Disclaimer: Apologies in advance for the jaded remarks, am just verrry demotivated to start up pk etc these days (in my defence - literally every single time I have seen him and a couple others on these past two months or so it goes down the exact same way to the point of ultra-blahness)
....hit scout, waited 2-3 tics, went more north etc..
* R HP:Scratched MV:Full > The Blight
Here the Blight opens right UPon the very edge of the Mountains of Dhoom. The
mountain range dwarfs you, and covers the sky as far as you can see along the
horizon. The smallest of the peaks rise in front of you, but the base of the
mountains are completely unclimbable.
[ obvious exits: N S W ]
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Scratched MV:Full > x
*Stomp* has arrived from the NORTH, riding a shadow stallion.
* R HP:Scratched MV:Full >
*Stomp* leaves SOUTH riding a shadow stallion.
* R HP:Scratched MV:Full > No-one by that name here.
* R HP:Scratched MV:Full > z
They aren't here.
* R HP:Scratched MV:Full >
A shrill piercing scream reverberates through the area.
* R HP:Scratched MV:Fresh >
*Stomp* has arrived from the SOUTH, riding a shadow stallion.
* R HP:Scratched MV:Fresh >
*Stomp* slashes your right arm very hard.
* R HP:Scratched MV:Fresh - Stomp: Healthy > nar stomp is out
You narrate 'stomp is out'
$com$
* R HP:Scratched MV:Fresh - Stomp: Healthy >
You try to pound *Stomp*, but he parries successfully.
* R HP:Scratched MV:Fresh - Stomp: Healthy > -=+**+
You dodge a bash from *Stomp* who loses his balance and falls!
=- -=
Your bash at *Stomp* sends him sprawling!
* R HP:Scratched MV:Fresh - Stomp: Scratched > say where's your smob group
You pound *Stomp*'s right leg hard.
* R HP:Scratched MV:Fresh - Stomp: Scratched > l stomp
You say 'where's your smob groUP'
* R HP:Scratched MV:Fresh - Stomp: Scratched >
Stomp has a few scratches.
*Stomp* is using:
<held> a splintered crimson skull
<worn on head> a rimmed round helmet
<worn around neck> a Kandori snowflake necklace
<worn around neck> a Kandori snowflake necklace
<worn about body> an earthen brown mantle
<slung on back> a backpack
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> a razor-sharp longsword
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of animal-fur boots
* R HP:Scratched MV:Fresh - Stomp: Scratched >
*Stomp* looks at you.
* R HP:Scratched MV:Fresh - Stomp: Scratched > $com$
You pound *Stomp*'s left leg hard.
*Stomp* slashes your body.
* R HP:Scratched MV:Fresh - Stomp: Scratched > Stomp assumes an offensive striking posture.
-=+**+=- -=
As *Stomp* avoids your bash, you topple over and fall to the ground!
* R HP:Scratched MV:Fresh - Stomp: Scratched >
*Stomp* sends you sprawling with a powerful bash!
* R HP:Hurt MV:Fresh - Stomp: Scratched > $com$
*Stomp* hisses 'what smob groUP?!'
* R HP:Hurt MV:Fresh - Stomp: Scratched >
*Stomp* slashes your body.
* R HP:Hurt MV:Fresh - Stomp: Scratched >
In preparation for battle, *Stomp* does some deep knee bends.
* R HP:Hurt MV:Fresh - Stomp: Scratched > -=+**+=- -=
Your bash at *Stomp* sends him sprawling!
* R HP:Hurt MV:Fresh - Stomp: Scratched >
You pound *Stomp*'s head very hard.
nar on 4n elbow
* R HP:Hurt MV:Fresh - Stomp: Hurt > You narrate 'on 4n elbow'
* R HP:Hurt MV:Fresh - Stomp: Hurt >
Evaine narrates 'just
flipping ctf quick'
* R HP:Hurt MV:Fresh - Stomp: Hurt > snicker
You pound *Stomp*'s right foot extremely hard.
* R HP:Hurt MV:Fresh - Stomp: Hurt > You snicker softly.
* R HP:Hurt MV:Fresh - Stomp: Hurt > nar no rush
$com$
You narrate 'no rush'
* R HP:Hurt MV:Fresh - Stomp: Hurt > -=
A shrill piercing scream reverberates through the area.
*Stomp* slashes your body.
+**+=- -=
Your bash at *Stomp* sends him sprawling!
* R HP:Hurt MV:Fresh - Stomp: Hurt >
You pound *Stomp*'s right leg hard.
* R HP:Hurt MV:Fresh - Stomp: Hurt > Variable 'target1' is set to: stomp
Your target is now set to stomp.
a stomp;qw bash stomp
[bash h.dark]
They already seem to be stunned.
* R HP:Hurt MV:Fresh - Stomp: Hurt >
You pound *Stomp*'s head hard.
* R HP:Hurt MV:Fresh - Stomp: Wounded > $com$
They already seem to be stunned.
* R HP:Hurt MV:Fresh - Stomp: Wounded > $com$
*Stomp* hisses 'i was just 4k!?'
* R HP:Hurt MV:Fresh - Stomp: Wounded >
*Stomp* slashes your head.
-=+*
A shrill piercing scream reverberates through the area.
*+=- -=
You try to pound *Stomp*, but he parries successfully.
*Stomp* slashes your right arm.
As *Stomp* avoids your bash, you topple over and fall to the ground!
* R HP:Hurt MV:Fresh - Stomp: Wounded > $com$
You try to pound *Stomp*, but he deflects the blow.
-=
You dodge a bash from *Stomp* who loses his balance and falls!
+**+=- -=
Your bash at *Stomp* sends him sprawling!
