Poor Jecks

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Loomis
Posts: 309
Joined: Sun Apr 05, 2015 10:57 pm

Poor Jecks

Post by Loomis » Tue Mar 03, 2020 9:41 pm

We had chased off Harun and Jecks with our might and decided to slay Ragan. We pick up at the start of the battle. Lots of k human but i am too lazy to edit.

The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A lantern has been left here.
Bludlust the Wretched Predator is here, fighting a Shienaran forward scout.
Porka the Rabid Hunter is standing here.
Conejita the Dark Master is here, fighting a Shienaran forward scout.
A juvenile trolloc waits hungrily to be fed.
Colostomy the Trolloc is here, fighting a Shienaran forward scout.
Devourer the Dark Low Master is here, fighting Ragan.
A baby lizard scampers about.
A Shienaran forward scout is here, fighting YOU!
A Shienaran forward scout is here, fighting Conejita.
A sickly, skinny deer stands here in a daze.
A gray palfrey prances skittishly nearby.
A Shienaran forward scout is here, fighting Colostomy.
Ragan is here, fighting Devourer.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* S HP:Scratched MV:Winded - a Shienaran forward scout: Hurt >

Bludlust now follows Devourer.

* S HP:Scratched MV:Winded - a Shienaran forward scout: Hurt >

Ragan avoids being bashed by Devourer who loses his balance and falls!

* S HP:Scratched MV:Winded - a Shienaran forward scout: Hurt >
Conejita hacks a Shienaran forward scout's left leg extremely hard.
You stab a Shienaran forward scout's right leg extremely hard.

* S HP:Scratched MV:Winded - a Shienaran forward scout: Hurt >

Porka now follows Devourer.

* S HP:Scratched MV:Winded - a Shienaran forward scout: Hurt >

Bludlust tries to pound a Shienaran forward scout, but he parries successfully.
Conejita tries to hack a Shienaran forward scout, but he parries successfully.
A Shienaran forward scout tries to slash Colostomy, but he parries successfully.
A Shienaran forward scout tickles Conejita's head with his slash.
Ragan slashes Devourer's right arm.
A blighted deer leaves east.
A Shienaran forward scout tries to slash you, but you parry successfully.
You try to stab a Shienaran forward scout, but he parries successfully.

* S HP:Scratched MV:Winded - a Shienaran forward scout: Hurt >
cb

Colostomy sends a Shienaran forward scout sprawling with a powerful bash!

cmo
* S HP:Scratched MV:Winded - a Shienaran forward scout: Hurt > [change mood brave]
Mood changed to: Brave

* S HP:Scratched MV:Winded - a Shienaran forward scout: Hurt >
Devourer narrates 'i am strongly berserk to show my power'

* S HP:Scratched MV:Winded - a Shienaran forward scout: Hurt > Porka is now a member of Devourer's
group.
Bludlust is now a member of Devourer's group.
[change posture offensive]
Posture changed to: Offensive

* S HP:Scratched MV:Winded - a Shienaran forward scout: Hurt >

Devourer hacks Ragan's right foot hard.
Conejita tries to hack a Shienaran forward scout, but he deflects the blow.
You stab a Shienaran forward scout's body very hard.

* S HP:Scratched MV:Winded - a Shienaran forward scout: Wounded >

Devourer hacks Ragan's body extremely hard.
Bludlust pounds a Shienaran forward scout's right leg into bloody fragments!
Colostomy lances a Shienaran forward scout's body extremely hard.
Conejita hacks a Shienaran forward scout's head into bloody fragments!
A Shienaran forward scout tickles Conejita's body with his slash.
Ragan barely slashes Devourer's right leg.
A Shienaran forward scout tries to slash you, but you deflect the blow.
You stab a Shienaran forward scout's body extremely hard.

* S HP:Scratched MV:Winded - a Shienaran forward scout: Wounded >
Conejita narrates 'will also zerk then'

* S HP:Scratched MV:Winded - a Shienaran forward scout: Wounded >

Bludlust narrates 'likewise'

* S HP:Scratched MV:Winded - a Shienaran forward scout: Wounded >
Bludlust pounds a Shienaran forward scout's right hand extremely hard.
Conejita hacks a Shienaran forward scout's body very hard.

* S HP:Scratched MV:Winded - a Shienaran forward scout: Wounded >
Bludlust pounds a Shienaran forward scout's left leg into bloody fragments!
Colostomy lances a Shienaran forward scout's body very hard.
Conejita hacks a Shienaran forward scout's left foot into bloody fragments!
A Shienaran forward scout tickles Conejita's body with his slash.
Ragan tickles Devourer's body with his slash.
A Shienaran forward scout tries to slash you, but you parry successfully.
You stab a Shienaran forward scout's head into bloody fragments!

* S HP:Scratched MV:Winded - a Shienaran forward scout: Wounded >

Ragan avoids being bashed by Devourer who loses his balance and falls!
Colostomy narrates 'am also zerk'

* S HP:Scratched MV:Winded - a Shienaran forward scout: Wounded >

Bludlust pounds a Shienaran forward scout's body very hard.
Conejita hacks a Shienaran forward scout's body extremely hard.
A Shienaran forward scout slashes Colostomy's body.
A Shienaran forward scout tickles Conejita's right leg with his slash.
Ragan slashes Devourer's left arm.
A Shienaran forward scout slashes your right hand hard.
You stab a Shienaran forward scout's left arm very hard.
You stab a Shienaran forward scout's body very hard.

* S HP:Scratched MV:Winded - a Shienaran forward scout: Battered >

Devourer narrates 'yes.'
Bludlust narrates 'i am also semi afk'

k scout
* S HP:Scratched MV:Winded - a Shienaran forward scout: Battered >
Devourer narrates 'we are big champions'
A Shienaran forward scout avoids being bashed by Colostomy who loses his balance and falls!
You do the best you can!

* S HP:Scratched MV:Winded - a Shienaran forward scout: Battered >

Porka pounds a Shienaran forward scout's left hand very hard.

* S HP:Scratched MV:Winded - a Shienaran forward scout: Battered >

A blighted deer has arrived from the east.
Porka tries to pound a Shienaran forward scout, but he dodges the attack.
Bludlust pounds a Shienaran forward scout's right leg extremely hard.
Conejita tries to hack a Shienaran forward scout, but he parries successfully.
A Shienaran forward scout tries to slash Colostomy, but he parries successfully.
A Shienaran forward scout tickles Conejita's head with his slash.
Ragan barely slashes Devourer's left leg.
A Shienaran forward scout slashes your left arm.
You stab a Shienaran forward scout's body into bloody fragments!

* S HP:Scratched MV:Tiring - a Shienaran forward scout: Battered >

Bludlust tries to pound a Shienaran forward scout, but he parries successfully.
Conejita hacks a Shienaran forward scout's left leg extremely hard.
You stab a Shienaran forward scout's head into bloody fragments!

* S HP:Scratched MV:Tiring - a Shienaran forward scout: Battered >
nar am brave
You narrate 'am brave'

* S HP:Scratched MV:Tiring - a Shienaran forward scout: Battered >

Bludlust looks at Devourer.

* S HP:Scratched MV:Tiring - a Shienaran forward scout: Battered >

Porka pounds a Shienaran forward scout's body hard.
Devourer tries to hack Ragan, but he parries successfully.
Bludlust pounds a Shienaran forward scout's right arm extremely hard.
Conejita tries to hack a Shienaran forward scout, but he parries successfully.
A Shienaran forward scout tries to slash Colostomy, but he parries successfully.
A Shienaran forward scout barely tickles Conejita's body with his slash.
Ragan slashes Devourer's body.
A Shienaran forward scout tries to slash you, but you deflect the blow.
You stab a Shienaran forward scout's head into bloody fragments!
Ragan avoids being bashed by Devourer who loses his balance and falls!

* S HP:Scratched MV:Tiring - a Shienaran forward scout: Beaten >

Bludlust pounds a Shienaran forward scout's right hand very hard.
Conejita hacks a Shienaran forward scout's body very hard.
You stab a Shienaran forward scout's body extremely hard.

* S HP:Scratched MV:Tiring - a Shienaran forward scout: Beaten >

Bludlust narrates 'you are wimpoy then'

* S HP:Scratched MV:Tiring - a Shienaran forward scout: Beaten >
A Shienaran forward scout avoids being bashed by Colostomy who loses his balance and falls!
*Jecks* has arrived from the west, riding a gray palfrey.

* S HP:Scratched MV:Tiring - a Shienaran forward scout: Beaten >
k scout

Porka tries to pound a Shienaran forward scout, but he parries successfully.
Devourer hacks Ragan's right arm extremely hard.
Bludlust tries to pound a Shienaran forward scout, but he deflects the blow.
Conejita hacks a Shienaran forward scout's left leg very hard.
A Shienaran forward scout slashes Colostomy's body hard.
A Shienaran forward scout barely slashes Conejita's head.
Ragan barely slashes Devourer's left leg.
A Shienaran forward scout slashes your right arm.
You stab a Shienaran forward scout's head into bloody fragments!
Devourer narrates 'bludlust is stronkest then'

* S HP:Scratched MV:Tiring - a Shienaran forward scout: Beaten > You do the best you can!

* S HP:Scratched MV:Tiring - a Shienaran forward scout: Beaten >
a

*Jecks* lances Porka's right arm.

a
* S HP:Scratched MV:Tiring - a Shienaran forward scout: Beaten > [k human]
You do the best you can!

a
* S HP:Scratched MV:Tiring - a Shienaran forward scout: Beaten > Devourer hacks Ragan's head into
bloody fragments!
Bludlust pounds a Shienaran forward scout's body extremely hard.
Conejita hacks a Shienaran forward scout's body very hard.
[k human]
You do the best you can!

* S HP:Scratched MV:Tiring - a Shienaran forward scout: Beaten > [k human]
You do the best you can!

* S HP:Scratched MV:Tiring - a Shienaran forward scout: Beaten >
Bludlust narrates 'oh my'

a
a
* S HP:Scratched MV:Tiring - a Shienaran forward scout: Beaten >
Colostomy narrates 'jecks here'

a
* S HP:Scratched MV:Tiring - a Shienaran forward scout: Beaten > Conejita narrates 'we smash good'
[k human]
You do the best you can!

* S HP:Scratched MV:Tiring - a Shienaran forward scout: Beaten > [k human]
You do the best you can!

a
a
* S HP:Scratched MV:Tiring - a Shienaran forward scout: Beaten > Colostomy lances a Shienaran
forward scout's body very hard.
A baby lizard leaves west.
Porka pounds a Shienaran forward scout's body.
Bludlust pounds a Shienaran forward scout's body very hard.
Conejita hacks a Shienaran forward scout's body very hard.
A Shienaran forward scout tries to slash Colostomy, but he deflects the blow.
A Shienaran forward scout slashes Conejita's right arm.
Ragan barely slashes Devourer's head.
A Shienaran forward scout slashes your right foot.
You try to stab a Shienaran forward scout, but he parries successfully.
[k human]
You do the best you can!

a
a
* S HP:Scratched MV:Tiring - a Shienaran forward scout: Critical > [k human]
You do the best you can!

a
* S HP:Scratched MV:Tiring - a Shienaran forward scout: Critical > Colostomy grins evilly.
[k human]
You do the best you can!

* S HP:Scratched MV:Tiring - a Shienaran forward scout: Critical > [k human]
You do the best you can!

* S HP:Scratched MV:Tiring - a Shienaran forward scout: Critical > A baby lizard has arrived from
the west.
[k human]
You do the best you can!

* S HP:Scratched MV:Tiring - a Shienaran forward scout: Critical > [k human]
You do the best you can!

* S HP:Scratched MV:Tiring - a Shienaran forward scout: Critical >

Colostomy lances a Shienaran forward scout's body hard.
Bludlust pounds a Shienaran forward scout's body very hard.
You try to stab a Shienaran forward scout, but he parries successfully.

* S HP:Scratched MV:Tiring - a Shienaran forward scout: Critical >
nar a jecks

Ragan avoids being bashed by Devourer who loses his balance and falls!

a
a
* S HP:Scratched MV:Tiring - a Shienaran forward scout: Critical > You narrate 'a jecks'

a
* S HP:Scratched MV:Tiring - a Shienaran forward scout: Critical > *Jecks* lances Porka's body.
Porka pounds a Shienaran forward scout's right arm very hard.
Bludlust pounds a Shienaran forward scout's right arm very hard.
Conejita hacks a Shienaran forward scout's body extremely hard.
A Shienaran forward scout tries to slash Colostomy, but he parries successfully.
A Shienaran forward scout tickles Conejita's body with his slash.
Ragan barely slashes Devourer's body.
A Shienaran forward scout slashes your right arm.
You stab a Shienaran forward scout's left foot extremely hard.
[k human]
You do the best you can!

a
* S HP:Scratched MV:Tiring - a Shienaran forward scout: Critical > [k human]
You do the best you can!

a
a
* S HP:Scratched MV:Tiring - a Shienaran forward scout: Critical >
[k human]
You do the best you can!

a
* S HP:Scratched MV:Tiring - a Shienaran forward scout: Critical > [k human]
You do the best you can!

a
* S HP:Scratched MV:Tiring - a Shienaran forward scout: Critical > [k human]
You do the best you can!

a
* S HP:Scratched MV:Tiring - a Shienaran forward scout: Critical > [k human]
You do the best you can!

* S HP:Scratched MV:Tiring - a Shienaran forward scout: Critical > [k human]
You do the best you can!

a
* S HP:Scratched MV:Tiring - a Shienaran forward scout: Critical > [k human]
You do the best you can!

a
a
* S HP:Scratched MV:Tiring - a Shienaran forward scout: Critical > [k human]
You do the best you can!

* S HP:Scratched MV:Tiring - a Shienaran forward scout: Critical > [k human]
You do the best you can!

a
* S HP:Scratched MV:Tiring - a Shienaran forward scout: Critical > Bludlust pounds a Shienaran
forward scout's body hard.
Conejita hacks a Shienaran forward scout's left leg very hard.
You stab a Shienaran forward scout's left arm extremely hard.
A Shienaran forward scout is dead! R.I.P.
You receive your share of experience...
You've almost gone from murderer to conqueror.
Your blood freezes as you hear a Shienaran forward scout's death cry.
A Shienaran forward scout stops following Ragan.
Devourer narrates 'stay he is piddly human kill mobs'
[k human]
You try to stab *Jecks*, but he parries successfully.

a
* S HP:Scratched MV:Tiring - Porka: Battered - Jecks: Battered > [k human]
You do the best you can!

a
a
* S HP:Scratched MV:Tiring - Porka: Battered - Jecks: Battered > You stab *Jecks*'s left leg.
*Jecks* barely lances Porka's body.
Colostomy lances a Shienaran forward scout's right leg extremely hard.
Devourer hacks Ragan's right hand.
Bludlust pounds a Shienaran forward scout's body into bloody fragments!
A Shienaran forward scout is incapacitated and will slowly die, if not aided.
Conejita hacks a Shienaran forward scout's head into bloody fragments!
A Shienaran forward scout barely slashes Conejita's body.
Ragan tickles Devourer's left foot with his slash.
Colostomy sends a Shienaran forward scout sprawling with a powerful bash!
A Shienaran forward scout is mortally wounded, and will die soon, if not aided.
[k human]
You do the best you can!

a
* S HP:Scratched MV:Tiring - Porka: Battered - Jecks: Battered > [k human]
You do the best you can!

* S HP:Scratched MV:Tiring - Porka: Battered - Jecks: Battered > [k human]
You do the best you can!

* S HP:Scratched MV:Tiring - Porka: Battered - Jecks: Battered > [k human]
You do the best you can!

* S HP:Scratched MV:Tiring - Porka: Battered - Jecks: Battered > [k human]
You do the best you can!

cb
* S HP:Scratched MV:Tiring - Porka: Battered - Jecks: Battered >
cmo
*Jecks* panics, and attempts to flee!
[change mood brave]
Mood changed to: Brave

* S HP:Scratched MV:Tiring - Porka: Battered - Jecks: Battered > *Jecks* leaves north riding a gray
palfrey.
[change posture offensive]
Posture changed to: Offensive

* S HP:Scratched MV:Tiring >

*Harun* has arrived from the south.

a
a
* S HP:Scratched MV:Tiring >
a
a
Colostomy lances a Shienaran forward scout's right arm into bloody fragments!
A Shienaran forward scout is dead! R.I.P.
You receive your share of experience...
You've almost gone from murderer to conqueror.
Your blood freezes as you hear a Shienaran forward scout's death cry.
A Shienaran forward scout stops following Ragan.
Conejita hacks a Shienaran forward scout's right hand very hard.
A Shienaran forward scout barely slashes Conejita's left leg.
Ragan barely slashes Devourer's body.
Conejita hacks a Shienaran forward scout's right foot into bloody fragments!
*Harun* scythes Bludlust's body hard.
[k human]
You try to stab *Harun*, but he deflects the blow.

a
* S HP:Scratched MV:Tiring - Bludlust: Wounded - Harun: Hurt > Porka pounds *Harun*'s body into
bloody fragments!
[k human]
You do the best you can!

* S HP:Scratched MV:Tiring - Bludlust: Wounded - Harun: Wounded > Ragan avoids being bashed by
Devourer who loses his balance and falls!
*Jecks* has arrived from the north, riding a gray palfrey.
[k human]
You do the best you can!

a
a
* S HP:Scratched MV:Tiring - Bludlust: Wounded - Harun: Wounded > *Jecks* lances your body hard.
[k human]
You do the best you can!

* S HP:Hurt MV:Tiring - Bludlust: Wounded - Harun: Wounded > Colostomy tries to lance *Jecks*, but
he deflects the blow.
[k human]
You do the best you can!

a
* S HP:Hurt MV:Tiring - Bludlust: Wounded - Harun: Wounded > [k human]
You do the best you can!

a
* S HP:Hurt MV:Tiring - Bludlust: Wounded - Harun: Wounded > [k human]
You do the best you can!

a
* S HP:Hurt MV:Tiring - Bludlust: Wounded - Harun: Wounded > [k human]
You do the best you can!

a
* S HP:Hurt MV:Tiring - Bludlust: Wounded - Harun: Wounded > [k human]
You do the best you can!

a
* S HP:Hurt MV:Tiring - Bludlust: Wounded - Harun: Wounded > [k human]
You do the best you can!

* S HP:Hurt MV:Tiring - Bludlust: Wounded - Harun: Wounded > [k human]
You do the best you can!

* S HP:Hurt MV:Tiring - Bludlust: Wounded - Harun: Wounded > [k human]
You do the best you can!

* S HP:Hurt MV:Tiring - Bludlust: Wounded - Harun: Wounded >
Porka tries to pound *Harun*, but he parries successfully.
You stab *Harun*'s body extremely hard.
Conejita tries to hack a Shienaran forward scout, but he deflects the blow.
A Shienaran forward scout slashes Conejita's body.
Ragan slashes Devourer's body hard.

