Humans were fighting Blight. Horror Came. Fiddler came. 3 more came. 3 more came. 3 more came. Humans retreated.
We tried fighting ragan but lost, I kept trying to fight but was fleetrapped by 10+
Points blocked were allw campsite, 3n burnt, burnt, 4w burnt, 2n 2w, 2n 2e, campsite, cave, sward and somehow also 2n stout...
I got past various and to w of dog
Nobody here by that name.
* R HP:Wounded SP:Strong MV:Full >
*Shistein* has arrived from the south.
*Dimmu* has arrived from the south.
a
* R HP:Wounded SP:Strong MV:Full >
A sergeant bellows 'Argh! The foul beast Shistein has been
spotted!'
A sergeant bellows 'Argh! The foul beast Dimmu has been spotted!'
A sergeant barely pounds Dimmu's body.
Fiddler swiftly dodges a timber wolf's attempt to hit him.
[channel 'hammer of air' h.dark]
You begin to weave the appropriate flows...
-
*Shistein* tries to lance you, but you deflect the blow.
=
+
*Shistein* tries to lance you, but you deflect the blow.
A soldier joins a sergeant's fight!
A soldier joins a sergeant's fight!
*Fiddler* gazes deeply at a soldier...
A soldier looks very strange, glaring about with a sense of panic.
*Fiddler* crushes a timber wolf's head into bloody fragments!
A timber wolf tries to hit Fiddler, but he dodges the attack.
*Dimmu* tries to pound a sergeant, but he parries successfully.
A sergeant pounds Dimmu's body.
*
*+
=
Ok.
You mold flows of Air into a tight stream, sending *Dimmu* sprawling!
* R HP:Wounded SP:Strong MV:Full - Shistein: Scratched >
f
PANIC! You couldn't escape!
* R HP:Wounded SP:Strong MV:Fresh - Shistein: Scratched >
f
A soldier tries to scythe Shistein, but he deflects the blow.
A soldier tickles Fiddler's left hand with his scythe.
You strike *Shistein*'s left leg.
*Fiddler* crushes a timber wolf's head into bloody fragments!
A timber wolf tries to hit Fiddler, but he dodges the attack.
A sergeant barely pounds Dimmu's body.
* R HP:Wounded SP:Strong MV:Fresh - Shistein: Scratched >
You panic and attempt to flee!
You dodge a bash from *Shistein* who loses his balance and falls!
You flee head over heels.
Stand of Trees
[ obvious exits: N E W ]
Zone: Northern Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.
A timber wolf is here, snarling hungrily.
* R HP:Wounded SP:Strong MV:Full >
na on
You narrate 'on'
w
z
* R HP:Wounded SP:Strong MV:Full >
Your blood freezes as you hear something's death cry.
Across the Hills
[ obvious exits: E S ]
Zone: Northern Fal Dara Road
The corpse of a timber wolf is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Dimmu* is sitting here.
*Shistein* is here, fighting a soldier.
*Fiddler* is standing here.
A soldier is here, fighting Fiddler.
A soldier is here, fighting Shistein.
A sergeant is here, fighting Dimmu.
* R HP:Wounded SP:Strong MV:Full > [channel 'ice spikes' h.dark]
You begin to weave the appropriate flows...
-=
+*
*Fiddler* tries to crush you, but you parry successfully.
*
+=
-
*Shistein* lances a soldier's head into bloody fragments!
A soldier scythes Shistein's body hard.
A soldier scythes Fiddler's left leg.
A sergeant tickles Dimmu's head with his pound.
-=
Ok.
Spikes of solid ice form in your hands, which you launch at *Dimmu*.
f
* R HP:Wounded SP:Strong MV:Fresh - Fiddler: Scratched >
You panic and attempt to flee!
*Dimmu* sends a sergeant sprawling with a powerful bash!
You flee head over heels.
Bleak Hills
[ obvious exits: N W ]
Zone: Northern Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded SP:Strong MV:Full >
n
*Dimmu* has arrived from the north.
z
* R HP:Wounded SP:Strong MV:Full >
*Dimmu* tries to pound you, but you deflect the blow.