* R HP:Hurt MV:Fresh - Stomp: Wounded > nar he is losing so expecting his smob group to show up soon :P
A shrill piercing scream reverberates through the area.
* R HP:Hurt MV:Fresh - Stomp: Wounded > You narrate 'he is losing so expecting his smob groUP
to show UP soon :P'
* R HP:Hurt MV:Fresh - Stomp: Wounded >
You pound *Stomp*'s body very hard.
* R HP:Hurt MV:Fresh - Stomp: Wounded >
*Stomp* looks at you.
* R HP:Hurt MV:Fresh - Stomp: Wounded > nar <-- jaded
You narrate '<-- jaded'
* R HP:Hurt MV:Fresh - Stomp: Wounded > $com$
You try to pound *Stomp*, but he deflects the blow.
* R HP:Hurt MV:Fresh - Stomp: Wounded > -=
*Stomp* sends you sprawling with a powerful bash!
* R HP:Hurt MV:Fresh - Stomp: Wounded > $com$
*Stomp* slashes your left leg.
* R HP:Hurt MV:Fresh - Stomp: Wounded >
Stomp assumes an offensive striking posture.
* R HP:Hurt MV:Fresh - Stomp: Wounded >
Evaine narrates 'im
orch ent Isabel'
* R HP:Hurt MV:Fresh - Stomp: Wounded >
*Stomp* slashes your body hard.
* R HP:Hurt MV:Fresh - Stomp: Wounded > -=+
*Stomp* eats a mutton shank.
**
*Stomp* slashes your right hand.
+=- -=
As *Stomp* avoids your bash, you topple over and fall to the ground!
* R HP:Hurt MV:Fresh - Stomp: Wounded > $com$
*Stomp* sends you sprawling with a powerful bash!
* R HP:Hurt MV:Fresh - Stomp: Wounded >
*Stomp* slashes your left hand.
* R HP:Wounded MV:Fresh - Stomp: Wounded >
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
* R HP:Wounded MV:Fresh - Stomp: Wounded >
Evaine narrates 'just
need moves'
* R HP:Wounded MV:Fresh - Stomp: Wounded >
*Stomp* slashes your right leg hard.
* R HP:Wounded MV:Fresh - Stomp: Wounded >
You try to pound *Stomp*, but he deflects the blow.
*Stomp* slashes your left leg.
* R HP:Wounded MV:Fresh - Stomp: Wounded >
You try to pound *Stomp*, but he parries successfully.
* R HP:Wounded MV:Fresh - Stomp: Wounded >
*Stomp* sends you sprawling with a powerful bash!
* R HP:Wounded MV:Fresh - Stomp: Wounded >
*Stomp* slashes your body hard.
tell evaine stay off zone a sec? will call if more come
* R HP:Wounded MV:Fresh - Stomp: Wounded > $com$
*Stomp* slashes your body hard.
* R HP:Wounded MV:Fresh - Stomp: Wounded > You tell Evaine 'stay off zone a sec? will call if
more come'
* R HP:Wounded MV:Fresh - Stomp: Wounded > -=+**+=- -=
Your bash at *Stomp* sends him sprawling!
* R HP:Wounded MV:Fresh - Stomp: Wounded > look
You pound *Stomp*'s left leg hard.
The Blight
Here the Blight opens right UPon the very edge of the Mountains of Dhoom. The
mountain range dwarfs you, and covers the sky as far as you can see along the
horizon. The smallest of the peaks rise in front of you, but the base of the
mountains are completely unclimbable.
[ obvious exits: N S W ]
The corpse of a rat is lying here.
*Stomp* is sitting here, riding a shadow stallion.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded MV:Fresh - Stomp: Wounded >
You pound *Stomp*'s left leg very hard.
* R HP:Wounded MV:Fresh - Stomp: Wounded > $com$
Orino narrates 'just
stomp? or does he
have some trollocs
too?'
* R HP:Wounded MV:Fresh - Stomp: Wounded > They already seem to be stunned.
* R HP:Wounded MV:Fresh - Stomp: Wounded > $com$
You pound *Stomp*'s left arm hard.
-=+**+
You dodge a bash from *Stomp* who loses his balance and falls!
=- -=
Your bash at *Stomp* sends him sprawling!
* R HP:Wounded MV:Fresh - Stomp: Wounded > nar so far, just him..will say if more
A shrill piercing scream reverberates through the area.
A rat has arrived from the SOUTH.
A rat starts following you.
A raven has arrived from the WEST <<<.
A raven starts following you.
* R HP:Wounded MV:Fresh - Stomp: Wounded > You narrate 'so far, just him..will say if more'
* R HP:Wounded MV:Fresh - Stomp: Wounded > $com$
They already seem to be stunned.
* R HP:Wounded
MV:Fresh - Stomp:
Wounded >
Evaine tells you
'nod, im resting
stedding'
* R HP:Wounded MV:Fresh - Stomp: Wounded > look
You try to pound *Stomp*, but he parries successfully.
* R HP:Wounded MV:Fresh - Stomp: Wounded > x
Petra narrates
'there's undoubtedly
10 semi afk trolls
keep well'
*Stomp* hisses
'wheres everyone else
today?'
* R HP:Wounded MV:Fresh - Stomp: Wounded > $com$
The Blight
Here the Blight opens right UPon the very edge of the Mountains of Dhoom. The
mountain range dwarfs you, and covers the sky as far as you can see along the
horizon. The smallest of the peaks rise in front of you, but the base of the
mountains are completely unclimbable.
[ obvious exits: N S W ]
The corpse of a rat is lying here.
A raven is visible flying high in the sky.
A rat scurries around trying to get out of sight.
*Stomp* is here, fighting YOU!, riding a shadow stallion.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded MV:Fresh - Stomp: Wounded > Stomp has quite a few wounds.
