Why Won't You Die!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Marisue
Posts: 15
Joined: Wed Feb 13, 2019 8:14 pm

Why Won't You Die!

Post by Marisue » Sat Apr 18, 2020 11:26 am

Humans were fighting Blight. Horror Came. Fiddler came. 3 more came. 3 more came. 3 more came. Humans retreated.
We tried fighting ragan but lost, I kept trying to fight but was fleetrapped by 10+

Points blocked were allw campsite, 3n burnt, burnt, 4w burnt, 2n 2w, 2n 2e, campsite, cave, sward and somehow also 2n stout...

I got past various and to w of dog




Nobody here by that name.

* R HP:Wounded SP:Strong MV:Full >
*Shistein* has arrived from the south.
*Dimmu* has arrived from the south.

a
* R HP:Wounded SP:Strong MV:Full >
A sergeant bellows 'Argh! The foul beast Shistein has been
spotted!'
A sergeant bellows 'Argh! The foul beast Dimmu has been spotted!'
A sergeant barely pounds Dimmu's body.
Fiddler swiftly dodges a timber wolf's attempt to hit him.
[channel 'hammer of air' h.dark]
You begin to weave the appropriate flows...

-
*Shistein* tries to lance you, but you deflect the blow.

=
+
*Shistein* tries to lance you, but you deflect the blow.
A soldier joins a sergeant's fight!
A soldier joins a sergeant's fight!
*Fiddler* gazes deeply at a soldier...
A soldier looks very strange, glaring about with a sense of panic.
*Fiddler* crushes a timber wolf's head into bloody fragments!
A timber wolf tries to hit Fiddler, but he dodges the attack.
*Dimmu* tries to pound a sergeant, but he parries successfully.
A sergeant pounds Dimmu's body.

*
*+
=
Ok.
You mold flows of Air into a tight stream, sending *Dimmu* sprawling!

* R HP:Wounded SP:Strong MV:Full - Shistein: Scratched >
f
PANIC! You couldn't escape!

* R HP:Wounded SP:Strong MV:Fresh - Shistein: Scratched >
f

A soldier tries to scythe Shistein, but he deflects the blow.
A soldier tickles Fiddler's left hand with his scythe.
You strike *Shistein*'s left leg.
*Fiddler* crushes a timber wolf's head into bloody fragments!
A timber wolf tries to hit Fiddler, but he dodges the attack.
A sergeant barely pounds Dimmu's body.

* R HP:Wounded SP:Strong MV:Fresh - Shistein: Scratched >
You panic and attempt to flee!


You dodge a bash from *Shistein* who loses his balance and falls!
You flee head over heels.
Stand of Trees
[ obvious exits: N E W ]
Zone: Northern Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.
A timber wolf is here, snarling hungrily.

* R HP:Wounded SP:Strong MV:Full >
na on
You narrate 'on'

w
z
* R HP:Wounded SP:Strong MV:Full >
Your blood freezes as you hear something's death cry.
Across the Hills
[ obvious exits: E S ]
Zone: Northern Fal Dara Road
The corpse of a timber wolf is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Dimmu* is sitting here.
*Shistein* is here, fighting a soldier.
*Fiddler* is standing here.
A soldier is here, fighting Fiddler.
A soldier is here, fighting Shistein.
A sergeant is here, fighting Dimmu.

* R HP:Wounded SP:Strong MV:Full > [channel 'ice spikes' h.dark]

You begin to weave the appropriate flows...


-=
+*

*Fiddler* tries to crush you, but you parry successfully.

*
+=
-

*Shistein* lances a soldier's head into bloody fragments!
A soldier scythes Shistein's body hard.
A soldier scythes Fiddler's left leg.
A sergeant tickles Dimmu's head with his pound.

-=
Ok.
Spikes of solid ice form in your hands, which you launch at *Dimmu*.

f
* R HP:Wounded SP:Strong MV:Fresh - Fiddler: Scratched >
You panic and attempt to flee!


*Dimmu* sends a sergeant sprawling with a powerful bash!


