so one sided you feel bad afterwards

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Post Reply
Eol
Posts: 704
Joined: Mon Aug 31, 2015 10:34 pm

so one sided you feel bad afterwards

Post by Eol » Sat Apr 18, 2020 12:39 pm

Months and months ago

Sitting in FD talking to someone. Kultunk had killed someone, dropped their gear, and looking for more kills. Didn't attack him cause it seemed crappy to start the fight in FD against him but he was raring to go.


* R HP:Healthy MV:Fresh > l kultunk
wink
The grizzled veteran slashes Kultunk's body.
*Kultunk* blasts the grizzled veteran's right leg extremely hard.
The grizzled veteran slashes Kultunk's body.

Kultunk has a few scratches.

*Kultunk* is using:
<held> an oilstone
<worn on head> a full metal helmet and visor
<worn around neck> a torc of gleaming steel
<worn around neck> a torc of gleaming steel
<worn about body> an earthen brown mantle
<slung on back> a backpack
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<wielded two-handed> a dark, grim axe
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots
*Kultunk* points in all directions, seemingly confused.

* R HP:Healthy MV:Fresh > Have you got something in your eye?

* R HP:Healthy MV:Fresh >
*Kultunk* panics, and attempts to flee!

* R HP:Healthy MV:Fresh >
*Kultunk* tries to blast the grizzled veteran, but he deflects the blow.
The grizzled veteran barely slashes Kultunk's body.
*Kultunk* leaves south.

* R HP:Healthy MV:Fresh >
The grizzled veteran leaves south.

* R HP:Healthy MV:Fresh > scan s
*Kultunk* is standing here.
A grizzled Shienaran veteran looks on.
*Kultunk* has arrived from the south.

* R HP:Healthy MV:Fresh > stats

*Kultunk* tries to blast you, but you parry successfully.

* R HP:Healthy MV:Fresh - Kultunk: Scratched > You are a 723 year old male human hunter.
Your height is 5 feet, 5 inches, and you weigh 142.0 lbs.
You are carrying 14.5 lbs and wearing 57.3 lbs, light.
Your base abilities are: Str:19 Int:14 Wil:15 Dex:19 Con:17.
Offensive bonus: 148, Dodging bonus: 96, Parrying bonus: 147
Your mood is: Wimpy. You will flee below: 180 Hit Points
Your posture is: Defensive.
You are wanted by: Shadow
Your armor absorbs about 61% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

* R HP:Healthy MV:Fresh - Kultunk: Scratched > where
b
Players in your Zone
--------------------
Eol - Center of the Courtyard

* R HP:Healthy MV:Fresh - Kultunk: Scratched > [bash ]

-=+**+=-
You dodge a bash from *Kultunk* who loses his balance and falls!

-=
Your bash at *Kultunk* sends him sprawling!

* R HP:Healthy MV:Fresh - Kultunk: Scratched >
You lance *Kultunk*'s right leg.

* R HP:Healthy MV:Fresh - Kultunk: Scratched >
You lance *Kultunk*'s body.

* R HP:Healthy MV:Fresh - Kultunk: Scratched >
You dodge a bash from *Kultunk* who loses his balance and falls!

* R HP:Healthy MV:Fresh - Kultunk: Scratched >
You lance *Kultunk*'s body.

* R HP:Healthy MV:Fresh - Kultunk: Hurt > b

You swiftly dodge *Kultunk*'s attempt to blast you.
You lance *Kultunk*'s left leg hard.
*Kultunk* looks at you.

* R HP:Healthy MV:Fresh - Kultunk: Hurt > [bash ]

-=+**+=- -=
As *Kultunk* avoids your bash, you topple over and fall to the ground!
You dodge a bash from *Kultunk* who loses his balance and falls!

* R HP:Healthy MV:Fresh - Kultunk: Hurt > alias 2 kill kultunk
b
Ok.

* R HP:Healthy MV:Fresh - Kultunk: Hurt > [bash ]

-=
*Kultunk* clambers to his feet.

+
*Kultunk* leaves south.

**+=- -=
They're not here anymore!

* R HP:Healthy MV:Fresh > s
0
b
Inner Gate of the Keep
[ obvious exits: N S ]
A hanging lantern lights the path.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.
*Kultunk* is here, fighting the grizzled veteran.
The grizzled veteran is here, fighting Kultunk.

* R HP:Healthy MV:Full > [kill dark]
You lance *Kultunk*'s left leg hard.

* R HP:Healthy MV:Full - the grizzled veteran: Scratched - Kultunk: Hurt > [bash ]


The grizzled veteran barely slashes Kultunk's right arm.

-=+**+
*Kultunk* panics, and attempts to flee!

=-
*Kultunk* leaves south.

-=
They're not here anymore!

* R HP:Healthy MV:Full > n

Elaria tells you 'tandrael can pick it up'

0
* R HP:Healthy MV:Full > Center of the Courtyard
[ obvious exits: N E S W ]
A slip of paper has been carelessly dropped upon the ground. [2]
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
You notice the severed head of Byrg the Trolloc slain in the Blasted Lands is hidden here.
You notice a mirrored lantern is hidden here.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings.
An Illuminator's assistant stands here carrying some colored tubes.
A gray haired weaponsmaster stands nearby.

* R HP:Healthy MV:Full > [kill dark]
They aren't here.

s
* R HP:Healthy MV:Full > 0
s
Inner Gate of the Keep
[ obvious exits: N S ]
A hanging lantern lights the path.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.
A grizzled Shienaran veteran looks on.

