Abs V abs with remarkably insightful commentary

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Kryzen
Posts: 131
Joined: Sat Mar 03, 2018 12:58 am

Abs V abs with remarkably insightful commentary

Post by Kryzen » Mon Apr 13, 2020 7:47 am

Got nothing from hitting scout so hit trader FD, two appear and I bravely throw myself from the highest tower and run to blands.

We know Achillies game plan, he's going to try and charge me with some damn lance and then rely on postures to not lose the fight too bad before zerking when I'm crit because why not?

A Path Through the Thinning Woods
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
A wild boar runs through the forest.

* S HP:Wounded MV:Winded > *Achillies* has arrived from the north, riding a warhorse.
A raven has arrived from the north.
[k light]
You barely pound *Achillies*'s body.

+ ded - Achillies: Scratched >
*Achillies* lances your right leg.


*Achillies* stops using a hollow steel lance.Check

-
*Achillies* wields a colossal sword with an iron pommel in a two-handed grip.

=
Your bash at *Achillies* sends him sprawling!
This session you've landed 2500 out of 4498 bashes (55% landed)
Since 3/23/2020 you've landed 2500 out of 4498 bashes (55% landed)

* S HP:Wounded MV:Winded - Achillies: Scratched > bash

You pound *Achillies*'s left foot.

* S HP:Wounded MV:Winded - Achillies: Scratched > They already seem to be stunned.

* S HP:Wounded MV:Winded - Achillies: Scratched > bash
They already seem to be stunned.

* S HP:Wounded MV:Winded - Achillies: Scratched > bash
They already seem to be stunned.

* S HP:Wounded MV:Winded - Achillies: Scratched > bash
They already seem to be stunned.

* S HP:Wounded MV:Winded - Achillies: Scratched > bash

You barely pound *Achillies*'s head.

* S HP:Wounded MV:Winded - Achillies: Scratched > They already seem to be stunned.

* S HP:Wounded MV:Winded - Achillies: Scratched > bash

You dodge a bash from *Achillies* who loses his balance and falls!
As *Achillies* avoids your bash, you topple over and fall to the ground!
This session you've missed 2000 out of 4500 bashes (55% landed)
Since 3/23/2020 you've missed 2000 out of 4500 bashes (55% landed)

* S HP:Wounded MV:Winded - Achillies: Scratched > change mood wimpy
f
*Achillies* looks at you.
Mood changed to: Wimpy

You panic and attempt to flee!illies: Scratched >


You flee head over heels.
Thinning Woods
[ obvious exits: N E W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.

* S HP:Wounded MV:Winded > kill trader
kill trader
They aren't here.

* S HP:Wounded MV:Winded > r
They aren't here.

* S HP:Wounded MV:Winded > r
r
[k light]
They aren't here.

* S HP:Wounded MV:Winded > r
[k light]
They aren't here.

* S HP:Wounded MV:Winded > r
[k light]
They aren't here.

* S HP:Wounded MV:Winded > [k light]
They aren't here.

* S HP:Wounded MV:Winded > [k light]
They aren't here.

* S HP:Wounded MV:Winded > r

*Achillies* has arrived from the east, riding a warhorse.
A raven has arrived from the east.

r
* S HP:Wounded MV:Winded > [k light]
You pound *Achillies*'s left leg.

* S HP:Wounded MV:Winded - Achillies: Scratched > [k light]
You do the best you can!

* S HP:Wounded MV:Winded - Achillies: Scratched >
You barely pound *Achillies*'s body.

* S HP:Wounded MV:Winded - Achillies: Scratched > f
You panic and attempt to flee!


*Achillies* sends you sprawling with a powerful bash!


*Achillies* slashes your left leg hard.

n
You flee head over heels.
Thinning Woods
[ obvious exits: E S W ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
Warped, menacing trees shiver, boughs slowly enclosing around you.Need to even these odds, abs v abs is going to be fairly even so me starting with 150less hp is an issue
Alas, you cannot go that way...

* S HP:Wounded MV:Winded > r
r
*Achillies* has arrived from the south, riding a warhorse.
A raven has arrived from the south.
[k light]
You pound *Achillies*'s body.

* S HP:Wounded MV:Winded - Achillies: Scratched > change mood brave
[k light]
You do the best you can!

* S HP:Wounded MV:Winded - Achillies: Scratched > bash
Mood changed to: Brave

ded - Achillies: Scratched >
*Achillies* sends you sprawling with a powerful bash!

* S HP:Wounded MV:Winded - Achillies: Scratched >
*Achillies* slashes your left arm very hard.
A shivering tree tickles Achillies's left foot with its hit.

