panic and attempt to flee!

You flee head over heels.
Edge of the Forest
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nobody here by that name.

* R HP:Healthy SP:Bursting MV:Full > channel '$weave1$' h.$remort$
Nobody here by that name.

* R HP:Healthy SP:Bursting MV:Full >
*Razhak* tries to slash you, but you deflect the blow.

* R HP:Healthy SP:Bursting MV:Full - Razhak: Scratched > channel '$weave1$' h.$remort$
You barely strike *Razhak*'s body.
You begin to weave the appropriate flows...

-=
*Kiggles* has arrived from the north.

+*
*Kiggles* tries to blast you, but you deflect the blow.

*+=-
You dodge a bash from *Razhak* who loses his balance and falls!

-
*Kiggles* tries to blast you, but you parry successfully.

=
Ok.
Fire coalesces into a ball at your hands, which you launch at *Razhak*.

* R HP:Healthy SP:Strong MV:Full - Razhak: Hurt > channel '$weave1$' h.$remort$
You begin to weave the appropriate flows...


*Kiggles* now follows *Razhak*.

-=+**+
*Kiggles* tries to blast you, but you deflect the blow.
*Razhak* tries to slash you, but you parry successfully.

=- -=
Ok.
Fire coalesces into a ball at your hands, which you launch at *Razhak*.

* R HP:Healthy SP:Strong MV:Full - Razhak: Wounded > channel '$weave1$' h.$remort$
You begin to weave the appropriate flows...

-=
You dodge a bash from *Kiggles* who loses his balance and falls!
You dodge a bash from *Razhak* who loses his balance and falls!

+**+=- -=
Ok.
Fire coalesces into a ball at your hands, which you launch at *Razhak*.

* R HP:Healthy SP:Strong MV:Full - Razhak: Battered >
You strike *Razhak*'s right hand.

* R HP:Healthy SP:Strong MV:Full - Razhak: Battered >
*Kiggles* clambers to his feet.

* R HP:Healthy SP:Strong MV:Full - Razhak: Battered > channel '$weave1$' h.$remort$

*Kiggles* tries to blast you, but you parry successfully.
*Kiggles* is now a member of *Razhak*'s group.

* R HP:Healthy SP:Strong MV:Full - Razhak: Battered > You begin to weave the appropriate flows...

-=+**+=- -
*Kiggles* sends you sprawling with a powerful bash!
Ok.
Fire coalesces into a ball at your hands, which you launch at *Razhak*.

* R HP:Scratched SP:Strong MV:Full - Razhak: Beaten > channel '$weave1$' h.$remort$

*Kiggles* tries to blast you, but you parry successfully.
*Razhak* tries to slash you, but you deflect the blow.

* R HP:Scratched SP:Strong MV:Full - Razhak: Beaten >
Razhak assumes an offensive striking posture.

* R HP:Scratched SP:Strong MV:Full - Razhak: Beaten >
*Kiggles* looks at you.

* R HP:Scratched SP:Strong MV:Full - Razhak: Beaten >
*Kiggles* tries to blast you, but you deflect the blow.
*Razhak* slashes your left leg extremely hard.

* R HP:Scratched SP:Strong MV:Full - Razhak: Beaten > You begin to weave the appropriate flows...


*Razhak* panics, and attempts to flee!

-
*Razhak* leaves north riding a shadow stallion.

=+**f
+channel '$weave1$' h.$remort$
=-Cancelled.
You panic and attempt to flee!


You dodge a bash from *Kiggles* who loses his balance and falls!

You flee head over heels.
By the Road
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nobody here by that name.

* R HP:Scratched SP:Strong MV:Full > east
channel '$weave1$' h.$remort$
Edge of the Forest
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kiggles* is sitting here.

* R HP:Scratched SP:Strong MV:Full > Nobody here by that name.

* R HP:Scratched SP:Strong MV:Full > north

*Kiggles* clambers to his feet.

channel '$weave1$' h.$remort$
* R HP:Scratched SP:Strong MV:Full >
Kiggles can't seem to regain control of himself.

* R HP:Scratched SP:Strong MV:Full > Bend in the Road
[ obvious exits: N S W ]
A dirty rock lies here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched SP:Strong MV:Full > Nobody here by that name.

* R HP:Scratched SP:Strong MV:Full > north
channel '$weave1$' h.$remort$
Road to Tarwin's Gap
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched SP:Strong MV:Full > Nobody here by that name.

* R HP:Scratched SP:Strong MV:Full > r
west
Ok.

* R HP:Scratched SP:Strong MV:Full > sc
By the Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched SP:Strong MV:Full > south
south
You have 266(280) hit and 139(146) movement points.
You have scored 108809773 experience points and 1060 quest points.
You need 1727009590 exp to level and 1940 qp to rank.
You have amassed 36 Turn points to date.
You have played 66 days and 18 hours (real time).
This ranks you as Aish the Honored Sister [Green Ajah 7] (Level 51).
You are standing.

* R HP:Scratched SP:Strong MV:Full > Road to Tarwin's Gap
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched SP:Strong MV:Full > By the Road
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched SP:Strong MV:Full > Variable 'remort1' is set to: kiggles
qoo kiggles
notice
look
x
You stop paying increased attention to your surroundings.

* R HP:Scratched SP:Strong MV:Full > By the Road
The road lies just to the north, seen through the dense forest. Half-buried
road markers can be glimpsed, dotting the roadside at regular intervals. Far
to the north, past the trees, the Mountains of Dhoom are a jagged black line
in the horizon. The air is tinged with the stench of the Blight, carried into
the south by the winds blowing through Tarwin's Gap.
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched SP:Strong MV:Full > No-one by that name here.

* R HP:Scratched SP:Strong MV:Full > notice
look
x
You start paying increased attention to your surroundings.