* R HP:Healthy MV:Full > 0
[kill dark]
They aren't here.

b
* R HP:Healthy MV:Full > On the Drawbridge
[ obvious exits: N S ]
A hanging lantern lights the path.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.
*Kultunk* is standing here.
*Kultunk* tries to blast you, but you deflect the blow.

* R HP:Healthy MV:Full - Kultunk: Hurt > [kill dark]
You do the best you can!

* R HP:Healthy MV:Full - Kultunk: Hurt > [bash ]

-
*Kultunk* tries to blast you, but you parry successfully.

=+**+=- -=
Your bash at *Kultunk* sends him sprawling!

* R HP:Healthy MV:Full - Kultunk: Hurt >
You lance *Kultunk*'s body.

* R HP:Healthy MV:Full - Kultunk: Hurt > door olddoor
Ok.

* R HP:Healthy MV:Full - Kultunk: Hurt > Ok.

where
* R HP:Healthy MV:Full - Kultunk: Hurt > Players in your Zone
--------------------
Eol - On the Drawbridge

* R HP:Healthy MV:Full - Kultunk: Hurt > b
[bash ]
They already seem to be stunned.

* R HP:Healthy MV:Full - Kultunk: Hurt >
You lance *Kultunk*'s right leg very hard.

* R HP:Healthy MV:Full - Kultunk: Wounded > b
[bash ]
They already seem to be stunned.

* R HP:Healthy MV:Full - Kultunk: Wounded > b
[bash ]
They already seem to be stunned.

* R HP:Healthy MV:Full - Kultunk: Wounded > b
[bash ]

-=+**+=- -=
You lance *Kultunk*'s right leg.
You swiftly dodge *Kultunk*'s attempt to blast you.
Your bash at *Kultunk* sends him sprawling!

* R HP:Healthy MV:Full - Kultunk: Wounded > where
b
Players in your Zone
--------------------
Eol - On the Drawbridge

* R HP:Healthy MV:Full - Kultunk: Wounded > [bash ]
They already seem to be stunned.

* R HP:Healthy MV:Full - Kultunk: Wounded > b

You lance *Kultunk*'s body hard.

* R HP:Healthy MV:Full - Kultunk: Wounded > [bash ]
They already seem to be stunned.

* R HP:Healthy MV:Full - Kultunk: Wounded > b
[bash ]
They already seem to be stunned.

* R HP:Healthy MV:Full - Kultunk: Wounded > b
[bash ]
They already seem to be stunned.

* R HP:Healthy MV:Full - Kultunk: Wounded > b
You lance *Kultunk*'s right arm very hard.
*Kultunk* tries to blast you, but you parry successfully.
[bash ]

-=+**+=- -=
Your bash at *Kultunk* sends him sprawling!

* R HP:Healthy MV:Fresh - Kultunk: Wounded > where
Players in your Zone
--------------------
Eol - On the Drawbridge

* R HP:Healthy MV:Fresh - Kultunk: Wounded > ponder

You lance *Kultunk*'s head hard.

l
* R HP:Healthy MV:Fresh - Kultunk: Wounded > You ponder life, the universe, and everything.

* R HP:Healthy MV:Fresh - Kultunk: Wounded > On the Drawbridge
The sound of your passing echoes hollowly from the wooden timbers of the
drawbridge. Beneath you lies the murky waters of the moat. With its gates
before you stands one of the greatest fortesses of the Borderlands, the Keep
of Fal Dara.
[ obvious exits: N S ]
A hanging lantern lights the path.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.
*Kultunk* is sitting here

* R HP:Healthy MV:Fresh - Kultunk: Wounded > b
[bash ]
They already seem to be stunned.

* R HP:Healthy MV:Fresh - Kultunk: Wounded > b
[bash ]
They already seem to be stunned.

* R HP:Healthy MV:Fresh - Kultunk: Wounded >
You lance *Kultunk*'s left leg hard.

* R HP:Healthy MV:Fresh - Kultunk: Wounded > b
[bash ]


*Kultunk* panics, and attempts to flee!

-=+**+
*Kultunk* panics, and attempts to flee!

=- -=
As *Kultunk* avoids your bash, you topple over and fall to the ground!
*Kultunk* panics, and attempts to flee!

* R HP:Healthy MV:Fresh > st
0

*Kultunk* leaves north.

* R HP:Healthy MV:Fresh > n
0
n
0
n
0
n
0
You stand up.

* R HP:Healthy MV:Fresh > [kill dark]
They aren't here.

* R HP:Healthy MV:Fresh > Inner Gate of the Keep
[ obvious exits: N S ]
A hanging lantern lights the path.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.
A grizzled Shienaran veteran looks on.

* R HP:Healthy MV:Fresh > [kill dark]
They aren't here.

dismount
* R HP:Healthy MV:Fresh > Center of the Courtyard
[ obvious exits: N E S W ]
A slip of paper has been carelessly dropped upon the ground. [2]
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
You notice the severed head of Byrg the Trolloc slain in the Blasted Lands is hidden here.
You notice a mirrored lantern is hidden here.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings.
An Illuminator's assistant stands here carrying some colored tubes.
A gray haired weaponsmaster stands nearby.

* R HP:Healthy MV:Full > [kill dark]
They aren't here.

* R HP:Healthy MV:Full > You can't ride in there.