* S HP:Wounded MV:Winded - Achillies: Scratched >
A shivering tree tickles Achillies's body with its hit.
*Achillies* slashes your body hard.

* S HP:Wounded MV:Winded - Achillies: Scratched > bashChilli is at heart, a good man, he knows the score and has been around the block, he'll stay till he's wounded
*
A shivering tree tickles Achillies's head with its hit.

TICK IN 5 SECONDS.

*Achillies* sends you sprawling with a powerful bash!

* S HP:Wounded MV:Winded - Achillies: Hurt > bash

A shivering tree tickles Achillies's body with its hit.
*Achillies* slashes your body hard.

* S HP:Wounded MV:Winded - Achillies: Hurt >
A shivering tree hits Achillies's body.
*Achillies* slashes your body hard.
Your heartbeat calms down more as you feel less panicked.
Timer now at 60 secs.

* ded - Achillies: Scratched >
A shivering tree barely hits Achillies's right leg.

=
Your bash at *Achillies* sends him sprawling!
This session you've landed 2502 out of 4502 bashes (55% landed)
Since 3/23/2020 you've landed 2502 out of 4502 bashes (55% landed)

* S HP:Wounded MV:Winded - Achillies: Hurt >
A shivering tree barely hits Achillies's body.
You pound *Achillies*'s left leg hard.

* S HP:Wounded MV:Winded - Achillies: Hurt > where
Players in your Zone
--------------------
Judd - Thinning Woods
You catch a faint scent of a horse nearby.

* S HP:Wounded MV:Winded - Achillies: Hurt >
A shivering tree tickles Achillies's head with its hit.
You pound *Achillies*'s left leg.

* S HP:Wounded MV:Winded - Achillies: Hurt > bash
*
A shivering tree tickles Achillies's left leg with its hit.


As *Achillies* avoids your bash, you topple over and fall to the ground!
This session you've missed 2002 out of 4504 bashes (55% landed)
Since 3/23/2020 you've missed 2002 out of 4504 bashes (55% landed)

ded - Achillies: Hurt >
*Achillies* sends you sprawling with a powerful bash!

* S HP:Wounded MV:Winded - Achillies: Hurt > bash

A shivering tree tickles Achillies's left leg with its hit.
*Achillies* slashes your body hard.

= ded - Achillies: Hurt >
A shivering tree tickles Achillies's body with its hit.
*Achillies* slashes your body hard.

=
Your bash at *Achillies* sends him sprawling!
This session you've landed 2504 out of 4506 bashes (55% landed)
Since 3/23/2020 you've landed 2504 out of 4506 bashes (55% landed)

* S HP:Wounded MV:Winded - Achillies: Hurt >
A shivering tree barely tickles Achillies's body with its hit.
You pound *Achillies*'s right hand.

* S HP:Wounded MV:Winded - Achillies: Hurt > bash
They already seem to be stunned.

* S HP:Wounded MV:Winded - Achillies: Hurt > bash
They already seem to be stunned.

* S HP:Wounded MV:Winded - Achillies: Hurt > bash

A shivering tree barely hits Achillies's left hand.
You pound *Achillies*'s body.

* S HP:Wounded MV:Winded - Achillies: Wounded > They already seem to be stunned.

* S HP:Wounded MV:Winded - Achillies: Wounded > bash
They already seem to be stunned.

* S HP:Wounded MV:Winded - Achillies: Wounded > bash
They already seem to be stunned.

* S HP:Wounded MV:Winded - Achillies: Wounded > bash
-
A shivering tree tickles Achillies's right arm with its hit.

=
Your bash at *Achillies* sends him sprawling!
This session you've landed 2506 out of 4508 bashes (55% landed)
Since 3/23/2020 you've landed 2506 out of 4508 bashes (55% landed)

* S HP:Wounded MV:Winded - Achillies: Wounded >
A shivering tree tickles Achillies's right arm with its hit.
You pound *Achillies*'s body.

* S HP:Wounded MV:Winded - Achillies: Wounded > sc
HP:Wounded MP:Winded
You have scored 108542815 experience points and 0 quest points.
You need 1727276548 exp to reach the next level.
You have amassed 38 Turn points to date.
You have played 3 days and 13 hours (real time).
This ranks you as Judd Juddry and ExecutionJudd (Level 51).
You are fighting Achillies.

* S HP:Wounded MV:Winded - Achillies: Wounded > bash

A shivering tree barely hits Achillies's body.
You pound *Achillies*'s body.

* S HP:Wounded MV:Winded - Achillies: Wounded > They already seem to be stunned.

* S HP:Wounded MV:Winded - Achillies: Wounded > bash
They already seem to be stunned.