* S HP:Hurt MV:Tiring - Bludlust: Wounded - Harun: Wounded >

You try to stab *Harun*, but he parries successfully.

a
* S HP:Hurt MV:Tiring - Bludlust: Wounded - Harun: Wounded >
a
[k human]
You do the best you can!

* S HP:Hurt MV:Tiring - Bludlust: Wounded - Harun: Wounded >

*Harun* sends Bludlust sprawling with a powerful bash!
*Jecks* sends you sprawling with a powerful bash!

* S HP:Hurt MV:Tiring - Bludlust: Wounded - Harun: Wounded >
*Jecks* avoids being bashed by Colostomy who loses his balance and falls!

a
* S HP:Hurt MV:Tiring - Bludlust: Wounded - Harun: Wounded >
a

*Jecks* lances your body hard.
Porka pounds *Harun*'s body very hard.
*Harun* scythes Bludlust's left foot.
Conejita hacks a Shienaran forward scout's body extremely hard.
A Shienaran forward scout slashes Conejita's left arm.
Ragan barely slashes Devourer's right hand.

* S HP:Hurt MV:Tiring - Bludlust: Wounded - Harun: Wounded >

Devourer sends Ragan sprawling with a powerful bash!
Colostomy clambers to his feet.

* S HP:Hurt MV:Tiring - Bludlust: Wounded - Harun: Wounded >
Colostomy tries to lance *Jecks*, but he deflects the blow.

* S HP:Hurt MV:Tiring - Bludlust: Wounded - Harun: Wounded >

Devourer hacks Ragan's left arm extremely hard.
*Jecks* lances your body very hard.
*Harun* scythes Bludlust's body hard.
Conejita tries to hack a Shienaran forward scout, but he deflects the blow.
A Shienaran forward scout barely slashes Conejita's body.

* S HP:Hurt MV:Tiring - Bludlust: Wounded - Harun: Wounded >

*Harun* avoids being bashed by Porka who loses her balance and falls!
*Harun* wipes his boots in the face of Bludlust!

* S HP:Hurt MV:Tiring - Bludlust: Wounded - Harun: Wounded >
[k human]
You do the best you can!

* S HP:Hurt MV:Tiring - Bludlust: Wounded - Harun: Wounded > Devourer hacks Ragan's body very hard.
Conejita tries to hack a Shienaran forward scout, but he deflects the blow.
[k human]
You do the best you can!

* S HP:Hurt MV:Tiring - Bludlust: Wounded - Harun: Wounded > [k human]
You do the best you can!

* S HP:Hurt MV:Tiring - Bludlust: Wounded - Harun: Wounded >

Colostomy sends *Jecks* sprawling with a powerful bash!

* S HP:Hurt MV:Tiring - Bludlust: Wounded - Harun: Wounded >

Colostomy lances *Jecks*'s head hard.
Devourer hacks Ragan's body extremely hard.
You try to stab *Harun*, but he deflects the blow.
Conejita tries to hack a Shienaran forward scout, but he parries successfully.
A Shienaran forward scout slashes Conejita's body.

* S HP:Hurt MV:Tiring - Bludlust: Wounded - Harun: Wounded >

Porka clambers to her feet.

* S HP:Hurt MV:Tiring - Bludlust: Wounded - Harun: Wounded >
Porka pounds *Jecks*'s body.

nar kill them good
* S HP:Hurt MV:Tiring - Bludlust: Wounded - Harun: Wounded >
You narrate 'kill them good'

* S HP:Hurt MV:Tiring - Bludlust: Wounded - Harun: Wounded >
*Harun* avoids being bashed by Bludlust who loses his balance and falls!

* S HP:Hurt MV:Tiring - Bludlust: Wounded - Harun: Wounded >
Colostomy lances *Jecks*'s body.
Devourer hacks Ragan's left leg very hard.
Conejita hacks a Shienaran forward scout's left leg into bloody fragments!

* S HP:Hurt MV:Tiring - Bludlust: Wounded - Harun: Wounded >

Colostomy narrates 'bashed jerkc berserk'

a
* S HP:Hurt MV:Tiring - Bludlust: Wounded - Harun: Wounded >
a

Porka tries to pound *Jecks*, but he parries successfully.
Colostomy lances *Jecks*'s body hard.
Devourer hacks Ragan's head into bloody fragments!
You try to stab *Harun*, but he parries successfully.
*Harun* scythes Bludlust's left leg very hard.
Conejita hacks a Shienaran forward scout's head into bloody fragments!
A Shienaran forward scout tickles Conejita's left leg with his slash.
Ragan slashes Devourer's left foot.

a
* S HP:Hurt MV:Tiring - Bludlust: Wounded - Harun: Wounded > [k human]
You do the best you can!

a
a
a
* S HP:Hurt MV:Tiring - Bludlust: Wounded - Harun: Wounded > [k human]
You do the best you can!

* S HP:Hurt MV:Tiring - Bludlust: Wounded - Harun: Wounded > [k human]
You do the best you can!

a
* S HP:Hurt MV:Tiring - Bludlust: Wounded - Harun: Wounded > [k human]
You do the best you can!

* S HP:Hurt MV:Tiring - Bludlust: Wounded - Harun: Wounded > [k human]
You do the best you can!

a
* S HP:Hurt MV:Tiring - Bludlust: Wounded - Harun: Wounded > [k human]
You do the best you can!

a
* S HP:Hurt MV:Tiring - Bludlust: Wounded - Harun: Wounded > [k human]
You do the best you can!

a
* S HP:Hurt MV:Tiring - Bludlust: Wounded - Harun: Wounded > [k human]
You do the best you can!

* S HP:Hurt MV:Tiring - Bludlust: Wounded - Harun: Wounded > [k human]
You do the best you can!

a
* S HP:Hurt MV:Tiring - Bludlust: Wounded - Harun: Wounded > Devourer hacks Ragan's right leg hard.
*Jecks* panics, and attempts to flee!
[k human]
You do the best you can!

a
* S HP:Hurt MV:Tiring - Bludlust: Wounded - Harun: Wounded > [k human]
You do the best you can!

a
a
a
* S HP:Hurt MV:Tiring - Bludlust: Wounded - Harun: Wounded > Porka barely pounds *Jecks*'s body.
Colostomy lances *Jecks*'s head hard.
Devourer hacks Ragan's left leg very hard.
You try to stab *Harun*, but he deflects the blow.
Conejita hacks a Shienaran forward scout's body very hard.
A Shienaran forward scout is incapacitated and will slowly die, if not aided.
Ragan slashes Devourer's body.
*Jecks* leaves east riding a gray palfrey.
*Jecks* has arrived from the east, riding a gray palfrey.
A rat has arrived from the east.
[k human]
You do the best you can!

* S HP:Hurt MV:Tiring - Bludlust: Wounded - Harun: Wounded > Devourer narrates 'rnod'
*Harun* sends Bludlust sprawling with a powerful bash!
*Jecks* tries to lance you, but you deflect the blow.
[k human]
You do the best you can!

a
* S HP:Hurt MV:Tiring - Bludlust: Wounded - Harun: Wounded > [k human]
You do the best you can!

a
* S HP:Hurt MV:Tiring - Bludlust: Wounded - Harun: Wounded > [k human]
You do the best you can!

a
a
* S HP:Hurt MV:Tiring - Bludlust: Wounded - Harun: Wounded > [k human]
You do the best you can!

a
* S HP:Hurt MV:Tiring - Bludlust: Wounded - Harun: Wounded > Colostomy leaves east.
An ankle-biter leaves east.
[k human]
You do the best you can!

* S HP:Hurt MV:Tiring - Bludlust: Wounded - Harun: Wounded > [k human]
You do the best you can!

a
* S HP:Hurt MV:Tiring - Bludlust: Wounded - Harun: Wounded > Colostomy has arrived from the east.
An ankle-biter has arrived from the east.
[k human]
You do the best you can!

a
* S HP:Hurt MV:Tiring - Bludlust: Wounded - Harun: Wounded > Colostomy tries to lance *Jecks*, but
he deflects the blow.
[k human]
You do the best you can!

* S HP:Hurt MV:Tiring - Bludlust: Wounded - Harun: Wounded > [k human]
You do the best you can!

* S HP:Hurt MV:Tiring - Bludlust: Wounded - Harun: Wounded > [k human]
You do the best you can!

* S HP:Hurt MV:Tiring - Bludlust: Wounded - Harun: Wounded >

Devourer tries to hack Ragan, but he parries successfully.
You try to stab *Harun*, but he parries successfully.
*Harun* scythes Bludlust's left arm very hard.
Conejita hacks a Shienaran forward scout's body into bloody fragments!
A Shienaran forward scout is dead! R.I.P.
You receive your share of experience...
You've almost gone from murderer to conqueror.
Your blood freezes as you hear a Shienaran forward scout's death cry.
A Shienaran forward scout stops following Ragan.
Ragan slashes Devourer's body.
You try to stab *Harun*, but he parries successfully.

* S HP:Hurt MV:Tiring - Bludlust: Wounded - Harun: Wounded >
Devourer narrates 'we are the strongest'

* S HP:Hurt MV:Tiring - Bludlust: Wounded - Harun: Wounded >

Porka tries to pound *Jecks*, but he parries successfully.
You dodge a bash from *Jecks* who loses his balance and falls!

nar they are fleeing
* S HP:Hurt MV:Tiring - Bludlust: Wounded - Harun: Wounded >
A blighted deer has arrived from the north.

a
* S HP:Hurt MV:Tiring - Bludlust: Wounded - Harun: Wounded > Conejita hacks *Jecks*'s right leg hard
.
You narrate 'they are fleeing'

a
* S HP:Hurt MV:Tiring - Bludlust: Wounded - Harun: Wounded > [k human]
You do the best you can!

a
* S HP:Hurt MV:Tiring - Bludlust: Wounded - Harun: Wounded > [k human]
You do the best you can!

a
a
* S HP:Hurt MV:Tiring - Bludlust: Wounded - Harun: Wounded > [k human]
You do the best you can!

a
* S HP:Hurt MV:Tiring - Bludlust: Wounded - Harun: Wounded > [k human]
You do the best you can!

a
* S HP:Hurt MV:Tiring - Bludlust: Wounded - Harun: Wounded > *Jecks* avoids being bashed by
Colostomy who loses his balance and falls!
[k human]
You do the best you can!

a
* S HP:Hurt MV:Tiring - Bludlust: Wounded - Harun: Wounded > [k human]
You do the best you can!

a
* S HP:Hurt MV:Tiring - Bludlust: Wounded - Harun: Wounded > Conejita hacks *Jecks*'s right leg.
A blighted deer leaves west.
You try to stab *Harun*, but he deflects the blow.
*Harun* scythes Bludlust's body very hard.
Ragan slashes Devourer's left arm.
[k human]
You do the best you can!

* S HP:Hurt MV:Tiring - Bludlust: Wounded - Harun: Wounded > [k human]
You do the best you can!

* S HP:Hurt MV:Tiring - Bludlust: Wounded - Harun: Wounded > [k human]
You do the best you can!

* S HP:Hurt MV:Tiring - Bludlust: Wounded - Harun: Wounded >

Porka sends *Jecks* sprawling with a powerful bash!

* S HP:Hurt MV:Tiring - Bludlust: Wounded - Harun: Wounded >
Devourer sends Ragan sprawling with a powerful bash!

* S HP:Hurt MV:Tiring - Bludlust: Wounded - Harun: Wounded >

Porka pounds *Jecks*'s body.
Colostomy lances *Jecks*'s right leg hard.
*Jecks* panics, and attempts to flee!
Devourer hacks Ragan's right arm into bloody fragments!
You try to stab *Harun*, but he deflects the blow.
*Harun* scythes Bludlust's body hard.
Devourer narrates 'we are powerful'

* S HP:Hurt MV:Tiring - Bludlust: Battered - Harun: Wounded >
nar we are stronk

Conejita sends *Jecks* sprawling with a powerful bash!
*Harun* avoids being bashed by Bludlust who loses his balance and falls!

* S HP:Hurt MV:Tiring - Bludlust: Battered - Harun: Wounded > You narrate 'we are stronk'

* S HP:Hurt MV:Tiring - Bludlust: Battered - Harun: Wounded >
Conejita hacks *Jecks*'s body very hard.
Colostomy lances *Jecks*'s body hard.
Devourer hacks Ragan's body very hard.

a
a
* S HP:Hurt MV:Tiring - Bludlust: Battered - Harun: Wounded >
a
[k human]
You do the best you can!

a
* S HP:Hurt MV:Tiring - Bludlust: Battered - Harun: Wounded > [k human]
You do the best you can!

a
* S HP:Hurt MV:Tiring - Bludlust: Battered - Harun: Wounded > [k human]
You do the best you can!

a
* S HP:Hurt MV:Tiring - Bludlust: Battered - Harun: Wounded > [k human]
You do the best you can!

* S HP:Hurt MV:Tiring - Bludlust: Battered - Harun: Wounded >
[k human]
You do the best you can!

a
a
* S HP:Hurt MV:Tiring - Bludlust: Battered - Harun: Wounded > Colostomy gets five copper pennys from
the corpse of a Shienaran forward scout.
Colostomy gets a torch from the corpse of a Shienaran forward scout.
Colostomy gets a pair of leather boots from the corpse of a Shienaran forward scout.
Colostomy gets a pair of thin leather leggings from the corpse of a Shienaran forward scout.
Colostomy gets a tarnished shortsword from the corpse of a Shienaran forward scout.
Colostomy gets a thin pair of leather gloves from the corpse of a Shienaran forward scout.
Colostomy gets a light pair of leather coverings from the corpse of a Shienaran forward scout.
Colostomy gets a sword sheath from the corpse of a Shienaran forward scout.
Colostomy gets a dark green cape from the corpse of a Shienaran forward scout.
Colostomy gets a thick leather vest from the corpse of a Shienaran forward scout.
Colostomy gets five copper pennys from the corpse of a Shienaran forward scout.
Colostomy gets a torch from the corpse of a Shienaran forward scout.
Colostomy gets a pair of leather boots from the corpse of a Shienaran forward scout.
Colostomy gets a pair of thin leather leggings from the corpse of a Shienaran forward scout.
Colostomy gets a tarnished shortsword from the corpse of a Shienaran forward scout.
Colostomy gets a thin pair of leather gloves from the corpse of a Shienaran forward scout.
Colostomy gets a light pair of leather coverings from the corpse of a Shienaran forward scout.
Colostomy gets a sword sheath from the corpse of a Shienaran forward scout.
Colostomy gets a dark green cape from the corpse of a Shienaran forward scout.
Colostomy gets a thick leather vest from the corpse of a Shienaran forward scout.
Colostomy gets five copper pennys from the corpse of a Shienaran forward scout.
Colostomy gets a torch from the corpse of a Shienaran forward scout.
Colostomy gets a pair of leather boots from the corpse of a Shienaran forward scout.
Colostomy gets a pair of thin leather leggings from the corpse of a Shienaran forward scout.
Colostomy gets a tarnished shortsword from the corpse of a Shienaran forward scout.
Colostomy gets a thin pair of leather gloves from the corpse of a Shienaran forward scout.
Colostomy gets a light pair of leather coverings from the corpse of a Shienaran forward scout.
Colostomy gets a sword sheath from the corpse of a Shienaran forward scout.
Colostomy gets a dark green cape from the corpse of a Shienaran forward scout.
Colostomy gets a thick leather vest from the corpse of a Shienaran forward scout.
[k human]
You do the best you can!

* S HP:Hurt MV:Tiring - Bludlust: Battered - Harun: Wounded > Conejita hacks *Jecks*'s head hard.
Porka pounds *Jecks*'s body.
Colostomy lances *Jecks*'s body.
*Jecks* is mortally wounded, and will die soon, if not aided.
Devourer hacks Ragan's left arm extremely hard.
You try to stab *Harun*, but he parries successfully.
*Harun* scythes Bludlust's body hard.
[k human]
You do the best you can!

* S HP:Hurt MV:Tiring - Bludlust: Battered - Harun: Wounded > [k human]
You do the best you can!

a
a
* S HP:Hurt MV:Tiring - Bludlust: Battered - Harun: Wounded >
[k human]
You do the best you can!

* S HP:Hurt MV:Tiring - Bludlust: Battered - Harun: Wounded > [k human]
You do the best you can!

* S HP:Hurt MV:Tiring - Bludlust: Battered - Harun: Wounded >

*Harun* panics, and attempts to flee!

* S HP:Hurt MV:Tiring - Bludlust: Battered - Harun: Wounded >
Colostomy lances *Jecks*'s right leg extremely hard.
*Jecks* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Three times is the charm!
Your blood freezes as you hear *Jecks*'s death cry.
Devourer hacks Ragan's left leg hard.
You try to stab *Harun*, but he parries successfully.
Colostomy tries to lance *Harun*, but he deflects the blow.
*Harun* leaves east.

a
* S HP:Hurt MV:Tiring >
a
a

Porka gets a pair of animal-fur boots from the corpse of Jecks.
Porka gets a set of riveted chainmail leggings from the corpse of Jecks.
Porka gets a bronze belt of odd design from the corpse of Jecks.
Porka gets a darkened steel trident from the corpse of Jecks.
Porka gets a sungwood bracelet from the corpse of Jecks.
Porka gets a sungwood bracelet from the corpse of Jecks.
Porka gets a sturdy pair of full leather gauntlets from the corpse of Jecks.
Porka gets a pair of riveted chainmail sleeves from the corpse of Jecks.
Porka gets a backpack from the corpse of Jecks.
Porka gets an earthen brown mantle from the corpse of Jecks.
Porka gets a tunic of finely-crafted chain from the corpse of Jecks.
Porka gets a torc of gleaming steel from the corpse of Jecks.
Porka gets a torc of gleaming steel from the corpse of Jecks.
Porka gets a rimmed round helmet from the corpse of Jecks.
Porka gets a jade signet ring from the corpse of Jecks.
Porka gets a jade signet ring from the corpse of Jecks.
Porka gets an oilstone from the corpse of Jecks.

* S HP:Hurt MV:Tiring > [k human]
They aren't here.

* S HP:Hurt MV:Tiring > [k human]
They aren't here.

a
* S HP:Hurt MV:Tiring > [k human]
They aren't here.

a
a
* S HP:Hurt MV:Tiring > Devourer hacks Ragan's right arm extremely hard.
Ragan barely slashes Devourer's body.
*Harun* has arrived from the east.
[k human]
You try to stab *Harun*, but he parries successfully.

a
* S HP:Hurt MV:Tiring - Harun: Wounded > [k human]
You do the best you can!

a
* S HP:Hurt MV:Tiring - Harun: Wounded > [k human]
You do the best you can!

a
* S HP:Hurt MV:Tiring - Harun: Wounded > *Harun* avoids being bashed by Bludlust who loses his
balance and falls!
[k human]
You do the best you can!