* R HP:Wounded SP:Strong MV:Full - Dimmu: Wounded > No way! You're fighting for your
life!
* R HP:Wounded SP:Strong MV:Full - Dimmu: Wounded > A sergeant
bellows 'Argh! The foul beast Shistein has been spotted!'
[channel 'ice spikes' h.dark]
You begin to weave the appropriate flows...
f
-Cancelled.
You panic and attempt to flee!
*Dimmu* tries to pound you, but you parry successfully.
*Shistein* has arrived from the north.
*Shistein* tries to lance you, but you parry successfully.
You flee head over heels.
An Abandoned Wagon
[ obvious exits: E S ]
Zone: Northern Fal Dara Road
The corpse of a gray palfrey is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded SP:Strong MV:Full >
e
n
Bleak Hills
[ obvious exits: N W ]
Zone: Northern Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Shistein* is standing here.
*Dimmu* is standing here.
e
* R HP:Wounded SP:Strong MV:Full >
*Dimmu* tries to pound you, but you parry successfully.
* R HP:Wounded SP:Strong MV:Full - Dimmu: Wounded > You tickle *Dimmu*'s body with
your strike.
*Dimmu* tries to pound you, but you deflect the blow.
No way! You're fighting for your life!
* R HP:Wounded SP:Strong MV:Full - Dimmu: Wounded > *Shistein* leaves west.
No way! You're fighting for your life!
Raspen narrates 'splitting them'
f
* R HP:Wounded SP:Strong MV:Full - Dimmu: Wounded >
You panic and attempt to flee!
*Shistein* has arrived from the west.
*Shistein* tries to lance you, but you parry successfully.
You flee head over heels.
Across the Hills
[ obvious exits: E S ]
Zone: Northern Fal Dara Road
The corpse of a timber wolf is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Fiddler* is here, fighting a soldier.
A soldier is here, fighting Fiddler.
A soldier is here, fighting Fiddler.
A sergeant is here, fighting Fiddler.
dism <-- attempetd dline dismount
* R HP:Wounded SP:Strong MV:Full >
z
A sergeant tries to pound Fiddler, but he deflects the blow.
A soldier barely scythes Fiddler's left leg.
*Fiddler* crushes a soldier's right leg extremely hard.
A soldier barely scythes Fiddler's body.
You stop riding him.
* HP:Wounded SP:Strong MV:Full > [channel 'ice spikes' h.dark]
You begin to weave the appropriate flows...
-=
+*
*+
=-
A sergeant tickles Fiddler's head with his pound.
A soldier tries to scythe Fiddler, but he parries successfully.
*Fiddler* crushes a soldier's body extremely hard.
A soldier mounts an attack against Fiddler, but weak nerves get the better of him.
-
=
Ok.
Spikes of solid ice form in your hands, which you launch at *Fiddler*.
* HP:Wounded SP:Strong MV:Fresh - a soldier: Wounded - Fiddler: Hurt >
ice fidl
f
[channel 'ice spikes'] <-- halfway through typing this i realise fiddler is zerk, and will be bashing me
Nobody here by that name.
* HP:Wounded SP:Strong MV:Fresh - a soldier: Wounded - Fiddler: Hurt >
You panic and attempt to flee!
A sergeant tries to pound Fiddler, but he deflects the blow.
A soldier scythes Fiddler's left leg.
Fiddler swiftly dodges a soldier's attempt to scythe him.
*Shistein* has arrived from the south.
na fiddler zerk
*Shistein* tries to lance you, but you deflect the blow.
You flee head over heels.
Bleak Hills
[ obvious exits: N W ]
Zone: Northern Fal Dara Road
*Dimmu* is standing here.
You narrate 'fiddler zerk'
* HP:Wounded SP:Strong MV:Full >
*Dimmu* tries to pound you, but you parry successfully.
* HP:Wounded SP:Strong MV:Full - Dimmu: Wounded >
A sergeant bellows 'Argh! The foul beast Shistein has been spotted!'
z
* HP:Wounded SP:Strong MV:Full - Dimmu: Wounded >
[channel 'ice spikes' h.dark]
You begin to weave the appropriate flows...