* R HP:Healthy MV:Full > [kill dark]
They aren't here.

w
* R HP:Healthy MV:Full > You can't ride in there.

w
* R HP:Healthy MV:Full > [kill dark]
They aren't here.

u
* R HP:Healthy MV:Full > You stop riding him.

n
* HP:Healthy MV:Full > Western End of the Courtyard
[ obvious exits: E S W ]
A hanging lantern lights the path.
A tough Shienaran soldier waits here.

* HP:Healthy MV:Full > n
In the Southwest Tower
[ obvious exits: E U ]
A Shienaran guard patrols here, watching you carefully.

0
* HP:Healthy MV:Full > Atop the Southwest Tower
[ obvious exits: N D ]
An archer draws his bow with a steady hand and a sharp eye.

0
* HP:Healthy MV:Full > Along the Walls
[ obvious exits: N S ]
A hanging lantern lights the path.
A quiet servant awaits instructions from his master.

0
* HP:Healthy MV:Full > Top of the Northwest Tower
[ obvious exits: S D ]
A bruised and bloody leg lies on the ground, torn from its socket.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
An archer draws his bow with a steady hand and a sharp eye.

* HP:Healthy MV:Full > [kill dark]
They aren't here.

d
* HP:Healthy MV:Full > [kill dark]
They aren't here.

e
* HP:Healthy MV:Full > [kill dark]
They aren't here.

e
* HP:Healthy MV:Full > In the Northwest Tower
[ obvious exits: E U ]
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.

u
* HP:Healthy MV:Full > Outdoor Training Grounds
[ obvious exits: E W ]
A hanging lantern lights the path.
A tall, well-dressed noble strolls arrogantly by.
A Shienaran guard patrols here, watching you carefully.
A tough Shienaran soldier waits here.
A master falconer is here, a bird perched on her arm.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.

u
* HP:Healthy MV:Strong > Outdoor Training Grounds
[ obvious exits: E S W ]
A hanging lantern lights the path.
A quiet servant awaits instructions from his master.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.

0
* HP:Healthy MV:Strong > Alas, you cannot go that way...

0
* HP:Healthy MV:Strong > Alas, you cannot go that way...

* HP:Healthy MV:Strong > [kill dark]
They aren't here.
Elyse tells you 'heh! Welcome to wotmud indeed!'

0
* HP:Healthy MV:Strong > [kill dark]
They aren't here.

e
* HP:Healthy MV:Strong > [kill dark]
They aren't here.

u
* HP:Healthy MV:Strong > In the Northeast Tower
[ obvious exits: W U ]
A quiet servant awaits instructions from his master.

0
* HP:Healthy MV:Strong > Top of the Northeast Tower
[ obvious exits: S D ]
A tough Shienaran soldier waits here.
A quiet servant awaits instructions from his master.
An archer draws his bow with a steady hand and a sharp eye.

* HP:Healthy MV:Strong > [kill dark]
They aren't here.

* HP:Healthy MV:Strong > where
s
Players in your Zone
--------------------
Eol - Top of the Northeast Tower

s
* HP:Healthy MV:Strong > On the Keep Wall
[ obvious exits: N S ]
A tall, well-dressed noble strolls arrogantly by.

* HP:Healthy MV:Strong > Top of the Southeast Tower
[ obvious exits: N D ]
A quiet servant awaits instructions from his master.
A Shienaran sergeant watches for the enemy here.
A Shienaran guard patrols here, watching you carefully.
An archer draws his bow with a steady hand and a sharp eye.

* HP:Healthy MV:Strong > d
w
In the Southeast Tower
[ obvious exits: W U ]
A grizzled Shienaran veteran looks on.

w
* HP:Healthy MV:Strong > Eastern End of the Courtyard
[ obvious exits: E W ]

* HP:Healthy MV:Strong > Center of the Courtyard
[ obvious exits: N E S W ]
A slip of paper has been carelessly dropped upon the ground. [2]
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
You notice the severed head of Byrg the Trolloc slain in the Blasted Lands is hidden here.
You notice a mirrored lantern is hidden here.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings.
An Illuminator's assistant stands here carrying some colored tubes.
A gray haired weaponsmaster stands nearby.

* HP:Healthy MV:Strong > n
Entrance Foyer
[ obvious exits: N E S W ]
A tough Shienaran soldier waits here.
A Shienaran guard patrols here, watching you carefully.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.

* HP:Healthy MV:Strong > stats
You are a 723 year old male human hunter.
Your height is 5 feet, 5 inches, and you weigh 142.0 lbs.
You are carrying 14.5 lbs and wearing 57.3 lbs, light.
Your base abilities are: Str:19 Int:14 Wil:15 Dex:19 Con:17.
Offensive bonus: 138, Dodging bonus: 99, Parrying bonus: 147
Your mood is: Wimpy. You will flee below: 180 Hit Points
Your posture is: Defensive.
You are wanted by: Shadow
Your armor absorbs about 61% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

* HP:Healthy MV:Strong > where
Players in your Zone
--------------------
Eol - Entrance Foyer

* HP:Healthy MV:Strong > notice
w
You stop paying increased attention to your surroundings.

w
* HP:Healthy MV:Strong > Western Hall
[ obvious exits: E W ]

* HP:Healthy MV:Strong > West Wing of the Castle
[ obvious exits: N E U ]
A grizzled Shienaran veteran looks on.
A Shienaran guard patrols here, watching you carefully.

