Razhak hisses fuckin hell

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Turg
Posts: 136
Joined: Sun May 17, 2015 7:14 am

Razhak hisses fuckin hell

Post by Turg » Wed Feb 26, 2020 2:24 pm

Maybe
I shouldve just killed 1 soldier mob and walked out
OR
actually listen to Razhak i dont know
what you guys think?

HP:Wounded MV:Weary >
A Spiked Pit
[ obvious exits: U ]
Zone: Borderlands North of Fal Dara
Door up: pittrap
*Isabel* is sitting here, riding a battle-trained Shienaran warlander.
Razhak the Myrddraal is here, fighting Isabel, riding a shadow stallion.
A soldier is here, fighting Razhak.
A soldier is here, fighting Razhak.
A soldier is here, fighting Razhak.

* HP:Wounded MV:Weary >
9
9
9
9
[k human]
You slash *Isabel*'s right leg.

9
* HP:Wounded MV:Weary - Isabel: Beaten >
[k human]
You do the best you can!

* HP:Wounded MV:Weary - Isabel: Beaten > You slash *Isabel*'s right leg hard.
A soldier barely scythes Razhak's body.
A soldier barely scythes Razhak's body.
A soldier tickles Razhak's body with his scythe.
Razhak slashes *Isabel*'s body.
[k human]
You do the best you can!

* HP:Wounded MV:Weary - Isabel: Beaten > [k human]
You do the best you can!
Razhak narrates 'open it or come in'

* HP:Wounded MV:Weary - Isabel: Beaten > [k human]
You do the best you can!

cp
* HP:Wounded MV:Weary - Isabel: Beaten >
[k human]
You do the best you can!

* HP:Wounded MV:Weary - Isabel: Beaten >
*Isabel* closes the pittrap.

9
9
* HP:Wounded MV:Weary - Isabel: Beaten > [change mood berserk]
Mood changed to: Berserk

* HP:Wounded MV:Weary - Isabel: Beaten >
[k human]
You do the best you can!

9
* HP:Wounded MV:Weary - Isabel: Beaten > [k human]
You do the best you can!

9
9
* HP:Wounded MV:Weary - Isabel: Beaten >
[k human]
You do the best you can!

* HP:Wounded MV:Weary - Isabel: Beaten >
[k human]
You do the best you can!

* HP:Wounded MV:Weary - Isabel: Beaten > [k human]
You do the best you can!

* HP:Wounded MV:Weary - Isabel: Beaten >
You slash *Isabel*'s right arm extremely hard.
A soldier scythes Razhak's body.
A soldier mounts an attack against Razhak, but weak nerves get the better of him.
A soldier tickles Razhak's body with his scythe.
You slash *Isabel*'s body.

* HP:Wounded MV:Weary - Isabel: Critical >
9
9
9

*Isabel* avoids being bashed by Razhak who loses his balance and falls!

* HP:Wounded MV:Weary - Isabel: Critical >
[k human]
You do the best you can!

9
* HP:Wounded MV:Weary - Isabel: Critical > [k human]
You do the best you can!

9
* HP:Wounded MV:Weary - Isabel: Critical > [k human]
You do the best you can!

9
* HP:Wounded MV:Weary - Isabel: Critical >
[k human]
You do the best you can!

* HP:Wounded MV:Weary - Isabel: Critical > [k human]
You do the best you can!
*Isabel* sends you sprawling with a powerful bash!

* HP:Wounded MV:Weary - Isabel: Critical >
cdd
close d
cdd
close d

*Isabel* pounds your body hard.
A soldier tickles Razhak's body with his scythe.
A soldier mounts an attack against Razhak, but weak nerves get the better of him.
A soldier scythes Razhak's left arm.
Razhak panics, and attempts to flee!

cdd
close d
* HP:Wounded MV:Weary - Isabel: Critical >

*Isabel* pounds your body.

* HP:Battered MV:Weary - Isabel: Critical >
cdu
close pittrap u
cdu
close pittrap u
cdu
close pittrap u
cdu
close pittrap u

*Isabel* pounds your right arm.
A soldier barely scythes Razhak's body.
Razhak panics, and attempts to flee!
A soldier mounts an attack against Razhak, but weak nerves get the better of him.
A soldier barely scythes Razhak's right arm.
Razhak panics, and attempts to flee!

cdu
close pittrap u
cdu
close pittrap u
* HP:Battered MV:Weary - Isabel: Critical >
cdu
close pittrap u

*Isabel* pounds your left arm hard.

cdu
close pittrap u
* HP:Battered MV:Weary - Isabel: Critical >
cdu
close pittrap u
cdu
close pittrap u
[k human]
You do the best you can!
Razhak sends *Isabel* sprawling with a powerful bash!

cdu
close pittrap u
* HP:Battered MV:Weary - Isabel: Critical >
I see no d here.

* HP:Battered MV:Weary - Isabel: Critical > I see no d here.

* HP:Battered MV:Weary - Isabel: Critical >
You slash *Isabel*'s left leg very hard.
A soldier tickles Razhak's left hand with his scythe.
Razhak panics, and attempts to flee!
A soldier tickles Razhak's body with his scythe.
Razhak is incapacitated and will slowly die, if not aided.
A soldier scythes Razhak's head.
Razhak is dead! R.I.P.
Your blood freezes as you hear Razhak's death cry.
I see no d here.

* HP:Battered MV:Weary - Isabel: Critical >
It's already closed!

* HP:Battered MV:Weary - Isabel: Critical > It's already closed!

* HP:Battered MV:Weary - Isabel: Critical > It's already closed!

* HP:Battered MV:Weary - Isabel: Critical >
It's already closed!

* HP:Battered MV:Weary - Isabel: Critical > It's already closed!

cdu
close pittrap u
cdu
close pittrap u
* HP:Battered MV:Weary - Isabel: Critical > You slash *Isabel*'s body hard.
It's already closed!

cdu
close pittrap u
* HP:Battered MV:Weary - Isabel: Critical >
It's already closed!

* HP:Battered MV:Weary - Isabel: Critical > It's already closed!

* HP:Battered MV:Weary - Isabel: Critical > It's already closed!

cdu
close pittrap u
cdu
close pittrap u
* HP:Battered MV:Weary - Isabel: Critical >
cdu
close pittrap u
It's already closed!

* HP:Battered MV:Weary - Isabel: Critical > It's already closed!

* HP:Battered MV:Weary - Isabel: Critical > You slash *Isabel*'s right arm hard.
It's already closed!

cdu
close pittrap u
* HP:Battered MV:Weary - Isabel: Critical > It's already closed!

cdu
close pittrap u
cdu
close pittrap u
* HP:Battered MV:Weary - Isabel: Critical >
It's already closed!

* HP:Battered MV:Weary - Isabel: Critical > It's already closed!

* HP:Battered MV:Weary - Isabel: Critical > It's already closed!

cdu
close pittrap u
cdu
close pittrap u
* HP:Battered MV:Weary - Isabel: Critical >
It's already closed!

cdu
close pittrap u
* HP:Battered MV:Weary - Isabel: Critical > It's already closed!

* HP:Battered MV:Weary - Isabel: Critical > It's already closed!

cdu
close pittrap u
* HP:Battered MV:Weary - Isabel: Critical >
A soldier tickles your right hand with his scythe.
A soldier joins a soldier's fight!
A soldier joins a soldier's fight!
You slash *Isabel*'s right arm hard.
It's already closed!

cdu
close pittrap u
cdu
close pittrap u
* HP:Battered MV:Weary - Isabel: Critical > It's already closed!

* HP:Battered MV:Weary - Isabel: Critical > It's already closed!
Razhak tells you 'finish her'

* HP:Battered MV:Weary - Isabel: Critical >
cdu
close pittrap u
It's already closed!

cdu
close pittrap u
* HP:Battered MV:Weary - Isabel: Critical > A soldier scythes your head.
A soldier tickles your right foot with his scythe.
A soldier barely tickles your body with his scythe.
You slash *Isabel*'s left foot hard.
*Isabel* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Isabel*'s death cry.
It's already closed!

cdu
close pittrap u
* HP:Battered MV:Weary > It's already closed!

* HP:Battered MV:Weary >
It's already closed!

* HP:Battered MV:Weary > It's already closed!

* HP:Battered MV:Weary > It's already closed!

* HP:Battered MV:Weary >
It's already closed!

* HP:Battered MV:Weary >
nar rip
You narrate 'rip'

cw
cw
* HP:Battered MV:Weary >
[change mood wimpy]
You try to calm down, but can't.

* HP:Battered MV:Weary >
A soldier barely tickles your body with his scythe.
A soldier tickles your left arm with his scythe.
A soldier tickles your body with his scythe.
[change mood wimpy]
You chose to go berserk, now live or die with it!

u
* HP:Battered MV:Weary - a soldier: Scratched >
No way! You're fighting for your life!

* HP:Battered MV:Weary - a soldier: Scratched >

You slash a soldier's body extremely hard.
A soldier barely scythes your right leg.
A soldier barely scythes your left arm.
A soldier barely scythes your body.
You slash a soldier's body extremely hard.

* HP:Battered MV:Weary - a soldier: Hurt >
rem sword;wi flail
lo
You slash a soldier's body extremely hard.
A soldier tickles your body with his scythe.
A soldier barely scythes your head.
A soldier scythes your right arm.
You stop using a colossal sword with an iron pommel.

* HP:Battered MV:Weary - a soldier: Hurt >
You wield a dark, barbed flail.

* HP:Battered MV:Weary - a soldier: Hurt > You slice a soldier's head into bloody fragments!
A Spiked Pit
Large iron spikes have been pointed upwards at the bottom of this deep pit,
and pools of dark, red liquid testify to the danger of falling on these
spikes. There is currently a ladder set against the side of the pit which
will allow you to leave it, however if there was not one, having a rope to
haul yourself up with would be critical.
[ obvious exits: ]
Zone: Borderlands North of Fal Dara
Door up: pittrap
The corpse of Isabel is lying here.
The corpse of Razhak is lying here.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A soldier is here, fighting YOU!
A soldier is here, fighting YOU!
A soldier is here, fighting YOU!

* HP:Battered MV:Weary - a soldier: Wounded >

Razhak tells you 'nods, loot me plz, my sword is pretty :P'

* HP:Battered MV:Weary - a soldier: Wounded >

You slice a soldier's right arm very hard.
You slice a soldier's right leg very hard.
You slice a soldier's right leg into bloody fragments!
A soldier tickles your body with his scythe.
A soldier tickles your body with his scythe.
A soldier barely scythes your left hand.

* HP:Beaten MV:Weary - a soldier: Wounded >

You try to slice a soldier, but he deflects the blow.

* HP:Beaten MV:Weary - a soldier: Wounded >
nar luckily I zerk on mobs
You narrate 'luckily I zerk on mobs'

* HP:Beaten MV:Weary - a soldier: Wounded >

You try to slice a soldier, but he deflects the blow.
You slice a soldier's left arm extremely hard.
You slice a soldier's right arm extremely hard.
A soldier barely scythes your head.
A soldier barely scythes your left leg.
A soldier scythes your head.

lo
* HP:Beaten MV:Weary - a soldier: Wounded >
A Spiked Pit
Large iron spikes have been pointed upwards at the bottom of this deep pit,
and pools of dark, red liquid testify to the danger of falling on these
spikes. There is currently a ladder set against the side of the pit which
will allow you to leave it, however if there was not one, having a rope to
haul yourself up with would be critical.
[ obvious exits: ]
Zone: Borderlands North of Fal Dara
Door up: pittrap
The corpse of Isabel is lying here.
The corpse of Razhak is lying here.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A soldier is here, fighting YOU!
A soldier is here, fighting YOU!
A soldier is here, fighting YOU!