* R HP:Wounded MV:Fresh - Stomp: Wounded > -=+**+=
*Stomp* sends you sprawling with a powerful bash!
* R HP:Wounded MV:Fresh - Stomp: Wounded > $com$
*Stomp* slashes your body.
* R HP:Wounded MV:Fresh - Stomp: Wounded >
*Stomp* slashes your right leg.
* R HP:Wounded MV:Fresh - Stomp: Wounded > -=+**+=- -
*Stomp* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.
* R HP:Wounded MV:Fresh - Stomp: Wounded >
*Stomp* slashes your body.
* R HP:Wounded MV:Fresh - Stomp: Wounded > say they around..telling them to wait until your smob group shows up!
$com$
*Stomp* slashes your left foot.
* R HP:Wounded MV:Fresh - Stomp: Wounded > You say 'they around..telling them to wait until
your smob groUP shows UP!'
* R HP:Wounded MV:Fresh - Stomp: Wounded > -=+**+=- -
*Stomp* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.
* R HP:Wounded MV:Fresh - Stomp: Wounded >
*Stomp* slashes your right leg hard.
* R HP:Wounded MV:Fresh - Stomp: Wounded > change mood wimpy
f
*Stomp* barely slashes your body.
* R HP:Wounded MV:Fresh - Stomp: Wounded >
A shrill piercing scream reverberates through the area.
*Stomp* hisses 'i dont have a smob groUP today'
* R HP:Wounded MV:Fresh - Stomp: Wounded > Mood changed to: Wimpy
* R HP:Wounded MV:Fresh - Stomp: Wounded > [flee ]
You panic and attempt to flee!
You flee head over heels.
Twisted Path in the Blight
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded MV:Full > qw
[bash h.dark]
Bash who?
* R HP:Wounded MV:Full >
*Stomp* has arrived from the SOUTH, riding a shadow stallion.
* R HP:Wounded MV:Full > [bash h.dark]
*Stomp* slashes your right leg hard.
-=+*
*Stomp* slashes your body.
*+=- -=
As *Stomp* avoids your bash, you topple over and fall to the ground!
* R HP:Battered MV:Full - Stomp: Wounded > f
*Stomp* sends you sprawling with a powerful bash!
* R HP:Battered MV:Full - Stomp: Wounded > south
south
*Stomp* slashes your body hard.
* R HP:Battered MV:Full - Stomp: Wounded > [flee ]
You panic and attempt to flee!
You flee head over heels.
The Blight
[ obvious exits: N S W ]
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.
A rat scurries around trying to get out of sight.
The Blight
[ obvious exits: N E S ]
A gory tuft of flesh lies abandoned on the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here, exhorting a groUP of trolloc raiders.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A rat has arrived from the NORTH.
....
notice
look
* R HP:Battered MV:Full > A Small Path
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
* R HP:Battered MV:Full > x
A Pile of Lumber
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A squirrel is here, chittering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Battered MV:Full > By the Deserted Well
[ obvious exits: N S ]
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cringing trolloc whelp cowers before you.
A mole is here, looking sickly.
A cringing trolloc whelp cowers before you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Battered MV:Full > You start paying increased attention to your surroundings.
* R HP:Battered MV:Full > By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens UP, and to the SOUTH is
an old path in terrible condition.
[ obvious exits: N S ]
A large stone well is here.
A rat scurries around trying to get out of sight.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cringing trolloc whelp cowers before you.
A mole is here, looking sickly.
A cringing trolloc whelp cowers before you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Battered MV:Full > No-one by that name here.
* R HP:Battered MV:Full > `
A warhorse is in excellent condition.
A warhorse is tiring.
* R HP:Battered MV:Full > k rat
A rat stops following you.
You pound a rat's left leg into bloody fragments!
A rat is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.
* R HP:Battered MV:Full > drink well
inv
x
You drink the water.
You don't feel thirsty any more.
* R HP:Battered MV:Full > You are carrying:
Nothing.
* R HP:Battered MV:Full > No-one by that name here.
* R HP:Battered MV:Full > x
where
No-one by that name here.
* R HP:Battered MV:Full > Players in your Zone
--------------------
Isabel - By the Deserted Well
* R HP:Battered MV:Full >
*Stomp* has arrived from the NORTH, riding a shadow stallion.
* R HP:Battered MV:Full >
*Stomp* slices your body.
* R HP:Battered MV:Full - Stomp: Wounded > nar he says he does't have a smob group today :)
You narrate 'he says he does't have a smob groUP today :)'
f
* R HP:Battered MV:Full - Stomp: Wounded >
You try to pound *Stomp*, but he parries successfully.
The ancient tree barely hits Stomp's head.
The ancient tree joins the ancient tree's fight!
* R HP:Battered MV:Full - Stomp: Wounded > [flee ]
You panic and attempt to flee!
You flee head over heels.
A Pile of Lumber
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A squirrel is here, chittering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Battered MV:Full >
The blighted tree tickles your head with its hit.
The blighted tree joins the blighted tree's fight!
* R HP:Battered MV:Full - the blighted tree: Scratched > south
f
The blighted tree barely tickles your right arm with its hit.
You pound the blighted tree's crown into bloody fragments!
The blighted tree barely tickles your head with its hit.
qw
* R HP:Battered MV:Full - the blighted tree: Hurt > No way! You're fighting for your life!
* R HP:Battered MV:Full - the blighted tree: Hurt > [flee ]
You panic and attempt to flee!
You flee head over heels.
A Small Path
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
[bash h.dark]
Bash who?
* R HP:Battered MV:Full > kill $target$
kill $target$
kill $target$
They aren't here.
* R HP:Battered MV:Full > They aren't here.
* R HP:Battered MV:Full > kill $target$
They aren't here.
