very long, heavily (read: completely) undedited, posting because why not!
tldr:
starts out with me logging on to hear khugd died in a door in tv. zeeb was still around there, so i went down to poke around with him.
many channies showed up, got one low but mistakenly got zeeb killed when i went to unzerk. i hid for a couple tics, smells disappeared so i went back to see if anyone would come out again. i mistakenly assumed that the only humans who came out were the ones who were hitting me, which led to my death.
mistakes include confusing chill for contagion, not spamming north when jasmin fled at the end, and not thinking there would be a healthy third fc spamming for me
but i got two of them crit, so it was close(ish…)!
* HP:Healthy MV:Full > The Well
Here lies a deep dark well. The crank that lowers the bucket is heavily
rusted and appears as if it would break at the first touch. A bucket dangles
from a frayed and well used rope. The large granite stones that make up
the sides of the well have become brittle with age and are falling apart.
The ground around the well shows signs of grass sprouting in small clumps
indicating that there must be some water within the well. The courtyard
continues in all directions, and the entrance to the southern keep lies to
the east.
[ obvious exits: N E S W ]
Zone: The Ruined Keep
A pair of boots with a leather harness stands here.
A revolting well bubbles with the blood of the sacrificed.
A lantern has been left here. [2]
A pair of darkly oiled chainmail sleeves lies here, forgotten.
A fine embroidered sword sheath lies nearby. [3]
A cape of forest green lies in a bundle here. [2]
A small purse is here. [2]
A black flame dances here in midair.
You notice a rimmed round helmet is hidden here.
You notice a set of riveted chainmail leggings is hidden here.
You notice a pair of riveted chainmail sleeves is hidden here.
You notice a pair of thin leather leggings is hidden here.
You notice a mixing flask is hidden here.
You notice a pair of leather boots is hidden here.
You notice a tunic of finely-crafted chain is hidden here.
You notice a pair of ebony-steel plate greaves is hidden here.
A trolloc is here ruling a group of trollocs.
A trolloc is here commanding a fist of troops.
Loomis the Duke of Wellington {Wellguard Elite} is standing here.
A young trolloc is here, growling with a deep bloodlust.
Devourer the Dark Low Master is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A Ghar'ghael trolloc towers over all here.
A hooded myrddraal, brooding in the shadows, slowly faces you.
An aging weaponsmaster stands nearby.
* HP:Healthy MV:Full >
where
Players in your Zone
--------------------
Slurg - The Courtyard
Kultunk - A Cell
Bludlust - The Well
Loomis - The Well
Devourer - The Well
* HP:Healthy MV:Full >
who
Players
There is/are: 14 player(s) on LS and 9 player(s) on DS as of the last site update.
-------
Byrg the Dark High Master [Ghar'ghael Master]
Zeeb the Master Havoc [Ko'bal Master]
Slurg the Wolfish Trolloc
Devourer the Dark Low Master [Ghar'ghael Master]
7 Khugd the Veteran Havoc [Ko'bal]
Kultunk the Dark High Master [Ghar'ghael Master]
Bludlust the Wretched Predator [Ghar'ghael]
Joness the Trolloc
Loomis the Duke of Wellington {Wellguard Elite} [Ko'bal Master]
9 players displayed.
* HP:Healthy MV:Full >
Zeeb narrates 'clumsy 1'
* HP:Healthy MV:Full >
A Dha'vol trolloc leaves east. >>
* HP:Healthy MV:Fresh >
A forest trolloc bellows 'If you want to learn how to butcher the pink ones, bring one to Sleeping
Chamber.'
* HP:Healthy MV:Fresh >
Kultunk has arrived from the north.
* HP:Healthy MV:Fresh >
Kultunk leaves north. ^^
Khugd narrates 'firetruck'
* HP:Healthy MV:Fresh >
Khugd narrates 'in door'
* HP:Healthy MV:Fresh >
Slurg has arrived from the north.
An ankle-biter has arrived from the north.
* HP:Healthy MV:Fresh >
Zeeb narrates 'which'
* HP:Healthy MV:Fresh >
Kultunk has arrived from the north.
* HP:Healthy MV:Fresh >
Slurg found a rimmed round helmet.
* HP:Healthy MV:Fresh >
Khugd narrates 'woodendoor'
* HP:Healthy MV:Fresh >
Kultunk found a pair of ebony-steel plate greaves.
* HP:Healthy MV:Fresh >
Kultunk looks at Slurg.
* HP:Healthy MV:Fresh >
Slurg leaves north. ^^
An ankle-biter leaves north. ^^
* HP:Healthy MV:Fresh >
Zeeb narrates 'lots here'
* HP:Healthy MV:Fresh >
Kultunk nods in agreement.
* HP:Healthy MV:Fresh >
Kultunk found a set of riveted chainmail leggings.
* HP:Healthy MV:Fresh >
Kultunk found a pair of riveted chainmail sleeves.
* HP:Healthy MV:Fresh >
Kultunk found a tunic of finely-crafted chain.
* HP:Healthy MV:Fresh >
The flame engulfs Kultunk.
* HP:Healthy MV:Fresh >
A forest trolloc bellows 'If you want to learn how to butcher the pink ones, bring one to The Grand
Hall.'
* HP:Healthy MV:Fresh >
Zeeb narrates 'i retreated to cookpot w tv'
* HP:Healthy MV:Fresh >
Zeeb narrates 'khugd has fallen in the woodendoor'
* HP:Healthy MV:Fresh >
Slurg has arrived from the north.
An ankle-biter has arrived from the north.
* HP:Healthy MV:Fresh >
Slurg leaves south. vv
An ankle-biter leaves south. vv
* HP:Healthy MV:Fresh >
A Dhai'mon trolloc leaves south. vv
* HP:Healthy MV:Fresh >
The black flame surges and Joness steps from within its depths.
* HP:Healthy MV:Fresh >
Joness leaves east. >>
* HP:Healthy MV:Fresh >
Zeeb narrates 'smell w tv'
* HP:Healthy MV:Fresh >
st
You are already standing.
* HP:Healthy MV:Fresh >
tgt human
First target is set as: human.
sc
stat
You have 404(404) hit and 242(242) movement points.
You have scored 102357549 experience points and 381 quest points.
You need 1142451 exp to level and 19 qp to rank.
You have played 7 days and 17 hours (real time).
This ranks you as Bludlust the Wretched Predator [Ghar'ghael 5] (Level 49).
You are standing.
* HP:Healthy MV:Fresh > You are a 56 year old male trolloc warrior.
Your height is 6 feet, 6 inches, and you weigh 229.0 lbs. BMI: 26.487.
You are carrying 0.0 lbs and wearing 79.7 lbs, light. MUD BMI: 0.507.
Your base abilities are: Str:19 Int:8 Wil:11 Dex:16 Con:19. Total: 73.
Offensive bonus: 168, Dodging bonus: 1, Parrying bonus: 1. Total Defence: 2
Your mood is: Brave. You will flee below: 0 Hit Points
Your armor absorbs about 85% on average.
You are subjected to the following effects:
- NOTICE
st
* HP:Healthy MV:Fresh >
You are already standing.
s
* HP:Healthy MV:Fresh >
w
w
The Courtyard
[ obvious exits: N E S W ]
Zone: The Ruined Keep
Door south: rockpen
A figure stands here, ready to collect unwanted things.
A trolloc is here ruling a group of trollocs.
* HP:Healthy MV:Full >
Entrance to the Courtyard
[ obvious exits: N E S W ]
Zone: The Ruined Keep
* HP:Healthy MV:Full > The Gatekeep
[ obvious exits: E W ]
Zone: The Ruined Keep
Door west: stonegate
A burly trolloc stands here, eyeing the surroundings.
A beastly, boar-headed trolloc growls maliciously.
A young trolloc is here, growling with a deep bloodlust.
A red-eyed raven is here flying around.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
w
* HP:Healthy MV:Full >
w
The stonegate seems to be closed.
* HP:Healthy MV:Full > The stonegate seems to be closed.
* HP:Healthy MV:Full >
c
w
w
w
[call ]
You call for the stonegate to be opened.
The burly trolloc nods.
The burly trolloc unlocks the stonegate.
The burly trolloc opens the stonegate.
w
* HP:Healthy MV:Full > In Front of the Castle
[ obvious exits: N E W ]
Zone: The Ruined Keep
Door east: stonegate
An iron lantern hangs from the wall above the gate.
w
* HP:Healthy MV:Full > The Bridge
[ obvious exits: E W ]
Zone: The Ruined Keep
w
o HP:Healthy MV:Full > Near a Bridge
[ obvious exits: N E W ]
Zone: The Ruined Keep
o HP:Healthy MV:Full > Rotten Vegetation
[ obvious exits: N E W ]
Zone: The Ruined Keep
* HP:Healthy MV:Full > Path to the Blight
[ obvious exits: E W ]
Zone: The Ruined Keep
* HP:Healthy MV:Full > A Path to the Blight
[ obvious exits: E W ]
Zone: The Ruined Keep
w
* HP:Healthy MV:Full >
s
s
Bend in the Path
[ obvious exits: E S ]
Zone: The Ruined Keep
s
w
* HP:Healthy MV:Full > Path to a Castle
[ obvious exits: N S ]
Zone: The Ruined Keep
n
* HP:Healthy MV:Full > Twisted Path in the Blight
[ obvious exits: N S ]
Zone: The Ruined Keep
A rat scurries around trying to get out of sight.
n
n
* HP:Healthy MV:Full > The Blight
[ obvious exits: N S W ]
Zone: The Blight
* HP:Healthy MV:Strong >
A shrill piercing scream reverberates through the area.
Dying Plains in the Blight
[ obvious exits: N E W ]
Zone: The Blight
o HP:Healthy MV:Strong > Desolate Plains
[ obvious exits: N E S W ]
Zone: Shayol Ghul
A large, goat-faced trolloc glares at you hungrily.
* HP:Healthy MV:Strong > Barren Plains
[ obvious exits: N E S W ]
Zone: Shayol Ghul
A rat scurries around trying to get out of sight.
The giant blight beetle is visible flying high in the sky.
* HP:Healthy MV:Strong > The Twist in the Dark Road
[ obvious exits: N E S W ]
Zone: Shayol Ghul
A raven is here flying around.
A spider-legged beast is here, most of it teeth.
e
n
* HP:Healthy MV:Strong >
Gray Hills
[ obvious exits: N E S W ]
Zone: Shayol Ghul
An enormous blight worm towers above you, making an eerie shrill scream.
A huge darkhound is here, drooling and snarling.
A small stick is lying on the ground here.
A group of gray flies are here, buzzing maliciously around you.
A bearlike lump of rotten flesh lumbers around in here.
* HP:Healthy MV:Strong > Blighted Grove
[ obvious exits: N E S W ]
Zone: Shayol Ghul
A grolm is here, fighting a goat-faced trolloc.
A goat-faced trolloc is here, fighting a grolm.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
o HP:Healthy MV:Strong >
pull leaf
pull leaf
pull leaf
Ok.
o HP:Healthy MV:Strong > You can't do that here.
o HP:Healthy MV:Strong > A grolm hits a goat-faced trolloc's body.
A goat-faced trolloc tries to hit a grolm, but he dodges the attack.
Ok.
o HP:Healthy MV:Strong >
d
Alas, you cannot go that way...
o HP:Healthy MV:Strong >
d
A strange portal opens out of seemingly nowhere.
There isn't room to get close enough!
At a Vine-Carved Door
[ obvious exits: W U ]
(wotmudmapper): (error): No matches found.
o HP:Healthy MV:Strong >
setways Blight
w
n
w
Approaching a Vine-Carved Door
[ obvious exits: N E D ]
Zone: The Ways
n
o HP:Healthy MV:Strong > Twisting Through the Ways
[ obvious exits: N E S W U ]
Zone: The Ways
u
o HP:Healthy MV:Strong > An Island in Darkness
[ obvious exits: N E W D ]
Zone: The Ways
e
u
o HP:Healthy MV:Strong > Twisting Through the Ways
[ obvious exits: N E S W U D ]
Zone: The Ways
o HP:Healthy MV:Strong > An Island in the Ways
[ obvious exits: N E W U D ]
Zone: The Ways
n
o HP:Healthy MV:Strong > Twisting Through the Ways
[ obvious exits: E S W U D ]
Zone: The Ways
o HP:Healthy MV:Strong > Approaching a Vine-Carved Door
[ obvious exits: N E S U D ]
Zone: The Ways
o HP:Healthy MV:Strong > At a Vine-Carved Door
[ obvious exits: S ]
Zone: The Ways
o HP:Healthy MV:Strong >
pull leaf
Ok.
o HP:Healthy MV:Strong >
u
The vine-carved door mysteriously opens.
Amongst the Ancient Headstones
[ obvious exits: E S D ]
Zone: Tar Valon Road South of Tar Valon
A robin is here flying around.
An owl is here flying around.
* HP:Healthy MV:Strong >
where
Players in your Zone
--------------------
Zeeb - A Shallow Culvert at the Forest Border
Bludlust - Amongst the Ancient Headstones
You catch a smell of horses nearby.
* HP:Healthy MV:Strong >
s
s
e
A Subtle, Overgrown Path
[ obvious exits: N S ]
Zone: Tar Valon Road South of Tar Valon
s
s
* HP:Healthy MV:Tiring > A Subtle, Overgrown Path
[ obvious exits: N E W ]
Zone: Tar Valon Road South of Tar Valon
A long-billed crane is here flying around.
* HP:Healthy MV:Tiring > A Subtle, Overgrown Path
[ obvious exits: S W ]
Zone: Tar Valon Road South of Tar Valon
* HP:Healthy MV:Tiring > A Subtle, Overgrown Path
[ obvious exits: N S ]
Zone: Tar Valon Road South of Tar Valon
A brazen young hare thumps his powerful hind legs nearby.
* HP:Healthy MV:Tiring > Field of Honor
[ obvious exits: N E ]
Zone: Tar Valon Road South of Tar Valon
Door east: briars
e
* HP:Healthy MV:Tiring >
e
e
Snarl of Brambles
[ obvious exits: E W ]
Zone: Tar Valon Road South of Tar Valon
Door west: briars
A cute brown deer eyes you nervously.
n
n
* HP:Healthy MV:Tiring > A Passel of Wildflowers
[ obvious exits: E W ]
Zone: Tar Valon Road South of Tar Valon
Lightly spread across the ground are a number of soft blue petals.
A short plant with fuzzy green leaves grows here.
Tiny yellow flowers are growing upon stalks here.
A fallen tree lies upon the ground, seemingly chopped down in haste.
e
* HP:Healthy MV:Tiring > The Tar Valon Road
[ obvious exits: N S W ]
Zone: Tar Valon Road South of Tar Valon
n
n
* HP:Healthy MV:Tiring > The Tar Valon Road
[ obvious exits: N S ]
Zone: Tar Valon Road South of Tar Valon
n
* HP:Healthy MV:Tiring > Rounding the Bend
[ obvious exits: E S ]
Zone: Tar Valon Road South of Tar Valon
* HP:Healthy MV:Tiring > Rounding the Bend
[ obvious exits: N W ]
Zone: Tar Valon Road South of Tar Valon
* HP:Healthy MV:Tiring > The Tar Valon Road
[ obvious exits: N S ]
Zone: Tar Valon Road South of Tar Valon
* HP:Healthy MV:Tiring > The Tar Valon Road
[ obvious exits: N S ]
Zone: Tar Valon Road South of Tar Valon
* HP:Healthy MV:Tiring > The Tar Valon Road
[ obvious exits: N S ]
Zone: Tar Valon Road South of Tar Valon
n
n
* HP:Healthy MV:Tiring >
The Tar Valon Road
[ obvious exits: N S ]
Zone: Tar Valon Road South of Tar Valon
* HP:Healthy MV:Tiring > The Tar Valon Road
[ obvious exits: N S W ]
Zone: Tar Valon Road South of Tar Valon
* HP:Healthy MV:Tiring >
w
n
w
A Shallow Culvert at the Forest Border
[ obvious exits: N E ]
Zone: Tar Valon Road South of Tar Valon
Door south: tangle
w
* HP:Healthy MV:Tiring > A Shallow Culvert at the Forest Border
[ obvious exits: E S W ]
Zone: Tar Valon Road South of Tar Valon
* HP:Healthy MV:Tiring > An Old, Silent Forest
[ obvious exits: N E S W ]
Zone: Tar Valon Road South of Tar Valon
* HP:Healthy MV:Tiring > An Old, Silent Forest
[ obvious exits: E W ]
Zone: Tar Valon Road South of Tar Valon
* HP:Healthy MV:Tiring >
w
An Old, Silent Forest
[ obvious exits: E W ]
Zone: Tar Valon Road South of Tar Valon
A long-eared rabbit is here, looking quite sick.
* HP:Healthy MV:Tiring >
w
n
Margin of Clearance Between the Woods
[ obvious exits: N E S W ]
Zone: Tar Valon Road South of Tar Valon
A wild hog snorts angrily, pawing at the ground.
* HP:Healthy MV:Tiring > Along the Run
[ obvious exits: N S ]
Zone: Tar Valon Road South of Tar Valon
A squirrel is here, chittering.
* HP:Healthy MV:Tiring >
n
w
Along the Run
[ obvious exits: S W ]
Zone: Tar Valon Road South of Tar Valon
* HP:Healthy MV:Tiring >
Within a Treacherous Clearing
[ obvious exits: E D ]
Zone: Tar Valon Road South of Tar Valon
Door down: dirt
A campfire burns slowly, sending smoke into the sky.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A wild hog snorts angrily, pawing at the ground.
* HP:Healthy MV:Tiring >
where
Players in your Zone
--------------------
Bludlust - Within a Treacherous Clearing
Zeeb - Foot of the Bridge
* HP:Healthy MV:Tiring >
A dun snake has arrived from below.
The Tar Valon guardsmen ring the city alarm in the distance.
* HP:Healthy MV:Tiring >
nar ah, went back inside?
