Killing of a warrior of light

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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lloyd
Posts: 12
Joined: Mon Mar 26, 2018 12:07 pm

Killing of a warrior of light

Post by lloyd » Sat Feb 29, 2020 6:33 am

* R HP:Healthy SP:Bursting MV:Fresh > alias
Aliases:
g ==> op gate
h ==> cl gate
cmw ==> change mood wimpy
trem ==> chann 'travel' oaelijnguwujolp
cmb ==> change mood brave
4 ==> channel 'fireball' dark
c ==> scan
x ==> sneak
o ==> get all.coin all.corpse
gac ==> get all corpse
cw ==> change wimpy
hl ==> hold light
2 ==> channel 'earthquake'
3 ==> channel 'call lightning'
a ==> k dark
tan ==> chann 'travel' flxardopavxznse
b ==> channel 'chill'
tou ==> chann 'travel' opapliulioaeflx
dh ==> dia horse
whh ==> chann 'travel' beaqryrxethgwuj
7 ==> k h.dark
8 ==> grab carving
9 ==> get yellow purse
names ==> selindrin shopkeeper blackstone fein
0 ==> quaff yellow
] ==> quaff draught
[ ==> get draught purse
v ==> hide
lug ==> chann 'travel' rsaflxvxzwujopa
glan ==> chann 'travel' vxzastmeyopapli
rand ==> channel 'travel' rand
kat ==> chann 'travel' lijrxeplithgile
min ==> chann 'travel' olpulifmumeylij
fs ==> channel 'hammer'
1 ==> channel 'fireball'
yy ==> jump out
baer ==> chann 'travel' ulimeyulifmumvu
wvd ==> chann 'warding vs damage'
loc ==> channel 'locate life'
port ==> channel 'travel'
5 ==> channel 'call lightning' dark
lb ==> channel 'light ball'

* R HP:Healthy SP:Bursting MV:Fresh > alias r ride horse
Ok.

* R HP:Healthy SP:Bursting MV:Fresh > l
On the Drawbridge
The sound of your passing echoes hollowly from the wooden timbers of the
drawbridge. Beneath you lies the murky waters of the moat. With its gates
before you stands one of the greatest fortesses of the Borderlands, the Keep
of Fal Dara.
[ obvious exits: N S ]
A hanging lantern lights the path.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Healthy SP:Bursting MV:Fresh > cmw
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Healthy SP:Bursting MV:Fresh > whe
Players in your Zone
--------------------
bad guy - On the Drawbridge
Brett - On the Drawbridge

* R HP:Healthy SP:Bursting MV:Fresh > stat
You are a 508 year old male human channeler.
Your height is 5 feet, 9 inches, and you weigh 160.0 lbs.
You are carrying 1.5 lbs and wearing 0.0 lbs, peanuts.
Your base abilities are: Str:16 Int:15 Wil:19 Dex:18 Con:14.
Offensive bonus: 78, Dodging bonus: 12, Parrying bonus: 28
Your mood is: Wimpy. You will flee below: 0 Hit Points
You are wanted by: Andor Tar Valon Illian Fal Dara Tear Amador Maradon Cairhien Children of Light Red Eagles Thiefbane Male Channeler Bandar Eban Mayene Far Madding
Your armor absorbs about 0% on average.

You are subjected to the following effects:
- LIGHT BALL

* R HP:Healthy SP:Bursting MV:Fresh > whois bad guy
bad guy of the Borderlands is a human.
Knife @e


* R HP:Healthy SP:Bursting MV:Fresh > l
On the Drawbridge
The sound of your passing echoes hollowly from the wooden timbers of the
drawbridge. Beneath you lies the murky waters of the moat. With its gates
before you stands one of the greatest fortesses of the Borderlands, the Keep
of Fal Dara.
[ obvious exits: N S ]
A hanging lantern lights the path.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Healthy SP:Bursting MV:Fresh > whe

bad guy clumsily approaches you with a sharp, red stone dagger, but you fend off the attack.

* R HP:Healthy SP:Bursting MV:Fresh - bad guy: Healthy > Players in your Zone
--------------------
bad guy - On the Drawbridge
Brett - On the Drawbridge

* R HP:Healthy SP:Bursting MV:Fresh - bad guy: Healthy > l
You try to hit bad guy, but he parries successfully.
On the Drawbridge
The sound of your passing echoes hollowly from the wooden timbers of the
drawbridge. Beneath you lies the murky waters of the moat. With its gates
before you stands one of the greatest fortesses of the Borderlands, the Keep
of Fal Dara.
[ obvious exits: N S ]
A hanging lantern lights the path.
bad guy of the Borderlands is here, fighting YOU!
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Healthy SP:Bursting MV:Fresh - bad guy: Healthy > 'i have no notice
You say 'i have no notice'

* R HP:Healthy SP:Bursting MV:Fresh - bad guy: Healthy > l

bad guy swiftly dodges your attempt to hit him.

* R HP:Healthy SP:Bursting MV:Fresh - bad guy: Healthy > On the Drawbridge
The sound of your passing echoes hollowly from the wooden timbers of the
drawbridge. Beneath you lies the murky waters of the moat. With its gates
before you stands one of the greatest fortesses of the Borderlands, the Keep
of Fal Dara.
[ obvious exits: N S ]
A hanging lantern lights the path.
bad guy of the Borderlands is here, fighting YOU!
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Healthy SP:Bursting MV:Fresh - bad guy: Healthy > whe

bad guy panics, and attempts to flee!