* HP:Healthy MV:Strong > u
e
Top of Western Stair
[ obvious exits: N E U D ]
A grizzled Shienaran veteran looks on.

e
* HP:Healthy MV:Strong > Upper Hall
[ obvious exits: N E W ]
A grizzled Shienaran veteran looks on.

n
* HP:Healthy MV:Tiring > Upper Hall
[ obvious exits: N E W ]

* HP:Healthy MV:Tiring > Annex of Agelmar's Chambers
[ obvious exits: N S W ]
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
Lord Agelmar, ruler of Fal Dara stands here.

* HP:Healthy MV:Tiring > n
Lord Agelmar's Private Bedchamber
[ obvious exits: S ]
A water skin has been left on the ground.

* HP:Healthy MV:Tiring > na not sure wher ehe went
s
You narrate 'not sure wher ehe went'

* HP:Healthy MV:Tiring > Annex of Agelmar's Chambers
[ obvious exits: N S W ]
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
Lord Agelmar, ruler of Fal Dara stands here.

scan w
* HP:Healthy MV:Tiring > * HP:Healthy MV:Tiring > s
w
Upper Hall
[ obvious exits: N E W ]

* HP:Healthy MV:Tiring > Upper Hall
[ obvious exits: N E W ]
A grizzled Shienaran veteran looks on.

w
* HP:Healthy MV:Tiring > Top of Western Stair
[ obvious exits: N E U D ]
A grizzled Shienaran veteran looks on.

* HP:Healthy MV:Tiring > d
West Wing of the Castle
[ obvious exits: N E U ]
A grizzled Shienaran veteran looks on.
A Shienaran guard patrols here, watching you carefully.

* HP:Healthy MV:Tiring > e
e
Western Hall
[ obvious exits: E W ]

s
* HP:Healthy MV:Tiring > Entrance Foyer
[ obvious exits: N E S W ]
A tough Shienaran soldier waits here.
A Shienaran guard patrols here, watching you carefully.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.

* HP:Healthy MV:Tiring > Center of the Courtyard
[ obvious exits: N E S W ]
A slip of paper has been carelessly dropped upon the ground. [2]
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings.
An Illuminator's assistant stands here carrying some colored tubes.
A gray haired weaponsmaster stands nearby.

* HP:Healthy MV:Tiring > rd
[ride horse]
You start riding him.

* R HP:Healthy MV:Tiring > where
s
Players in your Zone
--------------------
Eol - Center of the Courtyard

* R HP:Healthy MV:Tiring > Inner Gate of the Keep
[ obvious exits: N S ]
A hanging lantern lights the path.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.
A grizzled Shienaran veteran looks on.

* R HP:Healthy MV:Tiring > l horse
s
s
A battle-trained Shienara Warlander, it stands seventeen hands tall with a
coat as black as pitch. This horse has killed more trollocs than most men.

A battle-trained Shienaran warlander is in excellent condition.

a battle-trained Shienaran warlander is using:
<worn about waist> a war saddle with stirrups

* R HP:Healthy MV:Tiring > s
On the Drawbridge
[ obvious exits: N S ]
A hanging lantern lights the path.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.

* R HP:Healthy MV:Tiring > Before the Keep
[ obvious exits: N S ]
A hanging lantern lights the path.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.

* R HP:Healthy MV:Tiring > where
The Crossing
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
The Fal Dara town crier stands here, spreading the news.

* R HP:Healthy MV:Tiring > Players in your Zone
--------------------
Eol - The Crossing

* R HP:Healthy MV:Tiring > w
w
w
Merchants Row
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A black cat meanders to an unknown destination.
A pale destrier stands here, adorned with the white flame of Tar Valon.

* R HP:Healthy MV:Tiring > An Empty Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.
The fishmonger is here, hoping to buy your catch.
A tough Shienaran soldier waits here.

n
* R HP:Healthy MV:Tiring > Bend in the Road
[ obvious exits: N E ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.

n
* R HP:Healthy MV:Tiring > Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.
A black cat meanders to an unknown destination.

n
* R HP:Healthy MV:Tiring > Inside the Dog Gate
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Healthy MV:Tiring > n
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.
A gleeman is here, wearing a cloak of different colored patches.

* R HP:Healthy MV:Tiring > n
e
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.

* R HP:Healthy MV:Tiring > e
Bend in the Road
[ obvious exits: E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.
A Shienaran guard patrols here, watching you carefully.

e
* R HP:Healthy MV:Tiring > Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.

* R HP:Healthy MV:Tiring > Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.

* R HP:Healthy MV:Tiring > Malkier Gate
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

stats
* R HP:Healthy MV:Tiring > You are a 723 year old male human hunter.
Your height is 5 feet, 5 inches, and you weigh 142.0 lbs.
You are carrying 14.5 lbs and wearing 57.3 lbs, light.
Your base abilities are: Str:19 Int:14 Wil:15 Dex:19 Con:17.
Offensive bonus: 148, Dodging bonus: 96, Parrying bonus: 147
Your mood is: Wimpy. You will flee below: 180 Hit Points
Your posture is: Defensive.
You are wanted by: Shadow
Your armor absorbs about 61% on average.

You are subjected to the following effects:
- NO QUIT

* R HP:Healthy MV:Tiring > dh
[diagnose horse]
A battle-trained Shienaran warlander is in excellent condition.
A battle-trained Shienaran warlander is strong.
*Kultunk* has arrived from the north.

* R HP:Healthy MV:Tiring >
*Kultunk* leaves north.

* R HP:Healthy MV:Tiring > n
v
Dusty Road by Fal Dara
[ obvious exits: N S ]
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a horse leaving south.
A bruised and bloody leg lies on the ground, torn from its socket.
A shattered arm lies in a bloody red and purple mess.
A mirrored lantern has been left here.
An iron lantern hangs from the wall above the gate.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.
*Kultunk* is standing here.