You narrate 'ah, went back inside?'
* HP:Healthy MV:Tiring >
One long blast from a trumpet resonates through the land!
* HP:Healthy MV:Tiring >
where
not
Players in your Zone
--------------------
Zeeb - Foot of the Bridge
Bludlust - Within a Treacherous Clearing
l
* HP:Healthy MV:Tiring > You stop paying increased attention to your surroundings.
* HP:Healthy MV:Tiring > Within a Treacherous Clearing
Massive roots that are wizened and gnarled beyond any resemblance to the term
healthy bulge out of a sea of moss like a serpent's tail away from the
stout trunks of several ancient-looking trees grouped throughout the
perimeter. Melon-size rounded pebbles, ashen-white and oblong, sit on the
eerie surface of this soundless glade as if some sort of strange vegetation.
[ obvious exits: E D ]
Zone: Tar Valon Road South of Tar Valon
Door down: dirt
A campfire burns slowly, sending smoke into the sky.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A dun snake is here, hissing sharply.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A wild hog snorts angrily, pawing at the ground.
* HP:Healthy MV:Tiring >
not
You start paying increased attention to your surroundings.
* HP:Healthy MV:Tiring >
Zeeb narrates 'just hitting officer'
* HP:Healthy MV:Tiring >
where
Players in your Zone
--------------------
Zeeb - Thoroughfare of Alindaer
Bludlust - Within a Treacherous Clearing
* HP:Healthy MV:Tiring >
A balding, sour-faced officer bellows 'eVg ki]Qqytvx c_nfxYt JB_ Ztcb wimXeWhQ'
* HP:Healthy MV:Tiring >
Zeeb narrates 'jasmin '
* HP:Healthy MV:Tiring >
where
Players in your Zone
--------------------
Zeeb - Market Square
Bludlust - Within a Treacherous Clearing
You catch a smell of horses nearby.
* HP:Healthy MV:Tiring >
e
s
s
Along the Run
[ obvious exits: S W ]
Zone: Tar Valon Road South of Tar Valon
e
e
* HP:Healthy MV:Tiring > Along the Run
[ obvious exits: N S ]
Zone: Tar Valon Road South of Tar Valon
e
e
* HP:Healthy MV:Tiring > Margin of Clearance Between the Woods
[ obvious exits: N E S W ]
Zone: Tar Valon Road South of Tar Valon
A wild hog snorts angrily, pawing at the ground.
A wild hog snorts angrily, pawing at the ground.
* HP:Healthy MV:Tiring > An Old, Silent Forest
[ obvious exits: E W ]
Zone: Tar Valon Road South of Tar Valon
A squirrel is here, chittering.
A long-eared rabbit is here, looking quite sick.
* HP:Healthy MV:Tiring > An Old, Silent Forest
[ obvious exits: E W ]
Zone: Tar Valon Road South of Tar Valon
* HP:Healthy MV:Tiring > An Old, Silent Forest
[ obvious exits: N E S W ]
Zone: Tar Valon Road South of Tar Valon
* HP:Healthy MV:Tiring > A Shallow Culvert at the Forest Border
[ obvious exits: E S W ]
Zone: Tar Valon Road South of Tar Valon
* HP:Healthy MV:Tiring >
e
n
The Tar Valon Road
[ obvious exits: N S W ]
Zone: Tar Valon Road South of Tar Valon
e
n
* HP:Healthy MV:Tiring > The Tar Valon Road
[ obvious exits: E S ]
Zone: Tar Valon Road South of Tar Valon
n
* HP:Healthy MV:Tiring > At a Junction of Roads
[ obvious exits: N E S W ]
Zone: Tar Valon Road South of Tar Valon
* HP:Healthy MV:Tiring > The Tar Valon Road
[ obvious exits: N S ]
Zone: Tar Valon Road South of Tar Valon
A squat border stone juts from the soil.
Zeeb the Master Havoc is standing here.
where
* HP:Healthy MV:Tiring > Thoroughfare of Alindaer
[ obvious exits: N S ]
Zone: Tar Valon Road South of Tar Valon
* HP:Healthy MV:Tiring > Players in your Zone
--------------------
Zeeb - The Tar Valon Road
Bludlust - Thoroughfare of Alindaer
You catch a smell of horses nearby.
* HP:Healthy MV:Tiring >
*Jasmin* has arrived from the north, riding a warhorse.
* HP:Healthy MV:Tiring >
*Jasmin* leaves south riding a warhorse.
* HP:Healthy MV:Tiring >
p
k human
They aren't here.
s
p
k human
* HP:Healthy MV:Tiring >
b
bash
The Tar Valon Road
[ obvious exits: N S ]
Zone: Tar Valon Road South of Tar Valon
A squat border stone juts from the soil.
* HP:Healthy MV:Tiring >
They aren't here.
s
p
k human
* HP:Healthy MV:Tiring > Bash who?
b
bash
* HP:Healthy MV:Tiring > At a Junction of Roads
[ obvious exits: N E S W ]
Zone: Tar Valon Road South of Tar Valon
Zeeb the Master Havoc is standing here.
* HP:Healthy MV:Tiring > They aren't here.
* HP:Healthy MV:Tiring > Bash who?
* HP:Healthy MV:Tiring >
p
k human
*Jasmin* has arrived from the south, riding a warhorse.
p
k human
p
k human
* HP:Healthy MV:Tiring > You try to pound *Jasmin*, but she parries successfully.
* HP:Healthy MV:Tiring - Jasmin: Scratched > *Jasmin* barely strikes your body.
You try to pound *Jasmin*, but she deflects the blow.
You do the best you can!
* HP:Scratched MV:Tiring - Jasmin: Scratched > You do the best you can!
* HP:Scratched MV:Tiring - Jasmin: Scratched >
Zeeb tries to pierce *Jasmin*, but she deflects the blow.
l jasmin
* HP:Scratched MV:Tiring - Jasmin: Scratched >
b
bash
Why are you 'whoising' me? Nothing to see, move along...
Jasmin has a few scratches.
Jasmin is scratched.
*Jasmin* is using:
<held> a backpack
<worn on head> a light brown hood of finely-spun cloth
<worn around neck> a Kandori snowflake necklace
<worn around neck> a shimmering pendant of obsidian
<worn about body> a surcoat with exquisite embroidery
<worn on hands> a fine pair of light, buckskin gloves
<worn around wrist> a jeweled wristcuff
<worn around wrist> a jeweled wristcuff
<wielded two-handed> an obsidian encrusted sungwood staff
<worn on legs> a set of loose cloth breeches
<worn on feet> a pair of light, well-oiled leather boots
*Jasmin* panics, and attempts to flee!
* HP:Scratched MV:Tiring - Jasmin: Scratched >
Zeeb assumes an offensive striking posture.
-
*Jasmin* leaves east riding a warhorse.
=
+*
*+
=-
-
e
=
They're not here anymore!
p
k human
* HP:Scratched MV:Tiring > Simple Dirt Road
[ obvious exits: E S W ]
Zone: Tar Valon Road South of Tar Valon
Door east: barndoor
A warhorse is here, stamping his feet impatiently.
*Jasmin* is standing here.
b
bash
* HP:Scratched MV:Tiring > You try to pound *Jasmin*, but she parries successfully.
* HP:Scratched MV:Tiring - Jasmin: Scratched >
*Jasmin* strikes your left arm hard.
You try to pound *Jasmin*, but she deflects the blow.
-=
+*
Zeeb tries to pierce *Jasmin*, but she parries successfully.
*Jasmin* panics, and attempts to flee!
*
+
The Tar Valon guardsmen ring the city alarm in the distance.
=
-
*Jasmin* leaves west. <<
-=
They're not here anymore!
* HP:Scratched MV:Tiring >
w
p
k human
At a Junction of Roads
[ obvious exits: N E S W ]
Zone: Tar Valon Road South of Tar Valon
Zeeb the Master Havoc is here, fighting Jasmin.
*Jasmin* is here, fighting Zeeb.
* HP:Scratched MV:Tiring > You try to pound *Jasmin*, but she parries successfully.
* HP:Scratched MV:Tiring - Zeeb: Battered - Jasmin: Scratched >
Zeeb panics, and attempts to flee!
* HP:Scratched MV:Tiring - Zeeb: Battered - Jasmin: Scratched >
You try to pound *Jasmin*, but she deflects the blow.
*Jasmin* tries to strike Zeeb, but he deflects the blow.
*Jasmin* panics, and attempts to flee!
* HP:Scratched MV:Tiring - Zeeb: Battered - Jasmin: Scratched >
b
bash
-
*Jasmin* leaves north. ^^
Zeeb leaves south. vv
=
+*
*+
=-
*Marley* has arrived from the north, riding a pale destrier.
*Marley* leaves south riding a pale destrier.
-
=
They're not here anymore!
* HP:Scratched MV:Tiring >
*Jasmin* has arrived from the north.
p
k human
* HP:Scratched MV:Tiring >
s
You try to pound *Jasmin*, but she parries successfully.
* HP:Scratched MV:Tiring - Jasmin: Scratched >
p
k human
No way! You're fighting for your life!
l
* HP:Scratched MV:Tiring - Jasmin: Scratched > You do the best you can!
* HP:Scratched MV:Tiring - Jasmin: Scratched >
*Jasmin* strikes your body.
You try to pound *Jasmin*, but she parries successfully.
At a Junction of Roads
The road to Tar Valon curves west around a small farm. A dusty cartpath
leads east around a barn to a water well beside a brick home. Smells of
manure and animal stock carry on the breeze. Another road begins at this
point, winding southeast through wooded lands.
[ obvious exits: N E S W ]
Zone: Tar Valon Road South of Tar Valon
*Jasmin* is here, fighting YOU!
nar marley
* HP:Scratched MV:Tiring - Jasmin: Healthy >
You narrate 'marley'
* HP:Scratched MV:Tiring - Jasmin: Healthy >
*Erulisse* has arrived from the north, riding a pale destrier.
* HP:Scratched MV:Tiring - Jasmin: Healthy >
*Jasmin* panics, and attempts to flee!
* HP:Scratched MV:Tiring - Jasmin: Healthy >
*Erulisse* draws a sharp, red stone dagger from a fine black coat of silk with a flash of steel.
*Erulisse* pierces your left arm.
* HP:Scratched MV:Tiring - Jasmin: Healthy >
nar erulisse
nar lol
You narrate 'erulisse'
*Jasmin* leaves north. ^^
*Marley* has arrived from the south, riding a pale destrier.
cmw
change mood wimpy
* HP:Scratched MV:Tiring - Erulisse: Healthy > You narrate 'lol'
*Marley* tickles your right arm with her strike.
f
* HP:Scratched MV:Tiring - Erulisse: Healthy >
*Marley* barely strikes your body.
You pound *Erulisse*'s right arm.
*Erulisse* barely pierces your body.
* HP:Scratched MV:Tiring - Erulisse: Scratched >
Mood changed to: Wimpy
* HP:Scratched MV:Tiring - Erulisse: Scratched >
You panic and attempt to flee!
You flee head over heels.
On the Shores of the Erinin
[ obvious exits: N E ]
Zone: The Tar Valon to Cairhien Road
A one person canoe rests on the ground. [2]
* HP:Scratched MV:Tiring >
nar you good?
You narrate 'you good?'
cmw
change mood wimpy
* HP:Scratched MV:Tiring >
l
Mood changed to: Wimpy
* HP:Scratched MV:Tiring > On the Shores of the Erinin
Massive beams of tarred timber have been constructed to form a dock that
juts out into the wide River Erinin. From the docks it's possible to peek
inside Tar Valon's Southharbor, which is buzzing with activity. This
particular dock seems mostly used to ship cattle and farming equipment from
one side of the river to the other.
[ obvious exits: N E ]
Zone: The Tar Valon to Cairhien Road
A one person canoe rests on the ground. [2]
* HP:Scratched MV:Tiring >
get canoe
whree
You get a small canoe.
* HP:Scratched MV:Tiring >
Arglebargle, glop-glyf!?!
* HP:Scratched MV:Tiring >
where
Players in your Zone
--------------------
Bludlust - On the Shores of the Erinin
* HP:Scratched MV:Tiring >
l
On the Shores of the Erinin
Massive beams of tarred timber have been constructed to form a dock that
juts out into the wide River Erinin. From the docks it's possible to peek
inside Tar Valon's Southharbor, which is buzzing with activity. This
particular dock seems mostly used to ship cattle and farming equipment from
one side of the river to the other.
[ obvious exits: N E ]
Zone: The Tar Valon to Cairhien Road
A one person canoe rests on the ground.
* HP:Scratched MV:Tiring >
Zeeb narrates 'going pat'
* HP:Scratched MV:Tiring >
nar nod
wher
You narrate 'nod'
el
exam lightstick
* HP:Scratched MV:Tiring > Players in your Zone
--------------------
Bludlust - On the Shores of the Erinin
* HP:Scratched MV:Tiring > You do not see that here.
n
* HP:Scratched MV:Tiring >
w
At a Junction of Roads
[ obvious exits: N E S W ]
Zone: Tar Valon Road South of Tar Valon
*Erulisse* is standing here, riding a pale destrier.
*Marley* is standing here, riding a pale destrier.
*Jasmin* is standing here.
*Jasmin* leaves west. <<
*Marley* leaves west riding a pale destrier.
* HP:Scratched MV:Tiring > The Tar Valon Road
[ obvious exits: E S ]
Zone: Tar Valon Road South of Tar Valon
*Marley* is standing here, riding a pale destrier.
*Jasmin* is standing here.
Zeeb the Master Havoc is standing here.
*Jasmin* strikes your body.
*Marley* tickles your body with her strike.
* HP:Hurt MV:Tiring - Jasmin: Healthy >
f
PANIC! You couldn't escape!
* HP:Hurt MV:Tiring - Jasmin: Healthy >
*Erulisse* has arrived from the east, riding a pale destrier.
* HP:Hurt MV:Tiring - Jasmin: Healthy >
*Erulisse* barely pierces your body.
* HP:Hurt MV:Tiring - Jasmin: Healthy >
*Erulisse* pierces your left leg.
You try to pound *Jasmin*, but she deflects the blow.
*Jasmin* barely strikes your body.
f
* HP:Hurt MV:Tiring - Jasmin: Healthy >
You panic and attempt to flee!
You flee head over heels.
The Tar Valon Road
[ obvious exits: N S W ]
Zone: Tar Valon Road South of Tar Valon
* HP:Hurt MV:Tiring >
w
w
w
w
A Shallow Culvert at the Forest Border
[ obvious exits: E S W ]
Zone: Tar Valon Road South of Tar Valon
* HP:Hurt MV:Tiring > An Old, Silent Forest
[ obvious exits: N E S W ]
Zone: Tar Valon Road South of Tar Valon
wher
* HP:Hurt MV:Tiring > An Old, Silent Forest
[ obvious exits: E W ]
Zone: Tar Valon Road South of Tar Valon
A long-eared rabbit is here, looking quite sick.
* HP:Hurt MV:Tiring > An Old, Silent Forest
[ obvious exits: E W ]
Zone: Tar Valon Road South of Tar Valon
A wild hog snorts angrily, pawing at the ground.
A squirrel is here, chittering.
* HP:Hurt MV:Tiring > Players in your Zone
--------------------
Bludlust - An Old, Silent Forest
Zeeb - Within a Treacherous Clearing
You catch a smell of horses nearby.
w
* HP:Hurt MV:Tiring >
n
n
Margin of Clearance Between the Woods
[ obvious exits: N E S W ]
Zone: Tar Valon Road South of Tar Valon
A wild hog snorts angrily, pawing at the ground.
A wild hog snorts angrily, pawing at the ground.
* HP:Hurt MV:Tiring >
Along the Run
[ obvious exits: N S ]
Zone: Tar Valon Road South of Tar Valon
Zeeb narrates 'am beaten'
* HP:Hurt MV:Tiring > Along the Run
[ obvious exits: S W ]
Zone: Tar Valon Road South of Tar Valon
* HP:Hurt MV:Tiring >
nar thats 3 channies
You narrate 'thats 3 channies'
* HP:Hurt MV:Tiring >
w
Within a Treacherous Clearing
[ obvious exits: E D ]
Zone: Tar Valon Road South of Tar Valon
Door down: dirt
A campfire burns slowly, sending smoke into the sky.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
Zeeb the Master Havoc is standing here.
A dun snake is here, hissing sharply.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A wild hog snorts angrily, pawing at the ground.
* HP:Hurt MV:Tiring >
cmb
change mood brave
l
Mood changed to: Brave
* HP:Hurt MV:Tiring > Within a Treacherous Clearing
Massive roots that are wizened and gnarled beyond any resemblance to the term
healthy bulge out of a sea of moss like a serpent's tail away from the
stout trunks of several ancient-looking trees grouped throughout the
perimeter. Melon-size rounded pebbles, ashen-white and oblong, sit on the
eerie surface of this soundless glade as if some sort of strange vegetation.
[ obvious exits: E D ]
Zone: Tar Valon Road South of Tar Valon
Door down: dirt
A campfire burns slowly, sending smoke into the sky.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
Zeeb the Master Havoc is standing here.
A dun snake is here, hissing sharply.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A wild hog snorts angrily, pawing at the ground.
* HP:Hurt MV:Tiring >
stat
l
You are a 56 year old male trolloc warrior.
Your height is 6 feet, 6 inches, and you weigh 229.0 lbs. BMI: 26.487.
You are carrying 25.0 lbs and wearing 79.7 lbs, fairly light. MUD BMI: 0.507.
Your base abilities are: Str:19 Int:8 Wil:11 Dex:16 Con:19. Total: 73.
Offensive bonus: 164, Dodging bonus: 1, Parrying bonus: 1. Total Defence: 2
Your mood is: Brave. You will flee below: 0 Hit Points
Your armor absorbs about 85% on average.
