A death of a ta'veren #2
A death of a ta'veren #2
And then I was sorting away in Falme and Kyr came inside to say hello.
* HP:Healthy MV:Winded > Waterfront Square
[ obvious exits: N E S W ]
The waters of a blue-veined marble fountain pour forth here.
A one person canoe rests on the ground.
A stout wooden barrel stands nearby.
A marble bench, flecked with gold and bronze, adorns the floor.
*Kyr* is here, fighting the deathwatch guard.
Sunek the Honored Morat'raken is resting here, riding a prancing palomino mare.
A ballot box records votes here.
The deathwatch guard is here, fighting Kyr.
The deathwatch guard is here, fighting Kyr.
A deathwatch ogier is here, fighting Kyr.
A deathwatch ogier is here, fighting Kyr.
The Falme town crier stands here, spreading the news.
* HP:Healthy MV:Winded > inv
*Kyr* leaves south.
You are carrying:
a black cape with an ivory clasp
an oddly curved greatsword
the severed head of Sleven the Human slain in Tear
[2] a ring of braided gold and silver
a full metal helmet and visor
a gold and silver silk bandana
a pair of golden braids woven into the cloak
a shining steel breastplate
a pair of heavy metal gauntlets
a wealth of copper pennies (434)
an oilstone
[3] a thin vial of yellow fluid
a bunch of fireworks
a wealth of gold crowns (241)
[4] a red tabard with a vivid red cloak
a backpack
a pair of ebony-steel plate vambraces
a silver etched shield
a soft leather pouch
a pair of ebony-steel plate greaves
a pair of thick metal boots
* HP:Healthy MV:Winded >
*Kyr* has arrived from the south.
* HP:Healthy MV:Winded >
*Kyr* leaves east.
* HP:Healthy MV:Winded > k human
e
They aren't here.
* HP:Healthy MV:Winded > e
Water Street
[ obvious exits: N E S W ]
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan invasion commander evaluates his soldier's readiness.
* HP:Healthy MV:Winded > k human
Market Square
[ obvious exits: N E S W ]
*Kyr* is standing here.
Grabel the Captain is standing here.
* HP:Healthy MV:Winded > Grabel leaves west.
*Kyr* leaves north.
They aren't here.
k human
* HP:Healthy MV:Winded > k human
k human
They aren't here.
* HP:Healthy MV:Winded > They aren't here.
* HP:Healthy MV:Winded > n
They aren't here.
* HP:Healthy MV:Winded > n
Main Street
[ obvious exits: N E S ]
A city guardsman patrols Falme with smug confidence.
An Imperial Army soldier is busy serving the Empress.
* HP:Healthy MV:Winded > e
Main Street
[ obvious exits: N E S ]
The Deathwatch Guard has murder in his eyes.
The Deathwatch Guard has murder in his eyes.
A Seanchan invasion commander evaluates his soldier's readiness.
e
* HP:Healthy MV:Winded > e
Center Avenue
[ obvious exits: E S W ]
A seanchan boy is running around.
* HP:Healthy MV:Winded > Center Avenue
[ obvious exits: E S W ]
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan invasion commander evaluates his soldier's readiness.
* HP:Healthy MV:Winded > The Gate
[ obvious exits: N E S W U ]
A mirrored lantern has been left here.
A stout wooden barrel stands nearby.
An iron lantern hangs from the wall above the gate.
A young Morat'torm carries out the orders of his superiors.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A huge reddish brown lopar is ready to strike at intruders.
* HP:Healthy MV:Weary > /u
Arglebargle, glop-glyf!?!
* HP:Healthy MV:Weary > k human
They aren't here.
* HP:Healthy MV:Weary > k human
They aren't here.
* HP:Healthy MV:Weary > u
Above the Gates of Falme
[ obvious exits: E D ]
A huge metal barrel with boiling water hangs near the wall.
A long lever protrudes from the wall here.
*Kyr* is standing here.
A guard watches the traffic flow by.
A conscripted soldier now fights for the Seanchan.
A dusky skinned Seanchan fighter glares around angrily.
A dusky skinned Seanchan fighter glares around angrily.
k human
* HP:Healthy MV:Weary > k human
g
You try to hit *Kyr*, but he parries successfully.
* HP:Healthy MV:Weary - Kyr: Scratched > You do the best you can!
* HP:Healthy MV:Weary - Kyr: Scratched > A conscript joins your fight!
A dusky skinned Seanchan fighter joins your fight!
A dusky skinned Seanchan fighter joins a dusky skinned Seanchan fighter's fight!
A dusky skinned Seanchan fighter draws a two-fisted flamberge from a sword sheath with a flash of steel.
A dusky skinned Seanchan fighter wields a two-fisted flamberge in a two-handed grip.
A dusky skinned Seanchan fighter tries to smite Kyr, but he parries successfully.
A dusky skinned Seanchan fighter draws a two-fisted flamberge from a sword sheath with a flash of steel.
A dusky skinned Seanchan fighter wields a two-fisted flamberge in a two-handed grip.
A dusky skinned Seanchan fighter tries to smite Kyr, but he deflects the blow.
A conscript tries to strike Kyr, but he deflects the blow.
*Kyr* smites your left hand hard.
You try to hit *Kyr*, but he dodges the attack.
[bash ]
You need to have a shield or weapon to try it.
* HP:Scratched MV:Weary - Kyr: Scratched >
Grabel narrates 'kyr'
* HP:Scratched MV:Weary - Kyr: Scratched > wield sword
You wield an oddly curved greatsword with both hands.
* HP:Scratched MV:Weary - Kyr: Scratched > k human
A dusky skinned Seanchan fighter tries to smite Kyr, but he parries successfully.
A dusky skinned Seanchan fighter tries to smite Kyr, but he parries successfully.
A conscript tries to strike Kyr, but he deflects the blow.
*Kyr* smites your body very hard.
You try to slice *Kyr*, but he deflects the blow.
k human
* HP:Scratched MV:Weary - Kyr: Scratched > *Kyr* panics, and attempts to flee!
You do the best you can!
* HP:Scratched MV:Weary - Kyr: Scratched > You do the best you can!
* HP:Scratched MV:Weary - Kyr: Scratched > nar on
You narrate 'on'
* HP:Scratched MV:Weary - Kyr: Scratched > change mood brave
Mood changed to: Brave
Wimpy reset to: 119 hit points.
k human
* HP:Scratched MV:Weary - Kyr: Scratched > k human
k human
*Kyr* leaves east.
They aren't here.
* HP:Scratched MV:Weary > k human
They aren't here.
k human
* HP:Scratched MV:Weary > k human
k human
They aren't here.
* HP:Scratched MV:Weary > They aren't here.
* HP:Scratched MV:Weary > k human
They aren't here.
* HP:Scratched MV:Weary > They aren't here.
* HP:Scratched MV:Weary > They aren't here.
* HP:Scratched MV:Weary > They aren't here.
* HP:Scratched MV:Weary > nar out
d
You narrate 'out'
* HP:Scratched MV:Weary > The Gate
[ obvious exits: N E S W U ]
A mirrored lantern has been left here.
A stout wooden barrel stands nearby.
An iron lantern hangs from the wall above the gate.
A young Morat'torm carries out the orders of his superiors.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A huge reddish brown lopar is ready to strike at intruders.
* HP:Scratched MV:Weary > where
Players in your Zone
--------------------
Grabel - Main Street
Canto - The Gate
Sunek - Waterfront Square
* HP:Scratched MV:Weary > inv
You are carrying:
a black cape with an ivory clasp
the severed head of Sleven the Human slain in Tear
[2] a ring of braided gold and silver
a full metal helmet and visor
a gold and silver silk bandana
a pair of golden braids woven into the cloak
a shining steel breastplate
a pair of heavy metal gauntlets
a wealth of copper pennies (434)
an oilstone
[3] a thin vial of yellow fluid
a bunch of fireworks
a wealth of gold crowns (241)
[4] a red tabard with a vivid red cloak
a backpack
a pair of ebony-steel plate vambraces
a silver etched shield
a soft leather pouch
a pair of ebony-steel plate greaves
a pair of thick metal boots
* HP:Scratched MV:Weary > where
Grabel has arrived from the west.
Players in your Zone
--------------------
Grabel - The Gate
Canto - The Gate
Sunek - Waterfront Square
* HP:Scratched MV:Weary > put all.coin pack
You put 434 coppers in a backpack.
You put 241 crowns in a backpack.
* HP:Scratched MV:Weary > l
The Gate
The city gate is made of thick timbers and metal straps. It is probably not
sturdy enough to defy siege engines, but more than enough to control the
flow of civilians. New battlements are under construction as the Imperial
Army strengthens its hold.
[ obvious exits: N E S W U ]
A mirrored lantern has been left here.
A stout wooden barrel stands nearby.
An iron lantern hangs from the wall above the gate.
Grabel the Captain is standing here.
A young Morat'torm carries out the orders of his superiors.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A huge reddish brown lopar is ready to strike at intruders.
* HP:Scratched MV:Weary > inv
You are carrying:
a black cape with an ivory clasp
the severed head of Sleven the Human slain in Tear
[2] a ring of braided gold and silver
a full metal helmet and visor
a gold and silver silk bandana
a pair of golden braids woven into the cloak
a shining steel breastplate
a pair of heavy metal gauntlets
an oilstone
[3] a thin vial of yellow fluid
a bunch of fireworks
[4] a red tabard with a vivid red cloak
a backpack
a pair of ebony-steel plate vambraces
a silver etched shield
a soft leather pouch
a pair of ebony-steel plate greaves
a pair of thick metal boots
* HP:Scratched MV:Weary > where
where
Players in your Zone
--------------------
Grabel - The Gate
Canto - The Gate
Sunek - Waterfront Square
* HP:Scratched MV:Weary > Players in your Zone
--------------------
Grabel - The Gate
Canto - The Gate
Sunek - Waterfront Square
* HP:Scratched MV:Weary > stat
You are a 371 year old male seanchan warrior.
Your height is 6 feet, 0 inches, and you weigh 184.0 lbs.
You are carrying 71.8 lbs and wearing 54.3 lbs, somewhat heavy.
Your base abilities are: Str:19 Int:16 Wil:15 Dex:18 Con:19.
Offensive bonus: 159, Dodging bonus: 73, Parrying bonus: 101, Def: 174
Your mood is: Brave. You will flee below: 119 Hit Points
You are wanted by: Andor Tar Valon Fal Dara Tear Red Eagles Wolves Bandar Eban Far Madding
Your armor absorbs about 63% on average.
You are subjected to the following effects:
- NO QUIT
* HP:Scratched MV:Weary > where
Players in your Zone
--------------------
Grabel - The Gate
Canto - The Gate
Sunek - Waterfront Square
* HP:Scratched MV:Weary > where
Players in your Zone
--------------------
Grabel - The Gate
Canto - The Gate
Sunek - Waterfront Square
* HP:Scratched MV:Weary > not
l
A Seanchan fighter has arrived from the south.
You start paying increased attention to your surroundings.
* HP:Scratched MV:Weary > The Gate
The city gate is made of thick timbers and metal straps. It is probably not
sturdy enough to defy siege engines, but more than enough to control the
flow of civilians. New battlements are under construction as the Imperial
Army strengthens its hold.
[ obvious exits: N E S W U ]
A mirrored lantern has been left here.
A stout wooden barrel stands nearby.
An iron lantern hangs from the wall above the gate.
A Seanchan fighter glares from behind dark eyes.
Grabel the Captain is standing here.
A young Morat'torm carries out the orders of his superiors.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A huge reddish brown lopar is ready to strike at intruders.
where
* HP:Scratched MV:Weary > Players in your Zone
--------------------
Grabel - The Gate
Canto - The Gate
Sunek - Waterfront Square
* HP:Scratched MV:Weary > inv
You are carrying:
a black cape with an ivory clasp
the severed head of Sleven the Human slain in Tear
[2] a ring of braided gold and silver
a full metal helmet and visor
a gold and silver silk bandana
a pair of golden braids woven into the cloak
a shining steel breastplate
a pair of heavy metal gauntlets
an oilstone
[3] a thin vial of yellow fluid
a bunch of fireworks
[4] a red tabard with a vivid red cloak
a backpack
a pair of ebony-steel plate vambraces
a silver etched shield
a soft leather pouch
a pair of ebony-steel plate greaves
a pair of thick metal boots
* HP:Scratched MV:Weary > where
Players in your Zone
--------------------
Grabel - The Gate
Canto - The Gate
Sunek - Waterfront Square
* HP:Scratched MV:Weary > put all 2.pack
You put a black cape with an ivory clasp in a backpack.
