Fun while it lasted

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Post Reply
toribio
Posts: 95
Joined: Mon Mar 23, 2015 9:24 am

Fun while it lasted

Post by toribio » Wed Oct 14, 2015 9:11 am

o S HP:Scratched MV:Winded >
Thorny Hedges
The thorny hedges here prick you wherever you move, and you aren't very
willing to stay here and get pricked more. The bushes to the west have
thickened into impenetrablity, but you can still make you way north into more
thorny hedges, as well as east, into thinner bushes. To your south, you can
spot the old road.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
The corpse of a rat is lying here.
*Chiron* is standing here, riding a gray palfrey.

* S HP:Scratched MV:Winded >
*Chiron* blasts your right foot very hard.

* S HP:Scratched MV:Winded - Chiron: Beaten >
You do the best you can!

* S HP:Scratched MV:Winded - Chiron: Beaten > b
[bash ]


*Chiron* sends you sprawling with a powerful bash!

* S HP:Scratched MV:Winded - Chiron: Beaten > b

*Aldazar* pierces your head.

* S HP:Hurt MV:Winded - Chiron: Beaten >
*Aldazar* pierces your left foot very hard.
*Chiron* blasts your right leg.

* S HP:Hurt MV:Winded - Chiron: Beaten >
*Aldazar* pierces your head.

* S HP:Hurt MV:Winded - Chiron: Beaten >
*Aldazar* pierces your body hard.
*Chiron* blasts your left arm very hard.

* S HP:Wounded MV:Winded - Chiron: Beaten >
*Aldazar* looks at you.

[bash ] ded - Chiron: Beaten >

*
*Aldazar* pierces your body.

=
*Aldazar* tries to pierce you, but you parry successfully.


As *Chiron* avoids your bash, you topple over and fall to the ground!

look aldazared MV:Winded - Chiron: Battered >

*Chiron* sends you sprawling with a powerful bash!

* S HP:Wounded MV:Winded - Chiron: Battered >
*Aldazar* pierces your right arm very hard.
*Chiron* blasts your body very hard.
*Aldazar* pierces your body hard.

* S HP:Wounded MV:Winded - Chiron: Battered >
Aldazar is in excellent condition.

*Aldazar* is using:
<used as light> a mirrored lantern
<worn on head> a camouflaged hood
<worn around neck> an exquisite onyx dagger in a silver chain
<worn around neck> an exquisite onyx dagger in a silver chain
<worn about body> a black wool cape embroidered with a swooping hawk
<worn on hands> a pair of dark gloves
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> a dagger of green jade
<worn on legs> a pair of earthen colored breeches
<worn on feet> a pair of animal-fur boots

* S HP:Wounded MV:Winded - Chiron: Battered >
*Aldazar* pierces your body hard.
You scythe *Chiron*'s body.

* S HP:Wounded MV:Winded - Chiron: Beaten > cpd

*Aldazar* tries to pierce you, but you parry successfully.

x
* S HP:Wounded MV:Winded - Chiron: Beaten > [change posture defensive]
Posture changed to: Defensive

* S HP:Wounded MV:Winded - Chiron: Beaten > f
[change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!ron: Beaten >


You flee head over heels.
Thorny Hedges
Here among the thorny hedges, the bushes make movement hell. To the north
and west lie densely packed vegetation, while to the east the bushes fade
into dense forest. Dark and foreboding peaks can be glimpsed far to the
north, while to the south, the road can be glimpsed through the bushes. A
sickly sweet stench can be detected in the gentle breeze.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.

o S HP:Wounded MV:Winded > e
Thick Hedges
The bushes here are very thick, their prickly stems making it hard to push
through them. The vegetation thickens into dense forest to the south and east,
while to the west the bushes continue. Far to the north, dark and foreboding
black jagged peaks jut into the sky.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a human leaving south.
A stealthy cougar gracefully makes its way through the terrain.

s
o S HP:Wounded MV:Winded > s
Thick Forest
Thick hedges thicken into a dark and gloomy forest here. Trees, gnarled and
twisted, cover the ground. To the north, through a break in the trees, the
black jagged peaks of the Mountains of Dhoom can be glimpsed. To the south
lies the road to Tarwin's Gap, leading through the forest.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a human leaving east.
There are some tracks of a ridden mount leaving west.

o S HP:Wounded MV:Weary > Road to Tarwin's Gap
Both to the north and south, the forest stretches on. The jagged black peaks
of the Mountains of Dhoom can be seen thrusting into the northern sky. To the
northwest, the tip of a tower can be seen poking through the forest, while the
road itself leads east and west. Ancient and broken road markers are set into
the earth beside the road, half-buried by time.
[ obvious exits: N E S W ]
There are some tracks of a human leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a horse leaving east.

o S HP:Wounded MV:Weary > e
e
The Dusty Road
The dusty road plunges deeper into the sickly forest. The smell of rotten wood
permeates through the deathly still air. Twisted trees border the road, their
boughs crossing over the road forming a natural archway.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a horse leaving east.
There are some tracks of a horse leaving east.

o S HP:Wounded MV:Weary > The Dusty Road
The sickly sweet smell becomes almost suffocating to those not used to
travelling this close to the Blight. Tracks of animals criss-cross over the
dusty road, disappearing into the foliage bordering the road.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a horse leaving east.
There are some tracks of a horse leaving east.

o S HP:Wounded MV:Weary > s
A Pine Forest
Young samplings, already showing signs of becoming warped, struggle to find
light under the thick forest canopy. The ground is moist and damp with rotting
leaves and fallen trees decaying at an excellerated rate. Mushrooms grow in
abundance, thriving in this land of the living dead.
[ obvious exits: N W ]

o S HP:Wounded MV:Weary > whe
Players in your Zone
--------------------
Toribio - A Pine Forest

o S HP:Wounded MV:Weary > whe
Players in your Zone
--------------------
Toribio - A Pine Forest

l
o S HP:Wounded MV:Weary > A Pine Forest
Young samplings, already showing signs of becoming warped, struggle to find
light under the thick forest canopy. The ground is moist and damp with rotting
leaves and fallen trees decaying at an excellerated rate. Mushrooms grow in
abundance, thriving in this land of the living dead.
[ obvious exits: N W ]

o S HP:Wounded MV:Weary > styats
Arglebargle, glop-glyf!?!

o S HP:Wounded MV:Weary > stats
You are a 90 year old male trolloc hunter.
Your height is 6 feet, 2 inches, and you weigh 205.0 lbs.
You are carrying 0.0 lbs and wearing 62.8 lbs, very light.
Your base abilities are: Str:19 Int:6 Wil:9 Dex:18 Con:19.
Offensive bonus: 156, Dodging bonus: 92, Parrying bonus: 154
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your posture is: Defensive.
Your armor absorbs about 69% on average.

You are subjected to the following effects:
- NO QUIT
- SNEAK

o S HP:Wounded MV:Weary > whe
l
Players in your Zone
--------------------
Toribio - A Pine Forest
You catch a faint scent of a horse nearby.

o S HP:Wounded MV:Weary > A Pine Forest
Young samplings, already showing signs of becoming warped, struggle to find
light under the thick forest canopy. The ground is moist and damp with rotting
leaves and fallen trees decaying at an excellerated rate. Mushrooms grow in
abundance, thriving in this land of the living dead.
[ obvious exits: N W ]

o S HP:Wounded MV:Weary > n
The Dusty Road
The sickly sweet smell becomes almost suffocating to those not used to
travelling this close to the Blight. Tracks of animals criss-cross over the
dusty road, disappearing into the foliage bordering the road.
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a horse leaving east.

e
o S HP:Wounded MV:Weary > e
The Dusty Road
A massive tree has fallen across the road here, its rotten girth since split
apart by heavy wagons winding their way through the forest road. Common forest
birds like robins and sparrows have been replaced by crows and ravens that fix
their beady eyes on travellers.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a horse leaving east.
There are some tracks of a horse leaving east.

o S HP:Wounded MV:Weary > A Winding Road
The dusty road takes a turn around a small rock outcropping, turning to the
north as it heads through the encroaching forest. Vines and creepers snake
their way onto the rarely frequented road in search of sustenance. An
occasional cobblestone breaks through the dust and dirt suggesting that this
road was once well used and maintained.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a horse leaving north.
There are some tracks of a horse leaving north.

o S HP:Wounded MV:Weary > n
n
Your heartbeat calms down more as you feel less panicked.
A Winding Road
The road continues its path through the thick forest. Deep ruts slash
through the road like old scars. The hard earth is packed from countless
forays made by Shienaran soldiers. To the east and west dense forest
borders the road.

A big sign has been put up here.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.

o S HP:Wounded MV:Winded > A Winding Road
The Mountains of Dhoom lie far to the north. The mountain peaks disappear into
the low cloud cover. The road curves to the east just ahead out of sight behind
a grove of leatherleaf trees. The air is hot and stifling even in winter times.
[ obvious exits: N E S ]

o S HP:Wounded MV:Winded > e
e
A Fork Before a Crumbling Tower
The road forks here around an ancient crumbling tower, long since abandoned.
Vines and hedges sprawl across the rubble, claiming back what civilization once
took. Much of the tower still remains intact, though its roof and one side has
crumbled to the ground.
[ obvious exits: N E S W ]

* S HP:Wounded MV:Winded > e
A Winding Road
Stones of various size cover the ground here, seeming to have made their
way from the crumbling tower to the east via soldiers kicking them out of
their way. The temperature is usually cooler than that closer to the
Blight, but not as cold as in most of the northlands.
[ obvious exits: E S W ]

o S HP:Wounded MV:Winded > A Winding Road
The road winds sharply here, heading south and east. The hard-packed earth
makes little impression of traveling groups other than wagons. Small stones
litter the ground, making travel uncomfortable.
[ obvious exits: E S W ]

o S HP:Wounded MV:Winded > e
Amongst the Rubble
Large stones and small cover the immediate area. Most are worn from the
elements, but one side on each has been smoothed and polished. There is no
pattern to them, other than in its randomness. The ground is pitted in some
places, and many of the stones are somewhat underground.
[ obvious exits: N S W ]

n
o S HP:Wounded MV:Winded > n
n
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]

n
o S HP:Wounded MV:Winded > n
A Winding Road Beside a Watch Tower
Rubble and some chared wood is scattered about the area. The grass is an
ugly brown, and various shrubs can be seen struggling for life between the
debris. A burned and broken watchtower is visible to the south, crowning a
small hill.
[ obvious exits: N S W ]

o S HP:Wounded MV:Winded > n
A Winding Road
The road here winds east and south, maintaining its path to and from
Tarwin's Gap and the northlands. A sickly heat radiates from the west,
originating in the corrupted vegetation. To the south, a ruined watchtower
can be seen, its burned husk standing stolidly on a small hill.
[ obvious exits: N E S W ]

o S HP:Wounded MV:Winded > Shadowing a Road
The grass here has been trampled into an unrecognizable muck. Travelers, in
their hurry to and from Fal Dara, often over-run the turn in the winding
road, and pass through here. Directly to the south, a watchtower can be
seen upon the hill in the same direction. The strong scent of decay is in
the cold northern wind.
[ obvious exits: E S ]

o S HP:Wounded MV:Weary > e
Shadowing a Road
Flaming red-leaf bushes and scrub oak have claimed this area, just off the
winding road. Gnarled branches and tough leaves scratch at passerby's,
grasping at belongings. Decay rides heavy in the cold northern wind, and an
unnatural heat radiates from the trees to the southwest.
[ obvious exits: S W ]
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

whe
o S HP:Wounded MV:Weary > Players in your Zone
--------------------
Toribio - Shadowing a Road
You catch the scent of horses nearby.


*Chiron* has arrived from the west, riding a gray palfrey.

* S HP:Wounded MV:Weary >
*Chiron* tries to blast you, but you deflect the blow.

You do the best you can!

* S HP:Wounded MV:Weary - Chiron: Battered >
You do the best you can!

* S HP:Wounded MV:Weary - Chiron: Battered >

You do the best you can!

* S HP:Wounded MV:Weary - Chiron: Battered >
You scythe *Chiron*'s left hand.
A shivering tree tries to hit someone, but he parries successfully.
A shivering tree joins a shivering tree's fight!

* S HP:Wounded MV:Weary - Chiron: Battered >
*Aldazar* panics, and attempts to flee!

b
ry - Chiron: Battered >
*Chiron* sends you sprawling with a powerful bash!
*Aldazar* leaves south.

* S HP:Wounded MV:Weary - Chiron: Battered >
*Aldazar* pierces your body hard.

* S HP:Wounded MV:Weary - Chiron: Battered >
*Aldazar* pierces your body hard.
A shivering tree tries to hit Aldazar, but he parries successfully.
A shivering tree joins a shivering tree's fight!
*Chiron* blasts your right leg hard.

* S HP:Wounded MV:Weary - Chiron: Battered >
*Aldazar* pierces your body very hard.

* S HP:Battered MV:Weary - Chiron: Battered > x
f

A shivering tree tries to hit Aldazar, but he parries successfully.
A shivering tree tries to hit Aldazar, but he deflects the blow.
*Aldazar* pierces your right foot into bloody fragments!
*Chiron* blasts your right arm very hard.

* S HP:Battered MV:Weary - Chiron: Battered >
*Aldazar* pierces your body.

[bash ] ary - Chiron: Battered >

Cancelled.
[change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!ron: Battered >

n
You flee head over heels.
Shadowing a Road
The grass here has been trampled into an unrecognizable muck. Travelers, in
their hurry to and from Fal Dara, often over-run the turn in the winding
road, and pass through here. Directly to the south, a watchtower can be
seen upon the hill in the same direction. The strong scent of decay is in
the cold northern wind.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
Alas, you cannot go that way...

o S HP:Battered MV:Weary > e
Shadowing a Road
Flaming red-leaf bushes and scrub oak have claimed this area, just off the
winding road. Gnarled branches and tough leaves scratch at passerby's,
grasping at belongings. Decay rides heavy in the cold northern wind, and an
unnatural heat radiates from the trees to the southwest.
[ obvious exits: S W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a human leaving south.
*Aldazar* is here, fighting a shivering tree.
*Chiron* is standing here, riding a gray palfrey.
A shivering tree is here, fighting Aldazar.
A shivering tree is here, fighting Aldazar.

c
* S HP:Battered MV:Weary >

*Chiron* leaves south riding a gray palfrey.
*Aldazar* panics, and attempts to flee!

* S HP:Battered MV:Weary > [change mood brave]
Mood changed to: Brave

* S HP:Battered MV:Weary > b

You scythe *Aldazar*'s body into bloody fragments!
*Aldazar* leaves south.

* S HP:Battered MV:Weary > [bash ]
Bash who?

* S HP:Battered MV:Weary >

*Chiron* has arrived from the south, riding a gray palfrey.


* S HP:Battered MV:Weary > *Chiron* blasts your body.

You do the best you can!

* S HP:Battered MV:Weary - Chiron: Battered >

You scythe *Chiron*'s head.
A shivering tree tries to hit someone, but he deflects the blow.
A shivering tree joins a shivering tree's fight!
*Chiron* tries to blast you, but you parry successfully.

* S HP:Battered MV:Weary - Chiron: Beaten >
You do the best you can!

* S HP:Battered MV:Weary - Chiron: Beaten >
You do the best you can!

* S HP:Battered MV:Weary - Chiron: Beaten > b
[bash ]

+
Someone swiftly dodges a shivering tree's attempt to hit him.
A shivering tree tries to hit someone, but he deflects the blow.


*Chiron* sends you sprawling with a powerful bash!

* S HP:Battered MV:Weary - Chiron: Battered >
*Aldazar* panics, and attempts to flee!

* S HP:Battered MV:Weary - Chiron: Battered >
*Aldazar* leaves south.

b
* S HP:Battered MV:Weary - Chiron: Battered >
*Aldazar* pierces your right arm extremely hard.

* S HP:Battered MV:Weary - Chiron: Battered >
*Aldazar* pierces your body hard.
A shivering tree tries to hit Aldazar, but he deflects the blow.
A shivering tree joins a shivering tree's fight!
*Chiron* blasts your body very hard.

* S HP:Beaten MV:Weary - Chiron: Battered > x
f
cpd
x

A shivering tree tries to hit Aldazar, but he parries successfully.
A shivering tree tries to hit Aldazar, but he parries successfully.
*Aldazar* pierces your head.
*Chiron* blasts your body.
*Aldazar* pierces your left arm very hard.
You wish that your wounds would stop BLEEDING so much!