You are subjected to the following effects:
- NO QUIT
- NOTICE
* HP:Hurt MV:Tiring > Within a Treacherous Clearing
Massive roots that are wizened and gnarled beyond any resemblance to the term
healthy bulge out of a sea of moss like a serpent's tail away from the
stout trunks of several ancient-looking trees grouped throughout the
perimeter. Melon-size rounded pebbles, ashen-white and oblong, sit on the
eerie surface of this soundless glade as if some sort of strange vegetation.
[ obvious exits: E D ]
Zone: Tar Valon Road South of Tar Valon
Door down: dirt
A campfire burns slowly, sending smoke into the sky.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
You sense a hidden life form in the area...
A dun snake is here, hissing sharply.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A wild hog snorts angrily, pawing at the ground.
odd
open dirt d
* HP:Hurt MV:Tiring >
It's already open!
* HP:Hurt MV:Tiring >
d
u
Beneath an Old Dike
[ obvious exits: U ]
Zone: Tar Valon Road South of Tar Valon
Door up: dirt
A dun snake is here, hissing sharply.
A two-headed serpent bares its white fangs as it coils to strike.
o HP:Hurt MV:Tiring > Within a Treacherous Clearing
[ obvious exits: E D ]
Zone: Tar Valon Road South of Tar Valon
Door down: dirt
A campfire burns slowly, sending smoke into the sky.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
You sense a hidden life form in the area...
A dun snake is here, hissing sharply.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A wild hog snorts angrily, pawing at the ground.
* HP:Hurt MV:Tiring >
nar serpents asisst us still or no?
l
You narrate 'serpents asisst us still or no?'
* HP:Hurt MV:Tiring > Within a Treacherous Clearing
Massive roots that are wizened and gnarled beyond any resemblance to the term
healthy bulge out of a sea of moss like a serpent's tail away from the
stout trunks of several ancient-looking trees grouped throughout the
perimeter. Melon-size rounded pebbles, ashen-white and oblong, sit on the
eerie surface of this soundless glade as if some sort of strange vegetation.
[ obvious exits: E D ]
Zone: Tar Valon Road South of Tar Valon
Door down: dirt
A campfire burns slowly, sending smoke into the sky.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
Zeeb the Master Havoc is standing here.
A dun snake is here, hissing sharply.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A wild hog snorts angrily, pawing at the ground.
* HP:Hurt MV:Tiring >
stat
i
l
You are a 56 year old male trolloc warrior.
Your height is 6 feet, 6 inches, and you weigh 229.0 lbs. BMI: 26.487.
You are carrying 25.0 lbs and wearing 79.7 lbs, fairly light. MUD BMI: 0.507.
Your base abilities are: Str:19 Int:8 Wil:11 Dex:16 Con:19. Total: 73.
Offensive bonus: 164, Dodging bonus: 1, Parrying bonus: 1. Total Defence: 2
Your mood is: Brave. You will flee below: 0 Hit Points
Your armor absorbs about 85% on average.
You are subjected to the following effects:
- NO QUIT
- NOTICE
* HP:Hurt MV:Tiring > You are carrying:
a small canoe
* HP:Hurt MV:Tiring > Within a Treacherous Clearing
Massive roots that are wizened and gnarled beyond any resemblance to the term
healthy bulge out of a sea of moss like a serpent's tail away from the
stout trunks of several ancient-looking trees grouped throughout the
perimeter. Melon-size rounded pebbles, ashen-white and oblong, sit on the
eerie surface of this soundless glade as if some sort of strange vegetation.
[ obvious exits: E D ]
Zone: Tar Valon Road South of Tar Valon
Door down: dirt
A campfire burns slowly, sending smoke into the sky.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
Zeeb the Master Havoc is standing here.
A dun snake is here, hissing sharply.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A wild hog snorts angrily, pawing at the ground.
* HP:Hurt MV:Tiring >
hide canoe
You hide a small canoe.
* HP:Hurt MV:Tiring >
Zeeb narrates 'don't think so'
* HP:Hurt MV:Tiring >
nar hrm not
You narrate 'hrm not'
* HP:Hurt MV:Tiring >
Zeeb tries to pierce *Jasmin*, but she parries successfully.
* HP:Hurt MV:Tiring >
o
k h.human
b
bash
You try to pound *Jasmin*, but she deflects the blow.
* HP:Hurt MV:Tiring - Zeeb: Beaten - Jasmin: Healthy > You try to pound
*Jasmin*, but she parries successfully.
An enormous hunch-backed trolloc joins your fight!
An enormous hunch-backed trolloc joins an enormous hunch-backed trolloc's fight!
Zeeb tries to pierce *Jasmin*, but she parries successfully.
Zeeb panics, and attempts to flee!
-
*Jasmin* unleashes a flurry of icy spikes at Zeeb, who is stabbed repeatedly.
=
+*
*Jasmin* panics, and attempts to flee!
*
Zeeb leaves east. >>
+
=
*Jasmin* leaves down. dd
-
-
=
They're not here anymore!
* HP:Hurt MV:Tiring >
cdd
close dirt d
l
Ok.
* HP:Hurt MV:Tiring > Within a Treacherous Clearing
Massive roots that are wizened and gnarled beyond any resemblance to the term
healthy bulge out of a sea of moss like a serpent's tail away from the
stout trunks of several ancient-looking trees grouped throughout the
perimeter. Melon-size rounded pebbles, ashen-white and oblong, sit on the
eerie surface of this soundless glade as if some sort of strange vegetation.
[ obvious exits: E ]
Zone: Tar Valon Road South of Tar Valon
Door down: dirt
A campfire burns slowly, sending smoke into the sky.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
You notice a small canoe is hidden here.
A dun snake is here, hissing sharply.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A wild hog snorts angrily, pawing at the ground.
* HP:Hurt MV:Tiring >
cdd
close dirt d
cdd
close dirt d
cdd
close dirt d
cdd
close dirt d
It's already closed!
cdd
close dirt d
cdd
close dirt d
* HP:Hurt MV:Tiring > It's already closed!
* HP:Hurt MV:Tiring >
Your heartbeat calms down more as you feel less panicked. Starting tic timer.
It's already closed!
* HP:Hurt MV:Tiring > It's already closed!
* HP:Hurt MV:Tiring > It's already closed!
The dirt is opened from the other side.
nar shes in door
* HP:Hurt MV:Tiring > Ok.
* HP:Hurt MV:Tiring > You narrate 'shes in door'
* HP:Hurt MV:Tiring >
cdd
close dirt d
cdd
close dirt d
It's already closed!
* HP:Hurt MV:Tiring > It's already closed!
* HP:Hurt MV:Tiring >
where
Players in your Zone
--------------------
Zeeb - A Sallow Wood
Bludlust - Within a Treacherous Clearing
l
* HP:Hurt MV:Tiring >
Within a Treacherous Clearing
Massive roots that are wizened and gnarled beyond any resemblance to the term
healthy bulge out of a sea of moss like a serpent's tail away from the
stout trunks of several ancient-looking trees grouped throughout the
perimeter. Melon-size rounded pebbles, ashen-white and oblong, sit on the
eerie surface of this soundless glade as if some sort of strange vegetation.
[ obvious exits: E ]
Zone: Tar Valon Road South of Tar Valon
Door down: dirt
A campfire burns slowly, sending smoke into the sky.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
You notice a small canoe is hidden here.
A dun snake is here, hissing sharply.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A wild hog snorts angrily, pawing at the ground.
* HP:Hurt MV:Tiring >
Zeeb narrates 'nice nice'
* HP:Hurt MV:Tiring >
cdd
close dirt d
It's already closed!
* HP:Hurt MV:Tiring >
Zeeb narrates 'am 40 hp'
* HP:Hurt MV:Tiring >
nar dont hink its good to hit though
l
You narrate 'dont hink its good to hit though'
* HP:Hurt MV:Tiring > Within a Treacherous Clearing
Massive roots that are wizened and gnarled beyond any resemblance to the term
healthy bulge out of a sea of moss like a serpent's tail away from the
stout trunks of several ancient-looking trees grouped throughout the
perimeter. Melon-size rounded pebbles, ashen-white and oblong, sit on the
eerie surface of this soundless glade as if some sort of strange vegetation.
[ obvious exits: E ]
Zone: Tar Valon Road South of Tar Valon
Door down: dirt
A campfire burns slowly, sending smoke into the sky.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
You notice a small canoe is hidden here.
A dun snake is here, hissing sharply.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A wild hog snorts angrily, pawing at the ground.
* HP:Hurt MV:Tiring >
nar sadly
You narrate 'sadly'
* HP:Hurt MV:Tiring >
o
k h.human
p
k human
p
k human
p
k human
p
k human
l
They aren't here.
* HP:Hurt MV:Tiring > They aren't here.
* HP:Hurt MV:Tiring > They aren't here.
* HP:Hurt MV:Tiring > They aren't here.
p
k human
l
* HP:Hurt MV:Tiring > They aren't here.
Zeeb narrates 'you get her'
* HP:Hurt MV:Tiring > Within a Treacherous Clearing
Massive roots that are wizened and gnarled beyond any resemblance to the term
healthy bulge out of a sea of moss like a serpent's tail away from the
stout trunks of several ancient-looking trees grouped throughout the
perimeter. Melon-size rounded pebbles, ashen-white and oblong, sit on the
eerie surface of this soundless glade as if some sort of strange vegetation.
[ obvious exits: E ]
Zone: Tar Valon Road South of Tar Valon
Door down: dirt
A campfire burns slowly, sending smoke into the sky.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
You notice a small canoe is hidden here.
Zeeb the Master Havoc is standing here.
A dun snake is here, hissing sharply.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A wild hog snorts angrily, pawing at the ground.
* HP:Hurt MV:Tiring > They aren't here.
* HP:Hurt MV:Tiring > Within a Treacherous Clearing
Massive roots that are wizened and gnarled beyond any resemblance to the term
healthy bulge out of a sea of moss like a serpent's tail away from the
stout trunks of several ancient-looking trees grouped throughout the
perimeter. Melon-size rounded pebbles, ashen-white and oblong, sit on the
eerie surface of this soundless glade as if some sort of strange vegetation.
[ obvious exits: E ]
Zone: Tar Valon Road South of Tar Valon
Door down: dirt
A campfire burns slowly, sending smoke into the sky.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
You notice a small canoe is hidden here.
Zeeb the Master Havoc is standing here.
A dun snake is here, hissing sharply.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A wild hog snorts angrily, pawing at the ground.
* HP:Hurt MV:Tiring >
Khugd tells you 'avenge me!'
* HP:Hurt MV:Tiring >
get tea pack
You don't have a pack.
* HP:Hurt MV:Tiring >
quaff tea
You do not have that item.
Zeeb narrates 'zerk her'
* HP:Hurt MV:Tiring >
get tea pouch
You get a cup of thready brown tea from a soft leather pouch.
* HP:Hurt MV:Tiring >
quaff tea
odd
open dirt d
You quaff a cup of thready brown tea which dissolves.
Ok.
A surge of adrenaline works into your muscles, enhancing your strength.
d
* HP:Hurt MV:Tiring >
p
k human
Ok.
* HP:Hurt MV:Tiring > Beneath an Old Dike
[ obvious exits: U ]
Zone: Tar Valon Road South of Tar Valon
Door up: dirt
*Jasmin* is here, fighting a two-headed serpent.
A dun snake is here, hissing sharply.
A two-headed serpent is here, fighting Jasmin.
* HP:Hurt MV:Tiring > *Jasmin* strikes a two-headed serpent's head extremely hard.
You try to pound *Jasmin*, but she parries successfully.
The dirt closes quietly.
cmz
change mood berserk
* HP:Hurt MV:Tiring - a two-headed serpent: Hurt - Jasmin: Hurt >
b
bash
Mood changed to: Berserk
* HP:Hurt MV:Tiring - a two-headed serpent: Hurt - Jasmin: Hurt >
-
=
*Jasmin* panics, and attempts to flee!
+
*
*Jasmin* opens the dirt.
The dirt closes quietly.
*
*Jasmin* panics, and attempts to flee!
+
=
A two-headed serpent swiftly dodges *Jasmin*'s attempt to strike it.
A two-headed serpent tries to hit Jasmin, but she parries successfully.
-
-
=
Your bash at *Jasmin* sends her sprawling!
* HP:Hurt MV:Tiring - a two-headed serpent: Hurt - Jasmin: Hurt >
You pound *Jasmin*'s left hand extremely hard.
You pound *Jasmin*'s right arm extremely hard.
* HP:Hurt MV:Tiring - a two-headed serpent: Hurt - Jasmin: Wounded >
You pound *Jasmin*'s right arm into bloody fragments!
* HP:Scratched MV:Tiring - a two-headed serpent: Scratched - Jasmin: Wounded >
You pound *Jasmin*'s body into bloody fragments!
* HP:Scratched MV:Tiring - a two-headed serpent: Scratched - Jasmin: Wounded >
b
bash
-=
+*
*
A two-headed serpent hits Jasmin's body hard.
+
=-
-
=
Your bash at *Jasmin* sends her sprawling!
* HP:Scratched MV:Tiring - a two-headed serpent: Scratched - Jasmin: Wounded >
You pound *Jasmin*'s body into bloody fragments!
*Jasmin* panics, and attempts to flee!
* HP:Scratched MV:Tiring - a two-headed serpent: Scratched - Jasmin: Battered >
You pound *Jasmin*'s body into bloody fragments!
*Jasmin* panics, and attempts to flee!
* HP:Scratched MV:Tiring - a two-headed serpent: Scratched - Jasmin: Battered >
Zeeb narrates 'need me?'
* HP:Scratched MV:Tiring - a two-headed serpent: Scratched - Jasmin: Battered >
You pound *Jasmin*'s left arm into bloody fragments!
*Jasmin* panics, and attempts to flee!
A two-headed serpent hits Jasmin's body extremely hard.
*Jasmin* panics, and attempts to flee!
* HP:Scratched MV:Tiring - a two-headed serpent: Scratched - Jasmin: Beaten >
b
bash
They already seem to be stunned.
* HP:Scratched MV:Tiring - a two-headed serpent: Scratched - Jasmin: Beaten >
b
bash
You pound *Jasmin*'s body hard.
*Jasmin* panics, and attempts to flee!
-=
+
A two-headed serpent tries to hit Jasmin, but she parries successfully.
*
*+
You shiver from an icy cold force sent by *Jasmin*.
=
-
-=
As *Jasmin* avoids your bash, you topple over and fall to the ground!
*Jasmin* panics, and attempts to flee!
* HP:Scratched MV:Tiring - a two-headed serpent: Scratched - Jasmin: Critical >
*Jasmin* opens the dirt.
* HP:Scratched MV:Tiring - a two-headed serpent: Scratched - Jasmin: Critical >
*Jasmin* panics, and attempts to flee!
nar no she beat
* HP:Scratched MV:Tiring - a two-headed serpent: Scratched - Jasmin: Critical >
A two-headed serpent hits Jasmin's body very hard.
* HP:Scratched MV:Tiring - a two-headed serpent: Scratched - Jasmin: Critical >
Zeeb has arrived from above.
* HP:Scratched MV:Tiring - a two-headed serpent: Scratched - Jasmin: Critical >
*Jasmin* leaves up. uu
o HP:Scratched MV:Tiring > You narrate 'no she beat'
nar she crit i contagioned
o HP:Scratched MV:Tiring >
You narrate 'she crit i contagioned'
Zeeb narrates 'marley u'
o HP:Scratched MV:Tiring >
Zeeb closes the dirt.
o HP:Scratched MV:Tiring >
st
u
You are already standing.
p
k human
o HP:Scratched MV:Tiring >
The dirt seems to be closed.
o HP:Scratched MV:Tiring > They aren't here.
o HP:Scratched MV:Tiring >
l
A two-headed serpent tickles Zeeb's body with its hit.
Zeeb panics, and attempts to flee!
o HP:Scratched MV:Tiring >
Beneath an Old Dike
Delving at an angle into the rocky earth soon leads you inside a small,
natural chamber. A trickling stream seeps and flows in a generally westward
direction along a gravelly bed leading up from the south. The soil here is
damp and moldy and the air stuffy. Slimy, black roots dangle from the
earthen ceiling.
[ obvious exits: U ]
Zone: Tar Valon Road South of Tar Valon
Door up: dirt
Zeeb the Master Havoc is here, fighting a two-headed serpent.
A dun snake is here, hissing sharply.
A two-headed serpent is here, fighting Zeeb.
Zeeb opens the dirt.
o HP:Scratched MV:Tiring >
Zeeb pierces a two-headed serpent's body extremely hard.
A two-headed serpent tickles Zeeb's body with its hit.
Zeeb panics, and attempts to flee!
Tic in 7 seconds!
o HP:Scratched MV:Tiring >
odu
open dirt u
u
p
k human
It's already open!
o HP:Scratched MV:Tiring > Within a Treacherous Clearing
[ obvious exits: E D ]
Zone: Tar Valon Road South of Tar Valon
Door down: dirt
A campfire burns slowly, sending smoke into the sky.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
You notice a small canoe is hidden here.
*Marley* is here, fighting an enormous hunch-backed trolloc.
A dun snake is here, hissing sharply.
An enormous hunch-backed trolloc is here, fighting Marley.
An enormous hunch-backed trolloc is here, fighting Marley.
A Ko'bal trolloc is here, fighting Marley.
A Ko'bal trolloc is here, fighting Marley.
A fade is here, fighting Marley.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A wild hog snorts angrily, pawing at the ground.
b
bash
* HP:Scratched MV:Tiring >
You pound *Marley*'s head into bloody fragments!
Zeeb has arrived from below.
*Marley* panics, and attempts to flee!
* HP:Scratched MV:Tiring - an enormous hunch-backed trolloc: Scratched - Marley: Wounded >
Zeeb panics, and attempts to flee!
Zeeb leaves east. >>
*Marley* leaves east. >>
-=
+*
*+
=-
e
p
k human
-
Cancelled.
Along the Run
[ obvious exits: S W ]
Zone: Tar Valon Road South of Tar Valon
You sense a hidden life form in the area...