* R HP:Scratched SP:Strong MV:Full > By the Road
The road lies just to the north, seen through the dense forest. Half-buried
road markers can be glimpsed, dotting the roadside at regular intervals. Far
to the north, past the trees, the Mountains of Dhoom are a jagged black line
in the horizon. The air is tinged with the stench of the Blight, carried into
the south by the winds blowing through Tarwin's Gap.
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched SP:Strong MV:Full > east
No-one by that name here.

* R HP:Scratched SP:Strong MV:Full > Edge of the Forest
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched SP:Strong MV:Full > x
No-one by that name here.

* R HP:Scratched SP:Strong MV:Full > ang
You get a wood carving of a bear from a small purse.

* R HP:Scratched SP:Strong MV:Full > look
x
You grab a wood carving of a bear.

* R HP:Scratched SP:Strong MV:Full > Edge of the Forest
Dense foliage blots the sky from view. The air is hot and humid, tinged with
the rancid stench of the Blight. Oddly, scattered among the normal trees are
some oddly twisted and gnarled trees, as if in pain. The foliage thins out
and hills can be seen to the north. Beyond the hills, the Mountains of Dhoom
claw the sky.
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

where
* R HP:Scratched SP:Strong MV:Full > No-one by that name here.

* R HP:Scratched SP:Strong MV:Full > Players in your Zone
--------------------
Aish - Edge of the Forest

* R HP:Scratched SP:Strong MV:Full > x
stat
No-one by that name here.

* R HP:Scratched SP:Strong MV:Full > You are a 388 year old female human channeler.
Your height is 5 feet, 10 inches, and you weigh 160.0 lbs.
You are carrying 0.0 lbs and wearing 18.7 lbs, peanuts.
Your base abilities are: Str:18 Int:18 Wil:19 Dex:17 Con:14.
Offensive bonus: 147, Dodging bonus: 138, Parrying bonus: 190
Your mood is: Wimpy. You will flee below: 140 Hit Points
Your posture is: Defensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 9% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT
- STRENGTH
- WARDER BOND to theren
- LIGHT BALL
- ARMOR

* R HP:Scratched SP:Strong MV:Full > notice
west
west
You stop paying increased attention to your surroundings.

west
* R HP:Scratched SP:Strong MV:Full > By the Road
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched SP:Strong MV:Full > west
In a Thick Forest
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched SP:Strong MV:Full > where
In a Dark Forest
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.

* R HP:Scratched SP:Strong MV:Full > Road to Tarwin's Gap
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A big brown bear growls angrily about him.

* R HP:Scratched SP:Strong MV:Full > Players in your Zone
--------------------
Aish - Road to Tarwin's Gap

* R HP:Scratched SP:Strong MV:Full > east
east
east
In a Dark Forest
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kiggles* is standing here.
*Razhak* is standing here, riding a shadow stallion.
A raven is here flying around.

east
* R HP:Scratched SP:Strong MV:Full > In a Thick Forest
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched SP:Strong MV:Full > By the Road
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched SP:Strong MV:Full > Edge of the Forest
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched SP:Strong MV:Full > notice
look
x
You start paying increased attention to your surroundings.

* R HP:Scratched SP:Strong MV:Fresh > Edge of the Forest
Dense foliage blots the sky from view. The air is hot and humid, tinged with
the rancid stench of the Blight. Oddly, scattered among the normal trees are
some oddly twisted and gnarled trees, as if in pain. The foliage thins out
and hills can be seen to the north. Beyond the hills, the Mountains of Dhoom
claw the sky.
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched SP:Strong MV:Fresh > No-one by that name here.
*Razhak* has arrived from the west, riding a shadow stallion.
*Kiggles* has arrived from the west.

* R HP:Scratched SP:Strong MV:Fresh >
*Kiggles* tries to blast you, but you deflect the blow.

* R HP:Scratched SP:Strong MV:Fresh - Kiggles: Healthy > west

*Razhak* tries to slash you, but you deflect the blow.

f
* R HP:Scratched SP:Strong MV:Fresh - Kiggles: Healthy > No way! You're fighting for your
life!

* R HP:Scratched SP:Strong MV:Fresh - Kiggles: Healthy > You panic and attempt to flee!


You flee head over heels.
Bend in the Road
[ obvious exits: N S W ]
A dirty rock lies here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched SP:Strong MV:Full > channel '$weave1$' h.$remort$
You aren't in touch with saidar to channel it.

* R HP:Scratched SP:Strong MV:Full > channel '$weave1$' h.$remort$
You aren't in touch with saidar to channel it.

e
* R HP:Scratched SP:Strong MV:Full > channel '$weave1$' h.$remort$
You feel the flows of saidar coursing through your body.

* R HP:Scratched SP:Strong MV:Full > south
channel '$weave1$' h.$remort$
Nobody here by that name.

* R HP:Scratched SP:Strong MV:Full > Edge of the Forest
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kiggles* is standing here.
*Razhak* is standing here, riding a shadow stallion.
*Kiggles* tries to blast you, but you parry successfully.

* R HP:Scratched SP:Strong MV:Full - Kiggles: Healthy > You begin to weave the appropriate flows...

-=+**+=- -=
Your target is no longer here!

* R HP:Scratched SP:Strong MV:Full - Kiggles: Healthy > channel '$weave1$' h.$remort$

You dodge a bash from *Kiggles* who loses his balance and falls!

* R HP:Scratched SP:Strong MV:Full - Kiggles: Healthy > f
Nobody here by that name.

* R HP:Scratched SP:Strong MV:Full - Kiggles: Healthy > You strike *Kiggles*'s body.
You panic and attempt to flee!


You flee head over heels.
By the Road
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched SP:Strong MV:Full > s
Nobody here by that name.

* R HP:Scratched SP:Strong MV:Full > east
s
Edge of the Forest
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
You sense a hidden life form in the area...
*Kiggles* is standing here.
*Kiggles* tries to blast you, but you parry successfully.

* R HP:Scratched SP:Strong MV:Full - Kiggles: Scratched > You strike *Kiggles*'s body.
*Kiggles* tries to blast you, but you parry successfully.
You begin to weave the appropriate flows...

-=+**+=
Your target is no longer here!

