Who needs Target switching???!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Amino
Posts: 8
Joined: Sat Jul 22, 2017 11:53 pm
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Who needs Target switching???!

Post by Amino » Fri Apr 03, 2020 12:00 pm

Northern End of a Blighted Mire
The mire becomes steadily more solid as it approaches a large outcropping
of purple gneiss, cutting off all access. A massive crevice splits the
rock, filled with crumbled stones which have fallen from above.
[ obvious exits: S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Ghraak the Myrddraal is here, fighting Jecks, riding a shadow stallion.
A Shienaran forestscout is here, fighting Ghraak.
*Rhys* is here, fighting Ghraak, riding a jet black courser.
*Jecks* is here, fighting Ghraak.
A Shienaran forestscout is here, fighting Ghraak.
A Borderland soldier is here, fighting Ghraak.

* R HP:Beaten DP:Strong MV:Weary > Ghraak narrates 'buffing'
[kill rhys]
You slice *Rhys*'s right leg.

* R HP:Beaten DP:Strong MV:Weary - Ghraak: Wounded - Rhys: Critical >
A Shienaran forestscout joins a Borderland soldier's fight!
A Shienaran forestscout barely slashes Ghraak's body.
You slice *Rhys*'s right leg very hard.
A Borderland soldier barely slashes Ghraak's left arm.
A Shienaran forestscout barely slashes Ghraak's body.
Ghraak gazes deeply at *Rhys*...
*Rhys* looks very strange, glaring about with a sense of panic.
Ghraak gazes deeply at *Jecks*...
*Jecks* looks very strange, glaring about with a sense of panic.
Ghraak crushes *Rhys*'s body.
*Rhys* is stunned, but will probably regain consciousness...
*Jecks* stabs Ghraak's left foot.
*Rhys* regains consciousness.

* R HP:Beaten DP:Strong MV:Weary - Rhys: Critical > 0
[kill rhys]
Ok.

ng MV:Weary - Rhys: Critical >
*Rhys* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten DP:Strong MV:Weary - Rhys: Critical >
*Rhys* blasts your body hard.
You wish that your wounds would stop BLEEDING so much!

Ghraak tries to crush *Jecks*, but he parries successfully.
A Shienaran forestscout barely slashes Ghraak's body.
A Borderland soldier slashes Ghraak's right arm.
A Shienaran forestscout barely slashes Ghraak's body.
*Jecks* barely stabs Ghraak's body.

* R HP:Critical DP:Strong MV:Weary - Rhys: Critical >
*Rhys* blasts your body hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical DP:Strong MV:Weary - Rhys: Critical > 0

*Rhys* blasts your left arm extremely hard.
You wish that your wounds would stop BLEEDING so much!

Ghraak tries to crush *Jecks*, but he parries successfully.
A Shienaran forestscout slashes Ghraak's left arm.
A Borderland soldier barely slashes Ghraak's left foot.
A Shienaran forestscout barely slashes Ghraak's body.
*Jecks* stabs Ghraak's left leg.

* R HP:Critical DP:Strong MV:Weary - Rhys: Critical > 0
*Jecks* barely stabs Ghraak's right arm.
[kill rhys]
Ok.

* R HP:Critical DP:Strong MV:Weary - Rhys: Critical > [kill rhys]
Ok.

* R HP:Critical DP:Strong MV:Weary - Rhys: Critical > 0
*Rhys* tries to blast you, but you deflect the blow.
Ghraak tries to crush *Jecks*, but he parries successfully.
A Shienaran forestscout barely slashes Ghraak's right leg.
You slice *Rhys*'s body.
A Borderland soldier barely slashes Ghraak's right hand.
A Shienaran forestscout barely slashes Ghraak's left leg.
*Jecks* mounts an attack against Ghraak, but weak nerves get the better of him.
[kill rhys]
Ok.

* R HP:Critical DP:Strong MV:Weary - Rhys: Critical > f
PANIC! You couldn't escape!

* R HP:Critical DP:Strong MV:Weary - Rhys: Critical >
*Rhys* blasts your head hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical DP:Strong MV:Weary - Rhys: Critical > 0

*someone* blasts your body hard.
You are incapacitated and will slowly die, if not aided.

HP:Critical DP:Strong MV:Weary > [kill rhys]
You're in pretty bad shape, unable to do anything!

HP:Critical DP:Strong MV:Weary >
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You feel a sense of shame at your loss.

Rhys
Posts: 218
Joined: Tue Mar 07, 2017 6:10 pm

Re: Who needs Target switching???!

Post by Rhys » Fri Apr 03, 2020 12:11 pm

Yeah, that was incredible. Posted my perspective in the Crit Kills thread

Colostomy
Posts: 7
Joined: Thu Mar 26, 2020 9:43 am

Re: Who needs Target switching???!

Post by Colostomy » Fri Apr 03, 2020 1:21 pm

I'm only posting this cause - same room, Rhys likes to fight to the death, and we need more logs. Obviously the last thing a human wants to see when they are dismounted chasing a crit person is a healthy troll top blight. Signed on - tried to make sense of the narrates. Went Blight and saw Porka run past me. Figured I knew who'd be coming soon.

ks the stonegate.
The burly trolloc opens the stonegate.

* HP:Healthy MV:Strong > In Front of the Castle
[ obvious exits: N E W ]
An iron lantern hangs from the wall above the gate.

w
* HP:Healthy MV:Strong > w
The Bridge
[ obvious exits: E W ]

w
o HP:Healthy MV:Strong > Near a Bridge
[ obvious exits: N E W ]
A brown sack has been left here.

w
o HP:Healthy MV:Strong > Rotten Vegetation
[ obvious exits: N E W ]

w
* HP:Healthy MV:Tiring > Path to the Blight
[ obvious exits: E W ]

* HP:Healthy MV:Tiring > A Path to the Blight
[ obvious exits: E W ]

* HP:Healthy MV:Tiring > where
w
Players in your Zone
--------------------
Porka - Twisted Path in the Blight
Colostomy - A Path to the Blight
Byrg - The Well
Torag - The Well
Cowl - The Well

* HP:Healthy MV:Tiring > Bend in the Path
[ obvious exits: E S ]
A lantern has been left here. [4]
A soft leather pouch has been discarded here. [5]
A stout timber has been handcarved into the sinuous curves of a longbow. [4]
Porka has arrived from the south.

