Logging in to humans inside rk = p
Re: Logging in to humans inside rk = p
Fairly sure only west gate TV is high pick, eastern is lowish pick from inside(think I have 73ish pick on my fade/dl for Malk and they both open from TV east from inside), outside I think it is same as dog. So 80? or so I can't remember exact number. Would be great to have western lowered as well, anything to promote chasing into a city for a kill is great.
Think you also have to factor in human mvs in Blight when listing pros/cons to the two locations. Any regular human who tries to run through maze and then through n keep to their horse, is going to either have to burn a fair few vials, have a channeler refresh or rest up several tics. Slim chances horses are left alive if they don't bring them with them for the hit or don't hide em fairly well, which in turn means they lose them if they lose the hit. Jump will take x amount of mvs. So unless the whole group stash a bunch of ponies for backups, shouldn't be too difficult to net a couple kills if DS wins at general.
Think you also have to factor in human mvs in Blight when listing pros/cons to the two locations. Any regular human who tries to run through maze and then through n keep to their horse, is going to either have to burn a fair few vials, have a channeler refresh or rest up several tics. Slim chances horses are left alive if they don't bring them with them for the hit or don't hide em fairly well, which in turn means they lose them if they lose the hit. Jump will take x amount of mvs. So unless the whole group stash a bunch of ponies for backups, shouldn't be too difficult to net a couple kills if DS wins at general.
Re: Logging in to humans inside rk = p
Agree with lowering W gate pick to match the other cities, also.
Re: Logging in to humans inside rk = p
It would be cool if the generals had counter rooms like murgoz and salan, so if 3 ds or ls wanted to hit the generals, it would load 2-3 minions, if full group, then 5 minions etc. Would allow for more hits and more pk.
Re: Logging in to humans inside rk = p
Both gate defenses and call mob are coding. Meaning that yes, all imms I know of would be in favor of removing gate defenses, but that doesn't mean it is changing any time soon.
I tried tinkering with gate defenses once, in the sense of making the rooms indoors with the intent of swapping the outdoor rooms out for indoors rooms if indoors = no gate defenses, but alas. Indoors, outdoors, anything any building commands can do to those rooms doesn't fix/remove/change gate defenses. Most zones consist of 99 rooms plus one room for zone info. All relevant cities have made use of the full 99 rooms, meaning I can't even take out the gate defense rooms and replace them with an unused room.
Some coded stuff is just something we can't change (yet, I hope) and even if it's the best idea evar, that won't change a thing. Usually in these cases, multiple imms have tried work arounds, but sometimes work arounds can't be done.
I tried tinkering with gate defenses once, in the sense of making the rooms indoors with the intent of swapping the outdoor rooms out for indoors rooms if indoors = no gate defenses, but alas. Indoors, outdoors, anything any building commands can do to those rooms doesn't fix/remove/change gate defenses. Most zones consist of 99 rooms plus one room for zone info. All relevant cities have made use of the full 99 rooms, meaning I can't even take out the gate defense rooms and replace them with an unused room.
Some coded stuff is just something we can't change (yet, I hope) and even if it's the best idea evar, that won't change a thing. Usually in these cases, multiple imms have tried work arounds, but sometimes work arounds can't be done.
Re: Logging in to humans inside rk = p
I did not realize that :D
Re: Logging in to humans inside rk = p
I just wanted to say that the tsunami of information we get from the Imms today vs 8-10 years ago is absolutely amazing. Thanks for sharing details Elysia.
Re: Logging in to humans inside rk = p
To incentivise more general/dreadlord hits, how about they load norent versions of Justice and malf? Also maybe a QP or two like ls wars, or tps?
Re: Logging in to humans inside rk = p
bring back slim jymmi fireworks load! used to be we would have some kabooomies in chest for occasions of humans doing this and then you can basically try to defend against any odds...
Currently, the only firework I have seen recently on DS came from PK
Currently, the only firework I have seen recently on DS came from PK
Re: Logging in to humans inside rk = p
Dumb question that I’m just genuinely curious about. How come you can’t delete a gate room so the zone has 98 rooms, then make a new room to bring it back up to 99?
Re: Logging in to humans inside rk = p
As far as I know, we can't delete rooms. It's been done in the past, as in before I became an imm, and those zones end up bugged in some way.