You flee head over heels.
Bleak Hills
[ obvious exits: N W ]
Zone: Northern Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Strong MV:Full >
n

*Dimmu* has arrived from the north.

z
* R HP:Wounded SP:Strong MV:Full >
*Dimmu* tries to pound you, but you deflect the blow.

* R HP:Wounded SP:Strong MV:Full - Dimmu: Wounded > No way! You're fighting for your
life!

* R HP:Wounded SP:Strong MV:Full - Dimmu: Wounded > A sergeant
bellows 'Argh! The foul beast Shistein has been spotted!'
[channel 'ice spikes' h.dark]
You begin to weave the appropriate flows...

f

-Cancelled.
You panic and attempt to flee!


*Dimmu* tries to pound you, but you parry successfully.
*Shistein* has arrived from the north.


*Shistein* tries to lance you, but you parry successfully.


You flee head over heels.
An Abandoned Wagon
[ obvious exits: E S ]
Zone: Northern Fal Dara Road
The corpse of a gray palfrey is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Strong MV:Full >
e
n
Bleak Hills
[ obvious exits: N W ]
Zone: Northern Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Shistein* is standing here.
*Dimmu* is standing here.

e
* R HP:Wounded SP:Strong MV:Full >
*Dimmu* tries to pound you, but you parry successfully.

* R HP:Wounded SP:Strong MV:Full - Dimmu: Wounded > You tickle *Dimmu*'s body with
your strike.
*Dimmu* tries to pound you, but you deflect the blow.
No way! You're fighting for your life!

* R HP:Wounded SP:Strong MV:Full - Dimmu: Wounded > *Shistein* leaves west.
No way! You're fighting for your life!
Raspen narrates 'splitting them'

f
* R HP:Wounded SP:Strong MV:Full - Dimmu: Wounded >
You panic and attempt to flee!


*Shistein* has arrived from the west.


*Shistein* tries to lance you, but you parry successfully.


You flee head over heels.
Across the Hills
[ obvious exits: E S ]
Zone: Northern Fal Dara Road
The corpse of a timber wolf is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Fiddler* is here, fighting a soldier.
A soldier is here, fighting Fiddler.
A soldier is here, fighting Fiddler.
A sergeant is here, fighting Fiddler.

dism <-- attempetd dline dismount
* R HP:Wounded SP:Strong MV:Full >
z
A sergeant tries to pound Fiddler, but he deflects the blow.
A soldier barely scythes Fiddler's left leg.
*Fiddler* crushes a soldier's right leg extremely hard.
A soldier barely scythes Fiddler's body.
You stop riding him.

* HP:Wounded SP:Strong MV:Full > [channel 'ice spikes' h.dark]

You begin to weave the appropriate flows...

-=
+*
*+
=-

A sergeant tickles Fiddler's head with his pound.
A soldier tries to scythe Fiddler, but he parries successfully.
*Fiddler* crushes a soldier's body extremely hard.
A soldier mounts an attack against Fiddler, but weak nerves get the better of him.

-
=
Ok.
Spikes of solid ice form in your hands, which you launch at *Fiddler*.

* HP:Wounded SP:Strong MV:Fresh - a soldier: Wounded - Fiddler: Hurt >
ice fidl
f
[channel 'ice spikes'] <-- halfway through typing this i realise fiddler is zerk, and will be bashing me
Nobody here by that name.

* HP:Wounded SP:Strong MV:Fresh - a soldier: Wounded - Fiddler: Hurt >
You panic and attempt to flee!


A sergeant tries to pound Fiddler, but he deflects the blow.
A soldier scythes Fiddler's left leg.
Fiddler swiftly dodges a soldier's attempt to scythe him.


*Shistein* has arrived from the south.

na fiddler zerk

*Shistein* tries to lance you, but you deflect the blow.

You flee head over heels.
Bleak Hills
[ obvious exits: N W ]
Zone: Northern Fal Dara Road
*Dimmu* is standing here.
You narrate 'fiddler zerk'

* HP:Wounded SP:Strong MV:Full >
*Dimmu* tries to pound you, but you parry successfully.