You put the severed head of Sleven the Human slain in Tear in a backpack.
You put a ring of braided gold and silver in a backpack.
You put a ring of braided gold and silver in a backpack.
You put a full metal helmet and visor in a backpack.
You put a gold and silver silk bandana in a backpack.
You put a pair of golden braids woven into the cloak in a backpack.
You put a shining steel breastplate in a backpack.
You put a pair of heavy metal gauntlets in a backpack.
You put an oilstone in a backpack.
You put a thin vial of yellow fluid in a backpack.
You put a thin vial of yellow fluid in a backpack.
You put a thin vial of yellow fluid in a backpack.
You put a bunch of fireworks in a backpack.
You put a red tabard with a vivid red cloak in a backpack.
You put a red tabard with a vivid red cloak in a backpack.
You put a red tabard with a vivid red cloak in a backpack.
You put a red tabard with a vivid red cloak in a backpack.
A pair of ebony-steel plate vambraces won't fit in a backpack.
You put a silver etched shield in a backpack.
You put a soft leather pouch in a backpack.
A pair of ebony-steel plate greaves won't fit in a backpack.
A pair of thick metal boots won't fit in a backpack.
* HP:Scratched MV:Weary > eq
You are using:
<used as light> a crystal lightstick
<worn on finger> a gold ring
<worn on finger> a gold ring
<worn on head> a rimmed round helmet
<worn around neck> an ivory torc ridged with bloodstone
<worn around neck> an ivory torc ridged with bloodstone
<worn on body> a tunic of finely-crafted chain
<slung on back> a backpack
<worn on arms> a pair of riveted chainmail sleeves
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<wielded two-handed> an oddly curved greatsword
<worn about waist> a belt with a buckle of cuendillar
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of lissome leather boots with metal capped toes
* HP:Scratched MV:Weary > where
Players in your Zone
--------------------
Grabel - The Gate
Canto - The Gate
Sunek - Waterfront Square
* HP:Scratched MV:Weary > get cape pack
The day has begun.
There doesn't seem to be a cape in a backpack.
* HP:Scratched MV:Winded > inv
You are carrying:
a backpack
a pair of ebony-steel plate vambraces
a pair of ebony-steel plate greaves
a pair of thick metal boots
* HP:Scratched MV:Winded > where
Players in your Zone
--------------------
Grabel - The Gate
Canto - The Gate
Sunek - Waterfront Square
* HP:Scratched MV:Winded >
Grabel chuckles politely.
* HP:Scratched MV:Winded > get cape 2.pack
You get a black cape with an ivory clasp from a backpack.
* HP:Scratched MV:Winded > wear cape
You wear a black cape with an ivory clasp around your body.
* HP:Scratched MV:Winded > inv
You are carrying:
a backpack
a pair of ebony-steel plate vambraces
a pair of ebony-steel plate greaves
a pair of thick metal boots
* HP:Scratched MV:Winded > get all.metal 2.pack
You get a pair of heavy metal gauntlets from a backpack.
You get a shining steel breastplate from a backpack.
You get a full metal helmet and visor from a backpack.
* HP:Scratched MV:Winded >
The Falme gate keeper unlocks the gate.
The Falme gate keeper opens the gate.
* HP:Scratched MV:Winded > hold pack
You grab a backpack.
* HP:Scratched MV:Winded > put all barrel
You put a full metal helmet and visor in a wooden barrel.
You put a shining steel breastplate in a wooden barrel.
You put a pair of heavy metal gauntlets in a wooden barrel.
You put a pair of ebony-steel plate vambraces in a wooden barrel.
You put a pair of ebony-steel plate greaves in a wooden barrel.
You put a pair of thick metal boots in a wooden barrel.
* HP:Scratched MV:Winded > exa barrel
It is a wooden barrel.
When you look inside, you see:
barrel (here) :
a pair of thick metal boots
a pair of ebony-steel plate greaves
a pair of ebony-steel plate vambraces
a pair of heavy metal gauntlets
a shining steel breastplate
a full metal helmet and visor
* HP:Scratched MV:Winded > where
Players in your Zone
--------------------
Grabel - The Gate
Canto - The Gate
Sunek - Waterfront Square
* HP:Scratched MV:Winded > stand
You are already standing.
* HP:Scratched MV:Winded > l
The Gate
The city gate is made of thick timbers and metal straps. It is probably not
sturdy enough to defy siege engines, but more than enough to control the
flow of civilians. New battlements are under construction as the Imperial
Army strengthens its hold.
[ obvious exits: N E S W U ]
A mirrored lantern has been left here.
A stout wooden barrel stands nearby.
An iron lantern hangs from the wall above the gate.
A Seanchan fighter glares from behind dark eyes.
Grabel the Captain is standing here.
A young Morat'torm carries out the orders of his superiors.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A huge reddish brown lopar is ready to strike at intruders.
where
* HP:Scratched MV:Winded > Players in your Zone
--------------------
Grabel - The Gate
Canto - The Gate
Sunek - Waterfront Square
* HP:Scratched MV:Winded > call
open gate
e
You don't see a closed gate.
* HP:Scratched MV:Winded > It's already open!
* HP:Scratched MV:Winded > where
Road Before the Gate
[ obvious exits: N E S W ]
An iron lantern hangs from the wall above the gate.
An obsidian carving of a large raven has been placed here.
A young warrior stands here, proudly wearing the Deathwatch colors.
A young warrior stands here, proudly wearing the Deathwatch colors.
A young warrior stands here, proudly wearing the Deathwatch colors.
A huge Deathwatch ogier looks around impassively.
A deathwatch ogier curls his lip in contempt.
A deathwatch ogier curls his lip in contempt.
A deathwatch ogier curls his lip in contempt.
A huge reddish brown lopar is ready to strike at intruders.
* HP:Scratched MV:Winded > Players in your Zone
--------------------
Canto - Road Before the Gate
Grabel - The Gate
Sunek - Waterfront Square
A faint rush of colors swirl in your head.
* HP:Scratched MV:Winded > open gate
w
Ok.
* HP:Scratched MV:Winded > The Gate
[ obvious exits: N E S W U ]
A mirrored lantern has been left here.
A stout wooden barrel stands nearby.
An iron lantern hangs from the wall above the gate.
A Seanchan fighter glares from behind dark eyes.
Grabel the Captain is standing here.
A young Morat'torm carries out the orders of his superiors.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A huge reddish brown lopar is ready to strike at intruders.
* HP:Scratched MV:Winded > exa grabel
Grabel is in excellent condition.
Grabel is using:
<used as light> a lantern
<held> an oilstone
<worn on head> a strange, insectoid helm
<worn around neck> an opal choker of fiery blue and pink beauty
<worn around neck> an opal choker of fiery blue and pink beauty
<worn on body> a shining steel breastplate
<slung on back> a sword sheath
<worn on arms> a pair of steel-plated vambraces
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a gator skin bracer
<worn around wrist> a gator skin bracer
<worn about waist> a raven-clasped belt of tightly woven steel
<worn on belt> a small purse
<worn on legs> a pair of steel-plated greaves
<worn on feet> a pair of thick metal boots
* HP:Scratched MV:Winded > open gate
e
It's already open!
* HP:Scratched MV:Winded > Road Before the Gate
[ obvious exits: N E S W ]
An iron lantern hangs from the wall above the gate.
An obsidian carving of a large raven has been placed here.
A young warrior stands here, proudly wearing the Deathwatch colors.
A young warrior stands here, proudly wearing the Deathwatch colors.
A young warrior stands here, proudly wearing the Deathwatch colors.
A huge Deathwatch ogier looks around impassively.
A deathwatch ogier curls his lip in contempt.
A deathwatch ogier curls his lip in contempt.
A deathwatch ogier curls his lip in contempt.
A huge reddish brown lopar is ready to strike at intruders.
* HP:Scratched MV:Winded > tell grabel let's kill
You tell Grabel 'let's kill'
* HP:Scratched MV:Winded > not
t
You stop paying increased attention to your surroundings.
* HP:Scratched MV:Winded > [kill h.human]
They aren't here.
* HP:Scratched MV:Winded > nt
g
Arglebargle, glop-glyf!?!
* HP:Scratched MV:Winded > [bash ]
Bash who?
* HP:Scratched MV:Winded >
The gate swings shut.
* HP:Scratched MV:Winded > not
g
You start paying increased attention to your surroundings.
* HP:Scratched MV:Winded > n
[bash ]
Bash who?
* HP:Scratched MV:Weary > t
Plains Before Falme
[ obvious exits: E S ]
* HP:Scratched MV:Weary > [kill h.human]
They aren't here.
* HP:Scratched MV:Weary > gs
Arglebargle, glop-glyf!?!
* HP:Scratched MV:Weary > rh
[ride horse]
They're not here to be ridden.
* HP:Scratched MV:Weary > not
You stop paying increased attention to your surroundings.
s
* HP:Scratched MV:Weary > Road Before the Gate
[ obvious exits: N E S W ]
An iron lantern hangs from the wall above the gate.
An obsidian carving of a large raven has been placed here.
A young warrior stands here, proudly wearing the Deathwatch colors.
A young warrior stands here, proudly wearing the Deathwatch colors.
A young warrior stands here, proudly wearing the Deathwatch colors.
A huge Deathwatch ogier looks around impassively.
A deathwatch ogier curls his lip in contempt.
A deathwatch ogier curls his lip in contempt.
A deathwatch ogier curls his lip in contempt.
A huge reddish brown lopar is ready to strike at intruders.
* HP:Scratched MV:Weary > call
open gate
w
You don't see a closed gate.
* HP:Scratched MV:Weary > Ok.
n
* HP:Scratched MV:Weary > The Gate
[ obvious exits: N E S W U ]
A mirrored lantern has been left here.
A stout wooden barrel stands nearby.
An iron lantern hangs from the wall above the gate.
A Seanchan fighter glares from behind dark eyes.
Grabel the Captain is standing here.
A young Morat'torm carries out the orders of his superiors.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A huge reddish brown lopar is ready to strike at intruders.
n
* HP:Scratched MV:Weary > Inland Road
[ obvious exits: N S ]
* HP:Scratched MV:Weary > n
North Corner
[ obvious exits: S W ]
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
An Imperial Army soldier is busy serving the Empress.
* HP:Scratched MV:Weary > Alas, you cannot go that way...
* HP:Scratched MV:Weary > w
w
North Street
[ obvious exits: N E S W ]
An iron lantern hangs from the wall above the gate.
A city guardsman patrols Falme with smug confidence.
A deathwatch ogier curls his lip in contempt.
A deathwatch ogier curls his lip in contempt.
A Seanchan invasion commander evaluates his soldier's readiness.
* HP:Scratched MV:Weary > North Street
[ obvious exits: N E W ]
A city guardsman patrols Falme with smug confidence.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A city guardsman patrols Falme with smug confidence.
* HP:Scratched MV:Weary > nw
rh
Arglebargle, glop-glyf!?!
* HP:Scratched MV:Weary > [ride horse]
They're not here to be ridden.
* HP:Scratched MV:Weary > n
w
A Small Alley
[ obvious exits: S W ]
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A conscripted soldier now fights for the Seanchan.
* HP:Scratched MV:Weary > rh
A Small Stable
[ obvious exits: E ]
A Seanchan fighter glares from behind dark eyes.
A well-trained soldier stands here, ready to defend the morat'raken.
A city guardsman patrols Falme with smug confidence.
A man walks among the horses here feeding them and rubbing them down.
Prancing about on dainty feet, a palomino mare stands here.
* HP:Scratched MV:Weary > [ride horse]
You start riding her.
* R HP:Scratched MV:Weary > e
s
A Small Alley
[ obvious exits: S W ]
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A conscripted soldier now fights for the Seanchan.
e
* R HP:Scratched MV:Weary > e
North Street
[ obvious exits: N E W ]
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
A city guardsman patrols Falme with smug confidence.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A city guardsman patrols Falme with smug confidence.
