Just a brief SLICE of pk at Kajin

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Horror
Posts: 151
Joined: Sat Jul 04, 2015 3:56 pm
Location: UK

Just a brief SLICE of pk at Kajin

Post by Horror » Tue Apr 28, 2020 7:04 am

Probably only one minor screw up from being squished here I imagine.



A scarred Shienaran soldier with a topknot stands here.
A raven is visible flying high in the sky.
*Isabel* is standing here, riding a gray palfrey.

* R HP:Wounded SP:Good MV:Fresh > You try to slice *Isabel*, but she deflects the blow.

* R HP:Wounded SP:Good MV:Fresh - Isabel: Beaten > You begin to weave the appropriate flows...

-=+
Lord Kajin has arrived from the south, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the south, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the south, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the south, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the south, riding a chestnut stallion.
A sergeant has arrived from the south.

**+=
Ok.
You mold flows of Air into a tight stream, and smite *Isabel*.

* R HP:Wounded SP:Fading MV:Fresh - Isabel: Critical >
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry slashes your right arm.
A sergeant pounds your left leg hard.
Lord Kajin blasts your right leg.
You slice *Isabel*'s head hard.
You try to slice a sergeant, but he deflects the blow.
You try to slice a member of the Lancer cavalry, but he deflects the blow.
You try to slice Lord Kajin, but he deflects the blow.

* R HP:Wounded SP:Fading MV:Fresh - Isabel: Critical > flee
You panic and attempt to flee!


*Isabel* sends you sprawling with a powerful bash!


*Isabel* lances your body hard.


A member of the Lancer cavalry slashes your body hard.
A sergeant pounds your right arm hard.
Lord Kajin blasts your left arm very hard.
*Isabel* lances your right hand into bloody fragments!


*Isabel* gives a sergeant an order.


You flee head over heels.
Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
Correcting map position after fleeing.
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Shienaran sergeant watches for the enemy here.

weav
* R HP:Battered SP:Fading MV:Fresh >
A sergeant bellows 'Rally the forces, the dreadlords approach!'

* R HP:Battered SP:Fading MV:Fresh > The weaves you have maintained are:

1. Horror tied WARDING VS DMG
2. Horror tied ARMOR

* R HP:Battered SP:Fading MV:Fresh > s
Lord Kajin has arrived from the north, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the north, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the north, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the north, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the north, riding a chestnut stallion.
A sergeant has arrived from the north.
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Battered SP:Fading MV:Fresh > w
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Battered SP:Fading MV:Fresh > s
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

look
Preparing to find this room on the map.
* R HP:Battered SP:Fading MV:Fresh > Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]

Matching room found! Correcting map position.

A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Battered SP:Fading MV:Fresh > sco
You have 81(258) hit, 53(193) saidin and 149(149) movement points.
You have scored 107929208 experience points and 63 quest points.
You need 570792 exp to level and 137 qp to rank.
You have amassed 20 Turn points to date.
You have played 47 days and 10 hours (real time).
This ranks you as Horror the al'Isha [Dreadlord 2] (Level 50).
You are standing.

* R HP:Battered SP:Fading MV:Fresh > w
w
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

n
n
* R HP:Battered SP:Fading MV:Fresh > Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Battered SP:Fading MV:Fresh > n
Hidden Path
You are almost at the tower now, which fills the opening in the trees that you
can see farther up the path. Very faint scuff marks and faint footprints lead
up to the tower. The trees looming up beside and over the path block out all
light here, and you can't see the sky. The path continues to the south, and
you can't see the end because of the enveloping shadows.
[ obvious exits: N S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

east
* R HP:Battered SP:Fading MV:Fresh > Entrance to Clearing
A canopy of trees covers you, ending at a clearing. An old, gray tower looms
over the trees right before you. The hidden path comes to an end here, along
with the clearing. There is an ominous feel to the air here, with the lack
of any sounds of wildlife permeating the trees.
[ obvious exits: N S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

* R HP:Battered SP:Fading MV:Fresh > east
A sergeant bellows 'Rally the forces, the dreadlords approach!'
A sergeant bellows 'Rally the forces, the dreadlords approach!'
A sergeant bellows 'Rally the forces, the dreadlords approach!'
Before the Tower
You are standing in front of an old, apparently abandoned watchtower, the one
that you have been seeing glimpses of from the road. You get a chill feeling
as you look up at the big gray mass that looms up above you. Bits and pieces
of gray masonry have fallen away from the tower, and you see an especially big
piece half embedded in the ground. The entrance to the tower looks like a
black mouth, and the door has long rotted away. A dark path leads east from
here, heavily shadowed by the trees that loom over it. Another path leads
south from here.
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Battered SP:Fading MV:Fresh > Entrance to Dark Path
What little light there is casts dark and twisted shadows against the dark
and twisted trees, which make the shadows appear even more dark and twisted.
The path looks much newer than the clearing you see to the west, and it
isn't even really a path, more like a trail. To the east, the path leads
deeper into the gloomy woods.
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Battered SP:Fading MV:Fresh > kill light
chann 'hammer of air' h.isabel
Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Battered SP:Fading MV:Fresh > They aren't here.