* S HP:Wounded MV:Winded - Achillies: Wounded > bash
They already seem to be stunned.

* S HP:Wounded MV:Winded - Achillies: Wounded > bash

A shivering tree barely tickles Achillies's body with its hit.
*Achillies* slashes your body.

=
A shivering tree barely hits Achillies's right leg.
You pound *Achillies*'s right arm hard.
Your bash at *Achillies* sends him sprawling!
This session you've landed 2508 out of 4510 bashes (55% landed)
Since 3/23/2020 you've landed 2508 out of 4510 bashes (55% landed)

* S HP:Wounded MV:Winded - Achillies: Wounded > bash
They already seem to be stunned.

* S HP:Wounded MV:Winded - Achillies: Wounded > bash

A shivering tree tickles Achillies's body with its hit.
You pound *Achillies*'s body hard.

* S HP:Wounded MV:Winded - Achillies: Wounded > They already seem to be stunned.

* S HP:Wounded MV:Winded - Achillies: Wounded > bash
They already seem to be stunned.

* S HP:Wounded MV:Winded - Achillies: Wounded > bash
They already seem to be stunned.

* S HP:Wounded MV:Winded - Achillies: Wounded > bash
They already seem to be stunned.

* S HP:Wounded MV:Winded - Achillies: Wounded > bash

A shivering tree tickles Achillies's left foot with its hit.
You pound *Achillies*'s body hard.

ded - Achillies: Wounded >
*Achillies* panics, and attempts to flee!

-
*Achillies* leaves east riding a warhorse.The game is afoot

=
They're not here anymore!

* S HP:Wounded MV:Winded > s
e
r
A forest boar has arrived from the east.
Thinning Woods
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
There are some tracks of a trolloc leaving ^^NORTH^^
There are some tracks of an animal leaving west.

bash
* S HP:Wounded MV:Winded > A Path Through the Thinning Woods
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
There are some tracks of a trolloc leaving <<WEST<<
There are some tracks of an animal leaving south.

* S HP:Wounded MV:Winded > [k light]
They aren't here.

* S HP:Wounded MV:Winded > Bash who?

* S HP:Wounded MV:Winded > n
r
bash
A Path Through the Thinning Woods
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
*Achillies* is standing here, riding |1|.warhorse

* S HP:Wounded MV:Winded > [k light]
You barely pound *Achillies*'s body.

* S HP:Wounded MV:Winded - Achillies: Wounded > TICK IN 5 SECONDS.
=
Your bash at *Achillies* sends him sprawling!
This session you've landed 2510 out of 4512 bashes (55% landed)
Since 3/23/2020 you've landed 2510 out of 4512 bashes (55% landed)

* S HP:Wounded MV:Winded - Achillies: Wounded >
You pound *Achillies*'s body.

* S HP:Wounded MV:Winded - Achillies: Wounded > bash
They already seem to be stunned.

* S HP:Wounded MV:Winded - Achillies: Wounded > bash
They already seem to be stunned.

* S HP:Wounded MV:Winded - Achillies: Wounded > bash

You pound *Achillies*'s left leg.
Your heartbeat calms down more as you feel less panicked.
Timer now at 63 secs.

They already seem to be stunned.

* S HP:Wounded MV:Tiring - Achillies: Wounded > bash
They already seem to be stunned.

* S HP:Wounded MV:Tiring - Achillies: Wounded > bash
=
Your bash at *Achillies* sends him sprawling!
This session you've landed 2512 out of 4514 bashes (55% landed)
Since 3/23/2020 you've landed 2512 out of 4514 bashes (55% landed)

* S HP:Wounded MV:Tiring - Achillies: Wounded >
You barely pound *Achillies*'s body.

where
* S HP:Wounded MV:Tiring - Achillies: Wounded > Players in your Zone
--------------------
Judd - A Path Through the Thinning Woods
You catch a faint scent of a horse nearby.

* S HP:Wounded MV:Tiring - Achillies: Wounded > bash
They already seem to be stunned.

* S HP:Wounded MV:Tiring - Achillies: Wounded > bash
They already seem to be stunned.

* S HP:Wounded MV:Tiring - Achillies: Wounded > bash

You pound *Achillies*'s body.

* S HP:Wounded MV:Tiring - Achillies: Battered > They already seem to be stunned.

* S HP:Wounded MV:Tiring - Achillies: Battered > bash
They already seem to be stunned.

* S HP:Wounded MV:Tiring - Achillies: Battered > bash
They already seem to be stunned.

* S HP:Wounded MV:Tiring - Achillies: Battered > bash
-
You dodge a bash from *Achillies* who loses his balance and falls!