* HP:Healthy MV:Tiring > s
Path to a Castle
[ obvious exits: N S ]

* HP:Healthy MV:Tiring > s
s
0
Twisted Path in the Blight
[ obvious exits: N S ]

0
* HP:Healthy MV:Tiring > The Blight
[ obvious exits: N S W ]

* HP:Healthy MV:Tiring > 0
[kill human]
They aren't here.

* HP:Healthy MV:Tiring > [kill human]
They aren't here.

0
* HP:Healthy MV:Tiring > [kill human]
They aren't here.

0
* HP:Healthy MV:Tiring > [kill human]
They aren't here.

0
* HP:Healthy MV:Tiring > 0
[kill human]
They aren't here.

0
* HP:Healthy MV:Tiring > [kill human]
They aren't here.

0
* HP:Healthy MV:Tiring > [kill human]
They aren't here.

0
* HP:Healthy MV:Tiring > [kill human]
They aren't here.
*Rhys* has arrived from the south.

* HP:Healthy MV:Tiring > [kill human]
Wimpy reset to: 202 hit points.
You pound *Rhys*'s body.

where
* HP:Healthy MV:Tiring - Rhys: Wounded > [kill human]
You do the best you can!

0
* HP:Healthy MV:Tiring - Rhys: Wounded > Players in your Zone
--------------------
Kultunk - The Blight
Colostomy - The Blight

* HP:Healthy MV:Tiring - Rhys: Wounded > [kill human]
You do the best you can!

* HP:Healthy MV:Tiring - Rhys: Wounded > na on
*Rhys* tries to scythe you, but you parry successfully.
You tickle *Rhys*'s head with your pound.
You narrate 'on'
*Rhys* panics, and attempts to flee!
Kultunk has arrived from the south.

* HP:Healthy MV:Tiring - Rhys: Wounded >
Kultunk leaves north.

* HP:Healthy MV:Tiring - Rhys: Wounded >
*Rhys* leaves north.

na 3s of keep
* HP:Healthy MV:Tiring > 0
You narrate '3s of keep'

0
* HP:Healthy MV:Tiring > [kill human]
They aren't here.

n
* HP:Healthy MV:Tiring > [kill human]
They aren't here.

n
* HP:Healthy MV:Tiring > Twisted Path in the Blight
[ obvious exits: N S ]
*Rhys* is standing here.

0
* HP:Healthy MV:Tiring > Path to a Castle
[ obvious exits: N S ]

n
* HP:Healthy MV:Tiring > 0
[kill human]
They aren't here.

* HP:Healthy MV:Tiring > Bend in the Path
[ obvious exits: E S ]
A lantern has been left here. [4]
A soft leather pouch has been discarded here. [5]
A stout timber has been handcarved into the sinuous curves of a longbow. [4]
Kultunk the Dark High Master is standing here.

n
* HP:Healthy MV:Tiring > [kill human]
They aren't here.

s
0
* HP:Healthy MV:Tiring > Alas, you cannot go that way...

s
* HP:Healthy MV:Tiring > Path to a Castle
[ obvious exits: N S ]
Kultunk has arrived from the north.

0
s
* HP:Healthy MV:Tiring > [kill human]
They aren't here.
Kultunk leaves south.

0
* HP:Healthy MV:Tiring > Twisted Path in the Blight
[ obvious exits: N S ]
Kultunk the Dark High Master is standing here.
Kultunk leaves south.

* HP:Healthy MV:Tiring > [kill human]
They aren't here.

* HP:Healthy MV:Tiring > The Blight
[ obvious exits: N S W ]
Kultunk the Dark High Master is standing here.

* HP:Healthy MV:Tiring > [kill human]
They aren't here.

* HP:Healthy MV:Tiring >
The stick has arrived from the west.
Kultunk leaves west.

* HP:Healthy MV:Tiring > na he dismoujnte
ds
You narrate 'he dismoujnte'

s
* HP:Healthy MV:Tiring > Alas, you cannot go that way...

0
* HP:Healthy MV:Tiring > The Blight
[ obvious exits: N E S ]
*Rhys* is standing here, riding a jet black courser.
The giant blight beetle is visible flying high in the sky.
The blighted tree is here, fighting Rhys.
The blighted tree is here, fighting Rhys.
The blighted tree is here, fighting Rhys.

* HP:Healthy MV:Tiring > The Blight
[ obvious exits: N S ]

s
* HP:Healthy MV:Tiring > [kill human]
They aren't here.

0
* HP:Healthy MV:Tiring > The Blight
[ obvious exits: N S ]
A young trolloc is here, growling with a deep bloodlust.

n
* HP:Healthy MV:Tiring > [kill human]
They aren't here.

0
* HP:Healthy MV:Tiring > n
0
The Blight
[ obvious exits: N S ]

* HP:Healthy MV:Tiring > [kill human]
They aren't here.

* HP:Healthy MV:Tiring > The Blight
[ obvious exits: N E S ]
*Rhys* is standing here, riding a jet black courser.
The giant blight beetle is visible flying high in the sky.
The blighted tree is here, fighting Rhys.
The blighted tree is here, fighting Rhys.
The blighted tree is here, fighting Rhys.

na 4s
* HP:Healthy MV:Tiring > [kill human]
You pound *Rhys*'s body.

0
* HP:Healthy MV:Tiring - Rhys: Wounded > You narrate '4s'

* HP:Healthy MV:Tiring - Rhys: Wounded > [kill human]
You do the best you can!

0
* HP:Healthy MV:Tiring - Rhys: Wounded >
*Rhys* tries to scythe you, but you parry successfully.
The giant blight beetle barely tickles Rhys's body with its hit.
You pound *Rhys*'s left arm.
The blighted tree barely hits Rhys's body.
The blighted tree tries to hit Rhys, but he parries successfully.
The blighted tree tickles Rhys's body with its hit.

* HP:Healthy MV:Tiring - Rhys: Battered > [kill human]
You do the best you can!