* R HP:Scratched MV:Weary > North Street
[ obvious exits: N E S W ]
An iron lantern hangs from the wall above the gate.
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
A city guardsman patrols Falme with smug confidence.
A deathwatch ogier curls his lip in contempt.
A deathwatch ogier curls his lip in contempt.
A Seanchan invasion commander evaluates his soldier's readiness.
s
* R HP:Scratched MV:Weary > North Corner
[ obvious exits: S W ]
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
An Imperial Army soldier is busy serving the Empress.
s
* R HP:Scratched MV:Weary > s
Inland Road
[ obvious exits: N S ]
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
* R HP:Scratched MV:Weary > The Gate
[ obvious exits: N E S W U ]
A mirrored lantern has been left here.
A stout wooden barrel stands nearby.
An iron lantern hangs from the wall above the gate.
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
A Seanchan fighter glares from behind dark eyes.
Grabel the Captain is standing here.
A young Morat'torm carries out the orders of his superiors.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A huge reddish brown lopar is ready to strike at intruders.
* R HP:Scratched MV:Weary > Inland Road
[ obvious exits: N S ]
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
A city guardsman patrols Falme with smug confidence.
A seanchan boy is running around.
call
* R HP:Scratched MV:Weary >
Grabel tells you 'he inside?'
* R HP:Scratched MV:Weary > You don't see a closed gate.
* R HP:Scratched MV:Weary > n
The Gate
[ obvious exits: N E S W U ]
A mirrored lantern has been left here.
A stout wooden barrel stands nearby.
An iron lantern hangs from the wall above the gate.
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
A Seanchan fighter glares from behind dark eyes.
Grabel the Captain is standing here.
A young Morat'torm carries out the orders of his superiors.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A huge reddish brown lopar is ready to strike at intruders.
* R HP:Scratched MV:Weary > call
open gate
e
e
The gate closes quietly.
You call for the gate to be opened.
The Falme gate keeper unlocks the gate.
The Falme gate keeper opens the gate.
* R HP:Scratched MV:Weary > It's already open!
* R HP:Scratched MV:Weary > Road Before the Gate
[ obvious exits: N E S W ]
An iron lantern hangs from the wall above the gate.
An obsidian carving of a large raven has been placed here.
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
A young warrior stands here, proudly wearing the Deathwatch colors.
A young warrior stands here, proudly wearing the Deathwatch colors.
A young warrior stands here, proudly wearing the Deathwatch colors.
A huge Deathwatch ogier looks around impassively.
A deathwatch ogier curls his lip in contempt.
A deathwatch ogier curls his lip in contempt.
A deathwatch ogier curls his lip in contempt.
A huge reddish brown lopar is ready to strike at intruders.
* R HP:Scratched MV:Weary > Road Before Falme
[ obvious exits: N E S W ]
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
* R HP:Scratched MV:Weary > rep is out
e
You reply to Grabel 'is out'
* R HP:Scratched MV:Weary > not
Road Above Falme
[ obvious exits: N E S W ]
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
*Kyr* is here, fighting a Seanchan scout.
A grolm is here, fighting Kyr.
A Seanchan scout is here, fighting Kyr.
* R HP:Scratched MV:Weary > t
You start paying increased attention to your surroundings.
* R HP:Scratched MV:Weary > [kill h.human]
You try to slice *Kyr*, but he parries successfully.
* R HP:Scratched MV:Weary - a Seanchan scout: Beaten - Kyr: Scratched > l
You try to slice *Kyr*, but he parries successfully.
Kyr swiftly dodges a grolm's attempt to hit him.
A Seanchan scout tries to strike Kyr, but he deflects the blow.
*Kyr* smites a Seanchan scout's body very hard.
Road Above Falme
As the road rises to the top of this hill it affords a good view of Falme,
and the plains before it. The plains appear to be disturbed by trampling.
The pattern is suggestive of military maneuvers. In the distance the harbor
appears to be packed with ships, many of them quite large, and of an odd bulky
design. The road leads west towards Falme, or east into the ever more rugged
hills of Toman Head.
[ obvious exits: N E S W ]
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
*Kyr* is here, fighting a Seanchan scout.
A grolm is here, fighting Kyr.
A Seanchan scout is here, fighting Kyr.
* R HP:Scratched MV:Weary - a Seanchan scout: Critical - Kyr: Scratched > g
[bash ]
*
*Kyr* panics, and attempts to flee!
+
*Kyr* leaves east.
rep 2e
-t
g
Cancelled.
You reply to Grabel '2e'
* R HP:Scratched MV:Weary > [kill h.human]
They aren't here.
* R HP:Scratched MV:Haggard > [bash ]
Bash who?
* R HP:Scratched MV:Haggard > l
l
Road Above Falme
As the road rises to the top of this hill it affords a good view of Falme,
and the plains before it. The plains appear to be disturbed by trampling.
The pattern is suggestive of military maneuvers. In the distance the harbor
appears to be packed with ships, many of them quite large, and of an odd bulky
design. The road leads west towards Falme, or east into the ever more rugged
hills of Toman Head.
[ obvious exits: N E S W ]
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
A brute of a creature guards the area, ready to rip into strangers.
A thin man with cunning eyes scouts the horizon.
* R HP:Scratched MV:Haggard > Road Above Falme
As the road rises to the top of this hill it affords a good view of Falme,
and the plains before it. The plains appear to be disturbed by trampling.
The pattern is suggestive of military maneuvers. In the distance the harbor
appears to be packed with ships, many of them quite large, and of an odd bulky
design. The road leads west towards Falme, or east into the ever more rugged
hills of Toman Head.
[ obvious exits: N E S W ]
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
A brute of a creature guards the area, ready to rip into strangers.
A thin man with cunning eyes scouts the horizon.
k human
* R HP:Scratched MV:Haggard > k human
k human
They aren't here.
* R HP:Scratched MV:Haggard > k human
They aren't here.
k human
* R HP:Scratched MV:Haggard > They aren't here.
k human
* R HP:Scratched MV:Haggard > k human
They aren't here.
* R HP:Scratched MV:Haggard > k human
They aren't here.
* R HP:Scratched MV:Haggard > k human
k human
They aren't here.
* R HP:Scratched MV:Haggard > They aren't here.
* R HP:Scratched MV:Haggard > They aren't here.
* R HP:Scratched MV:Haggard > score
They aren't here.
* R HP:Scratched MV:Haggard > They aren't here.
k human
* R HP:Scratched MV:Haggard > You have 393(399) hit and 21(154) movement points.
You have scored 51770651 experience points and 0 quest points.
You need 1729349 exp to reach the next level.
You have amassed 1109 Turn points to date, ranking you Sei'taer Fourth.
You have played 9 days and 16 hours (real time).
This ranks you as Canto of Seandar (Level 39).
You are standing.
* R HP:Scratched MV:Haggard > k human
They aren't here.
k human
* R HP:Scratched MV:Haggard > They aren't here.
k human
* R HP:Scratched MV:Haggard > k human
They aren't here.
* R HP:Scratched MV:Haggard > k human
They aren't here.
* R HP:Scratched MV:Haggard > k human
They aren't here.
k human
* R HP:Scratched MV:Haggard > k human
They aren't here.
* R HP:Scratched MV:Haggard > k human
They aren't here.
* R HP:Scratched MV:Haggard > They aren't here.
l
* R HP:Scratched MV:Haggard > They aren't here.
* R HP:Scratched MV:Haggard > They aren't here.
* R HP:Scratched MV:Haggard > e
Road Above Falme
As the road rises to the top of this hill it affords a good view of Falme,
and the plains before it. The plains appear to be disturbed by trampling.
The pattern is suggestive of military maneuvers. In the distance the harbor
appears to be packed with ships, many of them quite large, and of an odd bulky
design. The road leads west towards Falme, or east into the ever more rugged
hills of Toman Head.
[ obvious exits: N E S W ]
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
A brute of a creature guards the area, ready to rip into strangers.
A thin man with cunning eyes scouts the horizon.
* R HP:Scratched MV:Haggard > Falme Road
[ obvious exits: N W ]
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
* R HP:Scratched MV:Haggard > l
n
Falme Road
Rugged hills with sparse vegetation surround you in all directions. Some
of the hollows are filled with brush and small trees, most of the hilltops are
bare. Yet the air smells of the sea, and gulls are a regular sight overhead.
The road contines east and west from here.
[ obvious exits: N W ]
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
* R HP:Scratched MV:Haggard > Toman Head Road
[ obvious exits: N E S ]
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
A cute brown deer eyes you nervously.
* R HP:Scratched MV:Haggard > k human
k human
They aren't here.
k human
* R HP:Scratched MV:Haggard > k human
They aren't here.
* R HP:Scratched MV:Haggard > k human
k human
k human
They aren't here.
* R HP:Scratched MV:Weary > n
They aren't here.
* R HP:Scratched MV:Weary > They aren't here.
* R HP:Scratched MV:Weary > w
They aren't here.
* R HP:Scratched MV:Weary > t
They aren't here.
* R HP:Scratched MV:Weary > g
Toman Head Road
[ obvious exits: N E S W ]
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
* R HP:Scratched MV:Weary > In the Hills of Toman Head
[ obvious exits: E ]
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
* R HP:Scratched MV:Weary > [kill h.human]
They aren't here.
* R HP:Scratched MV:Weary > [bash ]
Bash who?
* R HP:Scratched MV:Weary > e
s
Toman Head Road
[ obvious exits: N E S W ]
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
e
* R HP:Scratched MV:Weary > Toman Head Road
[ obvious exits: N E S ]
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
A cute brown deer eyes you nervously.
* R HP:Scratched MV:Weary > t
Plains off the Road
[ obvious exits: N W ]
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
* R HP:Scratched MV:Weary > [kill h.human]
They aren't here.
* R HP:Scratched MV:Weary > not
n
You stop paying increased attention to your surroundings.
n
* R HP:Scratched MV:Weary > At the Edge of Toman Head Road
[ obvious exits: N S W ]
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
A young leatherleaf begins to thicken with age.
* R HP:Scratched MV:Weary > th
Toman Head Road
[ obvious exits: N E S W ]
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
A wild goat clambers over the rocks glaring at everything.
A conscripted soldier now fights for the Seanchan.
A conscripted soldier now fights for the Seanchan.
A conscripted soldier now fights for the Seanchan.
A Seanchan invasion commander evaluates his soldier's readiness, riding a black stallion.
[track human] eary >
*
Some obvious recent tracks of a Human leaving <<west<<
Some clear fresh tracks of a Human leaving ^^north^^
* R HP:Scratched MV:Weary > not
You start paying increased attention to your surroundings.
* R HP:Scratched MV:Weary > k human
k human
They aren't here.
* R HP:Scratched MV:Weary > k human
They aren't here.
* R HP:Scratched MV:Weary > They aren't here.
* R HP:Scratched MV:Weary > not
n
e
You stop paying increased attention to your surroundings.
* R HP:Scratched MV:Weary > n
Toman Head Road
[ obvious exits: N E S ]
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
* R HP:Scratched MV:Weary > n
Beside the Road
[ obvious exits: N W ]
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
A young leatherleaf begins to thicken with age.
* R HP:Scratched MV:Weary > Circular Grove
[ obvious exits: N S W ]
A clear pond lies undisturbed here, unmarred waters offering a clean reflection.
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
e
* R HP:Scratched MV:Weary > Toman Head Road
[ obvious exits: E S W ]
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
With lovely brown eyes, a baby s'redit frolics here.
An enormous gray-skinned beast with ivory tusks blows a shrill cry.
*Kyr* is standing here.
With lovely brown eyes, a baby s'redit frolics here.
e
* R HP:Scratched MV:Weary > Toman Head Road
[ obvious exits: N W ]
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
* R HP:Scratched MV:Weary > n
Alas, you cannot go that way...
* R HP:Scratched MV:Weary > Toman Head Road
[ obvious exits: N E S ]
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
A conscripted soldier now fights for the Seanchan.
A conscripted soldier now fights for the Seanchan.
A conscripted soldier now fights for the Seanchan.
A Seanchan invasion commander evaluates his soldier's readiness, riding a black stallion.
s
* R HP:Scratched MV:Weary > w
Toman Head Road
[ obvious exits: N W ]
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
*Kyr* is standing here.