* S HP:Hurt MV:Tiring - Harun: Wounded > [k human]
You do the best you can!

a
* S HP:Hurt MV:Tiring - Harun: Wounded > Devourer narrates 'strong looting'
[k human]
You do the best you can!

a
* S HP:Hurt MV:Tiring - Harun: Wounded >
An ankle-biter sniffs Harun.
Colostomy narrates 'haha'
Porka tries to pound *Harun*, but he deflects the blow.
*Harun* panics, and attempts to flee!
[k human]
You do the best you can!

* S HP:Hurt MV:Tiring - Harun: Wounded > [k human]
You do the best you can!

a
* S HP:Hurt MV:Tiring - Harun: Wounded >
You try to stab *Harun*, but he parries successfully.
Devourer hacks Ragan's right arm extremely hard.

a
* S HP:Hurt MV:Tiring - Harun: Wounded > *Harun* leaves west.
[k human]
They aren't here.

a
* S HP:Hurt MV:Tiring > [k human]
They aren't here.

a
a
* S HP:Hurt MV:Tiring > [k human]
They aren't here.

a
* S HP:Hurt MV:Tiring > Ragan barely slashes Devourer's body.
[k human]
They aren't here.

a
* S HP:Hurt MV:Tiring > [k human]
They aren't here.

a
* S HP:Hurt MV:Tiring > [k human]
They aren't here.

a
* S HP:Hurt MV:Tiring > [k human]
They aren't here.

a
* S HP:Hurt MV:Tiring > An ankle-biter clamors around you looking for food.
[k human]
They aren't here.

a
a
* S HP:Hurt MV:Tiring > [k human]
They aren't here.

a
* S HP:Hurt MV:Tiring > [k human]
They aren't here.

a
* S HP:Hurt MV:Tiring > [k human]
They aren't here.

* S HP:Hurt MV:Tiring > [k human]
They aren't here.

* S HP:Hurt MV:Tiring > [k human]
They aren't here.

* S HP:Hurt MV:Tiring > Devourer sends Ragan sprawling with a powerful bash!
[k human]
They aren't here.

* S HP:Hurt MV:Tiring >

Devourer hacks Ragan's body extremely hard.

a
* S HP:Hurt MV:Tiring >
a
[k human]
They aren't here.

a
* S HP:Hurt MV:Tiring > [k human]
They aren't here.

* S HP:Hurt MV:Tiring > [k human]
They aren't here.

* S HP:Hurt MV:Tiring >

Colostomy lances Ragan's head into bloody fragments!

k ragan
* S HP:Hurt MV:Tiring >
Devourer narrates 'we are the best'
You stab Ragan's left foot.

* S HP:Hurt MV:Tiring - Devourer: Wounded - Ragan: Critical >
nar winners
An ankle-biter says 'Mah I hungee.'
You barely stab Ragan's right leg.
Colostomy lances Ragan's left arm very hard.
Devourer hacks Ragan's body very hard.
You stab Ragan's head into bloody fragments!
Ragan is dead! R.I.P.
You receive your share of experience...
Seen enough of the viscera yet?
Your blood freezes as you hear Ragan's death cry.
You narrate 'winners'

Kanae
Posts: 56
Joined: Sun Jul 23, 2017 8:57 pm

Re: Poor Jecks

Post by Kanae » Tue Mar 03, 2020 10:00 pm

Porka sends *Jecks* sprawling with a powerful bash!

* S HP:Hurt MV:Tiring - Bludlust: Wounded - Harun: Wounded >
Devourer sends Ragan sprawling with a powerful bash!

* S HP:Hurt MV:Tiring - Bludlust: Wounded - Harun: Wounded >

Porka pounds *Jecks*'s body.
Colostomy lances *Jecks*'s right leg hard.
*Jecks* panics, and attempts to flee!
Devourer hacks Ragan's right arm into bloody fragments!
You try to stab *Harun*, but he deflects the blow.
*Harun* scythes Bludlust's body hard.
Devourer narrates 'we are powerful'

* S HP:Hurt MV:Tiring - Bludlust: Battered - Harun: Wounded >
nar we are stronk

Conejita sends *Jecks* sprawling with a powerful bash!
Yikes.

Kryyg
Posts: 334
Joined: Mon Jul 03, 2017 9:52 am

Re: Poor Jecks

Post by Kryyg » Wed Mar 04, 2020 3:39 am

Harun strikes again! Feeing off his poor critical team mate!

Yeri
Posts: 108
Joined: Sat May 23, 2015 4:26 am

Re: Poor Jecks

Post by Yeri » Wed Mar 04, 2020 7:47 pm

I saw Loomis' post and logged on for the first time in a while - this is maybe 15 minutes after Jecks dies at ragan. Joined Harun and Trevor who were already fighting 5-6, we got hit 4e and scattered. More came to reinforce us, and then this happens:


R HP:Scratched MV:Fresh >
Harun narrates 'hit it'
Draz is now a member of Jecks's group.

R HP:Scratched MV:Fresh >
Trevor narrates 'bashed 1n burnt'
Draz says 'go'
Jecks narrates 'otw'

R HP:Scratched MV:Fresh > kill dark
They aren't here.
Jecks leaves north riding a gray palfrey.
Draz leaves north riding a pale destrier.
A Valon guardsman leaves north.
You follow Jecks.

Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
A poster has been tacked to the gate here, bearing a seal.
An iron lantern hangs from the wall above the gate.
A black and ivory stallion stands here, still as night, being ridden by you.
A Valon guardsman is on duty here.
Draz Verathian is standing here, riding a pale destrier.
Jecks of Saldaea is standing here, riding a |1|.gray palfrey.

R HP:Scratched MV:Full >
Jecks leaves north riding a gray palfrey.
Draz leaves north riding a pale destrier.
A Valon guardsman leaves north.
You follow Jecks.

The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
A squat border stone juts from the soil.
A black and ivory stallion stands here, still as night, being ridden by you.
A Valon guardsman is on duty here.
Draz Verathian is standing here, riding a pale destrier.
Jecks of Saldaea is standing here, riding a |1|.gray palfrey.

R HP:Scratched MV:Full >
Jecks leaves west riding a gray palfrey.
Draz leaves west riding a pale destrier.
A Valon guardsman leaves west.
You follow Jecks.

The Dusty Road
The ancient trees around the road don't seem to acknowledge the wind
blowing around them, their branches and leaves barely moving. Here, the
road runs east and west, but, to the west, you can see that the road bends
north. A gray tower is visible over the trees to the northwest, and besides
that, you can only see the impenetrable forest all around the road.
[ obvious exits: E W ]
A black and ivory stallion stands here, still as night, being ridden by you.
A Valon guardsman is on duty here.
Draz Verathian is standing here, riding a pale destrier.
Jecks of Saldaea is standing here, riding a |1|.gray palfrey.

R HP:Scratched MV:Full >
Jecks leaves west riding a gray palfrey.
Draz leaves west riding a pale destrier.
A Valon guardsman leaves west.
You follow Jecks.

The Dusty Road
The old road bends north and east here. To the north, over the trees, you
can see the top of a gray tower poking up through the trees. However, the
forest around you seems mostly impenetrable, except for a little trail
running south into the woods. The city walls of Fal Dara can be see through
the trees to the southeast, and looking up there is an old murder-hole
strutting out over the road.
[ obvious exits: N E S ]
A black and ivory stallion stands here, still as night, being ridden by you.
A Valon guardsman is on duty here.
Draz Verathian is standing here, riding a pale destrier.
Jecks of Saldaea is standing here, riding a |1|.gray palfrey.

R HP:Scratched MV:Full >
Jecks leaves north riding a gray palfrey.
Draz leaves north riding a pale destrier.
A Valon guardsman leaves north.
You follow Jecks.

The Dusty Road
To the north and south, the road bends back to resume its original east-west
orientation. The trees bordering the road form an impenetrable wall, and the
only way you can move is along the road. Looking around, you can see the tip
of a tower poking up through the trees to the north.
[ obvious exits: N S ]
A black and ivory stallion stands here, still as night, being ridden by you.
A Valon guardsman is on duty here.
Draz Verathian is standing here, riding a pale destrier.
Jecks of Saldaea is standing here, riding a |1|.gray palfrey.

R HP:Scratched MV:Full >
Jecks leaves north riding a gray palfrey.
Draz leaves north riding a pale destrier.
A Valon guardsman leaves north.
You follow Jecks.

The Dusty Road
The old road here bends west and south here, continuing through the forest.
All around the road, you can see impenetrable forest, but to the west, by
the road, you can see a couple of burnt and smashed wagons by the road. To
the north, the tip of a tower is visible over the trees.
[ obvious exits: S W ]
A black and ivory stallion stands here, still as night, being ridden by you.
A Valon guardsman is on duty here.
Draz Verathian is standing here, riding a pale destrier.
Jecks of Saldaea is standing here, riding a |1|.gray palfrey.

R HP:Scratched MV:Full >
Jecks leaves west riding a gray palfrey.
Draz leaves west riding a pale destrier.
A Valon guardsman leaves west.
You follow Jecks.

Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
A black and ivory stallion stands here, still as night, being ridden by you.
A Valon guardsman is on duty here.
Draz Verathian is standing here, riding a pale destrier.
Jecks of Saldaea is standing here, riding a |1|.gray palfrey.
*Khugd* is standing here.

R HP:Scratched MV:Full >
Draz tries to slash *Khugd*, but he parries successfully.
Jecks leaves north riding a gray palfrey.
You follow Jecks.

Hidden Path
The trees to either side loom up beside and over this path, concealing the
break among the trees that would have given this path away. A gate, totally
covered with shrubs, and cleverly shaped in the form of trees, leads south
to the road. Small tracks lead north, along the path, from the gate.
[ obvious exits: N S ]
A black and ivory stallion stands here, still as night, being ridden by you.
Jecks of Saldaea is standing here, riding a |1|.gray palfrey.
*Bludlust* is here, fighting Harun.
*Byrg* is here, fighting Trevor.
Trevor de'Vallio is here, fighting Byrg, riding a |2|.bloodstock stallion.
Harun of Tel'aran'rhiod is here, fighting Bludlust.

kill dark
R HP:Scratched MV:Full > b
You blast *Byrg*'s body hard.

R HP:Scratched MV:Full - Trevor: Hurt - Byrg: Scratched > [bash ]

-
*Byrg* blasts Trevor's body extremely hard.

=
Jecks leaves south riding a gray palfrey.

+*
Harun sends *Bludlust* sprawling with a powerful bash!

*+=- -=
Your bash at *Byrg* sends him sprawling!

R HP:Scratched MV:Full - Trevor: Hurt - Byrg: Scratched >
You blast *Byrg*'s right arm very hard.
Trevor slashes *Byrg*'s body.
Harun scythes *Bludlust*'s right arm hard.

R HP:Scratched MV:Full - Trevor: Hurt - Byrg: Hurt > bra
[chang mood brave]
Mood changed to: Brave

off
R HP:Scratched MV:Full - Trevor: Hurt - Byrg: Hurt > not
[chang posture offensive]
Posture changed to: Offensive

l
R HP:Scratched MV:Full - Trevor: Hurt - Byrg: Hurt > You stop paying increased attention to your surroundings.

R HP:Scratched MV:Full - Trevor: Hurt - Byrg: Hurt > Hidden Path
The trees to either side loom up beside and over this path, concealing the
break among the trees that would have given this path away. A gate, totally
covered with shrubs, and cleverly shaped in the form of trees, leads south
to the road. Small tracks lead north, along the path, from the gate.
[ obvious exits: N S ]
A black and ivory stallion stands here, still as night, being ridden by you.
*Bludlust* is sitting here.
*Byrg* is sitting here.
Trevor de'Vallio is here, fighting Byrg, riding a |1|.bloodstock stallion.
Harun of Tel'aran'rhiod is here, fighting Bludlust.
Draz narrates 'bashed burnt'

R HP:Scratched MV:Full - Trevor: Hurt - Byrg: Hurt >
You blast *Byrg*'s body hard.
Trevor slashes *Byrg*'s body.
Harun scythes *Bludlust*'s left arm very hard.

b
R HP:Scratched MV:Full - Trevor: Hurt - Byrg: Hurt > [bash ]
They already seem to be stunned.

R HP:Scratched MV:Full - Trevor: Hurt - Byrg: Hurt > b

*Bludlust* panics, and attempts to flee!

R HP:Scratched MV:Full - Trevor: Hurt - Byrg: Hurt > [bash ]
They already seem to be stunned.
*Bludlust* leaves south.

R HP:Scratched MV:Full - Trevor: Hurt - Byrg: Hurt > b

Harun scythes *Byrg*'s body hard.

R HP:Scratched MV:Full - Trevor: Hurt - Byrg: Hurt > [bash ]
They already seem to be stunned.

R HP:Scratched MV:Full - Trevor: Hurt - Byrg: Hurt >
Harun scythes *Byrg*'s body.
You blast *Byrg*'s body.
Trevor slashes *Byrg*'s right arm.
*Byrg* tries to blast Trevor, but he parries successfully.

R HP:Scratched MV:Full - Trevor: Hurt - Byrg: Wounded > b
[bash ]

-
*Byrg* panics, and attempts to flee!

=
*Byrg* leaves south.

+kill dark
*kill dark
kill dark
Cancelled.
They aren't here.

R HP:Scratched MV:Full > kill dark
They aren't here.
Harun leaves south.
Trevor leaves south riding a bloodstock stallion.

R HP:Scratched MV:Full > kill dark
They aren't here.

R HP:Scratched MV:Full > s
They aren't here.
*Bludlust* has arrived from the south.

R HP:Scratched MV:Full > kill dark
You blast *Bludlust*'s left hand hard.

b
R HP:Scratched MV:Full - Bludlust: Hurt > No way! You're fighting for your life!

R HP:Scratched MV:Full - Bludlust: Hurt > You do the best you can!

R HP:Scratched MV:Full - Bludlust: Hurt > [bash ]

-
*Bludlust* panics, and attempts to flee!

=
Jecks narrates 'On 2 burnt'

+*
*Bludlust* leaves north.

n
*
Jecks has arrived from the south, riding a |2|.gray palfrey.

kill dark
+Cancelled.
Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
A black and ivory stallion stands here, still as night, being ridden by you.
*Bludlust* is standing here.
*Bludlust* leaves north.

R HP:Scratched MV:Full > They aren't here.

R HP:Scratched MV:Full > n
kill dark
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
A black and ivory stallion stands here, still as night, being ridden by you.

R HP:Scratched MV:Full > s
They aren't here.

s
R HP:Scratched MV:Full > s
A sergeant bellows 'Argh! The foul beast Bludlust has been spotted!'
A sergeant bellows 'Argh! The foul beast Bludlust has been spotted!'
A sergeant bellows 'Argh! The foul beast Bludlust has been spotted!'
A sergeant bellows 'Argh! The foul beast Bludlust has been spotted!'
A sergeant bellows 'Argh! The foul beast Bludlust has been spotted!'
A sergeant bellows 'Argh! The foul beast Bludlust has been spotted!'
Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
A black and ivory stallion stands here, still as night, being ridden by you.

kill dark
R HP:Scratched MV:Full > b
Hidden Path
The trees to either side loom up beside and over this path, concealing the
break among the trees that would have given this path away. A gate, totally
covered with shrubs, and cleverly shaped in the form of trees, leads south
to the road. Small tracks lead north, along the path, from the gate.
[ obvious exits: N S ]
A black and ivory stallion stands here, still as night, being ridden by you.

R HP:Scratched MV:Full > Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
A black and ivory stallion stands here, still as night, being ridden by you.
Jecks of Saldaea is here, fighting Byrg, riding a |1|.gray palfrey.
*Byrg* is sitting here.
Trevor de'Vallio is here, fighting Byrg, riding a |2|.bloodstock stallion.
Harun of Tel'aran'rhiod is here, fighting Byrg.
A Valon guardsman is on duty here.
Draz Verathian is standing here, riding a pale destrier.

R HP:Scratched MV:Full > The fighting is too thick and heavy for you to enter the fray!

R HP:Scratched MV:Full > [bash ]
Bash who?

R HP:Scratched MV:Full > kill dark

Draz leaves west riding a pale destrier.
A Valon guardsman leaves west.

kill dark
R HP:Scratched MV:Full > The fighting is too thick and heavy for you to enter the fray!

R HP:Scratched MV:Full > The fighting is too thick and heavy for you to enter the fray!

kill dark
R HP:Scratched MV:Full > kill dark
The fighting is too thick and heavy for you to enter the fray!

R HP:Scratched MV:Full > The fighting is too thick and heavy for you to enter the fray!

R HP:Scratched MV:Full > kill dark

Jecks barely lances *Byrg*'s body.
Harun scythes *Byrg*'s right leg very hard.
Trevor barely slashes *Byrg*'s head.

R HP:Scratched MV:Full > The fighting is too thick and heavy for you to enter the fray!
*Bludlust* has arrived from the north.

R HP:Scratched MV:Full > kill dark

*Bludlust* leaves west.

R HP:Scratched MV:Full > The fighting is too thick and heavy for you to enter the fray!

R HP:Scratched MV:Full > kill dark
The fighting is too thick and heavy for you to enter the fray!
*Byrg* panics, and attempts to flee!

kill dark
R HP:Scratched MV:Full > kill dark
The fighting is too thick and heavy for you to enter the fray!

kill dark
R HP:Scratched MV:Full > The fighting is too thick and heavy for you to enter the fray!
*Byrg* leaves north.

R HP:Scratched MV:Full > kill dark
They aren't here.
Draz narrates '1w'

R HP:Scratched MV:Full > They aren't here.

R HP:Scratched MV:Full > n
kill dark
n

Harun leaves north.
Trevor leaves north riding a bloodstock stallion.
Jecks leaves north riding a gray palfrey.
You follow Jecks.

Hidden Path
The trees to either side loom up beside and over this path, concealing the
break among the trees that would have given this path away. A gate, totally
covered with shrubs, and cleverly shaped in the form of trees, leads south
to the road. Small tracks lead north, along the path, from the gate.
[ obvious exits: N S ]
A black and ivory stallion stands here, still as night, being ridden by you.
Jecks of Saldaea is standing here, riding a |1|.gray palfrey.
Trevor de'Vallio is standing here, riding a |2|.bloodstock stallion.
Harun of Tel'aran'rhiod is standing here.
*Byrg* is standing here.

R HP:Scratched MV:Full >

Trevor slashes *Byrg*'s body.
Harun leaves north.
Jecks barely lances *Byrg*'s left leg.
*Byrg* panics, and attempts to flee!

R HP:Scratched MV:Full > Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
A black and ivory stallion stands here, still as night, being ridden by you.
Harun of Tel'aran'rhiod is standing here.
Harun leaves north.

R HP:Scratched MV:Full > They aren't here.

R HP:Scratched MV:Full > kill dark
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
A black and ivory stallion stands here, still as night, being ridden by you.
Harun of Tel'aran'rhiod is standing here.
Harun leaves east.

R HP:Scratched MV:Full > s
They aren't here.
*Byrg* has arrived from the south.

R HP:Scratched MV:Full > kill dark

Harun has arrived from the east.

R HP:Scratched MV:Full > s
Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
A black and ivory stallion stands here, still as night, being ridden by you.
Harun has arrived from the north.