* HP:Wounded SP:Strong MV:Full - Dimmu: Wounded >

A sergeant bellows 'Argh! The foul beast Shistein has been spotted!'

z
* HP:Wounded SP:Strong MV:Full - Dimmu: Wounded >
[channel 'ice spikes' h.dark]
You begin to weave the appropriate flows...


*Dimmu* tries to pound you, but you deflect the blow.

-
=+*
*+
=-
Tic in 7 seconds!
-
=
You barely tickle *Dimmu*'s body with your strike.
Ok.
Spikes of solid ice form in your hands, which you launch at *Dimmu*.

* HP:Wounded SP:Good MV:Fresh - Dimmu: Battered >
*Fiddler* has arrived from the north. <-- or maybe just pretending?

ice dimmu
* HP:Wounded SP:Good MV:Fresh - Dimmu: Battered >

You dodge a bash from *Dimmu* who loses his balance and falls!

* HP:Wounded SP:Good MV:Fresh - Dimmu: Battered > [channel 'ice
spikes']
You begin to weave the appropriate flows...


*Fiddler* tries to crush you, but you parry successfully.

-
=+
*
*+
=-
-
=
Ok.
Spikes of solid ice form in your hands, which you launch at *Dimmu*.

f
* HP:Wounded SP:Good MV:Fresh - Dimmu: Beaten >

You dodge a bash from *Fiddler* who loses his balance and falls!

* HP:Wounded SP:Good MV:Fresh - Dimmu: Beaten > You panic and
attempt to flee!


Your extra burst of stamina fades.

Tic length updated to: 60.972 seconds.
Your heartbeat calms down more as you feel less panicked.

Starting tic timer.
You are hungry.

Starting tic timer.

na ddimmu crit <-- sue me.

You flee head over heels.
Across the Hills
[ obvious exits: E S ]
Zone: Northern Fal Dara Road
The corpse of a timber wolf is lying here.
*Shistein* is here, fighting a sergeant.
A warhorse is here, stamping his feet impatiently.
A soldier is here, fighting Shistein.
A soldier is here, fighting Shistein.
A sergeant is here, fighting Shistein.

tt
* HP:Wounded SP:Good MV:Fresh > You narrate 'ddimmu crit'

* HP:Wounded SP:Good MV:Fresh >
emb
[taste fruit]
You nibble a little bit of the fruit.

* HP:Wounded SP:Good MV:Fresh >
You are already in touch with saidar, can't you feel it?

e
* HP:Wounded SP:Good MV:Fresh >
Stand of Trees
[ obvious exits: N E W ]
Zone: Northern Fal Dara Road
A timber wolf is here, snarling hungrily.

* HP:Wounded SP:Good MV:Full >
w;ice dimmu
Across the Hills
[ obvious exits: E S ]
Zone: Northern Fal Dara Road
The corpse of a timber wolf is lying here.
*Shistein* is here, fighting a sergeant.
A warhorse is here, stamping his feet impatiently.
A soldier is here, fighting Shistein.
A soldier is here, fighting Shistein.
A sergeant is here, fighting Shistein.

* HP:Wounded SP:Good MV:Full > *Shistein* panics, and attempts
to flee!
[channel 'ice spikes']
Nobody here by that name.

* HP:Wounded SP:Good MV:Full >
A soldier scythes Shistein's head.
A soldier tries to scythe Shistein, but he parries successfully.
A sergeant pounds Shistein's body hard.

* HP:Wounded SP:Good MV:Full >
*Shistein* leaves east.

* HP:Wounded SP:Good MV:Full >
s
z
Bleak Hills
[ obvious exits: N W ]
Zone: Northern Fal Dara Road
*Fiddler* is standing here.
*Dimmu* is standing here.

* HP:Wounded SP:Good MV:Full > [channel 'ice spikes' h.dark]

You begin to weave the appropriate flows...


-
Zygoat narrates 'helps to say where'

f
=+
*Dimmu* tries to pound you, but you parry successfully.
*Fiddler* tries to crush you, but you parry successfully.

Cancelled.
You panic and attempt to flee!


*Dimmu* tries to pound you, but you parry successfully.