* R HP:Scratched MV:Weary > *Kyr* tries to smite you, but you deflect the blow.
No way! You're fighting for your life!
not
* R HP:Scratched MV:Weary - Kyr: Scratched > t
You start paying increased attention to your surroundings.
* R HP:Scratched MV:Weary - Kyr: Scratched > [kill h.human]
You do the best you can!
* R HP:Scratched MV:Weary - Kyr: Scratched > g
[bash ]
*Kyr* sends you sprawling with a powerful bash!
* R HP:Scratched MV:Weary - Kyr: Scratched > exa kyr
Grabel has arrived from the west, riding an armoured black stallion.
* R HP:Scratched MV:Weary - Kyr: Scratched >
Grabel leaves north riding an armoured black stallion.
* R HP:Scratched MV:Weary - Kyr: Scratched >
*Kyr* smites your head into bloody fragments!
g
* R HP:Scratched MV:Weary - Kyr: Scratched >
*Kyr* looks at you.
* R HP:Scratched MV:Weary - Kyr: Scratched >
*Kyr* tries to smite you, but you deflect the blow.
* R HP:Scratched MV:Weary - Kyr: Scratched >
*Kyr* snickers softly.
* R HP:Scratched MV:Weary - Kyr: Scratched >
Don't look at me.
Kyr's eyes seem to gleam with a strange golden light.
Kyr has a few scratches.
*Kyr* is using:
<worn as shield> a silver etched shield
<wielded> the ancient greatsword, Justice
[bash ] eary - Kyr: Scratched >
=
Grabel has arrived from the north, riding an armoured black stallion.
+
Grabel draws a gargantuan gilded bastard sword from a sword sheath with a flash of steel.
Grabel wields a gargantuan gilded bastard sword in a two-handed grip.
Grabel tries to hack *Kyr*, but he deflects the blow.
*
Grabel hacks *Kyr*'s left arm into bloody fragments!
*Kyr* tries to smite you, but you parry successfully.
*
*Kyr* says 'too funny'
=
Your bash at *Kyr* sends him sprawling!
* R HP:Scratched MV:Weary - Kyr: Scratched > change mood berserk
You slice *Kyr*'s head into bloody fragments!
* R HP:Scratched MV:Weary - Kyr: Hurt > Mood changed to: Berserk
Wimpy reset to: 0 hit points.
* R HP:Scratched MV:Weary - Kyr: Hurt > nar zerk
You narrate 'zerk'
* R HP:Scratched MV:Weary - Kyr: Hurt >
You slice *Kyr*'s body very hard.
* R HP:Scratched MV:Weary - Kyr: Hurt > not
l
You stop paying increased attention to your surroundings.
* R HP:Scratched MV:Weary - Kyr: Hurt > Toman Head Road
Winding around a tall, pointed rock the Toman Head road continues west and
north from here. Around the rock the grass has grown think enough to
conceal numerous rodents, yet it thins out as it nears the plains. In the
distance to the north, a small rocky hill reflects light, like a lantern
next to a mirror.
[ obvious exits: N W ]
Grabel the Captain is here, fighting Kyr, riding an armoured black stallion.
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
*Kyr* is sitting here
* R HP:Scratched MV:Weary - Kyr: Hurt > k human
not
Grabel hacks *Kyr*'s right leg into bloody fragments!
You slice *Kyr*'s left leg into bloody fragments!
You do the best you can!
* R HP:Scratched MV:Weary - Kyr: Wounded > You start paying increased attention to your surroundings.
* R HP:Scratched MV:Weary - Kyr: Wounded > k human
k human
k human
You do the best you can!
* R HP:Scratched MV:Weary - Kyr: Wounded > k human
Grabel starts following you.
You do the best you can!
* R HP:Scratched MV:Weary - Kyr: Wounded > k human
You do the best you can!
k human
* R HP:Scratched MV:Weary - Kyr: Wounded > k human
You do the best you can!
* R HP:Scratched MV:Weary - Kyr: Wounded > e
You do the best you can!
* R HP:Scratched MV:Weary - Kyr: Wounded > Grabel hacks *Kyr*'s body extremely hard.
You slice *Kyr*'s head into bloody fragments!
You do the best you can!
* R HP:Scratched MV:Weary - Kyr: Wounded > k human
e
You do the best you can!
* R HP:Scratched MV:Weary - Kyr: Wounded > e
No way! You're fighting for your life!
* R HP:Scratched MV:Weary - Kyr: Wounded > You do the best you can!
* R HP:Scratched MV:Weary - Kyr: Wounded > Grabel hacks *Kyr*'s right leg into bloody fragments!
*Kyr* panics, and attempts to flee!
You try to slice *Kyr*, but he parries successfully.
*Kyr* tries to smite you, but you parry successfully.
No way! You're fighting for your life!
* R HP:Scratched MV:Weary - Kyr: Battered > No way! You're fighting for your life!
* R HP:Scratched MV:Weary - Kyr: Battered > group all
Grabel is now a member of your group.
* R HP:Scratched MV:Weary - Kyr: Battered >
*Kyr* panics, and attempts to flee!
* R HP:Scratched MV:Weary - Kyr: Battered > e
k human
No way! You're fighting for your life!
* R HP:Scratched MV:Weary - Kyr: Battered > k human
*Kyr* leaves west.
They aren't here.
k human
* R HP:Scratched MV:Weary > They aren't here.
* R HP:Scratched MV:Weary > k human
They aren't here.
* R HP:Scratched MV:Weary > k human
They aren't here.
* R HP:Scratched MV:Weary > k human
They aren't here.
* R HP:Scratched MV:Weary > k human
They aren't here.
k human
* R HP:Scratched MV:Weary > k human
They aren't here.
* R HP:Scratched MV:Weary > k human
They aren't here.
k human
* R HP:Scratched MV:Weary > k human
They aren't here.
k human
* R HP:Scratched MV:Weary > They aren't here.
* R HP:Scratched MV:Weary > They aren't here.
k human
* R HP:Scratched MV:Weary > k human
k human
k human
k human
k human
k human
They aren't here.
k human
* R HP:Scratched MV:Weary > They aren't here.
* R HP:Scratched MV:Weary > They aren't here.
* R HP:Scratched MV:Weary > They aren't here.
* R HP:Scratched MV:Weary > They aren't here.
* R HP:Scratched MV:Weary > They aren't here.
* R HP:Scratched MV:Weary > They aren't here.
* R HP:Scratched MV:Weary > They aren't here.
* R HP:Scratched MV:Weary > They aren't here.
* R HP:Scratched MV:Weary > They aren't here.
* R HP:Scratched MV:Weary > nar sunek come block now
e
You narrate 'sunek come block now'
n
* R HP:Scratched MV:Weary > Alas, you cannot go that way...
* R HP:Scratched MV:Weary > k human
Toman Head Road
[ obvious exits: N E S ]
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
A conscripted soldier now fights for the Seanchan.
A conscripted soldier now fights for the Seanchan.
A conscripted soldier now fights for the Seanchan.
A Seanchan invasion commander evaluates his soldier's readiness, riding a black stallion.
Grabel has arrived from the south, riding an armoured black stallion.
* R HP:Scratched MV:Haggard > k human
They aren't here.
* R HP:Scratched MV:Haggard > k human
They aren't here.
k human
* R HP:Scratched MV:Haggard > They aren't here.
k human
* R HP:Scratched MV:Haggard > k human
They aren't here.
* R HP:Scratched MV:Haggard > k human
They aren't here.
* R HP:Scratched MV:Haggard > k human
They aren't here.
k human
* R HP:Scratched MV:Haggard > You try to slice *Kyr*, but he deflects the blow.
* R HP:Scratched MV:Haggard - Kyr: Battered > Grabel hacks *Kyr*'s right foot extremely hard.
*Kyr* panics, and attempts to flee!
You do the best you can!
* R HP:Scratched MV:Haggard - Kyr: Battered > k human
k human
k human
k human
k human
k human
You do the best you can!
* R HP:Scratched MV:Haggard - Kyr: Battered > You do the best you can!
* R HP:Scratched MV:Haggard - Kyr: Battered > k human
You do the best you can!
* R HP:Scratched MV:Haggard - Kyr: Battered > k human
You do the best you can!
* R HP:Scratched MV:Haggard - Kyr: Battered > k human
You do the best you can!
* R HP:Scratched MV:Haggard - Kyr: Battered > k human
Grabel hacks *Kyr*'s body into bloody fragments!
*Kyr* panics, and attempts to flee!
*Kyr* leaves east.
They aren't here.
* R HP:Scratched MV:Haggard > They aren't here.
* R HP:Scratched MV:Haggard > k human
*Kyr* has arrived from the east.
You slice *Kyr*'s right leg into bloody fragments!
*Kyr* panics, and attempts to flee!
* R HP:Scratched MV:Haggard - Kyr: Beaten > k human
Grabel hacks *Kyr*'s head into bloody fragments!
You do the best you can!
* R HP:Scratched MV:Haggard - Kyr: Beaten > You slice *Kyr*'s left hand into bloody fragments!
You do the best you can!
* R HP:Scratched MV:Haggard - Kyr: Critical > k human
You do the best you can!
* R HP:Scratched MV:Haggard - Kyr: Critical > k human
You do the best you can!
* R HP:Scratched MV:Haggard - Kyr: Critical > k human
You do the best you can!
k human
* R HP:Scratched MV:Haggard - Kyr: Critical > You do the best you can!
k human
* R HP:Scratched MV:Haggard - Kyr: Critical > k human
You do the best you can!
* R HP:Scratched MV:Haggard - Kyr: Critical > k human
A Seanchan officer lances Kyr's right leg.
You do the best you can!
* R HP:Scratched MV:Haggard - Kyr: Critical > k human
You do the best you can!
k human
* R HP:Scratched MV:Haggard - Kyr: Critical > A Seanchan officer lances Kyr's body very hard.
A conscript joins a Seanchan officer's fight!
Grabel hacks *Kyr*'s left leg extremely hard.
*Kyr* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Kyr*'s death cry.
They aren't here.
k human
* R HP:Scratched MV:Haggard > They aren't here.
k human
* R HP:Scratched MV:Haggard > They aren't here.
* R HP:Scratched MV:Haggard > They aren't here.
* R HP:Scratched MV:Haggard > They aren't here.
* R HP:Scratched MV:Haggard > They aren't here.
* R HP:Scratched MV:Haggard > They aren't here.
* R HP:Scratched MV:Haggard > nar rip kyr
You narrate 'rip kyr'
* R HP:Scratched MV:Haggard > get all corpse
Grabel narrates 'rip'
* R HP:Scratched MV:Haggard > change mood wimpy
change mood wimpy
You get a gold ring from the corpse of Kyr.
You get a gold ring from the corpse of Kyr.
You get a camouflaged hood from the corpse of Kyr.
You get a small silver amulet engraved with ravens from the corpse of Kyr.
You get a shimmering pendant of obsidian from the corpse of Kyr.
You get a suit of finely-crafted silver chainmail from the corpse of Kyr.
You get an elaborately beaded dress from the corpse of Kyr.
You get a heron engraved scabbard from the corpse of Kyr.
You get a hammered silver vambrace from the corpse of Kyr.
You get a pair of dark gloves from the corpse of Kyr.
You get a jeweled wristcuff from the corpse of Kyr.
You get a jeweled wristcuff from the corpse of Kyr.
You get a soft leather pouch from the corpse of Kyr.
You get a skin of human flesh from the corpse of Kyr.
You get a belt bearing a dragon worked in silver from the corpse of Kyr.
You get a pair of earthen colored breeches from the corpse of Kyr.
You get a black pair of silver-tooled boots from the corpse of Kyr.
You get the ancient greatsword, Justice from the corpse of Kyr.
You get a silver etched shield from the corpse of Kyr.
* HP:Healthy MV:Winded > Waterfront Square
[ obvious exits: N E S W ]
The waters of a blue-veined marble fountain pour forth here.
A one person canoe rests on the ground.
A stout wooden barrel stands nearby.
A marble bench, flecked with gold and bronze, adorns the floor.
*Kyr* is here, fighting the deathwatch guard.
Sunek the Honored Morat'raken is resting here, riding a prancing palomino mare.
A ballot box records votes here.