=
Your bash at *Achillies* sends him sprawling!
This session you've landed 2514 out of 4516 bashes (55% landed)
Since 3/23/2020 you've landed 2514 out of 4516 bashes (55% landed)

* S HP:Wounded MV:Tiring - Achillies: Battered >
You pound *Achillies*'s left arm extremely hard.

* S HP:Wounded MV:Tiring - Achillies: Battered > Target set to Achillies.
bash

*Achillies* slashes your left arm.
*Achillies* rolls his eyes...sheesh!..I'd get satly too, losing two then dropping on the one you win is frustrating

=
You pound *Achillies*'s head.
Your bash at *Achillies* sends him sprawling!
This session you've landed 2516 out of 4518 bashes (55% landed)
Since 3/23/2020 you've landed 2516 out of 4518 bashes (55% landed)

* S HP:Wounded MV:Tiring - Achillies: Battered > bash
You barely pound *Achillies*'s body.
They already seem to be stunned.

* S HP:Wounded MV:Tiring - Achillies: Battered > bash
They already seem to be stunned.

* S HP:Wounded MV:Tiring - Achillies: Battered > bash
They already seem to be stunned.

* S HP:Wounded MV:Tiring - Achillies: Battered > bash
They already seem to be stunned.

* S HP:Wounded MV:Tiring - Achillies: Battered >
You pound *Achillies*'s right leg.

* S HP:Wounded MV:Tiring - Achillies: Battered >
*Achillies* panics, and attempts to flee!

* S HP:Wounded MV:Tiring - Achillies: Battered >
*Achillies* leaves north riding a warhorse.

* S HP:Wounded MV:Tiring > r
s
r
[k light]
They aren't here.

r
* S HP:Wounded MV:Tiring > A Path Through the Thinning Woods
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
There are some tracks of a trolloc leaving ^^NORTH^^
There are some tracks of a trolloc leaving <<WEST<<

* S HP:Wounded MV:Tiring > r
[k light]
They aren't here.

* S HP:Wounded MV:Tiring > r
[k light]
They aren't here.

* S HP:Wounded MV:Tiring > [k light]
They aren't here.

r
* S HP:Wounded MV:Tiring > r
[k light]
They aren't here.

* S HP:Wounded MV:Tiring > [k light]
They aren't here.

* S HP:Wounded MV:Tiring > [k light]
They aren't here.

* S HP:Wounded MV:Tiring > change mood wimpy
r
r
Mood changed to: Wimpy

r
* S HP:Wounded MV:Tiring > r
[k light]
They aren't here.

* S HP:Wounded MV:Tiring > [k light]
They aren't here.

* S HP:Wounded MV:Tiring > where
[k light]
They aren't here.

r
* S HP:Wounded MV:Tiring > r
[k light]
They aren't here.

* S HP:Wounded MV:Tiring > Players in your Zone
--------------------
Judd - A Path Through the Thinning Woods
You catch a faint scent of a horse nearby.

* S HP:Wounded MV:Tiring > [k light]
They aren't here.

* S HP:Wounded MV:Tiring > [k light]
They aren't here.

r
* S HP:Wounded MV:Tiring > r
n
[k light]
They aren't here.

r
* S HP:Wounded MV:Tiring > n
r
[k light]
They aren't here.

* S HP:Wounded MV:Tiring > A Path Through the Thinning Woods
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of an animal leaving west.
There are some tracks of a trolloc leaving vvSOUTHvv
There are some tracks of an animal leaving south.

* S HP:Wounded MV:Tiring > bash
[k light]
They aren't here.

* S HP:Wounded MV:Tiring > r
A Path Through the Thinning Woods
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv

* S HP:Wounded MV:Tiring > [k light]
They aren't here.

* S HP:Wounded MV:Tiring > Bash who?

* S HP:Wounded MV:Tiring > [k light]
They aren't here.

* S HP:Wounded MV:Tiring > n
r
A Path Through the Dead Forest
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of an animal leaving north.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A cringing trolloc whelp cowers before you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* S HP:Wounded MV:Tiring > [k light]
They aren't here.

* S HP:Wounded MV:Tiring > n
r
Path through the Dead Forest
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a humanoid leaving west.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of an animal leaving north.
A handsome stag stands here, ready to run.
A cringing trolloc whelp cowers before you.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* S HP:Wounded MV:Tiring > [k light]
They aren't here.

* S HP:Wounded MV:Tiring > n
w
A Twist in the Path
[ obvious exits: N E S W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of an animal leaving south.
A cringing trolloc whelp cowers before you.

s
* S HP:Wounded MV:Tiring > A Path Through the Dead Forest
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving south.
There are some tracks of an animal leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of an animal leaving south.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving south.
A black cat meanders to an unknown destination.