You flee head over heels.
An Abandoned Wagon
[ obvious exits: E S ]
Zone: Northern Fal Dara Road
The corpse of a gray palfrey is lying here.

* HP:Wounded SP:Good MV:Full >
e
Bleak Hills
[ obvious exits: N W ]
Zone: Northern Fal Dara Road
*Shistein* is standing here.
*Fiddler* is standing here.
*Dimmu* is standing here.

n
* HP:Wounded SP:Good MV:Strong >
*Dimmu* tries to pound you, but you parry successfully.

* HP:Wounded SP:Good MV:Strong - Dimmu: Battered >
No way! You're fighting for your life!

f
* HP:Wounded SP:Good MV:Strong - Dimmu: Battered >
You barely tickle *Dimmu*'s head with your strike.
*Dimmu* tries to pound you, but you parry successfully.
*Dimmu* tries to pound you, but you parry successfully.
*Shistein* tries to lance you, but you dodge the attack.

* HP:Wounded SP:Good MV:Strong - Dimmu: Battered >
You panic and attempt to flee!
Raspen narrates 'fd road'


You flee head over heels.
Across the Hills
[ obvious exits: E S ]
Zone: Northern Fal Dara Road
The corpse of a timber wolf is lying here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A warhorse is here, stamping his feet impatiently.

* HP:Wounded SP:Good MV:Strong >
2
2
[kill dark]
They aren't here.

2
* HP:Wounded SP:Good MV:Strong >
2
[kill dark]
They aren't here.

2
* HP:Wounded SP:Good MV:Strong > [kill dark]
They aren't here.

* HP:Wounded SP:Good MV:Strong > [kill dark]
They aren't here.

2
2
* HP:Wounded SP:Good MV:Strong >
[kill dark]
They aren't here.

2
* HP:Wounded SP:Good MV:Strong > [kill dark]
They aren't here.

2
* HP:Wounded SP:Good MV:Strong > [kill dark]
They aren't here.

2
* HP:Wounded SP:Good MV:Strong > [kill dark]
They aren't here.

2
* HP:Wounded SP:Good MV:Strong > [kill dark]
They aren't here.

2
* HP:Wounded SP:Good MV:Strong > [kill dark]
They aren't here.

* HP:Wounded SP:Good MV:Strong > [kill dark]
They aren't here.

* HP:Wounded SP:Good MV:Strong > [kill dark]
They aren't here.

* HP:Wounded SP:Good MV:Strong >
na n e e n e n
2
You narrate 'n e e n e n'

* HP:Wounded SP:Good MV:Strong > [kill dark]
They aren't here.

* HP:Wounded SP:Good MV:Strong >
na of junction
whe
2
You narrate 'of junction'

2
* HP:Wounded SP:Good MV:Strong >
Players in your Zone
--------------------
Marisue - Across the Hills

2
* HP:Wounded SP:Good MV:Strong > [kill dark]
They aren't here.

2
* HP:Wounded SP:Good MV:Strong > [kill dark]
They aren't here.

2
* HP:Wounded SP:Good MV:Strong > [kill dark]
They aren't here.

* HP:Wounded SP:Good MV:Strong > [kill dark]
They aren't here.

2
2
* HP:Wounded SP:Good MV:Strong >
[kill dark]
They aren't here.

2
* HP:Wounded SP:Good MV:Strong > [kill dark]
They aren't here.

* HP:Wounded SP:Good MV:Strong > [kill dark]
They aren't here.

rel
* HP:Wounded SP:Good MV:Strong > [kill dark]
They aren't here.

2
* HP:Wounded SP:Good MV:Strong >
Ok.

* HP:Wounded SP:Good MV:Strong > [kill dark]
They aren't here.

* HP:Wounded SP:Good MV:Strong >
alias zz channel 'ice spikes' dimmu
emb
Ok.

* HP:Wounded SP:Good MV:Strong >
You feel the flows of saidar coursing through your body.

* HP:Wounded SP:Good MV:Strong >
s;zz
Bleak Hills
[ obvious exits: N W ]
Zone: Northern Fal Dara Road
*Shistein* is standing here.
*Fiddler* is standing here.
*Dimmu* is standing here.