* R HP:Healthy MV:Tiring > [charge h.dark]
You line up your charge...
Kultunk assumes an offensive striking posture.

-
You swiftly dodge *Kultunk*'s attempt to blast you.

=
*Kultunk* tries to blast you, but you parry successfully.

+**
You can't charge a fighting person, you might hit the wrong target!

* R HP:Healthy MV:Tiring - Kultunk: Wounded > snicker
You snicker softly.

f
* R HP:Healthy MV:Tiring - Kultunk: Wounded > You panic and attempt to flee!


You flee head over heels.
The Dusty Road
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A squat border stone juts from the soil.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.

* R HP:Healthy MV:Tiring > s
v
Dusty Road by Fal Dara
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
A bruised and bloody leg lies on the ground, torn from its socket.
A shattered arm lies in a bloody red and purple mess.
A mirrored lantern has been left here.
An iron lantern hangs from the wall above the gate.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.
*Kultunk* is standing here.

* R HP:Healthy MV:Tiring > [charge h.dark]
You struggle to line up your charge...


You dodge a bash from *Kultunk* who loses his balance and falls!

-=+**+=
Oops. Your lame efforts cause you to miss. ***This is like literally the 2nd charge I've ever completed on another player

* R HP:Healthy MV:Tiring - Kultunk: Wounded > whistle

*Kultunk* sniffs sadly.

* R HP:Healthy MV:Tiring - Kultunk: Wounded >
You swiftly dodge *Kultunk*'s attempt to blast you.

nod
* R HP:Healthy MV:Strong - Kultunk: Wounded > q
f

*Kultunk* shivers uncomfortably.

* R HP:Healthy MV:Strong - Kultunk: Wounded > You whistle appreciatively.

* R HP:Healthy MV:Strong - Kultunk: Wounded > You nod in agreement.

* R HP:Healthy MV:Strong - Kultunk: Wounded > *Kultunk* tries to blast you, but you dodge the attack.
You lance *Kultunk*'s head.
[call ]
You don't see a closed gate.

* R HP:Healthy MV:Strong - Kultunk: Wounded > You panic and attempt to flee!


You flee head over heels.
The Dusty Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
A squat border stone juts from the soil.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.

* R HP:Healthy MV:Strong >
*Kultunk* has arrived from the south.

* R HP:Healthy MV:Strong > s
v
Dusty Road by Fal Dara
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
A bruised and bloody leg lies on the ground, torn from its socket.
A shattered arm lies in a bloody red and purple mess.
A mirrored lantern has been left here.
An iron lantern hangs from the wall above the gate.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.

* R HP:Healthy MV:Strong > [charge h.dark]
Charge who?

* R HP:Healthy MV:Strong > 0
b
[kill dark]
They aren't here.

* R HP:Healthy MV:Strong > [bash ]
Bash who?

* R HP:Healthy MV:Strong > n
0
b
The Dusty Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving south.
A squat border stone juts from the soil.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.

* R HP:Healthy MV:Strong > [kill dark]
They aren't here.

* R HP:Healthy MV:Strong > [bash ]
Bash who?
*Kultunk* has arrived from the west.

* R HP:Healthy MV:Strong >
*Kultunk* tries to blast you, but you deflect the blow.

* R HP:Healthy MV:Strong - Kultunk: Wounded >
You lance *Kultunk*'s left leg hard.

* R HP:Healthy MV:Strong - Kultunk: Battered > f
You panic and attempt to flee!


You flee head over heels.
Dusty Road by Fal Dara
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
A bruised and bloody leg lies on the ground, torn from its socket.
A shattered arm lies in a bloody red and purple mess.
A mirrored lantern has been left here.
An iron lantern hangs from the wall above the gate.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.

* R HP:Healthy MV:Strong > n
0
b
The Dusty Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving west.
A squat border stone juts from the soil.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.
*Kultunk* is standing here.

* R HP:Healthy MV:Strong > [kill dark]
You lance *Kultunk*'s body.

* R HP:Healthy MV:Strong - Kultunk: Battered > [bash ]

-=+**+=-
Elyse tells you 'and just great to see some of the OLD names.'

-=
Your bash at *Kultunk* sends him sprawling!

* R HP:Healthy MV:Strong - Kultunk: Battered >
You lance *Kultunk*'s body hard.

* R HP:Healthy MV:Strong - Kultunk: Battered > b
[bash ]
They already seem to be stunned.

* R HP:Healthy MV:Strong - Kultunk: Battered > b
[bash ]
They already seem to be stunned.

* R HP:Healthy MV:Strong - Kultunk: Battered >
You lance *Kultunk*'s right arm hard.

* R HP:Healthy MV:Strong - Kultunk: Battered >
*Kultunk* panics, and attempts to flee!

* R HP:Healthy MV:Strong - Kultunk: Battered > tell elyse fighting kultunk :)
You tell Elyse 'fighting kultunk :)'

* R HP:Healthy MV:Strong - Kultunk: Battered > 0

*Kultunk* leaves south.

0
* R HP:Healthy MV:Strong > [kill dark]
They aren't here.

* R HP:Healthy MV:Strong > [kill dark]
They aren't here.

0
* R HP:Healthy MV:Strong > s
0
[kill dark]
They aren't here.

b
* R HP:Healthy MV:Strong > Dusty Road by Fal Dara
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A bruised and bloody leg lies on the ground, torn from its socket.
A shattered arm lies in a bloody red and purple mess.
A mirrored lantern has been left here.
An iron lantern hangs from the wall above the gate.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.
*Kultunk* is standing here.
*Kultunk* leaves north.