* S HP:Wounded MV:Winded > r
A cringing trolloc whelp has arrived from the west.
A black cat sniffs the ground...
A Dead Forest
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of an animal leaving south.
There are some tracks of a humanoid leaving east.
A cringing trolloc whelp cowers before you.
A cringing trolloc whelp cowers before you.

* S HP:Wounded MV:Winded > r
[k light]
They aren't here.

w
* S HP:Wounded MV:Winded > [k light]
They aren't here.

* S HP:Wounded MV:Winded > w
r
A Dead Forest
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving north.
There are some tracks of an animal leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
A raven is here, watching.
A cringing trolloc whelp cowers before you.
A wilted tree leans to one side, on the brink of death.

r
* S HP:Wounded MV:Winded > A Dead Forest
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a humanoid leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving south.
A young and strong buck is here, munching some grass.

* S HP:Wounded MV:Winded > [k light]
They aren't here.

* S HP:Wounded MV:Winded > [k light]
They aren't here.

* S HP:Wounded MV:Winded > w
r
A Dead Forest
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of an animal leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
There are some tracks of a humanoid leaving east.
A cringing trolloc whelp cowers before you.

bash
* S HP:Wounded MV:Winded > [k light]
They aren't here.

* S HP:Wounded MV:Winded > Bash who?

* S HP:Wounded MV:Winded > s
r
bash
A Dead Forest
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of an animal leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving north.
A raven is here flying around.
A young and strong buck is here, munching some grass.
A cringing trolloc whelp cowers before you.
A handsome stag stands here, ready to run.

* S HP:Wounded MV:Winded > [k light]
They aren't here.

* S HP:Wounded MV:Winded > Bash who?

* S HP:Wounded MV:Winded > s
Thinning Woods
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
The corpse of a cringing trolloc whelp is lying here.
*Achillies* is standing here, riding |1|.warhorse

* S HP:Wounded MV:Winded > r

*Achillies* slashes your body.

r
* S HP:Wounded MV:Winded - Achillies: Battered > [k light]
You do the best you can!

* S HP:Wounded MV:Winded - Achillies: Battered > [k light]
You do the best you can!

* S HP:Wounded MV:Winded - Achillies: Battered >
You pound *Achillies*'s body.

* S HP:Wounded MV:Winded - Achillies: Battered > f
You panic and attempt to flee!


You flee head over heels.
Thinning Woods
[ obvious exits: N W ]

* S HP:Wounded MV:Winded > w
r
bash
Thinning Woods
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of a trolloc leaving >>EAST>>
There are some tracks of an animal leaving south.
The corpse of a cringing trolloc whelp is lying here.
*Achillies* is standing here, riding |1|.warhorse

* S HP:Wounded MV:Winded > [k light]
You pound *Achillies*'s right leg hard.

= ded - Achillies: Battered >
Your bash at *Achillies* sends him sprawling!That I'm managing to enter hit and bash is a really good sign
This session you've landed 2518 out of 4520 bashes (55% landed)
Since 3/23/2020 you've landed 2518 out of 4520 bashes (55% landed)

* S HP:Wounded MV:Winded - Achillies: Battered > TICK IN 5 SECONDS.
where
You pound *Achillies*'s left arm hard.
Players in your Zone
--------------------
Judd - Thinning Woods
You catch a faint scent of a horse nearby.

* S HP:Wounded MV:Winded - Achillies: Battered > bash
They already seem to be stunned.

* S HP:Wounded MV:Winded - Achillies: Battered > bash
You pound *Achillies*'s right leg.
Your heartbeat calms down more as you feel less panicked.
Timer now at 61 secs.
The corpse of a cringing trolloc whelp has decayed into a pile of dust.
They already seem to be stunned.

* S HP:Wounded MV:Tiring - Achillies: Battered > bash
They already seem to be stunned.

* S HP:Wounded MV:Tiring - Achillies: Battered >
You pound *Achillies*'s body.

* S HP:Wounded MV:Tiring - Achillies: Battered >
You dodge a bash from *Achillies* who loses his balance and falls!

* S HP:Wounded MV:Tiring - Achillies: Battered >
You pound *Achillies*'s body hard.

* S HP:Wounded MV:Tiring - Achillies: Beaten > bash
*
*Achillies* screams loudly!

+
*Achillies* panics, and attempts to flee!

=
*Achillies* slashes your body.
*Achillies* leaves north riding a warhorse.