*Marley* is standing here.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A warhorse is here, stamping his feet impatiently.
* HP:Scratched MV:Tiring > You try to pound *Marley*, but she deflects the blow.
* HP:Scratched MV:Tiring - Marley: Wounded >
*Marley* tickles your body with her strike.
You try to pound *Marley*, but she parries successfully.
* HP:Scratched MV:Tiring - Marley: Wounded >
b
bash
-=
+*
*+
=
*Marley* barely strikes your left arm.
Ruddy amber hues streak across the vanishing horizon as night falls.
Tic length updated to: 65.531 seconds.
Your heartbeat calms down more as you feel less panicked. Starting tic timer.
-
-
=
As *Marley* avoids your bash, you topple over and fall to the ground!
* HP:Scratched MV:Strong - Marley: Wounded >
b
bash
Zeeb narrates 'call if bashed'
* HP:Scratched MV:Strong - Marley: Wounded >
-
Your body is pierced by razor sharp ice spikes sent by *Marley*!
=
+*
*
Zeeb tries to pierce *Marley*, but she deflects the blow.
+
Zeeb tries to pierce *Marley*, but she parries successfully.
*Marley* barely strikes your body.
=
-
-=
Your bash at *Marley* sends her sprawling!
* HP:Hurt MV:Strong - Marley: Wounded >
nar oh im still zerk, but contagioned
Zeeb looks at *Marley*.
* HP:Hurt MV:Strong - Marley: Wounded > You narrate 'oh im still zerk, but contagioned'
* HP:Hurt MV:Strong - Marley: Wounded >
Zeeb pierces *Marley*'s left hand extremely hard.
You try to pound *Marley*, but she parries successfully.
You pound *Marley*'s left leg into bloody fragments!
*Marley* panics, and attempts to flee!
*Marley* leaves south. vv
* HP:Hurt MV:Strong >
*Werf* has arrived from the south.
*Erulisse* has arrived from the south, riding a pale destrier.
* HP:Hurt MV:Strong >
Zeeb pierces *Erulisse*'s body.
*Werf* tries to pierce Zeeb, but he parries successfully.
* HP:Hurt MV:Strong >
nar oh good gg club
w
You narrate 'oh good gg club'
* HP:Hurt MV:Strong > Within a Treacherous Clearing
[ obvious exits: E D ]
Zone: Tar Valon Road South of Tar Valon
Door down: dirt
A campfire burns slowly, sending smoke into the sky.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
You notice a small canoe is hidden here.
A dun snake is here, hissing sharply.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A wild hog snorts angrily, pawing at the ground.
cmb
change mood brave
cmb
change mood brave
cmb
change mood brave
* HP:Hurt MV:Strong >
cmb
change mood brave
Mood changed to: Brave
Wimpy reset to: 121 hit points.
cmb
change mood brave
cmb
change mood brave
* HP:Hurt MV:Strong > Mood changed to: Brave
Wimpy reset to: 121 hit points.
cmb
change mood brave
* HP:Hurt MV:Strong > Mood changed to: Brave
Wimpy reset to: 121 hit points.
cw 0
change wimpy 0
* HP:Hurt MV:Strong > Mood changed to: Brave
Wimpy reset to: 121 hit points.
* HP:Hurt MV:Strong > Mood changed to: Brave
Wimpy reset to: 121 hit points.
e
* HP:Hurt MV:Strong > Mood changed to: Brave
Wimpy reset to: 121 hit points.
p
k human
b
bash
* HP:Hurt MV:Strong > Mood changed to: Brave
Wimpy reset to: 121 hit points.
* HP:Hurt MV:Strong > You won't flee from any fight now.
* HP:Hurt MV:Strong > Along the Run
[ obvious exits: S W ]
Zone: Tar Valon Road South of Tar Valon
*Marley* is here, fighting Zeeb.
*Erulisse* is here, fighting Zeeb, riding a pale destrier.
*Werf* is here, fighting Zeeb.
*Jasmin* is here, fighting Zeeb.
Zeeb the Master Havoc is lying here, mortally wounded.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A warhorse is here, stamping his feet impatiently.
* HP:Hurt MV:Strong > You try to pound *Marley*, but she deflects the blow.
* HP:Hurt MV:Strong - Zeeb: Critical - Marley: Battered >
-
*Jasmin* strikes Zeeb's body into bloody fragments!
Zeeb is dead! R.I.P.
Your blood freezes as you hear Zeeb's death cry.
*Werf* pierces your left leg.
=
g
get all corpse
g
get all corpse
g
get all corpse
g
get all corpse
*Marley* gets a water skin from the corpse of Zeeb.
*Marley* gets a pair of lissome leather boots with metal capped toes from the corpse of Zeeb.
*Marley* gets a set of riveted chainmail leggings from the corpse of Zeeb.
*Marley* gets a bronze belt of odd design from the corpse of Zeeb.
*Marley* gets a sharp, red stone dagger from the corpse of Zeeb.
*Marley* gets a silver etched shield from the corpse of Zeeb.
*Marley* gets a silver Kandori wristcuff from the corpse of Zeeb.
*Marley* gets a silver Kandori wristcuff from the corpse of Zeeb.
*Marley* gets a sturdy pair of full leather gauntlets from the corpse of Zeeb.
*Marley* gets a pair of riveted chainmail sleeves from the corpse of Zeeb.
*Marley* gets a shimmering chain of gold from the corpse of Zeeb.
*Marley* gets a Kandori snowflake necklace from the corpse of Zeeb.
*Marley* gets a gold ring delicately carved with ivy from the corpse of Zeeb.
*Marley* gets a gold ring delicately carved with ivy from the corpse of Zeeb.
Cancelled.
You get a backpack from the corpse of Zeeb.
You get a dark, hooded cloak from the corpse of Zeeb.
You get a tunic of finely-crafted chain from the corpse of Zeeb.
You get a rimmed round helmet from the corpse of Zeeb.
* HP:Wounded MV:Strong - Marley: Battered > The corpse of Zeeb seems to be empty.
*Jasmin* leaves south. vv
*Erulisse* pierces your right arm.
* HP:Wounded MV:Strong - Marley: Battered > *Werf* tickles your body with his pierce.
The corpse of Zeeb seems to be empty.
* HP:Wounded MV:Strong - Marley: Battered > The corpse of Zeeb seems to be empty.
* HP:Wounded MV:Strong - Marley: Battered >
*Marley* barely strikes your right leg.
* HP:Wounded MV:Strong - Marley: Battered >
*Erulisse* pierces your body.
*Werf* tickles your right foot with his pierce.
* HP:Wounded MV:Strong - Marley: Battered >
nar shoot i went to unzerk
cmw
change mood wimpy
You narrate 'shoot i went to unzerk'
f
* HP:Wounded MV:Strong - Marley: Battered > Mood changed to: Wimpy
* HP:Wounded MV:Strong - Marley: Battered >
You panic and attempt to flee!
You flee head over heels.
Along the Run
[ obvious exits: N S ]
Zone: Tar Valon Road South of Tar Valon
* HP:Wounded MV:Tiring >
s
*Werf* has arrived from the north.
*Erulisse* has arrived from the north, riding a pale destrier.
w
* HP:Wounded MV:Tiring >
*Werf* tickles your body with his pierce.
* HP:Wounded MV:Tiring - Werf: Healthy > No way! You're fighting for your life!
*Marley* has arrived from the north.
* HP:Wounded MV:Tiring - Werf: Healthy > No way! You're fighting for your life!
f
w
* HP:Wounded MV:Tiring - Werf: Healthy >
*Marley* tickles your body with her strike.
* HP:Wounded MV:Tiring - Werf: Healthy >
You panic and attempt to flee!
*Erulisse* pierces your head hard.
*Erulisse* pierces your left arm.
You try to pound *Werf*, but he deflects the blow.
*Werf* barely pierces your body.
You flee head over heels.
Margin of Clearance Between the Woods
[ obvious exits: N E S W ]
Zone: Tar Valon Road South of Tar Valon
*Jasmin* is standing here.
A wild hog snorts angrily, pawing at the ground.
A wild hog snorts angrily, pawing at the ground.
A Sallow Wood
[ obvious exits: E S W ]
Zone: Tar Valon Road South of Tar Valon
A squirrel is here, chittering.
A wild hog snorts angrily, pawing at the ground.
* HP:Wounded MV:Tiring >
w
w
A Sallow Wood
[ obvious exits: N E S W ]
Zone: Tar Valon Road South of Tar Valon
A wild hog snorts angrily, pawing at the ground.
w
* HP:Wounded MV:Tiring > Thinning of the Wood
[ obvious exits: E W ]
Zone: Tar Valon Road South of Tar Valon
A large wooden raft sits here.
Khugd tells you 'avenge us!'
w
* HP:Wounded MV:Tiring > Grasslands
[ obvious exits: N E S W ]
Zone: Grasslands
* HP:Wounded MV:Tiring > Grasslands
[ obvious exits: N E S W ]
Zone: Grasslands
A spotted hunting cat is here.
* HP:Wounded MV:Tiring >
n
w
n
Grassy Plains
[ obvious exits: E S W ]
Zone: Grasslands
A long-eared rabbit is here, looking quite sick.
* HP:Wounded MV:Tiring > Grasslands
[ obvious exits: N E S W ]
Zone: Grasslands
* HP:Wounded MV:Tiring > By a Small Pond
[ obvious exits: S W ]
Zone: Grasslands
A clear pond lies undisturbed here, unmarred waters offering a clean reflection.
An antelope blends into the scenery.
A fierce merlin is here flying around.
eq
i
* HP:Wounded MV:Tiring >
You are using:
<worn on head> a full metal helmet and visor
<worn around neck> an opal choker of fiery blue and pink beauty
<worn around neck> an opal choker of fiery blue and pink beauty
<worn on body> a shining steel breastplate
<worn on arms> a pair of steel-plated vambraces
<worn on hands> a pair of steel-plated gauntlets
<worn around wrist> a gator skin bracer
<worn around wrist> a gator skin bracer
<wielded two-handed> a silver-banded war mallet
<worn about waist> a studded leather belt with a crossed swords buckle
<worn on belt> a soft leather pouch
<worn on legs> a pair of steel-plated greaves
<worn on feet> a pair of thick metal boots
* HP:Wounded MV:Tiring > You are carrying:
a rimmed round helmet
a tunic of finely-crafted chain
a dark, hooded cloak
a backpack
* HP:Wounded MV:Tiring >
An antelope panics, and attempts to flee!
* HP:Wounded MV:Tiring >
nar onlylooted part :/
w
You narrate 'onlylooted part :/'
* HP:Wounded MV:Tiring > On a Small Mound
[ obvious exits: E S W ]
Zone: Grasslands
Door down: mound
* HP:Wounded MV:Tiring >
exam i.pack
It is a backpack.
When you look inside, you see:
backpack (carried) :
[2] a flask stained with human blood
a wealth of gold crowns (68)
sixteen copper pennys
a smooth metallic disc
[2] a bubbling draught
* HP:Wounded MV:Tiring >
s
s
Bend in the Abandoned Road
[ obvious exits: N E S W ]
Zone: Grasslands
A large plains bear smells the air for prey.
* HP:Wounded MV:Tiring > Along the Road
[ obvious exits: N E S W ]
Zone: Grasslands
* HP:Wounded MV:Tiring >
nar sigh sorry
You narrate 'sigh sorry'
s
e
* HP:Wounded MV:Tiring >
e
End of the Road
[ obvious exits: N E S W ]
Zone: Grasslands
A large plains bear smells the air for prey.
A spotted hunting cat is here.
* HP:Wounded MV:Tiring > Grasslands
[ obvious exits: N E S W ]
Zone: Grasslands
* HP:Wounded MV:Tiring > Grassy Plains
[ obvious exits: N E S W ]
Zone: Grasslands
An antelope blends into the scenery.
* HP:Wounded MV:Tiring >
e
e
Grasslands
[ obvious exits: N E W ]
Zone: Grasslands
* HP:Wounded MV:Tiring > Thinning of the Wood
[ obvious exits: E S W ]
Zone: Tar Valon Road South of Tar Valon
where
* HP:Wounded MV:Tiring >
Players in your Zone
--------------------
Bludlust - Thinning of the Wood
You catch a smell of horses nearby.
e
* HP:Wounded MV:Tiring >
Zeeb tells you 'all good'
r
* HP:Wounded MV:Tiring >
A Sallow Wood
[ obvious exits: N E W ]
Zone: Tar Valon Road South of Tar Valon
A long-eared rabbit is here, looking quite sick.
A wild hog snorts angrily, pawing at the ground.
* HP:Wounded MV:Tiring > You sit down and rest your tired bones.
where
* HP:Wounded MV:Tiring >
Players in your Zone
--------------------
Bludlust - A Sallow Wood
You catch a smell of horses nearby.
* HP:Wounded MV:Tiring >
stat
You are a 56 year old male trolloc warrior.
Your height is 6 feet, 6 inches, and you weigh 229.0 lbs. BMI: 26.487.
You are carrying 20.4 lbs and wearing 79.1 lbs, fairly light. MUD BMI: 0.506.
Your base abilities are: Str:21 Int:8 Wil:11 Dex:16 Con:19. Total: 75.
Offensive bonus: 138, Dodging bonus: 0, Parrying bonus: 1. Total Defence: 1
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your armor absorbs about 85% on average.
You are subjected to the following effects:
- CHILL
- STRENGTH
- NO QUIT
* HP:Wounded MV:Tiring >
stat
l
You are a 56 year old male trolloc warrior.
Your height is 6 feet, 6 inches, and you weigh 229.0 lbs. BMI: 26.487.
You are carrying 20.4 lbs and wearing 79.1 lbs, fairly light. MUD BMI: 0.506.
Your base abilities are: Str:21 Int:8 Wil:11 Dex:16 Con:19. Total: 75.
Offensive bonus: 138, Dodging bonus: 0, Parrying bonus: 1. Total Defence: 1
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your armor absorbs about 85% on average.
You are subjected to the following effects:
- CHILL
- STRENGTH
- NO QUIT
* HP:Wounded MV:Tiring > A Sallow Wood
Towards the south and west, the tree cover begins to dwindle to nothing and
a swathe of tall grass invades the woodland boundary. With less shade than
among the trees, the tan fields are warm and arid in the afternoon sun, but
cold and windy during bad weather.
[ obvious exits: N E W ]
Zone: Tar Valon Road South of Tar Valon
A long-eared rabbit is here, looking quite sick.
A wild hog snorts angrily, pawing at the ground.
where
* HP:Wounded MV:Tiring >
l
Players in your Zone
--------------------
Bludlust - A Sallow Wood
You catch a smell of horses nearby.
* HP:Wounded MV:Tiring > A Sallow Wood
Towards the south and west, the tree cover begins to dwindle to nothing and
a swathe of tall grass invades the woodland boundary. With less shade than
among the trees, the tan fields are warm and arid in the afternoon sun, but
cold and windy during bad weather.
[ obvious exits: N E W ]
Zone: Tar Valon Road South of Tar Valon
A long-eared rabbit is here, looking quite sick.
A wild hog snorts angrily, pawing at the ground.
not
a
* HP:Wounded MV:Tiring >
You start paying increased attention to your surroundings.
* HP:Wounded MV:Tiring > [diagnose h.human]
No-one by that name here.
* HP:Wounded MV:Tiring >
a
a
[diagnose h.human]
No-one by that name here.
* HP:Wounded MV:Tiring > [diagnose h.human]
No-one by that name here.
a
* HP:Wounded MV:Tiring >
[diagnose h.human]
No-one by that name here.
where
l
* HP:Wounded MV:Tiring >
Zeeb tells you 'sneak weave too op'
* HP:Wounded MV:Tiring > Players in your Zone
--------------------
Bludlust - A Sallow Wood
You catch a smell of horses nearby.
* HP:Wounded MV:Tiring > A Sallow Wood
Towards the south and west, the tree cover begins to dwindle to nothing and
a swathe of tall grass invades the woodland boundary. With less shade than
among the trees, the tan fields are warm and arid in the afternoon sun, but
cold and windy during bad weather.
[ obvious exits: N E W ]
Zone: Tar Valon Road South of Tar Valon
A long-eared rabbit is here, looking quite sick.
A wild hog snorts angrily, pawing at the ground.
a
* HP:Wounded MV:Tiring >
[diagnose h.human]
No-one by that name here.
* HP:Wounded MV:Tiring >
reply yeah
a
You reply to Zeeb 'yeah'
* HP:Wounded MV:Tiring > [diagnose h.human]
No-one by that name here.
wher
el
exam lightstick
* HP:Wounded MV:Tiring >
Players in your Zone
--------------------
Bludlust - A Sallow Wood
You catch a smell of horses nearby.
* HP:Wounded MV:Tiring > You do not see that here.
* HP:Wounded MV:Tiring >
Tic in 7 seconds!
Khugd tells you 'snicer'
* HP:Wounded MV:Tiring >
reply shame jasmin got a chill off on me
You reply to Khugd 'shame jasmin got a chill off on me'
* HP:Wounded MV:Tiring >
a
The night has begun.
Tic length updated to: 64.174 seconds.
Your heartbeat calms down more as you feel less panicked. Starting tic timer.
[diagnose h.human]
No-one by that name here.
o HP:Wounded MV:Tiring >
a
[diagnose h.human]
No-one by that name here.
where
o HP:Wounded MV:Tiring >
Players in your Zone
--------------------
Bludlust - A Sallow Wood
o HP:Wounded MV:Tiring >
t zeeb shame jasmin got a chill off on me :/
l
You tell Zeeb 'shame jasmin got a chill off on me :/'
o HP:Wounded MV:Tiring >
A Sallow Wood
Towards the south and west, the tree cover begins to dwindle to nothing and
a swathe of tall grass invades the woodland boundary. With less shade than
among the trees, the tan fields are warm and arid in the afternoon sun, but
cold and windy during bad weather.