*Dimmu* tries to pound you, but you deflect the blow.
-
=+*
*+
=-
Tic in 7 seconds!
-
=
You barely tickle *Dimmu*'s body with your strike.
Ok.
Spikes of solid ice form in your hands, which you launch at *Dimmu*.
* HP:Wounded SP:Good MV:Fresh - Dimmu: Battered >
*Fiddler* has arrived from the north. <-- or maybe just pretending?
ice dimmu
* HP:Wounded SP:Good MV:Fresh - Dimmu: Battered >
You dodge a bash from *Dimmu* who loses his balance and falls!
* HP:Wounded SP:Good MV:Fresh - Dimmu: Battered > [channel 'ice
spikes']
You begin to weave the appropriate flows...
*Fiddler* tries to crush you, but you parry successfully.
-
=+
*
*+
=-
-
=
Ok.
Spikes of solid ice form in your hands, which you launch at *Dimmu*.
f
* HP:Wounded SP:Good MV:Fresh - Dimmu: Beaten >
You dodge a bash from *Fiddler* who loses his balance and falls!
* HP:Wounded SP:Good MV:Fresh - Dimmu: Beaten > You panic and
attempt to flee!
Your extra burst of stamina fades.
Tic length updated to: 60.972 seconds.
Your heartbeat calms down more as you feel less panicked.
Starting tic timer.
You are hungry.
Starting tic timer.
na ddimmu crit <-- sue me.
You flee head over heels.
Across the Hills
[ obvious exits: E S ]
Zone: Northern Fal Dara Road
The corpse of a timber wolf is lying here.
*Shistein* is here, fighting a sergeant.
A warhorse is here, stamping his feet impatiently.
A soldier is here, fighting Shistein.
A soldier is here, fighting Shistein.
A sergeant is here, fighting Shistein.
tt
* HP:Wounded SP:Good MV:Fresh > You narrate 'ddimmu crit'
* HP:Wounded SP:Good MV:Fresh >
emb
[taste fruit]
You nibble a little bit of the fruit.
* HP:Wounded SP:Good MV:Fresh >
You are already in touch with saidar, can't you feel it?
e
* HP:Wounded SP:Good MV:Fresh >
Stand of Trees
[ obvious exits: N E W ]
Zone: Northern Fal Dara Road
A timber wolf is here, snarling hungrily.
* HP:Wounded SP:Good MV:Full >
w;ice dimmu
Across the Hills
[ obvious exits: E S ]
Zone: Northern Fal Dara Road
The corpse of a timber wolf is lying here.
*Shistein* is here, fighting a sergeant.
A warhorse is here, stamping his feet impatiently.
A soldier is here, fighting Shistein.
A soldier is here, fighting Shistein.
A sergeant is here, fighting Shistein.
* HP:Wounded SP:Good MV:Full > *Shistein* panics, and attempts
to flee!
[channel 'ice spikes']
Nobody here by that name.
* HP:Wounded SP:Good MV:Full >
A soldier scythes Shistein's head.
A soldier tries to scythe Shistein, but he parries successfully.
A sergeant pounds Shistein's body hard.
* HP:Wounded SP:Good MV:Full >
*Shistein* leaves east.
* HP:Wounded SP:Good MV:Full >
s
z
Bleak Hills
[ obvious exits: N W ]
Zone: Northern Fal Dara Road
*Fiddler* is standing here.
*Dimmu* is standing here.
* HP:Wounded SP:Good MV:Full > [channel 'ice spikes' h.dark]
You begin to weave the appropriate flows...
-
Zygoat narrates 'helps to say where'
f
=+
*Dimmu* tries to pound you, but you parry successfully.
*Fiddler* tries to crush you, but you parry successfully.
Cancelled.
You panic and attempt to flee!
*Dimmu* tries to pound you, but you parry successfully.
You flee head over heels.
An Abandoned Wagon
[ obvious exits: E S ]
Zone: Northern Fal Dara Road
The corpse of a gray palfrey is lying here.