[bash ] y - Chiron: Battered >

Cancelled.
[change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!n: Battered >

You flee head over heels.
Shadowing a Road
The grass here has been trampled into an unrecognizable muck. Travelers, in
their hurry to and from Fal Dara, often over-run the turn in the winding
road, and pass through here. Directly to the south, a watchtower can be
seen upon the hill in the same direction. The strong scent of decay is in
the cold northern wind.
[ obvious exits: E S ]
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
[change posture defensive]
Posture changed to: Defensive

o S HP:Beaten MV:Weary > [change mood wimpy]
Mood changed to: Wimpy

o S HP:Beaten MV:Weary > s
w
w
A Winding Road
The road here winds east and south, maintaining its path to and from
Tarwin's Gap and the northlands. A sickly heat radiates from the west,
originating in the corrupted vegetation. To the south, a ruined watchtower
can be seen, its burned husk standing stolidly on a small hill.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.

w
o S HP:Beaten MV:Weary > A Sickly Forest
The smell of over-ripe vegitation fills your nostrils. This section of the
forest is strangely blighted compared to most of the other areas. The limbs
of the oak trees are heavy with corruption, and the spines on the pine
cones are razor sharp, hoping to catch a traveler unaware.
[ obvious exits: E S ]

o S HP:Beaten MV:Weary > s
Alas, you cannot go that way...

o S HP:Beaten MV:Weary > Alas, you cannot go that way...

o S HP:Beaten MV:Weary > w
A Winding Road
The road continues east and west here, stolidly continuing around the
watchtower to the southeast. To the north and northwest, trees and bushes
can be seen, though they have a strange, sickly appearance. A cold wind
blows from the north, cutting through even the warmest clothes.
[ obvious exits: N E W ]

s
o S HP:Beaten MV:Weary > w
A Winding Road
The road bends east and south here, around a hill. The road has been packed
hard beneath the hooves of many a horse, and the boot of many an
infantryman. To the southeast, crowning the hill, are the broken remains of
a Shienaran watchtower, now all but useless.
[ obvious exits: E S W ]

o S HP:Beaten MV:Weary > s
A Winding Road
Small holes in the road make this section of the winding road quite
difficult for most mounts. The dirt seems to have been dug out in small
circles, just large enough to catch the corner of a hoove. The winding road
curves north and west here, continuing its journey.
[ obvious exits: N W ]

o S HP:Beaten MV:Weary > w
A Winding Road
The road continues its course, kept at bay to the northwest by dense trees, and
rubble to the southeast. A tower rises up above the surrounding trees that have
encroached on the crumbling fort.
[ obvious exits: N E S W ]

o S HP:Beaten MV:Weary > w
A Fork Before a Crumbling Tower
The road forks here around an ancient crumbling tower, long since abandoned.
Vines and hedges sprawl across the rubble, claiming back what civilization once
took. Much of the tower still remains intact, though its roof and one side has
crumbled to the ground.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a humanoid leaving west.

o S HP:Beaten MV:Weary > w
A Winding Road
The Mountains of Dhoom lie far to the north. The mountain peaks disappear into
the low cloud cover. The road curves to the east just ahead out of sight behind
a grove of leatherleaf trees. The air is hot and stifling even in winter times.
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving east.

w
* S HP:Beaten MV:Weary > w
Alas, you cannot go that way...

* S HP:Beaten MV:Weary > w
Alas, you cannot go that way...

* S HP:Beaten MV:Weary > Alas, you cannot go that way...

* S HP:Beaten MV:Weary > s
Alas, you cannot go that way...

w
* S HP:Beaten MV:Weary > w
Alas, you cannot go that way...

* S HP:Beaten MV:Weary > w
w
A Winding Road
The road continues its path through the thick forest. Deep ruts slash
through the road like old scars. The hard earth is packed from countless
forays made by Shienaran soldiers. To the east and west dense forest
borders the road.

A big sign has been put up here.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.

w
o S HP:Beaten MV:Weary > w
A Pine Forest
The trees arch their limbs away from the road lying to the east and south.
Several branches have been hacked off from someone attempting to wade through
the thick brambles and intertwining trees. To the north the trees become so
thickly meshed, passage would be futile.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.

o S HP:Beaten MV:Weary > w
A Pine Forest
A fallen oak tree, blasted two spans from its roots, rests its dead branches on
the forest floor. A lightning strike must have severed the ancient tree. Pine
trees surround their distant cousin, moving in closer over the years seeking
the sunlight drifting in from the open canopy.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.

o S HP:Beaten MV:Weary > w
A Pine Forest
Just north of the dusty road, already it becomes difficult to catch gilmpses of
what lies south. Sharp thorny bushes thrive in this environment, surrounding
trees then plunging their feelers deep into the once mighty oaks. A slight mist
rises up from the forest floor where bacteria and fungii decompose fallen
branches.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.

w
o S HP:Beaten MV:Weary > w
Thick Forest
Thick hedges thicken into a dark and gloomy forest here. Trees, gnarled and
twisted, cover the ground. To the north, through a break in the trees, the
black jagged peaks of the Mountains of Dhoom can be glimpsed. To the south
lies the road to Tarwin's Gap, leading through the forest.
[ obvious exits: N E S W ]

o S HP:Beaten MV:Weary > Thorny Hedges
The thorny hedges here prick you wherever you move, and you aren't very
willing to stay here and get pricked more. The bushes to the west have
thickened into impenetrablity, but you can still make you way north into more
thorny hedges, as well as east, into thinner bushes. To your south, you can
spot the old road.
[ obvious exits: N E S ]
The corpse of a rat is lying here.

w
o S HP:Beaten MV:Weary > w
Road to Tarwin's Gap
You stand on an old road, bordered by trees to the south and thick hedges
to the north. To both the east and west, the road leads through the forest.
The tip of a tower can be seen poking through the forest to the northeast,
against the backdrop of dark and foreboding peaks far to the north.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a horse leaving east.

o S HP:Beaten MV:Haggard > w
The Dusty Road
The north edge of the road is bordered by thorny hedges that you don't care to
venture near, and the south is blocked by a thick growth of trees. Looking
around, you notice the top of a tower poking up through the trees. You don't
have much option but to continue along the road to the east and west.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a horse leaving east.
There are some tracks of a horse leaving east.

o S HP:Beaten MV:Haggard > The Dusty Road
The old road stretches west, deeper into the forest, and east, out towards
the plains here. Around you, thorny hedges continue along the north of the
road, blocking that direction. The way south is blocked by an impenetrable
wall of trees. Looking around, you notice a tower to your northwest. The
city walls of Fal Dara can be see through the trees to the south, and
looking up there is an old murder-hole strutting out over the road.
[ obvious exits: N E W ]
There are some tracks of a humanoid leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a horse leaving east.

o S HP:Beaten MV:Haggard > The Dusty Road
To the north of the road, hedges and trees merge to become one, fading into an
impenetrable wall. The south is bordered by an almost identical wall of trees,
which seem as if they have grown into each other. You can spot the tip of a
tower poking up through the trees to the northwest. The road continues to the
east and west from here.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a horse leaving east.
There are some tracks of a horse leaving east.

* S HP:Beaten MV:Haggard > The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a horse leaving east.
There are some tracks of a horse leaving east.

o S HP:Beaten MV:Haggard > The Dusty Road
The ancient trees around the road don't seem to acknowledge the wind
blowing around them, their branches and leaves barely moving. Here, the
road runs east and west, but, to the west, you can see that the road bends
north. A gray tower is visible over the trees to the northwest, and besides
that, you can only see the impenetrable forest all around the road.
[ obvious exits: E W ]

o S HP:Beaten MV:Haggard > get vial pack
You get a thin vial of yellow fluid from a backpack.

o S HP:Beaten MV:Haggard > quaff vial
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

o S HP:Beaten MV:Winded > w
The Dusty Road
The old road bends north and east here. To the north, over the trees, you
can see the top of a gray tower poking up through the trees. However, the
forest around you seems mostly impenetrable, except for a little trail
running south into the woods. The city walls of Fal Dara can be see through
the trees to the southeast, and looking up there is an old murder-hole
strutting out over the road.
[ obvious exits: N E S ]
A raven is visible flying high in the sky.

o S HP:Beaten MV:Weary > n
n
The Dusty Road
To the north and south, the road bends back to resume its original east-west
orientation. The trees bordering the road form an impenetrable wall, and the
only way you can move is along the road. Looking around, you can see the tip
of a tower poking up through the trees to the north.
[ obvious exits: N S ]

* S HP:Beaten MV:Weary > The Dusty Road
The old road here bends west and south here, continuing through the forest.
All around the road, you can see impenetrable forest, but to the west, by
the road, you can see a couple of burnt and smashed wagons by the road. To
the north, the tip of a tower is visible over the trees.
[ obvious exits: S W ]
An owl is here flying around.

o S HP:Beaten MV:Weary > look
Preparing to find this room on the map.
w
The Dusty Road
The old road here bends west and south here, continuing through the forest.
All around the road, you can see impenetrable forest, but to the west, by
the road, you can see a couple of burnt and smashed wagons by the road. To
the north, the tip of a tower is visible over the trees.
[ obvious exits: S W ]

Matching room found! Correcting map position.

An owl is here flying around.

w
o S HP:Beaten MV:Weary > Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
A raven is here flying around.

o S HP:Beaten MV:Weary > w
The Dusty Road
You can definitely smell burnt wood coming from the east, from what seems
to be a couple of abandoned wagons. Looking around, you see only
impenetrable forest all around the road, and a watch tower looming up over
the trees to the north. The old, worn road continues east and west here,
but to the east, past the wagons, it seems to bend south.
[ obvious exits: E W ]
A raven is here flying around.
A raven is here flying around.

o S HP:Beaten MV:Weary > The Dusty Road
The wind carries the faint smell of burnt wood. On both sides of the road,
the densely-packed trees seem to block any passage, but to the south there
seem to be gaps in the trees. A tower can be seen high over the trees to the
northeast, while along the road to the east, wagons can be glimpsed by the
road. The road itself continues to the east and west.
[ obvious exits: E S W ]

o S HP:Beaten MV:Winded > w
w
w
The Dusty Road
The hard-packed dirt of the old road barely registers the tracks of those
who have passed by. The road continues to make its way through the forest,
leading straight east and west. The trees start to pack together so tightly
that distinguishing individual trees becomes difficult. To the northeast,
the tip of a tower can be seen over the trees.
[ obvious exits: E W ]

w
o S HP:Beaten MV:Weary > w
The Dusty Road
The trees all around, their ancient trunks standing firmly together, barely
seem to acknowledge the brisk wind that whips past their branches. The worn
road continues east and west, bordered by thick, impenetrable forest, but
upon closer inspection, there is a break in the trees to the south. To the
northeast, a tower can be seen rising over the trees.
[ obvious exits: E S W ]
There are some tracks of an animal leaving south.

o S HP:Beaten MV:Weary > w
The Dusty Road
The forest is so thick to either side of the road that movement off the
road becomes impossible. Above the trees to the northeast, the tip of a
gray tower looms over the trees. To the west, the forest bordering the road
gets lighter, while to the east, the forest only seems to grow thicker.
[ obvious exits: E W ]

w
o S HP:Beaten MV:Weary > w
The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spot
a tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]
A raven is here flying around.

o S HP:Beaten MV:Weary > w
The Dusty Road
The old, worn road, bordered by light forest to either side, stretches on
through the plains to the west here. To the east, it leads deeper into the
forest, where the forest bordering the road also seems to get thicker. You
can see the tip of a gray tower poking out through the treetops to the
northeast.
[ obvious exits: N E S W ]
A jaguar, chewing on its prey, looks at you.

o S HP:Beaten MV:Weary > Green Hills
Vegetation continues to grow denser. Bushes give way to higher and larger
trees. To the south are a few brown hills that now resemble dried grassland. To
the west are lush hills. To the east is a very tall hill with a flat top.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A pale man wearing farming clothes angrily approaches you.
A cute brown deer eyes you nervously.
Stalking within the shadows, a man watches you in anger.
A panther stalks through the wilderness.
A wild hog snorts angrily, pawing at the ground.
A handsome stag stands here, ready to run.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

o S HP:Beaten MV:Weary > On a Hillside
This part of the hills seem to be the favored place of residence of the local
animals. More sounds of animal activities come within hearing. From a distance
the howls of wolves chill the still air. Green hills span the most of the
easter and southern horizons. To the west, faint signs of a trail lead to a
hilltop.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of a humanoid leaving south.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A black wolf growls loudly, poised to leap.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

o S HP:Beaten MV:Weary > On Top of a Hill
A mild breeze swirls around the hills, creating tiny whirlwinds of fallen
leaves. Eyes of some bird hidden by the foliage of a nearby tree gaze down
curiously at the spectacle created by the bipeds. A little path leads to the
foot of a tall tower to the south. The hills slopes off gently to the east and
west.
[ obvious exits: E S W ]
There are some tracks of an animal leaving west.
There are some tracks of a humanoid leaving east.
There are some tracks of an animal leaving west.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.

o S HP:Beaten MV:Weary > A Gentle Slope
Angling up from the valley to the west, green grass covers this slope. A
light breeze blows from the west, as though encouraging you to go up the
hill. On the top of the hill, a lonely tower watches over the valley,
surveying the entire region. To the south more rolling hills color the
landscape. A hilltop can be seen east of here. It would not take much more
than dropping a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: E S W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
There are some tracks of a humanoid leaving east.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.

o S HP:Beaten MV:Weary > w
w
A Shady Valley
This valley offers a panoramic view of the green hills that are so
characteristic of this region. Trees of all kinds and ages dot the peaceful
landscape. Beneath the canopy of leaves, insects chirp and buzz in seeming
harmony. Sounds of flowing water come from the south. It would not take
much more than dropping a smouldering cinder to set off a massive forest
fire in the surrounding area.
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A young and strong buck is here, munching some grass.

o S HP:Beaten MV:Weary > Rolling Hills
The land surrounding these lush green hills is peaceful and quiet. Little
animals scurry here and there minding the business of survival. It seems
that this place has never seen the dark violence that inflicts other parts
of the world. Looking down, you see a shady valley toward the east. A slope
angles slightly upward to the south. To the west, you can see a little
cottage. It would not take much more than dropping a smouldering cinder to
set off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
Stalking within the shadows, a man watches you in anger.
A Shienaran scout blends into the surroundings here.
A cute brown deer eyes you nervously.
A handsome stag stands here, ready to run.

* S HP:Beaten MV:Weary > n
n
n
Forested Borderlands
The trees grow so thick here that it is hard to distinguish between day and
night. Small animal trails run in and out of the underbrush where rodents
and other creatures make their way throught the forest. A trail lies in a
small opening of the trees to the north and to the east while the dense,
thickening forest extends off to the west. It would not take much more than
a smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving east.
A sickly, skinny deer stands here in a daze.

n
o S HP:Beaten MV:Weary > A Forested Path Through the Borderlands
This small, dirt path runs through the forest, traveling to the north, or
curving its way to the east. Large trees line the path, and the thick green
leaves of the trees form a network that blocks out the view of the sky. Bushes
line the path and fight for space against the small wildflowers that bloom
crazily along the path and beside the bushes and trees.
[ obvious exits: E S W ]
There are some tracks of an animal leaving west.

w
A Forested Path Through the Borderlands
The small path takes a bend to the east as it continues on its way through the
forest or winds its way to the north. Massive trees line the path and the green
leaves that line their branches block out the sky, casting shadows about on the
ground. Small bushes and shrubs also line the path, and tiny wildflowers
struggle to bloom and survive against the larger plants.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A spotted jaguar opens its eyes lazily.

w
o S HP:Beaten MV:Weary > w
Forested Borderlands
To the north, a path cuts its way through the dense forest, and it forced to
curve around a massive tree that lies to the northeast, making the path wind
around and end up situated to the east. Huge trunks of the trees make a maze
through the forest, and the dense undergrowth makes navigating this maze
difficult. Small wildflowers add a cheery brightness in hues of pink and yellow
to the otherwise green environment.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving east.

o S HP:Beaten MV:Weary > Forested Borderlands
Tangled growth from thick bushes covers the ground between the trees, making
travel through this part of the forest difficult. A large boulder is nestled
between a few of the larger trees, creating a home for a soft crop of moss that
coats one side of the rock,and flourishes in the damp dimness that encases the
forest. The deep forest expands out in every direction for miles.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.

o S HP:Beaten MV:Weary > look
Preparing to find this room on the map.
Your heartbeat calms down more as you feel less panicked.
Forested Borderlands
Thick trunks of the large trees that grow in the forest take up most of the
room on the flat ground. To the south, partially blocked by a growth of short
bushes and shrubs, a small campfire has been set up in a lightly wooded area.
All around, the thick forestland covers everything for miles.
[ obvious exits: E S W ]

Matching room found! Correcting map position.