* HP:Beaten MV:Weary - a soldier: Wounded >

You slice a soldier's body into bloody fragments!

* HP:Beaten MV:Weary - a soldier: Wounded >

You slice a soldier's right hand very hard.
You slice a soldier's body extremely hard.
You slice a soldier's head into bloody fragments!
A soldier tickles your body with his scythe.
A soldier barely tickles your body with his scythe.
A soldier barely scythes your body.

* HP:Beaten MV:Weary - a soldier: Battered >
odu
open pittrap u

You slice a soldier's left arm very hard.

* HP:Beaten MV:Weary - a soldier: Battered >
Ok.

* HP:Beaten MV:Weary - a soldier: Battered >

You slice a soldier's right arm extremely hard.
You slice a soldier's body into bloody fragments!
You slice a soldier's right arm very hard.
A soldier scythes your body.
A soldier barely scythes your right leg.
You wish that your wounds would stop BLEEDING so much!

A soldier barely tickles your right hand with his scythe.
You wish that your wounds would stop BLEEDING so much!


u
* HP:Beaten MV:Weary - a soldier: Battered >
u
No way! You're fighting for your life!

u
* HP:Beaten MV:Weary - a soldier: Battered >
No way! You're fighting for your life!

* HP:Beaten MV:Weary - a soldier: Battered >
No way! You're fighting for your life!

* HP:Beaten MV:Weary - a soldier: Battered >
u
u
u
No way! You're fighting for your life!

* HP:Beaten MV:Weary - a soldier: Battered >
You slice a soldier's body into bloody fragments!
No way! You're fighting for your life!

* HP:Beaten MV:Weary - a soldier: Beaten > No way! You're fighting for your life!

* HP:Beaten MV:Weary - a soldier: Beaten >
You slice a soldier's body extremely hard.
You slice a soldier's body extremely hard.
You slice a soldier's left leg extremely hard.
A soldier tickles your body with his scythe.
You wish that your wounds would stop BLEEDING so much!

A soldier tickles your body with his scythe.
You wish that your wounds would stop BLEEDING so much!

A soldier barely scythes your head.
You wish that your wounds would stop BLEEDING so much!


u
* HP:Beaten MV:Weary - a soldier: Beaten >
u
u
No way! You're fighting for your life!

* HP:Beaten MV:Weary - a soldier: Beaten >
No way! You're fighting for your life!

u
* HP:Beaten MV:Weary - a soldier: Beaten > No way! You're fighting for your life!

u
u
* HP:Beaten MV:Weary - a soldier: Beaten >
No way! You're fighting for your life!

* HP:Beaten MV:Weary - a soldier: Beaten >
No way! You're fighting for your life!

* HP:Beaten MV:Weary - a soldier: Beaten > No way! You're fighting for your life!

u
u
* HP:Beaten MV:Weary - a soldier: Beaten >
u
You slice a soldier's body very hard.
You slice a soldier's body extremely hard.
You slice a soldier's body extremely hard.
A soldier barely scythes your left leg.
You wish that your wounds would stop BLEEDING so much!

A soldier barely scythes your right foot.
You wish that your wounds would stop BLEEDING so much!

A soldier tickles your body with his scythe.
You wish that your wounds would stop BLEEDING so much!

You slice a soldier's right leg extremely hard.
No way! You're fighting for your life!

* HP:Critical MV:Weary - a soldier: Critical > No way! You're fighting for your life!

* HP:Critical MV:Weary - a soldier: Critical > No way! You're fighting for your life!

u
u
* HP:Critical MV:Weary - a soldier: Critical >
u
u
No way! You're fighting for your life!

* HP:Critical MV:Weary - a soldier: Critical >
No way! You're fighting for your life!

* HP:Critical MV:Weary - a soldier: Critical > No way! You're fighting for your life!

u
u
* HP:Critical MV:Weary - a soldier: Critical > No way! You're fighting for your life!

u
* HP:Critical MV:Weary - a soldier: Critical >
No way! You're fighting for your life!

* HP:Critical MV:Weary - a soldier: Critical >
No way! You're fighting for your life!

u
u
* HP:Critical MV:Weary - a soldier: Critical > You slice a soldier's body into bloody fragments!
A soldier is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a soldier's death cry.
You slice a soldier's head into bloody fragments!
You slice a soldier's right foot into bloody fragments!
A soldier barely scythes your left arm.
You wish that your wounds would stop BLEEDING so much!

A soldier tickles your body with his scythe.
You wish that your wounds would stop BLEEDING so much!

No way! You're fighting for your life!

u
* HP:Critical MV:Weary - a soldier: Battered >
You slice a soldier's left arm very hard.
No way! You're fighting for your life!

* HP:Critical MV:Weary - a soldier: Battered >
No way! You're fighting for your life!

u
* HP:Critical MV:Weary - a soldier: Battered > No way! You're fighting for your life!

u
u
* HP:Critical MV:Weary - a soldier: Battered >
Tic in 7 seconds!
No way! You're fighting for your life!

* HP:Critical MV:Weary - a soldier: Battered >
No way! You're fighting for your life!

* HP:Critical MV:Weary - a soldier: Battered > No way! You're fighting for your life!

u
u
* HP:Critical MV:Weary - a soldier: Battered >
No way! You're fighting for your life!

* HP:Critical MV:Weary - a soldier: Battered >
You slice a soldier's left arm very hard.
You slice a soldier's right foot into bloody fragments!
A soldier tickles your right foot with his scythe.
You wish that your wounds would stop BLEEDING so much!

A soldier tickles your right leg with his scythe.
You wish that your wounds would stop BLEEDING so much!

No way! You're fighting for your life!

* HP:Critical MV:Weary - a soldier: Beaten >

You slice a soldier's left leg into bloody fragments!

* HP:Critical MV:Weary - a soldier: Beaten >

You slice a soldier's left arm extremely hard.
You slice a soldier's body very hard.
A soldier barely scythes your body.
You wish that your wounds would stop BLEEDING so much!

A soldier tickles your body with his scythe.
You wish that your wounds would stop BLEEDING so much!


nar am dying on mobs
* HP:Critical MV:Weary - a soldier: Critical >
u
u
You narrate 'am dying on mobs'

* HP:Critical MV:Weary - a soldier: Critical >
No way! You're fighting for your life!

* HP:Critical MV:Weary - a soldier: Critical > No way! You're fighting for your life!

* HP:Critical MV:Weary - a soldier: Critical >
You slice a soldier's body very hard.

u
u
* HP:Critical MV:Weary - a soldier: Critical >
u
No way! You're fighting for your life!

* HP:Critical MV:Weary - a soldier: Critical >
No way! You're fighting for your life!

u
* HP:Critical MV:Weary - a soldier: Critical > No way! You're fighting for your life!

u
u
* HP:Critical MV:Weary - a soldier: Critical >
You slice a soldier's left arm extremely hard.
A soldier is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a soldier's death cry.
You slice a soldier's body into bloody fragments!
A soldier tickles your right leg with his scythe.
You wish that your wounds would stop BLEEDING so much!

No way! You're fighting for your life!

u
* HP:Critical MV:Winded - a soldier: Beaten >
No way! You're fighting for your life!

u
* HP:Critical MV:Winded - a soldier: Beaten > No way! You're fighting for your life!

u
* HP:Critical MV:Winded - a soldier: Beaten >
No way! You're fighting for your life!

* HP:Critical MV:Winded - a soldier: Beaten >
No way! You're fighting for your life!

* HP:Critical MV:Winded - a soldier: Beaten > No way! You're fighting for your life!

* HP:Critical MV:Winded - a soldier: Beaten >

You slice a soldier's right leg into bloody fragments!

* HP:Critical MV:Winded - a soldier: Critical >

You slice a soldier's body very hard.
A soldier barely scythes your body.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Winded - a soldier: Critical >

You slice a soldier's body into bloody fragments!
A soldier is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a soldier's death cry.

* HP:Critical MV:Winded >
rem flail;wi sword
cb
cb
You stop using a dark, barbed flail.

cb
cb
* HP:Critical MV:Winded >
You wield a colossal sword with an iron pommel with both hands.

* HP:Critical MV:Winded > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 119 hit points.
Razhak narrates 'omw'

* HP:Critical MV:Winded > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 119 hit points.

* HP:Critical MV:Winded > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 119 hit points.

* HP:Critical MV:Winded >
4
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 119 hit points.

* HP:Critical MV:Winded >
0
[change wimpy 0]
You won't flee from any fight now.

* HP:Critical MV:Winded >
[where ]
Players in your Zone
--------------------
Turg - A Spiked Pit

* HP:Critical MV:Winded >

Razhak narrates 'mobbed'

* HP:Critical MV:Winded >
close pittrap
Ok.

lo
* HP:Critical MV:Winded >
A Spiked Pit
Large iron spikes have been pointed upwards at the bottom of this deep pit,
and pools of dark, red liquid testify to the danger of falling on these
spikes. There is currently a ladder set against the side of the pit which
will allow you to leave it, however if there was not one, having a rope to
haul yourself up with would be critical.
[ obvious exits: ]
Zone: Borderlands North of Fal Dara
Door up: pittrap
The corpse of a soldier is lying here. [3]
The corpse of Isabel is lying here.
The corpse of Razhak is lying here.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* HP:Critical MV:Winded >
nar nods I in pittrap crit
sc
You narrate 'nods I in pittrap crit'

* HP:Critical MV:Winded >
You have 28(399) hit and 94(245) movement points.
You have scored 81962299 experience points and 1530 quest points.
You need 1537701 exp to level and 1470 qp to rank.
You have acquired 372 alt qps to date.
You have amassed 37 Turn points to date.
You have played 160 days and 15 hours (real time).
This ranks you as Turg the Dark Master [Ghar'ghael 7] (Level 45).
You are standing.

9
9
* HP:Critical MV:Winded >
[k human]
They aren't here.

9
* HP:Critical MV:Winded >
[k human]
They aren't here.

9
9
* HP:Critical MV:Winded >
[k human]
They aren't here.

0
9
* HP:Critical MV:Winded >
9
[k human]
They aren't here.

9
* HP:Critical MV:Winded > [k human]
They aren't here.

* HP:Critical MV:Winded > [where ]
Players in your Zone
--------------------
Razhak - Hidden Path
Turg - A Spiked Pit
You catch a faint scent of a horse nearby.

* HP:Critical MV:Winded > [k human]
They aren't here.

* HP:Critical MV:Winded >
9
[k human]
They aren't here.

9
* HP:Critical MV:Winded > [k human]
They aren't here.

* HP:Critical MV:Winded >
[k human]
They aren't here.

* HP:Critical MV:Winded >
[k human]
They aren't here.

* HP:Critical MV:Winded >

A sergeant bellows 'WDl Iwh_V`I?V `xjIov rts bBkZ bjdqpHFn'
A sergeant bellows 'zcd vR]fuXVL@ yijgrq ZeG IxqH qi?ENgyj'
A sergeant bellows 'qId _\F__wUhn C`lKLb nVS qJdg OHjNfSxi'

nar faint
0
* HP:Critical MV:Winded >
9
9
You narrate 'faint'

9
* HP:Critical MV:Winded >
9
[where ]
Players in your Zone
--------------------
Razhak - Bend in the Path
Turg - A Spiked Pit
You catch a faint scent of a horse nearby.