* HP:Wounded SP:Good MV:Full >
e
Bleak Hills
[ obvious exits: N W ]
Zone: Northern Fal Dara Road
*Shistein* is standing here.
*Fiddler* is standing here.
*Dimmu* is standing here.
n
* HP:Wounded SP:Good MV:Strong >
*Dimmu* tries to pound you, but you parry successfully.
* HP:Wounded SP:Good MV:Strong - Dimmu: Battered >
No way! You're fighting for your life!
f
* HP:Wounded SP:Good MV:Strong - Dimmu: Battered >
You barely tickle *Dimmu*'s head with your strike.
*Dimmu* tries to pound you, but you parry successfully.
*Dimmu* tries to pound you, but you parry successfully.
*Shistein* tries to lance you, but you dodge the attack.
* HP:Wounded SP:Good MV:Strong - Dimmu: Battered >
You panic and attempt to flee!
Raspen narrates 'fd road'
You flee head over heels.
Across the Hills
[ obvious exits: E S ]
Zone: Northern Fal Dara Road
The corpse of a timber wolf is lying here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A warhorse is here, stamping his feet impatiently.
* HP:Wounded SP:Good MV:Strong >
2
2
[kill dark]
They aren't here.
2
* HP:Wounded SP:Good MV:Strong >
2
[kill dark]
They aren't here.
2
* HP:Wounded SP:Good MV:Strong > [kill dark]
They aren't here.
* HP:Wounded SP:Good MV:Strong > [kill dark]
They aren't here.
2
2
* HP:Wounded SP:Good MV:Strong >
[kill dark]
They aren't here.
2
* HP:Wounded SP:Good MV:Strong > [kill dark]
They aren't here.
2
* HP:Wounded SP:Good MV:Strong > [kill dark]
They aren't here.
2
* HP:Wounded SP:Good MV:Strong > [kill dark]
They aren't here.
2
* HP:Wounded SP:Good MV:Strong > [kill dark]
They aren't here.
2
* HP:Wounded SP:Good MV:Strong > [kill dark]
They aren't here.
* HP:Wounded SP:Good MV:Strong > [kill dark]
They aren't here.
* HP:Wounded SP:Good MV:Strong > [kill dark]
They aren't here.
* HP:Wounded SP:Good MV:Strong >
na n e e n e n
2
You narrate 'n e e n e n'
* HP:Wounded SP:Good MV:Strong > [kill dark]
They aren't here.
* HP:Wounded SP:Good MV:Strong >
na of junction
whe
2
You narrate 'of junction'
2
* HP:Wounded SP:Good MV:Strong >
Players in your Zone
--------------------
Marisue - Across the Hills
2
* HP:Wounded SP:Good MV:Strong > [kill dark]
They aren't here.
2
* HP:Wounded SP:Good MV:Strong > [kill dark]
They aren't here.
2
* HP:Wounded SP:Good MV:Strong > [kill dark]
They aren't here.
* HP:Wounded SP:Good MV:Strong > [kill dark]
They aren't here.
2
2
* HP:Wounded SP:Good MV:Strong >
[kill dark]
They aren't here.
2
* HP:Wounded SP:Good MV:Strong > [kill dark]
They aren't here.
* HP:Wounded SP:Good MV:Strong > [kill dark]
They aren't here.
rel
* HP:Wounded SP:Good MV:Strong > [kill dark]
They aren't here.
2
* HP:Wounded SP:Good MV:Strong >
Ok.
* HP:Wounded SP:Good MV:Strong > [kill dark]
They aren't here.
* HP:Wounded SP:Good MV:Strong >
alias zz channel 'ice spikes' dimmu
emb
Ok.
* HP:Wounded SP:Good MV:Strong >
You feel the flows of saidar coursing through your body.
* HP:Wounded SP:Good MV:Strong >
s;zz
Bleak Hills
[ obvious exits: N W ]
Zone: Northern Fal Dara Road
*Shistein* is standing here.
*Fiddler* is standing here.
*Dimmu* is standing here.