There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving west.
A panther stalks through the wilderness.

o S HP:Beaten MV:Winded > Forested Borderlands
Short bushes and shrubs make their home beneath the tall trees that seem to
rule the landscape. Green is the overpowering color of the forest, broken
occassionally by a stray bed of wildflowers blooming in beautiful pinks and
yellows. Vines and moss make their homes on the trunks of the trees, and moss
coated rocks lay tossed about the forest floor.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.
A raven is here flying around.
A spotted jaguar opens its eyes lazily.
A sickly, skinny deer stands here in a daze.

o S HP:Beaten MV:Winded > Forested Borderlands
Short bushes and shrubs make their home beneath the tall trees that seem to
rule the landscape. Green is the overpowering color of the forest, broken
occassionally by a stray bed of wildflowers blooming in beautiful pinks and
yellows. Vines and moss make their homes on the trunks of the trees, and moss
coated rocks lay tossed about the forest floor.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.
A raven is here flying around.
A spotted jaguar opens its eyes lazily.
A sickly, skinny deer stands here in a daze.

o S HP:Beaten MV:Winded > n
Forested Borderlands
Birds sing cheerfully from their perches high in the trees of the dense forest.
Large green leaves form a canopy that hides the sky from view. Moss-covered
rocks lay strewn about the ground and small wildflowers and shrubs sprout
wildly inbetween the trees. To the north, a path winds its way through the
thick growth of the forest.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving south.
A sickly, skinny deer stands here in a daze.

w
o S HP:Beaten MV:Winded > n
Forested Borderlands
Thick woodland spreads out for miles and the tall trees of the forest leave
little room for any other type of plant. Soft moss covers the sides of the tree
trunks, feeding off the cool dimness that envelopes the forest. Short shrubs,
their branches tangled, are home to a multitude of bugs and animals.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A giant bee preys on small animals.

o S HP:Beaten MV:Winded > e
n
Forested Borderlands
Birds sing cheerfully from their perches high in the trees of the dense forest.
Large green leaves form a canopy that hides the sky from view. Moss-covered
rocks lay strewn about the ground and small wildflowers and shrubs sprout
wildly inbetween the trees. To the north, a path winds its way through the
thick growth of the forest.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A sickly, skinny deer stands here in a daze.

n
o S HP:Beaten MV:Winded > A Forested Path Through the Borderlands
The dirt path through the forest takes a bend to the east here, curving its way
around a rather large tree. Shrubs grow thickly in the space left by the giant
trees, and lightly line the path through the forest. Small rocks are littered
about the path, making the ground very uneven.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving north.
The large dark wolf slinks here, eyes filled with an animal cunning.

o S HP:Beaten MV:Winded > A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A giant bee preys on small animals.

o S HP:Beaten MV:Winded > w
w
w
Thinning Woods
Massive trees tower over the short bushes and shrubs that line the ground
around their trunks. Green leaves grow thickly on the branches of the trees,
creating a canopy that casts a myriad of shadows upon the ground. To the east,
a dirt path winds its way through the thin woodland. The green forest extends
in every direction, only broken sometimes by a bright patch of wildflowers.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving east.
A handsome stag stands here, ready to run.

w
o S HP:Beaten MV:Winded > w
Thinning Woods
Large shrubs with wiry, thorny branches consume most of the space left by the
giant trees of this light woodland. Blossoms of a multitude of tiny flowers
perfume the air with a sweet scent, while the mold from decaying plant matter
fill the air with a rather unpleasant odor. Off to the east, a path winds it
way through the lush forest.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving north.
A wild boar runs through the forest.
A wild boar runs through the forest.

o S HP:Beaten MV:Winded > Thinning Woods
Tall, green trees grow thinly here, where the forestland begins to expand and
allow more room for growth. The thinning woods extend for miles in every
direction. Short shrubs and bushes grow thickly between the trees, and flowers
add to the green environment with bursts of color in pinks, yellows and reds.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving west.
A young and strong buck is here, munching some grass.

o S HP:Beaten MV:Weary > Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving east.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

o S HP:Beaten MV:Weary > Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.

o S HP:Beaten MV:Weary > whe
Players in your Zone
--------------------
Toribio - Thinning Woods

o S HP:Beaten MV:Winded > w
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving south.

o S HP:Beaten MV:Winded > s
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving south.
A trolloc is here commanding a fist of troops.

o S HP:Beaten MV:Winded > group all
o S HP:Beaten MV:Winded > ung
You have disbanded the group.

o S HP:Beaten MV:Winded > folme
[order dha follow toribio]
A Dha'vol trolloc starts following you.
Ok.

o S HP:Beaten MV:Winded > s
A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving east.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.
A Dha'vol trolloc has arrived from the north.

o S HP:Beaten MV:Winded > group all
A Dha'vol trolloc is now a member of your group.

whe
o S HP:Beaten MV:Winded > Players in your Zone
--------------------
Toribio - A Trolloc Camp
You catch a faint scent of a horse nearby.

o S HP:Beaten MV:Winded > cpd
l
[change posture defensive]
Posture changed to: Defensive

o S HP:Beaten MV:Winded > A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving east.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A trolloc is here commanding a fist of troops.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

o S HP:Beaten MV:Winded > e
Outside A Trolloc Camp
Bushes and shrubs of all sizes grow wildly throughout the thicket. Short, soft
grass pads the ground beneath the bushes. Off to the north, the trees of the
forest rise above the shrubs and flowers that make up the dense growth of the
thicket. Small animals dart through the holes between the branches of the
bushes, showing that the thicket is alive and flourishing.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving west.
A huge trolloc marked with a whirlwind snorts here.
A Dha'vol trolloc has arrived from the west.

o S HP:Beaten MV:Winded > n
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.

toribio
Posts: 95
Joined: Mon Mar 23, 2015 9:24 am

Re: Fun while it lasted

Post by toribio » Wed Oct 14, 2015 9:11 am

[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving west.
A young trolloc is here, growling with a deep bloodlust.
A wild hog snorts angrily, pawing at the ground.
A trolloc is here ruling a group of trollocs.
A hooved trolloc anxiously stamps its feet.
A Dha'vol trolloc has arrived from the south.

o S HP:Beaten MV:Winded > whe
Players in your Zone
--------------------
Toribio - Nearing A Trolloc Camp
You catch a faint scent of a horse nearby.


o S HP:Beaten MV:Winded > 7 kill human
7 kill human
[order dha'vol]
Ok.

7 kill human
o S HP:Beaten MV:Winded > 7 kill human
[order dha'vol]
Ok.

o S HP:Beaten MV:Winded > 7 kill human
*Chiron* has arrived from the south.
[order dha'vol]
A Dha'vol trolloc barely cleaves Chiron's body.
Ok.

* S HP:Beaten MV:Winded > [order dha'vol]
Ok.

* S HP:Beaten MV:Winded > 7 kill human
[order dha'vol]
Ok.

* S HP:Beaten MV:Winded > [order dha'vol]
Ok.


* S HP:Beaten MV:Winded >

You try to scythe *Aldazar*, but he parries successfully.


* S HP:Beaten MV:Winded - Aldazar: Scratched >
You do the best you can!

* S HP:Beaten MV:Winded - Aldazar: Scratched >
*Chiron* panics, and attempts to flee!

You do the best you can!


* S HP:Beaten MV:Winded - Aldazar: Scratched > *Chiron* leaves south.

You do the best you can!

* S HP:Beaten MV:Winded - Aldazar: Scratched > A hooved trolloc joins your fight!
A Dhai'mon trolloc joins a hooved trolloc's fight!
A Ghar'ghael trolloc joins a Dhai'mon trolloc's fight!
A Ghar'ghael trolloc tries to cleave Aldazar, but he parries successfully.
A Dhai'mon trolloc tries to hack Aldazar, but he parries successfully.
A hooved trolloc tries to cleave Aldazar, but he dodges the attack.
*Aldazar* tries to pierce you, but you parry successfully.
You try to scythe *Aldazar*, but he deflects the blow.

You do the best you can!

c
* S HP:Beaten MV:Winded - Aldazar: Scratched > b
[change mood brave]
Mood changed to: Brave

[bash ] ed - Aldazar: Scratched >

*
*Aldazar* panics, and attempts to flee!

=
Aldazar swiftly dodges a Ghar'ghael trolloc's attempt to cleave him.
A Dhai'mon trolloc tries to hack Aldazar, but he parries successfully.
Aldazar swiftly dodges a hooved trolloc's attempt to cleave him.
*Aldazar* tries to pierce you, but you parry successfully.
*Aldazar* leaves north.


*Chiron* has arrived from the south.

-
*Chiron* tries to blast you, but you deflect the blow.

=
Your bash at *someone* sends him sprawling!

* S HP:Beaten MV:Winded - Chiron: Battered > x
f
[change mood wimpy]
Mood changed to: Wimpy

You scythe *Chiron*'s body hard.: Battered >
A Dha'vol trolloc joins your fight!
A Ghar'ghael trolloc joins your fight!
A Dhai'mon trolloc joins a Ghar'ghael trolloc's fight!
A hooved trolloc joins a Ghar'ghael trolloc's fight!
An Ahf'frait trolloc has arrived from the south.
You panic and attempt to flee!

w

You flee head over heels.
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a human leaving west.
There are some tracks of a human leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.

o S HP:Beaten MV:Winded > In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a human leaving south.
There are some tracks of a human leaving south.

o S HP:Beaten MV:Winded > c
[change mood brave]
Mood changed to: Brave

s
o S HP:Beaten MV:Winded > e
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a human leaving south.

o S HP:Beaten MV:Winded >
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a human leaving south.
There are some tracks of a human leaving north.
An Ahf'frait trolloc is here, fighting Chiron.
*Chiron* is here, fighting an Ahf'frait trolloc.
A Dha'vol trolloc is here, fighting Chiron.
A Ghar'ghael trolloc is here, fighting Chiron.
A wild hog snorts angrily, pawing at the ground.
A Dhai'mon trolloc is here, fighting Chiron.
A hooved trolloc is here, fighting Chiron.

* S HP:Beaten MV:Winded >

*Chiron* panics, and attempts to flee!

* S HP:Beaten MV:Winded >

You scythe *Chiron*'s body hard.

* S HP:Beaten MV:Winded - an Ahf'frait trolloc: Hurt - Chiron: Beaten >
You do the best you can!
*Aldazar* panics, and attempts to flee!

* S HP:Beaten MV:Winded - an Ahf'frait trolloc: Hurt - Chiron: Beaten > *Chiron* leaves south.

You try to scythe *Aldazar*, but he parries successfully.


* S HP:Beaten MV:Winded - a Dha'vol trolloc: Scratched - Aldazar: Hurt >

You do the best you can!
*Aldazar* leaves south.


o S HP:Beaten MV:Winded >
They aren't here.

o S HP:Beaten MV:Winded >

They aren't here.

o S HP:Beaten MV:Winded >
They aren't here.

o S HP:Beaten MV:Winded >

*Chiron* has arrived from the south.

You scythe *Chiron*'s head hard.


* S HP:Beaten MV:Winded - Chiron: Beaten >

You do the best you can!

* S HP:Beaten MV:Winded - Chiron: Beaten >
You do the best you can!

* S HP:Beaten MV:Winded - Chiron: Beaten >
You do the best you can!

* S HP:Beaten MV:Winded - Chiron: Beaten > b
[bash ]

+
*Aldazar* tries to pierce a Dha'vol trolloc, but he parries successfully.

=
*Aldazar* pierces a Dha'vol trolloc's left foot extremely hard.

=
Your bash at *Chiron* sends him sprawling!
*Aldazar* panics, and attempts to flee!

* S HP:Beaten MV:Tiring - Chiron: Beaten >
Aldazar swiftly dodges a Dha'vol trolloc's attempt to cleave him.
An Ahf'frait trolloc says 'You Chiron!!! You will die before your time!! '
An Ahf'frait trolloc cleaves Chiron's left hand.
A Ghar'ghael trolloc joins an Ahf'frait trolloc's fight!
A Dhai'mon trolloc joins an Ahf'frait trolloc's fight!
A hooved trolloc joins an Ahf'frait trolloc's fight!
*Aldazar* tries to pierce a Dha'vol trolloc, but he parries successfully.
You scythe *Chiron*'s left hand.
*Aldazar* leaves south.

* S HP:Beaten MV:Tiring - Chiron: Beaten >
A Dha'vol trolloc joins your fight!

* S HP:Beaten MV:Tiring - Chiron: Beaten >
A Dha'vol trolloc cleaves Chiron's right hand.
A hooved trolloc cleaves Chiron's body.
A Dhai'mon trolloc barely tickles Chiron's right foot with his hack.
A Ghar'ghael trolloc barely cleaves Chiron's body.
An Ahf'frait trolloc barely cleaves Chiron's body.
You scythe *Chiron*'s body.

* S HP:Beaten MV:Tiring - Chiron: Critical >
*Chiron* panics, and attempts to flee!

* S HP:Beaten MV:Tiring - Chiron: Critical >
A Dha'vol trolloc cleaves Chiron's body.
A hooved trolloc barely cleaves Chiron's body.
A Dhai'mon trolloc barely tickles Chiron's right foot with his hack.
A Ghar'ghael trolloc cleaves Chiron's body.
An Ahf'frait trolloc barely cleaves Chiron's body.
You scythe *Chiron*'s right arm.
*Chiron* is mortally wounded, and will die soon, if not aided.

* S HP:Beaten MV:Tiring - Chiron: Critical > get all corpse
get all corpse
get all corpse

A Dha'vol trolloc cleaves Chiron's left leg.
*Chiron* is dead! R.I.P.
Your blood freezes as you hear *Chiron*'s death cry.
*Aldazar* gets sixteen gold crowns from the corpse of Chiron.
*Aldazar* gets a thin vial of yellow fluid from the corpse of Chiron.
*Aldazar* gets a pair of thick metal boots from the corpse of Chiron.
*Aldazar* gets a pair of ebony-steel plate greaves from the corpse of Chiron.
*Aldazar* gets a water skin from the corpse of Chiron.
*Aldazar* gets a studded leather belt with a crossed swords buckle from the corpse of Chiron.
*Aldazar* gets a bronze headed war axe from the corpse of Chiron.
*Aldazar* gets a gator skin bracer from the corpse of Chiron.
*Aldazar* gets a gator skin bracer from the corpse of Chiron.
*Aldazar* gets a pair of heavy metal gauntlets from the corpse of Chiron.
*Aldazar* gets a pair of ebony-steel plate vambraces from the corpse of Chiron.
*Aldazar* gets a backpack from the corpse of Chiron.
*Aldazar* gets an earthen brown mantle from the corpse of Chiron.
*Aldazar* gets a shining steel breastplate from the corpse of Chiron.
*Aldazar* gets a torc of gleaming steel from the corpse of Chiron.
*Aldazar* gets a torc of gleaming steel from the corpse of Chiron.
*Aldazar* gets a polished, slitted great helm from the corpse of Chiron.
*Aldazar* gets a ring of silver from the corpse of Chiron.
*Aldazar* gets a crystal lightstick from the corpse of Chiron.

* S HP:Beaten MV:Tiring > The corpse of Chiron seems to be empty.

* S HP:Beaten MV:Tiring > The corpse of Chiron seems to be empty.

* S HP:Beaten MV:Tiring > The corpse of Chiron seems to be empty.

* S HP:Beaten MV:Tiring >



You scythe *Aldazar*'s right leg into bloody fragments!

* S HP:Beaten MV:Tiring - Aldazar: Hurt >
You do the best you can!

* S HP:Beaten MV:Tiring - Aldazar: Hurt >
You do the best you can!

* S HP:Beaten MV:Tiring - Aldazar: Hurt > b
[bash ]

-
An Ahf'frait trolloc joins your fight!
A hooved trolloc joins an Ahf'frait trolloc's fight!
A Dhai'mon trolloc joins an Ahf'frait trolloc's fight!
A Ghar'ghael trolloc joins an Ahf'frait trolloc's fight!
A Dha'vol trolloc joins your fight!
A Dha'vol trolloc cleaves Aldazar's right leg extremely hard.
A Ghar'ghael trolloc tries to cleave Aldazar, but he parries successfully.
A Dhai'mon trolloc tries to hack Aldazar, but he dodges the attack.
A hooved trolloc tries to cleave Aldazar, but he dodges the attack.
An Ahf'frait trolloc tries to cleave Aldazar, but he dodges the attack.
*Aldazar* pierces your body hard.
*Aldazar* tries to pierce you, but you deflect the blow.
Your extra burst of stamina fades.
Your heartbeat calms down more as you feel less panicked.
*Aldazar* panics, and attempts to flee!

+
*Aldazar* leaves north.

n

*
Cancelled.
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
*Aldazar* is standing here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A Dha'vol trolloc has arrived from the south.

* S HP:Beaten MV:Tiring >

You try to scythe *Aldazar*, but he deflects the blow.

* S HP:Beaten MV:Tiring - Aldazar: Wounded >
You do the best you can!

* S HP:Beaten MV:Tiring - Aldazar: Wounded >

You do the best you can!

* S HP:Beaten MV:Tiring - Aldazar: Wounded >
You do the best you can!

* S HP:Beaten MV:Tiring - Aldazar: Wounded > b

*Aldazar* tries to pierce you, but you parry successfully.
A Dha'vol trolloc joins your fight!
You try to scythe *Aldazar*, but he parries successfully.
*Aldazar* panics, and attempts to flee!

[bash ] ng - Aldazar: Wounded >

-
*Aldazar* leaves west.

=
+
*

Cancelled.

They aren't here.

o S HP:Beaten MV:Tiring >

They aren't here.

* S HP:Beaten MV:Tiring >

You try to scythe *Aldazar*, but he deflects the blow.

* S HP:Beaten MV:Tiring - Aldazar: Wounded >

You do the best you can!

* S HP:Beaten MV:Tiring - Aldazar: Wounded >

You do the best you can!

* S HP:Beaten MV:Tiring - Aldazar: Wounded >
*Aldazar* tries to pierce you, but you parry successfully.
A Dha'vol trolloc joins your fight!
You scythe *Aldazar*'s body into bloody fragments!

You do the best you can!

* S HP:Beaten MV:Tiring - Aldazar: Wounded >
You do the best you can!

* S HP:Beaten MV:Tiring - Aldazar: Wounded >

You do the best you can!

* S HP:Beaten MV:Tiring - Aldazar: Wounded >

You do the best you can!

* S HP:Beaten MV:Tiring - Aldazar: Wounded >
You do the best you can!

* S HP:Beaten MV:Tiring - Aldazar: Wounded >

You do the best you can!

* S HP:Beaten MV:Tiring - Aldazar: Wounded >

You do the best you can!
*Aldazar* panics, and attempts to flee!


* S HP:Beaten MV:Tiring - Aldazar: Wounded >
You do the best you can!

* S HP:Beaten MV:Tiring - Aldazar: Wounded >

You do the best you can!


* S HP:Beaten MV:Tiring - Aldazar: Wounded >
You do the best you can!

* S HP:Beaten MV:Tiring - Aldazar: Wounded >

You do the best you can!
*Aldazar* leaves north.


o S HP:Beaten MV:Tiring >
They aren't here.

o S HP:Beaten MV:Tiring >

They aren't here.

n
o S HP:Beaten MV:Tiring >
They aren't here.

o S HP:Beaten MV:Tiring >


Thinning Woods
The leafy, green trees of the forest grow straight and tall here. All around
the trees, a variety of bushes and shrubs inhabit the rich soil. Little flowers
bully their way through the branches of the bushes for thier chance at survival
in the forest. A warm, light smell of decaying leaves and branches permeates
through the thin forest.
[ obvious exits: N E S ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
*Aldazar* is standing here.
A cute brown deer eyes you nervously.
A sickly, skinny deer stands here in a daze.
A Dha'vol trolloc has arrived from the south.

o S HP:Beaten MV:Tiring >
They aren't here.

o S HP:Beaten MV:Tiring >
They aren't here.

o S HP:Beaten MV:Tiring >
They aren't here.

o S HP:Beaten MV:Tiring > s
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a human leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A Dha'vol trolloc has arrived from the north.

o S HP:Beaten MV:Tiring >
[k h.human]
They aren't here.


o S HP:Beaten MV:Tiring >
[k h.human]
They aren't here.