[ obvious exits: N E W ]
Zone: Tar Valon Road South of Tar Valon
A long-eared rabbit is here, looking quite sick.
A wild hog snorts angrily, pawing at the ground.
o HP:Wounded MV:Tiring >
a
[diagnose h.human]
No-one by that name here.
Khugd tells you 'shame I went into a door and then lagged :P'
wher
el
exam lightstick
o HP:Wounded MV:Tiring >
Players in your Zone
--------------------
Bludlust - A Sallow Wood
You catch a smell of horses nearby.
o HP:Wounded MV:Tiring > You do not see that here.
o HP:Wounded MV:Tiring >
reply lol
You reply to Khugd 'lol'
st
e
o HP:Wounded MV:Tiring >
n
You stop resting, and stand up.
e
o HP:Wounded MV:Tiring > A Sallow Wood
[ obvious exits: N W ]
Zone: Tar Valon Road South of Tar Valon
A wild hog snorts angrily, pawing at the ground.
n
n
o HP:Wounded MV:Tiring > A Sallow Wood
[ obvious exits: E S W ]
Zone: Tar Valon Road South of Tar Valon
w
o HP:Wounded MV:Tiring > Margin of Clearance Between the Woods
[ obvious exits: N E S W ]
Zone: Tar Valon Road South of Tar Valon
A wild hog snorts angrily, pawing at the ground.
A wild hog snorts angrily, pawing at the ground.
o HP:Wounded MV:Tiring > Along the Run
[ obvious exits: N S ]
Zone: Tar Valon Road South of Tar Valon
A wild hog snorts angrily, pawing at the ground.
o HP:Wounded MV:Tiring > Along the Run
[ obvious exits: S W ]
Zone: Tar Valon Road South of Tar Valon
The corpse of Zeeb is lying here.
A warhorse is here, stamping his feet impatiently.
o HP:Wounded MV:Tiring > Within a Treacherous Clearing
[ obvious exits: E D ]
Zone: Tar Valon Road South of Tar Valon
Door down: dirt
A campfire burns slowly, sending smoke into the sky.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
You notice a small canoe is hidden here.
A dun snake is here, hissing sharply.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A wild hog snorts angrily, pawing at the ground.
* HP:Wounded MV:Tiring >
r
You sit down and rest your tired bones.
* HP:Wounded MV:Tiring >
not
a
You start paying increased attention to your surroundings.
* HP:Wounded MV:Tiring > [diagnose h.human]
No-one by that name here.
wher
el
exam lightstick
* HP:Wounded MV:Tiring >
Players in your Zone
--------------------
Bludlust - Within a Treacherous Clearing
* HP:Wounded MV:Tiring > You do not see that here.
* HP:Wounded MV:Tiring >
wher
el
exam lightstick
Players in your Zone
--------------------
Bludlust - Within a Treacherous Clearing
save
* HP:Wounded MV:Tiring >
l
You do not see that here.
i
* HP:Wounded MV:Tiring >
Saving Bludlust.
* HP:Wounded MV:Tiring > Within a Treacherous Clearing
Massive roots that are wizened and gnarled beyond any resemblance to the term
healthy bulge out of a sea of moss like a serpent's tail away from the
stout trunks of several ancient-looking trees grouped throughout the
perimeter. Melon-size rounded pebbles, ashen-white and oblong, sit on the
eerie surface of this soundless glade as if some sort of strange vegetation.
[ obvious exits: E D ]
Zone: Tar Valon Road South of Tar Valon
Door down: dirt
A campfire burns slowly, sending smoke into the sky.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
You notice a small canoe is hidden here.
A dun snake is here, hissing sharply.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A wild hog snorts angrily, pawing at the ground.
* HP:Wounded MV:Tiring > You are carrying:
a rimmed round helmet
a tunic of finely-crafted chain
a dark, hooded cloak
a backpack
* HP:Wounded MV:Tiring >
exam i.pack
It is a backpack.
When you look inside, you see:
backpack (carried) :
[2] a flask stained with human blood
a wealth of gold crowns (68)
sixteen copper pennys
a smooth metallic disc
[2] a bubbling draught
* HP:Wounded MV:Tiring >
where
l
Players in your Zone
--------------------
Bludlust - Within a Treacherous Clearing
* HP:Wounded MV:Tiring > Within a Treacherous Clearing
Massive roots that are wizened and gnarled beyond any resemblance to the term
healthy bulge out of a sea of moss like a serpent's tail away from the
stout trunks of several ancient-looking trees grouped throughout the
perimeter. Melon-size rounded pebbles, ashen-white and oblong, sit on the
eerie surface of this soundless glade as if some sort of strange vegetation.
[ obvious exits: E D ]
Zone: Tar Valon Road South of Tar Valon
Door down: dirt
A campfire burns slowly, sending smoke into the sky.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
You notice a small canoe is hidden here.
A dun snake is here, hissing sharply.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A wild hog snorts angrily, pawing at the ground.
* HP:Wounded MV:Tiring >
Zeeb tells you 'probably snake could have killed her, those things op'
* HP:Wounded MV:Tiring >
Zeeb tells you 'i autowimpied out though'
* HP:Wounded MV:Tiring >
reply ah nod
sc
l
You reply to Zeeb 'ah nod'
* HP:Wounded MV:Tiring > You have 273(404) hit and 167(242) movement points.
You have scored 102378009 experience points and 381 quest points.
You need 1121991 exp to level and 19 qp to rank.
You have played 7 days and 17 hours (real time).
This ranks you as Bludlust the Wretched Predator [Ghar'ghael 5] (Level 49).
You are resting.
* HP:Wounded MV:Tiring > Within a Treacherous Clearing
Massive roots that are wizened and gnarled beyond any resemblance to the term
healthy bulge out of a sea of moss like a serpent's tail away from the
stout trunks of several ancient-looking trees grouped throughout the
perimeter. Melon-size rounded pebbles, ashen-white and oblong, sit on the
eerie surface of this soundless glade as if some sort of strange vegetation.
[ obvious exits: E D ]
Zone: Tar Valon Road South of Tar Valon
Door down: dirt
A campfire burns slowly, sending smoke into the sky.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
You notice a small canoe is hidden here.
A dun snake is here, hissing sharply.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A wild hog snorts angrily, pawing at the ground.
* HP:Wounded MV:Tiring >
Tic in 7 seconds!
reply i went w to unzerk when marley fled right as other 2 walked in
sc
You reply to Zeeb 'i went w to unzerk when marley fled right as other 2 walked in'
l
* HP:Wounded MV:Tiring >
You have 273(404) hit and 167(242) movement points.
You have scored 102378009 experience points and 381 quest points.
You need 1121991 exp to level and 19 qp to rank.
You have played 7 days and 17 hours (real time).
This ranks you as Bludlust the Wretched Predator [Ghar'ghael 5] (Level 49).
You are resting.
* HP:Wounded MV:Tiring > Within a Treacherous Clearing
Massive roots that are wizened and gnarled beyond any resemblance to the term
healthy bulge out of a sea of moss like a serpent's tail away from the
stout trunks of several ancient-looking trees grouped throughout the
perimeter. Melon-size rounded pebbles, ashen-white and oblong, sit on the
eerie surface of this soundless glade as if some sort of strange vegetation.
[ obvious exits: E D ]
Zone: Tar Valon Road South of Tar Valon
Door down: dirt
A campfire burns slowly, sending smoke into the sky.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
You notice a small canoe is hidden here.
A dun snake is here, hissing sharply.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A wild hog snorts angrily, pawing at the ground.
* HP:Wounded MV:Tiring >
reply tried to loot when i came back and saw you incap, their sapm was too strong though
You reply to Zeeb 'tried to loot when i came back and saw you incap, their sapm was too strong
though'
* HP:Wounded MV:Strong >
where
Players in your Zone
--------------------
Bludlust - Within a Treacherous Clearing
You catch a smell of horses nearby.
* HP:Wounded MV:Strong >
a
*Ashlyn* has arrived from the east.
* HP:Wounded MV:Strong > [diagnose h.human]
Ashlyn is in excellent condition.
Ashlyn is healthy.
l
* HP:Wounded MV:Strong >
st
p
k human
Within a Treacherous Clearing
Massive roots that are wizened and gnarled beyond any resemblance to the term
healthy bulge out of a sea of moss like a serpent's tail away from the
stout trunks of several ancient-looking trees grouped throughout the
perimeter. Melon-size rounded pebbles, ashen-white and oblong, sit on the
eerie surface of this soundless glade as if some sort of strange vegetation.
[ obvious exits: E D ]
Zone: Tar Valon Road South of Tar Valon
Door down: dirt
A campfire burns slowly, sending smoke into the sky.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
You notice a small canoe is hidden here.
*Ashlyn* is standing here.
A dun snake is here, hissing sharply.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A wild hog snorts angrily, pawing at the ground.
*Ashlyn* leaves east. >>
b
bash
* HP:Wounded MV:Strong > You stop resting, and stand up.
* HP:Wounded MV:Strong > They aren't here.
* HP:Wounded MV:Strong > Bash who?
* HP:Wounded MV:Strong >
p
k human
p
k human
They aren't here.
p
k human
* HP:Wounded MV:Strong > They aren't here.
* HP:Wounded MV:Strong > They aren't here.
cmb
change mood brave
p
k human
* HP:Wounded MV:Strong >
Mood changed to: Brave
l
* HP:Wounded MV:Strong > They aren't here.
* HP:Wounded MV:Strong > Within a Treacherous Clearing
Massive roots that are wizened and gnarled beyond any resemblance to the term
healthy bulge out of a sea of moss like a serpent's tail away from the
stout trunks of several ancient-looking trees grouped throughout the
perimeter. Melon-size rounded pebbles, ashen-white and oblong, sit on the
eerie surface of this soundless glade as if some sort of strange vegetation.
[ obvious exits: E D ]
Zone: Tar Valon Road South of Tar Valon
Door down: dirt
A campfire burns slowly, sending smoke into the sky.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
You notice a small canoe is hidden here.
A dun snake is here, hissing sharply.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A wild hog snorts angrily, pawing at the ground.
p
k human
* HP:Wounded MV:Strong >
They aren't here.
a
* HP:Wounded MV:Strong >
p
k human
[diagnose h.human]
No-one by that name here.
p
k human
* HP:Wounded MV:Strong > They aren't here.
l
* HP:Wounded MV:Strong > They aren't here.
* HP:Wounded MV:Strong >
Within a Treacherous Clearing
Massive roots that are wizened and gnarled beyond any resemblance to the term
healthy bulge out of a sea of moss like a serpent's tail away from the
stout trunks of several ancient-looking trees grouped throughout the
perimeter. Melon-size rounded pebbles, ashen-white and oblong, sit on the
eerie surface of this soundless glade as if some sort of strange vegetation.
[ obvious exits: E D ]
Zone: Tar Valon Road South of Tar Valon
Door down: dirt
A campfire burns slowly, sending smoke into the sky.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
You notice a small canoe is hidden here.
A dun snake is here, hissing sharply.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A wild hog snorts angrily, pawing at the ground.
e
p
k human
* HP:Wounded MV:Strong > Along the Run
[ obvious exits: S W ]
Zone: Tar Valon Road South of Tar Valon
The corpse of Zeeb is lying here.
A raven is visible flying high in the sky.
A raven is here flying around.
*Jasmin* is standing here, riding a pale destrier.
*Ashlyn* is standing here.
A warhorse is here, stamping his feet impatiently.
A raven is now a member of *Jasmin*'s group.
A raven is now a member of *Jasmin*'s group.
*Ashlyn* tickles your right foot with her strike.
b
bash
* HP:Wounded MV:Strong - Ashlyn: Healthy >
You do the best you can!
* HP:Wounded MV:Strong - Ashlyn: Healthy >
cmw
change mood wimpy
-
*Jasmin* strikes your right leg.
f
=
Cancelled.
Mood changed to: Wimpy
* HP:Wounded MV:Strong - Ashlyn: Healthy > You panic and attempt to flee!
You flee head over heels.
Within a Treacherous Clearing
[ obvious exits: E D ]
Zone: Tar Valon Road South of Tar Valon
Door down: dirt
A campfire burns slowly, sending smoke into the sky.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A dun snake is here, hissing sharply.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A wild hog snorts angrily, pawing at the ground.
* HP:Wounded MV:Strong >
cmb
change mood brave
p
k human
p
k human
Mood changed to: Brave
p
k human
* HP:Wounded MV:Strong > They aren't here.
p
k human
* HP:Wounded MV:Strong > They aren't here.
p
k human
* HP:Wounded MV:Strong > They aren't here.
* HP:Wounded MV:Strong > They aren't here.
p
k human
* HP:Wounded MV:Strong > They aren't here.
l
* HP:Wounded MV:Strong > They aren't here.
* HP:Wounded MV:Strong > Within a Treacherous Clearing
Massive roots that are wizened and gnarled beyond any resemblance to the term
healthy bulge out of a sea of moss like a serpent's tail away from the
stout trunks of several ancient-looking trees grouped throughout the
perimeter. Melon-size rounded pebbles, ashen-white and oblong, sit on the
eerie surface of this soundless glade as if some sort of strange vegetation.
[ obvious exits: E D ]
Zone: Tar Valon Road South of Tar Valon
Door down: dirt
A campfire burns slowly, sending smoke into the sky.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
You notice a small canoe is hidden here.
A dun snake is here, hissing sharply.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A wild hog snorts angrily, pawing at the ground.
* HP:Wounded MV:Strong >
p
k human
They aren't here.
stat
l
* HP:Wounded MV:Strong >
*Ashlyn* has arrived from the east.
* HP:Wounded MV:Strong > You are a 56 year old male trolloc warrior.
Your height is 6 feet, 6 inches, and you weigh 229.0 lbs. BMI: 26.487.
You are carrying 20.4 lbs and wearing 79.1 lbs, fairly light. MUD BMI: 0.506.
Your base abilities are: Str:21 Int:8 Wil:11 Dex:16 Con:19. Total: 75.
Offensive bonus: 158, Dodging bonus: 1, Parrying bonus: 1. Total Defence: 2
Your mood is: Brave. You will flee below: 0 Hit Points
Your armor absorbs about 85% on average.
You are subjected to the following effects:
- NOTICE
- CHILL
- STRENGTH
- NO QUIT
*Ashlyn* barely strikes your body.
* HP:Wounded MV:Strong - Ashlyn: Healthy > Within a Treacherous Clearing
Massive roots that are wizened and gnarled beyond any resemblance to the term
healthy bulge out of a sea of moss like a serpent's tail away from the
stout trunks of several ancient-looking trees grouped throughout the
perimeter. Melon-size rounded pebbles, ashen-white and oblong, sit on the
eerie surface of this soundless glade as if some sort of strange vegetation.
[ obvious exits: E D ]
Zone: Tar Valon Road South of Tar Valon
Door down: dirt
A campfire burns slowly, sending smoke into the sky.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
You notice a small canoe is hidden here.
*Ashlyn* is here, fighting YOU!
A dun snake is here, hissing sharply.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A wild hog snorts angrily, pawing at the ground.
* HP:Wounded MV:Strong - Ashlyn: Healthy >
An enormous hunch-backed trolloc joins a fade's fight!
An enormous hunch-backed trolloc joins a fade's fight!
A Ko'bal trolloc joins a fade's fight!
* HP:Wounded MV:Strong - Ashlyn: Healthy >
l ashlyn
b
bash
*Jasmin* has arrived from the east, riding a pale destrier.
A raven has arrived from the east.
A raven has arrived from the east.
* HP:Wounded MV:Strong - Ashlyn: Healthy > A Ko'bal trolloc tries to hack Ashlyn, but she parries
successfully.
A Ko'bal trolloc tries to hack Jasmin, but she parries successfully.
An enormous hunch-backed trolloc cleaves Ashlyn's body very hard.
An enormous hunch-backed trolloc tries to cleave Ashlyn, but she deflects the blow.
A fade tries to slash Ashlyn, but she parries successfully.
Ashlyn has a few scratches.
Ashlyn is scratched.
*Ashlyn* is using:
<used as light> a crystal lightstick
<held> a chocolate chip cookie
<worn on head> a camouflaged hood
<worn around neck> a shimmering pendant of obsidian
<worn around neck> a shimmering pendant of obsidian
<worn about body> a dress with colored bands at the hem
<slung on back> an embroidered, cotton shoulder bag
<worn on hands> a pair of dark gloves
<worn around wrist> a jeweled wristcuff
<worn around wrist> a jeweled wristcuff
<worn as shield> a polished onyx-inlaid shield
<wielded> a yew staff
<worn on legs> a pair of earthen colored breeches
<worn on feet> a set of soft velvet slippers
* HP:Wounded MV:Strong - Ashlyn: Scratched >
cmw
change mood wimpy
-
f
s
=+
*Ashlyn* panics, and attempts to flee!
Cancelled.
Mood changed to: Wimpy
* HP:Wounded MV:Strong - Ashlyn: Scratched > You panic and attempt to flee!
You flee head over heels.
Beneath an Old Dike
[ obvious exits: U ]
Zone: Tar Valon Road South of Tar Valon
Door up: dirt
A dun snake is here, hissing sharply.
A two-headed serpent bares its white fangs as it coils to strike.
Alas, you cannot go that way...
o HP:Wounded MV:Strong >
*Ashlyn* has arrived from above.
u
* HP:Wounded MV:Strong >
Within a Treacherous Clearing
[ obvious exits: E D ]
Zone: Tar Valon Road South of Tar Valon
Door down: dirt
A campfire burns slowly, sending smoke into the sky.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
You notice a small canoe is hidden here.
A raven is visible flying high in the sky.
A raven is here flying around.
*Jasmin* is here, fighting a Ko'bal trolloc, riding a pale destrier.
A dun snake is here, hissing sharply.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A trolloc is here, exhorting a group of trolloc raiders.
A Ko'bal trolloc is here, fighting Jasmin.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A wild hog snorts angrily, pawing at the ground.