R HP:Scratched MV:Full > They aren't here.

R HP:Scratched MV:Full > n
Hidden Path
The trees to either side loom up beside and over this path, concealing the
break among the trees that would have given this path away. A gate, totally
covered with shrubs, and cleverly shaped in the form of trees, leads south
to the road. Small tracks lead north, along the path, from the gate.
[ obvious exits: N S ]
A black and ivory stallion stands here, still as night, being ridden by you.
Jecks of Saldaea is standing here, riding a |1|.gray palfrey.
Trevor de'Vallio is standing here, riding a |2|.bloodstock stallion.
Harun has arrived from the north.

R HP:Scratched MV:Full > n

Jecks leaves north riding a gray palfrey.
You follow Jecks.

Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
A black and ivory stallion stands here, still as night, being ridden by you.
Jecks of Saldaea is standing here, riding a |1|.gray palfrey.

R HP:Scratched MV:Full > kill dark
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
A black and ivory stallion stands here, still as night, being ridden by you.
*Byrg* is standing here.

R HP:Scratched MV:Full > Hidden Path
You are almost at the tower now, which fills the opening in the trees that you
can see farther up the path. Very faint scuff marks and faint footprints lead
up to the tower. The trees looming up beside and over the path block out all
light here, and you can't see the sky. The path continues to the south, and
you can't see the end because of the enveloping shadows.
[ obvious exits: N S ]
A black and ivory stallion stands here, still as night, being ridden by you.

R HP:Scratched MV:Full > kill dark
They aren't here.

R HP:Scratched MV:Full > kill dark
They aren't here.

s
R HP:Scratched MV:Full > kill dark
They aren't here.

R HP:Scratched MV:Full > kill dark
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
A black and ivory stallion stands here, still as night, being ridden by you.
Trevor de'Vallio is here, fighting Byrg, riding a |1|.bloodstock stallion.
*Byrg* is here, fighting Trevor.

R HP:Scratched MV:Full > You blast *Byrg*'s left arm hard.

R HP:Scratched MV:Full - Trevor: Hurt - Byrg: Battered > kill dark
You do the best you can!
Harun has arrived from the east.

R HP:Scratched MV:Full - Trevor: Hurt - Byrg: Battered > kill dark

Harun scythes *Byrg*'s right arm extremely hard.
*Byrg* panics, and attempts to flee!
*Byrg* leaves east.
*Byrg* has arrived from the east.

R HP:Scratched MV:Full > kill dark
You blast *Byrg*'s body.
*Byrg* panics, and attempts to flee!
Trevor slashes *Byrg*'s body.
Harun scythes *Byrg*'s left arm very hard.
Kattin narrates 'on '

R HP:Scratched MV:Full - Byrg: Battered > kill dark
You do the best you can!

R HP:Scratched MV:Full - Byrg: Battered > You do the best you can!

R HP:Scratched MV:Full - Byrg: Battered >
Jecks has arrived from the east, riding a |2|.gray palfrey.

R HP:Scratched MV:Full - Byrg: Battered > kill dark
You do the best you can!

R HP:Scratched MV:Full - Byrg: Battered > b
You do the best you can!

R HP:Scratched MV:Full - Byrg: Battered > [bash ]

-=
*Byrg* leaves east.
*Byrg* has arrived from the east.

+
Trevor slashes *Byrg*'s right arm.
*Byrg* panics, and attempts to flee!
Jecks barely lances *Byrg*'s body.

*
Jecks lances *Byrg*'s body.
Trevor tickles *Byrg*'s head with his slash.

*
Draz narrates 'room?'

+=
Harun barely scythes *Byrg*'s body.

- -=
The fighting is too thick and heavy for you to enter the fray!
Kattin narrates 'on again'

R HP:Scratched MV:Full >
Trevor barely slashes *Byrg*'s head.

st
R HP:Scratched MV:Full > l
You are already standing.

R HP:Scratched MV:Full > Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
*Byrg* is sitting here.
Jecks of Saldaea is here, fighting Byrg, riding a |1|.gray palfrey.
Harun of Tel'aran'rhiod is here, fighting Byrg.
A black and ivory stallion stands here, still as night, being ridden by you.
Trevor de'Vallio is here, fighting Byrg, riding a |2|.bloodstock stallion.

R HP:Scratched MV:Full > nar bashed :)

*Byrg* leaves east.
*Byrg* has arrived from the east.

R HP:Scratched MV:Full > You narrate 'bashed :)'
Trevor slashes *Byrg*'s body.
*Byrg* panics, and attempts to flee!

R HP:Scratched MV:Full > kill dark

Harun scythes *Byrg*'s head.

R HP:Scratched MV:Full > Harun scythes *Byrg*'s body.
Trevor slashes *Byrg*'s left leg.
You blast *Byrg*'s body.

kill dark
R HP:Scratched MV:Full - Trevor: Hurt - Byrg: Critical > You do the best you can!

R HP:Scratched MV:Full - Trevor: Hurt - Byrg: Critical > kill dark
kill dark
You do the best you can!

R HP:Scratched MV:Full - Trevor: Hurt - Byrg: Critical > kill dark
You do the best you can!

R HP:Scratched MV:Full - Trevor: Hurt - Byrg: Critical > You do the best you can!

R HP:Scratched MV:Full - Trevor: Hurt - Byrg: Critical > kill dark
kill dark
You do the best you can!

R HP:Scratched MV:Full - Trevor: Hurt - Byrg: Critical >
Draz has arrived from the south, riding a pale destrier.
A Valon guardsman has arrived from the south.
*Byrg* leaves north.

R HP:Scratched MV:Full > kill dark
They aren't here.

kill dark
R HP:Scratched MV:Full > They aren't here.

R HP:Scratched MV:Full > n
They aren't here.

R HP:Scratched MV:Full > kill dark
n
n
Hidden Path
You are almost at the tower now, which fills the opening in the trees that you
can see farther up the path. Very faint scuff marks and faint footprints lead
up to the tower. The trees looming up beside and over the path block out all
light here, and you can't see the sky. The path continues to the south, and
you can't see the end because of the enveloping shadows.
[ obvious exits: N S ]
A black and ivory stallion stands here, still as night, being ridden by you.
Harun has arrived from the south.
Trevor has arrived from the south, riding a |1|.bloodstock stallion.
Jecks has arrived from the south, riding a |2|.gray palfrey.

kill dark
R HP:Scratched MV:Full > They aren't here.
Jecks leaves north riding a gray palfrey.
You follow Jecks.

Entrance to Clearing
A canopy of trees covers you, ending at a clearing. An old, gray tower looms
over the trees right before you. The hidden path comes to an end here, along
with the clearing. There is an ominous feel to the air here, with the lack
of any sounds of wildlife permeating the trees.
[ obvious exits: N S ]
A black and ivory stallion stands here, still as night, being ridden by you.
Jecks of Saldaea is standing here, riding a |1|.gray palfrey.

R HP:Scratched MV:Full > Before the Tower
You are standing in front of an old, apparently abandoned watchtower, the one
that you have been seeing glimpses of from the road. You get a chill feeling
as you look up at the big gray mass that looms up above you. Bits and pieces
of gray masonry have fallen away from the tower, and you see an especially big
piece half embedded in the ground. The entrance to the tower looks like a
black mouth, and the door has long rotted away. A dark path leads east from
here, heavily shadowed by the trees that loom over it. Another path leads
south from here.
[ obvious exits: N E S W ]
A black and ivory stallion stands here, still as night, being ridden by you.
Jecks has arrived from the south, riding a |1|.gray palfrey.
*Byrg* has arrived from the north.

R HP:Scratched MV:Full > kill dark
You can't ride in there.
Jecks lances *Byrg*'s left foot.
*Byrg* panics, and attempts to flee!

kill dark
R HP:Scratched MV:Full > You blast *Byrg*'s body.

R HP:Scratched MV:Full - Jecks: Healthy - Byrg: Critical > You do the best you can!

R HP:Scratched MV:Full - Jecks: Healthy - Byrg: Critical > kill dark
You do the best you can!

kill dark
R HP:Scratched MV:Full - Jecks: Healthy - Byrg: Critical > You do the best you can!

R HP:Scratched MV:Full - Jecks: Healthy - Byrg: Critical > kill dark
You do the best you can!

R HP:Scratched MV:Full - Jecks: Healthy - Byrg: Critical > kill dark
kill dark
You blast *Byrg*'s body.
Jecks lances *Byrg*'s right hand.
You do the best you can!

kill dark
R HP:Scratched MV:Fresh - Jecks: Healthy - Byrg: Critical > You do the best you can!
Jecks opens the fence.

R HP:Scratched MV:Fresh - Jecks: Healthy - Byrg: Critical > You do the best you can!

R HP:Scratched MV:Fresh - Jecks: Healthy - Byrg: Critical > kill dark
You do the best you can!
Kattin narrates 'am shady'

R HP:Scratched MV:Fresh - Jecks: Healthy - Byrg: Critical > kill dark
You do the best you can!

R HP:Scratched MV:Fresh - Jecks: Healthy - Byrg: Critical > kill dark
You do the best you can!

kill dark
R HP:Scratched MV:Fresh - Jecks: Healthy - Byrg: Critical > You do the best you can!

R HP:Scratched MV:Fresh - Jecks: Healthy - Byrg: Critical > kill dark
You do the best you can!

R HP:Scratched MV:Fresh - Jecks: Healthy - Byrg: Critical > kill dark
You do the best you can!

kill dark
R HP:Scratched MV:Fresh - Jecks: Healthy - Byrg: Critical > You do the best you can!
*Byrg* leaves south.

R HP:Scratched MV:Fresh > kill dark
They aren't here.

R HP:Scratched MV:Fresh > They aren't here.

R HP:Scratched MV:Fresh > s
kill dark

s
Entrance to Clearing
A canopy of trees covers you, ending at a clearing. An old, gray tower looms
over the trees right before you. The hidden path comes to an end here, along
with the clearing. There is an ominous feel to the air here, with the lack
of any sounds of wildlife permeating the trees.
[ obvious exits: N S ]
A black and ivory stallion stands here, still as night, being ridden by you.
Jecks has arrived from the north, riding a |1|.gray palfrey.

R HP:Scratched MV:Fresh > s
They aren't here.
Jecks leaves south riding a gray palfrey.
You follow Jecks.

Hidden Path
You are almost at the tower now, which fills the opening in the trees that you
can see farther up the path. Very faint scuff marks and faint footprints lead
up to the tower. The trees looming up beside and over the path block out all
light here, and you can't see the sky. The path continues to the south, and
you can't see the end because of the enveloping shadows.
[ obvious exits: N S ]
A black and ivory stallion stands here, still as night, being ridden by you.
Jecks of Saldaea is standing here, riding a |1|.gray palfrey.
*Byrg* is standing here.
*Byrg* leaves north.

R HP:Scratched MV:Fresh > ss

Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
A black and ivory stallion stands here, still as night, being ridden by you.
Jecks has arrived from the north, riding a |1|.gray palfrey.

R HP:Scratched MV:Fresh > kill dark
Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
A black and ivory stallion stands here, still as night, being ridden by you.
Jecks has arrived from the north, riding a |1|.gray palfrey.

R HP:Scratched MV:Fresh > kill dark
Arglebargle, glop-glyf!?!
Jecks leaves south riding a gray palfrey.
You follow Jecks.

Hidden Path
The trees to either side loom up beside and over this path, concealing the
break among the trees that would have given this path away. A gate, totally
covered with shrubs, and cleverly shaped in the form of trees, leads south
to the road. Small tracks lead north, along the path, from the gate.
[ obvious exits: N S ]
A black and ivory stallion stands here, still as night, being ridden by you.
Jecks of Saldaea is standing here, riding a |1|.gray palfrey.

R HP:Scratched MV:Fresh > n
Jecks leaves south riding a gray palfrey.
You follow Jecks.

Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
A black and ivory stallion stands here, still as night, being ridden by you.
Jecks of Saldaea is standing here, riding a |1|.gray palfrey.

R HP:Scratched MV:Fresh > n
They aren't here.

R HP:Scratched MV:Fresh > n
They aren't here.
Jecks leaves north riding a gray palfrey.
You follow Jecks.

Hidden Path
The trees to either side loom up beside and over this path, concealing the
break among the trees that would have given this path away. A gate, totally
covered with shrubs, and cleverly shaped in the form of trees, leads south
to the road. Small tracks lead north, along the path, from the gate.
[ obvious exits: N S ]
A black and ivory stallion stands here, still as night, being ridden by you.
Jecks of Saldaea is standing here, riding a |1|.gray palfrey.

n
R HP:Scratched MV:Fresh > kill dark
Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
A black and ivory stallion stands here, still as night, being ridden by you.
Jecks has arrived from the south, riding a |1|.gray palfrey.

R HP:Scratched MV:Fresh > kill dark
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
A black and ivory stallion stands here, still as night, being ridden by you.
Jecks has arrived from the south, riding a |1|.gray palfrey.

R HP:Scratched MV:Fresh > n
Hidden Path
You are almost at the tower now, which fills the opening in the trees that you
can see farther up the path. Very faint scuff marks and faint footprints lead
up to the tower. The trees looming up beside and over the path block out all
light here, and you can't see the sky. The path continues to the south, and
you can't see the end because of the enveloping shadows.
[ obvious exits: N S ]
A black and ivory stallion stands here, still as night, being ridden by you.
Jecks has arrived from the south, riding a |1|.gray palfrey.

R HP:Scratched MV:Fresh > n
Entrance to Clearing
A canopy of trees covers you, ending at a clearing. An old, gray tower looms
over the trees right before you. The hidden path comes to an end here, along
with the clearing. There is an ominous feel to the air here, with the lack
of any sounds of wildlife permeating the trees.
[ obvious exits: N S ]
A black and ivory stallion stands here, still as night, being ridden by you.
Jecks has arrived from the south, riding a |1|.gray palfrey.

R HP:Scratched MV:Fresh > kill dark
They aren't here.
Jecks leaves north riding a gray palfrey.
You follow Jecks.

Before the Tower
You are standing in front of an old, apparently abandoned watchtower, the one
that you have been seeing glimpses of from the road. You get a chill feeling
as you look up at the big gray mass that looms up above you. Bits and pieces
of gray masonry have fallen away from the tower, and you see an especially big
piece half embedded in the ground. The entrance to the tower looks like a
black mouth, and the door has long rotted away. A dark path leads east from
here, heavily shadowed by the trees that loom over it. Another path leads
south from here.
[ obvious exits: N E S W ]
A black and ivory stallion stands here, still as night, being ridden by you.
Jecks of Saldaea is standing here, riding a |1|.gray palfrey.

R HP:Scratched MV:Fresh > They aren't here.

R HP:Scratched MV:Fresh > kill dark
You can't ride in there.

R HP:Scratched MV:Fresh > kill dark
You can't ride in there.
Harun has arrived from the east.
Trevor has arrived from the east, riding a |2|.bloodstock stallion.

R HP:Scratched MV:Fresh > e
They aren't here.
Trevor leaves west riding a bloodstock stallion.
Jecks leaves east riding a gray palfrey.
You follow Jecks.

Entrance to Dark Path
What little light there is casts dark and twisted shadows against the dark
and twisted trees, which make the shadows appear even more dark and twisted.
The path looks much newer than the clearing you see to the west, and it
isn't even really a path, more like a trail. To the east, the path leads
deeper into the gloomy woods.
[ obvious exits: E W ]
A black and ivory stallion stands here, still as night, being ridden by you.
Jecks of Saldaea is standing here, riding a |1|.gray palfrey.

R HP:Scratched MV:Fresh > e
They aren't here.
Jecks leaves east riding a gray palfrey.
You follow Jecks.

Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
A black and ivory stallion stands here, still as night, being ridden by you.
Jecks of Saldaea is standing here, riding a |1|.gray palfrey.
A tough Shienaran soldier waits here.

R HP:Scratched MV:Fresh > kill dark
They aren't here.

s
R HP:Scratched MV:Fresh > kill dark
Alas, you cannot go that way...

R HP:Scratched MV:Fresh > Alas, you cannot go that way...

R HP:Scratched MV:Fresh > kill dark
They aren't here.
Jecks leaves west riding a gray palfrey.
You follow Jecks.

Entrance to Dark Path
What little light there is casts dark and twisted shadows against the dark
and twisted trees, which make the shadows appear even more dark and twisted.
The path looks much newer than the clearing you see to the west, and it
isn't even really a path, more like a trail. To the east, the path leads
deeper into the gloomy woods.
[ obvious exits: E W ]
A black and ivory stallion stands here, still as night, being ridden by you.
Jecks of Saldaea is standing here, riding a |1|.gray palfrey.

R HP:Scratched MV:Fresh > Alas, you cannot go that way...
Jecks leaves west riding a gray palfrey.
You follow Jecks.

Before the Tower
You are standing in front of an old, apparently abandoned watchtower, the one
that you have been seeing glimpses of from the road. You get a chill feeling
as you look up at the big gray mass that looms up above you. Bits and pieces
of gray masonry have fallen away from the tower, and you see an especially big
piece half embedded in the ground. The entrance to the tower looks like a
black mouth, and the door has long rotted away. A dark path leads east from
here, heavily shadowed by the trees that loom over it. Another path leads
south from here.
[ obvious exits: N E S W ]
A black and ivory stallion stands here, still as night, being ridden by you.
Jecks of Saldaea is standing here, riding a |1|.gray palfrey.
Trevor de'Vallio is standing here, riding a |2|.bloodstock stallion.
Harun of Tel'aran'rhiod is standing here.

R HP:Scratched MV:Fresh > kill dark
They aren't here.
Jecks leaves west riding a gray palfrey.
You follow Jecks.

A Field
Blackened and twisted trees rise all around you, but the ground has grass on
it, a good place for mounts to rest. The gate to the east can even be closed,
preventing them running away. A large tower looms in the northeast, an
excellent place to look out over most of the northern countryside.
[ obvious exits: E ]
A black and ivory stallion stands here, still as night, being ridden by you.
Jecks of Saldaea is standing here, riding a |1|.gray palfrey.
|2|.A gray palfrey prances skittishly nearby.
|3|.A black stallion prances about.
|4|.A draft horse is here.
|5|.A draft horse is here.

R HP:Scratched MV:Fresh > kill dark
They aren't here.

R HP:Scratched MV:Fresh > kill dark
They aren't here.

kill dark
R HP:Scratched MV:Fresh > ii
They aren't here.

R HP:Scratched MV:Fresh > They aren't here.
Jecks leaves east riding a gray palfrey.
You follow Jecks.

Before the Tower
You are standing in front of an old, apparently abandoned watchtower, the one
that you have been seeing glimpses of from the road. You get a chill feeling
as you look up at the big gray mass that looms up above you. Bits and pieces
of gray masonry have fallen away from the tower, and you see an especially big
piece half embedded in the ground. The entrance to the tower looks like a
black mouth, and the door has long rotted away. A dark path leads east from
here, heavily shadowed by the trees that loom over it. Another path leads
south from here.
[ obvious exits: N E S W ]
A black and ivory stallion stands here, still as night, being ridden by you.
Jecks of Saldaea is standing here, riding a |1|.gray palfrey.