* R HP:Scratched SP:Strong MV:Full - Kiggles: Scratched >
You barely strike *Kiggles*'s body.

* R HP:Scratched SP:Strong MV:Full - Kiggles: Scratched > dia h.dark

*Kiggles* sends you sprawling with a powerful bash!

* R HP:Scratched SP:Strong MV:Full - Kiggles: Scratched > r

*Kiggles* blasts your left leg into bloody fragments!
*Razhak* leaves west.

* R HP:Hurt SP:Strong MV:Full - Kiggles: Scratched > look
f
west

*Kiggles* blasts your head into bloody fragments!

west
* R HP:Wounded SP:Strong MV:Full - Kiggles: Scratched >
*Razhak* slashes your right arm into bloody fragments!

* R HP:Wounded SP:Strong MV:Full - Kiggles: Scratched > Razhak looks pretty hurt.

* R HP:Wounded SP:Strong MV:Full - Kiggles: Scratched > Ok.

* R HP:Wounded SP:Strong MV:Full - Kiggles: Scratched > Edge of the Forest
Dense foliage blots the sky from view. The air is hot and humid, tinged with
the rancid stench of the Blight. Oddly, scattered among the normal trees are
some oddly twisted and gnarled trees, as if in pain. The foliage thins out
and hills can be seen to the north. Beyond the hills, the Mountains of Dhoom
claw the sky.
[ obvious exits: N W ]
*Razhak* is here, fighting YOU!
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kiggles* is here, fighting YOU!

* R HP:Wounded SP:Strong MV:Full - Kiggles: Scratched > You panic and attempt to flee!

*Razhak* tries to slash you, but you deflect the blow.
You strike *Kiggles*'s body.
You flee head over heels.
By the Road
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
In a Thick Forest
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Strong MV:Full > In a Dark Forest
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Strong MV:Full > west
west
west
Road to Tarwin's Gap
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A big brown bear growls angrily about him.

* R HP:Wounded SP:Strong MV:Full > Alas, you cannot go that way...

* R HP:Wounded SP:Strong MV:Full > south
Alas, you cannot go that way...

* R HP:Wounded SP:Strong MV:Full > west
west
Before a Split in the Road
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

south
west
* R HP:Wounded SP:Strong MV:Full > A Winding Road
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Strong MV:Full > A Winding Road
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Strong MV:Full > stat
A Winding Road
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Strong MV:Full > stat
A Road by the Ravine
[ obvious exits: E S ]
A soft leather pouch has been discarded here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black wolf growls loudly, poised to leap.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Wounded SP:Strong MV:Full > You are a 388 year old female human channeler.
Your height is 5 feet, 10 inches, and you weigh 160.0 lbs.
You are carrying 0.0 lbs and wearing 18.7 lbs, peanuts.
Your base abilities are: Str:18 Int:18 Wil:19 Dex:17 Con:14.
Offensive bonus: 147, Dodging bonus: 138, Parrying bonus: 190
Your mood is: Wimpy. You will flee below: 140 Hit Points
Your posture is: Defensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 9% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT
- STRENGTH
- WARDER BOND to theren
- LIGHT BALL
- ARMOR

* R HP:Wounded SP:Strong MV:Full > You are a 388 year old female human channeler.
Your height is 5 feet, 10 inches, and you weigh 160.0 lbs.
You are carrying 0.0 lbs and wearing 18.7 lbs, peanuts.
Your base abilities are: Str:18 Int:18 Wil:19 Dex:17 Con:14.
Offensive bonus: 147, Dodging bonus: 138, Parrying bonus: 190
Your mood is: Wimpy. You will flee below: 140 Hit Points
Your posture is: Defensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 9% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT
- STRENGTH
- WARDER BOND to theren
- LIGHT BALL
- ARMOR

* R HP:Wounded SP:Strong MV:Full > x
look
No-one by that name here.

* R HP:Wounded SP:Strong MV:Full > A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
A soft leather pouch has been discarded here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black wolf growls loudly, poised to leap.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Wounded SP:Strong MV:Full > sc
You have 183(280) hit and 133(146) movement points.
You have scored 108809773 experience points and 1060 quest points.
You need 1727009590 exp to level and 1940 qp to rank.
You have amassed 36 Turn points to date.
You have played 66 days and 18 hours (real time).
This ranks you as Aish the Honored Sister [Green Ajah 7] (Level 51).
You are standing.

* R HP:Wounded SP:Strong MV:Full > x
look
No-one by that name
here.
Alb tells you 'gonna look
for some pk :P'

* R HP:Wounded SP:Strong MV:Full > A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
A soft leather pouch has been discarded here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black wolf growls loudly, poised to leap.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Wounded SP:Strong MV:Full > x
look
No-one by that name here.

* R HP:Wounded SP:Strong MV:Full > A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
A soft leather pouch has been discarded here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black wolf growls loudly, poised to leap.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Wounded SP:Strong MV:Full > rep am on 2 atm
x
You reply to Alb 'am on 2
atm'

look
* R HP:Wounded SP:Strong MV:Full > No-one by that name here.

* R HP:Wounded SP:Strong MV:Full > x
A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
A soft leather pouch has been discarded here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black wolf growls loudly, poised to leap.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Wounded SP:Strong MV:Full > No-one by that name here.

* R HP:Wounded SP:Strong MV:Full > rep they'll run tho :p
x
look
x
You reply to Alb 'they'll
run tho :p'

* R HP:Wounded SP:Strong MV:Full > No-one by that name here.

* R HP:Wounded SP:Strong MV:Full > A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
A soft leather pouch has been discarded here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black wolf growls loudly, poised to leap.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Wounded SP:Strong MV:Full > No-one by that name here.

* R HP:Wounded SP:Strong MV:Full > x

Alb tells you 'where
who'

* R HP:Wounded SP:Strong MV:Full > No-one by that name here.

* R HP:Wounded SP:Strong MV:Full > look
x
A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
A soft leather pouch has been discarded here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black wolf growls loudly, poised to leap.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Wounded SP:Strong MV:Full > No-one by that name here.