* R HP:Battered MV:Full > kill $target$
They aren't here.
kill $target$
* R HP:Battered MV:Full > kill $target$
They aren't here.
* R HP:Battered MV:Full > kill $target$
They aren't here.
* R HP:Battered MV:Full > kill $target$
They aren't here.
* R HP:Battered MV:Full > They aren't here.
* R HP:Battered MV:Full > kill $target$
They aren't here.
* R HP:Battered MV:Full > kill $target$
They aren't here.
look
* R HP:Battered MV:Full > They aren't here.
* R HP:Battered MV:Full > kill $target$
kill $target$
A Small Path
Behind some lumber there appears to be an old path. To the >>> EAST is a small
stone wall. It has almost completely fallen apart, making it possible to
pass. The trees grow a respectful distance from the wall as if they were
afraid of something on the other side. To the WEST <<< stands a large pile of
lumber almost hiding an exit, and to the >>> EAST the broken stone wall opens a
way.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
* R HP:Battered MV:Full > They aren't here.
* R HP:Battered MV:Full > kill $target$
They aren't here.
kill $target$
* R HP:Battered MV:Full > kill $target$
The writhing grass tickles your right arm with its hit.
You pound the writhing grass's roots into bloody fragments!
The writhing grass barely hits your head.
Your heartbeat calms DOWN more as you feel less panicked.
They aren't here.
* R HP:Battered MV:Fresh - the writhing grass: Hurt > They aren't here.
* R HP:Battered MV:Fresh - the writhing grass: Hurt > They aren't here.
f
south
* R HP:Battered MV:Fresh - the writhing grass: Hurt > [flee ]
You panic and attempt to flee!
You flee head over heels.
By the Apple Trees
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Walking Through the Orchard
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* R HP:Battered MV:Full > qw
south
[bash h.dark]
Bash who?
west
* R HP:Battered MV:Full > west
The Yard Before the Monastery
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cringing trolloc whelp cowers before you.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
* R HP:Battered MV:Full > north
Path Before the Gate
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cringing trolloc whelp cowers before you.
* R HP:Battered MV:Full > qw
Path to the Old Monastery
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
* R HP:Battered MV:Full > By the Deserted Well
[ obvious exits: N S ]
The corpse of a rat is lying here.
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Stomp* is here, fighting the ancient tree, riding a shadow stallion.
A cringing trolloc whelp cowers before you.
A mole is here, looking sickly.
A cringing trolloc whelp cowers before you.
The ancient tree is here, fighting Stomp.
The ancient tree is here, fighting Stomp.
* R HP:Battered MV:Full > [bash h.dark]
-=+*
*Stomp* slices the ancient tree's trunk into bloody fragments!
*Stomp* slices the ancient tree's trunk into bloody fragments!
The ancient tree mounts an attack against Stomp, but weak nerves get the better of it.
The ancient tree tries to hit Stomp, but he deflects the blow.
*+=- -=
As *Stomp* avoids your bash, you topple over and fall to the ground!
* R HP:Battered MV:Full > sta
*Stomp* slices the ancient tree's branch into bloody fragments! <-- HAHA So tempted to call Evaine and Orino here, but let's give Stomp a chance!!
*Stomp* slices the ancient tree's branch into bloody fragments!
The ancient tree tries to hit Stomp, but he deflects the blow.
The ancient tree tickles Stomp's left leg with its hit.
* R HP:Battered
MV:Full >
Kethtaz narrates 'and
you believe him?'
* R HP:Battered MV:Full > qw
You stand UP.
* R HP:Battered MV:Full > [bash h.dark]
-=
The ancient tree mounts an attack against Stomp, but weak nerves get the better of it.
The ancient tree tickles Stomp's left leg with its hit.
+**+=- -=
As *Stomp* avoids your bash, you topple over and fall to the ground!
* R HP:Battered MV:Full >
*Stomp* slices the ancient tree's branch into bloody fragments!
The ancient tree is dead! R.I.P.
Your blood freezes as you hear the ancient tree's death cry.
*Stomp* slices the ancient tree's trunk into bloody fragments!
The ancient tree is dead! R.I.P.
Your blood freezes as you hear the ancient tree's death cry.
* R HP:Battered MV:Full > sta
*Stomp* slices your body hard.
kill $target$
* R HP:Battered MV:Full - Stomp: Wounded > look
change mood wimpy
Do you not consider fighting as standing?
f
* R HP:Battered MV:Full - Stomp: Wounded > You do the best you can!
* R HP:Battered MV:Full - Stomp: Wounded > east
You try to pound *Stomp*, but he parries successfully.
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens UP, and to the SOUTH is
an old path in terrible condition.
[ obvious exits: N S ]
The corpse of the ancient tree is lying here. [2]
The corpse of a rat is lying here.
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Stomp* is here, fighting YOU!, riding a shadow stallion.
A cringing trolloc whelp cowers before you.
A mole is here, looking sickly.
A cringing trolloc whelp cowers before you.
* R HP:Battered MV:Full - Stomp: Wounded > Mood changed to: Wimpy
* R HP:Battered MV:Full - Stomp: Wounded > [flee ]
PANIC! You couldn't escape!
* R HP:Battered MV:Full - Stomp: Wounded > No way! You're fighting for your life!
* R HP:Battered MV:Full - Stomp: Wounded > f
east
east
[flee ]
You panic and attempt to flee!
*Stomp* sends you sprawling with a powerful bash!
*Stomp* barely slices your head.
north
north
east
east
east
*Stomp* stops using a dark, barbed flail.
You flee head over heels.
Path to the Old Monastery
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
Path Before the Gate
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cringing trolloc whelp cowers before you.
...
down
* R HP:Battered MV:Strong > In the Foothills
[ obvious exits: E W D ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Strong > A Shallow Depression
[ obvious exits: U ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Swordbrother awaits orders here.