* HP:Wounded MV:Strong >
cdd
close dirt d
Ok.
*Jasmin* panics, and attempts to flee!
cdd
close dirt d
* HP:Wounded MV:Strong >
*Jasmin* leaves east riding a pale destrier.
cdd
close dirt d
cdd
close dirt d
* HP:Wounded MV:Strong >
cdd
close dirt d
cdd
close dirt d
It's already closed!
cdd
close dirt d
* HP:Wounded MV:Strong > It's already closed!
cdd
close dirt d
* HP:Wounded MV:Strong > It's already closed!
l
* HP:Wounded MV:Strong > It's already closed!
* HP:Wounded MV:Strong > It's already closed!
* HP:Wounded MV:Strong > It's already closed!
cdd
close dirt d
* HP:Wounded MV:Strong > It's already closed!
cdd
close dirt d
cdd
close dirt d
* HP:Wounded MV:Strong > Within a Treacherous Clearing
Massive roots that are wizened and gnarled beyond any resemblance to the term
healthy bulge out of a sea of moss like a serpent's tail away from the
stout trunks of several ancient-looking trees grouped throughout the
perimeter. Melon-size rounded pebbles, ashen-white and oblong, sit on the
eerie surface of this soundless glade as if some sort of strange vegetation.
[ obvious exits: E ]
Zone: Tar Valon Road South of Tar Valon
Door down: dirt
A campfire burns slowly, sending smoke into the sky.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
You notice a small canoe is hidden here.
A raven is visible flying high in the sky.
A raven is here flying around.
A dun snake is here, hissing sharply.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A wild hog snorts angrily, pawing at the ground.
The dirt is opened from the other side.
cdd
close dirt d
* HP:Wounded MV:Strong > Ok.
* HP:Wounded MV:Strong > It's already closed!
cmb
change mood brave
* HP:Wounded MV:Strong > It's already closed!
*Jasmin* has arrived from the east, riding a pale destrier.
* HP:Wounded MV:Strong > It's already closed!
cdd
close dirt d
cdd
close dirt d
* HP:Wounded MV:Strong >
An enormous hunch-backed trolloc tries to cleave Jasmin, but she deflects the blow.
An enormous hunch-backed trolloc joins an enormous hunch-backed trolloc's fight!
A Ko'bal trolloc joins an enormous hunch-backed trolloc's fight!
A Ko'bal trolloc joins an enormous hunch-backed trolloc's fight!
A fade joins an enormous hunch-backed trolloc's fight!
A fade slashes Jasmin's body very hard.
A Ko'bal trolloc tries to hack Jasmin, but she dodges the attack.
A Ko'bal trolloc tries to hack Jasmin, but she deflects the blow.
An enormous hunch-backed trolloc tries to cleave Jasmin, but she parries successfully.
*Jasmin* strikes an enormous hunch-backed trolloc's right arm into bloody fragments!
An enormous hunch-backed trolloc tries to cleave Jasmin, but she parries successfully.
Mood changed to: Brave
*Jasmin* opens the dirt.
cdd
close dirt d
* HP:Wounded MV:Strong > Ok.
*Jasmin* opens the dirt.
cdd
close dirt d
* HP:Wounded MV:Strong > Ok.
cdd
close dirt d
* HP:Wounded MV:Strong >
It's already closed!
cdd
close dirt d
cdd
close dirt d
* HP:Wounded MV:Strong > It's already closed!
*Jasmin* panics, and attempts to flee!
cdd
close dirt d
* HP:Wounded MV:Strong > It's already closed!
cdd
close dirt d
cdd
close dirt d
* HP:Wounded MV:Strong > It's already closed!
*Jasmin* leaves east riding a pale destrier.
cdd
close dirt d
cdd
close dirt d
* HP:Wounded MV:Strong > It's already closed!
* HP:Wounded MV:Strong > It's already closed!
cdd
close dirt d
cdd
close dirt d
* HP:Wounded MV:Strong > It's already closed!
cdd
close dirt d
cdd
close dirt d
* HP:Wounded MV:Strong >
cdd
close dirt d
It's already closed!
cdd
close dirt d
cdd
close dirt d
* HP:Wounded MV:Strong > It's already closed!
* HP:Wounded MV:Strong > It's already closed!
* HP:Wounded MV:Strong > It's already closed!
cdd
close dirt d
* HP:Wounded MV:Strong > It's already closed!
cdd
close dirt d
cdd
close dirt d
* HP:Wounded MV:Strong > It's already closed!
l
* HP:Wounded MV:Strong > It's already closed!
* HP:Wounded MV:Strong > It's already closed!
* HP:Wounded MV:Strong > It's already closed!
* HP:Wounded MV:Strong > It's already closed!
* HP:Wounded MV:Strong > It's already closed!
* HP:Wounded MV:Strong > It's already closed!
* HP:Wounded MV:Strong > It's already closed!
* HP:Wounded MV:Strong > Within a Treacherous Clearing
Massive roots that are wizened and gnarled beyond any resemblance to the term
healthy bulge out of a sea of moss like a serpent's tail away from the
stout trunks of several ancient-looking trees grouped throughout the
perimeter. Melon-size rounded pebbles, ashen-white and oblong, sit on the
eerie surface of this soundless glade as if some sort of strange vegetation.
[ obvious exits: E ]
Zone: Tar Valon Road South of Tar Valon
Door down: dirt
A campfire burns slowly, sending smoke into the sky.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A raven is visible flying high in the sky.
A raven is here flying around.
A dun snake is here, hissing sharply.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A wild hog snorts angrily, pawing at the ground.
* HP:Wounded MV:Strong >
nar lol ashlyyn doored now
You narrate 'lol ashlyyn doored now'
cdd
close dirt d
cdd
close dirt d
* HP:Wounded MV:Strong > It's already closed!
cdd
close dirt d
cdd
close dirt d
* HP:Wounded MV:Strong > It's already closed!
cdd
close dirt d
* HP:Wounded MV:Strong > It's already closed!
* HP:Wounded MV:Strong > It's already closed!
* HP:Wounded MV:Strong > It's already closed!
* HP:Wounded MV:Strong >
nar sadly nothing i can do
You narrate 'sadly nothing i can do'
cdd
close dirt d
cdd
close dirt d
* HP:Wounded MV:Strong >
cdd
close dirt d
It's already closed!
cdd
close dirt d
* HP:Wounded MV:Strong > It's already closed!
* HP:Wounded MV:Strong > It's already closed!
* HP:Wounded MV:Strong > It's already closed!
cdd
close dirt d
cdd
close dirt d
* HP:Wounded MV:Strong >
l
It's already closed!
* HP:Wounded MV:Strong > It's already closed!
* HP:Wounded MV:Strong > Within a Treacherous Clearing
Massive roots that are wizened and gnarled beyond any resemblance to the term
healthy bulge out of a sea of moss like a serpent's tail away from the
stout trunks of several ancient-looking trees grouped throughout the
perimeter. Melon-size rounded pebbles, ashen-white and oblong, sit on the
eerie surface of this soundless glade as if some sort of strange vegetation.
[ obvious exits: E ]
Zone: Tar Valon Road South of Tar Valon
Door down: dirt
A campfire burns slowly, sending smoke into the sky.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
You notice a small canoe is hidden here.
A raven is visible flying high in the sky.
A raven is here flying around.
A dun snake is here, hissing sharply.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A wild hog snorts angrily, pawing at the ground.
* HP:Wounded MV:Strong >
cdd
close dirt d
cdd
close dirt d
cdd
close dirt d
It's already closed!
* HP:Wounded MV:Strong > It's already closed!
* HP:Wounded MV:Strong > It's already closed!
* HP:Wounded MV:Strong >
cdd
close dirt d
cdd
close dirt d
cdd
close dirt d
It's already closed!
* HP:Wounded MV:Strong > It's already closed!
* HP:Wounded MV:Strong > It's already closed!
l
* HP:Wounded MV:Strong >
Within a Treacherous Clearing
Massive roots that are wizened and gnarled beyond any resemblance to the term
healthy bulge out of a sea of moss like a serpent's tail away from the
stout trunks of several ancient-looking trees grouped throughout the
perimeter. Melon-size rounded pebbles, ashen-white and oblong, sit on the
eerie surface of this soundless glade as if some sort of strange vegetation.
[ obvious exits: E ]
Zone: Tar Valon Road South of Tar Valon
Door down: dirt
A campfire burns slowly, sending smoke into the sky.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
You notice a small canoe is hidden here.
A raven is visible flying high in the sky.
A raven is here flying around.
A dun snake is here, hissing sharply.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A wild hog snorts angrily, pawing at the ground.
where
l
* HP:Wounded MV:Strong >
Players in your Zone
--------------------
Bludlust - Within a Treacherous Clearing
You catch a smell of horses nearby.
* HP:Wounded MV:Strong > Within a Treacherous Clearing
Massive roots that are wizened and gnarled beyond any resemblance to the term
healthy bulge out of a sea of moss like a serpent's tail away from the
stout trunks of several ancient-looking trees grouped throughout the
perimeter. Melon-size rounded pebbles, ashen-white and oblong, sit on the
eerie surface of this soundless glade as if some sort of strange vegetation.
[ obvious exits: E ]
Zone: Tar Valon Road South of Tar Valon
Door down: dirt
A campfire burns slowly, sending smoke into the sky.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
You notice a small canoe is hidden here.
A raven is visible flying high in the sky.
A raven is here flying around.
A dun snake is here, hissing sharply.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A wild hog snorts angrily, pawing at the ground.
* HP:Wounded MV:Strong >
cdd
close dirt d
It's already closed!
* HP:Wounded MV:Strong >
Tic in 7 seconds!
cdd
close dirt d
It's already closed!
* HP:Wounded MV:Strong >
Khugd tells you 'probably trying to lure you in'
cdd
close dirt d
* HP:Wounded MV:Strong >
It's already closed!
* HP:Wounded MV:Strong >
cdd
close dirt d
It's already closed!
* HP:Wounded MV:Strong >
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 63.587 seconds.
* HP:Wounded MV:Full >
reply serpent is in there wit her
You reply to Khugd 'serpent is in there wit her'
* HP:Wounded MV:Full >
cdd
close dirt d
It's already closed!
* HP:Wounded MV:Full >
cdd
close dirt d
It's already closed!
* HP:Wounded MV:Full >
reply but she will kill it im sure
You reply to Khugd 'but she will kill it im sure'
* HP:Wounded MV:Full >
reply shes in perfect dodge kit to o:/
You reply to Khugd 'shes in perfect dodge kit to o:/'
* HP:Wounded MV:Full >
cdd
close dirt d
cdd
close dirt d
It's already closed!
* HP:Wounded MV:Full > It's already closed!
* HP:Wounded MV:Full >
cdd
close dirt d
cdd
close dirt d
It's already closed!
l
* HP:Wounded MV:Full > It's already closed!
* HP:Wounded MV:Full > Within a Treacherous Clearing
Massive roots that are wizened and gnarled beyond any resemblance to the term
healthy bulge out of a sea of moss like a serpent's tail away from the
stout trunks of several ancient-looking trees grouped throughout the
perimeter. Melon-size rounded pebbles, ashen-white and oblong, sit on the
eerie surface of this soundless glade as if some sort of strange vegetation.
[ obvious exits: E ]
Zone: Tar Valon Road South of Tar Valon
Door down: dirt
A campfire burns slowly, sending smoke into the sky.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
You notice a small canoe is hidden here.
A raven is visible flying high in the sky.
A raven is here flying around.
A dun snake is here, hissing sharply.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A wild hog snorts angrily, pawing at the ground.
* HP:Wounded MV:Full >
a
[diagnose h.human]
No-one by that name here.
* HP:Wounded MV:Full >
stat
l
You are a 56 year old male trolloc warrior.
Your height is 6 feet, 6 inches, and you weigh 229.0 lbs. BMI: 26.487.
You are carrying 20.4 lbs and wearing 79.1 lbs, fairly light. MUD BMI: 0.506.
Your base abilities are: Str:21 Int:8 Wil:11 Dex:16 Con:19. Total: 75.
Offensive bonus: 158, Dodging bonus: 1, Parrying bonus: 1. Total Defence: 2
Your mood is: Brave. You will flee below: 0 Hit Points
Your armor absorbs about 85% on average.
You are subjected to the following effects:
- NOTICE
- CHILL
- STRENGTH
- NO QUIT
* HP:Wounded MV:Full > Within a Treacherous Clearing
Massive roots that are wizened and gnarled beyond any resemblance to the term
healthy bulge out of a sea of moss like a serpent's tail away from the
stout trunks of several ancient-looking trees grouped throughout the
perimeter. Melon-size rounded pebbles, ashen-white and oblong, sit on the
eerie surface of this soundless glade as if some sort of strange vegetation.
[ obvious exits: E ]
Zone: Tar Valon Road South of Tar Valon
Door down: dirt
A campfire burns slowly, sending smoke into the sky.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A raven is visible flying high in the sky.
A raven is here flying around.
A dun snake is here, hissing sharply.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A wild hog snorts angrily, pawing at the ground.
* HP:Wounded MV:Full >
The dirt is opened from the other side.
cdd
close dirt d
* HP:Wounded MV:Full >
Ok.
* HP:Wounded MV:Full >
cdd
close dirt d
It's already closed!
* HP:Wounded MV:Full >
l
Within a Treacherous Clearing
Massive roots that are wizened and gnarled beyond any resemblance to the term
healthy bulge out of a sea of moss like a serpent's tail away from the
stout trunks of several ancient-looking trees grouped throughout the
perimeter. Melon-size rounded pebbles, ashen-white and oblong, sit on the
eerie surface of this soundless glade as if some sort of strange vegetation.
[ obvious exits: E ]
Zone: Tar Valon Road South of Tar Valon
Door down: dirt
A campfire burns slowly, sending smoke into the sky.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
You notice a small canoe is hidden here.
A raven is visible flying high in the sky.
A raven is here flying around.
A dun snake is here, hissing sharply.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A wild hog snorts angrily, pawing at the ground.
* HP:Wounded MV:Full >
p
k human
p
k human
p
k human
They aren't here.
p
k human
p
k human
* HP:Wounded MV:Full > They aren't here.
* HP:Wounded MV:Full > They aren't here.
p
k human
p
k human
p
k human
* HP:Wounded MV:Full >
p
k human
They aren't here.
p
k human
* HP:Wounded MV:Full > They aren't here.
p
k human
* HP:Wounded MV:Full > They aren't here.
p
k human
* HP:Wounded MV:Full > They aren't here.
p
k human
p
k human
* HP:Wounded MV:Full > They aren't here.
p
k human
* HP:Wounded MV:Full > They aren't here.
* HP:Wounded MV:Full > They aren't here.
p
k human
p
k human
* HP:Wounded MV:Full > They aren't here.
p
k human
* HP:Wounded MV:Full > They aren't here.
l
* HP:Wounded MV:Full > They aren't here.
* HP:Wounded MV:Full > They aren't here.
p
k human
* HP:Wounded MV:Full > They aren't here.
p
k human
p
k human
* HP:Wounded MV:Full > They aren't here.
* HP:Wounded MV:Full > They aren't here.
* HP:Wounded MV:Full > They aren't here.
k human
* HP:Wounded MV:Full > Within a Treacherous Clearing
Massive roots that are wizened and gnarled beyond any resemblance to the term
healthy bulge out of a sea of moss like a serpent's tail away from the
stout trunks of several ancient-looking trees grouped throughout the
perimeter. Melon-size rounded pebbles, ashen-white and oblong, sit on the
eerie surface of this soundless glade as if some sort of strange vegetation.
[ obvious exits: E ]
Zone: Tar Valon Road South of Tar Valon
Door down: dirt
A campfire burns slowly, sending smoke into the sky.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
You notice a small canoe is hidden here.
A raven is visible flying high in the sky.
A raven is here flying around.
A dun snake is here, hissing sharply.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A wild hog snorts angrily, pawing at the ground.
k human
k human
* HP:Wounded MV:Full > They aren't here.
* HP:Wounded MV:Full > They aren't here.
k human
* HP:Wounded MV:Full > They aren't here.
k human
* HP:Wounded MV:Full > They aren't here.
k human
* HP:Wounded MV:Full > They aren't here.
k human
* HP:Wounded MV:Full >
k human
k human
They aren't here.
* HP:Wounded MV:Full > They aren't here.
k human
* HP:Wounded MV:Full > They aren't here.
k human
k human
* HP:Wounded MV:Full > They aren't here.
k human
* HP:Wounded MV:Full > They aren't here.
k human
k human
* HP:Wounded MV:Full > They aren't here.
Khugd tells you 'I say you bravely go in and kill her'
k human
* HP:Wounded MV:Full > They aren't here.
k human
k human
* HP:Wounded MV:Full > They aren't here.
* HP:Wounded MV:Full > They aren't here.
k human
* HP:Wounded MV:Full >
They aren't here.
k human
k human
* HP:Hurt MV:Full > They aren't here.
k human
k human
* HP:Hurt MV:Full > They aren't here.
* HP:Hurt MV:Full > They aren't here.
* HP:Hurt MV:Full > They aren't here.
* HP:Hurt MV:Full > They aren't here.
* HP:Hurt MV:Full > They aren't here.
* HP:Hurt MV:Full > They aren't here.
reply im chilled
* HP:Hurt MV:Full > They aren't here.
* HP:Hurt MV:Full > They aren't here.
* HP:Hurt MV:Full >
They aren't here.
* HP:Hurt MV:Full > They aren't here.