* R HP:Wounded SP:Strong MV:Full > x
where
No-one by that name here.

* R HP:Wounded SP:Strong MV:Full > Players in your Zone
--------------------
Aish - A Road by the Ravine
You sense shadowspawn nearby.

* R HP:Wounded SP:Strong MV:Full > `
x
A warhorse is in excellent condition.
A warhorse is strong.

* R HP:Wounded SP:Strong MV:Full > No-one by that name here.

* R HP:Wounded SP:Strong MV:Full > x
look
No-one by that name here.

* R HP:Wounded SP:Strong MV:Full > A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
A soft leather pouch has been discarded here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black wolf growls loudly, poised to leap.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Wounded SP:Strong MV:Full > e
east
You feel the flows of saidar coursing through your body.
*Kiggles* has arrived from the east.

north
* R HP:Wounded SP:Strong MV:Full > A Winding Road
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* R HP:Wounded SP:Strong MV:Full > A Winding Road
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Strong MV:Strong > east
east
A Winding Road
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

x
* R HP:Wounded SP:Strong MV:Strong > Before a Split in the Road
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Strong MV:Strong > look
No-one by that name here.

* R HP:Wounded SP:Strong MV:Strong > Before a Split in the Road
The road splits to the west and south around a large hill with sheer cliffs
on all sides as if the earth decided to suddenly thrust itself upwards from
the core. The road appears more paved to the west while to the south a
thinner earthen road shadows the hill.
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Strong MV:Strong > west
x
A Winding Road
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Strong MV:Strong > No-one by that name here.

* R HP:Wounded SP:Strong MV:Strong > west
x
A Winding Road
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Strong MV:Strong > No-one by that name here.

* R HP:Wounded SP:Strong MV:Strong > south
x
A Winding Road
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Razhak* is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* R HP:Wounded SP:Strong MV:Strong > Razhak has some big nasty wounds and scratches.
*Kiggles* has arrived from the west.

* R HP:Wounded SP:Strong MV:Strong > z

The sun sets.

* R HP:Wounded SP:Strong MV:Full > channel '$weave1$' h.$remort$
You strike *Kiggles*'s body.
*Razhak* leaves north.

* R HP:Wounded SP:Strong MV:Full - Kiggles: Scratched > Nobody here by that name.

* R HP:Wounded SP:Strong MV:Full - Kiggles: Scratched >
*Kiggles* panics, and attempts to flee!

f
* R HP:Wounded SP:Strong MV:Full - Kiggles: Scratched >
*Kiggles* leaves west.

* R HP:Wounded SP:Strong MV:Full > s
A Winding Road
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Razhak* is standing here.

* R HP:Wounded SP:Strong MV:Full > You begin to weave the appropriate flows...

-=+*
*Razhak* has arrived from the south.
*Kiggles* has arrived from the south.

*+
*Kiggles* leaves south.

=
Ok.
Streaks of fire flow from your hands, burning *Razhak*.

* R HP:Wounded SP:Strong MV:Full - Razhak: Beaten >
You barely strike *Razhak*'s body.
*Razhak* gazes deeply into your soul.. very chilling.
The gaze of *Razhak* fails to affect you.
*Razhak* tries to pierce you, but you parry successfully.

channel 'flame' h.$remort$
* R HP:Wounded SP:Strong MV:Full - Razhak: Beaten > You begin to weave the appropriate flows...
*Kiggles* has arrived from the south.

-=
*Razhak* panics, and attempts to flee!

f
+*channel 'flame' h.$remort$
Cancelled.
*Razhak* tries to pierce you, but you parry successfully.
You panic and attempt to flee!
*Razhak* panics, and attempts to flee!

You strike *Razhak*'s left arm.
*Razhak* tries to pierce you, but you parry successfully.
You flee head over heels.
A Winding Road
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Full >
*Razhak* has arrived from the west.

channel 'flame' h.$remort$
* R HP:Wounded SP:Strong MV:Full > You begin to weave the appropriate flows...

-=+**+=
Your target is no longer here!

* R HP:Wounded SP:Strong MV:Full > west
channel '$weave1$' h.$remort$

Alb tells you 'lol
winding'

* R HP:Wounded SP:Strong MV:Full > A Winding Road
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Strong MV:Full > Nobody here by that name.

* R HP:Wounded SP:Strong MV:Full > east
channel 'flame' h.$remort$
A Winding Road
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

r
* R HP:Wounded SP:Strong MV:Full > Nobody here by that name.

* R HP:Wounded SP:Strong MV:Full > where
Ok.

* R HP:Wounded SP:Strong MV:Full >
*Kiggles* has arrived from the west.

* R HP:Wounded SP:Strong MV:Full > Players in your Zone
--------------------
Aish - A Winding Road
Alb - The Dusty Road
You sense shadowspawn nearby.
*Kiggles* tries to blast you, but you deflect the blow.
*Razhak* tries to slash you, but you deflect the blow.

* R HP:Wounded SP:Strong MV:Full - Kiggles: Scratched >
*Razhak* panics, and attempts to flee!

rep eehsh
f
* R HP:Wounded SP:Strong
MV:Full - Kiggles:
Scratched >
Alb tells you 'sorry am i
supposed to stay away'

* R HP:Wounded SP:Strong MV:Full - Kiggles: Scratched >
You strike *Kiggles*'s body.

* R HP:Wounded SP:Strong MV:Full - Kiggles: Scratched > You reply to Alb 'eehsh'

* R HP:Wounded SP:Strong MV:Full -
Kiggles: Scratched > e
You panic and attempt to flee!
*Razhak* leaves west riding a shadow stallion.

channel 'flame' h.$remort$
You flee head over heels.
Before a Split in the Road
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
You feel the flows of saidar coursing through your body.

* R HP:Wounded SP:Strong MV:Full > Nobody here by that name.

* R HP:Wounded SP:Strong MV:Full > north
Road to Tarwin's Gap
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A big brown bear growls angrily about him.