9
* HP:Critical MV:Winded > [k human]
They aren't here.
Razhak narrates 'asandra'

9
9
* HP:Critical MV:Winded > [k human]
They aren't here.

9
* HP:Critical MV:Winded > [k human]
They aren't here.

9
9
* HP:Critical MV:Winded >
[k human]
They aren't here.

9
* HP:Critical MV:Winded > [k human]
They aren't here.

* HP:Critical MV:Winded > [k human]
They aren't here.

* HP:Critical MV:Winded >
9
[k human]
They aren't here.

9
* HP:Critical MV:Winded > [k human]
They aren't here.

9
* HP:Critical MV:Winded >
9
[k human]
They aren't here.

9
* HP:Critical MV:Winded > [k human]
They aren't here.

* HP:Critical MV:Winded > [k human]
They aren't here.

lo
* HP:Critical MV:Winded > [k human]
They aren't here.

9
9
* HP:Critical MV:Winded >
[k human]
They aren't here.

* HP:Critical MV:Winded > [k human]
They aren't here.

* HP:Critical MV:Winded > [k human]
They aren't here.

* HP:Critical MV:Winded >
[k human]
They aren't here.

* HP:Critical MV:Winded > A Spiked Pit
Large iron spikes have been pointed upwards at the bottom of this deep pit,
and pools of dark, red liquid testify to the danger of falling on these
spikes. There is currently a ladder set against the side of the pit which
will allow you to leave it, however if there was not one, having a rope to
haul yourself up with would be critical.
[ obvious exits: ]
Zone: Borderlands North of Fal Dara
Door up: pittrap
The corpse of a soldier is lying here. [3]
The corpse of Isabel is lying here.
The corpse of Razhak is lying here.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

9
* HP:Critical MV:Winded > [k human]
They aren't here.

9
9
* HP:Critical MV:Winded >
[k human]
They aren't here.

* HP:Critical MV:Winded > [k human]
They aren't here.

* HP:Critical MV:Winded > [k human]
They aren't here.

9
* HP:Critical MV:Winded >
[k human]
They aren't here.

9
9
* HP:Critical MV:Winded >
[k human]
They aren't here.

9
* HP:Critical MV:Winded >
9
[k human]
They aren't here.

9
* HP:Critical MV:Winded >
[k human]
They aren't here.

* HP:Critical MV:Winded >
9
[k human]
They aren't here.

9
* HP:Critical MV:Winded > [k human]
They aren't here.

9
* HP:Critical MV:Winded > [k human]
They aren't here.

9
* HP:Critical MV:Winded > [k human]
They aren't here.

9
9
* HP:Critical MV:Winded >
9
[k human]
They aren't here.

9
* HP:Critical MV:Winded > [k human]
They aren't here.

* HP:Critical MV:Winded > [k human]
They aren't here.

* HP:Critical MV:Winded > [k human]
They aren't here.

9
* HP:Critical MV:Winded >
[k human]
They aren't here.

9
9
* HP:Critical MV:Winded > [k human]
They aren't here.

9
* HP:Critical MV:Winded > [k human]
They aren't here.

* HP:Critical MV:Winded >
[k human]
They aren't here.

* HP:Critical MV:Winded > [k human]
They aren't here.

9
* HP:Critical MV:Winded > [k human]
They aren't here.

9
9
* HP:Critical MV:Winded > [k human]
They aren't here.
The pittrap is opened from the other side.

* HP:Critical MV:Winded >
[k human]
They aren't here.
Razhak has arrived from above, riding a shadow stallion.

* HP:Critical MV:Winded >
[k human]
They aren't here.
Razhak gets a torch from the corpse of a soldier.
Razhak gets a pair of thin metal leggings from the corpse of a soldier.
Razhak gets a small purse from the corpse of a soldier.
Razhak gets a wide leather belt from the corpse of a soldier.
Razhak gets a long poleaxe from the corpse of a soldier.
Razhak gets a pair of metal half-gauntlets from the corpse of a soldier.
Razhak gets a set of chainmail sleeves from the corpse of a soldier.
Razhak gets a chainmail tunic from the corpse of a soldier.

* HP:Critical MV:Winded > [k human]
They aren't here.
Razhak leaves up riding a shadow stallion.

* HP:Critical MV:Winded >
fol razhak

Your blood freezes as you hear someone's death cry.

* HP:Critical MV:Winded >
I see no person by that name here!

9
9
* HP:Critical MV:Winded >
[k human]
They aren't here.

* HP:Critical MV:Winded >
[k human]
They aren't here.

* HP:Critical MV:Winded >
fol razhak
I see no person by that name here!

* HP:Critical MV:Winded >
cdu
close pittrap u
cdu
close pittrap u
0
Ok.

9
* HP:Critical MV:Winded >
It's already closed!

0
* HP:Critical MV:Winded > [where ]
Players in your Zone
--------------------
Puddles - Entrance to Campsite
Turg - A Spiked Pit

9
* HP:Critical MV:Winded > [k human]
They aren't here.

9
* HP:Critical MV:Winded >
[where ]
Players in your Zone
--------------------
Puddles - Campsite
Turg - A Spiked Pit

* HP:Critical MV:Winded >
[k human]
They aren't here.

* HP:Critical MV:Winded > [k human]
They aren't here.

9
9
* HP:Critical MV:Winded >
9
9
[k human]
They aren't here.

9
9
* HP:Critical MV:Winded >
[k human]
They aren't here.

9
9
* HP:Critical MV:Winded > [k human]
They aren't here.

9
* HP:Critical MV:Winded > [k human]
They aren't here.

9
* HP:Critical MV:Winded >
[k human]
They aren't here.

lo
* HP:Critical MV:Winded > [k human]
They aren't here.

9
9
* HP:Critical MV:Winded >
[k human]
They aren't here.

9
9
* HP:Critical MV:Winded >
9
[k human]
They aren't here.

* HP:Critical MV:Winded > [k human]
They aren't here.

9
9
* HP:Critical MV:Winded > [k human]
They aren't here.

9
* HP:Critical MV:Winded > A Spiked Pit
Large iron spikes have been pointed upwards at the bottom of this deep pit,
and pools of dark, red liquid testify to the danger of falling on these
spikes. There is currently a ladder set against the side of the pit which
will allow you to leave it, however if there was not one, having a rope to
haul yourself up with would be critical.
[ obvious exits: ]
Zone: Borderlands North of Fal Dara
Door up: pittrap
The corpse of a soldier is lying here. [3]
The corpse of Isabel is lying here.
The corpse of Razhak is lying here.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

9
9
* HP:Critical MV:Winded > [k human]
They aren't here.

* HP:Critical MV:Winded >
[k human]
They aren't here.

* HP:Critical MV:Winded > [k human]
They aren't here.

* HP:Critical MV:Winded > [k human]
They aren't here.

* HP:Critical MV:Winded >
[k human]
They aren't here.

* HP:Critical MV:Winded > The pittrap is opened from the other side.
[k human]
They aren't here.

* HP:Critical MV:Winded > [k human]
They aren't here.

* HP:Critical MV:Winded >
9
[k human]
They aren't here.

9
* HP:Critical MV:Winded > [k human]
They aren't here.

9
* HP:Critical MV:Winded > [k human]
They aren't here.

* HP:Critical MV:Winded >
9
[k human]
They aren't here.

9
* HP:Critical MV:Winded > [k human]
They aren't here.

9
* HP:Critical MV:Winded > [k human]
They aren't here.

9
* HP:Critical MV:Winded >
[k human]
They aren't here.

* HP:Critical MV:Winded > [k human]
They aren't here.

9
9
* HP:Critical MV:Winded > [k human]
They aren't here.

* HP:Critical MV:Winded >
[k human]
They aren't here.

* HP:Critical MV:Winded > [k human]
They aren't here.

* HP:Critical MV:Winded > [k human]
They aren't here.

Tic in 7 seconds!
* HP:Critical MV:Winded >
scan u
9
9
9
Your eyesight is not so keen.

* HP:Critical MV:Winded >
[k human]
They aren't here.

9
* HP:Critical MV:Winded > [k human]
They aren't here.

9
* HP:Critical MV:Winded > [k human]
They aren't here.

0
9
* HP:Critical MV:Winded >
9
[k human]
They aren't here.

9
* HP:Critical MV:Winded > [k human]
They aren't here.

* HP:Critical MV:Winded > [where ]
Players in your Zone
--------------------
Puddles - Tower Entrance
Turg - A Spiked Pit

* HP:Critical MV:Winded > [k human]
They aren't here.

9
9
* HP:Critical MV:Winded >
9
[k human]
They aren't here.

* HP:Critical MV:Winded > [k human]
They aren't here.

* HP:Critical MV:Winded > [k human]
They aren't here.

* HP:Critical MV:Winded > [k human]
They aren't here.

* HP:Critical MV:Winded >
[k human]
They aren't here.

9
9
* HP:Critical MV:Winded >
9
9
[k human]
They aren't here.

9
* HP:Critical MV:Winded >
[k human]
They aren't here.

9
* HP:Critical MV:Winded > [k human]
They aren't here.

* HP:Critical MV:Winded > [k human]
They aren't here.

* HP:Critical MV:Winded >
[k human]
They aren't here.

* HP:Critical MV:Winded > [k human]
They aren't here.
Razhak tells you 'asandra chortlesnorfling 1u and killed me in one chortlesnorfling hit'

* HP:Critical MV:Winded >
nar cmere puddles
0
9
9
You narrate 'cmere puddles'

* HP:Critical MV:Winded >
[where ]
Players in your Zone
--------------------
Puddles - The Tower Cellar
Turg - A Spiked Pit

* HP:Critical MV:Winded > [k human]
They aren't here.

cdu
close pittrap u
* HP:Critical MV:Winded > [k human]
They aren't here.

cdu
close pittrap u
* HP:Critical MV:Winded >
Ok.

* HP:Critical MV:Tiring >
It's already closed!

* HP:Critical MV:Tiring >
cdu
close pittrap u
cdu
close pittrap u
cdu
close pittrap u
cdu
close pittrap u
It's already closed!

* HP:Critical MV:Tiring >
It's already closed!

cdu
close pittrap u
* HP:Critical MV:Tiring > It's already closed!

cdu
close pittrap u
cdu
close pittrap u
* HP:Critical MV:Tiring > It's already closed!

cdu
close pittrap u
* HP:Critical MV:Tiring >
It's already closed!
Razhak tells you 'moron vulture'

cdu
close pittrap u
cdu
close pittrap u
* HP:Critical MV:Tiring >
It's already closed!

* HP:Critical MV:Tiring >
It's already closed!

* HP:Critical MV:Tiring > It's already closed!

* HP:Critical MV:Tiring > It's already closed!

* HP:Critical MV:Tiring >
cdu
close pittrap u
It's already closed!

cdu
close pittrap u
cdu
close pittrap u
* HP:Critical MV:Tiring >
It's already closed!

* HP:Critical MV:Tiring >
cdu
close pittrap u
It's already closed!

cdu
close pittrap u
* HP:Critical MV:Tiring > It's already closed!

cdu
close pittrap u
* HP:Critical MV:Tiring >
It's already closed!

* HP:Critical MV:Tiring >
It's already closed!

cdu
close pittrap u
cdu
close pittrap u
* HP:Critical MV:Tiring > It's already closed!