* R HP:Healthy MV:Strong > [kill dark]
They aren't here.

* R HP:Healthy MV:Strong > [bash ]
Bash who?

* R HP:Healthy MV:Tiring > n
0
w
The Dusty Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A squat border stone juts from the soil.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.

w
* R HP:Healthy MV:Tiring > [kill dark]
They aren't here.

0
* R HP:Healthy MV:Tiring > b
The Dusty Road
[ obvious exits: E W ]
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.

* R HP:Healthy MV:Tiring > The Dusty Road
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving south.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.

* R HP:Healthy MV:Tiring > [kill dark]
They aren't here.

* R HP:Healthy MV:Tiring > [bash ]
Bash who?

* R HP:Healthy MV:Tiring > e
e
The Dusty Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.

* R HP:Healthy MV:Tiring > e
The Dusty Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A squat border stone juts from the soil.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.

e
* R HP:Healthy MV:Tiring > The Dusty Road
[ obvious exits: E W ]
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.

e
* R HP:Healthy MV:Tiring > The Dusty Road
[ obvious exits: N E W ]
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.

0
* R HP:Healthy MV:Tiring > The Dusty Road
[ obvious exits: E W ]
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.

* R HP:Healthy MV:Tiring > [kill dark]
They aren't here.

* R HP:Healthy MV:Tiring > where
e
Players in your Zone
--------------------
Eol - The Dusty Road

e
* R HP:Healthy MV:Tiring > Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving east.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.
*Kultunk* is standing here.

0
* R HP:Healthy MV:Tiring > Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of an animal leaving south.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.

* R HP:Healthy MV:Tiring > [kill dark]
They aren't here.

* R HP:Healthy MV:Tiring > w
0
b
Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.
*Kultunk* is standing here.

* R HP:Healthy MV:Tiring > [kill dark]
You lance *Kultunk*'s left leg hard.

* R HP:Healthy MV:Tiring - Kultunk: Battered > [bash ]

-
*Kultunk* tries to blast you, but you deflect the blow.

=+**
*Kultunk* panics, and attempts to flee!

+=- -=
As *Kultunk* avoids your bash, you topple over and fall to the ground!
*Kultunk* leaves north.

* R HP:Healthy MV:Tiring > l
st
0
stats
0
Road to Tarwin's Gap
You stand on an old road, bordered by trees to the south and thick hedges
to the north. To both the east and west, the road leads through the forest.
The tip of a tower can be seen poking through the forest to the northeast,
against the backdrop of dark and foreboding peaks far to the north.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.

* R HP:Healthy MV:Tiring > You are already standing.

* R HP:Healthy MV:Tiring > [kill dark]
They aren't here.

* R HP:Healthy MV:Tiring > You are a 723 year old male human hunter.
Your height is 5 feet, 5 inches, and you weigh 142.0 lbs.
You are carrying 14.5 lbs and wearing 57.3 lbs, light.
Your base abilities are: Str:19 Int:14 Wil:15 Dex:19 Con:17.
Offensive bonus: 148, Dodging bonus: 96, Parrying bonus: 147
Your mood is: Wimpy. You will flee below: 180 Hit Points
Your posture is: Defensive.
You are wanted by: Shadow
Your armor absorbs about 61% on average.

You are subjected to the following effects:
- NO QUIT

* R HP:Healthy MV:Tiring > [kill dark]
They aren't here.

n
* R HP:Healthy MV:Tiring > Thorny Hedges
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.

* R HP:Healthy MV:Tiring > e
e
Thick Forest
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.

* R HP:Healthy MV:Tiring > A Pine Forest
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.

e
* R HP:Healthy MV:Tiring > e
A Pine Forest
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.

e
* R HP:Healthy MV:Tiring > A Pine Forest
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.

e
* R HP:Healthy MV:Tiring > A Winding Road
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.

* R HP:Healthy MV:Tiring > e
A Pine Forest
[ obvious exits: N E W ]
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving west.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.

* R HP:Healthy MV:Tiring > n
A Pine Forest
[ obvious exits: N E W ]
There are some tracks of a trolloc leaving west.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.

e
* R HP:Healthy MV:Tiring > n
A Winding Road
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving west.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.

* R HP:Healthy MV:Tiring > e
A Winding Road
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.

n
* R HP:Healthy MV:Tiring > Alas, you cannot go that way...

* R HP:Healthy MV:Tiring > Amongst the Rubble
[ obvious exits: N S W ]
There are some tracks of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.

* R HP:Healthy MV:Tiring > In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
There are some tracks of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving up.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.

* R HP:Healthy MV:Tiring > n
n
A Winding Road Beside a Watch Tower
[ obvious exits: N S W ]
There are some tracks of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.

e
* R HP:Healthy MV:Tiring > A Winding Road
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.

* R HP:Healthy MV:Tiring > A Winding Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.

0b
* R HP:Healthy MV:Tiring > Arglebargle, glop-glyf!?!

* R HP:Healthy MV:Tiring > n
e
0
b
Shadowing a Road
[ obvious exits: S W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.
*Kultunk* is standing here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Healthy MV:Tiring > Alas, you cannot go that way...

* R HP:Healthy MV:Tiring > [kill dark]
You lance *Kultunk*'s left leg hard.

* R HP:Healthy MV:Tiring - Kultunk: Battered > [bash ]


*Kultunk* tries to blast you, but you parry successfully.
A shivering tree tries to hit you, but you parry successfully.
A shivering tree joins a shivering tree's fight!