* HP:Wounded SP:Good MV:Strong > [channel 'ice spikes' dimmu]
You begin to weave the appropriate flows...
-=
*Fiddler* tries to crush you, but you deflect the blow.
+
*Shistein* tries to lance you, but you parry successfully.
*
*
Raspen narrates 'they all grouped near fd fade guys'
+=
-
f
-=
Ok.
Spikes of solid ice form in your hands, which you launch at *Dimmu*.
* HP:Wounded SP:Good MV:Strong - Fiddler: Hurt >
You panic and attempt to flee!
You dodge a bash from *Fiddler* who loses his balance and falls!
You flee head over heels.
An Abandoned Wagon
[ obvious exits: E S ]
Zone: Northern Fal Dara Road
The corpse of a gray palfrey is lying here.
* HP:Wounded SP:Good MV:Strong >
s
zz
*Shistein* has arrived from the east.
Path off the Road
[ obvious exits: N E W ]
Zone: Northern Fal Dara Road
A water skin has been left on the ground. [2]
* HP:Wounded SP:Good MV:Strong >
[channel 'ice spikes' dimmu]
Nobody here by that name.
* HP:Wounded SP:Good MV:Strong >
*Shistein* has arrived from the north.
z
* HP:Wounded SP:Good MV:Strong >
*Shistein* tries to lance you, but you dodge the attack.
* HP:Wounded SP:Good MV:Strong - Shistein: Scratched >
You try to strike *Shistein*, but he deflects the blow.
*Shistein* tries to lance you, but you dodge the attack.
* HP:Wounded SP:Good MV:Strong - Shistein: Scratched > [channel
'ice spikes' h.dark]
You begin to weave the appropriate flows...
-=
f
+*
e
Cancelled.
You panic and attempt to flee!
n
e
You flee head over heels.
An Abandoned Wagon
[ obvious exits: E S ]
Zone: Northern Fal Dara Road
The corpse of a gray palfrey is lying here.
Bleak Hills
[ obvious exits: N W ]
Zone: Northern Fal Dara Road
*Fiddler* is standing here.
*Dimmu* is standing here.
* HP:Wounded SP:Good MV:Tiring > Across the Hills
[ obvious exits: E S ]
Zone: Northern Fal Dara Road
The corpse of a timber wolf is lying here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A warhorse is here, stamping his feet impatiently.
* HP:Wounded SP:Good MV:Tiring > Stand of Trees
[ obvious exits: N E W ]
Zone: Northern Fal Dara Road
A timber wolf is here, snarling hungrily.
* HP:Wounded SP:Good MV:Tiring >
Zygoat narrates 'woagh lots 2n'
* HP:Wounded SP:Good MV:Tiring >
w;zz
Across the Hills
[ obvious exits: E S ]
Zone: Northern Fal Dara Road
The corpse of a timber wolf is lying here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A warhorse is here, stamping his feet impatiently.
* HP:Wounded SP:Good MV:Tiring > [channel 'ice spikes' dimmu]
Nobody here by that name.
* HP:Wounded SP:Good MV:Tiring >
w;zz
Alas, you cannot go that way...
* HP:Wounded SP:Good MV:Tiring >
[channel 'ice spikes' dimmu]
Nobody here by that name.
* HP:Wounded SP:Good MV:Tiring >
s
zz
Bleak Hills
[ obvious exits: N W ]
Zone: Northern Fal Dara Road
*Shistein* is standing here.
*Fiddler* is standing here.
*Dimmu* is standing here.
* HP:Wounded SP:Good MV:Tiring > [channel 'ice spikes' dimmu]
You begin to weave the appropriate flows...
-
=+
*Shistein* tries to lance you, but you deflect the blow.
*
*Fiddler* tries to crush you, but you deflect the blow.
*+
=-
-
=
Ok.
Spikes of solid ice form in your hands, which you launch at *Dimmu*.
Tic in 7 seconds!
* HP:Wounded SP:Fading MV:Tiring - Shistein: Scratched >
f
PANIC! You couldn't escape!