* HP:Hurt MV:Full > You reply to Khugd 'im chilled'
* HP:Hurt MV:Full >
reply nonmaster
You reply to Khugd 'nonmaster'
* HP:Hurt MV:Full >
reply not gonna suicide again tonight :p
p
k human
p
k human
p
k human
You reply to Khugd 'not gonna suicide again tonight :p'
* HP:Hurt MV:Full > They aren't here.
k human
k human
* HP:Hurt MV:Full > They aren't here.
k human
* HP:Hurt MV:Full > They aren't here.
k human
* HP:Hurt MV:Full > They aren't here.
k human
* HP:Hurt MV:Full > They aren't here.
k human
* HP:Hurt MV:Full > They aren't here.
k human
k human
* HP:Hurt MV:Full >
They aren't here.
k human
k human
* HP:Hurt MV:Full > They aren't here.
k human
* HP:Hurt MV:Full > They aren't here.
Khugd tells you 'snicker'
k human
* HP:Hurt MV:Full > They aren't here.
k human
* HP:Hurt MV:Full > They aren't here.
* HP:Hurt MV:Full > They aren't here.
* HP:Hurt MV:Full > They aren't here.
k human
k human
* HP:Hurt MV:Full > They aren't here.
k human
k human
* HP:Hurt MV:Full > They aren't here.
k human
* HP:Hurt MV:Full >
They aren't here.
* HP:Hurt MV:Full > They aren't here.
* HP:Hurt MV:Full > They aren't here.
k human
k human
* HP:Hurt MV:Full > They aren't here.
k human
k human
* HP:Hurt MV:Full > They aren't here.
* HP:Hurt MV:Full > They aren't here.
* HP:Hurt MV:Full > They aren't here.
k human
k human
* HP:Hurt MV:Full > They aren't here.
k human
k human
* HP:Hurt MV:Full > They aren't here.
k human
* HP:Hurt MV:Full > They aren't here.
* HP:Hurt MV:Full > They aren't here.
* HP:Hurt MV:Full > They aren't here.
k human
k human
* HP:Hurt MV:Full > They aren't here.
k human
* HP:Hurt MV:Full > They aren't here.
k human
k human
* HP:Hurt MV:Full > They aren't here.
k human
* HP:Hurt MV:Full > They aren't here.
k human
* HP:Hurt MV:Full > They aren't here.
k human
* HP:Hurt MV:Full > They aren't here.
k human
k human
* HP:Hurt MV:Full > They aren't here.
k human
* HP:Hurt MV:Full > They aren't here.
k human
* HP:Hurt MV:Full > They aren't here.
k human
* HP:Hurt MV:Full > They aren't here.
k human
* HP:Hurt MV:Full > They aren't here.
k human
* HP:Hurt MV:Full > They aren't here.
k human
k human
* HP:Hurt MV:Full > They aren't here.
* HP:Hurt MV:Full > They aren't here.
k human
k human
* HP:Hurt MV:Full > They aren't here.
k human
* HP:Hurt MV:Full > They aren't here.
* HP:Hurt MV:Full > They aren't here.
* HP:Hurt MV:Full > They aren't here.
* HP:Hurt MV:Full > They aren't here.
Khugd tells you 'I was typing so fast to tell you not to zerk'
l
* HP:Hurt MV:Full > They aren't here.
k human
* HP:Hurt MV:Full > They aren't here.
k human
k human
* HP:Hurt MV:Full > They aren't here.
* HP:Hurt MV:Full > They aren't here.
* HP:Hurt MV:Full > Within a Treacherous Clearing
Massive roots that are wizened and gnarled beyond any resemblance to the term
healthy bulge out of a sea of moss like a serpent's tail away from the
stout trunks of several ancient-looking trees grouped throughout the
perimeter. Melon-size rounded pebbles, ashen-white and oblong, sit on the
eerie surface of this soundless glade as if some sort of strange vegetation.
[ obvious exits: E ]
Zone: Tar Valon Road South of Tar Valon
Door down: dirt
A campfire burns slowly, sending smoke into the sky.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
You notice a small canoe is hidden here.
A raven is visible flying high in the sky.
A raven is here flying around.
A dun snake is here, hissing sharply.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A wild hog snorts angrily, pawing at the ground.
* HP:Hurt MV:Full > They aren't here.
* HP:Hurt MV:Full > They aren't here.
* HP:Hurt MV:Full > They aren't here.
k human
* HP:Hurt MV:Full >
k human
k human
They aren't here.
k human
* HP:Hurt MV:Full > They aren't here.
k human
* HP:Hurt MV:Full > They aren't here.
k human
* HP:Hurt MV:Full > They aren't here.
k human
k human
* HP:Hurt MV:Full > They aren't here.
k human
* HP:Hurt MV:Full > They aren't here.
* HP:Hurt MV:Full > They aren't here.
* HP:Hurt MV:Full > They aren't here.
* HP:Hurt MV:Full > They aren't here.
* HP:Hurt MV:Full >
reply hahaha
You reply to Khugd 'hahaha'
k human
k human
* HP:Hurt MV:Full >
Tic in 7 seconds!
k human
They aren't here.
* HP:Hurt MV:Full > They aren't here.
k human
* HP:Hurt MV:Full > They aren't here.
k human
k human
* HP:Hurt MV:Full > They aren't here.
* HP:Hurt MV:Full > They aren't here.
k human
* HP:Hurt MV:Full > They aren't here.
k human
k human
* HP:Hurt MV:Full > They aren't here.
* HP:Hurt MV:Full > They aren't here.
k human
k human
* HP:Hurt MV:Full > They aren't here.
k human
* HP:Hurt MV:Full > They aren't here.
k human
* HP:Hurt MV:Full > They aren't here.
k human
k human
* HP:Hurt MV:Full > They aren't here.
* HP:Hurt MV:Full > They aren't here.
k human
* HP:Hurt MV:Full > They aren't here.
k human
* HP:Hurt MV:Full > They aren't here.
* HP:Hurt MV:Full > They aren't here.
* HP:Hurt MV:Full > They aren't here.
* HP:Hurt MV:Full >
k human
k human
k human
k human
k human
k human
You are hungry.
Tic length updated to: 62.694 seconds.
They aren't here.
* HP:Hurt MV:Fresh > They aren't here.
* HP:Hurt MV:Fresh > They aren't here.
* HP:Hurt MV:Fresh > They aren't here.
* HP:Hurt MV:Fresh > They aren't here.
* HP:Hurt MV:Fresh > They aren't here.
* HP:Hurt MV:Fresh >
The dirt is opened from the other side.
* HP:Hurt MV:Fresh >
*Ashlyn* has arrived from below.
* HP:Hurt MV:Fresh >
p
k human
b
bash
You try to pound *Ashlyn*, but she deflects the blow.
* HP:Hurt MV:Fresh - Ashlyn: Hurt >
-=
+*
*Ashlyn* panics, and attempts to flee!
*
+
*Ashlyn* tickles your body with her strike.
An enormous hunch-backed trolloc joins your fight!
An enormous hunch-backed trolloc joins an enormous hunch-backed trolloc's fight!
A Ko'bal trolloc joins an enormous hunch-backed trolloc's fight!
*Ashlyn* leaves down. dd
*Ashlyn* has arrived from below.
=
*Ashlyn* leaves east. >>
-
-
=
They're not here anymore!
* HP:Hurt MV:Fresh >
reply one does not simply tell a ghar to not zerk
p
k human
You reply to Khugd 'one does not simply tell a ghar to not zerk'
l
* HP:Hurt MV:Fresh > They aren't here.
* HP:Hurt MV:Fresh > Within a Treacherous Clearing
Massive roots that are wizened and gnarled beyond any resemblance to the term
healthy bulge out of a sea of moss like a serpent's tail away from the
stout trunks of several ancient-looking trees grouped throughout the
perimeter. Melon-size rounded pebbles, ashen-white and oblong, sit on the
eerie surface of this soundless glade as if some sort of strange vegetation.
[ obvious exits: E D ]
Zone: Tar Valon Road South of Tar Valon
Door down: dirt
A campfire burns slowly, sending smoke into the sky.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
You notice a small canoe is hidden here.
A raven is visible flying high in the sky.
A raven is here flying around.
A dun snake is here, hissing sharply.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A wild hog snorts angrily, pawing at the ground.
p
k human
p
k human
* HP:Hurt MV:Fresh >
They aren't here.
* HP:Hurt MV:Fresh > They aren't here.
i
* HP:Hurt MV:Fresh >
You are carrying:
a rimmed round helmet
a tunic of finely-crafted chain
a dark, hooded cloak
a backpack
* HP:Hurt MV:Fresh >
e
bc
Along the Run
[ obvious exits: S W ]
Zone: Tar Valon Road South of Tar Valon
The corpse of Zeeb is lying here.
*Ashlyn* is standing here.
*Jasmin* is standing here.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A warhorse is here, stamping his feet impatiently.
w
* HP:Hurt MV:Full > [butcher corpse]
You tear a bloodied limb from the corpse of Zeeb.
* HP:Hurt MV:Full > Within a Treacherous Clearing
[ obvious exits: E D ]
Zone: Tar Valon Road South of Tar Valon
Door down: dirt
A campfire burns slowly, sending smoke into the sky.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
You notice a small canoe is hidden here.
A raven is visible flying high in the sky.
A raven is here flying around.
A dun snake is here, hissing sharply.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A wild hog snorts angrily, pawing at the ground.
* HP:Hurt MV:Full >
eat limb
You eat the leg.
You are full.
* HP:Hurt MV:Full >
p
k human
sc
l
They aren't here.
* HP:Hurt MV:Full > You have 323(404) hit and 238(242) movement points.
You have scored 102375193 experience points and 381 quest points.
You need 1124807 exp to level and 19 qp to rank.
You have played 7 days and 17 hours (real time).
This ranks you as Bludlust the Wretched Predator [Ghar'ghael 5] (Level 49).
You are standing.
* HP:Hurt MV:Full > Within a Treacherous Clearing
Massive roots that are wizened and gnarled beyond any resemblance to the term
healthy bulge out of a sea of moss like a serpent's tail away from the
stout trunks of several ancient-looking trees grouped throughout the
perimeter. Melon-size rounded pebbles, ashen-white and oblong, sit on the
eerie surface of this soundless glade as if some sort of strange vegetation.
[ obvious exits: E D ]
Zone: Tar Valon Road South of Tar Valon
Door down: dirt
A campfire burns slowly, sending smoke into the sky.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
You notice a small canoe is hidden here.
A raven is visible flying high in the sky.
A raven is here flying around.
A dun snake is here, hissing sharply.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A wild hog snorts angrily, pawing at the ground.
* HP:Hurt MV:Full >
odd
open dirt d
d
u
It's already open!
* HP:Hurt MV:Full > Beneath an Old Dike
[ obvious exits: U ]
Zone: Tar Valon Road South of Tar Valon
Door up: dirt
A dun snake is here, hissing sharply.
A two-headed serpent bares its white fangs as it coils to strike.
o HP:Hurt MV:Full > Within a Treacherous Clearing
[ obvious exits: E D ]
Zone: Tar Valon Road South of Tar Valon
Door down: dirt
A campfire burns slowly, sending smoke into the sky.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
You notice a small canoe is hidden here.
A raven is visible flying high in the sky.
A raven is here flying around.
A dun snake is here, hissing sharply.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A wild hog snorts angrily, pawing at the ground.
* HP:Hurt MV:Full >
p
k human
They aren't here.
* HP:Hurt MV:Full >
p
k human
l
They aren't here.
* HP:Hurt MV:Full > Within a Treacherous Clearing
Massive roots that are wizened and gnarled beyond any resemblance to the term
healthy bulge out of a sea of moss like a serpent's tail away from the
stout trunks of several ancient-looking trees grouped throughout the
perimeter. Melon-size rounded pebbles, ashen-white and oblong, sit on the
eerie surface of this soundless glade as if some sort of strange vegetation.
[ obvious exits: E D ]
Zone: Tar Valon Road South of Tar Valon
Door down: dirt
A campfire burns slowly, sending smoke into the sky.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
You notice a small canoe is hidden here.
A raven is visible flying high in the sky.
A raven is here flying around.
A dun snake is here, hissing sharply.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A wild hog snorts angrily, pawing at the ground.
p
k human
* HP:Hurt MV:Full >
p
k human
They aren't here.
p
k human
p
k human
* HP:Hurt MV:Full > They aren't here.
* HP:Hurt MV:Full > They aren't here.
* HP:Hurt MV:Full > They aren't here.
* HP:Hurt MV:Full >
p
k human
They aren't here.
* HP:Hurt MV:Full >
p
k human
They aren't here.
p
k human
* HP:Hurt MV:Full >
They aren't here.
p
k human
* HP:Hurt MV:Full >
They aren't here.
p
k human
p
k human
* HP:Hurt MV:Full >
They aren't here.
* HP:Hurt MV:Full > They aren't here.
p
k human
p
k human
* HP:Hurt MV:Full >
p
k human
They aren't here.
* HP:Hurt MV:Full > They aren't here.
* HP:Hurt MV:Full > They aren't here.
* HP:Hurt MV:Full >
p
k human
p
k human
p
k human
They aren't here.
* HP:Hurt MV:Full > They aren't here.
* HP:Hurt MV:Full > They aren't here.
* HP:Hurt MV:Full >
p
k human
p
k human
They aren't here.
* HP:Hurt MV:Full > They aren't here.
* HP:Hurt MV:Full >
p
k human
l
They aren't here.
* HP:Hurt MV:Full > Within a Treacherous Clearing
Massive roots that are wizened and gnarled beyond any resemblance to the term
healthy bulge out of a sea of moss like a serpent's tail away from the
stout trunks of several ancient-looking trees grouped throughout the
perimeter. Melon-size rounded pebbles, ashen-white and oblong, sit on the
eerie surface of this soundless glade as if some sort of strange vegetation.
[ obvious exits: E D ]
Zone: Tar Valon Road South of Tar Valon
Door down: dirt
A campfire burns slowly, sending smoke into the sky.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
You notice a small canoe is hidden here.
A raven is visible flying high in the sky.
A raven is here flying around.
A dun snake is here, hissing sharply.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A wild hog snorts angrily, pawing at the ground.
* HP:Hurt MV:Full >
p
k human
p
k human
p
k human
They aren't here.
* HP:Hurt MV:Full > They aren't here.
* HP:Hurt MV:Full > They aren't here.
* HP:Hurt MV:Full >
p
k human
They aren't here.
p
k human
* HP:Hurt MV:Full >
They aren't here.
* HP:Hurt MV:Full >
p
k human
p
k human
p
k human
They aren't here.
* HP:Hurt MV:Full > They aren't here.
* HP:Hurt MV:Full > They aren't here.
* HP:Hurt MV:Full >
p
k human
p
k human
They aren't here.
* HP:Hurt MV:Full > They aren't here.
* HP:Hurt MV:Full >
p
k human
p
k human
They aren't here.
* HP:Hurt MV:Full > They aren't here.
wher
* HP:Hurt MV:Full >
el
exam lightstick
Players in your Zone
--------------------
Bludlust - Within a Treacherous Clearing
You catch a smell of horses nearby.
* HP:Hurt MV:Full > You do not see that here.
* HP:Hurt MV:Full >
l
Within a Treacherous Clearing
Massive roots that are wizened and gnarled beyond any resemblance to the term
healthy bulge out of a sea of moss like a serpent's tail away from the
stout trunks of several ancient-looking trees grouped throughout the
perimeter. Melon-size rounded pebbles, ashen-white and oblong, sit on the
eerie surface of this soundless glade as if some sort of strange vegetation.
[ obvious exits: E D ]
Zone: Tar Valon Road South of Tar Valon
Door down: dirt
A campfire burns slowly, sending smoke into the sky.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
You notice a small canoe is hidden here.
A raven is visible flying high in the sky.
A raven is here flying around.
A dun snake is here, hissing sharply.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A wild hog snorts angrily, pawing at the ground.
* HP:Hurt MV:Full >
cdd
close dirt d
l
Ok.
* HP:Hurt MV:Full > Within a Treacherous Clearing
Massive roots that are wizened and gnarled beyond any resemblance to the term
healthy bulge out of a sea of moss like a serpent's tail away from the
stout trunks of several ancient-looking trees grouped throughout the
perimeter. Melon-size rounded pebbles, ashen-white and oblong, sit on the
eerie surface of this soundless glade as if some sort of strange vegetation.
[ obvious exits: E ]
Zone: Tar Valon Road South of Tar Valon
Door down: dirt
A campfire burns slowly, sending smoke into the sky.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
You notice a small canoe is hidden here.
A raven is visible flying high in the sky.
A raven is here flying around.
A dun snake is here, hissing sharply.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A wild hog snorts angrily, pawing at the ground.
* HP:Hurt MV:Full >
where
Players in your Zone
--------------------
Bludlust - Within a Treacherous Clearing
You catch a smell of horses nearby.
* HP:Hurt MV:Full >
who
Players
There is/are: 14 player(s) on LS and 9 player(s) on DS as of the last site update.
-------
Promises the Wolfish Trolloc
Byrg the Dark High Master [Ghar'ghael Master]
Zeeb the Master Havoc [Ko'bal Master] (Linkless)
Slurg the Wolfish Trolloc
7 Khugd the Veteran Havoc [Ko'bal]
Kultunk the Dark High Master [Ghar'ghael Master]
Bludlust the Wretched Predator [Ghar'ghael]
Loomis the Duke of Wellington {Wellguard Elite} [Ko'bal Master]
8 players displayed.
* HP:Hurt MV:Full >
Tic in 7 seconds!
l
Within a Treacherous Clearing
Massive roots that are wizened and gnarled beyond any resemblance to the term
healthy bulge out of a sea of moss like a serpent's tail away from the
stout trunks of several ancient-looking trees grouped throughout the
perimeter. Melon-size rounded pebbles, ashen-white and oblong, sit on the
eerie surface of this soundless glade as if some sort of strange vegetation.
[ obvious exits: E ]
Zone: Tar Valon Road South of Tar Valon
Door down: dirt
A campfire burns slowly, sending smoke into the sky.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
You notice a small canoe is hidden here.
A raven is visible flying high in the sky.
A raven is here flying around.
A dun snake is here, hissing sharply.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A wild hog snorts angrily, pawing at the ground.