-=+**+=-
*Kultunk* panics, and attempts to flee!

-=
A shivering tree tries to hit you, but you deflect the blow.
A shivering tree tries to hit you, but you deflect the blow.
You lance *Kultunk*'s left leg.
As *Kultunk* avoids your bash, you topple over and fall to the ground!

* R HP:Healthy MV:Tiring - Kultunk: Battered >
*Kultunk* leaves south.
*Kultunk* has arrived from the south.

f
* R HP:Healthy MV:Tiring - a shivering tree: Scratched >
*Kultunk* tries to blast you, but you deflect the blow.

* R HP:Healthy MV:Tiring - a shivering tree: Scratched > You lance a shivering tree's branch into bloody fragments!
A shivering tree tries to hit you, but you deflect the blow.
A shivering tree tries to hit you, but you deflect the blow.
You panic and attempt to flee!


You flee head over heels.
Shadowing a Road
[ obvious exits: E S ]
There are some tracks of a trolloc leaving east.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.

* R HP:Healthy MV:Tiring > 0
0
[kill dark]
They aren't here.

0
* R HP:Healthy MV:Tiring > [kill dark]
They aren't here.

0
* R HP:Healthy MV:Tiring > 0
[kill dark]
They aren't here.

* R HP:Healthy MV:Tiring > [kill dark]
They aren't here.

e
* R HP:Healthy MV:Tiring > 0
b
[kill dark]
They aren't here.

* R HP:Healthy MV:Tiring > Shadowing a Road
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving south.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.
*Kultunk* is standing here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
*Kultunk* tries to blast you, but you deflect the blow.

* R HP:Healthy MV:Tiring - Kultunk: Battered > [kill dark]
You do the best you can!

* R HP:Healthy MV:Tiring - Kultunk: Battered > [bash ]

-=+**
A shivering tree tries to hit you, but you parry successfully.
A shivering tree joins a shivering tree's fight!
A shivering tree tries to hit you, but you deflect the blow.
A shivering tree tickles your body with its hit.
Your heartbeat calms down more as you feel less panicked.

+=- -=
Your bash at *Kultunk* sends him sprawling!

* R HP:Scratched MV:Strong - Kultunk: Battered >
A shivering tree hits your left hand.
A shivering tree tries to hit you, but you parry successfully.
You lance *Kultunk*'s left leg hard.

* R HP:Scratched MV:Strong - Kultunk: Battered >
A shivering tree tries to hit you, but you parry successfully.
A shivering tree tries to hit you, but you parry successfully.
You lance *Kultunk*'s body hard.

* R HP:Scratched MV:Strong - Kultunk: Beaten >
A shivering tree tries to hit you, but you deflect the blow.
A shivering tree tries to hit you, but you parry successfully.
You lance *Kultunk*'s left leg hard.

* R HP:Scratched MV:Strong - Kultunk: Beaten >
You dodge a bash from *Kultunk* who loses his balance and falls!

* R HP:Scratched MV:Strong - Kultunk: Beaten >
A shivering tree tries to hit you, but you parry successfully.
A shivering tree tries to hit you, but you parry successfully.
You lance *Kultunk*'s right foot hard.

* R HP:Scratched MV:Strong - Kultunk: Beaten >
*Kultunk* panics, and attempts to flee!

* R HP:Scratched MV:Strong - Kultunk: Beaten >
A shivering tree tries to hit you, but you deflect the blow.
A shivering tree tries to hit you, but you parry successfully.
You lance *Kultunk*'s left foot hard.

l kultunk
* R HP:Scratched MV:Strong - Kultunk: Beaten > f

Kultunk looks pretty hurt.

*Kultunk* is using:
<held> an oilstone
<worn on head> a full metal helmet and visor
<worn around neck> a torc of gleaming steel
<worn around neck> a torc of gleaming steel
<worn about body> an earthen brown mantle
<slung on back> a backpack
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<wielded two-handed> a dark, grim axe
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots
*Kultunk* leaves west.

0
* R HP:Scratched MV:Strong - a shivering tree: Scratched > You panic and attempt to flee!

You flee head over heels.
A Winding Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.
[kill dark]
They aren't here.

* R HP:Scratched MV:Strong >
*Kultunk* has arrived from the west.

0
* R HP:Scratched MV:Strong > [kill dark]
You lance *Kultunk*'s body hard.

* R HP:Scratched MV:Strong - Kultunk: Beaten > w
0
No way! You're fighting for your life!

* R HP:Scratched MV:Strong - Kultunk: Beaten > *Kultunk* tries to blast you, but you parry successfully.
You lance *Kultunk*'s left arm very hard.
[kill dark]
You do the best you can!

* R HP:Scratched MV:Strong - Kultunk: Critical > 0
[kill dark]
You do the best you can!

0
* R HP:Scratched MV:Strong - Kultunk: Critical > [kill dark]
You do the best you can!
*Kultunk* panics, and attempts to flee!

* R HP:Scratched MV:Strong - Kultunk: Critical > 0
0
[kill dark]
You do the best you can!

* R HP:Scratched MV:Strong - Kultunk: Critical > 0
[kill dark]
You do the best you can!

* R HP:Scratched MV:Strong - Kultunk: Critical > [kill dark]
You do the best you can!

0
* R HP:Scratched MV:Strong - Kultunk: Critical >
*Kultunk* tries to blast you, but you parry successfully.
You lance *Kultunk*'s body.
*Kultunk* leaves east.
*Kultunk* has arrived from the east.