0
* HP:Healthy MV:Tiring - Rhys: Battered > 0
[kill human]
You do the best you can!

* HP:Healthy MV:Tiring - Rhys: Battered > [kill human]
You do the best you can!

* HP:Healthy MV:Tiring - Rhys: Battered > 0

Kultunk has arrived from the north.

* HP:Healthy MV:Tiring - Rhys: Battered > [kill human]
You do the best you can!

0
* HP:Healthy MV:Tiring - Rhys: Battered >
Kultunk blasts *Rhys*'s left leg very hard.

0
* HP:Healthy MV:Tiring - Rhys: Battered > [kill human]
You do the best you can!
*Rhys* panics, and attempts to flee!
A jet black courser seems too exhausted to obey *Rhys*'s commands.
*Rhys* tries to flee, but is too exhausted!

* HP:Healthy MV:Tiring - Rhys: Battered > [kill human]
You do the best you can!

0
* HP:Healthy MV:Tiring - Rhys: Battered > 0
*Rhys* tries to scythe you, but you parry successfully.
You barely pound *Rhys*'s body.
The blighted tree barely tickles Rhys's left leg with its hit.
The blighted tree barely tickles Rhys's body with its hit.
The blighted tree barely tickles Rhys's body with its hit.
[kill human]
You do the best you can!

* HP:Healthy MV:Tiring - Rhys: Battered > [kill human]
You do the best you can!

* HP:Healthy MV:Tiring - Rhys: Battered >
*Rhys* stops riding a jet black courser.

b
* HP:Healthy MV:Tiring - Rhys: Battered > [bash ]

-=+*
*Rhys* panics, and attempts to flee!
Kultunk sends *Rhys* sprawling with a powerful bash!
*Jecks* has arrived from the south.

*
*Jecks* slashes Kultunk's head.

+
The giant blight beetle tries to hit Jecks, but he parries successfully.
The giant blight beetle tries to hit Jecks, but he dodges the attack.
*Jecks* slashes Kultunk's body.
Kultunk blasts *Rhys*'s right foot hard.
The blighted tree barely hits Rhys's left arm.
The blighted tree tickles Rhys's body with its hit.
The blighted tree barely tickles Rhys's right leg with its hit.

=- -=
They already seem to be stunned.

* HP:Healthy MV:Tiring - Rhys: Battered >
*Rhys* leaves east.

* HP:Healthy MV:Tiring >
Kultunk tries to blast *Jecks*, but he parries successfully.
The blighted tree tries to hit Jecks, but he dodges the attack.
The blighted tree joins the blighted tree's fight!

* HP:Healthy MV:Tiring >
*Jecks* sends Kultunk sprawling with a powerful bash!

* HP:Healthy MV:Tiring > na rhys dismounted h
e
You narrate 'rhys dismounted h'

0
* HP:Healthy MV:Tiring > The Blight
[ obvious exits: E S W ]
*Rhys* is standing here.

0
* HP:Healthy MV:Tiring > [kill human]
You barely pound *Rhys*'s body.

* HP:Healthy MV:Tiring - Rhys: Battered > 0
[kill human]
You do the best you can!

* HP:Healthy MV:Tiring - Rhys: Battered > [kill human]
You do the best you can!

* HP:Healthy MV:Tiring - Rhys: Battered >
*Rhys* tries to scythe you, but you deflect the blow.
You pound *Rhys*'s body.

* HP:Healthy MV:Tiring - Rhys: Battered >
*Rhys* panics, and attempts to flee!

* HP:Healthy MV:Tiring - Rhys: Battered > na 1e
0
You narrate '1e'

0
* HP:Healthy MV:Tiring - Rhys: Battered > [kill human]
You do the best you can!

0
* HP:Healthy MV:Tiring - Rhys: Battered > [kill human]
You do the best you can!

0
* HP:Healthy MV:Tiring - Rhys: Battered > [kill human]
You do the best you can!

* HP:Healthy MV:Tiring - Rhys: Battered > [kill human]
You do the best you can!

0
* HP:Healthy MV:Tiring - Rhys: Battered >
*Rhys* leaves south.

0
* HP:Healthy MV:Tiring > [kill human]
They aren't here.
*Rhys* has arrived from the south.

* HP:Healthy MV:Tiring > 0
[kill human]
You pound *Rhys*'s body.

0
* HP:Healthy MV:Tiring - Rhys: Battered > *Rhys* tries to scythe you, but you parry successfully.
You barely pound *Rhys*'s body.
[kill human]
You do the best you can!

0
* HP:Healthy MV:Tiring - Rhys: Battered > [kill human]
You do the best you can!

* HP:Healthy MV:Tiring - Rhys: Battered > [kill human]
You do the best you can!

* HP:Healthy MV:Tiring - Rhys: Battered > 0
[kill human]
You do the best you can!
Kultunk has arrived from the west.

* HP:Healthy MV:Tiring - Rhys: Battered > 0
0
[kill human]
You do the best you can!

0
* HP:Healthy MV:Tiring - Rhys: Battered > [kill human]
You do the best you can!

* HP:Healthy MV:Tiring - Rhys: Battered > 0
[kill human]
You do the best you can!
Kultunk blasts *Rhys*'s body.

* HP:Healthy MV:Tiring - Rhys: Beaten >
*Jecks* has arrived from the west.

0
* HP:Healthy MV:Tiring - Rhys: Beaten > [kill human]
You do the best you can!

0
* HP:Healthy MV:Tiring - Rhys: Beaten > Kultunk blasts *Rhys*'s right arm very hard.
You pound *Rhys*'s body.
[kill human]
You do the best you can!

0
* HP:Healthy MV:Tiring - Rhys: Beaten > [kill human]
You do the best you can!

* HP:Healthy MV:Tiring - Rhys: Beaten > [kill human]
You do the best you can!
*Jecks* barely slashes Kultunk's right leg.

* HP:Healthy MV:Tiring - Rhys: Beaten >
You dodge a bash from *Rhys* who loses his balance and falls!

* HP:Healthy MV:Tiring - Rhys: Beaten > b
[bash ]

-=+
Kultunk blasts *Rhys*'s right leg.

*
Kultunk narrates 's e '

*+
*Jecks* sends Kultunk sprawling with a powerful bash!