The deathwatch guard is here, fighting Kyr.
The deathwatch guard is here, fighting Kyr.
A deathwatch ogier is here, fighting Kyr.
A deathwatch ogier is here, fighting Kyr.
The Falme town crier stands here, spreading the news.
* HP:Healthy MV:Winded > inv
*Kyr* leaves south.
You are carrying:
a black cape with an ivory clasp
an oddly curved greatsword
the severed head of Sleven the Human slain in Tear
[2] a ring of braided gold and silver
a full metal helmet and visor
a gold and silver silk bandana
a pair of golden braids woven into the cloak
a shining steel breastplate
a pair of heavy metal gauntlets
a wealth of copper pennies (434)
an oilstone
[3] a thin vial of yellow fluid
a bunch of fireworks
a wealth of gold crowns (241)
[4] a red tabard with a vivid red cloak
a backpack
a pair of ebony-steel plate vambraces
a silver etched shield
a soft leather pouch
a pair of ebony-steel plate greaves
a pair of thick metal boots
* HP:Healthy MV:Winded >
*Kyr* has arrived from the south.
* HP:Healthy MV:Winded >
*Kyr* leaves east.
* HP:Healthy MV:Winded > k human
e
They aren't here.
* HP:Healthy MV:Winded > e
Water Street
[ obvious exits: N E S W ]
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan invasion commander evaluates his soldier's readiness.
* HP:Healthy MV:Winded > k human
Market Square
[ obvious exits: N E S W ]
*Kyr* is standing here.
Grabel the Captain is standing here.
* HP:Healthy MV:Winded > Grabel leaves west.
*Kyr* leaves north.
They aren't here.
k human
* HP:Healthy MV:Winded > k human
k human
They aren't here.
* HP:Healthy MV:Winded > They aren't here.
* HP:Healthy MV:Winded > n
They aren't here.
* HP:Healthy MV:Winded > n
Main Street
[ obvious exits: N E S ]
A city guardsman patrols Falme with smug confidence.
An Imperial Army soldier is busy serving the Empress.
* HP:Healthy MV:Winded > e
Main Street
[ obvious exits: N E S ]
The Deathwatch Guard has murder in his eyes.
The Deathwatch Guard has murder in his eyes.
A Seanchan invasion commander evaluates his soldier's readiness.
e
* HP:Healthy MV:Winded > e
Center Avenue
[ obvious exits: E S W ]
A seanchan boy is running around.
* HP:Healthy MV:Winded > Center Avenue
[ obvious exits: E S W ]
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan invasion commander evaluates his soldier's readiness.
* HP:Healthy MV:Winded > The Gate
[ obvious exits: N E S W U ]
A mirrored lantern has been left here.
A stout wooden barrel stands nearby.
An iron lantern hangs from the wall above the gate.
A young Morat'torm carries out the orders of his superiors.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A huge reddish brown lopar is ready to strike at intruders.
* HP:Healthy MV:Weary > /u
Arglebargle, glop-glyf!?!
* HP:Healthy MV:Weary > k human
They aren't here.
* HP:Healthy MV:Weary > k human
They aren't here.
* HP:Healthy MV:Weary > u
Above the Gates of Falme
[ obvious exits: E D ]
A huge metal barrel with boiling water hangs near the wall.
A long lever protrudes from the wall here.
*Kyr* is standing here.
A guard watches the traffic flow by.
A conscripted soldier now fights for the Seanchan.
A dusky skinned Seanchan fighter glares around angrily.
A dusky skinned Seanchan fighter glares around angrily.
k human
* HP:Healthy MV:Weary > k human
g
You try to hit *Kyr*, but he parries successfully.
* HP:Healthy MV:Weary - Kyr: Scratched > You do the best you can!
* HP:Healthy MV:Weary - Kyr: Scratched > A conscript joins your fight!
A dusky skinned Seanchan fighter joins your fight!
A dusky skinned Seanchan fighter joins a dusky skinned Seanchan fighter's fight!
A dusky skinned Seanchan fighter draws a two-fisted flamberge from a sword sheath with a flash of steel.
A dusky skinned Seanchan fighter wields a two-fisted flamberge in a two-handed grip.
A dusky skinned Seanchan fighter tries to smite Kyr, but he parries successfully.
A dusky skinned Seanchan fighter draws a two-fisted flamberge from a sword sheath with a flash of steel.
A dusky skinned Seanchan fighter wields a two-fisted flamberge in a two-handed grip.
A dusky skinned Seanchan fighter tries to smite Kyr, but he deflects the blow.
A conscript tries to strike Kyr, but he deflects the blow.
*Kyr* smites your left hand hard.
You try to hit *Kyr*, but he dodges the attack.
[bash ]
You need to have a shield or weapon to try it.
* HP:Scratched MV:Weary - Kyr: Scratched >
Grabel narrates 'kyr'
* HP:Scratched MV:Weary - Kyr: Scratched > wield sword
You wield an oddly curved greatsword with both hands.
* HP:Scratched MV:Weary - Kyr: Scratched > k human
A dusky skinned Seanchan fighter tries to smite Kyr, but he parries successfully.
A dusky skinned Seanchan fighter tries to smite Kyr, but he parries successfully.
A conscript tries to strike Kyr, but he deflects the blow.
*Kyr* smites your body very hard.
You try to slice *Kyr*, but he deflects the blow.
k human
* HP:Scratched MV:Weary - Kyr: Scratched > *Kyr* panics, and attempts to flee!
You do the best you can!
* HP:Scratched MV:Weary - Kyr: Scratched > You do the best you can!
* HP:Scratched MV:Weary - Kyr: Scratched > nar on
You narrate 'on'
* HP:Scratched MV:Weary - Kyr: Scratched > change mood brave
Mood changed to: Brave
Wimpy reset to: 119 hit points.
k human
* HP:Scratched MV:Weary - Kyr: Scratched > k human
k human
*Kyr* leaves east.
They aren't here.
* HP:Scratched MV:Weary > k human
They aren't here.
k human
* HP:Scratched MV:Weary > k human
k human
They aren't here.
* HP:Scratched MV:Weary > They aren't here.
* HP:Scratched MV:Weary > k human
They aren't here.
* HP:Scratched MV:Weary > They aren't here.
* HP:Scratched MV:Weary > They aren't here.
* HP:Scratched MV:Weary > They aren't here.
* HP:Scratched MV:Weary > nar out
d
You narrate 'out'
* HP:Scratched MV:Weary > The Gate
[ obvious exits: N E S W U ]
A mirrored lantern has been left here.
A stout wooden barrel stands nearby.
An iron lantern hangs from the wall above the gate.
A young Morat'torm carries out the orders of his superiors.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A huge reddish brown lopar is ready to strike at intruders.
* HP:Scratched MV:Weary > where
Players in your Zone
--------------------
Grabel - Main Street
Canto - The Gate
Sunek - Waterfront Square
* HP:Scratched MV:Weary > inv
You are carrying:
a black cape with an ivory clasp
the severed head of Sleven the Human slain in Tear
[2] a ring of braided gold and silver
a full metal helmet and visor
a gold and silver silk bandana
a pair of golden braids woven into the cloak
a shining steel breastplate
a pair of heavy metal gauntlets
a wealth of copper pennies (434)
an oilstone
[3] a thin vial of yellow fluid
a bunch of fireworks
a wealth of gold crowns (241)
[4] a red tabard with a vivid red cloak
a backpack
a pair of ebony-steel plate vambraces
a silver etched shield
a soft leather pouch
a pair of ebony-steel plate greaves
a pair of thick metal boots
* HP:Scratched MV:Weary > where
Grabel has arrived from the west.
Players in your Zone
--------------------
Grabel - The Gate
Canto - The Gate
Sunek - Waterfront Square
* HP:Scratched MV:Weary > put all.coin pack
You put 434 coppers in a backpack.
You put 241 crowns in a backpack.
* HP:Scratched MV:Weary > l
The Gate
The city gate is made of thick timbers and metal straps. It is probably not
sturdy enough to defy siege engines, but more than enough to control the
flow of civilians. New battlements are under construction as the Imperial
Army strengthens its hold.
[ obvious exits: N E S W U ]
A mirrored lantern has been left here.
A stout wooden barrel stands nearby.
An iron lantern hangs from the wall above the gate.
Grabel the Captain is standing here.
A young Morat'torm carries out the orders of his superiors.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A huge reddish brown lopar is ready to strike at intruders.
* HP:Scratched MV:Weary > inv
You are carrying:
a black cape with an ivory clasp
the severed head of Sleven the Human slain in Tear
[2] a ring of braided gold and silver
a full metal helmet and visor
a gold and silver silk bandana
a pair of golden braids woven into the cloak
a shining steel breastplate
a pair of heavy metal gauntlets
an oilstone
[3] a thin vial of yellow fluid
a bunch of fireworks
[4] a red tabard with a vivid red cloak
a backpack
a pair of ebony-steel plate vambraces
a silver etched shield
a soft leather pouch
a pair of ebony-steel plate greaves
a pair of thick metal boots
* HP:Scratched MV:Weary > where
where
Players in your Zone
--------------------
Grabel - The Gate
Canto - The Gate
Sunek - Waterfront Square
* HP:Scratched MV:Weary > Players in your Zone
--------------------
Grabel - The Gate
Canto - The Gate
Sunek - Waterfront Square
* HP:Scratched MV:Weary > stat
You are a 371 year old male seanchan warrior.
Your height is 6 feet, 0 inches, and you weigh 184.0 lbs.
You are carrying 71.8 lbs and wearing 54.3 lbs, somewhat heavy.
Your base abilities are: Str:19 Int:16 Wil:15 Dex:18 Con:19.
Offensive bonus: 159, Dodging bonus: 73, Parrying bonus: 101, Def: 174
Your mood is: Brave. You will flee below: 119 Hit Points
You are wanted by: Andor Tar Valon Fal Dara Tear Red Eagles Wolves Bandar Eban Far Madding
Your armor absorbs about 63% on average.
You are subjected to the following effects:
- NO QUIT
* HP:Scratched MV:Weary > where
Players in your Zone
--------------------
Grabel - The Gate
Canto - The Gate
Sunek - Waterfront Square
* HP:Scratched MV:Weary > where
Players in your Zone
--------------------
Grabel - The Gate
Canto - The Gate
Sunek - Waterfront Square
* HP:Scratched MV:Weary > not
l
A Seanchan fighter has arrived from the south.
You start paying increased attention to your surroundings.
* HP:Scratched MV:Weary > The Gate
The city gate is made of thick timbers and metal straps. It is probably not
sturdy enough to defy siege engines, but more than enough to control the
flow of civilians. New battlements are under construction as the Imperial
Army strengthens its hold.
[ obvious exits: N E S W U ]
A mirrored lantern has been left here.
A stout wooden barrel stands nearby.
An iron lantern hangs from the wall above the gate.
A Seanchan fighter glares from behind dark eyes.
Grabel the Captain is standing here.
A young Morat'torm carries out the orders of his superiors.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A huge reddish brown lopar is ready to strike at intruders.
where
* HP:Scratched MV:Weary > Players in your Zone
--------------------
Grabel - The Gate
Canto - The Gate
Sunek - Waterfront Square
* HP:Scratched MV:Weary > inv
You are carrying:
a black cape with an ivory clasp
the severed head of Sleven the Human slain in Tear
[2] a ring of braided gold and silver
a full metal helmet and visor
a gold and silver silk bandana
a pair of golden braids woven into the cloak
a shining steel breastplate
a pair of heavy metal gauntlets
an oilstone
[3] a thin vial of yellow fluid
a bunch of fireworks
[4] a red tabard with a vivid red cloak
a backpack
a pair of ebony-steel plate vambraces
a silver etched shield
a soft leather pouch
a pair of ebony-steel plate greaves
a pair of thick metal boots
* HP:Scratched MV:Weary > where
Players in your Zone
--------------------
Grabel - The Gate
Canto - The Gate
Sunek - Waterfront Square
* HP:Scratched MV:Weary > put all 2.pack
You put a black cape with an ivory clasp in a backpack.
You put the severed head of Sleven the Human slain in Tear in a backpack.
You put a ring of braided gold and silver in a backpack.
You put a ring of braided gold and silver in a backpack.
You put a full metal helmet and visor in a backpack.