* S HP:Beaten MV:Tiring >
[k h.human]
You try to scythe *Aldazar*, but he deflects the blow.

* S HP:Beaten MV:Tiring - Aldazar: Wounded > [k h.human]
You do the best you can!

* S HP:Beaten MV:Tiring - Aldazar: Wounded > b

*Aldazar* tries to pierce you, but you parry successfully.

[bash ] ng - Aldazar: Wounded >
*Aldazar* panics, and attempts to flee!

*


*Aldazar* leaves north.


Cancelled.
*Randal* has arrived from the east, riding a gray palfrey.

You scythe *Randal*'s body extremely hard.
*Randal* panics, and attempts to flee!
*Aldazar* has arrived from the north.

* S HP:Beaten MV:Tiring - Randal: Scratched > *Randal* leaves north riding a gray palfrey.

You try to scythe *Aldazar*, but he deflects the blow.

* S HP:Beaten MV:Tiring - Aldazar: Wounded >


You do the best you can!

* S HP:Beaten MV:Tiring - Aldazar: Wounded >

You do the best you can!

* S HP:Beaten MV:Tiring - Aldazar: Wounded >
You do the best you can!

* S HP:Beaten MV:Tiring - Aldazar: Wounded >
You do the best you can!

* S HP:Beaten MV:Tiring - Aldazar: Wounded >
*Aldazar* pierces your body very hard.

* S HP:Beaten MV:Tiring - Aldazar: Wounded > x
f

*Aldazar* tries to pierce you, but you deflect the blow.
A Dha'vol trolloc joins your fight!
You scythe *Aldazar*'s body into bloody fragments!

* S HP:Beaten MV:Tiring - Aldazar: Wounded > [change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!zar: Wounded >


You flee head over heels.
Thinning Woods
The leafy, green trees of the forest grow straight and tall here. All around
the trees, a variety of bushes and shrubs inhabit the rich soil. Little flowers
bully their way through the branches of the bushes for thier chance at survival
in the forest. A warm, light smell of decaying leaves and branches permeates
through the thin forest.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a human leaving north.
There are some tracks of a humanoid leaving south.
A cute brown deer eyes you nervously.
A sickly, skinny deer stands here in a daze.

o S HP:Beaten MV:Tiring > s
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a human leaving north.
*Aldazar* is here, fighting a Dha'vol trolloc.
A Dha'vol trolloc is here, fighting Aldazar.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.


* S HP:Beaten MV:Tiring >

A Dha'vol trolloc tries to cleave Aldazar, but he deflects the blow.

* S HP:Beaten MV:Tiring >

You try to scythe *Aldazar*, but he deflects the blow.

* S HP:Beaten MV:Tiring - a Dha'vol trolloc: Scratched - Aldazar: Wounded >
You do the best you can!

* S HP:Beaten MV:Tiring - a Dha'vol trolloc: Scratched - Aldazar: Wounded >

You do the best you can!

* S HP:Beaten MV:Tiring - a Dha'vol trolloc: Scratched - Aldazar: Wounded >
You do the best you can!

* S HP:Beaten MV:Tiring - a Dha'vol trolloc: Scratched - Aldazar: Wounded > b

*Aldazar* leaves south.

o S HP:Beaten MV:Tiring > [bash ]
Bash who?

o S HP:Beaten MV:Tiring > s

Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a human leaving south.
There are some tracks of a human leaving north.
The corpse of Chiron is lying here.
*Aldazar* is standing here.
A huge trolloc marked with a whirlwind snorts here.
A young trolloc is here, growling with a deep bloodlust.
A wild hog snorts angrily, pawing at the ground.
A trolloc is here ruling a group of trollocs.
A Dha'vol trolloc has arrived from the north.


* S HP:Beaten MV:Tiring >

You try to scythe *Aldazar*, but he deflects the blow.
*Aldazar* quaffs a thin vial of yellow fluid.
*Aldazar* looks more invigorated and ready to go.


* S HP:Beaten MV:Tiring - Aldazar: Wounded >
You do the best you can!

* S HP:Beaten MV:Tiring - Aldazar: Wounded >
You do the best you can!

* S HP:Beaten MV:Tiring - Aldazar: Wounded >
You do the best you can!

* S HP:Beaten MV:Tiring - Aldazar: Wounded > b

*Aldazar* panics, and attempts to flee!

[bash ] ng - Aldazar: Wounded >

-
*Aldazar* leaves north.

=
They're not here anymore!

o S HP:Beaten MV:Tiring > n

Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
*Randal* is standing here, riding a gray palfrey.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A Dha'vol trolloc has arrived from the south.

b
* S HP:Beaten MV:Tiring >
You scythe *Randal*'s right arm very hard.

[bash ] ng - Randal: Scratched >

=
Your bash at *Randal* sends him sprawling!

* S HP:Beaten MV:Tiring - Randal: Scratched >
You scythe *Randal*'s body into bloody fragments!
A Dha'vol trolloc joins your fight!

* S HP:Beaten MV:Tiring - Randal: Hurt > l
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
A Dha'vol trolloc is here, fighting Randal.
*Randal* is sitting here, riding a gray palfrey.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.

* S HP:Beaten MV:Tiring - Randal: Hurt > l
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
A Dha'vol trolloc is here, fighting Randal.
*Randal* is sitting here, riding a gray palfrey.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.

* S HP:Beaten MV:Tiring - Randal: Hurt >
A Dha'vol trolloc cleaves Randal's body very hard.
You scythe *Randal*'s body into bloody fragments!

* S HP:Beaten MV:Tiring - Randal: Wounded >
A Dha'vol trolloc cleaves Randal's body hard.
You scythe *Randal*'s body into bloody fragments!

* S HP:Beaten MV:Tiring - Randal: Wounded > x
f
[change mood wimpy]
Mood changed to: Wimpy

c
ng - Randal: Wounded >
*Randal* sends you sprawling with a powerful bash!

* S HP:Beaten MV:Tiring - Randal: Wounded >
A Dha'vol trolloc tickles Randal's left leg with his cleave.
*Randal* tries to scythe you, but you parry successfully.
*Aldazar* pierces a Dha'vol trolloc's left arm extremely hard.

* S HP:Beaten MV:Tiring - Randal: Wounded >
*Aldazar* pierces a Dha'vol trolloc's head very hard.
A Dha'vol trolloc cleaves Randal's body.
*Randal* tries to scythe you, but you deflect the blow.

* S HP:Beaten MV:Tiring - Randal: Wounded >
*Aldazar* pierces a Dha'vol trolloc's body.

You panic and attempt to flee!al: Wounded >

c
You flee head over heels.
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a human leaving north.
There are some tracks of a human leaving north.
The corpse of Chiron is lying here.
A huge trolloc marked with a whirlwind snorts here.
A wild hog snorts angrily, pawing at the ground.
A trolloc is here ruling a group of trollocs.
[change mood brave]
Mood changed to: Brave

o S HP:Beaten MV:Tiring > [change mood brave]
Mood changed to: Brave

o S HP:Beaten MV:Tiring > n

Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
A Dha'vol trolloc is here, fighting Randal.
*Aldazar* is here, fighting a Dha'vol trolloc.
*Randal* is here, fighting a Dha'vol trolloc, riding a gray palfrey.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.

b
* S HP:Beaten MV:Tiring >
You try to scythe *Aldazar*, but he deflects the blow.

[bash ] ng - a Dha'vol trolloc: Wounded - Aldazar: Wounded >


*Aldazar* pierces a Dha'vol trolloc's left foot hard.

-
You dodge a bash from *Randal* who loses his balance and falls!

*
*Aldazar* panics, and attempts to flee!

*
A Dha'vol trolloc cleaves Randal's body.


As *Aldazar* avoids your bash, you topple over and fall to the ground!

* S HP:Beaten MV:Tiring - a Dha'vol trolloc: Wounded - Aldazar: Wounded >
*Aldazar* leaves south.

* S HP:Beaten MV:Tiring >
A Dha'vol trolloc barely cleaves Randal's left leg.

* S HP:Beaten MV:Tiring > growl
x
f
Grrrrrrrrr...

* S HP:Beaten MV:Tiring > [change mood wimpy]
Mood changed to: Wimpy

* S HP:Beaten MV:Tiring > *Randal* sends a Dha'vol trolloc sprawling with a powerful bash!
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a human leaving east.
There are some tracks of a humanoid leaving west.

o S HP:Beaten MV:Tiring > stand
You are already standing.

s
o S HP:Beaten MV:Tiring >
Your heartbeat calms down more as you feel less panicked.

A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a humanoid leaving north.
A hooved trolloc anxiously stamps its feet.

o S HP:Beaten MV:Strong > e
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving west.
The corpse of Chiron is lying here.
A huge trolloc marked with a whirlwind snorts here.
A wild hog snorts angrily, pawing at the ground.
A trolloc is here ruling a group of trollocs.

o S HP:Beaten MV:Strong > n
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
A Dha'vol trolloc is sitting here.
*Randal* is here, fighting a Dha'vol trolloc, riding a gray palfrey.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.

* S HP:Beaten MV:Tiring > 7 flee

*Randal* looks at a Dha'vol trolloc.

* S HP:Beaten MV:Tiring > [order dha'vol]
Ok.

* S HP:Beaten MV:Tiring >


A Dha'vol trolloc tickles Randal's right leg with his cleave.

You scythe *Randal*'s right leg.

* S HP:Beaten MV:Tiring - a Dha'vol trolloc: Wounded - Randal: Battered >
You do the best you can!

* S HP:Beaten MV:Tiring - a Dha'vol trolloc: Wounded - Randal: Battered >
You do the best you can!

* S HP:Beaten MV:Tiring - a Dha'vol trolloc: Wounded - Randal: Battered > b
[bash ]

*
*Randal* scythes a Dha'vol trolloc's body hard.
A Dha'vol trolloc cleaves Randal's body extremely hard.
*Randal* sends a Dha'vol trolloc sprawling with a powerful bash!
*Aldazar* tries to pierce you, but you deflect the blow.


*Aldazar* tries to pierce you, but you deflect the blow.

=
Your bash at *Randal* sends him sprawling!

* S HP:Beaten MV:Tiring - a Dha'vol trolloc: Battered - Randal: Battered >
*Aldazar* tries to pierce you, but you parry successfully.
You scythe *Randal*'s body into bloody fragments!

* S HP:Beaten MV:Tiring - a Dha'vol trolloc: Battered - Randal: Beaten >
*Aldazar* tries to pierce you, but you deflect the blow.

* S HP:Beaten MV:Tiring - a Dha'vol trolloc: Battered - Randal: Beaten >
*Aldazar* tries to pierce you, but you parry successfully.
You scythe *Randal*'s body into bloody fragments!
A Dha'vol trolloc cleaves Randal's left arm.

* S HP:Beaten MV:Tiring - a Dha'vol trolloc: Battered - Randal: Beaten > b
[bash ]
They already seem to be stunned.

* S HP:Beaten MV:Tiring - a Dha'vol trolloc: Battered - Randal: Beaten > b
[bash ]


*Aldazar* tries to pierce you, but you deflect the blow.
*Randal* panics, and attempts to flee!

-
*Randal* leaves west riding a gray palfrey.
*Randal* has arrived from the west, riding a gray palfrey.

=
*Randal* leaves north riding a gray palfrey.

*
*Aldazar* tries to pierce you, but you parry successfully.
A Dha'vol trolloc joins your fight!

=
They're not here anymore!

* S HP:Beaten MV:Tiring - Aldazar: Wounded >
*Aldazar* tries to pierce you, but you parry successfully.
*Aldazar* panics, and attempts to flee!

* S HP:Beaten MV:Tiring - Aldazar: Wounded >
A Dha'vol trolloc tries to cleave Aldazar, but he dodges the attack.
You try to scythe *Aldazar*, but he parries successfully.
*Randal* has arrived from the north, riding a gray palfrey.

* S HP:Beaten MV:Tiring - Aldazar: Wounded >
*Randal* barely scythes a Dha'vol trolloc's body.

* S HP:Beaten MV:Tiring - Aldazar: Wounded > b
[bash ]
*Aldazar* leaves south.

=
A Dha'vol trolloc cleaves Randal's body.


-
=
Your bash at *someone* sends him sprawling!

* S HP:Beaten MV:Tiring - Aldazar: Wounded >

You do the best you can!


* S HP:Beaten MV:Tiring - Aldazar: Wounded >
*Randal* sends a Dha'vol trolloc sprawling with a powerful bash!

You do the best you can!

* S HP:Beaten MV:Tiring - Aldazar: Wounded >
You do the best you can!

* S HP:Beaten MV:Tiring - Aldazar: Wounded >
You do the best you can!

* S HP:Beaten MV:Tiring - Aldazar: Wounded >
You do the best you can!

* S HP:Beaten MV:Tiring - Aldazar: Wounded >
You scythe *someone*'s right leg into bloody fragments!
*Randal* scythes a Dha'vol trolloc's left foot very hard.

* S HP:Beaten MV:Tiring - Aldazar: Battered > snicker <----me realizing notice turned off
You snicker softly.

* S HP:Beaten MV:Tiring - Aldazar: Battered > stats
You are a 90 year old male trolloc hunter.
Your height is 6 feet, 2 inches, and you weigh 205.0 lbs.
You are carrying 0.0 lbs and wearing 62.7 lbs, very light.
Your base abilities are: Str:19 Int:6 Wil:9 Dex:18 Con:19.
Offensive bonus: 156, Dodging bonus: 92, Parrying bonus: 154
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your posture is: Defensive.
Your armor absorbs about 69% on average.

You are subjected to the following effects:
- SNEAK
- NO QUIT

* S HP:Beaten MV:Tiring - Aldazar: Battered > not

*Randal* panics, and attempts to flee!

* S HP:Beaten MV:Tiring - Aldazar: Battered > You scythe *someone*'s body into bloody fragments!
You start paying increased attention to your surroundings.

* S HP:Beaten MV:Tiring - Aldazar: Battered >
*Randal* leaves east riding a gray palfrey.

* S HP:Beaten MV:Tiring - Aldazar: Battered >


They aren't here.


* S HP:Beaten MV:Tiring - Aldazar: Battered >

They aren't here.

* S HP:Beaten MV:Tiring - Aldazar: Battered >

They aren't here.
*Aldazar* panics, and attempts to flee!

* S HP:Beaten MV:Tiring - Aldazar: Battered >
You do the best you can!

* S HP:Beaten MV:Tiring - Aldazar: Battered >

You do the best you can!

* S HP:Beaten MV:Tiring - Aldazar: Battered >

You do the best you can!


* S HP:Beaten MV:Tiring - Aldazar: Battered >
You do the best you can!

* S HP:Beaten MV:Tiring - Aldazar: Battered > *Aldazar* tries to pierce you, but you deflect the blow.
You try to scythe *Aldazar*, but he parries successfully.

You do the best you can!
*Aldazar* leaves north.

o S HP:Beaten MV:Tiring >

They aren't here.


o S HP:Beaten MV:Tiring >

They aren't here.

o S HP:Beaten MV:Tiring >
They aren't here.

o S HP:Beaten MV:Tiring > n

Thinning Woods
The leafy, green trees of the forest grow straight and tall here. All around
the trees, a variety of bushes and shrubs inhabit the rich soil. Little flowers
bully their way through the branches of the bushes for thier chance at survival
in the forest. A warm, light smell of decaying leaves and branches permeates
through the thin forest.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a human leaving east.
A cute brown deer eyes you nervously.
A sickly, skinny deer stands here in a daze.
A Dha'vol trolloc has arrived from the south.


o S HP:Beaten MV:Tiring >

They aren't here.

o S HP:Beaten MV:Tiring >
They aren't here.

o S HP:Beaten MV:Tiring >
They aren't here.

o S HP:Beaten MV:Tiring > e
Thinning Woods
Fallen tree trunks, with a layer of soft, green moss growing on the decaying
bark, make the travel through these thin woods a little difficult. Wiry shrubs
with thorny branches grow widely underneath the canopy of the trees. Small
flowers fight for survival, against the trees and the bushes. In every
direction, the green forestland spreads out for miles.
[ obvious exits: N S W ]
There are some tracks of a human leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A sickly, skinny deer stands here in a daze.
A young and strong buck is here, munching some grass.
A Dha'vol trolloc has arrived from the west.

s
o S HP:Beaten MV:Tiring > Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
You sense a hidden life form in the area...
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A Dha'vol trolloc has arrived from the north.


* S HP:Beaten MV:Tiring >


They aren't here.

* S HP:Beaten MV:Tiring >
You try to scythe *Aldazar*, but he deflects the blow.

* S HP:Beaten MV:Tiring - Aldazar: Battered >
They aren't here.

* S HP:Beaten MV:Tiring - Aldazar: Battered >
[k h.human]
You do the best you can!

b
* S HP:Beaten MV:Tiring - Aldazar: Battered >
You try to scythe *Aldazar*, but he deflects the blow.

[bash ] ng - Aldazar: Battered >
*Aldazar* panics, and attempts to flee!

=
A Dha'vol trolloc joins your fight!

*
*Aldazar* leaves west.