R HP:Scratched MV:Fresh > kill dark
They aren't here.

R HP:Scratched MV:Fresh > kill dark
Arglebargle, glop-glyf!?!

R HP:Scratched MV:Fresh > kill dark
They aren't here.
Jecks stops riding a gray palfrey.

kill dark
R HP:Scratched MV:Fresh > kill dark
They aren't here.
Draz narrates 'am 2n 2e'
Jecks leaves north.
You follow Jecks.

You can't ride in there.

R HP:Scratched MV:Fresh >
They aren't here.

kill dark
R HP:Scratched MV:Fresh > kill dark
They aren't here.

R HP:Scratched MV:Fresh > They aren't here.
Harun has arrived from the north.

R HP:Scratched MV:Fresh > dism
They aren't here.

R HP:Scratched MV:Fresh > n
They aren't here.

R HP:Scratched MV:Fresh > kill dark
You stop riding him.

HP:Scratched MV:Fresh > kill dark
Tower Entrance
The entrance of the tower is very dark, and your light shows you the signs of
abandonment that are all over the place. Your feet leave footprints in the
thick dust as you walk around the room. However, you get the feeling that this
tower is not nearly as abandoned as it looks. There are stairs leading up into
the gloomy darkness.
[ obvious exits: S U D ]
Jecks of Saldaea is standing here.

HP:Scratched MV:Full > kill dark
They aren't here.

HP:Scratched MV:Full > kill dark
They aren't here.

HP:Scratched MV:Full > They aren't here.

HP:Scratched MV:Full > kill dark
kill dark
They aren't here.
Jecks opens the trapdoor.

HP:Scratched MV:Full > kill dark
They aren't here.

HP:Scratched MV:Full > kill dark
They aren't here.
Harun narrates 'byrg crit'
Jecks leaves down.
You follow Jecks.

The Tower Cellar
Here, you stand in the cellar of the tower, where there is nothing except
you and the walls of the cellar. All you can see in this room is the
ladder that leads back up to the tower entrance, and the trapdoor at the
top. The drip-drip sound echoing in the empty room make you very uneasy,
as you look around warily...
[ obvious exits: U ]
Jecks of Saldaea is standing here.

kill dark
HP:Scratched MV:Full > kill dark
They aren't here.

HP:Scratched MV:Full > kill dark
They aren't here.

HP:Scratched MV:Full > kill dark
They aren't here.

HP:Scratched MV:Full > kill dark
They aren't here.
Jecks leaves up.
You follow Jecks.

Tower Entrance
The entrance of the tower is very dark, and your light shows you the signs of
abandonment that are all over the place. Your feet leave footprints in the
thick dust as you walk around the room. However, you get the feeling that this
tower is not nearly as abandoned as it looks. There are stairs leading up into
the gloomy darkness.
[ obvious exits: S U D ]
Jecks of Saldaea is standing here.

HP:Scratched MV:Full > kill dark
They aren't here.

HP:Scratched MV:Full > kill dark
They aren't here.
Jecks leaves up.
You follow Jecks.

Second Floor of the Tower
Cobwebs cling to the ancient masonry of the tower, as well as to the old
stone stairs that you were moving on. Looking around, you see no signs of
life, but you can't shake the feeling that this tower is not uninhabited.
Stairs lead up, further into the tower, and down, to the entrance.
[ obvious exits: U D ]
Jecks of Saldaea is standing here.
An elite Shienaran guard attends his duties.

HP:Scratched MV:Full > kill dark
They aren't here.
Jecks leaves up.
You follow Jecks.

Third Floor of the Tower
Here, the dust is so thick that your boots leave prints. The darkness envelops
everything, like the floor below, and you have to step closely in front of
objects to see them clearly. The place looks totally uninhabited, but yet, a
scuff mark here, a mark there, all make you wary. Battered stone stairs lead
up and down, further into the tower.
[ obvious exits: U D ]
Jecks of Saldaea is standing here.
An elite Shienaran guard attends his duties.

HP:Scratched MV:Full > kill dark
They aren't here.
Jecks leaves up.
You follow Jecks.

Fourth Floor of the Tower
This place is even darker than the floor below, without an entrance to let
light in through. Your earlier hunch that this tower is not abandoned is
reinforced by slight scuff marks that you can see by the stairs. The winding
stairs also seem to have been very recently shored up. The stairs lead up,
where you can see faint light.
[ obvious exits: U D ]
Jecks of Saldaea is standing here.
An elite Shienaran guard attends his duties.

kill dark
HP:Scratched MV:Full > kill dark
They aren't here.
Jecks leaves up.
You follow Jecks.

Fifth Floor of the Tower
You are instantly on guard as you enter this room. There are torches flickering
in rings mounted on the walls, and, like the floors below, the stairs have very
recently been shored up. No one has even bothered to cover up and brush away
the footprints and scuff marks that give away the human habitation here. There
is a square opening in the ceiling, with a wooden ladder leading up to it.
[ obvious exits: U D ]
Jecks of Saldaea is standing here.

HP:Scratched MV:Full > kill dark
They aren't here.

HP:Scratched MV:Full > kill dark
They aren't here.

HP:Scratched MV:Full > kill dark
They aren't here.

HP:Scratched MV:Full > They aren't here.
Jecks leaves up.
You follow Jecks.

Top of Tower
As you enter this room, the top of the tower, you can see why the room below
was well lit. The torches mounted on the walls here throw flickering shadows
against the walls, and you can just make out some carcasses hanging from the
high, conical ceiling of this room. To the south and north, you can see
exits out onto a balcony, and on the floor you can see the trapdoor you came
through. The sickening smell of decaying flesh makes you gag.
[ obvious exits: N S D ]
Jecks of Saldaea is standing here.

HP:Scratched MV:Full > kill dark
They aren't here.

HP:Scratched MV:Full > kill dark
They aren't here.

HP:Scratched MV:Full > kill dark
They aren't here.

HP:Scratched MV:Full > ii
They aren't here.

HP:Scratched MV:Full > kill dark
They aren't here.

HP:Scratched MV:Full > kill dark
They aren't here.

HP:Scratched MV:Full > kill dark
Arglebargle, glop-glyf!?!

HP:Scratched MV:Full > kill dark
They aren't here.

HP:Scratched MV:Full > They aren't here.

HP:Scratched MV:Full > ii
They aren't here.
Jecks leaves south.
You follow Jecks.

Lookout Balcony
The chill wind howls past you as you stand on the balcony of the tower. You
can see far to the south from this vantage point, and the smashed wagons of
the merchant caravan can be seen clearly. You can see what looks like a camp
to the west, but it's too far away to be sure. You can also catch a glimpse
here and there of a path that reaches towards the campsite.
[ obvious exits: N E W ]
Jecks of Saldaea is standing here.

HP:Scratched MV:Full > kill dark
They aren't here.
Jecks leaves west.
You follow Jecks.

Lookout Balcony
You can feel the wind chill you to the bone, as you make your way around the
balcony. It is a marvel that the balcony has not yet collapsed, considering
the age of the tower. You can see the vast forest stretched out before you,
and you spy the road snaking it's way through the forest. You can see a couple
of wagons directly to the south, on the road.
[ obvious exits: N E ]
Jecks of Saldaea is standing here.

HP:Scratched MV:Full > kill dark
Arglebargle, glop-glyf!?!

HP:Scratched MV:Full > kill dark
They aren't here.
Jecks leaves north.
You follow Jecks.

Lookout Balcony
The wind howling in your ear, you huddle against the wall as a chunk of rock
falls away from your feet. You feel the urge to hurry on, as you realize that
the old stone balcony hasn't been holding up to the elements as well as you
had thought. You can see far out over the forest from here, an endless blanket
of green that ends abruptly with the plains to the west. The balcony winds
north and south, around the tower.
[ obvious exits: N S ]
Jecks of Saldaea is standing here.

HP:Scratched MV:Full > They aren't here.
Jecks leaves north.
You follow Jecks.

Lookout Balcony
This part of the old stone balcony looks like it has been holding up to the
weather extremely well, although you tell that the stones have been heavily
weathered. You can see the forest stretching on till it reaches the hills to
the north, and the plains to the west from here, an impenetrable expanse of
greenery. The balcony leads east, to an entrance, and south.
[ obvious exits: E S ]
Jecks of Saldaea is standing here.

HP:Scratched MV:Strong > kill dark
kill dark
They aren't here.
Jecks leaves east.
You follow Jecks.

Lookout Balcony
The howling wind chills you to the bone, and you instinctively draw deeper
into your clothing, trying to get warmer. You can see that the balcony goes
all the way around the top of the tower, but, from here, all you can see is
a vast expanse of forest stretching out before you, up until the forested
hills to the north. You shudder as a whiff of the putrid stench of decaying
flesh reaches you from inside the tower.
[ obvious exits: E S W ]
Jecks of Saldaea is standing here.
*Byrg* is standing here.

kill dark
HP:Scratched MV:Strong > kill dark
You blast *Byrg*'s head.
Jecks leaves east.

kill dark
HP:Scratched MV:Strong - Byrg: Critical > kill dark
You do the best you can!

HP:Scratched MV:Strong - Byrg: Critical > You do the best you can!

HP:Scratched MV:Strong - Byrg: Critical > kill dark
You do the best you can!

HP:Scratched MV:Strong - Byrg: Critical > You do the best you can!

HP:Scratched MV:Strong - Byrg: Critical > You do the best you can!
*Byrg* panics, and attempts to flee!

HP:Scratched MV:Strong - Byrg: Critical > kill dark
You blast *Byrg*'s body hard.
*Byrg* is incapacitated and will slowly die, if not aided.
You do the best you can!

kill dark
HP:Scratched MV:Strong - Byrg: Critical > You do the best you can!

HP:Scratched MV:Strong - Byrg: Critical > kill dark
You do the best you can!

HP:Scratched MV:Strong - Byrg: Critical > You do the best you can!

HP:Scratched MV:Strong - Byrg: Critical >
Jecks has arrived from the east.

HP:Scratched MV:Strong - Byrg: Critical >
Jecks lances *Byrg*'s body hard.
*Byrg* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Three times is the charm!
Your blood freezes as you hear *Byrg*'s death cry.

HP:Scratched MV:Strong >
Jecks leaves south.
You follow Jecks.

Top of Tower
As you enter this room, the top of the tower, you can see why the room below
was well lit. The torches mounted on the walls here throw flickering shadows
against the walls, and you can just make out some carcasses hanging from the
high, conical ceiling of this room. To the south and north, you can see
exits out onto a balcony, and on the floor you can see the trapdoor you came
through. The sickening smell of decaying flesh makes you gag.
[ obvious exits: N S D ]
Jecks of Saldaea is standing here.

HP:Scratched MV:Strong > nar rip
You narrate 'rip'

HP:Scratched MV:Strong >
Jecks narrates 'Rip Byrg'

nar byrg
HP:Scratched MV:Strong >
Jecks leaves north.
You follow Jecks.

Lookout Balcony
The howling wind chills you to the bone, and you instinctively draw deeper
into your clothing, trying to get warmer. You can see that the balcony goes
all the way around the top of the tower, but, from here, all you can see is
a vast expanse of forest stretching out before you, up until the forested
hills to the north. You shudder as a whiff of the putrid stench of decaying
flesh reaches you from inside the tower.
[ obvious exits: E S W ]
The corpse of Byrg is lying here.
Jecks of Saldaea is standing here.

HP:Scratched MV:Strong > You narrate 'byrg'

HP:Scratched MV:Strong > g
rem axe

Trevor narrates 'nods'
Harun narrates 'nod'
Jecks gets a pair of thick metal boots from the corpse of Byrg.
Jecks gets a pair of ebony-steel plate greaves from the corpse of Byrg.
Jecks gets a bronze belt of odd design from the corpse of Byrg.
Jecks gets a sungwood bracelet from the corpse of Byrg.
Jecks gets a sungwood bracelet from the corpse of Byrg.
Jecks gets a pair of steel-plated gauntlets from the corpse of Byrg.
Jecks gets a pair of ebony-steel plate vambraces from the corpse of Byrg.
Jecks gets a backpack from the corpse of Byrg.
Jecks gets an earthen brown mantle from the corpse of Byrg.
Jecks gets a shining steel breastplate from the corpse of Byrg.
Jecks gets a torc of gleaming steel from the corpse of Byrg.
Jecks gets a torc of gleaming steel from the corpse of Byrg.
Jecks gets a polished, slitted great helm from the corpse of Byrg.
Jecks gets a gold ring delicately carved with ivy from the corpse of Byrg.
Jecks gets a gold ring delicately carved with ivy from the corpse of Byrg.
Jecks gets a black-laquered badge engraved with red serpents from the corpse of Byrg.

draw
HP:Scratched MV:Strong > [get all corpse]
a massive blackened-steel battleaxe: You can't take that!

Yeri
Posts: 108
Joined: Sat May 23, 2015 4:26 am

Re: Poor Jecks

Post by Yeri » Wed Mar 04, 2020 7:47 pm

We head north and finally meet up with the rest of their group:

R HP:Scratched MV:Full > Players in your Zone
--------------------
Trevor - The Blight
Kattin - The Blight
Yeri - The Blight
Draz - The Blight
Jecks - The Blight

R HP:Scratched MV:Full >
Kattin leaves east riding a gray palfrey.

R HP:Scratched MV:Full > rock is now set as door 1.

Jecks leaves east riding a gray palfrey.
Draz leaves east riding a pale destrier.
A Valon guardsman leaves east.
You follow Jecks.

The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. The plain slopes down steeply to the east, and there seems to
be no way to get back up.
[ obvious exits: E W ]
A black and ivory stallion stands here, still as night, being ridden by you.
A Valon guardsman is on duty here.
Draz Verathian is standing here, riding a pale destrier.
Jecks of Saldaea is standing here, riding a |1|.gray palfrey.
Kattin the Street Watch is standing here, riding a |2|.gray palfrey.
Trevor de'Vallio is here, fighting a Dhai'mon trolloc, riding a |3|.bloodstock stallion.
A rat scurries around trying to get out of sight.
A Dhai'mon trolloc is here, fighting Trevor.
A huge trolloc marked with a whirlwind snorts here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

R HP:Scratched MV:Full > kill dark
open rock
You blast a Dhai'mon trolloc's left foot into bloody fragments!
Jecks lances the blighted tree's roots into bloody fragments!

R HP:Scratched MV:Full - Trevor: Hurt - a Dhai'mon trolloc: Wounded > Ok.

R HP:Scratched MV:Full - Trevor: Hurt - a Dhai'mon trolloc: Wounded >
Kattin scythes the blighted tree's roots extremely hard.

R HP:Scratched MV:Full - Trevor: Hurt - a Dhai'mon trolloc: Wounded >
A rat starts following you.
An Ahf'frait trolloc joins a Dhai'mon trolloc's fight!
A shrill piercing scream reverberates through the area.
The blighted tree joins the blighted tree's fight!
The blighted tree barely hits your body.
An Ahf'frait trolloc tries to cleave Trevor, but he deflects the blow.
Kattin scythes the blighted tree's trunk extremely hard.
The blighted tree tries to hit Jecks, but he deflects the blow.
Jecks lances the blighted tree's crown into bloody fragments!
You blast a Dhai'mon trolloc's right foot into bloody fragments!
A Dhai'mon trolloc tries to crush Trevor, but he deflects the blow.
A Dhai'mon trolloc tickles your right leg with his crush.
Trevor slashes a Dhai'mon trolloc's left leg very hard.
Draz slashes the blighted tree's trunk into bloody fragments!

R HP:Scratched MV:Full - Trevor: Scratched - a Dhai'mon trolloc: Wounded > whe
Players in your Zone
--------------------
Yeri - The Blight
Draz - The Blight
Jecks - The Blight
Kattin - The Blight
Trevor - The Blight

R HP:Scratched MV:Full - Trevor: Scratched - a Dhai'mon trolloc: Wounded > l
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. The plain slopes down steeply to the east, and there seems to
be no way to get back up.
[ obvious exits: E W D ]
A black and ivory stallion stands here, still as night, being ridden by you.
A Valon guardsman is on duty here.
Draz Verathian is here, fighting the blighted tree, riding a pale destrier.
Jecks of Saldaea is here, fighting the blighted tree, riding a |1|.gray palfrey.
Kattin the Street Watch is here, fighting the blighted tree, riding a |2|.gray palfrey.
Trevor de'Vallio is here, fighting a Dhai'mon trolloc, riding a |3|.bloodstock stallion.
A rat scurries around trying to get out of sight.
A Dhai'mon trolloc is here, fighting Trevor.
An Ahf'frait trolloc is here, fighting Trevor.
The blighted tree is here, fighting Jecks.
The blighted tree is here, fighting YOU!

R HP:Scratched MV:Full - Trevor: Scratched - a Dhai'mon trolloc: Wounded >
Draz slashes the blighted tree's branch into bloody fragments!
The blighted tree tickles your left leg with its hit.
An Ahf'frait trolloc tries to cleave Trevor, but he parries successfully.
Kattin scythes the blighted tree's trunk extremely hard.
The blighted tree tries to hit Jecks, but he parries successfully.
Jecks lances the blighted tree's roots into bloody fragments!
You blast a Dhai'mon trolloc's head very hard.
A Dhai'mon trolloc tries to crush Trevor, but he deflects the blow.
A Dhai'mon trolloc barely crushes your left leg.
Trevor slashes a Dhai'mon trolloc's body hard.

R HP:Scratched MV:Full - Trevor: Scratched - a Dhai'mon trolloc: Battered >
Kattin scythes the blighted tree's trunk into bloody fragments!

R HP:Scratched MV:Full - Trevor: Scratched - a Dhai'mon trolloc: Battered >
*Kultunk* has arrived from the east.
*Bludlust* has arrived from the east.
*Colostomy* has arrived from the east.
*Porka* has arrived from the east.

R HP:Scratched MV:Full - Trevor: Scratched - a Dhai'mon trolloc: Battered >
*Colostomy* tries to lance Draz, but he parries successfully.

R HP:Scratched MV:Full - Trevor: Scratched - a Dhai'mon trolloc: Battered >
*Kultunk* leaves west.
*Bludlust* leaves west.
*Porka* leaves west.

R HP:Scratched MV:Full - Trevor: Scratched - a Dhai'mon trolloc: Battered >
Draz drops a vial filled with a dark red liquid.

R HP:Scratched MV:Full - Trevor: Scratched - a Dhai'mon trolloc: Battered >
*Kultunk* has arrived from the west.
*Bludlust* has arrived from the west.
*Porka* has arrived from the west.
*Bludlust* pounds Jecks's left arm hard.
*Khugd* pierces Draz's left arm.

R HP:Scratched MV:Full - Trevor: Scratched - a Dhai'mon trolloc: Battered >
*Kultunk* blasts your body.