* HP:Wounded SP:Fading MV:Tiring - Shistein: Scratched >
*Fiddler* sends you sprawling with a powerful bash!
f
* HP:Wounded SP:Fading MV:Tiring - Shistein: Scratched >
*Fiddler* crushes your left foot into bloody fragments!
*Shistein* lances your body very hard.
* HP:Wounded SP:Fading MV:Tiring - Shistein: Scratched >
*Dimmu* pounds your left arm extremely hard.
PANIC! You couldn't escape!
* HP:Battered SP:Fading MV:Tiring - Shistein: Scratched >
f
*Dimmu* pounds your body very hard.
You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Fiddler* crushes your body extremely hard.
*Shistein* lances your right hand hard.
*Dimmu* pounds your body very hard.
*Fiddler* crushes your body hard.
You flee head over heels.
An Abandoned Wagon
[ obvious exits: E S ]
Zone: Northern Fal Dara Road
The corpse of a gray palfrey is lying here.
Bleak Hills
[ obvious exits: N W ]
Zone: Northern Fal Dara Road
*Shistein* is standing here.
*Fiddler* is standing here.
*Dimmu* is standing here.
* HP:Beaten SP:Fading MV:Tiring > An Abandoned Wagon
[ obvious exits: E S ]
Zone: Northern Fal Dara Road
The corpse of a gray palfrey is lying here.
* HP:Beaten SP:Fading MV:Tiring >
Raspen narrates 'like 3 of in fd so this is fubar'
na they ll
* HP:Beaten SP:Fading MV:Tiring >
s
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 62.363 seconds.
You narrate 'they ll'
e
* HP:Beaten SP:Fading MV:Tiring >
*Shistein* has arrived from the east.
*Dimmu* has arrived from the east.
* HP:Beaten SP:Fading MV:Tiring > *Dimmu* tries to pound you, but you deflect the
blow.
*Fiddler* tries to crush you, but you parry successfully.
No way! You're fighting for your life!
* HP:Beaten SP:Fading MV:Tiring - Dimmu: Critical > No way! You're fighting for your
life!
f
* HP:Beaten SP:Fading MV:Tiring - Dimmu: Critical >
*Fiddler* tries to crush you, but you deflect the blow.
*Dimmu* tries to pound you, but you deflect the blow.
s
* HP:Beaten SP:Fading MV:Tiring - Dimmu: Critical >
e
You panic and attempt to flee!
You flee head over heels.
Path off the Road
[ obvious exits: N E W ]
Zone: Northern Fal Dara Road
A water skin has been left on the ground. [2]
Alas, you cannot go that way...
e
* HP:Beaten SP:Fading MV:Tiring > Base of a Cliff
[ obvious exits: N S W ]
Zone: Northern Fal Dara Road
Door east: bush
tt
* HP:Beaten SP:Fading MV:Tiring >
Alas, you cannot go that way...
* HP:Beaten SP:Fading MV:Tiring >
[taste fruit]
You nibble a little bit of the fruit.
* HP:Beaten SP:Fading MV:Tiring >
na they
s
s
e
You narrate 'they'
* HP:Beaten SP:Fading MV:Tiring >
Towering Hills
[ obvious exits: N S ]
Zone: Northern Fal Dara Road
* HP:Beaten SP:Fading MV:Tiring > Hill Before a Valley
[ obvious exits: N E ]
Zone: Northern Fal Dara Road
A tough Shienaran soldier waits here.
* HP:Beaten SP:Fading MV:Tiring > Descending into the Valley
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
A badger is rummaging about, looking for stuff to eat.
A tough Shienaran soldier waits here.
na allz erk
* HP:Beaten SP:Fading MV:Tiring >
You narrate 'allz erk'
* HP:Beaten SP:Fading MV:Tiring >
na fiddler shistein dimmu
e
You narrate 'fiddler shistein dimmu'
* HP:Beaten SP:Fading MV:Tiring > At a Campfire
[ obvious exits: N E W ]
Zone: Northern Fal Dara Road
* HP:Beaten SP:Fading MV:Tiring >
dr mug
You drink the water.
dr skin
* HP:Beaten SP:Fading MV:Tiring >
n
n
*Shistein* has arrived from the west.