=w
-
Cancelled.
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A Dha'vol trolloc has arrived from the east.

o S HP:Beaten MV:Tiring >
They aren't here.

n
o S HP:Beaten MV:Tiring > Thinning Woods
The leafy, green trees of the forest grow straight and tall here. All around
the trees, a variety of bushes and shrubs inhabit the rich soil. Little flowers
bully their way through the branches of the bushes for thier chance at survival
in the forest. A warm, light smell of decaying leaves and branches permeates
through the thin forest.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a human leaving east.
A cute brown deer eyes you nervously.
A sickly, skinny deer stands here in a daze.
A Dha'vol trolloc has arrived from the south.

o S HP:Beaten MV:Tiring >
[k h.human]
They aren't here.

o S HP:Beaten MV:Tiring > e
Thinning Woods
Fallen tree trunks, with a layer of soft, green moss growing on the decaying
bark, make the travel through these thin woods a little difficult. Wiry shrubs
with thorny branches grow widely underneath the canopy of the trees. Small
flowers fight for survival, against the trees and the bushes. In every
direction, the green forestland spreads out for miles.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a human leaving south.
There are some tracks of an animal leaving south.
A sickly, skinny deer stands here in a daze.
A young and strong buck is here, munching some grass.
A Dha'vol trolloc has arrived from the west.

o S HP:Beaten MV:Tiring > s
Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a human leaving west.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A Dha'vol trolloc has arrived from the north.

o S HP:Beaten MV:Tiring > l
Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a human leaving west.
A trolloc is here commanding a fist of troops.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

whe
o S HP:Beaten MV:Tiring > Players in your Zone
--------------------
Toribio - Thinning Woods
You catch a faint scent of a horse nearby.

o S HP:Beaten MV:Tiring > e
e
e
Thinning Woods
Tall, green trees grow thinly here, where the forestland begins to expand and
allow more room for growth. The thinning woods extend for miles in every
direction. Short shrubs and bushes grow thickly between the trees, and flowers
add to the green environment with bursts of color in pinks, yellows and reds.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of an animal leaving north.
There are some tracks of a ridden mount leaving east.
A sickly, skinny deer stands here in a daze.
A young and strong buck is here, munching some grass.
A Dha'vol trolloc has arrived from the west.

o S HP:Beaten MV:Tiring > Thinning Woods
Large shrubs with wiry, thorny branches consume most of the space left by the
giant trees of this light woodland. Blossoms of a multitude of tiny flowers
perfume the air with a sweet scent, while the mold from decaying plant matter
fill the air with a rather unpleasant odor. Off to the east, a path winds it
way through the lush forest.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving east.
A Dha'vol trolloc has arrived from the west.

o S HP:Beaten MV:Tiring > Thinning Woods
Massive trees tower over the short bushes and shrubs that line the ground
around their trunks. Green leaves grow thickly on the branches of the trees,
creating a canopy that casts a myriad of shadows upon the ground. To the east,
a dirt path winds its way through the thin woodland. The green forest extends
in every direction, only broken sometimes by a bright patch of wildflowers.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a human leaving east.
A wild boar runs through the forest.
A handsome stag stands here, ready to run.
A Dha'vol trolloc has arrived from the west.

o S HP:Beaten MV:Tiring >



They aren't here.

o S HP:Beaten MV:Tiring >
They aren't here.

o S HP:Beaten MV:Tiring >


They aren't here.

o S HP:Beaten MV:Tiring >
They aren't here.

o S HP:Beaten MV:Tiring >
They aren't here.

o S HP:Beaten MV:Tiring > e

A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a human leaving south.
A Dha'vol trolloc has arrived from the west.

o S HP:Beaten MV:Tiring >


They aren't here.

o S HP:Beaten MV:Tiring >
They aren't here.

o S HP:Beaten MV:Tiring >


They aren't here.

o S HP:Beaten MV:Tiring >
They aren't here.

o S HP:Beaten MV:Tiring >
They aren't here.

o S HP:Beaten MV:Tiring > whe
l
Players in your Zone
--------------------
Toribio - A Path Through the Thinning Woods
You catch a faint scent of a horse nearby.

o S HP:Beaten MV:Tiring > A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a human leaving south.
A trolloc is here commanding a fist of troops.

o S HP:Beaten MV:Tiring > l
A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a human leaving south.
A trolloc is here commanding a fist of troops.

o S HP:Beaten MV:Tiring > who
Players
-------
Toribio the Darkling Master [Dha'vol Master]
Tempest Terror, Lord of Lockshear [Ko'bal]
Spyder the Darkling Master [Dha'vol Master]

3 players displayed.

o S HP:Beaten MV:Tiring > l
A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a human leaving south.
A trolloc is here commanding a fist of troops.

o S HP:Beaten MV:Tiring > n
A Path Through the Thinning Woods
The dirt path winds its way north and south through the thin forest. Piles of
dead leaves lay strewn about the path partially obscuring it from sight. To the
east, a sharp rock face blocks both the way and the view. To the west, light
forestland covers the landscape. Small bushes grow alongside the path, between
the trees, and flowers strive to grow while competing with the other plants.
[ obvious exits: N S W ]
There are some tracks of an animal leaving south.
A giant bee preys on small animals.
A Dha'vol trolloc has arrived from the south.

o S HP:Beaten MV:Tiring > w
Thinning Woods
Tall trees, their limbs thick with soft green leaves grow straight and strong.
Green bushes grow inbetween the widely spaced trees, adding their own leaves to
the piles on the ground. Short flowers add bursts of color to the green
environment. To the east, a path runs through the thinning forestland, heading
to the north and south.
[ obvious exits: E S W ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
Warped, menacing trees shiver, boughs slowly enclosing around you.
A Dha'vol trolloc has arrived from the east.

o S HP:Beaten MV:Tiring >
Your heartbeat calms down more as you feel less panicked.

o S HP:Battered MV:Strong > narr 2 pukes camp
whe
You narrate '2 pukes camp'

o S HP:Battered MV:Strong > l
Players in your Zone
--------------------
Toribio - Thinning Woods
You catch a faint scent of a horse nearby.

o S HP:Battered MV:Strong > Thinning Woods
Tall trees, their limbs thick with soft green leaves grow straight and strong.
Green bushes grow inbetween the widely spaced trees, adding their own leaves to
the piles on the ground. Short flowers add bursts of color to the green
environment. To the east, a path runs through the thinning forestland, heading
to the north and south.
[ obvious exits: E S W ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A trolloc is here commanding a fist of troops.
Warped, menacing trees shiver, boughs slowly enclosing around you.

o S HP:Battered MV:Strong > narr both beat
You narrate 'both beat'

whe
o S HP:Battered MV:Strong > l
Players in your Zone
--------------------
Toribio - Thinning Woods
You catch a faint scent of a horse nearby.

o S HP:Battered MV:Strong > s
Thinning Woods
Tall trees, their limbs thick with soft green leaves grow straight and strong.
Green bushes grow inbetween the widely spaced trees, adding their own leaves to
the piles on the ground. Short flowers add bursts of color to the green
environment. To the east, a path runs through the thinning forestland, heading
to the north and south.
[ obvious exits: E S W ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A trolloc is here commanding a fist of troops.
Warped, menacing trees shiver, boughs slowly enclosing around you.

o S HP:Battered MV:Strong > w
Thinning Woods
Massive trees tower over the short bushes and shrubs that line the ground
around their trunks. Green leaves grow thickly on the branches of the trees,
creating a canopy that casts a myriad of shadows upon the ground. To the east,
a dirt path winds its way through the thin woodland. The green forest extends
in every direction, only broken sometimes by a bright patch of wildflowers.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a human leaving west.
A wild boar runs through the forest.
A handsome stag stands here, ready to run.
A Dha'vol trolloc has arrived from the north.

w
o S HP:Battered MV:Strong > w
Thinning Woods
Large shrubs with wiry, thorny branches consume most of the space left by the
giant trees of this light woodland. Blossoms of a multitude of tiny flowers
perfume the air with a sweet scent, while the mold from decaying plant matter
fill the air with a rather unpleasant odor. Off to the east, a path winds it
way through the lush forest.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a human leaving west.
A cute brown deer eyes you nervously.
A Dha'vol trolloc has arrived from the east.

o S HP:Battered MV:Tiring > w
Thinning Woods
Tall, green trees grow thinly here, where the forestland begins to expand and
allow more room for growth. The thinning woods extend for miles in every
direction. Short shrubs and bushes grow thickly between the trees, and flowers
add to the green environment with bursts of color in pinks, yellows and reds.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a human leaving west.
A sickly, skinny deer stands here in a daze.
A young and strong buck is here, munching some grass.
A Dha'vol trolloc has arrived from the east.

o S HP:Battered MV:Tiring > Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a human leaving west.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A Dha'vol trolloc has arrived from the east.

o S HP:Battered MV:Tiring > Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
*Randal* is standing here, riding a gray palfrey.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A Dha'vol trolloc has arrived from the east.

* S HP:Battered MV:Tiring >
*Randal* tries to scythe a Dha'vol trolloc, but he deflects the blow.

* S HP:Battered MV:Tiring >

You scythe *Randal*'s head hard.

* S HP:Battered MV:Tiring - a Dha'vol trolloc: Wounded - Randal: Beaten >
You scythe *Randal*'s body hard.
A Dha'vol trolloc barely cleaves Randal's body.

* S HP:Battered MV:Tiring - a Dha'vol trolloc: Wounded - Randal: Critical > narr chiron rip
You narrate 'chiron rip'
Tempest narrates 'we gonna be a bit soz toribio'

* S HP:Battered MV:Tiring - a Dha'vol trolloc: Wounded - Randal: Critical >
A Dha'vol trolloc avoids being bashed by *Randal* who loses his balance and falls!

* S HP:Battered MV:Tiring - a Dha'vol trolloc: Wounded - Randal: Critical >
You scythe *Randal*'s left leg hard.
A Dha'vol trolloc tickles Randal's right foot with his cleave.

* S HP:Battered MV:Tiring - a Dha'vol trolloc: Wounded - Randal: Critical > b
[bash ]


+
A Dha'vol trolloc cleaves Randal's right arm.
*Randal* scythes a Dha'vol trolloc's body hard.
*Randal* panics, and attempts to flee!

-
*Randal* leaves east riding a gray palfrey.

toribio
Posts: 95
Joined: Mon Mar 23, 2015 9:24 am

Re: Fun while it lasted

Post by toribio » Wed Oct 14, 2015 9:12 am

*Aldazar* tries to pierce you, but you parry successfully.

=
They're not here anymore!

* S HP:Battered MV:Tiring - Aldazar: Battered > x
f
You try to scythe *Aldazar*, but he parries successfully.
A Dha'vol trolloc joins your fight!
*Aldazar* pierces your left leg.
[change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!dazar: Battered >


You flee head over heels.
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a human leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of Chiron is lying here.
A young trolloc is here, growling with a deep bloodlust.
A huge trolloc marked with a whirlwind snorts here.
A trolloc is here ruling a group of trollocs.

c
o S HP:Battered MV:Tiring > [change mood brave]
Mood changed to: Brave

o S HP:Battered MV:Tiring > n

Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
*Aldazar* is here, fighting a Dha'vol trolloc.
A Dha'vol trolloc is here, fighting Aldazar.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.


* S HP:Battered MV:Tiring >
You try to scythe *Aldazar*, but he deflects the blow.
*Aldazar* panics, and attempts to flee!

* S HP:Battered MV:Tiring - a Dha'vol trolloc: Battered - Aldazar: Battered >

You do the best you can!

* S HP:Battered MV:Tiring - a Dha'vol trolloc: Battered - Aldazar: Battered > You try to scythe *Aldazar*, but he parries successfully.
*Aldazar* pierces a Dha'vol trolloc's body very hard.
A Dha'vol trolloc tries to cleave Aldazar, but he deflects the blow.

You do the best you can!
*Aldazar* leaves south.

o S HP:Battered MV:Tiring > b
[bash ]
Bash who?

s
o S HP:Battered MV:Tiring >

*Randal* has arrived from the east, riding a gray palfrey.

* S HP:Battered MV:Tiring >
*Randal* tries to scythe you, but you parry successfully.
No way! You're fighting for your life!

* S HP:Battered MV:Tiring - Randal: Critical >

You do the best you can!

* S HP:Battered MV:Tiring - Randal: Critical >
You do the best you can!

* S HP:Battered MV:Tiring - Randal: Critical > b

You do the best you can!

*Chiron* has arrived from the east, riding a gray palfrey.
[bash ]


*Chiron* tickles a Dha'vol trolloc's right leg with his hit.

=
A Dha'vol trolloc cleaves Chiron's head very hard.
*Chiron* tickles a Dha'vol trolloc's left arm with his hit.

+
*Aldazar* pierces a Dha'vol trolloc's body hard.

-
You dodge a bash from *Randal* who loses his balance and falls!

=
Your bash at *Randal* sends him sprawling!

* S HP:Battered MV:Tiring - Randal: Critical >
*Aldazar* pierces a Dha'vol trolloc's left leg hard.
A Dha'vol trolloc cleaves Chiron's body.
*Chiron* tickles a Dha'vol trolloc's body with his hit.
You scythe *Randal*'s left arm very hard.
*Aldazar* pierces a Dha'vol trolloc's body hard.

* S HP:Battered MV:Tiring - Randal: Critical >
*Aldazar* pierces a Dha'vol trolloc's left arm into bloody fragments!
A Dha'vol trolloc tries to cleave Chiron, but he deflects the blow.
*Chiron* tries to hit a Dha'vol trolloc, but he parries successfully.
You scythe *Randal*'s left arm very hard.
*Randal* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Randal*'s death cry.

* S HP:Battered MV:Tiring > s
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a human leaving south.
There are some tracks of a human leaving north.
The corpse of Chiron is lying here.
A young trolloc is here, growling with a deep bloodlust.
A huge trolloc marked with a whirlwind snorts here.
A trolloc is here ruling a group of trollocs.

o S HP:Battered MV:Tiring > narr randal rip
l


You narrate 'randal rip'


o S HP:Battered MV:Tiring > Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a human leaving south.
There are some tracks of a human leaving north.
The corpse of Chiron is lying here.
A young trolloc is here, growling with a deep bloodlust.
A huge trolloc marked with a whirlwind snorts here.
A trolloc is here ruling a group of trollocs.

o S HP:Battered MV:Tiring >
They aren't here.

o S HP:Battered MV:Tiring >

They aren't here.

o S HP:Battered MV:Tiring >

They aren't here.

o S HP:Battered MV:Tiring >
Your blood freezes as you hear someone's death cry.

They aren't here.

o S HP:Battered MV:Tiring >
They aren't here.

o S HP:Battered MV:Tiring >

They aren't here.

o S HP:Battered MV:Tiring >

They aren't here.

o S HP:Battered MV:Tiring >
They aren't here.

o S HP:Battered MV:Tiring >

They aren't here.

o S HP:Battered MV:Tiring > s
Outside A Trolloc Camp
Bushes and shrubs of all sizes grow wildly throughout the thicket. Short, soft
grass pads the ground beneath the bushes. Off to the north, the trees of the
forest rise above the shrubs and flowers that make up the dense growth of the
thicket. Small animals dart through the holes between the branches of the
bushes, showing that the thicket is alive and flourishing.
[ obvious exits: N W ]
There are some tracks of a human leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.


o S HP:Battered MV:Tiring > A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a human leaving north.
There are some tracks of a ridden mount leaving east.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

o S HP:Battered MV:Tiring > wje
Arglebargle, glop-glyf!?!

o S HP:Battered MV:Tiring > l
A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a human leaving north.
There are some tracks of a ridden mount leaving east.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

o S HP:Battered MV:Tiring > narr 2 camp still
You narrate '2 camp still'

l
o S HP:Battered MV:Tiring > A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a human leaving north.
There are some tracks of a ridden mount leaving east.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
*Aldazar* is standing here.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

* S HP:Battered MV:Tiring >

You try to scythe *Aldazar*, but he parries successfully.

* S HP:Battered MV:Tiring - Aldazar: Battered > e
No way! You're fighting for your life!

* S HP:Battered MV:Tiring - Aldazar: Battered > b
You try to scythe *Aldazar*, but he deflects the blow.
A myrddraal joins your fight!
[bash ]
Tempest narrates 'ahh nods'
*Aldazar* panics, and attempts to flee!

*
*Aldazar* leaves east.

*e
=
Cancelled.
Outside A Trolloc Camp
Bushes and shrubs of all sizes grow wildly throughout the thicket. Short, soft
grass pads the ground beneath the bushes. Off to the north, the trees of the
forest rise above the shrubs and flowers that make up the dense growth of the
thicket. Small animals dart through the holes between the branches of the
bushes, showing that the thicket is alive and flourishing.
[ obvious exits: N W ]
There are some tracks of a human leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
*Aldazar* is standing here.

o S HP:Battered MV:Tiring > [k h.human]
They aren't here.

o S HP:Battered MV:Tiring >



They aren't here.

o S HP:Battered MV:Tiring >
They aren't here.

o S HP:Battered MV:Tiring >
They aren't here.

o S HP:Battered MV:Tiring > w
A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a human leaving north.
There are some tracks of a human leaving east.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

o S HP:Battered MV:Tiring > n
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a human leaving north.
A hideous trolloc is here, in a world of hurt.
A hooved trolloc anxiously stamps its feet.

o S HP:Battered MV:Tiring > e
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
There are some tracks of a human leaving north.
There are some tracks of a human leaving south.
There are some tracks of a human leaving north.
The corpse of Chiron is lying here.
A wild hog snorts angrily, pawing at the ground.
A young trolloc is here, growling with a deep bloodlust.
A huge trolloc marked with a whirlwind snorts here.
A trolloc is here ruling a group of trollocs.


o S HP:Battered MV:Tiring > l
Players in your Zone
--------------------
Toribio - Nearing A Trolloc Camp
You catch a faint scent of a horse nearby.

o S HP:Battered MV:Tiring > Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
There are some tracks of a human leaving north.
There are some tracks of a human leaving south.
There are some tracks of a human leaving north.
The corpse of Chiron is lying here.
A wild hog snorts angrily, pawing at the ground.
A young trolloc is here, growling with a deep bloodlust.
A huge trolloc marked with a whirlwind snorts here.
A trolloc is here ruling a group of trollocs.

o S HP:Battered MV:Tiring > l
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
There are some tracks of a human leaving north.
There are some tracks of a human leaving south.
There are some tracks of a human leaving north.
The corpse of Chiron is lying here.
A wild hog snorts angrily, pawing at the ground.
A young trolloc is here, growling with a deep bloodlust.
A huge trolloc marked with a whirlwind snorts here.
A trolloc is here ruling a group of trollocs.

o S HP:Battered MV:Tiring > whe
Players in your Zone
--------------------
Toribio - Nearing A Trolloc Camp
You catch the scent of horses nearby.

o S HP:Battered MV:Tiring > l
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
There are some tracks of a human leaving north.
There are some tracks of a human leaving south.
There are some tracks of a human leaving north.
The corpse of Chiron is lying here.
A wild hog snorts angrily, pawing at the ground.
A young trolloc is here, growling with a deep bloodlust.
A huge trolloc marked with a whirlwind snorts here.
A trolloc is here ruling a group of trollocs.

o S HP:Battered MV:Tiring > w
The light begins to filter through the trees.
Your heartbeat calms down more as you feel less panicked.
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a humanoid leaving north.
A hideous trolloc is here, in a world of hurt.
A hooved trolloc anxiously stamps its feet.