=
*Rhys* panics, and attempts to flee!

- -=
Your bash at *Rhys* sends him sprawling!

* HP:Healthy MV:Tiring - Rhys: Beaten > na he
*Jecks* slashes Kultunk's right arm.
You barely pound *Rhys*'s left leg.
You narrate 'he'

* HP:Healthy MV:Tiring - Rhys: Beaten > alias 2 kill rhys

*Rhys* leaves west.

2
* HP:Healthy MV:Tiring > Ok.

* HP:Healthy MV:Tiring > [kill rhys]
They aren't here.

2
* HP:Healthy MV:Tiring >
Kultunk tries to blast *Jecks*, but he parries successfully.
*Jecks* slashes Kultunk's head.
Kultunk narrates 'of sg ent'

w
* HP:Healthy MV:Tiring > [kill rhys]
They aren't here.

2
* HP:Healthy MV:Tiring > The Blight
[ obvious exits: N E S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren.
The giant blight beetle is here flying around.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

2
* HP:Healthy MV:Tiring > [kill rhys]
They aren't here.

* HP:Healthy MV:Tiring > 2
[kill rhys]
They aren't here.

s
* HP:Healthy MV:Tiring > s
2
[kill rhys]
They aren't here.
*Rhys* has arrived from the north.

* HP:Healthy MV:Tiring > The Blight
[ obvious exits: N S ]

* HP:Healthy MV:Tiring > The Blight
[ obvious exits: N S ]
A young trolloc is here, growling with a deep bloodlust.

* HP:Healthy MV:Tiring > [kill rhys]
They aren't here.

na bl
* HP:Healthy MV:Tiring > 2
n
You narrate 'bl'

2
* HP:Healthy MV:Tiring > [kill rhys]
They aren't here.

n
* HP:Healthy MV:Tiring > The Blight
[ obvious exits: N S ]
Kultunk narrates '4s e c'

2
n
* HP:Healthy MV:Tiring > [kill rhys]
They aren't here.

2
* HP:Healthy MV:Tiring > The Blight
[ obvious exits: N E S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren.
The giant blight beetle is here flying around.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Healthy MV:Tiring > [kill rhys]
They aren't here.

* HP:Healthy MV:Tiring > The Blight
[ obvious exits: N S W ]
A small stick is lying on the ground here.

* HP:Healthy MV:Tiring > [kill rhys]
They aren't here.

* HP:Healthy MV:Tiring > 2
2
[kill rhys]
They aren't here.

2
* HP:Healthy MV:Tiring > [kill rhys]
They aren't here.

2
* HP:Healthy MV:Tiring > [kill rhys]
They aren't here.

s
* HP:Healthy MV:Tiring > [kill rhys]
They aren't here.

2
* HP:Healthy MV:Tiring > The Blight
[ obvious exits: N E S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren.
The giant blight beetle is here flying around.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

2
* HP:Healthy MV:Tiring > [kill rhys]
They aren't here.

* HP:Healthy MV:Tiring > [kill rhys]
They aren't here.

2
* HP:Healthy MV:Tiring > 2
[kill rhys]
They aren't here.

2
* HP:Healthy MV:Tiring > 2
[kill rhys]
They aren't here.

2
* HP:Healthy MV:Tiring > [kill rhys]
They aren't here.

* HP:Healthy MV:Tiring > [kill rhys]
They aren't here.

where
* HP:Healthy MV:Tiring > [kill rhys]
They aren't here.

* HP:Healthy MV:Tiring > Players in your Zone
--------------------
Colostomy - The Blight
Kultunk - The Blight

* HP:Healthy MV:Tiring > k horse
l
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
You pound a jet black courser's body extremely hard.

* HP:Healthy MV:Tiring - a jet black courser: Hurt > The Blight
The Blight is beginning to thin somewhat here, and the twisted trees and roots
don't strain as eagerly in your direction. The Mountains of Dhoom are clearly
visible through the sparse trees, and the peaks tower above you. The terrain is
growing somewhat rougher here, and becomes rockier still as you continue north.
[ obvious exits: N E S ]
A jet black courser is here, fighting YOU!
The giant blight beetle is here flying around.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

where
* HP:Healthy MV:Tiring - a jet black courser: Hurt > Players in your Zone
--------------------
Colostomy - The Blight
Kultunk - The Blight

* HP:Healthy MV:Tiring - a jet black courser: Hurt >
A jet black courser tries to hit you, but you parry successfully.
The giant blight beetle leaves south.
You pound a jet black courser's left leg into bloody fragments!

* HP:Healthy MV:Tiring - a jet black courser: Wounded > na not sure hwich way he went
You narrate 'not sure hwich way he went'

* HP:Healthy MV:Tiring - a jet black courser: Wounded >
You swiftly dodge a jet black courser's attempt to hit you.
You pound a jet black courser's right leg into bloody fragments!

* HP:Healthy MV:Tiring - a jet black courser: Battered > na but he bloody
You narrate 'but he bloody'

* HP:Healthy MV:Tiring - a jet black courser: Battered > na dismounted
You narrate 'dismounted'

* HP:Healthy MV:Tiring - a jet black courser: Battered >
A jet black courser tries to hit you, but you parry successfully.
You pound a jet black courser's left arm extremely hard.

* HP:Healthy MV:Tiring - a jet black courser: Battered >
*Rhys* has arrived from the east.

* HP:Healthy MV:Tiring - a jet black courser: Battered >
The blighted tree barely tickles Rhys's left leg with its hit.
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
The blighted tree joins the blighted tree's fight!
The blighted tree joins the blighted tree's fight!
Kultunk narrates 'buffing bro'

na 4s of keep somewhere
* HP:Healthy MV:Tiring - a jet black courser: Battered > l
You narrate '4s of keep somewhere'

* HP:Healthy MV:Tiring - a jet black courser: Battered > The Blight
The Blight is beginning to thin somewhat here, and the twisted trees and roots
don't strain as eagerly in your direction. The Mountains of Dhoom are clearly
visible through the sparse trees, and the peaks tower above you. The terrain is
growing somewhat rougher here, and becomes rockier still as you continue north.
[ obvious exits: N E S ]
*Rhys* is here, fighting the blighted tree.
A jet black courser is here, fighting YOU!
The blighted tree is here, fighting Rhys.
The blighted tree is here, fighting Rhys.
The blighted tree is here, fighting Rhys.