* R HP:Wounded SP:Strong MV:Full > channel '$weave1$' h.$remort$
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Full > rep he'll run
You reply to Alb 'he'll
run'

south
* R HP:Wounded SP:Strong MV:Full > channel 'flame' h.$remort$
Before a Split in the Road
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Razhak* is standing here, riding a shadow stallion.
*Kiggles* is standing here.
*Kiggles* tries to blast you, but you parry successfully.
*Razhak* tries to slash you, but you deflect the blow.

* R HP:Wounded SP:Strong MV:Full - Kiggles: Scratched > You begin to weave the appropriate flows...

-=+**
*Razhak* tries to slash you, but you parry successfully.
*Kiggles* tries to blast you, but you deflect the blow.

+
*Razhak* panics, and attempts to flee!

=
Ok.
Streaks of fire flow from your hands, burning *Razhak*.

* R HP:Hurt SP:Strong MV:Full - Kiggles: Scratched > channel 'flame' h.$remort$

*Razhak* leaves south riding a shadow stallion.

* R HP:Hurt SP:Strong MV:Full - Kiggles: Scratched > Nobody here by that name.

* R HP:Hurt SP:Strong MV:Full - Kiggles: Scratched > f
channel 'flame' h.$remort$

You strike *Kiggles*'s right leg.

* R HP:Hurt SP:Strong MV:Full - Kiggles: Scratched > You panic and attempt to flee!
You dodge a bash from *Kiggles* who loses his balance and falls!

You flee head over heels.
A Winding Road
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nobody here by that name.

* R HP:Hurt SP:Strong MV:Full > east
channel 'flame' h.$remort$
Before a Split in the Road
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kiggles* is standing here.

* R HP:Hurt SP:Strong MV:Full > Nobody here by that name.
*Kiggles* leaves west.

* R HP:Hurt SP:Strong MV:Full > north
Road to Tarwin's Gap
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A big brown bear growls angrily about him.

r
* R HP:Hurt SP:Strong MV:Full > south
Ok.

* R HP:Hurt SP:Strong MV:Full > Before a Split in the Road
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kiggles* is standing here.

* R HP:Hurt SP:Strong MV:Full > kill $target$
You strike *Kiggles*'s head.

* R HP:Hurt SP:Strong MV:Full - Kiggles: Scratched > sc
HP:Hurt SP:Good MP:Full
You have scored 108809773 experience points and 1060 quest points.
You need 1727009590 exp to level and 1940 qp to rank.
You have amassed 36 Turn points to date.
You have played 66 days and 18 hours (real time).
This ranks you as Aish the Honored Sister [Green Ajah 7] (Level 51).
You are fighting Kiggles.

* R HP:Hurt SP:Strong MV:Full - Kiggles: Scratched >
You barely strike *Kiggles*'s body.

* R HP:Hurt SP:Strong MV:Full - Kiggles: Scratched > l kiggles

Kiggles has a few scratches.

*Kiggles* is using:
<held> a black-laquered badge engraved with red serpents
<worn on head> a full metal helmet and visor
<worn on body> a shining steel breastplate
<slung on back> a backpack
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<wielded two-handed> an enormous double-bladed battleaxe (scratched) <---- lol @ axe bash
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

* R HP:Hurt SP:Strong MV:Full - Kiggles: Scratched >
You dodge a bash from *Kiggles* who loses his balance and falls!
*Razhak* has arrived from the north, riding a shadow stallion.

* R HP:Hurt SP:Strong MV:Full - Kiggles: Scratched >
*Razhak* tries to slash you, but you parry successfully.

* R HP:Hurt SP:Strong MV:Full - Kiggles: Scratched >
*Razhak* tries to slash you, but you parry successfully.
You strike *Kiggles*'s body.

e
* R HP:Hurt SP:Strong MV:Full - Kiggles: Hurt > You feel the flows of saidar coursing
through your body.

f
* R HP:Hurt SP:Strong MV:Full - Kiggles: Hurt >
*Razhak* panics, and attempts to flee!

* R HP:Hurt SP:Strong MV:Full - Kiggles: Hurt > You panic and attempt to flee!

channel 'flame' h.$remort$

You flee head over heels.
Road to Tarwin's Gap
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt SP:Strong MV:Full > Nobody here by that name.

* R HP:Hurt SP:Strong MV:Full > south
channel '$weave1$' h.$remort$
Before a Split in the Road
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kiggles* is standing here.

* R HP:Hurt SP:Strong MV:Strong > You begin to weave the appropriate flows...
*Razhak* tries to slash you, but you deflect the blow.

-=
*Kiggles* sends you sprawling with a powerful bash!
Ouch! You couldn't maintain the flows.

* R HP:Hurt SP:Strong MV:Strong - Razhak: Beaten >
*Kiggles* tries to blast you, but you parry successfully.
*Razhak* slashes your body into bloody fragments!

* R HP:Wounded SP:Strong MV:Strong - Razhak: Beaten > f

*Razhak* panics, and attempts to flee!

* R HP:Wounded SP:Strong MV:Strong - Razhak: Beaten > channel '$weave1$' h.$remort$

*Kiggles* blasts your left leg into bloody fragments!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Razhak* slashes your left arm into bloody fragments!
*Kiggles* tries to blast you, but you deflect the blow.

You flee head over heels.
A Winding Road
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Razhak* is standing here, riding a shadow stallion.
Before a Split in the Road
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kiggles* is standing here.
*Kiggles* tries to blast you, but you parry successfully.

* R HP:Battered SP:Strong MV:Strong - Kiggles: Hurt > You begin to weave the appropriate flows...
*Razhak* tries to slash you, but you parry successfully.

-=
Alb has arrived from the west, riding a warhorse.

+*
*Razhak* tries to slash you, but you deflect the blow.

*+
Alb hacks *Razhak*'s body.

=-
*Razhak* panics, and attempts to flee!