* S HP:Battered MV:Strong > s
A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving north.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

o S HP:Battered MV:Strong > rem axe
You stop using the Hatchet of Hawkwing.

draw
o S HP:Battered MV:Strong > You try to quietly draw a shiny copper dagger from a bright red robe.

o S HP:Battered MV:Strong > e
n
Outside A Trolloc Camp
Bushes and shrubs of all sizes grow wildly throughout the thicket. Short, soft
grass pads the ground beneath the bushes. Off to the north, the trees of the
forest rise above the shrubs and flowers that make up the dense growth of the
thicket. Small animals dart through the holes between the branches of the
bushes, showing that the thicket is alive and flourishing.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving west.

* S HP:Battered MV:Tiring > Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
The corpse of Chiron is lying here.
A wild hog snorts angrily, pawing at the ground.
A young trolloc is here, growling with a deep bloodlust.
A huge trolloc marked with a whirlwind snorts here.
A trolloc is here ruling a group of trollocs.

* S HP:Battered MV:Tiring > scalp
You lean over and sever the bloody head from the corpse of Chiron.

* S HP:Battered MV:Tiring > s
w
Outside A Trolloc Camp
Bushes and shrubs of all sizes grow wildly throughout the thicket. Short, soft
grass pads the ground beneath the bushes. Off to the north, the trees of the
forest rise above the shrubs and flowers that make up the dense growth of the
thicket. Small animals dart through the holes between the branches of the
bushes, showing that the thicket is alive and flourishing.
[ obvious exits: N W ]
There are some tracks of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.

* S HP:Battered MV:Tiring > A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving north.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

o S HP:Battered MV:Tiring > sheath
You sheath a shiny copper dagger into a bright red robe.

o S HP:Battered MV:Tiring > wield axe
You wield the Hatchet of Hawkwing.

whe
o S HP:Battered MV:Tiring > l
Players in your Zone
--------------------
Toribio - A Trolloc Camp
You catch the scent of horses nearby.

o S HP:Battered MV:Tiring > A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving north.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

o S HP:Battered MV:Tiring > l
A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving north.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

pap
o S HP:Battered MV:Tiring > [put all pack]
You put the severed head of Chiron the Human slain in Shienar in a backpack.

whe
o S HP:Battered MV:Tiring > l
Players in your Zone
--------------------
Toribio - A Trolloc Camp
You catch the scent of horses nearby.

o S HP:Battered MV:Tiring > A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving north.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

o S HP:Battered MV:Tiring > e
Outside A Trolloc Camp
Bushes and shrubs of all sizes grow wildly throughout the thicket. Short, soft
grass pads the ground beneath the bushes. Off to the north, the trees of the
forest rise above the shrubs and flowers that make up the dense growth of the
thicket. Small animals dart through the holes between the branches of the
bushes, showing that the thicket is alive and flourishing.
[ obvious exits: N W ]
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.

n
* S HP:Battered MV:Tiring > Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving west.
The corpse of Chiron is lying here.
A wild hog snorts angrily, pawing at the ground.
A young trolloc is here, growling with a deep bloodlust.
A huge trolloc marked with a whirlwind snorts here.

* S HP:Battered MV:Tiring > whe
Players in your Zone
--------------------
Toribio - Nearing A Trolloc Camp
You catch the scent of horses nearby.

* S HP:Battered MV:Tiring > n
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
The corpse of a Dha'vol trolloc is lying here.
The corpse of Randal is lying here.
*Chiron* is standing here, riding a gray palfrey.
*Aldazar* is standing here, riding a bloodstock stallion.

* S HP:Battered MV:Tiring > w
*Chiron* tries to blast you, but you deflect the blow.
No way! You're fighting for your life!
*Aldazar* says '_aL ^?Zq'

* S HP:Battered MV:Tiring - Chiron: Critical >
You barely scythe *Chiron*'s head.
*Chiron* tries to blast you, but you deflect the blow.

* S HP:Battered MV:Tiring - Chiron: Critical > f
You panic and attempt to flee!


You flee head over heels.
Thinning Woods
The leafy, green trees of the forest grow straight and tall here. All around
the trees, a variety of bushes and shrubs inhabit the rich soil. Little flowers
bully their way through the branches of the bushes for thier chance at survival
in the forest. A warm, light smell of decaying leaves and branches permeates
through the thin forest.
[ obvious exits: N E S ]
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
A young and strong buck is here, munching some grass.
A gray palfrey prances skittishly nearby.
A cute brown deer eyes you nervously.
A sickly, skinny deer stands here in a daze.

* S HP:Battered MV:Tiring > c
A brown deer panics, and attempts to flee!
A brown deer leaves north.
[change mood brave]
Mood changed to: Brave

* S HP:Battered MV:Tiring >
*Aldazar* has arrived from the south, riding a bloodstock stallion.

* S HP:Battered MV:Tiring >
*Aldazar* pierces your right leg.

* S HP:Battered MV:Tiring - Aldazar: Battered > s

You try to scythe *Aldazar*, but he parries successfully.
*Aldazar* tries to pierce you, but you parry successfully.

* S HP:Battered MV:Tiring - Aldazar: Battered > No way! You're fighting for your life!

* S HP:Battered MV:Tiring - Aldazar: Battered > f
You panic and attempt to flee!


*Aldazar* pierces your left hand hard.

kill chiron

You flee head over heels.
Thinning Woods
Fallen tree trunks, with a layer of soft, green moss growing on the decaying
bark, make the travel through these thin woods a little difficult. Wiry shrubs
with thorny branches grow widely underneath the canopy of the trees. Small
flowers fight for survival, against the trees and the bushes. In every
direction, the green forestland spreads out for miles.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

kill chiron
* S HP:Battered MV:Tiring > kill chiron
They aren't here.

* S HP:Battered MV:Tiring > They aren't here.

* S HP:Battered MV:Tiring > They aren't here.

* S HP:Battered MV:Tiring > s
w
Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
A sickly, skinny deer stands here in a daze.

kill chiron
* S HP:Battered MV:Tiring > Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
The corpse of a Dha'vol trolloc is lying here.
The corpse of Randal is lying here.

* S HP:Battered MV:Tiring > They aren't here.

* S HP:Battered MV:Tiring > s
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving west.
The corpse of Chiron is lying here.
A hooved trolloc anxiously stamps its feet.
A wild hog snorts angrily, pawing at the ground.
A young trolloc is here, growling with a deep bloodlust.
A huge trolloc marked with a whirlwind snorts here.

* S HP:Battered MV:Tiring > whe
l
Players in your Zone
--------------------
Toribio - Nearing A Trolloc Camp
You catch the scent of horses nearby.

* S HP:Battered MV:Tiring > Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving west.
The corpse of Chiron is lying here.
A hooved trolloc anxiously stamps its feet.
A wild hog snorts angrily, pawing at the ground.
A young trolloc is here, growling with a deep bloodlust.
A huge trolloc marked with a whirlwind snorts here.

* S HP:Battered MV:Tiring > whe
Players in your Zone
--------------------
Toribio - Nearing A Trolloc Camp
You catch the scent of horses nearby.

* S HP:Battered MV:Tiring > n
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
The corpse of a Dha'vol trolloc is lying here.
The corpse of Randal is lying here.


* S HP:Battered MV:Tiring >
They aren't here.

* S HP:Battered MV:Tiring > n
Thinning Woods
The leafy, green trees of the forest grow straight and tall here. All around
the trees, a variety of bushes and shrubs inhabit the rich soil. Little flowers
bully their way through the branches of the bushes for thier chance at survival
in the forest. A warm, light smell of decaying leaves and branches permeates
through the thin forest.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
A young and strong buck is here, munching some grass.
A gray palfrey prances skittishly nearby.
A sickly, skinny deer stands here in a daze.

* S HP:Battered MV:Tiring > e
Thinning Woods
Fallen tree trunks, with a layer of soft, green moss growing on the decaying
bark, make the travel through these thin woods a little difficult. Wiry shrubs
with thorny branches grow widely underneath the canopy of the trees. Small
flowers fight for survival, against the trees and the bushes. In every
direction, the green forestland spreads out for miles.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
*Chiron* is standing here, riding a gray palfrey.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

* S HP:Battered MV:Tiring >
*Chiron* leaves south riding a gray palfrey.

* S HP:Battered MV:Tiring >

They aren't here.

s
* S HP:Battered MV:Tiring >

*Chiron* has arrived from the south, riding a gray palfrey.

* S HP:Battered MV:Tiring > *Chiron* blasts your body hard.
No way! You're fighting for your life!

* S HP:Battered MV:Tiring - Chiron: Beaten >
You do the best you can!

* S HP:Battered MV:Tiring - Chiron: Beaten > c
b
You scythe *Chiron*'s right foot.
[change mood brave]
Mood changed to: Brave

[bash ] ring - Chiron: Critical >


*Chiron* sends you sprawling with a powerful bash!

* S HP:Battered MV:Tiring - Chiron: Critical >
*Chiron* blasts your right foot very hard.

b
* S HP:Beaten MV:Tiring - Chiron: Critical >
*Aldazar* has arrived from the south, riding a bloodstock stallion.

* S HP:Beaten MV:Tiring - Chiron: Critical >
*Aldazar* pierces your body hard.

* S HP:Beaten MV:Tiring - Chiron: Critical > x
f
w

*Aldazar* pierces your body hard.
*Chiron* blasts your right leg.
You wish that your wounds would stop BLEEDING so much!


* S HP:Beaten MV:Tiring - Chiron: Critical >
*Aldazar* pierces your body hard.
You wish that your wounds would stop BLEEDING so much!


[bash ] ng - Chiron: Critical >

Cancelled.
[change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!on: Critical >


*Aldazar* pierces your right foot hard.
You wish that your wounds would stop BLEEDING so much!

*Chiron* tries to blast you, but you deflect the blow.

You flee head over heels.
Thinning Woods
Tall trees rise high above the soft ground. Piles of mulch give off a
sickly-sweet smell of decay. Small bushes and shrubs grow thick between the
trees. To the north, the forest takes on a yellow appearance as the plants
begin to die out. To the south, east, and west, the sparse woodland expands out
as far as the eye can see.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving west.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
Thinning Woods
The tall trees begin to grow farther apart, and the sky can be seen through the
leaves, as the woods begin to thin out. To the north, the dying forest begins,
the yellow leaves piling on the ground. To the south, east, and west, the thin
woods boast green bushes growing thickly with the flowers on the ground.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving east.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.

* S HP:Critical MV:Tiring > s
w
Thinning Woods
The leafy, green trees of the forest grow straight and tall here. All around
the trees, a variety of bushes and shrubs inhabit the rich soil. Little flowers
bully their way through the branches of the bushes for thier chance at survival
in the forest. A warm, light smell of decaying leaves and branches permeates
through the thin forest.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
A young and strong buck is here, munching some grass.
A gray palfrey prances skittishly nearby.
A sickly, skinny deer stands here in a daze.

* S HP:Critical MV:Tiring > Alas, you cannot go that way...

* S HP:Critical MV:Tiring > s
s
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
The corpse of a Dha'vol trolloc is lying here.
The corpse of Randal is lying here.

s
* S HP:Critical MV:Tiring > Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving west.
The corpse of Chiron is lying here.
A hooved trolloc anxiously stamps its feet.
A wild hog snorts angrily, pawing at the ground.
A young trolloc is here, growling with a deep bloodlust.
A huge trolloc marked with a whirlwind snorts here.

* S HP:Critical MV:Tiring > Outside A Trolloc Camp
Bushes and shrubs of all sizes grow wildly throughout the thicket. Short, soft
grass pads the ground beneath the bushes. Off to the north, the trees of the
forest rise above the shrubs and flowers that make up the dense growth of the
thicket. Small animals dart through the holes between the branches of the
bushes, showing that the thicket is alive and flourishing.
[ obvious exits: N W ]
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.

* S HP:Critical MV:Tiring >
*Aldazar* has arrived from the north, riding a bloodstock stallion.

w
* S HP:Critical MV:Tiring > A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

o S HP:Critical MV:Tiring >
*Aldazar* has arrived from the east, riding a bloodstock stallion.

c
* S HP:Critical MV:Tiring >

*Aldazar* tries to pierce you, but you deflect the blow.

* S HP:Critical MV:Tiring - Aldazar: Battered > You try to scythe *Aldazar*, but he parries successfully.
A boarish trolloc joins your fight!
A boarish trolloc joins a boarish trolloc's fight!
A myrddraal joins a boarish trolloc's fight!
*Aldazar* tries to pierce you, but you parry successfully.
[change mood brave]
Mood changed to: Brave

* S HP:Critical MV:Tiring - Aldazar: Battered > b

You do the best you can!

*Aldazar* tries to pierce you, but you deflect the blow.
[bash ]

*
*Aldazar* panics, and attempts to flee!

-
A myrddraal tries to slash Aldazar, but he parries successfully.
A boarish trolloc cleaves Aldazar's body very hard.
A boarish trolloc cleaves Aldazar's body very hard.
*Aldazar* pierces your body hard.
You wish that your wounds would stop BLEEDING so much!

*Aldazar* panics, and attempts to flee!


As *Aldazar* avoids your bash, you topple over and fall to the ground!

* S HP:Critical MV:Tiring - Aldazar: Beaten >
*Aldazar* leaves north riding a bloodstock stallion.

narr im crit
o S HP:Critical MV:Tiring >
*Aldazar* has arrived from the north, riding a bloodstock stallion.

* S HP:Critical MV:Tiring > c

*Aldazar* tries to pierce you, but you deflect the blow.

* S HP:Critical MV:Tiring - Aldazar: Beaten > stand
c

A boarish trolloc joins your fight!
A boarish trolloc joins a boarish trolloc's fight!
A myrddraal joins a boarish trolloc's fight!
A myrddraal tries to slash Aldazar, but he parries successfully.
A boarish trolloc tries to cleave Aldazar, but he parries successfully.
A boarish trolloc tries to cleave Aldazar, but he parries successfully.
*Aldazar* tries to pierce you, but you deflect the blow.
The day has begun.
Your heartbeat calms down more as you feel less panicked.

b
* S HP:Critical MV:Tiring - Aldazar: Battered >
*Aldazar* panics, and attempts to flee!

* S HP:Critical MV:Tiring - Aldazar: Battered > You narrate 'im crit'

* S HP:Critical MV:Tiring - Aldazar: Battered > [change mood brave]
Mood changed to: Brave

* S HP:Critical MV:Tiring - Aldazar: Battered > Do you not consider fighting as standing?

* S HP:Critical MV:Tiring - Aldazar: Battered > *Aldazar* tries to pierce you, but you deflect the blow.
[change mood brave]
Mood changed to: Brave
*Aldazar* panics, and attempts to flee!

[bash ] ring - Aldazar: Battered >

-
*Aldazar* leaves east riding a bloodstock stallion.



-

Cancelled.


o S HP:Critical MV:Tiring > stats
You are a 90 year old male trolloc hunter.
Your height is 6 feet, 2 inches, and you weigh 205.0 lbs.
You are carrying 0.0 lbs and wearing 62.8 lbs, very light.
Your base abilities are: Str:19 Int:6 Wil:9 Dex:18 Con:19.
Offensive bonus: 178, Dodging bonus: 92, Parrying bonus: 127
Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Defensive.
Your armor absorbs about 68% on average.

You are subjected to the following effects:
- NOTICE
- SNEAK
- NO QUIT

o S HP:Critical MV:Tiring > l
A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

whe
o S HP:Critical MV:Tiring >
Tempest tells you 'we haggish spiders atm'

o S HP:Critical MV:Tiring > Players in your Zone
--------------------
Toribio - A Trolloc Camp
You catch the scent of horses nearby.
Tempest tells you 'we haggish spiders atm'



o S HP:Critical MV:Tiring > l
Players in your Zone
--------------------
Toribio - A Trolloc Camp
You catch the scent of horses nearby.

o S HP:Critical MV:Tiring > A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

o S HP:Critical MV:Tiring > n
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a humanoid leaving north.
A hideous trolloc is here, in a world of hurt.

e
* S HP:Critical MV:Tiring > Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
The corpse of Chiron is lying here.
A hooved trolloc anxiously stamps its feet.
A wild hog snorts angrily, pawing at the ground.
A young trolloc is here, growling with a deep bloodlust.
A huge trolloc marked with a whirlwind snorts here.



* S HP:Critical MV:Tiring > l
Players in your Zone
--------------------
Toribio - Nearing A Trolloc Camp
You catch the scent of horses nearby.

* S HP:Critical MV:Tiring > Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
The corpse of Chiron is lying here.
A hooved trolloc anxiously stamps its feet.
A wild hog snorts angrily, pawing at the ground.
A young trolloc is here, growling with a deep bloodlust.
A huge trolloc marked with a whirlwind snorts here.

* S HP:Critical MV:Tiring > starts
Arglebargle, glop-glyf!?!
*Aldazar* has arrived from the north, riding a bloodstock stallion.
*Chiron* has arrived from the north, riding a gray palfrey.