Lord Orino Caalador, Swordbrother, Herald of Honor, Swordsworn is standing here, riding a
Domani razor.
A gray palfrey prances skittishly nearby.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* R HP:Battered MV:Strong > say hes otw
You say 'hes otw'
* R HP:Battered MV:Strong > tell orino move off zone?
x
You tell Orino 'move off zone?'
* R HP:Battered MV:Strong > No-one by that name here.
* R HP:Battered MV:Strong > qw
*Stomp* has arrived from above, riding a shadow stallion.
* R HP:Battered MV:Strong >
*Stomp* slashes your right leg hard.
* R HP:Battered MV:Strong - Stomp: Wounded > [bash h.dark]
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
*Stomp* panics, and attempts to flee!
-=+*
*Stomp* panics, and attempts to flee!
*+=
Ragan slices Stomp's body.
A Shienaran forward scout barely slashes Stomp's left leg.
A Shienaran forward scout slashes Stomp's left arm.
A Shienaran forward scout slashes Stomp's body.
*Stomp* slashes your body.
-
*Stomp* panics, and attempts to flee!
-=
Your bash at *Stomp* sends him sprawling!
* R HP:Battered MV:Strong - Stomp: Wounded > be
change mood brave
[change mood berserk]
Mood changed to: Berserk
look
* R HP:Battered MV:Strong - Stomp: Wounded >
You pound *Stomp*'s body hard.
* R HP:Battered MV:Strong - Stomp: Wounded > Ragan slices Stomp's body hard.
*Stomp* panics, and attempts to flee!
A Shienaran forward scout slashes Stomp's left arm.
A Shienaran forward scout slashes Stomp's body.
A Shienaran forward scout slashes Stomp's left arm.
You pound *Stomp*'s left foot extremely hard.
You chose to go berserk, now live or die with it!
Orino gives a Swordbrother an order.
A Swordbrother slices Stomp's left arm very hard.
* R HP:Battered MV:Strong - Stomp: Battered > A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads UP towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
A Shienaran forward scout is here, fighting Stomp.
*Stomp* is sitting here, riding a shadow stallion.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Swordbrother is here, fighting Stomp.
Lord Orino Caalador, Swordbrother, Herald of Honor, Swordsworn is standing here, riding a
Domani razor.
A gray palfrey prances skittishly nearby.
A Shienaran forward scout is here, fighting Stomp.
A Shienaran forward scout is here, fighting Stomp.
Ragan is here, fighting Stomp.
Orino pierces *Stomp*'s body.
* R HP:Battered MV:Strong - Stomp: Battered >
*Stomp* leaves UP riding a shadow stallion.
* R HP:Battered MV:Strong >
Orino gives a Swordbrother an order.
up
* R HP:Battered MV:Strong > west
Orino gives a Swordbrother an order.
* R HP:Battered MV:Strong > kill $target$
In the Foothills
[ obvious exits: E W D ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Strong > Edge of the Foothills
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Strong > They aren't here.
* R HP:Battered MV:Strong > west
kill $target$
Path to Tarwin's Gap
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
north
* R HP:Battered MV:Strong > They aren't here.
* R HP:Battered MV:Strong > kill $target$
kill $target$
Orino bellows 'eep'
kill $target$
* R HP:Battered MV:Strong > Path to Tarwin's Gap
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Strong > They aren't here.
* R HP:Battered MV:Strong > They aren't here.
* R HP:Battered MV:Strong > They aren't here.
* R HP:Battered MV:Strong > kill $target$
kill $target$
They aren't here.
sc
* R HP:Battered MV:Strong > They aren't here.
* R HP:Battered MV:Strong > x
where
You have 149(414) hit and 114(145) movement points.
You have scored 98188332 experience points and 2596 quest points.
You need 311668 exp to level and 404 qp to rank.
You have amassed 32 Turn points to date.
You have played 82 days and 18 hours (real time).
This ranks you as Isabel the Lieutenant [Shienaran Lancer 7] (Level 48).
You are standing.
* R HP:Battered MV:Strong > north
No-one by that name here.
west
* R HP:Battered MV:Strong > Players in your Zone
--------------------
Isabel - Path to Tarwin's Gap
* R HP:Battered MV:Strong > The Blight
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small stick is lying on the ground here.
* R HP:Battered MV:Strong > The Blight
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Battered MV:Strong > west
north
north
The Blight
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Strong > The Blight
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Strong > The Blight
[ obvious exits: N E S ]
The corpse of the blighted tree is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Strong > ts
-=+
Some obvious fresh tracks of a shadow stallion (ridden) leaving NORTH.
Some obvious fresh tracks of a shadow stallion (ridden) leaving SOUTH.
Some clear day-old tracks of a shadow stallion (ridden) leaving NORTH.
* R HP:Battered MV:Tiring > where
look
Players in your Zone
--------------------
Isabel - The Blight
Orino - The Blight
* R HP:Battered MV:Tiring > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant NORTH you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
The corpse of the blighted tree is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Tiring > notice
look
x
A shrill piercing scream reverberates through the area.
Your heartbeat calms DOWN more as you feel less panicked.
The corpse of the blighted tree has decayed into a pile of dust.
The corpse of the blighted tree has decayed into a pile of dust.
You stop paying increased attention to your surroundings.
Orino bellows 'i know, bad place to afk...'
`
* R HP:Battered MV:Strong > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant NORTH you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Strong > No-one by that name here.
* R HP:Battered MV:Strong > Evaine narrates
'How's it going
Isabel'
A warhorse is in
excellent condition.
A warhorse is fresh.
* R HP:Battered MV:Strong > notice
look
x
where
You start paying increased attention to your surroundings.