You put a gold and silver silk bandana in a backpack.
You put a pair of golden braids woven into the cloak in a backpack.
You put a shining steel breastplate in a backpack.
You put a pair of heavy metal gauntlets in a backpack.
You put an oilstone in a backpack.
You put a thin vial of yellow fluid in a backpack.
You put a thin vial of yellow fluid in a backpack.
You put a thin vial of yellow fluid in a backpack.
You put a bunch of fireworks in a backpack.
You put a red tabard with a vivid red cloak in a backpack.
You put a red tabard with a vivid red cloak in a backpack.
You put a red tabard with a vivid red cloak in a backpack.
You put a red tabard with a vivid red cloak in a backpack.
A pair of ebony-steel plate vambraces won't fit in a backpack.
You put a silver etched shield in a backpack.
You put a soft leather pouch in a backpack.
A pair of ebony-steel plate greaves won't fit in a backpack.
A pair of thick metal boots won't fit in a backpack.
* HP:Scratched MV:Weary > eq
You are using:
<used as light> a crystal lightstick
<worn on finger> a gold ring
<worn on finger> a gold ring
<worn on head> a rimmed round helmet
<worn around neck> an ivory torc ridged with bloodstone
<worn around neck> an ivory torc ridged with bloodstone
<worn on body> a tunic of finely-crafted chain
<slung on back> a backpack
<worn on arms> a pair of riveted chainmail sleeves
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<wielded two-handed> an oddly curved greatsword
<worn about waist> a belt with a buckle of cuendillar
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of lissome leather boots with metal capped toes
* HP:Scratched MV:Weary > where
Players in your Zone
--------------------
Grabel - The Gate
Canto - The Gate
Sunek - Waterfront Square
* HP:Scratched MV:Weary > get cape pack
The day has begun.
There doesn't seem to be a cape in a backpack.
* HP:Scratched MV:Winded > inv
You are carrying:
a backpack
a pair of ebony-steel plate vambraces
a pair of ebony-steel plate greaves
a pair of thick metal boots
* HP:Scratched MV:Winded > where
Players in your Zone
--------------------
Grabel - The Gate
Canto - The Gate
Sunek - Waterfront Square
* HP:Scratched MV:Winded >
Grabel chuckles politely.
* HP:Scratched MV:Winded > get cape 2.pack
You get a black cape with an ivory clasp from a backpack.
* HP:Scratched MV:Winded > wear cape
You wear a black cape with an ivory clasp around your body.
* HP:Scratched MV:Winded > inv
You are carrying:
a backpack
a pair of ebony-steel plate vambraces
a pair of ebony-steel plate greaves
a pair of thick metal boots
* HP:Scratched MV:Winded > get all.metal 2.pack
You get a pair of heavy metal gauntlets from a backpack.
You get a shining steel breastplate from a backpack.
You get a full metal helmet and visor from a backpack.
* HP:Scratched MV:Winded >
The Falme gate keeper unlocks the gate.
The Falme gate keeper opens the gate.
* HP:Scratched MV:Winded > hold pack
You grab a backpack.
* HP:Scratched MV:Winded > put all barrel
You put a full metal helmet and visor in a wooden barrel.
You put a shining steel breastplate in a wooden barrel.
You put a pair of heavy metal gauntlets in a wooden barrel.
You put a pair of ebony-steel plate vambraces in a wooden barrel.
You put a pair of ebony-steel plate greaves in a wooden barrel.
You put a pair of thick metal boots in a wooden barrel.
* HP:Scratched MV:Winded > exa barrel
It is a wooden barrel.
When you look inside, you see:
barrel (here) :
a pair of thick metal boots
a pair of ebony-steel plate greaves
a pair of ebony-steel plate vambraces
a pair of heavy metal gauntlets
a shining steel breastplate
a full metal helmet and visor
* HP:Scratched MV:Winded > where
Players in your Zone
--------------------
Grabel - The Gate
Canto - The Gate
Sunek - Waterfront Square
* HP:Scratched MV:Winded > stand
You are already standing.
* HP:Scratched MV:Winded > l
The Gate
The city gate is made of thick timbers and metal straps. It is probably not
sturdy enough to defy siege engines, but more than enough to control the
flow of civilians. New battlements are under construction as the Imperial
Army strengthens its hold.
[ obvious exits: N E S W U ]
A mirrored lantern has been left here.
A stout wooden barrel stands nearby.
An iron lantern hangs from the wall above the gate.
A Seanchan fighter glares from behind dark eyes.
Grabel the Captain is standing here.
A young Morat'torm carries out the orders of his superiors.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A huge reddish brown lopar is ready to strike at intruders.
where
* HP:Scratched MV:Winded > Players in your Zone
--------------------
Grabel - The Gate
Canto - The Gate
Sunek - Waterfront Square
* HP:Scratched MV:Winded > call
open gate
e
You don't see a closed gate.
* HP:Scratched MV:Winded > It's already open!
* HP:Scratched MV:Winded > where
Road Before the Gate
[ obvious exits: N E S W ]
An iron lantern hangs from the wall above the gate.
An obsidian carving of a large raven has been placed here.
A young warrior stands here, proudly wearing the Deathwatch colors.
A young warrior stands here, proudly wearing the Deathwatch colors.
A young warrior stands here, proudly wearing the Deathwatch colors.
A huge Deathwatch ogier looks around impassively.
A deathwatch ogier curls his lip in contempt.
A deathwatch ogier curls his lip in contempt.
A deathwatch ogier curls his lip in contempt.
A huge reddish brown lopar is ready to strike at intruders.
* HP:Scratched MV:Winded > Players in your Zone
--------------------
Canto - Road Before the Gate
Grabel - The Gate
Sunek - Waterfront Square
A faint rush of colors swirl in your head.
* HP:Scratched MV:Winded > open gate
w
Ok.
* HP:Scratched MV:Winded > The Gate
[ obvious exits: N E S W U ]
A mirrored lantern has been left here.
A stout wooden barrel stands nearby.
An iron lantern hangs from the wall above the gate.
A Seanchan fighter glares from behind dark eyes.
Grabel the Captain is standing here.
A young Morat'torm carries out the orders of his superiors.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A huge reddish brown lopar is ready to strike at intruders.
* HP:Scratched MV:Winded > exa grabel
Grabel is in excellent condition.
Grabel is using:
<used as light> a lantern
<held> an oilstone
<worn on head> a strange, insectoid helm
<worn around neck> an opal choker of fiery blue and pink beauty
<worn around neck> an opal choker of fiery blue and pink beauty
<worn on body> a shining steel breastplate
<slung on back> a sword sheath
<worn on arms> a pair of steel-plated vambraces
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a gator skin bracer
<worn around wrist> a gator skin bracer
<worn about waist> a raven-clasped belt of tightly woven steel
<worn on belt> a small purse
<worn on legs> a pair of steel-plated greaves
<worn on feet> a pair of thick metal boots
* HP:Scratched MV:Winded > open gate
e
It's already open!
* HP:Scratched MV:Winded > Road Before the Gate
[ obvious exits: N E S W ]
An iron lantern hangs from the wall above the gate.
An obsidian carving of a large raven has been placed here.
A young warrior stands here, proudly wearing the Deathwatch colors.
A young warrior stands here, proudly wearing the Deathwatch colors.
A young warrior stands here, proudly wearing the Deathwatch colors.
A huge Deathwatch ogier looks around impassively.
A deathwatch ogier curls his lip in contempt.
A deathwatch ogier curls his lip in contempt.
A deathwatch ogier curls his lip in contempt.
A huge reddish brown lopar is ready to strike at intruders.
* HP:Scratched MV:Winded > tell grabel let's kill
You tell Grabel 'let's kill'
* HP:Scratched MV:Winded > not
t
You stop paying increased attention to your surroundings.
* HP:Scratched MV:Winded > [kill h.human]
They aren't here.
* HP:Scratched MV:Winded > nt
g
Arglebargle, glop-glyf!?!
* HP:Scratched MV:Winded > [bash ]
Bash who?
* HP:Scratched MV:Winded >
The gate swings shut.
* HP:Scratched MV:Winded > not
g
You start paying increased attention to your surroundings.
* HP:Scratched MV:Winded > n
[bash ]
Bash who?
* HP:Scratched MV:Weary > t
Plains Before Falme
[ obvious exits: E S ]
* HP:Scratched MV:Weary > [kill h.human]
They aren't here.
* HP:Scratched MV:Weary > gs
Arglebargle, glop-glyf!?!
* HP:Scratched MV:Weary > rh
[ride horse]
They're not here to be ridden.
* HP:Scratched MV:Weary > not
You stop paying increased attention to your surroundings.
s
* HP:Scratched MV:Weary > Road Before the Gate
[ obvious exits: N E S W ]
An iron lantern hangs from the wall above the gate.
An obsidian carving of a large raven has been placed here.
A young warrior stands here, proudly wearing the Deathwatch colors.
A young warrior stands here, proudly wearing the Deathwatch colors.
A young warrior stands here, proudly wearing the Deathwatch colors.
A huge Deathwatch ogier looks around impassively.
A deathwatch ogier curls his lip in contempt.
A deathwatch ogier curls his lip in contempt.
A deathwatch ogier curls his lip in contempt.
A huge reddish brown lopar is ready to strike at intruders.
* HP:Scratched MV:Weary > call
open gate
w
You don't see a closed gate.
* HP:Scratched MV:Weary > Ok.
n
* HP:Scratched MV:Weary > The Gate
[ obvious exits: N E S W U ]
A mirrored lantern has been left here.
A stout wooden barrel stands nearby.
An iron lantern hangs from the wall above the gate.
A Seanchan fighter glares from behind dark eyes.
Grabel the Captain is standing here.
A young Morat'torm carries out the orders of his superiors.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A huge reddish brown lopar is ready to strike at intruders.
n
* HP:Scratched MV:Weary > Inland Road
[ obvious exits: N S ]
* HP:Scratched MV:Weary > n
North Corner
[ obvious exits: S W ]
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
An Imperial Army soldier is busy serving the Empress.
* HP:Scratched MV:Weary > Alas, you cannot go that way...
* HP:Scratched MV:Weary > w
w
North Street
[ obvious exits: N E S W ]
An iron lantern hangs from the wall above the gate.
A city guardsman patrols Falme with smug confidence.
A deathwatch ogier curls his lip in contempt.
A deathwatch ogier curls his lip in contempt.
A Seanchan invasion commander evaluates his soldier's readiness.
* HP:Scratched MV:Weary > North Street
[ obvious exits: N E W ]
A city guardsman patrols Falme with smug confidence.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A city guardsman patrols Falme with smug confidence.
* HP:Scratched MV:Weary > nw
rh
Arglebargle, glop-glyf!?!
* HP:Scratched MV:Weary > [ride horse]
They're not here to be ridden.
* HP:Scratched MV:Weary > n
w
A Small Alley
[ obvious exits: S W ]
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A conscripted soldier now fights for the Seanchan.
* HP:Scratched MV:Weary > rh
A Small Stable
[ obvious exits: E ]
A Seanchan fighter glares from behind dark eyes.
A well-trained soldier stands here, ready to defend the morat'raken.
A city guardsman patrols Falme with smug confidence.
A man walks among the horses here feeding them and rubbing them down.
Prancing about on dainty feet, a palomino mare stands here.
* HP:Scratched MV:Weary > [ride horse]
You start riding her.
* R HP:Scratched MV:Weary > e
s
A Small Alley
[ obvious exits: S W ]
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A conscripted soldier now fights for the Seanchan.
e
* R HP:Scratched MV:Weary > e
North Street
[ obvious exits: N E W ]
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
A city guardsman patrols Falme with smug confidence.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A city guardsman patrols Falme with smug confidence.
* R HP:Scratched MV:Weary > North Street
[ obvious exits: N E S W ]
An iron lantern hangs from the wall above the gate.
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
A city guardsman patrols Falme with smug confidence.
A deathwatch ogier curls his lip in contempt.
A deathwatch ogier curls his lip in contempt.
A Seanchan invasion commander evaluates his soldier's readiness.
s
* R HP:Scratched MV:Weary > North Corner
[ obvious exits: S W ]
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
An Imperial Army soldier is busy serving the Empress.
s
* R HP:Scratched MV:Weary > s
Inland Road
[ obvious exits: N S ]
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
* R HP:Scratched MV:Weary > The Gate
[ obvious exits: N E S W U ]
A mirrored lantern has been left here.