=
They're not here anymore!

o S HP:Wounded MV:Tiring > al j track warhorse

*Achillies* has arrived from the north, riding a warhorse.

n
* S HP:Wounded MV:Tiring > r
*Achillies* leaves south riding a warhorse.
A raven leaves south.
Ok.

o S HP:Wounded MV:Tiring > A Dead Forest
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of an animal leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving south.
A cringing trolloc whelp cowers before you.
A young and strong buck is here, munching some grass.
A cringing trolloc whelp cowers before you.
A handsome stag stands here, ready to run.

* S HP:Wounded MV:Tiring > [k light]
They aren't here.

s
* S HP:Wounded MV:Tiring > s
Thinning Woods
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.

kill Achillies
o S HP:Wounded MV:Tiring > bash
Thinning Woods
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
A raven is here flying around.
*Achillies* is standing here, riding |1|.warhorseHe's zerk, I garentee it, but I can't afford to risk staying to get bashed
A young and strong buck is here, munching some grass.
The lone wolf is slinking about in the shadows.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* S HP:Wounded MV:Tiring > *Achillies* slashes your body.
You do the best you can!

= ing - Achillies: Beaten >
Your bash at *Achillies* sends him sprawling!
This session you've landed 2520 out of 4522 bashes (55% landed)
Since 3/23/2020 you've landed 2520 out of 4522 bashes (55% landed)

* S HP:Wounded MV:Tiring - Achillies: Beaten >
You pound *Achillies*'s left foot.
The lone wolf leaves west.
The ancient tree barely tickles your body with its hit.
The ancient tree joins the ancient tree's fight!

* S HP:Wounded MV:Tiring - Achillies: Beaten > l

Trill narrates 'was a smell w of 4k, I tried stabbing him a few times but lost him'

* S HP:Wounded MV:Tiring - Achillies: Beaten > Thinning Woods
Fallen tree trunks, with a layer of soft, green moss growing on the decaying
bark, make the travel through these thin woods a little difficult. Wiry shrubs
with thorny branches grow widely underneath the canopy of the trees. Small
flowers fight for survival, against the trees and the bushes. In every
direction, the green forestland spreads out for miles.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A raven is here flying around.
|1|.*Achillies* is sitting , riding |1|.warhorserse.A young and strong buck is here, munching some grass.
The ancient tree is here, fighting YOU!
The ancient tree is here, fighting YOU!

* S HP:Wounded MV:Tiring - Achillies: Beaten >
The young buck leaves north.

* S HP:Wounded MV:Tiring - Achillies: Beaten >
The ancient tree barely hits your right arm.
The ancient tree barely hits your left leg.
You pound *Achillies*'s body.

* S HP:Battered MV:Tiring - Achillies: Beaten > f
You panic and attempt to flee!


You flee head over heels.
Thinning Woods
[ obvious exits: N E S ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
The lone wolf is slinking about in the shadows.

* S HP:Battered MV:Winded > r
r
[k light]
They aren't here.

r
r
* S HP:Battered MV:Winded > [k light]
They aren't here.

* S HP:Battered MV:Winded > [k light]
They aren't here.

* S HP:Battered MV:Winded > [k light]
They aren't here.count to 3 to make sure I'm not walking into bash

* S HP:Battered MV:Winded > n
r
bash
Thinning Woods
[ obvious exits: E S W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.

* S HP:Battered MV:Winded > [k light]
They aren't here.then get lost...

* S HP:Battered MV:Winded > Bash who?

* S HP:Battered MV:Winded > e
Thinning Woods
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A young and strong buck is here, munching some grass.

o S HP:Battered MV:Winded > s
r
bash
Thinning Woods
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
There are some tracks of a trolloc leaving <<WEST<<
A raven is here flying around.
*Achillies* is standing here, riding |1|.warhorse
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* S HP:Battered MV:Winded > [k light]
You pound *Achillies*'s body hard.

Trill narrates 'was kresh'- Achillies: Beaten >

*
The ancient tree barely tickles your body with its hit.
The ancient tree joins the ancient tree's fight!
The ancient tree tickles your body with its hit.
The ancient tree barely tickles your left leg with its hit.


As *Achillies* avoids your bash, you topple over and fall to the ground!Still beating that timer
This session you've missed 2004 out of 4524 bashes (55% landed)
Since 3/23/2020 you've missed 2004 out of 4524 bashes (55% landed)

* S HP:Battered MV:Winded >
You dodge a bash from *Achillies* who loses his balance and falls!

* S HP:Battered MV:Winded - Achillies: Beaten >
The ancient tree tickles your left leg with its hit.
The ancient tree barely tickles your body with its hit.