* S HP:Critical MV:Tiring > stats

*Chiron* tries to blast you, but you deflect the blow.
*Aldazar* leaves south riding a bloodstock stallion.

* S HP:Critical MV:Tiring - Chiron: Beaten > You are a 90 year old male trolloc hunter.
Your height is 6 feet, 2 inches, and you weigh 205.0 lbs.
You are carrying 0.0 lbs and wearing 62.8 lbs, very light.
Your base abilities are: Str:19 Int:6 Wil:9 Dex:18 Con:19.
Offensive bonus: 178, Dodging bonus: 92, Parrying bonus: 127
Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Defensive.
Your armor absorbs about 68% on average.

You are subjected to the following effects:
- NOTICE
- SNEAK
- NO QUIT

* S HP:Critical MV:Tiring - Chiron: Beaten >
You scythe *Chiron*'s body extremely hard.
A hooved trolloc joins your fight!
A Ghar'ghael trolloc joins a hooved trolloc's fight!
An Ahf'frait trolloc joins a hooved trolloc's fight!
*Chiron* tries to blast you, but you deflect the blow.

* S HP:Critical MV:Tiring - Chiron: Critical > x
f
[change mood wimpy]
Mood changed to: Wimpy

w
You panic and attempt to flee!iron: Critical >
*Aldazar* has arrived from the south, riding a bloodstock stallion.


*Aldazar* pierces your left arm very hard.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
Outside A Trolloc Camp
Bushes and shrubs of all sizes grow wildly throughout the thicket. Short, soft
grass pads the ground beneath the bushes. Off to the north, the trees of the
forest rise above the shrubs and flowers that make up the dense growth of the
thicket. Small animals dart through the holes between the branches of the
bushes, showing that the thicket is alive and flourishing.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

o S HP:Critical MV:Tiring > s
Alas, you cannot go that way...

c
o S HP:Critical MV:Tiring > [change mood brave]
Mood changed to: Brave

o S HP:Critical MV:Tiring >


They aren't here.


o S HP:Critical MV:Tiring >
They aren't here.
*Aldazar* has arrived from the east, riding a bloodstock stallion.

* S HP:Critical MV:Tiring >


You scythe *Aldazar*'s left arm into bloody fragments!

* S HP:Critical MV:Tiring - Aldazar: Beaten >
You do the best you can!

* S HP:Critical MV:Tiring - Aldazar: Beaten >

You do the best you can!

* S HP:Critical MV:Tiring - Aldazar: Beaten >
You do the best you can!

* S HP:Critical MV:Tiring - Aldazar: Beaten > b
[bash ]


*Aldazar* panics, and attempts to flee!

*
*Aldazar* leaves north riding a bloodstock stallion.

=
They're not here anymore!

o S HP:Critical MV:Tiring > n


A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
A hideous trolloc is here, in a world of hurt.


* S HP:Critical MV:Tiring >
They aren't here.

* S HP:Critical MV:Tiring >
They aren't here.

* S HP:Critical MV:Tiring >
They aren't here.

* S HP:Critical MV:Tiring > n
w
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving west.

* S HP:Critical MV:Tiring > Tower Entrance
The entrance of the tower is very dark, and your light shows you the signs
of abandonment that are all over the place. Your feet leave footprints in
the thick dust as you walk around the room. However, you get the feeling
that this tower is not nearly as abandoned as it looks. There are stairs
leading up into the gloomy darkness.
[ obvious exits: E U ]
A trolloc is here ruling a group of trollocs.
A hideous trolloc is here, in a world of hurt.

o S HP:Critical MV:Tiring > u
Second Floor Of The Tower
Cobwebs cling to the ancient masonry of the tower, as well as to the old
stone stairs that you were moving on. Looking around, you see no signs of
life, but you can't shake the feeling that this tower is not uninhabited.
Stairs lead up, further into the tower, and down, to the entrance.
[ obvious exits: U D ]
A trolloc is here, exhorting a group of trolloc raiders.
A wolfish trolloc is here, howling for blood.

o S HP:Critical MV:Tiring > whe
Players in your Zone
--------------------
Toribio - Second Floor Of The Tower
You catch the scent of horses nearby.


o S HP:Critical MV:Tiring > sco
You have 24(411) hit and 173(264) movement points.
You have scored 107202590 experience points and 1419 quest points.
You need 1297410 exp to level and 1581 qp to rank.
You have acquired 338 alt qps to date.
You have amassed 1794 Turn points to date.
You have played 36 days and 12 hours (real time).
This ranks you as Toribio the Darkling Master [Dha'vol 7] (Level 50).
You are standing.

l
o S HP:Critical MV:Tiring > Second Floor Of The Tower
Cobwebs cling to the ancient masonry of the tower, as well as to the old
stone stairs that you were moving on. Looking around, you see no signs of

toribio
Posts: 95
Joined: Mon Mar 23, 2015 9:24 am

Re: Fun while it lasted

Post by toribio » Wed Oct 14, 2015 9:12 am

life, but you can't shake the feeling that this tower is not uninhabited.
Stairs lead up, further into the tower, and down, to the entrance.
[ obvious exits: U D ]
A trolloc is here, exhorting a group of trolloc raiders.
A wolfish trolloc is here, howling for blood.



Players in your Zone
--------------------
Toribio - Second Floor Of The Tower
You catch the scent of horses nearby.

o S HP:Critical MV:Tiring > Second Floor Of The Tower
Cobwebs cling to the ancient masonry of the tower, as well as to the old
stone stairs that you were moving on. Looking around, you see no signs of
life, but you can't shake the feeling that this tower is not uninhabited.
Stairs lead up, further into the tower, and down, to the entrance.
[ obvious exits: U D ]
A trolloc is here, exhorting a group of trolloc raiders.
A wolfish trolloc is here, howling for blood.


o S HP:Critical MV:Tiring > scan sd
Scan in what direction?

o S HP:Critical MV:Tiring > scan d
A trolloc is here ruling a group of trollocs.
A hideous trolloc is here, in a world of hurt.

d
o S HP:Critical MV:Tiring > Tower Entrance
The entrance of the tower is very dark, and your light shows you the signs
of abandonment that are all over the place. Your feet leave footprints in
the thick dust as you walk around the room. However, you get the feeling
that this tower is not nearly as abandoned as it looks. There are stairs
leading up into the gloomy darkness.
[ obvious exits: E U ]
A trolloc is here ruling a group of trollocs.
A hideous trolloc is here, in a world of hurt.

o S HP:Critical MV:Tiring > scan e
l

o S HP:Critical MV:Tiring > Tower Entrance
The entrance of the tower is very dark, and your light shows you the signs
of abandonment that are all over the place. Your feet leave footprints in
the thick dust as you walk around the room. However, you get the feeling
that this tower is not nearly as abandoned as it looks. There are stairs
leading up into the gloomy darkness.
[ obvious exits: E U ]
A trolloc is here ruling a group of trollocs.
A hideous trolloc is here, in a world of hurt.


o S HP:Critical MV:Tiring > Tower Entrance
The entrance of the tower is very dark, and your light shows you the signs
of abandonment that are all over the place. Your feet leave footprints in
the thick dust as you walk around the room. However, you get the feeling
that this tower is not nearly as abandoned as it looks. There are stairs
leading up into the gloomy darkness.
[ obvious exits: E U ]
A trolloc is here ruling a group of trollocs.
A hideous trolloc is here, in a world of hurt.

o S HP:Critical MV:Tiring >

Your heartbeat calms down more as you feel less panicked.

o S HP:Critical MV:Strong > l
Players in your Zone
--------------------
Toribio - Tower Entrance
You catch the scent of horses nearby.

o S HP:Critical MV:Strong > Tower Entrance
The entrance of the tower is very dark, and your light shows you the signs
of abandonment that are all over the place. Your feet leave footprints in
the thick dust as you walk around the room. However, you get the feeling
that this tower is not nearly as abandoned as it looks. There are stairs
leading up into the gloomy darkness.
[ obvious exits: E U ]
A trolloc is here ruling a group of trollocs.
A hideous trolloc is here, in a world of hurt.

o S HP:Critical MV:Strong > l
Tower Entrance
The entrance of the tower is very dark, and your light shows you the signs
of abandonment that are all over the place. Your feet leave footprints in
the thick dust as you walk around the room. However, you get the feeling
that this tower is not nearly as abandoned as it looks. There are stairs
leading up into the gloomy darkness.
[ obvious exits: E U ]
A trolloc is here ruling a group of trollocs.
A hideous trolloc is here, in a world of hurt.

o S HP:Critical MV:Strong > scan e
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
*Chiron* is standing here, riding a gray palfrey.

o S HP:Critical MV:Strong > l
Tower Entrance
The entrance of the tower is very dark, and your light shows you the signs
of abandonment that are all over the place. Your feet leave footprints in
the thick dust as you walk around the room. However, you get the feeling
that this tower is not nearly as abandoned as it looks. There are stairs
leading up into the gloomy darkness.
[ obvious exits: E U ]
*Aldazar* is standing here.
A trolloc is here ruling a group of trollocs.
A hideous trolloc is here, in a world of hurt.

* S HP:Critical MV:Strong > u
Second Floor Of The Tower
Cobwebs cling to the ancient masonry of the tower, as well as to the old
stone stairs that you were moving on. Looking around, you see no signs of
life, but you can't shake the feeling that this tower is not uninhabited.
Stairs lead up, further into the tower, and down, to the entrance.
[ obvious exits: U D ]
A trolloc is here, exhorting a group of trolloc raiders.
A wolfish trolloc is here, howling for blood.

o S HP:Critical MV:Strong > l
Second Floor Of The Tower
Cobwebs cling to the ancient masonry of the tower, as well as to the old
stone stairs that you were moving on. Looking around, you see no signs of
life, but you can't shake the feeling that this tower is not uninhabited.
Stairs lead up, further into the tower, and down, to the entrance.
[ obvious exits: U D ]
A trolloc is here, exhorting a group of trolloc raiders.
A wolfish trolloc is here, howling for blood.


Tower Entrance
The entrance of the tower is very dark, and your light shows you the signs
of abandonment that are all over the place. Your feet leave footprints in
the thick dust as you walk around the room. However, you get the feeling
that this tower is not nearly as abandoned as it looks. There are stairs
leading up into the gloomy darkness.
[ obvious exits: E U ]
A trolloc is here ruling a group of trollocs.
A hideous trolloc is here, in a world of hurt.

o S HP:Critical MV:Strong > scan er
Scan in what direction?

* S HP:Critical MV:Strong > scan e
*Chiron* has arrived from the east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A gray palfrey prances skittishly nearby.

* S HP:Critical MV:Strong >
*Chiron* tries to blast you, but you deflect the blow.

* S HP:Critical MV:Strong - Chiron: Critical >
You scythe *Chiron*'s left arm hard.
A Dhai'mon trolloc joins your fight!
A hideous trolloc joins your fight!
*Chiron* tries to blast you, but you deflect the blow.

* S HP:Critical MV:Strong - Chiron: Critical > c
[change mood brave]
Mood changed to: Brave
*Aldazar* pierces your body.
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Strong - Chiron: Critical > u
No way! You're fighting for your life!

* S HP:Critical MV:Strong - Chiron: Critical >
*Aldazar* tries to pierce you, but you deflect the blow.
A hideous trolloc tries to cleave Aldazar, but he deflects the blow.
A Dhai'mon trolloc tries to hack Aldazar, but he parries successfully.
You scythe *Chiron*'s body very hard.

f
You panic and attempt to flee!iron: Critical >


*Chiron* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!



*Aldazar* pierces your left leg.
You wish that your wounds would stop BLEEDING so much!

A hideous trolloc tries to cleave Aldazar, but he deflects the blow.
A Dhai'mon trolloc tries to hack Aldazar, but he deflects the blow.
*Chiron* blasts your right leg hard.
You wish that your wounds would stop BLEEDING so much!



Aldazar assumes an offensive striking posture.


You flee head over heels.
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A gray palfrey prances skittishly nearby.

* S HP:Critical MV:Strong >
*Chiron* has arrived from the west.

* S HP:Critical MV:Strong > s

*Chiron* tries to blast you, but you deflect the blow.

* S HP:Critical MV:Strong - Chiron: Critical > No way! You're fighting for your life!

* S HP:Critical MV:Strong - Chiron: Critical > s
f
No way! You're fighting for your life!

s
* S HP:Critical MV:Strong - Chiron: Critical > s
You panic and attempt to flee!


*Chiron* tries to blast you, but you deflect the blow.

You flee head over heels.
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
The corpse of a Dha'vol trolloc is lying here.
The corpse of Randal is lying here.
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
The corpse of Chiron is lying here.
A hooved trolloc anxiously stamps its feet.
A wild hog snorts angrily, pawing at the ground.
A young trolloc is here, growling with a deep bloodlust.
A huge trolloc marked with a whirlwind snorts here.

* S HP:Critical MV:Tiring > cpd
Outside A Trolloc Camp
Bushes and shrubs of all sizes grow wildly throughout the thicket. Short, soft
grass pads the ground beneath the bushes. Off to the north, the trees of the
forest rise above the shrubs and flowers that make up the dense growth of the
thicket. Small animals dart through the holes between the branches of the
bushes, showing that the thicket is alive and flourishing.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.

* S HP:Critical MV:Tiring > [change posture defensive]
Posture changed to: Defensive

* S HP:Critical MV:Tiring > w
A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A hideous trolloc is here, in a world of hurt.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

sco
o S HP:Critical MV:Tiring > You have 20(411) hit and 193(264) movement points.
You have scored 107203530 experience points and 1419 quest points.
You need 1296470 exp to level and 1581 qp to rank.
You have acquired 338 alt qps to date.
You have amassed 1794 Turn points to date.
You have played 36 days and 12 hours (real time).
This ranks you as Toribio the Darkling Master [Dha'vol 7] (Level 50).
You are standing.

* S HP:Critical MV:Tiring >
You try to scythe *Aldazar*, but he parries successfully.

* S HP:Critical MV:Tiring - Aldazar: Battered >

You do the best you can!

* S HP:Critical MV:Tiring - Aldazar: Battered >

You do the best you can!

* S HP:Critical MV:Tiring - Aldazar: Battered >
They aren't here.

* S HP:Critical MV:Tiring - Aldazar: Battered >
They aren't here.

* S HP:Critical MV:Tiring - Aldazar: Battered >
*Aldazar* panics, and attempts to flee!

* S HP:Critical MV:Tiring - Aldazar: Battered > f

You try to scythe *Aldazar*, but he deflects the blow.
A hideous trolloc joins your fight!
A boarish trolloc joins a hideous trolloc's fight!
A boarish trolloc joins a boarish trolloc's fight!

You panic and attempt to flee!dazar: Battered >


*Aldazar* leaves north.

e
s
You flee head over heels.
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
*Aldazar* is standing here.
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
The corpse of Chiron is lying here.
A hooved trolloc anxiously stamps its feet.
A wild hog snorts angrily, pawing at the ground.
A young trolloc is here, growling with a deep bloodlust.
A huge trolloc marked with a whirlwind snorts here.

* S HP:Critical MV:Tiring > Outside A Trolloc Camp
Bushes and shrubs of all sizes grow wildly throughout the thicket. Short, soft
grass pads the ground beneath the bushes. Off to the north, the trees of the
forest rise above the shrubs and flowers that make up the dense growth of the
thicket. Small animals dart through the holes between the branches of the
bushes, showing that the thicket is alive and flourishing.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.

* S HP:Critical MV:Tiring > w
A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a human leaving north.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A hideous trolloc is here, in a world of hurt.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.


o S HP:Critical MV:Tiring > cpo
A Dhai'mon trolloc has arrived from the north.
A hideous trolloc has arrived from the north.

They aren't here.

o S HP:Critical MV:Tiring > c
[change posture offensive]
Posture changed to: Offensive

* S HP:Critical MV:Tiring > [change mood brave]
Mood changed to: Brave

* S HP:Critical MV:Tiring > n
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.

* S HP:Critical MV:Tiring > s
A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a human leaving north.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
You sense a hidden life form in the area...
A hideous trolloc is here, in a world of hurt.
A trolloc is here ruling a group of trollocs.
A hideous trolloc is here, in a world of hurt.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.


* S HP:Critical MV:Tiring >
A myrddraal tries to slash Aldazar, but he parries successfully.

You scythe *Aldazar*'s right arm into bloody fragments!
*Aldazar* panics, and attempts to flee!

* S HP:Critical MV:Tiring - a myrddraal: Healthy - Aldazar: Beaten >

You do the best you can!

* S HP:Critical MV:Tiring - a myrddraal: Healthy - Aldazar: Beaten >
They aren't here.

* S HP:Critical MV:Tiring - a myrddraal: Healthy - Aldazar: Beaten > c
b

*Aldazar* leaves east.

o S HP:Critical MV:Tiring > [change mood brave]
Mood changed to: Brave

o S HP:Critical MV:Tiring > [bash ]
Bash who?

o S HP:Critical MV:Tiring > l
You have 37(411) hit and 179(264) movement points.
You have scored 107202949 experience points and 1419 quest points.
You need 1297051 exp to level and 1581 qp to rank.
You have acquired 338 alt qps to date.
You have amassed 1794 Turn points to date.
You have played 36 days and 12 hours (real time).
This ranks you as Toribio the Darkling Master [Dha'vol 7] (Level 50).
You are standing.

o S HP:Critical MV:Tiring > A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a human leaving east.
There are some bloody traces of a trolloc leaving east.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A hideous trolloc is here, in a world of hurt.
A trolloc is here ruling a group of trollocs.
A hideous trolloc is here, in a world of hurt.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

o S HP:Critical MV:Tiring > A Dhai'mon trolloc leaves east.
A hideous trolloc leaves east.

Outside A Trolloc Camp
Bushes and shrubs of all sizes grow wildly throughout the thicket. Short, soft
grass pads the ground beneath the bushes. Off to the north, the trees of the
forest rise above the shrubs and flowers that make up the dense growth of the
thicket. Small animals dart through the holes between the branches of the
bushes, showing that the thicket is alive and flourishing.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a human leaving north.
There are some tracks of a human leaving west.