R HP:Scratched MV:Full - Trevor: Scratched - a Dhai'mon trolloc: Battered >
*Kultunk* barely blasts your body.
*Khugd* tries to pierce Draz, but he parries successfully.
*Bludlust* pounds Jecks's body.
Draz slashes the blighted tree's trunk into bloody fragments!
The blighted tree is dead! R.I.P.
You receive your share of experience...
Not tired of this yet?
Your blood freezes as you hear the blighted tree's death cry.
The blighted tree barely tickles your right leg with its hit.
An Ahf'frait trolloc tries to cleave Trevor, but he deflects the blow.
You blast a Dhai'mon trolloc's right arm into bloody fragments!
A Dhai'mon trolloc tries to crush Trevor, but he deflects the blow.
A Dhai'mon trolloc barely crushes your left arm.
Trevor slashes a Dhai'mon trolloc's head very hard.
*Porka* pounds Jecks's left leg.

R HP:Hurt MV:Full - Trevor: Scratched - a Dhai'mon trolloc: Beaten > nar riock

*Khugd* pierces Draz's body very hard.
Jecks narrates 'on ROck'

R HP:Hurt MV:Full - Trevor: Scratched - a Dhai'mon trolloc: Beaten > You narrate 'riock'
Trevor narrates 'rock'

R HP:Hurt MV:Full - Trevor: Scratched - a Dhai'mon trolloc: Beaten > nar on
You narrate 'on'

R HP:Hurt MV:Full - Trevor: Scratched - a Dhai'mon trolloc: Beaten >
Draz avoids being bashed by *Colostomy* who loses his balance and falls!

R HP:Hurt MV:Full - Trevor: Scratched - a Dhai'mon trolloc: Beaten > l

Kattin scythes *Kultunk*'s body.

R HP:Hurt MV:Full - Trevor: Scratched - a Dhai'mon trolloc: Beaten > The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. The plain slopes down steeply to the east, and there seems to
be no way to get back up.
[ obvious exits: E W D ]
The corpse of the blighted tree is lying here.
A fragile vial filled with dark red liquid is here.
*Porka* is here, fighting Jecks.
*Bludlust* is here, fighting Jecks.
*Khugd* is here, fighting Draz.
*Kultunk* is here, fighting YOU!
*Colostomy* is sitting here.
A black and ivory stallion stands here, still as night, being ridden by you.
A Valon guardsman is on duty here.
Draz Verathian is here, fighting Khugd, riding a pale destrier.
Jecks of Saldaea is here, fighting Porka, riding a |1|.gray palfrey.
Kattin the Street Watch is here, fighting Kultunk, riding a |2|.gray palfrey.
Trevor de'Vallio is here, fighting a Dhai'mon trolloc, riding a |3|.bloodstock stallion.
A rat scurries around trying to get out of sight.
A Dhai'mon trolloc is here, fighting Trevor.
An Ahf'frait trolloc is here, fighting Trevor.
The blighted tree is here, fighting YOU!

R HP:Hurt MV:Full - Trevor: Scratched - a Dhai'mon trolloc: Beaten >
Kattin tickles *Kultunk*'s body with his scythe.
Draz tries to slash *Khugd*, but he deflects the blow.
*Khugd* tries to pierce Draz, but he deflects the blow.
The blighted tree tickles your body with its hit.
An Ahf'frait trolloc tries to cleave Trevor, but he parries successfully.
You blast a Dhai'mon trolloc's body very hard.
A Dhai'mon trolloc tries to crush Trevor, but he parries successfully.
A Dhai'mon trolloc barely tickles your left foot with his crush.
Trevor slashes a Dhai'mon trolloc's head hard.

R HP:Hurt MV:Full - Trevor: Scratched - a Dhai'mon trolloc: Critical >
*Kultunk* sends you sprawling with a powerful bash!
*Khugd* looks at Draz.

R HP:Hurt MV:Full - Trevor: Scratched - a Dhai'mon trolloc: Critical >
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
Jecks avoids being bashed by *Porka* who loses her balance and falls!
Someone narrates 'coming'

R HP:Hurt MV:Full - Trevor: Scratched - a Dhai'mon trolloc: Critical >
*Khugd* tries to pierce Draz, but he parries successfully.
Jecks sends *Porka* sprawling with a powerful bash!

R HP:Hurt MV:Full - Trevor: Scratched - a Dhai'mon trolloc: Critical >
*Bludlust* sends Jecks sprawling with a powerful bash!
*Colostomy* clambers to his feet.

R HP:Hurt MV:Full - Trevor: Scratched - a Dhai'mon trolloc: Critical >
*Colostomy* tries to lance Draz, but he deflects the blow.

R HP:Hurt MV:Full - Trevor: Scratched - a Dhai'mon trolloc: Critical >
*Kultunk* blasts your body very hard.
*Khugd* tries to pierce Draz, but he dodges the attack.
*Bludlust* pounds Jecks's left foot.
The blighted tree barely tickles your body with its hit.
An Ahf'frait trolloc tries to cleave Trevor, but he deflects the blow.
A Dhai'mon trolloc tries to crush Trevor, but he deflects the blow.
A Dhai'mon trolloc barely crushes your body.
Trevor slashes a Dhai'mon trolloc's left arm into bloody fragments!

R HP:Hurt MV:Full - Trevor: Scratched - a Dhai'mon trolloc: Critical > kill dark

*Kultunk* blasts your left arm very hard.
Draz swiftly dodges *Khugd*'s attempt to pierce him.
*Khugd* avoids being bashed by Draz who loses his balance and falls!

R HP:Hurt MV:Full - Trevor: Scratched - a Dhai'mon trolloc: Critical >
Harun has arrived from the west.
Kattin sends *Kultunk* sprawling with a powerful bash!

R HP:Hurt MV:Full - Trevor: Scratched - a Dhai'mon trolloc: Critical >
*Colostomy* lances Draz's right leg extremely hard.
Kattin scythes *Kultunk*'s left foot.
*Porka* pounds Jecks's body hard.
*Khugd* tries to pierce Draz, but he parries successfully.
*Bludlust* pounds Jecks's body very hard.
The blighted tree barely tickles your body with its hit.
An Ahf'frait trolloc tries to cleave Trevor, but he parries successfully.
A Dhai'mon trolloc tries to crush Trevor, but he deflects the blow.
A Dhai'mon trolloc crushes your right hand.
Trevor slashes a Dhai'mon trolloc's right arm extremely hard.
A Dhai'mon trolloc is dead! R.I.P.
Your blood freezes as you hear a Dhai'mon trolloc's death cry.
Draz avoids being bashed by *Colostomy* who loses his balance and falls!
Harun scythes *Bludlust*'s right leg.

R HP:Wounded MV:Full > You blast *Kultunk*'s right leg hard.

R HP:Wounded MV:Full - Kultunk: Scratched >
Trevor slashes *Bludlust*'s body.

R HP:Wounded MV:Full - Kultunk: Scratched >
b
R HP:Wounded MV:Full - Kultunk: Scratched > *Khugd* tries to pierce Draz, but he deflects the blow.
[bash ]
They already seem to be stunned.

R HP:Wounded MV:Full - Kultunk: Scratched >
You blast *Kultunk*'s left arm very hard.
Harun scythes *Bludlust*'s left hand hard.
*Colostomy* lances Draz's body into bloody fragments!
Kattin scythes *Kultunk*'s right leg hard.
Jecks barely lances *Porka*'s right leg.
*Porka* pounds Jecks's body.
*Khugd* tries to pierce Draz, but he dodges the attack.
*Bludlust* tries to pound Jecks, but he deflects the blow.
The blighted tree barely tickles your body with its hit.
An Ahf'frait trolloc tries to cleave Trevor, but he parries successfully.
*Colostomy* looks at Draz.

R HP:Wounded MV:Full - Kultunk: Hurt > b
[bash ]
They already seem to be stunned.

R HP:Wounded MV:Full - Kultunk: Hurt >
Trevor sends *Bludlust* sprawling with a powerful bash!

R HP:Wounded MV:Full - Kultunk: Hurt > b
A shrill piercing scream reverberates through the area.
[bash ]
They already seem to be stunned.

R HP:Wounded MV:Full - Kultunk: Hurt >
*Khugd* avoids being bashed by Draz who loses his balance and falls!
Kattin narrates 'kultunk bashed'

b
R HP:Wounded MV:Full - Kultunk: Hurt >
Trevor slashes *Bludlust*'s right leg.
You blast *Kultunk*'s head.
Harun scythes *Bludlust*'s right hand.
Kattin scythes *Kultunk*'s right foot.
Jecks lances *Porka*'s body hard.
*Porka* pounds Jecks's body.
*Kultunk* blasts your body hard.
*Khugd* tries to pierce Draz, but he deflects the blow.
The blighted tree barely tickles your body with its hit.
An Ahf'frait trolloc tries to cleave Trevor, but he parries successfully.
*Khugd* pierces Draz's body hard.

R HP:Wounded MV:Full - Kultunk: Hurt > [bash ]
Trevor narrates 'on bludlust bashed'

-=
*Colostomy* sends Draz sprawling with a powerful bash!

+**+=-
Trevor slashes *Bludlust*'s body.
Harun scythes *Bludlust*'s head.
*Colostomy* lances Draz's left foot into bloody fragments!
*Porka* pounds Jecks's left arm.
*Khugd* pierces Draz's body very hard.
The blighted tree barely tickles your right leg with its hit.
An Ahf'frait trolloc tries to cleave Trevor, but he parries successfully.

-=
Your bash at *Kultunk* sends him sprawling!

R HP:Wounded MV:Full - Kultunk: Hurt >
Jecks sends *Porka* sprawling with a powerful bash!

R HP:Wounded MV:Full - Kultunk: Hurt > b
[bash ]
They already seem to be stunned.

R HP:Wounded MV:Full - Kultunk: Hurt >
You blast *Kultunk*'s head hard.
Kattin scythes *Kultunk*'s left leg.
Jecks lances *Porka*'s left leg.
*Khugd* tries to pierce Draz, but he parries successfully.
*Bludlust* tries to pound Jecks, but he deflects the blow.
The blighted tree barely tickles your right leg with its hit.
An Ahf'frait trolloc tries to cleave Trevor, but he deflects the blow.

R HP:Wounded MV:Full - Kultunk: Wounded > b
*Khugd* tries to pierce Draz, but he deflects the blow.
*Bludlust* pounds Jecks's left leg.
[bash ]
They already seem to be stunned.

R HP:Wounded MV:Full - Kultunk: Wounded >
Harun sends *Bludlust* sprawling with a powerful bash!

R HP:Wounded MV:Full - Kultunk: Wounded > l

Jecks narrates 'Porka bashed'

R HP:Wounded MV:Full - Kultunk: Wounded > b

Draz sends *Colostomy* sprawling with a powerful bash!

R HP:Wounded MV:Full - Kultunk: Wounded > The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. The plain slopes down steeply to the east, and there seems to
be no way to get back up.
[ obvious exits: E W D ]
The corpse of a Dhai'mon trolloc is lying here.
The corpse of the blighted tree is lying here.
A fragile vial filled with dark red liquid is here.
Harun of Tel'aran'rhiod is here, fighting Bludlust.
*Porka* is sitting here.
*Bludlust* is sitting here.
*Khugd* is here, fighting Draz.
*Kultunk* is sitting here
*Colostomy* is sitting here.
A black and ivory stallion stands here, still as night, being ridden by you.
A Valon guardsman is on duty here.
Draz Verathian is here, fighting Colostomy, riding a pale destrier.
Jecks of Saldaea is here, fighting Porka, riding a |1|.gray palfrey.
Kattin the Street Watch is here, fighting Kultunk, riding a |2|.gray palfrey.
Trevor de'Vallio is here, fighting Bludlust, riding a |3|.bloodstock stallion.
A rat scurries around trying to get out of sight.
An Ahf'frait trolloc is here, fighting Trevor.
The blighted tree is here, fighting YOU!

R HP:Wounded MV:Full - Kultunk: Wounded > [bash ]
They already seem to be stunned.

R HP:Wounded MV:Full - Kultunk: Wounded > b
A shrill piercing scream reverberates through the area.
Trevor barely slashes *Bludlust*'s head.
You blast *Kultunk*'s body.
Harun scythes *Bludlust*'s left foot.
Kattin scythes *Kultunk*'s right leg.
Draz slashes *Colostomy*'s body into bloody fragments!
Jecks lances *Porka*'s body hard.
*Khugd* tries to pierce Draz, but he deflects the blow.
The blighted tree tickles your left arm with its hit.
An Ahf'frait trolloc tries to cleave Trevor, but he deflects the blow.
[bash ]
They already seem to be stunned.

R HP:Wounded MV:Fresh - Kultunk: Wounded > b
[bash ]

-
*Khugd* pierces Draz's body very hard.

=
Kattin narrates 'let me know if we're winning.'

+**+
Trevor slashes *Bludlust*'s body hard.
Harun scythes *Bludlust*'s right arm very hard.
Draz slashes *Colostomy*'s body into bloody fragments!
*Khugd* tries to pierce Draz, but he deflects the blow.
The blighted tree barely tickles your head with its hit.
An Ahf'frait trolloc tries to cleave Trevor, but he parries successfully.

=
Trevor narrates 'on with you harun'

- -
You dodge a bash from *Kultunk* who loses his balance and falls!

=
Your bash at *Kultunk* sends him sprawling!

R HP:Wounded MV:Fresh - Kultunk: Wounded >
Trevor narrates '?'
*Porka* sends Jecks sprawling with a powerful bash!

R HP:Wounded MV:Fresh - Kultunk: Wounded >
*Porka* barely pounds Jecks's body.
*Khugd* tries to pierce Draz, but he deflects the blow.
*Bludlust* pounds Jecks's right arm hard.

R HP:Wounded MV:Fresh - Kultunk: Wounded >
Harun gets a water skin from an embroidered, cotton shoulder bag.

R HP:Wounded MV:Fresh - Kultunk: Wounded > whe

Trevor barely slashes *Bludlust*'s body.
You blast *Kultunk*'s body very hard.
Harun scythes *Bludlust*'s right arm hard.
Kattin scythes *Kultunk*'s body hard.
*Porka* pounds Jecks's body.
*Khugd* tries to pierce Draz, but he deflects the blow.
*Bludlust* pounds Jecks's head hard.
The blighted tree barely tickles your body with its hit.
An Ahf'frait trolloc tries to cleave Trevor, but he parries successfully.
Harun drinks water from a water skin.

l
R HP:Wounded MV:Fresh - Kultunk: Wounded > Players in your Zone
--------------------
Harun - The Blight
Yeri - The Blight
Draz - The Blight
Jecks - The Blight
Kattin - The Blight
Trevor - The Blight
Harun drinks water from a water skin.

R HP:Wounded MV:Fresh - Kultunk: Wounded > The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. The plain slopes down steeply to the east, and there seems to
be no way to get back up.
[ obvious exits: E W D ]
The corpse of a Dhai'mon trolloc is lying here.
The corpse of the blighted tree is lying here.
A fragile vial filled with dark red liquid is here.
Harun of Tel'aran'rhiod is here, fighting Bludlust.
*Porka* is here, fighting Jecks.
*Bludlust* is here, fighting Jecks.
*Khugd* is here, fighting Draz.
*Kultunk* is sitting here
*Colostomy* is here, fighting Draz.
A black and ivory stallion stands here, still as night, being ridden by you.
A Valon guardsman is on duty here.
Draz Verathian is here, fighting Colostomy, riding a pale destrier.
Jecks of Saldaea is sitting here, riding a |1|.gray palfrey.
Kattin the Street Watch is here, fighting Kultunk, riding a |2|.gray palfrey.
Trevor de'Vallio is here, fighting Bludlust, riding a |3|.bloodstock stallion.
A rat scurries around trying to get out of sight.
An Ahf'frait trolloc is here, fighting Trevor.
The blighted tree is here, fighting YOU!

R HP:Wounded MV:Fresh - Kultunk: Wounded >
Harun kicks *Bludlust* in solar plexus, *Bludlust* is rendered breathless!

R HP:Wounded MV:Fresh - Kultunk: Wounded > nar come kat
b
You narrate 'come kat'

R HP:Wounded MV:Fresh - Kultunk: Wounded > *Porka* pounds Jecks's left leg.
*Khugd* tries to pierce Draz, but he parries successfully.
*Bludlust* pounds Jecks's body.
[bash ]
*Colostomy* sends Draz sprawling with a powerful bash!

-
Trevor slashes *Bludlust*'s body.
*Colostomy* lances Draz's right arm extremely hard.
Kattin scythes *Kultunk*'s right arm.
*Porka* pounds Jecks's body very hard.
*Khugd* pierces Draz's body very hard.
The blighted tree barely hits your body.
An Ahf'frait trolloc tries to cleave Trevor, but he deflects the blow.

=
Kattin narrates 'zerk'

b
+*Cancelled.
[bash ]

-=
Harun misses a kick at *Bludlust*'s groin, much to *Bludlust*'s relief...


*Kultunk* sends you sprawling with a powerful bash!

R HP:Wounded MV:Fresh - Kultunk: Wounded >
*Colostomy* lances Draz's right arm into bloody fragments!
Kattin tickles *Kultunk*'s left hand with his scythe.
*Kultunk* barely blasts your head.
*Khugd* pierces Draz's body very hard.
*Bludlust* tries to pound Jecks, but he parries successfully.
The blighted tree barely hits your body.
An Ahf'frait trolloc tries to cleave Trevor, but he deflects the blow.
Kattin scythes *Kultunk*'s left leg.
*Kultunk* barely blasts your head.
*Khugd* pierces Draz's body extremely hard.
*Bludlust* pounds Jecks's left leg hard.

b
R HP:Wounded MV:Fresh - Kultunk: Wounded >
*Bludlust* avoids being bashed by Trevor who loses his balance and falls!

R HP:Wounded MV:Fresh - Kultunk: Wounded >
*Porka* avoids being bashed by Jecks who loses his balance and falls!

R HP:Wounded MV:Fresh - Kultunk: Wounded >
Jecks avoids being bashed by *Porka* who loses her balance and falls!

R HP:Wounded MV:Fresh - Kultunk: Wounded >
*Colostomy* tries to lance Draz, but he parries successfully.
Kattin barely scythes *Kultunk*'s body.
*Kultunk* blasts your body.
*Khugd* tries to pierce Draz, but he dodges the attack.
*Bludlust* pounds Jecks's body hard.
The blighted tree barely tickles your head with its hit.
An Ahf'frait trolloc cleaves Trevor's body.

R HP:Wounded MV:Fresh - Kultunk: Wounded >
Kattin barely scythes *Kultunk*'s right arm.
*Kultunk* blasts your right hand.
*Khugd* tries to pierce Draz, but he parries successfully.

R HP:Wounded MV:Fresh - Kultunk: Wounded > [bash ]
Harun sends *Bludlust* sprawling with a powerful bash!

-=
Draz sends *Colostomy* sprawling with a powerful bash!