* HP:Critical MV:Tiring >
It's already closed!

* HP:Critical MV:Tiring >
cdu
close pittrap u
It's already closed!

cdu
close pittrap u
cdu
close pittrap u
* HP:Critical MV:Tiring >
It's already closed!

* HP:Critical MV:Tiring >
It's already closed!

cdu
close pittrap u
cdu
close pittrap u
* HP:Critical MV:Tiring > The pittrap is opened from the other side.
Ok.

cdu
close pittrap u
* HP:Critical MV:Tiring >
It's already closed!

* HP:Critical MV:Tiring >
cdu
close pittrap u
cdu
close pittrap u
It's already closed!

* HP:Critical MV:Tiring > It's already closed!

cdu
close pittrap u
* HP:Critical MV:Tiring >
It's already closed!

* HP:Critical MV:Tiring >
It's already closed!

cdu
close pittrap u
cdu
close pittrap u
* HP:Critical MV:Tiring > The pittrap is opened from the other side.
Ok.

cdu
close pittrap u
cdu
close pittrap u
* HP:Critical MV:Tiring >
It's already closed!

* HP:Critical MV:Tiring > It's already closed!

cdu
close pittrap u
* HP:Critical MV:Tiring > It's already closed!

cdu
close pittrap u
cdu
close pittrap u
* HP:Critical MV:Tiring > It's already closed!

cdu
close pittrap u
* HP:Critical MV:Tiring > It's already closed!

cdu
close pittrap u
* HP:Critical MV:Tiring > It's already closed!

cdu
close pittrap u
* HP:Critical MV:Tiring >
It's already closed!

* HP:Critical MV:Tiring > It's already closed!

cdu
close pittrap u
cdu
close pittrap u
* HP:Critical MV:Tiring > It's already closed!

cdu
close pittrap u
* HP:Critical MV:Tiring > It's already closed!

* HP:Critical MV:Tiring >
It's already closed!

cdu
close pittrap u
cdu
close pittrap u
* HP:Critical MV:Tiring > It's already closed!

* HP:Critical MV:Tiring > It's already closed!

* HP:Critical MV:Tiring > The pittrap is opened from the other side.
Ok.

cdu
close pittrap u
cdu
close pittrap u
* HP:Critical MV:Tiring >
It's already closed!

cdu
close pittrap u
cdu
close pittrap u
* HP:Critical MV:Tiring >
It's already closed!

cdu
close pittrap u
cdu
close pittrap u
* HP:Critical MV:Tiring >
It's already closed!

cdu
close pittrap u
* HP:Critical MV:Tiring > It's already closed!

0
* HP:Critical MV:Tiring > It's already closed!

9
* HP:Critical MV:Tiring >
It's already closed!

* HP:Critical MV:Tiring > The pittrap is opened from the other side.
Ok.

* HP:Critical MV:Tiring > The pittrap is opened from the other side.
Ok.

9
9
* HP:Critical MV:Tiring >
The pittrap is opened from the other side.
[where ]
Players in your Zone
--------------------
Puddles - Branch in Dark Path
Turg - A Spiked Pit

* HP:Critical MV:Tiring > [k human]
They aren't here.

* HP:Critical MV:Tiring > [k human]
They aren't here.

* HP:Critical MV:Tiring >
*Asandra* has arrived from above.
[k human]
You try to slash *Asandra*, but she parries successfully.

* HP:Critical MV:Tiring - Asandra: Healthy >
9
9
[k human]
You do the best you can!

cp
* HP:Critical MV:Tiring - Asandra: Healthy >
You try to slash *Asandra*, but she parries successfully.
[k human]
You do the best you can!

b
bash
* HP:Critical MV:Tiring - Asandra: Healthy >
[change mood berserk]
Mood changed to: Berserk

* HP:Critical MV:Tiring - Asandra: Healthy >
-=+*
You are mortally wounded, and will die soon, if not aided.
*+
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
A towering Ghar'ghael trolloc hates your guts!
[ obvious exits: N E S W U D ]
No matches found!
A shattered arm lies in a bloody red and purple mess.
A fresh chunk of meat has been recently cut from a kill.
A revolting well bubbles with the blood of the sacrificed.
Razhak the Myrddraal is sitting here.

o HP:Critical MV:Haggard >

Razhak hisses 'chortlesnorfling hell'

Asandra
Posts: 766
Joined: Mon May 13, 2019 11:30 am

Re: Razhak hisses fuckin hell

Post by Asandra » Wed Feb 26, 2020 2:29 pm

I was late to the party due to being in Caemlyn at the time Isabel got stuck in pittrap.

The Dusty Road
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
!!HORSE!! A wild stallion bucks madly, being ridden by you.

* R HP:Healthy SP:Bursting MV:Tiring >
[track trolloc]
You don't know how to track!

Whoops, oh well, let's just look then.


* R HP:Healthy SP:Bursting MV:Tiring >
cw
change mood wimpy
e
e
Mood changed to: Wimpy
Wimpy reset to: 140 hit points.

e
* R HP:Healthy SP:Bursting MV:Tiring >
The Dusty Road
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
!!HORSE!! A wild stallion bucks madly, being ridden by you.
A raven is here, watching.

* R HP:Healthy SP:Bursting MV:Tiring > The Dusty Road
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
!!HORSE!! A wild stallion bucks madly, being ridden by you.

* R HP:Healthy SP:Bursting MV:Tiring > The Dusty Road
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
!!HORSE!! A wild stallion bucks madly, being ridden by you.

* R HP:Healthy SP:Bursting MV:Tiring >
e
n
n
Burnt Wagons
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
!!HORSE!! A wild stallion bucks madly, being ridden by you.
A raven is visible flying high in the sky.
*Razhak* has arrived from the east, riding a shadow stallion.

Wait... what??


* R HP:Healthy SP:Bursting MV:Tiring >
Hidden Path
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
!!HORSE!! A wild stallion bucks madly, being ridden by you.

* R HP:Healthy SP:Bursting MV:Tiring > Hidden Path
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
!!HORSE!! A wild stallion bucks madly, being ridden by you.

* R HP:Healthy SP:Bursting MV:Tiring >
*Razhak* has arrived from the south, riding a shadow stallion.

s
* R HP:Healthy SP:Bursting MV:Tiring >
*Razhak* leaves north riding a shadow stallion.

s
* R HP:Healthy SP:Bursting MV:Tiring >
Hidden Path
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
!!HORSE!! A wild stallion bucks madly, being ridden by you.

p
k dark
* R HP:Healthy SP:Bursting MV:Tiring >
Burnt Wagons
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
!!HORSE!! A wild stallion bucks madly, being ridden by you.
A raven is visible flying high in the sky.

n
* R HP:Healthy SP:Bursting MV:Tiring >
They aren't here.

n
n
n
* R HP:Healthy SP:Bursting MV:Tiring >
n
Hidden Path
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
!!HORSE!! A wild stallion bucks madly, being ridden by you.

n
n
* R HP:Healthy SP:Bursting MV:Tiring >
Hidden Path
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
!!HORSE!! A wild stallion bucks madly, being ridden by you.

* R HP:Healthy SP:Bursting MV:Tiring > Branch in Hidden Path
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
!!HORSE!! A wild stallion bucks madly, being ridden by you.

n
* R HP:Healthy SP:Bursting MV:Tiring > A sergeant bellows 'The myrddraal Razhak has been spotted!'
A sergeant bellows 'The myrddraal Razhak has been spotted!'
A sergeant bellows 'The myrddraal Razhak has been spotted!'
Hidden Path
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
!!HORSE!! A wild stallion bucks madly, being ridden by you.

p
k dark
* R HP:Healthy SP:Bursting MV:Tiring >
Entrance to Clearing
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
!!HORSE!! A wild stallion bucks madly, being ridden by you.

p
k dark
* R HP:Healthy SP:Bursting MV:Tiring > Before the Tower
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
Door west: fence
!!HORSE!! A wild stallion bucks madly, being ridden by you.

p
k dark
* R HP:Healthy SP:Bursting MV:Tiring > You can't ride in there.

* R HP:Healthy SP:Bursting MV:Tiring > You can't ride in there.

* R HP:Healthy SP:Bursting MV:Tiring > They aren't here.

* R HP:Healthy SP:Bursting MV:Tiring > They aren't here.

dism
* R HP:Healthy SP:Bursting MV:Tiring > They aren't here.

n
* R HP:Healthy SP:Bursting MV:Tiring >
You stop riding him.

p
k dark
* HP:Healthy SP:Bursting MV:Tiring >
p
k dark
Tower Entrance
[ obvious exits: S U D ]
Zone: Borderlands North of Fal Dara
Door down: trapdoor

* HP:Healthy SP:Bursting MV:Tiring > They aren't here.

* HP:Healthy SP:Bursting MV:Tiring >
They aren't here.

* HP:Healthy SP:Bursting MV:Tiring >
s
e
Before the Tower
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
Door west: fence
!!HORSE!! A wild stallion bucks madly.

e
* HP:Healthy SP:Bursting MV:Tiring >
Entrance to Dark Path
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara

n
* HP:Healthy SP:Bursting MV:Winded >
Branch in Dark Path
[ obvious exits: N S W ]
Zone: Borderlands North of Fal Dara

n
* HP:Healthy SP:Bursting MV:Winded >
A Path
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara

p
k dark
* HP:Healthy SP:Bursting MV:Winded > A Path
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
Door down: pittrap
A tough Shienaran soldier waits here.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

p
k dark
* HP:Healthy SP:Bursting MV:Winded >
They aren't here.

p
k dark
* HP:Healthy SP:Bursting MV:Winded >
p
k dark
They aren't here.

p
k dark
* HP:Healthy SP:Bursting MV:Winded >
They aren't here.

* HP:Healthy SP:Bursting MV:Winded > They aren't here.

p
k dark
p
k dark
p
k dark
p
k dark
* HP:Healthy SP:Bursting MV:Winded > They aren't here.

p
k dark
p
k dark
p
k dark
p
k dark
p
k dark
p
k dark
p
k dark
* HP:Healthy SP:Bursting MV:Winded >
Lord Kajin leaves south riding a chestnut stallion.
A member of the Lancer cavalry leaves south riding a chestnut stallion.
A member of the Lancer cavalry leaves south riding a chestnut stallion.
A member of the Lancer cavalry leaves south riding a chestnut stallion.
A member of the Lancer cavalry leaves south riding a chestnut stallion.
They aren't here.
Isabel tells you 'turg was zerk on mobs..so if you can check fast'

* HP:Healthy SP:Bursting MV:Winded >
They aren't here.

* HP:Healthy SP:Bursting MV:Winded > They aren't here.

* HP:Healthy SP:Bursting MV:Winded > They aren't here.

* HP:Healthy SP:Bursting MV:Winded > They aren't here.

* HP:Healthy SP:Bursting MV:Winded > They aren't here.

* HP:Healthy SP:Bursting MV:Winded > They aren't here.

* HP:Healthy SP:Bursting MV:Winded > They aren't here.

* HP:Healthy SP:Bursting MV:Winded >
They aren't here.

p
k dark
* HP:Healthy SP:Bursting MV:Winded > They aren't here.

p
k dark
* HP:Healthy SP:Bursting MV:Winded > They aren't here.

p
k dark
* HP:Healthy SP:Bursting MV:Winded > They aren't here.