* R HP:Battered MV:Strong > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant NORTH you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Strong > kill $target$
No-one by that name here.
* R HP:Battered MV:Strong > kill $target$
Players in your Zone
--------------------
Isabel - The Blight
Orino - The Blight
* R HP:Battered MV:Strong > They aren't here.
* R HP:Battered MV:Strong > They aren't here.
* R HP:Battered MV:Strong > nar uhmm he hit ragan, saw orino..ran :P
x
`
You narrate 'uhmm he hit ragan, saw orino..ran :P'
* R HP:Battered MV:Strong > No-one by that name here.
* R HP:Battered MV:Strong > A warhorse is in excellent condition.
A warhorse is fresh.
* R HP:Battered MV:Strong > scan n
A Swordbrother is here, fighting a Dhai'mon trolloc.
Lord Orino Caalador, Swordbrother, Herald of Honor, Swordsworn is here, fighting a Dhai'mon
trolloc, riding a Domani razor.
The giant blight beetle is here, fighting a Swordbrother.
A Dhai'mon trolloc is here, fighting Orino.
* R HP:Battered MV:Strong > north
The Blight
[ obvious exits: N S ]
The corpse of a Dhai'mon trolloc is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Swordbrother awaits orders here.
Lord Orino Caalador, Swordbrother, Herald of Honor, Swordsworn is standing here, riding a
Domani razor.
The giant blight beetle is here, fighting a Swordbrother.
kr
* R HP:Battered MV:Strong >
Orino gives a Swordbrother an order.
* R HP:Battered MV:Strong > The giant blight beetle tickles a Swordbrother's body with its
hit.
They aren't here.
* R HP:Battered MV:Strong >
A shrill piercing scream reverberates through the area.
* R HP:Battered MV:Strong > sc
x
A Swordbrother slices the giant blight beetle's head very hard.
The giant blight beetle tickles a Swordbrother's right arm with its hit.
You have 162(414) hit and 122(145) movement points.
You have scored 98188332 experience points and 2596 quest points.
You need 311668 exp to level and 404 qp to rank.
You have amassed 32 Turn points to date.
You have played 82 days and 18 hours (real time).
This ranks you as Isabel the Lieutenant [Shienaran Lancer 7] (Level 48).
You are standing.
* R HP:Battered MV:Strong > No-one by that name here.
* R HP:Battered MV:Strong > x
Orino narrates 'i was
sitting there,
sorry!'
* R HP:Battered MV:Strong > No-one by that name here.
* R HP:Battered MV:Strong >
The giant blight beetle swiftly dodges a Swordbrother's attempt to slice it.
The giant blight beetle barely tickles a Swordbrother's body with its hit.
look
* R HP:Battered MV:Strong > The Blight
A small path in the forest leads NORTH and SOUTH here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading >>> EASTward.
[ obvious exits: N S ]
The corpse of a Dhai'mon trolloc is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Swordbrother is here, fighting the giant blight beetle.
Lord Orino Caalador, Swordbrother, Herald of Honor, Swordsworn is standing here, riding a
Domani razor.
The giant blight beetle is here, fighting a Swordbrother.
* R HP:Battered MV:Strong >
Orino joins a Swordbrother's fight!
* R HP:Battered MV:Strong > nar allg
Orino pierces the giant blight beetle's body into bloody fragments!
The giant blight beetle is dead! R.I.P.
Your blood freezes as you hear the giant blight beetle's death cry.
x
* R HP:Battered MV:Strong > You narrate 'allg'
* R HP:Battered MV:Strong > No-one by that name here.
* R HP:Battered MV:Strong > x
No-one by that name
here.
Orino narrates 'going
SOUTH'
* R HP:Battered MV:Strong >
Orino leaves SOUTH riding a Domani razor.
A Swordbrother leaves SOUTH.
* R HP:Battered MV:Strong >
Evaine tells you
'still zone'
* R HP:Battered MV:Strong >
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
* R HP:Battered MV:Strong > nar noo stay
You narrate 'noo stay'
* R HP:Battered MV:Strong > nar surely he can pk vs 2 in blight
x
You narrate 'surely he can pk vs 2 in blight'
`
* R HP:Battered MV:Strong > No-one by that name here.
* R HP:Battered MV:Strong > where
north
A warhorse is in excellent condition.
A warhorse is full.
north
* R HP:Battered MV:Strong > Kethtaz tells you
'i'm mt'
Players in your Zone
--------------------
Evaine
- The Blight
Isabel
- The Blight
* R HP:Battered MV:Strong > The Blight
[ obvious exits: N E S ]
A gory tuft of flesh lies abandoned on the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The blight bear stands on its haunches, roaring madly.
* R HP:Battered MV:Strong > The Blight
[ obvious exits: N S D ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Stomp* is standing here, riding a shadow stallion.
A huge darkhound is here, drooling and snarling.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Battered MV:Strong > z
*Stomp* slashes your body.
* R HP:Battered MV:Strong - Stomp: Battered > change mood wimpy
f
A huge darkhound joins Stomp's fight!
The blighted tree barely tickles your right leg with its hit.
The blighted tree joins the blighted tree's fight!
The blighted tree joins the blighted tree's fight!
You do the best you can!
* R HP:Battered MV:Strong - Stomp: Battered > You chose to go berserk, now live or die with
it!
* R HP:Battered MV:Strong - Stomp: Battered > [flee ]
Berserk! Death! Death! Fight to the death! <--- Oh I FORGOT as usual
* R HP:Battered MV:Strong - Stomp: Battered > nar on downer
The blighted tree barely tickles your left leg with its hit.
A huge darkhound raises its head and gives a terrifying howl.
You hear a blood-curdling howl in the distance.
The blighted tree barely tickles your body with its hit.