A stout wooden barrel stands nearby.
An iron lantern hangs from the wall above the gate.
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
A Seanchan fighter glares from behind dark eyes.
Grabel the Captain is standing here.
A young Morat'torm carries out the orders of his superiors.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A huge reddish brown lopar is ready to strike at intruders.
* R HP:Scratched MV:Weary > Inland Road
[ obvious exits: N S ]
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
A city guardsman patrols Falme with smug confidence.
A seanchan boy is running around.
call
* R HP:Scratched MV:Weary >
Grabel tells you 'he inside?'
* R HP:Scratched MV:Weary > You don't see a closed gate.
* R HP:Scratched MV:Weary > n
The Gate
[ obvious exits: N E S W U ]
A mirrored lantern has been left here.
A stout wooden barrel stands nearby.
An iron lantern hangs from the wall above the gate.
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
A Seanchan fighter glares from behind dark eyes.
Grabel the Captain is standing here.
A young Morat'torm carries out the orders of his superiors.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A huge reddish brown lopar is ready to strike at intruders.
* R HP:Scratched MV:Weary > call
open gate
e
e
The gate closes quietly.
You call for the gate to be opened.
The Falme gate keeper unlocks the gate.
The Falme gate keeper opens the gate.
* R HP:Scratched MV:Weary > It's already open!
* R HP:Scratched MV:Weary > Road Before the Gate
[ obvious exits: N E S W ]
An iron lantern hangs from the wall above the gate.
An obsidian carving of a large raven has been placed here.
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
A young warrior stands here, proudly wearing the Deathwatch colors.
A young warrior stands here, proudly wearing the Deathwatch colors.
A young warrior stands here, proudly wearing the Deathwatch colors.
A huge Deathwatch ogier looks around impassively.
A deathwatch ogier curls his lip in contempt.
A deathwatch ogier curls his lip in contempt.
A deathwatch ogier curls his lip in contempt.
A huge reddish brown lopar is ready to strike at intruders.
* R HP:Scratched MV:Weary > Road Before Falme
[ obvious exits: N E S W ]
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
* R HP:Scratched MV:Weary > rep is out
e
You reply to Grabel 'is out'
* R HP:Scratched MV:Weary > not
Road Above Falme
[ obvious exits: N E S W ]
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
*Kyr* is here, fighting a Seanchan scout.
A grolm is here, fighting Kyr.
A Seanchan scout is here, fighting Kyr.
* R HP:Scratched MV:Weary > t
You start paying increased attention to your surroundings.
* R HP:Scratched MV:Weary > [kill h.human]
You try to slice *Kyr*, but he parries successfully.
* R HP:Scratched MV:Weary - a Seanchan scout: Beaten - Kyr: Scratched > l
You try to slice *Kyr*, but he parries successfully.
Kyr swiftly dodges a grolm's attempt to hit him.
A Seanchan scout tries to strike Kyr, but he deflects the blow.
*Kyr* smites a Seanchan scout's body very hard.
Road Above Falme
As the road rises to the top of this hill it affords a good view of Falme,
and the plains before it. The plains appear to be disturbed by trampling.
The pattern is suggestive of military maneuvers. In the distance the harbor
appears to be packed with ships, many of them quite large, and of an odd bulky
design. The road leads west towards Falme, or east into the ever more rugged
hills of Toman Head.
[ obvious exits: N E S W ]
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
*Kyr* is here, fighting a Seanchan scout.
A grolm is here, fighting Kyr.
A Seanchan scout is here, fighting Kyr.
* R HP:Scratched MV:Weary - a Seanchan scout: Critical - Kyr: Scratched > g
[bash ]
*
*Kyr* panics, and attempts to flee!
+
*Kyr* leaves east.
rep 2e
-t
g
Cancelled.
You reply to Grabel '2e'
* R HP:Scratched MV:Weary > [kill h.human]
They aren't here.
* R HP:Scratched MV:Haggard > [bash ]
Bash who?
* R HP:Scratched MV:Haggard > l
l
Road Above Falme
As the road rises to the top of this hill it affords a good view of Falme,
and the plains before it. The plains appear to be disturbed by trampling.
The pattern is suggestive of military maneuvers. In the distance the harbor
appears to be packed with ships, many of them quite large, and of an odd bulky
design. The road leads west towards Falme, or east into the ever more rugged
hills of Toman Head.
[ obvious exits: N E S W ]
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
A brute of a creature guards the area, ready to rip into strangers.
A thin man with cunning eyes scouts the horizon.
* R HP:Scratched MV:Haggard > Road Above Falme
As the road rises to the top of this hill it affords a good view of Falme,
and the plains before it. The plains appear to be disturbed by trampling.
The pattern is suggestive of military maneuvers. In the distance the harbor
appears to be packed with ships, many of them quite large, and of an odd bulky
design. The road leads west towards Falme, or east into the ever more rugged
hills of Toman Head.
[ obvious exits: N E S W ]
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
A brute of a creature guards the area, ready to rip into strangers.
A thin man with cunning eyes scouts the horizon.
k human
* R HP:Scratched MV:Haggard > k human
k human
They aren't here.
* R HP:Scratched MV:Haggard > k human
They aren't here.
k human
* R HP:Scratched MV:Haggard > They aren't here.
k human
* R HP:Scratched MV:Haggard > k human
They aren't here.
* R HP:Scratched MV:Haggard > k human
They aren't here.
* R HP:Scratched MV:Haggard > k human
k human
They aren't here.
* R HP:Scratched MV:Haggard > They aren't here.
* R HP:Scratched MV:Haggard > They aren't here.
* R HP:Scratched MV:Haggard > score
They aren't here.
* R HP:Scratched MV:Haggard > They aren't here.
k human
* R HP:Scratched MV:Haggard > You have 393(399) hit and 21(154) movement points.
You have scored 51770651 experience points and 0 quest points.
You need 1729349 exp to reach the next level.
You have amassed 1109 Turn points to date, ranking you Sei'taer Fourth.
You have played 9 days and 16 hours (real time).
This ranks you as Canto of Seandar (Level 39).
You are standing.
* R HP:Scratched MV:Haggard > k human
They aren't here.
k human
* R HP:Scratched MV:Haggard > They aren't here.
k human
* R HP:Scratched MV:Haggard > k human
They aren't here.
* R HP:Scratched MV:Haggard > k human
They aren't here.
* R HP:Scratched MV:Haggard > k human
They aren't here.
k human
* R HP:Scratched MV:Haggard > k human
They aren't here.
* R HP:Scratched MV:Haggard > k human
They aren't here.
* R HP:Scratched MV:Haggard > They aren't here.
l
* R HP:Scratched MV:Haggard > They aren't here.
* R HP:Scratched MV:Haggard > They aren't here.
* R HP:Scratched MV:Haggard > e
Road Above Falme
As the road rises to the top of this hill it affords a good view of Falme,
and the plains before it. The plains appear to be disturbed by trampling.
The pattern is suggestive of military maneuvers. In the distance the harbor
appears to be packed with ships, many of them quite large, and of an odd bulky
design. The road leads west towards Falme, or east into the ever more rugged
hills of Toman Head.
[ obvious exits: N E S W ]
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
A brute of a creature guards the area, ready to rip into strangers.
A thin man with cunning eyes scouts the horizon.
* R HP:Scratched MV:Haggard > Falme Road
[ obvious exits: N W ]
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
* R HP:Scratched MV:Haggard > l
n
Falme Road
Rugged hills with sparse vegetation surround you in all directions. Some
of the hollows are filled with brush and small trees, most of the hilltops are
bare. Yet the air smells of the sea, and gulls are a regular sight overhead.
The road contines east and west from here.
[ obvious exits: N W ]
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
* R HP:Scratched MV:Haggard > Toman Head Road
[ obvious exits: N E S ]
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
A cute brown deer eyes you nervously.
* R HP:Scratched MV:Haggard > k human
k human
They aren't here.
k human
* R HP:Scratched MV:Haggard > k human
They aren't here.
* R HP:Scratched MV:Haggard > k human
k human
k human
They aren't here.
* R HP:Scratched MV:Weary > n
They aren't here.
* R HP:Scratched MV:Weary > They aren't here.
* R HP:Scratched MV:Weary > w
They aren't here.
* R HP:Scratched MV:Weary > t
They aren't here.
* R HP:Scratched MV:Weary > g
Toman Head Road
[ obvious exits: N E S W ]
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
* R HP:Scratched MV:Weary > In the Hills of Toman Head
[ obvious exits: E ]
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
* R HP:Scratched MV:Weary > [kill h.human]
They aren't here.
* R HP:Scratched MV:Weary > [bash ]
Bash who?
* R HP:Scratched MV:Weary > e
s
Toman Head Road
[ obvious exits: N E S W ]
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
e
* R HP:Scratched MV:Weary > Toman Head Road
[ obvious exits: N E S ]
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
A cute brown deer eyes you nervously.
* R HP:Scratched MV:Weary > t
Plains off the Road
[ obvious exits: N W ]
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
* R HP:Scratched MV:Weary > [kill h.human]
They aren't here.
* R HP:Scratched MV:Weary > not
n
You stop paying increased attention to your surroundings.
n
* R HP:Scratched MV:Weary > At the Edge of Toman Head Road
[ obvious exits: N S W ]
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
A young leatherleaf begins to thicken with age.
* R HP:Scratched MV:Weary > th
Toman Head Road
[ obvious exits: N E S W ]
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
A wild goat clambers over the rocks glaring at everything.
A conscripted soldier now fights for the Seanchan.
A conscripted soldier now fights for the Seanchan.
A conscripted soldier now fights for the Seanchan.
A Seanchan invasion commander evaluates his soldier's readiness, riding a black stallion.
[track human] eary >
*
Some obvious recent tracks of a Human leaving <<west<<
Some clear fresh tracks of a Human leaving ^^north^^
* R HP:Scratched MV:Weary > not
You start paying increased attention to your surroundings.
* R HP:Scratched MV:Weary > k human
k human
They aren't here.
* R HP:Scratched MV:Weary > k human
They aren't here.
* R HP:Scratched MV:Weary > They aren't here.
* R HP:Scratched MV:Weary > not
n
e
You stop paying increased attention to your surroundings.
* R HP:Scratched MV:Weary > n
Toman Head Road
[ obvious exits: N E S ]
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
* R HP:Scratched MV:Weary > n
Beside the Road
[ obvious exits: N W ]
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
A young leatherleaf begins to thicken with age.
* R HP:Scratched MV:Weary > Circular Grove
[ obvious exits: N S W ]
A clear pond lies undisturbed here, unmarred waters offering a clean reflection.
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
e
* R HP:Scratched MV:Weary > Toman Head Road
[ obvious exits: E S W ]
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
With lovely brown eyes, a baby s'redit frolics here.
An enormous gray-skinned beast with ivory tusks blows a shrill cry.
*Kyr* is standing here.
With lovely brown eyes, a baby s'redit frolics here.
e
* R HP:Scratched MV:Weary > Toman Head Road
[ obvious exits: N W ]
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
* R HP:Scratched MV:Weary > n
Alas, you cannot go that way...
* R HP:Scratched MV:Weary > Toman Head Road
[ obvious exits: N E S ]
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
A conscripted soldier now fights for the Seanchan.
A conscripted soldier now fights for the Seanchan.
A conscripted soldier now fights for the Seanchan.
A Seanchan invasion commander evaluates his soldier's readiness, riding a black stallion.
s
* R HP:Scratched MV:Weary > w
Toman Head Road
[ obvious exits: N W ]
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
*Kyr* is standing here.
* R HP:Scratched MV:Weary > *Kyr* tries to smite you, but you deflect the blow.
No way! You're fighting for your life!
not
* R HP:Scratched MV:Weary - Kyr: Scratched > t
You start paying increased attention to your surroundings.
* R HP:Scratched MV:Weary - Kyr: Scratched > [kill h.human]
You do the best you can!
* R HP:Scratched MV:Weary - Kyr: Scratched > g
[bash ]
*Kyr* sends you sprawling with a powerful bash!