* HP:Healthy MV:Tiring - a jet black courser: Battered > na on

*Rhys* panics, and attempts to flee!

* HP:Healthy MV:Tiring - a jet black courser: Battered > You narrate 'on'

* HP:Healthy MV:Tiring - a jet black courser: Battered >
The blighted tree tickles Rhys's left leg with its hit.
The blighted tree tickles Rhys's right foot with its hit.
The blighted tree barely tickles Rhys's body with its hit.
A jet black courser tries to hit you, but you parry successfully.
You pound a jet black courser's body into bloody fragments!

* HP:Healthy MV:Tiring - a jet black courser: Beaten > na on
You narrate 'on'
*Rhys* leaves south.

* HP:Healthy MV:Tiring - a jet black courser: Beaten > f
s
You panic and attempt to flee!

3
You flee head over heels.
The Blight
[ obvious exits: N S W ]
A small stick is lying on the ground here.
The Blight
[ obvious exits: N E S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Healthy MV:Tiring > 2
[kill ominas]
They aren't here.

2
* HP:Healthy MV:Tiring > [kill rhys]
They aren't here.
*Rhys* has arrived from the south.

* HP:Healthy MV:Tiring > n
[kill rhys]
You barely pound *Rhys*'s body.

* HP:Healthy MV:Tiring - Rhys: Beaten > 2
2
No way! You're fighting for your life!

* HP:Healthy MV:Tiring - Rhys: Beaten > [kill rhys]
You do the best you can!

* HP:Healthy MV:Tiring - Rhys: Beaten > [kill rhys]
You do the best you can!

* HP:Healthy MV:Tiring - Rhys: Beaten > 2
2
[kill rhys]
You do the best you can!
*Rhys* panics, and attempts to flee!

* HP:Healthy MV:Tiring - Rhys: Beaten > [kill rhys]
You do the best you can!

* HP:Healthy MV:Tiring - Rhys: Beaten >
You barely pound *Rhys*'s head.
The blighted tree tickles Rhys's left foot with its hit.
The blighted tree joins the blighted tree's fight!
The blighted tree joins the blighted tree's fight!

2
* HP:Healthy MV:Tiring - Rhys: Critical > 2
[kill rhys]
You do the best you can!

2
* HP:Healthy MV:Tiring - Rhys: Critical > [kill rhys]
You do the best you can!

2
* HP:Healthy MV:Tiring - Rhys: Critical > [kill rhys]
You do the best you can!
*Rhys* leaves east.

2
* HP:Healthy MV:Tiring > [kill rhys]
They aren't here.
*Rhys* has arrived from the east.

2
* HP:Healthy MV:Tiring > [kill rhys]
You barely pound *Rhys*'s body.

* HP:Healthy MV:Tiring - Rhys: Critical > [kill rhys]
You do the best you can!

e
* HP:Healthy MV:Tiring - Rhys: Critical > The blighted tree tries to hit Rhys, but he deflects the blow.
The blighted tree joins the blighted tree's fight!
The blighted tree joins the blighted tree's fight!
No way! You're fighting for your life!

* HP:Healthy MV:Tiring - Rhys: Critical >
*Rhys* panics, and attempts to flee!

* HP:Healthy MV:Tiring - Rhys: Critical >
The blighted tree barely tickles Rhys's body with its hit.
The blighted tree tickles Rhys's right leg with its hit.
The blighted tree tickles Rhys's left leg with its hit.
You pound *Rhys*'s body.

na on
* HP:Healthy MV:Tiring - Rhys: Critical > 2
2
You narrate 'on'

* HP:Healthy MV:Tiring - Rhys: Critical > [kill rhys]
You do the best you can!

2
* HP:Healthy MV:Tiring - Rhys: Critical > [kill rhys]
You do the best you can!

2
* HP:Healthy MV:Tiring - Rhys: Critical > [kill rhys]
You do the best you can!

2
* HP:Healthy MV:Tiring - Rhys: Critical > 2
[kill rhys]
You do the best you can!

* HP:Healthy MV:Tiring - Rhys: Critical > [kill rhys]
You do the best you can!
*Rhys* leaves north.

2
* HP:Healthy MV:Tiring > [kill rhys]
They aren't here.

2
* HP:Healthy MV:Tiring > [kill rhys]
They aren't here.

* HP:Healthy MV:Tiring > [kill rhys]
They aren't here.

n
* HP:Healthy MV:Tiring > 2
2
* HP:Healthy MV:Tiring > The Blight
[ obvious exits: N S W ]
*Rhys* is standing here.
A small stick is lying on the ground here.

* HP:Healthy MV:Tiring > [kill rhys]
You barely pound *Rhys*'s right hand.

n
* HP:Healthy MV:Tiring - Rhys: Critical > [kill rhys]
You do the best you can!

2
* HP:Healthy MV:Tiring - Rhys: Critical > No way! You're fighting for your life!

* HP:Healthy MV:Tiring - Rhys: Critical > [kill rhys]
You do the best you can!

* HP:Healthy MV:Tiring - Rhys: Critical >
*Rhys* panics, and attempts to flee!

* HP:Healthy MV:Tiring - Rhys: Critical > 2
2
[kill rhys]
You do the best you can!

* HP:Healthy MV:Tiring - Rhys: Critical > 2
[kill rhys]
You do the best you can!

* HP:Healthy MV:Tiring - Rhys: Critical >
You barely pound *Rhys*'s body.

2
* HP:Healthy MV:Tiring - Rhys: Critical > [kill rhys]
You do the best you can!

2
* HP:Healthy MV:Tiring - Rhys: Critical > [kill rhys]
You do the best you can!

* HP:Healthy MV:Tiring - Rhys: Critical >
*Rhys* leaves north.

2
* HP:Healthy MV:Tiring > [kill rhys]
They aren't here.