-=
Ok.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your fireball blasts into *Razhak*, dropping his charred corpse to the ground.
*Razhak* is dead! R.I.P.
Your blood freezes as you hear *Razhak*'s death cry.

* R HP:Battered SP:Good MV:Strong - Kiggles: Hurt > r
You strike *Kiggles*'s body.
*Kiggles* tries to blast you, but you deflect the blow.
The night has begun.
Your heartbeat calms down more as you feel less panicked.
Ok.
Alb hacks *Kiggles*'s body.

* R HP:Battered SP:Good MV:Fresh - Kiggles: Hurt > nar rip razhak

Alb gets a pair of thick metal boots from the corpse of Razhak.
Alb gets a pair of ebony-steel plate greaves from the corpse of Razhak.
Alb gets a flask stained with human blood from the corpse of Razhak.
Alb gets a brightly-colored sash from the corpse of Razhak.
Alb gets a colossal sword with an iron pommel from the corpse of Razhak.
Alb gets a pair of heavy metal gauntlets from the corpse of Razhak.
Alb gets a pair of ebony-steel plate vambraces from the corpse of Razhak.
Alb gets a backpack from the corpse of Razhak.
Alb gets an inky black cloak from the corpse of Razhak.
Alb gets a thin, black chain from the corpse of Razhak.
Alb gets an emerald ring from the corpse of Razhak.
Alb gets an emerald ring from the corpse of Razhak.

* R HP:Battered SP:Good MV:Fresh - Kiggles: Hurt > You narrate 'rip razhak'

* R HP:Battered SP:Good MV:Fresh - Kiggles: Hurt >
Beads of cold sweat emerge from Alb's face!
Alb doesn't seem to look well as he turns pale.

e
* R HP:Battered SP:Good MV:Fresh - Kiggles: Hurt > You feel the flows of saidar coursing
through your body.

* R HP:Battered SP:Good MV:Fresh - Kiggles: Hurt >
You barely strike *Kiggles*'s head.

* R HP:Battered SP:Good MV:Fresh - Kiggles: Hurt >
Adael narrates 'nice'

* R HP:Battered SP:Good MV:Fresh -
Kiggles: Hurt >
You dodge a bash from *Kiggles* who loses his balance and falls!
You panic and attempt to flee!


You flee head over heels.
Road to Tarwin's Gap
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered SP:Good MV:Full > Variable 'remort' is set to: kiggles
qo kiggles
south
kill $target$
Before a Split in the Road
[ obvious exits: N S W ]
The corpse of Razhak is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Alb the Initiate is here, fighting Kiggles, riding a warhorse.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Kiggles* is here, fighting Alb.

r
* R HP:Battered SP:Good MV:Full > You strike *Kiggles*'s body.

* R HP:Battered SP:Good MV:Full - Alb: Scratched - Kiggles: Hurt > Ok.
Alb doesn't seem to look well as he turns pale.
Alb drops an inky black cloak.

* R HP:Battered SP:Good MV:Full - Alb: Scratched - Kiggles: Hurt >
You strike *Kiggles*'s left leg hard.

nar stay on
* R HP:Battered SP:Good MV:Full - Alb: Scratched - Kiggles: Hurt > You narrate 'stay on'

* R HP:Battered SP:Good MV:Full - Alb: Scratched - Kiggles: Hurt > look
kill $target$
Before a Split in the Road
The road splits to the west and south around a large hill with sheer cliffs
on all sides as if the earth decided to suddenly thrust itself upwards from
the core. The road appears more paved to the west while to the south a
thinner earthen road shadows the hill.
[ obvious exits: N S W ]
A thick black cloak seems to make a puddle on the ground.
The corpse of Razhak is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Alb the Initiate is here, fighting Kiggles, riding a warhorse.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Kiggles* is here, fighting Alb.
Alb avoids being bashed by *Kiggles* who loses his balance and falls!

e
* R HP:Battered SP:Good MV:Full - Kiggles: Hurt > channel '$weave1$' h.$remort$
You do the best you can!

* R HP:Battered SP:Good MV:Full - Kiggles: Hurt > You feel the flows of saidar coursing
through your body.

* R HP:Battered SP:Good MV:Full - Kiggles: Hurt > You begin to weave the appropriate flows...
*Kiggles* avoids being bashed by Alb who loses his balance and falls!

-=+**+=- -=
You lost control of Saidar!

* R HP:Battered SP:Good MV:Full - Alb: Scratched - Kiggles: Hurt >
You strike *Kiggles*'s right leg hard.

* R HP:Battered SP:Good MV:Full - Alb: Scratched - Kiggles: Hurt > channel '$weave1$' h.$remort$
You begin to weave the appropriate flows...

-=+**
Alb avoids being bashed by *Kiggles* who loses his balance and falls!
*Kiggles* avoids being bashed by Alb who loses his balance and falls!

+=- -=
Ok.
Fire coalesces into a ball at your hands, which you launch at *Kiggles*.

* R HP:Battered SP:Fading MV:Full - Alb: Scratched - Kiggles: Wounded > channel '$weave1$' h.$remort$
You begin to weave the appropriate flows...

-=
Alb clambers to his feet.

+
Alb hacks *Kiggles*'s left arm hard.

**+=- -=
Ok.
Fire coalesces into a ball at your hands, which you launch at *Kiggles*.

* R HP:Battered SP:Trickling MV:Full - Alb: Scratched - Kiggles: Battered > channel '$weave1$' h.$remort$

*Kiggles* blasts Alb's body.
You strike *Kiggles*'s body.
*Kiggles* sends Alb sprawling with a powerful bash!

* R HP:Battered SP:Trickling MV:Full - Alb: Scratched - Kiggles: Battered > You begin to weave the appropriate flows...

-=+
*Kiggles* blasts Alb's left arm hard.

**+=-
*Kiggles* barely blasts Alb's body.

-=
You can't summon enough energy to weave the flow.

* R HP:Battered SP:Trickling MV:Full - Alb: Hurt - Kiggles: Battered > channel '$weave1$' h.$remort$
s
*Kiggles* tickles Alb's body with his blast.
You begin to weave the appropriate flows...