The blighted tree barely hits your right hand.
A huge darkhound tickles your right leg with its hit.
You pound *Stomp*'s right arm very hard.
You pound *Stomp*'s left hand hard.
*Stomp* panics, and attempts to flee!
* R HP:Battered MV:Strong - Stomp: Beaten > You narrate 'on DOWNer'
* R HP:Battered MV:Strong - Stomp: Beaten >
Orino tells you 'we
have more than us'
*Stomp* sends you
sprawling with a
powerful bash!
* R HP:Battered MV:Strong - Stomp: Beaten > nar oh dung i'm zer
The blighted tree barely tickles your body with its hit.
The blighted tree tickles your right leg with its hit.
The blighted tree tickles your right arm with its hit.
A huge darkhound barely tickles your body with its hit.
*Stomp* slashes your left arm.
* R HP:Battered MV:Strong - Stomp: Beaten > $com$
*Skullcrusher* has arrived from the SOUTH.
* R HP:Battered MV:Strong - Stomp: Beaten >
*Skullcrusher* pounds your right arm.
* R HP:Beaten MV:Strong - Stomp: Beaten >
*Skullcrusher* pounds your left leg.
The blighted tree barely tickles your left foot with its hit.
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree tickles your left leg with its hit.
A huge darkhound tickles your body with its hit.
*Stomp* slashes your right foot hard.
Stomp assumes an offensive striking posture.
* R HP:Beaten MV:Strong - Stomp: Beaten > You narrate 'oh dung i'm zer'
* R HP:Beaten MV:Strong - Stomp: Beaten >
*Skullcrusher* pounds your body.
The blighted tree barely tickles your right leg with its hit.
The blighted tree barely tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!
The blighted tree tickles your head with its hit.
You wish that your wounds would stop BLEEDING so much!
A huge darkhound barely tickles your right foot with its hit.
You wish that your wounds would stop BLEEDING so much!
*Stomp* slashes your left arm.
You wish that your wounds would stop BLEEDING so much!
-=+*
Kethtaz narrates
'chilling MT if u
need me'
*+=- -=
The blighted tree barely tickles your right foot with its hit.
You wish that your wounds would stop BLEEDING so much!
The blighted tree tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!
The blighted tree tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!
A huge darkhound barely hits your right arm.
You wish that your wounds would stop BLEEDING so much!
You pound *Stomp*'s body hard.
*Stomp* panics, and attempts to flee!
*Stomp* slashes your body.
You wish that your wounds would stop BLEEDING so much!
Your bash at *Stomp* sends him sprawling!
*Stomp* panics, and attempts to flee!
* R HP:Critical MV:Full - Stomp: Beaten >
Orino narrates
'coming'
nar forgot to unzerk, is more here :P
* R HP:Critical MV:Full - Stomp: Beaten >
Evaine has arrived from the NORTH, riding a bloodstock stallion.
* R HP:Critical MV:Full - Stomp: Beaten > You narrate 'forgot to unzerk, is more here :P'
* R HP:Critical MV:Full - Stomp: Beaten >
You pound *Stomp*'s body very hard.
You dodge a bash from *Skullcrusher* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Full - Stomp: Beaten >
The blighted tree barely tickles your left leg with its hit.
You wish that your wounds would stop BLEEDING so much!
The blighted tree tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!
The blighted tree barely tickles your left leg with its hit.
You wish that your wounds would stop BLEEDING so much!
A huge darkhound tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!
You pound *Stomp*'s head hard.
* R HP:Critical MV:Full - Stomp: Beaten > south
south
Evaine throws a fireball at *Stomp*, who screams in pain.
* R HP:Critical MV:Full - Stomp: Critical > No way! You're fighting for your life!
* R HP:Critical MV:Full - Stomp: Critical > south
No way! You're fighting for your life!
south
* R HP:Critical MV:Full - Stomp: Critical > You pound *Stomp*'s body hard.
No way! You're fighting for your life!
* R HP:Critical MV:Full - Stomp: Critical > south
Kethtaz has arrived from the SOUTH, riding a warhorse.
* R HP:Critical MV:Full - Stomp: Critical > south
*Skullcrusher* pounds your left leg.
You wish that your wounds would stop BLEEDING so much!
The blighted tree tickles your left arm with its hit.
You wish that your wounds would stop BLEEDING so much!
The blighted tree barely tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!
The blighted tree tickles your left leg with its hit.
You wish that your wounds would stop BLEEDING so much!
A huge darkhound barely hits your body.
You wish that your wounds would stop BLEEDING so much!
You pound *Stomp*'s body very hard.
*Stomp* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Three times is the charm!
Your blood freezes as you hear *Stomp*'s death cry.
Kethtaz slashes *Skullcrusher*'s right arm hard.
The Blight
[ obvious exits: N E S ]
A gory tuft of flesh lies abandoned on the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The blight bear stands on its haunches, roaring madly.
* R HP:Critical MV:Full > south
The Blight
[ obvious exits: N S ]
The corpse of the giant blight beetle is lying here.
The corpse of a Dhai'mon trolloc is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Swordbrother awaits orders here.
Lord Orino Caalador, Swordbrother, Herald of Honor, Swordsworn is standing here, riding a
Domani razor.
Orino leaves NORTH riding a Domani razor.
A Swordbrother leaves NORTH.
* R HP:Critical MV:Full > south
The Blight
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Full > A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
The Blight
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Full > south
south
The Blight
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Full > change mood wimpy
change mood wimpy
Alas, you cannot go that way...
change mood wimpy
change mood wimpy
* R HP:Critical MV:Full > Alas, you cannot go that way...
* R HP:Critical MV:Full > Mood changed to: Wimpy
Wimpy reset to: 207 hit points.