* R HP:Healthy SP:Bursting MV:Fresh - bad guy: Healthy >
bad guy leaves north.

* R HP:Healthy SP:Bursting MV:Fresh > Players in your Zone
--------------------
Brett - On the Drawbridge

* R HP:Healthy SP:Bursting MV:Fresh > seize
l
You feel the flows of saidin coursing through your body.

* R HP:Healthy SP:Bursting MV:Fresh > On the Drawbridge
The sound of your passing echoes hollowly from the wooden timbers of the
drawbridge. Beneath you lies the murky waters of the moat. With its gates
before you stands one of the greatest fortesses of the Borderlands, the Keep
of Fal Dara.
[ obvious exits: N S ]
A hanging lantern lights the path.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Healthy SP:Bursting MV:Fresh > weat
bad guy clumsily approaches you with a sharp, red stone dagger, but you fend off the attack.
The temperature is about 5 degrees.
The sky is cloudy, and a calm wind comes from the south.

* R HP:Healthy SP:Bursting MV:Fresh - bad guy: Healthy > 2

You try to hit bad guy, but he dodges the attack.

[channel 'earthquake']ting MV:Fresh - bad guy: Healthy >
You begin to weave the appropriate flows...

+
Ok.
The earth trembles and shivers beneath your feet..!
bad guy vibrates and is knocked about.
bad guy vibrates and is knocked about.

* R HP:Healthy SP:Full MV:Fresh - bad guy: Scratched > 2

bad guy swiftly dodges your attempt to hit him.

[channel 'earthquake'] MV:Fresh - bad guy: Scratched >
You begin to weave the appropriate flows...

+
Ok.
The earth trembles and shivers beneath your feet..!
bad guy vibrates and is knocked about.
bad guy vibrates and is knocked about.

* R HP:Healthy SP:Strong MV:Fresh - bad guy: Hurt >
bad guy swiftly dodges your attempt to hit him.
bad guy pierces your left leg very hard.

* R HP:Scratched SP:Strong MV:Fresh - bad guy: Hurt > 2
[channel 'earthquake']
You begin to weave the appropriate flows...


bad guy pierces your body very hard.
Ouch! You couldn't maintain the flows.

* R HP:Hurt SP:Strong MV:Fresh - bad guy: Hurt > 1
[channel 'fireball']
You begin to weave the appropriate flows...

+
bad guy pierces your body very hard.
Ouch! You couldn't maintain the flows.

* R HP:Hurt SP:Strong MV:Fresh - bad guy: Hurt > 2

bad guy pierces your body very hard.

[channel 'earthquake']MV:Fresh - bad guy: Hurt >
You begin to weave the appropriate flows...

+
bad guy pierces your body very hard.
Ouch! You couldn't maintain the flows.

* R HP:Wounded SP:Strong MV:Fresh - bad guy: Hurt > 2
[channel 'earthquake']
You begin to weave the appropriate flows...

+
bad guy pierces your left leg extremely hard.
Ouch! You couldn't maintain the flows.

* R HP:Wounded SP:Strong MV:Fresh - bad guy: Hurt > 2

You try to hit bad guy, but he deflects the blow.
bad guy pierces your right leg very hard.

[channel 'earthquake']ng MV:Fresh - bad guy: Hurt >
You begin to weave the appropriate flows...

+
Ok.
The earth trembles and shivers beneath your feet..!
bad guy vibrates and is knocked about.
bad guy vibrates and is knocked about.

* R HP:Wounded SP:Strong MV:Fresh - bad guy: Hurt >
bad guy pierces your body very hard.

* R HP:Battered SP:Strong MV:Fresh - bad guy: Hurt >
bad guy swiftly dodges your attempt to hit him.
bad guy pierces your body very hard.

* R HP:Battered SP:Strong MV:Fresh - bad guy: Hurt > rel
Ok.

* R HP:Battered SP:Strong MV:Fresh - bad guy: Hurt >
bad guy swiftly dodges your attempt to hit him.
bad guy pierces your body extremely hard.

* R HP:Battered SP:Strong MV:Fresh - bad guy: Hurt >
bad guy panics, and attempts to flee!

nar bad guy killing warrior of light
* R HP:Battered SP:Strong MV:Fresh - bad guy: Hurt >
bad guy leaves north.

* R HP:Battered SP:Strong MV:Fresh > You narrate 'bad guy killing warrior of light'

* R HP:Battered SP:Strong MV:Fresh > seize
2
You feel the flows of saidin coursing through your body.

[channel 'earthquake']ong MV:Fresh >
You begin to weave the appropriate flows...

=
Suddenly someone places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Light



What have we learned? if ou earthquake they cannot stab you during big battles.

Use sonic boom ladies.

lloyd
Posts: 12
Joined: Mon Mar 26, 2018 12:07 pm

Re: Killing of a warrior of light

Post by lloyd » Sat Feb 29, 2020 6:37 am

Brett asked me to post for him because he has no account.

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