* HP:Healthy SP:Bursting MV:Winded > They aren't here.

* HP:Healthy SP:Bursting MV:Winded > They aren't here.

ex
* HP:Healthy SP:Bursting MV:Winded >

*Razhak* has arrived from the north, riding a shadow stallion.

* HP:Healthy SP:Bursting MV:Winded >
*Razhak* opens the pittrap.

* HP:Healthy SP:Bursting MV:Winded > Obvious exits:
North - A Cleared Campsite
South - A Path
Down - A Spiked Pit
*Razhak* leaves down riding a shadow stallion.

* HP:Healthy SP:Bursting MV:Winded >

*Razhak* has arrived from below, riding a shadow stallion.

p
k dark
* HP:Healthy SP:Bursting MV:Winded >
s
You strike *Razhak*'s body hard.
*Razhak* is incapacitated and will slowly die, if not aided.

* HP:Healthy SP:Bursting MV:Winded - Razhak: Critical >
p
k dark
No way! You're fighting for your life!

* HP:Healthy SP:Bursting MV:Winded - Razhak: Critical >
You strike *Razhak*'s body into bloody fragments!
*Razhak* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Three times is the charm!
Your blood freezes as you hear *Razhak*'s death cry.
They aren't here.

* HP:Healthy SP:Bursting MV:Winded >
p
k dark
p
k dark
They aren't here.

ss
rw;draw;scalp;scalp 2.corpse;scalp 3.corpse;she;ww
* HP:Healthy SP:Bursting MV:Winded >
They aren't here.

* HP:Healthy SP:Bursting MV:Winded >
[rem spear]
You stop using a dark blue tasseled spear.

* HP:Healthy SP:Bursting MV:Winded > You try to quietly draw a dagger from a camouflaged hood.

* HP:Healthy SP:Bursting MV:Winded > You lean over and sever the bloody head from the corpse of Razhak.

* HP:Healthy SP:Bursting MV:Winded >
You don't see that here.

* HP:Healthy SP:Bursting MV:Winded > You don't see that here.

* HP:Healthy SP:Bursting MV:Winded > You sheath a dagger into a camouflaged hood.

* HP:Healthy SP:Bursting MV:Winded > [wield spear]
You wield a dark blue tasseled spear with both hands.

* HP:Healthy SP:Bursting MV:Winded >
z rip razhak gain
g
get all corpse
[narr ]
You narrate 'rip razhak gain'
The pittrap closes quietly.

Wait, there's more!!


* HP:Healthy SP:Bursting MV:Winded >
You get a large slab of meat from the corpse of Razhak.
You get a large slab of meat from the corpse of Razhak.
You get a large slab of meat from the corpse of Razhak.
You get a torch from the corpse of Razhak.
You get a pair of thin metal leggings from the corpse of Razhak.
You get a small purse from the corpse of Razhak.
You get a wide leather belt from the corpse of Razhak.
You get a long poleaxe from the corpse of Razhak.
You get a pair of metal half-gauntlets from the corpse of Razhak.
You get a set of chainmail sleeves from the corpse of Razhak.
You get a chainmail tunic from the corpse of Razhak.

* HP:Healthy SP:Bursting MV:Winded >
i
You are carrying:
a chainmail tunic
a set of chainmail sleeves
a pair of metal half-gauntlets
a long poleaxe
a wide leather belt
a small purse
a pair of thin metal leggings
a torch
[3] a large slab of meat
the severed head of Razhak the Myrddraal slain in Shienar

* HP:Healthy SP:Bursting MV:Winded >
drop all
You drop a chainmail tunic.
You drop a set of chainmail sleeves.
You drop a pair of metal half-gauntlets.
You drop a long poleaxe.
You drop a wide leather belt.
You drop a small purse.
You drop a pair of thin metal leggings.
You drop a torch.
You drop a large slab of meat.
You drop a large slab of meat.
You drop a large slab of meat.
You drop the severed head of Razhak the Myrddraal slain in Shienar.

* HP:Healthy SP:Bursting MV:Winded >
get head
p
k dark
You get the severed head of Razhak the Myrddraal slain in Shienar.

p
k dark
p
k dark
* HP:Healthy SP:Bursting MV:Winded >
They aren't here.

l
* HP:Healthy SP:Bursting MV:Winded >
They aren't here.

* HP:Healthy SP:Bursting MV:Winded > They aren't here.

odd
open pittrap d
* HP:Healthy SP:Bursting MV:Winded > A Path
You breathe a sigh of relief as you glimpse a clearing to the north, at the
end of the path. The trees around you seem to close in on you, and you wonder
why these trees seem so different, so evil, compared to the trees around the
main road.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
Door down: pittrap
A large slab of meat has been placed here. [3]
A torch is here on the ground.
A set of thin metal leggings is here.
A small purse is here.
A wide leather belt has been cast off here.
A seven-foot pole with a large axe head rests here.
A pair of sturdy metal half-gauntlets has been set here.
A set of chainmail sleeves lie upon the ground.
A heavy pile of chainmail lies in a bundle.
The corpse of Razhak is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A tough Shienaran soldier waits here.
Isabel tells you 'snicker nice'

* HP:Healthy SP:Bursting MV:Winded >
l
Ok.

* HP:Healthy SP:Bursting MV:Winded >
A Path
You breathe a sigh of relief as you glimpse a clearing to the north, at the
end of the path. The trees around you seem to close in on you, and you wonder
why these trees seem so different, so evil, compared to the trees around the
main road.
[ obvious exits: N S D ]
Zone: Borderlands North of Fal Dara
Door down: pittrap
A large slab of meat has been placed here. [3]
A torch is here on the ground.
A set of thin metal leggings is here.
A small purse is here.
A wide leather belt has been cast off here.
A seven-foot pole with a large axe head rests here.
A pair of sturdy metal half-gauntlets has been set here.
A set of chainmail sleeves lie upon the ground.
A heavy pile of chainmail lies in a bundle.
The corpse of Razhak is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A tough Shienaran soldier waits here.

* HP:Healthy SP:Bursting MV:Winded >
scan d
p
k dark
p
k dark
Your eyesight is not so keen.

* HP:Healthy SP:Bursting MV:Winded >
p
k dark
They aren't here.

p
k dark
* HP:Healthy SP:Bursting MV:Winded > They aren't here.

p
k dark
* HP:Healthy SP:Bursting MV:Winded > They aren't here.

* HP:Healthy SP:Bursting MV:Winded > They aren't here.

p
k dark
* HP:Healthy SP:Bursting MV:Winded > They aren't here.

p
k dark
p
k dark
* HP:Healthy SP:Bursting MV:Winded >
p
k dark
They aren't here.

* HP:Healthy SP:Bursting MV:Winded >
p
k dark
They aren't here.

p
k dark
p
k dark
p
k dark
p
k dark
p
k dark
p
k dark
p
k dark
* HP:Healthy SP:Bursting MV:Winded > They aren't here.

p
k dark
p
k dark
p
k dark
p
k dark
p
k dark
* HP:Healthy SP:Bursting MV:Winded > They aren't here.

p
k dark
p
k dark
p
k dark
p
k dark
p
k dark
Tic in 7 seconds!
* HP:Healthy SP:Bursting MV:Winded > They aren't here.

* HP:Healthy SP:Bursting MV:Winded >
They aren't here.

* HP:Healthy SP:Bursting MV:Winded > They aren't here.

* HP:Healthy SP:Bursting MV:Winded > They aren't here.

odd
open pittrap d
* HP:Healthy SP:Bursting MV:Winded > They aren't here.

* HP:Healthy SP:Bursting MV:Winded >
They aren't here.

* HP:Healthy SP:Bursting MV:Winded > They aren't here.

l
* HP:Healthy SP:Bursting MV:Winded > They aren't here.

* HP:Healthy SP:Bursting MV:Winded > They aren't here.

p
k dark
* HP:Healthy SP:Bursting MV:Winded > They aren't here.

p
k dark
* HP:Healthy SP:Bursting MV:Winded > They aren't here.

* HP:Healthy SP:Bursting MV:Winded > They aren't here.

p
k dark
p
k dark
* HP:Healthy SP:Bursting MV:Winded >
They aren't here.

p
k dark
* HP:Healthy SP:Bursting MV:Winded > They aren't here.

p
k dark
* HP:Healthy SP:Bursting MV:Winded > They aren't here.

p
k dark
* HP:Healthy SP:Bursting MV:Winded > They aren't here.

* HP:Healthy SP:Bursting MV:Winded > They aren't here.

p
k dark
p
k dark
p
k dark
p
k dark
p
k dark
* HP:Healthy SP:Bursting MV:Winded > They aren't here.

p
k dark
p
k dark
p
k dark
* HP:Healthy SP:Bursting MV:Winded >
It's already open!

wea
weather
* HP:Healthy SP:Bursting MV:Winded > A Path
You breathe a sigh of relief as you glimpse a clearing to the north, at the
end of the path. The trees around you seem to close in on you, and you wonder
why these trees seem so different, so evil, compared to the trees around the
main road.
[ obvious exits: N S D ]
Zone: Borderlands North of Fal Dara
Door down: pittrap
A large slab of meat has been placed here. [3]
A torch is here on the ground.
A set of thin metal leggings is here.
A small purse is here.
A wide leather belt has been cast off here.
A seven-foot pole with a large axe head rests here.
A pair of sturdy metal half-gauntlets has been set here.
A set of chainmail sleeves lie upon the ground.
A heavy pile of chainmail lies in a bundle.
The corpse of Razhak is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A tough Shienaran soldier waits here.

* HP:Healthy SP:Bursting MV:Winded > They aren't here.

* HP:Healthy SP:Bursting MV:Winded >
They aren't here.

p
k dark
* HP:Healthy SP:Bursting MV:Winded > They aren't here.

* HP:Healthy SP:Bursting MV:Winded > They aren't here.

* HP:Healthy SP:Bursting MV:Winded > They aren't here.

p
k dark
* HP:Healthy SP:Bursting MV:Winded > They aren't here.

p
k dark
* HP:Healthy SP:Bursting MV:Winded > They aren't here.

p
k dark
* HP:Healthy SP:Bursting MV:Winded > They aren't here.

* HP:Healthy SP:Bursting MV:Winded >
They aren't here.

* HP:Healthy SP:Bursting MV:Winded > They aren't here.

* HP:Healthy SP:Bursting MV:Winded > They aren't here.

p
k dark
* HP:Healthy SP:Bursting MV:Winded > They aren't here.

p
k dark
* HP:Healthy SP:Bursting MV:Winded > They aren't here.

se
embrace
* HP:Healthy SP:Bursting MV:Winded >
You are hungry.
They aren't here.
The pittrap closes quietly.

* HP:Healthy SP:Bursting MV:Winded >
armorme
They aren't here.

* HP:Healthy SP:Bursting MV:Winded > The temperature is about 5 degrees.
The sky is cloudless, and a calm wind comes from the south.

* HP:Healthy SP:Bursting MV:Winded > They aren't here.

* HP:Healthy SP:Bursting MV:Winded > They aren't here.

* HP:Healthy SP:Bursting MV:Winded > They aren't here.

* HP:Healthy SP:Bursting MV:Winded > They aren't here.

* HP:Healthy SP:Bursting MV:Winded >
They aren't here.

* HP:Healthy SP:Bursting MV:Winded > They aren't here.

* HP:Healthy SP:Bursting MV:Winded > You feel the flows of saidar coursing through your body.