* R HP:Critical MV:Full > Mood changed to: Wimpy
Wimpy reset to: 207 hit points.
* R HP:Critical MV:Full > Mood changed to: Wimpy
Wimpy reset to: 207 hit points.
* R HP:Critical MV:Full > Mood changed to: Wimpy
Wimpy reset to: 207 hit points.
* R HP:Critical MV:Full > nar haha stomp rip
sc
You narrate 'haha stomp rip'
* R HP:Critical MV:Full > You have 30(414) hit and 131(145) movement points.
You have scored 98191601 experience points and 2596 quest points.
You need 308399 exp to level and 404 qp to rank.
You have amassed 54 Turn points to date.
You have played 82 days and 18 hours (real time).
This ranks you as Isabel the Lieutenant [Shienaran Lancer 7] (Level 48).
You are standing.
Jaded meets Faded
Re: Jaded meets Faded
nice vulture there by Evaine showing up once i was bashed beaten to fire ball me
figured id return the favor
s
x
Dusty Road by Fal Dara
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
An iron lantern hangs from the wall above the gate.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Evaine* is here, fighting Trill, riding a bloodstock stallion.
Trill the Veteran Havoc is here, fighting Evaine.
* R HP:Healthy DP:Strong MV:Full > [k light]
You slash *Evaine*'s body into bloody fragments!
*Evaine* panics, and attempts to flee!
* R HP:Healthy DP:Strong MV:Full - Trill: Battered - Evaine: Battered > bash
Pulverwise has arrived from the north.
Cruoris has arrived from the north.
-
Pulverwise tries to blast *Evaine*, but she deflects the blow.
=
Evaine calls for the Malkiergate to be opened.
The Malkiergate is opened from the other side.
Pulverwise closes the Malkiergate.
Cruoris assumes an offensive striking posture.
+
*Evaine* swiftly dodges Trill's attempt to pierce her.
*Evaine* panics, and attempts to flee!
+
Trill tries to pierce *Evaine*, but she deflects the blow.
*Evaine* tries to strike Trill, but he deflects the blow.
-
*Evaine* panics, and attempts to flee!
=
Your bash at *Evaine* sends her sprawling!
* R HP:Healthy DP:Strong MV:Full - Trill: Battered - Evaine: Battered > ch
q
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 117 hit points.
* R HP:Healthy DP:Strong MV:Full - Trill: Battered - Evaine: Battered > ber
Pulverwise blasts *Evaine*'s head into bloody fragments!
You slash *Evaine*'s body into bloody fragments!
Trill pierces *Evaine*'s left arm.
*Evaine* is mortally wounded, and will die soon, if not aided.
[change posture offensive]
Posture changed to: Offensive
Cruoris stabs *Evaine*'s right leg into bloody fragments!
*Evaine* is dead! R.I.P.
Your blood freezes as you hear *Evaine*'s death cry.
figured id return the favor
s
x
Dusty Road by Fal Dara
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
An iron lantern hangs from the wall above the gate.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Evaine* is here, fighting Trill, riding a bloodstock stallion.
Trill the Veteran Havoc is here, fighting Evaine.
* R HP:Healthy DP:Strong MV:Full > [k light]
You slash *Evaine*'s body into bloody fragments!
*Evaine* panics, and attempts to flee!
* R HP:Healthy DP:Strong MV:Full - Trill: Battered - Evaine: Battered > bash
Pulverwise has arrived from the north.
Cruoris has arrived from the north.
-
Pulverwise tries to blast *Evaine*, but she deflects the blow.
=
Evaine calls for the Malkiergate to be opened.
The Malkiergate is opened from the other side.
Pulverwise closes the Malkiergate.
Cruoris assumes an offensive striking posture.
+
*Evaine* swiftly dodges Trill's attempt to pierce her.
*Evaine* panics, and attempts to flee!
+
Trill tries to pierce *Evaine*, but she deflects the blow.
*Evaine* tries to strike Trill, but he deflects the blow.
-
*Evaine* panics, and attempts to flee!
=
Your bash at *Evaine* sends her sprawling!
* R HP:Healthy DP:Strong MV:Full - Trill: Battered - Evaine: Battered > ch
q
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 117 hit points.
* R HP:Healthy DP:Strong MV:Full - Trill: Battered - Evaine: Battered > ber
Pulverwise blasts *Evaine*'s head into bloody fragments!
You slash *Evaine*'s body into bloody fragments!
Trill pierces *Evaine*'s left arm.
*Evaine* is mortally wounded, and will die soon, if not aided.
[change posture offensive]
Posture changed to: Offensive
Cruoris stabs *Evaine*'s right leg into bloody fragments!
*Evaine* is dead! R.I.P.
Your blood freezes as you hear *Evaine*'s death cry.
Re: Jaded meets Faded
Never call the gate :(
Re: Jaded meets Faded
Good timing on Evaine’s part
Nice revenge post Stomp :)
Nice revenge post Stomp :)
Re: Jaded meets Faded
Lame on the start and comments.
Luck on the ending, getting berserk extra attack in after the bash as well as stomp failing double autowimpy flees and skullcrusher missing bash on you.
You pound *Stomp*'s body hard.
*Stomp* panics, and attempts to flee!
*Stomp* slashes your body.
You wish that your wounds would stop BLEEDING so much!
Your bash at *Stomp* sends him sprawling!
*Stomp* panics, and attempts to flee!
Luck on the ending, getting berserk extra attack in after the bash as well as stomp failing double autowimpy flees and skullcrusher missing bash on you.
You pound *Stomp*'s body hard.
*Stomp* panics, and attempts to flee!
*Stomp* slashes your body.
You wish that your wounds would stop BLEEDING so much!
Your bash at *Stomp* sends him sprawling!
*Stomp* panics, and attempts to flee!