* S HP:Battered MV:Winded - Achillies: Beaten >
You pound *Achillies*'s right leg.
The ancient tree tickles your body with its hit.
The ancient tree tickles your left leg with its hit.

* S HP:Battered MV:Winded - Achillies: Beaten > f
You panic and attempt to flee!


You flee head over heels.
Thinning Woods
[ obvious exits: N E S ]
There are some tracks of an animal leaving north.
There are some tracks of a trolloc leaving ^^NORTH^^
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
The lone wolf is slinking about in the shadows.

* S HP:Battered MV:Winded > kill Achillies
kill Achillies
They aren't here.

kill Achillies
* S HP:Battered MV:Winded > kill Achillies
They aren't here.count to 3

* S HP:Battered MV:Winded > They aren't here.

* S HP:Battered MV:Winded > They aren't here.

* S HP:Battered MV:Winded > e
kill Achillies
bash
Thinning Woods
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
There are some tracks of a trolloc leaving <<WEST<<
There are some tracks of a trolloc leaving <<WEST<<
A raven is here flying around.
*Achillies* is standing here, riding |1|.warhorse
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* S HP:Battered MV:Winded > You pound *Achillies*'s body.

The ancient tree barely hits your left arm.en >
The ancient tree joins the ancient tree's fight!

+
The ancient tree tickles your body with its hit.
The ancient tree barely hits your right leg.

=
Your bash at *Achillies* sends him sprawling!
This session you've landed 2522 out of 4526 bashes (55% landed)
Since 3/23/2020 you've landed 2522 out of 4526 bashes (55% landed)

* S HP:Battered MV:Winded - Achillies: Beaten >
The ancient tree tickles your body with its hit.
The ancient tree tickles your right leg with its hit.
You pound *Achillies*'s left leg.

* S HP:Battered MV:Winded - Achillies: Beaten > where
Players in your Zone
--------------------
Judd - Thinning Woods
You catch a faint scent of a horse nearby.

* S HP:Battered MV:Winded - Achillies: Beaten >
The ancient tree barely tickles your body with its hit.
The ancient tree tickles your body with its hit.
You pound *Achillies*'s left leg hard.

* S HP:Battered MV:Winded - Achillies: Critical > fhe's crit, I am not, his plan has not worked. He's not beating bashes and I reckon he's holding out to get the kill. Classic Achillies

The ancient tree tickles your body with its hit.
The ancient tree tickles your body with its hit.
You tickle *Achillies*'s head with your pound.

You panic and attempt to flee!hillies: Critical >


You flee head over heels.
Thinning Woods
[ obvious exits: N E S ]
There are some tracks of an animal leaving north.
There are some tracks of a trolloc leaving ^^NORTH^^
There are some tracks of a trolloc leaving >>EAST>>
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
The lone wolf is slinking about in the shadows.

* S HP:Battered MV:Winded > kill Achillies
kill Achillies
They aren't here.

* S HP:Battered MV:Winded > e
They aren't here.

* S HP:Battered MV:Winded > kill Achillies
bash
Thinning Woods
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
There are some tracks of a trolloc leaving <<WEST<<
There are some tracks of a trolloc leaving <<WEST<<
There are some tracks of a trolloc leaving <<WEST<<
A raven is here flying around.
*Achillies* is standing here, riding |1|.warhorse
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* S HP:Battered MV:Winded > You pound *Achillies*'s right leg.

* S HP:Battered MV:Winded - Achillies: Critical > TICK IN 5 SECONDS.

As *Achillies* avoids your bash, you topple over and fall to the ground!
This session you've missed 2006 out of 4528 bashes (55% landed)
Since 3/23/2020 you've missed 2006 out of 4528 bashes (55% landed)

nded - Achillies: Critical >
*Achillies* sends you sprawling with a powerful bash!

* S HP:Battered MV:Winded - Achillies: Critical >
The ancient tree tickles your body with its hit.
The ancient tree joins the ancient tree's fight!
The ancient tree tickles your body with its hit.
The ancient tree tickles your body with its hit.
*Achillies* slashes your left leg hard.
Your heartbeat calms down more as you feel less panicked.
Timer now at 61 secs.

* S HP:Battered MV:Tiring - Achillies: Critical >
*Achillies* slashes your body.Check
*Achillies* claps approvingly.He applauds my skill

* S HP:Battered MV:Tiring - Achillies: Critical >
*Achillies* claps approvingly.

* S HP:Battered MV:Tiring - Achillies: Critical >
*Achillies* claps approvingly.

* S HP:Battered MV:Tiring - Achillies: Critical > bashI can take the bash if I miss.