*Dimmu* has arrived from the west.
You can't find it!
whe
* HP:Beaten SP:Fading MV:Tiring >
*Dimmu* tries to pound you, but you deflect the blow.
No way! You're fighting for your life!
* HP:Beaten SP:Fading MV:Tiring - Dimmu: Critical > No way! You're fighting for your
life!
* HP:Beaten SP:Fading MV:Tiring - Dimmu: Critical > Players in your Zone
--------------------
Marisue - At a Campfire
Raspen - At a Bare Foundation
f
* HP:Beaten SP:Fading MV:Tiring - Dimmu: Critical >
*Fiddler* tries to crush you, but you parry successfully.
* HP:Beaten SP:Fading MV:Tiring - Dimmu: Critical >
Zygoat narrates 'inside?'
You panic and attempt to flee!
emb
You barely tickle *Dimmu*'s body with your strike.
*Dimmu* tries to pound you, but you deflect the blow.
You flee head over heels.
A Shallow Stream
[ obvious exits: W ]
Zone: Northern Fal Dara Road
ee
* HP:Beaten SP:Fading MV:Tiring >
You are already in touch with saidar, can't you feel it?
* HP:Beaten SP:Fading MV:Tiring >
[channel 'earthquake']
You begin to weave the appropriate flows...
-
*Shistein* has arrived from the west.
*Dimmu* has arrived from the west.
=
*Shistein* tries to lance you, but you deflect the blow.
*Fiddler* tries to crush you, but you parry successfully.
+
*
*+
Ok.
The earth trembles and shivers beneath your feet..!
*Dimmu* vibrates and is knocked about. <-- whyyyy aren't you dead??????
*Dimmu* vibrates and is knocked about.
*Shistein* vibrates and is knocked about.
*Shistein* vibrates and is knocked about.
*Fiddler* vibrates and is knocked about.
*Fiddler* vibrates and is knocked about.
* HP:Beaten SP:Trickling MV:Tiring - Shistein: Hurt >
You barely strike *Shistein*'s left arm.
You swiftly dodge *Shistein*'s attempt to lance you.
f
* HP:Beaten SP:Trickling MV:Tiring - Shistein: Hurt >
n
PANIC! You couldn't escape!
* HP:Beaten SP:Trickling MV:Tiring - Shistein: Hurt > No way! You're fighting for
your life!
* HP:Beaten SP:Trickling MV:Tiring - Shistein: Hurt >
f
Zygoat narrates 'im so confused'
w
* HP:Beaten SP:Trickling MV:Tiring - Shistein: Hurt >
*Fiddler* sends you sprawling with a powerful bash!
You panic and attempt to flee!
*Fiddler* crushes your body extremely hard.
You wish that your wounds would stop BLEEDING so much!
*Shistein* lances your right hand very hard.
You wish that your wounds would stop BLEEDING so much!
*Dimmu* tries to pound you, but you deflect the blow.
*Fiddler* crushes your body extremely hard.
You wish that your wounds would stop BLEEDING so much!
w
You flee head over heels.
At a Campfire
[ obvious exits: N E W ]
Zone: Northern Fal Dara Road
Descending into the Valley
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
A badger is rummaging about, looking for stuff to eat.
A tough Shienaran soldier waits here.
* HP:Critical SP:Trickling MV:Winded > Hill Before a Valley
[ obvious exits: N E ]
Zone: Northern Fal Dara Road
A tough Shienaran soldier waits here.
n
* HP:Critical SP:Trickling MV:Winded > Alas, you cannot go that way...
* HP:Critical SP:Trickling MV:Winded > Towering Hills
[ obvious exits: N S ]
Zone: Northern Fal Dara Road
* HP:Critical SP:Trickling MV:Winded >
n
Draconus narrates 'nope, they are dusty' <--lets just say DS had a LOT
After various shenadigans including losing my light and finding the only living horse load south of junction I got into Tar Valon.
Tic'd up to 16hps after that bash.