* R HP:Scratched MV:Weary - Kyr: Scratched > exa kyr
Grabel has arrived from the west, riding an armoured black stallion.
* R HP:Scratched MV:Weary - Kyr: Scratched >
Grabel leaves north riding an armoured black stallion.
* R HP:Scratched MV:Weary - Kyr: Scratched >
*Kyr* smites your head into bloody fragments!
g
* R HP:Scratched MV:Weary - Kyr: Scratched >
*Kyr* looks at you.
* R HP:Scratched MV:Weary - Kyr: Scratched >
*Kyr* tries to smite you, but you deflect the blow.
* R HP:Scratched MV:Weary - Kyr: Scratched >
*Kyr* snickers softly.
* R HP:Scratched MV:Weary - Kyr: Scratched >
Don't look at me.
Kyr's eyes seem to gleam with a strange golden light.
Kyr has a few scratches.
*Kyr* is using:
<worn as shield> a silver etched shield
<wielded> the ancient greatsword, Justice
[bash ] eary - Kyr: Scratched >
=
Grabel has arrived from the north, riding an armoured black stallion.
+
Grabel draws a gargantuan gilded bastard sword from a sword sheath with a flash of steel.
Grabel wields a gargantuan gilded bastard sword in a two-handed grip.
Grabel tries to hack *Kyr*, but he deflects the blow.
*
Grabel hacks *Kyr*'s left arm into bloody fragments!
*Kyr* tries to smite you, but you parry successfully.
*
*Kyr* says 'too funny'
=
Your bash at *Kyr* sends him sprawling!
* R HP:Scratched MV:Weary - Kyr: Scratched > change mood berserk
You slice *Kyr*'s head into bloody fragments!
* R HP:Scratched MV:Weary - Kyr: Hurt > Mood changed to: Berserk
Wimpy reset to: 0 hit points.
* R HP:Scratched MV:Weary - Kyr: Hurt > nar zerk
You narrate 'zerk'
* R HP:Scratched MV:Weary - Kyr: Hurt >
You slice *Kyr*'s body very hard.
* R HP:Scratched MV:Weary - Kyr: Hurt > not
l
You stop paying increased attention to your surroundings.
* R HP:Scratched MV:Weary - Kyr: Hurt > Toman Head Road
Winding around a tall, pointed rock the Toman Head road continues west and
north from here. Around the rock the grass has grown think enough to
conceal numerous rodents, yet it thins out as it nears the plains. In the
distance to the north, a small rocky hill reflects light, like a lantern
next to a mirror.
[ obvious exits: N W ]
Grabel the Captain is here, fighting Kyr, riding an armoured black stallion.
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
*Kyr* is sitting here
* R HP:Scratched MV:Weary - Kyr: Hurt > k human
not
Grabel hacks *Kyr*'s right leg into bloody fragments!
You slice *Kyr*'s left leg into bloody fragments!
You do the best you can!
* R HP:Scratched MV:Weary - Kyr: Wounded > You start paying increased attention to your surroundings.
* R HP:Scratched MV:Weary - Kyr: Wounded > k human
k human
k human
You do the best you can!
* R HP:Scratched MV:Weary - Kyr: Wounded > k human
Grabel starts following you.
You do the best you can!
* R HP:Scratched MV:Weary - Kyr: Wounded > k human
You do the best you can!
k human
* R HP:Scratched MV:Weary - Kyr: Wounded > k human
You do the best you can!
* R HP:Scratched MV:Weary - Kyr: Wounded > e
You do the best you can!
* R HP:Scratched MV:Weary - Kyr: Wounded > Grabel hacks *Kyr*'s body extremely hard.
You slice *Kyr*'s head into bloody fragments!
You do the best you can!
* R HP:Scratched MV:Weary - Kyr: Wounded > k human
e
You do the best you can!
* R HP:Scratched MV:Weary - Kyr: Wounded > e
No way! You're fighting for your life!
* R HP:Scratched MV:Weary - Kyr: Wounded > You do the best you can!
* R HP:Scratched MV:Weary - Kyr: Wounded > Grabel hacks *Kyr*'s right leg into bloody fragments!
*Kyr* panics, and attempts to flee!
You try to slice *Kyr*, but he parries successfully.
*Kyr* tries to smite you, but you parry successfully.
No way! You're fighting for your life!
* R HP:Scratched MV:Weary - Kyr: Battered > No way! You're fighting for your life!
* R HP:Scratched MV:Weary - Kyr: Battered > group all
Grabel is now a member of your group.
* R HP:Scratched MV:Weary - Kyr: Battered >
*Kyr* panics, and attempts to flee!
* R HP:Scratched MV:Weary - Kyr: Battered > e
k human
No way! You're fighting for your life!
* R HP:Scratched MV:Weary - Kyr: Battered > k human
*Kyr* leaves west.
They aren't here.
k human
* R HP:Scratched MV:Weary > They aren't here.
* R HP:Scratched MV:Weary > k human
They aren't here.
* R HP:Scratched MV:Weary > k human
They aren't here.
* R HP:Scratched MV:Weary > k human
They aren't here.
* R HP:Scratched MV:Weary > k human
They aren't here.
k human
* R HP:Scratched MV:Weary > k human
They aren't here.
* R HP:Scratched MV:Weary > k human
They aren't here.
k human
* R HP:Scratched MV:Weary > k human
They aren't here.
k human
* R HP:Scratched MV:Weary > They aren't here.
* R HP:Scratched MV:Weary > They aren't here.
k human
* R HP:Scratched MV:Weary > k human
k human
k human
k human
k human
k human
They aren't here.
k human
* R HP:Scratched MV:Weary > They aren't here.
* R HP:Scratched MV:Weary > They aren't here.
* R HP:Scratched MV:Weary > They aren't here.
* R HP:Scratched MV:Weary > They aren't here.
* R HP:Scratched MV:Weary > They aren't here.
* R HP:Scratched MV:Weary > They aren't here.
* R HP:Scratched MV:Weary > They aren't here.
* R HP:Scratched MV:Weary > They aren't here.
* R HP:Scratched MV:Weary > They aren't here.
* R HP:Scratched MV:Weary > nar sunek come block now
e
You narrate 'sunek come block now'
n
* R HP:Scratched MV:Weary > Alas, you cannot go that way...
* R HP:Scratched MV:Weary > k human
Toman Head Road
[ obvious exits: N E S ]
Prancing about on dainty feet, a palomino mare stands here, being ridden by you.
A conscripted soldier now fights for the Seanchan.
A conscripted soldier now fights for the Seanchan.
A conscripted soldier now fights for the Seanchan.
A Seanchan invasion commander evaluates his soldier's readiness, riding a black stallion.
Grabel has arrived from the south, riding an armoured black stallion.
* R HP:Scratched MV:Haggard > k human
They aren't here.
* R HP:Scratched MV:Haggard > k human
They aren't here.
k human
* R HP:Scratched MV:Haggard > They aren't here.
k human
* R HP:Scratched MV:Haggard > k human
They aren't here.
* R HP:Scratched MV:Haggard > k human
They aren't here.
* R HP:Scratched MV:Haggard > k human
They aren't here.
k human
* R HP:Scratched MV:Haggard > You try to slice *Kyr*, but he deflects the blow.
* R HP:Scratched MV:Haggard - Kyr: Battered > Grabel hacks *Kyr*'s right foot extremely hard.
*Kyr* panics, and attempts to flee!
You do the best you can!
* R HP:Scratched MV:Haggard - Kyr: Battered > k human
k human
k human
k human
k human
k human
You do the best you can!
* R HP:Scratched MV:Haggard - Kyr: Battered > You do the best you can!
* R HP:Scratched MV:Haggard - Kyr: Battered > k human
You do the best you can!
* R HP:Scratched MV:Haggard - Kyr: Battered > k human
You do the best you can!
* R HP:Scratched MV:Haggard - Kyr: Battered > k human
You do the best you can!
* R HP:Scratched MV:Haggard - Kyr: Battered > k human
Grabel hacks *Kyr*'s body into bloody fragments!
*Kyr* panics, and attempts to flee!
*Kyr* leaves east.
They aren't here.
* R HP:Scratched MV:Haggard > They aren't here.
* R HP:Scratched MV:Haggard > k human
*Kyr* has arrived from the east.
You slice *Kyr*'s right leg into bloody fragments!
*Kyr* panics, and attempts to flee!
* R HP:Scratched MV:Haggard - Kyr: Beaten > k human
Grabel hacks *Kyr*'s head into bloody fragments!
You do the best you can!
* R HP:Scratched MV:Haggard - Kyr: Beaten > You slice *Kyr*'s left hand into bloody fragments!
You do the best you can!
* R HP:Scratched MV:Haggard - Kyr: Critical > k human
You do the best you can!
* R HP:Scratched MV:Haggard - Kyr: Critical > k human
You do the best you can!
* R HP:Scratched MV:Haggard - Kyr: Critical > k human
You do the best you can!
k human
* R HP:Scratched MV:Haggard - Kyr: Critical > You do the best you can!
k human
* R HP:Scratched MV:Haggard - Kyr: Critical > k human
You do the best you can!
* R HP:Scratched MV:Haggard - Kyr: Critical > k human
A Seanchan officer lances Kyr's right leg.
You do the best you can!
* R HP:Scratched MV:Haggard - Kyr: Critical > k human
You do the best you can!
k human
* R HP:Scratched MV:Haggard - Kyr: Critical > A Seanchan officer lances Kyr's body very hard.
A conscript joins a Seanchan officer's fight!
Grabel hacks *Kyr*'s left leg extremely hard.
*Kyr* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Kyr*'s death cry.
They aren't here.
k human
* R HP:Scratched MV:Haggard > They aren't here.
k human
* R HP:Scratched MV:Haggard > They aren't here.
* R HP:Scratched MV:Haggard > They aren't here.
* R HP:Scratched MV:Haggard > They aren't here.
* R HP:Scratched MV:Haggard > They aren't here.
* R HP:Scratched MV:Haggard > They aren't here.
* R HP:Scratched MV:Haggard > nar rip kyr
You narrate 'rip kyr'
* R HP:Scratched MV:Haggard > get all corpse
Grabel narrates 'rip'
* R HP:Scratched MV:Haggard > change mood wimpy
change mood wimpy
You get a gold ring from the corpse of Kyr.
You get a gold ring from the corpse of Kyr.
You get a camouflaged hood from the corpse of Kyr.
You get a small silver amulet engraved with ravens from the corpse of Kyr.
You get a shimmering pendant of obsidian from the corpse of Kyr.
You get a suit of finely-crafted silver chainmail from the corpse of Kyr.
You get an elaborately beaded dress from the corpse of Kyr.
You get a heron engraved scabbard from the corpse of Kyr.
You get a hammered silver vambrace from the corpse of Kyr.
You get a pair of dark gloves from the corpse of Kyr.
You get a jeweled wristcuff from the corpse of Kyr.
You get a jeweled wristcuff from the corpse of Kyr.
You get a soft leather pouch from the corpse of Kyr.
You get a skin of human flesh from the corpse of Kyr.
You get a belt bearing a dragon worked in silver from the corpse of Kyr.
You get a pair of earthen colored breeches from the corpse of Kyr.
You get a black pair of silver-tooled boots from the corpse of Kyr.
You get the ancient greatsword, Justice from the corpse of Kyr.
You get a silver etched shield from the corpse of Kyr.
Last edited by Canto on Wed Oct 07, 2015 2:21 pm, edited 1 time in total.
Re: A fight with a ta'veren #2
So its a log of you sorting equipment?
Re: A death of a ta'veren #2
Is it more fitting now?
Re: A death of a ta'veren #2
Why were you 2 sitting at a patt basically full? Kinda lame.
Re: A death of a ta'veren #2
Can't tell if your being serious here so...it was a block, not sitting there..
Re: A death of a ta'veren #2
Why was Kyr not wearing his stuff?
Re: A death of a ta'veren #2
i'm under the impression he's finished
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- Posts: 26
- Joined: Mon Mar 09, 2015 10:08 pm
Re: A death of a ta'veren #2
Kyr does that, because he is bored and full dodge generally is very good against low numbers.
Re: A death of a ta'veren #2
Looks like he is indeed not wearing his gear? Unbashed hits vs 1-2 ?
Seems like Kyr threw that.
Seems like Kyr threw that.