-=Cancelled.
Alb hacks *Kiggles*'s head.
*Kiggles* blasts Alb's right leg.
You begin to weave the appropriate flows...

-=r
+look
*Cancelled.
Ok.

* R HP:Battered SP:Trickling MV:Full - Alb: Hurt - Kiggles: Battered > Before a Split in
the Road
The road splits to the west and south around a large hill with sheer cliffs
on all sides as if the earth decided to suddenly thrust itself upwards from
the core. The road appears more paved to the west while to the south a
thinner earthen road shadows the hill.
[ obvious exits: N S W ]
A thick black cloak seems to make a puddle on the ground.
The corpse of Razhak is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Alb the Initiate is here, fighting Kiggles, riding a warhorse.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Kiggles* is here, fighting Alb.

* R HP:Battered SP:Trickling MV:Full - Alb: Hurt - Kiggles: Battered >
You strike *Kiggles*'s left leg.

* R HP:Battered SP:Trickling MV:Full - Alb: Hurt - Kiggles: Battered >
*Kiggles* sends Alb sprawling with a powerful bash!

* R HP:Battered SP:Trickling MV:Full - Alb: Hurt - Kiggles: Battered > nar snick tapped, stay on
You narrate 'snick tapped, stay on'

* R HP:Battered SP:Trickling MV:Full - Alb: Hurt - Kiggles: Battered > look
Before a Split in the Road
The road splits to the west and south around a large hill with sheer cliffs
on all sides as if the earth decided to suddenly thrust itself upwards from
the core. The road appears more paved to the west while to the south a
thinner earthen road shadows the hill.
[ obvious exits: N S W ]
A thick black cloak seems to make a puddle on the ground.
The corpse of Razhak is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Alb the Initiate is sitting here, riding a warhorse.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Kiggles* is here, fighting Alb.

* R HP:Battered SP:Trickling MV:Full - Alb: Hurt - Kiggles: Battered >
*Kiggles* blasts Alb's left leg.
You strike *Kiggles*'s body hard.
*Kiggles* blasts Alb's left leg.

* R HP:Battered SP:Trickling MV:Full - Alb: Hurt - Kiggles: Battered >
*Kiggles* blasts Alb's head.
You strike *Kiggles*'s right arm hard.

* R HP:Battered SP:Trickling MV:Full - Alb: Hurt - Kiggles: Battered >
*Kiggles* blasts Alb's
right leg.
Alb narrates 'nods'

* R HP:Battered
SP:Trickling MV:Full - Alb: Hurt - Kiggles: Battered > Variable 'target1' is set to: kiggles
Your target2 is now set to kiggles.
a kiggles
look

Alb barely hacks *Kiggles*'s left foot.
You barely strike *Kiggles*'s body.

kill $target$
* R HP:Battered SP:Trickling MV:Full - Alb: Hurt - Kiggles: Beaten > Before a Split in the
Road
The road splits to the west and south around a large hill with sheer cliffs
on all sides as if the earth decided to suddenly thrust itself upwards from
the core. The road appears more paved to the west while to the south a
thinner earthen road shadows the hill.
[ obvious exits: N S W ]
A thick black cloak seems to make a puddle on the ground.
The corpse of Razhak is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Alb the Initiate is here, fighting Kiggles, riding a warhorse.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Kiggles* is here, fighting Alb.

r
* R HP:Battered SP:Trickling MV:Full - Alb: Hurt - Kiggles: Beaten > You do the best you
can!

* R HP:Battered SP:Trickling MV:Full - Alb: Hurt - Kiggles: Beaten > kill $target$

*Kiggles* sends Alb sprawling with a powerful bash!

* R HP:Battered SP:Trickling MV:Full - Alb: Hurt - Kiggles: Beaten > You aren't in touch
with saidar to release anything.

* R HP:Battered SP:Trickling MV:Full - Alb: Hurt - Kiggles: Beaten > kill $target$
You do the best you can!

* R HP:Battered SP:Trickling MV:Full - Alb: Hurt - Kiggles: Beaten > You do the best you
can!

* R HP:Battered SP:Trickling MV:Full - Alb: Hurt - Kiggles: Beaten >
*Kiggles* blasts Alb's left arm.
You barely strike *Kiggles*'s left hand.

* R HP:Battered SP:Trickling MV:Full - Alb: Hurt - Kiggles: Beaten > kill $target$

*Kiggles* blasts Alb's body.

* R HP:Battered SP:Trickling MV:Full - Alb: Wounded - Kiggles: Beaten > look
You do the best you can!

kill $target$
* R HP:Battered SP:Trickling MV:Full - Alb: Wounded - Kiggles: Beaten > Before a Split in
the Road
The road splits to the west and south around a large hill with sheer cliffs
on all sides as if the earth decided to suddenly thrust itself upwards from
the core. The road appears more paved to the west while to the south a
thinner earthen road shadows the hill.
[ obvious exits: N S W ]
A thick black cloak seems to make a puddle on the ground.
The corpse of Razhak is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Alb the Initiate is sitting here, riding a warhorse.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Kiggles* is here, fighting Alb.

* R HP:Battered SP:Trickling MV:Full - Alb: Wounded - Kiggles: Beaten > *Kiggles* blasts
Alb's right leg hard.
You strike *Kiggles*'s body hard.
You do the best you can!

* R HP:Battered SP:Trickling MV:Full - Alb: Wounded - Kiggles: Beaten > kill $target$

Alb narrates 'im
contagioned'

* R HP:Battered SP:Trickling MV:Full - Alb: Wounded - Kiggles: Beaten > You do the best
you can!

* R HP:Battered SP:Trickling MV:Full - Alb: Wounded - Kiggles: Beaten > kill $target$
You do the best you can!

* R HP:Battered SP:Trickling MV:Full - Alb: Wounded - Kiggles: Beaten > kill $target$

Alb barely hacks *Kiggles*'s left leg.
You strike *Kiggles*'s head hard.