* S HP:Critical MV:Tiring >
*Chiron* has arrived from the north, riding a bloodstock stallion.

You scythe *Chiron*'s body into bloody fragments!

* S HP:Critical MV:Tiring - Chiron: Critical >
You do the best you can!

* S HP:Critical MV:Tiring - Chiron: Critical > w

You do the best you can!

* S HP:Critical MV:Tiring - Chiron: Critical > No way! You're fighting for your life!

* S HP:Critical MV:Tiring - Chiron: Critical > b
*Chiron* tries to blast you, but you deflect the blow.
You scythe *Chiron*'s left arm very hard.
*Chiron* panics, and attempts to flee!
*Chiron* leaves north riding a bloodstock stallion.
[bash ]
Bash who?

* S HP:Critical MV:Tiring > w
A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a human leaving east.
There are some bloody traces of a trolloc leaving east.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A hideous trolloc is here, in a world of hurt.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

o S HP:Critical MV:Tiring > n
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.

e
* S HP:Critical MV:Tiring >
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving north.
There are some tracks of a human leaving south.
The corpse of Chiron is lying here.
A hideous trolloc is here, in a world of hurt.
A trolloc is here ruling a group of trollocs.
A hooved trolloc anxiously stamps its feet.
A wild hog snorts angrily, pawing at the ground.
A young trolloc is here, growling with a deep bloodlust.
A huge trolloc marked with a whirlwind snorts here.

* S HP:Critical MV:Tiring > You have 37(411) hit and 169(264) movement points.
You have scored 107204124 experience points and 1419 quest points.
You need 1295876 exp to level and 1581 qp to rank.
You have acquired 338 alt qps to date.
You have amassed 1794 Turn points to date.
You have played 36 days and 12 hours (real time).
This ranks you as Toribio the Darkling Master [Dha'vol 7] (Level 50).
You are standing.

* S HP:Critical MV:Tiring > whe
l
Players in your Zone
--------------------
Toribio - Nearing A Trolloc Camp
You catch the scent of horses nearby.

* S HP:Critical MV:Tiring > Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving north.
There are some tracks of a human leaving south.
The corpse of Chiron is lying here.
A hideous trolloc is here, in a world of hurt.
A trolloc is here ruling a group of trollocs.
A hooved trolloc anxiously stamps its feet.
A wild hog snorts angrily, pawing at the ground.
A young trolloc is here, growling with a deep bloodlust.
A huge trolloc marked with a whirlwind snorts here.

* S HP:Critical MV:Tiring >


Your heartbeat calms down more as you feel less panicked.


* S HP:Critical MV:Strong > narr need help
whe
You narrate 'need help'

l
* S HP:Critical MV:Strong > Players in your Zone
--------------------
Toribio - Nearing A Trolloc Camp
You catch the scent of horses nearby.

* S HP:Critical MV:Strong > w
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving south.
The corpse of Chiron is lying here.
A hideous trolloc is here, in a world of hurt.
A trolloc is here ruling a group of trollocs.
A hooved trolloc anxiously stamps its feet.
A wild hog snorts angrily, pawing at the ground.
A young trolloc is here, growling with a deep bloodlust.
A huge trolloc marked with a whirlwind snorts here.

* S HP:Critical MV:Strong > s
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.

* S HP:Critical MV:Strong > A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a human leaving east.
There are some bloody traces of a trolloc leaving north.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A hideous trolloc is here, in a world of hurt.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

o S HP:Critical MV:Strong > whe
Players in your Zone
--------------------
Toribio - A Trolloc Camp
You catch the scent of horses nearby.

o S HP:Critical MV:Strong > who
Players
-------
Toribio the Darkling Master [Dha'vol Master]
Tempest Terror, Lord of Lockshear [Ko'bal]
Spyder the Darkling Master [Dha'vol Master]

3 players displayed.

o S HP:Critical MV:Strong > l
A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a human leaving east.
There are some bloody traces of a trolloc leaving north.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A hideous trolloc is here, in a world of hurt.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

o S HP:Critical MV:Strong > narr hehe
You narrate 'hehe'

l
o S HP:Critical MV:Strong > A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a human leaving east.
There are some bloody traces of a trolloc leaving north.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A hideous trolloc is here, in a world of hurt.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.


o S HP:Critical MV:Strong > whe
l
Players in your Zone
--------------------
Toribio - A Trolloc Camp
You catch the scent of horses nearby.

o S HP:Critical MV:Strong > A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a human leaving east.
There are some bloody traces of a trolloc leaving north.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A hideous trolloc is here, in a world of hurt.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

o S HP:Critical MV:Strong > n
e
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
A trolloc is here ruling a group of trollocs.
A hooved trolloc anxiously stamps its feet.

* S HP:Critical MV:Strong > Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving north.
The corpse of Chiron is lying here.
A wild hog snorts angrily, pawing at the ground.
A young trolloc is here, growling with a deep bloodlust.
A huge trolloc marked with a whirlwind snorts here.

* S HP:Critical MV:Tiring >

They aren't here.

* S HP:Critical MV:Tiring > w
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
A trolloc is here ruling a group of trollocs.
A hooved trolloc anxiously stamps its feet.

* S HP:Critical MV:Tiring > s
A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a human leaving east.
There are some bloody traces of a trolloc leaving north.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A hideous trolloc is here, in a world of hurt.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

o S HP:Critical MV:Tiring > e

Outside A Trolloc Camp
Bushes and shrubs of all sizes grow wildly throughout the thicket. Short, soft
grass pads the ground beneath the bushes. Off to the north, the trees of the
forest rise above the shrubs and flowers that make up the dense growth of the
thicket. Small animals dart through the holes between the branches of the
bushes, showing that the thicket is alive and flourishing.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving west.
A hideous trolloc is here, in a world of hurt.


* S HP:Critical MV:Tiring > A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A hideous trolloc is here, in a world of hurt.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

o S HP:Critical MV:Tiring > whe
l
Players in your Zone
--------------------
Toribio - A Trolloc Camp
You catch the scent of horses nearby.

o S HP:Critical MV:Tiring > A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A hideous trolloc is here, in a world of hurt.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

They aren't here.

o S HP:Beaten MV:Tiring > A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A hideous trolloc is here, in a world of hurt.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

o S HP:Beaten MV:Tiring > whe
Players in your Zone
--------------------
Toribio - A Trolloc Camp
You catch the scent of horses nearby.

stats
o S HP:Beaten MV:Tiring > You are a 90 year old male trolloc hunter.
Your height is 6 feet, 2 inches, and you weigh 205.0 lbs.
You are carrying 0.0 lbs and wearing 62.8 lbs, very light.
Your base abilities are: Str:19 Int:6 Wil:9 Dex:18 Con:19.
Offensive bonus: 188, Dodging bonus: 92, Parrying bonus: 112
Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Offensive.
Your armor absorbs about 68% on average.

You are subjected to the following effects:
- NOTICE
- SNEAK
- NO QUIT

o S HP:Beaten MV:Tiring > l
A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A hideous trolloc is here, in a world of hurt.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.


o S HP:Beaten MV:Tiring > whe
l
Players in your Zone
--------------------
Toribio - A Trolloc Camp
You catch the scent of horses nearby.

o S HP:Beaten MV:Tiring > A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A hideous trolloc is here, in a world of hurt.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

o S HP:Beaten MV:Tiring > whe
l
Players in your Zone
--------------------
Toribio - A Trolloc Camp
You catch the scent of horses nearby.

o S HP:Beaten MV:Tiring > A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A hideous trolloc is here, in a world of hurt.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

o S HP:Beaten MV:Tiring > cpd
x
[change posture defensive]
Posture changed to: Defensive

o S HP:Beaten MV:Tiring > [change mood wimpy]
Mood changed to: Wimpy

o S HP:Beaten MV:Tiring > whe
l
Players in your Zone
--------------------
Toribio - A Trolloc Camp
You catch the scent of horses nearby.


o S HP:Beaten MV:Tiring >
A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A hideous trolloc is here, in a world of hurt.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

o S HP:Beaten MV:Tiring > whe
l
Players in your Zone
--------------------
Toribio - A Trolloc Camp
You catch the scent of horses nearby.


o S HP:Beaten MV:Tiring > A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A hideous trolloc is here, in a world of hurt.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.
*Aldazar* has arrived from the east, riding a gray palfrey.
A soldier has arrived from the east.
*Chiron* has arrived from the east, riding a bloodstock stallion.
A raven has arrived from the east.
A raven has arrived from the east.
A raven has arrived from the east.

* S HP:Beaten MV:Tiring >
*Chiron* tries to blast you, but you deflect the blow.

You do the best you can!
*Aldazar* tries to pierce you, but you deflect the blow.

* S HP:Beaten MV:Tiring - Chiron: Critical >
*Aldazar* tries to pierce you, but you deflect the blow.
A soldier joins Aldazar's fight!
A hideous trolloc joins your fight!
A boarish trolloc joins a hideous trolloc's fight!
A boarish trolloc joins a boarish trolloc's fight!
A myrddraal joins a boarish trolloc's fight!
You scythe *Chiron*'s left leg hard.
*Chiron* blasts your body hard.
You wish that your wounds would stop BLEEDING so much!


You do the best you can!

* S HP:Critical MV:Tiring - Chiron: Critical >
You do the best you can!

* S HP:Critical MV:Tiring - Chiron: Critical > f
You panic and attempt to flee!


You flee head over heels.
Outside A Trolloc Camp
Bushes and shrubs of all sizes grow wildly throughout the thicket. Short, soft
grass pads the ground beneath the bushes. Off to the north, the trees of the
forest rise above the shrubs and flowers that make up the dense growth of the
thicket. Small animals dart through the holes between the branches of the
bushes, showing that the thicket is alive and flourishing.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a human leaving north.
There are some tracks of a humanoid leaving north.

e
* S HP:Critical MV:Tiring > Alas, you cannot go that way...

* S HP:Critical MV:Tiring > c
w
The snow lightens up a bit.
Your heartbeat calms down more as you feel less panicked.
[change mood brave]
Mood changed to: Brave


* S HP:Beaten MV:Strong > b
A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A raven is here, watching.
A raven is visible flying high in the sky.
A raven is here flying around.
*Chiron* is here, fighting a myrddraal, riding a bloodstock stallion.
A soldier is here, fighting a boarish trolloc.
*Aldazar* is here, fighting a hideous trolloc, riding a gray palfrey.
A hideous trolloc is here, fighting Aldazar.
A boarish trolloc is here, fighting a soldier.
A boarish trolloc is here, fighting Aldazar.
A myrddraal is here, fighting Chiron.

* S HP:Beaten MV:Strong > *Chiron* leaves east riding a bloodstock stallion.

You scythe a soldier's body extremely hard.

[bash ] ng - a boarish trolloc: Scratched - a soldier: Scratched >

-
*Aldazar* panics, and attempts to flee!

+
*Aldazar* leaves east riding a gray palfrey.

x
f
Cancelled.
[change mood wimpy]
Mood changed to: Wimpy

n S HP:Beaten MV:Strong - a boarish trolloc: Scratched - a soldier: Scratched >
You panic and attempt to flee!
*Aldazar* has arrived from the east, riding a gray palfrey.

A soldier scythes a boarish trolloc's right arm hard.
A hideous trolloc joins a boarish trolloc's fight!
A boarish trolloc joins a boarish trolloc's fight!
A myrddraal joins a boarish trolloc's fight!
A boarish trolloc cleaves a soldier's body very hard.
You flee head over heels.
Outside A Trolloc Camp
Bushes and shrubs of all sizes grow wildly throughout the thicket. Short, soft
grass pads the ground beneath the bushes. Off to the north, the trees of the
forest rise above the shrubs and flowers that make up the dense growth of the
thicket. Small animals dart through the holes between the branches of the
bushes, showing that the thicket is alive and flourishing.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving north.
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving north.
The corpse of Chiron is lying here.
A hideous trolloc is here, in a world of hurt.
A wild hog snorts angrily, pawing at the ground.
A young trolloc is here, growling with a deep bloodlust.
A huge trolloc marked with a whirlwind snorts here.


They aren't here.
*Aldazar* has arrived from the west, riding a gray palfrey.

* S HP:Beaten MV:Strong > cpo

*Aldazar* leaves north riding a gray palfrey.

* S HP:Beaten MV:Strong >
[change posture offensive]
Posture changed to: Offensive

* S HP:Beaten MV:Strong >
They aren't here.

* S HP:Beaten MV:Strong >


*Aldazar* has arrived from the north, riding a gray palfrey.
*Chiron* has arrived from the north, riding a bloodstock stallion.

* S HP:Beaten MV:Strong >
You scythe *Chiron*'s head hard.
*Aldazar* pierces your body hard.
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Strong - Chiron: Critical >

You do the best you can!


* S HP:Critical MV:Strong - Chiron: Critical >
You do the best you can!

* S HP:Critical MV:Strong - Chiron: Critical > f

You do the best you can!

* S HP:Critical MV:Strong - Chiron: Critical > w
*Aldazar* pierces your body.
You wish that your wounds would stop BLEEDING so much!

A hideous trolloc joins your fight!
A Ghar'ghael trolloc joins a hideous trolloc's fight!
An Ahf'frait trolloc joins a hideous trolloc's fight!
*Chiron* blasts your body hard.
You wish that your wounds would stop BLEEDING so much!

You scythe *Chiron*'s body hard.
*Chiron* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Chiron*'s death cry.
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
A trolloc is here ruling a group of trollocs.
A hooved trolloc anxiously stamps its feet.

* S HP:Critical MV:Strong > Alas, you cannot go that way...

* S HP:Critical MV:Strong > s
A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A raven is here, watching.
A raven is visible flying high in the sky.
A raven is here flying around.
A soldier is here, fighting a boarish trolloc.
A hideous trolloc is here, fighting a soldier.
A boarish trolloc is here, fighting a soldier.
A boarish trolloc is here, fighting a soldier.
A myrddraal is here, fighting a soldier.


o S HP:Critical MV:Strong > A myrddraal slashes a soldier's head extremely hard.
A boarish trolloc barely cleaves a soldier's body.
A hideous trolloc barely cleaves a soldier's body.
A soldier scythes a boarish trolloc's right arm hard.
A boarish trolloc cleaves a soldier's right leg.

They aren't here.

o S HP:Critical MV:Strong >
They aren't here.

o S HP:Critical MV:Strong >
*Aldazar* has arrived from the east, riding a gray palfrey.

* S HP:Critical MV:Strong >
*Aldazar* tries to pierce you, but you parry successfully.

* S HP:Critical MV:Strong - Aldazar: Battered > narr chiron rip

*Aldazar* tries to pierce you, but you deflect the blow.

* S HP:Critical MV:Strong - Aldazar: Battered > You narrate 'chiron rip'

* S HP:Critical MV:Strong - Aldazar: Battered > c
b
You try to scythe *Aldazar*, but he deflects the blow.
A raven now follows Aldazar.
A raven now follows Aldazar.
A raven now follows Aldazar.
*Aldazar* pierces your body.
You wish that your wounds would stop BLEEDING so much!

A myrddraal slashes a soldier's body hard.
A boarish trolloc cleaves a soldier's body.
A hideous trolloc tries to cleave a soldier, but he parries successfully.
A soldier scythes a boarish trolloc's left arm very hard.
A boarish trolloc cleaves a soldier's body.
[change mood brave]
Mood changed to: Brave
Aldazar assumes an offensive striking posture.

[bash ] rong - Aldazar: Battered >

+
*Aldazar* pierces your right leg.
You wish that your wounds would stop BLEEDING so much!


-
*someone* pierces your body hard.
You're stunned, but will probably regain consciousness...

=
You're in no position to do anything aggressive.

S HP:Critical MV:Strong >
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Darkness
Deep beneath the world, the circle of darkness is the accursed ground of
the friends of the dark. From here, a few major locations can be reached,
as shown by a blood-colored sign. A permanently-flowing well in the center
of the circle provides a soothing background to ponder mortal matters.
-
For complete beginners, please type HELP NEWBIE.
For new characters, please type LOOK NAMES.

Chiron
Posts: 45
Joined: Thu Jul 23, 2015 3:20 pm

Re: Fun while it lasted

Post by Chiron » Wed Oct 14, 2015 10:21 am

Randal's and my second death were a failure to cover our chests. I wore a thin mail shirt from that mob at ent rather than the breastplate.

Figured with those moves you'd pop back north but you really wrangled us for every hit point.

It will be back up north as I continue slaying. And dieing.

toribio
Posts: 95
Joined: Mon Mar 23, 2015 9:24 am

Re: Fun while it lasted

Post by toribio » Wed Oct 14, 2015 11:34 am

Yeah randal got low so fast I actually figured he just had sword and came out to do some extra damage to me for unique. If I had 20 more hps or was able to loot you when you rip, the outcome I feel would of been quite a bit different. Damn master shortblade users eat hps so fast.

aldazar
Posts: 27
Joined: Wed Jul 08, 2015 6:38 pm

Re: Fun while it lasted

Post by aldazar » Wed Oct 14, 2015 2:55 pm

only if they dont get parried :p thought for sure we were all gonna end up dying.. I just explode once I get bashed haha

Graeme
Posts: 66
Joined: Fri Jul 10, 2015 7:53 am

Re: Fun while it lasted

Post by Graeme » Wed Mar 16, 2016 10:14 pm

good read

Venum
Posts: 113
Joined: Mon Mar 07, 2016 2:49 pm

Re: Fun while it lasted

Post by Venum » Sun Mar 20, 2016 2:08 pm

Nice log. The only thing I maybe would have done differently is use wimpy/defensive once crit, so you can actually parry those sblade pierces. Chances are bash will still land ok.

Post Reply