2
* HP:Healthy MV:Tiring > [kill rhys]
They aren't here.
*Rhys* has arrived from the north.

n
* HP:Healthy MV:Tiring > [kill rhys]
You pound *Rhys*'s body.

2
* HP:Healthy MV:Tiring - Rhys: Critical > No way! You're fighting for your life!

n
* HP:Healthy MV:Tiring - Rhys: Critical > [kill rhys]
You do the best you can!

* HP:Healthy MV:Tiring - Rhys: Critical > No way! You're fighting for your life!

* HP:Healthy MV:Tiring - Rhys: Critical >
*Rhys* panics, and attempts to flee!

* HP:Healthy MV:Tiring - Rhys: Critical > 2
2
You pound *Rhys*'s left hand.
[kill rhys]
You do the best you can!

* HP:Healthy MV:Tiring - Rhys: Critical > 2
[kill rhys]
You do the best you can!

* HP:Healthy MV:Tiring - Rhys: Critical > na on
[kill rhys]
You do the best you can!

2
* HP:Healthy MV:Tiring - Rhys: Critical > 2
You narrate 'on'

* HP:Healthy MV:Tiring - Rhys: Critical > [kill rhys]
You do the best you can!

2
* HP:Healthy MV:Tiring - Rhys: Critical > [kill rhys]
You do the best you can!

2
* HP:Healthy MV:Tiring - Rhys: Critical > [kill rhys]
You do the best you can!
*Rhys* leaves west.

2
* HP:Healthy MV:Tiring > [kill rhys]
They aren't here.

2
* HP:Healthy MV:Tiring > [kill rhys]
They aren't here.

w
* HP:Healthy MV:Tiring > [kill rhys]
They aren't here.

2
* HP:Healthy MV:Tiring > Dying Plains in the Blight
[ obvious exits: N E W ]

2
o HP:Healthy MV:Tiring > [kill rhys]
They aren't here.

2
o HP:Healthy MV:Tiring > [kill rhys]
They aren't here.

2
o HP:Healthy MV:Tiring > [kill rhys]
They aren't here.

w
o HP:Healthy MV:Tiring > [kill rhys]
They aren't here.

o HP:Healthy MV:Tiring > e
End of the Dark Road
[ obvious exits: N E W ]

* HP:Healthy MV:Tiring > e
2
Dying Plains in the Blight
[ obvious exits: N E W ]

2
o HP:Healthy MV:Tiring > The Blight
[ obvious exits: N S W ]
*Jecks* is standing here.
A small stick is lying on the ground here.

* HP:Healthy MV:Tiring > [kill rhys]
They aren't here.

* HP:Healthy MV:Tiring > [kill rhys]
They aren't here.

* HP:Healthy MV:Tiring > na sg cir
t
s
You narrate 'sg cir'
*Jecks* tries to slash you, but you deflect the blow.

2
* HP:Healthy MV:Tiring - Jecks: Hurt > [get all all.corpse]
You can't seem to find any corpses here.

* HP:Healthy MV:Tiring - Jecks: Hurt > No way! You're fighting for your life!

* HP:Healthy MV:Tiring - Jecks: Hurt > [kill rhys]
They aren't here.

* HP:Healthy MV:Tiring - Jecks: Hurt > f
You panic and attempt to flee!


You try to pound *Jecks*, but he parries successfully.
You flee head over heels.
Dying Plains in the Blight
[ obvious exits: N E W ]

o HP:Healthy MV:Tiring > s
e
s
Alas, you cannot go that way...

o HP:Healthy MV:Tiring > The Blight
[ obvious exits: N S W ]
*Jecks* is standing here.
A small stick is lying on the ground here.

* HP:Healthy MV:Tiring > The Blight
[ obvious exits: N E S ]
A jet black courser stands here, clad in the red-and-gold livery of Manetheren.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

k horse
* HP:Healthy MV:Tiring > You pound a jet black courser's body extremely hard.

* HP:Healthy MV:Tiring - a jet black courser: Beaten > where

You swiftly dodge a jet black courser's attempt to hit you.
You pound a jet black courser's left hand extremely hard.
*Jecks* has arrived from the north.

* HP:Healthy MV:Tiring - a jet black courser: Critical > Players in your Zone
--------------------
Kultunk - The Blight
Colostomy - The Blight
*Jecks* leaves south.

* HP:Healthy MV:Tiring - a jet black courser: Critical >
You swiftly dodge a jet black courser's attempt to hit you.
You try to pound a jet black courser, but it deflects the blow.

* HP:Healthy MV:Tiring - a jet black courser: Critical >
A jet black courser tries to hit you, but you deflect the blow.
You pound a jet black courser's body into bloody fragments!
A jet black courser is dead! R.I.P.
Your first time! Was it good for you too?
Your blood freezes as you hear a jet black courser's death cry.

na went sg crit just now
* HP:Healthy MV:Tiring > You narrate 'went sg crit just now'

* HP:Healthy MV:Tiring > n
0
The Blight
[ obvious exits: N S W ]
A small stick is lying on the ground here.

* HP:Healthy MV:Tiring > [kill human]
They aren't here.

* HP:Healthy MV:Tiring > where
w
Players in your Zone
--------------------
Colostomy - The Blight
Kultunk - The Blight

* HP:Healthy MV:Tiring > 0
Dying Plains in the Blight
[ obvious exits: N E W ]

o HP:Healthy MV:Tiring > [kill human]
They aren't here.

where
o HP:Healthy MV:Tiring > 0
Players in your Zone
--------------------
Kultunk - Path in the Blight
Colostomy - Dying Plains in the Blight

o HP:Healthy MV:Tiring > stats
[kill human]
They aren't here.

0
o HP:Healthy MV:Tiring > 0
You are a 22 year old male trolloc warrior.
Your height is 6 feet, 7 inches, and you weigh 235.0 lbs.
You are carrying 5.6 lbs and wearing 31.9 lbs, peanuts.
Your base abilities are: Str:19 Int:9 Wil:6 Dex:18 Con:19.
Offensive bonus: 151, Dodging bonus: 123, Parrying bonus: 192
Your mood is: Wimpy. You will flee below: 202 Hit Points
Your armor absorbs about 31% on average.

You are subjected to the following effects:
- NO QUIT

o HP:Healthy MV:Tiring > [kill human]
They aren't here.