* HP:Wounded SP:Good MV:Strong > [channel 'ice spikes' dimmu]

You begin to weave the appropriate flows...


-=
*Fiddler* tries to crush you, but you deflect the blow.

+
*Shistein* tries to lance you, but you parry successfully.

*
*
Raspen narrates 'they all grouped near fd fade guys'

+=
-
f
-=
Ok.
Spikes of solid ice form in your hands, which you launch at *Dimmu*.

* HP:Wounded SP:Good MV:Strong - Fiddler: Hurt >
You panic and attempt to flee!


You dodge a bash from *Fiddler* who loses his balance and falls!


You flee head over heels.
An Abandoned Wagon
[ obvious exits: E S ]
Zone: Northern Fal Dara Road
The corpse of a gray palfrey is lying here.

* HP:Wounded SP:Good MV:Strong >
s
zz
*Shistein* has arrived from the east.
Path off the Road
[ obvious exits: N E W ]
Zone: Northern Fal Dara Road
A water skin has been left on the ground. [2]

* HP:Wounded SP:Good MV:Strong >
[channel 'ice spikes' dimmu]
Nobody here by that name.

* HP:Wounded SP:Good MV:Strong >

*Shistein* has arrived from the north.

z
* HP:Wounded SP:Good MV:Strong >
*Shistein* tries to lance you, but you dodge the attack.

* HP:Wounded SP:Good MV:Strong - Shistein: Scratched >
You try to strike *Shistein*, but he deflects the blow.
*Shistein* tries to lance you, but you dodge the attack.

* HP:Wounded SP:Good MV:Strong - Shistein: Scratched > [channel
'ice spikes' h.dark]
You begin to weave the appropriate flows...


-=
f
+*
e
Cancelled.
You panic and attempt to flee!

n
e
You flee head over heels.
An Abandoned Wagon
[ obvious exits: E S ]
Zone: Northern Fal Dara Road
The corpse of a gray palfrey is lying here.
Bleak Hills
[ obvious exits: N W ]
Zone: Northern Fal Dara Road
*Fiddler* is standing here.
*Dimmu* is standing here.

* HP:Wounded SP:Good MV:Tiring > Across the Hills
[ obvious exits: E S ]
Zone: Northern Fal Dara Road
The corpse of a timber wolf is lying here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A warhorse is here, stamping his feet impatiently.

* HP:Wounded SP:Good MV:Tiring > Stand of Trees
[ obvious exits: N E W ]
Zone: Northern Fal Dara Road
A timber wolf is here, snarling hungrily.

* HP:Wounded SP:Good MV:Tiring >

Zygoat narrates 'woagh lots 2n'

* HP:Wounded SP:Good MV:Tiring >
w;zz
Across the Hills
[ obvious exits: E S ]
Zone: Northern Fal Dara Road
The corpse of a timber wolf is lying here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A warhorse is here, stamping his feet impatiently.

* HP:Wounded SP:Good MV:Tiring > [channel 'ice spikes' dimmu]

Nobody here by that name.

* HP:Wounded SP:Good MV:Tiring >
w;zz
Alas, you cannot go that way...

* HP:Wounded SP:Good MV:Tiring >
[channel 'ice spikes' dimmu]
Nobody here by that name.

* HP:Wounded SP:Good MV:Tiring >
s
zz
Bleak Hills
[ obvious exits: N W ]
Zone: Northern Fal Dara Road
*Shistein* is standing here.
*Fiddler* is standing here.
*Dimmu* is standing here.

* HP:Wounded SP:Good MV:Tiring > [channel 'ice spikes' dimmu]

You begin to weave the appropriate flows...


-
=+
*Shistein* tries to lance you, but you deflect the blow.

*
*Fiddler* tries to crush you, but you deflect the blow.

*+
=-
-
=
Ok.
Spikes of solid ice form in your hands, which you launch at *Dimmu*.

Tic in 7 seconds!
* HP:Wounded SP:Fading MV:Tiring - Shistein: Scratched >
f
PANIC! You couldn't escape!