* HP:Healthy SP:Bursting MV:Winded >
[channel 'armor' asandra]
You begin to weave the appropriate flows...
-=+*
You lost control of Saidar!
!

* HP:Healthy SP:Full MV:Winded >
[channel 'armor' asandra]
You begin to weave the appropriate flows...
-=+*
Ok.
You weave flows of Spirit around yourself, and you feel protected.

* HP:Healthy SP:Full MV:Winded >
tgt dark
First target is set as: dark.
cw
change mood wimpy
Mood changed to: Wimpy
Wimpy reset to: 140 hit points.

odd
open pittrap d
* HP:Healthy SP:Full MV:Winded >
se
embrace
Ok.
The pittrap closes quietly.

d
* HP:Healthy SP:Full MV:Winded >
You are already in touch with saidar, can't you feel it?

t
* HP:Healthy SP:Full MV:Winded >
Alas, you cannot go that way...

* HP:Healthy SP:Full MV:Winded >
odd
open pittrap d
d
t
Ok.
The pittrap closes quietly.

* HP:Healthy SP:Full MV:Winded >
Alas, you cannot go that way...

* HP:Healthy SP:Full MV:Winded >
v
Set short weave: flame strike
vv
Set long weave: fireball
vv
Set long weave: ice spikes
odd
open pittrap d
d
t
channel 'ice spikes' h.dark
Ok.
The pittrap closes quietly.

* HP:Healthy SP:Full MV:Winded >
Alas, you cannot go that way...

* HP:Healthy SP:Full MV:Winded > Nobody here by that name.

* HP:Healthy SP:Full MV:Winded >
odd
open pittrap d
odd
open pittrap d
odd
open pittrap d
odd
open pittrap d
Ok.
The pittrap closes quietly.

odd
open pittrap d
* HP:Healthy SP:Full MV:Winded >
d
Ok.
The pittrap closes quietly.

* HP:Healthy SP:Full MV:Winded > Ok.

t
channel 'ice spikes' h.dark
* HP:Healthy SP:Full MV:Winded > It's already open!

* HP:Healthy SP:Full MV:Winded > It's already open!

* HP:Healthy SP:Full MV:Winded > A Spiked Pit
[ obvious exits: U ]
Zone: Borderlands North of Fal Dara
Door up: pittrap
The corpse of a soldier is lying here. [3]
The corpse of Isabel is lying here.
The corpse of Razhak is lying here.
*Turg* is standing here.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Turg* tries to slash you, but you parry successfully.

* HP:Healthy SP:Full MV:Winded - Turg: Critical > You begin to weave the appropriate flows...
-=+
*Turg* tries to slash you, but you parry successfully.
**+=- -=
Ok.
Spikes of solid ice form in your hands, which you launch at *Turg*.
*Turg* is mortally wounded, and will die soon, if not aided.

* HP:Healthy SP:Strong MV:Winded - Turg: Critical >

You strike *Turg*'s body.
*Turg* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Turg*'s death cry.
*Puddles* tries to pierce you, but you deflect the blow.

...then I almost got stabbed but we decided to leave it at that.

fiddler
Posts: 201
Joined: Mon Sep 14, 2015 12:17 am

Re: Razhak hisses fuckin hell

Post by fiddler » Wed Feb 26, 2020 2:59 pm

WHO LIST OF ONE. WHO LIST OF ONE. WHO LIST OF ONE.

Razhak
Posts: 1396
Joined: Sun Mar 22, 2015 7:43 am

Re: Razhak hisses fuckin hell

Post by Razhak » Wed Feb 26, 2020 3:09 pm

WTF is that about?

Natia
Posts: 62
Joined: Tue Feb 27, 2018 4:05 pm

Re: Razhak hisses fuckin hell

Post by Natia » Wed Feb 26, 2020 5:24 pm

What was the pretty sword he lost?

Asandra
Posts: 766
Joined: Mon May 13, 2019 11:30 am

Re: Razhak hisses fuckin hell

Post by Asandra » Thu Feb 27, 2020 2:28 am

Heron greatsword

Puddles
Posts: 21
Joined: Sun Oct 28, 2018 12:59 am

Re: Razhak hisses fuckin hell

Post by Puddles » Thu Feb 27, 2020 4:56 am

I didn't know where pittrap was and was struggling to find it. I walked in to watch Turg get spiked and very nearly stabbed Asandra

A Path
You breathe a sigh of relief as you glimpse a clearing to the north, at the
end of the path. The trees around you seem to close in on you, and you wonder
why these trees seem so different, so evil, compared to the trees around the
main road.
[ obvious exits: N S D ]
Door down: pittrap
A large slab of meat has been placed here.
A large slab of meat has been placed here.
A large slab of meat has been placed here.
A torch is here on the ground.
A set of thin metal leggings is here.
A small purse is here.
A wide leather belt has been cast off here.
A seven-foot pole with a large axe head rests here.
A pair of sturdy metal half-gauntlets has been set here.
A set of chainmail sleeves lie upon the ground.
A heavy pile of chainmail lies in a bundle.
The corpse of Razhak is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A tough Shienaran soldier waits here.
*Asandra* has arrived from below.+++++++

* S HP:Hurt MV:Tiring >
11
hide
backstab h.Human
You attempt to hide yourself.

* S HP:Hurt MV:Tiring > You silently approach your victim...


-
*Asandra* leaves south.vvvvvvv

=
+*
*+
=-
-
=+
*
Backstab who?
*Asandra* has arrived from the south.^^^^^^^

* S HP:Hurt MV:Tiring >

Turg
Posts: 136
Joined: Sun May 17, 2015 7:14 am

Re: Razhak hisses fuckin hell

Post by Turg » Thu Feb 27, 2020 1:53 pm

REVENGE
also you lost because u let hooked be scratched

prior to this I nearly died 2-3x due to Isa making insane amounts of damage and bash sucking

* S HP:Beaten MV:Tiring >
scan s

* S HP:Beaten MV:Tiring >
s
A Winding Road
[ obvious exits: N S W ]
Zone: Parched Ground

scan w
* S HP:Beaten MV:Tiring >
*Isabel* is resting here, riding a battle-trained Shienaran warlander.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* S HP:Beaten MV:Tiring >
w
9
A Road by the Ravine
[ obvious exits: E S ]
Zone: Parched Ground
*Isabel* is resting here, riding a battle-trained Shienaran warlander.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* S HP:Beaten MV:Tiring >
[k human]
You slash *Isabel*'s body.

f
* S HP:Beaten MV:Tiring - Isabel: Beaten >
You panic and attempt to flee!


You flee head over heels.
A Winding Road
[ obvious exits: N S W ]
Zone: Parched Ground

* S HP:Beaten MV:Tiring >
9

*Isabel* has arrived from the west, riding a battle-trained Shienaran warlander.

9
* S HP:Beaten MV:Tiring >
*Isabel* leaves west riding a battle-trained Shienaran warlander.

9
* S HP:Beaten MV:Tiring >
[k human]
They aren't here.

b
bash
* S HP:Beaten MV:Tiring >
[k human]
They aren't here.

9
9
* S HP:Beaten MV:Tiring > [k human]
They aren't here.

9
* S HP:Beaten MV:Tiring > Bash who?

* S HP:Beaten MV:Tiring > [k human]
They aren't here.

* S HP:Beaten MV:Tiring > [k human]
They aren't here.

9
* S HP:Beaten MV:Tiring > [k human]
They aren't here.

9
9
* S HP:Beaten MV:Tiring >
[k human]
They aren't here.

9
* S HP:Beaten MV:Tiring >
9
[k human]
They aren't here.

9
* S HP:Beaten MV:Tiring > [k human]
They aren't here.

n
* S HP:Beaten MV:Tiring > [k human]
They aren't here.

* S HP:Beaten MV:Tiring > [k human]
They aren't here.

e
e
* S HP:Beaten MV:Tiring > [k human]
They aren't here.

* S HP:Beaten MV:Tiring > A Winding Road
[ obvious exits: E S ]
Zone: Parched Ground

9
* S HP:Beaten MV:Tiring > A Winding Road
[ obvious exits: E W ]
Zone: Parched Ground

* S HP:Beaten MV:Tiring > Before a Split in the Road
[ obvious exits: N S W ]
Zone: Parched Ground

* S HP:Beaten MV:Tiring > [k human]
They aren't here.

sc
* S HP:Beaten MV:Tiring >
0
9
9
You have 112(399) hit and 162(248) movement points.
You have scored 80726105 experience points and 1530 quest points.
You need 2773895 exp to level and 1470 qp to rank.
You have acquired 372 alt qps to date.
You have amassed 29 Turn points to date.
You have played 160 days and 16 hours (real time).
This ranks you as Turg the Dark Master [Ghar'ghael 7] (Level 45).
You are standing.

* S HP:Beaten MV:Tiring >
[where ]
Players in your Zone
--------------------
Turg - Before a Split in the Road
You catch a faint scent of a horse nearby.

* S HP:Beaten MV:Tiring > [k human]
They aren't here.

* S HP:Beaten MV:Tiring > [k human]
They aren't here.

9
9
* S HP:Beaten MV:Tiring >
9
[k human]
They aren't here.

* S HP:Beaten MV:Tiring >
[k human]
They aren't here.

9
* S HP:Beaten MV:Tiring > [k human]
They aren't here.

9
w
* S HP:Beaten MV:Tiring >
[k human]
They aren't here.

s
w
* S HP:Beaten MV:Tiring >
9
[k human]
They aren't here.

b
bash
* S HP:Beaten MV:Tiring > A Winding Road
[ obvious exits: E W ]
Zone: Parched Ground

* S HP:Beaten MV:Tiring > Alas, you cannot go that way...

* S HP:Beaten MV:Tiring > A Winding Road
[ obvious exits: E S ]
Zone: Parched Ground
*Isabel* is standing here, riding a battle-trained Shienaran warlander.

* S HP:Beaten MV:Tiring > [k human]
You slash *Isabel*'s body.

* S HP:Beaten MV:Tiring - Isabel: Beaten > -=+**
*Isabel* panics, and attempts to flee!
+=
*Isabel* leaves south riding a battle-trained Shienaran warlander.
- -=
They're not here anymore!

9
9
* S HP:Battered MV:Tiring >
9
9
[k human]
They aren't here.

9
9
* S HP:Battered MV:Tiring >
[k human]
They aren't here.

* S HP:Battered MV:Tiring > [k human]
They aren't here.

s
* S HP:Battered MV:Tiring > [k human]
They aren't here.

1
* S HP:Battered MV:Tiring > [k human]
They aren't here.

* S HP:Battered MV:Tiring > [k human]
They aren't here.

* S HP:Battered MV:Tiring >
A Winding Road
[ obvious exits: N S W ]
Zone: Parched Ground
*Isabel* is standing here, riding a battle-trained Shienaran warlander.

* S HP:Battered MV:Tiring > [bash human]
-=+**+=- -=
Your bash at *Isabel* sends her sprawling!

* S HP:Battered MV:Tiring - Isabel: Beaten >
cp
[change mood berserk]
Mood changed to: Berserk

9
* S HP:Battered MV:Tiring - Isabel: Beaten >
9

You slash *Isabel*'s right leg very hard.

* S HP:Battered MV:Tiring - Isabel: Critical >
[k human]
You do the best you can!

9
* S HP:Battered MV:Tiring - Isabel: Critical > You slash *Isabel*'s right leg very hard.
[k human]
You do the best you can!