* HP:Hurt MV:Full >
i
You are carrying:
a rimmed round helmet
a tunic of finely-crafted chain
a dark, hooded cloak
a backpack
* HP:Hurt MV:Full >
r
not
You sit down and rest your tired bones.
l
* HP:Hurt MV:Full >
You start paying increased attention to your surroundings.
* HP:Hurt MV:Full > Within a Treacherous Clearing
Massive roots that are wizened and gnarled beyond any resemblance to the term
healthy bulge out of a sea of moss like a serpent's tail away from the
stout trunks of several ancient-looking trees grouped throughout the
perimeter. Melon-size rounded pebbles, ashen-white and oblong, sit on the
eerie surface of this soundless glade as if some sort of strange vegetation.
[ obvious exits: E ]
Zone: Tar Valon Road South of Tar Valon
Door down: dirt
A campfire burns slowly, sending smoke into the sky.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
You notice a small canoe is hidden here.
A raven is visible flying high in the sky.
A raven is here flying around.
A dun snake is here, hissing sharply.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A wild hog snorts angrily, pawing at the ground.
* HP:Hurt MV:Full >
a
[diagnose h.human]
No-one by that name here.
* HP:Hurt MV:Full >
a
[diagnose h.human]
No-one by that name here.
* HP:Hurt MV:Full >
wher
Players in your Zone
--------------------
Bludlust - Within a Treacherous Clearing
You catch a smell of horses nearby.
l
* HP:Hurt MV:Full >
Within a Treacherous Clearing
Massive roots that are wizened and gnarled beyond any resemblance to the term
healthy bulge out of a sea of moss like a serpent's tail away from the
stout trunks of several ancient-looking trees grouped throughout the
perimeter. Melon-size rounded pebbles, ashen-white and oblong, sit on the
eerie surface of this soundless glade as if some sort of strange vegetation.
[ obvious exits: E ]
Zone: Tar Valon Road South of Tar Valon
Door down: dirt
A campfire burns slowly, sending smoke into the sky.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
You notice a small canoe is hidden here.
A raven is visible flying high in the sky.
A raven is here flying around.
A dun snake is here, hissing sharply.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A wild hog snorts angrily, pawing at the ground.
* HP:Hurt MV:Full >
You feel your limbs are now responding again.
Tic length updated to: 63.639 seconds.
* HP:Hurt MV:Fresh >
stat
l
You are a 56 year old male trolloc warrior.
Your height is 6 feet, 6 inches, and you weigh 229.0 lbs. BMI: 26.487.
You are carrying 20.4 lbs and wearing 79.1 lbs, fairly light. MUD BMI: 0.506.
Your base abilities are: Str:21 Int:8 Wil:11 Dex:16 Con:19. Total: 75.
Offensive bonus: 175, Dodging bonus: 0, Parrying bonus: 1. Total Defence: 1
Your mood is: Brave. You will flee below: 0 Hit Points
Your armor absorbs about 85% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
- STRENGTH
* HP:Hurt MV:Fresh > Within a Treacherous Clearing
Massive roots that are wizened and gnarled beyond any resemblance to the term
healthy bulge out of a sea of moss like a serpent's tail away from the
stout trunks of several ancient-looking trees grouped throughout the
perimeter. Melon-size rounded pebbles, ashen-white and oblong, sit on the
eerie surface of this soundless glade as if some sort of strange vegetation.
[ obvious exits: E ]
Zone: Tar Valon Road South of Tar Valon
Door down: dirt
A campfire burns slowly, sending smoke into the sky.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
You notice a small canoe is hidden here.
A raven is visible flying high in the sky.
A raven is here flying around.
A dun snake is here, hissing sharply.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A wild hog snorts angrily, pawing at the ground.
* HP:Hurt MV:Fresh >
*Ashlyn* has arrived from the east.
* HP:Hurt MV:Fresh >
*Ashlyn* barely strikes your left arm.
* HP:Hurt MV:Fresh - Ashlyn: Scratched >
st
b
bash
Do you not consider fighting as standing?
* HP:Hurt MV:Fresh - Ashlyn: Scratched >
-
=+
A fade slashes Ashlyn's right leg into bloody fragments!
An enormous hunch-backed trolloc joins a fade's fight!
An enormous hunch-backed trolloc joins a fade's fight!
*
*+
=-
-
=
As *Ashlyn* avoids your bash, you topple over and fall to the ground!
* HP:Hurt MV:Fresh - Ashlyn: Hurt >
A fade slashes Jasmin's right arm extremely hard.
A Ko'bal trolloc joins a fade's fight!
A Ko'bal trolloc joins a fade's fight!
An enormous hunch-backed trolloc tries to cleave Ashlyn, but she parries successfully.
An enormous hunch-backed trolloc tries to cleave Ashlyn, but she deflects the blow.
* HP:Hurt MV:Fresh - Ashlyn: Hurt >
You gasp in pain as streaks of fire from *Ashlyn* burn your body!
b
bash
* HP:Hurt MV:Fresh - Ashlyn: Hurt >
A fade swirls about with a black sword, slicing across Jasmin's body.
* HP:Hurt MV:Fresh - Ashlyn: Hurt >
*Jasmin* panics, and attempts to flee!
* HP:Hurt MV:Fresh - Ashlyn: Hurt >
*Jasmin* leaves east. >>
* HP:Hurt MV:Fresh - Ashlyn: Hurt >
-
=
A fade slashes Ashlyn's right arm extremely hard.
An enormous hunch-backed trolloc cleaves Ashlyn's body.
An enormous hunch-backed trolloc tries to cleave Ashlyn, but she parries successfully.
+*
*+
=
*Ashlyn* panics, and attempts to flee!
-
*Ashlyn* leaves east. >>
-=
They're not here anymore!
p
k human
p
k human
* HP:Hurt MV:Fresh >
A fade tries to slash Jasmin, but she deflects the blow.
An enormous hunch-backed trolloc joins a fade's fight!
An enormous hunch-backed trolloc joins a fade's fight!
A Ko'bal trolloc joins a fade's fight!
A Ko'bal trolloc joins a fade's fight!
You pound *Jasmin*'s body into bloody fragments!
*Jasmin* panics, and attempts to flee!
sc
* HP:Hurt MV:Fresh - a fade: Healthy - Jasmin: Beaten > You do the best you can!
*Jasmin* leaves east. >>
l
* HP:Hurt MV:Fresh > You have 315(404) hit and 242(242) movement points.
You have scored 102377578 experience points and 381 quest points.
You need 1122422 exp to level and 19 qp to rank.
You have played 7 days and 17 hours (real time).
This ranks you as Bludlust the Wretched Predator [Ghar'ghael 5] (Level 49).
You are standing.
*Ashlyn* has arrived from the east.
* HP:Hurt MV:Fresh > Within a Treacherous Clearing
Massive roots that are wizened and gnarled beyond any resemblance to the term
healthy bulge out of a sea of moss like a serpent's tail away from the
stout trunks of several ancient-looking trees grouped throughout the
perimeter. Melon-size rounded pebbles, ashen-white and oblong, sit on the
eerie surface of this soundless glade as if some sort of strange vegetation.
[ obvious exits: E ]
Zone: Tar Valon Road South of Tar Valon
Door down: dirt
A campfire burns slowly, sending smoke into the sky.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
You notice a small canoe is hidden here.
*Ashlyn* is standing here.
A raven is visible flying high in the sky.
A raven is here flying around.
A dun snake is here, hissing sharply.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A wild hog snorts angrily, pawing at the ground.
p
k human
* HP:Hurt MV:Fresh >
*Jasmin* has arrived from the east.
* HP:Hurt MV:Fresh > You try to pound *Jasmin*, but she deflects the blow.
b
bash
* HP:Hurt MV:Fresh - Jasmin: Beaten >
-=
*Jasmin* strikes your right leg.
An enormous hunch-backed trolloc joins your fight!
An enormous hunch-backed trolloc joins an enormous hunch-backed trolloc's fight!
A Ko'bal trolloc joins an enormous hunch-backed trolloc's fight!
*Jasmin* panics, and attempts to flee!
You gasp in pain as streaks of fire from *Ashlyn* burn your body!
+
*
*
*Jasmin* leaves east. >>
+
=
-
An enormous hunch-backed trolloc joins your fight!
An enormous hunch-backed trolloc joins an enormous hunch-backed trolloc's fight!
A Ko'bal trolloc joins an enormous hunch-backed trolloc's fight!
-
=
They're not here anymore!
* HP:Wounded MV:Fresh - Ashlyn: Hurt >
p
k human
Ashlyn swiftly dodges a Ko'bal trolloc's attempt to hack her.
An enormous hunch-backed trolloc cleaves Ashlyn's body very hard.
Ashlyn swiftly dodges an enormous hunch-backed trolloc's attempt to cleave her.
You try to pound *Ashlyn*, but she parries successfully.
*Ashlyn* barely strikes your left leg.
You gasp in pain as streaks of fire from *Ashlyn* burn your body!
b
bash
* HP:Wounded MV:Fresh - Ashlyn: Wounded >
You do the best you can!
* HP:Wounded MV:Fresh - Ashlyn: Wounded >
-
=+
*
*+
=
Ashlyn swiftly dodges a Ko'bal trolloc's attempt to hack her.
An enormous hunch-backed trolloc cleaves Ashlyn's body hard.
An enormous hunch-backed trolloc tries to cleave Ashlyn, but she deflects the blow.
-
-
=
Your bash at *Ashlyn* sends her sprawling!
* HP:Wounded MV:Fresh - Ashlyn: Wounded >
l
Within a Treacherous Clearing
Massive roots that are wizened and gnarled beyond any resemblance to the term
healthy bulge out of a sea of moss like a serpent's tail away from the
stout trunks of several ancient-looking trees grouped throughout the
perimeter. Melon-size rounded pebbles, ashen-white and oblong, sit on the
eerie surface of this soundless glade as if some sort of strange vegetation.
[ obvious exits: E ]
Zone: Tar Valon Road South of Tar Valon
Door down: dirt
A campfire burns slowly, sending smoke into the sky.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
You notice a small canoe is hidden here.
*Ashlyn* is sitting here
A raven is visible flying high in the sky.
A raven is here flying around.
A dun snake is here, hissing sharply.
An enormous hunch-backed trolloc is here, fighting Ashlyn.
An enormous hunch-backed trolloc is here, fighting Ashlyn.
A Ko'bal trolloc is here, fighting Ashlyn.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A wild hog snorts angrily, pawing at the ground.
* HP:Wounded MV:Fresh - Ashlyn: Wounded >
A Ko'bal trolloc tries to hack Ashlyn, but she parries successfully.
An enormous hunch-backed trolloc cleaves Ashlyn's body very hard.
An enormous hunch-backed trolloc cleaves Ashlyn's right leg extremely hard.
You pound *Ashlyn*'s left leg into bloody fragments!
*Ashlyn* panics, and attempts to flee!
* HP:Wounded MV:Fresh - Ashlyn: Battered >
*Ashlyn* leaves east. >>
* HP:Wounded MV:Fresh >
*Ashlyn* has arrived from the east.
* HP:Wounded MV:Fresh >
p
k human
b
bash
You try to pound *Ashlyn*, but she deflects the blow.
* HP:Wounded MV:Fresh - Ashlyn: Battered >
-
=
*Ashlyn* panics, and attempts to flee!
+
*
An enormous hunch-backed trolloc joins your fight!
An enormous hunch-backed trolloc joins an enormous hunch-backed trolloc's fight!
A Ko'bal trolloc joins an enormous hunch-backed trolloc's fight!
A Ko'bal trolloc tries to hack Ashlyn, but she deflects the blow.
An enormous hunch-backed trolloc tries to cleave Ashlyn, but she dodges the attack.
An enormous hunch-backed trolloc tries to cleave Ashlyn, but she deflects the blow.
*Ashlyn* tickles your body with her strike.
*Ashlyn* panics, and attempts to flee!
*+
=
*Ashlyn* panics, and attempts to flee!
-
-
*Ashlyn* panics, and attempts to flee!
=
Your bash at *Ashlyn* sends her sprawling!
* HP:Wounded MV:Fresh - Ashlyn: Battered >
cmz
change mood berserk
Mood changed to: Berserk
* HP:Wounded MV:Fresh - Ashlyn: Battered >
A Ko'bal trolloc hacks Ashlyn's body.
An enormous hunch-backed trolloc cleaves Ashlyn's body very hard.
An enormous hunch-backed trolloc cleaves Ashlyn's head into bloody fragments!
You pound *Ashlyn*'s right foot into bloody fragments!
* HP:Wounded MV:Fresh - Ashlyn: Critical >
You pound *Ashlyn*'s body extremely hard.
* HP:Wounded MV:Fresh - Ashlyn: Critical >
*Ashlyn* leaves east. >>
* HP:Wounded MV:Fresh >
p
k human
p
k human
They aren't here.
* HP:Wounded MV:Fresh > They aren't here.
p
k human
* HP:Wounded MV:Fresh >
e
They aren't here.
p
k human
b
bash
* HP:Wounded MV:Fresh > Along the Run
[ obvious exits: S W ]
Zone: Tar Valon Road South of Tar Valon
The dismembered corpse of Zeeb is lying here.
*Jasmin* is standing here.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A warhorse is here, stamping his feet impatiently.
* HP:Wounded MV:Full > You try to pound *Jasmin*, but she deflects the blow.
* HP:Wounded MV:Full - Jasmin: Beaten >
-
=+
*
*Jasmin* strikes your left arm.
*Jasmin* panics, and attempts to flee!
*+
=
*Jasmin* panics, and attempts to flee!
-
-
=
Your bash at *Jasmin* sends her sprawling!
* HP:Wounded MV:Full - Jasmin: Beaten >
You pound *Jasmin*'s body into bloody fragments!
* HP:Wounded MV:Full - Jasmin: Critical >
You pound *Jasmin*'s right leg into bloody fragments!
* HP:Wounded MV:Full - Jasmin: Critical >
*Jasmin* leaves west. <<
A raven has arrived from the west.
* HP:Wounded MV:Full >
A raven leaves south. vv
o HP:Wounded MV:Full >
p
k human
They aren't here.
p
k human
o HP:Wounded MV:Full >
w
p
k human
They aren't here.
b
bash
o HP:Wounded MV:Full > Within a Treacherous Clearing
[ obvious exits: E ]
Zone: Tar Valon Road South of Tar Valon
Door down: dirt
A campfire burns slowly, sending smoke into the sky.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
You notice a small canoe is hidden here.
A dun snake is here, hissing sharply.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A wild hog snorts angrily, pawing at the ground.
* HP:Wounded MV:Full > They aren't here.
* HP:Wounded MV:Full > Bash who?
* HP:Wounded MV:Full >
p
k human
They aren't here.
e
p
k human
* HP:Wounded MV:Full >
s
Along the Run
[ obvious exits: S W ]
Zone: Tar Valon Road South of Tar Valon
The dismembered corpse of Zeeb is lying here.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A warhorse is here, stamping his feet impatiently.
s
o HP:Wounded MV:Full > They aren't here.
p
k human
b
bash
o HP:Wounded MV:Full > Along the Run
[ obvious exits: N S ]
Zone: Tar Valon Road South of Tar Valon
A wild hog snorts angrily, pawing at the ground.
o HP:Wounded MV:Full > Margin of Clearance Between the Woods
[ obvious exits: N E S W ]
Zone: Tar Valon Road South of Tar Valon
A raven is visible flying high in the sky.
A raven is here flying around.
*Jasmin* is standing here.
*Erulisse* is standing here, riding a pale destrier.
*Erulisse* pierces your head.
* HP:Wounded MV:Full - Erulisse: Healthy > You do the best you can!
* HP:Wounded MV:Full - Erulisse: Healthy >
-=
+*
*
*Erulisse* pierces your right leg hard.
+
=
-
-
=
As *Erulisse* avoids your bash, you topple over and fall to the ground!
* HP:Wounded MV:Full >
bash jasmin
Your body is pierced by razor sharp ice spikes sent by *Jasmin*!
* HP:Battered MV:Full - Jasmin: Critical >
Your body is pierced by razor sharp ice spikes sent by *Erulisse*!
* HP:Beaten MV:Full - Jasmin: Critical >
Tic in 7 seconds!
-=
*Jasmin* panics, and attempts to flee!
+
*
*+
=
-
*Jasmin* leaves east. >>
-=
They're not here anymore!
* HP:Beaten MV:Full - Erulisse: Healthy >
You pound *Erulisse*'s left arm hard.
p
k human
* HP:Beaten MV:Full - Erulisse: Scratched >
You do the best you can!
* HP:Beaten MV:Full - Erulisse: Scratched >
b
bash
You barely pound *Erulisse*'s body.
*Erulisse* barely pierces your body.
-
*Jasmin* has arrived from the east.
=+
*
*
*Ashlyn* has arrived from the south.
+
*Ashlyn* leaves east. >>
=
-
-=
As *Erulisse* avoids your bash, you topple over and fall to the ground!
You wish that your wounds would stop BLEEDING so much!
Your body is pierced by razor sharp ice spikes sent by *Erulisse*!
* HP:Critical MV:Fresh - Erulisse: Scratched >
bash jasmin
A flurry of icy spikes sent by Jasmin is the last thing you ever see.
You are dead! Sorry...
Circle of Darkness
[ obvious exits: N E S W U D ]
(wotmudmapper): (error): No matches found.
A revolting well bubbles with the blood of the sacrificed.
A large slab of meat has been placed here. [3]
Zeeb the Master Havoc (Linkless) is sitting here.
Khugd the Veteran Havoc is resting here.
o HP:Critical MV:Haggard > Maybe you should get on your feet first?
o HP:Critical MV:Haggard >
say had 2 of the mcrit
You say 'had 2 of the mcrit'
Khugd says 'I see'
mutter
o HP:Critical MV:Haggard >
You mutter in disgust.
o HP:Critical MV:Haggard >
Khugd snickers softly.
no one troll should have all that power
Re: no one troll should have all that power
pretty legit