* HP:Wounded SP:Fading MV:Tiring - Shistein: Scratched >

*Fiddler* sends you sprawling with a powerful bash!

f
* HP:Wounded SP:Fading MV:Tiring - Shistein: Scratched >

*Fiddler* crushes your left foot into bloody fragments!
*Shistein* lances your body very hard.

* HP:Wounded SP:Fading MV:Tiring - Shistein: Scratched >

*Dimmu* pounds your left arm extremely hard.
PANIC! You couldn't escape!

* HP:Battered SP:Fading MV:Tiring - Shistein: Scratched >
f

*Dimmu* pounds your body very hard.
You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Fiddler* crushes your body extremely hard.
*Shistein* lances your right hand hard.


*Dimmu* pounds your body very hard.
*Fiddler* crushes your body hard.

You flee head over heels.
An Abandoned Wagon
[ obvious exits: E S ]
Zone: Northern Fal Dara Road
The corpse of a gray palfrey is lying here.
Bleak Hills
[ obvious exits: N W ]
Zone: Northern Fal Dara Road
*Shistein* is standing here.
*Fiddler* is standing here.
*Dimmu* is standing here.

* HP:Beaten SP:Fading MV:Tiring > An Abandoned Wagon
[ obvious exits: E S ]
Zone: Northern Fal Dara Road
The corpse of a gray palfrey is lying here.

* HP:Beaten SP:Fading MV:Tiring >

Raspen narrates 'like 3 of in fd so this is fubar'

na they ll
* HP:Beaten SP:Fading MV:Tiring >
s
Your heartbeat calms down more as you feel less panicked.

Tic length updated to: 62.363 seconds.

You narrate 'they ll'

e
* HP:Beaten SP:Fading MV:Tiring >

*Shistein* has arrived from the east.
*Dimmu* has arrived from the east.

* HP:Beaten SP:Fading MV:Tiring > *Dimmu* tries to pound you, but you deflect the
blow.
*Fiddler* tries to crush you, but you parry successfully.
No way! You're fighting for your life!

* HP:Beaten SP:Fading MV:Tiring - Dimmu: Critical > No way! You're fighting for your
life!

f
* HP:Beaten SP:Fading MV:Tiring - Dimmu: Critical >
*Fiddler* tries to crush you, but you deflect the blow.
*Dimmu* tries to pound you, but you deflect the blow.

s
* HP:Beaten SP:Fading MV:Tiring - Dimmu: Critical >
e
You panic and attempt to flee!

You flee head over heels.
Path off the Road
[ obvious exits: N E W ]
Zone: Northern Fal Dara Road
A water skin has been left on the ground. [2]
Alas, you cannot go that way...

e
* HP:Beaten SP:Fading MV:Tiring > Base of a Cliff
[ obvious exits: N S W ]
Zone: Northern Fal Dara Road
Door east: bush

tt
* HP:Beaten SP:Fading MV:Tiring >
Alas, you cannot go that way...

* HP:Beaten SP:Fading MV:Tiring >
[taste fruit]
You nibble a little bit of the fruit.

* HP:Beaten SP:Fading MV:Tiring >
na they
s
s
e
You narrate 'they'

* HP:Beaten SP:Fading MV:Tiring >
Towering Hills
[ obvious exits: N S ]
Zone: Northern Fal Dara Road

* HP:Beaten SP:Fading MV:Tiring > Hill Before a Valley
[ obvious exits: N E ]
Zone: Northern Fal Dara Road
A tough Shienaran soldier waits here.

* HP:Beaten SP:Fading MV:Tiring > Descending into the Valley
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
A badger is rummaging about, looking for stuff to eat.
A tough Shienaran soldier waits here.

na allz erk
* HP:Beaten SP:Fading MV:Tiring >
You narrate 'allz erk'

* HP:Beaten SP:Fading MV:Tiring >
na fiddler shistein dimmu
e
You narrate 'fiddler shistein dimmu'

* HP:Beaten SP:Fading MV:Tiring > At a Campfire
[ obvious exits: N E W ]
Zone: Northern Fal Dara Road

* HP:Beaten SP:Fading MV:Tiring >
dr mug
You drink the water.

dr skin
* HP:Beaten SP:Fading MV:Tiring >
n
n
*Shistein* has arrived from the west.
*Dimmu* has arrived from the west.
You can't find it!

whe
* HP:Beaten SP:Fading MV:Tiring >
*Dimmu* tries to pound you, but you deflect the blow.
No way! You're fighting for your life!