9
9
* S HP:Battered MV:Tiring - Isabel: Critical >
[k human]
You do the best you can!

9
9
* S HP:Battered MV:Tiring - Isabel: Critical >
9
[k human]
You do the best you can!

* S HP:Battered MV:Tiring - Isabel: Critical > [k human]
You do the best you can!

* S HP:Battered MV:Tiring - Isabel: Critical > [k human]
You do the best you can!

9
* S HP:Battered MV:Tiring - Isabel: Critical > [k human]
You do the best you can!

9
* S HP:Battered MV:Tiring - Isabel: Critical > [k human]
You do the best you can!

9
9
* S HP:Battered MV:Tiring - Isabel: Critical > [k human]
You do the best you can!

* S HP:Battered MV:Tiring - Isabel: Critical >
[k human]
You do the best you can!

* S HP:Battered MV:Tiring - Isabel: Critical > [k human]
You do the best you can!

* S HP:Battered MV:Tiring - Isabel: Critical > You slash *Isabel*'s body.
[k human]
You do the best you can!

9
* S HP:Battered MV:Tiring - Isabel: Critical >
9
9
[k human]
You do the best you can!

9
* S HP:Battered MV:Tiring - Isabel: Critical >

*Isabel* panics, and attempts to flee!

* S HP:Battered MV:Tiring - Isabel: Critical > [k human]
You do the best you can!

* S HP:Battered MV:Tiring - Isabel: Critical > [k human]
You do the best you can!

9
9
* S HP:Battered MV:Tiring - Isabel: Critical > [k human]
You do the best you can!
*Isabel* leaves south riding a battle-trained Shienaran warlander.

9
9
* S HP:Battered MV:Tiring >
[k human]
They aren't here.

9
* S HP:Battered MV:Tiring >
[k human]
They aren't here.

* S HP:Battered MV:Tiring > [k human]
They aren't here.

* S HP:Battered MV:Tiring > [k human]
They aren't here.

* S HP:Battered MV:Tiring > [k human]
They aren't here.

* S HP:Battered MV:Tiring >
9
9
[k human]
They aren't here.

cb
cb
* S HP:Battered MV:Tiring >
cb
[k human]
They aren't here.

* S HP:Battered MV:Tiring >
[change mood brave]
You try to calm down, but can't.

* S HP:Battered MV:Tiring > [change mood brave]
You try to calm down, but can't.

* S HP:Battered MV:Tiring > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 119 hit points.

* S HP:Battered MV:Tiring >
s
w
Before a Cliff's Wall
[ obvious exits: N W ]
Zone: Parched Ground

n
* S HP:Battered MV:Tiring >
9
A Makeshift Bridge
[ obvious exits: N E S ]
Zone: Parched Ground

* S HP:Battered MV:Tiring >
A Road by the Ravine
[ obvious exits: E S ]
Zone: Parched Ground
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* S HP:Battered MV:Tiring >
[k human]
They aren't here.

s
* S HP:Battered MV:Tiring >
The ancient tree barely tickles your left arm with its hit.
The ancient tree joins the ancient tree's fight!

s
* S HP:Battered MV:Tiring - the ancient tree: Scratched >
No way! You're fighting for your life!

cw
* S HP:Battered MV:Tiring - the ancient tree: Scratched >
f
The ancient tree tickles your left leg with its hit.
You slash the ancient tree's trunk into bloody fragments!
The ancient tree tickles your head with its hit.
PANIC! You couldn't escape!
No way! You're fighting for your life!

s
s
* S HP:Beaten MV:Tiring - the ancient tree: Hurt >
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 199 hit points.

* S HP:Beaten MV:Tiring - the ancient tree: Hurt >
You panic and attempt to flee!

4
s
You flee head over heels.
A Winding Road
[ obvious exits: N S W ]
Zone: Parched Ground
Before a Cliff's Wall
[ obvious exits: N W ]
Zone: Parched Ground

s
* S HP:Beaten MV:Tiring >
Alas, you cannot go that way...

* S HP:Beaten MV:Tiring > [change wimpy 0]
You won't flee from any fight now.

Tic in 7 seconds!
* S HP:Beaten MV:Tiring > Alas, you cannot go that way...

w
s
* S HP:Beaten MV:Tiring > Alas, you cannot go that way...

s
* S HP:Beaten MV:Tiring >
A Makeshift Bridge
[ obvious exits: N E S ]
Zone: Parched Ground

* S HP:Beaten MV:Tiring >
A Makeshift Bridge
[ obvious exits: N E S ]
Zone: Parched Ground

* S HP:Beaten MV:Tiring > A Road by the Ravine
[ obvious exits: N E S ]
Zone: Parched Ground

e
* S HP:Beaten MV:Tiring >
e
e
Before a Cliff's Wall
[ obvious exits: N S W ]
Zone: Parched Ground

* S HP:Beaten MV:Tiring >
Alas, you cannot go that way...

s
* S HP:Beaten MV:Tiring > Alas, you cannot go that way...

e
e
* S HP:Beaten MV:Tiring >
e
e
A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground

e
9
* S HP:Beaten MV:Tiring >
A Winding Road
[ obvious exits: E S W ]
Zone: Parched Ground

* S HP:Beaten MV:Tiring > A Winding Road
[ obvious exits: E S W ]
Zone: Parched Ground
A black wolf growls loudly, poised to leap.

* S HP:Beaten MV:Tiring > Beneath a Cliff's Ledge
[ obvious exits: S W ]
Zone: Parched Ground
A soft leather pouch has been discarded here.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A Shienaran footman stands here.
A Shienaran footman stands here.
A Shienaran lieutenant stands here.

* S HP:Beaten MV:Tiring > Alas, you cannot go that way...

* S HP:Beaten MV:Tiring > Alas, you cannot go that way...

* S HP:Beaten MV:Tiring > [k human]
They aren't here.

w
* S HP:Beaten MV:Tiring >
0
A Winding Road
[ obvious exits: E S W ]
Zone: Parched Ground
A black wolf growls loudly, poised to leap.

tm
* S HP:Beaten MV:Tiring >
A black wolf tickles your left arm with his hit.
You slash a black wolf's body into bloody fragments!
A black wolf barely tickles your body with his hit.
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 61.251 seconds.
[where ]
Players in your Zone
--------------------
Turg - A Winding Road
You catch a faint scent of a horse nearby.

* S HP:Battered MV:Tiring - a black wolf: Hurt >
[track mount]
No way! You're fighting for your life!

cw
* S HP:Battered MV:Tiring - a black wolf: Hurt >
f
w
[change mood wimpy]
Mood changed to: Wimpy

w
* S HP:Battered MV:Tiring - a black wolf: Hurt >
You panic and attempt to flee!

You flee head over heels.
A Winding Road
[ obvious exits: E S W ]
Zone: Parched Ground
A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground

* S HP:Battered MV:Tiring >
A Road by the Ravine
[ obvious exits: N E ]
Zone: Parched Ground

* S HP:Battered MV:Tiring >
9
[k human]
They aren't here.

* S HP:Battered MV:Tiring >
exam pack
0
9
9
It is a backpack.
When you look inside, you see:
backpack (used) :
an emerald ring
a dark, barbed flail
[2] a thin vial of yellow fluid

0
9
* S HP:Battered MV:Tiring >
[where ]
Players in your Zone
--------------------
Turg - A Road by the Ravine
You catch a faint scent of a horse nearby.

* S HP:Battered MV:Tiring > [k human]
They aren't here.

* S HP:Battered MV:Tiring > [k human]
They aren't here.

* S HP:Battered MV:Tiring > [where ]
Players in your Zone
--------------------
Turg - A Road by the Ravine
You catch a faint scent of a horse nearby.

* S HP:Battered MV:Tiring >
[k human]
They aren't here.

* S HP:Battered MV:Tiring >
s
s
0
Alas, you cannot go that way...

* S HP:Battered MV:Tiring >
Alas, you cannot go that way...

* S HP:Battered MV:Tiring > [where ]
Players in your Zone
--------------------
Turg - A Road by the Ravine
You catch a faint scent of a horse nearby.

* S HP:Battered MV:Tiring >
9
9
[k human]
They aren't here.

* S HP:Battered MV:Tiring >
[k human]
They aren't here.

* S HP:Battered MV:Tiring >
e
e
e
A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground

* S HP:Battered MV:Tiring >
A Winding Road
[ obvious exits: E S W ]
Zone: Parched Ground

* S HP:Battered MV:Tiring > A Winding Road
[ obvious exits: E S W ]
Zone: Parched Ground
A black wolf growls loudly, poised to leap.

9
* S HP:Battered MV:Tiring >
[k human]
They aren't here.

* S HP:Battered MV:Tiring >
k wolf
You slash a black wolf's left paw into bloody fragments!

scan e
* S HP:Battered MV:Tiring - a black wolf: Wounded >
cw
Your eyesight is not so keen.

f9
* S HP:Battered MV:Tiring - a black wolf: Wounded >
[change mood wimpy]
Mood changed to: Wimpy

* S HP:Battered MV:Tiring - a black wolf: Wounded >
A black wolf tries to hit you, but you parry successfully.
You slash a black wolf's body into bloody fragments!
Arglebargle, glop-glyf!?!

* S HP:Battered MV:Tiring - a black wolf: Battered >
f
9
9
You panic and attempt to flee!

You flee head over heels.
Beneath a Cliff's Ledge
[ obvious exits: S W ]
Zone: Parched Ground
A soft leather pouch has been discarded here.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A Shienaran footman stands here.
A Shienaran footman stands here.
A Shienaran lieutenant stands here.
[k human]
They aren't here.

* S HP:Battered MV:Tiring >
[k human]
They aren't here.

* S HP:Battered MV:Tiring >
w
9
s
A Winding Road
[ obvious exits: E S W ]
Zone: Parched Ground
A black wolf growls loudly, poised to leap.

* S HP:Battered MV:Tiring > [k human]
They aren't here.

* S HP:Battered MV:Tiring > A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground

* S HP:Battered MV:Tiring >
tm
[track mount]
-=+**+=-
You could find no tracks at all.

* S HP:Battered MV:Tiring >
e
s
s
s
A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground
A soft leather pouch has been discarded here. [6]

* S HP:Battered MV:Tiring >
Rugged Terrain
[ obvious exits: N E S W ]
Zone: Parched Ground
A big brown bear growls angrily about him.

* S HP:Battered MV:Tiring > The Dusty Road
[ obvious exits: N E S W ]
Zone: Parched Ground

* S HP:Battered MV:Tiring > The Dusty Road
[ obvious exits: N S ]
Zone: Parched Ground

* S HP:Battered MV:Tiring >
tm
[track mount]
-=+**+=-
Some obvious fresh tracks of a Ridden mount leaving south.

* S HP:Battered MV:Tiring >
s
s
w
The Dusty Road
[ obvious exits: N S W ]
Zone: Parched Ground

s
w
* S HP:Battered MV:Tiring >
The Dusty Road
[ obvious exits: N W ]
Zone: Parched Ground
A timber wolf is here, snarling hungrily.

s
* S HP:Battered MV:Tiring > The Dusty Road
[ obvious exits: N E W ]
Zone: Parched Ground

* S HP:Battered MV:Winded > Alas, you cannot go that way...