* R HP:Battered SP:Trickling MV:Full - Alb: Wounded - Kiggles: Beaten > You do the best
you can!

* R HP:Battered SP:Trickling MV:Full - Alb: Wounded - Kiggles: Beaten > kill $target$
You do the best you can!
*Kiggles* sends Alb sprawling with a powerful bash!

* R HP:Battered SP:Trickling MV:Full - Alb: Wounded - Kiggles: Beaten > kill $target$
You do the best you can!

* R HP:Battered SP:Trickling MV:Full - Alb: Wounded - Kiggles: Beaten >
*Kiggles* blasts Alb's head.

* R HP:Battered SP:Trickling MV:Full - Alb: Wounded - Kiggles: Beaten > kill $target$

*Kiggles* blasts Alb's left leg hard.
You strike *Kiggles*'s body.

* R HP:Battered SP:Trickling MV:Full - Alb: Wounded - Kiggles: Beaten > You do the best
you can!

* R HP:Battered SP:Trickling MV:Full - Alb: Wounded - Kiggles: Beaten > kill $target$
You do the best you can!

* R HP:Battered SP:Trickling MV:Full - Alb: Wounded - Kiggles: Beaten > kill $target$
You do the best you can!

* R HP:Battered SP:Trickling MV:Full - Alb: Wounded - Kiggles: Beaten > kill $target$

*Kiggles* blasts Alb's head.
You strike *Kiggles*'s left arm hard.
*Kiggles* blasts Alb's right leg hard.

* R HP:Battered SP:Trickling MV:Full - Alb: Wounded - Kiggles: Critical > kill $target$
You do the best you can!

* R HP:Battered SP:Trickling MV:Full - Alb: Wounded - Kiggles: Critical > You do the best
you can!

kill $target$
* R HP:Battered SP:Trickling MV:Full - Alb: Wounded - Kiggles: Critical >
*Kiggles* waves.

* R HP:Battered SP:Trickling MV:Full - Alb: Wounded - Kiggles: Critical > kill $target$
You do the best you can!

* R HP:Battered SP:Trickling MV:Full - Alb: Wounded - Kiggles: Critical > You do the best
you can!

* R HP:Battered SP:Trickling MV:Full - Alb: Wounded - Kiggles: Critical >
*Kiggles* tickles Alb's head with his blast.
You strike *Kiggles*'s left leg.

nar fol
* R HP:Wounded SP:Fading MV:Fresh - Alb: Wounded - Kiggles: Beaten > You narrate 'fol'

gr all
* R HP:Wounded SP:Fading MV:Fresh - Alb: Wounded - Kiggles: Beaten > look
A flock of ravens is now a member of your group.
Someone is now a member of your group.
Alb is now a member of your group.
Alb sends *Kiggles* sprawling with a powerful bash!

kill $target$
* R HP:Wounded SP:Fading MV:Fresh - Alb: Wounded - Kiggles: Critical > kill $target$
Before a Split in the Road
The road splits to the west and south around a large hill with sheer cliffs
on all sides as if the earth decided to suddenly thrust itself upwards from
the core. The road appears more paved to the west while to the south a
thinner earthen road shadows the hill.
[ obvious exits: N S W ]
A thick black cloak seems to make a puddle on the ground.
The corpse of Razhak is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Alb the Initiate is here, fighting Kiggles, riding a warhorse.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Kiggles* is sitting here.

* R HP:Wounded SP:Fading MV:Fresh - Alb: Wounded - Kiggles: Critical > You do the best you
can!

* R HP:Wounded SP:Fading MV:Fresh - Alb: Wounded - Kiggles: Critical > kill $target$
You do the best you can!

* R HP:Wounded SP:Fading MV:Fresh - Alb: Wounded - Kiggles: Critical > Alb hacks
*Kiggles*'s left arm hard.
You strike *Kiggles*'s left arm.
You do the best you can!

* R HP:Wounded SP:Fading MV:Fresh - Alb: Wounded - Kiggles: Critical > gr all
* R HP:Wounded SP:Fading MV:Fresh - Alb: Wounded - Kiggles: Critical >

kill $target$
* R HP:Wounded SP:Fading MV:Fresh - Alb: Wounded - Kiggles: Critical > * R HP:Wounded
SP:Fading MV:Fresh - Alb: Wounded - Kiggles: Critical > Alb hacks *Kiggles*'s body.
You strike *Kiggles*'s right leg hard.
You do the best you can!

* R HP:Wounded SP:Fading MV:Fresh - Alb: Wounded - Kiggles: Critical >
Alb narrates 'am'

* R HP:Wounded
SP:Fading MV:Fresh - Alb: Wounded - Kiggles: Critical > gr all

*Kiggles* looks at Alb.

gr
* R HP:Wounded SP:Fading MV:Fresh - Alb: Wounded - Kiggles: Critical > * R HP:Wounded
SP:Fading MV:Fresh - Alb: Wounded - Kiggles: Critical > kill $target$
Alb hacks *Kiggles*'s left arm hard.
*Kiggles* blasts Alb's left leg.
You strike *Kiggles*'s body.
*Kiggles* is stunned, but will probably regain consciousness...
Your group consists of:
Aish (Head of group)
a flock of ravens
a flock of ravens
Alb
Weir <--- Well, well, well

kill $target$
* R HP:Wounded SP:Fading MV:Fresh - Kiggles: Critical > You do the best you can!

* R HP:Wounded SP:Fading MV:Fresh - Kiggles: Critical > e
You do the best you can!

* R HP:Wounded SP:Fading MV:Fresh - Kiggles: Critical > fs
You feel the flows of saidar coursing through your body.

* R HP:Wounded SP:Fading MV:Fresh - Kiggles: Critical > [channel 'flame strike']
You begin to weave the appropriate flows...

-
Alb hacks *Kiggles*'s body hard.
*Kiggles* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Kiggles*'s death cry.

* R HP:Wounded SP:Fading MV:Fresh > r
look
Ok.
Alb gets a dagger from a backpack.

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