* HP:Beaten SP:Fading MV:Tiring - Dimmu: Critical > No way! You're fighting for your
life!

* HP:Beaten SP:Fading MV:Tiring - Dimmu: Critical > Players in your Zone
--------------------
Marisue - At a Campfire
Raspen - At a Bare Foundation

f
* HP:Beaten SP:Fading MV:Tiring - Dimmu: Critical >
*Fiddler* tries to crush you, but you parry successfully.

* HP:Beaten SP:Fading MV:Tiring - Dimmu: Critical >
Zygoat narrates 'inside?'
You panic and attempt to flee!

emb

You barely tickle *Dimmu*'s body with your strike.
*Dimmu* tries to pound you, but you deflect the blow.
You flee head over heels.
A Shallow Stream
[ obvious exits: W ]
Zone: Northern Fal Dara Road

ee
* HP:Beaten SP:Fading MV:Tiring >
You are already in touch with saidar, can't you feel it?

* HP:Beaten SP:Fading MV:Tiring >
[channel 'earthquake']
You begin to weave the appropriate flows...

-
*Shistein* has arrived from the west.
*Dimmu* has arrived from the west.

=
*Shistein* tries to lance you, but you deflect the blow.
*Fiddler* tries to crush you, but you parry successfully.

+
*
*+
Ok.
The earth trembles and shivers beneath your feet..!
*Dimmu* vibrates and is knocked about. <-- whyyyy aren't you dead??????
*Dimmu* vibrates and is knocked about.
*Shistein* vibrates and is knocked about.
*Shistein* vibrates and is knocked about.
*Fiddler* vibrates and is knocked about.
*Fiddler* vibrates and is knocked about.

* HP:Beaten SP:Trickling MV:Tiring - Shistein: Hurt >
You barely strike *Shistein*'s left arm.
You swiftly dodge *Shistein*'s attempt to lance you.

f
* HP:Beaten SP:Trickling MV:Tiring - Shistein: Hurt >
n
PANIC! You couldn't escape!

* HP:Beaten SP:Trickling MV:Tiring - Shistein: Hurt > No way! You're fighting for
your life!

* HP:Beaten SP:Trickling MV:Tiring - Shistein: Hurt >
f

Zygoat narrates 'im so confused'

w
* HP:Beaten SP:Trickling MV:Tiring - Shistein: Hurt >
*Fiddler* sends you sprawling with a powerful bash!
You panic and attempt to flee!


*Fiddler* crushes your body extremely hard.
You wish that your wounds would stop BLEEDING so much!

*Shistein* lances your right hand very hard.
You wish that your wounds would stop BLEEDING so much!



*Dimmu* tries to pound you, but you deflect the blow.


*Fiddler* crushes your body extremely hard.
You wish that your wounds would stop BLEEDING so much!


w
You flee head over heels.
At a Campfire
[ obvious exits: N E W ]
Zone: Northern Fal Dara Road
Descending into the Valley
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
A badger is rummaging about, looking for stuff to eat.
A tough Shienaran soldier waits here.

* HP:Critical SP:Trickling MV:Winded > Hill Before a Valley
[ obvious exits: N E ]
Zone: Northern Fal Dara Road
A tough Shienaran soldier waits here.

n
* HP:Critical SP:Trickling MV:Winded > Alas, you cannot go that way...

* HP:Critical SP:Trickling MV:Winded > Towering Hills
[ obvious exits: N S ]

Zone: Northern Fal Dara Road

* HP:Critical SP:Trickling MV:Winded >
n

Draconus narrates 'nope, they are dusty' <--lets just say DS had a LOT


After various shenadigans including losing my light and finding the only living horse load south of junction I got into Tar Valon.
Tic'd up to 16hps after that bash.

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