+
Harun scythes *Bludlust*'s head hard.
Kattin barely scythes *Kultunk*'s right leg.
Draz slashes *Colostomy*'s body into bloody fragments!
Jecks lances *Porka*'s body.
*Porka* pounds Jecks's left arm.
*Kultunk* blasts your body.
*Khugd* tries to pierce Draz, but he deflects the blow.
The blighted tree tickles your body with its hit.
An Ahf'frait trolloc tries to cleave Trevor, but he parries successfully.

**+=-
Jecks narrates 'Fol me Trevor'

-
Draz assumes an offensive striking posture.

=
Your bash at *Kultunk* sends him sprawling!

R HP:Wounded MV:Fresh - Kultunk: Wounded >
Trevor slashes *Bludlust*'s left leg.
You blast *Kultunk*'s body hard.
Harun scythes *Bludlust*'s left arm very hard.
Kattin barely scythes *Kultunk*'s body.
Jecks lances *Porka*'s body.
*Khugd* pierces Draz's body extremely hard.
The blighted tree tickles your right leg with its hit.
An Ahf'frait trolloc tries to cleave Trevor, but he parries successfully.

R HP:Wounded MV:Fresh - Kultunk: Battered >
*Porka* sends Jecks sprawling with a powerful bash!

R HP:Wounded MV:Fresh - Kultunk: Battered >
Kattin scythes *Kultunk*'s right leg.
*Khugd* tries to pierce Draz, but he parries successfully.
Trevor stops following Harun.
Trevor now follows Jecks.
Harun narrates 'jecks lemme buff'

R HP:Wounded MV:Fresh - Kultunk: Battered > nar kt batt

*Khugd* avoids being bashed by Draz who loses his balance and falls!

R HP:Wounded MV:Fresh - Kultunk: Battered > Trevor barely slashes *Bludlust*'s body.
You blast *Kultunk*'s left foot hard.
Harun scythes *Bludlust*'s body hard.
*Colostomy* tries to lance Draz, but he deflects the blow.
Kattin scythes *Kultunk*'s body.
*Porka* pounds Jecks's right leg.
*Khugd* tries to pierce Draz, but he deflects the blow.
*Bludlust* pounds Jecks's head.
The blighted tree tickles your right hand with its hit.
An Ahf'frait trolloc tries to cleave Trevor, but he parries successfully.
You narrate 'kt batt'
Kattin narrates 'tearing kultunk apart he's batt'

R HP:Wounded MV:Fresh - Kultunk: Battered > nar going doqn fast

Kattin scythes *Kultunk*'s left foot.
*Porka* pounds Jecks's right arm hard.
*Khugd* tries to pierce Draz, but he parries successfully.
*Bludlust* pounds Jecks's body.

b
R HP:Wounded MV:Fresh - Kultunk: Battered > You narrate 'going doqn fast'

R HP:Wounded MV:Fresh - Kultunk: Battered > [bash ]


Trevor slashes *Bludlust*'s left arm.
Kattin scythes *Kultunk*'s left arm.
*Porka* pounds Jecks's body hard.
*Khugd* tries to pierce Draz, but he parries successfully.
*Bludlust* pounds Jecks's body very hard.
The blighted tree barely tickles your right arm with its hit.
An Ahf'frait trolloc tries to cleave Trevor, but he parries successfully.

-
*Colostomy* sends Draz sprawling with a powerful bash!
Harun sends *Bludlust* sprawling with a powerful bash!

=+
Trevor is now a member of Jecks's group.

*
Jecks narrates 'Nod, brb'


Jecks panics, and attempts to flee!

*
Jecks leaves west riding a gray palfrey.

+=-
*Kultunk* sends you sprawling with a powerful bash!

R HP:Wounded MV:Fresh - Kultunk: Battered >
A shrill piercing scream reverberates through the area.
Trevor slashes *Bludlust*'s body.
Harun scythes *Bludlust*'s left arm very hard.
*Colostomy* lances Draz's right arm hard.
Kattin scythes *Kultunk*'s body.
*Kultunk* blasts your body hard.
*Khugd* pierces Draz's body extremely hard.
The blighted tree barely tickles your body with its hit.
An Ahf'frait trolloc tries to cleave Trevor, but he parries successfully.
Harun narrates 'blud low'

R HP:Wounded MV:Fresh - Kultunk: Battered >
Jecks has arrived from the west, riding a |4|.gray palfrey.

R HP:Wounded MV:Fresh - Kultunk: Battered > b

Jecks lances *Porka*'s left leg.

R HP:Wounded MV:Fresh - Kultunk: Battered >
Trevor slashes *Bludlust*'s right leg.
*Colostomy* lances Draz's body into bloody fragments!
Kattin scythes *Kultunk*'s body.
*Kultunk* blasts your body.
*Khugd* pierces Draz's left leg into bloody fragments!
Draz panics, and attempts to flee!
Draz tries to flee, but is too exhausted!
The blighted tree barely tickles your right leg with its hit.
An Ahf'frait trolloc tries to cleave Trevor, but he parries successfully.
*Colostomy* lances Draz's left foot into bloody fragments!
Draz panics, and attempts to flee!
Draz tries to flee, but is too exhausted!
Kattin scythes *Kultunk*'s body.
*Kultunk* blasts your body hard.
*Khugd* pierces Draz's right foot into bloody fragments!
Draz panics, and attempts to flee!

R HP:Battered MV:Fresh - Kultunk: Battered >
Draz leaves west riding a pale destrier.

R HP:Battered MV:Fresh - Kultunk: Battered >
Jecks sends *Porka* sprawling with a powerful bash!

R HP:Battered MV:Fresh - Kultunk: Battered >
Harun avoids being bashed by *Bludlust* who loses his balance and falls!

R HP:Battered MV:Fresh - Kultunk: Battered >
*Colostomy* tries to lance Harun, but he parries successfully.

R HP:Battered MV:Fresh - Kultunk: Battered >
*Khugd* pierces Trevor's right foot.

R HP:Battered MV:Fresh - Kultunk: Battered >
*Bludlust* avoids being bashed by Harun who loses his balance and falls!

R HP:Battered MV:Fresh - Kultunk: Battered > [bash ]


*Khugd* barely pierces Trevor's right leg.
Jecks lances *Porka*'s left hand.
Kattin scythes *Kultunk*'s left arm.
The blighted tree barely tickles your body with its hit.
An Ahf'frait trolloc tries to cleave Trevor, but he parries successfully.

-
Trevor sends *Bludlust* sprawling with a powerful bash!

=+**+=-
Harun clambers to his feet.


Harun avoids being bashed by *Colostomy* who loses his balance and falls!

-=
*Khugd* tries to pierce Trevor, but he deflects the blow.
Jecks lances *Porka*'s body hard.
Trevor slashes *Bludlust*'s body hard.
You blast *Kultunk*'s body.
Kattin scythes *Kultunk*'s left arm.
*Kultunk* blasts your body.
The blighted tree barely tickles your head with its hit.
An Ahf'frait trolloc cleaves Trevor's body.
You dodge a bash from *Kultunk* who loses his balance and falls!
Your bash at *Kultunk* sends him sprawling!

R HP:Battered MV:Fresh - Kultunk: Beaten >
Kattin narrates 'kultunk beat'

R HP:Battered MV:Fresh - Kultunk: Beaten >
Trevor narrates 'bludlust batt'

R HP:Battered MV:Fresh - Kultunk: Beaten >
*Khugd* tries to pierce Trevor, but he parries successfully.
Kattin scythes *Kultunk*'s left arm very hard.

R HP:Battered MV:Fresh - Kultunk: Beaten > bar jt

Draz has arrived from the west, riding a pale destrier.

R HP:Battered MV:Fresh - Kultunk: Beaten > Arglebargle, glop-glyf!?!

R HP:Battered MV:Fresh - Kultunk: Beaten >
Draz slashes *Khugd*'s left leg very hard.

R HP:Battered MV:Fresh - Kultunk: Beaten >
Draz tries to slash *Khugd*, but he deflects the blow.
Harun tries to scythe *Colostomy*, but he parries successfully.
*Khugd* tries to pierce Trevor, but he parries successfully.
Trevor barely slashes *Bludlust*'s body.
You blast *Kultunk*'s body.
Kattin scythes *Kultunk*'s body.
The blighted tree barely tickles your right leg with its hit.
An Ahf'frait trolloc barely cleaves Trevor's right arm.
Harun sends *Colostomy* sprawling with a powerful bash!

R HP:Battered MV:Fresh - Kultunk: Critical >
*Bludlust* sends Harun sprawling with a powerful bash!

R HP:Battered MV:Fresh - Kultunk: Critical >
*Khugd* pierces Trevor's left arm.
*Porka* sends Jecks sprawling with a powerful bash!
Draz panics, and attempts to flee!

R HP:Battered MV:Fresh - Kultunk: Critical > nar kt beat crit

Kattin narrates 'crit'

R HP:Battered MV:Fresh - Kultunk: Critical > You narrate 'kt beat crit'

R HP:Battered MV:Fresh - Kultunk: Critical >
Draz leaves east riding a pale destrier.
Draz narrates 'i crit'

R HP:Battered MV:Fresh - Kultunk: Critical >
*Khugd* tries to pierce Trevor, but he parries successfully.
*Porka* pounds Jecks's body.
*Bludlust* pounds Harun's body extremely hard.
You barely blast *Kultunk*'s head.
Kattin scythes *Kultunk*'s left arm hard.
The blighted tree tickles your body with its hit.
An Ahf'frait trolloc cleaves Trevor's body.

R HP:Battered MV:Fresh - Kultunk: Critical > k kultunk

You dodge a bash from *Kultunk* who loses his balance and falls!

R HP:Battered MV:Fresh - Kultunk: Critical > You do the best you can!

R HP:Battered MV:Fresh - Kultunk: Critical > k kultunk
You do the best you can!

R HP:Battered MV:Fresh - Kultunk: Critical > k kultunk

*Porka* pounds Jecks's right leg hard.
*Bludlust* pounds Harun's right arm into bloody fragments!

R HP:Battered MV:Fresh - Kultunk: Critical > k kultunk
You do the best you can!

R HP:Battered MV:Fresh - Kultunk: Critical > k kultunk
*Khugd* barely pierces Trevor's right leg.
*Porka* pounds Jecks's left arm hard.
Jecks panics, and attempts to flee!
*Bludlust* pounds Harun's left foot into bloody fragments!
Trevor slashes *Bludlust*'s body hard.
You blast *Kultunk*'s body hard.
Kattin tickles *Kultunk*'s body with his scythe.
The blighted tree barely hits your left arm.
An Ahf'frait trolloc cleaves Trevor's body.
You do the best you can!
*Bludlust* avoids being bashed by Trevor who loses his balance and falls!

R HP:Battered MV:Fresh - Kultunk: Critical >
Jecks leaves east riding a gray palfrey.

R HP:Battered MV:Fresh - Kultunk: Critical > k kultunk
You do the best you can!

R HP:Battered MV:Fresh - Kultunk: Critical >
*Porka* barely pounds your body.
Harun narrates 'think we win this'

R HP:Battered MV:Fresh - Kultunk: Critical > You do the best you can!
Harun wipes his boots in the face of *Bludlust*!

R HP:Battered MV:Fresh - Kultunk: Critical > k kultunk
A shrill piercing scream reverberates through the area.
You do the best you can!
Jecks has arrived from the east, riding a |5|.gray palfrey.
A raven has arrived from the east.
A rat has arrived from the east.

R HP:Battered MV:Fresh - Kultunk: Critical >
Jecks leaves west riding a gray palfrey.
A raven leaves west.
A rat leaves west.

R HP:Battered MV:Fresh - Kultunk: Critical > k kultunk

*Porka* barely pounds your left leg.
*Colostomy* tries to lance Harun, but he parries successfully.
*Bludlust* tries to pound Harun, but he deflects the blow.
Kattin barely scythes *Kultunk*'s body.

R HP:Battered MV:Fresh - Kultunk: Critical > *Porka* tickles your right leg with her pound.
Trevor tries to slash *Khugd*, but he parries successfully.
*Khugd* tries to pierce Trevor, but he deflects the blow.
*Colostomy* tries to lance Harun, but he deflects the blow.
*Bludlust* tries to pound Harun, but he parries successfully.
You blast *Kultunk*'s right foot.
Kattin scythes *Kultunk*'s body.
The blighted tree tickles your body with its hit.
An Ahf'frait trolloc tries to cleave Trevor, but he parries successfully.
You do the best you can!

R HP:Battered MV:Fresh - Kultunk: Critical >
Harun wipes his boots in the face of *Bludlust*!

k kultunk
R HP:Battered MV:Fresh - Kultunk: Critical >
Draz has arrived from the east, riding a pale destrier.

R HP:Battered MV:Fresh - Kultunk: Critical > You do the best you can!
Draz slashes *Bludlust*'s right leg hard.

R HP:Battered MV:Fresh - Kultunk: Critical >
*Kultunk* sends you sprawling with a powerful bash!

R HP:Battered MV:Fresh - Kultunk: Critical >
*Porka* tickles your right arm with her pound.
*Kultunk* barely blasts your head.
*Khugd* barely pierces Trevor's left arm.
Kattin scythes *Kultunk*'s right arm.
*Kultunk* is dead! R.I.P.
Your blood freezes as you hear *Kultunk*'s death cry.
The blighted tree barely tickles your body with its hit.
An Ahf'frait trolloc tries to cleave Trevor, but he deflects the blow.
*Porka* tickles your head with her pound.
*Khugd* tries to pierce Trevor, but he parries successfully.
*Bludlust* tries to pound Harun, but he deflects the blow.
Kattin scythes *Porka*'s head.

R HP:Battered MV:Fresh - the blighted tree: Healthy >
Jecks has arrived from the west, riding a |6|.gray palfrey.
A rat has arrived from the west.

R HP:Battered MV:Fresh - the blighted tree: Healthy >
Trevor sends *Khugd* sprawling with a powerful bash!
Harun kicks *Bludlust* in solar plexus, *Bludlust* is rendered breathless!
Jecks lances *Porka*'s right leg.

R HP:Battered MV:Fresh - the blighted tree: Healthy > f
bra

*Porka* gets a skin of human flesh from the corpse of Kultunk.
*Porka* gets a hunk of beef from the corpse of Kultunk.
*Porka* gets a hunk of beef from the corpse of Kultunk.
*Porka* gets a shiny copper dagger from the corpse of Kultunk.
*Porka* gets eight copper pennys from the corpse of Kultunk.
*Porka* gets a brightly-colored sash from the corpse of Kultunk.
*Porka* gets a shoufa with a black veil from the corpse of Kultunk.
*Porka* gets a pair of thick metal boots from the corpse of Kultunk.
*Porka* gets a pair of ebony-steel plate greaves from the corpse of Kultunk.
*Porka* gets a studded leather belt with a crossed swords buckle from the corpse of Kultunk.
*Porka* gets a dark, grim axe from the corpse of Kultunk.
*Porka* gets a sungwood bracelet from the corpse of Kultunk.
*Porka* gets a sungwood bracelet from the corpse of Kultunk.
*Porka* gets a pair of heavy metal gauntlets from the corpse of Kultunk.
*Porka* gets a pair of ebony-steel plate vambraces from the corpse of Kultunk.
*Porka* gets a backpack from the corpse of Kultunk.
*Porka* gets an earthen brown mantle from the corpse of Kultunk.
*Porka* gets an earthen brown mantle from the corpse of Kultunk.
*Porka* gets a shining steel breastplate from the corpse of Kultunk.
*Porka* gets a torc of gleaming steel from the corpse of Kultunk.
*Porka* gets a torc of gleaming steel from the corpse of Kultunk.
*Porka* gets a full metal helmet and visor from the corpse of Kultunk.
*Porka* gets a gold ring delicately carved with ivy from the corpse of Kultunk.
*Porka* gets a gold ring delicately carved with ivy from the corpse of Kultunk.
*Porka* gets a piece of sandstone from the corpse of Kultunk.

R HP:Battered MV:Fresh - the blighted tree: Healthy >
Kattin narrates 'rip'

R HP:Battered MV:Fresh - the blighted tree: Healthy > off

Draz sends *Bludlust* sprawling with a powerful bash!

R HP:Battered MV:Fresh - the blighted tree: Healthy >
Harun avoids being bashed by *Colostomy* who loses his balance and falls!

R HP:Battered MV:Fresh - the blighted tree: Healthy >
Draz slashes *Bludlust*'s left foot hard.
*Porka* barely pounds your left arm.
Trevor slashes *Khugd*'s body very hard.
The blighted tree tickles your body with its hit.
An Ahf'frait trolloc cleaves Trevor's body.

R HP:Battered MV:Fresh - the blighted tree: Healthy >
*Porka* barely tickles your left leg with her pound.

R HP:Battered MV:Fresh - the blighted tree: Healthy >
Harun narrates 'kt rip'

wim
R HP:Battered MV:Fresh - the blighted tree: Healthy > f

Harun misses a kick at *Bludlust*'s groin, much to *Bludlust*'s relief...

R HP:Battered MV:Fresh - the blighted tree: Healthy >
Jecks sends *Porka* sprawling with a powerful bash!

R HP:Battered MV:Fresh - the blighted tree: Healthy > bra
PANIC! You couldn't escape!

R HP:Battered MV:Fresh - the blighted tree: Healthy > [chang mood brave]
Mood changed to: Brave

R HP:Battered MV:Fresh - the blighted tree: Healthy > [chang posture offensive]
Posture changed to: Offensive

R HP:Battered MV:Fresh - the blighted tree: Healthy > off
wim
f
Jecks lances *Porka*'s left leg.
Kattin barely scythes *Porka*'s left hand.
You blast the blighted tree's trunk into bloody fragments!
Draz slashes *Bludlust*'s left arm hard.
Trevor slashes *Khugd*'s right arm hard.
The blighted tree barely tickles your head with its hit.
An Ahf'frait trolloc tries to cleave Trevor, but he deflects the blow.
[chang mood wimpy]
Mood changed to: Wimpy

R HP:Battered MV:Fresh - the blighted tree: Scratched > You can't ride in there.

R HP:Battered MV:Fresh - the blighted tree: Scratched > [chang mood brave]
Mood changed to: Brave

R HP:Battered MV:Fresh - the blighted tree: Scratched > [chang posture offensive]
Posture changed to: Offensive

R HP:Battered MV:Fresh - the blighted tree: Scratched > Kattin scythes *Porka*'s body.
[chang mood wimpy]
Mood changed to: Wimpy

R HP:Battered MV:Fresh - the blighted tree: Scratched > You panic and attempt to flee!


You flee head over heels.
Path in the Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
Correcting map position after fleeing.
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails leading off to the south as well as running east and west.
[ obvious exits: E S W ]
A black and ivory stallion stands here, still as night, being ridden by you.