0
o HP:Healthy MV:Tiring > [kill human]
They aren't here.

o HP:Healthy MV:Tiring > [kill human]
They aren't here.

notice
o HP:Healthy MV:Tiring > 0
You start paying increased attention to your surroundings.

l
o HP:Healthy MV:Tiring > [kill human]
They aren't here.

0
o HP:Healthy MV:Tiring > Dying Plains in the Blight
These plains squish in a disgusting manner with even the slightest
pressure. A small and faint ooze leaks from the ground where too much
weight creates furrows in the ground. To the east the Blight appears lusher
and riper, although the death and decay that permeates the air here is
replaced there by a sickly sweet odor that is no more healthy.
[ obvious exits: N E W ]
A rat scurries around trying to get out of sight.

o HP:Healthy MV:Tiring > [kill human]
They aren't here.

where
o HP:Healthy MV:Tiring > 0
Players in your Zone
--------------------
Kultunk - The Blight
Colostomy - Dying Plains in the Blight

w
o HP:Healthy MV:Tiring > [kill human]
They aren't here.

w
o HP:Healthy MV:Tiring > End of the Dark Road
[ obvious exits: N E W ]

0
* HP:Healthy MV:Tiring > Rocky Plains in the Blight
[ obvious exits: N E ]
A rat scurries around trying to get out of sight.
A trolloc scout sniffs the air here.

* HP:Healthy MV:Tiring > [kill human]
They aren't here.

* HP:Healthy MV:Tiring > n
0
Desolate Plains
[ obvious exits: N E S W ]
A rat scurries around trying to get out of sight.
A small stick is lying on the ground here.

* HP:Healthy MV:Tiring > w
[kill human]
They aren't here.

* HP:Healthy MV:Tiring > Rocky Plains
[ obvious exits: N E W ]
A small stick is lying on the ground here.

* HP:Healthy MV:Tiring > where
w
Players in your Zone
--------------------
Colostomy - Rocky Plains

w
* HP:Healthy MV:Tiring > Desolate Hills
[ obvious exits: N E W ]
A large, goat-faced trolloc glares at you hungrily.
The giant blight beetle is here flying around.
A trolloc is here ruling a group of trollocs.

w
* HP:Healthy MV:Tiring > Green Plains
[ obvious exits: N E W ]
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* HP:Healthy MV:Tiring > End of the Path
[ obvious exits: N E ]
A large, spine-backed snake bares its fangs with a vicious hiss.

* HP:Healthy MV:Tiring > n
n
A Rotting Path
[ obvious exits: N S W ]
A massive cat with sharp, elongated teeth stalks his prey.

* HP:Healthy MV:Tiring > A Rotting Path
[ obvious exits: N S ]

* HP:Healthy MV:Winded > n
Your heartbeat calms down more as you feel less panicked.
Bend in the Path
[ obvious exits: E S W ]

w
* HP:Healthy MV:Tiring > w
Base of the Mountain
[ obvious exits: E W ]

* HP:Healthy MV:Tiring > Rise in the Mountains
[ obvious exits: E W U ]
A giant scorpion curls its jointed tail in preparation to attack.

* HP:Healthy MV:Tiring > u
s
Path Through the Mountains
[ obvious exits: S W D ]
A giant scorpion curls its jointed tail in preparation to attack.
A hound of the shadow smells blood in the air.

s
* HP:Healthy MV:Tiring > On the Path
[ obvious exits: N S ]

* HP:Healthy MV:Tiring > Path in the Mountains
[ obvious exits: N S D ]
A raven is here flying around.
A raven is visible flying high in the sky.

d
* HP:Healthy MV:Tiring > e
Before an Ascending Path
[ obvious exits: E U ]

n
* HP:Healthy MV:Tiring > Entering a Blighted Mire
[ obvious exits: N S W ]

2
* HP:Healthy MV:Tiring > Northern End of a Blighted Mire
[ obvious exits: S ]
*Jecks* is standing here.
*Rhys* is standing here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings.
A determined soldier patrols the border.
*Jecks* tries to slash you, but you parry successfully.

* HP:Healthy MV:Tiring - Jecks: Hurt > [kill rhys]
You do the best you can!

* HP:Healthy MV:Tiring - Jecks: Hurt >
A rat is now a member of *Jecks*'s group.
A rat is now a member of *Jecks*'s group.
A raven is now a member of *Jecks*'s group.
A flock of ravens is now a member of *Jecks*'s group.
A raven is now a member of *Jecks*'s group.
A rat is now a member of *Jecks*'s group.
A crow is now a member of *Jecks*'s group.
A rat is now a member of *Jecks*'s group.
A rat is now a member of *Jecks*'s group.
A rat is now a member of *Jecks*'s group.
A raven is now a member of *Jecks*'s group.<-----Could be wrong, but thinking Rhys was supposed to get grouped here.

* HP:Healthy MV:Tiring - Jecks: Hurt > f
You panic and attempt to flee!
*Rhys* says 'kFhV'


*Rhys* tries to scythe you, but you deflect the blow.


You flee head over heels.
Entering a Blighted Mire
[ obvious exits: N S W ]

* HP:Healthy MV:Winded > na he patty
You narrate 'he patty'

* HP:Healthy MV:Winded > na crit
0
You narrate 'crit'

* HP:Healthy MV:Winded > [kill human]
They aren't here.

* HP:Healthy MV:Winded > where
0
Players in your Zone
--------------------
Kultunk - Rise in the Mountains
Colostomy - Entering a Blighted Mire

* HP:Healthy MV:Winded > [kill human]
They aren't here.

* HP:Healthy MV:Winded > na mire
You narrate 'mire'
Kultunk has arrived from the west.

* HP:Healthy MV:Winded > 0
0
[kill human]
They aren't here.

* HP:Healthy MV:Winded > [kill human]
They aren't here.

* HP:Healthy MV:Winded > 0
0
[kill human]
They aren't here.

0
* HP:Healthy MV:Winded > [kill human]
They aren't here.

* HP:Healthy MV:Winded > 0
[kill human]
They aren't here.