* R HP:Battered SP:Fading MV:Fresh > Nobody here by that name.

* R HP:Battered SP:Fading MV:Fresh > s
kill light
chann 'hammer of air' h.isabel
A sergeant bellows 'Rally the forces, the dreadlords approach!'
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A scarred Shienaran soldier with a topknot stands here.
A raven is visible flying high in the sky.
*Isabel* is standing here, riding a gray palfrey.
A Shienaran sergeant watches for the enemy here.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* R HP:Battered SP:Fading MV:Fresh > You try to slice *Isabel*, but she parries successfully.

* R HP:Battered SP:Fading MV:Fresh - Isabel: Critical > *Isabel* tries to lance you, but you deflect the blow.
A sergeant joins Isabel's fight!
A member of the Lancer cavalry joins a sergeant's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
Lord Kajin says 'You Horror!!! You will die before your time!! '
You try to slice *Isabel*, but she parries successfully.
You slice a sergeant's body very hard.
You slice a member of the Lancer cavalry's body hard.
You slice a member of the Lancer cavalry's right leg very hard.
You begin to weave the appropriate flows...

-=+**+
A sergeant bellows 'Rally the forces, the dreadlords approach!'
Lord Kajin bellows 'The criminal Horror shall pay for his crimes!'
Lord Kajin bellows 'Rally the forces, the dreadlords approach!'
Lord Kajin says 'You Horror!!! You will die before your time!! '

=
Ok.
You mold flows of Air into a tight stream, and smite *Isabel*.

* R HP:Battered SP:Fading MV:Fresh - Isabel: Critical > f

A member of the Lancer cavalry tries to slash you, but you parry successfully.
A member of the Lancer cavalry tries to slash you, but you deflect the blow.
A sergeant tries to pound you, but you parry successfully.
You slice *Isabel*'s right arm very hard.
*Isabel* is incapacitated and will slowly die, if not aided.
You slice a sergeant's body extremely hard.
You slice a member of the Lancer cavalry's body very hard.
You slice a member of the Lancer cavalry's body hard.

* R HP:Battered SP:Fading MV:Fresh - Isabel: Critical > You panic and attempt to flee!


You flee head over heels.
End of Branch Path
You stand at the entrance to a clearing that is obviously being used as a
Correcting map position after fleeing.
campsite. The trees overhead separate enough that you can see the sky here,
and signs of recent habitation abound. New footprints are all over the path,
as well as the signs of objects being dragged around. To the west, the path
continues into the forest.
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Battered SP:Fading MV:Fresh > TICK IN 8 SECONDS.
w
kill light
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A scarred Shienaran soldier with a topknot stands here.
A raven is visible flying high in the sky.
A gray palfrey prances skittishly nearby.
*Isabel* is lying here, incapacitated.
A Shienaran sergeant watches for the enemy here.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* R HP:Battered SP:Fading MV:Fresh > You slice *Isabel*'s body extremely hard.
*Isabel* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Three times is the charm!
Your blood freezes as you hear *Isabel*'s death cry.
A seasoned Shienaran soldier realizes that Isabel is a jerk!

* R HP:Battered SP:Fading MV:Fresh > w
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Battered SP:Fading MV:Fresh > rem flail
dra
Your white aura has faded.
Timer now at 59 secs.
Timer now at 62 secs.
Your heartbeat calms down more as you feel less panicked.
Timer now at 62 secs.
You stop using a gilded shambok.

* R HP:Battered SP:Fading MV:Fresh > You try to quietly draw a dagger from a camouflaged hood.

* R HP:Battered SP:Fading MV:Fresh > east
sca
w
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
The corpse of Isabel is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A scarred Shienaran soldier with a topknot stands here.
A raven is visible flying high in the sky.
A gray palfrey prances skittishly nearby.
A Shienaran sergeant watches for the enemy here.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* R HP:Battered SP:Fading MV:Fresh > You lean over and sever the bloody head from the corpse of Isabel.

* R HP:Battered SP:Fading MV:Fresh > Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Battered SP:Fading MV:Fresh > she
You sheath a dagger into a camouflaged hood.

* R HP:Battered SP:Fading MV:Fresh > wield flail
You wield a gilded shambok.

* R HP:Battered SP:Fading MV:Fresh >



Brave stand Isabel. (Was going to return but couldnt get hold of you)

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