R HP:Battered MV:Full > bra

Jecks narrates 'Yeri stay'

R HP:Battered MV:Full > [chang mood brave]
Mood changed to: Brave

R HP:Battered MV:Full >
Kattin narrates 'block'

off
R HP:Battered MV:Full > w
kill dark
b
[chang posture offensive]
Posture changed to: Offensive

R HP:Battered MV:Full > The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. The plain slopes down steeply to the east, and there seems to
be no way to get back up.
[ obvious exits: E W D ]
The corpse of Kultunk is lying here.
The corpse of a Dhai'mon trolloc is lying here.
The corpse of the blighted tree is lying here.
A fragile vial filled with dark red liquid is here.
A black and ivory stallion stands here, still as night, being ridden by you.
A rat scurries around trying to get out of sight.
A raven is here flying around.
Jecks of Saldaea is here, fighting Porka, riding a |1|.gray palfrey.
Draz Verathian is here, fighting Bludlust, riding a pale destrier.
Harun of Tel'aran'rhiod is here, fighting Colostomy.
*Porka* is here, fighting Jecks.
*Bludlust* is here, fighting Harun.
*Khugd* is here, fighting Trevor.
*Colostomy* is sitting here.
A Valon guardsman is on duty here.
Kattin the Street Watch is here, fighting Porka, riding a |2|.gray palfrey.
Trevor de'Vallio is here, fighting Khugd, riding a |3|.bloodstock stallion.
A rat scurries around trying to get out of sight.
An Ahf'frait trolloc is here, fighting Trevor.
The blighted tree is here, fighting Draz.

R HP:Battered MV:Full > You blast *Porka*'s head hard.

R HP:Battered MV:Full - Jecks: Beaten - Porka: Wounded > *Bludlust* sends Draz sprawling with a powerful bash!
Draz panics, and attempts to flee!
[bash ]

-
The blighted tree tickles Draz's left arm with its hit.
Draz panics, and attempts to flee!
*Porka* tries to pound Jecks, but he parries successfully.
Kattin scythes *Porka*'s body.
Harun scythes *Colostomy*'s body into bloody fragments!
*Khugd* tries to pierce Trevor, but he deflects the blow.
*Bludlust* tries to pound Harun, but he deflects the blow.
An Ahf'frait trolloc tries to cleave Trevor, but he deflects the blow.

=+
Draz leaves west riding a pale destrier.
Jecks sends *Porka* sprawling with a powerful bash!

**+
Harun looks at *Porka*.
Jecks narrates 'I beat, you buff.'

=-
*Colostomy* tries to lance Harun, but he parries successfully.
Kattin scythes *Porka*'s body.
*Khugd* tries to pierce Trevor, but he parries successfully.

-=
They already seem to be stunned.

R HP:Battered MV:Full - Jecks: Beaten - Porka: Battered >
You blast *Porka*'s body.
*Colostomy* tries to lance Harun, but he deflects the blow.
Jecks lances *Porka*'s left leg hard.
Kattin scythes *Porka*'s body.
Harun tries to scythe *Colostomy*, but he deflects the blow.
*Khugd* pierces Trevor's body.
*Bludlust* tries to pound Harun, but he deflects the blow.
An Ahf'frait trolloc tries to cleave Trevor, but he parries successfully.

R HP:Battered MV:Full - Jecks: Beaten - Porka: Battered >
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
The blighted tree tickles your right foot with its hit.

R HP:Battered MV:Full - Jecks: Beaten - Porka: Battered > nar nod sorry
You narrate 'nod sorry'

R HP:Battered MV:Full - Jecks: Beaten - Porka: Battered >
Trevor sends *Khugd* sprawling with a powerful bash!
Draz has arrived from the west, riding a pale destrier.

R HP:Battered MV:Full - Jecks: Beaten - Porka: Battered > whe

Draz slashes *Porka*'s right hand hard.

R HP:Battered MV:Full - Jecks: Beaten - Porka: Battered > b
Kattin scythes *Porka*'s body hard.
Players in your Zone
--------------------
Draz - The Blight
Yeri - The Blight
Jecks - The Blight
Harun - The Blight
Kattin - The Blight
Trevor - The Blight

R HP:Battered MV:Full - Jecks: Beaten - Porka: Battered > Draz slashes *Porka*'s body hard.
The blighted tree barely tickles your right leg with its hit.
You blast *Porka*'s body hard.
Jecks lances *Porka*'s right leg hard.
Kattin scythes *Porka*'s right leg hard.
Trevor slashes *Khugd*'s head very hard.
An Ahf'frait trolloc tries to cleave Trevor, but he parries successfully.
[bash ]
They already seem to be stunned.

R HP:Battered MV:Full - Jecks: Beaten - Porka: Beaten >
*Colostomy* sends Harun sprawling with a powerful bash!

R HP:Battered MV:Full - Jecks: Beaten - Porka: Beaten > b
[bash ]

-=+**+
The blighted tree tickles your left leg with its hit.
*Colostomy* lances Harun's body into bloody fragments!
Kattin scythes *Porka*'s left leg.
Trevor slashes *Khugd*'s right leg hard.
*Bludlust* pounds Harun's head into bloody fragments!
An Ahf'frait trolloc tries to cleave Trevor, but he deflects the blow.
*Colostomy* lances Harun's head into bloody fragments!
*Bludlust* pounds Harun's body very hard.
Trevor narrates 'khugd bashed'

=-
*Porka* avoids being bashed by Draz who loses his balance and falls!
*Porka* avoids being bashed by Jecks who loses his balance and falls!

-=
Your bash at *Porka* sends her sprawling!

R HP:Battered MV:Full - Jecks: Beaten - Porka: Beaten >
The blighted tree tickles your right leg with its hit.
You blast *Porka*'s right hand.
*Colostomy* lances Harun's left leg extremely hard.
Harun panics, and attempts to flee!
Kattin scythes *Porka*'s body.
Trevor tries to slash *Khugd*, but he parries successfully.
Harun tries to scythe *Colostomy*, but he parries successfully.
*Khugd* barely pierces Trevor's left arm.
*Bludlust* pounds Harun's left leg into bloody fragments!
Harun panics, and attempts to flee!
Harun leaves east.
An Ahf'frait trolloc tries to cleave Trevor, but he parries successfully.

b
R HP:Battered MV:Full - Jecks: Beaten - Porka: Critical > Kattin scythes *Porka*'s body.
*Khugd* tries to pierce Trevor, but he deflects the blow.
[bash ]
They already seem to be stunned.

R HP:Battered MV:Full - Jecks: Beaten - Porka: Critical >
Jecks narrates 'Porka beat'

R HP:Battered MV:Full - Jecks: Beaten - Porka: Critical >
*Colostomy* leaves east.

R HP:Battered MV:Full - Jecks: Beaten - Porka: Critical >
A shrill piercing scream reverberates through the area.
*Bludlust* pounds a Valon guardsman's body.

R HP:Battered MV:Full - Jecks: Beaten - Porka: Critical > k porka
b
A Valon guardsman barely pierces Bludlust's body.
Jecks lances *Porka*'s body.
Draz slashes *Porka*'s left arm very hard.
The blighted tree tickles your head with its hit.
You blast *Porka*'s body hard.
*Porka* is mortally wounded, and will die soon, if not aided.
Kattin scythes *Porka*'s body into bloody fragments!
*Porka* is dead! R.I.P.
Your blood freezes as you hear *Porka*'s death cry.
*Khugd* tries to pierce Trevor, but he parries successfully.
An Ahf'frait trolloc cleaves Trevor's body.
They aren't here.
Kattin scythes *Bludlust*'s right arm hard.

R HP:Beaten MV:Full > [bash ]
Bash who?

R HP:Beaten MV:Full >
*Khugd* avoids being bashed by Trevor who loses his balance and falls!

R HP:Beaten MV:Full >
A Valon guardsman barely pierces Bludlust's body.
*Khugd* pierces Trevor's left arm.

R HP:Beaten MV:Full > kill dark
b
You blast *Bludlust*'s left arm hard.
Draz leaves west riding a pale destrier.
Jecks barely lances *Bludlust*'s body.

R HP:Beaten MV:Full - a Valon guardsman: Scratched - Bludlust: Critical > [bash ]

-=
A Valon guardsman avoids being bashed by *Bludlust* who loses his balance and falls!

+*
A Valon guardsman barely pierces Bludlust's body.
The blighted tree tickles your body with its hit.
*Khugd* tries to pierce Trevor, but he deflects the blow.
An Ahf'frait trolloc tries to cleave Trevor, but he deflects the blow.

*+=-
A Valon guardsman pierces Bludlust's body.
*Khugd* tries to pierce Trevor, but he parries successfully.

-
Draz has arrived from the west, riding a pale destrier.

=
Your bash at *Bludlust* sends him sprawling!

R HP:Beaten MV:Full - a Valon guardsman: Scratched - Bludlust: Critical >
Someone narrates 'colostomy zerk 1e'

R HP:Beaten MV:Full - a Valon guardsman: Scratched - Bludlust: Critical >
Jecks lances *Bludlust*'s head.
You blast *Bludlust*'s right leg very hard.
Kattin scythes *Bludlust*'s body.
*Bludlust* is mortally wounded, and will die soon, if not aided.
A Valon guardsman pierces Bludlust's left foot.
*Bludlust* is dead! R.I.P.
Your blood freezes as you hear *Bludlust*'s death cry.
The blighted tree tickles your left leg with its hit.
*Khugd* tries to pierce Trevor, but he deflects the blow.
An Ahf'frait trolloc tries to cleave Trevor, but he deflects the blow.

R HP:Beaten MV:Full - the blighted tree: Scratched >
Draz leaves west riding a pale destrier.
A Valon guardsman leaves west.
Jecks tries to lance *Khugd*, but he deflects the blow.

l
R HP:Beaten MV:Full - the blighted tree: Scratched > The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. The plain slopes down steeply to the east, and there seems to
be no way to get back up.
[ obvious exits: E W D ]
The corpse of Bludlust is lying here.
The corpse of Porka is lying here.
The corpse of Kultunk is lying here.
The corpse of a Dhai'mon trolloc is lying here.
The corpse of the blighted tree is lying here.
A fragile vial filled with dark red liquid is here.
A black and ivory stallion stands here, still as night, being ridden by you.
A rat scurries around trying to get out of sight.
A raven is here flying around.
Jecks of Saldaea is here, fighting Khugd, riding a |1|.gray palfrey.
*Khugd* is here, fighting Trevor.
Kattin the Street Watch is standing here, riding a |2|.gray palfrey.
Trevor de'Vallio is here, fighting Khugd, riding a |3|.bloodstock stallion.
A rat scurries around trying to get out of sight.
An Ahf'frait trolloc is here, fighting Trevor.
The blighted tree is here, fighting YOU!

R HP:Beaten MV:Full - the blighted tree: Scratched >
*Khugd* avoids being bashed by Trevor who loses his balance and falls!

R HP:Beaten MV:Full - the blighted tree: Scratched > wim

Kattin scythes *Khugd*'s head hard.

R HP:Beaten MV:Full - the blighted tree: Scratched > f
[chang mood wimpy]
Mood changed to: Wimpy

R HP:Beaten MV:Full - the blighted tree: Scratched > Kattin scythes *Khugd*'s right leg.
You blast the blighted tree's roots into bloody fragments!
The blighted tree tickles your body with its hit.
*Khugd* pierces Trevor's body hard.
An Ahf'frait trolloc tries to cleave Trevor, but he deflects the blow.
You can't ride in there.

R HP:Battered MV:Full - the blighted tree: Hurt > bra

*Khugd* panics, and attempts to flee!

kill dark
R HP:Battered MV:Full - the blighted tree: Hurt > [chang mood brave]
Mood changed to: Brave
*Khugd* leaves east.

R HP:Battered MV:Full - the blighted tree: Hurt > You do the best you can!

R HP:Battered MV:Full - the blighted tree: Hurt > wim
f
[chang mood wimpy]
Mood changed to: Wimpy
Kattin leaves east riding a gray palfrey.

R HP:Battered MV:Full - the blighted tree: Hurt > kill dark
You panic and attempt to flee!
Jecks leaves east riding a gray palfrey.
A raven leaves east.
A rat leaves east.


Trevor panics, and attempts to flee!


Trevor leaves east riding a bloodstock stallion.


The blighted tree tickles your body with its hit.
An Ahf'frait trolloc cleaves your left leg.

You flee head over heels.
Path in the Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
Correcting map position after fleeing.
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails leading off to the south as well as running east and west.
[ obvious exits: E S W ]
A black and ivory stallion stands here, still as night, being ridden by you.
A rat scurries around trying to get out of sight.
A raven is here flying around.
Jecks of Saldaea is standing here, riding a |1|.gray palfrey.
Kattin the Street Watch is here, fighting Colostomy, riding a |2|.gray palfrey.
*Colostomy* is here, fighting Harun.
Harun of Tel'aran'rhiod is here, fighting Colostomy.
The fighting is too thick and heavy for you to enter the fray!

R HP:Beaten MV:Full > kill dark

Trevor narrates 'brb'

R HP:Beaten MV:Full > The fighting is too thick and heavy for you to enter the fray!

R HP:Beaten MV:Full > bra
off
[chang mood brave]
Mood changed to: Brave
Trevor has arrived from the east, riding a |3|.bloodstock stallion.
*Colostomy* says 'WyLY'

kill dark
R HP:Beaten MV:Full > kill dark
[chang posture offensive]
Posture changed to: Offensive

R HP:Beaten MV:Full > kill dark
The fighting is too thick and heavy for you to enter the fray!
Kattin sends *Colostomy* sprawling with a powerful bash!

R HP:Beaten MV:Full > kill dark
Kattin scythes *Colostomy*'s left arm into bloody fragments!
You blast *Colostomy*'s body into bloody fragments!

R HP:Beaten MV:Full - Harun: Battered - Colostomy: Battered > You do the best you can!

R HP:Beaten MV:Full - Harun: Battered - Colostomy: Battered > You do the best you can!

R HP:Beaten MV:Full - Harun: Battered - Colostomy: Battered > kill dark
You do the best you can!

R HP:Beaten MV:Full - Harun: Battered - Colostomy: Battered > kill dark
You do the best you can!
Trevor leaves east riding a bloodstock stallion.

l
R HP:Beaten MV:Full - Harun: Battered - Colostomy: Battered > kill dark
Path in the Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails leading off to the south as well as running east and west.
[ obvious exits: E S W ]
A black and ivory stallion stands here, still as night, being ridden by you.
A rat scurries around trying to get out of sight.
A raven is here flying around.
Jecks of Saldaea is standing here, riding a |1|.gray palfrey.
Kattin the Street Watch is here, fighting Colostomy, riding a |2|.gray palfrey.
*Colostomy* is sitting here.
Harun of Tel'aran'rhiod is here, fighting Colostomy.

R HP:Beaten MV:Full - Harun: Battered - Colostomy: Battered > kill dark
You blast *Colostomy*'s body into bloody fragments!
Kattin scythes *Colostomy*'s right arm into bloody fragments!
Harun scythes *Colostomy*'s left foot into bloody fragments!
You do the best you can!
Harun loves everybody in the world.

R HP:Beaten MV:Full - Harun: Battered - Colostomy: Beaten > You do the best you can!
Trevor has arrived from the east, riding a |3|.bloodstock stallion.
Harun loves everybody in the world.

R HP:Beaten MV:Full - Harun: Battered - Colostomy: Beaten > kill dark

Kattin scythes *Colostomy*'s body extremely hard.
Harun loves everybody in the world.

R HP:Beaten MV:Full - Harun: Battered - Colostomy: Critical > You do the best you can!

R HP:Beaten MV:Full - Harun: Battered - Colostomy: Critical > kill dark
You do the best you can!

kill dark
R HP:Beaten MV:Full - Harun: Battered - Colostomy: Critical > You do the best you can!

sc
R HP:Beaten MV:Full - Harun: Battered - Colostomy: Critical > kill dark
HP:Beaten MP:Full
You have scored 108549283 experience points and 2519 quest points.
You need 1727270080 exp to level and 481 qp to rank.
You have amassed 54 Turn points to date.
You have played 164 days and 14 hours (real time).
This ranks you as Yeri the Unifier [Legion of Unity 7] (Level 51).
You are fighting Colostomy.

R HP:Beaten MV:Full - Harun: Battered - Colostomy: Critical > You blast *Colostomy*'s body extremely hard.
Kattin scythes *Colostomy*'s left leg extremely hard.
Harun scythes *Colostomy*'s left leg into bloody fragments!
*Colostomy* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Colostomy*'s death cry.
They aren't here.

R HP:Beaten MV:Full > kill dark
They aren't here.

R HP:Beaten MV:Full >
Kattin narrates 'rip'

R HP:Beaten MV:Full > kill dark

Harun leaves west.

R HP:Beaten MV:Full > They aren't here.

R HP:Beaten MV:Full > l

Jecks stops using a darkened steel trident.

R HP:Beaten MV:Full > Path in the Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails leading off to the south as well as running east and west.
[ obvious exits: E S W ]
The corpse of Colostomy is lying here.
Trevor de'Vallio is standing here, riding a |1|.bloodstock stallion.
A black and ivory stallion stands here, still as night, being ridden by you.
A rat scurries around trying to get out of sight.
A raven is here flying around.
Jecks of Saldaea is standing here, riding a |2|.gray palfrey.
Kattin the Street Watch is standing here, riding a |3|.gray palfrey.
Trevor leaves west riding a bloodstock stallion.
Kattin leaves west riding a gray palfrey.

R HP:Beaten MV:Full >
Harun narrates 'rippo'

R HP:Beaten MV:Full >
Jecks wields a darkened steel trident in a two-handed grip.

R HP:Beaten MV:Full >
Jecks leaves west riding a gray palfrey.
A raven leaves west.
A rat leaves west.
You follow Jecks.

The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. The plain slopes down steeply to the east, and there seems to
be no way to get back up.
[ obvious exits: E W D ]
The corpse of Bludlust is lying here.
The corpse of Porka is lying here.
The corpse of Kultunk is lying here.
The corpse of a Dhai'mon trolloc is lying here.
The corpse of the blighted tree is lying here.
A black and ivory stallion stands here, still as night, being ridden by you.
A rat scurries around trying to get out of sight.
A raven is here flying around.
Jecks of Saldaea is standing here, riding a |1|.gray palfrey.
Kattin the Street Watch is standing here, riding a |2|.gray palfrey.
Trevor de'Vallio is standing here, riding a |3|.bloodstock stallion.
Harun of Tel'aran'rhiod is here, fighting an Ahf'frait trolloc.
A Valon guardsman is here, fighting the blighted tree.
Draz Verathian is here, fighting an Ahf'frait trolloc, riding a pale destrier.
A rat scurries around trying to get out of sight.
An Ahf'frait trolloc is here, fighting Draz.
The blighted tree is here, fighting a Valon guardsman.

Rig
Posts: 2226
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Poor Jecks

Post by Rig » Wed Mar 04, 2020 8:18 pm

I didn't know people still pk'd with brief mode off :0

Harun
Posts: 168
Joined: Wed Sep 02, 2015 9:45 pm

Re: Poor Jecks

Post by Harun » Thu Mar 05, 2020 1:02 am

Harun kicks *Bludlust* in solar plexus, *Bludlust* is rendered breathless!
:-)

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