* HP:Healthy MV:Winded > 0
n
[kill human]
They aren't here.
Kultunk assumes an offensive striking posture.

2
* HP:Healthy MV:Winded > [kill human]
They aren't here.

b
* HP:Healthy MV:Winded > Northern End of a Blighted Mire
[ obvious exits: S ]
A Shienaran scout keeps a constant watch here.
*Jecks* is standing here.
*Rhys* is standing here.
A Shienaran scout keeps a constant watch here.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings.
A determined soldier patrols the border.
*Jecks* tries to slash you, but you parry successfully.

* HP:Healthy MV:Winded - Jecks: Hurt > [kill rhys]
You do the best you can!

* HP:Healthy MV:Winded - Jecks: Hurt > [bash ]
*Rhys* tries to scythe you, but you deflect the blow.

f
-Cancelled.
You panic and attempt to flee!


*Jecks* slashes your body extremely hard.
You flee head over heels.
Entering a Blighted Mire
[ obvious exits: N S W ]
Kultunk the Dark High Master is standing here.

* HP:Scratched MV:Winded >
Kultunk gets a thin vial of yellow fluid from a backpack.

na jecks spamming
* HP:Scratched MV:Winded > 0
You narrate 'jecks spamming'

2
* HP:Scratched MV:Winded > [kill human]
They aren't here.

2
* HP:Scratched MV:Winded > [kill rhys]
They aren't here.

* HP:Scratched MV:Winded > [kill rhys]
They aren't here.

* HP:Scratched MV:Winded >
Kultunk leaves north.

* HP:Scratched MV:Winded > 2
[kill rhys]
They aren't here.

* HP:Scratched MV:Winded > 2
* HP:Scratched MV:Winded > 2
n
[kill rhys]
They aren't here.

2
* HP:Scratched MV:Winded > [kill rhys]
They aren't here.

* HP:Scratched MV:Winded > Northern End of a Blighted Mire
[ obvious exits: S ]
Kultunk the Dark High Master is here, fighting Jecks.
A Shienaran forestscout is here, fighting Kultunk.
*Jecks* is here, fighting Kultunk.
*Rhys* is here, fighting Kultunk.
A Shienaran forestscout is here, fighting Kultunk.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings.
A Borderland soldier is here, fighting Kultunk.
Kultunk panics, and attempts to flee!

* HP:Scratched MV:Winded > [kill rhys]
You pound *Rhys*'s right leg.

* HP:Scratched MV:Winded - Kultunk: Wounded - Rhys: Critical >
Kultunk leaves south.
*Jecks* tries to slash you, but you parry successfully.

* HP:Scratched MV:Winded - Rhys: Critical >
*Jecks* tries to slash you, but you parry successfully.
You pound *Rhys*'s left arm.
*Rhys* panics, and attempts to flee!

* HP:Scratched MV:Winded - Rhys: Critical >
*Rhys* panics, and attempts to flee!

* HP:Scratched MV:Winded - Rhys: Critical >
*Jecks* tries to slash you, but you deflect the blow.
You pound *Rhys*'s body.

* HP:Scratched MV:Winded - Rhys: Critical >
*Rhys* leaves south.
*Rhys* has arrived from the south.

f
* HP:Scratched MV:Winded - Jecks: Hurt >
*Rhys* tries to scythe you, but you parry successfully.

* HP:Scratched MV:Winded - Jecks: Hurt > PANIC! You couldn't escape!

* HP:Scratched MV:Winded - Jecks: Hurt > f
PANIC! You couldn't escape!

* HP:Scratched MV:Winded - Jecks: Hurt >
*Jecks* swiftly dodges your attempt to pound him.

f
* HP:Scratched MV:Winded - Jecks: Hurt > You panic and attempt to flee!

2
2

You dodge a bash from *Rhys* who loses his balance and falls!
*Jecks* sends you sprawling with a powerful bash!


A Shienaran forestscout joins Rhys's fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
A Shienaran forestscout slashes your head into bloody fragments!
A Shienaran forestscout tries to slash you, but you parry successfully.
*Jecks* slashes your left leg into bloody fragments!

na he crit

Kultunk has arrived from the south.


Kultunk blasts *Rhys*'s body.
*Rhys* panics, and attempts to flee!

2
You flee head over heels.
Entering a Blighted Mire
[ obvious exits: N S W ]
[kill rhys]
They aren't here.

2
* HP:Hurt MV:Winded > [kill rhys]
They aren't here.

2
* HP:Hurt MV:Winded > You narrate 'he crit'

2
* HP:Hurt MV:Winded > [kill rhys]
They aren't here.

2
* HP:Hurt MV:Winded > [kill rhys]
They aren't here.

2
* HP:Hurt MV:Winded > [kill rhys]
They aren't here.

2
* HP:Hurt MV:Winded > [kill rhys]
They aren't here.

2
* HP:Hurt MV:Winded > [kill rhys]
They aren't here.

2
* HP:Hurt MV:Winded > [kill rhys]
They aren't here.

2
* HP:Hurt MV:Winded > [kill rhys]
They aren't here.

2
* HP:Hurt MV:Winded > [kill rhys]
They aren't here.

n
* HP:Hurt MV:Winded > [kill rhys]
They aren't here.

2
* HP:Hurt MV:Winded > [kill rhys]
They aren't here.

* HP:Hurt MV:Winded > [kill rhys]
They aren't here.

* HP:Hurt MV:Winded > Northern End of a Blighted Mire
[ obvious exits: S ]
Kultunk the Dark High Master is sitting here.
*Rhys* is here, fighting Kultunk.
A Shienaran forestscout is here, fighting Kultunk.
*Jecks* is here, fighting Kultunk.
A Shienaran forestscout is here, fighting Kultunk.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings.
A determined soldier patrols the border.

* HP:Hurt MV:Winded > [kill rhys]
You pound *Rhys*'s body.

* HP:Hurt MV:Winded - Kultunk: Wounded - Rhys: Critical >
You pound *Rhys*'s body.
*Rhys* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Rhys*'s death cry.
A Borderland soldier joins a Shienaran forestscout's fight!
A Shienaran forestscout slashes Kultunk's right arm.
A Shienaran forestscout barely slashes Kultunk's body.

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