* R HP:Scratched MV:Strong > [kill dark]
You lance *Kultunk*'s left leg hard.

0
* R HP:Scratched MV:Strong - Kultunk: Critical > 0
[kill dark]
You do the best you can!

e
* R HP:Scratched MV:Strong - Kultunk: Critical > [kill dark]
You do the best you can!

* R HP:Scratched MV:Strong - Kultunk: Critical > No way! You're fighting for your life!

0
* R HP:Scratched MV:Strong - Kultunk: Critical > [kill dark]
You do the best you can!
*Kultunk* panics, and attempts to flee!

0
* R HP:Scratched MV:Strong - Kultunk: Critical > [kill dark]
You do the best you can!

0
* R HP:Scratched MV:Strong - Kultunk: Critical > [kill dark]
You do the best you can!

0
* R HP:Scratched MV:Strong - Kultunk: Critical > You lance *Kultunk*'s right foot hard.
[kill dark]
You do the best you can!

* R HP:Scratched MV:Strong - Kultunk: Critical > 0

*Kultunk* leaves east.
*Kultunk* has arrived from the east.

* R HP:Scratched MV:Strong > [kill dark]
You lance *Kultunk*'s body hard.

0
* R HP:Scratched MV:Strong - Kultunk: Critical > [kill dark]
You do the best you can!

0
* R HP:Scratched MV:Strong - Kultunk: Critical > [kill dark]
You do the best you can!

0
* R HP:Scratched MV:Strong - Kultunk: Critical >
*Kultunk* panics, and attempts to flee!

* R HP:Scratched MV:Strong - Kultunk: Critical > [kill dark]
You do the best you can!

0
* R HP:Scratched MV:Strong - Kultunk: Critical > You lance *Kultunk*'s left foot hard.
*Kultunk* is incapacitated and will slowly die, if not aided.
[kill dark]
You do the best you can!

* R HP:Scratched MV:Strong - Kultunk: Critical > 0
[kill dark]
You do the best you can!

0
* R HP:Scratched MV:Strong - Kultunk: Critical > [kill dark]
You do the best you can!

* R HP:Scratched MV:Strong - Kultunk: Critical >
You lance *Kultunk*'s body hard.
*Kultunk* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Kultunk*'s death cry.

* R HP:Scratched MV:Strong > na rip kultunk
You narrate 'rip kultunk'

* R HP:Scratched MV:Strong > notice
l
You start paying increased attention to your surroundings.

* R HP:Scratched MV:Strong > A Winding Road
The road is in good condition here, with many signs of work. The sides of
the road are kept clear of debris, and the wagon ruts are smoothed over. To
the east, the road forks around the hill to the south. A watchtower can be
seen in the distance, standing silent guard over the road.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
The corpse of Kultunk is lying here.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.

where
* R HP:Scratched MV:Strong > Players in your Zone
--------------------
Eol - A Winding Road

* R HP:Scratched MV:Strong > rem lance

Elaria narrates 'nice'

* R HP:Scratched MV:Strong > draw
You stop using a steel-shafted lance.

sc
* R HP:Scratched MV:Strong > You try to quietly draw a dagger from a surcoat with exquisite embroidery.

* R HP:Scratched MV:Strong > sheath
[scalp corpse]
You lean over and sever the bloody head from the corpse of Kultunk.

5
* R HP:Scratched MV:Strong > You sheath a dagger into a surcoat with exquisite embroidery.

l
* R HP:Scratched MV:Strong > [wield lance]
You wield a steel-shafted lance.

* R HP:Scratched MV:Strong > A Winding Road
The road is in good condition here, with many signs of work. The sides of
the road are kept clear of debris, and the wagon ruts are smoothed over. To
the east, the road forks around the hill to the south. A watchtower can be
seen in the distance, standing silent guard over the road.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
The corpse of Kultunk is lying here.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.

* R HP:Scratched MV:Strong > put all pack
t
You put the severed head of Kultunk the Trolloc slain in the Blasted Lands in an embroidered, cotton shoulder bag.
You put a brass hilted general's sword in an embroidered, cotton shoulder bag.

* R HP:Scratched MV:Strong > [take all corpse]
You get a strange fruit from the corpse of Kultunk.
You get a skin of human flesh from the corpse of Kultunk.
You get a pair of thick metal boots from the corpse of Kultunk.
You get a pair of ebony-steel plate greaves from the corpse of Kultunk.
You get a studded leather belt with a crossed swords buckle from the corpse of Kultunk.
You get a dark, grim axe from the corpse of Kultunk.
You get a sungwood bracelet from the corpse of Kultunk.
You get a sungwood bracelet from the corpse of Kultunk.
You get a pair of heavy metal gauntlets from the corpse of Kultunk.
You get a pair of ebony-steel plate vambraces from the corpse of Kultunk.
You get a backpack from the corpse of Kultunk.
You get an earthen brown mantle from the corpse of Kultunk.
You get a shining steel breastplate from the corpse of Kultunk.
You get a torc of gleaming steel from the corpse of Kultunk.
You get a torc of gleaming steel from the corpse of Kultunk.
You get a full metal helmet and visor from the corpse of Kultunk.
You get a gold ring delicately carved with ivy from the corpse of Kultunk.
You get a gold ring delicately carved with ivy from the corpse of Kultunk.
You get an oilstone from the corpse of Kultunk.

Kind of felt like an old school log where dodge was unbashable except I had 96 db.

Post Reply