* S HP:Battered MV:Winded > A Winding Road
[ obvious exits: E S W ]
Zone: Parched Ground

* S HP:Battered MV:Winded > Shadowing a Road
[ obvious exits: N W ]
Zone: Parched Ground

* S HP:Battered MV:Winded >
w
s
w
A Winding Road
[ obvious exits: N E S ]
Zone: Parched Ground

w
* S HP:Battered MV:Winded >
A Winding Road
[ obvious exits: N S W ]
Zone: Parched Ground

* S HP:Battered MV:Winded > Amongst the Rubble
[ obvious exits: E W ]
Zone: Parched Ground

* S HP:Battered MV:Winded > In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
Zone: Parched Ground

* S HP:Battered MV:Winded >
scan u
A gray palfrey prances skittishly nearby.
A dun mare is here, snorting angrily.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* S HP:Battered MV:Winded >
s
s
e
e
q
Amongst the Rubble
[ obvious exits: N S W ]
Zone: Parched Ground

9
* S HP:Battered MV:Winded >
A Winding Road
[ obvious exits: N E W ]
Zone: Parched Ground
A wild stallion bucks madly.

* S HP:Battered MV:Winded > A Winding Road
[ obvious exits: E W ]
Zone: Parched Ground

* S HP:Battered MV:Winded > A Winding Road
[ obvious exits: N W ]
Zone: Parched Ground
*Isabel* is standing here, riding a battle-trained Shienaran warlander.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
*Isabel* hacks your body.

* S HP:Battered MV:Winded - Isabel: Critical > [k isabel]
You do the best you can!

* S HP:Battered MV:Winded - Isabel: Critical > [k human]
You do the best you can!

* S HP:Battered MV:Winded - Isabel: Critical >

You slash *Isabel*'s right hand hard.
The ancient tree tickles your body with its hit.
The ancient tree joins the ancient tree's fight!
*Isabel* hacks your body.

* S HP:Battered MV:Winded - Isabel: Critical >
f

*Isabel* panics, and attempts to flee!

9
* S HP:Battered MV:Winded - Isabel: Critical > PANIC! You couldn't escape!
*Isabel* leaves west riding a battle-trained Shienaran warlander.
*Isabel* has arrived from the west, riding a battle-trained Shienaran warlander.

9
* S HP:Battered MV:Winded - the ancient tree: Healthy >
[k human]
You do the best you can!
*Isabel* hacks your body.

* S HP:Beaten MV:Winded - the ancient tree: Healthy >
[k human]
You do the best you can!

* S HP:Beaten MV:Winded - the ancient tree: Healthy >
f
You slash the ancient tree's crown into bloody fragments!
The ancient tree barely tickles your body with its hit.
The ancient tree barely tickles your left arm with its hit.
You panic and attempt to flee!


You dodge a bash from *Isabel* who loses her balance and falls!


You flee head over heels.
A Winding Road
[ obvious exits: E W ]
Zone: Parched Ground

* S HP:Beaten MV:Winded >
9
e
9
[k human]
They aren't here.

* S HP:Beaten MV:Winded >
A Winding Road
[ obvious exits: N W ]
Zone: Parched Ground
*Isabel* is standing here, riding a battle-trained Shienaran warlander.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* S HP:Beaten MV:Winded > [k human]
You slash *Isabel*'s head.

9
* S HP:Beaten MV:Winded - Isabel: Critical >
[k human]
You do the best you can!

* S HP:Beaten MV:Winded - Isabel: Critical >

The ancient tree barely tickles your head with its hit.
The ancient tree joins the ancient tree's fight!

* S HP:Beaten MV:Winded - Isabel: Critical >
cw

*Isabel* panics, and attempts to flee!

f
* S HP:Beaten MV:Winded - Isabel: Critical >
*Isabel* leaves west riding a battle-trained Shienaran warlander.
*Isabel* has arrived from the west, riding a battle-trained Shienaran warlander.

9
9
* S HP:Beaten MV:Winded - the ancient tree: Scratched >
You slash the ancient tree's branch into bloody fragments!
The ancient tree tickles your left leg with its hit.
The ancient tree tickles your body with its hit.
[change mood wimpy]
Mood changed to: Wimpy

* S HP:Beaten MV:Winded - the ancient tree: Hurt > You panic and attempt to
flee!
*Isabel* hacks your body.

9
9
Tic in 7 seconds!
You flee head over heels.
A Winding Road
[ obvious exits: N S ]
Zone: Parched Ground
[k human]
They aren't here.

* S HP:Beaten MV:Winded >
[k human]
They aren't here.

9
* S HP:Beaten MV:Winded > [k human]
They aren't here.

9
9
* S HP:Beaten MV:Winded > [k human]
They aren't here.

* S HP:Beaten MV:Winded >
[k human]
They aren't here.

9
* S HP:Beaten MV:Winded >
9
[k human]
They aren't here.

s
* S HP:Beaten MV:Winded > [k human]
They aren't here.

9
b
bash
* S HP:Beaten MV:Winded > [k human]
They aren't here.

* S HP:Beaten MV:Winded > [k human]
They aren't here.

* S HP:Beaten MV:Winded > A Winding Road
[ obvious exits: N W ]
Zone: Parched Ground
*Isabel* is standing here, riding a battle-trained Shienaran warlander.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* S HP:Beaten MV:Winded > [k human]
You slash *Isabel*'s left leg hard.

* S HP:Beaten MV:Winded - Isabel: Critical > -=+**
*Isabel* panics, and attempts to flee!
+=-
*Isabel* leaves north riding a battle-trained Shienaran warlander.
-=
They're not here anymore!

* S HP:Beaten MV:Winded >

The ancient tree tickles your body with its hit.
The ancient tree joins the ancient tree's fight!
The ancient tree barely tickles your right foot with its hit.
You slash the ancient tree's crown into bloody fragments!
The ancient tree barely tickles your body with its hit.
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 61.391 seconds.

f
* S HP:Beaten MV:Tiring - the ancient tree: Hurt >
You panic and attempt to flee!

9
9
9
You flee head over heels.
A Winding Road
[ obvious exits: E W ]
Zone: Parched Ground
[k human]
They aren't here.

9
* S HP:Beaten MV:Tiring > [k human]
They aren't here.

9
* S HP:Beaten MV:Tiring >
[k human]
They aren't here.

* S HP:Beaten MV:Tiring >
[k human]
They aren't here.

* S HP:Beaten MV:Tiring > [k human]
They aren't here.

scan e
* S HP:Beaten MV:Tiring >
9
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* S HP:Beaten MV:Tiring >
9
[k human]
They aren't here.

9
* S HP:Beaten MV:Tiring >
w
[k human]
They aren't here.

n
* S HP:Beaten MV:Tiring >
n
[k human]
They aren't here.

* S HP:Beaten MV:Tiring > A Winding Road
[ obvious exits: N E W ]
Zone: Parched Ground
A wild stallion bucks madly.

* S HP:Beaten MV:Tiring > Amongst the Rubble
[ obvious exits: N S W ]
Zone: Parched Ground

scan u
* S HP:Beaten MV:Winded > In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
Zone: Parched Ground

* S HP:Beaten MV:Winded >
A gray palfrey prances skittishly nearby.
A dun mare is here, snorting angrily.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* S HP:Beaten MV:Winded >
e
e
0
9
Amongst the Rubble
[ obvious exits: E W ]
Zone: Parched Ground

0
* S HP:Beaten MV:Winded >
A Winding Road
[ obvious exits: N S W ]
Zone: Parched Ground

* S HP:Beaten MV:Winded > [where ]
Players in your Zone
--------------------
Turg - A Winding Road
You catch a faint scent of a horse nearby.

* S HP:Beaten MV:Winded > [k human]
They aren't here.

* S HP:Beaten MV:Winded > [where ]
Players in your Zone
--------------------
Turg - A Winding Road
You catch a faint scent of a horse nearby.

s
s
* S HP:Beaten MV:Winded >
9
A Winding Road
[ obvious exits: N S ]
Zone: Parched Ground

* S HP:Beaten MV:Winded >
A Winding Road
[ obvious exits: N W ]
Zone: Parched Ground
*Isabel* is standing here, riding a battle-trained Shienaran warlander.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* S HP:Beaten MV:Winded > [k human]
You slash *Isabel*'s right arm hard.

* S HP:Beaten MV:Winded - Isabel: Critical >

You slash *Isabel*'s body hard.
The ancient tree tickles your right leg with its hit.
The ancient tree joins the ancient tree's fight!

f
* S HP:Beaten MV:Winded - Isabel: Critical >
9
9
PANIC! You couldn't escape!

* S HP:Beaten MV:Winded - Isabel: Critical >

*Isabel* panics, and attempts to flee!

f
* S HP:Beaten MV:Winded - Isabel: Critical > [k human]
You do the best you can!
*Isabel* leaves west riding a battle-trained Shienaran warlander.

9
* S HP:Beaten MV:Winded - the ancient tree: Wounded > [k human]
They aren't here.
*Isabel* has arrived from the west, riding a battle-trained Shienaran warlander.

9
9
* S HP:Beaten MV:Winded - the ancient tree: Wounded >
You panic and attempt to flee!
*Isabel* hacks your body.

9

The ancient tree barely hits your right arm.
The ancient tree barely tickles your body with its hit.

9
You flee head over heels.
A Winding Road
[ obvious exits: N S ]
Zone: Parched Ground
[k human]
They aren't here.

sc
* S HP:Beaten MV:Winded > [k human]
They aren't here.

9
* S HP:Beaten MV:Winded > [k human]
They aren't here.

9
* S HP:Beaten MV:Winded >
[k human]
They aren't here.

* S HP:Beaten MV:Winded > [k human]
They aren't here.

9
* S HP:Beaten MV:Winded > You have 79(399) hit and 110(248) movement points.
You have scored 80732126 experience points and 1530 quest points.
You need 2767874 exp to level and 1470 qp to rank.
You have acquired 372 alt qps to date.
You have amassed 29 Turn points to date.
You have played 160 days and 16 hours (real time).
This ranks you as Turg the Dark Master [Ghar'ghael 7] (Level 45).
You are standing.

9
* S HP:Beaten MV:Winded > [k human]
They aren't here.

* S HP:Beaten MV:Winded > [k human]
They aren't here.

* S HP:Beaten MV:Winded > [k human]
They aren't here.

* S HP:Beaten MV:Winded > [k human]
They aren't here.

s
9
* S HP:Beaten MV:Winded >
A Winding Road
[ obvious exits: N W ]
Zone: Parched Ground
*Isabel* is standing here, riding a battle-trained Shienaran warlander.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

9
* S HP:Beaten MV:Winded >
[k human]
You slash *Isabel*'s body hard.

* S HP:Beaten MV:Winded - Isabel: Critical >
[k human]
You do the best you can!

* S HP:Beaten MV:Winded - Isabel: Critical >

The ancient tree barely tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

The ancient tree joins the ancient tree's fight!

* S HP:Beaten MV:Winded - Isabel: Critical >

*Isabel* panics, and attempts to flee!

f
9
* S HP:Beaten MV:Winded - Isabel: Critical >
9

The ancient tree barely tickles your left foot with its hit.
You wish that your wounds would stop BLEEDING so much!

The ancient tree barely tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

You slash *Isabel*'s left leg hard.
*Isabel* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Isabel*'s death cry.

Asandra
Posts: 766
Joined: Mon May 13, 2019 11:30 am

Re: Razhak hisses fuckin hell

Post by Asandra » Tue Jul 25, 2023 3:47 pm

Just thought I'd bump this one because I miss the big Razhak!

Post Reply