The ancient tree tickles your body with its hit.
The ancient tree barely hits your body.
*Achillies* slashes your body hard.
You pound *Achillies*'s right foot.

ng - Achillies: Critical >
The ancient tree tickles your right foot with its hit.
The ancient tree barely hits your left leg.

=
Your bash at *Achillies* sends him sprawling!
This session you've landed 2524 out of 4530 bashes (55% landed)
Since 3/23/2020 you've landed 2524 out of 4530 bashes (55% landed)

* S HP:Beaten MV:Tiring - Achillies: Critical >
A trolloc scout narrates 'Humans at the Gap!'

* S HP:Beaten MV:Tiring - Achillies: Critical >
The ancient tree barely hits your right leg.
The ancient tree tickles your body with its hit.
You pound *Achillies*'s head hard.

* S HP:Beaten MV:Tiring - Achillies: Critical >
A trolloc scout narrates 'Humans at the Gap!'

* S HP:Beaten MV:Tiring - Achillies: Critical > change wimpy 30
bash
You will now flee if you go below 30 hit points.this becomes hyper relevant in later pk

* S HP:Beaten MV:Tiring - Achillies: Critical > The ancient tree barely hits your left leg.
The ancient tree barely tickles your left foot with its hit.
You pound *Achillies*'s body.
They already seem to be stunned.

* S HP:Beaten MV:Tiring - Achillies: Critical > bash

A trolloc scout narrates 'Humans at the Gap!'

+ ng - Achillies: Critical >
A trolloc scout narrates 'Humans at the Gap!'
The ancient tree tickles your right arm with its hit.
The ancient tree barely tickles your right leg with its hit.

-
You dodge a bash from *Achillies* who loses his balance and falls!


As *Achillies* avoids your bash, you topple over and fall to the ground!
This session you've missed 2008 out of 4532 bashes (55% landed)
Since 3/23/2020 you've missed 2008 out of 4532 bashes (55% landed)

* S HP:Beaten MV:Tiring - Achillies: Critical >
The ancient tree barely hits your right hand.
You wish that your wounds would stop BLEEDING so much!

The ancient tree tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!


* S HP:Beaten MV:Tiring - Achillies: Critical > f
You panic and attempt to flee!


You flee head over heels.
Thinning Woods
[ obvious exits: N E W ]
kill Achillies
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.

* S HP:Beaten MV:Tiring > kill Achillies
kill Achillies
They aren't here.

kill Achillies
* S HP:Beaten MV:Tiring > They aren't here.

* S HP:Beaten MV:Tiring > sc
They aren't here.

* S HP:Beaten MV:Tiring > kill Achillies
They aren't here.

* S HP:Beaten MV:Tiring > kill Achillies
You have 76(410) hit and 137(253) movement points.
You have scored 108542815 experience points and 0 quest points.
You need 1727276548 exp to reach the next level.
You have amassed 38 Turn points to date.
You have played 3 days and 14 hours (real time).
This ranks you as Judd Juddry and ExecutionJudd (Level 51).
You are standing.

* S HP:Beaten MV:Tiring > kill Achillies
kill Achillies
They aren't here.

* S HP:Beaten MV:Tiring > They aren't here.

* S HP:Beaten MV:Tiring > They aren't here.

* S HP:Beaten MV:Tiring > They aren't here.

* S HP:Beaten MV:Tiring > n
kill Achillies
bash
Thinning Woods
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A raven is here flying around.
*Achillies* is standing here, riding |1|.warhorse
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* S HP:Beaten MV:Tiring > You pound *Achillies*'s left hand.

+ ng - Achillies: Critical >
*Achillies* slashes your left arm very hard.
You wish that your wounds would stop BLEEDING so much!

The ancient tree tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

The ancient tree joins the ancient tree's fight!

=
Your bash at *Achillies* sends him sprawling!
This session you've landed 2526 out of 4534 bashes (55% landed)
Since 3/23/2020 you've landed 2526 out of 4534 bashes (55% landed)

* S HP:Critical MV:Tiring - Achillies: Critical >
The ancient tree tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

The ancient tree barely tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

You pound *Achillies*'s body.
*Achillies* is incapacitated and will slowly die, if not aided.Like painting by numbers
*Achillies* lies immobile on the ground, suffering...Sigh
*Achillies* is dead! R.I.P.
Your blood freezes as you hear *Achillies*'s death cry.

You were Juddged unworthy!

Kryzen
Posts: 131
Joined: Sat Mar 03, 2018 12:58 am

Re: Abs V abs with remarkably insightful commentary

Post by Kryzen » Mon Apr 13, 2020 7:52 am

PS Chilli is good at what he does and I got remarkably favourable outcomes here.

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